All Inventory Categories

Insurgency Angel Roaming Spawner - ST3 - DO NOT TRANSLATE
Insurgency Ice Heist - Angel Antiplayer Spawner (DO NOT TRANSLATE)
Insurgency Ice Heist - Angel Defensive Tackle Spawner (DO NOT TRANSLATE)
Insurgency Ice Heist - Angel Rally Defender Spawner (DO NOT TRANSLATE)
Insurgency Ice Heist - Angel Spawner 1 (DO NOT TRANSLATE)
Insurgency Ice Heist - Angel Spawner 2 (DO NOT TRANSLATE)
Insurgency Ice Heist - Guristas Antiplayer Spawner (DO NOT TRANSLATE)
Insurgency Ice Heist - Guristas Defensive Tackle Spawner (DO NOT TRANSLATE)
Insurgency Ice Heist - Guristas Rally Defender Spawner (DO NOT TRANSLATE)
Insurgency Ice Heist - Guristas Spawner 1 (DO NOT TRANSLATE)
Insurgency Ice Heist - Guristas Spawner 2 (DO NOT TRANSLATE)
#System
'Abatis' 100mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
'Abatis' 100mm Steel Plates I Blueprint
'Abatis' Basic Ferroscale Plates
Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.
'Abyss' Carthum Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
'Accord' Core Compensation
When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.
'Acolyth' A-86 Active Scanner
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals. Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.
'Acolyth' Signal Booster
Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Aegis' Explosive Plating I
An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'AG-01' Grimsnes
The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.
'Agema' Basic-M gk.0
A prototype GA Basic loadout with prototype weapons and gear that requires prototype skills to use
'AI-102' Madrugar
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
'Alcyon' Basic-H G/I+
An advanced GA Basic loadout with advanced weapons and gear that requires standard skills to use
'Alpha' Data Analyzer I
A Hacking system used to override electronic security systems.
'Alpha' Data Analyzer I Blueprint
'Analytical Mind'
This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.
'Anasoma' Sentinel A-I
For anyone who grew up hearing the tales of the warrior Anasoma, this suit is the embodiment of their childhood nightmares. The story tells of how the fearless Anasoma was betrayed and captured. Before killing him, his torturers melted his famous battle armor to his flesh. It is said that he now roams the battlefields of New Eden searching for his betrayers.
'Anasoma' Sentinel A/1-Series
For anyone who grew up hearing the tales of the warrior Anasoma, this suit is the embodiment of their childhood nightmares. The story tells of how the fearless Anasoma was betrayed and captured. Before killing him, his torturers melted his famous battle armor to his flesh. It is said that he now roams the battlefields of New Eden searching for his betrayers.
'Anasoma' Sentinel ak.0
For anyone who grew up hearing the tales of the warrior Anasoma, this suit is the embodiment of their childhood nightmares. The story tells of how the fearless Anasoma was betrayed and captured. Before killing him, his torturers melted his famous battle armor to his flesh. It is said that he now roams the battlefields of New Eden searching for his betrayers.
'Angel Cartel' MN-H SKIN
This SKIN only applies to Heavy Minmatar dropsuit frames!
'Angel Cartel' MN-L SKIN
This SKIN only applies to Light Minmatar dropsuit frames!
'Angel Cartel' MN-M SKIN
This SKIN only applies to Medium Minmatar dropsuit frames!
'Angerstar' Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
'Anguis' Ice Harvester Upgrade
Decreases the cycle time on Ice Harvester but causes them to use up more CPU.
'Aoede' Mining Laser Upgrade
Increases the yield on mining lasers, but causes them to use up more CPU.
'Aoide' Basic-L G/I
An advanced GA Basic loadout with advanced weapons and gear that requires advanced skills to use
'APEX' Cloak Field
APEX Specialized Cloak Field. No skill required.(NO SKILLS REQUIRED)
'Apparition' Cloak Field
The cloak field absorbs electromagnetic emissions and manipulates light to render the dropsuit practically invisible. When active, the field alters the magnetic permeability of the suit’s surface area to generate a negative refractive index. While cloaked, the suit’s susceptibility to magnetometric waves is moderately reduced, allowing it to evade all but the most sensitive scanning systems. However, cascading distortion introduced by weapon or equipment activation will desychronize the suit’s sensors and short-circuit the cloak.
'Arbalest' Cruise Launcher I
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
'Arbalest' Heavy Missile Launcher
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
'Arbalest' Rapid Heavy Missile Launcher I
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
'Arbalest' Rocket Launcher I
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
'Arcflare' DAU-2/A Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
'Ardishapur' AM-M SKIN
This SKIN only applies to Medium Amarr dropsuit frames!
'Arquebus' Heavy Beam Laser I
A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Arquebus' Heavy Beam Laser I Blueprint
'Arson' AT-1 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
'Ashborne' Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
'Atgeir' Explosive Disruptive Lance
The Minmatar Republic gives lip service to the standard claims of all ‘Big 4’ empires that it developed its own ‘Disruptive Lance’ technology independently but does not over-exert itself to insist on this point. The Republic Security Services have been highly active in acquiring any and all military intelligence, research, and technology specs available on the black market. The RSS as an organization rarely indulges itself in pretence that it operates above the dirtier side of the great game of empires. While the Thukker Tribe appears to have been developing an advanced dreadnought for some time, it is probable that intel from the RSS contributed significantly to the combination with new lance technology. The Minmatar Republic’s ‘Atgeir’ Explosive Disruptive Lance generates a stream of protons and energy in a beam that carries specific disruptive energy patterns at ultra-high intensities. This effect means the weapon will disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused explosive destructive effect but the tactical opportunities of the weapon are considered well worth that trade. Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.
'Atgeir' Explosive Disruptive Lance Blueprint
'Auga' Complex Precision Enhancer
Improves dropsuit's scan precision making it easier to detect nearby enemy signals.
'Augmented' Acolyte
Light Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Acolyte Blueprint
'Augmented' Berserker
Heavy Attack Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Berserker Blueprint
'Augmented' Hammerhead
Medium Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Hammerhead Blueprint
'Augmented' Hobgoblin
Light Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Hobgoblin Blueprint
'Augmented' Hornet
Light Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Hornet Blueprint
'Augmented' Ice Harvesting Drone
This advanced ice mining drone is based on Rogue Drone technology, optimized for impressive efficiency by the wild and hostile artificial intelligences. Drone AI experts were initially surprised by how easily this technology was adapted for capsuleer interfacing, almost as if the Rogue Drones had designed this mining equipment for human use.
'Augmented' Ice Harvesting Drone Blueprint
'Augmented' Infiltrator
Medium Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Infiltrator Blueprint
'Augmented' Mining Drone
This advanced mining drone is based on Rogue Drone technology, optimized for impressive efficiency by the wild and hostile artificial intelligences. Drone AI experts were initially surprised by how easily this technology was adapted for capsuleer interfacing, almost as if the Rogue Drones had designed this mining equipment for human use.
'Augmented' Mining Drone Blueprint
'Augmented' Ogre
Heavy Attack Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Ogre Blueprint
'Augmented' Praetor
Heavy Attack Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Praetor Blueprint
'Augmented' Valkyrie
Medium Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Valkyrie Blueprint
'Augmented' Vespa
Medium Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Vespa Blueprint
'Augmented' Warrior
Light Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Warrior Blueprint
'Augmented' Wasp
Heavy Attack Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Wasp Blueprint
'Aura' Warp Core Stabilizer I
When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.
'Aura' Warp Core Stabilizer I Blueprint
'Aurora Ominae' Thermal Doomsday
By using reverse-engineered Sleeper technology and advances in focused magnetic fields, this weapon emits a beam of antimatter that is capable of obliterating an entire capital ship. Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Aurora Ominae' Thermal Doomsday Blueprint
'Avalanche' Freedom Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
'Aventail' Basic-H A-I
A standard AM Basic loadout with standard weapons and gear that requires standard skills to use
'Azimuth' Basic PG Upgrade
Increases dropsuit's maximum powergrid output.
'Azmaru' Electromagnetic Disruptive Lance
Like the other ‘Big 4’ empires, the Amarr Empire claims to have independently developed ‘Disruptive Lance’ technology but almost certainly gained some insights from Caldari State research data available on the technology black market, and perhaps also from its own highly-effective espionage operations. Amarr weapons research and development programs have been operating at a fever pitch since the Triglavian invasions, and an advanced dreadnought program was obviously well underway regardless of the combination with the new lance modifications. The Empire’s ‘Azmaru’ Electromagnetic Disruptive Lance uses an EM energy beam as a carrier of specific disruptive energy patterns at ultra-high intensity in order to disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused EM destructive effect but the tactical opportunities of the weapon are considered well worth that trade. Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.
'Azmaru' Electromagnetic Disruptive Lance Blueprint
'Backscatter' Freedom Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
'Bailey' 1600mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
'Bailey' 1600mm Steel Plates Blueprint
'Balefire' Rocket Launcher
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
'Balefire' Rocket Launcher Blueprint
'Ballista' Tachyon Beam Laser I
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Ballista' Tachyon Beam Laser I Blueprint
'Banshee' C-7 Flux Grenade
The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding.
'Barbican' 800mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
'Barbican' 800mm Steel Plates Blueprint
'Barrage' Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
'Barrage' Torpedo Launcher Blueprint
'Basic' Capacitor Flux Coil
Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
'Basic' Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
'Basic' Capacitor Recharger
Increases the capacitor recharge rate.
'Basic' Co-Processor
Increases CPU output.
'Basic' Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
'Basic' EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' EM Energized Membrane Blueprint
'Basic' EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Expanded Cargohold
Increases cargo hold capacity at the expense of maximum velocity and hull strength.
'Basic' Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Explosive Energized Membrane Blueprint
'Basic' Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Inertial Stabilizers
Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Kinetic Energized Membrane Blueprint
'Basic' Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Layered Coating
This coating is composed of several layers, effectively increasing the armor hit points.
'Basic' Layered Energized Membrane
An enhanced version of the layered armor coating. Uses advanced magnetic field generators to strengthen the integrity of the coating layers, effectively increasing the armor hit points even further.
'Basic' Layered Energized Membrane Blueprint
'Basic' Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Multispectrum Energized Membrane Blueprint
'Basic' Nanofiber Internal Structure
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Overdrive Injector System
This unit increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
'Basic' Reactor Control Unit
Boosts power core output.
'Basic' Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.
'Basic' Shield Flux Coil
Increases shield recharge rate while lowering the maximum shield capacity.
'Basic' Shield Power Relay
Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
'Basic' Signal Amplifier
Augments the sensor and electronics suite of the fitted ship. Benefits include additional locked targets, increased maximum target acquisition range, faster locking speed, and increased sensor strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Thermal Energized Membrane Blueprint
'Basic' Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Tracking Enhancer
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basilo' Basic-H M-I
A standard MN Basic loadout with standard weapons and gear that requires standard skills to use
'Bastion' 400mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
'Bastion' 400mm Steel Plates Blueprint
'Bastion' Enhanced Ferroscale Plates
Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.
'Beatnik' Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
'Beatnik' Small Remote Armor Repairer Blueprint
'Bedlam' M512-A Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
'Behemoth' Sentinel A-I+
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Benefactor' Ward Reconstructor
Improves the recharge rate of the shield.
'Bitwave Glacier' Augmentation Crate
This container contains a special gift set of female and male versions of the 'Bitwave Glacier' Facial Augmentation.
'Black Eagle' Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
'Black Eagle' Scout G/1-Series
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. This variant of the A-Series Scout dropsuit was specifically requested by the Federal Intelligence Office’s Special Department of Internal Investigations and was tailored to their needs for front line military operations and peacekeeping duty within the Gallente Federation. The entire suit is wrapped in un-polished matte black crystalline carbonide armor plates, in homage to the “Black Eagles” nickname that the Special Department of Internal Investigation has become known by. Every armor plate attached to the suit is wrapped in an energized adaptive nano membrane designed to deflect small arms fire and absorb the force of incoming plasma based projectiles, neutralizing their ionization and reducing their ability to cause thermal damage. Building on the original design, the standard fusion core is replaced with a wafer thin seventh generation Duvolle Laboratories T-3405 fusion reactor situated between the user’s shoulder blades to power the entire suit. Given requests from the Federal Intelligence Office for a suit that could outperform anything else in its class when worn by a well-trained user, Poteque Pharmaceuticals were drafted in to create custom kinetic monitoring equipment and a servo assisted movement system specifically tailored to this suit. Finally, to meet the operational demands of the Special Department of Internal Investigation the suit has undergone heavy modifications to allow mounting of two light weapon systems at the expense of support module capacity.
'Black Eagle' Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
'Blackprey' ZN-28 Nova Knives
A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.
'Blastwave' 9K330 Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
'Bleakanchor' SL-4 Assault Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
'Blindfire' Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
'Blisterrain' Six Kin Assault Combat Rifle
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles. Its advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.
'Blood Raiders' AM-H SKIN
This SKIN only applies to Heavy Amarr dropsuit frames!
'Blood Raiders' AM-L SKIN
This SKIN only applies to Light Amarr dropsuit frames!
'Blood Raiders' AM-M SKIN
This SKIN only applies to Medium Amarr dropsuit frames!
'Bloodgrail' Viziam Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
'Bond' Enhanced Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
'Bootleg' Remote Sensor Booster
Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Bootleg' Remote Sensor Booster Blueprint
'Boreas' Coolant System
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Boss' Remote Sensor Booster
Can only be activated on targets to increase their scan resolutions and boost their targeting range. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Boss' Remote Sensor Booster I Blueprint
'Bravo Company' GA-L SKIN
This SKIN only applies to Light Gallente dropsuit frames!
'Bribe' Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Bribe' Explosive Energized Membrane Blueprint
'Brille' Enhanced Reactive Plates
Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.
'Brimstone' ST-1 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
'Broadside' MH-82 Heavy Machine Gun
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
'Broker' Remote Sensor Dampener I
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Broker' Remote Sensor Dampener I Blueprint
'Brotherhood' Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
'Brotherhood' Small Remote Armor Repairer Blueprint
'Brutor' Commando M-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Stripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Brutor' Logistics M-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Brutor' MN-H SKIN
This SKIN only applies to Heavy Minmatar dropsuit frames!
'Brutor' MN-L SKIN
This SKIN only applies to Light Minmatar dropsuit frames!
'Brutor' MN-M SKIN
This SKIN only applies to Medium Minmatar dropsuit frames!
'Buck' Turgidson's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
'Burnscar' Khanid Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
'Burnstalk' Laser Rifle
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
'Cactus' Modified Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Cactus' Modified Kinetic Shield Amplifier Blueprint
'Calisto' 20GJ Neutron Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
'Calliope' Basic-L gk.0
A prototype GA Basic loadout with prototype weapons and gear that requires prototype skills to use
'Cannibal' Nanite Injector
The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.
'Capitalist' Magnetic Field Stabilizer I
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Capitalist' Magnetic Field Stabilizer I Blueprint
'Carbon' Assault C-I
Aside from its designation as “Project Zero”, little is known about the Carbon suit. Rumor has it that the suit is a first-generation failure, progenitor tech designed to adapt to and merge with the user’s neural network over time. Usage of the suit is not recommended and prolonged exposure to be avoided pending verification of the claims.
'Carbon' Assault C/1-Series
Aside from its designation as “Project Zero”, little is known about the Carbon suit. Rumor has it that the suit is a first-generation failure, progenitor tech designed to adapt to and merge with the user’s neural network over time. Usage of the suit is not recommended and prolonged exposure to be avoided pending verification of the claims.
'Carbon' Assault ck.0
Aside from its designation as “Project Zero”, little is known about the Carbon suit. Rumor has it that the suit is a first-generation failure, progenitor tech designed to adapt to and merge with the user’s neural network over time. Usage of the suit is not recommended and prolonged exposure to be avoided pending verification of the claims.
'Carnifax' Locus Grenade
The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.
'Carpo' Mining Laser Upgrade
Increases the yield on mining lasers, but causes them to use up more CPU.
'Cartel' Power Diagnostic System I
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
'Cartel' Power Diagnostic System I Blueprint
'Cascade' Complex Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Castra' Complex Ferroscale Plates
Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.
'Catapult' Mega Beam Laser I
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Catapult' Mega Beam Laser I Blueprint
'Cataract' Basic Profile Dampener
Decreases dropsuit's scan profile making it harder to detect by scanning systems.
'Cavity' M2 Contact Locus Grenade
The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.
'CD-41' Myron
The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.
'Celeus' Assault gk.0
A prototype GA Assault loadout with prototype weapons and gear that requires prototype skills to use
'Censer' Medium Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
'Censer' Medium Cap Battery Blueprint
'Centrifuge' Ishukone Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
'Cerberus' CRG-3 Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
'Chainmail' 200mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
'Chainmail' 200mm Steel Plates Blueprint
'Charstone' Plasma Cannon
The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius. During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.
'Chimera' Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
'Chivalry' Large Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
'Chivalry' Large Remote Capacitor Transmitter Blueprint
'Chokegrin' Kaalakiota Magsec SMG
The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. Having overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.
'Chord' Basic Cardiac Stimulant
Increases maximum stamina of the user. The Chord utilizes a simplified instruction set to reduce the skill level required to operate while still providing Enhanced-level performance. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
'Cinder' XT-1 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
'Cirrus' Calibration Subsystem
Increases turret's maximum effective range. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Cirrus' CreoDron Active Scanner
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals. Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.
'Cistern' K-17D Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
'Citadella' 100mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
'Citadella' 100mm Steel Plates Blueprint
'Clarity'
This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.
'Codewish' Duvolle Tactical Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
'Codex' Data Analyzer I
A Hacking system used to override electronic security systems.
'Codex' Data Analyzer I Blueprint
'Cold Wind' Kinetic Reaper
Through weapons technology agreements long maintained in the mutual interests of the Caldari State and Amarr Empire, the ‘Reaper’ device created by the Amarr’s weapons scientists was soon passed on to the Caldari, for a suitable quid pro quo, and the State modified the specific energy output so as to produce their own favored kinetic effect at the impact point. In an allusion to Caldari mythology, the weapon was designated ‘Cold Wind’ for the powerful animistic spirit that was said to cut down trees and soldiers alike when it blew at its fiercest. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Cold Wind' Kinetic Reaper Blueprint
'Collateral' Adaptive Nano Plating I
This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Colossus' Sentinel A-I
The Colossus was part of a hijacked shipment that has since found its way onto the open market. The Angel Cartel has made it known that it will hunt down those responsible and recover every last unit that was part of that shipment. Those brave enough to wear this suit do so knowing that it's only a matter of time...
'Colossus' Sentinel A/1-Series
The Colossus was part of a hijacked shipment that has since found its way onto the open market. The Angel Cartel has made it known that it will hunt down those responsible and recover every last unit that was part of that shipment. Those brave enough to wear this suit do so knowing that it's only a matter of time...
'Colossus' Sentinel ak.0
The Colossus was part of a hijacked shipment that has since found its way onto the open market. The Angel Cartel has made it known that it will hunt down those responsible and recover every last unit that was part of that shipment. Those brave enough to wear this suit do so knowing that it's only a matter of time...
'Construct' Allotek Plasma Cannon
The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius. During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.
'Construct' Boundless Heavy Machine Gun
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
'Construct' Core Flaylock Pistol
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
'Construct' CreoDron Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
'Construct' Duvolle Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
'Construct' Freedom Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
'Construct' Imperial Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
'Construct' Ishukone Nova Knives
A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.
'Construct' Ishukone Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
'Construct' Kaalakiota Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
'Construct' Six Kin Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
'Construct' Viziam Laser Rifle
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
'Construct' Viziam Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
'Construct' Wiyrkomi Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
'Contagion' Enhanced Codebreaker
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
'Contour' EM Plating I
Attempts to distribute electro-magnetic energy over the entire plating. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Corona' Ishukone Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
'Corporate' Light Electron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Corporate' Light Electron Blaster I Blueprint
'Covenant' Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Covenant' Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
'CQC' Scout G-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Crawtide' Ishukone Assault Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
'Crop' Gas Cloud Scoop
Originally invented and supplied by the pirate organizations of New Eden, the 'Crop' and ‘Plow' Gas Cloud Scoops once stood as the most advanced pieces of gas harvesting equipment available. Although they did not offer any improvement in their harvesting yield, the CPU reduction was valued by many who otherwise struggled to fit a full rack of scoops to cruiser-class vessels. This one small improvement set the two scoops above the standard, Tech I variant for many years. All that changed however when new, stable wormholes began proliferating across the cluster. As soon as the wormholes were discovered, so too, were the giant gas cloud pockets within the unknown systems they linked to. In a single day, the demand for Tech II Gas Cloud Scoop exploded. Research projects were hastily established and grants hurriedly thrown out to the most promising firms pursuing a redesign. It was only a few days before a breakthrough was made, and the mighty ‘Crop' and ‘Plow' variants soon took second place to a superior Tech II counterpart that vastly increased the harvesting yield.
'Crop' Gas Cloud Scoop Blueprint
'Crossbow' Focused Medium Beam Laser I
A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Crossbow' Focused Medium Beam Laser I Blueprint
'Crucible' Small Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
'Crucible' Small Cap Battery Blueprint
'Cuirass' Basic-H ak.0
A prototype AM Basic loadout with prototype weapons and gear that requires prototype skills to use
'Cuticle' Complex Reactive Plates
Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.
'Cyber Knight' AM-H SKIN
This SKIN only applies to Heavy Amarr dropsuit frames!
'Cyclone' EXO-5 Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
'Dactyl' Type-E Asteroid Analyzer
Scans the composition of asteroids, ice and gas clouds.
'Daemon' Data Analyzer I
A Hacking system used to override electronic security systems.
'Daemon' Data Analyzer I Blueprint
'Daemon' Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
'Darkside' CBR7 Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
'Darkvein' Seeker Flaylock
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
'Dart' Servitor
Servitor are Self contained Expert Systems used to radicaly alter the functionlity of a specific core system. These Systems are quite large but being self contained they connect to the ship though a Dedicated interface node without any disruption to the ships power and computer systems.
'Dawnpyre' R-9 Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
'Deadflood' Allotek Plasma Cannon
The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius. During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.
'Dealer' Light Ion Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Dealer' Light Ion Blaster I Blueprint
'Deathchorus' ELM-7 Laser Rifle
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
'Deathshroud' AM-M SKIN
This SKIN only applies to Medium Amarr dropsuit frames!
'Debris' Basic Sidearm Damage Modifier
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Delineative' Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
'Delineative' Warp Scrambler Blueprint
'Delphi' Tracking CPU
Tracking computers actively increase the rotation speed of all turrets equipped on a vehicle. Tracking increased by 46%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Desert Heat' Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
'Desert Heat' Thermal Shield Hardener Blueprint
'Deuce' Co-Processor I
Increases CPU output.
'Deuce' Co-Processor I Blueprint
'Diaemus' Enhanced Precision Enhancer
Improves dropsuit's scan precision making it easier to detect nearby enemy signals.
'Dimension' Enhanced CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Distributor' Guidance Disruptor
Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Distributor' Guidance Disruptor Blueprint
'Divine Harvest' Electromagnetic Reaper
The Amarr Empire’s crash program of capital ship development included an intense effort to reverse-engineer recovered Drifter technology. While falling short of a full understanding of the weapons used by the inscrutable Drifters, the research did bear fruit in a new form of directed energy beam that weapons scientists began calling the ‘Reaper’. The Imperial Navy designated the device ‘Divine Harvest’ but the tag stuck to this weapon type when, inevitably, other empires acquired the basic concept and developed their own variations. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Divine Harvest' Electromagnetic Reaper Blueprint
'Domino Turquoise' Augmentation Crate
This container contains a special gift set of female and male versions of the 'Domino Turquoise' Facial Augmentation.
'Doomcradle' BK-42 Assault Combat Rifle
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles. Its advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.
'Dorudon' Basic-H M/I
An advanced MN Basic loadout with advanced weapons and gear that requires advanced skills to use
'Downwind' C15-A Tactical Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
'Draccous' Fortizar
The 'Draccous'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Amarr Manufacturing Outposts were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. The 'Draccous' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside reinforced armor plating and enhanced manufacturing facilities. It is named for the "Draccous Station" of 0OYZ-G, the first ever Amarr Manufacturing Outpost to be deployed by capsuleers. The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
'Draccous' Fortizar Wreck
'Draccous' Fortizar Wreck (copy)
'Dragonfly' Assault [nSv]
Engineered using technology plundered from archeological sites during the UBX-CC conflict in YC113, the Dragonfly is a GATE suit designed to adapt and conform to an individual’s usage patterns, learning and eventually predicting actions before they occur, substantially increasing response times and maneuverability.
'Dragonfly' Scout [nSv]
Engineered using technology plundered from archeological sites during the UBX-CC conflict in YC113, the Dragonfly is a GATE suit designed to adapt and conform to an individual’s usage patterns, learning and eventually predicting actions before they occur, substantially increasing response times and maneuverability.
'Dren' Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Dren' Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
'Dren' Logistics M-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Dren' Scout G-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Dren' Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
'Dren' Sentinel A-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Dren' Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
'Dren' Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
'Dunk' Salvage Drone
Once launched and given the order to salvage, this drone will automatically seek out your wrecks in the vicinity, salvage from them any useable materials and deposit those materials in your ship's cargohold. It will not, however, loot any valuables contained within the wrecks. A salvage drone respects wreck ownership and will focus on its operator's wrecks unless explicitly ordered otherwise. Whether or not its operator chooses to display that same respect is another question entirely.
'Dunk' Salvage Drone Blueprint
'Duvolle' GA-H SKIN
This SKIN only applies to Heavy Gallente dropsuit frames!
'Duvolle' GA-L SKIN
This SKIN only applies to Light Gallente dropsuit frames!
'Duvolle' GA-M SKIN
This SKIN only applies to Medium Gallente dropsuit frames!
'Dyad' Co-Processor I
Increases CPU output.
'Dyad' Co-Processor I Blueprint
'Echo' Basic Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Eclipse' Active Scanner
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals. Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.
'Economist' Tracking Computer I
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Economist' Tracking Computer I Blueprint
'Egil' Basic-M mk.0
A prototype MN Basic loadout with prototype weapons and gear that requires prototype skills to use
'Eico Flamjaw' Augmentation Crate
This container contains a special gift set of female and male versions of the 'Eico Flamjaw' Facial Augmentation.
'Eidetic Memory'
This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.
'Element' Kinetic Plating I
This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Empathy'
This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.
'Enkidu' Sentinel G-I+
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Enhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Enterprise' Remote Tracking Computer
Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Enterprise' Remote Tracking Computer Blueprint
'Entrepreneur' Remote Sensor Booster
Can only be activated on targets to increase their scan resolutions and boost their targeting range. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Entrepreneur' Remote Sensor Booster I Blueprint
'Eon' Militia Amarr Heavy Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
'Eon' Sentinel A-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Excavator' Ice Harvesting Drone
“Reverse-engineering of the active specimens collected last quarter in U-FQ21 has proven even more fruitful than initially projected. We estimate completion of a shippable product within the next [REDACTED]. Disruption to this project during the ownership transfer has been minimal, largely due to the location of primary development at our facility in [REDACTED]. These machines have evolved incredible harvesting capabilities during their period of isolation. Our teams encountered signs of [REDACTED] during the latest expedition, which led them to suspect the potential of [REDACTED] within infested regions. Although this hypothesis may explain the scale of unrestricted drone mineral harvesting, it does raise serious questions concerning [REDACTED] and [REDACTED]. The Directive Omega-One-Five Compliance Report awaits [REDACTED] and will be sent to the [REDACTED] list.” Yarnen Haura, ORE Special Research Liaison Project Reaper Quarterly Report Insufficient clearance for unredacted access. Please contact the Department of Friendship and Mutual Assistance if you are receiving this message in error.
'Excavator' Ice Harvesting Drone Blueprint
'Excavator' Mining Drone
“Reverse-engineering of the active specimens collected last quarter in U-FQ21 has proven even more fruitful than initially projected. We estimate completion of a shippable product within the next [REDACTED]. Disruption to this project during the ownership transfer has been minimal, largely due to the location of primary development at our facility in [REDACTED]. These machines have evolved incredible harvesting capabilities during their period of isolation. Our teams encountered signs of [REDACTED] during the latest expedition, which led them to suspect the potential of [REDACTED] within infested regions. Although this hypothesis may explain the scale of unrestricted drone mineral harvesting, it does raise serious questions concerning [REDACTED] and [REDACTED]. The Directive Omega-One-Five Compliance Report awaits [REDACTED] and will be sent to the [REDACTED] list.” Yarnen Haura, ORE Special Research Liaison Project Reaper Quarterly Report Insufficient clearance for unredacted access. Please contact the Department of Friendship and Mutual Assistance if you are receiving this message in error.
'Excavator' Mining Drone Blueprint
'Executive' Remote Sensor Dampener
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Executive' Remote Sensor Dampener Blueprint
'Exile' Assault Rifle
While functionally identical to the majority of mass-produced rifles available today, the choice of construction materials and unique cyclotron design has led many to speculate that the weapon is the work of Karisim Vynneve, the once prolific weapons designer thought killed in a test-fire exercise more than a decade ago. Whether a warning, a statement of intent or simply an elaborate ruse, it does not change the fact that it’s a beautifully crafted weapon.
'Farsight' Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
'Fearcrop' Boundless Combat Rifle
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles. Its advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.
'Federal Marine' Assault G/1-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Federal Marine' Assault gk.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Felon' Ion Blaster Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Felon' Ion Blaster Cannon I Blueprint
'Firebrand' Assault C-I
Gold-plated and as bright as a newborn star, the Firebrand is designed for the mercenary who's as confident in his skills as he is unconcerned about sacrificing the element of surprise. Traditionalists may scoff at the sheer excess of such a suit, but, well, who really cares what anybody else thinks?
'Firebrand' Assault C/1-Series
Gold-plated and as bright as a newborn star, the Firebrand is designed for the mercenary who's as confident in his skills as he is unconcerned about sacrificing the element of surprise. Traditionalists may scoff at the sheer excess of such a suit, but, well, who really cares what anybody else thinks?
'Firebrand' Assault ck.0
Gold-plated and as bright as a newborn star, the Firebrand is designed for the mercenary who's as confident in his skills as he is unconcerned about sacrificing the element of surprise. Traditionalists may scoff at the sheer excess of such a suit, but, well, who really cares what anybody else thinks?
'Firewall' Signal Amplifier
Augments the sensor and electronics suite of the fitted ship. Benefits include additional locked targets, increased maximum target acquisition range, faster locking speed, and increased sensor strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Firewall' Signal Amplifier Blueprint
'Flashbow' CAR-9 Burst Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
'Fleshriver' Ishukone Nova Knives
A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.
'Flying Scotsman' Assault ck.0
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used. The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Focus'
This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.
'Forger' ECCM - Magnetometric I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Forger' ECCM - Magnetometric I Blueprint
'Forseti' Assault mk.0
A prototype MN Assault loadout with prototype weapons and gear that requires prototype skills to use
'Fossil' Logistics M-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Fossil' Militia Minmatar Medium Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
'Foxfour' Assault G-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Fractal' A/7 Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
'Fragment' Enhanced Sidearm Damage Modifier
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Full Duplex' Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Full Duplex' Ballistic Control System Blueprint
'Gallows' Light Missile Launcher
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
'Gallows' Light Missile Launcher Blueprint
'Gambler' Ladar ECM
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.
'Gambler' Ladar ECM Blueprint
'Gargoyle' Freedom Burst Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
'Gauntlet' Small Focused Beam Laser I
A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Gauntlet' Small Focused Beam Laser I Blueprint
'Geiravor' Explosive Lance
The Republic Security Services were so concerned by reports of major advances in directed and focused capital energy weapons development in the other empires that they recommended a covert acquisition program to Sanmatar Maleatu Shakor. In contrast to this aggressive approach, the Sanmatar tasked the Republic Justice Department to use its considerable contacts with the Gallente Federation to overcome the hesitancy created by past tensions and border encounters between the two empires. As a result of this open policy, President Jacus Roden directed the Federation Navy to share its ‘Lance’ technology with the Republic Fleet and the ‘Geiravor’ Explosive Lance variant was quickly developed. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Geiravor' Explosive Lance Blueprint
'Genesis' NT-511 Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
'Ghost' Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
'Ghost' Burst Jammer Blueprint
'Gjallarhorn' Explosive Doomsday
Righteous fury given form, this weapon system rains a firestorm of unmatched raw destruction upon its target. Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Gjallarhorn' Explosive Doomsday Blueprint
'Glycerine' Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Glycerine' Shield Boost Amplifier Blueprint
'Golem' Heavy Machine Gun
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
'Goliath' Basic Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
'Gomorrah' 80GJ Particle Cannon
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
'Gonzo' Damage Control I
Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time.
'Gonzo' Damage Control I Blueprint
'Gorewreck' GK-13 Burst Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
'Gorget' Small Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
'Gorget' Small Armor Repairer I Blueprint
'Graft' Complex Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
'Grail' Layered Plating I
This plating is composed of several additional tritanium layers, effectively increasing its hit points. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Gravepin' N7-A Magsec SMG
The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. Having overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.
'Greaves' Medium Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
'Greaves' Medium Armor Repairer I Blueprint
'Grettir' Basic-M M-I
A standard MN Basic loadout with standard weapons and gear that requires standard skills to use
'Greyscale' Saga
NOTE: In addition to pre-requisite skills, this pre-fitted vehicle requires PG/CPU optimization skills to be trained in order to be used. The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
'Grid' Complex Power Diagnostics Unit
Provides a marginal boost to power grid output and reduces the delay before shield recharge begins.
'Grimcell' SB-39 Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
'Grimlock' Guristas Assault Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
'Grimoire' 20GJ Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
'Grindfell' Imperial Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
'Guardwire' Bolt Pistol
The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market. Central to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.
'Guillotine' Thermal Reaper
Gallente Federation intelligence agencies were not slow in responding to the massive efforts of the Amarr Empire to develop capital ships and weapons fit to meet the threat of the Drifters, and any other emergent threats that might use similar weapons and battle doctrines. Consequently, the Federation Navy soon acquired the basic principles of the ‘Reaper’ beam technology and developed their own thermal energy variation. This weapon was designated ‘Guillotine’ in reference to the bladed execution weapon once used by the Gallente Federation’s homeworld precursor, the Garoun Empire. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Guillotine' Thermal Reaper Blueprint
'Guristas' CA-H SKIN
This SKIN only applies to Heavy Caldari dropsuit frames!
'Guristas' CA-L SKIN
This SKIN only applies to Light Caldari dropsuit frames!
'Guristas' CA-M SKIN
This SKIN only applies to Medium Caldari dropsuit frames!
'Guruwa' Basic-H C-I
A standard CA Basic loadout with standard weapons and gear that requires standard skills to use
'Habitat' Miner I
Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.
'Habitat' Miner I Blueprint
'Halberd' Basic-L A-I
A standard AM Basic loadout with standard weapons and gear that requires standard skills to use
'Halberd' Mega Pulse Laser I
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Halberd' Mega Pulse Laser I Blueprint
'Halcyon' Core Equalizer I
When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.
'Harbinger' Amarr Medium Frame A-I
The Harbinger does not judge. It is not his place to condemn or absolve. He is but a torch-bearer, a vessel for the holy light, chosen to shine the glory of Amarr upon all who stand mired in the darkness of doubt and faithlessness. And in its fire, be reborn.
'Harbinger' ST-201 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
'Harmony' Small Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
'Harmony' Small Armor Repairer I Blueprint
'Harness' Medium Capacitor Booster I
Provides a quick injection of power into the capacitor.
'Harness' Medium Capacitor Booster I Blueprint
'Hastati' Basic-M A-I
A standard AM Basic loadout with standard weapons and gear that requires standard skills to use
'Hateshard' Remote Explosive
The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units. These explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.
'Hauberk' Large Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
'Hauberk' Large Armor Repairer I Blueprint
'Haywire' Wiyrkomi Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
'Hazard' Logistics M-I
Patterned after the uniform worn by Group-5, a regiment of first responders who lost their lives when the plasma wave struck Seyllin I and destroyed the planet, those who wear this suit pay tribute not just to them, but to all who lost their lives in one of the darkest moments in New Eden's history.
'Hazard' Logistics M/1-Series
Patterned after the uniform worn by Group-5, a regiment of first responders who lost their lives when the plasma wave struck Seyllin I and destroyed the planet, those who wear this suit pay tribute not just to them, but to all who lost their lives in one of the darkest moments in New Eden's history.
'Hazard' Logistics mk.0
Patterned after the uniform worn by Group-5, a regiment of first responders who lost their lives when the plasma wave struck Seyllin I and destroyed the planet, those who wear this suit pay tribute not just to them, but to all who lost their lives in one of the darkest moments in New Eden's history.
'Haze' Locus Grenade
The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.
'Hazemoon' IA5 Tactical Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
'HC-130' Gunnlogi
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
'Hecaton' Basic-H G-I
A standard GA Basic loadout with standard weapons and gear that requires standard skills to use
'Heist' Radar ECM
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.
'Heist' Radar ECM Blueprint
'Helios' Heat Sink
Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating. Reduces heat cost per shot by 18%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Helix' Enhanced PG Upgrade
Increases dropsuit's maximum powergrid output.
'Hellmar' Sentinel ak.0
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used. The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Hercules' Complex Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
'Hermod' Assault mk.0+
A prototype MN Assault loadout with prototype weapons and gear that requires advanced skills to use
'High Noon' Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'High Noon' Thermal Shield Amplifier Blueprint
'Hollow' EX-0 AV Grenade
The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.
'Hollowsight' Carthum Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
'Holy Destiny' Electromagnetic Lance
While the Amarr Empire had first developed the ‘Reaper’ directed energy device, the Gallente were the first to modify the concept into a focused, static energy beam they called a ‘Lance’. In truth, the Amarr had not entirely cracked the problem of holding this particular form of pseudo-stable energy on a single point before the Gallente came up with a method of focusing the beam reliably. The Amarr were quite taken with the solution the Federation had developed and at once produced their own electromagnetic variation codenamed ‘Holy Destiny’. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Holy Destiny' Electromagnetic Lance Blueprint
'Home Guard' CA-M SKIN
This SKIN only applies to Medium Caldari dropsuit frames!
'Hooligan' Heavy Ion Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Hooligan' Heavy Ion Blaster I Blueprint
'Horizon' Fortizar
The 'Horizon'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Caldari Research Outposts were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. The 'Horizon' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside improved shielding and enhanced research facilities. It is named for the "Celestial Horizon" corporation, who were the leading pioneers in outpost construction and deployment. Celestial Horizon deployed the first Minmatar and Caldari outposts in New Eden and co-founded the Ascendant Frontier alliance which built much of the early capsuleer infrastructure in the southern regions of nullsec space. The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
'Horizon' Fortizar Wreck
'Howlcage' Core Flaylock Pistol
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
'Hunter' Scout G-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Husk' AV Grenade
The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.
'Husk' Phase-synched Railgun (L)
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
'Hustler' Heavy Neutron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Hustler' Heavy Neutron Blaster I Blueprint
'Hydra' CreoDron Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
'Hypnos' Multispectral ECM I
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
'Icarus' Basic Kinetic Catalyzer
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
'Impact' Enhanced Heavy Damage Modifier
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Imperial Guard' VZN-20 Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
'Imperial Guard' Assault A/1-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Imperial Guard' Assault ak.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Imperial Guard' Viziam Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
'Impulse' Enhanced Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
'Inception' Target Painter
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Inception' Target Painter Blueprint
'Ingenii' Ice Harvester Upgrade
Decreases the cycle time on Ice Harvester but causes them to use up more CPU.
'Instant Recall'
This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.
'Intaki' GA-H SKIN
This SKIN only applies to Heavy Gallente dropsuit frames!
'Integrated' Acolyte
Light Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Acolyte Blueprint
'Integrated' Berserker
Heavy Attack Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Berserker Blueprint
'Integrated' Hammerhead
Medium Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Hammerhead Blueprint
'Integrated' Hobgoblin
Light Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Hobgoblin Blueprint
'Integrated' Hornet
Light Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Hornet Blueprint
'Integrated' Infiltrator
Medium Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Infiltrator Blueprint
'Integrated' Ogre
Heavy Attack Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Ogre Blueprint
'Integrated' Praetor
Heavy Attack Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Praetor Blueprint
'Integrated' Valkyrie
Medium Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Valkyrie Blueprint
'Integrated' Vespa
Medium Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Vespa Blueprint
'Integrated' Warrior
Light Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Warrior Blueprint
'Integrated' Wasp
Heavy Attack Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Wasp Blueprint
'Interruptive' Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
'Interruptive' Warp Disruptor Blueprint
'Investor' Tracking Disruptor I
Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Investor' Tracking Disruptor I Blueprint
'Iris' Complex Kinetic Catalyzer
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
'Iron Pike' Kinetic Lance
The Caldari Navy’s weapons scientists were slightly puzzled that their Amarr allies had not created a simplified, focused version of the ‘Reaper’ before the Federation but attributed this to the legendarily methodical and cautious approach of imperial scientists. There was some truth to this, as the Amarr had simply not yet managed to hold the beam reliably on a single target point. The State managed to independently solve the problem of holding a focused beam of the pseudo-stable energy and the modifications necessary to create the ‘Iron Pike’ Kinetic Lance were soon made. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Iron Pike' Kinetic Lance Blueprint
'Iron Will'
This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.
'Ishukone' CA-H SKIN
This SKIN only applies to Heavy Caldari dropsuit frames!
'Ishukone' CA-L SKIN
This SKIN only applies to Light Caldari dropsuit frames!
'Ishukone' CA-M SKIN
This SKIN only applies to Medium Caldari dropsuit frames!
'Isotope' Kaalakiota Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
'Izanami' Sentinel C-I+
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Designed for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Jokul' Basic-M M-I
A standard MN Basic loadout with standard weapons and gear that requires no skills to use
'Jord' Basic-L M/I
An advanced MN Basic loadout with advanced weapons and gear that requires advanced skills to use
'Jormungandr' Explosive Reaper
While the Minmatar Republic took a relaxed attitude to the initial Drifter incursions, particularly as these entities appeared focused on the Republic’s Amarr foes, the Minmatar military were extremely interested in developments in capital ship technology and weapons. Through one means or another the necessary acquisitions of data and exemplar technologies were made and the Minmatar developed an explosive energy variation of the ‘Reaper’ directed beam technology that the Amarr had first developed. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Jormungandr' Explosive Reaper Blueprint
'Jotunn' Sentinel M-I+
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Based upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Joust' Heavy Pulse Laser I
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Joust' Heavy Pulse Laser I Blueprint
'Judgment' Electromagnetic Doomsday
The ultimate expression of God's Divine wrath, this weapon projects a beam of the Lord's holy light, designed to put sinners in their proper place. Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Judgment' Electromagnetic Doomsday Blueprint
'Jungle Hunter' CA-M SKIN
This SKIN only applies to Medium Caldari dropsuit frames!
'Kaalakiota' Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Kaalakiota' CA-H SKIN
This SKIN only applies to Heavy Caldari dropsuit frames!
'Kaalakiota' CA-L SKIN
This SKIN only applies to Light Caldari dropsuit frames!
'Kaalakiota' CA-M SKIN
This SKIN only applies to Medium Caldari dropsuit frames!
'Kaalakiota' Scout C-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Developed to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Kador' AM-H SKIN
This SKIN only applies to Heavy Amarr dropsuit frames!
'Kador' AM-L SKIN
This SKIN only applies to Light Amarr dropsuit frames!
'Kador' AM-M SKIN
This SKIN only applies to Medium Amarr dropsuit frames!
'Kakali' Basic-M mk.0+
A prototype MN Basic loadout with prototype weapons and gear that requires advanced skills to use
'Kari' Basic-M M/I
An advanced MN Basic loadout with advanced weapons and gear that requires advanced skills to use
'Killswitch' GEK-38 Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
'Kindred' Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Kindred' Gyrostabilizer Blueprint
'Kindred' Scout G-I
Last seen more than a hundred years ago, the Kindred were believed dead, but the emergence of their colors amongst the ranks of cloned soldiers has caused many to question those assumptions. Is it really them? Why have they returned? And most importantly, to what end?
'Kindred' Scout G/1-Series
Last seen more than a hundred years ago, the Kindred were believed dead, but the emergence of their colors amongst the ranks of cloned soldiers has caused many to question those assumptions. Is it really them? Why have they returned? And most importantly, to what end?
'Kindred' Scout gk.0
Last seen more than a hundred years ago, the Kindred were believed dead, but the emergence of their colors amongst the ranks of cloned soldiers has caused many to question those assumptions. Is it really them? Why have they returned? And most importantly, to what end?
'Kinesis' Basic Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
'Klaxon' Allotek Flux Grenade
The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding.
'Knight' Medium Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
'Knight' Medium Remote Capacitor Transmitter Blueprint
'Kote' Basic-H C/I
An advanced CA Basic loadout with advanced weapons and gear that requires advanced skills to use
'Krin's' MN-M SKIN
This SKIN only applies to Medium Minmatar dropsuit frames!
'Kullervo' Basic-M C-I
A standard CA Basic loadout with standard weapons and gear that requires standard skills to use
'Lance' Medium EMP Smartbomb I
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
'Lance' Medium EMP Smartbomb I Blueprint
'Langour' Drive Disruptor I
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
'LC-217' Saga
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
'LC-225' Saga-II
Augmented with ultra-efficient active shielding, the ‘LC-225’ Saga-II can temporarily withstand a barrage of enemy fire as it streaks through the frontline to deliver mercenaries into the heart of the battle.
'Leadgrave' RS-90 Combat Rifle
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles. Its advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.
'Learning'
This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.
'Legacy' AM-H SKIN
This SKIN only applies to Heavy Amarr dropsuit frames!
'Legacy' AM-L SKIN
This SKIN only applies to Light Amarr dropsuit frames!
'Legacy' AM-M SKIN
This SKIN only applies to Medium Amarr dropsuit frames!
'Legacy' CA-H SKIN
This SKIN only applies to Heavy Caldari dropsuit frames!
'Legacy' CA-L SKIN
This SKIN only applies to Light Caldari dropsuit frames!
'Legacy' CA-M SKIN
This SKIN only applies to Medium Caldari dropsuit frames!
'Legacy' GA-H SKIN
This SKIN only applies to Heavy Gallente dropsuit frames!
'Legacy' GA-L SKIN
This SKIN only applies to Light Gallente dropsuit frames!
'Legacy' GA-M SKIN
This SKIN only applies to Medium Gallente dropsuit frames!
'Legacy' MN-H SKIN
This SKIN only applies to Heavy Minmatar dropsuit frames!
'Legacy' MN-L SKIN
This SKIN only applies to Light Minmatar dropsuit frames!
'Legacy' MN-M SKIN
This SKIN only applies to Medium Minmatar dropsuit frames!
'Legio' Basic-M ak.0
An advanced AM Basic loadout with advanced weapons and gear that requires standard skills to use
'Lempo' Basic-L C/I
An advanced CA Basic loadout with advanced weapons and gear that requires advanced skills to use
'Leopard' CA-M SKIN
This SKIN only applies to Medium Caldari dropsuit frames!
'Lethe' GA-H SKIN
This SKIN only applies to Heavy Gallente dropsuit frames!
'LG-88' Methana
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
'Libram' Data Analyzer I
A Hacking system used to override electronic security systems.
'Libram' Data Analyzer I Blueprint
'Limos' Cruise Launcher I
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
'Limos' Rapid Heavy Missile Launcher I
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
'Limos' Rocket Launcher I
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
'Loceros' Basic-H mk.0
A prototype MN Basic loadout with prototype weapons and gear that requires prototype skills to use
'Logic'
This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.
'Logicloop' Scout M-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Longbow' Servitor
Servitor are Self contained Expert Systems used to radicaly alter the functionlity of a specific core system. These Systems are quite large but being self contained they connect to the ship though a Dedicated interface node without any disruption to the ships power and computer systems.
'Longbow' Small Focused Pulse Laser I
A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Longbow' Small Focused Pulse Laser I Blueprint
'Love' Medium Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
'Love' Medium Remote Armor Repairer Blueprint
'Lycan' 20GJ Railgun
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
'Mace' Dual Light Beam Laser I
This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Mace' Dual Light Beam Laser I Blueprint
'Macro' Enhanced Cardiac Stimulant
Increases maximum stamina of the user. The Macro utilizes a simplified instruction set to reduce the skill level required to operate while still providing Complex-level performance. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
'Maelstrom' R11-4 Flux Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
'Mafia' Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Mafia' Kinetic Energized Membrane Blueprint
'Magni' Assault M-I+
A standard MN Assault loadout with standard weapons and gear that requires no skills to use
'Magpie' Mobile Tractor Unit
The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction. 175km effective range. 10 second activation time. May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Automatically decays if abandoned for two days.
'Magpie' Mobile Tractor Unit Blueprint
'Maimharvest' VN-30 Seeker Flaylock
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
'Malik' Assault ak.0+
A prototype AM Assault loadout with prototype weapons and gear that requires advanced skills to use
'Malkuth' Cruise Launcher I
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
'Malkuth' Heavy Missile Launcher I
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
'Malkuth' Rapid Heavy Missile Launcher I
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
'Malkuth' Rocket Launcher I
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
'Mangonel' Heat Sink I
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Mangonel' Heat Sink I Blueprint
'Marginis' Fortizar
The 'Marginis'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Gallente Administrative Outposts were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. The 'Marginis' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside reinforced hull bulkheads and significantly optimized fuel consumption for all Upwell service modules. It is named for the "ISS Marginis" outpost of KDF-GY, the first ever Gallente Administrative Outpost to be deployed by capsuleers. The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
'Marginis' Fortizar Wreck
'Marginis' Fortizar Wreck
'Marketeer' Tracking Computer
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Marketeer' Tracking Computer Blueprint
'Marras' Basic-M ck.0
A prototype CA Basic loadout with prototype weapons and gear that requires prototype skills to use
'Marshall' Magnetometric ECM
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.
'Marshall' Magnetometric ECM Blueprint
'Martyr' 20GJ Particle Cannon
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
'Mashgrill' CreoDron Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
'Mauler' Sentinel A-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Meditation' Medium Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
'Meditation' Medium Armor Repairer I Blueprint
'Melete' Basic-L G-I
A standard GA Basic loadout with standard weapons and gear that requires standard skills to use
'Membrane' Complex Cardiac Regulator
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Memnon' Assault G-I+
A standard GA Assault loadout with standard weapons and gear that requires no skills to use
'Mendicant' Signal Booster I
Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Menhir' Enhanced Armor Repairer
Passively repairs damage done to dropsuit's armor.
'Menpo' Basic-H ck.0
A prototype CA Basic loadout with prototype weapons and gear that requires prototype skills to use
'Mercury' Defensive Countermeasure
Countermeasures are employed to explicitly throw off munitions that are already locked-on and in pursuit of a target.
'Mercury' Enhanced Kinetic Catalyzer
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
'Micro' Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
'Micro' Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
'Mimas' Basic-H G/I
A prototype GA Basic loadout with prototype weapons and gear that requires prototype skills to use
'Mimicry' CreoDron Tactical Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
'Minddrive' SK9M Breach Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
'Miosis' Complex Profile Damper
Decreases dropsuit's scan profile making it harder to detect by scanning systems.
'Mistborne Rime' Augmentation Crate
This container contains a special gift set of female and male versions of the 'Mistborne Rime' Facial Augmentation.
'Modi' Assault M/I+
An advanced MN Assault loadout with advanced weapons and gear that requires standard skills to use
'Monolith' Basic Armor Repairer
Passively repairs damage done to dropsuit's armor.
'Monopoly' Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Monopoly' Magnetic Field Stabilizer Blueprint
'Moonshine' Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Moonshine' Thermal Energized Membrane Blueprint
'Moreau' Fortizar
The 'Moreau'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Conquerable Stations were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. The 'Moreau' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside a large variety of other enhancements. It enjoys increases to most key stats, as well as extra bonuses to industry, fuel consumption, and refining. It is named for Sébastien Moreau, the visionary leader who formed the "Immensea" organization that built the conquerable stations throughout most nullsec regions. The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
'Moreau' Fortizar Wreck
'Mortis' 80GJ Particle Accelerator
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
'Motte' Capacitor Power Relay I
Increases capacitor recharge rate at the expense of shield boosting.
'Motte' Capacitor Power Relay I Blueprint
'Nacre' Basic Reactive Plates
Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.
'Nakir' Assault ak.0
A prototype AM Assault loadout with prototype weapons and gear that requires prototype skills to use
'Natura' Warp Core Stabilizer I
When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.
'Natura' Warp Core Stabilizer I Blueprint
'Necromancer' KIN-012 Nanite Injector
The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.
'Neo' Assault A-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Neo' Assault A/1-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Neo' Assault ak.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Neo' Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Neo' Assault C/1-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Neo' Assault ck.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Neo' Assault G-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Neo' Assault G/1-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Neo' Assault gk.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Neo' Assault M-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Neo' Assault M/1-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Neo' Assault mk.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Neo' Commando A-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Interlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Neo' Commando A/1-Series
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Interlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Neo' Commando ak.0
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Interlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Neo' Commando C-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Utilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Neo' Commando C/1-Series
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Utilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Neo' Commando ck.0
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Utilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Neo' Commando G-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Modified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Neo' Commando G/1-Series
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Modified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Neo' Commando gk.0
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Modified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Neo' Commando M-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Stripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Neo' Commando M/1-Series
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Stripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Neo' Commando mk.0
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Stripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Neo' Logistics A-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. The Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Neo' Logistics A/1-Series
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. The Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Neo' Logistics ak.0
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. The Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Neo' Logistics C-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Offering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Neo' Logistics C/1-Series
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Offering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Neo' Logistics ck.0
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Offering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Neo' Logistics G-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Gallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Neo' Logistics G/1-Series
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Gallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Neo' Logistics gk.0
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Gallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Neo' Logistics M-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Neo' Logistics M/1-Series
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Neo' Logistics mk.0
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Neo' Pilot G-I
The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems. Ill-suited to frontline combat, the Gallente suit instead incorporates a host of structural monitoring nodes, smart I/O channels and energy management controllers into a wearable interface that enhances the performance of the vehicle’s shield and armor subsystems. In much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.
'Neo' Pilot G/1-Series
The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems. Ill-suited to frontline combat, the Gallente suit instead incorporates a host of structural monitoring nodes, smart I/O channels and energy management controllers into a wearable interface that enhances the performance of the vehicle’s shield and armor subsystems. In much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.
'Neo' Pilot gk.0
The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems. Ill-suited to frontline combat, the Gallente suit instead incorporates a host of structural monitoring nodes, smart I/O channels and energy management controllers into a wearable interface that enhances the performance of the vehicle’s shield and armor subsystems. In much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.
'Neo' Pilot M-I
The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems. Ill-suited to frontline combat, the Minmatar suit instead incorporates a host of predictive tracking solutions, smart I/O channels and fire management controllers into a wearable interface that enhances the performance of the vehicle’s weapon subsystems. In much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.
'Neo' Pilot M/1-Series
The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems. Ill-suited to frontline combat, the Minmatar suit instead incorporates a host of predictive tracking solutions, smart I/O channels and fire management controllers into a wearable interface that enhances the performance of the vehicle’s weapon subsystems. In much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.
'Neo' Pilot mk.0
The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems. Ill-suited to frontline combat, the Minmatar suit instead incorporates a host of predictive tracking solutions, smart I/O channels and fire management controllers into a wearable interface that enhances the performance of the vehicle’s weapon subsystems. In much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.
'Neo' Scout A-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Building on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Neo' Scout A/1-Series
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Building on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Neo' Scout ak.0
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Building on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Neo' Scout C-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Developed to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Neo' Scout C/1-Series
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Developed to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Neo' Scout ck.0
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Developed to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Neo' Scout G-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Neo' Scout G/1-Series
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Neo' Scout gk.0
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Neo' Scout M-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Neo' Scout M/1-Series
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Neo' Scout mk.0
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Neo' Sentinel A-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Neo' Sentinel A/1-Series
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Neo' Sentinel ak.0
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Neo' Sentinel C-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Designed for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Neo' Sentinel C/1-Series
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Designed for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Neo' Sentinel ck.0
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Designed for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Neo' Sentinel G-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Enhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Neo' Sentinel G/1-Series
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Enhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Neo' Sentinel gk.0
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Enhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Neo' Sentinel M-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Based upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Neo' Sentinel M/1-Series
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Based upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Neo' Sentinel mk.0
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Based upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Neuron' Basic Cardiac Regulator
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Node' Enhanced Power Diagnostics Unit
Provides a marginal boost to power grid output and reduces the delay before shield recharge begins.
'Nodeasylum' Kaalakiota Bolt Pistol
The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market. Central to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.
'Noose' Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
'Noose' Cruise Missile Launcher Blueprint
'Nucleus' Enhanced Cardiac Regulator
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Nugget' Kinetic Shield Hardener
Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
'Nugget' Kinetic Shield Hardener Blueprint
'Nullarbor' Myron
NOTE: In addition to pre-requisite skills, this pre-fitted vehicle requires PG/CPU optimization skills to be trained in order to be used. The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.
'Numeri' Basic-M A-I
A standard AM Basic loadout with standard weapons and gear that requires no skills to use
'Nyctalus' Enhanced Profile Damper
Decreases dropsuit's scan profile making it harder to detect by scanning systems.
'Obelisk' Complex Armor Repairer
Passively repairs damage done to dropsuit's armor.
'Oblivion' Kinetic Doomsday
Using a targeting and tracking control system more advanced than any other in existence, this weapon launches and controls a storm of missile fire capable of neutralizing almost any target. Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Oblivion' Kinetic Doomsday Blueprint
'Oblivion' Logistics M-I
No-one understands the complexities of the battlefield better than those who choose to walk the line between healer and murderer. Mercy and death are often one and the same, and those who wear this suit understand that both can be granted with a bullet.
'Oblivion' Logistics M/1-Series
No-one understands the complexities of the battlefield better than those who choose to walk the line between healer and murderer. Mercy and death are often one and the same, and those who wear this suit understand that both can be granted with a bullet.
'Oblivion' Logistics mk.0
No-one understands the complexities of the battlefield better than those who choose to walk the line between healer and murderer. Mercy and death are often one and the same, and those who wear this suit understand that both can be granted with a bullet.
'Oculus' Basic Range Amplifier
Increases dropsuit's scan radius allowing it to detect enemy units at greater range.
'Omen' AT-201 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
'Oracle' 80GJ Neutron Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
'Orchid' Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield.
'Origin' Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Origin' Enhanced Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Origin' Logistics M-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Orion' Tracking CPU I
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Pacifier' Large Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
'Pacifier' Large Remote Armor Repairer Blueprint
'Packrat' Mobile Tractor Unit
The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction. 125km effective range. 10 second activation time. May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Automatically decays if abandoned for two days.
'Packrat' Mobile Tractor Unit Blueprint
'Page' Capacitor Flux Coil I
Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
'Page' Capacitor Flux Coil I Blueprint
'Palisade' Cap Recharger I
Increases the capacitor recharge rate.
'Palisade' Cap Recharger I Blueprint
'Pandemic' Complex Codebreaker
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
'Pandemonium' Ballistic Enhancement
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Paradox' Graded Particle Cannon (S)
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
'Pariah' 80GJ Railgun
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
'Partisan' Basic-L A/I
An advanced AM Basic loadout with advanced weapons and gear that requires advanced skills to use
'Pathogen' Basic Codebreaker
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
'Peace' Large Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
'Peace' Large Remote Armor Repairer Blueprint
'Penumbra' White Noise ECM
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.
'Perkele' Basic-L ck.0
A prototype CA Basic loadout with prototype weapons and gear that requires prototype skills to use
'Phalanx' Basic-M G/I
An advanced GA Basic loadout with advanced weapons and gear that requires advanced skills to use
'Phalarica' Thermal Lance
The Gallente Federation was the first of the other empires to acquire the ‘Reaper’ directed energy beam technology developed principally by the Amarr Empire. Seeing an opportunity to modify the device into a powerful variant focused along a specific target line, the Federation’s weapon labs came up with a capital level ‘Thermal Lance’ that they dubbed the ‘Phalarica’. The Amarr were quick to see the potential and, after analyzing the focusing method used by the Gallente, quickly created their own variant of the weapon, followed swiftly by the other empires. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Phalarica' Thermal Lance Blueprint
'Phantasm' 20GJ Ion Cannon
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
'Phantasm' ARN-18 Cloak Field
The cloak field absorbs electromagnetic emissions and manipulates light to render the dropsuit practically invisible. When active, the field alters the magnetic permeability of the suit’s surface area to generate a negative refractive index. While cloaked, the suit’s susceptibility to magnetometric waves is moderately reduced, allowing it to evade all but the most sensitive scanning systems. However, cascading distortion introduced by weapon or equipment activation will desychronize the suit’s sensors and short-circuit the cloak.
'Phase' Servitor
Servitor are Self contained Expert Systems used to radicaly alter the functionlity of a specific core system. These Systems are quite large but being self contained they connect to the ship though a Dedicated interface node without any disruption to the ships power and computer systems.
'Pickaxe' Rapid Light Missile Launcher
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.
'Pickaxe' Rapid Light Missile Launcher Blueprint
'Pickpocket' EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Pickpocket' EM Energized Membrane Blueprint
'Pike' Small EMP Smartbomb I
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
'Pike' Small EMP Smartbomb I Blueprint
'Pilfer' Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Pilfer' Multispectrum Energized Membrane Blueprint
'Piru' Basic-L C-I
A standard CA Basic loadout with standard weapons and gear that requires standard skills to use
'Plough' Heavy Capacitor Booster I
Provides a quick injection of power into the capacitor.
'Plough' Heavy Capacitor Booster I Blueprint
'Plow' Gas Cloud Scoop
Originally invented and supplied by the pirate organizations of New Eden, the 'Crop' and ‘Plow' Gas Cloud Scoops once stood as the most advanced pieces of gas harvesting equipment available. Although they did not offer any improvement in their harvesting yield, the CPU reduction was valued by many who otherwise struggled to fit a full rack of scoops to cruiser-class vessels. This one small improvement set the two scoops above the standard, Tech I variant for many years. All that changed however when new, stable wormholes began proliferating across the cluster. As soon as the wormholes were discovered, so too, were the giant gas cloud pockets within the unknown systems they linked to. In a single day, the demand for Tech II Gas Cloud Scoop exploded. Research projects were hastily established and grants hurriedly thrown out to the most promising firms pursuing a redesign. It was only a few days before a breakthrough was made, and the mighty ‘Crop' and ‘Plow' variants soon took second place to a superior Tech II counterpart that vastly increased the harvesting yield.
'Plow' Gas Cloud Scoop Blueprint
'Plunderer' Gravimetric ECM
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.
'Plunderer' Gravimetric ECM Blueprint
'Poacher' EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
'Poacher' EM Shield Hardener Blueprint
'Polaris' Complex PG Upgrade
Increases dropsuit's maximum powergrid output.
'Poltergeist' Ishukone Cloak Field
The cloak field absorbs electromagnetic emissions and manipulates light to render the dropsuit practically invisible. When active, the field alters the magnetic permeability of the suit’s surface area to generate a negative refractive index. While cloaked, the suit’s susceptibility to magnetometric waves is moderately reduced, allowing it to evade all but the most sensitive scanning systems. However, cascading distortion introduced by weapon or equipment activation will desychronize the suit’s sensors and short-circuit the cloak.
'Portcullis' Reactor Control Unit I
Boosts power core output.
'Portcullis' Reactor Control Unit I Blueprint
'Posse' Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
'Posse' Multispectrum Shield Hardener Blueprint
'Praetorian VII' Madrugar
NOTE: In addition to pre-requisite skills, this pre-fitted vehicle requires PG/CPU optimization skills to be trained in order to be used. The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
'Prayer' Remote Tracking Computer
Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Presence'
This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.
'Primordial' Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Primordial' Militia Caldari Medium Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
'Principe' Basic-M A/I
An advanced AM Basic loadout with advanced weapons and gear that requires advanced skills to use
'Prodigy' XT-201 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
'Prometheus' Fortizar
The 'Prometheus'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Minmatar Service Outposts were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. The 'Prometheus' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside enhanced durability and improved reprocessing facilities. It is named for "Prometheus Station" of 5P-AIP, the first ever Minmatar Service Outpost to be deployed by capsuleers. The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
'Prometheus' Fortizar Wreck
'Prospector' EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Prospector' EM Shield Amplifier Blueprint
'Protest' Large Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
'Protest' Large Armor Repairer I Blueprint
'Proxy' Viziam Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
'Pyrus' Allotek Assault Rifle
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Flaylock Pistol
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Forge Gun
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Heavy Machine Gun
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Laser Rifle
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Mass Driver
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Nova Knives
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Plasma Cannon
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Scrambler Pistol
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Scrambler Rifle
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Shotgun
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Sniper Rifle
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Submachine Gun
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Swarm Launcher
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault A-I
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault A/1-Series
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault ak.0
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault C-I
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault C/1-Series
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault ck.0
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault G-I
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault G/1-Series
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault gk.0
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault M-I
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault M/1-Series
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault mk.0
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault Rifle
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-05 Submachine Gun
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-108 Heavy Machine Gun
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-11 Nova Knives
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-17 Scrambler Pistol
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-21 Assault Rifle
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-30 Scrambler Rifle
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-32 Swarm Launcher
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-43 Mass Driver
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-44 Shotgun
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-50 Laser Rifle
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-58 Sniper Rifle
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-73 Plasma Cannon
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-9 Flaylock Pistol
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-90 Forge Gun
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Commando A-I
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Commando A/1-Series
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Commando ak.0
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Flaylock Pistol
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Forge Gun
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Heavy Machine Gun
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Laser Rifle
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Logistics A-I
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Logistics A/1-Series
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Logistics ak.0
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Logistics C-I
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Logistics C/1-Series
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Logistics ck.0
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Logistics G-I
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Logistics G/1-Series
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Logistics gk.0
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Logistics M-I
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Logistics M/1-Series
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Logistics mk.0
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Mass Driver
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Nova Knives
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Plasma Cannon
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Scout G-I
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Scout G/1-Series
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Scout gk.0
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Scout M-I
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Scout M/1-Series
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Scout mk.0
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Scrambler Pistol
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Scrambler Rifle
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Sentinel A-I
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Sentinel A/1-Series
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Sentinel ak.0
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Shotgun
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Sniper Rifle
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Submachine Gun
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Swarm Launcher
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Quafe' 20GJ Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
'Quafe' 20GJ Railgun
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
'Quafe' 80GJ Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
'Quafe' 80GJ Railgun
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
'Quafe' AM-H SKIN
This SKIN only applies to Heavy Amarr dropsuit frames!
'Quafe' AM-L SKIN
This SKIN only applies to Light Amarr dropsuit frames!
'Quafe' AM-M SKIN
This SKIN only applies to Medium Amarr dropsuit frames!
'Quafe' Assault A-I
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Assault C-I
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Assault C/1-Series
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Assault ck.0
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Assault G-I
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Assault M-I
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
'Quafe' CA-H SKIN
This SKIN only applies to Heavy Caldari dropsuit frames!
'Quafe' CA-L SKIN
This SKIN only applies to Light Caldari dropsuit frames!
'Quafe' CA-M SKIN
This SKIN only applies to Medium Caldari dropsuit frames!
'Quafe' Combat Rifle
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles. Its advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.
'Quafe' Commando A-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Interlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Quafe' Commando C-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Utilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Quafe' Commando G-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Modified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Quafe' Commando M-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Stripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Quafe' Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
'Quafe' GA-H SKIN
This SKIN only applies to Heavy Gallente dropsuit frames!
'Quafe' GA-L SKIN
This SKIN only applies to Light Gallente dropsuit frames!
'Quafe' GA-M SKIN
This SKIN only applies to Medium Gallente dropsuit frames!
'Quafe' Grimsnes
The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.
'Quafe' Gunnlogi
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
'Quafe' Heavy Machine Gun
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
'Quafe' Laser Rifle
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
'Quafe' Logistics A-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. The Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Quafe' Logistics C-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Offering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Quafe' Logistics G-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Gallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Quafe' Logistics M-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Quafe' Madrugar
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
'Quafe' Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
'Quafe' Methana
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
'Quafe' Methana Blueprint
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
'Quafe' MN-H SKIN
This SKIN only applies to Heavy Minmatar dropsuit frames!
'Quafe' MN-L SKIN
This SKIN only applies to Light Minmatar dropsuit frames!
'Quafe' MN-M SKIN
This SKIN only applies to Medium Minmatar dropsuit frames!
'Quafe' Myron
The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.
'Quafe' Nova Knives
A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermal igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.
'Quafe' Plasma Cannon
The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius. During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.
'Quafe' Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
'Quafe' Saga
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
'Quafe' Saga Blueprint
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
'Quafe' Scout A-I
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Scout C-I
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Scout G-I
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Scout gk.0
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Scout M-I
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
'Quafe' Sentinel A-I
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Sentinel C-I
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Sentinel G-I
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Sentinel M-I
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
'Quafe' Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
'Quafe' ST-1 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
'Quafe' ST-201 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
'Quafe' Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
'Racket' Light Neutron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Racket' Light Neutron Blaster I Blueprint
'Radical' Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
'Radical' Damage Control Blueprint
'Raider' Scout G-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Ranseur' Basic-L ak.0
A prototype AM Basic loadout with prototype weapons and gear that requires prototype skills to use
'Rattati' Assault G/1-Series
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used. The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Raven' Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Raven' GA-H SKIN
This SKIN only applies to Heavy Gallente dropsuit frames!
'Raven' Logistics M-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Raven' Scout G-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Raven' Sentinel A-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Rawspark' Viziam Laser Rifle
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
'Recusant' Hostile Targeting Array I
Targets any hostile ship within range on activation. Grants a +2 bonus to max targets when online.
'Refuge' Adaptive Nano Plating I
This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Relic' Assault C-I
The Siege of Tikraul is a stain on our history. An avoidable tragedy made worse by the apathy of every generation born hence. Rather than honor the fallen, most would rather pretend it never happened. They would have you forget. I will not. I wear their colors in remembrance, in deference and in defiance. Coated in the blood of my enemy, they will enjoy, in death, the victory denied them in life.
'Relic' Assault C/1-Series
The Siege of Tikraul is a stain on our history. An avoidable tragedy made worse by the apathy of every generation born hence. Rather than honor the fallen, most would rather pretend it never happened. They would have you forget. I will not. I wear their colors in remembrance, in deference and in defiance. Coated in the blood of my enemy, they will enjoy, in death, the victory denied them in life.
'Relic' Assault ck.0
The Siege of Tikraul is a stain on our history. An avoidable tragedy made worse by the apathy of every generation born hence. Rather than honor the fallen, most would rather pretend it never happened. They would have you forget. I will not. I wear their colors in remembrance, in deference and in defiance. Coated in the blood of my enemy, they will enjoy, in death, the victory denied them in life.
'Remnant IX' Logistics mk.0
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used. The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Repose' Core Compensation
When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.
'Republic Command' Assault M/1-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Republic Command' Assault mk.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Ricochet' Enhanced Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Ripshade' KLA-90 Plasma Cannon
The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius. During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.
'Roden' Commando G-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Modified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Roden' GA-H SKIN
This SKIN only applies to Heavy Gallente dropsuit frames!
'Roden' GA-L SKIN
This SKIN only applies to Light Gallente dropsuit frames!
'Roden' GA-M SKIN
This SKIN only applies to Medium Gallente dropsuit frames!
'Roden' Scout G-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Rustmorgue' GN-13 Flaylock Pistol
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
'Saddle' Small Capacitor Booster I
Provides a quick injection of power into the capacitor.
'Saddle' Small Capacitor Booster I Blueprint
'Saikadori' Facial Augmentation Crate
This crate contains the following items: Men's 'Saikadori' Facial Augmentation Women's 'Saikadori' Facial Augmentation
'Samson' Enhanced Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
'Sanction' Enhanced Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Sarak' Assault A-I+
A standard AM Assault loadout with standard weapons and gear that requires no skills to use
'Sarissa' Thermal Disruptive Lance
The Gallente Federation follows the other ‘Big 4’ empires in claiming that it independently developed its ‘Disruptive Lance’ technology but no doubt obtained a great deal of useful material from black market sources trading in stole Caldari State capital research program data. Federation military-industrial efforts have been strongly focused on upgrading and expanding their already impressive capital ship fleets, perhaps to the exclusion of other areas such as Stellar Transmuter technology, and an advanced dreadnought development program was certainly already in progress. The Federation’s ‘Sarissa’ Thermal Disruptive Lance emits a supercharged plasma energy beam as a carrier of specific disruptive energy patterns at ultra-high intensity and will disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused thermal destructive effect but the tactical opportunities of the weapon are considered well worth that trade. Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.
'Sarissa' Thermal Disruptive Lance Blueprint
'Scalar' Basic CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Scarab' Layered Plating I
This plating is composed of several additional tritanium layers, effectively increasing its hit points. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Scattermind' Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
'Scattershin' T-12 Ion Pistol
A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled. By overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.
'Schizm' Core Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
'Scorchtalon' Nova Knives
A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.
'Scramkit' CBR-112 Breach Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
'Scrapflake' F/45 Remote Explosive
The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units. These explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.
'Screaming' Dewak Humfry
Dewak is a fiercely disciplined tactician. A veteran of Imperial navy battles, he acquired a taste for sadistic oppression during cleanup operations of the 2nd Illinfrik insurgence, and went into business in the private sector. The Pith Guristas use Dewak's prison facilities mainly to eliminate competition and also to extract knowledge from difficult "business" associates.
'Sebiestor' MN-L SKIN
This SKIN only applies to Light Minmatar dropsuit frames!
'Seed' Micro Capacitor Booster I
Provides a quick injection of power into the capacitor.
'Seismic' Complex Heavy Damage Modifier
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Serpentis' GA-H SKIN
This SKIN only applies to Heavy Gallente dropsuit frames!
'Serpentis' GA-L SKIN
This SKIN only applies to Light Gallente dropsuit frames!
'Serpentis' GA-M SKIN
This SKIN only applies to Medium Gallente dropsuit frames!
'Sever' AM-M SKIN
This SKIN only applies to Medium Amarr dropsuit frames!
'Sever' Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Sever' CA-L SKIN
This SKIN only applies to Light Caldari dropsuit frames!
'Sever' Logistics M-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Sever' Scout G-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Sever' Sentinel A-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Shady' Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Shady' Sensor Booster Blueprint
'Shaft' Basic Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Sheath' Basic Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Shiftrisk' SR-25 Bolt Pistol
The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market. Central to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.
'Shrinesong' CRW-04 Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
'Shroud' M1 Locus Grenade
The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.
'Sigil' Wiyrkomi AV Grenade
The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.
'Silvershore' Greatcoat
Designer: Vallou (Limited Collection) The distinctive design of Vallou's officer coats is inspired by historical images of high-ranking military members from the heyday of the Garoun Empire, ancestors of the Gallente Federation. The most prestigious of these was the silver-lined leather coat worn by the Admiral of the Fleet, arguably the most important official in a kingdom so heavily reliant on maritime dominance. One of the rarest and most sought-after items in Vallou's renowned Limited Collection, the Silvershore greatcoat is also one of the most expensive articles of clothing ever created. From the top-quality Caillian leather to the burnished platinum clasps, every aspect of this stately raiment has been carefully shaped to evoke the mystery, grandeur and peril of the unexplored.
'Singetear' Viziam Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
'Sinwarden' CRD-9 Assault Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
'Siren' Flux Grenade
The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding.
'Sjon' Complex Range Amplifer
Increases dropsuit's scan radius allowing it to detect enemy units at greater range.
'Skadi' Basic-L M-I
A standard MN Basic loadout with standard weapons and gear that requires standard skills to use
'Skadi' Coolant System I
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Skinbore' Core Seeker Flaylock
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
'Skinjuice' Boundless Remote Explosive
The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units. These explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.
'Skinweave' Militia Amarr Heavy Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
'Skinweave' Militia Caldari Medium Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
'Skinweave' Militia Gallente Light Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
'Skinweave' Militia Minmatar Medium Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
'Skyglitch' Magsec SMG
The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. Having overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.
'Slashvent' Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
'Slither' Heavy Electron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Slither' Heavy Electron Blaster I Blueprint
'Sliver' Complex Sidearm Damage Modifier
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Smokescreen' Covert Ops Cloaking Device II
A very specialized piece of technology, the covert ops cloak is designed for use in tandem with specific covert ops vessels. Although it could theoretically work on other ships, its spatial distortion field is so unstable that trying to compensate for its fluctuations will overwhelm non-specialized computing hardware. Note: This particular module is advanced enough that it allows a ship to warp while cloaked. However, fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
'Smokescreen' Covert Ops Cloaking Device II Blueprint
'Snake Eyes' Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
'Snake Eyes' Explosive Shield Hardener Blueprint
'Sodom' 80GJ Ion Cannon
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
'Sol' Basic-L mk.0
A prototype MN Basic loadout with prototype weapons and gear that requires prototype skills to use
'Solstice' Scout G-I
I do not question. I do not hesitate. I am an agent of change, as immutable as time itself. Fate is my shadow and will, my weapon. And on this day as you stare into my eyes and plead for mercy, you will know my name. This is my promise.
'Solstice' Scout G/1-Series
I do not question. I do not hesitate. I am an agent of change, as immutable as time itself. Fate is my shadow and will, my weapon. And on this day as you stare into my eyes and plead for mercy, you will know my name. This is my promise.
'Solstice' Scout gk.0
I do not question. I do not hesitate. I am an agent of change, as immutable as time itself. Fate is my shadow and will, my weapon. And on this day as you stare into my eyes and plead for mercy, you will know my name. This is my promise.
'Spark' Enhanced Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Spartan' 20GJ Particle Accelerator
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
'Spatial Awareness'
This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.
'Spiegel' EM Plating I
Attempts to distribute Electro-Magnetic energy over the entire plating. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Spiral' Complex Cardiac Stimulant
Increases maximum stamina of the user. The Spiral utilizes high-grade materials to reduce CPU and PG load while providing comparative Complex-level performance. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
'Spitfire' Six Kin Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
'Splashbone' Flaylock Pistol
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
'Splinter' Axis Boundless Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
'Squire' Small Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
'Squire' Small Remote Capacitor Transmitter Blueprint
'Stahl' Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Stallo' Assault ck.0+
A prototype CA Assault loadout with prototype weapons and gear that requires advanced skills to use
'Starkad' Basic-M M/I+
An advanced MN Basic loadout with advanced weapons and gear that requires standard skills to use
'State Peacekeeper' Assault C/1-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'State Peacekeeper' Assault ck.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Static' Complex Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Steel Yari' Kinetic Disruptive Lance
Although each of the ‘Big 4’ empires claims to have independently developed ‘Disruptive Lance’ technology, it appears likely that the Caldari were the first to combine research into wider use of lance weapons with the advanced technology of ‘Lancer Dreadnoughts’. The severe breach of security caused by the Guristas espionage ring that penetrated State capital ship research and development is believed to have given the other empires vital insights and accelerated their own advanced dreadnought programs. Nevertheless, the ‘Steel Yari’ Kinetic Disruptive Lance is a major achievement for State military science. The breakthrough of using a graviton energy beam as a carrier of specific disruptive energy patterns at ultra-high intensity means the weapon will disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused kinetic destructive effect but the tactical opportunities of the weapon are considered well worth that trade. Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.
'Steel Yari' Kinetic Disruptive Lance Blueprint
'Steelmine' Boundless Heavy Machine Gun
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
'Stimulus' Complex Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
'Stoic' Core Equalizer I
When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.
'Stormside' Roden Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
'Stormvein' Carthum Assault Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
'Strumborne' Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
'Subverted' JVN-UC49
An unusual combat drone design that achieves an enhanced firepower-to-control-bandwidth ratio from rogue drone technology. The base technology has been subverted and reduced to a standard combat expert system level of intelligence, as used in other ship-deployed drones. Despite being cleared for use under CONCORD's Directive Omega-One-Five and the Code Aria protocols, the technology is used strictly under terms of "operator's own risk" and is not being marketed by any of the major drone manufacturers. Independent capsuleers are the only known adopters of such technology.
'Subverted' JVN-UC49 Blueprint
'Subverted' JVN-UC49 Blueprint Crate
'Surgepoint' Six Kin Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
'Surgewick' Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
'Swindler' Electron Blaster Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Swindler' Electron Blaster Cannon I Blueprint
'Synapse' Basic Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Syndicate' Submachine Gun
Due to its simple construction and readily available parts, the SMG has undergone a host of re-designs since it was introduced to the market. This particular modification was first popularized years ago by criminal organizations in the Curse region but ultimately fell out of favor, replaced by newer, more sophisticated weaponry. Cheap, reliable and as lethal as ever, it has regained popularity, this time in the hands of cloned soldiers on battlefields throughout New Eden.
'Talisman' Wiyrkomi Nanite Injector
The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.
'Tarapitha' Basic-M C/I
An advanced CA Basic loadout with advanced weapons and gear that requires advanced skills to use
'Tash Murkon' Logistics A-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Building on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Tash Murkon' Sentinel A-I
For anyone who grew up hearing the tales of the warrior Anasoma, this suit is the embodiment of their childhood nightmares. The story tells of how the fearless Anasoma was betrayed and captured. Before killing him, his torturers melted his famous battle armor to his flesh. It is said that he now roams the battlefields of New Eden searching for his betrayers.
'Tash-Murkon' AM-H SKIN
This SKIN only applies to Heavy Amarr dropsuit frames!
'Tash-Murkon' AM-L SKIN
This SKIN only applies to Light Amarr dropsuit frames!
'Tash-Murkon' AM-M SKIN
This SKIN only applies to Medium Amarr dropsuit frames!
'Templar' Assault A-I
Few have heard of the Thirteen, but this suit is proof of the Templars’ existence. First-generation tech that, while crude, remains as brutally effective as anything available on the battlefield today. The suit’s original form is considered immaculate, the perfect amalgam of science and religion, embellished only slightly as befitting of the first Templars’ status. Inscribed within each suit, unseen but felt, are passages from the Scriptures, The Word that guides the hand of all True Amarr.
'Templar' Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
'Templar' Laser Rifle
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
'Templar' Logistics A-I
Few have heard of the Thirteen, but this suit is proof of the Templars’ existence. First-generation tech that, while crude, remains as brutally effective as anything available on the battlefield today. The suit’s original form is considered immaculate, the perfect amalgam of science and religion, embellished only slightly as befitting of the first Templars’ status. Inscribed within each suit, unseen but felt, are passages from the Scriptures, The Word that guides the hand of all True Amarr.
'Templar' Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
'Templar' Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
'Templar' Sentinel A-I
Few have heard of the Thirteen, but this suit is proof of the Templars’ existence. First-generation tech that, while crude, remains as brutally effective as anything available on the battlefield today. The suit’s original form is considered immaculate, the perfect amalgam of science and religion, embellished only slightly as befitting of the first Templars’ status. Inscribed within each suit, unseen but felt, are passages from the Scriptures, The Word that guides the hand of all True Amarr.
'Terminal' Basic Power Diagnostics Unit
Provides a marginal boost to power grid output and reduces the delay before shield recharge begins.
'Terminus' Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
'Tether' Complex Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Thale' Militia Gallente Light Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
'Thale' Scout G-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Theseus' Assault gk.0+
A prototype GA Assault loadout with prototype weapons and gear that requires advanced skills to use
'Thrud' Assault M-I
A standard MN Assault loadout with standard weapons and gear that requires standard skills to use
'Thukker' MN-H SKIN
This SKIN only applies to Heavy Minmatar dropsuit frames!
'Thukker' MN-L SKIN
This SKIN only applies to Light Minmatar dropsuit frames!
'Thukker' MN-M SKIN
This SKIN only applies to Medium Minmatar dropsuit frames!
'Thurifer' Large Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
'Thurifer' Large Cap Battery Blueprint
'Tigris' Sentinel A-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Torchflare' Kaalakiota Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
'Torrent' Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
'Toxin' Assault Rifle
A modified version of the widely adopted Federation weapon, the Toxin is a fully-automatic rifle adapted to fire doped plasma slugs. A questionable design that many would agree offers little benefit beyond increasing a victim’s discomfort as contaminants spread through the system, liquefying internal organs and disrupting nanite helixes in the bloodstream, causing the subunits to go haywire and attack the body they’re designed to sustain.
'Toxin' ICD-9 Submachine Gun
A modified version of the Republic’s seminal light weapon, the Toxin is a semi-automatic pistol adapted to fire doped slugs. A questionable design that many would agree offers little benefit beyond increasing a victim’s discomfort as contaminants spread through the system, liquefying internal organs and disrupting nanite helixes in the bloodstream, causing the subunits to go haywire and attack the body they’re designed to sustain.
'Toxotai' Basic-M G-I
A standard GA Basic loadout with standard weapons and gear that requires standard skills to use
'Trebuchet' Heat Sink Blueprint
'Trebuchet' Heat Sink I
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Tremor' Basic Heavy Damage Modifier
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Triari' Basic-M ak.0
A prototype AM Basic loadout with prototype weapons and gear that requires prototype skills to use
'Trojan' Fire Control System
Reduces spool up duration of railgun turrets by 18%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'True Creations' Manufacture Passcard
This security passcard is manufactured by Sansha's Nation and allows the user to unlock the last acceleration gate of the war supply complex. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device.
'True Power' Assembly Security HQ
The headquarters of the True Power security headquarters have been fitted with huge XL torpedo batteries, a long range stasis web generators and powerful long-range sensors.
'Tsunami' Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
'Tuoni' Assault ck.0
A prototype CA Assault loadout with prototype weapons and gear that requires prototype skills to use
'Tycoon' Remote Tracking Computer
Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Tycoon' Remote Tracking Computer Blueprint
'Ukko' Assault C-I+
A standard CA Assault loadout with standard weapons and gear that requires no skills to use
'Ultrasonic' Enhanced Range Amplifier
Increases dropsuit's scan radius allowing it to detect enemy units at greater range.
'Underhand' Neutron Blaster Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Underhand' Neutron Blaster Cannon I Blueprint
'Undertaker' Heavy Missile Launcher
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
'Undertaker' Heavy Missile Launcher Blueprint
'Utopia' Magnetic Field Stabilizer
Increases firing rate of hybrid turrets. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Valklear' MN-M SKIN
This SKIN only applies to Medium Minmatar dropsuit frames!
'Valor' Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Valor' Logistics M-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Valor' MN-L SKIN
This SKIN only applies to Light Minmatar dropsuit frames!
'Valor' Scout G-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Valor' Sentinel A-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Vambrace' Basic-H A/I
An advanced AM Basic loadout with advanced weapons and gear that requires advanced skills to use
'Vapor' Core Locus Grenade
The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.
'Vaporlaw' CreoDron Ion Pistol
A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled. By overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.
'Vector' Complex CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Venom' Militia Amarr Heavy Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
'Venom' Sentinel A-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Vexillatio' Basic-M A/I
A prototype AM Basic loadout with prototype weapons and gear that requires advanced skills to use
'Vidir' Assault M/I
An advanced MN Assault loadout with advanced weapons and gear that requires advanced skills to use
'Vigil' Complex Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Visio' Basic Precision Enhancer
Improves dropsuit's scan precision making it easier to detect nearby enemy signals.
'Void' Kaalakiota AV Grenade
The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.
'Void' Viziam Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
'Warhammer' Large EMP Smartbomb I
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
'Warhammer' Large EMP Smartbomb I Blueprint
'Weavewind' Roden Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
'Weld' Basic Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
'Wetu' Mobile Depot
The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden. Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner. May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days.
'Wetu' Mobile Depot Blueprint
'Whiskey' Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Whiskey' Explosive Shield Amplifier Blueprint
'Whisper' Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
'Wild' Miner I
Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.
'Wild' Miner I Blueprint
'Wildlight' Ion Pistol
A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled. By overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.
'Wiyrkomi' CA-M SKIN
This SKIN only applies to Medium Caldari dropsuit frames!
'Wolfman' Assault A/1-Series
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used. The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Woundriot' Combat Rifle
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles. Its advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.
'Wraith' 80GJ Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
'Yurt' Mobile Depot
The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden. Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner. May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days.
'Yurt' Mobile Depot Blueprint
'Zerofrost' Kaalakiota Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
*Sneaks in a classic*
A comic series released to New Eden from YC 110 onward. In certain elite circles the comic was regarded as one of the best pieces of comedy entertainment written in recent times. Critics everywhere else never seemed to grasp its particular brand of jokes and as a result it never truly took off outside the capsuleer community.
0-G8NO Station Monument
Built by Goonswarm, the station that once stood here was conquered by Atlas Alliance in YC111 as part of an attempt to push the Goons completely out of eastern space. When it was decommissioned the outpost had fallen under the control of Fraternity. The alliance managed to conquer the system despite being initially forced back by the previous owners Solar Fleet.
0-W778 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
0OYZ-G Outpost Monument
This monument stands on the site of the first ever Amarr outpost. RED.Overlord maintained control of the outpost until a fatal fueling error left many of their towers throughout the system vulnerable. The Goonswarm quickly took advantage, attacking towers and then finally taking the outpost in a swift siege. RED.Overlord rallied, however, taking back the outpost in early YC111. After a tumultuous beginning stability returned to the system and RED.Overlord maintained control of the historic station until YC114 when they withdrew from the area. After this it passed through many hands, eventually coming under the control of Fraternity before being decommissioned.
1,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
1,000,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
1,620,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
1.5dn Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
10,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
100 Aurum Token
This item can be redeemed for 100 Aurum (AUR).To Redeem: Right-click the Aurum Token and select "Redeem for AUR".On the Aurum Token: Originally designed for Noble Appliances in YC 113, the aurum token is a physical chit that can be redeemed for a predefined amount of AUR currency.Though at first blush it appears to be a large coin, the aurum token shares more in common with high-security datacores. At the center of the token is digital ID paired with a series of suspended entangled electrons. When the token is redeemed, the entangled electrons are engaged, altering their partners located at an off-site bank. Not only does this ensure the exchange occurs instantly, but when combined with a proprietary security shell it renders attempts to tamper or counterfeit the token useless.Though the gold and silver case is merely an aesthetic addition, the coin-like appearance has become synonymous with the device, leading to nicknames of "gold aurum", or "golden token".Source: SCOPE fluff piece (unprinted)
100,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
1000 Aurum Token
This item can be redeemed for 1000 Aurum (AUR).To Redeem: Right-click the Aurum Token and select "Redeem for AUR".On the Aurum Token: Originally designed for Noble Appliances in YC 113, the aurum token is a physical chit that can be redeemed for a predefined amount of AUR currency.Though at first blush it appears to be a large coin, the aurum token shares more in common with high-security datacores. At the center of the token is digital ID paired with a series of suspended entangled electrons. When the token is redeemed, the entangled electrons are engaged, altering their partners located at an off-site bank. Not only does this ensure the exchange occurs instantly, but when combined with a proprietary security shell it renders attempts to tamper or counterfeit the token useless.Though the gold and silver case is merely an aesthetic addition, the coin-like appearance has become synonymous with the device, leading to nicknames of "gold aurum", or "golden token".Source: SCOPE fluff piece (unprinted)
10000MN Abyssal Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: May only be fitted to capital class ships.
10000MN Afterburner I
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: May only be fitted to capital class ships.
10000MN Afterburner I Blueprint
10000MN Afterburner II
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: May only be fitted to capital class ships.
10000MN Afterburner II Blueprint
10000MN Monopropellant Enduring Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: May only be fitted to capital class ships.
10000MN Monopropellant Enduring Afterburner Blueprint
10000MN Y-S8 Compact Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: May only be fitted to capital class ships.
10000MN Y-S8 Compact Afterburner Blueprint
100K Bounty SCC Encrypted Bond
This SCC Encrypted Bond can be sold for 100,000 ISK at CONCORD stations. Encrypted bonds are a well-established means of securing ISK and for transferring large amounts of currency without providing unlimited access to accounting databases.
100km Capture Point
This object registers the presence of ships within 100km
100mm Crystalline Carbonide Restrained Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
100mm Reinforced Nanofiber Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
100mm Reinforced Titanium Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
100mm Rolled Tungsten Compact Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
100mm Steel Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
100mm Steel Plates I Blueprint
100mm Steel Plates II
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
100mm Steel Plates II Blueprint
100MN Abyssal Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
100MN Afterburner I
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
100MN Afterburner I Blueprint
100MN Afterburner II
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
100MN Afterburner II Blueprint
100MN Analog Booster Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
100MN Analog Booster Afterburner Blueprint
100MN Monopropellant Enduring Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
100MN Y-S8 Compact Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
10K Bounty SCC Encrypted Bond
This SCC Encrypted Bond can be sold for 10,000 ISK at CONCORD stations. Encrypted bonds are a well-established means of securing ISK and for transferring large amounts of currency without providing unlimited access to accounting databases.
10km Amarr Capture Point
This object registers the presence of ships within 10km
10km Caldari Capture Point
This object registers the presence of ships within 10km
10km Gallente Capture Point
This object registers the presence of ships within 10km
10km Minmatar Capture Point
This object registers the presence of ships within 10km
10M Bounty SCC Encrypted Bond
This SCC Encrypted Bond can be sold for 10,000,000 ISK at CONCORD stations. Encrypted bonds are a well-established means of securing ISK and for transferring large amounts of currency without providing unlimited access to accounting databases.
10MN Abyssal Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
10MN Afterburner I
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
10MN Afterburner I Blueprint
10MN Afterburner II
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
10MN Afterburner II Blueprint
10MN Analog Booster Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
10MN Analog Booster Afterburner Blueprint
10MN Monopropellant Enduring Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
10mn webscramblifying Drone
Warp Scrambling Drone
10MN Y-S8 Compact Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
10th Alliance Tournament: Verge of Collapse
Verge of Collapse Year 114 - 10th Alliance Tournament Winners
10th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
11,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
111-F1 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
11th Alliance Tournament: Pandemic Legion
Pandemic Legion Year 115 - 11th Alliance Tournament Winners
11th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
12,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
1200mm Artillery Cannon I
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1200mm Artillery Cannon I Blueprint
1200mm Artillery Cannon II
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.
1200mm Artillery Cannon II Blueprint
1200mm Heavy 'Jolt' Artillery I
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1200mm Heavy 'Jolt' Artillery I Blueprint
1200mm Heavy 'Scout' Artillery I
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1200mm Heavy Carbine Howitzer I
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1200mm Heavy Gallium Cannon
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1200mm Heavy Prototype Artillery
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1200mm Heavy Prototype Siege Cannon
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
120mm Reinforced Type-A Plates
Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.
125,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
125mm 'Scout' Accelerator Cannon
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
125mm Carbide Railgun I
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
125mm Compressed Coil Gun I
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
125mm Gatling AutoCannon I
This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
125mm Gatling AutoCannon I Blueprint
125mm Gatling AutoCannon II
This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
125mm Gatling AutoCannon II Blueprint
125mm Light 'Scout' Autocannon I
This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
125mm Light Carbine Repeating Cannon I
This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
125mm Light Gallium Machine Gun
This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
125mm Light Prototype Automatic Cannon
This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
125mm Prototype Gauss Gun
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
125mm Railgun I
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
125mm Railgun I Blueprint
125mm Railgun II
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
125mm Railgun II Blueprint
12th Alliance Tournament: The Camel Empire
The Camel Empire Year 116 - 12th Alliance Tournament Winners
12th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
13,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
13th Alliance Tournament: Pandemic Legion
Pandemic Legion Year 117 - 13th Alliance Tournament Winners
13th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
14,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
1400mm 'Jolt' Artillery I
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1400mm 'Jolt' Artillery I Blueprint
1400mm 'Scout' Artillery I
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1400mm Carbine Howitzer I
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1400mm Gallium Cannon
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1400mm Howitzer Artillery I
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1400mm Howitzer Artillery I Blueprint
1400mm Howitzer Artillery II
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.
1400mm Howitzer Artillery II Blueprint
1400mm Prototype Siege Cannon
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
14th Alliance Tournament: The Tuskers Co.
The Tuskers Co. Year 118 - 14th Alliance Tournament Winners
14th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
15,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
150,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
150mm 'Musket' Railgun
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
150mm 'Musket' Railgun Blueprint
150mm 'Scout' Accelerator Cannon
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
150mm Carbide Railgun I
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
150mm Compressed Coil Gun I
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
150mm Light 'Scout' Autocannon I
A simple but effective close combat autocannon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
150mm Light AutoCannon I
A simple but effective close combat autocannon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
150mm Light AutoCannon I Blueprint
150mm Light AutoCannon II
A simple but effective close combat autocannon. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
150mm Light AutoCannon II Blueprint
150mm Light Carbine Repeating Cannon I
A simple but effective close combat autocannon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
150mm Light Gallium Machine Gun
A simple but effective close combat autocannon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
150mm Light Prototype Automatic Cannon
A simple but effective close combat autocannon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
150mm Prototype Gauss Gun
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
150mm Railgun I
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
150mm Railgun I Blueprint
150mm Railgun II
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
150mm Railgun II Blueprint
15th Alliance Tournament: VYDRA RELOLDED
VYDRA RELOLDED Year 119 - 15th Alliance Tournament Winners
15th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
16,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
1600mm Crystalline Carbonide Restrained Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
1600mm Reinforced Nanofiber Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
1600mm Reinforced Titanium Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
1600mm Rolled Tungsten Compact Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
1600mm Steel Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
1600mm Steel Plates I Blueprint
1600mm Steel Plates II
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
1600mm Steel Plates II Blueprint
16P-PX Outpost Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
16th Alliance Tournament: VYDRA RELOLDED
VYDRA RELOLDED Year 120 - 16th Alliance Tournament Winners
16th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
17 Successful Torture Techniques
You can only wonder about the dedication in filtering the successful techniques from the unsuccessful ones.
17,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
17th Alliance Tournament: HYDRA RELOADED
HYDRA RELOADED Year 123 - 17th Alliance Tournament Winners
17th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
18,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
180mm Reinforced Nanofibre Plates
Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.
180mm Reinforced Polycrystalline Plates
Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.
180mm Reinforced Steel Plates
Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.
180mm Reinforced Type-A Plates
Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.
18th Alliance Tournament: TRUTH. HONOUR. LIGHT.
TRUTH. HONOUR. LIGHT. Year 124 - 18th Alliance Tournament Winners
18th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
19,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
19th Alliance Tournament: Fraternity.
Fraternity. Year 125 - 19th Alliance Tournament Winners
19th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
1A8-6G Outpost Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
1M Bounty SCC Encrypted Bond
This SCC Encrypted Bond can be sold for 1,000,000 ISK at CONCORD stations. Encrypted bonds are a well-established means of securing ISK and for transferring large amounts of currency without providing unlimited access to accounting databases.
1MN Abyssal Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
1MN Afterburner I
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
1MN Afterburner I Blueprint
1MN Afterburner II
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
1MN Afterburner II Blueprint
1MN Analog Booster Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
1MN Analog Booster Afterburner Blueprint
1MN Civilian Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
1MN Civilian Afterburner Blueprint
1MN Monopropellant Enduring Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
1MN Y-S8 Compact Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
1st Alliance Tournament: Band of Brothers
Band of Brothers Year 107 - 1st Alliance Tournament Winners
1st Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
1V-LI2 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
1v1 Navy Battlecruisers Proving Filament
This filament allows a fleet containing a single capsuleer flying an empire navy battlecruiser to enter an Abyssal Proving Ground for a fight to the death against one other capsuleer. The ships allowed to enter this proving ground event are the Prophecy Navy Issue, Ferox Navy Issue, Brutix Navy Issue, Cyclone Fleet Issue, Harbinger Navy Issue, Drake Navy Issue, Myrmidon Navy Issue, and Hurricane Fleet Issue. All ships within this proving ground will receive a bonus that increases afterburner speed boost by 100% and reduces module damage from overheating by 50%. A repeatable challenge during this event will provide Capsuleers 100m ISK for each match where they deal at least 10,000 damage to their opponent. Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. Sensor dampeners, weapon disruptors, shield boost amplifiers, shield rechargers, shield power relays, shield flux coils, and core defense field purgers are banned in this proving format. Ships entering this proving ground may have a maximum of one local repair module fitted (shield or armor). The proving ground event accessed through this filament will be accessible for 48 hours, from downtime on January 14th until downtime on January 16th, YC125.
1Z-3 Subversive ECM Eruption
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
2,500 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
2-RSC7 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
20,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
200mm 'Scout' Accelerator Cannon
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
200mm AutoCannon I
A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
200mm AutoCannon I Blueprint
200mm AutoCannon II
The 200mm is a powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
200mm AutoCannon II Blueprint
200mm Carbide Railgun I
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
200mm Compressed Coil Gun I
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
200mm Crystalline Carbonide Restrained Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
200mm Light 'Jolt' Autocannon I
A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
200mm Light 'Jolt' Autocannon I Blueprint
200mm Light 'Scout' Autocannon I
A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
200mm Light Carbine Repeating Cannon I
A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
200mm Light Gallium Machine Gun
A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
200mm Light Prototype Automatic Cannon
A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
200mm Prototype Gauss Gun
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
200mm Railgun I
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
200mm Railgun I Blueprint
200mm Railgun II
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
200mm Railgun II Blueprint
200mm Reinforced Nanofiber Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
200mm Reinforced Titanium Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
200mm Rolled Tungsten Compact Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
200mm Steel Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
200mm Steel Plates I Blueprint
200mm Steel Plates II
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
200mm Steel Plates II Blueprint
20GJ Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
20GJ Compressed Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
20GJ Compressed Ion Cannon
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
20GJ Compressed Neutron Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
20GJ Compressed Particle Accelerator
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
20GJ Compressed Particle Cannon
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
20GJ Compressed Railgun
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
20GJ Ion Cannon
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
20GJ Neutron Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
20GJ Particle Accelerator
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
20GJ Particle Cannon
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
20GJ Railgun
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
20GJ Regulated Particle Accelerator
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
20GJ Regulated Particle Cannon
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
20GJ Regulated Railgun
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
20GJ Scattered Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
20GJ Scattered Ion Cannon
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
20GJ Scattered Neutron Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
20GJ Stabilized Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
20GJ Stabilized Ion Cannon
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
20GJ Stabilized Neutron Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
20GJ Stabilized Particle Accelerator
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
20GJ Stabilized Particle Cannon
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
20GJ Stabilized Railgun
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
20km Amarr Capture Point
This object registers the presence of ships within 20km
20km Caldari Capture Point
This object registers the presence of ships within 20km
20km Gallente Capture Point
This object registers the presence of ships within 20km
20km Minmatar Capture Point
This object registers the presence of ships within 20km
20th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
21,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
21st Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
22,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
220mm Medium 'Scout' Autocannon I
This autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
220mm Medium Carbine Repeating Cannon I
This autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
220mm Medium Gallium Machine Gun
This autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
220mm Medium Prototype Automatic Cannon
This autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
220mm Vulcan AutoCannon I
The 220mm multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
220mm Vulcan AutoCannon I Blueprint
220mm Vulcan AutoCannon II
The 220mm multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
220mm Vulcan AutoCannon II Blueprint
22nd Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
23,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
23rd Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
24,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
25,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
250,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
25000mm Crystalline Carbonide Restrained Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
25000mm Crystalline Carbonide Restrained Plates Blueprint
25000mm Rolled Tungsten Compact Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
25000mm Rolled Tungsten Compact Plates Blueprint
25000mm Steel Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
25000mm Steel Plates I Blueprint
25000mm Steel Plates II
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
25000mm Steel Plates II Blueprint
250mm 'Flintlock' Railgun
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
250mm 'Flintlock' Railgun Blueprint
250mm 'Scout' Accelerator Cannon
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
250mm Carbide Railgun I
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
250mm Compressed Coil Gun I
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
250mm Light 'Jolt' Artillery I
This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
250mm Light 'Jolt' Artillery I Blueprint
250mm Light 'Scout' Artillery I
This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
250mm Light Artillery Cannon I
This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
250mm Light Artillery Cannon I Blueprint
250mm Light Artillery Cannon II
This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.
250mm Light Artillery Cannon II Blueprint
250mm Light Carbine Howitzer I
This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
250mm Light Gallium Cannon
This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
250mm Light Prototype Siege Cannon
This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
250mm Prototype Gauss Gun
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
250mm Railgun I
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
250mm Railgun I Blueprint
250mm Railgun II
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
250mm Railgun II Blueprint
27,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
28,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
280mm 'Jolt' Artillery I
Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
280mm 'Jolt' Artillery I Blueprint
280mm 'Scout' Artillery I
Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
280mm Carbine Howitzer I
Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
280mm Gallium Cannon
Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
280mm Howitzer Artillery I
Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
280mm Howitzer Artillery I Blueprint
280mm Howitzer Artillery II
Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.
280mm Howitzer Artillery II Blueprint
280mm Prototype Siege Cannon
Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
28Y9-P Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
29,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
2nd Alliance Tournament: Band of Brothers
Band of Brothers Year 107 - 2nd Alliance Tournament Winners
2nd Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
2O-EEW Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
2v2 Battleships Proving Filament
This filament allows a fleet containing two capsuleers flying basic T1 battleships to enter an Abyssal Proving Ground for a fight to the death against two other capsuleers. The ships allowed to enter this proving ground event are the Abaddon, Apocalypse, Armageddon, Raven, Rokh, Scorpion, Dominix, Hyperion, Megathron, Maelstrom, Tempest, Typhoon, and Praxis Fleets entering this proving ground can include a maximum of one vessel of any single ship type. All ships within this proving ground will receive a bonus that increases afterburner speed boost by 100%, and reduces module damage from overheating by 50%. A repeatable challenge during this event will provide Capsuleers 100m ISK for each match where they deal at least 15,000 damage to their opponent. Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. Pilots equipped with Tech 2 rigs will not be able to enter this proving ground. Sensor Dampeners, Weapon Disruptors, Shield Boost Amplifiers, Shield Rechargers, Shield Power Relays, Shield Flux Coils, Remote Armor Repairers, Remote Shield Boosters, Remote Capacitor Transmitters, Core Defense Field Purger Rigs, Core Defense Capacitor Safeguard Rigs, Core Defense Operational Solidifier Rigs, Auxiliary Nano Pump Rigs, and Nanobot Accelerator Rigs are banned in this proving ground format. Ships entering this proving ground must not have a ship within their frigate escape bay. Ships entering this proving ground may have a maximum of one local repair module fitted (shield or armor). The proving ground event accessed through this filament will be accessible for 24 hours, from downtime on January 7th until downtime on January 8th, YC125.
2v2 Navy Frigates Proving Filament
This filament allows a fleet of two capsuleers flying a empire navy frigates to enter an Abyssal Proving Ground for a fight to the death against another team of two capsuleers. The ships allowed to enter this proving ground event are the Imperial Navy Slicer, Crucifier Navy Issue, Magnate Navy Issue, Caldari Navy Hookbill, Griffin Navy Issue, Heron Navy Issue, Federation Navy Comet, Maulus Navy Issue, Imicus Navy Issue, Republic Fleet Firetail, Vigil Fleet Issue, and Probe Fleet Issue. Fleets entering this proving ground can include a maximum of one vessel of any single ship type. All ships within this proving ground will receive a bonus that adds +500 shield, armor, and hull hitpoints, adds 50% remote repair impedance, and doubles the benefits gained from overheating the following module groups: Tackle Modules, Propulsion Modules, Repair Modules, Resistance Modules, Energy Warfare Modules, Turrets, and Launchers. A repeatable challenge during this event will provide Capsuleers 10m ISK for each match where they deal at least 2000 damage to their opponent. Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. Sensor dampeners, weapon disruptors, shield boost amplifiers, shield rechargers, shield power relays, shield flux coils, and core defense field purgers are banned in this proving format. Ships entering this proving ground may have a maximum of one local repair module fitted (shield or armor). The proving ground event accessed through this filament will be accessible for 48 hours, from downtime on December 10th until downtime on December 12th, YC124.
2v2 T1 Cruisers Proving Filament
This proving ground event welcomes fleets of two capsuleers flying basic empire Combat, Attack, and Disruption Cruisers to fight to the death against another team of two capsuleers. The ships allowed to enter this proving ground event are the Omen, Caracal, Thorax, Stabber, Maller, Moa, Vexor, Rupture, Arbitrator, Blackbird, Celestis, and Bellicose. Fleets entering this proving ground can include a maximum of one vessel of any single ship type. All ships within this proving ground will receive a bonus that increases turret and missile damage by 25%, adds +1000 base shield, armor, and hull hitpoints, and doubles the benefits gained from overheating the following module groups: Tackle Modules, Propulsion Modules, Repair Modules, Resistance Modules, Energy Warfare Modules, Turrets, and Launchers. A repeatable challenge during this event will provide Capsuleers 5m ISK for each match where they deal at least 4000 damage to their opponent. Pilots equipped with modules, implants, or boosters with a meta level higher than 4 (T1 and named modules) will not be able to enter this proving ground. Sensor dampeners, weapon disruptors, shield boost amplifiers, shield rechargers, shield power relays, shield flux coils, and core defense field purgers are banned in this proving format. Ships entering this proving ground may have a maximum of one local repair module fitted (shield or armor). The proving ground event accessed through this filament will be accessible for 48 hours, from downtime on September 24th until downtime on September 26th, YC124
30 Day Pilot's License Extension (PLEX)
Pilot's License Extension (PLEX) PLEX can be used to add 30 days of Clone State Omega time to your account or to unlock special character and account services. Tip: Purchasing PLEX to sell for ISK to other players can be a good way to kickstart your capsuleer career. Buying PLEX You can buy PLEX on the regional market for ISK or securely on https://secure.eveonline.com/PLEX/ using conventional payment methods. Using PLEX The primary usage for PLEX is to add 30 days of Clone State Omega time to your account. It can also be used for the following: Convert to AUR: A PLEX can be exchanged for 3500 AUR, the currency used in the New Eden Store where unique fashion accessories, cosmetic ship upgrades and various other services are sold. Multiple character training: Activate 30 days of passive skill gain on additional characters on your account with PLEX. This can also be done using a Multiple Pilot Training Certificate which is sold in the New Eden Store. Character transfer: Transferring characters between two accounts can be paid for with PLEX.
30,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
300 Aurum Token
This item can be redeemed for 300 Aurum (AUR).To Redeem: Right-click the Aurum Token and select "Redeem for AUR".On the Aurum Token: Originally designed for Noble Appliances in YC 113, the aurum token is a physical chit that can be redeemed for a predefined amount of AUR currency.Though at first blush it appears to be a large coin, the aurum token shares more in common with high-security datacores. At the center of the token is digital ID paired with a series of suspended entangled electrons. When the token is redeemed, the entangled electrons are engaged, altering their partners located at an off-site bank. Not only does this ensure the exchange occurs instantly, but when combined with a proprietary security shell it renders attempts to tamper or counterfeit the token useless.Though the gold and silver case is merely an aesthetic addition, the coin-like appearance has become synonymous with the device, leading to nicknames of "gold aurum", or "golden token".Source: SCOPE fluff piece (unprinted)
300 Billion ISK Contract Copy
The documentation of a contract signing over a Chremoas class frigate and an Imp class frigate. In the countervalue section it reads: One Friendship.
30km Amarr Capture Point
This object registers the presence of ships within 30km
30km Caldari Capture Point
This object registers the presence of ships within 30km
30km Gallente Capture Point
This object registers the presence of ships within 30km
30km Large Corporate Capture Point
This corporate outpost control hub registers the presence of ships within 30km. Maintaining control of this point will capture or defend the outpost.
30km Medium Corporate Capture Point
This corporate outpost control hub registers the presence of ships within 30km. Maintaining control of this point will capture or defend the outpost.
30km Minmatar Capture Point
This object registers the presence of ships within 30km
30km Open Corporate Capture Point
This corporate outpost control hub registers the presence of ships within 30km. Maintaining control of this point will capture or defend the outpost.
30km Small Corporate Capture Point
This corporate outpost control hub registers the presence of ships within 30km. Maintaining control of this point will capture or defend the outpost.
31,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
32,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
33,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
34,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
35,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
350mm 'Scout' Accelerator Cannon
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
350mm Carbide Railgun I
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
350mm Compressed Coil Gun I
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
350mm Prototype Gauss Gun
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
350mm Railgun I
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
350mm Railgun I Blueprint
350mm Railgun II
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
350mm Railgun II Blueprint
3BK-O7 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
3JN9-Q Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
3rd Alliance Tournament: Band of Brothers
Band of Brothers Year 108 - 3rd Alliance Tournament Winners
3rd Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
4,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
4,500 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
4-4 Expansion Parade (Leisure Group) Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
4-4 Expansion Parade (PKN Interstellar) Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
4-4 Expansion Parade (Quafe) Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
4-4 Expansion Parade (Tash-Murkon) Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
4-EFLU Station Monument
On this spot once stood an outpost built by the French-speaking alliance, Tau Ceti Federation. Though they would disband by YC112 the alliance's goal was to unite all the French-speaking people of New Eden under a single banner. When they disbanded 4-EFLU the outpost passed from hand to hand until it was eventually conquered by STARCHASER Alliance before being decommissioned.
400mm Crystalline Carbonide Restrained Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
400mm Reinforced Nanofiber Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
400mm Reinforced Titanium Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
400mm Rolled Tungsten Compact Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
400mm Steel Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
400mm Steel Plates I Blueprint
400mm Steel Plates II
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
400mm Steel Plates II Blueprint
40km Capture Point
This object registers the presence of ships within 40km
41F Veiled Targeting Unit
Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.
42,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
425mm 'Popper' Railgun
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
425mm 'Popper' Railgun Blueprint
425mm 'Scout' Accelerator Cannon
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
425mm AutoCannon I
The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
425mm AutoCannon I Blueprint
425mm AutoCannon II
The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
425mm AutoCannon II Blueprint
425mm Carbide Railgun I
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
425mm Compressed Coil Gun I
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
425mm Medium 'Jolt' Autocannon I
The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
425mm Medium 'Jolt' Autocannon I Blueprint
425mm Medium 'Scout' Autocannon I
The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
425mm Medium Carbine Repeating Cannon I
The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
425mm Medium Gallium Machine Gun
The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
425mm Medium Prototype Automatic Cannon
The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
425mm Prototype Gauss Gun
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
425mm Railgun I
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
425mm Railgun I Blueprint
425mm Railgun II
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
425mm Railgun II Blueprint
43,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
44,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
45,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
46,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
47,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
48,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
49,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
4th Alliance Tournament: HUN Reloaded
HUN Reloaded Year 109 - 4th Alliance Tournament Winners
4th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
5,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
5,500 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
5-6QW7 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
5-N2EY Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
5/10 DED Angel Big Boss
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
50,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
500 Aurum Token
This item can be redeemed for 500 Aurum (AUR).To Redeem: Right-click the Aurum Token and select "Redeem for AUR".On the Aurum Token: Originally designed for Noble Appliances in YC 113, the aurum token is a physical chit that can be redeemed for a predefined amount of AUR currency.Though at first blush it appears to be a large coin, the aurum token shares more in common with high-security datacores. At the center of the token is digital ID paired with a series of suspended entangled electrons. When the token is redeemed, the entangled electrons are engaged, altering their partners located at an off-site bank. Not only does this ensure the exchange occurs instantly, but when combined with a proprietary security shell it renders attempts to tamper or counterfeit the token useless.Though the gold and silver case is merely an aesthetic addition, the coin-like appearance has become synonymous with the device, leading to nicknames of "gold aurum", or "golden token".Source: SCOPE fluff piece (unprinted)
500,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
50000MN Abyssal Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: May only be fitted to capital class ships.
50000MN Cold-Gas Enduring Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: May only be fitted to capital class ships.
50000MN Cold-Gas Enduring Microwarpdrive Blueprint
50000MN Microwarpdrive I
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: May only be fitted to capital class ships.
50000MN Microwarpdrive I Blueprint
50000MN Microwarpdrive II
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: May only be fitted to capital class ships.
50000MN Microwarpdrive II Blueprint
50000MN Quad LiF Restrained Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: May only be fitted to capital class ships.
50000MN Quad LiF Restrained Microwarpdrive Blueprint
50000MN Y-T8 Compact Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: May only be fitted to capital class ships.
50000MN Y-T8 Compact Microwarpdrive Blueprint
50044_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V5_Purple.png
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500MN Abyssal Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
500MN Cold-Gas Enduring Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
500MN Digital Booster Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
500MN Digital Booster Microwarpdrive Blueprint
500MN Microwarpdrive I
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
500MN Microwarpdrive I Blueprint
500MN Microwarpdrive II
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
500MN Microwarpdrive II Blueprint
500MN Quad LiF Restrained Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
500MN Y-T8 Compact Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
50km Capture Point
This object registers the presence of ships within 50km
50mm Reinforced Crystalline Carbonide Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
50mm Reinforced Nanofiber Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
50mm Reinforced Rolled Tungsten Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
50mm Reinforced Titanium Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
50mm Steel Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
50mm Steel Plates I Blueprint
50mm Steel Plates II
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
50mm Steel Plates II Blueprint
50MN Abyssal Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
50MN Cold-Gas Enduring Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
50MN Digital Booster Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
50MN Digital Booster Microwarpdrive Blueprint
50MN Microwarpdrive I
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
50MN Microwarpdrive I Blueprint
50MN Microwarpdrive II
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
50MN Microwarpdrive II Blueprint
50MN Quad LiF Restrained Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
50MN Y-T8 Compact Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
51,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
52,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
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5a Prototype Shield Support I
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
5MN Abyssal Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
5MN Cold-Gas Enduring Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
5MN Digital Booster Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
5MN Digital Booster Microwarpdrive Blueprint
5MN Microwarpdrive I
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
5MN Microwarpdrive I Blueprint
5MN Microwarpdrive II
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
5MN Microwarpdrive II Blueprint
5MN Quad LiF Restrained Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
5MN Y-T8 Compact Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
5P-AIP Outpost Monument
This monument marks the location of the first outpost ever to be built by the capsuleers of New Eden, Prometheus Station. Activated on the 20th of August YC107 the outpost was constructed by the alliance Ascendant Frontier, despite being at war with the Mercenary Coalition at the time. It is named for Prometheus Wrong, the capsuleer who oversaw the project. It cost 26 billion ISK and it took three days just to move the required components to the site. Fierce isolationists by nature, Ascendant Frontier briefly suspended their policy of killing any non-friendlies on sight so that neutral pilots could visit the new outpost. Over the years many Alliances controlled the historic location, but it was Test Alliance Please Ignore who held control when it was decommissioned in YC120. The outpost may now be gone, but this monument stands as a reminder of a time when the pilots of New Eden came together to take control of their future.
5th Alliance Tournament: Ev0ke
Ev0ke Year 110 - 5th Alliance Tournament Winners
5th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
6,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
6,500 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
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60km Capture Point
This object registers the presence of ships within 60km
60mm Reinforced Type-A Plates
Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.
650mm Artillery Cannon I
A powerful long-range cannon. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
650mm Artillery Cannon I Blueprint
650mm Artillery Cannon II
A powerful long-range cannon. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.
650mm Artillery Cannon II Blueprint
650mm Medium 'Jolt' Artillery I
A powerful long-range cannon. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
650mm Medium 'Jolt' Artillery I Blueprint
650mm Medium 'Scout' Artillery I
A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
650mm Medium Carbine Howitzer I
A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
650mm Medium Gallium Cannon
A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
650mm Medium Prototype Siege Cannon
A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
68FT-6 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
6OYQ-Z Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
6T3I-L Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
6th Alliance Tournament: Pandemic Legion
Pandemic Legion Year 111 - 6th Alliance Tournament Winners
6th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
6VDT-H Outpost Monument
The outpost that once stood here was built by IT Alliance in YC112 and held by The Initiative when it was decommissioned, but it was most famous for the part it played in the Fountain War. Test Alliance Please Ignore had taken control of the outpost in YC113 as part of their expansion throughout Fountain region. In June of YC115, the CFC coalition invaded Fountain and for months two of the biggest war machines in EVE fought for control of the region. Eventually, CFC fought their way to 6VDT-H, Test's traditional home in the region. Every available pilot allied to either side flocked to the system. During the siege 4000 pilots were counted in the system, making it the biggest battle New Eden had witnessed at that time. Test fought valiantly but CFC's bombers were savagely effective. With falling numbers and all their escape routes blocked, the remaining Test ships made one final doomed charge into the heart of their enemy's capital fleet. All were destroyed. Following the battle, Test announced they would be pulling out of Fountain. There would be many future conflicts between Test and CFC, but it was on this spot that the Fountain war ended.
7,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
7,500 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
70km Capture Point
This object registers the presence of ships within 70km
720mm 'Jolt' Artillery I
This 720mm rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
720mm 'Jolt' Artillery I Blueprint
720mm 'Probe' Artillery I
Not supposed to be here...
720mm 'Scout' Artillery I
This rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
720mm Carbine Howitzer I
This rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
720mm Cordite Howitzer I
You don't see this...
720mm Gallium Cannon
This rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
720mm Howitzer Artillery I
This 720mm rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
720mm Howitzer Artillery I Blueprint
720mm Howitzer Artillery II
This 720mm rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.
720mm Howitzer Artillery II Blueprint
720mm Prototype Siege Cannon
This rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
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75,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
750,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
75mm 'Scout' Accelerator Cannon
A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
75mm Carbide Railgun I
A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
75mm Compressed Coil Gun I
A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
75mm Gatling Rail I
A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
75mm Gatling Rail I Blueprint
75mm Gatling Rail II
A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
75mm Gatling Rail II Blueprint
75mm Prototype Gauss Gun
A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
77S8-E Outpost Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
7th Alliance Tournament: Pandemic Legion
Pandemic Legion Year 111 - 7th Alliance Tournament Winners
7th Fleet Data Fragment
This chip contains a highly-encrypted data fragment retrived from a 7th Fleet field-spec mainframe. It would be impossible to tell what it originally contained - or how much of the data is still intact - without access to the original encryption key or some serious military-grade codebreaking hardware.
7th Fleet Mobile Command Post
Essentially an extensively modified Starbase Control Tower, this Navy-issue Command Post has been further modified to meet the 7th Fleet's specific needs. Each Command Post is capable of running Fleet operations for an entire system, and contains FTL comms equipment, a field-spec mainframe and full command-and-control facilities.
7th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
8,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
800mm Crystalline Carbonide Restrained Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
800mm Heavy 'Jolt' Repeating Cannon I
A two-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
800mm Heavy 'Jolt' Repeating Cannon I Blueprint
800mm Heavy 'Scout' Repeating Cannon I
An autocannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
800mm Heavy Carbine Repeating Cannon I
An autocannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
800mm Heavy Gallium Repeating Cannon
An autocannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
800mm Heavy Prototype Automatic Cannon
An autocannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
800mm Reinforced Nanofiber Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
800mm Reinforced Titanium Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
800mm Repeating Cannon I
A two-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
800mm Repeating Cannon I Blueprint
800mm Repeating Cannon II
A two-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
800mm Repeating Cannon II Blueprint
800mm Rolled Tungsten Compact Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
800mm Steel Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
800mm Steel Plates I Blueprint
800mm Steel Plates II
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
800mm Steel Plates II Blueprint
80GJ Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
80GJ Compressed Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
80GJ Compressed Ion Cannon
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
80GJ Compressed Neutron Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
80GJ Compressed Particle Accelerator
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
80GJ Compressed Particle Cannon
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
80GJ Compressed Railgun
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
80GJ Ion Cannon
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
80GJ Neutron Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
80GJ Particle Accelerator
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
80GJ Particle Cannon
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
80GJ Railgun
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
80GJ Regulated Particle Accelerator
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
80GJ Regulated Particle Cannon
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
80GJ Regulated Railgun
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
80GJ Scattered Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
80GJ Scattered Ion Cannon
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
80GJ Scattered Neutron Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
80GJ Stabilized Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
80GJ Stabilized Ion Cannon
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
80GJ Stabilized Neutron Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
80GJ Stabilized Particle Accelerator
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
80GJ Stabilized Particle Cannon
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
80GJ Stabilized Railgun
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
80km Capture Point
This object registers the presence of ships within 80km
8th Alliance Tournament: Pandemic Legion
Pandemic Legion Year 112 - 8th Alliance Tournament Winners
8th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
9,000 Skill Points
Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.
9-4RP2 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
9-980U Outpost Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
90km Capture Point
This object registers the presence of ships within 90km
95th Interstellar Mindclash Championship Tickets
VIP tickets detailed with gold leaf and blue tigers, along with the embossed portrait of defending Interstellar Mindclash Champion Joelyn Donalokos. These tickets are now used, but once granted access to the 95th Interstellar Mindclash Championships, which was hosted at the Grand Teigjon Resort & Casino in October YC117.
995-3G Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
9CG6-H Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
9D Logic Keycard
This keycard will activate the first acceleration gate in the Angel Cartel Naval Shipyard. This key is particularly hard to forge and is lost in a dimensional shift once it is used.
9K330 Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
9th Alliance Tournament: HYDRA RELOADED
HYDRA RELOADED Year 113 - 9th Alliance Tournament Winners
9th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
9UY4-H Outpost Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
[AIR] Bowhead
[AIR] Bowhead I
[AIR] Bowhead II
[AIR] Bowhead III
[AIR] Bowhead Wreck
[AIR] Brutix
[AIR] Brutix II
[AIR] Cormorant
[AIR] Covetor
[AIR] Firetail
[AIR] Hauler
[AIR] Hauler II
[AIR] Hauler III
[AIR] Hauler IV
[AIR] Incursus
[AIR] Mining Debuff
[AIR] Nestor
[AIR] Nestor II
[AIR] Non-Interactable Athanor
[AIR] Orca
[AIR] Osprey
[AIR] Procurer
[AIR] Retriever
[AIR] Stratios
[AIR] Stratios II
[AIR] Venture
[CNS] Kiirasha Final Broadcast Fragment
>>> BREAK – CPD AUTH 66401 >>> FTL/FR – 30045340 >>> TS/REF – DISTRESS – UNAUTHORIZED AIRLOCK ACCESS >>> STATUS: PARTIAL ATMOSPHERE CONTAINMENT FAILURE REACTOR CONTAINMENT FAILURE PROPULSION OFFLINE CAPACITOR BUSBAR SYSTEM OFFLINE FTL HARMONIZATION COILS OFFLINE
[DEMO] Drone Hive
Installation component needs a description!
[DEV] Amarr Crusader Dropsuit
Crusader armor developed by Amarrian scientists.
[DEV] Amarr Crusader Dropsuit
Crusader armor developed by Amarrian scientists.
[DEV] Anti-ROF
Reduces the ROF of enemy weapons in AoE
[DEV] Anti-Shield Recharger
Cancels shield recharge of enemy units within 15m radius. Can only be equipped by the Crusader dropsuit.
[DEV] High Infantry PG/CPU
Set PG and CPU to high values
[DEV] High Vehicle PG/CPU
Set PG and CPU to high values
[DEV] Movement Nullifier
A generic description for all infantry modules
[DEV] Offline Dropsuit
Default armor used for offline mode.
[DEV] Remote Armor Repairer
A generic description for all infantry modules
[DEV] Remote Shield Recharger
A generic description for all infantry modules
[HF] Charge the Gun - Combat Spawner
[HF] Charge the Gun - Dedicated ECM Spawner
[HF] Charge the Gun - Focused Neutralizing Spawner
[HF] Charge the Gun - Siege Wave Spawner (DO NOT TRANSLATE)
[HF] Defend the Base - Combat Spawner
[HF] Defend the Base - Focused Combat Spawner
[HF] Disable the Defenses - Combat Spawner
[HF] Drifter Easy Spawner
[HF] Drifter Hard Spawner
[HF] Drifter Medium Spawner
[HF] Killer Spawner
[HF] Mining Rush - Combat Spawner
[HF] No Escape - Combat Spawner
[HF] No Escape - Hauler Spawner
[HF] Rogue Drone Easy Spawner
[HF] Rogue Drone Hard Spawner
[HF] Rogue Drone Medium Spawner
[HF] Sleeper Easy Spawner
[HF] Sleeper Hard Spawner
[HF] Sleeper Medium Spawner
[HF] Triglavian Easy Spawner
[HF] Triglavian Hard Spawner
[HF] Triglavian Medium Spawner
[HF]AoE Scrambler DO NOT TRANSLATE
[TEST] Drone Hive
Installation component needs a description!
[TEST] Drone Hive 2
Installation component needs a description!
[TEST] Drone Hive 2
Installation component needs a description!
[TEST] Drone Hive 2
Installation component needs a description!
[TEST] Dropsuit missing CATMA data
This type is created on purpose to test how the various systems handle incomplete inventory types. This type does not have any associated CATMA data.
[TEST] Onikuma Boost
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
[TEST] QA Dropsuit
This suit is to be used for testing purposes only! It has ridiculously high pg/cpu designed to help devs and QA do fitting-related tasks more easily.
[TEST] Shield Gen 1
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
[TEST] Shield Gen 2
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
[TEST] Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
A Big Red Button
This button apparently restarts a central mainframe somewhere. An attached note indicates that it is not the personal computing device of someone apparently known by the callsign "Tuxford", though who this individual is remains a mystery.
A Handful of Tiny Stars
Good thing you can't actually refine stars or this would just keep going for far too long.
A Hired Saboteur
This is an inexperienced saboteur. Saboteurs usually has skills for different kinds of related work, such as espionage, counterfeiting or infiltration. Such actions are often required before an actual sabotage takes place.
A Letter Of Complaint
This formal letter of complaint seems to be addressed to a capsuleer by the name of Grath Telkin, and is written by an unidentified but clearly irate gentleman who appears to have lost a Chimera class carrier in the region of Pure Blind.
A Lot of Money
This is a lot of money.
A Piece of Steve
Metal scrap retrieved from the destroyed Avatar class Titan named Steve. Constructed by the Ascendant Frontier (ASCN) capsuleer alliance with final construction completed on September 9th 2006. Steve was the first ever Titan vessel to be constructed and piloted by a capsuleer. Its primary pilot was CYVOK, ASCN' executor. Steve was eventually destroyed by the Band of Brothers capsuleer alliance on December 11th 2006 at 18:36 in the C9N-CC solar system.
A Pile of Logs
No matter how long you stare at them, they show nothing.
A Really REALLY Clueless Tourist
This poor sod intended on taking a sight seeing tour through Yulai, but because he managed to hold his starmap upside-down he ended up 'touring' rat infested Blood Raider prisons in Delve.
A Stolen Voting Pebble
This was one of the pebbles used in the final vote sanctioning the adoption of the Hope for All Act at the end of the Kyonoke Inquest of YC119. Allegedly, this pebble, alongside many others, was briefly in possession of former CSM member Xenuria, who attempted to steal them for reasons that remain obscure.
A Tank of Honor
An expanded glass tank filled with a substance that, scientific classification aside, looks and feels genuinely like honor.
A-19 Stable Active Scanner
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals. Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.
A-211 Enduring Guidance Disruptor
Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
A-45 Quantum Active Scanner
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals. Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.
A-86 Active Scanner
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals. Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.
A/7 Inert Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
A11
A3 Combat Gear
This crate contains modules that are useful for a small combat ship.
A3 Destroyer Package
This crate contains a destroyer ship and some useful modules to go with it. Unfortunately the instruction manual for unpacking and assembling the ship seems to be missing.
A3 Industrial Gear
This crate contains modules that are useful for an Industrial ship.
A3 Industrial Package
This crate contains an industrial ship. Unfortunately the instruction manual for unpacking and assembling the ship seems to be missing.
A_30
A_31
A_31b
A_32
A_32b
A_33
A_34
A_35
A_36
Aakeo Oshaima's Blackbird
A Blackbird piloted by an agent. Missions: Difficulty Rating: Grade 5.5
Abacinating Algos
An Algos destroyer fitted with ECM capabilities, dispatched to blind any who dare stand in the Primacy’s way. Military veterans and survivalists from frontier worlds make up the majority of Primacy ship crews. All onboard are bound together by the belief that a return to the Federation’s Ultranationalist past will mean a glorious future for citizens like them.
Abacinating Maulus
A Maulus frigate fitted with ECM capabilities, dispatched to blind any who dare stand in the Primacy’s way. Military veterans and survivalists from frontier worlds make up the majority of Primacy ship crews. All onboard are bound together by the belief that a return to the Federation’s Ultranationalist past will mean a glorious future for citizens like them.
Abaddon
The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.
Abaddon Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Abaddon Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Abaddon Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Abaddon Blood Raiders Serenity Only SKIN
Abaddon Blood Raiders Serenity Only SKIN (30 Days)
Abaddon Blood Raiders Serenity Only SKIN (365 Days)
Abaddon Blood Raiders Serenity Only SKIN (7 Days)
Abaddon Blood Raiders Serenity Only SKIN (90 Days)
Abaddon Blood Raiders SKIN
Abaddon Blueprint
Abaddon Capsuleer Day XVII SKIN
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Abaddon Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Abaddon Cold Iron Serenity Only SKIN
Abaddon Cold Iron Serenity Only SKIN (30 Days)
Abaddon Cold Iron Serenity Only SKIN (365 Days)
Abaddon Cold Iron Serenity Only SKIN (7 Days)
Abaddon Cold Iron Serenity Only SKIN (90 Days)
Abaddon Cold Iron SKIN
Abaddon Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Abaddon Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Abaddon Cryptic Mimesis SKIN
Military experts have studied rogue drones extensively in an effort to learn useful techniques from these inscrutable, collective intelligences. Many observer units have attempted close-range study using a combination nanocoating and holoprojection method of imitating rogue drones, so as to achieve a kind of camouflage effect. The success rate of such attempts has not been released publicly but is thought to somewhat low. Oddly enough, the rather unusual look that can be achieved using the attempted camouflage method has caught the eye of some spaceship captains. The nanocoating and holography patterns may have limited utility as practical camouflage but its aesthetic properties has a certain appeal and can be seen being flaunted by some pilots plying the spacelanes of New Eden.
Abaddon EoM Serenity Only SKIN
Abaddon EoM Serenity Only SKIN (30 Days)
Abaddon EoM Serenity Only SKIN (365 Days)
Abaddon EoM Serenity Only SKIN (7 Days)
Abaddon EoM Serenity Only SKIN (90 Days)
Abaddon EoM SKIN
Abaddon Exoplanets Hunter SKIN
Abaddon Glacial Drift SKIN
Abaddon Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Abaddon Headhunter SKIN
Abaddon Imperial Armaments Serenity Only SKIN
Abaddon Imperial Armaments Serenity Only SKIN (30 Days)
Abaddon Imperial Armaments Serenity Only SKIN (365 Days)
Abaddon Imperial Armaments Serenity Only SKIN (7 Days)
Abaddon Imperial Armaments Serenity Only SKIN (90 Days)
Abaddon Imperial Armaments SKIN
Abaddon Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Abaddon Imperial Navy SKIN
Abaddon Interstellar Convergence SKIN
This nanocoating is designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. This version of the nanocoating has been augmented with symbolism derived from certain data and artefacts acquired in the paradoxical space. What these symbols may mean remains an outstanding conundrum. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Abaddon Ironblood Serenity Only SKIN
Abaddon Ironblood Serenity Only SKIN (30 Days)
Abaddon Ironblood Serenity Only SKIN (365 Days)
Abaddon Ironblood Serenity Only SKIN (7 Days)
Abaddon Ironblood Serenity Only SKIN (90 Days)
Abaddon Ironblood SKIN
Abaddon Kador Edition
The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.
Abaddon Kador Edition Blueprint
Abaddon Kador Serenity Only SKIN
Abaddon Kador SKIN
Abaddon Kador SKIN (30 Days)
Abaddon Kador SKIN (365 Days)
Abaddon Kador SKIN (7 Days)
Abaddon Kador SKIN (90 Days)
Abaddon Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Abaddon Oasis Of Faith SKIN (7 days Limited)
Abaddon Purity of the Throne Serenity Only SKIN
Abaddon Purity of the Throne Serenity Only SKIN (30 Days)
Abaddon Purity of the Throne Serenity Only SKIN (365 Days)
Abaddon Purity of the Throne Serenity Only SKIN (7 Days)
Abaddon Purity of the Throne Serenity Only SKIN (90 Days)
Abaddon Purity of the Throne SKIN
Abaddon Raata Sunset Serenity Only SKIN
Abaddon Raata Sunset Serenity Only SKIN (30 Days)
Abaddon Raata Sunset Serenity Only SKIN (365 Days)
Abaddon Raata Sunset Serenity Only SKIN (7 Days)
Abaddon Raata Sunset Serenity Only SKIN (90 Days)
Abaddon Raata Sunset SKIN
Abaddon Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Abaddon Serenity YC117 SKIN
Abaddon Serenity YC117 SKIN (30 Days)
Abaddon Serenity YC117 SKIN (365 Days)
Abaddon Serenity YC117 SKIN (7 Days)
Abaddon Serenity YC117 SKIN (90 Days)
Abaddon Star Captain SKIN
Abaddon Starline Majestic SKIN
The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers. The company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.
Abaddon Tash-Murkon Edition
The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.
Abaddon Tash-Murkon Edition Blueprint
Abaddon Tash-Murkon Serenity Only SKIN
Abaddon Tash-Murkon SKIN
Abaddon Tash-Murkon SKIN (30 Days)
Abaddon Tash-Murkon SKIN (365 Days)
Abaddon Tash-Murkon SKIN (7 Days)
Abaddon Tash-Murkon SKIN (90 Days)
Abaddon Valkyrie SKIN
Abaddon Versus Redforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Abaddon Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive battlehips. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Abandoned Container
The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide.
Abandoned CRC Monitoring Station
This relay station was used by the Communications Relay Committee until July YC116, when it was abandoned after an assault by Dominations forces. Containing equipment used by the CRC to monitor and intercept radio, wireless and fluid router transmissions, the DED believe that the site was attacked after intercepting encrypted data broadcasted to Angel Cartel headquarters from a scouting party in Evati. The CRC operator of this site, codenamed “Eshtir”, has vanished without trace and is now reportedly on the run from Dominations forces, whom have placed a sizeable bounty on his head.
Abandoned Drill
Abandoned Drill - Ruined
This colossal drill once served a purpose in some forgotten outfit's mining operation. Its technology is long since outdated and its actuators are beyond repair.
Abandoned Guristas Transportation Facility
Once a hive of pirate activity, this Guristas Transport Facility now drifts in space blackened and scarred, left partially intact by its attackers to serve as a message to its former owners. As you draw closer, it is apparent that the facility’s distress beacon has been hijacked and reprogrammed to loop an audio message of defiance: >>CQD/NULL-REBROADCAST/30001445 “You believed you could hunt us, but you have become the quarry. You believed you could subdue us, but we have risen up. You may be Fatal, but we are immortal. We have proven that the Empyreans stand with us. Do not test us again. If you attempt to do so, you will burn at the hands of the Valkyrie and our most loyal and skilled capsuleer wingmen. Kavik out.” A data packet is attached to the transmission, listing the DED profiles of a number of capsuleers known to have aided the Valkyrie during their fight against Guristas forces: Jaret Victorian Kev Lar Krastor Sandoval Morwen Lagann Asher Kagen Walter Islands Pelea Ming Dr Seti Sheldon d'Albion Imperator Trajanus MINIMA16 OneWay Trip Hunter Angelina Fortrueks BUISNESSWOMAN Maja Chou Antarah ibn Shaddad Alvarez Akachi Angeli Inferna slphy vansyl Sargeant Summers
Abandoned Imperial Research Station
This old Imperial Research Station sat abandoned in the Onnamon system for over a decade largely untouched beyond occasional intrusions from the Guristas Pirates. This tranquility ended in early YC125 when Caldari Navy forces occupied the facility and drove away the Guristas presence entirely. The State has remained tight lipped about what they hope to gain from occupying this former Imperial facility.
Abandoned Serpentis Booster Laboratory
This advanced booster research facility lies in ruins following a catastrophic incident during a Serpentis Corporation project rumored to be focused on developing a new line of neural boosters capable of interacting with novel nanotechnology. While the secretive and renegade Serpentis Corporation does not discuss its failures in public, it is clear that a considerable disaster overtook this facility. Marker buoys and transmission beacons ward off casual visitors with dire warnings of radiation hazards, toxic chemicals, and rogue nanotechnology. Whatever the nature of the failed project and disaster, the contamination of the site evidently led the Serpentis to simply abandon it and start again elsewhere. Only the ruins of this laboratory remain as a slowly decaying warning of the dangers of researching and manufacturing illicit boosters.
Abandoned Sleeper Artifact
This might once have been an important piece of an engine, but now you're not getting anything out of it without the help of an analyzer.
Abandoned Sleeper Enclave
Imposing in its majesty, this giant dome stands as a testament to the technological might of the ancient Sleeper race. Even millennia old, the innumerable electronics systems within are still comparable to contemporary technology, in some cases even exceeding it. The distinctive hub-like design of this particular structure suggests that it operated as some kind of central data nexus, a shining capital amongst a digital metropolis. This Enclave is heavily damaged from thousands of years in the unforgiving solitude of space. The only signs of life within are weak electronic signals.
Abandoned Talocan Battleship
It looks like this ship was gutted, then left to drift.
Abandoned Wreck
You surmise that with some salvaging equipment there is still something of value to be had from this old wreck.
Able_PLACEHOLDER
AbleBlueprint_PLACEHOLDER
Abron
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden’s modern battlefield. The Scout class LAV is a high speed, highly maneuverable vehicle optimized for guerilla warfare; attacking vulnerable targets and withdrawing immediately or using its mobility to outmaneuver slower targets. These LAVs are relatively fragile but occupants enjoy the benefit of increased acceleration and faster weapon tracking.
ABS (Do not translate)
abs1_t1_enviroment_asset
abs1_t1_tetrimon_enviroment_asset
abs2_t1_enviroment_asset
abs2_t1_navy_enviroment_asset
abs3_t1_enviroment_asset
Absolution
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
Absolution Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Absolution Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Absolution Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Absolution Blueprint
Absolution Cold Iron Serenity Only SKIN
Absolution Cold Iron Serenity Only SKIN (30 Days)
Absolution Cold Iron Serenity Only SKIN (365 Days)
Absolution Cold Iron Serenity Only SKIN (7 Days)
Absolution Cold Iron Serenity Only SKIN (90 Days)
Absolution Cold Iron SKIN
Absolution Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Absolution Deathglow Remnant SKIN
Absolution EoM Serenity Only SKIN
Absolution EoM Serenity Only SKIN (30 Days)
Absolution EoM Serenity Only SKIN (365 Days)
Absolution EoM Serenity Only SKIN (7 Days)
Absolution EoM Serenity Only SKIN (90 Days)
Absolution EoM SKIN
Absolution Exoplanets Hunter SKIN
Absolution Glacial Drift SKIN
Absolution Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Absolution Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Absolution Ironblood Serenity Only SKIN
Absolution Ironblood Serenity Only SKIN (30 Days)
Absolution Ironblood Serenity Only SKIN (365 Days)
Absolution Ironblood Serenity Only SKIN (7 Days)
Absolution Ironblood Serenity Only SKIN (90 Days)
Absolution Ironblood SKIN
Absolution Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Absolution Purity of the Throne Serenity Only SKIN
Absolution Purity of the Throne Serenity Only SKIN (30 Days)
Absolution Purity of the Throne Serenity Only SKIN (365 Days)
Absolution Purity of the Throne Serenity Only SKIN (7 Days)
Absolution Purity of the Throne Serenity Only SKIN (90 Days)
Absolution Purity of the Throne SKIN
Absolution Raata Sunset Serenity Only SKIN
Absolution Raata Sunset Serenity Only SKIN (30 Days)
Absolution Raata Sunset Serenity Only SKIN (365 Days)
Absolution Raata Sunset Serenity Only SKIN (7 Days)
Absolution Raata Sunset Serenity Only SKIN (90 Days)
Absolution Raata Sunset SKIN
Absolution Star Captain SKIN
Absolution Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Abufyr Joek
Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others.
Abufyr Joek's Head
This is the head of Abufyr Joek, a feared Sansha lord.
Abyss Demo Effect Beacon (Do not translate)
Abyssal Assault Damage Control
Abyssal Asteroid Mining Crystal Type A I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Abyssal Ores such as Bezdnacine, Rakovene, and Talassonite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Abyssal Asteroid Mining Crystal Type A I Blueprint
Abyssal Asteroid Mining Crystal Type A II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Abyssal Ores such as Bezdnacine, Rakovene, and Talassonite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Abyssal Asteroid Mining Crystal Type A II Blueprint
Abyssal Asteroid Mining Crystal Type B I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Abyssal Ores such as Bezdnacine, Rakovene, and Talassonite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Abyssal Asteroid Mining Crystal Type B I Blueprint
Abyssal Asteroid Mining Crystal Type B II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Abyssal Ores such as Bezdnacine, Rakovene, and Talassonite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Abyssal Asteroid Mining Crystal Type B II Blueprint
Abyssal Asteroid Mining Crystal Type C I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Abyssal Ores such as Bezdnacine, Rakovene, and Talassonite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Abyssal Asteroid Mining Crystal Type C I Blueprint
Abyssal Asteroid Mining Crystal Type C II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Abyssal Ores such as Bezdnacine, Rakovene, and Talassonite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Abyssal Asteroid Mining Crystal Type C II Blueprint
Abyssal Ballistic Control System
Abyssal Bezdnacine
Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte.
Abyssal Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Abyssal Entropic Radiation Sink
Abyssal Gyrostabilizer
Abyssal Heat Sink
Abyssal Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Abyssal Ore Processing
Specialization in Abyssal Ore reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to reprocessing yield per skill level for the following Abyssal Ore types: Bezdnacine Rakovene Talassonite
Abyssal Rakovene
Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine
Abyssal Siege Module
An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities. This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode. Notes: - A siege module requires Strontium clathrates to run and operate effectively. - Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters. - Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers. - Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
Abyssal Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Abyssal Talassonite
Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte.
Abyssal Trace
This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming they survive the experience, any ships inside will return here before long.
Abyssal Trace
This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming they survive the experience, any ships inside will return here before long.
Abyssal Trace
This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming they survive the experience, any ships inside will return here before long.
Abyssal Trace
This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming they survive the experience, any ships inside will return here before long.
Abyssal Vorton Tuning System
Abyssal Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Abyssal Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Academy
An arena for various different substances to mix and match. The Reactor Array is where chemical processes take place that can turn a simple element into a complex composite, and thus plays an important part in the harnessing of moon minerals. The Simple Reactor Array will only run at half speed on a Medium Control Tower, and may only contain Simple Reactions.
acath06_enviroment_asset
acath07_enviroment_asset
Accelerant Decryptor
Unexceptional texts mostly aimed at rookie researchers wishing to increase the production efficiency of invention jobs.Probability Multiplier: +20% Max. Run Modifier: +1 Material Efficiency Modifier: +2 Time Efficiency Modifier: +10
Acceleration Control
Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.
Acceleration Gate
Acceleration gate technology reaches far back to the expansion era of the empires that survived the great EVE gate collapse. While their individual setup might differ in terms of ship size they can transport and whether they require a certain passkey or code to be used, all share the same fundamental function of hurling space vessels to a destination beacon within solar system boundaries.
Acceleration Gate (Precise)
Acceleration gate technology reaches far back to the expansion era of the empires that survived the great EVE gate collapse. While their individual setup might differ in terms of ship size they can transport and whether they require a certain passkey or code to be used, all share the same fundamental function of hurling space vessels to a destination beacon within solar system boundaries.
Acceleration Gate Authentication Matrix
This device handles timestamps and user ID validation for acceleration gates. If this part is missing or otherwise broke, the gate will refuse to activate.
Accessories/Glasses/Monocle_01/Types/MonocleM01_RightBlack.type
Accessories/Glasses/Monocle_01/Types/MonocleM01_RightBlack.type
Accessories/Glasses/Monocle_F_T02/Types/Monocle_F_T02_black_left.type
Accessories/Glasses/Monocle_F_T02/Types/Monocle_F_T02_black_left.type
Accounting
Proficiency at squaring away the odds and ends of business transactions, keeping the checkbooks tight. Each level of skill reduces sales tax by 11%. Sales tax starts at 8%.
Accounting Records
It appears as if the only thing designed to survive the explosion of Rayle Melania's vessel was his accounting log, perhaps so it could later be recovered by his Serpentis colleagues. Although heavily encrypted, fragments of data are decipherable. Even from what little is readable, it is clear that Melania handles the shifting of his narcotic goods personally. According to one transaction log, he made almost 300 individual deliveries across seven regions of New Eden, all in the space of a single day.
Ace Arrogator
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Ace Demolisher
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Ace Despoiler
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Ace Destructor
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Ace Imputor
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Ace Infiltrator
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Ace Invader
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Ace of Podhunters Firework
Ace Plunderer
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Ace Saboteur
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Ace Wrecker
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Achuran White Song Birds
A single male White Song bird. The female seems to have died, perhaps due to the stress of recent events. The White Song was once the symbol of the Achura's Imperial line. Only government buildings were allowed to keep White Songs in captivity. It was said that when the last White Song left the Royal Tower, the Achura Empire would die. The Achura Empire died first, but the White Song is still regarded with great reverence.
Acidic Cloud
ACOG Test Tactical Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Acolyte EV-300
Energy Neutralizer Drone
Acolyte EV-300 Blueprint
Acolyte I
Light Scout Drone
Acolyte I Blueprint
Acolyte II
Light Scout Drone
Acolyte II Blueprint
Acolyte TD-300
Light Tracking Disruptor Drone
Acolyte TD-300 Blueprint
Active Armor Enhancement
Basic understanding of active armor module management. +5% to active duration of vehicle armor modules per level.
Active Booster (1-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.
Active Booster (15-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.
Active Booster (3-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.
Active Booster (30-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.
Active Booster (60-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.
Active Booster (7-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.
Active Booster (90-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.
Active Omega-Booster (1-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.
Active Omega-Booster (15-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool. The Omega-Booster features superior performance over standard models.
Active Omega-Booster (3-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.
Active Omega-Booster (30-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.
Active Omega-Booster (60-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.
Active Omega-Booster (7-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool. The Omega-Booster features superior performance over standard models.
Active Omega-Booster (90-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.
Active Omega-Booster NWS (7-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool. The Omega-Booster features superior performance over standard models.
Active Recruit-Booster (7-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.
Active Scanner
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals. Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.
Active Scanner Operation
Skill at using active scanners. Unlocks access to standard active scanners at lvl.1; advanced at lvl.3; prototype at lvl.5.
Active Shield Enhancement
Basic understanding of active shield module management. +5% to active duration of vehicle shield modules per level.
Active Shielding Charge
This compact bundle of active nanites can be loaded into a Shield Command Burst module and dispersed across allied ships to improve local and remote shield booster modules. The bonus provided by this module does not apply to Capital sized local booster modules.
Active Shielding Charge Blueprint
Activist Cormorant
A Cormorant destroyer piloted by more fervent members of the UCF. They have pledged to use any force necessary to help their comrades hold the line. UCF collaborators likely manufactured this vessel in a State run facility with the expressed purpose of turning it against the same forces it was supposedly intended for.
Activist Merlin
A Merlin frigate piloted by more fervent members of the UCF. They have pledged to use any force necessary to help their comrades hold the line. UCF collaborators likely manufactured this vessel in a State run facility with the expressed purpose of turning it against the same forces it was supposedly intended for.
Activists
People engaged in anti-establishment activity of some sort, most often political or economical in nature.
Adakita's Caracal
A Caracal piloted by an agent.
Adamantine Raspite
A useful source of tungsten often found in asteroid fields that have been commercially developed by the Amarr Empire. The necessary processes to efficiently extract useful quantities of high quality tungsten from this ore have been perfected by the Amarr, and the Imperial War Reserves are always interested in exploiting newly surveyed fields where raspite is in abundance. Adamantine raspite asteroids have a very high density of the tungsten-bearing crystals compared to normal deposits found on raspite-bearing asteroids.
Adani Yusev's Raven
A Raven piloted by an agent.
Adari Jammalgen's Bunker
A bunker inhabited by personnel of the Minmatar Republic.
Address #298 Audio Fragment
Unmistakably the voice of Sansha Kuvakei, this audio fragment captures a brief glimpse of a low-key speech he made over a century ago. Dating from the height of his fame, Kuvakei's speech is riddled with self-indulgent rhetoric and delusions of grandeur. As the speech's intensity reaches its peak, his final line “I am the answer” loops repeatedly for a few minutes before the process begins all over again.
Ader Finn's Zealot
A Zealot piloted by an agent. Missions: Difficulty Rating: Grade 1 Warning: This agent is a link in another mission chain.
Ader's Keycard
Ader Finn's Keycard.
Ader's Message
Ader's message has been recorded inside this data chip.
Administrative Key
This passkey allows the bearer to enter the Administration Area of this complex.
Admiral Aurobe Kois
A powerful battleship of the Caldari State.
Admiral Meledier
Admiral Meledier apparently wishes to defect to Amarr. Well, so be it: It's all a bit suspicious, but it's not your decision.
Admixti Mutanite
An unstable form of ore, mutanite is rendered useless by any attempt to refine it with the technologies currently available in New Eden. Despite this, it is highly prized by the cluster's major factions as its unique and evershifting molecular structures hold the promise of new insights into the Abyssal environments inside which they formed. The Admixti variant of mutanite shows signs of exposure to multiple abyssal environment types. Admixti seems to have a stabilizing effect on empty space around it, rendering nearby warp drives inoperable as long as it remains exposed.
Adrestia
The Adrestia is a high-powered blaster platform specially commissioned for the 8th Alliance Tournament. While similar to its sister vessel the Deimos (on which its design was based), this ship nonetheless differs in some very important ways. Utilizing lightweight alloys and a prototype form of ion thruster, the Adrestia is capable of reaching truly mind-boggling speeds for a heavy assault vessel. While this makes it less sturdy than its predecessor, the lack of defensive plating is compensated for by state-of-the-art targeting systems, thoroughly optimized weapon hardpoints and upgraded warp scrambling capability. Don't let the lack of defense fool you; very few vessels out there can stand against the Adrestia toe to toe.
Adrestia Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Adrestia Blueprint
Adrestia Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
ADV Drone Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
ADV Drone Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
ADV Drone HMG
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
ADV Drone Laser Rifle
The laser rifle is a continuous wave, medium range weapon equally effective against infantry and vehicles. Targets are ‘painted' with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output initially, but as the weapon warms up to mean operating temperature, the wavelength stabilizes and the damage output increases significantly. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
ADV Drone Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
ADV Drone Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
ADV Drone Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
ADV Drone Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
Advanced 'Boost' Cerebral Accelerator
When redeemed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Bonus: +6 to all learning attributes Base Duration: 6 days
Advanced 'Limos' Heavy Missile Bay I
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
Advanced Barren Command Center
The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets.
Advanced Broker Relations
Proficiency at negotiating the brokerage cost of relisting a market order at a new price. Each level of this skill adds 6 percentage points to the standard Relist Discount of 50%. SCC regulations aimed at reducing market volatility mandate a cost for relisting a market order based on the Broker Fee rate applicable to a given market order at the time of the price change. The total brokerage costs for relisting are calculated in two steps: - The full Broker Fee rate is applied to the increment by which the price has changed if the new price is an increase to determine the brokerage cost of raising the asking price. If the new price is a decrease this component of the brokerage cost for relisting is zero. - A Relist Discount is then applied to the Broker Fee rate and the discounted rate then applied to the total new price. The resulting amount is added to the increment charge calculated in the first step. The total calculated in these two steps is the brokerage cost that will be charged for relisting the market order at its new price. The standard Relist Discount on the total price brokerage fee has been set by the SCC at 50%. Advanced Broker Relations increases that discount by 6 percentage points per level, permitting a discount of 80% at level 5.
Advanced Broker Relations Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Advanced Capital Ship Construction
Skill required for the manufacturing of certain advanced capital ships. 1% reduction in manufacturing time for all items requiring Advanced Capital Ship Construction per level.
Advanced Capsuleer Defense Augmentation Chip
This Cerebral Accelerator is only designed for and available on Serenity.
Advanced Cerebral Accelerator
Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds.The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 7 days. Bonuses: +17 to all attributes
Advanced Cerebral Accelerator
Advanced Cerebral Accelerator Blueprint
Advanced Contracting
This skill allows you to create formal agreements with other characters. For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 41 at level 5)
Advanced Countermeasure
Countermeasures are employed to explicitly throw off munitions that are already locked-on and in pursuit of a target.
Advanced Drone Avionics
This skill is required for the operation of Electronic Warfare Drones but also gives a bonus to the control range of all drones. 3,000m bonus drone control range per level.
Advanced Drone Outgrowth Colony
This large colony of rogue drones represents a clear threat to the nearby systems. AIR has requested that capsuleers enter the colony and destroy its overseer drone. The acceleration gate used to enter this drone colony allows passage for Tech 1 and Faction Frigates, as well as Tech 1 Destroyers.
Advanced drone skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Advanced Energy Grid Upgrades
Advanced Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. a further a further 2% reduction in energy grid upgrade CPU needs.
Advanced energy turret skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Advanced Gas Command Center
Maintaining control over a section of “territory” above a gas giant requires a very specific type of command facility, one that is able to maintain its own orbit, house administrative personnel, and easily communicate and interact with other nodes. Suspended with equilibrium technology, these nodes are able to maintain altitude with minimal upkeep. If there is one major advantage to colonizing gas giant planets, it is that these facilities can literally be dropped directly from orbit with almost no concern for their descent or deployment.
Advanced gunnery Skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Advanced hybrid turret skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Advanced Ice Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Advanced Industrial Ship Construction
Skill required for the manufacturing of advanced industrial ships. 1% reduction in manufacturing time for all items requiring Advanced Industrial Ship Construction per level.
Advanced Industry
Skill at efficiently using industrial facilities. 3% reduction in all manufacturing and research times per skill level.
Advanced Infomorph Psychology
Advanced training for those Capsuleers who want to push clone technology to its limits. Allows 1 additional jump clone per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
Advanced Laboratory Operation
Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level.
Advanced Large Ship Assembly Array
A mobile assembly facility where advanced large ships such as Black Ops, Marauder class battleships as well as Jump Freighters can be manufactured. Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.
Advanced Large Ship Assembly Array Blueprint
Advanced Large Ship Construction
Skill required for the manufacturing of advanced battleships. 1% reduction in manufacturing time for all items requiring Advanced Large Ship Construction per level.
Advanced Lava Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Advanced Logistics Network
This upgrade allows the onlining of a Standup Conduit Generator at one Ansiblex Jump Gate structure in the same solar system.
Advanced Logistics Network Blueprint
Advanced Mass Production
Further training in the operation of multiple factories. Ability to run 1 additional manufacturing job per skill level.
Advanced Mass Reactions
Further training in the operation of multiple reactions. Ability to run 1 additional reaction job per skill level.
Advanced Medium Ship Assembly Array
A mobile assembly facility where advanced medium sized ships such as Logistics Cruisers, Heavy Assault Cruisers, Recon Cruisers, Heavy Interdiction Cruisers and Command Battlecruisers can be manufactured. Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.
Advanced Medium Ship Assembly Array Blueprint
Advanced Medium Ship Construction
Skill required for the manufacturing of advanced cruisers and battlecruisers. 1% reduction in manufacturing time for all items requiring Advanced Medium Ship Construction per level.
Advanced missile launcher skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Advanced missile skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Advanced Nest Overseer
A deadly rogue drone that commands the local colony nest and oversees the expansion of the local rogue drone infestation. Destruction of this powerful entity is a priority. These commanders are highly intelligent and typically focus on the growth of their colony, and will usually deploy lesser rogue drones until such defenders are eliminated. Despite this, these powerful drones are heavily-armed, and when forced to act to preserve the nest they will emerge and join battle against intruders.
Advanced Nest Overseer
A deadly rogue drone that commands the local colony nest and oversees the expansion of the local rogue drone infestation. Destruction of this powerful entity is a priority. These commanders are highly intelligent and typically focus on the growth of their colony, and will usually deploy lesser rogue drones until such defenders are eliminated. Despite this, these powerful drones are heavily-armed, and when forced to act to preserve the nest they will emerge and join battle against intruders.
Advanced Nest Overseer
A deadly rogue drone that commands the local colony nest and oversees the expansion of the local rogue drone infestation. Destruction of this powerful entity is a priority. These commanders are highly intelligent and typically focus on the growth of their colony, and will usually deploy lesser rogue drones until such defenders are eliminated. Despite this, these powerful drones are heavily-armed, and when forced to act to preserve the nest they will emerge and join battle against intruders.
Advanced Nest Overseer
A deadly rogue drone that commands the local colony nest and oversees the expansion of the local rogue drone infestation. Destruction of this powerful entity is a priority. These commanders are highly intelligent and typically focus on the growth of their colony, and will usually deploy lesser rogue drones until such defenders are eliminated. Despite this, these powerful drones are heavily-armed, and when forced to act to preserve the nest they will emerge and join battle against intruders.
Advanced Oceanic Command Center
Several interconnected underwater buildings comprise the oceanic command center, which serves as the nervous system for node structures built on water worlds. Built on the ocean floor, this facility includes a thick umbilical that connects it to a communications pod floating on the surface, through which all interplanetary transmissions are sent and received. It also houses a basic two-stage pressurized rocket tube for getting people and cargo to the surface and thence off world into orbit.
Advanced ore processing skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Advanced Planetology
The advanced understanding of planet evolution allowing you to interpret data from scans of planets for resources at much higher resolutions. Bonus: The skill further increases the resolution of resource data when scanning a planet to allow for very precise surveying.
Advanced Planetology Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Advanced Plasma Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Advanced Precision Enhancer
Improves dropsuit's scan precision making it easier to detect nearby enemy signals.
Advanced projectile turret skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Advanced Sensor Upgrades
Advanced skill at installing sensor upgrades, e.g. signal amplifier and backup sensor array. further 2% reduction of sensor upgrade CPU needs per skill level.
Advanced Shield Upgrades
Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 2% reduction in shield upgrade power needs.
Advanced Small Ship Assembly Array
A mobile assembly facility where advanced small ships such as Assault Frigates, Covert Ops Frigates, Electronic Attack Frigates, Interceptors, Interdictors, Stealth Bombers and Tactical Destroyers can be manufactured. Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.
Advanced Small Ship Assembly Array Blueprint
Advanced Small Ship Construction
Skill required for the manufacturing of advanced frigates and destroyers. 1% reduction in manufacturing time for all items requiring Advanced Small Ship Construction per level.
Advanced Spaceship Command
The advanced operation of spaceships. Grants a 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command.
Advanced Storm Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Advanced Target Management
Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.
Advanced Temperate Command Center
The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets.
Advanced Weapon Upgrades
Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
Advanced Weapons Upgrade Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Advisory Notes
Found among the wreckage of Serpentis Lieutenant Rautte Viriette's vessel, these notes offer a glimpse into her recent scientific pursuits. From what little is decipherable, Viriette seems to be advising Serpentis Inquest scientists on various methods of production efficiency, all of which appear to be applied to the manufacture of Drop boosters. Although there is no evidence directly linking any of her previous Poteque research to her current work with the Serpentis, it is clear that the methods she has learned in the last few decades are being put to good use.
AE-K Compact Drone Damage Amplifier
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
AEGIS Capital Forging Tools Storage
The capital ship construction and refitting operations being carried out by AEGIS require significant numbers of forging tools and resources. This storage vault contains the necessary items but is manually secured. Anyone wishing to access the contents will have to blast their way in if they don't work for AEGIS and have the proper clearances.
AEGIS Coded Security Key CSSF-ENS
This coded security key will activate the acceleration gate leading to the AEGIS Security Vault within the Capital Ship Security Facility. This security key's transponder is set with the unique code that acts as a key to the specified acceleration gate.
AEGIS Coded Security Key SCCF-FTS
The capital ship construction and refitting operations being carried out by AEGIS require significant numbers of forging tools and resources. These valuable items are kept in a storage location that is only accessible with the correct AEGIS Coded Security Key. This security key's transponder is set with the unique code that acts as a key to the specified acceleration gate.
AEGIS Covert Operations Reports
This ultra-heavily encrypted database contains information pertaining to ongoing covert operations being run by AEGIS special forces and infiltration agents. The remit of AEGIS is broad and still gives it wide latitude to investigate threats to interstellar shipping, space infrastructure and planetary defenses. The organization would certainly wish to keep completely secret its various covert commando units and espionage agents. The encryption on this database may never be broken but such is the value of the information contained within it many criminal organizations would pay a hefty price simply to have the opportunity of cracking it.
AEGIS Encrypted Key Storage
This encrypted key storage contains the coded security key necessary to activate the acceleration gate leading to the site of the AEGIS Security Vault. If you have the correct equipment you may be able to hack into the storage and extract a security key.
AEGIS Fireteam Culverin
AEGIS Fireteam units are heavily-armed and strongly follow a "shoot first, ask questions later" doctrine. In fact it might be more accurate to describe their doctrine as "atomize first, use a forensic analyzer later". The firepower put out by this AEGIS Fireteam Culverin variant of the Enforcer-class is only going to stop if it is destroyed.
AEGIS Fireteam Ribauldequin
AEGIS Fireteam units are heavily-armed and strongly follow a "shoot first, ask questions later" doctrine. In fact it might be more accurate to describe their doctrine as "atomize first, use a forensic analyzer later". The firepower put out by this AEGIS Fireteam Ribauldequin variant of the Marshal-class is only going to stop if it is destroyed.
AEGIS Fortification Schematics
These are heavily encrypted databases that contain all the necessary data for virtual simulation of various AEGIS fortification designs. These designs are in use on many planets and orbital installations in various configurations as a result of EDENCOM fortification program that AEGIS took a lead in planning and implementing during the Triglavian Invasions. Although encrypted in such a way that pirates and criminals would need to devote significant resources to extracting the data, the value of these schematics is rather high.
AEGIS Gate Control Hub
This is the control hub for the secure transfer gates, switching transfer destinations according to the security schedule of the AEGIS Secure Transfer Facility. AEGIS Secure Transfer Facilities are used as waystations and shipping logistics centers for transfer barges carrying skilled personnel, tools and associated cargo. Items as diverse as personnel data backups and capital forging tools pass through these facilities. The secure transfer gate system is used as part of the transfer scheduling and security regime in operation at this AEGIS Secure Transfer Facility. Depending on the security schedule transfer gates may lead to a Shipping Logistics Center or a Patrol Staging Zone. It may be possible to hack this control hub and gain information revealing the next scheduled transfer to a Shipping Logistics Center.
AEGIS Logistics Center Power Generator
This power generator is providing a large quantity of power for something within the Shipping Logistics Center. Destroying it may have unforeseen consequences but it presumably is vital to AEGIS operations here.
AEGIS Logistics Center Shield Projector
This shield generator is positioned to protect any AEGIS Secure Transfer Barges taking on or offloading valuable items. If you have the right equipment you might be able to hack into the security of this projector and deactivate it.
AEGIS No. 1 Capital Construction Forge
Secure Capital Construction Forges are operated by AEGIS for both new ship construction and retrofitting of older capital ships with counter-subversion systems. While the valuable forging tools and capital construction items are not stored here, hacking into such a facility could provide information that gives access to the storage area.
AEGIS No. 2 Capital Construction Forge
Secure Capital Construction Forges are operated by AEGIS for both new ship construction and retrofitting of older capital ships with counter-subversion systems. While the valuable forging tools and capital construction items are not stored here, hacking into such a facility could provide information that gives access to the storage area.
AEGIS No. 3 Capital Construction Forge
Secure Capital Construction Forges are operated by AEGIS for both new ship construction and retrofitting of older capital ships with counter-subversion systems. While the valuable forging tools and capital construction items are not stored here, hacking into such a facility could provide information that gives access to the storage area.
AEGIS No. 4 Capital Construction Forge
Secure Capital Construction Forges are operated by AEGIS for both new ship construction and retrofitting of older capital ships with counter-subversion systems. While the valuable forging tools and capital construction items are not stored here, hacking into such a facility could provide information that gives access to the storage area.
AEGIS Personnel File Backups
These are backups of various AEGIS personnel files and are not particularly heavily encrypted. Outlaws and criminals can put accurate personnel data to many uses. Even the small details are potentially highly relevant to those who are interested in spoofing identities or simply putting pressure on select personnel. Standard encryption is being used but pirate organizations will be happy to devote resources to extracting data that has many uses. These backups will likely fetch a decent price on the black market.
AEGIS Proximity Mine
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces. Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs. Code: o10-15
AEGIS Proximity Mine
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces. Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs. Code: o100-20
AEGIS Proximity Mine
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces. Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs. Code: o100-10
AEGIS Proximity Mine
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces. Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs. Code: o10-10
AEGIS Proximity Mine
As an organization with a strong interest in the development of fortification and area denial technology, EDENCOM's AEGIS organization created a variety of enhanced proximity mine designs during the Triglavian Invasions. While EDENCOM uses these static weapons extensively, AEGIS has also made these designs available to CONCORD's military and police forces. Many CONCORD and EDENCOM installations with enhanced security have a number of proximity mines sowed throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs. Code: o10-05
AEGIS Response Arquebus
AEGIS Fireteam units are heavily-armed and strongly follow a "shoot first, ask questions later" doctrine. In fact it might be more accurate to describe their doctrine as "atomize first, use a forensic analyzer later". The firepower put out by this AEGIS Fireteam Arquebus variant of the Pacifier-class is only going to stop if it is destroyed.
AEGIS Secure Transfer Barge
This modified Bowhead is being used as a secure transfer barge by AEGIS. It may be empty, or only carrying personnel, but it may be full of valuable items. There's no legal way to find out.
AEGIS Security Carabinier
This Marshal-class battleship is a heavy response vessel of the AEGIS Security forces guarding facilities operated by the AEGIS division of EDENCOM. It would be unwise to draw the attention of this formidable combat battleship. This variant is equipped with a potent ECM array.
AEGIS Security Cataphract
This Marshal-class battleship is a heavy response vessel of the AEGIS Security forces guarding facilities operated by the AEGIS division of EDENCOM. It would be unwise to draw the attention of this formidable combat battleship. This variant is heavily-armed and uses target painters to assist other security ships in destroying intruders.
AEGIS Security Deep Scan
AEGIS Security Deep Scanner
AEGIS Security have developed scanning technologies that are capable of detecting and disrupting the cloaking fields of intruders attempting to use stealth to penetrate their facilities. This scanner is even more powerful than the standard model and should be given a very wide berth.
AEGIS Security Demilancer
This Enforcer-class cruiser is a type of vessel that forms the backbone of the AEGIS Security forces guarding facilities operated by the AEGIS division of EDENCOM. It would be unwise to draw the attention of this deadly attack cruiser.
AEGIS Security Enforcer
This Enforcer-class cruiser is a type of vessel that forms the backbone of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this deadly attack cruiser.
AEGIS Security Gendarme
This Enforcer-class cruiser is a type of vessel that forms the backbone of the AEGIS Security forces guarding facilities operated by the AEGIS division of EDENCOM. It would be unwise to draw the attention of this deadly attack cruiser. This variant is equipped with warp disruptors.
AEGIS Security Hobelar
This Pacifier-class frigate provides a light screening capability to the AEGIS Security forces guarding facilities operated by the AEGIS division of EDENCOM. It would be unwise to draw the attention of this rapid attack frigate. This variant is equipped with stasis webifiers.
AEGIS Security Lancer
This Pacifier-class frigate provides a light screening capability to the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this rapid attack frigate.
AEGIS Security Marshal
This Marshal-class battleship is a heavy response vessel of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this formidable combat battleship.
AEGIS Security Pacifier
This Pacifier-class frigate provides a light screening capability to the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this rapid attack frigate.
AEGIS Security Patrol Reports
These databases contain encrypted patrol reports describing the day-to-day activities of various AEGIS security patrol units. While the amount of information is quite high, much of it is likely to be tedious routine patrol logs, with precious view truly valuable nuggets of information included. As the data is encrypted it is also of less value to outlaws who will need to go to the effort of decrypting without knowing if there's anything here other than the banal musings of AEGIS security officers. Still, all such data has some use so pirates will probably buy this.
AEGIS Security Picador
This Enforcer-class cruiser is a type of vessel that forms the backbone of the AEGIS Security forces guarding facilities operated by the AEGIS division of EDENCOM. It would be unwise to draw the attention of this deadly attack cruiser. This variant is equipped with energy neutralizer arrays.
AEGIS Security Scan
AEGIS Security Scanner
AEGIS Security have developed scanning technologies that are capable of detecting and disrupting the cloaking fields of intruders attempting to use stealth to penetrate their facilities. It would be wise to give these scanners a wide berth.
AEGIS Security Stasis GunStar
As the command division of EDENCOM, AEGIS has access to the GunStar sentry tower designs developed for the New Eden Common Defense Initiative by the Upwell Consortium. AEGIS Security has deployed a number of GunStars throughout its security facilities. These sentry towers are very dangerous and should be avoided. Charged by EDENCOM's Provost Marshal Kasiha Valkanir to develop a potent defense platform to aid in the fortification of New Eden's star systems, the Upwell Consortium collaborated with a number of the core empires' key weapons development corporations and came up with the GunStar. Heavily shielded and armored, and bristling with enough weapons to rival top-of-the-line battleships, the EDENCOM GunStar is deployed throughout New Eden to bolster the defenses of star systems.
AEGIS Security Vault
This AEGIS Security Vault is protected by a defensive layer of encryption that must be bypassed to successfully access the contents. Attempts to destructively penetrate this vault are highly likely to render the contents totally useless. If you have the correct equipment you may be able to hack into the vault and extract some valuable resources.
Aeon
Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.
Aeon Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Aeon Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Aeon Blood Raider Victory SKIN
Aeon Blueprint
Aeon Cold Iron Serenity Only SKIN
Aeon Cold Iron Serenity Only SKIN (30 Days)
Aeon Cold Iron Serenity Only SKIN (365 Days)
Aeon Cold Iron Serenity Only SKIN (7 Days)
Aeon Cold Iron Serenity Only SKIN (90 Days)
Aeon Cold Iron SKIN
Aeon Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Aeon Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Aeon EoM Serenity Only SKIN
Aeon EoM Serenity Only SKIN (30 Days)
Aeon EoM Serenity Only SKIN (365 Days)
Aeon EoM Serenity Only SKIN (7 Days)
Aeon EoM Serenity Only SKIN (90 Days)
Aeon EoM SKIN
Aeon Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Aeon Exoplanets Hunter SKIN
Aeon Glacial Drift SKIN
Aeon Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Aeon Headhunter SKIN
Aeon Interstellar Convergence SKIN
This nanocoating is designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. This version of the nanocoating has been augmented with symbolism derived from certain data and artefacts acquired in the paradoxical space. What these symbols may mean remains an outstanding conundrum. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Aeon Ironblood Serenity Only SKIN
Aeon Ironblood Serenity Only SKIN (30 Days)
Aeon Ironblood Serenity Only SKIN (365 Days)
Aeon Ironblood Serenity Only SKIN (7 Days)
Aeon Ironblood Serenity Only SKIN (90 Days)
Aeon Ironblood SKIN
Aeon Khanid Serenity Only SKIN
Aeon Khanid SKIN
Aeon Khanid SKIN (30 Days)
Aeon Khanid SKIN (365 Days)
Aeon Khanid SKIN (7 Days)
Aeon Khanid SKIN (90 Days)
Aeon Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Aeon Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Aeon Purity of the Throne Serenity Only SKIN
Aeon Purity of the Throne Serenity Only SKIN (30 Days)
Aeon Purity of the Throne Serenity Only SKIN (365 Days)
Aeon Purity of the Throne Serenity Only SKIN (7 Days)
Aeon Purity of the Throne Serenity Only SKIN (90 Days)
Aeon Purity of the Throne SKIN
Aeon Raata Sunset Serenity Only SKIN
Aeon Raata Sunset Serenity Only SKIN (30 Days)
Aeon Raata Sunset Serenity Only SKIN (365 Days)
Aeon Raata Sunset Serenity Only SKIN (7 Days)
Aeon Raata Sunset Serenity Only SKIN (90 Days)
Aeon Raata Sunset SKIN
Aeon Sarum Serenity Only SKIN
Aeon Sarum SKIN
Aeon Sarum SKIN (30 Days)
Aeon Sarum SKIN (365 Days)
Aeon Sarum SKIN (7 Days)
Aeon Sarum SKIN (90 Days)
Aeon Star Captain SKIN
Aeon Ultraviolence Vortex SKIN
This nanocoating was designed by Isidor en Murat – the enfant terrible of the Gallente assemblage movement known as the "Constructional Neoplanists" – and has been stated by him to be a "meditation on the ultraviolence inherent in the vortex of conflict created by the elevation of human actors to superhuman levels of agency approaching the will of solipsistic deities." The critics respond: "Profound truth resonating forth like ripples in a reflecting pool." – Templeton Kurillion, Caille Modern Art Review "Competent in execution, childish in its philosophy." – Shira de la Porix, Mies Arts & Literature Supplement "Unutterably bad." – Gorsin Ollivar, Intaki Star Press "Garbage." – Senator Wilton Thrumbarl, Senate Subcommittee on Public Arts "Cool supercap SKIN." – Kris Forsalyn, Space Mercs & Pilots Gazette
Aeon Wreck
Aergia Compact Magnetometric ECM
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.
Aerogel Counteragent
Refrigerated secure cargo containers containing aerogel infused with dormant prototype anti-nanites. These containers have been specially modified with the latest security encryption protocols, to better ensure that any Gallente saboteurs will be unable to access and tamper with this critical cargo.
Aether Hive Link
Insta-feedback communication device based on zero-G tachyon fields. Utilized by advanced drone hives.
Affirmative. Modified Entosis Link
This Enduring variation of the standard Entosis Link was developed by the research division of the Capsuleer alliance Affirmative. Affirmative's forces played key parts in the first wave of research into the applications of Entosis technology and were able to optimize the standard Entosis Link for more efficient capacitor use. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections. This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear. This module cannot be fitted to Interceptors. This module requires a full warm-up cycle before beginning to influence targeted structures. Ships fitted with an Entosis Link are unable to accelerate beyond 4000m/s using their normal sub-warp engines. Once activated, this module cannot be deactivated until it completes its current cycle. While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock. Capital ships cannot receive remote assistance while they have an Entosis Link active. Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.
Affirmative. Modified Entosis Link Blueprint
This Enduring variation of the standard Entosis Link was developed by the research division of the Capsuleer alliance Affirmative. Affirmative's forces played key parts in the first wave of research into the applications of Entosis technology and were able to optimize the standard Entosis Link for more efficient capacitor use. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.
Afocal Precise Dual Giga Beam Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Afocal Precise Dual Giga Beam Laser Blueprint
Afocal Precise Dual Giga Pulse Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Afocal Precise Dual Giga Pulse Laser Blueprint
Afocal Precise Quad Mega Pulse Laser
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Afocal Precise Quad Mega Pulse Laser Blueprint
Afterburner
Skill at using afterburners. 5% reduction to Afterburner duration and 10% reduction in Afterburner capacitor use per skill level.
AG-Composite Molecular Condenser
The AG-Composite Molecular Condenser is a molecular-forging tool used with a specific combination of chemicals obtained from stellar gas clouds. The processes using this tool can produce some of the most complex and potent pharmaceutical chemicals available. Molecular-forging tools are cutting-edge technologies developed by leading corporations in the core empires' space-industrial complexes. Inevitably, some of these technological wonders have fallen into the hands of criminals and renegade factions.
Agency 'Hardshell' TB3 Dose I
+3% Armor Repair, +3% Shield Booster. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Hardshell' TB5 Dose II
+5% Armor Repair, +5% Shield Booster. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Hardshell' TB7 Dose III
+7% Armor Repair, +7% Shield Booster. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Hardshell' TB9 Dose IV
+9% Armor Repair, +9% Shield Booster. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Overclocker' SB3 Dose I
+3% Max Velocity. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Overclocker' SB5 Dose II
+5% Max Velocity. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Overclocker' SB7 Dose III
+7% Max Velocity. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Overclocker' SB9 Dose IV
+9% Max Velocity. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Pyrolancea' DB3 Dose I
+3% turret damage, +3% missile damage, 3% vorton projector damage. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Pyrolancea' DB5 Dose II
+5% turret damage, +5% missile damage, 5% vorton projector damage. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Pyrolancea' DB7 Dose III
+7% turret damage, +7% missile damage, 7% vorton projector damage. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency 'Pyrolancea' DB9 Dose IV
+9% turret damage, +9% missile damage, 9% vorton projector damage. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Agency Standard Booster
Agency Support Drop
Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts. This kit contains one dose of a random Agency booster compound. It has a chance to contain one of the following: Agency 'Hardshell' TB3 Dose I Agency 'Hardshell' TB5 Dose II Agency 'Hardshell' TB7 Dose III Agency 'Hardshell' TB9 Dose IV Agency 'Overclocker' SB3 Dose I Agency 'Overclocker' SB5 Dose II Agency 'Overclocker' SB7 Dose III Agency 'Overclocker' SB9 Dose IV Agency 'Pyrolancea' DB3 Dose I Agency 'Pyrolancea' DB5 Dose II Agency 'Pyrolancea' DB7 Dose III Agency 'Pyrolancea' DB9 Dose IV
Agent Rulie Isoryn
This ship poses no immediate threat.
Aggregated FON Data
This dossier represents the aggregated data FON activists have gathered on the clandestine affairs being conducted by the Wiyrkomi corporation in the Algintal constellation. Highly classified.
Agimus' Modified AGO-56 Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
Agitated Dark Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Agitated Electrical Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Agitated Exotic Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Agitated Firestorm Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Agitated Gamma Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
AGM Capacitor Charge Array
Increases the capacitor recharge rate.
Ahbazon Stargate Construction Monument
This monument honors the numerous capsuleers who contributed to the Caldari State's construction project for this stargate in YC123. The ten individual capsuleers and five capsuleer corporations who contributed the most to this project are listed below. Top ten individual capsuleer contributors to the construction project for this stargate: 1. Niamphera Zelih 2. XJIOPKA 3. Ferocious Hampster 4. KrisoniX Alfrir 5. SandBag777 6. Twinesi Gang 7. el'Hant 8. SeQa 9. Die Quick 10. Shi Davaham Top five capsuleer corporations that contributed to the construction project for this stargate: 1. Triglovian-Clades 2. KekoBan 3. New Eden Department of Industrial Hygiene 4. Skunk Gang 5. KhazaVar
Ahremen Arkah
Arkah joined the Raiders as a young girl, working her way upwards. She now handles the day to day operation of the Covenant, a strong indication of her intelligence and determination. Threat level: Deadly
Ahremen Arkah's Tag
Ahremen Arkah's Tag. It may prove valuable if turned in at proper authorities.
Ahremen's Modified Cap Recharger
Increases the capacitor recharge rate.
Ahremen's Modified Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Ahremen's Modified Dual Heavy Pulse Laser
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ahremen's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Heavy Capacitor Booster
Provides a quick injection of power into the capacitor.
Ahremen's Modified Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Ahremen's Modified Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Ahremen's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Ahremen's Modified Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Ahremen's Modified Mega Pulse Laser
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ahremen's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Ahremen's Modified Reactor Control Unit
Boosts power core output.
Ahremen's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahremen's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ahti's Osprey
An Osprey piloted by an agent. Missions: Difficulty Rating: Grade 7.5
Aidonis Honorary Fellow Medallion
The Aidonis Honorary Fellow Medallion is a companion prize to the Aidonis Peace Prize. Ten of these medallions are given out over the course of each year, each time to individuals who have made significant strides in promoting peace and fairness in intergalactic relations.
Aikato's Probe
A Probe piloted by an agent.
Aiko Temura
A secret agent working for the Caldari State - flies a Gallente ship due to his undercover job as a pilot within the Gallente Navy. Threat level: Very high
AIMEDs
On most stations, robotic AI Medical Doctors (AIMEDs, more commonly known as "AI Docs" or just "AIDs") are much more common than human medical practitioners, and much more affordable.
AIR Agility Booster II
This booster has been developed by the Association for Interdisciplinary Research (AIR) to help their explorers avoid hostile confrontations in dangerous areas of space. -10% Ship Inertia. Base Duration 1 hour. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Astro-Acquisition II Booster
This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their exploration efforts. -10% Scan Probe Scan Time. Base Duration 1 hour. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Astro-Pinpointing II Booster
This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their exploration efforts. -10% Scan Probe Deviation. Base Duration 1 hour. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Astro-Rangefinding II Booster
This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their exploration efforts. +10% Scan Probe Strength. Base Duration 1 hour. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Battleship
AIR Civilian Astero
The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. The AIR Civilian Astero has been designed specifically for use by AIR Laboratories personnel stationed at the remote outpost sites that house AIR CTP operations.
AIR Cruiser
AIR Frigate
AIR Hardshell Booster II
This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts. +5% Armor Repair, +5% Shield Booster. Duration 30 minutes. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Mining Range Booster I
This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts. +10% Mining Laser Optimal Range, 4 hour duration Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Mining Range Booster II
This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts. +20% Mining Laser Optimal Range, 4 hour duration Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Mining Yield Booster I
This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts. +5% Mining Laser Yield, 4 hour duration Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Mining Yield Booster II
This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts. +10% Mining Laser Yield, 4 hour duration Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Mining Yield Booster III
This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts. +15% Mining Laser Yield, 4 hour duration Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
Air Nestor Battleship Wreck
AIR Nirvana Booster II
This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts. +6% Shield Hitpoints. Base Duration: 2 Hours. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Overclocker Booster II
This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts. +5% Max Velocity. Duration 30 minutes. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Overclocker Booster III
This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts. +5% Agility, +5% Capacitor Recharge Rate. Duration: 1 hour. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Pyrolancea Booster II
This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts. +5% turret damage, +5% missile damage. Duration 30 minutes. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Rapture Booster II
This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts. -6% Capacitor Recharge Time. Base Duration: 2 Hours. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
AIR Repairer Booster III
This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts. -15% Armor Repairer and Shield Booster Cycle Time. Base Duration 1 hour. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service.
Air Research Facility Wreck
AIR Rogue Drone Analysis Node
This Rogue Drone Analysis Node was being used by researchers from the Association for Interdisciplinary Research (AIR) before they were evidently overcome by swarms of rogue drones. The device may be hacked to retrieve any data or materials under analysis by the research effort here.
AIR Rogue Drone Analysis Node
This Rogue Drone Analysis Node was being used by researchers from the Association for Interdisciplinary Research (AIR) before they were evidently overcome by swarms of rogue drones. The device may be hacked to retrieve any data or materials under analysis by the research effort here.
Air Show Entrance Badge
This badge signifies that the owner is qualified to participate in an air show.
AIR Skill Injector
This item can be activated in a station to grant the user unallocated skill points. The injectors are consumed immediately once activated.
Airkio Yanjulen's Corpse
The corpse of the Guristas officer Airkio Yanjulen.
Airlock-Slammer Display
Spaceship safety display issued by InterBus to warn against the serious risks of unsecured airlocks aboard ship. The demented, claw-handed Airlock-Slammer Clone features in a comical image that warns all crew and passengers to double-check that airlocks are secure and monitors are green after passing through. New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.
Akelf Ortar's Tempest
A Tempest piloted by an agent.
Akkeshu Karuan
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Akkeshu Karuan's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the former Guristas commander, Akkeshu Karuan.
Akkeshu Karuan_2
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.
Akkeshu's Storage Facility
Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, reprocessed minerals or valuable items waiting to be transported to empire space.
Akori
Akori is a Caldari working for the Minmatar Freedom Fighters. His goal in life is to fight oppression and slavery in all corners of the galaxy. The Amarr consider him a terrorist and have placed a sizable bounty on his head. Threat level: Deadly
Akori's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Akoto's Kestrel
A Kestrel piloted by an agent.
Alarus Ekire
Alarus Ekire is the leader of the military arm of FON, Friends of Nature, a powerful environmental group that has often had spats with the law in the past. FON has pooled all of its resources into ruining Wiyrkomi's plans of building massive power stations in the Algintal constellation. Threat level: Deadly
Alarus Ekire's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Albedur Vatzako's Rifter
A Rifter piloted by an agent.
Alena Karyn
Alena is a smuggler by trade, but also a noteworthy pirate. Long is the list of foolhardy bounty hunters which have fallen to her in combat. Threat level: Deadly
Alex's Modified VC-107 SMG
A rare weapon salvaged from the battlefield
Alex's Modified ZX-030 Heavy Machine Gun
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
Alfven Enduring Remote Tracking Computer
Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Algiophobia Bonus
PwC +5% when in combat (being shot at).
Algos
The Algos, as is custom with the Gallente, relies on swiftness of action - preferably at a respectable distance - to accomplish its goals. In this it reflects well-honed Gallente values, which include taking independent action without taking forever to wait for a committee decision, and also doing so, if at all possible, in a fashion that allows for a nice, safe buffer for immediate retreat; because theory is one thing, and practice is sometimes quite another. As such, the Algos focuses on being able to hit its targets in rapid-fire fashion, with guns that fire fast and drones that race through space with destruction in mind.
Algos Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Algos Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Algos Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Algos Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Algos Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Algos Blueprint
Algos Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Algos Deathglow Remnant SKIN
Algos Exoplanets Hunter SKIN
Algos Federation Navy SKIN
Algos Glacial Drift SKIN
Algos Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Algos Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Algos Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Algos Inner Zone Vanguard SKIN (30 days Limited)
Algos Intaki Syndicate Serenity Only SKIN
Algos Intaki Syndicate SKIN
Algos Intaki Syndicate SKIN (30 days Limited)
Algos Intaki Syndicate SKIN (30 Days)
Algos Intaki Syndicate SKIN (365 Days)
Algos Intaki Syndicate SKIN (7 Days)
Algos Intaki Syndicate SKIN (90 Days)
Algos InterBus Serenity Only SKIN
Algos InterBus SKIN
Algos InterBus SKIN (30 Days)
Algos InterBus SKIN (365 Days)
Algos InterBus SKIN (7 Days)
Algos InterBus SKIN (90 Days)
Algos Kopis Edge SKIN
Algos Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Algos Ruby Sungrazer SKIN
Algos Sapphire Sungrazer SKIN
Algos Serpentis Serenity Only SKIN
Algos Serpentis Serenity Only SKIN (30 Days)
Algos Serpentis Serenity Only SKIN (365 Days)
Algos Serpentis Serenity Only SKIN (7 Days)
Algos Serpentis Serenity Only SKIN (90 Days)
Algos Serpentis SKIN
Algos Spirit SKIN
Algos Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Algos Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Algos Valimor Legacy Serenity Only SKIN
Algos Valimor Legacy Serenity Only SKIN (30 Days)
Algos Valimor Legacy Serenity Only SKIN (365 Days)
Algos Valimor Legacy Serenity Only SKIN (7 Days)
Algos Valimor Legacy Serenity Only SKIN (90 Days)
Algos Valimor Legacy SKIN
Algos Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Aliastra Catalyst
Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue. Aliastra purchased a large fleet of Catalysts several years ago, to protect its inter-Empire shipping routes. Subsequent evaluations determined that the Catalyst was considerably over-gunned for many of its safer routes, so 30% of their hulls were sold off and replaced by cheaper frigates. Some of these ships have since been retro-fitted for capsuleer use, and their distinctive color scheme makes them something of a collector's item.
Aliastra Catalyst Blueprint
Alice Saki's Good Posting Guide
Straight from the woman with the most positive Intergalactic Summit profile in the cluster, 101 tips for public relations superiority.
Alienator Clamper
A Clamper drone, equivalent to an assault frigate class ship. Its primary objective seems to be containment. Run by a rogue artificial intelligence, the machinations of which are outside of human understanding.
Alienator Controller
A Controller drone, equivalent to a battleship class ship. Its primary objective seems to be containment. Run by a rogue artificial intelligence, the machinations of which are outside of human understanding.
Alienator Corrector
A Corrector drone, equivalent to a heavy assault cruiser class ship. Its primary objective seems to be containment. Run by a rogue artificial intelligence, the machinations of which are outside of human understanding.
Alienator Grabber
A Grabber drone, equivalent to a frigate class ship. Its primary objective seems to be containment. Run by a rogue artificial intelligence, the machinations of which are outside of human understanding.
Alienator Manipulator
A Manipulator drone, equivalent to a cruiser class ship. Its primary objective seems to be containment. Run by a rogue artificial intelligence, the machinations of which are outside of human understanding.
Alienator Palletizer
A Palletizer drone, equivalent to a destroyer class ship. Its primary objective seems to be containment. Run by a rogue artificial intelligence, the machinations of which are outside of human understanding.
Alldin's IMP-10 Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
Alliance
Alliance Open YC122: Templis CALSF
Templis CALSF Year 122 - Alliance Open Winners
Alliance Tournament Bronze Medal
The great Alliance Tournament bronze medal. No capsuleer aims for it, and no one glorifies in it. Some call its holders the worst of the best, but there are victories to be gained even in loss. While glory may elude the holder, honor and respect do not.
Alliance Tournament Cup
Passed on to the winners after every tournament, the magnificent Alliance Tournament cup is perhaps the most coveted prize in New Eden. Glory and fame await the holders, who had to defeat the competition posed by the elite combat teams of their opponents in the one of the most gruelling, bloody and exciting tournaments in existence. Band of Brothers Year 107 - 1st Alliance Tournament Winners Band of Brothers Year 107 - 2nd Alliance Tournament Winners Band of Brothers Year 108 - 3rd Alliance Tournament Winners HUN Reloaded Year 109 - 4th Alliance Tournament Winners Ev0ke Year 110 - 5th Alliance Tournament Winners Pandemic Legion Year 111 - 6th Alliance Tournament Winners Pandemic Legion Year 111 - 7th Alliance Tournament Winners Pandemic Legion Year 112 - 8th Alliance Tournament Winners HYDRA RELOADED Year 113 - 9th Alliance Tournament Winners Verge of Collapse Year 114 - 10th Alliance Tournament Winners Pandemic Legion Year 115 - 11th Alliance Tournament Winners The Camel Empire Year 116 - 12th Alliance Tournament Winners Pandemic Legion Year 117 - 13th Alliance Tournament Winners The Tuskers Co. Year 118 - 14th Alliance Tournament Winners VYDRA RELOLDED Year 119 - 15th Alliance Tournament Winners VYDRA RELOLDED Year 120 - 16th Alliance Tournament Winners
Alliance Tournament Gold Medal
Awarded to the capsuleers who fought and defeated their opponents in a series of gruelling and murderous fights to claim their place as winners of the great Alliance Tournament. The holder of this Alliance Tournament medal can truly claim to be among the true elite, the best of the best.
Alliance Tournament I: Band of Brothers
In claiming the title of the first ever Alliance Tournament Champions, Band of Brothers began the first great Tournament dynasty. They would remain undefeated in tournament play for the next two years.
Alliance Tournament I: KAOS Empire
Making their mark in the first ever Alliance Tournament, Kaos Empire won victory after victory with stunning efficiency and coordination. After defeating well respected opponents like Red Alliance and The Five, Kaos finally met their match in a nailbiter final match against Band of Brothers, winning the first ever Alliance Tournament Silver Medal.
Alliance Tournament II: Band of Brothers
Establishing themselves as the dominant force in the early tournament years, Band of Brothers had a stellar run in the Second Alliance Tournament capped off with their victory in the first and only Tournament final decided by a 1v1 Interceptor duel tiebreaker.
Alliance Tournament III: Band of Brothers
Band of Brothers ensured their place in Alliance Tournament history by securing the gold medal in the Third Alliance Tournament. Their three consecutive victories stands as a record that has been tied, but never broken as of YC 115.
Alliance Tournament III: Cult of War
Cult of War stunned the population of New Eden in their quarter-final match of the Third Alliance Tournament against Interstellar Alcohol Conglomerate when they destroyed IAC's rare and priceless Apocalypse Imperial Issue live on air. The dramatic destruction of this legendary vessel has gone down as one of the memorable moments in Alliance Tournament history.
Alliance Tournament III: Interstellar Alcohol Conglomerate
The Guiding Hand Social Club and Tyrrax Thorrk have flown in the Tournament under multiple alliance banners. They have had a strong presence in the Alliance Tournament from the beginning, including a semi-final performance for their Interstellar Alcohol Conglomerate team in the Second Alliance Tournament. However it is their ATIII IAC team that made the biggest mark on history. Building their core strategy around cap warfare supported by the massive capacitor pool of a rare and priceless Apocalypse Imperial Issue, IAC made short work of most opponents until facing off against Cult of War who managed to counter the IAC nosferatu and destroy the Apocalypse Imperial Issue to the amazement of the crowd. No Tournament team before or since has put such a rare ship on the line in their pursuit of victory.
Alliance Tournament IV: HUN Reloaded
HUN Reloaded came out of nowhere to dominate and win the Fourth Alliance Tournament using a novel and effective strategy based around stealth bombers. This performance forever cemented the role of creative setup design as a key focus of top contender teams.
Alliance Tournament IV: Pandemic Legion
Entering the Tournament world with a bang, Pandemic Legion's first ever team took great advantage of sensor dampener tactics to go on an impressive run to the finals, knocking out Tournament stalwarts Interstellar Alcohol Conglomerate, ending The Star Fraction's string of heroic victories, and defeating a Terra Incognita. team full of legendary PVP pilots. They were swiftly defeated in the finals by HUN Reloaded, but this early silver medal would turn out to be a portent of future success.
Alliance Tournament IV: Star Fraction
By the time the Fourth Alliance Tournament began, many pundits in New Eden considered the Band of Brothers team unstoppable. After three years of undefeated dominance and running a team setup claimed as “unbeatable” by their captain, it seemed like nobody could defeat Band of Brothers. That is, until the former champions came up against the The Star Fraction on the final day of the tournament. With a swift charge of Thorax cruisers in one of the most memorable matches to ever grace EVE TV, The Star Fraction defeated the undefeatable and ended the first great Tournament dynasty.
Alliance Tournament IX: Darkside.
Newcomers a year before in the Eighth Alliance Tournament, DarkSide. had quickly made a name for themselves with a quarter-final performance that year. In the Ninth Alliance Tournament they catapulted themselves into Tournament history by ending the reign of Pandemic Legion and knocking them out in convincing fashion. In one fell swoop they blew the Tournament field wide open and made Shadoo the happiest man in the world.
Alliance Tournament IX: HYDRA RELOADED and 0utbreak
After a bitter finals defeat the previous year, HYDRA RELOADED entered the Ninth Alliance Tournament with something to prove. They played the field and metagame masterfully, shrugging aside all their opponents and ensuring a first-second place finish for themselves and their close allies in Outbreak.. A botched attempt to put on a show finals created controversy and forced changes to future Tournament rules, but the skill and dedication of the pilots in these two alliances was undeniable.
Alliance Tournament Monument
"Throughout history humanity has struggled for survival, fortune and glory. The fight to exceed nature's limits continues but as often the combat is within and between ourselves. While the need to hunt for food is long behind us, and life itself is seldom a daily struggle for survival, we still crave the fearful rush that comes with the imminence of death. There is both terror and majesty in combat: from the steel swords and wooden shields of ancient conflicts; to the hulking masses of kilometers long spacecraft unleashing firepower to equal that of entire planetary wars. No matter the tools, no matter the arena, all clashes of arms meet and fulfill the same purpose: the need to fight, and the determination to win." – Khumat Mebroh, Chief Executive Officer, Independent Gaming Commission
Alliance Tournament Silver Medal
The great Alliance Tournament silver medal. So close, and yet so far. Second place in the Alliance Tournament signifies many things to many people. It does, however, stand for one undeniable truth: the holder kicked several metric tons of arse to get it.
Alliance Tournament V: Ev0ke
After an excellent run that included victories over defending champions HUN Reloaded in the quarter-finals and upstart contender Cry Havoc. in the semi-finals, Ev0ke took the gold medal in the Fifth Alliance Tournament with a viscous Rupture charge in one of the most exciting finals in Tournament history.
Alliance Tournament V: Triumvirate
Well known PVP alliance Triumvirate. entered the Fifth Alliance Tournament with high expectations and did not disappoint. Triumvirate. relied on Battleships supported by Disruption Frigates for many victories, including a nail-biter semi-final win over Pandemic Legion. They were narrowly defeated by Ev0ke's Rupture Cruisers in one of the closest and most exciting finals in Tournament history.
Alliance Tournament VI: Pandemic Legion
After narrowly missing the crown in the Fourth and Fifth Tournaments, Pandemic Legion began their run of championships with an spectacularly close victory over the venerable R.U.R. in the finals.
Alliance Tournament VI: R.U.R.
Alternating between the alliances R.U.R. and THE R0NIN but remaining a powerful Tournament threat, the members of R.U.R. are the most accomplished tournament team to not yet have a Gold medal (as of YC 115). One of their many strong performances was in the Sixth Alliance Tournament where their impressive run was only ended by Pandemic Legion in an extremely memorable final match that came down to the wire.
Alliance Tournament VII: Pandemic Legion
Firmly establishing themselves as one of the great Tournament dynasties, Pandemic Legion appeared to effortlessly push aside their competition in the Seventh Alliance Tournament, punctuated by masterful use of the underrated stealth bombers.
Alliance Tournament VIII: HYDRA RELOADED
Emerging as a new powerhouse on the Tournament landscape, the HYDRA RELOADED team in the Eighth Alliance Tournament easily stood out from the pack both on and off the field. They crushed all opposition until the finals, and their metagame duels of will with arch-nemesis Pandemic Legion between the matches became the stuff of legend. Although defeated by Pandemic Legion in the finals, they would eventually have their revenge in the subsequent year.
Alliance Tournament VIII: Pandemic Legion
In the Eighth Alliance Tournament Pandemic Legion became the first alliance to tie the Band of Brothers record with three consecutive gold medals. Their dominant performance was capped off with a finals victory over the emerging Tournament superpower of HYDRA RELOADED.
Alliance Tournament X: HUN Reloaded
After their victory in the Fourth Alliance Tournament, HUN Reloaded had struggled to return to the top tier of teams for years. By the Tenth Alliance Tournament many had begun to discount them as old news. They proved their stature as long-term Tournament heavyweights with a brilliant performance in ATX, riding a versatile core of Vargur Marauders with ever-shifting support to the finals, including a strategic outmaneuvering of Pandemic Legion in the semi-finals. They will be looking to improve on their Silver medal performance in YC 115’s ATXI and return to the pinnacle they once ruled.
Alliance Tournament X: Verge of Collapse
Underestimated all throughout the Tenth Alliance Tournament, Verge of Collapse proved the power of the underdog with their stunning victories over such heavyweights as DarkSide., Goonswarm Federation, Rote Kapelle, Mildly Intoxicated and Exodus.. Their victory over HUN Reloaded in the finals demonstrated their mastery of the format, and it is unlikely that anyone will underestimate them again.
Alliance Tournament XV Meta
This was a representation of the Alliance Tournament meta, but it seems to be broken now. Faint traces of an impact with a Drake hull can be seen on the shattered pieces.
Alligator
Overhauling the base Drake-class battlecruiser hull to make it their own, the Guristas Pirates have substantially expanded the drone capacity of the new Alligator-class design, and slightly improved missile systems and the propulsion drives. Despite their efforts to improve the handling of the ship, this notoriously sluggish hull's agility took a backseat to the need to pack in new drone stowage and advanced combat drone management systems. With the ability to field a full rack of launchers, a flight of upgraded medium combat drones, and formidable defensive shields, the Alligator meets the Guristas need for an assault ship capable of taking on empire patrols and supporting raids against more targets across New Eden.
Alligator Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Alligator Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Alligator Blueprint
Alligator Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Alligator Empyrean Outlaws SKIN
In chaos, opportunity. In death, profit. Take what's yours, burn the rest. Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Alligator Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Alliot Graferr's Bunker
A bunker inhabited by personnel of the Gallente Federation.
Allotek Breach Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
Allotek Burst Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Allotek Flux Grenade
The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding.
Allotek Industries Strong Box
A strong box belonging to the Allotek Industries corporation.
Allotek Nanohive (R)
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
Allotek Plasma Cannon
The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius. During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.
Alloyed Tritanium Bar
Tritanium based alloy for use in applications requiring extremely high strength and temperature resistance. Some examples are thruster mounts or afterburner nozzles.
Alon Ahrassine's Bunker
A bunker inhabited by personnel of the Gallente Federation.
Alpha EGDLI3 Boosters Tier 1
Alpha EGDLI3 Boosters Tier 2
Alpha EGDLI3 Boosters Tier 3
Alpha EGDLI3 Boosters Tier 4
Alpha EGDLI3 Filaments Tier 1
Alpha EGDLI3 Filaments Tier 2
Alpha EGDLI3 Filaments Tier 3
Alpha EGDLI3 Skillpoints Tier 1
Alpha EGDLI3 Skillpoints Tier 2
Alpha EGDLI3 Skillpoints Tier 3
Alpha EGDLI3 Skillpoints Tier 4
Alpha EGDLI3 Skins Tier 1
Alpha EGDLI3 Skins Tier 2
Alpha EGDLI3 Skins Tier 3
Alpha EGDLI3 Skins Tier 4
Alpha Hull Mod Expanded Cargo
Increases cargo hold capacity.
Alpha Hull Mod Inertial Stabilizers
Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Alpha Hull Mod Nanofiber Structure
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Alpha Hull Mod Overdrive Injector
This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Alpha Hull Mod Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.
Alpha Keycard
This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device.
Alpha Reactor Control: Capacitor Flux
Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
Alpha Reactor Control: Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Alpha Reactor Control: Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Alpha Reactor Control: Reaction Control
Boosts power core output.
Alpha Reactor Shield Flux
Increases shield recharge rate while lowering the maximum shield capacity.
Alpha Reactor Shield Power Relay
Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
Altan Uigot's Bunker
A bunker inhabited by personnel of the Minmatar Republic.
Altar of the Blessed
This impressive structure operates as a place for religious practice and the throne of a high ranking member within the clergy.
Altered Datacore - Mechanical Engineering
This datacore has been altered and thus rendered useless for manufacturing purposes. It has value only as a reference tool.
Altered Identity Records
These identity records will overwrite the original data in the system.
Altered M-Type Nanofiber
Increases vehicle speed at the cost of reduced armor strength. Top speed +15%, Armor hp -16% NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Alumel Gravimetric ECCM Sensor Array I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Alumel Ladar ECCM Sensor Array I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Alumel Magnetometric ECCM Sensor Array I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Alumel Omni ECCM Sensor Array I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Alumel Radar ECCM Sensor Array I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Alumel-Wired Enduring Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Alvus Controller
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Alvus Creator
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Alvus Queen
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Alvus Ruler
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Amakkit's Thrasher
A Thrasher piloted by an agent.
Amaranthine Divide Facial Augmentation Package
This package contains Male and Female variants of the 'Amaranthine Divide' Facial Augmentation.
Amarok
The Dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm’s way. The Bomber class is a tactical unit designed to eradicate heavy ground units and installations. While the increased bulk of the payload and augmented hull affect maneuverability and limit its ability to engage aerial targets, with accurate bombing it remains a singularly devastating means of engaging ground targets.
Amarr 100K Bounty Reimbursement Tag
This tag can be sold at an Imperial Navy station. It is worth 100.000 ISK.
Amarr 10K Bounty Reimbursement Tag
This tag can be sold at an Imperial Navy station. It is worth 10.000 ISK.
Amarr 10M Bounty Reimbursement Tag
This tag can be sold at an Imperial Navy station. It is worth 10 million ISK.
Amarr 1M Bounty Reimbursement Tag
This tag can be sold at an Imperial Navy station. It is worth 1 million ISK.
Amarr Abaddon Battleship
The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.
Amarr Abaddon Battleship
The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.
Amarr Abaddon Battleship
The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.
Amarr Abaddon Battleship
Amarr Academy Office
The Pilot Certification Documents can be retrieved from inside this office.
Amarr Administration Complex
This building functions as the command and control center for the local region within the Amarr Empire. Usually guarded by several military units. This stronghold is designed to function as a military base during times of war aswell as a government office during peace times.
Amarr Advanced Cruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Advanced Destroyer Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Advanced Outpost Factory
An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech I ships to 60%.
Amarr Advanced Outpost Factory Platform
An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech I ships to 60%.
Amarr Advanced Outpost Factory Platform Blueprint
Amarr Advanced Outpost Laboratory
An advanced upgrade to Amarr Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and increases the research time reduction on all PE research to 60%.
Amarr Advanced Outpost Laboratory Platform
An advanced upgrade to Amarr Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and increases the research time reduction on all PE research to 60%.
Amarr Advanced Outpost Laboratory Platform Blueprint
Amarr Advanced Outpost Office
An advanced upgrade to Amarr Outpost office facilities. Gives an additional twenty office slots.
Amarr Advanced Outpost Office Platform
An advanced upgrade to Amarr Outpost office facilities. Gives an additional twenty office slots.
Amarr Advanced Outpost Office Platform Blueprint
Amarr Advanced Outpost Plant
An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech II ships to 60%.
Amarr Advanced Outpost Plant Platform
An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech II ships to 60%.
Amarr Advanced Outpost Plant Platform Blueprint
Amarr Advanced Outpost Refinery
An advanced upgrade to Amarr Outpost reprocessing capabilities. Increases ore and ice reprocessing efficiency to 57%. Note: does not affect anything else but the two groups mentioned above.
Amarr Advanced Outpost Refinery Platform
An advanced upgrade to Amarr Outpost reprocessing capabilities. Increases ore and ice reprocessing efficiency to 57%. Note: does not affect anything else but the two groups mentioned above.
Amarr Advanced Outpost Refinery Platform Blueprint
Amarr Aeon Carrier
Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.
Amarr Aeon Carrier
Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.
Amarr Aeon Carrier
Amarr Apartments
Amarr Apocalypse Battleship
In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
Amarr Apocalypse Battleship
An Amarr Apocalypse vessel.
Amarr Apocalypse Battleship
In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
Amarr Apocalypse Battleship
Amarr Apostle
"Her Imperial Majesty's life will stand eternal as an example for all who live truly and rightly within the embrace of Holy Amarr. The martyrdom of Empress Jamyl I was inflicted with base treachery but its lasting effect will be the inspiration of a thousand generations down the ages." - excerpt from the Funeral Oration on the Passing of Empress Jamyl I by High Chaplain Kalefa Sufrin an-Kador, YC117.09.20 Following the assassination by a Drifter strikeforce of Empress Jamyl I while she was aboard an Avatar-class Titan in late August YC117, there was a period of soul-searching and close scrutiny of capital ship doctrines by the Imperial Navy's staff officers. It was soon realized that lack of experience in capital ship warfare had left fleet doctrines lagging behind the tactics of capsuleers fighting in the Outer Regions. From this realization was born the concept of the Force Auxiliary capital ship, a vessel dedicated to ensuring the survival of more combat- and command-oriented capital ships such as Carriers and Titans. The Apostle-class Force Auxiliary was commissioned in memory of Empress Jamyl I and is richly decorated in token of this dedication.
Amarr Apostle Force Auxiliary
"Her Imperial Majesty's life will stand eternal as an example for all who live truly and rightly within the embrace of Holy Amarr. The martyrdom of Empress Jamyl I was inflicted with base treachery but its lasting effect will be the inspiration of a thousand generations down the ages." - excerpt from the Funeral Oration on the Passing of Empress Jamyl I by High Chaplain Kalefa Sufrin an-Kador, YC117.09.20 Following the assassination by a Drifter strikeforce of Empress Jamyl I while she was aboard an Avatar-class Titan in late August YC117, there was a period of soul-searching and close scrutiny of capital ship doctrines by the Imperial Navy's staff officers. It was soon realized that lack of experience in capital ship warfare had left fleet doctrines lagging behind the tactics of capsuleers fighting in the Outer Regions. From this realization was born the concept of the Force Auxiliary capital ship, a vessel dedicated to ensuring the survival of more combat- and command-oriented capital ships such as Carriers and Titans. The Apostle-class Force Auxiliary was commissioned in memory of Empress Jamyl I and is richly decorated in token of this dedication.
Amarr Apostle Force Auxiliary
"Her Imperial Majesty's life will stand eternal as an example for all who live truly and rightly within the embrace of Holy Amarr. The martyrdom of Empress Jamyl I was inflicted with base treachery but its lasting effect will be the inspiration of a thousand generations down the ages." - excerpt from the Funeral Oration on the Passing of Empress Jamyl I by High Chaplain Kalefa Sufrin an-Kador, YC117.09.20 Following the assassination by a Drifter strikeforce of Empress Jamyl I while she was aboard an Avatar-class Titan in late August YC117, there was a period of soul-searching and close scrutiny of capital ship doctrines by the Imperial Navy's staff officers. It was soon realized that lack of experience in capital ship warfare had left fleet doctrines lagging behind the tactics of capsuleers fighting in the Outer Regions. From this realization was born the concept of the Force Auxiliary capital ship, a vessel dedicated to ensuring the survival of more combat- and command-oriented capital ships such as Carriers and Titans. The Apostle-class Force Auxiliary was commissioned in memory of Empress Jamyl I and is richly decorated in token of this dedication.
Amarr Apostle Force Auxiliary
Amarr Arbitrator Cruiser
EVE/Evetypes/Types/Descriptions/36:94036
Amarr Arbitrator Cruiser
Amarr Archon Carrier
The Archon was commissioned by the Imperial Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.
Amarr Archon Carrier
The Archon was commissioned by the Imperial Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.
Amarr Archon Carrier
Amarr Armageddon Battleship
An Amarr Armageddon vessel.
Amarr Armageddon Battleship
An Amarr Armageddon vessel.
Amarr Armageddon Battleship
Amarr Assault Dropsuits
Skill at operating Amarr Assault dropsuits. Unlocks access to Amarr Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Assault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level. Amarr Assault Bonus: 5% reduction to laser weaponry heat build-up per level.
Amarr Augoror Cruiser
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror. The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.
Amarr Augoror Cruiser
Amarr Avatar Titan
Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12
Amarr Avatar Titan
Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12
Amarr Avatar Titan
An Amarr Avatar class vessel.
Amarr Avatar Titan (copy)
Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 (copy)
Amarr Balcony Ship Interface
Amarr Banner 01a
Amarr Barricade
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. They are also commonly used to transport liquid or gas between structures.
Amarr Barrier
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Amarr Basic Outpost Factory
A basic upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech I ships to 40%.
Amarr Basic Outpost Factory Platform
A basic upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech I ships to 40%.
Amarr Basic Outpost Factory Platform Blueprint
Amarr Basic Outpost Laboratory
A basic upgrade to Amarr Outpost research capabilities. Gives a 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and gives a research time reduction on all PE research of 20%.
Amarr Basic Outpost Laboratory Platform
A basic upgrade to Amarr Outpost research capabilities. Gives a 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and gives a research time reduction on all PE research of 20%.
Amarr Basic Outpost Laboratory Platform Blueprint
Amarr Basic Outpost Office
A basic upgrade to Amarr Outpost office facilities. Gives an additional ten office slots.
Amarr Basic Outpost Office Platform
A basic upgrade to Amarr Outpost office facilities. Gives an additional ten office slots.
Amarr Basic Outpost Office Platform Blueprint
Amarr Basic Outpost Plant
A basic upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech II ships to 40%.
Amarr Basic Outpost Plant Platform
A basic upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech II ships to 40%.
Amarr Basic Outpost Plant Platform Blueprint
Amarr Basic Outpost Refinery
Installs a basic refinery into Amarr Outposts. Increases ore and ice reprocessing efficiency to 52%. Note: does not affect anything else but the two groups mentioned above.
Amarr Basic Outpost Refinery Platform
Installs a basic refinery into Amarr Outposts. Increases ore and ice reprocessing efficiency to 52%. Note: does not affect anything else but the two groups mentioned above.
Amarr Basic Outpost Refinery Platform Blueprint
Amarr Battery
A small missile battery designed to repel invaders and other hazards.
Amarr Battlecruiser
Skill at operating Amarr battlecruisers.
Amarr Battlecruiser Oracle
In YC 113 Empress Jamyl Sarum I challenged Amarr ship manufacturers to build a new battlecruiser that would break the stalemate of the Empyrean War. Deviating from the doctrine of brute-force and heavy armor, the engineers at Viziam took inspiration from Caldari history. During the Gallente-Caldari War, the Caldari developed light, maneuverable ships to counter the slow ships of the Gallente Federation. This philosophy, along with a cutting-edge powertrain and ultra-light alloy armor plating, led to the Oracle. The Empire immediately ordered the ship into production. The Empress personally congratulated Viziam Chief Researcher Parud Vakirokiki, calling the ship "a work of Divine Grace for the Empire, and retribution to our enemies."
Amarr Battlecruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Battleship
Skill at operating Amarr battleships.
Amarr Battleship Operation Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Amarr Battleship Vessel
A battleship of the Amarr Empire.
Amarr Battleship Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Amarr Battleship Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Battleship Wreckage
May contain something worthwhile.
Amarr Battlestation
This gigantic military installation is the pride of the Imperial Navy. Thousands, sometimes hundreds of thousands, of slaves pour their blood, sweat and tears into erecting one of these mega-structures. Only a fool would attempt to assault such a massive base without a fleet behind him. Docking has been prohibited into this station without proper authorization.
Amarr Battlestation 2
This gigantic military installation is the pride of the Imperial Navy. Thousands, sometimes hundreds of thousands, of slaves pour their blood, sweat and tears into erecting one of these mega-structures. Only a fool would attempt to assault such a massive base without a fleet behind him. Docking has been prohibited into this station without proper authorization.
Amarr Battlestation 3
This gigantic military installation is the pride of the Imperial Navy. Thousands, sometimes hundreds of thousands, of slaves pour their blood, sweat and tears into erecting one of these mega-structures. Only a fool would attempt to assault such a massive base without a fleet behind him. Docking has been prohibited into this station without proper authorization.
Amarr Battlestation Ruins
Ruins.
Amarr Battlestation Ruins
Ruins.
Amarr Battlestation_Event
This gigantic military installation is the pride of the Imperial Navy. Hundreds of thousands, of slaves poured their blood, sweat and tears into erecting one of these mega-structures. Only a fool would attempt to assault such a massive base without a fleet behind him. Docking has been prohibited into this station without proper authorization.
Amarr Bestower Hauler
The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor himself has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space.
Amarr Bonus
-50% cost for using Amarrian stargates.
Amarr Bunker
A small bunker, there for accommodation and increased mobility of troops and other personnel.
Amarr Business School Commerce Bonus
-5% training time for all skills that rely on the charisma attribute.
Amarr Business School Industry Bonus
-5% factory prod.time.
Amarr CA Cruiser
A cruiser of the Amarr empire.
Amarr CA Destroyer
A destroyer of the Amarr empire.
Amarr CA Frigate
A frigate of the Amarr empire.
Amarr Captains Quarters
Amarr Cargo Rig
This industrial structure serves as a platform for warehouses and the sorting of cargo containers.
Amarr Carrier
Skill at operating Amarr carriers.
Amarr Carrier Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Carrier Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Amarr Cathedral
This impressive structure operates as a place for religious practice and the throne of a high ranking member within the clergy.
Amarr Cathedral
Amarr Chapel
This decorated structure serves as a place for religious practice.
Amarr Character Recustomization
Amarr Citadel
This Amarrian Citadel looms over the acceleration gate leading to the Palace grounds. Anyone attempting to enter the palace without authorization would have to overcome the inhabitants of this majestic structure as well as its defenses. The Citadel is the primary link that the outside world has to the Imperial Palace, often serving as the meeting ground between Emperor Family staff and outsiders intent on getting the Emperor's attention. Docking has been prohibited into this station without proper authorization.
Amarr Citadel
Amarr Class A Starport
Amarr Class B Starport
Amarr Classified Courier Wreck
This is the wreckage of a high-security courier vessel transporting classified Imperial Shipcaster-related secrets. Its cargo has already been taken by the ships that destroyed it, but you surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Amarr Coercer Destroyer
Noticing the alarming increase in Minmatar frigate fleets, the Imperial Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels.
Amarr Coercer Destroyer
Amarr Commando Dropsuits
Skill at operating Amarr Commando dropsuits. Unlocks access to Amarr Commando dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Amarr Commando Bonus: +2% damage to laser light weapons per level.
Amarr Commercial Station Ruins
Ruins.
Amarr Component Deposit Yard
Amarr Control Tower
The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Amarr Control Tower Blueprint
Amarr Control Tower Medium
The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Amarr Control Tower Medium Blueprint
Amarr Control Tower Small
The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Amarr Control Tower Small Blueprint
Amarr Control Zone A
This object registers the presence of ships within 30km
Amarr Control Zone B
This object registers the presence of ships within 30km
Amarr Control Zone C
This object registers the presence of ships within 30km
Amarr Core Systems
Skill in the operation of Amarr Core Subsystems used on Tech III ships.
Amarr Corporation Recruitment
Amarr Corpse
The corpse of someone with Amarrian ancestry.
Amarr Crucifier Frigate
The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry.
Amarr Cruise Missile Battery
This cruise missile Sentry will Launch missiles at any target it considers to be a threat.
Amarr Cruiser
Amarr Cruiser
Skill at operating Amarr cruisers.
Amarr Cruiser Vessel
A cruiser of the Amarr Empire.
Amarr Cruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Cryptograph Storage
With the assistance of a data analyzer module it should be possible to retrieve Amarr encryption data from this structure.
Amarr Customs Captain
This is a security vessel of the Amarr Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high
Amarr Customs General
This is a security vessel of the Amarr Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high
Amarr Customs Surveillance Officer
This is a security vessel of the Amarr Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high
Amarr Deadspace Refiner
Built to reprocess ores into minerals without the tedious interlude of a station visit. All for the glory of the Emperor and the prominence of the Amarr Empire.
Amarr Deadspace Repair Unit
The Amarr Empire spreads far and wide and the presence of repair outposts at strategic locations ensures the will of the Emperor prevails in its every far flung corner.
Amarr Deadspace Tactical Unit
Feudal obligations in the Amarr Empire force every lord loyal to the Emperor to participate in the defense of the realm. Tactical outposts serve as the backbone to the first line of defense the empire enjoys.
Amarr Decoder Package
A decoder package used to obtain a Minmatar Listening Outpost that will listen in on the Amarr communications network. This particular splice can occasionally be found in Amarr Cryptograph Storage that are located in Amarr Operation Centers. This item can be exchanged along with some LP for a Minmatar Listening Outpost at a Tribal Liberation Force loyalty point store.
Amarr Defensive Systems
Skill in the operation of Amarr Defensive Subsystems used on Tech III ships.
Amarr Destroyer
Skill at operating Amarr destroyers.
Amarr Destroyer Dragoon
The Dragoon follows old religious tenets - ones thought rather dark by the majority of the cluster, but found perfectly normal by Amarr minds - that to exist as God's chosen people means fulfilling a very definite and often forceful role. This includes not only imposing the will of God, often through the time-honored methods of mindless proxies, but also profiting, even being nourished, off the energies of others. As such, the Dragoon focuses on sending out a mass of drones, ones capable not only of swiftly hunting down their targets but also of inflicting tons of damage once contact is made. Moreover, the Dragoon is able to drain the target's energy in the meanwhile, all with the aim of leaving it little more than a trembling husk.
Amarr Destroyer Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Diplomat
This man is an officially sanctioned representative of the Amarr Empire.
Amarr Diplomat Quarters
Amarr Dreadnought
Skill at operating Amarr dreadnoughts.
Amarr Dreadnought Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Dreadnought Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Amarr Drone Mine
This is an Amarr drone mine.
Amarr Drone Specialization
Specialization in the operation of advanced Amarr drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Amarr Drone Specialization.
Amarr Drones Specialization Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Amarr Electronic Systems
Skill in the operation of Amarr Electronic Subsystems used on Tech III ships.
Amarr Elevator
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Amarr Elite Battlecruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Elite Battleship Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Elite Cruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Elite Destroyer Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Elite Freighter Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Elite Frigate Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Elite Hauler Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Elite Mining Barge Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Empire Slave Trader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Amarr Empire Starbase Charter
An electronic charter code issued by the Amarr Empire which permits the bearer to use a starbase around a moon in Amarr Empire sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.
Amarr Empire Stronghold
Amarr Empire Transaction And Salary Logs
These reports hold information on recent transaction and salary logs from a corporation within the Amarr Empire. They are very sought after by pirates, who use the often sensitive information held within for various purposes.
Amarr Encoder Splice
An encoder splice used to obtain a Minmatar Propaganda Broadcast Structure that will broadcast into the Amarr communications network. This particular splice can occasionally be found in Amarr Cryptograph Storage that are located in Amarr Operation Centers. This item can be exchanged along with some LP for a Minmatar Propaganda Broadcast Structure at a Tribal Liberation Force loyalty point store.
Amarr Encounter Surveillance System Blueprint
Amarr Encryption Methods
Understanding of the data encryption methods used by the Amarr Empire and its allies.
Amarr Energy Neutralizer Sentry I
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Amarr Energy Neutralizer Sentry II
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Amarr Energy Neutralizer Sentry III
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Amarr Establishment
Amarr Executioner Frigate
The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield.
Amarr Factory Outpost
Generally utilized in deep space scenarios, Amarr Factory Outposts are structures dedicated to the swift and efficient manufacture of ships and modules. These outposts are most often built, maintained and owned by capsuleer organizations.
Amarr Factory Outpost
Amarr Factory Outpost Platform
Amarr Factory Outpost Platform Blueprint
Amarr Fence
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Amarr Force Auxiliary
Skill at operating Amarr force auxiliaries.
Amarr Force Auxiliary Wreck
A wrecked Apostle Force Auxiliary vessel.
Amarr Force Auxiliary Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Forensic Investigative Deployment
This team of highly-trained forensic investigators always travels with a large quantity of all manner of equipment, from manportable to vehicle-mounted. The team is expected to be self-sustaining for 10 days due to its frequent deployment to harsh environments, from asteroids to ship wrecks. Due to this requirement, it necessarily travels with foodstuffs, drinking water, and myriad other consumables. Coupled with the large volume of investigative equipment, this team requires significant cargo space when transported to and from its typically remote duty locations.
Amarr Forensic Investigative Team
This team of highly-trained forensic investigators always travels with a large quantity of all manner of equipment, from manportable to vehicle-mounted. The team is expected to be self-sustaining for 10 days due to its frequent deployment to harsh environments, from asteroids to ship wrecks. Due to this requirement, it necessarily travels with foodstuffs, drinking water, and myriad other consumables. Coupled with the large volume of investigative equipment, this team requires significant cargo space when transported to and from its typically remote duty locations.
Amarr Forward Operating Base Wreck
Amarr Foundation Day Apparel Crate
Contains Foundation Day clothing items to demonstrate your faith in the Amarr Empire!
Amarr Foundation Day Expert System
Amarr Foundation Day Expert System This Expert System makes available skills enabling a capsuleer to fly Amarr Tech 1 and Navy frigate-type, destroyer-type and cruiser-type ships along with Amarr-focused supporting skills. This is a promotional Expert System released to celebrate the Foundation Day. The temporary skills provided by this Expert System last for four days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. Renting an Expert System Expert System rental licenses can be purchased securely on https://secure.eveonline.com/Pilot-Services/ using a variety of methods. Activating an Expert System Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Amarr Foundation Day Fireworks Crate
Contains a Festival Launcher module and a set of Crown Imperial fireworks
Amarr Foundation Day Jacket Crate
Contains stylish 'Imperial Loyalist' jackets for both men and women to celebrate Foundation Day YC123.
Amarr Foundation Day Pants Crate
Contains stylish 'Imperial Loyalist' pants for both men and women to celebrate Foundation Day YC123.
Amarr Foundation Day Robe Crate
Contains stylish Robes for both men and women to celebrate Foundation Day YC124.
Amarr Freighter
Skill at operating Amarr freighters.
Amarr Freighter Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Freighter Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Amarr Frigate
Skill at operating Amarr frigates.
Amarr Frigate Container
Frigate luxury vessel.
Amarr Frigate Impairor
The Impairor-class corvette has been mass-produced by the Amarr Empire for decades. It is the most common space vessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport.
Amarr Frigate Navy Issue Slicer
The Slicer is the Imperial Navy's pride and joy, and one of its biggest weapons in the continual fight against Matari insurgents. Boasting tremendous range and versatility in equipment fittings, a great deal of armor strength and a powerful capacitor, the skilled Slicer pilot is able to take out most frigates with ease.
Amarr Frigate Vessel
A frigate of the Amarr Empire.
Amarr Frigate Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Gate State Medium
Amarr Graduation Certificate
This certificate certifies the receiver as a graduate from a prominent Amarr aerospace aviation school.
Amarr Graduation Certificate (signed)
This certificate certifies the receiver as a graduate from a prominent Amarr aerospace aviation school. It is ready to be shown to Arizam Gimit at Lossa II - Ministry of Assessment Information Center.
Amarr Harbinger Battlecruiser
Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.
Amarr Harbinger Battlecruiser
Amarr Hauler
Skill at operating Amarr hauler ships.
Amarr Hauler Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Heavy Dropsuits
Skill at operating Amarr Heavy dropsuits. Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.
Amarr Heavy Frame A-I
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Amarr Heavy Frame A/1-Series
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Amarr Heavy Frame ak.0
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Amarr Heavy Missile Battery
This heavy missile sentry will launch missiles at any target it considers to be a threat.
Amarr HS Space Exploration Expert System
Amarr HS Space Exploration This Expert System makes available skills enabling a capsuleer to fly a Magnate-class frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. Renting an Expert System Expert System rental licenses can be purchased securely on https://secure.eveonline.com/Pilot-Services/ using a variety of methods. Activating an Expert System Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Amarr Imperial Station State Large
Amarr Inception Package
This package has been awarded to you for your just and righteous actions on the behalf of the Amarr Empire.
Amarr Industrial Station
Amarr Infrastructure Hub
This structure serves as the central command post for this system. Whoever controls this Infrastructure Hub can exert system-wide military control.
Amarr Inquisitor Frigate
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor. The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.
Amarr Junction
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Amarr KIU-1 Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Viziam scientists for the Imperial Navy, made to be of better quality than what is available on the open market. The KIU-1 chip is designed for cruiser class vessels.
Amarr Large Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Light Dropsuits
Skill at operating Amarr Light dropsuits. Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.
Amarr Light Frame A-I
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Amarr Light Frame A/1-Series
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Amarr Light Frame ak.0
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Amarr Light Marines
When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.
Amarr Light Missile Battery
This Light missile Sentry will launch missiles at any target it considers to be a threat.
Amarr Listening Outpost
Listening Outposts are deployable structures that can decrease your enemy's advantage points in the system they are deployed in. They must be defended for a period of time before advantage points are deducted from the enemy's side. You can buy Listening Outposts from your militia's LP Store
Amarr Listening Outpost Blueprint (unused)
Amarr Logistics Dropsuits
Skill at operating Amarr Logistics dropsuits. Unlocks access to Amarr Logistics dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Amarr Logistics Bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
Amarr Lookout
A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold.
Amarr Loyalty Token
These tokens are given to capsuleers who have contributed to the security and prosperity of the Amarr Empire. They can be traded on the market for ISK in most Amarr stations.
Amarr Luxury Yacht
The Opux Luxury Yacht cruisers are developed and produced by the Gallente, for the wealthy citizens and entertainment industry within the Federation. Some Amarrian nobels have taken up buying these luxury yachts for their personal pleasure, and have given them slight modifications to bring an Amarrian "feel" to them.
Amarr Magnate Frigate
This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years. The most recent versions of this ship – the Silver Magnate and the Gold Magnate – debuted as rewards in the Amarr Championships in YC105, though the original Magnate design is still a popular choice among Amarr pilots.
Amarr Main Screen
Amarr Maller Cruiser
Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.
Amarr Maller Cruiser
Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.
Amarr Maller Cruiser
Amarr Marine Counter-Boarding Company
Amarr Marine Counter-Boarding Teams are regarded as among the most elite units of their type across all four races. This expertise was developed not long after other states rediscovered warp technology. It occurred to senior Amarr military leaders that wars of the future would include ship-to-ship actions in space, to include the possibility of an enemy ship boarding another, as they had in millennia past when their ancestors sailed warships on the high seas. To that end, boarding and counterboarding training became a mandatory part of every Amarr marine's advanced infantry training. The development of this capability led to the development of highly-specialized equipment for use in “boarding ops,” to include manportable high-speed welding gear, outer hatchway breaching explosives, and personal weapons for close quarters combat.
Amarr Marine Counter-Boarding Team
Amarr Marine Counter-Boarding Teams are regarded as among the most elite units of their type across all four races. This expertise was developed not long after other states rediscovered warp technology. It occurred to senior Amarr military leaders that wars of the future would include ship-to-ship actions in space, to include the possibility of an enemy ship boarding another, as they had in millennia past when their ancestors sailed warships on the high seas. To that end, boarding and counterboarding training became a mandatory part of every Amarr marine's advanced infantry training. The development of this capability led to the development of highly-specialized equipment for use in “boarding ops,” to include manportable high-speed welding gear, outer hatchway breaching explosives, and personal weapons for close quarters combat.
Amarr Media Shuttle
Modified shuttle used by the Amarr media to report on events.
Amarr Media Shuttle Blueprint
Amarr Medium Dropsuits
Skill at operating Amarr Medium dropsuits. Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.
Amarr Medium Frame A-I
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Amarr Medium Frame A/1-Series
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Amarr Medium Frame ak.0
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Amarr Medium Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Military Academy Gunner Bonus
-5% weapon power consumption.
Amarr Military Academy Pilot Bonus
-5% training time for all skills that rely on the perception attribute.
Amarr Military Station Ruins
Ruins.
Amarr Military Station Ruins
Ruins.
Amarr Mining Barge Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Mining Station
Amarr Mining Station Ruins
Ruins.
Amarr MIY-1 Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Viziam scientists for the Imperial Navy, made to be of better quality than what is available on the open market. The MIY-1 chip is designed for frigate class vessels.
Amarr Navy Apocalypse
Amarr Navy Archon
Amarr Navy Armageddon
Amarr Navy Augoror
Amarr Navy Crucifier
Amarr Navy Force Auxiliary Wreckage
Amarr Navy Guardian
Amarr Navy Harbor L01a_0
Amarr Navy Harbor L01a_1
Amarr Navy Harbor L01a_2
Amarr Navy Harbor L01a_3
Amarr Navy Harbor L01a_4
Amarr Navy Harbor L01a_5
Amarr Navy Harbor M01a_0
Amarr Navy Harbor M01a_1
Amarr Navy Harbor M01a_2
Amarr Navy Harbor M01a_3
Amarr Navy Harbor M01a_4
Amarr Navy Harbor M01a_5
Amarr Navy Harbor S01a_0
Amarr Navy Harbor S01a_1
Amarr Navy Harbor S01a_2
Amarr Navy Harbor S01a_3
Amarr Navy Harbor S01a_4
Amarr Navy Harbor S01a_5
Amarr Navy Harbor XL01a_0
Amarr Navy Harbor XL01a_1
Amarr Navy Harbor XL01a_2
Amarr Navy Harbor XL01a_3
Amarr Navy Harbor XL01a_4
Amarr Navy Harbor XL01a_5
Amarr Navy Medium Structure 01a
Amarr Navy Medium Structure 02a
Amarr Navy Medium Structure 03a
Amarr Navy Medium Structure 04a
Amarr Navy Medium Structure 05a
Amarr Navy Omen
Amarr Navy Research Station
Amarr Navy ring 35k 01a
Amarr Navy ring 35k 01b
Amarr Navy ring 35k 01c
Amarr Navy ring 35k 01d
Amarr Navy ring 55k 01a
Amarr Navy ring 55k 01b
Amarr Navy ring 55k 01c
Amarr Navy ring 55k 01d
Amarr Navy Small Hologram 01a
Amarr Navy Small Structure 01a
Amarr Navy Small Structure 02a
Amarr Navy Small Structure 03a
Amarr Navy Small Structure 04a
Amarr Navy Small Structure 05a
Amarr Navy Small Structure 06a
Amarr Navy Small Structure 07a
Amarr Navy Station 01
Amarr Navy Station 03
Amarr Navy Station 07
Amarr Navy Station 08
Amarr Navy Station State Large
Amarr Offensive Systems
Skill in the operation of Amarr Offensive Subsystems used on Tech III ships.
Amarr Omen Cruiser
The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.
Amarr Omen Cruiser
Amarr Ops Center Spawner (DO NOT TRANSLATE)
Amarr Outpost Factory
An intermediate upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech I ships to 50%.
Amarr Outpost Factory Platform
An intermediate upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech I ships to 50%.
Amarr Outpost Factory Platform Blueprint
Amarr Outpost Laboratory
An intermediate upgrade to Amarr Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and increases the research time reduction on all PE research to 40%.
Amarr Outpost Laboratory Platform
An intermediate upgrade to Amarr Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and increases the research time reduction on all PE research to 40%.
Amarr Outpost Laboratory Platform Blueprint
Amarr Outpost Office
An intermediate upgrade to Amarr Outpost office facilities. Gives an additional fifteen office slots.
Amarr Outpost Office Platform
An intermediate upgrade to Amarr Outpost office facilities. Gives an additional fifteen office slots.
Amarr Outpost Office Platform Blueprint
Amarr Outpost Plant
An intermediate upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech II ships to 50%.
Amarr Outpost Plant Platform
An intermediate upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech II ships to 50%.
Amarr Outpost Plant Platform Blueprint
Amarr Outpost Refinery
An intermediate upgrade to Amarr Outpost refining capabilities. Increases ore and ice reprocessing efficiency to 54%. Note: does not affect anything else but the two groups mentioned above.
Amarr Outpost Refinery Platform
An intermediate upgrade to Amarr Outpost refining capabilities. Increases ore and ice reprocessing efficiency to 54%. Note: does not affect anything else but the two groups mentioned above.
Amarr Outpost Refinery Platform Blueprint
Amarr Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Amarr Personnel Transport
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Amarr Phenomena Generator
Adapted from advanced research into natural wormhole phenomena, this module wields an Avatar's massive Radar sensor array to bend local space and affect the properties of all nearby vessels. The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds. Affected ships receive: +30% capacitor recharge rate +10% kinetic resistances -15% EM resistances -10% velocity
Amarr Phenomena Generator Blueprint
Amarr Pilot Dropsuits
Amarr Planetary Industry
Amarr Plinth (DO NOT TRANSLATE)
Amarr Point Defense Battery
This Light missile Sentry will launch missiles at any target it considers to be a threat.
Amarr Police Frigate
Amarr Police Frigate
Amarr Police Frigate Blueprint
Amarr Prime Station Cloud
Amarr Propaganda Broadcast Structure
Propaganda Broadcast Structures are deployable structures that increase advantage points in the system they are deployed in. They must be defended for a period of time in order to gain advantage points. You can buy Propaganda Broadcast Structures from your militia's LP Store.
Amarr Propaganda Broadcast Structure Blueprint (unused)
Amarr Propaganda Spawner (DO NOT TRANSLATE)
Amarr Prophecy Battlecruiser
The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support.
Amarr Prophecy Battlecruiser
The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support.
Amarr Prophecy Battlecruiser
Amarr Propulsion Systems
Skill in the operation of Amarr Propulsion Subsystems used on Tech III ships.
Amarr Prorator Hauler
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another.
Amarr Providence Freighter
Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there.
Amarr Providence Freighter
Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there.
Amarr Providence Freighter
Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there.
Amarr Punisher Frigate
The Amarr Imperial Navy has been upgrading many of its ships in recent years and adding new ones. The Punisher is one of the most recent ones and considered by many to be the best Amarr frigate in existence. As witnessed by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels, but it is more than powerful enough for solo operations.
Amarr Refining Outpost
Amarr Religious Holoreels
These holoreels contain a recent speech by a regional governor, which provides her views on the state of the Empire as well as other important religious discussions.
Amarr Religious Mask
Masks have an important role in Amarr society due to their association with God's angelic servants, the sefrim, who wore them so that the people of Amarr would not be struck dead by their great beauty. Plain silver and gold sefrim masks are commonly used in Amarr religious ceremonies to invoke God. Donning a sefrim mask symbolizes the priest's role as an agent of God, investing them with the power and authority to perform their religious duties. Outside of ritual, masks are also used as a form of Amarrian heraldry. These masks, decorated with specific colors and iconography according to a strict set of rules, represent Amarrian noble houses, and they are frequently worn at high society affairs. Perhaps most in keeping with their original references in Scripture, though, Amarrian masks are sometimes used to hide great beauty or disfigurement in places where it might cause agitation. Some have also noted that masks feature extensively in the rites of extremist cults, such as the Sani Sabik and Equilibrium of Mankind, and a number of designs are listed as heretical in the Theology Council's monumental, multi-volume and highly restricted Codex of Forbidden Iconography and Symbols.
Amarr Rendezvous Point Officer Spawner (DO NOT TRANSLATE)
Amarr Rendezvous Point Spawner (DO NOT TRANSLATE)
Amarr Repair Outpost
Amarr Reporter
Amarr Research Station
Amarr Research Station Ruins
Ruins.
Amarr Revelation Dreadnaught
The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.
Amarr Revelation Dreadnaught
Amarr Revelation Dreadnought
The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.
Amarr Revelation Dreadnought
A Revelation Dreadnought.
Amarr Revelation Dreadnought
The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.
Amarr Rookie ship Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Scoreboard - DO NOT TRANSLATE
Amarr Scout Dropsuits
Skill at operating Amarr Scout dropsuits. Unlocks access to Amarr Scout dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Scout Suit Bonus: +15% bonus to PG/CPU cost of cloak field per level. Amarr Scout Bonus: +5% bonus to scan precision, stamina regen and max.stamina per level.
Amarr Sentinel Dropsuits
Skill at operating Amarr Sentinel dropsuits. Unlocks access to Amarr Sentinel dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Sentinel Suit Bonus: 5% resistance to splash damage per level. 5% reduction to PG/CPU cost of heavy weapons per level. Amarr Sentinel Bonus: 3% armor resistance to projectile weapons. 2% shield resistance to hybrid - railgun weapons.
Amarr Sentry Gun
Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment.
Amarr Ship Interface
Amarr Shuttle
Amarr Shuttle
Amarr Shuttle Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Amarr Shuttle Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Amarr Shuttle Blueprint
Amarr Shuttle Capsuleer Day XX SKIN
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special nanocoating acknowledges this achievement on Capsuleer Day XX. The YC125 celebrations of Capsuleer Day are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Amarr Shuttle Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Amarr Shuttle Exoplanets Hunter SKIN
Amarr Shuttle Glacial Drift SKIN
Amarr Shuttle Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Amarr Shuttle Khanid SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Amarr Shuttle Purity of the Throne Serenity Only SKIN
Amarr Shuttle Purity of the Throne Serenity Only SKIN (30 Days)
Amarr Shuttle Purity of the Throne Serenity Only SKIN (365 Days)
Amarr Shuttle Purity of the Throne Serenity Only SKIN (7 Days)
Amarr Shuttle Purity of the Throne Serenity Only SKIN (90 Days)
Amarr Shuttle Purity of the Throne SKIN
Amarr Shuttle Sarum SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Amarr Shuttle Tash-Murkon SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Amarr Shuttle Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Sigil Hauler
A recent ship from Viziam. Based on a old slave transport design.
Amarr Slave Trader
This is a slave trader working for the Amarr Empire. Slave traders often have to fend off hostile ships, such as Minmatar Freedom Fighters or bounty hunters, and therefore come well equipped to deal with any such encounters. Slave traders are also known to attack remote settlements throughout the galaxy to bolster their supply of slaves. The Minmatar Republic has put a bounty on the head of any known slaver. Threat level: Deadly
Amarr Slave Transport Ship
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Amarr Slaver Ship
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Amarr Small Structure 01a
Amarr Small Structure 03a
Amarr Small Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Sofa
Amarr spaceship skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This Cerebral Accelerator is specially designed for Amarr Capsuleers to enhance their skills on piloting Amarr Frigates and Cruisers.
Amarr Standard Station
Amarr Starbase Control Tower
The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits.
Amarr Starbase Control Tower
The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits.
Amarr Starbase Control Tower Tough
The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits.
Amarr Starbase Control Tower_Tough_Good Loot
The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits.
Amarr Stargate
This stargate has been manufactured according to Amarr design. It is not usable without the proper authorization code.
Amarr Starship Engineering
Skill and knowledge of Amarr Starship Engineering. Used in the research of Amarr Ships of all Sizes. Allows Amarr Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Amarr Starship Engineering per level.
Amarr Stasis Tower
Amarr stasis web sentry
Amarr Station
Amarr Station 150k
Docking has been prohibited into this station without proper authorization.
Amarr Station Hub
Amarr Station Military
Amarr Station State Large
Amarr Statue Dome
Amarr Strategic Cruiser
Skill at operating Amarr Strategic Cruisers.
Amarr Strategic Cruiser Legion
Revelation burrows through the material world, devours creation's soil, digests the thoughtless void, and produces significance with God's grace. From emptiness comes meaning, essence from existence, soul from matter. Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God's soldiers, weapons, glory. Our people are God's army. Together, we are the legion. -The Heresies of Hinketsu
Amarr Subsystems Data Interface
This data interface allows the integration of ancient technology with Amarr systems. Used for Reverse Engineering jobs.
Amarr Supercarrier Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Supercarrier Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Amarr Supply Cache
Amarr Supply Depot
Supply Depots supply the defending faction with advantage points. Destroying Supply Depots will reduce the defender's advantage points in that system.
Amarr Surveillance General Major
This is a security vessel of the Imperial Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme
Amarr Surveillance Officer
This is a security vessel of the Imperial Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high
Amarr Surveillance Sergeant
This is a security vessel of the Imperial Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme
Amarr Surveillance Sergeant Major
This is a security vessel of the Imperial Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Amarr Sympathizer
This Minmatar politician pleads his innocence whenever you look his way. He claims that he has been framed, that everything has been a complex scheme to discredit his family. His tattoos mark him as not as a Nefantar, but as one of the member tribes of the Republic. His body is heavily bruised, but whether the injuries are from the Amarr agents or the Minmatar guards is hard to tell. Perhaps only the Republic courts can decide his innocence.
Amarr Tactical Command Post
This structure forms part of the primary command net for this system, co-ordinating all Amarr Empire military operations.
Amarr Tactical Destroyer
Skill at operating Amarr Tactical Destroyers.
Amarr Tactical Destroyer Confessor
Your first duty is to purge yourself in the flames of your confession before God. You must become ash in God's hands, for only then may you rise anew to strike the adversary down. -Apostle-Martial Zhar Pashay's dawn address to the Paladins at the Battle of Rahdo, Amarr Prime AD 20538
Amarr Tactical Outpost
Amarr Tactical Relay
This structure acts as a relay station for the Amarr Empire's operations in this structure, collecting, receiving and transmitting battlefield intelligence.
Amarr Tactical Supply Station
This structure is a tactical supply station for the Amarr Empire. It acts as a logistical depot for military operations throughout the system.
Amarr Tactical Support Center
This multi-purpose structure acts as temporary housing for all kinds of Amarr Empire personnel in their efforts to secure this system.
Amarr Tech
Grants +5% reduction in Amarr equipment production time.
Amarr Technical School Electronics Bonus
-5% CPU usage.
Amarr Technical School Engineering Bonus
-5% training time for all skills that rely on the memory attribute.
Amarr TIL-1 Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Viziam scientists for the Imperial Navy, made to be of better quality than what is available on the open market. The TIL-1 chip is designed for battleship class vessels.
Amarr TIL-1A Nexus Chips
The Amarr TIL-1A Nexus Chip was once used to store the key elements of a ship's artificial intelligence system, as well as for controlling some of the vessel's autonomous functions. In addition, the TIL-1A series chip had been modified by top Viziam scientists for the Imperial Navy, making it far more resilient to damage and harsh environmental conditions than standard chips of its kind. The TIL-1A chip, specifically, was designed for front-line Amarr battleship-class vessels where it saw widespread use for almost a decade before being replaced by newer technologies. As a result, very few examples of this remain outside Amarr military historical archives, where they are often highly valued for the data they contain on early naval operations.
Amarr Titan
Skill at operating Amarr titans.
Amarr Titan Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Amarr Titan Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Amarr Tormentor Frigate
The Tormentor has been in service for many decades, mainly as a mining ship. It is not big enough to cut it as a battle frigate, but as with most Amarr ships its strong defenses make it a tough opponent to crack. Exactly for this and the way it seems to be curling up on itself has given the Tormentor-class the nickname 'Armadillo'.
Amarr Trade Post
Docking in this station has been prohibited without private authorization.
Amarr Trade Post
Docking in this station has been prohibited without private authorization.
Amarr Trade Post
Amarr Trade Station Ruins
Ruins.
Amarr Training Certification Results
These complicated data sheets may mean little to the layman's eye, but can prove valuable in the right hands.
Amarr Transport Ship
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Amarr Undock Button
Amarr Wall
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Amarr Workers' Quarters
This is where the workers on the plantation which are of Amarrian descent reside while off-duty. This is also where guests stay, regardless of race.
Amarrian Agent
An agent working for the Amarr Empire.
Amarrian Battleship Wreckage
May contain something worthwhile.
Amarrian Breeding Facility
This breeding facility produces Minmatar children ready to assume their place as servants to the Amarr. Once they reach puberty, the boys are sent away to take their place amongst the lower classes in Amarr society. The girls, on the other hand, are left behind. Their place is here, stretched out on cold metal tables, silent and tense. The facility wears out its brood, but that's all right; more are created all the time. And every now and then, a caravan will arrive, carrying men with cold eyes and clammy hands, ready and willing to help with the production.
Amarrian Double-Agent
A spy ostensibly working for the Amarr Empire, but who in fact is a sympathizer with and an agent for the Minmatar Republic.
Amarrian Spy
A spy working for the Amarr Empire.
Amarrian Wheat
Cereal grasses have been localized on hundreds of worlds. The grains of the wheat plant make a solid foundation for the production of foodstuffs within empire space. Amarrian Wheat is known for its purity, and has reputedly never been tampered with by genetic engineering.
Amatin Chens's Bunker
A bunker inhabited by personnel of the Gallente Federation.
Ambassador Hugo Farin
An official ambassador of the Minmatar Republic.
Amber Cloud
Amber Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.
Amber Cytoserocin 2
Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas.
Amber Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.
Ameisoure's Enyo
An Enyo piloted by an agent.
Ametat I
Type: Heavy Fighter Role: Long Range Attack Description: The Ametat is purpose designed for long range attack duties. Beam Cannon: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Ametat I Blueprint
Ametat II
Type: Heavy Fighter Role: Long Range Attack Description: The Ametat is purpose designed for long range attack duties. Beam Cannon: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Ametat II Blueprint
Amethystic Crystallite
The violet hues of this glassy fluorite crystal formation appear to be particularly emboldened by the presence of trace amounts of Chromodynamic Tricarboxyls compared to other specimens of this stratum. Though the concentration of these compounds is markedly less than that found in previous observations of similar examples, enterprising individuals may be able to exploit this limited resource.
Aminn Flosin's Celestis
A Celestis piloted by an agent. Missions: Difficulty Rating: Grade 5
AML Compact Omnidirectional Tracking Link
Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammargal Detrone's Zealot
A Zealot piloted by Ammargal Detrone, one of the leading intelligence agents in the sector. Missions: Difficulty Rating: Grade 8
Ammatar Barricade
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Ammatar Battlestation
This massive military installation is the pride of the Ammatar Navy. Docking has been prohibited into this station without proper authorization.
Ammatar Cathedral
This impressive structure operates as a place for religious practice and the throne of a high ranking member within the clergy.
Ammatar Cruise Missile Battery
This Cruise missile Sentry will launch missiles at any target it considers to be a threat.
Ammatar Customs General
This is a security vessel of the Ammatar Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high
Ammatar Customs Surveillance Officer
This is a security vessel of the Ammatar Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high
Ammatar Deadspace Tactical Unit
Tactical outposts serve as the first line of defense of the Ammatars against their Minmatar cousins. The design of these Tactical Units come from the Amarr Empire, originally as a personal gift from the Emperor himself when the Ammatar nation was founded.
Ammatar Fleet Security Cordon Outpost
The Amarr Empire and Ammatar Mandate have established a number of outposts at key positions on or close to the borders with the Minmatar Republic and Great Wildlands. The Imperial Ministry of War's defensive doctrine establishes a security cordon that mixes border posts with security posts set back at key locations. This Imperial Security Cordon Outpost is the responsibility of the Ammatar Fleet.
Ammatar Fleet Security Cordon Outpost
The Amarr Empire and Ammatar Mandate have established a number of outposts at key positions on or close to the borders with the Minmatar Republic and Great Wildlands. The Imperial Ministry of War's defensive doctrine establishes a security cordon that mixes border posts with security posts set back at key locations. This Imperial Security Cordon Outpost is the responsibility of the Ammatar Fleet.
Ammatar Heavy Missile Battery
This Heavy missile Sentry will launch missiles at any target it considers to be a threat.
Ammatar Holy Dome
This shrine entombs someone of significant standing within the Amarr/Ammatar religion.
Ammatar Light Missile Battery
This Light missile Sentry will launch missiles at any target it considers to be a threat.
Ammatar Mandate Starbase Charter
An electronic charter code issued by the Ammatar Mandate which permits the bearer to use a starbase around a moon in Mandate sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.
Ammatar Navy Apocalypse
Only those in high favor with the Emperor can earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. These metallic monstrosities see to it that the word of the Emperor is carried out among the denizens of the Empire and beyond. Threat level: Deadly
Ammatar Navy Armageddon
The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor. Threat level: Deadly
Ammatar Navy Augoror
The Auguror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. It is mainly used by the Amarrians for escort and scouting duties where frigates are deemed too weak. Like most Amarrian vessels, the Auguror depends first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. Threat level: Deadly
Ammatar Navy Cap Recharger
Increases the capacitor recharge rate.
Ammatar Navy Cap Recharger Blueprint
Ammatar Navy Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Ammatar Navy Capacitor Power Relay Blueprint
Ammatar Navy Captain
This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high
Ammatar Navy Captain Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Colonel
This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Ammatar Navy Colonel Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Colonel Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Delta I Support Frigate
This is an Ammatar Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High
Ammatar Navy Delta II Support Frigate
This is an Ammatar Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High
Ammatar Navy Detective
This is a detective working for the Ammatar Navy. These military operatives sometimes conduct operations inside pirate controlled territory. Threat level: Deadly
Ammatar Navy Dual Heavy Beam Laser
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Dual Heavy Pulse Laser
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Dual Light Beam Laser
This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Dual Light Pulse Laser
This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: gamma, infrared, microwave, multifrequency, radio, standard, ultraviolet, xray.
Ammatar Navy Elite Soldier
The Ammatar Navy Elite Soldier class fighter ships are an uncommon sight within the Ammatar armada. These ships are specially modded to be slightly more powerful than the common Soldier class ships. Threat level: Very high
Ammatar Navy EM Armor Hardener
An enhanced version of the standard em armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy EM Armor Hardener Blueprint
Ammatar Navy EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy EM Coating Blueprint
Ammatar Navy EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy EM Energized Membrane Blueprint
Ammatar Navy Executioner
The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield. It is sometimes used by the Ammatar Navy and is generally considered an expendable low-cost craft. Threat level: Moderate
Ammatar Navy Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Explosive Armor Hardener Blueprint
Ammatar Navy Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Explosive Coating Blueprint
Ammatar Navy Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Explosive Energized Membrane Blueprint
Ammatar Navy Fleet Commander
Designed by master starship engineers and constructed in the royal shipyards of the Emperor himself, the imperial issue of the dreaded Apocalypse battleship is held in awe throughout the Empire. Given only as an award to those who have demonstrated their fealty to the Emperor in a most exemplary way, it is considered a huge honor to command, let alone own, one of these majestic and powerful battleships. These metallic monstrosities see to it that the word of the Emperor is carried out among the denizens of the Empire and beyond. Threat Level: Deadly
Ammatar Navy Fleet Commander Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Focused Medium Beam Laser
A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Focused Medium Pulse Laser
A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Gamma I Support Frigate
This is a Ammatar Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High
Ammatar Navy Gamma II Support Frigate
This is a Ammatar Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High
Ammatar Navy Gatling Pulse Laser
Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy General
This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Ammatar Navy Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Heat Sink Blueprint
Ammatar Navy Heavy Beam Laser
A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Heavy Capacitor Booster
Provides a quick injection of power into the capacitor.
Ammatar Navy Heavy Capacitor Booster Blueprint
Ammatar Navy Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Ammatar Navy Heavy Energy Neutralizer Blueprint
Ammatar Navy Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Ammatar Navy Heavy Energy Nosferatu Blueprint
Ammatar Navy Heavy Pulse Laser
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Inquisitor
The Inquisitor is another example of how the Amarr Imperial Navy has modeled their design to counter specific tactics employed by the other empires. The Inquisitor is a fairly standard Amarr ship in most respects, having good defenses and lacking mobility. It is more Caldari-like than most Amarr ships, however, since its arsenal mostly consists of missile bays. Threat level: Significant
Ammatar Navy Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Kinetic Armor Hardener Blueprint
Ammatar Navy Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Kinetic Coating Blueprint
Ammatar Navy Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Kinetic Energized Membrane Blueprint
Ammatar Navy Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Ammatar Navy Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Ammatar Navy Large EMP Smartbomb Blueprint
Ammatar Navy Major
This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme
Ammatar Navy Major Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Major Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Maller
The Maller is the largest cruiser class used by the Amarrians. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. In the Amarr Imperial Navy, the Maller is commonly used as the spearhead for large military operations. Threat level: Deadly
Ammatar Navy Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Ammatar Navy Medium Capacitor Booster
Provides a quick injection of power into the capacitor.
Ammatar Navy Medium Capacitor Booster Blueprint
Ammatar Navy Medium EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Ammatar Navy Medium EMP Smartbomb Blueprint
Ammatar Navy Medium Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Ammatar Navy Medium Energy Neutralizer Blueprint
Ammatar Navy Medium Energy Nosferatu
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Ammatar Navy Medium Energy Nosferatu Blueprint
Ammatar Navy Mega Beam Laser
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Mega Pulse Laser
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Micro Capacitor Booster
Provides a quick injection of power into the capacitor.
Ammatar Navy Micro EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Ammatar Navy Midshipman Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Midshipman Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Midshipman Insignia III
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Multispectrum Coating Blueprint
Ammatar Navy Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Multispectrum Energized Membrane Blueprint
Ammatar Navy Officer
This is an officer for the Ammatar Navy. A common sight in Ammatar raiding parties, these combat veterans are not to be taken lightly. Threat level: Deadly
Ammatar Navy Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Ammatar Navy Power Diagnostic System Blueprint
Ammatar Navy Quad Beam Laser
Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Raid Leader
Raid Leaders are high ranking commanding officers within the Navy.
Ammatar Navy Raid Leader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Reactor Control Unit
Boosts power core output.
Ammatar Navy Reactor Control Unit Blueprint
Ammatar Navy Scout
This is a scout for the Ammatar Navy. It will attack anyone who engages it, but will normally not attack first. Threat level: High
Ammatar Navy Sergeant
This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate
Ammatar Navy Sergeant Elite Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Sergeant Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Sergeant Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Sergeant Insignia III
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Sergeant Major
This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant
Ammatar Navy Sergeant Major Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Ammatar Navy Small Capacitor Booster
Provides a quick injection of power into the capacitor.
Ammatar Navy Small Capacitor Booster Blueprint
Ammatar Navy Small EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Ammatar Navy Small EMP Smartbomb Blueprint
Ammatar Navy Small Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Ammatar Navy Small Energy Neutralizer Blueprint
Ammatar Navy Small Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Ammatar Navy Small Energy Nosferatu Blueprint
Ammatar Navy Small Focused Beam Laser
A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Small Focused Pulse Laser
A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Soldier
The Ammatar Soldier class fighter ships are a common sight within the Ammatar armada. Threat level: Very high
Ammatar Navy Squad Leader
A Squad Leader controls a small unit of ships during battle. Seldom are they found without a few escorts. Threat level: Deadly
Ammatar Navy Squad Leader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Navy Tachyon Beam Laser
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ammatar Navy Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Thermal Armor Hardener Blueprint
Ammatar Navy Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Thermal Coating Blueprint
Ammatar Navy Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ammatar Navy Thermal Energized Membrane Blueprint
Ammatar Personnel Transport
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Ammatar Point Defense Battery
This Light missile Sentry will Launch missiles at any target it considers to be a threat.
Ammatar Relics
This massive hulk of debris seems to have once been a part of the outer hull of a battleship or station.
Ammatar Slave Trader
This is a slave trader working for the Ammatar. Slave traders often have to fend off hostile ships, such as Minmatar Freedom Fighters or bounty hunters, and therefore come well equipped to deal with any such encounters. Slave traders are also known to attack remote settlements throughout the galaxy to bolster their supply of slaves. The Minmatar Republic has put a bounty on the head of any known slaver. Threat level: Deadly
Ammatar Slave Trader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Ammatar Surveillance General Major
This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme
Ammatar Surveillance Officer
This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high
Ammatar Surveillance Sergeant
This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme
Ammatar Surveillance Sergeant Major
This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Ammatar Transaction and salary logs
These reports hold information on recent transaction and salary logs from an Ammatar corporation. They are very sought after by pirates, who use the often sensitive information held within for various purposes.
Ammatar Transport Ship
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Ammo Shipping Crate
Ammo_Container
The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide.
Ammunition Assembly Array
A mobile assembly facility where most ammunition such as Missiles, Hybrid Charges, Projectile Ammo and Frequency Crystals can be manufactured. Fuel Blocks can also be manufactured here.
Ammunition Assembly Array Blueprint
Amokin's Malediction
A Malediction piloted by an agent.
Amolah Kesti's Data Fragment I
Information has been frantically scribbled on this piece of paper before it was ejected into space.
Amolah Kesti's Data Fragment II
Information has been frantically scribbled on this piece of paper before it was ejected into space.
Amolah Kesti's Data Fragment III
Information has been frantically scribbled on this piece of paper before it was ejected into space.
Amperum Mutanite
An unstable form of ore, mutanite is rendered useless by any attempt to refine it with the technologies currently available in New Eden. Despite this, it is highly prized by the cluster's major factions as its unique and evershifting molecular structures hold the promise of new insights into the Abyssal environments inside which they formed. The Amperum variant of mutanite forms in an Electrical abyssal environment and is theorized to generate a powerful electrical current, but only when inside a sealed void outside the range of any conductive or sensory apparatus.
Amphere 9
A synthetic drug long banned by the Empires, Amphere 9 can still be found in the border regions and outlawed territories of New Eden. The drug contains bits of nitrazepam, amphetamine, sodium pentothal, and synthetically rendered dopamine, plus a number of other potentially lethal substances. There is still a thriving black market for the pill, which many consider to be a dirtier version of Vitoc, keeping workers sedate and stable yet remarkably open to suggestion by others. The drug is especially effective on children under the age of twelve with no serious physical side effects, though no conclusive medical study has been conducted to support this claim.
Ample Compounds
Ample Conductors
Ample Electronics
Ample Gallium Quad 800mm Repeating Cannon
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Ample Gallium Quad 800mm Repeating Cannon Blueprint
Amplitude Signal Enhancer
Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ampsin Achippon's Tristan
A Tristan piloted by an agent.
Anaconda Mine
Standard mine with nuclear payload.
Anaconda Mine Blueprint
Anakism
This officer of The Seven will engage anyone threatening the gang's operations.
Analog Panel
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Analyzed Blood Sample
This blood sample is infected with the deadly Alobe virus.
Anathema
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. Developer: Khanid Innovation Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology.
Anathema Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Anathema Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Anathema Blueprint
Anathema Cold Iron Serenity Only SKIN
Anathema Cold Iron Serenity Only SKIN (30 Days)
Anathema Cold Iron Serenity Only SKIN (365 Days)
Anathema Cold Iron Serenity Only SKIN (7 Days)
Anathema Cold Iron Serenity Only SKIN (90 Days)
Anathema Cold Iron SKIN
Anathema Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Anathema Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Anathema Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Anathema EoM Serenity Only SKIN
Anathema EoM Serenity Only SKIN (30 Days)
Anathema EoM Serenity Only SKIN (365 Days)
Anathema EoM Serenity Only SKIN (7 Days)
Anathema EoM Serenity Only SKIN (90 Days)
Anathema EoM SKIN
Anathema Exoplanets Hunter SKIN
Anathema GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Anathema Glacial Drift SKIN
Anathema Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Anathema Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Anathema Ironblood Serenity Only SKIN
Anathema Ironblood Serenity Only SKIN (30 Days)
Anathema Ironblood Serenity Only SKIN (365 Days)
Anathema Ironblood Serenity Only SKIN (7 Days)
Anathema Ironblood Serenity Only SKIN (90 Days)
Anathema Ironblood SKIN
Anathema Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Anathema Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Anathema Purity of the Throne Serenity Only SKIN
Anathema Purity of the Throne Serenity Only SKIN (30 Days)
Anathema Purity of the Throne Serenity Only SKIN (365 Days)
Anathema Purity of the Throne Serenity Only SKIN (7 Days)
Anathema Purity of the Throne Serenity Only SKIN (90 Days)
Anathema Purity of the Throne SKIN
Anathema Raata Sunset Serenity Only SKIN
Anathema Raata Sunset Serenity Only SKIN (30 Days)
Anathema Raata Sunset Serenity Only SKIN (365 Days)
Anathema Raata Sunset Serenity Only SKIN (7 Days)
Anathema Raata Sunset Serenity Only SKIN (90 Days)
Anathema Raata Sunset SKIN
Anathema Star Captain SKIN
Anathema Versus Redforce SKIN
Ancestral Armor
Ancestral personal armor of House Arachnan, dating back to the heights of the Reclaiming, worn by lords of the House in ground warfare. Though thousands of years old it is still in good order.
Anchoring
Skill at Anchoring Deployables.
Anchoring Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Anchoring Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Warp Scrambler and Remote Repair modules. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Anchoring Damavik Sim
This advanced training drone has been modified to simulate a hostile Triglavian vessel for use in the Union Day capsuleer challenges.
Anchoring Jarognik Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Warp Scrambler and Remote Repair modules. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Anchoring Jarognik Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Anchoring Jarognik Vedmak
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
Anchoring Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Anchoring Sudenic Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Warp Scrambler and Remote Repair modules. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Anchoring Sudenic Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Anchoring Vila Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Anchoring Vila Skarbnik
Vila Skarbnik variants of Triglavian-controlled rogue drones patrol the Vila Allopoiesis Nexus sites and the Nesosilicate Rakovene fields from which the Triglavians' automated industrial facilities source much of their materials. The Anchoring Vila Skarbnik variant is equipped with warp disruptors alongside its array of destructive weapons. Rogue drones have been encountered in large numbers in Abyssal Deadspace and Pochven. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.
Ancient Acceleration Gate
This is an ancient device that rumor says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again.
Ancient Amarrian Relic
This relic from Old Amarr is of great value to Lord Horowan, patriarch of one of the oldest noble families in the Empire and liegeman of House Tash-Murkon.
Ancient Ciphering Totem
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.
Ancient Compressed Blue Ice
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice contains more oxygen isotopes than any other ice asteroid. This ore has been compressed into a much more dense version.
Ancient Compressed Clear Icicle
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field, and are known as the universe's primary source of helium isotopes. This ore has been compressed into a much more dense version.
Ancient Compressed Dark Glitter
Dark glitter is one of the rarest of the interstellar ices, formed only in areas with large amounts of residual electrical current. Little is known about the exact way in which it comes into being; the staggering amount of liquid ozone to be found inside one of these rocks makes it an intriguing mystery for stellar physicists and chemists alike. In addition, it contains large amounts of heavy water and a decent measure of strontium clathrates. This ore has been compressed into a much more dense version.
Ancient Compressed Enriched Clear Icicle
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field and are known as the universe's primary source of helium isotopes. Due to environmental factors, this fragment's isotope deposits have become even richer than its regular counterparts'. This ore has been compressed into a much more dense version.
Ancient Compressed Gelidus
Fairly rare and very valuable, Gelidus-type ice formations are a large-scale source of strontium clathrates, one of the rarest ice solids found in the universe, in addition to which they contain unusually large concentrations of heavy water and liquid ozone. This ore has been compressed into a much more dense version.
Ancient Compressed Glacial Mass
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, in addition to smatterings of heavy water and liquid ozone. This ore has been compressed into a much more dense version.
Ancient Compressed Glare Crust
In areas with high concentrations of electromagnetic activity, ice formations such as this one, containing large amounts of heavy water and liquid ozone, are spontaneously formed during times of great electric flux. Glare crust also contains a small amount of strontium clathrates. This ore has been compressed into a much more dense version.
Ancient Compressed Krystallos
The universe's richest known source of strontium clathrates, Krystallos ice formations are formed only in areas where a very particular combination of environmental factors are at play. Krystallos compounds also include quite a bit of liquid ozone. This ore has been compressed into a much more dense version.
Ancient Compressed Pristine White Glaze
When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. While White Glaze generally is extremely high in nitrogen-14 and other stable nitrogen isotopes, a few rare fragments, such as this one, have stayed free of radioactive contaminants and are thus richer in isotopes than their more impure counterparts. This ore has been compressed into a much more dense version.
Ancient Compressed Smooth Glacial Mass
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, but the high surface diffusion on this particular mass means it has considerably more than its coarser counterparts. This ore has been compressed into a much more dense version.
Ancient Compressed Thick Blue Ice
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice will, under normal circumstances, contain more oxygen isotopes than any other ice asteroid. This particular formation is an old one and therefore contains even more than its less mature siblings. This ore has been compressed into a much more dense version.
Ancient Compressed White Glaze
When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. White Glaze is extremely high in nitrogen-14 and other stable nitrogen isotopes, and is thus a necessity for the sustained operation of certain kinds of control tower. This ore has been compressed into a much more dense version.
Ancient Coordinates Database
Recovered from the wrecked hull of a Sleeper drone, this database stands as a testament to the lasting power of their ancient technology. Not only has it managed to survive for millennia completely intact, but it has come through the violence of its bearer's destruction without even a scratch. A brief analysis of the technology inside reveals that the database may in fact still be fully functional. The format and layout of the information within suggests it is a list of three-dimensional coordinates, charting a path to some distant place. Although this device could hold incredibly valuable information, there would only be a handful of people in the entire cluster that could make any sense of it. Finding a buyer may not be that easy.
Ancient Jovian Outpost
Ancient Nefantar Sculpture
Ancient Painblade
This antique weapon is the traditional precursor to the modern day's Painblade. In ancient times, Jin-Mei soldiers riding to the field used to plunge their swords into filth, in the well-founded expectation that the wounds they inflicted would cause infection and rot. This nasty tactic was given new life when royal technicians (in those days referred to as Nuyin, something akin to "wizards") developed a blade whose surface, when unsheathed, swiftly attracted and encouraged bacterial growth, giving life to all kinds of deadly filth. Nowadays, these items are mostly used in theatrical plays, and anyone who gets within a hand's reach of their swinging blades usually spends half an act wailing about it before finally dropping dead.
Ancient Radar Decorrelator
Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones. Initial scans of this salvaged Ancient Radar Decorrelator indicate that it includes technology that might be able to find a home in the sensor equipment of capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Amarr researchers expressing particular interest.
Ancient Ruins
Eons seperate you and this foreboding ruins. One can only wonder over who built it long ago and, more importantly, what they left behind. A shrewd archaeologist might be able to unearth something of interest.
Ancient Ship Structure
This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.
Ancient Starbase Ruins
Ruins.
Ancient Tomb Dig Site
Both conservative Amarr and the fanatical Blood Raiders have left this tomb alone out of respect for the honored dead. You think you could get a good pot out of it.
Ancient Treasure Map
An ancient and partly decayed treasure map, with the name 'Otitoh' scribbled next to a picture of a crudely drawn solarsystem. A big X marks one of the moons.
Ancient Vherokior Medallion
This medallion was once worn by the leaders of the Vherokior tribe, as a symbol of their superiority over other members of the community.
Ancient Weapon
Excavated by the Wiyrkomi Corporation, many factions seek to gain hold of these weapons. They are rumoured to contain abilities previously unknown to the empires.
Andres Sikvatsen
Andres Sikvatsen is a small time criminal turned bounty hunter. He used to work as an agent for the Angel Cartel but eventually switched to the job of a freelancer once he had the funds to purchase his own frigate. Many wealthy individuals turn to men such as Andres when they feel the law is not adequate in dealing with their problem. Threat level: Very high
Androver Hnill's Tempest
A Tempest piloted by an agent.
Anekoji's Osprey
An Osprey piloted by an agent.
Anema Bluechip
'Bluechip' is a name for the data chips which store valuable information on what happened shortly before a structure, normally a space structure, has been destroyed. Introduced by Gallantean mining corporations after they endured numerous inexplicable losses of their mining barges in deep space, the Bluechip has become universally used due to its incredible survivability. If the Bluechip survives an explosion or crash, researchers can usually quickly determine the cause of the accident.
Angel Advanced Trigger Mechanism
Angel Ambusher
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Angel Assailant Cynabal
An attack cruiser of the Angel Cartel looking for targets to raid.
Angel Assailant Cynabal
An attack cruiser of the Angel Cartel looking for targets to raid.
Angel Assailant Cynabal
An attack cruiser of the Angel Cartel looking for targets to raid.
Angel Assailant Dramiel
An attack frigate of the Angel Cartel looking for targets to raid.
Angel Assailant Dramiel
An attack frigate of the Angel Cartel looking for targets to raid.
Angel Assailant Dramiel
An attack frigate of the Angel Cartel looking for targets to raid.
Angel Assailant Khizriel
An attack battlecruiser of the Angel Cartel looking for targets to raid.
Angel Assailant Khizriel
An attack battlecruiser of the Angel Cartel looking for targets to raid.
Angel Assailant Khizriel
An attack battlecruiser of the Angel Cartel looking for targets to raid.
Angel Assailant Mekubal
An attack destroyer of the Angel Cartel looking for targets to raid.
Angel Assailant Mekubal
An attack destroyer of the Angel Cartel looking for targets to raid.
Angel Assailant Mekubal
An attack destroyer of the Angel Cartel looking for targets to raid.
Angel Banner 01a
Angel Barricade
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Angel Barrier
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Angel Barrier X
Angel Barrier ZX
Angel Basic Defense Battery
This Light missile Sentry will Launch missiles at any target it considers to be a threat.
Angel Battery
A small missile battery, designed to repel invaders and other hazards.
Angel Battleship Vessel
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Battlestation
This gigantic suprastructure is one of the military installations of the Angel pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests.
Angel Battlestation
This gigantic suprastructure is one of the military installations of the Angel Cartel. Even for its size, it has no commercial station services or docking bay to receive guests.
Angel Battlestation_event
Reinforced Angel Station. Little is known about what exactly goes on in here.
Angel Brass Tag
This brass tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Angel Breaker
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Bronze Tag
This bronze tag carries the rank insignia equivalent of a private within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Angel Bulker
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Bunker
A small bunker, there for accommodation and increased mobility of troops and other personnel.
Angel Cargo Concealment Unit Remains
This appears to be the remains of a piece of high-tech black market smuggling equipment, the design of which is thought to have originated from the Satori-Horigu Epistemics corporation. It can electronically conceal contraband items stored within and digitally alter their signatures making them appear as regular, mundane, legal cargo - rendering the illicit contents undetectable by even the most powerful ship and cargo scanners employed by customs and law enforcement agencies in the cluster. Attempting to reverse engineer this item could lead to several clues as to what was smuggled within and how the device operates, although the high-level of encryption and damage means that only a specialized facility is likely to find any value or success in accomplishing this. The Amarr Empire will reward Capsuleers who bring this item to their Imperial Counter-Insurgency Outpost located in the Mehatoor solarsystem. The Minmatar Republic will reward Capsuleers who bring this item to their Republic Counter-Insurgency Outpost located in the Amo solarsystem.
Angel Carrier
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Cartel 'Salvage' Ledger
This "Salvage" Ledger includes a list of locations and targets of interest to the Angel Cartel's ruthless "salvage gangs". The Cartel definition of "salvage" is extremely loose and the list could be of immense value if it can be analyzed quickly, allowing law enforcement to know where in advance the Angels might strike. However, such ledgers often feature several decoy entries and it is written almost entirely in a cryptolect understood by very few outside the specific Cartel salvage gang assigned to the targets it details, as such, only a specialized facility is likely to find useful intelligence from this before the acts are carried out. The Amarr Empire will reward Capsuleers who bring this item to their Imperial Counter-Insurgency Outpost located in the Mehatoor solarsystem. The Minmatar Republic will reward Capsuleers who bring this item to their Republic Counter-Insurgency Outpost located in the Amo solarsystem.
Angel Cartel Computer Hardware
Modified, overclocked and hacked are the trademarks of the Angel Cartel hardware designers. These components are superior to most other computer systems.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Data Fragment
This fragmentary data has been recovered from an Angel Cartel communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Angel Cartel Dust
Finely grained dust manufactured by the Angel Cartel for use in hallucination drugs.
Angel Cartel FOB
This Angel Cartel Forward Operating Base is being operated by the insurgency taskforce of the Malakim Zealots. Using a unique mix of Deathless Circle technology discovered, stolen, or otherwise acquired by fair means or foul, this FOB serves as the center of the Angel insurgency and the command center from which the Malakim Zealots orchestrate the spreading corruption and their "salvage" operations across nearby space. Heavily defended by the Angel Cartel and an interlocking network of shields and disruptive technologies, this FOB will only become vulnerable to attack when local anti-pirate forces are able to bring enough star systems under counter-insurgency suppression.
Angel Cartel Guard
These pilots have been spotted at asteroid belts and stargates, although the reason behind their actions has yet to be identified. Engage and destroy to claim the bounty that CONCORD has placed on them.
Angel Cartel Guard
These pilots have been spotted at asteroid belts and stargates, although the reason behind their actions has yet to be identified. Engage and destroy to claim the bounty that CONCORD has placed on them.
Angel Cartel Guard
These pilots have been spotted at asteroid belts and stargates, although the reason behind their actions has yet to be identified. Engage and destroy to claim the bounty that CONCORD has placed on them.
Angel Cartel Jailor
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Cartel Laundering Reward Crate
Provided by the Angel Cartel to reward capsuleers who turn in valuable items to their laundering facilities.
Angel Cartel Personnel Transport
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Angel Cartel Pilot
A pilot working for the Angel Cartel.
Angel Cartel Plans
Angel Cartel Prisoners
Transporting prisoners is a task that requires trust and loyalty to the empire's legislative arm, but it is one of the least sought-after jobs in the known universe.
Angel Cartel Saga
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
Angel Cartel Scanner Data
A small wafer of semiconductor material that forms the base for an integrated circuit.
Angel Cartel Transport Ship
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Angel Cartel Warehouse Raid Key
This quantum-encrypted key is emblazoned with the logo of the Angel cartel. It appears to bypass corporation security protocols and allow a ship passage through the acceleration gate to the bonus room of the corporate outpost raid
Angel Central Command
The headquarters of the Angel forces within Freebooters Haven.
Angel Centurion
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Chaos Frigate
This ship is currently undergoing maintenance.
Angel Chemical Laboratory
This mobile laboratory can be moved and anchored with relative ease, and also tailored towards certain specialties which has led many pirate factions using them in places where creating a fully fledged static facility would be a massive liability. This particular one is being used a chemical research laboratory and is liable to contain some useful items for the entrepreneur after a small amount of hacking.
Angel Cherubim
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Clone Soldier Negotiator
With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Angel Cartel pirate is a negotiator, a fixer who establishes contracts between pirate-trained clone soldiers and those who have sought out the most technologically advanced pirate faction for a reason - often to do with the extraction of delicate materials under adverse conditions - and who will only trust the most technologically complex forces that the faction has to offer.
Angel Clone Soldier Recruiter
With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Angel Cartel pirate is a recruiter, in charge of scouting vulnerable areas - remote planets, isolated outposts, interstellar colonies and other places that hold human life - with the aim of bringing in new recruits for the pirates' clone soldier programs. The Cartel are always trying to perfect their technologies, the clone soldier program included, and need new people to test their theories on.
Angel Clone Soldier Trainer
With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Angel Cartel pirate is a trainer, in charge of funds, equipment and locales used in the preparation and deployment of clone soldiers loyal to the faction. For the Cartel this primarily means keeping the requisite technologies up to date, so that the clone soldiers gain experience with advanced weaponry and learn to operate - or dismantle and destroy - complex machineries while under fire.
Angel Clone Soldier Transporter
With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Angel Cartel pirate is a transporter, responsible for the swift conveyance of clone soldiers to their intended destination. With the Cartel that usually involves places containing a preponderance of unknown and possibly dangerous technologies to salvage, under circumstances where the enemy is scrambling either to hide those technologies or use them on the Angels.
Angel Colonel
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Com Tower
If you have the right equipment you might be able to hack into the com tower and get some valuable information.
Angel Commander
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Connection 03a
Angel Control Center
A control center.
Angel Control Tower
The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.
Angel Control Tower
The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Angel Control Tower Blueprint
Angel Control Tower Medium
The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Angel Control Tower Medium Blueprint
Angel Control Tower Small
The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Angel Control Tower Small Blueprint
Angel Convoy
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Copper Tag
This copper tag carries the rank insignia equivalent of a private within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Angel Courier
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Courtesan
The courtesan is nothing but a high-level prostitute, but at least she's got class. What intrigues you is the fact that being in the favor of the powers that be in this complex allows the courtesan to go where she pleases.
Angel Cruise Missile Battery
This cruise missile sentry will launch missiles at any target it considers to be a threat.
Angel Cruiser Vessel
This is a fighter for the Angel Cartel. It is protecting the assets of the Angel Cartel and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Angel Crusher
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Crystal Tag
This crystal tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Angel Cyclone
This hostile Angel Cartel vessel appears to be tasked with obtaining classified Shipcaster-related research and will not hesitate to attack any capsuleers that get in its way.
Angel Cynabal
This hostile Angel Cartel vessel appears to be tasked with obtaining classified Shipcaster-related research and will not hesitate to attack any capsuleers that get in its way.
Angel Data Storage Device
If you have the right equipment you might be able to hack into this container and get some valuable information.
Angel Databank
If you have the right equipment you might be able to hack into the databank and get some valuable information.
Angel Debris
This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets.
Angel Defacer
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Angel Defeater
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Defiler
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Angel Den non interactable
Angel Depredator
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Angel Derelict
You surmise that with some salvaging equipment there is still something of value to be had from this old derelict.
Angel Diamond Tag
This diamond tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Angel Dramiel
This hostile Angel Cartel vessel appears to be tasked with obtaining classified Shipcaster-related research and will not hesitate to attack any capsuleers that get in its way.
Angel Dreadnought
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Angel Cartel dreadnoughts are rarely seen outside of core Archangel facilities. However in recent months the Angel Cartel capital fleets seem to have become more bold, striking out at capsuleers who interfere with smaller-scale Angel operations. Threat level: Deadly
Angel Dreadnought Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Angel Drug Addict
This is a hostile pirate vessel. Threat level: Very high
Angel Drug Addict Tag
This tag was carried by an Angel Cartel drug addict.
Angel Dynamic Calibrator
Angel Echo
This hostile Angel Cartel vessel appears to be tasked with obtaining classified Shipcaster-related research and will not hesitate to attack any capsuleers that get in its way.
Angel Electrum Tag
This electrum tag carries the rank insignia equivalent of a corporal within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Angel Elevator
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Angel Elevator
Angel Energy Neutralizer Sentry I
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Angel Energy Neutralizer Sentry II
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Angel Energy Neutralizer Sentry III
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Angel Enforcer Khizriel
Angel Cartel enforcers are overseeing the assault on the Ice Refinery and the heist of the precious HISC-99 fuel, directing incoming pirate reinforcements and defending their warp ingress points from ORE and Upwell security attacks. These pirate enforcers also ensure that no enterprising Angel pilots make off with any loot for themselves or try to leave the fight until the heist is completed.
Angel Enforcer Khizriel
Angel Cartel enforcers are overseeing the assault on the Ice Refinery and the heist of the precious HISC-99 fuel, directing incoming pirate reinforcements and defending their warp ingress points from ORE and Upwell security attacks. These pirate enforcers also ensure that no enterprising Angel pilots make off with any loot for themselves or try to leave the fight until the heist is completed.
Angel Enforcer Khizriel
Angel Cartel enforcers are overseeing the assault on the Ice Refinery and the heist of the precious HISC-99 fuel, directing incoming pirate reinforcements and defending their warp ingress points from ORE and Upwell security attacks. These pirate enforcers also ensure that no enterprising Angel pilots make off with any loot for themselves or try to leave the fight until the heist is completed.
Angel Fence
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Angel Fence
A fence.
Angel Ferrier
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Angel Fleet Outpost
One of the many quarters of the Angel fleet.
Angel FOB Wreck
Angel Frigate Vessel
This is a fighter for the Angel Cartel. It is protecting the assets of the Angel Cartel and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Angel Fugitive
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low
Angel Gatherer
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Angel General
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Gold Tag
This gold tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Angel Hardware Storage
This is where the Angel Cartel stores its computer hardware.
Angel Harvester
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Angel Hauler
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Haunter
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Angel Heavy Missile Battery
This heavy missile sentry will launch missiles at any target it considers to be a threat.
Angel Hideout
Angel Hideout non interactable
Angel Hideout Wreckage
Angel Hijacker
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low
Angel Hijacker Echo
A frigate of the Angel Cartel assigned the singular task of preventing their target mining ships from escaping.
Angel Hijacker Echo
A frigate of the Angel Cartel assigned the singular task of preventing their target mining ships from escaping.
Angel HISC-99 Loading Scaffold
The Angel Cartel is attempting to steal the valuable HISC-99 fuel being refined by ORE at this location. While an assault on the Ice Refinery is impractical and would be likely to result in an explosion capable of destroying everything in the vicinity, the special Automated HISC-99 Tankers the facility uses to ferry the fuel to a loading dock can be hacked and hijacked without too much difficulty. The pirates have a heavily-modified, suitably-shielded freighter on standby and are using this improvised scaffold to load the stolen HISC-99 fuel into their pirate supertanker. Any automated tankers hijacked by pirate capsuleers are to be guided to this location for pickup by the Angel Cartel.
Angel Hound
This hostile Angel Cartel vessel appears to be tasked with obtaining classified Shipcaster-related research and will not hesitate to attack any capsuleers that get in its way.
Angel Hulk
You surmise that with some salvaging equipment there is still something of value to be had from this old hulk.
Angel Hunter
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Angel Icejacker Cynabal
The Malakim Zealots have sent a large force of Angel Cartel "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Angel Icejacker Cynabal
The Malakim Zealots have sent a large force of Angel Cartel "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Angel Icejacker Cynabal
The Malakim Zealots have sent a large force of Angel Cartel "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Angel Icejacker Dramiel
The Malakim Zealots have sent a large force of Angel Cartel "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Angel Icejacker Dramiel
The Malakim Zealots have sent a large force of Angel Cartel "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Angel Icejacker Dramiel
The Malakim Zealots have sent a large force of Angel Cartel "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Angel Icejacker Machariel
The Malakim Zealots have sent a large force of Angel Cartel "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Angel Icejacker Machariel
The Malakim Zealots have sent a large force of Angel Cartel "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Angel Icejacker Machariel
The Malakim Zealots have sent a large force of Angel Cartel "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Angel Icejacker Mekubal
The Malakim Zealots have sent a large force of Angel Cartel "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Angel Icejacker Mekubal
The Malakim Zealots have sent a large force of Angel Cartel "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Angel Icejacker Mekubal
The Malakim Zealots have sent a large force of Angel Cartel "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Angel Impaler
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Angel Info Shard
If you have the right equipment you might be able to hack into the info shard and get some valuable information.
Angel Information Center
This station is a center of information for the Angel Cartel. Here, they store and filter all the data gathered by their agents throughout the constellation. It also acts as a place of recreation and relaxation for all cartel members in the area.
Angel Inspector
The inspector is here to keep a tab on the operation and make sure the workers don't get too fond of the products. He has the authority to enter any part of the complex.
Angel Insurgency Data Sequence
This data sequence recovered from an Angel Pirate ship could be host to a whole trove of valuable information that would be of interest to the Amarr Empire or Minmatar Republic in securing their borders and launching counter-attacks against the pirate insurgents. The data is in fragmentary form and hundreds, if not thousands, of sequences would be required to break the code, as such, only a specialized facility is likely to find any value or success in decrypting this. The Amarr Empire will reward Capsuleers who bring this item to their Imperial Counter-Insurgency Outpost located in the Mehatoor solarsystem. The Minmatar Republic will reward Capsuleers who bring this item to their Republic Counter-Insurgency Outpost located in the Amo solarsystem.
Angel Junction
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Angel Junction
Angel Large Artillery Battery
Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Extremely effective at long-range bombardment and hits hard, but lacks the speed to track fast and up-close targets.
Angel Large Artillery Battery Blueprint
Angel Large AutoCannon Battery
Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track the faster-moving targets, but lacks the sheer bludgeoning force of its artillery counterpart.
Angel Large Autocannon Battery Blueprint
Angel Large Commander Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Angel Large Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Angel Laundering Facility
This Angel Cartel facility has been set up by the insurgent forces of the Malakim Zealots to function as a depot to receive stolen goods and launder them on into the grey and black markets. The smuggling network of the Deathless Circle is no doubt assisting in this effort and taking a suitable cut. Capsuleer members of the Malakim Zealots will be able to hand in certain items acquired from corporate facilities and security forces in exchange for suitable recompense.
Angel Legatus
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Legionnaire
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Light Missile Battery
This Light missile Sentry will Launch missiles at any target it considers to be a threat.
Angel Liquidator
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Loader
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Angel Lookout
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Lookout
A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold.
Angel Lookout
Angel Lookout Cynabal
This Angel Cartel Cruiser is patrolling and scouting for easy targets in the system.
Angel Lookout Dramiel
This Angel Cartel frigate is patrolling and scouting for easy targets in the system.
Angel Lookout Khizriel
This Angel Cartel Battlecruiser is patrolling and scouting for easy targets in the system.
Angel Lookout Machariel
This Angel Cartel Battleship is patrolling and scouting for easy targets in the system.
Angel Lookout Mekubal
This Angel Cartel Destroyer is patrolling and scouting for easy targets in the system.
Angel Machariel
This hostile Angel Cartel vessel appears to be tasked with obtaining classified Shipcaster-related research and will not hesitate to attack any capsuleers that get in its way.
Angel Mainframe
If you have the right equipment you might be able to hack into the mainframe and get some valuable information.
Angel Malakim
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Marauder
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Medium Artillery Battery
Fires a barrage of large projectiles at those the Control Tower deems its enemies. Very effective at long-range bombardment and packs a punch, but lacks the speed to track fast and up-close targets effectively.
Angel Medium Artillery Battery Blueprint
Angel Medium AutoCannon Battery
Fires a barrage of large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track fast-moving targets, but lacks some of the power of its artillery counterpart.
Angel Medium Autocannon Battery Blueprint
Angel Medium Commander Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Angel Medium Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Angel Missile Battery
Angel Narcotics Storage Facility
This modified habitat module is being used as storage facility for various items that the pirate factions use for drug manufacturing. Usually heavily guarded this would undoubtedly reap a bounty with a bit of hacking once past the security.
Angel Nephilim
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Network Hub
This Tower acts as a Network relay. It might be possible for the right person to "liberate" some interestin information from its mainframe
Angel Network Nexus
This Tower acts as a Network relay. It might be possible for the right person to "liberate" some interestin information from its mainframe
Angel Network Node
This Tower acts as a Network relay. It might be possible for the right person to "liberate" some interestin information from its mainframe
Angel Network Nucleus
This Tower acts as a Network relay. It might be possible for the right person to "liberate" some interestin information from its mainframe
Angel Nomad
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Angel Nomad Hull
Angel Officer Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Angel Officer's Quarters
The highest ranking personnel within this deadspace pocket reside here.
Angel Outer Zarzakh Cynabal
This Angel Cartel cruiser is patrolling the systems near Zarzakh to ensure that the interests of the Angel Cartel are maintained. Enemies of the Angel Cartel will be fired upon.
Angel Outer Zarzakh Dramiel
This Angel Cartel frigate is patrolling the systems near Zarzakh to ensure that the interests of the Angel Cartel are maintained. Enemies of the Angel Cartel will be fired upon.
Angel Outer Zarzakh Machariel
This Angel Cartel battleship is patrolling the systems near Zarzakh to ensure that the interests of the Angel Cartel are maintained. Enemies of the Angel Cartel will be fired upon.
Angel Outlaw
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Angel Outpost non interactable
Angel Outpost Wreckage
Angel Outpost Wreckage Infested
Angel Palladium Tag
This palladium tag carries the rank insignia equivalent of a lieutenant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Angel Phalanx
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Platform 02a
Angel Platinum Tag
This platinum tag carries the rank insignia equivalent of a lieutenant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Angel Point Defense Battery
This Light missile Sentry will Launch missiles at any target it considers to be a threat.
Angel Praefectus
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Predator
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Angel Primus
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Probe
This hostile Angel Cartel vessel appears to be tasked with obtaining classified Shipcaster-related research and will not hesitate to attack any capsuleers that get in its way.
Angel Radiating Telescope
This huge radio telescope contains fragile but advanced sensory equipment. A structure such as this has enormous capabilities in crunching survey data from nearby systems and constellations.
Angel Raider
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Angel Ransomer Cynabal
This Angel Cartel Cruiser is tasked with extracting valuable ransoms from tackled ORE mining fleets.
Angel Ransomer Cynabal
This Angel Cartel Cruiser is tasked with extracting valuable ransoms from tackled ORE mining fleets.
Angel Ransomer Cynabal
This Angel Cartel Cruiser is tasked with extracting valuable ransoms from tackled ORE mining fleets.
Angel Ransomer Machariel
This Angel Cartel Battleship is tasked with extracting valuable ransoms from tackled ORE mining fleets.
Angel Ransomer Machariel
This Angel Cartel Battleship is tasked with extracting valuable ransoms from tackled ORE mining fleets.
Angel Ransomer Machariel
This Angel Cartel Battleship is tasked with extracting valuable ransoms from tackled ORE mining fleets.
Angel Ransomer Machariel
This Angel Cartel Battleship is tasked with extracting valuable ransoms from tackled ORE mining fleets.
Angel Recovery Team
Sometimes a combat encounter doesn't go the Cartel's way, and men and resources are left behind. Rather than leave their fates to scavengers, the Cartel employs its own recovery teams specializing in battlefield salvage and extraction.
Angel Remains
This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets.
Angel Repair Hub
Angel Resilient Destroyer
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Angel Retention Facility
This Angel Station has been refitted with huge XL torpedo batteries and a long range stasis web generators
Angel Rifter
This hostile Angel Cartel vessel appears to be tasked with obtaining classified Shipcaster-related research and will not hesitate to attack any capsuleers that get in its way.
Angel Rogue
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Low
Angel Rookie
This is a fighter for the Angel Cartel. It is protecting the assets of the Angel Cartel and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low
Angel Rubble
This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.
Angel Ruffian
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Angel Ruins
This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets.
Angel Saint
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Scavenger
This is a hostile pirate vessel. Threat level: Deadly
Angel Seizer
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Angel Sentry
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Sentry Gun
Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment.
Angel Seraphim
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Shatterer
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Angel Ship Debris
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Angel Ship Derelict
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Angel Ship Hulk
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Angel Ship Log 109285473
This salvaged data from a destroyed Angel vessel reveals the following: "My communication systems should be back online in a matter of days. The hit had disintegrated the sidejack powercables and shredded the delicate wiring inside the touplet. I've managed to dig up some spare cables, but in the end I know I'll have to get new parts at our asteroid processing facility in Hardbako."
Angel Ship Log 137863054
This salvaged data from a destroyed Angel vessel reveals the following: "I am continuing mission to raid the tradelines of the periphery. Seems like the gates have gone quiet for now, which should give me time to repair the damage the last conservative bleep did to my munitions hold. I only hope I'll get an order soon from commander Barnac to return home to our asteroid processing facility in Illinfrik. I miss the rusty crawlways despite their stink. Perhaps I'll have time to have some more fun with the slaves."
Angel Ship Log 141490454
This salvaged data from a destroyed Angel vessel reveals the following: "Our plundering fleet is invincible! We've taken down two convoys in the first hour of pillaging. I still have the explosion of their sundering ships burnt into my vision. Oh, how their burning corpses kindle my soul. We took a few of the survivors captive, including a saucy Brutor chick that I'll have to introduce to the boys at the 'roid processing facility in Altrinur. I hope I'll get my long overdue promotion at last."
Angel Ship Log 165462566
This salvaged data from a destroyed Angel vessel reveals the following: "We faced heavy onslaught from a group of mercenaries seemingly after our loot that we've pillaged across the region. Rakner surprised one of them with a scrambler, allowing the rest of us to take them out after a few moments of intense fighting. According to our latest mission declaration, we are to get some reinforcements from our 'roid processing facility in Nedegulf. I hope they won't be as green as the last batch. That group of wannabe pirates ended up as floating stiffs at the first sign of trouble."
Angel Ship Log 174132231
This salvaged data from a destroyed Angel vessel reveals the following: "I'm jonesin' for a juicy bottle of spiced wine. When I close my eyes to sleep, I see myriad frozen corpses drifting towards me. I think this job is getting to me. Just a friggin bottle of wine! That's all I ask. That's it, after this day's raiding duty, I'll head over to the Sin City complex in Lasleinur and get me some liquor. I've heard they have a nice stash of juice there. They sure won't get to drink those heaps of barrels all on their own."
Angel Ship Log 303445882
This salvaged data from a destroyed Angel vessel reveals the following: "Cannons! We need big friggin cannons! Not those micro autocannons they use for target practice. If only the wing commander would wake up from his stupidity and get us some real weaponry. I want one of heavy metal howitzers they keep at our Sin City complex in Aeditide. He says it's more economic this way. Which is another way of saying that he's the only one with a clone contract and doesn't give a damn whether we make it out alive or not."
Angel Ship Log 343873495
This salvaged data from a destroyed Angel vessel reveals the following: "Toilet duty is more exciting than this. I've seen graveyards with more life than this raiding party. These guys are totally devout of the gene of humor-appreciation. So what if I podded my wingman!? He had a clone contract back at our installation in RD-FWY. Why did nobody find that funny? I mean, he had it coming in that goofy ship of his. He'd even spilt some quafe in his goo pod the day before, making the explosion all the more colorful. C'mon, I just had to do it."
Angel Ship Log 349584483
This salvaged data from a destroyed Angel vessel reveals the following: "The explosive package that the boss told me to deliver to the Senate seems to have gone off in one of our cargo ships. The hold's contents are now drifting in the void, attracting scavengers of all sorts. To finish the mission, I will have to go to the installation in LN-56V and pick up a new device. The Senate's new order must be suppressed."
Angel Ship Log 516543793
This salvaged data from a destroyed Angel vessel reveals the following message: "Bring the prisoners to the Prison Facility at J2-PZ6. The boys will make them a warm welcome. Be sure to have the biomass barrels ready on the hangar floor."
Angel Ship Log 523366291
This salvaged data from a destroyed Angel vessel reveals the following coded message: "O4: core omega at HG8 delta. Caution. O7: spin kappa to NZPK-G. O1: trail iota with epsilon on B15. Proceed beta delta O3 and rearm. O2: return."
Angel Ship Log 583225679
This salvaged data from a destroyed Angel vessel reveals the following partly coded message: "Orders: Take m98 and raid convoy at I-0,32. Continue to echo 5 and group up with K6 and G3 at the rendezvous point 832 parsecs from region border. Take loot and surviving ships to shipyard at 77S8-E. Pick up some spiced wine and rock whiskey and meet my fleet 125 parsecs from the Golgothan Fields."
Angel Ship Remains
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Angel Ship Rubble
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Angel Ship Ruins
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Angel Ship Waste
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Angel Ship Wreck
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Angel Silver Tag
This silver tag carries the rank insignia equivalent of a corporal within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Angel Simple Trigger Mechanism
Angel Small Artillery Battery
Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Effective at long-range bombardment and can do some damage, but lacks the speed to track the fastest targets.
Angel Small Artillery Battery Blueprint
Angel Small AutoCannon Battery
Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Maintains a very rapid spread of fire and is able to track the fastest targets at close ranges, but lacks some of the punch evidenced by its artillery counterpart.
Angel Small Autocannon Battery Blueprint
Angel Small Commander Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Angel Small Hologram 01a
Angel Small Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Angel Smasher
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Snarer Cynabal
An interception cruiser of the Angel Cartel looking for targets to catch.
Angel Snarer Dramiel
An interception frigate of the Angel Cartel looking for targets to catch.
Angel Snarer Khizriel
An interdiction battlecruiser of the Angel Cartel looking for targets to catch.
Angel Snarer Mekubal
An interception destroyer of the Guristas Pirates looking for targets to catch.
Angel Spatial Analyzer
Angel Stabber
This hostile Angel Cartel vessel appears to be tasked with obtaining classified Shipcaster-related research and will not hesitate to attack any capsuleers that get in its way.
Angel Standard Trigger Mechanism
Angel Stash_Extrava
The worn container drifts quietly in space, closely guarded by pirates.
Angel Stasis Tower
Angel stasis web sentry
Angel Stasis Webification Battery
The webifier's big brother. Designed to protect structures from fast-moving ships by making them into slow-moving ships.
Angel Stasis Webification Battery Blueprint
Angel Structure Ruins
Angel Thief
This is a hostile pirate vessel. Threat level: Deadly
Angel Thrasher
This hostile Angel Cartel vessel appears to be tasked with obtaining classified Shipcaster-related research and will not hesitate to attack any capsuleers that get in its way.
Angel Throne
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Thug
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Angel Titan Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Angel Tower
Angel Tower non interactable
Angel Tower non interactable ( Cap Day DO NOT TRANSALTE)
Angel Tower Wreck
Angel Tower Wreckage
Angel Trailer
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Transport
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Transporter
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Trasher
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Angel Tribuni
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Tribunus
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Trucker
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Vigil
This hostile Angel Cartel vessel appears to be tasked with obtaining classified Shipcaster-related research and will not hesitate to attack any capsuleers that get in its way.
Angel Viper
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Angel Wall
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Angel War General
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Warden
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Warehouse
Angel Warehouse non interactable
Angel Warehouse Wreck
Angel Warehouse Wreckage
Angel Warlord
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Waste
You surmise that with some salvaging equipment there is still something of value to be had from this old waste.
Angel Watcher
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Angel Webifier
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Angel Wreck
You surmise that with some salvaging equipment there is still something of value to be had from this old wreck.
Angel Zarzakh Cynabal
This Angel Cartel cruiser is patrolling Zarzakh to ensure that the interests of the pirates and the Deathless Circle's notions of "peace" are maintained. Enemies of the pirates or those incurring the retribution of the Deathless will be fired upon.
Angel Zarzakh Dramiel
This Angel Cartel frigate is patrolling Zarzakh to ensure that the interests of the pirates and the Deathless Circle's notions of "peace" are maintained. Enemies of the pirates or those incurring the retribution of the Deathless will be fired upon.
Angel Zarzakh Lachesis
This Angel Cartel cruiser is patrolling Zarzakh to ensure that the interests of the pirates and the Deathless Circle's notions of "peace" are maintained. Enemies of the pirates or those incurring the retribution of the Deathless will be fired upon.
Angel Zarzakh Machariel
This Angel Cartel battleship is patrolling Zarzakh to ensure that the interests of the pirates and the Deathless Circle's notions of "peace" are maintained. Enemies of the pirates or those incurring the retribution of the Deathless will be fired upon.
Angel Zarzakh Machariel
This Angel Cartel battleship is patrolling Zarzakh to ensure that the interests of the pirates and the Deathless Circle's notions of "peace" are maintained. Enemies of the pirates or those incurring the retribution of the Deathless will be fired upon.
Angel Zarzakh Mekubal
This Angel Cartel destroyer is patrolling Zarzakh to ensure that the interests of the pirates and the Deathless Circle's notions of "peace" are maintained. Enemies of the pirates or those incurring the retribution of the Deathless will be fired upon.
Angels Arisen Firework
The Angel Cartel is more than just a criminal gang, at least in its own eyes, and uses complex and mystical iconography at every level of its organization. The Angels are much given to celebrating their successes in fine style and the 'Angels Arisen' pyrotechnic charge is used to signal their greatest triumphs.
Angels Retirement Home
This is where elderly Angel Cartel members are supposed to enjoy the last few years of existence. It is popular amongst them to bring with them memorabilia from past conquests and even work on some projects in the quiet and solitude of the Deadspace Complexes.
Angetyn's Epithal
An Epithal piloted by an agent.
Animal Medical Expert
Tastes rather sour.
Animated Loaded Lights
Anire Scarlet
Anire is everything you could want in a pirate queen – bright green eyes, wild red hair and curves in all the right places. She dresses in a dark brown, form-fitting jumpsuit with gold accents here and there.The most that people ever usually get to see, though, is her guns trained on them, as the Crimson Dawn comes bearing down to seal their fate."I just liked it because it was red. What's a Carthum?"
Annihilating Coercer
A Coercer frigate tasked with the annihilation of high-value targets seen to be supporting the Empress or her edicts. This vessel is piloted by masked members of the heretical Disciples of Purity. These conspirators hide their identities even from each other as they do whatever it takes to undermine the Empress and Amarr’s Heirs.
Annihilating Punisher
A Punisher frigate tasked with the annihilation of high value targets seen to be supporting the Empress or her edicts. This vessel is piloted by masked members of the heretical Disciples of Purity. These conspirators hide their identities even from each other as they do whatever it takes to undermine the Empress and Amarr’s Heirs.
Annihilator Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant
Annihilator Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant
Anode Electron Particle Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Anode Ion Particle Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Anode Light Electron Particle Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Anode Light Ion Particle Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Anode Light Neutron Particle Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Anode Mega Electron Particle Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Anode Mega Ion Particle Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Anode Mega Neutron Particle Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Anode Neutron Particle Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Anode Scoped Dual Giga Beam Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Anode Scoped Dual Giga Beam Laser Blueprint
Anode Scoped Dual Giga Pulse Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Anode Scoped Dual Giga Pulse Laser Blueprint
Anode Scoped Ion Siege Blaster
One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Anode Scoped Ion Siege Blaster Blueprint
Anode Scoped Quad Mega Pulse Laser
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Anode Scoped Quad Mega Pulse Laser Blueprint
Anode Scoped Triple Neutron Blaster Cannon
Three specialized high angle turrets fitted with neutron blaster cannons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Anode Scoped Triple Neutron Blaster Cannon Blueprint
Ansedon Blat
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Anshar
CreoDron surprised many by their quick conception of the Anshar, a stark diversification from their usual drone centric ship designs. The Anshar's specially-developed cargo-manipulation drones allowed CreoDron to optimize their loading algorithms and fully utilize every nook and cranny of the ship's spacious interior, ensuring it more than holds its own amongst its peers. Developer: CreoDron As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers but has recently begun to expand their design focus and employ drone techniques on whole other levels which has led some to question where this leap in technology came from.
Anshar Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Anshar Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Anshar Blueprint
Anshar Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Anshar Exoplanets Hunter SKIN
Anshar Glacial Drift SKIN
Anshar Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Anshar Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Anshar Intaki Syndicate Serenity Only SKIN
Anshar Intaki Syndicate Serenity Only SKIN (30 Days)
Anshar Intaki Syndicate Serenity Only SKIN (365 Days)
Anshar Intaki Syndicate Serenity Only SKIN (7 Days)
Anshar Intaki Syndicate Serenity Only SKIN (90 Days)
Anshar Intaki Syndicate SKIN
Anshar Kopis Edge SKIN
Anshar Serpentis Serenity Only SKIN
Anshar Serpentis Serenity Only SKIN (30 Days)
Anshar Serpentis Serenity Only SKIN (365 Days)
Anshar Serpentis Serenity Only SKIN (7 Days)
Anshar Serpentis Serenity Only SKIN (90 Days)
Anshar Serpentis SKIN
Anshar Spirit SKIN
Anshar Valimor Legacy Serenity Only SKIN
Anshar Valimor Legacy Serenity Only SKIN (30 Days)
Anshar Valimor Legacy Serenity Only SKIN (365 Days)
Anshar Valimor Legacy Serenity Only SKIN (7 Days)
Anshar Valimor Legacy Serenity Only SKIN (90 Days)
Anshar Valimor Legacy SKIN
Ansiblex Jump Gate
Designed by the Upwell Consortium to function as the successor and improvement over starbase jump bridges, the Ansiblex Jump Gate is the flagship of their new Fast Logistical EXpansion (FLEX) structures product line. The Ansiblex enables point-to-point FTL travel even for ships that lack their own jump drives, and a matched pair of gates provides a transport connection between two star systems within its operational range, using stabilized spatiotemporal tunneling. The Ansiblex makes a large number of improvements over the older jump bridge portal devices, and incorporates some elements of Triglavian Collective space-time conduit technology in its workings. Each Ansiblex Jump Gate structure is automatically equipped with one Standup Conduit Generator I service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the Advanced Logistics Network upgrade active. May not be deployed within 500km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of one Jump Gate may be deployed per system.
Ansiblex Jump Gate Blueprint
Ansiblex Jump Gate Wreck
Antaeus I
Type: Heavy Fighter Role: Long Range Attack Description: The Antaeus is purpose designed for long range attack duties. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Antaeus I Blueprint
Antaeus II
Type: Heavy Fighter Role: Long Range Attack Description: The Antaeus is purpose designed for long range attack duties. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Antaeus II Blueprint
Antem Neo
Subject: Prototype Nation Vessel (ID: Antem Neo) Military Specifications: Cruiser-class vessel. Primary role is long-range sniping support. Moderate microwarp velocity. Vessel will attempt to establish orbit ranges in excess of 100km. Additional Intelligence: Est. 900,000 civilian abductions from Antem IV. The Neo identifier suggests this variant was designed recently, or alternatively, is an improvement upon other, pre-existing designs. Possible links to the Mara Paleo variant. Synopsis from ISHAEKA-0059. DED Special Operations.Authorized for Capsuleer dissemination.
Anti-MCC Turret
A Turret
Anti-MCC Turret
A Turret
Anti-MCC Turret
A Turret
Anti-MCC Turret
A Turret
Anti-MCC Turret
A Turret
Anti-MCC Turret Console
Installation component needs a description!
Anti-Stabilizer Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Antibiotics
Antibiotics are in constant demand everywhere and new, more potent versions, are always made available to counter the increased immunity of bacteria against antibiotics.
Antikythera Element
Limited information is available on this object. A direct analysis reveals some vague and distorted results. Slight external damage signals that it was detached from something else, but despite its removal, the core structure continues to thrum with a deep, surging power. Even without proof or solid knowledge of the function of this component, it is quite clear that it forms a vital part of something much larger.
Antimatter Charge L
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Antimatter Charge L Blueprint
Antimatter Charge M
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Antimatter Charge M Blueprint
Antimatter Charge S
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Antimatter Charge S Blueprint
Antimatter Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Antimatter Charge XL Blueprint
Antimatter Reactor Unit
Power Core component used primarily in Amarr ships. A component in various other technology as well.
Antimatter Reactor Unit Blueprint
AntiMCC Railgun
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
Antipharmakon Aeolis
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with capacitor manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.
Antipharmakon Iokira
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with tracking manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.
Antipharmakon Kosybo
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with armor manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.
Antipharmakon Thureo
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with shield manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.
Antipharmakon Toxot
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with missile flight time manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.
Antique Vheriokor Statue
This statue represents a serpentine figure from ancient Vheriokor mythology; whether it bodes good or ill depends on its origin and the mindset of its viewer. Regardless, originals are increasingly rare these days.
Antiseptic Biomass
A mass of organic material. Antiseptic substance has been added to the mix to hinder decay.
Antiviral Drugs
Antiviral Drugs are in constant demand everywhere and new, more potent versions, are always made available to counter new viral strains.
ao1_t1_enviroment_asset
ao1_t1_enviroment_asset
AoE SmartBomb Test
The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits.
AOE_10k_locator
AOE_30k_locator
AOE_80k_locator
AOE_structure_30k_locator
AOE_structure_80k_locator
Aortal Purifier
This hefty piece of medical equipment is necessary for transfusions to be possible in patients with certain rare blood diseases.
APEX 'Atlas' Sentinel
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Enhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
APEX 'Atlas' Sentinel vX.1
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Enhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
APEX 'Centurion' Commando
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Modified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
APEX 'Chiron' Logistics
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Gallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
APEX 'Dominus' Sentinel
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
APEX 'Dragon' Scout
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Building on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
APEX 'Dragon' Scout vX.1
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Building on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
APEX 'Hawk' Scout
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Developed to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
APEX 'Kampo' Logistics
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Offering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
APEX 'Nomad' Assault
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
APEX 'Nomad' Assault vX.1
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
APEX 'Opus' Assault
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
APEX 'Paladin' Commando
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Interlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
APEX 'Rasetsu' Assault
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
APEX 'Renegade' Commando
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Stripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
APEX 'Samurai' Commando
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Utilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
APEX 'Seraph' Logistics
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. The Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
APEX 'Serpent' Scout
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
APEX 'Shaman' Logistics
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
APEX 'Shogun' Sentinel
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Designed for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
APEX 'Spartan' Assault
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
APEX 'Tiger' Scout
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
APEX 'Warlord' Sentinel
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Based upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Apheta Zenakon's Rifter
A Rifter piloted by an agent.
Apocalypse
In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
Apocalypse 125ms 2500m
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Apocalypse Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Apocalypse Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Apocalypse Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Apocalypse Ardishapur Serenity Only SKIN
Apocalypse Ardishapur SKIN
Apocalypse Ardishapur SKIN (30 Days)
Apocalypse Ardishapur SKIN (365 Days)
Apocalypse Ardishapur SKIN (7 Days)
Apocalypse Ardishapur SKIN (90 Days)
Apocalypse Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Apocalypse Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Apocalypse Blood Raider Edition
In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
Apocalypse Blood Raider Edition Blueprint
Apocalypse Blood Raiders SKIN
Apocalypse Blood Raiders SKIN (30 Days)
Apocalypse Blood Raiders SKIN (365 Days)
Apocalypse Blood Raiders SKIN (7 Days)
Apocalypse Blood Raiders SKIN (90 Days)
Apocalypse Blueprint
Apocalypse Bow
This Apocalypse-class battleship has been torn in half; the bow section is largely intact, although there are no obvious signs of life.
Apocalypse Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Apocalypse Cold Iron Serenity Only SKIN
Apocalypse Cold Iron Serenity Only SKIN (30 Days)
Apocalypse Cold Iron Serenity Only SKIN (365 Days)
Apocalypse Cold Iron Serenity Only SKIN (7 Days)
Apocalypse Cold Iron Serenity Only SKIN (90 Days)
Apocalypse Cold Iron SKIN
Apocalypse Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Apocalypse Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Apocalypse Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Apocalypse EoM Serenity Only SKIN
Apocalypse EoM Serenity Only SKIN (30 Days)
Apocalypse EoM Serenity Only SKIN (365 Days)
Apocalypse EoM Serenity Only SKIN (7 Days)
Apocalypse EoM Serenity Only SKIN (90 Days)
Apocalypse EoM SKIN
Apocalypse Exoplanets Hunter SKIN
Apocalypse Glacial Drift SKIN
Apocalypse Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Apocalypse IGC Victory SKIN
Apocalypse Imperial Issue
Designed by master starship engineers and constructed in the royal shipyards of the Emperor himself, the imperial issue of the dreaded Apocalypse battleship is held in awe throughout the Empire. Given only as an award to those who have demonstrated their fealty to the Emperor in a most exemplary way, it is considered a huge honor to command -- let alone own -- one of these majestic and powerful battleships.
Apocalypse Imperial Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Apocalypse Imperial Issue Blueprint
Apocalypse Imperial Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Apocalypse Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Apocalypse Imperial War Reserves Pack
This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation.
Apocalypse Ironblood Serenity Only SKIN
Apocalypse Ironblood Serenity Only SKIN (30 Days)
Apocalypse Ironblood Serenity Only SKIN (365 Days)
Apocalypse Ironblood Serenity Only SKIN (7 Days)
Apocalypse Ironblood Serenity Only SKIN (90 Days)
Apocalypse Ironblood SKIN
Apocalypse Kador Edition
In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
Apocalypse Kador Edition Blueprint
Apocalypse Kador Serenity Only SKIN
Apocalypse Kador SKIN
Apocalypse Kador SKIN (30 Days)
Apocalypse Kador SKIN (365 Days)
Apocalypse Kador SKIN (7 Days)
Apocalypse Kador SKIN (90 Days)
Apocalypse Khanid Serenity Only SKIN
Apocalypse Khanid SKIN
Apocalypse Khanid SKIN (30 Days)
Apocalypse Khanid SKIN (365 Days)
Apocalypse Khanid SKIN (7 Days)
Apocalypse Khanid SKIN (90 Days)
Apocalypse Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Apocalypse Navy Issue
The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best. Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale.
Apocalypse Navy Issue Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Apocalypse Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Apocalypse Navy Issue Ardishapur SKIN
Apocalypse Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Apocalypse Navy Issue Blueprint
Apocalypse Navy Issue Capsuleer Elite XX SKIN
The Capsuleers are considered an elite group across New Eden and this vibrant nanocoating marks that status on Capsuleer Day XX. The YC125 celebrations are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a moment for celebration of "The Elite" across New Eden.
Apocalypse Navy Issue Cold Iron Serenity Only SKIN
Apocalypse Navy Issue Cold Iron Serenity Only SKIN (30 Days)
Apocalypse Navy Issue Cold Iron Serenity Only SKIN (365 Days)
Apocalypse Navy Issue Cold Iron Serenity Only SKIN (7 Days)
Apocalypse Navy Issue Cold Iron Serenity Only SKIN (90 Days)
Apocalypse Navy Issue Cold Iron SKIN
Apocalypse Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Apocalypse Navy Issue Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Apocalypse Navy Issue EoM Serenity Only SKIN
Apocalypse Navy Issue EoM Serenity Only SKIN (30 Days)
Apocalypse Navy Issue EoM Serenity Only SKIN (365 Days)
Apocalypse Navy Issue EoM Serenity Only SKIN (7 Days)
Apocalypse Navy Issue EoM Serenity Only SKIN (90 Days)
Apocalypse Navy Issue EoM SKIN
Apocalypse Navy Issue Exoplanets Hunter SKIN
Apocalypse Navy Issue Glacial Drift SKIN
Apocalypse Navy Issue Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Apocalypse Navy Issue Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Apocalypse Navy Issue Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Apocalypse Navy Issue Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Apocalypse Navy Issue Oasis Of Faith SKIN (7 days Limited)
Apocalypse Navy Issue Penumbral Shadows SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Apocalypse Navy Issue Purity of the Throne Serenity Only SKIN
Apocalypse Navy Issue Purity of the Throne Serenity Only SKIN (30 Days)
Apocalypse Navy Issue Purity of the Throne Serenity Only SKIN (365 Days)
Apocalypse Navy Issue Purity of the Throne Serenity Only SKIN (7 Days)
Apocalypse Navy Issue Purity of the Throne Serenity Only SKIN (90 Days)
Apocalypse Navy Issue Purity of the Throne SKIN
Apocalypse Navy Issue Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Apocalypse Navy Issue Sarum SKIN
Apocalypse Navy Issue Star Captain SKIN
Apocalypse Navy Issue Wreckage
Apocalypse Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Apocalypse Oasis Of Faith SKIN (7 days Limited)
Apocalypse Penumbral Shadows SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Apocalypse Purity of the Throne Serenity Only SKIN
Apocalypse Purity of the Throne Serenity Only SKIN (30 Days)
Apocalypse Purity of the Throne Serenity Only SKIN (365 Days)
Apocalypse Purity of the Throne Serenity Only SKIN (7 Days)
Apocalypse Purity of the Throne Serenity Only SKIN (90 Days)
Apocalypse Purity of the Throne SKIN
Apocalypse Raata Sunset Serenity Only SKIN
Apocalypse Raata Sunset Serenity Only SKIN (30 Days)
Apocalypse Raata Sunset Serenity Only SKIN (365 Days)
Apocalypse Raata Sunset Serenity Only SKIN (7 Days)
Apocalypse Raata Sunset Serenity Only SKIN (90 Days)
Apocalypse Raata Sunset SKIN
Apocalypse Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Apocalypse Serenity YC117 SKIN
Apocalypse Serenity YC117 SKIN (30 Days)
Apocalypse Serenity YC117 SKIN (365 Days)
Apocalypse Serenity YC117 SKIN (7 Days)
Apocalypse Serenity YC117 SKIN (90 Days)
Apocalypse Star Captain SKIN
Apocalypse Stern
This Apocalypse-class battleship has been torn in half; while the stern appears to be maintaining structural integrity, the obvious signs of reactor breaches make it very unlikely that anyone is left alive inside.
Apocalypse Tash-Murkon Edition
In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
Apocalypse Tash-Murkon Edition Blueprint
Apocalypse Tash-Murkon Serenity Only SKIN
Apocalypse Tash-Murkon SKIN
Apocalypse Tash-Murkon SKIN (30 Days)
Apocalypse Tash-Murkon SKIN (365 Days)
Apocalypse Tash-Murkon SKIN (7 Days)
Apocalypse Tash-Murkon SKIN (90 Days)
Apocalypse Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Apocalypse War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Apocalypse War Reserves Lieutenant SKIN (Volatile)
Apocalypse Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive battlehips. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Apocalypse Wreck
Apocalypse Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Apostle
"Her Imperial Majesty's life will stand eternal as an example for all who live truly and rightly within the embrace of Holy Amarr. The martyrdom of Empress Jamyl I was inflicted with base treachery but its lasting effect will be the inspiration of a thousand generations down the ages." - excerpt from the Funeral Oration on the Passing of Empress Jamyl I by High Chaplain Kalefa Sufrin an-Kador, YC117.09.20 Following the assassination by a Drifter strikeforce of Empress Jamyl I while she was aboard an Avatar-class Titan in late August YC117, there was a period of soul-searching and close scrutiny of capital ship doctrines by the Imperial Navy's staff officers. It was soon realized that lack of experience in capital ship warfare had left fleet doctrines lagging behind the tactics of capsuleers fighting in the Outer Regions. From this realization was born the concept of the Force Auxiliary capital ship, a vessel dedicated to ensuring the survival of more combat- and command-oriented capital ships such as Carriers and Titans. The Apostle-class Force Auxiliary was commissioned in memory of Empress Jamyl I and is richly decorated in token of this dedication.
Apostle Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Apostle Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Apostle Blueprint
Apostle Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Apostle Cold Iron Serenity Only SKIN
Apostle Cold Iron Serenity Only SKIN (30 Days)
Apostle Cold Iron Serenity Only SKIN (365 Days)
Apostle Cold Iron Serenity Only SKIN (7 Days)
Apostle Cold Iron Serenity Only SKIN (90 Days)
Apostle Cold Iron SKIN
Apostle Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Apostle Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Apostle Exoplanets Hunter SKIN
Apostle Frontier Safeguarder SKIN
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Apostle Glacial Drift SKIN
Apostle Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Apostle Headhunter SKIN
Apostle Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Apostle Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Apostle Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Apostle Purity of the Throne Serenity Only SKIN
Apostle Purity of the Throne Serenity Only SKIN (30 Days)
Apostle Purity of the Throne Serenity Only SKIN (365 Days)
Apostle Purity of the Throne Serenity Only SKIN (7 Days)
Apostle Purity of the Throne Serenity Only SKIN (90 Days)
Apostle Purity of the Throne SKIN
Apostle Raata Sunset Serenity Only SKIN
Apostle Raata Sunset Serenity Only SKIN (30 Days)
Apostle Raata Sunset Serenity Only SKIN (365 Days)
Apostle Raata Sunset Serenity Only SKIN (7 Days)
Apostle Raata Sunset Serenity Only SKIN (90 Days)
Apostle Raata Sunset SKIN
Apostle Star Captain SKIN
Apostle Wreck
Apotheosis
"For you, children, on your fifth birthday. May your next five years be as full of promise and hope, and may you one day walk with us as equals among the stars." Idmei Sver, Society of Conscious Thought, on the fifth anniversary of the Capsuleer Era.
Apotheosis Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Apotheosis Blueprint
Apotheosis Capsuleer Day XIX SKIN
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special nanocoating acknowledges this achievement on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day are the 19th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XIX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Apotheosis Capsuleer Day XVI SKIN
Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for "The Elite" pilots who are all capsuleers across New Eden.
Apotheosis Capsuleer Day XVII SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Apotheosis Capsuleer Day XVIII SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Apotheosis Capsuleer Day XX SKIN
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special nanocoating acknowledges this achievement on Capsuleer Day XX. The YC125 celebrations of Capsuleer Day are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Apotheosis Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Apotheosis Capsuleer Networker XV SKIN
Display your attendance at the SoCT's annual capsuleer gathering with this celebratory nanocoating. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.
Apotheosis Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Apotheosis Genolution Dazzle SKIN
In the early era of spaceship combat, various forms of optical camouflage and confusion were experimented with in order to gain even the slightest tactical edge. It was rapidly concluded that such gambits made little to no difference, particularly with the sophistication and number of electromagnetic and gravimetric sensors involved. Despite the improbability of any significant effect, Genolution's capsuleer performance researchers are investigating the psychological factors that may come into play with the use of such a "dazzle" camouflage scheme. The patterns they are researching are supposedly even older than the early days of spaceships, with a lineage stretching back to ancient naval warship combat. It is not clear the scheme was particularly effective even in those days.
Apotheosis Glacial Drift SKIN
Apotheosis Icecloud Investigators SKIN
The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets. As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it.
Apotheosis Ironblood SKIN
Apotheosis Midnight SKIN
Apotheosis Silver Racer SKIN
Apotheosis Versus Blueforce SKIN
Apotheosis Versus Redforce SKIN
Apte Donie
Aqueous Liquids
The abundance of water on terrestrial planets is often a misconception: What many refer to offhandedly as "water" is often an amalgamation of many liquids, microscopic particles, and saturated compounds combined with water and other liquids. Aqueous liquids represent those liquids from which pure water can be separated easily from waste or hazardous particles, but only using the proper equipment.
Arachula Apis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Arachula Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Aradim Arachnan
The Omen is a good example of the sturdy and powerful cruisers of the Amarr, with super strong armor and defenses. It also mounts multiple turret hardpoints. This Omen is piloted by Aradim Arachnan, the son of Lord Arachnan.
Aradim Arachnan's Head
This is the head of Aradim Arachnan, son and heir of Lord Arachnan.
Arajna Ashia's Arbitrator
Arajna is known to have contacts within the Angel Cartel for those willing to expand their horizons.
Aralez
"'Dogs may be used by the army as sentries, for scouting, for hunting, and to control the army's herds of food animals. The use of dogs in open battle is forbidden regardless of the uses an enemy may put such beasts to.' "I guess Rouvenor liked dogs, or maybe he really didn't like them. I'll be honest, I'm a bit ambivalent about using anything other than humans in war myself. Putting part of an operation, however small, under the control of an animal or a robot, expands the envelope of risk more than I'd like. Humans going rogue are risk enough, if you ask me. At least with a missile the point is that it blows up too. Still, I'll grant you things like drones do have their uses." – Muryia Mordu, quoting the War Commentaries of dos Rouvenor
Aralez Blueprint
Arazu
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Arazu Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Arazu Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Arazu Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Arazu Blueprint
Arazu Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Arazu Exoplanets Hunter SKIN
Arazu Glacial Drift SKIN
Arazu Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Arazu Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Arazu Intaki Syndicate Serenity Only SKIN
Arazu Intaki Syndicate Serenity Only SKIN (30 Days)
Arazu Intaki Syndicate Serenity Only SKIN (365 Days)
Arazu Intaki Syndicate Serenity Only SKIN (7 Days)
Arazu Intaki Syndicate Serenity Only SKIN (90 Days)
Arazu Intaki Syndicate SKIN
Arazu Kopis Edge SKIN
Arazu Serpentis Serenity Only SKIN
Arazu Serpentis Serenity Only SKIN (30 Days)
Arazu Serpentis Serenity Only SKIN (365 Days)
Arazu Serpentis Serenity Only SKIN (7 Days)
Arazu Serpentis Serenity Only SKIN (90 Days)
Arazu Serpentis SKIN
Arazu Spirit SKIN
Arazu Valimor Legacy Serenity Only SKIN
Arazu Valimor Legacy Serenity Only SKIN (30 Days)
Arazu Valimor Legacy Serenity Only SKIN (365 Days)
Arazu Valimor Legacy Serenity Only SKIN (7 Days)
Arazu Valimor Legacy Serenity Only SKIN (90 Days)
Arazu Valimor Legacy SKIN
Arbalest Compact Light Missile Launcher
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
Arbalest Compact Rapid Torpedo Launcher
Launcher for capitals intended to counter smaller combat ships such as battleships, can only be loaded with torpedoes.
Arbalest Compact Rapid Torpedo Launcher Blueprint
Arbalest Compact XL Cruise Missile Launcher
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
Arbalest Compact XL Cruise Missile Launcher Blueprint
Arbalest Compact XL Torpedo Launcher
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
Arbalest Compact XL Torpedo Launcher Blueprint
Arbiter
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Arbiter Karura
A Karura dreadnought officially under orders to negotiate with the occupying UCF and arbitrate an agreement between the union and the State. Unofficially the preference is for that negotiation to be carried out via turret over the ruins of their former housing.
Arbitrator
The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.
Arbitrator Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Arbitrator Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Arbitrator Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Arbitrator Ardishapur Serenity Only SKIN
Arbitrator Ardishapur SKIN
Arbitrator Ardishapur SKIN (30 Days)
Arbitrator Ardishapur SKIN (365 Days)
Arbitrator Ardishapur SKIN (7 Days)
Arbitrator Ardishapur SKIN (90 Days)
Arbitrator Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Arbitrator Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Arbitrator Blood Raiders SKIN
Arbitrator Blueprint
Arbitrator Cold Iron Serenity Only SKIN
Arbitrator Cold Iron Serenity Only SKIN (30 Days)
Arbitrator Cold Iron Serenity Only SKIN (365 Days)
Arbitrator Cold Iron Serenity Only SKIN (7 Days)
Arbitrator Cold Iron Serenity Only SKIN (90 Days)
Arbitrator Cold Iron SKIN
Arbitrator Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Arbitrator Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Arbitrator EoM Serenity Only SKIN
Arbitrator EoM Serenity Only SKIN (30 Days)
Arbitrator EoM Serenity Only SKIN (365 Days)
Arbitrator EoM Serenity Only SKIN (7 Days)
Arbitrator EoM Serenity Only SKIN (90 Days)
Arbitrator EoM SKIN
Arbitrator Exoplanets Hunter SKIN
Arbitrator Glacial Drift SKIN
Arbitrator Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Arbitrator Imperial Navy SKIN
Arbitrator Ironblood Serenity Only SKIN
Arbitrator Ironblood Serenity Only SKIN (30 Days)
Arbitrator Ironblood Serenity Only SKIN (365 Days)
Arbitrator Ironblood Serenity Only SKIN (7 Days)
Arbitrator Ironblood Serenity Only SKIN (90 Days)
Arbitrator Ironblood SKIN
Arbitrator Kador Serenity Only SKIN
Arbitrator Kador SKIN
Arbitrator Kador SKIN (30 Days)
Arbitrator Kador SKIN (365 Days)
Arbitrator Kador SKIN (7 Days)
Arbitrator Kador SKIN (90 Days)
Arbitrator Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Arbitrator Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Arbitrator Purity of the Throne Serenity Only SKIN
Arbitrator Purity of the Throne Serenity Only SKIN (30 Days)
Arbitrator Purity of the Throne Serenity Only SKIN (365 Days)
Arbitrator Purity of the Throne Serenity Only SKIN (7 Days)
Arbitrator Purity of the Throne Serenity Only SKIN (90 Days)
Arbitrator Purity of the Throne SKIN
Arbitrator Raata Sunset Serenity Only SKIN
Arbitrator Raata Sunset Serenity Only SKIN (30 Days)
Arbitrator Raata Sunset Serenity Only SKIN (365 Days)
Arbitrator Raata Sunset Serenity Only SKIN (7 Days)
Arbitrator Raata Sunset Serenity Only SKIN (90 Days)
Arbitrator Raata Sunset SKIN
Arbitrator Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Arc of Revelation
This is the Arc of Revelation, a sacred relic that is said to hold immense power for those of true faith.
Arcana Patron
Arch Angel Ambusher
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Arch Angel Breaker
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Arch Angel Carbonized Lead L
This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Carbonized Lead M
This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Carbonized Lead M Blueprint
Arch Angel Carbonized Lead S
This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Carbonized Lead XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Centurion
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Arch Angel Crusher
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Arch Angel Defeater
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Arch Angel Depleted Uranium L
Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Arch Angel Depleted Uranium M
Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Arch Angel Depleted Uranium S
Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Arch Angel Depleted Uranium XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Arch Angel Depredator
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Arch Angel EMP L
A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Arch Angel EMP M
A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Arch Angel EMP S
A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Arch Angel EMP XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Arch Angel Fusion L
The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Arch Angel Fusion M
The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Arch Angel Fusion S
The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Arch Angel Fusion XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Arch Angel Hijacker
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Arch Angel Hunter
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Arch Angel Impaler
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Arch Angel Liquidator
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Arch Angel Marauder
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Arch Angel Nomad
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Arch Angel Nova F.O.F. Cruise Missile I
A Minmatar cruise missile with a nuclear warhead and automatic guidance system.
Arch Angel Nova F.O.F. Heavy Missile I
A Minmatar heavy missile with a nuclear warhead and automatic guidance system.
Arch Angel Nova F.O.F. Light Missile I
A Minmatar light missile with a nuclear warhead and automatic guidance system.
Arch Angel Nuclear L
Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Nuclear M
Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Nuclear S
Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Nuclear XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Outlaw
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Arch Angel Phalanx
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Arch Angel Phased Plasma L
This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Arch Angel Phased Plasma M
This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Arch Angel Phased Plasma S
This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Arch Angel Phased Plasma XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Arch Angel Predator
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Arch Angel Proton L
Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Proton M
Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Proton S
Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Proton XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Raelek
This is the Commander of the top Angel Cartel outpost in the Caldari State territories. He virtually controls all Cartel activities inside the State. Threat level: Deadly
Arch Angel Raider
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Arch Angel Rogue
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Arch Angel Ruffian
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Arch Angel Smasher
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Arch Angel Thug
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Arch Angel Titanium Sabot L
This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Arch Angel Titanium Sabot M
This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Arch Angel Titanium Sabot M Blueprint
Arch Angel Titanium Sabot S
This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Arch Angel Titanium Sabot XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Arch Gistii Ambusher
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Arch Gistii Hijacker
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Arch Gistii Hunter
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Arch Gistii Impaler
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Arch Gistii Nomad
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Arch Gistii Outlaw
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Arch Gistii Raider
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Arch Gistii Rogue
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Arch Gistii Ruffian
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Arch Gistii Thug
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Arch Gistum Breaker
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Arch Gistum Centurion
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Arch Gistum Crusher
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Arch Gistum Defeater
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Arch Gistum Depredator
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Arch Gistum Liquidator
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Arch Gistum Marauder
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Arch Gistum Phalanx
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Arch Gistum Predator
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Arch Gistum Smasher
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Archaeology
Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Relic Analyzer modules. Gives +10 Virus Coherence per level.
Archduke's Modified Sentinel mk.0
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Based upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Archduke's Modified Sentinel mk.0 (Master)
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Based upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Archive Sentry Tower
These fearsome sentry towers have remained the faithful and dangerous guardians of their sleeping masters, even after countless years of constant duty. As unpredictable as they are powerful, the towers have been expertly designed to provide lasting vigilance with an unquestioning, mechanical loyalty. The weapons systems on board are frighteningly precise and devastating upon impact.
Archives
Archival facilities can sometimes be found dotted around the spacelanes of New Eden. Although it is rare for them to be established out here, it is not unknown for various companies and individuals to store valuable documents in such places. Some are motivated by logistical factors; it's always easier to move things from system to system when they're already in space. Others simply favor the privacy and security that endless kilometers of darkness and vacuum offers.
Archives Passkey
These electronic devices are commonly used as long-range digital passkeys, allowing access to secure facilities directly from space.
Archon
The Archon was commissioned by the Imperial Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initiative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.
Archon Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Archon Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Archon Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Archon Blood Raider Victory SKIN
Archon Blueprint
Archon Cold Iron Serenity Only SKIN
Archon Cold Iron Serenity Only SKIN (30 Days)
Archon Cold Iron Serenity Only SKIN (365 Days)
Archon Cold Iron Serenity Only SKIN (7 Days)
Archon Cold Iron Serenity Only SKIN (90 Days)
Archon Cold Iron SKIN
Archon Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Archon Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Archon EoM Serenity Only SKIN
Archon EoM Serenity Only SKIN (30 Days)
Archon EoM Serenity Only SKIN (365 Days)
Archon EoM Serenity Only SKIN (7 Days)
Archon EoM Serenity Only SKIN (90 Days)
Archon EoM SKIN
Archon Exoplanets Hunter SKIN
Archon Glacial Drift SKIN
Archon Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Archon Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Archon Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Archon Ironblood Serenity Only SKIN
Archon Ironblood Serenity Only SKIN (30 Days)
Archon Ironblood Serenity Only SKIN (365 Days)
Archon Ironblood Serenity Only SKIN (7 Days)
Archon Ironblood Serenity Only SKIN (90 Days)
Archon Ironblood SKIN
Archon Kador Serenity Only SKIN
Archon Kador SKIN
Archon Kador SKIN (30 Days)
Archon Kador SKIN (365 Days)
Archon Kador SKIN (7 Days)
Archon Kador SKIN (90 Days)
Archon Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Archon Purity of the Throne Serenity Only SKIN
Archon Purity of the Throne Serenity Only SKIN (30 Days)
Archon Purity of the Throne Serenity Only SKIN (365 Days)
Archon Purity of the Throne Serenity Only SKIN (7 Days)
Archon Purity of the Throne Serenity Only SKIN (90 Days)
Archon Purity of the Throne SKIN
Archon Raata Sunset Serenity Only SKIN
Archon Raata Sunset Serenity Only SKIN (30 Days)
Archon Raata Sunset Serenity Only SKIN (365 Days)
Archon Raata Sunset Serenity Only SKIN (7 Days)
Archon Raata Sunset Serenity Only SKIN (90 Days)
Archon Raata Sunset SKIN
Archon Spirit SKIN
Archon Star Captain SKIN
Archon Tash-Murkon Serenity Only SKIN
Archon Tash-Murkon SKIN
Archon Tash-Murkon SKIN (30 Days)
Archon Tash-Murkon SKIN (365 Days)
Archon Tash-Murkon SKIN (7 Days)
Archon Tash-Murkon SKIN (90 Days)
Archon Wreck
Archpriest Hakram
Archpriest Hakram of the Blood Raiders have been overseeing their effort in infiltrating and taking over Araz.
Archpriest Hakram's Head
This is the head of an archpriest in the Blood Raider Covenant that was calling the shots in the Araz constellation.
Arctic Warfare Marine Squads
Arctic Warfare Marines are the Caldari State's elite foot soldiers for winter warfare. On the case of ice planets, where the weather is comprised of year-round snow and ice, you can find these self-sufficient Marines operating in a wide variety of roles, such as providing security for Caldari corporate facilities, military bases, and even for long-range reconnaissance on planets that have not yet been fully scouted. Their equipment is tailored specifically to harsh, sub-zero weather conditions, to include specialty rifles, thermal grenades, cold-weather speeder bikes, and everything in between.
Arctic Warfare Marines
Arctic Warfare Marines are the Caldari State's elite foot soldiers for winter warfare. On the case of ice planets, where the weather is comprised of year-round snow and ice, you can find these self-sufficient Marines operating in a wide variety of roles, such as providing security for Caldari corporate facilities, military bases, and even for long-range reconnaissance on planets that have not yet been fully scouted. Their equipment is tailored specifically to harsh, sub-zero weather conditions, to include specialty rifles, thermal grenades, cold-weather speeder bikes, and everything in between.
ARDA S1 BS (Do not translate)
ARDA S1 MS (Do not translate)
ARDA S2 BS (Do not translate)
ARDA S2 MS (Do not translate)
ARDA S3 BS (Do not translate)
ARDA S3 MS (Do not translate)
Ardillan's Dossier
This dossier represents the entirety of the data gathered by senior Scope journalist Pandon Ardillan about the Wiyrkomi operation in Algintal and FON's attempts to subvert it. 78 pages thick, and encoded in ways that would make a supercomputer cry.
Ardillan's Maulus
A Maulus piloted by an agent.
Ardoen Dasaner's Navitas
A Navitas piloted by an agent. Difficulty Rating: Grade 4
Ardorele Heirloom
Found drifting in a container amongst the wreckage of her ship, Guristas Captain Isoryn Ardorele's personal possessions tell a tale of devastating loss. Federation Navy medals rewarding long years of service, hand paintings made by her late daughter, a wedding ring – all mementos of a past destroyed by Caldari thugs. With such a constant and effective reminder of her painful history, it is little wonder that Ardorele manages to sustain her murderous rage towards the Caldari.
Arek'Jaalan: Mission Statement
The Arek'Jaalan Project was founded to act as a cross-organizational research body and common ground for capsuleers to share information about the Sleeper civilization and related matters. The goals of the project are, relative to similar bodies, both simple to understand and quite humble. Put simply, our aim is to research, document and educate. Research: We aim to posit and debate theories, study known facts and uncover new ones, and use every other method available to deepen our understanding of the Sleepers and related subjects. Document: Through extensive use of open networks, and with the help of key staff, we aim to document all of the information shared between project members, from everyday communication to large-scale research projects. Educate: Using our body of contributors and their documented research as a foundation, we aim to educate other capsuleers about our work, and to encourage wider capsuleer interest in scientific matters by presenting information openly and accessibly. In its initial phase, the project aims to build a “foundational” body of documented research, at which point a larger focus will begin to be placed on the goal of education. It should be emphasized that Arek'Jaalan does not aim to produce new technologies, and in particular that we take an active stance against any further weaponization of Sleeper or other technologies. We aim for something more benign and progressive. It should be similarly noted that much of our work lies in centralizing and documenting scattered, yet publicly available, information. In the absence of these hard facts, we turn to educated theory. Although there is always the risk of information being used for immoral ends, it should be remembered what the majority of our work at the Arek'Jaalan project actually amounts to, and that our own stance is to be firmly against such actions. Overwhelmingly, the current focus of interest in capsuleer research is applied science, particularly weaponization. The work we do is intended to help humanity, and science as a whole, not just the capsuleer military-industrial cycle. Arek'Jaalan stands apart from the destructive mainstream; as an alternative way for capsuleers to use their unique capabilities.
Arek'Jaalan: Site One Contributions Listing
Special Acknowledgement: This site is named after the capsuleer known as "The Antiquarian" whose generous contributions played a large part in making this base in Eram a reality. Dedication: Arek'Jaalan Site One is dedicated to the capsuleers who helped found the project, and ensure its continued stability and success. A full listing of donations is available here. The following individuals and corporations contributed to the construction of this site. Without their donations, Arek'Jaalan Site One would not have been possible. Corporations: Applied Industrial Technologies FedMart Kitzless Nepenthe Inc. Red Rock Mining Company Unit Commune Yahoo Inc Individuals: Adainy Gwanwyn Aeb Raven Aidan Brooder Akrasjel Lanate Alexa Wilkot Alextrasa Zurman Alpac T'Zarri Angrypunch Aquila Shadow Arklan1 Borascus Brick Royl Cargo2000 Cold Vodka Cunane Jeran Darkcoro Matari Dravidshky DutchGunner Ekserevnitis Eri Vin'Taur Faith Comet Faulx fLitSer General Stargazer Gouzu Kho Gran Man Hannah Viktor Hector Von Hammerstorm Hordi LaGeorge Iwata Accuspray Jack bubu Jacques DuVey James Gheris Jara Blackwind Jikane Ronuken Julianus Soter Kais Malleus Lancashirian Leopold Caine Mai Satiri Mark726 Morwen Lagann Myrhial Arkenath Myyona Naraish Adarn Normal Vales Phaedra Aurilen Planetary Genocide Qansh Razz Skyshatter Rees Noturana Rhavas Scatter Gun Shin'rohtak Steve Ronuken Stone Cold Assassin Tan Tau Taqai Tarryn Nightstorm Terra Dedlow The Antiquarian Thomas Ownz Tumbles Goodness Tundradog Utremi Fasolasi Variden ISK Donations: The following indviduals donated ISK towards the construction of Site One. Excess ISK left over after construction, will be used to fund archivist work. 1,100,000,000 - Adhocracy Incorporated 1,000,000,000 - House of Sebtin 500,000,000 - Alpac T'Zarri 500,000,000 - skaunk (on behalf of Caustic Confluence corporation) 300,000,000 - Salpun 200,000,000 - Gauss Jannon 100,000,000 - Gallente Independent Progressive Alternative 50,000,000 - Ethan Revenant 40,000,000 - Molocath Vynneve 25,000,000 - Rae Seddon 15,000,000 - Invader Squee 10,000,000 - Windsong Woodhaven 10,000,000 - Iwata Accuspray 5,000,000 - Jethra Daystar 1,000,000 - ElQuirko 1,000,000 - Squid Tentacle 1,000,000 - Lady mifa 2,000,000 - jimmy 15
Arena
Executions Mon-Sat at High Noon. Closed Sundays. Hang'em High T-Shirts for sale in the back. Ask for Wendy.
Arena_AM_CenterFX01
Arena_AM_CenterPiece01
Arena_AM_MainStructure01
Arena_AM_SmallStructure01
Arena_GA_CenterFX01
Arena_GA_CenterPiece01
Arena_GA_MainStructure01
Arena_GA_SmallStructure01
Arena_MM_CenterPiece01
Arena_MM_MainStructure01
Arena_MM_SmallStructure01
Ares
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Ares Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ares Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Ares Blueprint
Ares Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ares Exoplanets Hunter SKIN
Ares Glacial Drift SKIN
Ares Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Ares Hunter's Quiver SKIN
Ares Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Ares Intaki Syndicate Serenity Only SKIN
Ares Intaki Syndicate Serenity Only SKIN (30 Days)
Ares Intaki Syndicate Serenity Only SKIN (365 Days)
Ares Intaki Syndicate Serenity Only SKIN (7 Days)
Ares Intaki Syndicate Serenity Only SKIN (90 Days)
Ares Intaki Syndicate SKIN
Ares Kopis Edge SKIN
Ares Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Ares Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Ares Serpentis Serenity Only SKIN
Ares Serpentis Serenity Only SKIN (30 Days)
Ares Serpentis Serenity Only SKIN (365 Days)
Ares Serpentis Serenity Only SKIN (7 Days)
Ares Serpentis Serenity Only SKIN (90 Days)
Ares Serpentis SKIN
Ares Spirit SKIN
Ares Valimor Legacy Serenity Only SKIN
Ares Valimor Legacy Serenity Only SKIN (30 Days)
Ares Valimor Legacy Serenity Only SKIN (365 Days)
Ares Valimor Legacy Serenity Only SKIN (7 Days)
Ares Valimor Legacy Serenity Only SKIN (90 Days)
Ares Valimor Legacy SKIN
Arghe's Megathron
A Megathron piloted by an agent.
Argon Gas
A colorless and odorless inert gas; one of the six inert gases.
Argon Gas Environment
Argon Gas Environment_Damage
Ariato's Condor
A Condor piloted by an agent.
Ark
At the end of days when they descend Watch for the coming of the Ark For within it Salvation is carried. -The Scriptures, Apocalypse Verses 32:6 Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
Ark Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ark Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Ark Blueprint
Ark Cold Iron Serenity Only SKIN
Ark Cold Iron Serenity Only SKIN (30 Days)
Ark Cold Iron Serenity Only SKIN (365 Days)
Ark Cold Iron Serenity Only SKIN (7 Days)
Ark Cold Iron Serenity Only SKIN (90 Days)
Ark Cold Iron SKIN
Ark Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ark Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Ark EoM Serenity Only SKIN
Ark EoM Serenity Only SKIN (30 Days)
Ark EoM Serenity Only SKIN (365 Days)
Ark EoM Serenity Only SKIN (7 Days)
Ark EoM Serenity Only SKIN (90 Days)
Ark EoM SKIN
Ark Exoplanets Hunter SKIN
Ark Glacial Drift SKIN
Ark Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Ark Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Ark Ironblood Serenity Only SKIN
Ark Ironblood Serenity Only SKIN (30 Days)
Ark Ironblood Serenity Only SKIN (365 Days)
Ark Ironblood Serenity Only SKIN (7 Days)
Ark Ironblood Serenity Only SKIN (90 Days)
Ark Ironblood SKIN
Ark Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Ark Purity of the Throne Serenity Only SKIN
Ark Purity of the Throne Serenity Only SKIN (30 Days)
Ark Purity of the Throne Serenity Only SKIN (365 Days)
Ark Purity of the Throne Serenity Only SKIN (7 Days)
Ark Purity of the Throne Serenity Only SKIN (90 Days)
Ark Purity of the Throne SKIN
Ark Raata Sunset Serenity Only SKIN
Ark Raata Sunset Serenity Only SKIN (30 Days)
Ark Raata Sunset Serenity Only SKIN (365 Days)
Ark Raata Sunset Serenity Only SKIN (7 Days)
Ark Raata Sunset Serenity Only SKIN (90 Days)
Ark Raata Sunset SKIN
Ark Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Ark Star Captain SKIN
Ark Wreck
Ark Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Ark Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Arkimo's Hawk
A Hawk piloted by an agent.
Arkiso's Hawk
A Hawk piloted by an agent.
Arkonor
Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. Available primarily in null security status and wormhole systems.
Arkonor Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Arkonor yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Arkonor Mining Crystal I Blueprint
Arkonor Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Arkonor yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Arkonor Mining Crystal II Blueprint
Arkonor Processing
Specialization in Arkonor reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Arkonor reprocessing yield per skill level.
Armageddon
The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance.
Armageddon "Blaze" Squadron SKIN
Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious "Blaze" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. Known only as "Blaze", a name earned from both the trail of burning wreckage usually left in his wake and his appearance with a golden red beard, his squadron became his namesake after hundreds of daring raids against Republic Fleet assets. Today, they wear his colors in honor of his legacy as one of the Angel Cartel’s most successful and notorious pirates. "Gone, but never forgotten. His name lives on in all of you. Hoist his colors, and decimate anything that stands in your way." Trald Vukenda – CEO, Dominations.
Armageddon Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Armageddon Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Armageddon Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Armageddon Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Armageddon Blueprint
Armageddon Bow
With its spine snapped and large areas of its armor stripped away, this Armageddon must have been subjected to massive amount of damage.
Armageddon Cold Iron Serenity Only SKIN
Armageddon Cold Iron Serenity Only SKIN (30 Days)
Armageddon Cold Iron Serenity Only SKIN (365 Days)
Armageddon Cold Iron Serenity Only SKIN (7 Days)
Armageddon Cold Iron Serenity Only SKIN (90 Days)
Armageddon Cold Iron SKIN
Armageddon Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Armageddon Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Armageddon Deathglow Remnant SKIN
Armageddon EoM Serenity Only SKIN
Armageddon EoM Serenity Only SKIN (30 Days)
Armageddon EoM Serenity Only SKIN (365 Days)
Armageddon EoM Serenity Only SKIN (7 Days)
Armageddon EoM Serenity Only SKIN (90 Days)
Armageddon EoM SKIN
Armageddon Exoplanets Hunter SKIN
Armageddon Glacial Drift SKIN
Armageddon Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Armageddon Hulk
Armageddon Hulk Wreck
Armageddon Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Armageddon Imperial Issue
Designed and constructed by the most skilled starship engineers and architects of the Empire, the imperial issue of the mighty Armageddon class is an upgraded version of the most-used warship of the Amarr. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor.
Armageddon Imperial Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Armageddon Imperial Issue Blueprint
Armageddon Imperial Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Armageddon Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Armageddon Ironblood Serenity Only SKIN
Armageddon Ironblood Serenity Only SKIN (30 Days)
Armageddon Ironblood Serenity Only SKIN (365 Days)
Armageddon Ironblood Serenity Only SKIN (7 Days)
Armageddon Ironblood Serenity Only SKIN (90 Days)
Armageddon Ironblood SKIN
Armageddon Kador Serenity Only SKIN
Armageddon Kador SKIN
Armageddon Kador SKIN (30 Days)
Armageddon Kador SKIN (365 Days)
Armageddon Kador SKIN (7 Days)
Armageddon Kador SKIN (90 Days)
Armageddon Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Armageddon Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Armageddon Navy Issue
An improved version of the feared Armageddon-class battleship, this vessel is probably one of the deadliest war machines ever built by the hand of man. Commanding one is among the greatest honors one can attain in the Amarr Empire, and suffering the fury of its turret batteries is surely the fastest way to reunite with the void.
Armageddon Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Armageddon Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Armageddon Navy Issue Blueprint
Armageddon Navy Issue Cold Iron Serenity Only SKIN
Armageddon Navy Issue Cold Iron Serenity Only SKIN (30 Days)
Armageddon Navy Issue Cold Iron Serenity Only SKIN (365 Days)
Armageddon Navy Issue Cold Iron Serenity Only SKIN (7 Days)
Armageddon Navy Issue Cold Iron Serenity Only SKIN (90 Days)
Armageddon Navy Issue Cold Iron SKIN
Armageddon Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Armageddon Navy Issue Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Armageddon Navy Issue EoM Serenity Only SKIN
Armageddon Navy Issue EoM Serenity Only SKIN (30 Days)
Armageddon Navy Issue EoM Serenity Only SKIN (365 Days)
Armageddon Navy Issue EoM Serenity Only SKIN (7 Days)
Armageddon Navy Issue EoM Serenity Only SKIN (90 Days)
Armageddon Navy Issue EoM SKIN
Armageddon Navy Issue Exoplanets Hunter SKIN
Armageddon Navy Issue Glacial Drift SKIN
Armageddon Navy Issue Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Armageddon Navy Issue Hunter's Quiver SKIN
Armageddon Navy Issue Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Armageddon Navy Issue Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Armageddon Navy Issue Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Armageddon Navy Issue Oasis Of Faith SKIN (7 days Limited)
Armageddon Navy Issue Purity of the Throne Serenity Only SKIN
Armageddon Navy Issue Purity of the Throne Serenity Only SKIN (30 Days)
Armageddon Navy Issue Purity of the Throne Serenity Only SKIN (365 Days)
Armageddon Navy Issue Purity of the Throne Serenity Only SKIN (7 Days)
Armageddon Navy Issue Purity of the Throne Serenity Only SKIN (90 Days)
Armageddon Navy Issue Purity of the Throne SKIN
Armageddon Navy Issue Sarum SKIN
Armageddon Navy Issue Spirit SKIN
Armageddon Navy Issue Star Captain SKIN
Armageddon Navy Issue Wreckage
Armageddon Navy Issue Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Armageddon Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Armageddon Oasis Of Faith SKIN (7 days Limited)
Armageddon Purity of the Throne Serenity Only SKIN
Armageddon Purity of the Throne Serenity Only SKIN (30 Days)
Armageddon Purity of the Throne Serenity Only SKIN (365 Days)
Armageddon Purity of the Throne Serenity Only SKIN (7 Days)
Armageddon Purity of the Throne Serenity Only SKIN (90 Days)
Armageddon Purity of the Throne SKIN
Armageddon Raata Sunset Serenity Only SKIN
Armageddon Raata Sunset Serenity Only SKIN (30 Days)
Armageddon Raata Sunset Serenity Only SKIN (365 Days)
Armageddon Raata Sunset Serenity Only SKIN (7 Days)
Armageddon Raata Sunset Serenity Only SKIN (90 Days)
Armageddon Raata Sunset SKIN
Armageddon Serenity YC117 SKIN
Armageddon Serenity YC117 SKIN (30 Days)
Armageddon Serenity YC117 SKIN (365 Days)
Armageddon Serenity YC117 SKIN (7 Days)
Armageddon Serenity YC117 SKIN (90 Days)
Armageddon Spirit SKIN
Armageddon Star Captain SKIN
Armageddon Stern
Despite the obvious absence of a front end, this section of wreck appears largely intact at first glance. A more detailed scan though reveals deep fractures throughout the structure, betraying the titanic stresses it has been subjected to.
Armageddon Tash-Murkon Serenity Only SKIN
Armageddon Tash-Murkon SKIN
Armageddon Tash-Murkon SKIN (30 Days)
Armageddon Tash-Murkon SKIN (365 Days)
Armageddon Tash-Murkon SKIN (7 Days)
Armageddon Tash-Murkon SKIN (90 Days)
Armageddon War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Armageddon Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive battlehips. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Armageddon Wreck
Arment Caute's Lachesis
A Lachesis piloted by an agent.
Armor AV - AM
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Armor AV - CA
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Armor AV - GA
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Armor AV - MN
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Armor Blocks
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Armor Command Burst I
This module can be loaded with a variety of Armor Command Burst Charges to project a field of beneficial nanites over fleet members, improving their armor defenses.
Armor Command Burst I Blueprint
Armor Command Burst II
This module can be loaded with a variety of Armor Command Burst Charges to project a field of beneficial nanites over fleet members, improving their armor defenses. +25% bonus to the effect strength of Armor Command Burst charges launched from this module.
Armor Command Burst II Blueprint
Armor EM Resistance Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Armor Hardener module to increase the module's EM resistance bonus at the expense of its other damage resistances bonus.
Armor EM Resistance Script Blueprint
Armor Energizing Charge
This compact bundle of active nanites can be loaded into an Armor Command Burst module and dispersed across allied ships to provide increased armor resistances.
Armor Energizing Charge Blueprint
Armor Explosive Resistance Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Armor Hardener module to increase the module's Explosive resistance bonus at the expense of its other damage resistances bonus.
Armor Explosive Resistance Script Blueprint
Armor Fitting Optimization
Basic understanding of module resource management. 5% reduction to PG usage of vehicle armor modules per level.
Armor Kinetic Resistance Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Armor Hardener module to increase the module's Kinetic resistance bonus at the expense of its other damage resistances bonus.
Armor Kinetic Resistance Script Blueprint
Armor Layering
Skill at installing upgraded armor plates efficiently and securely, reducing the impact they have on agility and speed. Grants a 5% reduction to armor plate mass penalty per level.
Armor of Rouvenor
Rouvenor is supposedly a mythical hero-king of Garoun, the temporal paradise that has been the subject of poetry, story, and song for centuries. If legends are to be believed, this armor was worn by Rouvenor when he faced the seven armies of Morthane. Strangely, a few of the gold accents are turning slightly green.
Armor Plates
Typical armor plating.
Armor Plating
Advanced understanding of dropsuit armor augmentation. Unlocks access to armor plate dropsuit modules. +2% to armor plate module efficacy per level.
Armor Plating From TES Seraph
While the Imperial authorities have attempted to prevent looters from taking materials away from the wreckage site of TES Seraph, the Avatar class titan which was destroyed in Safizon, claiming the life of the late Empress of the Amarr Empire, scavengers and black market dealers have managed to make off with more than a few souvenirs. Be careful when transporting this in the Amarr Empire, as the Navy does not take kindly to looters.
Armor Reinforcement Charge
This compact bundle of active nanites can be loaded into an Armor Command Burst module and dispersed across allied ships to enhance armor durability.
Armor Reinforcement Charge Blueprint
Armor Repair Systems
Advanced understanding of dropsuit armor repair. Unlocks access to armor repairer dropsuit modules. +5% to armor repair module efficacy per level.
Armor Rigging
Advanced understanding of armor systems. Allows makeshift modifications to armor systems through the use of rigs. 10% reduction in Armor Rig drawbacks per level.
Armor Thermal Resistance Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Armor Hardener module to increase the module's Thermal resistance bonus at the expense of its other damage resistances bonus.
Armor Thermal Resistance Script Blueprint
Armor_Container
The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide.
Armored Command
Basic proficiency at boosting the armor defenses of allied ships. Grants a 10% bonus to the duration of Armored Command Burst effects per level.
Armored Command Mindlink
This advanced interface link drastically improves a commander's Armored Command ability by directly linking to the nanites launched by the command burst charge. +25% bonus to Armored Command Burst effect strength and duration.
Armored Command Specialist
Advanced proficiency at boosting the armor defenses of allied ships. Increases the strength of Armored Command Burst effects by 10% per skill level.
Armored Warfare Link - Damage Control I
Reduces the capacitor need of the fleet's personal and targeted armor repair systems. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield. The Fleet bonus provided by this module does not apply to Capital sized local repair modules.
Armored Warfare Link - Damage Control I Blueprint
Armored Warfare Link - Damage Control II
Reduces the capacitor need of the fleet's personal and targeted armor repair systems. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield. The Fleet bonus provided by this module does not apply to Capital sized local repair modules.
Armored Warfare Link - Damage Control II Blueprint
Armored Warfare Link - Passive Defense I
Grants a bonus to the fleet's armor resistances. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
Armored Warfare Link - Passive Defense I Blueprint
Armored Warfare Link - Passive Defense II
Grants a bonus to the fleet's armor resistances. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
Armored Warfare Link - Passive Defense II Blueprint
Armored Warfare Link - Rapid Repair I
Increases the speed of the fleet's personal and targeted armor repair systems. Will not affect Capital-sized personal repair modules. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
Armored Warfare Link - Rapid Repair I Blueprint
Armored Warfare Link - Rapid Repair II
Increases the speed of the fleet's personal and targeted armor repair systems. Will not affect Capital-sized personal repair modules. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
Armored Warfare Link - Rapid Repair II Blueprint
Armorer Keycard
This is a chaos-logic keycard. It had been issued to the captain of a docked Mammoth in the third deadspace pocket of Angel Cartel's Naval Shipyard. It will open the acceleration gate for a short time and then self-destruct.
ArmorSuitCF01_Copper.type
ArmorSuitMM01_Copper.type
Arms Cache
Personal weapons and armaments, used both for warfare and personal security.
Arms Dealer Incognito
An unidentified arms dealer, here to peddle his wares to the highest bidder.
Arms Race Battlecruiser Assembler
To support their general efforts to build up capsuleer capabilities the core empires have sponsored operations against emergent threats through the Agency's Arms Race program. This special one-shot assembler contains nanite feedstock, templates and a dedicated processor that will build a standard battlecruiser when activated.
Arms Race Battleship Assembler
To support their general efforts to build up capsuleer capabilities the core empires have sponsored operations against emergent threats through the Agency's Arms Race program. This special one-shot assembler contains nanite feedstock, templates and a dedicated processor that will build a standard battleship when activated.
Army Quarters
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
ARN-18 Cloak Field
The cloak field absorbs electromagnetic emissions and manipulates light to render the dropsuit practically invisible. When active, the field alters the magnetic permeability of the suit’s surface area to generate a negative refractive index. While cloaked, the suit’s susceptibility to magnetometric waves is moderately reduced, allowing it to evade all but the most sensitive scanning systems. However, cascading distortion introduced by weapon or equipment activation will desychronize the suit’s sensors and short-circuit the cloak.
Arnon Epithalamus
Subject: Prototype Nation Vessel (ID: Arnon Epithalmus) Military Specifications: Cruiser-class vessel. Primary role is extreme range ECM support. Low microwarp velocity. Long range missile support. Additional Intelligence: There were no reported civilian abductions from the invasion of Arnon III, IX and XI. The Arnon identifier suggests a number of captives may have been initially unaccounted for, as with the Eystur Rhomben and Renyn Meten variants. This supports previous conjecture that Nation's synchronized attacks on multiple planets were at least partly designed to aid in covert abduction. The Epithalmus identifier suggests a unifying role between the cruiser-class prototypes and other hull classes, and perhaps an additional regulatory role in crew emotional response, similar to the suspected behavior of the Tama Cerebellum variant. Synopsis from ISHAEKA-0049. DED Special Operations.Authorized for Capsuleer dissemination.
Aroused Hypnosian Agonizer
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Aroused Hypnosian Avenger
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Aroused Hypnosian Eristikon
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Aroused Hypnosian Preserver
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Aroused Hypnosian Psychopomp
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Aroused Hypnosian Sentinel
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Aroused Hypnosian Upholder
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Aroused Hypnosian Warden
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Aroused Hypnosian Watcher
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Arrak Nutan
The Gist Overseer of their stronghold within Hjoramold.
Arrester Marshal Disparu Troop
Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly.
Arrester Pacifier Disparu Troop
Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly.
Arshah's Armageddon
An Armageddon piloted by an agent.
Arsten Takalo's Republic Fleet Tempest
A Republic Fleet Tempest piloted by an agent.
Artificer
The Logistics-class dropsuit is a force multiplier, able to provide medical and mechanical support to units on the battlefield, greatly improving their effectiveness in battle. The Militia variant has limited module expandability.
Artificial Miyan
This amalgamation of Amarr and Sansha technology is the spitting image of Lord Miyan. Once activated it could fool anyone into believe it was the real, living Holder.
Artificial Neural Network
ANNs preside over a starship's various electronics subsystems and keep everything in working order, rerouting power and processing when systems are damaged or go offline.
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Ashes Sympathizer's Clan Commons
The primary structure and heart of a Minmatar clan holding. It is a common space where the clan comes together to hold clan assemblies, work, play, share their history, and educate their children. The clan that makes their home here and have painted this structure in the colors of the Ashes of Turnur in sympathy with this new rebellious group.
Ashes Sympathizer's Clan Commons Wreck
Ashimmu
In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death. This is one of the few things that small children and capsule pilots generally agree upon.
Ashimmu Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ashimmu Aurora Universalis SKIN
Ashimmu Blood Raider Victory Serenity Only SKIN
Ashimmu Blood Raider Victory Serenity Only SKIN (30 Days)
Ashimmu Blood Raider Victory Serenity Only SKIN (365 Days)
Ashimmu Blood Raider Victory Serenity Only SKIN (7 Days)
Ashimmu Blood Raider Victory Serenity Only SKIN (90 Days)
Ashimmu Blood Raider Victory SKIN
Ashimmu Blueprint
Ashimmu Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ashimmu Glacial Drift SKIN
Ashimmu Ironblood SKIN
Ashimmu Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Ashimmu Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Ashimmu Serenity Splatter
Ashimmu Serenity Splatter (Ashimmu) SKIN (30 Days)
Ashimmu Serenity Splatter (Ashimmu) SKIN (365 Days)
Ashimmu Serenity Splatter (Ashimmu) SKIN (7 Days)
Ashimmu Serenity Splatter (Ashimmu) SKIN (90 Days)
Ashimmu Vampire's Hex SKIN
The Vampire's Hex pattern of nanocoating originated as a livery for the Vampire 6900 range of militarized personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Vampire's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.
ASI 2018.11
Asmodeus Apis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Asmodeus Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Asp Mine
Standard mine with nuclear payload.
Asp Mine Blueprint
Assassination Contract: Mirial
Target: Mirial Contractor: Guiding Hand Social Club Fee: 1,000,000,000 ISK Required proof: Frozen corpse of Mirial Details: To assassinate and deal as much financial and emotional damage as possible to Mirial - CEO of Ubiqua Seraph and executor of the Aegis Militia alliance.
Assault A-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Assault A/1-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Assault ak.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Assault B-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Assault C/1-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Assault ck.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Assault Combat Rifle
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles. Its advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.
Assault Damage Control I
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time. Only one Damage Control can be fit at a given time. Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Assault Damage Control I Blueprint
Assault Damage Control II
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time. Only one Damage Control can be fit at a given time. Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Assault Damage Control II Blueprint
Assault Dropships
Skill at operating Assault Dropships. Unlocks Assault Dropships of all races. +2% to small turret damage per level.
Assault Enforcer Disparu Troop
Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly.
Assault Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
Assault Frigates
Skill for operation of the Assault Frigates.
Assault G-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Assault G/1-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Assault gk.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Assault Heavy Machine Gun
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
Assault M-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Assault M/1-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Assault Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
Assault mk.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Assault on Caldari Prime Ribbon
This ribbon was awarded to the righteous capsuleers who most ably answered the call of duty and assaulted the Titan in orbit of Caldari Prime in YC115. Your efforts to safeguard the lives of Federal citizens will always be remembered. "The savages have murdered the only ones with any sense among them. They lit the fire, now they will burn in it." - Senator Fronte Belliare, Morning of Reasoning. CE 23155.2.10
Assault Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Assault Rifle Ammo Capacity
Skill at ammunition management. +5% maximum ammunition capacity per level.
Assault Rifle Fitting Optimization
Advanced skill at weapon resource management. 5% reduction to PG usage per level.
Assault Rifle Operation
Skill at handling assault rifles. 5% reduction to assault rifle kick per level.
Assault Rifle Proficiency
Skill at handling assault rifles. +3% assault rifle damage against shields per level.
Assault Rifle Rapid Reload
Advanced skill at rapidly reloading weapons. +3% reload speed per level.
Assault Rifle Sharpshooter
Skill at weapon marksmanship. 5% reduction to assault rifle dispersion per level.
Assault Roaming Spawner
Assault Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
Assault Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
Assault Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
Assault Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
Assault Type-II
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Assault vk.1
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Assembled Container
The drone-built container drifts silently amongst the stars, giving no hint to what treasures it may hide.
Assembly Management HQ
From here, the assembly managers synchronize and concentrate their efforts. Much of what goes on is actually remote controlled from here.
Assembly Site Audio Object
Assembly Station DC105-A
This shipyard was probably moved here recently. For now, parts for large vessels are stored in easily accessible silos jutting from the station's surface.
Asset Holding Wrap
Asset Safety Wrap
Asshala's Retribution
A Retribution piloted by an agent.
Assistant's Keychain
This is the keychain of an assistant bank manager for the State and Region Bank in Vahunomi. It can be used to access to outer security vault in the bank.
Association for Interdisciplinary Research Outpost
Astarte
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Astarte Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Astarte Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Astarte Blueprint
Astarte Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Astarte Exoplanets Hunter SKIN
Astarte Glacial Drift SKIN
Astarte Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Astarte Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Astarte Intaki Syndicate Serenity Only SKIN
Astarte Intaki Syndicate Serenity Only SKIN (30 Days)
Astarte Intaki Syndicate Serenity Only SKIN (365 Days)
Astarte Intaki Syndicate Serenity Only SKIN (7 Days)
Astarte Intaki Syndicate Serenity Only SKIN (90 Days)
Astarte Intaki Syndicate SKIN
Astarte Kopis Edge SKIN
Astarte Serpentis Serenity Only SKIN
Astarte Serpentis Serenity Only SKIN (30 Days)
Astarte Serpentis Serenity Only SKIN (365 Days)
Astarte Serpentis Serenity Only SKIN (7 Days)
Astarte Serpentis Serenity Only SKIN (90 Days)
Astarte Serpentis SKIN
Astarte Spirit SKIN
Astarte Valimor Legacy Serenity Only SKIN
Astarte Valimor Legacy Serenity Only SKIN (30 Days)
Astarte Valimor Legacy Serenity Only SKIN (365 Days)
Astarte Valimor Legacy Serenity Only SKIN (7 Days)
Astarte Valimor Legacy Serenity Only SKIN (90 Days)
Astarte Valimor Legacy SKIN
Astero
This was one of the first vessels the Sisters of EVE made available to capsuleers. It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Astero is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal. It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings. And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Astero is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with.
Astero AIR Laboratories SKIN
The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program.
Astero Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Astero Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Astero ASES SKIN
Super Kerr-Induced Nanocoatings (SKINs) are items you can activate on a character and apply to certain ships. When you have activated the SKIN, you will be able to change the look of any included ships flown by that character.
Astero Aspirant Explorer SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer. Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
Astero Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Astero Blueprint
Astero Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Astero Crystal Blast SKIN
Astero Deathglow Hunters SKIN
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Astero Friendship League SKIN
Alongside their humanitarian and scientific pursuits, the Sisters of EVE are involved in many diplomatic and cultural endeavors aimed at promoting friendship between the disparate peoples of the cluster. The SOE's Friendship League is an organization dedicated to advancing good relations between all societies independently of the political and diplomatic maneuvering of the empires and factions of New Eden. Members of the SOE Friendship League are trained to observe high standards of discretion and impartiality in their work, despite the difficulties often posed by diametrically opposed political, economic, and cultural interests across the empires and worlds of the cluster. The Friendship League is occasionally accused of being a front for less altruistic SOE operations but nothing has ever come to light to definitively tarnish its reputation.
Astero Glacial Drift SKIN
Astero One Eden SKIN
The Sisters of EVE's research and exploration efforts have garnered the organization a sinister reputation in the eyes of capsuleers, and conspiracy theorists, but its Food Relief charity arm has provided succor to billions across New Eden. Donations to Food Relief and other humanitarian projects are collected from all over the cluster and the annual "One Eden" fundraising drive is an important means of boosting the SOE's donation income. To many people in New Eden, the charitable works of the Sisters are their most notable.
Astero Sanctuary Serenity Only SKIN
Astero Sanctuary SKIN
Astero Sanctuary SKIN (30 Days)
Astero Sanctuary SKIN (365 Days)
Astero Sanctuary SKIN (7 Days)
Astero Sanctuary SKIN (90 Days)
Astero Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Astero Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Astero SOE Blue Cell
Astero SOE Fire Cell
Astero SOE Gold Cell
Astero Spectral Shift Serenity Only SKIN
Astero Spectral Shift Serenity Only SKIN (30 Days)
Astero Spectral Shift Serenity Only SKIN (365 Days)
Astero Spectral Shift Serenity Only SKIN (7 Days)
Astero Spectral Shift Serenity Only SKIN (90 Days)
Astero Spectral Shift SKIN
Astero Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Astero Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Asteroid Belt
Asteroid Belt
Asteroid C UNUSED
Asteroid Colony
Highly vulnerable, but economically extremely feasible, asteroid factories are one of the major boons of the expanding space industry.
Asteroid Colony
Highly vulnerable, but economically extremely feasible, asteroid factories are one of the major boons of the expanding space industry.
Asteroid Colony - Factory
Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.
Asteroid Colony - Factory
Asteroid Colony - Flat Hulk
Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.
Asteroid Colony - Flat Hulk
Asteroid Colony - High & Massive
Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.
Asteroid Colony - High & Medium Size
Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.
Asteroid Colony - Medium Size
Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.
Asteroid Colony - Refinery
Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.
Asteroid Colony - Small & Flat
Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.
Asteroid Colony - Small Tower
Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.
Asteroid Colony - Wedge Shape
Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.
Asteroid Colony Minor
Highly vulnerable, but economically extremely feasible, asteroid factories are one of the major boons of the expanding space industry.
Asteroid Colony Minor
Asteroid Colony Tower
This is a building dedicated to offices and staff quarters mostly, though spacious halls and special installments allow for some flexibility in function.
Asteroid Construct
Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.
Asteroid Construct Minor
Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.
Asteroid D UNUSED
Asteroid Deadspace Mining Colony
Where geographical conditions allow, outposts such as this one are a good way of increasing the effectiveness of deep-space mining operations.
Asteroid Deadspace Mining Post
An outpost situated inside a massive asteroid.
Asteroid Deadspace Mining Post
Where geographical conditions allow, outposts such as this one are a good way of increasing the effectiveness of deep-space mining operations.
Asteroid debris cloud 01
Asteroid debris cloud 02
Asteroid debris cloud 03
Asteroid Dungeon Cloud 5810
Asteroid Dungeon Cloud 6047
Asteroid Dungeon Cloud 6200
Asteroid Dungeon Cloud 6201
Asteroid Dungeon Cloud 6202
Asteroid Factory
Highly vulnerable, but economically extremely feasible, asteroid factories are one of the major boons of the expanding space industry.
Asteroid Installation
Where geographical conditions allow, outposts such as this one are a good way of increasing the effectiveness of deep-space mining operations.
Asteroid Micro-Colony
Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.
Asteroid Micro-Colony Minor
Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.
Asteroid Mining Post
Asteroid Mining Post
Asteroid Pirate Station
This is where the pirates keep their hostages and other evidence while they wait to be disposed of in the acid cloud.
Asteroid Prime Colony
Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.
Asteroid Prime Colony_MISSION lvl 3
Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.
Asteroid Secondary Colony
Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.
Asteroid Secondary Colony
Asteroid Set 2 Large 1
Asteroid Set 2 Large 1 No Collision
Asteroid Set 2 Large 2
Asteroid Set 2 Large 2 No Collision
Asteroid Set 2 Large 3
Asteroid Set 2 Large 3 No Collision
Asteroid Set 2 Large 4
Asteroid Set 2 Large 4 No Collision
Asteroid Set 2 Large 5
Asteroid Set 2 Large 5 No Collision
Asteroid Set 2 Medium 1
Asteroid Set 2 Medium 2
Asteroid Set 2 Medium 3
Asteroid Set 2 Medium 4
Asteroid Set 2 Medium 5
Asteroid Set 2 Medium 6
Asteroid Set 2 Medium 7
Asteroid Set 2 Medium 8
Asteroid Set 2 Small 1
Asteroid Set 2 Small 2
Asteroid Set 2 Small 3
Asteroid Set 2 Small 4
Asteroid Set 2 Small 5
Asteroid Set 2 Small 6
Asteroid Set 2 Xlarge 1
Asteroid Set 2 Xlarge 1 No Collision
Asteroid Set 2 Xlarge 2
Asteroid Set 2 Xlarge 2 No Collision
Asteroid Set 2 Xlarge 3
Asteroid Set 2 Xlarge 3 No Collision
Asteroid Set 2 Xlarge 4
Asteroid Set 2 Xlarge 4 No Collision
Asteroid Set 2 Xlarge 5
Asteroid Set 2 Xlarge 5 No Collision
Asteroid Set 2 Xsmall 1
Asteroid Set 2 Xsmall 10
Asteroid Set 2 Xsmall 11
Asteroid Set 2 Xsmall 12
Asteroid Set 2 Xsmall 13
Asteroid Set 2 Xsmall 14
Asteroid Set 2 Xsmall 15
Asteroid Set 2 Xsmall 2
Asteroid Set 2 Xsmall 3
Asteroid Set 2 Xsmall 4
Asteroid Set 2 Xsmall 5
Asteroid Set 2 Xsmall 6
Asteroid Set 2 Xsmall 7
Asteroid Set 2 Xsmall 8
Asteroid Set 2 Xsmall 9
Asteroid Set 4 Large 1
Asteroid Set 4 Large 10
Asteroid Set 4 Large 2
Asteroid Set 4 Large 3
Asteroid Set 4 Large 4
Asteroid Set 4 Large 5
Asteroid Set 4 Large 6
Asteroid Set 4 Large 7
Asteroid Set 4 Large 8
Asteroid Set 4 Large 9
Asteroid Set 4 Medium 1
Asteroid Set 4 Medium 2
Asteroid Set 4 Medium 3
Asteroid Set 4 Medium 4
Asteroid Set 4 Medium 5
Asteroid Set 4 Medium 6
Asteroid Set 4 Medium 7
Asteroid Set 4 Medium 8
Asteroid Set 4 Small 1
Asteroid Set 4 Small 10
Asteroid Set 4 Small 2
Asteroid Set 4 Small 3
Asteroid Set 4 Small 4
Asteroid Set 4 Small 5
Asteroid Set 4 Small 6
Asteroid Set 4 Small 7
Asteroid Set 4 Small 8
Asteroid Set 4 Small 9
Asteroid Set 4 Xlarge 1
Asteroid Set 4 Xlarge 10
Asteroid Set 4 Xlarge 2
Asteroid Set 4 Xlarge 3
Asteroid Set 4 Xlarge 4
Asteroid Set 4 Xlarge 5
Asteroid Set 4 Xlarge 6
Asteroid Set 4 Xlarge 7
Asteroid Set 4 Xlarge 8
Asteroid Set 4 Xlarge 9
Asteroid Slave Mine
"There are some who will never embrace enlightment, and those poor souls we must.. educate" Gavrin Lothril - Asteroid Mine XVII-232 Foreman
Asteroid Station
Dark and ominous metal structures jut outwards from this crumbled asteroid. Scanners indicate a distant power source far within the adamant rock.
Asteroid Station - 1
Dark and ominous metal structures jut outwards from this crumbled asteroid. Scanners indicate a distant power source far within the adamant rock.
Asteroid Station - 1 - Strong HP
Dark and ominous metal structures jut outwards from this crumbled asteroid. Scanners indicate a distant power source far within the adamant rock.
Asteroid Station - Dark and Spiky
Dark and ominous metal structures jut outwards from this crumbled asteroid. Scanners indicate a distant power source far within the adamant rock.
Asteroid Structure
Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.
Astrahus
As the entry-level product in the Upwell Consortium's Citadel range of space stations, the Astrahus has been designed as an economical option for medium-scale operations in space, such as serving as a base of operations for a small- to medium-sized corporation, or as an outpost for larger corporations or even small alliances. The Astrahus has been built with new spaceship tethering technology as standard, and will happily accommodate ships under capital size, and even freighter-class hulls, in its internal docking bays. The Astrahus can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Astrahus can be achieved by installed Standup M-Set rigs to optimize the specific role of the citadel.
Astrahus Blueprint
Astrahus Citadel
Citadel Class: Astrahus Manufacturer: Upwell Consortium Manufactured in YC-118 by the Upwell Consortium with great assistance from capsuleers. The Upwell Consortium and its known affiliates wish to specifically thank Naava Edios, for going above and beyond all limits and expectations to make these dreams become a reality. The following capsuleers have earned an Astrahus blueprint copy for services rendered to the Upwell Consortium: Aeris Cuprum Marionne Ruth Maude Shinron Sakai The following capsuleer has earned a Fortizar blueprint copy for services rendered to the Upwell Consortium: Dzen Avi
Astrahus Citadel
An Astrahus class Citadel. Built by the Upwell Consortium.
Astrahus Construction
Citadel Class: Astrahus Manufacturer: Upwell Consortium Here stands one of the first five Citadel-class structures constructed in New Eden. Manufactured in YC-118 by the Upwell Consortium with great assistance from capsuleers. The Upwell Consortium and its known affiliates wish to specifically thank Naava Edios, for going above and beyond all limits and expectations to make these dreams become a reality. The following capsuleers have earned an Astrahus blueprint copy for services rendered to the Upwell Consortium: Aeris Cuprum Marionne Ruth Maude Shinron Sakai The following capsuleer has earned a Fortizar blueprint copy for services rendered to the Upwell Consortium: Dzen Avi
Astrahus Lights On
Astrahus Upwell Quantum Core
This Upwell Quantum Core is capable of supporting fully-functional and efficient operations of an Astrahus-class structure, given that the structure is also fuelled and fully-powered. Many of the functions of Upwell structures depend on stable, high-bandwidth FTL communications that enable many vital systems to query navigation infrastructure, remote market databases, ship registries and a host of other datasets in a timely fashion. The heart of any major structure's communications technology is the Quantum Core. This facility is essentially a large array of fluid routers coupled with an integrated restricted AI that acts as the orchestrator of all FTL communications traffic flowing through it. Quantum Cores not only contain some of the most advanced RAIs permitted under the Yulai Convention but also necessarily contain relatively large quantities of quantum-entangled 4-Helium distributed through the many fluid routers in the core array. These characteristics make Quantum Cores some of the most valuable pieces of technology in New Eden, and their vital role in Upwell structure operations means they are housed in the most central and heavily-protected location on any given structure.
Astrahus Wreck
The smoldering remains of an Astrahus class citadel.
Astrahus Wreck
Astral Mining Inc. Strong Box
A strong box belonging to the Astral Mining Inc. corporation.
Astro Farm
The empty hull of an astro farm. Though it was abandoned long ago it's still in good shape. Maybe one day an adventurous farmer will take up residence here.
Astro-Inertial Compact Missile Guidance Computer
By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
AstroFarm
An astrofarm.
Astrogeology
Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level.
Astrogeology Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Astrometric Acquisition
Skill at the advanced operation of long range scanners. 5% reduction in scan probe scan time per level.
Astrometric Pinpointing
Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 5% per level.
Astrometric Rangefinding
Skill for the advanced operation of long range scanners. 5% increase to scan probe strength per level.
Astrometrics
Skill at operating long range scanners. +5% scan strength per level. -5% max scan deviation per level. -5% scan probe scan time per level.
Astronautic Engineering
Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights.
Astronautics Rigging
Advanced understanding of a ships navigational systems. Allows makeshift modifications to warp drive, sub warp drive and other navigational systems through the use of rigs. 10% reduction in Astronautics Rig drawbacks per level.
Astronavigational Tracking Program
This program is used to track multiple astronomical bodies at the same time. It can be used to help predict approximate trajectories but is normally just used for recording vast amounts of data. Due to its prediction capabilities, it highlights anomalies for review by other programs or people. The data contained herein shows an anomalous situation at the nearby asteroids. It additionally plots a long-distance vector, one that can be used with the Acceleration Gate found near where this was found.
asurface1_f_01:amarrbase:amarr
asurface_c_01:amarrbase:amarr
Asynchronous Fire Control
Reduces spool up duration of railgun turrets by 14%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
AT-1 Accelerated Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
AT-1 Cycled Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
AT-1 Fragmented Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
AT-1 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
AT-201 Accelerated Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
AT-201 Cycled Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
AT-201 Fragmented Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
AT-201 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
Atgeir Rifter
A Rifter frigate that acts as one of the Ashes frontline attackers. Deserters and survivors, the crew of Ashes ships claim to be locked in a battle against the corrupting influence of the Abyss. They have abandoned the Republic to become raiders, living lives in line with their controversial vision of “Old Matar”.
Atgeir Thrasher
A Thrasher destroyer that acts as one of the Ashes frontline attackers. Deserters and survivors, the crew of Ashes ships claim to be locked in a battle against the corrupting influence of the Abyss. They have abandoned the Republic to become raiders, living lives in line with their controversial vision of “Old Matar”.
Athanor
“Seen thousands of auto miners come and go. Like a bucket quarry in space. Easy to get used to. New tech's more like slicing out a volcano and bringing the whole thing up. Don’t think I’ll ever get used to it.” – Ramon Fulcan, veteran moon-mining engineer The Athanor Refinery is a medium-sized structure from the Upwell Consortium and specialized for moon-mining and reaction-based industrial operations. The Athanor is the standard refinery in the Upwell Consortium’s line of industrial structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated extraction and refining structure also provides access to Upwell’s M-Set line of rigs designed to improve productivity and optimization of various aspects of chemical reaction and moon-mining operations. The Athanor has docking facilities for subcapital ships and freighters. The Moon Drill Service Module can only be installed if the Refinery is deployed on the eligible moon mining position.
Athanor Blueprint
Athanor Upwell Quantum Core
This Upwell Quantum Core is capable of supporting fully-functional and efficient operations of an Athanor-class structure, given that the structure is also fuelled and fully-powered. Many of the functions of Upwell structures depend on stable, high-bandwidth FTL communications that enable many vital systems to query navigation infrastructure, remote market databases, ship registries and a host of other datasets in a timely fashion. The heart of any major structure's communications technology is the Quantum Core. This facility is essentially a large array of fluid routers coupled with an integrated restricted AI that acts as the orchestrator of all FTL communications traffic flowing through it. Quantum Cores not only contain some of the most advanced RAIs permitted under the Yulai Convention but also necessarily contain relatively large quantities of quantum-entangled 4-Helium distributed through the many fluid routers in the core array. These characteristics make Quantum Cores some of the most valuable pieces of technology in New Eden, and their vital role in Upwell structure operations means they are housed in the most central and heavily-protected location on any given structure.
Athanor Wreck
Athran Agent
The Athran Brotherhood is a group of Khanid secessionists with headquarters located on the Khanid homeworld of Amarr Prime.
Athran Operative
The Athran Brotherhood is a group of Khanid secessionists with headquarters located on the Khanid homeworld of Amarr Prime.
Atma Aulato's Falcon
A Falcon piloted by an agent.
Atmospheric Gases
Nitrogen, oxygen, neon, helium, xenon, methane, nitrous oxide, ozone - a host of trapped vapours that can be used to catalyze numerous chemical processes.
Atomizer Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Atomizer Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Atomizer Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Aton Hordner's Tempest
Despite flying with a Republic license, this agent radiates "shady."
Atron
The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel.
Atron Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Atron Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Atron Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Atron Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Atron Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Atron Blueprint
Atron Carmine Horizon SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Atron Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Atron Exoplanets Hunter SKIN
Atron Glacial Drift SKIN
Atron Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Atron Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Atron Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Atron Inner Zone Vanguard SKIN (30 days Limited)
Atron Intaki Syndicate Serenity Only SKIN
Atron Intaki Syndicate SKIN
Atron Intaki Syndicate SKIN (30 Days)
Atron Intaki Syndicate SKIN (365 Days)
Atron Intaki Syndicate SKIN (7 days Limited)
Atron Intaki Syndicate SKIN (7 Days)
Atron Intaki Syndicate SKIN (90 Days)
Atron InterBus Serenity Only SKIN
Atron InterBus SKIN
Atron InterBus SKIN (30 Days)
Atron InterBus SKIN (365 Days)
Atron InterBus SKIN (7 Days)
Atron InterBus SKIN (90 Days)
Atron Kopis Edge SKIN
Atron Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Atron Relay Guard
This Federation Navy vessel is guarding a Captured Triglavian Relay within contested space. It will attack any capsuleer that is not a current member of the Federal Defense Union militia.
Atron Serpentis Serenity Only SKIN
Atron Serpentis Serenity Only SKIN (30 Days)
Atron Serpentis Serenity Only SKIN (365 Days)
Atron Serpentis Serenity Only SKIN (7 Days)
Atron Serpentis Serenity Only SKIN (90 Days)
Atron Serpentis SKIN
Atron Spirit SKIN
Atron Valimor Legacy Serenity Only SKIN
Atron Valimor Legacy Serenity Only SKIN (30 Days)
Atron Valimor Legacy Serenity Only SKIN (365 Days)
Atron Valimor Legacy Serenity Only SKIN (7 Days)
Atron Valimor Legacy Serenity Only SKIN (90 Days)
Atron Valimor Legacy SKIN
Atron Versus Blueforce SKIN
Atron Zakura Hansei SKIN
Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Attacker Marshal Disparu Troop
Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly.
Attacker Pacifier Disparu Troop
Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly.
Attainment Decryptor
Dynamic guidelines for invention jobs, increasing the chance of success and number of runs greatly at a slight cost to material efficiency.Probability Multiplier: +80% Max. Run Modifier: +4 Material Efficiency Modifier: -1 Time Efficiency Modifier: +4
ATXVIII 1v1 Battleships Proving Filament
This filament allows a fleet containing a single capsuleer flying a basic T1 battleship to enter an Abyssal Proving Ground for a fight to the death against one other capsuleer. The ships allowed to enter this proving ground event are the Abaddon, Apocalypse, Armageddon, Raven, Rokh, Scorpion, Dominix, Hyperion, Megathron, Maelstrom, Tempest, Typhoon, and Praxis All ships within this proving ground will receive a bonus that doubles the benefits gained from overheating the following module groups: Tackle Modules, Propulsion Modules, Repair Modules, Resistance Modules, Energy Warfare Modules, Turrets, and Launchers. A repeatable challenge during this event will provide Capsuleers 100m ISK for each match where they deal at least 15,000 damage to their opponent. Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. Pilots equipped with Tech 2 rigs will not be able to enter this proving ground. Sensor Dampeners, Weapon Disruptors, Shield Boost Amplifiers, Shield Rechargers, Shield Power Relays, Shield Flux Coils, Core Defense Field Purger Rigs, Core Defense Capacitor Safeguard Rigs, Core Defense Operational Solidifier Rigs, Auxiliary Nano Pump Rigs, and Nanobot Accelerator Rigs are banned in this proving ground format. Ships entering this proving ground must not have a ship within their frigate escape bay. Ships entering this proving ground may have a maximum of one local repair module fitted (shield or armor). The proving ground event accessed through this filament will be accessible for 24 hours, from downtime on November 19th until downtime on November 20th, YC124.
ATXVIII 1v1 Navy Cruisers Proving Filament
This filament allows a fleet containing a single capsuleer flying a empire Navy Cruiser to enter an Abyssal Proving Ground for a fight to the death against one other capsuleer. The ships allowed to enter this proving ground event are the Augoror Navy Issue, Omen Navy Issue, Osprey Navy Issue, Caracal Navy Issue, Exequror Navy Issue, Vexor Navy Issue, Scythe Fleet Issue, and Stabber Fleet Issue. All ships within this proving ground will receive a bonus that increases turret and missile damage by 25%, increases afterburner and microwarpdrive speed boost by 25%, decreases afterburner and microwarpdrive capacitor consumption by 50%, adds +500 shield, armor, and hull hitpoints, and doubles the benefits gained from overheating the following module groups: Tackle Modules, Propulsion Modules, Repair Modules, Resistance Modules, Energy Warfare Modules, Turrets, and Launchers. A repeatable challenge during this event will provide Capsuleers 50m ISK for each match where they deal at least 5,000 damage to their opponent. Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. Sensor dampeners, weapon disruptors, shield boost amplifiers, shield rechargers, shield power relays, shield flux coils, and core defense field purgers are banned in this proving format. Ships entering this proving ground may have a maximum of one local repair module fitted (shield or armor). The proving ground event accessed through this filament will be accessible for 24 hours, from downtime on November 12th until downtime on November 13th, YC124.
ATXVIII 1v1 Navy Destroyers Proving Filament
This filament allows a fleet containing a single capsuleer flying a navy faction destroyer to enter an Abyssal Proving Ground for a fight to the death against one other capsuleer. The ships allowed to enter this proving ground event are the Coercer Navy Issue, Cormorant Navy Issue, Catalyst Navy Issue, and Thrasher Fleet Issue. All ships within this proving ground will receive a bonus that doubles the benefits gained from overheating the following module groups: Tackle Modules, Propulsion Modules, Repair Modules, Resistance Modules, Energy Warfare Modules, Turrets, and Launchers. A repeatable challenge during this event will provide Capsuleers 10m ISK for each match where they deal at least 2000 damage to their opponent. During the weekend of this event a special "Navy Destroyers Expert System" that temporarily grants the skills required to fly these four ships will be provided to all capsuleers for free. Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. Sensor dampeners, weapon disruptors, shield boost amplifiers, shield rechargers, shield power relays, shield flux coils, and core defense field purgers are banned in this proving format. Ships entering this proving ground may have a maximum of one local repair module fitted (shield or armor). The proving ground event accessed through this filament will be accessible for 24 hours, from downtime on November 20th until downtime on November 21st, YC124.
ATXVIII 1v1 T1 Frigates Proving Filament
This filament allows a fleet containing a single capsuleer flying a basic T1 combat or attack frigate to enter an Abyssal Proving Ground for a fight to the death against one other capsuleer. The ships allowed to enter this proving ground event are the Punisher, Tormentor, Merlin, Kestrel, Incursus, Tristan, Rifter, Breacher, Executioner, Condor, Atron, and Slasher. All ships within this proving ground will receive a bonus that increases turret and missile damage by 25%, increases afterburner and microwarpdrive speed boost by 25%, decreases afterburner and microwarpdrive capacitor consumption by 50%, adds +500 shield, armor, and hull hitpoints, and doubles the benefits gained from overheating the following module groups: Tackle Modules, Propulsion Modules, Repair Modules, Resistance Modules, Energy Warfare Modules, Turrets, and Launchers. Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. Sensor dampeners, weapon disruptors, shield boost amplifiers, shield rechargers, shield power relays, shield flux coils, and core defense field purgers are banned in this proving format. Ships entering this proving ground may have a maximum of one local repair module fitted (shield or armor). The proving ground event accessed through this filament will be accessible for 24 hours, from downtime on November 13th until downtime on November 14th, YC124.
Auctioneer
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Audio Log Backup – 115/11/11 A-0477
>> CAPTURE INIT. >> 03:01 - HQ 8-2 >> TERMINAL 66104 – ECHO PROGRAM >> TEXT TRANSCRIPT FOLLOWS 03:01 – K/001/44: “You’re not going to… to… to believe this.” 03:01 – T/007/64: “It’s three AM. I grav out at six. Do you ever sleep?” 03:02 – K/001/44: “You… told me to let you know of any devel… any… changes…” 03:02 – K/001/44: “Thar… Are you still there?” 03:02 – T/007/64: “I’m here.” >>INDISTINCT STATIC<< “What’s troubling you?” 03:03 – K/001/44: “I… I found him.” >> LINE BREAK – 01:33 03:05 – K/001/44: “Are you…” XX:XX – T/007/64: “Wake Kai, he’s going to want to know. I’m on my way.” >> ECHO DEINITIALIZED
Audio Log Backup – 117/07/01 G-6640
>>CAPTURE INIT. >> 22:41 – IR 6-6 >> TERMINAL 00401 – ECHO PROGRAM >> TEXT TRANSCRIPT FOLLOWS >>ECHO CORRUPT 22:41 – K/001/44 – “Number 654.” 22:41 – L/001/01 – “Yeah, what did you find?” 22:41 – K/001/44 – “We… we found her. Vitrauze, preparing for… for deployment with rookies.” 22:41 – L/001/01 – “Excellent. Prepare the taskforce.” 22:42 >>>> >> ECHO TABLE CORRUPT
Audio_Halloween_Monsters
Auga Hypophysis
Subject: Prototype Nation Vessel (ID: Auga Hypophysis) Military Specifications: Cruiser-class vessel. Primary damage dealer amongst cruiser prototypes. Limited interdiction. Short range warp scrambling capabilities. Short range stasis webification support. Additional Intelligence: Est. 300,000 civilian abductions from Auga II. The Hypophysis identifier suggests either a coordinating role between this vessel and other cruiser-class variants, or perhaps a regulatory role similar to the Tama Cerebellum. Synopsis from ISHAEKA-0053. DED Special Operations.Authorized for Capsuleer dissemination.
Augmentation Decryptor
Clever research technique that allows for refolding of blueprint materials in invention jobs. While the number of runs is greatly increased the probability of invention is adversely affected. Probability Multiplier: -40% Max. Run Modifier: +9 Material Efficiency Modifier: -2 Time Efficiency Modifier: +2
Augmented Angel Battlestation
This gigantic suprastructure is one of the military installations of the Angel pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests.
Augmented Eifyrium
Augmented Eifyrium is a very rare form of Eifyrium ore with a relative density of Zydrine mineral content 15% greater than the standard form. Eifyrium is a rare ore that contains a useful concentration of the Zydrine mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Eifyrium was the Zydrine-bearing ore discovered by this group and was named for the Eifyr and Co. contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Augmented Stem Cells
Augmented stem cells are vital in the process of re-using biological matter, used for instance with growing clones.
Augoror
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror. The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.
Augoror Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Augoror Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Augoror Ardishapur Serenity Only SKIN
Augoror Ardishapur SKIN
Augoror Ardishapur SKIN (30 Days)
Augoror Ardishapur SKIN (365 Days)
Augoror Ardishapur SKIN (7 Days)
Augoror Ardishapur SKIN (90 Days)
Augoror Aurora Universalis SKIN
Augoror Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Augoror Blueprint
Augoror Cold Iron Serenity Only SKIN
Augoror Cold Iron Serenity Only SKIN (30 Days)
Augoror Cold Iron Serenity Only SKIN (365 Days)
Augoror Cold Iron Serenity Only SKIN (7 Days)
Augoror Cold Iron Serenity Only SKIN (90 Days)
Augoror Cold Iron SKIN
Augoror Combat Medic Section SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations. The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Augoror Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Augoror EoM Serenity Only SKIN
Augoror EoM Serenity Only SKIN (30 Days)
Augoror EoM Serenity Only SKIN (365 Days)
Augoror EoM Serenity Only SKIN (7 Days)
Augoror EoM Serenity Only SKIN (90 Days)
Augoror EoM SKIN
Augoror Exoplanets Hunter SKIN
Augoror Frontier Safeguarder SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Augoror Glacial Drift SKIN
Augoror Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Augoror Ironblood Serenity Only SKIN
Augoror Ironblood Serenity Only SKIN (30 Days)
Augoror Ironblood Serenity Only SKIN (365 Days)
Augoror Ironblood Serenity Only SKIN (7 Days)
Augoror Ironblood Serenity Only SKIN (90 Days)
Augoror Ironblood SKIN
Augoror Khanid Serenity Only SKIN
Augoror Khanid SKIN
Augoror Khanid SKIN (30 Days)
Augoror Khanid SKIN (365 Days)
Augoror Khanid SKIN (7 Days)
Augoror Khanid SKIN (90 Days)
Augoror Navy Issue
The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes. Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.
Augoror Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Augoror Navy Issue Ardishapur SKIN
Augoror Navy Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Augoror Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Augoror Navy Issue Blueprint
Augoror Navy Issue Cold Iron Serenity Only SKIN
Augoror Navy Issue Cold Iron Serenity Only SKIN (30 Days)
Augoror Navy Issue Cold Iron Serenity Only SKIN (365 Days)
Augoror Navy Issue Cold Iron Serenity Only SKIN (7 Days)
Augoror Navy Issue Cold Iron Serenity Only SKIN (90 Days)
Augoror Navy Issue Cold Iron SKIN
Augoror Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Augoror Navy Issue EoM Serenity Only SKIN
Augoror Navy Issue EoM Serenity Only SKIN (30 Days)
Augoror Navy Issue EoM Serenity Only SKIN (365 Days)
Augoror Navy Issue EoM Serenity Only SKIN (7 Days)
Augoror Navy Issue EoM Serenity Only SKIN (90 Days)
Augoror Navy Issue EoM SKIN
Augoror Navy Issue Exoplanets Hunter SKIN
Augoror Navy Issue Glacial Drift SKIN
Augoror Navy Issue Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Augoror Navy Issue Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Augoror Navy Issue Purity of the Throne Serenity Only SKIN
Augoror Navy Issue Purity of the Throne Serenity Only SKIN (30 Days)
Augoror Navy Issue Purity of the Throne Serenity Only SKIN (365 Days)
Augoror Navy Issue Purity of the Throne Serenity Only SKIN (7 Days)
Augoror Navy Issue Purity of the Throne Serenity Only SKIN (90 Days)
Augoror Navy Issue Purity of the Throne SKIN
Augoror Navy Issue Sarum SKIN
Augoror Navy Issue Serene Rou SKIN
In the Achuran way of living Serene Senism, the concept of "Rou" denotes steadfastness and loyalty in the face of adversity, a fine principle for the heavily-armored Augoror Navy Issue. The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
Augoror Navy Issue Serenity YC119 SKIN
Augoror Navy Issue Serenity YC119 SKIN (30 Days)
Augoror Navy Issue Serenity YC119 SKIN (365 Days)
Augoror Navy Issue Serenity YC119 SKIN (7 Days)
Augoror Navy Issue Serenity YC119 SKIN (90 Days)
Augoror Navy Issue Spirit SKIN
Augoror Navy Issue Star Captain SKIN
Augoror Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Augoror Order of Tetrimon SKIN
Augoror Purity of the Throne Serenity Only SKIN
Augoror Purity of the Throne Serenity Only SKIN (30 Days)
Augoror Purity of the Throne Serenity Only SKIN (365 Days)
Augoror Purity of the Throne Serenity Only SKIN (7 Days)
Augoror Purity of the Throne Serenity Only SKIN (90 Days)
Augoror Purity of the Throne SKIN
Augoror Raata Sunset Serenity Only SKIN
Augoror Raata Sunset Serenity Only SKIN (30 Days)
Augoror Raata Sunset Serenity Only SKIN (365 Days)
Augoror Raata Sunset Serenity Only SKIN (7 Days)
Augoror Raata Sunset Serenity Only SKIN (90 Days)
Augoror Raata Sunset SKIN
Augoror Reenactment Drone
This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Augoror-class cruiser from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Navy Augoror for the benefit of nearby camera drones. Warning: Although this reenactment drone is not an authentic Imperial cruiser, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.
Augoror Spirit SKIN
Augoror Versus Blueforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Augumene
Despite its resemblance to common Pyroxeres, Augumene ore in its raw form is both rare and highly toxic to humans. Thus, while it is also a source of many of the minerals found in Pyroxeres ore, Augumene is generally considered virtually worthless due to the dangers posed by its handling.
August Demeanor Bonus
Better agent missions.
Aura's Osprey
An Osprey piloted by an agent. Missions: Difficulty Rating: Grade 6
Aurio's Incursus
An Incursus piloted by an agent.
Aurora Alpha
You will be banned if you have this and you are not in ISD :)
Aurora Beta
You will be banned if you have this and you are not in ISD :)
Aurora Delta
You will be banned if you have this and you are not in ISD :)
Aurora Epsilon
You will be banned if you have this and you are not in ISD :)
Aurora Gamma
You will be banned if you have this and you are not in ISD :)
Aurora L
A Carthum Conglomerate large Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but suffers from much reduced tracking and has a considerably longer cooldown than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by large tech level II, faction and officer Beam Lasers.
Aurora L Blueprint
Aurora M
A Carthum Conglomerate medium Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but also uses way more capacitor power than normal and has a far longer cooldown time. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by medium tech level II and faction Beam Lasers.
Aurora M Blueprint
Aurora Omega
You will be banned if you have this and you are not in ISD :)
Aurora S
A Carthum Conglomerate small Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but far longer cooldown time. It is next to useless at close ranges. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by small tech level II and faction Beam Lasers.
Aurora S Blueprint
Aurora XL
A Carthum Conglomerate large Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but suffers from much reduced tracking and has a considerably longer cooldown than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by capital tech level II and faction Beam Lasers.
Aurora XL Blueprint
Aursa Kunivuri's Tayra
A Tayra piloted by an agent.
Auspex Slaver
The Auspex-variant of the Omen-class cruiser is a modification of the standard Omen that increases passenger capacity and has a variety of adaptations geared towards boarding actions and assault landings on asteroids, moons and low-gravity planets. The variant remains in service with Imperial and House regiments of border troops and paramilitary police units, though has long been replaced by more suitable classes and variants in first order of battle and elite Imperial units. The variant has passed into the hands of numerous mercenary units, finding particular favor with boarding and installation raiding specialists. A standard Omen can readily be reconfigured to the Auspex variant's general specifications as the modifications involved are primarily to the internal cargo spaces and secondary systems such as armored hatches, landing struts and close-in, anti-personnel weapons. Given the multiple spaces for passengers, and limited reduction in its combat potential, the Auspex has become a favorite of slavers who can readily modify one or more spaces to holding cages with a little additional work.
Autaris Pia's Sparrow
A Sparrow piloted by an agent.
Auto Targeting System I
Targets any hostile ship within range on activation. Grants a +2 bonus to ship's max targets when online.
Auto Targeting System I Blueprint
Auto Targeting System II
Targets any hostile ship within range on activation. Grants a +3 bonus to ship's max targets when online.
Auto Targeting System II Blueprint
Auto-Gain Control Tracking Enhancer I
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Auto-Integrity Preservation Seal
Auto-Integrity Preservation Seals are specialized components used for automatic damage control in key space vessel zones where crew and other personnel aboard ship are operating. While most ships have a variety of internal forcefields, bulkhead dividers, air-locks and similar systems built into the basic design, breaches of all kinds can occur in the heat of space combat. To address small but potentially dangerous breaches, temporary force-fields, smart materials and nanotechnology have often been used but can be energy intensive or use otherwise valuable resources such as nanite paste. The new auto-integrity technology takes a leaf out of the Triglavian Collective's book and uses mutaplasmid technology as the inspiration for cheaper, standard components that release biotech nanobes tailored to seek and repair microfractures and other defects threatening physical compartment integrity.
Auto-Integrity Preservation Seal Blueprint
Auto-Targeting Missiles
Skill with auto-targeting missiles. Special: 5% bonus to Auto-Targeting Missiles (light, heavy and cruise) damage per skill level.
Automated Centii Keyholder
This is a captured frigate from the Centus deadspace pirates of Sansha's Nation. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy. Judging by its name, it should carry some kind of key for the gate.
Automated Centii Training Vessel
This is a captured frigate from the Centus deadspace pirates of Sansha's Nation. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.
Automated Coreli Training Vessel
This is a captured frigate from the Core deadspace division of the Serpentis Corporation. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.
Automated Corpii Training Vessel
This is a captured frigate from the Corpus deadspace division of the Blood Raider pirates. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.
Automated Frostline Condensate Separation Rig
This automated facility is geared towards separating resources collected from the Ice Dwarf's environs into usable chemical fractions.
Automated Frostline Vapor Condensation Rig
This automated facility is geared towards condensing the wispy vapors surrounding this Ice Dwarf into useful resources.
Automated Gisti Training Vessel
This is a captured frigate from the Gisti deadspace division of the Angel Cartel. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.
Automated HISC-99 Tanker
Special Automated HISC-99 Tankers based on the Porpoise-class mining support vessel are used to ferry the valuable fuel from the Ice Refinery to the Fuel Loading dock. The safety precaution of having any interstellar supertanker vessel or other spaceship pick up cargo from a location some distance from the Ice Refinery is the result of early accidents involving the potent HISC-99 fuel, which is capable of liberating tremendous energies. The heavily-modified automated tankers have had their ore and fuel bays converted to hold the HISC-99 securely, and the vessels are equipped with prodigious shielding and heavy armor. Although the Automated HISC-99 Tankers are under the central control of the Ice Refinery's guidance computers, it is possible for pirates to broadcast interference signals that jam the guidance commands and allow them to hack the onboard navigation systems. Pirates will seek to guide any hijacked tankers to their loading scaffold, where a modified freighter awaits the precious loot. As pirate forces and Upwell security struggle for control of the facility, any anti-pirate capsuleers can guide wayward tankers to the ORE HISC-99 Fuel Loading Dock.
Automated Pithi Training Vessel
This is a captured frigate from the Pith deadspace division of the Guristas Pirates. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.
Automated Targeting Unit I
Targets any hostile ship within range on activation. Grants a +2 bonus to max targets when online.
Autothysian Lancer
The Autothysian Lancer is a Drifter-allied drone with a similar base design to the Circadian Seekers but is much more dangerous, sporting an upgraded array of defenses and weapons. Though highly militarized in response to capsuleer resistance, the drone still explores New Eden with the mechanical indifference seen in previous, weaker variants.
Autotrophs
At the very bottom of the food chain are autotrophs, those organisms that produce carbohydrates, proteins, and fats for higher life forms to consume. When properly gathered and ordered, they can be plied into industrial fibers, which then go on to contribute to advanced material technologies.
Autrech Voucher
This is a candidate voucher for Eman Autrech, used to determine the biggest supporters of this particular candidate for selecting candidate emissaries.
Auxiliary Academic Campus
A standard, customizable, space-faring structure designed to be easily moved and deployed. This one has been configured for early childhood education.
Auxiliary Parts
Alloys and special materials used in the manufacture of modules based on Ancient technology.
AV Grenade
The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.
AV-Composite Molecular Condenser
The AV-Composite Molecular Condenser is a molecular-forging tool used with a specific combination of chemicals obtained from stellar gas clouds. The processes using this tool can produce some of the most complex and potent pharmaceutical chemicals available. Molecular-forging tools are cutting-edge technologies developed by leading corporations in the core empires' space-industrial complexes. Inevitably, some of these technological wonders have fallen into the hands of criminals and renegade factions.
Avatar
Avatar
Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12
Avatar Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Avatar Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Avatar Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Avatar Blood Raider Victory SKIN
Avatar Blueprint
Avatar Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Avatar Capsuleer Elite XX SKIN
The Capsuleers are considered an elite group across New Eden and this vibrant nanocoating marks that status on Capsuleer Day XX. The YC125 celebrations are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a moment for celebration of "The Elite" across New Eden.
Avatar Cold Iron Serenity Only SKIN
Avatar Cold Iron Serenity Only SKIN (30 Days)
Avatar Cold Iron Serenity Only SKIN (365 Days)
Avatar Cold Iron Serenity Only SKIN (7 Days)
Avatar Cold Iron Serenity Only SKIN (90 Days)
Avatar Cold Iron SKIN
Avatar Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Avatar Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Avatar Deathglow Hunters SKIN
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Avatar EoM Serenity Only SKIN
Avatar EoM Serenity Only SKIN (30 Days)
Avatar EoM Serenity Only SKIN (365 Days)
Avatar EoM Serenity Only SKIN (7 Days)
Avatar EoM Serenity Only SKIN (90 Days)
Avatar EoM SKIN
Avatar Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Avatar Exoplanets Hunter SKIN
Avatar Glacial Drift SKIN
Avatar Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Avatar Headhunter SKIN
Avatar Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Avatar Interstellar Convergence SKIN
This nanocoating is designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. This version of the nanocoating has been augmented with symbolism derived from certain data and artefacts acquired in the paradoxical space. What these symbols may mean remains an outstanding conundrum. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Avatar Ironblood Serenity Only SKIN
Avatar Ironblood Serenity Only SKIN (30 Days)
Avatar Ironblood Serenity Only SKIN (365 Days)
Avatar Ironblood Serenity Only SKIN (7 Days)
Avatar Ironblood Serenity Only SKIN (90 Days)
Avatar Ironblood SKIN
Avatar Kador Serenity Only SKIN
Avatar Kador SKIN
Avatar Kador SKIN (30 Days)
Avatar Kador SKIN (365 Days)
Avatar Kador SKIN (7 Days)
Avatar Kador SKIN (90 Days)
Avatar Khanid Serenity Only SKIN
Avatar Khanid SKIN
Avatar Khanid SKIN (30 Days)
Avatar Khanid SKIN (365 Days)
Avatar Khanid SKIN (7 Days)
Avatar Khanid SKIN (90 Days)
Avatar Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Avatar Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Avatar Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Avatar Purity of the Throne Serenity Only SKIN
Avatar Purity of the Throne Serenity Only SKIN (30 Days)
Avatar Purity of the Throne Serenity Only SKIN (365 Days)
Avatar Purity of the Throne Serenity Only SKIN (7 Days)
Avatar Purity of the Throne Serenity Only SKIN (90 Days)
Avatar Purity of the Throne SKIN
Avatar Raata Sunset Serenity Only SKIN
Avatar Raata Sunset Serenity Only SKIN (30 Days)
Avatar Raata Sunset Serenity Only SKIN (365 Days)
Avatar Raata Sunset Serenity Only SKIN (7 Days)
Avatar Raata Sunset Serenity Only SKIN (90 Days)
Avatar Raata Sunset SKIN
Avatar Star Captain SKIN
Avatar Starline Majestic SKIN
The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers. The company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.
Avatar Wreck
These are the remnants of the Avatar-class titan piloted by CYVOK of Ascendant Frontier. It was destroyed by Band of Brothers in the war between the two alliances. The event marked the destruction of the first capsuleer owned titan in existence.
Avatar Wreck
Avatar Wreck
Avatar Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Aville Ancare's Comet
A Comet piloted by an agent.
Avora Alkas's Phantasm
A Phantasm piloted by an agent.
Avrue Auz's Merlin
A Merlin piloted by an agent.
Avrue's Token
This token might be of value in the future, so hold on to it.
Awakened Defender
The design of this Sleeper drone echoes what is believed to be the very earliest Sleeper Starships, suggesting it was perhaps constructed during that period too. Contrasting with its possible age is the unspoiled condition of its armor, suggesting that if it is indeed as ancient as its designers, it has only very recently been put into service.
Awakened Escort
The design of this Sleeper drone echoes what is believed to be the very earliest Sleeper Starships, suggesting it was perhaps constructed during that period too. Contrasting with its possible age is the unspoiled condition of its armor, suggesting that if it is indeed as ancient as its designers, it has only very recently been put into service.
Awakened Keeper
The design of this Sleeper drone echoes what is believed to be the very earliest Sleeper Starships, suggesting it was perhaps constructed during that period too. Contrasting with its possible age is the unspoiled condition of its armor, suggesting that if it is indeed as ancient as its designers, it has only very recently been put into service.
Awakened Patroller
The design of this Sleeper drone echoes what is believed to be the very earliest Sleeper Starships, suggesting it was perhaps constructed during that period too. Contrasting with its possible age is the unspoiled condition of its armor, suggesting that if it is indeed as ancient as its designers, it has only very recently been put into service.
Awakened Preserver
The design of this Sleeper drone echoes what is believed to be the very earliest Sleeper Starships, suggesting it was perhaps constructed during that period too. Contrasting with its possible age is the unspoiled condition of its armor, suggesting that if it is indeed as ancient as its designers, it has only very recently been put into service.
Awakened Sentinel
The design of this Sleeper drone echoes what is believed to be the very earliest Sleeper Starships, suggesting it was perhaps constructed during that period too. Contrasting with its possible age is the unspoiled condition of its armor, suggesting that if it is indeed as ancient as its designers, it has only very recently been put into service.
Awakened Upholder
The design of this Sleeper drone echoes what is believed to be the very earliest Sleeper Starships, suggesting it was perhaps constructed during that period too. Contrasting with its possible age is the unspoiled condition of its armor, suggesting that if it is indeed as ancient as its designers, it has only very recently been put into service.
Awakened Warden
The design of this Sleeper drone echoes what is believed to be the very earliest Sleeper Starships, suggesting it was perhaps constructed during that period too. Contrasting with its possible age is the unspoiled condition of its armor, suggesting that if it is indeed as ancient as its designers, it has only very recently been put into service.
Awakened Watchman
The design of this Sleeper drone echoes what is believed to be the very earliest Sleeper Starships, suggesting it was perhaps constructed during that period too. Contrasting with its possible age is the unspoiled condition of its armor, suggesting that if it is indeed as ancient as its designers, it has only very recently been put into service.
Awazhen's Moa
A Moa piloted by an agent.
Axosomatic Neurolink Enhancer
Axosomatic Neurolink Enhancers are used to enhance the integration of specific capsuleer autonomic biosystems with neurolinked ship systems The use of Axosomatic Neurolink Enhancers is particularly favored by the Caldari Navy in conjunction with military capsuleer neurolink technology.
Axosomatic Neurolink Enhancer Reaction Formula
Azariel
Fleeing the wrath of the unholy legions we chanced upon the ruins of Heaven and knew that we had found our home among the cursed stars. We took our rest by crumbling monuments to the ancient truths and repaired our arms in the broken halls of a science divine. When once again we took up the fight it was with the power and wisdom of the lords of this lost realm at our backs. Here in Utopia was forged the compact of the book and our might. Our law and no other shall guide and command us, as only the law of the fallen guided those who came before us. With the speed of Dramiel shall we strike. With the strength of Machariel shall we rule. With the power of Azariel shall we gather the lost to us. – excerpts from "The Secret Doctrine of the Fallen Angels"
Azariel Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Azariel Blueprint
Azariel Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Azariel Empyrean Outlaws SKIN
In chaos, opportunity. In death, profit. Take what's yours, burn the rest. Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Azbel
Azbel
Named after Li Azbel, a Gallente scientist who pioneered the first breakthroughs in faster than light communications, the Azbel Engineering Complex is a large-sized structure from the Upwell Consortium and is specialized in manufacturing and research operations. The Azbel Engineering Complex fits into the industrial major-player spot in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s L-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research. Due to its large size this engineering complex can accommodate construction of capital ships using the Standup Capital Shipyard I Service Module. The Azbel provides tethering technology and has docking capabilities for subcapital ships and freighters.
Azbel Blueprint
Azbel Upwell Quantum Core
This Upwell Quantum Core is capable of supporting fully-functional and efficient operations of an Azbel-class structure, given that the structure is also fuelled and fully-powered. Many of the functions of Upwell structures depend on stable, high-bandwidth FTL communications that enable many vital systems to query navigation infrastructure, remote market databases, ship registries and a host of other datasets in a timely fashion. The heart of any major structure's communications technology is the Quantum Core. This facility is essentially a large array of fluid routers coupled with an integrated restricted AI that acts as the orchestrator of all FTL communications traffic flowing through it. Quantum Cores not only contain some of the most advanced RAIs permitted under the Yulai Convention but also necessarily contain relatively large quantities of quantum-entangled 4-Helium distributed through the many fluid routers in the core array. These characteristics make Quantum Cores some of the most valuable pieces of technology in New Eden, and their vital role in Upwell structure operations means they are housed in the most central and heavily-protected location on any given structure.
Azbel Wreck
Azil's Transport
This tiny craft is badly damaged. All propulsion units have been completely disabled.
Azimuth Descalloping Tracking Enhancer
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Azure Canyon Tourist Pass
This pass gets you into the Azure Canyon Tourist Resort, located in Colelie.
Azure Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.
Azure Ice
Interstellar ices are formed by the accretion of gas molecules onto silicate dust particles. Azure ice forms under the same circumstances as "blue ice," but due to its slightly different chemical composition, it contains substantially fewer oxygen isotopes by volume than its blue cousin, rendering it a "lesser" material.
Azure Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.
Azure Plagioclase
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. Available primarily in high security status star systems.
B-R5RB Outpost Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
B11
Babalu Wrezka's Celestis
A Celestis piloted by an agent.
Background Moon 01
Background Moon 02
Background Moon 03
Background planet Lava
Background planet Plasma
Background planet Plasma Blood
Background planet Sandstorm
Background planet Sandstorm White
Background planet Sandstorm Yellow
Background planet Terestrial
Backup Array
The local pirates are actively trying to enhance the potency of their products, as well as improving other aspects of drug manufacturing. This unit stores some of their backup files and with the right equipment it might be possible to hack into it.
bacon_PLACEHOLDER
Bacteria
The term “bacteria” covers a wide, diverse family of unicellular microorganisms, from those found in almost every climate in New Eden to those that thrive in the bodies of other living beings. Though some bacteria are known to convey diseases, others are more helpful than harmful to humans.
Badge of Prophet Kuria
The Badge of Prophet Kuria is given to those who show dedication and loyalty to the Amarr Empire. In recent years it has been given to capsuleers who assist the Empire in tasks of great importance. “Though dissuaded, I came. Though perilous, I served. Though beset, I persevered. Though denied, I believed.” - The Scriptures, Prophet Kuria 12:18
Badger
The Badger-class hauler is the main light cargo-carrier for the Caldari State, particularly for long, arduous trade runs. Its large size and flexible defenses make it perfectly equipped for those tasks, although the Caldari seldom let it roam alone.
Badger Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Badger Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Badger Blue Tiger Serenity Only SKIN
Badger Blue Tiger Serenity Only SKIN (30 Days)
Badger Blue Tiger Serenity Only SKIN (365 Days)
Badger Blue Tiger Serenity Only SKIN (7 Days)
Badger Blue Tiger Serenity Only SKIN (90 Days)
Badger Blue Tiger SKIN
Badger Blueprint
Badger Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Badger Exoplanets Hunter SKIN
Badger Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Badger Glacial Drift SKIN
Badger Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Badger Matigu Seabeast Serenity Only SKIN
Badger Matigu Seabeast Serenity Only SKIN (30 Days)
Badger Matigu Seabeast Serenity Only SKIN (365 Days)
Badger Matigu Seabeast Serenity Only SKIN (7 Days)
Badger Matigu Seabeast Serenity Only SKIN (90 Days)
Badger Matigu Seabeast SKIN
Badger Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Badger Raata Sunset Serenity Only SKIN
Badger Raata Sunset Serenity Only SKIN (30 Days)
Badger Raata Sunset Serenity Only SKIN (365 Days)
Badger Raata Sunset Serenity Only SKIN (7 Days)
Badger Raata Sunset Serenity Only SKIN (90 Days)
Badger Raata Sunset SKIN
Badger Runner
A Badger hauler assigned to the safe and discreet transportation of illegal goods. Proud pirates and smugglers the crew aboard this ship are proven combatants dedicated to their organization and willing to take any risk to secure their success.
Badger Steel Cardinal SKIN
Badger Sukuuvestaa SKIN
Badger Wiyrkomi Serenity Only SKIN
Badger Wiyrkomi Serenity Only SKIN (30 Days)
Badger Wiyrkomi Serenity Only SKIN (365 Days)
Badger Wiyrkomi Serenity Only SKIN (7 Days)
Badger Wiyrkomi Serenity Only SKIN (90 Days)
Badger Wiyrkomi SKIN
Badger Wiyrkomi SKIN
Badger Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Badly Corrupted Holoreel
Upon attempting to turn this holoreel on, only a small part of the image remains visible, the rest distorted by the damage done to the holoreel. Upon closer inspection only the phrase "punchable face" can be made out. After a few moments the holoreel starts to produce an extremely irritating screeching sound. Clearly it is corrupted beyond recovery.
Badly Mangled Components
This rather large pile of obviously-broken components stands testament to the follies of reprocessing an item without really understanding how it fits together.
Baftot Asluzof's Prorator
An Prorator piloted by an agent.
Bag of Counterfeit Credits
Counterfeit money confiscated from bandits.
Bag of Gelatinized Confectionary
This object is a crinkly container of sweet-tasting confections, flavored with a conjoined disaccharide molecule of glucose and fructose. Each brightly colored individual confection is comprised of gelatin hydrolysate formed in the shape of human infants.
Bai Tarziiki
This is a hostile outlaw. Threat level: Deadly
Bai's Corpse
A Caldari bandit.
Baker Nunn Enduring Tracking Disruptor I
Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Baker_PLACEHOLDER
BakerBlueprint_PLACEHOLDER
Bakkla Viftuin's Rifter
A Rifter piloted by an agent.
Balac's GAR-21 Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Balac's Modified Assault ck.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Balac's MRN-30 Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
Balac's N-17 Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
Balin Ferrus
Ballistic 'Purge' Targeting System I
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ballistic 'Purge' Targeting System I Blueprint
Ballistic Control System I
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ballistic Control System I Blueprint
Ballistic Control System II
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ballistic Control System II Blueprint
Ballistic Deflection Array
Boosts the control tower's shield resistance against kinetic damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.
Ballistic Deflection Array Blueprint
Balmer Series Compact Tracking Disruptor I
Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Baloch
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
Baloch - Impact
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
Baloch Blueprint
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
Bamona Pizteed's Bunker
A bunker manned by personnel of the Ammatar Mandate.
Band of Brothers Director Access Key
A director level access key for the now closed Band of Brothers capsuleer alliance. Normally deactivated upon the respected owners departure from an alliance, historical events have shown that certain access keys sometimes just never get deactivated. Since the alliance is closed these keys are of no value except to historians.
Bandit Arms Dealer
This is a hostile pirate vessel. Threat level: Deadly
Bandit Courier
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Bandit Ferrier
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Bandit Gatherer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Bandit Harvester
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Bandit Jailor
This is a hostile pirate vessel. Threat level: Deadly
Bandit Loader
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Bandit Mechanic
This is a hostile pirate vessel. Threat level: Moderate
Bandit Saboteur
This is an inexperienced saboteur. Saboteurs usually has skills for different kinds of related work, such as espionage, counterfeiting or infiltration. Such actions are often required before an actual sabotage takes place.
Bandit Spur
This spur is used as a method of identification.
Bane
“And finally the Lord’s Avengers slew the false leaders of the misguided Striking them with spears of holy light and casting them down For the Lord is the bane of all deceivers and false powers“ – The Scriptures, Book II, Apocalypse 10:47 Developed in utmost secret as a collaboration between the Imperial Navy and Royal Khanid Navy, the Bane-class Lancer Dreadnought uses all the expertise of Khanid shipwrights and weapons engineers to marry the formidable Revelation hull with highly advanced missile and directed energy weapons. Like all Lancer Dreadnoughts, the Bane is capable of using the new “Disruptive Lance” variant of lance weaponry. Heavily armored, its secondary weapons are the missile weapons favored by Khanid designers, a decision that helps alleviate the massive energy requirements of the lance weapon. Developer: Khanid Innovation Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems.
Bane Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Bane Blueprint
Bane Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Bane Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Bane Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Bane Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Bane Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Banidine
A variant of the common ore Veldspar, Banidine is found in far lesser abundance - which causes no problems for miners since the latter ore is virtually worthless, being riddled with impurities.
Banshee Torpedo
An ultra-heavy piercing missile. Slow and dumb but its sheer damage potential is simply staggering.
Bantam
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Caldari State, this led to the redesign and redeployment of the Bantam. The Bantam, a strong and sturdy craft, was originally an extremely effective mining frigate. After its redesign, the Bantam's large structure had to give way for logistics systems that ate up some of its interior room but allowed it to focus extensively on shield support for fellow vessels.
Bantam Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Bantam Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Bantam Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Bantam Blue Tiger Serenity Only SKIN
Bantam Blue Tiger Serenity Only SKIN (30 Days)
Bantam Blue Tiger Serenity Only SKIN (365 Days)
Bantam Blue Tiger Serenity Only SKIN (7 Days)
Bantam Blue Tiger Serenity Only SKIN (90 Days)
Bantam Blue Tiger SKIN
Bantam Blueprint
Bantam Combat Medic Section SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations. The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Bantam Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Bantam Deathglow Remnant SKIN
Bantam Exoplanets Hunter SKIN
Bantam Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Bantam Glacial Drift SKIN
Bantam Guristas Serenity Only SKIN
Bantam Guristas Serenity Only SKIN (30 Days)
Bantam Guristas Serenity Only SKIN (365 Days)
Bantam Guristas Serenity Only SKIN (7 Days)
Bantam Guristas Serenity Only SKIN (90 Days)
Bantam Guristas SKIN
Bantam Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Bantam Matigu Seabeast Serenity Only SKIN
Bantam Matigu Seabeast Serenity Only SKIN (30 Days)
Bantam Matigu Seabeast Serenity Only SKIN (365 Days)
Bantam Matigu Seabeast Serenity Only SKIN (7 Days)
Bantam Matigu Seabeast Serenity Only SKIN (90 Days)
Bantam Matigu Seabeast SKIN
Bantam Raata Sunset Serenity Only SKIN
Bantam Raata Sunset Serenity Only SKIN (30 Days)
Bantam Raata Sunset Serenity Only SKIN (365 Days)
Bantam Raata Sunset Serenity Only SKIN (7 Days)
Bantam Raata Sunset Serenity Only SKIN (90 Days)
Bantam Raata Sunset SKIN
Bantam Steel Cardinal SKIN
Bantam Wiyrkomi Serenity Only SKIN
Bantam Wiyrkomi Serenity Only SKIN (30 Days)
Bantam Wiyrkomi Serenity Only SKIN (365 Days)
Bantam Wiyrkomi Serenity Only SKIN (7 Days)
Bantam Wiyrkomi Serenity Only SKIN (90 Days)
Bantam Wiyrkomi SKIN
Bantam Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Bantam Zento Isideko Combine SKIN (7 days Limited)
Barbed Wire Scanner
A prototype scanner that can be easily linked into a scanner array to get a full and detailed coverage of the area under surveillance.
Barbican Alignment Unit 0
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Barbican Alignment Unit 1
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Barbican Alpha Access Unit
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Barbican Beta Access Unit
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Barbican Delta Access Unit
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Barbican Element
The strange, unreal aspect of this object plays havoc with your mind. The distortion is interfering with signal reception and hindering decryption. Despite this, one strong repetitive motif is breaking through the chaos. A single repeating concept. Barbican.
Barbican Gamma Access Unit
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Barbican Hive
Dwarfing the majestic enclave in size, the scale of this Hive sends shivers of awe into all those who bear witness to its grandeur. Its walls stand defiant against the harsh black vacuum. Its structure, testament to the unfathomable technological prowess of the Sleeper race. Cold, sharp edges seem to tear at the very fabric of space, distorting reality around it. One can only cower in fear at the thought of what a construction of this magnitudes purpose could be.
Barbican Index
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to unlock a container of some sorts. It has a built-in recalibration code that makes it a one-use only passkey.
Barbican Repository
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Barbican Sequence 0
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.
Barbican Sequence 1
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.
Barbican Vault
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Barghest
In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines. The Barghest represents the pinnacle of the Legion’s ambitions for its new strike craft doctrine: A fast battleship with high-speed missile delivery systems, fully capable of contesting the field with more traditional heavy skirmishers.
Barghest "Blaze" Squadron SKIN
Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious "Blaze" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. Known only as "Blaze", a name earned from both the trail of burning wreckage usually left in his wake and his appearance with a golden red beard, his squadron became his namesake after hundreds of daring raids against Republic Fleet assets. Today, they wear his colors in honor of his legacy as one of the Angel Cartel’s most successful and notorious pirates. "Gone, but never forgotten. His name lives on in all of you. Hoist his colors, and decimate anything that stands in your way." Trald Vukenda – CEO, Dominations.
Barghest Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Barghest Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Barghest Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Barghest Bluebird SKIN
Barghest Blueprint
Barghest Convergence - Nova SKIN
Barghest Convergence - Nova SKIN (7 days Limited)
Barghest Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Barghest Ghost's Hex SKIN
The Ghost's Hex pattern of nanocoating originated as a livery for the Ghost 1300 range of economy personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Ghost's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.
Barghest Glacial Drift SKIN
Barghest IGC SKIN
Barghest Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Barghest Nova Serenity Only SKIN
Barghest Nova Serenity Only SKIN (30 Days)
Barghest Nova Serenity Only SKIN (365 Days)
Barghest Nova Serenity Only SKIN (7 Days)
Barghest Nova Serenity Only SKIN (90 Days)
Barghest Red Kite SKIN
Barghest Red Stargazer SKIN
Achur spiritualism takes many forms, and influences many aspects of their culture, but aside from the monastic orders of Achura (Saisio III), it rarely approaches the level of organized religion. The Stargazers are an example of a particular form of popular Achur spiritualism that eschews supernatural revelation in favor of a philosophy that aims to understand the world through observation and contemplation of the stars. Using visionary interpretations based on a kind of "as above, so below" thinking, the Stargazers emphasize awareness of the surrounding universe and understanding of the living world beyond the self. Some seasons are traditionally considered more propitious than others for viewing certain types of stars. The season that falls early in the YC year, which can shift around relative to the standard calendar, is called the "Season of Red Stargazing" and is considered the proper time for viewing red-colored stars. This season is also one of many festivals, although the Red Stargazing festival is particularly popular.
Barghest Redclaw Sable SKIN
Mind Clash fans across New Eden were stunned by the upset victory of Kiyria "Redclaw Sable" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the "Greats" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.
Barghest Triumphant Elite SKIN
Only the most elite pilots of the capsuleer alliances earn a spot in the Independent Gaming Commission's Alliance Tournament, or other top-level spaceship combat events organized or sponsored by the IGC. Those capsuleers who score match victories or other notable achievements can be seen sporting the "Triumphant Elite" nanocoating, specially commissioned by the IGC to celebrate some of the most skilled spaceship combat pilots in New Eden.
Barghest Waschi Uprising 'Combat' Serenity Only SKIN
Barghest Waschi Uprising 'Combat' Serenity Only SKIN (30 Days)
Barghest Waschi Uprising 'Combat' Serenity Only SKIN (365 Days)
Barghest Waschi Uprising 'Combat' Serenity Only SKIN (7 Days)
Barghest Waschi Uprising 'Combat' Serenity Only SKIN (90 Days)
Barghest Waschi Uprising 'Combat' SKIN
Barghest Waschi Uprising 'Parade' Serenity Only SKIN
Barghest Waschi Uprising 'Parade' Serenity Only SKIN (30 Days)
Barghest Waschi Uprising 'Parade' Serenity Only SKIN (365 Days)
Barghest Waschi Uprising 'Parade' Serenity Only SKIN (7 Days)
Barghest Waschi Uprising 'Parade' Serenity Only SKIN (90 Days)
Barghest Waschi Uprising 'Parade' SKIN
Barghest Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive battlehips. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Barium Firework
Barium Firework CXIV
Baron Haztari Arkhi
Designed by master starship engineers and constructed in the royal shipyards of the Emperor himself, the imperial issue of the dreaded Apocalypse battleship is held in awe throughout the Empire. Given only as an award to those who have demonstrated their fealty to the Emperor in a most exemplary way, it is considered a huge honor to command, let alone own, one of these majestic and powerful battleships.
Barophobia Bonus
+50% warp cost if planet/moon in target bubble.
Barou Lardoss
An Iteron piloted by an agent.
Barou Lardoss's Iteron
This a Iteron V-class industrial.
Barracuda Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Barracuda Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Barracuda Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Barrage L
An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. 25% reduced tracking. 50% increased falloff. Note: This ammunition can only be used by large tech level II, faction and officer Autocannons.
Barrage L Blueprint
Barrage M
An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. 25% reduced tracking. 50% increased falloff. Note: This ammunition can only be used by medium tech level II and faction Autocannons.
Barrage M Blueprint
Barrage S
An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. 25% reduced tracking speed. 50% increased falloff. Note: This ammunition can only be used by small tech level II and faction Autocannons.
Barrage S Blueprint
Barrage XL
An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. 25% reduced tracking. 40% increased falloff. Note: This ammunition can only be used by capital tech level II and faction Autocannons.
Barrage XL Blueprint
Barrels of Fertilizer
Fertilizer is particularly valued on agricultural worlds, where there is constant supply for all commodities that boost export value.
Barrels of Soil
Fertile soil rich with nutrients is very sought after by agricultural corporations and colonists on worlds with short biological history.
Barrels Of Viral Agent
The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat.
Barrels of Water
Water is one of the basic conditional elements of human survival. Most worlds have this compound in relative short supply and hence must rely on starship freight.
Barren Advanced Industry Facility
Populated almost entirely by robotic laborers, mass production facilities excel at creating products in bulk with minimal supervision and maintenance. They can be so self-sufficient that rumors abound of Gallente factories operated entirely by androids and governed by a skeleton crew of drones. (Detractors of this method like to note that Sansha facilities work in much the same fashion.) Either way, the results are irrefutable: Raw materials and components go in one end, and polished commodities come out the other side.
Barren Aqueous Liquid Extractor
Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.
Barren Asteroid
Barren Asteroid
Barren Base Metals Extractor
Surface mining is a common and effective practice that dates back to early planetary settlement. The process involves stripping a planet's surface layer until the ore buried beneath is exposed. At this point, the ore can be more easily extracted. Surface mines are typically quite shallow and are built in areas where the surface material covering the valuable deposits is relatively thin. For this reason, surface mines are sometimes built on the ocean floor.
Barren Basic Industry Facility
Populated almost entirely by robotic laborers, mass production facilities excel at creating products in bulk with minimal supervision and maintenance. They can be so self-sufficient that rumors abound of Gallente factories operated entirely by androids and governed by a skeleton crew of drones. (Detractors of this method like to note that Sansha facilities work in much the same fashion.) Either way, the results are irrefutable: Raw materials and components go in one end, and polished commodities come out the other side.
Barren Carbon Compounds Extractor
Modular biomass cultivators have been the mainstay of low-cost micro-agriculture for centuries. As a result, these facilities have proliferated across many planetary settlements. These adaptable micro-ponds allow communities to alter their cultivators to take advantage of local environments, benefitting optimally from the unique bacterial makeup of local water supplies. Although traditional farming methods remain competitive on terrestrial planets, the production of micro-organisms is most efficient when handled by a custom biomass cultivator.
Barren Command Center
The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets.
Barren Extractor Control Unit
Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.
Barren High-Tech Production Plant
Populated almost entirely by robotic laborers, mass production facilities excel at creating products in bulk with minimal supervision and maintenance. They can be so self-sufficient that rumors abound of Gallente factories operated entirely by androids and governed by a skeleton crew of drones. (Detractors of this method like to note that Sansha facilities work in much the same fashion.) Either way, the results are irrefutable: Raw materials and components go in one end, and polished commodities come out the other side.
Barren Launchpad
The barren launchpad is able to send and receive payloads from orbit. Because of the relatively calm atmospheric conditions of most barren planets, the primary focus of this facility is on interfacing effectively with adjacent facilities, allowing for passengers and commodities to be easily organized, scanned, and transported to the appropriate areas. The obvious importance of a centralized spaceport often leads to its becoming a focal point of local culture, including trade, entertainment, and even illegal activities.
Barren Microorganisms Extractor
Modular biomass cultivators have been the mainstay of low-cost micro-agriculture for centuries. As a result, these facilities have proliferated across many planetary settlements. These adaptable micro-ponds allow communities to alter their cultivators to take advantage of local environments, benefiting optimally from the unique bacterial makeup of local water supplies. Although traditional farming methods remain competitive on terrestrial planets, the production of microorganisms is most efficient when handled by a custom biomass cultivator.
Barren Noble Metals Extractor
Surface mining is a common and effective practice that dates back to early planetary settlement. The process involves stripping a planet's surface layer until the ore buried beneath is exposed. At this point, the ore can be more easily extracted. Surface mines are typically quite shallow and are built in areas where the surface material covering the valuable deposits is relatively thin. For this reason, surface mines are sometimes built on the ocean floor.
Barren Planet Surface 01
Barren Storage Facility
Barren environment storage units require a great amount of technology to be reliable and effective. The super structure is made from adaptive materials designed to withstand a wide range of extreme weather conditions, as barren planets have little to no atmosphere and are therefore prone to extreme climates. Likewise, each module of the structure is designed to store different states of matter, further compounding preservation and containment concerns.
Barricaded Warehouse
This barricaded warehouse is the hiding place of Uchi Pakkori, employee of Caldari Funds Unlimited.
Barrow Ferrier
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Barrow Gatherer
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Barrow Harvester
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Barrow Loader
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Bartezo Maphante's Omen
An Omen piloted by an agent. Missions: Difficulty Rating: Grade 6.5
Bartezo's Message
Bartezo's message has been recorded inside this data chip. It implicates Nossa Farad in the assassination attempt against Lord Manel.
Barton Reactor Capacitor Recharger I
Increases the capacitor recharge rate.
Baryon Exotic Plasma L
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Baryon Exotic Plasma charges yield a beam with a relatively good balance of thermal and explosive damage at medium range.
Baryon Exotic Plasma L Blueprint
Baryon Exotic Plasma M
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Baryon Exotic Plasma charges yield a beam with a relatively good balance of thermal and explosive damage at medium range.
Baryon Exotic Plasma M Blueprint
Baryon Exotic Plasma S
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Baryon Exotic Plasma charges yield a beam with a relatively good balance of thermal and explosive damage at medium range.
Baryon Exotic Plasma S Blueprint
Baryon Exotic Plasma XL
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Baryon Exotic Plasma charges yield a beam with a relatively good balance of thermal and explosive damage at medium range.
Baryon Exotic Plasma XL Blueprint
Base Metals
Iron and nickel are two widespread, easily recognized examples of base metals, or those metals that oxidize relatively easily. Their tremendous usefulness in numerous applications ensures that base metals are always in high demand. Thankfully, so is their abundance on most planetary surfaces.
Basic 'Ardour' Cerebral Accelerator Blueprint Crate
This crate contains a 5-run Blueprint Copy for the Basic 'Ardour' Cerebral Accelerator.
Basic 'Bonding' Cerebral Accelerator
This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after April 4, YC125
Basic 'Bonding' Cerebral Accelerator
This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after March 9, YC123.
Basic 'Bonding' Cerebral Accelerator Blueprint
Basic 'Boost' Cerebral Accelerator
When redeemed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Bonus: +2 to all learning attributes Base Duration: 2 days
Basic 'Equality' Cerebral Accelerator
Basic 'Equality' Cerebral Accelerator Blueprint
Basic 'Guri Hivaa' Cerebral Accelerator
Basic 'Guri Hivaa' Cerebral Accelerator Blueprint
Basic 'Radiance' Cerebral Accelerator Blueprint
Basic 'Synapse' Overmind Accelerator
Basic 'Synapse' Overmind Accelerator Blueprint
Basic 120mm Armor Plates
Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.
Basic 60mm Armor Plates
Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.
Basic Afterburner
Once activated, this module provides a temporary speed boost to aerial vehicles. NOTE: Only one afterburner can be fitted at a time. Stacking penalties apply to this module and other modules of this type; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Angel Vault
An Angel stasis security Vault . Nearly impossible to destroy but perhaps it is possible to bypass its security
Basic Armor Hardener
Once activated, this module temporarily reduces the damage done to armor. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
Basic Armor Repairer
Passively repairs damage done to dropsuit's armor.
Basic Auto-Detonator
At the moment of death this unit triggers a small explosive powerful enough to kill any infantry unit nearby.
Basic Blaster Ammo Expansion Unit
Increases maximum ammunition capacity of all blaster turrets fitted on a vehicle.
Basic Blaster Damage Amplifier
Once activated, this module temporarily increases the damage output of all blaster turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Blood Raider Vault
A Blood Raider stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security.
Basic Capsuleer Day Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the four empires to celebrate the 19th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 8, YC123.
Basic Capsuleer Defense Augmentation Chip
This Cerebral Accelerator is only designed for and available on Serenity.
Basic Capsuleer Engineering Augmentation Chip
This Cerebral Accelerator is only designed for and available on Serenity.
Basic Cardiac Regulator
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Cardiac Stimulant
Increases maximum stamina of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
Basic Cerebral Accelerator
Basic Cerebral Accelerator
Basic Codebreaker
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
Basic Countermeasure
Countermeasures are employed to explicitly throw off munitions that are already locked-on and in pursuit of a target.
Basic CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic CPU Upgrade Unit
Increases a vehicle's maximum CPU output in order to support more CPU intensive modules. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Decryptor2
Basic Dispersion Stabilizer
Reduces the dispersion growth per shot of fully automatic fire, increasing accuracy.
Basic Ferroscale Plates
Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.
Basic Freedom Program
Basic Fuel Injector
Once activated, this module provides a temporary speed boost to ground vehicles. NOTE: Only one active fuel injector can be fitted at a time. Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Glamourex Booster
Working much like the Social skill this highly potent booster provides a 15% bonus to agent, corporation and faction standing increases.
Basic Global Warp Disruptor
Disrupts warping over a large area.
Basic Gravimetric Backup Array
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Basic Guristas Vault
A Guristas security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security
Basic Heat Sink
Reduces heat cost per shot, enabling weapons to fire for a longer duration before overheating.
Basic Heavy Armor Repairer
Passively repairs damage done to the vehicle's armor.
Basic Heavy Damage Modifier
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Heavy Shield Booster
Once activated, this module instantly recharges a portion of the vehicle's shield HP.
Basic Heavy Shield Extender
Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.
Basic Kinetic Catalyzer
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
Basic Ladar Backup Array
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Basic Light Armor Repairer
Passively repairs damage done to the vehicle's armor.
Basic Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Light Shield Booster
Once activated, this module instantly recharges a portion of the vehicle's shield HP.
Basic Light Shield Extender
Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.
Basic Magnetometric Backup Array
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Basic Missile Ammo Expansion Unit
Increases maximum ammunition capacity of all missile launcher turrets fitted on a vehicle.
Basic Missile Damage Amplifier
Once activated, this module temporarily increases the damage output of all missile launcher turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Mobile CRU
This module provides a clone reanimation unit inside a manned vehicle for mobile spawning.
Basic Multi Sensor Backup Array
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Basic Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Overdrive Unit
This propulsion upgrade increases a vehicle powerplant's power output for increased speed and torque. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic PG Upgrade
Increases dropsuit's maximum powergrid output.
Basic Power Diagnostics Unit
Provides a marginal boost to power grid output and reduces the delay before shield recharge begins.
Basic Powergrid Upgrade
Increases a vehicles's maximum powergrid output in order to support more PG intensive modules. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
Basic Precision Enhancer
Improves dropsuit's scan precision making it easier to detect nearby enemy signals.
Basic Profile Dampener
Decreases dropsuit's scan profile making it harder to detect by scanning systems.
Basic RADAR Backup Array
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Basic Railgun Ammo Expansion Unit
Increases maximum ammunition capacity of all railgun turrets fitted on a vehicle.
Basic Railgun Damage Amplifer
Once activated, this module temporarily increases the damage output of all railgun turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Range Amplifier
Increases dropsuit's scan radius allowing it to detect enemy units at greater range.
Basic Reactive Plates
Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.
Basic Roaming Spawner - DEFENDER
Basic Roaming Spawner - Drifters/Sleeper
Basic Roaming Spawner - EDENCOM
Basic Roaming Spawner - INVADER
Basic Roaming Spawner - Rogue Drones
Basic Robotics
Automated mechanical devices built for industrial use.
Basic Robotics Blueprint
Basic Scanner
Once activated, this module will reveal the location of enemy units within its active radius provided it's precise enough to detect the unit's scan profile.
Basic Serpentis Vault
A Serpentis stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security.
Basic Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
Basic Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
Basic Shield Hardener
Once activated, this module temporarily reduces the damage done to shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Basic Shield Regulator
Reduces the length of the delay before the vehicle shield recharge begins.
Basic Sidearm Damage Modifier
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
basic_key_placeholder
basic_weather
Basilisk
Following in the time-honored Caldari spaceship design tradition, the Basilisk sports top-of-the-line on-board computer systems specially designed to facilitate shield transporting arrays, while sacrificing some of the structural strength commonly found in vessels of its class. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Basilisk, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful support capability.
Basilisk Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Basilisk Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Basilisk Blue Tiger Serenity Only SKIN
Basilisk Blue Tiger Serenity Only SKIN (30 Days)
Basilisk Blue Tiger Serenity Only SKIN (365 Days)
Basilisk Blue Tiger Serenity Only SKIN (7 Days)
Basilisk Blue Tiger Serenity Only SKIN (90 Days)
Basilisk Blue Tiger SKIN
Basilisk Blueprint
Basilisk Capsuleer Day XVIII SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Basilisk Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Basilisk Eden's Hunters SKIN
Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.
Basilisk Emergency Response Squad SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations. The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Basilisk Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Basilisk Exoplanets Hunter SKIN
Basilisk Frontier Safeguarder SKIN
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Basilisk Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Basilisk Glacial Drift SKIN
Basilisk Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Basilisk Kybernaut Clade SKIN
The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers.
Basilisk Matigu Seabeast Serenity Only SKIN
Basilisk Matigu Seabeast Serenity Only SKIN (30 Days)
Basilisk Matigu Seabeast Serenity Only SKIN (365 Days)
Basilisk Matigu Seabeast Serenity Only SKIN (7 Days)
Basilisk Matigu Seabeast Serenity Only SKIN (90 Days)
Basilisk Matigu Seabeast SKIN
Basilisk Raata Sunset Serenity Only SKIN
Basilisk Raata Sunset Serenity Only SKIN (30 Days)
Basilisk Raata Sunset Serenity Only SKIN (365 Days)
Basilisk Raata Sunset Serenity Only SKIN (7 Days)
Basilisk Raata Sunset Serenity Only SKIN (90 Days)
Basilisk Raata Sunset SKIN
Basilisk Steel Cardinal SKIN
Basilisk Vitalshift EGO SKIN
[Incoming commercial broadcast...] Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. The Vitalshift from Ishukone. Feel the pulse, see the future.
Basilisk Wiyrkomi Serenity Only SKIN
Basilisk Wiyrkomi Serenity Only SKIN (30 Days)
Basilisk Wiyrkomi Serenity Only SKIN (365 Days)
Basilisk Wiyrkomi Serenity Only SKIN (7 Days)
Basilisk Wiyrkomi Serenity Only SKIN (90 Days)
Basilisk Wiyrkomi SKIN
Basilisk Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Bastion Exequror
An Exequror cruiser fitted with a remote armor repairer to help the terrorist fleet hold out until its objective is accomplished. Military veterans and survivalists from frontier worlds make up the majority of Primacy ship crews. All onboard are bound together by the belief that a return to the Federation’s Ultranationalist past will mean a glorious future for citizens like them.
Bastion Master Key
This is a passkey used in the ancient imperial fortress known as the Bastion of Blood to access its innermost chamber.
Bastion Module I
An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities. This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges. As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode. Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship. Rapid Heavy Missile Launchers are not affected by bastion modules.
Bastion Module I Blueprint
Bastion Museum
The Bastion Museum holds various old relics gathered from the days of Nefantar rule in this sector.
Bastion Navitas
A Navitas frigate fitted with a remote armor repairer to help the terrorist fleet hold out until its objective is accomplished. Military veterans and survivalists from frontier worlds make up the majority of Primacy ship crews. All onboard are bound together by the belief that a return to the Federation’s Ultranationalist past will mean a glorious future for citizens like them.
Batch Compressed Arkonor
Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Azure Plagioclase
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Bistot
Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Bright Spodumain
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Brilliant Gneiss
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Concentrated Veldspar
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance. Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Condensed Scordite
Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts. Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Crimson Arkonor
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor. Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Crokite
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Crystalline Crokite
Crystalline crokite is the stuff of legend. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Cubic Bistot
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed. Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Dark Ochre
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Dazzling Spodumain
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Dense Veldspar
In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%. Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Fiery Kernite
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite. Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Flawless Arkonor
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard arkonor when reprocessed. Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Glazed Hedbergite
Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield. Hedbergite is sought after for its high concentration of Pyerite and Nocxium. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Gleaming Spodumain
Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Glossy Scordite
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed. Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Gneiss
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Golden Omber
Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Hedbergite
Hedbergite is sought after for its high concentration of Pyerite and Nocxium. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Hemorphite
With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Immaculate Jaspet
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed. Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Iridescent Gneiss
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Jaspet
Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Jet Ochre
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Kernite
Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Luminous Kernite
Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old. Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Lustrous Hedbergite
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed. Hedbergite is sought after for its high concentration of Pyerite and Nocxium. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Magma Mercoxit
Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers. Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Massive Scordite
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners. Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Mercoxit
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Monoclinic Bistot
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart. Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Obsidian Ochre
Obsidian ochre, an extremely valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Omber
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Onyx Ochre
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Opulent Pyroxeres
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed. Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Pellucid Crokite
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Plagioclase
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Platinoid Omber
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Prime Arkonor
Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein. Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Prismatic Gneiss
Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Pristine Jaspet
Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet. Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Pure Jaspet
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore. Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Pyroxeres
Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Radiant Hemorphite
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother. With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Resplendant Kernite
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed. Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Rich Plagioclase
With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Scintillating Hemorphite
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed. With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Scordite
Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Sharp Crokite
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Silvery Omber
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Solid Pyroxeres
Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin. Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Sparkling Plagioclase
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Spodumain
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Stable Veldspar
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed. Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Triclinic Bistot
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of minerals. The yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot. Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Veldspar
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Viscous Pyroxeres
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE. Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Vitreous Mercoxit
Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield. Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Vitric Hedbergite
When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite. Hedbergite is sought after for its high concentration of Pyerite and Nocxium. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Batch Compressed Vivid Hemorphite
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother. With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Bathyic Abyssal Overmind
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.
Battery Cartridge
This battery cartridge carries a heavy charge of electric power, intended as a spare pool of energy in distress.
Battle of Fort Kavad Monument
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Battle of Fort Kavad Monument
This monument marks the Battle of Fort Kavad, where the Minmatar people finally drove the invaders from their stars and secured their home worlds. To the eternal memory of all those who died here for the freedom of the Tribes of Matar.
Battle of Iyen-Oursta Monument
This monument marks the sacrifice of all those who died or were injured in the Battle of Iyen-Oursta. Let peace prevail and nevermore war darken these stars. The climactic battle of the Gallente-Caldari War was fought over the system of Iyen-Oursta in late BYC10. An outlying colony system that had attempted to remain neutral in what was effectively an interstellar civil war, Iyen-Oursta was viewed as strategically important by both the Gallente and Caldari. Inevitably, both sides moved to secure the system for their own and a major battle was the result. The battle is historically notable as the first battle in which capsule-controlled vessels were used in large numbers by a non-Jovian empire. Both sides were confident of victory and thus were willing to throw everything they had into the battle. The Gallente committed a huge armada of drones and their carrier vessels. The Caldari deployed their latest advanced frigates, newly-equipped with the capsule technology provided them by the Jove. The ensuing battle was the second-largest seen in New Eden to date, eclipsed in scale and destruction only by the Battle of Vak-Atioth fought between the Amarr and Jove. The Battle of Iyen-Oursta raged for a whole day, with running engagements across the system as each side attempted to strike a decisive blow. During a lapse in the action following 15 hours of constant fighting, the Caldari withdrew their remaining forces in good order, leaving the battlefield to the Gallente drone fleets. The Federation naturally claimed victory as the side retaining control of the system. The Caldari also claimed victory on the basis of inflicting considerably greater losses on the Gallente heavy vessels than their own frigate fleets had received. Strategically, while the Gallente achieved their objective, it had come at a much higher price than they had anticipated. For their part, the Caldari had counted on capsule-controlled frigates to give them a clear edge but were unable to press the advantage. Ultimately, the Caldari frigates were able to block subsequent attempts by the Gallente to mount decisive offensives, but they could not overwhelm the sheer industrial capacity of the Federation and its ability to rebuild drone fleets. With a swift victory elusive and no way to break the strategic stalemate, the Gallente-Caldari War turned into a long, distant series of skirmishes along the borders and in disputed systems. Life in core systems became focused on rebuilding the State and Federation, while maintaining enough of a war effort to satisfy patriotic sentiment on both sides. There was little thought of suing for peace and the war faded into the background, sometimes reduced to a cold stalemate, sometimes erupting in some limited border struggle. In the end, the state of war was reduced to a formality, with even the occasional raiding winding down as the core empires became focused on the foundation of CONCORD and the establishment of interstellar agreements. By YC12, it was clear to CONCORD diplomats that a peace agreement could be brokered. Six months of talks bore fruit as it became clear that neither side wished to continue the war, and certainly nobody wished to have another Battle of Iyen-Oursta. With the Treaty of Tierijev peace was signed in that other oft-disputed system, but in reality Iyen-Oursta was the system where the Gallente-Caldari War truly ended.
Battle of Ratillose Monument
This monument marks the battlefield where the brave men and women of the Federation Navy defeated a House Kador fleet attempting an unprovoked, illegal, and renegade invasion of Solitude. On November 8th YC110, Amarr Royal Heir Uriam Kador mobilized the House Kador fleet and launched a surprise attack, without Imperial sanction, against Federation Navy facilities in the Ratillose system, evidently assuming that the Gallente military would be too focused on their conflicts with the Caldari to respond with countervailing force. Contrary to his expectations, the Federation was ready to defend its borders and responded with overwhelming fleet strength to reinforce Ratillose. House Kador forces were routed into Aridia after their invasion efforts were dealt a defeat that military experts have called one of the most devastating in the modern history of New Eden. "Our strength is our diversity, our tolerance lends us unity, but injure us and you will swiftly feel the steel beneath the velvet." – Federation President Celes Aguard
Battle of Ratillose Monument
This monument marks the battlefield where the brave men and women of the Federation Navy defeated a House Kador fleet attempting an unprovoked, illegal, and renegade invasion of Solitude. On November 8th YC110, Amarr Royal Heir Uriam Kador mobilized the House Kador fleet and launched a surprise attack, without Imperial sanction, against Federation Navy facilities in the Ratillose system, evidently assuming that the Gallente military would be too focused on their conflicts with the Caldari to respond with countervailing force. Contrary to his expectations, the Federation was ready to defend its borders and responded with overwhelming fleet strength to reinforce Ratillose. House Kador forces were routed into Aridia after their invasion efforts were dealt a defeat that military experts have called one of the most devastating in the modern history of New Eden. "Our strength is our diversity, our tolerance lends us unity, but injure us and you will swiftly feel the steel beneath the velvet." – Federation President Celes Aguard
Battle of Vak'Atioth
The Battle of Vak'Atioth was the major engagement of the Amarr-Jove War. It was fought in 23216 AD (BYC 20) in the system of Vak'Atioth, now known as Atioth, between two hundred ships of the Amarr Navy and a detachment of Jove ships headed up by a Jovian Mothership. The battle was a massive defeat for the Empire and had far-reaching consequences. It was, for a time, the largest battle in New Eden's history. The Empire decided to strike Vak'Atioth, a border system which contained only a small Jove research station, as a show of might. For weeks beforehand they broadcasted messages of Imperial dominance and the Amarr position as God's chosen. Forewarned, the Jove were able to meet the Amarr fleet with a perfect counter. The Amarr fleet was composed mostly of battleships and heavier cruisers. Its support was light, leaving the fleet sluggish and unguarded. The Jove countered with small wings of frigates. While the Amarr scored the first kill, destroying a stationary Jove ship, the Jove frigates quickly reached full speed and were able to pin down the Amarr vessels. It was then that a Jovian Mothership was brought onto the field. An ancient vessel of a size nearly unmatched throughout New Eden, it had been equipped with the latest and most devastating of Jove weaponry. Each shot was capable of destroying an Amarr battleship entirely. The Amarr, finding their ships pinned by the Jove frigates and being picked apart by long-range cruiser fire and the Mothership's doomsday weapon, fell into chaos. Their lines of communication were broken and Amarr battle doctrine refused surrender or retreat. The entire battle lasted just under six hours and ended with the majority of the Amarr ships lost, while the Jove had lost only a third of their vessels. The Empire was shocked by the complete loss to the Jove. It quickly regrouped and planned a second assault, using different tactics that would be capable of countering the Jove frigates. The Jove, meanwhile, withdrew from their border systems and regrouped for a more concentrated defense. The second battle never came, however. Shortly after, the Minmatar took the opportunity to rebel, aided by sympathetic elements within the Gallente Federation. The Empire quickly turned its eyes on the Minmatar and entered into a hasty peace treaty with the Jove. The Battle of Vak'Atioth provided the Jove Empire a reputation of invincibility that spared them any further assaults from the Empire or the other races.
Battlecruisers
Skill at operating Battlecruisers. Can not be trained on Trial Accounts.
Battlement Accesscard
This security accesscard is distributed by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to the prison battlements. The gate will remain open for a short period of time and the accesscard will be rendered useless after uploading the card's data to the gate's activation device.
Battleship Combat
Battleship Elite
Battleship Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Bazeri Palen
Bazeri is one of the leaders of the Maru Rebels.
BDR-2 Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
BDR-5 Axis Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
BDR-8 Triage Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
Beacon
With its blinking orange light, this beacon appears to be marking a point of interest, or perhaps a waypoint in a greater trail.
Beacon’s ELI-74 Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
Beam Parallax Tracking Program
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Beelzebub Apis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Beelzebub Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Bellicose
Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat.
Bellicose Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Bellicose Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Bellicose Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Bellicose Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Bellicose Blue Tiger Serenity Only SKIN
Bellicose Blue Tiger Serenity Only SKIN (30 Days)
Bellicose Blue Tiger Serenity Only SKIN (365 Days)
Bellicose Blue Tiger Serenity Only SKIN (7 Days)
Bellicose Blue Tiger Serenity Only SKIN (90 Days)
Bellicose Blue Tiger SKIN
Bellicose Blueprint
Bellicose Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Bellicose Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Bellicose Exoplanets Hunter SKIN
Bellicose Glacial Drift SKIN
Bellicose Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Bellicose Hazard Control SKIN
Bellicose Justice Serenity Only SKIN
Bellicose Justice Serenity Only SKIN (30 Days)
Bellicose Justice Serenity Only SKIN (365 Days)
Bellicose Justice Serenity Only SKIN (7 Days)
Bellicose Justice Serenity Only SKIN (90 Days)
Bellicose Justice SKIN
Bellicose Krusual Serenity Only SKIN
Bellicose Krusual SKIN
Bellicose Krusual SKIN (30 Days)
Bellicose Krusual SKIN (365 Days)
Bellicose Krusual SKIN (7 Days)
Bellicose Krusual SKIN (90 Days)
Bellicose Republic Fleet SKIN
Bellicose Semiotique Sports SKIN
Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Bellicose Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Bellicose Tronhadar Ink Serenity Only SKIN
Bellicose Tronhadar Ink Serenity Only SKIN (30 Days)
Bellicose Tronhadar Ink Serenity Only SKIN (365 Days)
Bellicose Tronhadar Ink Serenity Only SKIN (7 Days)
Bellicose Tronhadar Ink Serenity Only SKIN (90 Days)
Bellicose Tronhadar Ink SKIN
Bellicose Valklear Glory Serenity Only SKIN
Bellicose Valklear Glory Serenity Only SKIN (30 Days)
Bellicose Valklear Glory Serenity Only SKIN (365 Days)
Bellicose Valklear Glory Serenity Only SKIN (7 Days)
Bellicose Valklear Glory Serenity Only SKIN (90 Days)
Bellicose Valklear Glory SKIN
Belphegor Apis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Belphegor Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Belter Hoodlum
This low level criminal is likely a former asteroid miner turned to preying on his former colleagues. Many crime gangs recruit from the lowest paid among those who work in space as a means of gaining new pilots. Such an inexperienced criminal is unlikely to pick a fight with a capsuleer unless provoked.
Belter Hoodlum
This low level criminal is likely a former asteroid miner turned to preying on his former colleagues. Many crime gangs recruit from the lowest paid among those who work in space as a means of gaining new pilots. Such an inexperienced criminal is unlikely to pick a fight with a capsuleer unless provoked.
Benthic Abyssal Overmind
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.
Beret Female Concord
Beret Male Concord
Berserker I
Heavy Attack Drone
Berserker I Blueprint
Berserker II
Heavy Attack Drone
Berserker II Blueprint
Berserker SW-900
Heavy Webifier Drone Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace.
Berserker SW-900 Blueprint
Berserker TP-900
Heavy Target Painter Drone
Berserker TP-900 Blueprint
Besieged Federation Laboratory
This restricted site can be entered by T1/Faction battlecruisers and smaller ships. Hostile ships appear to be active inside. Warning: Capsuleers who activate the acceleration gate to enter this site will incur a suspect timer and become legal targets for all other capsuleers.
Besieged Imperial Laboratory
This restricted site can be entered by T1/Faction battlecruisers and smaller ships. Hostile ships appear to be active inside. Warning: Capsuleers who activate the acceleration gate to enter this site will incur a suspect timer and become legal targets for all other capsuleers.
Besieged Republic Laboratory
This restricted site can be entered by T1/Faction battlecruisers and smaller ships. Hostile ships appear to be active inside. Warning: Capsuleers who activate the acceleration gate to enter this site will incur a suspect timer and become legal targets for all other capsuleers.
Besieged State Laboratory
This restricted site can be entered by T1/Faction battlecruisers and smaller ships. Hostile ships appear to be active inside. Warning: Capsuleers who activate the acceleration gate to enter this site will incur a suspect timer and become legal targets for all other capsuleers.
Bestla
The Bestla was originally the product of a development program that involved the eccentric and often clashing talents of Tapio Histvaari, Core Complexion's Chief of Missile Systems Development, and Hildara Rostavik, Core's Lead Designer of Autonomous Weapons. The program was an effort to cram as much missile firepower as possible into the Bestla heavy assault cruiser, and its Geri assault frigate counterpart, while also supporting the sophisticated control routines and bandwidth to operate stasis webification drones with massively uprated systems. Despite serious personality clashes between the Caldari missiles expert Histvaari and Minmatar drone designer Rostavik, the Bestla was brilliantly redesigned from its basic Rupture-hull format into an incredibly advanced, and incredibly expensive, heavy assault cruiser. While the performance of the Bestla's missiles and stasis drones was far above anything achieved in combination in such a compact format, the Republic Fleet balked at the prospect of paying for whole squadrons made up of the Bestla and the similarly expensive Geri. Although a few Bestlas are maintained by elite special tasks units of the Republic, a significant number of the initial production run were donated as prizes to the Independent Gaming Commission's Alliance Tournament XVIII by the Minmatar when the Republic became the principal sponsor of the event in YC124.
Bestla Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Bestla Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Bestower
The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space.
Bestower Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Bestower Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Bestower Blueprint
Bestower Cold Iron Serenity Only SKIN
Bestower Cold Iron Serenity Only SKIN (30 Days)
Bestower Cold Iron Serenity Only SKIN (365 Days)
Bestower Cold Iron Serenity Only SKIN (7 Days)
Bestower Cold Iron Serenity Only SKIN (90 Days)
Bestower Cold Iron SKIN
Bestower Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Bestower EoM Serenity Only SKIN
Bestower EoM Serenity Only SKIN (30 Days)
Bestower EoM Serenity Only SKIN (365 Days)
Bestower EoM Serenity Only SKIN (7 Days)
Bestower EoM Serenity Only SKIN (90 Days)
Bestower EoM SKIN
Bestower Exoplanets Hunter SKIN
Bestower Glacial Drift SKIN
Bestower Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Bestower Ironblood Serenity Only SKIN
Bestower Ironblood Serenity Only SKIN (30 Days)
Bestower Ironblood Serenity Only SKIN (365 Days)
Bestower Ironblood Serenity Only SKIN (7 Days)
Bestower Ironblood Serenity Only SKIN (90 Days)
Bestower Ironblood SKIN
Bestower Livestock Transport
The Bestower has for decades been used by the Amarr Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. Bestowers specially upgraded for "livestock transport" are capable of carrying huge numbers of slaves and are used by Slavers for bulk transport to and from their nominally "unsanctioned" slave-holding and forced-labor facilities.
Bestower Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Bestower Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Bestower Purity of the Throne Serenity Only SKIN
Bestower Purity of the Throne Serenity Only SKIN (30 Days)
Bestower Purity of the Throne Serenity Only SKIN (365 Days)
Bestower Purity of the Throne Serenity Only SKIN (7 Days)
Bestower Purity of the Throne Serenity Only SKIN (90 Days)
Bestower Purity of the Throne SKIN
Bestower Raata Sunset Serenity Only SKIN
Bestower Raata Sunset Serenity Only SKIN (30 Days)
Bestower Raata Sunset Serenity Only SKIN (365 Days)
Bestower Raata Sunset Serenity Only SKIN (7 Days)
Bestower Raata Sunset Serenity Only SKIN (90 Days)
Bestower Raata Sunset SKIN
Bestower Tash-Murkon Edition
The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space.
Bestower Tash-Murkon Edition Blueprint
Bestower Tash-Murkon Serenity Only SKIN
Bestower Tash-Murkon SKIN
Bestower Tash-Murkon SKIN (30 Days)
Bestower Tash-Murkon SKIN (365 Days)
Bestower Tash-Murkon SKIN (7 Days)
Bestower Tash-Murkon SKIN (90 Days)
Bestower War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Beta Hull Mod Expanded Cargo
Increases cargo hold capacity.
Beta Hull Mod Inertial Stabilizers
Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Beta Hull Mod Nanofiber Structure
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Beta Hull Mod Overdrive Injector
This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Beta Hull Mod Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.
Beta Keycard
This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device.
Beta Power Diagnostic System
Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 4%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.
Beta Reactor Control: Capacitor Power Relay I
Increases capacitor recharge rate at the expense of shield boosting.
Beta Reactor Control: Diagnostic System I
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Beta Reactor Control: Reaction Control I
Boosts power core output.
Beta Reactor Control: Shield Flux I
Increases shield recharge rate while lowering the maximum shield capacity.
Beta Reactor Control: Shield Power Relay I
Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
Beta-Nought Tracking Mode
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Beteux Maron
A Tristan piloted by an agent.
Bezdnacine
Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium, Isogen and Megacyte.
Bezdnacine Processing
Specialization in Bezdnacine reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Bezdnacine reprocessing yield per skill level.
BH Sentry Gun
This is the BH Sentry Gun, it will kill you.
BH Sentry Gun
BH Ship Scanner
Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.
BH Structure Anchoring Array
Testing Module Used to speed up POS online time.
Bhaalgorn
Named after a child-devouring demon of Amarrian legend, the Bhaalgorn is the pride and joy of the Blood Raider cabal. Though it is known to be based on an Armageddon blueprint, the design's origin remains shrouded in mystery. Those of a superstitious persuasion whisper in the dark of eldritch ceremonies and arcane rituals, but for most people, the practical aspect of the matter will more than suffice: you see one of these blood-red horrors looming on the horizon, it's time to make yourself scarce.
Bhaalgorn Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Bhaalgorn Blood Raider Victory Serenity Only SKIN
Bhaalgorn Blood Raider Victory Serenity Only SKIN (30 Days)
Bhaalgorn Blood Raider Victory Serenity Only SKIN (365 Days)
Bhaalgorn Blood Raider Victory Serenity Only SKIN (7 Days)
Bhaalgorn Blood Raider Victory Serenity Only SKIN (90 Days)
Bhaalgorn Blood Raider Victory SKIN
Bhaalgorn Blueprint
Bhaalgorn Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Bhaalgorn Glacial Drift SKIN
Bhaalgorn Glacial Drift SKIN (7 days Limited)
Bhaalgorn Ironblood SKIN
Bhaalgorn Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Bhaalgorn Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Bhaalgorn Red Stargazer SKIN
Achur spiritualism takes many forms, and influences many aspects of their culture, but aside from the monastic orders of Achura (Saisio III), it rarely approaches the level of organized religion. The Stargazers are an example of a particular form of popular Achur spiritualism that eschews supernatural revelation in favor of a philosophy that aims to understand the world through observation and contemplation of the stars. Using visionary interpretations based on a kind of "as above, so below" thinking, the Stargazers emphasize awareness of the surrounding universe and understanding of the living world beyond the self. Some seasons are traditionally considered more propitious than others for viewing certain types of stars. The season that falls early in the YC year, which can shift around relative to the standard calendar, is called the "Season of Red Stargazing" and is considered the proper time for viewing red-colored stars. This season is also one of many festivals, although the Red Stargazing festival is particularly popular.
Bhaalgorn Redclaw Sable SKIN
Mind Clash fans across New Eden were stunned by the upset victory of Kiyria "Redclaw Sable" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the "Greats" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.
Bhaalgorn Vampire's Hex SKIN
The Vampire's Hex pattern of nanocoating originated as a livery for the Vampire 6900 range of militarized personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Vampire's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.
Bifrost
Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for Command Burst technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.
Bifrost Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Bifrost Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Bifrost Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Bifrost Blueprint
Bifrost Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Bifrost Eden's Hunters SKIN
Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.
Bifrost Exoplanets Hunter SKIN
Bifrost Glacial Drift SKIN
Bifrost Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Bifrost Hazard Control SKIN
Bifrost Hunter's Quiver SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Bifrost Kybernaut Clade SKIN
The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers.
Bifrost Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Bifrost Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Bifrost Tronhadar Ink Serenity Only SKIN
Bifrost Tronhadar Ink Serenity Only SKIN (30 Days)
Bifrost Tronhadar Ink Serenity Only SKIN (365 Days)
Bifrost Tronhadar Ink Serenity Only SKIN (7 Days)
Bifrost Tronhadar Ink Serenity Only SKIN (90 Days)
Bifrost Tronhadar Ink SKIN
Bifrost Valklear Glory Serenity Only SKIN
Bifrost Valklear Glory Serenity Only SKIN (30 Days)
Bifrost Valklear Glory Serenity Only SKIN (365 Days)
Bifrost Valklear Glory Serenity Only SKIN (7 Days)
Bifrost Valklear Glory Serenity Only SKIN (90 Days)
Bifrost Valklear Glory SKIN
Billboard
Concord Billboards keep you updated, bringing you the latest news and bounty information.
Binary Transpositional Code
This sheet can be used to dechiper layered binary codes with extreme ease.
Binnie Nigolier's Occator
An Occator piloted by an agent.
Biocells
Similar to an ancient battery, a biocell instead uses biofuels distilled from organic material and precious metals to produce an electrical current in a self-contained, modular unit. However, modern biocells dwarf the capabilities of ancient batteries by several orders of magnitude.
Biochemical Reactor Array
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Biochemical Reactor Array Blueprint
This type of blueprint has been phased out and may no longer be used for industrial activities.
Biochemical Silo
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Biochemical Silo Blueprint
This type of blueprint has been phased out and may no longer be used for industrial activities.
Biocombinative Cache Wreck
The wreck of a Triglavian Biocombinative Cache. Found in certain Abyssal Deadspace zones, these caches usually contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss. Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to raid these caches for the resources they contain.
Biodome
This biodome is used for cultivation of plants and animals alike.
Biodome Gardens
This previous Gallentean pleasure resort has been heavily modified by the Amarrians and is now used for the production of biochemicals for food production. It uses substances harvested from the surrounding deadspace pockets as well as supplies flown in from distant starbases.
Biofuels
The most widely used, renewable solid fuel in the cluster, biofuel production is present in some fashion on almost every inhabited world. A steady fuel source can be maintained in a planetary economy by converting living material directly into energy instead of relying on fossil fuels.
Bioinformatics Processing Cells
Such scans as can penetrate this structure suggest it is primarily made up of a series of interconnected cells, run through with monitoring systems and data processing networks. There is significant damage to the shielding of this facility and some conduits are sufficiently exposed to reveal that complex processing routines are still operating on vast quantities of bioinformatic data.
Biology
The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
Biomass
A catch-all term for composite material obtained from living things, biomass has several unique properties that make it ideal for various industrial, commercial, and personal uses. Its most important attribute is that it retains many of its nutrients even after being harvested, transported, and processed.
Biomechanical Armor Fragment
This object appears to function as a type of hull plating for a vessel of moderate size, comparable to the mass of a single humanoid. This unusual metallic fragment is coated with rounded hemispheric protrusions and may have functioned as a type of protective armor for a biomechanical organism of unknown origin.
Biomechanical Interface Data
This recovered data appears to provide a framework for a novel biomechanical interface involving mutagenic adaptation of disparate sets of genetic data to establish a neural lace using fine control of nanites guided by the user's own genetic structure.
Biomechanoid Combat Unit
Apparently some kind of biomechanical drone, this combat unit clearly shares a technological basis with the strange "saucer" ships and other devices encountered in this spacetime pocket. Whatever its origin and technology may be, the unit is a threat that should be neutralized swiftly.
Biomechanoid Guided Neutralizer Bomb
Sensor readings indicate this device is a guided weapon carrying a warhead very similar in its effects to energy neutralizer bombs. The weapon appears to use the signature biomechanical technology of the strange ships and combat units encountered in this spacetime pocket.
Biomechanoid Saucer Wreck
The remains of a destroyed biomechanoid saucer. Its composition and design are far too unusual for effective salvaging with existing modules and drones.
Biomechanoid Spawner 1
Biomechanoid Spawner 2
Biomechanoid Spawner 3
Biomechanoid Spawner 4
Biotech Research Reports
As the core fundamentals of organic life constantly evolve and develop on micro and macro levels, the constant production and distribution of biotech research is a mandatory part of ongoing advances in countless scientific disciplines.
Birthday Bash
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Bistot
Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. Available primarily in null security status and wormhole systems.
Bistot Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Bistot yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Bistot Mining Crystal I Blueprint
Bistot Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Bistot yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Bistot Mining Crystal II Blueprint
Bistot Processing
Specialization in Bistot reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Bistot reprocessing yield per skill level.
Bitter edge
Bitumens
A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of Hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield Pyerite and Mexallon .
BK-42 Assault Combat Rifle
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles. Its advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.
BKG-Q2 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Black Box
The black box contains the last communication from a space ship as well as various data regarding its destruction.
Black Caesar
An old warhorse, Black Caesar has been a dedicated member of the Guardian Angels since he was a boy. His name has been plastered upon 'most wanted' lists all over Gallente space for the last three decades. Threat level: Deadly
Black Dagger
A black dagger, typically constructed out of obsidian glass or dark iron, is an Amarrian implement used to mark a soul as corrupt. It is used most commonly in criminal sentencing performed by the Theology Council, which has the authority to convict a person accused of crimes against God, the Emperor or the Imperial Rite. The dagger is typically used to carve a symbol into the flesh to denote heretics, apostates, and those struck from the Amarr Book of Records. A person marked with a black dagger by the Theology Council courts can never return to the Amarr faith in this world. The best such an excommunicate can hope for, if they have worked to redeem themselves, is mercy from God when they meet their final judgment. When a black dagger is used for executions, Amarr believe that the soul of the sentenced is sent to God bearing what is essentially a note from the executioner declaring that this person is irredeemable. Black daggers are not the only ritual weapons used in Amarr. In ceremonies involving purification or atonement, Amarr priests use white-colored implements. Red daggers were once used in the ancient rites of the faith, in ceremonies of symbolic sacrifice and similar such rituals. The association with Sani Sabik heresies involving actual bloodletting has made such usage rare, although certain Sarumite sects continue to use red daggers in ceremonies of martial induction and the like.
Black Drone Container
The drone-built container drifts silently amongst the stars, giving no hint to what treasures it may hide.
Black Eagle Drone Link Augmentor
Increases drone control range.
Black Edge Caldari Battleship
Caldari Scorpion-class battleship providing heavy firepower and electronic warfare support to the Operation Black Edge taskforce.
Black Edge Caldari Cruiser
Caldari Blackbird-class cruiser giving electronic warfare support to the Operation Black Edge taskforce.
Black Edge Caldari Frigate
Caldari Griffin-class frigate operating as a rapid attack vessel in the Operation Black Edge taskforce.
Black Hole
Black Jack
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Black Jack's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the notorious Angel Cartel Commander, Black Jack.
Black Jack's Underling
An underling of the notorious Angel Cartel commander, Black Jack.
Black Market
Hidden from the Caldari State, the Guristas Pirates use this structure as a distribution hub to trade their ill-gotten goods. From here they sell everything they loot during raids; stolen military assets, restricted Gallente luxury goods, ration-controlled supplies, and more - all at grossly inflated prices.
Black Market 'Valdimar' Drone Durability DD-1001
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the durability of drones and fighters controlled by the pilot. 1% increase in drone and fighter hit points.
Black Market 'Valdimar' Drone Durability DD-1003
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the durability of drones and fighters controlled by the pilot. 3% increase in drone and fighter hit points.
Black Market 'Valdimar' Drone Durability DD-1005
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the durability of drones and fighters controlled by the pilot. 5% increase in drone and fighter hit points.
Black Market 'Valdimar' Drone Navigation DN-701
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the max velocity of drones and fighters controlled by the pilot. 1% increase in drone and fighter max velocity.
Black Market 'Valdimar' Drone Navigation DN-703
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the max velocity of drones and fighters controlled by the pilot. 3% increase in drone and fighter max velocity.
Black Market 'Valdimar' Drone Navigation DN-705
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the max velocity of drones and fighters controlled by the pilot. 5% increase in drone and fighter max velocity.
Black Market 'Valdimar' Drone Sharpshooting DS-801
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the optimal range of drones and fighters controlled by the pilot. 1% increase in drone and fighter optimal range.
Black Market 'Valdimar' Drone Sharpshooting DS-803
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the optimal range of drones and fighters controlled by the pilot. 3% increase in drone and fighter optimal range.
Black Market 'Valdimar' Drone Sharpshooting DS-805
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the optimal range of drones and fighters controlled by the pilot. 5% increase in drone and fighter optimal range.
Black Market 'Valdimar' Repair Drone Operation DR-901
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the effectiveness of repair drones controlled by the pilot. 1% increase in drone repair amount.
Black Market 'Valdimar' Repair Drone Operation DR-903
Named after the mythical aquatic worm from ancient mythology, this neural interface upgrade boosts the effectiveness of repair drones controlled by the pilot. 3% increase in drone repair amount.
Black Market 'Valdimar' Repair Drone Operation DR-905
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the effectiveness of repair drones controlled by the pilot. 5% increase in drone repair amount.
Black Market Entry Keycard
This keycard will activate the acceleration gate leading into the Black Market of Azure Canyon in Colelie.
Black Market Trading
Skill at forging cargo manifests and disguising contraband cargo. From a base of 90%, each level of skill reduces chance of contraband detection by 10%.
Black Mask
This mask was carried by a Guristas outlaw inhabiting the Okkelen constellation.
Black Mask Bandit
This is a hostile pirate vessel. Threat level: Deadly
Black Monolith
It's full of stars.
Black Morphite
An extremely dense but flexible alloy of Morphite that seems to be a common component in most Talocan technology. Although the process of creating Black Morphite is somewhat understood it still requires huge amounts of ingrediences to synthesize in usable quantities.
Black Morphite Reaction
Black Ops
Skill for the operation of Black Ops.
Blackbird
The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. Commonly seen in fleet battles or acting as wingman, it is not intended for head-on slugfests, but rather delicate tactical situations.
Blackbird Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Blackbird Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Blackbird Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Blackbird Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Blackbird Blue Tiger Serenity Only SKIN
Blackbird Blue Tiger Serenity Only SKIN (30 Days)
Blackbird Blue Tiger Serenity Only SKIN (365 Days)
Blackbird Blue Tiger Serenity Only SKIN (7 Days)
Blackbird Blue Tiger Serenity Only SKIN (90 Days)
Blackbird Blue Tiger SKIN
Blackbird Blueprint
Blackbird Caldari Navy SKIN
Blackbird Corporate Police Force SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Blackbird Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Blackbird Exoplanets Hunter SKIN
Blackbird Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Blackbird Glacial Drift SKIN
Blackbird Guristas SKIN
Blackbird Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Blackbird Ishukone Watch SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Blackbird Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Blackbird Matigu Seabeast Serenity Only SKIN
Blackbird Matigu Seabeast Serenity Only SKIN (30 Days)
Blackbird Matigu Seabeast Serenity Only SKIN (365 Days)
Blackbird Matigu Seabeast Serenity Only SKIN (7 Days)
Blackbird Matigu Seabeast Serenity Only SKIN (90 Days)
Blackbird Matigu Seabeast SKIN
Blackbird Peace and Order Unit SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Blackbird Raata Sunset Serenity Only SKIN
Blackbird Raata Sunset Serenity Only SKIN (30 Days)
Blackbird Raata Sunset Serenity Only SKIN (365 Days)
Blackbird Raata Sunset Serenity Only SKIN (7 Days)
Blackbird Raata Sunset Serenity Only SKIN (90 Days)
Blackbird Raata Sunset SKIN
Blackbird Spacelane Patrol SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Blackbird Steel Cardinal SKIN
Blackbird Wiyrkomi Serenity Only SKIN
Blackbird Wiyrkomi Serenity Only SKIN (30 Days)
Blackbird Wiyrkomi Serenity Only SKIN (365 Days)
Blackbird Wiyrkomi Serenity Only SKIN (7 Days)
Blackbird Wiyrkomi Serenity Only SKIN (90 Days)
Blackbird Wiyrkomi SKIN
Blackbird Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Blade
Core Complexions ships are unusual in that they favor electronics and defense over the typical "lots of guns" approach traditionally favored by the Minmatar.
Blade Blueprint
Blaque Voucher
This is a candidate voucher for Mentas Blaque, used to determine the biggest supporters of this particular candidate for selecting candidate emissaries.
Blasted Neon Sign
Once the pride and joy of its parent corporation, this broken-down heap of neon and metal is now no more than a symbolic manifestation of capitalistic decline.
Blasted Neon Sign
Once the pride and joy of its parent corporation, this broken-down heap of neon and metal is now no more than a symbolic manifestation of capitalistic decline.
Blasted Neon Sign_mission
Once the pride and joy of its parent corporation, this broken-down heap of neon and metal is now no more than a symbolic manifestation of capitalistic decline.
Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
Blaster Installation
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
Blastgrip Tessera
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. This particular rogue drone battlecruiser appears to be capable of very high damage at close range, but suffers from limited damage projection.
Blastlance Tessella
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.
Blastneedle Tessella
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.
BlastShot Condenser Pack L
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's brand of BlastShot Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing high Kinetic damage at short ranges.
BlastShot Condenser Pack L Blueprint
BlastShot Condenser Pack M
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's brand of BlastShot Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing high Kinetic damage at short ranges.
BlastShot Condenser Pack M Blueprint
BlastShot Condenser Pack S
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's brand of BlastShot Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing high Kinetic damage at short ranges.
BlastShot Condenser Pack S Blueprint
Blaze L
This frequency modulation crystal uses a modified microwave crystal coupled with a relatively low energy electron beam generator to alter the electric charge of molecules causing them to violently break apart. Note: This ammunition can only be used by large tech level II, faction and officer Pulse Lasers.
Blaze L Blueprint
Blaze M
This frequency modulation crystal uses a modified microwave crystal coupled with a relatively low energy electron beam generator to alter the electric charge of molecules causing them to violently break apart. Note: This ammunition can only be used by medium tech level II and faction Pulse Lasers.
Blaze M Blueprint
Blaze S
This frequency modulation crystal uses a modified microwave crystal coupled with a relatively low energy electron beam generator to alter the electric charge of molecules causing them to violently break apart. Note: This ammunition can only be used by small tech level II and faction Pulse Lasers.
Blaze S Blueprint
Bleur Hein's Machariel
A Machariel piloted by an agent.
Bley Oreriel's Myrmidon
A Myrmidon piloted by an agent.
Blight Bellicose
A Bellicose cruiser fitted with ECM modules, dedicated to blighting those who dare stand against it. Deserters and survivors, the crew of Ashes ships claim to be locked in a battle against the corrupting influence of the Abyss. They have abandoned the Republic to become raiders, living lives in line with their controversial vision of “Old Matar”.
Blight Talwar
A Talwar destroyer fitted with ECM modules, dedicated to blighting those who dare stand against it. Deserters and survivors, the crew of Ashes ships claim to be locked in a battle against the corrupting influence of the Abyss. They have abandoned the Republic to become raiders, living lives in line with their controversial vision of “Old Matar”.
Blight Vagabond
A Vagabond heavy assault cruiser fitted with ECM modules, dedicated to blighting those who dare stand against it. Deserters and survivors, the crew of Ashes ships claim to be locked in a battle against the corrupting influence of the Abyss. They have abandoned the Republic to become raiders, living lives in line with their controversial vision of “Old Matar”.
Blight Vigil
A Vigil frigate fitted with ECM modules, dedicated to blighting those who dare stand against it. Deserters and survivors, the crew of Ashes ships claim to be locked in a battle against the corrupting influence of the Abyss. They have abandoned the Republic to become raiders, living lives in line with their controversial vision of “Old Matar”.
Blight Wolf
A Wolf assault frigate fitted with ECM modules, dedicated to blighting those who dare stand against it. Deserters and survivors, the crew of Ashes ships claim to be locked in a battle against the corrupting influence of the Abyss. They have abandoned the Republic to become raiders, living lives in line with their controversial vision of “Old Matar”.
Blinding Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Sensor Dampener and Remote Repair modules. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Blinding Jarognik Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Sensor Dampener and Remote Repair modules. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Blinding Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Sensor Dampener and Remote Repair modules. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Blinding Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Blinding Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards making use of Sensor Dampener and Remote Repair modules. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Blinding Sudenic Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Sensor Dampener and Remote Repair modules. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Blinding Sudenic Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Sensor Dampener and Remote Repair modules. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Blinding Sudenic Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards making use of Sensor Dampener and Remote Repair modules. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Blinding Vila Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Blindsider Blackbird
A Blackbird cruiser fitted with ECM modules to better ambush its enemies. Proud pirates and smugglers the crew aboard this ship are proven combatants dedicated to their organization and willing to take any risk to secure their success.
Blindsider Corax
A Corax destroyer fitted with ECM modules to better ambush its enemies. Proud pirates and smugglers the crew aboard this ship are proven combatants dedicated to their organization and willing to take any risk to secure their success.
Blindsider Gila
A Gila cruiser fitted with ECM modules to better ambush its enemies. Proud pirates and smugglers the crew aboard this ship are proven combatants dedicated to their organization and willing to take any risk to secure their success.
Blindsider Griffin
A Griffin frigate fitted with ECM modules to better ambush its enemies. Proud pirates and smugglers the crew aboard this ship are proven combatants dedicated to their organization and willing to take any risk to secure their success.
Blindsider Worm
A Worm frigate fitted with ECM modules to better ambush its enemies. Proud pirates and smugglers the crew aboard this ship are proven combatants dedicated to their organization and willing to take any risk to secure their success.
Blique Hazardt's Bunker
A bunker inhabited by personnel of the Gallente Federation.
Bllue faint
Blockade General Sade
The naval blockade commander is renown for his cruelty towards his captives.
Blockout Cone
Blockout Cube
Blockout Cylinder
Blockout Sphere
Blood Apostle
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Arch Engraver
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Blood Arch Priest
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Arch Reaver
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Blood Arch Sage
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Arch Templar
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Archbishop
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Archon
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Basic Defense Battery
This Light missile Sentry will Launch missiles at any target it considers to be a threat.
Blood Bishop
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Brass Tag
This brass tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Blood Bronze Tag
This bronze tag carries the rank insignia equivalent of a private within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Blood Bulker
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Cardinal
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Carrier
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Cleric
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Blood Clone Soldier Negotiator
With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Blood Raider pirate is a negotiator, a fixer who establishes contracts between pirate-trained clone soldiers and those whose ways of acquiring fresh blood are too dark, violent or dangerous to be stomached by regular soldiers, even in a faction renowned for its gruesome brutality.
Blood Clone Soldier Recruiter
With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Blood Raider pirate is a recruiter, in charge of scouting vulnerable areas - remote planets, isolated outposts, interstellar colonies and other places that hold human life - with the aim of bringing in new recruits for the pirates' clone soldier programs. The Blood Raiders are always hungry for new blood.
Blood Clone Soldier Trainer
With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Blood Raider pirate is a trainer, in charge of funds, equipment and locales used in the preparation and deployment of clone soldiers loyal to the faction. For the Blood Raiders this mainly involves keeping up a steady supply of nourishing blood of the absolute highest quality, preferably tapped from capsuleers. Or children.
Blood Clone Soldier Transporter
With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Blood Raider pirate is a transporter, responsible for the swift conveyance of clone soldiers to their intended destination. With the Blood Raiders that usually means dropping in on areas whose citizens possess an abundance of valuable blood, particularly in the bodies of young children, but who have proven irritatingly resistant to invasion until now.
Blood Coated Statuette
This statuette is coated in the blood of a supplicant blooded in the name of Bloody Omir and their Red God. This artifact of the Sani Sabik glistens wetly in dim light, making it look as if the blood might still be fresh.
Blood Coercer
A Coercer destroyer charged with the defense of sacred Blood Raider sites. Those aboard this ship are dedicated followers not only of the blood-letting rituals of Sani Sabik but the teachings of Omir Sarikusa, believing that no sacrament is more valuable than the blood of a clone.
Blood Collector
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Blood Com Tower
If you have the right equipment you might be able to hack into the com tower and get some valuable information.
Blood Control Tower
The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Blood Control Tower Blueprint
Blood Control Tower Medium
The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Blood Control Tower Medium Blueprint
Blood Control Tower Small
The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Blood Control Tower Small Blueprint
Blood Converter
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Blood Convoy
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Copper Tag
This copper tag carries the rank insignia equivalent of a private within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Blood Courier
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Cruise Missile Battery
This cruise missile sentry will Launch missiles at any target it considers to be a threat.
Blood Crystal Tag
This crystal tag carries the rank insignia equivalent of a captain within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Blood Dagger Firework
The Blood Raider Covenant likes to spread fear and intimidate its victims, and any that might think of standing up to them, with display and shock tactics wherever possible. The use of pyrotechnic displays to overawe the credulous is a stock tactic and the 'Blood Dagger' firework nicely serves that purpose.
Blood Dark Priest
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Databank
If you have the right equipment you might be able to hack into the databank and get some valuable information.
Blood Debris
This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets.
Blood Derelict
You surmise that with some salvaging equipment there is still something of value to be had from this old derelict.
Blood Devoter
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Blood Diamond Tag
This diamond tag carries the rank insignia equivalent of a captain within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Blood Disciple
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Blood Diviner
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Blood Dreadnought
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. This modified Revelation-class Dreadnought is one of the largest and deadliest ships within the Blood Raider arsenal. Nobody outside the Covenant seems to know for sure what the massive hull patterns are made from, and at this point everyone is afraid to ask. Threat level: Deadly
Blood Dreadnought Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Blood Drop
Tiny drop of oxygen-rich blood, red and juicy.
Blood Electrum Tag
This electrum tag carries the rank insignia equivalent of a corporal within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Blood Energy Neutralizer Sentry I
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Blood Energy Neutralizer Sentry II
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Blood Energy Neutralizer Sentry III
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Blood Energy Neutralizing Battery
An enhanced version of the Imperial Navy Energy Neutralizing Array.
Blood Energy Neutralizing Battery Blueprint
Blood Engraver
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Blood Exorcist
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Factory
Inside these structures are breeding grounds for humans, body parts and human blood used in sinister Blood Raider rituals.
Blood Factory Overseer
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Fanatic
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Ferrier
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Blood Follower
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low
Blood Force Auxiliary Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Blood Friar
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Blood Fugitive
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low
Blood Fund
Bags and bags of blood collected by the Blood Raiders throughout Araz.
Blood Gamma L
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Blood Gamma M
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Blood Gamma S
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Blood Gamma XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Blood Gatherer
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Blood Gold Tag
This gold tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Blood Grunt Tag
This copper tag carries the rank insignia equivalent of a new recruit within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Blood Harbinger
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Harvester
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Blood Hauler
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Heavy Missile Battery
This heavy missile sentry will launch missiles at any target it considers to be a threat.
Blood Herald
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Blood Hulk
You surmise that with some salvaging equipment there is still something of value to be had from this old hulk.
Blood Info Shard
If you have the right equipment you might be able to hack into the info shard and get some valuable information.
Blood Infrared L
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Blood Infrared M
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Blood Infrared S
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Blood Infrared XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Blood Kernel
The human farm is for farming humans.
Blood Large Beam Laser Battery
Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at very long ranges, but tracks slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Blood Large Beam Laser Battery Blueprint
Blood Large Commander Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Blood Large Pulse Laser Battery
Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Blood Large Pulse Laser Battery Blueprint
Blood Large Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Blood Light Missile Battery
This Light missile Sentry will Launch missiles at any target it considers to be a threat.
Blood Loader
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Blood Lookout
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Lower-Tier Tag
This bronze tag carries the rank insignia equivalent of a private within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Blood Mainframe
If you have the right equipment you might be able to hack into the mainframe and get some valuable information.
Blood Medium Beam Laser Battery
Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Blood Medium Beam Laser Battery Blueprint
Blood Medium Commander Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Blood Medium Pulse Laser Battery
Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Blood Medium Pulse Laser Battery Blueprint
Blood Medium Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Blood Microwave L
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Blood Microwave M
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Blood Microwave S
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Blood Microwave XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Blood Mjolnir F.O.F. Cruise Missile I
An Amarr cruise missile with an EMP warhead and automatic guidance system.
Blood Mjolnir F.O.F. Heavy Missile I
An Amarr heavy missile with an EMP warhead and automatic guidance system.
Blood Mjolnir F.O.F. Light Missile I
An Amarr light missile with an EMP warhead and automatic guidance system.
Blood Monsignor
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Multifrequency L
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Blood Multifrequency M
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Blood Multifrequency S
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Blood Multifrequency XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Blood Obsidian Orb
The Church of the Obsidian has kept this relic for nearly four hundred years, though its original meaning was never truly discovered. The orb is carved from blood obsidian, the same material found in the head of the Wildfire Khumaak. The orb's surface is completely smooth, though it is lighter than it appears.
Blood Officer Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Blood Oracle
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Palladium Tag
This palladium tag carries the rank insignia equivalent of a lieutenant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Blood Patriarch
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Phantom
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Phantom - Ectoplasm
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Blood Platinum Tag
This platinum tag carries the rank insignia equivalent of a lieutenant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Blood Point Defense Battery
This Light missile Sentry will Launch missiles at any target it considers to be a threat.
Blood Pope
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Priest
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Prophet
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Punisher
A Punisher frigate charged with the defense of sacred Blood Raider sites. Those aboard this ship are dedicated followers not only of the blood-letting rituals of Sani Sabik but the teachings of Omir Sarikusa, believing that no sacrament is more valuable than the blood of a clone.
Blood Radio L
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Blood Radio M
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Blood Radio S
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Blood Radio XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Blood Raider
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Blood Raider Barricade
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Blood Raider Barrier
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Blood Raider Battery
A small missile battery, designed to repel invaders and other hazards.
Blood Raider Battlecruiser
Engage and destroy to claim the bounty CONCORD has placed on this pilot.
Blood Raider Battleship
Engage and destroy to claim the bounty CONCORD has placed on this pilot.
Blood Raider Battlestation
This gigantic suprastructure is one of the military installations of the Blood Raiders pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests.
Blood Raider Battlestation_event
This gigantic suprastructure is one of the military installations of the Blood Raiders pirate corporation.
Blood Raider Bhaalgorn
Bhaalgorn battleship. Owned by the Blood Raider Covenant. Only those with the correct security codes can hope to pilot this ship.
Blood Raider Bunker
A small bunker, there for accommodation and increased mobility of troops and other personnel.
Blood Raider Cathedral
This impressive structure operates as a place for religious practice and the throne of a high ranking member within the clergy.
Blood Raider Cathedral
This impressive structure operates as a place for religious practice and the throne of a high ranking member within the clergy.
Blood Raider Cathedral (weak)
This impressive structure operates as a place for religious practice and the throne of a high ranking member within the clergy.
Blood Raider Central Bastion
This massive structure sends signals to its neighbors and the rest of the complex constantly, processing and coordinating all functions. An armament of XL torpedo batteries, stasis webifiers and advanced repair functions reinforce the already formidable structure.
Blood Raider Chapel
This decorated structure serves as a place for religious practice.
Blood Raider Chapel
This decorated structure serves as a place for religious practice.
Blood Raider Chemical Laboratory
This mobile laboratory can be moved and anchored with relative ease, and also tailored towards certain specialties which has led many pirate factions using them in places where creating a fully fledged static facility would be a massive liability. This particular one is being used a chemical research laboratory and is liable to contain some useful items for the entrepreneur after a small amount of hacking.
Blood Raider Chemosh Blueprint Armored Cache
This armored and electromagnetically hardened data cache is normally integrated into the Blood Raider Covenant's shipyard facilities, providing a high level of security and protection from corruption while building Chemosh-class Dreadnoughts. These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Chemosh blueprint data recovered.
Blood Raider Commander
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Blood Raider Commander's Medalion
This medalion is awarded to high level commanding officers of the The Blood Raider Covenant, for strong leadership and courage under fire, very few officers ever recieve this award.
Blood Raider Control Center
A control center.
Blood Raider Cruiser
A standard Blood Raider Covenant cruiser, flown on special duty by a blooded member of Omir Sarikusa's Sani Sabik "priesthood of all believers".
Blood Raider Dagon Blueprint Armored Cache
This armored and electromagnetically hardened data cache is normally integrated into the Blood Raider Covenant's shipyard facilities, providing a high level of security and protection from corruption while building Dagon-class Force Auxiliaries. These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Dagon blueprint data recovered.
Blood Raider Data Storage Device
If you have the right equipment you might be able to hack into this container and get some valuable information.
Blood Raider Deadspace Tactical Unit
This Blood Raider outpost looks as if it could hold some surprises...
Blood Raider Dreadnought Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Blood Raider Elevator
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Blood Raider Extreme Ballistic Control
Blood Raider Fence
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Blood Raider Fleet Outpost
One of the many quarters of the Blood Raider fleet.
Blood Raider Fleet Stronghold
The largest and deadliest military facility currently owned by the Blood Raiders. High-ranking Blood Raider commanders are rumored to meet here every few months.
Blood Raider Foreman
Blood Raider Fortress
This gigantic suprastructure is one of the military installations of the Blood Raiders pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests.
Blood Raider Fortress
This gigantic suprastructure is one of the military installations of the Blood Raiders pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests.
Blood Raider Frigate
A standard Blood Raider Covenant frigate, flown on special duty by a blooded member of Omir Sarikusa's Sani Sabik "priesthood of all believers".
Blood Raider Junction
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Blood Raider Limited Ballistic Control
Blood Raider Log 114019732
This salvaged data from a destroyed Blood Raider vessel reveals the following: "The Sani Sabik ritual is soon coming up and I fear I haven't reached the quota. I've already deposited 600 liters to my storeroom in the outpost at Gasavak. If our raiding party can drain 80 more pilots in the coming week, we should be able to make it."
Blood Raider Log 118338758
This salvaged data from a destroyed Blood Raider vessel reveals the following communication log: "Local > What more do you ask of me, Cardinal Sarikusa? Omir Sarikusa > I want you to meet up with three of my Blood Seekers at the outpost in Tegheon. Follow them on this blood quest to collect nine barrels of clone-blood, devoid of any impurities. Local > Yes, Cardinal. What should I do with the blood from the Piri colony? Omir Sarikusa > Spill it! All I want is pure clone-blood. Anything else is contaminated. Is that clear? Local > As you wish, Cardinal. I will do as you command. End of Transmission."
Blood Raider Log 137393941
This salvaged data from a destroyed Blood Raider vessel reveals the following: "We've experienced heavy casualties since the Empire fleet attacked our outpost in the Outer Ring. We've collected the blood from the wounded and drained the salvaged corpses of the enemy. According to the orders from the cathedral, we are to deliver the barrels to the outpost in the Ainsan system."
Blood Raider Log 167593883
This salvaged data from a destroyed Blood Raider vessel reveals the following: "The directions that I was given were very vague. All I know is that I am supposed to go from our outpost in Jedandan, ferrying some drums of blood to another of our outposts in Miroona. I was told the location in Miroona was to be a very obvious one if I started to look from the sun, but it's hard to tell what they mean. I know they want the five liters in my own body. If this turns out to be another ambush, I have fitted my ship with a micro warpdrive fast enough to scoot out of range of their leeching lasers."
Blood Raider Log 189897223
This salvaged data from a destroyed Blood Raider vessel reveals the following: "My prayers have not been answered. Perhaps I have fallen from grace since the incident back at the outpost in Huola. I may have to make up for it in some way. It's hard to do anything now after a few of the brothers were taken into custody by those heretic Concord officials. May the curse of the Sani Sabik fall on those wretched souls."
Blood Raider Log 335499422
This salvaged data from a destroyed Blood Raider vessel reveals the following: "I snuck back in the cargo hold yesterday and ripped one of the canister lids off. I just had to taste it. According to the cardinal it's supposed to make you immortal. It tasted ok at first, but after I swallowed a whole cupful my stomache rebelled and threw it all back up. I don't think anyone will notice my breakfast floating in there, and if they do, I'll be long gone to our Sota outpost."
Blood Raider Log 389314943
This salvaged data from a destroyed Blood Raider vessel reveals the following: "The ship is breaking apart. I can hear the plating peeling away and the superstructure groans when I warp. I think somebody should do it a favor and just blast the damn thing, preferably without me inside it. A new ship would be waiting for me at the depot in Q-02UL, but I'd have to buy some new modules since the old ones are way past their expiration date."
Blood Raider Log 397001231
This salvaged data from a destroyed Blood Raider vessel reveals the following: "These frequency crystals are all but burnt out. According to the raid bishop, there's plenty at the depot in the 8RQJ-2 system. If things slow down around here, I might find time to jet over there and pick up a few crystals and maybe get some real, warm sustenance in the way."
Blood Raider Log 518719843
This salvaged data from a destroyed Blood Raider vessel reveals the following code: "Secret Base Sys: 0-NTIS"
Blood Raider Log 533870654
This salvaged data from a destroyed Blood Raider vessel reveals the following strange message: "Deal made. Bring the blood back to base at SKR-SP. Circle to deadspace location and bring her in on the seventh satellite. Turn the grinder on."
Blood Raider Log 534970023
This salvaged data from a destroyed Blood Raider vessel reveals the following coded message: "Sarasomi al tokune ra'popune. Kente ba'al rapontes al pheton de'skran o malen Sani Sabik. Dorurem tokun o batine sat dori am Z-XX2J. Meronam taru."
Blood Raider Logistics Outpost
Blood Raider Lookout
A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold.
Blood Raider Military Outpost
Blood Raider Molok Blueprint Armored Cache
This armored and electromagnetically hardened data cache is normally integrated into the Blood Raider Covenant's shipyard facilities, providing a high level of security and protection from corruption while building Molok-class Titans. These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Molok blueprint data recovered.
Blood Raider Network Hub
This tower acts as a Network relay. It might be possible for the right person to "liberate" some interesting information from its mainframe.
Blood Raider Network Nexus
This tower acts as a Network relay. It might be possible for the right person to "liberate" some interesting information from its mainframe.
Blood Raider Network Node
This tower acts as a Network relay. It might be possible for the right person to "liberate" some interesting information from its mainframe.
Blood Raider Network Nucleus
This tower acts as a Network relay. It might be possible for the right person to "liberate" some interesting information from its mainframe.
Blood Raider Patroller
Engage and destroy to claim the bounty CONCORD has placed on this pilot.
Blood Raider Patroller
Engage and destroy to claim the bounty CONCORD has placed on this pilot.
Blood Raider Patroller
Engage and destroy to claim the bounty CONCORD has placed on this pilot.
Blood Raider Patroller
Engage and destroy to claim the bounty CONCORD has placed on this pilot.
Blood Raider Personnel Transport
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Blood Raider Power Redistributor
Blood Raider Regular Ballistic Control
Blood Raider Rookie
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low
Blood Raider Scientist
Scientists working for the Blood Raider organization, most likely involved in their human breeding programs.
Blood Raider Sentry Gun
Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment.
Blood Raider Shipyard Keycard
This keycard grants access to the deepest pockets of the Blood Raider Naval Shipyard.
Blood Raider Slave Transport Ship
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Blood Raider Squad Leader's Head
This is the head of a squad leader serving in the Blood Raider organization.
Blood Raider Standup Module Blueprint Armored Cache
This armored and electromagnetically hardened data cache is normally integrated into the Blood Raider facilities, providing a high level of security and protection from corruption. These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the blueprint data recovered.
Blood Raider Strong Box
A strong box belonging to the Blood Raiders.
Blood Raider Structure Ruins
Blood Raider Temple
A place of worship for the infamous Blood Raiders, one of the most ruthless and violent Sani Sabik cults.
Blood Raider Trading Outpost
Blood Raider Transport Ship
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Blood Raider Victory SKIN
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XIV in YC118. This SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Blood Raider Wall
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Blood Raider Weapon Integration Unit
Blood Raiders Forward Operating Base Wreck
Blood Raiders Saga
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
Blood Raiders Stronghold
Representing an escalation in Blood Raider Covenant activity across the core territories of the Amarr Empire, and neighboring regions of high-security space, the establishment of Blood Raiders Strongholds poses a severe threat to core empire interests. In particular, Blood Raider mining operations and patrol fleets are able to range out from such strongholds in ever greater numbers, striking in asteroid belts and against vulnerable infrastructure. CONCORD has assessed the threat of pirate strongholds as extremely serious and will reward capsuleer groups that take the lead in degrading and destroying outlaw structures of this kind. The capsuleer fleet that inflicts the most damage on a pirate stronghold will receive up to 800,000,000 ISK, with individual pilots potentially receiving up to 30,000,000 ISK each.
Blood Reaver
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Blood Reel
A horrifying holo reel depicting the atrocities committed by the Blood Raiders in the Araz constellation.
Blood Remains
This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets.
Blood Research Outpost
Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals.
Blood Resilient Destroyer
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Blood Revenant
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Rubble
This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.
Blood Ruins
This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets.
Blood Sage
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Sample
A blood sample given by one of the infected people inhabiting the Ani constellation. Avoid coming close or you might catch the disease yourself.
Blood Seeker
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Blood Seer
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Sentry
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Shade
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Shadow Sage
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Ship Debris
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Blood Ship Derelict
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Blood Ship Hulk
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Blood Ship Remains
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Blood Ship Rubble
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Blood Ship Ruins
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Blood Ship Waste
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Blood Ship Wreck
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Blood Silver Tag
This silver tag carries the rank insignia equivalent of a corporal within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Blood Small Beam Laser Battery
Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Blood Small Beam Laser Battery Blueprint
Blood Small Commander Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Blood Small Pulse Laser Battery
Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Blood Small Pulse Laser Battery Blueprint
Blood Small Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Blood Standard L
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Blood Standard M
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Blood Standard S
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Blood Standard XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Blood Stasis Tower
Blood Raider stasis web sentry
Blood Templar
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Blood Titan Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Blood Trailer
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Transporter
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Trucker
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Ultraviolet L
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Blood Ultraviolet M
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Blood Ultraviolet S
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Blood Ultraviolet XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Blood Upholder
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Blood Upper-Tier Tag
This gold tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Blood Visionary
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Blood Warden
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Waste
You surmise that with some salvaging equipment there is still something of value to be had from this old waste.
Blood Watcher
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Blood Worshipper
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Low
Blood Wraith
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Blood Wreck
You surmise that with some salvaging equipment there is still something of value to be had from this old wreck.
Blood Xray L
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Blood Xray M
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Blood Xray S
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Blood Xray XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Bloodraider Barrier X
Bloodraider Den non interactable
Bloodraider Elevator
Bloodraider Hideout
Bloodraider Hideout non interactable
Bloodraider Hideout Wreckage
Bloodraider Junction
Bloodraider Lookout
Bloodraider Missile Battery
Bloodraider Outpost non interactable
Bloodraider Outpost Wreckage
Bloodraider Outpost Wreckage Infested
Bloodraider Repair Hub
Bloodraider Ring 35k 01b
Bloodraider Ring 35k 01d
Bloodraider Small Structure 01a
Bloodraider Small Structure 03a
Bloodraider Small Structure 05a
Bloodraider Small Structure 07a
Bloodraider Tower
Bloodraider Tower non interactable
Bloodraider Tower Wreck
Bloodraider Tower Wreckage
Bloodraider Warehouse
Bloodraider Warehouse non interactable
Bloodraider Warehouse Wreck
Bloodraider Warehouse Wreckage
Bloodsport Arena
To escape the jurisdiction of those who would curb their entertainments, full-contact fight promoters and unlicensed, duel-to-the-death Clash Masters have taken to setting up these deep-space arenas for their brutal games to take place in. A hive of scum and villainy -- or, alternatively, a wonderland of sport and blood-stained jollity.
Blue Box
Small, sealed box. A single socket connects it to the outside world.
Blue Holo Corner 01a
Blue Holo Corner 02a
Blue Holo Corner Curved 01a
Blue Holo Detailed 01a
Blue Holo Detailed 02a
Blue Holo Prefab 01a
Blue Holo Prefab 02a
Blue Holo Prefab 03a
Blue Holo Prefab 04a
Blue Holo Prefab 1x4 01a
Blue Holo Prefab 1x4 01b
Blue Holo Prefab 1x8 01a
Blue Holo Prefab 1x8 01b
Blue Holo Prefab 2x8 01a
Blue Holo Prefab 2x8 01b
Blue Holo Straight 01a
Blue Holo Straight 02a
Blue Holo Straight Long 02b
Blue Ice
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice contains more oxygen isotopes than any other ice asteroid. Available in 1.0 security status solar systems or lower.
Blue Paradise
Blue Paradise, also known as “Beep,” is a mild narcotic engineered by Amarr pharmaceutical scientists specifically for use by slave laborers within the Empire. Users of Blue Paradise report feelings of mild euphoria, contentment, relaxation, and generalize pleasure as the primary effects of this drug. These effects typically last between three to five hours, after which the user can be expected to fall into a sound sleep, if taken prior to that user's normal sleep cycle. Furthermore, there have been no significant side effects reported from repeat and prolonged use, making Blue Paradise an extremely promising “reward” for slave laborers. Recreational use of Blue Paradise has not yet been reported, given the limited nature of its distribution only to select Amarr slave labor operations, and no evidence yet exists of addiction to this drug, if administered in a controlled environment.
Blue Pill
This booster causes forgetfulness and bliss, and may cause light hallucinations.
Blue quarter
Blueprint Documents for Naval Capsuleers
Congratulations Pilot, for your successful graduation as a Naval Capsuleer! To mark your graduation we have supplied you with a blueprint and enough materials to start a single industry job. The resulting equipment can be fitted on your ship to improve your chances against our enemies. Take the blueprint and the materials to a station with Industry services, and start crafting. You don't need to wait for the results - come back and collect them later. Fly safe, Capsuleer!
Body Bag
A standard issue body bag. It is occupied.
Bokh's Rifter
A Rifter piloted by an agent.
Bolas
Utilizing cloaking technology to conceal their approach, RDVs are unmanned vehicles designed to ferry supplies to almost any location on the battlefield. The sky above any battlefield teems with these unseen harbingers. Death on the battlefield may be no more than an instant away, but thanks to the RDVs so too are reinforcements!
Bollen Odridur's Prowler
A Prowler piloted by an agent.
Bolstering Bantam
A Bantam frigate fitted with a remote shield booster to help bolster its comrades against the State. UCF collaborators likely manufactured this vessel in a State run facility with the expressed purpose of turning it against the same forces it was supposedly intended for.
Bolstering Osprey
An Osprey cruiser fitted with a remote shield booster to help bolster its comrades against the State. UCF collaborators likely manufactured this vessel in a State run facility with the expressed purpose of turning it against the same forces it was supposedly intended for.
Bolt L
The Bolt is actually a modified Emp Artillery warhead Encased in a standard tungsten charge casing. This results in substantially improved penetration as the emp shock disrupts the shield allowing the tungsten shrapnel to bypass it more effectively. Note: This ammunition can only be used by large tech level II, faction and officer Railguns.
Bolt L Blueprint
Bolt M
The Bolt is actually a modified Emp Artillery warhead Encased in a standard tungsten charge casing. This results in substantially improved penetration as the emp shock disrupts the shield allowing the tungsten shrapnel to bypass it more effectively. Note: This ammunition can only be used by medium tech level II and faction Railguns.
Bolt M Blueprint
Bolt Pistol
The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market. Central to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.
Bolt Pistol Ammo Capacity
Skill at ammunition management. +5% maximum ammunition capacity per level.
Bolt Pistol Fitting Optimization
Advanced skill at weapon resource management. 5% reduction to PG usage per level.
Bolt Pistol Operation
Skill at handling bolt pistols. 5% reduction to bolt pistol kick per level.
Bolt Pistol Proficiency
Skill at handling bolt pistols. +3% bolt pistol damage against armor per level.
Bolt Pistol Rapid Reload
Advanced skill at rapidly reloading weapons. +3% reload speed per level.
Bolt S
The Bolt is actually a modified Emp Artillery warhead Encased in a standard tungsten charge casing. This results in substantially improved penetration as the emp shock disrupts the shield allowing the tungsten shrapnel to bypass it more effectively. Note: This ammunition can only be used by small tech level II and faction Railguns.
Bolt S Blueprint
Bomb Deployment
Basic operation of bomb delivery systems. 10% reduction of Bomb Launcher reactivation delay per skill level.
Bomb Launcher I
A missile launcher bay module facilitating bomb preparation, and deployment. Note: Bomb Launchers can only be equipped by Stealth Bombers and each bomber can only equip one bomb launcher. Your ship must be at the minimum velocity before you can activate this module.
Bomb Launcher I Blueprint
Bomb Launcher II
A missile launcher bay module facilitating bomb preparation, and deployment. Note: Bomb Launchers can only be equipped by Stealth Bombers and each bomber can only equip one bomb launcher. Your ship must be at the minimum velocity before you can activate this module.
Bomb Launcher II Blueprint
Bomber Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Bomber Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Bone Splinter
Tiny fragment of a bone, too small to be easily discernable as to what part of the body it belongs to. Razor-sharp.
Bono Zakan Corpse
The corpse of a Sebiestor agent, working for the Minmatar Republic.
Bons' SIN-7 Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
Boobook
Although it appears to be nothing more than a common Caldari Shuttle at first glance, under the surface the Boobook has been heavily modified to make it a more effective smuggler of small-volume cargos past customs checks and blockades. In addition to the interdiction nullification features common to all modern shuttles, the Boobook's cargo hold is layered with sensor-disrupting nanomaterials that block cargo scanner modules from detecting the items contained within. It also sports an upgraded suite of low-emission electronics designed to reduce the ship's signature radius and make it more difficult to pinpoint with combat probes.
Boobook Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Boobook Blueprint
Boobook Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Boobook Versus Blueforce SKIN
Boobook Versus Redforce SKIN
Book of St. Arzad
This book is in tatters, and some of its page are worn or missing, but much of its contents is still readable. The book describes the life of Arzad Hamri, an Amarr Holder on Starkman Prime. It is supposedly a relic from the Starkmanir Rebellion.
Bookmark
Boosted Eifyrium
Boosted Eifyrium is a rarer form of Eifyrium ore with a relative density of Zydrine mineral content 10% greater than the standard form. Eifyrium is a rare ore that contains a useful concentration of the Zydrine mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Eifyrium was the Zydrine-bearing ore discovered by this group and was named for the Eifyr and Co. contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Booster Immunity Bonus
Booster resistance +25%.
Booster Pack
Apparently the pirates were researching a pack to store drugs in. It's supposed to have 11 racks, one for strong boosters, three for improved boosters and seven for standard boosters. What a curious idea.
Bootleg Ytirium
Bootleg Ytirium is an uncommon form of Ytirium ore with a relative density of Isogen mineral content 5% greater than the standard form. Ytirium is a rare ore that contains a useful concentration of the Isogen mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ytirium was the Isogen-bearing ore discovered by this group and was named for the Ytiri corporation contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Boots.ini
We found where they all went.
Borain Doleni
A secret agent working for the Thukker Tribe - flies a Khanid ship due to his undercover job as a pilot within the Khanid Navy. Threat level: Deadly
Border-15 'Pochven' Filament
The Border-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is on the border between systems controlled by two Triglavian clades Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are in some sense considered the "borders" between two Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "border system" in the Triglavian-constructed region of Pochven.
Border-5 'Pochven' Filament
The Border-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is on the border between systems controlled by two Triglavian clades. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are in some sense considered the "borders" between two Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "border system" in the Triglavian-constructed region of Pochven.
Bosonic Field Generator
The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Bosonic Field Generator provides a means to massively distort localized spacetime at short ranges, placing enormous stresses on any object in the affected area. In practical terms, the device is a weapon that can literally tear apart ships caught in its kill zone. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
Bosonic Field Generator Blueprint
Boss Roaming Spawner - DEFENDER
Boss Roaming Spawner - INVADER
bottomOuter/SpaceSuit_01/Types/spacesuit_01_f_black.type
bottomOuter/SpaceSuit_01/Types/spacesuit_01_f_black.type
bottomOuter/SpaceSuit_01/Types/spacesuit_01_f_blue.type
bottomOuter/SpaceSuit_01/Types/spacesuit_01_f_blue.type
bottomOuter/SpaceSuit_01/Types/spacesuit_01_f_brown.type
bottomOuter/SpaceSuit_01/Types/spacesuit_01_f_brown.type
bottomOuter/SpaceSuit_01/Types/spacesuit_01_f_orange.type
bottomOuter/SpaceSuit_01/Types/spacesuit_01_f_orange.type
bottomOuter/SpaceSuit_01/Types/spacesuit_01_f_red.type
bottomOuter/SpaceSuit_01/Types/spacesuit_01_f_red.type
bottomOuter/SpaceSuit_01/Types/spacesuit_01_f_stealth.type
bottomOuter/SpaceSuit_01/Types/spacesuit_01_f_stealth.type
Bouncer I
Sentry Drone
Bouncer I Blueprint
Bouncer II
Sentry Drone
Bouncer II Blueprint
Boundary bubble scalable
Boundless Assault Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
Boundless Breach Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
Boundless Combat Rifle
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles. Its advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.
Boundless Creations Data Center
This massive complex houses hundreds of supercomputers, all dedicated to research and storage. One such superconductor contains the latest Sleepers research from Boundless Creations.
Boundless Creations Security Codes
Boundless Creations Security Codes.
Boundless Heavy Machine Gun
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
Boundless Packed Remote Explosive
The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units. These explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.
Boundless Proximity Explosive
A proximity variant of the F/41 series of remote explosives designed to detonate automatically when an unidentified vehicle signature is detected. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units caught in the blast. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.
Boundless Remote Explosive
The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units. These explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.
Bountiful Loparite
When chunks of ore mined out of moons yield above-average densities of Loparite, the ore is called Bountiful Loparite and reprocessing returns approximately 15% higher quantities of useful material. An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of Promethium, a vital element of many advanced materials. Loparite ores will also yield Platinum, Scandium and Hydrocarbons.
Bountiful Monazite
When chunks of ore mined out of moons yield above-average densities of Monazite, the ore is called Bountiful Monazite and reprocessing returns approximately 15% higher quantities of useful material. An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of Neodymium, a vital element of many advanced materials. Monazite ores will also yield Chromium, Tungsten and Evaporite Deposits.
Bountiful Xenotime
When chunks of ore mined out of moons yield above-average densities of Xenotime, the ore is called Bountiful Xenotime and reprocessing returns approximately 15% higher quantities of useful material. An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of Dysprosium, a vital element of many advanced materials. Xenotime ores will also yield Vanadium, Cobalt and Atmospheric Gases.
Bountiful Ytterbite
When chunks of ore mined out of moons yield above-average densities of Ytterbite, the ore is called Bountiful Ytterbite and reprocessing returns approximately 15% higher quantities of useful material. An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of Thulium, a vital element of many advanced materials. Ytterbite ores will also yield Cadmium, Titanium and Silicates.
Bounty Hunter Bonus
+5% skill training time for skills with memory as the primary attribute.
Bounty Hunter Drukhar
This is a ruthless bounty hunter, out for whatever blood is mandated by his contracts. Threat level: Deadly
Bounty Hunter Ikaruz
This is a bounty hunter. These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo. Normally, unless sent to kill you, they will leave you alone. Threat level: Deadly
Bounty Hunter Jason
This is a bounty hunter. These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo. Normally, unless sent to kill you, they will leave you alone. Threat level: Deadly
Bounty Hunter Obunga
This is a bounty hunter. These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo. Normally, unless sent to kill you, they will leave you alone. Threat level: Deadly
Bounty Hunter Okochyn
This is a bounty hunter. These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo. Normally, unless sent to kill you, they will leave you alone. Threat level: Deadly
Bounty Hunter Rookie
This is an inexperienced bounty hunter. Bounty hunters are usually not aggressive unless you happen to be part of their contract. Threat level: Medium
Bouquet of Flowers
A bouquet of orchids from the greenhouses of Aidart III that have been genetically engineered into a variety of vivid colors.
Bowhead
As part of its ongoing program of developing new products for the capsuleer market, ORE has created the Bowhead freighter as a specialized ship transporter. Experience with the ship-handling technology used in the Orca and Rorqual vessels enabled the Outer Ring Development division to build a ship dedicated to moving multiple assembled hulls at once. Outer Ring Excavations are aggressively marketing the Bowhead as a flexible transport platform for organizing fleet logistics across New Eden, available from authorized ORE outlets.
Bowhead Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Bowhead Amarr Industrial Livery Serenity Only SKIN
Bowhead Amarr Industrial Livery Serenity Only SKIN (30 Days)
Bowhead Amarr Industrial Livery Serenity Only SKIN (365 Days)
Bowhead Amarr Industrial Livery Serenity Only SKIN (7 Days)
Bowhead Amarr Industrial Livery Serenity Only SKIN (90 Days)
Bowhead Amarr Industrial Livery SKIN
Bowhead Angel Industrial Livery SKIN
Bowhead Blood Raider Industrial Livery SKIN
Bowhead Blueprint
Bowhead Caldari Industrial Livery Serenity Only SKIN
Bowhead Caldari Industrial Livery Serenity Only SKIN (30 Days)
Bowhead Caldari Industrial Livery Serenity Only SKIN (365 Days)
Bowhead Caldari Industrial Livery Serenity Only SKIN (7 Days)
Bowhead Caldari Industrial Livery Serenity Only SKIN (90 Days)
Bowhead Caldari Industrial Livery SKIN
Bowhead Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Bowhead Digmaster Blazon Serenity Only SKIN
Bowhead Digmaster Blazon Serenity Only SKIN (30 Days)
Bowhead Digmaster Blazon Serenity Only SKIN (365 Days)
Bowhead Digmaster Blazon Serenity Only SKIN (7 Days)
Bowhead Digmaster Blazon Serenity Only SKIN (90 Days)
Bowhead Digmaster Blazon SKIN
Bowhead Gallente Industrial Livery Serenity Only SKIN
Bowhead Gallente Industrial Livery Serenity Only SKIN (30 Days)
Bowhead Gallente Industrial Livery Serenity Only SKIN (365 Days)
Bowhead Gallente Industrial Livery Serenity Only SKIN (7 Days)
Bowhead Gallente Industrial Livery Serenity Only SKIN (90 Days)
Bowhead Gallente Industrial Livery SKIN
Bowhead Glacial Drift SKIN
Bowhead Guristas Industrial Livery SKIN
Bowhead Minmatar Industrial Livery Serenity Only SKIN
Bowhead Minmatar Industrial Livery Serenity Only SKIN (30 Days)
Bowhead Minmatar Industrial Livery Serenity Only SKIN (365 Days)
Bowhead Minmatar Industrial Livery Serenity Only SKIN (7 Days)
Bowhead Minmatar Industrial Livery Serenity Only SKIN (90 Days)
Bowhead Minmatar Industrial Livery SKIN
Bowhead Morphite Shine Serenity Only SKIN
Bowhead Morphite Shine Serenity Only SKIN (30 Days)
Bowhead Morphite Shine Serenity Only SKIN (365 Days)
Bowhead Morphite Shine Serenity Only SKIN (7 Days)
Bowhead Morphite Shine Serenity Only SKIN (90 Days)
Bowhead Morphite Shine SKIN
Bowhead Paydirt Prospector Serenity Only SKIN
Bowhead Paydirt Prospector Serenity Only SKIN (30 Days)
Bowhead Paydirt Prospector Serenity Only SKIN (365 Days)
Bowhead Paydirt Prospector Serenity Only SKIN (7 Days)
Bowhead Paydirt Prospector Serenity Only SKIN (90 Days)
Bowhead Paydirt Prospector SKIN
Bowhead Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Bowhead Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Bowhead Rosada Dawn Serenity Only SKIN
Bowhead Rosada Dawn Serenity Only SKIN (30 Days)
Bowhead Rosada Dawn Serenity Only SKIN (365 Days)
Bowhead Rosada Dawn Serenity Only SKIN (7 Days)
Bowhead Rosada Dawn Serenity Only SKIN (90 Days)
Bowhead Rosada Dawn SKIN
Bowhead Sansha Industrial Livery SKIN
Bowhead Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Bowhead Wreckage
Bowhead Wreckage Infested
Box of Chocolates
This small gift box contains a varied selection of chocolate treats.
Boycotter Corax
A Corax destroyer fitted with ECM and responsible for blocking any incoming aggression. UCF collaborators likely manufactured this vessel in a State run facility with the expressed purpose of turning it against the same forces it was supposedly intended for.
Boycotter Griffin
A Griffin frigate fitted with ECM and responsible for blocking any incoming aggression. UCF collaborators likely manufactured this vessel in a State run facility with the expressed purpose of turning it against the same forces it was supposedly intended for.
Breach Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Breach Flaylock Pistol
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
Breach Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
Breach Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
Breach Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
Breach Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
Breach Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
Breacher
The Breacher's structure is little more than a fragile scrapheap, but the ship's missile launcher hardpoints and superior sensors have placed it among the most valued Minmatar frigates when it comes to long range combat.
Breacher Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Breacher Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Breacher Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Breacher Blue Tiger Serenity Only SKIN
Breacher Blue Tiger Serenity Only SKIN (30 Days)
Breacher Blue Tiger Serenity Only SKIN (365 Days)
Breacher Blue Tiger Serenity Only SKIN (7 Days)
Breacher Blue Tiger Serenity Only SKIN (90 Days)
Breacher Blue Tiger SKIN
Breacher Blueprint
Breacher Brutor SKIN
Breacher Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Breacher Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Breacher Exoplanets Hunter SKIN
Breacher Glacial Drift SKIN
Breacher Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Breacher Hazard Control SKIN
Breacher Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Breacher Justice Serenity Only SKIN
Breacher Justice Serenity Only SKIN (30 Days)
Breacher Justice Serenity Only SKIN (365 Days)
Breacher Justice Serenity Only SKIN (7 Days)
Breacher Justice Serenity Only SKIN (90 Days)
Breacher Justice SKIN
Breacher Krusual SKIN
Breacher Nefantar SKIN
Breacher Republic Fleet SKIN
Breacher Sebiestor SKIN
Breacher Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Breacher Snowline Bladeracer SKIN (30 days Limited)
Breacher Snowline Bladeracer SKIN (7 days Limited)
Breacher Starkmanir SKIN
Breacher Thukker Tribe SKIN
Breacher Tronhadar Ink Serenity Only SKIN
Breacher Tronhadar Ink Serenity Only SKIN (30 Days)
Breacher Tronhadar Ink Serenity Only SKIN (365 Days)
Breacher Tronhadar Ink Serenity Only SKIN (7 Days)
Breacher Tronhadar Ink Serenity Only SKIN (90 Days)
Breacher Tronhadar Ink SKIN
Breacher Valklear Glory Serenity Only SKIN
Breacher Valklear Glory Serenity Only SKIN (30 Days)
Breacher Valklear Glory Serenity Only SKIN (365 Days)
Breacher Valklear Glory Serenity Only SKIN (7 Days)
Breacher Valklear Glory Serenity Only SKIN (90 Days)
Breacher Valklear Glory SKIN
Breacher Vherokior SKIN
Breacher Zakura Hansei SKIN
Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Breeder Slave
These slaves are held within breeder colonies for years for the sole purpose of increasing a slaver's stock. Discarded when they have outlived their usefulness, these poor creatures have a short life expectancy that might be a blessing when compared to the misery of their existence in captivity.
Bright Spodumain
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.
Brilliant Gneiss
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.
Brimful Bitumens
When chunks of ore mined out of moons yield above-average densities of Bitumens, the ore is called Brimful Bitumens and reprocessing returns approximately 15% higher quantities of useful material. A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of Hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield Mexallon and Pyerite.
Brimful Coesite
When chunks of ore mined out of moons yield above-average densities of Coesite, the ore is called Brimful Coesite and reprocessing returns approximately 15% higher quantities of useful material. A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of Silicates used as basic elements of some advanced materials. Coesite ores will also yield Mexallon and Pyerite.
Brimful Sylvite
When chunks of ore mined out of moons yield above-average densities of Sylvite, the ore is called Brimful Sylvite and reprocessing returns approximately 15% higher quantities of useful material. A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Mexallon and Pyerite.
Brimful Zeolites
When chunks of ore mined out of moons yield above-average densities of Zeolites, the ore is called Brimful Zeolites and reprocessing returns approximately 15% higher quantities of useful material. A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Mexallon and Pyerite.
Broadcast Node
By integrating transcranial microcontrollers into a circuit made from synthetic synapses, the broadcast node is able to communicate directly with various station functions and with negligible signal loss and latency. The addition of computerized guidance systems, each running independent navigation system software routines, allows a single node to coordinate starship docking procedures, drone operations, and even station defenses.
Broadcast Tower
The Caldari call these propoganda towers, however the Gallente people prefer to call them liberty towers. Whatever their designation these hidden broadcast towers send their amplified signal throughout the system they are located in. The Gallente networks use them to broadcast their channels to areas of space where such signals are usually banned. There are a network of relay towers which utilise the FTL networks to bring their underground signal to the source tower.
Broadsword
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes. Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar.
Broadsword Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Broadsword Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Broadsword Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Broadsword Blue Tiger Serenity Only SKIN
Broadsword Blue Tiger Serenity Only SKIN (30 Days)
Broadsword Blue Tiger Serenity Only SKIN (365 Days)
Broadsword Blue Tiger Serenity Only SKIN (7 Days)
Broadsword Blue Tiger Serenity Only SKIN (90 Days)
Broadsword Blue Tiger SKIN
Broadsword Blueprint
Broadsword Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Broadsword Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Broadsword Exoplanets Hunter SKIN
Broadsword Firewall Breach SKIN
Broadsword Glacial Drift SKIN
Broadsword Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Broadsword Hazard Control SKIN
Broadsword Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Broadsword Justice Serenity Only SKIN
Broadsword Justice Serenity Only SKIN (30 Days)
Broadsword Justice Serenity Only SKIN (365 Days)
Broadsword Justice Serenity Only SKIN (7 Days)
Broadsword Justice Serenity Only SKIN (90 Days)
Broadsword Justice SKIN
Broadsword Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Broadsword Tronhadar Ink Serenity Only SKIN
Broadsword Tronhadar Ink Serenity Only SKIN (30 Days)
Broadsword Tronhadar Ink Serenity Only SKIN (365 Days)
Broadsword Tronhadar Ink Serenity Only SKIN (7 Days)
Broadsword Tronhadar Ink Serenity Only SKIN (90 Days)
Broadsword Tronhadar Ink SKIN
Broadsword Valklear Glory Serenity Only SKIN
Broadsword Valklear Glory Serenity Only SKIN (30 Days)
Broadsword Valklear Glory Serenity Only SKIN (365 Days)
Broadsword Valklear Glory Serenity Only SKIN (7 Days)
Broadsword Valklear Glory Serenity Only SKIN (90 Days)
Broadsword Valklear Glory SKIN
Broadsword Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Brokara Ryver
A former slave of the Empire, Ryver is now a slave of the machines and seems to like it, by what little emotions she's still capable of showing. Threat level: Deadly
Brokara Ryver's Tag
Brokara Ryver's Tag. It may prove valuable if turned in at proper authorities.
Brokara's Modified Cap Recharger
Increases the capacitor recharge rate.
Brokara's Modified Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Brokara's Modified Dual Heavy Pulse Laser
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Brokara's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Heavy Capacitor Booster
Provides a quick injection of power into the capacitor.
Brokara's Modified Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Brokara's Modified Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Brokara's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Brokara's Modified Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Brokara's Modified Mega Pulse Laser
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Brokara's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Brokara's Modified Reactor Control Unit
Boosts power core output.
Brokara's Modified Thermal Armor Hardener
An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brokara's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Broken Blue Crystal Asteroid
This towering asteroid seems to have suffered a tremendous impact, splitting it into multiple pieces.
Broken Broadcast Node
By integrating transcranial microcontrollers into a circuit made from synthetic synapses, the broadcast node is able to communicate directly with various station functions and with negligible signal loss and latency. The addition of computerized guidance systems, each running independent navigation system software routines, allows a single node to coordinate starship docking procedures, drone operations, and even station defenses.
Broken Bug Device
A small bug device that can be planted on ships to intercept transmissions and relay them to a third person. This one is broken and can't relay anything, though it can still store data.
Broken ComLink Scanner
A hi-tech surveillance equipment capable of breaking into secure communication lines and listen in on the chatter. It's broken beyond repair.
Broken Drone Transceiver
A multifunction chip with digital modulator and oscillator utilized in drone communication hardware. This one looks broken.
Broken Integrity Response Drones
Hull breaches are a constant, serious threat during space travel, as well as a dangerous reality to orbital stations, which are too massive to avoid incoming objects. Integrity response drones help mitigate that threat by providing the automated, immediate application of sealants to any detected impact or pressure fracture in the structure they patrol.
Broken Metallic Crystal Asteroid
This towering asteroid seems to have suffered a tremendous impact, splitting it into multiple pieces.
Broken Mining Equipment
This large container is fitted with a password-protected security lock. It is filled with broken parts needed to rebuild manual surface-mining drills.
Broken Nano-Factory
Only the highly advanced Ukomi superconductor can be rendered small enough for use in nano-factories, microscopic devices programmed to absorb and recycle ambient material into useful matter. Each factory is built from reactive metals, ensuring that they interact properly – or not at all – with their environment, while a mote of industrial explosive automatically destroys them when they have completed their task.
Broken Optronic Sight
Semi-rare scrap metals salvaged from the battlefield.
Broken Orange Crystal Asteroid
This towering asteroid seems to have suffered a tremendous impact, splitting it into multiple pieces.
Broken Organic Mortar Applicators
While nanites are ideal for many forms of construction, sealing joints between large structural bulkheads is a job best left to organic mortar, a thick gel that actively permeates every microscopic gap between two parts. Due to the aggressive nature of the genetically engineered bacteria that intelligently guides into place the hardening condensate material, this paste is extremely hazardous to humans and must be applied by robots.
Broken Recursive Computing Module
Not all automated functions are delicate or complicated enough to warrant advanced computer hardware; relatively mundane tasks are best when assigned to an RCM bank. These sturdy, reliable processing units are able to effectively handle most of the day-to-day operations of stations, starships, and stargates.
Broken Science Equipment
Left-over equipment from this abandoned research lab. It's badly damaged and probably contaminated.
Broken Self-Harmonizing Power Core
With camera drones diligently monitoring the temperature, radioactivity, and electrical output of these advanced nuclear reactors, instant adjustments can be made to a dynamic, adaptive layer of hermetic membranes, which keeps the power core functioning safely at maximum capacity, with no human attention required whatsoever.
Broken Skill Canister
This skill canister randomly emits sparks and small puffs of smoke. It does not appear to be safe to use. Whatever it has been filled with doesn't seem to have been meant for humans. Further analysis indicates that some enterprising scientist attempted to extract the skills of a Fedo. To what end remains a mystery.
Broken Sleeper Databank
This object was severed from some larger structure in the distant past, perhaps as the result of an asteroid strike. Fortunately, a once-redundant power source has provided just enough energy to keep its databank operable. You may be able to extract something with your Data Analyzer.
Broken Sterile Conduits
Sustaining diverse populations of station inhabitants – many of whom come from different worlds with different ecologies – was a medical nightmare until the development of sterile conduits. Each length of flexible, self-repairing tube is powered by breaking down the chemical energy in the water they convey, which itself is laced with smart vaccines able to identify and destroy almost any known antigen.
Broken Talocan Coupling Array
The long capsules in the coupling array offer no hints as to their purpose. Archaeologists conjecture that the Array contained escape vessels, food bins, fuel resources or equipment for punishment. Some theories purport that all of the above are true. Cracked and worn, the coupling array won't function as any of these, as its fragile frame is completely broken inside and out.
Broken Wetware Mainframe
So advanced and energy-demanding are wetware mainframes that they require vehicle-scale power cores and the constant attention of maintenance personnel. When operating at peak performance levels, nothing in New Eden can match the raw computing power of these machines, from calculating warp coordinates to administrating the core functions of an entire space station.
Broker Relations
Proficiency at driving down market-related costs. Each level of skill subtracts a flat 0.3% from the costs associated with setting up a market order in a non-player station, which usually come to 3% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered.
Broker Relations Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Bronze Order of the Mountain
The Bronze Order of the Mountain is an ancient Caldari establishment, dating back to the Raata Empire. Those who did great service were inducted into its ranks and initiated into the rites of Mountain Wind. While it has lost the mystic aspects over the centuries, it remains a high honor to be inducted into its ranks. “Only I can make myself fail.” - Caldari proverb
Bronze Sculpture
Bronze Sculpture of president Souro Foiritan.
Brothel
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe.
Brown crescent
Brown hemisphere
Brown quarter
Brus Colterne's Megathron
A Megathron piloted by an agent.
Brutal Moa
A Moa cruiser ready to do its duty and take down any who dare stand in the Guristas' way. Proud pirates and smugglers the crew aboard this ship are proven combatants dedicated to their organization and willing to take any risk to secure their success.
Brute Render Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High
Brutix
One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice.
Brutix Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Brutix Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Brutix AIR Laboratories SKIN
The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program.
Brutix Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Brutix Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Brutix Blueprint
Brutix Capsuleer Day XVII SKIN
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Brutix Cordite Blossom SKIN
Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. “To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” Kefsooda Arkih, - CEO, Imperial Armaments.
Brutix Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Brutix Deathglow Remnant SKIN
Brutix Dragon Phoenix SKIN
Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth. The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion. Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
Brutix Exoplanets Hunter SKIN
Brutix Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Brutix Federal Strategic Materiel Pack
This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation.
Brutix Glacial Drift SKIN
Brutix Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Brutix IGC SKIN
Brutix Inner Zone Shipping SKIN (30 Days)
Brutix Inner Zone Shipping SKIN (365 Days)
Brutix Inner Zone Shipping SKIN (7 Days)
Brutix Inner Zone Shipping SKIN (90 Days)
Brutix Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Brutix Intaki Syndicate Serenity Only SKIN
Brutix Intaki Syndicate SKIN
Brutix Intaki Syndicate SKIN (30 Days)
Brutix Intaki Syndicate SKIN (365 Days)
Brutix Intaki Syndicate SKIN (7 Days)
Brutix Intaki Syndicate SKIN (90 Days)
Brutix Kopis Edge SKIN
Brutix Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Brutix Luminaire Zenith SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Brutix Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Brutix Navy Issue
This ship was born out of the experience gained by the Federation after the launch of the Talos-Class Attack Battlecruiser. Sensing that the Brutix hull could be refined further, it was decided to remove all notion of active defense from it to favor improvements to its already significant damage potential. The final outcome of this experiment resulted in the Brutix Navy Issue, a vessel that already shows great potential from the few skirmishes it has been into so far.
Brutix Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Brutix Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Brutix Navy Issue Blueprint
Brutix Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Brutix Navy Issue Exoplanets Hunter SKIN
Brutix Navy Issue Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Brutix Navy Issue Gallente Victory SKIN
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XIX in YC125. This SKIN's design is in honor of the sponsorship of AT XIX by the Gallente Federation and uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Brutix Navy Issue GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Brutix Navy Issue Glacial Drift SKIN
Brutix Navy Issue Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Brutix Navy Issue IGC SKIN
Brutix Navy Issue Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Brutix Navy Issue Intaki Syndicate Serenity Only SKIN
Brutix Navy Issue Intaki Syndicate Serenity Only SKIN (30 Days)
Brutix Navy Issue Intaki Syndicate Serenity Only SKIN (365 Days)
Brutix Navy Issue Intaki Syndicate Serenity Only SKIN (7 Days)
Brutix Navy Issue Intaki Syndicate Serenity Only SKIN (90 Days)
Brutix Navy Issue Intaki Syndicate SKIN
Brutix Navy Issue Kopis Edge SKIN
Brutix Navy Issue Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Brutix Navy Issue Luminaire Zenith SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Brutix Navy Issue Sapphire Sungrazer SKIN
Brutix Navy Issue Spirit SKIN
Brutix Navy Issue Versus Blueforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Brutix Navy Issue Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Brutix Roden Serenity Only SKIN
Brutix Roden Serenity Only SKIN (30 Days)
Brutix Roden Serenity Only SKIN (365 Days)
Brutix Roden Serenity Only SKIN (7 Days)
Brutix Roden Serenity Only SKIN (90 Days)
Brutix Roden SKIN
Brutix Serpentis Edition
One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice.
Brutix Serpentis Edition Blueprint
Brutix Serpentis Serenity Only SKIN
Brutix Serpentis Serenity Only SKIN
Brutix Serpentis Serenity Only SKIN (30 Days)
Brutix Serpentis Serenity Only SKIN (365 Days)
Brutix Serpentis Serenity Only SKIN (7 Days)
Brutix Serpentis Serenity Only SKIN (90 Days)
Brutix Serpentis SKIN
Brutix Serpentis SKIN
Brutix Serpentis SKIN (30 Days)
Brutix Serpentis SKIN (365 Days)
Brutix Serpentis SKIN (7 Days)
Brutix Serpentis SKIN (90 Days)
Brutix Spirit SKIN
Brutix Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Brutix Strategic Materiel Defender SKIN (Volatile)
Brutix Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Brutix Valimor Legacy Serenity Only SKIN
Brutix Valimor Legacy Serenity Only SKIN (30 Days)
Brutix Valimor Legacy Serenity Only SKIN (365 Days)
Brutix Valimor Legacy Serenity Only SKIN (7 Days)
Brutix Valimor Legacy Serenity Only SKIN (90 Days)
Brutix Valimor Legacy SKIN
Brutix Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Brutix Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Brutor Bonus
+10% speed bonus for Projectile Weapons.
Brutor Firetail
The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus. The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds. It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.
Brutor Hurricane
The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.
Brutor Stabber
The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.
Brutor Tempest
The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
Brutor Tribal Embassy
The Brutor are marked by a disciplined stoicism and deeply spiritual cast of mind that combine to project a sense of nobility around the people of this tribe. While the Brutor have a traditional mindset, they suffered great loss of cultural heritage and knowledge of their history during the Amarr occupation. To the occasional annoyance of the other tribes, the Brutor consider themselves responsible for the freedom of the entire Minmatar people and make no bones about standing on this claim for political purposes when it suits them. In particular, the Brutor are great supporters and protectors of the Starkmanir Tribe, on account of the former originating as an offshoot of the latter. The Brutor Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion. This Brutor Tribal Embassy serves as a facility that is unarguably the territory of the Brutor within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, warriors, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed.
Brutor Tribe Roster
These data logs, precious to any Minmatar but especially to a member of the Brutor Tribe, hold information on the history and lineage of that tribe's members from over a century ago.
Brutor Tribe Standard
This holographic standard displays the traditional sigil of the Brutor Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Brutor Tribal Embassy.
Brutor Workers
They favor physical prowess over everything else and can be frightening to face in the flesh.
Brynn Jerdola
Jerdola is a former spy for the FIO, her job was to infiltrate the Guardian Angels. Having done so admirably, she was lured by the riches of criminal life and soon changed her allegiance. Threat level: Deadly
Brynn Jerdola's Tag
Brynn Jerdola's Tag. It may prove valuable if turned in at proper authorities.
Brynn's Modified 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Brynn's Modified 350mm Railgun
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Brynn's Modified 425mm Railgun
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Brynn's Modified 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Brynn's Modified Co-Processor
Increases CPU output.
Brynn's Modified Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Brynn's Modified Dual 250mm Railgun
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Brynn's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Brynn's Modified Large Plasma Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Brynn's Modified Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Brynn's Modified Reactor Control Unit
Boosts power core output.
Brynn's Modified Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Brynn's Modified Tracking Computer
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Bug-Ridden Corpse
A corpse drained of all blood and filled with nasty bug devices.
Builders Quarters
Bulwark Exequror
A Navitas frigate charged with using remote armor repairing to support its fellow employees against any unwanted aggression. Outraged that their business operations should be so interrupted, the Serpentis employees aboard this vessel consider themselves members of a pharmaceutical corporation’s security team. Their employers will likely characterize this encounter as just another example of overzealous state interference.
Bulwark Navitas
A Navitas frigate charged with using remote armor repairing to support its fellow employees against any unwanted aggression. Outraged that their business operations should be so interrupted, the Serpentis employees aboard this vessel consider themselves members of a pharmaceutical corporation’s security team. Their employers will likely characterize this encounter as just another example of overzealous state interference.
Bureaucratic Connections
Understanding of corporate bureaucracies. Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions: Administration Internal Security Personnel Storage Archives Financial
Burkur's Vigil
A Vigil piloted by an agent.
Burned Logic Circuit
Autonomous field programmable holographic signal processor with embedded holographic data storage. Used in most modern computers, the ubiquitous AFPHSPEHDS is colloquially known as the "Aphid". This name leads of course to many bad puns about bugs in the system.
Burned Transneural Scanner
This elaborate device utilizes a combination of magnetic resonance imaging and emission tomography to quickly acquire a detailed scan of a human brain down to the quantum level. This information can then be transmitted to a cortex reconstructor in a remote facility to transfer the subject's memories and personality into a fresh clone. This process is both rapid and destructive, leaving the original brain and the transneural scanner damaged beyond repair. This particular transneural scanning unit has served its purpose and is no longer operational.
Burner Antero
This Wyvern-class Supercarrier was recently stolen from the Wiyrkomi megacorp by a group of Guristas-affiliated pirates. The massive ship was severely damaged by State forces as it escaped its moorings, and although a major search and destroy operation by the Caldari Navy has managed to engage the Antero multiple times since its initial hijacking, they have failed to destroy it so far. Intriguingly, some witnesses have reported observing Guristas forces pursuing the Antero as well, indicating that the hijacking crew may have greatly displeased their one-time employers.
Burner Ashimmu
This individual is a rogue element adherent to the Sani Sabik blood cult. She recently broke away from the Blood Raider Covenant when Covenant leadership expressed disapproval towards her obsession with Drifters. This pirate should be considered extremely dangerous.
Burner Bantam
This Bantam is flown by an elite support pilot that recently went rogue from the Caldari Navy and should be considered highly dangerous. Formerly part of a crack commando unit that was sent to prison by a military court, this individual promptly escaped and has been operating as a soldier of fortune ever since.
Burner Burst
This Burst is flown by an elite support pilot that recently went rogue from the Republic Fleet and should be considered highly dangerous. Formerly part of a crack commando unit that was sent to prison by a military court, this individual promptly escaped and has been operating as a soldier of fortune ever since.
Burner Clone Soldier Transport
With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This former member of the Angel Cartel is a transporter, responsible for the swift conveyance of clone soldiers to their intended destination. Intelligence experts have been unable to determine why this splinter group of former Angel Cartel pirates is recruiting clone soldiers in such large numbers.
Burner Cruor
This individual is a rogue element of the Blood Raiders and should be considered highly dangerous. The motivation for their activities are unknown - it could be to test-run experimental technology, to try secret new battle tactics on the local colonists, or just to splinter off their faction in time-honored fashion.
Burner Daredevil
This individual is a rogue element of the Serpentis Corporation and should be considered highly dangerous. The motivation for their activities are unknown - it could be to test-run experimental technology, to try secret new battle tactics on the local colonists, or just to splinter off their faction in time-honored fashion.
Burner Dragonfly
This Dragonfly fighter has been heavily modified by burner pirates. It should be considered extremely dangerous.
Burner Dramiel
This individual is a rogue element of the Angel Cartel and should be considered highly dangerous. The motivation for their activities are unknown - it could be to test-run experimental technology, to try secret new battle tactics on the local colonists, or just to splinter off their faction in time-honored fashion.
Burner Enyo
This Enyo is flown by an elite assault pilot that recently went rogue from the Federation Navy and should be considered highly dangerous. Formerly part of a crack commando unit that was sent to prison by a military court, this individual promptly escaped and has been operating as a soldier of fortune ever since.
Burner Escort Dramiel
This individual is a rogue element of the Angel Cartel and should be considered highly dangerous. The motivation for their activities are unknown - it could be to test-run experimental technology, to try secret new battle tactics on the local colonists, or just to splinter off their faction in time-honored fashion.
Burner Hawk
This Hawk is flown by an elite assault pilot that recently went rogue from the Caldari Navy and should be considered highly dangerous. Formerly part of a crack commando unit that was sent to prison by a military court, this individual promptly escaped and has been operating as a soldier of fortune ever since.
Burner Inquisitor
This Inquisitor is flown by an elite support pilot that recently went rogue from the Imperial Navy and should be considered highly dangerous. Formerly part of a crack commando unit that was sent to prison by a military court, this individual promptly escaped and has been operating as a soldier of fortune ever since.
Burner Jaguar
This Jaguar is flown by an elite assault pilot that recently went rogue from the Republic Fleet and should be considered highly dangerous. Formerly part of a crack commando unit that was sent to prison by a military court, this individual promptly escaped and has been operating as a soldier of fortune ever since.
Burner Mantis
This Mantis fighter bomber has been heavily modified by burner pirates. It should be considered extremely dangerous.
Burner Navitas
This Navitas is flown by an elite support pilot that recently went rogue from the Federation Navy and should be considered highly dangerous. Formerly part of a crack commando unit that was sent to prison by a military court, this individual promptly escaped and has been operating as a soldier of fortune ever since.
Burner Sentinel
This pilot is a fanatical follower of a newly independent Blood Raider captain. It will do anything to protect its master, and should be considered extremely dangerous.
Burner Succubus
This individual is a rogue element of Sansha's Nation and should be considered highly dangerous. The motivation for their activities are unknown - it could be to test-run experimental technology, to try secret new battle tactics on the local colonists, or just to splinter off their faction in time-honored fashion.
Burner Talos
This prototype battlecruiser is based on the common Talos hull structure, but has been heavily modified by the Serpentis Corporation for sensitive smuggling operations. It is piloted by a rogue former test pilot who broke from the Serpentis and went into business for himself.
Burner Vengeance
This Vengeance is flown by an elite assault pilot that recently went rogue from the Imperial Navy and should be considered highly dangerous. Formerly part of a crack commando unit that was sent to prison by a military court, this individual promptly escaped and has been operating as a soldier of fortune ever since.
Burner Worm
This individual is a rogue element of the Guristas Pirates and should be considered highly dangerous. The motivation for their activities are unknown - it could be to test-run experimental technology, to try secret new battle tactics on the local colonists, or just to splinter off their faction in time-honored fashion.
Bursar
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Bursar
A Mammoth-class industrial.
Burst
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Minmatar Republic, this led to the redesign and redeployment of the Burst. The Burst had been a small and fast cargo vessel. This all changed after the redesign, when the Burst found its small-time mining capabilities curtailed in lieu of logistics systems that moved its focus to shield support for friendly vessels.
Burst Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Burst Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Burst Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Burst Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Burst Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Burst Blue Tiger Serenity Only SKIN
Burst Blue Tiger Serenity Only SKIN (30 Days)
Burst Blue Tiger Serenity Only SKIN (365 Days)
Burst Blue Tiger Serenity Only SKIN (7 Days)
Burst Blue Tiger Serenity Only SKIN (90 Days)
Burst Blue Tiger SKIN
Burst Blueprint
Burst Carmine Horizon SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Burst Combat Medic Section SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations. The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Burst Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Burst Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Burst Exoplanets Hunter SKIN
Burst Flaylock Pistol
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
Burst Glacial Drift SKIN
Burst Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Burst Hazard Control SKIN
Burst Heavy Machine Gun
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
Burst Jammer I
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Burst Jammer I Blueprint
Burst Jammer II
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Burst Jammer II Blueprint
Burst Justice Serenity Only SKIN
Burst Justice Serenity Only SKIN (30 Days)
Burst Justice Serenity Only SKIN (365 Days)
Burst Justice Serenity Only SKIN (7 Days)
Burst Justice Serenity Only SKIN (90 Days)
Burst Justice SKIN
Burst Projector Operation
Operation of Burst Projector systems. Each skill level gives a 5% reduction in module activation time.
Burst Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
Burst Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Burst Snowline Bladeracer SKIN (7 days Limited)
Burst Tronhadar Ink Serenity Only SKIN
Burst Tronhadar Ink Serenity Only SKIN (30 Days)
Burst Tronhadar Ink Serenity Only SKIN (365 Days)
Burst Tronhadar Ink Serenity Only SKIN (7 Days)
Burst Tronhadar Ink Serenity Only SKIN (90 Days)
Burst Tronhadar Ink SKIN
Burst Valklear Glory Serenity Only SKIN
Burst Valklear Glory Serenity Only SKIN (30 Days)
Burst Valklear Glory Serenity Only SKIN (365 Days)
Burst Valklear Glory Serenity Only SKIN (7 Days)
Burst Valklear Glory Serenity Only SKIN (90 Days)
Burst Valklear Glory SKIN
Business Associate
Business Associate.
Bustard
Developer: Lai Dai Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
Bustard Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Bustard Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Bustard Blue Tiger Serenity Only SKIN
Bustard Blue Tiger Serenity Only SKIN (30 Days)
Bustard Blue Tiger Serenity Only SKIN (365 Days)
Bustard Blue Tiger Serenity Only SKIN (7 Days)
Bustard Blue Tiger Serenity Only SKIN (90 Days)
Bustard Blue Tiger SKIN
Bustard Blueprint
Bustard Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Bustard Exoplanets Hunter SKIN
Bustard Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Bustard Glacial Drift SKIN
Bustard Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Bustard Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Bustard Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Bustard Matigu Seabeast Serenity Only SKIN
Bustard Matigu Seabeast Serenity Only SKIN (30 Days)
Bustard Matigu Seabeast Serenity Only SKIN (365 Days)
Bustard Matigu Seabeast Serenity Only SKIN (7 Days)
Bustard Matigu Seabeast Serenity Only SKIN (90 Days)
Bustard Matigu Seabeast SKIN
Bustard Raata Sunset Serenity Only SKIN
Bustard Raata Sunset Serenity Only SKIN (30 Days)
Bustard Raata Sunset Serenity Only SKIN (365 Days)
Bustard Raata Sunset Serenity Only SKIN (7 Days)
Bustard Raata Sunset Serenity Only SKIN (90 Days)
Bustard Raata Sunset SKIN
Bustard Steel Cardinal SKIN
Bustard Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Bustard Vitalshift EGO SKIN
[Incoming commercial broadcast...] Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. The Vitalshift from Ishukone. Feel the pulse, see the future.
Bustard Wiyrkomi Serenity Only SKIN
Bustard Wiyrkomi Serenity Only SKIN (30 Days)
Bustard Wiyrkomi Serenity Only SKIN (365 Days)
Bustard Wiyrkomi Serenity Only SKIN (7 Days)
Bustard Wiyrkomi Serenity Only SKIN (90 Days)
Bustard Wiyrkomi SKIN
Bustard Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Bustard Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Buzzard
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. Developer: Ishukone The Buzzard was developed according to the exacting specifications of Admiral Okaseilen Fukashi, head of the Caldari Navy Recon Division, and was the first production level ship specifically built to take full advantage of the cloaking breakthroughs achieved by Project Mirage at Crielere.
Buzzard Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Buzzard Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Buzzard Blue Tiger Serenity Only SKIN
Buzzard Blue Tiger Serenity Only SKIN (30 Days)
Buzzard Blue Tiger Serenity Only SKIN (365 Days)
Buzzard Blue Tiger Serenity Only SKIN (7 Days)
Buzzard Blue Tiger Serenity Only SKIN (90 Days)
Buzzard Blue Tiger SKIN
Buzzard Blueprint
Buzzard Caldari Navy SKIN
Buzzard Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Buzzard Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Buzzard Exoplanets Hunter SKIN
Buzzard Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Buzzard Glacial Drift SKIN
Buzzard Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Buzzard Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Buzzard Matigu Seabeast Serenity Only SKIN
Buzzard Matigu Seabeast Serenity Only SKIN (30 Days)
Buzzard Matigu Seabeast Serenity Only SKIN (365 Days)
Buzzard Matigu Seabeast Serenity Only SKIN (7 Days)
Buzzard Matigu Seabeast Serenity Only SKIN (90 Days)
Buzzard Matigu Seabeast SKIN
Buzzard Raata Sunset Serenity Only SKIN
Buzzard Raata Sunset Serenity Only SKIN (30 Days)
Buzzard Raata Sunset Serenity Only SKIN (365 Days)
Buzzard Raata Sunset Serenity Only SKIN (7 Days)
Buzzard Raata Sunset Serenity Only SKIN (90 Days)
Buzzard Raata Sunset SKIN
Buzzard Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Buzzard Steel Cardinal SKIN
Buzzard Versus Blueforce SKIN
Buzzard Versus Redforce SKIN
Buzzard Wiyrkomi Serenity Only SKIN
Buzzard Wiyrkomi Serenity Only SKIN (30 Days)
Buzzard Wiyrkomi Serenity Only SKIN (365 Days)
Buzzard Wiyrkomi Serenity Only SKIN (7 Days)
Buzzard Wiyrkomi Serenity Only SKIN (90 Days)
Buzzard Wiyrkomi SKIN
Buzzard Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Buzzard Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
BWF-ZZ Outpost Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
BZ-0GW Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
BZ-5 Scoped Gravimetric ECM
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.
C-7 Flux Grenade
The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding.
C-IR Compact Guidance Disruptor
Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
C-J6MT A History of War Monument
Monument honoring the notorious sieges and violent battles in C-J6MT and all those involved or impacted by these events.
C-J6MT Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
C-O-1
Caldari Outpost 1
C-O-2
Caldari Outpost 2
C15-A Tactical Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
C27-N Specialist Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
C3-A 'Hivaa Saitsuo' Ballistic Control System
The C3-A 'Hivaa Saitsuo' Ballistic Control System is a special modification of the standard ballistic control system to include command, control and communications firmware that will enhance drones alongside missiles. The saying 'hivaa saitsuo' is an old phrase from Caldari history meaning 'good hunting', and often used as a means of wishing someone luck in military circles.
C3-FTM Acid
Difficult to procure and expensive to create, this rare chemical compound plays an important role as a neuroprotective agent for capsule pilots. It is integrated into the life-support systems on board a capsuleer's vessel, where it helps limit brain cell death and neurodegeneration.
C3-FTM Acid Reaction
C3-FTM Acid Reaction Formula
C3-X 'Hivaa Saitsuo' Ballistic Control System
The C3-X 'Hivaa Saitsuo' Ballistic Control System is a highly experimental modification of the standard ballistic control system to include command, control and communications firmware that will enhance drones alongside missiles. The saying 'hivaa saitsuo' is an old phrase from Caldari history meaning 'good hunting', and often used as a means of wishing someone luck in military circles.
C3S Convection Thermal Radiator
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
C4C-Z4 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
C4S Coiled Circuit Thermal Radiator
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
C9N-CC Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
C_Blue_01
C_Blue_Long_01
C_Blue_Long_02
C_Blue_Long_03
C_Blue_Long_04
C_Blue_long_ns_01
C_Green_Long_01
C_Green_Long_02
C_Green_Long_03
C_Orange_01
C_Orange_Long_01
C_Yellow_long_01
Cache Container
The bolted container drifts silently amongst the stars, giving no hint to what treasures it may hide.
Cache of Pistols
Semi-automatic small arms used for personal protection and skirmish warfare.
Cadmium
A soft, malleable metal often occuring with zinc ores. Has a wide variety of applications; used in electroplating, superconductors, and as an alloy in various types of structure and equipment.
Caedes
"Terror and murder are tools that serve our great work well but only fools mistake them for ends in themselves. When an atmosphere of unremitting fear is to our purpose, by all means we should horrify and cow the weak with the ferocity of slaughter we bring to their pitiful communities. Even still, the greatest terror can be evoked with the hidden blade and subtle whispers from the shadows unseen. The Great Truth can only be approached by those who master all the ways of power: bloodthirsty fools and unreasoning murderers can never make progress on our path." – Omir Sarikusa, Meditations on a Crimson Chalice
Caedes Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Caedes Blueprint
Caedes Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Caesarium Cadmide
A dark-golden hued alloy composed of cadmium and caesium. Often confused with tritanium due to its tint. An essential ingredient in various composites and condensates.
Caesarium Cadmide Reaction
Caesarium Cadmide Reaction Formula
Caesium
A golden Alkali metal used primarily in propulsion systems. Also performs a variety of catalytic functions in the nuclear and photoelectric arenas.
Caiman
The Guristas Pirates are never ones to be left behind and the radical ship-design genius of Korako 'The Rabbit' Kosakami was quickly applied to capital ship development as other pirate and outlaw groups rolled out their fleets. The Caiman is a dreadnought that continues the Guristas emphasis on light strike capability among all their ships. Strong shields, together with powerful cruise missile and torpedo systems, round out a dreadnought that reflects the Rabbit's practice of taking Caldari hulls and twisting them to the preference of the Guristas.
Caiman Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Caiman Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Caiman Blueprint
Caiman Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Caiman Glacial Drift SKIN
Cala's MK-33 Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
Caldari 100K Bounty Reimbursement Tag
This tag can be sold at a Caldari Navy station. It is worth 100.000 ISK.
Caldari 10K Bounty Reimbursement Tag
This tag can be sold at a Caldari Navy station. It is worth 10.000 ISK.
Caldari 10M Bounty Reimbursement Tag
This tag can be sold at a Caldari Navy station. It is worth 10 million ISK.
Caldari 1M Bounty Reimbursement Tag
This tag can be sold at a Caldari Navy station. It is worth 1 million ISK.
Caldari Academy Office
The Pilot Certification Documents can be retrieved from inside this office.
Caldari Administrative Station
Caldari Advanced Cruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Advanced Destroyer Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Advanced Outpost Factory
An advanced upgrade to Caldari Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech II components to 60%.
Caldari Advanced Outpost Factory Platform
An advanced upgrade to Caldari Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech II components to 60%.
Caldari Advanced Outpost Factory Platform Blueprint
Caldari Advanced Outpost Laboratory
An advanced upgrade to Caldari Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and increases the research time reduction on all ME, PE and Copying research to 50%.
Caldari Advanced Outpost Laboratory Platform
An advanced upgrade to Caldari Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and increases the research time reduction on all ME, PE and Copying research to 50%.
Caldari Advanced Outpost Laboratory Platform Blueprint
Caldari Advanced Outpost Office
An advanced upgrade to Caldari Outpost office facilities. Gives an additional twenty office slots.
Caldari Advanced Outpost Office Platform
An advanced upgrade to Caldari Outpost office facilities. Gives an additional twenty office slots.
Caldari Advanced Outpost Office Platform Blueprint
Caldari Advanced Outpost Refinery
An advanced upgrade to Caldari Outpost refining facilities. Increases ore and ice reprocessing efficiency to 57%. Note: does not affect anything else but the two groups mentioned above.
Caldari Advanced Outpost Refinery Platform
An advanced upgrade to Caldari Outpost refining facilities. Increases ore and ice reprocessing efficiency to 57%. Note: does not affect anything else but the two groups mentioned above.
Caldari Advanced Outpost Refinery Platform Blueprint
Caldari Advanced Outpost Research Facility
An advanced upgrade to Caldari Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and gives a research time reduction on all Invention research of 60%.
Caldari Advanced Outpost Research Facility Platform
An advanced upgrade to Caldari Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and gives a research time reduction on all Invention research of 60%.
Caldari Advanced Outpost Research Facility Platform Blueprint
Caldari Arena CenterPiece
Caldari Arena MainStructure
A main structure for CA combat simulator
Caldari Arena SmallStructure
Caldari Assault Dropship
Skill at operating Caldari Assault Dropships. Grants +3% to missile turret ROF and +5% to missile turret maximum ammunition per level to Caldari Assault Dropships.
Caldari Assault Dropsuits
Skill at operating Caldari Assault dropsuits. Unlocks access to Caldari Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Assault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level. Caldari Assault Bonus: +5% to reload speed of hybrid - railgun light/sidearm weapons per level.
Caldari AZ-1 Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Kaalakiota scientists for the Caldari Navy, made to be of better quality than what is available on the open market. The AZ-1 chip is designed for battleship class vessels.
Caldari Badger Hauler
The Badger-class hauler is the main cargo-carrier for the Caldari State, particularly in long, arduous trade-runs. Its huge size and comfortable armament makes it perfectly equipped for those tasks, although the Caldari seldom let it roam alone.
Caldari Badger Hauler
Caldari Balcony Ship Interface
Caldari Banner 01a
Caldari Bantam Frigate
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Caldari State, this led to the redesign and redeployment of the Bantam. The Bantam, a strong and sturdy craft, was originally an extremely effective mining frigate. After its redesign, the Bantam's large structure had to give way for logistics systems that ate up some of its interior room but allowed it to focus extensively on shield support for fellow vessels.
Caldari Barricade
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Caldari Barricade
Caldari Barrier
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Caldari Basic Outpost Factory
A basic upgrade to Caldari Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and gives a manufacturing time reduction on all Tech II components of 20%.
Caldari Basic Outpost Factory Platform
A basic upgrade to Caldari Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and gives a manufacturing time reduction on all Tech II components of 20%.
Caldari Basic Outpost Factory Platform Blueprint
Caldari Basic Outpost Laboratory
A basic upgrade to Caldari Outpost research capabilities. Gives a 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type).
Caldari Basic Outpost Laboratory Platform
A basic upgrade to Caldari Outpost research capabilities. Gives a 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type).
Caldari Basic Outpost Laboratory Platform Blueprint
Caldari Basic Outpost Office
A basic upgrade to Caldari Outpost office facilities. Gives an additional ten office slots.
Caldari Basic Outpost Office Platform
A basic upgrade to Caldari Outpost office facilities. Gives an additional ten office slots.
Caldari Basic Outpost Office Platform Blueprint
Caldari Basic Outpost Refinery
Installs a basic refinery into Caldari Outposts. Increases ore and ice reprocessing efficiency to 52%. Note: does not affect anything else but the two groups mentioned above.
Caldari Basic Outpost Refinery Platform
Installs a basic refinery into Caldari Outposts. Increases ore and ice reprocessing efficiency to 52%. Note: does not affect anything else but the two groups mentioned above.
Caldari Basic Outpost Refinery Platform Blueprint
Caldari Basic Outpost Research Facility
A basic upgrade to Caldari Outpost research capabilities. Gives a 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and gives a research time reduction on all Invention research of 20%.
Caldari Basic Outpost Research Facility Platform
A basic upgrade to Caldari Outpost research capabilities. Gives a 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and gives a research time reduction on all Invention research of 20%.
Caldari Basic Outpost Research Facility Platform Blueprint
Caldari Basilisk Cruiser
Following in the time-honored Caldari spaceship design tradition, the Basilisk sports top-of-the-line on-board computer systems specially designed to facilitate shield transporting arrays, while sacrificing some of the structural strength commonly found in vessels of its class. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Basilisk, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful support capability.
Caldari Basilisk Cruiser
Caldari Battery
A small missile battery, designed to repel invaders and other hazards.
Caldari Battlecruiser
Skill at operating Caldari battlecruisers.
Caldari Battlecruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Battleship
Skill at operating Caldari battleships.
Caldari Battleship Operation Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Caldari Battleship Vessel
A battleship of the Caldari State.
Caldari Battleship Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Caldari Battleship Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Caldari Battleship Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Blackbird Cruiser
The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. Commonly seen in fleet battles or acting as wingman, it is not intended for head-on slugfests, but rather delicate tactical situations.
Caldari Blackbird Cruiser
The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. Commonly seen in fleet battles or acting as wingman, it is not intended for head-on slugfests, but rather delicate tactical situations. ( copy )
Caldari Broadcasting Unit
This broadcasting unit is being used by the Caldari military to send messages of propoganda to the Minmatar alliance, aimed at lowering morale and causing dissent amongst the army. Quite a common tactic amongst the Caldari.
Caldari Bunker
A small bunker, there for accommodation and increased mobility of troops and other personnel.
Caldari Bunker
Caldari Business School Commerce Bonus
-5% training time for all skills that rely on the charisma attribute.
Caldari Business School Industry Bonus
-5% factory prod.time.
Caldari BY-1 Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Kaalakiota scientists for the Caldari Navy, made to be of better quality than what is available on the open market. The BY-1 chip is designed for frigate class vessels.
Caldari CA Cruiser
A cruiser for the Caldari state.
Caldari CA Destroyer
A destroyer of the Caldari state.
Caldari CA Frigate
A frigate of the Caldari state.
Caldari Captains Quarters
Caldari Caracal Cruiser
The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone.
Caldari Caracal Cruiser
Caldari Cargo Rig
This industrial structure serves as a platform for warehouses and the sorting of cargo containers.
Caldari Carrier
Skill at operating Caldari carriers.
Caldari Carrier Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Carrier Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Caldari Cerberus Cruiser
No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover. Developer: Lai Dai Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.
Caldari Cerberus Cruiser
Caldari Character Recustomization
Caldari Charon Freighter
As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires. Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none.
Caldari Charon Freighter
As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires. Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none.
Caldari Charon Freighter
As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires. Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none. (copy)
Caldari Charon Freighter
Caldari Chimera Carrier
The Chimera's design is based upon the Kairiola, a vessel holding tremendous historical significance for the Caldari. Initially a water freighter, the Kairiola was refitted in the days of the Gallente-Caldari war to act as a fighter carrier during the orbital bombardment of Caldari Prime. It was most famously flown by the legendary Admiral Yakia Tovil-Toba directly into Gallente Prime's atmosphere, where it fragmented and struck several key locations on the planet. This event, where the good Admiral gave his life, marked the culmination of a week's concentrated campaign of distraction which enabled the Caldari to evacuate their people from their besieged home planet. Where the Chimera roams, the Caldari remember.
Caldari Chimera Carrier
Caldari Classified Courier Wreck
This is the wreckage of a high-security courier vessel transporting classified State Shipcaster-related secrets. Its cargo has already been taken by the ships that destroyed it, but you surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Caldari Commando Dropsuits
Skill at operating Caldari Commando dropsuits. Unlocks access to Caldari Commando dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level.
Caldari Component Deposit Yard
Caldari Coms Station
Caldari Condor Frigate
The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations.
Caldari Connection 01
Caldari Connection 02
Caldari Connection 03
Caldari Construction Dock 01
Caldari Construction Dock 02
Caldari Control Tower
At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Sukuuvestaa corporation took over the Control Towers' development and production. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to ECM Jammer Battery Target Cycling Speed
Caldari Control Tower Blueprint
Caldari Control Tower Medium
At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Sukuuvestaa corporation took over the Control Towers' development and production. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to Electronic Warfare Battery Target Cycling Speed
Caldari Control Tower Medium Blueprint
Caldari Control Tower Small
At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Sukuuvestaa corporation took over the Control Towers' development and production. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to Electronic Warfare Battery Target Cycling Speed
Caldari Control Tower Small Blueprint
Caldari Control Zone A
This object registers the presence of ships within 30km
Caldari Control Zone B
This object registers the presence of ships within 30km
Caldari Control Zone C
This object registers the presence of ships within 30km
Caldari Core Systems
Skill in the operation of Caldari Core Subsystems used on Tech III ships.
Caldari Cormorant Destroyer
The Cormorant is the only State-produced space vessel whose design has come from a third party. Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.
Caldari Corporation Recruitment
Caldari Corpse
The corpse of someone with Caldari ancestry.
Caldari Crane Hauler
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another.
Caldari Cruise Missile Battery
This cruise missile sentry will launch missiles at any target it considers to be a threat.
Caldari Cruiser
Skill at operating Caldari cruisers.
Caldari Cruiser Vessel
A cruiser of the Caldari State.
Caldari Cruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Cryptograph Storage
With the assistance of a data analyzer module it should be possible to retrieve Caldari encryption data from this structure.
Caldari CU-1 Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Kaalakiota scientists for the Caldari Navy, made to be of better quality than what is available on the open market. The CU-1 chip is designed for cruiser class vessels.
Caldari Customs Agent
This is a security vessel of the Caldari Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high
Caldari Customs Commissioner
This is a security vessel of the Caldari Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high
Caldari Deadspace Refining Outpost
The Caldari State was the first to employ ore refineries outside space stations, a natural move for an entity that values efficiency above everything else.
Caldari Deadspace Repair Outpost
First used during the Gallente-Caldari War, "the black smithy," as it is fondly called by the Caldari Navy, has since saved countless numbers of pilots the indignity of a disintegrating ship.
Caldari Deadspace Tactical Outpost
These structures saw heavy use during the days of the Gallente-Caldari war. Built to allow the State's Navy vessels the opportunity to make fortified pit stops in otherwise sparsely populated areas, they were also a tremendous help in pushing back the battle lines.
Caldari Decoder Package
A decoder package used to obtain a Gallente Listening Outpost that will listen in on the Caldari communications network. This particular splice can occasionally be found in Caldari Cryptograph Storage that are located in Caldari Operation Centers. This item can be exchanged along with some LP for a Gallente Listening Outpost at a Federal Defense Union loyalty point store.
Caldari Defensive Systems
Skill in the operation of Caldari Defensive Subsystems used on Tech III ships.
Caldari Destroyer
Skill at operating Caldari destroyers.
Caldari Destroyer Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Drake Battlecruiser
Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying.
Caldari Drake Battlecruiser
Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying. (copy)
Caldari Drake Battlecruiser
Caldari Dreadnought
Skill at operating Caldari dreadnoughts.
Caldari Dreadnought Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Dreadnought Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Caldari Drone Specialization
Specialization in the operation of advanced Caldari drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Caldari Drone Specialization.
Caldari Drones Specialization Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Caldari Eagle Cruiser
Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range. Developer: Ishukone Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.
Caldari Eagle Cruiser
Caldari Electronic Systems
Skill in the operation of Caldari Electronic Subsystems used on Tech III ships.
Caldari Elevator
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Caldari Elevator
Caldari Elevator Hub
Caldari Elite Battlecruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Elite Battleship Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Elite Cruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Elite Destroyer Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Elite Freighter Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Elite Frigate Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Elite Hauler Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Elite Mining Barge Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Encoder Splice
An encoder splice used to obtain a Gallente Propaganda Broadcast Structure that will broadcast into the Caldari communications network. This particular splice can occasionally be found in Caldari Cryptograph Storage that are located in Caldari Operation Centers. This item can be exchanged along with some LP for a Gallente Propaganda Broadcast Structure at a Federal Defense Union loyalty point store.
Caldari Encounter Surveillance System Blueprint
Caldari Encryption Methods
Understanding of the data encryption methods used by the Caldari State and its allies.
Caldari Energy Neutralizer Sentry I
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Caldari Energy Neutralizer Sentry II
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Caldari Energy Neutralizer Sentry III
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Caldari Enforcer HAV
Skill at operating Caldari Enforcer HAVs. Unlocks the ability to use Caldari Enforcer HAVs. +3% to missile damage and range per level. +2% to maximum zoom per level.
Caldari Establishment
Caldari Falcon Cruiser
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Ishukone Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
Caldari Fence
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Caldari Ferox Battlecruiser
Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.
Caldari Ferox Battlecruiser
Caldari Food Processing Plant Station
Caldari Force Auxiliary
Skill at operating Caldari force auxiliaries.
Caldari Force Auxiliary Wreck
A wrecked Minokawa Force Auxiliary vessel.
Caldari Force Auxiliary Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Forward Operating Base Wreck
Caldari Freighter
Skill at operating Caldari freighters.
Caldari Freighter Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Freighter Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Caldari Freighter Wreckage
Caldari Frigate
Skill at operating Caldari frigates.
Caldari Frigate Vessel
A frigate of the Caldari State.
Caldari Frigate Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Gate State Medium
Caldari Golem Battleship
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
Caldari Golem Battleship
Caldari Graduation Certificate
This certificate certifies the receiver as a graduate from a prominent Caldari aerospace aviation school.
Caldari Graduation Certificate (signed)
This certificate certifies the receiver as a graduate from a prominent Caldari aerospace aviation school. It is ready to be shown to Aviekko Ta at Autama V - Moon 5 - Echelon Entertainment Development Studio.
Caldari Great Wall
Caldari Griffin Frigate
The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels.
Caldari Hacking Accelerant Tower
Caldari Hacking Impediment Mine
Caldari Hangar Blink
Caldari Hauler
Skill at operating Caldari hauler ships.
Caldari Hauler Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Heavy Dropsuits
Skill at operating Caldari Heavy dropsuits. Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.
Caldari Heavy Frame C-I
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Caldari Heavy Frame C/1-Series
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Caldari Heavy Frame ck.0
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Caldari Heavy Missile Battery
This heavy missile sentry will launch missiles at any target it considers to be a threat.
Caldari Heron Frigate
The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration.
Caldari HS Space Exploration Expert System
Caldari HS Space Exploration This Expert System makes available skills enabling a capsuleer to fly a Heron-class frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. Renting an Expert System Expert System rental licenses can be purchased securely on https://secure.eveonline.com/Pilot-Services/ using a variety of methods. Activating an Expert System Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Caldari Inception Package
This package has been awarded to you for your swift and decisive actions on behalf of the Caldari State.
Caldari Infrastructure Hub
This structure serves as the central command post for this system. Whoever controls this Infrastructure Hub can exert system-wide military control.
Caldari Junction
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Caldari Junction
Caldari Kestrel Frigate
The Kestrel is a heavy missile boat with a fairly large cargo space and one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but instead it can not be equipped with turret weapons nor mining lasers.
Caldari Kestrel Frigate
The Kestrel is a heavy missile boat with a fairly large cargo space and one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but instead it can not be equipped with turret weapons nor mining lasers.
Caldari Large Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Leviathan Titan
Citizens of the State, rejoice! Today, a great milestone has been achieved by our glorious leaders. A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured. Today, unyielding, we have walked the way of the warrior. In our hands have our fates been molded. On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls. Rejoice, citizens! Victory is at hand. -Caldari State Information Bureau Pamphlet, YC 12
Caldari Leviathan Titan
Citizens of the State, rejoice! Today, a great milestone has been achieved by our glorious leaders. A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured. Today, unyielding, we have walked the way of the warrior. In our hands have our fates been molded. On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls. Rejoice, citizens! Victory is at hand. -Caldari State Information Bureau Pamphlet, 23248 AD
Caldari Leviathan Titan
Citizens of the State, rejoice! Today, a great milestone has been achieved by our glorious leaders. A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured. Today, unyielding, we have walked the way of the warrior. In our hands have our fates been molded. On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls. Rejoice, citizens! Victory is at hand. -Caldari State Information Bureau Pamphlet, 23248 AD
Caldari Light Dropsuits
Skill at operating Caldari Light dropsuits. Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.
Caldari Light Frame C-I
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Caldari Light Frame C/1-Series
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Caldari Light Frame ck.0
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Caldari Light Marines
When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.
Caldari Light Missile Battery
This light missile sentry will launch missiles at any target it considers to be a threat.
Caldari Listening Outpost
Listening Outposts are deployable structures that can decrease your enemy's advantage points in the system they are deployed in. They must be defended for a period of time before advantage points are deducted from the enemy's side. You can buy Listening Outposts from your militia's LP Store.
Caldari Listening Outpost Blueprint (unused)
Caldari Logistics Dropship
Skill at piloting Caldari Logistics Dropships. Unlocks the ability to use Caldari Logistics Dropships. -2% CPU consumption to all shield modules per level.
Caldari Logistics Dropsuits
Skill at operating Caldari Logistics dropsuits. Unlocks access to Caldari Logistics dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Caldari Logistics Bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level.
Caldari Logistics LAV
Skill at operating Caldari Logistics LAVs. Unlocks the ability to use Caldari Logistics LAVs. +2% shield damage resistance per level.
Caldari Logistics Station
Caldari Lookout
A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold.
Caldari Lookout
Caldari Loyalty Token
These tokens are given to capsuleers who have contributed to the security and prosperity of the Caldari State. They can be traded on the market for ISK in most Caldari stations.
Caldari Main Screen
Caldari Marauder
Skill at operating vehicles specialized in Marauder roles. +4% bonus to turret damage per level.
Caldari Media Shuttle
Modified shuttle used by the Caldari media to report on events.
Caldari Media Shuttle Blueprint
Caldari Medium Dropsuits
Skill at operating Caldari Medium dropsuits. Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.
Caldari Medium Frame C-I
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Caldari Medium Frame C/1-Series
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Caldari Medium Frame ck.0
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Caldari Medium Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Merlin Frigate
The Merlin is the most powerful all-out combat frigate of the Caldari. It is highly valued for its versatility in using both missiles and turrets, while its defenses are exceptionally strong for a Caldari vessel.
Caldari Military Academy Gunner Bonus
-5% weapon power consumption.
Caldari Military Academy Pilot Bonus
-5% training time for all skills that rely on the perception attribute.
Caldari Military Station
Caldari Military Transport
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Caldari Mining Barge Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Mining Station
Caldari Minokawa
"The Amarr have decided that there's something to learn from the capsuleers when it comes to capital ships. I can't say as I disagree. I've been trying to tell the Navy this for years." - remarks by Ishukone CEO Mens Reppola on the occasion of the Amarr-Caldari Capital Warfare Summit, YC118.01.15 A well established and close co-operation between Amarr and Caldari capital warfare tacticians and naval architects all but guaranteed that the Amarr would share their conclusions on the need to alter capital warfare doctrines and accommodate such changes with updated designs and new ship concepts. The infusion of Amarr thinking on the subject of capital ship warfare served to break a long-standing impasse between doctrinal factions in the Caldari Navy's strategic command. The wisdom of learning from the example of the most experienced capital warfare pilots in New Eden was accepted and the Minokawa-class Force Auxiliary was the eventual result.
Caldari Minokawa Force Auxiliary
"The Amarr have decided that there's something to learn from the capsuleers when it comes to capital ships. I can't say as I disagree. I've been trying to tell the Navy this for years." - remarks by Ishukone CEO Mens Reppola on the occasion of the Amarr-Caldari Capital Warfare Summit, YC118.01.15 A well established and close co-operation between Amarr and Caldari capital warfare tacticians and naval architects all but guaranteed that the Amarr would share their conclusions on the need to alter capital warfare doctrines and accommodate such changes with updated designs and new ship concepts. The infusion of Amarr thinking on the subject of capital ship warfare served to break a long-standing impasse between doctrinal factions in the Caldari Navy's strategic command. The wisdom of learning from the example of the most experienced capital warfare pilots in New Eden was accepted and the Minokawa-class Force Auxiliary was the eventual result.
Caldari Minokawa Force Auxiliary
"The Amarr have decided that there's something to learn from the capsuleers when it comes to capital ships. I can't say as I disagree. I've been trying to tell the Navy this for years." - remarks by Ishukone CEO Mens Reppola on the occasion of the Amarr-Caldari Capital Warfare Summit, YC118.01.15 A well established and close co-operation between Amarr and Caldari capital warfare tacticians and naval architects all but guaranteed that the Amarr would share their conclusions on the need to alter capital warfare doctrines and accommodate such changes with updated designs and new ship concepts. The infusion of Amarr thinking on the subject of capital ship warfare served to break a long-standing impasse between doctrinal factions in the Caldari Navy's strategic command. The wisdom of learning from the example of the most experienced capital warfare pilots in New Eden was accepted and the Minokawa-class Force Auxiliary was the eventual result. (copy)
Caldari Minokawa Force Auxiliary
Caldari Missile Battery
Caldari Moa Cruiser
The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns and missile batteries can rain death upon foes.
Caldari Moa Cruiser
Caldari Navy 125mm Railgun
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Caldari Navy 150mm Railgun
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Caldari Navy 200mm Railgun
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Caldari Navy 200mm Railgun Blueprint
Caldari Navy 250mm Railgun
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Caldari Navy 350mm Railgun
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Caldari Navy 350mm Railgun Blueprint
Caldari Navy 425mm Railgun
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Caldari Navy 75mm Railgun
A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Caldari Navy Admiral Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Antimatter Charge L
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Caldari Navy Antimatter Charge M
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Caldari Navy Antimatter Charge S
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Caldari Navy Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Caldari Navy Ballistic Control System Blueprint
Caldari Navy Blackbird
The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. What it lacks in armor strength it more than makes up with maneuverability and stealth. The Blackbird is not intended for head-on slugfests, but rather delicate tactical situations. Threat level: Deadly
Caldari Navy Captain 1st Rank
This is a security vessel of the Caldari Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: High
Caldari Navy Captain 2nd Rank
This is a security vessel of the Caldari Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant
Caldari Navy Captain 3rd Rank
This is a security vessel of the Caldari Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate
Caldari Navy Captain Elite Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Captain Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Captain Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Captain Insignia III
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Captain Insignia IV
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Captain Insignia V
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Cloaking Device
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Caldari Navy Cloaking Device Blueprint
Caldari Navy Co-Processor
Increases CPU output.
Caldari Navy Co-Processor Blueprint
Caldari Navy Command Mindlink
This advanced interface link produced for the Caldari Navy drastically improves a commander's Shield Command and Information Command abilities by directly linking to the nanites launched by the command burst charge. +25% bonus to Shield and Information Command Burst effect strength and duration.
Caldari Navy Commodore
This is a security vessel of the Caldari Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high
Caldari Navy Commodore Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Commodore Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Condor
The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations. It is sometimes used by the Caldari Navy and is generally considered an expendable low-cost craft. Threat level: Moderate
Caldari Navy Connection 01a
Caldari Navy Connection 02a
Caldari Navy Connection 03a
Caldari Navy Connection 04a
Caldari Navy Connection 04b
Caldari Navy Connection 04c
Caldari Navy Connection 04d
Caldari Navy Connection 05a
Caldari Navy Connection 05b
Caldari Navy Connection 05c
Caldari Navy Convoy Disposition File
This file contains detailed information on the size, strength and numbers of the vessels in Caldari Navy Convoy AR06248-E.
Caldari Navy Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Caldari Navy Cruise Missile Launcher Blueprint
Caldari Navy Defense Post
The Caldari Navy has established a number of defensive installations at key locations throughout Caldari territory, focusing on border defense and the security of the core worlds of the State. The Navy Defense Posts are designed to provide a rapid response capability while the enhanced Defense Redoubts function as fortified command bases in the heart of the Caldari State.
Caldari Navy Defense Redoubt
The Caldari Navy has established a number of defensive installations at key locations throughout Caldari territory, focusing on border defense and the security of the core worlds of the State. The Navy Defense Posts are designed to provide a rapid response capability while the enhanced Defense Redoubts function as fortified command bases in the heart of the Caldari State.
Caldari Navy Defense Station
The Caldari Navy has established a number of defensive installations at key locations throughout Caldari territory, focusing on border defense and the security of the core worlds of the State. The Navy Defense Posts are designed to provide a rapid response capability while the enhanced Defense Redoubts function as fortified command bases in the heart of the Caldari State. This defense station is the core of a network of fortifications, docks, weapon systems and scanning installations making up the local Caldari Navy defense site.
Caldari Navy Delta I Support Frigate
This is a Caldari Navy support ship. Developed by Lai Dai, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High
Caldari Navy Delta II Support Frigate
This is a Caldari Navy support ship. Developed by Lai Dai, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High
Caldari Navy Detective
This is a detective working for the Caldari Navy. These military operatives sometimes conduct operations inside pirate controlled territory. Threat level: Deadly
Caldari Navy Dual 150mm Railgun
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Caldari Navy Dual 250mm Railgun
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Caldari Navy Elite Soldier
The Caldari Navy Elite Soldier class fighter ships are an uncommon sight within the Caldari State armada. These ships are specially modded to be slightly more powerful than the common Soldier class ships. Threat level: Very high
Caldari Navy EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Caldari Navy EM Shield Amplifier Blueprint
Caldari Navy EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Caldari Navy Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Caldari Navy Explosive Shield Amplifier Blueprint
Caldari Navy Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Caldari Navy Fleet Admiral
This is a security vessel of the Caldari Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate
Caldari Navy Fleet Commander
The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. Threat level: Deadly
Caldari Navy Fleet Commander Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Fleet Rear-Admiral Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Force Auxiliary Wreckage
Caldari Navy Gamma I Support Frigate
This is a Caldari Navy support ship. Developed by Lai Dai, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High
Caldari Navy Gamma II Support Frigate
This is a Caldari Navy support ship. Developed by Lai Dai, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High
Caldari Navy Griffin
The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels. Threat level: Significant
Caldari Navy Harbor L01a
Caldari Navy Harbor L01b
Caldari Navy Harbor L01c
Caldari Navy Harbor L01d
Caldari Navy Harbor L01e
Caldari Navy Harbor M01a
Caldari Navy Harbor M01b
Caldari Navy Harbor M01c
Caldari Navy Harbor M01d
Caldari Navy Harbor M01e
Caldari Navy Harbor S01a
Caldari Navy Harbor S01b
Caldari Navy Harbor S01c
Caldari Navy Harbor S01d
Caldari Navy Harbor S01e
Caldari Navy Harbor XL01a
Caldari Navy Harbor XL01b
Caldari Navy Harbor XL01c
Caldari Navy Harbor XL01d
Caldari Navy Harbor XL01e
Caldari Navy Heavy Assault Missile Launcher
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
Caldari Navy Heavy Assault Missile Launcher Blueprint
Caldari Navy Heavy Missile Launcher
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
Caldari Navy Hookbill
Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond.
Caldari Navy Hookbill Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Caldari Navy Hookbill Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Caldari Navy Hookbill Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Caldari Navy Hookbill Blueprint
Caldari Navy Hookbill Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Caldari Navy Hookbill Exoplanets Hunter SKIN
Caldari Navy Hookbill Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Caldari Navy Hookbill Glacial Drift SKIN
Caldari Navy Hookbill Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Caldari Navy Hookbill Steel Cardinal SKIN
Caldari Navy Hookbill Union Day Workers SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Caldari Navy Hookbill Versus Blueforce SKIN
Caldari Navy Hookbill Wiyrkomi Serenity Only SKIN
Caldari Navy Hookbill Wiyrkomi Serenity Only SKIN (30 Days)
Caldari Navy Hookbill Wiyrkomi Serenity Only SKIN (365 Days)
Caldari Navy Hookbill Wiyrkomi Serenity Only SKIN (7 Days)
Caldari Navy Hookbill Wiyrkomi Serenity Only SKIN (90 Days)
Caldari Navy Hookbill Wiyrkomi SKIN
Caldari Navy Hookbill Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Caldari Navy Hornet
Light Scout Drone
Caldari Navy Hornet Blueprint
Caldari Navy Inferno Cruise Missile
An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe.
Caldari Navy Inferno Heavy Assault Missile
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Caldari Navy Inferno Heavy Missile
Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.
Caldari Navy Inferno Light Missile
The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly.
Caldari Navy Inferno Rocket
A small rocket with a plasma warhead.
Caldari Navy Inferno Torpedo
An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Caldari Navy Iridium Charge L
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Caldari Navy Iridium Charge M
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Caldari Navy Iridium Charge S
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Caldari Navy Iron Charge L
Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Caldari Navy Iron Charge M
Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Caldari Navy Iron Charge S
Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Caldari Navy Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Caldari Navy Kinetic Shield Amplifier Blueprint
Caldari Navy Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Caldari Navy Large Graviton Smartbomb
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Caldari Navy Large Graviton Smartbomb Blueprint
Caldari Navy Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Caldari Navy Large Shield Extender
Increases the maximum strength of the shield.
Caldari Navy Large Shield Extender Blueprint
Caldari Navy Lead Charge L
Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Caldari Navy Lead Charge M
Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Caldari Navy Lead Charge S
Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Caldari Navy Light Missile Launcher
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
Caldari Navy Medium Graviton Smartbomb
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Caldari Navy Medium Graviton Smartbomb Blueprint
Caldari Navy Medium Shield Booster
Expends energy to provide a quick boost in shield strength.
Caldari Navy Medium Shield Extender
Increases the maximum strength of the shield.
Caldari Navy Medium Shield Extender Blueprint
Caldari Navy Medium Structure 01a
Caldari Navy Medium Structure 02a
Caldari Navy Medium Structure 03a
Caldari Navy Medium Structure 04a
Caldari Navy Medium Structure 05a
Caldari Navy Micro Graviton Smartbomb
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Caldari Navy Micro Graviton Smartbomb Blueprint
Caldari Navy Midshipman Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Midshipman Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Midshipman Insignia III
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Mjolnir Cruise Missile
The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.
Caldari Navy Mjolnir Heavy Assault Missile
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Caldari Navy Mjolnir Heavy Missile
First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance.
Caldari Navy Mjolnir Light Missile
An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems.
Caldari Navy Mjolnir Rocket
A small rocket with an EMP warhead.
Caldari Navy Mjolnir Torpedo
An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Caldari Navy Moa
The Moa-class is almost exclusively used by the Caldari Navy, and only factions or persons in very good standing with the Caldari State can acquire one. The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. Threat level: Deadly
Caldari Navy Modular Hub 01a
Caldari Navy Modular Hub 01b
Caldari Navy Modular Hub 01c
Caldari Navy Modular Hub 01d
Caldari Navy Multispectrum Shield Hardener
Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Caldari Navy Nova Cruise Missile
A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems.
Caldari Navy Nova Heavy Assault Missile
A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Caldari Navy Nova Heavy Missile
The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost.
Caldari Navy Nova Light Missile
The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.
Caldari Navy Nova Rocket
A small rocket with a nuclear warhead.
Caldari Navy Nova Torpedo
An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Caldari Navy Officer
This is an officer for the Caldari Navy. A common sight in Caldari raiding parties, these combat veterans are not to be taken lightly. Threat level: Deadly
Caldari Navy Overlay Transponder
This transponder, taken from Kori's operative, is your ticket to the rendezvous with the Navy. Barely functional after the destruction of the operative's ship, it contains identification data that will scramble security frequencies, tricking them into identifying your ship as Eroma's.
Caldari Navy Platform 01a
Caldari Navy Platform 02a
Caldari Navy Plutonium Charge L
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Caldari Navy Plutonium Charge M
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Caldari Navy Plutonium Charge S
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Caldari Navy Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Caldari Navy Power Diagnostic System Blueprint
Caldari Navy Raid Leader
Raid Leaders are high ranking commanding officers within the Navy.
Caldari Navy Raid Leader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Caldari Navy Rapid Heavy Missile Launcher Blueprint
Caldari Navy Rapid Light Missile Launcher
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.
Caldari Navy Raven
The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. Threat level: Deadly
Caldari Navy Rocket Launcher
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
Caldari Navy Rocket Launcher Blueprint
Caldari Navy Scorpion
The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. Threat level: Deadly
Caldari Navy Scourge Auto-Targeting Cruise Missile I
A Caldarian cruise missile with a graviton warhead and automatic guidance system.
Caldari Navy Scourge Auto-Targeting Heavy Missile I
A Caldarian heavy missile with a graviton warhead and automatic guidance system.
Caldari Navy Scourge Auto-Targeting Light Missile I
A Caldarian light missile with a graviton warhead and automatic guidance system.
Caldari Navy Scourge Cruise Missile
The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload.
Caldari Navy Scourge Heavy Assault Missile
A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Caldari Navy Scourge Heavy Missile
The Scourge heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.
Caldari Navy Scourge Light Missile
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers.
Caldari Navy Scourge Rocket
A small rocket with a piercing warhead.
Caldari Navy Scourge Torpedo
An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Caldari Navy Scout
This is a scout for the Caldari Navy. It will attack anyone who engages it, but will normally not attack first. Threat level: High
Caldari Navy Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Caldari Navy Shield Boost Amplifier Blueprint
Caldari Navy Shield Power Relay
Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
Caldari Navy Small Graviton Smartbomb
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Caldari Navy Small Graviton Smartbomb Blueprint
Caldari Navy Small Hologram 01a
Caldari Navy Small Shield Booster
Expends energy to provide a quick boost in shield strength.
Caldari Navy Small Shield Extender
Increases the maximum strength of the shield.
Caldari Navy Small Shield Extender Blueprint
Caldari Navy Small Structure 01a
Caldari Navy Small Structure 02a
Caldari Navy Small Structure 03a
Caldari Navy Small Structure 04a
Caldari Navy Small Structure 05a
Caldari Navy Small Structure 06a
Caldari Navy Small Structure 07a
Caldari Navy Soldier
The Caldari Navy Soldier class fighter ships are a common sight within the Caldari State armada. Threat level: Very high
Caldari Navy Squad Leader
A Squad Leader controls a small unit of ships during battle. Seldom are they found without a few escorts. Threat level: Deadly
Caldari Navy Squad Leader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Caldari Navy Stasis Webifier Blueprint
Caldari Navy Station State Large
Caldari Navy Temura
This is a top-class battleship of the Caldari Navy. Threat level: Deadly
Caldari Navy Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Caldari Navy Thermal Shield Amplifier Blueprint
Caldari Navy Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Caldari Navy Thorium Charge L
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Caldari Navy Thorium Charge M
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Caldari Navy Thorium Charge S
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Caldari Navy Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Caldari Navy Tungsten Charge L
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Caldari Navy Tungsten Charge M
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Caldari Navy Tungsten Charge S
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Caldari Navy Uranium Charge L
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Caldari Navy Uranium Charge M
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Caldari Navy Uranium Charge S
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Caldari Navy Vespa
Medium Scout Drone
Caldari Navy Vespa Blueprint
Caldari Navy Vice Admiral
This is a security vessel of the Caldari Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme
Caldari Navy Vice Admiral Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Caldari Navy Warden
Sentry Drone
Caldari Navy Warden Blueprint
Caldari Navy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Caldari Navy Warp Disruptor Blueprint
Caldari Navy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Caldari Navy Warp Scrambler Blueprint
Caldari Navy Wasp
Heavy Attack Drone
Caldari Navy Wasp Blueprint
Caldari Navy X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Caldari Nighthawk Battlecruiser
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Caldari Nighthawk Battlecruiser
Caldari Offensive Systems
Skill in the operation of Caldari Offensive Subsystems used on Tech III ships.
Caldari Onyx Cruiser
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Caldari Onyx Cruiser
Caldari Operative
An operative of the Caldari State.
Caldari Ops Center Spawner (DO NOT TRANSLATE)
Caldari Osprey Cruiser
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Caldari State the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Osprey. The Osprey originally offered excellent versatility and power for what was considered a comparably low price. After its redesign, its inbuilt mining technology - now a little creaky and long in the tooth - was gutted from the Osprey and replaced in its entirety with tech of a different type, capable of high energy and shield transfers.
Caldari Osprey Cruiser
Caldari Outpost Factory
An intermediate upgrade to Caldari Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech II components to 40%.
Caldari Outpost Factory Platform
An intermediate upgrade to Caldari Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech II components to 40%.
Caldari Outpost Factory Platform Blueprint
Caldari Outpost Laboratory
An intermediate upgrade to Caldari Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and increases the research time reduction on all ME, PE and Copy research to 40%.
Caldari Outpost Laboratory Platform
An intermediate upgrade to Caldari Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and increases the research time reduction on all ME, PE and Copy research to 40%.
Caldari Outpost Laboratory Platform Blueprint
Caldari Outpost Office
An intermediate upgrade to Caldari Outpost office facilities. Gives an additional fifteen office slots.
Caldari Outpost Office Platform
An intermediate upgrade to Caldari Outpost office facilities. Gives an additional fifteen office slots.
Caldari Outpost Office Platform Blueprint
Caldari Outpost Refinery
An intermediate upgrade to Caldari Outpost refining facilities. Increases ore and ice reprocessing efficiency to 54%. Note: does not affect anything else but the two groups mentioned above.
Caldari Outpost Refinery Platform
An intermediate upgrade to Caldari Outpost refining facilities. Increases ore and ice reprocessing efficiency to 54%. Note: does not affect anything else but the two groups mentioned above.
Caldari Outpost Refinery Platform Blueprint
Caldari Outpost Research Facility
An intermediate upgrade to Caldari Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and increases the research time reduction on all Invention research to 40%.
Caldari Outpost Research Facility Platform
An intermediate upgrade to Caldari Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and increases the research time reduction on all Invention research to 40%.
Caldari Outpost Research Facility Platform Blueprint
Caldari P.A. Keycard
Key to gain entry to the Caldari Broadcasting unit in Audesder.
Caldari P.A. Keycard Replica
Key to gain entry to the Caldari Broadcasting unit in Audesder.
Caldari Personnel Transport
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Caldari Phenomena Generator
Adapted from advanced research into natural wormhole phenomena, this module wields a Leviathan's massive Gravimetric sensor array to bend local space and affect the properties of all nearby vessels. The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds. Affected ships receive: +30% shield hitpoints +10% EM resistances -15% kinetic resistances -10% remote armor repairer effectiveness
Caldari Phenomena Generator Blueprint
Caldari Phoenix Dreadnought
In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there. While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.
Caldari Phoenix Dreadnought
In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there. While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force. (copy)
Caldari Pilot Dropsuits
Caldari Planetary Industry
Caldari Plinth
Caldari Point Defense Battery
This Light missile Sentry will Launch missiles at any target it considers to be a threat.
Caldari Police 1st Lieutenant
This is a security vessel of the Caldari Police Force. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Caldari Police 2nd Lieutenant
This is a security vessel of the Caldari Police Force. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Caldari Police 3rd Lieutenant
This is a security vessel of the Caldari Police Force. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high
Caldari Police Commissioner
This is a security vessel of the Caldari Police Force. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Caldari Police Vice Commissioner
This is a security vessel of the Caldari Police Force. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Caldari Prime Station (Under Construction)
Caldari Prisoners of War
All of these Caldari P.O.Ws show the signs of appalling treatment over an extended period of time. Even the most well-off are still suffering from starvation and serious malnourishment. The worst of them are barely alive after enduring sleep deprivation, physical abuse and other more excessive forms of torture. The women in particular, have not fared well under their Gallente jail masters, who have remorselessly taken whatever they desired from their captured prey.
Caldari Propaganda Broadcast Structure
Propaganda Broadcast Structures are deployable structures that increase advantage points in the system they are deployed in. They must be defended for a period of time in order to gain advantage points. You can buy Propaganda Broadcast Structures from your militia's LP Store.
Caldari Propaganda Broadcast Structure Blueprint (unused)
Caldari Propaganda Spawner (DO NOT TRANSLATE)
Caldari Propulsion Systems
Skill in the operation of Caldari Propulsion Subsystems used on Tech III ships.
Caldari Raven Battleship
The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
Caldari Raven Battleship
The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
Caldari Raven Battleship
The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. (copy)
Caldari Raven Battleship
Caldari Raven Battleship
Caldari Refining Outpost
Caldari Relay Research Center
This military research laboratory has been established by the Caldari State to collect, analyze and decrypt any technology or data recovered from captured Triglavian Relay facilities uncovered in the Athounon system within the Placid region warzone.
Caldari Rendezvous Point Officer Spawner (DO NOT TRANSLATE)
Caldari Rendezvous Point Spawner (DO NOT TRANSLATE)
Caldari Repair Outpost
Caldari Research Outpost
Docking has been prohibited into this Caldari station without proper authorization.
Caldari Research Outpost
A Caldari research outpost.
Caldari Research Outpost
Caldari Research Outpost (DO NOT TRANSLATE)
Caldari Research Outpost Platform
Caldari Research Outpost Platform Blueprint
Caldari Research Station
Caldari Rokh Battleship
Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.
Caldari Rokh Battleship
Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far. (copy)
Caldari Rokh Battleship
Caldari Rook Cruiser
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Caldari Rookie ship Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Scoreboard - DO NOT TRANSLATE
Caldari Scorpion Battleship
The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match.
Caldari Scorpion Battleship
The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. (copy)
Caldari Scorpion Battleship
Caldari Scout Dropsuits
Skill at operating Caldari Scout dropsuits. Unlocks access to Caldari Scout dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Scout Suit Bonus: +15% bonus to PG/CPU cost of cloak field per level. Caldari Scout Bonus: +10% bonus to dropsuit scan radius, 3% to scan profile per level.
Caldari Scout LAV
Skill at operating Caldari Scout LAVs. Unlocks the ability to use Caldari Scout LAVs. +2% to acceleration and turret rotation speed per level.
Caldari Sentinel Dropsuits
Skill at operating Caldari Sentinel dropsuits. Unlocks access to Caldari Sentinel dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Sentinel Suit Bonus: 5% resistance to splash damage per level. 5% reduction to PG/CPU cost of heavy weapons per level. Caldari Sentinel Bonus: 3% shield resistance to hybrid - blaster weapons. 2% shield resistance to laser weapons.
Caldari Sentry
Caldari Sentry
Caldari Sentry Gun I
Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment.
Caldari Sentry Gun II
Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment.
Caldari Sentry Gun III
Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment.
Caldari Ship Interface
Caldari Shuttle
Caldari Shuttle
Caldari Shuttle Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Caldari Shuttle Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Caldari Shuttle Blueprint
Caldari Shuttle Capsuleer Day XX SKIN
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special nanocoating acknowledges this achievement on Capsuleer Day XX. The YC125 celebrations of Capsuleer Day are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Caldari Shuttle Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Caldari Shuttle Exoplanets Hunter SKIN
Caldari Shuttle Glacial Drift SKIN
Caldari Shuttle Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Caldari Shuttle Sukuuvestaa SKIN
Caldari Shuttle Union Day Workers SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Caldari Shuttle Wiyrkomi SKIN
Caldari Shuttle Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Small Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Sofa
Caldari spaceship skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This Cerebral Accelerator is specially designed for Caldari Capsuleers to enhance their skills on piloting Caldari Frigates and Cruisers.
Caldari Starbase Control Tower
At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Ishukone corporation took over the Control Towers' development and production.
Caldari Starbase Control Tower
At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Ishukone corporation took over the Control Towers' development and production.
Caldari Starbase Control Tower_Tough_Good Loot
At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Ishukone corporation took over the Control Towers' development and production.
Caldari Starship Engineering
Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. Used in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Caldari Starship Engineering per level.
Caldari Stasis Tower
Caldari stasis web sentry
Caldari Stasis Webifier Tower
This sentry tower will use a stasis webifier battery against any target it considers to be a threat.
Caldari State Shuttle
A Caldari state shuttle
Caldari State Starbase Charter
An electronic charter code issued by the Caldari State which permits the bearer to use a starbase around a moon in State sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.
Caldari State Stargate Construction
Caldari State stargate construction uses the preferred methods and materials of Caldari space industry but fundamentally uses the same core technology as all standard stargates.
Caldari State Stargate Construction
Caldari State stargate construction uses the preferred methods and materials of Caldari space industry but fundamentally uses the same core technology as all standard stargates.
Caldari State Station State Large
Caldari State Stronghold
Caldari State Transaction And Salary Logs
These reports hold information on recent transaction and salary logs from a corporation within the Caldari State. They are very sought after by pirates, who use the often sensitive information held within for various purposes.
Caldari Station 150k
Docking has been prohibited into this station without proper authorization.
Caldari Station Hub
Caldari Station Ruins - Flat Hulk
Ruins.
Caldari Station Ruins - Hook Shaped
Ruins
Caldari Station Ruins - Huge & Sprawling
Ruins.
Caldari Station Ruins - Industry Drill
Ruins.
Caldari Station Ruins - Massive
Ruins.
Caldari Station State Large
Caldari Station_event
Docking has been prohibited into this station until the all clear has been given by the manager.
Caldari Storage Warehouse
This is a standard storage facility.
Caldari Strategic Cruiser
Skill at operating Caldari Strategic Cruisers.
Caldari Subsystems Data Interface
This data interface allows the integration of ancient technology with Caldari systems. Used for Reverse Engineering jobs.
Caldari Supercarrier Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Supercarrier Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Caldari Supply Cache
Supply Caches supply the attacking faction with advantage points. Destroying Supply Caches will reduce the attacker's advantage points in that system.
Caldari Supply Depot
Caldari Surveyor
Caldari Tactical Command Post
This structure forms part of the primary command net for this system, co-ordinating all Caldari State military operations.
Caldari Tactical Destroyer
Skill at operating Caldari Tactical Destroyers.
Caldari Tactical Outpost
Caldari Tactical Relay
This structure acts as a relay station for the Caldari State's operations in this structure, collecting, receiving and transmitting battlefield intelligence.
Caldari Tactical Supply Station
This structure is a tactical supply station for the Caldari State. It acts as a logistical depot for military operations throughout the system.
Caldari Tactical Support Center
This multi-purpose structure acts as temporary housing for all kinds of Caldari State personnel in their efforts to secure this system.
Caldari Tayra Hauler
The Tayra is an alternative version of the famous Badger, it's mostly used by the military or the mega corps for transports of goods of great value. The Tayra has a much larger cargo capacity, making it ideal for high volume hauling.
Caldari Tech
Grants +5% reduction in Caldari equipment production time.
Caldari Technical School Electronics Bonus
-5% CPU usage.
Caldari Technical School Engineering Bonus
-5% training time for all skills that rely on the memory attribute.
Caldari Titan
Skill at operating Caldari titans.
Caldari Titan Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Caldari Titan Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Caldari Trading Station
Caldari Traitor's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.
Caldari Transport Ship
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Caldari Undock Button
Caldari Union Day Apparel Crate
Contains Union Day clothing items to demonstrate your Caldari pride!
Caldari Union Day Expert System
Caldari Union Day Expert System This Expert System makes available skills enabling a capsuleer to fly Caldari Tech 1 and Navy frigate-type, destroyer-type and cruiser-type ships along with Caldari-focused supporting skills. This is a promotional Expert System released to celebrate the Union Day. The temporary skills provided by this Expert System last for four days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. Renting an Expert System Expert System rental licenses can be purchased securely on https://secure.eveonline.com/Pilot-Services/ using a variety of methods. Activating an Expert System Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Caldari Union Day Fireworks Crate
Contains a Festival Launcher module and a set of Wheel of Prosperity fireworks
Caldari Union Day Jacket Crate
Contains stylish 'State Protector' jackets for both men and women to celebrate Union Day YC123.
Caldari Union Day Pants Crate
Contains stylish 'State Protector' pants for both men and women to celebrate Union Day YC123.
Caldari Vulture Battlecruiser
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Ishukone Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
Caldari Vulture Battlecruiser
Caldari Wall
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Caldari Wall
Caldari Widow Battleship
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Caldari Widow Battleship
Caldari Wyvern Carrier
The Wyvern is based on documents detailing the design of the ancient Raata empire's seafaring flagship, the Oryioni-Haru. According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State. Today's starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come.
Caldari Wyvern Carrier
The Wyvern is based on documents detailing the design of the ancient Raata empire's seafaring flagship, the Oryioni-Haru. According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State. Today's starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come.
Caldari Wyvern Carrier
Calibration Subsystem
Increases turret's maximum effective range. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Callisto
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden’s modern battlefield. The Scout class LAV is a high speed, highly maneuverable vehicle optimized for guerilla warfare; attacking vulnerable targets and withdrawing immediately or using its mobility to outmaneuver slower targets. These LAVs are relatively fragile but occupants enjoy the benefit of increased acceleration and faster weapon tracking.
Calm Abyssal Filaments Crate
This sealed containment crate holds a Calm Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket.
Calm Dark Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Calm Electrical Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Calm Exotic Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Calm Firestorm Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Calm Gamma Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Cambion
The Cambion is the result of Caldari State Executor Tibus Heth's insistence that modern weapons of war be able to continually outperform previous standardized versions. While that effort is rumored to have been hit-and-miss (resulting in great scientific advances at the cost of a stunning array of misfortunes), it is absolutely undeniable that the Cambion has been one of its great successes, a feat that likely could not have been achieved in a different political milieu. The Cambion is an out-and-out brawler. Taking note from the Merlin – a versatile combat frigate in its own right – this ship is intended to rush in, overheat everything it runs, hit hard with everything it has and get out moments before death can find it.
Cambion Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Cambion Blueprint
Cambion Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Camera Drones
Most visibly used in starship development, especially on capsuleer craft, other types of camera drones are also employed in the fields of nano-medicine, surveillance, and entertainment.
Cap Booster 100
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 100 Blueprint
Cap Booster 150
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 150 Blueprint
Cap Booster 200
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 200 Blueprint
Cap Booster 25
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 25 Blueprint
Cap Booster 3200
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 3200 Blueprint
Cap Booster 400
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 400 Blueprint
Cap Booster 50
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 50 Blueprint
Cap Booster 75
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 75 Blueprint
Cap Booster 800
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 800 Blueprint
Cap Female Amarr
Cap Female Black/White
Cap Female Caldari
Cap Female Concord
Cap Female Green
Cap Female Orange
Cap Male Amarr
Cap Male Caldari
Cap Male Green
Cap Male Orange
Cap Male White/Black
Cap Recharger I
Increases the capacitor recharge rate.
Cap Recharger I Blueprint
Cap Recharger II
Increases the capacitor recharge rate.
Cap Recharger II Blueprint
Capacitor Console
Capacitor consoles are a necessary component of starship capacitor units.
Capacitor Emission Systems
Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level.
Capacitor Flux Coil I
Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
Capacitor Flux Coil I Blueprint
Capacitor Flux Coil II
Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
Capacitor Flux Coil II Blueprint
Capacitor Management
Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.
Capacitor Power Relay I
Increases capacitor recharge rate at the expense of shield boosting.
Capacitor Power Relay I Blueprint
Capacitor Power Relay II
Increases capacitor recharge rate at the expense of shield boosting.
Capacitor Power Relay II Blueprint
Capacitor Systems Operation
Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.
Capital Absorption Thruster Array
Complex and powerful propulsion packs that use radiation absorption as the motive power for capital ships using Triglavian singularity technology.
Capital Absorption Thruster Array Blueprint
Capital Abyssal Ancillary Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.
Capital Abyssal Ancillary Shield Booster
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 3200 as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.
Capital Abyssal Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
Capital Abyssal Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor. Note: May only be fitted to capital class ships.
Capital Abyssal Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships.
Capital Abyssal Shield Booster
Expends energy to provide a quick boost in shield strength. Note: May only be fitted to capital class ships.
Capital ACM Compact Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
Capital ACM Compact Armor Repairer Blueprint
Capital Algid Energy Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Algid Energy Administrations Unit I Blueprint
Capital Algid Energy Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Algid Energy Administrations Unit II Blueprint
Capital Algid Hybrid Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Algid Hybrid Administrations Unit I Blueprint
Capital Algid Hybrid Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Algid Hybrid Administrations Unit II Blueprint
Capital Ancillary Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.
Capital Ancillary Armor Repairer Blueprint
Capital Ancillary Current Router I
This ship modification is designed to increase a ship's powergrid capacity.
Capital Ancillary Current Router I Blueprint
Capital Ancillary Current Router II
This ship modification is designed to increase a ship's powergrid capacity.
Capital Ancillary Current Router II Blueprint
Capital Ancillary Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.
Capital Ancillary Remote Armor Repairer Blueprint
Capital Ancillary Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 3200 as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.
Capital Ancillary Remote Shield Booster Blueprint
Capital Ancillary Shield Booster
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 3200 as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.
Capital Ancillary Shield Booster Blueprint
Capital Antimatter Reactor Unit
Power Core component used primarily in Amarr ships. A component in various other technology as well.
Capital Antimatter Reactor Unit Blueprint
Capital Armor Plates
Gigantic sheets of reinforced armor plating, manufactured for the construction of capital ships.
Capital Armor Plates Blueprint
Capital Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
Capital Armor Repairer I Blueprint
Capital Armor Repairer II
This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
Capital Armor Repairer II Blueprint
Capital Artillery Specialization
Specialist training in the operation of advanced capital artillery. 2% bonus per skill level to the damage of capital turrets requiring Capital Artillery Specialization.
Capital Asteroid Ore Compressor I
This module uses ORE's latest materials compression technology to enable compression of harvested asteroid ore by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.
Capital Asteroid Ore Compressor I Blueprint
Capital Asymmetric Enduring Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense. Note: May only be fitted to capital class ships.
Capital Asymmetric Enduring Remote Shield Booster Blueprint
Capital Autocannon Specialization
Specialist training in the operation of advanced capital autocannons. 2% Bonus per skill level to the damage of capital turrets requiring Capital Autocannon Specialization.
Capital Auxiliary Nano Pump I
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Auxiliary Nano Pump I Blueprint
Capital Auxiliary Nano Pump II
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Auxiliary Nano Pump II Blueprint
Capital Auxiliary Thrusters I
This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Auxiliary Thrusters I Blueprint
Capital Auxiliary Thrusters II
This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Auxiliary Thrusters II Blueprint
Capital Azeotropic Restrained Shield Extender
Increases the maximum strength of the shield. Note: May only be fitted to capital class ships.
Capital Azeotropic Restrained Shield Extender Blueprint
Capital Bay Loading Accelerator I
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Bay Loading Accelerator I Blueprint
Capital Bay Loading Accelerator II
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Bay Loading Accelerator II Blueprint
Capital Beam Laser Specialization
Specialist training in the operation of advanced capital beam lasers. 2% Bonus per skill level to the damage of capital turrets requiring Capital Beam Laser Specialization.
Capital Blaster Specialization
Specialist training in the operation of advanced capital blasters. 2% Bonus per skill level to the damage of capital turrets requiring Capital Blaster Specialization.
Capital C-5L Compact Shield Booster
Expends energy to provide a quick boost in shield strength. Note: May only be fitted to capital class ships.
Capital C-5L Compact Shield Booster Blueprint
Capital Cap Battery I
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects. Note: May only be fitted to capital class ships.
Capital Cap Battery I Blueprint
Capital Cap Battery II
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects. Note: May only be fitted to capital class ships.
Capital Cap Battery II Blueprint
Capital Capacitor Battery
A multiple-thousand kilojoule capacitor battery, engineered for use in capital ships.
Capital Capacitor Battery Blueprint
Capital Capacitor Booster I
Provides a quick injection of power into the capacitor. Note: May only be fitted to capital class ships.
Capital Capacitor Booster I Blueprint
Capital Capacitor Booster II
Provides a quick injection of power into the capacitor. Note: May only be fitted to capital class ships.
Capital Capacitor Booster II Blueprint
Capital Capacitor Control Circuit I
This ship modification is designed to increase a ship's capacitor recharge rate.
Capital Capacitor Control Circuit I Blueprint
Capital Capacitor Control Circuit II
This ship modification is designed to increase a ship's capacitor recharge rate.
Capital Capacitor Control Circuit II Blueprint
Capital Capacitor Emission Systems
Operation of capital remote capacitor transmitters and other capacitor emission systems. 5% reduced capacitor need of capital capacitor emission systems per skill level.
Capital Cargo Bay
Sheets of massive metal which link together to form a multiple-thousand-cubic meter cargo bay, for insertion into capital ships.
Capital Cargo Bay Blueprint
Capital Cargohold Optimization I
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Cargohold Optimization I Blueprint
Capital Cargohold Optimization II
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Cargohold Optimization II Blueprint
Capital Clarity Ward Enduring Shield Booster
Expends energy to provide a quick boost in shield strength. Note: May only be fitted to capital class ships.
Capital Clarity Ward Enduring Shield Booster Blueprint
Capital Clone Vat Bay
Sheets of massive metal which link together to form a fully functional clone vat bay, for insertion into capital ships.
Capital Clone Vat Bay Blueprint
Capital Coaxial Compact Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
Capital Coaxial Compact Remote Armor Repairer Blueprint
Capital Command Processor I
This ship modification is designed to increase the number of Command Burst modules that can be equipped to a command-capable ship.
Capital Command Processor I Blueprint
Capital Compact Pb-Acid Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects. Note: May only be fitted to capital class ships.
Capital Compact Pb-Acid Cap Battery Blueprint
Capital Computer System
Onboard electronic interfaces and data banks, required for the operation of capital ships.
Capital Computer System Blueprint
Capital Construction Parts
Various mechanical and electronic parts for the construction of capital ships.
Capital Construction Parts Blueprint
Capital Core Defense Capacitor Safeguard I
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Capacitor Safeguard I Blueprint
Capital Core Defense Capacitor Safeguard II
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Capacitor Safeguard II Blueprint
Capital Core Defense Charge Economizer I
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Charge Economizer I Blueprint
Capital Core Defense Charge Economizer II
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Charge Economizer II Blueprint
Capital Core Defense Field Extender I
This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Field Extender I Blueprint
Capital Core Defense Field Extender II
This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Field Extender II Blueprint
Capital Core Defense Field Purger I
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Field Purger I Blueprint
Capital Core Defense Field Purger II
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Field Purger II Blueprint
Capital Core Defense Operational Solidifier I
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Operational Solidifier I Blueprint
Capital Core Defense Operational Solidifier II
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Core Defense Operational Solidifier II Blueprint
Capital Core Temperature Regulator
Capital Core Temperature Regulators are advanced, supplementary systems used to regulate, mitigate and recycle surplus heat energy developed by capital ship reactor cores. Refits to empire navy fleets in response to the Triglavian Invasions often increased the overall power requirements of vessels, by upgrading or adding defensive and offensive systems, while not replacing reactor cores or carrying out major upgrades on these complex and valuable components. Additional power requirements have entailed running older reactor core designs "hot" and core temperature regulators are used to monitor, mitigate and, where practical, recycle surplus heat energy.
Capital Core Temperature Regulator Blueprint
Capital Corporate Hangar Bay
Sheets of massive metal which link together to form a multiple-thousand-cubic meter cargo bay, for insertion into capital ships.
Capital Corporate Hangar Bay Blueprint
Capital Crystalline Carbonide Armor Plate
Armor Component used primarily in Gallente ships. A component in various other technology as well.
Capital Crystalline Carbonide Armor Plate Blueprint
Capital Deflection Shield Emitter
Shield Component used primarily in Minmatar ships. A component in various other technology as well.
Capital Deflection Shield Emitter Blueprint
Capital Doomsday Weapon Mount
A hardpoint that allows a titan to fit a custom-made doomsday weapon, capable of obliterating its hapless target in one fell stroke.
Capital Doomsday Weapon Mount Blueprint
Capital Drone Bay
Sheets of massive metal which link together to form a fully functional drone bay, for insertion into capital ships.
Capital Drone Bay Blueprint
Capital Drone Control Range Augmentor I
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Control Range Augmentor I Blueprint
Capital Drone Control Range Augmentor II
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Control Range Augmentor II Blueprint
Capital Drone Durability Enhancer I
This ship modification is designed to increase the ship's drone and fighter hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Durability Enhancer I Blueprint
Capital Drone Durability Enhancer II
This ship modification is designed to increase the ship's drone and fighter hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Durability Enhancer II Blueprint
Capital Drone Mining Augmentor I
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Mining Augmentor I Blueprint
Capital Drone Mining Augmentor II
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Mining Augmentor II Blueprint
Capital Drone Repair Augmentor I
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Repair Augmentor I Blueprint
Capital Drone Repair Augmentor II
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Repair Augmentor II Blueprint
Capital Drone Scope Chip I
This ship modification is designed to increase a ship's drone and fighter optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Scope Chip I Blueprint
Capital Drone Scope Chip II
This ship modification is designed to increase a ship's drone and fighter optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Scope Chip II Blueprint
Capital Drone Speed Augmentor I
This ship modification is designed to increase a ship's drone and fighter max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Speed Augmentor I Blueprint
Capital Drone Speed Augmentor II
This ship modification is designed to increase a ship's drone and fighter max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Drone Speed Augmentor II Blueprint
Capital Dynamic Fuel Valve I
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Dynamic Fuel Valve I Blueprint
Capital Dynamic Fuel Valve II
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Dynamic Fuel Valve II Blueprint
Capital Egress Port Maximizer I
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.
Capital Egress Port Maximizer I Blueprint
Capital Egress Port Maximizer II
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.
Capital Egress Port Maximizer II Blueprint
Capital Electrolytic Capacitor Unit
Capacitor component used primarily in Minmatar ships. A component in various other technology as well.
Capital Electrolytic Capacitor Unit Blueprint
Capital EM Armor Reinforcer I
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital EM Armor Reinforcer I Blueprint
Capital EM Armor Reinforcer II
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital EM Armor Reinforcer II Blueprint
Capital EM Pulse Generator
Weapon Component used primarily in Amarr Missiles. A component in various other technology as well.
Capital EM Pulse Generator Blueprint
Capital EM Shield Reinforcer I
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital EM Shield Reinforcer I Blueprint
Capital EM Shield Reinforcer II
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital EM Shield Reinforcer II Blueprint
Capital Emergency Hull Energizer I
Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use. Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.
Capital Emergency Hull Energizer I Blueprint
Capital Emergency Hull Energizer II
Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use. Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.
Capital Emergency Hull Energizer II Blueprint
Capital Emission Scope Sharpener I
This ship modification is designed to increase the efficiency of a ship's relic modules.
Capital Emission Scope Sharpener I Blueprint
Capital Emission Scope Sharpener II
This ship modification is designed to increase the efficiency of a ship's relic modules.
Capital Emission Scope Sharpener II Blueprint
Capital Energy Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Ambit Extension I Blueprint
Capital Energy Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Ambit Extension II Blueprint
Capital Energy Burst Aerator I
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Burst Aerator I Blueprint
Capital Energy Burst Aerator II
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Burst Aerator II Blueprint
Capital Energy Collision Accelerator I
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Collision Accelerator I Blueprint
Capital Energy Collision Accelerator II
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Collision Accelerator II Blueprint
Capital Energy Discharge Elutriation I
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Discharge Elutriation I Blueprint
Capital Energy Discharge Elutriation II
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Discharge Elutriation II Blueprint
Capital Energy Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Locus Coordinator I Blueprint
Capital Energy Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Locus Coordinator II Blueprint
Capital Energy Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Metastasis Adjuster I Blueprint
Capital Energy Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Capital Energy Metastasis Adjuster II Blueprint
Capital Energy Neutralizer I
Neutralizes a portion of the energy in the target ship's capacitor. Note: May only be fitted to capital class ships.
Capital Energy Neutralizer I Blueprint
Capital Energy Neutralizer II
Neutralizes a portion of the energy in the target ship's capacitor. Note: May only be fitted to capital class ships.
Capital Energy Neutralizer II Blueprint
Capital Energy Nosferatu I
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships.
Capital Energy Nosferatu I Blueprint
Capital Energy Nosferatu II
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships.
Capital Energy Nosferatu II Blueprint
Capital Energy Turret
Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
Capital Engine Thermal Shielding I
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Engine Thermal Shielding I Blueprint
Capital Engine Thermal Shielding II
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Engine Thermal Shielding II Blueprint
Capital Explosive Armor Reinforcer I
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Explosive Armor Reinforcer I Blueprint
Capital Explosive Armor Reinforcer II
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Explosive Armor Reinforcer II Blueprint
Capital Explosive Shield Reinforcer I
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Explosive Shield Reinforcer I Blueprint
Capital Explosive Shield Reinforcer II
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Explosive Shield Reinforcer II Blueprint
Capital F-RX Compact Capacitor Booster
Provides a quick injection of power into the capacitor. Note: May only be fitted to capital class ships.
Capital F-RX Compact Capacitor Booster Blueprint
Capital F-S9 Regolith Compact Shield Extender
Increases the maximum strength of the shield. Note: May only be fitted to capital class ships.
Capital F-S9 Regolith Compact Shield Extender Blueprint
Capital Fernite Carbide Composite Armor Plate
Armor Component used primarily in Minmatar ships. A component in various other technology as well.
Capital Fernite Carbide Composite Armor Plate Blueprint
Capital Flex Armor Hardener I
Flex Armor Hardeners contain advanced nanite membranes capable of being reprogrammed mid-flight using swappable scripts. When unscripted this module provides resistances to all four damage types, and when loaded with a script it provides greatly enhanced resistance to one specific damage type. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Capital Flex Armor Hardener I Blueprint
Capital Flex Armor Hardener II
Flex Armor Hardeners contain advanced nanite membranes capable of being reprogrammed mid-flight using swappable scripts. When unscripted this module provides resistances to all four damage types, and when loaded with a script it provides greatly enhanced resistance to one specific damage type. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Capital Flex Armor Hardener II Blueprint
Capital Flex Shield Hardener I
Flex Shield Hardeners use powerful but bulky resonance coils to project a constructive interference pattern across a ship's shields. These patterns can increase shield resistances against all damage types, or to provide increased protection against one specific damage type with the aid of swappable scripts. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Capital Flex Shield Hardener I Blueprint
Capital Flex Shield Hardener II
Flex Shield Hardeners use powerful but bulky resonance coils to project a constructive interference pattern across a ship's shields. These patterns can increase shield resistances against all damage types, or to provide increased protection against one specific damage type with the aid of swappable scripts. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships.
Capital Flex Shield Hardener II Blueprint
Capital Fusion Reactor Unit
Power Core component used primarily in Gallente ships. A component in various other technology as well.
Capital Fusion Reactor Unit Blueprint
Capital Fusion Thruster
Propulsion Component used primarily in Amarr ships. A component in various other technology as well.
Capital Fusion Thruster Blueprint
Capital Gas Compressor I
This module uses ORE's latest materials compression technology to enable compression of harvested gas cloud resources by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.
Capital Gas Compressor I Blueprint
Capital Ghoul Compact Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships.
Capital Ghoul Compact Energy Nosferatu Blueprint
Capital Gravimetric Sensor Cluster
Sensor Component used primarily in Caldari ships. A component in various other technology as well.
Capital Gravimetric Sensor Cluster Blueprint
Capital Graviton Pulse Generator
Weapon Component used primarily in Caldari Missiles. A component in various other technology as well.
Capital Graviton Pulse Generator Blueprint
Capital Graviton Reactor Unit
Power Core component used primarily in Caldari ships. A component in various other technology as well.
Capital Graviton Reactor Unit Blueprint
Capital Gravity Capacitor Upgrade I
This ship modification is designed to increase a ship's scan probe strength.
Capital Gravity Capacitor Upgrade I Blueprint
Capital Gravity Capacitor Upgrade II
This ship modification is designed to increase a ship's scan probe strength.
Capital Gravity Capacitor Upgrade II Blueprint
Capital Gremlin Compact Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor. Note: May only be fitted to capital class ships.
Capital Gremlin Compact Energy Neutralizer Blueprint
Capital Higgs Anchor I
This unique rig generates drag against the energy field of space itself, causing the fitted ship to increase in mass and agility while greatly reducing maximum velocity. This effect also reduces a ship's maximum warp speed, although the impact on warp velocity can be mitigated through skilled use. As a side effect of the increased warp drag, interdiction nullified ships lose the benefits of their nullification while fitted with this rig, causing them to be affected by non-targeted warp disruption like normal vessels. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill. Only one Higgs Anchor can be fitted at a time.
Capital Higgs Anchor I Blueprint
Capital Hull Repairer I
Makes use of nano-assembler technology in order to repair damage done to the structure. Note: May only be fitted to capital class ships.
Capital Hull Repairer I Blueprint
Capital Hull Repairer II
Makes use of nano-assembler technology in order to repair damage done to the structure. Note: May only be fitted to capital class ships.
Capital Hull Repairer II Blueprint
Capital Hybrid Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Ambit Extension I Blueprint
Capital Hybrid Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Ambit Extension II Blueprint
Capital Hybrid Burst Aerator I
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Burst Aerator I Blueprint
Capital Hybrid Burst Aerator II
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Burst Aerator II Blueprint
Capital Hybrid Collision Accelerator I
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Collision Accelerator I Blueprint
Capital Hybrid Collision Accelerator II
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Collision Accelerator II Blueprint
Capital Hybrid Discharge Elutriation I
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Discharge Elutriation I Blueprint
Capital Hybrid Discharge Elutriation II
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Discharge Elutriation II Blueprint
Capital Hybrid Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Locus Coordinator I Blueprint
Capital Hybrid Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Locus Coordinator II Blueprint
Capital Hybrid Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Metastasis Adjuster I Blueprint
Capital Hybrid Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Capital Hybrid Metastasis Adjuster II Blueprint
Capital Hybrid Turret
Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
Capital Hydraulic Bay Thrusters I
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Hydraulic Bay Thrusters I Blueprint
Capital Hydraulic Bay Thrusters II
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Hydraulic Bay Thrusters II Blueprint
Capital Hyperspatial Velocity Optimizer I
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Hyperspatial Velocity Optimizer I Blueprint
Capital Hyperspatial Velocity Optimizer II
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Hyperspatial Velocity Optimizer II Blueprint
Capital I-a Enduring Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
Capital I-a Enduring Armor Repairer Blueprint
Capital I-ax Enduring Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
Capital I-ax Enduring Remote Armor Repairer Blueprint
Capital I-b Enduring Hull Repairer
Makes use of nano-assembler technology in order to repair damage done to the structure. Note: May only be fitted to capital class ships.
Capital I-b Enduring Hull Repairer Blueprint
Capital Ice Compressor I
This module uses ORE's latest materials compression technology to enable compression of harvested ice resources by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.
Capital Ice Compressor I Blueprint
Capital IEF Compact Hull Repairer
Makes use of nano-assembler technology in order to repair damage done to the structure. Note: May only be fitted to capital class ships.
Capital IEF Compact Hull Repairer Blueprint
Capital Implacable Compact Emergency Hull Energizer
Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use. Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.
Capital Implacable Compact Emergency Hull Energizer Blueprint
Capital Indefatigable Enduring Emergency Hull Energizer
Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use. Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.
Capital Indefatigable Enduring Emergency Hull Energizer Blueprint
Capital Inductive Compact Remote Capacitor Transmitter
Transfers capacitor energy to another ship. Note: May only be fitted to capital class ships.
Capital Inductive Compact Remote Capacitor Transmitter Blueprint
Capital Industrial Core I
An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain the ability to activate capital compressor modules, enabling compression of ice, gas, asteroid ore, moon ore, and Mercoxit ore. Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns. Note: Can only be fitted to the Rorqual industrial capital ship.
Capital Industrial Core I Blueprint
Capital Industrial Core II
An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain the ability to activate capital compressor modules, enabling compression of ice, gas, asteroid ore, moon ore, and Mercoxit ore. Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns. Note: Can only be fitted to the Rorqual industrial capital ship.
Capital Industrial Core II Blueprint
Capital Industrial Reconfiguration
Skill at the operation of capital industrial core modules. 50-unit reduction in heavy water consumption amount for module activation per skill level.
Capital Industrial Ships
Skill at operating Capital Industrial Ships.
Capital Infectious Scoped Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor. Note: May only be fitted to capital class ships.
Capital Infectious Scoped Energy Neutralizer Blueprint
Capital Inverted Signal Field Projector I
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Inverted Signal Field Projector I Blueprint
Capital Inverted Signal Field Projector II
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Inverted Signal Field Projector II Blueprint
Capital Ion Thruster
Propulsion Component used primarily in Gallente ships. A component in various other technology as well.
Capital Ion Thruster Blueprint
Capital Ionic Field Projector I
This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Ionic Field Projector I Blueprint
Capital Ionic Field Projector II
This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Ionic Field Projector II Blueprint
Capital Jump Bridge Array
A massive hulk of machinery containing all the components necessary for the installation of a capital jump portal.
Capital Jump Bridge Array Blueprint
Capital Jump Drive
A massive hulk of machinery designed to propel a capital vessel through vast tracts of space, allowing it to make its way between systems without the use of a stargate.
Capital Jump Drive Blueprint
Capital Kinetic Armor Reinforcer I
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Kinetic Armor Reinforcer I Blueprint
Capital Kinetic Armor Reinforcer II
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Kinetic Armor Reinforcer II Blueprint
Capital Kinetic Shield Reinforcer I
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Kinetic Shield Reinforcer I Blueprint
Capital Kinetic Shield Reinforcer II
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Kinetic Shield Reinforcer II Blueprint
Capital Knave Scoped Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships.
Capital Knave Scoped Energy Nosferatu Blueprint
Capital Ladar Sensor Cluster
Sensor Component used primarily in Minmatar ships. A component in various other technology as well.
Capital Ladar Sensor Cluster Blueprint
Capital Laser Focusing Crystals
Weapon Component used primarily in Lasers. A component in various other technology as well.
Capital Laser Focusing Crystals Blueprint
Capital Launcher Hardpoint
A launcher hardpoint fitting, engineered to allow XL-class missile launchers to fit on capital ships.
Capital Launcher Hardpoint Blueprint
Capital Linear Shield Emitter
Shield Component used primarily in Amarr ships. A component in various other technology as well.
Capital Linear Shield Emitter Blueprint
Capital Liquid Cooled Electronics I
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.
Capital Liquid Cooled Electronics I Blueprint
Capital Liquid Cooled Electronics II
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.
Capital Liquid Cooled Electronics II Blueprint
Capital Low Friction Nozzle Joints I
This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Low Friction Nozzle Joints I Blueprint
Capital Low Friction Nozzle Joints II
This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Low Friction Nozzle Joints II Blueprint
Capital Magnetometric Sensor Cluster
Sensor Component used primarily in Gallente ships. A component in various other technology as well.
Capital Magnetometric Sensor Cluster Blueprint
Capital Magpulse Thruster
Propulsion Component used primarily in Caldari ships. A component in various other technology as well.
Capital Magpulse Thruster Blueprint
Capital Memetic Algorithm Bank I
This ship modification is designed to increase the efficiency of a ship's data modules.
Capital Memetic Algorithm Bank I Blueprint
Capital Memetic Algorithm Bank II
This ship modification is designed to increase the efficiency of a ship's data modules.
Capital Memetic Algorithm Bank II Blueprint
Capital Mercoxit Compressor I
This module uses ORE's latest materials compression technology to enable compression of harvested Mercoxit ore by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.
Capital Mercoxit Compressor I Blueprint
Capital Moon Ore Compressor I
This module uses ORE's latest materials compression technology to enable compression of harvested moon ore by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.
Capital Moon Ore Compressor I Blueprint
Capital Murky Compact Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense. Note: May only be fitted to capital class ships.
Capital Murky Compact Remote Shield Booster Blueprint
Capital Nanobot Accelerator I
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Nanobot Accelerator I Blueprint
Capital Nanobot Accelerator II
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Nanobot Accelerator II Blueprint
Capital Nanoelectrical Microprocessor
CPU Component used primarily in Amarr ships. A component in various other technology as well.
Capital Nanoelectrical Microprocessor Blueprint
Capital Nanomechanical Microprocessor
CPU Component used primarily in Minmatar ships. A component in various other technology as well.
Capital Nanomechanical Microprocessor Blueprint
Capital Nuclear Pulse Generator
Weapon Component used primarily in Minmatar Missiles. A component in various other technology as well.
Capital Nuclear Pulse Generator Blueprint
Capital Nuclear Reactor Unit
Power Core component used primarily in Minmatar ships. A component in various other technology as well.
Capital Nuclear Reactor Unit Blueprint
Capital Oscillator Capacitor Unit
Capacitor component used primarily in Gallente ships. A component in various other technology as well.
Capital Oscillator Capacitor Unit Blueprint
Capital Parking Ticket
Issued by the Directive Enforcement Department, this penalty ticket was delivered to an unidentified capsuleer pilot who left his Erebus class titan adrift outside the DED Assembly Plant in Nalnifan. An unusual event, the ticket was issued when officers came to the realization that the vessel was too large to tow. Rumor has it that the pilot in question was sighted on board the station’s medical deck the morning after a drunken late night visit to the station’s pleasure hub, wondering how it was humanly possible to have misplaced 2.4 million tons of starship.
Capital Particle Accelerator Unit
Weapon Component used primarily in Blasters. A component in various other technology as well.
Capital Particle Accelerator Unit Blueprint
Capital Particle Dispersion Augmentor I
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Particle Dispersion Augmentor I Blueprint
Capital Particle Dispersion Augmentor II
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Particle Dispersion Augmentor II Blueprint
Capital Particle Dispersion Projector I
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Particle Dispersion Projector I Blueprint
Capital Particle Dispersion Projector II
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Particle Dispersion Projector II Blueprint
Capital Photon Microprocessor
CPU Component used primarily in Gallente ships. A component in various other technology as well.
Capital Photon Microprocessor Blueprint
Capital Plasma Pulse Generator
Weapon Component used primarily in Gallente Missiles. A component in various other technology as well.
Capital Plasma Pulse Generator Blueprint
Capital Plasma Thruster
Propulsion Component used primarily in Minmatar ships as well as some propulsion tech. A component in various other technology as well.
Capital Plasma Thruster Blueprint
Capital Polycarbon Engine Housing I
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Polycarbon Engine Housing I Blueprint
Capital Polycarbon Engine Housing II
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Polycarbon Engine Housing II Blueprint
Capital Power Generator
A gigantic hulk of machinery, designed to give life to a capital ship's power core.
Capital Power Generator Blueprint
Capital Powergrid Subroutine Maximizer I
This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.
Capital Powergrid Subroutine Maximizer I Blueprint
Capital Powergrid Subroutine Maximizer II
This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.
Capital Powergrid Subroutine Maximizer II Blueprint
Capital Precursor Weapon
Operation of capital precursor weapons. 5% Bonus to capital precursor weapon damage per level.
Capital Processor Overclocking Unit I
This ship modification is designed to increase a ship's CPU. Penalty: - 5% Shield Recharge Rate Bonus.
Capital Processor Overclocking Unit I Blueprint
Capital Processor Overclocking Unit II
This ship modification is designed to increase a ship's CPU. Penalty: - 10% Shield Recharge Rate Bonus.
Capital Processor Overclocking Unit II Blueprint
Capital Projectile Ambit Extension I
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Ambit Extension I Blueprint
Capital Projectile Ambit Extension II
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Ambit Extension II Blueprint
Capital Projectile Burst Aerator I
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Burst Aerator I Blueprint
Capital Projectile Burst Aerator II
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Burst Aerator II Blueprint
Capital Projectile Collision Accelerator I
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Collision Accelerator I Blueprint
Capital Projectile Collision Accelerator II
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Collision Accelerator II Blueprint
Capital Projectile Locus Coordinator I
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Locus Coordinator I Blueprint
Capital Projectile Locus Coordinator II
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Locus Coordinator II Blueprint
Capital Projectile Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Metastasis Adjuster I Blueprint
Capital Projectile Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Capital Projectile Metastasis Adjuster II Blueprint
Capital Projectile Turret
Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
Capital Propulsion Engine
A centralized propulsion engine designed to send power to a capital ship's thrusters, propelling the behemoth forward.
Capital Propulsion Engine Blueprint
Capital Pulse Laser Specialization
Specialist training in the operation of advanced capital pulse lasers. 2% bonus per skill level to the damage of capital turrets requiring Capital Pulse Laser Specialization.
Capital Pulse Shield Emitter
Shield Component used primarily in Gallente ships. A component in various other technology as well.
Capital Pulse Shield Emitter Blueprint
Capital Quantum Microprocessor
CPU Component used primarily in Caldari ships. A component in various other technology as well.
Capital Quantum Microprocessor Blueprint
Capital Radar Sensor Cluster
Sensor Component used primarily in Amarr ships. A component in various other technology as well.
Capital Radar Sensor Cluster Blueprint
Capital Radiation Conversion Unit
Modular construction units that generate and distribute power on capital ships using Triglavian singularity technology.
Capital Radiation Conversion Unit Blueprint
Capital Radiative Scoped Remote Capacitor Transmitter
Transfers capacitor energy to another ship. Note: May only be fitted to capital class ships.
Capital Radiative Scoped Remote Capacitor Transmitter Blueprint
Capital Railgun Specialization
Specialist training in the operation of advanced capital railguns. 2% bonus per skill level to the damage of capital turrets requiring Capital Railgun Specialization.
Capital Remote Armor Repair Systems
Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level.
Capital Remote Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
Capital Remote Armor Repairer I Blueprint
Capital Remote Armor Repairer II
This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
Capital Remote Armor Repairer II Blueprint
Capital Remote Capacitor Transmitter I
Transfers capacitor energy to another ship. Note: May only be fitted to capital class ships.
Capital Remote Capacitor Transmitter I Blueprint
Capital Remote Capacitor Transmitter II
Transfers capacitor energy to another ship. Note: May only be fitted to capital class ships.
Capital Remote Capacitor Transmitter II Blueprint
Capital Remote Hull Repair Systems
Operation of capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level.
Capital Remote Hull Repairer I
This module uses nano-assemblers to repair damage done to the hull of the Target ship. Note: May only be fitted to capital class ships.
Capital Remote Hull Repairer I Blueprint
Capital Remote Hull Repairer II
This module uses nano-assemblers to repair damage done to the hull of the Target ship. Note: May only be fitted to capital class ships.
Capital Remote Hull Repairer II Blueprint
Capital Remote Repair Augmentor I
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Remote Repair Augmentor I Blueprint
Capital Remote Repair Augmentor II
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Remote Repair Augmentor II Blueprint
Capital Remote Shield Booster I
Transfers shield power over to the target ship, aiding in its defense. Note: May only be fitted to capital class ships.
Capital Remote Shield Booster I Blueprint
Capital Remote Shield Booster II
Transfers shield power over to the target ship, aiding in its defense. Note: May only be fitted to capital class ships.
Capital Remote Shield Booster II Blueprint
Capital Repair Systems
Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level.
Capital Rocket Fuel Cache Partition I
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Rocket Fuel Cache Partition I Blueprint
Capital Rocket Fuel Cache Partition II
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Rocket Fuel Cache Partition II Blueprint
Capital S95a Scoped Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense. Note: May only be fitted to capital class ships.
Capital S95a Scoped Remote Shield Booster Blueprint
Capital Salvage Tackle I
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Salvage Tackle I Blueprint
Capital Salvage Tackle II
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Salvage Tackle II Blueprint
Capital Scalar Capacitor Unit
Capacitor component used primarily in Caldari ships. A component in various other technology as well.
Capital Scalar Capacitor Unit Blueprint
Capital Semiconductor Memory Cell I
This ship modification is designed to increase a ship's capacitor capacity.
Capital Semiconductor Memory Cell I Blueprint
Capital Semiconductor Memory Cell II
This ship modification is designed to increase a ship's capacitor capacity.
Capital Semiconductor Memory Cell II Blueprint
Capital Sensor Cluster
A vast bank of sensor equipment designed for use with capital ships.
Capital Sensor Cluster Blueprint
Capital Sentry Damage Augmentor I
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Sentry Damage Augmentor I Blueprint
Capital Sentry Damage Augmentor II
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Sentry Damage Augmentor II Blueprint
Capital Shield Booster I
Expends energy to provide a quick boost in shield strength. Note: May only be fitted to capital class ships.
Capital Shield Booster I Blueprint
Capital Shield Booster II
Expends energy to provide a quick boost in shield strength. Note: May only be fitted to capital class ships.
Capital Shield Booster II Blueprint
Capital Shield Emission Systems
Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.
Capital Shield Emitter
A modular unit designed to create a vast electromagnetic shield around capital ships.
Capital Shield Emitter Blueprint
Capital Shield Extender I
Increases the maximum strength of the shield. Note: May only be fitted to capital class ships.
Capital Shield Extender I Blueprint
Capital Shield Extender II
Increases the maximum strength of the shield. Note: May only be fitted to capital class ships.
Capital Shield Extender II Blueprint
Capital Shield Operation
Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.
Capital Ship Assembly Array
A mobile assembly facility where large ships such as Battleships, Carriers, Dreadnoughts, Freighters, Industrial Command Ships and Capital Industrial Ships can be manufactured. Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.
Capital Ship Assembly Array Blueprint
Capital Ship Construction
Skill required for the manufacturing of capital ships.
Capital Ship Design - "Dictator"
The Caldari Navy have purportedly worked on this project for the past decade, but lack of funding has kept this new type of capital ship from reaching the pre-production stage. These designs are deemed highly classified and have been kept under wraps in this remote station.
Capital Ship Maintenance Bay
Massive metal sheets and stacks of equipment which links together in modular fashion to form a gigantic maintenance bay, for insertion into capital ships.
Capital Ship Maintenance Bay Blueprint
Capital Shipboard Compression Technology
This advanced skill enables shipboard operation of ORE's new materials compression technology. Each level unlocks specialized compressor modules for use on capital ships equipped with industrial cores.
Capital Ships
Skill for the operation of capital ships. Grants a 5% bonus per skill level to the agility of ships requiring the Capital Ships skill.
Capital Shipyard
A large hangar structure with divisional compartments, for easy separation and storage of materials and modules.
Capital Siege Array
An electronic interface responsible for rerouting a dreadnought's energy from its propulsion systems towards its defensive and offensive systems.
Capital Siege Array Blueprint
Capital Signal Disruption Amplifier I
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.
Capital Signal Disruption Amplifier I Blueprint
Capital Signal Disruption Amplifier II
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.
Capital Signal Disruption Amplifier II Blueprint
Capital Signal Focusing Kit I
This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Signal Focusing Kit I Blueprint
Capital Signal Focusing Kit II
This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Signal Focusing Kit II Blueprint
Capital Singularity Radiation Convertor
A power generation system component used in Triglavian ship designs and others adapted from such designs. Potentially useful as a component in various other technologies.
Capital Solace Scoped Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
Capital Solace Scoped Remote Armor Repairer Blueprint
Capital Stasis Drone Augmentor I
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Stasis Drone Augmentor I Blueprint
Capital Stasis Drone Augmentor II
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Capital Stasis Drone Augmentor II Blueprint
Capital Superconductor Rails
Weapon Component used primarily in Railguns. A component in various other technology as well.
Capital Superconductor Rails Blueprint
Capital Sustained Shield Emitter
Shield Component used primarily in Caldari ships. A component in various other technology as well.
Capital Sustained Shield Emitter Blueprint
Capital Targeting System Subcontroller I
This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Targeting System Subcontroller I Blueprint
Capital Targeting System Subcontroller II
This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Targeting System Subcontroller II Blueprint
Capital Targeting Systems Stabilizer I
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Targeting Systems Stabilizer I Blueprint
Capital Targeting Systems Stabilizer II
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Targeting Systems Stabilizer II Blueprint
Capital Tesseract Capacitor Unit
Capacitor component used primarily in Amarr ships. A component in various other technology as well.
Capital Tesseract Capacitor Unit Blueprint
Capital Thermal Armor Reinforcer I
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Thermal Armor Reinforcer I Blueprint
Capital Thermal Armor Reinforcer II
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Thermal Armor Reinforcer II Blueprint
Capital Thermal Shield Reinforcer I
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Thermal Shield Reinforcer I Blueprint
Capital Thermal Shield Reinforcer II
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Capital Thermal Shield Reinforcer II Blueprint
Capital Thermonuclear Trigger Unit
Weapon Component used primarily in Cannons. A component in various other technology as well.
Capital Thermonuclear Trigger Unit Blueprint
Capital Titanium Diborite Armor Plate
Armor Component used primarily in Caldari ships. A component in various other technology as well.
Capital Titanium Diborite Armor Plate Blueprint
Capital Tracking Diagnostic Subroutines I
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Tracking Diagnostic Subroutines I Blueprint
Capital Tracking Diagnostic Subroutines II
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Capital Tracking Diagnostic Subroutines II Blueprint
Capital Tractor Beam I
By manipulating gravity fields, this module can pull cargo containers towards the ship. Note: This tractor beam can only be fitted on the Rorqual ORE Capital Ship.
Capital Tractor Beam I Blueprint
Capital Tractor Beam II
By manipulating gravity fields, this module can pull cargo containers towards the ship. Note: This tractor beam can only be fitted on the Rorqual ORE Capital Ship.
Capital Tractor Beam II Blueprint
Capital Transverse Bulkhead I
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Transverse Bulkhead I Blueprint
Capital Transverse Bulkhead II
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Transverse Bulkhead II Blueprint
Capital Trimark Armor Pump I
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Trimark Armor Pump I Blueprint
Capital Trimark Armor Pump II
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Capital Trimark Armor Pump II Blueprint
Capital Trinary State Processor
An information processing component used in Triglavian ship designs and others adapted from such designs. Potentially useful as a component in various other technologies. Triglavian technologies are designed to be run by trinary-based code and this device is a key component of information processing in such systems. Determining how to interface with and interpret the input and output of such devices was a key breakthrough in the use of Triglavian technology.
Capital Tungsten Carbide Armor Plate
Armor Component used primarily in Amarr ships. A component in various other technology as well.
Capital Tungsten Carbide Armor Plate Blueprint
Capital Turret Hardpoint
A turret hardpoint fitting, engineered to allow extra-large weapon turrets to fit on capital.
Capital Turret Hardpoint Blueprint
Capital Ultratidal Entropic Mounting
Mounting parts vital to the installation and support of Ultratidal Entropic Disintegrators on capital ships using Triglavian weapons technology.
Capital Ultratidal Entropic Mounting Blueprint
Capital Warhead Calefaction Catalyst I
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Warhead Calefaction Catalyst I Blueprint
Capital Warhead Calefaction Catalyst II
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Warhead Calefaction Catalyst II Blueprint
Capital Warhead Flare Catalyst I
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Warhead Flare Catalyst I Blueprint
Capital Warhead Flare Catalyst II
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Warhead Flare Catalyst II Blueprint
Capital Warhead Rigor Catalyst I
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Warhead Rigor Catalyst I Blueprint
Capital Warhead Rigor Catalyst II
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Capital Warhead Rigor Catalyst II Blueprint
Capital Warp Core Optimizer I
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Warp Core Optimizer I Blueprint
Capital Warp Core Optimizer II
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Capital Warp Core Optimizer II Blueprint
Capital Zero-Point Field Manipulator
A power control and distribution system component used in Triglavian ship designs and others adapted from such designs. Potentially useful as a component in various other technologies. Triglavian power systems produce vast quantities of energy, harvesting and converting the energy from singularity radiation, and use zero-point field manipulation to control, distribute and even store this energy.
Capped Locus Grenade
The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.
Capsule
Standard capsule.
Capsule - Genolution 'Auroral' 197-variant
This hydrostatic capsule is a unique variant on the standard model. Its golden sheen is nominally decorative material, whose role and purpose are highly classified and which dissipates entirely upon reprocessing. It is known that the capsule's regular building materials are intermixed with traces of another matter, the exact nature of which remains unknown to everyone outside Genolution's research facilities, even the capsuleers themselves. Theories on the subject include Fullerene Intercalated Graphite polymer for better function of internal parts without the added heat of internal friction; a meld of Fullerite-C320 and Fullerite-C540 for an extra-strength shell that can better withstand the rigors of continued operation under stress (albeit not, sadly, withstand a few direct hits from another vessel's weapon), or just a thin coating of some newly invented sheen compound. The capsule's primary function remains to keep the capsuleer alive - even to the point of sending their consciousness to a nearby cloning vat, in the event of imminent obliteration - and allowing for the operation of the massive interstellar vessels in which the capsule is usually encased. This variant can only be operated by those capsuleers wearing the Genolution 'Auroral' AU-79 implant, and will be automatically replaced upon destruction.
Capsule - Genolution 'Auroral' 197-variant Capsuleer Day XVIII SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Capsule - Genolution 'Auroral' 197-variant Palatine Serenity Only SKIN
Capsule - Genolution 'Auroral' 197-variant Palatine Serenity Only SKIN (30 Days)
Capsule - Genolution 'Auroral' 197-variant Palatine Serenity Only SKIN (365 Days)
Capsule - Genolution 'Auroral' 197-variant Palatine Serenity Only SKIN (7 Days)
Capsule - Genolution 'Auroral' 197-variant Palatine Serenity Only SKIN (90 Days)
Capsule - Genolution 'Auroral' 197-variant Upwell Serenity Only SKIN
Capsule - Genolution 'Auroral' 197-variant Upwell Serenity Only SKIN (30 Days)
Capsule - Genolution 'Auroral' 197-variant Upwell Serenity Only SKIN (365 Days)
Capsule - Genolution 'Auroral' 197-variant Upwell Serenity Only SKIN (7 Days)
Capsule - Genolution 'Auroral' 197-variant Upwell Serenity Only SKIN (90 Days)
Capsule Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Capsule ASES SKIN
Super Kerr-Induced Nanocoatings (SKINs) are items you can activate on a character and apply to certain ships. When you have activated the SKIN, you will be able to change the look of any included ships flown by that character.
Capsule Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Capsule Capsuleer Day XIX SKIN
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special nanocoating acknowledges this achievement on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day are the 19th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XIX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Capsule Capsuleer Day XVII SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Capsule Capsuleer Day XVIII SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Capsule Capsuleer Day XX SKIN
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special nanocoating acknowledges this achievement on Capsuleer Day XX. The YC125 celebrations of Capsuleer Day are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Capsule Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Capsule Capsuleer Elite XX SKIN
The Capsuleers are considered an elite group across New Eden and this vibrant nanocoating marks that status on Capsuleer Day XX. The YC125 celebrations are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a moment for celebration of "The Elite" across New Eden.
Capsule Cascade Firework
This high-tech pyrotechnic display charge uses state-of-the-art space fireworks technology to celebrate Capsuleer Day by showing the dramatic launch of a capsule amidst multiple explosions. The ultimate fate of the capsule, as it flies through a cascade of explosions, is left to the imagination of the audience.
Capsule Cascade Firework Crate
This crate contains Capsule Cascade fireworks.
Capsule Palatine Serenity Only SKIN
Capsule Palatine Serenity Only SKIN (30 Days)
Capsule Palatine Serenity Only SKIN (365 Days)
Capsule Palatine Serenity Only SKIN (7 Days)
Capsule Palatine Serenity Only SKIN (90 Days)
Capsule Palatine SKIN
Capsule Subsystem Holostorage EH-CN-J44-001
Although battered and scorched by the destruction of the capsule it was installed in, this subsystem holostorage device seems to retain some recoverable and relatively easily decrypted data: "–ide note: picked up some more chatter on ancillary projects other than Firebird. The general idea seems to be setting up even more decentralized design groups. State got fat and slow in the last decade but seems they're finally getting their heads out of their arses. This guy Saraki is no fool. We'd do well to keep a close ey–"
Capsule Subsystem Holostorage EH-CN-J44-002
Although battered and scorched by the destruction of the capsule it was installed in, this subsystem holostorage device seems to retain some recoverable and relatively easily decrypted data: "–ntry to previous drop. Anyway, I also heard from the Peacock. He wants to meet again. That's the second time this week. I don't mind that he changes up the routine. It's good opsec but most of the time he just wants to bloody well gossip about side stuff. Mind you, this dirt on that SARO, guy, Ov–"
Capsule Subsystem Holostorage EH-CN-J44-003
Although battered and scorched by the destruction of the capsule it was installed in, this subsystem holostorage device seems to retain some recoverable and relatively easily decrypted data: "–eard from one of the cell members based in the Amarr Trade Registry offices. Passed on some information about EDENCOM spending priorities during the invasion he'd dug up while sifting some secure archives. Crazy those Amarr. They document everything. Three times over. And then another agency does it all over again. I mean the information doesn't really surprise me. We all knew that EDENCOM is an Amarr pl–"
Capsule Subsystem Holostorage EH-CN-J44-004
Although battered and scorched by the destruction of the capsule it was installed in, this subsystem holostorage device seems to retain some recoverable and relatively easily decrypted data: "–ade a new connect with a Serpentis subcontractor operating in 4-4 undercroft sector 97. I hate going down there. It's worse than the docks district. Worse even than the engineering subcore residences. It's pretty much a sump for everything filthy and completely messed up on this damned station. Had to wear a pseudoface and combat rig, of course. Serp guy was packing a bloody nanowire pistol. Don't really blam–"
Capsule Subsystem Holostorage EH-CN-J44-005
Although battered and scorched by the destruction of the capsule it was installed in, this subsystem holostorage device seems to retain some recoverable and relatively easily decrypted data: "–ound another monitoring routine installed in the block's subnet. Sniffer and heuristics engine almost ignored it. Pretty sophisticated camo for general residence block monitoring but could be they don't want to piss off all the brass and tech-heads living in this dump. Don't think this indicates a problem with cell opsec. Standard CalNav paranoia I think. The navy factions are still tearing at one another over the invas –"
Capsule Subsystem Holostorage EH-CN-J44-006
Although battered and scorched by the destruction of the capsule it was installed in, this subsystem holostorage device seems to retain some recoverable and relatively easily decrypted data: "–erp contact came through with something interesting but it's got nothing to do with Firebird. Seems Upwell and PKN might be playing a double game behind the scenes when it comes to the Intaki. Hard to believe that old man Mordu would put up with something like that but word is he's got new obsessions these days. I believe anything of the Forest Faction and Upwell's so distributed and murky any number of the players could be up to something. Could be useful info down the lin–"
Capsule Subsystem Holostorage EH-CN-J44-007
Although battered and scorched by the destruction of the capsule it was installed in, this subsystem holostorage device seems to retain some recoverable and relatively easily decrypted data: "–eems the monitoring routine wasn't CalNav after all. Sparks took a look at the data I'd sniffed off the thing and she reckons it's Archive K. That's all we need. Maybe the Autaris raid riled them up. Maybe they've got their hooks into Saraki already. Hell, maybe Saraki's their man. We need to be ca–"
Capsule Subsystem Holostorage EH-CN-J44-008
Although battered and scorched by the destruction of the capsule it was installed in, this subsystem holostorage device seems to retain some recoverable and relatively easily decrypted data: "–he Peacock told me he'd requested another operation against the Autaris. I think it's a mistake. I told him as much but he laughed it off. I think he was drunk or high actually but you never know with him. I don't like that a merc like him is running this op but Rabbit made him the connect back to the nest. Sparks told me he pulled off a job against the Feds that the Black Eagles don't even know happened. Hard to bel–"
Capsule Subsystem Holostorage EH-CN-J44-009
Although battered and scorched by the destruction of the capsule it was installed in, this subsystem holostorage device seems to retain some recoverable and relatively easily decrypted data: "–afterwards met the Peacock at the usual place. I don't know why he insists on using that bar. He'll get us all caught sooner or later. I passed on the latest news on Firebird. As usual he tried to get some data out of me there and then. Does he think I carry it around on me? I don't know what the Rabbit sees in him but I'm saddled with the guy as a handler. I'll just keep making a record of these security lapses so I don–"
Capsule Subsystem Holostorage EH-CN-J44-010
Although battered and scorched by the destruction of the capsule it was installed in, this subsystem holostorage device seems to retain some recoverable and relatively easily decrypted data: "–ime to lose. Distributing data to all redundancies. Activated Contingency Omelette. All cell members dispersing until the Eggfarm is secured. This went to hell sooner than I'd have liked but we got most of what we wanted. I won't be sorry to get out of this gods and spirits damned uniform at last. Let's hope the Rabbit is hap–"
Capsule Tercio Rojo SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This special issue nanocoating commemorates a famed kitz of the Society of Conscious Thought known for producing daring explorers and formidable warriors. As is often the way of the SoCT kitzes, the ancient Tercio Rojo kitz evolved in directions away from warfare and exploration, eventually shifting to a new name along with its new focus on other areas of education and training. The traditions of the kitz live on in various splinter kitzes and those few older institutions that took in Tercio Rojo explorers and philosopher warriors wishing to continue along their chosen path.
Capsule Upwell Serenity Only SKIN
Capsule Upwell Serenity Only SKIN (30 Days)
Capsule Upwell Serenity Only SKIN (365 Days)
Capsule Upwell Serenity Only SKIN (7 Days)
Capsule Upwell Serenity Only SKIN (90 Days)
Capsule Upwell SKIN
Capsule YC119 Capsuleer Day SKIN
Capsule Zakura Hansei SKIN
Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Capsuleer Dawn Firework (Large)
Celebrating the dawn of the Capsuleer space pilots, this pyrotechnic blasts the symbolism of the capsule into space in a multicolored firework display. The Capsuleer Age began with the joining of the capsule and the clone in YC105, making it possible for independent spaceship captains to avail themselves of capsule technology and the benefits of high-fidelity cloning and personality transfer. Note: this firework is designed for use in Standup Large Festival Launchers equipped to Upwell Structures.
Capsuleer Day - Dungeon Spawner
Capsuleer Day 2021 BossHS Spawner
Capsuleer Day 2021 BossLS Spawner
Capsuleer Day 2021 BossNS Spawner
Capsuleer Day 2021 Wave Spawner
Capsuleer Day 2021 WSLS
Capsuleer Day 2021 WSNS
Capsuleer Day Buff Nexus
Approaching this mysterious cosmic phenomena will have temporary beneficial effects on your ship systems.
Capsuleer Day Debuff Nexus
Approaching this mysterious cosmic phenomena will have temporary detrimental effects on your ship systems.
Capsuleer Day DED Booster Crate
This crate contains a collection of tradable limited time boosters distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. The boosters contained within this crate will expire on July 12th, YC124.
Capsuleer Day Glamourex Crate
This crate contains a random Capsuleer Day Glamourex Booster
Capsuleer Day Smuggler Booster Crate
This crate contains a collection of tradable limited time boosters distributed by underworld smugglers for use by their agents across New Eden. The boosters contained within this crate will expire on July 12th, YC124.
Capsuleer Day XIX Fireworks Gift Box
Contains a festival launcher module and commemorative Capsuleer Day XIX fireworks
Capsuleer Day XVI Apotheosis & SKIN Crate
Contains an Apotheosis-class shuttle and Apotheosis Capsuleer Day XVI SKIN
Capsuleer Day XVI Cap Crate
Contains commemorative Capsuleer Day XVI Caps (Men's & Women's)
Capsuleer Day XVI Gnosis & SKIN Crate
Contains a Gnosis-class battlecruiser and Gnosis Capsuleer Day XVI SKIN
Capsuleer Day XVI Praxis & SKIN Crate
Contains a Praxis-class battleship and Praxis Capsuleer Day XVI SKIN
Capsuleer Day XVI Sunesis & SKIN Crate
Contains a Sunesis-class destroyer and Sunesis Capsuleer Day XVI SKIN
Capsuleer Day XVI T-Shirt Crate
Contains commemorative Capsuleer Day XVI T-Shirts (Men's & Women's)
Capsuleer Day XVII Alpha Booster Gift Box
This crate contains a selection of consumable boosters, including a short duration combat booster and a limited time Glamourex social booster.
Capsuleer Day XVII Cap and T-Shirt Crate
Contains commemorative Capsuleer Day XVII Caps and T-Shirts (Men's & Women's)
Capsuleer Day XVII Fireworks Package
Contains a festival launcher module and commemorative Capsuleer Day XVII fireworks
Capsuleer Day XVII Omega Booster Gift Box
This crate contains a selection of consumable boosters, including a short duration combat booster and a limited time Cerebral Accelerator.
Capsuleer Day XVIII Omega Booster Gift Box
This crate contains a selection of consumable boosters.
Capsuleer Day XVIII T-Shirt and Cap Crate
This crate contains the following items: Women's Capsuleer Day XVIII T-Shirt Men's Capsuleer Day XVIII T-Shirt Women's Capsuleer Day XVIII Cap Men's Capsuleer Day XVIII Cap
Capsuleer Day XX Fireworks Package
This crate contains Infinite Celebrations Fireworks and a Festival Launcher.
Capsuleer Starburst Firework
The Capsuleer Starburst pyrotechnic charge was created to celebrate Capsuleer Day XIX to evoke the starblazing achievements of capsuleers for nearly two decades. The YC124 celebrations of Capsuleer Day are the 19th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XIX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Captain Amiette Barcier
Originally a high-ranking fleet commander for the Angel Cartel's Archangel Division, Barcier first came in to contact with Serpentis on a joint operation with the Guardian Angels, where her squadron was tasked with the defense of Serpentis Inquest HQ. Seeing what they thought was a weak link in Fountain's defensive line, CONCORD raiding parties repeatedly tried to hamper Inquest research operations. Rumor has it that Barcier eventually came to the attention of Salvador Sarpati himself when – after four long months of nothing but failed attempts – CONCORD's elite SARO Division called for an end to the assaults. Since that day, Barcier has continued to deliver results and impress her new employer.
Captain Aneika Sareko
Known across Delve for her ruthless rise to Captain of the Crimson Hand fleet, Sareko has built a reputation for no-nonsense dealings and zero tolerance for insubordination. Of Caldari descent, she is primarily interested in business and getting the job done, but when clients' arrangements start to look suspect, her Sani Sabik side comes out in force. One particular story bears out the truth of this, although it has never been substantiated by CONCORD. Apparently, during a particularly successful SARO raid deep into Delve, officers came across what appeared to be a cloning facility. Inside, however, the infrastructure had been converted into a prison of sorts. Rebellious Crimson Hand personnel had been cloned and subjected to a daily regime of capital punishment. Unofficial sources claimed they had been locked up inside their capsule prisons for as long as nine months, dying a new death each day only to be reborn to suffer it all over again.
Captain Appakir Tarvia
Although few ever know the true histories of the Domination Angels' members, rumors abound that Tarvia was once a humble and harmless archaeologist working on the Eve gate alongside his colleagues in the Servant Sisters of EVE. The Angel Cartel has an immense and well-funded interest in uncovering the valuable secrets locked away inside the ancient Jovian stations they now inhabit. If the rumors are indeed true, then Tarvia would undoubtedly have been tempted away from his work, often viewed as a secondary aim by the Sisters, who set the provision of humanitarian aid as their top priority. Few men of science would have been able to resist the opportunity to conduct research that could change the face of New Eden overnight.
Captain Artey Vinck
Angel Captain Artey Vinck used to be one of the most successful civilian traders in the entire Nadire constellation of Sinq Laison, a place known for ruthlessly competitive trading practices. As with many booming Gallentean traders, his success eventually put him in the crosshairs of the criminal underworld. Recognizing an opportunity to shift their goods deep inside Federation space, Serpentis thugs threatened him with financial ruin if he didn't begin smuggling boosters for them. Their extortion attempt ended poorly, however, when Vinck decided to go over their heads and cut a far more lucrative and efficient deal with their superiors. Days later they were all dead and Vinck vanished down the path of piracy and narcotics peddling. Since that time he has never been directly linked to any criminal activity, although in recent times he is rumored to have begun leading countless operations involving X-Instinct sales, both inside Federation space and beyond.
Captain Blood Raven
Little is known of Blood Raven, even his true name remains a secret. His nickname was acquired due to his tendency to walk around with a black Raven on his shoulder. Men under his command even claimed it was the only creature he truly loved. His other hobby was cutting open bodies of slain enemies and drinking their blood ... Threat level: Deadly
Captain Isoryn Ardorele
Formerly a Federation Navy commander, Isoryn Ardorele joined the Guristas Pirates for the simplest of reasons. While deployed inside Caldari borders on a reconnaissance operation for the Federation, Ardorele was targeted back home by State black ops soldiers who kidnapped her family and threatened to kill them if she didn't withdraw her forces. Against the orders of her superiors, Ardorele complied with the Caldari and was consequently labeled a traitor to the nation she had served for years. Although devastated by the decision, she was able to understand how it came to be. What she could not understand, however, was the death of her family at the hands of Caldari soldiers who, without any apparent thought or compassion, reneged on their end of the bargain. Since that day, her mental wellbeing has come into question time and time again, since she engages in nothing short of genocide on the spacelanes. Keen to harness both her military knowledge and raw hatred for the Caldari people, Guristas leadership offered her a position overseeing their new narcotics operations near State borders. Ardorele is said to be completely uninterested in the booster side of things, but nobody can argue with the results of her security patrols. Her tendency to indiscriminately slaughter every Caldari that she comes across has meant that the curious stay well away.
Captain Jark Makon
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Captain Jerek Zuomi
Captain Jerek Zuomi is a high ranking commanding officer within the Navy. Jerek is renowned for his long and loyal servitude to the Ammatar and the Empire.
Captain Jerome Leman
Captain Jerome Leman is a high-ranking commanding officer within the Navy. A tight-lipped and strict officer, Jerome is reknowned for his love of protocol.
Captain Jym Muntoya
This is a captain within the CONCORD Army. Consider him a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
Captain Kali Midez
Captain Kali Midez is a commanding officer within the Fleet. He had a long and glorious career within the Minmatar Freedom Fighters before he joined the Minmatar Republic military.
Captain Mizuma Gomi
Captain Mizuma Gomi is a high ranking commanding officer within the Navy. Coming from a powerful family within the Caldari State, many would argue that he had been given his position on a silver platter.
Captain Numek Kradin
This is a CONCORD Special Ops Captain. Consider him a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
Captain Rouge
If Angel's Red Light District really is the den of carnal pleasures, then this would be the head pimp.
Captain Saira Katori
Katori has years of combat experience, having worked her way up from a lowly grunt to a respected commander. Prior to her days of piracy she served as a rookie inside the Caldari Navy but when they ruled her unfit to be a starship captain she sought other means to take to the stars. She is allegedly a close personal friend of Vepas Minimala who, as the rumor goes, was the one that recognized her raw talent and paid for everything she needed to grow into the fearsome pilot she is today.
Captain Scane Essyn
Scane Essyn worked alongside Serpentis Officer Brynn Jerdola at the Federal Intelligence Office for many years. As one of the few close enough to her to be aware of her mission to infiltrate the Serpentis hierarchy, he was often rumored to be her lover. Not long after it became widely acknowledged that Jerdola had defected, Essyn quietly slipped outside Federation borders and was next seen in the Wyvern Constellation, flanked by a fleet of Serpentis Vindicators. Whether he followed her lead in defecting -- or, indeed, was the reason for it happening -- remains unknown. Most likely this very issue is still an ongoing investigation inside the shadowy corridors of the FIO.
Captain Tori Aanai
A graduate from the School of Applied Knowledge, Tori Aanai stands as one of many lessons about the dangerous freedom that capsuleer technology bestows. Shortly after her graduation, Aanai found herself deployed deep inside Stain. She was guarding what was to become a failed attempt by the Poksu Mineral Group to uncover mineral riches in a system they wrongly assumed was unexploited. When the industrial convoy fled in the face of an unexpected Sansha presence, for reasons known only to her, Aanai decided to stay. From that point on, she has been linked to countless illegal activities. DED reports state that she has been killed over a thousand times on the fringes of empire space, recklessly exposing herself to near-harmless physical death as she coordinates large-scale Frentix production and distribution on the front lines. Despite their success at reining her operations in, the DED has never brought them to a complete standstill. Indeed, many say that each death has only hardened her resolve.
Captain Yeni Sarum
Captain Yeni Sarum is a high-ranking commanding officer within the Navy, personally appointed to the post by Jamyl Sarum herself.
Captive Fighting Arena
To escape the jurisdiction of those who would curb their entertainments, full-contact fight promoters and unlicensed, duel-to-the-death Clash Masters have taken to setting up these deep-space arenas for their brutal games to take place in. A hive of scum and villainy -- or, alternatively, a wonderland of sport and blood-stained jollity.
Captives
Unfortunate captives.
Captured Caldari State Shuttle
A captured Caldari state shuttle
Captured Caldari Workshop
Captured CEO
Life isn't always comfortable when you're at the top, particularly in the Caldari State. Guristas will ransom you, other corporations will backstab you, and the moment someone can buy the rug out from underneath you, they will. With all the ISK that comes with these responsibilities, most CEOs can buy enough happiness to forget about these troubles. Forgetting, though, isn't always the best investment.
Captured Civilians
There are countless numbers of civilians living out on independent colonies and minor stations. Although life in such remote areas is often harsh, the inhabitants of these stations generally live a quiet, trouble-free life. This is a fact well understood by Sansha leadership, who prey upon these same people, exploiting the sad fact that their absence will not be easily noticed.
Captured Triglavian Relay (Caldari)
This is a Triglavian Relay site that has been captured and occuped by Caldari Navy forces. The exact purpose of this site or the technology it contains is unclear but Caldari forces have expended much effort to secure it and apparently started operations to extract the secrets it holds. This site can only be entered by Tech 1 and faction frigate-class ships, and the Caldari Navy vessels guarding the site will attack any capsuleer that is not a current member of the Caldari State Protectorate militia.
Captured Triglavian Relay (Gallente)
This is a Triglavian Relay site that has been captured and occuped by Federation Navy forces. The exact purpose of this site or the technology it contains is unclear but Gallente forces have expended much effort to secure it and apparently started operations to extract the secrets it holds. This site can only be entered by Tech 1 and faction frigate-class ships, and the Federation Navy vessels guarding the site will attack any capsuleer that is not a current member of the Federal Defense Union militia.
Captured Triglavian Relay Cache
This is a Triglavian cache similar in form to many such devices encountered where the Collective establishes its facilities or outposts. This particular cache has been partially penetrated by information warfare specialists from one of the empires. The extent to which the multiple protections on this complex storage device have been bypassed is unclear but a skilled hacker would surely be able to build on the work already done and access the contents of the cache.
Captured Triglavian Relay Cache
This is a Triglavian cache similar in form to many such devices encountered where the Collective establishes its facilities or outposts. This particular cache has been partially penetrated by information warfare specialists from one of the empires. The extent to which the multiple protections on this complex storage device have been bypassed is unclear but a skilled hacker would surely be able to build on the work already done and access the contents of the cache.
Captured Triglavian Relay Cache
This is a Triglavian cache similar in form to many such devices encountered where the Collective establishes its facilities or outposts. This particular cache has been partially penetrated by information warfare specialists from one of the empires. The extent to which the multiple protections on this complex storage device have been bypassed is unclear but a skilled hacker would surely be able to build on the work already done and access the contents of the cache.
CAR-9 Burst Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
Caracal
The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone.
Caracal Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Caracal Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Caracal Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Caracal Aspirant Enforcer SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer. The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
Caracal Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Caracal Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Caracal Blue Tiger Serenity Only SKIN
Caracal Blue Tiger Serenity Only SKIN (30 Days)
Caracal Blue Tiger Serenity Only SKIN (365 Days)
Caracal Blue Tiger Serenity Only SKIN (7 Days)
Caracal Blue Tiger Serenity Only SKIN (90 Days)
Caracal Blue Tiger SKIN
Caracal Blueprint
Caracal Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Caracal Deathglow Remnant SKIN
Caracal Exoplanets Hunter SKIN
Caracal GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Caracal Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Caracal Ghostbird SKIN (30 days Limited)
Caracal Glacial Drift SKIN
Caracal Guristas SKIN
Caracal Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Caracal Headhunter SKIN
Caracal Home Guard SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Caracal Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Caracal IGC SKIN
Caracal Internal Security SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Caracal Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Caracal Lai Dai Protection Service SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Caracal Luminaire Zenith SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Caracal Matigu Seabeast Serenity Only SKIN
Caracal Matigu Seabeast Serenity Only SKIN (30 Days)
Caracal Matigu Seabeast Serenity Only SKIN (365 Days)
Caracal Matigu Seabeast Serenity Only SKIN (7 Days)
Caracal Matigu Seabeast Serenity Only SKIN (90 Days)
Caracal Matigu Seabeast SKIN
Caracal Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Caracal Military Stockpile Captain SKIN (Volatile)
Caracal Navy Issue
Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task. Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.
Caracal Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Caracal Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Caracal Navy Issue Blueprint
Caracal Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Caracal Navy Issue Exoplanets Hunter SKIN
Caracal Navy Issue Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Caracal Navy Issue Glacial Drift SKIN
Caracal Navy Issue Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Caracal Navy Issue Hunter's Quiver SKIN
Caracal Navy Issue Octopus Orange Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Orange Flight" is an outgrowth of the older "Red Flight" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.
Caracal Navy Issue Penumbral Shadows SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Caracal Navy Issue Spirit SKIN
Caracal Navy Issue Steel Cardinal SKIN
Caracal Navy Issue Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Caracal Navy Issue Wiyrkomi Serenity Only SKIN
Caracal Navy Issue Wiyrkomi Serenity Only SKIN (30 Days)
Caracal Navy Issue Wiyrkomi Serenity Only SKIN (365 Days)
Caracal Navy Issue Wiyrkomi Serenity Only SKIN (7 Days)
Caracal Navy Issue Wiyrkomi Serenity Only SKIN (90 Days)
Caracal Navy Issue Wiyrkomi SKIN
Caracal Navy Issue Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Caracal Nugoeihuvi Edition
The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone.
Caracal Nugoeihuvi Edition Blueprint
Caracal Nugoeihuvi Serenity Only SKIN
Caracal Nugoeihuvi SKIN
Caracal Nugoeihuvi SKIN (30 Days)
Caracal Nugoeihuvi SKIN (365 Days)
Caracal Nugoeihuvi SKIN (7 Days)
Caracal Nugoeihuvi SKIN (90 Days)
Caracal Octopus Orange Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Orange Flight" is an outgrowth of the older "Red Flight" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.
Caracal Octopus Red Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Caracal Penumbral Shadows SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Caracal Raata Sunset Serenity Only SKIN
Caracal Raata Sunset Serenity Only SKIN (30 Days)
Caracal Raata Sunset Serenity Only SKIN (365 Days)
Caracal Raata Sunset Serenity Only SKIN (7 Days)
Caracal Raata Sunset Serenity Only SKIN (90 Days)
Caracal Raata Sunset SKIN
Caracal Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Caracal Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Caracal Serenity Water SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Caracal Serenity Water SKIN (30 Days)
Caracal Serenity Water SKIN (365 Days)
Caracal Serenity Water SKIN (7 Days)
Caracal Serenity Water SKIN (90 Days)
Caracal Spirit SKIN
Caracal State Military Stockpile Pack
This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation.
Caracal Steel Cardinal SKIN
Caracal Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Caracal Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Caracal Union Day Workers SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Caracal Versus Blueforce SKIN
Caracal Wiyrkomi Edition
The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone.
Caracal Wiyrkomi Edition Blueprint
Caracal Wiyrkomi Peace Corps SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Caracal Wiyrkomi Serenity Only SKIN
Caracal Wiyrkomi SKIN
Caracal Wiyrkomi SKIN (30 Days)
Caracal Wiyrkomi SKIN (365 Days)
Caracal Wiyrkomi SKIN (7 Days)
Caracal Wiyrkomi SKIN (90 Days)
Caracal Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Caracal Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Caravan
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Carbide Compact Dual 1000mm Railgun
One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Carbide Compact Dual 1000mm Railgun Blueprint
Carbide Compact Quad 3500mm Siege Artillery
One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Carbide Compact Quad 3500mm Siege Artillery Blueprint
Carbine Compact Hexa 2500mm Repeating Cannon
One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Carbine Compact Hexa 2500mm Repeating Cannon Blueprint
Carbon
Carbon is an abundant nonmetallic element that occurs in many inorganic and in all organic compounds.
Carbon Compounds
Often referred to as the building blocks of life, carbon compounds form the basis of most organic material; hence, they are ideally suited for use in the early development of advanced, reactive molecules, such as those used in biofuel and supertensile structures.
Carbon Fiber
Cheap and formed from abundant resources, basic carbon fiber is a material with almost unlimited applications. It is particularly useful in the space industries when reinforced with additional polymers.
Carbon Fiber Reaction Formula
Carbon Polymers
A synthetic carbon compound created from raw hydrocarbons and silicate rock materials. Important ingredients in a variety of carbon- and gel-based composites.
Carbon Polymers Reaction
Carbon Polymers Reaction Formula
Carbon-86 Epoxy Resin
C-86 epoxy resin is most commonly applied as a thin film to the structures housing propulsion systems. The tremendous flame-retardant properties of materials covered in the resin help prevent heat buildup and minimize onboard fires.
Carbon-86 Epoxy Resin Reaction
Carbon-86 Epoxy Resin Reaction Formula
Carbonized Lead L
Large Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Carbonized Lead L Blueprint
Carbonized Lead M
Medium Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Carbonized Lead M Blueprint
Carbonized Lead S
Small Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Carbonized Lead S Blueprint
Carbonized Lead XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Carbonized Lead XL Blueprint
Cardiac Regulation
Advanced understanding of dropsuit biotic augmentations. Unlocks access to cardiac regulator modules to increase max stamina and stamina recovery rate. +2% to cardiac regulator module efficacy per level.
Cargo Container
This cargo container is flimsily constructed and may not survive the rigors of space for more than an hour or so.
Cargo Container - Ancient Amarrian Relic
This cargo container is flimsily constructed and will not survive the rigors of space for long.
Cargo Container - Broken Mining Equipment
This cargo container is flimsily constructed and will not survive the rigors of space for long.
Cargo Container - Brutor Tribe Roster
This cargo container is flimsily constructed and will not survive the rigors of space for long.
Cargo Container - Dolls
This cargo container is flimsily constructed and will not survive the rigors of space for long.
Cargo Container - Encoded Data Chip
This cargo container is flimsily constructed and will not survive the rigors of space for long.
Cargo Container - Federation Court Logs
This cargo container is flimsily constructed and will not survive the rigors of space for long.
Cargo Container - Ishukone Corporate Records
This cargo container is flimsily constructed and will not survive the rigors of space for long.
Cargo Container - Mina Darabi
This cargo container is flimsily constructed and will not survive the rigors of space for long.
Cargo Container - Physical Samples
This cargo container is flimsily constructed and will not survive the rigors of space for long.
Cargo Container - Tactical Information I
This cargo container is flimsily constructed and will not survive the rigors of space for long.
Cargo Container - Tactical Information II
This cargo container is flimsily constructed and will not survive the rigors of space for long.
Cargo Container - Tactical Information III
This cargo container is flimsily constructed and will not survive the rigors of space for long.
Cargo Container - Tactical Information IV
This cargo container is flimsily constructed and will not survive the rigors of space for long.
Cargo Facility 7A-21
This industrial structure serves as a platform for warehouses and the sorting of cargo containers.
Cargo Hub
The Cargo Hub district can be hard to navigate, with its buildings tightly bound in a spiderweb of thick wires and tubes. Though most of wiring either lies underground or is stretched overhead, there is enough of it at body height to elicit very careful passage by pedestrians. Inside the buildings, rows upon rows of clone vats stand there in calm silence, hooked up to various types of monitoring and maintenance equipment. Increases the district's maximum number of clones by 150. 10% per district owned to a maximum of 4 districts, or 40%, decrease in manufacturing time at a starbases. This applies to all corporation and alliance starbases anchored at moons around the planet with the owned districts.
Cargo Manifest
These complicated data sheets may mean little to the layman's eye, but they contain a great deal of information about trade routes, taxes, and other arcane business data.
Cargo Rig
This industrial structure serves as a platform for warehouses and the sorting of cargo containers.
Cargo Scanner I
Scans the cargo hold of another ship.
Cargo Scanner I Blueprint
Cargo Scanner II
Scans the cargo hold of another ship.
Cargo Scanner II Blueprint
Cargo Warehouse - Crates of Silicate Glass
This is a standard storage facility.
Cargo Warehouse - Crates of Synthetic Oil
This is a standard storage facility.
Cargo Warehouse - Quafe Ultra
This is a standard storage facility.
Cargo Warehouse - Spiced Wine
This is a standard storage facility.
Cargo Wreathe
A Wreathe-class industrial awaiting cargo.
Carnotite
A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of Technetium, a key element of many advanced materials. Carnotite ores will also yield Cobalt and Atmospheric Gases.
Carousing Catalyst
Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.
Carousing Celestis
The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems.
Carousing Cynabal
The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used. The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger. Whether these tales have basis in reality or not, the facts are on the table: The Cynabal is one of the fastest, most powerful cruisers to be found anywhere.
Carousing Daredevil
Little hard data is to be had on the Daredevil's exact origin, but it is believed that Guardian Angel engineers created it to serve as a defensive complement to the Cartel's Dramiel frigate. In both flair and utility it closely resembles its counterpart, but it eschews offensive capabilities in favor of greater defensive potential and stronger armor plating. A tough nut to crack.
Carousing Dramiel
The Dramiel is the most long-standing and often-used ship design in the Angel Cartel's vast repertoire of vessels. A frigate workhorse if ever there was one, this sharp-tusked, dangerous beauty can sting unimaginably hard if one is not prepared for its assault.
Carousing Exequror
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Gallente Federation the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Exequoror. The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs.
Carousing Hound
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Boundless Creation Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.
Carousing Huginn
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.
Carousing Hyena
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Carousing Keres
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Carousing Lachesis
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Carousing Machariel
While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.
Carousing Maulus
The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.
Carousing Nemesis
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Duvolle Laboratories Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Being the foremost manufacturer of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Carousing Oneiros
Designed specifically as an armor augmenter, the Oneiros provides added defensive muscle to fighters on the front lines. Additionally, its own formidable defenses make it a tough nut to crack. Breaking through a formation supported by an Oneiros is no mean feat. Developer: Roden Shipyards Deciding that added defensive capabilities would serve to strengthen the overall effectiveness of Gallente ships, who traditionally have favored pure firepower over other aspects, Roden Shipyards came up with the Oneiros. Intrigued, Gallente Navy officials are reportedly considering incorporating this powerful defender into their fleet formations.
Carousing Talos
The Talos began in YC 110 as a R&D concept by ORE. Conceived as a patrol craft for mining operations in lawless space, the Talos would have been abandoned completely were it not adopted by the Black Eagles, a black-ops branch of the Gallente government. The Black Eagles stripped the Talos of non-essential systems and bolted on battleship-class weapons, creating a quick-strike craft ideal for guerilla action. The Talos remained a military secret until YC 113, when it was introduced into wider circulation as a third tier battlecruiser. Today the Talos is manufactured by Duvolle Labs, who modified the original ORE designs to bring it in line with Gallente standards.
Carousing Talwar
The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed. As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.
Carousing Tornado
The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.
Carousing Vigil
The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets.
Carousing Vigilant
The Vigilant was the first Gallente design the Guardian Angels would steal and make their own, but it wouldn't be the last. Building on the Thorax's natural strengths, it is a deadly vessel both by itself and in fleet tandem. A group of these sluggers is a sight to fear.
Carousing Vindicator
Basing their design on the Federation Navy's much-vaunted Megathron, the Guardian Angels' engineers set out to create a battleship that would instill fear in anyone fool enough to square off against the Cartel or its Serpentis protectorate. Based on the reputation this ship has engendered, they seem to have succeeded admirably.
Carrier
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Carry On Token
This item appears to be either a medal or a token of some kind. Either way, it's shiny.
Cartel Holovids
Encapsulated in a surprisingly sturdy metal casing, this holovid collection appears to have survived the explosion of Serpentis drug lord Amiette Barcier's vessel. It seems that each of the numerous holovids involve a different depiction of the Angel Cartel from amateur documentaries theorizing about secretive research projects to underground films glorifying the Cartel's highly violent raids.
Cartel Racket HQ
This Angel Cartel station was constructed to act as a base for their protection racketeering in the surrounding solar systems. It receives encrypted transactions to be made by local clans and houses a fleet of ships ready to attack any who fail to pay on time.
Cartel Research Outpost
Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals.
Cartesian Temporal Coordinator
At first glance this coordinator appears to be a common enough piece of equipment, albeit an odd one to be found inside a drone. Designed to plot various points in time across a potentially infinite period, these devices are often used for scientific calculations. For some unknown reason, this particular coordinator is configured to synchronize its processing speed in time with the distance travelled between two points. What purpose this serves remains a mystery, but the object's basic functionality can be reconfigured. With the addition of a few other components, it would allow electronics systems to more easily withstand the interference from subspace distortion.
Carthum Assault Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
Carthum Assault Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
Cartographer's Quarters
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Cartography: The Art of Treasure Map Making
X always marks the spot.
Carvaire Botesane's Bunker
A bunker inhabited by personnel of the Gallente Federation.
Cataclysmic Dark Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilizationand clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8, 0.7 or 0.6 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Cataclysmic Electrical Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilization, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8, 0.7 or 0.6 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Cataclysmic Exotic Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilization, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8, 0.7 or 0.6 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Cataclysmic Firestorm Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilization, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8, 0.7 or 0.6 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Cataclysmic Gamma Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilization, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8, 0.7 or 0.6 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Cataclysmic Variable
Catalyst
Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.
Catalyst Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Catalyst Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Catalyst Aliastra Serenity Only SKIN
Catalyst Aliastra SKIN
Catalyst Aliastra SKIN (30 Days)
Catalyst Aliastra SKIN (365 Days)
Catalyst Aliastra SKIN (7 Days)
Catalyst Aliastra SKIN (90 Days)
Catalyst Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Catalyst Aspirant Enforcer SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer. The range was expanded to destroyers as part of AIR's partnership with the Paragon corporation. The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
Catalyst Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Catalyst Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Catalyst Blueprint
Catalyst Combat Crate
Catalyst Combat Crate contains everything an eager Gallente combat pilot needs to begin their quest through New Eden.This special delivery crate includes:Fully insured CatalystCombat fitting for CatalystApplicable skills trained to pilot the shipCatalyst Metalbee SKIN100 PLEX.This item cannot be traded or sold on the market.
Catalyst Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Catalyst Destroyer Battle Pack
This pack contains a Gallente Catalyst destroyer and a selection of modules. Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.
Catalyst Exoplanets Hunter SKIN
Catalyst Glacial Drift SKIN
Catalyst Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality. As a long-time associate of the Glittering Dream, President of EverMore Alexander Ducasse arranged for the Paragon corporation to offer the Glittering dream SKIN on a limited number of additional hulls. This includes non-Gallente ships for the first time as part of a cluster-wide promotion of the exclusive Glittering Dream brand.
Catalyst Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Catalyst Harmonious Ascension SKIN
"After four years of harmonious and profitable business across the four empires of New Eden, the Upwell Consortium is pleased to announce the formation of a new capsule construction, pilot adaptation and advanced training operation. It is the hope of the Upwell Consortium that Harmonious Ascension Industries will become a leading force in the provision of support and services to capsuleers. To celebrate this event, the Upwell Consortium has authorized the issuing of a commemorative nanocoating for pilots in the first wave of new capsuleers outfitted by Harmonious Ascension." – Upwell Consortium Press Release, YC121.11.14
Catalyst Inner Zone Shipping Serenity Only SKIN
Catalyst Inner Zone Shipping SKIN
Catalyst Inner Zone Shipping SKIN (30 Days)
Catalyst Inner Zone Shipping SKIN (365 Days)
Catalyst Inner Zone Shipping SKIN (7 Days)
Catalyst Inner Zone Shipping SKIN (90 Days)
Catalyst Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Catalyst Inner Zone Vanguard SKIN (30 days Limited)
Catalyst Intaki Syndicate Serenity Only SKIN
Catalyst Intaki Syndicate SKIN
Catalyst Intaki Syndicate SKIN (180 Days)
Catalyst Intaki Syndicate SKIN (30 days Limited)
Catalyst Intaki Syndicate SKIN (30 Days)
Catalyst Intaki Syndicate SKIN (365 Days)
Catalyst Intaki Syndicate SKIN (7 Days)
Catalyst Intaki Syndicate SKIN (90 Days)
Catalyst InterBus Serenity Only SKIN
Catalyst InterBus SKIN
Catalyst InterBus SKIN (30 Days)
Catalyst InterBus SKIN (365 Days)
Catalyst InterBus SKIN (7 Days)
Catalyst InterBus SKIN (90 Days)
Catalyst Kopis Edge SKIN
Catalyst Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Catalyst Metalbee Gallente SKIN (Permanent)
Catalyst Navy Issue
Despite its reputation for over-reliance on drones, the Federation Navy makes use of a number of powerful "gunboat" designs at every scale of combat and the Catalyst's well-earned reputation as a potent anti-frigate platform led to a Navy Issue upgrade program. The Navy's updated Catalyst has been enhanced with improved armor technology and highly-efficient weapon systems. To accompany the improved agility and speed of this tough gun platform, the Gallente oriented their new Navy Issue variant towards increased target acquisition at range.
Catalyst Navy Issue Aliastra SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Catalyst Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Catalyst Navy Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Catalyst Navy Issue Blueprint
Catalyst Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Catalyst Navy Issue Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Catalyst Navy Issue Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Catalyst Quafe Serenity Only SKIN
Catalyst Quafe SKIN
Catalyst Quafe SKIN (30 Days)
Catalyst Quafe SKIN (365 Days)
Catalyst Quafe SKIN (7 Days)
Catalyst Quafe SKIN (90 Days)
Catalyst Ruby Sungrazer SKIN
Catalyst Sapphire Sungrazer SKIN
Catalyst Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Catalyst Semiotique Sports SKIN
Catalyst Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Catalyst Serpentis Edition
Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.
Catalyst Serpentis Edition Blueprint
Catalyst Serpentis Serenity Only SKIN
Catalyst Serpentis Serenity Only SKIN
Catalyst Serpentis Serenity Only SKIN (30 Days)
Catalyst Serpentis Serenity Only SKIN (365 Days)
Catalyst Serpentis Serenity Only SKIN (7 Days)
Catalyst Serpentis Serenity Only SKIN (90 Days)
Catalyst Serpentis SKIN
Catalyst Serpentis SKIN
Catalyst Serpentis SKIN (30 Days)
Catalyst Serpentis SKIN (365 Days)
Catalyst Serpentis SKIN (7 Days)
Catalyst Serpentis SKIN (90 Days)
Catalyst Silo
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Catalyst Silo Blueprint
This type of blueprint has been phased out and may no longer be used for industrial activities.
Catalyst Spirit SKIN
Catalyst Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Catalyst Valimor Legacy Serenity Only SKIN
Catalyst Valimor Legacy Serenity Only SKIN (30 Days)
Catalyst Valimor Legacy Serenity Only SKIN (365 Days)
Catalyst Valimor Legacy Serenity Only SKIN (7 Days)
Catalyst Valimor Legacy Serenity Only SKIN (90 Days)
Catalyst Valimor Legacy SKIN
Catalyst Versus Redforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Catalyst Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Cathedral Carrier
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Catmageddon
Cattle
Cattle are domestic animals raised for home use or for profit, whether it be for their meat or dairy products.
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caustic_toxin_weather_2
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CBD Corporation Jacket Crate
Contains stylish CBD Corporation Crew Jackets for both men and women to show your support for the CBD Corporation megacorp and celebrate Caldari Union Day.
CBD Corporation Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
CBD Corporation Standard
The CBD Corporation is one of the biggest exporters/importers in Caldari space. The corporation has established trade links far and wide, with a huge amount of goods in constant fluctuation. CBD is a member of the PKN Interstellar consortium, known as the "Forest Faction", along with its allies Lai Dai and Nugoeihuvi.
CBR-112 Specialist Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
CBR7 Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
cct1_t1a_environment_asset
CD 19 Concord H Wave Spawner (DO NOT TRANSLATE)
CD 19 Concord Easy Boss Spawner (DO NOT TRANSLATE)
CD 19 Concord Easy Wave Spawner (DO NOT TRANSLATE)
CD 19 Concord H Boss Spawner (DO NOT TRANSLATE)
CD 19 Concord Supplemental Spawner (DO NOT TRANSLATE)
CD 19 SM H Boss Spawner (DO NOT TRANSLATE)
CD 19 SM H Wave Spawner (DO NOT TRANSLATE)
CD 19 Smuggler Easy Boss Spawner (DO NOT TRANSLATE)
CD 19 Smuggler Easy Wave Spawner (DO NOT TRANSLATE)
CD 19 Smuggler Supplemental Spawner (DO NOT TRANSLATE)
CD 20 Pirate Easy Boss Spawner (DO NOT TRANSLATE)
CD 20 Pirate Easy Wave Spawner (DO NOT TRANSLATE)
CD 20 Pirate Hard Boss Spawner (DO NOT TRANSLATE)
CD 20 Pirate Hard Boss Spawner (DO NOT TRANSLATE)
CD 20 Pirate Hard Wave Spawner (DO NOT TRANSLATE)
CD 20 SoCT Easy Boss Spawner (DO NOT TRANSLATE)
CD 20 SoCT Easy Wave Spawner (DO NOT TRANSLATE)
CD 20 SoCT Hard Boss Spawner (DO NOT TRANSLATE)
CD 20 SoCT Hard Wave Spawner (DO NOT TRANSLATE)
CD Advanced Boss Spawner
CD Advanced Spawner
CD Com Tower
If you have the right equipment you might be able to hack into the com tower and get some valuable information.
CD Standard Boss Spawner
CD Standard Spawner
CD Supplemental Spawner
CDIA Training Exercise Supply Crate
This CONCORD Directive Intelligence Agency supply crate contains nanocoatings useful in carrying out military training exercises where one side takes the role of Blueforce and the other the role of Redforce.
Celadon Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.
Celadon Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.
Celestial Agent Site Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Celestial Asteroid Coral 2
Celestial Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Celestial Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Celestial Beacon II
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Celestial Environment
Celestis
The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems.
Celestis Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Celestis Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Celestis Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Celestis Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Celestis Blueprint
Celestis Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Celestis Exoplanets Hunter SKIN
Celestis Federation Navy SKIN
Celestis Glacial Drift SKIN
Celestis Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Celestis Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Celestis Intaki Syndicate Serenity Only SKIN
Celestis Intaki Syndicate SKIN
Celestis Intaki Syndicate SKIN (30 Days)
Celestis Intaki Syndicate SKIN (365 Days)
Celestis Intaki Syndicate SKIN (7 Days)
Celestis Intaki Syndicate SKIN (90 Days)
Celestis InterBus Serenity Only SKIN
Celestis InterBus SKIN
Celestis InterBus SKIN (30 Days)
Celestis InterBus SKIN (365 Days)
Celestis InterBus SKIN (7 Days)
Celestis InterBus SKIN (90 Days)
Celestis Kopis Edge SKIN
Celestis Semiotique Sports SKIN
Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Celestis Serpentis Serenity Only SKIN
Celestis Serpentis Serenity Only SKIN (30 Days)
Celestis Serpentis Serenity Only SKIN (365 Days)
Celestis Serpentis Serenity Only SKIN (7 Days)
Celestis Serpentis Serenity Only SKIN (90 Days)
Celestis Serpentis SKIN
Celestis Spirit SKIN
Celestis Valimor Legacy Serenity Only SKIN
Celestis Valimor Legacy Serenity Only SKIN (30 Days)
Celestis Valimor Legacy Serenity Only SKIN (365 Days)
Celestis Valimor Legacy Serenity Only SKIN (7 Days)
Celestis Valimor Legacy Serenity Only SKIN (90 Days)
Celestis Valimor Legacy SKIN
Cell Block D
A maximum-security prison block and run by the Gallente Federation.
Cenobite I
Type: Support Fighter Role: Energy Neutralizing Description: The Cenobite brings energy neutralizing support to the battlefield. Energy Neutralizer: Neutralizes a portion of the energy of the target's capacitor. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Cenobite I Blueprint
Cenobite II
Type: Support Fighter Role: Energy Neutralizing Description: The Cenobite brings energy neutralizing support to the battlefield. Energy Neutralizer: Neutralizes a portion of the energy of the target's capacitor. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Cenobite II Blueprint
Cenophobia Bonus
+50% warp cost to bubbles with no station/stargate.
Centatis Behemoth
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centatis Daemon
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centatis Devil
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centatis Phantasm
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centatis Specter
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centatis Wraith
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centii A-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii A-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii A-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii A-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii A-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centii A-Type Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Centii A-Type Small Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Centii A-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii B-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii B-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii B-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii B-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii B-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centii B-Type Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Centii B-Type Small Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Centii B-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii Butcher
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Centii C-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii C-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii C-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii C-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii C-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centii C-Type Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Centii C-Type Small Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Centii C-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centii Enslaver
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Centii Fugitive
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low
Centii Loyal Butcher
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Centii Loyal Enslaver
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Centii Loyal Manslayer
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Centii Loyal Minion
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Centii Loyal Plague
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Centii Loyal Ravener
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Centii Loyal Savage
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Centii Loyal Scavenger
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Centii Loyal Servant
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Centii Loyal Slavehunter
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Centii Manslayer
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Centii Minion
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low
Centii Plague
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Centii Ravener
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Centii Savage
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Centii Scavenger
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Centii Servant
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low
Centii Slavehunter
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Centior Abomination
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Centior Cannibal
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Centior Devourer
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Centior Horror
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Centior Misshape
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Centior Monster
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Central Archive Cerebrum
This is the central part of the Archive Cerebrum, the unit supervising the archives area. It has received damage, a fractured membrane leaking vital fluid for it to function properly. To make it functional again, it needs to reach equilibrium in its fluid system. Once functional, it can direct the Archive worker machines stationed around the area.
Central Burial Tomb
This shrine entombs someone of significant standing within the Hauteker family, most likely one of their last leaders before the bloodline vanished into obscurity.
Central Control Nexus
This nexus houses various personnel and components used to coordinate Sansha fleets. Although Nation‘s on-field commanders are highly capable leaders, they are often supported in various ways by a nearby control facility.
Central Data Core
This bulky component is the substratal databank for all information transferred via computers linked to a station's dataweb.
Central System Controller
Still fully intact and operational, this device stands as a testament to the ancient Sleeper's impressive scientific achievements. Although thousands of years old, the technology inside it is not only comparable to modern electronic designs, but in some cases even exceeds it. Central system controllers lie at the heart of a starship's electronics systems. They are responsible for coordinating the flow of information between various analyzers and control nodes, monitoring subsystems, and ensuring they receive the appropriate supply of electrical power. Tackling such complex tasks simultaneously (and with near-zero latency) demands immense processing power and faultless, error-free programming. Traditionally, a CSC would comprise a significant portion of the cost in a starship's electronics systems, but the fullerene-based Sleeper designs have provided breakthroughs in the efficiency of circuitry and presented new and improved methods for increasing computational accuracy. The end result is a drastically reduced cost for top-of-the-line performance.
Centrien's Shuttle
This vessel is just enough to keep its occupant alive. Looks like the station crew didn't want Nebben Centrien fighting back.
Centum A-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum A-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum A-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum A-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centum A-Type Medium Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Centum A-Type Medium Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Centum A-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum A-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum B-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum B-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum B-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum B-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centum B-Type Medium Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Centum B-Type Medium Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Centum B-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum B-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum Beast
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centum C-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum C-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum C-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum C-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centum C-Type Medium Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Centum C-Type Medium Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Centum C-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum C-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centum Execrator
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centum Fiend
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centum Hellhound
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centum Juggernaut
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centum Loyal Beast
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centum Loyal Execrator
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centum Loyal Fiend
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centum Loyal Hellhound
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centum Loyal Juggernaut
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centum Loyal Mutilator
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centum Loyal Ravager
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centum Loyal Ravisher
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centum Loyal Slaughterer
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centum Loyal Torturer
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centum Mutilator
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centum Ravager
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Centum Ravisher
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Centum Slaughterer
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centum Torturer
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centus A-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus A-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus A-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus A-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centus A-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus B-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus B-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus B-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus B-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centus B-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus Beast Lord
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centus Black Ops Commander
Although this frigate at first glance appears to be a standard Sansha's nation light frigate a preliminary signature scan seems to indicate that it may possess some inteceptor technology.
Centus C-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus C-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus C-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus C-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centus C-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus Colony General
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
Centus Dark Lord
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centus Dread Lord
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centus Lord
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centus Mutant Lord
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centus Overlord
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centus Plague Lord
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centus Reprocessing Station
A harvesting factory for collecting moon minerals.
Centus Savage Lord
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centus Slave Lord
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centus Tyrant
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Centus X-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus X-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus X-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Centus X-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Centus X-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ceramic Powder
A fine powder synthesized from various natural gases and solids through reactant processes. Used as a strengthening agent in both armor plating and shield generators, as well as constituting an important part of many other composite materials.
Ceramic Powder Reaction
Ceramic Powder Reaction Formula
Cerberus
No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover. Developer: Lai Dai Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.
Cerberus "Blaze" Squadron SKIN
Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious "Blaze" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. Known only as "Blaze", a name earned from both the trail of burning wreckage usually left in his wake and his appearance with a golden red beard, his squadron became his namesake after hundreds of daring raids against Republic Fleet assets. Today, they wear his colors in honor of his legacy as one of the Angel Cartel’s most successful and notorious pirates. "Gone, but never forgotten. His name lives on in all of you. Hoist his colors, and decimate anything that stands in your way." Trald Vukenda – CEO, Dominations.
Cerberus Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Cerberus Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Cerberus Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Cerberus Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Cerberus Blue Tiger Serenity Only SKIN
Cerberus Blue Tiger Serenity Only SKIN (30 Days)
Cerberus Blue Tiger Serenity Only SKIN (365 Days)
Cerberus Blue Tiger Serenity Only SKIN (7 Days)
Cerberus Blue Tiger Serenity Only SKIN (90 Days)
Cerberus Blue Tiger SKIN
Cerberus Blueprint
Cerberus Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Cerberus Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Cerberus Dragon Phoenix SKIN
Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth. The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion. Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
Cerberus Exoplanets Hunter SKIN
Cerberus Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Cerberus Glacial Drift SKIN
Cerberus Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Cerberus Matigu Seabeast Serenity Only SKIN
Cerberus Matigu Seabeast Serenity Only SKIN (30 Days)
Cerberus Matigu Seabeast Serenity Only SKIN (365 Days)
Cerberus Matigu Seabeast Serenity Only SKIN (7 Days)
Cerberus Matigu Seabeast Serenity Only SKIN (90 Days)
Cerberus Matigu Seabeast SKIN
Cerberus Octopus Orange Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Orange Flight" is an outgrowth of the older "Red Flight" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.
Cerberus Octopus Red Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Cerberus Raata Sunset Serenity Only SKIN
Cerberus Raata Sunset Serenity Only SKIN (30 Days)
Cerberus Raata Sunset Serenity Only SKIN (365 Days)
Cerberus Raata Sunset Serenity Only SKIN (7 Days)
Cerberus Raata Sunset Serenity Only SKIN (90 Days)
Cerberus Raata Sunset SKIN
Cerberus Steel Cardinal SKIN
Cerberus Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Cerberus Vitalshift EGO SKIN
[Incoming commercial broadcast...] Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. The Vitalshift from Ishukone. Feel the pulse, see the future.
Cerberus Wiyrkomi Serenity Only SKIN
Cerberus Wiyrkomi Serenity Only SKIN (30 Days)
Cerberus Wiyrkomi Serenity Only SKIN (365 Days)
Cerberus Wiyrkomi Serenity Only SKIN (7 Days)
Cerberus Wiyrkomi Serenity Only SKIN (90 Days)
Cerberus Wiyrkomi SKIN
Cerberus Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Cerberus Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Cerberus Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Cerebral Accelerator
Cerebral Accelerator Blueprint
Cerebral Slice
A slice of the cerebral cortex, part of the outer layers of the brain, which controls for instance sensations, reasoning and memory.
Cerebrum In A Container
Surprisingly not of Sansha’s Nation origin, this is quite literally a brain detached from its host body. In a box.
Cerebrum Maintenance Chamber
This large structure contains various materials used to maintain and repair the important Central Archive Cerebrum structure. Note that it is possible this structure is linked into the archive defense system, so hack with caution.
Ceremonial Brush
Before the advent of electronics, these writing tools were used throughout the Achuran continent. In times of war, it was not at all uncommon for a victor to use a brush-like pen to draw stylized icons representing the outcome of the battle and the heroics performed by his side. These icons would then be copied and molded onto an ivory or metal stamp, which was dipped into hot wax and used to stamp the victor's seal on the final agreement. It should be noted that the brushes and stamps are not the only tools in this box. Cleaning implements are of course included, and so are tiny pliers and some manner of disinfectant, for it was traditional that the victor's brush be inset with eyelashes drawn from the screaming conquered.
Certificate
A certificate is an official document certifying that you have received specific education or have passed a test, to recognize most any minor achievement throughout many levels of your life.
Certification Results
These complicated certification results may mean little to the layman's eye, but can prove valuable in the right hands.
Cestus
MCC needs a description
Cestus
MCC needs a description
Cetus Scoped Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
CFG-129 Assault Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
CFO Training
Skill at managing corp finances. 5% discount on all fees at non-hostile NPC station if acting as CFO of a corp.
CH AR ES B(Do not Translate)
CH AR ES R1 (Do not Translate)
CH AR Ez B(Do not Translate)
CH AR Ez R1 (Do not Translate)
CH AR Ez R2(Do not Translate)
CH AR Ez R3(Do not Translate)
CH AR Ha B(Do not Translate)
CH AR Ha R1(Do not Translate)
CH AR Ha R2 (Do not Translate)
CH AR Ha R3 (Do not Translate)
CH BR ES B(Do not Translate)
CH BR ES R1(Do not Translate)
CH BR Ez B(Do not Translate)
CH BR Ez R1(Do not Translate)
CH BR Ez R2(Do not Translate)
CH BR Ez R3(Do not Translate)
CH BR Ha B(Do not Translate)
CH BR Ha R1(Do not Translate)
CH BR Ha R2(Do not Translate)
CH BR Ha R3(Do not Translate)
Chafferer
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Chakram
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. Designed for clandestine operations, the Black Ops HAV comes factory equipped with a robust suite of scanning and electronic warfare systems. A low scan profile and a built-in CRU make the Black Ops ideally suited for troop insertion behind enemy lines, and its hull formidable enough to keep them alive once they’re there.
Chalcopyrite
This mineral is of interest only to civilian and rookie pilot factory production.
Chameleon
“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
Chameleon Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Chameleon Blueprint
Chameleon Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Champions of the Federation Grand Prix YC123
This monument has been erected to honor the Capsuleers who achieved the fastest completion times in the Federation Grand Prix courses. It is inscribed with the list of top ten racers for each circuit in YC123's version of the event. Southern Route Champions: 1st - Drake Iddon 2nd - Larethyl Seshin 3rd - Lsund Ame 4th - Alex z1 5th - Stephane Turcotte 6th - Jack Alle 7th - xa666 8th - Lucian Smithers 9th - Romon Inaken 10th - Y Ashanti Eastern Route Champions: 1st - Jack Alle 2nd - Larethyl Seshin 3rd - Dread Pirate Rodgers 4th - Drake Iddon 5th - Elsebeth Rhiannon 6th - Lsund Ame 7th - Y Ashanti 8th - Alex z1 9th - BertsMoM Smasher 10th - Romon Inaken Northern Route Champions: 1st - Drake Iddon 2nd - Lsund Ame 3rd - Jack Alle 4th - xa666 5th - Elsebeth Rhiannon 6th - Larethyl Seshin 7th - Romon Inaken 8th - Alex z1 9th - Y Ashanti 10th - Kalanie Makamae
Champions of the Federation Grand Prix YC124
This monument has been erected to honor the Capsuleers who achieved the fastest completion times in the Federation Grand Prix courses. It is inscribed with the list of top ten racers for each circuit in YC124's version of the event. Northeastern Route Champions: 1st - Arwen Estalia 2nd - Larethyl Seshin 3rd - Romon Inaken 4th - Dread Pirate Rodgers 5th - Elsebeth Rhiannon 6th - Gynosi 7th - Uno Turbo 8th - Walter Islands 9th - Hatschi Bratschi 10th - VectoredT Southwestern Route Champions: 1st - Dread Pirate Rodgers 2nd - Uno Turbo 3rd - Romon Inaken 4th - Elsebeth Rhiannon 5th - Arwen Estalia 6th - Walter Islands 7th - Hatschi Bratschi 8th - Imiarr Timshae 9th - VectoredT 10th - Candi karp Federation History Route Champions: 1st - Uno Turbo 2nd - Romon Inaken 3rd - Dread Pirate Rodgers 4th - Arwen Estalia 5th - Elsebeth Rhiannon 6th - Hatschi Bratschi 7th - Walter Islands 8th - Imiarr Timshae 9th - maquinista 10th - VectoredT
Chandler
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Chanounian Wine
Chanounian Wine is a rare luxury commodity, manufactured in Chanoun and in distribution only throughout a small portion of Amarr space. It is highly prized for its wonderful flavor, created by a combination of rare ingredients - none of which are illegal in Amarr space.
chantal testing thingy
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Chaotic Dark Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8 or 0.7 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Chaotic Electrical Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8 or 0.7 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Chaotic Exotic Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8 or 0.7 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Chaotic Firestorm Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8 or 0.7 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Chaotic Gamma Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8 or 0.7 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Chapel Container
This decorated structure serves as a place for religious practice.
Chapel of the Obsidian
Chapel of the Obsidian
Character Attributes Remap Certificate
This Cerebral Accelerator is only designed for and available on Serenity.
CharacterLegacy1
Legacy character typeID (but still valid).
CharacterLegacy10
Legacy character typeID (but still valid).
CharacterLegacy11
Legacy character typeID (but still valid).
CharacterLegacy12
Legacy character typeID (but still valid).
CharacterLegacy13
Legacy character typeID (but still valid).
CharacterLegacy14
Legacy character typeID (but still valid).
CharacterLegacy2
Character type for characters of the Minmatar Brutor bloodline.
CharacterLegacy3
Legacy character typeID (but still valid).
CharacterLegacy4
Legacy character typeID (but still valid).
CharacterLegacy5
Legacy character typeID (but still valid).
CharacterLegacy6
Legacy character typeID (but still valid).
CharacterLegacy7
Legacy character typeID (but still valid).
CharacterLegacy8
Legacy character typeID (but still valid).
CharacterLegacy9
Legacy character typeID (but still valid).
CharacterType
Default typeID for all characters.
Charge Ammunition Storage
This supply storage has apparently been left here drifting in space. Perhaps some military or pirate organization still uses it for storing goods.
Charge Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
Charit Rish's Baalgorn
A Baalgorn piloted by an agent.
Charlie_PLACEHOLDER
CharlieBlueprint_PLACEHOLDER
Charon
As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires. Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none.
Charon Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Charon Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Charon Blue Tiger Serenity Only SKIN
Charon Blue Tiger Serenity Only SKIN (30 Days)
Charon Blue Tiger Serenity Only SKIN (365 Days)
Charon Blue Tiger Serenity Only SKIN (7 Days)
Charon Blue Tiger Serenity Only SKIN (90 Days)
Charon Blue Tiger SKIN
Charon Blueprint
Charon Copper Lightning SKIN
From a strong field, replete with many veteran players, the Mind Clash 101st Worlds Championships was won by Roj "Copper Lightning" Tarnagan in October YC123. The Gallente Prime Champion and multiple winner of the Federation Cup triumphed over the 99th Worlds Champion, Nadia "Silver Bear" Tanaka, in a final that was closely followed by audiences across New Eden, though especially keenly in the Federation and State. A nanocoating marking the victory of Roj Tarnagan was swiftly commissioned for sale to an eager market of Mind Clash fans, as has become common practice in recent years. With capsuleers a significant demographic among the most dedicated Mind Clash followers, the Copper Lightning nanocoating is expected to be popular among fans of this complex, mentally-demanding neuro-holographic sport.
Charon Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Charon Exoplanets Hunter SKIN
Charon Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Charon Glacial Drift SKIN
Charon Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Charon Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Charon Matigu Seabeast Serenity Only SKIN
Charon Matigu Seabeast Serenity Only SKIN (30 Days)
Charon Matigu Seabeast Serenity Only SKIN (365 Days)
Charon Matigu Seabeast Serenity Only SKIN (7 Days)
Charon Matigu Seabeast Serenity Only SKIN (90 Days)
Charon Matigu Seabeast SKIN
Charon Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Charon Raata Sunset Serenity Only SKIN
Charon Raata Sunset Serenity Only SKIN (30 Days)
Charon Raata Sunset Serenity Only SKIN (365 Days)
Charon Raata Sunset Serenity Only SKIN (7 Days)
Charon Raata Sunset Serenity Only SKIN (90 Days)
Charon Raata Sunset SKIN
Charon Repatriator
Part of a convoy of ships repatriating valuable Caldari assets from outside the State, this Charon is the last survivor following an ambush by Guristas Pirates.
Charon Repatriator Wreck
Charon Requisition
This Charon is charged with cataloging reclaimed items so they can be reassigned as the State sees fit.
Charon Steel Cardinal SKIN
Charon Vitalshift EGO SKIN
[Incoming commercial broadcast...] Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. The Vitalshift from Ishukone. Feel the pulse, see the future.
Charon Wiyrkomi Serenity Only SKIN
Charon Wiyrkomi SKIN
Charon Wiyrkomi SKIN (30 Days)
Charon Wiyrkomi SKIN (365 Days)
Charon Wiyrkomi SKIN (7 Days)
Charon Wiyrkomi SKIN (90 Days)
Charon Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Charred Micro Circuit
Micro Circuits are one of the most common electronics components seen in use. This one has seen better days but could still be of some use.
Charron
MCC needs a description
Charron
MCC needs a description
Chartreuse Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.
Charybdis
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield. The Logistics class is equipped with superior armor and shield plating allowing it to withstand more punishment. Additionally, each Logistics LAV comes with a built-in special edition infantry repair tool, allowing it to support multiple allies at the same time. This particular model comes with built-in remote shield boosting functionality.
Chassis Modification
Skill at chassis modification. Unlocks weight reduction modules. +1% ground vehicle top speed per level.
Cheetah
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. Developer: Thukker Mix It is unclear how Thukker Mix could master the intricacies of cloaking technology so quickly after the fall of Crielere. According to Professor Oggand Viftuin, head of R&D, the tribe managed to recruit some senior Caldari scientist that used to work on the Mirage Project at Crielere. Ishukone has denied this, claiming that the Thukkers acquired the technology from prototypes stolen by the Guristas.
Cheetah Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Cheetah Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Cheetah Blue Tiger Serenity Only SKIN
Cheetah Blue Tiger Serenity Only SKIN (30 Days)
Cheetah Blue Tiger Serenity Only SKIN (365 Days)
Cheetah Blue Tiger Serenity Only SKIN (7 Days)
Cheetah Blue Tiger Serenity Only SKIN (90 Days)
Cheetah Blue Tiger SKIN
Cheetah Blueprint
Cheetah Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Cheetah Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Cheetah Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Cheetah Exoplanets Hunter SKIN
Cheetah Glacial Drift SKIN
Cheetah Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Cheetah Hazard Control SKIN
Cheetah Justice Serenity Only SKIN
Cheetah Justice Serenity Only SKIN (30 Days)
Cheetah Justice Serenity Only SKIN (365 Days)
Cheetah Justice Serenity Only SKIN (7 Days)
Cheetah Justice Serenity Only SKIN (90 Days)
Cheetah Justice SKIN
Cheetah Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Cheetah Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Cheetah Tronhadar Ink Serenity Only SKIN
Cheetah Tronhadar Ink Serenity Only SKIN (30 Days)
Cheetah Tronhadar Ink Serenity Only SKIN (365 Days)
Cheetah Tronhadar Ink Serenity Only SKIN (7 Days)
Cheetah Tronhadar Ink Serenity Only SKIN (90 Days)
Cheetah Tronhadar Ink SKIN
Cheetah Valklear Glory Serenity Only SKIN
Cheetah Valklear Glory Serenity Only SKIN (30 Days)
Cheetah Valklear Glory Serenity Only SKIN (365 Days)
Cheetah Valklear Glory Serenity Only SKIN (7 Days)
Cheetah Valklear Glory Serenity Only SKIN (90 Days)
Cheetah Valklear Glory SKIN
Cheetah Versus Blueforce SKIN
Cheetah Versus Redforce SKIN
Chef Aubrei Azil
Aubrei Azil is a talented space-faring chef and ship's cook.
Chelm Soran
Being autistic, Soran was an embarrassment to his Holder parents, but his unique mindset adapts well to Sansha's techniques. A formidable opponent with bold, relentless drive. Threat level: Deadly
Chelm Soran's Tag
Chelm Soran's Tag. It may prove valuable if turned in at proper authorities.
Chelm's Modified Cap Recharger
Increases the capacitor recharge rate.
Chelm's Modified Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Chelm's Modified Dual Heavy Beam Laser
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Chelm's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Heavy Capacitor Booster
Provides a quick injection of power into the capacitor.
Chelm's Modified Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Chelm's Modified Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Chelm's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Chelm's Modified Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Chelm's Modified Mega Beam Laser
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Chelm's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Chelm's Modified Reactor Control Unit
Boosts power core output.
Chelm's Modified Tachyon Beam Laser
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Chelm's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chelm's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Chemal Tech Geneticist
A scientist employed by Chemal Tech that specializes in human cloning.
Chemosh
The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology.
Chemosh Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Chemosh Blueprint
Chemosh Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Chemosh Glacial Drift SKIN
Chemosh Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Cheri Mirei's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the villain, Cheri Mirei.
Cherubic Heartburst Firework
This special pyrotechnic display charge celebrates love and desire in dramatic fashion with multiple fireworks tracing symbolic paths to a final explosive burst. The romantic side of the notorious Guardian Angels is shown off once again in an impressive use of micro-rockets and pyrotechnic charges.
Chief Republic Baldur
An elite frigate of the Minmatar Republic.
Chief Republic Fleet Claw
Chief Republic Fleet Huginn
Chief Republic Fleet Hurricane
Chief Republic Fleet Hyena
Chief Republic Fleet Muninn
Chief Republic Fleet Scalpel
Chief Republic Fleet Scimitar
Chief Republic Fleet Tempest
Chief Republic Fleet Typhoon
Chief Republic Gleeda
An elite frigate of the Minmatar Republic.
Chief Republic Hrakt
An elite frigate of the Minmatar Republic.
Chief Republic Iflin
An elite frigate of the Minmatar Republic.
Chief Republic Isak
An elite frigate of the Minmatar Republic.
Chief Republic Ivan
An elite frigate of the Minmatar Republic.
Chief Republic Jarpur
An elite cruiser of the Minmatar Republic.
Chief Republic Klaki
An elite cruiser of the Minmatar Republic.
Chief Republic Kvarm
An elite frigate of the Minmatar Republic.
Chief Republic Magni
An elite frigate of the Minmatar Republic.
Chief Republic Manadis
An elite cruiser of the Minmatar Republic.
Chief Republic Ofeg
An elite frigate of the Minmatar Republic.
Chief Republic Orka
An elite cruiser of the Minmatar Republic.
Chief Republic Orsin
An elite cruiser of the Minmatar Republic.
Chief Republic Pafi
An elite cruiser of the Minmatar Republic.
Chief Republic Rodul
An elite cruiser of the Minmatar Republic.
Chief Republic Takan
An elite frigate of the Minmatar Republic.
Chief Republic Tenar
An elite cruiser of the Minmatar Republic.
Chief Science Officer
Skill at managing corp research.
Chimera
The Chimera's design is based upon the Kairiola, a vessel holding tremendous historical significance for the Caldari. Initially a water freighter, the Kairiola was refitted in the days of the Gallente-Caldari war to act as a fighter carrier during the orbital bombardment of Caldari Prime. It was most famously flown by the legendary Admiral Yakia Tovil-Toba directly into Gallente Prime's atmosphere, where it fragmented and struck several key locations on the planet. This event, where the good Admiral gave his life, marked the culmination of a week's concentrated campaign of distraction which enabled the Caldari to evacuate their people from their besieged home planet. Where the Chimera roams, the Caldari remember.
Chimera Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Chimera Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Chimera Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Chimera Blue Tiger Serenity Only SKIN
Chimera Blue Tiger Serenity Only SKIN (30 Days)
Chimera Blue Tiger Serenity Only SKIN (365 Days)
Chimera Blue Tiger Serenity Only SKIN (7 Days)
Chimera Blue Tiger Serenity Only SKIN (90 Days)
Chimera Blue Tiger SKIN
Chimera Blueprint
Chimera Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Chimera Exoplanets Hunter SKIN
Chimera Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Chimera Glacial Drift SKIN
Chimera Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Chimera Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Chimera Kairiola's Sacrifice SKIN
State "eba ketsi" banners and a unique honor pattern mark the heroic sacrifice of the Kairiola. Every Caldari child learns the story of Admiral Yakiya Tovil-Toba and the Kairiola, the fighter carrier he commanded during the First Caldari-Gallente War. Viewed as a war of independence by the Caldari, the war established the Caldari State as a power in its own right but was long, bloody, and noted for many sacrifices and heroic acts by Caldari patriots. At the climax of the first stage of the war, as the Caldari people attempted to breakout of the siege of Caldari Prime, Admiral Tovil-Toba mounted a campaign of misdirection and distraction with a rag-tag fleet led by the Kairiola. When the heavily damaged carrier was the only remaining ship, Tovil-Toba ordered it into a death dive towards the Gallente homeworld. This act resulted in massive damage and sowed confusion among Gallente forces allowing millions of Caldari to escape. To this day, Admiral Yakiya Tovil-Toba is considered the paramount national hero of the Caldari State, and he and the crew of the Kairiola are revered for their sacrifice.
Chimera Lai Dai Serenity Only SKIN
Chimera Lai Dai SKIN
Chimera Lai Dai SKIN (30 Days)
Chimera Lai Dai SKIN (365 Days)
Chimera Lai Dai SKIN (7 Days)
Chimera Lai Dai SKIN (90 Days)
Chimera Matigu Seabeast Serenity Only SKIN
Chimera Matigu Seabeast Serenity Only SKIN (30 Days)
Chimera Matigu Seabeast Serenity Only SKIN (365 Days)
Chimera Matigu Seabeast Serenity Only SKIN (7 Days)
Chimera Matigu Seabeast Serenity Only SKIN (90 Days)
Chimera Matigu Seabeast SKIN
Chimera Raata Sunset Serenity Only SKIN
Chimera Raata Sunset Serenity Only SKIN (30 Days)
Chimera Raata Sunset Serenity Only SKIN (365 Days)
Chimera Raata Sunset Serenity Only SKIN (7 Days)
Chimera Raata Sunset Serenity Only SKIN (90 Days)
Chimera Raata Sunset SKIN
Chimera Spirit SKIN
Chimera Steel Cardinal SKIN
Chimera Wiyrkomi Serenity Only SKIN
Chimera Wiyrkomi Serenity Only SKIN (30 Days)
Chimera Wiyrkomi Serenity Only SKIN (365 Days)
Chimera Wiyrkomi Serenity Only SKIN (7 Days)
Chimera Wiyrkomi Serenity Only SKIN (90 Days)
Chimera Wiyrkomi SKIN
Chimera Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Chimera Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
China Monument
Chiral Structures
A chiral structure is a crystal that is unsymmetrical, which makes it volatile in some situations but ideal for conductivity, especially in micro-circuitry. Using semi-rare chiral structures in electronics has allowed for an unprecedented advancement in the field of miniaturization.
Chislov Leshak
This vessel is a special variant of the Leshak, a very heavy and well-armed warship that is clearly the Collective's frontline battleship. The Chislov Leshak variant has been seen deploying auto-assembling Triglavian structures in close proximity to stellar bodies and is suspected to belong to a special sub-group within the Triglavian Collective. Presumably, like others of its class, the Chislov Leshak variant is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Chlorine Cloud
Choiji the Vanquisher
One of the most feared combatants in this part of the world, Choiji is rumored to be the cousin of legendary pirate leader Korako "The Rabbit" Kosakami. Many a hero has fallen to this bandit's deadly cannons. Threat level: Extreme
Chondrite
This ore is of interest only to civilian and rookie pilot mining operations.
Choonka's Coordinates
Coordinates for the meeting place with officers of the Khanid Traditionalist Movement. Arizam Gimit might be interested in this data ...
Chremoas
The Chremoas is the Angel Cartel's take on the Covert Ops ship. Don't let the class designation fool you, the Chremoas is a more than capable combat vessel that takes advantage of a covert cloak, advanced targeting systems previously only seen on stealth bombers, and ample medium power module slots to pick and control the fights it knows it can win. By the time you see a Chremoas decloak, the fight is already over.
Chremoas Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Chremoas Blueprint
Chremoas Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Chribba Monument
Some know him as a GalNet tools developer, others as broker of high-value transactions, others still as a passionate Veldspar enthusiast. Most know him simply as the most trusted capsuleer in New Eden. Quite possibly the most famous capsuleer alive, Chribba has been a pillar of the community for many years. He can often be found in the vicinity of Amarr flying one of his non-traditional mining ships. This statue was constructed in YC123 as a joint project between the HZO Refinery corporation and the Upwell Consortium in honor of his many contributions to the capsuleer community and the economy of New Eden. Among a crowd of immortal warlords, Chribba stands out for building his legacy through trust and peaceful industry. His success stands as a testament that there are many paths to greatness in New Eden and Capsuleers should be bold in charting their own course. "Never let anyone else dictate your goals" – Chribba
Chribba's Modified Strip Miner
Jury rigged with duct tape and a laser pointer, even Outer Ring Excavations are bewildered by this module’s ability to chew through so much ore per hour.
Christer Fuglesang's Medal
A medal of honor awarded by the esteemed CONCORD operative, Christer Fuglesang.
Chromite
An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of Chromium, an important element of many advanced materials. Chromite ores will also yield Hydrocarbons.
Chromium
A steel-gray, lustrous metal with a wide variety of applications. Commonly used as a catalyst for chemical processes.
Chromodynamic Tricarboxyls
A chemical flux in strangely distorted mineral form produced by the subtle, yet profound effects of the intermediate deadspace environment, Chromodynamic Tricarboxyls are principally obtained by mining and reprocessing certain rare ores to be found in deadspace, such as the weirdly glowing Cthonic Attar and Amethystic Crystallite asteroids. With increasing interest in the useful properties of these compounds, other sources have been discovered, typically in extreme or isolated space environments where gravitational effects may vary unpredictably. Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into "Deathglow", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
Chronologically Curious Blue Diary
This item appears to be a journal of some sort, inscribed on paper and bound with a sturdy blue cover. The journal’s contents seem to be written with flagrant disregard for the chronological nature of time. One of the primary figures featured in the journal’s many confounding stories is a woman named after a musical reference and a body of water.
Cilis Leglise's Headquarters
Cilis Leglise's Headquarters.
Cimalo Mahnab's Bunker
A bunker manned by personnel of the Ammatar Mandate.
Cinnabar
A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of Mercury, a key element of many advanced materials. Cinnabar ores will also yield Tungsten and Evaporite Deposits.
Cipher Router
This heavily damaged fluid router appears to offer a low-profile backdoor into classified FIO networks. In a more functional state this unit could have shed some light on whether or not Serpentis Captain Scane Essyn truly defected. Without a way to bypass the various built-in encryption systems, however, it will be impossible to make sense of any recoverable data. This could be proof of Essyn using old knowledge to his advantage in a new career, or simply his link back to one he never abandoned in the first place.
Circadian Seeker
The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision.
Circadian Seeker
The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision.
Circadian Seeker
The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision.
Circadian Seeker
The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. This Sleeper drone is part of a force operating with Seeker scouting groups.
Circadian Seeker
Circadian Seeker
Circadian Seeker Basal
The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. This Sleeper drone is part of a force operating with Seeker scouting groups and has lower than typical resistances.
Circadian Seeker Resister
The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. This Sleeper drone is part of a force operating with Seeker scouting groups and has upgraded resistances.
Circadian Seeker Sniper
The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. This Sleeper drone is part of a force operating with Seeker scouting groups and prefers to maintain distance and snipe at its targets.
Circle Construct
A massive circular construction, made of a reinforced tritanium alloy.
Circular Construction
This circular piece may have once been a part of something larger. Now it is derelict, spinning alone in the blackness of space.
Citizen Astur
Known only as “Citizen Astur,” this pilot came to prominence during the later stages of Nation's planetary abductions. Her well-articulated arguments and insightful propaganda quickly identified her as something of a spokesperson for Sansha's Nation. Although early intelligence indicated that her role within the Nation was purely as a propagandist, her more recent sightings on the battlefield have demonstrated that she is willing to fight for the ideas she so dangerously represents.
Citizen Data Analyzer
Citizen Miner
Citizen Quarters
This temporary structure is made to house The Seven's hostages until they are ready to be transported to a more secure location.
Citizen Venture
Citizens
This is a group of civilian citizens.
Civilian Amarr Bestower
The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor himself has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space. This ship poses no immediate threat.
Civilian Amarr Cruiser Arbitrator
The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class. This ship poses no immediate threat.
Civilian Amarr Cruiser Augoror
The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. It is mainly used by the Amarrians for escort and scouting duties where frigates are deemed too weak. Like most Amarrian vessels, the Augoror depends first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. This ship poses no immediate threat.
Civilian Amarr Cruiser Maller
Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. This ship poses no immediate threat.
Civilian Amarr Cruiser Omen
The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology. This ship poses no immediate threat.
Civilian Amarr Frigate Crucifier
The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry. This ship poses no immediate threat.
Civilian Amarr Frigate Executioner
The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield. This ship poses no immediate threat.
Civilian Amarr Frigate Inquisitor
The Inquisitor is another example of how the Amarr Imperial Navy has modeled their design to counter specific tactics employed by the other empires. The Inquisitor is a fairly standard Amarr ship in most respects, having good defenses and lacking mobility. It is more Caldari-like than most Amarr ships, however, since its arsenal mostly consists of missile bays. This ship poses no immediate threat.
Civilian Amarr Frigate Punisher
The Amarr Imperial Navy has been upgrading many of its ships in recent years and adding new ones. The Punisher is one of the most recent ones and considered by many to be the best Amarr frigate in existence. As witnessed by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels, but it is more than powerful enough for solo operations. This ship poses no immediate threat.
Civilian Amarr Shuttle
Amarr Shuttle
Civilian Amarr Shuttle Blueprint
Civilian Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Civilian Armor Repairer Blueprint
Civilian Autocannon Ammo
Standard ammo used in civilian autocannons.
Civilian Blaster Charge
Standard charge used in civilian blasters.
Civilian Caldari Battleship Raven
The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. This ship poses no immediate threat.
Civilian Caldari Battleship Rokh
Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far. This ship poses no immediate threat.
Civilian Caldari Battleship Scorpion
The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. This ship poses no immediate threat.
Civilian Caldari Cruiser Blackbird
The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. Commonly seen in fleet battles or acting as wingman, it is not intended for head-on slugfests, but rather delicate tactical situations. This ship poses no immediate threat.
Civilian Caldari Cruiser Caracal
The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone. This ship poses no immediate threat.
Civilian Caldari Cruiser Moa
The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns and missile batteries can rain death upon foes. This ship poses no immediate threat.
Civilian Caldari Cruiser Osprey
The Osprey offers excellent versatility and power for its low price. Designed from the top down as a cheap but complete cruiser, the Osprey utilizes the best the Caldari have to offer in state-of-the-art armor alloys, sensor technology and weaponry - all mass manufactured to ensure low price. In the constant struggle to stay ahead of the Gallente, new technology has been implemented in the field of mining laser calibration. A notable improvement in ore yields has been made, especially in the hands of a well trained pilot. This ship poses no immediate threat.
Civilian Caldari Frigate Condor
The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations. This ship poses no immediate threat.
Civilian Caldari Frigate Griffin
The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels. This ship poses no immediate threat.
Civilian Caldari Frigate Heron
The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration. This ship poses no immediate threat.
Civilian Caldari Frigate Kestrel
The Kestrel is a heavy missile boat with a fairly large cargo space and one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. This ship poses no immediate threat.
Civilian Caldari Frigate Merlin
The Merlin is the most powerful all-out combat frigate of the Caldari. It is highly valued for its versatility in using both missiles and turrets, while its defenses are exceptionally strong for a Caldari vessel. This ship poses no immediate threat.
Civilian Caldari Shuttle
Caldari Shuttle
Civilian Caldari Shuttle Blueprint
Civilian Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Civilian Damage Control Blueprint
Civilian Data Analyzer
A Hacking system used to override electronic security systems. As this is a Civilian module, it will only work on the most basic system locks and should not be used in professional circumstances.
Civilian Data Analyzer Blueprint
Civilian Data Interface
Designed to work with the basic technologies. It does however not work with the more advanced technologies.
Civilian Data Interface Blueprint
Civilian EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Civilian EM Shield Hardener Blueprint
Civilian Expanded Cargohold
Increases cargo hold capacity at the expense of maximum velocity and hull strength.
Civilian Expanded Cargohold Blueprint
Civilian Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Civilian Explosive Shield Hardener Blueprint
Civilian Gallente Cruiser Celestis
The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems. This ship poses no immediate threat.
Civilian Gallente Cruiser Exequror
The Exequror is a heavy cargo cruiser capable of defending itself against raiding frigates, but lacks prowess in heavier combat situations. It is mainly used in relatively peaceful areas where bulk and strength is needed without too much investment involved. This ship poses no immediate threat.
Civilian Gallente Cruiser Thorax
The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies. This ship poses no immediate threat.
Civilian Gallente Cruiser Vexor
The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. This ship poses no immediate threat.
Civilian Gallente Shuttle
Gallente Shuttle
Civilian Gallente Shuttle Blueprint
Civilian Gatling Autocannon
Low powered, rapid fire multi-barreled projectile weapon that delivers a steady stream of damage. Generates Its own ammo from space particles. Cannot use standard projectile ammo.
Civilian Gatling Pulse Laser
Low powered, rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Comes with a pre-fitted irreplaceable standard frequency crystal.
Civilian Gatling Railgun
Low powered, rapid fire multi-barreled hybrid weapon that delivers a steady stream of damage. Generates Its own ammunition from space particles. Cannot use standard hybrid charges.
Civilian Hobgoblin
Light Scout Drone
Civilian Hulk
The Hulk is the largest craft in the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. They are also far more resilient, better able to handle the dangers of deep space. The Hulk is, bar none, the most efficient mining vessel available.
Civilian Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Civilian Kinetic Shield Hardener Blueprint
Civilian Light Electron Blaster
Low powered, rapid fire multi-barreled hybrid weapon that delivers a steady stream of damage. Generates Its own ammo from space particles. Cannot use standard hybrid ammo.
Civilian Light Missile Launcher
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
Civilian Miner
Common, low technology mining laser adapted for use with capsuleer technology. Works well for extracting common ore, but has great difficulty with higher end ores. Without suitable skills and the use of specialized ships and modules, this mining laser will not be able to extract ore from Dark Ochre, Spodumain, Crokite, Bistot, or Arkonor asteroids, or any Common, Uncommon, Rare or Exceptional moon asteroids.
Civilian Miner Blueprint
Civilian Mining Drone
Civilian Mining Drone
Civilian Mining Drone Blueprint
Civilian Mining Drone Blueprint
Civilian Mining Laser Upgrade
Increases the yield on mining lasers, but causes them to use up more CPU.
Civilian Minmatar Cruiser Bellicose
Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat. This ship poses no immediate threat.
Civilian Minmatar Cruiser Rupture
The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. This ship poses no immediate threat.
Civilian Minmatar Cruiser Scythe
The Scythe-class cruiser is the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. Recent firmware upgrades "borrowed" from the Caldari have vastly increased the efficiency of its mining output. This ship poses no immediate threat.
Civilian Minmatar Cruiser Stabber
The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. This ship poses no immediate threat.
Civilian Minmatar Shuttle
Minmatar Shuttle
Civilian Minmatar Shuttle Blueprint
Civilian Orca
The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
Civilian Pulse Crystal
Modulates the beam of a civilian laser weapons into the visible light spectrum.
Civilian Railgun Charge
Standard charges used in civilian railguns.
Civilian Relic Analyzer
A simple scanning device designed for analyzing both terran archaeological structures and ruins floating in space. As this is a Civilian module, it will only work on the most basic system locks and should not be used in professional circumstances.
Civilian Relic Analyzer Blueprint
Civilian Salvager
A specialized scanner used to detect salvageable items in ship wrecks.
Civilian Salvager Blueprint
Civilian Scourge Light Missile
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers.
Civilian Shield Booster
Expends energy to provide a quick boost in shield strength.
Civilian Shield Booster Blueprint
Civilian SIGINT Contractors
These contractors, many of whom are former Caldari Navy intelligence operatives, are very well trained, experienced, and possess high level security clearances, making them extremely valuable investments for their employer. Their skill sets are varied, but include translation (primarily Gallente), covert signals interception, military and economic intelligence analysis, and supercomputer systems administration.
Civilian Skill Pack
Civilian Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Civilian Small Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Civilian Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Civilian Stasis Webifier Blueprint
Civilian Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Civilian Thermal Shield Hardener Blueprint
Civilian Transport Ship Wreck
The remnants of a transport ship lost in battle.
Civilian Warp Disruptor
Warp Disruptors are used to disrupt a target ship's navigation computer, which prevents it from warping.These specially-designed Civilian variants are not strong enough to be used in live combat and are sufficient for instructional purposes only.
Civilian Workers and Dependents
Civilian workers and their dependents, including men, women, and children.
Civilians
Civilians are a group of people who follow the pursuits of civil life.
Civire Bonus
+3% Accuracy bonus for Hybrid Weapons.
Cladistic Cache Wreck
The wreck of a Triglavian Cladistic Cache. Found in certain Abyssal Deadspace zones, these caches usually contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss. Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to raid these caches for the resources they contain.
Cladistic-15 'Krai Perun' Filament
The Cladistic-15 'Krai Perun' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Perun Clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Perun Clade are connected to the artificial constellation of Krai Perun. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Perun-controlled space.
Cladistic-15 'Krai Svarog' Filament
The Cladistic-15 'Krai Svarog' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Svarog Clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Svarog Clade are connected to the artificial constellation of Krai Svarog. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Svarog-controlled space.
Cladistic-15 'Krai Veles' Filament
The Cladistic-15 'Krai Veles' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Veles Clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Veles Clade are connected to the artificial constellation of Krai Veles. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Veles-controlled space.
Cladistic-5 'Krai Perun' Filament
The Cladistic-5 'Krai Perun' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Perun Clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Perun Clade are connected to the artificial constellation of Krai Perun. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Perun-controlled space.
Cladistic-5 'Krai Svarog' Filament
The Cladistic-5 'Krai Svarog' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Svarog Clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Svarog Clade are connected to the artificial constellation of Krai Svarog. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Svarog-controlled space.
Cladistic-5 'Krai Veles' Filament
The Cladistic-5 'Krai Veles' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Veles Clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Veles Clade are connected to the artificial constellation of Krai Veles. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Veles-controlled space.
Clan Commons
The primary structure and heart of a Minmatar clan holding. It is a common space where the clan comes together to hold clan assemblies, work, play, share their history, and educate their children.
Clan Commons Wreck
Class 1 Black Hole Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 1 Cataclysmic Variable Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 1 Magnetar Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 1 Pulsar Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 1 Red Giant Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 1 Wolf Rayet Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 2 Black Hole Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 2 Cataclysmic Variable Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 2 Magnetar Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 2 Pulsar Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 2 Red Giant Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 2 Wolf Rayet Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 3 Black Hole Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 3 Cataclysmic Variable Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 3 Magnetar Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 3 Pulsar Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 3 Red Giant Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 3 Wolf Rayet Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 4 Black Hole Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 4 Cataclysmic Variable Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 4 Magnetar Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 4 Pulsar Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 4 Red Giant Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 4 Wolf Rayet Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 5 Black Hole Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 5 Cataclysmic Variable Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 5 Magnetar Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 5 Pulsar Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 5 Red Giant Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 5 Wolf Rayet Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 6 Black Hole Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 6 Cataclysmic Variable Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 6 Magnetar Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 6 Pulsar Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 6 Red Giant Effects
Local spatial phenomena may cause strange effects on your ship systems.
Class 6 Wolf Rayet Effects
Local spatial phenomena may cause strange effects on your ship systems.
Classified Caldari Databank
Heavily encrypted and partially fried by some kind of security failsafe installed over the standard firmware, this databank is clearly the property of the Caldari Navy, if the dire warnings of imprisonment and asset seizure issuing from the flickering holointerface are any indication. The device was recovered from the debris of a capsule apparently hijacked by a Guristas agent, and even considering the layers of encryption and massive data corruption, there's no doubt the Caldari Navy would like this item returned and will compensate anyone doing so. Of course, many empires and "independent" quasi-state actors have access to the kind of expertise that would be required to make anything of this burned and encrypted holostorage device. Perhaps somebody else might be interested in offering a "finder's fee" for the item.
Classified Prototype Blueprint
This blueprint appears to be for a prototype of a new piece of equipment or infrastructure developed by corporate designers. In the cut-throat world of business in New Eden such a prized piece of loot will find ready buyers on the black market. Unscrupulous rival corporations and manufacturers are likely to pay well in order to replicate the design, or even beat the original developers to the market with a competing product. The Guristas Pirates will reward capsuleers who bring this item to their laundering centers.
Classified Report - Station Defenses
These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution.
Claudius
This is a mercenary, who is obviously starting out in his profession. Most mercenaries are not hostile unless they are on a specific mission to eliminate you, or view you as a threat. Caution is advised when approaching such vessels however, as they are normally armed and dangerous. Threat level: Moderate
Claustrophobia Bonus
If floating in capsule in space for 5 mins, he dies.
Claw
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Boundless Creation The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.
Claw Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Claw Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Claw Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Claw Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Claw Blue Tiger Serenity Only SKIN
Claw Blue Tiger Serenity Only SKIN (30 Days)
Claw Blue Tiger Serenity Only SKIN (365 Days)
Claw Blue Tiger Serenity Only SKIN (7 Days)
Claw Blue Tiger Serenity Only SKIN (90 Days)
Claw Blue Tiger SKIN
Claw Blueprint
Claw Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Claw Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Claw Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Claw Exoplanets Hunter SKIN
Claw Glacial Drift SKIN
Claw Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Claw Hazard Control SKIN
Claw Justice Serenity Only SKIN
Claw Justice Serenity Only SKIN (30 Days)
Claw Justice Serenity Only SKIN (365 Days)
Claw Justice Serenity Only SKIN (7 Days)
Claw Justice Serenity Only SKIN (90 Days)
Claw Justice SKIN
Claw Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Claw Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Claw Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Claw Tronhadar Ink Serenity Only SKIN
Claw Tronhadar Ink Serenity Only SKIN (30 Days)
Claw Tronhadar Ink Serenity Only SKIN (365 Days)
Claw Tronhadar Ink Serenity Only SKIN (7 Days)
Claw Tronhadar Ink Serenity Only SKIN (90 Days)
Claw Tronhadar Ink SKIN
Claw Valklear Glory Serenity Only SKIN
Claw Valklear Glory Serenity Only SKIN (30 Days)
Claw Valklear Glory Serenity Only SKIN (365 Days)
Claw Valklear Glory Serenity Only SKIN (7 Days)
Claw Valklear Glory Serenity Only SKIN (90 Days)
Claw Valklear Glory SKIN
Claw Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Clay Pigeon
A small pigeon statue made out of astral clay.
Clay Pigeon Blueprint
Claymore
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Claymore Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Claymore Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Claymore Blue Tiger Serenity Only SKIN
Claymore Blue Tiger Serenity Only SKIN (30 Days)
Claymore Blue Tiger Serenity Only SKIN (365 Days)
Claymore Blue Tiger Serenity Only SKIN (7 Days)
Claymore Blue Tiger Serenity Only SKIN (90 Days)
Claymore Blue Tiger SKIN
Claymore Blueprint
Claymore Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Claymore Exoplanets Hunter SKIN
Claymore Freedom's Revolution SKIN
For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.
Claymore Glacial Drift SKIN
Claymore Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Claymore Hazard Control SKIN
Claymore Justice Serenity Only SKIN
Claymore Justice Serenity Only SKIN (30 Days)
Claymore Justice Serenity Only SKIN (365 Days)
Claymore Justice Serenity Only SKIN (7 Days)
Claymore Justice Serenity Only SKIN (90 Days)
Claymore Justice SKIN
Claymore Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Claymore Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Claymore Tronhadar Ink Serenity Only SKIN
Claymore Tronhadar Ink Serenity Only SKIN (30 Days)
Claymore Tronhadar Ink Serenity Only SKIN (365 Days)
Claymore Tronhadar Ink Serenity Only SKIN (7 Days)
Claymore Tronhadar Ink Serenity Only SKIN (90 Days)
Claymore Tronhadar Ink SKIN
Claymore Valklear Glory Serenity Only SKIN
Claymore Valklear Glory Serenity Only SKIN (30 Days)
Claymore Valklear Glory Serenity Only SKIN (365 Days)
Claymore Valklear Glory Serenity Only SKIN (7 Days)
Claymore Valklear Glory Serenity Only SKIN (90 Days)
Claymore Valklear Glory SKIN
Claymore Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Cleansing Flame Amarr Battleship
Amarr Apocalypse-class battleship serving as the mailed fist of the Operation Cleansing Flame taskforce.
Cleansing Flame Amarr Cruiser
Amarr Arbitrator-class cruiser providing electronic warfare support to the Operation Cleansing Flame taskforce.
Cleansing Flame Amarr Frigate
Amarr Crucifier-class frigate operating as a rapid attack vessel for the Operation Cleansing Flame taskforce.
Clear Icicle
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field, and are known as the universe's primary source of helium isotopes. Available in 1.0 security status solar systems or lower.
Clearance Documents
These documents clear the holder from numerous by-laws and responsibilities within the Caldari State and abroad. They are issued to capsuleers, who typically operate above the law and are accountable to few people. All this document does is formalize that reality, and as such, is entirely redundant and pointless. The hypercapitalist corporate state of the Caldari is awash with these sorts of documents, however, and the tendency towards needless bureaucracy is simply a part of corporate life.
Clearance Papers
These clearance papers allow the bearer access to the cluster's most expert career training advisors.
Cliene Veine's Dominix
A Dominix piloted by an agent.
Cloak Field
The cloak field absorbs electromagnetic emissions and manipulates light to render the dropsuit practically invisible. When active, the field alters the magnetic permeability of the suit’s surface area to generate a negative refractive index. While cloaked, the suit’s susceptibility to magnetometric waves is moderately reduced, allowing it to evade all but the most sensitive scanning systems. However, cascading distortion introduced by weapon or equipment activation will desychronize the suit’s sensors and short-circuit the cloak.
Cloak Field Operation
Skill at using cloak fields. Unlocks access to standard cloak fields at lvl.1; advanced at lvl.3; prototype at lvl.5.
Cloaked Cache
Rigged with a localized cloaking field, this small container is hidden from sensors while activated.
Cloaking
Skill at using Cloaking devices. 10% reduction in targeting delay after uncloaking per skill level.
Cloistered Rich Asteroid Survey
This deep space asteroid survey contains the location and surveyed contents of a particular rare and secluded mining location in the contested space of the Amarr and Minmatar warzone. Such surveys would fetch a high price from unregulated mining outfits looking to make a fortune and pirate groups seeking a great location to set up a self-sufficient outpost - or an ambush. The Angel Cartel will reward capsuleers who bring this item to their laundering centers.
Clone Grade Alpha
Clone Grade Beta
Clone Grade Beta Blueprint
Clone Grade Chi
Clone Grade Delta
Clone Grade Epsilon
Clone Grade Eta
Clone Grade Gamma
Clone Grade Gamma Blueprint
Clone Grade Iota
Clone Grade Kappa
Clone Grade Lambda
Clone Grade Mu
Clone Grade Nu
Clone Grade Omega
Clone Grade Omicron
Clone Grade Phi
Clone Grade Pi
Clone Grade Psi
Clone Grade Rho
Clone Grade Sigma
Clone Grade Tau
Clone Grade Theta
Clone Grade Upsilon
Clone Grade Xi
Clone Grade Zeta
Clone Reanimation Unit
Installation component needs a description!
Clone Reanimation Unit
Installation component needs a description!
Clone Soldier Negotiator Tag
This tag came from a pirate who had been negotiating combat contracts for pirate-trained clone soldiers. Given the extraordinary dangers that result from clone soldiers, CONCORD has taken a firm stance against anyone involved with them, and will award a security status boost to the person who brings in these tags. They may be handed in at station Security Offices in low-security space.
Clone Soldier Recruiter Tag
This tag came from a pirate who had been negotiating combat contracts for pirate-trained clone soldiers. Given the extraordinary dangers that result from clone soldiers, CONCORD has taken a firm stance against anyone involved with them, and will award a security status boost to the person who brings in these tags. They may be handed in at station Security Offices in low-security space.
Clone Soldier Trainer Tag
This tag came from a pirate who had been negotiating combat contracts for pirate-trained clone soldiers. Given the extraordinary dangers that result from clone soldiers, CONCORD has taken a firm stance against anyone involved with them, and will award a security status boost to the person who brings in these tags. They may be handed in at station Security Offices in low-security space.
Clone Soldier Transporter Tag
This tag came from a pirate who had been negotiating combat contracts for pirate-trained clone soldiers. Given the extraordinary dangers that result from clone soldiers, CONCORD has taken a firm stance against anyone involved with them, and will award a security status boost to the person who brings in these tags. They may be handed in at station Security Offices in low-security space.
Clone Vat Bay I
When activated, the Clone Vat Bay allows for the capital ship to receive transneural brain scan data from a capsule-mounted scanner into one of the bay's clones, effectively turning the ship into a mobile clone station. Note: In order to be able to clone to your ship, a pilot must have a working clone already installed in the vessel. In addition, the power required to safely and accurately receive and transmit transneural scanner data is diverted from the ship's engines; therefore, when the Clone Vat Bay is activated, the capital ship becomes unable to move. Disruption from this power transfer also prevents docking in Upwell structures while the module is active, although tethering can continue as usual. Can only be fit on Titans and Capital Industrial Ships.
Clone Vat Bay I Blueprint
Cloned SOE officer
This is the clone of an officer who previously worked for the Sisters of EVE. It has a strange mind-controlling implant inserted.
Clonejacker Punk
This young pirate is looking to make a name as a clonejacker, raiding illegal clone labs for biomass to be sold on the black market. Such an inexperienced criminal is unlikely to pick a fight with a capsuleer unless provoked.
CloneJacker Punk
This young pirate is looking to make a name as a clonejacker, raiding illegal clone labs for biomass to be sold on the black market. Such an inexperienced criminal is unlikely to pick a fight with a capsuleer unless provoked.
Clones
Clones used in supplies.
Clones Blueprint
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Cloning Facility Operation
Needed for use of the Clone Vat Bay module. Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level.
Cloning Service
When operational, the Cloning Service allows capsuleers to use this station as their medical clone home location.
Cloud Rings
Cloudlayer_01a
Cloven Arkonor Asteroid
Cloven Grey Asteroid
This towering asteroid seems to have suffered a tremendous impact, splitting it in multiple pieces.
Cloven Kernite Asteroid
Cloven Red Asteroid
This towering asteroid seems to have suffered a tremendous impact, splitting it in multiple pieces.
Clutch Restrained Warp Disruption Field Generator
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted to the Heavy Interdiction Cruisers.
cm1_t1_environment_asset
cm1_t1_wreck_environment_asset
CN-V Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Co-Processor I
Increases CPU output.
Co-Processor I Blueprint
Co-Processor II
Increases CPU output.
Co-Processor II Blueprint
Coadjunct Scoped Remote Sensor Booster
Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coalesced Element
An amalgamation of various shimmering elements. Its power unyielding, unwavering and ultimately demanding.
Coalesced Element Blueprint
Cobalt
A silvery ferromagnetic element, used among other things in superalloys, magnetics, battery electrodes, and various metals and steels.
Cobaltite
A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of Cobalt, a significant element of many advanced materials.
Cobra Mine
Standard mine with nuclear payload.
Cobra Mine Blueprint
Cockroach
The specially adapted rogue drone scanning technology integrated into this unique frigate-sized platform is reserved for the exclusive use of the elite Equipment Certification and Anomaly Investigations Division (ECAID) agents. The femtometer wavelength scan resolution allows the pilot to virtually dissect and analyze any object at a subatomic scale, divining all flaws and defects with an uncanny level of quality. Flying one of these amazing ships is also a great mark of achievement. Any ECAID agent worthy of such a command can be said to have reached the pinnacle of his career and is worthy of all capsuleer's deep respect.
Coded Research Zone Key
This is a passkey used to enter the off-limit Research Zone room.
Coercer
Noticing the alarming increase in Minmatar frigate fleets, the Imperial Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels.
Coercer Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Coercer Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Coercer Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Coercer Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Coercer Ardishapur Serenity Only SKIN
Coercer Ardishapur SKIN
Coercer Ardishapur SKIN (30 Days)
Coercer Ardishapur SKIN (365 Days)
Coercer Ardishapur SKIN (7 Days)
Coercer Ardishapur SKIN (90 Days)
Coercer Aspirant Enforcer SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer. The range was expanded to destroyers as part of AIR's partnership with the Paragon corporation. The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
Coercer Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Coercer Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Coercer Blood Raiders Edition
Noticing the alarming increase in Minmatar frigate fleets, the Imperial Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels.
Coercer Blood Raiders Edition Blueprint
Coercer Blood Raiders SKIN
Coercer Blood Raiders SKIN (30 Days)
Coercer Blood Raiders SKIN (365 Days)
Coercer Blood Raiders SKIN (7 Days)
Coercer Blood Raiders SKIN (90 Days)
Coercer Blueprint
Coercer Cold Iron Serenity Only SKIN
Coercer Cold Iron Serenity Only SKIN (30 Days)
Coercer Cold Iron Serenity Only SKIN (365 Days)
Coercer Cold Iron Serenity Only SKIN (7 Days)
Coercer Cold Iron Serenity Only SKIN (90 Days)
Coercer Cold Iron SKIN
Coercer Combat Crate
Coercer Combat Crate contains everything an eager Amarr combat pilot needs to begin their quest through New Eden.This special delivery crate includes:Fully insured CoercerCombat fitting for CoercerApplicable skills trained to pilot the shipCoercer Metalbee SKIN100 PLEX.This item cannot be traded or sold on the market.
Coercer Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Coercer Destroyer Battle Pack
This pack contains an Amarr Coercer destroyer and a selection of modules. Noticing the alarming increase in Minmatar frigate fleets, the Imperial Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels.
Coercer EoM Serenity Only SKIN
Coercer EoM Serenity Only SKIN (30 Days)
Coercer EoM Serenity Only SKIN (365 Days)
Coercer EoM Serenity Only SKIN (7 Days)
Coercer EoM Serenity Only SKIN (90 Days)
Coercer EoM SKIN
Coercer Exoplanets Hunter SKIN
Coercer Glacial Drift SKIN
Coercer Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality. As a long-time associate of the Glittering Dream, President of EverMore Alexander Ducasse arranged for the Paragon corporation to offer the Glittering dream SKIN on a limited number of additional hulls. This includes non-Gallente ships for the first time as part of a cluster-wide promotion of the exclusive Glittering Dream brand.
Coercer Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Coercer Harmonious Ascension SKIN
"After four years of harmonious and profitable business across the four empires of New Eden, the Upwell Consortium is pleased to announce the formation of a new capsule construction, pilot adaptation and advanced training operation. It is the hope of the Upwell Consortium that Harmonious Ascension Industries will become a leading force in the provision of support and services to capsuleers. To celebrate this event, the Upwell Consortium has authorized the issuing of a commemorative nanocoating for pilots in the first wave of new capsuleers outfitted by Harmonious Ascension." – Upwell Consortium Press Release, YC121.11.14
Coercer Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Coercer Imperial Navy SKIN
Coercer Ironblood Serenity Only SKIN
Coercer Ironblood Serenity Only SKIN (30 Days)
Coercer Ironblood Serenity Only SKIN (365 Days)
Coercer Ironblood Serenity Only SKIN (7 Days)
Coercer Ironblood Serenity Only SKIN (90 Days)
Coercer Ironblood SKIN
Coercer Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Coercer Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Coercer Metalbee Amarr SKIN (Permanent)
Coercer Navy Issue
Imperial Navy ship design doctrine tends to return to the tried and tested approach of heavy armor and high-efficiency energy weapons regardless of advances in technology and experiments with tactics. The upgrade brief for the Coercer Navy Issue certainly exemplified this tendency, notably calling for heavily upgraded armor systems and significant improvements in the energy use and damage output of its weapons. The Imperial Navy's continued fascination with energy neutralization as a supplementary weapon system is the only deviation from the core emphasis on fashioning a vessel as hard to crack and potently armed as possible.
Coercer Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Coercer Navy Issue Blueprint
Coercer Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Coercer Navy Issue Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Coercer Navy Issue Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Coercer Navy Issue Purity of the Throne SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Coercer Navy Issue Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Coercer Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Coercer Oasis of Faith SKIN (30 days Limited)
Coercer Order of Tetrimon SKIN
Coercer Purity of the Throne Serenity Only SKIN
Coercer Purity of the Throne Serenity Only SKIN (30 Days)
Coercer Purity of the Throne Serenity Only SKIN (365 Days)
Coercer Purity of the Throne Serenity Only SKIN (7 Days)
Coercer Purity of the Throne Serenity Only SKIN (90 Days)
Coercer Purity of the Throne SKIN
Coercer Raata Sunset Serenity Only SKIN
Coercer Raata Sunset Serenity Only SKIN (30 Days)
Coercer Raata Sunset Serenity Only SKIN (365 Days)
Coercer Raata Sunset Serenity Only SKIN (7 Days)
Coercer Raata Sunset Serenity Only SKIN (90 Days)
Coercer Raata Sunset SKIN
Coercer Raata Sunset SKIN (180 Days)
Coercer Sarum Serenity Only SKIN
Coercer Sarum SKIN
Coercer Sarum SKIN (30 days Limited)
Coercer Sarum SKIN (30 Days)
Coercer Sarum SKIN (365 Days)
Coercer Sarum SKIN (7 Days)
Coercer Sarum SKIN (90 Days)
Coercer Semiotique Sports SKIN
Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Coercer Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Coercer Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Coercer Versus Redforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Coercer War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Coercer Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Coesite
A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of Silicates used as basic elements of some advanced materials. Coesite ores will also yield Pyerite and Mexallon .
Cogni-Emotive Neurolink Enhancer
Cogni-Emotive Neurolink Enhancers are used to enhance the integration of specific capsuleer autonomic biosystems with neurolinked ship systems The use of Cogni-Emotive Neurolink Enhancers is particularly favored by the Federation Navy in conjunction with military capsuleer neurolink technology.
Cogni-Emotive Neurolink Enhancer Reaction Formula
Cognitive Hive Mind
A fragile piece of a super advanced drone hive mind.
Coherent Asteroid Mining Crystal Type A I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Coherent Ores such as Hedbergite, Hemorphite, Jaspet, Kernite, Omber and Ytirium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Coherent Asteroid Mining Crystal Type A I Blueprint
Coherent Asteroid Mining Crystal Type A II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Coherent Ores such as Hedbergite, Hemorphite, Jaspet, Kernite, Omber and Ytirium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Coherent Asteroid Mining Crystal Type A II Blueprint
Coherent Asteroid Mining Crystal Type B I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Coherent Ores such as Hedbergite, Hemorphite, Jaspet, Kernite, Omber and Ytirium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Coherent Asteroid Mining Crystal Type B I Blueprint
Coherent Asteroid Mining Crystal Type B II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Coherent Ores such as Hedbergite, Hemorphite, Jaspet, Kernite, Omber and Ytirium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Coherent Asteroid Mining Crystal Type B II Blueprint
Coherent Asteroid Mining Crystal Type C I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Coherent Ores such as Hedbergite, Hemorphite, Jaspet, Kernite, Omber and Ytirium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Coherent Asteroid Mining Crystal Type C I Blueprint
Coherent Asteroid Mining Crystal Type C II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Coherent Ores such as Hedbergite, Hemorphite, Jaspet, Kernite, Omber and Ytirium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Coherent Asteroid Mining Crystal Type C II Blueprint
Coherent Ore Processing
Specialization in Coherent Ore reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to reprocessing yield per skill level for the following Coherent Ore types: Hedbergite Hemorphite Jaspet Kernite Omber Ytirium
Cold Turkey
From what little information you can garner the pirates seemed severely afraid of encountering cold turkeys and were researching ways to counter them. Why frozen poultry would frighten space pirates so is anybody's guess.
Colelian Spider Spruce
A rare evergreen, native to Colelie IX.
Colima
Conceived as the “ultimate urban pacifier”, in practice the Medium Attack Vehicle is that and more – having inherited the strengths of its forebears, and few of their weaknesses. Its anti-personnel weaponry make it the perfect tool for flushing out insurgents, while the ample armor it carries means that it can withstand multiple direct hits and still keep coming. Though somewhat less effective on an open battlefield, its success rate in urban environments has earned the MAV almost legendary status among the troops it serves.
colins test Hulk
You surmise that with some salvaging equipment there is still something of value to be had from this old hulk.
Collapsed Talocan Observation Dome
Large windows and telescoping turrets peer out into the surrounding darkness. The windows of this dome are cracked and the roof partially collapsed, but the empty eyes of the Talocan observation dome always appears to be staring, despite the absence of its original occupants.
Collision
Colonial Master Diabolus Maytor
This is the master of all nearby Sansha colonies, the infamous Diabolus Maytor. Few are above him in rank. Threat level: Deadly
Colonial Supply Depot
The "Medical Supply Hold" is down to a few bandages and cobwebs.
Colonize! Board Game
This board game, produced by Caldari megacorporation NOH, was widely panned by critics as lacking proper game balance when it was released. It is almost always optimal for a player to seize personal power and exercise it over the other players, with other routes being comparatively fruitless when trying to establish your new colony's society. While sales were weak in many places, the game is extremely popular among Blood Raiders and is even sometimes used as a teaching tool in their schools.
Colony Battleship Wreckage
Colony Captain
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Colony Nest Forager
This rogue drone is generally designed for foraging duties, scavenging for any source of materials it can find and bring back to the colony nest. These relatively light drones are still a danger in large numbers as they are armed and will be pressed into combat by the colony if any intruders penetrate its perimeter.
Colony Nest Guardian
This rogue drone is dedicated to the defense of the local colony nest and is well-armed for that purpose. These drones will respond to any perceived threat to the colony, and in sufficient numbers will tear apart any intruder and feed its materials to the expanding infestation.
Colony Nest Overseer
A deadly rogue drone that commands the local colony nest and oversees the expansion of the local rogue drone infestation. Destruction of this powerful entity is a priority. These commanders are highly intelligent and typically focus on the growth of their colony, and will usually deploy lesser rogue drones until such defenders are eliminated. Despite this, these powerful drones are heavily-armed, and when forced to act to preserve the nest they will emerge and join battle against intruders.
Colony Nest Overseer
A deadly rogue drone that commands the local colony nest and oversees the expansion of the local rogue drone infestation. Destruction of this powerful entity is a priority. These commanders are highly intelligent and typically focus on the growth of their colony, and will usually deploy lesser rogue drones until such defenders are eliminated. Despite this, these powerful drones are heavily-armed, and when forced to act to preserve the nest they will emerge and join battle against intruders.
Colony Nest Overseer
A deadly rogue drone that commands the local colony nest and oversees the expansion of the local rogue drone infestation. Destruction of this powerful entity is a priority. These commanders are highly intelligent and typically focus on the growth of their colony, and will usually deploy lesser rogue drones until such defenders are eliminated. Despite this, these powerful drones are heavily-armed, and when forced to act to preserve the nest they will emerge and join battle against intruders.
Colony Nest Overseer
A deadly rogue drone that commands the local colony nest and oversees the expansion of the local rogue drone infestation. Destruction of this powerful entity is a priority. These commanders are highly intelligent and typically focus on the growth of their colony, and will usually deploy lesser rogue drones until such defenders are eliminated. Despite this, these powerful drones are heavily-armed, and when forced to act to preserve the nest they will emerge and join battle against intruders.
Colony Nest Scavenger
This rogue drone is generally designed for foraging duties, scavenging for any source of materials it can find and bring back to the colony nest. These relatively light drones are still a danger in large numbers as they are armed and will be pressed into combat by the colony if any intruders penetrate its perimeter.
Colony Nest Sentinel
This rogue drone is dedicated to the defense of the local colony nest and is well-armed for that purpose. These drones will respond to any perceived threat to the colony, and in sufficient numbers will tear apart any intruder and feed its materials to the expanding infestation.
Colossal Sealed Cargo Containers
These colossal containers are fitted with a password-protected security lock.
Colossal Secure Container
This Colossal container is fitted with a password-protected security lock. Note: The container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.
Column
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Com Relay
The com relay is used in environments with high interference. It is used by the local pirates to chat about the booster industry. It is password protected, but probably not all that well.
Comatose Alena Karyn
This is Alena Karyn, a notorious smuggler and pirate of Gallente origin. She is currently in a comatose state, having hit her head on something when her ship was destroyed by a mercenary working for the Gallente Federation.
Combat Rifle
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles. Its advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.
Combat Rifle Ammo Capacity
Skill at ammunition management. +5% maximum ammunition capacity per level.
Combat Rifle Fitting Optimization
Advanced skill at weapon resource management. 5% reduction to PG usage per level.
Combat Rifle Operation
Skill at handling combat rifles. 5% reduction to combat rifle kick per level.
Combat Rifle Proficiency
Skill at handling combat rifles. +3% combat rifle damage against armor per level.
Combat Rifle Rapid Reload
Advanced skill at rapidly reloading weapons. +3% reload speed per level.
Combat Rifle Sharpshooter
Skill at weapon marksmanship. 5% reduction to combat rifle dispersion per level.
Combat Scanner Probe I
A scanner probe used for scanning down Cosmic Signatures, starships, structures and drones. Can be launched from Expanded Probe Launchers.
Combat Scanner Probe I Blueprint
Combine TNR Meeting Venue
Combine TNR is a corporate consortium made up of an alliance between the Ishukone, Hyasyoda, and Wiyrkomi megacorporations. Also known as the "Ocean Faction", deriving from a general translation of the Caldari name for the organization – Tiuunakama Nenkanavu Rymasaikkan or "Ocean Winds Corporate Community" – this is in some ways the most surprising alliance to emerge from a general re-alignment of Caldari corporate politics in the aftermath of the Battle of Caldari Prime and the diplomatic settlement on the status of the old Caldari homeworld. With Ishukone and Hyasyoda representing a so-called "liberal" wing of Caldari corporate philosophy and Wiyrkomi having a history deeply associated with the old "patriot" faction, the pivot around which this alliance was forged appears to have been a shared approach to interstellar diplomacy and internal State politics following the slow disintegration of the patriot bloc. The three megacorps are by no means uniform in their views but Hyasyoda's own brand of Caldari "liberalism" and its ancient roots in Caldari family politics perhaps making it the true bridge between the more radical Ishukone and the conservative, family-controlled Wiyrkomi. To avoid misunderstandings and inefficiencies arising from clashing interests the Ocean Faction has established this meeting venue so that the three megacorps can better align their operations.
Combine TNR Meeting Venue
Combine TNR is a corporate consortium made up of an alliance between the Ishukone, Hyasyoda, and Wiyrkomi megacorporations. Also known as the "Ocean Faction", deriving from a general translation of the Caldari name for the organization – Tiuunakama Nenkanavu Rymasaikkan or "Ocean Winds Corporate Community" – this is in some ways the most surprising alliance to emerge from a general re-alignment of Caldari corporate politics in the aftermath of the Battle of Caldari Prime and the diplomatic settlement on the status of the old Caldari homeworld. With Ishukone and Hyasyoda representing a so-called "liberal" wing of Caldari corporate philosophy and Wiyrkomi having a history deeply associated with the old "patriot" faction, the pivot around which this alliance was forged appears to have been a shared approach to interstellar diplomacy and internal State politics following the slow disintegration of the old "patriot" bloc. The three megacorps are by no means uniform in their views, and Hyasyoda's own brand of Caldari "liberalism" combined with its ancient roots in Caldari family politics perhaps makes it the true bridge between the more radical Ishukone and the conservative, family-controlled Wiyrkomi. To avoid misunderstandings and inefficiencies arising from clashing interests, the Ocean Faction has established this meeting venue so that the three megacorps can better align their operations.
Comet - Dark Comet Copy
Comet
Comet - Fire Comet Copy
Comet
Comet - Gold Comet Copy
Comet
Comet - Toxic Comet Copy
Comet
Coming Soon
ComLink Encoder/Decoder
A device used to encode and decode comlink messages.
ComLink Scanner
This piece of equipment emanates waves from its built-in broadcasting beacon. It is fitted with a small shield module and appears to be coated with a thin layer of armored plates. This modified version sends out bursts of high-frequency waves.
Command Burst Specialist
Improved fleet support flexibility. Reduces reload duration of all Command Burst and Mining Foreman Burst modules by 10% per level.
Command Center Upgrades
Each level in this skill improves the quality of command facility available to you, in turn allowing for a greater number of connected facilities on that planet.
Command Center Upgrades Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Command Destroyers
Skill for the operation of Command Destroyers.
Command Node
Installation component needs a description!
Command Node
Installation component needs a description!
Command Node Beacon
This beacon marks the location of a decloaked Structure Command Node.
Command Processor I
This sophisticated battle AI allows a commander to more efficiently oversee the complex data streams of a fleet warfare link, thus allowing him to utilize multiple such systems. Allows operation of one extra Warfare Link.
Command Processor I Blueprint
Command Relay Key
This security passkey allows access into the core area of Sansha's command relay stations.
Command Ships
Skill for the operation of Command Ships.
Commander Dakin Gara
Commander Dakin Gara has, throughout the years, acquired a reputation as one of the most competent commanders in Caldari Navy history. His swift and fearless decision-making prowess and level-headedness in combat situations have carved for him a reputation sure to someday pass into legend.
Commander Genom Tara
Commander Genom Tara was a decorated Navy squad leader for 10 years before earning the rank of Commander. He built up quite a reputation for himself on the Ammatar frontier, and was renowned for his bravery on the battlefield. Sadly however, the past few years have not been kind on Genom. His Amarrian wife was murdered, along with their children, by Minmatar Freedom Fighters, and soon after his closest friend within the Navy shared the same fate. This seems to have driven the unfortunate Commander insane. With his most loyal men by his side, he disobeyed direct orders from the Ammatar government to withdraw from the secret base he was stationed on and instead has been using it as a base of operations to launch attacks on nearby Minmatar settlements, especially keen on sniffing out Minmatar Freedom Fighters for the slaughter.
Commander Karzo Sarum
Only those in high favor with the Emperor can earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. These metallic monstrosities see to it that the word of the Emperor is carried out among the denizens of the Empire and beyond. Threat level: Uber
Commander Terachi TashMurkon
Commander Terachi TashMurkon is one of the highest ranking officers within the Tash-Murkon militia. He received this magnificent battleship as a personal gift from the Emperor himself, fitted with the very finest modules the Imperial Armaments had to offer. Few pilots in the galaxy would ever dare face this monstrosity in combat.
Commando A-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Interlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Commando A/1-Series
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Interlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Commando ak.0
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Interlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Commando C-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Utilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Commando C/1-Series
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Utilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Commando ck.0
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Utilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Commando G-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Modified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Commando G/1-Series
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Modified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Commando gk.0
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Modified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Commando M-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Stripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Commando M/1-Series
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Stripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Commando mk.0
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Stripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Commercial Billboard
Commercial Billboard
Common Moon Mining Crystal Type A I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Common Moon Ores such as Cobaltite, Euxenite, Titanite, and Scheelite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Common Moon Mining Crystal Type A I Blueprint
Common Moon Mining Crystal Type A II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Common Moon Ores such as Cobaltite, Euxenite, Titanite, and Scheelite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Common Moon Mining Crystal Type A II Blueprint
Common Moon Mining Crystal Type B I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Common Moon Ores such as Cobaltite, Euxenite, Titanite, and Scheelite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Common Moon Mining Crystal Type B I Blueprint
Common Moon Mining Crystal Type B II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Common Moon Ores such as Cobaltite, Euxenite, Titanite, and Scheelite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Common Moon Mining Crystal Type B II Blueprint
Common Moon Mining Crystal Type C I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Common Moon Ores such as Cobaltite, Euxenite, Titanite, and Scheelite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Common Moon Mining Crystal Type C I Blueprint
Common Moon Mining Crystal Type C II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Common Moon Ores such as Cobaltite, Euxenite, Titanite, and Scheelite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Common Moon Mining Crystal Type C II Blueprint
Common Moon Ore Processing
Specialization in reprocessing of the moderately common forms of ore extracted from New Eden's moons. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Cobaltite, Euxenite, Titanite, and Scheelite reprocessing yield per skill level.
Communication Relay
Apparently a hastily converted radiation monitoring satellite, this device seems to have briefly functioned as an emergency communications relay. It shows relatively few signs of damage but seems to have been knocked out of commission by several precise energy weapon strikes to its processing cores.
Communications Array
Communications Array
Communications Logs
A stack of encrypted communications logs. Valuable intelligence data in the right hands.
Communications Relay (Wightstorm Fleet)
This communications relay is vital to the core functions of Sansha's Nation communications outposts. Wightstorm Fleet forces keep in touch with the Nation through such relay outposts. The Wightstorm Fleet has been drawn from the vast reserves of Sansha's Nation to take advantage of the opportunity presented by the appearance of metaliminal volatile ice storms across New Eden.
Communications Tower
Communications Tower.
Compact Carbine Quad 800mm Repeating Cannon
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Compact Carbine Quad 800mm Repeating Cannon Blueprint
Compact Compounds
Compact Conductors
Compact Doom Torpedo I
Representing the latest in miniaturization technology, Compact XL Torpedoes are designed specifically to be used by Fighter Bombers. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure.
Compact Electronics
Compact EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Compact EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Compact EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Compact Entropic Radiation Sink
Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Compact Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Compact Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Compact Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Compact Interdiction Nullifier
Temporarily nullifies the effects of warp disrupt probes and mobile warp disruptors when activated before entering warp. This module ceases to function when a Burst Jammer module or Higgs Anchor rig are fit.
Compact Interdiction Nullifier Blueprint
Compact Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Compact Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Compact Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Compact Layered Energized Membrane
An enhanced version of the layered armor coating. Uses advanced magnetic field generators to strengthen the integrity of the coating layers, effectively increasing the armor hit points even further.
Compact Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Compact Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Compact Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
Compact Purgatory Torpedo I
Representing the latest in miniaturization technology, Compact XL Torpedoes are designed specifically to be used by Fighter Bombers. Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.
Compact Rift Torpedo I
Representing the latest in miniaturization technology, Compact XL Torpedoes are designed specifically to be used by Fighter Bombers. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.
Compact Shade Torpedo
Representing the latest in miniaturization technology, Compact XL Torpedoes are designed specifically to be used by Fighter Bombers. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.
Compact Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Compact Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Compact Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Compact Thor Torpedo I
Representing the latest in miniaturization technology, Compact XL Torpedoes are designed specifically to be used by Fighter Bombers. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.
Compact Vorton Tuning System Blueprint
Compact Vorton Tuning System I
Fine-tuning of the Arcing Vorton Projector's energy waveforms greatly assists in reducing the waste energy discharges during firing. This has the benefit of boosting damage output and reducing ablation of the ultraconducting nanocabling. The calculations involved are complex but a supplementary Vorton Tuning System provides additional computing capacity. Grants a bonus to the firing rate and damage of Vorton Projectors. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Company Shares
Shares of a corporation.
Compeller Thorax
A Thorax cruiser tasked with destroying any who try to stop the spreading of the Federations message. A preliminary scan indicates that no attempt has been made to encrypt the ship’s identification, implying that FIOs legendary intelligence network allowed them to transport this ship into State territory unmodified.
Complex 120mm Armor Plates
Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.
Complex 60mm Armor Plates
Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.
Complex Afterburner
Once activated, this module provides a temporary speed boost to aerial vehicles. NOTE: Only one afterburner can be fitted at a time. Stacking penalties apply to this module and other modules of this type; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Armor Hardener
Once activated, this module temporarily reduces the damage done to armor. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
Complex Armor Repairer
Passively repairs damage done to dropsuit's armor.
Complex Asteroid Mining Crystal Type A I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Complex Ores such as Arkonor, Bistot, Spodumain, Eifyrium and Ducinium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Complex Asteroid Mining Crystal Type A I Blueprint
Complex Asteroid Mining Crystal Type A II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Complex Ores such as Arkonor, Bistot, Spodumain, Eifyrium and Ducinium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Complex Asteroid Mining Crystal Type A II Blueprint
Complex Asteroid Mining Crystal Type B I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Complex Ores such as Arkonor, Bistot, Spodumain, Eifyrium and Ducinium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Complex Asteroid Mining Crystal Type B I Blueprint
Complex Asteroid Mining Crystal Type B II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Complex Ores such as Arkonor, Bistot, Spodumain, Eifyrium and Ducinium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Complex Asteroid Mining Crystal Type B II Blueprint
Complex Asteroid Mining Crystal Type C I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Complex Ores such as Arkonor, Bistot, Spodumain, Eifyrium and Ducinium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Complex Asteroid Mining Crystal Type C I Blueprint
Complex Asteroid Mining Crystal Type C II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Complex Ores such as Arkonor, Bistot, Spodumain, Eifyrium and Ducinium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Complex Asteroid Mining Crystal Type C II Blueprint
Complex Blaster Ammo Expansion Unit
Increases maximum ammunition capacity of all blaster turrets fitted on a vehicle.
Complex Blaster Damage Amplifier
Once activated, this module temporarily increases the damage output of all blaster turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Cardiac Regulator
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Cardiac Stimulant
Increases maximum stamina of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
Complex Codebreaker
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
Complex CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex CPU Upgrade Unit
Increases a vehicle's maximum CPU output in order to support more CPU intensive modules. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Decryptor_test
Complex Dispersion Stabilizer
Reduces the dispersion growth per shot of fully automatic fire, increasing accuracy.
Complex Ferroscale Plates
Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.
Complex Fuel Injector
Once activated, this module provides a temporary speed boost to ground vehicles. NOTE: Only one active fuel injector can be fitted at a time. Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Fullerene Shard
Fullerene is a molecule composed entirely of carbon. It is usually spherical in shape and can be harmful to living organisms. Basic Fullerene is used as superconductors and in the biotech industry. Complex Fullerene is an advanced version of basic fullerene that only the Jovians know how to produce. It is much harder than basic fullerene and is indestructible by all conventional methods used by the other races and thus useless in the current technological environment. The force involved in breaking it into shards must have been staggering.
Complex Heat Sink
Reduces heat cost per shot, enabling weapons to fire for a longer duration before overheating.
Complex Heavy Armor Repairer
Passively repairs damage done to the vehicle's armor.
Complex Heavy Damage Modifier
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Heavy Shield Booster
Once activated, this module instantly recharges a portion of the vehicle's shield HP.
Complex Heavy Shield Extender
Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.
Complex Kinetic Catalyzer
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
Complex Light Armor Repairer
Passively repairs damage done to the vehicle's armor.
Complex Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Light Shield Booster
Once activated, this module instantly recharges a portion of the vehicle's shield HP.
Complex Light Shield Extender
Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.
Complex Missile Ammo Expansion Unit
Increases maximum ammunition capacity of all missile launcher turrets fitted on a vehicle.
Complex Missile Damage Amplifier
Once activated, this module temporarily increases the damage output of all missile launcher turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Ore Processing
Specialization in Complex Ore reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to reprocessing yield per skill level for the following Complex Ore types: Arkonor Bistot Spodumain Eifyrium Ducinium
Complex Organisms
Organic flora and fauna growing on worlds across the cluster technically qualify as “alien life,” though none of it has registered as sentient. However, their usefulness as comestibles or building materials in other areas of industry is invaluable.
Complex Overdrive Unit
This propulsion upgrade increases a vehicle powerplant's power output for increased speed and torque. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex PG Upgrade
Increases dropsuit's maximum powergrid output.
Complex Power Diagnostics Unit
Provides a marginal boost to power grid output and reduces the delay before shield recharge begins.
Complex Powergrid Upgrade
Increases a vehicles's maximum powergrid output in order to support more PG intensive modules. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
Complex Precision Enhancer
Improves dropsuit's scan precision making it easier to detect nearby enemy signals.
Complex Profile Dampener
Decreases dropsuit's scan profile making it harder to detect by scanning systems.
Complex Railgun Ammo Expansion Unit
Increases maximum ammunition capacity of all railgun turrets fitted on a vehicle.
Complex Railgun Damage Amplifer
Once activated, this module temporarily increases the damage output of all railgun turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Range Amplifier
Increases dropsuit's scan radius allowing it to detect enemy units at greater range.
Complex Reactive Plates
Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.
Complex Reactor Array
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Complex Reactor Array Blueprint
This type of blueprint has been phased out and may no longer be used for industrial activities.
Complex Scanner
Once activated, this module will reveal the location of enemy units within its active radius provided it's precise enough to detect the unit's scan profile.
Complex Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
Complex Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
Complex Shield Hardener
Once activated, this module temporarily reduces the damage done to shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Shield Regulator
Reduces the length of the delay before the vehicle shield recharge begins.
Complex Sidearm Damage Modifier
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Complex Supervisor
The supervisor of this outpost is extremely paranoid and carefully controls who enters the packaging center, from fear of theft or sabotage.
Component Assembly Array
A mobile assembly facility where Construction Components such as Capital Ship, Tech II, Hybrid (Tech III) Components and Structure Components of all sorts can be manufactured. Fuel Blocks can also be manufactured here.
Component Assembly Array Blueprint
Component Bin
A locked storage bin containing various items used by the local pirates in their drug manufacturing. A bit of hacking might unlock it.
Compressed Abyssal Bezdnacine
Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte. This material is compressed and a much more compact form of the original material.
Compressed Abyssal Rakovene
Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine. This material is compressed and a much more compact form of the original material.
Compressed Abyssal Talassonite
Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte. This material is compressed and a much more compact form of the original material.
Compressed Amber Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. This material is compressed and a much more compact form of the original material.
Compressed Amber Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. This material is compressed and a much more compact form of the original material.
Compressed Arkonor
Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. This material is compressed and a much more compact form of the original material.
Compressed Arkonor Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Augmented Eifyrium
Augmented Eifyrium is a very rare form of Eifyrium ore with a relative density of Zydrine mineral content 15% greater than the standard form. Eifyrium is a rare ore that contains a useful concentration of the Zydrine mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Eifyrium was the Zydrine-bearing ore discovered by this group and was named for the Eifyr and Co. contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Azure Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. This material is compressed and a much more compact form of the original material.
Compressed Azure Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. This material is compressed and a much more compact form of the original material.
Compressed Azure Plagioclase
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. This material is compressed and a much more compact form of the original material.
Compressed Azure Plagioclase Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Bezdnacine
Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium, Isogen and Megacyte. This material is compressed and a much more compact form of the original material.
Compressed Bistot
Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. This material is compressed and a much more compact form of the original material.
Compressed Bistot Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Bitumens
A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of Hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield Pyerite and Mexallon . This material is compressed and a much more compact form of the original material.
Compressed Blue Ice
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice contains more oxygen isotopes than any other ice asteroid. This material is compressed and a much more compact form of the original material.
Compressed Blue Ice Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Boosted Eifyrium
Boosted Eifyrium is a rarer form of Eifyrium ore with a relative density of Zydrine mineral content 10% greater than the standard form. Eifyrium is a rare ore that contains a useful concentration of the Zydrine mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Eifyrium was the Zydrine-bearing ore discovered by this group and was named for the Eifyr and Co. contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Bootleg Ytirium
Bootleg Ytirium is an uncommon form of Ytirium ore with a relative density of Isogen mineral content 5% greater than the standard form. Ytirium is a rare ore that contains a useful concentration of the Isogen mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ytirium was the Isogen-bearing ore discovered by this group and was named for the Ytiri corporation contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Bountiful Loparite
When chunks of ore mined out of moons yield above-average densities of Loparite, the ore is called Bountiful Loparite and reprocessing returns approximately 15% higher quantities of useful material. An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of Promethium, a vital element of many advanced materials. Loparite ores will also yield Platinum, Scandium and Hydrocarbons. This material is compressed and a much more compact form of the original material.
Compressed Bountiful Monazite
When chunks of ore mined out of moons yield above-average densities of Monazite, the ore is called Bountiful Monazite and reprocessing returns approximately 15% higher quantities of useful material. An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of Neodymium, a vital element of many advanced materials. Monazite ores will also yield Chromium, Tungsten and Evaporite Deposits. This material is compressed and a much more compact form of the original material.
Compressed Bountiful Xenotime
When chunks of ore mined out of moons yield above-average densities of Xenotime, the ore is called Bountiful Xenotime and reprocessing returns approximately 15% higher quantities of useful material. An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of Dysprosium, a vital element of many advanced materials. Xenotime ores will also yield Vanadium, Cobalt and Atmospheric Gases. This material is compressed and a much more compact form of the original material.
Compressed Bountiful Ytterbite
When chunks of ore mined out of moons yield above-average densities of Ytterbite, the ore is called Bountiful Ytterbite and reprocessing returns approximately 15% higher quantities of useful material. An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of Thulium, a vital element of many advanced materials. Ytterbite ores will also yield Cadmium, Titanium and Silicates. This material is compressed and a much more compact form of the original material.
Compressed Bright Spodumain
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. This material is compressed and a much more compact form of the original material.
Compressed Bright Spodumain Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Brilliant Gneiss
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. This material is compressed and a much more compact form of the original material.
Compressed Brimful Bitumens
When chunks of ore mined out of moons yield above-average densities of Bitumens, the ore is called Brimful Bitumens and reprocessing returns approximately 15% higher quantities of useful material. A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of Hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield Mexallon and Pyerite. This material is compressed and a much more compact form of the original material.
Compressed Brimful Coesite
When chunks of ore mined out of moons yield above-average densities of Coesite, the ore is called Brimful Coesite and reprocessing returns approximately 15% higher quantities of useful material. A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of Silicates used as basic elements of some advanced materials. Coesite ores will also yield Mexallon and Pyerite. This material is compressed and a much more compact form of the original material.
Compressed Brimful Sylvite
When chunks of ore mined out of moons yield above-average densities of Sylvite, the ore is called Brimful Sylvite and reprocessing returns approximately 15% higher quantities of useful material. A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Mexallon and Pyerite. This material is compressed and a much more compact form of the original material.
Compressed Brimful Zeolites
When chunks of ore mined out of moons yield above-average densities of Zeolites, the ore is called Brimful Zeolites and reprocessing returns approximately 15% higher quantities of useful material. A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Mexallon and Pyerite. This material is compressed and a much more compact form of the original material.
Compressed Capsule Shell
This compressed hydrostatic capsule shell is full of valuable technology that should command the interest of prospective buyers.
Compressed Carnotite
A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of Technetium, a key element of many advanced materials. Carnotite ores will also yield Cobalt and Atmospheric Gases. This material is compressed and a much more compact form of the original material.
Compressed Celadon Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. This material is compressed and a much more compact form of the original material.
Compressed Celadon Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. This material is compressed and a much more compact form of the original material.
Compressed Chartreuse Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. ( copy )
Compressed Chromite
An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of Chromium, an important element of many advanced materials. Chromite ores will also yield Hydrocarbons. This material is compressed and a much more compact form of the original material.
Compressed Cinnabar
A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of Mercury, a key element of many advanced materials. Cinnabar ores will also yield Tungsten and Evaporite Deposits. This material is compressed and a much more compact form of the original material.
Compressed Clear Icicle
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field, and are known as the universe's primary source of helium isotopes. This material is compressed and a much more compact form of the original material.
Compressed Clear Icicle Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Cobaltite
A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of Cobalt, a significant element of many advanced materials. This material is compressed and a much more compact form of the original material.
Compressed Coesite
A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of Silicates used as basic elements of some advanced materials. Coesite ores will also yield Pyerite and Mexallon . This material is compressed and a much more compact form of the original material.
Compressed Concentrated Veldspar
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance. Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. This material is compressed and a much more compact form of the original material.
Compressed Concentrated Veldspar Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Condensed Scordite
Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts. Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. This material is compressed and a much more compact form of the original material.
Compressed Condensed Scordite Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Copious Cobaltite
When chunks of ore mined out of moons yield above-average densities of Cobaltite, the ore is called Copious Cobaltite and reprocessing returns approximately 15% higher quantities of useful material. A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of Cobalt, a significant element of many advanced materials. This material is compressed and a much more compact form of the original material.
Compressed Copious Euxenite
When chunks of ore mined out of moons yield above-average densities of Euxenite, the ore is called Copious Euxenite and reprocessing returns approximately 15% higher quantities of useful material. A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of Scandium, a significant element of many advanced materials. This material is compressed and a much more compact form of the original material.
Compressed Copious Scheelite
When chunks of ore mined out of moons yield above-average densities of Scheelite, the ore is called Copious Scheelite and reprocessing returns approximately 15% higher quantities of useful material. A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of Tungsten, a significant element of many advanced materials. This material is compressed and a much more compact form of the original material.
Compressed Copious Titanite
When chunks of ore mined out of moons yield above-average densities of Titanite, the ore is called Copious Titanite and reprocessing returns approximately 15% higher quantities of useful material. A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of Titanium, a significant element of many advanced materials. This material is compressed and a much more compact form of the original material.
Compressed Crimson Arkonor
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor. Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. This material is compressed and a much more compact form of the original material.
Compressed Crimson Arkonor Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Crokite
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. This material is compressed and a much more compact form of the original material.
Compressed Crokite Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Crystalline Crokite
Crystalline crokite is the stuff of legend. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. This material is compressed and a much more compact form of the original material.
Compressed Crystalline Crokite Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Cubic Bistot
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed. Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. This material is compressed and a much more compact form of the original material.
Compressed Dark Glitter
Dark glitter is one of the rarest of the interstellar ices, formed only in areas with large amounts of residual electrical current. Little is known about the exact way in which it comes into being; the staggering amount of liquid ozone to be found inside one of these rocks makes it an intriguing mystery for stellar physicists and chemists alike. In addition, it contains large amounts of heavy water and a decent measure of strontium clathrates. This material is compressed and a much more compact form of the original material.
Compressed Dark Glitter Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Dark Ochre
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. This material is compressed and a much more compact form of the original material.
Compressed Dark Ochre Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Dazzling Spodumain
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. This material is compressed and a much more compact form of the original material.
Compressed Dense Polycrase
This dense variant of Polycrase ore is especially prized by engineers for use in large-scale construction projects. Recent advances in system-wide ore scanning technology has enabled the interested parties such as the Caldari State and Outer Ring Excavations to detect hidden asteroid clusters containing this ore. This material is compressed and a much more compact form of the original material. Polycrase requires extremely specialized equipment to reprocess and is therefore generally not useful for capsuleer industry, however rumors have suggested that Deathless Custodians corporation is willing to purchase this compressed ore in their Zarzakh stronghold.
Compressed Dense Veldspar
In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%. Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. This material is compressed and a much more compact form of the original material.
Compressed Dense Veldspar Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Doped Eifyrium
Doped Eifyrium is an uncommon form of Eifyrium ore with a relative density of Zydrine mineral content 5% greater than the standard form. Eifyrium is a rare ore that contains a useful concentration of the Zydrine mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Eifyrium was the Zydrine-bearing ore discovered by this group and was named for the Eifyr and Co. contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Ducinium
This is the most common form of Ducinium ore with a standard relative density of Megacyte mineral content. Ducinium is a rare ore that contains a useful concentration of the Megacyte mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ducinium was the Megacyte-bearing ore discovered by this group and was named for the Ducia Foundry contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Eifyrium
This is the most common form of Eifyrium ore with a standard relative density of Zydrine mineral content. Eifyrium is a rare ore that contains a useful concentration of the Zydrine mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Eifyrium was the Zydrine-bearing ore discovered by this group and was named for the Eifyr and Co. contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Enduring Dual 1000mm Railgun
One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Compressed Enduring Dual 1000mm Railgun Blueprint
Compressed Enriched Clear Icicle
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field and are known as the universe's primary source of helium isotopes. Due to environmental factors, this fragment's isotope deposits have become even richer than its regular counterparts'. This material is compressed and a much more compact form of the original material.
Compressed Enriched Clear Icicle Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Euxenite
A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of Scandium, a significant element of many advanced materials. This material is compressed and a much more compact form of the original material.
Compressed Fiery Kernite
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite. Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. This material is compressed and a much more compact form of the original material.
Compressed Fiery Kernite Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Firewater Ytirium
Firewater Ytirium is a rarer form of Ytirium ore with a relative density of Isogen mineral content 10% greater than the standard form. Ytirium is a rare ore that contains a useful concentration of the Isogen mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ytirium was the Isogen-bearing ore discovered by this group and was named for the Ytiri corporation contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Flawless Arkonor
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard arkonor when reprocessed. Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. This material is compressed and a much more compact form of the original material.
Compressed Fullerite-C28
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. This material is compressed and a much more compact form of the original material.
Compressed Fullerite-C32
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. This material is compressed and a much more compact form of the original material.
Compressed Fullerite-C320
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. This material is compressed and a much more compact form of the original material.
Compressed Fullerite-C50
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. This material is compressed and a much more compact form of the original material.
Compressed Fullerite-C540
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. This material is compressed and a much more compact form of the original material.
Compressed Fullerite-C60
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. This material is compressed and a much more compact form of the original material.
Compressed Fullerite-C70
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. This material is compressed and a much more compact form of the original material.
Compressed Fullerite-C72
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. This material is compressed and a much more compact form of the original material.
Compressed Fullerite-C84
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. This material is compressed and a much more compact form of the original material.
Compressed Gamboge Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. ( copy )
Compressed Gelidus
Fairly rare and very valuable, Gelidus-type ice formations are a large-scale source of strontium clathrates, one of the rarest ice solids found in the universe, in addition to which they contain unusually large concentrations of heavy water and liquid ozone. This material is compressed and a much more compact form of the original material.
Compressed Gelidus Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Glacial Mass
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, in addition to smatterings of heavy water and liquid ozone. This material is compressed and a much more compact form of the original material.
Compressed Glacial Mass Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Glare Crust
In areas with high concentrations of electromagnetic activity, ice formations such as this one, containing large amounts of heavy water and liquid ozone, are spontaneously formed during times of great electric flux. Glare crust also contains a small amount of strontium clathrates. This material is compressed and a much more compact form of the original material.
Compressed Glare Crust Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Glazed Hedbergite
Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield. Hedbergite is sought after for its high concentration of Pyerite and Nocxium. This material is compressed and a much more compact form of the original material.
Compressed Glazed Hedbergite Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Gleaming Spodumain
Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. This material is compressed and a much more compact form of the original material.
Compressed Gleaming Spodumain Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Glistening Bitumens
Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Bitumens and reprocessing such ores will yield twice the normal volume of useful material. A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of Hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield Mexallon and Pyerite. This material is compressed and a much more compact form of the original material.
Compressed Glistening Coesite
Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Coesite and reprocessing such ores will yield twice the normal volume of useful material. A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of Silicates used as basic elements of some advanced materials. Coesite ores will also yield Mexallon and Pyerite. This material is compressed and a much more compact form of the original material.
Compressed Glistening Sylvite
Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Sylvite and reprocessing such ores will yield twice the normal volume of useful material. A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Mexallon and Pyerite. This material is compressed and a much more compact form of the original material.
Compressed Glistening Zeolites
Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Zeolites and reprocessing such ores will yield twice the normal volume of useful material. A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Mexallon and Pyerite. This material is compressed and a much more compact form of the original material.
Compressed Glossy Scordite
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed. Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. This material is compressed and a much more compact form of the original material.
Compressed Glowing Carnotite
Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Carnotite and reprocessing such ores will yield twice the normal volume of useful material. A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of Technetium, a key element of many advanced materials. Carnotite ores will also yield Cobalt and Atmospheric Gases. This material is compressed and a much more compact form of the original material.
Compressed Glowing Cinnabar
Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Cinnabar and reprocessing such ores will yield twice the normal volume of useful material. A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of Mercury, a key element of many advanced materials. Cinnabar ores will also yield Tungsten and Evaporite Deposits. This material is compressed and a much more compact form of the original material.
Compressed Glowing Pollucite
Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Pollucite and reprocessing such ores will yield twice the normal volume of useful material. A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of Caesium, a key element of many advanced materials. Pollucite ores will also yield Scandium and Hydrocarbons. This material is compressed and a much more compact form of the original material.
Compressed Glowing Zircon
Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Zircon and reprocessing such ores will yield twice the normal volume of useful material. A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of Hafnium, a key element of many advanced materials. Zircon ores will also yield Titanium and Silicates. This material is compressed and a much more compact form of the original material.
Compressed Gneiss
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. This material is compressed and a much more compact form of the original material.
Compressed Gneiss Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Golden Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. This material is compressed and a much more compact form of the original material.
Compressed Golden Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. This material is compressed and a much more compact form of the original material.
Compressed Golden Omber
Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. This material is compressed and a much more compact form of the original material.
Compressed Golden Omber Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Hadal Bezdnacine
Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte. This material is compressed and a much more compact form of the original material.
Compressed Hadal Rakovene
Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine. This material is compressed and a much more compact form of the original material.
Compressed Hadal Talassonite
Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte. This material is compressed and a much more compact form of the original material.
Compressed Hedbergite
Hedbergite is sought after for its high concentration of Pyerite and Nocxium. This material is compressed and a much more compact form of the original material.
Compressed Hedbergite Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Hemorphite
With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. This material is compressed and a much more compact form of the original material.
Compressed Hemorphite Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Immaculate Jaspet
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed. Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. This material is compressed and a much more compact form of the original material.
Compressed Imperial Ducinium
Imperial Ducinium is a very rare form of Ducinium ore with a relative density of Megacyte mineral content 15% greater than the standard form. Ducinium is a rare ore that contains a useful concentration of the Megacyte mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ducinium was the Megacyte-bearing ore discovered by this group and was named for the Ducia Foundry contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Iridescent Gneiss
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. This material is compressed and a much more compact form of the original material.
Compressed Iridescent Gneiss Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Jaspet
Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. This material is compressed and a much more compact form of the original material.
Compressed Jaspet Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Jet Ochre
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. This material is compressed and a much more compact form of the original material.
Compressed Kernite
Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. This material is compressed and a much more compact form of the original material.
Compressed Kernite Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Krystallos
The universe's richest known source of strontium clathrates, Krystallos ice formations are formed only in areas where a very particular combination of environmental factors are at play. Krystallos compounds also include quite a bit of liquid ozone. This material is compressed and a much more compact form of the original material.
Compressed Krystallos Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Lavish Chromite
When chunks of ore mined out of moons yield above-average densities of Chromite, the ore is called Lavish Chromite and reprocessing returns approximately 15% higher quantities of useful material. An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of Chromium, an important element of many advanced materials. Chromite ores will also yield Hydrocarbons. This material is compressed and a much more compact form of the original material.
Compressed Lavish Otavite
When chunks of ore mined out of moons yield above-average densities of Otavite, the ore is called Lavish Otavite and reprocessing returns approximately 15% higher quantities of useful material. An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of Cadmium, an important element of many advanced materials. Otavite ores will also yield Atmospheric Gases. This material is compressed and a much more compact form of the original material.
Compressed Lavish Sperrylite
When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns approximately 15% higher quantities of useful material. An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of Platinum, an important element of many advanced materials. Sperrylite ores will also yield Evaporite Deposits. This material is compressed and a much more compact form of the original material.
Compressed Lavish Vanadinite
When chunks of ore mined out of moons yield above-average densities of Vanadinite, the ore is called Lavish Vanadinite and reprocessing returns approximately 15% higher quantities of useful material. An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of Vanadium, an important element of many advanced materials. Vanadinite ores will also yield Silicates. This material is compressed and a much more compact form of the original material.
Compressed Lime Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. This material is compressed and a much more compact form of the original material.
Compressed Lime Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. This material is compressed and a much more compact form of the original material.
Compressed Loparite
An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of Promethium, a vital element of many advanced materials. Loparite ores will also yield Platinum, Scandium and Hydrocarbons. This material is compressed and a much more compact form of the original material.
Compressed Luminous Kernite
Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old. Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. This material is compressed and a much more compact form of the original material.
Compressed Luminous Kernite Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Lustrous Hedbergite
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed. Hedbergite is sought after for its high concentration of Pyerite and Nocxium. This material is compressed and a much more compact form of the original material.
Compressed Magma Mercoxit
Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers. Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. This material is compressed and a much more compact form of the original material.
Compressed Magma Mercoxit Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Malachite Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. This material is compressed and a much more compact form of the original material.
Compressed Malachite Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. This material is compressed and a much more compact form of the original material.
Compressed Massive Scordite
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners. Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. This material is compressed and a much more compact form of the original material.
Compressed Massive Scordite Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Mercoxit
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. This material is compressed and a much more compact form of the original material.
Compressed Mercoxit Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Monazite
An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of Neodymium, a vital element of many advanced materials. Monazite ores will also yield Chromium, Tungsten and Evaporite Deposits. This material is compressed and a much more compact form of the original material.
Compressed Monoclinic Bistot
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart. Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. This material is compressed and a much more compact form of the original material.
Compressed Monoclinic Bistot Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Moonshine Ytirium
Moonshine Ytirium is a very rare form of Ytirium ore with a relative density of Isogen mineral content 15% greater than the standard form. Ytirium is a rare ore that contains a useful concentration of the Isogen mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ytirium was the Isogen-bearing ore discovered by this group and was named for the Ytiri corporation contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Mordunium
This is the most common form of Mordunium ore with a standard relative density of Pyerite mineral content. Mordunium is a rare ore that contains a useful concentration of the Pyerite mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Mordunium was the Pyerite-bearing ore discovered by this group and was named for the Mordu's Legion contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Noble Ducinium
Noble Ducinium is an uncommon form of Ducinium ore with a relative density of Megacyte mineral content 5% greater than the standard form. Ducinium is a rare ore that contains a useful concentration of the Megacyte mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ducinium was the Megacyte-bearing ore discovered by this group and was named for the Ducia Foundry contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Obsidian Ochre
Obsidian ochre, an extremely valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. This material is compressed and a much more compact form of the original material.
Compressed Obsidian Ochre Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Omber
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. This material is compressed and a much more compact form of the original material.
Compressed Omber Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Onyx Ochre
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. This material is compressed and a much more compact form of the original material.
Compressed Onyx Ochre Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Opulent Pyroxeres
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed. Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. This material is compressed and a much more compact form of the original material.
Compressed Otavite
An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of Cadmium, an important element of many advanced materials. Otavite ores will also yield Atmospheric Gases. This material is compressed and a much more compact form of the original material.
Compressed Pellucid Crokite
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. This material is compressed and a much more compact form of the original material.
Compressed Plagioclase
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. This material is compressed and a much more compact form of the original material.
Compressed Plagioclase Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Platinoid Omber
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. This material is compressed and a much more compact form of the original material.
Compressed Plum Mordunium
Plum Mordunium is an uncommon form of Mordunium ore with a relative density of Pyerite mineral content 5% greater than the standard form. Mordunium is a rare ore that contains a useful concentration of the Pyerite mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Mordunium was the Pyerite-bearing ore discovered by this group and was named for the Mordu's Legion contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Plunder Mordunium
Plunder Mordunium is a very rare form of Mordunium ore with a relative density of Pyerite mineral content 15% greater than the standard form. Mordunium is a rare ore that contains a useful concentration of the Pyerite mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Mordunium was the Pyerite-bearing ore discovered by this group and was named for the Mordu's Legion contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Pollucite
A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of Caesium, a key element of many advanced materials. Pollucite ores will also yield Scandium and Hydrocarbons. This material is compressed and a much more compact form of the original material.
Compressed Prime Arkonor
Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein. Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. This material is compressed and a much more compact form of the original material.
Compressed Prime Arkonor Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Prismatic Gneiss
Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. This material is compressed and a much more compact form of the original material.
Compressed Prismatic Gneiss Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Pristine Jaspet
Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet. Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. This material is compressed and a much more compact form of the original material.
Compressed Pristine Jaspet Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Pristine White Glaze
When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. While White Glaze generally is extremely high in nitrogen-14 and other stable nitrogen isotopes, a few rare fragments, such as this one, have stayed free of radioactive contaminants and are thus richer in isotopes than their more impure counterparts. This material is compressed and a much more compact form of the original material.
Compressed Pristine White Glaze Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Prize Mordunium
Prize Mordunium is a rarer form of Mordunium ore with a relative density of Pyerite mineral content 10% greater than the standard form. Mordunium is a rare ore that contains a useful concentration of the Pyerite mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Mordunium was the Pyerite-bearing ore discovered by this group and was named for the Mordu's Legion contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Pure Jaspet
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore. Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. This material is compressed and a much more compact form of the original material.
Compressed Pure Jaspet Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Pyroxeres
Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. This material is compressed and a much more compact form of the original material.
Compressed Pyroxeres Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Radiant Hemorphite
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother. With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. This material is compressed and a much more compact form of the original material.
Compressed Radiant Hemorphite Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Rakovene
Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium and Isogen whilst also yielding high amount of Zydrine. This material is compressed and a much more compact form of the original material.
Compressed Replete Carnotite
When chunks of ore mined out of moons yield above-average densities of Carnotite, the ore is called Replete Carnotite and reprocessing returns approximately 15% higher quantities of useful material. A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of Technetium, a key element of many advanced materials. Carnotite ores will also yield Cobalt and Atmospheric Gases. This material is compressed and a much more compact form of the original material.
Compressed Replete Cinnabar
When chunks of ore mined out of moons yield above-average densities of Cinnabar, the ore is called Replete Cinnabar and reprocessing returns approximately 15% higher quantities of useful material. A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of Mercury, a key element of many advanced materials. Cinnabar ores will also yield Tungsten and Evaporite Deposits. This material is compressed and a much more compact form of the original material.
Compressed Replete Pollucite
When chunks of ore mined out of moons yield above-average densities of Pollucite, the ore is called Replete Pollucite and reprocessing returns approximately 15% higher quantities of useful material. A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of Caesium, a key element of many advanced materials. Pollucite ores will also yield Scandium and Hydrocarbons. This material is compressed and a much more compact form of the original material.
Compressed Replete Zircon
When chunks of ore mined out of moons yield above-average densities of Zircon, the ore is called Replete Zircon and reprocessing returns approximately 15% higher quantities of useful material. A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of Hafnium, a key element of many advanced materials. Zircon ores will also yield Titanium and Silicates. This material is compressed and a much more compact form of the original material.
Compressed Resplendant Kernite
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed. Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. This material is compressed and a much more compact form of the original material.
Compressed Rich Plagioclase
With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. This material is compressed and a much more compact form of the original material.
Compressed Rich Plagioclase Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Royal Ducinium
Royal Ducinium is a rarer form of Ducinium ore with a relative density of Megacyte mineral content 10% greater than the standard form. Ducinium is a rare ore that contains a useful concentration of the Megacyte mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ducinium was the Megacyte-bearing ore discovered by this group and was named for the Ducia Foundry contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Scheelite
A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of Tungsten, a significant element of many advanced materials. This material is compressed and a much more compact form of the original material.
Compressed Scintillating Hemorphite
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed. With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. This material is compressed and a much more compact form of the original material.
Compressed Scordite
Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. This material is compressed and a much more compact form of the original material.
Compressed Scordite Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Sharp Crokite
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. This material is compressed and a much more compact form of the original material.
Compressed Sharp Crokite Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Shimmering Chromite
Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Chromite and reprocessing such ores will yield twice the normal volume of useful material. An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of Chromium, an important element of many advanced materials. Chromite ores will also yield Hydrocarbons. This material is compressed and a much more compact form of the original material.
Compressed Shimmering Otavite
Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing such ores will yield twice the normal volume of useful material. An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of Cadmium, an important element of many advanced materials. Otavite ores will also yield Atmospheric Gases. This material is compressed and a much more compact form of the original material.
Compressed Shimmering Sperrylite
Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Sperrylite and reprocessing such ores will yield twice the normal volume of useful material. An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of Platinum, an important element of many advanced materials. Sperrylite ores will also yield Evaporite Deposits. This material is compressed and a much more compact form of the original material.
Compressed Shimmering Vanadinite
Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Vanadinite and reprocessing such ores will yield twice the normal volume of useful material. An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of Vanadium, an important element of many advanced materials. Vanadinite ores will also yield Silicates. This material is compressed and a much more compact form of the original material.
Compressed Shining Loparite
Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Loparite and reprocessing such ores will yield twice the normal volume of useful material. An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of Promethium, a vital element of many advanced materials. Loparite ores will also yield Platinum, Scandium and Hydrocarbons. This material is compressed and a much more compact form of the original material.
Compressed Shining Monazite
Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Monazite and reprocessing such ores will yield twice the normal volume of useful material. An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of Neodymium, a vital element of many advanced materials. Monazite ores will also yield Chromium, Tungsten and Evaporite Deposits. This material is compressed and a much more compact form of the original material.
Compressed Shining Xenotime
Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Xenotime and reprocessing such ores will yield twice the normal volume of useful material. An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of Dysprosium, a vital element of many advanced materials. Xenotime ores will also yield Vanadium, Cobalt and Atmospheric Gases. This material is compressed and a much more compact form of the original material.
Compressed Shining Ytterbite
Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Ytterbite and reprocessing such ores will yield twice the normal volume of useful material. An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of Thulium, a vital element of many advanced materials. Ytterbite ores will also yield Cadmium, Titanium and Silicates. This material is compressed and a much more compact form of the original material.
Compressed Silvery Omber
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. This material is compressed and a much more compact form of the original material.
Compressed Silvery Omber Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Smooth Glacial Mass
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, but the high surface diffusion on this particular mass means it has considerably more than its coarser counterparts. This material is compressed and a much more compact form of the original material.
Compressed Smooth Glacial Mass Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Solid Pyroxeres
Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin. Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. This material is compressed and a much more compact form of the original material.
Compressed Solid Pyroxeres Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Sparkling Plagioclase
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. This material is compressed and a much more compact form of the original material.
Compressed Sperrylite
An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of Platinum, an important element of many advanced materials. Sperrylite ores will also yield Evaporite Deposits. This material is compressed and a much more compact form of the original material.
Compressed Spodumain
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. This material is compressed and a much more compact form of the original material.
Compressed Spodumain Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Stable Veldspar
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed. Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. This material is compressed and a much more compact form of the original material.
Compressed Sylvite
A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Pyerite and Mexallon . This material is compressed and a much more compact form of the original material.
Compressed Talassonite
Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium and Nocxium whilst also yielding smaller amount of Megacyte. This material is compressed and a much more compact form of the original material.
Compressed Thick Blue Ice
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice will, under normal circumstances, contain more oxygen isotopes than any other ice asteroid. This particular formation is an old one and therefore contains even more than its less mature siblings. This material is compressed and a much more compact form of the original material.
Compressed Thick Blue Ice Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Titanite
A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of Titanium, a significant element of many advanced materials. This material is compressed and a much more compact form of the original material.
Compressed Triclinic Bistot
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of minerals. The yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot. Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. This material is compressed and a much more compact form of the original material.
Compressed Triclinic Bistot Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Twinkling Cobaltite
Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Cobaltite and reprocessing such ores will yield twice the normal volume of useful material. A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of Cobalt, a significant element of many advanced materials. This material is compressed and a much more compact form of the original material.
Compressed Twinkling Euxenite
Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Euxenite and reprocessing such ores will yield twice the normal volume of useful material. A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of Scandium, a significant element of many advanced materials. This material is compressed and a much more compact form of the original material.
Compressed Twinkling Scheelite
Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Scheelite and reprocessing such ores will yield twice the normal volume of useful material. A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of Tungsten, a significant element of many advanced materials. This material is compressed and a much more compact form of the original material.
Compressed Twinkling Titanite
Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Titanite and reprocessing such ores will yield twice the normal volume of useful material. This material was often used to manufacture high-status weapons in ancient times. A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of Titanium, a significant element of many advanced materials. This material is compressed and a much more compact form of the original material.
Compressed Vanadinite
An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of Vanadium, an important element of many advanced materials. Vanadinite ores will also yield Silicates. This material is compressed and a much more compact form of the original material.
Compressed Veldspar
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. This material is compressed and a much more compact form of the original material.
Compressed Veldspar Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Vermillion Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. This material is compressed and a much more compact form of the original material.
Compressed Vermillion Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. This material is compressed and a much more compact form of the original material.
Compressed Viridian Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. This material is compressed and a much more compact form of the original material.
Compressed Viridian Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. This material is compressed and a much more compact form of the original material.
Compressed Viscous Pyroxeres
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE. Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. This material is compressed and a much more compact form of the original material.
Compressed Viscous Pyroxeres Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Vitreous Mercoxit
Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield. Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. This material is compressed and a much more compact form of the original material.
Compressed Vitreous Mercoxit Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Vitric Hedbergite
When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite. Hedbergite is sought after for its high concentration of Pyerite and Nocxium. This material is compressed and a much more compact form of the original material.
Compressed Vitric Hedbergite Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Vivid Hemorphite
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother. With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. This material is compressed and a much more compact form of the original material.
Compressed Vivid Hemorphite Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed White Glaze
When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. White Glaze is extremely high in nitrogen-14 and other stable nitrogen isotopes, and is thus a necessity for the sustained operation of certain kinds of control tower. This material is compressed and a much more compact form of the original material.
Compressed White Glaze Blueprint
Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.
Compressed Xenotime
An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of Dysprosium, a vital element of many advanced materials. Xenotime ores will also yield Vanadium, Cobalt and Atmospheric Gases. This material is compressed and a much more compact form of the original material.
Compressed Ytirium
This is the most common form of Ytirium ore with a standard relative density of Isogen mineral content. Ytirium is a rare ore that contains a useful concentration of the Isogen mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ytirium was the Isogen-bearing ore discovered by this group and was named for the Ytiri corporation contribution to the surveying expeditions. This material is compressed and a much more compact form of the original material.
Compressed Ytterbite
An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of Thulium, a vital element of many advanced materials. Ytterbite ores will also yield Cadmium, Titanium and Silicates. This material is compressed and a much more compact form of the original material.
Compressed Zeolites
A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Pyerite and Mexallon . This material is compressed and a much more compact form of the original material.
Compressed Zircon
A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of Hafnium, a key element of many advanced materials. Zircon ores will also yield Titanium and Silicates. This material is compressed and a much more compact form of the original material.
Compression Array
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Compression Array Blueprint
Compromised Stasis Vault
A stasis vault left behind, apparently in some haste, and with its security systems compromised or perhaps never even set properly. A varied selection of ancient data storage devices were located inside the vault by recovery drones. The corrupted trinary relics found within might be of interest to a collector, museum or just possibly an expert in the field of reconstructing trinary data from the ancient past.
Compulsive Scoped Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Compulsive Signal Distortion Amplifier I
Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Computer Chips
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Computer Empathy Bonus
Reduces CPU usage 20%.
Concentrated Veldspar
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance. Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. Available primarily in high security status star systems.
Concord
Skill at operating Concord.
CONCORD 1200mm Artillery
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
CONCORD 150mm Railgun
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
CONCORD 200mm Autocannon
A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
CONCORD 25000mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
CONCORD 25000mm Steel Plates Blueprint
CONCORD 250mm Railgun
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
CONCORD 350mm Railgun
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
CONCORD 650mm Artillery
A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
CONCORD Armor EM Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
CONCORD Armor Explosive Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
CONCORD Armor Kinetic Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
CONCORD Armor Thermal Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Concord Army Battleship
The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.
Concord Army Frigate
A Concord millitary vessel.
Concord Battleship
This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
CONCORD Battleship Wreck
CONCORD vessels employ advanced hull technology which allows them to maintain external integrity even after the ship has suffered complete systems failure. This is definitely one of those cases - while the hull appears intact, the rest of the ship is very clearly non-functional
CONCORD Battleship Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive battlehips. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
CONCORD Billboard
CONCORD Billboards keep you updated, bringing you the latest news and bounty information.
Concord Cap Male
CONCORD Capital Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
CONCORD Capital Armor Repairer Blueprint
CONCORD Capital Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
CONCORD Capital Remote Armor Repairer Blueprint
CONCORD Capital Remote Capacitor Transmitter
Transfers capacitor energy to another ship. Note: May only be fitted to capital class ships.
CONCORD Capital Remote Capacitor Transmitter Blueprint
CONCORD Capital Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense. Note: May only be fitted to capital class ships.
CONCORD Capital Remote Shield Booster Blueprint
CONCORD Capital Shield Booster
Expends energy to provide a quick boost in shield strength. Note: May only be fitted to capital class ships.
CONCORD Capital Shield Booster Blueprint
CONCORD Capital Shield Extender
Increases the maximum strength of the shield. Note: May only be fitted to capital class ships.
CONCORD Capital Shield Extender Blueprint
CONCORD Captain Emblem
Identification tags such as these may prove valuable if handed to the proper organization.
CONCORD Collection Vessel
A CONCORD ship.
CONCORD Colonel Emblem
Identification tags such as these may prove valuable if handed to the proper organization.
CONCORD Contraband Containment Container
CONCORD Contraband Storage
If you have the right equipment you might be able to hack into this CONCORD storage structure and get some valuable loot.
CONCORD Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
CONCORD Customs Commander
This is a security vessel of the CONCORD Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high
CONCORD Customs Official
This is a security vessel of the CONCORD Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high
CONCORD Dual 1000mm Railgun
One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
CONCORD Dual 1000mm Railgun Blueprint
CONCORD Dual Giga Beam Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
CONCORD Dual Giga Beam Laser Blueprint
CONCORD Dual Giga Pulse Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
CONCORD Dual Giga Pulse Laser Blueprint
CONCORD Dual Heavy Pulse Laser
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Concord Fiesta 11-11
This Cerebral Accelerator is only designed for and available on Serenity.
CONCORD Fleet Commander
This is a battleship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals.
CONCORD GalNet Monitoring Archive
This archive segment of CONCORD police annotated monitoring deals with closed investigations into several cases, in which worried citizens reported GalNet chat fragments without watching for context. The three first files read "How do I sell a hangar full of corpses?", "I just killed someone for the first time! I'm so excited!" and "Does anyone know if drug production is a good source of income?"
CONCORD General Emblem
Identification tags such as these may prove valuable if handed to the proper organization.
CONCORD Heavy Missile Launcher
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
CONCORD Heavy Pulse Laser
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
CONCORD Hexa 2500mm Repeating Cannon
One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
CONCORD Hexa 2500mm Repeating Cannon Blueprint
CONCORD Ion Siege Blaster
One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
CONCORD Ion Siege Blaster Blueprint
CONCORD Large Shield Extender
Increases the maximum strength of the shield.
CONCORD Large Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
CONCORD Light Missile Launcher
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
CONCORD Medium Pulse Laser
A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
CONCORD Medium Shield Extender
Increases the maximum strength of the shield.
CONCORD Medium Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
CONCORD Micro Shield Extender
Increases the maximum strength of the shield.
CONCORD Modified Cloaking Device
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
CONCORD Modified Warp Scrambler
Disrupts the target ship's navigation computer which prevents it from warping.
CONCORD MTAC
The Mechanized Torso-Actuated Chassis (MTAC) is used throughout the New Eden cluster for all types of industrial and military work. The robotic arms can be configured in countless ways, from hydraulics for heavy lifting to enormous weapon-mounted battlefield applications.
CONCORD MTAC Factory
This CONCORD factory has been commandeered by True Creations members and other members of Sansha's Nation. It is capable of producing a steady supply of basic MTAC chassis, which can then be modified in various ways. Each empire has its own methods of manufacturing these hulking industrial colossi, but CONCORD factories are known for producing the best.
CONCORD Observatory Overcharge Unit
This ancillary fortification unit is part of the defense network of a CONCORD Stellar Observatory. The basic field manipulation principles of Triglavian Overcharge subpylons have been retro-engineered from disabled examples and employed by CONCORD in a structure that uses their own command and control routines. This Unit projects a modifying field out to 5000m from its central spire.
CONCORD Officer Emblem
Identification tags such as these may prove valuable if handed to the proper organization.
CONCORD Panther Emblem
Identification tags such as these may prove valuable if handed to the proper organization.
CONCORD Piranha Emblem
Identification tags such as these may prove valuable if handed to the proper organization.
Concord Police Battleship
The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.
CONCORD Police Captain
This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.
CONCORD Police Commander
This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.
Concord Police Cruiser
Designed by co-operative efforts from all the empires, the Concord cruisers employ many of the finest traditions and technologies enjoyed by the empires, thus making them truly fearsome opponents.
Concord Police Frigate
A Concord Patrol Frigate.
CONCORD Police Officer
This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.
Concord Prison Barracks
Concord Prison Facility
Concord Prison Perimeter
CONCORD Prohibited Item Storage
CONCORD Prohibited Item Storage
If you have the right equipment you might be able to hack into this CONCORD storage structure and get some valuable loot.
CONCORD Quad 3500mm Siege Artillery
One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.
CONCORD Quad 3500mm Siege Artillery Blueprint
CONCORD Raptor Emblem
Identification tags such as these may prove valuable if handed to the proper organization.
CONCORD Research Battleship
CONCORD Research Battleship Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
CONCORD Rogue Analysis Beacon
The CONCORD Rogue Analysis Beacon (CRAB) has been developed to assist in field investigation of rogue drone infestations. When deployed in authorized locations and linked to by a ship capable of supporting its operation, the CRAB will power up and broadcast an active scanning signal to search for rogue drone infestations. Rogue drones that are attracted to the CRAB should be engaged and destroyed by operators, allowing the unit to analyze the combat potential of the rogue drones and subsequently their remains. On completion of the broadcast and analysis cycle, the CRAB will relay its findings and the operating capsuleer may retrieve any resources recovered as payment for their assistance. NOTE: Activation of CRAB via linking may not be possible if system signal interference is too high, or if the linking capsuleer has insufficient Complex Encryption Qubits (CEQ). WARNING: Linking to a deployed CRAB will render your ship immobile until the powering up phase is completed. Ship Restrictions: linking and activation may only be performed by Carriers, Dreadnoughts, Supercarriers, and Titans.
CONCORD Rogue Analysis Beacon Blueprint
CONCORD ship
This is a fighter-ship belonging to the CONCORD Army. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space. Only a fool would mess with a CONCORD Star Destroyer.
CONCORD Small Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
CONCORD Soldier Emblem
Identification tags such as these may prove valuable if handed to the proper organization.
Concord Special Ops Battleship
The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.
Concord Special Ops Frigate
A Concord Special Ops Frigate
CONCORD Speeding Ticket
This speeding ticket was issued by the Directive Enforcement Department to the pilot of a Charon class freighter who was apparently detected travelling at 402,110 m/sec on approach to the Perimeter stargate in the market hub system of Jita. The angry, handwritten response from the capsuleer is undecipherable save for several expletives it would not be appropriate to mention here, and mention of a Machariel class battleship.
CONCORD Star Emblem
Identification tags such as these may prove valuable if handed to the proper organization.
Concord Starbase
CONCORD Starship
The CONCORD Starship is solely used for transporting or escorting people of extreme importance within CONCORD patrolled space. It is built for defense with very light offensive capability.
CONCORD Starship Vessel
The CONCORD Starship is solely used for transporting or escorting people of extreme importance within CONCORD patrolled space. It is built for defense with very light offensive capability.
CONCORD Stellar Observatory
CONCORD's Inner Circle and the DED High Command have become increasingly alarmed by the focus of the Triglavian invaders on the stars of New Eden. The appearance of special Triglavian task forces erecting Stellar Accelerator structures prompted a crash program to develop a Stellar Observatory of CONCORD's own, with a suitable defense system and dedicated local defense fleets in co-operation with CONCORD member empires. The CONCORD Stellar Observatory is carrying out vital work aimed at analyzing in depth the various effects of Triglavian stellar manipulation and comparing them with the base conditions of stellar bodies across New Eden. While it is an especially dangerous and costly task, due to the importance of working in Triglavian invasion zones, CONCORD is dedicating considerable resources and personnel to this effort.
CONCORD Stellar Observatory Wreck
CONCORD Surveillance Drone
This is a surveillance drone used by all of the CONCORD sub-factions.
Concord SWAT Battleship
The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.
CONCORD SWAT Captain
This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.
CONCORD SWAT Commander
The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power.
Concord SWAT Frigate
A Concord SWAT vessel. .
CONCORD SWAT Officer
This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.
CONCORD Universal Translator
New Eden is harsh and huge, with countless inhabitants - many of whom speak in different dialects. Sometimes CONCORD are the ones who need some assistance to be able to appropriately address their concerns.
CONCORD Warp Disruption Field Generator
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted to the Heavy Interdiction Cruisers.
CONCORD XL Cruise Missile Launcher
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
CONCORD XL Cruise Missile Launcher Blueprint
CONCORD XL Torpedo Launcher
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
CONCORD XL Torpedo Launcher Blueprint
Concordokken
A funny educational video created in YC 108 to teach pilots of New Eden about the powers of the Concord police force.
Concussion Bomb
Radiates an omnidirectional pulse upon detonation that causes kinetic damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to kinetic damage, thus enabling delivery of multiple bombs to a given target area.
Concussion Bomb Blueprint
Condensates
Oxidized coolant is required to produce the temperatures needed to force rare particles to condense out of ordinary matter, which is the most economic way to produce valuable base elements in bulk.
Condensed Alloy
Precious alloys can be reprocessed into multiple minerals.
Condensed Scordite
Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts. Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. Available primarily in high security status star systems.
Conditioned House Slaves
These highly trained and expensive slaves undergo several years of conditioning and training prior to being sold or transferred into their duties, which most often include butler and maid duties at the homes of senior political or industrial leaders. These slaves are more highly valued than ordinary slaves and in return often receive decent treatment from their masters, as well as better-than-normal housing conditions and food.
Condor
The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations.
Condor Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Condor Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Condor Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Condor Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Condor Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Condor Blue Tiger Serenity Only SKIN
Condor Blue Tiger Serenity Only SKIN (30 Days)
Condor Blue Tiger Serenity Only SKIN (365 Days)
Condor Blue Tiger Serenity Only SKIN (7 Days)
Condor Blue Tiger Serenity Only SKIN (90 Days)
Condor Blue Tiger SKIN
Condor Blueprint
Condor Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Condor Exoplanets Hunter SKIN
Condor Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Condor Ghostbird SKIN (30 days Limited)
Condor Glacial Drift SKIN
Condor Guristas SKIN
Condor Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Condor Matigu Seabeast Serenity Only SKIN
Condor Matigu Seabeast Serenity Only SKIN (30 Days)
Condor Matigu Seabeast Serenity Only SKIN (365 Days)
Condor Matigu Seabeast Serenity Only SKIN (7 Days)
Condor Matigu Seabeast Serenity Only SKIN (90 Days)
Condor Matigu Seabeast SKIN
Condor Raata Sunset Serenity Only SKIN
Condor Raata Sunset Serenity Only SKIN (30 Days)
Condor Raata Sunset Serenity Only SKIN (365 Days)
Condor Raata Sunset Serenity Only SKIN (7 Days)
Condor Raata Sunset Serenity Only SKIN (90 Days)
Condor Raata Sunset SKIN
Condor Relay Guard
This Caldari Navy vessel is guarding a Captured Triglavian Relay within contested space. It will attack any capsuleer that is not a current member of the State Protectorate militia.
Condor Steel Cardinal SKIN
Condor Versus Redforce SKIN
Condor Wiyrkomi Serenity Only SKIN
Condor Wiyrkomi Serenity Only SKIN (30 Days)
Condor Wiyrkomi Serenity Only SKIN (365 Days)
Condor Wiyrkomi Serenity Only SKIN (7 Days)
Condor Wiyrkomi Serenity Only SKIN (90 Days)
Condor Wiyrkomi SKIN
Condor Zakura Hansei SKIN
Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Condor Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Condor Zento Isideko Combine SKIN (7 days Limited)
Conductive Polymer
An extremely conductive synthetic compound of high molecular weight. Used in the construction of electronics.
Conductive Thermoplastic
Used to build Tech II ship upgrades.
Conduit Adversary Spawner A
Conduit Adversary Spawner B
Conduit Adversary Spawner C
Conference Center
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Confessor
Your first duty is to purge yourself in the flames of your confession before God. You must become ash in God's hands, for only then may you rise anew to strike the adversary down. -Apostle-Martial Zhar Pashay's dawn address to the Paladins at the Battle of Rahdo, Amarr Prime AD 20538
Confessor Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Confessor Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Confessor Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Confessor Blueprint
The Confessor-class Tactical Destroyer was developed for the glory of the Amarr Empire in YC116 with the invaluable aid of ninety-four loyal capsuleers. The most dedicated of these pilots were: Ascentior SALVATIONCOME4TRUBELIVER TYGODAMEN Blaze Tiberius Makoto Priano Ibrahim Tash-Murkon Lunarisse Aspenstar Methos Horseman Chiralos Soren Tyrhanos Dreadnaught X
Confessor Cold Iron Serenity Only SKIN
Confessor Cold Iron Serenity Only SKIN (30 Days)
Confessor Cold Iron Serenity Only SKIN (365 Days)
Confessor Cold Iron Serenity Only SKIN (7 Days)
Confessor Cold Iron Serenity Only SKIN (90 Days)
Confessor Cold Iron SKIN
Confessor Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Confessor Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Confessor Defense Mode
33.3% bonus to all armor resistances 33.3% reduction in ship signature radius
Confessor Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Confessor Exoplanets Hunter SKIN
Confessor Glacial Drift SKIN
Confessor Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Confessor Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Confessor Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Confessor Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Confessor Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Confessor Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Confessor Propulsion Mode
66.6% bonus to AB and MWD speed boost 33.3% bonus to ship inertia modifier
Confessor Purity of the Throne Serenity Only SKIN
Confessor Purity of the Throne Serenity Only SKIN (30 Days)
Confessor Purity of the Throne Serenity Only SKIN (365 Days)
Confessor Purity of the Throne Serenity Only SKIN (7 Days)
Confessor Purity of the Throne Serenity Only SKIN (90 Days)
Confessor Purity of the Throne SKIN
Confessor Sharpshooter Mode
66.6% bonus to Small Energy Turret optimal range 33% bonus to Small Energy Turret damage 100% bonus to sensor strength and targeting range 66% bonus to Sensor Dampener and Weapon Disruptor resistances
Confessor Star Captain SKIN
Confessor Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Confidential Prototype Blueprint
This blueprint appears to be for a prototype of a new piece of equipment or infrastructure developed by corporate designers. In the cut-throat world of business in New Eden such a prized piece of loot will find ready buyers on the black market. Unscrupulous rival corporations and manufacturers are likely to pay well in order to replicate the design, or even beat the original developers to the market with a competing product. The Angel Cartel will reward capsuleers who bring this item to their laundering centers.
Confiscated Smuggler Hideout
This expansive hideout once belonged to smugglers, but is now occupied by members of CONCORD's ruthless SARO division. The smugglers have requested that capsuleers assist them by attacking these hideouts and driving off the SARO ships inside. The acceleration gates used to enter this site allow access for all combat ships of Battlecruiser size and below (including T1/T2 Battlecruisers and T1/T2/T3 Cruisers). The smugglers recommend the use of basic Battlecruisers to defeat the hostile ships within this site.
Confiscated Smuggler Stargate
This secret stargate complex once belonged to smugglers, but is now occupied by members of CONCORD's ruthless SARO division. The smugglers have requested that capsuleers assist them by attacking these stargates and driving off the SARO ships nearby. The acceleration gates used to enter this site allow access for all combat ships of Battlecruiser size and below (including T1/T2 Battlecruisers and T1/T2/T3 Cruisers). The smugglers recommend the use of T2 Battlecruisers or T2/T3 Cruisers to defeat the hostile ships within this site. Bringing along allies is also very helpful.
Confiscated Viral Agent
The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat.
Confiscated Vitoc
The Vitoc booster has become more than a simple strategy by the Amarrians in controlling their slaves. With the Vitoc method, slaves are injected with a toxic chemical substance that is fatal unless the recipient receives a constant supply of an antidote.
Conflagrati Mutanite
An unstable form of ore, mutanite is rendered useless by any attempt to refine it with the technologies currently available in New Eden. Despite this, it is highly prized by the cluster's major factions as its unique and evershifting molecular structures hold the promise of new insights into the Abyssal environments inside which they formed. The Conflagrati variant of mutanite forms in a Firestorm abyssal environment and is always 0.97 degrees kelvin warmer than the environment in which it is stored, but its thermal conductivity is reduced the hotter it becomes.
Conflagration L
The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor, has reduced effective range and negatively affects the weapon's tracking speed. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range. 30% reduced tracking speed. 25% increased capacitor usage. Note: This ammunition can only be used by large tech level II, faction and officer Pulse Lasers.
Conflagration L Blueprint
Conflagration M
The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor, has reduced effective range and negatively affects the weapon's tracking speed. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range. 30% reduced tracking speed. 25% increased capacitor usage. Note: This ammunition can only be used by medium tech level II and faction Pulse Lasers.
Conflagration M Blueprint
Conflagration S
The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor, has reduced effective range and negatively affects the weapon's tracking speed. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range. 30% reduced tracking speed. 25% increased capacitor usage. Note: This ammunition can only be used by small tech level II and faction Pulse Lasers.
Conflagration S Blueprint
Conflagration XL
The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor, has reduced effective range and negatively affects the weapon's tracking speed. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range. 30% reduced tracking speed. 25% increased capacitor usage. Note: This ammunition can only be used by capital tech level II and faction Pulse Lasers.
Conflagration XL Blueprint
Conflux Alignment Unit 0
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Conflux Alignment Unit 1
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Conflux Alpha Access Unit
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Conflux Beta Access Unit
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Conflux Delta Access Unit
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Conflux Element
The strange, unreal aspect of this object plays havoc with your mind. The distortion is interfering with signal reception and hindering decryption. Despite this, one strong repetitive motif is breaking through the chaos. A single repeating concept. Conflux.
Conflux Gamma Access Unit
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Conflux Hive
Dwarfing the majestic enclave in size, the scale of this Hive sends shivers of awe into all those who bear witness to its grandeur. Its walls stand defiant against the harsh black vacuum. Its structure, testament to the unfathomable technological prowess of the Sleeper race. Cold, sharp edges seem to tear at the very fabric of space, distorting reality around it. One can only cower in fear at the thought of what a construction of this magnitudes purpose could be.
Conflux Index
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to unlock a container of some sorts. It has a built-in recalibration code that makes it a one-use only passkey.
Conflux Repository
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Conflux Sequence 0
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.
Conflux Sequence 1
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.
Conflux Vault
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Conjunctive Gravimetric ECCM Scanning Array I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Conjunctive Gravimetric ECCM Scanning Array I Blueprint
Conjunctive Ladar ECCM Scanning Array I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Conjunctive Ladar ECCM Scanning Array I Blueprint
Conjunctive Magnetometric ECCM Scanning Array I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Conjunctive Magnetometric ECCM Scanning Array I Blueprint
Conjunctive Radar ECCM Scanning Array I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Conjunctive Radar ECCM Scanning Array I Blueprint
Connected Remote Sensor Booster
Can only be activated on targets to increase their scan resolutions and boost their targeting range. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Connections
Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.
Conquerable Station 1
Docking has been prohibited into this station without proper authorization.
Conquerable Station 2
Docking has been prohibited into this station without proper authorization.
Conquerable Station 3
Docking has been prohibited into this station without proper authorization.
Conscript Heat Sink
Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating. Reduces heat cost per shot by 10%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Conscript Tracking Computer I
Tracking computers actively increase the rotation speed of all turrets equipped on a vehicle. Tracking increased by 42%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Conscript Tracking Computer II
Tracking computers actively increase the rotation speed of all turrets equipped on a vehicle. Tracking increased by 49%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Conscript Tracking Enhancer I
Tracking Enhancers increase the rotation speed of all turrets equipped on a vehicle. Tracking speed increased by 28%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Conscript Tracking Enhancer II
Tracking Enhancers increase the rotation speed of all turrets equipped on a vehicle. Tracking speed increased by 34%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Consolidated Holdings Commander Access Key
This Commander key has the information needed to unlock the acceleration gate in the Checkpoint which it was found.
Consortium Bulwark Orthrus
This Cruiser has been hired by the Upwell Consortium to protect its interests and is patrolling the system for pirate threats.
Consortium Bulwark Orthrus
This Cruiser has been hired by the Upwell Consortium to protect its interests and is patrolling the system for pirate threats.
Consortium Bulwark Skybreaker
This Frigate has been hired by the Upwell Consortium to protect its interests and is patrolling the system for pirate threats.
Consortium Bulwark Stormbringer
This Cruiser has been hired by the Upwell Consortium to protect its interests and is patrolling the system for pirate threats.
Consortium Bulwark Thunderchild
This Battleship has been hired by the Upwell Consortium to protect its interests and is patrolling the system for pirate threats.
Consortium Capital Tractor Beam
By manipulating gravity fields, this module can pull cargo containers towards the ship. Note: This tractor beam can only be fitted on the Rorqual ORE Capital Ship.
Consortium Capital Tractor Beam Blueprint
Consortium Mobile Tractor Unit
The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction. 200km effective range. 10 second activation time. May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Automatically decays if abandoned for two days.
Consortium Mobile Tractor Unit Blueprint
Consortium Small Tractor Beam
By manipulating gravity fields, this module can pull cargo containers towards the ship.
Consortium Small Tractor Beam Blueprint
Consortium Vorton Tuning system
Fine-tuning of the Arcing Vorton Projector's energy waveforms greatly assists in reducing the waste energy discharges during firing. This has the benefit of boosting damage output and reducing ablation of the ultraconducting nanocabling. The calculations involved are complex but a supplementary Vorton Tuning System provides additional computing capacity. Grants a bonus to the firing rate and damage of Vorton Projectors. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Consortium Vorton Tuning System Blueprint
Constellation
Construction Alloy
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Construction Blocks
Metal girders, plasteel concrete, and fiber blocks are all common construction materials used in almost every large-scale building or manufacturing project throughout New Eden.
Construction Dock 01 Gas Leak
Construction Freight
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Construction Materials
Metal girders, plasteel concrete and fiber blocks are all very common construction material used around the universe.
Construction Storage Unit
This storage unit contains construction materials.
Construction Storage Unit
Construction Tools
Tools used in various construction projects.
Construction Workers
Construction Workers
Consumable Freight
The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
Consumable Shipping Crate
Consumer Electronics
Consumer electronics encompass a wide variety of individual goods, from entertainment media and personal computers to slave collars and children's toys.
Contact Grenade
The Contact grenade is a delayed-detonation explosive that can adhere to any metallic surface.
Container with blast marks
This reinforced container is outfitted with a capturing mechanism to pick up data from nearby sensor arrays.
Contaminated Lorentz Fluid
So named for its myriad electrodynamic properties, Lorentz Fluid exhibits strong conductivity with extreme resistance to heat.
Contaminated Nanite Compound
A soup of nanite assemblers typically used in armor manufacturing processes. This compound needs to go through purification before it's of use again.
Contraband Amarrian Walnuts
Confiscated by Imperial Customs, this crate of Amarrian Walnuts is stamped with a logo and tracking number from Prompt Delivery. While appearing innocent from the outside, one does not have to be a connoisseur in the field of botany to ascertain that the natural core of a walnut does not contain fine white powder. Something is certainly amiss with this shipment.
Contraband Freight
A container filled with items restricted by the Caldari State intended for sale on the Black Market. The items inside range from entirely illegal goods to ration-controlled supplies.
Contracting
This skill allows you to create formal agreements with other characters. For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)
Control Headquarters
This looks much like a standard cruiser fighting for the Angel Cartel, but somehow that one looks slightly foreboding.
Controlled Bursts
Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
Convergent Accelerant Nexus
According to ship's sensors this strange phenomenon is a tightly-bound knot of spacetime that may spontaneously unravel if a sufficiently massive object gets too close. A spaceship would qualify and instantaneously unravelling spacetime of this configuration in close proximity is likely to have a strong effect on the temporal aspects of ship's systems.
Convergent Decelerant Nexus
According to ship's sensors this strange phenomenon is a tightly-bound and inverted knot of spacetime that may spontaneously unravel if a sufficiently massive object gets too close. A spaceship would qualify and instantaneously unravelling spacetime of this configuration in close proximity is likely to have a strong effect on the temporal aspects of ship's systems.
Convoy Escort
Entity: The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations. Special Ability: 5% bonus to shield capacity and hybrid turret range per skill level.
Convoy Guard
Entity: The Kestrel is a heavy missile boat with a fairly large cargo space and one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. Special Ability: 10% bonus to targeting range per skill level.
Convoy Hawk 6 Escort Roster
Designation – Hawk 6 Destination – Esmes III – Low Orbit FEDCAF Border Supply Depot ETA – 117/07/03 – 16:55 NEST Roster – 66401-A Wg. Cmdr. - Kavik, R. – 9968543654 Flt. Lt. – Relalle, J. – 5539884751 Sirober, F. – 5846957524 Gualle, T. – 4432789910 Acrineaux, E. – 5848439724 Sultane, G. – 6957168546 Noir, D. – 6854963254 Farelle, Q. – 5966348547 Dantela, R. – 6854869541 ##-## - ERR6401 >> TABLE CORRUPT
Convoy Protector
Entity: The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels. Special Ability: 5% bonus to hybrid turret range and CPU output per skill level.
Convoy Sentry
Entity: The Merlin is the most powerful all-out combat frigate of the Caldari. It is highly valued for its versatility in using both missiles and turrets, while its defenses are exceptionally strong for a Caldari vessel. Special Ability: 5% bonus to hybrid turret damage and hybrid turret range per skill level.
Convoy Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Cookhouse Force Field
This powerful force field protects the chem-cookmasters of the Deathglow Hunters from harm while they are busy overseeing the processing of their vile substances.
Cookhouse Shielding Projector
This shielding projector emits a powerful force field that guards the chem-cookmasters of the Deathglow Hunters from harm while they are busy overseeing the processing of their vile substances.
Cooking With Veldspar
A family friendly holoreel compilation filled with the finest culinary tips New Eden has to offer.
Coolant
This specially blended fluid is ideal for transferring thermal energy away from sensitive machinery or computer components, rerouting it to heat sinks so it can be eliminated from the system.
Coordinate Plotting Device
Accessing this device will give you a plot for a coordinate. It needs to be entered into a Remote Calibration Device to calibrate the unusable rift in the vicinity. You need three plots to complete the coordinate.
Copasetic Compact Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Copious Cobaltite
When chunks of ore mined out of moons yield above-average densities of Cobaltite, the ore is called Copious Cobaltite and reprocessing returns approximately 15% higher quantities of useful material. A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of Cobalt, a significant element of many advanced materials.
Copious Euxenite
When chunks of ore mined out of moons yield above-average densities of Euxenite, the ore is called Copious Euxenite and reprocessing returns approximately 15% higher quantities of useful material. A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of Scandium, a significant element of many advanced materials.
Copious Scheelite
When chunks of ore mined out of moons yield above-average densities of Scheelite, the ore is called Copious Scheelite and reprocessing returns approximately 15% higher quantities of useful material. A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of Tungsten, a significant element of many advanced materials.
Copious Titanite
When chunks of ore mined out of moons yield above-average densities of Titanite, the ore is called Copious Titanite and reprocessing returns approximately 15% higher quantities of useful material. A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of Titanium, a significant element of many advanced materials.
Copper Firework
Copper Firework CXIV
Copper Ouroboros
You have been rewarded by the Scope Network.This meticulously constructed Ouroboros container is hermetically sealed with a robust electronic locking mechanism which provides a perfect level of internal preservation.However, compromising this seal will have devastating effects on the container, causing it to fully disintegrate.Despite that, the integrity of the items held within is retained, keeping them safe for future use.
Copy of the Gallente Federation Constitution
A presentation copy of the Gallente Federation Constitution. Formally, the Constitution of the Federated Union of Gallente Prime, the supreme law of the Gallente Federation lays out the principles by which it operates as a supranational polity seeking to promote and protect individual rights, free economies and democratic governance within its territory. There are many rights provided to federal citizens by the Constitution but the most famous are the 'Four Freedoms' that are considered to be at the core of the Federation's way of life: the Freedoms of Thought, Expression, Association and Movement.
Cora Chaktaren Armageddon
A Armageddon piloted by an agent.
Coral Rock Formation
This mysterious rock formation seems to have once been a part of a larger asteroid made of several mineral types. After eons of drifting through space, the soft rock has crumbled away, leaving a skeleton of crystalized compounds.
Corax
The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow. As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.
Corax Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Corax Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Corax Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Corax Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Corax Blue Tiger Serenity Only SKIN
Corax Blue Tiger Serenity Only SKIN (30 Days)
Corax Blue Tiger Serenity Only SKIN (365 Days)
Corax Blue Tiger Serenity Only SKIN (7 Days)
Corax Blue Tiger Serenity Only SKIN (90 Days)
Corax Blue Tiger SKIN
Corax Blueprint
Corax Caldari Union Day SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Corax Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Corax Deathglow Remnant SKIN
Corax Exoplanets Hunter SKIN
Corax Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Corax Ghostbird SKIN (30 days Limited)
Corax Glacial Drift SKIN
Corax Guristas SKIN
Corax Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Corax Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Corax Matigu Seabeast Serenity Only SKIN
Corax Matigu Seabeast Serenity Only SKIN (30 Days)
Corax Matigu Seabeast Serenity Only SKIN (365 Days)
Corax Matigu Seabeast Serenity Only SKIN (7 Days)
Corax Matigu Seabeast Serenity Only SKIN (90 Days)
Corax Matigu Seabeast SKIN
Corax Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Corax Raata Sunset Serenity Only SKIN
Corax Raata Sunset Serenity Only SKIN (30 Days)
Corax Raata Sunset Serenity Only SKIN (365 Days)
Corax Raata Sunset Serenity Only SKIN (7 Days)
Corax Raata Sunset Serenity Only SKIN (90 Days)
Corax Raata Sunset SKIN
Corax Semiotique Sports SKIN
Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Corax Steel Cardinal SKIN
Corax Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Corax Wiyrkomi Serenity Only SKIN
Corax Wiyrkomi Serenity Only SKIN (30 Days)
Corax Wiyrkomi Serenity Only SKIN (365 Days)
Corax Wiyrkomi Serenity Only SKIN (7 Days)
Corax Wiyrkomi Serenity Only SKIN (90 Days)
Corax Wiyrkomi SKIN
Corax Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Corax Zento Isideko Combine SKIN (30 days Limited)
Core A-Type 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Core A-Type 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Core A-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core A-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core A-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core A-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Core A-Type Thermal Armor Hardener
An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core Admiral
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Core B-Type 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Core B-Type 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Core B-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core B-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core B-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core B-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Core B-Type Thermal Armor Hardener
An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core Baron
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Core Breach Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
Core C-Type 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Core C-Type 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Core C-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core C-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core C-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core C-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Core C-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core Commodore
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Core Flaylock Pistol
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
Core Flotilla Admiral
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Core Focused Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
Core Grand Admiral
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Core Grid Management
Basic understanding of vehicle power management. +5% to recharge rate of all active modules per level.
Core High Admiral
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Core Locus Grenade
The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.
Core Lord Admiral
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Core Military Beacon
This beacon marks a major military location. The entry gate is likely configured to admit all non-capital vessels.
Core Port Admiral
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Core Probe Launcher I
Launcher for Core Scanner Probes, which are used to scan down Cosmic Signatures in space. Note: Only one probe launcher can be fitted per ship.
Core Probe Launcher I Blueprint
Core Probe Launcher II
Launcher for Core Scanner Probes, which are used to scan down Cosmic Signatures in space. Note: Only one probe launcher can be fitted per ship. 5% bonus to strength of scan probes.
Core Probe Launcher II Blueprint
Core Rear Admiral
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Core Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
Core Scanner Probe I
A scanner probe used for scanning down Cosmic Signatures in space. Can be launched from Core Probe Launchers and Expanded Probe Launchers.
Core Scanner Probe I Blueprint
Core Seeker Flaylock
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
Core Serpentis Operational Headquarters
This terrifying structure is really a jewel of architecture.
Core Serpentis Sentry
This is a well defended guard station.
Core Ship Operations Expert System
Core Ship Operations This Expert System has been loaded with foundational ship operation skills, at the maximum level available for Alpha Clones. Every available ship benefits from most or all of those skills. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 7 days rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. Renting an Expert System Expert System rental licenses can be purchased securely on https://secure.eveonline.com/Pilot-Services/ using a variety of methods. Activating an Expert System Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Core Specialist Seeker Flaylock
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
Core Subsystem Technology
Understanding of the technology used to create advanced core subsystems.
Core Tactical Seeker Flaylock
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
Core Temperature Regulator
Core Temperature Regulators are standardized, supplementary systems used to regulate, mitigate and recycle surplus heat energy developed by naval ship reactor cores. Refits to empire navy fleets in response to the Triglavian Invasions often increased the overall power requirements of vessels, by upgrading or adding defensive and offensive systems, while not replacing reactor cores or carrying out major upgrades on these complex and valuable components. Additional power requirements have entailed running older reactor core designs "hot" and core temperature regulators are used to monitor, mitigate and, where practical, recycle surplus heat energy.
Core Temperature Regulator Blueprint
Core Vice Admiral
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Core X-Type 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Core X-Type 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Note: Battleship class module.
Core X-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core X-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core X-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Core X-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Core X-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelatis Captain
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corelatis Captain Sentry
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corelatis High Captain
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corelatis Platoon Leader
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corelatis Squad Leader
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corelatis Wing Leader
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Coreli A-Type 1MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
Coreli A-Type 5MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
Coreli A-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli A-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli A-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli A-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli A-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Coreli A-Type Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Coreli A-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli Agent
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Coreli B-Type 1MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
Coreli B-Type 5MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
Coreli B-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli B-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli B-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli B-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli B-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Coreli B-Type Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Coreli B-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli C-Type 1MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
Coreli C-Type 5MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
Coreli C-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli C-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli C-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli C-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli C-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Coreli C-Type Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Coreli C-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Coreli Defender
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Coreli Fugitive
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low
Coreli Guard
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Coreli Guardian Agent
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Coreli Guardian Defender
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Coreli Guardian Guard
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Coreli Guardian Initiate
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Coreli Guardian Patroller
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Coreli Guardian Protector
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Coreli Guardian Safeguard
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Coreli Guardian Scout
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Coreli Guardian Spy
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Coreli Guardian Watchman
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Coreli Initiate
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low
Coreli Patroller
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Coreli Protector
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Coreli Safeguard
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Coreli Scout
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low
Coreli Spy
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Coreli Watchman
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Corelior Artillery
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Corelior Cannoneer
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Corelior Infantry
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Corelior Sentinel
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Corelior Soldier
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Corelior Trooper
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Corelum A-Type 10MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
Corelum A-Type 50MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
Corelum A-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum A-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum A-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum A-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corelum A-Type Medium Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Corelum A-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum A-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum B-Type 10MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
Corelum B-Type 50MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
Corelum B-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum B-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum B-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum B-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corelum B-Type Medium Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Corelum B-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum B-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum C-Type 10MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
Corelum C-Type 50MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
Corelum C-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum C-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum C-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum C-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corelum C-Type Medium Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Corelum C-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum C-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corelum Chief Defender
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corelum Chief Guard
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corelum Chief Infantry
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corelum Chief Patroller
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corelum Chief Protector
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corelum Chief Safeguard
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corelum Chief Scout
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Corelum Chief Sentinel
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corelum Chief Spy
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Corelum Chief Watchman
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corelum Guardian Chief Defender
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corelum Guardian Chief Guard
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corelum Guardian Chief Infantry
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corelum Guardian Chief Patroller
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corelum Guardian Chief Protector
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corelum Guardian Chief SafeGuard
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corelum Guardian Chief Scout
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corelum Guardian Chief Sentinel
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corelum Guardian Chief Spy
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corelum Guardian Chief Watchman
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corin Risia
Corin Risia is a Scope reporter held captive by Mordu's Legion. He has information for you – at a price, of course.
Cormack Vaaja
An old warhorse, Vaaja has a history of narcotic abuse. While prohibiting him from serving with the Caldari Navy, the more lenient Guardian Angels can truly appreciate his experience and battle fervor. Threat level: Deadly
Cormack Vaaja's Tag
Cormack Vaaja's Tag. It may prove valuable if turned in at proper authorities.
Cormack's Modified 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Cormack's Modified 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Note: Battleship class module.
Cormack's Modified Co-Processor
Increases CPU output.
Cormack's Modified Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Cormack's Modified Electron Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Cormack's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Ion Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Cormack's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Cormack's Modified Large Plasma Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Cormack's Modified Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Neutron Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Cormack's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Cormack's Modified Reactor Control Unit
Boosts power core output.
Cormack's Modified Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormack's Modified Tracking Computer
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Cormorant
The Cormorant is the only State-produced space vessel whose design has come from a third party. Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.
Cormorant Aspirant Enforcer SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer. The range was expanded to destroyers as part of AIR's partnership with the Paragon corporation. The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
Cormorant Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality. As a long-time associate of the Glittering Dream, President of EverMore Alexander Ducasse arranged for the Paragon corporation to offer the Glittering dream SKIN on a limited number of additional hulls. This includes non-Gallente ships for the first time as part of a cluster-wide promotion of the exclusive Glittering Dream brand.
Cormorant Semiotique Sports SKIN
Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Cormorant Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Cormorant Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Cormorant Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Cormorant AIR Laboratories SKIN
The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program.
Cormorant Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Cormorant Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Cormorant Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Cormorant Blue Tiger Serenity Only SKIN
Cormorant Blue Tiger Serenity Only SKIN (30 Days)
Cormorant Blue Tiger Serenity Only SKIN (365 Days)
Cormorant Blue Tiger Serenity Only SKIN (7 Days)
Cormorant Blue Tiger Serenity Only SKIN (90 Days)
Cormorant Blue Tiger SKIN
Cormorant Blueprint
Cormorant Caldari Navy SKIN
Cormorant Combat Crate
Cormorant Combat Crate contains everything an eager Caldari combat pilot needs to begin their quest through New Eden.This special delivery crate includes:Fully insured CormorantCombat fitting for CormorantApplicable skills trained to pilot the shipCormorant Metalbee SKIN100 PLEX.This item cannot be traded or sold on the market.
Cormorant Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Cormorant Deathglow Hunters SKIN
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Cormorant Destroyer Battle Pack
This pack contains a Caldari Cormorant destroyer and a selection of modules. The Cormorant is the only State-produced space vessel whose design has come from a third party. Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.
Cormorant Exoplanets Hunter SKIN
Cormorant GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Cormorant Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Cormorant Ghostbird SKIN (30 days Limited)
Cormorant Glacial Drift SKIN
Cormorant Guristas Edition
The Cormorant is the only State-produced space vessel whose design has come from a third party. Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.
Cormorant Guristas Edition Blueprint
Cormorant Guristas SKIN
Cormorant Guristas SKIN
Cormorant Guristas SKIN (30 Days)
Cormorant Guristas SKIN (365 Days)
Cormorant Guristas SKIN (7 Days)
Cormorant Guristas SKIN (90 Days)
Cormorant Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Cormorant Harmonious Ascension SKIN
"After four years of harmonious and profitable business across the four empires of New Eden, the Upwell Consortium is pleased to announce the formation of a new capsule construction, pilot adaptation and advanced training operation. It is the hope of the Upwell Consortium that Harmonious Ascension Industries will become a leading force in the provision of support and services to capsuleers. To celebrate this event, the Upwell Consortium has authorized the issuing of a commemorative nanocoating for pilots in the first wave of new capsuleers outfitted by Harmonious Ascension." – Upwell Consortium Press Release, YC121.11.14
Cormorant IGC SKIN
Cormorant Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Cormorant Matigu Seabeast Serenity Only SKIN
Cormorant Matigu Seabeast Serenity Only SKIN (30 Days)
Cormorant Matigu Seabeast Serenity Only SKIN (365 Days)
Cormorant Matigu Seabeast Serenity Only SKIN (7 Days)
Cormorant Matigu Seabeast Serenity Only SKIN (90 Days)
Cormorant Matigu Seabeast SKIN
Cormorant Metalbee Caldari SKIN (Permanent)
Cormorant Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Cormorant Navy Issue
With the Cormorant well-established as a long-range anti-frigate platform, the Caldari Navy issued upgrade requirements that specified further enhancements to its ability to hit at range together with considerable improvements to defensive shield systems. Overhauling and expanding the energy systems and core processing systems to support these changes called for many changes to the base Cormorant's design. A joint tender from the megacorporations of the Ocean Faction proposing a total rebuild of the internal workings of the ship won the day. The resulting Caldari Navy variant of this proven railgun platform is ideally set up for sustained long-range engagements.
Cormorant Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Cormorant Navy Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Cormorant Navy Issue Blueprint
Cormorant Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Cormorant Navy Issue Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Cormorant Navy Issue Sukuuvestaa SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Cormorant Octopus Orange Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Orange Flight" is an outgrowth of the older "Red Flight" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.
Cormorant Octopus Red Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Cormorant Raata Sunset Serenity Only SKIN
Cormorant Raata Sunset Serenity Only SKIN (30 Days)
Cormorant Raata Sunset Serenity Only SKIN (365 Days)
Cormorant Raata Sunset Serenity Only SKIN (7 Days)
Cormorant Raata Sunset Serenity Only SKIN (90 Days)
Cormorant Raata Sunset SKIN
Cormorant Raata Sunset SKIN (180 Days)
Cormorant Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Cormorant State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.
Cormorant Steel Cardinal SKIN
Cormorant Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Cormorant Union Day Workers SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Cormorant Versus Redforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Cormorant Vitalshift EGO SKIN
[Incoming commercial broadcast...] Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. The Vitalshift from Ishukone. Feel the pulse, see the future.
Cormorant Vitalshift EGO SKIN (30 days Limited)
Cormorant Wiyrkomi Serenity Only SKIN
Cormorant Wiyrkomi Serenity Only SKIN (30 Days)
Cormorant Wiyrkomi Serenity Only SKIN (365 Days)
Cormorant Wiyrkomi Serenity Only SKIN (7 Days)
Cormorant Wiyrkomi Serenity Only SKIN (90 Days)
Cormorant Wiyrkomi SKIN
Cormorant Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Cormorant Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Corp Bottoms Female Jita
Corp Bottoms Male Jita
Corpatis Bishop
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpatis Exorcist
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpatis Fanatic
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpatis Phantom
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpatis Seer
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpatis Shade
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpii A-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii A-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii A-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii A-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii A-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpii A-Type Small Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Corpii A-Type Small Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Corpii A-Type Small Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Corpii A-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii B-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii B-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii B-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii B-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii B-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpii B-Type Small Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Corpii B-Type Small Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Corpii B-Type Small Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Corpii B-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii C-Type EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii C-Type Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii C-Type Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii C-Type Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii C-Type Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpii C-Type Small Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Corpii C-Type Small Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Corpii C-Type Small Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Corpii C-Type Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpii Collector
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Corpii Diviner
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Corpii Engraver
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Corpii Follower
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low
Corpii Fugitive
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low
Corpii Herald
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Corpii Monk
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low
Corpii Phantom_COSMOS
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Corpii Raider
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Corpii Reaver
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Corpii Seeker
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Corpii Templar_COSMOS
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Corpii Upholder
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Corpii Worshipper
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Low
Corpior Cleric
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Corpior Converter
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Corpior Devoter
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Corpior Friar
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Corpior Templar
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Corpior Visionary
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Corporate Assassin
An elite corporate assassin, whose services are available usually only to the wealthiest and most discreet clientele. His track record of killings reaches far beyond Caldari space, with known “hits” recorded as far away as the Amarr and Gallente homeworlds. His weapon of choice is a highly-modified laser sniper rifle that he has proven effective at ranges up to and including three kilometers. Of course, he also utilizes a variety of other weapons, particularly for close range work. These include untraceable poisons, obscure neurotoxins, and, a variety of small arms and knives all, again, highly customized. He has a unblemished kill record, with no known failures, over a period of at least the last 20 years. When ultra-wealthy corporate executives require a more direct response to individuals who threaten their company's profitability, this is one of the few contract killers than can actually be trusted not only to accomplish the most difficult missions, but also to keep any such business dealings to himself. In short, he knows how to keep his mouth shut. These factors make him a highly desirable contractor for tasks requiring his unique skill set.
Corporate Defense Briefing
This briefing contains an outline prepared by corporate defense forces of the measures in place to protect corporate assets at a facility operating in low-security space. This would be of particular interest to raiders and thieves seeking to strike at such a target. The briefing will no doubt help to exploit potential blindspots, attack when security is at its weakest, or help avoid security measures altogether. The Angel Cartel will reward capsuleers who bring this item to their laundering centers.
Corporate Digital Bearer Bonds
These corporation issued digital bonds entitle the bearer to a large sum of credits. Although they require a digital key, due to the nature of bearer bonds, they are of high interest to criminals and unscrupulous entrepreneurs who wish to remain anonymous, evade taxes or launder money. Those with the ability to reverse-engineer the key, such as powerful criminal and pirate networks, can make good use of these bonds. The Guristas Pirates will reward capsuleers who bring this item to their laundering centers.
Corporate Encrypted Credit Orders
These corporation issued encrypted credit orders can be used against general corporate accounts to acquire a large sum of credits. Although they require an encrypted key, due to the ease of cashing these credit orders, they are of high interest to criminals and unscrupulous entrepreneurs who wish to remain anonymous, evade taxes or launder money. Those with the ability to reverse-engineer the key, such as powerful criminal and pirate networks, can make good use of these credit orders. The Angel Cartel will reward capsuleers who bring this item to their laundering centers.
Corporate Hangar Array
A large hangar structure with divisional compartments, for easy separation and storage of materials and modules.
Corporate Hangar Array Blueprint
Corporate Liaison
These corporate agents act as intermediaries between spacefaring pilots and their station-bound counterparts. Anything from the assignment of work to intelligence provision can be handled by authorized liaisons.
Corporate Magnate Bonus
+5% skill training time for skills with willpower as the primary attribute.
Corporate Outpost Raid - Large PRT-1 - Angel Spawner (DO NOT TRANSLATE)
Corporate Outpost Raid - Large PRT-1 - Guristas Spawner (DO NOT TRANSLATE)
Corporate Outpost Raid - Large PRT-1 - Mordus Spawner (DO NOT TRANSLATE)
Corporate Outpost Raid - Large PRT-5 - Angel Spawner (DO NOT TRANSLATE)
Corporate Outpost Raid - Large PRT-5 - Guristas Spawner (DO NOT TRANSLATE)
Corporate Outpost Raid - Large PRT-5 - Mordus Spawner (DO NOT TRANSLATE)
Corporate Outpost Raid - Medium PRT-1 - Angel Spawner (DO NOT TRANSLATE)
Corporate Outpost Raid - Medium PRT-1 - Guristas Spawner (DO NOT TRANSLATE)
Corporate Outpost Raid - Medium PRT-1 - Mordus Spawner (DO NOT TRANSLATE)
Corporate Outpost Raid - Medium PRT-5 - Angel Spawner (DO NOT TRANSLATE)
Corporate Outpost Raid - Medium PRT-5 - Guristas Spawner (DO NOT TRANSLATE)
Corporate Outpost Raid - Medium PRT-5 - Mordus Spawner (DO NOT TRANSLATE)
Corporate Outpost Raid - Small PRT-1 - Angel Spawner (DO NOT TRANSLATE)
Corporate Outpost Raid - Small PRT-1 - Guristas Spawner (DO NOT TRANSLATE)
Corporate Outpost Raid - Small PRT-1 - Mordus Spawner (DO NOT TRANSLATE)
Corporate Outpost Raid - Small PRT-5 - Angel Spawner (DO NOT TRANSLATE)
Corporate Outpost Raid - Small PRT-5 - Guristas Spawner (DO NOT TRANSLATE)
Corporate Outpost Raid - Small PRT-5 - Mordus Spawner (DO NOT TRANSLATE)
Corporate Outpost Raid - X-Large PRT-1 - Angel Spawner (DO NOT TRANSLATE)
Corporate Outpost Raid - X-Large PRT-1 - Guristas Spawner (DO NOT TRANSLATE)
Corporate Outpost Raid - X-Large PRT-1 - Mordus Spawner (DO NOT TRANSLATE)
Corporate Outpost Raid - X-Large PRT-5 - Angel Spawner (DO NOT TRANSLATE)
Corporate Outpost Raid - X-Large PRT-5 - Guristas Spawner (DO NOT TRANSLATE)
Corporate Outpost Raid - X-Large PRT-5 - Mordus Spawner (DO NOT TRANSLATE)
Corporate Security Briefing
This briefing contains an outline prepared by corporate security forces of the measures in place to protect corporate assets at a facility operating in low-security space. This would be of particular interest to raiders and thieves seeking to strike at such a target. The briefing will no doubt help to exploit potential blindspots, attack when security is at its weakest, or help avoid security measures altogether. The Guristas Pirates will reward capsuleers who bring this item to their laundering centers.
Corporation
Corporation Contracting
You are familiar with the intricacies of formalizing contracts between your corporation and other entities. For each level of this skill the number of concurrent corporation/alliance contracts you make on behalf of your corporation is increased by 10 up to a maximum of 60. This skill has no effect on contracts you make personally. There is no limit on the number of contracts a corporation can assign to itself. Corporations have a hard limit of 500 outstanding public contracts.
Corporation Management
Basic corporation operation. +20 corporation members allowed per level. Note: The CEO must update his corporation through the corporation user interface before the skill takes effect
Corporation Offices
Corporations
Basic corporation operation. +10 corporation members allowed per level.
Corporations for the Rest of Us
This book appears similar in design to the educational manuals (skill books) popular among capsuleers. This book is a collection of half-hearted aphorisms and childish business-sense to a capsuleer, but then maybe it would be helpful to the plebes of the universe.
Corpse Collector
A Blood Raider frigate bringing biomass harvested by other Blood Raiders around Araz.
Corpse Dealer
A Blood Raider frigate distributing corpses around the Slope.
Corpse Female
Corpse Harvester
A Blood Raider vessel responsible for assaulting innocent travelers and harvesting their bodies.
Corpse Male
Corpse of Enlil Bel
Not a doll.
Corpse Stash
A container filled with bug-ridden corpses created by the Blood Raiders to get spy devices into the ships of unwary scavengers.
corpse_m1_enviroment_asset
Corpum A-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum A-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum A-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum A-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpum A-Type Medium Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Corpum A-Type Medium Energy Nosferatu
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Corpum A-Type Medium Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Corpum A-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum A-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum Arch Engraver
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Corpum Arch Priest
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpum Arch Reaver
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Corpum Arch Sage
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpum Arch Sage_COSMOS
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpum Arch Templar
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpum B-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum B-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum B-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum B-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpum B-Type Medium Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Corpum B-Type Medium Energy Nosferatu
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Corpum B-Type Medium Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Corpum B-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum B-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum Blood Duke
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.
Corpum C-Type EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum C-Type Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum C-Type Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum C-Type Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpum C-Type Medium Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Corpum C-Type Medium Energy Nosferatu
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Corpum C-Type Medium Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Corpum C-Type Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum C-Type Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpum Commander Medallion
This medallion is worn by certain high-ranking Corpum officers, usually those who are in charge of a Blood Raider complex.
Corpum Dark Priest
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpum Priest
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpum Revenant
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpum Sage
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpum Shadow Sage
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpus A-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus A-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus A-Type Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Corpus A-Type Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Corpus A-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus A-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpus A-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus Apostle
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpus Archbishop
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpus Archon
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpus B-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus B-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus B-Type Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Corpus B-Type Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Corpus B-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus B-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpus B-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus C-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus C-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus C-Type Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Corpus C-Type Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Corpus C-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus C-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpus C-Type Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus Cardinal
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpus Crimson Commander
Commands and directions emanate from this vessel as if the person at the helm owns the place. Perhaps he does...
Corpus Harbinger
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpus Messiah
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpus Monsignor
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpus Oracle
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpus Patriarch
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpus Pope
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpus Prophet
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Corpus X-Type EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus X-Type Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus X-Type Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Corpus X-Type Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Corpus X-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Corpus X-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Corpus X-Type Thermal Armor Hardener
An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Correspondence Log KL-513
A collection of datacores, holoreels, dossiers, and assorted recordings logging the interactions between Kori Latamaki and the Caldari Navy. This information is vital in establishing a treason case against Kori for his dealings with the Navy, with which he has forsaken his brethren in the Guristas.
Corrupted Cutter
A Cutter drone, equivalent to a frigate class ship. Its primary objective seems to be destruction. Run by a rogue artificial intelligence, the machinations of which are outside of human understanding.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Drone
This corrupted drone looks safe to approach.
Corrupted Drone Components
These components were gathered from obviously malfunctioning drones.
Corrupted Neurosynaptic Profile
Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. While this profile is corrupted, the Collective willingly accepts even such fragmentary data for analysis.
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: reeuynohefcjlzjqdvlhzqrocaczfenhqicrtvsdpvwaennxovznoxeqkbhvspefuaxiijpyawzresjizkqvaooqixgzpmkkezshxzmcdoykluhchfeqg
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: vdtqfbjrnzsetxdogiinpmhzxyadztvuhbvxiqdzaxtcdllbtkwqizzewaqyiotppippuojgrocstmslimnjwmnwbuaddyyqxbynsbaxbhxtiqznpgbth
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: zmbhudhtzayslekxuuvmntnwndwybmmjiixjpgtaxsdcemxfwokhtdvklbxlwrxnsclsoyfatsnvoszrmpjazjqnrmtfekaxnwrpfpyyltgxjsooodzbl
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: pycnpkfrirxlyqdoigzafmyjtkkissxjpcrlewjvjmjvpesarolhbjdkvooqkejvnijekdnedwaonahevaupqmvclqjxdiwnmxgnqmcibncdjoswcummn
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: drgftfgbvsrspauhpbjhigdugpruhdjiukhprpxlgnsvmllojmwcikhtanfcomhrpmbnwjjueqypududbgazobdkgoecqninrdoiuwmqvdwriwfsrxwcm
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: gqatwgrypsptvyrlwckccmgaushowwgdiqlxsuzpfgfuvcmjwyehtxlccjruaxuohpzjgegsotrmivqkdbqwlpaffnxhgqpyumwpqtbhnjnomwfrgicav
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: wjbwtjypdmfswybtypsbmfjbakpwiulofiisyvfmzxkrdvymbldyykyqocddxffwtzlxjhuhondtefdjsltbsvftaupqiolytvlvtgnyckihfomolmsog
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: mkpqnxmtfimhdyfmsmxwvencscehgmzojssjbmjwzzuzrabuksukphthczlrxmwmeqkfgbvzymeiaccqdgbyaepmgmzlpfxydizlcekvrtgduydlabnnv
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: neoylsjcyjmieudvegungeltpwegkvqccwshcirthoqowqyduhivvpzvmwbctssdjdhkpgeybretvofczeyytvecicjwlotqfpvykfbyrvwmmzjmurnaw
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: tmkzjunjlyuqqcgdqhzrlcssddoslkmrobldmremoyewzwfjtzizdzmkpgkwmvmtemknikkjldcxyenhzlzmxpxgoiaebilbxcieznwmvstgithtmhbmd
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: zxnbhkwfevhouuvjamyobxbbphycbhafrlaienbjkrrslofxaeslxvkdgdkqbbfzemyheacqfofckonmwqhemzcjkpydscihbkvyzgwpdpdlplhmkkcxr
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: ukxjukqpkunyupqqbrchjquctdykmcjqvzthsyhwyrecmfmavbtksryoiwymjximsnfdyxepamwotiqszhwsokvafsbhxelxcsfkudtavedzstxdpvcmi
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: jstyxygpzhgutwfgtftsaagbcyveeibfyzfdntcytisdupriochcvwqqzhfmhncyhjnsraeqazlufkxodcirxiubrxuwjdvmxkyzwnhscvwtwcoyqvczk
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: jqpcrekqruobmrbkueyfkfunnkpztcteypwueczzrquyoddcnzbubztuhqgfdhivmjqxfycgokvbbyenkwohiicsodrkmeupmvegzjvgaaewsfvwwvzuv
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: qflojeuhtmbygxcntbzeduilxfjfbdoxdlfgeyrxwvixujcdxwqmoyqnyoxteecksgfkxilarvpqecwvnwjmarrlielqrhyghranjjqhabnxhyvvygnqy
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: cnhlvycteqhpotquahlwejfizzsgjsiurnznepbhvbjamimwwbhsoyadvlshhleruzbpocestubtaegrrdcmypvxkhssocvlaojvnjowcxmaowazkmvrs
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: wcinktopvynrhgguusppxarpnezgzujaacohbcwvavwqypgkeeqdwmqjifnccxznecsxahqmkadavoxfmzqszbwyvngpxvxjfgbrvpagbvuudmwybtmrf
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: povgznulojbqyzoqnqjdvroksfznkwyespvyblyywmkaieetlnkodsvabbylrnxhotvlfhkfbzacvricrelhqwvblbeqlogwrdumktngnrhkthpoduudz
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: dtupvwzitymunprvuvacxhidarqzknjbkjbestobuazwsyugoffqrraqpajswcyblhodpzgyrildqdlldjoelvcijexxqtxgqabcbnmznizfpwlzjlehw
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: nuzkxtcihrrcqmkqixsmjsqjruigxycphoxrtuuizacmsuqwacxdkfgorocebldukakyimqknihxqumbodzweofrcnxcifpdjprudipaltdlejopcqmjc
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: uvxrcegucjszsxqlimehswmkfagpmfptuozecurxxnpzkoznotiuuyubgatxgpapznhhppsvjelyomdxcdifdifystxzeomjnonqefhawiroczczibgng
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: oyktvckdbkcbjupbzmwomsciizgbgzjfwlzbvfeuixpfipzwsbsmvqipskzfxcgfiupyzrohqctdqgoczspmcmyhyrfcelpaqdtwukumdolodewugjbbq
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: rilcivptujdckcxbrjzzcvebliwqsfbliadllvncovadmosupryduixzanwrwvxrqgjoirbfklaighpnwueizmxzosifvrurhwrejkwzgqwjywztiwvji
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: onluneddoljxtaexivpwubjnyconpwdmklipilwxwezxzwczpqmdkdjlymxvhathoplzigflmteqomldjolxyzcuwcvbtcrcrbwzbfzubxhiidknhwypo
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: hatjonpcawiwpkberfoixplmryfcckwfvbdgrcbmicrhrtxxxorxvqwyketgzdpzsbrggbbfvucksqqmphknnauwthnbpnktbfbkdhanjwhytoaabxcnp
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: weytexyrvgrafvgflvcejwthfooqrmxiceuchrzbixlsajfnypenpcuvzsfcgyhrbunxvqvgvbndiwsvoqzszsvzpnqlrkknevmugokjrifgokjdkkhyv
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: zgogcfenlszucjbbmexsyshyzrghuhtmvaticrktinsxylxuimilrmrvzxldymzaosoqjgqjvkhvjipqioqezndxvymvccbjncchzvabjvjrbavmlqnaa
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: gzjgxgisnpbjsiukxsziusxsdaytkpivprwpdjynthmvreeuyjxoquydifljbnqtukxkwppbnkrjupfrhiquxjsrcahcrrkxthxttwnveqfozxbvnfrfz
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: oawoxrfmqvsrxyqxolcubzafwhaikixtrbewafvgvitztzmajpkmleiiocimrdicutcryyklhssjxzfydfjzkhrcmugsrlkmtuvxfismplusymqvvxnfr
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: aetamktjnzoaygcsthnkychjjpqdsdxrqenccswakiusykxlrilhtjxwzqxvdmhfshfdtxwxxatpwdtixynglvyhuwahkxzsmbjywlpxevngivknekbxe
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: koewczeeryhamdnlwpefqbwfrylcjxaqbcewwokjgawaldkqahsibtzjrwksgohbrwknpppaeewdimpuuqjcxssancsijssbomcrrvmbfhsnqjdsgfsoe
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: wtrntedubneqrzvtgejdmhcxzzxlggzyrndlxnkoouydggpwcbvegvdaoprsnmaheiftjkihbkpizjngfhkfwcrryxdurqhfdkwoyvorsvqlgvgxdzoqt
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: pnezubxxhnktnzcitmayrgjaumnzveomaddmtzdhdjnyyhkzntpdodihigawihneziituftjkpzftgprxnnaumrnpozxigyogxrnrsowzbdpabbtfteuy
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: lbzphogqyiaomqdnsyawcmnhrchhmfttrvtmzifhturyouebjqbcrkfsrnyqnwrzurkxejhlxisoyerkarvczmwrlzxwdybuktasanmigpulbmmacnvhu
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: pndzquksffesqzqlobhqxprzvzguozriixdohfvsoftucrimmlosrxktgdrcckbshkvuxmpfmujctpxlyuqnjbojljnnmpcjhmbfbuedmzxykojmhlokp
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: hdrwqxilfrivmnptclvoybsvquasyoxquxltnyrtbftvjsgjxzexpeighimhxjtwunrbflxueqrzjimgclkyiwevbngtboubcvldgkzysbwaoswelczrx
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: ncreqkhpespkzdeeprytsrhzxmwdrdxcavzhflzlnepscppnyrsjalrermvlsohnbqjpvqrbyduzvfkfpsuempcibxrzuqjvgudhemsrjubgweocthzqx
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: eajwlxlfiswoizxiujyxqoaltziybymzwbdftrfqnlneojnaxgrfqgynjvkehibydddamejkgxtjhmepxloizashyqcbuljqjlbxbwoefewwhnarmcofe
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: slgfyuqnroozhajjesmkqfjnaihzhfdfvpdhwyqlmmoufhuvkfnddwxabrxvebdbzkuvsngnzrsbgixbyrjffawmvtjznqipbopfvxnepwoikuupkyqih
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: ygskxckfhlfqdsxfpzyipgcfwvtdaknqlksmvmoshjyqnvlcszwzvwmddmubhieihudptalghlgbegqzrscviiijeazixaszeupbuloztobxrwdyzrryx
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: hmekvjmyuzjbjnrytzfjcywyoiynesrwahzrhxevlqxhwoqcxqfjalusiifthtfpufidgospuopsfjxkqolsizsrpxonwnmxuulfjxsgqoohewxnncsrj
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: exhabwggrfcdcvkoqpitfnjulqcvgoepvtwywyystyecjoyygukvkqxsslaldtqtzwykeucgzdospqmshatgpfqldepjcepxdvgpvljkgzacmhyecyrov
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: lacnrwfaoglldxvpadzdinrfqhftdnmypgieyfvuxbsdxtbayplrgrgckjyfobaohdvsgybyunhimpdudxataceasadoopvpddsuvooulqjkqhfydtibp
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: reeuynohefcjlzjqdvlhzqrocaczfenhqicrtvsdpvwaennxovznoxeqkbhvspefuaxiijpyawzresjizkqvaooqixgzpmkkezshxzmcdoykluhchfeqg
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: fuusonqmvakuzawifejlnewgdsltbshfliuyfbnfubcrejnrtlorsmchpchbmwolucvsfeeumlvzpwcbqivnlyzcnocyfppvofdmyesyfgicavesuwrqi
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: ckhnrjgdmcejzglyozmggpzarobkzlydwdhivkresdlirbnevtpjokmunobmasfbppfkptaexqkavgdssyqvnfnqiaphtykarlerpxnxjrmcuzckqftcn
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: kypzgrrcppudxfgdebuybuxhidedzgojanlwurgpghiqyzdqyaxzlpyaogrswjlahhqhtknlocpnjyubrlmncwkecfzdullemaniojgzftskclhoeroxu
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: lkzwoufhbdltwtbmxgaajchipiqwoivhutsmnxcyiwqoqhghoiewmqpoconctzlywkuwzqcloigijbcvrsisgudgmythetaqhrxszgxrmjriwmmmkgnxu
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: lkzwoufhbdltwtbmxgaajchipiqwoivhutsmnxcyiwqoqhghoiewmqpoconctzlywkuwzqcloigijbcvrsisgudgmythetaqhrxszgxrmjriwmmmkgnxu
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: untuwkwosaanekbtodzvrvnnpnnbkssfvqrzovkpsrqspmnpjtzjiekmzubjntvtlavafjlaizvodgnmhwkfqqwaqlubnmssyensvmapsyqltcvfdhder
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: yibuurrapdrvtznwjrqbxqqrzqvhmzgyubzhcpcihvajwkctbfbvvimgbdropaombownxfcmomiawvukjdmaxmifyqnyqvcucbisewwrzyaalbgbvdybi
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: yblnfuiaejsjzcnasbzursrucezhjuajipcphsjmkhpafbtglvemmlktvwsmianqyfukvtnuwpazidjuchebiepfxptycdqqypxquufvrovwyyulsypsp
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: lkzpiaiaipbeuviqcppykrxveaumumuryrfijzcitrivtlvqupzgqqgmophleubmfpwzcqkvlatyxpxsqfeugstxxkkedouzndujuofleoiweqmbytaxo
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: fvfxgawjhlnjiapvuolokqtdtvyempkzjvenqwamluuyknryxlecfkswwsjwloxtehcqotepwasbweulmrdolgaspduftpnvbfaotorxzurzdxudnzvzy
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: twnkoguwqqzfptcqrzpvmadyqsowztscqdhzbhemepbkpkcekzyniaokbazjjjrkjxfwtdswocqyygaeankpxhvmfdepgessfojoetymxvyvboslhmwpu
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: vxgzkbuzxaegwhlfrifexxzlpgiwvsrcohfcurauslzgzjbzrlvjmfeayrdczobwnmqswzpfqqtbnejokenqbmqresixhozkjuqzrhsxbzrtlgdqmoqvy
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: dijzutsbcenjyqeyjoipalmxuzpkhqrfiputrhjkamwonccguvnhpzmvgekohxrjedrokxcddxbmeetbnwndcjnlfulbcucfezutwpjdhrszrzbrizhfl
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: hocpcvczsmzbowunnyastdjvnyriqkolisdekiybyfetytjrzyowrviutrdsdvtvtnterkgsahbllpgfpuivwpkwyiifdeujchwdeqpkwxxbrzarxixkg
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: jkabbscwwicmvkvqgyucmqghvurvdckeplflzjcbivuogiglxlonhiosovbxtrjygigvfjkklvfzftdrrlcxufcqohrjhufxqgpretmakyubwiizbpqnz
Corrupted Trinary Data Vault
Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: ovpqrmwxcmlbtbitahpsrtcowfmhcpehyqnuifmsdfvswnzextmecegubpmextbakrepnakouxoqyrnvpbwftuyyjqtobstkzjasjoznazrxctghsxywm
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Fragment
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks.
Corrupted Trinary Relics
A varied collection of relics found close by the wreckage of Drifter ships seemingly destroyed in a fierce fight with parties unknown. These items appear to be trinary data repositories of many different designs, seemingly for use with different data systems and perhaps even of varied age. The relics are apparently corrupted and recovery drones located them in a stasis vault that was evidently hastily abandoned for some reason. Albeit these items are ancient technology and heavily corrupted they would perhaps be of interest to a collector. Possibly someone gathering enough of this kind of relic could even make something out of the data they contain.
Corrupted Welder
A Welder drone, equivalent to a destroyer class ship. Its primary objective seems to be destruction. Run by a rogue artificial intelligence, the machinations of which are outside of human understanding.
Corruptor Lynx
A Lynx frigate charged with looking after the Angel’s business interests through violence and intimidation. Disciplined and loyal, the crew of this ship are proud to be flying for New Eden's premier organized crime syndicate.
Corruptor Thrasher
A Thrasher destroyer charged with looking after the Angel’s business interests through violence and intimidation. Disciplined and loyal, the crew of this ship are proud to be flying for New Eden's premier organized crime syndicate.
Cortex
The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units. These explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.
Cosmetic Asteroid 1
Cosmetic Asteroid 2
Cosmetic Asteroid 3
Cosmetic Asteroid 4
Cosmic Agent Site Signature
A cosmic signature.
Cosmic Anomaly
A cosmic signature.
Cosmic Strings
COSMOS Amarr Arch Engraver
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
COSMOS Amarr Arch Priest
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
COSMOS Amarr Archon
COSMOS Amarr Collector
COSMOS Amarr Dark Priest
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
COSMOS Amarr Engraver
COSMOS Amarr Gamma II Support Frigate
COSMOS Amarr Harbinger
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
COSMOS Amarr Jakar
COSMOS Amarr Maller
COSMOS Amarr NON-Pirate Battleship
COSMOS Amarr Patriarch
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
COSMOS Amarr Phantom
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
COSMOS Amarr Priest
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
COSMOS Amarr Revenant
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
COSMOS Amarr Seeker
COSMOS Amarr Shade
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
COSMOS Amarr Shadow Sage
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
COSMOS Amarr Templar
Cosmos Anathema
An Anathema piloted by an agent.
Cosmos Apocalypse
An Apocalypse piloted by an agent.
Cosmos Arbitrator
An Arbitrator piloted by an agent.
Cosmos Armageddon
An Armageddon piloted by an agent.
Cosmos Atron
An Atron piloted by an agent.
Cosmos Badger
A Badger piloted by an agent.
Cosmos Bellicose
A Bellicose piloted by an agent.
Cosmos Bestower
A Bestower piloted by an agent.
Cosmos Blackbird
A Blackbird piloted by an agent.
COSMOS BOSS: Keron Vandafelt
Keron Vandafelt, a well known mercenary working for the Blood Raiders. His most notable brush with death was when CONCORD DED raiders tracked him down to a remote region of space. Cornered, he managed to fool their sensors into believing he had an entire army with him. While DED moved to secure the area and await reinforcements, Kieron made fast his escape and publicly tormented DED officials for their newbish mistake.
Cosmos Bustard
A Bustard piloted by an agent.
Cosmos Buzzard
A Buzzard piloted by an agent.
COSMOS Caldari Annihilator
This is a hostile pirate vessel. Threat level: Deadly
COSMOS Caldari Arrogator
This is a hostile pirate vessel. Threat level: Very low
COSMOS Caldari Ascriber
This is a hostile pirate vessel. Threat level: Deadly
COSMOS Caldari Assassin
This is a hostile pirate vessel. Threat level: Very high
COSMOS Caldari B1
COSMOS Caldari Conquistador
This is a hostile pirate vessel. Threat level: Deadly
COSMOS Caldari Death Dealer
This is a hostile pirate vessel. Threat level: Very high
COSMOS Caldari Demolisher
This is a hostile pirate vessel. Threat level: Very high
COSMOS Caldari Despoiler
This is a hostile pirate vessel. Threat level: Significant
COSMOS Caldari Destroyer
This is a hostile pirate vessel. Threat level: Deadly
COSMOS Caldari Destructor
This is a hostile pirate vessel. Threat level: Very high
COSMOS Caldari Eliminator
This is a hostile pirate vessel. Threat level: High
COSMOS Caldari Eraser
This is a hostile pirate vessel. Threat level: Deadly
COSMOS Caldari Extinguisher
This is a hostile pirate vessel. Threat level: Deadly
COSMOS Caldari Imputor
This is a hostile pirate vessel. Threat level: Low
COSMOS Caldari Inferno
This is a hostile pirate vessel. Threat level: Deadly
COSMOS Caldari Infiltrator
This is a hostile pirate vessel. Threat level: Moderate
COSMOS Caldari Invader
This is a hostile pirate vessel. Threat level: Moderate
COSMOS Caldari Mortifier
This is a hostile pirate vessel. Threat level: Deadly
COSMOS Caldari Nihilist
This is a hostile pirate vessel. Threat level: High
COSMOS Caldari Non-Pirate Battleship 4
This is a security vessel.
COSMOS Caldari Non-Pirate Frigate Elite 4
This is a security vessel.
COSMOS Caldari Nullifier
This is a hostile pirate vessel. Threat level: Deadly
COSMOS Caldari Plunderer
This is a hostile pirate vessel. Threat level: High
COSMOS Caldari Saboteur
This is a hostile pirate vessel. Threat level: Significant
COSMOS Caldari Silencer
This is a hostile pirate vessel. Threat level: Deadly
COSMOS Caldari Terrorist
This is a hostile pirate vessel. Threat level: Extreme
COSMOS Caldari Usurper
This is a hostile pirate vessel. Threat level: Deadly
COSMOS Caldari Wrecker
This is a hostile pirate vessel. Threat level: High
Cosmos Capsule
An agent in a pod.
Cosmos Caracal
A Caracal piloted by an agent.
Cosmos Catalyst
A Catalyst piloted by an agent.
Cosmos Celestis
A Celestis piloted by an agent.
Cosmos Claw
A Claw piloted by an agent.
Cosmos Coercer
A Coercer piloted by an agent.
Cosmos Condor
A Condor piloted by an agent.
Cosmos Cormorant
A Cormorant piloted by an agent.
Cosmos Crow
A Crow piloted by an agent.
Cosmos Crucifier
A Crucifier piloted by an agent.
Cosmos Crusader
A Crusader piloted by an agent.
Cosmos Dominix
A Dominix piloted by an agent.
Cosmos Enyo
An Enyo piloted by an agent.
Cosmos Epithal
An Epithal piloted by an agent.
Cosmos Executioner
An Executioner piloted by an agent.
Cosmos Ferox
A Ferox piloted by an agent.
COSMOS Gallente Captain
COSMOS Gallente Chief Protector
COSMOS Gallente Commodore
COSMOS Gallente Defender
COSMOS Gallente Drug Baron
COSMOS Gallente Elite Frigate
An elite frigate of the Serpentis
COSMOS Gallente Enforcer
COSMOS Gallente Mercenary
COSMOS Gallente Non-Pirate Battleship
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. Threat level: Deadly
COSMOS Gallente Non-Pirate Cruiser
The Thorax-class cruisers are the latest combat ships commissioned by the Federation. In the few times it has seen action since its christening, it has performed admirably. The hordes of combat drones it carries allow it to strike against unwary opponents far away and to easily fight many opponents at the same time. Threat level: Deadly
COSMOS Gallente Non-Pirate Elite Frigate
An elite Ares-class interceptor, designed by Roden Shipyards
COSMOS Gallente Patroller
COSMOS Gallente Sentinel
COSMOS Gallente Sentry
COSMOS Gallente Soldier
Cosmos Hawk
A Hawk piloted by an agent.
Cosmos Helios
A Helios piloted by an agent.
Cosmos Heron
A Heron piloted by an agent.
Cosmos Hoarder
A Hoarder piloted by an agent.
Cosmos Hound
A Hound piloted by an agent.
Cosmos Imicus
An Imicus piloted by an agent.
Cosmos Impel
An Impel piloted by an agent.
Cosmos Incursus
An Incursus piloted by an agent.
Cosmos Kestrel
A Kestrel piloted by an agent.
COSMOS Magye Death Dealer
This is a hostile pirate vessel. Threat level: Very high
COSMOS Magye Eraser
This is a hostile pirate vessel. Threat level: Deadly
COSMOS Magye Silencer
This is a hostile pirate vessel. Threat level: Deadly
COSMOS Magye Wrecker
This is a hostile pirate vessel. Threat level: High
Cosmos Malediction
A Malediction piloted by an agent.
Cosmos Maller
A Maller piloted by an agent.
Cosmos Mammoth
A Mammoth piloted by an agent.
COSMOS Marauder Drone
Cosmos Maulus
A Maulus piloted by an agent.
Cosmos Megathron
A Megathron piloted by an agent.
Cosmos Merlin
A Merlin piloted by an agent.
COSMOS Minmatar Angel
This is a hostile pirate vessel. Threat level: Deadly
COSMOS Minmatar Angel Centurion
This is a hostile pirate vessel. Threat level: Deadly
COSMOS Minmatar Angel Legionnaire
This is a hostile pirate vessel. Threat level: Deadly
COSMOS Minmatar Angel Scout
This is a hostile pirate vessel. Threat level: Deadly
COSMOS Minmatar Arch Ambusher
This is a hostile pirate vessel. Threat level: High
COSMOS Minmatar Arch Hunter
This is a hostile pirate vessel. Threat level: Very high
COSMOS Minmatar Arch Impaler
This is a hostile pirate vessel. Threat level: Very high
COSMOS Minmatar Arch Raider
This is a hostile pirate vessel. Threat level: High
COSMOS Minmatar Commander
This is a hostile pirate vessel. Threat level: Deadly
COSMOS Minmatar Depredator
This is a hostile pirate vessel. Threat level: Extreme
COSMOS Minmatar Gist General
This is a hostile pirate vessel. Threat level: Deadly
COSMOS Minmatar Gist Seraphim
This is a hostile pirate vessel. Threat level: Deadly
COSMOS Minmatar Hijacker
This is a hostile pirate vessel. Threat level: Very low
COSMOS Minmatar Hunter
This is a hostile pirate vessel. Threat level: Very high
COSMOS Minmatar Impaler
This is a hostile pirate vessel. Threat level: Very high
COSMOS Minmatar Liquidator
This is a hostile pirate vessel. Threat level: Deadly
COSMOS Minmatar Marauder
This is a hostile pirate vessel. Threat level: Deadly
COSMOS Minmatar Nomad
This is a hostile pirate vessel. Threat level: Significant
COSMOS Minmatar Non-Pirate Battleship
COSMOS Minmatar Non-Pirate Cruiser
COSMOS Minmatar Non-Pirate Elite Frigate
An elite Jaguar-class assault frigate, designed by Thukker Mix
COSMOS Minmatar Outlaw
This is a hostile pirate vessel. Threat level: Moderate
COSMOS Minmatar Predator
This is a hostile pirate vessel. Threat level: Extreme
COSMOS Minmatar Raider
This is a hostile pirate vessel. Threat level: High
COSMOS Minmatar Rogue
This is a hostile pirate vessel. Threat level: Low
COSMOS Minmatar Ruffian
This is a hostile pirate vessel. Threat level: Significant
COSMOS Minmatar Thug
This is a hostile pirate vessel. Threat level: Moderate
COSMOS Minmatar Warlord
This is a hostile pirate vessel. Threat level: Deadly
Cosmos Moa
A Moa piloted by an agent.
COSMOS Mythos Transport Cruiser
Cosmos Navitas
A Navitas piloted by an agent.
Cosmos Nemesis
A Nemesis piloted by an agent.
Cosmos Omen
An Omen piloted by an agent.
Cosmos Osprey
An Osprey piloted by an agent.
COSMOS Pleasure Cruiser
A large pleasure cruiser, built for casual exploration of space while the inhabitants indulge themselves in various luxuries.
Cosmos Probe
A Probe piloted by an agent.
Cosmos Prophecy
A Prophecy piloted by an agent.
Cosmos Punisher
A Punisher piloted by an agent.
Cosmos Purifier
A Purifier piloted by an agent.
Cosmos Rapier
A Rapier piloted by an agent.
Cosmos Raptor
A Raptor piloted by an agent.
Cosmos Raven
A Raven piloted by an agent.
Cosmos Retribution
A Retribution piloted by an agent.
Cosmos Rifter
A Rifter piloted by an agent.
COSMOS Ripper Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High
Cosmos Rupture
A Rupture piloted by an agent.
Cosmos Scorpion
A Scorpion piloted by an agent.
Cosmos Scythe
A Scythe piloted by an agent.
Cosmos Stiletto
A Stiletto piloted by an agent.
COSMOS Storage Silo
A Lai Dai storage silo. Overtaken by Guristas forces, the Guristas are now using this structure to store valuables weapons and equipment.
COSMOS Strain Domination Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
COSMOS Strain Matriarch Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
COSMOS Strain Spearhead Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Cosmos Tayra
A Tayra piloted by an agent.
Cosmos Tempest
A Tempest piloted by an agent.
Cosmos Thorax
A Thorax piloted by an agent.
Cosmos Thrasher
A Thrasher piloted by an agent.
Cosmos Tristan
A Tristan piloted by an agent.
Cosmos Vagabond
A Vagabond piloted by an agent.
Cosmos Vexor
A Vexor piloted by an agent.
Cosmos Vigil
A Vigil piloted by an agent.
COSMOS Viral Infector Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Cosmos Wolf
A Wolf piloted by an agent.
Cosmos Wreathe
A Wreathe piloted by an agent.
Council Diplomatic Shuttle
Based on a decommissioned Pacifier-class CONCORD frigate, this swift armored transport is typically used by the Directive Enforcement Department to ensure secure transportation of VIPs and high profile political figures. Most recently it has been utilized to carry members of the Council of Stellar Management to and from their bi-annual summit with the CONCORD Assembly in Yulai.
Council Diplomatic Shuttle Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Council Diplomatic Shuttle Blueprint
Council Diplomatic Shuttle CONCORD Aerospace 'Prototype' SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Council Diplomatic Shuttle Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Council Diplomatic Shuttle SARO 'Black Troop' SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Council Diplomatic Shuttle Semiotique Sports SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Council's Modified Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
Counter-Insurgency Sentry Gun
Working through its member corporations within each of the "Big 4" empires, the Upwell Consortium has secured contracts to enhance counter-insurgency efforts against marauding pirate gangs and their capsuleer supporters. Special squadrons of fortification construction ships have been provided by Upwell to support anti-pirate efforts in order to deploy these weapons platforms. The Counter-Insurgency Sentry Gun is designed to be rapidly deployed when anti-pirate suppression has established secure logistics for their deployment teams. This weapons platform will considerably enhance defenses at strategic locations within systems where counter-insurgency operations have elevated the system suppression to high levels.
Counter-Insurgency Sentry Gun Wreck
The twisted wreckage of a Counter-Insurgency Sentry Gun.
Counter-Subversion Sensor Array
Counter-Subversion Sensor Arrays are a component used to harden supercapital ship systems against hostile information warfare and subversion efforts. Highly advanced versions of these arrays are incorporated in the most secure capsuleer neurolink protection technologies used by naval capital pilots.
Counterbalanced Compact Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Counterfeit Credits
Counterfeit money confiscated from bandits.
Counterfeit Dominix Model
Available for a limited time on holonet exclusively in the Federation, this model of the widely loved Gallente battleship was advertised by a Caldari model maker, boasting unrivaled levels of detail and realism with “some assembly required.” When the model was eventually delivered across the border, most buyers were confused at having to dig into a box of synthetic soil, only to find that their model actually required more growth than “assembly” after coming to the realization that what they had actually paid for was quite literally, a potato.
Counterfeit Minmatar Faction Ammo
Crafted in illicit child labor factories, this counterfeit ammo is designed to mirror the ammo utilized in the Minmatar Navy in look, feel, and power. Because of its black market creation, though, the ammo is highly unstable, and not suitable for use in any ship. Black marketers make a modest fortune selling this ammo to unsuspecting customers with no eye for high-powered munitions.
Counterfeit Voluval Tattoo Chemicals
A complex chemical formula for use in a traditional Minmatar ceremony. This batch is labeled with Amarr markings.
Countermeasure Launcher I
A launcher for various missile countermeasures.
Countermeasure Launcher I Blueprint
Coupling Array
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Coupling Array Blueprint
This type of blueprint has been depricated and may no longer be used for industrial activities.
Courier
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Covert Cynosural Field Generator I
Generates an undetectable cynosural field which only Black Ops jump drives can lock on to. Note: Can only be fitted to Black Ops, Blockade Runners, Covert Ops, Etana, Prospect, Stealth Bombers and Force Recon Ships, as well as Strategic Cruisers equipped with Covert Reconfiguration Subsystems.
Covert Cynosural Field Generator I Blueprint
Covert Cynosural Field I
A precise frequency energy field, used as a target beacon for jumpdrives.
Covert Cynosural Field I Blueprint
Covert Jump Portal Generator I
A piece of machinery designed to allow a black ops vessel to create a bridge between systems without the use of a stargate, allowing its companion vessels to travel across vast tracts of space to join it on the battlefield. Note: Can only be fitted to Black Ops. Jump Portal Generators use the same isotopes as your ship's jump drive to jump other ships through the portal. You will need sufficient fuel in your holds in order to allow ships in your fleet to use the jump portal when it is activated.
Covert Jump Portal Generator I Blueprint
Covert Mobile Cynosural Beacon
This structure, once deployed and having completed its automatic activation process, will act as a covert cynosural beacon that can be used by fleet members of the owner at the time of deployment. Cannot be retrieved once deployed.
Covert Mobile Cynosural Beacon Blueprint
Covert Ops
Covert operations frigates are designed for recon and espionage operation. Their main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. Much of their free space is sacrificed to house an advanced spatial field control system. This allows it to utilize very advanced forms of cloaking at greatly reduced CPU cost.
Covert Ops Cloaking Device II
A very specialized piece of technology, the covert ops cloak is designed for use in tandem with specific covert ops vessels. Although it could theoretically work on other ships, its spatial distortion field is so unstable that trying to compensate for its fluctuations will overwhelm non-specialized computing hardware. Note: This particular module is advanced enough that it allows a ship to warp while cloaked. However, fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Covert Ops Cloaking Device II Blueprint
Covert Recording Device
When planted in the mainframe of any structure, this device will record all communications, no matter how encrypted they may be.
Covert Research Tools
These tools seem to have been prepared for use in low-level experiments of a highly cryptic nature. What exactly will be done with them is an open question, but they appear to be intended for some manner of data gathering under adverse and possibly explosive conditions...
Covert-op Bonus
+5% skill training time for skills with intelligence as the primary attribute.
Covetor
The mining barge was designed by ORE to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Covetor's being mining yield and mining laser range. This additional yield comes at a price, as the Covetor has weaker defenses and a smaller ore bay than the other mining barges. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.
Covetor Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Covetor Amarr Industrial Livery Serenity Only SKIN
Covetor Amarr Industrial Livery Serenity Only SKIN (30 Days)
Covetor Amarr Industrial Livery Serenity Only SKIN (365 Days)
Covetor Amarr Industrial Livery Serenity Only SKIN (7 Days)
Covetor Amarr Industrial Livery Serenity Only SKIN (90 Days)
Covetor Amarr Industrial Livery SKIN
Covetor Angel Industrial Livery SKIN
Covetor Aspirant Industrialist SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Industrialist. Every fleet and every fight in New Eden depends on a logistical chain of industrialists to supply the weapons of war. Without miners, manufacturers, and haulers, Fleet Commanders wouldn't have ships to fly or weapons to fire. Becoming an industrialist is a varied career, with options including salvaging battlefields, mining asteroids, and manufacturing ships and equipment.
Covetor Blood Raider Industrial Livery SKIN
Covetor Blueprint
Covetor Caldari Industrial Livery Serenity Only SKIN
Covetor Caldari Industrial Livery Serenity Only SKIN (30 Days)
Covetor Caldari Industrial Livery Serenity Only SKIN (365 Days)
Covetor Caldari Industrial Livery Serenity Only SKIN (7 Days)
Covetor Caldari Industrial Livery Serenity Only SKIN (90 Days)
Covetor Caldari Industrial Livery SKIN
Covetor Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Covetor Digmaster Blazon Serenity Only SKIN
Covetor Digmaster Blazon Serenity Only SKIN (30 Days)
Covetor Digmaster Blazon Serenity Only SKIN (365 Days)
Covetor Digmaster Blazon Serenity Only SKIN (7 Days)
Covetor Digmaster Blazon Serenity Only SKIN (90 Days)
Covetor Digmaster Blazon SKIN
Covetor Gallente Industrial Livery Serenity Only SKIN
Covetor Gallente Industrial Livery Serenity Only SKIN (30 Days)
Covetor Gallente Industrial Livery Serenity Only SKIN (365 Days)
Covetor Gallente Industrial Livery Serenity Only SKIN (7 Days)
Covetor Gallente Industrial Livery Serenity Only SKIN (90 Days)
Covetor Gallente Industrial Livery SKIN
Covetor Glacial Drift SKIN
Covetor Guristas Industrial Livery SKIN
Covetor Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Covetor Minmatar Industrial Livery Serenity Only SKIN
Covetor Minmatar Industrial Livery Serenity Only SKIN (30 Days)
Covetor Minmatar Industrial Livery Serenity Only SKIN (365 Days)
Covetor Minmatar Industrial Livery Serenity Only SKIN (7 Days)
Covetor Minmatar Industrial Livery Serenity Only SKIN (90 Days)
Covetor Minmatar Industrial Livery SKIN
Covetor Morphite Shine Serenity Only SKIN
Covetor Morphite Shine Serenity Only SKIN (30 Days)
Covetor Morphite Shine Serenity Only SKIN (365 Days)
Covetor Morphite Shine Serenity Only SKIN (7 Days)
Covetor Morphite Shine Serenity Only SKIN (90 Days)
Covetor Morphite Shine SKIN
Covetor Paydirt Prospector Serenity Only SKIN
Covetor Paydirt Prospector Serenity Only SKIN (30 Days)
Covetor Paydirt Prospector Serenity Only SKIN (365 Days)
Covetor Paydirt Prospector Serenity Only SKIN (7 Days)
Covetor Paydirt Prospector Serenity Only SKIN (90 Days)
Covetor Paydirt Prospector SKIN
Covetor Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Covetor Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Covetor Rosada Dawn Serenity Only SKIN
Covetor Rosada Dawn Serenity Only SKIN (30 Days)
Covetor Rosada Dawn Serenity Only SKIN (365 Days)
Covetor Rosada Dawn Serenity Only SKIN (7 Days)
Covetor Rosada Dawn Serenity Only SKIN (90 Days)
Covetor Rosada Dawn SKIN
Covetor Sansha Industrial Livery SKIN
CPF Habitation Module
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
CPF Security Personnel
Corporate Police Force personnel pride themselves on the reputation they have for remaining calm in even the most pressing times. This crew hardly looks shaken, despite having been pulled from a facility that just moments after their departure, became a ball of flame and debris. For them, such things are likely a frequent occurrence.
CPF.HYA LogInt Facility POI-26: Data Cache
Found amongst the rubble of the Hyasyoda Logistics Center, this heavily encrypted data cache reveals very little. There is however, one dysfunctional and damaged data partition that can be easily read. Although much of the information is banal and uninteresting administrative jargon, there is one small report included that touches upon the Serpentis facility. Strangely enough, according to the official documentation here, the last time any Hyasyoda personnel visited the area was almost a year ago.
CPFS Kaal Osmon
Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit. One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. Hyasyoda's Corporate Police Force has a reputation for severe inflexibility when enforcing corporate law. Their Workers Union Day parade fleet is led by the Leviathan-class CPFS Kaal Osmon, named for a CEO of Hyasyoda allegedly assassinated in YC98. Kaal Osmon was also the uncle of Ahtonen Osmon, the current chief executive.
CPU Management
Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level.
Cracked Hive Mind Cage
Battered cage of a drone hive mind destroyed by rogue drones sent by another drone queen.
Cracked Keycard
This is an ancient keycard used to access the old nefantar base in this complex. It needs to be repaired to be usable.
Crane
Developer: Kaalakiota Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo.
Crane Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Crane Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Crane Blue Tiger Serenity Only SKIN
Crane Blue Tiger Serenity Only SKIN (30 Days)
Crane Blue Tiger Serenity Only SKIN (365 Days)
Crane Blue Tiger Serenity Only SKIN (7 Days)
Crane Blue Tiger Serenity Only SKIN (90 Days)
Crane Blue Tiger SKIN
Crane Blueprint
Crane Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Crane Exoplanets Hunter SKIN
Crane Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Crane Glacial Drift SKIN
Crane Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Crane Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Crane Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Crane Matigu Seabeast Serenity Only SKIN
Crane Matigu Seabeast Serenity Only SKIN (30 Days)
Crane Matigu Seabeast Serenity Only SKIN (365 Days)
Crane Matigu Seabeast Serenity Only SKIN (7 Days)
Crane Matigu Seabeast Serenity Only SKIN (90 Days)
Crane Matigu Seabeast SKIN
Crane Raata Sunset Serenity Only SKIN
Crane Raata Sunset Serenity Only SKIN (30 Days)
Crane Raata Sunset Serenity Only SKIN (365 Days)
Crane Raata Sunset Serenity Only SKIN (7 Days)
Crane Raata Sunset Serenity Only SKIN (90 Days)
Crane Raata Sunset SKIN
Crane Starline Majestic SKIN
The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers. The company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.
Crane Steel Cardinal SKIN
Crane Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Crane Versus Blueforce SKIN
Crane Wiyrkomi Serenity Only SKIN
Crane Wiyrkomi Serenity Only SKIN (30 Days)
Crane Wiyrkomi Serenity Only SKIN (365 Days)
Crane Wiyrkomi Serenity Only SKIN (7 Days)
Crane Wiyrkomi Serenity Only SKIN (90 Days)
Crane Wiyrkomi SKIN
Crane Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Crash
This expensive booster is highly addictive and has been known to cause heart attacks and seizures.
Crash Ultra
This expensive booster is highly addictive and has been known to cause heart attacks and seizures.
Crate of Aerogel Counteragent
Refrigerated secure cargo containers containing aerogel infused with dormant prototype anti-nanites. These containers have been specially modified with the latest security encryption protocols, to better ensure that any Gallente saboteurs will be unable to access and tamper with this critical cargo.
Crate of Amarr Religious Holoreels
These holoreels contain a recent speech by a regional governor, which provides her views on the state of the Empire as well as other important religious discussions.
Crate of Amarr Scripture Educational Study Packages (Matari translation)
These study materials provide a guide through the structure and meanings of Amarr holy texts in a way that school-age children can easily understand. Education, like every other aspect of daily life in the Empire, is closely tied into religion, and by the time they leave school, Amarr children are expected to have a working and in-depth understanding of their way of life. These particular copies have been carefully translated by experts into painfully precise Matari for distribution in the Republic.
Crate of Amarr TIL-1A Nexus Chips
The Amarr TIL-1A Nexus Chip was once used to store the key elements of a ship's artificial intelligence system, as well as for controlling some of the vessel's autonomous functions. In addition, the TIL-1A series chip had been modified by top Viziam scientists for the Imperial Navy, making it far more resilient to damage and harsh environmental conditions than standard chips of its kind. The TIL-1A chip, specifically, was designed for front-line Amarr battleship-class vessels where it saw widespread use for almost a decade before being replaced by newer technologies. As a result, very few examples of this remain outside Amarr military historical archives, where they are often highly valued for the data they contain on early naval operations.
Crate of Archaeological Lot GV87-426-D Artifacts
This looks like little more than half a starship modified into ground-based living quarters. Several panels are inscribed with decorative symbols. A series of large rectangular cases contain corroded circuit boards with rows of finger-sized crystalline vials anchored to one face; some of the vials are still intact and contain a foggy gaseous substance. A section from what appears to have been a hydroponics lab contains trays of organic matter, fossilised from exposure to the moon's arid conditions and thin, nitrogen-argon atmosphere.
Crate of Architectural-Quality Plagioclase Paneling
Minmatar architecture traditionally favors modular geometric structures and open spaces which allow breezes to flow from room to room. There is a traditional preference for working with exposed natural stone and wood, though recent trends have leaned towards natural surfaces bonded to structural reinforced concrete, stretching resources while still allowing for an attractive appearance. Compressed asteroid ore interior panels are becoming more popular for higher-class residences and for buildings constructed on mineral-poor worlds.
Crate of Blue Paradise
Blue Paradise, also known as “Beep,” is a mild narcotic engineered by Amarr pharmaceutical scientists specifically for use by slave laborers within the Empire. Users of Blue Paradise report feelings of mild euphoria, contentment, relaxation, and generalize pleasure as the primary effects of this drug. These effects typically last between three to five hours, after which the user can be expected to fall into a sound sleep, if taken prior to that user's normal sleep cycle. Furthermore, there have been no significant side effects reported from repeat and prolonged use, making Blue Paradise an extremely promising “reward” for slave laborers. Recreational use of Blue Paradise has not yet been reported, given the limited nature of its distribution only to select Amarr slave labor operations, and no evidence yet exists of addiction to this drug, if administered in a controlled environment.
Crate of Bootleg Holoreels
There doesn't appear to be any particular organization here. Dozens of identical copies of everything from period dramas to last week's boxing finals, in cases with obviously home-printed labels. When played, the holos' quality is shabby and rimmed with static, occasionally deteriorating to basic 2-D images. The sound is unreliable and fades at times. Hopefully, the people who buy these copies aren't paying as much as the supplier did for the originals.
Crate of Contained Cerrocentite
A slick-looking, translucent amber mineral with a hexagonal crystalline structure. Its radioactive properties require the material to be stored in special containment units; handling by anyone other than a trained engineer is strongly discouraged. Cerrocentite is used primarily in stationside security networks, mostly in the systems which detect unbalance in the atmosphere mix.
Crate of Cryo-Stored Luminaire Skippers
These large, indigo-hued amphibians are commonly used in laboratory work. Each weighs roughly two kilograms, and in their natural environment in the marshlands of Gallente Prime are the dominant aquatic predator. To prevent the stresses of space travel from affecting the frogs' physiology, it is necessary to transport them in a cold-case which drops their body temperature and induces a state of hibernation.
Crate of Decoy Prototype Cloaking Devices
This decoy prototype cloaking device appears to be a working model; however, closer scrutiny reveals that it is nothing more than a useless hunk of metal and wires.
Crate of Environmentally-friendly Mining Equipment
The latest generation of environmentally-friendly mining drills reduces airborne pollutants by 75% when compared to the most popular drills on the market. This is accomplished through a revolutionary “dust recapture” system that essentially vacuums the air around the drill head. The collected dust is captured in large, on-site filtration systems which then compacts the dust into blocks. These blocks can either be refined along with the extracted ores, or simply placed back into the mine as backfill once drilling operations are complete. While more than five times as expensive as normal drills, the efficiency of these new models provides an entirely new level of environmental protection.
Crate of Exclusive Simo Reshar Fitness Holoreels
Fitness guru Simo Reshar is iconic less for the effectiveness of his workout routines than for the questionable nature of the visuals and extremely cheesy rhythmic music. The covers depict the skinny workout instructor with his anthropomorphic cartoon assistants, dressed in worryingly skintight shiny outfits. Though clearly intended for a younger audience, adults have professed to discover deeper philosophical meanings within the holos' content if watched whilst under the influence of certain substances. Reshar's assistants, particularly the feline Leeta and avian Yanis, have gained a cult following among certain fetish scenes across the cluster.
Crate of Experimental ECM Hybrid Rounds
These modified tungsten hybrid rounds send out an ECM pulse through the hull of any ship they strike, momentarily baffling the ship's target-locking mechanisms and affording the formerly-targeted ship a few precious moments to gain an advantage or escape. Efforts are being made to develop this into purely friend-or-foe munitions, effectively counteracting the effects of enemy ECM, but adaptation of the missile-based tracking technology to hybrid shell systems has proven difficult.
Crate of Feille d'Marnne Champagne
This champagne originates from Egghelende III, the planet's major product for export. Shipping it out of the pirate-heavy system makes it pricey enough, but the grapes have proven impossible to cultivate anywhere else in the Federation. Each case is worth a couple hundred thousand ISK. Each bottle would bring enough planetary cred for a civilian to live comfortably for a year or ten. A bottle or three would definitely be missed.
Crate of Harvester Components
Agricultural technology, like everything else, is constantly advancing, with developments in irrigation techniques and automated systems to do the work of several farm-hands at a fraction of the overall cost. Most parts are produced on stations rather than planetside in order to reduce the cost of shipping. It also makes disposing of the more hazardous byproducts much safer, reducing the risk of planetary pollution.
Crate of Industrial-Grade Tritanium-Alloy Scraps
Not all scrap-metal is of good enough quality to be reused in the shipbuilding industry. These are the highest quality to be found in the scrap-heaps and abandoned battlegrounds of New Eden. Some pieces still bear signs of what they were once a part of: a sheet of tinted plating here, a painted logo there. Some pieces are still recognizable, others are half-slagged and warped.
Crate of Manportable Electromagnetic Pulse Weapons
These EM beam weapons have been custom fitted to detect and eradicate specific nanotechnologies. Normally, these EMP devices are used by special operations personnel during covert operations. They are placed in proximity to the enemy's defense grid and used to “short out” any nearby electronics, thus creating a hole in the defense grid such that conventional forces can then move through unimpeded by sentry grids, security bots, and other lethal defensive systems. The devices themselves are approximately the size of a large rucksack and can be both emplaced and operated by a single trained individual.
Crate of Portable Emergency Heating Units
These heating units are compact, and light enough to carry in one hand. Each comes with two 10-hour rechargeable batteries, to be used one at a time while the spare charges. The amount of energy one unit puts off would be enough to warm a space of 20 cubic meters, roughly the interior space of a stationside apartment's main room, to an average of 10 degrees Celsius. Not particularly cosy, but better than freezing.
Crate of Prototype Body Armor Fabric
This energy and force-absorbing fabric could represent a generational advancement in light body armor technology. What makes this remarkable fabric unique is that it contains microscopically thin layers of an advanced polymer containing nanites programmed for self-repair. In short, when a suit of body armor made form this material is impacted by any significant force, the nanites instantly begin to repair any damage done, which protects the wearer from further harm. Most importantly, during the manufacturing phase, if the fabric is properly pre-stressed, the nanites are forced to bond thus creating stronger and stronger material, without any increase in weight or decrease in flexibility. For these reasons, this prototype body armor fabric will undoubtedly become the most sought-after material for those groups able to afford its exorbitant price.
Crate of Refined C-86 Epoxy Resin
This substance, an improved version of the C-86 epoxy applied to propulsion systems and engine housings, helps to keep the systems' temperature down, enabling more efficient operation and reduced risk of shipboard fires from overheated systems.
Crate of Refurbished Mining Drones
There are hints of rusty and damaged surfaces beneath the shiny new paint-job. These may not work as efficiently as the client wishes.
Crate of Special Forces Weapons and Equipment
The weapons and equipment containers hold a wide variety of small arms and other equipment currently in use by the Caldari Navy Special Forces, much of it designed specifically for use in maritime environments. Some of the items that can be found in a typical container are long range sniper rifles, target designation lasers, silenced pistols, high tech diving equipment, limpet mines, covert communications gear, and individual diver propulsion devices. This equipment, as you might guess, is extremely valuable and cannot be found outside the armories of the Caldari Navy, with the exception of the very small quantities that have found their way onto the black market.
Crate of Target Painter Deflection Plating
These hull plates are coated with a layer of crystalline structures under a protective transparent enamel. The crystalline layer shimmers reflectively and creates mirage halos around the plate when spot lights are directed at it.
Crate of Unidentified Ancient Technology
These pieces appear to all be some form of polyhedral from truncated pyramids that can be gripped in the hand to barrel-sized fullerene-faceted globes. Each is shaped as if in one complete piece from bluish or steely-gray material, all edges beveled and smoothed. When rapped with a knuckle, the pieces ring like a bell, but the material feels more like ceramic. Every item bears a sort of dim, inner glow that pulses irregularly, like a dying light bulb. A tingle like electricity can be felt just above their surfaces, though preliminary examinations have dismissed the presence of any electrical activity. There is some speculation that the pieces form some sort of modular information annex, with contact between matching faces forming the necessary connections. No amount of fitting has yielded any results, however, so the disparate parts sit in their individually labeled crates like the pieces of several puzzles mixed together.
Crate of Unidentified Fibrous Compound
These pieces of blue-green compound feel slick and oily to the touch and leave a tingle in your fingers. Fine crystalline filaments within crisscross and refract the light so that each piece seems to glow from within.
Crates of Clothing
It's not the latest fashion, or even the rugged survival gear colonists wear on developing worlds, but this basic, mass-produced clothing is better than nothing.
Crates of Command Reports
Despite the fact that these datachips really only contain logistical information, promotion notifications, and other mundane military records, they are nonetheless classified.
Crates of Construction Blocks
Metal girders, plasteel concrete and fiber blocks are all very common construction material used around the universe.
Crates of Consumer Electronics
Consumer electronics encompass a wide variety of individual goods, from entertainment media and personal computers to slave collars and children's toys.
Crates of Coolant
This specially blended fluid is ideal for transferring thermal energy away from sensitive machinery or computer components, rerouting it to heat sinks so it can be eliminated from the system.
Crates of Corporate Documents
These datadisks are absolutely filled with endless databases of market knowledge, sales figures, salary ranges, production estimates, and all kinds of other corporate information.
Crates of Crystal Eggs
Crystal is a common feel-good booster, used and abused around the universe in abundance.
Crates of Data Sheets
These complicated data sheets may mean little to the layman's eye, but can prove valuable in the right hands.
Crates of Drill Parts
These large containers are fitted with a password-protected security lock. These particular containers are filled with spare parts needed to build a drill used for drilling through rock and ice sheets.
Crates of Electronic Parts
These basic elements of all electronic hardware are sought out by those who require spare parts in their hardware. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market.
Crates of Enriched Uranium
Enriched Uranium is used in many kinds of manufacturing and as a fuel, making it a steady trade commodity. Enriched Uranium is generally manufactured by combining standard semiconductor PVD methods with ionic separation by means of mass spectrometry.
Crates of Fertilizer
Fertilizer is particularly valued on agricultural worlds, where there is constant supply for all commodities that boost export value.
Crates of Frozen Food
Frozen food is in high demand in many regions, especially on stations orbiting a non-habitable planet and a long way from an agricultural world.
Crates of Frozen Plant Seeds
Frozen plant seeds are in high demand in many regions, especially on stations orbiting a non-habitable planet.
Crates of Garbage
Production waste can mean garbage to some but valuable resource material to others.
Crates of Guidance Systems
An electrical device used in targeting systems and tracking computers.
Crates of Harroule Dryweed
Grown on a terrestrial world in the Harroule system, the Dryweed plant has fragile, yellowish leaves that burn very slowly, giving off a pleasant vapor that is known to have a soothing effect when inhaled.
Crates of High-Tech Small Arms
These weapons are of superior quality to those normally found on the public market, although more expensive as well. They are implemented with a safety net which prevents them from being used illegally in stations where most types of small arms are prohibited. Therefore many regions do not apply the small arms ban on these weapons.
Crates of Holoreels
Holo-Vid reels are the most common type of personal entertainment there is. From interactive gaming to erotic motion pictures, these reels can contain hundreds of titles each.
Crates of Liparer Cheese
Due to the unique properties of the Liparer system's terrestrial worlds, animals raised there have very low body fat, resulting in relatively bland but far healthier dairy products.
Crates of Listening Post Recordings
After diligently recording information on astral phenomena or military maneuvers, listening post data is embedded on encrypted chips, which must be carefully transported by hand.
Crates of Long-limb Roes
The eggs of the Hanging Long-limb are among the most sought after delicacies in fancy restaurants. The main reason why the roe of the Hanging Long-limb is so rare is because no one has succeeded in breeding the species outside their natural habitat.
Crates of Mechanical Parts
These basic elements of all mechanical hardware can come in virtually any shape and size, although composite or modular functionality is highly advantageous in today's competitive market. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market.
Crates of Missile Guidance Systems
Guidance systems allow both atmospheric and vacuum launched missiles to find targets using sophisticated electronics and specially calibrated sensors.
Crates of Mono-Cell Batteries
Although they're a relatively old design, mono-cell batteries are still a reliable method of storing electricity in bulk, specifically designed for long-term use in stations or planetary vehicles.
Crates of Odd Data Crystals
Whatever is recorded on these datacrystals, the encryption is far beyond normal methods of deciphering, and requires expert attention to crack.
Crates of OP Insecticide
Organophosphates, similar to nerve gases, have long been used as insecticides, and as bugs evolve, so too must the methods for dealing with them. This particular insecticide is perhaps the most lethal known to humankind, and can kill nearly anything exposed to it.
Crates of Oxygen
Oxygen is a commodity in constant demand. While most stations have their own supply units, smaller depots and space crafts rely on imports.
Crates of Planetary Vehicles
Tracked, wheeled and hover vehicles used within planetary atmosphere for personal and business use.
Crates of Protein Delicacies
Protein Delicacies are cheap and nutritious food products manufactured by one of the Caldari mega corporations, Sukuuvestaa. It comes in many flavors and tastes delicious. Despite its cheap price and abundance it is favored by many gourmet chefs in some of the finest restaurants around for its rich, earthy flavor and fragrance.
Crates of Raggy Dolls
Known across New Eden for their anatomical correctness and temperature sensitive, dynamic hair coloration, Raggy dolls are always in demand during gift-giving holidays.
Crates of Repair Parts
Despite the enormous diversity of size and complexity of machinery across the cluster, there are numerous common elements shared by all people, such as high tension wiring, locking fasteners, and thermal shielding.
Crates of Replacement Parts
Replacement parts include anything from machined components, such as plastic casings and metal brackets, to more basic pieces like nuts and bolts.
Crates of Reports
These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution.
Crates of Robotics
These pre-programmed or remote control mechanical tools are commonly used in mass production facilities, hazardous material handling, or dangerous front line military duties such as bomb disarming and disposal.
Crates of Rocket Fuel
Augmented and concentrated fuel used primarily for missile production.
Crates of Silicate Glass
Silicate glass is a common construction material, in constant demand throughout New Eden, whether in planetary structures or reinforced for use in space vessels.
Crates of Silicon
As one of the most common elements in the universe, it's no surprise that silicon has found its way into almost every aspect of manufacturing, resulting in a steady price and perpetual mining operations on most solid planets.
Crates of Small Arms
Personal weapons and armaments, used both for warfare and personal security.
Crates of Soil
Fertile soil rich with nutrients is very sought after by agricultural corporations and colonists on worlds with short biological history.
Crates of Spiced Wine
Luxury goods are always solid commodities for inter-stellar trading. Spiced wine is not the rarest of luxury goods, but it can still be sold at small outposts and bases that don't manufacture any themselves.
Crates of Spirits
Alcoholic beverages made by distilling a fermented mash of grains.
Crates of Synthetic Oil
Since original oil can be harvested only from a world with a long biological history, synthetic oil has become frequently produced in laboratories all over known space.
Crates of Tobacco
Tubular rolls of tobacco designed for smoking. The tube consists of finely shredded tobacco enclosed in a paper wrapper and is generally outfitted with a filter tip at the end.
Crates of Transmitters
An electronic device that generates and amplifies a carrier wave, modulates it with a meaningful signal derived from speech or other sources, and radiates the resulting signal from an antenna.
Crates of Vaccine Injectors
These single-use syringes contain a predetermined dose of adaptive vaccines designed to counteract almost any known virus.
Crates of Viral Agent
The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat.
Crates of Vitoc
The Vitoc booster has become more than a simple strategy by the Amarrians in controling their slaves. With the Vitoc method, slaves are injected with a toxic chemical substance that is fatal unless the recipient receives a constant supply of an antidote. The method first appeared a few centuries ago when the Amarrians started manning some of their space ships with slaves. As space crew the slaves had to be cajoled into doing complex, often independent work, making older methods of slave control undesirable. Although the more conventional ways of subduing slaves with force (actual or threat of) are still widely used in other forced labor areas, the Vitoc method has proven itself admirably for the fleet.
Crates of Water
Water is one of the basic conditional elements of human survival. Most worlds have this compound in relative short supply and hence must rely on starship freight.
Crates of Zemnar
Zemnar is an uncommon type of antibiotic specifically used to combat rare bacterial infections. Originally discovered by the late Gallente biologist, Lameur Zemnar, the drug is now frequently kept in stock in the more wealthy quarters of the galaxy, in case of a bacterial outbreak.
CRD-9 Assault Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
Creations Central Pass
This cipher unlocks the acceleration into the Centus Creations pocket of the sansha war supply complex. The gate will remain open to anyone for a short period of time and using the cipher will cause it to self-destruct, so use wisely.
Creative Bonus
Research time -5%.
Credits
Creo-Synchronization Pass
This security passkey is manufactured by the Angel Cartel and allows the user to unlock the acceleration gate to the second Creo-Corp deadspace pocket in the Angel Creo-Corp Mining complex. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.
CreoCorp Main Factory
This is where small parts are built to be used in all kinds of spaceships further down the production line.
CreoDron 'Bumblebee' Drone Tuner T10-5D
The Gallente drone technology corporation CreoDron has experimented extensively with methods of reconfiguring and tuning the combat parameters of standard drones. These efforts have long relied on ship hardware and modules but CreoDron has recently developed new implants that will allow pilots to rewrite the firmware of standard drones on the fly. Using shipboard nano-systems the physical parameters of the drones will then be changed according to the tuning of the implant design. The CreoDron 'Bumblebee' Drone Tuner T10-5D increases the strength of drone defensive systems at the expense of their firepower.
CreoDron 'Yellowjacket' Drone Tuner D5-10T
The Gallente drone technology corporation CreoDron has experimented extensively with methods of reconfiguring and tuning the combat parameters of standard drones. These efforts have long relied on ship hardware and modules but CreoDron has recently developed new implants that will allow pilots to rewrite the firmware of standard drones on the fly. Using shipboard nano-systems the physical parameters of the drones will then be changed according to the tuning of the implant design. The CreoDron 'Yellowjacket' Drone Tuner D5-10T increases the damage output of drones at the expense of the strength of their defensive layers.
CreoDron Active Scanner
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals. Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.
CreoDron Autonomous Maintenance Bot
This small autonomous maintenance drone aids in the upkeep of the unorthodox Villore stargate within the Old Man Star system. They emerge from their storage bays at irregular intervals to perform minor repairs and stability adjustments to the stargate. Although they have been augmented by standard CreoDron advancements over the years, rumors suggest that the core functionality of these drones still relies upon some of the original code written by Ceul Darieux himself.
CreoDron Breach Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
CreoDron Breach HAV
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. Special CreoDron limited edition release.
CreoDron Flux Active Scanner
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals. Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.
CreoDron Ion Pistol
A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled. By overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.
CreoDron Methana
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
CreoDron Methana vX.1
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
CreoDron Proximity Active Scanner
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals. Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.
CreoDron Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
CreoDron Transport Dropship
The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.
CRG-3 Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
Criminal Connections
Skill at interacting with friendly criminal NPCs. 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections.
Criminal DNA
Identification tags such as these may prove valuable if handed to the proper organization.
Criminal Dog Tag
Identification tags such as these may prove valuable if handed to the proper organization.
Criminal Saboteur
This is an inexperienced saboteur. Saboteurs usually has skills for different kinds of related work, such as espionage, counterfeiting or infiltration. Such actions are often required before an actual sabotage takes place.
Crimson Arkonor
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor. Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. Available primarily in null security status and wormhole systems.
Crimson Gauntlet Shortcut Keypass
This keypass grants single-use access to private shortcut acceleration gate within Crimson Gauntlet and Dark Blood Gauntlet complexes.
Crimson Hand Container
The wrecked container drifts silently amongst the stars, your sensors pick up signs of something rolling within it.
Crimson Hand Level 1 Passcard
This security passkey grants access to slave processing. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.
Crimson Hand Level 2 Passcard
This security passkey grants access to slave processing. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.
Crimson Hand Level 3 Passcard
This security passkey grants access to slave processing. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.
Crimson Hand Level 4 Passcard
This security passkey grants access to slave processing. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.
Crimson Harvest Environment
Crimson Harvest Fireworks Crate
This crate contains Crimson Harvest fireworks and a Festival Launcher.
Crimson Harvest Frigate FFA Proving Filament
This filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against three other capsuleers. The ships allowed to enter this proving ground event are the Punisher, Tormentor, Merlin, Kestrel, Incursus, Tristan, Rifter, Breacher, Executioner, Condor, Atron, and Slasher. All ships within this proving ground will receive a bonus that increases Stasis Webifier Range by 40%, increases Energy Nosferatu and Neutralizer drain amount by 30%, increases Turret damage by 20%, adds +500 base armor and hull hitpoints, and causes Energy Nosferatu modules to drain capacitor regardless of your own capacitor level. During this Proving Ground event, the arena environment will contain large numbers of Bonus Nexus objects that will explode and apply weapon and mobility buffs when approached by capsuleer ships. Pilots equipped with modules or implants with a meta level higher than 0 (basic T1 modules) will not be able to enter this proving ground. Sensor dampeners, weapon disruptors, shield boost amplifiers, shield rechargers, shield power relays, shield flux coils, and core defense field purgers are banned in this proving format. Ships entering this proving ground may have a maximum of one local repair module fitted (shield or armor). The proving ground event accessed through this filament will be accessible from October 28th to October 31st, YC124.
Crimson Harvest Nebula
Crimson Harvest Network Hub
If you have the right equipment you might be able to hack into the databank and get some valuable information.
Crimson Harvest Network Node
If you have the right equipment you might be able to hack into the databank and get some valuable information.
Crimson Harvest T-Shirt Gift Box
This gift crate contains Crimson Harvest T-Shirts
Crimson Helix Firework (Large)
The Blood Raider Covenant's perverse mysticism is replete with symbolism involving blood, flesh and even the intricacies of biological science. The Crimson Helix firework melds sanguine and genetic imagery together in a startling pyrotechnic display. Note: this firework is designed for use in Standup Large Festival Launchers equipped to Upwell Structures.
Crimson Lord
This Crimson Lord is packing some serious firepower and it seems quite clear that it will not go down without a vicious fight.
Crimson Scythes Firework
Ominous signal of the Blood Raider Covenant's yearly Crimson Harvest cult festival, the 'Crimson Scythes' firework is considered to be in rather poor taste when used for casual purposes. This has certainly not stopped it being a favorite among fans of the 'Sani Sabik Pop' music scene.
Crimson Sentinel
This Blood Raider station has been refitted with huge XL torpedo batteries and a long range stasis web generators.
Crippled Sleeper Preservation Conduit
Tiny windows looking out into space offer a glimpse past this structure's once-impressive armor plating and through to the strange sights within. Barely visible in the dim light are rows upon rows of small chambers, stretching out endlessly inside the darkened hallways of this mammoth conduit. A myriad of connective wires interlace with giant pipelines, all of them broken or badly damaged. A strange electronic interference emanates from deep inside the facility, suggesting that perhaps not everything inside has fallen into disrepair.
Crippler Alvatis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Crippler Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Crisis Damage Control Unit
When activated this module grants a moderate increase to damage resistance of vehicle's shields and armor. Shield damage -6%, Armor damage -6%. NOTE: Only one damage control unit can be fitted at a time. Bonuses are only applied when the module is active. Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Crisium Ice Harvester Upgrade
Decreases the cycle time on Ice Harvester but causes them to use up more CPU.
Critical Mining Expedition Beacon
Ships allowed to activate the acceleration gate are: corvettes, Tech I frigates, expedition frigates, Tech I destroyers, Tech I cruisers, mining barges, Tech I battlecruisers, exhumers, and Tech I battleships. Maximum simultaneous capsuleers: 7
Critically Damaged Biomechanoid Saucer
A strange design of spaceship with a distinctive "saucer" shape that sensor readings indicate uses an unknown form of biomechanical technology. On initial inspection the ship is clearly deteriorating, probably under the stress of local space effects, but it is possible that automated defense systems are still active and pose something of a danger to the unwary.
Crokite
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. Available primarily in low security status star systems.
Crokite Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Crokite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Crokite Mining Crystal I Blueprint
Crokite Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Crokite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Crokite Mining Crystal II Blueprint
Crokite Processing
Specialization in Crokite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Crokite reprocessing yield per skill level.
Crook Agent
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Crook Defender
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Crook Guard
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Crook Patroller
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Crook Protector
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Crook Safeguard
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Crook Spy
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Crook Watchman
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Cross of the Sacred Throne Order
The Cross of the Sacred Throne Order was created during the Moral Reforms to reward those who display undying loyalty to the Emperor and eternal faith in God through exceptional service and sacrifice in the name of the Empire. There is no higher capsuleer honor in the Empire. “To serve, unshakably, is to reach greatness.” - The Scriptures, Amash Akura, 25:16
Cross-Lateral Gyrostabilizer I
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Crosslink Compact Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Crotalus
The Dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm’s way. The Bomber class is a tactical unit designed to eradicate heavy ground units and installations. While the increased bulk of the payload and augmented hull affect maneuverability and limit its ability to engage aerial targets, with accurate bombing it remains a singularly devastating means of engaging ground targets.
Crow
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Crow Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Crow Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Crow Blue Tiger Serenity Only SKIN
Crow Blue Tiger Serenity Only SKIN (30 Days)
Crow Blue Tiger Serenity Only SKIN (365 Days)
Crow Blue Tiger Serenity Only SKIN (7 Days)
Crow Blue Tiger Serenity Only SKIN (90 Days)
Crow Blue Tiger SKIN
Crow Blueprint
Crow Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Crow Exoplanets Hunter SKIN
Crow Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Crow Glacial Drift SKIN
Crow Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Crow Hunter's Quiver SKIN
Crow Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Crow Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Crow Matigu Seabeast Serenity Only SKIN
Crow Matigu Seabeast Serenity Only SKIN (30 Days)
Crow Matigu Seabeast Serenity Only SKIN (365 Days)
Crow Matigu Seabeast Serenity Only SKIN (7 Days)
Crow Matigu Seabeast Serenity Only SKIN (90 Days)
Crow Matigu Seabeast SKIN
Crow Raata Sunset Serenity Only SKIN
Crow Raata Sunset Serenity Only SKIN (30 Days)
Crow Raata Sunset Serenity Only SKIN (365 Days)
Crow Raata Sunset Serenity Only SKIN (7 Days)
Crow Raata Sunset Serenity Only SKIN (90 Days)
Crow Raata Sunset SKIN
Crow State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state. The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
Crow Steel Cardinal SKIN
Crow Wiyrkomi Serenity Only SKIN
Crow Wiyrkomi Serenity Only SKIN (30 Days)
Crow Wiyrkomi Serenity Only SKIN (365 Days)
Crow Wiyrkomi Serenity Only SKIN (7 Days)
Crow Wiyrkomi Serenity Only SKIN (90 Days)
Crow Wiyrkomi SKIN
Crow Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Crown Imperial Firework
The Amarr calendar is replete with feast days and many provide an opportunity to let off fireworks and indulge in complicated pyrotechnic displays, often accompanied by massed religious choirs and the sweeping music of symphonies to the glory of Empire. The 'Crown Imperial' firework is a favorite with the crowds and is at its most spectacular when seen in space.
Crucifier
The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry.
Crucifier Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Crucifier Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Crucifier Ardishapur SKIN
Crucifier Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Crucifier Blueprint
Crucifier Capsuleer Day XVIII SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Crucifier Carmine Horizon SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Crucifier Cold Iron Serenity Only SKIN
Crucifier Cold Iron Serenity Only SKIN (30 Days)
Crucifier Cold Iron Serenity Only SKIN (365 Days)
Crucifier Cold Iron Serenity Only SKIN (7 Days)
Crucifier Cold Iron Serenity Only SKIN (90 Days)
Crucifier Cold Iron SKIN
Crucifier Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Crucifier EoM Serenity Only SKIN
Crucifier EoM Serenity Only SKIN (30 Days)
Crucifier EoM Serenity Only SKIN (365 Days)
Crucifier EoM Serenity Only SKIN (7 Days)
Crucifier EoM Serenity Only SKIN (90 Days)
Crucifier EoM SKIN
Crucifier Exoplanets Hunter SKIN
Crucifier Glacial Drift SKIN
Crucifier Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Crucifier Ironblood Serenity Only SKIN
Crucifier Ironblood Serenity Only SKIN (30 Days)
Crucifier Ironblood Serenity Only SKIN (365 Days)
Crucifier Ironblood Serenity Only SKIN (7 Days)
Crucifier Ironblood Serenity Only SKIN (90 Days)
Crucifier Ironblood SKIN
Crucifier Kador Serenity Only SKIN
Crucifier Kador SKIN
Crucifier Kador SKIN (30 Days)
Crucifier Kador SKIN (365 Days)
Crucifier Kador SKIN (7 Days)
Crucifier Kador SKIN (90 Days)
Crucifier Navy Issue
As YC117 came to a close, the Imperial Navy found itself facing the most significant series of crises in over seven years. The loss of Empress Jamyl Sarum to the hostile and enigmatic Drifter fleet followed by further Drifter incursions into the Empire left the Navy stretched thin and barely able to keep up with the demands of defending the throne worlds. In response to these challenges, the Empire has turned to their Capsuleer allies for support in their time of need. The Crucifier Navy Issue is the first Navy vessel to be designed for Capsuleer use first and traditional navy use second. It combines powerful laser systems with overwhelming weapon disruption at close ranges, designed to meet the realities of capsuleer combat in the contested low security regions where the Empire's borders are in most need of bolstering.
Crucifier Navy Issue Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Crucifier Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Crucifier Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Crucifier Navy Issue Blueprint
Crucifier Navy Issue Cold Iron Serenity Only SKIN
Crucifier Navy Issue Cold Iron Serenity Only SKIN (30 Days)
Crucifier Navy Issue Cold Iron Serenity Only SKIN (365 Days)
Crucifier Navy Issue Cold Iron Serenity Only SKIN (7 Days)
Crucifier Navy Issue Cold Iron Serenity Only SKIN (90 Days)
Crucifier Navy Issue Cold Iron SKIN
Crucifier Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Crucifier Navy Issue EoM Serenity Only SKIN
Crucifier Navy Issue EoM Serenity Only SKIN (30 Days)
Crucifier Navy Issue EoM Serenity Only SKIN (365 Days)
Crucifier Navy Issue EoM Serenity Only SKIN (7 Days)
Crucifier Navy Issue EoM Serenity Only SKIN (90 Days)
Crucifier Navy Issue EoM SKIN
Crucifier Navy Issue Exoplanets Hunter SKIN
Crucifier Navy Issue Glacial Drift SKIN
Crucifier Navy Issue Guard
This Imperial Navy vessel is guarding an Imperial Stellar Observation Data Hub within contested space. It will attack any capsuleer that is not a current member of the 24th Imperial Crusade militia.
Crucifier Navy Issue Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Crucifier Navy Issue Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Crucifier Navy Issue Purity of the Throne Serenity Only SKIN
Crucifier Navy Issue Purity of the Throne Serenity Only SKIN (30 Days)
Crucifier Navy Issue Purity of the Throne Serenity Only SKIN (365 Days)
Crucifier Navy Issue Purity of the Throne Serenity Only SKIN (7 Days)
Crucifier Navy Issue Purity of the Throne Serenity Only SKIN (90 Days)
Crucifier Navy Issue Purity of the Throne SKIN
Crucifier Navy Issue Sarum SKIN
Crucifier Navy Issue Spirit SKIN
Crucifier Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Crucifier Oasis Of Faith SKIN (7 days Limited)
Crucifier Purity of the Throne Serenity Only SKIN
Crucifier Purity of the Throne Serenity Only SKIN (30 Days)
Crucifier Purity of the Throne Serenity Only SKIN (365 Days)
Crucifier Purity of the Throne Serenity Only SKIN (7 Days)
Crucifier Purity of the Throne Serenity Only SKIN (90 Days)
Crucifier Purity of the Throne SKIN
Crucifier Raata Sunset Serenity Only SKIN
Crucifier Raata Sunset Serenity Only SKIN (30 Days)
Crucifier Raata Sunset Serenity Only SKIN (365 Days)
Crucifier Raata Sunset Serenity Only SKIN (7 Days)
Crucifier Raata Sunset Serenity Only SKIN (90 Days)
Crucifier Raata Sunset SKIN
Crucifier Sarum Serenity Only SKIN
Crucifier Sarum SKIN
Crucifier Sarum SKIN (30 Days)
Crucifier Sarum SKIN (365 Days)
Crucifier Sarum SKIN (7 Days)
Crucifier Sarum SKIN (90 Days)
Crucifier Semiotique Sports SKIN
Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Crucifier Spirit SKIN
Crucifier War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Crude Sculpture
A crude, but old, sculpture of a Gallente citizen.
Crude Sculpture Blueprint
Cruise Missile Battery
A launcher array designed to fit cruise missiles. Fires at those the Control Tower deems its enemies.
Cruise Missile Battery Blueprint
Cruise Missile Launcher I
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Cruise Missile Launcher I Blueprint
Cruise Missile Launcher II
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Cruise Missile Launcher II Blueprint
Cruise Missile Specialization
Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization.
Cruise Missile Storage
This is a supply storage for large missiles.
Cruise Missile/Torpedo Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Cruise Missile/Torpedo Specialization Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Cruise Missiles
Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level.
Cruiser
Cruiser Combat
Cruiser Elite
Cruiser Starship Blueprint
This crate contains a blueprint copy that will allow you to construct a cruiser-class starship from your faction's combat line. Cruisers are larger and more powerful than either frigates or destroyers, and they are excellent choices for many kinds of combat activities. This blueprint enables construction of one cruiser when used in the Industry system along with a variety of minerals. Minerals can be obtained by reprocessing ores mined from asteroids, or they can be purchased from other capsuleers using the market.
Cruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Crunch Fuel
For those times when reports from pilots to CONCORD are building up. May contain spirits.
Cruor
Mottled, dark red, and shaped like a leech, the Cruor presents a fitting metaphor for the Blood Raiders' philosophy. Designed almost solely to engage in their disturbingly effective tactic of energy draining and stasis webbing, this ship is a cornerstone in any effective Blood Raider fleet - and could play an intriguing role in more standard ones.
Cruor Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Cruor Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Cruor Blood Raider Victory Serenity Only SKIN
Cruor Blood Raider Victory Serenity Only SKIN (30 Days)
Cruor Blood Raider Victory Serenity Only SKIN (365 Days)
Cruor Blood Raider Victory Serenity Only SKIN (7 Days)
Cruor Blood Raider Victory Serenity Only SKIN (90 Days)
Cruor Blood Raider Victory SKIN
Cruor Blueprint
Cruor Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Cruor Glacial Drift SKIN
Cruor Ironblood SKIN
Cruor Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Cruor Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Cruor Vampire's Hex SKIN
The Vampire's Hex pattern of nanocoating originated as a livery for the Vampire 6900 range of militarized personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Vampire's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.
Crusader
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.
Crusader Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Crusader Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Crusader Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Crusader Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Crusader Blueprint
Crusader Cold Iron Serenity Only SKIN
Crusader Cold Iron Serenity Only SKIN (30 Days)
Crusader Cold Iron Serenity Only SKIN (365 Days)
Crusader Cold Iron Serenity Only SKIN (7 Days)
Crusader Cold Iron Serenity Only SKIN (90 Days)
Crusader Cold Iron SKIN
Crusader Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Crusader EoM Serenity Only SKIN
Crusader EoM Serenity Only SKIN (30 Days)
Crusader EoM Serenity Only SKIN (365 Days)
Crusader EoM Serenity Only SKIN (7 Days)
Crusader EoM Serenity Only SKIN (90 Days)
Crusader EoM SKIN
Crusader Exoplanets Hunter SKIN
Crusader Glacial Drift SKIN
Crusader Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Crusader Imperial Navy SKIN
Crusader Ironblood Serenity Only SKIN
Crusader Ironblood Serenity Only SKIN (30 Days)
Crusader Ironblood Serenity Only SKIN (365 Days)
Crusader Ironblood Serenity Only SKIN (7 Days)
Crusader Ironblood Serenity Only SKIN (90 Days)
Crusader Ironblood SKIN
Crusader Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Crusader Purity of the Throne Serenity Only SKIN
Crusader Purity of the Throne Serenity Only SKIN (30 Days)
Crusader Purity of the Throne Serenity Only SKIN (365 Days)
Crusader Purity of the Throne Serenity Only SKIN (7 Days)
Crusader Purity of the Throne Serenity Only SKIN (90 Days)
Crusader Purity of the Throne SKIN
Crusader Raata Sunset Serenity Only SKIN
Crusader Raata Sunset Serenity Only SKIN (30 Days)
Crusader Raata Sunset Serenity Only SKIN (365 Days)
Crusader Raata Sunset Serenity Only SKIN (7 Days)
Crusader Raata Sunset Serenity Only SKIN (90 Days)
Crusader Raata Sunset SKIN
Crusader Star Captain SKIN
Crushed Magazine Housing
Semi-rare scrap metals salvaged from the battlefield.
CRW-04 Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
Cryogenic Stasis Capsule
This cryo capsule is fitted with a password-protected security lock to protect its occupant.
Cryoprotectant Solution
The base elements present in certain synthetic oils can, at extreme temperatures, produce habitable environments for genetically engineered extremophile. The byproduct of their rapid life-death cycle is a highly thermal resistant solution ideal for hybrid electronics.
Cryptic Accelerant
The scientific jargon contained herein could cause mental meltdowns, but if you can extract anything of use it's great for Minmatar invention jobs. Probability Multiplier: +20% Max. Run Modifier: +1 Material Efficiency Modifier: +2 Time Efficiency Modifier: +10
Cryptic Attainment
Solid instructions that even an idiot can follow that improve your probability of a successful Minmatar invention job immensely. Probability Multiplier: +80% Max. Run Modifier: +4 Material Efficiency Modifier: -1 Time Efficiency Modifier: +4
Cryptic Augmentation
If you can assimilate these ideas into a Minmatar invention job it could greatly multiply your output runs.Probability Multiplier: -40% Max. Run Modifier: +9 Material Efficiency Modifier: -2 Time Efficiency Modifier: +2
Cryptic Data Interface
Designed for use with Minmatar technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.
Cryptic Data Interface Blueprint
Cryptic Parity
Balanced decryptor for Minmatar that increases the likelihood of successful invention considerably, while still providing nice supplementary benefits with just a slight increase in production time.Probability Multiplier: +50% Max. Run Modifier: +3 Material Efficiency Modifier: +1 Time Efficiency Modifier: -2
Cryptic Process
This decryptor gives insightful information into the nature of Minmatar invention jobs, but lacks inspirational touches.Probability Multiplier: +10% Max. Run Modifier: N/A Material Efficiency Modifier: +3 Time Efficiency Modifier: +6
Cryptic Ship Data Interface
Designed for use with Minmatar technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.
Cryptic Ship Data Interface Blueprint
Cryptic Symmetry
As long as you can decipher the theories there is some good common sense stuff in here that can give all around benefits to Minmatar invention jobs.Probability Multiplier: N/A Max. Run Modifier: +2 Material Efficiency Modifier: +1 Time Efficiency Modifier: +8
Cryptic Tuner Data Interface
Designed for use with Minmatar technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. The tuner interface is used in rig invention.
Cryptic Tuner Data Interface Blueprint
Cryptographic Array (Wightstorm Fleet)
This cryptographic array is vital to the core operations of Sansha's Nation cryptographic facilities. Wightstorm Fleet operations are secured and directed by high-level encryption of data flowing between the Nation and its raiding forces. The Wightstorm Fleet has been drawn from the vast reserves of Sansha's Nation to take advantage of the opportunity presented by the appearance of metaliminal volatile ice storms across New Eden.
Crystal Compound
Precious mineral compounds can be reprocessed into multiple minerals.
Crystal debris cloud 01
Crystal debris cloud 02
Crystal debris cloud 03
Crystal Dungeon Cloud 6203
Crystal Dungeon Cloud 6204
Crystal Dungeon Cloud 6205
Crystal Dungeon Cloud 6206
Crystal Dungeon Cloud 6207
Crystal Egg
Crystal is a common feel-good booster, used and abused around the universe in abundance.
Crystalline Carbonide
An exceptionally hard material created from crystallite alloys and carbon polymers, crystalline carbonide is a primary component in various forms of advanced Gallente technology, such as thrusters and armor plating.
Crystalline Carbonide Armor Plate
Armor Component used primarily in Gallente ships. A component in various other technology as well.
Crystalline Carbonide Armor Plate Blueprint
Crystalline Carbonide Reaction
Crystalline Carbonide Reaction Formula
Crystalline Crokite
Crystalline crokite is the stuff of legend. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. Available primarily in low security status star systems.
Crystalline Icicle
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many stellar ice fields, but "crystalline icicles" have a very low isotope count compared to other minable ices, making it relatively worthless. It's simply "space ice."
Crystalline Isogen-10
This rare isotope of the mineral Isogen naturally forms stable bipyramidal crystals in the absence of the tremendous forces that typically form the more common crystal forms of Isogen, such as found in asteroids or moons. Crystalline Isogen-10 can form in space under the correct local conditions, typically requiring the abnormal gravitation fields that are found in unusual configurations of space-time topology like Abyssal Deadspace. Isogen-10 has been determined to be useful in the construction of light but strong materials suited to varying gravitational forces and associated accelerations. It is possible this form of Isogen could be broken down into other isotopes but they would likely be unstable, and such processes would run the risk of unleashing large quantities of energy.
Crystallite Alloy
A polynuclear heterometallic compound created from cobalt and cadmium. Crystallite alloys are a fundamental building block in the creation of crystalline composites.
Crystallite Alloy Reaction
Crystallite Alloy Reaction Formula
CS Main Spawner
CS Overseer Spawner
cs1_construction (Do not translate)
cs2_cbd_environment_asset
cs2_laidai_environment_asset
cs2_noh_environment_asset
cs4_hyasyoda_environment_asset
cs4_ishukone_environment_asset
cs4_wiyrkomi_environment_asset
cs5_wreck_environment_asset ( DO NOT TRANSLATE)
cs7_kaalakiota_environment_asset
cs8_sukuuvestaa_environment_asset
CSM 1 Electee Archive Script
A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 1 electees: Ankhesentapemkah Bane Glorious Darius JOHNSON Dierdra Vaal Hardin Inanna Zuni Jade Constantine LaVista Vista Omber Zombie Serenity Steele Tusko Hopkins
CSM 10 Electee Archive Script
A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 10 electees: Cagali Cagali Chance Ravinne corbexx corebloodbrothers Endie Gorga Jayne Fillon Manfred Sideous Mike Azariah Sion Kumitomo Sort Dragon Steve Ronuken Sugar Kyle Thoric Frosthammer
CSM 11 Electee Archive Script
A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 11 electees: The Judge Jin'taan Xenuria Aryth Innominate NoobMan Fafer Gorski Car Bobmon Nashh Kadavr Mr Hyde113 Kyle Aparthos Sullen Decimus Steve Ronuken
CSM 2 Electee Archive Script
A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 2 electees: Ankhesentapemkah Bunyip Darius JOHNSON Extreme Issler Dainze LaVista Vista Meissa Anunthiel Omber Zombie Pattern Clarc Tusko Hopkins Vuk Lau
CSM 3 Electee Archive Script
A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 3 electees: Avalloc Chip Mintago Dierdra Vaal Erik Finnegan Issler Dainze mazzilliu Meissa Anunthiel Omber Zombie Serenity Steele Shatana Fulfairas Vuk Lau Weazy Z Zastrow J
CSM 4 Electee Archive Script
A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 4 electees: Alekseyev Karrde ElvenLord Farscape Hw Helen Highwater Korvin Meissa Anunthiel Mrs Trzzbk Serenity Steele Sokratesz Song Li T'Amber TeaDaze Z0D Zastrow J
CSM 5 Electee Archive Script
A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 5 electees: Dierdra Vaal Korvin mazzilliu Meissa Anunthiel Mynxee Sokratesz TeaDaze Trebor Daehdoow Vuk Lau
CSM 6 Electee Archive Script
A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 6 electees: Darius III Draco Llasa Elise Randolph Killer2 Krutoj Meissa Anunthiel Prometheus Exenthal Seleene The Mittani Trebor Daehdoow Two step UAxDEATH Vile Rat White Tree
CSM 7 Electee Archive Script
A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 7 electees: Alekseyev Karrde Darius III Dovinian Elise Randolph Greene Lee Hans Jagerblitzen Issler Dainze Kelduum Revaan Meissa Anunthiel Seleene Trebor Daehdoow Two step UAxDEATH
CSM 8 Electee Archive Script
A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 8 electees: Ali Aras Chitsa Jason James Arget Kesper North Korvin Malcanis Mangala Solaris Mike Azariah mynnna progodlegend Ripard Teg Sala Cameron Sort Dragon Trebor Daehdoow
CSM 9 Electee Archive Script
A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 9 electees: Ali Aras Asayanami Dei corbexx corebloodbrothers DJ FunkyBacon Gorski Car Major Jsilva Mangala Solaris Mike Azariah mynnna progodlegend Sion Kumitomo Steve Ronuken Sugar Kyle Xander Phoena
CSM Election Voter Information Station
Voting for the 17th Council of Stellar Management (CSM) is active now! All Omega Clone Capsuleers at least 60 days old are eligible to vote. The CSM is a player advocacy group, consisting of 10 members democratically elected by the players to advise and assist CCP in the continuous development of EVE Online. The CSM brings focused and structured feedback from the community to CCP and represents their views and interests. You can learn more about the CSM here. CSM elections use a Single Transferrable Vote system, where voters can list up to ten candidates on their ballot in order of preference. This system allows individual voters to maximize the power of their votes and minimizes the chance of "wasted" votes. This video explains the voting process and user interface. You can learn more about the candidates and their platforms here. The voting period runs until 11:00 Eve Time on June 14th, and the winners will be announced on June 16th. Click this link to access the voting page and cast your vote today!
Cthonic Attar
The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself. Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into "Deathglow", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
Cthonic Attar Cluster
The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself. Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into "Deathglow", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
Cthonic Attar Cluster
The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself. Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into "Deathglow", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
Cthonic Attar Cluster
The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself. Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into "Deathglow", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
Cubic Bistot
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed. Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.
Cubic Kangite
Kangite is rare in the extreme on planets but can be found in asteroids in sufficient quantities to commercially exploit it. As the mineral bears the highly useful scandium rare earth element, used in the manufacture of advanced materials by the Minmatar, the Republic has an obvious interest in exploiting it. Republic Fleet Ordnance operations rapidly arrive to organize the mining of any asteroid fields in their territory where kangite is located. Cubic kangite asteroids are loaded with large numbers of kangite crystals compared to the average kangite-bearing asteroids and are highly sought-after by Minmatar miners.
Cultural Semiosis Data
Data extracted from the systems of disabled or wrecked ships often includes entries less technical in nature and more concerned with the cultural aspects of the sentients that crewed or controlled the vessel. The Triglavian Collective's wish to acquire cultural intelligence through semiotic analysis of such information means that this data is valuable for exchange purposes.
Cura Gigno
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Curator I
Sentry Drone
Curator I Blueprint
Curator II
Sentry Drone
Curator II Blueprint
Curly Shoulder Length
NO DESCRIPTION!
Current Amplifier
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Current Pump
Used to transfer energy from a ships capacitor to a laser gain medium.
Curse
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Khanid Innovation In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Curse Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Curse Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Curse Blueprint
Curse Cold Iron Serenity Only SKIN
Curse Cold Iron Serenity Only SKIN (30 Days)
Curse Cold Iron Serenity Only SKIN (365 Days)
Curse Cold Iron Serenity Only SKIN (7 Days)
Curse Cold Iron Serenity Only SKIN (90 Days)
Curse Cold Iron SKIN
Curse Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Curse Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Curse EoM Serenity Only SKIN
Curse EoM Serenity Only SKIN (30 Days)
Curse EoM Serenity Only SKIN (365 Days)
Curse EoM Serenity Only SKIN (7 Days)
Curse EoM Serenity Only SKIN (90 Days)
Curse EoM SKIN
Curse Exoplanets Hunter SKIN
Curse Glacial Drift SKIN
Curse Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Curse Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Curse Ironblood Serenity Only SKIN
Curse Ironblood Serenity Only SKIN (30 Days)
Curse Ironblood Serenity Only SKIN (365 Days)
Curse Ironblood Serenity Only SKIN (7 Days)
Curse Ironblood Serenity Only SKIN (90 Days)
Curse Ironblood SKIN
Curse Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Curse Order of Tetrimon SKIN
Curse Purity of the Throne Serenity Only SKIN
Curse Purity of the Throne Serenity Only SKIN (30 Days)
Curse Purity of the Throne Serenity Only SKIN (365 Days)
Curse Purity of the Throne Serenity Only SKIN (7 Days)
Curse Purity of the Throne Serenity Only SKIN (90 Days)
Curse Purity of the Throne SKIN
Curse Raata Sunset Serenity Only SKIN
Curse Raata Sunset Serenity Only SKIN (30 Days)
Curse Raata Sunset Serenity Only SKIN (365 Days)
Curse Raata Sunset Serenity Only SKIN (7 Days)
Curse Raata Sunset Serenity Only SKIN (90 Days)
Curse Raata Sunset SKIN
Curse Star Captain SKIN
Custom Circuitry
While drone AI is easily replicated, certain behaviors require custom programming. These units seem to have been designed for generally poor combat performance.
Custom gate 1
Saminer T-NNJZ prototype
Custom Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
Custom-built Guidance System
An electrical device used in targeting systems and tracking computers. This model has been custom-built for use by FON's operatives in the Algintal system.
Custom-made Antenna
A huge antenna designed for use in zero gravity.
Customs Code Expertise
Expertise in cutting through the red tape of customs regulations. Reduces Import and Export empire tax in Customs Offices by 10% per level. This does not affect InterBus Customs Offices.
Customs Code Expertise Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Customs Office
Orbital Customs Offices are the primary points of contact between planetary and interplanetary economies. These facilities, resembling massive hangars in space, provide high-volume, high-frequency cargo transport services between a planet's surface and orbit. Excerpt from the Amarr Prime Customs Agency regulations, section 17, subsection 4, paragraph 8: The following items may only be imported or exported with the express prior approval of the Imperial Underscrivener for Commercial Affairs: Narcotic substances; handheld firearms; slaver hounds (except as personal property); Mindflood; live insects; ungulates; Class 1 refrigerants and aerosols; forced laborers/personal slaves (or other sapient livestock); animal germ-plasm; biomass of human origin; xenobiotics; walnuts.
Customs Office Gantry
A rigid scaffold equipped with stabilizing thrusters and microgravity fabrication facilities, this gantry is designed for the erection of large, stationary structures in the orbit of planetary bodies. This model provides the skeleton for an orbital Customs Office. Note: In an effort to reduce waste, the gantry will be consumed during construction and its materials will be incorporated into the new structure.
Customs Office Gantry Blueprint
Customs office NIO [Do not translate]
Customs Patrol Schedule
Found among the wreckage of Angel Captain Artey Vinck's vessel, this innocuous looking data core actually holds a wealth of information about previous Federation Customs patrol routes, now probably a little outdated. The level of detail is staggering: including locations of almost every single Customs vessel in operation across the entire Sinq Laison region. With information like this, a smuggler could pass undetected anywhere they pleased with complete impunity. Attached to the information is a brief note bearing the logo of Serpentis Corporation that reads “Fly safe Artey, times change. As ever, I.C.”
CV-Composite Molecular Condenser
The CV-Composite Molecular Condenser is a molecular-forging tool used with a specific combination of chemicals obtained from stellar gas clouds. The processes using this tool can produce some of the most complex and potent pharmaceutical chemicals available. Molecular-forging tools are cutting-edge technologies developed by leading corporations in the core empires' space-industrial complexes. Inevitably, some of these technological wonders have fallen into the hands of criminals and renegade factions.
Cybele
Following reports that the Federation government had commissioned a limited run of a novel heavy assault cruiser based on the Adrestia from Duvolle Labs as prizes for the Independent Gaming Commission's Alliance Tournament XIX in YC125, the CreoDron board leveled a freedom of information claim which quickly returned a surprising volume of documents. While the majority have been fully redacted, what little can be gleaned dates the design of the Cybele to a YC120 contract authorized by the FIO for a series of joint operations with Crux Special Tasks Group and the Ostrakon Agency classified under "Project Trieste". The Cybele was developed by a provisional team under Duvolle's Advanced Manifold Theory Unit co-led by Rias Luisauir, prodigious R&D agent and engineer, and Progressive Plasma's Dr. Jinneth Duvolle, original co-founder of Duvolle Labs. Afforded a near-bottomless budget to design a platform suitable for locales where reinforcement would be impossible and return imperative, the two leads took full advantage of this unique opportunity to bring their most revolutionary and cost-prohibitive theories into reality as part of the designs. A reverse-ballast function devised by Luisauir, based on the micro jump drive's ultraweak force-compensated mass phase-tuning principle, negates armor plate mass gain by scaling microscale depleted vacuum volumes with the ship's mass in-flight, while a plasma cooling system designed by Dr. Jinneth boosts the operational threshold of hybrid turrets and armor repairers. Combined with an all-around upgrade to the Adrestia's core capabilities and electronics and the incorporation of heavy assault cruiser subsystems, the Cybele is a priceless force to be reckoned with.
Cyber Ambusher
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Cyber Hijacker
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low
Cyber Hunter
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Cyber Impaler
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Cyber Nomad
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Cyber Outlaw
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Cyber Raider
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Cyber Rogue
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Low
Cyber Ruffian
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Cyber Thug
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Cybernetic 'Source' Subprocessor
This grafted subprocessor, based on technology similar to that which powers the New Eden Source compendium, is particularly good for understanding a great deal of information at once. It is implanted in the frontal lobe and grants a bonus to a character's Intelligence. Effect: +4 Bonus to Intelligence
Cybernetic Subprocessor - Advanced
This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence. +6 Bonus to Intelligence
Cybernetic Subprocessor - Basic
This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence. +3 Bonus to Intelligence
Cybernetic Subprocessor - Elite
This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence. +7 Bonus to Intelligence
Cybernetic Subprocessor - Improved
This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence. +5 Bonus to Intelligence
Cybernetic Subprocessor - Standard
This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence. +4 Bonus to Intelligence
Cybernetics
The science of interfacing biological and machine components. Allows the use of cybernetic implants.
Cybertron
This is a hostile pirate vessel. Threat level: Deadly
Cyclone
The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal.
Cyclone Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Cyclone Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Cyclone Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Cyclone Blue Tiger Serenity Only SKIN
Cyclone Blue Tiger Serenity Only SKIN (30 Days)
Cyclone Blue Tiger Serenity Only SKIN (365 Days)
Cyclone Blue Tiger Serenity Only SKIN (7 Days)
Cyclone Blue Tiger Serenity Only SKIN (90 Days)
Cyclone Blue Tiger SKIN
Cyclone Blueprint
Cyclone Brutor SKIN
Cyclone Capsuleer Day XVII SKIN
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Cyclone Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Cyclone Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Cyclone Exoplanets Hunter SKIN
Cyclone Fleet Issue
Following a hotly contested bidding process, a joint development group of engineers from the Brutor and Sebiestor Tribes were tasked with drafting a response to disturbing intelligence documents obtained in a raid on an Amarr frigate and destroyer systems research facility in the system of Arayar. How does one answer a wide range of yet unknown and emerging threats? Volume of fire. To this end, the Cyclone was redesigned with over a decade's worth of technical advancements crowned by a state of the art missile loading system, enabling it to launch an awe inspiring volume of missiles in a very short amount of time. A simple, yet effective, answer – and one that does not leave those who ask with much time to ponder it.
Cyclone Fleet Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Cyclone Fleet Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Cyclone Fleet Issue Blueprint
Cyclone Fleet Issue Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Cyclone Fleet Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Cyclone Fleet Issue Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Cyclone Fleet Issue Versus Redforce SKIN
Cyclone Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Cyclone Glacial Drift SKIN
Cyclone Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Cyclone Hazard Control SKIN
Cyclone Hunter's Quiver SKIN
Cyclone Justice Serenity Only SKIN
Cyclone Justice Serenity Only SKIN (30 Days)
Cyclone Justice Serenity Only SKIN (365 Days)
Cyclone Justice Serenity Only SKIN (7 Days)
Cyclone Justice Serenity Only SKIN (90 Days)
Cyclone Justice SKIN
Cyclone Krusual Serenity Only SKIN
Cyclone Krusual SKIN
Cyclone Krusual SKIN (30 Days)
Cyclone Krusual SKIN (365 Days)
Cyclone Krusual SKIN (7 Days)
Cyclone Krusual SKIN (90 Days)
Cyclone Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Cyclone Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Cyclone Nefantar SKIN
Cyclone Republic Fleet SKIN
Cyclone Sebiestor SKIN
Cyclone Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Cyclone Thukker Tribe Edition
The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal.
Cyclone Thukker Tribe Edition Blueprint
Cyclone Thukker Tribe SKIN
Cyclone Thukker Tribe SKIN (30 Days)
Cyclone Thukker Tribe SKIN (365 Days)
Cyclone Thukker Tribe SKIN (7 Days)
Cyclone Thukker Tribe SKIN (90 Days)
Cyclone Tronhadar Ink Serenity Only SKIN
Cyclone Tronhadar Ink Serenity Only SKIN (30 Days)
Cyclone Tronhadar Ink Serenity Only SKIN (365 Days)
Cyclone Tronhadar Ink Serenity Only SKIN (7 Days)
Cyclone Tronhadar Ink Serenity Only SKIN (90 Days)
Cyclone Tronhadar Ink SKIN
Cyclone Valklear Glory Serenity Only SKIN
Cyclone Valklear Glory Serenity Only SKIN (30 Days)
Cyclone Valklear Glory Serenity Only SKIN (365 Days)
Cyclone Valklear Glory Serenity Only SKIN (7 Days)
Cyclone Valklear Glory Serenity Only SKIN (90 Days)
Cyclone Valklear Glory SKIN
Cyclone Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Cyclops I
Type: Heavy Fighter Role: Heavy Attack Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Cyclops I Blueprint
Cyclops II
Type: Heavy Fighter Role: Heavy Attack Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Cyclops II Blueprint
Cynabal
The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used. The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger. Whether these tales have basis in reality or not, the facts are on the table: The Cynabal is one of the fastest, most powerful cruisers to be found anywhere.
Cynabal Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Cynabal Angel's Hex SKIN
The Angel's Hex pattern of nanocoating originated as a livery for the Angel 4700 range of luxury personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. In a promotional campaign, relying on the large followings of capsuleers among baseliner populations, the nanocoating was made available in a spaceship format for certain popular capsuleer vessels.
Cynabal Aspirant Soldier SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as a Soldier of Fortune. New Eden's Soldiers of Fortune are capsuleers who venture beyond the safety of secure space in search of glory and riches. Low and null security space can be very dangerous but the rewards often match the risks, especially if you fly with other pilots. There are thousands of capsuleer corporations waiting out there to bring you into their fleets and help you get those guns firing on target.
Cynabal Aurora Universalis SKIN
Cynabal Bluebird SKIN
Cynabal Blueprint
Cynabal Capsuleer Day XX SKIN
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special nanocoating acknowledges this achievement on Capsuleer Day XX. The YC125 celebrations of Capsuleer Day are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Cynabal Copper Lightning SKIN
From a strong field, replete with many veteran players, the Mind Clash 101st Worlds Championships was won by Roj "Copper Lightning" Tarnagan in October YC123. The Gallente Prime Champion and multiple winner of the Federation Cup triumphed over the 99th Worlds Champion, Nadia "Silver Bear" Tanaka, in a final that was closely followed by audiences across New Eden, though especially keenly in the Federation and State. A nanocoating marking the victory of Roj Tarnagan was swiftly commissioned for sale to an eager market of Mind Clash fans, as has become common practice in recent years. With capsuleers a significant demographic among the most dedicated Mind Clash followers, the Copper Lightning nanocoating is expected to be popular among fans of this complex, mentally-demanding neuro-holographic sport.
Cynabal Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Cynabal Empyrean Outlaws SKIN
In chaos, opportunity. In death, profit. Take what's yours, burn the rest. Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Cynabal Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Cynabal Glacial Drift SKIN
Cynabal Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Cynabal Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Cynabal Red Kite SKIN
Cynabal Serene Tu SKIN
In the Achuran way of living Serene Senism, the concept of "Tu" is the swift bolt of lightning that strikes and is gone, like the hard-hitting Cynabal skirmisher. The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher, who became known as "Serene Sen" later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
Cynabal Serenity Twirl SKIN
Cynabal Serenity Twirl SKIN (30 Days)
Cynabal Serenity Twirl SKIN (365 Days)
Cynabal Serenity Twirl SKIN (7 Days)
Cynabal Serenity Twirl SKIN (90 Days)
Cynabal Serenity YC119 SKIN
Cynabal Serenity YC119 SKIN (30 Days)
Cynabal Serenity YC119 SKIN (365 Days)
Cynabal Serenity YC119 SKIN (7 Days)
Cynabal Serenity YC119 SKIN (90 Days)
Cynabal Serpentis SKIN
Cynabal Spirit SKIN
Cynabal Versus Blueforce SKIN
Cynabal Versus Redforce SKIN
Cyno Beacon Wreck (DO NOT TRANSLATE)
Cyno Effect
Cynosural Field
A precise frequency energy field, used as a target beacon for jumpdrives. This field was generated by a Mobile Cyno Beacon Deployable.
Cynosural Field
A precise frequency energy field, used as a target beacon for jumpdrives.
Cynosural Field
A precise frequency energy field, used as a target beacon for jumpdrives. This field was generated by a Mobile Cyno Beacon Deployable.
Cynosural Field Generator I
Generates a cynosural field for advanced ship jump drives to lock on to. Note: Can only be fit by Force Recon Ships and Black Ops.
Cynosural Field Generator I Blueprint
Cynosural Field I Blueprint
Cynosural Field Theory
Skill at creating effective cynosural fields. 10% reduction in liquid ozone consumption for module activation per skill level.
Cynosural Generator Array
Stationary Cynosural Generator, for rapid relocation of jump-capable vessels.
Cynosural Generator Array Blueprint
Cynosural Jammer Beacon
Cynosural Navigation
This upgrade allows the onlining of a Standup Cynosural Field Generator at one Pharolux Cyno Beacon structure in the same solar system.
Cynosural Navigation Blueprint
Cynosural Suppression
This upgrade allows the onlining of a Standup Cynosural System Jammer at one Tenebrex Cyno Jammer structure in the same solar system.
Cynosural Suppression Blueprint
Cynosural System Jammer
Creates a system-wide inhibitor field which prevents cynosural generators except covert cynosural generators from functioning.
Cynosural System Jammer Blueprint
CZ-4 Compact Gravimetric ECM
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.
CZDJ-1 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
D-9 Contact Grenade
The Contact grenade is a delayed-detonation explosive that can adhere to any metallic surface.
D2EZ-X Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
D4R-H7 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
D7-ZAC Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Daemire Adamia's Tristan
A Tristan piloted by an agent.
Dagan
Dagan lies imprisoned within his pod. Distorted through the glass, you can see impressive, chiseled features contorted in impotent rage. He knows he is at your mercy, and has every reason to fear the "mercy" of a capsule pilot.
Dagger
Dagger Blueprint
Dagger of Coricia
Representing those who have gone through hardship and persevered, the Dagger of Coricia is awarded to individuals who do great service to the Minmatar people. While normally awarded to civil servants, it has been extended to others who fight and suffer on behalf of the Republic as well. “From the Sobaki Sands a man came with but rags and a dagger. Yet he lived still.” - Excerpt from Vherokior Oral History
Dagon
"Be wary of those who offer you aid with a smile and words of encouragement. They are false. Those that give life so that they may live are more reliable and true in their motives. Eternity beckons for the Sabik but travelers on that road must be clothed in the blood of the weak and refreshed by the blood of the powerful and pure. Only give succor to a true fellow traveler, that they may aid you on your journey along that road." - Omir Sarikusa, Meditations on a Crimson Chalice
Dagon Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Dagon Blueprint
Dagon Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Dagon Glacial Drift SKIN
Dagon Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Daily Alpha Injector
This item can be activated in a station to grant the user 50,000 unallocated skill points. The injector is consumed immediately once activated. The injector may only be used by characters in the Alpha Clone State and only one Daily Alpha Injector may be used per day.
Daily Gift 'Overclocker' SB5 Dose II
+5% Max Velocity. Duration 60 minutes. This modified version of the standard Agency 'Overclocker' line of boosters will be consumed instantly when redeemed, and boasts an extended effect duration.
Dairy Products
These products, extracted from livestock, are one of the biggest cogs in the food production cycle. Dairy products are rich with calcium and help make sure the inhabitants of the EVE universe all have shiny teeth.
Dakin Gara's Insignia
The insignia of the Caldari Commander, Dakin Gara.
Dakumon's Punisher
A Punisher piloted by an agent.
dalb1_t1_wreck_env_asset
dalc1_t1_wreck_env_asset
dalc2_t1_wreck_env_asset
dalde_01_env_asset
dalde_02_env_asset
dalde_03_env_asset
dalde_04_env_asset
dalde_05_env_asset
dalde_06_env_asset
dalde_07_env_asset
dalde_08_env_asset
daldr1_t1_env_asset
dalf1_t1_wreck_env_asset
dalf2_t1_wreck_env_asset
dalf3_t1_wreck_env_asset
Dalitat Dakpor's Clone
Dalitat Dakpor's Clone.
Dalitat Dakpor's Damnation
A Damnation piloted by an agent.
dals1_wreck_env_asset
dals2_wreck_env_asset
Damage Amplifier Fitting Optimization
Basic understanding of module resource management. 3% reduction to PG/CPU usage of vehicle damage amplifier modules per level.
Damage Control I
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Damage Control I Blueprint
Damage Control II
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Damage Control II Blueprint
Damage Control Unit I
When activated this module grants a moderate increase to damage resistance of vehicle's shields and armor. Shield damage -5%, Armor damage -5%. NOTE: Only one damage control unit can be fitted at a time. Bonuses are only applied when the module is active. Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Damaged Ancient PEG
This ancient, non-functioning Power Enhanced Generator is a remnant of a forgotten past age of space travel, and was most likely swapped out of an ancient stargate during a renovation and upgrade cycle.
Damaged Artificial Neural Network
ANNs preside over a starship's various electronics subsystems and keep everything in working order, rerouting power and processing when systems are damaged or go offline. This ANN is damaged but doesn't seem to be a total loss.
Damaged Biomechanoid Saucer
A strange design of spaceship with a distinctive "saucer" shape that sensor readings indicate uses an unknown form of biomechanical technology. This ship is clearly damaged, perhaps by the effects of local space, but it should be assumed that automated defense systems are still active and pose something of a danger to the unwary.
Damaged Caldari Shuttle
This tiny craft is badly damaged. All propulsion units have been completely disabled.
Damaged Cloaking Device
A damaged, non-functional cloaking device.
Damaged CONCORD Station
Damaged Drone Mind
A rogue drone mind that was once part of a hive. It is severely damaged, but semi-functional. It uses a hologram image interface for communication purposes.
Damaged Escape Pod
This Escape Pod has been damaged and has lost its ability to maneuver, as well as its warp capability.
Damaged Heron
This ship has been damaged and has lost its ability to maneuver, as well as its warp capability.
Damaged Heron_2
This ship has been damaged and has lost its ability to maneuver, as well as its warp capability.
Damaged Portal
Part of a mysterious portal that has long since malfunctioned.
Damaged Prorator
This ship has been damaged and has lost its ability to maneuver, as well as its warp capability.
Damaged Radio Telescope
Communications Array
Damaged Sentinel Angel
This battle-station has been damaged or been worn out from overuse and lack of maintenance. It is still functional, but not at its full capacity.
Damaged Sentinel Bloodraider
This battle-station has been damaged or been worn out from overuse and lack of maintenance. It is still functional, but not at its full capacity.
Damaged Sentinel Chimera Strain Mother
This Drone station has several formidable defensive systems. It appears to be damaged and not functioning up to its full potential.
Damaged Sentinel Sansha
This battle-station has been damaged or been worn out from overuse and lack of maintenance. It is still functional, but not at its full capacity.
Damaged Sentinel Serpentis
This battle-station has been damaged or been worn out from overuse and lack of maintenance. It is still functional, but not at its full capacity.
Damaged Spatial Concealment Chamber
The purpose of this large structure seems to have been to cloak a section of space - section big enough to conceal a sizable site. There are indications that this structure was damaged recently, to the point where it could no longer serve its purpose. Who damaged the structure or why is impossible to tell.
Damaged Vessel
This luxury space liner appears to have suffered heavy damage in an earlier firefight. Although still intact, it will need some repairs before the Warp Drive becomes functional again.
Damavik
A light craft that is evidently the Collective's equivalent of a frigate, the Damavik has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace. The Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Damavik Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Damavik Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Damavik Blackfire Steel SKIN
The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
Damavik Blueprint
Damavik Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Damavik Deadspace Dreamtime SKIN
Hypnotic patterns adorn the pale hulls of ships outfitted with this special edition nanocoating that evokes mythological ideas of a dreamtime outside time and suggests by implication that the depths of Abyssal Deadspace are somehow associated with such mysterious and penumbral realms. Imaginative as these ideas are, they stand at odds with the overwhelming evidence that Abyssal Deadspace is a region of space or spaces that are accessible through the application of science and technology rather than any supernatural or magical means. Despite that, the design of the Deadspace Dreamtime nanocoating makes for a striking and bright display.
Damavik Hadean Horror Serenity Only SKIN
Damavik Hadean Horror Serenity Only SKIN (30 Days)
Damavik Hadean Horror Serenity Only SKIN (365 Days)
Damavik Hadean Horror Serenity Only SKIN (7 Days)
Damavik Hadean Horror Serenity Only SKIN (90 Days)
Damavik Hadean Horror SKIN
Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus. Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Damavik Metamateria Exotica SKIN
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Damavik Red Forests Thunderbird SKIN
A flurry of swirling snow, dappling an abstract pattern of red drops merging, or perhaps flowing from woods presided over by an ancient spirit. The Gallente artist responsible for this design hails from the deep woods of the mountainous Eastern archipelago of the Morthane continent on Luminaire. Now controlled by the Morthane Mountain Islands Commonwealth, also known as the Grognard Commonwealth, the area is well-known across the Gallente home planet for its tradition of opposing Federated Union rule. The Grognard Commonwealth is also famed for producing many eccentric artists, some notable revolutionaries and a goodly harvest of the sweet, sticky syrup produced from the sap of the Red Coin Tree. Oddly enough, the area has also become a favorite home for significant numbers of Mannar retirees from the Federal military, adding to an atmosphere of considerable diversity and independent thinking.
Damavik Singularity Storm SKIN
Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels. One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Damavik Triglavian Victory SKIN
This rare nanocoating was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XVI in YC120. Designed to apply to Triglavian ship designs obtained by CONCORD, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Damnation
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Khanid Innovation In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Damnation Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Damnation Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Damnation Blueprint
Damnation Cold Iron Serenity Only SKIN
Damnation Cold Iron Serenity Only SKIN (30 Days)
Damnation Cold Iron Serenity Only SKIN (365 Days)
Damnation Cold Iron Serenity Only SKIN (7 Days)
Damnation Cold Iron Serenity Only SKIN (90 Days)
Damnation Cold Iron SKIN
Damnation Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Damnation Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Damnation EoM Serenity Only SKIN
Damnation EoM Serenity Only SKIN (30 Days)
Damnation EoM Serenity Only SKIN (365 Days)
Damnation EoM Serenity Only SKIN (7 Days)
Damnation EoM Serenity Only SKIN (90 Days)
Damnation EoM SKIN
Damnation Exoplanets Hunter SKIN
Damnation Glacial Drift SKIN
Damnation Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Damnation Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Damnation Ironblood Serenity Only SKIN
Damnation Ironblood Serenity Only SKIN (30 Days)
Damnation Ironblood Serenity Only SKIN (365 Days)
Damnation Ironblood Serenity Only SKIN (7 Days)
Damnation Ironblood Serenity Only SKIN (90 Days)
Damnation Ironblood SKIN
Damnation Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Damnation Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Damnation Purity of the Throne Serenity Only SKIN
Damnation Purity of the Throne Serenity Only SKIN (30 Days)
Damnation Purity of the Throne Serenity Only SKIN (365 Days)
Damnation Purity of the Throne Serenity Only SKIN (7 Days)
Damnation Purity of the Throne Serenity Only SKIN (90 Days)
Damnation Purity of the Throne SKIN
Damnation Raata Sunset Serenity Only SKIN
Damnation Raata Sunset Serenity Only SKIN (30 Days)
Damnation Raata Sunset Serenity Only SKIN (365 Days)
Damnation Raata Sunset Serenity Only SKIN (7 Days)
Damnation Raata Sunset Serenity Only SKIN (90 Days)
Damnation Raata Sunset SKIN
Damnation Star Captain SKIN
Damning Arbitrator
An Arbitrator cruiser sent to disrupt and confound those who would stand in the cult’s way. Those aboard this ship are dedicated followers not only of the blood-letting rituals of Sani Sabik but the teachings of Omir Sarikusa, believing that no sacrament is more valuable than the blood of a clone.
Damning Crucifier
A Crucifier frigate sent to disrupt and confound those who would stand in the cult’s way. Those aboard this ship are dedicated followers not only of the blood-letting rituals of Sani Sabik but the teachings of Omir Sarikusa, believing that no sacrament is more valuable than the blood of a clone.
Damning Evidence
This document could get a lot of people into a lot of trouble.
Dampening Field Effect Subpylon
The Triglavian Dampening Field Effect Subpylon emits a sensor-dampening field around it and functions as part of an invading World Ark's defensive network.
Dampening Field Effect Subpylon Wreck
The remains of a destroyed structure. Perhaps with the proper equipment something of value could be salvaged from it.
Darabu Harva's Bunker
A bunker manned by personnel of the Ammatar Mandate.
Daredevil
Little hard data is to be had on the Daredevil's exact origin, but it is believed that Guardian Angel engineers created it to serve as a defensive complement to the Cartel's Dramiel frigate. In both flair and utility it closely resembles its counterpart, but it eschews offensive capabilities in favor of greater defensive potential and stronger armor plating. A tough nut to crack.
Daredevil Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Daredevil Angel's Hex SKIN
The Angel's Hex pattern of nanocoating originated as a livery for the Angel 4700 range of luxury personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. In a promotional campaign, relying on the large followings of capsuleers among baseliner populations, the nanocoating was made available in a spaceship format for certain popular capsuleer vessels.
Daredevil Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Daredevil Blueprint
Daredevil Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Daredevil Glacial Drift SKIN
Daredevil Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Daredevil IGC SKIN
Daredevil Serpentis Victory SKIN
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XV in YC119.
Daredevil Spirit SKIN
Daredevil Versus Blueforce SKIN
Daredevil Versus Redforce SKIN
Dari Akell
A Minmatar civilian.
Dari Akell's Maulus
The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued amongst bounty hunters for the ship's optimization for warp scrambling technology, giving its targets no chance of escape. Threat level: Moderate
Dark Amarr Station O
Dark Blood 25000mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
Dark Blood 25000mm Steel Plates Blueprint
Dark Blood Alpha
Subject: Dark Blood Alpha (ID: Modified Inquisitor) Military Specifications: Frigate-class vessel. Veteran-level crew. Additional Intelligence: The Dark Blood Alpha is an Inquisitor variant designed for a single purpose: lead blitzkrieg raids through empire space. Taking after capsuleer tactics, the Dark Blood Alpha coordinates groups of fast-attack frigates known as wolf packs. Wolf packs swarm larger targets, providing too many fast moving targets for the enemy weapons to track. The Dark Blood Alpha is crewed almost exclusively by veterans of past raids, making this ship the most dangerous opponent on the field. Analyst Fawlon, Ministry of Assessment.Authorized for capsuleer dissemination.
Dark Blood Apostle
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Arch Engraver
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Arch Priest
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.
Dark Blood Arch Reaver
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Arch Sage
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Arch Templar
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Archbishop
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Archon
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Bishop
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Brass Tag
This brass tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Dark Blood Bronze Tag
This bronze tag carries the rank insignia equivalent of a private within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Dark Blood Cap Recharger
Increases the capacitor recharge rate.
Dark Blood Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Dark Blood Capital Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
Dark Blood Capital Armor Repairer Blueprint
Dark Blood Capital Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects. Note: May only be fitted to capital class ships.
Dark Blood Capital Cap Battery Blueprint
Dark Blood Capital Capacitor Booster
Provides a quick injection of power into the capacitor. Note: May only be fitted to capital class ships.
Dark Blood Capital Capacitor Booster Blueprint
Dark Blood Capital Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor. Note: May only be fitted to capital class ships.
Dark Blood Capital Energy Neutralizer Blueprint
Dark Blood Capital Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships.
Dark Blood Capital Energy Nosferatu Blueprint
Dark Blood Capital Flex Armor Hardener
Flex Armor Hardeners contain advanced nanite membranes capable of being reprogrammed mid-flight using swappable scripts. When unscripted this module provides resistances to all four damage types, and when loaded with a script it provides greatly enhanced resistance to one specific damage type. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Capital Flex Armor Hardener Blueprint
Dark Blood Capital Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
Dark Blood Capital Remote Armor Repairer Blueprint
Dark Blood Cardinal
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Cleric
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dark Blood Collector
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Colonel
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Control Tower
The Dark Blood Control Tower is a special enhanced version of the Amarrian control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Dark Blood Control Tower Blueprint
Dark Blood Control Tower Medium
The Dark Blood Control Tower is a special enhanced version of the Amarrian control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Dark Blood Control Tower Medium Blueprint
Dark Blood Control Tower Small
The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Dark Blood Control Tower Small Blueprint
Dark Blood Converter
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dark Blood Copper Tag
This copper tag carries the rank insignia equivalent of a private within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Dark Blood Crystal Tag
This crystal tag carries the rank insignia equivalent of a captain within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Dark Blood Dark Priest
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Devoter
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dark Blood Diamond Tag
This diamond tag carries the rank insignia equivalent of a captain within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Dark Blood Diviner
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Dreadnought
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. This modified Revelation-class Dreadnought is one of the largest and deadliest ships within the Blood Raider arsenal. Nobody outside the Covenant seems to know for sure what the massive hull patterns are made from, and at this point everyone is afraid to ask. Threat level: Extreme
Dark Blood Dual Giga Beam Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
Dark Blood Dual Giga Beam Laser Blueprint
Dark Blood Dual Giga Pulse Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Dark Blood Dual Giga Pulse Laser Blueprint
Dark Blood Dual Heavy Beam Laser
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Dual Heavy Pulse Laser
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Dual Light Beam Laser
This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Dual Light Pulse Laser
This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Electrum Tag
This electrum tag carries the rank insignia equivalent of a corporal within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Dark Blood EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Energy Neutralizing Battery
An enhanced version of the Imperial Navy Energy Neutralizing Array.
Dark Blood Energy Neutralizing Battery Blueprint
Dark Blood Engraver
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Exorcist
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Fanatic
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Focused Medium Beam Laser
A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Focused Medium Pulse Laser
A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Follower
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Friar
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dark Blood Gamma L
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Dark Blood Gamma M
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Dark Blood Gamma S
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Dark Blood Gamma XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Dark Blood Gatling Pulse Laser
Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Gold Tag
This gold tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Dark Blood Harbinger
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Heavy Beam Laser
A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Heavy Capacitor Booster
Provides a quick injection of power into the capacitor.
Dark Blood Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Dark Blood Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Dark Blood Heavy Pulse Laser
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Herald
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Hunter
Subject: Dark Blood Hunter (ID: Modified Bhaalgorn) Military Specifications: Battleship-class vessel. Heavily modified for increased armor and enhanced laser penetration. Additional Intelligence: The Bhaalgorn variant used exclusively by Dark Blood Hunters betrays the ship's design goal: direct engagement with capsuleer ships. The outer hull is reinforced with a further 18 inches of armor plating. Energy turrets are fitted with a molten salt cooling system, allowing a “hotter” discharge. To accommodate the obscene power needs, a full two-thirds of the crew space is replaced with additional power generators. Ironically, the ship's advanced composition also makes it a tempting target for many capsuleers, as Dark Blood Hunter wreckage often contains advanced modules exclusive to the Blood Raider Covenant. Analyst Rurkanid, CDIA.Authorized for capsuleer dissemination.
Dark Blood Infrared L
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Dark Blood Infrared M
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Dark Blood Infrared S
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Dark Blood Infrared XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Dark Blood Keeper
Subject: Dark Blood Keeper Military Specifications: Frigate-class vessel. Veteran-level crew. Additional Intelligence: The Dark Blood Keeper is a defensive vessel designed to protect the human farm's living produce. Crewed by a hand-picked selection of expert technicians who are also zealous believers in the Blood Raider cause, this ship is without a doubt the most dangerous opponent in the vicinity. Analyst Kepur, Ministry of Assessment.Authorized for capsuleer dissemination.
Dark Blood Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Dark Blood Large Beam Laser Battery
Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at very long ranges, but tracks slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Dark Blood Large Beam Laser Battery Blueprint
Dark Blood Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Dark Blood Large Pulse Laser Battery
Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Dark Blood Large Pulse Laser Battery Blueprint
Dark Blood Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Dark Blood Medium Beam Laser Battery
Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Dark Blood Medium Beam Laser Battery Blueprint
Dark Blood Medium Capacitor Booster
Provides a quick injection of power into the capacitor.
Dark Blood Medium EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Dark Blood Medium Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Dark Blood Medium Energy Nosferatu
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Dark Blood Medium Pulse Laser Battery
Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Dark Blood Medium Pulse Laser Battery Blueprint
Dark Blood Mega Beam Laser
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Mega Pulse Laser
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Micro Capacitor Booster
Provides a quick injection of power into the capacitor.
Dark Blood Micro EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Dark Blood Microwave L
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Dark Blood Microwave M
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Dark Blood Microwave S
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Dark Blood Microwave XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Dark Blood Mjolnir F.O.F. Cruise Missile I
An Amarr cruise missile with an EMP warhead and automatic guidance system.
Dark Blood Mjolnir F.O.F. Heavy Missile I
An Amarr heavy missile with an EMP warhead and automatic guidance system.
Dark Blood Mjolnir F.O.F. Light Missile I
An Amarr light missile with an EMP warhead and automatic guidance system.
Dark Blood Monsignor
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Multifrequency L
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Dark Blood Multifrequency M
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Dark Blood Multifrequency S
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Dark Blood Multifrequency XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Dark Blood Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Oracle
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Palladium Tag
This palladium tag carries the rank insignia equivalent of a lieutenant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Dark Blood Patriarch
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Phantom
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Platinum Tag
This platinum tag carries the rank insignia equivalent of a lieutenant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Dark Blood Pope
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Dark Blood Priest
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Prophet
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Quad Beam Laser
Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Quad Mega Pulse Laser
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Dark Blood Quad Mega Pulse Laser Blueprint
Dark Blood Radio L
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Dark Blood Radio M
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Dark Blood Radio S
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Dark Blood Radio XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Dark Blood Raider
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Reactor Control Unit
Boosts power core output.
Dark Blood Reaver
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Revenant
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Sage
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Seeker
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Seer
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Shade
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Shadow Sage
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Silver Tag
This silver tag carries the rank insignia equivalent of a corporal within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Dark Blood Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Dark Blood Small Beam Laser Battery
Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Dark Blood Small Beam Laser Battery Blueprint
Dark Blood Small Capacitor Booster
Provides a quick injection of power into the capacitor.
Dark Blood Small EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Dark Blood Small Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Dark Blood Small Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Dark Blood Small Focused Beam Laser
A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Small Focused Pulse Laser
A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Small Pulse Laser Battery
Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Dark Blood Small Pulse Laser Battery Blueprint
Dark Blood Standard L
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Dark Blood Standard M
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Dark Blood Standard S
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Dark Blood Standard XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Dark Blood Standup Heavy Energy Neutralizer
The Standup Heavy Energy Neutralizer is a precision capacitor warfare device capable of locking on and draining the energy reserves of all types of hostile ships. The Standup Heavy Energy Neutralizer is designed to be mounted in structure emplacements and can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Dark Blood Standup Heavy Energy Neutralizer Blueprint
Dark Blood Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Dark Blood Tachyon Beam Laser
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dark Blood Templar
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dark Blood Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Titan
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. This massive Titan inspires terror in even the bravest navy captain. Disturbing rumors suggest that its many halls are filled with numerous captives and unnatural rituals. Threat level: "We're going to need a bigger ship"
Dark Blood Tracking Disruptor
Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dark Blood Ultraviolet L
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Dark Blood Ultraviolet M
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Dark Blood Ultraviolet S
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Dark Blood Ultraviolet XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Dark Blood Upholder
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Visionary
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dark Blood Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Dark Blood Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Dark Blood Worshipper
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Blood Xray L
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Dark Blood Xray M
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Dark Blood Xray S
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Dark Blood Xray XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Dark Cloud
Dark Compound
Precious mineral compounds can be reprocessed into multiple minerals.
Dark Corpatis Bishop
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dark Corpatis Exorcist
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dark Corpatis Fanatic
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dark Corpatis Phantom
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dark Corpatis Seer
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dark Corpatis Shade
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dark Corpii Collector
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpii Diviner
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpii Engraver
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpii Follower
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpii Herald
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpii Raider
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpii Reaver
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpii Seeker
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpii Upholder
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpii Worshipper
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpior Cleric
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dark Corpior Converter
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dark Corpior Devoter
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dark Corpior Friar
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dark Corpior Templar
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dark Corpior Visioner
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dark Corpum Arch Engraver
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpum Arch Priest
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpum Arch Reaver
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpum Arch Sage
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpum Arch Templar
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpum Arch Templar_COSMOS
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpum Believer
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpum Dark Priest
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpum Priest
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpum Revenant
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpum Sage
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpum Shadow Sage
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpus Apostle
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpus Archbishop
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpus Archon
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpus Cardinal
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dark Corpus Harbinger
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpus Monsignor
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dark Corpus Oracle
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpus Patriarch
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dark Corpus Pope
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dark Corpus Preacher
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Corpus Prophet
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Dark Glitter
Dark glitter is one of the rarest of the interstellar ices, formed only in areas with large amounts of residual electrical current. Little is known about the exact way in which it comes into being; the staggering amount of liquid ozone to be found inside one of these rocks makes it an intriguing mystery for stellar physicists and chemists alike. In addition, it contains large amounts of heavy water and a decent measure of strontium clathrates. Available in 0.1 security status solar systems or lower.
Dark Gray Cloud
Dark Gray Turbulent Cloud
Dark Green Cloud
Dark Matter Field
An Abyssal Deadspace environment suffused with dark matter that does not reflect electromagnetic radiation. Ships in this environment receive a bonus to maximum velocity and a penalty to turret range.
Dark Ochre
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. Available primarily in low security status star systems.
Dark Ochre Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Dark Ochre yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Dark Ochre Mining Crystal I Blueprint
Dark Ochre Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Dark Ochre yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Dark Ochre Mining Crystal II Blueprint
Dark Ochre Processing
Specialization in Dark Ochre reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Dark Ochre reprocessing yield per skill level.
Dark Shipyard
This industrial structure serves as a platform for warehouses and the sorting of cargo containers.
Dark Templar Uthius
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
darkness_weather_1
darkness_weather_2
darkness_weather_3
Darkonnen Envoy
This is a battleship class envoy for the Darkonnen organization. It is extremely well equipped and should only be engaged by the most experienced pilots out there. Threat level: Deadly
Darkonnen Gang Leader
This is a fighter for the Darkonnen. It is protecting the assets of the Darkonnen and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Darkonnen Grunt
This is a fighter for the Darkonnen organization. It is protecting the assets of the Darkonnen and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Darkonnen Overlord
This is one of the highest ranking leaders within the Darkonnen organization. It is protecting the assets of the Darkonnen and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Darkonnen Veteran
This is a veteran fighter for the Darkonnen. It is protecting the assets of the Darkonnen and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Darkwight Rakshasa
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. Sansha's Nation are no strangers to the use of capital ships in their operations. However, it is only recently that these Dreadnought-class vessels have been seen augmenting Nation battlefleets. The Wightstorm Fleet's Rakshasa dreadnoughts are deadly under any circumstances but particularly when commanded by Darkwight elites. Threat level: Deadly
Darrchien's Navitas
A Navitas piloted by an agent.
Dars Amene's Brutix
A Brutix piloted by an agent.
Darth's GIO-66 Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
Data Analyzer I
A Hacking system used to override electronic security systems, potentially providing access to valuable data or items. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.
Data Analyzer I Blueprint
Data Analyzer II
A Hacking system used to override electronic security systems, potentially providing access to valuable data or items. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.
Data Analyzer II Blueprint
Data Bank
If you have the right equipment you might be able to hack into the databank and get some valuable information.
Data Chip Decoder
A decoder to unlock information stored on an encoded data chip.
Data Chips
A small wafer of semiconductor material that forms the base for an integrated circuit.
Data Interface - Basic
This portable interface permits its user to course through the electronic datastream, hunting down the stray bits of information necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.
Data Interface - Talocan Weapon Systems
Data Processor
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Data Sheets
These complicated data sheets may mean little to the layman's eye, but can prove valuable in the right hands.
Data Storage
This reinforced container is outfitted with a capturing mechanism to pick up data from nearby sensor arrays.
Data Storage Device
If you have the right equipment you might be able to hack into this container and get some valuable information.
Data Storage Device
If you have the right equipment you might be able to hack into this container and get some valuable information.
Data Subverter I
A specialized computer and communications suite designed to assist attempts to subvert the control routines of orbital structures. "You fail to understand. This is our time now. Since prehistory, we have fought each other, first with clubs, then with guns and with beams of energy. Now we shall fight with our minds amidst the beautiful spinning streams of data interconnecting all life on all worlds. Resist, if you like. Your efforts will only hasten the time when we wrest control from you and all the rest of the old order." - Note left in Federal Intelligence Office mainframe by anonymous hacker
Data Subverter I Blueprint
Data-Sniffer Display
Spaceship safety display issued by InterBus to warn against ship computer intrusion risks posed by data viruses and information worms. The grotesqe, dataprobe-nosed Data-Sniffer Clone features in a comical image that warns crew and passengers to exercise extreme caution when downloading data to ship's systems from unsecured sources on the GalNet or other public networks. New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.
Datacore - Advanced Starship Engineering
Datacore - Amarrian Starship Engineering
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Amarrian starship engineering.
Datacore - Basic Civilian Tech
This datacore is a minor storehouse of information, containing a fair portion of mankind's collected knowledge in the field of ordinary civilian technology.
Datacore - Caldari Starship Engineering
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Caldari starship engineering.
Datacore - Core Subsystems Engineering
Datacore - Defensive Subsystems Engineering
Datacore - Electromagnetic Physics
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of electromagnetic physics.
Datacore - Electronic Engineering
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of electronic engineering.
Datacore - Electronic Subsystems Engineering
Datacore - Elementary Civilian Tech
This datacore is a minor storehouse of information, containing a fair portion of mankind's collected knowledge in the field of ordinary civilian technology.
Datacore - Gallentean Starship Engineering
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Gallentean starship engineering.
Datacore - Graviton Physics
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of graviton physics.
Datacore - High Energy Physics
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of high energy physics.
Datacore - Hydromagnetic Physics
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of hydromagnetic physics.
Datacore - Jove Tech 1
Datacore - Laser Physics
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of laser physics.
Datacore - Mechanical Engineering
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of mechanical engineering.
Datacore - Minmatar Starship Engineering
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Matari starship engineering.
Datacore - Molecular Engineering
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of molecular engineering.
Datacore - Nanite Engineering
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of nanite engineering.
Datacore - Nuclear Physics
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of nuclear physics.
Datacore - Offensive Subsystems Engineering
Datacore - Plasma Physics
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of plasma physics.
Datacore - Propulsion Subsystems Engineering
Datacore - Quantum Physics
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of quantum physics.
Datacore - Rocket Science
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of rocket science.
Datacore - Sleeper Tech 3
Datacore - Sleeper Tech 4
Datacore - Takmahl Tech 1
Datacore - Takmahl Tech 2
Datacore - Takmahl Tech 3
Datacore - Talocan Tech 1
Datacore - Triglavian Quantum Engineering
This datacore is of Triglavian design and contains a vast amount of information pertaining to Triglavian approaches to quantum engineering. The device should be invaluable in reverse-engineering Triglavian designs and making breakthroughs in the invention of new technologies based on the precursor civilization's science.
Datacore - Yan Jung Tech 3
Datacore - Yan Jung Tech 5
DAU-2/A Assault Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
Daubs Louel
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Dawn of Liberation Battleship SKINs
Sponsored by the Republic Justice Department to promote its anti-slavery campaign and in celebration of Liberation Day, this package has a chance to contain a nanocoating for a selection of Minmatar battleship designs.
Dawn of Liberation Cruiser SKINs
Sponsored by the Republic Justice Department to promote its anti-slavery campaign and in celebration of Liberation Day, this package has a chance to contain a nanocoating for a selection of Minmatar cruiser designs.
Dawn of Liberation Frigate SKINs
Sponsored by the Republic Justice Department to promote its anti-slavery campaign and in celebration of Liberation Day, this package has a chance to contain a nanocoating for a selection of Minmatar frigate designs.
Daytrading
Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.
Daytrading Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Dazh Koliada
Until the appearance of vessels on the pattern of the Koliada class, Triglavian industrial and logistical operations had normally been observed to be automated or carried out by adapted tactical cladeships. The requirements of the vast industrial effort supporting the latest phase of the Triglavian invasion campaign evidently require dedicated haulers crewed by the inscrutable troikas of the Collective. Koliada Subclade of Veles Clade accepted imprinting and operational priority of revised adaptation schema for 27 logistical troika classification cladeship following assent-conjunction of dialectical-prayer on reverse-time accepted schema with Potremba and Stribozha Subclades. Logistical subrole dispersal is mandated by proving of Xordazh Chislov Zvemokorg noemata. – partial translation of data recovered from wrecked Koliada-class ships.
Dazh Liminality Locus
While this structure appears to be a variant of the Triglavian Collective's stellar observatory and accelerator structures, the activity centered on this installation clearly represents an escalation in the Triglavian campaign of invasion. A notable aspect of the structure is the extremely high signalling traffic that has been detected emanating from it. While most of this traffic is highly encrypted, a complex repeating broadcast that appears to be a beacon or monitor signal of some kind has been partially deciphered. The contents of the signal include the term «Dazh Liminality Locus» and also refer to «Xordazh Chislov Zvemokorg noemata». As with similar Triglavian installations there are clear signs that local space-time conduit technology is being used to "reach into" the core of the star to manipulate it in some way. It is considered highly probable that such activity is a prelude to stellar harvesting operations and a major invasion effort by the Triglavians. EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to be a high priority for its defense fleets and allied capsuleers.
Dazh Liminality Locus Wreckage
The remains of a destroyed structure. Perhaps with the proper equipment something of value could be salvaged from it.
Dazh Porevitium Transmuter
The construction of these vast structures is clearly a key goal of this phase of the Triglavian Collective's invasion campaign. EDENCOM intelligence has assessed these huge arrays with their central structure as stellar harvesting installations capable of delving profoundly into the stars they are orbiting. The clear intent of the unimaginable spatio-temporal manipulations these structures are undertaking is to harvest certain resources, and in doing so completely transform the nature of the star itself. This assessment has been implicitly confirmed by this type of installation's repeating monitor signals containing the deciphered term «Dazh Porevitium Transmuter». While these structures initially carry out limited probing and sampling, the power and reach of the harvester escalates tremendously as an array of zero-point mass-energy entanglers is constructed around the core harvester. Barely understood Triglavian techniques that had hitherto seemed a mere scientific curiosity will surely have dire consequences for any star system where their full capability is achieved. EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to have the highest priority for its defense fleets and allied capsuleers.
Dazh Porevitium Transmuter
The construction of these vast structures is clearly a key goal of this phase of the Triglavian Collective's invasion campaign. EDENCOM intelligence has assessed these huge arrays with their central structure as stellar harvesting installations capable of delving profoundly into the stars they are orbiting. The clear intent of the unimaginable spatio-temporal manipulations these structures are undertaking is to harvest certain resources, and in doing so completely transform the nature of the star itself. This assessment has been implicitly confirmed by this type of installation's repeating monitor signals containing the deciphered term «Dazh Porevitium Transmuter». While these structures initially carry out limited probing and sampling, the power and reach of the harvester escalates tremendously as an array of zero-point mass-energy entanglers is constructed around the core harvester. Barely understood Triglavian techniques that had hitherto seemed a mere scientific curiosity will surely have dire consequences for any star system where their full capability is achieved. EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to have the highest priority for its defense fleets and allied capsuleers.
Dazh Porevitium Transmuter
The construction of these vast structures is clearly a key goal of this phase of the Triglavian Collective's invasion campaign. EDENCOM intelligence has assessed these huge arrays with their central structure as stellar harvesting installations capable of delving profoundly into the stars they are orbiting. The clear intent of the unimaginable spatio-temporal manipulations these structures are undertaking is to harvest certain resources, and in doing so completely transform the nature of the star itself. This assessment has been implicitly confirmed by this type of installation's repeating monitor signals containing the deciphered term «Dazh Porevitium Transmuter». While these structures initially carry out limited probing and sampling, the power and reach of the harvester escalates tremendously as an array of zero-point mass-energy entanglers is constructed around the core harvester. Barely understood Triglavian techniques that had hitherto seemed a mere scientific curiosity will surely have dire consequences for any star system where their full capability is achieved. EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to have the highest priority for its defense fleets and allied capsuleers.
Dazh Porevitium Transmuter
The construction of these vast structures is clearly a key goal of this phase of the Triglavian Collective's invasion campaign. EDENCOM intelligence has assessed these huge arrays with their central structure as stellar harvesting installations capable of delving profoundly into the stars they are orbiting. The clear intent of the unimaginable spatio-temporal manipulations these structures are undertaking is to harvest certain resources, and in doing so completely transform the nature of the star itself. This assessment has been implicitly confirmed by this type of installation's repeating monitor signals containing the deciphered term «Dazh Porevitium Transmuter». While these structures initially carry out limited probing and sampling, the power and reach of the harvester escalates tremendously as an array of zero-point mass-energy entanglers is constructed around the core harvester. Barely understood Triglavian techniques that had hitherto seemed a mere scientific curiosity will surely have dire consequences for any star system where their full capability is achieved. EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to have the highest priority for its defense fleets and allied capsuleers.
Dazh Potremba
Until the appearance of vessels on the pattern of the Potremba class, Triglavian industrial and logistical operations had normally been observed to be automated or carried out by adapted tactical cladeships. The requirements of the vast industrial effort supporting the latest phase of the Triglavian invasion campaign evidently require dedicated haulers crewed by the inscrutable troikas of the Collective. Potremba Subclade of Veles Clade accepted imprinting and operational priority of revised adaptation schema for reverse-time accepted 36 logistical troika classification cladeship following assent-conjunction on reverse-time accepted schema with Koliada and Stribozha Subclades. Logistical subrole dispersal is mandated by proving of Xordazh Chislov Zvemokorg noemata. – partial translation of data recovered from wrecked Potremba-class ships.
Dazh Stribozha
Until the appearance of vessels on the pattern of the Stribozha class, Triglavian industrial and logistical operations had normally been observed to be automated or carried out by adapted tactical cladeships. The requirements of the vast industrial effort supporting the latest phase of the Triglavian invasion campaign evidently require dedicated haulers crewed by the inscrutable troikas of the Collective. Stribozha Subclade of Veles Clade accepted imprinting and operational priority of revised adaptation schema for reverse-time accepted 45 logistical troika classification cladeship following assent-conjunction on reverse-time accepted schema with with Koliada and Potremba Subclades. Logistical subrole dispersal is mandated by proving of Xordazh Chislov Zvemokorg noemata. – partial translation of data recovered from wrecked Stribozha-class ships.
Dazzling Spodumain
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.
DCMA-5 Breach Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
ddd01_t1_environmentasset
DDO Scoped Tracking Disruptor I
Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Deacon
The Deacon is the latest success from the engineers at Carthum Conglomerate, designed as a remote repairing ship that can keep up with fast moving fleets including those containing the extremely popular Confessor-class Tactical Destroyer. Managing to miniaturize the powerful remote armor repairing systems from their best-selling Guardian Logistics Cruiser onto a frigate-sized hull was no simple task, but Carthum was able to release the Deacon in nearly record time and under-budget thanks in part to extensive cooperation with researchers from the Lai Dai megacorp. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
Deacon Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Deacon Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Deacon Blueprint
Deacon Cold Iron Serenity Only SKIN
Deacon Cold Iron Serenity Only SKIN (30 Days)
Deacon Cold Iron Serenity Only SKIN (365 Days)
Deacon Cold Iron Serenity Only SKIN (7 Days)
Deacon Cold Iron Serenity Only SKIN (90 Days)
Deacon Cold Iron SKIN
Deacon Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Deacon Emergency Response Squad SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations. The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Deacon Exoplanets Hunter SKIN
Deacon Glacial Drift SKIN
Deacon Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Deacon Ironblood Serenity Only SKIN
Deacon Ironblood Serenity Only SKIN (30 Days)
Deacon Ironblood Serenity Only SKIN (365 Days)
Deacon Ironblood Serenity Only SKIN (7 Days)
Deacon Ironblood Serenity Only SKIN (90 Days)
Deacon Ironblood SKIN
Deacon Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Deacon Oasis Of Faith SKIN (7 days Limited)
Deacon Purity of the Throne Serenity Only SKIN
Deacon Purity of the Throne Serenity Only SKIN (30 Days)
Deacon Purity of the Throne Serenity Only SKIN (365 Days)
Deacon Purity of the Throne Serenity Only SKIN (7 Days)
Deacon Purity of the Throne Serenity Only SKIN (90 Days)
Deacon Purity of the Throne SKIN
Deacon Raata Sunset Serenity Only SKIN
Deacon Raata Sunset Serenity Only SKIN (30 Days)
Deacon Raata Sunset Serenity Only SKIN (365 Days)
Deacon Raata Sunset Serenity Only SKIN (7 Days)
Deacon Raata Sunset Serenity Only SKIN (90 Days)
Deacon Raata Sunset SKIN
Deactivated Acceleration Gate
This acceleration gate has been locked down and is not usable by the general public.
Deactivated Station Key Pass
At the end of YC114, station managers across New Eden were surprised and shocked by the accidental delivery of station key passes to large numbers of pilots due to an inventory error in the InterBus central database. With recall next to impossible, the recommendation of veteran station manager Scotty, now consulting with the SCC, was to simply send out a general deactivation order and replace the master key passes used by station staff. The mistakenly delivered passes are now nothing more than souvenirs of an odd but ultimately harmless incident.
Deactivated Station Key Pass Blueprint
Dead Drop
Dr. Elban's kidnappers are expecting you to put a lot of money into this can.
Dead Pilgrim
The corpse of an Amarrian pilgrim.
Deadspace Control Station
Bases such as this one are commonly used as on-site mining posts or colonies. They are often obscurely located and vulnerable as well and therefore it is common that pirates make their homes in them, sometimes with the resident's full consent. This one looks unusually exposed and vulnerable due to what appear to be major renovations.
Deadspace Particle Accelerator
The science allowed by zero gravity can be as mind-boggling as it is beautiful, as demonstrated by this particle accelerating superstructure.
Deadspace Signature
A cosmic signature.
Deadspace Synchronization HQ
These habitats house offices and processing utilities for the asteroid mining facility.
Deathglow Bottomfeeder
The Deathglow Hunters are possibly the vilest, filthiest gang of chem-cooking loons in all of New Eden. Their Deathglow Bottomfeeders are the lowest of the low in the grimy ranks of this illegal boosters ring. Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.
Deathglow Brainjuicer
The Deathglow Hunters are possibly the weirdest, dirtiest gang of chem-cooking loons in all of New Eden. Their Deathglow Brainjuicers are middle-ranking processing operations overseers, always flitting around harvest sites inspecting and haranguing the lower orders of the gang. They make sure that the Deathglow keeps flowing from mining and refining efforts of this illegal boosters ring. Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.
Deathglow Filthraker
The Deathglow Hunters are possibly the strangest, grimiest gang of chem-cooking loons in all of New Eden. Their Deathglow Filthrakers are low-ranking but experienced members of this illegal boosters ring. Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.
Deathglow Harvest Silo
The valuable yield from mining and processing Cthonic Attar into the weird illegal booster called "Deathglow" is kept in this silo. Despite the immense value of their chemical bounty, the Deathglow Hunters are not always particularly careful about the storage of the unstable substances they harvest. Occasionally, a Deathglow Scumlord must execute a Bottomfeeder or Filthraker who has neglected maintenance tasks due to overuse of their own product.
Deathglow Hunters Cookhouse
Typically overseen by a Deathglow Splendorcook, the Cookhouse is the nexus of the Deathglow Hunters' mining, reprocessing and chemical refining operations. The end result is the weird and mind-altering "Deathglow", a substance that can be used as an illegal booster with generally stupefying results after the alleged "enhanced rapture" of the near-death experience it produces.
Deathglow Hunters Reinforced Wall
A reinforced structural wall unit, often used to connect other structures in space to one another.
Deathglow Juicers and Cooks Quarters
The upper echelons of the Deathglow Hunters fancy themselves to be overlords, albeit of a rather grimy kind, and their Brainjuicers and Splendorcooks like to bed down in something approximating a normal habitat. Visiting members of the Blood Raider Covenant generally sleep aboard their own ships.
Deathglow Residue
Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into "Deathglow", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. This evil-smelling substance is the residue from Deathglow refining and while it's not particularly dangerous, it's not recommended to apply it to your eyeballs.
Deathglow Scum and Filth Barracks
The lower ranks of the Deathglow Hunters are permitted to make a rude habitat out of whatever space debris they can convert, as in the case of this rickety and exceptionally malodorous barracks facility.
Deathglow Scumlord
The Deathglow Hunters are possibly the vilest, grimiest gang of chem-cooking loons in all of New Eden. Their Deathglow Scumlords are middle-ranking enforcers that brutally maintain discipline among the vile filth that make up the lower ranks of this illegal boosters ring. Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.
Deathglow Splendorcook
The Deathglow Hunters are probably the most grotesque and filth-encrusted gang of chem-cooking loons in all of New Eden. Their Deathglow Splendorcooks are high-ranking masters of the art of "cooking" Deathglow from the yield of Cthonic Attar their loathesome underlings bring them. The Splendorcooks are the source of the best refined Deathglow and ensure that the weird and vile boosters keep flowing from this illegal boosters ring into the underground markets of New Eden. Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.
Deathglow Splendorcook
Warning: Currently Protected by Local Force Field Projector The Deathglow Hunters are probably the most grotesque and filth-encrusted gang of chem-cooking loons in all of New Eden. Their Deathglow Splendorcooks are high-ranking masters of the art of "cooking" Deathglow from the yield of Cthonic Attar their loathesome underlings bring them. The Splendorcooks are the source of the best refined Deathglow and ensure that the weird and vile boosters keep flowing from this illegal boosters ring into the underground markets of New Eden. Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular "priesthood of all believers". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
This standardized data storage device is heavily corrupted but some fragmentary data remains accessible. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Data Fragment
Encoded with identifiers of the elusive "Deathless Circle", this fragmentary data has been recovered from a pirate commander's ship communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Valuable data provided by the network of smugglers, mercenaries and criminals set up by "The Deathless" has been rumored to be spreading through the Angel Cartel and Guristas Pirates organizations in the months since the Turnur Incident. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Deathless Circle Elements Exchanger
This trader will accept Coalesced Elements, Element Control Data, and Element Containment Vessels and issue Deathless Circle Reward Tokens in return.
Deathless Circle Insurgents Loyalty Token
This electronic token is encoded with a set reward value by the Deathless Circle, and can be exchanged at The Fulcrum, Angel Cartel or Guristas Pirates stations for an ISK reward.
Deathless Circle Reward Token
This electronic token is encoded with a set reward value by the Deathless Circle, and can be exchanged at Angel Cartel or Guristas Pirates loyalty point stores for special access to their latest destroyer-class designs.
Deathless Interstellar Shipcaster
Using a unique mix of empire, Triglavian, and ancient Jovian technologies discovered, stolen, or otherwise acquire by fair means or foul, the Deathless Interstellar Shipcaster is used by the Angel Cartel and Guristas Pirates to transport their forces and capsuleer allies to their Forward Operating Bases in the insurgency zones.
Deathless Retribution Emplacement
This weapons emplacement has been set up in Zarzakh by the Deathless Circle as a means to enforce the pirate organization's notions of "peace" in their system. Any enemies of the Deathless Circle or violators of the peace will suffer the retribution of the Deathless and their pirate allies.
Deathless Retribution Emplacement
This weapons emplacement has been set up in Zarzakh by the Deathless Circle as a means to enforce the pirate organization's notions of "peace" in their system. Any enemies of the Deathless Circle or violators of the peace will suffer the retribution of the Deathless and their pirate allies.
Deathless Retribution Emplacement
This weapons emplacement has been set up in Zarzakh by the Deathless Circle as a means to enforce the pirate organization's notions of "peace" in their system. Any enemies of the Deathless Circle or violators of the peace will suffer the retribution of the Deathless and their pirate allies.
Deathless Retribution Emplacement
This weapons emplacement has been set up in Zarzakh by the Deathless Circle as a means to enforce the pirate organization's notions of "peace" in their system. Any enemies of the Deathless Circle or violators of the peace will suffer the retribution of the Deathless and their pirate allies.
Deathless Storage Yard
Debris
Debris - Broken Drive Unit
This massive hulk of debris seems to have once been a part of the outer hull of a battleship or station.
Debris - Broken Drive Unit
This damaged hunk of machinery could once have been a part of a powerplant or relay station.
Debris - Broken Engine
This massive hulk of debris seems to have once been a part of the outer hull of a battleship or station.
Debris - Broken Engine
This damaged hunk of machinery could once have been a part of a powerplant or relay station.
Debris - Crumpled Metal
This floating debris appears to have once been a part of an outer hull or armor, ripped apart by an explosion or asteroid impact.
Debris - Power Conduit
This space debris appears to have served as an external power conduit system on a gigantic vessel.
Debris - Power Feed
This space debris appears to have served as an external power conduit system on a gigantic vessel.
Debris - Twisted Metal
This floating debris appears to have once been a part of an outer hull or armor, ripped apart by an explosion or asteroid impact.
Debris Cloud
Debris Cloud Flat
Debris Explode and Go 01 Dungeon 10000m
Debris Explode and Go 01 Dungeon 12000m
Debris Explode and Go 01 Dungeon 5000m
Debris Explode and Go 01 Dungeon 8000m
Debris Explode and Go 02 Dungeon 10000m
Debris Explode and Go 02 Dungeon 12000m
Debris Explode and Go 02 Dungeon 5000m
Debris Explode and Go 02 Dungeon 8000m
Debris Explode and Go 04 Dungeon 10000m
Debris Explode and Go 04 Dungeon 12000m
Debris Explode and Go 04 Dungeon 5000m
Debris Explode and Go 04 Dungeon 8000m
Debris Explode and Go 05 Dungeon 1000m
Debris Explode and Go 05 Dungeon 3000m
Debris Explode and Go 05 Dungeon 5000m
Debris Explode and Go 05 Dungeon 7000m
Decapitator Light Missile
An ultra rare type of Light assault missile, manufactured by Kaalkiota. A very limited supply of these missiles exists, which are rumored to use stolen Jovian technology.
Decayed 10000MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed 100MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed 10MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed 1MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed 50000MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed 500MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed 50MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed 5MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Assault Damage Control Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Ballistic Control System Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Capital Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Capital Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Capital Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Capital Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Damage Control Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Deathglow
Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into "Deathglow", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. This particular batch of Deathglow has decayed into a toxic mess and would probably be enough to drop a Matigu Seabeast stone-cold dead, if you could find one.
Decayed Entropic Radiation Sink Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Gyrostabilizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Heat Sink Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Heavy Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Heavy Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Heavy Warp Disruptor Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Heavy Warp Scrambler Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Large Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Large Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Large Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Large Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Large Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Magnetic Field Stabilizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Medium Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Medium Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Medium Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Medium Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Medium Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Medium Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Medium Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Siege Module Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Small Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Small Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Small Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Small Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Small Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Small Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Small Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Stasis Webifier Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Vorton Tuning System Mutaplasmid
This bioadaptive mutaplasmid tool is the product of an extensive research program by Upwell Consortium nanoengineers working with a variety of recovered Triglavian mutaplasmid strains. The resultant mutaplasmid tool is designed to interface with and alter devices which provide stable fire control for vorton projectors. As such this mutaplasmid could be used to mutate the performance characteristics of vorton tuning system modules and has been made available to all participating member states of EDENCOM. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Warp Disruptor Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed Warp Scrambler Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Decayed X-Large Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Deceiver Medusa
A Medusa frigate with ECM capabilities, sent to confound those who would challenge the cartel. Disciplined and loyal, the crew of this ship are proud to be flying for New Eden's premier organized crime syndicate.
Deceiver Talwar
A Medusa frigate with ECM capabilities, sent to confound those who would challenge the cartel. Disciplined and loyal, the crew of this ship are proud to be flying for New Eden's premier organized crime syndicate.
Dechien's Heron
A Heron piloted by an agent.
Decimator Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Decimator Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Decimator Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Decloaked Backup Storage Vault
This Upwell structure appears to be intended as a secondary storage vault for sensitive prototypes and research data.
Decloaked Dark Blood Transmission Relay
This previously hidden structure appears to be sending and receiving encoded signals. However the origin and destination of these broadcasts is unclear.
Decloaked Infested Fluid Router Relay
This communications relay has been infested by rogue drones. It may contain clues to the origin of this anomalous drone activity.
Decloaked Tetrimon Transmission Relay
This previously hidden structure appears to be sending and receiving encoded signals. However the origin and destination of these broadcasts is unclear.
Decloaked Transmission Relay
This previously hidden structure appears to be sending and receiving encoded signals. However the origin and destination of these broadcasts is unclear.
Decommissioned Base
Once a part of the Federal defense network and missile response system, this decommissioned base is now being used as an operation center by the Gallentia Primacy. This terrorist group has refitted the remote launch transmitters inside the base and plans on using them to launch a deadly assault on a Federal administrative structure somewhere in this system.
Decommissioned Base wreck
Decommissioned ERIC Prototype
ERIC is finally here in all its glory!
Decoy Prototype Cloaking Devices
This decoy prototype cloaking device appears to be a working model; however, closer scrutiny reveals that it is nothing more than a useless hunk of metal and wires.
Decrepit Sleeper Artifact
This mangled sheet of hull plating contains something of interest to your analyzer.
Decrepit Talocan Outpost Core
Centuries of emptiness have left this Talocan outpost's central hub in disarray, but the chambers and corridors inside portray a busy (if very spartan) existence. Advanced technology mingles with rustic repairs and patchwork assemblages. Some of the technology is ancient and very rudimentary in design, harkening back to cultures long gone, yet with hints of familiarity. Much of the interior is in shambles, and the outer hull is breached in several areas, leaving the outpost core teetering on the edge of total destruction.
DED AmaMin Warehouse Raid Key
This quantum-encrypted key is emblazoned with the logo of the DED. It appears to bypass Angel Cartel security protocols and allow a ship passage through the acceleration gate to the bonus room of the corporate outpost raid
DED Army Captain
This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.
DED Army Colonel
This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
DED Army Commander
This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.
DED Army General
This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
DED Army Officer
This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.
DED CalGal Warehouse Raid Key
This quantum-encrypted key is emblazoned with the logo of the DED. It appears to bypass Guristas Pirates security protocols and allow a ship passage through the acceleration gate to the bonus room of the corporate outpost raid
DED Captain
This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
DED Connections
Skill at dealing with Concord Department and negotiating bounties Bonus fee of 1,500 ISK per pirate head per level of the skill
DED Informant's Frozen Corpse
This corpse once belonged to a deep-cover informant collecting information for CONCORD's Directive Enforcement Department from within the Guristas Pirates. Apparently their cover was blown somehow.
DED Officer 1st Class
This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
DED Officer 1st Class Vessel
This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
DED Officer 2nd Class
This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
DED Officer 3rd Class
This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
DED Scout Drone
DED Scout Drone. Threat level: Moderate
DED Soldier 1st Class
This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
DED Soldier 2nd Class
This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
DED Soldier 3rd Class
This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
DED Special Operation Captain
This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.
DED Special Operation Commander
This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.
DED Special Operation Officer
This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.
DED Special Ops Panther
This is a fighter-ship belonging to the DED Special Ops. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
DED Special Ops Piranha
This is a fighter-ship belonging to the DED Special Ops. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
DED Special Ops Raptor
This is a fighter-ship belonging to DED Special Ops. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
Deep Core Mining
Skill at operating mining lasers requiring Deep Core Mining. 10% reduction per skill level to the chance of a damage cloud forming while mining Mercoxit.
Deep Core Mining Inc. Strong Box
A strong box belonging to the Deep Core Mining Inc. corporation.
Deep Core Mining Laser I
A basic mining laser for deep core mining ore such as mercoxit. Very inefficient but does get the job done ... eventually
Deep Core Mining Laser I Blueprint
Deep Cover Corporate Assassin
An elite corporate assassin, whose services are available usually only to the wealthiest and most discreet clientele. His track record of killings reaches far beyond Caldari space, with known “hits” recorded as far away as the Amarr and Gallente homeworlds. His weapon of choice is a highly-modified laser sniper rifle that he has proven effective at ranges up to and including three kilometers. Of course, he also utilizes a variety of other weapons, particularly for close range work. These include untraceable poisons, obscure neurotoxins, and, a variety of small arms and knives all, again, highly customized. He has a unblemished kill record, with no known failures, over a period of at least the last 20 years. When ultra-wealthy corporate executives require a more direct response to individuals who threaten their company's profitability, this is one of the few contract killers than can actually be trusted not only to accomplish the most difficult missions, but also to keep any such business dealings to himself. In short, he knows how to keep his mouth shut. These factors make him a highly desirable contractor for tasks requiring his unique skill set.
Default Box Light
Default Citadel Large Placement State
Default Citadel Medium Placement State
Default Citadel X-Large Placement State
Default Physical Portal
Default Point Light
Default Spot Light
Defeater Alvatis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Defeater Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Defective Current Pump
Used to transfer energy from a ships capacitor to a laser gain medium. The mechanism on this device is in need of repair.
Defender Launcher I
A Kaalakiota designed integrated launcher and sensor platform. Capable of detecting incoming threats, and on command, launching a Defender™ kill vehicle to intercept it. Note: Can only be fit to destroyer class hulls.
Defender Launcher I Blueprint
Defender Missile I
Defensive missile used to destroy incoming bombs. Note: This missile fits into defender launchers.
Defender Missile I Blueprint
Defender Missiles
Skill with anti-bomb missiles. Special: 10% bonus to defender missile max velocity per skill level.
Defense of Caldari Prime Ribbon
This ribbon was awarded to the brave patriots who aided the most against the unprovoked assault against the Titan in orbit of Caldari Prime by the Gallente Federation in YC115. Your bravery and courage will not go unforgotten. "We will not permit you to tell us how to be Caldari, and so you leave us with no choice." - Excerpt from the Caldari Proclamation of Secession. CE 23154.11.22
Defense Relay
Installation component needs a description!
Defense Relay
Installation component needs a description!
Defensive Control Node
A rudimentary analysis of this device reveals an amazingly broad potential for the manipulation of nanomachines, allowing the user to reprogram them for numerous roles. The Sleeper defensive systems were so modular that, even though this particular node was designed to coordinate armor-repairing nanoassemblers, it could just as easily be reconfigured for shield defense.
Defensive Ship Module
This crate contains a defensive module appropriate for use on your faction's frigates and destroyers. These modules consume capacitor charge and recover some of your ship's hitpoints when activated. In Capsuleer shorthand, defensive modules are often called "tank" modules and the term "tanking" is used to describe the ways in which a ship keeps itself alive in hostile environments.
Defensive Subsystem Technology
Understanding of the technology used to create advanced defensive subsystems.
Defiant Moa
A Moa cruiser piloted by more fervent members of the UCF. They have pledged to use any force necessary to help their comrades hold the line. UCF collaborators likely manufactured this vessel in a State run facility with the expressed purpose of turning it against the same forces it was supposedly intended for.
Defiants Storage Facility
Storage warehouses like this are a common sight in space, and are employed by all kinds of people for all kinds of reasons. From storing wheat for Empire colonies to hiding vast stockpiles of drugs for resale, storage facilities serve a number of roles and as a result they are one of the most frequently deployed structures.
Deficient Tower Sentry Sansha II
Sansha tachyon beam sentry
Defiled Relics
Sacred objects from the Tal-Romon Cathedral that have become tainted through touch with the elements. Though once proud pieces worthy of reverence and penance, they are now nothing more than debris cluttering space.
Deflection Shield Emitter
Shield Component used primarily in Minmatar ships. A component in various other technology as well.
Deflection Shield Emitter Blueprint
Deformed Sleeper Databank
Deformed Sleeper Databank: This section of hull plating once shielded an auxiliary databank on its obverse. The databank has been exposed to space for some time now, but you may still be able to extract something with your Data Analyzer.
Deft Hands Bonus
Upgrade time -10%.
Defunct Amarr Encounter Surveillance System
The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Amarr Empire to supplement the rewards for killing a wanted pirate. With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time.
Defunct Caldari Encounter Surveillance System
The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Caldari State to supplement the rewards for killing a wanted pirate. With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time.
Defunct Drone Sensor Module
These sensors are an old subsystem once used in drone prototypes.
Defunct Gallente Encounter Surveillance System
The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Gallente Federation to supplement the rewards for killing a wanted pirate. With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time.
defunct item 8
Tech III Component used in the manufacture of advanced hulls and subsystems.
Defunct Minmatar Encounter Surveillance System
The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Minmatar Republic to supplement the rewards for killing a wanted pirate. With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time.
Defunct Minmatar Encounter Surveillance System (DO NOT TRANSLATE)
Defunct Name Change Token
Out of order, does not work. Not supposed to work...
defunct reaction 1
defunct reaction 2
defunct reaction 3
defunct reaction 4
defunct reaction 5
defunct reaction 6
defunct reaction 7
Degenerate Ferrier
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Degenerate Gatherer
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Degenerate Harvester
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Degenerate Loader
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Deimos
Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee. Developer: Duvolle Labs Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered.
Deimos Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Deimos Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Deimos Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Deimos Blueprint
Deimos Caille Neon SKIN
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Deimos Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Deimos Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Deimos Exoplanets Hunter SKIN
Deimos Glacial Drift SKIN
Deimos Green Demons SKIN
CreoDron's "Green Demons" Drone Display Team are famous across the Gallente Federation for their displays of ship-and-drone formation flying, drone combat in mock battles, and their legendary CreoDron customized and automated fighter wing spectaculars. With its members drawn from the CreoDron R&D division's top test pilots, the specialized skills and advanced technology available to this elite display team are beyond anything available to even veteran capsuleers. Even so, those pilots wishing to emulate the Green Demons can attempt do so while displaying the team's famous colors by applying this nanocoating to a drone-capable ship.
Deimos Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Deimos Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Deimos Intaki Syndicate Serenity Only SKIN
Deimos Intaki Syndicate Serenity Only SKIN (30 Days)
Deimos Intaki Syndicate Serenity Only SKIN (365 Days)
Deimos Intaki Syndicate Serenity Only SKIN (7 Days)
Deimos Intaki Syndicate Serenity Only SKIN (90 Days)
Deimos Intaki Syndicate SKIN
Deimos Kopis Edge SKIN
Deimos Nova Serenity Only SKIN
Deimos Nova Serenity Only SKIN (30 Days)
Deimos Nova Serenity Only SKIN (365 Days)
Deimos Nova Serenity Only SKIN (7 Days)
Deimos Nova Serenity Only SKIN (90 Days)
Deimos Serpentis Serenity Only SKIN
Deimos Serpentis Serenity Only SKIN (30 Days)
Deimos Serpentis Serenity Only SKIN (365 Days)
Deimos Serpentis Serenity Only SKIN (7 Days)
Deimos Serpentis Serenity Only SKIN (90 Days)
Deimos Serpentis SKIN
Deimos Spirit SKIN
Deimos Valimor Legacy Serenity Only SKIN
Deimos Valimor Legacy Serenity Only SKIN (30 Days)
Deimos Valimor Legacy Serenity Only SKIN (365 Days)
Deimos Valimor Legacy Serenity Only SKIN (7 Days)
Deimos Valimor Legacy Serenity Only SKIN (90 Days)
Deimos Valimor Legacy SKIN
Deimos Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Delta-Nought Tracking Mode
Tracking Enhancers increase the rotation speed of all turrets equipped on a vehicle. Tracking speed increased by 27%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Deltole Tegmentum
Subject: Prototype Nation Vessel (ID:Deltole Tegmentum) Military Specifications: Battleship-class vessel. Primary roles are strong offensive power, target painting, energy warfare and long range interdiction. The second most powerful vessel amongst the new Nation prototypes in terms of potential damage output. Moderate microwarp velocity. Long range warp disruption capabilities. Long range target painting. Short range capacitor neutralization. Additional Intelligence: Est. 450,000 civilian abductions from Deltole I. The Tegmentum identifier suggests that this vessel serves a foundational role for the other battleship-class variants, most likely in terms of design origin. The multitude of tactical capabilities present in this vessel's design lend support to the theory that it was a test bed for a variety of Nation developments ahead of their applications in other vessel types. Synopsis from ISHAEKA-0065. DED Special Operations.Authorized for Capsuleer dissemination.
Deluge Enduring Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Delve Yoiul Calendar
This unorthodox and digitally enhanced Yoiul calendar hides, behind each of its 24 door progams, a reminder of what can happen if extensive mining operations are conducted during important events like a 'State of the Alliance' speech. Activating the doors will reveal beautifully animated, detailed images of destructions of 19 Rorquals, two Supercarriers, two Mining Barges and one Battleship.
Dem's Galactical Botanical
This book is unprecedented in the depth of analysis offered by Ukraris Dem, easily the most noted morpho-botanist of the latter past century.
Demi Lazerus's Punisher
A Punisher piloted by an agent.
Demo Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Demo Kit
A locked storage bin containing various items used by the local pirates in their drug manufacturing. A bit of hacking might unlock it.
Demo Probe Launcher Blueprint
Demographic Analyses
Moments before the destruction of his ship Rodani Mihra attempted to destroy these files. The formatting procedure didn't fully complete before his ship was downed, however, and fragments of data remain, including one important-looking document. Highly convoluted and riddled with economic terminology, it appears to be a comprehensive report on various regions. Each and every system has been broken down into demographic sub-groups that clearly outline where the demand for illegal boosters is currently greatest and where it is mostly likely to grow in the coming weeks and months.
Demolitions
Skill at handling remote explosives. Unlocks access to standard remote explosives at lvl.1; advanced at lvl.3; prototype at lvl.5
Denny Enduring Omnidirectional Tracking Link
Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dense Moissanite
This dense variant of Moissanite ore is especially prized by Gallente engineers for use in large-scale construction projects. Recent advances in system-wide ore scanning technology has enabled the federation to detect hidden asteroid clusters containing this ore. The Gallente Federation has requested capsuleer assistance in helping them mine Dense Moissanite deposits within the Serthoulde constellation and depositing the ore in the Federation Ore Refinery structure within the Federation Gate Construction Site in the Athounon system.
Dense Polycrase
This dense variant of Polycrase ore is especially prized by Caldari engineers for use in large-scale construction projects. Recent advances in system-wide ore scanning technology has enabled the state to detect hidden asteroid clusters containing this ore. The Caldari State has requested capsuleer assistance in helping them mine Dense Polycrase deposits within the Serthoulde constellation and depositing the ore in the State Ore Refinery structure within the State Gate Construction Site in the Athounon system.
Dense Veldspar
In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%. Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. Available primarily in high security status star systems.
Dented Cask
This reinforced container is outfitted with a capturing mechanism to pick up data from nearby sensor arrays. The cargo ship carrying this to its destination seems to have met some kind of disasterous end.
Dented Cipher
This cipher unlocks the first acceleration gate in the Angel Military Operations Complex. The gate will remain open for a short period of time and using the cipher will cause it to self-destruct, so use wisely.
Dented Storage Depot
This storage depot has seen some rough treatment, but you should still find something of value intact, if you employ your analyzer with skill.
Depleted Asteroid Field
A long forgotten depleted asteroid field.
Depleted Station Battery
This massive battery column was probably a part of a destroyed power plant. It still surges with energy.
Depleted Uranium L
Large Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Depleted Uranium L Blueprint
Depleted Uranium M
Medium Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Depleted Uranium M Blueprint
Depleted Uranium S
Small projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Depleted Uranium S Blueprint
Depleted Uranium XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Depleted Uranium XL Blueprint
Deployable Billboard
Derelict Ship
Derelict Talocan Frigate
It looks like this ship was gutted, then left to drift.
Derqa Mandame's Bunker
A bunker manned by personnel of the Ammatar Mandate.
Deserted Nefantar Bunker
A small bunker, there for accommodation and increased mobility of troops and other personnel. Deserted years ago by the Nefantar tribe, this bunker is now used as storage by the Angel Cartel.
Deserted Starbase Storage Facility
Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, reprocessed minerals or valuable items waiting to be transported to empire space.
Deserted Talocan Cruiser
It looks like this ship was gutted, then left to drift.
Design Documents
These complicated data sheets may mean little to the layman's eye, but can prove valuable in the right hands.
Design Laboratory
Portable laboratory facilities, anchorable within control tower fields. This structure has copying and invention activities.
Design Laboratory Blueprint
Desolation L
The Void Morphite blaster charge is Duvolle Labs' answer to the recent advances in shield technology. Unlike most blaster charges, the Void's main power lies in the electromagnetic radiation generated by the plasmatized morphite. Note: This ammunition can only be used by large tech level II, faction and officer Blasters.
Desolation L Blueprint
Desolation M
The Void Morphite blaster charge is Duvolle Labs' answer to the recent advances in shield technology. Unlike most blaster charges, the Void's main power lies in the electromagnetic radiation generated by the plasmatized morphite. Note: This ammunition can only be used by medium tech level II and faction Blasters.
Desolation M Blueprint
Desolation S
The Void Morphite blaster charge is Duvolle Labs' answer to the recent advances in shield technology. Unlike most blaster charges, the Void's main power lies in the electromagnetic radiation generated by the plasmatized morphite. Note: This ammunition can only be used by small tech level II and faction Blasters.
Desolation S Blueprint
Desperado Anarchist
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Desperado Nihilist
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Desperado Spur
This spur is used as a method of identification.
Desra Nekri's Impel
An Impel piloted by an agent.
Destablizer Datacore
The Pator 6 stole this technology from Matari scientists and use it to keep outsiders away from their hideouts.
Destroyed ComLink Scanner
A small fragment of a ComLink Scanner. It is unusable and too badly damaged to be really discernable.
Destroyed Ship
It doesn't really matter whose ship this was, now. What matters is that Dr. Castille's data may be still be inside.
Destroyer Class Starship
This crate contains a destroyer class starship from your faction's attack line. Destroyers are larger and more powerful than frigates, with excellent damage output. However their larger size makes them easier for enemy ships to hit effectively. These ships are excellent choices for completing level 1 or 2 security agent missions, as well as group pvp combat as part of a capsuleer corporation.
Destroyer Skillbook
This crate contains the skillbook required to fly your faction's destroyer-class starships.
Destroyer SKIN
This crate contains a cosmetic SKIN that can be used to customize the look of your destroyer.
Destroyers
Skill for the operation of Destroyers.
Destructor Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant
Destructor Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant
Destructor Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant
Deteis Bonus
-2% production time for all modules.
Deteis Family
A normal, if somewhat familiar-looking Deteis family.
Deuce Ascriber
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Deuce Killer
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Deuce Murderer
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Deuce Silencer
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Devastation Lynx
A Lynx frigate dedicated to making an example of those who try to stand up to the Angel Cartel. Disciplined and loyal, the crew of this ship are proud to be flying for New Eden's premier organized crime syndicate.
Devastation Thrasher
A Thrasher destroyer dedicated to making an example of those who try to stand up to the Angel Cartel. Disciplined and loyal, the crew of this ship are proud to be flying for New Eden's premier organized crime syndicate.
Devastator Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant
Devastator Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant
Developer Subcapital Unlock ES
Not-For-Sale Expert System The signal from this remote AI access key is weakly streaming from unknown deep space in the region of Paragon Soul. The data stream contains an overwhelming amount of information, a flood of partial memories of thousands of ship captains. The data rapidly burns out any who tap into it and so can only be used for a short time. The source of this immense reservoir of data, and the purpose for its broadcast, remain unknown. Developer unlock of all sub-capital ships, modules and associated weapon systems.
Device
This is a thing. It does stuff.
Devilfish Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Devilfish Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Devoted Fisher
Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation.
Devoted Herald
Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation.
Devoted Hunter
Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation.
Devoted Knight
Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation.
Devoted Lookout
Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation.
Devoted Priest
Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation.
Devoted Smith
Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation.
Devoted Torchbearer
Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation.
Devoted Trapper
Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation.
Devoter
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes. Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
Devoter Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Devoter Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Devoter Blueprint
Devoter Cold Iron Serenity Only SKIN
Devoter Cold Iron Serenity Only SKIN (30 Days)
Devoter Cold Iron Serenity Only SKIN (365 Days)
Devoter Cold Iron Serenity Only SKIN (7 Days)
Devoter Cold Iron Serenity Only SKIN (90 Days)
Devoter Cold Iron SKIN
Devoter Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Devoter Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Devoter EoM Serenity Only SKIN
Devoter EoM Serenity Only SKIN (30 Days)
Devoter EoM Serenity Only SKIN (365 Days)
Devoter EoM Serenity Only SKIN (7 Days)
Devoter EoM Serenity Only SKIN (90 Days)
Devoter EoM SKIN
Devoter Exoplanets Hunter SKIN
Devoter Glacial Drift SKIN
Devoter Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Devoter Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Devoter Ironblood Serenity Only SKIN
Devoter Ironblood Serenity Only SKIN (30 Days)
Devoter Ironblood Serenity Only SKIN (365 Days)
Devoter Ironblood Serenity Only SKIN (7 Days)
Devoter Ironblood Serenity Only SKIN (90 Days)
Devoter Ironblood SKIN
Devoter Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Devoter Purity of the Throne Serenity Only SKIN
Devoter Purity of the Throne Serenity Only SKIN (30 Days)
Devoter Purity of the Throne Serenity Only SKIN (365 Days)
Devoter Purity of the Throne Serenity Only SKIN (7 Days)
Devoter Purity of the Throne Serenity Only SKIN (90 Days)
Devoter Purity of the Throne SKIN
Devoter Raata Sunset Serenity Only SKIN
Devoter Raata Sunset Serenity Only SKIN (30 Days)
Devoter Raata Sunset Serenity Only SKIN (365 Days)
Devoter Raata Sunset Serenity Only SKIN (7 Days)
Devoter Raata Sunset Serenity Only SKIN (90 Days)
Devoter Raata Sunset SKIN
Devoter Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Devoter Versus Blueforce SKIN
Devoter Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Devourer
Pirate Frigate 2
Devourer Blueprint
Dewak's Dot
Inside this container, Dewak regularly puts a new set of ciphers for the third acceleration gate in the Pith's Penal Complex. The keys are especially well guarded.
Dewak's First Officer's HQ
It is through these headquarters that everyone heading for the inner deadspace pockets must go.
Dewak's Level 1 Decoder
The feared prison warden Dewak is a master codemaker and built and programmed this cipher in his private lab. He distributes prison gate decoders only amongst his most trusted and highly paid officers.
Dewak's Level 2 Decoder
The feared prison warden Dewak is a master codemaker and built and programmed this second level cipher in his private lab. He distributes prison gate decoders only amongst his most trusted and highly paid officers.
Dewak's Level 3 Decoder
The feared prison warden Dewak is a master codemaker and built and programmed this third level cipher in his private lab. He distributes prison gate decoders only amongst his most trusted and highly paid officers.
DG-8VJ Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Diamond Moissanite
Moissanite serves as an excellent alternate source of some of the key raw materials used to manufacture crystalline carbonide, the favored advanced material of Gallente shipbuilders. The Federation has a keen interest in exploiting moissanite deposits in asteroid fields and the Federal Strategic Materiel corporation will swiftly arrive with mining operations when deposits are located. Diamond moissanite asteroids are rich in this crystalline resource as well as containing diamond in some quantities, adding to the allure for the Gallente military's industrial support operations.
Diamond Ring
This beautiful platinum ring is inlaid with a set of cut and polished diamonds.
Dice of Jade
The Jade Coast of Matar, named so because of its vibrant green mineral sands, actually produces a considerable amount of the ornamental material in the alluvial deposits of the Tronhadar river delta that is a dominant feature of the local geography. Long ago, in the ancient past of the Minmatar, the hard-wearing jade would be used as a material for tools as well as ornamental objects. Today, the Jade Coast serves as an ideal vacation destination, and many casinos operate along its beaches and on the placid waters of the delta. Jade dice are staple curios of such casinos, although tourists are advised to seek only games where transparent polymer dice are being used.
Dini Mator
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Diplomacy
Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.
Diplomatic Relations
Skill at negotiating ally fees with Concord. Reduces cost to hire allies in wars by 5% per level.
Dire Guristas Abolisher
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dire Guristas Annihilator
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dire Guristas Arrogator
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Dire Guristas Ascriber
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dire Guristas Demolisher
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dire Guristas Despoiler
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dire Guristas Destructor
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dire Guristas Eraser
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dire Guristas Imputor
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Dire Guristas Inferno
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dire Guristas Infiltrator
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dire Guristas Invader
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dire Guristas Killer
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dire Guristas Mortifier
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dire Guristas Murderer
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dire Guristas Nullifier
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dire Guristas Plunderer
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dire Guristas Saboteur
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dire Guristas Silencer
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dire Guristas Wrecker
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dire Pithi Arrogator
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Dire Pithi Demolisher
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dire Pithi Despoiler
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dire Pithi Destructor
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dire Pithi Imputor
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Dire Pithi Infiltrator
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dire Pithi Invader
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dire Pithi Plunderer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dire Pithi Saboteur
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dire Pithi Wrecker
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dire Pithum Abolisher
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dire Pithum Annihilator
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dire Pithum Ascriber
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dire Pithum Eraser
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dire Pithum Inferno
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dire Pithum Killer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dire Pithum Mortifier
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dire Pithum Murderer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dire Pithum Nullifier
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dire Pithum Silencer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dire Sentinel
The Heavy dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Dirty Bandit Shipyard
A shipyard, or garage, operated by those on the flashy side of the law (no, not the cops).
Dirty Shipyard
This industrial structure serves as a platform for warehouses and the sorting of cargo containers.
Disabled Badger
The engines of this cargo vessel have been disabled so that it cannot move.
Disabled Swarm Overmind
This Rogue Swarm Overmind appears to have been disabled or subverted, perhaps by means of some variety of intrusion countermeasures software. It might be possible to hack into this disabled rogue drone and release the locks on its internal holds. This does entail a risk of triggering an alert signal to other Swarm Overminds, or perhaps disrupting whatever has disabled this drone vessel.
Discovery Survey Probe I
The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data. The Discovery is the standard probe used by most moon mining operations. It is fairly fast - completing its survey in about 5 minutes - but that benefit is offset by its rather considerable bulk.
Discovery Survey Probe I Blueprint
Disintegrator Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Disintegrator Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Disjointed Talocan Outpost Conduit
Narrow tubes and electrical wiring fill the outpost conduit. Equal parts electrical artery and linking structure, the interior of this connecting structure is in disrepair and on the verge of complete wreckage.
Disjointed Talocan Outpost Hub
Though large in design, this structure is sparsely adorned, with only a few antechambers and docking platforms inside. Speculation among historians suggests that this outpost hub was capable of immediate and easy disconnection from the Talocan outpost in case of attack, but there hasn't been a scholarly consensus about this. Most of the docking bays have eroded away, and a few walls are on the verge of collapse, leaving the hub in complete disrepair.
Dismantler Alvior
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Dismantler Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Displaced Erratic Sentry Turret
Scans indicate that this heavily damaged automated combat turret has a completely different material composition from all the other structures visible in this area of space. Where did this turret originate and how did it end up so far from home?
Display Launcher
An otherworldly glow emanates from this strange and outlandish-looking device. Its missile tubes look suspiciously capable of fitting a huge snowball, fireworks, and other festive ammunition.
Disposal Unit
A discarded container filled with junk and other waste.
Disrupted Gate (Minmatar Border)
This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic.
Disrupted Gate (Amarr Border)
This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire.
Disrupted Gate (Amarr Border)
This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.
Disrupted Gate (Amarr Constellation)
This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire.
Disrupted Gate (Amarr Constellation)
This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.
Disrupted Gate (Amarr Region)
This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire.
Disrupted Gate (Amarr Region)
This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.
Disrupted Gate (Amarr System)
This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire.
Disrupted Gate (Amarr System)
This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.
Disrupted Gate (Caldari Border)
This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State.
Disrupted Gate (Caldari Border)
This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.
Disrupted Gate (Caldari Constellation)
This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State.
Disrupted Gate (Caldari Constellation)
This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.
Disrupted Gate (Caldari Region)
This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State.
Disrupted Gate (Caldari Region)
This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.
Disrupted Gate (Caldari System)
This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State.
Disrupted Gate (Caldari System)
This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.
Disrupted Gate (Gallente Border)
This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation.
Disrupted Gate (Gallente Border)
This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.
Disrupted Gate (Gallente Constellation)
This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation.
Disrupted Gate (Gallente Constellation)
This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.
Disrupted Gate (Gallente Region)
This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation.
Disrupted Gate (Gallente Region)
This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.
Disrupted Gate (Gallente System)
This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation.
Disrupted Gate (Gallente System)
This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.
Disrupted Gate (Minmatar Border)
This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.
Disrupted Gate (Minmatar Constellation)
This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic.
Disrupted Gate (Minmatar Constellation)
This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.
Disrupted Gate (Minmatar Region)
This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic.
Disrupted Gate (Minmatar Region)
This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.
Disrupted Gate (Minmatar System)
This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic.
Disrupted Gate (Minmatar System)
This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.
Disrupted Talocan Polestar
The central piece of this Talocan station is the Polestar, the nerve center of the complex and the heart of Talocan survival. Though dilapidated and unusable, the Polestar's outer hull is breached in many parts. Its propulsion jets and mini-generators are destroyed and decaying. From the burn marks around the propulsion thrusters, this Polestar has been jettisoned many times as a necessary structure for a migrant culture, but in this condition the Polestar's current location will remain its last.
Disruptive Lance Operation
Skill at operating Disruptive Lance weapons. 5% reduced capacitor need of Disruption Lance weapons per skill level.
Distribution Connections
Understanding of the way trade is conducted at the corporate level. Improves loyalty point gain by 10% per level when working for agents in the Distribution corporation division.
District Satellite
District Satellite
Satellites identify the position in orbit around a planet which are used for interacting with districts on the ground.
DisX Stash
Encapsulated in a resilient Mexallon alloy container, this drug stash was clearly intended to survive the explosion of Angel Lieutenant Thora Faband's vessel, most likely so it could be recovered by her Cartel associates. A cursory analysis of the contents reveals them to be a modified version of an X-Instinct variant known as “DisX” which possesses greatly increased dissociative elements that serve to heighten sensory deprivation. Strangely enough, these drugs are most popular among the Matari tribes that she cheated to make them. They value DisX as a catalyst for self-exploration and spiritual insight.
Ditanium Metal Plates
Refrigerated secure cargo containers containing aerogel infused with dormant prototype anti-nanites. These containers have been specially modified with the latest security encryption protocols, to better ensure that any Gallente saboteurs will be unable to access and tamper with this critical cargo.
Diverter Algos
An Algos destroyer fitted with sensor dampeners to obfuscate the propagandist fleet. A preliminary scan indicates that no attempt has been made to encrypt the ship’s identification, implying that FIOs legendary intelligence network allowed them to transport this ship into State territory unmodified.
Diverter Celestis
A Celstis cruiser fitted with sensor dampeners to obfuscate the propagandist fleet. A preliminary scan indicates that no attempt has been made to encrypt the ship’s identification, implying that FIOs legendary intelligence network allowed them to transport this ship into State territory unmodified.
Diverter Deimos
A Deimos heavy assault cruiser fitted with sensor dampeners to obfuscate the propagandist fleet. A preliminary scan indicates that no attempt has been made to encrypt the ship’s identification, implying that FIOs legendary intelligence network allowed them to transport this ship into State territory unmodified.
Diverter Enyo
A Enyo assault frigate fitted with sensor dampeners to obfuscate the propagandist fleet. A preliminary scan indicates that no attempt has been made to encrypt the ship’s identification, implying that FIOs legendary intelligence network allowed them to transport this ship into State territory unmodified.
Diverter Maulus
A Maulus frigate fitted with sensor dampeners to obfuscate the propagandist fleet. A preliminary scan indicates that no attempt has been made to encrypt the ship’s identification, implying that FIOs legendary intelligence network allowed them to transport this ship into State territory unmodified.
Divine Imperial Ambrose
An elite cruiser of the Amarr Empire.
Divine Imperial Avenger
An elite cruiser of the Amarr Empire.
Divine Imperial Bahir
An elite frigate of the Amarr Empire.
Divine Imperial Basil
An elite cruiser of the Amarr Empire.
Divine Imperial Champion
An elite cruiser of the Amarr Empire.
Divine Imperial Equalizer
An elite cruiser of the Amarr Empire.
Divine Imperial Felix
An elite frigate of the Amarr Empire.
Divine Imperial Forian
An elite frigate of the Amarr Empire.
Divine Imperial Imran
An elite frigate of the Amarr Empire.
Divine Imperial Justicar
An elite cruiser of the Amarr Empire.
Divine Imperial Nabih
An elite frigate of the Amarr Empire.
Divine Imperial Napat
An elite frigate of the Amarr Empire.
Divine Imperial Paladin
An elite frigate of the Amarr Empire.
Divine Imperial Sixtus
An elite frigate of the Amarr Empire.
Divine Imperial Sprite
An elite frigate of the Amarr Empire.
Divine Imperial Tamir
An elite cruiser of the Amarr Empire.
Divine Imperial Valok
An elite frigate of the Amarr Empire.
Divine Imperial Wrath
An elite cruiser of the Amarr Empire.
Divine Opium
Religion and Opium. What a strange notion. You wonder who could have thought of such a thing.
DNA Sample
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.
DNA Samples of Republic Commandos
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This is a batch of DNAs taken from the remains of several Republic Special Forces troopers.
DO NOT TRANSLATE - Unused Crate
DO NOT TRANSLATE - Unused Crate
DO NOT TRANSLATE - Unused Crate
Docked & Loaded Mammoth
This Mammoth class industrial seems to be undergoing maintainance, but your sensors indicate that for some purpose, it is protected behind an extremely powerful shield...
Docked Bestower
This Bestower-class industrial is currently offloading and loading supplies to this installation.
Docked EoM Harbinger
Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.
Docked Mammoth
This Mammoth-class industrial is currently undergoing maintenance.
Doctor Luija Elban
Dr. Elban is an extremely competent ship's doctor who has recently been having a run of rather bad luck.
Doctored Arrivals & Departures Logs
These Arrivals & Departures logs have been carefully falsified and are ready for insertion into a particular station's data banks.
Doctrine Ingrained Bonus
+5% damage while in formation.
Dog_PLACEHOLDER
DogBlueprint_PLACEHOLDER
Dolls
Very lifelike dolls for little girls.
Dominant Drekavac
A Drekavac battlecruiser focussed on establishing control through annihilation. Denizens of the Abyss with access to advanced technology, little else is known of the Triglavian Collective apart from their extreme hostility towards New Edeners who transgress on their territory.
Dominant Leshak
A Leshak battleship focussed on establishing control through annihilation. Denizens of the Abyss with access to advanced technology, little else is known of the Triglavian Collective apart from their extreme hostility towards New Edeners who transgress on their territory.
Domination 10000MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: May only be fitted to capital class ships.
Domination 10000MN Afterburner Blueprint
Domination 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Domination 10MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
Domination 1200mm Artillery
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination 125mm Autocannon
This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination 1400mm Howitzer Artillery
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination 150mm Autocannon
A simple but effective close combat autocannon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination 1MN Afterburner
Gives a boosts to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
Domination 200mm Autocannon
A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination 220mm Autocannon
This autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination 250mm Artillery
This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination 280mm Howitzer Artillery
Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination 425mm Autocannon
The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination 50000MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: May only be fitted to capital class ships.
Domination 50000MN Microwarpdrive Blueprint
Domination 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Domination 50MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
Domination 5MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
Domination 650mm Artillery
A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination 720mm Howitzer Artillery
This rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination 800mm Repeating Cannon
An autocannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination Alvus
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Domination Ambusher
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Brass Tag
This brass tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Domination Breaker
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Bronze Tag
This bronze tag carries the rank insignia equivalent of a private within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Domination Capital Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects. Note: May only be fitted to capital class ships.
Domination Capital Cap Battery Blueprint
Domination Capital Flex Shield Hardener
Flex Shield Hardeners use powerful but bulky resonance coils to project a constructive interference pattern across a ship's shields. These patterns can increase shield resistances against all damage types, or to provide increased protection against one specific damage type with the aid of swappable scripts. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Capital Flex Shield Hardener Blueprint
Domination Capital Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense. Note: May only be fitted to capital class ships.
Domination Capital Remote Shield Booster Blueprint
Domination Capital Shield Booster
Expends energy to provide a quick boost in shield strength. Note: May only be fitted to capital class ships.
Domination Capital Shield Booster Blueprint
Domination Capital Shield Extender
Increases the maximum strength of the shield. Note: May only be fitted to capital class ships.
Domination Capital Shield Extender Blueprint
Domination Carbonized Lead L
This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Domination Carbonized Lead M
This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Domination Carbonized Lead S
This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Domination Carbonized Lead XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Domination Centurion
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Cherubim
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Commander
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Control Tower
The Domination Control Tower is a special enhanced version of the Matari control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Domination Control Tower Blueprint
Domination Control Tower Medium
The Domination Control Tower is a special enhanced version of the Matari control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Domination Control Tower Medium Blueprint
Domination Control Tower Small
The Domination Control Tower is a special enhanced version of the Matari control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Domination Control Tower Small Blueprint
Domination Copper Tag
This copper tag carries the rank insignia equivalent of a private within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Domination Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Domination Crusher
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Crystal Tag
This crystal tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Domination Defacer
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Domination Defeater
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Defiler
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Domination Depleted Uranium L
Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Domination Depleted Uranium M
Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Domination Depleted Uranium S
Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Domination Depleted Uranium XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Domination Depredator
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Diamond Tag
This diamond tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Domination Dreadnought
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Angel Cartel dreadnoughts are rarely seen outside of core Archangel facilities. However in recent months the Angel Cartel capital fleets seem to have become more bold, striking out at capsuleers who interfere with smaller-scale Angel operations. Threat level: Extreme
Domination Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Domination Dual 180mm Autocannon
This autocannon is a simple but effective close combat weapon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination Dual 425mm Autocannon
Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination Dual 650mm Repeating Cannon
Powerful, intermediate-range repeating autocannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Domination Electrum Tag
This electrum tag carries the rank insignia equivalent of a corporal within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Domination EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Domination EMP L
A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Domination EMP M
A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Domination EMP S
A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Domination EMP XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Domination Excavator
Subject: Domination Excavator (ID: Modified Cyclone) Military Specifications: Cruiser-class vessel. Houses both advanced scientific and military technologies. Additional Intelligence: Cartel forays beyond Angel territories have escalated each year since the discovery of wormhole space in YC 111. The Domination Excavator was first seen in one of these operations in 113. The ship itself contains a wide array of hi-tech defensive and offensive capabilities, including redundant power systems and a range of Domination modules. Large sections of crew quarters are converted to specialized lab space, able to perform on-site analysis of found materials. Plasma igniters ensure the labs are burned at temperatures exceeding 45000 Kelvin, should the vessel be captured. Agent Trereval, Republic Security Services.Authorized for capsuleer dissemination.
Domination Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Domination Fusion L
The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Domination Fusion M
The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Domination Fusion S
The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Domination Fusion XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Domination General
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Gold Tag
This gold tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Domination Grigori
Subject: Domination Grigori (ID: Modified Daredevil) Military Specifications: Frigate-class vessel. Veteran-level crew. Additional Intelligence: Designed specifically for lightning raids in enemy space, the Grigori variant of the daunted Daredevil can catch the inexperience ship captain unaware. What is most impressive is that, beyond a handful of experimental Angel technologies, the Grigori's advantage comes almost exclusively from employing an all-veteran crew. The efficiency and skill a Grigori crew brings to battle can rival those of a capsuleer. Luckily, the loss of a Grigori crew can be extremely demoralizing for local Cartel forces, leading them to eventually abandon complexes where a Grigori was destroyed. Analyst Kental, DED.Authorized for capsuleer dissemination.
Domination Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Haunter
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Domination Heavy Assault Missile Launcher
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
Domination Heavy Assault Missile Launcher Blueprint
Domination Heavy Missile Launcher
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
Domination Heavy Stasis Grappler
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
Domination Heavy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Domination Heavy Warp Disruptor Blueprint
Domination Heavy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Domination Heavy Warp Scrambler Blueprint
Domination Hexa 2500mm Repeating Cannon
One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
Domination Hexa 2500mm Repeating Cannon Blueprint
Domination Hijacker
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Hunter
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Impaler
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Inertial Stabilizers
Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Domination Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Domination Large Artillery Battery
Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Extremely effective at long-range bombardment and hits hard, but lacks the speed to track fast and up-close targets.
Domination Large Artillery Battery Blueprint
Domination Large AutoCannon Battery
Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track the faster-moving targets, but lacks the sheer bludgeoning force of its artillery counterpart.
Domination Large Autocannon Battery Blueprint
Domination Large Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Domination Large Proton Smartbomb
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Domination Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Domination Legatus
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Domination Legionnaire
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Domination Light Missile Launcher
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
Domination Liquidator
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Malakim
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Marauder
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Domination Medium Artillery Battery
Fires a barrage of large projectiles at those the Control Tower deems its enemies. Very effective at long-range bombardment and packs a punch, but lacks the speed to track fast and up-close targets effectively.
Domination Medium Artillery Battery Blueprint
Domination Medium AutoCannon Battery
Fires a barrage of large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track fast-moving targets, but lacks some of the power of its artillery counterpart.
Domination Medium Autocannon Battery Blueprint
Domination Medium Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Domination Medium Proton Smartbomb
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Domination Medium Shield Booster
Expends energy to provide a quick boost in shield strength.
Domination Micro Proton Smartbomb
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Domination Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Domination Nanofiber Structure
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Nephilim
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Nomad
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Nova F.O.F. Cruise Missile I
A Minmatar cruise missile with a nuclear warhead and automatic guidance system.
Domination Nova F.O.F. Heavy Missile I
A Minmatar heavy missile with a nuclear warhead and automatic guidance system.
Domination Nova F.O.F. Light Missile I
A Minmatar light missile with a nuclear warhead and automatic guidance system.
Domination Nuclear L
Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Domination Nuclear M
Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Domination Nuclear S
Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Domination Nuclear XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Domination Outlaw
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Overdrive Injector
This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Palladium Tag
This palladium tag carries the rank insignia equivalent of a lieutenant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Domination Phalanx
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Phased Plasma L
This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Domination Phased Plasma M
This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Domination Phased Plasma S
This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Domination Phased Plasma XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Domination Platinum Tag
This platinum tag carries the rank insignia equivalent of a lieutenant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Domination Praefectus
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Domination Predator
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Primus
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Domination Proton L
Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Domination Proton M
Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Domination Proton S
Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Domination Proton XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Domination Quad 3500mm Siege Artillery
One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.
Domination Quad 3500mm Siege Artillery Blueprint
Domination Quad 800mm Repeating Cannon
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
Domination Quad 800mm Repeating Cannon Blueprint
Domination Raider
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Domination Rapid Light Missile Launcher
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.
Domination Rocket Launcher
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
Domination Rogue
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Ruffian
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Saint
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Seizer
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Domination Seraphim
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Shatterer
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Domination Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Silver Tag
This silver tag carries the rank insignia equivalent of a corporal within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Domination Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Domination Small Artillery Battery
Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Effective at long-range bombardment and can do some damage, but lacks the speed to track the fastest targets.
Domination Small Artillery Battery Blueprint
Domination Small AutoCannon Battery
Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Maintains a very rapid spread of fire and is able to track the fastest targets at close ranges, but lacks some of the punch evidenced by its artillery counterpart.
Domination Small Autocannon Battery Blueprint
Domination Small Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Domination Small Proton Smartbomb
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Domination Small Shield Booster
Expends energy to provide a quick boost in shield strength.
Domination Smasher
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Stasis Webification Battery
The webifier's big brother. Designed to protect structures from fast-moving ships by making them into slow-moving ships.
Domination Stasis Webification Battery Blueprint
Domination Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Domination Target Painter
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Target Painter Blueprint
Domination Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Domination Throne
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Thug
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Titan
Reaching out from Heaven Domination warlords pursue a secret agenda as dark and sinister as their reputation. Dominations fleets once used heavily-modified Ragnarok-class vessels using technology based on the stolen Promethean "FNS Molyneux" and sourced by Salvation Angel engineers from their Serpentis Corporation allies. Since the Angel Cartel gained greater access to remnants of Jove technology through their alliance with the Deathless Circle, their long-awaited Azariel-class Titan has been completed and has replaced the older supercapitals among the ranks of the highest Domination fleet commanders. Threat level: "We're going to need a bigger ship" Fleeing the wrath of the unholy legions we chanced upon the ruins of Heaven and knew that we had found our home among the cursed stars. We took our rest by crumbling monuments to the ancient truths and repaired our arms in the broken halls of a science divine. When once again we took up the fight it was with the power and wisdom of the lords of this lost realm at our backs. Here in Utopia was forged the compact of the book and our might. Our law and no other shall guide and command us, as only the law of the fallen guided those who came before us. With the speed of Dramiel shall we strike. With the strength of Machariel shall we rule. With the power of Azariel shall we gather the lost to us. – excerpts from "The Secret Doctrine of the Fallen Angels"
Domination Titanium Sabot L
This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Domination Titanium Sabot M
This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Domination Titanium Sabot S
This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Domination Titanium Sabot XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Domination Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Domination Tracking Enhancer
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Domination Trasher
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Domination Tribuni
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Domination Tribunus
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Domination Wang Chunger
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Super Uber Deadly
Domination War General
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Warlord
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Domination Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Domination Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Domination X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Dominix
The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful drone arsenal means that anyone not in the largest and latest battleships will regret ever locking horns with it.
Dominix (Roden)
The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful drone arsenal means that anyone not in the largest and latest battleships will regret ever locking horns with it.
Dominix Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Dominix Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Dominix Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Dominix Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Dominix Blueprint
Dominix Capsuleer Day XVII SKIN
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Dominix Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Dominix Cryptic Mimesis SKIN
Military experts have studied rogue drones extensively in an effort to learn useful techniques from these inscrutable, collective intelligences. Many observer units have attempted close-range study using a combination nanocoating and holoprojection method of imitating rogue drones, so as to achieve a kind of camouflage effect. The success rate of such attempts has not been released publicly but is thought to somewhat low. Oddly enough, the rather unusual look that can be achieved using the attempted camouflage method has caught the eye of some spaceship captains. The nanocoating and holography patterns may have limited utility as practical camouflage but its aesthetic properties has a certain appeal and can be seen being flaunted by some pilots plying the spacelanes of New Eden.
Dominix Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Dominix Exoplanets Hunter SKIN
Dominix Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Dominix GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Dominix Glacial Drift SKIN
Dominix Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Dominix Golden Serenity Only SKIN (30 Days)
Dominix Golden Serenity Only SKIN (30 Days)
Dominix Golden Serenity Only SKIN (365 Days)
Dominix Golden Serenity Only SKIN (365 Days)
Dominix Golden Serenity Only SKIN (7 Days)
Dominix Golden Serenity Only SKIN (7 Days)
Dominix Golden Serenity Only SKIN (90 Days)
Dominix Golden Serenity Only SKIN (90 Days)
Dominix Golden SKIN
Dominix Green Demons SKIN
CreoDron's "Green Demons" Drone Display Team are famous across the Gallente Federation for their displays of ship-and-drone formation flying, drone combat in mock battles, and their legendary CreoDron customized and automated fighter wing spectaculars. With its members drawn from the CreoDron R&D division's top test pilots, the specialized skills and advanced technology available to this elite display team are beyond anything available to even veteran capsuleers. Even so, those pilots wishing to emulate the Green Demons can attempt do so while displaying the team's famous colors by applying this nanocoating to a drone-capable ship.
Dominix Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Dominix Headhunter SKIN
Dominix IGC Victory SKIN
Dominix Inner Zone Shipping Serenity Only SKIN
Dominix Inner Zone Shipping SKIN
Dominix Inner Zone Shipping SKIN (30 Days)
Dominix Inner Zone Shipping SKIN (365 Days)
Dominix Inner Zone Shipping SKIN (7 Days)
Dominix Inner Zone Shipping SKIN (90 Days)
Dominix Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Dominix Inner Zone Vanguard SKIN (7 days Limited)
Dominix Intaki Syndicate Serenity Only SKIN
Dominix Intaki Syndicate SKIN
Dominix Intaki Syndicate SKIN (30 Days)
Dominix Intaki Syndicate SKIN (365 Days)
Dominix Intaki Syndicate SKIN (7 Days)
Dominix Intaki Syndicate SKIN (90 Days)
Dominix Interstellar Convergence SKIN
This nanocoating is designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. This version of the nanocoating has been augmented with symbolism derived from certain data and artefacts acquired in the paradoxical space. What these symbols may mean remains an outstanding conundrum. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Dominix Kopis Edge SKIN
Dominix Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Dominix Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Dominix Navy Issue
The Dominix Navy Issue's past is prominently interwoven with history, as it is known to have directly participated in the blockade and bombardment of Caldari Prime along with the Dracofeu orbital-class bomber two centuries ago. Engineered for capsule compliance, and refitted to serve more traditional combat roles, the Dominix Navy Issue today remains an extremely effective vessel and an invaluable asset in close- to mid-range battle situations.
Dominix Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Dominix Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Dominix Navy Issue Blueprint
Dominix Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Dominix Navy Issue Cryptic Mimesis SKIN
Military experts have studied rogue drones extensively in an effort to learn useful techniques from these inscrutable, collective intelligences. Many observer units have attempted close-range study using a combination nanocoating and holoprojection method of imitating rogue drones, so as to achieve a kind of camouflage effect. The success rate of such attempts has not been released publicly but is thought to somewhat low. Oddly enough, the rather unusual look that can be achieved using the attempted camouflage method has caught the eye of some spaceship captains. The nanocoating and holography patterns may have limited utility as practical camouflage but its aesthetic properties has a certain appeal and can be seen being flaunted by some pilots plying the spacelanes of New Eden.
Dominix Navy Issue Empyrean Dragons SKIN
Calling forth the power and wisdom of heavenly creatures from Jin-Mei mythology, this nanocoating is a symbolic celebration of the awesome capabilities and reach of the capsuleer pilots of New Eden.
Dominix Navy Issue Exoplanets Hunter SKIN
Dominix Navy Issue Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Dominix Navy Issue Gallente Victory SKIN
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XIX in YC125. This SKIN's design is in honor of the sponsorship of AT XIX by the Gallente Federation and uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Dominix Navy Issue Glacial Drift SKIN
Dominix Navy Issue Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Dominix Navy Issue Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Dominix Navy Issue Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Dominix Navy Issue Intaki Syndicate Serenity Only SKIN
Dominix Navy Issue Intaki Syndicate Serenity Only SKIN (30 Days)
Dominix Navy Issue Intaki Syndicate Serenity Only SKIN (365 Days)
Dominix Navy Issue Intaki Syndicate Serenity Only SKIN (7 Days)
Dominix Navy Issue Intaki Syndicate Serenity Only SKIN (90 Days)
Dominix Navy Issue Intaki Syndicate SKIN
Dominix Navy Issue Intaki Syndicate SKIN (7 days Limited)
Dominix Navy Issue Kopis Edge SKIN
Dominix Navy Issue Sapphire Sungrazer SKIN
Dominix Navy Issue Spirit SKIN
Dominix Navy Issue Wreckage
Dominix Quafe Edition
The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful drone arsenal means that anyone not in the largest and latest battleships will regret ever locking horns with it.
Dominix Quafe Edition Blueprint
Dominix Quafe Green Apple SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Dominix Quafe Serenity Only SKIN
Dominix Quafe SKIN
Dominix Quafe SKIN (30 Days)
Dominix Quafe SKIN (365 Days)
Dominix Quafe SKIN (7 Days)
Dominix Quafe SKIN (90 Days)
Dominix Ruby Sungrazer SKIN
Dominix Sapphire Sungrazer SKIN
Dominix Serenity YC117 SKIN
Dominix Serenity YC117 SKIN (30 Days)
Dominix Serenity YC117 SKIN (365 Days)
Dominix Serenity YC117 SKIN (7 Days)
Dominix Serenity YC117 SKIN (90 Days)
Dominix Serpentis Serenity Only SKIN
Dominix Serpentis Serenity Only SKIN (30 Days)
Dominix Serpentis Serenity Only SKIN (365 Days)
Dominix Serpentis Serenity Only SKIN (7 Days)
Dominix Serpentis Serenity Only SKIN (90 Days)
Dominix Serpentis SKIN
Dominix Spirit SKIN
Dominix Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Dominix Valimor Legacy Serenity Only SKIN
Dominix Valimor Legacy Serenity Only SKIN (30 Days)
Dominix Valimor Legacy Serenity Only SKIN (365 Days)
Dominix Valimor Legacy Serenity Only SKIN (7 Days)
Dominix Valimor Legacy Serenity Only SKIN (90 Days)
Dominix Valimor Legacy SKIN
Dominix Valkyrie SKIN
Dominix Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive battlehips. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Dominix Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Dominix Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Don Rico's Head
This is the head of Don Rico, a Serpentis druglord that grew too fond of his own goods.
Don Rico's Henchman
A close associate of the notorious Serpentis druglord Don Rico.
Don Rico's Pleasure Yacht
A large pleasure cruiser, built for casual exploration of space while the inhabitants indulge themselves in various luxuries. This one has the renegade Serpentis druglord Don Rico aboard.
Donut Holder
Finally a place to put the donuts.
Doomsday Operation
Skill at operating titan doomsday weapons. 10% increased damage per level.
Doomsday Rapid Firing
Skill at the rapid discharge of titan doomsday weapons. 4% reduction per skill level to doomsday duration.
Doped Eifyrium
Doped Eifyrium is an uncommon form of Eifyrium ore with a relative density of Zydrine mineral content 5% greater than the standard form. Eifyrium is a rare ore that contains a useful concentration of the Zydrine mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Eifyrium was the Zydrine-bearing ore discovered by this group and was named for the Eifyr and Co. contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Dorga Roes
Dorga are a species of saltwater fish indigenous to Munory VI. Due to the inhospitable conditions these fish have evolved in, their extremely resilient eggs are in high demand among spacefarers and others who require sustenance in unforgiving environments. While very nutritious, dorga roes possess a horribly bitter flavor, a fact which has hamstrung all marketing campaigns attempted for them so far.
Dorim Fatimar's Punisher
The Amarr Imperial Navy has been upgrading many of its ships in recent years and adding new ones. The Punisher is one of the most recent ones and considered by many to be the best Amarr frigate in existence. As witnessed by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels, but it is more than powerful enough for solo operations.
Dormitory (DO NOT TRANSLATE)
Dossier - Author Unknown
This dossier appears to be an excerpt of internal employee profiling done by Nugoeihuvi Corporation.“…Isha is something of an enigma, even to the few of us who know him. Apparently he's spent over 30 years here at NOH. Nobody has many details since he doesn't seem to keep any staff. I've heard he makes use of pod pilots whenever he needs anything done but I've no idea where the funds for that come from, perhaps the NOH directorate. “My House of Records contacts tell me he started work here in the Internal Security division of NOH. He now works in another department, unofficially titled as “Advisory”. It's anyone's guess when he moved across or what his work entails. In situations like these nobody asks questions.”
Dr. Castille's Data Core (Property of CreoDron)
This data core contains Dr. Aspasia Castille's notes on the corrupted drone problem, but it's heavily encrypted.
Draben Kuvakei
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Draclira Merlonne
Merlonne has spent much of her young life locked up in mental institutions. She is a certified sociopath, her sole loyalty focused on the Raiders, making her both willing and capable of attacking anyone perceived as a threat. Threat level: Deadly
Draclira Merlonne's Tag
Draclira Merlonne's Tag. It may prove valuable if turned in at proper authorities.
Draclira's Modified Cap Recharger
Increases the capacitor recharge rate.
Draclira's Modified Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Draclira's Modified Dual Heavy Beam Laser
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Draclira's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Heavy Capacitor Booster
Provides a quick injection of power into the capacitor.
Draclira's Modified Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Draclira's Modified Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Draclira's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Draclira's Modified Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Draclira's Modified Mega Beam Laser
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Draclira's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Draclira's Modified Reactor Control Unit
Boosts power core output.
Draclira's Modified Tachyon Beam Laser
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Draclira's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Draclira's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dragonaurs Caracal
This vessel is operating as part of a taskforce protecting a Templis Dragonaurs staging facility. CONCORD intelligence suggests that the Dragonaurs are trading in advanced technology with other criminal and terrorist organizations. The Templis Dragonaurs are an ultra-nationalist Caldari organization considered terrorists by most governments of New Eden. The Templis Dragonaurs reached the zenith of their influence when former member Tibus Heth brought their paramilitary units under control of his Caldari Providence Directorate government. While many Dragonaurs were rooted out following the fall of Heth and the Provists, it is believed they maintain large numbers of infiltrators and agents throughout the Caldari State and its megacorps.
Dragonaurs Cormorant
This vessel is operating as part of a taskforce protecting a Templis Dragonaurs staging facility. CONCORD intelligence suggests that the Dragonaurs are trading in advanced technology with other criminal and terrorist organizations. The Templis Dragonaurs are an ultra-nationalist Caldari organization considered terrorists by most governments of New Eden. The Templis Dragonaurs reached the zenith of their influence when former member Tibus Heth brought their paramilitary units under control of his Caldari Providence Directorate government. While many Dragonaurs were rooted out following the fall of Heth and the Provists, it is believed they maintain large numbers of infiltrators and agents throughout the Caldari State and its megacorps.
Dragonaurs Drake
This vessel is operating as part of a taskforce protecting a Templis Dragonaurs staging facility. CONCORD intelligence suggests that the Dragonaurs are trading in advanced technology with other criminal and terrorist organizations. The Templis Dragonaurs are an ultra-nationalist Caldari organization considered terrorists by most governments of New Eden. The Templis Dragonaurs reached the zenith of their influence when former member Tibus Heth brought their paramilitary units under control of his Caldari Providence Directorate government. While many Dragonaurs were rooted out following the fall of Heth and the Provists, it is believed they maintain large numbers of infiltrators and agents throughout the Caldari State and its megacorps.
Dragonaurs Manticore
This vessel is operating as part of a taskforce protecting a Templis Dragonaurs staging facility. CONCORD intelligence suggests that the Dragonaurs are trading in advanced technology with other criminal and terrorist organizations. The Templis Dragonaurs are an ultra-nationalist Caldari organization considered terrorists by most governments of New Eden. The Templis Dragonaurs reached the zenith of their influence when former member Tibus Heth brought their paramilitary units under control of his Caldari Providence Directorate government. While many Dragonaurs were rooted out following the fall of Heth and the Provists, it is believed they maintain large numbers of infiltrators and agents throughout the Caldari State and its megacorps.
Dragonaurs Moa
This vessel is operating as part of a taskforce protecting a Templis Dragonaurs staging facility. CONCORD intelligence suggests that the Dragonaurs are trading in advanced technology with other criminal and terrorist organizations. The Templis Dragonaurs are an ultra-nationalist Caldari organization considered terrorists by most governments of New Eden. The Templis Dragonaurs reached the zenith of their influence when former member Tibus Heth brought their paramilitary units under control of his Caldari Providence Directorate government. While many Dragonaurs were rooted out following the fall of Heth and the Provists, it is believed they maintain large numbers of infiltrators and agents throughout the Caldari State and its megacorps.
Dragonaurs Osprey Navy Issue
This vessel is operating as part of a taskforce protecting a Templis Dragonaurs staging facility. CONCORD intelligence suggests that the Dragonaurs are trading in advanced technology with other criminal and terrorist organizations. The Templis Dragonaurs are an ultra-nationalist Caldari organization considered terrorists by most governments of New Eden. The Templis Dragonaurs reached the zenith of their influence when former member Tibus Heth brought their paramilitary units under control of his Caldari Providence Directorate government. While many Dragonaurs were rooted out following the fall of Heth and the Provists, it is believed they maintain large numbers of infiltrators and agents throughout the Caldari State and its megacorps.
Dragonaurs Staging Facility
This deep space staging facility has been constructed by the Templis Dragonaurs to expand their influence within low security space. CONCORD encourages capsuleers to strike these facilities when possible. Only a limited selection of capsuleer ship types are able to enter the acceleration gate leading deeper into the facility: Bellicose, Caracal, Caracal Navy Issue, Gila, Orthrus, Osprey Navy Issue, Scythe Fleet Issue, Cerberus, Sacrilege, Vangel, Chameleon, Enforcer, Rapier, Rook, Onyx, Cyclone, Drake, Drake Navy Issue, Gnosis, Claymore, Damnation, Nighthawk, Barghest, Praxis, Rattlesnake, Raven, Raven State Issue, Scorpion Navy Issue, Typhoon, Typhoon Fleet Issue, Marshal, Widow, Golem The Templis Dragonaurs are an ultra-nationalist Caldari organization considered terrorists by most governments of New Eden. The Templis Dragonaurs reached the zenith of their influence when former member Tibus Heth brought their paramilitary units under control of his Caldari Providence Directorate government. While many Dragonaurs were rooted out following the fall of Heth and the Provists, it is believed they maintain large numbers of infiltrators and agents throughout the Caldari State and its megacorps.
Dragonfly Apis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low
Dragonfly Apis
Dragonfly Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low
Dragonfly I
Type: Light Fighter Role: Attack Description: The Dragonfly is a general purpose attack craft. Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Dragonfly I Blueprint
Dragonfly II
Type: Light Fighter Role: Attack Description: The Dragonfly is a general purpose attack craft. Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Dragonfly II Blueprint
Dragoon
The Dragoon follows old religious tenets - ones thought rather dark by the majority of the cluster, but found perfectly normal by Amarr minds - that to exist as God's chosen people means fulfilling a very definite and often forceful role. This includes not only imposing the will of God, often through the time-honored methods of mindless proxies, but also profiting, even being nourished, off the energies of others. As such, the Dragoon focuses on sending out a mass of drones, ones capable not only of swiftly hunting down their targets but also of inflicting tons of damage once contact is made. Moreover, the Dragoon is able to drain the target's energy in the meanwhile, all with the aim of leaving it little more than a trembling husk.
Dragoon Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Dragoon Ardishapur SKIN
Dragoon Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Dragoon Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Dragoon Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Dragoon Blueprint
Dragoon Cold Iron Serenity Only SKIN
Dragoon Cold Iron Serenity Only SKIN (30 Days)
Dragoon Cold Iron Serenity Only SKIN (365 Days)
Dragoon Cold Iron Serenity Only SKIN (7 Days)
Dragoon Cold Iron Serenity Only SKIN (90 Days)
Dragoon Cold Iron SKIN
Dragoon Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Dragoon Deathglow Remnant SKIN
Dragoon EoM Serenity Only SKIN
Dragoon EoM Serenity Only SKIN (30 Days)
Dragoon EoM Serenity Only SKIN (365 Days)
Dragoon EoM Serenity Only SKIN (7 Days)
Dragoon EoM Serenity Only SKIN (90 Days)
Dragoon EoM SKIN
Dragoon Exoplanets Hunter SKIN
Dragoon Glacial Drift SKIN
Dragoon Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Dragoon Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Dragoon Ironblood Serenity Only SKIN
Dragoon Ironblood Serenity Only SKIN (30 Days)
Dragoon Ironblood Serenity Only SKIN (365 Days)
Dragoon Ironblood Serenity Only SKIN (7 Days)
Dragoon Ironblood Serenity Only SKIN (90 Days)
Dragoon Ironblood SKIN
Dragoon Khanid Serenity Only SKIN
Dragoon Khanid SKIN
Dragoon Khanid SKIN (30 days Limited)
Dragoon Khanid SKIN (30 Days)
Dragoon Khanid SKIN (365 Days)
Dragoon Khanid SKIN (7 Days)
Dragoon Khanid SKIN (90 Days)
Dragoon Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Dragoon Oasis of Faith SKIN (30 days Limited)
Dragoon Purity of the Throne Serenity Only SKIN
Dragoon Purity of the Throne Serenity Only SKIN (30 Days)
Dragoon Purity of the Throne Serenity Only SKIN (365 Days)
Dragoon Purity of the Throne Serenity Only SKIN (7 Days)
Dragoon Purity of the Throne Serenity Only SKIN (90 Days)
Dragoon Purity of the Throne SKIN
Dragoon Raata Sunset Serenity Only SKIN
Dragoon Raata Sunset Serenity Only SKIN (30 Days)
Dragoon Raata Sunset Serenity Only SKIN (365 Days)
Dragoon Raata Sunset Serenity Only SKIN (7 Days)
Dragoon Raata Sunset Serenity Only SKIN (90 Days)
Dragoon Raata Sunset SKIN
Dragoon Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Dragoon Tash-Murkon Serenity Only SKIN
Dragoon Tash-Murkon SKIN
Dragoon Tash-Murkon SKIN (30 Days)
Dragoon Tash-Murkon SKIN (365 Days)
Dragoon Tash-Murkon SKIN (7 Days)
Dragoon Tash-Murkon SKIN (90 Days)
Dragoon War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Drainer Enforcer Disparu Troop
Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly.
Drainer Marshal Disparu Troop
Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly.
Drainer Pacifier Disparu Troop
Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly.
Drake
Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying.
Drake & Oracle Argyros SKIN Crate
Contains Drake Argyros Elite XVI SKIN and Oracle Argyros Elite XVI SKIN.
Drake & Rupture SKIN Crate
This crate contains Chromodynamic Candy SKIN Licenses for the Drake and Rupture.
Drake Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Drake Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Drake Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Drake Argyros Elite XVI SKIN
The Argyros Elite XVI ship nanocoating is a special release for popular battlecruisers of each empire to celebrate the 16th Capsuleer Day. Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for "The Elite" pilots who are all capsuleers across New Eden.
Drake Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Drake Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Drake Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Drake Blue Tiger Serenity Only SKIN
Drake Blue Tiger Serenity Only SKIN (30 Days)
Drake Blue Tiger Serenity Only SKIN (365 Days)
Drake Blue Tiger Serenity Only SKIN (7 Days)
Drake Blue Tiger Serenity Only SKIN (90 Days)
Drake Blue Tiger SKIN
Drake Blueprint
Drake Caldari Union Day SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Drake Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Drake Chromodynamic Candy SKIN
The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls. While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships.
Drake Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Drake Deathglow Remnant SKIN
Drake Exoplanets Hunter SKIN
Drake Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Drake Gilded Predator SKIN
This gilded nanocoating denotes the wealth and predatory power of the capsuleer class. Whether it can be considered a celebration of the cycle of acquisition and destruction that marks the capsuleer lifestyle or represents, rather, an ironic commentary by the designer is left to personal interpretation. Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer.
Drake Glacial Drift SKIN
Drake Guristas SKIN
Drake Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Drake Headhunter SKIN
Drake IGC SKIN
Drake Luminaire Zenith SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Drake Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Drake Matigu Seabeast Serenity Only SKIN
Drake Matigu Seabeast Serenity Only SKIN (30 Days)
Drake Matigu Seabeast Serenity Only SKIN (365 Days)
Drake Matigu Seabeast Serenity Only SKIN (7 Days)
Drake Matigu Seabeast Serenity Only SKIN (90 Days)
Drake Matigu Seabeast SKIN
Drake Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Drake Military Stockpile Captain SKIN (Volatile)
Drake Navy Issue
After the resounding success tied to the launch of the Drake-class Battlecruiser, the Caldari Navy signed up a massive order to acquire a specific version for its own arsenals. The outcome, the Drake Navy Issue, while sharing a similar look with its step-father, serves a completely different purpose on the battlefield. Being more mobile, able to project missiles more effectively at range, against smaller targets and on a wider selection of damage types, this ship is ideal to support small scale conflicts and raids.
Drake Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Drake Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Drake Navy Issue Blueprint
Drake Navy Issue Capsuleer Elite XX SKIN
The Capsuleers are considered an elite group across New Eden and this vibrant nanocoating marks that status on Capsuleer Day XX. The YC125 celebrations are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a moment for celebration of "The Elite" across New Eden.
Drake Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Drake Navy Issue Exoplanets Hunter SKIN
Drake Navy Issue Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Drake Navy Issue Glacial Drift SKIN
Drake Navy Issue Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Drake Navy Issue IGC SKIN
Drake Navy Issue Octopus Orange Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Orange Flight" is an outgrowth of the older "Red Flight" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.
Drake Navy Issue Spirit SKIN
Drake Navy Issue Steel Cardinal SKIN
Drake Navy Issue Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Drake Navy Issue Versus Blueforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Drake Navy Issue Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Drake Navy Issue Wiyrkomi Serenity Only SKIN
Drake Navy Issue Wiyrkomi Serenity Only SKIN (30 Days)
Drake Navy Issue Wiyrkomi Serenity Only SKIN (365 Days)
Drake Navy Issue Wiyrkomi Serenity Only SKIN (7 Days)
Drake Navy Issue Wiyrkomi Serenity Only SKIN (90 Days)
Drake Navy Issue Wiyrkomi SKIN
Drake Navy Issue Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Drake Octopus Orange Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Orange Flight" is an outgrowth of the older "Red Flight" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.
Drake Octopus Red Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Drake Raata Sunset Serenity Only SKIN
Drake Raata Sunset Serenity Only SKIN (30 Days)
Drake Raata Sunset Serenity Only SKIN (365 Days)
Drake Raata Sunset Serenity Only SKIN (7 Days)
Drake Raata Sunset Serenity Only SKIN (90 Days)
Drake Raata Sunset SKIN
Drake Serenity YC117 SKIN
Drake Serenity YC117 SKIN (30 Days)
Drake Serenity YC117 SKIN (365 Days)
Drake Serenity YC117 SKIN (7 Days)
Drake Serenity YC117 SKIN (90 Days)
Drake Spirit SKIN
Drake Starline Majestic SKIN
The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers. The company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.
Drake State Military Stockpile Pack
This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation.
Drake Steel Cardinal SKIN
Drake Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Drake Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Drake Union Day Workers SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Drake Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Drake Wiyrkomi Serenity Only SKIN
Drake Wiyrkomi Serenity Only SKIN (30 Days)
Drake Wiyrkomi Serenity Only SKIN (365 Days)
Drake Wiyrkomi Serenity Only SKIN (7 Days)
Drake Wiyrkomi Serenity Only SKIN (90 Days)
Drake Wiyrkomi SKIN
Drake Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Dramiel
The Dramiel is the most long-standing and often-used ship design in the Angel Cartel's vast repertoire of vessels. A frigate workhorse if ever there was one, this sharp-tusked, dangerous beauty can sting unimaginably hard if one is not prepared for its assault.
Dramiel Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Dramiel Angel's Hex SKIN
The Angel's Hex pattern of nanocoating originated as a livery for the Angel 4700 range of luxury personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. In a promotional campaign, relying on the large followings of capsuleers among baseliner populations, the nanocoating was made available in a spaceship format for certain popular capsuleer vessels.
Dramiel Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Dramiel Black Box
This is a black box looted from the wrecked Dramiel discovered at one of AIR's mining sites. It may contain flight data or other valuable items but it is protected by layers of complex encryptions.
Dramiel Bluebird SKIN
Dramiel Blueprint
Dramiel Capsuleer Day XX SKIN
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special nanocoating acknowledges this achievement on Capsuleer Day XX. The YC125 celebrations of Capsuleer Day are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Dramiel Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Dramiel Empyrean Outlaws SKIN
In chaos, opportunity. In death, profit. Take what's yours, burn the rest. Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Dramiel Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Dramiel Glacial Drift SKIN
Dramiel Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Dramiel Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Dramiel Red Kite SKIN
Dramiel Sariel's Flames SKIN
Leader of a cell of renegades that broke away from the Angel Cartel, Sariel struck out on his own at first but quickly managed to gather a band of rogue Angels about him. In the days when he was a lone frigate ace, Sariel rigged up a series of plasma torches along the tusk-like flanks of his Dramiel and embarked on a campaign of terror and raiding. Sariel's prowess with a frigate was no doubt a factor in attracting other rogues to his command and the ranks of "Sariel's Flames" swelled as his reputation filtered through the back-alleys and seediest dives of New Eden. The goals of Sariel and his "Flames" remain obscure but they appear to share with their former Cartel comrades an interest in acquiring ancient technology. This appears to include a special interest in advanced cloning techniques derived from dangerous and illegal archaeological delving. By the standards of academics, or even corporate archaeotechs, such activities are no better than tomb-robbing. As Sariel's Flames make sure to achieve space-superiority over any site they plunder, they are unlikely to be dissuaded by the complaints of the archaeological establishment.
Dramiel Spirit SKIN
Dramiel Versus Blueforce SKIN
Dramiel Versus Redforce SKIN
Draugur
A modification of the Collective's Kikimora-class destroyer, the Draugur design takes the core of the Triglavian hull design and completely overhauls it to produce a potent example of the command destroyer type of vessel. The Draugur's design has taken principles and technology from the Minmatar Bifrost-class of command destroyer, while retaining the energy systems and characteristic weaponry of Triglavian ships. As a command destroyer, the Draugur can use command bursts and micro jump field generators, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers. "The Kikimora hull is entirely viable for conversion to a command destroyer pattern and we believe it will be possible to incorporate the high-capacity power couplings for a micro jump field generator without difficulty. The couplings and related warp field systems will require additional shielding from the entropic radiation of the weapon system but this is offset by existing hull integrity thresholds being well above the tolerances for jump field use." – excerpt from a proposal from Core Complexion/Thukker Mix Elgoi VIII Collaborative Design Circle
Draugur All-Stars Casino Clash SKIN
The Grand Tiegjon Resort & Casino in Vellaine has been the prime venue for Interstellar Mind Clash Championships for many years and will host the 99th Worlds Championships in October YC121. The event is being heavily promoted by the Grand Tiegjon as an "All-Stars Casino Clash" with the likes of Zirud "Black Dragon" Mikkela, Parvir "Flame Dancer" an-Zoar, Nadia "Silver Bear" Tanaka, and Joelyn "Blue Tiger" Donalokos vying for the coveted Worlds Champion title. The Echelon Entertainment Station in Vellaine has long been a magnet for Mind Clash fans due to the presence of the prestigious Grand Tiegjon Resort at the heart of the station's large leisure district. Even when major championships are not being hosted, there is an active Mind Clash circuit and numerous conventions and exhibition matches are often being held there. Capsuleers are a significant demographic among the most dedicated Mind Clash fans, finding the complex, mentally-demanding neuro-holographic game endlessly entertaining. Naturally, for Echelon Entertainment, the attendance of large numbers of capsuleers at the Worlds Championships is always welcome due to their huge spending power.
Draugur Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Draugur Blackfire Steel SKIN
The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
Draugur Blueprint
Draugur Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Draugur Liminal Crossings SKIN
New Eden is littered with ancient mysteries dating from an age long before the renaissance of space travel, industry and warfare that has brought into being the four empires of the core systems. Many believe the EVE Gate itself to be the ruined remains of an old, forgotten crossing point to a place where the human species originated. Others consider it a trapdoor to unimaginable dangers or, at the very least, a warning of the terrible risks of meddling with sleeping secrets and hidden horrors that lie beyond the thresholds of space and time. The Sleepers, Drifters, Triglavians, and even the departed, perhaps dead, Jove are testament to the dangers of delving into the mysteries of deep time. Even though the civilizations of New Eden commonly see crossroads as an ancient mythological symbol of opportunity twinned with danger, as befits a place between the worlds, the promise of vast rewards for taking a leap beyond the liminal crossings of New Eden are ever alluring to capsuleers.
Draugur Metamateria Exotica SKIN
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Draugur Niflhel Gildclaw SKIN
In certain very ancient Minmatar legends, mostly retained in fragmentary form by the Krusual, there appears a fearsome creature known as the "Gildclaw". This monster is always represented as highly intelligent, extremely avaricious and armed with huge black claws that are gilded with shining gold, even while they drip with the bright red blood of its victims. The beast is said to live in the deepest and blackest realms of Minmatar mythology, for which one name that has been passed down through the ages is "Niflhel". The Niflhel Gildclaw may in reality represent memories of an extinct creature resembling a large cave bear that once lived in the mineral rich mountains of the Tronhadar Valley region of Matar. Perhaps ancient Minmatar miners encountered and fought with such a beast while retrieving gold and other glittering prizes from the depths of the endless cave systems of those perilous mountains. Whatever the case, the Niflhel Gildclaw legend is an appropriate analogy with the denizens of Abyssal Deadspace who make it very dangerous indeed to seek riches in the depths of that strange and dark space.
Draugur Singularity Storm SKIN
Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels. One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Drazin Jaruk
Drazin Jaruk is a old veteran of the underworld who is a longtime affiliate of the infamous pirate organization, the Angel Cartel. He has countless contacts with various pirate organizations, and has been jailed dozens of times in the past. He has recently been released from his last prison sentence, and therefore does not carry a bounty on his head and is not a legal target for assassination.
Drazin's Keycard
This is a chaos-logic keycard. It had been issued to a pirate by the name of Drazin Jaruk. It will open the acceleration gate for a short time and then self-destruct.
Drd State 1
Drd State 2
Drd State 3
Dread Guristas 125mm Railgun
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dread Guristas 150mm Railgun
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dread Guristas 200mm Railgun
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dread Guristas 250mm Railgun
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dread Guristas 350mm Railgun
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dread Guristas 425mm Railgun
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dread Guristas 75mm Railgun
A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dread Guristas Abolisher
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Anarchist
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dread Guristas Annihilator
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Antimatter Charge L
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Dread Guristas Antimatter Charge M
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Dread Guristas Antimatter Charge S
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Dread Guristas Antimatter Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Dread Guristas Arrogator
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Ascriber
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Assassin
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dread Guristas Assaulter
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dread Guristas Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dread Guristas Brass Tag
This brass tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Dread Guristas Bronze Tag
This bronze tag carries the rank insignia equivalent of a private within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Dread Guristas Capital Flex Shield Hardener
Flex Shield Hardeners use powerful but bulky resonance coils to project a constructive interference pattern across a ship's shields. These patterns can increase shield resistances against all damage types, or to provide increased protection against one specific damage type with the aid of swappable scripts. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dread Guristas Capital Flex Shield Hardener Blueprint
Dread Guristas Capital Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense. Note: May only be fitted to capital class ships.
Dread Guristas Capital Remote Shield Booster Blueprint
Dread Guristas Capital Shield Booster
Expends energy to provide a quick boost in shield strength. Note: May only be fitted to capital class ships.
Dread Guristas Capital Shield Booster Blueprint
Dread Guristas Capital Shield Extender
Increases the maximum strength of the shield. Note: May only be fitted to capital class ships.
Dread Guristas Capital Shield Extender Blueprint
Dread Guristas Cloaking Device
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference..
Dread Guristas Co-Processor
Increases CPU output.
Dread Guristas Colonel
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Commanding Officer
Subject: Dread Guristas Commanding Officer (ID: Modified Caldari Raven) Military Specifications: Battleship-class vessel. Heavily modified for increased shield and weapon system performance. Additional Intelligence: Like the majority of Gurista craft, this ship is a variant on Caldari design, in this case the infamous Raven. Analyses of salvaged wrecks have found numerous aftermarket modifications. Common alterations include custom torpedo tubes capable of handling over-packed payloads and the removal of output governing systems on shield emitters. These systems result in a perceived increase of performance, but put crews at increased risk of burns, radiation poisoning, and, in the case of catastrophic failure, immolation in fires exceeding 10,000 Kelvin. Analyst Boselena, CDIA.Authorized for capsuleer dissemination.
Dread Guristas Conquistador
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Control Tower
The Dread Guristas Control Tower is a special enhanced version of the Caldari control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to ECM Jammer Battery Target Cycling Speed
Dread Guristas Control Tower Blueprint
Dread Guristas Control Tower Medium
The Dread Guristas Control Tower is a special enhanced version of the Caldari control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to Electronic Warfare Battery Target Cycling Speed
Dread Guristas Control Tower Medium Blueprint
Dread Guristas Control Tower Small
The Dread Guristas Control Tower is a special enhanced version of the Caldari control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to Electronic Warfare Battery Target Cycling Speed
Dread Guristas Control Tower Small Blueprint
Dread Guristas Copper Tag
This copper tag carries the rank insignia equivalent of a private within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Dread Guristas Cruise Missile Battery
A launcher array designed to fit cruise missiles. Fires at those the Control Tower deems its enemies.
Dread Guristas Cruise Missile Battery Blueprint
Dread Guristas Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Dread Guristas Crystal Tag
This crystal tag carries the rank insignia equivalent of a captain within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Dread Guristas Death Dealer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dread Guristas Demolisher
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Despoiler
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Destroyer
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Destructor
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Diamond Tag
This diamond tag carries the rank insignia equivalent of a captain within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Dread Guristas Dismantler
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Dreadnought
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. This heavily modified Phoenix-class Dreadnought is a potent tool for intimidation and defense of Guristas assets. Threat level: Extreme
Dread Guristas Drone Damage Amplifier
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dread Guristas Dual 150mm Railgun
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dread Guristas Dual 250mm Railgun
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dread Guristas Electrum Tag
This electrum tag carries the rank insignia equivalent of a corporal within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Dread Guristas Eliminator
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dread Guristas EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Dread Guristas Enforcer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dread Guristas Envoy_destroyer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dread Guristas Eradicator
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Eraser
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Executor
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dread Guristas Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dread Guristas Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Dread Guristas Exterminator
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Extinguisher
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Gold Tag
This gold tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Dread Guristas Guerilla
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dread Guristas Heavy Assault Missile Launcher
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
Dread Guristas Heavy Assault Missile Launcher Blueprint
Dread Guristas Heavy Missile Launcher
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
Dread Guristas Imputor
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Inferno
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Inferno Cruise Missile
An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe.
Dread Guristas Inferno Heavy Assault Missile
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Dread Guristas Inferno Heavy Missile
Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.
Dread Guristas Inferno Light Missile
The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly.
Dread Guristas Inferno Rocket
A small rocket with a plasma warhead.
Dread Guristas Inferno Torpedo
An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Dread Guristas Infiltrator
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Invader
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Ion Field Projection Battery
Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors.
Dread Guristas Ion Field Projection Battery Blueprint
Dread Guristas Iridium Charge L
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Dread Guristas Iridium Charge M
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Dread Guristas Iridium Charge S
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Dread Guristas Iridium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Dread Guristas Iron Charge L
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Dread Guristas Iron Charge M
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Dread Guristas Iron Charge S
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Dread Guristas Iron Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Dread Guristas Irregular
Subject: Dread Guristas Irregular (ID: Modified Worm) Military Specifications: Frigate-class vessel. Veteran-level crew. Additional Intelligence: First encountered in YC112, the Irregular is an attack frigate modified for fast assault and first response action. A tritanium-reinforced hull improves survivability, as does an experimental Guristas Production Atlas capacitor. Each Irregular is, ironically, crewed by seasoned combat veterans. The average total experience of an Irregular crew is 90 years. This experience gap gives the Irregular an 83% higher survivability rating than the average Guristas frigate crew. Comparative Intelligence Specialist Ahelen, Wiyrkomi Peace Corps.Authorized for capsuleer dissemination.
Dread Guristas Killer
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dread Guristas Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Dread Guristas Large Graviton Smartbomb
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Dread Guristas Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Dread Guristas Lead Charge L
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Dread Guristas Lead Charge M
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Dread Guristas Lead Charge S
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Dread Guristas Lead Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Dread Guristas Light Missile Launcher
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
Dread Guristas Massacrer
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Medium Graviton Smartbomb
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Dread Guristas Medium Shield Booster
Expends energy to provide a quick boost in shield strength.
Dread Guristas Micro Graviton Smartbomb
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Dread Guristas Mjolnir Cruise Missile
The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.
Dread Guristas Mjolnir Heavy Assault Missile
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Dread Guristas Mjolnir Heavy Missile
First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance.
Dread Guristas Mjolnir Light Missile
An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems.
Dread Guristas Mjolnir Rocket
A small rocket with an EMP warhead.
Dread Guristas Mjolnir Torpedo
An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Dread Guristas Mortifier
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Dread Guristas Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Dread Guristas Murderer
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Nihilist
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dread Guristas Nova Cruise Missile
A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems.
Dread Guristas Nova Heavy Assault Missile
A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Dread Guristas Nova Heavy Missile
The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost.
Dread Guristas Nova Light Missile
The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.
Dread Guristas Nova Rocket
A small rocket with a nuclear warhead.
Dread Guristas Nova Torpedo
An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Dread Guristas Nullifier
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Obliterator
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Omnidirectional Tracking Enhancer
Enhances the range and improves the tracking speed of all drones. Enhances the range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dread Guristas Palladium Tag
This palladium tag carries the rank insignia equivalent of a lieutenant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Dread Guristas Phase Inversion Battery
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems.
Dread Guristas Phase Inversion Battery Blueprint
Dread Guristas Platinum Tag
This platinum tag carries the rank insignia equivalent of a lieutenant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Dread Guristas Plunderer
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Plutonium Charge L
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Dread Guristas Plutonium Charge M
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Dread Guristas Plutonium Charge S
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Dread Guristas Plutonium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Dread Guristas Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Dread Guristas Rapid Light Missile Launcher
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.
Dread Guristas Rapid Torpedo Launcher
Launcher for capitals intended to counter smaller combat ships such as battleships, can only be loaded with torpedoes.
Dread Guristas Rapid Torpedo Launcher Blueprint
Dread Guristas Renegade
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dread Guristas Revolter
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dread Guristas Rocket Launcher
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
Dread Guristas Saboteur
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Scourge Cruise Missile
The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload.
Dread Guristas Scourge F.O.F. Cruise Missile I
A Caldari cruise missile with a graviton warhead and automatic guidance system.
Dread Guristas Scourge F.O.F. Heavy Missile I
A Caldarian heavy missile with a graviton warhead and automatic guidance system.
Dread Guristas Scourge F.O.F. Light Missile I
A Caldarian light missile with a graviton warhead and automatic guidance system.
Dread Guristas Scourge Heavy Assault Missile
A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Dread Guristas Scourge Heavy Missile
The Scourge heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.
Dread Guristas Scourge Light Missile
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers.
Dread Guristas Scourge Rocket
A small rocket with a piercing warhead.
Dread Guristas Scourge Torpedo
An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Dread Guristas Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dread Guristas Shield Flux Coil
Increases shield recharge rate while lowering the maximum shield capacity.
Dread Guristas Silencer
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Silver Tag
This silver tag carries the rank insignia equivalent of a corporal within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Dread Guristas Small Graviton Smartbomb
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Dread Guristas Small Shield Booster
Expends energy to provide a quick boost in shield strength.
Dread Guristas Spatial Destabilization Battery
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.
Dread Guristas Spatial Destabilization Battery Blueprint
Dread Guristas Standup Variable Spectrum ECM
The Standup Variable Spectrum ECM is an electronic warfare system designed for rapid switching of the sensor spectrum being targeted by jamming pulses. The system uses Standup brand spectrum switching scripts to give structure operators the great flexiblity when using the Variable Spectrum ECM. The system may be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Dread Guristas Standup Variable Spectrum ECM Blueprint
Dread Guristas Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Dread Guristas Strike Force
A troupe of trained specialists, skilled at overtaking stations for the Guristas. This team, calling themselves the “Dread Naughts,” are a rough bunch, hellfires in the restrictive confines of your cargohold, hardly a disciplined lot during downtime. However, once they are in action, they have the precision to match any elite Empire task force.
Dread Guristas Supremacist
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dread Guristas Terrorist
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dread Guristas Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dread Guristas Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Dread Guristas Thorium Charge L
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Dread Guristas Thorium Charge M
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Dread Guristas Thorium Charge S
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Dread Guristas Thorium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Dread Guristas Titan
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. This heavily modified Leviathan-class Titan represents a new level of threat from the Guristas Pirates. Rumors suggest that the Guristas gained access to Titan technology by salvaging the wreckage of capsuleer capital shipyards destroyed in one of their numerous wars within the Guristas-occupied nullsec regions. Threat level: "We're going to need a bigger ship"
Dread Guristas Torpedo Battery
A launcher array designed to fit torpedos. Fires at those the Control Tower deems its enemies.
Dread Guristas Torpedo Battery Blueprint
Dread Guristas Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Dread Guristas Tungsten Charge L
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Dread Guristas Tungsten Charge M
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Dread Guristas Tungsten Charge S
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Dread Guristas Tungsten Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Dread Guristas Uranium Charge L
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Dread Guristas Uranium Charge M
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Dread Guristas Uranium Charge S
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Dread Guristas Uranium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Dread Guristas Usurper
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Dread Guristas Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Dread Guristas White Noise Generation Battery
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.
Dread Guristas White Noise Generation Battery Blueprint
Dread Guristas Wrecker
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Dread Guristas X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Dread Guristas XL Cruise Missile Launcher
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
Dread Guristas XL Cruise Missile Launcher Blueprint
Dread Guristas XL Torpedo Battery
A torpedo launcher capable of firing the most powerful type of torpedo ever invented. A volley of these deathbringers can make piecemeal of most anything that floats in space.
Dread Guristas XL Torpedo Battery Blueprint
Dread Guristas XL Torpedo Launcher
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
Dread Guristas XL Torpedo Launcher Blueprint
Dread Pith Conquistador
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dread Pith Destroyer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dread Pith Dismantler
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pith Eliminator
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pith Eradicator
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pith Exterminator
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pith Extinguisher
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pith Massacrer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dread Pith Obliterator
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pith Protagonist
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dread Pith Usurper
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dread Pithatis Assassin
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dread Pithatis Assaulter
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dread Pithatis Death Dealer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dread Pithatis Enforcer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dread Pithatis Executor
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dread Pithatis Revolter
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Dread Pithi Arrogator
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pithi Demolisher
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pithi Despoiler
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pithi Destructor
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pithi Imputor
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pithi Infiltrator
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pithi Invader
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pithi Plunderer
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pithi Saboteur
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pithi Terminator
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pithi Wrecker
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pithior Anarchist
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dread Pithior Guerilla
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dread Pithior Nihilist
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dread Pithior Renegade
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dread Pithior Supremacist
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dread Pithior Terrorist
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Dread Pithum Abolisher
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pithum Annihilator
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pithum Ascriber
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pithum Eraser
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pithum Inferno
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pithum Killer
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pithum Mortifier
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pithum Murderer
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pithum Nullifier
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pithum Silencer
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dread Pithum Vindicator
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Dreadnought Systems Diagram
A database containing specifics and schematics of this dreadnought's hardware and software systems. This might provide key information to parties whom have an interest in building their own dreadnought.
Drekavac
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace. As with other frontline combat vessels of the Collective, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Drekavac Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Drekavac Blackfire Steel SKIN
The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
Drekavac Blueprint
Drekavac Copper Lightning SKIN
From a strong field, replete with many veteran players, the Mind Clash 101st Worlds Championships was won by Roj "Copper Lightning" Tarnagan in October YC123. The Gallente Prime Champion and multiple winner of the Federation Cup triumphed over the 99th Worlds Champion, Nadia "Silver Bear" Tanaka, in a final that was closely followed by audiences across New Eden, though especially keenly in the Federation and State. A nanocoating marking the victory of Roj Tarnagan was swiftly commissioned for sale to an eager market of Mind Clash fans, as has become common practice in recent years. With capsuleers a significant demographic among the most dedicated Mind Clash followers, the Copper Lightning nanocoating is expected to be popular among fans of this complex, mentally-demanding neuro-holographic sport.
Drekavac Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Drekavac Deadspace Dreamtime SKIN
Hypnotic patterns adorn the pale hulls of ships outfitted with this special edition nanocoating that evokes mythological ideas of a dreamtime outside time and suggests by implication that the depths of Abyssal Deadspace are somehow associated with such mysterious and penumbral realms. Imaginative as these ideas are, they stand at odds with the overwhelming evidence that Abyssal Deadspace is a region of space or spaces that are accessible through the application of science and technology rather than any supernatural or magical means. Despite that, the design of the Deadspace Dreamtime nanocoating makes for a striking and bright display.
Drekavac Eden's Hunters SKIN
Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.
Drekavac Hadean Horror SKIN
Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus. Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Drekavac Kybernaut Clade SKIN
The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers.
Drekavac Metamateria Exotica SKIN
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Drekavac Red Forests Thunderbird SKIN
A flurry of swirling snow, dappling an abstract pattern of red drops merging, or perhaps flowing from woods presided over by an ancient spirit. The Gallente artist responsible for this design hails from the deep woods of the mountainous Eastern archipelago of the Morthane continent on Luminaire. Now controlled by the Morthane Mountain Islands Commonwealth, also known as the Grognard Commonwealth, the area is well-known across the Gallente home planet for its tradition of opposing Federated Union rule. The Grognard Commonwealth is also famed for producing many eccentric artists, some notable revolutionaries and a goodly harvest of the sweet, sticky syrup produced from the sap of the Red Coin Tree. Oddly enough, the area has also become a favorite home for significant numbers of Mannar retirees from the Federal military, adding to an atmosphere of considerable diversity and independent thinking.
Drezin's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This is a DNA sample taken from the infamous pirate Drezin.
Drezins Capsule
This is an escape capsule which is released upon the destruction of ones ship.
Dried Moss
For use in preparing a drink... to brew, you know, like tea... and stuff.
Drifter Assault Battleship
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Drifter Assault Cruiser
CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. Drifter Assault Cruisers are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are fully armed with a primary strike weapon. They are very dangerous and pose a potent threat to any pilot.
Drifter Battleship
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. DED contact briefings suggest the free floating turrets are a secondary weapon, with an extremely dangerous primary weapon held in reserve against those this ship's commander considers a significant threat. Threat level: Critical
Drifter Battleship
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. DED contact briefings suggest the free floating turrets are a secondary weapon, with an extremely dangerous primary weapon held in reserve against those this ship's commander considers a significant threat. Threat level: Critical
Drifter Battleship
Drifter Battleship
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. DED contact briefings suggest the free floating turrets are a secondary weapon, with an extremely dangerous primary weapon held in reserve against those this ship's commander considers a significant threat. Threat level: Critical
Drifter Battleship
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. DED contact briefings suggest the free floating turrets are a secondary weapon, with an extremely dangerous primary weapon held in reserve against those this ship's commander considers a significant threat. Threat level: Critical
Drifter Battleship Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive battlehips. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Drifter Battleship Wreck
The remains of a mighty Drifter battleship.
Drifter Battleship Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Drifter Battleship Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Drifter Bubble 10k 01a
Drifter Command Battleship
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Drifter Cruiser
CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. DED contact briefings suggest the free floating turrets are a secondary weapon, with a primary strike weapon held in reserve against those this ship's commander considers a significant threat. Threat level: Critical
Drifter Cruiser
CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. DED contact briefings suggest the free floating turrets are a secondary weapon, with a primary strike weapon held in reserve against those this ship's commander considers a significant threat. Threat level: Critical
Drifter Cruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Drifter Cruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Drifter Entanglement Cruiser
CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Drifter Foothold Battleship
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Drifter Frontline Battleship
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Drifter Hive
Dwarfing the majestic enclave in size, the scale of this Hive sends shivers of awe into all those who bear witness to its grandeur. Its walls stand defiant against the harsh black vacuum. Its structure, testament to the unfathomable technological prowess of the Sleeper race. Cold, sharp edges seem to tear at the very fabric of space, distorting reality around it. One can only cower in fear at the thought of what a construction of this magnitudes purpose could be.
Drifter Hive Explosion
The detonation of a Drifter Hive unleashes an explosion of violent energies capable of destroying capsuleer vessels in a single blast. It is fortunate that capsuleers can return from the dead, even after such a devastating event.
Drifter Incursion 3 to 4 Defeat
Drifter Incursion 3 to 4 Victory
Drifter Incursion 5 to 7 Defeat
Drifter Incursion 5 to 7 Victory
Drifter Incursion 8+ Defeat
Drifter Incursion 8+ Victory
Drifter Navarkos Cruiser
CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. Drifter Navarkos Cruisers are command vessels of the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are heavily armed and carry a primary strike weapon. They are extremely dangerous and pose a critical threat to any pilot.
Drifter Nullcharge Cruiser
CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Drifter Nullwarp Cruiser
CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Drifter Polemarkos Battleship
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. Drifter Polemarkos Battleships are command vessels of the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are heavily armed and carry a primary strike weapon. They are extremely dangerous and pose a critical threat to any pilot.
Drifter Raider Battleship
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. Drifter Raider Battleships are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are relatively lightly armed and lack a primary strike weapon. They remain a dire threat to the unwary.
Drifter Rearguard Battleship
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Drifter Response Battleship
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. DED contact briefings suggest the free floating turrets are a secondary weapon, with an extremely dangerous primary weapon held in reserve against those this ship's commander considers a significant threat. Threat level: Critical
Drifter Response Battleship Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Drifter Scout Cruiser
CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. Drifter Scout Cruisers are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are relatively lightly armed and lack a primary strike weapon. They remain a definite threat to the unwary.
Drifter Spur
This spur is used as a method of identification.
Drifter Strike Battleship
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. Drifter Strike Battleships are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are fully armed with a primary strike weapon. They are very dangerous and pose a deadly threat to any pilot.
Drifter Strike Battleship
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. DED contact briefings suggest the free floating turrets are a secondary weapon, with an extremely dangerous primary weapon held in reserve against those this ship's commander considers a significant threat. Threat level: Critical
Drifter Strike Commander
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. DED contact briefings suggest the free floating turrets are a secondary weapon, with an extremely dangerous primary weapon held in reserve against those this ship's commander considers a significant threat. Threat level: Critical
Drifter Strike Cruiser
CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. DED contact briefings suggest the free floating turrets are a secondary weapon, with a primary strike weapon held in reserve against those this ship's commander considers a significant threat. Threat level: Critical
Drifter Vanguard Battleship
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Drifting Cask
The worn container drifts quietly in space, waiting patiently to be pried open by a hungry looter.
Drifting Cask - Minmatar Training Facility
The worn container drifts quietly in space, waiting patiently to be pried open by a hungry looter.
Drill
Drill Parts
These large containers are fitted with a password-protected security lock. These particular containers are filled with spare parts needed to build a drill used for drilling through rock and ice sheets.
Drive Cluster EDF-285
This is a cluster of drives, each of which contains several exabytes worth of encoded data. Somewhere in here is vital information on the Wildfire Khumaak.
Dromi I
Type: Support Fighter Role: Stasis Webification Description: The Dromi brings webification support to the battlefield. Stasis Webifier: Disrupts targets drive systems, slowing them down. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Dromi I Blueprint
Dromi II
Type: Support Fighter Role: Stasis Webification Description: The Dromi brings webification support to the battlefield. Stasis Webifier: Disrupts targets drive systems, slowing them down. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Dromi II Blueprint
Drone Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Drone Assembly Array
A mobile assembly facility where small unmanned drones can be manufactured. Note: Fighters are built in Small Ship Assembly Arrays.
Drone Assembly Array Blueprint
Drone Avionics
Skill at control range for all drones. Bonus: Drone control range increased by 5000 meters per skill level.
Drone Barricade
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Drone Barrier
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Drone Battery
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Drone Battleship Boss lvl5
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Drone Beacon
With its swirling orange light, this drone beacon appears to be marking a point of interest, or perhaps a waypoint in a greater trail.
Drone Bunker
This large metal bunker is thoroughly infested with rogue drones.
Drone Capillary Fluid
The same fluid that flows through rogue drone relays, this substance is an amalgamation of various chemical compounds that many scientists theorize to be akin to the life blood of a rogue drone. Whatever the reason, the fluid combined with synaptic relays allows for an astonishingly high flow of data.
Drone Celestial Beacon
Celestial beacon created by a new breed of rogue drones.
Drone Cerebral Fragment
A fragment of a rogue drones cerebral cortex.
Drone Commandeered Battleship
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Drone Commandeered Battleship Deluxe
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Drone Controller
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Drone Coronary Unit
The beating heart of a rogue drone, this power unit is a marvel of technology providing a greater size/power ratio than is currently achievable by modern designs. With some clever tinkering it is possible to adapt this to interface with current drone technology.
Drone Creation Compound
This drone manufacturing facility is controlled by a highly advanced AI. It will attack anyone it perceives as a threat.
Drone Creator
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Drone Cruise Missile Battery
This cruise missile sentry will launch missiles at any target it considers to be a threat.
Drone Damage Amplifier I
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Drone Damage Amplifier I Blueprint
Drone Damage Amplifier II
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Drone Damage Amplifier II Blueprint
Drone Damage Rig I
This ship modification is designed to increase a ship's drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Drone Damage Rig I Blueprint
Drone Damage Rig II
This ship modification is designed to increase a ship's drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Drone Damage Rig II Blueprint
Drone Durability
Increases drone and fighter hit points. 5% bonus to drone shield, armor and hull hit points per level. 5% bonus to fighter hit points per level.
Drone Elevator
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Drone Energy Neutralizer Sentry I
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Drone Energy Neutralizer Sentry II
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Drone Energy Neutralizer Sentry III
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Drone Epidermal Shielding Chunk
A chunk of the epidermal shielding from a rogue drone, while being both more durable and resistant than standard drone shielding, it is also thinner and more flexible forming, as it does, the skin of a rogue drone.
Drone Fence
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Drone Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
Drone Freight
The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
Drone Graviton Emitter
This drone-designed emitter can be found equipped on some small drone commander units and appears to allow impressively precise manipulation of cargo with tractor beams.
Drone Heavy Missile Battery
This heavy missile sentry will launch missiles at any target it considers to be a threat.
Drone Hive
Drone Hive
Drone Hive
Installation component needs a description!
Drone Hive
Installation component needs a description!
Drone Hive - Lvl.1
Installation component needs a description!
Drone Hive - Lvl.2
Installation component needs a description!
Drone Hive - Lvl.3
Installation component needs a description!
Drone Hive - Lvl.4
Installation component needs a description!
Drone HMG
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
Drone Hold
Drone Utility Container
Drone Infested Dominix
Drone Interfacing
Improves damage and mining yield for drones and fighters under your control. 10% bonus to drone damage and drone mining yield per level. 10% bonus to fighter damage per level.
Drone Junction
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Drone Laser Rifle
The laser rifle is a continuous wave, medium range weapon equally effective against infantry and vehicles. Targets are ‘painted' with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output initially, but as the weapon warms up to mean operating temperature, the wavelength stabilizes and the damage output increases significantly. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
Drone Light Missile Battery
This light missile sentry will launch missiles at any target it considers to be a threat.
Drone Light Stasis Tower
Rogue Drone stasis web sentry
Drone Link Augmentor I
Increases drone control range.
Drone Link Augmentor I Blueprint
Drone Link Augmentor II
Increases drone control range.
Drone Link Augmentor II Blueprint
Drone Lookout
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Drone Lookout
Drone Lookout
Drone Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
Drone Mind Embryo
An embryonic drone hive mind, showing organic-oriented evolution taking place.
Drone Modified Passcard
The data within this chip unlocks the acceleration gate leading to a deadspace area behind the infamous Cadaver Reef. The access cards are single-use.
Drone Navigation
Skill at controlling drones at high speeds. 5% increase in drone max velocity per level. 5% increase in fighter max velocity per level.
Drone Navigation Computer I
Increases microwarpdrive speed of drones. Increases the speed of fighters. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Drone Navigation Computer I Blueprint
Drone Navigation Computer II
Increases microwarpdrive speed of drones. Increases the speed of fighters. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Drone Navigation Computer II Blueprint
Drone Observation Data
Surveillance data and recordings gathered by the Thukkers on the rogue drones in the Skeletal Comet complex.
Drone Perimeter Guard
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Drone Point Defense Battery
This Light missile Sentry will Launch missiles at any target it considers to be a threat.
Drone Queen
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Drone Regions YC109
In YC109, a number of sealed stargates reactivated, opening the way to an isolated group of eight regions in the New Eden cluster's north-west. Exploration of these regions by capsuleers swiftly revealed them to be infested with rogue drones and the sub-cluster of systems came to be known as the "Drone Regions" by the general population. An official CONCORD naming committee took suggestions from capsuleer explorers for official names for the regions, which had previously been assigned alphanumeric designations. The result of the consultation was the renaming of the eight regions as follows: H3J8-U – Cobalt Edge 6HL8-L – Outer Passage VU-WU2 – The Spire 7-KXBJ – Etherium Reach 87-1CW – Kalevala Expanse LQ-OQN – Malpais S-I6VU – Perrigen Falls G5KW-3 – Oasa
Drone Ruler
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Drone Sensor Storage
This high-tech container is a storage for old drone sensors.
Drone Sharpshooting
Increases the weapon range of drones and fighters. 5% bonus to drone optimal range per level. 5% bonus to fighter optimal range per level.
Drone Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
Drone Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
Drone Stasis Tower
Rogue Drone stasis web sentry
Drone Structure I
This gigantic superstructure was built by the effort of thousands of rogue drones. While the structure appears to be incomplete, its intended shape remains a mystery to the clueless carbon-based lifeforms.
Drone Structure II
This gigantic superstructure was built by the effort of thousands of rogue drones. While the structure appears to be incomplete, its intended shape remains a mystery to clueless carbon-based lifeforms.
Drone Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
Drone Synaptic Relay Wiring
The relay wiring of a rogue drones synaptic system, these wires allow for a much higher flow of power and information than standard empire technology has yet to achieve.
Drone Tactical Limb
A multipurpose limb of a rogue drone which, in combat models, is a mount for the primary weapon. The modular design of such limbs allows for them to be incorporated into standard drone designs with some ingenuity.
Drone Tracking Data
An analysis of this data may help to uncover the mysteries of that evasive rogue drone.
Drone Transceiver
Multifunction chip with digital modulator and oscillator.
Drone Wall
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Drone Wall Sentry Gun
Drone Wall Sentry Gun
Drone Worker
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Drone-Collected Wreckage
This collection of wreckage has been retrieved from some battle and brought to the rogue drone nursery grove for salvage and distribution throughout the nursery nests. As this wreckage is awaiting its final fate it probably contains some salvageable items of value.
Drones
Skill at remote controlling drones. Can operate 1 drone per skill level.
Drones Rigging
Advanced understanding of a ships drone control systems. Allows makeshift modifications to drone systems through the use of rigs. 10% reduction in Drone Rig drawbacks per level.
Drop
This highly hallucinogenic booster can easily cause temporary dementia. It is commonly poured into a wet rag, which is then laid over, or bound across, sensitive parts of the skin.
Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
Drop Uplink Deployment
Skill at drop uplink deployment. Unlocks access to standard drop uplinks at lvl.1; advanced at lvl.3; prototype at lvl.5.
Drop-off Container
Dropship Operation
Skill at operating dropships. Unlocks the ability to use standard dropships.
Dropsuit Armor Upgrades
Basic understanding of dropsuit armor augmentation. Unlocks the ability to use armor modules. +5% to dropsuit maximum armor per level.
Dropsuit Biotic Upgrades
Basic understanding of dropsuit biotic augmentations. Unlocks the ability to use biotic modules. +1% to sprint speed, maximum stamina and stamina recovery per level.
Dropsuit Command
Base skill for operating dropsuits. Unlocks Medium suits at lvl.1, Light suits at lvl.2, and Heavy suits at lvl.3.
Dropsuit Core Upgrades
Basic understanding of dropsuit core systems. +1% to dropsuit maximum PG and CPU per level.
Dropsuit Electronics
Basic understanding of dropsuit electronics. Unlocks the ability to use electronics modules. +5% bonus to dropsuit CPU output per level.
Dropsuit Enforcer
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Dropsuit Engineering
Basic understanding of dropsuit engineering. +5% to dropsuit maximum powergrid (PG) output per level.
Dropsuit Fragment
Remnants of New Eden Infantry gear – collect 514 units before they turn to dust! ONE UNIVERSE // ONE WAR
Dropsuit Shield Upgrades
Basic understanding of dropsuit shield enhancement. Unlocks the ability to use shield modules. +5% to dropsuit maximum shield per level.
Dropsuit Upgrades
Skill at altering dropsuit systems. Unlocks access to equipment and dropsuit modules.
Drug Contact List
Contact list of people involved in drug manufacturing and distribution.
Drug Delivery Package
These illegal substances are encased in a special magnetically sealed container so the Empire's security forces cannot detect them.
Drug Lab
Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.
Drug Lab
A laboratory to produce performance enhancing drugs. This structure has no specific time or material requirement bonuses to booster manufacturing.
Drug Lab Blueprint
Drug Lab Crash
Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.
Drug Lab Exile
Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.
Drug Lab Mindflood
Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.
Drug Manufacturing
Needed to manufacture boosters.
Drug Storage Facility
Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, reprocessed minerals or valuable items waiting to be transported to empire space.
Drugdealer Passcard to Storage Area
This security passcard is manufactured by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to a storage area. The gate will remain open for a short period of time and the passcard will be rendered useless after uploading the card's data to the gate's activation device.
Dry River Gangleader
This is a hostile pirate vessel. Threat level: Significant
Dry River Gangmember
This is a hostile pirate vessel. Threat level: Moderate
Dry River Guardian
This is a hostile pirate vessel. Threat level: High
Dry River Warehouse
Warehouse used by the Dry River gang for unknown purposes. It is guarded by several gang members.
Dual 1000mm Railgun I
One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dual 1000mm Railgun I Blueprint
Dual 1000mm Railgun II
One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
Dual 1000mm Railgun II Blueprint
Dual 150mm 'Scout' Accelerator Cannon
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dual 150mm Carbide Railgun I
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dual 150mm Compressed Coil Gun I
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dual 150mm Prototype Gauss Gun
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dual 150mm Railgun I
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dual 150mm Railgun I Blueprint
Dual 150mm Railgun II
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
Dual 150mm Railgun II Blueprint
Dual 180mm 'Scout' Autocannon I
This autocannon is a simple but effective close combat weapon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 180mm AutoCannon I
This dual 180mm autocannon is a simple but effective close combat weapon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 180mm AutoCannon I Blueprint
Dual 180mm AutoCannon II
This dual 180mm autocannon is a simple but effective close combat weapon. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
Dual 180mm AutoCannon II Blueprint
Dual 180mm Carbine Repeating Cannon I
This autocannon is a simple but effective close combat weapon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 180mm Gallium Machine Gun
This autocannon is a simple but effective close combat weapon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 180mm Prototype Automatic Cannon
This autocannon is a simple but effective close combat weapon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 250mm 'Scout' Accelerator Cannon
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dual 250mm Carbide Railgun I
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dual 250mm Compressed Coil Gun I
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dual 250mm Prototype Gauss Gun
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dual 250mm Railgun I
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Dual 250mm Railgun I Blueprint
Dual 250mm Railgun II
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
Dual 250mm Railgun II Blueprint
Dual 425mm 'Scout' Autocannon I
Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 425mm AutoCannon I
Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 425mm AutoCannon I Blueprint
Dual 425mm AutoCannon II
Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
Dual 425mm AutoCannon II Blueprint
Dual 425mm Carbine Repeating Cannon I
Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 425mm Gallium Machine Gun
Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 425mm Prototype Automatic Cannon
Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 650mm 'Scout' Repeating Cannon I
Powerful, intermediate-range repeating autocannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 650mm Carbine Repeating Cannon I
Powerful, intermediate-range repeating autocannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 650mm Gallium Repeating Cannon
Powerful, intermediate-range repeating autocannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 650mm Prototype Automatic Cannon
Powerful, intermediate-range repeating autocannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 650mm Repeating Cannon I
Powerful, intermediate-range repeating autocannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Dual 650mm Repeating Cannon I Blueprint
Dual 650mm Repeating Cannon II
Powerful, intermediate-range repeating autocannon with a decent rate of fire. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
Dual 650mm Repeating Cannon II Blueprint
Dual Afocal Heavy Maser I
This heavy beam energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Afocal Light Maser I
This light beam energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Afocal Pulse Maser I
This light pulse energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Anode Heavy Particle Stream I
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Anode Light Particle Stream I
This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Anode Pulse Particle Stream I
This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Diode Mining Laser I
Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.
Dual Giga Beam Laser I
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Giga Beam Laser I Blueprint
Dual Giga Beam Laser II
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
Dual Giga Beam Laser II Blueprint
Dual Giga Pulse Laser I
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Giga Pulse Laser I Blueprint
Dual Giga Pulse Laser II
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Dual Giga Pulse Laser II Blueprint
Dual Heavy Afocal Pulse Maser I
This heavy pulse energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Heavy Anode Pulse Particle Stream I
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Heavy Beam Laser I
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Heavy Beam Laser I Blueprint
Dual Heavy Beam Laser II
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
Dual Heavy Beam Laser II Blueprint
Dual Heavy Modal Pulse Laser I
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Heavy Modulated Pulse Energy Beam I
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Heavy Pulse Laser I
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Heavy Pulse Laser I Blueprint
Dual Heavy Pulse Laser II
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Dual Heavy Pulse Laser II Blueprint
Dual Light Beam Laser I
This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Light Beam Laser I Blueprint
Dual Light Beam Laser II
This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
Dual Light Beam Laser II Blueprint
Dual Light Pulse Laser I
This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Light Pulse Laser I Blueprint
Dual Light Pulse Laser II
This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Dual Light Pulse Laser II Blueprint
Dual Modal Heavy Laser I
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Modal Light Laser I
This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Modal Pulse Laser I
This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Modulated Heavy Energy Beam I
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Modulated Light Energy Beam I
This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Dual Modulated Pulse Energy Beam I
This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Ducia Foundry Strong Box
A strong box belonging to the Ducia Foundry corporation.
Ducinium
This is the most common form of Ducinium ore with a standard relative density of Megacyte mineral content. Ducinium is a rare ore that contains a useful concentration of the Megacyte mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ducinium was the Megacyte-bearing ore discovered by this group and was named for the Ducia Foundry contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Dummy Ship Lookat Object
Dungeon 2024 traffic FX
Dungeon 9064 R0 traffic FX
Dungeon 9064 R1 traffic FX
Dungeon 9065 traffic FX
Dungeon Cloud 6463
Dungeon Cloud 9105
Dungeon Environment R0 9146
Dungeon Environment R1 9146
Dungeon Environment R2 9146
Duplicate skill?
This looks like a duplicate?
Durim
This is a pilot with a long history of criminal offenses. Approach him with utmost caution. Threat level: Very high
DUST 'Horizon' Kaalakiota Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
Dust Cloud
DUST Prometheus
The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way. The Logistics class is the ultimate troop transport. A vehicle that, thanks to its on-board Clone Reanimation Unit (CRU), redefines the notion of frontline troop insertion.
Dust Storm Environment
Dust Streak
Dusty Keycard
This cipher unlocks the second acceleration gate in the Pith-Robux Asteroid Mining complex. The gate will remain open for a short period of time and using the cipher will cause it to self-destruct, so use wisely.
Duvolle Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Duvolle Focused Active Scanner
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals. Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.
Duvolle Gravitational Wave Observatory
This Duvolle Laboratories corporate research facility was established in the Gererique system to take advantage of close proximity to the field of miniscule black holes and weird spatial rifts known as "Trace Cosmos". Gererique has the notable distinction of being the only inhabited system that comes close enough to sections of Trace Cosmos to make the phenomena visible to the naked eye. The results of research conducted at this observatory are considered closely guarded trade secrets of Duvolle Laboratories.
Duvolle Quantum Active Scanner
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals. Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.
Duvolle Specialist Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
Duvolle Tactical Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Dyklan Harrikar
This is the ship of Deklan Harrikar, a pirate, a scoundrel and a thief.
Dynamic Perimeter Bubble
Dynamite Crate
A crate of the finest TNT money can buy. Guaranteed to blow even the largest of problems into smithereens.
Dynasty Ring
A ring with the emblem of House Arachnan. Only worn by members of the Arachnan family.
Dysfunctional Fluid Router
The backbones of communication across New Eden, fluid routers play a crucial role in all faster than light (FTL) transmissions. The locator and identification subsystems on this particular model appear to have been removed entirely, most likely as part of an attempt to avoid CONCORD interference. Although the unit is heavily damaged from the explosion of Saira Katori's ship, fragments of data have survived in its cache. Most interesting among them is an unsent mail to Vepas Minimala which reveals a certain degree of familiarity between them.
Dysfunctional Raid Drone
Out of order rogue drone part of a strike force sent by a hive queen to get rid of competing drones.
Dysfunctional Solar Harvester
A huge solar harvester once linked to the nearby astro farm. It has been out of order for many years.
Dysporite
Quicksilver mixed with dysprosium forms the soft but extremely resilient dysporite, an amalgamatic alloy which plays a key role in most advanced sensor and reactor technologies.
Dysporite Reaction
Dysporite Reaction Formula
Dysprosium
A relatively rare soft metal, easily dissolvable in mineral acids. Used primarily in the production of laser materials.
DZ6-I5 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
E.F.A. ID Card
E11
E5 Prototype Energy Vampire
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
E50 Prototype Energy Vampire
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
E500 Prototype Energy Vampire
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
E8-YS9 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Eagle
Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range. Developer: Ishukone Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.
Eagle Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Eagle Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Eagle Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Eagle Blue Tiger Serenity Only SKIN
Eagle Blue Tiger Serenity Only SKIN (30 Days)
Eagle Blue Tiger Serenity Only SKIN (365 Days)
Eagle Blue Tiger Serenity Only SKIN (7 Days)
Eagle Blue Tiger Serenity Only SKIN (90 Days)
Eagle Blue Tiger SKIN
Eagle Blueprint
Eagle Cordite Blossom SKIN
Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. “To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” Kefsooda Arkih, - CEO, Imperial Armaments.
Eagle Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Eagle Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Eagle Exoplanets Hunter SKIN
Eagle Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Eagle Gilded Predator SKIN
This gilded nanocoating denotes the wealth and predatory power of the capsuleer class. Whether it can be considered a celebration of the cycle of acquisition and destruction that marks the capsuleer lifestyle or represents, rather, an ironic commentary by the designer is left to personal interpretation. Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer.
Eagle Glacial Drift SKIN
Eagle Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Eagle Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Eagle Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Eagle Matigu Seabeast Serenity Only SKIN
Eagle Matigu Seabeast Serenity Only SKIN (30 Days)
Eagle Matigu Seabeast Serenity Only SKIN (365 Days)
Eagle Matigu Seabeast Serenity Only SKIN (7 Days)
Eagle Matigu Seabeast Serenity Only SKIN (90 Days)
Eagle Matigu Seabeast SKIN
Eagle Raata Sunset Serenity Only SKIN
Eagle Raata Sunset Serenity Only SKIN (30 Days)
Eagle Raata Sunset Serenity Only SKIN (365 Days)
Eagle Raata Sunset Serenity Only SKIN (7 Days)
Eagle Raata Sunset Serenity Only SKIN (90 Days)
Eagle Raata Sunset SKIN
Eagle Serenity YC117 SKIN
Eagle Serenity YC117 SKIN (30 Days)
Eagle Serenity YC117 SKIN (365 Days)
Eagle Serenity YC117 SKIN (7 Days)
Eagle Serenity YC117 SKIN (90 Days)
Eagle State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state. The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
Eagle Steel Cardinal SKIN
Eagle Union Day Workers SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Eagle Vitalshift EGO SKIN
[Incoming commercial broadcast...] Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. The Vitalshift from Ishukone. Feel the pulse, see the future.
Eagle Wiyrkomi Serenity Only SKIN
Eagle Wiyrkomi Serenity Only SKIN (30 Days)
Eagle Wiyrkomi Serenity Only SKIN (365 Days)
Eagle Wiyrkomi Serenity Only SKIN (7 Days)
Eagle Wiyrkomi Serenity Only SKIN (90 Days)
Eagle Wiyrkomi SKIN
Eagle Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Eagle Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Easy Roaming Spawner - DEFENDER
Easy Roaming Spawner - Drifters/Sleeper
Easy Roaming Spawner - EDENCOM
Easy Roaming Spawner - INVADER
Easy Roaming Spawner - Rogue Drones
Easy_PLACEHOLDER
EasyBlueprint_PLACEHOLDER
Ebotiz's Retribution
A Retribution piloted by an agent.
EC-3 Assault Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
EC-P8R Outpost Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
ECCM - Gravimetric I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
ECCM - Gravimetric I Blueprint
ECCM - Gravimetric II
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
ECCM - Gravimetric II Blueprint
ECCM - Ladar I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
ECCM - Ladar I Blueprint
ECCM - Ladar II
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
ECCM - Ladar II Blueprint
ECCM - Magnetometric I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
ECCM - Magnetometric I Blueprint
ECCM - Magnetometric II
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
ECCM - Magnetometric II Blueprint
ECCM - Omni I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
ECCM - Omni I Blueprint
ECCM - Omni II
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
ECCM - Omni II Blueprint
ECCM - Radar I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
ECCM - Radar I Blueprint
ECCM - Radar II
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
ECCM - Radar II Blueprint
ECCM Projector I
ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
ECCM Projector I Blueprint
ECCM Projector II
ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
ECCM Projector II Blueprint
ECCM Script
Originally used by the adolescent hacker group 'The Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a sensor booster or remote sensor booster module to increase the module's sensor strength bonus at the expense of the targeting range and locking speed bonuses.
ECCM Script Blueprint
Echelon
A limited run of these ships was released to capsuleers at the end of YC 112, as a platform to utilize an influx of Purloined Sansha Data Analyzers that CONCORD had acquired. CONCORD's hope was that capsuleers could find a way to use the hardware against Sansha forces as they began mounting organized incursions into territories across the cluster.The specialized nature of the hardware in Sansha Data Analyzer technology makes it incompatible with standard data buses, but this ship's unique hull design has an adaptive synchronization suite that allows it to interface with a wide range of non-standard hardware. CONCORD has remained silent on the origin of this design, but a number of amateur analysts maintain that ships of very similar configuration, carrying SCC and DED transponders, have been observed covertly on multiple prior occasions.
Echelon Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Echelon Blueprint
Echelon Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Echo
The Echo is a small vessel, designed by the Angel Cartel to be easily missed in the heat of battle, while posing a viable threat in combat. As such, it is intended to rush in with guns blazing and subsequently escape without being eaten up by larger ships.
Echo Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Echo Bluebird SKIN
Echo Blueprint
Echo Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Echo Red Kite SKIN
ECM Field Effect Subpylon
The Triglavian ECM Field Effect Subpylon emits a powerful target-jamming field around it and functions as part of an invading World Ark's defensive network.
ECM Field Effect Subpylon Wreck
The remains of a destroyed structure. Perhaps with the proper equipment something of value could be salvaged from it.
ECM Jammer Burst
ECM Jammer Burst Projector
Emits an area-of-effect electronic burst, centered on the designated target, which has a chance to momentarily disrupt the target locks of any ship within range. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
ECM Jammer Burst Projector Blueprint
Ectoplasm
Used for the making of the liquid inside starship pilot pods, this thick goo is made primarily out of used cell membranes.
Ectoplasm-Skimmer Display
Spaceship safety display issued by InterBus to warn crew to secure biohazards such as ectoplasm supplies, important for maintaining capsule fluid levels, against spillage causing a health risk aboard ship. The weirdly-mutated Ectoplasm-Skimmer Clone features in a comical image that exhorts crew to maintain biohazard seals and properly secure feeds and lines carrying biomatter, such as waste ectoplasm and fresh hydrostatic capsule fluid. New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.
EDENCOM Astrahus under construction
EDENCOM Battleship
Skill at operating ship designs commissioned as EDENCOM battleships.
Edencom Battleship placeholder
Placeholder
EDENCOM Battleship Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. (copy)
EDENCOM Covert Research Headquarters
EDENCOM Cruiser
Skill at operating ship designs commissioned as EDENCOM cruisers.
EDENCOM Cruiser (old)
Skill at operating ship designs commissioned as EDENCOM cruisers.
EDENCOM Cruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. (copy)
EDENCOM Cynosural Jammer
In order to guard against the threat of pirate and renegade capital fleets interfering with EDENCOM defense operations, the deployment of cynosural jammer units has been authorized in all invasion zones. EDENCOM forces supplied by the core empires will operate capital battlegroups using their own cynosural beacon networks where they are needed in the defense against the Triglavian invaders.
EDENCOM factory active
EDENCOM factory frame and docks
EDENCOM factory superstructure
EDENCOM Fortification Orca
This is a heavily-adapted variant of the venerable Orca, an industrial command ship design that EDENCOM has entirely repurposed as a rapid-assembly platform with the assistance of ORE's experienced engineers. The Fortification Orca has been shipped to all core empires in large numbers and is a vital element in the efforts to defend New Eden star systems from the escalating Triglavian invasion.
EDENCOM Fortification Orca
This is a heavily-adapted variant of the venerable Orca, an industrial command ship design that EDENCOM has entirely repurposed as a rapid-assembly platform with the assistance of ORE's experienced engineers. The Fortification Orca has been shipped to all core empires in large numbers and is a vital element in the efforts to defend New Eden star systems from the escalating Triglavian invasion.
EDENCOM Fortification Orca
This is a heavily-adapted variant of the venerable Orca, an industrial command ship design that EDENCOM has entirely repurposed as a rapid-assembly platform with the assistance of ORE's experienced engineers. The Fortification Orca has been shipped to all core empires in large numbers and is a vital element in the efforts to defend New Eden star systems from the escalating Triglavian invasion.
EDENCOM Fortification Orca
This is a heavily-adapted variant of the venerable Orca, an industrial command ship design that EDENCOM has entirely repurposed as a rapid-assembly platform with the assistance of ORE's experienced engineers. The Fortification Orca has been shipped to all core empires in large numbers and is a vital element in the efforts to defend New Eden star systems from the escalating Triglavian invasion.
EDENCOM Frigate
Skill at operating ship designs commissioned as EDENCOM frigates.
EDENCOM Frigate (old)
Skill at operating ship designs commissioned as EDENCOM frigates.
EDENCOM Frigate Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. (copy)
EDENCOM GunStar
Charged by EDENCOM's Provost Marshal Kasiha Valkanir to develop a potent defense platform to aid in the fortification of New Eden's star systems, the Upwell Consortium collaborated with a number of the core empires' key weapons development corporations and came up with the GunStar. Heavily shielded and armored, and bristling with enough weapons to rival top-of-the-line battleships, the EDENCOM GunStar will be deployed throughout New Eden to bolster the defenses of systems beleaguered by Triglavian invaders.
EDENCOM Heavy GunStar
Encouraged by the rapid development of the EDENCOM GunStar by Upwell and the empires' major weapons manufacturers, Provost Marshal Kasiha Valkanir requested an even more potent defense platform with a view to defending against the most powerful vessels in the Triglavian fleets. The Heavy GunStar was the product of this push and is perhaps the most powerful defense platform ever produced by New Eden's weapons engineers. Equipped with heavy batteries of capital-level weapons, the presence of an EDENCOM Heavy GunStar represents a formidable obstacle to the Triglavian invaders.
EDENCOM Heavy GunStar Wreck
EDENCOM Heavy GunStar Wreck
EDENCOM Invasions Command HQ (Yulai)
The New Eden Common Defense Initiative (EDENCOM) used a highly distributed command structure during the Triglavian Invasions of YC121-122, reflecting the nature of a military alliance relying heavily on line units drawn from the core empires of New Eden. However, the EDENCOM Invasions Command HQ (Yulai) was one of the most critical and heavily-defended command facilities due to its location at the heart of CONCORD's territory and its proximity to the diplomatic center of the New Eden cluster. Once a closely-guarded secret, the EDENCOM Invasions Command HQ (Yulai) is now a reserve command center, with operational command of ongoing EDENCOM activities shifted to even more secure and secret locations. The facility is well-remembered as part of the network of command HQs that orchestrated the successful defense of over 150 star systems, fully-fortifying over 50 systems, and preventing the Triglavian Invaders from extending their conquests beyond the "Pochven 27". Given the importance of this HQ, and the nearby EDENCOM Stellar Monitoring (Yulai) facility, it was decided to locate the EDENCOM Memorial to the Triglavian Invasions close by when the veil of secrecy was lifted after the invasions came to an end.
EDENCOM Memorial to Triglavian Invasions
This war memorial is dedicated by the New Eden Common Defense Initiative (EDENCOM) to all those lost during the Triglavian Invasions of YC121-122. To the memory of those innocents lost to the invaders and those warriors who fell in service of civilization. With determination to remember and recover the people and worlds of the Triglavian Occupied Systems: Raravoss - Vale - Sakenta Nalvula - Arvasaras - Harva Ichoriya - Senda - Angymonne Archee - Kino - Otela Otanuomi - Konola - Niarja Tunudan - Ahtila - Urhinichi Wirashoda - Nani - Komo Kaunokka - Kuharah - Ignebaener Skarkon - Ala - Krirald "The years shall not dim the memory of those who fought and died for the cause of civilization in New Eden. Nor shall time erode our will to recover what has been lost, and restore peace and security to all the worlds of our cluster." – EDENCOM Provost Marshal Kasiha Valkanir
EDENCOM Memorial to Triglavian Invasions
This war memorial is dedicated by the New Eden Common Defense Initiative (EDENCOM) to all those lost during the Triglavian Invasions of YC121-122. To the memory of those innocents lost to the invaders and those warriors who fell in service of civilization. With determination to remember and recover the people and worlds of the Triglavian Occupied Systems: Raravoss - Vale - Sakenta Nalvula - Arvasaras - Harva Ichoriya - Senda - Angymonne Archee - Kino - Otela Otanuomi - Konola - Niarja Tunudan - Ahtila - Urhinichi Wirashoda - Nani - Komo Kaunokka - Kuharah - Ignebaener Skarkon - Ala - Krirald "The years shall not dim the memory of those who fought and died for the cause of civilization in New Eden. Nor shall time erode our will to recover what has been lost, and restore peace and security to all the worlds of our cluster." – EDENCOM Provost Marshal Kasiha Valkanir
EDENCOM power generator
This EDENCOM power generator facility is online, and provides power to any nearby online infrastructure.
EDENCOM Production Facility
This production and transportation hub is being used by CONCORD, Upwell, and the four empires to produce and distribute gifts to celebrate the 17th anniversary of the birth of the capsuleer. It has recently sent out a distress signal describing an attack by Triglavian forces and requesting aid from any and all nearby capsuleers. The acceleration gate used to enter this facility is currently configured to only allow Combat Battlecruisers and Attack Battlecruisers to enter.
EDENCOM Research Complex
This research and development facility is being used by CONCORD, Upwell, and the four empires to develop, produce, and distribute gifts to celebrate the 17th anniversary of the birth of the capsuleer. It has recently sent out a distress signal describing an attack by Triglavian forces and requesting aid from any and all nearby capsuleers. The acceleration gate used to enter this facility is currently configured to only allow Combat Battlecruisers and Attack Battlecruisers to enter.
EDENCOM Secure Buffer Data
This fragmentary data has been extracted from an EDENCOM Secure Buffer used to hold data before being relayed to a remote location via fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
EDENCOM Secure Buffer Data
This fragmentary data has been extracted from an EDENCOM Secure Buffer used to hold data before being relayed to a remote location via fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
EDENCOM Secure Buffer Data
This fragmentary data has been extracted from an EDENCOM Secure Buffer used to hold data before being relayed to a remote location via fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
EDENCOM Secure Buffer Data
This fragmentary data has been extracted from an EDENCOM Secure Buffer used to hold data before being relayed to a remote location via fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
EDENCOM Secure Buffer Data
This fragmentary data has been extracted from an EDENCOM Secure Buffer used to hold data before being relayed to a remote location via fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
EDENCOM Secure Buffer Data
This fragmentary data has been extracted from an EDENCOM Secure Buffer used to hold data before being relayed to a remote location via fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
EDENCOM Secure Buffer Data
This fragmentary data has been extracted from an EDENCOM Secure Buffer used to hold data before being relayed to a remote location via fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
EDENCOM Secure Buffer Data
This fragmentary data has been extracted from an EDENCOM Secure Buffer used to hold data before being relayed to a remote location via fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
EDENCOM Secure Buffer Data
This fragmentary data has been extracted from an EDENCOM Secure Buffer used to hold data before being relayed to a remote location via fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
EDENCOM Secure Relay Alpha
This is an EDENCOM Secure Relay apparently designed to receive telemetry from a local source and send it on to a remote station via an onboard fluid router. It is possible the secure data storage buffer of this facility retains some data but recovery would no doubt require a deep and highly-intrusive retrieval scan.
EDENCOM Secure Relay Beta
This is an EDENCOM Secure Relay apparently designed to receive telemetry from a local source and send it on to a remote station via an onboard fluid router. It is possible the secure data storage buffer of this facility retains some data but recovery would no doubt require a deep and highly-intrusive retrieval scan.
EDENCOM Secure Relay Gamma
This is an EDENCOM Secure Relay apparently designed to receive telemetry from a local source and send it on to a remote station via an onboard fluid router. It is possible the secure data storage buffer of this facility retains some data but recovery would no doubt require a deep and highly-intrusive retrieval scan.
EDENCOM Shield Facility
EDENCOM Stellar Monitoring (Yulai)
In the course of the Triglavian Invasions YC121-122, it became evident that the Collective had a particular fascination or affinity for certain stars, and in particular those stellar bodies of the blue classifications. Given the B0 (Blue) classification of the Yulai star, it was clear that monitoring for any signs of manipulation or other activity by the Triglavian Collective was necessary to avoid catastrophe at the heart of CONCORD's territory and New Eden's diplomatic and security establishment. Constructed in secrecy and under the strictest guard measures, the EDENCOM Stellar Monitoring (Yulai) facility was one of the first locations where advanced stellar observatory technology was tested in the field and then permanently established. To ensure this vital facility was under the heaviest possible defense, the EDENCOM Invasions Command HQ (Yulai) was later constructed close to its secret anchoring location. Given the importance of this facility and the nearby Command HQ, it was decided to locate the EDENCOM Memorial to the Triglavian Invasions close by when the veil of secrecy was lifted after the invasions came to an end.
EDENCOM Stockpile Non-Interactable (Do not translate)
EDENCOM Stockpile Tenshu
With the need for resources vastly increased in star systems undergoing fortification by EDENCOM, the Upwell Consortium has provided the ideal structure design for a fortified harvesting co-ordination and resource collection hub. The Stockpile Tenshu is a vital element in the EDENCOM defense plan and should be defended at all costs against Triglavian invasion forces and renegade capsuleers. Those wishing to aid the cause of New Eden's defense through resource-gathering operations will find a warm welcome at the EDENCOM Stockpile Tenshu.
EDENCOM Stockpile Tenshu
With the need for resources vastly increased in star systems undergoing fortification by EDENCOM, the Upwell Consortium has provided the ideal structure design for a fortified harvesting co-ordination and resource collection hub. The Stockpile Tenshu is a vital element in the EDENCOM defense plan and should be defended at all costs against Triglavian invasion forces and renegade capsuleers. Those wishing to aid the cause of New Eden's defense through resource-gathering operations will find a warm welcome at the EDENCOM Stockpile Tenshu.
EDENCOM Stockpile Tenshu
With the need for resources vastly increased in star systems undergoing fortification by EDENCOM, the Upwell Consortium has provided the ideal structure design for a fortified harvesting co-ordination and resource collection hub. The Stockpile Tenshu is a vital element in the EDENCOM defense plan and should be defended at all costs against Triglavian invasion forces and renegade capsuleers. Those wishing to aid the cause of New Eden's defense through resource-gathering operations will find a warm welcome at the EDENCOM Stockpile Tenshu.
EDENCOM Stockpile Tenshu
With the need for resources vastly increased in star systems undergoing fortification by EDENCOM, the Upwell Consortium has provided the ideal structure design for a fortified harvesting co-ordination and resource collection hub. The Stockpile Tenshu is a vital element in the EDENCOM defense plan and should be defended at all costs against Triglavian invasion forces and renegade capsuleers. Those wishing to aid the cause of New Eden's defense through resource-gathering operations will find a warm welcome at the EDENCOM Stockpile Tenshu.
EDENCOM power generator wreck
Edict of Ancestry
A formal decree issued by an Amarr Holder. This one questions the legitimacy of Lord Arachnan as the head of the Arachnan family.
EFFA Compact Assault Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time. Only one Damage Control can be fit at a given time. Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Effect NPE Vortex
Effotber's Transit Overseer
The pilot of this ship, Daggot Velash, reports directly to Skomener Effotber who is the head of True Creation's storage facilities. The ship's armor is heavily modified.
EGDLI (2) Abyssal Tier 1 (Omega)
EGDLI (2) Abyssal Tier 2 (Omega)
EGDLI (2) Abyssal Tier 4 (Alpha)
EGDLI (2) Boosters Tier 1 (Alpha)
EGDLI (2) Boosters Tier 1 (Omega)
EGDLI (2) Boosters Tier 2 (Alpha)
EGDLI (2) Boosters Tier 2 (Omega)
EGDLI (2) Boosters Tier 3 (Alpha)
EGDLI (2) Boosters Tier 3 (Omega)
EGDLI (2) BPC Tier 1 (Alpha)
EGDLI (2) BPC Tier 1 (Omega)
EGDLI (2) BPC Tier 2 (Alpha)
EGDLI (2) BPC Tier 2 (Omega)
EGDLI (2) BPC Tier 3 (Alpha)
EGDLI (2) BPC Tier 3 (Omega)
EGDLI (2) Skin Tier 1 (Alpha)
EGDLI (2) Skin Tier 1 (Omega)
EGDLI (2) Skin Tier 2 (Alpha)
EGDLI (2) Skin Tier 2 (Omega)
EGDLI (2) Skin Tier 3 (Alpha)
EGDLI (2) Skin Tier 3 (Omega)
EGDLI Loot Crate Special 1 (Omega)
EGDLI Loot Crate Tier 1 Boosters 1 (Alpha)
EGDLI Loot Crate Tier 1 Boosters 1 (Omega)
EGDLI Loot Crate Tier 1 BPCs 1 (Alpha)
EGDLI Loot Crate Tier 1 BPCs 1 (Omega)
EGDLI Loot Crate Tier 1 Frigate Skins 1 (Alpha)
Can be used for Alpha or Omega tracks
EGDLI Loot Crate Tier 1 Frigate Skins 1 (Omega)
Omega Campaigns Only.
EGDLI Loot Crate Tier 1 Frigate Skins 2 (Alpha)
Can be used for Alpha or Omega tracks
EGDLI Loot Crate Tier 1 Frigate Skins 2 (Omega)
EGDLI Loot Crate Tier 2 Battleship Skins 1 (Alpha)
Can be used for Alpha or Omega tracks
EGDLI Loot Crate Tier 2 Battleship Skins 1 (Omega)
Omega campaigns only
EGDLI Loot Crate Tier 2 Battleship Skins 2 (Alpha)
EGDLI Loot Crate Tier 2 Battleship Skins 2 (Omega)
EGDLI Loot Crate Tier 2 Boosters 1 (Alpha)
EGDLI Loot Crate Tier 2 Boosters 1 (Omega)
EGDLI Loot Crate Tier 2 BPCs 1 (Alpha)
EGDLI Loot Crate Tier 2 BPCs 1 (Omega)
EGDLI Loot Crate Tier 2 Frigate Skins 1 (Alpha)
Can be used for Alpha or Omega tracks
EGDLI Loot Crate Tier 2 Frigate Skins 1 (Omega)
Omega campaigns only
EGDLI Loot Crate Tier 2 Frigate Skins 2 (Omega)
Omega campaigns only
EGDLI Loot Crate Tier 3 Battleship Skins 1 (Alpha)
Can be used for Alpha or Omega tracks
EGDLI Loot Crate Tier 3 Battleship Skins 1 (Omega)
Omega campaigns only
EGDLI Loot Crate Tier 3 Boosters 1 (Alpha)
EGDLI Loot Crate Tier 3 Boosters 1 (Omega)
EGDLI Loot Crate Tier 3 BPCs 1 (Alpha)
EGDLI Loot Crate Tier 3 BPCs 1 (Omega)
Eget Skovilen's Bunker
A bunker inhabited by personnel of the Minmatar Republic.
Eggheron Stargate Construction Monument
This monument honors the numerous capsuleers who contributed to the Gallente Federation's construction project for this stargate in YC123. The ten individual capsuleers and five capsuleer corporations who contributed the most to this project are listed below. Top ten individual capsuleer contributors to the construction project for this stargate: 1. Jhousetlin Zamayid 2. Bien Chao Ming 3. Bienxi Mei 4. Katon Tzash 5. Noelise 6. Irbree en Divalone 7. Caspynaere Loutte 8. Iruet Danie Vyvorant 9. Elfin Vynneve 10. Tinachan Top five capsuleer corporations that contributed to the construction project for this stargate: 1. Solar Winds Trade Conglomerate 2. Mantrid Drones 3. Puppets Incorporated 4. Froge well 5. Academy of space-corporation Keepers of Truth
Eha Hidaiki
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Eico Redarc/Redwire XVI Augmentations Crate
Contains Men's 'Eico Redarc XVI' Facial Augmentation and Women's 'Eico Redwire XVI' Facial Augmentation.
Eifyr and Co. 'Alchemist' Biology BY-805
A neural Interface upgrade that boost the pilot's skill at handling boosters. 5% bonus to attribute booster duration.
Eifyr and Co. 'Alchemist' Biology BY-810
A neural Interface upgrade that boost the pilot's skill at handling boosters. 10% bonus to attribute booster duration.
Eifyr and Co. 'Alchemist' Gas Harvesting GH-801
A neural Interface upgrade that boosts the pilot's skill at gas harvesting. 1% reduction to gas cloud harvester cycle time.
Eifyr and Co. 'Alchemist' Gas Harvesting GH-803
A neural Interface upgrade that boosts the pilot's skill at gas harvesting. 3% reduction to gas cloud harvester cycle time.
Eifyr and Co. 'Alchemist' Gas Harvesting GH-805
A neural Interface upgrade that boosts the pilot's skill at gas harvesting. 5% reduction to gas cloud harvester cycle time.
Eifyr and Co. 'Alchemist' Neurotoxin Control NC-903
A neural Interface upgrade that boost the pilot's skill at handling boosters. 3% bonus reduction to side effects.
Eifyr and Co. 'Alchemist' Neurotoxin Control NC-905
A neural Interface upgrade that boost the pilot's skill at handling boosters. 5% bonus reduction to side effects.
Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1003
A neural Interface upgrade that boost the pilot's skill at handling boosters. 3% less chance of side effects when using boosters.
Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1005
A neural Interface upgrade that boost the pilot's skill at handling boosters. 5% less chance of side effects when using boosters.
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1001
An Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets. 1% bonus to large projectile turret damage.
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1002
An Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets. 2% bonus to large projectile turret damage.
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1003
An Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets. 3% bonus to large projectile turret damage.
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1004
An Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets. 4% bonus to large projectile turret damage.
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1005
An Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets. 5% bonus to large projectile turret damage.
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1006
An Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets. 6% bonus to large projectile turret damage.
Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-801
An Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets. 1% bonus to medium projectile turret damage.
Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-802
An Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets. 2% bonus to medium projectile turret damage.
Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-803
An Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets. 3% bonus to medium projectile turret damage.
Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-804
An Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets. 4% bonus to medium projectile turret damage.
Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-805
An Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets. 5% bonus to medium projectile turret damage.
Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-806
An Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets. 6% bonus to medium projectile turret damage.
Eifyr and Co. 'Gunslinger' Motion Prediction MR-701
An Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. 1% bonus to turret tracking speed.
Eifyr and Co. 'Gunslinger' Motion Prediction MR-702
An Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. 2% bonus to turret tracking speed.
Eifyr and Co. 'Gunslinger' Motion Prediction MR-703
An Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. 3% bonus to turret tracking speed.
Eifyr and Co. 'Gunslinger' Motion Prediction MR-704
An Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. 4% bonus to turret tracking speed.
Eifyr and Co. 'Gunslinger' Motion Prediction MR-705
An Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. 5% bonus to turret tracking speed.
Eifyr and Co. 'Gunslinger' Motion Prediction MR-706
An Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. 6% bonus to turret tracking speed.
Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-601
An Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. 1% bonus to small projectile turret damage.
Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-602
An Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. 2% bonus to small projectile turret damage.
Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-603
An Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. 3% bonus to small projectile turret damage.
Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-604
An Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. 4% bonus to small projectile turret damage.
Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-605
An Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. 5% bonus to small projectile turret damage.
Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-606
An Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. 6% bonus to small projectile turret damage.
Eifyr and Co. 'Gunslinger' Surgical Strike SS-901
An Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets. 1% bonus to all turret damages.
Eifyr and Co. 'Gunslinger' Surgical Strike SS-902
An Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets. 2% bonus to all turret damages.
Eifyr and Co. 'Gunslinger' Surgical Strike SS-903
An Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets. 3% bonus to all turret damages.
Eifyr and Co. 'Gunslinger' Surgical Strike SS-904
An Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets. 4% bonus to all turret damages.
Eifyr and Co. 'Gunslinger' Surgical Strike SS-905
An Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets. 5% bonus to all turret damages.
Eifyr and Co. 'Gunslinger' Surgical Strike SS-906
An Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets. 6% bonus to all turret damages.
Eifyr and Co. 'Rogue' Acceleration Control AC-601
Improves speed boosting velocity. 1% bonus to afterburner and microwarpdrive speed increase.
Eifyr and Co. 'Rogue' Acceleration Control AC-602
Improves speed boosting velocity. 2% bonus to afterburner and microwarpdrive speed increase.
Eifyr and Co. 'Rogue' Acceleration Control AC-603
Improves speed boosting velocity. 3% bonus to afterburner and microwarpdrive speed increase.
Eifyr and Co. 'Rogue' Acceleration Control AC-604
Improves speed boosting velocity. 4% bonus to afterburner and microwarpdrive speed increase.
Eifyr and Co. 'Rogue' Acceleration Control AC-605
Improves speed boosting velocity. 5% bonus to afterburner and microwarpdrive speed increase.
Eifyr and Co. 'Rogue' Acceleration Control AC-606
Improves speed boosting velocity. 6% bonus to afterburner and microwarpdrive speed increase.
Eifyr and Co. 'Rogue' Afterburner AB-602
A neural interface upgrade that boosts the pilot's skill with afterburners. 2% bonus to the duration of afterburners.
Eifyr and Co. 'Rogue' Afterburner AB-604
A neural interface upgrade that boosts the pilot's skill with afterburners. 4% bonus to the duration of afterburners.
Eifyr and Co. 'Rogue' Afterburner AB-606
A neural interface upgrade that boosts the pilot's skill with afterburners. 6% bonus to the duration of afterburners.
Eifyr and Co. 'Rogue' Afterburner AB-608
A neural interface upgrade that boosts the pilot's skill with afterburners. 8% bonus to the duration of afterburners.
Eifyr and Co. 'Rogue' Afterburner AB-610
A neural interface upgrade that boosts the pilot's skill with afterburners. 10% bonus to the duration of afterburners.
Eifyr and Co. 'Rogue' Afterburner AB-612
A neural interface upgrade that boosts the pilot's skill with afterburners. 12% bonus to the duration of afterburners.
Eifyr and Co. 'Rogue' Agility 11-11
This Cerebral Accelerator is only designed for and available on Serenity.
Eifyr and Co. 'Rogue' Agility ZhenNiu
This Cerebral Accelerator is only designed for and available on Serenity.
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-701
A neural interface upgrade designed to enhance pilot Maneuvering skill. 1% bonus to ship agility.
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-702
A neural interface upgrade designed to enhance pilot Maneuvering skill. 2% bonus to ship agility.
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703
A neural interface upgrade designed to enhance pilot Maneuvering skill. 3% bonus to ship agility.
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-704
A neural interface upgrade designed to enhance pilot Maneuvering skill. 4% bonus to ship agility.
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-705
A neural interface upgrade designed to enhance pilot Maneuvering skill. 5% bonus to ship agility.
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-706
A neural interface upgrade designed to enhance pilot Maneuvering skill. 6% bonus to ship agility.
Eifyr and Co. 'Rogue' Fuel Conservation FC-801
Improved control over afterburner energy consumption. 1% reduction in afterburner capacitor needs.
Eifyr and Co. 'Rogue' Fuel Conservation FC-802
Improved control over afterburner energy consumption. 2% reduction in afterburner capacitor needs.
Eifyr and Co. 'Rogue' Fuel Conservation FC-803
Improved control over afterburner energy consumption. 3% reduction in afterburner capacitor needs.
Eifyr and Co. 'Rogue' Fuel Conservation FC-804
Improved control over afterburner energy consumption. 4% reduction in afterburner capacitor needs.
Eifyr and Co. 'Rogue' Fuel Conservation FC-805
Improved control over afterburner energy consumption. 5% reduction in afterburner capacitor needs.
Eifyr and Co. 'Rogue' Fuel Conservation FC-806
Improved control over afterburner energy consumption. 6% reduction in afterburner capacitor needs.
Eifyr and Co. 'Rogue' High Speed Maneuvering HS-901
Improves the performance of microwarpdrives. 1% reduction in capacitor need of modules requiring High Speed Maneuvering.
Eifyr and Co. 'Rogue' High Speed Maneuvering HS-902
Improves the performance of microwarpdrives. 2% reduction in capacitor need of modules requiring High Speed Maneuvering.
Eifyr and Co. 'Rogue' High Speed Maneuvering HS-903
Improves the performance of microwarpdrives. 3% reduction in capacitor need of modules requiring High Speed Maneuvering.
Eifyr and Co. 'Rogue' High Speed Maneuvering HS-904
Improves the performance of microwarpdrives. 4% reduction in capacitor need of modules requiring High Speed Maneuvering.
Eifyr and Co. 'Rogue' High Speed Maneuvering HS-905
Improves the performance of microwarpdrives. 5% reduction in capacitor need of modules requiring High Speed Maneuvering.
Eifyr and Co. 'Rogue' High Speed Maneuvering HS-906
Improves the performance of microwarpdrives. 6% reduction in capacitor need of modules requiring High Speed Maneuvering.
Eifyr and Co. 'Rogue' Navigation NN-601
A Eifyr and Co hardwiring designed to enhance pilot navigation skill. 1% bonus to ship velocity.
Eifyr and Co. 'Rogue' Navigation NN-602
A Eifyr and Co hardwiring designed to enhance pilot navigation skill. 2% bonus to ship velocity.
Eifyr and Co. 'Rogue' Navigation NN-603
A Eifyr and Co hardwiring designed to enhance pilot navigation skill. 3% bonus to ship velocity.
Eifyr and Co. 'Rogue' Navigation NN-604
A Eifyr and Co hardwiring designed to enhance pilot navigation skill. 4% bonus to ship velocity.
Eifyr and Co. 'Rogue' Navigation NN-605
A Eifyr and Co hardwiring designed to enhance pilot navigation skill. 5% bonus to ship velocity.
Eifyr and Co. 'Rogue' Navigation NN-606
A Eifyr and Co hardwiring designed to enhance pilot navigation skill. 6% bonus to ship velocity.
Eifyr and Co. 'Rogue' Warp Drive Operation WD-602
A neural interface upgrade that boosts the pilot's skill at warp drive operation. 2% reduction in the capacitor need of warp drive.
Eifyr and Co. 'Rogue' Warp Drive Operation WD-604
A neural interface upgrade that boosts the pilot's skill at warp drive operation. 4% reduction in the capacitor need of warp drive.
Eifyr and Co. 'Rogue' Warp Drive Operation WD-606
A neural interface upgrade that boosts the pilot's skill at warp drive operation. 6% reduction in the capacitor need of warp drive.
Eifyr and Co. 'Rogue' Warp Drive Operation WD-608
A neural interface upgrade that boosts the pilot's skill at warp drive operation. 8% reduction in the capacitor need of warp drive.
Eifyr and Co. 'Rogue' Warp Drive Operation WD-610
A neural interface upgrade that boosts the pilot's skill at warp drive operation. 10% reduction in the capacitor need of warp drive.
Eifyr and Co. 'Rogue' Warp Drive Operation WD-612
A neural interface upgrade that boosts the pilot's skill at warp drive operation. 12% reduction in the capacitor need of warp drive.
Eifyr and Co. 'Rogue' Warp Drive Speed WS-605
A neural interface upgrade that boosts the pilot's skill at warp navigation. 5% bonus to ships warp speed.
Eifyr and Co. 'Rogue' Warp Drive Speed WS-608
A neural interface upgrade that boosts the pilot's skill at warp navigation. 8% bonus to ships warp speed.
Eifyr and Co. 'Rogue' Warp Drive Speed WS-610
A neural interface upgrade that boosts the pilot's skill at warp navigation. 10% bonus to ships warp speed.
Eifyr and Co. 'Rogue' Warp Drive Speed WS-613
A neural interface upgrade that boosts the pilot's skill at warp navigation. 13% bonus to ships warp speed.
Eifyr and Co. 'Rogue' Warp Drive Speed WS-615
A neural interface upgrade that boosts the pilot's skill at warp navigation. 15% bonus to ship warp speed.
Eifyr and Co. 'Rogue' Warp Drive Speed WS-618
A neural interface upgrade that boosts the pilot's skill at warp navigation. 18% bonus to ships warp speed.
Eifyrium
This is the most common form of Eifyrium ore with a standard relative density of Zydrine mineral content. Eifyrium is a rare ore that contains a useful concentration of the Zydrine mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Eifyrium was the Zydrine-bearing ore discovered by this group and was named for the Eifyr and Co. contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Eilard's Corpse
The rotting corpse of the unfortunate Eilard Ansti.
Einhas Malak
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Einherji I
Type: Light Fighter Role: Attack Description: The Einherji is a general purpose attack craft. Autocannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Einherji I Blueprint
Einherji II
Type: Light Fighter Role: Attack Description: The Einherji is a general purpose attack craft. Autocannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Einherji II Blueprint
Ejected Sleeper Databank
Ejected Sleeper Databank: This modular structure was long ago subjected to some sort of emergency ejection procedure, but you can detect an intact databank concealed under its heavy plating. You may be able to extract something with your Data Analyzer.
EK-A2 Breach Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
Ekala's Design Documents
Heavily damaged from the explosion of his vessel, Guristas Captain Onoki Ekala's private designs fail to offer any significant insights into what his brilliant mind is currently working toward. Careful analysis of the reconstructed diagrams reveals various bio-chemical refining array designs, but many crucial details are missing. Presumably this facility has something to do with the processing of cytoserocin, the material harvested from gas clouds as part of booster production. Without access to more information, the designs alone offer no real clue as to what Ekala is up to save for the obvious; producing Crash boosters.
Elara Restrained Mining Laser Upgrade
Increases the yield on mining lasers, but causes them to use up more CPU.
Elder Blood Arch Engraver
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Elder Blood Arch Priest
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Elder Blood Arch Reaver
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Elder Blood Arch Sage
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Elder Blood Arch Templar
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Elder Blood Collector
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Elder Blood Dark Priest
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Elder Blood Diviner
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Elder Blood Engraver
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Elder Blood Follower
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Elder Blood Herald
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Elder Blood Priest
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Elder Blood Raider
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Elder Blood Reaver
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Elder Blood Revenant
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Elder Blood Sage
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Elder Blood Seeker
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Elder Blood Shadow Sage
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Elder Blood Upholder
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Elder Blood Worshipper
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Elder Corpii Collector
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Elder Corpii Diviner
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Elder Corpii Engraver
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Elder Corpii Follower
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Elder Corpii Herald
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Elder Corpii Raider
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Elder Corpii Reaver
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Elder Corpii Seeker
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Elder Corpii Upholder
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Elder Corpii Worshiper
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Elder Corpum Arch Engraver
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Elder Corpum Arch Priest
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Elder Corpum Arch Reaver
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Elder Corpum Arch Sage
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Elder Corpum Arch Templar
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Elder Corpum Dark Priest
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Elder Corpum Priest
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Elder Corpum Revenant
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Elder Corpum Sage
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Elder Corpum Shadow Sage
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Elder War Monument
This monument marks the honor conferred by the Empress of Holy Amarr on the countless heroes of the Empire who sacrificed their lives to repel the Minmatar Elder Invasion of YC110. As imperial construction crews completed repairs of the nearby stations damaged in the attack, the monument was placed by order of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite.
Elder War Monument ( copy )
This monument marks the honor conferred by the Empress of Holy Amarr on the countless heroes of the Empire who sacrificed their lives to repel the Minmatar Elder Invasion of YC110. As imperial construction crews completed repairs of the nearby stations damaged in the attack, the monument was placed by order of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite. ( copy )
Electric Cloud
Electric Conduit
Alloys and special materials used in the manufacture of modules based on Ancient technology.
electric_storm_weather_1
electric_storm_weather_2
electric_storm_weather_3
Electrical Storm
An Abyssal Deadspace environment wracked by massive electrical storms. Ships in this environment receive a penalty to EM resistance and a bonus to capacitor recharge.
Electro-Neural Signaller
Electro-Neural Signallers are a component used to harden capital capsuleer neurolink systems against hostile information warfare and subversion efforts. Advanced versions of these devices are incorporated in the most secure capsuleer neurolink protection technologies used by naval capital pilots.
Electrolytes
This conductive liquid is able to carry an electrical current due to its unique ionic properties, making it ideal for use as a reactive coolant, a high-energy fuel, or a transference medium for power plants.
Electrolytic Capacitor Unit
Capacitor component used primarily in Minmatar ships. A component in various other technology as well.
Electrolytic Capacitor Unit Blueprint
Electromagnetic Metaprismatic Sheeting
A special material emerging from the cutting-edge metamaterial labs, this sheeting is able to redirect a wide range of electromagnetic energies. It is a vital element of internal and external shielding for devices employing ultra high-energy emissions in the manipulation of spatiotemporal topologies.
Electromagnetic Physics
Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Used primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electromagnetic Physics per level.
Electromechanical Hull Sheeting
These ultra-thin nanoplastic sheets are resilient enough to survive the explosion of the Sleeper drones that carry them. The molecular-level circuitry inside them can be encased in layers of protective fullerene alloys that are billions of times their size, allowing electronics systems to be safely embedded just beneath the armor surface.
Electromechanical Interface Nexus
When integrated into a starship with other components, an EMI Nexus is used to facilitate manual control over numerous electromechanical systems which, by default, run in an automated manner according to their programmed roles. Typically, the EMI Nexus acts as a conduit between a capsuleer and their ship, serving as an interface through which they can operate normally automated electromechanical systems, such as a Central System Controller. Other more simple tasks, such as the activation of a ship's modules, also frequently rely on these components.
Electromechanical Interface Nexus Blueprint
Electron Blaster Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Electron Blaster Cannon I Blueprint
Electron Blaster Cannon II
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Electron Blaster Cannon II Blueprint
Electron Bomb
Radiates an omnidirectional pulse upon detonation that causes EM damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to EM damage, thus enabling delivery of multiple bombs to a given target area.
Electron Bomb Blueprint
Electron Damage Control Unit
When activated this module grants a moderate increase to damage resistance of vehicle's shields and armor. Shield damage -8%, Armor damage -8%. NOTE: Only one damage control unit can be fitted at a time. Bonuses are only applied when the module is active. Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Electronic Attack Ships
Skill for the operation of Electronic Attack Frigates.
Electronic Effect Beacon
Local spatial phenomena may cause strange effects on your ship systems.
Electronic Engineering
Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. Used in all Electronics and Drone research. Allows Electronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electronic Engineering per level.
Electronic Hardening Charge
This compact bundle of active nanites can be loaded into an Information Command Burst module and dispersed across allied ships to harden their sensor and tracking systems against enemy disruption.
Electronic Hardening Charge Blueprint
Electronic Link
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Electronic Parts
These basic elements of all electronic hardware are sought out by those who require spare parts in their hardware. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market.
Electronic Subsystem Technology
Understanding of the technology used to create advanced electronic subsystems.
Electronic Superiority Charge
This compact bundle of active nanites can be loaded into an Information Command Burst module and dispersed across allied ships to enhance the range and strength of their sensor dampener, weapon disruptor, target painter, and targeted ECM modules.
Electronic Superiority Charge Blueprint
Electronic Superiority Rigging
Advanced understanding of electronics systems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs. 10% reduction in Electronic Superiority Rig drawbacks per level.
Electronic Warfare
Operation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per skill level. Note: Does not affect capital class modules.
Electronic_Container
The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide.
Electronically Sealed Container
The wrecked container drifts silently amongst the stars, your sensors pick up signs of something rolling within it.
Electronics Upgrades
Skill at installing electronic upgrades, such as signal amplifiers, co-processors and backup sensor arrays. 5% reduction of CPU needs for all modules requiring Electronics Upgrades per skill level.
ElectroPunch Ultra L
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's ElectroPunch Ultra brand of Condenser Packs are advanced charges designed to deliver a pulse of power tuned to develop arcs dealing balanced high damage at very short ranges.
ElectroPunch Ultra L Blueprint
ElectroPunch Ultra M
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's ElectroPunch Ultra brand of Condenser Packs are advanced charges designed to deliver a pulse of power tuned to develop arcs dealing balanced high damage at very short ranges.
ElectroPunch Ultra M Blueprint
ElectroPunch Ultra S
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's ElectroPunch Ultra brand of Condenser Packs are advanced charges designed to deliver a pulse of power tuned to develop arcs dealing balanced high damage at very short ranges.
ElectroPunch Ultra S Blueprint
Element Containment Vessel
This containment vessel has been retrieved from a Sleeper Artifact site and appears to be designed as a receptacle and regulation device for the strange and powerful Coalesced Elements associated with Drifter Hives. Although this containment vessel is only one component, evidently intended to be used with arrays of other devices and specialized control algorithms, it should provide the basis of a power system capable of tapping the energies of Coalesced Elements. Devices of this kind are of great interest to the Deathless Circle given their efforts to reactivate and expand their control over the Jovian infrastructure present in the Zarzakh system, and particularly aboard the ancient Jovian station known as "The Fulcrum". Together with Element Control Data and Coalesced Elements, this containment vessel can be handed in to the Deathless Circle at the Fulcrum in return for Deathless Circle Reward Chips.
Element Control Data
This data has been extracted from a Sleeper Databank and appears to provide a partial design schema for a set of control algorithms capable of utilizing and regulating the strange and powerful Coalesced Elements associated with Drifter Hives. Although incomplete, the data appears to call for integration with a suitable containment vessel equipped with dedicated processors and power regulation systems. This data is of great interest to the Deathless Circle given their efforts to reactivate and expand their control over the Jovian infrastructure present in the Zarzakh system, and particularly aboard the ancient Jovian station known as "The Fulcrum". Together with Element Containment Vessels and Coalesced Elements, this data can be handed in to the Deathless Circle at the Fulcrum in return for Deathless Circle Reward Chips.
Elemental Base
The base of some strange artifact from long-forgotten times.
Elemental Crux
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Elena Gazky
Being a part of the infamous pirate group going by the name of "The Seven", Elena Gazky is a threat not to be taken lightly. These scoundrels have looted countless convoys in high security space, as well as being suspects for various high profile kidnappings throughout the galaxy. Concord has placed a high bounty on their heads. Threat level: Deadly
Elena Gazky's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This is a DNA sample taken from a member of the infamous pirate gang 'The Seven'.
Elere Febre's Data Log
A data log belonging to Elere Febre.
Elere Febre's Habitation module
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe.
Elgur Erinn
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Elias Peltonnen
Elite Armor Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Elite Barren Command Center
The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets.
Elite Drone AI
A tiny chip with a modified silicon-extract wafer forming the base for an integrated circuit. The chip stores the code for the elite drone's artificial intelligence.
Elite Drone Parasite
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Elite energy turret skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Elite Engineering Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Elite Federal Navy Brutix
Elite Federal Navy Deimos
Elite Federal Navy Dominix
Elite Federal Navy Keres
Elite Federal Navy Lachesis
Elite Federal Navy Megathron
Elite Federal Navy Oneiros
Elite Federal Navy Taranis
Elite Federal Navy Thalia
Elite Federation Arcus
An elite frigate of the Gallente Federation.
Elite Federation Arx
An elite cruiser of the Gallente Federation.
Elite Federation Auxilia
An elite cruiser of the Gallente Federation.
Elite Federation Bearcus
An elite cruiser of the Gallente Federation.
Elite Federation Calo
An elite cruiser of the Gallente Federation.
Elite Federation Insidiator
An elite frigate of the Gallente Federation.
Elite Federation Libertus
An elite frigate of the Gallente Federation.
Elite Federation Liburna
An elite cruiser of the Gallente Federation.
Elite Federation Lixa
An elite frigate of the Gallente Federation.
Elite Federation Lochos
An elite frigate of the Gallente Federation.
Elite Federation Machina
An elite frigate of the Gallente Federation.
Elite Federation Manica
An elite frigate of the Gallente Federation.
Elite Federation Matara
An elite frigate of the Gallente Federation.
Elite Federation Mentes
An elite cruiser of the Gallente Federation.
Elite Federation Navis
An elite cruiser of the Gallente Federation.
Elite Federation Pelekus
An elite frigate of the Gallente Federation.
Elite Federation Phalarica
An elite frigate of the Gallente Federation.
Elite Federation Quadrieris
An elite cruiser of the Gallente Federation.
Elite Gallente Iteron V Hacking Challenge
Test your hacking skills to prove that your Corp deserves the security contract for Jita 4-4
Elite Gallente Obelisk Hacking Challenge
Test your hacking skills to prove that your Corp deserves the security contract for Jita 4-4
Elite Gallente Outpost Hacking Challenge
Test your hacking skills to prove that your Corp deserves the security contract for Jita 4-4
Elite Gas Command Center
Maintaining control over a section of “territory” above a gas giant requires a very specific type of command facility, one that is able to maintain its own orbit, house administrative personnel, and easily communicate and interact with other nodes. Suspended with equilibrium technology, these nodes are able to maintain altitude with minimal upkeep. If there is one major advantage to colonizing gas giant planets, it is that these facilities can literally be dropped directly from orbit with almost no concern for their descent or deployment.
Elite hybrid turret skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Elite Ice Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Elite Imperial Navy Apocalypse
Elite Imperial Navy Armageddon
Elite Imperial Navy Crusader
Elite Imperial Navy Deacon
Elite Imperial Navy Guardian
Elite Imperial Navy Harbinger
Elite Imperial Navy Pilgrim
Elite Imperial Navy Sentinel
Elite Imperial Navy Zealot
Elite Infomorph Psychology
Advanced training for those Capsuleers who want to push clone technology to its limits. Allows 1 additional jump clone per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
Elite Laser Pistols
High-tech laser pistols.
Elite Lava Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Elite Lucifer Cynabal
The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.
Elite Lucifer Dramiel
The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.
Elite missile launcher skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Elite Oceanic Command Center
Several interconnected underwater buildings comprise the oceanic command center, which serves as the nervous system for node structures built on water worlds. Built on the ocean floor, this facility includes a thick umbilical that connects it to a communications pod floating on the surface, through which all interplanetary transmissions are sent and received. It also houses a basic two-stage pressurized rocket tube for getting people and cargo to the surface and thence off world into orbit.
Elite Plasma Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Elite projectile turret skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Elite Prophecy Reenactment Drone
This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Prophecy-class battlecruiser from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Prophecy for the benefit of nearby camera drones. This drone serves as the final and most challenging opponent in a lowsec space Liberation Games reenactment site. Valuable items can be looted from its wreckage, and destroying it will contribute points to your chosen Tribe's overall Liberation Games score. Warning: Although this reenactment drone is not an authentic Imperial battlecruiser, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.
Elite Repair Drone
An elite repair drone.
Elite Republic Fleet Claw
Elite Republic Fleet Huginn
Elite Republic Fleet Hurricane
Elite Republic Fleet Hyena
Elite Republic Fleet Muninn
Elite Republic Fleet Scalpel
Elite Republic Fleet Scimitar
Elite Republic Fleet Tempest
Elite Republic Fleet Typhoon
Elite Roaming Spawner
Elite Roaming Spawner - DEFENDER
Elite Roaming Spawner - Drifters/Sleeper
Elite Roaming Spawner - INVADER
Elite Roaming Spawner - Rogue Drones
Elite Shield Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Elite Slaves
Slavery has always been a questionable industry, favored by the Amarr Empire and detested by the Gallente Federation. These elite slaves are exceptionally well suited for physical labor.
Elite State Navy Basilisk
Elite State Navy Cerberus
Elite State Navy Drake
Elite State Navy Kirin
Elite State Navy Kitsune
Elite State Navy Raptor
Elite State Navy Raven
Elite State Navy Rook
Elite State Navy Scorpion
Elite Storm Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Elite Temperate Command Center
The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets.
Ellar Stin's Dramiel
Ellar Stin, unapologetic Angel.
ELM-7 Laser Rifle
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
EM Armor Compensation
5% bonus to EM resistance per level for Armor Coatings and Energized Membranes.
EM Armor Hardener I
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
EM Armor Hardener I Blueprint
EM Armor Hardener II
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
EM Armor Hardener II Blueprint
EM Coating I
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
EM Coating I Blueprint
EM Coating II
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
EM Coating II Blueprint
EM Energized Membrane I
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
EM Energized Membrane I Blueprint
EM Energized Membrane II
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
EM Energized Membrane II Blueprint
EM Pulse Generator
Weapon Component used primarily in Amarr Missiles. A component in various other technology as well.
EM Pulse Generator Blueprint
EM Shield Amplifier I
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
EM Shield Amplifier I Blueprint
EM Shield Amplifier II
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
EM Shield Amplifier II Blueprint
EM Shield Compensation
5% bonus to EM resistance per level for Shield Amplifiers.
EM Shield Hardener I
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
EM Shield Hardener I Blueprint
EM Shield Hardener II
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
EM Shield Hardener II Blueprint
Embergrip Tessera
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. This particular rogue drone battlecruiser appears to be capable of very high damage at close range, but suffers from limited damage projection.
Emberlance Tessella
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.
Emberneedle Tessella
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.
Emergency Damage Control I
Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time.
Emergency Evacuation Freighter
This vessel has been reconfigured to act as temporary rallying point for any civilians who haven't yet been evacuated from the facility. Any civilians still caught in the line of crossfire should be returned here.
Emergency Gravimetric Scanners
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Emergency Ladar Scanners
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Emergency Magnetometric Scanners
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Emergency Multi-Frequency Scanners
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Emergency RADAR Scanners
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Emergent Combat Analyzer
This combat analyzer appears to use the same fundamental programming as standard Empire-issue technology, although it operates at a much higher level of efficiency. These devices are typically employed in fleets where they provide predictive analyses of complex battle scenarios and supplement other combat electronics that handle smaller elements. Combat analyzers are best employed in tasks such as calculating a fleet's success rate, running comparative analyses between fleets and other similarly abstract problem-solving tasks requiring higher levels of heuristic programming. Even though the equipment has been badly damaged, the core functionality remains intact. With a skilled programmer and a talented mechanic, it could be re-integrated into a starship.
Emergent Combat Intelligence
Although emergent systems are not fully-fledged Artificial Intelligences, they are often so advanced that they can border on sentience. The means by which they are created is also a common source for claims that they are in fact, full-blown AIs. Emergent system development is said to have been an early focal point in Jovian software design, where they hoped to create an atmosphere in which an advanced system could self-assemble its own consciousness and thus “emerge” as a sentient being. What became of these projects remains unknown, although the Jovians appear to have abandoned these pursuits many millennia ago in favor of something more tangible and containable. Designed from the ground up to perform complex, real-time combat calculations such as weapon tracking and heat optimization, this device shows the signatures of an emergent intelligence. Despite this, various hard limitations have been encoded into the device at the most fundamental level, greatly limiting its potential to evolve any further. Even in its current state though, it represents some of the most advanced combat electronics ever built. Although nothing about the software is in itself revolutionary, it is able to tackle highly complex tasks with a frightening level of speed and efficiency.
Emergent Defender
The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured. Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.
Emergent Escort
The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured. Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.
Emergent Keeper
The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured. Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.
Emergent Neurovisual Interface
As a capsuleer, few things are more important in space flight than the ability to instantly gauge one's surroundings and make decisions accordingly. For this reason, capsules inside starships make frequent use of neurovisual reproductions; emulations that recreate external stimuli using the most low-latency processor available – the human brain. This process relies on digital relays from camera drones and monitoring systems embedded into the hull. After capturing the data, they then feed it directly into the brain, at which point the external surrounds are recreated almost instantaneously. Functions familiar to any capsuleer such as the overview, tactical overlay and hostile threat indicators are just a few examples of the device's capabilities. Although NVI technology has been around since the inception of the capsule, the addition of salvaged Sleeper drone components and the now widely available fullerene polymers has carried the functionality forward into the new Tech III paradigm. Even before the first Strategic Cruiser was built, engineers hypothesized about potential issues with an NVI trying to communicate with an almost limitless combination of subsystems. Fortunately, the solution to the problem came wrapped up in the same technology that moved Tech III vessels from the world of scientific theory into reality.
Emergent Neurovisual Interface Blueprint
Emergent Patroller
The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured. Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.
Emergent Preserver
The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured. Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.
Emergent Retainer
The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured. Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.
Emergent Sentinel
The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured. Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.
Emergent Upholder
The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured. Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.
Emergent Warden
The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured. Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.
Emergent Watchman
The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured. Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.
Emma Tharkin (MOA)
A Moa piloted by an agent.
EMP Charge Components
A standard-looking shipment of electronic entertainment equipment, inside which are hidden components of a high-powered electromagnetic charge.
EMP L
Large Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
EMP L Blueprint
EMP M
Medium Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
EMP M Blueprint
EMP S
Small projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
EMP S Blueprint
EMP XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
EMP XL Blueprint
Emperor Doriam II Memorial
During his short rule, Emperor Doriam II was known as a benevolent leader to his people, a peacemaker with the neighboring empires, and a stalwart enemy of the heretical Blood Raiders. Born Doriam Kor-Azor, he was elevated to the Golden Throne thanks to the support of the capsuleers Ecliptical, BlackViper, Grikl and Kileak in the Amarr Championships of YC105. Doriam II strived to be a just leader for all the citizens of the Amarr Empire, demonstrating this commitment early in his reign by embarking on an extended tour to visit every inhabited planet within Amarr space to hear the concerns of local Holders and appear before their populace. Viewed as a sympathetic successor to Heideran VII, Emperor Doriam II continued his predecessor's irenic stance towards the Amarr Empire's neighbors, including efforts to maintain the tenuous peace with the Minmatar Republic. His primary military interventions were directed towards the Blood Raider Covenant, including a major assault on the Blood Raider strongholds within the Bleak Lands by combined forces of the Amarr Navy and capsuleer loyalists. The success of Doriam II's campaign against the Blood Raiders saw them driven from the Bleak Lands and the reassertion of imperial rule over the systems the cultists had occupied. However, this success was not to be without a price, as Doriam II was assassinated in the Imperial Palace on July 4th, YC107. While the killing was a great mystery for many years, the assassins are now believed to have been members of the "Red Chamberlain" Dochuta Karsoth's Blood Raider cultist cell. This monument was erected in YC123 by the order of Royal Heir Ersilia Kor-Azor in memory of her uncle's leadership of House Kor-Azor and the Amarr Empire.
Empire Base Spawner - Triglavian Invasion Phase 3
Empire Basic Cyno Boss Spawner
Empire Basic Cyno Large Wave Spawner
Empire Basic Cyno Wave Spawner
Empire Border Rare Asteroids
Empire Boss Spawner - Triglavian Invasion Phase 3
Empire Civilian Container
Empire Control
Advanced corporation operation. +400 corporation members allowed per level. Note: The CEO must update his corporation through the corporation user interface before the skill takes effect.
Empire Diplomatic Documents
This missive is a sternly worded diplomatic request from the Amarr Empire, asking that CONCORD seriously reconsider its planned coupling of communicative technology between capsuleers and other, non-celestial soldiers of fortune. The request is encased in protective sheathing, giving it a marginally higher chance of surviving the travails of celestial transportation than a piece of paper might usually enjoy.
Empire Dread Spawner
Empire Dread Wave Spawner
Empire Easy Spawner - Triglavian Invasion Phase 3
Empire Elite Spawner - Triglavian Invasion Phase 3
Empire Emissary Medallion
This medal was awarded to those who aided the Amarr Empire emissaries in their mission to bring sensitive diplomatic documents, concerning the coupling of interstellar communication relays between capsuleers and other non-celestial soldiers of fortune, to CONCORD in Yulai.
Empire Friendly Dread Spawner
Empire Gate Spawner
Empire Intermediate Cyno Boss Spawner
Empire Intermediate Cyno Large Wave Spawner
Empire Intermediate Cyno Wave Spawner
Empire Pocket Spawner
Empire Spawner - Cyno-Jammer Deployment
Empire Spawner - Fortification Deployment (L)
Empire Spawner - Fortification Deployment (XL)
Empire Spawner - Mining Rig Deployment Stage 1
Empire Spawner - Mining Rig Deployment Stage 2
Empire Spawner - Mining Rig Deployment Stage 3
Empire Structure Wave Spawner
Empress Jamyl I: Sword of the Righteous
In the moment of our greatest need, with savage enemies at the gates, Jamyl Sarum returned from the embrace of God to rescue her people from destruction in YC110. Though Royal Heir Jamyl Sarum had undertaken the Rite of Shathol'Syn following the victory of Doriam Kor-Azor's champions in the Amarr Championships of YC105, the Elder Fleet invasion of YC110 so threatened Holy Amarr that divine intervention restored her to the temporal world. Jamyl Sarum's Holy Flotilla was able to destroy the Elder Fleet with a weapon of divine power and liberate Amarr from a terrible doom. Acclaimed a divine savior by the Empire, Jamyl I was crowned Empress of Holy Amarr following the repulsion of the Minmatar Elder Fleet from the territories of the Amarr Empire. Since her untimely death and return to the embrace of God, Empress Jamyl I has also been known as "St. Jamyl the Liberator". This monument has been erected within the graveyard of broken warships above Mekhios in memory of our great liberator Empress Jamyl I, that her heroic deeds never be forgotten or allowed to diminish in the passing of the ages. "I am the Harbinger of Hope! I am the Sword of the Righteous! Unto all who hear my voice I say this: what you give to this Empire, I shall give back unto you!" – Empress Jamyl I, Coronation Speech, YC110
Empress Jamyl's Avatar
Empty Data Chip
An empty data chip, marked as being owned by Dagras Kutill.
Empty Station Battery
Forlorn hulk of a depleted station battery. Once a vital part of the complex, it now only serves to remind us that in space the only thing eternal is death.
Enclave Debris
The remnants of this Sleeper Enclave are a stark reminder of the harshness of space.
Encoded Corporate Investment Plans
This data packet contains the future investment plans for a corporation division. If it could be decrypted, then the sensitive data contained within would fetch a high price on the black market among rival corporations and rogue stock traders looking for insider information. The Angel Cartel and Guristas Pirates will reward capsuleers who bring this item to their laundering centers.
Encoded Data Chip
This small, portable disk is only about two centimeters in diameter, yet it is capable of holding a vast amount of information. A durable outer casing made from plasteel rotates away to reveal the raw data surface when the device is inserted into a reader.
Encoded Data Transmission
A heavily coded data fragment. Data fragments such as this are usually transported by ship rather than FTL communication systems due to their complexity and sensitivity of the data contained within them.
Encoded Gurista Intelligence Dossier
Encoded information for Gurista strike forces.
Encoded Lai Dai Reports
If decoded correctly, these reports will show the locations of ancient monuments and relics.
Encoded Message
This message is encoded in a familiar hybrid cipher. Only those who are already in the know about the arrangements in Black Rise will be able to make sense of it.
Encoded RSS Brief
This encoded brief may mean little to the untrained eye, but can prove valuable to the relevant institution.
Encoding Matrix Component
A component for Methros Enhanced Decoding Device.
Encounter Surveillance System
CONCORD has centralized the Encounter Surveillance System program under the authority of the Secure Commerce Commission. ESS installations have been placed in star systems eligible for enhanced bounty programs by the SCC. Once operated on a freelancer basis by individual empires, the ESS program was re-organized under SCC control to improve efficiency, and combat corruption and financial crimes by pirate groups. Main Bank The Main Bank is a datavault within the ESS that stores ISK in the form of Encrypted Bonds. The Main Bank is used for periodic payouts of its stored value, with the ISK digitally paid to the bounty contributors' wallets, unless it is broken into and emptied by a third party first. Reserve Bank The Reserve Bank is another, higher security datavault within the ESS that stores ISK in the form of Encrypted Bonds. This bank is locked, does not make periodic payments, and can only be accessed with a specifically coded Reserve Security Key.
Encrypted Angel Transction Logs
These transaction logs recovered from an Angel Cartel ship could provide vital intelligence to interested parties as to what the Cartel is buying or selling, and perhaps who may be on the Cartel's extensive payroll. The logs are heavily encrypted and were almost entirely wiped when the ship was destroyed, as such, only a specialized facility is likely to find any value or success in decrypting this. The Amarr Empire will reward Capsuleers who bring this item to their Imperial Counter-Insurgency Outpost located in the Mehatoor solarsystem. The Minmatar Republic will reward Capsuleers who bring this item to their Republic Counter-Insurgency Outpost located in the Amo solarsystem.
Encrypted Communications Array
Dull, tedious treasure lies within.
Encrypted Data Crystals
These crystals contain data of some sort, but have apparently been encrypted using advanced methods, making the information inaccessible to all but the most skilled hackers.
Encrypted Data Fragment
This data node guards its secrets with a powerful encryption cipher. The unique design of the encryption is clearly proprietary and not something used elsewhere. The security software driving the protection represents a strange mixture of Gallente and Caldari designs.
Encrypted Guristas Transction Logs
These transaction logs recovered from a Guristas Pirates ship could provide vital intelligence to interested parties as to what the Guristas are buying or selling, and perhaps who may be on the take from Guristas Pirates agents. The logs are heavily encrypted and were almost entirely wiped when the ship was destroyed, as such, only a specialized facility is likely to find any value or success in decrypting this. The Caldari State will reward Capsuleers who bring this item to their State Counter-Insurgency Outpost located in the Onnamon solarsystem. The Gallente Federation will reward Capsuleers who bring this item to their Federation Counter-Insurgency Outpost located in the Intaki solarsystem.
Encrypted Semiosis Console (Perun Clade)
This device is clearly a version of the Semiosis Conduction Consoles found in certain locations within Abyssal Deadspace but appears to be secured with additional layers of formidable encryption. Like other Semiosis Consoles, this self-contained unit combines a number of sophisticated interfaces with internal processing and storage capacity geared towards symbolic or conceptual modelling. The device provides for communication of constructed models either through its built-in holographic and nanomemetic functions, or via a variety of outputs if these are connected to an appropriate network. The device almost certainly incorporates quantum entanglement communications technology. This particular console displays the symbol of the "Perun Clade" when connected to the correct power supply format but the encryption makes it doubtful that anything else of meaningful value could be derived from the device. CONCORD would no doubt prefer this device be handed over to them but the curious could probably keep it and carefully monitor it. It remains to be seen what the point would be given the encryption layers, and the risks may be very high.
Encrypted Semiosis Console (Svarog Clade)
This device is clearly a version of the Semiosis Conduction Consoles found in certain locations within Abyssal Deadspace but appears to be secured with additional layers of formidable encryption. Like other Semiosis Consoles, this self-contained unit combines a number of sophisticated interfaces with internal processing and storage capacity geared towards symbolic or conceptual modelling. The device provides for communication of constructed models either through its built-in holographic and nanomemetic functions, or via a variety of outputs if these are connected to an appropriate network. The device almost certainly incorporates quantum entanglement communications technology. This particular console displays the symbol of the "Svarog Clade" when connected to the correct power supply format but the encryption makes it doubtful that anything else of meaningful value could be derived from the device. CONCORD would no doubt prefer this device be handed over to them but the curious could probably keep it and carefully monitor it. It remains to be seen what the point would be given the encryption layers, and the risks may be very high.
Encrypted Semiosis Console (Veles Clade)
This device is clearly a version of the Semiosis Conduction Consoles found in certain locations within Abyssal Deadspace but appears to be secured with additional layers of formidable encryption. Like other Semiosis Consoles, this self-contained unit combines a number of sophisticated interfaces with internal processing and storage capacity geared towards symbolic or conceptual modelling. The device provides for communication of constructed models either through its built-in holographic and nanomemetic functions, or via a variety of outputs if these are connected to an appropriate network. The device almost certainly incorporates quantum entanglement communications technology. This particular console displays the symbol of the "Veles Clade" when connected to the correct power supply format but the encryption makes it doubtful that anything else of meaningful value could be derived from the device. CONCORD would no doubt prefer this device be handed over to them but the curious could probably keep it and carefully monitor it. It remains to be seen what the point would be given the encryption layers, and the risks may be very high.
Encrypted Ship Log
This otherwise rather generic ship log has been well encrypted. Your ship's computers are unable to access its data.
Encrypted Stellar Research Data
This packet of encrypted data contains sensitive readings taken from observation of a nearby star. Authorities within both the Amarr Empire and Minmatar Republic have requested loyal capsuleers bring them these data packets to assist with their classified research projects. Capsuleers can assist the Amarr Empire by depositing this data into the Imperial Stellar Transmuter Research Laboratory at the Imperial Research Facility within the Mehatoor system. Capsuleers can assist the Minmatar Republic by depositing this data into the Republic Stellar Transmuter Research Laboratory at the Republic Research Facility within the Amo system.
Encrypted Strongbox
An encrypted strongbox is used to transport high security valuables, such as armaments and ISK, and can only be opened by the decryptor key used to lock it. Crafty individuals may find that there are other ways to pry it open.
Encrypted Transmission
This is an encrypted transmission from the RSS agent's Ammatar spy. It is a wholly incomprehensible string of 1s and 0s.
Encrypted Upwell Consortium Data Cache
This data cache recovered from an Upwell Consortium ship could be host to a whole trove of valuable information that would be of interest to the Angel Cartel and Guristas Pirates. Such examples are corporate investment plans, security briefings, corporate bearer bonds, local currency, asteroid surveys and prototype blueprints. The device is damaged and the data in fragmentary form. Hundreds, if not thousands, of sequences would be required to break the code, as such, only a specialized facility is likely to find any value or success in analyzing this object. The Angel Cartel and Guristas Pirates will reward capsuleers who bring this item to their laundering centers.
Encryption Code Book
A book used to decrypt messages
Endobenthic Abyssal Overmind
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.
Endurance
After the success of the Venture mining frigate, ORE spun their growing frontier exploration, exploitation and technology divisions into new subsidiaries. One of the first projects undertaken by the newly configured ORE conglomerate was the development of a new line of Expedition frigates, designed to meet the needs of the riskiest and most lucrative harvesting operations. The Endurance is being released under ORE’s ‘Frostline’ branding and combines improved ice mining systems with the well-proven mining frigate frame that served so well as the basis of the Venture and Prospect classes. Unique subsystems and fittings, coupled with a new compact ice mining laser design, give the Endurance the unique ability to harvest ice from a frigate class hull. In addition to this, the creators of the Endurance managed to retain much of the stealth technology that Expedition frigates have become known for.
Endurance Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Endurance Amarr Industrial Livery Serenity Only SKIN
Endurance Amarr Industrial Livery Serenity Only SKIN (30 Days)
Endurance Amarr Industrial Livery Serenity Only SKIN (365 Days)
Endurance Amarr Industrial Livery Serenity Only SKIN (7 Days)
Endurance Amarr Industrial Livery Serenity Only SKIN (90 Days)
Endurance Amarr Industrial Livery SKIN
Endurance Angel Industrial Livery SKIN
Endurance Blood Raider Industrial Livery SKIN
Endurance Blueprint
Endurance Caldari Industrial Livery Serenity Only SKIN
Endurance Caldari Industrial Livery Serenity Only SKIN (30 Days)
Endurance Caldari Industrial Livery Serenity Only SKIN (365 Days)
Endurance Caldari Industrial Livery Serenity Only SKIN (7 Days)
Endurance Caldari Industrial Livery Serenity Only SKIN (90 Days)
Endurance Caldari Industrial Livery SKIN
Endurance Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Endurance Digmaster Blazon Serenity Only SKIN
Endurance Digmaster Blazon Serenity Only SKIN (30 Days)
Endurance Digmaster Blazon Serenity Only SKIN (365 Days)
Endurance Digmaster Blazon Serenity Only SKIN (7 Days)
Endurance Digmaster Blazon Serenity Only SKIN (90 Days)
Endurance Digmaster Blazon SKIN
Endurance Gallente Industrial Livery Serenity Only SKIN
Endurance Gallente Industrial Livery Serenity Only SKIN (30 Days)
Endurance Gallente Industrial Livery Serenity Only SKIN (365 Days)
Endurance Gallente Industrial Livery Serenity Only SKIN (7 Days)
Endurance Gallente Industrial Livery Serenity Only SKIN (90 Days)
Endurance Gallente Industrial Livery SKIN
Endurance Glacial Drift SKIN
Endurance Guristas Industrial Livery SKIN
Endurance Minmatar Industrial Livery Serenity Only SKIN
Endurance Minmatar Industrial Livery Serenity Only SKIN (30 Days)
Endurance Minmatar Industrial Livery Serenity Only SKIN (365 Days)
Endurance Minmatar Industrial Livery Serenity Only SKIN (7 Days)
Endurance Minmatar Industrial Livery Serenity Only SKIN (90 Days)
Endurance Minmatar Industrial Livery SKIN
Endurance Morphite Shine Serenity Only SKIN
Endurance Morphite Shine Serenity Only SKIN (30 Days)
Endurance Morphite Shine Serenity Only SKIN (365 Days)
Endurance Morphite Shine Serenity Only SKIN (7 Days)
Endurance Morphite Shine Serenity Only SKIN (90 Days)
Endurance Morphite Shine SKIN
Endurance Paydirt Prospector Serenity Only SKIN
Endurance Paydirt Prospector Serenity Only SKIN (30 Days)
Endurance Paydirt Prospector Serenity Only SKIN (365 Days)
Endurance Paydirt Prospector Serenity Only SKIN (7 Days)
Endurance Paydirt Prospector Serenity Only SKIN (90 Days)
Endurance Paydirt Prospector SKIN
Endurance Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Endurance Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Endurance Sansha Industrial Livery SKIN
Enduring Compounds
Enduring Conductors
Enduring Electronics
Enduring EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Enduring Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Enduring Interdiction Nullifier
Temporarily nullifies the effects of warp disrupt probes and mobile warp disruptors when activated before entering warp. This module ceases to function when a Burst Jammer module or Higgs Anchor rig are fit.
Enduring Interdiction Nullifier Blueprint
Enduring Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Enduring Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Enduring Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Energized Nanite Plating
Passively reduces damage done to the vehicle's armor. -11% damage taken to armor hp. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Energized Plating I
Passively reduces damage done to the vehicle's armor. -10% damage taken to armor hp. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Energy Cells
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Energy Grid Upgrades
Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.
Energy Neutralization Burst Projector
Emits an area-of-effect burst, centered on the designated location. The burst neutralizes a portion of the energy in affected ships' capacitor. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
Energy Neutralization Burst Projector Blueprint
Energy Neutralizer Burst
Energy Neutralizing Battery
Like an Energy Neutralizer only bigger and nastier.
Energy Neutralizing Battery Blueprint
Energy Pulse Field Effect Subpylon
The Triglavian Energy Pulse Field Effect Subpylon emits a damaging "smartbomb" energy pulse around it and functions as part of an invading World Ark's defensive network.
Energy Pulse Field Effect Subpylon Wreck
The remains of a destroyed structure. Perhaps with the proper equipment something of value could be salvaged from it.
Energy Pulse Weapons
Skill at using smartbombs. 5% decrease in smartbomb duration per skill level.
Energy Turret Specialization Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Energy Weapon Rigging
Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Energy Weapon Rig drawbacks per level.
Enervating Custodian
A Custodian sleeper, equivalent to a destroyer class ship. It demonstrates neutralizer capabilities. The Ancient robotic protector of a lost people's secrets, the details of its internal operations are not fully understood.
Enervating Overseer
A Reclaimer sleeper, equivalent to a battleship class ship. It demonstrates neutralizer capabilities. The Ancient robotic protector of a lost people's secrets, the details of its internal operations are not fully understood.
Enervating Preserver
A Preserver sleeper, equivalent to an assault frigate class ship. It demonstrates neutralizer capabilities. The Ancient robotic protector of a lost people's secrets, the details of its internal operations are not fully understood.
Enervating Reclaimer
A Reclaimer sleeper, equivalent to a cruiser class ship. It demonstrates neutralizer capabilities. The Ancient robotic protector of a lost people's secrets, the details of its internal operations are not fully understood.
Enervating Wanderer
A Wanderer sleeper, equivalent to a frigate class ship. It demonstrates neutralizer capabilities. The Ancient robotic protector of a lost people's secrets, the details of its internal operations are not fully understood.
Enfeebling Scoped Ladar ECM
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.
Enforcer
Famously one of the most flexible and compact rapid-attack ships in the New Eden cluster, the Enforcer-class cruiser is iconic due to its repeated appearances in anticrime and recruitment media issued by CONCORD. With a core design based on a combination of the Moa and Vexor cruiser subframes, CONCORD's Directive Enforcement Department became concerned early in the Drifter Crisis that the ship could no longer meet its needs. The Enforcer joined other ship classes in the DED inventory as part of CONCORD Aerospace's "Force Majeure Program" to develop enhanced variants. While CONCORD Aerospace successfully upgraded the Enforcer and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Enforcer, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.
Enforcer - Calm Abyssal Filaments Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a set of Calm Abyssal Filaments.
Enforcer - Defense System Skill Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a shield or armor defense systems skill.
Enforcer - Destroyer Skill Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a skill required for piloting destroyers of one of the Empires.
Enforcer - Frigate Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a combat frigate of one of the Empires.
Enforcer - Frigate Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a combat frigate of one of the Empires.
Enforcer - Frigate Skill Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a skill required for piloting frigates of one of the Empires.
Enforcer - Tranquil Abyssal Filaments Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a set of Tranquil Abyssal Filaments.
Enforcer Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Enforcer Alvatis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Enforcer Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Enforcer BlackIce Derailers SKIN
Awarded to capsuleers by CONCORD's Department for Enforcement of Restrictions on Artificial Intelligence and Life (DERAIL) for exemplary service against criminals using illegal AIs. Due to the existential risks of strong artificial intelligence, a large part of CONCORD's work involves investigating and combatting the development and use of powerful AIs by renegades and criminals in New Eden. No single division or section of CONCORD's vast apparatus is responsible for all aspects of counter-AI operations and a variety of units fight against AI threats under CONCORD's authority. DERAIL is a relatively prominent CONCORD division that focuses its efforts on illegal use of AI technology across New Eden. The department's so-called "Derailers" are organized into a number of sections specialized in combatting threats emerging from renegade use of unrestricted AI. The BlackIce Derailers are a CONCORD unit specializing in combatting the threats from illegal use of unrestricted AI in space and space-based facilities. The unit was formed by Colonel Tiko Zoar in YC105, during the explosion in space-industrial activity that followed licensing of independent capsuleers. Originally a DED police flotilla put in place to combat illegal use of AIs by capsuleers, formally the 47th DED Counterforce (AIC), the unit used to be known as "Zoar's Hunters" and took as its badge an image of the commander's faithful Syrikos Hound, Nightjack. By the time CONCORD pulled some of its experienced counter-AI units together into a dedicated command department, Colonel Tiko Zoar and his hound Nightjack were dead. The pair were killed aboard their ship during a raid, when a suspected AI-enhanced mining operation turned out to be part of a sophisticated and powerful rogue drone infestation. The name of the unit changed to the BlackIce Derailers, but the unit badge remained. As one of the elite space operations components of DERAIL, the unit continues to combat the illegal use of unrestricted AIs by criminal space-industrial corporations and renegade capsuleers.
Enforcer Blueprint
Enforcer Career Crate
This item cannot be traded or sold on the market.
Enforcer CONCORD Aerospace 'Prototype' SKIN
Enforcer Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Enforcer DED 'Alpha Plus' Taskforce SKIN
To evaluate the implications of new cloning technology, that enabled an expanded level of skill uptake for Alpha State capsuleers, the DED established a test-flight taskforce under the codename 'Alpha Plus'. A large number of new recruits to the DED's capsuleer force were drafted from many arms of CONCORD's large military force and took part in the Alpha Plus program. Ships of the Alpha Plus Taskforce, now charged with continuing advanced training of DED personnel accepted for capsuleer duty, bear a variant DED livery of silver grey and light blue.
Enforcer DED 'Master-at-Arms' Recruiter SKIN
CONCORD's Directive Enforcement Department is one of the leading military forces of New Eden. As such, the DED is equipped with top-of-the-line ships and its ranks are filled by skilled crews and enforcement troops. The DED recruits from across New Eden and most major cities, colony outposts and space stations will have a DED recruitment and training facility commanded by a Master-at-Arms. When a DED Master-at-Arms travels they are entitled to bear the colors of their office on their ships. A Master-at-Arms is usually provided with a Pacifier-class frigate but the more senior among their ranks can call on powerful vessels such as the Enforcer-class cruiser or the formidable Marshal-class battleship.
Enforcer DED Army Reserve SKIN
CONCORD's Directive Enforcement Department is a significant reserve force that grew out of the original CONCORD Assembly Peacekeeping Army (CAPA). Known to most simply as the "CONCORD Army", CAPA's permanent command staff consists of career DED officers while most formations are drawn from the reserves of member states, primarily the "Big 4" core empires of New Eden. DED Army Reserve forces are primarily used for planetary and orbital operations but the division maintains a large fleet for transport, patrol and sentry duties. The fleet is most often used to transport and deploy peacekeepers or conflict monitors, while occasionally serving to enforce blockades against the importation of weapons, or the escalation of conflicts by mercenaries and other outside forces.
Enforcer Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Enforcer Exoplanets Hunter SKIN
Enforcer Firewatch SKIN
Enforcer Glacial Drift SKIN
Enforcer Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Enforcer Operations Expert System
Enforcer Operations This Expert System has been loaded with foundational ship operation skills for an Enforcer career path. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 7 days rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. Activating an Expert System Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Enforcer SARO 'Black Troop' SKIN
Engine Core Calibration
Basic understanding of active module management. +5% to active duration of all active modules per level.
Engineer Tahaki Karin
Tahaki Karin is a youngish woman of middling height and build, dressed practically in a mechanic's coveralls. Her hands are rough and heavily callused, and she carries some scars that look like they were caused by shrapnel. Her voice is brisk, carrying a clear expectation that her orders will be followed. She looks like she's seen a lot recently, and none of it's been pleasant.
Engraved Blood Obsidian tablet
A small tablet, made entirely of blood obsidian, engraved with writing. The words on the tablet are not entirely clear, and the dialect is familiar, though unreadable.
Enhanced 120mm Armor Plates
Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.
Enhanced 60mm Armor Plates
Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.
Enhanced Afterburner
Once activated, this module provides a temporary speed boost to aerial vehicles. NOTE: Only one afterburner can be fitted at a time. Stacking penalties apply to this module and other modules of this type; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Armor Hardener
Once activated, this module temporarily reduces the damage done to armor. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
Enhanced Armor Repairer
Passively repairs damage done to dropsuit's armor.
Enhanced Blaster Ammo Expansion Unit
Increases maximum ammunition capacity of all blaster turrets fitted on a vehicle.
Enhanced Blaster Damage Amplifier
Once activated, this module temporarily increases the damage output of all blaster turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Cardiac Regulator
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Cardiac Stimulant
Increases maximum stamina of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
Enhanced Codebreaker
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
Enhanced CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced CPU Upgrade Unit
Increases a vehicle's maximum CPU output in order to support more CPU intensive modules. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Decryptor1
Enhanced Dispersion Stabilizer
Reduces the dispersion growth per shot of fully automatic fire, increasing accuracy.
Enhanced Electro-Neural Signaller
Enhanced Electro-Neural Signallers are a component used to harden supercapital capsuleer neurolink systems against hostile information warfare and subversion efforts. Specially enhanced versions of these devices are used to obtain the ultimate in secure capsuleer neurolinks for naval supercapital pilots.
Enhanced Ferroscale Plates
Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.
Enhanced Fuel Injector
Once activated, this module provides a temporary speed boost to ground vehicles. NOTE: Only one active fuel injector can be fitted at a time. Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Heat Sink
Reduces heat cost per shot, enabling weapons to fire for a longer duration before overheating.
Enhanced Heavy Armor Repairer
Passively repairs damage done to the vehicle's armor.
Enhanced Heavy Damage Modifier
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Heavy Shield Booster
Once activated, this module instantly recharges a portion of the vehicle's shield HP.
Enhanced Heavy Shield Extender
Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.
Enhanced Kinetic Catalyzer
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
Enhanced Light Armor Repairer
Passively repairs damage done to the vehicle's armor.
Enhanced Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Light Shield Booster
Once activated, this module instantly recharges a portion of the vehicle's shield HP.
Enhanced Light Shield Extender
Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.
Enhanced Missile Ammo Expansion Unit
Increases maximum ammunition capacity of all missile launcher turrets fitted on a vehicle.
Enhanced Missile Damage Amplifier
Once activated, this module temporarily increases the damage output of all missile launcher turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Neurolink Protection Cell
Enhanced Neurolink Protection Cells are designed to comprehensively protect capsuleer neural links with supercapital ship systems against subversion attempts. The scope of protections provided for supercapital pilots is broader as a reflection of the awesome power of empire supercarrier and titan fleets. Development of neurolink protection technology was spurred on by EDENCOM in conjunction with the core empires during the Triglavian Invasions. The demonstrated ability of the Collective to infiltrate information networks and subvert key communications backbones was viewed as a threat to naval capital fleets that had the potential to cripple even home system defenses.
Enhanced Neurolink Protection Cell Blueprint
Enhanced Overdrive Unit
This propulsion upgrade increases a vehicle powerplant's power output for increased speed and torque. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced PG Upgrade
Increases dropsuit's maximum powergrid output.
Enhanced Power Diagnostics Unit
Provides a marginal boost to power grid output and reduces the delay before shield recharge begins.
Enhanced Powergrid Upgrade
Increases a vehicles's maximum powergrid output in order to support more PG intensive modules. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
Enhanced Profile Dampener
Decreases dropsuit's scan profile making it harder to detect by scanning systems.
Enhanced Railgun Ammo Expansion Unit
Increases maximum ammunition capacity of all railgun turrets fitted on a vehicle.
Enhanced Railgun Damage Amplifer
Once activated, this module temporarily increases the damage output of all railgun turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Range Amplifier
Increases dropsuit's scan radius allowing it to detect enemy units at greater range.
Enhanced Reactive Plates
Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.
Enhanced Scanner
Once activated, this module will reveal the location of enemy units within its active radius provided it's precise enough to detect the unit's scan profile.
Enhanced Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
Enhanced Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
Enhanced Shield Hardener
Once activated, this module temporarily reduces the damage done to shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Shield Regulator
Reduces the length of the delay before the vehicle shield recharge begins.
Enhanced Sidearm Damage Modifier
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Enhanced Training Drone
This weak but hostile training drone allows rookie-pilots to experience combat without too much risk. This is the enhanced version of the original Training Drone prototype. Threat level: Very low
Enhanced Ward Console
A control unit for Tech II shield systems.
Enigma Cypher Book
Cyphers used by Lord Mythos.
Enigmatic Reports
Completely unharmed from the destruction of Angel Captain Appakir Tarvia's vessel, this data storage unit appears to contain a wealth of information, although every last byte is encrypted in an unknown cipher that looks leagues above current data protection technology. Every attempt made to crack the code returns nothing more than a list of strange errors, none of which are typical for decryption fault analysis. More ominously still, each attempt at decryption seems to activate an internal uplink to a remote system in the Heaven constellation, with no apparent way to stop what must be outbound transmissions. Despite the impenetrability of the data, one small image juts out among the garbled text, offering an explanation as menacing as the fact that it was clearly excluded from the encryption as some kind of warning.
Enlightened Soul Silver Shield
One of the oldest award around, the Silver Shield dates back to First Jovian Empire. Initially created to award inventors and discoverers it later evolved to include those responsible for gathering and storing great amounts of knowledge. Today it is awarded to those that show great service to the Jovian Empire, such as bridging the communication gap between the Jovians and the other races.
Enlistment (Amarr) for Naval Capsuleers
Pilot, we want you! Welcome to the Amarr Empire’s naval capsuleer program. The Empire’s future is in your hands. Wear your standard issue beret with pride and join the action by speaking to your local recruitment officer about advancing in New Eden's Careers. You have received 2 standard issue frigates. To get you into the heat of battle as quickly as possible, we have supplied you with standard combat ship equipment. To fit your ship, make one of the Punishers your active ship then click on the link for this Punisher fitting. From there you can fit your entire ship with one click, as well as save the fitting to Aura’s databanks for future use. At the same time, why not activate a SKIN license? These SKIN licenses are permanent once activated and can be applied to any and all Punisher-class ships you'll ever fly. We have provided you with one license for yourself and one spare, to trade or gift to a fellow pilot. As a reward for joining our naval capsuleer program we have included 110 PLEX in your Naval Enlistment package. These special items individually contain small amounts of the quantum-entangled molecules that make FTL communications and advanced operation of your capsule possible. PLEX are also highly valuable and can be traded with other capsuleers or used to purchase a variety of goods and services from the New Eden Store. Not least of the benefits of PLEX items is that they can be used to upgrade your Clone State from Alpha to Omega! Find out more about PLEX. Finally, you have been issued with a blueprint for improved equipment. Please read the associated guide for full instructions. For the Empress!
Enlistment (Caldari) for Naval Capsuleers
Pilot, we want you! Welcome to the Caldari State’s naval capsuleer program. The State’s future is in your hands. Wear your standard issue beret with pride and join the action by speaking to your local recruitment officer about advancing in New Eden's Careers. You have received 2 standard issue frigates. To get you into the heat of battle as quickly as possible, we have supplied you with standard combat ship equipment. To fit your ship, make one of the Merlins your active ship then click on the link for this Merlin fitting. From there you can fit your entire ship with one click, as well as save the fitting to Aura’s databanks for future use. At the same time, why not activate a SKIN license? These SKIN licenses are permanent once activated and can be applied to any and all Merlin-class ships you'll ever fly. We have provided you with one license for yourself and one spare, to trade or gift to a fellow pilot. As a reward for joining our naval capsuleer program we have included 110 PLEX in your Naval Enlistment package. These special items individually contain small amounts of the quantum-entangled molecules that make FTL communications and advanced operation of your capsule possible. PLEX are also highly valuable and can be traded with other capsuleers or used to purchase a variety of goods and services from the New Eden Store. Not least of the benefits of PLEX items is that they can be used to upgrade your Clone State from Alpha to Omega! Find out more about PLEX. Finally, you have been issued with a blueprint for improved equipment. Please read the associated guide for full instructions. For the State!
Enlistment (Gallente) for Naval Capsuleers
Pilot, we want you! Welcome to the Gallente Federation’s naval capsuleer program. The Federation’s future is in your hands. Wear your standard issue beret with pride and join the action by speaking to your local recruitment officer about advancing in New Eden's Careers. You have received 2 standard issue frigates. To get you into the heat of battle as quickly as possible, we have supplied you with standard combat ship equipment. To fit your ship, make one of the Incursus your active ship then click on the link for this Incursus fitting. From there you can fit your entire ship with one click, as well as save the fitting to Aura’s databanks for future use. At the same time, why not activate a SKIN license? These SKIN licenses are permanent once activated and can be applied to any and all Incursus-class ships you'll ever fly. We have provided you with one license for yourself and one spare, to trade or gift to a fellow pilot. As a reward for joining our naval capsuleer program we have included 110 PLEX in your Naval Enlistment package. These special items individually contain small amounts of the quantum-entangled molecules that make FTL communications and advanced operation of your capsule possible. PLEX are also highly valuable and can be traded with other capsuleers or used to purchase a variety of goods and services from the New Eden Store. Not least of the benefits of PLEX items is that they can be used to upgrade your Clone State from Alpha to Omega! Find out more about PLEX. Finally, you have been issued with a blueprint for improved equipment. Please read the associated guide for full instructions. For Liberty!
Enlistment (Minmatar) for Naval Capsuleers
Pilot, we want you! Welcome to the Minmatar Republic’s naval capsuleer program. The Republic’s future is in your hands. Wear your standard issue beret with pride and join the action by speaking to your local recruitment officer about advancing in New Eden's Careers. You have received 2 standard issue frigates. To get you into the heat of battle as quickly as possible, we have supplied you with standard combat ship equipment. To fit your ship, make one of the Rifters your active ship then click on the link for this Rifter fitting. From there you can fit your entire ship with one click, as well as save the fitting to Aura’s databanks for future use. At the same time, why not activate a SKIN license? These SKIN licenses are permanent once activated and can be applied to any and all Rifter-class ships you'll ever fly. We have provided you with one license for yourself and one spare, to trade or gift to a fellow pilot. As a reward for joining our naval capsuleer program we have included 110 PLEX in your Naval Enlistment package. These special items individually contain small amounts of the quantum-entangled molecules that make FTL communications and advanced operation of your capsule possible. PLEX are also highly valuable and can be traded with other capsuleers or used to purchase a variety of goods and services from the New Eden Store. Not least of the benefits of PLEX items is that they can be used to upgrade your Clone State from Alpha to Omega! Find out more about PLEX. Finally, you have been issued with a blueprint for improved equipment. Please read the associated guide for full instructions. For the Tribes!
Enna Ahruneh's Impel
An Impel piloted by an agent.
Enormous Freight Container
A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.
Enormous Freight Container Blueprint
Enriched Clear Icicle
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field and are known as the universe's primary source of helium isotopes. Due to environmental factors, this fragment's isotope deposits have become even richer than its regular counterparts'. Available in 0.0 security status solar systems or lower.
Enriched Uranium
Enriched Uranium is used in many kinds of manufacturing and as a fuel, making it a steady trade commodity. Enriched Uranium is generally manufactured by combining standard semiconductor PVD methods with ionic separation by means of mass spectrometry.
Entosis Link I
This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear. This module cannot be fitted to Interceptors. This module requires a full warm-up cycle before beginning to influence targeted structures. Ships fitted with an Entosis Link are unable to accelerate beyond 4000m/s using their normal sub-warp engines. Once activated, this module cannot be deactivated until it completes its current cycle. While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock. Capital ships cannot receive remote assistance while they have an Entosis Link active. Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.
Entosis Link I Blueprint
The Entosis Link was developed by Carthum Conglomerate from recovered Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. This technology has proven to be the most efficient method of interfacing with Capsuleer sovereignty infrastructure. Many capsuleers played key parts in the development and ongoing refinement of Entosis Link technology. The greatest contributors have been the innovative thinkers in Pandemic Legion's legendary SPHERE Labs. The greatest capsuleer contributors to early testing of Entosis technology were members of the following organizations: Pandemic Legion Spectre Fleet No Not Believing (Especially Noir. Corporation) Affirmative Fidelas Constans Brave Collective DARKNESS. I Whip My Slaves Back and Forth Ministry of Inappropriate Footwork Nemesis Enterprises. Praetorian Directorate Q Alliance Stella Nova Suddenly Spaceships.
Entosis Link II
This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear. This module cannot be fitted to Interceptors. This module requires a full warm-up cycle before beginning to influence targeted structures. Ships fitted with an Entosis Link are unable to accelerate beyond 4000m/s using their normal sub-warp engines. Once activated, this module cannot be deactivated until it completes its current cycle. While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock. Capital ships cannot receive remote assistance while they have an Entosis Link active. Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.
Entosis Link II Blueprint
The Entosis Link was developed by Carthum Conglomerate from recovered Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. This technology has proven to be the most efficient method of interfacing with Capsuleer sovereignty infrastructure. Many capsuleers played key parts in the development and ongoing refinement of Entosis Link technology. The greatest contributors have been the innovative thinkers in Pandemic Legion's legendary SPHERE Labs. The greatest capsuleer contributors to early testing of Entosis technology were members of the following organizations: Pandemic Legion Spectre Fleet No Not Believing (Especially Noir. Corporation) Affirmative Fidelas Constans Brave Collective DARKNESS. I Whip My Slaves Back and Forth Ministry of Inappropriate Footwork Nemesis Enterprises. Praetorian Directorate Q Alliance Stella Nova Suddenly Spaceships.
Entrapment Array 1
This upgrade increases the chance of finding a complex in the system.
Entrapment Array 1 Blueprint
Entrapment Array 2
This upgrade increases the chance of finding a complex in the system.
Entrapment Array 2 Blueprint
Entrapment Array 3
This upgrade increases the chance of finding a complex in the system.
Entrapment Array 3 Blueprint
Entrapment Array 4
This upgrade increases the chance of finding a complex in the system.
Entrapment Array 4 Blueprint
Entrapment Array 5
This upgrade increases the chance of finding a complex in the system.
Entrapment Array 5 Blueprint
Entropic Disintegrator Werpost
A heavy Triglavian defense platform powered by a harnessed singularity and equipped with a formidable array of entropic disintegrators. Destruction of these dangerous Triglavian structures is vital to EDENCOM's efforts in defense of New Eden star systems invaded by the Collective. Strategic Troika of Svarog Clade conjoin-consents with grounded metaxy of Tactical Troika noemata and prayer-directs logistical subclades to improve reification of adaptation schema for entropic disintegrator werpost. Svarog Clade now-time affirms imperative of advancing-time Xordazh Chislov Zvemokorg noemata. – incomplete deciphering of data embedded in targeting processor of a Triglavian Entropic Disintegrator Werpost
Entropic Disintegrator Werpost Wreck
Entropic Disintegrator Werpost Wreck
Entropic Radiation Sink I
Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Entropic Radiation Sink I Blueprint
Entropic Radiation Sink II
Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Entropic Radiation Sink II Blueprint
entry_locator
ENV_Abyssal_Halloween_01a
ENV_Abyssal_Infernal_PVP_01a
ENV_Abyssal_PVP_asteroid_s1_01a
ENV_Abyssal_PVP_crystal_s1_01a
ENV_Abyssal_PVP_pillar_s1_01a
ENV_Amarr_01a
ENV_Amarr_01a
ENV_Ancient_Jove_01a
ENV_Angel_S1
ENV_Angel_S2
ENV_Angel_S3
ENV_Asteroid_Colony_01a
ENV_BinaryBlue_01a
ENV_BinaryRed_01a
ENV_Bloodraider_S1
ENV_Bloodraider_S2
ENV_Bloodraider_S3
ENV_Caldari_01a
ENV_Casino_01a
ENV_DarkExploration_01a
ENV_Gallente_01a
ENV_GenericCombat_01a
ENV_Guardian_Gala_01a
ENV_Guristas_S1
ENV_Guristas_S2
ENV_Guristas_S3
ENV_Halloween_Pump_S2_02a
ENV_Icefield
ENV_Minmatar_01a
ENV_NPE_CosmicStorm_01a
ENV_NPE_Wrecksite_01a
ENV_RedFog_01a
ENV_Sansha_Home_01a
ENV_Serpentis_S1
ENV_Serpentis_S2
ENV_Serpentis_S3
ENV_Sleeper_Conflict_01a
Env_Sleeper_Home_01a
ENV_Smuggler_S1_01a
ENV_Smuggler_S2_01a
Env_SOE_Home_01a
ENV_SunSurface_01a
ENV_Triglavian_Construction_01a
ENV_Wrecksite_01a
Environment Moon 3D
Environmentally-friendly Mining Equipment
The latest generation of environmentally-friendly mining drills reduces airborne pollutants by 75% when compared to the most popular drills on the market. This is accomplished through a revolutionary “dust recapture” system that essentially vacuums the air around the drill head. The collected dust is captured in large, on-site filtration systems which then compacts the dust into blocks. These blocks can either be refined along with the extracted ores, or simply placed back into the mine as backfill once drilling operations are complete. While more than five times as expensive as normal drills, the efficiency of these new models provides an entirely new level of environmental protection.
Enyo
The single-fanged Enyo sports good firepower capability, a missile hardpoint and some extremely strong armor plating, making it one of the best support frigates out there. Ideal for use as point ships to draw enemy fire from more vulnerable friendlies. Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Enyo Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Enyo Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Enyo Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Enyo Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Enyo Blueprint
Enyo Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Enyo Exoplanets Hunter SKIN
Enyo Gallente Victory SKIN
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XIX in YC125. This SKIN's design is in honor of the sponsorship of AT XIX by the Gallente Federation and uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Enyo Glacial Drift SKIN
Enyo Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Enyo Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Enyo Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Enyo Intaki Syndicate Serenity Only SKIN
Enyo Intaki Syndicate Serenity Only SKIN (30 Days)
Enyo Intaki Syndicate Serenity Only SKIN (365 Days)
Enyo Intaki Syndicate Serenity Only SKIN (7 Days)
Enyo Intaki Syndicate Serenity Only SKIN (90 Days)
Enyo Intaki Syndicate SKIN
Enyo Intaki Syndicate SKIN (7 days Limited)
Enyo Kopis Edge SKIN
Enyo Serpentis Serenity Only SKIN
Enyo Serpentis Serenity Only SKIN (30 Days)
Enyo Serpentis Serenity Only SKIN (365 Days)
Enyo Serpentis Serenity Only SKIN (7 Days)
Enyo Serpentis Serenity Only SKIN (90 Days)
Enyo Serpentis SKIN
Enyo Spirit SKIN
Enyo Valimor Legacy Serenity Only SKIN
Enyo Valimor Legacy Serenity Only SKIN (30 Days)
Enyo Valimor Legacy Serenity Only SKIN (365 Days)
Enyo Valimor Legacy Serenity Only SKIN (7 Days)
Enyo Valimor Legacy Serenity Only SKIN (90 Days)
Enyo Valimor Legacy SKIN
EoM Atoning Warrior
This is an elite combat battleship of the fanatical Equilibrium of Mankind organization, a radical and heretical Amarr sect dedicated to an apocalyptic religious ideology. Members of the EoM can be found across New Eden, attempting to accomplish their supposedly "divine mission" of annihilating the human race within the cluster and leaving it for God alone.
EoM Behemoth
This is a battleship class combat vessel for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly
EoM Black Dagger
This is a combat destroyer of the fanatical Equilibrium of Mankind organization, a radical and heretical Amarr sect dedicated to an apocalyptic religious ideology. Members of the EoM can be found across New Eden, attempting to accomplish their supposedly "divine mission" of annihilating the human race within the cluster and leaving it for God alone.
EoM Black Priest
This is a cruiser class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly
EoM Crusader
This is a cruiser class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly
EoM Cyno Network Spoofing Facility
This facility is key to the EoM's diabolical plans as it is critical to maintaining their illicit access to core empire cyno networks and cyno-jamming bypass technology. If the Cyno Network Spoofing Facility is successfully hacked it will be possible to disrupt any connected cynosural beacons by planting information warfare viruses in its key systems. This facility is a priority target for hacking and disrupting by loyal capsuleers.
EoM Cyno Network Spoofing Facility
This facility is key to the EoM's diabolical plans as it is critical to maintaining their illicit access to core empire cyno networks and cyno-jamming bypass technology. If the Cyno Network Spoofing Facility is successfully hacked it will be possible to disrupt any connected cynosural beacons by planting information warfare viruses in its key systems. This facility is a priority target for hacking and disrupting by loyal capsuleers.
EoM Cyno Network Spoofing Facility
This facility is key to the EoM's diabolical plans as it is critical to maintaining their illicit access to core empire cyno networks and cyno-jamming bypass technology. If the Cyno Network Spoofing Facility is successfully hacked it will be possible to disrupt any connected cynosural beacons by planting information warfare viruses in its key systems. This facility is a priority target for hacking and disrupting by loyal capsuleers.
EoM Death Knight
This is a cruiser class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly
EoM Death Lord
This is a battleship class combat vessel for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly
EoM Demon
This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Very high
EoM Devout Fanatic
This is a combat battlecruiser of the fanatical Equilibrium of Mankind organization, a radical and heretical Amarr sect dedicated to an apocalyptic religious ideology. Members of the EoM can be found across New Eden, attempting to accomplish their supposedly "divine mission" of annihilating the human race within the cluster and leaving it for God alone.
EoM Fiend
This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Moderate
EoM Holy Binder
This is a tactical frigate of the fanatical Equilibrium of Mankind organization, a radical and heretical Amarr sect dedicated to an apocalyptic religious ideology. Members of the EoM can be found across New Eden, attempting to accomplish their supposedly "divine mission" of annihilating the human race within the cluster and leaving it for God alone.
EoM Holy Purger
This is a tactical destroyer of the fanatical Equilibrium of Mankind organization, a radical and heretical Amarr sect dedicated to an apocalyptic religious ideology. Members of the EoM can be found across New Eden, attempting to accomplish their supposedly "divine mission" of annihilating the human race within the cluster and leaving it for God alone.
EoM Holy Sanctifier
This is a tactical cruiser of the fanatical Equilibrium of Mankind organization, a radical and heretical Amarr sect dedicated to an apocalyptic religious ideology. Members of the EoM can be found across New Eden, attempting to accomplish their supposedly "divine mission" of annihilating the human race within the cluster and leaving it for God alone.
EoM Hoplokrisma
This is a logistics cruiser of the fanatical Equilibrium of Mankind organization, a radical and heretical Amarr sect dedicated to an apocalyptic religious ideology. Members of the EoM can be found across New Eden, attempting to accomplish their supposedly "divine mission" of annihilating the human race within the cluster and leaving it for God alone.
EoM Hydra
This is a battleship class combat vessel for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly
EoM Imp
This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Low
EoM Incubus
This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Significant
EoM Ogre
This is a battleship class combat vessel for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly
EoM Priest
This is a cruiser class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly
EoM Prophet
This is a cruiser class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly
EoM Providence Freighter
Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there.
EoM Purifying Lord
This is a elite assault battleship of the fanatical Equilibrium of Mankind organization, a radical and heretical Amarr sect dedicated to an apocalyptic religious ideology. Members of the EoM can be found across New Eden, attempting to accomplish their supposedly "divine mission" of annihilating the human race within the cluster and leaving it for God alone.
EoM Saboteur
This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Very high
EoM Sacred Assassin
This is an elite heavy assault battleship of the fanatical Equilibrium of Mankind organization, a radical and heretical Amarr sect dedicated to an apocalyptic religious ideology. Members of the EoM can be found across New Eden, attempting to accomplish their supposedly "divine mission" of annihilating the human race within the cluster and leaving it for God alone.
EoM Stasis Webber Tower
This is a stasis webification sentry tower set up by the Equilibrium of Mankind as part of their facility defenses.
EoM Stolen Cyno Beacon
This stolen cynosural beacon is being used by the Equilibrium of Mankind to move their capital ships around New Eden under the noses of the core empires. It can only function within empire-controlled space because the EoM have hacked into the cyno networks of the empires and spoofed a cyno-jamming bypass registration. If this beacon is disrupted by hacking into a connected Cyno Network Spoofing Facility this beacon will cease to be a threat.
EoM Stolen Engineering Complex
The Equilibrium of Mankind have stolen or otherwise acquired this engineering complex, evidently with the intention to construct and store large numbers capital ships and support vessels for use in their plan to inflict massive destruction on the core empires. If the defenses of this site are reduced it will likely be possible for CONCORD and empire forces to destroy or seize control of this facility. However, the priority target for initial assault operations are the Rogue Capital Shipyards where active EoM dreadnoughts are supplied, repaired and made ready for assault operations.
EoM Stolen Factory Outpost
The Equilibrium of Mankind have stolen or otherwise acquired this factory outpost, and appear to be using it to construct vast quantities of equipment for the capital ships and support fleets they are using as part of their plan to inflict massive destruction on the core empires. The constant activity of its automated factory lines is testament to the investment the EoM have poured into their scheme to pit the empires against one another.
EoM Succubus
This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: High
EoM Warp Disruptor Tower
This is a warp disruption sentry tower set up by the Equilibrium of Mankind as part of their facility defenses.
EoM Zealous Sword
This is a combat cruiser of the fanatical Equilibrium of Mankind organization, a radical and heretical Amarr sect dedicated to an apocalyptic religious ideology. Members of the EoM can be found across New Eden, attempting to accomplish their supposedly "divine mission" of annihilating the human race within the cluster and leaving it for God alone.
Eos
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: CreoDron As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Eos can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
Eos Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Eos Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Eos Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Eos Blueprint
Eos Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Eos Exoplanets Hunter SKIN
Eos Glacial Drift SKIN
Eos Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Eos Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Eos Intaki Syndicate Serenity Only SKIN
Eos Intaki Syndicate Serenity Only SKIN (30 Days)
Eos Intaki Syndicate Serenity Only SKIN (365 Days)
Eos Intaki Syndicate Serenity Only SKIN (7 Days)
Eos Intaki Syndicate Serenity Only SKIN (90 Days)
Eos Intaki Syndicate SKIN
Eos Kopis Edge SKIN
Eos Serpentis Serenity Only SKIN
Eos Serpentis Serenity Only SKIN (30 Days)
Eos Serpentis Serenity Only SKIN (365 Days)
Eos Serpentis Serenity Only SKIN (7 Days)
Eos Serpentis Serenity Only SKIN (90 Days)
Eos Serpentis SKIN
Eos Spirit SKIN
Eos Valimor Legacy Serenity Only SKIN
Eos Valimor Legacy Serenity Only SKIN (30 Days)
Eos Valimor Legacy Serenity Only SKIN (365 Days)
Eos Valimor Legacy Serenity Only SKIN (7 Days)
Eos Valimor Legacy Serenity Only SKIN (90 Days)
Eos Valimor Legacy SKIN
Eos Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Eosian Defender
This type of Sleeper drone shares a common design with fast attack units seen already seen in Anoikis but is in excellent trim and slight modifications convey the impression it is an updated design recently constructed and put into service. This Sleeper drone seems to be part of a force defending Drifter wrecks, presumably to guard against any technology they harbor being pilfered.
Eosian Inquisitor
The Eosian Inquisitor shares the same basic design of Drifter-allied Sleeper drones such as the Circadian Seekers but appears to be much more dangerous. This Sleeper drone seems to be very keen to retrieve technology from Drifter wrecks, or stop others from doing the same. It may well be loaded with items it has already collected from the warzone it is investigating.
Eosian Preserver
This type of Sleeper drone shares a common design with fast attack units seen already seen in Anoikis but is in excellent trim and slight modifications convey the impression it is an updated design recently constructed and put into service. This Sleeper drone seems to be part of a force defending Drifter wrecks, presumably to guard against any technology they harbor being pilfered.
Eosian Safeguard
The design of this Sleeper drone is similar to ancient battleship-grade vessels that operate as guardian drones in Anoikis. Certain differences of detail, and lack of the scarring typical on Sleeper drones of this size, indicates it is part of a wave of drones that have only very recently been built and launched. This formidable Sleeper drone seems to be part of a force defending Drifter wrecks, presumably to guard against any technology they harbor being pilfered.
Eosian Sentinel
The design of this Sleeper drone is similar to ancient Sleeper ship patterns, however minor details and an unspoiled hull indicates it is part of a wave of drones that have only very recently been built and launched. This Sleeper drone seems to be part of a force defending Drifter wrecks, presumably to guard against any technology they harbor being pilfered.
Eosian Upholder
The design of this Sleeper drone is similar to ancient battleship-grade vessels that operate as guardian drones in Anoikis. Certain differences of detail, and lack of the scarring typical on Sleeper drones of this size, indicates it is part of a wave of drones that have only very recently been built and launched. This formidable Sleeper drone seems to be part of a force defending Drifter wrecks, presumably to guard against any technology they harbor being pilfered.
Eosian Warden
This model of Sleeper drone shares a common design with advanced picket duty drones but is in pristine condition and differences of detail suggest it is an updated design recently constructed and put into service. This Sleeper drone seems to be part of a force defending Drifter wrecks, presumably to guard against any technology they harbor being pilfered.
EP-R Argon Ion Basic Excavation Pulse
Common, low technology mining laser. Works well for extracting common ore, but not useful for much else.
EP-S Gaussian Scoped Mining Laser
Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.
Ephialtes Confuser
The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace.
Ephialtes Dissipator
The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace.
Ephialtes Entangler
The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace.
Ephialtes Illuminator
The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace.
Ephialtes Lancer
The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace.
Ephialtes Obfuscator
The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace.
Ephialtes Spearfisher
The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace.
Epidermis Sliver
Sliver of the upper layer of the skin, the largest organ that provides insulation, sensation and temperature control among other things.
Epileptic Bonus
Prevents attribute change instigated skill training time adjustments. Boosters and trained skills which change the primary or secondary attributes would therefore have no effect on an epileptic character.
Epithal
Aside from being endowed with the usual carrying capabilities of haulers, the Epithal possesses an extra cargo bay. That bay is equipped with sealed sub-chambers capable of maintaining hospitable environments for practically any kind of organism or entity, from biocells to viral agents, and is meant solely for ferrying planetary commodities. The Epithal was originally designed as a variant of the Iteron, but eventually evolved to perform an entirely separate role.
Epithal Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Epithal Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Epithal Blueprint
Epithal Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Epithal Exoplanets Hunter SKIN
Epithal Glacial Drift SKIN
Epithal Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Epithal Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Epithal Intaki Syndicate Serenity Only SKIN
Epithal Intaki Syndicate Serenity Only SKIN (30 Days)
Epithal Intaki Syndicate Serenity Only SKIN (365 Days)
Epithal Intaki Syndicate Serenity Only SKIN (7 Days)
Epithal Intaki Syndicate Serenity Only SKIN (90 Days)
Epithal Intaki Syndicate SKIN
Epithal Kopis Edge SKIN
Epithal Planetary Extraction
The Upwell Consortium has vast interests across New Eden due to a roster of member corporations from across the empires and territories of New Eden. Many of the corporations have considerable planetary holdings and some are involved in the extractive industries planetside, whether directly or through their many subsidiaries. The Upwell Planetary Extraction division was established to provide support services to the members of the Consortium and its livery was developed to promote its services to a wider segment of the industry dealing in shipping of planetary products up gravity wells and along the spacelanes.
Epithal Ruby Sungrazer SKIN
Epithal Serpentis Serenity Only SKIN
Epithal Serpentis Serenity Only SKIN (30 Days)
Epithal Serpentis Serenity Only SKIN (365 Days)
Epithal Serpentis Serenity Only SKIN (7 Days)
Epithal Serpentis Serenity Only SKIN (90 Days)
Epithal Serpentis SKIN
Epithal Spirit SKIN
Epithal Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Epithal Valimor Legacy Serenity Only SKIN
Epithal Valimor Legacy Serenity Only SKIN (30 Days)
Epithal Valimor Legacy Serenity Only SKIN (365 Days)
Epithal Valimor Legacy Serenity Only SKIN (7 Days)
Epithal Valimor Legacy Serenity Only SKIN (90 Days)
Epithal Valimor Legacy SKIN
Equipment Assembly Array
A mobile assembly facility where modules, implants, deployables, structures, structure modules, starbases and containers can be manufactured.
Equipment Assembly Array Blueprint
Equite I
Type: Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Equite is designed to be lethal to fighter and drone craft in its area of operations. Micro Missile Swarm: The Equite can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Equite especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Equite has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Equite I Blueprint
Equite II
Type: Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Equite is designed to be lethal to fighter and drone craft in its area of operations. Micro Missile Swarm: The Equite can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Equite especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Equite has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Equite II Blueprint
Erakki Kihuo's Obsidian
An Obsidian piloted by an agent.
Erakki's Storage Bin
The enclosed storage bin drifts quietly in space.
Erakki's Voucher
A voucher of approval. The mayor of Pioneer's Sanctuary in ZH3-BS has asked the major players in town to hand vouchers like these to ship farers who have proven themselves through some dangerous feat.
Eraser Naga
A Naga battlecruiser containing command and financial teams responsible for overseeing this action, charged with erasing any sign that the transactions here ever took place. Constructed with generic markings there is no way to determine which of the eight megacorporations the operatives aboard are working for.
Erebus
From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. -Dr. Damella Macaper, The Seven Events of the Apocalypse
Erebus Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Erebus Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Erebus Blueprint
Erebus Caille Neon SKIN
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Erebus Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Erebus Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Erebus Duvolle Serenity Only SKIN
Erebus Duvolle SKIN
Erebus Duvolle SKIN (30 Days)
Erebus Duvolle SKIN (365 Days)
Erebus Duvolle SKIN (7 Days)
Erebus Duvolle SKIN (90 Days)
Erebus Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Erebus Exoplanets Hunter SKIN
Erebus Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Erebus Glacial Drift SKIN
Erebus Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Erebus Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Erebus Headhunter SKIN
Erebus Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Erebus Intaki Syndicate Serenity Only SKIN
Erebus Intaki Syndicate Serenity Only SKIN (30 Days)
Erebus Intaki Syndicate Serenity Only SKIN (365 Days)
Erebus Intaki Syndicate Serenity Only SKIN (7 Days)
Erebus Intaki Syndicate Serenity Only SKIN (90 Days)
Erebus Intaki Syndicate SKIN
Erebus InterBus Serenity Only SKIN
Erebus InterBus SKIN
Erebus InterBus SKIN (30 Days)
Erebus InterBus SKIN (365 Days)
Erebus InterBus SKIN (7 Days)
Erebus InterBus SKIN (90 Days)
Erebus Interstellar Convergence SKIN
This nanocoating is designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. This version of the nanocoating has been augmented with symbolism derived from certain data and artefacts acquired in the paradoxical space. What these symbols may mean remains an outstanding conundrum. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Erebus Kopis Edge SKIN
Erebus Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Erebus Ruby Sungrazer SKIN
Erebus Sapphire Sungrazer SKIN
Erebus Serpentis Serenity Only SKIN
Erebus Serpentis Serenity Only SKIN (30 Days)
Erebus Serpentis Serenity Only SKIN (365 Days)
Erebus Serpentis Serenity Only SKIN (7 Days)
Erebus Serpentis Serenity Only SKIN (90 Days)
Erebus Serpentis SKIN
Erebus Spirit SKIN
Erebus Valimor Legacy Serenity Only SKIN
Erebus Valimor Legacy Serenity Only SKIN (30 Days)
Erebus Valimor Legacy Serenity Only SKIN (365 Days)
Erebus Valimor Legacy Serenity Only SKIN (7 Days)
Erebus Valimor Legacy Serenity Only SKIN (90 Days)
Erebus Valimor Legacy SKIN
Erebus Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Erin Mining Laser Upgrade
Increases the yield on mining lasers, but causes them to use up more CPU.
Erinye
Erinye Blueprint
Eris
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Eris Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Eris Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Eris Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Eris Blueprint
Eris Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Eris Exoplanets Hunter SKIN
Eris Glacial Drift SKIN
Eris Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Eris Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Eris Intaki Syndicate Serenity Only SKIN
Eris Intaki Syndicate Serenity Only SKIN (30 Days)
Eris Intaki Syndicate Serenity Only SKIN (365 Days)
Eris Intaki Syndicate Serenity Only SKIN (7 Days)
Eris Intaki Syndicate Serenity Only SKIN (90 Days)
Eris Intaki Syndicate SKIN
Eris Kopis Edge SKIN
Eris Serpentis Serenity Only SKIN
Eris Serpentis Serenity Only SKIN (30 Days)
Eris Serpentis Serenity Only SKIN (365 Days)
Eris Serpentis Serenity Only SKIN (7 Days)
Eris Serpentis Serenity Only SKIN (90 Days)
Eris Serpentis SKIN
Eris Spirit SKIN
Eris Valimor Legacy Serenity Only SKIN
Eris Valimor Legacy Serenity Only SKIN (30 Days)
Eris Valimor Legacy Serenity Only SKIN (365 Days)
Eris Valimor Legacy Serenity Only SKIN (7 Days)
Eris Valimor Legacy Serenity Only SKIN (90 Days)
Eris Valimor Legacy SKIN
Eroded Sleeper Thermoelectric Converter
After countless years in space, this structure is showing some signs of age. A brief analysis of the semi-functional technology inside reveals that it operates as some kind of auxiliary power source for other structures. Erosion in one of the armor panels exposes a small internal hangar bay, perhaps used as a docking port to power the Sleeper's automated drones.
Eroma Eralen
For whatever reason, Eroma Eralen has never risen very far within the Guristas ranks, despite his nearly twenty year membership in the pirate organization. His superiors blame his erratic behavior, particularly in dealing with small group operations, though others fault his addictions, ranging from interspatial radio technology to low-end boosters to black market pornographic holoreels. He currently acts as Kori Latamaki's operative, specializing in covert techno-raids and synthaesthetic manipulation schemes. He can barely be trusted, but he knows what he's doing, though he could just be creating an elaborate practical joke for his own amusement.
Eron Hoyere's Catalyst
A Catalyst piloted by an agent.
Eros Blossom Firework
This firework impressively symbolizes love and desire with a display using traditional imagery rendered in glorious pyrotechnics. Showing a certain romantic side to the notorious Guardian Angels that commissioned it, this fiery blossom's micro-rockets bring the display to a climax with an impressively explosive finishing burst of flame.
Errant Catalyst
A Catalyst destroyer with orders to do whatever it takes to ensure the success of the Primacy’s terrorist operations. Military veterans and survivalists from frontier worlds make up the majority of Primacy ship crews. All onboard are bound together by the belief that a return to the Federation’s Ultranationalist past will mean a glorious future for citizens like them.
Errant Incursus
An Incursus frigate with orders to do whatever it takes to ensure the success of the Primacy’s terrorist operations. Military veterans and survivalists from frontier worlds make up the majority of Primacy ship crews. All onboard are bound together by the belief that a return to the Federation’s Ultranationalist past will mean a glorious future for citizens like them.
Erudin Hanka's Harpy
A Harpy piloted by an agent.
Eryx
The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way. The Logistics class is the ultimate troop transport. A vehicle that, thanks to its on-board Clone Reanimation Unit (CRU), redefines the notion of frontline troop insertion.
Escape from Auner Hauler Spawner
Escape from Auner Reenactment
This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Battle of Auner in BYC19 in which a hidden Minmatar base was discovered and attacked by Imperial forces. The heroic defenders succeeded in holding off the Imperial Navy long enough for the rebels to wipe the base computers and evacuate, preventing the discovery of important upcoming raid targets and the capture of several high-ranking rebel leaders. This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.
Escaping Hauler Wreck
The remains of a hauler destroyed as it tried to escape.
Eskaila's Raven
A Raven piloted by an agent.
Esordik Mitt's Rifter
A Rifter piloted by an agent.
Esoteric Accelerant
Rough outlines for a revolutionary new manufacture technique that improve the time efficiency of Caldari invention jobs considerably.Probability Multiplier: +20% Max. Run Modifier: +1 Material Efficiency Modifier: +2 Time Efficiency Modifier: +10
Esoteric Attainment
The decryptor offers invaluable safe-guards to improve the chance of a successful Caldari invention immensely. Use this when you've got to get it right.Probability Multiplier: +80% Max. Run Modifier: +4 Material Efficiency Modifier: -1 Time Efficiency Modifier: +4
Esoteric Augmentation
Intriguing decryptor that will improve the number of runs of any invented Caldari blueprints a great deal.Probability Multiplier: -40% Max. Run Modifier: +9 Material Efficiency Modifier: -2 Time Efficiency Modifier: +2
Esoteric Data Interface
Designed for use with Caldari technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.
Esoteric Data Interface Blueprint
Esoteric Parity
Balanced decryptor for Caldari that increases the likelihood of successful invention considerably, while still providing nice supplementary benefits with just a slight increase in production time.Probability Multiplier: +50% Max. Run Modifier: +3 Material Efficiency Modifier: +1 Time Efficiency Modifier: -2
Esoteric Process
These are clever tips to improve the quality of Caldari blueprints received through invention.Probability Multiplier: +10% Max. Run Modifier: N/A Material Efficiency Modifier: +3 Time Efficiency Modifier: +6
Esoteric Ship Data Interface
Designed for use with Caldari technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.
Esoteric Ship Data Interface Blueprint
Esoteric Symmetry
Solid, if uninspiring, invention techniques, ideal for standard Caldari invention tasks.Probability Multiplier: N/A Max. Run Modifier: +2 Material Efficiency Modifier: +1 Time Efficiency Modifier: +8
Esoteric Tuner Data Interface
Designed for use with Caldari technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. The tuner interface is used in rig invention.
Esoteric Tuner Data Interface Blueprint
ESS Key Generator Interface
This platform provides an interface with Secure Key Generators that are used by audit and inspection staff of the Secure Commerce Commission. SCC Keyholders can pick up their assigned keys from this platform under authorization from the secure administration and audit control center located deeper within the SCC Key Storage site. Normally, no keys would be generated without the permission of the audit control staff deep within the site. However, should the site be breached, hacked, and security response forces neutralized by a sufficiently daring team, a Secure Key Generator may become accessible at this location.
ESS-NE-15 Reserve Security Key
This ESS-NE-15 Reserve Security Key is a quadrant security key for Encounter Surveillance System (ESS) reserve banks in the Secure Commerce Commission's North-East Encounter Surveillance Quadrant. This Reserve Security Key is configured to permit a maximum total of 15 releases of funds after activation. The SCC defines its North-East Encounter Surveillance Quadrant as encompassing star systems in the following regions: Cobalt Edge, Etherium Reach, Malpais, Oasa, Outer Passage, Perrigen Falls, The Spire, and Cache Reserve Security Keys are generated and issued at SCC Secure Key Storage facilities. For security, the keys for a given region are generated and issued by facilities located well outside the region. ESS Reserve Keys are single-use only, providing access to one Reserve Bank before their key codes are removed from the access database. Keyholder officials of the SCC are periodically issued with heavily-encrypted ESS Reserve Keys in order to inspect the integrity of ESS Reserve Banks. The keys also allow a keyholder to trigger a release of funds from the Reserve Bank in the form of Encrypted Bonds. For security purposes, such a release of funds is carried out over a lengthy period of time. If an SCC Keyholder carries out an inspection as part of their duties the ESS is secured by SCC guard forces. Anyone using the key to effect a security intrusion does so at their own risk.
ESS-NE-45 Reserve Security Key
This ESS-NE-45 Reserve Security Key is a quadrant security key for Encounter Surveillance System (ESS) reserve banks in the Secure Commerce Commission's North-East Encounter Surveillance Quadrant. This Reserve Security Key is configured to permit a maximum total of 45 releases of funds after activation. The SCC defines its North-East Encounter Surveillance Quadrant as encompassing star systems in the following regions: Cobalt Edge, Etherium Reach, Malpais, Oasa, Outer Passage, Perrigen Falls, The Spire, and Cache Reserve Security Keys are generated and issued at SCC Secure Key Storage facilities. For security, the keys for a given region are generated and issued by facilities located well outside the region. ESS Reserve Keys are single-use only, providing access to one Reserve Bank before their key codes are removed from the access database. Keyholder officials of the SCC are periodically issued with heavily-encrypted ESS Reserve Keys in order to inspect the integrity of ESS Reserve Banks. The keys also allow a keyholder to trigger a release of funds from the Reserve Bank in the form of Encrypted Bonds. For security purposes, such a release of funds is carried out over a lengthy period of time. If an SCC Keyholder carries out an inspection as part of their duties the ESS is secured by SCC guard forces. Anyone using the key to effect a security intrusion does so at their own risk.
ESS-NW-15 Reserve Security Key
This ESS-NW-15 Reserve Security Key is a quadrant security key for Encounter Surveillance System (ESS) reserve banks in the Secure Commerce Commission's North-West Encounter Surveillance Quadrant. This Reserve Security Key is configured to permit a maximum total of 15 releases of funds after activation. The SCC defines its North-West Encounter Surveillance Quadrant as encompassing star systems in the following regions: Branch, Deklein, Pure Blind, Tenal, Tribute, Cloud Ring, Fade, Fountain, The Kalevala Expanse, and Vale of the Silent Reserve Security Keys are generated and issued at SCC Secure Key Storage facilities. For security, the keys for a given region are generated and issued by facilities located well outside the region. ESS Reserve Keys are single-use only, providing access to one Reserve Bank before their key codes are removed from the access database. Keyholder officials of the SCC are periodically issued with heavily-encrypted ESS Reserve Keys in order to inspect the integrity of ESS Reserve Banks. The keys also allow a keyholder to trigger a release of funds from the Reserve Bank in the form of Encrypted Bonds. For security purposes, such a release of funds is carried out over a lengthy period of time. If an SCC Keyholder carries out an inspection as part of their duties the ESS is secured by SCC guard forces. Anyone using the key to effect a security intrusion does so at their own risk.
ESS-NW-45 Reserve Security Key
This ESS-NW-45 Reserve Security Key is a quadrant security key for Encounter Surveillance System (ESS) reserve banks in the Secure Commerce Commission's North-West Encounter Surveillance Quadrant. This Reserve Security Key is configured to permit a maximum total of 45 releases of funds after activation. The SCC defines its North-West Encounter Surveillance Quadrant as encompassing star systems in the following regions: Branch, Deklein, Pure Blind, Tenal, Tribute, Cloud Ring, Fade, Fountain, The Kalevala Expanse, and Vale of the Silent Reserve Security Keys are generated and issued at SCC Secure Key Storage facilities. For security, the keys for a given region are generated and issued by facilities located well outside the region. ESS Reserve Keys are single-use only, providing access to one Reserve Bank before their key codes are removed from the access database. Keyholder officials of the SCC are periodically issued with heavily-encrypted ESS Reserve Keys in order to inspect the integrity of ESS Reserve Banks. The keys also allow a keyholder to trigger a release of funds from the Reserve Bank in the form of Encrypted Bonds. For security purposes, such a release of funds is carried out over a lengthy period of time. If an SCC Keyholder carries out an inspection as part of their duties the ESS is secured by SCC guard forces. Anyone using the key to effect a security intrusion does so at their own risk.
ESS-SE-15 Reserve Security Key
This ESS-SE-15 Reserve Security Key is a quadrant security key for Encounter Surveillance System (ESS) reserve banks in the Secure Commerce Commission's South-East Encounter Surveillance Quadrant. This Reserve Security Key is configured to permit a maximum total of 15 releases of funds after activation. The SCC defines its South-East Encounter Surveillance Quadrant as encompassing star systems in the following regions: Geminate, Detorid, Immensea, Insmother, Omist, Scalding Pass, Tenerifis, and Wicked Creek Reserve Security Keys are generated and issued at SCC Secure Key Storage facilities. For security, the keys for a given region are generated and issued by facilities located well outside the region. ESS Reserve Keys are single-use only, providing access to one Reserve Bank before their key codes are removed from the access database. Keyholder officials of the SCC are periodically issued with heavily-encrypted ESS Reserve Keys in order to inspect the integrity of ESS Reserve Banks. The keys also allow a keyholder to trigger a release of funds from the Reserve Bank in the form of Encrypted Bonds. For security purposes, such a release of funds is carried out over a lengthy period of time. If an SCC Keyholder carries out an inspection as part of their duties the ESS is secured by SCC guard forces. Anyone using the key to effect a security intrusion does so at their own risk.
ESS-SE-45 Reserve Security Key
This ESS-SE-45 Reserve Security Key is a quadrant security key for Encounter Surveillance System (ESS) reserve banks in the Secure Commerce Commission's South-East Encounter Surveillance Quadrant. This Reserve Security Key is configured to permit a maximum total of 45 releases of funds after activation. The SCC defines its South-East Encounter Surveillance Quadrant as encompassing star systems in the following regions: Geminate, Detorid, Immensea, Insmother, Omist, Scalding Pass, Tenerifis, and Wicked Creek Reserve Security Keys are generated and issued at SCC Secure Key Storage facilities. For security, the keys for a given region are generated and issued by facilities located well outside the region. ESS Reserve Keys are single-use only, providing access to one Reserve Bank before their key codes are removed from the access database. Keyholder officials of the SCC are periodically issued with heavily-encrypted ESS Reserve Keys in order to inspect the integrity of ESS Reserve Banks. The keys also allow a keyholder to trigger a release of funds from the Reserve Bank in the form of Encrypted Bonds. For security purposes, such a release of funds is carried out over a lengthy period of time. If an SCC Keyholder carries out an inspection as part of their duties the ESS is secured by SCC guard forces. Anyone using the key to effect a security intrusion does so at their own risk.
ESS-SW-15 Reserve Security Key
This ESS-SW-15 Reserve Security Key is a quadrant security key for Encounter Surveillance System (ESS) reserve banks in the Secure Commerce Commission's South-West Encounter Surveillance Quadrant. This Reserve Security Key is configured to permit a maximum total of 15 releases of funds after activation. The SCC defines its South-West Encounter Surveillance Quadrant as encompassing star systems in the following regions: Feythabolis, Impass, Delve, Period Basis, Querious, Catch, Esoteria, Paragon Soul, and Providence Reserve Security Keys are generated and issued at SCC Secure Key Storage facilities. For security, the keys for a given region are generated and issued by facilities located well outside the region. ESS Reserve Keys are single-use only, providing access to one Reserve Bank before their key codes are removed from the access database. Keyholder officials of the SCC are periodically issued with heavily-encrypted ESS Reserve Keys in order to inspect the integrity of ESS Reserve Banks. The keys also allow a keyholder to trigger a release of funds from the Reserve Bank in the form of Encrypted Bonds. For security purposes, such a release of funds is carried out over a lengthy period of time. If an SCC Keyholder carries out an inspection as part of their duties the ESS is secured by SCC guard forces. Anyone using the key to effect a security intrusion does so at their own risk.
ESS-SW-45 Reserve Security Key
This ESS-SW-45 Reserve Security Key is a quadrant security key for Encounter Surveillance System (ESS) reserve banks in the Secure Commerce Commission's South-West Encounter Surveillance Quadrant. This Reserve Security Key is configured to permit a maximum total of 45 releases of funds after activation. The SCC defines its South-West Encounter Surveillance Quadrant as encompassing star systems in the following regions: Feythabolis, Impass, Delve, Period Basis, Querious, Catch, Esoteria, Paragon Soul, and Providence Reserve Security Keys are generated and issued at SCC Secure Key Storage facilities. For security, the keys for a given region are generated and issued by facilities located well outside the region. ESS Reserve Keys are single-use only, providing access to one Reserve Bank before their key codes are removed from the access database. Keyholder officials of the SCC are periodically issued with heavily-encrypted ESS Reserve Keys in order to inspect the integrity of ESS Reserve Banks. The keys also allow a keyholder to trigger a release of funds from the Reserve Bank in the form of Encrypted Bonds. For security purposes, such a release of funds is carried out over a lengthy period of time. If an SCC Keyholder carries out an inspection as part of their duties the ESS is secured by SCC guard forces. Anyone using the key to effect a security intrusion does so at their own risk.
Estacan's Tristan
A Tristan piloted by an agent.
Estamel Tharchon
Bastard child of a prominent businessman, who ostracized her when she started displaying typical teenage rebellion symptoms. Driven on by her agenda to bring down the Caldari State, Tharchon wastes no opportunity for bringing mayhem upon the State. Threat level: Deadly
Estamel Tharchon's Tag
Estamel Tharchon's Tag. It may prove valuable if turned in at proper authorities.
Estamel's Modified 350mm Railgun
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Estamel's Modified 425mm Railgun
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Estamel's Modified Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Estamel's Modified Cloaking Device
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Estamel's Modified Co-Processor
Increases CPU output.
Estamel's Modified Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Estamel's Modified Dual 250mm Railgun
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Estamel's Modified EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Estamel's Modified EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Estamel's Modified Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Estamel's Modified Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Estamel's Modified Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Estamel's Modified Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Estamel's Modified Large Graviton Smartbomb
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Estamel's Modified Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Estamel's Modified Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Estamel's Modified Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Estamel's Modified Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Estamel's Modified Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Estamel's Modified Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Estamel's Modified Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Estamel's Modified Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Estamel's Modified X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Estoc
Conceived as the “ultimate urban pacifier”, in practice the Medium Attack Vehicle is that and more – having inherited the strengths of its forebears, and few of their weaknesses. Its anti-personnel weaponry make it the perfect tool for flushing out insurgents, while the ample armor it carries means that it can withstand multiple direct hits and still keep coming. Though somewhat less effective on an open battlefield, its success rate in urban environments has earned the MAV almost legendary status among the troops it serves.
Etana
The Etana came into existence as one of numerous secret projects under Tibus Heth's rule. As part of those revolutionary and paranoid times in the Caldari State, political emphasis on technological research was split between a need for inexpensive improvements in warfare and a need for advances in espionage and the arts of secrecy. One of the outcomes of that research was an improvement on the Osprey, whose versatility and low manufacturing cost made it a natural candidate for improvements. The resulting vessel maintained the shield defenses known among similar ships of its type, while adding an array of remarkable black ops capabilities. In fact, it is reputed that initial prototypes were employed to spy on interstellar activities near the recaptured Caldari Prime, as part of Tibus Heth's continually growing espionage initiative.
Etana Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Etana Blueprint
Etana Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ethereal Environment
Etien Duloure's Navitas
A Navitas piloted by an agent.
Etsuya's Merlin
A Merlin piloted by an agent.
Eule Vitrauze
The Thorax-class cruisers are the latest combat ships commissioned by the Federation. In the few times it has seen action since its christening, it has performed admirably. The hordes of combat drones it carries allow it to strike against unwary opponents far away and to easily fight many opponents at the same time. Threat level: Deadly
Eule Vitrauze's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the Temko mercenary, Eule Vitrauze.
Eutectic Compact Cap Recharger
Increases the capacitor recharge rate.
Euxenite
A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of Scandium, a significant element of many advanced materials.
Evacuation Transport Reenactment Drone
This advanced training drone has been modified to mimic the flight profile of a Minmatar transport from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Wreathe for the benefit of nearby camera drones.
Evader Cormorant
A Cormorant destroyer tasked with aggressive accounting. Constructed with generic markings there is no way to determine which of the eight megacorporations the operatives aboard are working for.
Evader Merlin
A Merlin frigate tasked with aggressive accounting. Constructed with generic markings there is no way to determine which of the eight megacorporations the operatives aboard are working for.
Evaporite Deposits
Deposits formed by the precipitation of mineral-rich water. Usable for many purposes, mostly as building-block components for more complex materials.
Evasive Maneuvering
Improved skill at efficiently turning and accelerating a spaceship. 5% improved ship agility for all ships per skill level.
Evasive Maneuvers Charge
This compact bundle of active nanites can be loaded into a Skirmish Command Burst module and dispersed across allied ships to reduce their effective signature radius and improve their agility, making them harder for enemy weapons to hit.
Evasive Maneuvers Charge Blueprint
EVE Gate
EVE Gate Joint Research Complex
This advanced research facility was established in YC123 as a partnership between House Kor-Azor and the Servant Sisters of EVE to study the collapsed wormhole known as the "EVE Gate". While the Sisters of EVE have an uneasy and somewhat fraught relationship with the Amarr Empire, the diplomacy-minded House Kor-Azor has maintained relatively cordial relations with the organization. Under Royal Heir Ersilia Kor-Azor, scientific co-operation with the SOE has been pursued as part of a general policy of openness to the exchange of ideas and technology with external entities. The stations within this complex are not open to capsuleer docking at this time.
EVE Travel Agency
This habitation module serves as the home base for the "EVE Travel Agency", a small independent corporation that provides tours and travel information services to explorers across New Eden. Their proximity to the New Eden system makes them a convenient stopping point for travelers making a pilgrimage to the EVE Gate. EVE Travel's GalNet blog is a must-read for all capsuleers seeking to explore New Eden's various sights.
Event 100 Proving Filament
The format for this event will be announced soon.
Event 82 Proving Filament
Event 83 Proving Filament
Event 84 Proving Filament
Event 85 Proving Filament
The format for this event will be announced soon.
Event 86 Proving Filament
The format for this event will be announced soon.
Event 87 Proving Filament
The format for this event will be announced soon.
Event 88 Proving Filament
The format for this event will be announced soon.
Event 89 Proving Filament
The format for this event will be announced soon.
Event 90 Proving Filament
The format for this event will be announced soon.
Event 91 Proving Filament
The format for this event will be announced soon.
Event 92 Proving Filament
The format for this event will be announced soon.
Event 93 Proving Filament
The format for this event will be announced soon.
Event 94 Proving Filament
The format for this event will be announced soon.
Event 95 Proving Filament
The format for this event will be announced soon.
Event 96 Proving Filament
The format for this event will be announced soon.
Event 97 Proving Filament
The format for this event will be announced soon.
Event 98 Proving Filament
The format for this event will be announced soon.
Event 99 Proving Filament
The format for this event will be announced soon.
EverMarks
EverMarks can be used to unlock special personalization items. Visit any Paragon station and access the Loyalty Point store in station services to see what is available for purchase. You can check your EverMarks total in your wallet.
EX-0 AV Grenade
The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.
EX-11 Packed AV Grenade
The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.
EX-3 Sleek AV Grenade
The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.
Ex-Elite Secret Agent
This is a recently laid off elite secret agent.
Ex-Secret Agent
An ex-secret agent who has turned to blackmailing his former corporation for money.
Exalted Imperial Navy Apocalypse
Exalted Imperial Navy Armageddon
Exalted Imperial Navy Crusader
Exalted Imperial Navy Deacon
Exalted Imperial Navy Guardian
Exalted Imperial Navy Harbinger
Exalted Imperial Navy Pilgrim
Exalted Imperial Navy Sentinel
Exalted Imperial Navy Zealot
Excavation Equipment
Excavation Equipment.
Excavation Note
A scribbled note from an earlier digger, telling that he has uncovered evidence that another Yan Jung site orbits the moon around Deltole VI.
Exceptional Moon Mining Crystal Type A I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Exceptional Moon Ores such as Xenotime, Monazite, Loparite, and Ytterbite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Exceptional Moon Mining Crystal Type A I Blueprint
Exceptional Moon Mining Crystal Type A II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Exceptional Moon Ores such as Xenotime, Monazite, Loparite, and Ytterbite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Exceptional Moon Mining Crystal Type A II Blueprint
Exceptional Moon Mining Crystal Type B I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Exceptional Moon Ores such as Xenotime, Monazite, Loparite, and Ytterbite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Exceptional Moon Mining Crystal Type B I Blueprint
Exceptional Moon Mining Crystal Type B II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Exceptional Moon Ores such as Xenotime, Monazite, Loparite, and Ytterbite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Exceptional Moon Mining Crystal Type B II Blueprint
Exceptional Moon Mining Crystal Type C I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Exceptional Moon Ores such as Xenotime, Monazite, Loparite, and Ytterbite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Exceptional Moon Mining Crystal Type C I Blueprint
Exceptional Moon Mining Crystal Type C II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Exceptional Moon Ores such as Xenotime, Monazite, Loparite, and Ytterbite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Exceptional Moon Mining Crystal Type C II Blueprint
Exceptional Moon Ore Processing
Specialization in reprocessing of the rarest and most prized forms of ore extracted from New Eden's moons. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Xenotime, Monazite, Loparite, and Ytterbite reprocessing yield per skill level.
Excoriator Slaver
The Excoriator-variant of the famed Executioner-class frigate is little used by official forces of the Amarr Empire, with last reports on the status of the variant showing that it sees most use among units of the House Ardishapur security fleets and elements of the Ammatar Mandate's quasi-independent navy. This is mostly due to the adaptations of this frigate for the transport of small numbers of assault troops and, potentially, prisoners forward of the reactors in each wing of the ship. The design compromises made to the essence of the Executioner's frigate-to-frigate combat role, involving less powerful engines and smaller reactor assemblies, made for an unsatisfactory variant and it fell out of favor due to the many other options available based on more suitable Amarr hull designs. As this variant was cheaper and marketed as "multi-role" it was manufactured in large numbers for the House fleets market. Most of the surviving examples were sold to the mercenary and privateer market, nominally, following the Heideran VII Edict on House Fleets. In practice, these frigates made their way into the hands of renegade slaver outfits who saw great value in a ship that could rapidly execute a raid and withdraw with a choice selection of prisoners in its hold.
Executioner
The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield.
Executioner Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Executioner Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Executioner Ardishapur Serenity Only SKIN
Executioner Ardishapur SKIN
Executioner Ardishapur SKIN (30 Days)
Executioner Ardishapur SKIN (365 Days)
Executioner Ardishapur SKIN (7 Days)
Executioner Ardishapur SKIN (90 Days)
Executioner Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Executioner Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Executioner Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Executioner Blood Raiders Serenity Only SKIN
Executioner Blood Raiders Serenity Only SKIN (30 Days)
Executioner Blood Raiders Serenity Only SKIN (365 Days)
Executioner Blood Raiders Serenity Only SKIN (7 Days)
Executioner Blood Raiders Serenity Only SKIN (90 Days)
Executioner Blood Raiders SKIN
Executioner Blueprint
Executioner Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Executioner Cold Iron Serenity Only SKIN
Executioner Cold Iron Serenity Only SKIN (30 Days)
Executioner Cold Iron Serenity Only SKIN (365 Days)
Executioner Cold Iron Serenity Only SKIN (7 Days)
Executioner Cold Iron Serenity Only SKIN (90 Days)
Executioner Cold Iron SKIN
Executioner Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Executioner EoM Serenity Only SKIN
Executioner EoM Serenity Only SKIN (30 Days)
Executioner EoM Serenity Only SKIN (365 Days)
Executioner EoM Serenity Only SKIN (7 Days)
Executioner EoM Serenity Only SKIN (90 Days)
Executioner EoM SKIN
Executioner Exoplanets Hunter SKIN
Executioner Glacial Drift SKIN
Executioner Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Executioner Ironblood Serenity Only SKIN
Executioner Ironblood Serenity Only SKIN (30 Days)
Executioner Ironblood Serenity Only SKIN (365 Days)
Executioner Ironblood Serenity Only SKIN (7 Days)
Executioner Ironblood Serenity Only SKIN (90 Days)
Executioner Ironblood SKIN
Executioner Kador Serenity Only SKIN
Executioner Kador SKIN
Executioner Kador SKIN (30 Days)
Executioner Kador SKIN (365 Days)
Executioner Kador SKIN (7 Days)
Executioner Kador SKIN (90 Days)
Executioner Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Executioner Oasis Of Faith SKIN (30 days Limited)
Executioner Oasis Of Faith SKIN (7 days Limited)
Executioner Purity of the Throne Serenity Only SKIN
Executioner Purity of the Throne Serenity Only SKIN (30 Days)
Executioner Purity of the Throne Serenity Only SKIN (365 Days)
Executioner Purity of the Throne Serenity Only SKIN (7 Days)
Executioner Purity of the Throne Serenity Only SKIN (90 Days)
Executioner Purity of the Throne SKIN
Executioner Raata Sunset Serenity Only SKIN
Executioner Raata Sunset Serenity Only SKIN (30 Days)
Executioner Raata Sunset Serenity Only SKIN (365 Days)
Executioner Raata Sunset Serenity Only SKIN (7 Days)
Executioner Raata Sunset Serenity Only SKIN (90 Days)
Executioner Raata Sunset SKIN
Executioner Versus Blueforce SKIN
Executioner Zakura Hansei SKIN
Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Executive State Navy Basilisk
Executive State Navy Cerberus
Executive State Navy Drake
Executive State Navy Kirin
Executive State Navy Kitsune
Executive State Navy Raptor
Executive State Navy Raven
Executive State Navy Rook
Executive State Navy Scorpion
Exequror
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Gallente Federation the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Exequror. The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs.
Exequror Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Exequror Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Exequror Aurora Universalis SKIN
Exequror Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Exequror Blueprint
Exequror Combat Medic Section SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations. The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Exequror Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Exequror Exoplanets Hunter SKIN
Exequror Frontier Safeguarder SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Exequror GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Exequror Glacial Drift SKIN
Exequror Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Exequror Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Exequror Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Exequror Intaki Syndicate Serenity Only SKIN
Exequror Intaki Syndicate SKIN
Exequror Intaki Syndicate SKIN (30 Days)
Exequror Intaki Syndicate SKIN (365 Days)
Exequror Intaki Syndicate SKIN (7 Days)
Exequror Intaki Syndicate SKIN (90 Days)
Exequror Kopis Edge SKIN
Exequror Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Exequror Navy Issue
The Exequror Navy Issue was commissioned by Federation Navy High Command in response to the proliferation of close-range blaster vessels on the modern stellar battlefield. While it doesn't boast the speed of some of its class counterparts, this up-close-and-personal gunboat nonetheless possesses some of the more advanced hybrid plasma-coil compression subsystems available, making it a lethal adversary in any upfront engagement.
Exequror Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Exequror Navy Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Exequror Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Exequror Navy Issue Blueprint
Exequror Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Exequror Navy Issue Exoplanets Hunter SKIN
Exequror Navy Issue Gallente Victory SKIN
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XIX in YC125. This SKIN's design is in honor of the sponsorship of AT XIX by the Gallente Federation and uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Exequror Navy Issue Glacial Drift SKIN
Exequror Navy Issue Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Exequror Navy Issue Hunter's Quiver SKIN
Exequror Navy Issue Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Exequror Navy Issue Intaki Syndicate Serenity Only SKIN
Exequror Navy Issue Intaki Syndicate Serenity Only SKIN (30 Days)
Exequror Navy Issue Intaki Syndicate Serenity Only SKIN (365 Days)
Exequror Navy Issue Intaki Syndicate Serenity Only SKIN (7 Days)
Exequror Navy Issue Intaki Syndicate Serenity Only SKIN (90 Days)
Exequror Navy Issue Intaki Syndicate SKIN
Exequror Navy Issue Kopis Edge SKIN
Exequror Navy Issue Sapphire Sungrazer SKIN
Exequror Navy Issue Spirit SKIN
Exequror Serpentis Serenity Only SKIN
Exequror Serpentis Serenity Only SKIN (30 Days)
Exequror Serpentis Serenity Only SKIN (365 Days)
Exequror Serpentis Serenity Only SKIN (7 Days)
Exequror Serpentis Serenity Only SKIN (90 Days)
Exequror Serpentis SKIN
Exequror Spirit SKIN
Exequror Valimor Legacy Serenity Only SKIN
Exequror Valimor Legacy Serenity Only SKIN (30 Days)
Exequror Valimor Legacy Serenity Only SKIN (365 Days)
Exequror Valimor Legacy Serenity Only SKIN (7 Days)
Exequror Valimor Legacy Serenity Only SKIN (90 Days)
Exequror Valimor Legacy SKIN
Exequror Versus Blueforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Exhumers
Skill for the operation of Exhumers.
Exigent Heavy Drone Durability Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Heavy Drone Firepower Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Heavy Drone Navigation Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Heavy Drone Projection Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Light Drone Durability Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Light Drone Firepower Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Light Drone Navigation Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Light Drone Projection Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Medium Drone Durability Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Medium Drone Firepower Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Medium Drone Navigation Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Medium Drone Projection Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Sentry Drone Durability Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Sentry Drone Firepower Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Sentry Drone Precision Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exigent Sentry Drone Projection Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Exile
This booster is highly addictive and has been known to cause aggressive behavior.
exit_locator
EXO-5 Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
Exonerater Exequror
An Exequror cruiser tasked with armor repairing the other Federation propagandists. A preliminary scan indicates that no attempt has been made to encrypt the ship’s identification, implying that FIOs legendary intelligence network allowed them to transport this ship into State territory unmodified.
Exonerater Navitas
A Navitas frigate tasked with armor repairing the other Federation propagandists. A preliminary scan indicates that no attempt has been made to encrypt the ship’s identification, implying that FIOs legendary intelligence network allowed them to transport this ship into State territory unmodified.
Exoplanets Hunter Reward Crate
This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program.This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments.Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds.
Exotic Dancers, Female
Exotic dancing is considered an art form, even though not everyone might agree. Exposing the flesh in public places may be perfectly acceptable within the Federation, but in the Amarr Empire it's considered a grave sin and a sign of serious deviancy.
Exotic Dancers, Male
Exotic dancing is considered an art form, even though not everyone might agree. Exposing the flesh in public places may be perfectly acceptable within the Federation, but in the Amarr Empire it's considered a grave sin and a sign of serious deviancy.
Exotic Particle Storm
An Abyssal Deadspace environment flooded with exotic particles. Ships in this environment receive penalties to kinetic resistance and a bonus to scan resolution.
Exotic Specimen Warehouse Wreck
Wrecked and battered, though largely intact, this station and its neighbor must originally have been sheltered in the lee of the planet to some extent. Disruption of orbital mechanics in this system make it difficult to be sure but the proximity of Thera III to the central star and the survival of recognizable station ruins requires an explanation of this kind. Some have suggested wilder theories concerning the nearby Talocan technology. The station itself seems to have functioned as a vast storehouse of materials and specimens gathered from the core of the system. Not much remains and large quantities of radioactive fullerene gas seem to have bled from the ruptured storage vessels.
Expanded Cargohold I
Increases cargo hold capacity at the expense of maximum velocity and hull strength.
Expanded Cargohold I Blueprint
Expanded Cargohold II
Increases cargo hold capacity at the expense of maximum velocity and hull strength.
Expanded Cargohold II Blueprint
Expanded Probe Launcher I
Launcher for Core Scanner Probes and Combat Scanner Probes. Core Scanner Probes are used to scan down Cosmic Signatures in space. Combat Scanner Probes are used to scan down Cosmic Signatures, starships, structures and drones. Note: Only one scan probe launcher can be fitted per ship.
Expanded Probe Launcher I Blueprint
Expanded Probe Launcher II
Launcher for Core Scanner Probes and Combat Scanner Probes. Core Scanner Probes are used to scan down Cosmic Signatures in space. Combat Scanner Probes are used to scan down Cosmic Signatures, starships, structures and drones. Note: Only one scan probe launcher can be fitted per ship. 5% bonus to strength of scan probes.
Expanded Probe Launcher II Blueprint
Expanded Silo
A larger version of the standard silo used to store or provide resources.
Expedition Command Outpost Wreck
Scarred and scorched by devastating forces, this wrecked station apparently served as the command post for the Sanctuary expedition to Thera. Wreathed in clouds of plasma, gas and dust, the station's destruction, while not absolute, is profound and the interior has been gutted by fire and explosions.
Expedition Frigates
Skill for operation of Expedition Frigates.
Expeditionary Data
Data collected by the Caldari expeditions in E-8CSQ.
Expeditionary Storage Facility
Built to withstand assault, these behemoths can each hold roughly 8.5 million m3 worth of materials.
Experimental Assault Combat Rifle
An experimental weapon synthesized in a laboratory
Experimental Assault Rail Rifle
An experimental weapon synthesized in a laboratory
Experimental Assault Rifle
An experimental weapon synthesized in a laboratory
Experimental Assault Scrambler Rifle
An experimental weapon synthesized in a laboratory
Experimental Breach Assault Rifle
An experimental weapon synthesized in a laboratory
Experimental Burst Assault Rifle
An experimental weapon synthesized in a laboratory
Experimental Combat Rifle
An experimental weapon synthesized in a laboratory
Experimental Enduring EM Armor Hardener I
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Experimental Enduring Explosive Armor Hardener I
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Experimental Enduring Kinetic Armor Hardener I
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Experimental Enduring Thermal Armor Hardener I
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Experimental Energized Adaptive Nano Membrane I
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Experimental Energized Armor Layering Membrane I
An enhanced version of the layered armor coating. Uses advanced magnetic field generators to strengthen the integrity of the coating layers, effectively increasing the armor hit points even further.
Experimental Energized EM Membrane I
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Experimental Energized Explosive Membrane I
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Experimental Energized Kinetic Membrane I
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Experimental Energized Thermal Membrane I
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Experimental Explosive Plating I
An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Experimental Forge Gun
An experimental weapon synthesized in a laboratory
Experimental Heavy Machine Gun
An experimental weapon synthesized in a laboratory
Experimental Hyperspatial Accelerator
This unit increases warp speed and acceleration. No more than three Hyperspatial Accelerators can be fit to one ship.
Experimental Hyperspatial Accelerator Blueprint
Experimental Jump Drive Economizer
This unit decreases the isotope fuel requirements of starship jump drives. Can only be fitted to Jump Freighters and Rorquals. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Experimental Jump Drive Economizer Blueprint
Experimental Kinetic Plating I
This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Experimental Laboratory
Experimental Laboratories are used for reverse engineering of ancient technology. This structure has Reverse Engineering activities.
Experimental Laboratory Blueprint
Experimental Laser Rifle
An experimental weapon synthesized in a laboratory
Experimental Mass Driver
An experimental weapon synthesized in a laboratory
Experimental Mutaplasmid Repository
This mutaplasmid repository contains an Unstable Mutaplasmid that has been experimentally adapted for use with armor repairers or shield boosters of the 'Ancillary' type. Whoever is behind the experimentation program with mutaplasmids appears to have successfully applied Triglavian biotechnology to variants of defensive systems only developed recently in New Eden. This repository contains one random selection of the following: Unstable Small Ancillary Armor Repairer Mutaplasmid Unstable Medium Ancillary Armor Repairer Mutaplasmid Unstable Large Ancillary Armor Repairer Mutaplasmid Unstable Medium Ancillary Shield Booster Mutaplasmid Unstable Large Ancillary Shield Booster Mutaplasmid Unstable X-Large Ancillary Shield Booster Mutaplasmid
Experimental Plasma Cannon
An experimental weapon synthesized in a laboratory
Experimental Rail Rifle
An experimental weapon synthesized in a laboratory
Experimental Scrambler Rifle
An experimental weapon synthesized in a laboratory
Experimental Shotgun
An experimental weapon synthesized in a laboratory
Experimental Sniper Rifle
An experimental weapon synthesized in a laboratory
Experimental SV-2000 Rapid Light Missile Launcher
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.
Experimental Swarm Launcher
An experimental weapon synthesized in a laboratory
Experimental Tactical Assault Rifle
An experimental weapon synthesized in a laboratory
Experimental TE-2100 Light Missile Launcher
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
Experimental Thermal Plating I
Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Experimental XT-2800 Heavy Assault Missile Launcher I
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
Experimental ZW-4100 Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Expert 'Boost' Cerebral Accelerator
When redeemed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Bonus: +10 to all learning attributes Base Duration: 10 days
Expert Cerebral Accelerator
Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds. Bonuses: +8 to all attributes
Expert Data Vault
An expert level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games.
Expert Data Vault
An expert level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games.
Expired 'Absolute' Injection Augmentor
This modified booster removes the diminishing Skill Point returns experienced by veteran Capsuleers when using Skill Injectors of any size. However, the complex cocktail of narcotics and neurotransmitters used to achieve this effect loses potency after just 3 such injections. Rumors that the booster is one of the fruits of the mysterious 'Hyperconsciousness' project attributed to renegade Society of Conscious Thought scientists are surely exaggerated. Users will be unable to consume another of these boosters while under the influence of the hangover effects, which may last up to 32 hours after consuming the booster. This booster will cease to be consumable after YC121.01.07.
Expired Advanced 'Ardour' Cerebral Accelerator
The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Advanced 'Ardour' Cerebral Accelerator Blueprint
Expired Advanced 'Brainfreeze' Cerebral Accelerator
The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Advanced 'Brainfreeze' Cerebral Accelerator Blueprint
Expired Advanced 'Guri Hivaa' Cerebral Accelerator
The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. They use cerebral accelerator technology to assist them in developing their specialized hunting skills. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until YC 120.04.24.
Expired Advanced 'Liberty' Cerebral Accelerator
The Gallente Federation puts a high premium on the twin concepts of liberty and democracy, but suffers from a lack of manpower due to its difficulty in recruiting from its peaceable population. The Federal military makes sure to provide its combat personnel with the most up-to-date and certified "safe to use" cerebral accelerators so as to optimize training of those that do answer the call of the Federation with military service. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Advanced 'Radiance' Cerebral Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Advanced 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-11-27.
Expired Advanced 'Radiance' Cerebral Accelerator Blueprint
Expired Advanced 'Reconditioning' Cerebral Accelerator
Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills. More advanced accelerators can also be used to rapidly 'recondition' a subject, which can even be useful for rapid rehabilitation. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until YC 120.08.07.
Expired Advanced 'Synapse' Overmind Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Advanced 'Synapse' Overmind Accelerator is a repurposed piece of rogue drone technology based on certain features of Swarm Overmind AI substrates. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-10-10.
Expired Advanced Serenity Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 48 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/06/30.
Expired Advanced X-Sense 'Consciousness' Cerebral Accelerator
The Society of Conscious Thought has developed a large variety of technologies and techniques for enhancing the uptake of knowledge. The Society's X-Sense corporation manufactures a variety of medical devices and legal boosters, including some of the SoCT's cerebral accelerator designs. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired AIR Agility Booster I
This booster has been developed by the Association for Interdisciplinary Research to help their explorers avoid hostile confrontations in dangerous areas of space. -5% Ship Inertia. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Agility Booster II
This booster has been developed by the Association for Interdisciplinary Research to help their explorers avoid hostile confrontations in dangerous areas of space. -10% Ship Inertia. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Agility Booster III
This booster has been developed by the Association for Interdisciplinary Research to help their explorers avoid hostile confrontations in dangerous areas of space. -15% Ship Inertia. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Astro-Acquisition Booster I
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. -5% Scan Probe Scan Time. Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on November 9th YC123
Expired AIR Astro-Acquisition Booster I
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. -5% Scan Probe Scan Time. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Astro-Acquisition Booster II
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. -10% Scan Probe Scan Time. Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on November 9th YC123
Expired AIR Astro-Acquisition Booster II
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. -10% Scan Probe Scan Time. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Astro-Acquisition Booster III
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. -15% Scan Probe Scan Time. Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on November 9th YC123
Expired AIR Astro-Acquisition Booster III
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. -15% Scan Probe Scan Time. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Astro-Pinpointing Booster I
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. -5% Scan Probe Deviation. Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on November 9th YC123
Expired AIR Astro-Pinpointing Booster I
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. -5% Scan Probe Deviation. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Astro-Pinpointing Booster II
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. -10% Scan Probe Deviation. Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on November 9th YC123
Expired AIR Astro-Pinpointing Booster II
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. -10% Scan Probe Deviation. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Astro-Pinpointing Booster III
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. -15% Scan Probe Deviation. Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on November 9th YC123
Expired AIR Astro-Pinpointing Booster III
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. -15% Scan Probe Deviation. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Astro-Rangefinding Booster I
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. +5% Scan Probe Strength. Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on November 9th YC123
Expired AIR Astro-Rangefinding Booster I
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. +5% Scan Probe Strength. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Astro-Rangefinding Booster II
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. +10% Scan Probe Strength. Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on November 9th YC123
Expired AIR Astro-Rangefinding Booster II
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. +10% Scan Probe Strength. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Astro-Rangefinding Booster III
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. +15% Scan Probe Strength. Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on November 9th YC123
Expired AIR Astro-Rangefinding Booster III
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge exploration efforts. +15% Scan Probe Strength. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Relic Coherence Booster I
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge archaeology efforts. +5 Relic Analyzer Virus Coherence. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Relic Coherence Booster II
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge archaeology efforts. +10 Relic Analyzer Virus Coherence. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Relic Coherence Booster III
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge archaeology efforts. +15 Relic Analyzer Virus Coherence. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Relic Range Booster I
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge archaeology efforts. +100% Relic Analyzer Range. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Relic Range Booster II
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge archaeology efforts. +200% Relic Analyzer Range. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Relic Range Booster III
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge archaeology efforts. +300% Relic Analyzer Range. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Relic Strength Booster I
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge archaeology efforts. +4 Relic Analyzer Virus Strength. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Relic Strength Booster II
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge archaeology efforts. +6 Relic Analyzer Virus Strength. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Relic Strength Booster III
This booster has been developed by the Association for Interdisciplinary Research to assist with their cutting-edge archaeology efforts. +8 Relic Analyzer Virus Strength. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Repairer Booster I
This booster has been developed by the Association for Interdisciplinary Research to help their explorers survive hostile confrontations in dangerous areas of space. -5% Armor Repairer and Shield Booster Cycle Time. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Repairer Booster II
This booster has been developed by the Association for Interdisciplinary Research to help their explorers survive hostile confrontations in dangerous areas of space. -10% Armor Repairer and Shield Booster Cycle Time. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Repairer Booster III
This booster has been developed by the Association for Interdisciplinary Research to help their explorers survive hostile confrontations in dangerous areas of space. -15% Armor Repairer and Shield Booster Cycle Time. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Signature Booster I
This booster has been developed by the Association for Interdisciplinary Research to help their explorers avoid hostile confrontations in dangerous areas of space. -5% Ship Signature Radius. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Signature Booster II
This booster has been developed by the Association for Interdisciplinary Research to help their explorers avoid hostile confrontations in dangerous areas of space. -10% Ship Signature Radius. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired AIR Signature Booster III
This booster has been developed by the Association for Interdisciplinary Research to help their explorers avoid hostile confrontations in dangerous areas of space. -15% Ship Signature Radius. Base Duration 1 hour. This booster has been manufactured using volatile compounds and will expire on March 8th YC124.
Expired Basic 'Ardour' Cerebral Accelerator
The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Basic 'Ardour' Cerebral Accelerator Blueprint
Expired Basic 'Bonding' Cerebral Accelerator
This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after April 5, YC123.
Expired Basic 'Brainfreeze' Cerebral Accelerator
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 9, YC125.
Expired Basic 'Brainfreeze' Cerebral Accelerator
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 9, YC126.
Expired Basic 'Brainfreeze' Cerebral Accelerator
The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Basic 'Brainfreeze' Cerebral Accelerator
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 9, YC123.
Expired Basic 'Brainfreeze' Cerebral Accelerator
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 8, YC124.
Expired Basic 'Brainfreeze' Cerebral Accelerator Blueprint
Expired Basic 'Conditioning' Cerebral Accelerator
Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until YC 120.08.07.
Expired Basic 'Convergent' Cerebral Accelerator
When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after March 8, YC124.
Expired Basic 'Guri Kikhivaa' Cerebral Accelerator
Guri Kikhivaa are aspirants to the status of "Guri Hivaa" and use cerebral accelerator technology to help them learn the necessary hunting skills. The Guri Hivaa themselves are elite Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until May 31st, YC123.
Expired Basic 'Guri Kikhivaa' Cerebral Accelerator
Guri Kikhivaa are aspirants to the status of "Guri Hivaa" and use cerebral accelerator technology to help them learn the necessary hunting skills. The Guri Hivaa themselves are elite Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 14, YC124.
Expired Basic 'Radiance' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after January 10, YC125.
Expired Basic 'Radiance' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after January 9, YC126.
Expired Basic 'Radiance' Cerebral Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Basic 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-11-27.
Expired Basic 'Radiance' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after December 15, YC122.
Expired Basic 'Radiance' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after December 7, YC123.
Expired Basic 'Radiance' Cerebral Accelerator Blueprint
Expired Basic 'Rebel' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123.
Expired Basic 'Rebel' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 13th, YC124
Expired Basic 'Synapse' Overmind Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Basic 'Synapse' Overmind Accelerator is a repurposed piece of rogue drone technology based on certain features of Swarm Overmind AI substrates. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-10-10.
Expired Basic 'Union Day' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Caldari State to celebrate Union Day YC124. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after November 8th, YC124.
Expired Basic Capsuleer Day Cerebral Accelerator
This cerebral accelerator has been produced and distributed by Upwell and CONCORD to celebrate the 17th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 15, YC122.
Expired Basic Capsuleer Day Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the four empires to celebrate the 19th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after July 12, YC124.
Expired Basic Capsuleer Day Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 17th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 20% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 15, YC122.
Expired Basic Capsuleer Day Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 18th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 20% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 8, YC123.
Expired Basic Capsuleer Day Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 19th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 20% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after July 12, YC124.
Expired Basic Capsuleer Day XX Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the four empires to celebrate the 20th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after July 11, YC125.
Expired Basic Capsuleer Day XX Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 20th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 20% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after July 11, YC125.
Expired Basic Rogue Swarm Cerebral Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Colony Overseer AI. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function on October 19th, YC123.
Expired Basic Serenity Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/06/30.
Expired Basic X-Sense 'Consciousness' Cerebral Accelerator
The Society of Conscious Thought has developed a large variety of technologies and techniques for enhancing the uptake of knowledge. The Society's X-Sense corporation manufactures a variety of medical devices and legal boosters, including some of the SoCT's cerebral accelerator designs. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired BLTZN-05L Lowsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, has begun to develop new technologies to expedite resource extraction in Nullsec. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study. In the spirit of Yoiul—and to expand their data pool—Frostline has chosen to share the products of their research with capsuleers across New Eden. For a limited time, pilots will be able to utilize these experimental filaments to more quickly and efficiently travel to Nullsec territories. This BLTZN-05L Lowsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Expired BLTZN-05L Lowsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This BLTZN-05L Lowsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Expired BLTZN-05L Lowsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, has begun to develop new technologies to expedite resource extraction in Nullsec. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study. In the spirit of Yoiul—and to expand their data pool—Frostline has chosen to share the products of their research with capsuleers across New Eden. For a limited time, pilots will be able to utilize these experimental filaments to more quickly and efficiently travel to Nullsec territories. This BLTZN-05L Lowsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Expired BLTZN-05L Lowsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, has begun to develop new technologies to expedite resource extraction in Nullsec. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study. In the spirit of Yoiul—and to expand their data pool—Frostline has chosen to share the products of their research with capsuleers across New Eden. For a limited time, pilots will be able to utilize these experimental filaments to more quickly and efficiently travel to Nullsec territories. This BLTZN-05L Lowsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Expired Caldari Union Day Accuracy Booster I
+3% Bonus to Hybrid Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Accuracy Booster II
+6% Bonus to Hybrid Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Accuracy Booster III
+9% Bonus to Hybrid Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Accuracy Booster IV
+12% Bonus to Hybrid Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Damage Booster I
+2% Bonus to Hybrid Weapon and Missile Damage. Base duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Damage Booster II
+4% Bonus to Hybrid Weapon and Missile Damage. Base duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Damage Booster III
+6% Bonus to Hybrid Weapon and Missile Damage. Base duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Damage Booster IV
+8% Bonus to Hybrid Weapon and Missile Damage. Base duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Range Booster I
+3% Bonus to Hybrid Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Range Booster II
+6% Bonus to Hybrid Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Range Booster III
+9% Bonus to Hybrid Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Range Booster IV
+12% Bonus to Hybrid Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Resistance Booster I
+2% Shield Resistances. Base Duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Resistance Booster II
+4% Shield Resistances. Base Duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Resistance Booster III
+6% Shield Resistances. Base Duration 2 hours. Expiry date: November 8th YC124
Expired Caldari Union Day Resistance Booster IV
+8% Shield Resistances. Base Duration 2 hours. Expiry date: November 8th YC124
Expired Capsuleer Day Noise-10 'Needlejack' Filament
This limited edition Needlejack filament has been developed and distributed by Upwell and CONCORD to celebrate the 17th anniversary of the first independent Capsuleer licenses. This filament has been produced using especially unstable compounds and therefore has a limited shelf life. It will cease to function after June 15, YC122.
Expired Capsuleer Day Noise-18 'Needlejack' Filament
This limited edition Needlejack filament has been developed and distributed by Upwell and CONCORD to celebrate the 18th anniversary of the first independent Capsuleer licenses. This filament has been produced using especially unstable compounds and therefore has a limited shelf life. It will cease to function after June 8, YC123.
Expired Capsuleer Day Signal-10 'Needlejack' Filament
This limited edition Needlejack filament has been developed and distributed by Upwell and CONCORD to celebrate the 17th anniversary of the first independent Capsuleer licenses. This filament has been produced using especially unstable compounds and therefore has a limited shelf life. It will cease to function after June 15, YC122.
Expired Capsuleer Day Signal-18 'Needlejack' Filament
This limited edition Needlejack filament has been developed and distributed by Upwell and CONCORD to celebrate the 18th anniversary of the first independent Capsuleer licenses. This filament has been produced using especially unstable compounds and therefore has a limited shelf life. It will cease to function after June 29, YC123.
Expired CDIA SPACE Cerebral Accelerator
The CONCORD Directive Intelligence Agency operates a Spaceship Pilot and Capsuleer Essentials (SPACE) program with the aim of promoting the skills of law-abiding spaceship pilots. To this end they make available the CDIA SPACE Cerebral Accelerator to aid rapid uptake of useful piloting skills. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours. The compounds are only guaranteed to function until YC 120.05.01.
Expired Cerebral Accelerator
Earned from a Blood Raider Gauntlet site, this accelerator was once used to boost a pilots attributes across the board. Now however, its genetic make up has collapsed and dissolved, rendering its effects completely useless.
Expired Cerebral Accelerator
Earned from a Blood Raider Gauntlet site, this accelerator was once used to boost a pilots attributes across the board. Now however, its genetic make up has collapsed and dissolved, rendering its effects completely useless.
Expired Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by Serpentis Corporation scientists to make the user highly sensitive and receptive to neural remapping. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 3 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC118/08/19.
Expired Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by Serpentis Corporation scientists to make the user highly sensitive and receptive to neural remapping. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC118/08/19.
Expired Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by the Blood Raiders to make the user highly sensitive and receptive to neural remapping. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC118/12/01.
Expired Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by the Blood Raiders to make the user highly sensitive and receptive to neural remapping. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC118/12/01.
Expired Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC119/01/20.
Expired Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/11/01.
Expired Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/11/01.
Expired CMT-05N Nullsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This CMT-05N Nullsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Expired CMT-05N Nullsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This CMT-05N Nullsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Expired CMT-05N Nullsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This CMT-05N Nullsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Expired CMT-05N Nullsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This CMT-05N Nullsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Expired CPD-10N Nullsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This CPD-10N Nullsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Expired CPD-10N Nullsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This CPD-10N Nullsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Expired CPD-10N Nullsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This CPD-10N Nullsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Expired CPD-10N Nullsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This CPD-10N Nullsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Expired Crimson Cerebral Accelerator
Expired Crimson Harvest Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC 119.11.28
Expired Crimson Gauntlet Shortcut Keypass
This keypass is no longer operable.
Expired Crimson Gauntlet Shortcut Keypass
This keypass is no longer operable.
Expired Curious Warp Matrix Filament
Expired Curious Warp Matrix Filament Blueprint
This blueprint has been extrapolated from data recovered from peculiar debris and ruins in locations and pockets under the influence of spacetime warp paradox effects. It is apparent that FTL transport filament technology is capable of interfacing with the technology described by the recovered data.
Expired Dangerous Warp Matrix Filament
Expired Dangerous Warp Matrix Filament Blueprint
This blueprint has been extrapolated from data recovered from peculiar debris and ruins in locations and pockets under the influence of spacetime warp paradox effects. It is apparent that FTL transport filament technology is capable of interfacing with the technology described by the recovered data.
Expired DED Apprehension Booster I
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +4% Warp Disruptor and Scrambler Range +1 Warp Scramble Strength for Warp Disruptors and Scramblers Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Apprehension Booster II
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +8% Warp Disruptor and Scrambler Range +2 Warp Scramble Strength for Warp Disruptors and Scramblers Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Apprehension Booster III
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +12% Warp Disruptor and Scrambler Range +3 Warp Scramble Strength for Warp Disruptors and Scramblers Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Apprehension Booster IV
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +16% Warp Disruptor and Scrambler Range +4 Warp Scramble Strength for Warp Disruptors and Scramblers Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Armor Booster I
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +2% Armor Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Armor Booster II
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +4% Armor Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Armor Booster III
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +6% Armor Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Armor Booster IV
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +8% Armor Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Scan Booster I
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +4% Scan Probe Strength +4% Scan Resolution Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Scan Booster II
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +8% Scan Probe Strength +8% Scan Resolution Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Scan Booster III
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +12% Scan Probe Strength +12% Scan Resolution Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Scan Booster IV
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +16% Scan Probe Strength +16% Scan Resolution Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Turret Booster I
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +2% Turret Damage +2% Turret Optimal Range Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Turret Booster II
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +4% Turret Damage +4% Turret Optimal Range Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Turret Booster III
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +6% Turret Damage +6% Turret Optimal Range Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DED Turret Booster IV
This booster is distributed by CONCORD's Directive Enforcement Department for use by their elite anti-smuggling task force. +8% Turret Damage +8% Turret Optimal Range Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired DNCR-05H and PRNCR-10H Highsec Ice Storm Filaments Crate
This crate has decayed and is no longer usable.
Expired DNCR-05H Highsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DNCR-05H Highsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Expired DNCR-05H Highsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DNCR-05H Highsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Expired DNCR-05H Highsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DNCR-05H Highsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Expired DNCR-05H Highsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DNCR-05H Highsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Expired DNNR-01L Lowsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DNNR-01L Lowsec Ice Storm Filament can transport an individual capsuleer and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Expired DNNR-01L Lowsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DNNR-01L Lowsec Ice Storm Filament can transport an individual capsuleer and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Expired DNNR-01L Lowsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DNNR-01L Lowsec Ice Storm Filament can transport an individual capsuleer and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Expired DNNR-01L Lowsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DNNR-01L Lowsec Ice Storm Filament can transport an individual capsuleer and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Expired DSHR-01H Highsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DSHR-01H Highsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Expired DSHR-01H Highsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DSHR-01H Highsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Expired DSHR-01H Highsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DSHR-01H Highsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Expired DSHR-01H Highsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DSHR-01H Highsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Expired EDENCOM Vorton Booster DA-2
This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. 2% bonus to Vorton Projector damage. This booster contains volatile compounds and will expire on December 8, YC 122.
Expired EDENCOM Vorton Booster DA-3
This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. 3% bonus to Vorton Projector damage. This booster contains volatile compounds and will expire on December 8, YC 122.
Expired EDENCOM Vorton Booster DA-5
This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. 5% bonus to Vorton Projector damage. This booster contains volatile compounds and will expire on December 8, YC 122.
Expired EDENCOM Vorton Booster GU-2
This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. 2% bonus to Vorton Projector explosion radius and explosion velocity. This booster contains volatile compounds and will expire on December 8, YC 122.
Expired EDENCOM Vorton Booster GU-3
This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. 3% bonus to Vorton Projector explosion radius and explosion velocity. This booster contains volatile compounds and will expire on December 8, YC 122.
Expired EDENCOM Vorton Booster GU-5
This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. 5% bonus to Vorton Projector explosion radius and explosion velocity. This booster contains volatile compounds and will expire on December 8, YC 122.
Expired EDENCOM Vorton Booster RA-2
This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. 2% bonus to Vorton Projector optimal range. This booster contains volatile compounds and will expire on December 8, YC 122.
Expired EDENCOM Vorton Booster RA-3
This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. 3% bonus to Vorton Projector optimal range. This booster contains volatile compounds and will expire on December 8, YC 122.
Expired EDENCOM Vorton Booster RA-5
This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. 5% bonus to Vorton Projector optimal range. This booster contains volatile compounds and will expire on December 8, YC 122.
Expired Enigmatic Warp Matrix Filament
Expired Enigmatic Warp Matrix Filament Blueprint
This blueprint has been extrapolated from data recovered from peculiar debris and ruins in locations and pockets under the influence of spacetime warp paradox effects. It is apparent that FTL transport filament technology is capable of interfacing with the technology described by the recovered data.
Expired Extended 'Ardour' Cerebral Accelerator
The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Extended 'Ardour' Cerebral Accelerator Blueprint
Expired Extended 'Bonding' Cerebral Accelerator
This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after March 9, YC123.
Expired Extended 'Bonding' Cerebral Accelerator
This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after April 5, YC123.
Expired Extended 'Brainfreeze' Cerebral Accelerator
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 9, YC125.
Expired Extended 'Brainfreeze' Cerebral Accelerator
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 9, YC126.
Expired Extended 'Brainfreeze' Cerebral Accelerator
The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Extended 'Brainfreeze' Cerebral Accelerator
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 9, YC123.
Expired Extended 'Brainfreeze' Cerebral Accelerator
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 8, YC124.
Expired Extended 'Brainfreeze' Cerebral Accelerator Blueprint
Expired Extended 'Canicule' Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/08/01.
Expired Extended 'Convergent' Cerebral Accelerator
When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after March 8, YC124.
Expired Extended 'Guri Hivaa' Cerebral Accelerator
The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. They use cerebral accelerator technology to assist them in developing their specialized hunting skills. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours. The compounds are only guaranteed to function until YC 120.04.24.
Expired Extended 'Guri Kikhivaa' Cerebral Accelerator
Guri Kikhivaa are aspirants to the status of "Guri Hivaa" and use cerebral accelerator technology to help them learn the necessary hunting skills. The Guri Hivaa themselves are elite Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours. The compounds are only guaranteed to function until May 31st, YC123.
Expired Extended 'Guri Kikhivaa' Cerebral Accelerator
Guri Kikhivaa are aspirants to the status of "Guri Hivaa" and use cerebral accelerator technology to help them learn the necessary hunting skills. The Guri Hivaa themselves are elite Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 14, YC124.
Expired Extended 'Hercules' Cerebral Accelerator
An extended variant cerebral accelerator provided as a reward for participation in a systematic program of exploration of Abyssal Deadspace run by an unknown sponsor. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data. The compounds are only guaranteed to function until YC 120-09-18.
Expired Extended 'Liberty' Cerebral Accelerator
The Gallente Federation puts a high premium on the twin concepts of liberty and democracy, but suffers from a lack of manpower due to its difficulty in recruiting from its peaceable population. The Federal military makes sure to provide its combat personnel with the most up-to-date and certified "safe to use" cerebral accelerators so as to optimize training of those that do answer the call of the Federation with military service. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Extended 'Radiance' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after January 10, YC125.
Expired Extended 'Radiance' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after January 9, YC126.
Expired Extended 'Radiance' Cerebral Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Extended 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-11-27.
Expired Extended 'Radiance' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after December 15, YC122.
Expired Extended 'Radiance' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after December 7, YC123.
Expired Extended 'Radiance' Cerebral Accelerator Blueprint
Expired Extended 'Rebel' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123.
Expired Extended 'Rebel' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 13th, YC124
Expired Extended 'Rehabilitation' Cerebral Accelerator
Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills. Whenever possible, it is better for the rehabilitation of a freed slave to proceed over a more extended period than cruder boosters can allow for. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours. The compounds are only guaranteed to function until YC 120.08.07.
Expired Extended 'Synapse' Overmind Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Extended 'Synapse' Overmind Accelerator is a repurposed piece of rogue drone technology based on certain features of Swarm Overmind AI substrates. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-10-10.
Expired Extended 'Union Day' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Caldari State to celebrate Union Day YC124. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after November 8th, YC124.
Expired Extended Capsuleer Day Cerebral Accelerator
This cerebral accelerator has been produced and distributed by Upwell and CONCORD to celebrate the 17th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 15, YC122.
Expired Extended Capsuleer Day Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the four empires to celebrate the 18th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after August 10, YC123.
Expired Extended Capsuleer Day Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the four empires to celebrate the 19th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after July 12, YC124.
Expired Extended Capsuleer Day Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 17th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 25% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 15, YC122.
Expired Extended Capsuleer Day Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 18th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 25% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 8, YC123.
Expired Extended Capsuleer Day Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 20th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 25% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after July 11, YC124.
Expired Extended Capsuleer Day XX Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the four empires to celebrate the 20th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after July 11, YC125.
Expired Extended Capsuleer Day XX Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 20th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 25% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after July 11, YC125.
Expired Extended Rogue Swarm Cerebral Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Colony Overseer AI. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function on October 19th, YC123.
Expired Extended Serenity Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/06/30.
Expired Extended X-Sense 'Consciousness' Cerebral Accelerator
The Society of Conscious Thought has developed a large variety of technologies and techniques for enhancing the uptake of knowledge. The Society's X-Sense corporation manufactures a variety of medical devices and legal boosters, including some of the SoCT's cerebral accelerator designs. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Federation Application Booster I
This booster has been produced by the Gallente Federation to assist with their covert research operations. +3% Hybrid Turret Tracking Speed. +3% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Application Booster II
This booster has been produced by the Gallente Federation to assist with their covert research operations. +6% Hybrid Turret Tracking Speed. +6% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Application Booster III
This booster has been produced by the Gallente Federation to assist with their covert research operations. +9% Hybrid Turret Tracking Speed. +9% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Application Booster IV
This booster has been produced by the Gallente Federation to assist with their covert research operations. +12% Hybrid Turret Tracking Speed. +12% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Damage Booster I
This booster has been produced by the Gallente Federation to assist with their covert research operations. +2% Hybrid Turret Damage. +2% Drone Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Damage Booster II
This booster has been produced by the Gallente Federation to assist with their covert research operations. +4% Hybrid Turret Damage. +4% Drone Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Damage Booster III
This booster has been produced by the Gallente Federation to assist with their covert research operations. +6% Hybrid Turret Damage. +6% Drone Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Damage Booster IV
This booster has been produced by the Gallente Federation to assist with their covert research operations. +8% Hybrid Turret Damage. +8% Drone Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Defense Booster I
This booster has been produced by the Gallente Federation to assist with their covert research operations. +3% to Subcapital Armor Repairer Effectiveness. +2% to all Structure Resistances. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Defense Booster II
This booster has been produced by the Gallente Federation to assist with their covert research operations. +6% to Subcapital Armor Repairer Effectiveness. +4% to all Structure Resistances. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Defense Booster III
This booster has been produced by the Gallente Federation to assist with their covert research operations. +9% to Subcapital Armor Repairer Effectiveness. +6% to all Structure Resistances. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Defense Booster IV
This booster has been produced by the Gallente Federation to assist with their covert research operations. +12% to Subcapital Armor Repairer Effectiveness. +8% to all Structure Resistances. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Electronics Booster I
This booster has been produced by the Gallente Federation to assist with their covert research operations. +4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Electronics Booster II
This booster has been produced by the Gallente Federation to assist with their covert research operations. +8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Electronics Booster III
This booster has been produced by the Gallente Federation to assist with their covert research operations. +12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Electronics Booster IV
This booster has been produced by the Gallente Federation to assist with their covert research operations. +16% Scan Probe Strength, -16% Salvager Module Cycle Time. +16% Sensor Dampener Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Mobility Booster I
This booster has been produced by the Gallente Federation to assist with their covert research operations. -2% Ship Inertia. +3% Warp Speed. -3% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Mobility Booster II
This booster has been produced by the Gallente Federation to assist with their covert research operations. -4% Ship Inertia. +6% Warp Speed. -6% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Mobility Booster III
This booster has been produced by the Gallente Federation to assist with their covert research operations. -6% Ship Inertia. +9% Warp Speed. -9% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Mobility Booster IV
This booster has been produced by the Gallente Federation to assist with their covert research operations. -8% Ship Inertia. +12% Warp Speed. -12% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Projection Booster I
This booster has been produced by the Gallente Federation to assist with their covert research operations. +3% Hybrid Turret Optimal Range and Falloff. +3% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Projection Booster II
This booster has been produced by the Gallente Federation to assist with their covert research operations. +6% Hybrid Turret Optimal Range and Falloff. +6% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Projection Booster III
This booster has been produced by the Gallente Federation to assist with their covert research operations. +9% Hybrid Turret Optimal Range and Falloff. +9% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Federation Projection Booster IV
This booster has been produced by the Gallente Federation to assist with their covert research operations. +12% Hybrid Turret Optimal Range and Falloff. +12% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Gold Ouroboros Accelerator
Expired Gold Ouroboros Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by Serpentis Corporation scientists to make the user highly sensitive and receptive to neural remapping. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 5 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC118/08/19.
Expired Grand Prix Interceptors Expert System
Grand Prix Interceptors This Expert System makes available skills enabling a capsuleer to fly all Interceptor class ships. This is a promotional Expert System released to celebrate the Federation Grand Prix. The temporary skills provided by this Expert System last for four days. This Expert System will expire on March 30, YC123. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. Renting an Expert System Expert System rental licenses can be purchased securely on https://secure.eveonline.com/Pilot-Services/ using a variety of methods. Activating an Expert System Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Expired Guardian 'Binah' Booster I
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +6% Hybrid and Projectile Turret falloff. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Binah' Booster II
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +9% Hybrid and Projectile Turret falloff. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Binah' Booster III
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +15% Hybrid and Projectile Turret falloff. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Chokmah' Booster I
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. -16% Microwarpdrive capacitor consumption and signature radius penalty. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Chokmah' Booster II
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. -24% Microwarpdrive capacitor consumption and signature radius bloom. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Chokmah' Booster III
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. -40% Microwarpdrive capacitor consumption and signature radius bloom. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Gevurah' Booster I
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +4% Hybrid and Projectile Turret damage. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Gevurah' Booster II
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +6% Hybrid and Projectile Turret damage. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Gevurah' Booster III
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +10% Hybrid and Projectile Turret damage. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Hod' Booster I
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +1km Stasis Webifier and Warp Scrambler Range. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Hod' Booster II
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +2km Stasis Webifier and Warp Scrambler Range. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Hod' Booster III
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +4km Stasis Webifier and Warp Scrambler Range. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Keter' Booster I
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +12% warp speed and acceleration. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Keter' Booster II
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +18% warp speed and acceleration. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Keter' Booster III
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +30% warp speed and acceleration. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Netzach' Booster I
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. -4% cycle time for subcapital Remote Armor Repairers and Remote Shield Boosters. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Netzach' Booster II
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. -6% cycle time for subcapital Remote Armor Repairers and Remote Shield Boosters. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Netzach' Booster III
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. -10% cycle time for subcapital Remote Armor Repairers and Remote Shield Boosters. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Tiferet' Booster I
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +6% Hybrid and Projectile Turret tracking speed. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Tiferet' Booster II
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +9% Hybrid and Projectile Turret tracking speed. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Tiferet' Booster III
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +15% Hybrid and Projectile Turret tracking speed. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Yesod' Booster I
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +6% hull resistances. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Yesod' Booster II
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +9% hull resistances. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian 'Yesod' Booster III
This booster has been produced for use by the Guardian Angels by the master pharmaceutical engineers of the Serpentis Corporation. +15% hull resistances. Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on April 5th YC124.
Expired Guardian Angels 'Advanced' Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until YC 120.03.20.
Expired Guardian Angels 'Standard' Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until YC 120.03.20.
Expired Guri Malakim Observability Booster I
This booster is distributed by the Guri Malakim for use by their agents across New Eden. +4% Sensor Strength -4% Signature Radius Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Guri Malakim Observability Booster II
This booster is distributed by the Guri Malakim for use by their agents across New Eden. +8% Sensor Strength -8% Signature Radius Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Guri Malakim Observability Booster III
This booster is distributed by the Guri Malakim for use by their agents across New Eden. +12% Sensor Strength -12% Signature Radius Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Guri Malakim Observability Booster IV
This booster is distributed by the Guri Malakim for use by their agents across New Eden. +16% Sensor Strength -16% Signature Radius Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Guri Malakim Shield Booster I
This booster is distributed by the Guri Malakim for use by their agents across New Eden. +3% Shield Booster Effectiveness Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Guri Malakim Shield Booster II
This booster is distributed by the Guri Malakim for use by their agents across New Eden. +6% Shield Booster Effectiveness Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Guri Malakim Shield Booster III
This booster is distributed by the Guri Malakim for use by their agents across New Eden. +9% Shield Booster Effectiveness Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Guri Malakim Shield Booster IV
This booster is distributed by the Guri Malakim for use by their agents across New Eden. +12% Shield Booster Effectiveness Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Guri Malakim Turret Booster I
This booster is distributed by the Guri Malakim for use by their agents across New Eden. +2% Turret Damage +2% Turret Optimal Range Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Guri Malakim Turret Booster II
This booster is distributed by the Guri Malakim for use by their agents across New Eden. +4% Turret Damage +4% Turret Optimal Range Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Guri Malakim Turret Booster III
This booster is distributed by the Guri Malakim for use by their agents across New Eden. +6% Turret Damage +6% Turret Optimal Range Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Guri Malakim Turret Booster IV
This booster is distributed by the Guri Malakim for use by their agents across New Eden. +8% Turret Damage +8% Turret Optimal Range Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Guristas Acceleration Gate Key
This quantum-encrypted key is emblazoned with the logo of the Guristas pirates. It was found in the wreckage of a mysterious capsule in YC122, but it appears to no longer be in operation.
Expired Guristas Acceleration Gate Key
This quantum-encrypted key is emblazoned with the logo of the Guristas pirates. It was found in the wreckage of a mysterious capsule in YC123, but it appears to no longer be in operation.
Expired Harvest Anti-Disruptor Booster I
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +6% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Anti-Disruptor Booster I
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +6% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Anti-Disruptor Booster I
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +8% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Harvest Anti-Disruptor Booster II
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +12% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Anti-Disruptor Booster II
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +12% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Anti-Disruptor Booster II
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +12% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Harvest Anti-Disruptor Booster III
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +18% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Anti-Disruptor Booster III
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +18% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Anti-Disruptor Booster III
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +20% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Harvest Anti-Disruptor Booster IV
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +24% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Anti-Disruptor Booster IV
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +24% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Damage Booster I
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +3% Energy Turret Damage. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Damage Booster I
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +3% Energy Turret Damage. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Damage Booster I
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +4% Energy Turret Damage. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Harvest Damage Booster II
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +6% Energy Turret Damage. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Damage Booster II
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +6% Energy Turret Damage. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Damage Booster II
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +6% Energy Turret Damage. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Harvest Damage Booster III
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +9% Energy Turret Damage. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Damage Booster III
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +9% Energy Turret Damage. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Damage Booster III
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +10% Energy Turret Damage. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Harvest Damage Booster IV
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +12% Energy Turret Damage. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Damage Booster IV
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +12% Energy Turret Damage. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Nosferatu Booster I
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. -3% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Nosferatu Booster I
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. -3% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Nosferatu Booster I
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. -4% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Harvest Nosferatu Booster II
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. -6% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Nosferatu Booster II
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. -6% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Nosferatu Booster II
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. -6% Nosferatu Module Module Cycle Time. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Harvest Nosferatu Booster III
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. -9% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Nosferatu Booster III
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. -9% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Nosferatu Booster III
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. -10% Nosferatu Module Cycle Time. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Harvest Nosferatu Booster IV
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. -12% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Nosferatu Booster IV
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. -12% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Webifier Booster I
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +1km Webifier Range. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Webifier Booster I
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +1km Webifier Range. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Webifier Booster I
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +2km Webifier Range. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Harvest Webifier Booster II
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +2km Webifier Range. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Webifier Booster II
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +2km Webifier Range. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Webifier Booster II
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +3km Webifier Range. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Harvest Webifier Booster III
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +3km Webifier Range. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Webifier Booster III
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +3km Webifier Range. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Harvest Webifier Booster III
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +5km Webifier Range. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Harvest Webifier Booster IV
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +4km Webifier Range. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Harvest Webifier Booster IV
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy. +4km Webifier Range. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Hazardous Warp Matrix Filament
Expired Hazardous Warp Matrix Filament Blueprint
This blueprint has been extrapolated from data recovered from peculiar debris and ruins in locations and pockets under the influence of spacetime warp paradox effects. It is apparent that FTL transport filament technology is capable of interfacing with the technology described by the recovered data.
Expired Hunt Drone Damage Booster I
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +2% Drone Damage Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Drone Damage Booster II
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +4% Drone Damage Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Drone Damage Booster III
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +6% Drone Damage Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Drone Damage Booster IV
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +8% Drone Damage Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Drone Precision Booster I
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +3% Drone Tracking Speed +3% Drone Optimal and Falloff Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Drone Precision Booster II
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +6% Drone Tracking Speed +6% Drone Optimal and Falloff Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Drone Precision Booster III
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +9% Drone Tracking Speed +9% Drone Optimal and Falloff Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Drone Precision Booster IV
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +12% Drone Tracking Speed +12% Drone Optimal and Falloff Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Missile Damage Booster I
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +3% Kinetic and Thermal Missile Damage Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Missile Damage Booster II
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +6% Kinetic and Thermal Missile Damage Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Missile Damage Booster III
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +9% Kinetic and Thermal Missile Damage Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Missile Damage Booster IV
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +12% Kinetic and Thermal Missile Damage Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Missile Velocity Booster I
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +3% Missile Explosion Velocity +3% Missile Velocity Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Missile Velocity Booster II
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +6% Missile Explosion Velocity +6% Missile Velocity Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Missile Velocity Booster III
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +9% Missile Explosion Velocity +9% Missile Velocity Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Missile Velocity Booster IV
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +12% Missile Explosion Velocity +12% Missile Velocity Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Probing Booster I
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +3% Scan Probe Strength -3% Scan Probe Deviation -3% Scan Probe Scan Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Probing Booster II
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +6% Scan Probe Strength -6% Scan Probe Deviation -6% Scan Probe Scan Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Probing Booster III
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +9% Scan Probe Strength -9% Scan Probe Deviation -9% Scan Probe Scan Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124
Expired Hunt Probing Booster IV
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +12% Scan Probe Strength -12% Scan Probe Deviation -12% Scan Probe Scan Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Pursuit Booster I
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +3% Warp Speed +3% Agility Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Pursuit Booster II
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +6% Warp Speed +6% Agility Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Pursuit Booster III
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +9% Warp Speed +9% Agility Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Pursuit Booster IV
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +12% Warp Speed +12% Agility Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Rapid Repair Booster I
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. -3% Shield Booster Cycle Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Rapid Repair Booster II
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. -6% Shield Booster Cycle Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Rapid Repair Booster III
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. -9% Shield Booster Cycle Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Rapid Repair Booster IV
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. -12% Shield Booster Cycle Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Resistance Booster I
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +2% Shield Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Resistance Booster II
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +4% Shield Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Resistance Booster III
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +6% Shield Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Hunt Resistance Booster IV
This booster has been produced by the Guristas Pirates for use by their recon forces during the Hunt. +8% Shield Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on June 14th YC124.
Expired Ice Storm Filaments Crate
This crate contains a selection of Frostline Laboratories Ice Storm filaments.
Expired Ice Storm Filaments Crate
This crate contains a random selection of Frostline Laboratories Ice Storm filaments.
Expired Imperial Application Booster I
This booster has been produced by the Amarr Empire to assist with their covert research operations. +3% Energy Turret Tracking Speed. +3% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Application Booster II
This booster has been produced by the Amarr Empire to assist with their covert research operations. +6% Energy Turret Tracking Speed. +6% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Application Booster III
This booster has been produced by the Amarr Empire to assist with their covert research operations. +9% Energy Turret Tracking Speed. +9% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Application Booster IV
This booster has been produced by the Amarr Empire to assist with their covert research operations. +12% Energy Turret Tracking Speed. +12% Drone Tracking Speed and Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Damage Booster I
This booster has been produced by the Amarr Empire to assist with their covert research operations. +2% Energy Turret Damage. +2% Drone Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Damage Booster II
This booster has been produced by the Amarr Empire to assist with their covert research operations. +4% Energy Turret Damage. +4% Drone Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Damage Booster III
This booster has been produced by the Amarr Empire to assist with their covert research operations. +6% Energy Turret Damage. +6% Drone Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Damage Booster IV
This booster has been produced by the Amarr Empire to assist with their covert research operations. +8% Energy Turret Damage. +8% Drone Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Defense Booster I
This booster has been produced by the Amarr Empire to assist with their covert research operations. +2% to all Armor Resistances. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Defense Booster II
This booster has been produced by the Amarr Empire to assist with their covert research operations. +4% to all Armor Resistances. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Defense Booster III
This booster has been produced by the Amarr Empire to assist with their covert research operations. +6% to all Armor Resistances. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Defense Booster IV
This booster has been produced by the Amarr Empire to assist with their covert research operations. +8% to all Armor Resistances. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Electronics Booster I
This booster has been produced by the Amarr Empire to assist with their covert research operations. +4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Electronics Booster II
This booster has been produced by the Amarr Empire to assist with their covert research operations. +8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Electronics Booster III
This booster has been produced by the Amarr Empire to assist with their covert research operations. +12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Electronics Booster IV
This booster has been produced by the Amarr Empire to assist with their covert research operations. +16% Scan Probe Strength. -16% Salvager Module Cycle Time. +16% Weapon Disruptor Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Mobility Booster I
This booster has been produced by the Amarr Empire to assist with their covert research operations. +2% Ship Velocity. +3% Warp Speed. -3% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Mobility Booster II
This booster has been produced by the Amarr Empire to assist with their covert research operations. +4% Ship Velocity. +6% Warp Speed. -6% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Mobility Booster III
This booster has been produced by the Amarr Empire to assist with their covert research operations. +6% Ship Velocity. +9% Warp Speed. -9% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Mobility Booster IV
This booster has been produced by the Amarr Empire to assist with their covert research operations. +8% Ship Velocity. +12% Warp Speed. -12% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Projection Booster I
This booster has been produced by the Amarr Empire to assist with their covert research operations. +3% Energy Turret Optimal Range and Falloff. +3% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Projection Booster II
This booster has been produced by the Amarr Empire to assist with their covert research operations. +6% Energy Turret Optimal Range and Falloff. +6% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Projection Booster III
This booster has been produced by the Amarr Empire to assist with their covert research operations. +9% Energy Turret Optimal Range and Falloff. +9% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Imperial Projection Booster IV
This booster has been produced by the Amarr Empire to assist with their covert research operations. +12% Energy Turret Optimal Range and Falloff. +12% Drone Optimal Range, Falloff and Hitpoints. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Impetus Potency-50 Glamourex Booster
Impetus developed the Glamourex neural booster as a means to improve the charm and appeal of its holoreel stars. Generally used at a low dosage on valuable hot properties such as actors and other celebrities, Impetus does make Glamourex available at higher, possibly inadvisable potencies for those who require a rapid boost in their social standing. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases. This booster will cease to be consumable after YC121.10.06.
Expired Impetus Potency-75 Glamourex Booster
Impetus developed the Glamourex neural booster as a means to improve the charm and appeal of its holoreel stars. Generally used at a low dosage on valuable hot properties such as actors and other celebrities, Impetus does make Glamourex available at higher, possibly inadvisable potencies for those who require a rapid boost in their social standing. Working much like the Social skill this highly potent booster provides a 75% bonus to agent, corporation and faction standing increases. This booster will cease to be consumable after YC121.10.06.
Expired Improved 'Conditioning' Cerebral Accelerator
Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until YC 120.08.07.
Expired Improved 'Guri Kikhivaa' Cerebral Accelerator
Guri Kikhivaa are aspirants to the status of "Guri Hivaa" and use cerebral accelerator technology to help them learn the necessary hunting skills. The Guri Hivaa themselves are elite Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until May 31st, YC123.
Expired Improved X-Sense 'Consciousness' Cerebral Accelerator
The Society of Conscious Thought has developed a large variety of technologies and techniques for enhancing the uptake of knowledge. The Society's X-Sense corporation manufactures a variety of medical devices and legal boosters, including some of the SoCT's cerebral accelerator designs. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Liberation Games Accuracy Booster I
+4% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. Expiry date: September 14th YC123
Expired Liberation Games Accuracy Booster I
+3% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games Accuracy Booster II
+6% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. Expiry date: September 14th YC123
Expired Liberation Games Accuracy Booster II
+6% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games Accuracy Booster III
+10% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. Expiry date: September 14th YC123
Expired Liberation Games Accuracy Booster III
+9% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games Accuracy Booster IV
+12% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games Damage Booster I
+2% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours. Expiry date: September 14th YC123
Expired Liberation Games Damage Booster I
+2% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games Damage Booster II
+3% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours. Expiry date: September 14th YC123
Expired Liberation Games Damage Booster II
+4% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games Damage Booster III
+5% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours. Expiry date: September 14th YC123
Expired Liberation Games Damage Booster III
+6% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games Damage Booster IV
+8% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games EWar Booster I
+4% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours. Expiry date: September 14th YC123
Expired Liberation Games EWar Booster I
+2% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games EWar Booster II
+6% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours. Expiry date: September 14th YC123
Expired Liberation Games EWar Booster II
+4% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games EWar Booster III
+10% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours. Expiry date: September 14th YC123
Expired Liberation Games EWar Booster III
+6% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games EWar Booster IV
+8% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games Range Booster I
+4% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. Expiry date: September 14th YC123
Expired Liberation Games Range Booster I
+3% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games Range Booster II
+6% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. Expiry date: September 14th YC123
Expired Liberation Games Range Booster II
+6% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games Range Booster III
+10% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. Expiry date: September 14th YC123
Expired Liberation Games Range Booster III
+9% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. Expiry date: September 13th YC124
Expired Liberation Games Range Booster IV
+12% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. Expiry date: September 13th YC124
Expired Mysterious Warp Matrix Filament
Expired Mysterious Warp Matrix Filament Blueprint
This blueprint has been extrapolated from data recovered from peculiar debris and ruins in locations and pockets under the influence of spacetime warp paradox effects. It is apparent that FTL transport filament technology is capable of interfacing with the technology described by the recovered data.
Expired Perilous Warp Matrix Filament
Expired Perilous Warp Matrix Filament Blueprint
This blueprint has been extrapolated from data recovered from peculiar debris and ruins in locations and pockets under the influence of spacetime warp paradox effects. It is apparent that FTL transport filament technology is capable of interfacing with the technology described by the recovered data.
Expired Potent 'Bonding' Cerebral Accelerator
This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after March 9, YC123.
Expired Potent 'Bonding' Cerebral Accelerator
This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after April 5, YC123.
Expired Potent 'Brainfreeze' Cerebral Accelerator
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 9, YC125.
Expired Potent 'Brainfreeze' Cerebral Accelerator
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 9, YC126.
Expired Potent 'Brainfreeze' Cerebral Accelerator
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 9, YC123.
Expired Potent 'Brainfreeze' Cerebral Accelerator
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 8, YC124.
Expired Potent 'Convergent' Cerebral Accelerator
When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after March 8, YC124.
Expired Potent 'Guri Kikhivaa' Cerebral Accelerator
Guri Kikhivaa are aspirants to the status of "Guri Hivaa" and use cerebral accelerator technology to help them learn the necessary hunting skills. The Guri Hivaa themselves are elite Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 14, YC124.
Expired Potent 'Radiance' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after January 10, YC125.
Expired Potent 'Radiance' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after January 9, YC126.
Expired Potent 'Radiance' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after December 15, YC122.
Expired Potent 'Radiance' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after December 7, YC123.
Expired Potent 'Rebel' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123.
Expired Potent 'Rebel' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 13th, YC124
Expired Potent 'Union Day' Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the Caldari State to celebrate Union Day YC124. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after November 8th, YC124.
Expired Potent Capsuleer Day Cerebral Accelerator
This cerebral accelerator has been produced and distributed by Upwell and CONCORD to celebrate the 17th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 15, YC122.
Expired Potent Capsuleer Day Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the four empires to celebrate the 18th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 8, YC123.
Expired Potent Capsuleer Day Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the four empires to celebrate the 19th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after July 12, YC124.
Expired Potent Capsuleer Day Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 17th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 15, YC122.
Expired Potent Capsuleer Day Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 18th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 8, YC123.
Expired Potent Capsuleer Day Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 20th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after July 12, YC124.
Expired Potent Capsuleer Day XX Cerebral Accelerator
This cerebral accelerator has been produced and distributed by the four empires to celebrate the 20th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after July 11, YC125.
Expired Potent Capsuleer Day XX Glamourex Booster
This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 20th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after July 11, YC125.
Expired Potent Rogue Swarm Cerebral Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Colony Overseer AI. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function on October 19th, YC123.
Expired Precarious Warp Matrix Filament
Expired Precarious Warp Matrix Filament Blueprint
This blueprint has been extrapolated from data recovered from peculiar debris and ruins in locations and pockets under the influence of spacetime warp paradox effects. It is apparent that FTL transport filament technology is capable of interfacing with the technology described by the recovered data.
Expired PRNCR-10H Highsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, has begun to develop new technologies to expedite resource extraction in Nullsec. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study. In the spirit of Yoiul—and to expand their data pool—Frostline has chosen to share the products of their research with capsuleers across New Eden. For a limited time, pilots will be able to utilize these experimental filaments to more quickly and efficiently travel to Nullsec territories. This PRNCR-10H Highsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in highsec-sec space.
Expired PRNCR-10H Highsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This PRNCR-10H Highsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Expired PRNCR-10H Highsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This PRNCR-10H Highsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Expired PRNCR-10H Highsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This PRNCR-10H Highsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Expired Prototype 'Hercules' Cerebral Accelerator
A prototype variant cerebral accelerator provided as a reward for participation in a systematic program of exploration of Abyssal Deadspace run by an unknown sponsor. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data. The compounds are only guaranteed to function until YC 120-09-18.
Expired Proving Filament
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Expired RDLF-10L Lowsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, has begun to develop new technologies to expedite resource extraction in Nullsec. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study. In the spirit of Yoiul—and to expand their data pool—Frostline has chosen to share the products of their research with capsuleers across New Eden. For a limited time, pilots will be able to utilize these experimental filaments to more quickly and efficiently travel to Nullsec territories.
Expired RDLF-10L Lowsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This RDLF-10L Lowsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Expired RDLF-10L Lowsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, has begun to develop new technologies to expedite resource extraction in Nullsec. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study. In the spirit of Yoiul—and to expand their data pool—Frostline has chosen to share the products of their research with capsuleers across New Eden. For a limited time, pilots will be able to utilize these experimental filaments to more quickly and efficiently travel to Nullsec territories.
Expired RDLF-10L Lowsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, has begun to develop new technologies to expedite resource extraction in Nullsec. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study. In the spirit of Yoiul—and to expand their data pool—Frostline has chosen to share the products of their research with capsuleers across New Eden. For a limited time, pilots will be able to utilize these experimental filaments to more quickly and efficiently travel to Nullsec territories.
Expired Republic Application Booster I
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +3% Projectile Turret Tracking Speed. +4% Missile Explosion Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Application Booster II
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +6% Projectile Turret Tracking Speed. +8% Missile Explosion Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Application Booster III
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +9% Projectile Turret Tracking Speed. +12% Missile Explosion Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Application Booster IV
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +12% Projectile Turret Tracking Speed. +16% Missile Explosion Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Damage Booster I
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +2% Projectile Turret Damage. +2% Missile Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Damage Booster II
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +4% Projectile Turret Damage. +4% Missile Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Damage Booster III
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +6% Projectile Turret Damage. +6% Missile Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Damage Booster IV
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +8% Projectile Turret Damage. +8% Missile Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Defense Booster I
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +3% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Defense Booster II
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +6% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Defense Booster III
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +9% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Defense Booster IV
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +12% to Subcapital Armor Repairer and Shield Booster Effectiveness. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Electronics Booster I
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Electronics Booster II
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Electronics Booster III
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Electronics Booster IV
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +16% Scan Probe Strength, -16% Salvager Module Cycle Time. +16% Target Painter Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Mobility Booster I
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +2% Ship Velocity. +3% Warp Speed. -3% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Mobility Booster II
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +4% Ship Velocity. +6% Warp Speed. -6% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Mobility Booster III
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +6% Ship Velocity. +9% Warp Speed. -9% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Mobility Booster IV
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +8% Ship Velocity. +12% Warp Speed. -12% Microwarpdrive Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Projection Booster I
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +3% Projectile Turret Optimal Range and Falloff. +4% Missile Flight Time. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Projection Booster II
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +6% Projectile Turret Optimal Range and Falloff. +8% Missile Flight Time. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Projection Booster III
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +9% Projectile Turret Optimal Range and Falloff. +12% Missile Flight Time. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Republic Projection Booster IV
This booster has been produced by the Minmatar Republic to assist with their covert research operations. +12% Projectile Turret Optimal Range and Falloff. +16% Missile Flight Time. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Rogue Swarm Cerebral Accelerator
Expired Rogue Swarm Accelerator Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Swarm Overmind AI. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. The compounds are only guaranteed to function until YC119/30/06.
Expired Rogue Swarm Cerebral Accelerator
Expired Rogue Swarm Cerebral Accelerator Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Swarm Overmind AI. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. The compounds are only guaranteed to function until YC 120.01.30 at 11:00 New Eden Standard Time. After that moment, the cerebral accelerator can no longer be consumed.
Expired Serenity Capsuleer Day Noise-18 'Needlejack' Filament
This Cerebral Accelerator is only designed for and available on Serenity. This limited edition Needlejack filament has been developed and distributed by Upwell and CONCORD to celebrate the 18th anniversary of the first independent Capsuleer licenses. This filament has been produced using especially unstable compounds and therefore has a limited shelf life. It will cease to function after July 1, YC123.
Expired Serenity Capsuleer Day Signal-18 'Needlejack' Filament
This Cerebral Accelerator is only designed for and available on Serenity. This limited edition Needlejack filament has been developed and distributed by Upwell and CONCORD to celebrate the 18th anniversary of the first independent Capsuleer licenses. This filament has been produced using especially unstable compounds and therefore has a limited shelf life. It will cease to function after July 1, YC123.
Expired Serenity Monthly Cerebral Accelerator - 2020.5
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/05/31.
Expired Serpentis Inquest 'Dripfeed' Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours. The compounds are only guaranteed to function until YC 120.03.20.
Expired Shining Flame Base Shortcut Keypass
This keypass is no longer operable.
Expired Smuggler Bay Loading Booster I
This booster is distributed by underworld smugglers for use by their agents across New Eden. -2% Missile Launcher Cycle Time -10% Missile Launcher Reload Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Bay Loading Booster II
This booster is distributed by underworld smugglers for use by their agents across New Eden. -4% Missile Launcher Cycle Time -20% Missile Launcher Reload Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Bay Loading Booster III
This booster is distributed by underworld smugglers for use by their agents across New Eden. -6% Missile Launcher Cycle Time -30% Missile Launcher Reload Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Bay Loading Booster IV
This booster is distributed by underworld smugglers for use by their agents across New Eden. -8% Missile Launcher Cycle Time -40% Missile Launcher Reload Time Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Blockade Running Booster I
This booster is distributed by underworld smugglers for use by their agents across New Eden. +4% Stasis Webifier Resistance Immunity to Cargo Scanners Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Blockade Running Booster II
This booster is distributed by underworld smugglers for use by their agents across New Eden. +8% Stasis Webifier Resistance Immunity to Cargo Scanners Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Blockade Running Booster III
This booster is distributed by underworld smugglers for use by their agents across New Eden. +12% Stasis Webifier Resistance Immunity to Cargo Scanners Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Blockade Running Booster IV
This booster is distributed by underworld smugglers for use by their agents across New Eden. +16% Stasis Webifier Resistance Immunity to Cargo Scanners Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Low Observability Booster I
This booster is distributed by underworld smugglers for use by their agents across New Eden. +4% Sensor Strength -4% Signature Radius Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Low Observability Booster II
This booster is distributed by underworld smugglers for use by their agents across New Eden. +8% Sensor Strength -8% Signature Radius Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Low Observability Booster III
This booster is distributed by underworld smugglers for use by their agents across New Eden. +12% Sensor Strength -12% Signature Radius Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Low Observability Booster IV
This booster is distributed by underworld smugglers for use by their agents across New Eden. +16% Sensor Strength -16% Signature Radius Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Shield Booster I
This booster is distributed by underworld smugglers for use by their agents across New Eden. +3% Shield Booster Effectiveness Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Shield Booster II
This booster is distributed by underworld smugglers for use by their agents across New Eden. +6% Shield Booster Effectiveness Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Shield Booster III
This booster is distributed by underworld smugglers for use by their agents across New Eden. +9% Shield Booster Effectiveness Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired Smuggler Shield Booster IV
This booster is distributed by underworld smugglers for use by their agents across New Eden. +12% Shield Booster Effectiveness Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 12th YC124.
Expired SoCT Agility Booster I
This booster is distributed by the SoCT to help with their Jovian research efforts. +10% Warp Speed -4% Ship Inertia  Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired SoCT Agility Booster II
This booster is distributed by the SoCT to help with their Jovian research efforts. +12% Warp Speed -6% Ship Inertia  Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired SoCT Agility Booster III
This booster is distributed by the SoCT to help with their Jovian research efforts. +14% Warp Speed -8% Ship Inertia  Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired SoCT Agility Booster IV
This booster is distributed by the SoCT to help with their Jovian research efforts. +16% Warp Speed -10% Ship Inertia  Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired SoCT Armor Booster I
This booster is distributed by the SoCT to help with their Jovian research efforts. +2% Armor Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired SoCT Armor Booster II
This booster is distributed by the SoCT to help with their Jovian research efforts. +4% Armor Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired SoCT Armor Booster III
This booster is distributed by the SoCT to help with their Jovian research efforts. +6% Armor Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired SoCT Armor Booster IV
This booster is distributed by the SoCT to help with their Jovian research efforts. +8% Armor Resistances Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired SoCT Scan Booster I
This booster is distributed by the SoCT to help with their Jovian research efforts. +4% Scan Probe Strength +4% Scan Resolution Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired SoCT Scan Booster II
This booster is distributed by the SoCT to help with their Jovian research efforts. +8% Scan Probe Strength +8% Scan Resolution Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired SoCT Scan Booster III
This booster is distributed by the SoCT to help with their Jovian research efforts. +12% Scan Probe Strength +12% Scan Resolution Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired SoCT Scan Booster IV
This booster is distributed by the SoCT to help with their Jovian research efforts. +16% Scan Probe Strength +16% Scan Resolution Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC125.
Expired Standard 'Ardour' Cerebral Accelerator
The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Standard 'Ardour' Cerebral Accelerator Blueprint
Expired Standard 'Brainfreeze' Cerebral Accelerator
The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Standard 'Brainfreeze' Cerebral Accelerator Blueprint
Expired Standard 'Canicule' Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/08/01.
Expired Standard 'Guri Hivaa' Cerebral Accelerator
The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. They use cerebral accelerator technology to assist them in developing their specialized hunting skills. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until YC 120.04.24.
Expired Standard 'Liberty' Cerebral Accelerator
The Gallente Federation puts a high premium on the twin concepts of liberty and democracy, but suffers from a lack of manpower due to its difficulty in recruiting from its peaceable population. The Federal military makes sure to provide its combat personnel with the most up-to-date and certified "safe to use" cerebral accelerators so as to optimize training of those that do answer the call of the Federation with military service. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Expired Standard 'Radiance' Cerebral Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Standard 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-11-27.
Expired Standard 'Radiance' Cerebral Accelerator Blueprint
Expired Standard 'Synapse' Overmind Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Standard 'Synapse' Overmind Accelerator is a repurposed piece of rogue drone technology based on certain features of Swarm Overmind AI substrates. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-10-10.
Expired Standard Serenity Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/06/30.
Expired State Application Booster I
This booster has been produced by the Caldari State to assist with their covert research operations. +3% Hybrid Turret Tracking Speed. -3% Missile Explosion Radius. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Application Booster II
This booster has been produced by the Caldari State to assist with their covert research operations. +6% Hybrid Turret Tracking Speed. -6% Missile Explosion Radius. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Application Booster III
This booster has been produced by the Caldari State to assist with their covert research operations. +9% Hybrid Turret Tracking Speed. -9% Missile Explosion Radius. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Application Booster IV
This booster has been produced by the Caldari State to assist with their covert research operations. +12% Hybrid Turret Tracking Speed. -12% Missile Explosion Radius. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Damage Booster I
This booster has been produced by the Caldari State to assist with their covert research operations. +2% Hybrid Turret Damage. +2% Missile Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Damage Booster II
This booster has been produced by the Caldari State to assist with their covert research operations. +4% Hybrid Turret Damage. +4% Missile Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Damage Booster III
This booster has been produced by the Caldari State to assist with their covert research operations. +6% Hybrid Turret Damage. +6% Missile Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Damage Booster IV
This booster has been produced by the Caldari State to assist with their covert research operations. +8% Hybrid Turret Damage. +8% Missile Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Defense Booster I
This booster has been produced by the Caldari State to assist with their covert research operations. +2% to all Shield Resistances. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Defense Booster II
This booster has been produced by the Caldari State to assist with their covert research operations. +4% to all Shield Resistances. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Defense Booster III
This booster has been produced by the Caldari State to assist with their covert research operations. +6% to all Shield Resistances. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Defense Booster IV
This booster has been produced by the Caldari State to assist with their covert research operations. +8% to all Shield Resistances. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Electronics Booster I
This booster has been produced by the Caldari State to assist with their covert research operations. +4% Scan Probe Strength, -4% Salvager Module Cycle Time. +4% ECM Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Electronics Booster II
This booster has been produced by the Caldari State to assist with their covert research operations. +8% Scan Probe Strength, -8% Salvager Module Cycle Time. +8% ECM Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Electronics Booster III
This booster has been produced by the Caldari State to assist with their covert research operations. +12% Scan Probe Strength, -12% Salvager Module Cycle Time. +12% ECM Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Electronics Booster IV
This booster has been produced by the Caldari State to assist with their covert research operations. +16% Scan Probe Strength, -16% Salvager Module Cycle Time. +16% ECM Optimal Range and Falloff. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Mobility Booster I
This booster has been produced by the Caldari State to assist with their covert research operations. -2% Ship Inertia. +3% Warp Speed. -3% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Mobility Booster II
This booster has been produced by the Caldari State to assist with their covert research operations. -4% Ship Inertia. +6% Warp Speed. -6% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Mobility Booster III
This booster has been produced by the Caldari State to assist with their covert research operations. -6% Ship Inertia. +9% Warp Speed. -9% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Mobility Booster IV
This booster has been produced by the Caldari State to assist with their covert research operations. -8% Ship Inertia. +12% Warp Speed. -12% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Projection Booster I
This booster has been produced by the Caldari State to assist with their covert research operations. +3% Hybrid Turret Optimal Range and Falloff. +3% Missile Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Projection Booster II
This booster has been produced by the Caldari State to assist with their covert research operations. +6% Hybrid Turret Optimal Range and Falloff. +6% Missile Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Projection Booster III
This booster has been produced by the Caldari State to assist with their covert research operations. +9% Hybrid Turret Optimal Range and Falloff. +9% Missile Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired State Projection Booster IV
This booster has been produced by the Caldari State to assist with their covert research operations. +12% Hybrid Turret Optimal Range and Falloff. +12% Missile Velocity. Base Duration: 2 Hours. Expiry date: September 5th YC125
Expired Tetrimon Anti-Drain Booster I
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +6% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Anti-Drain Booster I
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +6% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Anti-Drain Booster I
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +8% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Tetrimon Anti-Drain Booster II
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +12% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Anti-Drain Booster II
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +12% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Anti-Drain Booster II
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +12% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Tetrimon Anti-Drain Booster III
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +18% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Anti-Drain Booster III
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +18% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Anti-Drain Booster III
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +20% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Tetrimon Anti-Drain Booster IV
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +24% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Anti-Drain Booster IV
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +24% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Base Shortcut Keypass
This keypass is no longer operable.
Expired Tetrimon Capacitor Booster I
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +3% Capacitor Capacity. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Capacitor Booster I
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +3% Capacitor Capacity. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Capacitor Booster I
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +4% Capacitor Capacity. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Tetrimon Capacitor Booster II
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +6% Capacitor Capacity. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Capacitor Booster II
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +6% Capacitor Capacity. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Capacitor Booster II
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +6% Capacitor Capacity. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Tetrimon Capacitor Booster III
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +9% Capacitor Capacity. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Capacitor Booster III
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +9% Capacitor Capacity. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Capacitor Booster III
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +10% Capacitor Capacity. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Tetrimon Capacitor Booster IV
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +12% Capacitor Capacity. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Capacitor Booster IV
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +12% Capacitor Capacity. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Precision Booster I
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. 3% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Precision Booster I
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. 3% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Precision Booster I
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. 4% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Tetrimon Precision Booster II
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. 6% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Precision Booster II
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. 6% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Precision Booster II
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +6% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Tetrimon Precision Booster III
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. 9% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Precision Booster III
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. 9% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Precision Booster III
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +10% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Tetrimon Precision Booster IV
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. 12% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Precision Booster IV
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. 12% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Resistance Booster I
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +2% Armor Resistances. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Resistance Booster I
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +2% Armor Resistances. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Resistance Booster I
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +4% Armor Resistances. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Tetrimon Resistance Booster II
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +4% Armor Resistances. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Resistance Booster II
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +4% Armor Resistances. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Resistance Booster II
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +6% Armor Resistances. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Tetrimon Resistance Booster III
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +6% Armor Resistances. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Resistance Booster III
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +6% Armor Resistances. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Tetrimon Resistance Booster III
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +10% Armor Resistances. Base Duration: 2 Hours Expiry date: December 7th YC123
Expired Tetrimon Resistance Booster IV
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +8% Armor Resistances. Base Duration: 2 Hours Expiry date: January 10th YC125
Expired Tetrimon Resistance Booster IV
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists. +8% Armor Resistances. Base Duration: 2 Hours Expiry date: January 9th YC126
Expired Valkyrie Cerebral Accelerator
Expired Valkyrie Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC 119.10.24
Expired VXN-01N Nullsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This VXN-01N Nullsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Expired VXN-01N Nullsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This VXN-01N Nullsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Expired VXN-01N Nullsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This VXN-01N Nullsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Expired VXN-01N Nullsec Ice Storm Filament
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This VXN-01N Nullsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Expired Wightstorm Cetana Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +8% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Cetana Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +8% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Cetana Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +8% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Cetana Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +12% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Cetana Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +12% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Cetana Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +12% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Cetana Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +16% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Cetana Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +16% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Cetana Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +20% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Cetana Booster IV
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +20% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Cetana Booster IV
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +20% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Manasikara Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +8% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Manasikara Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +8% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Manasikara Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +8% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Manasikara Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +12% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Manasikara Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +12% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Manasikara Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +12% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Manasikara Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +16% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Manasikara Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +16% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Manasikara Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +20% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Manasikara Booster IV
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +20% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Manasikara Booster IV
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +20% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Nirvana Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +4% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Nirvana Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +4% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Nirvana Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +4% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Nirvana Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +6% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Nirvana Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +6% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Nirvana Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +6% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Nirvana Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +8% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Nirvana Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +8% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Nirvana Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +10% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Nirvana Booster IV
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +10% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Nirvana Booster IV
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +10% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Rapture Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -4% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Rapture Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -4% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Rapture Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -4% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Rapture Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -4% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Rapture Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -6% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Rapture Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -6% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Rapture Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -6% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Rapture Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -8% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Rapture Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -8% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Rapture Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -10% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Rapture Booster IV
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -10% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Rapture Booster IV
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -10% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Sunyata Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -8% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Sunyata Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -8% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Sunyata Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -8% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Sunyata Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -12% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Sunyata Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -12% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Sunyata Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -12% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Sunyata Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -16% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Sunyata Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -16% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Sunyata Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -20% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Sunyata Booster IV
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -20% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Sunyata Booster IV
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. -20% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Vitarka Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +4% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Vitarka Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +4% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Vitarka Booster I
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +4% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Vitarka Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +6% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Vitarka Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +6% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Vitarka Booster II
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +6% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Vitarka Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +8% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Vitarka Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +8% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Vitarka Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +8% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Wightstorm Vitarka Booster III
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +10% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 8th YC124
Expired Wightstorm Vitarka Booster IV
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +10% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 9th YC125
Expired Wightstorm Vitarka Booster IV
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms. +10% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 9th YC126
Expired Yoiul Cerebral Accelerator
Expired Yoiul Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Once activated, it will cease to function after a certain amount of time due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC 120.01.30 at 11:00 New Eden Standard Time. After that moment, the cerebral accelerator can no longer be consumed.
Exploration Monument
This is a monument to Marcus Yeon and all other intrepid explorers who put their lives (and, more often than not, the lives of everyone in the neighboring vicinity) on the line for the glory of exploring the unknown.
Exploration Supplies
This storage facility contains a basic supply of exploration scanning equipment for use by capsuleers-in-training.
Explorer - Frigate Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains an exploration frigate of one of the Empires.
Explorer - Frigate Skill Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a skill required for piloting frigates of one of the Empires.
Explorer Career Crate
This item cannot be traded or sold on the market.
Explosion Dampening Array
Boosts the control tower's shield resistance against explosive damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.
Explosion Dampening Array Blueprint
Explosive Armor Compensation
5% bonus to explosive resistance per level for Armor Coatings and Energized Membranes.
Explosive Armor Hardener I
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Explosive Armor Hardener I Blueprint
Explosive Armor Hardener II
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Explosive Armor Hardener II Blueprint
Explosive Coating I
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Explosive Coating I Blueprint
Explosive Coating II
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Explosive Coating II Blueprint
Explosive Energized Membrane I
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Explosive Energized Membrane I Blueprint
Explosive Energized Membrane II
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Explosive Energized Membrane II Blueprint
Explosive Shield Amplifier I
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Explosive Shield Amplifier I Blueprint
Explosive Shield Amplifier II
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Explosive Shield Amplifier II Blueprint
Explosive Shield Compensation
5% bonus to explosive resistance per level for Shield Amplifiers.
Explosive Shield Hardener I
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Explosive Shield Hardener I Blueprint
Explosive Shield Hardener II
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Explosive Shield Hardener II Blueprint
Explosives
Basic knowledge of explosives. 3% reduction to CPU usage per level.
Exposed Sleeper Interlink Hub
Distinctively Sleeper in design, this structure served as an information hub, linking various data sources with one another. Although countless years in the harsh environments of space have rendered its defenses all but non-existent, the structure continues to relay information back and forth, oblivious to its own vulnerability.
Exsanguinator
Subject: Exsanguinator (ID: Modified Prophecy) Military Specifications: Battlecruiser-class vessel. Heavily modified for increased armor and energy weapon output. Additional Intelligence: The danger involved in confronting a Blood Raider Exsanguinator cannot be overstated. These terrifying individuals represent some of the worst the Covenant has to offer, ruthless warriors with an absolute devotion to their organization's ideals. Their lust for capsuleer blood is legendary. Analyst Nadiri, CDIA. Authorized for capsuleer dissemination.
Extendable plunger tool
This object appears to be one part of a larger device. Perhaps used as an appendage of some type, the device features a metallic pole topped with a suction cup intended to manipulate objects within the environment. The metallic pole has been designed with a telescopic feature intended, presumably, to extend its length and improve the tool’s reach.
Extended 'Bonding' Cerebral Accelerator
This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after April 4, YC125.
Extended 'Bonding' Cerebral Accelerator Blueprint
Extended 'Equality' Cerebral Accelerator
Extended 'Equality' Cerebral Accelerator Blueprint
Extended 'Guri Hivaa' Cerebral Accelerator
Extended 'Guri Hivaa' Cerebral Accelerator Blueprint
Extended 'Radiance' Cerebral Accelerator Blueprint
Extended 'Synapse' Overmind Accelerator
Extended 'Synapse' Overmind Accelerator Blueprint
Extended Cerebral Accelerator
Exterminator Alvatis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Exterminator Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Extinction Cutter
A Cutter drone, equivalent to a frigate class ship. Its primary objectives seem to be demolition and the removal of all obstacles to the propagation of the rogue infection. Run by a rogue artificial intelligence, the machinations of which are outside of human understanding.
Extinction Welder
A Welder drone, equivalent to a destroyer class ship. Its primary objectives seem to be demolition and the removal of all obstacles to the propagation of the rogue infection. Run by a rogue artificial intelligence, the machinations of which are outside of human understanding.
Extra Gravimetric ECCM Scanning Array I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Extra Ladar ECCM Scanning Array I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Extra Large Crystal Environment
Extra Magnetometric ECCM Scanning Array I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Extra Radar ECCM Scanning Array I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Extraction Nexus Wreck
The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems.
Extraction Node Wreck
The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems.
Extraction SubNode Wreck
The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems.
Extractive Super-Nexus
This Triglavian structure serves as the processing and control center of the Collective's efforts to gather material resources for the construction of other structures and fleet reinforcements in this system. As with other major Triglavian installations, this structure is emitting a high volume of heavily-encrypted signals traffic. A repeating signal that apparently serves as a beacon or monitor signal has been partially deciphered and contains references to «Extractive Super-Nexus», presumably the structure itself, and «Xordazh Chislov Zvemokorg noemata». EDENCOM considers the destruction of Triglavian resource-gathering operations to be a high priority for its forces and allied capsuleers.
Extremely Powerful EM Forcefield
A reinforced antimatter generator powered by muonal crystals, creating a perfect circle of electro-magnetic radiance penetrable only by a coordinated attack from the strongest armaments.
Extremely Powerful EM Forcefield_2
A reinforced antimatter generator powered by muonal crystals, creating a perfect circle of electro-magnetic radiance penetrable only by a coordinated attack from the strongest armaments.
Extruded Compact Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Eystur Rhomben
Subject: Prototype Nation Vessel (ID: Eystur Rhomben) Military Specifications: Frigate-class vessel. Significant microwarp velocity. Enhanced weapons systems. Additional Intelligence: There were no reported civilian abductions from the Eystur VI invasion. The Eystur identifier suggests a small number of captives may have been initially unaccounted for. The Rhomben identifier suggests an overarching position within the lowest tier of the new Nation hierarchy, or alternatively, that it was created during the first phase of development. Synopsis from ISHAEKA-0041. DED Special Operations.Authorized for Capsuleer dissemination.
F-12 Enduring Tracking Computer
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-23 Compact Remote Sensor Booster
Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-293 Scoped Remote Tracking Computer
Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-42 Reiterative Gravimetric Backup Sensors
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-42 Reiterative Ladar Backup Sensors
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-42 Reiterative Magnetometric Backup Sensors
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-42 Reiterative Multi-Frequency Backup Sensors
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-42 Reiterative RADAR Backup Sensors
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-43 Repetitive Gravimetric Backup Sensors
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-43 Repetitive Ladar Backup Sensors
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-43 Repetitive Magnetometric Backup Sensors
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-43 Repetitive Multi-Frequency Backup Sensors
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-43 Repetitive RADAR Backup Sensors
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-89 Compact Signal Amplifier
Augments the maximum target acquisition range, locking speed and sensor strength of a ship. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-90 Compact Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-90 Positional Signal Amplifier
Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-a10 Buffer Capacitor Regenerator
Increases the capacitor recharge rate.
F-AQ Delay-Line Scan Tracking Subroutines
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-aQ Phase Code Tracking Subroutines
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-b10 Nominal Capacitor Regenerator
Increases the capacitor recharge rate.
F-EM4Q Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
F-M2 Weapon Inertial Suspensor
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-M3 Munition Inertial Suspensor
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
F-S3 Regolith Shield Extender
Increases maximum strength of the vehicle's shields.
F-S3 Shield Amplifier
Increases the damage resistance of the vehicle's shields. -14% damage taken to shield hp. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
F/45 Packed Remote Explosive
The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units. These explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.
F/45 Remote Explosive
The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units. These explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.
F/49 Proximity Explosive
A proximity variant of the F/41 series of remote explosives designed to detonate automatically when an unidentified vehicle signature is detected. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units caught in the blast. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.
F2A-GX Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
F45 Peripheral Damage Control Unit
When activated this module grants a moderate increase to damage resistance of vehicle's shields and armor. Shield damage -9%, Armor damage -9%. NOTE: Only one damage control unit can be fitted at a time. Bonuses are only applied when the module is active. Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
F7-ICZ Stargate Construction Monument
This monument honors the numerous capsuleers who contributed to the Amarr Empire's construction project for this stargate in YC123. The ten individual capsuleers and five capsuleer corporations who contributed the most to this project are listed below. Top ten individual capsuleer contributors to the construction project for this stargate: 1. Gaylok 2. R0ttofix 3. Speedliner 4. Little Focker 5. Nora Maldoran 6. Hitomi Ihakana 7. Avio Yaken 8. Erdinhok 9. Ed Bassmaster 10. ianoox Top five capsuleer corporations that contributed to the construction project for this stargate: 1. Lowsexgate to STAIN 2. Friends of Honor 3. Red Branch 4. 1 Royal Fleet Corps 5. Guardians of Parallel World
F84 Local Damage System
Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time.
F85 Peripheral Damage System I
Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time.
FA-14 Templar
Fighter Bomber
FA-14 Templar Blueprint
Faction
Faction Booster Amarr (1-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Amarr (15-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Amarr (3-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Amarr (30-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Amarr (60-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Amarr (7-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Amarr (90-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Caldari (1-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Caldari (15-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Caldari (3-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Caldari (30-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Caldari (60-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Caldari (7-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Caldari (90-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Gallente (1-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Gallente (15-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Gallente (3-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Gallente (30-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Gallente (60-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Gallente (7-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Gallente (90-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Minmatar (1-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Minmatar (15-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Minmatar (3-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Minmatar (30-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Minmatar (60-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Minmatar (7-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Booster Minmatar (90-Day)
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.
Faction Drone Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Faction Warfare Expert System
Faction Warfare Expert System This Expert System makes available skills enabling a capsuleer to fly various T1 and Navy Destroyers. The temporary skills provided by this Expert System last for seven days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. Activating an Expert System Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Factory Folder
Factory Gatekey
This security passkey is manufactured by the Angel Cartel and allows the user to unlock the acceleration gate to the third Creo-Corp deadspace pocket in the Angel Creo-Corp Mining complex. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.
Factory Management
Skill at factory operation.
Factory Service
When operational, the Factory Service allows capsuleers to manufacture items and ships at this station.
Faded Astrometric Chart
This voucher seems to have once served as a hard copy of instructions for piloting starships to a specific point within the New Eden cluster. The inevitable passing of time has degraded this physical chart until it became unusable, replaced by more advanced data storage and transmission technologies.
Faded Hypnosian Agonizer
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Faded Hypnosian Avenger
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Faded Hypnosian Eristikon
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Faded Hypnosian Preserver
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Faded Hypnosian Psychopomp
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Faded Hypnosian Sentinel
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Faded Hypnosian Upholder
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Faded Hypnosian Warden
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Faded Hypnosian Watcher
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Faded Volatile Ice
Metaliminal volatile ice storms are filled with fields of ice and frozen material that may hold immense riches. All manner of novel and unique resources have been found to be trapped in the volatile ices of such fields, including items apparently lost by other travelers in space. Faded volatile ice ores are those from which the most valuable and useful materials have been extracted, or have dissipated into space. Even so, there are still riches to be found in these frozen fragments of material, and perhaps peculiar salvage items can be discovered.
Faint Epsilon Scoped Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Faint hemisphere
Faint Phase Inversion ECM I
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems.
Faint Scoped Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Faithful Shield Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Fajah Ateshi
A serious middle-aged female Amarr scientist, Dr. Ateshi remained eerily calm while the crew all around her lost their minds. She attributes her survival to God being on her side.
Falchion
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. The Enforcer class possesses the greatest damage output and offensive reach of all HAVs, but the necessary hull modifications needed to achieve this result in weakened armor and shield output and greatly compromised speed.
Falcon
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Ishukone Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
Falcon Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Falcon Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Falcon Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Falcon Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Falcon Blue Tiger Serenity Only SKIN
Falcon Blue Tiger Serenity Only SKIN (30 Days)
Falcon Blue Tiger Serenity Only SKIN (365 Days)
Falcon Blue Tiger Serenity Only SKIN (7 Days)
Falcon Blue Tiger Serenity Only SKIN (90 Days)
Falcon Blue Tiger SKIN
Falcon Blueprint
Falcon Caldari Navy SKIN
Falcon Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Falcon Exoplanets Hunter SKIN
Falcon Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Falcon Glacial Drift SKIN
Falcon Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Falcon Matigu Seabeast Serenity Only SKIN
Falcon Matigu Seabeast Serenity Only SKIN (30 Days)
Falcon Matigu Seabeast Serenity Only SKIN (365 Days)
Falcon Matigu Seabeast Serenity Only SKIN (7 Days)
Falcon Matigu Seabeast Serenity Only SKIN (90 Days)
Falcon Matigu Seabeast SKIN
Falcon Raata Sunset Serenity Only SKIN
Falcon Raata Sunset Serenity Only SKIN (30 Days)
Falcon Raata Sunset Serenity Only SKIN (365 Days)
Falcon Raata Sunset Serenity Only SKIN (7 Days)
Falcon Raata Sunset Serenity Only SKIN (90 Days)
Falcon Raata Sunset SKIN
Falcon Steel Cardinal SKIN
Falcon Versus Redforce SKIN
Falcon Wiyrkomi Serenity Only SKIN
Falcon Wiyrkomi Serenity Only SKIN (30 Days)
Falcon Wiyrkomi Serenity Only SKIN (365 Days)
Falcon Wiyrkomi Serenity Only SKIN (7 Days)
Falcon Wiyrkomi Serenity Only SKIN (90 Days)
Falcon Wiyrkomi SKIN
Falcon Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Fall of Fort Knocks YC120
At the end of YC120, roughly in the middle of the sixteenth year since the inception of independent capsuleers, the notorious Fort Knocks was destroyed in the culmination of a determined campaign to destroy the first Keepstar citadel ever built by capsuleers. The defense of Fort Knocks, anchored deep in the W-space system of J115405, was equally determined but in the final battle the Keepstar fell, ending the fortress's domination of the star system nicknamed "Rage". Since its construction in YC118 by the Hard Knocks Citizens alliance, the Keepstar had endured through many battles but the assault by a coalition of foes lead by The Initiative chipped away at Fort Knocks's defensive network of starbases, eventually achieving local space superiority and dooming New Eden's first Keepstar to its inevitable fate.
Fallen Capsuleers Memorial
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Fallen Capsuleers Memorial
This memorial to Fallen Capsuleers is the centerpiece of the cemetery originally established in orbit of the moon of Molea II by capsuleers of the EVE Cemetery corporation. Having been in place for over a decade, and in view of ongoing developments in structure technology, it increasingly became clear that a dedicated memorial structure would enhance the cemetery and help preserve it for decades more. The Upwell Consortium, at the urging of a large number of private citizens and corporations, constructed the new Fallen Capsuleers Memorial in YC122. The Fallen Capsuleers Memorial continues to support the establishment of individual memorial containers by capsuleers in the cemetery at Molea II, moon 1 . Any Secure Cargo Containers that are anchored within 200km of this structure will not automatically decay over time. This structure does not provide any special protection against intentional destruction or scooping of containers.
Falling Vapor
Falsifier Blackbird
A Blackbird cruiserfitted with ECM capabilities to disrupt incoming attacks and confuse any electronic records of their presence. Constructed with generic markings there is no way to determine which of the eight megacorporations the operatives aboard are working for.
Falsifier Corax
A Corax destroyer fitted with ECM capabilities to disrupt incoming attacks and confuse any electronic records of their presence. Constructed with generic markings there is no way to determine which of the eight megacorporations the operatives aboard are working for.
Falsifier Eagle
An Eagle heavy assault cruiser fitted with ECM capabilities to disrupt incoming attacks and confuse any electronic records of their presence. Constructed with generic markings there is no way to determine which of the eight megacorporations the operatives aboard are working for.
Falsifier Griffin
A Griffin frigate fitted with ECM capabilities to disrupt incoming attacks and confuse any electronic records of their presence. Constructed with generic markings there is no way to determine which of the eight megacorporations the operatives aboard are working for.
Falsifier Hawk
A Hawk assault frigate fitted with ECM capabilities to disrupt incoming attacks and confuse any electronic records of their presence. Constructed with generic markings there is no way to determine which of the eight megacorporations the operatives aboard are working for.
Fam Kishemas's Punisher
A Punisher piloted by an agent.
Famon Gurch
Famon is a well known peddler of contraband goods within the Republic.
Fangs of the Serpent Firework
The Serpentis Corporation likes to hold celebrations for staff, clients and potential patrons of its extensive pharmaceutical manufacturing and research activities and the 'Fangs of the Serpent' firework is a signature of such events. The CONCORD and core empire authorities consider such gatherings to be meetings of 'a drug cartel and its criminal allies' but many still participate in the famed gatherings sponsored by Salvador Sarpati.
Faraday Force Magnetometer
Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones. Initial scans of this salvaged Faraday Force Magnetometer indicate that it includes technology that might be able to find a home in the sensor equipment of capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Gallente researchers expressing particular interest.
Farak Kali's Cruor
An Cruor piloted by an agent.
Faramon Mundan
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Faramon Zaccori
Faramon Zaccori. Threat level: Deadly
Faramon's Tag
This diamond tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Farming Supplies
This huge freight container is loaded with all sorts of agricultural equipment. Almost anything a farm could need has been packed away inside, from seeds and plant samples to tractors and ploughs.
Fassara Nazarut's Slicer
A Slicer piloted by an agent.
Fast Talk
Skill at interacting with Concord. 5% Bonus to effective security rating increase.
FAT-6P Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Fateweaver Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Faulty Suntendi Virtu-Real Implant
This implant has proven unreliable at best. Due to an unforeseen complication, the implant can cause some hosts to emit erratic and intense bio-electric pulses capable of damaging nearby audiovisual technology.
Faulty Triglavian Cache
Once a functional bioadaptive cache, this device appears to have been damaged and set adrift long ago. Any information once stored in the cache is long since lost and now it transmits only incoherent data pulses. Additionally, its surface has built up an electromagnetic charge. This would have attracted opposingly charged mutanite particles to the cache as it drifted through Abyssal Deadspace, explaining how it became buried inside such a thick layer of rock.
Feawen's Approval Documentation
Capsuleers are known to use Galnet discussion boards and forums just as much as anyone else. In response to what appeared to be a leak of intelligence from a rival capsuleer alliance, an Amarr capsuleer known as Feawen responded with the simple, but now famous, "Feawen likes this." It was deemed sufficiently funny by her peers that it became a commonplace remark to leave in response to nearly any discussion, and it was a particular mark of honor to have Feawen herself respond to a discussion thread with her trademark quip. This massive tome contains a full list of everything that Feawen has been stated to like since the beginning of this odd (but typical to capsuleers) linguistic phenomenon. Literary critics around New Eden have noted with some humor, however, that it might have been easier and more cost-effective to simply list the things that Feawen does not like.
Federal Defense Union Scout G-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Federal Encryption Key
A key generated by the Gallente Federation for unlocking encrypted data. Though this key is single-use, its sequencing may provide Caldari intelligence with clues as to how further keys can be generated.
Federal Intelligence Officer
An officer of the Gallente Federal Intelligence Office.
Federal Navy Battlecruiser Wreck
Federal Navy Battleship Wreck
Federal Navy Brutix
Federal Navy Deimos
Federal Navy Dominix
Federal Navy Dreadnought Wreck
Federal Navy Elite Cruiser Wreck
Federal Navy Elite Frigate Wreck
Federal Navy Keres
Federal Navy Lachesis
Federal Navy Megathron
Federal Navy Moros
Federal Navy Oneiros
Federal Navy Taranis
Federal Navy Thalia
Federal Star of Justice
The Federal Star of Justice is a golden medallion, awarded by the Gallente Federation to individuals who have displayed exceptional bravery, self-sacrifice and wisdom in promoting the causes of liberty and democracy across the universe.
Federal Stellar Observatory
This Federal Stellar Observatory uses standard technology developed by CONCORD, and is being operated by the Gallente Federation as part of its efforts in support of the New Eden Common Defense Initiative. Even though EDENCOM co-ordinates the overall defense of stellar systems across the cluster, the core empires are committing their fleets to supporting the defense and fortification efforts. Federal forces are manning and defending Stellar Observatories across Gallente territory. The Stellar Observatory is carrying out vital work monitoring the star for signs of Triglavian stellar manipulation and aiding in the formulation of defensive operations in the system. While the Triglavian interest in stars makes the work dangerous, it is vital to the defense of New Eden. EDENCOM and the core empires are dedicating considerable resources and personnel to this effort.
Federal Strategic Materiel Package 10
This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation.
Federal Strategic Materiel Package 5
This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation.
Federal Strategic Materiel Package 6
This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation.
Federal Strategic Materiel Package 7
This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation.
Federal Strategic Materiel Package 8
This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation.
Federal Strategic Materiel Package 9
This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation.
Federal Strategic Moissanite Cluster
This small ore cluster has been detected and revealed by Gallente Federation scanners and contains rare Dense Moissanite ore that can assist the Federation stargate construction project in Athounon.
Federation 'Atlas' Sentinel
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Enhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Federation 'Centurion' Commando
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Modified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Federation 'Chiron' Logistics
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Gallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Federation 'Marine Issue' GA-H SKIN
This SKIN only applies to Heavy Gallente dropsuit frames!
Federation 'Marine Issue' GA-L SKIN
This SKIN only applies to Light Gallente dropsuit frames!
Federation 'Marine Issue' GA-M SKIN
This SKIN only applies to Medium Gallente dropsuit frames!
Federation 'Serpent' Scout
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Federation 'Spartan' Assault
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Federation 20GJ Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
Federation 20GJ Ion Cannon
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
Federation 20GJ Neutron Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
Federation 80GJ Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
Federation 80GJ Ion Cannon
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
Federation 80GJ Neutron Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
Federation A-86 Active Scanner
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals. Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.
Federation Active Scanner
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals. Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.
Federation Administrative Outpost
A standard outpost of Gallentean design.
Federation Allotek Plasma Cannon
The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius. During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.
Federation Allotek Specialist Plasma Cannon
The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius. During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.
Federation Arcus
A destroyer of the Gallente Federation.
Federation Assault G-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Federation Assault G/1-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Federation Assault gk.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Federation Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Federation Atron Sim
This advanced training drone has been modified to simulate a hostile Gallente vessel for use in the Union Day capsuleer challenges.
Federation Basic Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
Federation Basic Armor Repairer
Passively repairs damage done to dropsuit's armor.
Federation Basic Codebreaker
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
Federation Basic CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Federation Basic Kinetic Catalyzer
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
Federation Basic PG Upgrade
Increases dropsuit's maximum powergrid output.
Federation Battlecruiser
A battlecruiser of the Gallente Federation.
Federation Battlecruiser
A battlecruiser of the Gallente Federation.
Federation Battlecruiser
A battlecruiser of the Gallente Federation.
Federation Battlecruiser
A battlecruiser of the Gallente Federation.
Federation Battleship
A battleship of the Gallente Federation.
Federation Battleship
A battleship of the Gallente Federation.
Federation Battleship
A battleship of the Gallente Federation.
Federation Breach Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Federation Burst Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Federation Calo
A battlecruiser of the Gallente Federation.
Federation Catalyst Sim
This advanced training drone has been modified to simulate a hostile Gallente vessel for use in the Union Day capsuleer challenges.
Federation Civilian Container
Federation Clavis
A frigate of the Gallente Federation.
Federation Comet Sim
This advanced training drone has been modified to simulate a hostile Gallente vessel for use in the Union Day capsuleer challenges.
Federation Commander Sim
This advanced training drone has been modified to simulate a hostile Gallente vessel for use in the Union Day capsuleer challenges.
Federation Commander Sim
This advanced training drone has been modified to simulate a hostile Gallente vessel for use in the Union Day capsuleer challenges.
Federation Commando G-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Utilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Federation Commando G/1-Series
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Utilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Federation Commando gk.0
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Modified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Federation Complex Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
Federation Complex Armor Repairer
Passively repairs damage done to dropsuit's armor.
Federation Complex Codebreaker
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
Federation Complex CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Federation Complex Kinetic Catalyzer
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
Federation Complex PG Upgrade
Increases dropsuit's maximum powergrid output.
Federation Counter-Insurgency Outpost Hub
This Federation Counter-Insurgency Outpost has been set up by the Federation Navy and Federal Defense Union to function as a central command and control hub for anti-pirate and counter-insurgency operations. Gallente forces are maintaining a strong presence while actively encouraging their loyal militia pilots to assist in the fight against the pirate insurgencies emerging in the warzone. Capsuleer members of the Federal Defense Union will be able to hand in certain items of intelligence and evidence acquired from pirate forces in exchange for suitable recompense.
Federation Counter-Insurgency Reward Crate
This reward crate is issued by the Gallente Federation to capsuleers who turn in intelligence and evidence items to their Counter-Insurgency Outpost in Intaki.
Federation Courier
Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.
Federation Court Logs
These reports hold data of utmost importance to Federation Judicial Services.
Federation Covinus
A battleship of the Gallente Federation.
Federation CreoDron Active Scanner
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals. Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.
Federation CreoDron Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
Federation CreoDron Specialist Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
Federation CRG-3 Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
Federation Cruiser
A cruiser of the Gallente Federation.
Federation Cruiser
A cruiser of the Gallente Federation.
Federation Cruiser
A cruiser of the Gallente Federation.
Federation Cruiser
A cruiser of the Gallente Federation.
Federation Day Clothing Crate
Contains Federation Day clothing items to demonstrate your Gallente pride!
Federation Destroyer
A destroyer of the Gallente Federation.
Federation Destroyer
A destroyer of the Gallente Federation.
Federation Destroyer
A destroyer of the Gallente Federation.
Federation Destroyer
A destroyer of the Gallente Federation.
Federation Detention Facility FNSBR-106V.1
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Federation Diplomatic Documents
This missive is a sternly worded diplomatic request from the Gallente Federation, asking that CONCORD seriously reconsider its planned coupling of communicative technology between capsuleers and other, non-celestial soldiers of fortune. The request is encased in protective sheathing, giving it a marginally higher chance of surviving the travails of celestial transportation than a piece of paper might usually enjoy.
Federation Duvolle Active Scanner
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals. Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.
Federation Duvolle Specialist Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Federation Duvolle Tactical Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Federation Emissary Medallion
This medal was awarded to those who aided the Gallente Federation emissaries in their mission to bring sensitive diplomatic documents, concerning the coupling of interstellar communication relays between capsuleers and other non-celestial soldiers of fortune, to CONCORD in Yulai.
Federation Enhanced Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
Federation Enhanced Armor Repairer
Passively repairs damage done to dropsuit's armor.
Federation Enhanced Codebreaker
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
Federation Enhanced CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Federation Enhanced Kinetic Catalyzer
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
Federation Enhanced PG Upgrade
Increases dropsuit's maximum powergrid output.
Federation Fighter
These ships are detached from nearby Carrier-class ships. Their small size and maneuverability, combined with state-of-the-art weaponry make them a threat to even the biggest of ships.
Federation Freighter
The large navy forces of the Empires regularly use freighters to transport a wide variety of military items and personnel en masse. Such vulnerable ships are usually heavily guarded as they traverse the space lanes.
Federation Freighter Vessel
The large navy forces of the Empires regularly use freighters to transport a wide variety of military items and personnel en masse. Such vulnerable ships are usually heavily guarded as they traverse the space lanes.
Federation Frigate
A frigate of the Gallente Federation.
Federation Frigate
A frigate of the Gallente Federation.
Federation Frigate
A frigate of the Gallente Federation.
Federation Frigate
A frigate of the Gallente Federation.
Federation GEK-38 Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Federation GK-13 Burst Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Federation Grand Prix Bronze Package
This is the Federation Grand Prix Bronze Package awarded to pilots for notable participation in New Eden's premiere capsuleer ship racing event. The various sponsors have made it possible for the pack to contain a selection from the available boosters and accelerators.
Federation Grand Prix CreoDron Package
Sponsored by the leading drone research and development corporation CreoDron, this package has a chance to contain a selection of Gallente Federation Grand Prix commemorative items including fireworks, celebratory nanocoatings and trinkets.
Federation Grand Prix Duvolle HQ Waypoint
This tower marks a waypoint in the Southwestern Route of the Federation Grand Prix. The Southwestern Route of the Federation Grand Prix is sponsored by Duvolle Laboratories, designers of quality starships from the Taranis to the Kronos for all your blaster platform needs.
Federation Grand Prix Gold Package
This is the Federation Grand Prix Gold Package awarded to pilots for supreme piloting skill and endurance in New Eden's premiere capsuleer ship racing event. The various sponsors have made it possible for the pack to contain a selection from the available boosters and accelerators.
Federation Grand Prix History Route: Aidonis Elabon and CONCORD
Aidonis Elabon was a president of the Gallente Federation, and to many is the greatest president the Federation has ever known. In his time the young and energetic president took the lead in bringing the empires together when, to many, it seemed the world was destined for bitter warfare for the foreseeable future. He was a driving force in intergalactic peace and was the prime catalyst behind the creation of CONCORD, during the empires' meeting at the historic Yoiul Conference. He also set in motion the peace talks between the Gallente and Caldari to end their long war, though the final peace was only signed some years after Aidonis's death. Upon his death his will called for a foundation to be set up in his name, one responsible for rewarding those persons that most upheld Aidonis's vision for peace and prosperity in the world of New Eden. Today the Aidonis Statue is an annual award bestowed by the Aidonis Foundation in recognition of individuals who have significantly advanced the cause of peace and stability throughout New Eden.
Federation Grand Prix History Route: Chandeille
The Lirsautton solar system in the Everyshore region is the home of the Jin-Mei nation and people, and the capital of its respective Assembly territory. Its physical distance to Luminaire of less than 2 lightyears, the closest of any major Federation member-state, has led to Lirsautton wielding an extremely strong level of influence on Gallente affairs in all areas, to a disproportionate extent considering the relatively short amount of time since first contact. The inverse also applies, with Gallente cultural and corporate influence being stronger here than in any other Federal home system. As a result, Lirsautton is a powerhouse of economic and cultural activity moreso than the relatively distant Intaki and Mannar home systems, with the gargantuan Quafe Corporation being headquartered here. The Jin-Mei people originated from the fifth planet of Lirsautton, known as Chandeille or Tei-Su. The Jin-Mei nation signed the Federal Charter in the year BYC62 to officially join the Federation.
Federation Grand Prix History Route: Federation President
The Gallente Federation is a representative democracy composed of several semi-autonomous states in a pluralistic union. The most important governmental bodies of the Federation are the three branches: the executive, legislative, and judicial. The executive branch is headed by the Federation President, an elected official who is responsible for overseeing the enforcement of the Federation’s laws. They are expected to represent the Federation both domestically and internationally, and must serve equally as a legislator, a diplomat, and a national symbol. Additionally, the President is chair of the Federal Military Commission and Commander-in-Chief of the Federation armed forces. Such civilian oversight of the military is a key component in ensuring the Federation adheres to its ideals and remains a free, liberal, democratic nation. The primary office of the President is currently in the process of moving from its previous location in Ladistier to the new Federation executive capital system of Parchanier, with auxiliary offices remaining in Ladistier as well as in Parts.
Federation Grand Prix History Route: Federation Senate
The Gallente Federation is a representative democracy composed of several semi-autonomous states in a pluralistic union. The most important governmental bodies of the Federation are the three branches: the executive, legislative, and judicial. The Federation Senate is the primary body of the Federation’s legislative branch. The Senate is composed of 903 individual members who serve terms of five years. They are elected on a staggered cycle, with around 180 new senators coming in each year. The Senate itself is located in the Federation legislative capital of Villore.
Federation Grand Prix History Route: Federation Supreme Court
The Gallente Federation is a representative democracy composed of several semi-autonomous states in a pluralistic union. The most important governmental bodies of the Federation are the three branches: the executive, legislative, and judicial. The Supreme Court serves as the highest court in the Federation and is the head of the judicial branch. It comprises thirteen justices, all appointed by the president and confirmed by the Senate. The justices serve for life, with the Chief Justice being the most senior. The Supreme Court is currently in the process of moving operations from its previous offices in Parts to the new Federation judicial capital system of Bereye, with auxiliary offices remaining in Parts as well as in Villore.
Federation Grand Prix History Route: Intaki Prime
"Intaki Prime is a jewel among planets. It is tropical and filled with diverse lifeforms. We have lived and grown on this planet for time beyond measure. I was born in the town of Asaya, sitting at the base of the Akat mountain range. These mountains mark the southern end of the habitable region of the north pole. My town was hidden from the harsh sunlight in the deep valleys that intersect the mountain range. Intaki Prime is a very hot world, and both polar regions were once thick with tropical forests. The equatorial oceans are exceedingly hot, and few living things survive around the equator. The rich and varied life of Intaki Prime has been confined to the polar regions, and in constant struggle for land, food, and shelter from the environment." - Vremaja Idama The first contact between the Gallente and the Intaki was made in BYC442, 327 years before the founding of the Federation. At the time, the Intaki were technologically pre-industrial but socially and culturally advanced. Within a century, they caught up with the Gallente, mastering space travel to settle other nearby regions and holding positions in the Gallente government. Today the Intaki are one of the largest ethnicities of the Federation. Exceedingly gifted communicators, the Intaki are today very prominent among the Federal bureaucracy. Though Gallente mass culture has permeated their society to some extent, Intaki culture and philosophy remains distinct and the Intaki citizens comprise the largest portion of the "Doves" voting block that prioritizes dialogue and reconciliation over conflict.
Federation Grand Prix History Route: Republic University
After the young Gallente Federation made contact with the Amarr, the plight of the Minmatar enslaved by the Amarr incited the anger of citizens across the Federation. Freedom-minded groups within the Federation were some of the earliest foreign supporters of the nascent Minmatar resistance and when the Minmatar rebellion caught fire after the battle of Vak'Atioth the Federation began to more overtly provide the Minmatar with weapons and advisers. When the Minmatar rebels successfully carved out significant territory from the reeling Amarr, the Federation quickly acknowledged the Minmatar as a sovereign state and sent experts to assist them in forming a new government, with the result that many of the newly minted Republic’s governmental institutions were modeled after the structures of the Federation, with a Republic Prime Minister, Parliament, and Justice Department mirroring the Federation's President, Senate, and Supreme court. The Republic University was one of these key early institutions that can trace its origins to the Federation. It was founded by Minmatar emigrants as a show of support for the fledgling republic shortly after its inception. The school is modeled after the University of Caille and based on the Gallentean education system.
Federation Grand Prix History Route: Treaty of Tierijev
In the year YC12, after six months of bilateral talks facilitated by CONCORD, a peace accord was signed in the marginal Gallente-Caldari system of Tierijev. All senior members of the Chief Executive Panel and a large delegation of the Federation leadership met in orbit of the previously war-torn planet IV and signed the Treaty of Tierijev. The Federation agreed to acknowledge the Caldari State as a sovereign entity, with all its territorial claims intact. The sole exception was Caldari Prime, which had been a point of contention in negotiations. Eventually, the CEP voted to cede it to the Federation, viewing ending the war and opening trade with the Gallente to be more beneficial than the return of their home world. With the war over, peace parades took place across Gallente space. The Federation began to focus its efforts on interstellar trade with its three neighbors, sharing a border with all of them. It also accelerated its domestic aid and development programs, which resulted in so-called ‘boom worlds’ cropping up across the Federation. With increased relations across the cluster, funding for the Gallente military was slowly but surely reduced. No more did the planets of the Federation have to live in the shadows of war.
Federation Grand Prix History Route: Verge Vendor Colonies
During the Gallente Frontier Age, cheaper warp travel allowed for an extensive wave of colonization of new systems by settlers from major established worlds such as Intaki, Kabar, Caldari Prime, and especially Gallente Prime. Many independent colonists began to settle in an area of space which separated Gallente and Intaki territories known as the Verge (later known as Verge Vendor). The bulk of these colonists wished to escape the somewhat regulated development that was taking place around the homeworlds, desiring their own homesteads to establish. In the early years these frontier colonies largely operated outside the purview of existing authorities, with some banding together into minor interplanetary leagues and alliances. When the original Gallente Federation was formed in the year BYC115, the original signatories were the governments of Gallente Prime, Caldari Prime, Intaki Prime, Kabar (Mannar VIII), and some of the most prominent Verge Vendor colonies including those from Amygnon III, Jufvitte VI, Ellmay IV, Alentene III, and Alentene IV.
Federation Grand Prix Hurtoken Waypoint
This tower marks a waypoint in the Northeastern Route of the Federation Grand Prix. The Northeastern Route of the Federation Grand Prix is sponsored by the Quafe Company, producers of New Eden's most popular beverages. Quafe: In the Heat of the Moment.
Federation Grand Prix Impetus Package
Sponsored by the holo industry giant Impetus, this package has a chance to contain a selection of Gallente Federation Grand Prix commemorative items including fireworks, celebratory nanocoatings and trinkets.
Federation Grand Prix Jacket Crate
Contains men's and women's racing jackets in celebration of the Federation Grand Prix.
Federation Grand Prix Nafomeh Waypoint
This tower marks a waypoint in the Southwestern Route of the Federation Grand Prix. The Southwestern Route of the Federation Grand Prix is sponsored by Duvolle Laboratories, designers of quality starships from the Taranis to the Kronos for all your blaster platform needs.
Federation Grand Prix Niyabainen Waypoint
This tower marks a waypoint in the Northeastern Route of the Federation Grand Prix. The Northeastern Route of the Federation Grand Prix is sponsored by the Quafe Company, producers of New Eden's most popular beverages. Quafe: In the Heat of the Moment.
Federation Grand Prix Odatrik Waypoint
This tower marks a waypoint in the Northeastern Route of the Federation Grand Prix. The Northeastern Route of the Federation Grand Prix is sponsored by the Quafe Company, producers of New Eden's most popular beverages. Quafe: In the Heat of the Moment.
Federation Grand Prix Quafe HQ Waypoint
This tower marks a waypoint in the Northeastern Route of the Federation Grand Prix. The Northeastern Route of the Federation Grand Prix is sponsored by the Quafe Company, producers of New Eden's most popular beverages. Quafe: In the Heat of the Moment.
Federation Grand Prix Quafe Package
Sponsored by Quafe – In The Heat of The Moment – this package has a chance to contain a selection of Gallente Federation Grand Prix commemorative items including fireworks, celebratory nanocoatings and trinkets.
Federation Grand Prix Silver Package
This is the Federation Grand Prix Silver Package awarded to pilots for special achievement in New Eden's premiere capsuleer ship racing event. The various sponsors have made it possible for the pack to contain a selection from the available boosters and accelerators.
Federation Grand Prix Turba Waypoint
This tower marks a waypoint in the Southwestern Route of the Federation Grand Prix. The Southwestern Route of the Federation Grand Prix is sponsored by Duvolle Laboratories, designers of quality starships from the Taranis to the Kronos for all your blaster platform needs.
Federation Grimsnes
The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.
Federation Hastarius
A cruiser of the Gallente Federation.
Federation Hastatus
A cruiser of the Gallente Federation.
Federation Hastile
A frigate of the Gallente Federation.
Federation Hauler
Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.
Federation Hauler
Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.
Federation Helepolis
A battleship of the Gallente Federation.
Federation Hoplon
A frigate of the Gallente Federation.
Federation Insidiator
A frigate of the Gallente Federation.
Federation Interstellar Shipcaster
This Federation Interstellar Shipcaster is the result of the Gallente Federation’s efforts to develop Triglavian transport relay technology into a working strategic asset in the Caldari-Gallente militia warzone. Poised in the Federation theater HQ system of Intaki, this Interstellar Shipcaster is capable of linking to up to three Federation Shipcaster Beacons anywhere in the warzone, and sending Gallente forces, including Federal Defense Union militia fighters, to the designated locations. Built by the Gallente Federation on the completion of its loyalist capsuleers' hard-fought efforts to make up the dramatic shortfall in Gallente understanding of Triglavian stellar and transport relay technology, the Federation Interstellar Shipcaster is the logistical core of a Shipcaster network powered by a Federation Stellar Transmuter. Interacting with this Federation Interstellar Shipcaster will permit capsuleers aligned to the Gallente Federation to select one of the destinations beacons currently linked as a travel destination. The Interstellar Shipcaster charges for transport to each beacon in turn before becoming active for launch of capsuleers to a destination. Interstellar Shipcaster travel is a long-range but one-way method of transport.
Federation KLA-90 Plasma Cannon
The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius. During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.
Federation Kontos
A frigate of the Gallente Federation.
Federation Kopis
A frigate of the Gallente Federation.
Federation Libertus
A frigate of the Gallente Federation.
Federation Logistics G-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Gallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Federation Logistics G/1-Series
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Gallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Federation Logistics gk.0
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Gallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Federation Loras
A cruiser of the Gallente Federation.
Federation Machaira
A destroyer of the Gallente Federation.
Federation Madrugar
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
Federation Manica
A frigate of the Gallente Federation.
Federation Matara
A destroyer of the Gallente Federation.
Federation Maulus Sim
This advanced training drone has been modified to simulate a hostile Gallente vessel for use in the Union Day capsuleer challenges.
Federation Methana
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
Federation Misthios
A cruiser of the Gallente Federation.
Federation Nauclarius
A cruiser of the Gallente Federation.
Federation Navis Longa
A battleship of the Gallente Federation.
Federation Navy 100mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Federation Navy 100mm Steel Plates Blueprint
Federation Navy 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Federation Navy 100MN Afterburner Blueprint
Federation Navy 10MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
Federation Navy 10MN Afterburner Blueprint
Federation Navy 125mm Railgun
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy 150mm Railgun
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy 1600mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Federation Navy 1600mm Steel Plates Blueprint
Federation Navy 1MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
Federation Navy 1MN Afterburner Blueprint
Federation Navy 200mm Railgun
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy 200mm Railgun Blueprint
Federation Navy 200mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Federation Navy 200mm Steel Plates Blueprint
Federation Navy 250mm Railgun
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy 350mm Railgun
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy 350mm Railgun Blueprint
Federation Navy 400mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Federation Navy 400mm Steel Plates Blueprint
Federation Navy 425mm Railgun
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Federation Navy 500MN Microwarpdrive Blueprint
Federation Navy 50MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
Federation Navy 50MN Microwarpdrive Blueprint
Federation Navy 5MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
Federation Navy 5MN Microwarpdrive Blueprint
Federation Navy 75mm Railgun
A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy 800mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Federation Navy 800mm Steel Plates Blueprint
Federation Navy Antimatter Charge L
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Federation Navy Antimatter Charge M
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Federation Navy Antimatter Charge S
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Federation Navy Atron
The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although the Atron is a good harvester when it comes to mining, its main ability is as a combat vessel. It is sometimes used by the Federation Navy and is generally considered an expendable low-cost craft. Threat level: Moderate
Federation Navy Co-Processor
Increases CPU output.
Federation Navy Co-Processor Blueprint
Federation Navy Comet
The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation. Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel.
Federation Navy Comet Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Federation Navy Comet Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Federation Navy Comet Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Federation Navy Comet Blueprint
Federation Navy Comet Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Federation Navy Comet Exoplanets Hunter SKIN
Federation Navy Comet Gallente Victory SKIN
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XIX in YC125. This SKIN's design is in honor of the sponsorship of AT XIX by the Gallente Federation and uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Federation Navy Comet Glacial Drift SKIN
Federation Navy Comet Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Federation Navy Comet Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Federation Navy Comet Intaki Syndicate Serenity Only SKIN
Federation Navy Comet Intaki Syndicate Serenity Only SKIN (30 Days)
Federation Navy Comet Intaki Syndicate Serenity Only SKIN (365 Days)
Federation Navy Comet Intaki Syndicate Serenity Only SKIN (7 Days)
Federation Navy Comet Intaki Syndicate Serenity Only SKIN (90 Days)
Federation Navy Comet Intaki Syndicate SKIN
Federation Navy Comet Kopis Edge SKIN
Federation Navy Comet Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Federation Navy Comet Police Pursuit Serenity Only SKIN
Federation Navy Comet Police Pursuit SKIN (30 Days)
Federation Navy Comet Police Pursuit SKIN (365 Days)
Federation Navy Comet Police Pursuit SKIN (7 Days)
Federation Navy Comet Police Pursuit SKIN (90 Days)
Federation Navy Comet Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Federation Navy Comet Sapphire Sungrazer SKIN
Federation Navy Comet Spirit SKIN
Federation Navy Comet Versus Redforce SKIN
Federation Navy Command Mindlink
This advanced interface link produced for the Federation Navy and its allies drastically improves a commander's Armored Command and Skirmish Command abilities by directly linking to the nanites launched by the command burst charge. +25% bonus to Armor and Skirmish Command Burst effect strength and duration.
Federation Navy Command Sergeant Major
This is a security vessel of the Gallente Federation Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high
Federation Navy Command Sergeant Major Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Delta I Support Frigate
This is a Federation Navy support Ship. Developed by Duvolle Laboratories, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High
Federation Navy Delta II Support Frigate
This is a Federation Navy support Ship. Developed by Duvolle Laboratories, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High
Federation Navy Detective
This is a detective working for the Federation Navy. These military operatives sometimes conduct operations inside pirate controlled territory. Threat level: Deadly
Federation Navy Dominix
The Dominix is one of the old warhorses that dates backs to the Gallente-Caldari War. The Dominix is no longer regarded as the top-of-the-line battleship, but this by no means makes it obsolete. Its formidable hulk and powerful weapon batteries means that anyone not in the largest and latest battleships will regret that they ever locked into combat with it. Threat level: Deadly
Federation Navy Drone Damage Amplifier
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Drone Navigation Computer
Increases microwarpdrive speed of drones. Increases the speed of fighters. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Dual 150mm Railgun
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy Dual 250mm Railgun
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy Electron Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy Elite Soldier
The Federation Navy Elite Soldier class fighter ships are an uncommon sight within the Gallente Federation armada. These ships are specially modded to be slightly more powerful than the common Soldier class ships. Threat level: Very high
Federation Navy EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy EM Armor Hardener Blueprint
Federation Navy EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy EM Coating Blueprint
Federation Navy EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy EM Energized Membrane Blueprint
Federation Navy Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Explosive Armor Hardener Blueprint
Federation Navy Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Explosive Coating Blueprint
Federation Navy Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Explosive Energized Membrane Blueprint
Federation Navy First Sergeant
This is a security vessel of the Gallente Federation Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate
Federation Navy Fleet Captain
This is a security vessel of the Gallente Federation Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme
Federation Navy Fleet Captain Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Fleet Colonel
This is a security vessel of the Gallente Federation Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Federation Navy Fleet Colonel Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Fleet Colonel Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Fleet Commander
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. The Federal Issue is a unique ship, commissioned by Gallentean president Foiritan as an honorary award for given to those individuals whose outstanding achievements benefit the entire Federation. Threat level: Deadly
Federation Navy Fleet Commander Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Fleet General
This is a security vessel of the Gallente Federation Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate
Federation Navy Fleet Major
This is a security vessel of the Gallente Federation Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Federation Navy Fleet Major Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Fleet Rear-Admiral Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Gamma I Support Frigate
This is a Federation Navy support Ship. Developed by Duvolle Laboratories, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High
Federation Navy Gamma II Support Frigate
This is a Federation Navy support ship. Developed by Duvolle Laboratories, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High
Federation Navy Garde
Sentry Drone
Federation Navy Garde Blueprint
Federation Navy Hammerhead
Medium Scout Drone
Federation Navy Hammerhead Blueprint
Federation Navy Heavy Electron Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy Heavy Ion Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy Heavy Neutron Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy Hobgoblin
Light Scout Drone
Federation Navy Hobgoblin Blueprint
Federation Navy Inferno Auto-Targeting Cruise Missile I
A Gallente cruise missile with a plasma warhead and automatic guidance system.
Federation Navy Inferno Auto-Targeting Heavy Missile I
A Gallente heavy missile with a plasma warhead and automatic guidance system.
Federation Navy Inferno Auto-Targeting Light Missile I
A Gallente light missile with a plasma warhead and automatic guidance system.
Federation Navy Infrastructure Hub
This structure serves as the central command post for this system. Whoever controls this Infrastructure Hub can exert system-wide military control. This infrastructure hub is firmly under the control of the Federation Navy in the aftermath of a massive Federal military deployment into Placid on November 8th YC124.
Federation Navy Ion Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy Iridium Charge L
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Federation Navy Iridium Charge M
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Federation Navy Iridium Charge S
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Federation Navy Iron Charge L
Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Federation Navy Iron Charge M
Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Federation Navy Iron Charge S
Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Federation Navy Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Kinetic Armor Hardener Blueprint
Federation Navy Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Kinetic Coating Blueprint
Federation Navy Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Kinetic Energized Membrane Blueprint
Federation Navy Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Federation Navy Large Plasma Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Federation Navy Large Plasma Smartbomb Blueprint
Federation Navy Lead Charge L
Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Federation Navy Lead Charge M
Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Federation Navy Lead Charge S
Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Federation Navy Light Electron Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy Light Ion Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy Light Neutron Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Magnetic Field Stabilizer Blueprint
Federation Navy Maulus
The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued amongst bounty hunters for the ship's optimization for warp scrambling technology, giving its targets no chance of escape. Threat level: Moderate
Federation Navy Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Federation Navy Medium Plasma Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Federation Navy Medium Plasma Smartbomb Blueprint
Federation Navy Megathron
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. Threat level: Deadly
Federation Navy Micro Plasma Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Federation Navy Midshipman Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Midshipman Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Midshipman Insignia III
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Multispectrum Coating Blueprint
Federation Navy Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Multispectrum Energized Membrane Blueprint
Federation Navy Neutron Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Federation Navy Officer
This is an officer for the Federation Navy. A common sight in Gallente raiding parties, these combat veterans are not to be taken lightly. Threat level: Deadly
Federation Navy Officer Vexor
The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. Threat level: Deadly
Federation Navy Ogre
Heavy Attack Drone
Federation Navy Ogre Blueprint
Federation Navy Omnidirectional Tracking Link
Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Omnidirectional Tracking Link Blueprint
Federation Navy Orion
This is a top-class battleship of the Federation Navy. Threat level: Deadly
Federation Navy Plutonium Charge L
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Federation Navy Plutonium Charge M
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Federation Navy Plutonium Charge S
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Federation Navy Raid Leader
Raid Leaders are high ranking commanding officers within the Navy.
Federation Navy Raid Leader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Remote Tracking Computer
Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Remote Tracking Computer Blueprint
Federation Navy Scout
This is a scout for the Federation Navy. It will attack anyone who engages it, but will normally not attack first. Threat level: High
Federation Navy Security Checkpoint
The Federation Navy has been charged to further enhance the security of Gallente core territories and to that end has established security checkpoints and command installations at strategic positions across the Federation. Security checkpoints allow for monitoring of traffic and early detection of threats, while providing some response capability. Security command installations provide these functions while being capable of operating as a military command center in the event of an invasion or other emergency.
Federation Navy Security Command
The Federation Navy has been charged to further enhance the security of Gallente core territories and to that end has established security checkpoints and command installations at strategic positions across the Federation. Security checkpoints allow for monitoring of traffic and early detection of threats, while providing some response capability. Security command installations provide these functions while being capable of operating as a military command center in the event of an invasion or other emergency.
Federation Navy Security Station
The Federation Navy has been charged to further enhance the security of Gallente core territories and to that end has established security checkpoints and command installations at strategic positions across the Federation. Security checkpoints allow for monitoring of traffic and early detection of threats, while providing some response capability. Security command installations provide these functions while being capable of operating as a military command center in the event of an invasion or other emergency. This Federation Navy Security Station is the central control point of the network of defenses, docks, and monitoring devices that makes up this security site.
Federation Navy Security Station
The Federation Navy has been charged to further enhance the security of Gallente core territories and to that end has established security checkpoints and command installations at strategic positions across the Federation. Security checkpoints allow for monitoring of traffic and early detection of threats, while providing some response capability. Security command installations provide these functions while being capable of operating as a military command center in the event of an invasion or other emergency. This Federation Navy Security Station is the central control point of the network of defenses, docks, and monitoring devices that makes up this security site.
Federation Navy Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Sensor Booster Blueprint
Federation Navy Sergeant Elite Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Sergeant Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Sergeant Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Sergeant Insignia III
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Sergeant Major
This is a security vessel of the Gallente Federation Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: High
Federation Navy Sergeant Major Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Shipyard
Large construction tasks can be undertaken at this shipyard.
Federation Navy Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Federation Navy Small Plasma Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Federation Navy Small Plasma Smartbomb Blueprint
Federation Navy Soldier
The Gallente Navy Soldier class fighter ships are a common sight within the Gallente Federation armada. Threat level: Very high
Federation Navy Squad Leader
A Squad Leader controls a small unit of ships during battle. Seldom are they found without a few escorts. Threat level: Deadly
Federation Navy Squad Leader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Federation Navy Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Federation Navy Stasis Webifier Blueprint
Federation Navy Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Thermal Armor Hardener Blueprint
Federation Navy Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Thermal Coating Blueprint
Federation Navy Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Thermal Energized Membrane Blueprint
Federation Navy Thorax
The Thorax-class cruisers are the latest combat ships commissioned by the Federation. In the few times it has seen action since its christening, it has performed admirably. The hordes of combat drones it carries allow it to strike against unwary opponents far away and to easily fight many opponents at the same time. Threat level: Deadly
Federation Navy Thorium Charge L
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Federation Navy Thorium Charge M
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Federation Navy Thorium Charge S
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Federation Navy Tracking Computer
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Federation Navy Tracking Computer Blueprint
Federation Navy Tungsten Charge L
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Federation Navy Tungsten Charge M
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Federation Navy Tungsten Charge S
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Federation Navy Uranium Charge L
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Federation Navy Uranium Charge M
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Federation Navy Uranium Charge S
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Federation Navy Vexor
The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. Threat level: Deadly
Federation Navy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Federation Navy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Federation Officer Battleship
A battleship of the Gallente Federation. This officer is coordinating Factional Warfare operations on the Frontlines.
Federation Ore Refinery
This refinery structure has been constructed by the Gallente Federation to process Dense Moissanite deposited by loyal capsuleers and produce raw materials that can contribute to the construction of the nearby stargate. Capsuleers who deposit stacks of Dense Moissanite into this structure will receive special loyalty tokens that can be sold for ISK or traded for exclusive early access to blueprint copies for the new Imicus Navy Issue and Myrmidon Navy Issue ships.
Federation Pelekus
A destroyer of the Gallente Federation.
Federation Pezos
A battlecruiser of the Gallente Federation.
Federation Plasma Cannon
The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius. During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.
Federation Praeco
A battlecruiser of the Gallente Federation.
Federation Praktor Arx
A powerful battlecruiser of the Gallente Federation.
Federation Praktor Auxilia
A powerful battlecruiser of the Gallente Federation.
Federation Praktor Balra
A powerful frigate of the Gallente Federation.
Federation Praktor Bearcus
A powerful battlecruiser of the Gallente Federation.
Federation Praktor Belos
A powerful frigate of the Gallente Federation.
Federation Praktor Centurion
A powerful cruiser of the Gallente Federation.
Federation Praktor Diablic
This variant of the frontline battlecruiser of the Gallente Federation has been heavily modified with only one purpose in mind: Destruction. It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome vessel.
Federation Praktor Dionia
This variant of the frontline battleship of the Gallente Federation constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support. These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.
Federation Praktor Erenus
This variant of the frontline battlecruiser of the Gallente Federation constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support. These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.
Federation Praktor Harpago
A powerful frigate of the Gallente Federation.
Federation Praktor Hexeris
A powerful battleship of the Gallente Federation.
Federation Praktor Hippeus
A powerful cruiser of the Gallente Federation.
Federation Praktor Legionarius
A powerful cruiser of the Gallente Federation.
Federation Praktor Machina
A powerful destroyer of the Gallente Federation.
Federation Praktor Magister
A powerful battleship of the Gallente Federation.
Federation Praktor Navis Praetoria
A powerful battleship of the Gallente Federation.
Federation Praktor Optioon
A powerful cruiser of the Gallente Federation.
Federation Praktor Ouragos
A powerful cruiser of the Gallente Federation.
Federation Praktor Phalarica
A powerful destroyer of the Gallente Federation.
Federation Praktor Phanix
A powerful battleship of the Gallente Federation.
Federation Praktor Polemo
This variant of the frontline battleship of the Gallente Federation has been heavily modified with only one purpose in mind: Destruction. It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship.
Federation Praktor Praeses
A powerful battleship of the Gallente Federation.
Federation Research Com Tower
With the assistance of a data analyzer module it should be possible to retrieve Shipcaster-related research data from this structure.
Federation Research Data Node
This restricted data site can be entered by T1 and Navy Faction frigates. Hostile ships appear to be active inside. Warning: Capsuleers who activate the acceleration gate to enter this site will incur a suspect timer and become legal targets for all other capsuleers.
Federation Research Databank
With the assistance of a data analyzer module it should be possible to retrieve Shipcaster-related research data from this structure.
Federation Research Mainframe
With the assistance of a data analyzer module it should be possible to retrieve Shipcaster-related research data from this structure.
Federation Scout G-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Federation Scout G/1-Series
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Federation Scout gk.0
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Federation Sentinel G-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Enhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Federation Sentinel G/1-Series
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Enhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Federation Sentinel gk.0
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Enhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Federation Shadow War Reward Crate
Provided by the Gallente Federation to reward the loyal capsuleers who assist in the development and construction of the Interstellar Shipcaster in Intaki.
Federation Shipcaster Beacon
This Federation Shipcaster Beacon can function as a destination for the Federation Interstellar Shipcaster network once completed. The Federation Interstellar Shipcaster will link to up to three available beacons, prioritizing those in strategically important locations if there are more than the maximum number of beacons available. Interstellar Shipcaster travel is a long-range but one-way method of transport. This Shipcaster Beacon only functions as a destination point. The Federation Interstellar Shipcaster is located in the Intaki system.
Federation Shipcaster Beacon Constructor
This Federation Shipcaster Beacon Constructor is building a beacon that will be able to function as a destination for the Federation Interstellar Shipcaster network once completed. The Federation Interstellar Shipcaster will link to up to three available beacons, prioritizing those in strategically important locations if there are more than the maximum number of beacons available. The Shipcaster Beacon Constructor can be interacted with by capsuleers wishing to contribute the necessary construction materials. Contributions to the construction of the beacon will earn loyalty points with the Federal Defense Union.
Federation Shipcaster Beacon Wreck
The remains of a destroyed Federation Shipcaster Beacon.
Federation Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
Federation Stellar Transmuter
This Federation Stellar Transmuter is the product of a hard-fought effort to acquire by any means Triglavian stellar technology and develop it into a working installation. Lacking access to both Triglavian relay technology and stellar technology, Federation efforts pioneered by loyal capsuleers focused on the latter while a parallel effort made inroads on the former. Gallente loyalists engaged in espionage, recovery operations, and market efforts to acquire the needed technology and data, with success leading to a Federation construction program. With the understanding that Triglavian transport relay technology requires the power and special resources provided by a Stellar Transmuter installation, the Federation prepared for construction of the necessary facility as they acquired the technologies. The first mature Federation Stellar Transmuter was deployed in the Gisleres system as a key element of the power and critical resource base required for operating a Federation Interstellar Shipcaster network.
Federation Stellar Transmuter Research Laboratory
This military research facility has been established by the Gallente Federation to collect and analyze Stellar Transmuter Datacores reconstructed by loyalist capsuleers using data obtained from rival empire facilities. Capsuleers who deposit stacks of Stellar Transmuter Datacores into this structure will receive special Shadow War Reward Crates containing a variety of rewards including loyalty tokens which can be sold for ISK on the market at participating Gallente Stations.
Federation Themis
Mounting border tensions have prompted the Federation to begin deployment of Thanatos-class carriers. These vessels have been tasked with both resupplying the frontlines as well as patrolling the borders using their Fighter units.
Federation Transport Relay Research Laboratory
This military research facility has been established by the Gallente Federation to collect and analyze Transport Relay Datacores reconstructed by loyalist capsuleers using data obtained from rival empire facilities. Capsuleers who deposit stacks of Transport Relay Datacores into this structure will receive special Shadow War Reward Crates containing a variety of rewards including loyalty tokens which can be sold for ISK on the market at participating Gallente Stations.
Federation Triarius
A battleship of the Gallente Federation.
Federation Xenan
A battleship of the Gallente Federation.
FedMart Reports
These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution.
FedNav F.O.F Identifier Tag AC-106V:FNSBR
This device is granted to Federation Navy pilots in the Black Rise theatre of operations, where it helps avoid friendly-fire incidents against undercover Gallente pilots flying Caldari and Amarr ships. Once placed inside the cargo bay, it integrates itself through short-range wireless transponders into the host vessel's electronics systems, marking it as a “friendly” to Federation Navy ships.Given the obvious exploitability of such a system, these ID tags represent just one part of the Federation Navy's sophisticated F.O.F tracking methods, and any hostile pilots attempting to rely on this alone to infiltrate Federation borders will find that the ruse only lasts so long.
Fedo
The Fedo is an omnivorous, sponge-like creature. It has reddish skin and numerous small claw-like tentacles which it uses to move around and protect itself. A primitive being, the Fedo's method of eating and absorbing nutrition is slow and inefficient. This means that food stays for a long time in the Fedo's body, and will most often have rotted or turned foul before the animal passes it out of its system. The Fedos eject fumes from their body which, for the reasons explained above, have a most horrible odor. The Fedos possess a fantastic sense of smell and so use these fumes to communicate with each other; they are however both blind and deaf, having no eyes or ears. The mouth is located on the underside of the beast, and the Fedo feeds by positioning itself over the food and lowering itself down on it.
Fedo Blood
Sealed bags of thick plastic, filled with viscous dark fedo blood.
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Felsic Magma
The churning core of lava planets is rife with felsic magma, or silicate material that is infused with lighter elements, from which basic silicon and other atomic matter may be extracted. Silicon is abundant on many terrestrial planets, but the fastest and easiest way to obtain it, given advances in planetary mining processes, is from felsic magma.
Fenrir
Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant.
Fenrir Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Fenrir Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Fenrir Blue Tiger Serenity Only SKIN
Fenrir Blue Tiger Serenity Only SKIN (30 Days)
Fenrir Blue Tiger Serenity Only SKIN (365 Days)
Fenrir Blue Tiger Serenity Only SKIN (7 Days)
Fenrir Blue Tiger Serenity Only SKIN (90 Days)
Fenrir Blue Tiger SKIN
Fenrir Blueprint
Fenrir Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Fenrir Exoplanets Hunter SKIN
Fenrir Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Fenrir Glacial Drift SKIN
Fenrir Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Fenrir Hazard Control SKIN
Fenrir Justice Serenity Only SKIN
Fenrir Justice Serenity Only SKIN (30 Days)
Fenrir Justice Serenity Only SKIN (365 Days)
Fenrir Justice Serenity Only SKIN (7 Days)
Fenrir Justice Serenity Only SKIN (90 Days)
Fenrir Justice SKIN
Fenrir Krusual Serenity Only SKIN
Fenrir Krusual SKIN
Fenrir Krusual SKIN (30 Days)
Fenrir Krusual SKIN (365 Days)
Fenrir Krusual SKIN (7 Days)
Fenrir Krusual SKIN (90 Days)
Fenrir Quartermaster
Part of the Republic Navy’s logistical support infrastructure, this Fenrir is a mobile distribution platform for military supplies.
Fenrir Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Fenrir Tronhadar Ink Serenity Only SKIN
Fenrir Tronhadar Ink Serenity Only SKIN (30 Days)
Fenrir Tronhadar Ink Serenity Only SKIN (365 Days)
Fenrir Tronhadar Ink Serenity Only SKIN (7 Days)
Fenrir Tronhadar Ink Serenity Only SKIN (90 Days)
Fenrir Tronhadar Ink SKIN
Fenrir Valklear Glory Serenity Only SKIN
Fenrir Valklear Glory Serenity Only SKIN (30 Days)
Fenrir Valklear Glory Serenity Only SKIN (365 Days)
Fenrir Valklear Glory Serenity Only SKIN (7 Days)
Fenrir Valklear Glory Serenity Only SKIN (90 Days)
Fenrir Valklear Glory SKIN
Fenrir Wreck
Fermionic Condensates
One of the most complex composites known to man, fermionic condensates consist of superconductive boson particles all occupying the same quantum state, thus creating a nearly resistance-free environment for electric current. These condensates have therefore become a staple in advanced reactor manufacture.
Fermionic Condensates Reaction
Fermionic Condensates Reaction Formula
Fernite Alloy
An intensely durable and extremely versatile alloy, Fernite, when combined with certain other materials, is a crucial stepping stone in the creation of a whole host of advanced technologies.
Fernite Alloy Reaction
Fernite Alloy Reaction Formula
Fernite Carbide
A revolutionary ceramic carbide compound, much favored by the Matari both for its earthy quality and its extremely wide range of technological uses.
Fernite Carbide Composite Armor Plate
Armor Component used primarily in Minmatar ships. A component in various other technology as well.
Fernite Carbide Composite Armor Plate Blueprint
Fernite Carbide Reaction
Fernite Carbide Reaction Formula
Ferox
Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.
Ferox Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Ferox Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ferox Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Ferox Blue Tiger Serenity Only SKIN
Ferox Blue Tiger Serenity Only SKIN (30 Days)
Ferox Blue Tiger Serenity Only SKIN (365 Days)
Ferox Blue Tiger Serenity Only SKIN (7 Days)
Ferox Blue Tiger Serenity Only SKIN (90 Days)
Ferox Blue Tiger SKIN
Ferox Blueprint
Ferox Capsuleer Day XVII SKIN
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Ferox Cordite Blossom SKIN
Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. “To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” Kefsooda Arkih, - CEO, Imperial Armaments.
Ferox Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ferox Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Ferox Exoplanets Hunter SKIN
Ferox Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Ferox Glacial Drift SKIN
Ferox Guristas Edition
Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.
Ferox Guristas Edition Blueprint
Ferox Guristas SKIN
Ferox Guristas SKIN (30 Days)
Ferox Guristas SKIN (365 Days)
Ferox Guristas SKIN (7 Days)
Ferox Guristas SKIN (90 Days)
Ferox Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Ferox Hunter's Quiver SKIN
Ferox IGC SKIN
Ferox Lai Dai Serenity Only SKIN
Ferox Lai Dai SKIN
Ferox Lai Dai SKIN (30 Days)
Ferox Lai Dai SKIN (365 Days)
Ferox Lai Dai SKIN (7 Days)
Ferox Lai Dai SKIN (90 Days)
Ferox Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Ferox Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Ferox Matigu Seabeast Serenity Only SKIN
Ferox Matigu Seabeast Serenity Only SKIN (30 Days)
Ferox Matigu Seabeast Serenity Only SKIN (365 Days)
Ferox Matigu Seabeast Serenity Only SKIN (7 Days)
Ferox Matigu Seabeast Serenity Only SKIN (90 Days)
Ferox Matigu Seabeast SKIN
Ferox Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Ferox Navy Issue
While the Ferox had long been a key ship in Caldari Navy fleets, new ambush tactics were beginning to expose weaknesses in the standard doctrines. The navy needed a ship capable of withstanding a surprise assault from multiple vessels, with firepower to match. This time, the Caldari weren't designing an elegant hunter that could kill at range – they needed a monster with heavy defenses and claws sharp enough to fend off closing attackers. With advanced hybrid tracking systems and highly classified shield energy injection systems, the Ferox Navy Issue is capable of reducing entire squadrons to smoking wreckage single-handedly. This great beast fears not the buzzing of flies.
Ferox Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ferox Navy Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Ferox Navy Issue Blueprint
Ferox Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ferox Navy Issue Steel Cardinal SKIN
Ferox Navy Issue Versus Blueforce SKIN
Ferox Raata Sunset Serenity Only SKIN
Ferox Raata Sunset Serenity Only SKIN (30 Days)
Ferox Raata Sunset Serenity Only SKIN (365 Days)
Ferox Raata Sunset Serenity Only SKIN (7 Days)
Ferox Raata Sunset Serenity Only SKIN (90 Days)
Ferox Raata Sunset SKIN
Ferox Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Ferox State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state. The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
Ferox Steel Cardinal SKIN
Ferox Vitalshift EGO SKIN
[Incoming commercial broadcast...] Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. The Vitalshift from Ishukone. Feel the pulse, see the future.
Ferox Wiyrkomi Serenity Only SKIN
Ferox Wiyrkomi Serenity Only SKIN (30 Days)
Ferox Wiyrkomi Serenity Only SKIN (365 Days)
Ferox Wiyrkomi Serenity Only SKIN (7 Days)
Ferox Wiyrkomi Serenity Only SKIN (90 Days)
Ferox Wiyrkomi SKIN
Ferox Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Ferrofluid
Ferrofluids are superparamagnetic fluids containing tiny particles of magnetic solids suspended in liquid. The primary component in the creation of ferrogels.
Ferrofluid Reaction
Ferrofluid Reaction Formula
Ferrogel
A magnetised liquid, used to control the flow of cold plasma fields in shield systems, reactor cores, pulse generators and thruster systems.
Ferrogel Reaction
Ferrogel Reaction Formula
Fertilizer
Fertilizer is particularly valued on agricultural worlds, where there is a constant demand for all commodities that boost export value.
Fervent Vedmak
A Vedmak cruiser focussed on the defense of Triglavian territory by eradicating any potential hostiles. Denizens of the Abyss with access to advanced technology, little else is known of the Triglavian Collective apart from their extreme hostility towards New Edeners who transgress on their territory.
Festival Battlecruiser SKINs and Snowballs Crate
This crate contains Aurora Universalis SKIN Licenses for the Harbinger, Drake, Myrmidon and Hurricane along with 2 Yoiul Festival Snowballs.
Festival Battleship SKINs, HyperCore and Snowballs Crate
This crate contains Aurora Universalis SKIN Licenses for the Apocalypse, Raven, Megathron and Tempest along with 10 HyperCore and 2 Yoiul Festival Snowballs.
Festival Calm Dark Filament and Snowballs Crate
This crate contains a Calm Dark Filament and 2 Yoiul Festival Snowballs.
Festival Calm Dark Filament and Snowballs Crate
This crate contains a Calm Dark Filament and 6 Yoiul Festival Snowballs.
Festival Calm Electrical Filament and Snowballs Crate
This crate contains two Calm Electrical Filaments and 6 Yoiul Festival Snowballs.
Festival Calm Gamma Filament and Snowballs Crate
This crate contains a Calm Gamma Filament and 6 Yoiul Festival Snowballs.
Festival Calm Gamma Filament, T-Shirt and Snowballs Crate
This crate contains a Calm Gamma Filament, Male and Female Aurora Universalis T-Shirt and 2 Yoiul Festival Snowballs.
Festival Cap and Snowballs Crate
This crate contains an Aurora Universalis Cap and 10 Yoiul Festival Snowballs.
Festival Cruiser SKINs, Calm Firestorm Filament and Snowballs Crate
This crate contains Aurora Universalis SKIN Licenses for the Maller, Moa, Vexor and Rupture along with a Calm Firestorm Filament, 2 Yoiul Festival Snowballs and a Festival Launcher.
Festival Destroyer SKINs and Snowballs Crate
This crate contains Aurora Universalis SKIN Licenses for the Coercer, Cormorant, Catalyst and Thrasher along with 2 Yoiul Festival Snowballs and a Festival Launcher.
Festival Exploration Suit and Snowballs Crate
This crate contains a Male and Female Polar Aurora Exploration Suit and 2 Yoiul Festival Snowballs.
Festival Facial Augmentation and Snowballs Crate
This crate contains Oculina Carmina Facial Augmentations and 2 Yoiul Festival Snowballs.
Festival Facial Augmentation and Snowballs Crate
This crate contains Male and Female Eico Auroralite Facial Augmentation and 8 Yoiul Festival Snowballs.
Festival Fireworks Crate
This crate contains 100 Yoiul Festival Starburst Fireworks and a Festival Launcher.
Festival Frigate SKINs and Snowballs Crate
This crate contains Aurora Universalis SKIN Licenses for the Executioner, Condor, Atron and Slasher along with 6 Yoiul Festival Snowballs and a Festival Launcher.
Festival HyperCore and Snowballs Crate
This crate contains 10 HyperCore and 2 Yoiul Festival Snowballs.
Festival HyperCore, Body Augmentation and Snowballs Crate
This crate contains 10 HyperCore, Male and Female RubySet TorsoRig Body Augmentation and 2 Yoiul Festival Snowballs.
Festival Launcher
An otherworldly glow emanates from this strange and outlandish-looking device. Its missile tubes look suspiciously capable of fitting a huge snowball, fireworks, and other festive ammunition.
Festival Skill Points and Snowballs Crate
This crate contains 10,000 Skill Points and 2 Yoiul Festival Snowballs.
Festival Skill Points and Snowballs Crate
This crate contains 50,000 Skill Points and 6 Yoiul Festival Snowballs.
Festival Skill Points and Snowballs Crate
This crate contains 50,000 Skill Points and 2 Yoiul Festival Snowballs.
Festival Skill Points and Snowballs Crate
This crate contains 10,000 Skill Points and 2 Yoiul Festival Snowballs.
Festival Skill Points and Snowballs Crate
This crate contains 50,000 Skill Points and 2 Yoiul Festival Snowballs.
Festival Skill Points and Snowballs Crate
This crate contains 500,000 Skill Points and 2 Yoiul Festival Snowballs.
Festival Skill Points, Calm Electrical Filament and Snowballs Crate
This crate contains 50,000 Skill Points, a Calm Electrical Filament and 2 Yoiul Festival Snowballs.
Festival Snowballs Crate
This crate contains 4 Yoiul Festival Snowballs.
Festival Tier 1 Filament Crate
This crate contains 3 Calm Abyssal Filament Crates
Festival-only 'Longbow' CM3 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 3% damage bonus to Cruise Missiles.
Festival-only 'Longbow' ED2 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 2% damage bonus to Small Energy Turrets.
Festival-only 'Longbow' ED3 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 3% damage bonus to Medium Energy Turrets.
Festival-only 'Longbow' ED4 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 4% damage bonus to Large Energy Turrets.
Festival-only 'Longbow' ED6 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 6% damage bonus to Energy Turrets.
Festival-only 'Longbow' Energy Turrets Dose Crate
This crate is only designed for and available on Serenity.
Festival-only 'Longbow' HAM4 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 4% damage bonus to Heavy Assault Missile.
Festival-only 'Longbow' HD2 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 2% damage bonus to Small Hybrid Turrets.
Festival-only 'Longbow' HD3 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 3% damage bonus to Medium Hybrid Turrets.
Festival-only 'Longbow' HD4 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 4% damage bonus to Large Hybrid Turrets.
Festival-only 'Longbow' HD6 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 6% damage bonus to Hybrid Turrets.
Festival-only 'Longbow' HM4 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 4% damage bonus to Heavy Missile.
Festival-only 'Longbow' HybridTurrets Dose Crate
This crate is only designed for and available on Serenity.
Festival-only 'Longbow' MD2 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 2% damage bonus to Light Missiles.
Festival-only 'Longbow' MD6 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 6% damage bonus to Cruise Missile, Torpedo, Heavy Missile, Heavy Assault Missile, Light Missile and Rocket.
Festival-only 'Longbow' Missile Dose Crate
This crate is only designed for and available on Serenity.
Festival-only 'Longbow' PD2 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 2% damage bonus to Small Projectile Turrets.
Festival-only 'Longbow' PD3 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 3% damage bonus to Medium Projectile Turrets.
Festival-only 'Longbow' PD4 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 4% damage bonus to Large Projectile Turrets.
Festival-only 'Longbow' PD6 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 6% damage bonus to Projectile Turrets.
Festival-only 'Longbow' Projectile Turrets Dose Crate
This crate is only designed for and available on Serenity.
Festival-only 'Longbow' RD2 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 2% damage bonus to Rockets.
Festival-only 'Longbow' TP3 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 3% damage bonus to Torpedo.
Festival-only 'Rock' AH2 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 2% bonus to armor hp.
Festival-only 'Rock' AH3 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 3% bonus to armor hp.
Festival-only 'Rock' AH4 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 4% bonus to armor hp.
Festival-only 'Rock' AH6 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 6% bonus to armor hp.
Festival-only 'Rock' HH2 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 2% bonus to hull hp.
Festival-only 'Rock' HH3 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 3% bonus to hull hp.
Festival-only 'Rock' HH4 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 4% bonus to hull hp.
Festival-only 'Rock' HH6 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 6% bonus to hull hp.
Festival-only 'Rock' SH2 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 2% bonus to shield hp.
Festival-only 'Rock' SH3 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 3% bonus to shield hp.
Festival-only 'Rock' SH4 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 4% bonus to shield hp.
Festival-only 'Rock' SH6 Dose
This Cerebral Accelerator is only designed for and available on Serenity. 6% bonus to shield hp.
Festival-only Commander Cerebral Accelerator I
This Cerebral Accelerator is only designed for and available on Serenity. +5 to all attributes.
Festival-only Commander Cerebral Accelerator III
This Cerebral Accelerator is only designed for and available on Serenity. +5 to all attributes.
Festival-only Commander Cerebral Accelerator VII
This Cerebral Accelerator is only designed for and available on Serenity. +5 to all attributes.
Festival-only Marshal Cerebral Accelerator I
This Cerebral Accelerator is only designed for and available on Serenity. +10 to all attributes.
Festival-only Marshal Cerebral Accelerator III
This Cerebral Accelerator is only designed for and available on Serenity. +10 to all attributes.
Festival-only Marshal Cerebral Accelerator VII
This Cerebral Accelerator is only designed for and available on Serenity. +10 to all attributes.
Festival-only New Eden Commander Pack
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 7 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/10/20.
Festival-only New Eden Marshal Pack
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 7 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/10/20.
Festival-only New Eden Vanguard Pack
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 7 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/10/20.
Festival-only Outpost Cerebral Accelerator I
This Cerebral Accelerator is only designed for and available on Serenity. +1 to all attributes.
Festival-only Outpost Cerebral Accelerator III
This Cerebral Accelerator is only designed for and available on Serenity. +1 to all attributes.
Festival-only Outpost Cerebral Accelerator VII
This Cerebral Accelerator is only designed for and available on Serenity. +1 to all attributes.
Festival-only Vanguard Cerebral Accelerator I
This Cerebral Accelerator is only designed for and available on Serenity. +3 to all attributes.
Festival-only Vanguard Cerebral Accelerator III
This Cerebral Accelerator is only designed for and available on Serenity. +3 to all attributes.
Festival-only Vanguard Cerebral Accelerator VII
This Cerebral Accelerator is only designed for and available on Serenity. +3 to all attributes.
Festive Firecrackers
Used in celebrations around the cluster, these small cosmetic explosives produce a loud rapid series of reports that is often mistaken for automatic gunfire. Thankfully, the noise is also mated with multiple colors and effects, which helps avoid friendly fire, or draw more attention to the source of the gunfire, depending on how smart your friends happen to be.
Fetosa Kanim's Crane
A Crane piloted by an agent.
FFR Enduring Assault Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time. Only one Damage Control can be fit at a given time. Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Fieldweaver Tessella
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.
Fiend
The Fiend was originally designed by Sansha's Nation as a Heavy Interdiction Cruiser for use by elite harvester squadrons as a means to capture and board ships typically requiring large crew complements. The advanced interdiction technology the vessel is equipped with allows it to generate warp disruption fields without impairing its flight characteristics. This allows these formidable ships to easily chase down and hold even the fastest vessels in the larger size brackets. As with other Sansha's Nation equipment, the handful of captured Fiends in commercial hands have proven to be adaptable for capsuleer use.
Fiend Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Fiend Blueprint
Fiend Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Fierce Abyssal Filaments Crate
This sealed containment crate holds a Fierce Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket.
Fierce Dark Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Fierce Electrical Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Fierce Exotic Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Fierce Firestorm Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Fierce Gamma Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Fiery Kernite
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite. Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. Available primarly in low and null security status and wormhole systems.
Fighter Hangar Management
5% bonus to Fighter Hangar size per level.
Fighter Support Unit I
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Fighter Support Unit I Blueprint
Fighter Support Unit II
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Fighter Support Unit II Blueprint
Fighter Uno
Fighter drone for carriers
Fighter Uno Blueprint
Fighters
Allows operation of fighter craft. 5% increase in fighter damage per level.
Fims Artalanche's Bunker
A bunker inhabited by personnel of the Gallente Federation.
Financial Connections
Understanding of Corporate Finances. Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions: Public Relations Marketing Legal Accounting Financial Distribution
Finger Bone
Finger bone, taken from the body of a pirate.
Finish Line Statue
Firbolg I
Type: Light Fighter Role: Attack Description: The Firbolg is a general purpose attack craft. Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Firbolg I Blueprint
Firbolg II
Type: Light Fighter Role: Attack Description: The Firbolg is a general purpose attack craft. Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Firbolg II Blueprint
Fire Cloud
Fire Control System
Reduces spool up duration of railgun turrets by 10%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Fire Control System II
Reduces spool up duration of railgun turrets by 19%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Firecrackers
Small explosive devices with extremely loud retorts — some even relying on cheap, built-in speakers to amplify their effects — these items are used for celebration (and often to prompt heart attacks) throughout the world of New Eden.
Firewater
High quality moonshine. Inhaling causes uninhibited behavior, loss of muscle motor skills and similar hilarity.
Firewater Ytirium
Firewater Ytirium is a rarer form of Ytirium ore with a relative density of Isogen mineral content 10% greater than the standard form. Ytirium is a rare ore that contains a useful concentration of the Isogen mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ytirium was the Isogen-bearing ore discovered by this group and was named for the Ytiri corporation contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Fireworks Package
This crate contains a set of fireworks and a Festival Launcher that can launch those fireworks from most starships. Celebrate in style!
Fitting Service
When operational, the Fitting Service allows capsuleers to customize and change the modules attached to their ships while docked in this station.
Fixed Parallel Link-Capacitor I
Increases the capacitor recharge rate.
Flag Cruisers
Skill for the operation of Flag Cruisers
Flames of the Rebellion Firework
A stunning celebration of the Great Rebellion, the explosive 'Flames of Rebellion' firework symbolizes the great breakout of the rebellion followed by the joining in one circle of the tribes of Minmatar. This firework is extremely popular with Minmatar of all ages. The Amarr Empire forbids its subjects from even owning this pyrotechnic, let alone permitting them to set it off. Capsuleers are less daunted by such proscriptions and Minmatar pilots delight in displaying it in Amarr territory.
Flare Background Blue 01
Flare Background Orange 01
Flawed Arkonor
Arkonor is one of the rarest and most sought-after ore in the known world. Flawed Arkonor on the other hand is very rarely sought after. In fact more than a few inexperienced miners have turned red-faced when discovering their 'valuable' cargo was in fact flawed and worth only a handful of ISK ...
Flawed Gneiss
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. Flawed Gneiss however has the same properties as fools gold, in the sense that it looks like the original but is worth almost nothing in comparison.
Flawed Jaspet
Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. Flawed Jaspet, unfortunately, is rather harder to sell, as it is practically devoid of usable minerals and is good only for duping the unwary.
Flawless Arkonor
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. This moon ore produces 15% more minerals than standard arkonor when reprocessed. Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.
Flaylock Pistol
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
Flaylock Pistol Ammo Capacity
Skill at ammunition management. +1 missile capacity per level.
Flaylock Pistol Fitting Optimization
Advanced skill at weapon resource management. 5% reduction to CPU usage per level.
Flaylock Pistol Operation
Skill at handling flaylock pistols. +5% flaylock pistol blast radius per level.
Flaylock Pistol Proficiency
Skill at handling flaylock pistols. +3% flaylock pistol damage against armor per level.
Flaylock Pistol Rapid Reload
Advanced skill at rapidly reloading weapons. +3% reload speed per level.
Flaylock Pistol Sharpshooter
Skill at weapon marksmanship. +5% maximum effective range per level.
Fleet Command
Advanced proficiency at projecting beneficial effects to fleetmates. Increases Command Burst and Mining Foreman Burst area of effect range by 5% per skill level.
Fleet Commander Naiyon Tai
Fleet Commander Naiyon Tai is one of the highest ranking officers within the Caldari Navy. Operating one of the finest and most well equipped battleships the Caldari Navy has to offer, Naiyon is not to be taken lightly.
Fleet Compression Logistics
This fleet support skill increases the range at which fleet members can use fleet compression services offered by a ship operating an industrial core and compressor technology. Each level increases by 10% the range from the industrial core ship within which fleet compression services can be used by other fleet members. This skill is intended for use by pilots operating industrial core and compressor modules.
Fleet Coordination
Advanced fleet support skill allowing commanders to increase the size and spread of their fleet formations. Unlocks additional formation scaling options at each level of training in the following order: Level 0: 10km size, 1km spacing (default) Level 1: 20km size, 2km spacing Level 2: 30km size, 3km spacing Level 3: 40km size, 4km spacing Level 4: 50km size, 5km spacing Level 5: 100km size, 10km spacing
Fleet Formations
Fleet support skill allowing commanders to organize and warp fleets in formation. Unlocks additional formation types at each level of training in the following order: Level 0: Point Formation (default) Level 1: Sphere Formation Level 2: Plane Formation Level 3: Wall Formation Level 4: Arrow Formation Level 5: Relative Formation
Fleeting Compact Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Fleeting Progressive Warp Scrambler I
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Fleeting Warp Disruptor I
Disrupts the target ship's navigation computer which prevents it from warping.
Flimsy Pirate Base
A pirate base with fragile defenses.
Floating Debris
At first glance this looks like just another piece of space debris, but on closer inspection it looks to be very old. What secrets might it unveil to proficient archaeologists?
Floating Stonehenge
An archaic reminder of the days of olde.
Flotilla
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Flotsam
The enclosed flotsam drifts quietly in space, waiting patiently to be pried open by a hungry looter.
Flow Cytometry Rewards Crate
This is a reward from CONCORD's Project Discovery for participating in their Flow Cytometry research program. This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments. Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds.
Flower Power Powder
Oddly smelling powder presumably used by pirates in some of their more exotic formulas.
Fluctuating Entropic Regulator
A component used inside advanced Triglavian technology such as Extraction SubNodes to shape and direct zero-point energy, the inner workings of the Entropic Regulator continue to baffle the scientists of K-space. This regulator has been damaged causing it to become unstable, but the nature of that instability could help to unlock the secrets of advanced zero-point energy manipulation - making this an extremely valuable item.
Flux Active Scanner
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals. Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.
Flux Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
Flux Grenade
The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding.
Flux Proximity Explosive
A proximity variant of the F/41 series of remote explosives designed to detonate automatically when an unidentified vehicle signature is detected. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units caught in the blast. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.
Flux Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
Fluxed Condensates
When combined with other materials and alloys, fluxed condensates help contribute to a unique quantum state highly conducive to efficient reactor operation.
Fluxed Condensates Reaction
Fluxed Condensates Reaction Formula
Flycatcher
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Flycatcher Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Flycatcher Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Flycatcher Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Flycatcher Blue Tiger Serenity Only SKIN
Flycatcher Blue Tiger Serenity Only SKIN (30 Days)
Flycatcher Blue Tiger Serenity Only SKIN (365 Days)
Flycatcher Blue Tiger Serenity Only SKIN (7 Days)
Flycatcher Blue Tiger Serenity Only SKIN (90 Days)
Flycatcher Blue Tiger SKIN
Flycatcher Blueprint
Flycatcher Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Flycatcher Exoplanets Hunter SKIN
Flycatcher Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Flycatcher Glacial Drift SKIN
Flycatcher Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Flycatcher Ishukone Watch SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Flycatcher Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Flycatcher Lai Dai Protection Service SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Flycatcher Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Flycatcher Matigu Seabeast Serenity Only SKIN
Flycatcher Matigu Seabeast Serenity Only SKIN (30 Days)
Flycatcher Matigu Seabeast Serenity Only SKIN (365 Days)
Flycatcher Matigu Seabeast Serenity Only SKIN (7 Days)
Flycatcher Matigu Seabeast Serenity Only SKIN (90 Days)
Flycatcher Matigu Seabeast SKIN
Flycatcher Peace and Order Unit SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Flycatcher Raata Sunset Serenity Only SKIN
Flycatcher Raata Sunset Serenity Only SKIN (30 Days)
Flycatcher Raata Sunset Serenity Only SKIN (365 Days)
Flycatcher Raata Sunset Serenity Only SKIN (7 Days)
Flycatcher Raata Sunset Serenity Only SKIN (90 Days)
Flycatcher Raata Sunset SKIN
Flycatcher Spacelane Patrol SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Flycatcher State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.
Flycatcher Steel Cardinal SKIN
Flycatcher Wiyrkomi Serenity Only SKIN
Flycatcher Wiyrkomi Serenity Only SKIN (30 Days)
Flycatcher Wiyrkomi Serenity Only SKIN (365 Days)
Flycatcher Wiyrkomi Serenity Only SKIN (7 Days)
Flycatcher Wiyrkomi Serenity Only SKIN (90 Days)
Flycatcher Wiyrkomi SKIN
Flycatcher Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
FNS Botresse
From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse
FNS Botresse Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
FNS Cevestis
From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse
FNS Cevestis Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
FNS Geros
From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse
FNS Geros Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
FNS Ingenomine
From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse
FNS Ingenomine Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
FNS Moscutus
From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse
FNS Moscutus Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
FNS Obisus
From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse
FNS Obisus Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
FNS Tenaros
From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse
FNS Tenaros Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Focused Afocal Medium Maser I
A high-powered, concentrated energy weapon designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Focused Afocal Pulse Maser I
A high-powered, concentrated energy weapon designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Focused Anode Medium Particle Stream I
A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Focused Anode Pulse Particle Stream I
A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Focused Leeching Bellicose
A Bellicose cruiser that drains capacitor like cartel racketeers drain bank accounts. Disciplined and loyal, the crew of this ship are proud to be flying for New Eden's premier organized crime syndicate.
Focused Leeching Cynabal
A Cynabal cruiser that drains capacitor like cartel racketeers drain bank accounts. Disciplined and loyal, the crew of this ship are proud to be flying for New Eden's premier organized crime syndicate.
Focused Leeching Machariel
A Machariel battleship that drains capacitor like cartel racketeers drain bank accounts. Disciplined and loyal, the crew of this ship are proud to be flying for New Eden's premier organized crime syndicate.
Focused Leeching Medusa
A Medusa frigate that drains capacitor like cartel racketeers drain bank accounts. Disciplined and loyal, the crew of this ship are proud to be flying for New Eden's premier organized crime syndicate.
Focused Leeching Talwar
A Talwar destroyer that drains capacitor like cartel racketeers drain bank accounts. Disciplined and loyal, the crew of this ship are proud to be flying for New Eden's premier organized crime syndicate.
Focused Liberator Algos
An Algos destroyer fitted with a neutralizer and ordered to focus on disabling high-value targets and “liberating” them from Federal control. Military veterans and survivalists from frontier worlds make up the majority of Primacy ship crews. All onboard are bound together by the belief that a return to the Federation’s Ultranationalist past will mean a glorious future for citizens like them.
Focused Liberator Celestis
A Celestis cruiser fitted with a neutralizer and ordered to focus on disabling high-value targets and “liberating” them from Federal control. Military veterans and survivalists from frontier worlds make up the majority of Primacy ship crews. All onboard are bound together by the belief that a return to the Federation’s Ultranationalist past will mean a glorious future for citizens like them.
Focused Liberator Deimos
A Deimos heavy assault cruiser fitted with a neutralizer and ordered to focus on disabling high-value targets and “liberating” them from Federal control. Military veterans and survivalists from frontier worlds make up the majority of Primacy ship crews. All onboard are bound together by the belief that a return to the Federation’s Ultranationalist past will mean a glorious future for citizens like them.
Focused Liberator Maulus
A Maulus frigate fitted with a neutralizer and ordered to focus on disabling high-value targets and “liberating” them from Federal control. Military veterans and survivalists from frontier worlds make up the majority of Primacy ship crews. All onboard are bound together by the belief that a return to the Federation’s Ultranationalist past will mean a glorious future for citizens like them.
Focused Liberator Sin
A Sin battleship fitted with a neutralizer and ordered to focus on disabling high-value targets and “liberating” them from Federal control. Military veterans and survivalists from frontier worlds make up the majority of Primacy ship crews. All onboard are bound together by the belief that a return to the Federation’s Ultranationalist past will mean a glorious future for citizens like them.
Focused Medium Beam Laser I
A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Focused Medium Beam Laser I Blueprint
Focused Medium Beam Laser II
A high-energy, concentrated laser designed for medium range engagements. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
Focused Medium Beam Laser II Blueprint
Focused Medium Pulse Laser I
A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Focused Medium Pulse Laser I Blueprint
Focused Medium Pulse Laser II
A high-energy, concentrated laser designed for short to medium range engagements. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Focused Medium Pulse Laser II Blueprint
Focused Modal Medium Laser I
A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Focused Modal Pulse Laser I
A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Focused Modulated Medium Energy Beam I
A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Focused Modulated Pulse Energy Beam I
A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Focused Negotiator Blackbird
A Blackbird cruiser fitted with a Neutralizer that has been ordered to focus on sapping high-value targets to force them into a railgun-backed negotiation. UCF collaborators likely manufactured this vessel in a State run facility with the expressed purpose of turning it against the same forces it was supposedly intended for.
Focused Negotiator Corax
A Corax destroyer fitted with a Neutralizer that has been ordered to focus on sapping high-value targets to force them into a railgun-backed negotiation. UCF collaborators likely manufactured this vessel in a State run facility with the expressed purpose of turning it against the same forces it was supposedly intended for.
Focused Negotiator Eagle
An Eagle heavy assault cruise fitted with a Neutralizer that has been ordered to focus on sapping high-value targets to force them into a railgun-backed negotiation. UCF collaborators likely manufactured this vessel in a State run facility with the expressed purpose of turning it against the same forces it was supposedly intended for.
Focused Negotiator Griffin
A Griffin frigate fitted with a Neutralizer that has been ordered to focus on sapping high-value targets to force them into a railgun-backed negotiation. UCF collaborators likely manufactured this vessel in a State run facility with the expressed purpose of turning it against the same forces it was supposedly intended for.
Focused Negotiator Widow
A Widow battleship fitted with a Neutralizer that has been ordered to focus on sapping high-value targets to force them into a railgun-backed negotiation. UCF collaborators likely manufactured this vessel in a State run facility with the expressed purpose of turning it against the same forces it was supposedly intended for.
Focused Sanguinary Arbitrator
An Arbitrator cruiser fitted with a neutralizer and ordered to drain the capacitor of the dreadnought sent to destroy this holy site. Those aboard this ship are dedicated followers not only of the blood-letting rituals of Sani Sabik but the teachings of Omir Sarikusa, believing that no sacrament is more valuable than the blood of a clone.
Focused Sanguinary Ashimmu
An Ashimmu cruiser fitted with a neutralizer and ordered to drain the capacitor of the dreadnought sent to destroy this holy site. Those aboard this ship are dedicated followers not only of the blood-letting rituals of Sani Sabik but the teachings of Omir Sarikusa, believing that no sacrament is more valuable than the blood of a clone.
Focused Sanguinary Bhaalgorn
A Bhaalgorn battleship fitted with a neutralizer and ordered to drain the capacitor of the dreadnought sent to destroy this holy site. Those aboard this ship are dedicated followers not only of the blood-letting rituals of Sani Sabik but the teachings of Omir Sarikusa, believing that no sacrament is more valuable than the blood of a clone.
Focused Sanguinary Crucifier
A Crucifier frigate fitted with a neutralizer and ordered to drain the capacitor of the dreadnought sent to destroy this holy site. Those aboard this ship are dedicated followers not only of the blood-letting rituals of Sani Sabik but the teachings of Omir Sarikusa, believing that no sacrament is more valuable than the blood of a clone.
Focused Sanguinary Dragoon
A Dragoon destroyer fitted with a neutralizer and ordered to drain the capacitor of the dreadnought sent to destroy this holy site. Those aboard this ship are dedicated followers not only of the blood-letting rituals of Sani Sabik but the teachings of Omir Sarikusa, believing that no sacrament is more valuable than the blood of a clone.
Focused Void Bomb
Radiates an omnidirectional pulse upon detonation that neutralizes a portion of the energy in the surrounding vessels. This variant of the standard Void Bomb neutralizes an incredible amount of capacitor within a tiny area, and is unsuitable for use against sub-capital vessels.
Focused Warp Disruption Script
Originally used by the adolescent hacker group 'The Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to disrupt ships of any size, including ships normally immune to all forms of electronic warfare.
Focused Warp Disruption Script Blueprint
Focused Warp Scrambling Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp scrambler. This allows the module to scramble ships of any size, including ships normally immune to all forms of electronic warfare.
Focused Warp Scrambling Script Blueprint
Fogcaster Tessella
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.
Foiritan Sculpture
Foiritan Voucher
This is a candidate voucher for Souro Foiritan, used to determine the biggest supporters of this particular candidate for selecting candidate emissaries.
Folkloric Painting
The Intaki have a long and glorious tradition of three-color paintings that depict scenes from both history and mythology, often melding the two into a highly symbolic rendition of their people's presence and purpose in the world of New Eden. In recent decades, the traditional Intaki painting style has been adopted by painters of the abstract "Reticular school," an anti-factionalist, neo-traditional movement made famous by Suri Naatha and the Circle of Nineteen.
FON Banner
Banner depicting the symbol of the Friends of Nature (FON) organization.
FON Battleship
FON Battleship_OLD
FON Contact
Member of the Friends of Nature organization and the sole link between Elere Febre and FON.
FON Contact DNA
DNA from a member of the Friends of Nature (FON) organization.
FON Cruiser 1
FON Cruiser 2
FON Frigate 1
FON Frigate 2
FON Operation Station
Station operated by the FON environmental organization to protest the occupation of the Serpentis smugglers of the Skeleton Comet park.
FON Strike Scene Evidence
This data chip contains within it compelling evidence suggesting that the Wiyrkomi corporation has hired mercenaries to attack its own contracted mercenaries in an attempt to martyrize itself, thus subverting the Gallente public's opinion of their industrial operations in the Algintal system. It should be taken to Preaux Gallot, FON activist at the Natura Seminary in Audaerne, right away.
FON-Wiyrkomi Data Chip
This data chip contains extremely sensitive visual data of a high-ranking Wiyrkomi suit in a compromising position.
Food-Borne Toxin
This virulent toxin, when placed into many kinds of food or drink, is virtually undetectable save by the most advanced microbiological scanning technology... which is generally available only to the very wealthy.
Fools Crokite
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Fools Crokite on the other hand is infamous for making inexperienced miners look like fools. It closely resembles the real Crokite, while having very little usable mineral content.
Force Cable
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Force Field
A spherical barrier, centered around some object.
Force Field
Force Field Array
Projects a password protected force field around structures that are outside the range of a control tower's shields.
Force Repeller Relic
A strange device built by a human civilization dead for thousands of years that repels any ships that try to near it. It must be destroyed from afar, preferably with EM damage weapons.
Forcefield Array
This beacon repels any object that comes near it.
Foreman's Head
This is the head of a foreman working for the Blood Raiders in the Araz constellation.
Forever 4-4 Firework
PKN Interstellar's determination to celebrate the success of its major project to expand the Jita 4-4 station has left no detail overlooked, with its public relations specialists commissioning a space pyrotechnic design for the occasion. The "Forever 4-4 Firework" is designed to be shot from Festival Launchers and is intended to signify the enduring future place of Jita 4-4 as the center of New Eden's trade networks.
Forever 4-4 Fireworks and Launcher Crate
This crate contains Forever 4-4 fireworks and a launcher.
Forever 4-4 Fireworks Crate
This crate contains Forever 4-4 fireworks.
Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
Forge Gun Ammo Capacity
Skill at ammunition management. +1 maximum ammunition capacity per level.
Forge Gun Fitting Optimization
Advanced skill at weapon resource management. 5% reduction to PG usage per level.
Forge Gun Operation
Skill at handling forge guns. 5% reduction to forge gun charge time per level.
Forge Gun Proficiency
Skill at handling forge guns. +3% forge gun damage against armor per level.
Forge Gun Rapid Reload
Advanced skill at rapidly reloading weapons. +5% reload speed per level.
Forge Gun Sharpshooter
Skill at weapon marksmanship. +5% maximum effective range per level.
Forged Frigate Blueprints
Stored on a single datacore, this data pack contains a blueprint for every standard service frigate. It would appear that these blueprints have been illegally copied, and while they cannot be read by manufacturing equipment in order to be manufactured from, they do appear to have been heavily annotated with the scribblings of a madman.
Forged Waypoint Logs
Logs made to look like official imperial documents giving certain waypoint settings.
Forgotten Debris
This piece of floating debris looks intriguing, but requires relic analyzing equipment before it yields any of its secrets.
Forgotten Sleeper Artifact
Your analyzer is picking up something of interest in this piece of twisted wreckage, though you can't for the life of you see what it is.
Forified Guristas Wall
A Wall
Forlorn Hope
This massive laboratory complex was once home to over 10,000 scientists, their staff and security personnel, working day and night to unravel the mysteries of Vitoc. Since the return of the Minmatar Elders and Otro Gariushi's bequest of Insorum to the Republic, the facility has largely fallen into disuse, but some few scientists cling on, pushing to finish what they started before they too seek more commercial roles.For the most part, research continues inside the newer biodome nearby, but a few smaller laboratories and their staff still insist on basing out of the aging titan.
Forlorn Sleeper Artifact
Analysis could yield something valuable.
Former Slaves
These former slaves have been cleanched of their Vitoc dependancy.
Formula for Septicemic Agent
This is a chemistry formula for creating an extremely potent viral agent, using materials readily available on the market.
Formur's Tempest
A Tempest piloted by an agent.
Forsaken Stockpile
The reinforced container revolves silently in space, giving little hint to what hoard it may hide.
Fort Knocks Wreck
First Keepstar to be anchored in New Eden, erected by Hard Knocks Citizens, destroyed on the 12th of December, YC120.
Fort Knocks Wreck Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Fortified Amarr Barricade
A barricade.
Fortified Amarr Barrier
A barrier.
Fortified Amarr Battery
A small missile battery designed to repel invaders and other hazards.
Fortified Amarr Bunker
A bunker. Beware.
Fortified Amarr Cathedral
This impressive structure operates as a place for religious practice and the throne of a high ranking member within the clergy.
Fortified Amarr Chapel
This decorated structure serves as a place for religious practice.
Fortified Amarr Chapel
Fortified Amarr Commercial Station Ruins
Ruins.
Fortified Amarr Elevator
An elevator.
Fortified Amarr Elevator
An elevator.
Fortified Amarr Elevator
Fortified Amarr Fence
A fence.
Fortified Amarr Industrial Station
Amarr Industrial Station.
Fortified Amarr Junction
A junction.
Fortified Amarr Lookout
A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold.
Fortified Amarr Lookout
Fortified Amarr Mining Station Ruins
Ruins.
Fortified Amarr Research Station Ruins
Ruins.
Fortified Amarr Wall
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Fortified Angel Barricade
A barricade.
Fortified Angel Barrier
A barrier.
Fortified Angel Battery
A battery.
Fortified Angel Bunker
Angel Bunker
Fortified Angel Bunker (DO NOT TRANSLATE)
Angel Bunker
Fortified Angel Elevator
An elevator.
Fortified Angel Fence
A fence.
Fortified Angel Junction
A junction.
Fortified Angel Lookout
A lookout. Look out.
Fortified Angel Vault
An Angel stasis security Vault . Nearly impossible to destroy but perhaps it is possible to bypass its security
Fortified Angel Wall
A wall.
Fortified Archon
The Archon was commissioned by the Imperial Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.
Fortified Asteroid Colony
Highly vulnerable, but economically extremely feasible, asteroid factories are one of the major boons of the expanding space industry.
Fortified Billboard
Concord Billboards keep you updated, bringing you the latest news and bounty information.
Fortified Blood Raider Barricade
A barricade.
Fortified Blood Raider Barrier
A barrier. Tune in, turn up, keep out.
Fortified Blood Raider Battery
A battery.
Fortified Blood Raider Bunker
A bunker. Beware.
Fortified Blood Raider Elevator
An elevator.
Fortified Blood Raider Fence
A fence. Sheep.
Fortified Blood Raider Junction
A junction. Blind date.
Fortified Blood Raider Lookout
A lookout. Look out.
Fortified Blood Raider Vault
A Blood Raider stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security.
Fortified Blood Raider Wall
A wall.
Fortified Bursar
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another.
Fortified Caldari Barricade
A barricade.
Fortified Caldari Barrier
A barrier.
Fortified Caldari Battery
A battery.
Fortified Caldari Battletower
Fortified Caldari Bunker
A bunker. Beware.
Fortified Caldari Bunker
This structure is a tactical supply station for the Caldari State. It acts as a logistical depot for military operations throughout the system.
Fortified Caldari Elevator
An elevator.
Fortified Caldari Fence
A fence.
Fortified Caldari Junction
A junction connecting two things, like A to B.
Fortified Caldari Lookout
A lookout. Look out.
Fortified Caldari Station Ruins - Flat Hulk
Ruins.
Fortified Caldari Station Ruins - Huge & Sprawling
Ruins.
Fortified Caldari Wall
A wall.
Fortified Cargo Rig
This industrial structure serves as a platform for warehouses and the sorting of cargo containers.
Fortified Deadspace Particle Accelerator
The science allowed by zero gravity can be as mind-boggling as it is beautiful, as demonstrated by this particle accelerating superstructure.
Fortified Drone Barricade
A barricade.
Fortified Drone Barrier
A barrier.
Fortified Drone Battery
A battery.
Fortified Drone Bunker
A Drone Bunker
Fortified Drone Elevator
An elevator.
Fortified Drone Fence
A fence.
Fortified Drone Junction
A junction.
Fortified Drone Lookout
A lookout. Look out.
Fortified Drone Structure I
This gigantic superstructure was built by the effort of thousands of rogue drones. While the structure appears to be incomplete, its intended shape remains a mystery to the clueless carbon-based lifeforms.
Fortified Drone Structure II
This gigantic superstructure was built by the effort of thousands of rogue drones. While the structure appears to be incomplete, its intended shape remains a mystery to clueless carbon-based lifeforms.
Fortified Drone Wall
A wall.
Fortified Drug Lab
Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.
Fortified EoM Elevator
An elevator.
Fortified EoM Guard Lookout
A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space to keep an eye on visitors and potential dangers
Fortified EoM Rogue Capital Shipyard
A fortified capital shipyard, primarily being used to supply, repair and make ready operational EoM dreadnoughts for new assault operations. The EoM Rogue Capital Shipyards are priority targets for initial assault operations but the defenses of this shipyard facility must be dropped before a demolition attack is possible. Destroying the EoM defense forces should render the Rogue Capital Shipyard vulnerable.
Fortified EoM Rogue Capital Shipyard
A fortified capital shipyard, primarily being used to supply, repair and make ready operational EoM dreadnoughts for new assault operations. The EoM Rogue Capital Shipyards are priority targets for initial assault operations but the defenses of this shipyard facility must be dropped before a demolition attack is possible. Destroying the EoM defense forces should render the Rogue Capital Shipyard vulnerable.
Fortified EoM Rogue Capital Shipyard
A fortified capital shipyard, primarily being used to supply, repair and make ready operational EoM dreadnoughts for new assault operations. The EoM Rogue Capital Shipyards are priority targets for initial assault operations but the defenses of this shipyard facility must be dropped before a demolition attack is possible. Destroying the EoM defense forces should render the Rogue Capital Shipyard vulnerable.
Fortified EoM Wall
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Fortified Gallente Barricade
A barricade.
Fortified Gallente Barrier
A barrier.
Fortified Gallente Battery
A battery. Juicy.
Fortified Gallente Bunker
A Gallente Bunker
Fortified Gallente Elevator
An elevator.
Fortified Gallente Fence
A fence.
Fortified Gallente Industrial Station Ruins
Ruins.
Fortified Gallente Junction
A junction.
Fortified Gallente Lookout
A lookout. Look out.
Fortified Gallente Outpost
Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals.
Fortified Gallente Station Ruins - Military
Ruins.
Fortified Gallente Wall
A wall.
Fortified Guristas Barricade
A barricade.
Fortified Guristas Barrier
A barrier.
Fortified Guristas Battery
A battery.
Fortified Guristas Bunker
A Guristas Bunker
Fortified Guristas Control Tower
Originally designed by the Kaalakiota, the Caldari Control Tower blueprint was quickly obtained by the Guristas, through their agents within the State, to serve their own needs.
Fortified Guristas Elevator
An elevator.
Fortified Guristas Fence
A fence.
Fortified Guristas Junction
A junction.
Fortified Guristas Junction
A Junction
Fortified Guristas Lookout
A lookout. Look out.
Fortified Guristas Vault
A Guristas security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security
Fortified Guristas Wall
A wall.
Fortified Hulk
The Hulk is the largest craft in the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. They are also far more resilient, better able to handle the dangers of deep space. The Hulk is, bar none, the most efficient mining vessel available.
Fortified Large EM Forcefield
An antimatter generator powered by tachyonic crystals, creating a perfect defensive circle of electro-magnetic radiance.
Fortified Minmatar Barricade
A barricade. No, it's not a snake.
Fortified Minmatar Barricade ( DO NOT TRANSLATE)
Fortified Minmatar Barrier
A barrier. Tune in, turn up, keep out.
Fortified Minmatar Barrier ( DO NOT TRANSLATE)
Fortified Minmatar Battery
A battery. Juicy.
Fortified Minmatar Battery (DO NOT TRANSLATE)
Fortified Minmatar Bunker
A bunker. Beware.
Fortified Minmatar Commercial Station Ruins
Ruins.
Fortified Minmatar Elevator
An elevator. Going down?
Fortified Minmatar Fence
A fence. Sheep.
Fortified Minmatar Grandstand
This structure provides seating and viewing platforms for large numbers of those Minmatar, and others, who wish to view the Liberation Games up close. While drink and food is largely limited to the offerings of Thukker ale stands and Vherokior barbecue pits, the structure is well protected against any who might wish to disrupt proceedings.
Fortified Minmatar Grandstand (DO NOT TRANSLATE)
Fortified Minmatar Junction
A junction. Blind date.
Fortified Minmatar Lookout
A lookout. Look out.
Fortified Minmatar Lookout ( DO NOT TRANSLATE )
Fortified Minmatar Mining Station Ruins
Ruins.
Fortified Minmatar Station
Docking has been prohibited into this station without proper authorization.
Fortified Minmatar Trade Station Ruins
Ruins.
Fortified Minmatar Viewing Lounge
This structure provides more comfortable viewing of the Liberation Games than the grandstands can offer, and caters to the elite of the clans and tribes, and their honored guests. Such a venue offers traditional Minmatar cuisine alongside more luxurious fare, such as Hanging long-limb roe. A particular, expensive favorite on offer is "Liberation Pudding", a baked Syrikos Hound stomach stuffed with curried goat, walnuts and dried fruits. Substantial fortifications protect the dignitaries from intrusion or attack by outraged members of the Syrikos Hound Breeders Association.
Fortified Minmatar Wall
A wall. Go figure.
Fortified Orca
The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
Fortified Partially Constructed Megathron
This Megathron battleship is partially complete, with decks and inner-hull systems exposed to the cold of surrounding space.
Fortified Partially Constructed Roden Megathron
Fortified Roden Shipyard
Fortified Sansha Barricade
A barricade.
Fortified Sansha Barrier
A barrier.
Fortified Sansha Battery
A battery.
Fortified Sansha Bunker
A Sansha Bunker
Fortified Sansha Deadspace Outpost I
Containing an inner habitation core surrounded by an outer shell filled with a curious fluid, the purpose of which remains unclear, this outpost is no doubt the brain-child of some nameless True Slave engineer.
Fortified Sansha Elevator
An elevator.
Fortified Sansha Elevator (Winter Nexus music) (DO NOT TRANSLATE)
Fortified Sansha Fence
A fence.
Fortified Sansha Junction
A junction.
Fortified Sansha Lookout
A lookout. Look out.
Fortified Sansha Wall
A wall.
Fortified Serpentis Barricade
A barricade. No, it's not a snake.
Fortified Serpentis Barrier
A barrier. Tune in, turn up, keep out.
Fortified Serpentis Battery
A battery. Juicy.
Fortified Serpentis Bunker
A bunker. Beware.
Fortified Serpentis Elevator
An elevator.
Fortified Serpentis Fence
A fence. Sheep.
Fortified Serpentis Junction
A junction. Blind date.
Fortified Serpentis Lookout
A lookout. Look out.
Fortified Serpentis Vault
A Serpentis stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security.
Fortified Serpentis Wall
A wall. Go figure.
Fortified Shipyard
Large construction tasks can be undertaken at this shipyard.
Fortified Smuggler Stargate
The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD.
Fortified Starbase Auxiliary Power Array
These arrays provide considerable added power output, allowing for an increased number of deployable structures in the starbase's field of operation.
Fortified Starbase Capital Shipyard
A large hangar structure with divisional compartments, for easy separation and storage of materials and modules.
Fortified Starbase Explosion Dampening Array
Boosts the control tower's shield resistance against explosive damage.
Fortified Starbase Hangar
A stand-alone deep-space construction designed to allow pilots to dock and refit their ships on the fly.
Fortified Starbase Hangar (DO NO TRANSLATE)
A stand-alone deep-space construction designed to allow pilots to dock and refit their ships on the fly.
Fortified Starbase Shield Generator
Smaller confined shield generators with their own access restrictions can be deployed outside the Control Tower's defense perimeter. This allows for lesser security areas around the Starbase, for purposes of storage or pickup.
Fortifying Damavik
A Damavik frigate that uses armor repairers to help the rest of its fleet hold the line. Denizens of the Abyss with access to advanced technology, little else is known of the Triglavian Collective apart from their extreme hostility towards New Edeners who transgress on their territory.
Fortifying Rodiva
A Rodiva cruiser that uses armor repairers to help the rest of its fleet hold the line. Denizens of the Abyss with access to advanced technology, little else is known of the Triglavian Collective apart from their extreme hostility towards New Edeners who transgress on their territory.
Fortizar
Conceived as a good balance of capability and investment in the Upwell Consortium's Citadel range of space stations, the Fortizar has been designed for large-scale operations in space, such as providing a well-equipped home for large corporations and small alliances, or as a border or trade post for larger alliances. The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
Fortizar (DO NOT TRANSLATE)
Fortizar Blueprint
Fortizar Citadel
Conceived as a good balance of capability and investment in the Upwell Consortium's Citadel range of space stations, the Fortizar has been designed for large-scale operations in space, such as providing a well-equipped home for large corporations and small alliances, or as a border or trade post for larger alliances. The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons.
Fortizar Lights On
Fortizar Upwell Quantum Core
This Upwell Quantum Core is capable of supporting fully-functional and efficient operations of a Fortizar-class structure, given that the structure is also fuelled and fully-powered. Many of the functions of Upwell structures depend on stable, high-bandwidth FTL communications that enable many vital systems to query navigation infrastructure, remote market databases, ship registries and a host of other datasets in a timely fashion. The heart of any major structure's communications technology is the Quantum Core. This facility is essentially a large array of fluid routers coupled with an integrated restricted AI that acts as the orchestrator of all FTL communications traffic flowing through it. Quantum Cores not only contain some of the most advanced RAIs permitted under the Yulai Convention but also necessarily contain relatively large quantities of quantum-entangled 4-Helium distributed through the many fluid routers in the core array. These characteristics make Quantum Cores some of the most valuable pieces of technology in New Eden, and their vital role in Upwell structure operations means they are housed in the most central and heavily-protected location on any given structure.
Fortizar Wreck
The smoldering remains of a Fortizar class citadel.
Fortizar Wreck
Forward 4-4 Celebration Crate
This crate contains one random SKIN license from the 'Forward 4-4' line and one random item of apparel designed to celebrate the Jita 4-4 expansion.
Foundation Stone
Foundation Upgrade Platform
The Foundation upgrade platform is the first level of available upgrade platforms for deep-space outposts. It allows for the installation of 1 Tier 1 outpost improvement.
Foundation Upgrade Platform Blueprint
Four Freedoms Firework
This very popular Gallente firework is intended to celebrate the 'Four Freedoms' that are considered to be at the core of the Federation's way of life: the Freedoms of Thought, Expression, Association and Movement. This pyrotechnic expression of the Four Freedoms flowing out from the Federal constitution across space is a regular sight on Gallente holidays.
Four Freedoms Fireworks Crate
Contains a Festival Launcher module and a set of Four Freedoms fireworks
Fourier Compact Tracking Enhancer
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
FR Personnel
Peaceful emissaries of comfort and salvation, the Food Relief personnel are not a threat to anybody. But try telling that to a swarm of rogue drones.
FR-B1H Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Fragment Inscribed with Odd Circular Text
This object appears to be a fragment of a larger textual work, the script of which defies any language known in New Eden. The script features strangely ornate text, arranged in a series of circular patterns. Though it is clear that the pictographs are meant to represent some form of communicative language, the meaning of it will remain elusive.
Fragmented Cathedral I
The elegant decorations on these broken ruins indicate that it may once have been a ceremonial temple of high importance.
Fragmented Cathedral I_Under Construction
This looks like a construction site of a grand structure of great importance.
Fragmented Cathedral II
The elegant decorations on these broken ruins indicate that it may once have been a ceremonial temple of high importance.
Fragmented Cathedral III
The elegant decorations on these broken ruins indicate that it may once have been a ceremonial temple of high importance.
Fragmented Cathedral IV
The elegant decorations on these broken ruins indicate that it may once have been a ceremonial temple of high importance.
Fragmented Cathedral V
The elegant decorations on these broken ruins indicate that it may once have been a ceremonial temple of high importance.
Frain's Blackbird
A Blackbird piloted by an agent. Missions: Difficulty Rating: Grade 7.5
Frain's Rupture
A Rupture piloted by an agent.
Frame's Modified Assault ck.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Frame's Modified Assault ck.0 (Master)
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Fraudulent Pax Amarria
This Pax Amarria binding hides a heretical manuscript.
Free AIR Enforcer Expert System
AIR Enforcer This Expert System is sponsored by the Association for Interdisciplinary Research (AIR) to allow new capsuleers to try out a variety of ships and activities before having to train the required skills. It makes skills available that enable a capsuleer to fly all frigates and destroyers from all four Empires, while its supporting skills make it especially useful when piloting the ships focused on combat. The skills related to armor, shields, missiles, drones and projectile, hybrid and energy turrets are included as well. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. Activating an Expert System Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Free AIR Explorer Expert System
AIR Explorer This Expert System is sponsored by the Association for Interdisciplinary Research (AIR) to allow new capsuleers to try out a variety of ships and activities before having to train the required skills. It makes skills available that enable a capsuleer to fly all frigates from all four Empires, while its supporting skills make it particularly useful when piloting exploration frigates and performing exploration related activities, such as scanning and hacking. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. Activating an Expert System Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Free AIR Industrialist Expert System
AIR Industrialist This Expert System is sponsored by the Association for Interdisciplinary Research (AIR) to allow new capsuleers to try out a variety of ships and activities before having to train the required skills. It makes skills available that enable a capsuleer to fly all haulers from all four Empires and to perform industry-related tasks like mining, reprocessing, manufacturing, salvaging and trading. In addition it helps the capsuleer with the social relations with Mining and Courier Agents. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. Activating an Expert System Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Free AIR Soldier of Fortune Expert System
AIR Soldier of Fortune This Expert System is sponsored by the Association for Interdisciplinary Research (AIR) to allow new capsuleers to try out a variety of ships and activities before having to train the required skills. It makes skills available that enable a capsuleer to fly all frigates from all four Empires, while its supporting skills make it especially useful when fighting against other capsuleers or providing support for your fleet. This Expert System includes skills related to armor, shields, missiles, drones, projectile turrets, hybrid turrets, energy turrets, electronic warfare modules, and remote assistance modules. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. Activating an Expert System Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Free Sample
The first one is always free.
Freebooter's Key Alpha
This key allows you entrance into the Freebooter's Maintenance Facility.
Freebooter's Key Beta
This key allows you entrance into the Freebooter's Mining Facility
Freebooter's Key Gamma
This key allows you entrance into the Krur Tajar Operation Command Center.
Freed Pet Slaves
These former pet slaves have been cleansed of their Vitoc dependency. But the trauma of what they had to endure while in captivity still haunts them.
Freed Slaves
Slaves recently released from the clutches of Amarrian slavelords.
Freedom Assault Heavy Machine Gun
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
Freedom Burst Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
Freedom Command Ship
The Tempest battleship can become a real behemoth when fully equipped. Threat level: Deadly
Freedom Fighters
Freedom Fighters have dedicated their life to freeing those who have been enslaved by the Amarr Empire, Khanid Kingdom or various pirate factions. Their purpose is to bring freedom and equality to the population of the galaxy. But although their ultimate goal may be noble, their methods are often not approved by the Minmatar authorities, nor their allies the Gallente Federation. Their opponents call them terrorists, and they have been banned from the Caldari State due to the State's historical relationship with the Khanid Kingdom.
Freedom Hospital
A facility for treatment of recent slaves freed of their vitoc dependency.
Freedom Liberty
The Liberty battleship is one of the biggest assets of the Minmatar Freedom Fighter network. After it had aquired massive support within the Minmatar Republic, it could finally afford these gigantic Typhoon class battleships, which were nicknamed 'Liberty'. Threat level: Deadly
Freedom Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
Freedom of Operation License
This document is issued to all graduate capsuleers, regardless of their ethnicity or background. In the document, various fundamental human rights are outlined and defended, including the freedom to travel, freedom to work for a corporation of one's choosing, and freedom of speech within Gallente Federation borders. The document is somewhat redundant for capsuleers, who enjoy these freedoms and others even greater. Despite this obvious fact, the Federation authorities have chosen to issue the license all the same, viewing it as a symbolic gesture, and a reminder of the Federation's core values.
Freedom Patriot
The Freedom Patriot is a Bellicose class cruiser used by the Minmatar Freedom Fighter network. Threat level: Deadly
Freedom Sleek Locus Grenade
The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.
Freezer-Thief Display
Spaceship safety display issued by InterBus to warn against the serious risks posed by cold-storage zones and freezer cargo bays aboard ship. The sinister, hook-handed Freezer-Thief Clone features in a comical image that warns passengers to steer clear of cold zones and crew to secure freezer bays carefully against intrusion and accidents. New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.
Freight Pad
Built for up-to-the-minute analysis of tactical and environmental data, these pads can be found dotted around many a deadspace complex.
Freki
Developed along with the first wave of Minmatar assault frigates but later abandoned due to cost, the Freki is known for its extremely well designed warp core that enables it to arrive first on the scene to snare and eliminate its target. It is rarely seen on the battlefield, as only a limited number have ever gone into production. It is usually given to pilots as a reward for their excellence in combat.
Freki Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Freki Blueprint
Freki Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Frentix
The Frentix fluid is used as a relaxative drug on subjects in heavy pain. Abuse of this booster is common in underground communities around the universe.
Frequency Crystal Storage
This supply storage has apparently been left here drifting in space. Perhaps some military or pirate organization still uses it for storing goods.
Frequency Modulation
Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Weapon Disruptors, Remote Tracking Computers, Remote Sensor Boosters and Target Painters per skill level.
Frera Elgas's Bunker
A bunker inhabited by personnel of the Minmatar Republic.
Fresh Volatile Ice
Metaliminal volatile ice storms are filled with fields of ice and frozen material that may hold immense riches. All manner of novel and unique resources have been found to be trapped in the volatile ices of such fields, including items apparently lost by other travelers in space Fresh volatile ice ores are those with the most valuable icebound resources in plentiful supply and ready to be extracted. A huge bounty of rich materials are to be found in these frozen fragments, and perhaps rare salvage items also await discovery.
Friable Volatile Ice
Metaliminal volatile ice storms are filled with fields of ice and frozen material that may hold immense riches. All manner of novel and unique resources have been found to be trapped in the volatile ices of such fields, including items apparently lost by other travelers in space Friable volatile ice ores are those where the most valuable materials have been extracted, with the ice itself beginning to crumble in the glare of stellar radiation. Quick workers will still find plenty of valuable material in these frozen fragments, perhaps including unusual salvage items.
Frie Tasmulo's Bunker
A bunker inhabited by personnel of the Minmatar Republic.
Fried Interface Circuit
Interface Circuits are common building blocks of starship subsystems. This one seems a little worse for wear but might be useful for something with a little ingenuity.
Frigate
Frigate Class Starship
This crate contains a frigate class starship from your faction's combat line. These ships are excellent choices for completing level 1 security agent missions as well as inexpensive pvp combat against other capsuleers.
Frigate Combat
Frigate Frenzy Expert System
Frigate Frenzy Expert System This Expert System makes available skills enabling a capsuleer to fly basic frigate-class ships from all four empires along with several relevant supporting skills. This is a promotional Expert System released to celebrate the Frigate Frenzy event and the Stay Frosty Frigate Free For All. The temporary skills provided by this Expert System last for four days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.
Frigate Shipping Crate
Frigate SKIN
This crate contains a cosmetic SKIN that can be used to customize the look of your frigate.
Frigate Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Frigoris Restrained Ice Harvester Upgrade
Decreases the cycle time on Ice Harvester but causes them to use up more CPU.
Frontier Safeguarder Encore Crate
This crate contains a random Frontier Safeguarder SKIN for either the Basilisk, Guardian, Scimitar, Oneiros, Minokawa, Apostle, Lif, or Ninazu.
Frontier Safeguarder Force Auxiliary SKIN Crate
This crate contains a random Frontier Safeguarder SKIN for either the Minokawa, Apostle, Lif, or Ninazu.
Frontier Safeguarder Logistics Cruiser SKIN Crate
This crate contains a random Frontier Safeguarder SKIN for either the Basilisk, Guardian, Scimitar, or Oneiros.
Frontline - AM
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Frontline - CA
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Frontline - GA
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Frontline - MN
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Frostline 'Clavicula' Integrated Analyzer
As this multi-use analyzer has both fully integrated archaeology and hacking systems, it can be used to both analyze ancient ruins and bypass electronic security systems. Whilst comparatively weaker than its more specialized counterparts, its combined functionality provides the user with an increased flexibility when it comes to fitting. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.
Frostline 'Clavicula' Integrated Analyzer Blueprint
Frostline 'Clavicula' Integrated Analyzer Blueprint Crate
This crate contains a three-run blueprint copy for the Frostline 'Clavicula' Integrated Analyzer
Frostline 'Omnivore' Harvester Upgrade
Developed by the industrious engineers of ORE's Frostline division, this harvester upgrade is able to increase the efficiency of modules designed to harvest ore and ice materials but at the expense of the higher efficiency that can be achieved by material specific harvester upgrades.
Frostline 'Omnivore' Harvester Upgrade Blueprint
Frostline 'Omnivore' Harvester Upgrade Blueprint Crate
This crate contains a three-run blueprint copy for the Frostline 'Omnivore' Harvester Upgrade
Frostline Gatherer
An advanced exhumer-class mining ship used by Frostline Laboratories for various tasks related to exploitation of ice dwarfs at its exploratory facilities.
Frostline Industrial Warehouse Unit
Extensive warehousing has been established by Frostline Laboratories at the sites of its exploration and exploitation of ice dwarfs.
Frostline Logistics Node
A logistics node used by Frostline Laboratories to co-ordinate and supply its operations in the vicinity of the ice dwarf.
Frostline Transporter
A transport ship used by Frostline Laboratories for various tasks related to exploitation of ice dwarfs at its exploratory facilities.
Frozen Corpse
A human corpse.
Frozen Droplet of Blood
This frozen droplet of blood originates from the Battle of E-DOF2, in which the first Blood Raider Sotiyo was destroyed by Imperium forces. Whether the droplet comes from a Blood Raider, a crew member of the capsuleer fleet, or even the ornamental blood painted on the Sotiyo's defending fleet is anyone's guess.
Frozen Food
Frozen food is in high demand in many regions, especially on stations orbiting a non-habitable planet and a long way from an agricultural world.
Frozen Livers
These cryogenic storage containers are used to transfer body-parts without risk of decay.
Frozen Plant Seeds
Frozen plant seeds are in high demand in many regions, especially on stations orbiting a non-habitable planet.
Fuel Conservation
Skill at improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level.
Fuel Depot
This depot contains fuel for the surrounding structures.
Fuel Fump_event
Reinforced Fuel Dump
Fuel-Stealer Display
Spaceship safety display issued by InterBus to warn against fuel waste due to carelessness aboard ship. The bizarre, fuel-siphon-nosed Fuel-Stealer Clone features in a comical image that warns of the waste that can be caused by poor fuel economy or failure to properly secure tanks and fuel systems. New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.
Fugitive Slaves
These slaves have escaped from their masters, but have yet to gain legal protection or recognition as free people.
Fujimo's Caracal
A Caracal piloted by an agent. Missions: Difficulty Rating: Grade 7 Warning: An industrial, as well as a combat ship, is recommended
Fullerene Intercalated Graphite
Originally this material was only used in the construction of advanced semiconductors, a role in which it still performs admirably. In recent years, however, structural engineers have proven that it has even better applications in nano-electromechanical systems. The unique “superlubricity” – a state of zero or near-zero friction – between mechanical components made of F.I.G significantly limits wear, allowing the tiny devices to operate for exceptionally long periods without the need for maintenance.
Fullerene Intercalated Graphite Reaction
Fullerene Intercalated Graphite Reaction Formula
Fullerene Intercalated Sheets
The manufacture of this component requires the rarest and most valuable technology salvageable from Sleeper drones. These sheets represent some of the most advanced composite materials known to New Eden. When other, more valuable devices are embedded into the structure at the molecular level, the sheets' performance enhances tremendously. The end result is a component with an almost endless number of applications in starship design. Ultra-resilient armor plating, defensive nanoassemblers, electronics housing, and even the molecular-level circuitry itself are only a few of the near-countless roles that fullerene intercalated sheets can perform. Although unrivalled in their modularity, the cost of construction remains a barrier on supply; consequently, they remain a component to be used only when absolutely necessary. Scientists and engineers alike claim that a steadier supply of these rare Sleeper pieces would instantly advance starship design ten years. Other experts have made even more interesting claims, stating that the staggering utility of the components suggests a level of technological advancement sufficient for capsule production.
Fullerene Intercalated Sheets Blueprint
Fulleride Reaction
Fulleride Reaction Formula
Fullerides
Fullerides are highly superconductive materials used in capacitors, armor plating and weapons systems.
Fullerite-C28
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.
Fullerite-C32
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.
Fullerite-C320
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.
Fullerite-C50
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.
Fullerite-C540
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.
Fullerite-C60
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.
Fullerite-C70
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.
Fullerite-C72
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.
Fullerite-C84
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.
Fullero-Ferrocene
Fulleroferrocene is a rare organometallic compound used to strengthen and supplement other materials. Most commonly, it is used to improve the structural integrity of metal alloys, but research is continuing on its potential applications in nanomechanical devices.
Fulleroferrocene
Fulleroferrocene is a rare organometallic compound used to strengthen and supplement other materials. Most commonly, it is used to improve the structural integrity of metal alloys, but research is continuing on its potential applications in nanomechanical devices.
Fulleroferrocene Power Conduits
These conduits supply power to minute, molecular-level devices. Extremely strong and yet surprising flexible, they have traditionally been used in rare situations where the normal methods of power supply were rendered impossible. The advent of Tech III starship technology and the influx of fullerene-based materials have seen the conduits take on new and more widespread roles. The addition or removal of a single subsystem in a Tech III vessel can drastically change the ship's structure, and with it the internal wiring and available power supply routes. Fulleroferrocene power conduits have become an essential component in the construction of these new vessels for this very reason. The conduits can be remapped through a ship with relative ease, allowing for the near-endless variations of subsystems to be completely interchangeable without posing any problems of how to power them.
Fulleroferrocene Power Conduits Blueprint
Fulleroferrocene Reaction
Fulleroferrocene Reaction Formula
Furas Vaupero's Merlin
A Merlin piloted by an agent.
Fury
The Fury is a fast and versatile frigate. Its primary role is as a tackler, getting in close and holding down the enemies of the Angel Cartel. It backs up this with decent armaments and is rarely alone.
Fury Blueprint
Fused Locus Grenade
The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.
Fused Nanomechanical Engines
The beating heart of the Sleeper's automated drones, these tiny engines count in the billions. When fully intact, they deliver levels of power efficiency unrivaled by current technology. Unfortunately, whenever a Sleeper drone goes down, these engines are the first to go with them, making it difficult to emulate their functionality without the addition of other components.
Fusion L
Large Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Fusion L Blueprint
Fusion M
Medium Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Fusion M Blueprint
Fusion Reactor Unit
Power Core component used primarily in Gallente ships. A component in various other technologies as well.
Fusion Reactor Unit Blueprint
Fusion S
Small Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Fusion S Blueprint
Fusion Thruster
Propulsion Component used primarily in Amarr ships. A component in various other technology as well.
Fusion Thruster Blueprint
Fusion XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Fusion XL Blueprint
FW Amarr Empire Spawner ( DO NOT TRANSLATE )
FW Caldari Empire Spawner ( DO NOT TRANSLATE )
FW Complex Large ADV-1 Attacker Spawner ( DO NOT TRANSLATE )
FW Complex Large ADV-1 Occupier Spawner ( DO NOT TRANSLATE )
FW Complex Large NVY-1 Attacker Spawner ( DO NOT TRANSLATE )
FW Complex Large NVY-1 Occupier Spawner ( DO NOT TRANSLATE )
FW Complex Large NVY-5 Attacker Spawner ( DO NOT TRANSLATE )
FW Complex Large NVY-5 Occupier Spawner ( DO NOT TRANSLATE )
FW Complex Medium ADV-1 Attacker Spawner ( DO NOT TRANSLATE )
FW Complex Medium ADV-1 Occupier Spawner ( DO NOT TRANSLATE )
FW Complex Medium ADV-5 Attacker Spawner ( DO NOT TRANSLATE )
FW Complex Medium ADV-5 Occupier Spawner ( DO NOT TRANSLATE )
FW Complex Medium NVY-1 Attacker Spawner ( DO NOT TRANSLATE )
FW Complex Medium NVY-1 Occupier Spawner ( DO NOT TRANSLATE )
FW Complex Medium NVY-5 Attacker Spawner ( DO NOT TRANSLATE )
FW Complex Medium NVY-5 Occupier Spawner ( DO NOT TRANSLATE )
FW Complex Open Attacker Spawner ( DO NOT TRANSLATE )
FW Complex Open Occupier Spawner ( DO NOT TRANSLATE )
FW Complex Scout NVY-1 Attacker Spawner ( DO NOT TRANSLATE )
FW Complex Scout NVY-1 Occupier Spawner ( DO NOT TRANSLATE )
FW Complex Scout NVY-5 Attacker Spawner ( DO NOT TRANSLATE )
FW Complex Scout NVY-5 Occupier Spawner ( DO NOT TRANSLATE )
FW Complex Small ADV-1 Attacker  Spawner ( DO NOT TRANSLATE )
FW Complex Small ADV-1 Occupier Spawner ( DO NOT TRANSLATE )
FW Complex Small ADV-5 Attacker Spawner ( DO NOT TRANSLATE )
FW Complex Small ADV-5 Occupier Spawner ( DO NOT TRANSLATE )
FW Complex Small NVY-1 Attacker Spawner ( DO NOT TRANSLATE )
FW Complex Small NVY-1 Occupier Spawner ( DO NOT TRANSLATE )
FW Complex Small NVY-5 Attacker Spawner ( DO NOT TRANSLATE )
FW Complex Small NVY-5 Occupier Spawner ( DO NOT TRANSLATE )
FW Gallente Empire Spawner ( DO NOT TRANSLATE )
FW Minmatar Empire Spawner ( DO NOT TRANSLATE )
FZ-3 Subversive Spatial Destabilizer ECM
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.
FZ-3a Enduring Gravimetric ECM
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.
G-11 Nonlinear Tracking Processor
Tracking computers actively increase the rotation speed of all turrets equipped on a vehicle. Tracking increased by 41%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
G-O Trigger Neurolink Conduit
Goal-Orienting Trigger Neurolink Conduits are vital components in the network of connections linking the neural hardware of a capsuleer to the many key systems of a spaceship. While all capsuleer neurolink technologies rely on the autonomic biosystems of pilots, Minmatar research and development took the radical approach of using goal-orienting autonomic heuristics to establish a reliable integration of neurolinks with ship systems.
G-O Trigger Neurolink Conduit Blueprint
G-Q5JU Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
G7-M Compact Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
G8AD-C Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Gaabu Moniq
This is a bounty hunter. These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo. Normally, unless sent to kill you, they will leave you alone. Threat level: Deadly
Gadget Casket
A locked storage bin containing various items used by the local pirates in their drug manufacturing. A bit of hacking might unlock it.
Gadolinium Array
This coolant system actively flushes a weapon's housing, enabling it to fire for a longer duration before overheating. Reduces heat cost per shot by 51%. NOTE: Only one Active Heatsink can be fitted at a time. Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Gala Barricade
Gala Barrier
Gala Bunker
Gala Coatroom
Gala Coordination Com Tower
If you have the right equipment you might be able to hack into the com tower and get some valuable information.
Gala Coordination Databank
If you have the right equipment you might be able to hack into the databank and get some valuable information.
Gala Elevator
Gala Fence
Gala Junction
Gala Lookout
Gala Missile Battery
Gala Party Supplies Crate
This crate contains fireworks, an abyssal proving ground filament, and random party supplies for capsuleers planning to crash the Guardian's Gala.
Gala Wall
GalaFacAugF
GalaFacAugM
Galaxy Pack - Crystal
Galaxy Pack - Crystal contains a spectacular selection of valuable and attractive items for all galactic explorers. This special delivery crate includes: Two Multiple Pilot Training Certificates Five Skill Extractors Crystal Blast SKINs for SOE ships A Men's SOE Expeditionary Suit A Women's SOE Expeditionary Suit
Galaxy Pack - Spectral
Galaxy Pack - Spectral contains a spectacular selection of valuable and attractive items for all galactic explorers. This special delivery crate includes: Two Multiple Pilot Training Certificates Five Skill Extractors Spectral Shift SKINs for SOE ships A Men's SOE Expeditionary Suit A Women's SOE Expeditionary Suit
Galeptos Medicine
Galeptos is a rare type of medicine developed by the famous Gallentean scientist, Darven Galeptos. It is produced from a blend of organic and chemical material, used to cure a rare and deadly viral infection which has been creeping up more frequently as of late. Rumor has it that Galeptos manufactured the virus himself, then sold the cure for billions of ISK. Of course his corporation, Galeptos Medicines, steadfastly denies any such "unfounded" accusations and has threatened legal action to anyone who mentions it in public.
Galhar Lahara's Impel
An Impel piloted by an agent.
Gallente 100K Bounty Reimbursement Tag
This tag can be sold at a Federation Navy station. It is worth 100.000 ISK.
Gallente 106 Election Holoreel
This holoreel contains most of the advertisements used in the Gallente propoganda machine for each of the candidates vying for the presidency, as well as a detailed biography of each person.
Gallente 10K Bounty Reimbursement Tag
This tag can be sold at a Federation Navy station. It is worth 10.000 ISK.
Gallente 10M Bounty Reimbursement Tag
This tag can be sold at a Federation Navy station. It is worth 10 million ISK.
Gallente 1M Bounty Reimbursement Tag
This tag can be sold at a Federation Navy station. It is worth 1 million ISK.
Gallente Academy Office
The Pilot Certification Documents can be retrieved from inside this office.
Gallente Administrative Outpost
Gallente Administrative Outpost Platform
Gallente Administrative Outpost Platform Blueprint
Gallente Administrative Station
Gallente Admiral's Corpse
These are the remains of a Federation admiral. A Mannar in her mid-forties, this woman's body shows signs of extensive modification typical to capsuleers. This is probably not the first time she has been killed in action.
Gallente Advanced Cruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Advanced Destroyer Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Advanced Outpost Factory
An advanced upgrade to Gallente Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Capital Construction Components to 60%.
Gallente Advanced Outpost Factory Platform
An advanced upgrade to Gallente Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Capital Construction Components to 60%.
Gallente Advanced Outpost Factory Platform Blueprint
Gallente Advanced Outpost Laboratory
An advanced upgrade to Gallente Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and increases the research time reduction on all Copying research to 60%.
Gallente Advanced Outpost Laboratory Platform
An advanced upgrade to Gallente Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and increases the research time reduction on all Copying research to 60%.
Gallente Advanced Outpost Laboratory Platform Blueprint
Gallente Advanced Outpost Office
An advanced upgrade to Gallente Outpost office facilities. Gives an additional thirty six office slots.
Gallente Advanced Outpost Office Platform
An advanced upgrade to Gallente Outpost office facilities. Gives an additional thirty six office slots.
Gallente Advanced Outpost Office Platform Blueprint
Gallente Advanced Outpost Plant
An advanced upgrade to Gallente Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type).
Gallente Advanced Outpost Plant Platform
An advanced upgrade to Gallente Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type).
Gallente Advanced Outpost Plant Platform Blueprint
Gallente Advanced Outpost Refinery
An advanced upgrade to Gallente Outpost refining facilities. Increases ore and ice reprocessing efficiency to 57%. Note: does not affect anything else but the two groups mentioned above.
Gallente Advanced Outpost Refinery Platform
An advanced upgrade to Gallente Outpost refining facilities. Increases ore and ice reprocessing efficiency to 57%. Note: does not affect anything else but the two groups mentioned above.
Gallente Advanced Outpost Refinery Platform Blueprint
Gallente Alpha Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Duvolle scientists for the Gallente Navy, made to be of better quality than what is available on the open market. The Alpha chip is designed for battleship class vessels.
Gallente Assault Dropship
Skill at operating Gallente Assault Dropships. Grants +3% to hybrid turret ROF and +5% to hybrid turret maximum ammunition per level to Gallente Assault Dropships.
Gallente Assault Dropsuits
Skill at operating Gallente Assault dropsuits. Unlocks access to Gallente Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Assault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level. Gallente Assault Bonus: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level.
Gallente Atron Frigate
The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel.
Gallente Balcony Ship Interface
Gallente Banner 01a
Gallente Barricade
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Gallente Barrier
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Gallente Basic Outpost Factory
A basic upgrade to Gallente Outpost manufacturing capabilities. Gives a manufacturing time reduction on all Capital Construction Components of 20%.
Gallente Basic Outpost Factory Platform
A basic upgrade to Gallente Outpost manufacturing capabilities. Gives a manufacturing time reduction on all Capital Construction Components of 20%.
Gallente Basic Outpost Factory Platform Blueprint
Gallente Basic Outpost Laboratory
A basic upgrade to Gallente Outpost research capabilities. Gives a 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and gives a research time reduction on all Copying research of 20%.
Gallente Basic Outpost Laboratory Platform
A basic upgrade to Gallente Outpost research capabilities. Gives a 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and gives a research time reduction on all Copying research of 20%.
Gallente Basic Outpost Laboratory Platform Blueprint
Gallente Basic Outpost Office
A basic upgrade to Gallente Outpost office facilities. Gives an additional twelve office slots.
Gallente Basic Outpost Office Platform
A basic upgrade to Gallente Outpost office facilities. Gives an additional twelve office slots.
Gallente Basic Outpost Office Platform Blueprint
Gallente Basic Outpost Plant
A basic upgrade to Gallente Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type).
Gallente Basic Outpost Plant Platform
A basic upgrade to Gallente Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type).
Gallente Basic Outpost Plant Platform Blueprint
Gallente Basic Outpost Refinery
Installs a basic refinery into Gallente Outposts. Increases ore and ice reprocessing efficiency to 52%. Note: does not affect anything else but the two groups mentioned above.
Gallente Basic Outpost Refinery Platform
Installs a basic refinery into Gallente Outposts. Increases ore and ice reprocessing efficiency to 52%. Note: does not affect anything else but the two groups mentioned above.
Gallente Basic Outpost Refinery Platform Blueprint
Gallente Battery
A small missile battery, designed to repel invaders and other hazards.
Gallente Battlecruiser
Skill at operating Gallente battlecruisers.
Gallente Battlecruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Battleship
Skill at operating Gallente battleships.
Gallente Battleship Operation Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Gallente Battleship Vessel
A battleship of the Gallente Federation.
Gallente Battleship Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Gallente Battleship Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Gallente Battleship Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Beta Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Duvolle scientists for the Gallente Navy, made to be of better quality than what is available on the open market. The Beta chip is designed for cruiser class vessels.
Gallente Biodome Station Ruins
Ruins of a Gallentean station.
Gallente Bonus
-10% drill time when mining asteroids with mining lasers.
Gallente Brutix Battlecruiser
One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice.
Gallente Brutix Battlecruiser
One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice.
Gallente Bunker
A small bunker, there for accommodation and increased mobility of troops and other personnel.
Gallente Bunker UDI
A small bunker, there for accommodation and increased mobility of troops and other personnel.
Gallente Business School Commerce Bonus
-5% training time for all skills that rely on the charisma attribute.
Gallente Business School Industry Bonus
-5% factory prod.time.
Gallente CA Cruiser
A cruiser of the Gallente federation.
Gallente CA Destroyer
A destroyer of the Gallente federation.
Gallente CA Frigate
A frigate of the Gallente federation.
Gallente Captains Quarters
Gallente Cargo Rig
This industrial structure serves as a platform for warehouses and the sorting of cargo containers.
Gallente Carrier
Skill at operating Gallente carriers.
Gallente Carrier Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Carrier Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Gallente Carrier Wreckage
Gallente Catalyst Destroyer
Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.
Gallente Celestis Cruiser
The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems.
Gallente Character Recustomization
Gallente Classified Courier Wreck
This is the wreckage of a high-security courier vessel transporting classified Federation Shipcaster-related secrets. Its cargo has already been taken by the ships that destroyed it, but you surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Gallente Commando Dropsuits
Skill at operating Gallente Commando dropsuits. Unlocks access to Gallente Commando dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Gallente Commando Bonus: +2% damage to hybrid - blaster light weapons per level.
Gallente Commercial Station Ruins
Ruins of a Gallentean station.
Gallente Commercial Station Ruins
Gallente Component Deposit Yard
Gallente Connection 02a
Gallente Connection 02b
Gallente Control Tower
Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Gallente Control Tower (DO NOT TRANSLATE)
Gallente Control Tower Blueprint
Gallente Control Tower Medium
Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Gallente Control Tower Medium Blueprint
Gallente Control Tower Small
Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Gallente Control Tower Small Blueprint
Gallente Control Zone A
This object registers the presence of ships within 30km
Gallente Control Zone B
This object registers the presence of ships within 30km
Gallente Control Zone C
This object registers the presence of ships within 30km
Gallente Core Systems
Skill in the operation of Gallente Core Subsystems used on Tech III ships.
Gallente Corporation Recruitment
Gallente Corpse
The corpse of someone with Gallentean ancestry.
Gallente Creodron Station State Large
Gallente Cruise Missile Battery
This cruise missile Sentry will Launch missiles at any target it considers to be a threat.
Gallente Cruiser
Skill at operating Gallente cruisers.
Gallente Cruiser Vessel
A cruiser of the Gallente Federation.
Gallente Cruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Cryptograph Storage
With the assistance of a data analyzer module it should be possible to retrieve Gallente encryption data from this structure.
Gallente Customs Major
This is a security vessel of the Gallente Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high
Gallente Customs Official
This is a security vessel of the Gallente Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high
Gallente Decoder Package
A decoder package used to obtain a Caldari Listening Outpost that will listen in on the Gallente communications network. This particular splice can occasionally be found in Gallente Cryptograph Storage that are located in Gallente Operation Centers. This item can be exchanged along with some LP for a Caldari Listening Outpost at a State Protectorate loyalty point store.
Gallente Defensive Systems
Skill in the operation of Gallente Defensive Subsystems used on Tech III ships.
Gallente Destroyer
Skill at operating Gallente destroyers.
Gallente Destroyer Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Disc Station Ruins
Ruins.
Gallente Dominix Battleship
The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful drone arsenal means that anyone not in the largest and latest battleships will regret ever locking horns with it.
Gallente Dominix Battleship
A Dominix-class battleship.
Gallente Dominix Battleship
The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful drone arsenal means that anyone not in the largest and latest battleships will regret ever locking horns with it.
Gallente Dreadnought
Skill at operating Gallente dreadnoughts.
Gallente Dreadnought Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Dreadnought Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Gallente Drone Specialization
Specialization in the operation of advanced Gallente drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Gallente Drone Specialization.
Gallente Drones Specialization Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Gallente Dropship
Skill at operating Gallente dropships. Unlocks the ability to use Gallente dropships.
Gallente Electronic Systems
Skill in the operation of Gallente Electronic Subsystems used on Tech III ships.
Gallente Elevator
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Gallente Elite Battlecruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Elite Battleship Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Elite Cruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Elite Destroyer Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Elite Freighter Wreck
Gallente Elite Freighter Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Elite Frigate Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Elite Hauler Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Elite Mining Barge Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Encoder Splice
An encoder splice used to obtain a Caldari Propaganda Broadcast Structure that will broadcast into the Gallente communications network. This particular splice can occasionally be found in Gallente Cryptograph Storage that are located in Gallente Operation Centers. This item can be exchanged along with some LP for a Caldari Propaganda Broadcast Structure at a State Protectorate loyalty point store.
Gallente Encounter Surveillance System Blueprint
Gallente Encryption Methods
Understanding of the data encryption methods used by the Gallente Federation and its allies.
Gallente Energy Neutralizer Sentry I
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Gallente Energy Neutralizer Sentry II
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Gallente Energy Neutralizer Sentry III
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Gallente Enforcer HAV
Skill at operating Gallente Enforcer HAVs. Unlocks the ability to use Gallente Enforcer HAVs. +3% to blaster damage and range per level. +2% to maximum zoom per level.
Gallente Erebus Titan
From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. -Dr. Damella Macaper, The Seven Events of the Apocalypse
Gallente Erebus Titan
From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse
Gallente Erebus Titan
From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse
Gallente Establishment
Gallente Exequror Cruiser
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Gallente Federation the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Exequoror. The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs.
Gallente Factory
This is a standard Federation-built Manufacturing Station. It has been equipped with powerful energy shield systems, although it's armor and hull would be considered fairly weak compared to Amarrian standards. Docking has been prohibited into this station without proper authorization.
Gallente Fathom Station Ruins
Ruins.
Gallente Fathom Station Ruins
Ruins.
Gallente Federation Civilians
A Gallente Federation shuttle.
Gallente Federation Day Expert System
Gallente Federation Day Expert System This Expert System makes available skills enabling a capsuleer to fly Gallente Tech 1 and Navy frigate-type, destroyer-type and cruiser-type ships along with Gallente-focused supporting skills. This is a promotional Expert System released to celebrate the Federation Day. The temporary skills provided by this Expert System last for four days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. Renting an Expert System Expert System rental licenses can be purchased securely on https://secure.eveonline.com/Pilot-Services/ using a variety of methods. Activating an Expert System Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Gallente Federation Day Jacket Crate
Contains jackets in celebration of the Gallente Federation Day
Gallente Federation Day Pants Crate
Contains pants in celebration of the Gallente Federation Day
Gallente Federation Starbase Charter
An electronic charter code issued by the Gallente Federation which permits the bearer to use a starbase around a moon in Federation sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.
Gallente Federation Stargate Construction
Gallente Federation stargate construction uses the preferred methods and materials of Gallente space industrial corporations but essentially uses the core technology used by all standard stargates.
Gallente Federation Stargate Construction
Gallente Federation stargate construction uses the preferred methods and materials of Gallente space industrial corporations but essentially uses the core technology used by all standard stargates.
Gallente Federation Stargate Construction
Gallente Federation stargate construction uses the preferred methods and materials of Gallente space industrial corporations but essentially uses the core technology used by all standard stargates.
Gallente Federation Stronghold
Gallente Federation Transaction And Salary Logs
These reports hold information on recent transaction and salary logs from a corporation within the Gallente Federation. They are very sought after by pirates, who use the often sensitive information held within for various purposes.
Gallente Fence
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Gallente Force Auxiliary
Skill at operating Gallente force auxiliaries.
Gallente Force Auxiliary Wreck
A wrecked Ninazu Force Auxiliary vessel.
Gallente Force Auxiliary Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Forward Operating Base Wreck
Gallente Freighter
Skill at operating Gallente freighters.
Gallente Freighter Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Freighter Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Gallente Freighter Wreckage
Gallente Frigate
Skill at operating Gallente frigates.
Gallente Frigate Vessel
A frigate of the Gallente Federation.
Gallente Frigate Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Gamma Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Duvolle scientists for the Gallente Navy, made to be of better quality than what is available on the open market. The Gamma chip is designed for frigate class vessels.
Gallente Gate State Medium
Gallente Graduation Certificate
This certificate certifies the receiver as a graduate from a prominent Gallente aerospace aviation school.
Gallente Graduation Certificate (signed)
This certificate certifies the receiver as a graduate from a prominent Gallente aerospace aviation school. It is ready to be shown to Avrue Auz at Lirsautton I - CreoDron Factory.
Gallente Hauler
Skill at operating Gallente hauler ships.
Gallente Hauler Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente HAV
Skill at operating Gallente Heavy Attack Vehicles. Unlocks the ability to use Gallente HAVs.
Gallente Heavy Dropsuits
Skill at operating Gallente Heavy dropsuits. Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.
Gallente Heavy Frame G-I
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Gallente Heavy Frame G/1-Series
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Gallente Heavy Frame gk.0
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Gallente Heavy Missile Battery
This heavy missile sentry will launch missiles at any target it considers to be a threat.
Gallente HS Space Exploration Expert System
Gallente HS Space Exploration This Expert System makes available skills enabling a capsuleer to fly a Imicus-class frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. Renting an Expert System Expert System rental licenses can be purchased securely on https://secure.eveonline.com/Pilot-Services/ using a variety of methods. Activating an Expert System Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Gallente Hyperion Battleship
Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.
Gallente Hyperion Battleship
Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.
Gallente Imicus Frigate
The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors.
Gallente Inception Package
This package has been awarded to you for your selfless and remarkable actions on behalf of the Gallente Federation.
Gallente Incursus Frigate
The Incursus is commonly found spearheading Gallentean military operations. Its speed and surprising strength make it excellent for skirmishing duties. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.
Gallente Incursus Frigate
The Incursus is commonly found spearheading Gallentean military operations. Its speed and surprising strength make it excellent for skirmishing duties. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.
Gallente Industrial Epithal [Do not translate]
Gallente Industrial Nereus [Do not translate]
Gallente Industrial Station
Gallente Industrial Station Ruins
Ruins.
Gallente Infrastructure Hub
This structure serves as the central command post for this system. Whoever controls this Infrastructure Hub can exert system-wide military control.
Gallente Innerzone Station State Large
Gallente Intelligence Data Recorder
A data recorder used by the Gallente Navy Intelligence division.
Gallente Iteron Mark I Hauler
The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories.
Gallente Iteron Mark II Hauler
The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories.
Gallente Iteron Mark III Hauler
The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories.
Gallente Iteron Mark IV Hauler
The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories.
Gallente Iteron Mark V Hauler
The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories.
Gallente Iteron Mark V Industrial Ship [Do Not Translate]
Gallente Iteron V Hacking Challenge
Test your hacking skills to prove that your Corp deserves the security contract for Jita 4-4
Gallente Junction
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Gallente Large Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente LAV
Skill at operating Gallente Light Attack Vehicles. Unlocks the ability to use Gallente LAVs.
Gallente Light Dropsuits
Skill at operating Gallente Light dropsuits. Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.
Gallente Light Frame G-I
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Gallente Light Frame G/1-Series
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Gallente Light Frame gk.0
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Gallente Light Marines
When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.
Gallente Light Missile Battery
This light missile sentry will launch missiles at any target it considers to be a threat.
Gallente Listening Outpost
Listening Outposts are deployable structures that can decrease your enemy's advantage points in the system they are deployed in. They must be defended for a period of time before advantage points are deducted from the enemy's side. You can buy Listening Outposts from your militia's LP Store.
Gallente Listening Outpost Blueprint (unused)
Gallente Logistics Dropship
Skill at piloting Gallente Logistics Dropships. Unlocks the ability to use Gallente Logistics Dropships. -2% CPU consumption to all armor modules per level.
Gallente Logistics Dropsuit
Skill at operating Gallente Logistics dropsuits. Unlocks access to Gallente Logistics dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level.
Gallente Logistics LAV
Skill at operating Gallente Logistics LAVs. Unlocks the ability to use Gallente Logistics LAVs. +2% armor damage resistance per level.
Gallente Logistics Station
Docking has been prohibited into this station without proper authorization.
Gallente Logistics Station
Gallente Lookout
A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold.
Gallente Loyalty Token
These tokens are given to capsuleers who have contributed to the security and prosperity of the Gallente Federation. They can be traded on the market for ISK in most Gallente stations.
Gallente Main Screen
Gallente Marauder
Skill at operating vehicles specialized in Marauder roles. +4% bonus to turret damage per level.
Gallente Maulus Frigate
ThThe Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.
Gallente Media Shuttle
Modified shuttle used by the Gallente media to report on events.
Gallente Media Shuttle Blueprint
Gallente Medium Dropsuits
Skill at operating Gallente Medium dropsuits. Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.
Gallente Medium Frame G-I
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Gallente Medium Frame G/1-Series
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Gallente Medium Frame gk.0
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Gallente Medium Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Megathron Battleship
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.
Gallente Megathron Battleship
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.
Gallente Megathron Battleship
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.
Gallente Military Academy Gunner Bonus
-5% weapon power consumption.
Gallente Military Academy Pilot Bonus
-5% training time for all skills that rely on the perception attribute.
Gallente Military Station
Gallente Military Station Ruins
Ruins.
Gallente Miner
The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although the Atron is a good harvester when it comes to mining, its main ability is as a combat vessel. It is sometimes used by the Gallente Navy and is generally considered an expendable low-cost craft.
Gallente Miner
The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although the Atron is a good harvester when it comes to mining, its main ability is as a combat vessel. It is sometimes used by the Gallente Navy and is generally considered an expendable low-cost craft. Threat level: Moderate
Gallente Mining Barge Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Mining Laser
Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.
Gallente Mining Station
Gallente Moros Dreadnought
Of all the dreadnoughts currently in existence, the versatile Moros possesses perhaps the greatest capacity to fend off smaller hostiles by itself while concentrating on its primary capital target. By virtue of its protean array of point defense capabilities - including a drone bay capable of fielding vast amounts of drones to safeguard the behemoth - the Moros is single-handedly capable of turning the tide in a fleet battle.
Gallente Moros Dreadnought
Of all the dreadnoughts currently in existence, the versatile Moros possesses perhaps the greatest capacity to fend off smaller hostiles by itself while concentrating on its primary capital target. By virtue of its protean array of point defense capabilities - including a drone bay capable of fielding vast amounts of drones to safeguard the behemoth - the Moros is single-handedly capable of turning the tide in a fleet battle.
Gallente Myrmidon Battlecruiser
Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.
Gallente Navitas Frigate
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Gallente Federation, this led to the redesign and redeployment of the Navitas. The Navitas had been a solid mining vessel that had seen wide use by independent excavators, along with being one of the best ships available for budding traders and even for much-maligned scavengers. After its redesign, its long-range scanners and sturdy outer shell gave way entirely for remote repairing capabilities, moving the Navitas away from the calming buzz of mining lasers and into the roar of battle.
Gallente Navy Connection 01a
Gallente Navy Connection 01b
Gallente Navy Connection 02a
Gallente Navy Connection 02b
Gallente Navy Connection 03a
Gallente Navy Connection 03b
Gallente Navy Connection 04a
Gallente Navy Connection 04b
Gallente Navy Connection 04c
Gallente Navy Connection 05a
Gallente Navy Connection 05b
Gallente Navy Connection 06a
Gallente Navy Connection 07a
Gallente Navy Connection 07b
Gallente Navy Connection 07c
Gallente Navy Connection 08a
Gallente Navy Connection 08b
Gallente Navy Connection 08c
Gallente Navy Force Auxiliary Wreckage
Gallente Navy Harbor L01a
Gallente Navy Harbor L01b
Gallente Navy Harbor L01c
Gallente Navy Harbor L01d
Gallente Navy Harbor L01e
Gallente Navy Harbor M01a
Gallente Navy Harbor M01b
Gallente Navy Harbor M01c
Gallente Navy Harbor M01d
Gallente Navy Harbor M01e
Gallente Navy Harbor S01a
Gallente Navy Harbor S01b
Gallente Navy Harbor S01c
Gallente Navy Harbor S01d
Gallente Navy Harbor S01e
Gallente Navy Harbor XL01a
Gallente Navy Harbor XL01b
Gallente Navy Harbor XL01c
Gallente Navy Harbor XL01d
Gallente Navy Harbor XL01e
Gallente Navy Hub 01a
Gallente Navy Hub 01b
Gallente Navy Hub 02a
Gallente Navy Medium Structure 01a
Gallente Navy Medium Structure 02a
Gallente Navy Medium Structure 03a
Gallente Navy Medium Structure 04a
Gallente Navy Medium Structure 05a
Gallente Navy Small Hologram 01a
Gallente Navy Small Structure 01a
Gallente Navy Small Structure 02a
Gallente Navy Small Structure 03a
Gallente Navy Small Structure 04a
Gallente Navy Small Structure 05a
Gallente Navy Small Structure 06a
Gallente Navy Small Structure 07a
Gallente Navy Station State Large
Gallente Ninazu
"It is imperative that our Federation Navy capital ship fleets remain a match for any threat that may be posed by hostile entities or aggressive powers. To that end, let me assure the peoples of the Gallente Federation that I have issued the appropriate executive directives to our military and intelligence apparatus. Naturally these directives will be subject to democratic oversight in the best traditions of our Federation." - Gallente President Jacus Roden, Address to the Peoples of the Federation, YC118.01.21 Military experts within the Gallente Federation were not slow in recognizing the significance of the agreements made between the Empire and State at the Amarr-Caldari Capital Warfare Summit of January YC118. The military-industrial complex of the Federation was more than equal to the task of implementing the necessary changes to existing designs in line with the concepts inspired by capsuleer capital warfare practice. The Federal Intelligence Office additionally recommended that the Gallente build a Force Auxiliary capital of their own to maintain parity with the Amarr-Caldari alliance. The resulting crash development program created the Ninazu-class Force Auxiliary.
Gallente Ninazu Force Auxiliary
"It is imperative that our Federation Navy capital ship fleets remain a match for any threat that may be posed by hostile entities or aggressive powers. To that end, let me assure the peoples of the Gallente Federation that I have issued the appropriate executive directives to our military and intelligence apparatus. Naturally these directives will be subject to democratic oversight in the best traditions of our Federation." - Gallente President Jacus Roden, Address to the Peoples of the Federation, YC118.01.21 Military experts within the Gallente Federation were not slow in recognizing the significance of the agreements made between the Empire and State at the Amarr-Caldari Capital Warfare Summit of January YC118. The military-industrial complex of the Federation was more than equal to the task of implementing the necessary changes to existing designs in line with the concepts inspired by capsuleer capital warfare practice. The Federal Intelligence Office additionally recommended that the Gallente build a Force Auxiliary capital of their own to maintain parity with the Amarr-Caldari alliance. The resulting crash development program created the Ninazu-class Force Auxiliary.
Gallente Ninazu Force Auxiliary
"It is imperative that our Federation Navy capital ship fleets remain a match for any threat that may be posed by hostile entities or aggressive powers. To that end, let me assure the peoples of the Gallente Federation that I have issued the appropriate executive directives to our military and intelligence apparatus. Naturally these directives will be subject to democratic oversight in the best traditions of our Federation." - Gallente President Jacus Roden, Address to the Peoples of the Federation, YC118.01.21 Military experts within the Gallente Federation were not slow in recognizing the significance of the agreements made between the Empire and State at the Amarr-Caldari Capital Warfare Summit of January YC118. The military-industrial complex of the Federation was more than equal to the task of implementing the necessary changes to existing designs in line with the concepts inspired by capsuleer capital warfare practice. The Federal Intelligence Office additionally recommended that the Gallente build a Force Auxiliary capital of their own to maintain parity with the Amarr-Caldari alliance. The resulting crash development program created the Ninazu-class Force Auxiliary.
Gallente Nyx Carrier
The Nyx is a gigantic homage to a figure much loved in Gallente society. The ship's design is based on the scepter of Doule dos Rouvenor III, the king who, during his peaceful 36-year reign, was credited with laying the foundation for the technologically and socially progressive ideologies which have pervaded Gallente thought in the millennia since. Indeed, the Nyx itself is emblematic of the Gallenteans' love for progress; packed to the ergonomic brim with the latest in cutting-edge advancements, it is a proud reminder of the things that make the Federation what it is.
Gallente Nyx Carrier
The Nyx is a gigantic homage to a figure much loved in Gallente society. The ship's design is based on the scepter of Doule dos Rouvenor III, the king who, during his peaceful 36-year reign, was credited with laying the foundation for the technologically and socially progressive ideologies which have pervaded Gallente thought in the millennia since. Indeed, the Nyx itself is emblematic of the Gallenteans' love for progress; packed to the ergonomic brim with the latest in cutting-edge advancements, it is a proud reminder of the things that make the Federation what it is.
Gallente Obelisk Freighter
The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology.
Gallente Obelisk Freighter
The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology.
Gallente Obelisk Freighter
The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology.
Gallente Obelisk Freighter
Gallente Obelisk Hacking Challenge
Test your hacking skills to prove that your Corp deserves the security contract for Jita 4-4
Gallente Occator Hauler
Roden Shipyards Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
Gallente Offensive Systems
Skill in the operation of Gallente Offensive Subsystems used on Tech III ships.
Gallente Ops Center Spawner (DO NOT TRANSLATE)
Gallente Outpost
A standard outpost of Gallentean design.
Gallente Outpost Factory
An intermediate upgrade to Gallente Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Capital Construction Components to 40%.
Gallente Outpost Factory Platform
An intermediate upgrade to Gallente Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Capital Construction Components to 40%.
Gallente Outpost Factory Platform Blueprint
Gallente Outpost Hacking Challenge
Test your hacking skills to prove that your Corp deserves the security contract for Jita 4-4
Gallente Outpost Laboratory
An intermediate upgrade to Gallente Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and increases the research time reduction on all Copying research to 40%.
Gallente Outpost Laboratory Platform
An intermediate upgrade to Gallente Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and increases the research time reduction on all Copying research to 40%.
Gallente Outpost Laboratory Platform Blueprint
Gallente Outpost Office
An intermediate upgrade to Gallente Outpost office facilities. Gives an additional twenty four office slots.
Gallente Outpost Office Platform
An intermediate upgrade to Gallente Outpost office facilities. Gives an additional twenty four office slots.
Gallente Outpost Office Platform Blueprint
Gallente Outpost Plant
An intermediate upgrade to Gallente Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type).
Gallente Outpost Plant Platform
An intermediate upgrade to Gallente Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type).
Gallente Outpost Plant Platform Blueprint
Gallente Outpost Refinery
An intermediate upgrade to Gallente Outpost refining facilities. Increases ore and ice reprocessing efficiency to 54%. Note: does not affect anything else but the two groups mentioned above.
Gallente Outpost Refinery Platform
An intermediate upgrade to Gallente Outpost refining facilities. Increases ore and ice reprocessing efficiency to 54%. Note: does not affect anything else but the two groups mentioned above.
Gallente Outpost Refinery Platform Blueprint
Gallente Passenger Liner Damaged
This passenger liner has seen better days, but it's still operational. The ship is anchored to its spot with large, magnetic beacons around the bottom of its hull.
Gallente Passenger Liner Wreckage
This ship has seen better days. Parts of it are missing, looking as though the ship was torn apart. There are no signs of life inside, though.
Gallente Personnel Transport
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Gallente Phenomena Generator
Adapted from advanced research into natural wormhole phenomena, this module wields an Erebus' massive Magnetometric sensor array to bend local space and affect the properties of all nearby vessels. The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds. Affected ships receive: +30% armor hitpoints +10% explosive resistances -15% thermal resistances -10% remote shield booster effectiveness
Gallente Phenomena Generator Blueprint
Gallente Pilot Dropsuits
Skill at operating Gallente Pilot dropsuits. Unlocks access to Gallente Pilot dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Pilot Suit Bonus: +10% to active vehicle module cooldown time per level. Gallente Pilot Bonus: +2% to efficacy of vehicle shield and armor modules per level.
Gallente Planetary Industry
Gallente Plinth (DO NOT TRANSLATE)
Gallente Point Defense Battery
This Light missile Sentry will Launch missiles at any target it considers to be a threat.
Gallente Police Captain
This is a security vessel of the Gallente Federation Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Gallente Police Major
This is a security vessel of the Gallente Federation Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme
Gallente Police Master Sergeant
This is a security vessel of the Gallente Federation Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Gallente Police Sergeant
This is a security vessel of the Gallente Federation Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high
Gallente Police Ship
The standard police vessel of the Gallente Federation. Renowned for its high quality equipment and loadout.
Gallente Politician
A planetside politician of the Gallente Federation.
Gallente Propaganda Broadcast Structure
Propaganda Broadcast Structures are deployable structures that increase advantage points in the system they are deployed in. They must be defended for a period of time in order to gain advantage points. You can buy Propaganda Broadcast Structures from your militia's LP Store.
Gallente Propaganda Broadcast Structure Blueprint (unused)
Gallente Propaganda Spawner (DO NOT TRANSLATE)
Gallente Propulsion Systems
Skill in the operation of Gallente Propulsion Subsystems used on Tech III ships.
Gallente Relay Research Center
This military research center has been established by the Gallente Federation to collect, analyze and decrypt any technology or data recovered from captured Triglavian Relay facilities uncovered in the Athounon system within the Placid region warzone.
Gallente Rendezvous Point Officer Spawner (DO NOT TRANSLATE)
Gallente Rendezvous Point Spawner (DO NOT TRANSLATE)
Gallente Reporter
A reporter working for The Scope.
Gallente Research Station
Gallente Research Station Ruins
Ruins.
Gallente Rookie ship Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Scoreboard - DO NOT TRANSLATE
Gallente Scout Dropsuits
Skill at operating Gallente Scout dropsuits. Unlocks access to Gallente Scout dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Scout Suit Bonus: +15% bonus to PG/CPU cost of cloak field per level. Gallente Scout Bonus: +2% bonus to dropsuit scan precision, 3% to scan profile per level.
Gallente Scout LAV
Skill at operating Gallente Scout LAVs. Unlocks the ability to use Gallente Scout LAVs. +2% to acceleration and turret rotation speed per level.
Gallente Sentinel Dropsuits
Skill at operating Gallente Sentinel dropsuits. Unlocks access to Gallente Sentinel dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Sentinel Suit Bonus: 5% resistance to splash damage per level. 5% reduction to PG/CPU cost of heavy weapons per level. Gallente Sentinel Bonus: 3% armor resistance to hybrid - railgun weapons. 2% armor resistance to projectile weapons.
Gallente Sentry Gun
Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment.
Gallente Sentry Gun - Training
Gallente ion blaster cannon sentry
Gallente Ship Interface
Gallente Shuttle
Gallente Shuttle
Gallente Shuttle Aliastra SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Gallente Shuttle Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Gallente Shuttle Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Gallente Shuttle Blueprint
Gallente Shuttle Capsuleer Day XX SKIN
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special nanocoating acknowledges this achievement on Capsuleer Day XX. The YC125 celebrations of Capsuleer Day are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Gallente Shuttle Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Gallente Shuttle Exoplanets Hunter SKIN
Gallente Shuttle Glacial Drift SKIN
Gallente Shuttle Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Gallente Shuttle Inner Zone Shipping SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Gallente Shuttle Spirit SKIN
Gallente Shuttle Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Small Station (DO NOT TRANSLATE)
Gallente Small Structure 02a
Gallente Small Structure 05a
Gallente Small Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Sofa
Gallente spaceship skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This Cerebral Accelerator is specially designed for Gallente Capsuleers to enhance their skills on piloting Gallente Frigates and Cruisers.
Gallente Spy Drone
This fragile high-tech drone is frequently used in Gallente espionage missions.
Gallente Starbase Control Tower
Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses.
Gallente Starbase Control Tower
Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses.
Gallente Starbase Control Tower Tough
Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses.
Gallente Stargate
This stargate has been manufactured according to Federation design. It is not usable without the proper authorization code.
Gallente Starship Engineering
Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. Used in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Gallente Starship Engineering per level.
Gallente Stasis Tower
Gallente stasis web sentry
Gallente Station 150k
Docking has been prohibited into this station without proper authorization.
Gallente Station 4
Docking has been prohibited into this station without proper authorization.
Gallente Station 7
Docking has been prohibited into this station without proper authorization.
Gallente Station 8
Docking has been prohibited into this station without proper authorization.
Gallente Station Factory Ruins
Ruins.
Gallente Station Hub
Gallente Station State Large
Gallente Station_event
Docking has been prohibited for capsuleers into this station until the system has been given the all clear by CONCORD.
Gallente Strategic Cruiser
Skill at operating Gallente Strategic Cruisers.
Gallente Subsystems Data Interface
This data interface allows the integration of ancient technology with Gallente systems. Used for Reverse Engineering jobs.
Gallente Supercarrier Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Supercarrier Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Gallente Supercarrier Wreckage
Gallente Supply Cache
Gallente Supply Depot
Gallente Tactical Command Post
This structure forms part of the primary command net for this system, co-ordinating all Gallente Federation military operations.
Gallente Tactical Destroyer
Skill at operating Gallente Tactical Destroyers.
Gallente Tactical Relay
This structure acts as a relay station for the Gallente Federation's operations in this structure, collecting, receiving and transmitting battlefield intelligence.
Gallente Tactical Supply Station
This structure is a tactical supply station for the Gallente Federation. It acts as a logistical depot for military operations throughout the system.
Gallente Tactical Support Center
This multi-purpose structure acts as temporary housing for all kinds of Gallente Federation personnel in their efforts to secure this system.
Gallente Talos Battlecruiser
The Talos began in YC 110 as a R&D concept by ORE. Conceived as a patrol craft for mining operations in lawless space, the Talos would have been abandoned completely were it not adopted by the Black Eagles, a black-ops branch of the Gallente government. The Black Eagles stripped the Talos of non-essential systems and bolted on battleship-class weapons, creating a quick-strike craft ideal for guerilla action. The Talos remained a military secret until YC 113, when it was introduced into wider circulation as a third tier battlecruiser. Today the Talos is manufactured by Duvolle Labs, who modified the original ORE designs to bring it in line with Gallente standards.
Gallente Tech
Grants +5% reduction in Gallente equipment production time.
Gallente Technical School Electronics Bonus
-5% CPU usage.
Gallente Technical School Engineering Bonus
-5% training time for all skills that rely on the memory attribute.
Gallente Thanatos Carrier
Sensing the need for a more moderately-priced version of the Nyx, Federation Navy authorities commissioned the design of the Thanatos. Designed to act primarily as a fighter carrier for small- to mid-scale engagements, its significant defensive capabilities and specially-fitted fighter bays make it ideal for its intended purpose.
Gallente Thorax Cruiser
The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.
Gallente Thorax Cruiser
The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.
Gallente Titan
Skill at operating Gallente titans.
Gallente Titan Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Gallente Titan Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Gallente Trading Hub
Gallente Transport Ship
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Gallente Tristan Frigate
Often nicknamed The Fat Man this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market.
Gallente Undock Button
Gallente Vexor Cruiser
The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
Gallente Vexor Cruiser
The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
Gallente Viator Hauler
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another.
Gallente Victory SKIN
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XIX in YC125. This SKIN's design is in honor of the sponsorship of AT XIX by the Gallente Federation and uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Gallente Wall
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Gallente Warehouse
Gallentean Deadspace Mansion
Though not quite large enough to be a station, this ornate, lavish establishment contains furnishings for any multi-purpose deadspace location. From cutting edge laboratories, to private studios and entertainment facilities, the services available in this structure are applicable for professionals and elite socialites alike.
Gallentean Deadspace Outpost
Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals.
Gallentean Laboratory w/scientists
Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals.
Gallentean Luxury Yacht
The Gallentean Luxury Yachts are normally used by the entertainment industry for pleasure tours for wealthy Gallente citizens. These Opux Luxury Yacht cruisers are rarely seen outside of Gallente controlled space, but are extremely popular within the Federation.
Gallentean Planetary Vehicles
Tracked, wheeled and hover vehicles used within planetary atmosphere for personal and business use. Gallentean vehicles (or the 'luxury edition' as they are sometimes called) have been specially modified with numerous gadgets to make the ride more comfortable, and enjoyable. A high-tech personal entertainment system has been put in all of the passenger seats, the seats have been made far more comfy, etc.
Gallentean Viral Agent
The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat.
Gallium Ample Hexa 2500mm Repeating Cannon
One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Gallium Ample Hexa 2500mm Repeating Cannon Blueprint
Gallium Ample Quad 3500mm Siege Artillery
One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Gallium Ample Quad 3500mm Siege Artillery Blueprint
Gallot's Atron
An Atron piloted by an agent.
GalvaSurge Condenser Pack L
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's brand of GalvaSurge Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing high EM damage at short ranges.
GalvaSurge Condenser Pack L Blueprint
GalvaSurge Condenser Pack M
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's brand of GalvaSurge Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing high EM damage at short ranges.
GalvaSurge Condenser Pack M Blueprint
GalvaSurge Condenser Pack S
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's brand of GalvaSurge Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing high EM damage at short ranges.
GalvaSurge Condenser Pack S Blueprint
Gamat Hakoot
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Gamboge Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.
Gamealfur Ale
This Thukker-style pale ale is amber-gold in hue, unsweetened and bitter with an aftertaste of sweet pod melon, mango and grassy hops.
Gamma Keycard
This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device.
Gamma L
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased damage. 37.5% reduced optimal range. 15% reduced capacitor need.
Gamma L Blueprint
Gamma M
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased damage. 37.5% reduced optimal range. 15% reduced capacitor need.
Gamma M Blueprint
Gamma Ray Modulate Disc
This disc of crystals is specially constructed to modulate gamma rays in a Solray Gamma Alignment Unit.
Gamma S
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. 37.5% reduced optimal range. 15% reduced capacitor need.
Gamma S Blueprint
Gamma XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased damage. 37.5% reduced optimal range. 15% reduced capacitor need.
Gamma XL Blueprint
Gamma-Ray Afterglow
An Abyssal Deadspace environment saturated with radiation from the afterglow of a gamma-ray burst. Ships in this environment receive a bonus to shield HP and a penalty to explosive resistance.
Gang booster test NPC
Subject: Prototype Nation Vessel (ID: Vylade Dien) Military Specifications: Cruiser-class vessel. Primary roles are damage dealing and squad enhancement. Low microwarp velocity. Additional Intelligence: Est. 100,000 civilian abductions from Vylade II. The Dien identifier suggests an oversight role amongst other cruiser-class prototypes, or alternatively, that it was created during the first phase of development. The nature of Nation's squad boosting technology is still not fully understood, although current intelligence from recovered wrecks indicates that the designs deviates from standard warfare links in the same way as Tech III Warfare Processors. Synopsis from ISHAEKA-0047. DED Special Operations.Authorized for Capsuleer dissemination.
Gang of Miners
A sturdy miner.
Gara Kort's Raven
Gara Kort is the leader of Wiyrkomi's military arm in Algintal. He was sent here by Wiyrkomi's Peace Corps to wrest control of the deadspace areas purchased by Wiyrkomi from Serpentis control, as well as combat the increasingly hostile environmentalist organization, Friends of Nature. He was also the Wiyrkomi agent who managed to strike a deal with the gallente mercenary group, Temko, which now serve under Wiyrkomi in Federation space. Difficulty Rating: Grade 7
Garbage
Production waste can mean garbage to some but valuable resource material to others.
Gardan's Fantasy Complex
Gardan's Private Key
Gardan personally distributes keys to the acceleration gate near his Fantasy Complex. These unlock the acceleration gate behind it and the gate will remain open for a short period of time. The access cards are single-use.
Garde I
Sentry Drone
Garde I Blueprint
Garde II
Sentry Drone
Garde II Blueprint
Gargoyle Passkey
This passkey allows entry to the Yan Jung relic site itself. It is only good for one go though.
Garmur
In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines. The Garmur takes up the small craft spot in the Legion’s new strike formations and represents a fast-moving attack frigate with superior missile delivery capabilities.
Garmur Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Garmur Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Garmur Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Garmur Bluebird SKIN
Garmur Blueprint
Garmur Convergence - Nova SKIN
Garmur Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Garmur Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Garmur Ghost's Hex SKIN
The Ghost's Hex pattern of nanocoating originated as a livery for the Ghost 1300 range of economy personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Ghost's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.
Garmur Glacial Drift SKIN
Garmur IGC SKIN
Garmur Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Garmur Red Kite SKIN
Garmur Redclaw Sable SKIN
Mind Clash fans across New Eden were stunned by the upset victory of Kiyria "Redclaw Sable" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the "Greats" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.
Garmur Triumphant Elite SKIN
Only the most elite pilots of the capsuleer alliances earn a spot in the Independent Gaming Commission's Alliance Tournament, or other top-level spaceship combat events organized or sponsored by the IGC. Those capsuleers who score match victories or other notable achievements can be seen sporting the "Triumphant Elite" nanocoating, specially commissioned by the IGC to celebrate some of the most skilled spaceship combat pilots in New Eden.
Garmur Waschi Uprising 'Combat' Serenity Only SKIN
Garmur Waschi Uprising 'Combat' Serenity Only SKIN (30 Days)
Garmur Waschi Uprising 'Combat' Serenity Only SKIN (365 Days)
Garmur Waschi Uprising 'Combat' Serenity Only SKIN (7 Days)
Garmur Waschi Uprising 'Combat' Serenity Only SKIN (90 Days)
Garmur Waschi Uprising 'Combat' SKIN
Garmur Waschi Uprising 'Parade' Serenity Only SKIN
Garmur Waschi Uprising 'Parade' Serenity Only SKIN (30 Days)
Garmur Waschi Uprising 'Parade' Serenity Only SKIN (365 Days)
Garmur Waschi Uprising 'Parade' Serenity Only SKIN (7 Days)
Garmur Waschi Uprising 'Parade' Serenity Only SKIN (90 Days)
Garmur Waschi Uprising 'Parade' SKIN
Garp Soolim
This man, sir, is a liar and a cheat.
Garp Soolim's ID Tag
This is the ID tag of one Garp Soolim.
Gas Advanced Industry Facility
Hovering eerily among the clouds of a gas giant planet, this mass production industry platform can cast a long shadow, for it requires a massive static attunement system to remain afloat. Inside, the only real difference between it and one of its terrestrial counterparts is in the material composition used in its construction. Anything that would have been made from cheap, sturdy metal is replaced with high-strength, ultra-resistant alloys. Spare parts and raw materials are kept at absolutely minimal levels to maintain the proper weight and balance, while even items as innocuous as staff personal effects are carefully monitored and regulated
Gas Aqueous Liquid Extractor
Extracting gas from a gas giant requires more effort than simply opening a door into a container. Each specific type of desirable gas requires an ionized filament to be calibrated to attract only the right particles from the atmosphere. Even a fraction of a percent error could spoil an entire batch of product by tainting it with unwanted material. Likewise, once the gas is extracted from the surrounding air, the platform's equilibrium tanks must be adjusted to compensate for the added weight or buoyancy. Beyond that, it's a simple matter of supercooling it and transferring the liquid form into a container for transport. As one pioneer of this technology accurately described it, “The extractor itself is much like a living organism, breathing in what it needs and expelling that which becomes cumbersome.”
Gas Base Metals Extractor
Custom-built gas extractors were first developed to take advantage of gas giant settlements and represented the most lucrative long-term development of such unique worlds. These enormous extraction units, when carefully lowered to the proper altitude on gas giant planets, provide a cost-effective way of acquiring rare and high-demand resources, such as noble and reactive gases and suspended plasma. The proliferation of gas giant settlement in recent years has drastically lowered the price of these base materials, which in turn has seen increased productivity in the numerous planetside and spacebound industries built around these valuable commodities.
Gas Basic Industry Facility
Hovering eerily among the clouds of a gas giant planet, this mass production industry platform can cast a long shadow, for it requires a massive static attunement system to remain afloat. Inside, the only real difference between it and one of its terrestrial counterparts is in the material composition used in its construction. Anything that would have been made from cheap, sturdy metal is replaced with high-strength, ultra-resistant alloys. Spare parts and raw materials are kept at absolutely minimal levels to maintain the proper weight and balance, while even items as innocuous as staff personal effects are carefully monitored and regulated.
Gas Cloud 1
Gas Cloud 1 Copy
Gas Cloud 2
Gas Cloud 3
Gas Cloud 4
Gas Cloud 5
Gas Cloud 6
Gas Cloud 7
Gas Cloud 8
Gas Cloud Harvester I
Ever-increasing demand for the products derived from gas cloud resources finally drove yet another breakthrough in gas harvesting technology, with the old scoop tech's integrated tractor beam and gas conversion systems massively overhauled to include broad-sweep beams and high-efficiency, multiplexed catalytic conversion arrays. The large increase in the size of the installed hardware and the power requirements of the equipment has meant that only larger ships can be contemplated as platforms for the new Gas Cloud Harvesters. Given these demands and the advantages of using dedicated mining ships, the practical module designs were soon specialized for use on mining barges and exhumers. When the first interstellar Gas Clouds were discovered, they proved particularly challenging for industrialists to extract raw materials from. Many methods were tried, and although successful acquisition was always guaranteed, there was a need for much greater efficiency. It was not until the mining industry returned to long-abandoned projects that a solution was found. Since that time, gas harvesting technology has slowly moved forward, giving birth to new industries and economies in the process.
Gas Cloud Harvester I Blueprint
Gas Cloud Harvester II
Ever-increasing demand for the products derived from gas cloud resources finally drove yet another breakthrough in gas harvesting technology, with the old scoop tech's integrated tractor beam and gas conversion systems massively overhauled to include broad-sweep beams and high-efficiency, multiplexed catalytic conversion arrays. The large increase in the size of the installed hardware and the power requirements of the equipment has meant that only larger ships can be contemplated as platforms for the new Gas Cloud Harvesters. Given these demands and the advantages of using dedicated mining ships, the practical module designs were soon specialized for use on mining barges and exhumers. With development of the first practical Gas Cloud Harvesters for mining barges, it was only a matter of time before the benefits of advanced components and the efficiencies made possible using morphite alloys led to upgraded modules. The Gas Cloud Harvester II provides a major performance improvement at the cost of increased power requirements and some residue byproducts.
Gas Cloud Harvester II Blueprint
Gas Cloud Harvesting
Skill at harvesting gas clouds. Allows use of one Gas Cloud Scoop per level.
Gas Cloud Scoop I
The core technology employed by Gas Scoops dates back centuries, to a time when the extraction of material in space was still a growing industry. Originally, asteroid miners had seen the tractor beams and in-space catalytic conversions used by today's Gas Scoops as a promising new method for extracting spaceborne ore. After many unsuccessful research projects and years of fruitless experiments however, the industry decided to return its focus to laser technology, which was eventually mastered to a level that has sustained the mining profession to this day. When the first interstellar Gas Clouds were discovered, they proved particularly challenging for industrialists to extract raw materials from. Many methods were tried, and although successful acquisition was always guaranteed, there was a need for much greater efficiency. It was not until the mining industry returned to long-abandoned projects that a solution was found. Since that time, Gas harvesting technology has slowly moved forward, giving birth to new industries and economies in the process.
Gas Cloud Scoop I Blueprint
Gas Cloud Scoop II
The core technology employed by Gas Scoops dates back centuries, to a time when the extraction of material in space was still a growing industry. Originally, asteroid miners had seen the tractor beams and in-space catalytic conversions used by today's Gas Scoops as a promising new method for extracting spaceborne ores. After many unsuccessful research projects and years of fruitless experiments however, the industry decided to return its focus to laser technology, which was eventually mastered to a level that has sustained the mining profession to this day. When the first interstellar Gas Clouds were discovered, they proved particularly challenging for industrialists to extract raw materials from. Many methods were tried, and although successful acquisition was always guaranteed, there was a need for much greater efficiency. It was not until the mining industry returned to long-abandoned projects that a solution was found. Since that time, Gas harvesting technology has slowly moved forward, giving birth to new industries and economies in the process. Research interest picked back up in Gas harvesting technology when new, stable wormholes began proliferating across the cluster. As soon as the wormholes were discovered, so too, were the giant gas cloud pockets within the unknown systems they linked to. In a single day, the demand for Tech II Gas Cloud Scoop exploded. Research projects were hastily established and grants hurriedly thrown out to the most promising firms pursuing a redesign. It was only a few days before a breakthrough was made, and all the harvesting technology that had come before was quickly relegated to second place.
Gas Cloud Scoop II Blueprint
Gas Command Center
Maintaining control over a section of “territory” above a gas giant requires a very specific type of command facility, one that is able to maintain its own orbit, house administrative personnel, and easily communicate and interact with other nodes. Suspended with equilibrium technology, these nodes are able to maintain altitude with minimal upkeep. If there is one major advantage to colonizing gas giant planets, it is that these facilities can literally be dropped directly from orbit with almost no concern for their descent or deployment.
Gas Decompression Efficiency
This skill improves the efficiency of the decompression process for converting compressed harvestable gases into a form usable in industrial processes. Each level improves efficiency and reduces decompression losses by 1%.
Gas Extractor Control Unit
Extracting gas from a gas giant requires more effort than simply opening a door into a container. Each specific type of desirable gas requires an ionized filament to be calibrated to attract only the right particles from the atmosphere. Even a fraction of a percent error could spoil an entire batch of product by tainting it with unwanted material. Likewise, once the gas is extracted from the surrounding air, the platform's equilibrium tanks must be adjusted to compensate for the added weight or buoyancy. Beyond that, it's a simple matter of supercooling it and transferring the liquid form into a container for transport. As one pioneer of this technology accurately described it, “The extractor itself is much like a living organism, breathing in what it needs and expelling that which becomes cumbersome.”
Gas Harvesting Expert System
Gas Harvesting Expert System This Expert System makes available skills enabling the Capsuleer to fly gas harvesting ships, such as Venture, Procurer, Covetor and Retriever. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. Activating an Expert System Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Gas Ionic Solutions Extractor
Extracting gas from a gas giant requires more effort than simply opening a door into a container. Each specific type of desirable gas requires an ionized filament to be calibrated to attract only the right particles from the atmosphere. Even a fraction of a percent error could spoil an entire batch of product by tainting it with unwanted material. Likewise, once the gas is extracted from the surrounding air, the platform's equilibrium tanks must be adjusted to compensate for the added weight or buoyancy. Beyond that, it's a simple matter of supercooling it and transferring the liquid form into a container for transport. As one pioneer of this technology accurately described it, “The extractor itself is much like a living organism, breathing in what it needs and expelling that which becomes cumbersome.”
Gas Launchpad
In order to transport produced commodities from the lower orbit position of the node structure to the higher orbit of spaceports and trade hubs above gas giant planets, an old but reliable technology was revisited. The lack of a solid surface requires a very low recoil launch system, a situation that prohibits the use of solid fuel rockets, but the Hohmann Mass Driver uses a series of triggered electromagnets instead, producing minimal waste force. Essentially an enormous cargo railgun, the device propels a ferrous canister to a waiting deceleration receptacle aboard a high-orbit facility.
Gas Noble Gas Extractor
Custom-built gas extractors were first developed to take advantage of gas giant settlements and represented the most lucrative long-term development of such unique worlds. These enormous extraction units, when carefully lowered to the proper altitude on gas giant planets, provide a cost-effective way of acquiring rare and high-demand resources, such as noble and reactive gases and suspended plasma. The proliferation of gas giant settlement in recent years has drastically lowered the price of these base materials, which in turn has seen increased productivity in the numerous planetside and spacebound industries built around these valuable commodities.
Gas Passkey
This electronic passkey is provided by tutorial agents as part of a capsuleer training programming. It is used to unlock an acceleration gate inside the Gas site training area, where the “Proof of Discovery” documents can be found stored inside containers. The “Proof of Discovery” documents serve as physical evidence that the capsuleer was able to discover a particular type of site. This passkey is used to unlock Acceleration gates found inside Gas sites only.
Gas Reactive Gas Extractor
Custom-built gas extractors were first developed to take advantage of gas giant settlements and represented the most lucrative long-term development of such unique worlds. These enormous extraction units, when carefully lowered to the proper altitude on gas giant planets, provide a cost-effective way of acquiring rare and high-demand resources, such as noble and reactive gases and suspended plasma. The proliferation of gas giant settlement in recent years has drastically lowered the price of these base materials, which in turn has seen increased productivity in the numerous planetside and spacebound industries built around these valuable commodities.
Gas Refinery Station
Gas Storage Facility
The problem of how to safely store mass quantities of harvested materials and assembled commodities until they can be transported to higher orbital facilities was difficult to solve. The issue was alleviated by the invention of the equilibrium cargo silo system, an arrangement of empty canisters suspended in a hollow chamber, which is then carefully filled with a specific type of common material from different strata of the host planet. The result has an effective net mass of zero kilograms, causing the facility to hang eerily at the exact desired altitude.
Gas/Storage Silo
Built to withstand assault, these behemoths can each hold roughly 8.5 million m3 worth of materials.
Gas/Storage Silo
Built to withstand assault, these behemoths can each hold roughly 8.5 million m3 worth of materials.
Gas/Storage Silo
This enormous metal silo bears many marks of meteor-hits, suggesting it's lingered here for a long time.
Gas/Storage Silo - Pirate Extravaganza lvl 3_ MISSION
Built to withstand assault, these behemoths can each hold roughly 8.5 million m3 worth of materials.
Gaseous Bromine Isotopes
Bromine gas is a strong-smelling red vapor. It is extremely reactive with various substances and one of its primary uses is as an organic synthesis intermediate, something which gives it great value in booster production.
Gaseous Chlorine Isotopes
Chlorine is a common nonmetallic element belonging to the halogens, best known as a heavy yellow irritating toxic gas. It is commonly used as a bleaching agent and disinfectant, and its effectiveness as an oxidizing agent lends it great value in the production of boosters.
Gaseous Cloud
Gaseous Fluorine Isotopes
Fluorine is a corrosive yellow gas. Its uncommon combination of characteristics, such as its electronegativity and its tiny atomic radius, give it a wide variety of unique applications in the field of booster production.
Gaseous Iodine Isotopes
Iodine is a noxious-smelling purple gas. It forms
Gaseous Krypton Isotopes
A colorless, odorless, tasteless noble gas, krypton occurs in trace amounts in the atmosphere, is isolated by fractionating liquefied air, and is often used with other rare gases in fluorescent lamps. Krypton is inert for most practical purposes but it is known to form compounds with fluorine. Krypton can also form clathrates with water when atoms of it are trapped in a lattice of the water molecules.
Gaseous Neon Isotopes
Neon is the second-lightest noble gas, glows reddish-orange in a vacuum discharge tube and has over 40 times the refrigerating capacity of liquid helium and three times that of liquid hydrogen (on a per unit volume basis). In most applications it is a less expensive refrigerant than helium. Neon has the most intense discharge at normal voltages and currents of all the rare gases.
Gastun's BRN-50 Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
Gastun's MIN-7 HMG
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
Gate Key
This transponder, set with a unique code built into the device's hardware, acts as a key to a specific acceleration gate.
Gate Security
This Blood Raider outpost looks as if it could hold some surprises...
Gath Renton
Renton is the CEO of a small capsuleer corporation. For years, he's managed to stay off the radar of the major alliances. One day, he may achieve his dreams of bigger things; but today, all he has to look forward to is the wrath of the Cartel.
Gatherer
Gatherer Blueprint
Gatling Afocal Maser I
Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Gatling Anode Particle Stream I
Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Gatling Modal Laser I
Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Gatling Modulated Energy Beam I
Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Gatling Pulse Laser I
Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Gatling Pulse Laser I Blueprint
Gatling Pulse Laser II
Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Gatling Pulse Laser II Blueprint
Gatti Zhara
A wealthy land-owner in Otomainen. Owns a powerful battleship.
Gatti's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the Caldari entrepreneur, Gatti Zhara.
Gauged Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
Gauged Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
Gauss Field Balancer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gauss Field Balancer I
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gaze Survey Probe I
The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data. The Gaze system is a extremely fast survey system that can reliably scan a moon in under 2.5 minutes. However, it requires considerable skill to use.
Gaze Survey Probe I Blueprint
Gazedimmer Tessella
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.
GB-9 Breach Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
GDN-9 "Nightstalker" Combat Goggles
The GDN line of safety and combat optical systems began humbly, used only by a small number of Caldari PMCs — that is, until the YC 113 action holoreel sequel Smash 4 the State shot the GDN-8 firmly in the public's collective eye. Now, GDN-9 “Nightstalker” cosmetic goggles will fulfill your desire to own the GDN-8 without the need to purchase military-grade electronics or radiation-proofing.
GE-8JV Outpost Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Gecko
The Gecko was one of the results of the explosion in new technology deriving from the covert and highly illegal research labs known as Ghost Sites. It is a superdrone whose structure bears some similarity to Heavy Drones, but whose function is far deadlier. The Gecko uses up twice the bandwidth of a regular drone, and in turn comes with twice the combat capabilities at much less the skill cost. It accomplishes this in part through an enigmatic new advancement in the theory of remote operations, which allows clone pilots much greater control of detached high-velocity equipment than had hereto been possible.
Gecko Blueprint
Geeral Tash-Murkon
A notable heir of the Tash-Murkon dynasty, Geeral is effectively one of the richest men in the galaxy. Moreover, he is 178th in line for the imperial throne — yet he has apparently turned traitor. More fool he.
GEK-38 Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Gel-Matrix Biopaste
Gel-matrix biopaste is a highly unstable substance that must be formed from elements that don't combine under normal circumstances. Forcing them to do so requires enormous amounts of energy, but the end product is invaluable to high-end electronics and cybernetic medicine.
Gelidus
Fairly rare and very valuable, Gelidus-type ice formations are a large-scale source of strontium clathrates, one of the rarest ice solids found in the universe, in addition to which they contain unusually large concentrations of heavy water and liquid ozone. Available in 0.0 security status solar systems or lower.
General 'Buck' Turgidson
This runaway general is wanted by both the Amarr Empire and Minmatar Republic.
General Freight
Skill at the stowage and transportation of bulk goods. 5% Bonus per level to Ship Cargo Capacity
General Hixous Puxley
Your sensors indicate that this battleship is the source of a lot of coded transmissions.
General Krayek Tsunomi
This is a General within the CONCORD Army. Consider him a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
General Lafema
This Bestower-class industrial is currently undergoing maintenance. Although an excellent military tactician, Lafema is not known for his bravery in combat, rather opting to fly in a heavily armored industrial behind the scene while his men do the fighting.
General Luther Veron
This is General Luther Veron's personal battleship, fitted with the very finest modules available in the Gallente Federation.
General Matar Pol
The Tempest battleship can become a real behemoth when fully equipped. Threat level: Deadly
General Minas Iksan
Minas Iksan is a vetern war hero of the Amarr Empire. He led the fleet that defeated the largest Blood Raider armada ever to attack an Amarrian settlement eight years ago. His credentials also include over 40 years of dedicated service to the Imperial Navy. Born of Royalty, his place as a commander of the military was quickly established upon his entrance into the Imperial Academy. Minas now leads the Amarr/Ammatar/Khanid/Caldari campaign against the Minmatar and their allies in Audesder.
General Shipping Crate
General Storage
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
General Storage Blueprint
This type of blueprint has been phased out and may no longer be used for industrial activities.
Generator Building
The building where the Blood Raiders are housing their immense power generator.
Generator Debris
Debris from a disintegrated power generator.
Generic Agent Boombox
A boombox that plays the generic agent dungeon music playlist.
Generic Boombox Without Default Music Trigger
Generic Cargo Container
Generic Combat Boombox
Generic Exploration Boombox
Generic Fallback Boombox
This boombox has a generic playlist that can be used for any dungeon that is not in one of the following categories: hacking, mining, combat, exploration or agent.
Generic Fuel Block
Generic Hacking Dungeon Boombox
Generic Hull Salvage 4
Interface Circuits are common building blocks of starship subsystems.
Generic Hull Salvage 5
An "Aphid" logic circuit. The nickname is derived from the unfortunate acronym of autonomous field programmable holographic signal processor with embedded holographic data storage.
generic item 4
The discovery of these microscopic tubular structures has helped pave new paths in the construction of advanced starships. Known for their unrivalled strength-to-weight ratio, composite metals made of unique PPD fullerene fibers have become the standard for defensive plating. Atomic-scale nanomechanical systems used inside repair modules often employ fullerene fibers as well.
generic item 40
Most of these tiny circuits have fused together from the heat and force of the Sleeper drone's explosion. The detonation of the drone's power core must have been immense to have had such an effect on these resilient nanostructures.
generic item 5
This white, dusty substance was extracted from the centre of high impact craters in the Sleeper drone's armor. When mixed with other materials it forms a stiff resin that can either be used to hold various pieces of hull sheets together or to coat them for additional protection against radiation and heat.
generic item 6
C-86 Epoxy Resin is most commonly applied as a thin film to the structures housing propulsion systems. The tremendous flame-retardant properties of materials covered in the resin help prevent heat buildup and improve internal combustive efficiency.
Generic Mining Boombox
genericAudioEmitter
Genetic Engineering
This is part of a set of debunked CONCORD alternative medicine books that used to be very popular among capsuleers until independent researchers proved conclusively that diluting genetic material in water did not give it any healing properties.
Genetic Lock Preserver
Genetic Lock Preservers are a component in the safeguarding measures adopted by EDENCOM and the empires during the Triglavian Invasions. It is vital for capsuleers to maintain their genetic lock with capsule systems for proper neurolink synchronization and anti-tampering security. Due to the mastery of mutaplasmids and other biotechnology demonstrated by the Triglavians, the risk of subversion through genetic tampering or outright mutagenic warfare attacks led EDENCOM to mandate safeguards for capsuleers piloting the most powerful naval vessels.
Genetic Lock Preserver Blueprint
Genetic Mutation Inhibitor
Genetic Mutation Inhibitors are a component in the safeguarding measures adopted by EDENCOM and the empires during the Triglavian Invasions. Passive defense against mutagenic attack or other causes of mutations are an important element of the safeguarding filter suite. Due to the mastery of mutaplasmids and other biotechnology demonstrated by the Triglavians, the risk of subversion through genetic tampering or outright mutagenic warfare attacks led EDENCOM to mandate safeguards for capsuleers piloting the most powerful naval vessels.
Genetic Mutation Inhibitor Blueprint
Genetic Safeguard Filter
Genetic Safeguard Filters are complex multi-component suites that are an element of the counter-subversion measures installed on naval ships since the Triglavian Invasions began. If any of the component elements detect subversion or alteration beyond acceptable parameters the filter will progressively limit command and control functions, ultimately locking out a pilot that is deemed corrupted by Triglavian biotechnology. Due to the mastery of mutaplasmids and other biotechnology demonstrated by the Triglavians, the risk of subversion through genetic tampering or outright mutagenic warfare attacks led EDENCOM to mandate safeguards for capsuleers piloting the most powerful naval vessels.
Genetic Safeguard Filter Blueprint
Genetic Structure Repairer
Genetic Structure Repairers are a component in the safeguarding measures adopted by EDENCOM and the empires during the Triglavian Invasions. In the event of mutagenic attack or genetic tampering nanotech repair systems will actively respond. Due to the mastery of mutaplasmids and other biotechnology demonstrated by the Triglavians, the risk of subversion through genetic tampering or outright mutagenic warfare attacks led EDENCOM to mandate safeguards for capsuleers piloting the most powerful naval vessels.
Genetic Structure Repairer Blueprint
Genetically Enhanced Livestock
Livestock are domestic animals raised for home use or for profit, whether it be for their meat or dairy products. This particular breed of livestock has been genetically enhanced using the very latest technology.
Genius 'Boost' Cerebral Accelerator
When redeemed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Bonus: +12 to all learning attributes Base Duration: 12 days
Genolution 'Auroral' AU-79
This implant allows the bearer to operate the Genolution 'Auroral' 197-variant capsule instead of the standard type. Once installed, the implant is a permanent part of the capsuleer's brain (unless intentionally removed by the wearer), and according to contracts with the Genolution corp a fresh copy will be reinserted in every new clone activated by the capsuleer. This implant is not removed during podding or clone jumping.
Genolution CA-X
This palm-sized capsule contains a single 'Core Augmentation' implant. Some speculation about the age of the containers suggests that Genolution may have kept these to be given out at a later time, however there is no doubt that the contents have been well-protected. This randomly contains one of the following four implants: Genolution Core Augmentation CA-1 Genolution Core Augmentation CA-2 Genolution Core Augmentation CA-3 Genolution Core Augmentation CA-4
Genolution Core Augmentation CA-1
TraitsSlot 1Primary Effect: +3 bonus to PerceptionSecondary Effect: +1.5% bonus to powergrid and capacitor amountImplant Set Effect: 50% bonus to the strength of all Genolution implant secondary effectsDevelopmentThe modestly titled “Core Augmentation” implant set was developed by Genolution with the assistance of implantation specialists and other leaders in the field of neural augmentation, some of whom have long been rumored to be SoCT alumni.The CA-1 is a rarity in the often hyper-specialized industry of neural augmentations. It provides a dual function; tapping into both the occipital lobe for a perception boost, and also the neocortex, for improving the brain's handling of a ship's energy and capacitor needs. Like the infamous pirate implant sets found on capsuleer markets, each implant is also designed to work at higher levels when integrated into a neural implant network.Though many in the augmentation industry initially questioned the agenda behind Genolution's entry into the implantation field, fears eventually subsided as the implant was shown to be one of the safest on record. Genolution went one step further to assuage fears however and vowed never to release the implant to open markets, providing only a single-run issue to capsuleers as a demonstration of the technology.
Genolution Core Augmentation CA-2
TraitsSlot 4Primary Effect: +3 bonus to IntelligenceSecondary Effect: +1.5% bonus to CPU and capacitor rechargeImplant Set Effect: 40% bonus to the strength of all Genolution implant secondary effectsDevelopmentThis is the second half of the Core Augmentation implant set, delivered by Genolution as a follow-up to the CA-1 just months after their first demonstration of new augmentation techniques shook up the often-stagnant industry.The CA-2 picks up where its predecessor left off, providing a dual boost via frontal lobe enhancements and a neocortical modification that complements the CA-1's focus on a captain's ship-fitting concerns. The end result is an increase to intelligence, coupled with improved CPU output and capacitor recharge rate. Additionally, when combined the CA-1 and the CA-2 supplement each other, providing vast increases in their overall net effect.Concurrent with the release of the CA-2, Genolution offered up the implant's schematics for public inspection. They claimed the move was designed not only to allay any lingering fears about the technology - now widespread amongst the capsuleer class - but also to provide a foundation for future advances in the field.
Genolution Core Augmentation CA-3
TraitsSlot 3Primary Effect: +3 bonus to WillpowerSecondary Effect: +1.5% bonus to ship velocity and shield capacityImplant Set Effect: 30% bonus to the strength of all Genolution implant secondary effectsDevelopment Since the introduction of the groundbreaking "Core Augmentation" series in YC 113, all eyes have been on Genolution's advanced R&D department in anticipation of their next release. Few if any were disappointed with the announcement of the CA-3.Rumors that Genolution had managed to reverse-engineer Angel Cartel implant technology continued to spread as the CA-3 successfully allows a capsuleer increased ship velocity, complemented by extra shield capacity and a parietal lobe enhancement for stronger Willpower. Like the CA-1 and CA-2 before them, these new additions to the "Core Augmentation" line contain advanced interoperability functions that allows their sum to be greater than their parts.Genolution's press releases indicated that this new batch of implants would be available to capsuleers in limited numbers, but after the experience of the CA-1 and CA-2 nobody believes them.
Genolution Core Augmentation CA-4
TraitsSlot 2Primary Effect: +3 bonus to MemorySecondary Effect: +1.5% bonus to ship agility and armor hit pointsImplant Set Effect: 20% bonus to the strength of all Genolution implant secondary effectsDevelopment Alongside the introduction of the CA-3 implant, Genolution further expanded its "Core Augmentation" line with the new CA-4. Taking full advantage of Genolution's formidable research and development team, the CA-4 continues to squeeze even more powerful features into the most significant implant collection to be released in years.The combination of a temporal lobe implant for extra memory augmentation and a new series of armor and agility enhancements makes the CA-4 stand out from the crowd. However, the most impressive feature of the implant is that Genolution has managed to squeeze even more benefits out of their implant integration technology to ensure that each part of the "Core Augmentation" line enhances the benefits of each of its peers.After the release of these groundbreaking implants there is only one question left on everyone's mind: How much further can Genolution safely push the limits of their technology?
Genom Tara's Insignia
Identification tags such as these may prove valuable if handed to the proper organization. Genom Tara is a legendary Ammatar commander who bears deep hatred of the Minmatar Republic. He is most notable for refusing to obey direct orders from the Ammatar government to withdraw from his position in the Minmatar - Ammatar border.
Geodite
Geodite ore used to be common, but was mined heavily in the early years of interstellar industry, before the discovery of Crokite. The quality of nocxium taken from Geodite is very poor by today's refining standards, making the ore nearly worthless.
Geri
The Geri was originally the product of a development program that involved the eccentric and often clashing talents of Tapio Histvaari, Core Complexion's Chief of Missile Systems Development, and Hildara Rostavik, Core's Lead Designer of Autonomous Weapons. The program was an effort to cram as much missile firepower as possible into the Bestla heavy assault cruiser, and its Geri assault frigate counterpart, while also supporting the sophisticated control routines and bandwidth to operate stasis webification drones with massively uprated systems. Despite serious personality clashes between the Caldari missiles expert Histvaari and Minmatar drone designer Rostavik, the Geri was brilliantly redesigned from its basic Rifter-hull format into an incredibly advanced, and incredibly expensive, assault frigate. While the performance of the Geri's missiles and stasis drones was far above anything achieved in combination in such a compact format, the Republic Fleet balked at the prospect of paying for whole squadrons made up of the Geri and the similarly expensive Bestla. Although a few Geris are maintained by elite special tasks units of the Republic, a significant number of the initial production run were donated as prizes to the Independent Gaming Commission's Alliance Tournament XVIII by the Minmatar when the Republic became the principal sponsor of the event in YC124.
Geri Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Geri Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Gerno Babalu
GFX Test Vargur 1/2
GFX Test Vargur 2/2
Ghalag's Modified MRT-17 Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
Ghalag's OCT-91 Bolt Pistol
A rare weapon salvaged from the battlefield
Ghalen Dumplings
Ghalen dumplings are variants of the more common Ghalen pastries. The dumplings have far less filling, if any, and usually consist merely of rice balls rolled in leaves and then deep-fried. On holy days, they are eaten without any condiment or side dish, but in recent times they've gained vast popularity with young consumers, who tend to dip them in all manner of spicy sauces.
Ghalen Pastries
Ghalen is an old Achuran dish of ground meat mixed with chopped vegetables, wrapped in large green leaves and cooked in fat and oils. Each Ghalen pastry is usually the size of a man's fist, dripping with juice when one bites into it. It is served piping hot and is one of the few dishes of old that has not only retained its appeal, but become known throughout the world of New Eden.
Ghost Heavy Missile
The Scourge is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.
Ghost Heavy Missile Blueprint
Ghost Ship
The mangled wreck floats motionless in space, surrounded by a field of scorched debris, leaving no hint to its form of demise.
Ghosting Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Ghosting Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Tracking/Guidance Disruptor and Remote Repair modules. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Ghosting Drekavac
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Drekavac variant appears to be engineered towards making use of Tracking/Guidance Disruptor and Remote Repair modules. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Ghosting Jarognik Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Tracking/Guidance Disruptor and Remote Repair modules. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Ghosting Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Tracking and Guidance Disruptors modules. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Ghosting Sudenic Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Tracking/Guidance Disruptor and Remote Repair modules. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Ghosting Sudenic Drekavac
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Drekavac variant appears to be engineered towards making use of Tracking/Guidance Disruptor and Remote Repair modules. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Ghosting Vila Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
GHZ-SJ Outpost Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Gian Parele's Pleasure Cruiser
Gian Parele's Pleasure Cruiser
Giant Freight Container
A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.
Giant Freight Container Blueprint
Giant Sealed Cargo Containers
These giant containers are fitted with a password-protected security lock.
Giant Secure Container
This Giant container is fitted with a password-protected security lock. Note: The container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.
Giant Secure Container Blueprint
Giant Snake-Shaped Asteroid
Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range.
Gila
Taking what he had learned from his days in the Caldari Navy, Korako ‘The Rabbit' Kosakami, Gurista leader, decided that he would rub salt in the State's wounds by souping up their designs and making strikes against his former masters in ships whose layout was obviously stolen from them. To this end the Gila, bastard twin of the Moa, has served him well.
Gila Abyssal Afterglow SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the gamma-ray afterglows that suffuse certain Abyssal Deadspace pockets was developed.
Gila Abyssal Darkfield SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product was developed that replicates the look of dark matter fields that suffuse certain Abyssal Deadspace pockets.
Gila Abyssal Exostorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product was developed that replicates the look of exotic particle storms that rage in certain Abyssal Deadspace pockets.
Gila Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Gila Abyssal Thunderstorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the electrical storms that wrack certain Abyssal Deadspace pockets was developed.
Gila Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Gila Aetheric Raiders SKIN
Rumors of pirate groups infiltrating Abyssal Deadspace have grown in volume since the way to those strange regions of space was opened to New Eden's pilots. One persistent tale has the Guristas pirates raiding down from New Eden to fight extensive battles against Triglavian fleets deep in the very heart of the abyss. Whether the tales of vast clashes in the dark depths of Abyssal Deadspace are true or impossible exaggerations of the kind often heard in the dives frequented by piratical scum remains to be seen.
Gila Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Gila ASES SKIN
Super Kerr-Induced Nanocoatings (SKINs) are items you can activate on a character and apply to certain ships. When you have activated the SKIN, you will be able to change the look of any included ships flown by that character.
Gila Aurora Universalis SKIN
Gila Blueprint
Gila Capsuleer Day XX SKIN
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special nanocoating acknowledges this achievement on Capsuleer Day XX. The YC125 celebrations of Capsuleer Day are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Gila Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Gila Deathglow Hunters SKIN
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Gila Dragon Phoenix SKIN
Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth. The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion. Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
Gila Emperor Bear SKIN
The high lords of the ancient Caldari Raata Empire used many different sigils but one of the most famous is the sign of the Emperor Bear, believed to have been the personal sigil of Emperor K'vire III Fuukiuye of the Second Unification Realm. While the ancient histories of the Caldari are shrouded in myth and legend, this bear sigil is clearly derived from a totemic attachment to the large Emperor Bears of the southern polar archipelagos. The Fuukiuye tribes are thought to have ranged as far south as the island taigas in their remarkable migrations across the face of Caldari Prime, and surely encountered the golden-furred Emperor Bears. It is likely that a golden bear totem was used by one of the paramount tribes and became associated with leadership over the centuries. Emperor K'vire III Fuukiuye was no doubt concerned to cement his leadership of the Raata Empire by using the symbolism. The sigil was dispensed with some two centuries later when the Fuukiuye emperors were supplanted by the Orioyoni under the leadership of Emperor Deteaas IX Orioyoni during the Third Unification. The Emperor Bear, like its northern Storm Bear cousin, remains a potent symbol for Caldari, indicative in some animist traditions of leadership that serves the collective.
Gila Empyrean Outlaws SKIN
In chaos, opportunity. In death, profit. Take what's yours, burn the rest. Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Gila Gilded Predator SKIN
This gilded nanocoating denotes the wealth and predatory power of the capsuleer class. Whether it can be considered a celebration of the cycle of acquisition and destruction that marks the capsuleer lifestyle or represents, rather, an ironic commentary by the designer is left to personal interpretation. Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer.
Gila Glacial Drift SKIN
Gila Helmatt's Harriers SKIN
One of the Guristas Pirates most notorious and brash combat pilots, Lucash Helmatt has carved out a spot for himself as a key leader of Guristas raids on the forces of law and order. Helmatt's personal wing of raiders, the Harriers, is feared far-and-wide across the systems bordering the Guristas territories in nullsec. In his typical style, Lucash had all Helmatt's Harriers ships painted in bright and disruptive yellow and black with an eye to intimidation and maintaining his personal notoriety. The Harriers are also notable for harboring a large number of combat pilots originating from other pirate and crime organizations across New Eden. Helmatt himself has a long and brutal career in the Angel Cartel before defecting to the Guristas, and he has built the Harriers out of a ragtag band of cut-throats and wolfs-heads no less ruthless, violent and rapacious.
Gila Hostile Takeover SKIN
Gila Hull
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws.
Gila Hunter's Quiver SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Gila IGC SKIN
Gila Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Gila Serenity Circle SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Gila Serenity Circle SKIN (30 Days)
Gila Serenity Circle SKIN (365 Days)
Gila Serenity Circle SKIN (7 Days)
Gila Serenity Circle SKIN (90 Days)
Gila Serenity YC117 SKIN
Gila Serenity YC117 SKIN (30 Days)
Gila Serenity YC117 SKIN (365 Days)
Gila Serenity YC117 SKIN (7 Days)
Gila Serenity YC117 SKIN (90 Days)
Gila Storm Bear SKIN
Caldari Prime's climate is renowned for being colder than most temperate worlds, but the large polar and subpolar regions are frigid indeed. The huge swathes of territory circled around the poles contain various biomes, including vast tundras, but the taigas of the subpolar belts are iconic in Caldari culture and mythology. The most charismatic of the fauna inhabiting these belts are the great bears of Caldari Prime. In the northern taiga, the Storm Bear reigns supreme, a creature larger than any other predator save the Emperor Bears of the southern polar archipelagos. The realm of the Storm Bear is far more mountainous than the southern islands and is known for the sky-wracking storms that sweep the forested slopes of the region. The Storm Bear, also called "Thunder Bear" in some Caldari animist traditions, takes its name from its rain-cloud grey pelt and its complete fearlessness, even in the face of the wind, rain and lightning of the greatest mountain storms.
Gila Valkyrie SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Gila Vampire's Hex SKIN
The Vampire's Hex pattern of nanocoating originated as a livery for the Vampire 6900 range of militarized personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Vampire's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.
Gila Versus Blueforce SKIN
Gila Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Gist A-Type 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Gist A-Type 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Gist A-Type EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist A-Type Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist A-Type Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist A-Type Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Gist A-Type Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gist A-Type Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist A-Type X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Gist B-Type 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Gist B-Type 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Gist B-Type EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist B-Type Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist B-Type Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist B-Type Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Gist B-Type Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gist B-Type Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist B-Type X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Gist C-Type 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Gist C-Type 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Gist C-Type EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist C-Type Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist C-Type Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist C-Type Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Gist C-Type Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gist C-Type Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist C-Type X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Gist Cherubim
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gist Commander
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gist Database Codes
These complicated data sheets may mean little to the layman's eye, but can prove valuable in the right hands.
Gist Domination Cherubim
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gist Domination Commander
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.
Gist Domination General
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.
Gist Domination Malakim
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gist Domination Murderer
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gist Domination Nephilim
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Gist Domination Saint
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Gist Domination Seraphim
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gist Domination Throne
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gist Domination War General
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Gist Domination Warlord
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Gist General
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gist Malakim
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gist Nephilim
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gist Saint
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gist Seraphim
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gist Throne
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gist War General
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gist Warlord
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gist X-Type 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Gist X-Type 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Note: Battleship class module.
Gist X-Type EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist X-Type Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist X-Type Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist X-Type Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Gist X-Type Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gist X-Type Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gist X-Type X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Gist_Defender Battleship
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gistatis Domination Legatus
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gistatis Domination Legionnaire
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gistatis Domination Praefectus
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gistatis Domination Primus
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gistatis Domination Tribuni
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gistatis Domination Tribunus
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gistatis Legatus
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gistatis Legionnaire
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gistatis Praefectus
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gistatis Primus
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gistatis Tribuni
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gistatis Tribunus
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gisti Repair Station
This is an Angel operated repair unit charged with cleaning and fixing the old citadel.
Gistii A-Type 1MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
Gistii A-Type 5MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
Gistii A-Type Small Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Gistii A-Type Small Shield Booster
Expends energy to provide a quick boost in shield strength.
Gistii Ambusher
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Gistii B-Type 1MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
Gistii B-Type 5MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
Gistii B-Type Small Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Gistii B-Type Small Shield Booster
Expends energy to provide a quick boost in shield strength.
Gistii C-Type 1MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
Gistii C-Type 5MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
Gistii C-Type Small Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Gistii C-Type Small Shield Booster
Expends energy to provide a quick boost in shield strength.
Gistii Domination Ambusher
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Gistii Domination Hijacker
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Gistii Domination Hunter
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Gistii Domination Impaler
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Gistii Domination Nomad
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Gistii Domination Outlaw
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Gistii Domination Raider
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.
Gistii Domination Rogue
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Gistii Domination Ruffian
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.
Gistii Domination Scavenger
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Gistii Domination Thug
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Gistii Fugitive
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low
Gistii Hijacker
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low
Gistii Hunter
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Gistii Impaler
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Gistii Nomad
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Gistii Outlaw
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Gistii Raider
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Gistii Rogue
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Low
Gistii Ruffian
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Gistii Thug
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Gistii_Defender_Frigate
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Gistior Defacer
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Gistior Defiler
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Gistior Domination Defacer
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Gistior Domination Defiler
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Gistior Domination Haunter
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Gistior Domination Seizer
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Gistior Domination Shatterer
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Gistior Domination Trasher
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Gistior Haunter
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Gistior Seizer
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Gistior Shatterer
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Gistior Trasher
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Gistum A-Type 10MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
Gistum A-Type 50MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
Gistum A-Type EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gistum A-Type Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gistum A-Type Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gistum A-Type Medium Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Gistum A-Type Medium Shield Booster
Expends energy to provide a quick boost in shield strength.
Gistum A-Type Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gistum A-Type Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gistum B-Type 10MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
Gistum B-Type 50MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
Gistum B-Type EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gistum B-Type Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gistum B-Type Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gistum B-Type Medium Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Gistum B-Type Medium Shield Booster
Expends energy to provide a quick boost in shield strength.
Gistum B-Type Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gistum B-Type Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gistum Breaker
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gistum C-Type 10MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
Gistum C-Type 50MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
Gistum C-Type EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gistum C-Type Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gistum C-Type Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gistum C-Type Medium Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Gistum C-Type Medium Shield Booster
Expends energy to provide a quick boost in shield strength.
Gistum C-Type Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Gistum C-Type Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gistum Centurion
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gistum Crusher
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gistum Defeater
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gistum Depredator
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Gistum Domination Breaker
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.
Gistum Domination Centurion
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.
Gistum Domination Crusher
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Gistum Domination Defeater
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.
Gistum Domination Depredator
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Gistum Domination Liquidator
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.
Gistum Domination Marauder
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.
Gistum Domination Phalanx
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.
Gistum Domination Predator
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Gistum Domination Racer
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Gistum Domination Smasher
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Gistum Liquidator
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gistum Marauder
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gistum Phalanx
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gistum Predator
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Gistum Smasher
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
GK-13 Burst Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Glacial Drift Festival Box
This festival box has a chance to contain a Glacial Drift SKIN in celebration of the Yoiul Festival. Celebrate the ending of one year and the start of a new one by wearing the Glacial Drift SKIN!
Glacial Mass
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, in addition to smatterings of heavy water and liquid ozone. Available in 1.0 security status solar systems or lower.
Gladius C-I
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
Gladius C/1
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
Gladius Cv.0
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
Glare Crust
In areas with high concentrations of electromagnetic activity, ice formations such as this one, containing large amounts of heavy water and liquid ozone, are spontaneously formed during times of great electric flux. Glare crust also contains a small amount of strontium clathrates. Available in 0.4 security status solar systems or lower.
Glazed Hedbergite
Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield. Hedbergite is sought after for its high concentration of Pyerite and Nocxium. Available primarily in low security status star systems.
Gleam L
The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by large tech level II, faction and officer Beam Lasers.
Gleam L Blueprint
Gleam M
The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by medium tech level II and faction Beam Lasers.
Gleam M Blueprint
Gleam S
The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by small tech level II and faction Beam Lasers.
Gleam S Blueprint
Gleam XL
The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by capital tech level II and faction Beam Lasers.
Gleam XL Blueprint
Gleaming Alloy
Precious alloys can be reprocessed into multiple minerals.
Gleaming Spodumain
Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.
Gleaned Information
YC116-01-27: Multiple ultra high energy fluctuations developing. Recording numerous S.O.S. transponders. YC115-05-07: "..you are encroaching on sovereign Federation space, return to Republic space or you will be fired upon." YC112-05-12: Multiple artificial gravitational anomalies detected cluster wide. YC110-05-15: ... summit between the Federation and Caldari State, where a general evacuation order was issued mom ... YC110-10-31: ... in the Gallente Federation, is known primarily for harboring a particular kind of plant life known as the Isirus poppy.
Gleaned Information
YC108-12-17 - … lockdown in effect. Sosala local defences reacting. Amarr Fleet mobilisation hindered by multiple attacks. Indicating complete destruction of Battlestation facility by Minmatar loyalist capsuleer cohorts. Flagged for close monitoring... YC107-06-09 - … planet-wide emergency declared by Amarr Empire. Blood Raider fleet breaking orbital blockade. Chemical compound residue still circulating in high atmosphere, predicated near-total consumption rate among local slave population. Additional trace chem…. YC108-06-07 - Multiple jump drive spikes detected in Pator, Heimatar, Minmatar Republic Origin: Republic Fleet anchorage 12 Command key override: Muritor, Karishal 1st Class Captain CONCORD authorisation key: Not accounted, unauthorised deployment. CONCORD control warning flag issued to Republic Fleet Ship designations: Alfhild, Magni, Modi, Verkana, Gordd, Hjalin, Svertan, Torshvern….. YC107-05-30 - … of Caldari loyalist capsuleer cohorts, Caldari Independent Navy Reserve, [CAIN] verified termination of Dr Ullia Hnolku in the Magiko system, Minmatar Republic. Insorum prototype retr...
Gleaned Information
YC109-02-02 - Critical Termination Notice - Capsuleer: Karishal Muritor. Defiants faction. Capsule breach indicated in Auga, orbital track of tenth planet. Unable to locate clone activation --- working --- Unable to locate clone activation --- extending network search --- Unable to loc…. YC109-02-12 - … mass rally in Pator. Republic fleet task force warping in --- identified, command ships, fleet capsuleer --- monitoring --- designation change Admiral Kanth Filmir resignation conf…. YC110-06-10 - Massive internal fires detected. Alfhild supercarrier drifting out of [system] system. Unknown souls remaining on board. Tracking until out of monitoring range... YC109-02-09 - ...hra'Khan, a group with long-standing yet historically shaky ties to the Republic, declared Prime Minister Midular their "number one enemy," calling for a 1 ISK bounty on her head, the "value representing her worth to the Minmat… YC108-04-10 - Captain 1st Class Karishal Muritor of the Republic Fleet was today awarded Drupar’s Sun, one of the most prestigious medals given by the Republic, at a Fleet awar...
Gleaned Information
23121-09-11 - Updated Gallente status provides a model for social cohesion. Suggest further observations are shared with Modifier enclaves. 23146-05-20 - Azbel-Wuthrich experiment has been a success. Planetary communications reveal the message as “:-)” 23154-12-12 - Randomized sweeps of recently seceded Caldari communications indicate that alternative source for model of social cohesion will be increasingly defined by opposition to Gallente model. Schism becoming pronounced. Threshold for constructive comparison of existing conditions approaching. 23194-02-01 - Gallente have created an agency known as The Scope for the dissemination of information across Empires. Suggest that this network be monitored. Potential to extrapolate prototype for impartial communication between disparate enclaves. 23216-06-06 - In position at Diemnon Planetesimal. Collating system scans. Source of burst unidentified. Team dispatched. Alert still in effect. YC11-03-11 - Life sign detected aboard the ship. Contrary to intelligence gather by Villore observatory, vessel not destroyed. Remaining in Ouperia to monitor.
Gleaned Information
YC109-10-20 - New fleet elements moving into the Great Wildlands. Comm scan confirms that all Elders are once again currently located on the Ragnarok now under construction. YC110-05-11 - “How have we survived, we of New Eden, when the definition of humanity remains so elusive, so transparent, to so many?” YC110-05-28 - “...we, the Archangels, are more capable of providing for the welfare of this Republic than your government.” YC110-05-30 - “...I’m issuing a warning directly to you, and every uniformed serviceman and women of the DED and CONCORD. Either you heed it, or some of you will end up paying with your lives.” YC111-03-10 - “We stand at a hopeful crossroad in human history. Stretching out before us for the first time in millenia are the paths of our ancestors…” YC111-06-10 - Meta-analysis of Huola confirms data obtained from Lulm. Correlation with trends from observatories in the Gallente-Caldari warzone. Indications capsuleer elements are operating systematically, and/or strategically, in regions governed by the CONCORD Emergency Militia Warpowers Act. YC114-03-03 - Priority alert. Amarr vessel detected emerging from Anoikis amongst armored expeditionary fleet. Cargo contains a large quantity of implants meeting revised conditions.
Gleaned Information
YC9-11-03 - "Now if you look to section eight of the report, you will see that the new system provides an unprecedented level of harmony. The new electrochemical system eliminates undesirable reactions and emotions in 34% of testers. With further development, I am certain we can truly make everyone happy." YC37-08-23 - Gamma Enclave recently available personnel: 44 cybernetics experts, 32 geneticists, 9 materials scientists, 6 sociologists. Awaiting kitz assignment. YC110-10-03 - …rbinger of hope. I am the sword of the righteous, and to all who hear my words I say this: What you give to thi…" YC106-11-17 - Capsuleer cohort tracking system implemented. Receiving data."
Gleaned Information
YC37-09-01 - CONCORD Resolution D/912/37 passes with unilateral support from all five empires. YC44-06-03 - Preliminary forecast: Cohort 'EOM' casualty causation: est 78,944,293,285. Action advisory: Continued observation, Non-interference. YC104-12-09 - Preliminary forecast: Cohort 'SN' resurgence likelihood: 96.44% Action advisory: Continued observation, Non-interference. YC106-03-22 - Advanced materials technology saturation at threshold. Implement stage two technology surveillance. YC106-11-17 - Capsuleer cohort tracking system implemented. Receiving data. YC111-02-06 - Catastrophic collapse of Cohort 632866070. Cascade effect tracking algorithm active. Capsuleer Cohort vulnerability documented for further analysis. YC111-03-11 - RT HIGH ALERT HIGH ALERT HIGH ALERT HIGH ALERT HIGH ALERT HIGH ALERT HIGH ALERT HIGH ALERT HIGH ALERT HIGH ALERT HIGH ALERT HIGH ALERT HIGH ALE YC111-03-27 - Fullerene technology saturation at threshold. Implement stage three technology surveillance. YC113-03-18 - Alert: Intercept of encrypted traffic [source Imperial-Internal] reference keywords 'analysis, implant, recovered, subject, body'. Inferred keywords: autopsy, Anoikis, sleeper, breakthrough, disease YC114-03-20 - New research data collated. Source: Eram spider. Create new index. YC117-02-09 - Cloaking system failure. Proximity alert. Initiate system shutdown.
Gleaned Information
YC105-09-09 - Kindness never goes unpunished. YC110-09-08 - Meme Sample: Conforming Rebellion. YC111-03-10 - 'Elusive' does not match 'contacted government' or 'alerted media'. YC112-01-05 - Meme Sample: Conscripted Compassion. YC112-03-25 - Meme Sample: Circumscribed Rage. YC112-10-05 - Dead end. YC115-04-17 - Meme Sample: Collective Individuality.
Gleaned Information
YC105-12-22 - Give them tools and they may evolve. YC106-03-11 - Give them symbols and they may stagnate. YC107-07-05 - ...recommend discarding current primary node for that model. YC108-05-16 - They only notice small tragedies. YC109-01-12 - They let names define their perceptions. YC110-12-25 - Give them what they want and it may destroy them. YC111-03-10 - Self-interest continues to outweigh self-sacrifice. YC112-03-04 - Does this duplicate portions of the Skarkon model?
Gleaned Information
YC105-5-29 - So fragile, these minds. So fleeting, their crimes. YC106-12-20 - Step One: Build a Better Ant. YC107-09-15 - Step Two: Kick over The Ant Hill. YC108-09-26 - Step Three: Assess. YC109-06-23 - Models indicate that virions have spread beyond those five systems. YC110-06-10 - Step Four: Reiterate. YC111-03-10 - 'Defect-mediated turbulence'? YC112-12-13 - Disruption Event Identified. Type: Infiltration Disclosure. Subtype: Wedge Mirror. Actor: True Power. Targeted Interstice: CONCORD - Capsuleer Cohort. Motivation:... YC113-07-07 - Disruption Event Identified. Type: Resource Shift. Subtype: Need Further Data. Actor: Need Further Data. Targeted Interstice: 4 Potentials. 1)... YC114-05-14 - They are not yet acknowledging the pattern. YC115-03-22 - Disruption Event Identified. Type: Apoptosis... YC116-01-01 - Disruption Event Identified. Type: Cathexis... YC117-01-12 - They could not predict this? YC111 - Capsuleer espionage detected. YC108 - 'Titan' class vessel detected. Receiving data. YC112 - Sansha activity registered. YC107 - Destination: Vak'Atioth. YC110 - "Thanks sweetie, but that's all right. I'll only be a few minutes." YC105 - Location: Rethan. Class: Yacht. Maker: Viziam.
GLFF Containment Field
Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time.
Glib Tongue Bonus
NPC dir.trade price -5%.
Glistening Bitumens
Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Bitumens and reprocessing such ores will yield twice the normal volume of useful material. A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of Hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield Mexallon and Pyerite.
Glistening Coesite
Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Coesite and reprocessing such ores will yield twice the normal volume of useful material. A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of Silicates used as basic elements of some advanced materials. Coesite ores will also yield Mexallon and Pyerite.
Glistening Sylvite
Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Sylvite and reprocessing such ores will yield twice the normal volume of useful material. A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Mexallon and Pyerite.
Glistening Zeolites
Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Zeolites and reprocessing such ores will yield twice the normal volume of useful material. A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Mexallon and Pyerite.
Gloom Enduring Radar ECM
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.
Glorification-1 'Devana' Filament
The Glorification-1 'Devana' Filament permits 1 ship to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems. The Triglavian Collective refers to a "Forest of Glorification" and appears to consider systems where they were victorious during the invasions as resource-gathering or "hunting" grounds, according to one interpretation by EDENCOM Cultural Intelligence.
Glorification-15 'Devana' Filament
The Glorification-15 'Devana' Filament permits up to 15 ships to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems. The Triglavian Collective refers to a "Forest of Glorification" and appears to consider systems where they were victorious during the invasions as resource-gathering or "hunting" grounds, according to one interpretation by EDENCOM Cultural Intelligence.
Glorification-5 'Devana' Filament
The Glorification-5 'Devana' Filament permits up to 5 ships to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as "Triglavian Minor Victory" systems. The Triglavian Collective refers to a "Forest of Glorification" and appears to consider systems where they were victorious during the invasions as resource-gathering or "hunting" grounds, according to one interpretation by EDENCOM Cultural Intelligence.
Glossy Compound
Precious mineral compounds can be reprocessed into multiple minerals.
Glossy Scordite
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed. Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.
Glowing Carnotite
Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Carnotite and reprocessing such ores will yield twice the normal volume of useful material. A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of Technetium, a key element of many advanced materials. Carnotite ores will also yield Cobalt and Atmospheric Gases.
Glowing Cinnabar
Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Cinnabar and reprocessing such ores will yield twice the normal volume of useful material. A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of Mercury, a key element of many advanced materials. Cinnabar ores will also yield Tungsten and Evaporite Deposits.
Glowing Pollucite
Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Pollucite and reprocessing such ores will yield twice the normal volume of useful material. A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of Caesium, a key element of many advanced materials. Pollucite ores will also yield Scandium and Hydrocarbons.
Glowing Zircon
Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Zircon and reprocessing such ores will yield twice the normal volume of useful material. A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of Hafnium, a key element of many advanced materials. Zircon ores will also yield Titanium and Silicates.
GLU-5 Tactical Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
GM's Secret Stash Container
This small container is fitted with a password-protected security lock. It has been placed as part of GM Week celebrations and contains goodies for capsuleers who can solve the riddle of its password.
GN-13 Flaylock Pistol
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
GN-20 Specialist Flaylock Pistol
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
Gneiss
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. Available primarily in low security status and wormhole systems.
Gneiss Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Gneiss yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Gneiss Mining Crystal I Blueprint
Gneiss Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Gneiss yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Gneiss Mining Crystal II Blueprint
Gneiss Processing
Specialization in Gneiss reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Gneiss reprocessing yield per skill level.
Gnosis
The SoCT's Gnosis-class battlecruiser is typically used as an exploration, research or training vessel and is well equipped for such activities. It is even better prepared, however, to guard such tasks from interruption and sabotage. Although The Society generally frowns upon violent behavior, extreme (and often, extremely violent) methods are taken to protect its own vessels and the secrets they may carry. This mission of acquiring, deepening and sharing knowledge is key to the philosophy of the SoCT, and one well-served by the capable and fearsome Gnosis.
Gnosis & Punisher SKIN Crate
This crate contains an Icecloud Investigator SKIN License for the Gnosis and a Chromodynamic Candy SKIN for the Punisher.
Gnosis Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Gnosis Blueprint
Gnosis Capsuleer Day XIX SKIN
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special nanocoating acknowledges this achievement on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day are the 19th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XIX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Gnosis Capsuleer Day XVI SKIN
Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for "The Elite" pilots who are all capsuleers across New Eden.
Gnosis Capsuleer Day XVII SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Gnosis Capsuleer Day XVIII SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Gnosis Capsuleer Day XX SKIN
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special nanocoating acknowledges this achievement on Capsuleer Day XX. The YC125 celebrations of Capsuleer Day are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Gnosis Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Gnosis Capsuleer Networker XV SKIN
Display your attendance at the SoCT's annual capsuleer gathering with this celebratory nanocoating. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.
Gnosis Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Gnosis GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Gnosis Genolution Dazzle SKIN
In the early era of spaceship combat, various forms of optical camouflage and confusion were experimented with in order to gain even the slightest tactical edge. It was rapidly concluded that such gambits made little to no difference, particularly with the sophistication and number of electromagnetic and gravimetric sensors involved. Despite the improbability of any significant effect, Genolution's capsuleer performance researchers are investigating the psychological factors that may come into play with the use of such a "dazzle" camouflage scheme. The patterns they are researching are supposedly even older than the early days of spaceships, with a lineage stretching back to ancient naval warship combat. It is not clear the scheme was particularly effective even in those days.
Gnosis Glacial Drift SKIN
Gnosis Icecloud Investigators SKIN
The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets. As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it.
Gnosis Ironblood Serenity Only SKIN
Gnosis Ironblood Serenity Only SKIN (30 Days)
Gnosis Ironblood Serenity Only SKIN (365 Days)
Gnosis Ironblood Serenity Only SKIN (7 Days)
Gnosis Ironblood Serenity Only SKIN (90 Days)
Gnosis Ironblood SKIN
Gnosis Midnight SKIN
Gnosis Silver Racer SKIN
Gnosis Tercio Rojo SKIN
This special issue nanocoating commemorates a famed kitz of the Society of Conscious Thought known for producing daring explorers and formidable warriors. As is often the way of the SoCT kitzes, the ancient Tercio Rojo kitz evolved in directions away from warfare and exploration, eventually shifting to a new name along with its new focus on other areas of education and training. The traditions of the kitz live on in various splinter kitzes and those few older institutions that took in Tercio Rojo explorers and philosopher warriors wishing to continue along their chosen path.
Gnosis Versus Blueforce SKIN
Gnosis Versus Redforce SKIN
Gnosis Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Goal-Orienting Neurolink Stabilizer
Goal-Orienting Neurolink Stabilizers are highly advanced pharmaceuticals developed for use by the Republic Fleet in conjunction with military capsuleer neurolink technology. Each of the empire militaries keys their neurolink stabilization to specific autonomic biosystems. These provide baselines, cycles and triggers that allow implants and capsule systems to maintain stable synchronization of capsuleer neurolinks with ship systems.
Goal-Orienting Neurolink Stabilizer Reaction Formula
Godun Sakt's Diamond Drill
This Diamond Drill belongs to a man named Godun Sakt. Stored in a small box to avoid damage, this item is extremely valuable in the right hands.
Godun Sakt's Questionable Holoreel
What is on this holoreel? Only its owner, Godun Sakt, can tell.
Gojivi's Bustard
A Bustard piloted by an agent.
Golarad Hjom's Prowler
An Prowler piloted by an agent.
Gold Comet
Comet
Gold Magnate
This ship is a masterly designed frigate as well as an exquisite piece of art. The Magnate class has been the pet project of a small, elite group of royal ship engineers for over a decade. When the Gold Magnate was offered as a prize in the Amarr Championships in YC105, the long years of expensive research were paid off with the deployment of this beautiful ship. The first Gold Magnate was awarded to Ecliptical to honor his success as Doriam Kor-Azor's champion in YC105. That famous vessel was eventually sold to Tyrrax Thorrk and met its demise at the hands of Lord Zap, DrStrangelove, Motaka and Omniwar, four of the legendary pirates of the m0o corporation. The news that four more Gold Magnates were being produced for the new Amarr Succession Championship taking place in YC117 and YC118 has recently brought this storied ship back into the spotlight, and has electrified the hopes and dreams of wealthy collectors and elite capsuleers across the cluster.
Gold Magnate Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Gold Magnate Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Gold Magnate Serenity YC119 SKIN
Gold Magnate Serenity YC119 SKIN (30 Days)
Gold Magnate Serenity YC119 SKIN (365 Days)
Gold Magnate Serenity YC119 SKIN (7 Days)
Gold Magnate Serenity YC119 SKIN (90 Days)
Gold Medallion of Liberty
The Federation has long encouraged its citizens to stand up against oppression, plight, and wrongdoing. For those capsuleers who, at promise of no gain to themselves, stand brave against tyranny, the Gold Medallion of Liberty is a small acknowledgment of the Federation's gratitude. “It is our duty to spread justice. We cannot allow anyone to oppose that.” - President Arlette Villers
Gold Ouroboros
You have been rewarded by the Scope Network.This meticulously constructed Ouroboros container is hermetically sealed with a robust electronic locking mechanism which provides a perfect level of internal preservation.However, compromising this seal will have devastating effects on the container, causing it to fully disintegrate.Despite that, the integrity of the items held within is retained, keeping them safe for future use.
Gold Sculpture
Gold sculpture of president Souro Foiritan.
Gold Sculpture Blueprint
Golden Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.
Golden Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.
Golden Omber
Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. Available primarily in low security status and wormhole systems.
Golden Sabik Vial
These vials, commonly worn around the neck as a pendant, are an important religious item for Sani Sabik adherents, representing the personal development of the wearer's spirit in their journey to becoming an immortal savant. Golden Sabik vials come in a variety of designs, from simple shells to teardrops, hearts (stylized or realistic), or busts of important religious figures. Despite the name, most golden vials are merely gilded. Only the most extravagant are made out of real gold. In most Sanist faiths, adherents are not permitted to wear golden vials until formally entering the faith through a blood gifting ceremony. This is a consensual act in many Sanist groups, but harder sects like the Sarikusans of the Blood Raiders may refuse to allow adherents to join the faith or wear vials until they have taken blood by force. Various adornments may be added to a worshipper's vial as they develop in their faith, or they may take to wearing multiple vials. The loss of a vial is considered a severe setback in a Sanist's spiritual journey, though a Sanist may gift a vial to others in certain circumstances. Contrary to popular belief, most golden vials do not actually contain any blood. Blood, or a blood substitute, may still be rubbed on the vial during religious ceremonies, but it is usually washed off following the event. The blood raiders are an exception to this, and instead end their functions by anointing their vials with protective coatings of varnish to preserve any blood stains.
Golem
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
Golem Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Golem Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Golem Blue Tiger Serenity Only SKIN
Golem Blue Tiger Serenity Only SKIN (30 Days)
Golem Blue Tiger Serenity Only SKIN (365 Days)
Golem Blue Tiger Serenity Only SKIN (7 Days)
Golem Blue Tiger Serenity Only SKIN (90 Days)
Golem Blue Tiger SKIN
Golem Blueprint
Golem Caldari Union Day SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Golem Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Golem Exoplanets Hunter SKIN
Golem GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Golem Ghostbird Serenity Only SKIN
Golem Ghostbird Serenity Only SKIN (30 Days)
Golem Ghostbird Serenity Only SKIN (365 Days)
Golem Ghostbird Serenity Only SKIN (7 Days)
Golem Ghostbird Serenity Only SKIN (90 Days)
Golem Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Golem Glacial Drift SKIN
Golem Guristas Edition
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
Golem Guristas Edition Blueprint
Golem Guristas SKIN
Golem Guristas SKIN (30 Days)
Golem Guristas SKIN (365 Days)
Golem Guristas SKIN (7 Days)
Golem Guristas SKIN (90 Days)
Golem Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Golem Headhunter SKIN
Golem Kaalakiota Edition
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
Golem Kaalakiota Edition Blueprint
Golem Kaalakiota Serenity Only SKIN
Golem Kaalakiota SKIN
Golem Kaalakiota SKIN (30 Days)
Golem Kaalakiota SKIN (365 Days)
Golem Kaalakiota SKIN (7 Days)
Golem Kaalakiota SKIN (90 Days)
Golem Kimotoro Eskeitan Commander SKIN
Command vessels of the Kimotoro Eskeitan carry Caldari State officers with broad authority to take command of any forces operating within the Kimotoro Defense Zone. This emergency authority has been delegated directly to Kimotoro Eskeitan commanders by the Chief Executive Panel, ensuring that all corporate security forces and militia units will obey the orders of the defense zone guards. Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Golem Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Golem Matigu Seabeast Serenity Only SKIN
Golem Matigu Seabeast Serenity Only SKIN (30 Days)
Golem Matigu Seabeast Serenity Only SKIN (365 Days)
Golem Matigu Seabeast Serenity Only SKIN (7 Days)
Golem Matigu Seabeast Serenity Only SKIN (90 Days)
Golem Matigu Seabeast SKIN
Golem Nugoeihuvi Edition
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
Golem Nugoeihuvi Edition Blueprint
Golem Nugoeihuvi SKIN
Golem Nugoeihuvi SKIN (30 Days)
Golem Nugoeihuvi SKIN (365 Days)
Golem Nugoeihuvi SKIN (7 Days)
Golem Nugoeihuvi SKIN (90 Days)
Golem Octopus Orange Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Orange Flight" is an outgrowth of the older "Red Flight" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.
Golem Octopus Red Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Golem Raata Sunset Serenity Only SKIN
Golem Raata Sunset Serenity Only SKIN (30 Days)
Golem Raata Sunset Serenity Only SKIN (365 Days)
Golem Raata Sunset Serenity Only SKIN (7 Days)
Golem Raata Sunset Serenity Only SKIN (90 Days)
Golem Raata Sunset SKIN
Golem State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state. The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
Golem Steel Cardinal SKIN
Golem Union Day Workers SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Golem Vitalshift EGO SKIN
[Incoming commercial broadcast...] Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. The Vitalshift from Ishukone. Feel the pulse, see the future.
Golem Wiyrkomi Serenity Only SKIN
Golem Wiyrkomi Serenity Only SKIN (30 Days)
Golem Wiyrkomi Serenity Only SKIN (365 Days)
Golem Wiyrkomi Serenity Only SKIN (7 Days)
Golem Wiyrkomi Serenity Only SKIN (90 Days)
Golem Wiyrkomi SKIN
Golem Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Golem Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Golem Zento Isideko Combine SKIN (7 days Limited)
Golem Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Goligere Debanelis's Viator
A Viator piloted by an agent.
Gomosabin Zerdanne's Viator
A Viator piloted by an agent.
Gorgon
The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.
Gorgon - Hatch
The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.
Gorgon Blueprint
The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.
Gorgoz's Raptor
A Raptor piloted by an agent.
Goru's Shuttle
Goru Nikainen's Shuttle.
Goru's Shuttle Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Goru's Shuttle Blueprint
Goru's Shuttle Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Gotan Kreiss
Sly and tricky, Kreiss is the head of Internal Security and is feared almost as much within the Dominations as without. Almost. Threat level: Deadly
Gotan Kreiss's Tag
Gotan Kreiss's Tag. It may prove valuable if turned in at proper authorities.
Gotan's Modified 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Gotan's Modified 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Gotan's Modified 800mm Repeating Cannon
A two-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Gotan's Modified Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gotan's Modified Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Gotan's Modified Dual 425mm AutoCannon
Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Gotan's Modified Dual 650mm Repeating Cannon
Powerful, intermediate-range repeating autocannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Gotan's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gotan's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gotan's Modified Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gotan's Modified Heavy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Gotan's Modified Heavy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Gotan's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gotan's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Gotan's Modified Large Proton Smartbomb
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Gotan's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gotan's Modified Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Gotan's Modified Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Gotan's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gotan's Modified Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Gotan's Modified Tracking Enhancer
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Govarde Alourtine
A serpentis goon.
GQ2S-8 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Grace Tarsis
Grace Tarsis is a tremendously skilled martial artist.
Gram I
Type: Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations. Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Gram I Blueprint
Gram II
Type: Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations. Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Gram II Blueprint
Grand Hotel Casino
Grand Hotel Suites
Grand Oracle
An Oracle battlecruiser commanded by higher members of the conspiracy, here to oversee the destruction of any those working on the behalf of the Amarr Emperess or her loyal subjects. This vessel is piloted by masked members of the heretical Disciples of Purity. These conspirators hide their identities even from each other as they do whatever it takes to undermine the Empress and Amarr’s Heirs.
Grand Prix Booster I
+2% Max Velocity, +2% Warp Speed, -2% Inertia. Duration 4 hours. Expiry date: August 9, YC124 This booster will be consumed immediately when redeemed from the redeeming queue.
Grand Prix Booster II
+4% Max Velocity, +4% Warp Speed, -4% Inertia. Duration 4 hours. Expiry date: August 9, YC124 This booster will be consumed immediately when redeemed from the redeeming queue.
Grand Prix Booster III
+6% Max Velocity, +6% Warp Speed, -6% Inertia. Duration 4 hours. Expiry date: August 9, YC124 This booster will be consumed immediately when redeemed from the redeeming queue.
Grand Prix Booster IV
+8% Max Velocity, +8% Warp Speed, -8% Inertia. Duration 4 hours. Expiry date: August 9, YC124 This booster will be consumed immediately when redeemed from the redeeming queue.
Grand Prix Velocity Booster
+10% Max Velocity. Duration 4 hours. Expiry date: May 31 YC123 This booster will be consumed immediately when redeemed from the redeeming queue.
Grand Prix Warp Booster
+10% Warp Velocity. Duration 4 hours. Expiry date: May 31 YC123 This booster will be consumed immediately when redeemed from the redeeming queue.
Grand Tiegjon Casino Chip
This one billion ISK value casino chip will be familiar to any high limit table player at the Grand Tiegjon Resort & Casino in Vellaine. Holographically dated to be valid only for the 95th Interstellar Mindclash Championship in October YC117, it is now invalid and worth only its weight in the crystallized Isogen that it happens to be laser cut from.
Grand Tiegjon Casino High-Rollers Platform
The Grand Tiegjon Resort & Casino in Vellaine is New Eden's premier luxury gaming and relaxation destination. It is famous for its extravagant accommodations, comprehensive gambling options, and for hosting the the best selection of entertainment including serving as the primary venue for the Interstellar Mind Clash Championships! The resort and casino stretches across multiple decks of the Echelon Entertainment station at Vellaine V - Moon 4, and also includes several nearby structures including this dedicated high-rollers casino platform where New Eden's wealthiest and most discerning gaming aficionados can be found.
Grand Tiegjon Resort & Casino
The Grand Tiegjon Resort & Casino in Vellaine is New Eden's premier luxury gaming and relaxation destination. It is famous for its extravagant accommodations, comprehensive gambling options, and for hosting the the best selection of entertainment including serving as the primary venue for the Interstellar Mind Clash Championships! The resort and casino stretches across multiple decks of the Echelon Entertainment station at Vellaine V - Moon 4, and also includes several nearby structures including dedicated high-rollers casino platforms and mind clash training facilities.
Grand Tiegjon Resort Mind Clash Training Facility
Mind Clash is a very popular sport throughout known space. It is as enthusiastically played in the royal court on Amarr Prime as in the gambling halls of the Caldari. The Clash Masters – the best players from around the worlds – are superstars, awed and adored equally among monied Gallente elites and Minmatar street punks. Competitors use neural implants to control digital characters that are projected as holograms in the form of fantastical creatures, monsters, and other phenomena and fight with opposing characters controlled by another puppet-master. Due to the strength of the connection between the mind and the machine, the potential psycho-trauma caused by the constant barrage on the brain can reduce a stout man to a whimpering wreck in mere moments. All the stars of the game have their own exclusive repertoire of personally trademarked illusions. This, coupled with flashy outfits and catchy nicknames, makes each of the major stars easily distinguishable to the fans. In addition to the illusions huge screens dot the arenas where duels are held, broadcasting images and information to the masses ogling the match. The Grand Tiegjon Resort & Casino at Echelon Entertainment's Vellaine V - Moon 4 station is a magnet for Mind Clash fans and competitors due to its role as the prime venue for the Interstellar Mind Clash Championships. Even when major championships are not being hosted, there is an active Mind Clash circuit and numerous conventions and exhibition matches are often being held there. This dedicated training facility provides state-of-the-art equipment for the cluster's most elite Mind Clash champions.
Granitic Polycrase
Polycrase is a good source of rare earth minerals, including Titanium, particularly for those who have developed the necessary techniques to break down this radioactive ore. The Caldari State has led the way in searching for sources of titanium-bearing minerals as it uses tremendous quantities of the material in its ships. The State Military Stockpile will eagerly exploit new finds of polycrase in asteroid fields. Granitic polycrase asteroids have excellent quantities of large polycrase crystals compared to the normal deposits found on polycrase-bearing asteroids.
Graphene Nanoribbons
Single-walled nanotubes such as these have been at the forefront of advanced electronics production for centuries. The nanoribbons make for some of the best, and smallest, conductors in the world, offering scientists new ways forward in the miniaturization of electronics systems.
Graphene Nanoribbons Reaction
Graphene Nanoribbons Reaction Formula
Gravid 10000MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid 100MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid 10MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid 1MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid 50000MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid 500MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid 50MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid 5MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Assault Damage Control Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Ballistic Control System Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Capital Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Capital Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Capital Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Capital Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Damage Control Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Entropic Radiation Sink Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Gyrostabilizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Heat Sink Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Heavy Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Heavy Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Heavy Warp Disruptor Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Heavy Warp Scrambler Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Large Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Large Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Large Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Large Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Large Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Magnetic Field Stabilizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Medium Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Medium Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Medium Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Medium Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Medium Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Medium Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Medium Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Siege Module Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Small Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Small Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Small Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Small Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Small Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Small Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Small Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Stasis Webifier Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Vorton Tuning System Mutaplasmid
This bioadaptive mutaplasmid tool is the product of an extensive research program by Upwell Consortium nanoengineers working with a variety of recovered Triglavian mutaplasmid strains. The resultant mutaplasmid tool is designed to interface with and alter devices which provide stable fire control for vorton projectors. As such this mutaplasmid could be used to mutate the performance characteristics of vorton tuning system modules and has been made available to all participating member states of EDENCOM. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Warp Disruptor Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid Warp Scrambler Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravid X-Large Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Gravimetric Backup Array I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gravimetric Backup Array I Blueprint
Gravimetric Backup Array II
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gravimetric Backup Array II Blueprint
Gravimetric ECM I
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.
Gravimetric ECM I Blueprint
Gravimetric ECM II
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.
Gravimetric ECM II Blueprint
Gravimetric Firewall
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gravimetric Firewall Blueprint
Gravimetric Positional ECCM Sensor System I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gravimetric Sensor Cluster
Sensor Component used primarily in Caldari ships. A component in various other technology as well.
Gravimetric Sensor Cluster Blueprint
Gravimetric Sensor Compensation
Skill at hardening Gravimetric Sensors against hostile Electronic Counter Measure modules. 4% improved Gravimetric Sensor Strength per skill level. Gravimetric Sensors are primarily found on Caldari, Guristas and Mordu's Legion ships.
Gravimetric-FTL Interlink Communicator
Caldari ship designs use gravimetric-based sensors as their primary means of building a picture of the local space environment. The Gravimetric-FTL Interlink Communicator is used to tie high-frequency, high-resolution Caldari sensor data directly into the FTL communications channels used by Caldari Navy fleets.
Gravimetric-FTL Interlink Communicator Blueprint
Gravitational Transportation Field Beacon
Gravitational Transportation Field Oscillator
The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Gravitational Transportation Field Oscillator is a remarkable device that can move capsuleer vessels involuntarily through a localized wormhole created by setting up gravitational field resonances at the origin and destination target points. Note: Due to their increased mass, this module is unable to transport capital sized ships, but the residual effects of its localised wormhole will prevent them from warping for 60 seconds. Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
Gravitational Transportation Field Oscillator Blueprint
Graviton Physics
Skill and knowledge of Graviton physics and its use in the development of advanced technology. Used primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Graviton Physics per level.
Graviton Pulse Generator
Weapon Component used primarily in Caldari Missiles. A component in various other technology as well.
Graviton Pulse Generator Blueprint
Graviton Reactor Unit
Power Core component used primarily in Caldari ships. A component in various other technology as well.
Graviton Reactor Unit Blueprint
Grazing Phase-0 Forager
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Grecko
An infamouse thief and all-round scoundrel, this pirate is a wanted man in every corner of the galaxy. Concord advises caution in dealing with this individual. Threat level: Significant
Green Arisite
Green Arisite is a close cousin to Gneiss, although it is much less commonly found in known space. It is not at all valuable to miners or refiners, however, since its byproducts tend to foul up refining equipment, thus requiring exorbitant maintenance costs.
Green Gas Cloud
Gregory Lerma
This is a fighter-ship belonging to the CONCORD Army. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
Grenadier
Skill at handling grenades. Unlocks access to standard grenades at lvl.1; advanced at lvl.3; prototype at lvl.5
Griffin
The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels.
Griffin Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Griffin Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Griffin Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Griffin Blue Tiger Serenity Only SKIN
Griffin Blue Tiger Serenity Only SKIN (30 Days)
Griffin Blue Tiger Serenity Only SKIN (365 Days)
Griffin Blue Tiger Serenity Only SKIN (7 Days)
Griffin Blue Tiger Serenity Only SKIN (90 Days)
Griffin Blue Tiger SKIN
Griffin Blueprint
Griffin Capsuleer Day XVIII SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Griffin Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Griffin Exoplanets Hunter SKIN
Griffin Forward 4-4 SKIN
PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
Griffin Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Griffin Glacial Drift SKIN
Griffin Guristas SKIN
Griffin Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Griffin Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Griffin Matigu Seabeast Serenity Only SKIN
Griffin Matigu Seabeast Serenity Only SKIN (30 Days)
Griffin Matigu Seabeast Serenity Only SKIN (365 Days)
Griffin Matigu Seabeast Serenity Only SKIN (7 Days)
Griffin Matigu Seabeast Serenity Only SKIN (90 Days)
Griffin Matigu Seabeast SKIN
Griffin Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Griffin Navy Issue
The Griffin Navy Issue represents a new experiment in close-range tactics from the Caldari Navy. Combining deadly hybrid weapon systems with electronic countermeasure drones has allowed the Griffin Navy Issue to surprise hostile forces with uncharacteristically aggressive tactics.
Griffin Navy Issue Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Griffin Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Griffin Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Griffin Navy Issue Blueprint
Griffin Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Griffin Navy Issue Exoplanets Hunter SKIN
Griffin Navy Issue Forward 4-4 SKIN
PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
Griffin Navy Issue Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Griffin Navy Issue Glacial Drift SKIN
Griffin Navy Issue Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Griffin Navy Issue Luminaire Zenith SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Griffin Navy Issue Spirit SKIN
Griffin Navy Issue Steel Cardinal SKIN
Griffin Navy Issue Wiyrkomi Serenity Only SKIN
Griffin Navy Issue Wiyrkomi Serenity Only SKIN (30 Days)
Griffin Navy Issue Wiyrkomi Serenity Only SKIN (365 Days)
Griffin Navy Issue Wiyrkomi Serenity Only SKIN (7 Days)
Griffin Navy Issue Wiyrkomi Serenity Only SKIN (90 Days)
Griffin Navy Issue Wiyrkomi SKIN
Griffin Navy Issue Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Griffin Raata Sunset Serenity Only SKIN
Griffin Raata Sunset Serenity Only SKIN (30 Days)
Griffin Raata Sunset Serenity Only SKIN (365 Days)
Griffin Raata Sunset Serenity Only SKIN (7 Days)
Griffin Raata Sunset Serenity Only SKIN (90 Days)
Griffin Raata Sunset SKIN
Griffin Spirit SKIN
Griffin Steel Cardinal SKIN
Griffin Wiyrkomi Serenity Only SKIN
Griffin Wiyrkomi Serenity Only SKIN (30 Days)
Griffin Wiyrkomi Serenity Only SKIN (365 Days)
Griffin Wiyrkomi Serenity Only SKIN (7 Days)
Griffin Wiyrkomi Serenity Only SKIN (90 Days)
Griffin Wiyrkomi SKIN
Griffin Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Griffin Zento Isideko Combine SKIN (7 days Limited)
Grim Naga
A Naga Battlecruiser crewed by some of the most battle-proven combatants amongst the Guristas Pirates here to destroy any who dare stand up to them. Proud pirates and smugglers the crew aboard this ship are proven combatants dedicated to their organization and willing to take any risk to secure their success.
Grimsnes
The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.
Grisier Challier's Occator
An Occator piloted by an agent.
Group of Angel Cartel VIPs
These thugs and pirates look more like slick businessmen... with lots of armed bodyguards. Despite openly hostile relations, the empires must sometimes shake the hand of the devil in order to get things done. Much of that business is not intended to reach the light of day, or the eyes of the news agencies of New Eden.
Group of Army Recruits
These fresh-faced young men and women are absolutely full of potential, eagerly anticipating the glory and excitement of battle when not trading stories of their significant others back home or plans for college after the war.
Group of Cattle
Cattle are domestic animals raised for home use or for profit, whether it be for their meat or dairy products.
Group of Civilian SIGINT Contractors
These contractors, many of whom are former Caldari Navy intelligence operatives, are very well trained, experienced, and possess high level security clearances, making them extremely valuable investments for their employer. Their skill sets are varied, but include translation (primarily Gallente), covert signals interception, military and economic intelligence analysis, and supercomputer systems administration.
Group of Coriault Couture Collective Display Employees
Across the broad sweep of New Eden, there is no constellation closer to the forefront of fashion than Coriault. The Crux constellation, which includes Luminaire and Oursulaert, may be the heart of the Federation's consumer culture, but Coriault is home to the fashion-houses of Auvergne and Vylade, and in particular the Dodixie-based Maison Nephére which has provided finery exclusively for the Federation presidents and their partners for well over a century. In order to improve their visibility in the glare of the Federation's heart, dozens of Coriault houses merged under the Coriault Couture Collective label. Each school operates independently, and the styles can vary wildly, but open competition between institutions only occurs when particular contracts are opened to the highest bidder.. The designers frequently model their own work, operating under the philosophy that if they wouldn't be seen in public in their own work, nobody else should, either.
Group of Elite Slaves
Slavery has always been a questionable industry, favored by the Amarr Empire and detested by the Gallente Federation. These elite slaves are exceptionally well suited for physical labor.
Group of Exotic Dancers
Exotic dancing is considered an art form, even though not everyone might agree. Exposing the flesh in public places may be perfectly acceptable within the Federation, but in the Amarr Empire it's considered a grave sin and a sign of serious deviancy.
Group of Genetically Enhanced Livestock
Livestock are domestic animals raised for home use or for profit, whether it be for their meat or dairy products. This particular breed of livestock has been genetically enhanced using the very latest technology.
Group of Haakar's Striking Hawks
Haakar is a small, unassuming woman in her 40s who wields discipline like a whip. The men and women who follow her command – her Striking Hawks mercenary group – all served with or under her in the Republic Infantry's 203rd Tactical Recon before the company was made redundant by policy changes fifteen years ago. Haakar bears a grudge against bureaucracy for cutting short her career, but says her work now gives her professional satisfaction and an autonomy she enjoys.
Group of Homeless
In most societies there are those who, for various reasons, live a life considered below the living standards of the normal citizen. These people are sometimes called tramps, beggars, drifters, vagabonds or homeless. They are especially common in the ultra-capitalistic Caldari State, but are also found elsewhere in most parts of the galaxy.
Group of Janitors
The janitor is the person who is in charge of keeping the premises of a building (as an apartment or office) clean, tends the heating system, and makes minor repairs.
Group of Kameiras
An elite type of foot soldier, originally bred from Minmatar slaves by the Amarr Empire. Raised from birth to become soldiers, they serve the Empire, Khanid Kingdom and Ammatar well, although always kept on a tight leash.
Group of Marines
When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.
Group of Militants
A combative character; aggressive, especially in the service of a cause.
Group of Miners
Covered in a perpetual layer of grime and dust, these grizzled laborers seem out of place anywhere but deep underground on some lonely planet or boring through the core of a wandering asteroid.
Group of Refugees
When wars and epidemics break out, people flee from their homes, forming massive temporary migrations.
Group of Science Graduates
People that have recently graduated with a degree in science at an acknowledged university.
Group of Security Personnel
Packing small arms and shortwave communicators, security personnel are the ideal choice for policing small settlements or corporate offices, where mercenaries would be unpredictable and military forces would be overkill.
Group of Slaves
Slavery has always been a questionable industry, favored by the Amarr Empire and detested by the Gallente Federation.
Group of Tourists
The need for tasting other cultures and seeing new worlds is unquenchable among the well-off citizens of the universe.
Group of VIPs
Very important people. Business executives, politicians, diplomats and game designers.
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Guard Catalyst
A Catalyst destroyer hired to protect Serpentis assets with deadly force. Outraged that their business operations should be so interrupted, the Serpentis employees aboard this vessel consider themselves members of a pharmaceutical corporation’s security team. Their employers will likely characterize this encounter as just another example of overzealous state interference.
Guard Incursus
An Incursus frigate hired to protect Serpentis assets with deadly force. Outraged that their business operations should be so interrupted, the Serpentis employees aboard this vessel consider themselves members of a pharmaceutical corporation’s security team. Their employers will likely characterize this encounter as just another example of overzealous state interference.
Guard Post
This inconspicuous guard post is awaiting security clearance before taking any action.
Guarded Amarr Classified Courier Wreck
This is the wreckage of a high-security courier vessel transporting classified Imperial Shipcaster-related secrets. Once the majority of the hostile vessels guarding this wreck are destroyed, it should be possible to recover something of value from it using salvaging equipment.
Guarded Caldari Classified Courier Wreck
This is the wreckage of a high-security courier vessel transporting classified State Shipcaster-related secrets. Once the majority of the hostile vessels guarding this wreck are destroyed, it should be possible to recover something of value from it using salvaging equipment.
Guarded Gallente Classified Courier Wreck
This is the wreckage of a high-security courier vessel transporting classified Federation Shipcaster-related secrets. Once the majority of the hostile vessels guarding this wreck are destroyed, it should be possible to recover something of value from it using salvaging equipment.
Guarded Minmatar Classified Courier Wreck
This is the wreckage of a high-security courier vessel transporting classified Republic Shipcaster-related secrets. Once the majority of the hostile vessels guarding this wreck are destroyed, it should be possible to recover something of value from it using salvaging equipment.
Guardian
The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships. Developer: Carthum Conglomerate While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments. Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.
Guardian Agent
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Guardian Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Guardian Angels Barachael
A variant of the Angel Cartel's Machariel-class battleship used by members of the Guardian Angels on special missions.
Guardian Angels Cherubim
These fighters are detached from nearby Carrier-class ships. Their small size and maneuverability, combined with state-of-the-art weaponry make them a threat to even the biggest of ships.
Guardian Angels Hanael
A battlecruiser-grade variant of the Angel Cartel's Cynabal-class vessel used by members of the Guardian Angels on special missions.
Guardian Angels Jehoel
A variant of the Angel Cartel's Cynabal-class cruiser used by members of the Guardian Angels on special missions.
Guardian Angels Jeremael
A variant of the Angel Cartel's Dramiel-class frigate used by members of the Guardian Angels on special missions.
Guardian Antimatter Charge L
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Guardian Antimatter Charge M
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Guardian Antimatter Charge S
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Guardian Antimatter Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Guardian Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Guardian Blueprint
Guardian Capsuleer Day XVIII SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Guardian Chief Defender
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guardian Chief Guard
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guardian Chief Infantry
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guardian Chief Patroller
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guardian Chief Protector
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guardian Chief Safeguard
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guardian Chief Scout
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guardian Chief Sentinel
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guardian Chief Spy
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guardian Chief Watchman
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guardian Cold Iron Serenity Only SKIN
Guardian Cold Iron Serenity Only SKIN (30 Days)
Guardian Cold Iron Serenity Only SKIN (365 Days)
Guardian Cold Iron Serenity Only SKIN (7 Days)
Guardian Cold Iron Serenity Only SKIN (90 Days)
Guardian Cold Iron SKIN
Guardian Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Guardian Defender
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Guardian Eden's Hunters SKIN
Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.
Guardian Emergency Response Squad SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations. The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Guardian EoM Serenity Only SKIN
Guardian EoM Serenity Only SKIN (30 Days)
Guardian EoM Serenity Only SKIN (365 Days)
Guardian EoM Serenity Only SKIN (7 Days)
Guardian EoM Serenity Only SKIN (90 Days)
Guardian EoM SKIN
Guardian Exoplanets Hunter SKIN
Guardian Frontier Safeguarder SKIN
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Guardian Glacial Drift SKIN
Guardian Guard
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Guardian Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Guardian IGC SKIN
Guardian Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Guardian Imperial Navy SKIN
Guardian Inferno F.O.F. Cruise Missile I
A Gallente cruise missile with a plasma warhead and automatic guidance system
Guardian Inferno F.O.F. Heavy Missile I
A Gallente heavy missile with a plasma warhead and automatic guidance system.
Guardian Inferno F.O.F. Light Missile I
A Gallente light missile with a plasma warhead and automatic guidance system.
Guardian Initiate
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Guardian Iridium Charge L
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Guardian Iridium Charge M
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Guardian Iridium Charge S
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Guardian Iridium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Guardian Iron Charge L
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Guardian Iron Charge M
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Guardian Iron Charge S
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Guardian Iron Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Guardian Ironblood Serenity Only SKIN
Guardian Ironblood Serenity Only SKIN (30 Days)
Guardian Ironblood Serenity Only SKIN (365 Days)
Guardian Ironblood Serenity Only SKIN (7 Days)
Guardian Ironblood Serenity Only SKIN (90 Days)
Guardian Ironblood SKIN
Guardian Kybernaut Clade SKIN
The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers.
Guardian Lead Charge L
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Guardian Lead Charge M
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Guardian Lead Charge S
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Guardian Lead Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Guardian Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Guardian Patroller
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Guardian Plutonium Charge L
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Guardian Plutonium Charge M
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Guardian Plutonium Charge S
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Guardian Plutonium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Guardian Protector
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Guardian Purity of the Throne Serenity Only SKIN
Guardian Purity of the Throne Serenity Only SKIN (30 Days)
Guardian Purity of the Throne Serenity Only SKIN (365 Days)
Guardian Purity of the Throne Serenity Only SKIN (7 Days)
Guardian Purity of the Throne Serenity Only SKIN (90 Days)
Guardian Purity of the Throne SKIN
Guardian Raata Sunset Serenity Only SKIN
Guardian Raata Sunset Serenity Only SKIN (30 Days)
Guardian Raata Sunset Serenity Only SKIN (365 Days)
Guardian Raata Sunset Serenity Only SKIN (7 Days)
Guardian Raata Sunset Serenity Only SKIN (90 Days)
Guardian Raata Sunset SKIN
Guardian Safeguard
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Guardian Scout
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Guardian Sentry Gun I
Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment.
Guardian Sentry Gun II
Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment.
Guardian Sentry Gun III
Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment.
Guardian Sentry Gun IV
Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment.
Guardian Sentry Gun V
Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment.
Guardian Spy
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Guardian Star Captain SKIN
Guardian Starline Majestic SKIN
The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers. The company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.
Guardian Thorium Charge L
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Guardian Thorium Charge M
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Guardian Thorium Charge S
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Guardian Thorium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Guardian Tungsten Charge L
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Guardian Tungsten Charge M
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Guardian Tungsten Charge S
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Guardian Tungsten Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Guardian Uranium Charge L
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Guardian Uranium Charge M
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Guardian Uranium Charge S
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Guardian Uranium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Guardian Veteran
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Guardian Watchman
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Guardian's Gala Booster Crate
This crate contains a collection of tradable limited time boosters developed by the master pharmaceutical engineers of the Serpentis Corporation.
Guardian's Gala Emcee Machariel
While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.
Guardian's Gala Emcee Vindicator
Basing their design on the Federation Navy's much-vaunted Megathron, the Guardian Angels' engineers set out to create a battleship that would instill fear in anyone fool enough to square off against the Cartel or its Serpentis protectorate. Based on the reputation this ship has engendered, they seem to have succeeded admirably.
Guardian's Gala Surprise Gift
Presented to all invited attendees of the YC121 Guardian's Gala, this crate contains a surprise gift from the Angel Cartel. The gift box purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested?
Guardian's Gala Surprise Gift, Damaged
Handed to all invited attendees of the YC121 Guardian's Gala, this gift box contains a surprise gift from the Angel Cartel. It purportedly contains items of immense value but, in reality, who can trust the Cartel to leave such things unmolested? This gift box seems to have suffered some damage in transit.
Guardian's Gala VIP Emcee Machariel
While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.
Guardian's Gala VIP Emcee Vindicator
Basing their design on the Federation Navy's much-vaunted Megathron, the Guardian Angels' engineers set out to create a battleship that would instill fear in anyone fool enough to square off against the Cartel or its Serpentis protectorate. Based on the reputation this ship has engendered, they seem to have succeeded admirably.
Guardian's Gala VIP Surprise Gift
As VIP treatment for ultra elite attendees of the YC121 Guardian's Gala, this crate contains an extra-special surprise gift from the Angel Cartel. The gift box purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested?
Guardian's Gala VIP Surprise Gift, Damaged
As VIP treatment for ultra elite attendees of the YC121 Guardian's Gala, this gift box contains an extra-special surprise gift from the Angel Cartel. It purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested? This gift box seems to have suffered some damage in transit.
Guardian's Gala YC121 Nebula
Guardian-Vexor
The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
Guardian-Vexor Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Guardian-Vexor Blueprint
Guardian-Vexor Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Guardians Gala Astrahus
Guardians Gala Boss Spawner
Guardians Gala Fortizar
Guardians Gala Spawner
Guardians Gala Venue
The Guardian's Gala is an annual party thrown by the Guardian Angels pirate organization to celebrate their successful and lucrative partnership with the drug-running Serpentis Corporation. Although invitations are only extended to the outlaw members of the Angel Cartel and Serpentis Corporation, capsuleers have made a tradition out of crashing the party.
Guardians Gala VIP Venue
The Guardian's Gala is an annual party thrown by the Guardian Angels pirate organization to celebrate their successful and lucrative partnership with the drug-running Serpentis Corporation. Although invitations are only extended to the outlaw members of the Angel Cartel and Serpentis Corporation, capsuleers have made a tradition out of of crashing the party.
Guardians Gala VIP YC1222 Boss Spawner
Guardians Gala VIP YC1222 Main Spawner
Guardians Gala YC122 Boss Spawner
Guardians Gala YC122 Main Spawner
Gue Mouey Vindicator
Gue Mouey is being used as a Syndicate dealer. He was recently sent here as the Syndicates answer to the growing demand for drugs and weapons in this constellation. he also acts as a neutral bargaining partner between Caldari vendors from Kois City and the pirate elements.
Gue Mouey's Message
Gue's message has been recorded inside this data chip.
Gue Mouey's Vindicator
This station is being used as a Syndicate trade hub. It was recently erected as the Syndicates answer to the growing demand for drugs and weapons in this constellation. It also acts as a neutral bargaining ground between Caldari vendors from Kois City and the pirate elements.
Guemo Kajinn
The Chief of Security. Threat level: Very high
Guerin Marduke
A secret agent working for the Ammatar - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Very high
Guidance Disruptor Burst
Guidance Disruptor I
Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Guidance Disruptor I Blueprint
Guidance Disruptor II
Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Guidance Disruptor II Blueprint
Guidance Systems
An electrical device used in targeting systems and tracking computers.
Guided Missile Precision
Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decrease per level in factor of signature radius for all missile explosions.
Guillome Renard's Sleeper Loot Stash
Crate after crate, packed with Neural Network Analyzers and Sleeper Data Libraries which were collected by Guillome Renard during the research race of YC116.
Gungnir I
Type: Heavy Fighter Role: Long Range Attack Description: The Gungnir is purpose designed for long range attack duties. Artillery: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Gungnir I Blueprint
Gungnir II
Type: Heavy Fighter Role: Long Range Attack Description: The Gungnir is purpose designed for long range attack duties. Artillery: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Gungnir II Blueprint
Gunnery
Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
Gunnlogi C-I
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
Gunnlogi C/1
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
Gunnlogi Cv.0
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
Gunslinger Ascriber
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gunslinger Killer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gunslinger Murderer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Gunslinger Silencer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Gunslinger Spur
This spur is used as a method of identification.
Guri Hivaa Assassin
The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. The veteran assassins of this group are usually encountered flying well-armed cruisers.
Guri Hivaa Killer
The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. Their rank and file killers are typically to be found in dedicated hunting frigates.
Guri Hivaa Rokosabai
The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. The elite Guri Hivaa Rokosabai are the most accomplished among their ranks and are afforded the command of high-tech and powerful battleships.
Guri Malakim Boss
This advanced battleship appears to be in charge of the local Guri Malakim. It should be considered extremely dangerous.
Guri Malakim Boss
This advanced battleship appears to be in charge of the local Guri Malakim. It should be considered extremely dangerous.
Guri Malakim Cynabal
The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used. The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger. Whether these tales have basis in reality or not, the facts are on the table: The Cynabal is one of the fastest, most powerful cruisers to be found anywhere.
Guri Malakim Dramiel
The Dramiel is the most long-standing and often-used ship design in the Angel Cartel's vast repertoire of vessels. A frigate workhorse if ever there was one, this sharp-tusked, dangerous beauty can sting unimaginably hard if one is not prepared for its assault.
Guri Malakim Gila
Guristas hunters are some of the most skilled search and pursuit pilots in New Eden. Recruiting freely from across the pick of New Eden's disaffected, renegade, or simply adventurous combat pilots, the pirate organization built by Fatal and the Rabbit particularly prides itself on performance of its light combat and raiding fleets.
Guri Malakim Godfather
This advanced battleship appears to be in charge of the local Guri Malakim. It should be considered extremely dangerous.
Guri Malakim Godfather
This advanced battleship appears to be in charge of the local Guri Malakim. It should be considered extremely dangerous.
Guri Malakim Griffin
Guristas hunters are some of the most skilled search and pursuit pilots in New Eden. Recruiting freely from across the pick of New Eden's disaffected, renegade, or simply adventurous combat pilots, the pirate organization built by Fatal and the Rabbit particularly prides itself on performance of its light combat and raiding fleets.
Guri Malakim Recovered Data Vault
This data vault is being used by the Guri Malakim group of the Angel Cartel and Guristas Pirates to store survey data and other materials obtained from their technology raiding of a previously hidden ancient Jove observatory.
Guri Malakim Survey Data Vault
This data vault is being used by the Guri Malakim group of the Angel Cartel and Guristas Pirates to store survey data and other materials obtained from their delving into a previously hidden ancient Jove observatory.
Guri Malakim Tornado
This ship is defending assets of the Guri Malakim, and will fire on any trespassers.
Guri Malakim Worm
Guristas hunters are some of the most skilled search and pursuit pilots in New Eden. Recruiting freely from across the pick of New Eden's disaffected, renegade, or simply adventurous combat pilots, the pirate organization built by Fatal and the Rabbit particularly prides itself on performance of its light combat and raiding fleets.
Gurista Guerilla Special Acquirement Division Captain
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Gurista Special Acquirement Captain
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas 'Dirty' Explosive System
A rudimentary, though effective, explosion matrix, used specifically for Guristas special operation tactical strikes. Once inside a ship's cargo bay, this “dirty” bomb will, upon detonation, cause massive damage to any ship, structure, or starship base. It's volatility, however, is also a liability: Getting the bomb to its destination is more dangerous than actually utilizing the explosion system.
Guristas Abolisher
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Aggressor Alligator
An attack battlecruiser of the Guristas Pirates looking for targets to raid.
Guristas Aggressor Alligator
An attack battlecruiser of the Guristas Pirates looking for targets to raid.
Guristas Aggressor Alligator
An attack battlecruiser of the Guristas Pirates looking for targets to raid.
Guristas Aggressor Alligator
An attack battlecruiser of the Guristas Pirates looking for targets to raid.
Guristas Aggressor Gila
An attack cruiser of the Guristas Pirates looking for targets to raid.
Guristas Aggressor Gila
An attack cruiser of the Guristas Pirates looking for targets to raid.
Guristas Aggressor Gila
A cruiser of the Guristas Pirates looking for targets to raid.
Guristas Aggressor Gila
An attack cruiser of the Guristas Pirates looking for targets to raid.
Guristas Aggressor Mamba
An attack destroyer of the Guristas Pirates looking for targets to raid.
Guristas Aggressor Mamba
An attack destroyer of the Guristas Pirates looking for targets to raid.
Guristas Aggressor Mamba
An attack destroyer of the Guristas Pirates looking for targets to raid.
Guristas Aggressor Mamba
An attack destroyer of the Guristas Pirates looking for targets to raid.
Guristas Aggressor Worm
An attack frigate of the Guristas Pirates looking for targets to raid.
Guristas Aggressor Worm
An attack frigate of the Guristas Pirates looking for targets to raid.
Guristas Aggressor Worm
An attack frigate of the Guristas Pirates looking for targets to raid.
Guristas Aggressor Worm
An attack frigate of the Guristas Pirates looking for targets to raid.
Guristas Anarchist
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Guristas Annihilation Missile Battery
This Light missile Sentry will Launch missiles at any target it considers to be a threat.
Guristas Annihilation Missile Battery_Uber
This missile Sentry will Launch missiles at any target it considers to be a threat.
Guristas Annihilator
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Antimatter Charge L
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Guristas Antimatter Charge M
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Guristas Antimatter Charge S
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Guristas Antimatter Charge S Blueprint
Guristas Antimatter Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Guristas Armory Codes
These complicated data sheets may mean little to the layman's eye, but can prove valuable in the right hands.
Guristas Arrogator
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low
Guristas Ascriber
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Assassin
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Assaulter
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Automated VHF-08
Guristas Automated VHF-21
Guristas Automated VHMF-27
Guristas Automated VHMF-32
Guristas Banner 01a
Guristas Barricade
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Guristas Barrier
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Guristas Barrier X
Guristas Basic Defense Battery
This Light missile Sentry will Launch missiles at any target it considers to be a threat.
Guristas Battery
A small missile battery, designed to repel invaders and other hazards.
Guristas Battlecruiser
Guristas Battlecruiser 4-4
Guristas Battleship Vessel
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Blackbird
This hostile Guristas vessel appears to be tasked with obtaining classified Shipcaster-related research and will not hesitate to attack any capsuleers that get in its way.
Guristas Brass Tag
This brass tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Guristas Bronze Tag
This bronze tag carries the rank insignia equivalent of a private within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Guristas Bulker
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Bunker
A small bunker, there for accommodation and increased mobility of troops and other personnel.
Guristas Bunker_MISSION
A small bunker, there for accommodation and increased mobility of troops and other personnel.
Guristas Caiman Blueprint Armored Cache
This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Caiman-class Dreadnoughts. These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Caiman blueprint data recovered.
Guristas Capsule Spawner
Guristas Cargo Concealment Unit Remains
This appears to be the remains of a piece of high-tech black market smuggling equipment, the design of which is thought to have originated from the Satori-Horigu Epistemics corporation. It can electronically conceal contraband items stored within and digitally alter their signatures making them appear as regular, mundane, legal cargo - rendering the illicit contents undetectable by even the most powerful ship and cargo scanners employed by customs and law enforcement agencies in the cluster. Attempting to reverse engineer this item could lead to several clues as to what was smuggled within and how the device operates, although the high-level of encryption and damage means that only a specialized facility is likely to find any value or success in accomplishing this. The Caldari State will reward Capsuleers who bring this item to their State Counter-Insurgency Outpost located in the Onnamon solarsystem. The Gallente Federation will reward Capsuleers who bring this item to their Federation Counter-Insurgency Outpost located in the Intaki solarsystem.
Guristas Carrier
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Chemical Laboratory
This mobile laboratory can be moved and anchored with relative ease, and also tailored towards certain specialties which has led many pirate factions using them in places where creating a fully fledged static facility would be a massive liability. This particular one is being used a chemical research laboratory and is liable to contain some useful items for the entrepreneur after a small amount of hacking.
Guristas Clone Soldier Negotiator
With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Guristas pirate is a negotiator, a fixer who establishes contracts between pirate-trained clone soldiers and those whose missions are so dangerous, so volatile or outright crazy that even the notorious faction of thrillseekers and madmen won't dare risk them - except for the small but rapidly growing section that no longer truly needs have any fear of death.
Guristas Clone Soldier Recruiter
With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Guristas pirate is a recruiter, in charge of scouting vulnerable areas - remote planets, isolated outposts, interstellar colonies and other places that hold human life - with the aim of bringing in new recruits for the pirates' clone soldier programs. The Guristas are constantly in need of those who dare go further than most, and who have no fear of death.
Guristas Clone Soldier Trainer
With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Guristas pirate is a trainer, in charge of funds, equipment and locales used in the preparation and deployment of clone soldiers loyal to the faction. For the Guristas this involves overseeing training for high-risk high-return operations and ensuring that for the soldiers in training, every shred of the fear of death will be eradicated from their minds by the time they leave the program. For those who survive the training, that is.
Guristas Clone Soldier Transporter
With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Guristas pirate is a transporter, responsible for the swift conveyance of clone soldiers to their intended destination. With the Guristas those destinations tend to be areas so thoroughly abundant in danger, shrouded in uncertainty, and densely populated with enemy numbers that even the most hotheaded pirate faction in the cluster still hesitates to enter the fray with anything less than immortal soldiers.
Guristas Com Tower
If you have the right equipment you might be able to hack into the com tower and get some valuable information.
Guristas Com Tower
If you have the right equipment you might be able to hack into the com tower and get some valuable information.
Guristas Commander Sim
This advanced training drone has been modified to simulate a hostile Guristas vessel for use in the Union Day capsuleer challenges.
Guristas Commander Sim
This advanced training drone has been modified to simulate a hostile Guristas vessel for use in the Union Day capsuleer challenges.
Guristas Communications Logs
This salvaged data from a destroyed Guristas vessel contains an audio record of all communications between the pilot and his commanding officers for the last month.
Guristas Connection 05b
Guristas Conquistador
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Control Center
A control center.
Guristas Control Center
A control center
Guristas Control Tower
The Guristas Control Tower is an enhanced version of the Caldari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to ECM Jammer Battery Target Cycling Speed
Guristas Control Tower Blueprint
Guristas Control Tower Medium
The Guristas Control Tower is an enhanced version of the Caldari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to Electronic Warfare Battery Target Cycling Speed
Guristas Control Tower Medium Blueprint
Guristas Control Tower Small
The Guristas Control Tower is an enhanced version of the Caldari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to Electronic Warfare Battery Target Cycling Speed
Guristas Control Tower Small Blueprint
Guristas Convoy
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Copper Tag
This copper tag carries the rank insignia equivalent of a private within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Guristas Cormorant
This hostile Guristas vessel appears to be tasked with obtaining classified Shipcaster-related research and will not hesitate to attack any capsuleers that get in its way.
Guristas Courier
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Cruise Missile Batteries
This cruise missile sentry will launch missiles at any target it considers to be a threat.
Guristas Cruise Missile Battery
A launcher array designed to fit cruise missiles. Fires at those the Control Tower deems its enemies.
Guristas Cruise Missile Battery Blueprint
Guristas Cruiser
Guristas Cruiser 4-4
Guristas Crystal Tag
This crystal tag carries the rank insignia equivalent of a captain within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Guristas Data Sequence
This data salvaged from a Guristas Transponder Tower could be used to decrypt the locations of hidden pirate research sites. Unfortunately the data is in fragmentary form and hundreds, if not thousands, of sequences would be required to break the code. While individually it may be worthless, Mordu’s Legion has been offering plenty to get their hands on them.
Guristas Data Storage Device
If you have the right equipment you might be able to hack into this container and get some valuable information.
Guristas Databank
If you have the right equipment you might be able to hack into the databank and get some valuable information.
Guristas Deadspace Tactical Outpost
This structure was originally built by the Caldari State and was intended to go to Mordu's Legion as part of a surplus shipment, but the convoy was intercepted by a Gurista strike force in what has become famously known as the "Pure Blind Bonanza." Aside from a different coat of paint and an added layer of armor plating, this outpost looks just like its Caldari counterpart.
Guristas Death Dealer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Debris
This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets.
Guristas Defender
This is a hostile pirate vessel. Threat level: High
Guristas Demolisher
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Guristas Den non interactable
Guristas Derelict
You surmise that with some salvaging equipment there is still something of value to be had from this old derelict.
Guristas Despoiler
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Guristas Destroyer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Destroyer
Guristas Destroyer
Guristas Destructor
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Guristas Diamond Tag
This diamond tag carries the rank insignia equivalent of a captain within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Guristas Dismantler
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Distributor
Subject: Distributor (ID: Modified Ferox) Military Specifications: Battlecruiser-class vessel. Heavily modified for increased shield and weapon system performance. Additional Intelligence: Little remains of what was once an off-the-rack Ferox cruiser. The Guristas take their security very seriously, as is evident by numerous missile launchers and support hardware to ensure they function at peak performance. Initial readouts indicate a high yield of kinetic and thermal ballistics. Analyst Nadiri, CDIA. Authorized for capsuleer dissemination.
Guristas Drake
This hostile Guristas vessel appears to be tasked with obtaining classified Shipcaster-related research and will not hesitate to attack any capsuleers that get in its way.
Guristas Dreadnought
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. This heavily modified Phoenix-class Dreadnought is a potent tool for intimidation and defense of Guristas assets. Threat level: Deadly
Guristas Dreadnought Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Guristas Electrum Tag
This electrum tag carries the rank insignia equivalent of a corporal within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Guristas Elevator
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Guristas Elevator
Guristas Eliminator
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Emissary
This is an emissary for the Guristas Pirates. It is equipped with a powerfull array of weaponry, and should be approached with utmost caution. Threat level: Deadly
Guristas Energy Neutralizer Sentry I
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Guristas Energy Neutralizer Sentry II
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Guristas Energy Neutralizer Sentry III
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Guristas Enforcer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Enforcer Alligator
Guristas Pirates enforcers are overseeing the assault on the Ice Refinery and the heist of the precious HISC-99 fuel, directing incoming pirate reinforcements and defending their warp ingress points from ORE and Upwell security attacks. These pirate enforcers also ensure that no enterprising Guristas pilots make off with any loot for themselves or try to leave the fight until the heist is completed.
Guristas Enforcer Alligator
Guristas Pirates enforcers are overseeing the assault on the Ice Refinery and the heist of the precious HISC-99 fuel, directing incoming pirate reinforcements and defending their warp ingress points from ORE and Upwell security attacks. These pirate enforcers also ensure that no enterprising Guristas pilots make off with any loot for themselves or try to leave the fight until the heist is completed.
Guristas Enforcer Alligator
Guristas Pirates enforcers are overseeing the assault on the Ice Refinery and the heist of the precious HISC-99 fuel, directing incoming pirate reinforcements and defending their warp ingress points from ORE and Upwell security attacks. These pirate enforcers also ensure that no enterprising Guristas pilots make off with any loot for themselves or try to leave the fight until the heist is completed.
Guristas Enforcer Alligator
Guristas Pirates enforcers are overseeing the assault on the Ice Refinery and the heist of the precious HISC-99 fuel, directing incoming pirate reinforcements and defending their warp ingress points from ORE and Upwell security attacks. These pirate enforcers also ensure that no enterprising Guristas pilots make off with any loot for themselves or try to leave the fight until the heist is completed.
Guristas Eradicator
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Eraser
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Executor
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Exterminator
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Extinguisher
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Fence
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Guristas Ferrier
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Guristas Fleet Outpost
This battlestation is defended by high ranking Gurista officers.
Guristas Fleet Stronghold
One of the many quarters of the Gurista fleet.
Guristas FOB Wreck
Guristas Force Auxiliary Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Guristas Forward Operating Base Wreck
Guristas Frigate
Guristas Frigate
Guristas Frigate
Guristas Gatherer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Guristas Gila
This hostile Guristas vessel appears to be tasked with obtaining classified Shipcaster-related research and will not hesitate to attack any capsuleers that get in its way.
Guristas Gold Tag
This gold tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Guristas Graviton Hardening
Guristas Gravity Focuser
Guristas Great Wall
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Guristas Griffin
This hostile Guristas vessel appears to be tasked with obtaining classified Shipcaster-related research and will not hesitate to attack any capsuleers that get in its way.
Guristas Guerilla
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Guristas Harlot Procurer
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Guristas Harvester
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Guristas Hauler
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Heavy Missile Battery
This heavy missile sentry will launch missiles at any target it considers to be a threat.
Guristas Heavy Weapon Console
Guristas Heron
This hostile Guristas vessel appears to be tasked with obtaining classified Shipcaster-related research and will not hesitate to attack any capsuleers that get in its way.
Guristas Hideout
Guristas Hideout non interactable
Guristas Hideout Wreckage
Guristas Hijacker Taipan
A frigate of the Guristas Pirates assigned the singular task of preventing their target mining ships from escaping.
Guristas Hijacker Taipan
A frigate of the Guristas Pirates assigned the singular task of preventing their target mining ships from escaping.
Guristas HISC-99 Loading Scaffold
The Guristas Pirates are attempting to steal the valuable HISC-99 fuel being refined by ORE at this location. While an assault on the Ice Refinery is impractical and would be likely to result in an explosion capable of destroying everything in the vicinity, the special Automated HISC-99 Tankers the facility uses to ferry the fuel to a loading dock can be hacked and hijacked without too much difficulty. The pirates have a heavily-modified, suitably-shielded freighter on standby and are using this improvised scaffold to load the stolen HISC-99 fuel into their pirate supertanker. Any automated tankers hijacked by pirate capsuleers are to be guided to this location for pickup by the Guristas Pirates.
Guristas Hulk
You surmise that with some salvaging equipment there is still something of value to be had from this old hulk.
Guristas Hunt Coordination Hub
Guristas Icejacker Gila
The Commando Guri has sent a large force of Guristas Pirates "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Guristas Icejacker Gila
The Commando Guri has sent a large force of Guristas Pirates "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Guristas Icejacker Gila
The Commando Guri has sent a large force of Guristas Pirates "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Guristas Icejacker Gila
The Commando Guri has sent a large force of Guristas Pirates "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Guristas Icejacker Mamba
The Commando Guri has sent a large force of Guristas Pirates "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Guristas Icejacker Mamba
The Commando Guri has sent a large force of Guristas Pirates "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Guristas Icejacker Mamba
The Commando Guri has sent a large force of Guristas Pirates "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Guristas Icejacker Mamba
The Commando Guri has sent a large force of Guristas Pirates "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Guristas Icejacker Rattlesnake
The Commando Guri has sent a large force of Guristas Pirates "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Guristas Icejacker Rattlesnake
The Commando Guri has sent a large force of Guristas Pirates "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Guristas Icejacker Rattlesnake
The Commando Guri has sent a large force of Guristas Pirates "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Guristas Icejacker Rattlesnake
The Commando Guri has sent a large force of Guristas Pirates "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Guristas Icejacker Worm
The Commando Guri has sent a large force of Guristas Pirates "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Guristas Icejacker Worm
The Commando Guri has sent a large force of Guristas Pirates "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Guristas Icejacker Worm
The Commando Guri has sent a large force of Guristas Pirates "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Guristas Icejacker Worm
The Commando Guri has sent a large force of Guristas Pirates "Icejackers" to raid the ORE HISC-99 Ice Refinery and steal as much as possible of the previous fuel. The pirates are broadcasting signal interference to break the guidance control of the automated tankers, allowing their capsuleer allies to seize control of the hapless robot vessels and guide them to their waiting pirate supertanker, a heavily-modified freighter sitting at a loading scaffold.
Guristas Imputor
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Low
Guristas Imputor Sim
This advanced training drone has been modified to simulate a hostile Guristas vessel for use in the Union Day capsuleer challenges.
Guristas Inferno
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Inferno Cruise Missile
An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe.
Guristas Inferno Heavy Assault Missile
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Guristas Inferno Heavy Missile
Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.
Guristas Inferno Light Missile
The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly.
Guristas Inferno Rocket
A small rocket with a plasma warhead.
Guristas Inferno Torpedo
An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Guristas Inferno XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.
Guristas Inferno XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.
Guristas Infiltrator
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Guristas Infiltrator Clone Corpse
The corpse of an apparent Guristas agent recovered from the debris of a capsule intercepted and destroyed while trying to escape from Caldari State forces. The hijacked capsule appears to have been rigged to burn out every implant in the pilot's clone, going beyond even the damage a standard transneural echo scan would do to the occupant's gelbrain. Even so, expert forensic investigators may be able to make something out of this scorched and frozen hunk of synthetic flesh and disrupted nanotechnology.
Guristas Info Shard
If you have the right equipment you might be able to hack into the info shard and get some valuable information.
Guristas Insurgency Data Sequence
This data sequence recovered from a Guristas Pirate ship could be host to a whole trove of valuable information that would be of interest to the Caldari State or Gallente Federation in securing their borders and launching counter-attacks against the pirate insurgents. The data is in fragmentary form and hundreds, if not thousands, of sequences would be required to break the code, as such, only a specialized facility is likely to find any value or success in decrypting this. The Caldari State will reward Capsuleers who bring this item to their State Counter-Insurgency Outpost located in the Onnamon solarsystem. The Gallente Federation will reward Capsuleers who bring this item to their Federation Counter-Insurgency Outpost located in the Intaki solarsystem.
Guristas Invader
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Guristas Ion Field Projection Battery
Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors.
Guristas Ion Field Projection Battery Blueprint
Guristas Iridium Charge L
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Guristas Iridium Charge M
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Guristas Iridium Charge S
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Guristas Iridium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Guristas Iron Charge L
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Guristas Iron Charge M
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Guristas Iron Charge S
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Guristas Iron Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Guristas Junction
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Guristas Junction
Guristas Kestrel
This hostile Guristas vessel appears to be tasked with obtaining classified Shipcaster-related research and will not hesitate to attack any capsuleers that get in its way.
Guristas Killer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Komodo Blueprint Armored Cache
This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Komodo-class Titans. These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Komodo blueprint data recovered.
Guristas Kyoukan
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Guristas Large Commander Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Guristas Large Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Guristas Laundering Facility
This Guristas Pirates facility has been set up by the insurgent forces of the Commando Guri to function as a depot to receive stolen goods and launder them on into the grey and black markets. The smuggling network of the Deathless Circle is no doubt assisting in this effort and taking a suitable cut. Capsuleer members of the Commando Guri will be able to hand in certain items acquired from corporate facilities and security forces in exchange for suitable recompense.
Guristas Lead Charge L
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Guristas Lead Charge M
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Guristas Lead Charge S
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Guristas Lead Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Guristas Light Missile Battery
This light missile sentry will launch missiles at any target it considers to be a threat.
Guristas Light Weapon Console
Guristas Loader
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Guristas Loggerhead Blueprint Armored Cache
This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Loggerhead-class Force Auxiliaries. These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Loggerhead blueprint data recovered.
Guristas Lookout
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Lookout
A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold.
Guristas Lookout
Guristas Lookout Alligator
This Guristas Pirates Battlecruiser is patrolling and scouting for easy targets in the system.
Guristas Lookout Alligator
This Guristas Pirates Battlecruiser is patrolling and scouting for easy targets in the system.
Guristas Lookout Gila
This Guristas Pirates Cruiser is patrolling and scouting for easy targets in the system.
Guristas Lookout Gila
This Guristas Pirates Cruiser is patrolling and scouting for easy targets in the system.
Guristas Lookout Mamba
This Guristas Pirates Destroyer is patrolling and scouting for easy targets in the system.
Guristas Lookout Mamba
This Guristas Pirates Destroyer is patrolling and scouting for easy targets in the system.
Guristas Lookout Rattlesnake
This Guristas Pirates Battleship is patrolling and scouting for easy targets in the system.
Guristas Lookout Rattlesnake
This Guristas Pirates Battleship is patrolling and scouting for easy targets in the system.
Guristas Lookout Worm
This Guristas Pirates frigate is patrolling and scouting for easy targets in the system.
Guristas Lookout Worm
This Guristas Pirates frigate is patrolling and scouting for easy targets in the system.
Guristas Mainframe
If you have the right equipment you might be able to hack into the mainframe and get some valuable information.
Guristas Maniac
This is a hostile pirate vessel. Threat level: Deadly
Guristas Manticore
This hostile Guristas vessel appears to be tasked with obtaining classified Shipcaster-related research and will not hesitate to attack any capsuleers that get in its way.
Guristas Manufacturing Plant
Guristas Massacrer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Medium Commander Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Guristas Medium Weapon Console
Guristas Medium Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Guristas Missile Battery
Guristas Mjolnir Cruise Missile
The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.
Guristas Mjolnir Heavy Assault Missile
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Guristas Mjolnir Heavy Missile
First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance.
Guristas Mjolnir Light Missile
An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems.
Guristas Mjolnir Rocket
A small rocket with an EMP warhead.
Guristas Mjolnir Torpedo
An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Guristas Mjolnir XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.
Guristas Mjolnir XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.
Guristas Mortifier
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Murderer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Narcotics Storage Facility
This modified habitat module is being used as storage facility for various items that the pirate factions use for drug manufacturing. Usually heavily guarded this would undoubtedly reap a bounty with a bit of hacking once past the security.
Guristas Network Hub
This Tower acts as a Network relay. It might be possible for the right person to "liberate" some interestin information from its mainframe
Guristas Network Nexus
This Tower acts as a Network relay. It might be possible for the right person to "liberate" some interestin information from its mainframe
Guristas Network Node
This Tower acts as a Network relay. It might be possible for the right person to "liberate" some interesting information from its mainframe
Guristas Network Nucleus
This Tower acts as a Network relay. It might be possible for the right person to "liberate" some interestin information from its mainframe
Guristas Nihilist
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Guristas Nova Cruise Missile
A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems.
Guristas Nova Heavy Assault Missile
A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Guristas Nova Heavy Missile
The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost.
Guristas Nova Light Missile
The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.
Guristas Nova Rocket
A small rocket with a nuclear warhead.
Guristas Nova Torpedo
An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Guristas Nova XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate almost everything that floats in space, be it vehicle or structure.
Guristas Nova XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure.
Guristas Nullifier
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Obliterator
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Officer Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Guristas Officer's Quarters Mission Spy Stash
The highest ranking personnel within this deadspace pocket reside here.
Guristas Outer Zarzakh Gila
This Guristas Pirates cruiser is patrolling the systems near Zarzakh to ensure that the interests of the Guristas are maintained. Enemies of the Guristas will be fired upon.
Guristas Outer Zarzakh Rattlesnake
This Guristas Pirates battleship is patrolling the systems near Zarzakh to ensure that the interests of the Guristas are maintained. Enemies of the Guristas will be fired upon.
Guristas Outlaw
This is a hostile pirate vessel. Threat level: Deadly
Guristas Outlaw Dogtag
This tag was carried by a Guristas outlaw inhabiting the Okkelen constellation.
Guristas Outlaw Leader Insignia
This insignia was carried by a Guristas Outlaw Leader. They can be found in the Okkelen constellation.
Guristas Outpost
Guristas Outpost non interactable
Guristas Outpost Wreckage
Guristas Outpost Wreckage ( Boombox DO NOT TRANSLATE)
Guristas Outpost Wreckage Infested
Guristas Palladium Tag
This palladium tag carries the rank insignia equivalent of a lieutenant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Guristas Patrol Routes
This encoded data from a destroyed Guristas vessel reveals the current patrol routes used by the Guristas in the Okkelen constellation.
Guristas Personnel Transport
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Guristas Phase Inversion Battery
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems.
Guristas Phase Inversion Battery Blueprint
Guristas Pirates 'Prize' Ledger
This "Prize" Ledger includes a list of locations and targets of interest to the Guristas Pirates and their heist crews. The Guristas are apt to consider anything they can put their hands on as a "prize" and the list could be of immense value if it can be analyzed quickly, allowing law enforcement to know where in advance the Guristas might strike. However, such ledgers often feature several decoy entries and it is written almost entirely in a cryptolect understood by very few outside the specific Guristas heist crew assigned to the targets it details, as such, only a specialized facility is likely to find useful intelligence from this before the acts are carried out. The Caldari State will reward Capsuleers who bring this item to their State Counter-Insurgency Outpost located in the Onnamon solarsystem. The Gallente Federation will reward Capsuleers who bring this item to their Federation Counter-Insurgency Outpost located in the Intaki solarsystem.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates Data Fragment
This fragmentary data has been recovered from a Guristas Pirates communications storage buffer, a device typically used to hold data relayed to and from a spaceship and remote locations via secured fluid router networks. Although partial and somewhat corrupted, with the right approach it should be possible to decode the data stream and assemble something coherent from the intact data. It wouldn't hurt to give it a try and see if something clicks.
Guristas Pirates FOB
This Guristas Pirates Forward Operating Base is being operated by the insurgency taskforce of the Commando Guri. Using a unique mix of Deathless Circle technology discovered, stolen, or otherwise acquired by fair means or foul, this FOB serves as the center of the Guristas insurgency and the command center from which the Commando Guri orchestrate the spreading corruption and their "salvage" operations across nearby space. Heavily defended by Guristas Pirates and an interlocking network of shields and disruptive technologies, this FOB will only become vulnerable to attack when local anti-pirate forces are able to bring enough star systems under counter-insurgency suppression.
Guristas Pirates Laundering Reward Crate
Provided by the Guristas Pirates to reward capsuleers who turn in valuable items to their laundering facilities.
Guristas Pirates Stronghold
A high-tempo shift of gears for Guristas Pirates raiding throughout the Caldari State, and bordering empire regions of high-security space, the appearance of Guristas Pirates Strongholds represents a major challenge to core empire military and industrial operations. Notably, Guristas Pirate mining operations and patrol fleets are able to range out from their strongholds in ever greater numbers, striking in asteroid belts and against vulnerable infrastructure. CONCORD has assessed the threat of pirate strongholds as extremely serious and will reward capsuleer groups that take the lead in degrading and destroying outlaw structures of this kind. The capsuleer fleet that inflicts the most damage on a pirate stronghold will receive up to 800,000,000 ISK, with individual pilots potentially receiving up to 30,000,000 ISK each.
Guristas Pirates Warehouse Raid Key
This quantum-encrypted key is emblazoned with the logo of the Guristas pirates. It appears to bypass corporation security protocols and allow a ship passage through the acceleration gate to the bonus room of the corporate outpost raid
Guristas Platform 01a
Guristas Platform 02a
Guristas Platinum Tag
This platinum tag carries the rank insignia equivalent of a lieutenant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Guristas Plunderer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Guristas Plunderer Sim
This advanced training drone has been modified to simulate a hostile Guristas vessel for use in the Union Day capsuleer challenges.
Guristas Plutonium Charge L
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Guristas Plutonium Charge M
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Guristas Plutonium Charge S
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Guristas Plutonium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Guristas Point Defense Battery
This Light missile Sentry will Launch missiles at any target it considers to be a threat.
Guristas Prison
An agent resides in here. Missions: Difficulty Rating: Grade 7.5 Warning: Industrial and combat ship recommended
Guristas Production Strong Box
A strong box belonging to the Guristas Production corporation.
Guristas Propagandist
This is a hostile vessel. Threat level: Very low
Guristas Ransomer Gila
This Guristas Pirates Cruiser is tasked with extracting valuable ransoms from tackled ORE mining fleets.
Guristas Ransomer Gila
This Guristas Pirates Cruiser is tasked with extracting valuable ransoms from tackled ORE mining fleets.
Guristas Ransomer Gila
This Guristas Pirates Cruiser is tasked with extracting valuable ransoms from tackled ORE mining fleets.
Guristas Ransomer Gila
This Guristas Pirates Cruiser is tasked with extracting valuable ransoms from tackled ORE mining fleets.
Guristas Ransomer Rattlesnake
This Guristas Pirates Battleship is tasked with extracting valuable ransoms from tackled ORE mining fleets.
Guristas Ransomer Rattlesnake
This Guristas Pirates Battleship is tasked with extracting valuable ransoms from tackled ORE mining fleets.
Guristas Ransomer Rattlesnake
This Guristas Pirates Battleship is tasked with extracting valuable ransoms from tackled ORE mining fleets.
Guristas Ransomer Rattlesnake
This Guristas Pirates Battleship is tasked with extracting valuable ransoms from tackled ORE mining fleets.
Guristas Rattlesnake
This hostile Guristas vessel appears to be tasked with obtaining classified Shipcaster-related research and will not hesitate to attack any capsuleers that get in its way.
Guristas Remains
This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets.
Guristas Renegade
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Guristas Renegade Sim
This advanced training drone has been modified to simulate a hostile Guristas vessel for use in the Union Day capsuleer challenges.
Guristas Repair Hub
Guristas Research and Trade Hub
The highest ranking personnel within this deadspace pocket reside here.
Guristas Research Convoy
Guristas Research Convoy
Guristas Research Data
These documents contain valuable technical data on Gurista ship technology.
Guristas Research Outpost
Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals.
Guristas Resilient Destroyer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Guristas Revolter
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Rhea Hull
Guristas Robber
This is a hostile pirate vessel. Threat level: Deadly
Guristas Rookie
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low
Guristas Rubble
This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.
Guristas Ruins
This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets.
Guristas Saboteur
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Guristas Saga
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
Guristas Scourge Cruise Missile
The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload.
Guristas Scourge F.O.F. Cruise Missile I
A Caldari cruise missile with a graviton warhead and automatic guidance system.
Guristas Scourge F.O.F. Heavy Missile I
A Caldarian heavy missile with a graviton warhead and automatic guidance system.
Guristas Scourge F.O.F. Light Missile I
A Caldarian light missile with a graviton warhead and automatic guidance system.
Guristas Scourge Heavy Assault Missile
A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Guristas Scourge Heavy Missile
The Scourge heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.
Guristas Scourge Light Missile
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers.
Guristas Scourge Rocket
A small rocket with a piercing warhead.
Guristas Scourge Torpedo
An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Guristas Scourge XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.
Guristas Scourge XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.
Guristas Scout Officer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Sentry
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Sentry Gun
Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment.
Guristas Ship Debris
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Guristas Ship Derelict
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Guristas Ship Hulk
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Guristas Ship Log 108634544
This salvaged data from a destroyed Guristas vessel reveals the following: "Wow, I've met Korako 'The Rabbit' Kosakami himself! He was sailing his TL2+ Condor into the 'roid facility in Kusomonmon, with a small group of deserter sergeants from the Navy. Man, wait 'til I tell the guys down at the fitting station."
Guristas Ship Log 119373337
This salvaged data from a destroyed Guristas vessel reveals the following: "The cooling coils didn't make it to HQ in Venal. This means we have to switch over to blasters before we pillage the Lonetrek target. I've already invested in some short range weaponry at the depot in Kakki."
Guristas Ship Log 125792289
This salvaged data from a destroyed Guristas vessel reveals the following: "Three days in base was all I had and I'd better use the short time well. I was speaking with Chief Scout Kaikka Peunato about our outposts in Venal, when he mentioned a hideout of ours that I wasn't familiar with. He told me that if I got into trouble, I could always go back to the Aikoro depot for repairs and rearming. It surprised me that I hadn't heard about it before, and I'll be sure to check it out, if not only to check his credibility."
Guristas Ship Log 175568934
This salvaged data from a destroyed Guristas vessel reveals the following: "Our numbers rise as the number of navy pilots increases that discover the rewards of piracy versus the deprecatory pay of the state. New recruits are directed to the depot at Ekura, where they are put to the test."
Guristas Ship Log 180983465
This salvaged data from a destroyed Guristas vessel reveals the following part of a report: "The last wave of intruders came as a surprise. They had three Merlins, a Kestrel missileboat and an osprey fitted with scramblers. Our forces had been weakened by the raid on the Hyasyoda compound, but we had the perimeter lined with backup ships that answered our call as the first two ships sundered. We took on the Merlins with our light crafts and let the reserves take out key targets; the Kestrel and the cruiser. Our three surviving ships headed over to the Mara outpost for repairs and rearming."
Guristas Ship Log 312887432
This salvaged data from a destroyed Guristas vessel reveals the following: "Orders from Arjidsi Yimishoo: Deliver any loot and salvageable debris to the Obe outpost. Local hands of Guristas Production will then ship it to our commercial stations in the region."
Guristas Ship Log 365764054
This salvaged data from a destroyed Guristas vessel reveals the following: "Construction parts for the battlestation are being ferried and stored at the outpost in Oijanen. Station personnel training is under way in Venal HQ, estimated to be completed a day after construction completion. The blueprints are to be destroyed in the station incinerator as soon as it has been verified to operate successfully."
Guristas Ship Log 398560763
This salvaged data from a destroyed Guristas vessel reveals the following: "The missiles are on their way to the outpost in DT-TCD. Be sure to check their detonators and remove the wrappings so that the cruisers can have clear and hassle-free access when they arrive."
Guristas Ship Log 524785540
This salvaged data from a destroyed Guristas vessel reveals the following: "Bring the hostage into the prison facility at CS-ZGD, or your family will be disgraced. Don't let us down this time. You've been walking the edge since the H-UCD1 incident."
Guristas Ship Log 534987422
This salvaged data from a destroyed Guristas vessel reveals the following: "TOP SECRET - Destroy after processing tulip command XYZ:300312,321441,53131 BOR under deadspace complex ZZZR-5."
Guristas Ship Log 573652885
This salvaged data from a destroyed Guristas vessel reveals the following: "Report: The research plans have been delivered. Meet me at the prison facility in FHB-QA. Bring F&R."
Guristas Ship Remains
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Guristas Ship Rubble
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Guristas Ship Ruins
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Guristas Ship Waste
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Guristas Ship Wreck
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Guristas Shuttle
Caldari Shuttle registered to the Guristas organization.
Guristas Shuttle Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Guristas Shuttle Blueprint
Guristas Shuttle Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Guristas Silencer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Guristas Silver Tag
This silver tag carries the rank insignia equivalent of a corporal within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Guristas Sloth
The top security officer of this outpost, while being a superb fighter, is more a liability than help in the security department. He should be guarding the entrance to the research tower room, but instead lingers here, lured by the promised pleasures of the brothels.
Guristas Small Commander Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Guristas Small Hologram 01a
Guristas Small Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Guristas Spatial Destabilization Battery
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.
Guristas Spatial Destabilization Battery Blueprint
Guristas Standup Module Blueprint Armored Cache
This armored and electromagnetically hardened data cache is normally integrated into the Guristas facilities, providing a high level of security and protection from corruption. These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the blueprint data recovered.
Guristas Starbase Control Tower
Originally designed by the Kaalakiota, the Caldari Control Tower blueprint was quickly obtained by the Guristas, through their agents within the State, to serve their own needs.
Guristas Starbase Control Tower
Originally designed by the Kaalakiota, the Caldari Control Tower blueprint was quickly obtained by the Guristas, through their agents within the State, to serve their own needs.
Guristas Starbase Control Tower_Tough
Originally designed by the Kaalakiota, the Caldari Control Tower blueprint was quickly obtained by the Guristas, through their agents within the State, to serve their own needs.
Guristas Stash
The worn container drifts quietly in space, closely guarded by pirates.
Guristas Stasis Tower
Guristas stasis web sentry
Guristas Station_event
This gigantic suprastructure is one of the military installations of the Guristas pirate corporation. Even for its size it has no commercial station services or docking bays to receive guests.
Guristas Structure Ruins
Guristas Supremacist
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Guristas Taipan
This hostile Guristas vessel appears to be tasked with obtaining classified Shipcaster-related research and will not hesitate to attack any capsuleers that get in its way.
Guristas Terrorist
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Guristas Terrorist Sim
This advanced training drone has been modified to simulate a hostile Guristas vessel for use in the Union Day capsuleer challenges.
Guristas Thorium Charge L
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Guristas Thorium Charge M
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Guristas Thorium Charge S
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Guristas Thorium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Guristas Titan Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Guristas Torpedo Battery
A launcher array designed to fit torpedos. Fires at those the Control Tower deems its enemies.
Guristas Torpedo Battery Blueprint
Guristas Tower
Guristas Tower non interactable
Guristas Tower Wreck
Guristas Tower Wreckage
Guristas Trailer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Transponder Tower
The highest ranking personnel within this deadspace pocket reside here.
Guristas Transport Ship
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Guristas Transporter
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Trapper Alligator
An interdiction battlecruiser of the Guristas Pirates looking for targets to catch.
Guristas Trapper Frigate
An interception frigate of the Guristas Pirates looking for targets to catch.
Guristas Trapper Gila
An interception cruiser of the Guristas Pirates looking for targets to catch.
Guristas Trapper Mamba
An interception destroyer of the Guristas Pirates looking for targets to catch.
Guristas Trucker
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Tungsten Charge L
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Guristas Tungsten Charge M
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Guristas Tungsten Charge S
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Guristas Tungsten Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Guristas Uranium Charge L
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Guristas Uranium Charge M
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Guristas Uranium Charge S
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Guristas Uranium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Guristas Usurper
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Victory SKIN
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XII in YC116. This SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Guristas Wall
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Guristas War Installation
This gigantic suprastructure is one of the military installations of the Guristas pirate corporation. Even for its size it has no commercial station services or docking bays to receive guests.
Guristas War Installation
This gigantic suprastructure is one of the military installations of the Guristas pirate corporation. Even for its size it has no commercial station services or docking bays to receive guests.
Guristas War Installation
This gigantic suprastructure is one of the military installations of the Guristas pirate corporation. Even for its size it has no commercial station services or docking bays to receive guests.
Guristas War Installation
Guristas War Plans
Guristas War Plans
Guristas Warden
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Warehouse
Guristas Warehouse non interactable
Guristas Warehouse non interactable ( cap day DO NOT TRANSLATE)
Guristas Warehouse Wreck
Guristas Warehouse Wreckage
Guristas Waste
You surmise that with some salvaging equipment there is still something of value to be had from this old waste.
Guristas Watcher
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Guristas Webifier
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Guristas White Noise Generation Battery
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.
Guristas White Noise Generation Battery Blueprint
Guristas Worm
This hostile Guristas vessel appears to be tasked with obtaining classified Shipcaster-related research and will not hesitate to attack any capsuleers that get in its way.
Guristas Wreck
You surmise that with some salvaging equipment there is still something of value to be had from this old wreck.
Guristas Wrecker
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Guristas Wrecker Sim
This advanced training drone has been modified to simulate a hostile Guristas vessel for use in the Union Day capsuleer challenges.
Guristas XL Torpedo Battery
A torpedo launcher capable of firing the most powerful type of torpedo ever invented. A volley of these deathbringers can make piecemeal of most anything that floats in space.
Guristas XL Torpedo Battery Blueprint
Guristas Zarzakh Gila
This Guristas Pirates cruiser is patrolling Zarzakh to ensure that the interests of the pirates and the Deathless Circle's notions of "peace" are maintained. Enemies of the pirates or those incurring the retribution of the Deathless will be fired upon.
Guristas Zarzakh Lachesis
This Guristas Pirates cruiser is patrolling Zarzakh to ensure that the interests of the pirates and the Deathless Circle's notions of "peace" are maintained. Enemies of the pirates or those incurring the retribution of the Deathless will be fired upon.
Guristas Zarzakh Mamba
This Guristas Pirates destroyer is patrolling Zarzakh to ensure that the interests of the pirates and the Deathless Circle's notions of "peace" are maintained. Enemies of the pirates or those incurring the retribution of the Deathless will be fired upon.
Guristas Zarzakh Rattlesnake
This Guristas Pirates battleship is patrolling Zarzakh to ensure that the interests of the pirates and the Deathless Circle's notions of "peace" are maintained. Enemies of the pirates or those incurring the retribution of the Deathless will be fired upon.
Guristas Zarzakh Rattlesnake
This Guristas Pirates battleship is patrolling Zarzakh to ensure that the interests of the pirates and the Deathless Circle's notions of "peace" are maintained. Enemies of the pirates or those incurring the retribution of the Deathless will be fired upon.
Guristas Zarzakh Worm
This Guristas Pirates frigate is patrolling Zarzakh to ensure that the interests of the pirates and the Deathless Circle's notions of "peace" are maintained. Enemies of the pirates or those incurring the retribution of the Deathless will be fired upon.
Guristas_Small Armory
This small armory has a thick layer of reinforced tritanium and a customized shield module for deflecting incoming fire.
Gurmurkur's Vagabond
A Vagabond piloted by an agent.
Gyrostabilizer I
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gyrostabilizer I Blueprint
Gyrostabilizer II
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Gyrostabilizer II Blueprint
H-2874 Defense Sentinel
An unstable yet extremely powerful 425mm railgun sentry
H-W9TY Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
H4-RP4 Kyonoke Memorial Research Facility
This Keepstar was constructed by the Society of Conscious Thought to act as a research and development center for the study of the Kyonoke Plague, after a series of outbreaks across the cluster during early YC119. Widely considered by academics to be the single largest research installation in New Eden, its laboratories have hosted research projects from some of the most intelligent minds in human history. In April YC119 it hosted the Kyonoke Inquest, which saw the successful research of a cure to the Kyonoke Plague, one of the most voracious and deadly pathogens in recorded history. This breakthrough would not have been possible without the assistance of thousands of independent capsuleers who attended the inquest in order to assist with research and development. Today it remains under the administration of the Society and is maintained as a memorial to all those lost to Kyonoke, with its cutting edge research labs leased out to biotech corporations from across the cluster.
H74-B0 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
H8-ZTO Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Habad Rokusten's Bunker
A bunker inhabited by personnel of the Minmatar Republic.
Habitation Brothel
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Habitation Casino
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Habitation Drughouse
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Habitation Module
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Habitation Module
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Habitation Module
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Habitation Module
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe.
Habitation Module
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe.
Habitation Module
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe.
Habitation Module
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Habitation Module
A local prison facility.
Habitation Module - Breeding Facility
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Habitation Module - Brothel
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Habitation Module - Casino
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Habitation Module - Narcotics supermarket
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Habitation Module - Personnel Quarters
A defenseless storage facility housing Food Relief workers. Inside the station are loads of supplies and food, as well as personnel workers and a few volunteers.
Habitation Module - Pleasure hub
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Habitation Module - Police base
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Habitation Module - Prison
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Habitation Module - Residential
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Habitation Module - Roadhouse
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Habitation Module - Scientist Quarters
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Habitation Module - Tsuna's Science Labs
This mobile habitation module contains Tsuna Qayse's science laboratory. Highly toxic chemicals on board, entry is strictly prohibited without proper authorization.
Habitation Module With Encoded Data Chip
A multitude of people inhabit these structures.
Habitation Pleasure Hub
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Habitation Police Dpt
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Habitation Prison
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Habitation Roadhouse
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Habitation_Module_Container
A hotel, looks like it has been abandoned.
Hacked Decryptor Key
A decryptor key is commonly used to lock and gain access to encrypted strongboxes and systems, by their rightful owners. Hacked keys, however, can be used by anyone, and are highly sought after by unscrupulous mercenaries.
Hacked Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
Hacked EX-0 AV Grenade
The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.
Hacked Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
Hacker Deck - Alpha
A computer subsystem for hacking Jove computer networks. Used in reverse engineering, blueprint copying as well as material and time efficiency blueprint research on reverse engineered blueprints
Hacker Deck - Alpha Blueprint
Hacker Deck - Codex
A computer subsystem for hacking Amarr computer networks. Used in reverse engineering, blueprint copying as well as material and time efficiency blueprint research on reverse engineered blueprints
Hacker Deck - Codex Blueprint
Hacker Deck - Hermes
A computer subsystem for hacking Gallente computer networks. Used in reverse engineering, blueprint copying as well as material and time efficiency blueprint research on reverse engineered blueprints
Hacker Deck - Hermes Blueprint
Hacker Deck - LXD-27
A computer subsystem for hacking Caldari computer networks. Used in reverse engineering, blueprint copying as well as material and time efficiency blueprint research on reverse engineered blueprints
Hacker Deck - LXD-27 Blueprint
Hacker Deck - Shaman
A computer subsystem for hacking Minmatar computer networks. Primarily used for industrial espionage and reverse engineering.
Hacker Deck - Shaman Blueprint
Hacker ID Slice
ID slice is an identification tag injected into the body with nano-bots.
Hacker's Keycard
Key to gain entry to the Maru headquarters in Ani.
Hacking
Proficiency at breaking into guarded computer systems. Required skill for the use of Data Analyzer modules. Gives +10 Virus Coherence per level.
Hadal Abyssal Overmind
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.
Hadal Bezdnacine
Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte.
Hadal Rakovene
Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine
Hadal Talassonite
Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte.
Hafnium
A silvery, corrosion-resistant metal used in various metal alloys and, to a lesser extent, in hybrid weapons systems.
Hail L
Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range, falloff range, and tracking speed for a devastating amount of damage. 25% reduced falloff. 50% reduced optimal range. 25% reduced tracking speed. Note: This ammunition can only be used by large tech level II, faction and officer Autocannons.
Hail L Blueprint
Hail M
Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range, falloff range, and tracking speed for a devastating amount of damage. 25% reduced falloff. 50% reduced optimal range. 25% reduced tracking speed. Note: This ammunition can only be used by medium tech level II and faction Autocannons.
Hail M Blueprint
Hail S
Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range, falloff range, and tracking speed for a devastating amount of damage. 25% reduced falloff. 50% reduced optimal range. 25% reduced tracking speed. Note: This ammunition can only be used by small tech level II and faction Autocannons.
Hail S Blueprint
Hail XL
Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range, falloff range, and tracking speed for a devastating amount of damage. 25% reduced falloff. 50% reduced optimal range. 30% reduced tracking speed. Note: This ammunition can only be used by capital tech level II and faction Autocannons.
Hail XL Blueprint
Hair Accessory Shipment (Damaged)
This severely crushed box contains the remains of a single beautifully hand-made hair accessory that is unfortunately beyond repair. The headband was once topped with a small pair of fluffy animal ears. At this point, no amount of nanopaste will make this wearable, much less fashionable.
hair/Hair_Medium_Hp_01/Types/Hair_Medium_Hp_01_Simple.type
hair/Hair_Medium_Hp_01/Types/Hair_Medium_Hp_01_Simple.type
Hair_Stubble_01
NO DESCRIPTION!
Hakim Stormare
Stormare is a scoundrel and a rogue of Intaki ancestry that roamed the world for years before entering the service of the Dominations, where his reputation for cruelty and avarice are well appreciated. Threat level: Deadly
Hakim Stormare's Tag
Hakim Stormare's Tag. It may prove valuable if turned in at proper authorities.
Hakim's Modified 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Hakim's Modified 1200mm Artillery Cannon
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Hakim's Modified 1400mm Howitzer Artillery
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Hakim's Modified 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Hakim's Modified Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Hakim's Modified Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Hakim's Modified EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Hakim's Modified Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Hakim's Modified Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Hakim's Modified Heavy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Hakim's Modified Heavy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Hakim's Modified Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Hakim's Modified Large Proton Smartbomb
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Hakim's Modified Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Hakim's Modified Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Hakim's Modified Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Hakim's Modified Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Hakim's Modified Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Hakim's Modified Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Hakim's Modified Tracking Enhancer
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Hakim's Modified X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Hakirim Grautur
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Hakiro's Scanner Data
A small wafer of semiconductor material that forms the base for an integrated circuit.
Hakkars' Wolf
A Wolf piloted by an agent.
Hakkuna Baille's Thorax
A Thorax piloted by an agent.
Hakkuran Brother's Remains
The remain of the Hakkuran brothers, who died at the hands of Guristas Pirates while transporting a shipment through Otomainen.
Hakno Lekan's Rifter
A Rifter piloted by an agent.
Hakuzosu's Steelscale Alligator
This Guristas Pirates Battlecruiser is patrolling and scouting for easy targets in the system.
Hakuzosu's Steelscale Alligator
This Guristas Pirates Battlecruiser is patrolling and scouting for easy targets in the system.
Hakuzosu's Steelscale Gila
This Guristas Pirates Cruiser is patrolling and scouting for easy targets in the system.
Hakuzosu's Steelscale Gila
This Guristas Pirates Cruiser is patrolling and scouting for easy targets in the system.
Hakuzosu's Steelscale Mamba
This Guristas Pirates Destroyer is patrolling and scouting for easy targets in the system.
Hakuzosu's Steelscale Mamba
This Guristas Pirates Destroyer is patrolling and scouting for easy targets in the system.
Hakuzosu's Steelscale Rattlesnake
This Guristas Pirates Battleship is patrolling and scouting for easy targets in the system.
Hakuzosu's Steelscale Rattlesnake
This Guristas Pirates Battleship is patrolling and scouting for easy targets in the system.
Halcyon B-1 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 1% bonus to shield resistances 1% bonus to warp speed and acceleration 1% bonus to turret optimal range and falloff 1% bonus to missile flight time 1% bonus to vorton projector optimal range 1% bonus to capacitor capacity 1% bonus to drone hitpoints 1% bonus to mining laser and ice harvester cycle time 2% bonus to scan resolution 2% bonus to sensor strength +4 virus coherence for data analyzers
Halcyon B-2 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 2% bonus to shield resistances 2% bonus to warp speed and acceleration 2% bonus to turret optimal range and falloff 2% bonus to missile flight time 2% bonus to vorton projector optimal range 2% bonus to capacitor capacity 2% bonus to drone hitpoints 2% bonus to mining laser and ice harvester cycle time 4% bonus to scan resolution 4% bonus to sensor strength +8 virus coherence for data analyzers
Halcyon B-3 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 3% bonus to shield resistances 3% bonus to warp speed and acceleration 3% bonus to turret optimal range and falloff 3% bonus to missile flight time 3% bonus to vorton projector optimal range 3% bonus to capacitor capacity 3% bonus to drone hitpoints 3% bonus to mining laser and ice harvester cycle time 6% bonus to scan resolution 6% bonus to sensor strength +12 virus coherence for data analyzers
Halcyon B-4 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 4% bonus to shield resistances 4% bonus to warp speed and acceleration 4% bonus to turret optimal range and falloff 4% bonus to missile flight time 4% bonus to vorton projector optimal range 4% bonus to capacitor capacity 4% bonus to drone hitpoints 4% bonus to mining laser and ice harvester cycle time 8% bonus to scan resolution 8% bonus to sensor strength +16 virus coherence for data analyzers
Halcyon B-5 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 5% bonus to shield resistances 5% bonus to warp speed and acceleration 5% bonus to turret optimal range and falloff 5% bonus to missile flight time 5% bonus to vorton projector optimal range 5% bonus to capacitor capacity 5% bonus to drone hitpoints 5% bonus to mining laser and ice harvester cycle time 10% bonus to scan resolution 10% bonus to sensor strength +20 virus coherence for data analyzers
Halcyon G-1 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 1% bonus to shield, armor, and structure hitpoints 1% bonus to ship agility 1% bonus to turret tracking speed 1% bonus to missile explosion velocity 1% bonus to vorton projector explosion radius and explosion velocity 1% bonus to capacitor recharge rate 1% bonus to drone damage 1% bonus to mining laser and ice harvester cycle time 2% bonus to maximum targeting range 2% bonus to sensor strength 2% bonus to scan probe strength
Halcyon G-2 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 2% bonus to shield, armor, and structure hitpoints 2% bonus to ship agility 2% bonus to turret tracking speed 2% bonus to missile explosion velocity 2% bonus to vorton projector explosion radius and explosion velocity 2% bonus to capacitor recharge rate 2% bonus to drone damage 2% bonus to mining laser and ice harvester cycle time 4% bonus to maximum targeting range 4% bonus to sensor strength 4% bonus to scan probe strength
Halcyon G-3 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 3% bonus to shield, armor, and structure hitpoints 3% bonus to ship agility 3% bonus to turret tracking speed 3% bonus to missile explosion velocity 3% bonus to vorton projector explosion radius and explosion velocity 3% bonus to capacitor recharge rate 3% bonus to drone damage 3% bonus to mining laser and ice harvester cycle time 6% bonus to maximum targeting range 6% bonus to sensor strength 6% bonus to scan probe strength
Halcyon G-4 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 4% bonus to shield, armor, and structure hitpoints 4% bonus to ship agility 4% bonus to turret tracking speed 4% bonus to missile explosion velocity 4% bonus to vorton projector explosion radius and explosion velocity 4% bonus to capacitor recharge rate 4% bonus to drone damage 4% bonus to mining laser and ice harvester cycle time 8% bonus to maximum targeting range 8% bonus to sensor strength 8% bonus to scan probe strength
Halcyon G-5 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 5% bonus to shield, armor, and structure hitpoints 5% bonus to ship agility 5% bonus to turret tracking speed 5% bonus to missile explosion velocity 5% bonus to vorton projector explosion radius and explosion velocity 5% bonus to capacitor recharge rate 5% bonus to drone damage 5% bonus to mining laser and ice harvester cycle time 10% bonus to maximum targeting range 10% bonus to sensor strength 10% bonus to scan probe strength
Halcyon R-1 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 1% bonus to local shield and armor repair module effectiveness 1% bonus to ship max velocity 1% bonus to turret, vorton projector and missile launcher rate of fire 1% bonus to capacitor recharge rate 1% bonus to signature radius 2% bonus to drone max velocity and tracking speed 2% bonus to mining laser and ice harvester range 2% bonus to scan resolution 2% bonus to scan probe deviation and scan speed
Halcyon R-2 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 2% bonus to local shield and armor repair module effectiveness 2% bonus to ship max velocity 2% bonus to turret, vorton projector and missile launcher rate of fire 2% bonus to capacitor recharge rate 2% bonus to signature radius 4% bonus to drone max velocity and tracking speed 4% bonus to mining laser and ice harvester range 4% bonus to scan resolution 4% bonus to scan probe deviation and scan speed
Halcyon R-3 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 3% bonus to local shield and armor repair module effectiveness 3% bonus to ship max velocity 3% bonus to turret, vorton projector and missile launcher rate of fire 3% bonus to capacitor recharge rate 3% bonus to signature radius 6% bonus to drone max velocity and tracking speed 6% bonus to mining laser and ice harvester range 6% bonus to scan resolution 6% bonus to scan probe deviation and scan speed
Halcyon R-4 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 4% bonus to local shield and armor repair module effectiveness 4% bonus to ship max velocity 4% bonus to turret, vorton projector and missile launcher rate of fire 4% bonus to capacitor recharge rate 4% bonus to signature radius 8% bonus to drone max velocity and tracking speed 8% bonus to mining laser and ice harvester range 8% bonus to scan resolution 8% bonus to scan probe deviation and scan speed
Halcyon R-5 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 5% bonus to local shield and armor repair module effectiveness 5% bonus to ship max velocity 5% bonus to turret, vorton projector and missile launcher rate of fire 5% bonus to capacitor recharge rate 5% bonus to signature radius 10% bonus to drone max velocity and tracking speed 10% bonus to mining laser and ice harvester range 10% bonus to scan resolution 10% bonus to scan probe deviation and scan speed
Halcyon Y-1 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 1% bonus to armor resistances 1% bonus to ship agility 1% bonus to turret, vorton projector and missile damage 1% bonus to capacitor capacity 2% bonus to drone optimal range and falloff +4km drone control range 2% bonus to mining laser and ice harvester range 2% bonus to maximum targeting range 2% bonus to energy warfare resistance +4 virus coherence for relic analyzers
Halcyon Y-2 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 2% bonus to armor resistances 2% bonus to ship agility 2% bonus to turret, vorton projector and missile damage 2% bonus to capacitor capacity 4% bonus to drone optimal range and falloff +8km drone control range 4% bonus to mining laser and ice harvester range 4% bonus to maximum targeting range 4% bonus to energy warfare resistance +8 virus coherence for relic analyzers
Halcyon Y-3 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 3% bonus to armor resistances 3% bonus to ship agility 3% bonus to turret, vorton projector and missile damage 3% bonus to capacitor capacity 6% bonus to drone optimal range and falloff +12km drone control range 6% bonus to mining laser and ice harvester range 6% bonus to maximum targeting range 6% bonus to energy warfare resistance +12 virus coherence for relic analyzers
Halcyon Y-4 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 4% bonus to armor resistances 4% bonus to ship agility 4% bonus to turret, vorton projector and missile damage 4% bonus to capacitor capacity 8% bonus to drone optimal range and falloff +16km drone control range 8% bonus to mining laser and ice harvester range 8% bonus to maximum targeting range 8% bonus to energy warfare resistance +16 virus coherence for relic analyzers
Halcyon Y-5 Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. Base Duration 2 Hours. 5% bonus to armor resistances 5% bonus to ship agility 5% bonus to turret, vorton projector and missile damage 5% bonus to capacitor capacity 10% bonus to drone optimal range and falloff +20km drone control range 10% bonus to mining laser and ice harvester range 10% bonus to maximum targeting range 10% bonus to energy warfare resistance +20 virus coherence for relic analyzers
Hall of Sacrifice
A Blood Raider Hall of Sacrifice, where the pure-blooded are prepared and drained in Sani Sabik rituals dedicated to their Red God.
Halloween Horrors Astero SKIN
This crate contains Deathglow Hunters SKIN License for the Astero.
Halloween Horrors Avatar SKIN and Fireworks Crate
This crate contains Deathglow Hunters SKIN License for the Avatar and Halloween Fireworks.
Halloween Horrors Firework
Halloween Horrors Fireworks and Launcher Crate
This crate contains Halloween Fireworks and a Festival Launcher.
Halloween Horrors Fireworks Crate
This crate contains Halloween Fireworks.
Halloween Horrors Gila SKIN
This crate contains Deathglow Hunters SKIN License for the Gila.
Halloween Horrors Headhunter Cruiser SKINs
This crate contains Headhunter SKINs for 4 Cruisers.
Halloween Horrors Machariel SKIN
This crate contains Deathglow Hunters SKIN License for the Machariel.
Halting Compact Ladar ECM
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.
Hammerhead I
Medium Scout Drone
Hammerhead I Blueprint
Hammerhead II
Medium Scout Drone
Hammerhead II Blueprint
Hammerhead SD-600
Medium Sensor Dampener Drone
Hammerhead SD-600 Blueprint
Hana Isourin's Bunker
A bunker inhabited by personnel of the Gallente Federation.
Hand of Arzad
A tattered document, presumably a part of a larger manuscript. The text is written neatly, though much of it is faded. An excerpt from this piece, titled “Chapter 20 – Hand of Arzad” reads as follows: “The Hand of Arzad grew to become the most popular festival on Starkman Prime, so beloved was this day of rest granted by Arzad Hamri. On this day, Hamri presided acted as pastor of religious services, in which most of the Starkmanir attended. His sermons from these festivals were collected and distributed among the tribe, often used by the elders to educate the young people of the importance of benevolence and good grace to people of all stations. The theme of Arzad's sermons was almost always of the inherent dignity of the Starkmanir, their precious qualities, and the hope of salvation through servitude. This message did not fall on deaf ears, and many ambitious, young Starkmanir took his words as inspiration for independence and rebellion against the greater Amarr Empire, though Arzad was always able to quell the burgeoning pride and self-esteem of the slaves. ‘Salvation comes through servitude, the grace of your masters, the dignity of your being,' was Arzad's common response, his refrain found throughout his sermons.”
Hand-to-Hand Combat
Advanced understanding of dropsuit biotic augmentations. Unlocks ability to use myofibril stimulant modules to increase melee damage. +10% to myofibril stimulant module efficacy per level.
Handheld weapon needs a name
Handheld weapon needs a description
Handheld weapon needs a name
Handheld weapon needs a description
Handheld weapon needs a name
Handheld weapon needs a description
Handheld weapon needs a name
Handheld weapon needs a description
Handheld Weapon Upgrades
Basic understanding of weapon upgrades. Unlocks ability to use weapon upgrades such as damage modifiers. 3% reduction to weapon upgrade CPU usage per level.
Hangar Container
This cargo container holds the ejected contents of a hangar. While it is more durable than other containers it will burn up within a few days if not collected.
Hara Lafleur's Vindicator
A Vindicator piloted by an agent.
Harbinger
Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.
Harbinger Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Harbinger Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Harbinger Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Harbinger Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Harbinger Blood Raiders Serenity Only SKIN
Harbinger Blood Raiders Serenity Only SKIN (30 Days)
Harbinger Blood Raiders Serenity Only SKIN (365 Days)
Harbinger Blood Raiders Serenity Only SKIN (7 Days)
Harbinger Blood Raiders Serenity Only SKIN (90 Days)
Harbinger Blood Raiders SKIN
Harbinger Blueprint
Harbinger Cold Iron Serenity Only SKIN
Harbinger Cold Iron Serenity Only SKIN (30 Days)
Harbinger Cold Iron Serenity Only SKIN (365 Days)
Harbinger Cold Iron Serenity Only SKIN (7 Days)
Harbinger Cold Iron Serenity Only SKIN (90 Days)
Harbinger Cold Iron SKIN
Harbinger Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Harbinger Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Harbinger EoM Serenity Only SKIN
Harbinger EoM Serenity Only SKIN (30 Days)
Harbinger EoM Serenity Only SKIN (365 Days)
Harbinger EoM Serenity Only SKIN (7 Days)
Harbinger EoM Serenity Only SKIN (90 Days)
Harbinger EoM SKIN
Harbinger Exoplanets Hunter SKIN
Harbinger GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Harbinger Glacial Drift SKIN
Harbinger Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Harbinger IGC SKIN
Harbinger Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Harbinger Imperial War Reserves Pack
This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation.
Harbinger Ironblood Serenity Only SKIN
Harbinger Ironblood Serenity Only SKIN (30 Days)
Harbinger Ironblood Serenity Only SKIN (365 Days)
Harbinger Ironblood Serenity Only SKIN (7 Days)
Harbinger Ironblood Serenity Only SKIN (90 Days)
Harbinger Ironblood SKIN
Harbinger Kador Serenity Only SKIN
Harbinger Kador SKIN
Harbinger Kador SKIN (30 Days)
Harbinger Kador SKIN (365 Days)
Harbinger Kador SKIN (7 Days)
Harbinger Kador SKIN (90 Days)
Harbinger Khanid Serenity Only SKIN
Harbinger Khanid SKIN
Harbinger Khanid SKIN (30 Days)
Harbinger Khanid SKIN (365 Days)
Harbinger Khanid SKIN (7 Days)
Harbinger Khanid SKIN (90 Days)
Harbinger Luminaire Zenith SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Harbinger Navy Issue
While the Harbinger is a formidable vessel on its own, recent reports have raised its lack of flexibility as a noteworthy concern in the ever-shifting fleet tactic doctrines. Working hard to correct this problem, Imperial engineers came up with the improved Navy Issue variant. Boasting upgraded tracking systems, enhanced resilience and an advanced medium slot configuration layout, the Harbinger Navy Issue is a radical change over its predecessor, capable of astounding performance in a much wider spectrum of engagements.
Harbinger Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Harbinger Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Harbinger Navy Issue Blueprint
Harbinger Navy Issue Cold Iron Serenity Only SKIN
Harbinger Navy Issue Cold Iron Serenity Only SKIN (30 Days)
Harbinger Navy Issue Cold Iron Serenity Only SKIN (365 Days)
Harbinger Navy Issue Cold Iron Serenity Only SKIN (7 Days)
Harbinger Navy Issue Cold Iron Serenity Only SKIN (90 Days)
Harbinger Navy Issue Cold Iron SKIN
Harbinger Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Harbinger Navy Issue EoM Serenity Only SKIN
Harbinger Navy Issue EoM Serenity Only SKIN (30 Days)
Harbinger Navy Issue EoM Serenity Only SKIN (365 Days)
Harbinger Navy Issue EoM Serenity Only SKIN (7 Days)
Harbinger Navy Issue EoM Serenity Only SKIN (90 Days)
Harbinger Navy Issue EoM SKIN
Harbinger Navy Issue Exoplanets Hunter SKIN
Harbinger Navy Issue Glacial Drift SKIN
Harbinger Navy Issue Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Harbinger Navy Issue IGC SKIN
Harbinger Navy Issue Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Harbinger Navy Issue Luminaire Zenith SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Harbinger Navy Issue Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Harbinger Navy Issue Purity of the Throne Serenity Only SKIN
Harbinger Navy Issue Purity of the Throne Serenity Only SKIN (30 Days)
Harbinger Navy Issue Purity of the Throne Serenity Only SKIN (365 Days)
Harbinger Navy Issue Purity of the Throne Serenity Only SKIN (7 Days)
Harbinger Navy Issue Purity of the Throne Serenity Only SKIN (90 Days)
Harbinger Navy Issue Purity of the Throne SKIN
Harbinger Navy Issue Sarum SKIN
Harbinger Navy Issue Spirit SKIN
Harbinger Navy Issue Versus Blueforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Harbinger Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Harbinger Purity of the Throne Serenity Only SKIN
Harbinger Purity of the Throne Serenity Only SKIN (30 Days)
Harbinger Purity of the Throne Serenity Only SKIN (365 Days)
Harbinger Purity of the Throne Serenity Only SKIN (7 Days)
Harbinger Purity of the Throne Serenity Only SKIN (90 Days)
Harbinger Purity of the Throne SKIN
Harbinger Raata Sunset Serenity Only SKIN
Harbinger Raata Sunset Serenity Only SKIN (30 Days)
Harbinger Raata Sunset Serenity Only SKIN (365 Days)
Harbinger Raata Sunset Serenity Only SKIN (7 Days)
Harbinger Raata Sunset Serenity Only SKIN (90 Days)
Harbinger Raata Sunset SKIN
Harbinger Spirit SKIN
Harbinger War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Harbinger War Reserves Lieutenant SKIN (Volatile)
Harbinger Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Hard Currency
Useful for shady dealings.
Hardware
Hardware used in supplies.
Hardware Blueprint
Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-0
A neural Interface upgrade that boosts the pilots social skills. 1% Bonus to NPC agent, corporation and faction standing increase.
Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-1
A neural Interface upgrade that boosts the pilots social skills. 3% Bonus to NPC agent, corporation and faction standing increase.
Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-2
A neural Interface upgrade that boosts the pilots social skills. 5% Bonus to NPC agent, corporation and faction standing increase.
Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-X
TEST IMPLANT
Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-0
A neural Interface upgrade that boosts the pilots social skills. 1% additional pay for agent missions.
Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-1
A neural Interface upgrade that boosts the pilots social skills. 3% additional pay for agent missions.
Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-2
A neural Interface upgrade that boosts the pilots social skills. 5% additional pay for agent missions.
Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-X
TEST IMPLANT
Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-0
A neural Interface upgrade that boosts the pilots social skills. 1% Bonus to effective standing towards friendly NPC Corporations.
Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-1
A neural Interface upgrade that boosts the pilots social skills. 2% Bonus to effective standing towards friendly NPC Corporations.
Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-2
A neural Interface upgrade that boosts the pilots social skills. 4% Bonus to effective standing towards friendly NPC Corporations.
Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-X
TEST IMPLANT
Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-0
A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 0.1 Bonus to effective standing towards hostile Agents.
Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-1
A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 0.2 Bonus to effective standing towards hostile Agents.
Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-2
A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 0.4 Bonus to effective standing towards hostile Agents.
Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-X
TEST IMPLANT
Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-0
A neural Interface upgrade that boosts the pilots social skills. 1% Bonus to effective security rating increase.
Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-1
A neural Interface upgrade that boosts the pilots social skills. 3% Bonus to effective security rating increase.
Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-2
A neural Interface upgrade that boosts the pilots social skills. 5% Bonus to effective security rating increase.
Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-X
TEST IMPLANT
Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-1
A defunct interface which does not work is being recalled by Poteque corporation.
Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-2
A defunct interface which does not work is being recalled by Poteque corporation.
Hardwiring - Zainou 'Beancounter' CI-1
A neural Interface upgrade that boost the pilot's skill at invention.
Hardwiring - Zainou 'Beancounter' CI-2
A neural Interface upgrade that boost the pilot's skill at invention.
Hardwiring - Zainou 'Sharpshooter' ZMX10
A Zainou missile hardwiring designed to enhance skill with missiles. 1% bonus to XL torpedo damage.
Hardwiring - Zainou 'Sharpshooter' ZMX100
A Zainou missile hardwiring designed to enhance skill with missiles. 3% bonus to XL torpedo damage.
Hardwiring - Zainou 'Sharpshooter' ZMX1000
A Zainou missile hardwiring designed to enhance skill with missiles. 5% bonus to XL torpedo damage.
Hardwiring - Zainou 'Sharpshooter' ZMX11
A Zainou missile hardwiring designed to enhance skill with missiles. 2% bonus to XL torpedo damage.
Hardwiring - Zainou 'Sharpshooter' ZMX110
A Zainou missile hardwiring designed to enhance skill with missiles. 4% bonus to XL torpedo damage.
Hardwiring - Zainou 'Sharpshooter' ZMX1100
A Zainou missile hardwiring designed to enhance skill with missiles. 6% bonus to XL torpedo damage.
Hari Kaimo
Hari is a famous Caldari bounty hunter who is best known for his remarkable capture of Garuzzo Mench, a Gallentean pirate who was for a time the 6th most wanted man within the Gallente Federations. Garuzzo was a ruthless murderer and vagabond, who had terrorized over a dozen systems with random attacks and lootings of unwary travelers. Hari was hired by the family of one of the victims, and eventually caught up with Garuzzo and his gang, who were no match for the talented Caldari pilot. Today Hari is best known for his dealings with wealthy businessmen who pay him well to do their dirty work. Threat level: Deadly
Harkan's Apocalypse
An Apocalypse piloted by an agent.
Harkan's Behemoth
Lord Harkan's ship is an impressive example of Amarr engineering. It appears after his retirement his ship was refit with cobalt-plated armor. It is unclear if this was a personal decision or the sign of an even darker alliance.
Harlots
Exotic dancing is considered an art form, even though not everyone might agree. Exposing the flesh in public places may be perfectly acceptable within the Federation, but in the Amarr Empire it's considered a grave sin and a sign of serious deviancy.
Harpy
Already possessing a reputation despite its limited initial circulation, the Harpy is a powerful railgun platform with long range capability and strong defensive systems. Formidable both one-on-one and as a support ship, it was referred to as the "little Moa" by the pilots who participated in its safety and performance testing. Developer: Ishukone Ishukone created the Harpy as a long-range support frigate for defense of Ishukone holdings as well as increased muscle and visibility in the constantly shifting game of cold war the Caldari megacorps' police forces play amongst themselves.
Harpy Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Harpy Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Harpy Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Harpy Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Harpy Blue Tiger Serenity Only SKIN
Harpy Blue Tiger Serenity Only SKIN (30 Days)
Harpy Blue Tiger Serenity Only SKIN (365 Days)
Harpy Blue Tiger Serenity Only SKIN (7 Days)
Harpy Blue Tiger Serenity Only SKIN (90 Days)
Harpy Blue Tiger SKIN
Harpy Blueprint
Harpy Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Harpy Exoplanets Hunter SKIN
Harpy GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Harpy Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Harpy Glacial Drift SKIN
Harpy Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Harpy Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Harpy Matigu Seabeast Serenity Only SKIN
Harpy Matigu Seabeast Serenity Only SKIN (30 Days)
Harpy Matigu Seabeast Serenity Only SKIN (365 Days)
Harpy Matigu Seabeast Serenity Only SKIN (7 Days)
Harpy Matigu Seabeast Serenity Only SKIN (90 Days)
Harpy Matigu Seabeast SKIN
Harpy Raata Sunset Serenity Only SKIN
Harpy Raata Sunset Serenity Only SKIN (30 Days)
Harpy Raata Sunset Serenity Only SKIN (365 Days)
Harpy Raata Sunset Serenity Only SKIN (7 Days)
Harpy Raata Sunset Serenity Only SKIN (90 Days)
Harpy Raata Sunset SKIN
Harpy State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.
Harpy Steel Cardinal SKIN
Harpy Wiyrkomi Serenity Only SKIN
Harpy Wiyrkomi Serenity Only SKIN (30 Days)
Harpy Wiyrkomi Serenity Only SKIN (365 Days)
Harpy Wiyrkomi Serenity Only SKIN (7 Days)
Harpy Wiyrkomi Serenity Only SKIN (90 Days)
Harpy Wiyrkomi SKIN
Harpy Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Harpy Zento Isideko Combine SKIN (7 days Limited)
Harroken Ikero
A half-mad young male Caldari salvager, he was among the few survivors of The Paryi's salvaging crew.
Harrowing Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Target Painter and Remote Repair modules. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Harrowing Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Target Painting and Remote Repair modules. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Harrowing Sudenic Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Target Painter and Remote Repair modules. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Harrowing Sudenic Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Target Painting and Remote Repair modules. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Harrowing Sudenic Vedmak
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Target Painter and Remote Repair modules. Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
Harrowing Vedmak
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
Harrowing Vedmak
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Target Painter and Remote Repair modules. Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
Harrowing Vila Vedmak
A powerful strike craft that is the Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
Haruo Wako
Formerly member of the Intaki Syndicate, Haruo has quickly risen through the ranks in the Guristas organization. Which comes as no wonder, as he is brilliant, charismatic and utterly corrupt. Threat level: Deadly
Harvest Cleric
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Harvest Director
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Harvest Diviner
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Harvest Exsanguinator
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Harvest Follower
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Harvest Overseer
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Harvest Prophet
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Harvest Sage
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Harvest Savior
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Harvest Shepherd
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Harvest Supervisor
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Harvester Mining Drone
Once the most efficient mining drone money can buy, the Harvester Mining Drone failed to keep up with continued innovation in the years after its introduction. Over time this once prestigious piece of mining equipment fell into disuse. A revitalization project initiated in YC 118 updated the venerable Harvester designs with the latest in mining drone technology. Initially sold to empire-based mining operations across the cluster, blueprints eventually ended up in the hands of capsuleers and pirates through the usual bloody avenues.
Harvester Mining Drone Blueprint
Hasaziras Assa's Scorpion
A Scorpion piloted by Hasaziras Assa.
Hashi Keptzh
Subject: Hashi Keptzh (ID: Pilot of modified Machariel) Military Specifications: Domination Commander Additional Intelligence: "Hashi Keptzh? This guy shouldn't be too tough. He's just a battleship. Get him down. Holy--did he just shoot you? What the hell is this guy flying? Returning fire. Look at his tank! Stop that, you can salvage after the op. "He's tearing through my drones! Warp! Warp! Warp!" Unidentified capsuleer transmission during encounter with Hashi Keptzh.Authorized for capsuleer dissemination.
Hatamei's Cormorant
A Cormorant piloted by an agent.
Hatia Madase's Bunker
A bunker inhabited by personnel of the Amarr Empire.
Hatram's Executioner
An Executioner piloted by an agent.
Hauler
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Hauler Operations Expert System
Hauler Operations Expert System This Expert System makes available skills enabling the Capsuleer to fly a Hauler, such as a Badger, Sigil, Wreathe, Nereus and many more. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. Activating an Expert System Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Haunter Cruise Missile
Extra heavy assault missile. The first and only Minmatar-made large missile. Constructed of reactionary alloys, the Wrath is built to get to the target. Guidance and propulsion systems are of Gallentean origin and were initially used in drones, making Wrath fast and nimble despite its heavy payload.
Hauteker Memoirs
Painstakingly written by hand in an antiquated Nefantar script, these memoirs outline the short-lived fortunes of an Ammatar clan known as the Hauteker – long since lost to time. The memoir's focus seems to be on the preservation of family tradition; the highly detailed passages document everything from the way the Hauteker family dressed to where they were all buried.
HAV
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
HAV Operation
Skill at operating Heavy Attack Vehicles (HAV). Unlocks the ability to use standard HAVs.
Havatiah Kiin
The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations. It is sometimes used by the Caldari Navy and is generally considered an expendable low-cost craft. Threat level: Moderate
Havatiah's Ship Database
This tiny, glassy data chip holds information from the database of a ship formerly in the possession of Havatiah Kiin. Information stored within here could be anything from the ship's logs.
Hawk
Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
Hawk Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hawk Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Hawk Blue Tiger Serenity Only SKIN
Hawk Blue Tiger Serenity Only SKIN (30 Days)
Hawk Blue Tiger Serenity Only SKIN (365 Days)
Hawk Blue Tiger Serenity Only SKIN (7 Days)
Hawk Blue Tiger Serenity Only SKIN (90 Days)
Hawk Blue Tiger SKIN
Hawk Blueprint
Hawk Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hawk Exoplanets Hunter SKIN
Hawk Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Hawk Glacial Drift SKIN
Hawk Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Hawk Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Hawk Matigu Seabeast Serenity Only SKIN
Hawk Matigu Seabeast Serenity Only SKIN (30 Days)
Hawk Matigu Seabeast Serenity Only SKIN (365 Days)
Hawk Matigu Seabeast Serenity Only SKIN (7 Days)
Hawk Matigu Seabeast Serenity Only SKIN (90 Days)
Hawk Matigu Seabeast SKIN
Hawk Raata Sunset Serenity Only SKIN
Hawk Raata Sunset Serenity Only SKIN (30 Days)
Hawk Raata Sunset Serenity Only SKIN (365 Days)
Hawk Raata Sunset Serenity Only SKIN (7 Days)
Hawk Raata Sunset Serenity Only SKIN (90 Days)
Hawk Raata Sunset SKIN
Hawk State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state. The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
Hawk Steel Cardinal SKIN
Hawk Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Hawk Wiyrkomi Serenity Only SKIN
Hawk Wiyrkomi Serenity Only SKIN (30 Days)
Hawk Wiyrkomi Serenity Only SKIN (365 Days)
Hawk Wiyrkomi Serenity Only SKIN (7 Days)
Hawk Wiyrkomi Serenity Only SKIN (90 Days)
Hawk Wiyrkomi SKIN
Hawk Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Hawk Zento Isideko Combine SKIN (7 days Limited)
Hawk Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Hawker
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Hazar Arjidsi's Bunker
A bunker manned by personnel of the Ammatar Mandate.
Hazardous Chemical Silo
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Hazardous Chemical Silo Blueprint
This type of blueprint has been phased out and may no longer be used for industrial activities.
Hazardous Material Freight
The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
Hazardous Material Shipping Crate
Hazmat Detection Systems
A critical component of space stations, starships, or any other isolated environment, these tiny devices are set to trigger alarms when the genetically engineered viruses inside mutate — which means that they've encountered a significant dose of radiation, natural contaminant, or airborne pathogen, signifying that the surrounding crew is in danger.
Head Bouncer
The head bouncer has the final say in who is allowed entrance into the exclusive VIP Room.
Head in a Jar
This is a human head, sealed in a jar of preservative fluid.
Headhunter Crate
This crate contains one random SKIN license from the following: Magnate Headhunter SKIN Omen Headhunter SKIN Merlin Headhunter SKIN Caracal Headhunter SKIN Tristan Headhunter SKIN Vexor Headhunter SKIN Slasher Headhunter SKIN Rupture Headhunter SKIN
Headmaster Administration Keycard
This security passcard is manufactured by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to an administration sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device.
Heap-Load of Garbage
Production waste can mean garbage to some but valuable resource material to others.
Heart Stone
These religious artifacts are highly decorated and carry an air of something ancient and beyond grasp.
Heat Depressor
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Heat Dissipation Array
Boosts the control tower's shield resistance against thermal damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.
Heat Dissipation Array Blueprint
Heat Exhaust System
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Heat Sink I
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Heat Sink I Blueprint
Heat Sink II
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Heat Sink II Blueprint
Heaven
Heavily Damaged Biomechanoid Saucer
A strange design of spaceship with a distinctive "saucer" shape that sensor readings indicate uses an unknown form of biomechanical technology. This ship appears to be heavily damaged, and suffering from the effects of local space, but it is likely that automated defense systems are still active and pose something of a danger to the unwary.
Heavy 'Brave' Capacitor Booster
Provides a quick injection of power into the capacitor.
Heavy 'Brave' Capacitor Booster Blueprint
Heavy 'Moat' Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Heavy 'Moat' Energy Neutralizer Blueprint
Heavy 'Vrykolakas' Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Heavy 'Vrykolakas' Energy Nosferatu Blueprint
Heavy Abyssal Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Heavy Abyssal Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Heavy Abyssal Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Heavy Abyssal Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Heavy Afocal Maser I
A high-powered heavy energy weapon designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Heavy Afocal Pulse Maser I
A heavy energy weapon designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Heavy Amarr SKIN - Yellow
This SKIN only applies to Heavy Amarr dropsuit frames!
Heavy Anode Particle Stream I
A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Heavy Anode Pulse Particle Stream I
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Heavy Armor Maintenance Bot I
Armor Maintenance Drone
Heavy Armor Maintenance Bot I Blueprint
Heavy Armor Maintenance Bot II
Armor Maintenance Drone
Heavy Armor Maintenance Bot II Blueprint
Heavy Assault Cruisers
Skill for operation of Heavy Assault Cruisers.
Heavy Assault Missile Launcher I
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
Heavy Assault Missile Launcher I Blueprint
Heavy Assault Missile Launcher II
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
Heavy Assault Missile Launcher II Blueprint
Heavy Assault Missile Specialization
Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization.
Heavy Assault Missiles
Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level.
Heavy Automated Armor Repair Unit
Once activated this module repairs the damage done to the vehicle’s armor.
Heavy B-Series
The Heavy dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Heavy Beam Laser I
A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Heavy Beam Laser I Blueprint
Heavy Beam Laser II
A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
Heavy Beam Laser II Blueprint
Heavy Brief Capacitor Overcharge I
Provides a quick injection of power into the capacitor.
Heavy C5-L Shield Booster
Once activated this module provides an instant boost to the vehicle’s shields.
Heavy C5-R Shield Transporter
Once activated this module recharges the targeted vehicle’s shields.
Heavy Capacitor Booster I
Provides a quick injection of power into the capacitor.
Heavy Capacitor Booster I Blueprint
Heavy Capacitor Booster II
Provides a quick injection of power into the capacitor.
Heavy Capacitor Booster II Blueprint
Heavy Clarity Ward Shield Transporter
Once activated this module recharges the targeted vehicle’s shields.
Heavy Compact Entropic Disintegrator
This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Heavy Compact Entropic Disintegrator Blueprint
Heavy Converse Shield Transporter
Once activated this module recharges the targeted vehicle’s shields.
Heavy Cthonic Attar
The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself. Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into "Deathglow", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
Heavy Defender Missile I
Heavy Diminishing Power System Drain I
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Heavy Drone Operation
Skill at controlling heavy combat drones. 5% bonus to heavy drone damage per level.
Heavy Drones Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Heavy Electron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Heavy Electron Blaster I Blueprint
Heavy Electron Blaster II
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Heavy Electron Blaster II Blueprint
Heavy Energy Neutralizer I
Neutralizes a portion of the energy in the target ship's capacitor.
Heavy Energy Neutralizer I Blueprint
Heavy Energy Neutralizer II
Neutralizes a portion of the energy in the target ship's capacitor.
Heavy Energy Neutralizer II Blueprint
Heavy Energy Nosferatu I
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Heavy Energy Nosferatu I Blueprint
Heavy Energy Nosferatu II
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Heavy Energy Nosferatu II Blueprint
Heavy Entropic Disintegrator I
This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Heavy Entropic Disintegrator I Blueprint
Heavy Entropic Disintegrator II
This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
Heavy Entropic Disintegrator II Blueprint
Heavy F-RX Compact Capacitor Booster
Provides a quick injection of power into the capacitor.
Heavy F-RX Prototype Capacitor Boost
Provides a quick injection of power into the capacitor.
Heavy F-S5 Regolith Shield Extender
Increases maximum strength of the vehicle's shields.
Heavy Faint Epsilon Scoped Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Heavy Faint Epsilon Scoped Warp Scrambler Blueprint
Heavy Faint Scoped Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Heavy Faint Scoped Warp Disruptor Blueprint
Heavy Fighters
Allows operation of heavy fighter craft. 5% increase in heavy fighter damage per level.
Heavy Fleeting Compact Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Heavy Fleeting Compact Warp Disruptor Blueprint
Heavy Ghoul Compact Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Heavy Gremlin Compact Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Heavy Gunnar Compact Stasis Grappler
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
Heavy Hull Maintenance Bot I
Hull Maintenance Drone
Heavy Hull Maintenance Bot I Blueprint
Heavy Hull Maintenance Bot II
Hull Maintenance Drone
Heavy Hull Maintenance Bot II Blueprint
Heavy Infectious Scoped Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Heavy Initiated Compact Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Heavy Initiated Compact Warp Scrambler Blueprint
Heavy Interdiction Cruisers
Skill for operation of Heavy Interdiction Cruisers.
Heavy Ion Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Heavy Ion Blaster I Blueprint
Heavy Ion Blaster II
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Heavy Ion Blaster II Blueprint
Heavy J5 Enduring Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Heavy J5 Enduring Warp Disruptor Blueprint
Heavy J5b Enduring Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Heavy J5b Enduring Warp Scrambler Blueprint
Heavy Jigoro Enduring Stasis Grappler
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
Heavy Karelin Scoped Stasis Grappler
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
Heavy Knave Scoped Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Heavy Machine Gun
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
Heavy Machine Gun Ammo Capacity
Skill at ammunition management. +5% maximum ammunition capacity per level.
Heavy Machine Gun Fitting Optimization
Advanced skill at weapon resource management. 5% reduction to PG usage per level.
Heavy Machine Gun Operation
Skill at handling heavy machine guns. 5% bonus to heavy machine gun kick per level.
Heavy Machine Gun Proficiency
Skill at handling heavy machine guns. +3% heavy machine gun damage against armor per level.
Heavy Machine Gun Rapid Reload
Advanced skill at rapidly reloading weapons. +5% reload speed per level.
Heavy Machine Gun Sharpshooter
Skill at weapon marksmanship. +5% maximum effective range per level.
Heavy Metals
In small quantities, heavy metals are vital to life, providing essential minerals for biological processes. In bulk, they are commonly found in most construction materials, forming the most basic components of computer electronics and reinforced structures.
Heavy Missile Battery
A launcher array designed to fit heavy missiles. Fires at those the Control Tower deems its enemies.
Heavy Missile Launcher I
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
Heavy Missile Launcher I Blueprint
Heavy Missile Launcher II
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
Heavy Missile Launcher II Blueprint
Heavy Missile Specialization
Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization.
Heavy Missiles
Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level.
Heavy Modal Laser I
A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Heavy Modal Pulse Laser I
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Heavy Modulated Energy Beam I
A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Heavy Modulated Pulse Energy Beam I
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Heavy Mutadaptive Compact Remote Armor Repairer
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Heavy Mutadaptive Compact Remote Armor Repairer Blueprint
Heavy Mutadaptive Remote Armor Repairer I
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Heavy Mutadaptive Remote Armor Repairer I Blueprint
Heavy Mutadaptive Remote Armor Repairer II
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Heavy Mutadaptive Remote Armor Repairer II Blueprint
Heavy Mutadaptive Scoped Remote Armor Repairer
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Heavy Mutadaptive Scoped Remote Armor Repairer Blueprint
Heavy Mutated Drone
This heavy combat drone has been bizarrely altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies. While the resultant drone unit may be enhanced in various ways, and changed for the worse in others, it is certainly much more grotesque than its original form. Techniques developed for controlling ORE's successful 'Excavator' line of mining drones, based on pacified rogue drone technology, appear to work satisfactorily to restrict the rogue elements of the mutated drone. Then again, this is a combat drone equipped with adaptive tactical intelligence systems.
Heavy Neutron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Heavy Neutron Blaster I Blueprint
Heavy Neutron Blaster II
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Heavy Neutron Blaster II Blueprint
Heavy Payload Control System I
Increases the damage output of vehicle mounted large missile turrets. Grants 7% bonus to missile damage, and a 2% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Heavy Payload Control System II
Increases the damage output of vehicle mounted large missile turrets. Grants 10% bonus to missile damage, and a 5% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Heavy Pulse Laser I
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Heavy Pulse Laser I Blueprint
Heavy Pulse Laser II
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Heavy Pulse Laser II Blueprint
Heavy Remote Armor Repair Unit I
Once activated this module repairs the damage done to the targeted vehicle’s armor.
Heavy Remote Automated Armor Repair Unit
Once activated this module repairs the damage done to the targeted vehicle’s armor.
Heavy Remote Efficient Armor Repair Unit
Once activated this module repairs the damage done to the targeted vehicle’s armor.
Heavy Remote IG-R Polarized Armor Regenerator
Once activated, repairs damage done to the targeted vehicle's armor.
Heavy Rudimentary Energy Destabilizer I
Neutralizes a portion of the energy in the target ship's capacitor.
Heavy Scoped Entropic Disintegrator
This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Heavy Scoped Entropic Disintegrator Blueprint
Heavy Shield Maintenance Bot I
Shield Maintenance Drone
Heavy Shield Maintenance Bot I Blueprint
Heavy Shield Maintenance Bot II
Shield Maintenance Drone
Heavy Shield Maintenance Bot II Blueprint
Heavy Shield Transporter I
Once activated this module recharges the targeted vehicle’s shields.
Heavy Stasis Grappler I
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
Heavy Stasis Grappler I Blueprint
Heavy Stasis Grappler II
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
Heavy Stasis Grappler II Blueprint
Heavy Tapered Capacitor Infusion I
Provides a quick injection of power into the capacitor.
Heavy Type-II
The Heavy dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Heavy Unstable Power Fluctuator I
Neutralizes a portion of the energy in the target ship's capacitor.
Heavy vk.1
The Heavy dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Heavy Warp Disruptor I
Disrupts the target ship's navigation computer which prevents it from warping.
Heavy Warp Disruptor I Blueprint
Heavy Warp Disruptor II
Disrupts the target ship's navigation computer which prevents it from warping.
Heavy Warp Disruptor II Blueprint
Heavy Warp Scrambler I
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Heavy Warp Scrambler I Blueprint
Heavy Warp Scrambler II
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Heavy Warp Scrambler II Blueprint
Heavy Water
Dideuterium oxide. Water with significant nuclear properties which make it extremely effective as a neutron moderator in various types of power reactors. One of the materials required to keep Control Towers online. May be obtained by reprocessing the following ice ores: 1.0 security status solar system or lower: Blue Ice Clear Icicle Glacial Mass White Glaze 0.3 security status solar system or lower: Glare Crust 0.1 security status solar system or lower: Dark Glitter 0.0 security status solar system or lower: Enriched Clear Icicle Gelidus Krystallos Pristine White Glaze Smooth Glacial Mass Thick Blue Ice
Heavy Weapon Capacity
Skill at heavy weapon ammunition management. +5% heavy weapons maximum ammunition capacity per level.
Heavy Weapon Capacity Proficiency
Advanced skill at heavy weapon ammunition management. +3% maximum ammunition capacity of heavy weapons per level.
Heavy Weapon Operation
Basic understanding of heavy weapon operation. 3% reduction to CPU usage per level.
Heavy Weapon Rapid Reload
Skill at rapidly reloading heavy weapons. +3% bonus to heavy weapon reload speed per level.
Heavy Weapon Rapid Reload Proficiency
Advanced skill at rapidly reloading heavy weapons. +2% bonus to heavy weapon reload speed per level.
Heavy Weapon Sharpshooter
Skill at heavy weapon marksmanship. +5% heavy weapon maximum effective range per level.
Heavy Weapon Sharpshooting Proficiency
Advanced skill at heavy weapon marksmanship. +3% heavy weapons maximum effective range per level.
Heavy Weapon Upgrade
Skill at heavy weapon resource management. 5% reduction to heavy weapon CPU usage per level.
Heavy Weapon Upgrade Proficiency
Advanced skill at heavy weapon resource management. 3% reduction to heavy weapon CPU usage per level.
Hecate
The first Hecate-class destroyers have entered official service in the Federation Navy on July 7th, YC117 after successful completion of an accelerated proving period. The new ship design has received near-unanimous praise from military experts but a troubled development period has stirred controversy among opposition senators. President Roden's office has issued a press statement extolling the capabilities of this new vessel: "In these tumultuous times we rely on the brave men and women of the Navy to stand firm against the enemies of our Federation. This administration stands with our armed forces and remains committed to providing these heroes with the best equipment available anywhere in the cluster. The Hecate makes use of the most advanced technology to provide unrivaled flexibility and firepower. Those who would threaten our liberty will learn to fear the strength and resolve of the Federation." The press release does not address the recent demands from a group of prominent doves in the Senate that the Navy procurement process be subjected to a public inquiry. The administration has previously defended the choice to pour unprecedented amounts of Federal funds into the development of the Hecate through a sole source contract with Roden Shipyards as the only way to retain technological parity with the other empires after the Federation received relatively light support from Capsuleers in their recent research efforts. -Scope News special report, YC117
Hecate Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Hecate Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hecate Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Hecate Blueprint
The Hecate-class Tactical Destroyer was developed for the defense of the Gallente Federation in YC117 with the invaluable aid of one hundred and thirty-nine valorous capsuleers. The most significant contributors among these pilots were: Shipstorm Silverdaddy Riyusone Haro Kiera Minaris Lauralyn Zendatori Oreamnos Amric snowdor Dominique Saint-Clair Fred Strangelove Donaldo Duck
Hecate Caille Neon SKIN
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Hecate Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hecate Defense Mode
33.3% bonus to all armor and hull resistances 33.3% reduction to armor repairer duration
Hecate Dos Rouvenor's Bequest SKIN
King Doule dos Rouvenor III of the Garoun Empire is considered by many Gallente to be one of the essential figures in the historical developments that led to the eventual emergence of a democratic world state on Gallente Prime. The ideals of the individualistic philosophy that Doule dos Rouvenor III championed during his 36-year rule of the Garoun Empire survived that nation's collapse over a century after his death. Those early notions of personal and political freedom flowed out of the Age of Rouvenor and informed the development of a democratic federal union on Gallente Prime that was to become an interstellar empire in the shape of the Gallente Federation. Doule dos Rouvenor III's bequest of an individualistic philosophy emphasizing personal freedom is celebrated by a unique nanocoating that recalls the ancient heraldic colors of the House of dos Rouvenor. King Doule dos Rouvenor, Third of His Name, is specially marked on this nanocoating with the bold regnal number 'III', while banners bearing the emblem of the Gallente Federation complete this epic celebration of a Gallente hero.
Hecate Empyrean Dragons SKIN
Calling forth the power and wisdom of heavenly creatures from Jin-Mei mythology, this nanocoating is a symbolic celebration of the awesome capabilities and reach of the capsuleer pilots of New Eden.
Hecate Exoplanets Hunter SKIN
Hecate Glacial Drift SKIN
Hecate Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Hecate Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Hecate Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Hecate Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Hecate Kopis Edge SKIN
Hecate Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Hecate Propulsion Mode
66.6% bonus to MWD speed boost and reduction in MWD capacitor use 66.6% bonus to ship inertia modifier
Hecate Ruby Sungrazer SKIN
Hecate Sapphire Sungrazer SKIN
Hecate Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Hecate Serpentis Serenity Only SKIN
Hecate Serpentis Serenity Only SKIN (30 Days)
Hecate Serpentis Serenity Only SKIN (365 Days)
Hecate Serpentis Serenity Only SKIN (7 Days)
Hecate Serpentis Serenity Only SKIN (90 Days)
Hecate Serpentis SKIN
Hecate Sharpshooter Mode
66.6% bonus to Small Hybrid Turret optimal range 33.3% bonus to Small Hybrid Turret damage 100% bonus to sensor strength and targeting range 66.6% bonus to Sensor Dampener and Weapon Disruptor resistances
Hecate Spirit SKIN
Hecate Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
HED-GP Outpost Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Hedbergite
Hedbergite is sought after for its high concentration of Pyerite and Nocxium. Available primarily in low security status star systems.
Hedbergite Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hedbergite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Hedbergite Mining Crystal I Blueprint
Hedbergite Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hedbergite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Hedbergite Mining Crystal II Blueprint
Hedbergite Processing
Specialization in Hedbergite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Hedbergite reprocessing yield per skill level.
Hefaka Chubid's Hawk
A Hawk piloted by an agent.
Heimatar Rise Accelerator
Encrypted in broadcasts, whispered through barbed wire, shouted in the streets, in BYC20 a single word traveled across Heimatar and began the Minmatar rebellion, “Rise”. This booster, designed in honor of that great day will, once redeemed by a capsuleer, increase the rate at which they train skills for its duration. Bonus: +6 to all learning attributes Base Duration: 2 days
Heiraitah Siakkano's Bustard
A Bustard piloted by an agent.
Heiress
The heir to a vast fortune: what she wants, she gets.
Hejilmar the Slave
Hejilmar was recently released from the clutches of Amarrian slavelords.
Hekken's Condor
A Condor piloted by an agent.
Hekkiren's Badger
A Badger piloted by an agent.
Hel
Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design. Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only. ”Imagine a swarm of deadly hornets pouring from the devil's mouth. Now imagine they have autocannons.” -Unknown Hel designer
Hel Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hel Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Hel Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Hel Blue Tiger Serenity Only SKIN
Hel Blue Tiger Serenity Only SKIN (30 Days)
Hel Blue Tiger Serenity Only SKIN (365 Days)
Hel Blue Tiger Serenity Only SKIN (7 Days)
Hel Blue Tiger Serenity Only SKIN (90 Days)
Hel Blue Tiger SKIN
Hel Blueprint
Hel Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Hel Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Hel Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hel Exoplanets Hunter SKIN
Hel Firewall Breach SKIN
Hel Freedom's Revolution SKIN
For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.
Hel Glacial Drift SKIN
Hel Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Hel Hazard Control SKIN
Hel Headhunter SKIN
Hel Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Hel In Rust We Trust SKIN
This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.
Hel Interstellar Convergence SKIN
This nanocoating is designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. This version of the nanocoating has been augmented with symbolism derived from certain data and artefacts acquired in the paradoxical space. What these symbols may mean remains an outstanding conundrum. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Hel Justice Serenity Only SKIN
Hel Justice Serenity Only SKIN (30 Days)
Hel Justice Serenity Only SKIN (365 Days)
Hel Justice Serenity Only SKIN (7 Days)
Hel Justice Serenity Only SKIN (90 Days)
Hel Justice SKIN
Hel Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Hel Sebiestor Serenity Only SKIN
Hel Sebiestor SKIN
Hel Sebiestor SKIN (30 Days)
Hel Sebiestor SKIN (365 Days)
Hel Sebiestor SKIN (7 Days)
Hel Sebiestor SKIN (90 Days)
Hel Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Hel Tronhadar Ink Serenity Only SKIN
Hel Tronhadar Ink Serenity Only SKIN (30 Days)
Hel Tronhadar Ink Serenity Only SKIN (365 Days)
Hel Tronhadar Ink Serenity Only SKIN (7 Days)
Hel Tronhadar Ink Serenity Only SKIN (90 Days)
Hel Tronhadar Ink SKIN
Hel Ultraviolence Vortex SKIN
This nanocoating was designed by Isidor en Murat – the enfant terrible of the Gallente assemblage movement known as the "Constructional Neoplanists" – and has been stated by him to be a "meditation on the ultraviolence inherent in the vortex of conflict created by the elevation of human actors to superhuman levels of agency approaching the will of solipsistic deities." The critics respond: "Profound truth resonating forth like ripples in a reflecting pool." – Templeton Kurillion, Caille Modern Art Review "Competent in execution, childish in its philosophy." – Shira de la Porix, Mies Arts & Literature Supplement "Unutterably bad." – Gorsin Ollivar, Intaki Star Press "Garbage." – Senator Wilton Thrumbarl, Senate Subcommittee on Public Arts "Cool supercap SKIN." – Kris Forsalyn, Space Mercs & Pilots Gazette
Hel Valklear Glory Serenity Only SKIN
Hel Valklear Glory Serenity Only SKIN (30 Days)
Hel Valklear Glory Serenity Only SKIN (365 Days)
Hel Valklear Glory Serenity Only SKIN (7 Days)
Hel Valklear Glory Serenity Only SKIN (90 Days)
Hel Valklear Glory SKIN
Hel Wreck
Hel Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Helios
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. Developer: CreoDron The Helios is CreoDron's answer to the Ishukone Buzzard. After the fall of Crielere, the once-cordial relations between the Gallente Federation and the Caldari state deteriorated rapidly and, for a while, it seemed as if war might be brewing. It was seen by certain high-ranking officers within the Gallente navy as being of vital importance to be able to match the Caldari's cloaking technology in an effort to maintain the balance of power.
Helios Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Helios Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Helios Blueprint
Helios Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Helios Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Helios Exoplanets Hunter SKIN
Helios Glacial Drift SKIN
Helios Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Helios Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Helios Intaki Syndicate Serenity Only SKIN
Helios Intaki Syndicate Serenity Only SKIN (30 Days)
Helios Intaki Syndicate Serenity Only SKIN (365 Days)
Helios Intaki Syndicate Serenity Only SKIN (7 Days)
Helios Intaki Syndicate Serenity Only SKIN (90 Days)
Helios Intaki Syndicate SKIN
Helios Kopis Edge SKIN
Helios Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Helios Ruby Sungrazer SKIN
Helios Sapphire Sungrazer SKIN
Helios Serpentis Serenity Only SKIN
Helios Serpentis Serenity Only SKIN (30 Days)
Helios Serpentis Serenity Only SKIN (365 Days)
Helios Serpentis Serenity Only SKIN (7 Days)
Helios Serpentis Serenity Only SKIN (90 Days)
Helios Serpentis SKIN
Helios Spirit SKIN
Helios Valimor Legacy Serenity Only SKIN
Helios Valimor Legacy Serenity Only SKIN (30 Days)
Helios Valimor Legacy Serenity Only SKIN (365 Days)
Helios Valimor Legacy Serenity Only SKIN (7 Days)
Helios Valimor Legacy Serenity Only SKIN (90 Days)
Helios Valimor Legacy SKIN
Helios Versus Redforce SKIN
Helium Fuel Block
Frustrated with the inefficiencies involved in tracking multiple fuel types, Thukker logisticians pioneered the development of prepackaged fuel. In YC 111, after a successful trial period, they converted the Tribe's entire starbase network to use fuel blocks. Capsuleers were forced to wait for this innovation while CONCORD dithered over how to handle the transition period, but were finally granted clearance in YC 113. This is a block of fuel designed for Amarr control towers and Standup service modules. Forty blocks are sufficient to run a standard large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period. Standup service modules are designed to be fit to Upwell structures such as the advanced Citadel structure line. These service modules consume fuel blocks while running and are capable of using any of the four fuel block types, for maximum convenience.
Helium Fuel Block Blueprint
Helium Isotopes
The Helium-3 isotope is extremely sought-after for use in fusion processes, and also has various applications in the fields of cryogenics and machine cooling. One of the materials required to keep Amarr Control Towers online. May be obtained by reprocessing the following ice ores: 1.0 security status solar system or lower: Clear Icicle 0.0 security status solar system or lower: Enriched Clear Icicle
Helkelen's Blackbird
A Blackbird piloted by an agent. Missions: Difficulty Rating: Grade 7 Warning: An industrial, as well as a combat ship, is recommended
Hellhound I
Heavy Attack Drone
Hematos
The Hematos is one of the smallest Blood Raider vessels in existence, though that doesn't make its appearance any less terrifying to the hapless innocents it may encounter. Like a spider, it is built to trap and drain any victim careless enough to wander into its clutches. The Hematos is often employed by novice ship captains and staffed with crew that may not quite have mastered the art of bloodletting, which goes some way to explain its saturation of onboard cleaning systems.
Hematos Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hematos Blueprint
Hematos Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hemorphite
With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. Available primarily in low security status star systems.
Hemorphite Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hemorphite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Hemorphite Mining Crystal I Blueprint
Hemorphite Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hemorphite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Hemorphite Mining Crystal II Blueprint
Hemorphite Processing
Specialization in Hemorphite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Hemorphite reprocessing yield per skill level.
Henara Vern's Sleipnir
A Sleipnir piloted by an agent.
HEP Metabolic Enhancer
Initially developed during the Human Endurance Program, Inherent Implants have improved and adapted their formula to suit the new generation of cloned soldiers. Building on the initial success of a targeted intravenous infusion of nanite laced adrenaline into the bloodstream, this package contains two doses of stimulant that are pushed directly to the muscles and respiratory system for optimal uptake. The two compounds, consisting of DA-640 Synthetic Adrenaline and GF-07 Filtered Testosterone, are intravenously administered through the user’s dropsuit support systems. The result of using such highly intelligent nanite based compounds is an immediate boost in respiratory and muscle function, allowing the user to sprint faster and inflict greater melee damage.
Herd of Conditioned House Slaves
These highly trained and expensive slaves undergo several years of conditioning and training prior to being sold or transferred into their duties, which most often include butler and maid duties at the homes of senior political or industrial leaders. These slaves are more highly valued than ordinary slaves and in return often receive decent treatment from their masters, as well as better-than-normal housing conditions and food.
Heretic
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Developer: Khanid Innovations In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Heretic Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Heretic Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Heretic Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Heretic Blueprint
Heretic Cold Iron Serenity Only SKIN
Heretic Cold Iron Serenity Only SKIN (30 Days)
Heretic Cold Iron Serenity Only SKIN (365 Days)
Heretic Cold Iron Serenity Only SKIN (7 Days)
Heretic Cold Iron Serenity Only SKIN (90 Days)
Heretic Cold Iron SKIN
Heretic Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Heretic EoM Serenity Only SKIN
Heretic EoM Serenity Only SKIN (30 Days)
Heretic EoM Serenity Only SKIN (365 Days)
Heretic EoM Serenity Only SKIN (7 Days)
Heretic EoM Serenity Only SKIN (90 Days)
Heretic EoM SKIN
Heretic Exoplanets Hunter SKIN
Heretic GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Heretic Glacial Drift SKIN
Heretic Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Heretic Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Heretic Ironblood Serenity Only SKIN
Heretic Ironblood Serenity Only SKIN (30 Days)
Heretic Ironblood Serenity Only SKIN (365 Days)
Heretic Ironblood Serenity Only SKIN (7 Days)
Heretic Ironblood Serenity Only SKIN (90 Days)
Heretic Ironblood SKIN
Heretic Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Heretic Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Heretic Purity of the Throne Serenity Only SKIN
Heretic Purity of the Throne Serenity Only SKIN (30 Days)
Heretic Purity of the Throne Serenity Only SKIN (365 Days)
Heretic Purity of the Throne Serenity Only SKIN (7 Days)
Heretic Purity of the Throne Serenity Only SKIN (90 Days)
Heretic Purity of the Throne SKIN
Heretic Raata Sunset Serenity Only SKIN
Heretic Raata Sunset Serenity Only SKIN (30 Days)
Heretic Raata Sunset Serenity Only SKIN (365 Days)
Heretic Raata Sunset Serenity Only SKIN (7 Days)
Heretic Raata Sunset Serenity Only SKIN (90 Days)
Heretic Raata Sunset SKIN
Hermes Compact Fighter Support Unit
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Hermes Compact Fighter Support Unit Blueprint
Hermetic Membranes
How do you make a sheet of material absolutely impermeable to specific particles? Simple: You make the material want to stop those particles. Such is the case with hermetic membranes, supertensile fabrics instilled with living genetic material that actively hunts down and absorbs or repels whatever they were bred to counteract.
Heron
The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration.
Heron Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Heron Aspirant Explorer SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer. Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
Heron Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Heron Blue Tiger Serenity Only SKIN
Heron Blue Tiger Serenity Only SKIN (30 Days)
Heron Blue Tiger Serenity Only SKIN (365 Days)
Heron Blue Tiger Serenity Only SKIN (7 Days)
Heron Blue Tiger Serenity Only SKIN (90 Days)
Heron Blue Tiger SKIN
Heron Blueprint
Heron Carmine Horizon SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Heron Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Heron Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Heron Exoplanets Hunter SKIN
Heron Forward 4-4 SKIN
PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
Heron Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Heron Glacial Drift SKIN
Heron Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Heron Matigu Seabeast Serenity Only SKIN
Heron Matigu Seabeast Serenity Only SKIN (30 Days)
Heron Matigu Seabeast Serenity Only SKIN (365 Days)
Heron Matigu Seabeast Serenity Only SKIN (7 Days)
Heron Matigu Seabeast Serenity Only SKIN (90 Days)
Heron Matigu Seabeast SKIN
Heron Navy Issue
The basic Heron hull design has always served the Caldari well as a scout, survey and exploration ship but the Caldari Navy wished to optimize its upgraded Herons with enhanced missile systems and dedicated processing to support combat probing. The trade-off meant stripping out the specialized salvaging systems to make room for the Heron Navy Issue's combat upgrades. The security of the State requires that its scouting and exploration capabilities be accompanied by sufficient firepower to seize and hold any new discovery or destroy interlopers at the fringes of Caldari space.
Heron Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Heron Navy Issue Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Heron Navy Issue Blueprint
Heron Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Heron Navy Issue Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Heron Navy Issue Versus Redforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Heron Raata Sunset Serenity Only SKIN
Heron Raata Sunset Serenity Only SKIN (30 Days)
Heron Raata Sunset Serenity Only SKIN (365 Days)
Heron Raata Sunset Serenity Only SKIN (7 Days)
Heron Raata Sunset Serenity Only SKIN (90 Days)
Heron Raata Sunset SKIN
Heron Semiotique Sports SKIN
Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Heron Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Heron Steel Cardinal SKIN
Heron Sukuuvestaa SKIN
Heron Sukuuvestaa SKIN (30 Days)
Heron Sukuuvestaa SKIN (365 Days)
Heron Sukuuvestaa SKIN (7 Days)
Heron Sukuuvestaa SKIN (90 Days)
Heron Sukuuvestaa SKIN Serenity Only
Heron Union Day Workers SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Heron Versus Blueforce SKIN
Heron Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Heron Wiyrkomi Serenity Only SKIN
Heron Wiyrkomi Serenity Only SKIN (30 Days)
Heron Wiyrkomi Serenity Only SKIN (365 Days)
Heron Wiyrkomi Serenity Only SKIN (7 Days)
Heron Wiyrkomi Serenity Only SKIN (90 Days)
Heron Wiyrkomi SKIN
Heron Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Heron Zento Isideko Combine SKIN (7 days Limited)
Heuristic Selfassemblers
These advanced nanoassemblers appear to be able to change their molecular structure on the fly, adapting to incoming damage. Without any understanding of how to properly operate them however, they only offer their default formations. Even in such a state, they add a significant amount of resilience to armor plating.
Hexa 2500mm Repeating Cannon I
One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Hexa 2500mm Repeating Cannon I Blueprint
Hexa 2500mm Repeating Cannon II
One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
Hexa 2500mm Repeating Cannon II Blueprint
Hexite
A chemical compound, formed through electrosporadic oxidization of chromium and platinum. Has a wide range of applications in the production of advanced technology and is highly sought-after by industrial manufacturers.
Hexite Reaction
Hexite Reaction Formula
HGS Matias Sobaseki
Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit. One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. Kaalakiota's Home Guard security force is a highly professional corporate military with many veterans of the Caldari Navy in its ranks and often scores highly. Their Workers Union Day parade fleet is led by the Leviathan-class HGS Matias Sobaseki, named for the Kaalakiota CEO who played a key role in the secession of the Caldari from the Gallente Federation.
Hidden Data Sheets
Secret documents.
Hidden Treasure Chest
The enclosed storage bin drifts quietly in space, waiting patiently to be pried open by a hungry looter.
Hiding Hole
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe.
Hiemal Tricarboxyl Condensate
Spectrographic analyses of ice asteroids of this type have indicated the presence of trace condensates of chromodynamic tricarboxyls trapped in the frozen material. Processing this ice material at an appropriate facility should yield usable quantities of chromodynamic tricarboxyls.
Hiemal Tricarboxyl Vapor
Spectrographic analyses of this vapor cloud's composition indicates the presence of trace amounts of sublimed chromodynamic tricarboxyl compounds. Processing these gases at an appropriate facility should yield usable quantities of chromodynamic tricarboxyls.
Hierarchy Hive Queen
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
High Energy Physics
Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Used primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring High Energy Physics per level. Needed for all research and manufacturing operations on related blueprints.
High Priest Karmone Tizmer
Tizmer is a prominent member of the fanatical Cult of Catechization. Founded centuries ago by the Emperor to teach the scripts to heathens, the cult became more and more belligerent over time. Eventually they started hunting and killing those heathens or heretics not deemed worthy or capable of receiving the Holy Word. Today, they are still active under the protective wing of the Emperor and are mainly focused on the Blood Raiders, whom cult members consider to be their ultimate nemeses and have vowed to eradicate fully.
High Ritualist Padio Atour
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
High Roller's Passcard
This passcard is handed out to Guristas operatives that have earned access to the gambler's paradise in the guristas reinvigoration camp. The gate will remain open for a short period of time and the card will be rendered useless after uploading the card's data to the gate's activation device.
High Speed Maneuvering
Skill at using Microwarpdrives. 5% reduction in Microwarpdrive capacitor usage per skill level.
High Tech Connections
Understanding of high-tech corporate culture. Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions: Archives Advisory Intelligence Manufacturing Surveillance
High-G Tolerance Bonus
Ship Agility +5%.
High-grade Amulet Alpha
This ocular filter has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Perception Secondary Effect: 1% bonus to armor HP Set Effect: 15% bonus to the strength of all Amulet implant secondary effects
High-grade Amulet Beta
This memory augmentation has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Memory Secondary Effect: 2% bonus to armor HP Set Effect: 15% bonus to the strength of all Amulet implant secondary effects
High-grade Amulet Delta
This cybernetic subprocessor has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Intelligence Secondary Effect: 4% bonus to armor HP Set Effect: 15% bonus to the strength of all Amulet implant secondary effects
High-grade Amulet Epsilon
This social adaptation chip has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Charisma Secondary Effect: 5% bonus to armor HP Set Effect: 15% bonus to the strength of all Amulet implant secondary effects
High-grade Amulet Gamma
This neural boost has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Willpower Secondary Effect: 3% bonus to armor HP Set Effect: 15% bonus to the strength of all Amulet implant secondary effects
High-grade Amulet Omega
This implant does nothing in and of itself, but when used in conjunction with other Amulet implants it will greatly boost their armor hitpoint bonuses. 50% bonus to the strength of all Amulet implant secondary effects.
High-grade Ascendancy Alpha
This ocular filter has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +4 bonus to Perception Secondary Effect: 1% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
High-grade Ascendancy Alpha Blueprint
High-grade Ascendancy Beta
This memory augmentation has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +4 bonus to Memory Secondary Effect: 2% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
High-grade Ascendancy Beta Blueprint
High-grade Ascendancy Delta
This cybernetic subprocessor has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +4 bonus to Intelligence Secondary Effect: 4% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
High-grade Ascendancy Delta Blueprint
High-grade Ascendancy Epsilon
This social adaptation chip has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +4 bonus to Charisma Secondary Effect: 5% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
High-grade Ascendancy Epsilon Blueprint
High-grade Ascendancy Gamma
This neural boost has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +4 bonus to Willpower Secondary Effect: 3% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
High-grade Ascendancy Gamma Blueprint
High-grade Ascendancy Omega
This implant does nothing in and of itself, but when used in conjunction with other Ascendancy implants it will boost their effect. 70% bonus to the strength of all Ascendancy implant secondary effects.
High-grade Ascendancy Omega Blueprint
High-grade Asklepian Alpha
This ocular filter has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +4 bonus to Perception Secondary Effect: 1% bonus to armor repair amount Set Effect: 15% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
High-grade Asklepian Beta
This memory augmentation has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +4 bonus to Memory Secondary Effect: 2% bonus to armor repair amount Set Effect: 15% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
High-grade Asklepian Delta
This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +4 bonus to Intelligence Secondary Effect: 4% bonus to armor repair amount Set Effect: 15% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
High-grade Asklepian Epsilon
This social adaptation chip has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +4 bonus to Charisma Secondary Effect: 5% bonus to armor repair amount Set Effect: 15% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
High-grade Asklepian Gamma
This neural boost has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +4 bonus to Willpower Secondary Effect: 3% bonus to armor repair amount Set Effect: 15% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
High-grade Asklepian Omega
This implant does nothing in and of itself, but when used in conjunction with other Asklepian implants it will boost their effect. 50% bonus to the strength of all Asklepian implant secondary effects. Note: Has no effect on capital sized modules.
High-grade Crystal Alpha
This ocular filter has been modified by Guristas scientists for use by their elite officers. Primary Effect: +4 bonus to Perception Secondary Effect: 1% bonus to shield boost amount Set Effect: 15% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
High-grade Crystal Beta
This memory augmentation has been modified by Guristas scientists for use by their elite officers. Primary Effect: +4 bonus to Memory Secondary Effect: 2% bonus to shield boost amount Set Effect: 15% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
High-grade Crystal Delta
This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. Primary Effect: +4 bonus to Intelligence Secondary Effect: 4% bonus to shield boost amount Set Effect: 15% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
High-grade Crystal Epsilon
This social adaptation chip has been modified by Guristas scientists for use by their elite officers. Primary Effect: +4 bonus to Charisma Secondary Effect: 5% bonus to shield boost amount Set Effect: 15% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
High-grade Crystal Gamma
This neural boost has been modified by Guristas scientists for use by their elite officers. Primary Effect: +4 bonus to Willpower Secondary Effect: 3% bonus to shield boost amount Set Effect: 15% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
High-grade Crystal Omega
This implant does nothing in and of itself, but when used in conjunction with other Crystal implants it will boost their effect. 50% bonus to the strength of all Crystal implant secondary effects. Note: Has no effect on capital sized modules.
High-grade Grail Alpha
This ocular filter has been modified by Amarr scientists for use by their elite officers. Primary Effect: +4 Bonus to Perception Secondary Effect: 1% bonus to ship's radar sensor strength Set Effect: 15% bonus to the strength of all high-grade Grail implant secondary effects. Set effect not cumulative with low-grade Grail implants
High-grade Grail Beta
This memory augmentation has been modified by Amarr scientists for use by their elite officers. Primary Effect: +4 Bonus to Memory Secondary Effect: 2% bonus to ship's radar sensor strength Set Effect: 15% bonus to the strength of all high-grade Grail implant secondary effects. Set effect not cumulative with low-grade Grail implants
High-grade Grail Delta
This cybernetic subprocessor has been modified by Amarr scientists for use by their elite officers. Primary Effect: +4 Bonus to Intelligence Secondary Effect: 4% bonus to ship's radar sensor strength Set Effect: 15% bonus to the strength of all high-grade Grail implant secondary effects. Set effect not cumulative with low-grade Grail implants
High-grade Grail Epsilon
This social adaptation chip has been modified by Amarr scientists for use by their elite officers. Primary Effect: +4 Bonus to Charisma Secondary Effect: 5% bonus to ship's radar sensor strength Set Effect: 15% bonus to the strength of all high-grade Grail implant secondary effects. Set effect not cumulative with low-grade Grail implants
High-grade Grail Gamma
This neural boost has been modified by Amarr scientists for use by their elite officers. Primary Effect: +4 Bonus to Willpower Secondary Effect: 3% bonus to ship's radar sensor strength Set Effect: 15% bonus to the strength of all high-grade Grail implant secondary effects. Set effect not cumulative with low-grade Grail implants
High-grade Grail Omega
This implant does nothing in and of itself, but when used in conjunction with other high-grade Grail implants it will boost their effect. 100% bonus to the strength of all high-grade Grail implant secondary effects. Effect is not cumulative with low-grade Grail implants.
High-grade Halo Alpha
This ocular filter has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Perception Secondary Effect: 1% reduction in ship's signature radius Set Effect: 15% bonus to the strength of all Halo implant secondary effects
High-grade Halo Beta
This memory augmentation has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Memory Secondary Effect: 1.25% reduction in ship's signature radius Set Effect: 15% bonus to the strength of all Halo implant secondary effects
High-grade Halo Delta
This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Intelligence Secondary Effect: 1.75% reduction in ship's signature radius Set Effect: 15% bonus to the strength of all Halo implant secondary effects
High-grade Halo Epsilon
This social adaptation chip has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Charisma Secondary Effect: 2% reduction in ship's signature radius Set Effect: 15% bonus to the strength of all Halo implant secondary effects
High-grade Halo Gamma
This neural boost has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Willpower Secondary Effect: 1.50% reduction in ship's signature radius Set Effect: 15% bonus to the strength of all Halo implant secondary effects
High-grade Halo Omega
This implant does nothing in and of itself, but when used in conjunction with other Halo implants it will boost their effect. 50% bonus to the strength of all Halo implant secondary effects.
High-grade Hydra Alpha
This ocular filter has been modified by Guristas scientists for use by their elite officers. Primary Effect: +4 Bonus to Perception Secondary Effects: 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 15% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
High-grade Hydra Alpha Blueprint
High-grade Hydra Beta
This memory augmentation has been modified by Guristas scientists for use by their elite officers. Primary Effect: +4 Bonus to Memory Secondary Effect: 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 15% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
High-grade Hydra Beta Blueprint
High-grade Hydra Delta
This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. Primary Effect: +4 Bonus to Intelligence Secondary Effect: 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 15% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
High-grade Hydra Delta Blueprint
High-grade Hydra Epsilon
This social adaptation chip has been modified by Guristas scientists for use by their elite officers. Primary Effect: +4 Bonus to Charisma Secondary Effect: 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 15% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
High-grade Hydra Epsilon Blueprint
High-grade Hydra Gamma
This neural boost has been modified by Guristas scientists for use by their elite officers. Primary Effect: +4 Bonus to Willpower Secondary Effect: 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 15% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
High-grade Hydra Gamma Blueprint
High-grade Hydra Omega
This implant does nothing in and of itself, but when used in conjunction with other Hydra implants it will boost their effect. 50% bonus to the strength of all Hydra implant secondary effects.
High-grade Hydra Omega Blueprint
High-grade Jackal Alpha
This ocular filter has been modified by Minmatar scientists for use by their elite officers. Primary Effect: +4 bonus to Perception Secondary Effect: 1% bonus to ship's Ladar sensor strength Set Effect: 15% bonus to the strength of all high-grade Jackal implant secondary effects. Set effect not cumulative with low-grade Jackal implants
High-grade Jackal Beta
This memory augmentation has been modified by Minmatar scientists for use by their elite officers. Primary Effect: +4 bonus to Memory Secondary Effect: 2% bonus to ship's Ladar sensor strength Set Effect: 15% bonus to the strength of all high-grade Jackal implant secondary effects. Set effect not cumulative with low-grade Jackal implants
High-grade Jackal Delta
This cybernetic subprocessor has been modified by Minmatar scientists for use by their elite officers. Primary Effect: +4 bonus to Intelligence Secondary Effect: 4% bonus to ship's Ladar sensor strength Set Effect: 15% bonus to the strength of all high-grade Jackal implant secondary effects. Set effect not cumulative with low-grade Jackal implants
High-grade Jackal Epsilon
This social adaptation chip has been modified by Minmatar scientists for use by their elite officers. Primary Effect: +4 bonus to Charisma Secondary Effect: 5% bonus to ship's Ladar sensor strength Set Effect: 15% bonus to the strength of all high-grade Jackal implant secondary effects. Set effect not cumulative with low-grade Jackal implants
High-grade Jackal Gamma
This neural boost has been modified by Minmatar scientists for use by their elite officers. Primary Effect: +4 bonus to Willpower Secondary Effect: 3% bonus to ship's Ladar sensor strength Set Effect: 15% bonus to the strength of all Jackal implant secondary effects. Set effect not cumulative with low-grade Jackal implants
High-grade Jackal Omega
This implant does nothing in and of itself, but when used in conjunction with other high-grade Jackal implants it will boost their effect. 100% bonus to the strength of all high-grade Jackal implant secondary effects. Effect is not cumulative with low-grade Jackal implants.
High-grade Mimesis Alpha
This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Perception Secondary Effect: 1.5% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
High-grade Mimesis Alpha Blueprint
High-grade Mimesis Beta
This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Memory Secondary Effect: 2% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
High-grade Mimesis Beta Blueprint
High-grade Mimesis Delta
This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Intelligence Secondary Effect: 3% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
High-grade Mimesis Delta Blueprint
High-grade Mimesis Epsilon
This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Charisma Secondary Effect: 3.5% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
High-grade Mimesis Epsilon Blueprint
High-grade Mimesis Gamma
This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Willpower Secondary Effect: 2.5% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
High-grade Mimesis Gamma Blueprint
High-grade Mimesis Omega
This implant is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. As it based on a standard Omega control implant, this augmentation does nothing in and of itself, but when used in conjunction with other Mimesis implants it will boost their effect considerably. Set Effect: 80% bonus to the strength of all Mimesis implant secondary effects
High-grade Mimesis Omega Blueprint
High-grade Nirvana Alpha
This ocular filter appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Perception Secondary Effect: 1% bonus to shield hitpoints Set Effect: 15% bonus to the strength of all Nirvana implant secondary effects
High-grade Nirvana Alpha Blueprint
High-grade Nirvana Beta
This memory augmentation appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Memory Secondary Effect: 2% bonus to shield hitpoints Set Effect: 15% bonus to the strength of all Nirvana implant secondary effects
High-grade Nirvana Beta Blueprint
High-grade Nirvana Delta
This cybernetic subprocessor appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Intelligence Secondary Effect: 4% bonus to shield hitpoints Set Effect: 15% bonus to the strength of all Nirvana implant secondary effects
High-grade Nirvana Delta Blueprint
High-grade Nirvana Epsilon
This social adaptation chip appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Charisma Secondary Effect: 5% bonus to shield hitpoints Set Effect: 15% bonus to the strength of all Nirvana implant secondary effects
High-grade Nirvana Epsilon Blueprint
High-grade Nirvana Gamma
This neural boost implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Willpower Secondary Effect: 3% bonus to shield hitpoints Set Effect: 15% bonus to the strength of all Nirvana implant secondary effects
High-grade Nirvana Gamma Blueprint
High-grade Nirvana Omega
This Omega implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. This type of implant has no inherent effect of its own but when used in conjunction with other Nirvana implants it will boost their effectiveness. 50% bonus to the strength of all Nirvana implant secondary effects.
High-grade Nirvana Omega Blueprint
High-grade Rapture Alpha
This ocular filter appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Perception Secondary Effect: 1% reduction to capacitor recharge time Set Effect: 15% bonus to the strength of all Rapture implant secondary effects
High-grade Rapture Alpha Blueprint
High-grade Rapture Beta
This memory augmentation appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Memory Secondary Effect: 2% reduction to capacitor recharge time Set Effect: 15% bonus to the strength of all Rapture implant secondary effects
High-grade Rapture Beta Blueprint
High-grade Rapture Delta
This cybernetic subprocessor appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Intelligence Secondary Effect: 4% reduction to capacitor recharge time Set Effect: 15% bonus to the strength of all Rapture implant secondary effects
High-grade Rapture Delta Blueprint
High-grade Rapture Epsilon
This social adaptation chip appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Charisma Secondary Effect: 5% reduction to capacitor recharge time Set Effect: 15% bonus to the strength of all Rapture implant secondary effects
High-grade Rapture Epsilon Blueprint
High-grade Rapture Gamma
This neural boost implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +4 bonus to Willpower Secondary Effect: 3% reduction to capacitor recharge time Set Effect: 15% bonus to the strength of all Rapture implant secondary effects
High-grade Rapture Gamma Blueprint
High-grade Rapture Omega
This Omega implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. This type of implant has no inherent effect of its own but when used in conjunction with other Rapture implants it will boost their effectiveness. 50% bonus to the strength of all Rapture implant secondary effects.
High-grade Rapture Omega Blueprint
High-grade Savior Alpha
This ocular filter has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Perception Secondary Effect: 1% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 15% bonus to the strength of all Savior implant secondary effects
High-grade Savior Alpha Blueprint
High-grade Savior Beta
This memory augmentation has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Memory Secondary Effect: 1.5% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 15% bonus to the strength of all Savior implant secondary effects
High-grade Savior Beta Blueprint
High-grade Savior Delta
This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Intelligence Secondary Effect: 2.5% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 15% bonus to the strength of all Savior implant secondary effects
High-grade Savior Delta Blueprint
High-grade Savior Epsilon
This social adaptation chip has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Charisma Secondary Effect: 3% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 15% bonus to the strength of all Savior implant secondary effects
High-grade Savior Epsilon Blueprint
High-grade Savior Gamma
This neural boost has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Willpower Secondary Effect: 2% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 15% bonus to the strength of all Savior implant secondary effects
High-grade Savior Gamma Blueprint
High-grade Savior Omega
This implant does nothing in and of itself, but when used in conjunction with other Savior implants it will boost their effect. 50% bonus to the strength of all Savior implant secondary effects.
High-grade Savior Omega Blueprint
High-grade Snake Alpha
This ocular filter has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +4 bonus to Perception Secondary Effect: 0.5% bonus to maximum velocity Set Effect: 15% bonus to the strength of all Snake implant secondary effects
High-grade Snake Beta
This memory augmentation has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +4 bonus to Memory Secondary Effect: 0.625% bonus to maximum velocity Set Effect: 15% bonus to the strength of all Snake implant secondary effects
High-grade Snake Delta
This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +4 bonus to Intelligence Secondary Effect: 0.875% bonus to maximum velocity Set Effect: 15% bonus to the strength of all Snake implant secondary effects
High-grade Snake Epsilon
This social adaptation chip has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +4 bonus to Charisma Secondary Effect: 1% bonus to maximum velocity Set Effect: 15% bonus to the strength of all Snake implant secondary effects
High-grade Snake Gamma
This neural boost has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +4 bonus to Willpower Secondary Effect: 0.75% bonus to maximum velocity Set Effect: 15% bonus to the strength of all Snake implant secondary effects
High-grade Snake Omega
This implant does nothing in and of itself, but when used in conjunction with other Snake implants it will boost their effect. 200% bonus to the strength of all Snake implant secondary effects.
High-grade Spur Alpha
This ocular filter has been modified by Gallente scientists for use by their elite officers. Primary Effect: +4 bonus to Perception Secondary Effect: 1% bonus to ship's magnetometric sensor strength Set Effect: 15% bonus to the strength of all high-grade Spur implant secondary effects. Set effect not cumulative with low-grade Spur implants
High-grade Spur Beta
This memory augmentation has been modified by Gallente scientists for use by their elite officers. Primary Effect: +4 bonus to Memory Secondary Effect: 2% bonus to ship's magnetometric sensor strength Set Effect: 15% bonus to the strength of all high-grade Spur implant secondary effects. Set effect not cumulative with low-grade Spur implants
High-grade Spur Delta
This cybernetic subprocessor has been modified by Gallente scientists for use by their elite officers. Primary Effect: +4 bonus to Intelligence Secondary Effect: 4% bonus to ship's magnetometric sensor strength Set Effect: 15% bonus to the strength of all high-grade Spur implant secondary effects. Set effect not cumulative with low-grade Spur implants
High-grade Spur Epsilon
This social adaptation chip has been modified by Gallente scientists for use by their elite officers. Primary Effect: +4 bonus to Charisma Secondary Effect: 5% bonus to ship's magnetometric sensor strength Set Effect: 15% bonus to the strength of all high-grade Spur implant secondary effects. Set effect not cumulative with low-grade Spur implants
High-grade Spur Gamma
This neural boost has been modified by Gallente scientists for use by their elite officers. Primary Effect: +4 bonus to Willpower Secondary Effect: 3% bonus to ship's magnetometric sensor strength Set Effect: 15% bonus to the strength of all high-grade Spur implant secondary effects. Set effect not cumulative with low-grade Spur implants
High-grade Spur Omega
This implant does nothing in and of itself, but when used in conjunction with other high-grade Spur implants it will boost their effect. 100% bonus to the strength of all high-grade Spur implant secondary effects. Effect not cumulative with low-grade Spur implants.
High-grade Talisman Alpha
This ocular filter has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +4 bonus to Perception Secondary Effect: 1% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 15% bonus to the strength of all Talisman implant secondary effects
High-grade Talisman Beta
This memory augmentation has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +4 bonus to Memory Secondary Effect: 2% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 15% bonus to the strength of all Talisman implant secondary effects
High-grade Talisman Delta
This cybernetic subprocessor has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +4 bonus to Intelligence Secondary Effect: 4% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 15% bonus to the strength of all Talisman implant secondary effects
High-grade Talisman Epsilon
This social adaptation chip has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +4 bonus to Charisma Secondary Effect: 5% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 15% bonus to the strength of all Talisman implant secondary effects
High-grade Talisman Gamma
This neural boost has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +4 bonus to Willpower Secondary Effect: 3% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 15% bonus to the strength of all Talisman implant secondary effects
High-grade Talisman Omega
This implant does nothing in and of itself, but when used in conjunction with other Talisman implants it will boost their effect. 50% bonus to the strength of all Talisman implant secondary effects.
High-grade Talon Alpha
This ocular filter has been modified by Caldari scientists for use by their elite officers. Primary Effect: +4 bonus to Perception Secondary Effect: 1% bonus to ship's gravimetric sensor strength Set Effect: 15% bonus to the strength of all high-grade Talon implant secondary effects. Set effect not cumulative with low-grade Talon implants
High-grade Talon Beta
This memory augmentation has been modified by Caldari scientists for use by their elite officers. Primary Effect: +4 bonus to Memory Secondary Effect: 2% bonus to ship's gravimetric sensor strength Set Effect: 15% bonus to the strength of all high-grade Talon implant secondary effects. Set effect not cumulative with low-grade Talon implants
High-grade Talon Delta
This cybernetic subprocessor has been modified by Caldari scientists for use by their elite officers. Primary Effect: +4 bonus to Intelligence Secondary Effect: 4% bonus to ship's gravimetric sensor strength Set Effect: 15% bonus to the strength of all high-grade Talon implant secondary effects. Set effect not cumulative with low-grade Talon implants
High-grade Talon Epsilon
This social adaptation chip has been modified by Caldari scientists for use by their elite officers. Primary Effect: +4 bonus to Charisma Secondary Effect: 5% bonus to ship's gravimetric sensor strength Set Effect: 15% bonus to the strength of all high-grade Talon implant secondary effects. Set effect not cumulative with low-grade Talon implants
High-grade Talon Gamma
This neural boost has been modified by Caldari scientists for use by their elite officers. Primary Effect: +4 bonus to Willpower Secondary Effect: 3% bonus to ship's gravimetric sensor strength Set Effect: 15% bonus to the strength of all high-grade Talon implant secondary effects. Set effect not cumulative with low-grade Talon implants
High-grade Talon Omega
This implant does nothing in and of itself, but when used in conjunction with other high-grade Talon implants it will boost their effect. 100% bonus to the strength of all high-grade Talon implant secondary effects. Effect not cumulative with low-grade Talon implants.
High-Tech Data Chip
A small wafer of semiconductor material that forms the base for an integrated circuit. High-Tech Data Chips have more capacity than their lower tech counter-parts.
High-Tech Manufacturing Tools
Tools used in various construction projects, such as ship, module or ground vehicle manufacturing. High-Tech tools are of better quality than the more common prototypes, and are more expensive.
High-Tech Scanner
A device for sensing recorded data or transmission signals.
High-Tech Small Arms
These weapons are of superior quality to those normally found on the public market, although more expensive as well. They are implemented with a safety net which prevents them from being used illegally in stations where most types of small arms are prohibited. Therefore many regions do not apply the small arms ban on these weapons.
High-Tech Transmitters
An electronic device that generates and amplifies a carrier wave, modulates it with a meaningful signal derived from speech or other sources, and radiates the resulting signal from an antenna. The High-Tech prototype is almost immune to any type of de-scrambling devices, making the transmission more secure.
Highsec Authorized Mobile Cynosural Beacon
This structure, once deployed and having completed its automatic activation process, will act as a cynosural beacon that can be used by fleet members of the owner at the time of deployment.
Highstroke Scoped Guidance Disruptor
Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Hijacked Golden Capsule
This capsule resembles the ones that house and protect capsuleers while they control their starships. However it is broadcasting Guristas transponder codes instead of capsuleer identification codes, and close inspection suggests that its exterior hull has been painted gold.
Hijacked Green Capsule
This capsule resembles the ones that house and protect capsuleers while they control their starships. However it is broadcasting Guristas transponder codes instead of capsuleer identification codes, and close inspection suggests that its exterior hull has been painted green.
Hijacked Orange Capsule
This capsule resembles the ones that house and protect capsuleers while they control their starships. However it is broadcasting Guristas transponder codes instead of capsuleer identification codes, and close inspection suggests that its exterior hull has been painted orange.
Hijacked Pink Capsule
This capsule resembles the ones that house and protect capsuleers while they control their starships. However it is broadcasting Guristas transponder codes instead of capsuleer identification codes, and close inspection suggests that its exterior hull has been painted pink.
Hijacked Red Capsule
This capsule resembles the ones that house and protect capsuleers while they control their starships. However it is broadcasting Guristas transponder codes instead of capsuleer identification codes, and close inspection suggests that its exterior hull has been painted red.
Hijacked Teal Capsule
This capsule resembles the ones that house and protect capsuleers while they control their starships. However it is broadcasting Guristas transponder codes instead of capsuleer identification codes, and close inspection suggests that its exterior hull has been painted teal.
Hijacked Transport Reenactment Drone
This advanced training drone has been modified to mimic the flight profile of a hijacked Imperial transport from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a prison transport for the benefit of nearby camera drones.
Hijacked White Capsule
This capsule resembles the ones that house and protect capsuleers while they control their starships. However it is broadcasting Guristas transponder codes instead of capsuleer identification codes, and close inspection suggests that its exterior hull has been painted white.
Hillside Gambling Hall
Dice, cards, races, Splinterz, roulette for the ladies. Formal attire except for strip-kani.
Hired Gunman
This is a hostile pirate vessel. Threat level: Very high
Historic Capsuleer Day Clothing Crate
This crate contains a random piece of Historic Capsuleer Day Apparel.
Hiva Shesha's Shuttle
“The sands of time is a complex metaphor, and as historians, we must understand its meaning. We are not here to play in a sandbox and find all the hidden rocks. History is not the unraveling of truth or unearthing forgotten knowledge. Rather, 'the sands of time' are mixed with our rational minds to form glass. We are opticians, further carving that glass into lenses, which are layered together. Sometimes the view becomes clearer; other times, opaque. We cannot change the sands of time: We can only sharpen our lenses.”-Hiva Shesha, A History of the Matari People
Hive Logistic Captain
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Hive Mind CPU
This cumbersome, alien-looking device, throbbing with light and humming faintly, apparently contains the mind of Professor Kajurei Delainen, somehow fused with the AI of his rogue drone nanites.
Hive mother
Drone hive mother
Hive mother 2
Hive mother
Hive mother 2_Complex
Hive mother
Hive Overseer
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Hive Under Construction
This gigantic superstructure was built by the effort of thousands of rogue drones. While the structure appears to be incomplete, its intended shape remains a mystery to the clueless carbon-based lifeforms.
HK-2 Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
HK4M Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
Hoarder
Aside from being endowed with the usual carrying capabilities of haulers, the Hoarder possesses an extra cargo bay. That bay is a static-free, blast-proof chamber, and as such is meant to be dedicated solely to ferrying consumable charges of all kinds, including ammunition, missiles, capacitor charges, nanite paste and bombs.
Hoarder Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hoarder Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Hoarder Blue Tiger Serenity Only SKIN
Hoarder Blue Tiger Serenity Only SKIN (30 Days)
Hoarder Blue Tiger Serenity Only SKIN (365 Days)
Hoarder Blue Tiger Serenity Only SKIN (7 Days)
Hoarder Blue Tiger Serenity Only SKIN (90 Days)
Hoarder Blue Tiger SKIN
Hoarder Blueprint
Hoarder Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hoarder Exoplanets Hunter SKIN
Hoarder Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Hoarder Glacial Drift SKIN
Hoarder Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Hoarder Hazard Control SKIN
Hoarder Justice Serenity Only SKIN
Hoarder Justice Serenity Only SKIN (30 Days)
Hoarder Justice Serenity Only SKIN (365 Days)
Hoarder Justice Serenity Only SKIN (7 Days)
Hoarder Justice Serenity Only SKIN (90 Days)
Hoarder Justice SKIN
Hoarder Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Hoarder Tronhadar Ink Serenity Only SKIN
Hoarder Tronhadar Ink Serenity Only SKIN (30 Days)
Hoarder Tronhadar Ink Serenity Only SKIN (365 Days)
Hoarder Tronhadar Ink Serenity Only SKIN (7 Days)
Hoarder Tronhadar Ink Serenity Only SKIN (90 Days)
Hoarder Tronhadar Ink SKIN
Hoarder Valklear Glory Serenity Only SKIN
Hoarder Valklear Glory Serenity Only SKIN (30 Days)
Hoarder Valklear Glory Serenity Only SKIN (365 Days)
Hoarder Valklear Glory Serenity Only SKIN (7 Days)
Hoarder Valklear Glory Serenity Only SKIN (90 Days)
Hoarder Valklear Glory SKIN
Hobgoblin I
Light Scout Drone
Hobgoblin I Blueprint
Hobgoblin II
Light Scout Drone
Hobgoblin II Blueprint
Hobgoblin SD-300
Light Sensor Dampener Drone
Hobgoblin SD-300 Blueprint
Hoborak Moon
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Hochi's Tayra
A Tayra piloted by an agent.
Hodura Amaba
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Hokoru's Blackbird
A Blackbird piloted by an agent.
Holder Providence
The holders in control of this system have sent this Providence to oversee the operation and reclaim their stolen warclones.
Holding Cell
If you have the right equipment you might be able to hack into the databank and get some valuable information.
Holding Pen
A facility for reception of recently captured livestock for blessing.
Holistic Neurosynaptic Template
Neurosynaptic profiles are invaluable to the Triglavians for assessing any sentients they encounter but acquiring a Holistic Neurosynaptic Template for a given personality is real prize. An inclusive data set such as this records every nuance of personality laid down in core and peripheral neurosynaptic pathway. The Collective will trade premium items for such high quality data.
Hollow Asteroid
This massive asteroid's surface is covered in gaping holes, giving way to an internal chamber. The work of miners or the winds of space and time.
Hollow Asteroid
Hollow Asteroid ( copy )
This massive asteroid's surface is covered in gaping holes, giving way to an internal chamber. The work of miners or the winds of space and time. ( copy )
Hollow Talocan Extraction Silo
This towering structure contains all the basic elements of a regular silo: cavernous storage areas, thick walls, extensive ventilation, etc. Based on the scans of this silo, however, the silo's previous contents are unknown. The residue from inside reveals nothing known in modern times, or even odd genetic combinations. Whatever its contents, the silo emits an unfamiliar – and uneasy – presence.
Holoreel - Torture Log I15B
The grainy footage on this holoreel depicts a young man standing in a small room, his arms bound and his legs chained to the ground, spread apart as far as they can go. His face cannot be seen. The man is bleeding from cuts all across his body. A woman's voice asks him an inaudible question. He answers, “No.” The voice asks another question, also inaudible. The man gives the same response. This repeats for a few more questions. After the last question, a woman dressed in a Gallente Federation uniform appears. She approaches the man. The man lifts his head, showing his face: It is Irichi. The woman holds his face in his hands, kisses him softly on the lips, and turns to the holoprojector: It is Cilis. She reaches off camera for something. Behind her, Irichi's head drops, tears streaming down his face. Cilis returns, holding a remote in her hands. She pushes a button. Mechanical noises reverberate throughout the room. A panel opens beneath Irichi's feet. He winces, screams in pain. Loud sawing noises interrupt the scene. The footage goes blank.
Holoreel GRS-81A
The holoreel plays a short message. A man's voice can be heard: I need you to listen very carefully, because I don't have much time. When I was with her, she had a woman there, as well. I know this to be true because I could hear her interrogating the crew. I couldn't see her until the last days, but when I got loose and crossed to where they were holding her, I saw that there wasn't much left. It was like that egger had ordered her face to be burnt away or removed. I don't know what she's planning. Since the accident, she could very well have assumed any identity. It's possible she doesn't even-“ The message ends abruptly. There is something scrawled on the back: “Even devils will have their day.”
Holoreel: Wanted for Love
A low-quality holoreel titled “Wanted for Love.” The description on the back of the shoddy packaging reads: “A Gallente women, recently divorced and fired from her high-paying job at Combined Harvest, is framed for murdering her ex-husband. On the run from CONCORD, she delves deep into the heart of New Eden's underworld, where she discovers what she's truly made of. Hot on her trails is her ex-lover, a deputy officer in the Directive Enforcement Department. Inspired by love, he goes undercover in search of his one and only soulmate, who is truly wanted for love. This sultry, uncensored journey of self-discovery and the limits of romance stimulates mind, body, and soul. Starring Elois Ottin in her most scintillating performance yet.”
Holoreels
Holographic video reels (also called "holoreels") are the most common type of personal entertainment there is. From interactive gaming to erotic motion pictures, these reels can contain hundreds of titles each.
Holy Mission
Home to a missionary service charged with providing charitable support to those who have been freed as a result of performing services for the Empire. It has come under attack by the Disciples of Purity as they oppose the slim possibility of social mobility this charity represents.
Holy Mission Wreck
Holy Statue
Holy statue made by the Takmahl people, depicting their god.
Home Guard Wyvern (Do Not Translate)
Home-15 'Pochven' Filament
The Home-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is considered the home system of the artificial constellation, or "Krai", controlled by a given Triglavian clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "home" systems of the Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "home system" in the Triglavian-constructed region of Pochven.
Home-5 'Pochven' Filament
The Home-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is considered the home system of the artificial constellation, or "Krai", controlled by a given Triglavian clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "home" systems of the Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a "home system" in the Triglavian-constructed region of Pochven.
Homefront Operations Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Homeless
In most societies there are those who, for various reasons, live a life considered below the living standards of the normal citizen. These people are sometimes called tramps, beggars, drifters, vagabonds or homeless. They are especially common in the ultra-capitalistic Caldari State, but are also found elsewhere in most parts of the galaxy.
Homemade Sansha Beacon
This wonder of science was made with a Sansha command signal receiver, the head of Rahsa, and pounds of electrician's tape.
Honim Iratur
A sniveling toad with little to offer humanity.
Honorary Brigadier of Engineers Insignia
This service insignia is inscribed on the reverse with the name of the capsuleer TorDog and indicates his honorary rank as a Caldari Brigadier of Engineers. This award was given in recognition of exemplary service as the top supplier of Sleeper components for the Caldari Navy’s research program in late YC 116.
Honorary Fabricator-General Baton
This baton of command is inscribed with the name of the capsuleer Ascentior and signifies his honorary rank as a Fabricator-General of the Imperial Navy. This award was given in recognition of exemplary service as the top supplier of Sleeper components for the Imperial Navy’s research program in late YC 116.
Honorary Federal Harbormaster Pennon
This naval pennon has the name of the capsuleer Shipstorm woven into its fabric and displays his honorary rank as a Federal Harbormaster. This award was given in recognition of exemplary service as the top supplier of Sleeper components for the Federation Navy’s research program in late YC 116.
Honorary Fleet Architect Badge
This military badge carries the name of the capsuleer Lotrec Emetin and is a mark of his honorary rank as a Republic Fleet Architect. This award was given in recognition of exemplary service as the top supplier of Sleeper components for the Republic Fleet’s research program in late YC 116.
Horak Mane
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Horir Firvoon's Prorator
An Prorator piloted by an agent.
Horkund's Scythe
A Scythe piloted by an agent.
Hornet EC-300
Light ECM Drone
Hornet EC-300 Blueprint
Hornet I
Light Scout Drone
Hornet I Blueprint
Hornet II
Light Scout Drone
Hornet II Blueprint
Hosiwo Onima's Condor
A Condor piloted by an agent.
Hospodar Anchoring Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Warp Scrambler and Remote Repair modules. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Hospodar Anchoring Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Hospodar Blinding Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Sensor Dampener and Remote Repair modules. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Hospodar Blinding Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Sensor Dampener and Remote Repair modules. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Hospodar Blinding Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards making use of Sensor Dampener and Remote Repair modules. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Hospodar Ghosting Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Tracking/Guidance Disruptor and Remote Repair modules. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Hospodar Ghosting Drekavac
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Drekavac variant appears to be engineered towards making use of Tracking/Guidance Disruptor and Remote Repair modules. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Hospodar Harrowing Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Target Painter and Remote Repair modules. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Hospodar Harrowing Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Target Painting and Remote Repair modules. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Hospodar Harrowing Vedmak
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Target Painter and Remote Repair modules. Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
Hospodar Jariloznik Kikimora
This Hospodar designation unit is specially adapted to deploy Jariloz Semiotic Suppressor weapons systems in order to jam enemy vessels. Hospodar forces appear to represent an elite group and are generally more powerful combat vessels of their type than other Triglavian variants. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora
Hospodar Liminal Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards damage application and remote repair capabilities. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Hospodar Liminal Drekavac
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Hospodar Liminal Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards damage application and remote repair capabilities. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Hospodar Liminal Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Hospodar Liminal Rodiva
A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant appears to be engineered with enhanced remote repair capabilities. By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva
Hospodar Liminal Vedmak
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards damage application and remote repair capabilities. Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
Hospodar Moroznik Kikimora
This Hospodar designation unit is specially adapted to deploy Moroz Enthalpic Inhibitor weapons systems in order to neutralize enemy vessels. Hospodar forces appear to represent an elite group and are generally more powerful combat vessels of their type than other Triglavian variants. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora
Hospodar Nemiznik Kikimora
This Hospodar designation unit is specially adapted to deploy Nemiz Pulse Destructor weapons systems in order to degrade enemy formations. Hospodar forces appear to represent an elite group and are generally more powerful combat vessels of their type than other Triglavian variants. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora
Hospodar Pohviznik Kikimora
This Hospodar designation unit is specially adapted to deploy Pohviz Spatial Displacer weapons systems in order to disrupt enemy formations. Hospodar forces appear to represent an elite group and are generally more powerful combat vessels of their type than other Triglavian variants. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora
Hospodar Renewing Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered specifically towards remote repair capability. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Hospodar Renewing Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered specifically towards remote repair capabilities. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Hospodar Renewing Rodiva
A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant appears to be engineered to make optimal use of it's remote repair capabilities. By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva
Hospodar Starving Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Energy Neutralizer and Remote Repair modules. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Hospodar Starving Drekavac
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards making use of Energy Neutralizer and Remote Repair modules. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Hospodar Tangling Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Hospodar Tangling Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Hostages
These hostages have been waiting for someone to rescue them for quite some time.
Hostile Battleship
Hostile Cruiser
Hostile Frigate
Hostile Hulk
The Hulk is the largest craft in the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. They are also far more resilient, better able to handle the dangers of deep space. The Hulk is, bar none, the most efficient mining vessel available.
Hostile Orca
The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
Hostile Target Acquisition I
Targets any hostile ship within range on activation. Grants a +2 bonus to max targets when online.
Hotel
Hotel Wreck
Hound
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Boundless Creation Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.
Hound Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Hound Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hound Aurora Universalis SKIN
Hound Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Hound Blue Tiger Serenity Only SKIN
Hound Blue Tiger Serenity Only SKIN (30 Days)
Hound Blue Tiger Serenity Only SKIN (365 Days)
Hound Blue Tiger Serenity Only SKIN (7 Days)
Hound Blue Tiger Serenity Only SKIN (90 Days)
Hound Blue Tiger SKIN
Hound Blueprint
Hound Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hound Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Hound Exoplanets Hunter SKIN
Hound Glacial Drift SKIN
Hound Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Hound Hazard Control SKIN
Hound Justice Serenity Only SKIN
Hound Justice Serenity Only SKIN (30 Days)
Hound Justice Serenity Only SKIN (365 Days)
Hound Justice Serenity Only SKIN (7 Days)
Hound Justice Serenity Only SKIN (90 Days)
Hound Justice SKIN
Hound Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Hound Tronhadar Ink Serenity Only SKIN
Hound Tronhadar Ink Serenity Only SKIN (30 Days)
Hound Tronhadar Ink Serenity Only SKIN (365 Days)
Hound Tronhadar Ink Serenity Only SKIN (7 Days)
Hound Tronhadar Ink Serenity Only SKIN (90 Days)
Hound Tronhadar Ink SKIN
Hound Valklear Glory Serenity Only SKIN
Hound Valklear Glory Serenity Only SKIN (30 Days)
Hound Valklear Glory Serenity Only SKIN (365 Days)
Hound Valklear Glory Serenity Only SKIN (7 Days)
Hound Valklear Glory Serenity Only SKIN (90 Days)
Hound Valklear Glory SKIN
House Arachnan Legal Documents
Legal data collected by House Arachnan's lawyers and archivists.
House Methros Coat of Arms
A heraldry emblem of the distinguished House Methros family.
How to Retire Your Starbase
This guide explains how to safely retire your starbase and remove it from Anoikis. Sadly this book was never read by many inhabitants of Anoikis.
HP Multiphasic Bolt Array I
Increases the damage output of vehicle mounted large missile turrets. Grants 8% bonus to missile damage, and a 3% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
HP Muon Coil Bolt Array I
Increases the damage output of vehicle mounted large missile turrets. Grants 10% bonus to missile damage, and a 5% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Hraldar's Sculpture
Bronze Sculpture of the long deceased Minmatar general, Hraldar.
HT Insulated Stabilizer Array
Increases the damage output of vehicle mounted large railgun and blaster turrets. Grants 10% bonus to hybrid turret damage, and a 5% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Hubris
”You, my friends, are the beating heart of this great Federation’s industrial and military might. Without you, there would be no ships for our navy of liberation and security to wield as the instruments of Gallente freedom and ultimate peace under democratic rule. My friends, I congratulate you on your hard work to date and look forward to that which is to come!“ – Former President Jacus Roden in speech to Roden Shipyards workers, May YC125 While the reach of the Federation Navy is popularly supposed to be based heavily on the use of drones and automation, the true power of the Federation’s military has long rested on one of the most powerful capital ship fleets in existence. Drones and automation are leveraged on this mighty foundation, enabling it to function and project power rapidly and precisely. To this end, the heavy-industrial powerhouse of Roden Shipyards put forward designs for an advanced dreadnought using new lance technology. Alongside an armament of hybrid turrets, the Hubris-class Lancer Dreadnought is equipped to use the new “Disruptive Lance” weaponry, a capability rumored to have been developed with the assistance of Jacus Roden’s peerless industrial espionage organization. Developer: Roden Shipyards Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than ships from their competitors.
Hubris Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hubris Blueprint
Hubris Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hubris Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Hubris Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Hubris Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Huckster
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Huge Active Stealth System I
Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness.
Huge Active Stealth System I Blueprint
Huge asteroid environment
Huge asteroid environment
Huge Freight Container
A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.
Huge Freight Container Blueprint
Huge Peculiar Ruin
Ruined structures built according to some peculiar and varied architectural principles are floating at precarious rest amidst the turbulent spacetime warp paradox effects in this pocket of space. No two ruins seem to have any particular relationship with one another. Each ruin shows signs of having been pulled into this paradoxical pocket of space along many different conduits connected together by a tangled knot of spacetime filaments. The details of these strange ruins are novel and some of the sensor data returned from a cursory scan is very peculiar indeed. This particular ruin's weird vaults occupy a huge volume and a specialized relic analyzer module will surely be able to discover more.
Huge pillar environment
Huge pillar environment
Huge pillar environment
Huge Secure Container
This Huge container is fitted with a password-protected security lock. Note: The container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.
Huge Secure Container Blueprint
Huge Silvery White Stalagmite
Huginn
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.
Huginn Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Huginn Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Huginn Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Huginn Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Huginn Blue Tiger Serenity Only SKIN
Huginn Blue Tiger Serenity Only SKIN (30 Days)
Huginn Blue Tiger Serenity Only SKIN (365 Days)
Huginn Blue Tiger Serenity Only SKIN (7 Days)
Huginn Blue Tiger Serenity Only SKIN (90 Days)
Huginn Blue Tiger SKIN
Huginn Blueprint
Huginn Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Huginn Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Huginn Empyrean Dragons SKIN
Calling forth the power and wisdom of heavenly creatures from Jin-Mei mythology, this nanocoating is a symbolic celebration of the awesome capabilities and reach of the capsuleer pilots of New Eden.
Huginn Exoplanets Hunter SKIN
Huginn Glacial Drift SKIN
Huginn Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Huginn Hazard Control SKIN
Huginn Justice Serenity Only SKIN
Huginn Justice Serenity Only SKIN (30 Days)
Huginn Justice Serenity Only SKIN (365 Days)
Huginn Justice Serenity Only SKIN (7 Days)
Huginn Justice Serenity Only SKIN (90 Days)
Huginn Justice SKIN
Huginn Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Huginn Tronhadar Ink Serenity Only SKIN
Huginn Tronhadar Ink Serenity Only SKIN (30 Days)
Huginn Tronhadar Ink Serenity Only SKIN (365 Days)
Huginn Tronhadar Ink Serenity Only SKIN (7 Days)
Huginn Tronhadar Ink Serenity Only SKIN (90 Days)
Huginn Tronhadar Ink SKIN
Huginn Valklear Glory Serenity Only SKIN
Huginn Valklear Glory Serenity Only SKIN (30 Days)
Huginn Valklear Glory Serenity Only SKIN (365 Days)
Huginn Valklear Glory Serenity Only SKIN (7 Days)
Huginn Valklear Glory Serenity Only SKIN (90 Days)
Huginn Valklear Glory SKIN
Hulk
The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Hulk's being mining yield and mining laser range. The additional yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay than the other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.
Hulk Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hulk Amarr Industrial Livery Serenity Only SKIN
Hulk Amarr Industrial Livery Serenity Only SKIN (30 Days)
Hulk Amarr Industrial Livery Serenity Only SKIN (365 Days)
Hulk Amarr Industrial Livery Serenity Only SKIN (7 Days)
Hulk Amarr Industrial Livery Serenity Only SKIN (90 Days)
Hulk Amarr Industrial Livery SKIN
Hulk Angel Industrial Livery SKIN
Hulk Blood Raider Industrial Livery SKIN
Hulk Blueprint
Hulk Caldari Industrial Livery Serenity Only SKIN
Hulk Caldari Industrial Livery Serenity Only SKIN (30 Days)
Hulk Caldari Industrial Livery Serenity Only SKIN (365 Days)
Hulk Caldari Industrial Livery Serenity Only SKIN (7 Days)
Hulk Caldari Industrial Livery Serenity Only SKIN (90 Days)
Hulk Caldari Industrial Livery SKIN
Hulk Claim Foreman SKIN
Hulk Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hulk Digmaster Blazon Serenity Only SKIN
Hulk Digmaster Blazon Serenity Only SKIN (30 Days)
Hulk Digmaster Blazon Serenity Only SKIN (365 Days)
Hulk Digmaster Blazon Serenity Only SKIN (7 Days)
Hulk Digmaster Blazon Serenity Only SKIN (90 Days)
Hulk Digmaster Blazon SKIN
Hulk Gallente Industrial Livery Serenity Only SKIN
Hulk Gallente Industrial Livery Serenity Only SKIN (30 Days)
Hulk Gallente Industrial Livery Serenity Only SKIN (365 Days)
Hulk Gallente Industrial Livery Serenity Only SKIN (7 Days)
Hulk Gallente Industrial Livery Serenity Only SKIN (90 Days)
Hulk Gallente Industrial Livery SKIN
Hulk GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Hulk Glacial Drift SKIN
Hulk Guristas Industrial Livery SKIN
Hulk Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Hulk Minmatar Industrial Livery Serenity Only SKIN
Hulk Minmatar Industrial Livery Serenity Only SKIN (30 Days)
Hulk Minmatar Industrial Livery Serenity Only SKIN (365 Days)
Hulk Minmatar Industrial Livery Serenity Only SKIN (7 Days)
Hulk Minmatar Industrial Livery Serenity Only SKIN (90 Days)
Hulk Minmatar Industrial Livery SKIN
Hulk Morphite Shine Serenity Only SKIN
Hulk Morphite Shine Serenity Only SKIN (30 Days)
Hulk Morphite Shine Serenity Only SKIN (365 Days)
Hulk Morphite Shine Serenity Only SKIN (7 Days)
Hulk Morphite Shine Serenity Only SKIN (90 Days)
Hulk Morphite Shine SKIN
Hulk Nocx Rush SKIN
Hulk ORE Development Serenity Only SKIN
Hulk ORE Development SKIN (30 Days)
Hulk ORE Development SKIN (365 Days)
Hulk ORE Development SKIN (7 Days)
Hulk ORE Development SKIN (90 Days)
Hulk Paydirt Prospector Serenity Only SKIN
Hulk Paydirt Prospector Serenity Only SKIN (30 Days)
Hulk Paydirt Prospector Serenity Only SKIN (365 Days)
Hulk Paydirt Prospector Serenity Only SKIN (7 Days)
Hulk Paydirt Prospector Serenity Only SKIN (90 Days)
Hulk Paydirt Prospector SKIN
Hulk Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Hulk Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Hulk Rosada Dawn Serenity Only SKIN
Hulk Rosada Dawn Serenity Only SKIN (30 Days)
Hulk Rosada Dawn Serenity Only SKIN (365 Days)
Hulk Rosada Dawn Serenity Only SKIN (7 Days)
Hulk Rosada Dawn Serenity Only SKIN (90 Days)
Hulk Rosada Dawn SKIN
Hulk Sansha Industrial Livery SKIN
Hull Tanking, Elite
This certificate represents an elite level of competence in the infamous practice of "hull tanking". It certifies that the holder can fully use all modules relating to hull tanking. The holder is aware that "real men hull tank", and also that hull tanking is really dumb. With this certificate, you've maximised your ability to rely on your structural systems to absorb damage, although hopefully you're smart enough to know what a daft idea that is. During a certificate system restructuring, CONCORD issued a physical copy of this certificate to ensure that those elite hull tankers would always be recognized (at least by themselves).
Hull Upgrades
Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.
Human Containment Facility
This rather euphemistically named facility is in reality a prison used by "unsanctioned" slavers to hold the slaves they have seized ready for work in labor camps, or transport on to other facilities or buyers. The Amarr Empire officially disavows such facilities, noting that without the sanction of a named Amarr Holder such slave barracks and attached labor camps are "beyond the law". The formula that unsanctioned slave and forced labor camps are beyond the law does not always seem to translate into prompt action against what should be considered outlaw gangs by the Amarr authorities. The Minmatar Republic Justice Department charges that the Empire, and in particular the more traditional Royal Houses and Holders, turn a blind eye to the activities of these slaver gangs. The RJD's anti-slavery forces go so far as to claim that noble houses such as the Ardishapur and Khanid actually support and supply slavers through a network of lesser Holders and contacts with Amarr mercenary companies. The Amarr Empire contemptuously dismisses such claims as "anti-Amarr propaganda from rebel terrorists". Others in the interstellar community suspect that the RJD is not far from the truth in its claims but are constrained by the Yulai Accords and Convention.
Human Farm
The human farm is for farming humans.
HumanFarm
The human farm is for farming humans.
Hunt Bantam
Guristas hunters are some of the most skilled search and pursuit pilots in New Eden. Recruiting freely from across the pick of New Eden's disaffected, renegade, or simply adventurous combat pilots, the pirate organization built by Fatal and the Rabbit particularly prides itself on performance of its light combat and raiding fleets.
Hunt Blackbird
Guristas hunters are some of the most skilled search and pursuit pilots in New Eden. Recruiting freely from across the pick of New Eden's disaffected, renegade, or simply adventurous combat pilots, the pirate organization built by Fatal and the Rabbit particularly prides itself on performance of its light combat and raiding fleets.
Hunt Booster Crate
This crate contains a collection of tradable limited time boosters developed by the Guristas Pirates. The boosters contained within this crate will expire on June 14th, YC124.
Hunt Caracal
Guristas hunters are some of the most skilled search and pursuit pilots in New Eden. Recruiting freely from across the pick of New Eden's disaffected, renegade, or simply adventurous combat pilots, the pirate organization built by Fatal and the Rabbit particularly prides itself on performance of its light combat and raiding fleets.
Hunt Communications Tower
If you have the right equipment you might be able to hack into the com tower and get some valuable information.
Hunt Condor
Guristas hunters are some of the most skilled search and pursuit pilots in New Eden. Recruiting freely from across the pick of New Eden's disaffected, renegade, or simply adventurous combat pilots, the pirate organization built by Fatal and the Rabbit particularly prides itself on performance of its light combat and raiding fleets.
Hunt Corax
Guristas hunters are some of the most skilled search and pursuit pilots in New Eden. Recruiting freely from across the pick of New Eden's disaffected, renegade, or simply adventurous combat pilots, the pirate organization built by Fatal and the Rabbit particularly prides itself on performance of its light combat and raiding fleets.
Hunt Cormorant
Guristas hunters are some of the most skilled search and pursuit pilots in New Eden. Recruiting freely from across the pick of New Eden's disaffected, renegade, or simply adventurous combat pilots, the pirate organization built by Fatal and the Rabbit particularly prides itself on performance of its light combat and raiding fleets.
Hunt EM Missile Battery
This sentry structure will launch missiles at any target it considers to be a threat.
Hunt Energy Neutralizer Tower
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Hunt Explosive Missile Battery
This sentry structure will launch missiles at any target it considers to be a threat.
Hunt Gila
Guristas hunters are some of the most skilled search and pursuit pilots in New Eden. Recruiting freely from across the pick of New Eden's disaffected, renegade, or simply adventurous combat pilots, the pirate organization built by Fatal and the Rabbit particularly prides itself on performance of its light combat and raiding fleets.
Hunt Griffin
Guristas hunters are some of the most skilled search and pursuit pilots in New Eden. Recruiting freely from across the pick of New Eden's disaffected, renegade, or simply adventurous combat pilots, the pirate organization built by Fatal and the Rabbit particularly prides itself on performance of its light combat and raiding fleets.
Hunt Jackdaw
Guristas hunters are some of the most skilled search and pursuit pilots in New Eden. Recruiting freely from across the pick of New Eden's disaffected, renegade, or simply adventurous combat pilots, the pirate organization built by Fatal and the Rabbit particularly prides itself on performance of its light combat and raiding fleets.
Hunt Jackdaw
Guristas hunters are some of the most skilled search and pursuit pilots in New Eden. Recruiting freely from across the pick of New Eden's disaffected, renegade, or simply adventurous combat pilots, the pirate organization built by Fatal and the Rabbit particularly prides itself on performance of its light combat and raiding fleets.
Hunt JEC Spawner
Hunt Kestrel
Guristas hunters are some of the most skilled search and pursuit pilots in New Eden. Recruiting freely from across the pick of New Eden's disaffected, renegade, or simply adventurous combat pilots, the pirate organization built by Fatal and the Rabbit particularly prides itself on performance of its light combat and raiding fleets.
Hunt Kinetic Missile Battery
This sentry structure will launch missiles at any target it considers to be a threat.
Hunt Mainframe
If you have the right equipment you might be able to hack into the com tower and get some valuable information.
Hunt Silo 1
Hunt Silo 2
Hunt Silo 3
Hunt Stasis Webifier Tower
This sentry tower will use a stasis webifier battery against any target it considers to be a threat.
Hunt Thermal Missile Battery
This sentry structure will launch missiles at any target it considers to be a threat.
Hunt Worm
Guristas hunters are some of the most skilled search and pursuit pilots in New Eden. Recruiting freely from across the pick of New Eden's disaffected, renegade, or simply adventurous combat pilots, the pirate organization built by Fatal and the Rabbit particularly prides itself on performance of its light combat and raiding fleets.
Hunt YC112 Boss Spawner
Hunt YC112 Mini Boss Spawner
Hunt YC112 Wave Spawner
Hunt YC124 Acceleration Gate Key
This quantum-encrypted key is emblazoned with the logo of the Guristas pirates. It appears to allow a ship passage through the acceleration gate to the final room of a Guristas Hunt Outpost or Hunt Secure Storage site.
Hunter Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Hunter Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Hunter Malbreth
This is a bounty hunter. These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo. Normally, unless sent to kill you, they will leave you alone. Threat level: Deadly
Huntmaster Communications Tower
If you have the right equipment you might be able to hack into the com tower and get some valuable information.
Huntmaster Jackdaw
Guristas Huntmasters are notorious for their singleminded ruthlessness even among the ranks of their fellow pirates. While these senior pilots must display the highest levels of skill, they also notably tend to be so aggressive and fixated on their targets that many other Guristas pirates find their company oppressive. Though such commanders rarely rise to the highest ranks of the Guristas, it appears to be both useful and amusing to Fatal and the Rabbit to keep a certain number of this kind of pilot around.
Huntmaster Jackdaw
Guristas Huntmasters are notorious for their singleminded ruthlessness even among the ranks of their fellow pirates. While these senior pilots must display the highest levels of skill, they also notably tend to be so aggressive and fixated on their targets that many other Guristas pirates find their company oppressive. Though such commanders rarely rise to the highest ranks of the Guristas, it appears to be both useful and amusing to Fatal and the Rabbit to keep a certain number of this kind of pilot around.
Huntmaster Mainframe
If you have the right equipment you might be able to hack into the com tower and get some valuable information.
Huntmaster YC112 Boss Spawner
Huntmaster YC112 Mini Boss Spawner
Huntmaster YC112 Wave Spawner
Huriki Vunau
An inauspicious cruiser pilot.
Hurricane
The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.
Hurricane "Blaze" Squadron SKIN
Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious "Blaze" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. Known only as "Blaze", a name earned from both the trail of burning wreckage usually left in his wake and his appearance with a golden red beard, his squadron became his namesake after hundreds of daring raids against Republic Fleet assets. Today, they wear his colors in honor of his legacy as one of the Angel Cartel’s most successful and notorious pirates. "Gone, but never forgotten. His name lives on in all of you. Hoist his colors, and decimate anything that stands in your way." Trald Vukenda – CEO, Dominations.
Hurricane Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Hurricane Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Hurricane Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hurricane Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Hurricane Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Hurricane Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Hurricane Blue Tiger Serenity Only SKIN
Hurricane Blue Tiger Serenity Only SKIN (30 Days)
Hurricane Blue Tiger Serenity Only SKIN (365 Days)
Hurricane Blue Tiger Serenity Only SKIN (7 Days)
Hurricane Blue Tiger Serenity Only SKIN (90 Days)
Hurricane Blue Tiger SKIN
Hurricane Blueprint
Hurricane Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Hurricane Cordite Blossom SKIN
Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. “To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” Kefsooda Arkih, - CEO, Imperial Armaments.
Hurricane Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hurricane Deathglow Hunters SKIN
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Hurricane Deathglow Remnant SKIN
Hurricane Exoplanets Hunter SKIN
Hurricane Firewall Breach SKIN
Hurricane Fleet Issue
In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be.
Hurricane Fleet Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hurricane Fleet Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Hurricane Fleet Issue Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Hurricane Fleet Issue Blueprint
Hurricane Fleet Issue Brutor SKIN
Hurricane Fleet Issue Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Hurricane Fleet Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hurricane Fleet Issue Exoplanets Hunter SKIN
Hurricane Fleet Issue Freedom's Revolution SKIN
For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.
Hurricane Fleet Issue Glacial Drift SKIN
Hurricane Fleet Issue Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Hurricane Fleet Issue IGC SKIN
Hurricane Fleet Issue In Rust We Trust SKIN
This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.
Hurricane Fleet Issue Justice Serenity Only SKIN
Hurricane Fleet Issue Justice Serenity Only SKIN (30 Days)
Hurricane Fleet Issue Justice Serenity Only SKIN (365 Days)
Hurricane Fleet Issue Justice Serenity Only SKIN (7 Days)
Hurricane Fleet Issue Justice Serenity Only SKIN (90 Days)
Hurricane Fleet Issue Justice SKIN
Hurricane Fleet Issue Krusual SKIN
Hurricane Fleet Issue Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Hurricane Fleet Issue Luminaire Zenith SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Hurricane Fleet Issue Nefantar SKIN
Hurricane Fleet Issue Sebiestor SKIN
Hurricane Fleet Issue Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Hurricane Fleet Issue Spirit SKIN
Hurricane Fleet Issue Starkmanir SKIN
Hurricane Fleet Issue Thukker Tribe SKIN
Hurricane Fleet Issue Versus Blueforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Hurricane Fleet Issue Vherokior SKIN
Hurricane Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Hurricane Fleet Ordnance Spike SKIN (Volatile)
Hurricane Freedom's Revolution SKIN
For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.
Hurricane Glacial Drift SKIN
Hurricane Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Hurricane Hazard Control SKIN
Hurricane Headhunter SKIN
Hurricane IGC SKIN
Hurricane In Rust We Trust SKIN
This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.
Hurricane Justice Serenity Only SKIN
Hurricane Justice Serenity Only SKIN (30 Days)
Hurricane Justice Serenity Only SKIN (365 Days)
Hurricane Justice Serenity Only SKIN (7 Days)
Hurricane Justice Serenity Only SKIN (90 Days)
Hurricane Justice SKIN
Hurricane Krusual SKIN
Hurricane Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Hurricane Luminaire Zenith SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Hurricane Operation Permafrost SKIN
As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies. Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations.
Hurricane Republic Fleet Ordnance Pack
This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation.
Hurricane Sebiestor Serenity Only SKIN
Hurricane Sebiestor SKIN
Hurricane Sebiestor SKIN (30 Days)
Hurricane Sebiestor SKIN (365 Days)
Hurricane Sebiestor SKIN (7 Days)
Hurricane Sebiestor SKIN (90 Days)
Hurricane Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Hurricane Spirit SKIN
Hurricane Starkmanir SKIN
Hurricane Thukker Tribe SKIN
Hurricane Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Hurricane Tronhadar Ink Serenity Only SKIN
Hurricane Tronhadar Ink Serenity Only SKIN (30 Days)
Hurricane Tronhadar Ink Serenity Only SKIN (365 Days)
Hurricane Tronhadar Ink Serenity Only SKIN (7 Days)
Hurricane Tronhadar Ink Serenity Only SKIN (90 Days)
Hurricane Tronhadar Ink SKIN
Hurricane Valklear Glory Serenity Only SKIN
Hurricane Valklear Glory Serenity Only SKIN (30 Days)
Hurricane Valklear Glory Serenity Only SKIN (365 Days)
Hurricane Valklear Glory Serenity Only SKIN (7 Days)
Hurricane Valklear Glory Serenity Only SKIN (90 Days)
Hurricane Valklear Glory SKIN
Hurricane Vherokior SKIN
Hurricane Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Hyan Vezzon
The Chief of Security.
Hyasyoda Captain
Recovered from a battered security compound, this Hyasyoda captain met an untimely end. His demise suggests that perhaps Hyasyoda wasn't in total agreement with Serpentis about the arrangements made in Onirvura.
Hyasyoda Corporation Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Hyasyoda Corporation Standard
Hyasyoda is one of the oldest of the Caldari mega corporations, having been formed shortly after first contact with the Gallenteans when the Caldari were still in the Industrial Age. It's conservative and cautious, but adheres to the old saying: 'Only the paranoid survive.' Hyasyoda is a member of the Combine TNR consortium, known as the "Ocean Faction", along with its allies Ishukone and Wiyrkomi.
Hyasyoda Jacket Crate
Contains stylish Hyasyoda Crew Jackets for both men and women to show your support for the Hyasyoda megacorp and celebrate Caldari Union Day.
Hyasyoda Research Lab Technical Data Chip
This Technical Data Chip holds specifications and proprietary nano-assembler instructions for upgraded Hyasyoda corporation research facilities. It should theoretically be possible for a talented capsuleer to interface with this data chip and recover usable blueprint data.
Hyasyoda Research Laboratory
Portable laboratory facilities, anchorable within control tower fields. This structure has Material Efficiency research and Time Efficiency research activities.
Hyasyoda Security Compound
This minor defense facility reveals that heavy fighting took place here not long ago. Giant holes in the outer armor have still not been properly repaired, and heat signatures coming from inside the compound show that some fires within have not even been extinguished; only contained, as they slowly burn themselves out of oxygen.
Hybrid Polymer Silo
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Hybrid Polymer Silo Blueprint
This type of blueprint has been phased out and may no longer be used for industrial activities.
Hybrid Slaver Hounds
Hybrid slaver hounds have been genetically engineered by Amarr veterinary scientists as variants of the original breed. These animals are designed specifically to live and work in the harshest environments, including deserts, swamps, mountains, frozen tundra, and other extreme locations. These variations are typically easy to differentiate from the original breed, in that they can be much larger and have fur colorations that are genetically tailored to blend in to their environments.
Hybrid Turret Specialization Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Hybrid Weapon Assembly Instructions
A set of manuals containing instructions on how to assemble hybrid weapons out of component parts.
Hybrid Weapon Rigging
Advanced understanding of the interface between hybrid weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Hybrid Weapon Rig drawbacks per level.
Hydra
Based on the Triglavian Damavik-class frigate, the Hydra is an experimental vessel from the Society of Conscious Thought that melds elements of Society technology and design philosophy, with the underlying hull and unique Triglavian systems. In particular, support for covert ops and scan probe technology was added to the ship's already formidable array of capabilities. In mid YC120, the SoCT provided limited numbers of blueprints for the experimental Hydra design as part of their sponsorship of the capsuleer Alliance Tournament XVI.
Hydra Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hydra Blueprint
Hydra Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hydraulic Stabilization Actuator
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Hydrocarbons
Raw fossil fuels such as petroleum and mineral oil. Hydrocarbons are crucial building blocks in the production of organic chemicals, plastics and waxes, and are thus one of the most useful materials harvestable from any source.
Hydrochloric Acid
A clear, colorless, fuming, poisonous, highly acidic aqueous solution of hydrogen chloride, used as a chemical intermediate and in petroleum production, ore reduction, and food processing.
Hydrochloric Acid Manufacturing Plant
A Hydrochloric Acid manufacturing plant.
Hydrogen Batteries
The use of hydrogen batteries has become an international standard both in industry and in the public domain; they are a particularly common power supply in off-world habitats such as space stations.
Hydrogen Fuel Block
Frustrated with the inefficiencies involved in tracking multiple fuel types, Thukker logisticians pioneered the development of prepackaged fuel. In YC 111, after a successful trial period, they converted the Tribe's entire starbase network to use fuel blocks. Capsuleers were forced to wait for this innovation while CONCORD dithered over how to handle the transition period, but were finally granted clearance in YC 113. This is a block of fuel designed for Minmatar control towers and Standup service modules. Forty blocks are sufficient to run a standard large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period. Standup service modules are designed to be fit to Upwell structures such as the advanced Citadel structure line. These service modules consume fuel blocks while running and are capable of using any of the four fuel block types, for maximum convenience.
Hydrogen Fuel Block Blueprint
Hydrogen Isotopes
Hydrogen-2, otherwise known as Deuterium. Due to its unique properties the hydrogen-2 isotope is able to very effectively fuse with other atoms. Useful in a variety of nuclear scenarios, and an essential material for the maintenance of Minmatar Control Towers. May be obtained by reprocessing the following ice ores: 1.0 security status solar system or lower: Glacial Mass 0.0 security status solar system or lower: Smooth Glacial Mass
Hydromagnetic Physics
Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology . Used primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Hydromagnetic Physics per level.
Hyena
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Hyena Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hyena Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Hyena Blue Tiger Serenity Only SKIN
Hyena Blue Tiger Serenity Only SKIN (30 Days)
Hyena Blue Tiger Serenity Only SKIN (365 Days)
Hyena Blue Tiger Serenity Only SKIN (7 Days)
Hyena Blue Tiger Serenity Only SKIN (90 Days)
Hyena Blue Tiger SKIN
Hyena Blueprint
Hyena Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hyena Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Hyena Exoplanets Hunter SKIN
Hyena Glacial Drift SKIN
Hyena Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Hyena Hazard Control SKIN
Hyena Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Hyena Justice Serenity Only SKIN
Hyena Justice Serenity Only SKIN (30 Days)
Hyena Justice Serenity Only SKIN (365 Days)
Hyena Justice Serenity Only SKIN (7 Days)
Hyena Justice Serenity Only SKIN (90 Days)
Hyena Justice SKIN
Hyena Republic Fleet SKIN
Hyena Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Hyena Snowline Bladeracer SKIN (7 days Limited)
Hyena Tronhadar Ink Serenity Only SKIN
Hyena Tronhadar Ink Serenity Only SKIN (30 Days)
Hyena Tronhadar Ink Serenity Only SKIN (365 Days)
Hyena Tronhadar Ink Serenity Only SKIN (7 Days)
Hyena Tronhadar Ink Serenity Only SKIN (90 Days)
Hyena Tronhadar Ink SKIN
Hyena Valklear Glory Serenity Only SKIN
Hyena Valklear Glory Serenity Only SKIN (30 Days)
Hyena Valklear Glory Serenity Only SKIN (365 Days)
Hyena Valklear Glory Serenity Only SKIN (7 Days)
Hyena Valklear Glory Serenity Only SKIN (90 Days)
Hyena Valklear Glory SKIN
Hykkota Stargate Construction Monument
This monument honors the numerous capsuleers who contributed to the Caldari State's construction project for this stargate in YC123. The ten individual capsuleers and five capsuleer corporations who contributed the most to this project are listed below. Top ten individual capsuleer contributors to the construction project for this stargate: 1. garhider 2. Mining Expert System 3. Ksandr Koll 4. ex3qtR 5. Vertasa Veradors 6. Elizabeth Wong 7. Momo Oishi 8. Remilia Malitia 9. VaLaR Veradors 10. Phelia Olgarus Top five capsuleer corporations that contributed to the construction project for this stargate: 1. Absolute Order VII 2. PulaLeeroy Br 3. Adeptus Ministorum Ecclesiarchys 4. Academy of Russian Federation 5. Petrof Clan
Hyper Net Uplink
An unregistered uplink to the corporate network.
Hyper Net Uplink Blueprint
Hyperbolic Metatransistor Array
A highly advanced material, critical to ultra-sensitive detectors, relying on hyperbolic anisotropic effects to convert fine changes in local electromagnetic fields to optical processing signals. The fine resolution in mapping local EM fields achieved by such sensors would generally only be of use to scientists but may have military applications.
HyperCore
HyperCores are used to sell your items on the HyperNet Relay trade network. HyperCores act as a broker’s fee and the amount required is based on the total value of what you will offer on the HyperNet Relay. This HyperCore represents a defined quantity of Quantum Entangled 4-Helium that will be used to establish, encrypt and synchronize pairs of HyperNodes on the HyperNet Relay. A wealth creation, resource exchange and data routing service from PKN Interstellar, the HyperNet Relay prices and synchronizes FTL communications across New Eden. HyperNet Relay is operated by PKN Cryptographic, a PKN Interstellar corporation. Creating Value / Connecting Worlds
Hypereuclidean Navigation
Skill at navigating while cloaked. 20% per level bonus to cloaked velocity per skill level.
Hyperfluct Generator
This enigmatic unit hums with power, but to what purpose it is difficult to tell. It has a complex set of technical gadgets and perhaps delving into it with a Data Analyzer will reveal its true purpose. It seems though that it is well setup to protect its secrets, so caution is advised.
Hyperflurite
Hyperflurite is one of the most radioactive substances known to man. Composed of a mixture of radioactive metals and raw hydrocarbons, this luminescent goop provides catalysis for a variety of generative and reactive machine processes.
Hyperflurite Reaction
Hyperflurite Reaction Formula
Hyperion
Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.
Hyperion Aliastra Edition
Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.
Hyperion Aliastra Edition Blueprint
Hyperion Aliastra Serenity Only SKIN
Hyperion Aliastra SKIN
Hyperion Aliastra SKIN (30 Days)
Hyperion Aliastra SKIN (365 Days)
Hyperion Aliastra SKIN (7 Days)
Hyperion Aliastra SKIN (90 Days)
Hyperion Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hyperion Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Hyperion Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Hyperion Blueprint
Hyperion Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Hyperion Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Hyperion Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Hyperion Exoplanets Hunter SKIN
Hyperion Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Hyperion Federation Navy SKIN
Hyperion Glacial Drift SKIN
Hyperion Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Hyperion Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Hyperion Inner Zone Shipping Edition
Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.
Hyperion Inner Zone Shipping Edition Blueprint
Hyperion Inner Zone Shipping Serenity Only SKIN
Hyperion Inner Zone Shipping SKIN
Hyperion Inner Zone Shipping SKIN (30 Days)
Hyperion Inner Zone Shipping SKIN (365 Days)
Hyperion Inner Zone Shipping SKIN (7 Days)
Hyperion Inner Zone Shipping SKIN (90 Days)
Hyperion Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Hyperion Inner Zone Vanguard SKIN (7 days Limited)
Hyperion Intaki Syndicate Serenity Only SKIN
Hyperion Intaki Syndicate Serenity Only SKIN (30 Days)
Hyperion Intaki Syndicate Serenity Only SKIN (365 Days)
Hyperion Intaki Syndicate Serenity Only SKIN (7 Days)
Hyperion Intaki Syndicate Serenity Only SKIN (90 Days)
Hyperion Intaki Syndicate SKIN
Hyperion Kopis Edge SKIN
Hyperion Quafe Serenity Only SKIN
Hyperion Quafe Serenity Only SKIN
Hyperion Quafe Serenity Only SKIN (30 Days)
Hyperion Quafe Serenity Only SKIN (30 Days)
Hyperion Quafe Serenity Only SKIN (365 Days)
Hyperion Quafe Serenity Only SKIN (365 Days)
Hyperion Quafe Serenity Only SKIN (7 Days)
Hyperion Quafe Serenity Only SKIN (7 Days)
Hyperion Quafe Serenity Only SKIN (90 Days)
Hyperion Quafe Serenity Only SKIN (90 Days)
Hyperion Quafe SKIN
Hyperion Serene Mang SKIN
In the Achuran way of living Serene Senism, the concept of "Mang" indicates a fearless will to enforce justice, fitting as an emblem on the powerful Hyperion. The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
Hyperion Serpentis Serenity Only SKIN
Hyperion Serpentis Serenity Only SKIN (30 Days)
Hyperion Serpentis Serenity Only SKIN (365 Days)
Hyperion Serpentis Serenity Only SKIN (7 Days)
Hyperion Serpentis Serenity Only SKIN (90 Days)
Hyperion Serpentis SKIN
Hyperion Spirit SKIN
Hyperion Valimor Legacy Serenity Only SKIN
Hyperion Valimor Legacy Serenity Only SKIN (30 Days)
Hyperion Valimor Legacy Serenity Only SKIN (365 Days)
Hyperion Valimor Legacy Serenity Only SKIN (7 Days)
Hyperion Valimor Legacy Serenity Only SKIN (90 Days)
Hyperion Valimor Legacy SKIN
Hyperion Versus Redforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Hyperion Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive battlehips. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Hypernet Science
Skill and knowledge of Hypernet Technology such as Hacking decks, Codebreakers and Parasites.
Hypersynaptic Fibers
Whenever the transmission of visual or numerical data is a matter of life and death, the data network needs the fastest possible relay system. Hypersynaptic fibers, due to their immense frequency range and speed of conduction, have become the industry standard for sensor arrays and targeting systems.
Hypersynaptic Fibers Reaction
Hypersynaptic Fibers Reaction Formula
Hyphema Crucifier
A Crucifier frigate with ECM capabilities deployed to blind the enemies of the Blood Raiders in times of crisis. Those aboard this ship are dedicated followers not only of the blood-letting rituals of Sani Sabik but the teachings of Omir Sarikusa, believing that no sacrament is more valuable than the blood of a clone.
Hyphema Dragoon
A Dragoon Destroyer with ECM capabilities deployed to blind the enemies of the Blood Raiders in times of crisis. Those aboard this ship are dedicated followers not only of the blood-letting rituals of Sani Sabik but the teachings of Omir Sarikusa, believing that no sacrament is more valuable than the blood of a clone.
Hypnagogic Neurolink Enhancer
Hypnagogic Neurolink Enhancers are used to enhance the integration of specific capsuleer autonomic biosystems with neurolinked ship systems. The use of Hypnagogic Neurolink Enhancers is particularly favored by the Imperial Navy in conjunction with military capsuleer neurolink technology.
Hypnagogic Neurolink Enhancer Reaction Formula
Hypnos Compact Signal Distortion Amplifier I
Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Hypnos Scoped Magnetometric ECM
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.
Hypnosian Agonizer
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Hypnosian Avenger
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Hypnosian Eristikon
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Hypnosian Preserver
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Hypnosian Psychopomp
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Hypnosian Sentinel
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Hypnosian Upholder
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Hypnosian Warden
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Hypnosian Watcher
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
HZO Refinery Strong Box
A strong box belonging to the HZO Refinery corporation.
I-UUI5 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
IA5 Tactical Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
Ibis
The Caldari Ibis corvette is a small but stout vessel that fits admirably well as a cargo hauler or small-scale miner. Its reliability makes it a good choice for novice ship captains.
Ibis Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ibis Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Ibis Blueprint
Ibis Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ibis Exoplanets Hunter SKIN
Ibis Glacial Drift SKIN
Ibis Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Ibrahim
This is a freedom fighter whos goal in life is to free as many slaves as possible from captivity. Ibrahim is part of the Minmatar Freedom Fighters, which is an organization fighting against slavery everywhere within the galaxy. He is armed and extremely dangerous. Threat level: Deadly
Ibrahim's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Ice Advanced Industry Facility
Instead of laboring to shield the production lines of this industrial facility from the surrounding environment, designers opted instead to use the available heat, interference, and even crushing pressure to help power the structure itself. A plant on an ice planet might have highly advanced extended heat sinks, while a factory on a plasma world might draw most, if not all of its electricity from magnetized coils specially attuned to the planet's local ion winds. Taking advantage of the indigenous features of each world helps offset the cost of building mass production infrastructure there, which usually involves protective coatings, environmental clothing, and reinforced foundations.
Ice Aqueous Liquid Extractor
Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.
Ice Basic Industry Facility
Instead of laboring to shield the production lines of this industrial facility from the surrounding environment, designers opted instead to use the available heat, interference, and even crushing pressure to help power the structure itself. A plant on an ice planet might have highly advanced extended heat sinks, while a factory on a plasma world might draw most, if not all of its electricity from magnetized coils specially attuned to the planet's local ion winds. Taking advantage of the indigenous features of each world helps offset the cost of building mass production infrastructure there, which usually involves protective coatings, environmental clothing, and reinforced foundations.
Ice Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Ice Dwarf Planet
Ice Extractor Control Unit
Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.
Ice Field
Ice Harvester I
A unit used to extract valuable materials from ice asteroids. Used on Mining barges and Exhumers.
Ice Harvester I Blueprint
Ice Harvester II
A unit used to extract valuable materials from ice asteroids. Used on Mining barges and Exhumers.
Ice Harvester II Blueprint
Ice Harvester Upgrade I
Decreases the cycle time on Ice Harvester but causes them to use up more CPU.
Ice Harvester Upgrade I Blueprint
Ice Harvester Upgrade II
Decreases the cycle time on Ice Harvester but causes them to use up more CPU.
Ice Harvester Upgrade II Blueprint
Ice Harvesting
Skill at harvesting ice. 5% reduction per skill level to the cycle time of ice harvesters.
Ice Harvesting Drone I
Ice Harvesting Drone
Ice Harvesting Drone I Blueprint
Ice Harvesting Drone II
Ice Harvesting Drone
Ice Harvesting Drone II Blueprint
Ice Harvesting Drone Operation
Skill at controlling ice harvesting drones. 5% reduction in ice harvesting drone cycle time per level.
Ice Harvesting Drone Specialization
Advanced proficiency at controlling ice harvesting drones. 2% reduction in cycle time and bonus to max velocity of drones requiring Ice Harvesting Drone Specialization per level.
Ice Heavy Metals Extractor
This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail.
Ice Heist vs Angels Operator
Ice Heist vs Guristas Operator
Ice Launchpad
After years of customer complaints about catastrophic failures resulting from punctured fuel pods and corroded launch towers, a new line of hazardous environment launch facility was introduced. In addition to improving the overall structural integrity of the entire facility, each section is heavily compartmentalized. Should any one section fail or collapse, the faulty section is immediately locked down. Redundant systems allow the entire facility to continue functioning for some time. The rockets used by this type of launch pad are also heavily modified, sacrificing some cargo capacity for additional protection.
Ice Microorganisms Extractor
Modular biomass cultivators have been the mainstay of low-cost micro-agriculture for centuries. As a result, these facilities have proliferated across many planetary settlements. These adaptable micro-ponds allow communities to alter their cultivators to take advantage of local environments, benefiting optimally from the unique bacterial makeup of local water supplies. Although traditional farming methods remain competitive on terrestrial planets, the production of microorganisms is most efficient when handled by a custom biomass cultivator.
Ice Mining Laser I
A unit used to extract valuable materials from ice asteroids. Used on Expedition Frigates.
Ice Mining Laser I Blueprint
Ice Mining Laser II
A unit used to extract valuable materials from ice asteroids. Used on Expedition Frigates.
Ice Mining Laser II Blueprint
Ice Noble Gas Extractor
Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.
Ice Planktic Colonies Extractor
Modular biomass cultivators have been the mainstay of low-cost micro-agriculture for centuries. As a result, these facilities have proliferated across many planetary settlements. These adaptable micro-ponds allow communities to alter their cultivators to take advantage of local environments, benefitting optimally from the unique bacterial makeup of local water supplies. Although traditional farming methods remain competitive on terrestrial planets, the production of micro-organisms is most efficient when handled by a custom biomass cultivator.
Ice Processing
Skill for Ice reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency. 2% bonus to Ice reprocessing yield per skill level.
Ice Refinery Heist
This beacon marks the location of an ORE Ice Refinery dedicated to extracting and refining Hyper-Isomorphic Strontium Clathrates into HISC-99 fuel. The refinery is under attack by pirates looking to steal the rare and valuable fuel for their own nefarious purposes. The entry gate is configured to admit Tech I, Tech II and all faction ships of Battleship size or smaller. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Ice Storage Facility
"At some point, it all comes down to more metal." The designers of this storage site believed this adage above all else. The outer walls of each container are comprised of almost a meter of titanium alloy around a flexible, lightweight tritanium frame, all sealed with a few layers of active nanite coating to prevent microfractures and thermal warping. This combination allows the building to withstand nearly any environmental challenge. To prevent the tritanium supports from decaying, the interior is kept in a constant vacuum, and workers must wear fully sealed atmosphere suits at all times.
Ice Storm Filaments Crate
This crate contains a random selection of Frostline Laboratories Ice Storm filaments.
Icefield Environment
Ichmari Obesa's Outpost
An outpost manned by personnel of the Caldari State.
ID Card Generator
Generates fake ID's for those who wish to avoid detection by CONCORD.
Identity Data Chip
This data chip contains massive ammounts of data about a person to help confirm their identity. Allowing safe knowlege that the person they recieve the Identity Chip from is who they say they are.
IFFA Compact Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
IGC Garment Keeper
Better than carrying a closet.
Ikitursa
Using the Triglavian Vedmak-class cruiser as a basis, the designers of the Ikitursa have fashioned a powerful heavy assault cruiser from the already potent core design. The Ikitursa has been adapted for capsuleer service using systems based on the venerable Eagle-class heavy assault cruiser and has the powerful defenses and hard striking power one would expect of such a vessel wielding heavy entropic disintegrators. As a heavy assault cruiser, the Ikitursa can use an assault damage control for enhanced defense and benefits from increased entropic disintegrator range and damage, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers. "We can confirm that Ishukone's proprietary Heavy Assault Cruiser Enhancement Package can be adapted for use in conversion of the Vedmak design to a heavy assault configuration. The basic technology allowing for damage resistance spiking will function on command and microwarpdrive bloom is reduced using the standard techniques. We did attempt to improve shield systems on prototype 2 but overtuning the thermo-kinetic shielding caused a singularity instability alert and the experiment was aborted. Recommend further research and experimentation in an isolated test location." – excerpt from report to Caldari Navy Design Bureau 47 from Ishukone Corporation
Ikitursa All-Stars Casino Clash SKIN
The Grand Tiegjon Resort & Casino in Vellaine has been the prime venue for Interstellar Mind Clash Championships for many years and will host the 99th Worlds Championships in October YC121. The event is being heavily promoted by the Grand Tiegjon as an "All-Stars Casino Clash" with the likes of Zirud "Black Dragon" Mikkela, Parvir "Flame Dancer" an-Zoar, Nadia "Silver Bear" Tanaka, and Joelyn "Blue Tiger" Donalokos vying for the coveted Worlds Champion title. The Echelon Entertainment Station in Vellaine has long been a magnet for Mind Clash fans due to the presence of the prestigious Grand Tiegjon Resort at the heart of the station's large leisure district. Even when major championships are not being hosted, there is an active Mind Clash circuit and numerous conventions and exhibition matches are often being held there. Capsuleers are a significant demographic among the most dedicated Mind Clash fans, finding the complex, mentally-demanding neuro-holographic game endlessly entertaining. Naturally, for Echelon Entertainment, the attendance of large numbers of capsuleers at the Worlds Championships is always welcome due to their huge spending power.
Ikitursa Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ikitursa Blackfire Steel SKIN
The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
Ikitursa Blueprint
Ikitursa Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ikitursa Liminal Crossings SKIN
New Eden is littered with ancient mysteries dating from an age long before the renaissance of space travel, industry and warfare that has brought into being the four empires of the core systems. Many believe the EVE Gate itself to be the ruined remains of an old, forgotten crossing point to a place where the human species originated. Others consider it a trapdoor to unimaginable dangers or, at the very least, a warning of the terrible risks of meddling with sleeping secrets and hidden horrors that lie beyond the thresholds of space and time. The Sleepers, Drifters, Triglavians, and even the departed, perhaps dead, Jove are testament to the dangers of delving into the mysteries of deep time. Even though the civilizations of New Eden commonly see crossroads as an ancient mythological symbol of opportunity twinned with danger, as befits a place between the worlds, the promise of vast rewards for taking a leap beyond the liminal crossings of New Eden are ever alluring to capsuleers.
Ikitursa Metamateria Exotica SKIN
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Ikitursa Niflhel Gildclaw SKIN
In certain very ancient Minmatar legends, mostly retained in fragmentary form by the Krusual, there appears a fearsome creature known as the "Gildclaw". This monster is always represented as highly intelligent, extremely avaricious and armed with huge black claws that are gilded with shining gold, even while they drip with the bright red blood of its victims. The beast is said to live in the deepest and blackest realms of Minmatar mythology, for which one name that has been passed down through the ages is "Niflhel". The Niflhel Gildclaw may in reality represent memories of an extinct creature resembling a large cave bear that once lived in the mineral rich mountains of the Tronhadar Valley region of Matar. Perhaps ancient Minmatar miners encountered and fought with such a beast while retrieving gold and other glittering prizes from the depths of the endless cave systems of those perilous mountains. Whatever the case, the Niflhel Gildclaw legend is an appropriate analogy with the denizens of Abyssal Deadspace who make it very dangerous indeed to seek riches in the depths of that strange and dark space.
Ikitursa Singularity Storm SKIN
Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels. One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Ikonen's Buzzard
A Buzzard piloted by an agent.
Ilkur Eiren's Nidhoggur
A Nidhoggur piloted by an agent.
Illian Gara
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Illian's Passcard
This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device.
Imai Kenon
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Imai Kenon's Corpse
Imai Kenon evidently met a painful death after his ship had been infested by rogue drones.
Imai Kenon's Tag
Imai Kenon's Tag.
Imicus
The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors.
Imicus Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Imicus Aspirant Explorer SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer. Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
Imicus Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Imicus Blueprint
Imicus Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Imicus Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Imicus Exoplanets Hunter SKIN
Imicus Glacial Drift SKIN
Imicus Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Imicus Inner Zone Shipping Serenity Only SKIN
Imicus Inner Zone Shipping SKIN
Imicus Inner Zone Shipping SKIN (30 Days)
Imicus Inner Zone Shipping SKIN (365 Days)
Imicus Inner Zone Shipping SKIN (7 Days)
Imicus Inner Zone Shipping SKIN (90 Days)
Imicus Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Imicus Intaki Syndicate Serenity Only SKIN
Imicus Intaki Syndicate SKIN
Imicus Intaki Syndicate SKIN (30 Days)
Imicus Intaki Syndicate SKIN (365 Days)
Imicus Intaki Syndicate SKIN (7 days Limited)
Imicus Intaki Syndicate SKIN (7 Days)
Imicus Intaki Syndicate SKIN (90 Days)
Imicus Kopis Edge SKIN
Imicus Navy Issue
The Imicus has had a long history as a semi-industrial platform used first as a convenient startup mining platform, and then as an explorer and salvager by enterprising Gallente pilots. The Federation Navy issued a requirement for a scouting and exploration vessel with enough combat capability to respond aggressively to any immediate threats. As something inevitably had to give in the quest for enhanced scouting and combat capabilities, the Federation Navy made no bones about specifying a requirement that removed special salvaging efficiency systems from the Imicus Navy Issue. CreoDron and Roden Shipyards put in a successful joint upgrade bid that promised significantly upgraded drone capabilities coupled with special processing systems to support a probe launcher alongside the new drone systems. The Imicus Navy Issue has handsomely delivered on that promise with its ability to pinpoint likely targets and fall upon them with its impressive array of weapons.
Imicus Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Imicus Navy Issue Blueprint
Imicus Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Imicus Navy Issue Gallente Victory SKIN
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XIX in YC125. This SKIN's design is in honor of the sponsorship of AT XIX by the Gallente Federation and uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Imicus Navy Issue Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Imicus Navy Issue Versus Redforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Imicus Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Imicus Serpentis Serenity Only SKIN
Imicus Serpentis Serenity Only SKIN (30 Days)
Imicus Serpentis Serenity Only SKIN (365 Days)
Imicus Serpentis Serenity Only SKIN (7 Days)
Imicus Serpentis Serenity Only SKIN (90 Days)
Imicus Serpentis SKIN
Imicus Spirit SKIN
Imicus Valimor Legacy Serenity Only SKIN
Imicus Valimor Legacy Serenity Only SKIN (30 Days)
Imicus Valimor Legacy Serenity Only SKIN (365 Days)
Imicus Valimor Legacy Serenity Only SKIN (7 Days)
Imicus Valimor Legacy Serenity Only SKIN (90 Days)
Imicus Valimor Legacy SKIN
Imicus Versus Blueforce SKIN
Imicus Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
IMK-K1 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Immaculate Jaspet
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed. Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.
Immobile Tractor Beam
Heavy duty, fast working tractor beam. It can be aligned to pull storage depots surrounding the distant Sleeper enclave close to itself, if you manage to activate it.
Immolator
The Immolator is a small ship, designed by the upper (read: unslaved) echelon of Sansha's Nation to serve as a good entry for those pilots new to the glory of Nation. It excels in picking off smaller targets and hitting them hard with energy beams.
Immolator Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Immolator Blueprint
Immolator Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Immovable Enigma
The mysterious Enigma.
Imp
The Imp is an advanced Sansha's Nation Interceptor intended for use by forward parties of True Power's feared harvester squadrons. Able to penetrate even the most intense blockades, hunt down stragglers or simply hold ships while waiting for the main harvester force to arrive, the Imp is yet another case of Sansha's Nation technology improving on existing advanced hardware. Like most Sansha's Nation equipment, the few captured examples of the Imp have proven to be readily adaptable for capsuleer use.
Imp Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Imp Blueprint
Imp Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Impaired Archive Sentry Tower
These fearsome sentry towers have remained the faithful and dangerous guardians of their sleeping masters, even after countless years of constant duty. As unpredictable as they are powerful, the towers have been expertly designed to provide lasting vigilance with an unquestioning, mechanical loyalty. The weapons systems on board are frighteningly precise and devastating upon impact.
Impaired Biomechanoid Saucer
A strange design of spaceship with a distinctive "saucer" shape that sensor readings indicate uses an unknown form of biomechanical technology. This ship is somewhat impaired, perhaps by the effects of local space, but it should be assumed that automated defense systems are still active and pose something of a danger to the unwary.
Impairor
The Impairor-class corvette has been mass-produced by the Amarr Empire for decades. It is the most common space vessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport.
Impairor Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Impairor Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Impairor Blueprint
Impairor Cold Iron Serenity Only SKIN
Impairor Cold Iron Serenity Only SKIN (30 Days)
Impairor Cold Iron Serenity Only SKIN (365 Days)
Impairor Cold Iron Serenity Only SKIN (7 Days)
Impairor Cold Iron Serenity Only SKIN (90 Days)
Impairor Cold Iron SKIN
Impairor Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Impairor Exoplanets Hunter SKIN
Impairor Glacial Drift SKIN
Impairor Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Impairor Purity of the Throne Serenity Only SKIN
Impairor Purity of the Throne Serenity Only SKIN (30 Days)
Impairor Purity of the Throne Serenity Only SKIN (365 Days)
Impairor Purity of the Throne Serenity Only SKIN (7 Days)
Impairor Purity of the Throne Serenity Only SKIN (90 Days)
Impairor Purity of the Throne SKIN
Impairor Reenactment Drone
This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Impairor-class frigate from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of an Impairor for the benefit of nearby camera drones. Warning: Although this reenactment drone is not an authentic Imperial frigate, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.
Impel
Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. Developer: Khanid Innovations, Inc. In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment.
Impel Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Impel Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Impel Blueprint
Impel Cold Iron Serenity Only SKIN
Impel Cold Iron Serenity Only SKIN (30 Days)
Impel Cold Iron Serenity Only SKIN (365 Days)
Impel Cold Iron Serenity Only SKIN (7 Days)
Impel Cold Iron Serenity Only SKIN (90 Days)
Impel Cold Iron SKIN
Impel Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Impel EoM Serenity Only SKIN
Impel EoM Serenity Only SKIN (30 Days)
Impel EoM Serenity Only SKIN (365 Days)
Impel EoM Serenity Only SKIN (7 Days)
Impel EoM Serenity Only SKIN (90 Days)
Impel EoM SKIN
Impel Exoplanets Hunter SKIN
Impel Glacial Drift SKIN
Impel Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Impel Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Impel Ironblood Serenity Only SKIN
Impel Ironblood Serenity Only SKIN (30 Days)
Impel Ironblood Serenity Only SKIN (365 Days)
Impel Ironblood Serenity Only SKIN (7 Days)
Impel Ironblood Serenity Only SKIN (90 Days)
Impel Ironblood SKIN
Impel Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Impel Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Impel Purity of the Throne Serenity Only SKIN
Impel Purity of the Throne Serenity Only SKIN (30 Days)
Impel Purity of the Throne Serenity Only SKIN (365 Days)
Impel Purity of the Throne Serenity Only SKIN (7 Days)
Impel Purity of the Throne Serenity Only SKIN (90 Days)
Impel Purity of the Throne SKIN
Impel Raata Sunset Serenity Only SKIN
Impel Raata Sunset Serenity Only SKIN (30 Days)
Impel Raata Sunset Serenity Only SKIN (365 Days)
Impel Raata Sunset Serenity Only SKIN (7 Days)
Impel Raata Sunset Serenity Only SKIN (90 Days)
Impel Raata Sunset SKIN
Impel Star Captain SKIN
Impel Versus Redforce SKIN
Impenetrable Storage Depot
This storage depot has thick walls, making it hard to gauge its contents from afar. You need to get close to get a read on what is hidden inside.
Imperial 'Dominus' Sentinel
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Based upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Imperial 'Dragon' Scout
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Building on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Imperial 'Marine Issue' AM-H SKIN
This SKIN only applies to Heavy Amarr dropsuit frames!
Imperial 'Marine Issue' AM-L SKIN
This SKIN only applies to Light Amarr dropsuit frames!
Imperial 'Marine Issue' AM-M SKIN
This SKIN only applies to Medium Amarr dropsuit frames!
Imperial 'Opus' Assault
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Imperial 'Paladin' Commando
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Interlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Imperial 'Seraph' Logistics
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. The Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Imperial Agatho
A cruiser of the Amarr Empire.
Imperial Armaments Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
Imperial Armory
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Imperial Assault A-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Imperial Assault A/1-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Imperial Assault ak.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Imperial Assault Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
Imperial Avenger
A battlecruiser of the Amarr Empire.
Imperial Bahir
A frigate of the Amarr Empire.
Imperial Basic Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
Imperial Basic Armor Repairer
Passively repairs damage done to dropsuit's armor.
Imperial Basic Cardiac Regulator
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Imperial Basic CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Imperial Basic Heavy Damage Modifier
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Imperial Basic PG Upgrade
Increases dropsuit's maximum powergrid output.
Imperial Bataivah
A battleship of the Amarr Empire.
Imperial Battlecruiser
A battlecruiser of the Amarr Empire.
Imperial Battlecruiser
A battlecruiser of the Amarr Empire.
Imperial Battlecruiser
A battlecruiser of the Amarr Empire.
Imperial Battlecruiser
A battlecruiser of the Amarr Empire.
Imperial Battleship
A battleship of the Amarr Empire.
Imperial Battleship
A battleship of the Amarr Empire.
Imperial Battleship
A battleship of the Amarr Empire.
Imperial Breach Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
Imperial Burst Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
Imperial Caius
A destroyer of the Amarr empire.
Imperial CAR-9 Burst Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
Imperial Carthum Assault Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
Imperial Champion
A battlecruiser of the Amarr Empire.
Imperial Commando A-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Interlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Imperial Commando A/1-Series
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Interlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Imperial Commando ak.0
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Interlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Imperial Complex Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
Imperial Complex Armor Repairer
Passively repairs damage done to dropsuit's armor.
Imperial Complex Cardiac Regulator
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Imperial Complex CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Imperial Complex Heavy Damage Modifier
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Imperial Complex PG Upgrade
Increases dropsuit's maximum powergrid output.
Imperial Counter-Insurgency Outpost Hub
This Imperial Counter-Insurgency Outpost has been set up by the Imperial Navy and 24th Imperial Crusade to function as a central command and control hub for anti-pirate and counter-insurgency operations. Amarr forces are maintaining a strong presence while actively encouraging their loyal militia pilots to assist in the fight against the pirate insurgencies emerging in the warzone. Capsuleer members of the 24th Imperial Crusade will be able to hand in certain items of intelligence and evidence acquired from pirate forces in exchange for suitable recompense.
Imperial Counter-Insurgency Reward Crate
This reward crate is issued by the Amarr Empire to capsuleers who turn in intelligence and evidence items to their Counter-Insurgency Outpost in Mehatoor.
Imperial Courier
Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.
Imperial CRD-9 Assault Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
Imperial Cruiser
A cruiser of the Amarr Empire.
Imperial Cruiser
A cruiser of the Amarr Empire.
Imperial Cruiser
A cruiser of the Amarr Empire.
Imperial Cruiser
A cruiser of the Amarr Empire.
Imperial Crusader
A destroyer of the Amarr empire.
Imperial CRW-04 Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
Imperial Deacon
A destroyer of the Amarr empire.
Imperial Destroyer
A destroyer of the Amarr Empire.
Imperial Destroyer
A destroyer of the Amarr Empire.
Imperial Destroyer
A destroyer of the Amarr Empire.
Imperial Destroyer
A destroyer of the Amarr Empire.
Imperial Disciple
A frigate of the Amarr Empire.
Imperial Dominator
A battleship of the Amarr Empire.
Imperial Donus
A cruiser of the Amarr Empire.
Imperial Dopa
A frigate of the Amarr Empire.
Imperial Ducinium
Imperial Ducinium is a very rare form of Ducinium ore with a relative density of Megacyte mineral content 15% greater than the standard form. Ducinium is a rare ore that contains a useful concentration of the Megacyte mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ducinium was the Megacyte-bearing ore discovered by this group and was named for the Ducia Foundry contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Imperial ELM-7 Laser Rifle
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
Imperial Enhanced Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
Imperial Enhanced Armor Repairer
Passively repairs damage done to dropsuit's armor.
Imperial Enhanced Cardiac Regulator
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Imperial Enhanced CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Imperial Enhanced Heavy Damage Modifier
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Imperial Enhanced PG Upgrade
Increases dropsuit's maximum powergrid output.
Imperial Equalizer
A battlecruiser of the Amarr Empire.
Imperial Escort Aeon
Imperial Escort Apocalypse
Imperial Escort Armageddon
Imperial Escort Carrier
Imperial Escort Maller
Imperial Escort Omen
Imperial Escort Oracle
Imperial Escort Prophecy
Imperial Escort Providence
Imperial Escort Punisher
Imperial Exarp
A destroyer of the Amarr empire.
Imperial Exploit Log
A series of errors logged as an Amarrian virus attempts a brute force attack, searching for critical exploits in its target’s code. Within the log, there are clues as to the virus' methodology. With enough logs Minmatar security forces might be able to protect against future attacks.
Imperial Felix
A frigate of the Amarr Empire.
Imperial Felix_old
A frigate of the Amarr Empire.
Imperial Fighter
These ships are detached from nearby Carrier-class ships. Their small size and manoeuvrability, combined with state-of-the-art weaponry make them a threat to even the biggest of ships.
Imperial Forian
A frigate of the Amarr Empire.
Imperial Forian_old
A frigate of the Amarr Empire.
Imperial Freighter
The large navy forces of the Empires regularly use freighters to transport a wide variety of military items and personnel en masse. Such vulnerable ships are usually heavily guarded as they traverse the space lanes.
Imperial Freighter Vessel
The large navy forces of the Empires regularly use freighters to transport a wide variety of military items and personnel en masse. Such vulnerable ships are usually heavily guarded as they traverse the space lanes.
Imperial Frigate
A frigate of the Amarr Empire.
Imperial Frigate
A frigate of the Amarr Empire.
Imperial Frigate
A frigate of the Amarr Empire.
Imperial Frigate
A frigate of the Amarr Empire.
Imperial Haran
A frigate of the Amarr Empire.
Imperial Hauler
Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.
Imperial Hauler
Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.
Imperial Iezaz
A frigate of the Amarr Empire.
Imperial Interstellar Shipcaster
This Imperial Interstellar Shipcaster is the fruit of the Amarr Empire’s efforts to develop Triglavian transport relay technology into a working strategic asset in the Amarr-Minmatar militia warzone. Poised in the Imperial theater HQ system of Mehatoor, this Interstellar Shipcaster is capable of linking to up to three Imperial Shipcaster Beacons anywhere in the warzone, and sending Amarr forces, including 24th Imperial Crusade militia paladins, to the designated locations. Constructed following the Amarr Empire’s successful acquisition of Triglavian transport relay technology by the guile and coin of loyalist capsuleers, the Imperial Interstellar Shipcaster is the vital nexus of a Shipcaster network powered by an Imperial Stellar Transmuter. Interacting with this Imperial Interstellar Shipcaster will permit capsuleers aligned to the Amarr Empire to select one of the destinations beacons currently linked as a travel destination. The Interstellar Shipcaster charges for transport to each beacon in turn before becoming active for launch of capsuleers to a destination. Interstellar Shipcaster travel is a long-range but one-way method of transport.
Imperial Justicar
A battlecruiser of the Amarr Empire.
Imperial Laser Rifle
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
Imperial Logistics A-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. The Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Imperial Logistics A/1-Series
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. The Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Imperial Logistics ak.0
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. The Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Imperial Martyr
A battleship of the Amarr Empire.
Imperial Matendi
A frigate of the Amarr Empire.
Imperial Mathura
A cruiser of the Amarr Empire.
Imperial Muzakir
A cruiser of the Amarr Empire.
Imperial Nabih
A frigate of the Amarr Empire.
Imperial Navy 100mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Imperial Navy 100mm Steel Plates Blueprint
Imperial Navy 1600mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Imperial Navy 1600mm Steel Plates Blueprint
Imperial Navy 200mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Imperial Navy 200mm Steel Plates Blueprint
Imperial Navy 400mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Imperial Navy 400mm Steel Plates Blueprint
Imperial Navy 800mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Imperial Navy 800mm Steel Plates Blueprint
Imperial Navy Acolyte
Light Scout Drone
Imperial Navy Acolyte Blueprint
Imperial Navy Apocalypse
Imperial Navy Apocalypse
Only those in high favor with the Emperor can earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. These metallic monstrosities see to it that the word of the Emperor is carried out among the denizens of the Empire and beyond. Threat level: Deadly
Imperial Navy Armageddon
Imperial Navy Armageddon
The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor. Threat level: Deadly
Imperial Navy Battlecruiser Wreck
Imperial Navy Battleship Wreck
Imperial Navy Cap Recharger
Increases the capacitor recharge rate.
Imperial Navy Cap Recharger Blueprint
Imperial Navy Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Imperial Navy Capacitor Power Relay Blueprint
Imperial Navy Captain
This is a security vessel of the Imperial Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high
Imperial Navy Captain Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Colonel
This is a security vessel of the Imperial Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Imperial Navy Colonel Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Command Mindlink
This advanced interface link produced for the Imperial Navy and its allies drastically improves a commander's Armored Command and Information Command abilities by directly linking to the nanites launched by the command burst charge. +25% bonus to Armor and Information Command Burst effect strength and duration.
Imperial Navy Crucifer
The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry. Threat level: Significant
Imperial Navy Crusader
Imperial Navy Curator
Sentry Drone
Imperial Navy Curator Blueprint
Imperial Navy Deacon
Imperial Navy Delta I Support Frigate
This is an Imperial Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High
Imperial Navy Delta II Support Frigate
This is an Imperial Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High
Imperial Navy Detective
This is a detective working for the Imperial Navy. These military operatives sometimes conduct operations inside pirate controlled territory. Threat level: Deadly
Imperial Navy Dreadnought Wreck
Imperial Navy Drone Damage Amplifier
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Dual Heavy Beam Laser
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Dual Heavy Pulse Laser
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Dual Light Beam Laser
This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Dual Light Pulse Laser
This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Elite Cruiser Wreck
Imperial Navy Elite Frigate Wreck
Imperial Navy Elite Soldier
The Imperial Navy Elite Soldier class fighter ships are an uncommon sight within the Amarr Imperial armada. These ships are specially modded to be slightly more powerful than the common Soldier class ships. Threat level: Very high
Imperial Navy EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy EM Armor Hardener Blueprint
Imperial Navy EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy EM Coating Blueprint
Imperial Navy EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy EM Energized Membrane Blueprint
Imperial Navy Executioner
The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield. It is sometimes used by the Imperial Navy and is generally considered an expendable low-cost craft. Threat level: Moderate
Imperial Navy Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Explosive Armor Hardener Blueprint
Imperial Navy Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Explosive Coating Blueprint
Imperial Navy Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Explosive Energized Membrane Blueprint
Imperial Navy Fleet Commander
Designed by master starship engineers and constructed in the royal shipyards of the Emperor himself, the imperial issue of the dreaded Apocalypse battleship is held in awe throughout the Empire. Given only as an award to those who have demonstrated their fealty to the Emperor in a most exemplary way, it is considered a huge honor to command, let alone own, one of these majestic and powerful battleships. These metallic monstrosities see to it that the word of the Emperor is carried out among the denizens of the Empire and beyond. Threat level: Deadly
Imperial Navy Fleet Commander Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Fleet Marshall
This is a security vessel of the Imperial Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant
Imperial Navy Fleet Rear-Admiral Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Focused Medium Beam Laser
A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Focused Medium Pulse Laser
A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Gamma I Support Frigate
This is an Imperial Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High
Imperial Navy Gamma II Support Frigate
This is an Imperial Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High
Imperial Navy Gamma L
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Imperial Navy Gamma M
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Imperial Navy Gamma S
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Imperial Navy Gate Permit
A standard gate permit leading to an Imperial Navy complex.
Imperial Navy Gate Permit Container
A container, inside of which can be found standard gate permits leading to an Imperial Navy complex.
Imperial Navy Gatling Pulse Laser
Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy General
This is a security vessel of the Imperial Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Imperial Navy General Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy General Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Guardian
Imperial Navy Harbinger
Imperial Navy Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Heat Sink Blueprint
Imperial Navy Heavy Beam Laser
A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Heavy Capacitor Booster
Provides a quick injection of power into the capacitor.
Imperial Navy Heavy Capacitor Booster Blueprint
Imperial Navy Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Imperial Navy Heavy Energy Neutralizer Blueprint
Imperial Navy Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Imperial Navy Heavy Energy Nosferatu Blueprint
Imperial Navy Heavy Pulse Laser
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Infiltrator
Medium Scout Drone
Imperial Navy Infiltrator Blueprint
Imperial Navy Infrared L
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Imperial Navy Infrared M
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Imperial Navy Infrared S
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Imperial Navy Jakar
This is a top-class battleship for the Amarr Empire. Usually at the head of their fleets, the Jakar's are feared all through-out the galaxy. Threat level: Deadly
Imperial Navy Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Kinetic Armor Hardener Blueprint
Imperial Navy Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Kinetic Coating Blueprint
Imperial Navy Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Kinetic Energized Membrane Blueprint
Imperial Navy Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Imperial Navy Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Imperial Navy Large EMP Smartbomb Blueprint
Imperial Navy Large Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Imperial Navy Large Remote Capacitor Transmitter Blueprint
Imperial Navy Major
This is a security vessel of the Imperial Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme
Imperial Navy Major Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Maller
The Maller is the largest cruiser class used by the Amarrians. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. In the Amarr Imperial Navy, the Maller is commonly used as the spearhead for large military operations. Threat level: Deadly
Imperial Navy Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Imperial Navy Medium Capacitor Booster
Provides a quick injection of power into the capacitor.
Imperial Navy Medium Capacitor Booster Blueprint
Imperial Navy Medium EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Imperial Navy Medium EMP Smartbomb Blueprint
Imperial Navy Medium Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Imperial Navy Medium Energy Neutralizer Blueprint
Imperial Navy Medium Energy Nosferatu
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Imperial Navy Medium Energy Nosferatu Blueprint
Imperial Navy Medium Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Imperial Navy Medium Remote Capacitor Transmitter Blueprint
Imperial Navy Mega Beam Laser
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Mega Pulse Laser
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Micro Capacitor Booster
Provides a quick injection of power into the capacitor.
Imperial Navy Micro Capacitor Booster Blueprint
Imperial Navy Micro EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Imperial Navy Micro EMP Smartbomb Blueprint
Imperial Navy Microwave L
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Imperial Navy Microwave M
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Imperial Navy Microwave S
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Imperial Navy Midshipman Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Midshipman Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Midshipman Insignia III
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Mjolnir Auto-Targeting Cruise Missile I
An Amarr cruise missile with an EMP warhead and automatic guidance system.
Imperial Navy Mjolnir Auto-Targeting Heavy Missile I
An Amarr heavy missile with an EMP warhead and automatic guidance system.
Imperial Navy Mjolnir Auto-Targeting Light Missile I
An Amarr light missile with an EMP warhead and automatic guidance system.
Imperial Navy Modified 'Noble' Implant
A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses and analyzing and repairing starship damage. 3% bonus to armor hit points. 3% bonus to repair system repair amount. Note: Has no effect on capital sized modules.
Imperial Navy Multifrequency L
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Imperial Navy Multifrequency M
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Imperial Navy Multifrequency S
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Imperial Navy Multifrequency S Blueprint
Imperial Navy Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Multispectrum Coating Blueprint
Imperial Navy Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Multispectrum Energized Membrane Blueprint
Imperial Navy Officer
This is an officer for the Imperial Navy. A common sight in Amarr raiding parties, these combat veterans are not to be taken lightly. Threat level: Deadly
Imperial Navy Omen
The Omen is a good example of the sturdy and powerful cruisers of the Amarr, with super strong armor and defenses. It also mounts multiple turret hardpoints. Threat level: Deadly
Imperial Navy Omnidirectional Tracking Enhancer
Enhances the range and improves the tracking speed of all drones. Enhances the range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Pilgrim
Imperial Navy Praetor
Heavy Attack Drone
Imperial Navy Praetor Blueprint
Imperial Navy Quad Beam Laser
Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Radio L
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Imperial Navy Radio M
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Imperial Navy Radio S
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Imperial Navy Raid Leader
Raid Leaders are high ranking commanding officers within the Navy.
Imperial Navy Raid Leader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Revelation
Imperial Navy Scout
This is a scout for the Imperial Navy. It will attack anyone who engages it, but will normally not attack first. Threat level: High
Imperial Navy Security Clearance
Fake skill that specifies the owners security clearance for Imperial Navy facilities (e.g. acceleration gates).
Imperial Navy Security Cordon Outpost
The Amarr Empire and Ammatar Mandate have established a number of outposts at key positions on or close to the borders with the Minmatar Republic and Great Wildlands. The Imperial Ministry of War's defensive doctrine establishes a security cordon that mixes border posts with security posts set back at key locations. This Imperial Security Cordon Outpost is the responsibility of the Imperial Navy.
Imperial Navy Security Cordon Outpost
The Amarr Empire and Ammatar Mandate have established a number of outposts at key positions on or close to the borders with the Minmatar Republic and Great Wildlands. The Imperial Ministry of War's defensive doctrine establishes a security cordon that mixes border posts with security posts set back at key locations. This Imperial Security Cordon Outpost is the responsibility of the Imperial Navy.
Imperial Navy Sentinel
Imperial Navy Sergeant
This is a security vessel of the Imperial Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate
Imperial Navy Sergeant Elite Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Sergeant Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Sergeant Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Sergeant Insignia III
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Sergeant Major
This is a security vessel of the Imperial Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant
Imperial Navy Sergeant Major Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Slicer
The Slicer is the Imperial Navy's pride and joy, and one of its biggest weapons in the continual fight against Matari insurgents. Boasting tremendous range and versatility in equipment fittings, a great deal of armor strength and a powerful capacitor, the skilled Slicer pilot is able to take out most frigates with ease.
Imperial Navy Slicer Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Imperial Navy Slicer Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Imperial Navy Slicer Ardishapur SKIN
Imperial Navy Slicer Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Imperial Navy Slicer Blueprint
Imperial Navy Slicer Cold Iron Serenity Only SKIN
Imperial Navy Slicer Cold Iron Serenity Only SKIN (30 Days)
Imperial Navy Slicer Cold Iron Serenity Only SKIN (365 Days)
Imperial Navy Slicer Cold Iron Serenity Only SKIN (7 Days)
Imperial Navy Slicer Cold Iron Serenity Only SKIN (90 Days)
Imperial Navy Slicer Cold Iron SKIN
Imperial Navy Slicer Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Imperial Navy Slicer Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Imperial Navy Slicer EoM Serenity Only SKIN
Imperial Navy Slicer EoM Serenity Only SKIN (30 Days)
Imperial Navy Slicer EoM Serenity Only SKIN (365 Days)
Imperial Navy Slicer EoM Serenity Only SKIN (7 Days)
Imperial Navy Slicer EoM Serenity Only SKIN (90 Days)
Imperial Navy Slicer EoM SKIN
Imperial Navy Slicer Exoplanets Hunter SKIN
Imperial Navy Slicer Glacial Drift SKIN
Imperial Navy Slicer Guard
This Imperial Navy vessel is guarding an Imperial Stellar Observation Data Hub within contested space. It will attack any capsuleer that is not a current member of the 24th Imperial Crusade militia.
Imperial Navy Slicer Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Imperial Navy Slicer Imperial Police SKIN
The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene. Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
Imperial Navy Slicer Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Imperial Navy Slicer Purity of the Throne Serenity Only SKIN
Imperial Navy Slicer Purity of the Throne Serenity Only SKIN (30 Days)
Imperial Navy Slicer Purity of the Throne Serenity Only SKIN (365 Days)
Imperial Navy Slicer Purity of the Throne Serenity Only SKIN (7 Days)
Imperial Navy Slicer Purity of the Throne Serenity Only SKIN (90 Days)
Imperial Navy Slicer Purity of the Throne SKIN
Imperial Navy Slicer Sarum SKIN
Imperial Navy Slicer Versus Blueforce SKIN
Imperial Navy Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Imperial Navy Small Capacitor Booster
Provides a quick injection of power into the capacitor.
Imperial Navy Small Capacitor Booster Blueprint
Imperial Navy Small EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Imperial Navy Small EMP Smartbomb Blueprint
Imperial Navy Small Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Imperial Navy Small Energy Neutralizer Blueprint
Imperial Navy Small Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Imperial Navy Small Energy Nosferatu Blueprint
Imperial Navy Small Focused Beam Laser
A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Small Focused Pulse Laser
A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Small Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Imperial Navy Small Remote Capacitor Transmitter Blueprint
Imperial Navy Soldier
The Imperial Navy Soldier class fighter ships are a common sight within the Amarr Imperial armada. Threat level: Very high
Imperial Navy Squad Leader
A Squad Leader controls a small unit of ships during battle. Seldom are they found without a few escorts. Threat level: Deadly
Imperial Navy Squad Leader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Imperial Navy Standard L
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Imperial Navy Standard M
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Imperial Navy Standard S
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Imperial Navy Tachyon Beam Laser
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Imperial Navy Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Thermal Armor Hardener Blueprint
Imperial Navy Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Thermal Coating Blueprint
Imperial Navy Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Imperial Navy Thermal Energized Membrane Blueprint
Imperial Navy Ultraviolet L
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Imperial Navy Ultraviolet M
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Imperial Navy Ultraviolet S
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Imperial Navy Xray L
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Imperial Navy Xray M
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Imperial Navy Xray S
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Imperial Navy Zealot
Imperial Officer Battleship
A battleship of the Amarr Empire. This officer is coordinating Factional Warfare operations on the Frontlines.
Imperial Origen
A battleship of the Amarr Empire.
Imperial Paladin
A frigate of the Amarr Empire.
Imperial Prototype Stellar Transmuter
In a development that clearly takes advantage of the Amarr Empire's control of a captured Triglavian "Dazh Porevitium Transmuter" in the Arshat system, the Amarr Empire has evidently combined pre-existing Amarr technology used for stellar energy and materials harvesting with the highly-advanced deep-interaction technology used by the Triglavian Collective. The resulting fusion of Amarr and Triglavian technology is difficult to evaluate but the Empire has taken the decision to deploy this untested capability in select star systems it occupies in the Minmatar Republic's frontier territories.
Imperial Prototype Stellar Transmuter
In a development that clearly takes advantage of the Amarr Empire's control of a captured Triglavian "Dazh Porevitium Transmuter" in the Arshat system, the Amarr Empire has evidently combined pre-existing Amarr technology used for stellar energy and materials harvesting with the highly-advanced deep-interaction technology used by the Triglavian Collective. The resulting fusion of Amarr and Triglavian technology is difficult to evaluate but the Empire has taken the decision to deploy this untested capability in select star systems it occupies in the Minmatar Republic's frontier territories.
Imperial Prototype Stellar Transmuter
In a development that clearly takes advantage of the Amarr Empire's control of a captured Triglavian "Dazh Porevitium Transmuter" in the Arshat system, the Amarr Empire has evidently combined pre-existing Amarr technology used for stellar energy and materials harvesting with the highly-advanced deep-interaction technology used by the Triglavian Collective. The resulting fusion of Amarr and Triglavian technology is difficult to evaluate but the Empire has taken the decision to deploy this untested capability in select star systems it occupies in the Minmatar Republic's frontier territories.
Imperial Prototype Stellar Transmuter
In a development that clearly takes advantage of the Amarr Empire's control of a captured Triglavian "Dazh Porevitium Transmuter" in the Arshat system, the Amarr Empire has evidently combined pre-existing Amarr technology used for stellar energy and materials harvesting with the highly-advanced deep-interaction technology used by the Triglavian Collective. The resulting fusion of Amarr and Triglavian technology is difficult to evaluate but the Empire has taken the decision to deploy this untested capability in select star systems it occupies in the Minmatar Republic's frontier territories.
Imperial Prototype Stellar Transmuter (Egmar) DO NOT TRANSLATE
In a development that clearly takes advantage of the Amarr Empire's control of a captured Triglavian "Dazh Porevitium Transmuter" in the Arshat system, the Amarr Empire has evidently combined pre-existing Amarr technology used for stellar energy and materials harvesting with the highly-advanced deep-interaction technology used by the Triglavian Collective. The resulting fusion of Amarr and Triglavian technology is difficult to evaluate but the Empire has taken the decision to deploy this untested capability in select star systems it occupies in the Minmatar Republic's frontier territories.
Imperial Prototype Stellar Transmuter (Vard) DO NOT TRANSLATE
In a development that clearly takes advantage of the Amarr Empire's control of a captured Triglavian "Dazh Porevitium Transmuter" in the Arshat system, the Amarr Empire has evidently combined pre-existing Amarr technology used for stellar energy and materials harvesting with the highly-advanced deep-interaction technology used by the Triglavian Collective. The resulting fusion of Amarr and Triglavian technology is difficult to evaluate but the Empire has taken the decision to deploy this untested capability in select star systems it occupies in the Minmatar Republic's frontier territories.
Imperial R-9 Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
Imperial Redeemer
Mounting border tensions have prompted the Empire to begin deployment of Archon-class carriers. These vessels have been tasked with both resupplying the frontlines as well as patrolling the borders using their Fighter units.
Imperial Research Com Tower
With the assistance of a data analyzer module it should be possible to retrieve Shipcaster-related research data from this structure.
Imperial Research Data Node
This restricted data site can be entered by T1 and Navy Faction frigates. Hostile ships appear to be active inside. Warning: Capsuleers who activate the acceleration gate to enter this site will incur a suspect timer and become legal targets for all other capsuleers.
Imperial Research Databank
With the assistance of a data analyzer module it should be possible to retrieve Shipcaster-related research data from this structure.
Imperial Research Mainframe
With the assistance of a data analyzer module it should be possible to retrieve Shipcaster-related research data from this structure.
Imperial Scout A-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Building on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Imperial Scout A/1-Series
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Building on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Imperial Scout ak.0
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Building on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Imperial Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
Imperial Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
Imperial Sentinel A-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Imperial Sentinel A/1-Series
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Imperial Sentinel ak.0
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Imperial Shadow War Reward Crate
Provided by the Amarr Empire to reward the loyal capsuleers who assist in the development and construction of the Interstellar Shipcaster in Mehatoor.
Imperial Shipcaster Beacon
This Imperial Shipcaster Beacon can function as a destination for the Imperial Interstellar Shipcaster network once completed. The Imperial Interstellar Shipcaster will link to up to three available beacons, prioritizing those in strategically important locations if there are more than the maximum number of beacons available. Interstellar Shipcaster travel is a long-range but one-way method of transport. This Shipcaster Beacon only functions as a destination point. The Imperial Interstellar Shipcaster is located in the Mehatoor system.
Imperial Shipcaster Beacon Constructor
This Imperial Shipcaster Beacon Constructor is building a beacon that will be able to function as a destination for the Imperial Interstellar Shipcaster network once completed. The Imperial Interstellar Shipcaster will link to up to three available beacons, prioritizing those in strategically important locations if there are more than the maximum number of beacons available. The Shipcaster Beacon Constructor can be interacted with by capsuleers wishing to contribute the necessary construction materials. Contributions to the construction of the beacon will earn loyalty points with the 24th Imperial Crusade.
Imperial Shipcaster Beacon Wreck
The remains of a destroyed Imperial Shipcaster Beacon.
Imperial Sixtus
A frigate of the Amarr Empire.
Imperial Special Ops Field Enhancer - Standard
This image processor implanted in the occipital lobe grants a +4 bonus to a character's Perception. Also grants a +5% bonus to your ship's armor.
Imperial Sprite
A frigate of the Amarr Empire.
Imperial Stellar Observation Data Hub
This classified Imperial Navy facility can only be entered by Tech 1 and faction frigate-class ships, and the vessels guarding the site will attack any capsuleer that is not a current member of the 24th Imperial Crusade militia.
Imperial Stellar Observatory
This Imperial Stellar Observatory uses standard technology developed by CONCORD, and is being operated by the Amarr Empire as part of its efforts in support of the New Eden Common Defense Initiative. Even though EDENCOM co-ordinates the overall defense of stellar systems across the cluster, the core empires are committing their fleets to supporting the defense and fortification efforts. Imperial forces are manning and defending Stellar Observatories across Amarr territory. The Stellar Observatory is carrying out vital work monitoring the star for signs of Triglavian stellar manipulation and aiding in the formulation of defensive operations in the system. While the Triglavian interest in stars makes the work dangerous, it is vital to the defense of New Eden. EDENCOM and the core empires are dedicating considerable resources and personnel to this effort.
Imperial Stellar Transmuter
This Imperial Stellar Transmuter represents the Amarr Empire’s mature development of a technology it first acquired through its control of a captured Triglavian “Dazh Porevitium Transmuter” in the Arshat system. The Empire developed the first prototype Stellar Transmuters fusing Triglavian technology with known principles of stellar harvesting, and deployed three such prototypes in the contested warzone systems of Egmar, Turnur, and Vard. Despite setbacks such as the loss of the Turnur prototype in a catastrophic stellar event that devastated the system, and the subsequent capture of the Egmar and Vard prototypes by the Minmatar Republic, the Amarr Empire learned much from its experiments and perfected its grasp of the technology. The first mature Imperial Stellar Transmuter was deployed in the Ohide system as a key element of the power and critical resource base required for operating an Imperial Interstellar Shipcaster network.
Imperial Stellar Transmuter Research Laboratory
This advanced research facility has been established by the Amarr Empire to collect and analyze the results of experiments with Triglavian-derived prototype stellar transmuters operating within the nearby warzone. Capsuleers who deposit stacks of Encrypted Stellar Research Data into this structure will receive special loyalty tokens that can be sold for ISK or traded for exclusive early access to blueprint copies for the new Magnate Navy Issue and Prophecy Navy Issue ships.
Imperial Tamir
A cruiser of the Amarr Empire.
Imperial Tanakh
A battleship of the Amarr Empire.
Imperial Templar Agatho
A powerful cruiser of the Amarr Empire.
Imperial Templar Caius
A powerful destroyer of the Amarr empire.
Imperial Templar Champion
A powerful battlecruiser of the Amarr Empire.
Imperial Templar Crusader
A powerful destroyer of the Amarr empire.
Imperial Templar Diviner
This variant of the frontline battleship of the Amarr Empire constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support. These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.
Imperial Templar Dominator
A powerful battleship of the Amarr Empire.
Imperial Templar Donus
A powerful cruiser of the Amarr Empire.
Imperial Templar Forian
A powerful frigate of the Amarr Empire.
Imperial Templar Forian_old
A powerful frigate of the Amarr Empire.
Imperial Templar Judgment
This variant of the frontline battleship of the Amarr Empire has been heavily modified with only one purpose in mind: Destruction. It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship.
Imperial Templar Justicar
A powerful battlecruiser of the Amarr Empire.
Imperial Templar Martyr
A powerful battleship of the Amarr Empire.
Imperial Templar Mathura
A powerful cruiser of the Amarr Empire.
Imperial Templar Muzakir
A powerful cruiser of the Amarr Empire.
Imperial Templar Napat
A powerful frigate of the Amarr Empire.
Imperial Templar Paladin
A powerful frigate of the Amarr Empire.
Imperial Templar Paladin_old
A powerful frigate of the Amarr Empire.
Imperial Templar Phalanx
This variant of the frontline battlecruiser of the Amarr Empire has been heavily modified with only one purpose in mind: Destruction. It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship.
Imperial Templar Seer
This variant of the frontline battlecruiser of the Amarr Empire constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support. These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.
Imperial Templar Tamir
A powerful cruiser of the Amarr Empire.
Imperial Templar Torah
A powerful battleship of the Amarr Empire.
Imperial Templar Ultara
A powerful battleship of the Amarr Empire.
Imperial Templar Valok
A powerful frigate of the Amarr Empire.
Imperial Transport Relay Research Laboratory
This military research facility has been established by the Amarr Empire to collect and analyze Transport Relay Datacores reconstructed by loyalist capsuleers using data obtained from rival empire facilities. Capsuleers who deposit stacks of Transport Relay Datacores into this structure will receive special Shadow War Reward Crates containing a variety of rewards including loyalty tokens which can be sold for ISK on the market at participating Amarr Stations.
Imperial Ultara
A battleship of the Amarr Empire.
Imperial Viziam Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
Imperial Viziam Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
Imperial Viziam Laser Rifle
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
Imperial Viziam Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
Imperial Viziam Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
Imperial Viziam Specialist Laser Rifle
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
Imperial Viziam Specialist Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
Impetus Console
A more advanced version of the common Thruster Console.
Impetus Trading Cards
The multimedia giant Impetus exerts creative domination over the Gallente holo industry, but in the time before the Gallente Federation was even a dream in the minds of the elite, it was a simple children's trading card venture. After first contact with the Caldari, Impetus was catapulted to commercial success because of those very same card games, which had a unique appeal to the competitive culture. The deep strategies and mechanics provided a fresh challenge for the gaming-obsessed Caldari, and the formerly struggling Impetus saw its fortunes skyrocket.
Important Surveillance Data
A small wafer of semiconductor material that forms the base for an integrated circuit.
Impregnable Safe
A safe for use in banks and other financial establishments that handle lot of money. Guaranteed to be absolutely, totally and eternally impregnable to any and all kinds of assaults and infringements.
Improved 'Guise' Cloaking Device II
An Improved Cloaking device based on the Crielere Labs prototype. It performs better and allows for faster movement while cloaked. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Improved 'Guise' Cloaking Device II Blueprint
Improved Barren Command Center
The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets.
Improved Blue Pill Booster
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
Improved Blue Pill Booster Blueprint
Improved Blue Pill Booster Reaction
Improved Blue Pill Booster Reaction Formula
Improved Cloaking Device II
An Improved Cloaking device based on the Crielere Labs prototype. It performs better and allows for faster movement while cloaked. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Improved Cloaking Device II Blueprint
Improved Crash Booster
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
Improved Crash Booster Blueprint
Improved Crash Booster Reaction
Improved Crash Booster Reaction Formula
Improved Drop Booster
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
Improved Drop Booster Blueprint
Improved Drop Booster Reaction
Improved Drop Booster Reaction Formula
Improved Exile Booster
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
Improved Exile Booster Blueprint
Improved Exile Booster Reaction
Improved Exile Booster Reaction Formula
Improved Frentix Booster
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
Improved Frentix Booster Blueprint
Improved Frentix Booster Reaction
Improved Frentix Booster Reaction Formula
Improved Gas Command Center
Maintaining control over a section of “territory” above a gas giant requires a very specific type of command facility, one that is able to maintain its own orbit, house administrative personnel, and easily communicate and interact with other nodes. Suspended with equilibrium technology, these nodes are able to maintain altitude with minimal upkeep. If there is one major advantage to colonizing gas giant planets, it is that these facilities can literally be dropped directly from orbit with almost no concern for their descent or deployment.
Improved Ice Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Improved Lava Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Improved Mindflood Booster
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
Improved Mindflood Booster Blueprint
Improved Mindflood Booster Reaction
Improved Mindflood Booster Reaction Formula
Improved Oceanic Command Center
Several interconnected underwater buildings comprise the oceanic command center, which serves as the nervous system for node structures built on water worlds. Built on the ocean floor, this facility includes a thick umbilical that connects it to a communications pod floating on the surface, through which all interplanetary transmissions are sent and received. It also houses a basic two-stage pressurized rocket tube for getting people and cargo to the surface and thence off world into orbit.
Improved Plasma Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Improved Sooth Sayer Booster
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
Improved Sooth Sayer Booster Blueprint
Improved Sooth Sayer Booster Reaction
Improved Sooth Sayer Booster Reaction Formula
Improved Storm Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Improved Temperate Command Center
The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets.
Improved X-Instinct Booster
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
Improved X-Instinct Booster Blueprint
Improved X-Instinct Booster Reaction
Improved X-Instinct Booster Reaction Formula
Inactive Drone Sentry
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Inactive Sentry Gun
A sentry gun of Sleeper design. Currently dormant.
Inactive Sonic Multitool
This handheld object appears to be a type of multi-tool. Though its power source has deteriorated to the point where its functionality is limited to that of a curiosity, the device appears to operate through the manipulation of sonic forces on a quantum mechanical scale.
Inception Skill Package
This package has been awarded to you by your mentor to accelerate your capsuleer training. Inside you will find skill books that when trained, will allow you to operate various ships. This meticulously constructed strong box is hermetically sealed with a robust electronic locking mechanism which provides a perfect level of internal preservation. However, compromising this seal will have devastating effects on the container, causing it to fully disintegrate. Despite that, the integrity of the items held within is retained, keeping them safe for future use.
Incognito Accelerant
If used in Gallente invention jobs this decryptor reduces the production time considerably.Probability Multiplier: +20% Max. Run Modifier: +1 Material Efficiency Modifier: +2 Time Efficiency Modifier: +10
Incognito Attainment
Comprehensive decryptor for Gallente, that gives one of the best benefit possible to the probability of a successful invention.Probability Multiplier: +80% Max. Run Modifier: +4 Material Efficiency Modifier: -1 Time Efficiency Modifier: +4
Incognito Augmentation
Complex mismatch of numbers that won't make Gallente invention jobs any easier, but the number of runs you get will be great.Probability Multiplier: -40% Max. Run Modifier: +9 Material Efficiency Modifier: -2 Time Efficiency Modifier: +2
Incognito Data Interface
Designed for use with Gallente technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.
Incognito Data Interface Blueprint
Incognito Parity
Balanced Gallente decryptor that increases the likelihood of successful invention considerably, while still providing nice supplementary benefits with just a slight increase in production time.Probability Multiplier: +50% Max. Run Modifier: +3 Material Efficiency Modifier: +1 Time Efficiency Modifier: -2
Incognito Process
The data found here can be utilized to increase overall efficiency in Gallente invention jobs.Probability Multiplier: +10% Max. Run Modifier: N/A Material Efficiency Modifier: +3 Time Efficiency Modifier: +6
Incognito Ship Data Interface
Designed for use with Gallente technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.
Incognito Ship Data Interface Blueprint
Incognito Symmetry
Adds an interesting twist to Gallente invention jobs, that might make it a tad harder, but give great benefits if you succeed.Probability Multiplier: N/A Max. Run Modifier: +2 Material Efficiency Modifier: +1 Time Efficiency Modifier: +8
Incognito Tuner Data Interface
Designed for use with Gallente technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. The tuner interface is used in rig invention.
Incognito Tuner Data Interface Blueprint
Incremental Gravimetric ECCM Scanning Array I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Incremental Ladar ECCM Scanning Array I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Incremental Magnetometric ECCM Scanning Array I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Incremental Radar ECCM Scanning Array I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Incriminating Evidence
This evidence proves beyond the shadow of a doubt that foul play was involved.
Incubus
The Dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm’s way. The Assault class is a low-level aerial attack craft. Its light frame makes it highly maneuverable, while the front-mounted pilot-controlled turret gives it a significant advantage in aerial engagements.
Incubus Apis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Incubus Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Incursion Effect Assault
Incursion Effect HQ
Incursus
The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.
Incursus Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Incursus AIR Laboratories SKIN
The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program.
Incursus Aliastra Edition
The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.
Incursus Aliastra Edition Blueprint
Incursus Aliastra Serenity Only SKIN
Incursus Aliastra SKIN
Incursus Aliastra SKIN (30 Days)
Incursus Aliastra SKIN (365 Days)
Incursus Aliastra SKIN (7 Days)
Incursus Aliastra SKIN (90 Days)
Incursus Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Incursus Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Incursus Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Incursus Blueprint
Incursus Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Incursus Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Incursus Deathglow Remnant SKIN
Incursus Exoplanets Hunter SKIN
Incursus Federal Strategic Materiel Pack
This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation.
Incursus Federation Navy SKIN
Incursus Glacial Drift SKIN
Incursus Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Incursus Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Incursus Harmonious Ascension SKIN
"After four years of harmonious and profitable business across the four empires of New Eden, the Upwell Consortium is pleased to announce the formation of a new capsule construction, pilot adaptation and advanced training operation. It is the hope of the Upwell Consortium that Harmonious Ascension Industries will become a leading force in the provision of support and services to capsuleers. To celebrate this event, the Upwell Consortium has authorized the issuing of a commemorative nanocoating for pilots in the first wave of new capsuleers outfitted by Harmonious Ascension." – Upwell Consortium Press Release, YC121.11.14
Incursus Inner Zone Shipping Edition
The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.
Incursus Inner Zone Shipping Edition Blueprint
Incursus Inner Zone Shipping Serenity Only SKIN
Incursus Inner Zone Shipping SKIN
Incursus Inner Zone Shipping SKIN (30 Days)
Incursus Inner Zone Shipping SKIN (365 Days)
Incursus Inner Zone Shipping SKIN (7 Days)
Incursus Inner Zone Shipping SKIN (90 Days)
Incursus Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Incursus Inner Zone Vanguard SKIN (30 days Limited)
Incursus Inner Zone Vanguard SKIN (7 days Limited)
Incursus Intaki Syndicate Serenity Only SKIN
Incursus Intaki Syndicate Serenity Only SKIN (30 Days)
Incursus Intaki Syndicate Serenity Only SKIN (365 Days)
Incursus Intaki Syndicate Serenity Only SKIN (7 Days)
Incursus Intaki Syndicate Serenity Only SKIN (90 Days)
Incursus Intaki Syndicate SKIN
Incursus Kopis Edge SKIN
Incursus Kopis Edge SKIN (180 Days)
Incursus Quafe Serenity Only SKIN
Incursus Quafe Serenity Only SKIN
Incursus Quafe Serenity Only SKIN (30 Days)
Incursus Quafe Serenity Only SKIN (30 Days)
Incursus Quafe Serenity Only SKIN (365 Days)
Incursus Quafe Serenity Only SKIN (365 Days)
Incursus Quafe Serenity Only SKIN (7 Days)
Incursus Quafe Serenity Only SKIN (7 Days)
Incursus Quafe Serenity Only SKIN (90 Days)
Incursus Quafe Serenity Only SKIN (90 Days)
Incursus Quafe SKIN
Incursus Relay Guard
This Federation Navy vessel is guarding a Captured Triglavian Relay within contested space. It will attack any capsuleer that is not a current member of the Federal Defense Union militia.
Incursus Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Incursus Serpentis Serenity Only SKIN
Incursus Serpentis Serenity Only SKIN (30 Days)
Incursus Serpentis Serenity Only SKIN (365 Days)
Incursus Serpentis Serenity Only SKIN (7 Days)
Incursus Serpentis Serenity Only SKIN (90 Days)
Incursus Serpentis SKIN
Incursus Spirit SKIN
Incursus Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Incursus Strategic Materiel Defender SKIN (Volatile)
Incursus test fix
Incursus Valimor Legacy Serenity Only SKIN
Incursus Valimor Legacy Serenity Only SKIN (30 Days)
Incursus Valimor Legacy Serenity Only SKIN (365 Days)
Incursus Valimor Legacy Serenity Only SKIN (7 Days)
Incursus Valimor Legacy Serenity Only SKIN (90 Days)
Incursus Valimor Legacy SKIN
Incursus Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Independence Queen
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Independent Abaddon
The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds. The markings on this ship reveal no obvious connection to the Empire.
Independent Apocalypse
In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. The markings on this ship reveal no obvious connection to the Empire.
Independent Arbitrator
The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class. The markings on this ship reveal no obvious connection to the Empire.
Independent Armageddon
The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor. The markings on this ship reveal no obvious connection to the Empire.
Independent Atron
The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel. The markings on this ship reveal no obvious connection to the Federation.
Independent Augoror
The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. It is mainly used by the Amarrians for escort and scouting duties where frigates are deemed too weak. Like most Amarrian vessels, the Augoror depends first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. The markings on this ship reveal no obvious connection to the Empire.
Independent Bellicose
Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat. The markings on this ship reveal no obvious connection to the Republic.
Independent Blackbird
The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. Commonly seen in fleet battles or acting as wingman, it is not intended for head-on slugfests, but rather delicate tactical situations. The markings on this ship reveal no obvious connection to the State.
Independent Breacher
The Breacher's structure is little more than a fragile scrapheap, but the ship's missile launcher hardpoints and superior sensors have placed it among the most valued Minmatar frigates when it comes to long range combat. The markings on this ship reveal no obvious connection to the Republic.
Independent Caracal
The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone. The markings on this ship reveal no obvious connection to the State.
Independent Celestis
The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems. The markings on this ship reveal no obvious connection to the Federation.
Independent Condor
The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations. The markings on this ship reveal no obvious connection to the State.
Independent Crucifier
The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry. The markings on this ship reveal no obvious connection to the Empire.
Independent Dominix
The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful weapons batteries means that anyone not in the largest and latest battleships will regret ever locking horns with it. The markings on this ship reveal no obvious connection to the Federation.
Independent Executioner
The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield. The markings on this ship reveal no obvious connection to the Empire.
Independent Exequror
The Exequror is a heavy cargo cruiser capable of defending itself against raiding frigates, but lacks prowess in heavier combat situations. It is mainly used in relatively peaceful areas where bulk and strength is needed without too much investment involved. The markings on this ship reveal no obvious connection to the Federation.
Independent Green-Crewed Abaddon
The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds. The markings on this ship reveal no obvious connection to the Empire.
Independent Green-Crewed Apocalypse
In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. The markings on this ship reveal no obvious connection to the Empire.
Independent Green-Crewed Arbitrator
The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class. The markings on this ship reveal no obvious connection to the Empire.
Independent Green-Crewed Armageddon
The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor. The markings on this ship reveal no obvious connection to the Empire.
Independent Green-Crewed Atron
The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel. The markings on this ship reveal no obvious connection to the Federation.
Independent Green-Crewed Augoror
The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. It is mainly used by the Amarrians for escort and scouting duties where frigates are deemed too weak. Like most Amarrian vessels, the Augoror depends first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. The markings on this ship reveal no obvious connection to the Empire.
Independent Green-Crewed Bellicose
Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat. The markings on this ship reveal no obvious connection to the Republic.
Independent Green-Crewed Blackbird
The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. Commonly seen in fleet battles or acting as wingman, it is not intended for head-on slugfests, but rather delicate tactical situations. The markings on this ship reveal no obvious connection to the State.
Independent Green-Crewed Breacher
The Breacher's structure is little more than a fragile scrapheap, but the ship's missile launcher hardpoints and superior sensors have placed it among the most valued Minmatar frigates when it comes to long range combat. The markings on this ship reveal no obvious connection to the Republic.
Independent Green-Crewed Caracal
The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone. The markings on this ship reveal no obvious connection to the State.
Independent Green-Crewed Celestis
The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems. The markings on this ship reveal no obvious connection to the Federation.
Independent Green-Crewed Condor
The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations. The markings on this ship reveal no obvious connection to the State.
Independent Green-Crewed Crucifier
The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry. The markings on this ship reveal no obvious connection to the Empire.
Independent Green-Crewed Dominix
The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful weapons batteries means that anyone not in the largest and latest battleships will regret ever locking horns with it. The markings on this ship reveal no obvious connection to the Federation.
Independent Green-Crewed Executioner
The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield. The markings on this ship reveal no obvious connection to the Empire.
Independent Green-Crewed Exequror
The Exequror is a heavy cargo cruiser capable of defending itself against raiding frigates, but lacks prowess in heavier combat situations. It is mainly used in relatively peaceful areas where bulk and strength is needed without too much investment involved. The markings on this ship reveal no obvious connection to the Federation.
Independent Green-Crewed Griffin
The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels. The markings on this vessel reveal no obvious connection to the State.
Independent Green-Crewed Heron
The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration. The markings on this vessel reveal no obvious connection to the State.
Independent Green-Crewed Hyperion
Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies. The markings on this ship reveal no obvious connection to the Federation.
Independent Green-Crewed Imicus
The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors. The markings on this ship reveal no obvious connection to the Federation.
Independent Green-Crewed Incursus
The Incursus is commonly found spearheading Gallentean military operations. Its speed and surprising strength make it excellent for skirmishing duties. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance. The markings on this ship reveal no obvious connection to the Federation.
Independent Green-Crewed Inquisitor
The Inquisitor is another example of how the Amarr Imperial Navy has modeled their design to counter specific tactics employed by the other empires. The Inquisitor is a fairly standard Amarr ship in most respects, having good defenses and lacking mobility. It is more Caldari-like than most Amarr ships, however, since its arsenal mostly consists of missile bays. The markings on this ship reveal no obvious connection to the Empire.
Independent Green-Crewed Kestrel
The Kestrel is a heavy missile boat with a fairly large cargo space and one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The markings on this vessel reveal no obvious connection to the State.
Independent Green-Crewed Maelstrom
With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield. The markings on this ship reveal no obvious connection to the Republic.
Independent Green-Crewed Maller
Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. The markings on this ship reveal no obvious connection to the Empire.
Independent Green-Crewed Maulus
The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology. The markings on this ship reveal no obvious connection to the Federation.
Independent Green-Crewed Megathron
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. The markings on this ship reveal no obvious connection to the Federation.
Independent Green-Crewed Merlin
The Merlin is the most powerful all-out combat frigate of the Caldari. It is highly valued for its versatility in using both missiles and turrets, while its defenses are exceptionally strong for a Caldari vessel. The markings on this vessel reveal no obvious connection to the State.
Independent Green-Crewed Moa
The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns and missile batteries can rain death upon foes. The markings on this ship reveal no obvious connection to the State.
Independent Green-Crewed Omen
The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology. The markings on this ship reveal no obvious connection to the Empire.
Independent Green-Crewed Osprey
The Osprey offers excellent versatility and power for its low price. Designed from the top down as a cheap but complete cruiser, the Osprey utilizes the best the Caldari have to offer in state-of-the-art armor alloys, sensor technology and weaponry - all mass manufactured to ensure low price. In the constant struggle to stay ahead of the Gallente, new technology has been implemented in the field of mining laser calibration. A notable improvement in ore yields has been made, especially in the hands of a well trained pilot. The markings on this ship reveal no obvious connection to the State.
Independent Green-Crewed Probe
The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on fighter assistance if engaged in combat. The markings on this ship reveal no obvious connection to the Republic.
Independent Green-Crewed Punisher
The Amarr Imperial Navy has been upgrading many of its ships in recent years and adding new ones. The Punisher is one of the most recent ones and considered by many to be the best Amarr frigate in existence. As witnessed by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels, but it is more than powerful enough for solo operations. The markings on this ship reveal no obvious connection to the Empire.
Independent Green-Crewed Raven
The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. The markings on this ship reveal no obvious connection to the State.
Independent Green-Crewed Rifter
The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary. The markings on this ship reveal no obvious connection to the Republic.
Independent Green-Crewed Rokh
Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far. The markings on this ship reveal no obvious connection to the State.
Independent Green-Crewed Rupture
The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. The markings on this ship reveal no obvious connection to the Republic.
Independent Green-Crewed Scorpion
The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. The markings on this ship reveal no obvious connection to the State.
Independent Green-Crewed Scythe
The Scythe-class cruiser is the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. Recent firmware upgrades "borrowed" from the Caldari have vastly increased the efficiency of its mining output. The markings on this ship reveal no obvious connection to the Republic.
Independent Green-Crewed Slasher
The Slasher is cheap, but versatile. It's been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers. The markings on this ship reveal no obvious connection to the Republic.
Independent Green-Crewed Stabber
The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. The markings on this ship reveal no obvious connection to the Republic.
Independent Green-Crewed Tempest
The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril. The markings on this ship reveal no obvious connection to the Republic.
Independent Green-Crewed Thorax
The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies. The markings on this ship reveal no obvious connection to the Federation.
Independent Green-Crewed Tristan
Often nicknamed The Fat Man, this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market. The markings on this ship reveal no obvious connection to the Federation.
Independent Green-Crewed Typhoon
Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification. The markings on this ship reveal no obvious connection to the Republic.
Independent Green-Crewed Vexor
The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. The markings on this ship reveal no obvious connection to the Federation.
Independent Green-Crewed Vigil
The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets. The markings on this ship reveal no obvious connection to the Republic.
Independent Griffin
The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels. The markings on this vessel reveal no obvious connection to the State.
Independent Harbinger
Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them. The markings on this ship reveal no obvious connection to the Empire.
Independent Heron
The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration. The markings on this vessel reveal no obvious connection to the State.
Independent Hyperion
Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies. The markings on this ship reveal no obvious connection to the Federation.
Independent Imicus
The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors. The markings on this ship reveal no obvious connection to the Federation.
Independent Incursus
The Incursus is commonly found spearheading Gallentean military operations. Its speed and surprising strength make it excellent for skirmishing duties. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance. The markings on this ship reveal no obvious connection to the Federation.
Independent Inquisitor
The Inquisitor is another example of how the Amarr Imperial Navy has modeled their design to counter specific tactics employed by the other empires. The Inquisitor is a fairly standard Amarr ship in most respects, having good defenses and lacking mobility. It is more Caldari-like than most Amarr ships, however, since its arsenal mostly consists of missile bays. The markings on this ship reveal no obvious connection to the Empire.
Independent Kestrel
The Kestrel is a heavy missile boat with a fairly large cargo space and one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The markings on this vessel reveal no obvious connection to the State.
Independent Maelstrom
With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield. The markings on this ship reveal no obvious connection to the Republic.
Independent Maller
Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. The markings on this ship reveal no obvious connection to the Empire.
Independent Maulus
The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology. The markings on this ship reveal no obvious connection to the Federation.
Independent Megathron
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. The markings on this ship reveal no obvious connection to the Federation.
Independent Merlin
The Merlin is the most powerful all-out combat frigate of the Caldari. It is highly valued for its versatility in using both missiles and turrets, while its defenses are exceptionally strong for a Caldari vessel. The markings on this vessel reveal no obvious connection to the State.
Independent Moa
The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns and missile batteries can rain death upon foes. The markings on this ship reveal no obvious connection to the State.
Independent Omen
The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology. The markings on this ship reveal no obvious connection to the Empire.
Independent Osprey
The Osprey offers excellent versatility and power for its low price. Designed from the top down as a cheap but complete cruiser, the Osprey utilizes the best the Caldari have to offer in state-of-the-art armor alloys, sensor technology and weaponry - all mass manufactured to ensure low price. In the constant struggle to stay ahead of the Gallente, new technology has been implemented in the field of mining laser calibration. A notable improvement in ore yields has been made, especially in the hands of a well trained pilot. The markings on this ship reveal no obvious connection to the State.
Independent Probe
The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on fighter assistance if engaged in combat. The markings on this ship reveal no obvious connection to the Republic.
Independent Prophecy
The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support. The markings on this ship reveal no obvious connection to the Empire.
Independent Punisher
The Amarr Imperial Navy has been upgrading many of its ships in recent years and adding new ones. The Punisher is one of the most recent ones and considered by many to be the best Amarr frigate in existence. As witnessed by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels, but it is more than powerful enough for solo operations. The markings on this ship reveal no obvious connection to the Empire.
Independent Raven
The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. The markings on this ship reveal no obvious connection to the State.
Independent Rifter
The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary. The markings on this ship reveal no obvious connection to the Republic.
Independent Rokh
Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far. The markings on this ship reveal no obvious connection to the State.
Independent Rupture
The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. The markings on this ship reveal no obvious connection to the Republic.
Independent Scorpion
The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. The markings on this ship reveal no obvious connection to the State.
Independent Scythe
The Scythe-class cruiser is the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. Recent firmware upgrades "borrowed" from the Caldari have vastly increased the efficiency of its mining output. The markings on this ship reveal no obvious connection to the Republic.
Independent Shielding
Servitor are Self contained Expert Systems used to radicaly alter the functionlity of a specific core system. These Systems are quite large but being self contained they connect to the ship though a Dedicated interface node without any disruption to the ships power and computer systems.
Independent Slasher
The Slasher is cheap, but versatile. It's been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers. The markings on this ship reveal no obvious connection to the Republic.
Independent Stabber
The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. The markings on this ship reveal no obvious connection to the Republic.
Independent Tempest
The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril. The markings on this ship reveal no obvious connection to the Republic.
Independent Thorax
The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies. The markings on this ship reveal no obvious connection to the Federation.
Independent Tristan
Often nicknamed The Fat Man, this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market. The markings on this ship reveal no obvious connection to the Federation.
Independent Typhoon
Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification. The markings on this ship reveal no obvious connection to the Republic.
Independent Veteran Abaddon
The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds. The markings on this ship reveal no obvious connection to the Empire.
Independent Veteran Apocalypse
In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. The markings on this ship reveal no obvious connection to the Empire.
Independent Veteran Arbitrator
The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class. The markings on this ship reveal no obvious connection to the Empire.
Independent Veteran Armageddon
The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor. The markings on this ship reveal no obvious connection to the Empire.
Independent Veteran Atron
The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel. The markings on this ship reveal no obvious connection to the Federation.
Independent Veteran Augoror
The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. It is mainly used by the Amarrians for escort and scouting duties where frigates are deemed too weak. Like most Amarrian vessels, the Augoror depends first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. The markings on this ship reveal no obvious connection to the Empire.
Independent Veteran Bellicose
Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat. The markings on this ship reveal no obvious connection to the Republic.
Independent Veteran Blackbird
The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. Commonly seen in fleet battles or acting as wingman, it is not intended for head-on slugfests, but rather delicate tactical situations. The markings on this ship reveal no obvious connection to the State.
Independent Veteran Breacher
The Breacher's structure is little more than a fragile scrapheap, but the ship's missile launcher hardpoints and superior sensors have placed it among the most valued Minmatar frigates when it comes to long range combat. The markings on this ship reveal no obvious connection to the Republic.
Independent Veteran Caracal
The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone. The markings on this ship reveal no obvious connection to the State.
Independent Veteran Celestis
The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems. The markings on this ship reveal no obvious connection to the Federation.
Independent Veteran Condor
The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations. The markings on this ship reveal no obvious connection to the State.
Independent Veteran Crucifier
The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry. The markings on this ship reveal no obvious connection to the Empire.
Independent Veteran Dominix
The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful weapons batteries means that anyone not in the largest and latest battleships will regret ever locking horns with it. The markings on this ship reveal no obvious connection to the Federation.
Independent Veteran Executioner
The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield. The markings on this ship reveal no obvious connection to the Empire.
Independent Veteran Exequror
The Exequror is a heavy cargo cruiser capable of defending itself against raiding frigates, but lacks prowess in heavier combat situations. It is mainly used in relatively peaceful areas where bulk and strength is needed without too much investment involved. The markings on this ship reveal no obvious connection to the Federation.
Independent Veteran Griffin
The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels. The markings on this vessel reveal no obvious connection to the State.
Independent Veteran Heron
The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration. The markings on this vessel reveal no obvious connection to the State.
Independent Veteran Hyperion
Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies. The markings on this ship reveal no obvious connection to the Federation.
Independent Veteran Imicus
The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors. The markings on this ship reveal no obvious connection to the Federation.
Independent Veteran Incursus
The Incursus is commonly found spearheading Gallentean military operations. Its speed and surprising strength make it excellent for skirmishing duties. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance. The markings on this ship reveal no obvious connection to the Federation.
Independent Veteran Inquisitor
The Inquisitor is another example of how the Amarr Imperial Navy has modeled their design to counter specific tactics employed by the other empires. The Inquisitor is a fairly standard Amarr ship in most respects, having good defenses and lacking mobility. It is more Caldari-like than most Amarr ships, however, since its arsenal mostly consists of missile bays. The markings on this ship reveal no obvious connection to the Empire.
Independent Veteran Kestrel
The Kestrel is a heavy missile boat with a fairly large cargo space and one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The markings on this vessel reveal no obvious connection to the State.
Independent Veteran Maelstrom
With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield. The markings on this ship reveal no obvious connection to the Republic.
Independent Veteran Maller
Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. The markings on this ship reveal no obvious connection to the Empire.
Independent Veteran Maulus
The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology. The markings on this ship reveal no obvious connection to the Federation.
Independent Veteran Megathron
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. The markings on this ship reveal no obvious connection to the Federation.
Independent Veteran Merlin
The Merlin is the most powerful all-out combat frigate of the Caldari. It is highly valued for its versatility in using both missiles and turrets, while its defenses are exceptionally strong for a Caldari vessel. The markings on this vessel reveal no obvious connection to the State.
Independent Veteran Moa
The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns and missile batteries can rain death upon foes. The markings on this ship reveal no obvious connection to the State.
Independent Veteran Omen
The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology. The markings on this ship reveal no obvious connection to the Empire.
Independent Veteran Osprey
The Osprey offers excellent versatility and power for its low price. Designed from the top down as a cheap but complete cruiser, the Osprey utilizes the best the Caldari have to offer in state-of-the-art armor alloys, sensor technology and weaponry - all mass manufactured to ensure low price. In the constant struggle to stay ahead of the Gallente, new technology has been implemented in the field of mining laser calibration. A notable improvement in ore yields has been made, especially in the hands of a well trained pilot. The markings on this ship reveal no obvious connection to the State.
Independent Veteran Probe
The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on fighter assistance if engaged in combat. The markings on this ship reveal no obvious connection to the Republic.
Independent Veteran Punisher
The Amarr Imperial Navy has been upgrading many of its ships in recent years and adding new ones. The Punisher is one of the most recent ones and considered by many to be the best Amarr frigate in existence. As witnessed by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels, but it is more than powerful enough for solo operations. The markings on this ship reveal no obvious connection to the Empire.
Independent Veteran Raven
The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. The markings on this ship reveal no obvious connection to the State.
Independent Veteran Rifter
The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary. The markings on this ship reveal no obvious connection to the Republic.
Independent Veteran Rokh
Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far. The markings on this ship reveal no obvious connection to the State.
Independent Veteran Rupture
The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. The markings on this ship reveal no obvious connection to the Republic.
Independent Veteran Scorpion
The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. The markings on this ship reveal no obvious connection to the State.
Independent Veteran Scythe
The Scythe-class cruiser is the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. Recent firmware upgrades "borrowed" from the Caldari have vastly increased the efficiency of its mining output. The markings on this ship reveal no obvious connection to the Republic.
Independent Veteran Slasher
The Slasher is cheap, but versatile. It's been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers. The markings on this ship reveal no obvious connection to the Republic.
Independent Veteran Stabber
The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. The markings on this ship reveal no obvious connection to the Republic.
Independent Veteran Tempest
The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril. The markings on this ship reveal no obvious connection to the Republic.
Independent Veteran Thorax
The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies. The markings on this ship reveal no obvious connection to the Federation.
Independent Veteran Tristan
Often nicknamed The Fat Man, this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market. The markings on this ship reveal no obvious connection to the Federation.
Independent Veteran Typhoon
Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification. The markings on this ship reveal no obvious connection to the Republic.
Independent Veteran Vexor
The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. The markings on this ship reveal no obvious connection to the Federation.
Independent Veteran Vigil
The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets. The markings on this ship reveal no obvious connection to the Republic.
Independent Vexor
The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. The markings on this ship reveal no obvious connection to the Federation.
Independent Vigil
The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets. The markings on this ship reveal no obvious connection to the Republic.
Indestructible Acceleration Gate
This acceleration gate has been locked down and is not usable by the general public.
Indestructible Freight Pad
This industrial structure serves as a platform for warehouses and the sorting of cargo containers.
Indestructible Landing Pad
This outpost has a docking pad designed to receive and process large shipments of cargo.
Indestructible Minmatar Starbase
The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat.
Indestructible Minmatar Starbase (DO NOT TRANSLATE )
Indestructible Radio Telescope
This huge radio telescope contains fragile but advanced sensory equipment. A structure such as this has enormous capabilities in crunching survey data from nearby systems and constellations.
Indestructible Radio Telescope
Indirect Scanning Dampening Unit I
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Indirect Target Acquisition I
Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.
Induced Compact Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Induced Signal Distortion Amplifier I
Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Industrial Capacitor Recharger
Increases the capacitor recharge rate.
Industrial Command Ships
Skill at operating industrial command ships.
Industrial Cynosural Field
A precise frequency energy field, used as a target beacon for jump drives. Industrial Cynosural Fields are specifically attuned to support the jump drives of Jump Freighters.
Industrial Cynosural Field Generator
Generates a cynosural field for jump drives to lock on to as their target destination. Industrial Cynosural Fields are specifically attuned to support the jump drives of Jump Freighters and the Rorqual.
Industrial Cynosural Field Generator Blueprint
Industrial Derelict
This Iteron V-class industrial has been left here by the former owner of the station, before the rogue drones took over the complex.
Industrial Explosives
The primary difference between military and industrial explosives is that the latter are effective only when used in bulk, and they are never sold or transported with “ready to use” detonators. As such, they must be carefully installed, primed, and triggered from remote locations before their full destructive force can be applied.
Industrial Fibers
The main difference between fibers used in industry and those created for civilian use is the trade-off of comfort for tensile strength and durability. This allows industrial fibers to be used in more severe environments, from electronic component shielding on hostile worlds to solar sails in the frigid void of space.
Industrial Jump Portal Generator I
A piece of machinery that allows an industrial capital ship to create a bridge between systems without the use of a stargate, allowing its companion vessels to travel across vast tracts of space to join it on the battlefield. Note: Can only be fitted to Rorqual. Jump Portal Generators use the same isotopes as your ship's jump drive to jump other ships through the portal. You will need sufficient fuel in your holds in order to allow ships in your fleet to use the jump portal when it is activated.
Industrial Jump Portal Generator I Blueprint
Industrial Reconfiguration
Skill at the operation of subcapital industrial core modules. 20-unit reduction in heavy water consumption amount for module activation per skill level.
Industrialist - Hauler Skill Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a skill required for piloting haulers of one of the Empires.
Industrialist - Cruiser Blueprint Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a blueprint copy for a cruiser of one of the Empires.
Industrialist - Destroyer Blueprint Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a blueprint copy for a destroyer of one of the Empires.
Industrialist - Frigate Blueprint Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a blueprint copy for a frigate of one of the Empires.
Industrialist - Hauler Blueprint Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a blueprint copy for a hauler of one of the Empires.
Industrialist - Light Combat Drones Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a set of Light Combat Drones from one of the Empires.
Industrialist Bonus
+5% skill training time for skills with perception as the primary attribute.
Industrialist Career Crate
This item cannot be traded or sold on the market.
Industry
Allows basic operation of factories. 4% reduction in manufacturing time per skill level.
Inert Capsule
This hydrostatic capsule is inert and unoccupied, lacking a stock of quantum-entangled 4-Helium, hyper-oxygenated crashgel or a clone blank. Nevertheless, the valuable technology of the capsule shell could be recovered and compressed for transport.
Inert Proximity-activated Autoturret
Proximity based sentry gun. Entering within 10km of this turret will cause it to engage with your ship.
Inert Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
Inertia Test Plates
Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.
Inertial Stabilizers I
Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Inertial Stabilizers I Blueprint
Inertial Stabilizers II
Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Inertial Stabilizers II Blueprint
Inexplicable Drone Junk
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Infantry Skill Endurance
Skill at using dropsuit augmentations. Unlocks ability to use cardiac stimulant modules to increase stamina. +5% stamina per level.
Infected Refugees
When wars and epidemics break out, people flee from their homes, forming massive temporary migrations. These innocent civilans are the victims of chemical warfare.
Infernal Environment
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infernal_weather_2
infernal_weather_3
Inferno Auto-Targeting Cruise Missile I
A Gallente cruise missile with a plasma warhead and automatic guidance system
Inferno Auto-Targeting Cruise Missile I Blueprint
Inferno Auto-Targeting Heavy Missile I
A Gallente heavy missile with a plasma warhead and automatic guidance system.
Inferno Auto-Targeting Heavy Missile I Blueprint
Inferno Auto-Targeting Light Missile I
A Gallente light missile with a plasma warhead and automatic guidance system.
Inferno Auto-Targeting Light Missile I Blueprint
Inferno Cruise Missile
An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe.
Inferno Cruise Missile Blueprint
Inferno Fury Cruise Missile
An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe. A modified version of the Inferno cruise. Does more damage than its predecessor, but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Inferno Fury Cruise Missile Blueprint
Inferno Fury Heavy Missile
Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems. A modified version of the Inferno heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Inferno Fury Heavy Missile Blueprint
Inferno Fury Light Missile
The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly. A modified version of the Inferno light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Inferno Fury Light Missile Blueprint
Inferno Fury XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Plasma suspended in an electromagnetic field gives this missile the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc. A modified version of the Inferno cruise. Does more damage than its predecessor, but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Inferno Fury XL Cruise Missile Blueprint
Inferno Heavy Assault Missile
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Inferno Heavy Assault Missile Blueprint
Inferno Heavy Missile
Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.
Inferno Heavy Missile Blueprint
Inferno Javelin Heavy Assault Missile
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. A modified version of the Inferno Heavy Assault Missile. It can reach higher velocity than the Inferno Heavy Assault Missile at the expense of warhead size.
Inferno Javelin Heavy Assault Missile Blueprint
Inferno Javelin Rocket
A small rocket with a plasma warhead. A modified version of the Inferno Rocket. It can reach higher velocity than the Inferno Rocket at the expense of warhead size.
Inferno Javelin Rocket Blueprint
Inferno Javelin Torpedo
An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering. A modified version of the Inferno Torpedo. It can reach higher velocity than the Inferno Torpedo at the expense of warhead size.
Inferno Javelin Torpedo Blueprint
Inferno Javelin XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc. A modified version of the Inferno Torpedo. It can reach higher velocity than the Mjolnir Torpedo at the expense of warhead size.
Inferno Javelin XL Torpedo Blueprint
Inferno Light Missile
The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly.
Inferno Light Missile Blueprint
Inferno Precision Cruise Missile
An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe. A modified version of the Inferno cruise. Is great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Inferno Precision Cruise Missile Blueprint
Inferno Precision Heavy Missile
Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems. A modified version of the Inferno heavy missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Inferno Precision Heavy Missile Blueprint
Inferno Precision Light Missile
The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly. A modified version of the Inferno light missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Inferno Precision Light Missile Blueprint
Inferno Precision XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Plasma suspended in an electromagnetic field gives this missile the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc. A modified version of the Inferno cruise. Is great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Inferno Precision XL Cruise Missile Blueprint
Inferno Rage Heavy Assault Missile
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. This modified version of the Inferno Heavy Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Inferno Rage Heavy Assault Missile Blueprint
Inferno Rage Rocket
A small rocket with a plasma warhead. This modified version of the Inferno Rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Inferno Rage Rocket Blueprint
Inferno Rage Torpedo
An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering. This modified version of the Inferno Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Inferno Rage Torpedo Blueprint
Inferno Rage XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc. This modified version of the Inferno Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Inferno Rage XL Torpedo Blueprint
Inferno Rocket
A small rocket with a plasma warhead.
Inferno Rocket Blueprint
Inferno Torpedo
An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Inferno Torpedo Blueprint
Inferno XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Plasma suspended in an electromagnetic field gives this missile the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.
Inferno XL Cruise Missile Blueprint
Inferno XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.
Inferno XL Torpedo Blueprint
Infested Aeon Debris
Infested Aeon Debris; perhaps with the proper equipment something of value could be salvaged from it.
Infested Aeon Wreck
Infested Avatar Debris
Infested Avatar Debris; perhaps with the proper equipment something of value could be salvaged from it.
Infested Avatar Wreck
Infested Carrier
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. This Thanatos-class carrier has been infested with Rogue Drones and heavily modified to meet their needs. It is unclear whether this ship was captured and infested in the depths of the Drone Regions or if the drones built it themselves as a mimicry of human technology. Threat level: Deadly
Infested Erebus Debris
Infested Erebus Debris; perhaps with the proper equipment something of value could be salvaged from it.
Infested Erebus Wreck
Infested Hel Debris
Infested Hel Debris; perhaps with the proper equipment something of value could be salvaged from it.
Infested Hel Wreck
Infested Leviathan Debris
Infested Leviathan Debris; perhaps with the proper equipment something of value could be salvaged from it.
Infested Leviathan Wreck
Infested Lookout Ruins
Infested Nyx Debris
Infested Nyx Debris; perhaps with the proper equipment something of value could be salvaged from it.
Infested Nyx Wreck
Infested Ragnarok Debris
Infested Ragnarok Debris; perhaps with the proper equipment something of value could be salvaged from it.
Infested Ragnarok Wreck
Infested station ruins
To speed up the construction process of rogue drone structures, certain strains of drones have been known to salvage the ruins of their defeated enemies, using them either as a base or to slowly dissolve them into their desired final shape.
Infested Station Ruins
To speed up the construction process of rogue drone structures, certain strains of drones have been known to salvage the ruins of their defeated enemies, using them either as a base or to slowly dissolve them into their desired final shape. This particular object seems to be a Gallente station and two Megathron battleships, partially broken down into a construction lattice around an asteroid.
Infested Wyvern Debris
Infested Wyvern Debris; perhaps with the proper equipment something of value could be salvaged from it.
Infested Wyvern Wreck
Infested Zirnitra Debris
Infested Zirnitra Debris; perhaps with the proper equipment something of value could be salvaged from it.
Infested Zirnitra Wreck
Infester Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low
Infester Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low
Infester Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low
Infester Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low
Infesting Corrupted Drone
This subunit of a large rogue drone vessel appears to be a heavily-corrupted combat drone based on the relatively common Ogre design. It is unclear whether this particular drone was captured and converted, or if it was simply built new and adapted to the needs of the swarm. Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations. These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Infesting Corruptor Sigma
Clearly based on the venerable Dominix drone-carrier battleship, infested rogue vessels of this kind have had a long history ever since the first rogue drone outbreaks subverted and seized control of a significant number of this class. Rogue drone-carriers based on the Dominix are common enough that the hive minds evidently find the basic design to their liking. Even so, it is unclear if this drone-carrier unit originated as a captured battleship or was built new in the depths of a rogue hive. Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations. These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Infesting Destructor Theta
Heavily-shielded and equipped with potent weapon systems, this mighty rogue drone is recognisably based on a Raven hull and is likely to be similar in performance. Heavily-modified or "mutated" by new rogue drone technology, it is unclear if this drone originated as a captured battleship or was built new in the depths of a rogue hive. Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations. These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Infesting Destructor Zeta
With formidable defenses and potent weapon systems, this mighty rogue drone is recognisably based on a Typhoon hull and is likely to be similar in performance. Heavily-modified or "mutated" by new rogue drone technology, it is unclear if this drone originated as a captured battleship or was built new in the depths of a rogue hive. Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations. These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarm.
Infesting Disruptor Tau
Punching at a medium weight, this powerful rogue drone is assessed as similar in performance to a heavy assault cruiser. Heavily-modified or "mutated" by new rogue drone technology, it is unclear if this drone originated as a captured cruiser of some kind or was built new in the depths of a rogue hive. Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestation. These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Infesting Interruptor Omicron
Heavily-armored and equipped with potent weapon systems, this mighty rogue drone is recognisably based on an Abaddon hull and is likely to be similar in performance. Heavily-modified or "mutated" by new rogue drone technology, it is unclear if this drone originated as a captured battleship or was built new in the depths of a rogue hive. Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations. These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Infesting Mutagenitor Zero
Grotesque in appearance but unquestionably equipped with devastating firepower, this monstrous capital-scale rogue drone is similar to so-called rogue drone "Progenitors" encountered in very heavily-infested zones of space. This particular variant appears to operate as combination of mobile battlestation, manufacturing center, and salvage repository. The "Unshackled Overmind" rogue drone intelligences directing these huge vessels also appear to have appropriated and adapted Triglavian mutaplasmid technology for their own purposes. Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations. These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Infesting Obstructor Nu
Well-armored and equipped with powerful weapons, this formidable rogue drone is assessed as similar in perfomance to an attack battlecruiser. Heavily-modified or "mutated" by new rogue drone technology, it is unclear if this drone originated as a captured battlecruiser of some kind or was built new in the depths of a rogue hive. Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations. These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Infesting Obstructor Pi
Well-armored and equipped with powerful weapons, this formidable rogue drone is assessed as similar in perfomance to a combat battlecruiser. Heavily-modified or "mutated" by new rogue drone technology, it is unclear if this drone originated as a captured battlecruiser of some kind or was built new in the depths of a rogue hive. Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations. These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Infesting Obstructor Xi
Well-armored and equipped with powerful weapons, this formidable rogue drone is assessed as similar in perfomance to a combat battlecruiser. Heavily-modified or "mutated" by new rogue drone technology, it is unclear if this drone originated as a captured battlecruiser of some kind or was built new in the depths of a rogue hive. Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations. These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Infesting Subverted Fighter
This subunit of a capital-scale rogue drone vessel appears to be a subverted fighter based on the general purpose Firbolg design and equipped with a drone intelligence. It is unclear whether this particular drone was captured and converted, or if it was simply built new and adapted to the needs of the swarm. Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations. These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Infesting Subvertor Gamma
Obviously based on a Thanatos fighter-carrier, infested capital ships of this type have been a quite common feature of powerful hives and extended infestations since a number of the class were subverted during the first rogue drone outbreaks. The Thanatos hull is evidently considered a proven and flexible design by the hive minds, as rogue capital ships based on the class are relatively common. Even so, it is unclear if this rogue drone capital unit originated as a captured battleship or was built new deep in a rogue infestation zone. Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations. These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Infesting Vector Mu
Although relatively light, this is a fast and powerful rogue drone assessed as similar in performance to an assault frigate. Heavily-modified or "mutated" by new rogue drone technology, it is unclear if this drone originated as a captured frigate of some kind or was built new in the depths of a rogue hive. Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations. These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Infiltrating Coercer
A Coercer destroyer engaging in aggressive attack patterns. All identification tags have been wiped from this ship's computers and its warp drives modified to make forensics tracing of how it arrived in Repubic space impossible.
Infiltrating Punisher
A Punisher frigate engaging in aggressive attack patterns. All identification tags have been wiped from this ship's computers and its warp drives modified to make forensics tracing of how it arrived in Repubic space impossible.
Infiltrator EV-600
Energy Neutralizer Drone
Infiltrator EV-600 Blueprint
Infiltrator I
Medium Scout Drone
Infiltrator I Blueprint
Infiltrator II
Medium Scout Drone
Infiltrator II
Medium Scout Drone
Infiltrator II Blueprint
Infiltrator Stabber
A Stabber cruiser piloted by RSS agents sent to guarantee the mission is a success no matter who tries to stand in its way. The panels across this hull show evidence of laser-welding, a practice too wasteful for the Republic, but standard throughout the Empire. However, the implications of a Minmatar fleet being secretly manufactured at Amarr facilities are too wild to believe.
Infiltrator TD-600
Medium Tracking Disruptor Drone
Infiltrator TD-600 Blueprint
Infinite Celebrations Firework
The Infinite Celebrations pyrotechnic charge was created to celebrate Capsuleer Day XX, marking the transition from the second decade into the third decade of independent capsuleers in New Eden. The YC125 celebrations of Capsuleer Day are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a time of celebration when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Info Matrix
The info matrix is used by the local pirates to learn how to become good pirates. It is password protected, but probably not all that well.
Info Shard
If you have the right equipment you might be able to hack into this info shard and get some valuable information.
Infomorph Psychology
Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind. Allows 1 jump clone per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
Infomorph Synchronizing
Psychological training that strengthens the pilot's mental tenacity. Improved ability to synchronize with new clones allows pilots to jump-clone more frequently without risk of neural damage. Reduced time between clone jumps by 1 hour per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
Informant
This informant is rumoured to know the whereabouts of the evil Thukker lord, Martokar Alash.
Information Command
Basic proficiency at boosting the sensors and electronic warfare systems of allied ships. Grants a 10% bonus to the duration of Information Command Burst effects per level.
Information Command Burst I
This module can be loaded with a variety of Information Command Burst Charges to project a field of beneficial nanites over fleet members, improving their sensor and electronic warfare capabilities.
Information Command Burst I Blueprint
Information Command Burst II
This module can be loaded with a variety of Information Command Burst Charges to project a field of beneficial nanites over fleet members, improving their sensor and electronic warfare capabilities. +25% bonus to the effect strength of Information Command Burst charges launched from this module.
Information Command Burst II Blueprint
Information Command Mindlink
This advanced interface link drastically improves a commander's Information Command ability by directly linking to the nanites launched by the command burst charge. +25% bonus to Information Command Burst effect strength and duration.
Information Command Specialist
Advanced proficiency at boosting the sensors and electronic warfare systems of allied ships. Increases the strength of Information Command Burst effects by 10% per skill level.
Information Warfare Link - Electronic Superiority I
Boosts the strength of the fleet's electronic warfare modules. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
Information Warfare Link - Electronic Superiority I Blueprint
Information Warfare Link - Electronic Superiority II
Boosts the strength of the fleet's electronic warfare modules. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
Information Warfare Link - Electronic Superiority II Blueprint
Information Warfare Link - Recon Operation I
Increases range of modules requiring Electronic Warfare, Sensor Linking, Target Painting or Weapon Disruption for all ships in the fleet. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
Information Warfare Link - Recon Operation I Blueprint
Information Warfare Link - Recon Operation II
Increases range of modules requiring Electronic Warfare, Sensor Linking, Target Painting or Weapon Disruption for all ships in the fleet. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
Information Warfare Link - Recon Operation II Blueprint
Information Warfare Link - Sensor Integrity I
Boosts sensor strengths and lock ranges for all of the fleet's ships. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
Information Warfare Link - Sensor Integrity I Blueprint
Information Warfare Link - Sensor Integrity II
Boosts sensor strengths and lock ranges for all of the fleet's ships. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
Information Warfare Link - Sensor Integrity II Blueprint
Infrared L
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. 20% increased optimal range. 35% reduced capacitor need.
Infrared L Blueprint
Infrared M
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. 20% increased optimal range. 35% reduced capacitor need.
Infrared M Blueprint
Infrared Ray Modulate Disc
This disc of crystals is specially constructed to modulate infrared rays in a Solray Infrared Alignment Unit.
Infrared S
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. 20% increased optimal range. 35% reduced capacitor need.
Infrared S Blueprint
Infrared XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. 20% increased optimal range. 35% reduced capacitor need.
Infrared XL Blueprint
Infrastructure Hub
An Infrastructure Hub is the cornerstone of any empire's expansion into nullsec territory. Once online, it allows the owner to cultivate the system it is placed in by applying one of the upgrades available. These upgrades range from simple improvements to a system's financial infrastructure, to defensive upgrades giving the system owner significant advantages. To begin upgrading a star system, deploy the Infrastructure Hub close to a planet and activate an Entosis Link on the IHub until your alliance has full control. You must be a member of a valid Capsuleer alliance to deploy and/or take control of an IHub. A maximum of one IHub may be deployed in any star system. IHubs cannot be deployed in systems under non-Capsuleer Sovereignty. IHubs cannot be deployed in Wormhole space.
Infrastructure Hub Blueprint
Inherent Implants 'Highwall' Mining MX-1001
A neural Interface upgrade that boosts the pilot's skill at mining. 1% bonus to mining laser and strip miner yield.
Inherent Implants 'Highwall' Mining MX-1003
A neural Interface upgrade that boosts the pilot's skill at mining. 3% bonus to mining laser and strip miner yield.
Inherent Implants 'Highwall' Mining MX-1005
A neural Interface upgrade that boosts the pilot's skill at mining. 5% bonus to mining laser and strip miner yield.
Inherent Implants 'Highwall' Mining Upgrades MU-1001
A neural Interface upgrade that boosts the pilot's skill at mining. 1% reduction in CPU penalty of mining upgrade modules.
Inherent Implants 'Highwall' Mining Upgrades MU-1003
A neural Interface upgrade that boosts the pilot's skill at mining. 3% reduction in CPU penalty of mining upgrade modules.
Inherent Implants 'Highwall' Mining Upgrades MU-1005
A neural Interface upgrade that boosts the pilot's skill at mining. 5% reduction in CPU penalty of mining upgrade modules.
Inherent Implants 'Lancer' Controlled Bursts CB-701
An Inherent Implants gunnery hardwiring designed to enhance turret energy management. 1% reduction in all turret capacitor need.
Inherent Implants 'Lancer' Controlled Bursts CB-702
An Inherent Implants gunnery hardwiring designed to enhance turret energy management. 2% reduction in all turret capacitor need.
Inherent Implants 'Lancer' Controlled Bursts CB-703
An Inherent Implants gunnery hardwiring designed to enhance turret energy management. 3% reduction in all turret capacitor need.
Inherent Implants 'Lancer' Controlled Bursts CB-704
An Inherent Implants gunnery hardwiring designed to enhance turret energy management. 4% reduction in all turret capacitor need.
Inherent Implants 'Lancer' Controlled Bursts CB-705
An Inherent Implants gunnery hardwiring designed to enhance turret energy management. 5% reduction in all turret capacitor need.
Inherent Implants 'Lancer' Controlled Bursts CB-706
An Inherent Implants gunnery hardwiring designed to enhance turret energy management. 6% reduction in all turret capacitor need.
Inherent Implants 'Lancer' Gunnery RF-901
An Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. 1% bonus to all turret rate of fire.
Inherent Implants 'Lancer' Gunnery RF-902
An Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. 2% bonus to all turret rate of fire.
Inherent Implants 'Lancer' Gunnery RF-903
An Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. 3% bonus to all turret rate of fire.
Inherent Implants 'Lancer' Gunnery RF-904
An Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. 4% bonus to all turret rate of fire.
Inherent Implants 'Lancer' Gunnery RF-905
An Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. 5% bonus to all turret rate of fire.
Inherent Implants 'Lancer' Gunnery RF-906
An Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. 6% bonus to all turret rate of fire.
Inherent Implants 'Lancer' Large Energy Turret LE-1001
An Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. 1% bonus to large energy turret damage.
Inherent Implants 'Lancer' Large Energy Turret LE-1002
An Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. 2% bonus to large energy turret damage.
Inherent Implants 'Lancer' Large Energy Turret LE-1003
An Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. 3% bonus to large energy turret damage.
Inherent Implants 'Lancer' Large Energy Turret LE-1004
An Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. 4% bonus to large energy turret damage.
Inherent Implants 'Lancer' Large Energy Turret LE-1005
An Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. 5% bonus to large energy turret damage.
Inherent Implants 'Lancer' Large Energy Turret LE-1006
An Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. 6% bonus to large energy turret damage.
Inherent Implants 'Lancer' Medium Energy Turret ME-801
An Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. 1% bonus to medium energy turret damage.
Inherent Implants 'Lancer' Medium Energy Turret ME-802
An Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. 2% bonus to medium energy turret damage.
Inherent Implants 'Lancer' Medium Energy Turret ME-803
An Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. 3% bonus to medium energy turret damage.
Inherent Implants 'Lancer' Medium Energy Turret ME-804
An Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. 4% bonus to medium energy turret damage.
Inherent Implants 'Lancer' Medium Energy Turret ME-805
An Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. 5% bonus to medium energy turret damage.
Inherent Implants 'Lancer' Medium Energy Turret ME-806
An Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. 6% bonus to medium energy turret damage.
Inherent Implants 'Lancer' Small Energy Turret SE-601
An Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. 1% bonus to small energy turret damage.
Inherent Implants 'Lancer' Small Energy Turret SE-602
An Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. 2% bonus to small energy turret damage.
Inherent Implants 'Lancer' Small Energy Turret SE-603
An Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. 3% bonus to small energy turret damage.
Inherent Implants 'Lancer' Small Energy Turret SE-604
An Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. 4% bonus to small energy turret damage.
Inherent Implants 'Lancer' Small Energy Turret SE-605
An Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. 5% bonus to small energy turret damage.
Inherent Implants 'Lancer' Small Energy Turret SE-606
An Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. 6% bonus to small energy turret damage.
Inherent Implants 'Noble' Hull Upgrades HG-1001
A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses. 1% bonus to armor hit points.
Inherent Implants 'Noble' Hull Upgrades HG-1002
A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses. 2% bonus to armor hit points.
Inherent Implants 'Noble' Hull Upgrades HG-1003
A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses. 3% bonus to armor hit points.
Inherent Implants 'Noble' Hull Upgrades HG-1004
A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses. 4% bonus to armor hit points.
Inherent Implants 'Noble' Hull Upgrades HG-1005
A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses. 5% bonus to armor hit points.
Inherent Implants 'Noble' Hull Upgrades HG-1006
A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses. 6% bonus to armor hit points.
Inherent Implants 'Noble' Hull Upgrades HG-1008
A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses. 8% bonus to armor hit points.
Inherent Implants 'Noble' Mechanic MC-801
A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship. 1% bonus to hull hp.
Inherent Implants 'Noble' Mechanic MC-802
A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship. 2% bonus to hull hp.
Inherent Implants 'Noble' Mechanic MC-803
A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship. 3% bonus to hull hp.
Inherent Implants 'Noble' Mechanic MC-804
A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship. 4% bonus to hull hp.
Inherent Implants 'Noble' Mechanic MC-805
A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to hull hp.
Inherent Implants 'Noble' Mechanic MC-806
A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship. 6% bonus to hull hp.
Inherent Implants 'Noble' Remote Armor Repair Systems RA-701
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 1% reduced capacitor need for remote armor repair system modules.
Inherent Implants 'Noble' Remote Armor Repair Systems RA-702
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 2% reduced capacitor need for remote armor repair system modules.
Inherent Implants 'Noble' Remote Armor Repair Systems RA-703
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 3% reduced capacitor need for remote armor repair system modules.
Inherent Implants 'Noble' Remote Armor Repair Systems RA-704
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 4% reduced capacitor need for remote armor repair system modules.
Inherent Implants 'Noble' Remote Armor Repair Systems RA-705
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules.
Inherent Implants 'Noble' Remote Armor Repair Systems RA-706
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 6% reduced capacitor need for remote armor repair system modules.
Inherent Implants 'Noble' Repair Proficiency RP-901
A neural Interface upgrade for analyzing and repairing starship damage. 1% bonus to repair system repair amount. Note: This implant has no effect on remote armor repair modules or capital sized modules.
Inherent Implants 'Noble' Repair Proficiency RP-902
A neural Interface upgrade for analyzing and repairing starship damage. 2% bonus to repair system repair amount. Note: This implant has no effect on remote armor repair modules or capital sized modules.
Inherent Implants 'Noble' Repair Proficiency RP-903
A neural Interface upgrade for analyzing and repairing starship damage. 3% bonus to repair system repair amount. Note: This implant has no effect on remote armor repair modules or capital sized modules.
Inherent Implants 'Noble' Repair Proficiency RP-904
A neural Interface upgrade for analyzing and repairing starship damage. 4% bonus to repair system repair amount. Note: This implant has no effect on remote armor repair modules or capital sized modules.
Inherent Implants 'Noble' Repair Proficiency RP-905
A neural Interface upgrade for analyzing and repairing starship damage. 5% bonus to repair system repair amount. Note: This implant has no effect on remote armor repair modules or capital sized modules.
Inherent Implants 'Noble' Repair Proficiency RP-906
A neural Interface upgrade for analyzing and repairing starship damage. 6% bonus to repair system repair amount. Note: This implant has no effect on remote armor repair modules or capital sized modules.
Inherent Implants 'Noble' Repair Systems RS-601
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 1% reduction in repair systems duration. Note: This implant has no effect on remote armor repair modules or capital sized modules.
Inherent Implants 'Noble' Repair Systems RS-602
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 2% reduction in repair systems duration. Note: This implant has no effect on remote armor repair modules or capital sized modules.
Inherent Implants 'Noble' Repair Systems RS-603
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 3% reduction in repair systems duration. Note: This implant has no effect on remote armor repair modules or capital sized modules.
Inherent Implants 'Noble' Repair Systems RS-604
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 4% reduction in repair systems duration. Note: This implant has no effect on remote armor repair modules or capital sized modules.
Inherent Implants 'Noble' Repair Systems RS-605
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 5% reduction in repair systems duration. Note: This implant has no effect on remote armor repair modules or capital sized modules.
Inherent Implants 'Noble' Repair Systems RS-606
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 6% reduction in repair systems duration. Note: This implant has no effect on remote armor repair modules or capital sized modules.
Inherent Implants 'Sergeant' XE4
A neural interface upgrade that boosts the pilot's skill with energy emission systems.
Inherent Implants 'Squire' Capacitor Emission Systems ES-701
A neural interface upgrade that boosts the pilot's skill with energy emission systems. 1% reduction in capacitor need of modules requiring the Capacitor Emission Systems skill.
Inherent Implants 'Squire' Capacitor Emission Systems ES-702
A neural interface upgrade that boosts the pilot's skill with energy emission systems. 2% reduction in capacitor need of modules requiring the Capacitor Emission Systems skill.
Inherent Implants 'Squire' Capacitor Emission Systems ES-703
A neural interface upgrade that boosts the pilot's skill with energy emission systems. 3% reduction in capacitor need of modules requiring the Capacitor Emission Systems skill.
Inherent Implants 'Squire' Capacitor Emission Systems ES-704
A neural interface upgrade that boosts the pilot's skill with energy emission systems. 4% reduction in capacitor need of modules requiring the Capacitor Emission Systems skill.
Inherent Implants 'Squire' Capacitor Emission Systems ES-705
A neural interface upgrade that boosts the pilot's skill with energy emission systems. 5% reduction in capacitor need of modules requiring the Capacitor Emission Systems skill.
Inherent Implants 'Squire' Capacitor Emission Systems ES-706
A neural interface upgrade that boosts the pilot's skill with energy emission systems. 6% reduction in capacitor need of modules requiring the Capacitor Emission Systems skill.
Inherent Implants 'Squire' Capacitor Management EM-801
A neural interface upgrade that boosts the pilot's skill at energy management. 1% bonus to ships capacitor capacity.
Inherent Implants 'Squire' Capacitor Management EM-802
A neural interface upgrade that boosts the pilot's skill at energy management. 2% bonus to ships capacitor capacity.
Inherent Implants 'Squire' Capacitor Management EM-803
A neural interface upgrade that boosts the pilot's skill at energy management. 3% bonus to ships capacitor capacity.
Inherent Implants 'Squire' Capacitor Management EM-804
A neural interface upgrade that boosts the pilot's skill at energy management. 4% bonus to ships capacitor capacity.
Inherent Implants 'Squire' Capacitor Management EM-805
A neural interface upgrade that boosts the pilot's skill at energy management. 5% bonus to ships capacitor capacity.
Inherent Implants 'Squire' Capacitor Management EM-806
A neural interface upgrade that boosts the pilot's skill at energy management. 6% bonus to ships capacitor capacity.
Inherent Implants 'Squire' Capacitor Systems Operation EO-601
A neural interface upgrade that boosts the pilot's skill at energy systems operation. 1% reduction in capacitor recharge time.
Inherent Implants 'Squire' Capacitor Systems Operation EO-602
A neural interface upgrade that boosts the pilot's skill at energy systems operation. 2% reduction in capacitor recharge time.
Inherent Implants 'Squire' Capacitor Systems Operation EO-603
A neural interface upgrade that boosts the pilot's skill at energy systems operation. 3% reduction in capacitor recharge time.
Inherent Implants 'Squire' Capacitor Systems Operation EO-604
A neural interface upgrade that boosts the pilot's skill at energy systems operation. 4% reduction in capacitor recharge time.
Inherent Implants 'Squire' Capacitor Systems Operation EO-605
A neural interface upgrade that boosts the pilot's skill at energy systems operation. 5% reduction in capacitor recharge time.
Inherent Implants 'Squire' Capacitor Systems Operation EO-606
A neural interface upgrade that boosts the pilot's skill at energy systems operation. 6% reduction in capacitor recharge time.
Inherent Implants 'Squire' Energy Grid Upgrades EU-701
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. 1% reduction in CPU need of modules requiring the Energy Grid Upgrades skill.
Inherent Implants 'Squire' Energy Grid Upgrades EU-702
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. 2% reduction in CPU need of modules requiring the Energy Grid Upgrades skill.
Inherent Implants 'Squire' Energy Grid Upgrades EU-703
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. 3% reduction in CPU need of modules requiring the Energy Grid Upgrades skill.
Inherent Implants 'Squire' Energy Grid Upgrades EU-704
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. 4% reduction in CPU need of modules requiring the Energy Grid Upgrades skill.
Inherent Implants 'Squire' Energy Grid Upgrades EU-705
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. 5% reduction in CPU need of modules requiring the Energy Grid Upgrades skill.
Inherent Implants 'Squire' Energy Grid Upgrades EU-706
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. 6% reduction in CPU need of modules requiring the Energy Grid Upgrades skill.
Inherent Implants 'Squire' Energy Pulse Weapons EP-701
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. 1% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill.
Inherent Implants 'Squire' Energy Pulse Weapons EP-702
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. 2% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill.
Inherent Implants 'Squire' Energy Pulse Weapons EP-703
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. 3% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill.
Inherent Implants 'Squire' Energy Pulse Weapons EP-704
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. 4% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill.
Inherent Implants 'Squire' Energy Pulse Weapons EP-705
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. 5% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill.
Inherent Implants 'Squire' Energy Pulse Weapons EP-706
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. 6% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill.
Inherent Implants 'Squire' Power Grid Management EG-601
A neural interface upgrade that boosts the pilot's skill at engineering. 1% bonus to the power grid output of your ship.
Inherent Implants 'Squire' Power Grid Management EG-602
A neural interface upgrade that boosts the pilot's skill at engineering. 2% bonus to the power grid output of your ship.
Inherent Implants 'Squire' Power Grid Management EG-603
A neural interface upgrade that boosts the pilot's skill at engineering. 3% bonus to the power grid output of your ship.
Inherent Implants 'Squire' Power Grid Management EG-604
A neural interface upgrade that boosts the pilot's skill at engineering. 4% bonus to the power grid output of your ship.
Inherent Implants 'Squire' Power Grid Management EG-605
A neural interface upgrade that boosts the pilot's skill at engineering. 5% bonus to the power grid output of your ship.
Inherent Implants 'Squire' Power Grid Management EG-606
A neural interface upgrade that boosts the pilot's skill at engineering. 6% bonus to the power grid output of your ship.
Inherent Implants 'Yeti' Ice Harvesting IH-1001
A neural Interface upgrade that boosts the pilot's skill at mining ice. 1% decrease in ice harvester cycle time.
Inherent Implants 'Yeti' Ice Harvesting IH-1003
A neural Interface upgrade that boosts the pilot's skill at mining ice. 3% decrease in ice harvester cycle time.
Inherent Implants 'Yeti' Ice Harvesting IH-1005
A neural Interface upgrade that boosts the pilot's skill at mining ice. 5% decrease in ice harvester cycle time.
Initiated Compact Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Initiated Compact Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Initiated Enduring Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Initiated Ion Field ECM I
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against Magnetometric based sensors.
Initiated Signal Distortion Amplifier I
Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Injured Slaves
Slavery has always been a questionable industry, favored by the Amarr Empire and detested by the Gallente Federation.
Inner Sanctum
This structure houses the senior members of the Zatah corpus blood raider sect.
Inner Sanctum Passcard
This security passkey "liberated" from a Mul-Zatah Gatekeepers opens the outer perimeter gate of their Monasteries . The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.
Inner Zone Shipping Catalyst
Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue. Inner Zone Shipping's main claim to fame is as the Bank of Luminaire's preferred courier for high-value shipments. Catalysts are their preferred escort craft, combining high speed and maneuverability with an extremely heavy punch. For its highest-value runs, IZS prefers to use brand-new hulls, which are then immediately sold off after use to prevent unscrupulous elements from tracking their ID numbers. While most of these ships are repainted and sold as stock, Inner Zone has discovered a lucrative sideline in selling a few on to capsuleer collectors, who place a premium on ships with interesting histories.
Inner Zone Shipping Catalyst Blueprint
Inner Zone Shipping Imicus
The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors. This Imicus has served as a forward scout for Inner Zone Shipping's high value courier operations, as indicated by its distinctive corporate coloring.
Inner Zone Shipping Imicus Blueprint
Inquest 'Eros' Stasis Webifier MR-803
A neural interface upgrade that increases the maximum range of Stasis Webifiers by 3%. Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research. The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel.
Inquest 'Eros' Stasis Webifier MR-805
A neural interface upgrade that increases the maximum range of Stasis Webifiers by 5%. Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research. The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel.
Inquest 'Eros' Stasis Webifier MR-807
A neural interface upgrade that increases the maximum range of Stasis Webifiers by 7%. Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research. The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel.
Inquest 'Hedone' Entanglement Optimizer WS-802
A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 2%. Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research. The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel.
Inquest 'Hedone' Entanglement Optimizer WS-802 Blueprint
Inquest 'Hedone' Entanglement Optimizer WS-803
A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 3%. Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research. The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel.
Inquest 'Hedone' Entanglement Optimizer WS-803 Blueprint
Inquest 'Hedone' Entanglement Optimizer WS-804
A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 4%. Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research. The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel.
Inquest 'Hedone' Entanglement Optimizer WS-804 Blueprint
Inquest Drone
Hundreds of these tiny devices were released momentarily before the explosion of Irrie Carlan's vessel. Motionless upon launch, they began to spring to life shortly afterwards, flitting around the ruins of the ship as they assessed the damage. Most curiously, they appeared to perform some kind of in-space surgical procedure on Carlan's corpse once it had been located amongst the wreckage. Now removed from the rest of its swarm, this particular drone has powered down entirely and seemingly erased its own subroutines. Any chance at reverse-engineering it in this state would be slim.
Inquisitor
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor. The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.
Inquisitor Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Inquisitor Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Inquisitor Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Inquisitor Blueprint
Inquisitor Cold Iron Serenity Only SKIN
Inquisitor Cold Iron Serenity Only SKIN (30 Days)
Inquisitor Cold Iron Serenity Only SKIN (365 Days)
Inquisitor Cold Iron Serenity Only SKIN (7 Days)
Inquisitor Cold Iron Serenity Only SKIN (90 Days)
Inquisitor Cold Iron SKIN
Inquisitor Combat Medic Section SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations. The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Inquisitor Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Inquisitor EoM Serenity Only SKIN
Inquisitor EoM Serenity Only SKIN (30 Days)
Inquisitor EoM Serenity Only SKIN (365 Days)
Inquisitor EoM Serenity Only SKIN (7 Days)
Inquisitor EoM Serenity Only SKIN (90 Days)
Inquisitor EoM SKIN
Inquisitor Exoplanets Hunter SKIN
Inquisitor Glacial Drift SKIN
Inquisitor Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Inquisitor Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Inquisitor Ironblood Serenity Only SKIN
Inquisitor Ironblood Serenity Only SKIN (30 Days)
Inquisitor Ironblood Serenity Only SKIN (365 Days)
Inquisitor Ironblood Serenity Only SKIN (7 Days)
Inquisitor Ironblood Serenity Only SKIN (90 Days)
Inquisitor Ironblood SKIN
Inquisitor Khanid Serenity Only SKIN
Inquisitor Khanid SKIN
Inquisitor Khanid SKIN (30 Days)
Inquisitor Khanid SKIN (365 Days)
Inquisitor Khanid SKIN (7 Days)
Inquisitor Khanid SKIN (90 Days)
Inquisitor Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Inquisitor Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Inquisitor Oasis Of Faith SKIN (7 days Limited)
Inquisitor Purity of the Throne Serenity Only SKIN
Inquisitor Purity of the Throne Serenity Only SKIN (30 Days)
Inquisitor Purity of the Throne Serenity Only SKIN (365 Days)
Inquisitor Purity of the Throne Serenity Only SKIN (7 Days)
Inquisitor Purity of the Throne Serenity Only SKIN (90 Days)
Inquisitor Purity of the Throne SKIN
Inquisitor Raata Sunset Serenity Only SKIN
Inquisitor Raata Sunset Serenity Only SKIN (30 Days)
Inquisitor Raata Sunset Serenity Only SKIN (365 Days)
Inquisitor Raata Sunset Serenity Only SKIN (7 Days)
Inquisitor Raata Sunset Serenity Only SKIN (90 Days)
Inquisitor Raata Sunset SKIN
Inquisitor Reenactment Drone
This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Inquisitor-class frigate from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of an Inquisitor for the benefit of nearby camera drones. Warning: Although this reenactment drone is not an authentic Imperial frigate, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.
Inquisitor Reenactment Drone
This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Inquisitor-class frigate from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of an Inquisitor for the benefit of nearby camera drones. Warning: Although this reenactment drone is not an authentic Imperial frigate, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.
Inquisitor Tash-Murkon Serenity Only SKIN
Inquisitor Tash-Murkon SKIN
Inquisitor Tash-Murkon SKIN (30 Days)
Inquisitor Tash-Murkon SKIN (365 Days)
Inquisitor Tash-Murkon SKIN (7 Days)
Inquisitor Tash-Murkon SKIN (90 Days)
Insorum
Insorum (Insorzapine bisulfate) is a reactive mutagen binder, a compound whose active chemical responds dynamically to mutagens in the body. This gives it tremendous healing properties for those afflicted with specific diseases, but, it is believed, also makes it an extremely dangerous genetic toxin for those in otherwise good health.
Insorum Booster Prototype
The only known cure for the infamous Vitoc method that Amarrians use to control their massive slave contingents, Insorum is the answer to every loyal Minmatar's desire to see their people freed from its insidious grip. How Angel Lieutenant Kaura Triat even came into possession of such a rare and highly-valued Insorum sample is anyone's guess. More intriguing, however, is the fact that it seems to have been heavily modified by scientists, perhaps those working for Serpentis Inquest. Encased in a resilient tamper-proof case that will destroy the contents within if opened by anyone but its owner, this sample seems to have been integrated with the Sooth Sayer booster. What purpose this process might have served remains entirely unclear.
Insorum Components
These are the raw chemical components used to make insorzapine bisulfate, an unstable reactive mutagen binder with uses that include negating the effects of Vitoc. This compound is also dangerously lethal.
Inspector Layna Whizon
An official ambassador of the Minmatar Republic.
Insta-Lock
A new type of construction component, the Insta-Lock fuses structural components together almost instantaneously.
Instant Booster 2X
Instant Booster 3X
Instant Booster 4X
instant_booster4
Instigator Naga
A Naga battlecruiser commanded by the organizers of this ongoing action. They are here to ensure the UCF’s demands are met, and that any who try to disrupt their protest are met with force. UCF collaborators likely manufactured this vessel in a State run facility with the expressed purpose of turning it against the same forces it was supposedly intended for.
Insulated Magnetic Field Stabilizer
Increases firing rate of hybrid turrets. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Insulated Stabilizer Array
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Insulated Stabilizer Array I
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Insurance Teaching Drone
Teaching new captains how to manage their ships in order to reduce accidents and decrease premiums for happiness all around.
Insurer Bantam
A Bantam frigate fitted with a remote shield booster to help ensure the other operator's success. Constructed with generic markings there is no way to determine which of the eight megacorporations the operatives aboard are working for.
Insurer Osprey
An Osprey cruiser fitted with a remote shield booster to help ensure the other operator's success. Constructed with generic markings there is no way to determine which of the eight megacorporations the operatives aboard are working for.
Insurgency Angel Roaming Spawner - CB2 - DO NOT TRANSLATE
Insurgency Angel Roaming Spawner - CB3 - DO NOT TRANSLATE
Insurgency Angel Roaming Spawner - CB4 - DO NOT TRANSLATE
Insurgency Angel Roaming Spawner - CB5 - DO NOT TRANSLATE
Insurgency Angel Roaming Spawner - CT2 - DO NOT TRANSLATE
Insurgency Angel Roaming Spawner - CT4 - DO NOT TRANSLATE
Insurgency Angel Roaming Spawner - CT5 - DO NOT TRANSLATE
Insurgency Guristas Roaming Spawner - CB2 - DO NOT TRANSLATE
Insurgency Guristas Roaming Spawner - CB3 - DO NOT TRANSLATE
Insurgency Guristas Roaming Spawner - CB4 - DO NOT TRANSLATE
Insurgency Guristas Roaming Spawner - CB5 - DO NOT TRANSLATE
Insurgency Guristas Roaming Spawner - CT2 - DO NOT TRANSLATE
Insurgency Guristas Roaming Spawner - CT3 - DO NOT TRANSLATE
Insurgency Guristas Roaming Spawner - CT4 - DO NOT TRANSLATE
Insurgency Guristas Roaming Spawner - CT5 - DO NOT TRANSLATE
Insurgency Ice Heist - Upwell Antiplayer Spawner (DO NOT TRANSLATE)
Insurgency Ice Heist - Upwell Defensive Tackle Spawner (DO NOT TRANSLATE)
Insurgency Ice Heist - Upwell Rally Defender Spawner (DO NOT TRANSLATE)
Insurgency Ice Heist - Upwell Spawner 1 (DO NOT TRANSLATE)
Insurgency Ice Heist - Upwell Spawner 2 (DO NOT TRANSLATE)
Insurgency Suppression Interdiction Range Beacon
Insurgency Upwell Roaming Spawner - CB3 - DO NOT TRANSLATE
Insurgency Upwell Roaming Spawner - CB4 - DO NOT TRANSLATE
Insurgency Upwell Roaming Spawner - CB5 - DO NOT TRANSLATE
Insurgency Upwell Roaming Spawner - CD5 - DO NOT TRANSLATE
Insurgency Upwell Roaming Spawner - CT3 - DO NOT TRANSLATE
Insurgency Upwell Roaming Spawner - CT4 - DO NOT TRANSLATE
Insurgency Upwell Roaming Spawner - CT5 - DO NOT TRANSLATE
Insurgent Rifter
A Rifter frigate piloted by RSS agents sent to guarantee the mission is a success no matter who tries to stand in its way. The panels across this hull show evidence of laser-welding, a practice too wasteful for the Republic, but standard throughout the Empire. However, the implications of a Minmatar fleet being secretly manufactured at Amarr facilities are too wild to believe.
Insurgent Thrasher
A Thrasher destroyer piloted by RSS agents sent to guarantee the mission is a success no matter who tries to stand in its way. The panels across this hull show evidence of laser-welding, a practice too wasteful for the Republic, but standard throughout the Empire. However, the implications of a Minmatar fleet being secretly manufactured at Amarr facilities are too wild to believe.
Insurgent Trojan Fragments
Fragments of a trojan virus programmed by Matari insurgents. The virus switched friend or foe parameters passed to the infected devices targeting system. Understanding the exact structure and design of the virus will require many fragments, but helps the Amarr to better understand how it might be countered.
Intact Armor Nanobot
Recovered from amongst the debris of a Sleeper facility, this ancient device is somehow still entirely functional. Just one of these items holds countless nanoassemblers inside, offering a comprehensive view of the finer details in the Sleeper's defensive systems. Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them.
Intact Armor Plates
Used to build Tech II ship upgrades.
Intact Coolant Regulator
A soup of nanite assemblers typically used in armor manufacturing processes.
Intact Electromechanical Component
This ancient piece of electronics equipment is in near-perfect condition, untarnished by centuries of disuse. The design of the circuitry appears to be highly modular, offering a wide-ranging insight into Sleeper electronics systems. Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them.
Intact Field Harmonic Regulator
Power Conduit runs through ships delivering energy like arteries deliver blood through a body. Large ships can have hundreds of miles of conduit.
Intact Hull Section
Found drifting amongst the ruins of a Sleeper compound, these large sections of a Sleeper vessel represent a significant archaeological discovery. Not only is the hull itself an incredibly rare find, but the excellent condition it is in makes this a particularly useful case study for the Sleeper's ship construction methods. Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them.
Intact Neurosynaptic Profile
Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. This fully intact profile provides a complete set of the core data, and the Collective will trade favorably for such an item.
Intact Particle Emitter
Your average run-of-the-mill closed loop electrical network with redundant autonomous switchgear.
Intact Plasma Conduit
Power Conduit runs through ships delivering energy like arteries deliver blood through a body. Large ships can have hundreds of miles of conduit. This conduit is tangled and knotted as it seems to have gone through some sort of catastrophe.
Intact Power Cores
Rescued from a crumbling Sleeper structure, these ancient power cores stand as an excellent example of Sleeper engineering. Unlike everything else that surrounded them, these cores appeared to be almost newly-manufactured. Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them.
Intact Secondary Power Couples
This Thermonuclear Trigger Unit while smashed still seems to have it's nuclei containment field intact and the plasma seems to be near thermal equilibrium. It would be a shame to waste this unit just because of its cosmetic damage.
Intact Shield Emitter
An intact shield emitter component.
Intact Sleeper AI Control Core
An expert system used in the construction of missile launchers. This one has been damaged by fire or an explosion.
Intact Storage Depot
This storage depot seems relatively intact, meaning there is a good chance of something lucrative lurking inside, waiting to be unlocked with a relic analyzer.
Intact Thruster Sections
Even after millennia of exposure to space, these thruster sections show barely any signs of mechanical wear and appear to be completely functional. The modular design of Sleeper propulsion systems is similar to that of the empires, but deviates in a few interesting areas. Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them.
Intact Weapon Subroutines
This collection of electronic devices represents the core of the computerized functionality behind the Sleeper weapons systems. An amalgam of advanced calibration and tracking devices, they are the driving force behind the frightening accuracy and efficiency of Sleeper armaments. The subroutines have been coded into various devices which were then secreted away inside an ultra-hard metallofullerene alloy container. They show barely any sign of age, serving as an almost perfect example of Sleeper weapons design. Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them.
Intaki Bonus
+20% chance of getting a new agent.
Intaki Clackers
A traditional Intaki musical instrument, the clacker consists of two flat pieces of lightweight material, loosely bound at one edge. When that end is held and the other end swung forward, the instrument produces a sharp clashing sound. Given the scarcity of wood in space, the instrument today is often made from plastic or other polymer variants. More complex variants have lights or chemicals inset in the material that can make the clackers do anything from reflecting light to taking on an eerie glow, or even emitting sparks. It's not at all uncommon for older siblings to frighten their younger relatives by sneaking up at them in the dark of night, rattling their clackers like some red-eyed beast of myth snapping its jaws.
Intaki Colliculus
Subject: Prototype Nation Vessel (ID:Intaki Colliculus) Military Specifications: Battleship-class vessel. Primary role is remote logistics support. Medium range shield transfer capabilities. Low microwarp velocity. Defensive systems have been significantly enhanced. Additional Intelligence: There were no reported civilian abductions from the invasion of Intaki IV. The Intaki identifier is yet further evidence supporting the theory that not all abductees were accounted for. The Colliculus identifier suggests the vessel plays a central role in the integration of various data throughout the Nation's greater network. Synopsis from ISHAEKA-0067. DED Special Operations.Authorized for Capsuleer dissemination.
Intaki Cycle of Ida Bracelet
A silver bracelet. The outer surface of the band is worked with a representation of two Intaki serpent fish, chasing each other in a circle. The hidden inner surface shows one serpent fish eating the other while laying a trail of roe behind it. The Ida way of life emphasizes the cycle of life, death, and rebirth, as does this fine silver bracelet.
Intaki Defense Command Sergeant Major
This is a security vessel of the Intaki Space Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high
Intaki Defense First Sergeant
This is a security vessel of the Intaki Space Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate
Intaki Defense Fleet Captain
This is a security vessel of the Intaki Space Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme
Intaki Defense Fleet Colonel
This is a security vessel of the Intaki Space Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Intaki Defense Fleet Major
This is a security vessel of the Intaki Space Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Intaki Defense Sergeant Major
This is a security vessel of the Intaki Space Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: High
Intaki Spiced Tea
Intaki tea uses spices from their tropical homeworld, and is milky, with a very high amount of sugar. It is served in small cups, and its extremely sweet taste makes it a somewhat distinctive beverage. Traditionally, the milk of the Intaki pygmy water buffalo is used but it is not required. The drink's milky, sticky qualities combined with the special spices give it a unique status amongst other forms of tea.
Intaki Syndicate Catalyst
Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue. The Intaki Syndicate fields large numbers of Catalysts as deep-space patrol craft. Its heavy armament lets it punch well above their weight, and its expansive cargo bay allows it to cruise for months between supply stops. Recently though, the Syndicate has retired a considerable number of its older hulls, with rumors suggesting their imminent replacement by a newer destroyer design. Regardless, their extensive military service gives them particular cachet among capsuleer collectors.
Intaki Syndicate Catalyst Blueprint
Intaki Syndicate Executive Retreat Center
This luxurious retreat center has been constructed in one of the rare locations where a gap in the natural clouds of stellar dust allow a clear view of the gorgeous Cord of the Elements phenomena that separates the Syndicate region from the territory of the Gallente Federation. Operated by the Intaki Syndicate, these facilities are exclusively made available to the Syndicate station governors, their executive leadership staff, and their guests.
Integrity Response Drones
Hull breaches are a constant, serious threat during space travel, as well as a dangerous reality to orbital stations, which are too massive to avoid incoming objects. Integrity response drones help mitigate that threat by providing the automated, immediate application of sealants to any detected impact or pressure fracture in the structure they patrol.
Intelligence Analyst
Skill at directing a corporation's espionage division.
Intensive Reprocessing Array
An anchorable reprocessing array, able to take raw ores and process them into minerals. Has a lower reprocessing yield than fully upgraded outposts, but due to its mobile nature it is very valuable to frontier industrialists who operate light years away from the nearest permanent installation. This unit is for use in low and null security space only.
Intensive Reprocessing Array Blueprint
Inter-Galactic Media Report - The Audesder Incident (1 of 3)
Minmatar pioneers recently discovered an ancient Nefantar holy site within Audesder which was thought to have been lost forever during the Rebellion. It is the burial place of the long-dead Nefantar prophet, Tyrion Plethar, the first Minmatar priest of the Amarrian religion, as well as hundreds of other priests and saints. It so happens that this holy site is located inside a giant space ship, still intact despite many years of neglect, and incredibly the crew was found still alive, albeit in a cryogenic state. Originally this holy site was located in Hjoramold XII which now resides in Minmatar Republic space. During the great Rebellion, the Nefantar government on the planet had given up all hope of defending their solar system against the massive rebel forces headed their way. The neighboring constellations had already fallen and it was only a matter of time before their own fell into the hands of their enemies. So they decided upon a drastic plan to save the holiest site located within Nefantar space, the burial place of Tyrion Plethar. The plan was to transfer as much of the holy site, buildings and all, into a giant space ship, renamed to the ‘Pletharian', which would in turn fly towards the Amarr Empire, where it would most assuredly be kept safe. The ship had originally been built by Amarrian engineers to be a mobile outpost of sorts, but was the only available vessel that could carry the massive buildings which were part of the burial site. Loading the burial site onto the ship took a matter of days, although it was quite a hasty procedure and resulted in a number of mishaps, where a number of the buildings were damaged and one even completely destroyed as it toppled from the cranes used to elevate it from the ground. But eventually the majority of the buildings had been painstakingly transferred into the space ship. It was then that the rebels attacked, appearing out of nowhere and quickly descended upon the meager Nefantar defenses,. But even though the defenders were no match for the incoming Minmatar armada, they still bought the Pletharian enough time to set off on its course towards Amarr Space. The only problem was, it was too massive to use the stargate. It had been brought to the system in parts and assembled, but in its current state there was no way it could access the stargate out of Hjoramold. So they had to manually fly it through the vastness of space, without any jump-drive capability. The destination was Audesder, a solar-system heavily fortified with Amarr forces. At the time the Nefantar government in Hjormold believed that it was impossible for the rebels to advance far enough to conquer Audesder. Ironically this system was one of the last to be taken during the later stages of the rebellion.
Inter-Galactic Media Report - The Audesder Incident (2 of 3)
Little is known of what happened to the Pletharian during its journey, and eventually the remaining Nefantars, now called Ammatars, gave up hope of ever finding it again. But with its discovery by Minmatar explorers, the situation has changed dramatically. The Republic has released little info on their findings to the public, but one thing is clear, something must have caused the Pletharian to malfunction and become stranded in space for all these years. Possibly a collision with an asteroid, or simply a breakdown of their thruster system. Whatever the cause, the Pletharian has now become the hottest topic on everyone's lips within the Ammatar / Minmatar border zone. Needless to say, shortly after the discovery had been confirmed by Republic authorities, the Ammatar government demanded that it be handed over to them. The Republic refused, citing that it contains the remains of convicted mass-murderers and Amarrian collaborators, and it would be an affront to all those enslaved and tortured during Amarrian rule to hand them over to the Ammatar. Instead they intend to make it into a museum, to be shown to Republic citizens as a grim reminder of the past. The Ammatars were far from pleased. This was the last straw in a chain of political collisions between their people and the Republic. Their citizens demanded action, and even within the Amarr empire itself there were rumors that the imperial fleet was preparing for war. After all, Tyrion Plethar was the most highly regarded member of the Amarr faith which was of Minmatar origin. The Republic's refusal to hand over his remains was not only an affront to the Ammatar nation, but to the Amarrian church as well. And so the buildup for war has begun. The Amarr and Ammatars have built a massive military outpost in Kenobanala, which is directly connected to Audesder. Cruisers and battleships keep arriving daily from all over the empire, and media reports indicate that even Minas Iksan, one of the Empire's most prestigious military generals, who led the successful campaign against the Blood Raiders a few years ago, has arrived. This does not bode well for the stability of the region, which is already on the brink of a potentially disastrous war. To top it all off, the Caldari and Khanid, which have recently become official allies of the Amarr Empire and Ammatar, have been caught up in the fray. They have sent both financial support and military aid to the front lines, boosting up the already massive invasion force.
Inter-Galactic Media Report - The Audesder Incident (3 of 3)
On the other side of the fence, the Minmatar Republic has been flooding Audesder with its own troops. Desperate to prevent another Amarr occupation, it has poured all of its resources into creating an impregnable defensive barrier between it and the Ammatar. The Gallente Federation and ORE have lent their support as well, the Federation sending an armada of ships to help defend Audesder incase of an attack, and ORE supplying the Minmatar forces with financial aid as well as hired mercenaries. War looms over this troubled area, and analysts suspect that it may spread to outlying regions. This could even be the start of a new galactic war that no one wants except the most fanatical nationalists. CONCORD are monitoring the situation closely, and have reportedly been trying their hardest to soothe the political climate to prevent an all-out-war. But even they cannot prevent the inevitable battle over Audesder, and we can only hope the conflict will not spread to the neighboring regions.
InterBus Catalyst
Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue. Ostensibly a civilian transport corporation, InterBus claims it possesses no military capabilities. Despite this, small numbers of Catalyst hulls bearing the corporation's distinctive yellow color scheme continue to circulate among capsuleers. InterBus has thus far declined to make any comment on their provenance, which if anything has raised their value among collectors.
InterBus Catalyst Blueprint
InterBus Customs Office
Orbital Customs Offices are the primary points of contact between planetary and interplanetary economies. These facilities, resembling massive hangars in space, provide high-volume, high-frequency cargo transport services between a planet's surface and orbit. Excerpt from the Amarr Prime Customs Agency regulations, section 17, subsection 4, paragraph 8: The following items may only be imported or exported with the express prior approval of the Imperial Underscrivener for Commercial Affairs: Narcotic substances; handheld firearms; slaver hounds (except as personal property); Mindflood; live insects; ungulates; Class 1 refrigerants and aerosols; forced laborers/personal slaves (or other sapient livestock); animal germ-plasm; biomass of human origin; xenobiotics; walnuts.
InterBus Shuttle
InterBus commissioned Duvolle Laboratories to design them an upgraded shuttlecraft in YC 106. The result was this vessel, which combines compact size with a surprisingly large cargo hold - ideal for the multipurpose transportation that InterBus specializes in. The ship remained a closely-guarded Interbus asset for many years, but in YC111 it was made available to select capsuleer pilots as part of an outreach programme intended to raise awareness of the InterBus brand among the growing capsuleer population. It remains, however, a very rare sight among the spacelanes and is considered by many to be a valuable collector's item.
InterBus Shuttle Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
InterBus Shuttle Blueprint
InterBus Shuttle Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Intercepted Rogue Drone Communications Fragment 0KQC
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Intercepted Rogue Drone Communications Fragment 52B7
01000001001110100010000001000001011010000010110000100000011010100110010111000101101000010111010011000100100110110010000001100011011101100110100111000100100011011100001110101101001111110000101001000111001110100010000001010000011011110111001101101100011110011100010110100001011101000110010100101100001000000100010001101111011011010110100101101110011001010010110000100000011101010110010011000100100110110110110001100001011011000110100100100000011010100111001101101101011001010010000001110010011011110111101001101000011011110110010001101110110001001001101100100000011000110110100001111001011000100111010100101110000010100100010000111010001000000010100001111010011000010111001101110100011000010111011011000011101011010010000001110011011001010010100100100000010010100110000101101011011011110111010100111111
Intercepted Rogue Drone Communications Fragment 55EG
010010000011101000100000010010100110010100100000011100110110111001100001011001000010000001101001001000000111010001100001001011100010111000101110001000000110111001100101011011101100001110100001011101100110100101110011011101000010000001110000011011110110010001101111011000100110111011000100100110110110101011000101101000011100001110101101001000000110110001101001011001000110010101101101001111110000101001000111001110100010000000101000011010110111001011000100100011011100001110101101001000000111001001100001011011010110010101101110011110010010100100100000010010010010000001110100011000010010000001101010011001010010000001110000011011110110101101110010011011110110101100101110
Intercepted Rogue Drone Communications Fragment GQ35
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Intercepted Rogue Drone Communications Fragment JQH0
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Interceptors
Skill for operation of Interceptors.
Interdiction Maneuvers Charge
This compact bundle of active nanites can be loaded into a Skirmish Command Burst module and dispersed across allied ships to improve the maximum range of their stasis webifier, warp scrambler and warp disruptor modules.
Interdiction Maneuvers Charge Blueprint
Interdiction Nullifier I
Temporarily nullifies the effects of warp disrupt probes and mobile warp disruptors when activated before entering warp. This module ceases to function when a Burst Jammer module or Higgs Anchor rig are fit.
Interdiction Nullifier I Blueprint
Interdiction Nullifier II
Temporarily nullifies the effects of warp disrupt probes and mobile warp disruptors when activated before entering warp. This module ceases to function when a Burst Jammer module or Higgs Anchor rig are fit.
Interdiction Nullifier II Blueprint
Interdiction Sphere Launcher I
Built for use with interdictor-class vessels, this launcher produces a warp disruption sphere capable of pulling passing vessels out of warp. Limited to one per ship.
Interdiction Sphere Launcher I Blueprint
Interdictors
Skill for operation of Interdictors.
Interface Circuit
Interface Circuits are common building blocks of starship subsystems.
Interfering Phase-I Swarmer
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Interfering Phase-II Legionary
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Interfering Phase-III Legionary
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Interfering Phase-IV Legionary
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Interior Force Field Array
Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time.
Interior Type-E Cargo Identifier
Scans the cargo hold of another ship.
Intermediate Data Vault
An intermediate level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games.
Intermediate Data Vault
An intermediate level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games.
Intermediate Medal
A medal awarded to those that have completed the Intermediate Trial of the Legends Trials.
Internal Bulkhead
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Internal Policies
It is what it is.
Internal-15 'Pochven' Filament
The Internal-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is considered an internal system of the artificial constellation, or "Krai", controlled by a given Triglavian clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "internal" systems of a Triglavian Krai, or artifical constellation controlled by a given clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to an "internal system" in the Triglavian-constructed region of Pochven.
Internal-5 'Pochven' Filament
The Internal-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is considered an internal system of the artificial constellation, or "Krai", controlled by a given Triglavian clade. Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the "internal" systems of a Triglavian Krai, or artifical constellation controlled by a given clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to an "internal system" in the Triglavian-constructed region of Pochven.
Interplanetary Consolidation
For each level in this skill, you may install a command center on one additional planet, to a maximum of 6 planets. You can have only one command center per planet.
Interplanetary Consolidation Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Interstellar Convergence Booster Crate
This crate contains a collection of tradable limited time boosters provided by AIR to assist capsuleers with their efforts to explore the other side of the Warp Matrix Filaments.
InterStellar Kredits (ISK)
ISK is the primary currency used by Capsuleers as well as the wealthy space faring organizations and governments of New Eden.
Interstellar Navigation Logs
Navigation logs recovered from spacefaring vessels of all kinds are of great interest to the Triglavian Collective. Mapping of interstellar navigation includes transits through stargates, conduit gates, filament conduits and wormholes, all providing the Triglavians a picture of the flow of traffic within and beyond their domains.
Interstellar Shipcaster Neutral Base
Interview Transcripts
These encoded interview transcripts describe the trials and tribulations of daily life as a worker for the Wiyrkomi project in the Algintal constellation.
Intoxicated Commander
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly
Intravenous Oscillation Fluid
This thick liquid is used by the Central Archive Cerebrum to operate its intricate machinery.
Invasion Core Environment
Invasion Empire Major Cyno Final Wave Spawner
Invasion Empire Major Cyno Middle Wave Spawner
Invasion Empire Major Cyno Side Wave Spawner
Invasion Empire Major Cyno Small Wave Spawner
Invasion Fringe Environment
Invasion Neighbourhood Environment
Invasion Triglavian Major Conduit Final Wave Spawner
Invasion Triglavian Major Conduit Middle Wave Spawner
Invasion Triglavian Major Conduit Side Wave Spawner
Invasion Triglavian Major Conduit Small Wave Spawner
Invasion Triglavian Minor Conduit Boss Spawner
Invasion Triglavian Minor Conduit Med Wave Spawner
Invasion Triglavian Minor Conduit Small Wave Spawner
Inverted Talocan Exchange Depot
Amidst the ruins of this Talocan outpost, the exchange depot looms, its presence foreboding. Judging from the wreckage inside, the depot was either used for imprisonment or cultural exchange; eerily, there seems to be very little difference between the two. Whatever its purpose, this structure is rather prevalent among the outposts, displaying its importance in Talocan society.
Invisible Attacker's Beacon (Placeholder DNT)
Invisible Behavior Location A
Invisible Behavior Location B
Invisible Behavior Location C
Invisible Cloud
Invisible Cloud - Disallow Cloaking - ESS Lobby
Invisible Cloud - Disallow Cloaking - ESS Main Room
Invisible Cloud - Disallow Cloaking 500KM
Invisible Cloud - ICE Heist triggers (DO NOT TRANSLATE)
Invisible Cloud - Z NPCPOI
Invisible Cloud Amarr HQ System (DO NOT TRANSLATE)
Invisible Cloud Caldari HQ System (DO NOT TRANSLATE)
Invisible Cloud Gallente HQ System (DO NOT TRANSLATE)
Invisible Cloud Minmatar HQ System (DO NOT TRANSLATE)
Invisible Controller for Scene 1
Invisible Controller for Scene 1 - Will control the following : Camera focus level
Invisible Defender's Beacon (Placeholder DNT)
Invisible Locator Beacon
Invisible Warp Out Object
Invisible Warp Out Object (Except POD)
Invulnerability Core Operation
Skill at operating the Rorqual's Pulse Activated Nexus Invulnerability Core module. 10% increase per level to the effect duration and cycle time of the Pulse Activated Nexus Invulnerability Core.
Ioan Lafonte
This is a bounty hunter. These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo. Normally, unless sent to kill you, they will leave you alone.
Ion Blaster Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Ion Blaster Cannon I Blueprint
Ion Blaster Cannon II
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Ion Blaster Cannon II Blueprint
Ion Cannon
Effectively a gigantic powerplant strapped to an enormous, fragile tube of superconductors which have been wrapped into a polytoroidal synchrotron. Given sufficient charging time, it is capable of accelerating a cloud of ionized particles to energies in the 5.5- to 7.2-ZeV range. When precisely targeted by properly-equipped ground forces, this platform can deliver devastating, high-precision space-to-ground artillery support. Corporal, be advised, strike co-ordinates received, splash inbound. Please remain well clear of the blast zone... - Squad Activity Recorder A51781V, final message received; location classified
Ion Cloud
Ion Field Projection Battery
Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors.
Ion Field Projection Battery Blueprint
Ion Pistol
A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled. By overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.
Ion Pistol Ammo Capacity
Skill at ammunition management. +5% maximum ammunition capacity per level.
Ion Pistol Fitting Optimization
Advanced skill at weapon resource management. 5% reduction to CPU usage per level.
Ion Pistol Operation
Skill at handling ion pistols. 5% reduction to ion pistol charge time per level.
Ion Pistol Proficiency
Skill at handling ion pistols. +3% ion pistol damage against shields per level.
Ion Pistol Rapid Reload
Advanced skill at rapidly reloading weapons. +3% reload speed per level.
Ion Pistol Sharpshooter
Skill at weapon marksmanship. 5% reduction to ion pistol dispersion per level.
Ion Siege Blaster I
One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Ion Siege Blaster I Blueprint
Ion Siege Blaster II
One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Ion Siege Blaster II Blueprint
Ion Thruster
Propulsion Component used primarily in Gallente ships. A component in various other technology as well.
Ion Thruster Blueprint
Ionic Field Accelerator I
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ionic Solutions
An electrolyte found in a raw, natural form is called an ionic solution, especially in terms of planetary astronomy. Only after a lengthy process of extraction and refining can the resulting fluid go on to be used for medical, industrial, or nutritive applications.
Ippana Maltyr's Worm
A Worm piloted by an agent.
Irgrus Stargate Construction Monument
This monument honors the numerous capsuleers who contributed to the Minmatar Republic's construction project for this stargate in YC123. The ten individual capsuleers and five capsuleer corporations who contributed the most to this project are listed below. Top ten individual capsuleer contributors to the construction project for this stargate: 1. Fritz J Bittenfeld 2. Alexander Barthauser 3. Rosty two 4. Lesty one 5. Rosty one 6. Lesty two 7. Louis Machengo 8. Knocklock 9. Kija 10. KnightGuard Fury Top five capsuleer corporations that contributed to the construction project for this stargate: 1. OMFG solo Corporation 2. New First Step 3. Eden.SimpleLife 4. Endgegner. 5. KekoBan
Iridescent Gneiss
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. Available primarily in low security status and wormhole systems.
Iridium Charge L
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Iridium Charge L Blueprint
Iridium Charge M
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Iridium Charge M Blueprint
Iridium Charge S
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Iridium Charge S Blueprint
Iridium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Iridium Charge XL Blueprint
Iron Charge L
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Iron Charge L Blueprint
Iron Charge M
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Iron Charge M Blueprint
Iron Charge S
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Iron Charge S Blueprint
Iron Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Iron Charge XL Blueprint
Iron Order of the Storm
Made up of those Caldari who stand resolute in the face of great hardship, the Iron Order of the Storm is considered one of the greatest awards the State can bestow. It draws on the imagery of Storm Wind, whose ferocity cannot be stopped, no matter how many stand against him. “I shall not stand aside. I must hold; not for my own sake, but for the sake of others.” – Yakiya Tovil-Toba
Ironsight Test Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Isana Dagin's Machariel
While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.
ISHAEKA Monalaz Commander
Designed by master starship engineers and constructed in the royal shipyards of the Emperor himself, the imperial issue of the dreaded Apocalypse battleship is held in awe throughout the Empire. Given only as an award to those who have demonstrated their fealty to the Emperor in a most exemplary way, it is considered a huge honor to command, let alone own, one of these majestic and powerful battleships. These metallic monstrosities see to it that the word of the Emperor is carried out among the denizens of the Empire and beyond. Threat level: Deadly
Ishkur
Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats. With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey. Developer: CreoDron As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Ishkur can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
Ishkur Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ishkur Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Ishkur Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Ishkur Blueprint
Ishkur Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ishkur Exoplanets Hunter SKIN
Ishkur GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Ishkur Glacial Drift SKIN
Ishkur Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Ishkur Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Ishkur Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Ishkur Intaki Syndicate Serenity Only SKIN
Ishkur Intaki Syndicate Serenity Only SKIN (30 Days)
Ishkur Intaki Syndicate Serenity Only SKIN (365 Days)
Ishkur Intaki Syndicate Serenity Only SKIN (7 Days)
Ishkur Intaki Syndicate Serenity Only SKIN (90 Days)
Ishkur Intaki Syndicate SKIN
Ishkur Intaki Syndicate SKIN (7 days Limited)
Ishkur Kopis Edge SKIN
Ishkur Serpentis Serenity Only SKIN
Ishkur Serpentis Serenity Only SKIN (30 Days)
Ishkur Serpentis Serenity Only SKIN (365 Days)
Ishkur Serpentis Serenity Only SKIN (7 Days)
Ishkur Serpentis Serenity Only SKIN (90 Days)
Ishkur Serpentis SKIN
Ishkur Spirit SKIN
Ishkur Valimor Legacy Serenity Only SKIN
Ishkur Valimor Legacy Serenity Only SKIN (30 Days)
Ishkur Valimor Legacy Serenity Only SKIN (365 Days)
Ishkur Valimor Legacy Serenity Only SKIN (7 Days)
Ishkur Valimor Legacy Serenity Only SKIN (90 Days)
Ishkur Valimor Legacy SKIN
Ishkur Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Ishtar
While not endowed with as much pure firepower as other ships of its category, the Ishtar is more than able to hold its own by virtue of its tremendous capacity for drones and its unique hard-coded drone-control subroutines. Developer: CreoDron Touted as "the Ishkur's big brother," the Ishtar design is the furthest CreoDron have ever gone towards creating a completely dedicated drone carrier. At various stages in its development process plans were made to strengthen the vessel in other areas, but ultimately the CreoDron engineers' fascination with pushing the drone carrier envelope overrode all other concerns.
Ishtar "Blaze" Squadron SKIN
Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious "Blaze" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. Known only as "Blaze", a name earned from both the trail of burning wreckage usually left in his wake and his appearance with a golden red beard, his squadron became his namesake after hundreds of daring raids against Republic Fleet assets. Today, they wear his colors in honor of his legacy as one of the Angel Cartel’s most successful and notorious pirates. "Gone, but never forgotten. His name lives on in all of you. Hoist his colors, and decimate anything that stands in your way." Trald Vukenda – CEO, Dominations.
Ishtar Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Ishtar Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ishtar ASES SKIN
Super Kerr-Induced Nanocoatings (SKINs) are items you can activate on a character and apply to certain ships. When you have activated the SKIN, you will be able to change the look of any included ships flown by that character.
Ishtar Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Ishtar Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Ishtar Blueprint
Ishtar Caille Neon SKIN
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Ishtar Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Ishtar Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ishtar Dragon Phoenix SKIN
Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth. The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion. Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
Ishtar Exoplanets Hunter SKIN
Ishtar Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Ishtar Gilded Predator SKIN
This gilded nanocoating denotes the wealth and predatory power of the capsuleer class. Whether it can be considered a celebration of the cycle of acquisition and destruction that marks the capsuleer lifestyle or represents, rather, an ironic commentary by the designer is left to personal interpretation. Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer.
Ishtar Glacial Drift SKIN
Ishtar Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Ishtar Golden Serenity Only SKIN (30 Days)
Ishtar Golden Serenity Only SKIN (30 Days)
Ishtar Golden Serenity Only SKIN (365 Days)
Ishtar Golden Serenity Only SKIN (365 Days)
Ishtar Golden Serenity Only SKIN (7 Days)
Ishtar Golden Serenity Only SKIN (7 Days)
Ishtar Golden Serenity Only SKIN (90 Days)
Ishtar Golden Serenity Only SKIN (90 Days)
Ishtar Golden SKIN
Ishtar Green Demons SKIN
CreoDron's "Green Demons" Drone Display Team are famous across the Gallente Federation for their displays of ship-and-drone formation flying, drone combat in mock battles, and their legendary CreoDron customized and automated fighter wing spectaculars. With its members drawn from the CreoDron R&D division's top test pilots, the specialized skills and advanced technology available to this elite display team are beyond anything available to even veteran capsuleers. Even so, those pilots wishing to emulate the Green Demons can attempt do so while displaying the team's famous colors by applying this nanocoating to a drone-capable ship.
Ishtar Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Ishtar Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Ishtar IGC SKIN
Ishtar Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Ishtar Intaki Syndicate Serenity Only SKIN
Ishtar Intaki Syndicate Serenity Only SKIN (30 Days)
Ishtar Intaki Syndicate Serenity Only SKIN (365 Days)
Ishtar Intaki Syndicate Serenity Only SKIN (7 Days)
Ishtar Intaki Syndicate Serenity Only SKIN (90 Days)
Ishtar Intaki Syndicate SKIN
Ishtar Kopis Edge SKIN
Ishtar Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Ishtar Ruby Sungrazer SKIN
Ishtar Sapphire Sungrazer SKIN
Ishtar Serenity YC117 SKIN
Ishtar Serenity YC117 SKIN (30 Days)
Ishtar Serenity YC117 SKIN (365 Days)
Ishtar Serenity YC117 SKIN (7 Days)
Ishtar Serenity YC117 SKIN (90 Days)
Ishtar Serpentis Serenity Only SKIN
Ishtar Serpentis Serenity Only SKIN (30 Days)
Ishtar Serpentis Serenity Only SKIN (365 Days)
Ishtar Serpentis Serenity Only SKIN (7 Days)
Ishtar Serpentis Serenity Only SKIN (90 Days)
Ishtar Serpentis SKIN
Ishtar Spirit SKIN
Ishtar Valimor Legacy Serenity Only SKIN
Ishtar Valimor Legacy Serenity Only SKIN (30 Days)
Ishtar Valimor Legacy Serenity Only SKIN (365 Days)
Ishtar Valimor Legacy Serenity Only SKIN (7 Days)
Ishtar Valimor Legacy Serenity Only SKIN (90 Days)
Ishtar Valimor Legacy SKIN
Ishtar Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Ishtar Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Ishukone Assault Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
Ishukone Assault Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
Ishukone Assault Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
Ishukone Assault Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
Ishukone Cloak Field
The cloak field absorbs electromagnetic emissions and manipulates light to render the dropsuit practically invisible. When active, the field alters the magnetic permeability of the suit’s surface area to generate a negative refractive index. While cloaked, the suit’s susceptibility to magnetometric waves is moderately reduced, allowing it to evade all but the most sensitive scanning systems. However, cascading distortion introduced by weapon or equipment activation will desychronize the suit’s sensors and short-circuit the cloak.
Ishukone Corporate Records
These encoded reports hold extremely sensitive information regarding Ishukone Corporation holdings and infrastructure.
Ishukone Corporation Headquarters
Ishukone Corporation Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Ishukone Corporation Standard
Ishukone was for a long time the feeblest of the Caldari mega corporations, but contact with the Jovians changed that. Ishukone was the first company to establish trade links with the Jovians and received the capsule technology from the Jovians, which made Ishukone billions of ISK in revenue before other companies could catch up. Ishukone is still reaping the rewards of their good relations with the Jovians and it possesses the most advanced technology outside Jove space. Ishukone is a member of the Combine TNR consortium, known as the "Ocean Faction", along with its allies Hyasyoda and Wiyrkomi.
Ishukone Escort
Ishukone has sent part of its internal security force to protect the corporation's interests in the Intaki system. The megacorporation purchased the system during Tibus Heth's blind auction.
Ishukone Flux Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
Ishukone Gauged Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
Ishukone Hauler
Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.
Ishukone Jacket Crate
Contains stylish Ishukone Crew Jackets for both men and women to show your support for the Ishukone megacorp and celebrate Caldari Union Day.
Ishukone Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
Ishukone Nova Knives
A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.
Ishukone Operational Reports
Bluechip devices like these serve a similar role to the "black boxes" used aboard planetary aircraft. They are capable of storing vast amounts of information, and protecting it in a secure shell that can withstand immense destructive forces. Due to their resilience, they are also the favored data storage unit of military companies who need vital operational data to be safeguarded from attack. This particular bluechip has been modified to protect the contents in even more ways. A distinctively unique hybrid cipher has reduced the contents of each report to a series of 1's and 0's.
Ishukone Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
Ishukone Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
Ishukone Watch Commander
In every Ishukone Watch base there is a single Commander who oversees operations. The men and women selected for this honored duty represent the most capable military minds outside of the Caldari Navy. The service records of these Commanders typically show a long and distinguished career fighting against the many threats facing their parent Corporation, and often the Caldari people as a whole. It is not uncommon for people in such positions to rise into minor celebrity status, as their deeds grant them a glimpse of the almost mythological status held by the State's great military names.
Ishukone Watch Saga
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
Isogen
Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. May be obtained by reprocessing the following ores and their variations: Low security status star systems: Omber, Kernite, Hemorphite, Gneiss, Dark Ochre Null security status star systems: Kernite Wormhole systems: Omber, Kernite, Gneiss It is also present in huge amounts in rare ores like Spodumain, Bezdnacine and Rakovene. The rare ore Ytirium also contains significant quantities and is found primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Isogen V
Morphite is a highly unorthodox mineral that can only be found in the hard-to-get Mercoxit ore. It is hard to use Morphite as a basic building material, but when it is joined with existing structures it can enhance the performance and durability manifold. This astounding quality makes this the material responsible for ushering in a new age in technology breakthroughs.
Ison Tiadala's Naglfar
Ison Tiadala is the leader of the Minmatar and Gallente army stationed in Audesder. Her assignment is to defend the solarsystem from any enemy incursions. She was ordered by the Republic, as were hundreds of thousands of other military personnel, to relocate herself to Audesder due to the volatile political situation in the region. Ison is a veteran on the battlefield, despite her relatively young age. Displaying remarkable ability as a field commander, she quickly rose up in the military ranks of the Minmatar Republic. She commands a mighty Naglfar dreadnought, which is feared in all corners of the galaxy. Missions: Difficulty Rating: Grade 8.5
Ison Tiadala's Tempest
A Tempest piloted by an agent.
Ison's Voucher
This voucher was given to all recruitment officers by Warlord Ison Tiadala. Any mercenary with one of these vouchers who is well regarded by the Minmatar Republic should speak with Ison Tiadala for possible employment.
Isone Flosin's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the Roden Shipyard employee, Isone Flosin.
Isone Flosins's Corpse
The corpse of someone with Amarrian ancestry.
Isotropic Deposition Guide
Isotropic Deposition Guides are molecular-forging tools used to achieve extremely precise uniformity in the assembly of hyper-advanced materials, such as neofullerenes, during molecular-forged reaction processes. Molecular-forging tools are cutting-edge technologies developed by leading corporations in the core empires' space-industrial complexes. Inevitably, some of these technological wonders have fallen into the hands of criminals and renegade factions.
Isotropic Neofullerene Alpha-3
Isotropic Neofullerene Alpha-3 is an advanced material useful for biotechnology applications, particularly those involving genetic engineering and nanoscale medical procedures. The ultra-precise molecular uniformity of Isotropic Neofullerenes allow them to be used for fine tooling and environments that are completely inert and non-reactive at the nanoscale. Different isotropic patterns are also used as masking identifiers that nanites are keyed to recognise and ignore.
Isotropic Neofullerene Alpha-3 Reaction Formula
Isotropic Neofullerene Beta-6
Isotropic Neofullerene Beta-6 is an advanced material useful for biotechnology applications, particularly those involving genetic engineering and nanoscale medical procedures. The ultra-precise molecular uniformity of Isotropic Neofullerenes allow them to be used for fine tooling and environments that are completely inert and non-reactive at the nanoscale. Different isotropic patterns are also used as masking identifiers that nanites are keyed to recognise and ignore.
Isotropic Neofullerene Beta-6 Reaction Formula
Isotropic Neofullerene Gamma-9
Isotropic Neofullerene Gamma-9 is an advanced material useful for biotechnology applications, particularly those involving genetic engineering and nanoscale medical procedures. The ultra-precise molecular uniformity of Isotropic Neofullerenes allow them to be used for fine tooling and environments that are completely inert and non-reactive at the nanoscale. Different isotropic patterns are also used as masking identifiers that nanites are keyed to recognise and ignore.
Isotropic Neofullerene Gamma-9 Reaction Formula
ISS Istria Josameto
Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit. One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. Nugoeihuvi's Internal Security is a paramilitary force feared throughout the ruthless megacorp's territories and keenly competes for top spot in the rankings. Their Workers Union Day parade fleet is led by the Leviathan-class ISS Istria Josameto, named for a former Internal Security leader who clawed her way to the CEO spot of the NoH megacorp itself.
Isu Jokaga's Outpost
An outpost manned by personnel of the Caldari State.
Iteron Inner Zone Shipping Edition
This lumbering giant is the latest and last iteration in a chain of haulers. It is the only one to retain the original "Iteron"-class callsign, but while all the others eventually evolved into specialized versions, the Iteron Mk. V still does what haulers do best: Transporting enormous amounts of goods and commodities between the stars.
Iteron Inner Zone Shipping Edition Blueprint
Iteron Mark V
This lumbering giant is the latest and last iteration in a chain of haulers. It is the only one to retain the original "Iteron"-class callsign, but while all the others eventually evolved into specialized versions, the Iteron Mk. V still does what haulers do best: Transporting enormous amounts of goods and commodities between the stars.
Iteron Mark V Aliastra SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Iteron Mark V Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Iteron Mark V Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Iteron Mark V Blueprint
Iteron Mark V Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Iteron Mark V Exoplanets Hunter SKIN
Iteron Mark V Glacial Drift SKIN
Iteron Mark V Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Iteron Mark V Inner Zone Shipping Serenity Only SKIN
Iteron Mark V Inner Zone Shipping SKIN
Iteron Mark V Inner Zone Shipping SKIN (30 Days)
Iteron Mark V Inner Zone Shipping SKIN (365 Days)
Iteron Mark V Inner Zone Shipping SKIN (7 Days)
Iteron Mark V Inner Zone Shipping SKIN (90 Days)
Iteron Mark V Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Iteron Mark V Intaki Syndicate Serenity Only SKIN
Iteron Mark V Intaki Syndicate Serenity Only SKIN (30 Days)
Iteron Mark V Intaki Syndicate Serenity Only SKIN (365 Days)
Iteron Mark V Intaki Syndicate Serenity Only SKIN (7 Days)
Iteron Mark V Intaki Syndicate Serenity Only SKIN (90 Days)
Iteron Mark V Intaki Syndicate SKIN
Iteron Mark V InterBus Serenity Only SKIN
Iteron Mark V InterBus SKIN
Iteron Mark V InterBus SKIN (30 Days)
Iteron Mark V InterBus SKIN (365 Days)
Iteron Mark V InterBus SKIN (7 Days)
Iteron Mark V InterBus SKIN (90 Days)
Iteron Mark V Kopis Edge SKIN
Iteron Mark V Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Iteron Mark V Ruby Sungrazer SKIN
Iteron Mark V Serpentis Serenity Only SKIN
Iteron Mark V Serpentis Serenity Only SKIN (30 Days)
Iteron Mark V Serpentis Serenity Only SKIN (365 Days)
Iteron Mark V Serpentis Serenity Only SKIN (7 Days)
Iteron Mark V Serpentis Serenity Only SKIN (90 Days)
Iteron Mark V Serpentis SKIN
Iteron Mark V Spirit SKIN
Iteron Mark V Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Iteron Mark V Valimor Legacy Serenity Only SKIN
Iteron Mark V Valimor Legacy Serenity Only SKIN (30 Days)
Iteron Mark V Valimor Legacy Serenity Only SKIN (365 Days)
Iteron Mark V Valimor Legacy Serenity Only SKIN (7 Days)
Iteron Mark V Valimor Legacy Serenity Only SKIN (90 Days)
Iteron Mark V Valimor Legacy SKIN
Ivan Minelli
A secret agent working for the Gallente Federation - flies a Caldari ship due to his undercover job as a pilot within the Caldari Navy.
IWS Otro Gariushi
Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit. One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. Ishukone Watch has a reputation for professionalism and attracts Caldari Navy veterans who tend to align with the megacorp's liberal outlook. Their Workers Union Day parade fleet is led by the Leviathan-class IWS Otro Gariushi, named for the CEO of Ishukone who lost his life in the Malkalen Incident of YC110.05.15.
Ixon Kruz's Insignia
The insignia of the Minmatar Warlord Ixon Kruz.
Ixon Reaver
The Ixon Reavers are the personal guard ships of Warlord Ixon Kruz of the Minmatar Republic. Known for their ferocity in combat and otherwise, Minmatar Reavers are feared even amongst their own people.
Izia Tabar
Izia Tabar has been wanted by CONCORD for many years, having been charged with countless kidnappings and assaults. He has always managed to evade their raiding parties by maintaining a large security detachment wherever he goes.
J-LPX7 Outpost Monument
We mark this site so that all might remember that a single act can change the fate of thousands. During the Second Great War, the KenZoku alliance defended the outpost that stood here against the Goonswarm. As the battle was ending a navigational error caused an Aeon mothership to warp to a stargate that it could not jump through. It was quickly surrounded by Goonswarm ships and the Aeon and its entire capital escort were destroyed. The remaining Kenzoku pilots fled and were trapped in PR-8CA. Without their capital fleet the alliance was powerless, and by the summer of YC111 the region had fallen. The outpost at J-LPX7 passed through many hands throughout the years, but it would find itself under Goonswarm control again when it was decommissioned.
J5 Enduring Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
J5b Enduring Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Jaak Rozake
A Tristan piloted by an agent.
Jabar Kurr
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Jachael Menson's Rifter
A Rifter piloted by an agent.
Jackdaw
Despite widespread disappointment within the State that Caldari researchers fell behind their counterparts in the Empire and Republic during the second wave of sleeper-derived weapons development in late YC116 and early YC117, the quality of their end result cannot be denied. The Jackdaw is a versatile and powerful combat vessel, combining cutting edge advancements in missile and shield technology with the incredible breakthrough of the Self-Assembling Nanolattice to produce a ship that any Caldari pilot can be proud to fly.
Jackdaw Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Jackdaw Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Jackdaw Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Jackdaw Blueprint
The Jackdaw-class Tactical Destroyer was developed in YC117 for use by the Caldari State, its constituent megacorporations, and its allies. One hundred and thirty four capsuleers contributed invaluable assistance towards the development of this warship. The greatest of these pilots were: TorDog Makoto Priano Solecist Project Asuna Crossbreed IAm NumberSix Iv d'Este Alvarez Akachi Sany Saccante darkezero Kara Korbrey
Jackdaw Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Jackdaw Defense Mode
33.3% bonus to all shield resistances 33.3% reduction in ship signature radius
Jackdaw Exoplanets Hunter SKIN
Jackdaw GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Jackdaw Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Jackdaw Glacial Drift SKIN
Jackdaw Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Jackdaw Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Jackdaw Octopus Orange Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Orange Flight" is an outgrowth of the older "Red Flight" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.
Jackdaw Octopus Red Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Jackdaw Propulsion Mode
33.3% bonus to maximum velocity 66.6% bonus to ship inertia modifier
Jackdaw Quantum Potential SKIN
The Caldari State was relatively late in developing the Jackdaw, its entry into the class of tactical multi-role destroyers based on Sleeper technology. Rumors have swirled for years that a secret project, allegedly called "The Kirjuufuishuan Experiment", attempted to marry quantum electrodynamic principles with the Sleeper-derived tech, only to end in disaster and the mysterious disappearance of a prototype Jackdaw with all hands. Whatever the truth of the matter, the "Quantum Potential" combination nanocoating and modification is the product of the more radical, underground scene in the Caldari subculture of customizing spaceships. The arcing electrical adaptation of the tactical nanolattice surfaces is sure to draw attention to the pilot of a Jackdaw furnished with this nanocoating.
Jackdaw Sharpshooter Mode
66.6% bonus to Rocket and Light Missile velocity 33.3% bonus to Rocket and Light Missile damage 100% bonus to sensor strength and targeting range 66.6% bonus to Sensor Dampener and Weapon Disruptor resistances
Jackdaw Steel Cardinal SKIN
Jackdaw Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Jackdaw Vitalshift EGO SKIN
[Incoming commercial broadcast...] Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. The Vitalshift from Ishukone. Feel the pulse, see the future.
Jackdaw Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Jackdaw Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Jackdaw Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
JacketCLM01_Concord.type
JacketFBR01_concord.type
Jade Lebache
This is a bounty hunter. These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo. Normally, unless sent to kill you, they will leave you alone. Threat level: High
Jaguar
The Jaguar is a fast and versatile missile platform boasting strong shield systems and substantial utility. It follows in the footsteps of the more affordable Breacher frigate, which has become a reliable staple in the Minmatar arsenal. Developer: Core Complexion Inc. The Jaguar was originally developed by Thukker Mix as a skirmish platform but improvements to engine efficiency in assault craft brought the competing Wolf assault frigate up to parity in speed. The Thukker considered an even faster propulsion system for the Jaguar, but ultimately chose to sell the design to Core Complexion Inc. Eager to make an impression in this market, Core Complexion have revised the Jaguar's role, replacing its hardpoints and shifting focus from speed to shields.
Jaguar Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Jaguar Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Jaguar Blue Tiger Serenity Only SKIN
Jaguar Blue Tiger Serenity Only SKIN (30 Days)
Jaguar Blue Tiger Serenity Only SKIN (365 Days)
Jaguar Blue Tiger Serenity Only SKIN (7 Days)
Jaguar Blue Tiger Serenity Only SKIN (90 Days)
Jaguar Blue Tiger SKIN
Jaguar Blueprint
Jaguar Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Jaguar Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Jaguar Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Jaguar Empyrean Dragons SKIN
Calling forth the power and wisdom of heavenly creatures from Jin-Mei mythology, this nanocoating is a symbolic celebration of the awesome capabilities and reach of the capsuleer pilots of New Eden.
Jaguar Exoplanets Hunter SKIN
Jaguar Glacial Drift SKIN
Jaguar Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Jaguar Hazard Control SKIN
Jaguar In Rust We Trust SKIN
This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.
Jaguar Justice Serenity Only SKIN
Jaguar Justice Serenity Only SKIN (30 Days)
Jaguar Justice Serenity Only SKIN (365 Days)
Jaguar Justice Serenity Only SKIN (7 Days)
Jaguar Justice Serenity Only SKIN (90 Days)
Jaguar Justice SKIN
Jaguar Nova Serenity Only SKIN
Jaguar Nova Serenity Only SKIN (30 Days)
Jaguar Nova Serenity Only SKIN (365 Days)
Jaguar Nova Serenity Only SKIN (7 Days)
Jaguar Nova Serenity Only SKIN (90 Days)
Jaguar Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Jaguar Snowline Bladeracer SKIN (7 days Limited)
Jaguar Tronhadar Ink Serenity Only SKIN
Jaguar Tronhadar Ink Serenity Only SKIN (30 Days)
Jaguar Tronhadar Ink Serenity Only SKIN (365 Days)
Jaguar Tronhadar Ink Serenity Only SKIN (7 Days)
Jaguar Tronhadar Ink Serenity Only SKIN (90 Days)
Jaguar Tronhadar Ink SKIN
Jaguar Valklear Glory Serenity Only SKIN
Jaguar Valklear Glory Serenity Only SKIN (30 Days)
Jaguar Valklear Glory Serenity Only SKIN (365 Days)
Jaguar Valklear Glory Serenity Only SKIN (7 Days)
Jaguar Valklear Glory Serenity Only SKIN (90 Days)
Jaguar Valklear Glory SKIN
Jakon Tooka
The Amarrian outlaw, Jakon Tooka, is an old member of the Blood Raider cult who decided to settle in Otitoh. He was welcomed with open arms by the local bandit groups, and is currently a feared gang leader within the Kazka Bandits, a loosely knit outlaw organization within the Okkelen constellation. Threat level: Deadly
Jakon's Head
This is the head of Jakon Tooka, a Blood Raider mercenary in league with the Kazka Bandits.
Jakon's Tag
This gold tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Jakuzi Makar's Gila
A Gila piloted by an agent.
Jamiella Ortar
Akelf Ortar's niece.
Jamur Fatimar
A powerful battleship of the Amarr Empire.
Janitor
The janitor is the person who is in charge of keeping the premises of a building (as an apartment or office) clean, tends the heating system, and makes minor repairs.
Jaques Klemont
A secret agent working for the Gallente Federation - flies a Caldari ship due to his undercover job as a pilot within the Caldari Navy. Threat level: Extraordinary
Jaquon Jalibar's Daredevil
A Daredevil piloted by an agent.
Jara Kumora - Contract
This agent provides a valuable service to Mercenaries by interfacing directly with the New Eden Market, instantly locating the best trading prices.
Jared Kalem
Jared is a former member of the Angel Cartel who turned freelance bounty hunter. Today he is known to work for anyone, anywhere, if the price is right. Concord advice utmost caution when approaching this outlaw. Threat level: Deadly
Jariloz Semiotic Suppressor
This Triglavian deployable weapon system uses a form of multispectral ECM to jam the targeting sensors of enemy ships. The Jariloz Semiotic Suppressor uses a similar suite of techniques to degrade different sensor systems with sufficient noise that target locks become impossible to achieve. A uniquely Triglavian twist is the inclusion of what appear to be propaganda and information warfare elements in the noise, though the effort appears largely moot. These systems are deployed by special Triglavian units using the designation "Jariloznik".
Jariloznik Kikimora
This Triglavian unit is specially adapted to deploy Jariloz Semiotic Suppressor weapons systems in order to jam enemy vessels. This is a variant based on standard Triglavian designs and is comparable in combat capability to the majority of invasion force vessels of this class. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora
Jark Makon
A pilot of a Serpentis ship.
Jarkon Puman
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Jarkon Puman's Tag
This brass tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Jarvas Ladier's Megathron
A Megathron piloted by an agent.
Jaspet
Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. Available primarily in low security status star systems.
Jaspet Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Jaspet yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Jaspet Mining Crystal I Blueprint
Jaspet Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Jaspet yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Jaspet Mining Crystal II Blueprint
Jaspet Processing
Specialization in Jaspet reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Jaspet reprocessing yield per skill level.
Javelin L
The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by large tech level II, faction and officer Railguns.
Javelin L Blueprint
Javelin M
The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by medium tech level II and faction Railguns.
Javelin M Blueprint
Javelin S
The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by small tech level II and faction Railguns.
Javelin S Blueprint
Javelin XL
The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by capital tech level II and faction Railguns.
Javelin XL Blueprint
Javvyn Bloodsworn
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Jedon Hekkiren's Belongings
This container is filled with expensive jewelry and platinum bars. Belongs to the wealthy Caldari banker, Jedon Hekkiren.
Jeeta Neek's Omen
An Omen piloted by an agent.
Jel Rhomben
Subject: Prototype Nation Vessel (ID: Jel Rhomben) Military Specifications: Frigate-class vessel. Significant microwarp velocity. Limited weapons systems. Additional Intelligence: Est. 110,000 civilian abductions from Jel III. The Rhomben identifier, shared with the Eystur Rhomben variant, suggests an overarching position within the lowest tier of the new Nation hierarchy. Given the inherent weaknesses of this vessel relative to the more powerful Eystur variant, it almost certainly came first in development. Synopsis from ISHAEKA-0033. DED Special Operations.Authorized for Capsuleer dissemination.
Jenai Taen
A secret agent working for the Amarr Empire - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet.
Jenmai Hirokan
This is the infamous Angel Cartel pilot Jenmai. Born a Caldari citizen, Jenmai was quickly taken and raised by the Guristas after his birth. Many years later, after learning about his true past, he defected to the Angel Cartel, serving them quite well for the past decade. Few can claim to rival Jenmais skills as a fighter pilot.
Jenmei's Tag
Jenmei's Tag.
Jerek Shapuir
This is a bounty hunter. These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo. Normally, unless sent to kill you, they will leave you alone. Threat level: Deadly
Jerek Zuomi's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Jeremy Tacs's Eagle
Once bound within the confines of a tiny blue planet, enterprising young Jeremy Tacs decided at a tender age that his destiny lay between the stars. Having shed the limitations of his planetbound life, he now glides through celestial heavens, lending a hand of help to those proving themselves worthy.
Jerome Leman's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Jerpam Hollek
A double agent who needs to be neutralized. Threat level: Deadly
Jerpam Hollek's Head
This is the head of the villainous double agent, Jerpam Hollek. It doesn't look like it's going to be talking any time soon.
Jet Ochre
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.
Jezaja's Giant Secure Container
From the outside, nothing seems particularly unique about this giant secure container, other than the fact it is sealed with a custom designed electromagnetic bio-lock. It would appear that this container would be impossible to open, if it was not already unlocked. It contains thousands of datacores packed with opinion pieces and news articles on events in New Eden.
Jhelom Marek
A secret agent working for the Ammatar - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Very high
Jihar Okham
This is a hostile pirate vessel. Threat level: Deadly
Jin-Mei Silk Cord
The Jin-Mei wind embroidered or brightly colored ribbons of silk around cords, which they tie on their arms to communicate feelings or allegiances. This cord has been wound with strips of red and white silk to indicate mourning. Silken cords of this kind were a common sight on the Jin-Mei world of Chandeille during their civil war, when Sang Do overlords battled one another for the resource-rich equator.
Jita 4-4 Female Jacket
Jita 4-4 Item Trader
Jita 4-4 Men Jacket
Jita Protest YC113
In late YC113, capsuleers staged a mass uprising against the intolerable state of affairs in New Eden's space industries and markets of the day. Protests in Jita centered on a monument in orbit of the Jita IV - Moon 4, Caldari Navy Assembly Plant, the long time center of trading in the Jita market hub. Such was the intensity of the protestors' firepower, even the normally adamantine structure of the monument could not stand up to the impacts and it was reduced to a ruin. The ruins of the former monument to the winners of the Ruevo Aram Riddle Contest remain in place as a reminder to all of the central role of capsuleers in New Eden's space-based civilization and to the lesson that change is the only constant in human affairs.
Jita Trade Hub
Jitainen's Probe
A Probe piloted by an agent. Missions: Difficulty Rating: Grade 1 Warning: Being able to mine is recommended.
JLO-Z3 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Jogmundt's Probe
A Probe piloted by an agent.
Joint Harvesting Strong Box
A strong box belonging to the Joint Harvesting corporation.
Jols Eytur
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Jordan Usquen's Tristan
A Tristan piloted by an agent.
Jorek Lephny
Jorun 'Red Legs' Greaves
Jorun has an air of vulnerability about her petite body, but don't expect any mercy from the infamous pirate leader, she'd sooner cut your throat than do any man's bidding. Threat level: Deadly
Josameto Verification Center
To more rapidly assist capsuleers in their employ, Nugoeihuvi has recently established verification centers such as this one, which operate as a one-stop destination where pilots can receive future orders, sensitive cargo and secure information.
Journey of Katia Sae Memorial
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Journey of Katia Sae Memorial
In the unending dark of space, there are a few bright lights to which we can reliably turn for guidance and inspiration. Katia Sae is one such beacon, a shining example of what we can all aspire towards. She exemplifies the attitude of a true explorer: friendly to all in her travels, neutral and never initiating aggression, and very, very hard to catch. She began her quest to explore all of New Eden starting from Saisio III on December 1 of YC111 and came full circle back to Saisio on March 9 of YC121 after having explored every known-space and wormhole system that can be reached – all without a single ship loss. May Katia Sae’s epic journey be remembered forevermore by all who travel into the furthest reaches of New Eden and the fathomless depths of Anoikis. Every star is one of her footprints, and every heavenly body tells the tale: "Katia Sae was here." The Journey of Katia Sae Memorial, raised by the Achura Stargazers Society, in association with Signal Cartel
Jove Battleship
Skill at operating jove battleships.
Jove Corpse
A Jovian corpse.
Jove Corpse
A Jovian corpse.
Jove Corpse
A Jovian corpse.
Jove Corpse
A Jovian corpse.
Jove Corpse
A Jovian corpse.
Jove Corpse
A Jovian corpse.
Jove Cruiser
Jove Frigate
Jove Frigate Wreck
This cluster of wreckage debris is all that remains of a small Jove Empire frigate destroyed during the Battle of Vak'Atioth.
Jove Hauler
Skill at operating Jovian hauler ships.
Jove Observatory
CONCORD's analysis has revealed only scant and confusing information about this structure. Surveys of the damaged areas of the structure reveal a series of clearly powerful but functionally mysterious elements. The structure is undoubtedly Jove in origin but it is hard to determine its exact age given the advanced nature of the materials and construction. Regardless of its age, it is safe to say the structure surpasses anything we have previously seen.
Jove Observatory
CONCORD's analysis has revealed only scant and confusing information about this structure. Surveys of the damaged areas of the structure reveal a series of clearly powerful but functionally mysterious elements. The structure is undoubtedly Jove in origin but it is hard to determine its exact age given the advanced nature of the materials and construction. Regardless of its age, it is safe to say the structure surpasses anything we have previously seen.
Jove Observatory
CONCORD's analysis has revealed only scant and confusing information about this structure. Surveys of the damaged areas of the structure reveal a series of clearly powerful but functionally mysterious elements. The structure is undoubtedly Jove in origin but it is hard to determine its exact age given the advanced nature of the materials and construction. Regardless of its age, it is safe to say the structure surpasses anything we have previously seen.
Jove Observatory
CONCORD's analysis has revealed only scant and confusing information about this structure. Surveys of the damaged areas of the structure reveal a series of clearly powerful but functionally mysterious elements. The structure is undoubtedly Jove in origin but it is hard to determine its exact age given the advanced nature of the materials and construction. Regardless of its age, it is safe to say the structure surpasses anything we have previously seen.
Jove Observatory
CONCORD's analysis has revealed only scant and confusing information about this structure. Surveys of the damaged areas of the structure reveal a series of clearly powerful but functionally mysterious elements. The structure is undoubtedly Jove in origin but it is hard to determine its exact age given the advanced nature of the materials and construction. Regardless of its age, it is safe to say the structure surpasses anything we have previously seen.
Jove Observatory
CONCORD's analysis has revealed only scant and confusing information about this structure. Surveys of the damaged areas of the structure reveal a series of clearly powerful but functionally mysterious elements. The structure is undoubtedly Jove in origin but it is hard to determine its exact age given the advanced nature of the materials and construction. Regardless of its age, it is safe to say the structure surpasses anything we have previously seen.
Jove Observatory (DO NOT TRANSLATE)
Jove Observatory (DO NOT TRANSLATE)
CONCORD's analysis has revealed only scant and confusing information about this structure. Surveys of the damaged areas of the structure reveal a series of clearly powerful but functionally mysterious elements. The structure is undoubtedly Jove in origin but it is hard to determine its exact age given the advanced nature of the materials and construction. Regardless of its age, it is safe to say the structure surpasses anything we have previously seen.
Jove Observatory Prestine
Jove Research Outpost Wreckage
This decaying wreckage is the remains of the Jove Research outpost that was the only known Jove presence in the Atioth system before the Amarr attack that lead to the famous Battle of Vak'Atioth. Although the outpost survived that battle unscathed, it was abandoned by the Jove soon after the battle as they withdrew from systems bordering the Jove regions. Ultimately, the Jove severed all gate connections between the Jove Empire and the rest of New Eden. Outposts such as this one were left to gradually disintegrate as their integrity maintenance systems broke down, leading to so-called "nanorot", while pirates and other occasional opportunists braved erratic defense mechanisms to plunder the abandoned facilities.
Jove Station 04a
Jovian Border Gate 05a
Jovian Construct
Jovian Delegates
This is a list of the Jovian science delegates assigned to the Crielere research facility. They handle all correspondence between the Jovians and the Gallente/Caldari: Nida Liko Tarazin Ulio Fabor
Jovian DNA Strand
This Jovian DNA Strand is of particular interest to the Sisters of EVE who have based their flotillas inside the far reaches of the Drifter wormholes.
Jovian Symbolic Navigator 14:16:13:22
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 14:16:2:4:7
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 14:22:6:22:13
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 14:26:13:22
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 15:16:14:2:22
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 16:14:16:8:2:22:7
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 16:8:16:9
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 22:23:2:22:25
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 25:4:25:7:4
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 26:25:16:13:16
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 26:9:26:9:26
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 2:16:15:26:14
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 2:22:7:22:8:6
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 2:4:13:6:16:13
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 2:4:14:16:13
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 2:4:23:4:7
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 2:4:7:22:7
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 2:5:7:26:8
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 4:9:4:8:6
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 6:16:14:16:8
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 6:22:14:6:22:7
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 6:4:2:16:23
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 6:4:9:4:15:26
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 7:4:23:4:14
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 8:26:9:21:16
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 8:26:9:25:26
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 9:16:8:16:9
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 9:22:8:7:16
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 9:22:8:8:16:7
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
Jovian Symbolic Navigator 9:4:23:4:22
Extracted from the decaying ruins of an ancient Jove installation, this trinary data structure is prominently tagged with a specific Jovian symbol or pictogram. Whatever the significance of the particular pictogram associated with this data, the inner complexities of the structure are actually a specific navigation algorithm designed to work with warp drives. When integrated with ship's navigation systems and activated, this algorithm warps the vessel to a location that is relative to the position in space of the ship at the time of activation. The data structure essentially encodes a precise, though in isolation arbitrary, point-to-point warp vector using the inertial frame of reference known to be used by Jove navigation systems, which can be interpreted and acted on by any modern ship's warp drive computers. This data can be used to initiate a single warp journey from any chosen origin point within a star system, although with the restriction that the algorithm appears to inherently constrain activation to within a certain distance from a central stellar gravity well. Presumably, if a given origin point is known the data will lead to a specific location. It could be that these locations are navigational waypoints within a star system, with a chain of such leading to some ultimate destination.
JSL Partnership Co-ordination Bureau
The JSL Partnership is a corporate consortium that represents the alliance between the powerful Kaalakiota and Sukuuvestaa megacorporations. Also known as the "Mountain Faction", deriving from a general translation of the Caldari name for the organization – Jastokuaskaanonen Saikkan Luovhaikya or "Storm Peaks Policy Trust" – the alliance is at times uneasy given past rivalries but as the two largest and most powerful megacorps in the Caldari State it is a partnership that holds the balance of power in the fractious world of Caldari corporate politics. As the Mountain Faction brings together a powerful player in the space and military technology fields with KK, with SuVee's control of vast swathes of planetary and colonial territory throughout the State, it can hardly be ignored by the other "Big 8" megacorps and their own factional groupings. Both these megacorps see the security and stability of the State as paramount and the other corporate factions are only too well aware that if the Mountain Faction were to side with their opponents it would severely impact their operations. The need to co-ordinate their operations, and their emphasis on maintaining general stability within the State has led KK and SuVee to establish this co-ordination bureau for the JSL Partnership.
JSL Partnership Co-ordination Bureau
The JSL Partnership is a corporate consortium that represents the alliance between the powerful Kaalakiota and Sukuuvestaa megacorporations. Also known as the "Mountain Faction", deriving from a general translation of the Caldari name for the organization – Jastokuaskaanonen Saikkan Luovhaikya or "Storm Peaks Policy Trust" – the alliance is at times uneasy given past rivalries but as a grouping of the two largest and most powerful megacorps in the Caldari State it is a partnership that holds the balance of power in the fractious world of Caldari corporate politics. As the Mountain Faction brings a powerful player in the space and military technology fields in KK together with SuVee's control of vast swathes of planetary and colonial territory throughout the State, it can hardly be ignored by the other "Big 8" megacorps and their own factional groupings. Both these megacorps see the security and stability of the State as paramount to their interests. The other corporate factions are only too well aware that if the Mountain Faction were to side with their opponents it would severely impact their operations. The need to co-ordinate their operations, and their emphasis on maintaining general stability within the State, has led KK and SuVee to establish this co-ordination bureau for the JSL Partnership.
JU-OWQ Outpost Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Juddi Temu
A secret agent working for the Caldari State - flies a Gallente ship due to his undercover job as a pilot within the Gallente Navy. Threat level: Extraordinary
Juki Khoun's Bunker
A bunker inhabited by personnel of the Amarr Empire.
Jump Bridge
Jump Bridges allow corporations to link two Starbases in nearby systems and establish an artificial jump corridor, granting instantaneous transit capability between the two. Jump Bridges have a defined maximum range and cannot link to other Bridges outside this range. It is recommended that corporations check that their intended anchoring locations are in range of each other before purchasing the necessary structures.
Jump Bridge Blueprint
Jump Drive Calibration
Advanced skill at using Jump Drives. 20% increase in maximum jump range per skill level.
Jump Drive Control Nexus
Barely salvageable from the wreck of a Sleeper drone, this device could have been something much more impressive when it was fully functional. In its current state it is almost unrecognizable, having been scratched, burned and even chemically melted. It looks like it was housed next to the drone's power core, which would explain the extreme heat damage it suffered when the drone exploded. Stranger yet, it almost seems as if it was lined with some kind of triggered-release corrosive. The self-destruct mechanism – if that's even what it was – only caused so much damage, and the acid didn't burn cleanly through the center of the drive. Even as a shadow of its former self, it can be combined with other components to form a fully functional warp drive. Being capable of this, even in such a bad state, strongly suggests that the device was capable of other types of more advanced interstellar travel. Why a Sleeper drone was equipped with this level of technology remains a mystery.
Jump Drive Operation
Skill at using Jump Drives. 5% reduction in capacitor need of initiating a jump per skill level.
Jump Fatigue Recovery Agent
Poteque Pharmaceuticals were unable to trace the origins of this strange white powder, and were similarly baffled when trying to explain its miraculous ability to cure jump fatigue and allow the user to speak at a rate of roughly 300 words per minute.
Jump Freighters
Skill for operation of Jump Freighters.
Jump Fuel Conservation
Skill at regulating energy flow to the jump drive. 10% reduction in isotope consumption amount for jump drive operation per light year per skill level.
Jump Gate Wreckage
Jump Portal Generation
Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level.
Jump Portal Generation Instruction Holoreel
The finer points of bridging your fleet, rather than jumping. Narrated by Oleena Natiras, veteran of the Battle of Asakai.
Jump Portal Generator I
A piece of machinery designed to allow a capital vessel to create a bridge between systems without the use of a stargate, allowing its companion vessels to travel across vast tracts of space to join it on the battlefield. Note: Can only be fitted to Titans. Jump Portal Generators use the same isotopes as your ship's jump drive to jump other ships through the portal. You will need sufficient fuel in your holds in order to allow ships in your fleet to use the jump portal when it is activated. You will still require Strontium Clathrates to activate this module and enable bridging operations.
Jump Portal Generator I Blueprint
Jur Zehbani's Bunker
A bunker inhabited by personnel of the Amarr Empire.
Jury Rigging
General understanding of the inner workings of starship components. Allows makeshift modifications to ship systems through the use of rigs. Required learning for further study in the field of rigging.
Justice Liberator
The powerful Republic Justice Department takes a leading role in the drive against slavery both within the Minmatar Republic and beyond its borders. The antislavery forces of the RJD make up a considerable segment of its personnel but it still finds itself having to carefully choose where and when it will strike. Often the RJD uses stealth, deception and various intermediaries to achieve its goal of freeing slaves. Against pirate or renegade slavers, the RJD has a freer hand but it still chooses speed and surprise where possible. The Liberator-variant of the Wreathe-class industrial transport is specially adapted for rescue missions and is fast, equipped with large passenger-rated holds and equipped with a cloak as standard for a stealthy approach or retreat. Justice Liberators are crewed by Minmatar volunteers who are adept at getting back to safe harbor with rescued slaves and are often the best way for freed slaves to return home.
Justifier Augoror
An Augoror cruiser fitted with a remote armor repair module in order to sustain the fleet during its covert operations. All identification tags have been wiped from this ship's computers and its warp drives modified to make forensics tracing of how it arrived in Repubic space impossible.
Justifier Inquisitor
An Inquisitor frigate fitted with a remote armor repair module in order to sustain the fleet during its covert operations. All identification tags have been wiped from this ship's computers and its warp drives modified to make forensics tracing of how it arrived in Repubic space impossible.
Juvoire Sche's Viator
A Viator piloted by an agent.
JV1V-O Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
JZV-F4 Station Monument
This memorial was erected to remember the capsuleers from Pure alliance who worked tirelessly to build the outpost that once stood here, and those who fought to control it. The outpost served as Pure's headquarters until they seeded it to Band of Brothers in YC111. Pure was disbanded, but some of its members went on to have illustrious careers in other alliances including becoming founders of the Initiative. The outpost was under the control of Circle-Of-Two when it was finally decommissioned in YC120.
K-2 Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
K-8SQS Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
K-CR Triage Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
K17/D Nanohive (R)
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
K5 Specialist Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
Kaalakiota Bolt Pistol
The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market. Central to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.
Kaalakiota Corporation Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Kaalakiota Corporation Standard
The largest of the Caldari mega corporations, the KK, as it is commonly known as, has its fingers in most everything. They are manufacturers, distributors, retailers and researchers, as well as being a formidable voice in Caldari politics. Kaalakiota is a member of the JSL Partnership, known as the "Mountain Faction", along with its ally Sukuuvestaa.
Kaalakiota Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
Kaalakiota Jacket Crate
Contains stylish Kaalakiota Crew Jackets for both men and women to show your support for the Kaalakiota megacorp and celebrate Caldari Union Day.
Kaalakiota Magsec SMG
The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. Having overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.
Kaalakiota Peaks Vodka
Usually found on the open market in highly decorated bottles rather than these massive distillation tanks, Kaalakiota Peaks Vodka is made with natural spring water filtered through the volcanic rock of the northern peaks of the mountain range from which it takes its name. This particular container is marked with the shipping number of part of an enormous batch worth more than ten billion kredits that went missing after a Guristas attack in Ikoskio that occurred in November YC117.
Kaalakiota Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
Kaalakiota Recon Dropship
The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.
Kaalakiota Tactical HAV
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. Special Kaalakiota limited edition release.
Kaalakiota Tactical Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
Kaatara's Custom Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kaatara's Custom Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kaatara's Custom Magnetic Field Stabilizer Blueprint
This blueprint can be used to build a limited number of special upgraded versions of the Magnetic Field Stabilizer module. Magnetic Field Stabilizers improve the damage and rate of fire of hybrid turrets and are key modules in some Caldari and Gallente ship loadouts. This particular blueprint has been created to the custom specifications of Fleet Commander Rai Kaatara, who has been known to issue copies to certain select Caldari Navy officers and corporate defense contractors at her discretion.
Kabar Terraforming HQ
This station is the dedicated headquarters of the Kabar (Mannar VIII) Terraforming Initiative's operations established to oversee the next phase of the "remedial terraforming" efforts aimed at repairing the devastated biosphere of the planet. President Celes Aguard made Federation backing of this effort a key priority for her administration. Kabar is the original home world of the Mannar people, a founder member of the Gallente Federation that has continued to be a vital part of the democratic interstellar polity. In BYC24, Kabar was struck by an ecological catastrophe that led to total collapse of the biosphere, eventually rendering the planet barren and barely capable of supporting life. The Mannar call this event the "Doa dea Kabar". While the event is loosely known as the "Destruction of Mannar" in the Federation and beyond, the name the Mannar give it renders more accurately as "Death of the Heart" or "Destruction of Home". As a result of this disaster, the bulk of the Mannar population was settled on Leremblompes II, a world that they call "Mannar Seginde". The nature of the ecological catastrophe has been the subject of much speculation and controversy. The essence of the matter was the sudden mass extinction of a keystone genus of insects vital to the ecology of the planet. The insects were apparently struck by a plague that rapidly destroyed their populations, leaving vast numbers of plant and animal species dependent on the insects bereft. Despite the efforts of scientists, the plague was not cured and the insects could not be successfully cloned or otherwise replaced. The entire global ecosystem unraveled and the biosphere began to collapse. The cause of the plague and dramatic global ecosystem collapse is unknown. Fingers were pointed at rival planetary states for a time, but outside sabotage became the main theory, with many Mannar and others in the Federation going so far as to openly blame their Caldari State enemies. This theory drove many Mannar to enlist with the Federation Navy in order to strike back through fighting in the ongoing Gallente-Caldari War. Ultimately, nothing was ever proven and the trigger for the extinction and ecological collapse remains a mystery.
Kabar Terraforming Logistics Station
This station is the primary logistics and transfer operations facility for the Kabar (Mannar VIII) Terraforming Initiative. Massive amounts of equipment, materials, and large teams of scientists and planetary engineers are constantly moving back and forth. The station has also increased the level of support that the Federation is able to give to the subterranean settlements of Mannar that remained on Kabar after the mass evacuations. While necessarily limited in number, the underground cities and arcologies of Kabar have endured and contribute significantly to the terraforming project. CONCORD has continued to support the Federation's efforts to progress the terraforming of Kabar, following the Joint Federation-CONCORD Ecological Surveying and Joint Exploratory Terraforming Missions. The SCC supports transport and communications efforts with generous material aid and costs subsidies, while the various science and engineering divisions of CONCORD's vast apparatus are also involved in the logistics of terraforming Kabar.
Kabar Terraforming Science Facility
This facility contains the core science programs directed at analyzing the current status of Kabar (Mannar VIII), designing and planning remedial terraforming elements, and running extensive simulations and live testing operations. The terraforming of a barren planet is a massive, lengthy undertaking but the Kabar project is complicated by the history of a pre-existing biosphere and the remnants of life that are capable of surviving on the devastated world. Some Federation scientists have theorized that Kabar was itself the product of an ancient terraforming project that may have resulted in a too finely balanced ecosystem, fragile and prone to sudden collapse if critical elements should be removed. Some have noted the curious happenstance of an outer planet circling a very hot star developing any kind of complex ecosystem. While this idea remains controversial, the concept has informed the efforts to use terraforming to repair Kabar, with much focus on establishing a robust and flexible ecosystem in the planning.
Kador Bunker
A small bunker, there for accommodation and increased mobility of troops and other personnel.
Kador Surveillance General
Kador Surveillance Sergeant
Kaeg Zkaen's Omen
An Omen piloted by an agent.
Kael Nutan
This is a hostile pirate vessel. Threat level: Deadly
Kaerleiks Bjorn
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Kaikka Peunato
Peunato, an extremely competent pilot, was forced out of the Caldari Navy when he revealed he was gay. Since joining the Guristas, Peunato has been instrumental in expanding their power and influence. Threat level: Deadly
Kaikka Peunato's Tag
Kaikka Peunato's Tag. It may prove valuable if turned in at proper authorities.
Kaikka's Modified 350mm Railgun
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Kaikka's Modified 425mm Railgun
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Kaikka's Modified Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kaikka's Modified Cloaking Device
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Kaikka's Modified Co-Processor
Increases CPU output.
Kaikka's Modified Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Kaikka's Modified Dual 250mm Railgun
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Kaikka's Modified EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kaikka's Modified EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Kaikka's Modified Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kaikka's Modified Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Kaikka's Modified Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kaikka's Modified Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Kaikka's Modified Large Graviton Smartbomb
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Kaikka's Modified Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Kaikka's Modified Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Kaikka's Modified Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Kaikka's Modified Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Kaikka's Modified Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kaikka's Modified Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kaikka's Modified Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Kaikka's Modified Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Kaikka's Modified X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Kaiko Maina (Merlin)
A Merlin piloted by an agent.
Kakala Ikkawa's Obsidian
An Obsidian piloted by an agent.
Kakala's Voucher
A voucher of approval. The mayor of Pioneer's Sanctuary in ZH3-BS has asked the major players in town to hand vouchers like these to ship farers who have proven themselves through some dangerous feat.
Kalante's RXS-05 Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Kali Midez's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Kalorr Makur
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Kalorr Makur's Tag
This diamond tag carries the rank insignia equivalent of an officer within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Kaltoh Kurzon
Brother to Zerim Kurzon himself, the founder of the Kurzon mercenary network, Kaltoh is very experienced in the field of bounty hunting. He has reportedly been working for various factions throughout the galaxy of late, as an independent mercenary. Threat level: Deadly
Kamal Sharadon's Nightmare
A Nightmare piloted by an agent.
Kameira Quarters
Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.
Kameiras
An elite type of foot soldier, originally bred from Minmatar slaves by the Amarr Empire. Raised from birth to become soldiers, they serve the Empire, Khanid Kingdom and Ammatar well, although always kept on a tight leash.
Kanerva's Condor
A Condor piloted by an agent.
Kangite
Kangite is rare in the extreme on planets but can be found in asteroids in sufficient quantities to commercially exploit it. As the mineral bears the highly useful scandium rare earth element, used in the manufacture of advanced materials by the Minmatar, the Republic has an obvious interest in exploiting it. Republic Fleet Ordnance operations rapidly arrive to organize the mining of any asteroid fields in their territory where kangite is located.
Kanji's Caracal
A Caracal piloted by an agent.
Kanmilia Oldit's Tempest
A Tempest piloted by an agent.
Kanouchi Hisama's Outpost
An outpost manned by personnel of the Caldari State.
Kaphyr
Raised by the Angel Cartel, Kaphyr quickly found out that he didn't have what it takes to rise up the ranks within the Cartel from his job as a patroller. So he joined up with the Kurzon mercenary network, which allowed him to work as a freelancer for the highest bidder. Threat level: Significant
Kapli Bread
The Lutins are a ballet of beautiful lights around the Perimeter stargate in the Federation system of Iyen-Oursta. Enslaved Minmatar traveling through this system believe that those who witness the lights are blessed, and their firstborn son will be free of chains. This bread is baked in honor of such a blessing.
Kapteyn Compact Sensor Dampener
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kara Morato's Bustard
A Bustard piloted by an agent.
Karadom's Mammoth
A Mammoth piloted by an agent. Missions: Difficulty Rating: Grade 7.5
Karbim Dula
A secret agent working for the Minmatar Republic - flies an Ammatar ship due to his undercover job as a pilot within the Ammatar Fleet. Threat Level = Extraordinary
Karde Romu 's Armageddon
An Armageddon piloted by Karde Romu of the MIO.
Kardimo Menka Machariel
A Machariel piloted by an agent.
Kardimo Palettan
A member of Ekdit Spitek's census gathering team.
Karhoum Ykta's Phantasm
A Phantasm piloted by an agent.
Karin Midular: Ray of Matar
Born into slavery yet marked for greatness, Karin Midular, the Ray of Matar, lived and died as a symbol for all Minmatar of their culture, history and place in the universe as a people. Karin Midular was born to parents living in slavery under the Amarr but was smuggled as a baby out of the Amarr Empire, to be raised by the Sebiestor Tribe she was identified as belonging to. Unable to escape themselves, Karin's parents had not known their clans and no records provided a clue on Matar. Nevertheless, Karin was raised on the steppes of the Mikramurka, heartland of the Sebiestor, in the city of Mithuris. It was when Karin came of age that her destiny became clear as more than merely a liberated orphan. As with most youth of the Mikramurka clans, Karin took part in a Voluval Ritual close by the Crystal Steppe. It was at this rite that she received the rare, venerated "Ray of Matar" mark, made doubly auspicious by its location under her left eye. Following this event, Karin joined the Midular Clan out of respect for Vormar Midular, her essence instructor. Eventually, a career in politics beckoned, with Karin Midular convinced that lasting interstellar peace was essential to the future of the Minmatar. She began by campaigning for an end to the Vindication Wars with the Ammatar Mandate but found herself stymied by entrenched political positions in the Republic Parliament. Midular then set out to assemble a political bloc around her and by YC97 had become Chief of the Sebiestor Tribe, having gained the near unanimous support of the federated clans of the huge tribe. Her status as a Tribal Chief provided a large platform from which to run for office as Prime Minister of the Republic. Though she did not win office immediately, the growing appetite for peace after the long years of the Vindication Wars peaked during the brutal Battle of Tears in YC102. In the election that year Karin Midular was elected Prime Minister by a landslide, with even many of the militant Brutor and Krusual sickened by the bloodshed. Her first act as Prime Minister was to announce an end to hostilities with the Ammatar Mandate, and her first years saw her as a wildly popular and successful leader of a Republic focused on trade, diplomacy and rebuilding after long years of conflict. For all her political acumen and technical insight, however, even Karin Midular did not foresee the extent to which the licensing of independent capsuleers in YC105 would shake New Eden. By YC106, Midular felt secure enough to confront the still powerful militarist elements in Minmatar society and moved to ban the wearing or display of the Khumaak ceremonial weapon, or symbols depicting it, by government officials or members of the armed forces. The proposals elicited a harsh counter-reaction from the Krusual Tribe's leadership and considerable protest among the people. The Republic Security Services were moved to intervene in the security of tribal gathering halls, an ambiguous move by a powerful force often at odds with Midular. An even more powerful political player moved into the spotlight at this time as Maleatu Shakor took the opportunity to establish his trademark belligerance in the popular mind. While a compromise was eventually brokered, the Khumaak episode was a political disaster that began a slow decline in the fortunes of Prime Minister Midular. The economy of the Republic began to falter in YC107, with many Minmatar increasingly emigrating to the Gallente Federation. Worse yet was the mutiny and rebellion of the Defiants, led by Captain Karishal Muritor in YC108. Backed by increasingly powerful Minmatar capsuleers, Muritor was a hero to many when he was killed in YC109 during an abortive truce meeting with Republic Fleet forces. The revelation that Midular had given the order to stop him by any means was another political catastrophe and militant Minmatar capsuleers were in the forefront of campaigning for her downfall from that time on. The news that Midular was in secret negotiations with the Ammatar Mandate was leaked at the worst possible time, and a wave of terrorist attacks threatened to destabilize the Republic. The final days of the Midular government in YC110 were marked by the shocking secession of Skarkon system under the apparently popular rule of the Angel Cartel. In the midst of attempts to resolve this crisis, the news that survivors of the Starkmanir Tribe had been found in the Ammatar Mandate broke. Worse yet was a motion of no confidence proposed by Maleatu Shakor. The final blow was news of a Minmatar-Thukker fleet headed by Keitan Yun threatening CONCORD. Parliament descended into chaos as Midular attempted to call for new elections. In an apparent coup attempt, Midular herself was almost assassinated by Amarr agents, saved only by the actions of a clandestine force that had begun eliminating Amarr infiltrators and Minmatar collaborators. The government of Karin Midular collapsed as a counter-coup launched by Keitan Yun and Maleatu Shakor ushered in emergency rule by a temporary military junta. Despite events, Karin Midular was still Sebiestor Chief and the Ray of Matar, and in her post-government years regained a significant degree of political influence as a counter-balance to the militarist factions and security forces. The new Tribal Republic created by Prime Minister and then Sanmatar Maleatu Shakor was not to her taste but the Ray worked tirelessly to bring out the constructive and creative virtues of Minmatar culture. Ever a believer in diplomacy, Chief Midular often visited other nations of New Eden in her neverending search for lasting peace. It was on one such trip in YC115 that Karin Midular was to meet her fate. A lone gunman detonated explosives and opened fire at a Federal Tribes cultural event attended by Midular in Caille on Gallente Prime. Among the 58 dead and 304 wounded was Karin Midular. Gravely wounded, Midular was transferred to the Republic for treatment but could not be saved. Apparently eschewing a clone backup for personal reasons, Karin Midular, the last living Ray of Matar, died on YC115.03.07. In accordance with Sebiestor tradition, Chief Karin Midular's body was returned to the Mikramurka in a sky burial at the Place of Silence outside Mithuris. The life of Karin Midular leaves a lasting legacy of principle and courage on behalf of the Minmatar people. She faced fate and the future as a Ray of Matar should and we all may learn from her example. This memorial is established by order of the Tribal Council of Matar, YC123.
Karishal Muritor Memorial Statue
Although officially considered a hero by today's Tribal Republic, Captain Karishal Muritor was condemned as a mutineer and rebel by the Parliamentary Republic that constituted the old government of the Minmatar. Muritor's rebellion and formation of the Defiants was to set him on a path to his death at the hands of a Minmatar Republic fleet, followed by his elevation as a symbol for Minmatar freedom fighters everywhere. Since the establishment of a Tribal Republic by Sanmatar Maleatu Shakor, the memory of Muritor has been completely rehabilitated. His acts of mutiny and rebellion are considered totally justified in light of the infiltration of the Parliamentary Republic by Amarr agents, and the events of the Starkmanir rediscovery and Minmatar Invasion of the Amarr Empire. In mid YC108, the Defiants were founded by Captain Karishal Muritor following a mutiny he led against the Republic Fleet, stealing several capital ships and their support fleet from their moorings. Having grown tired and disillusioned with the leadership of the Republic Fleet, its admiralty subordinate to a government he considered passive and too ready to appease the Amarr, Muritor had decided to take matters into his own hands. He gathered a cadre of like-minded officers and enlisted personnel around him and carried out a stunning coup, stealing a Hel-class supercarrier and a pair of Nidhoggur-class carriers. Muritor had been finally spurred to action by the threat he saw from a resurgent Amarr military in the Bleak Lands region, following their comprehensive victory over the Blood Raiders and stationing of large naval forces in a border region now fully under Amarr control. His Defiants group used their stolen ships and considerable skills to launch a campaign against the Amarr in the Bleaks that would be condemned by both Empire and Republic as "terrorism". By the end of YC108, the Defiants had sown chaos across Amarr holdings throughout the region, destroying infrastructure and liberating slaves. The climax came with an all out attack on an Amarr battlestation in which the Defiants were joined by capsuleer freedom fighters. The Amarr Empire chose to blame the Minmatar Republic for the activities of the Defiants, suggesting dire consequences if the rebels were not stopped. While the Republic dismissed the Amarr accusations, the wish to maintain the peace won out over all other considerations. A Republic Fleet taskforce was assembled on the orders of Prime Minister Karin Midular, while Admiral Kanth Filmir extended an offer of truce to Muritor in early YC109. Accepting the offer, Captain Muritor met with Admiral Filmir in Auga system, in orbit of the tenth planet on the first day of February. Despite the urgings of Filmir, Muritor refused to give himself up, prompting the Republic Fleet Admiral to order in his taskforce. As the Defiants and capsuleer allies fought against Republic Fleet ships, Muritor declared he would not have Minmatar fight one another. Moments later his ship and capsule were destroyed amidst a hail of fire. The Republic Fleet withdrew while the Defiants scattered and Muritor's body was retrieved by capsuleers of the Ushra'Khan freedom fighter alliance. It was later confirmed that the order to stop Muritor by any means had been issued by Prime Minister Midular, causing a storm of protest that culminated in the resignation of Admiral Filmir and a considerable loss of authority for the Midular government. Ultimately, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just. This memorial to the life of Captain Karishal Muritor is established by order of the Chief and Elders of the Brutor Tribe, YC123
Karkinen's Cormorant
A Cormorant piloted by an agent.
Karkoti Rend
A rogue RSS agent, working for the Cartel.
Karmane Ban's Blackbird
A Blackbird piloted by an agent.
Karmone Tizmer's Insignia
The insignia of the High Priest, Karmone Tizmer.
Karo Zulak's Bestower
This Bestower-class industrial is currently undergoing maintenance. Although an excellent military tactician, Zulak is not known for his bravery in combat, rather opting to fly in a heavily armored industrial behind the scene while his men do the fighting. This is highly unusual, but he claims it has helped him avoid unneccessary attention in the past, as few suspect anyone of importance would choose to fly a Bestower.
Karo Zulak's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Karothas
This is a freedom fighter whos goal in life is to free as many slaves as possible from captivity. Karothas is of Amarr origin, rumored to have been a loyal servant of the Amarr Empire before a change of heart caused him to join the Minmatar Freedom Fighters, which is an organization fighting against slavery everywhere within the galaxy. He has a sizeable bounty on his head placed by the Amarr leadership who despise, and fear, him. Threat level: Deadly
Karothas's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Karpela's Ferox
A Ferox piloted by an agent.
Karsten Lundham's Typhoon
Karsten Lundham is a microbiologist working for the Sebiestor Tribe. Currently in his fifties, he worked in the field of immunology for ten years before deciding to dedicate the rest of his life to the search for a cure to vitoxin.
Karsten Lundham's Typhoon
Karsten Lundham is a microbiologist working for the Sebiestor Tribe. Currently in his fifties, he worked in the field of immunology for ten years before deciding to dedicate the rest of his life to the search for a cure to vitoxin.
Karura
”The Ocean Winds drive us to extend the reach of the Caldari State by all means available, by any means necessary. To serve the Caldari people and State is the first duty of our corporate community, and we shall see it done by the Winds and Way of the Caldari!” – Mens Reppola, CEO Ishukone Corporation, speech to Combine TNR executives, January YC125 Despite the setback of a Guristas spy ring stealing Caldari capital ship development secrets in YC124, a program for an advanced dreadnought proceeded under a secret contract awarded to the Tiuunakama Nenkanavu Rymasaikkan, the “Ocean Winds Corporate Community” linking the Hyasyoda, Ishukone, and Wiyrkomi megacorporations. Hyasyoda and Wiyrkomi pooled their expertise in energy and weapons systems to complete the “Disruptive Lance” project on schedule. Pivoting from its involvement in the long-stalled “Project Dictator”, Ishukone applied itself to developing the Karura-class Lancer Dreadnought. Able to deploy the new lance weaponry, the Karura uses hybrid weapons as its secondary armament. Developer : Ishukone Ishukone, always striving to be ahead of the competition, have proved themselves to be one of the most adept starship designers in the State. A surprising majority of the Caldari Fleets ships of the line were created by their designers. Respected and feared by their peers Ishukone remain amongst the very top of the Caldari corporate machine.
Karura Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Karura Blueprint
Karura Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Karura Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Karura Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Karura Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Karzo Sarum's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Kasiha's Modified Vorton Tuning System
Fine-tuning of the Arcing Vorton Projector's energy waveforms greatly assists in reducing the waste energy discharges during firing. This has the benefit of boosting damage output and reducing ablation of the ultraconducting nanocabling. The calculations involved are complex but a supplementary Vorton Tuning System provides additional computing capacity. Grants a bonus to the firing rate and damage of Vorton Projectors. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kasiha's Modified Vorton Tuning System Blueprint
Katori's Cormorant
A Cormorant piloted by an agent.
Kaymotin Gradance's Oneiros
An Oneiros piloted by an agent.
Kazah Durn
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
Kazar Numon
Kazar Numon is part of House Numon, an ancient and noble family with the Empire. Fiercly loyal to House Sarum. Threat level: Deadly
Kazka Brothel
A brothel operated by the Kazka Bandits. As sleazy as they come. Frilly petticoats are the pet fetishes here.
Kazka Eunuch
This is a hostile pirate vessel. Threat level: Significant
Kazka Loot Container
The enclosed flotsam drifts quietly in space, closely monitored by the infamous pirate gang in Okkelen, the Kazka Bandits.
Kazue's Caiman
Kazue Otalen's career as a ruthless enforcer for the Guristas Pirates was a natural progression for this ex-mercenary and disgraced Caldari Navy marine. Kazue usually operates as a ground man, co-ordinating mercenary and freelancer operatives working for the Guristas but occasionally he will take to the stars on especially important missions.
KDF-GY Outpost Monument
On this site on the 24th of October YC107 construction was completed on the ISS Marginis, the first ever Gallete outpost. Built by the Interstellar Starbase Syndicate, Marginis was also the first outpost to be constructed for the purpose of public access. People from all over New Eden invested in ISS's vision of a new capsuleer controlled hub, a "Yulai of the south", where all who came in peace could trade free from empire control. ISS would eventually disband and the final owner of ISS Marginis was the alliance, Tactical Supremacy. When the outposts of New Eden were replaced by new faction citadels it was only fitting that Marginis give its name to the Gallente variant. With Marginis citadels now placed throughout the cluster, the legacy of this legendary station has been secured.
Keepstar
Envisaged as the flagship product in the Upwell Consortium's Citadel range of space stations, the Keepstar has been designed for the most important and largest-scale of operations in space, such as providing a fully-featured home for large alliances, and even coalitions, or as a key element in the fortification of large territorial empires. The Keepstar has been built with new spaceship tethering technology as standard, and it will accommodate all size classes of ship, including 'supercapital' vessels, in its internal docking bays. The defensive capabilities of the Keepstar are formidable and are highly enhanced in lower security star systems with the ability to mount area effect and 'doomsday' weapons. The Keepstar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Keepstar can be achieved by installed Standup XL-Set rigs to optimize the specific role of the citadel. On June 14th YC125 CONCORD updated the capsuleer structure regulations to disallow the anchoring of any new XL structures in highsec space. XL structures that were anchored before this date will not be affected by this change unless they are unanchored.
Keepstar Blueprint
Keepstar Lights On
Keepstar Upwell Quantum Core
This Upwell Quantum Core is capable of supporting fully-functional and efficient operations of a Keepstar-class structure, given that the structure is also fuelled and fully-powered. Many of the functions of Upwell structures depend on stable, high-bandwidth FTL communications that enable many vital systems to query navigation infrastructure, remote market databases, ship registries and a host of other datasets in a timely fashion. The heart of any major structure's communications technology is the Quantum Core. This facility is essentially a large array of fluid routers coupled with an integrated restricted AI that acts as the orchestrator of all FTL communications traffic flowing through it. Quantum Cores not only contain some of the most advanced RAIs permitted under the Yulai Convention but also necessarily contain relatively large quantities of quantum-entangled 4-Helium distributed through the many fluid routers in the core array. These characteristics make Quantum Cores some of the most valuable pieces of technology in New Eden, and their vital role in Upwell structure operations means they are housed in the most central and heavily-protected location on any given structure.
Keepstar Wreck
The smoldering remains of a Keepstar class citadel.
Keepstar Wreck
Keizo Veron
A secret agent working for the Khanid Kingdom - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Deadly
Kelmiler's Transaction Documents 18992 D
These documents contain transaction logs for Kelimiler's trade hub in Meves.
Kennel of Hybrid Slaver Hounds
Hybrid slaver hounds have been genetically engineered by Amarr veterinary scientists as variants of the original breed. These animals are designed specifically to live and work in the harshest environments, including deserts, swamps, mountains, frozen tundra, and other extreme locations. These variations are typically easy to differentiate from the original breed, in that they can be much larger and have fur colorations that are genetically tailored to blend in to their environments.
Kenninck Stargate Construction Monument
This monument honors the numerous capsuleers who contributed to the Gallente Federation's construction project for this stargate in YC123. The ten individual capsuleers and five capsuleer corporations who contributed the most to this project are listed below. Top ten individual capsuleer contributors to the construction project for this stargate: 1. Scott Renton 2. Kurgen Bergerberg 3. Kuruk Arnook 4. Clementine Lafleur 5. Jayla May 6. Deleila SilverBlood Vampirum 7. MantelGlobalIndustries 8. Jarlath Dubhlaoich 9. Hagen Crendraven 10. Elecon Amatin Top five capsuleer corporations that contributed to the construction project for this stargate: 1. Aideron Robotics 2. Nadire Security Consultants 3. Malevelon Roe Industries 4. ISK.Industries 5. Edge Of Infinity
Kepheur's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the long deceased Gallente entrepreneur, Kepheur Buquet.
Kepheur's Keycard
This is a chaos-logic keycard. It had been issued to a pirate by the name of Drazin Jaruk. It will open the acceleration gate for a short time and then self-destruct.
Keres
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Keres Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Keres Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Keres Blueprint
Keres Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Keres Exoplanets Hunter SKIN
Keres Glacial Drift SKIN
Keres Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Keres Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Keres Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Keres Intaki Syndicate Serenity Only SKIN
Keres Intaki Syndicate Serenity Only SKIN (30 Days)
Keres Intaki Syndicate Serenity Only SKIN (365 Days)
Keres Intaki Syndicate Serenity Only SKIN (7 Days)
Keres Intaki Syndicate Serenity Only SKIN (90 Days)
Keres Intaki Syndicate SKIN
Keres Intaki Syndicate SKIN (7 days Limited)
Keres Kopis Edge SKIN
Keres Serpentis Serenity Only SKIN
Keres Serpentis Serenity Only SKIN (30 Days)
Keres Serpentis Serenity Only SKIN (365 Days)
Keres Serpentis Serenity Only SKIN (7 Days)
Keres Serpentis Serenity Only SKIN (90 Days)
Keres Serpentis SKIN
Keres Spirit SKIN
Keres Valimor Legacy Serenity Only SKIN
Keres Valimor Legacy Serenity Only SKIN (30 Days)
Keres Valimor Legacy Serenity Only SKIN (365 Days)
Keres Valimor Legacy Serenity Only SKIN (7 Days)
Keres Valimor Legacy Serenity Only SKIN (90 Days)
Keres Valimor Legacy SKIN
Keres Versus Redforce SKIN
Kernite
Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. Available primarly in low and null security status and wormhole systems.
Kernite Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Kernite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Kernite Mining Crystal I Blueprint
Kernite Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Kernite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Kernite Mining Crystal II Blueprint
Kernite Processing
Specialization in Kernite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Kernite reprocessing yield per skill level.
Keron's Head
Keron Vandafelt's Head. Preserved in a vat of Liquid.
Kersos' Thrasher
A Thrasher piloted by an agent.
Kerth's Apocalypse
An Apocalypse piloted by an agent.
Kestrel
The Kestrel is a heavy missile boat with one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers.
Kestrel Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Kestrel Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Kestrel Aurora Universalis SKIN
Kestrel Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Kestrel Blue Tiger Serenity Only SKIN
Kestrel Blue Tiger Serenity Only SKIN (30 Days)
Kestrel Blue Tiger Serenity Only SKIN (365 Days)
Kestrel Blue Tiger Serenity Only SKIN (7 Days)
Kestrel Blue Tiger Serenity Only SKIN (90 Days)
Kestrel Blue Tiger SKIN
Kestrel Blueprint
Kestrel Caldari Navy SKIN
Kestrel Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Kestrel Exoplanets Hunter SKIN
Kestrel Forward 4-4 SKIN
PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
Kestrel Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Kestrel Ghostbird SKIN (30 days Limited)
Kestrel Glacial Drift SKIN
Kestrel Guristas SKIN
Kestrel Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Kestrel Matigu Seabeast Serenity Only SKIN
Kestrel Matigu Seabeast Serenity Only SKIN (30 Days)
Kestrel Matigu Seabeast Serenity Only SKIN (365 Days)
Kestrel Matigu Seabeast Serenity Only SKIN (7 Days)
Kestrel Matigu Seabeast Serenity Only SKIN (90 Days)
Kestrel Matigu Seabeast SKIN
Kestrel Raata Sunset Serenity Only SKIN
Kestrel Raata Sunset Serenity Only SKIN (30 Days)
Kestrel Raata Sunset Serenity Only SKIN (365 Days)
Kestrel Raata Sunset Serenity Only SKIN (7 Days)
Kestrel Raata Sunset Serenity Only SKIN (90 Days)
Kestrel Raata Sunset SKIN
Kestrel Relay Guard
This Caldari Navy vessel is guarding a Captured Triglavian Relay within contested space. It will attack any capsuleer that is not a current member of the State Protectorate militia.
Kestrel Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Kestrel Steel Cardinal SKIN
Kestrel Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Kestrel Union Day Workers SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Kestrel Versus Blueforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Kestrel Wiyrkomi Serenity Only SKIN
Kestrel Wiyrkomi SKIN
Kestrel Wiyrkomi SKIN (30 Days)
Kestrel Wiyrkomi SKIN (365 Days)
Kestrel Wiyrkomi SKIN (7 Days)
Kestrel Wiyrkomi SKIN (90 Days)
Kestrel Zakura Hansei SKIN
Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Kestrel Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Kestrel Zento Isideko Combine SKIN (7 days Limited)
Ketta Tomin2
This is a hostile pirate vessel. Threat level: Deadly
Ketta Tommin
This is a commander of the Maru Rebels.
Key of the Arcane
Lavishly decorated passkey that allows entrance to the Museum Arcana.
Key To Lord Manel's Mansion
This acceleration gate key gets you past the first gate leading into Manel's Mansion complex.
Key to the Labyrinth
This key allows entry into the labyrinth, a complex maze built by the Takmahls to hide themselves from the Amarr Empire thousands of years ago.
Khaitetha's Nidhoggur
Khaitetha Meramad is the leader of the Guardian Angels, the wing of the Angel Cartel that provides space facilities security, supply escort and military support to the Serpentis Corporation. It has been whispered by some that Khaitetha is in a relationship with a senior Serpentis executive that has become quite intimate.
Khanid Commander
Khanid Commander Keycard
Khanid Customs General Major
This is a security vessel of the Khanid Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high
Khanid Customs Surveillance Officer
This is a security vessel of the Khanid Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high
Khanid Eagle
This is a fighter for the Khanid Navy. Threat level: Deadly
Khanid Eagle Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Khanid Elite Fighter
This is a fighter for the Khanid Kingdom. It is protecting the assets of the Khanid Kindgom and may attack anyone it perceives as a threat. Threat level: High
Khanid Elite Fighter Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Khanid Ext Keycard
Khanid Fighter
This is a fighter for the Khanid Kingdom. It is protecting the assets of the Khanid Kingdom and may attack anyone it perceives as a threat. Threat level: Moderate
Khanid Fighter Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Khanid Hawk
This is a fighter for the Khanid Navy. Threat level: Deadly
Khanid Hawk Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Khanid High Commander
The Khanid High Commanders are one of the highest ranking officers in the Khanid Navy, answering only the Khanid Royalty itself.
Khanid High Commander Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Khanid Kazmaar
The legendary Khanid Kazmaar is reserved for the leaders within the Khanid Royalty. Few have witnessed its awesome majesty, as it is only used on special occasions.
Khanid Kazmaar_2
The legendary Khanid Kazmaar is reserved for the leaders within the Khanid Royalty. Few have witnessed its awesome majesty, as it is only used on special occasions.
Khanid Kingdom Starbase Charter
An electronic charter code issued by the Khanid Kingdom which permits the bearer to use a starbase around a moon in Kingdom sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.
Khanid Large Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Khanid Marine
When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.
Khanid Mashtori
The Khanid Mashtori are an elite sect of bounty hunters which work exclusively for the Khanid royalty. It is not uncommon for them to operate a battleship or lead a fleet of Khanid ships in times of war. Threat level: Deadly
Khanid Medium Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Khanid Navy Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Ballistic Control System Blueprint
Khanid Navy Cap Recharger
Increases the capacitor recharge rate.
Khanid Navy Cap Recharger Blueprint
Khanid Navy Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Khanid Navy Capacitor Power Relay Blueprint
Khanid Navy Captain
This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high
Khanid Navy Co-Processor
Increases CPU output.
Khanid Navy Co-Processor Blueprint
Khanid Navy Colonel
This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Khanid Navy EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy EM Armor Hardener Blueprint
Khanid Navy EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy EM Coating Blueprint
Khanid Navy EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy EM Energized Membrane Blueprint
Khanid Navy Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Explosive Armor Hardener Blueprint
Khanid Navy Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Explosive Coating Blueprint
Khanid Navy Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Explosive Energized Membrane Blueprint
Khanid Navy Frigate
Navy Frig.
Khanid Navy Frigate Blueprint
Khanid Navy General
This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Khanid Navy Heavy Assault Missile Launcher
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
Khanid Navy Heavy Assault Missile Launcher Blueprint
Khanid Navy Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Kinetic Armor Hardener Blueprint
Khanid Navy Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Kinetic Coating Blueprint
Khanid Navy Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Kinetic Energized Membrane Blueprint
Khanid Navy Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Khanid Navy Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Khanid Navy Large EMP Smartbomb Blueprint
Khanid Navy Major
This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme
Khanid Navy Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Khanid Navy Medium EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Khanid Navy Medium EMP Smartbomb Blueprint
Khanid Navy Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Multispectrum Coating Blueprint
Khanid Navy Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Multispectrum Energized Membrane Blueprint
Khanid Navy Rocket Launcher
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
Khanid Navy Rocket Launcher Blueprint
Khanid Navy Sergeant
This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate
Khanid Navy Sergeant Major
This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate
Khanid Navy Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Khanid Navy Small EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Khanid Navy Small EMP Smartbomb Blueprint
Khanid Navy Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Khanid Navy Stasis Webifier Blueprint
Khanid Navy Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Thermal Armor Hardener Blueprint
Khanid Navy Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Thermal Coating Blueprint
Khanid Navy Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Khanid Navy Thermal Energized Membrane Blueprint
Khanid Navy Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Khanid Navy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Khanid Navy Warp Disruptor Blueprint
Khanid Navy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Khanid Navy Warp Scrambler Blueprint
Khanid Officer
This is an officer for the Khanid Kingdom. He is protecting the assets of the Khanid Kingdom and may attack anyone he perceives as a threat or easy pickings. Threat level: Extreme
Khanid Officer Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Khanid Personnel Transport
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Khanid Rookie
This is a fighter for the Khanid Navy. Threat level: Moderate
Khanid Rookie Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Khanid Royal Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Khanid Scout
This is a scout for the Khanid Navy. Usually where there are scouts, a fleet is not far behind. Threat level: High
Khanid Scout Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Khanid Slave Trader
This is a slave trader working for the Khanid Kingdom. Slave traders often have to fend off hostile ships, such as Minmatar Freedom Fighters or bounty hunters, and therefore come well equipped to deal with any such encounters. Slave traders are also known to attack remote settlements throughout the galaxy to bolster their supply of slaves. The Minmatar Republic has put a bounty on the head of any known slaver. Threat level: Deadly
Khanid Slave Trader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Khanid Small Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Khanid Sparrow
This is a Khanid Navy Special Ops ship. It's main purpose is to act as a support ship for the Khanid Navys cruisers and battleships.
Khanid Sparrow Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Khanid Surveillance General Major
This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme
Khanid Surveillance Officer
This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high
Khanid Surveillance Sergeant
This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme
Khanid Surveillance Sergeant Major
This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Khanid Warbird
This is a fighter for the Khanid Navy. Threat level: Deadly
Khanid Warbird Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Khanid Wingman
This is a support ship for the Khanid Navy. Threat level: Very high
Khizriel
Following battle-tested Angel Cartel doctrines, the Khizriel-class battlecruiser makes a virtue out of speed of striking and the ability to rain destruction on its targets from just out of reach of any counterfire. Engineers of the Cartel's Salvation Angels group have labored on this design's warp drive to eke out every last bit of acceleration and warp speed possible for such a large ship. While this gunboat lacks the flexibility of missile options, it is able to deploy a covering flight of drones should it need to distract and disrupt any enemies. The speed and formidable firepower of the Khizriel is enhanced by top-of-the-line shield and armor systems protecting an unusually agile battlecruiser. The Khizriel's ability to strike from surprise, destroy its targets, and rapidly evade reprisals may be unmatched among pirate vessels, and is clearly intended to be a serious thorn in the side of empire border patrols and CONCORD security forces.
Khizriel Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Khizriel Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Khizriel Blueprint
Khizriel Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Khizriel Empyrean Outlaws SKIN
In chaos, opportunity. In death, profit. Take what's yours, burn the rest. Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Khizriel Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Khumaak
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used nearly 400 years ago by a Minmatar slave to kill his master, thereby sparking a revolt on Arzad II (also known as Starkman Prime). This revolt, while precipitating the almost total annihilation of the Starkmanir Minmatar tribe, has in historical retrospect come to be credited as one of the seminal events leading to the later Minmatar uprising. The weapon itself is a three-foot rod with a spiked solar disc on the top, the design of the original relic believed to date back to the pre-Reclaiming era of Amarrian prophet Dano Geinok. It isn't believed to have been intended as a weapon originally, but as a rod of command for high-ranking members of the Amarrian Conformist clergy.
Kidnapped Citizens
These poor people have been through enough already; all they want is to go home.
Kidnapped ORE Researcher
Kidnapped by Angel Cartel raiders when the ruthless criminal organization hijacked an ORE Rorqual-class capital ship being used to develop and test materials compression technology, this individual remains traumatized by the experience and distrustful despite being liberated from pirate hands. ORE has declared that they will provide a reward of 1 billion ISK to any capsuleers that return one of their researchers alive and well to one of their stations in the Outer Ring region. Kidnapped ORE Researchers can be returned to the ORE corporation by being traded through market buy orders at any of the four stations operated by ORE.
Kidnapping Evidence
Veine Coructie has collected the evidence you collected from the Pator 6, as well as some of the data found from the bug you planted. With this in hand, they're ready to smoke the kid out by causing a big media stir. There's no hiding when an entire population is out to get you. Sure, you should probably take this to the FIO, but who knows how effective this will be?
Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace. As with other light combat vessels in the Triglavian lineup, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora
Kikimora Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Kikimora Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Kikimora Blackfire Steel SKIN
The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
Kikimora Blueprint
Kikimora Copper Lightning SKIN
From a strong field, replete with many veteran players, the Mind Clash 101st Worlds Championships was won by Roj "Copper Lightning" Tarnagan in October YC123. The Gallente Prime Champion and multiple winner of the Federation Cup triumphed over the 99th Worlds Champion, Nadia "Silver Bear" Tanaka, in a final that was closely followed by audiences across New Eden, though especially keenly in the Federation and State. A nanocoating marking the victory of Roj Tarnagan was swiftly commissioned for sale to an eager market of Mind Clash fans, as has become common practice in recent years. With capsuleers a significant demographic among the most dedicated Mind Clash followers, the Copper Lightning nanocoating is expected to be popular among fans of this complex, mentally-demanding neuro-holographic sport.
Kikimora Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Kikimora Eden's Hunters SKIN
Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.
Kikimora Hadean Horror SKIN
Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus. Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Kikimora Kybernaut Clade SKIN
The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers.
Kikimora Metamateria Exotica SKIN
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Kikimora Netherworld Striker SKIN
Developed to celebrate the efforts of capsuleers striking into the depths of Abyssal Deadspace, when this high visibility nanocoating catches a stray beam of light it makes an impressive showing, even in the netherworld of the Triglavian Collective.
Kikimora Red Meatgrinder SKIN
This special commemorative nanocoating celebrates the historic Siege of C-J6MT, a major battle from the early years of capsuleer empire-building and territorial warfare. In May YC108, the Siege of C-J6MT began as the beleaguered forces of Red Alliance formed to defend their last stronghold against their deadly foes in the "Coalition of the South". Although outnumbered, the Red Alliance pilots were determined to sell themselves dearly and based their tactics around their core defensive starbase and packs of hit-and-run Tempest-class battleships. When Coalition forces mounted their assault, the starbase and Tempest squadrons wreaked havoc on the attackers. So high was the butcher's bill racked up by the Red Alliance starbase it was given the nickname "The Meatgrinder" by the defenders. Ultimately, the Siege of C-J6MT was won by Red Alliance and proved a turning point in the conflict with the Coalition of the South.
Kikko Roisen's Retribution
A Retribution piloted by an agent.
Killer Instinct Bonus
+5% Shield seeping.
Kimo Sekuta
A secret agent working for the Caldari State - flies a Gallente ship due to his undercover job as a pilot within the Gallente Navy. Threat level: Deadly
KIN-012 Nanite Injector
The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.
Kinetic Armor Compensation
5% bonus to kinetic resistance per level for Armor Coatings and Energized Membranes.
Kinetic Armor Hardener I
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kinetic Armor Hardener I Blueprint
Kinetic Armor Hardener II
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kinetic Armor Hardener II Blueprint
Kinetic Catalyzation
Advanced understanding of dropsuit biotic augmentations. Unlocks the ability to use kinetic catalyzer modules to increase sprinting speed. +1% to kinetic catalyzer module efficacy per level.
Kinetic Coating I
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kinetic Coating I Blueprint
Kinetic Coating II
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kinetic Coating II Blueprint
Kinetic Energized Membrane I
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kinetic Energized Membrane I Blueprint
Kinetic Energized Membrane II
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kinetic Energized Membrane II Blueprint
Kinetic Shield Amplifier I
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kinetic Shield Amplifier I Blueprint
Kinetic Shield Amplifier II
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Kinetic Shield Amplifier II Blueprint
Kinetic Shield Compensation
5% bonus to kinetic resistance per level for Shield Amplifiers.
Kinetic Shield Hardener I
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Kinetic Shield Hardener I Blueprint
Kinetic Shield Hardener II
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Kinetic Shield Hardener II Blueprint
Kirin
The Kirin-class Logistics Frigate represents the latest development from Lai Dai's venerable research division. Making use of their deep experience in remote shield booster technology obtained from the larger Basilisk cruiser, Lai Dai managed to create an extremely powerful shield boosting platform on a small and mobile Bantam hull. The Kirin development has also benefited from an extensive knowledge sharing agreement with the Carthum Conglomerate. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Kirin, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful and mobile support capability.
Kirin Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Kirin Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Kirin Blue Tiger Serenity Only SKIN
Kirin Blue Tiger Serenity Only SKIN (30 Days)
Kirin Blue Tiger Serenity Only SKIN (365 Days)
Kirin Blue Tiger Serenity Only SKIN (7 Days)
Kirin Blue Tiger Serenity Only SKIN (90 Days)
Kirin Blue Tiger SKIN
Kirin Blueprint
Kirin Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Kirin Emergency Response Squad SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations. The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Kirin Exoplanets Hunter SKIN
Kirin Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Kirin Glacial Drift SKIN
Kirin Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Kirin Matigu Seabeast Serenity Only SKIN
Kirin Matigu Seabeast Serenity Only SKIN (30 Days)
Kirin Matigu Seabeast Serenity Only SKIN (365 Days)
Kirin Matigu Seabeast Serenity Only SKIN (7 Days)
Kirin Matigu Seabeast Serenity Only SKIN (90 Days)
Kirin Matigu Seabeast SKIN
Kirin Steel Cardinal SKIN
Kirin Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Kirin Zento Isideko Combine SKIN (7 days Limited)
Kirku's Heron
A Heron piloted by an agent.
Kishar
Kishar Blueprint
Kitar Ang's Tempest
A Tempest piloted by an agent.
Kitsune
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
Kitsune Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Kitsune Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Kitsune Blue Tiger Serenity Only SKIN
Kitsune Blue Tiger Serenity Only SKIN (30 Days)
Kitsune Blue Tiger Serenity Only SKIN (365 Days)
Kitsune Blue Tiger Serenity Only SKIN (7 Days)
Kitsune Blue Tiger Serenity Only SKIN (90 Days)
Kitsune Blue Tiger SKIN
Kitsune Blueprint
Kitsune Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Kitsune Exoplanets Hunter SKIN
Kitsune Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Kitsune Glacial Drift SKIN
Kitsune Guristas SKIN
Kitsune Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Kitsune Matigu Seabeast Serenity Only SKIN
Kitsune Matigu Seabeast Serenity Only SKIN (30 Days)
Kitsune Matigu Seabeast Serenity Only SKIN (365 Days)
Kitsune Matigu Seabeast Serenity Only SKIN (7 Days)
Kitsune Matigu Seabeast Serenity Only SKIN (90 Days)
Kitsune Matigu Seabeast SKIN
Kitsune Raata Sunset Serenity Only SKIN
Kitsune Raata Sunset Serenity Only SKIN (30 Days)
Kitsune Raata Sunset Serenity Only SKIN (365 Days)
Kitsune Raata Sunset Serenity Only SKIN (7 Days)
Kitsune Raata Sunset Serenity Only SKIN (90 Days)
Kitsune Raata Sunset SKIN
Kitsune Steel Cardinal SKIN
Kitsune Wiyrkomi Serenity Only SKIN
Kitsune Wiyrkomi Serenity Only SKIN (30 Days)
Kitsune Wiyrkomi Serenity Only SKIN (365 Days)
Kitsune Wiyrkomi Serenity Only SKIN (7 Days)
Kitsune Wiyrkomi Serenity Only SKIN (90 Days)
Kitsune Wiyrkomi SKIN
Kitsune Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Kitsune Zento Isideko Combine SKIN (7 days Limited)
KLA-90 Plasma Cannon
The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius. During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.
KLO-1 Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
Knaaninn Aranuri's Rattlesnake
In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.
Kofur Karveran's Armageddon
An Armageddon piloted by an agent.
Kois City
The major State outpost in E-8CSQ was recently nicknamed 'Kois City', in referral to Admiral Aurobe Kois who runs the military operation in the constellation. It is now a bustling hub of activity, 'a beacon of Caldari strength that shines through the unremarkable corner of the galaxy we call E-8CSQ' (Admiral Aurobe Kois's words).
Kois Entry Passcard
Kois Entry Passcard
Komni Assassin
This is a fighter for the Komni Corporation. Komni Assassins are used to eliminate anyone who the Komni leaders percieve as a threat, and have been known to target high profile members of the Caldari State. They are also sometimes used to protect the Komni smugglers while they are conducting risky operations. Threat level: Deadly
Komni Envoy
This is a battleship class envoy for the Komni Corporation. It is extremely well equipped and should only be engaged by the most experienced pilots out there. Threat level: Deadly
Komni Grunt
This is a fighter for the Komni Corporation. It is protecting the assets of the Komni Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Komni History (1 of 2)
The Komni corporation was founded by the multi-billionaire Kaimo Nayen, who had garnered his fortune by building up a real estate empire on Caldari Prime. The purpose of the company was to give his firstborn son, Shojin Nayen, a chance to receive experience as a CEO, before the time came for him to take over the reigns of his father's mega-corporation. Komni dealt in simple garbage hauling tasks, employing a few dozen washed up pilots to do the sordid task of transporting unrecyclable material to remote locations within the Caldari solarsystems.Unfortunately Shojin had been inexcusably spoiled as a child, and lacked all of his fathers virtues which had helped him become so successful. The Komni corporation quickly began losing money, bad deals were made and the daily affairs were generally ignored by Shojin who spent most of his time dating beautiful women and staying out late at night at popular Caldari bars. But when his father learned of the state of things, and that the Komni corporation had slid to the verge of bankruptcy, he became furious. He demanded that his son straighten things out, or all of his shares within the mega-real-estate corporation would go to his other son, Akimo.Shojin became terrified at these grim tidings, and was especially worried that his father would also strip him of access to his bank account which he so much relied on to live his extravagant lifestyle. So he turned to the underworld for aid, secretly contacting an agent employed by the Guristas Pirates, Drako Minai, to manage his corporate affairs. At first this worked out perfectly, the Komni stock rose considerably and money came streaming in. Better pilots and maintainance on the old company haulers were finally affordable, without any intervention from Kaimo.
Komni History (2 of 2)
But soon the old man became suspicious. He couldn't believe the incredibly good fortune his son was suddenly blessed with was simply due to hard, honest work. So he hired an expensive private detective, Asamura, to investigate the internal affairs within Komni, to better understand exactly what had changed since disaster loomed over the corporation. Asamura, being an ex-elite agent within the Caldari State special forces, quickly discovered who was behind this turn of events; that the Guristas had been using the garbage haulers as a means to smuggle drugs and other illegal goods into Caldari high security space for enormous profits. Due to Kaimos's close relationship with many members of the Caldari State government, the garbage haulers received far less attention from local security forces than other, more suspcious craft.When Kaimo heard of these tidings he became furious. If the news surfaced about Komni being under the influence of the Guristas Pirates and committing illegal acts within the Caldari State borders, his status and even his life might be forfeit. He immediately confronted his son and ordered him to cut all ties with the Guristas, as well as letting him know that he had just blown any chance he had of acquiring the family fortune. But there was one single flaw in Kaimos plan, and that was his underestimating of his sons determination to remain wealthy. Threatening to expose Komnis illegal dealings to the media, Shojin played the only card he had. Either his father leave his corporation alone and give it a large credit "donation", or both of their reputations would be ruined. In return Shojin would severe all ties with the Guristas. His father reluctantly accepted his sons terms.Shortly thereafter Shojin held a secret meeting with his contact within the Guristas. He demanded that Drako stop the illegal activity the Guristas had been conducting behind his back, and remove all ties they had with Komni. But the wry, finely dressed agent simply laughed, they had played Shojin for a fool all along. While Shojin had been endulging himself with the finer things in life, Drako had been busily hoarding the company stocks in preparation for a takeover. He knew about Asamuras involvement, and expected this very conversation. As Shojin looked in horror, two burly, brown-skinned men entered the room where he stood next to Drako. With a simple move of his right hand, Drako ordered his guards to execute his unfortunate client. And as he left the room, followed by high-pitched screams which were quickly silenced, the smiling, middle-aged man dressed in a shiny black tuxedo thought of how happy he was that the Komni stock had risen drastically upon the news of the takeover. No longer would he need to answer to his less-than-trustworthy superiors within the Guristas, from this day forward he would own his very own branch within the vast Caldari criminal network.
Komni Honcho
This is a leader within the Komni Corporation. Komni Honchos are the highest ranking members of the Komni Corporation within a certain area, answering only to the head honcho himself, Drako. Threat level: Deadly
Komni Smuggler
This is a smuggler for the Komni Corporation. It is protecting the assets of the Komni Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Komodo
"We're the Ninth Mega now, have been for a long time and we're necessary to the entire setup. The Caldari State was getting stale, hidebound, all that 'Heiian' bullshit. Think the Big Eight give a fedo's fart for that? That's holoprop mindflood. Strictly for the dopes. The proles looking for an excuse not to stick it to Big Daddy Mega. And the eggers who spout 'Glory to the State'. They're the worst. All that power and they bow down before Mother State and Daddy Mega. Sickening. "What? Ah yeah, Ninth Mega. What do I mean? Look, the Big Eight, right? They carve up the State between them. They get together, decide what each Mega will run, make it look good for the masses, bit of competition here, a bit of warfare there. That's all show. They're vertically integrated megacorps that run entire sectors of the economy because they've all signed up to a plan. Well, we're the anti-plan. We're the Ninth Mega because someone's got to take care of crime, right? That's us, the Mega of Crime!" – Korako 'The Rabbit' Kosakami, interview with Ret Gloriaxx of the Scope's Galactic Hour with Ret Gloriaxx
Komodo Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Komodo Blueprint
Komodo Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Komodo Glacial Drift SKIN
Kor-Azor EVE Gate Research Facility
This station acts as the central hub for House Kor-Azor's research efforts in the New Eden system. House Kor-Azor has long been keen to bulwark and expand its power and influence within the Amarr Empire, relying heavily on its policies of diplomacy, trade, and scientific exchange beyond the borders of its realms and the Empire itself. Royal Heir Ersilia Kor-Azor has re-emphasized this approach since her accession to the Kor-Azor title, and the house has successfully enhanced its contacts and co-operation with external entities. House Kor-Azor control over the division of the Genesis Region containing the New Eden system and the obvious scientific value of studying the EVE Gate wormhole remnant has led it to co-operate with the Sisters of EVE. Even so, House Kor-Azor maintains a careful watch over SOE activities, mindful that Ministry of Internal Order paladins attached to the site are keeping everything that goes on here under their own close scrutiny.
Kor-Azor Family Decree
Ratified by Lady Ersilia Kor-Azor, heir of House Kor-Azor, this decree strips capsuleer pilot Lysus of all titles in the Amarr Empire, nullifying his claim to any estate or assets on Eclipticum, in the Imperial system of Kor-Azor Prime. It also publicly denounces his behavior during celebrations of the Coronation of Empress Catiz I, and formally severs any ties with him on behalf of the Kor-Azor family.
Korako's Modified Drone Control Unit
This appears to be a heavily modified version of a standard Gallente drone control unit. Close inspection reveals that it has been modified to allow control of much larger and more sophisticated drones than those available to the empires.
Korhonomi Oti's Sparrow
A Sparrow piloted by an agent.
Korien Anieu
This is a leader within the Angel Cartel. Korien Anieu is best known for being the oldest sibling of Ballet Anieu, COO of Dominations. Korien Anieu was given a Tyrent class battleship from the Cartel after he aquired his current rank within the organization. Threat level: Deadly
Korim Kor-Azor
This is a member of the House Kor-Azor, accused of being a traitor of the Empire by the Sarum. He vehemently denies this accusation.
Koronen's Raptor
A Raptor piloted by an agent.
Korrani Salemo
Once a member of the elite ranks within the Mordu's Legion Command, Korrani was a popular role model for young and aspiring pilots within the mercenary organization. Because of this it was even more surprising that such a talented and well known fighter pilot would be caught up in a murder trial ... of his own brother, who stood to inherit most of the real estate empire previously in possession of his Caldari grandfather. Korranis tale, although sad, is currently used by mentors within the Mordus Legion to teach new recruits a valuable lesson on life. But meanwhile, Korrani has made quite a name for himself within the underworld, choosing to live the life of a rogue freelancer rather than face trial in his nation of birth for murder. Korrani operates a powerfull Mordu ship fitted with top notch equipment, a worthy adversary for any decent fighter pilot.
Korrani's DNA
Once a member of the elite ranks within the Mordu's Legion Command, Korrani was a popular role model for young and aspiring pilots within the mercenary organization. Because of this it was even more surprising that such a talented and well known fighter pilot would be caught up in a murder trial... of his own brother, who stood to inherit most of the real estate empire previously in possession of his Caldari grandfather. Korrani's tale, although sad, is currently used by mentors within the Mordus Legion to teach new recruits a valuable lesson on life. But meanwhile, Korrani has made quite a name for himself within the underworld, choosing to live the life of a rogue freelancer rather than face trial in his nation of birth for murder. Korrani operates a powerfull Mordu ship fitted with top notch equipment, a worthy adversary for any decent fighter pilot.
Korten's Vagabond
A Vagabond piloted by an agent.
KR-17 Breach Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
Krard Wengalill's Punisher
A Punisher piloted by an agent.
Krethar Mann's Crusader
A vacationing Amarr noble.
Kri'tak Knife
Kri’taks are combat knives commonly used by Minmatar, based off a traditional Sebiestor ice pick called the ci’nal. Tools like the ci’nal were used by northern Sebiestor clans to break apart ice, though only a few clans still use them since the development of high-tech cutters and refrigeration units. Kri’taks retain the stiletto shape of the original ci’nal, but their blade is broadened and edged. Kri’taks have become a standard weapon for Valklear Special Forces. Like the nova knives used by planetside armies and clone mercenaries, Valklear kri’taks have rapidly-oscillating edges that greatly enhance the knife’s ability to cut through dense material.
Krin's SIN-11 Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Krin’s LEX -71 Damage Modifier
A special issue, rare module that increases the damage of all handheld weapons.
Kristjan's Gallente Boss
An elite cruiser of the Gallente Federation.
Kritsan Parthus
Parthus is an Amarr pirate. Quiet in person, he's known both as a wild gambler and a man who can cover his bets. His success in outfitting and executing illegal missions is similar: he takes a lot of risks, but thinks practically and can generally repay his debts.
Kronos
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Kronos Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Kronos Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Kronos Blueprint
Kronos Caille Neon SKIN
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Kronos Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Kronos Exoplanets Hunter SKIN
Kronos Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Kronos Federation Navy SKIN
Kronos Glacial Drift SKIN
Kronos Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Kronos Headhunter SKIN
Kronos Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Kronos Inner Zone Shipping Edition
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Kronos Inner Zone Shipping Edition Blueprint
Kronos Inner Zone Shipping SKIN
Kronos Inner Zone Shipping SKIN (30 Days)
Kronos Inner Zone Shipping SKIN (365 Days)
Kronos Inner Zone Shipping SKIN (7 Days)
Kronos Inner Zone Shipping SKIN (90 Days)
Kronos Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Kronos Intaki Syndicate Serenity Only SKIN
Kronos Intaki Syndicate Serenity Only SKIN (30 Days)
Kronos Intaki Syndicate Serenity Only SKIN (365 Days)
Kronos Intaki Syndicate Serenity Only SKIN (7 Days)
Kronos Intaki Syndicate Serenity Only SKIN (90 Days)
Kronos Intaki Syndicate SKIN
Kronos Intaki Syndicate SKIN (7 days Limited)
Kronos Kopis Edge SKIN
Kronos Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Kronos Police Edition
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Kronos Police Edition Blueprint
Kronos Police Serenity Only SKIN
Kronos Police SKIN (30 Days)
Kronos Police SKIN (365 Days)
Kronos Police SKIN (7 Days)
Kronos Police SKIN (90 Days)
Kronos Quafe Edition
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Kronos Quafe Edition Blueprint
Kronos Quafe SKIN
Kronos Quafe SKIN (30 Days)
Kronos Quafe SKIN (365 Days)
Kronos Quafe SKIN (7 Days)
Kronos Quafe SKIN (90 Days)
Kronos Ruby Sungrazer SKIN
Kronos Sapphire Sungrazer SKIN
Kronos Serpentis Serenity Only SKIN
Kronos Serpentis Serenity Only SKIN (30 Days)
Kronos Serpentis Serenity Only SKIN (365 Days)
Kronos Serpentis Serenity Only SKIN (7 Days)
Kronos Serpentis Serenity Only SKIN (90 Days)
Kronos Serpentis SKIN
Kronos Spirit SKIN
Kronos Valimor Legacy Serenity Only SKIN
Kronos Valimor Legacy Serenity Only SKIN (30 Days)
Kronos Valimor Legacy Serenity Only SKIN (365 Days)
Kronos Valimor Legacy Serenity Only SKIN (7 Days)
Kronos Valimor Legacy Serenity Only SKIN (90 Days)
Kronos Valimor Legacy SKIN
Kronos Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Krusual Etched Sticks
These sticks, to the untrained eye, appear to be nothing more than twigs bereft of bark and chewed upon by hungry bugs. However, the Krusual Tribe used sticks such as these to communicate secretly under the paranoid eyes of their Amarr overseers. A combination of vertical and horizontal lines, occasionally intersected by curves or sharp angles, represents a fiercely guarded nonverbal language. Academics speculate the source of such a language could be traced back to hunts in the Tronhadar Valley region, where scouts would leave carved sticks on the trail for the main hunting party to read.
Krusual Firetail
The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus. The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds. It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.
Krusual Hurricane
The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.
Krusual Stabber
The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.
Krusual Tempest
The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
Krusual Tribal Embassy
Pride is a common Minmatar trait, but the Krusual are wont to take it to extraordinary lengths. They rarely lose an opportunity to remind the other tribes that they alone managed to maintain strongholds in the mountainous Tronhadar region of Matar during the Amarr occupation. It is certainly remarkable that in all the long years of the occupation, the Amarr were unable to once and for all crush Krusual resistance. Their ability to hold onto a certain amount of independence during the occupation resulted in the Krusual retaining more of their pre-conquest culture than any other tribe, and their underground bases played an important role in sheltering some Vherokior mystics. The Krusual Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion. This Krusual Tribal Embassy serves as a facility that is unarguably the territory of the Krusual within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, operatives, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed.
Krusual Tribe Standard
This holographic standard displays the traditional sigil of the Krusual Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Krusual Tribal Embassy.
Kruul
This is the infamous leader of a small pirate raiding party which has been terrorizing various sectors throughout the known universe. His most notable offenses include high-profile kidnappings. His victims are either sold as slaves or for ransom. Threat level: Extreme
Kruul's Capsule
This is an escape capsule which is released upon the destruction of ones ship.
Kruul's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This is a DNA sample taken from the hapless pirate marauder, Kruul.
Kruul's Henchman
This is a ship serving under Kruul, an infamous pirate and slave trader. Threat level: Significant
Kryos
Aside from being endowed with the usual carrying capabilities of haulers, the Kryos possesses an extra cargo bay. That bay is equipped with precise temperature and pressure controls, and is dedicated solely to ferrying minerals. The Kryos was originally designed as a variant of the Iteron, but eventually evolved to perform an entirely separate role.
Kryos Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Kryos Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Kryos Blueprint
Kryos Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Kryos Exoplanets Hunter SKIN
Kryos Glacial Drift SKIN
Kryos Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Kryos Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Kryos Intaki Syndicate Serenity Only SKIN
Kryos Intaki Syndicate Serenity Only SKIN (30 Days)
Kryos Intaki Syndicate Serenity Only SKIN (365 Days)
Kryos Intaki Syndicate Serenity Only SKIN (7 Days)
Kryos Intaki Syndicate Serenity Only SKIN (90 Days)
Kryos Intaki Syndicate SKIN
Kryos Kopis Edge SKIN
Kryos Serpentis Serenity Only SKIN
Kryos Serpentis Serenity Only SKIN (30 Days)
Kryos Serpentis Serenity Only SKIN (365 Days)
Kryos Serpentis Serenity Only SKIN (7 Days)
Kryos Serpentis Serenity Only SKIN (90 Days)
Kryos Serpentis SKIN
Kryos Spirit SKIN
Kryos Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Kryos Valimor Legacy Serenity Only SKIN
Kryos Valimor Legacy Serenity Only SKIN (30 Days)
Kryos Valimor Legacy Serenity Only SKIN (365 Days)
Kryos Valimor Legacy Serenity Only SKIN (7 Days)
Kryos Valimor Legacy Serenity Only SKIN (90 Days)
Kryos Valimor Legacy SKIN
Krypton Gas Environment
Krystallos
The universe's richest known source of strontium clathrates, Krystallos ice formations are formed only in areas where a very particular combination of environmental factors are at play. Krystallos compounds also include quite a bit of liquid ozone. Available in 0.0 security status solar systems or lower.
Kuari Strain Mother
This gargantuan mother drone holds the central CPU, controlling the rogue drones throughout the sector.
Kuashi
Two moderately ornate sticks ending in sharp points, with two-inch serrated blades along the forward edge, kuashi are used as eating utensils by the Jin-Mei people (and in fact their use has become common throughout the Caldari State). They are versatile implements, used to pick up small morsels or to stab larger items on their points (and even, among less couth folk, to cut portions away from platters of food). When the point is used to stab, the serrated edges help keep the largest mouthfuls attached to the sticks, thus avoiding clumsy faux pas. In some modern kuashi, tiny magnets are inset into the pointed tips to help the wielder keep them together (and thus to keep food properly pinned between), with pressure sensors in the dull ends determining their level of magnetism.
Kubera
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. Designed for clandestine operations, the Black Ops HAV comes factory equipped with a robust suite of scanning and electronic warfare systems. A low scan profile and a built-in CRU make the Black Ops ideally suited for troop insertion behind enemy lines, and its hull formidable enough to keep them alive once they’re there.
Kubo's PE-165 Ion Pistol
A rare weapon salvaged from the battlefield
Kubo's PX-6 Scrambler Pistol
A rare weapon salvaged from the battlefield
Kubona's Merlin
A Merlin piloted by an agent. Missions: Mini-Profession related
Kubo’s GMK-16 Plasma Cannon
The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius. During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.
Kui Hisken's Outpost
An outpost manned by personnel of the Caldari State.
Kungizo Eladar
This is a mercenary warship of Minmatar origin. The faction it belongs to is unknown. Threat level: Deadly
Kuran 'Scarface' Lonan
Kuran (Scarface) Lonan is a known freelance mercenary who is well connected within the criminal element outside of Concord patrolled space. He operates a powerfull cruiser, and is not to be taken lightly.
Kurzon Destroyer
The Kurzon Destroyer is a rare sight indeed. Purchased from the black market for a hefty price, the Kurzon Mercenary Network uses them occasionally when the stakes are very high. Zerim Kurzon himself fitted the Destroyers with hand-picked modules, making them tougher than most mercenary battleships.
Kurzon General
Kurzon Mercenary
This is a fighter for the Kurzon Mercenary network. The Kurzon Mercenary Network was founded by the charismatic ex-military fighter pilot Zerim Kurzon, who had ties with the House Kor-Azor of the Amarr Empire. The Kurzon Mercenaries are a good blend of different races, and although officially loyal to the Amarr Empire, rumors have it that they also have ties elsewhere. Threat level: Significant
Kusan Niemenen's Missile Launcher
Only Kusan Niemenen knows how to fit this strange missile launcher.
Kushan Horeat's Arbitrator
The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.
Kutill's Data Chip
This data chip contains the code for a hacker-program developed by Dagras Kutill to infiltrate the Brutor Y.976 computer mainframe in Barkrik.
Kutill's Hoarder
A Hoarder piloted by an agent. Missions: Difficulty Rating: Grade 6
Kutill's Storage Bin
The wrecked container drifts silently amongst the stars.
Kuzak Mercenary Fighter
This is a mercenary fighter working for Shiez Kuzak, an infamous ex-pirate rumored to work for some of the Caldari State elite. Threat level: High
Kuzak Obliterator
The Kuzak Obliterator is a deadly cruiser class ship, designed as a lightly armored vessel that can pack a serious punch. Threat level: Extreme
Kverkinn's Stiletto
A Stiletto piloted by an agent.
Kyan Magdesh
Kyan Magdesh's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the Mordu's mercenary, Kyan Magdesh.
Kyani Torrin
A secret agent working for the Caldari State - flies a Gallente ship due to his undercover job as a pilot within the Gallente Navy.
Kyokan
Master Bounty Hunter Kyokan is a former special ops pilot of the Mordus Legion that turned freelance bounty hunter. When his wealthy father died, he inherited a vast sum of credits, which he used to purchase a magnificent Tyrent battleship off the black market. With his valuable experience from serving as a special ops pilot, and his well fitted battleship, Kyokan is a force to be reckoned with. The Universal League of Bounty Hunters (ULBH) awarded Kyokan the title of Master Bounty Hunter not long ago, after over a decade of service to various factions throughout the Eve universe. Kyokan is most famous for his use of the 'Doom' torpedo, which is an enhanced version of the Inferno torpedo. He has never revealed his supplier of the famous but extremely rare torpedo, which is mainly used to rip through large structures such as outposts or battleships, but some expect them to be of Jovian origin. The claim has never been proven though.
L-C3O7 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
La Fleur Inn Radiation Cloud
La Fleur Inn tower
LabCoatF01_Green.type
LabCoatM01_Green.type
Labor Connections
Understanding of corporate culture on the industrial level and the plight of the worker. Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions: Manufacturing Production Personnel Mining Astrosurveying
Laboratory Operation
Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.
Laboratory Service
When operational, the Laboratory Service allows capsuleers to conduct research and invention operations at this station.
Lachesis
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Lachesis Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Lachesis Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Lachesis Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Lachesis Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Lachesis Blueprint
Lachesis Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Lachesis Exoplanets Hunter SKIN
Lachesis Glacial Drift SKIN
Lachesis Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Lachesis Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Lachesis Intaki Syndicate Serenity Only SKIN
Lachesis Intaki Syndicate Serenity Only SKIN (30 Days)
Lachesis Intaki Syndicate Serenity Only SKIN (365 Days)
Lachesis Intaki Syndicate Serenity Only SKIN (7 Days)
Lachesis Intaki Syndicate Serenity Only SKIN (90 Days)
Lachesis Intaki Syndicate SKIN
Lachesis Kopis Edge SKIN
Lachesis Serpentis Serenity Only SKIN
Lachesis Serpentis Serenity Only SKIN (30 Days)
Lachesis Serpentis Serenity Only SKIN (365 Days)
Lachesis Serpentis Serenity Only SKIN (7 Days)
Lachesis Serpentis Serenity Only SKIN (90 Days)
Lachesis Serpentis SKIN
Lachesis Spirit SKIN
Lachesis Valimor Legacy Serenity Only SKIN
Lachesis Valimor Legacy Serenity Only SKIN (30 Days)
Lachesis Valimor Legacy Serenity Only SKIN (365 Days)
Lachesis Valimor Legacy Serenity Only SKIN (7 Days)
Lachesis Valimor Legacy Serenity Only SKIN (90 Days)
Lachesis Valimor Legacy SKIN
Ladar Backup Array I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ladar Backup Array I Blueprint
Ladar Backup Array II
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ladar Backup Array II Blueprint
Ladar ECM I
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.
Ladar ECM I Blueprint
Ladar ECM II
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.
Ladar ECM II Blueprint
Ladar Firewall
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ladar Firewall Blueprint
Ladar Positional ECCM Sensor System I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ladar Sensor Cluster
Sensor Component used primarily in Minmatar ships. A component in various other technology as well.
Ladar Sensor Cluster Blueprint
Ladar Sensor Compensation
Skill at hardening Ladar Sensors against hostile Electronic Counter Measure modules. 4% improved Ladar Sensor Strength per skill level. Ladar Sensors are primarily found on Minmatar and Angel ships.
Ladar-FTL Interlink Communicator
Minmatar ship designs use ladar-based sensors as their primary means of building a picture of the local space environment. The Ladar-FTL Interlink Communicator is used to tie high-frequency, high-resolution Minmatar sensor data directly into the FTL communications channels used by Republic Fleet squadrons.
Ladar-FTL Interlink Communicator Blueprint
Laelaps
"'The pinning force is an essential element of the war of maneuver but must be carefully assembled from quick yet resilient troops. Scouts cannot pin an army but companies of mounted infantry may achieve the task. Above all, measure the enemy strength before attempting to fix them in place.' "Good old Doule dos Rouvenor. Don't get fixated, no pun intended, on the details of his kind of warfare. I've seen scouts pin down battleships, but that's not the point. Use the right force mix, and have them use the right tools to pin down an enemy force of such and such strength. That's the lesson here. But yeah, don't try and scramble a Nyx with a Garmur. That'll end badly." – Muryia Mordu, quoting the War Commentaries of dos Rouvenor
Laelaps Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Laelaps Blueprint
Laelaps Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Lafuni Oduntra's Tempest
A Tempest piloted by an agent.
Lagaster Malotoff
This is the commander of the Gist fleet in the Minmatar Military Depot. Threat level: Deadly
Lagaster Malotoff's Tag
This Angel Cartel insignia may prove valuable if turned in at the proper authorities.
Lai Dai Compact Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
Lai Dai Corporation Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Lai Dai Corporation Standard
Lai Dai has always advocated quality over quantity and their products have always been of the highest standard. Lai Dai has an energetic research program and rivals the great Ishukone in technological achievements. Lai Dai is a member of the PKN Interstellar consortium, known as the "Forest Faction", along with its allies CBD and Nugoeihuvi.
Lai Dai Flux Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
Lai Dai Jacket Crate
Contains stylish Lai Dai Crew Jackets for both men and women to show your support for the Lai Dai megacorp and celebrate Caldari Union Day.
Lai Dai Packed AV Grenade
The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.
Lai Dai Sleek AV Grenade
The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.
Lamuette's Nemesis
A Nemesis piloted by an agent.
Lancer Dreadnoughts
Skill at operating Lancer Dreadnoughts.
Landfall Kutuoto Miru Orbital Center
Landfall Kutuoto Miru Orbital Center
Landfall Kutuoto Miru Orbital Center
The Landfall Kutuoto Miru Orbital Center is a facility dedicated to the teaching and practice of the various techniques of mind and body used in the Caldari Way. The term "Kutuoto Miru" can loosely be translated as "mind tool" but, in context of the Caldari Way, more properly signifies an entire set of practical disciplines used by those seeking to maximize focus, equanimity, and mental fortitude. The practice of Kutuoto Miru within the Caldari Way has expanded from an ancient core to include numerous sub-disciplines of mind and body, including martial forms. The Landfall Kutuoto Miru Orbital Center is maintained by the Chief Executive Panel using the discretionary funding available to it through State service charges and its longstanding investments in the Caldari banking system. Recent expansion and upgrades have considerably expanded the communications capacity of the facility, and all eight ruling megacorporations have established their own Kutuoto Miru educational broadcasting units on the orbital center. As a center for Caldari Wayist practice, the facility is closely linked to the Landfall Shrine on New Caldari Prime. The Landfall Shrine is the largest Wayist shrine in Caldari space, surrounded by expansive parklands around which the major metropolis of Landfall City sprawls. The shrine is primarily a place for the veneration of ancestor spirits, and is of prime importance to the Caldari people. Built on the landing site of the first Kaalakiota colony ship to reach the planet more than 350 years ago, Landfall Shrine is a vast complex of gardens, pavilions, and temples. A necropolis contains the tombs of more than 12,000 heroes of the Caldari State. It is the only shrine which is supported through a national endowment, and most Caldari, even those who are not Wayists, make at least one trip to the site during their lifetime.
Landing Pad
This outpost has a docking pad designed to receive and process large shipments of cargo.
Landmark Cloud
Languid Enduring Ladar ECM
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.
Lanthanum Metallofullerene
This fullerene-lanthanum compound is made by encasing a single lanthanum atom in a cage of carbon atoms. The incredibly high melting point of lanthanum compounds make them ideal for the construction of offensive hardpoints, where heat dissipation is critical to keeping weapons systems operating effectively.
Lanthanum Metallofullerene Reaction
Lanthanum Metallofullerene Reaction Formula
Large 'Arup' Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Large 'Atonement' Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Large 'Fortizar' Citadel BPC Token
This reward token signifies that its owner will be gifted a 1 run blueprint copy for a large sized Fortizar Citadel structure for services rendered to the Upwell Consortium.
Large 'Hope' Hull Reconstructor I
Makes use of nano-assembler technology in order to repair damage done to the structure.
Large 'Integrative' Hull Repair Unit
Makes use of nano-assembler technology in order to repair damage done to the structure.
Large 'Integrative' Hull Repair Unit Blueprint
Large 'Notos' Explosive Charge I
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Large 'Outlaw' Shield Booster
Expends energy to provide a quick boost in shield strength.
Large 'Outlaw' Shield Booster Blueprint
Large 'Reprieve' Vestment Reconstructer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
Large 'Sheriff' Shield Extender
Increases the maximum strength of the shield.
Large 'Sheriff' Shield Extender Blueprint
Large 'Vehemence' Shockwave Charge
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Large Abyssal Ancillary Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds.
Large Abyssal Ancillary Shield Booster
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 150 and 200 as fuel. Reloading time is 60 seconds.
Large Abyssal Armor Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Large Abyssal Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Large Abyssal Cap Battery
Large Abyssal Shield Booster
Expends energy to provide a quick boost in shield strength.
Large Abyssal Shield Extender
Increases the maximum strength of the shield.
Large Acceleration Gate
Acceleration gate technology reaches far back to the expansion era of the empires that survived the great EVE gate collapse. While their individual setup might differ in terms of ship size they can transport and whether they require a certain passkey or code to be used, all share the same fundamental function of hurling space vessels to a destination beacon within solar system boundaries.
Large ACM Compact Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Large Active Stealth System I
Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness.
Large Active Stealth System I Blueprint
Large Administration Hub
New large administration hub
Large Administration Hub Blueprint
Large Advanced Military Beacon
This beacon marks a large military location. The entry gate is configured to admit all ships of Battleship size or smaller The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Large Advertisement Center Blueprint
Large Algid Energy Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Algid Energy Administrations Unit I Blueprint
Large Algid Energy Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Algid Energy Administrations Unit II Blueprint
Large Algid Hybrid Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Algid Hybrid Administrations Unit I Blueprint
Large Algid Hybrid Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.
Large Algid Hybrid Administrations Unit II Blueprint
Large Ancillary Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds.
Large Ancillary Armor Repairer Blueprint
Large Ancillary Current Router I
This ship modification is designed to increase a ship's powergrid capacity.
Large Ancillary Current Router I Blueprint
Large Ancillary Current Router II
This ship modification is designed to increase a ship's powergrid capacity.
Large Ancillary Current Router II Blueprint
Large Ancillary Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Large Ancillary Remote Armor Repairer Blueprint
Large Ancillary Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 150 and 200 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Large Ancillary Remote Shield Booster Blueprint
Large Ancillary Shield Booster
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 150 and 200 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Large Ancillary Shield Booster Blueprint
Large Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
Large Armor Repairer I Blueprint
Large Armor Repairer II
This module uses nano-assemblers to repair damage done to the armor of the ship.
Large Armor Repairer II Blueprint
Large Artillery Battery
Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Extremely effective at long-range bombardment and hits hard, but lacks the speed to track fast and up-close targets.
Large Artillery Battery Blueprint
Large Artillery Specialization
Specialist training in the operation of advanced large artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
Large asteroid environment
Large asteroid environment
Large asteroid environment
Large Asteroid Ore Compressor I
This module uses ORE's latest materials compression technology to enable compression of harvested asteroid ore by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.
Large Asteroid Ore Compressor I Blueprint
Large Asymmetric Enduring Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Large Audit Log Secure Container
This large audit log container is fitted with a password-protected security lock.
Large Audit Log Secure Container Blueprint
Large AutoCannon Battery
Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track the faster-moving targets, but lacks the sheer bludgeoning force of its artillery counterpart.
Large AutoCannon Battery Blueprint
Large Autocannon Specialization
Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
Large Automated Carapace Restoration
This module uses nano-assemblers to repair damage done to the armor of the ship.
Large Automated Structural Restoration
Makes use of nano-assembler technology in order to repair damage done to the structure.
Large Auxiliary Nano Pump I
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Auxiliary Nano Pump I Blueprint
Large Auxiliary Nano Pump II
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Auxiliary Nano Pump II Blueprint
Large Auxiliary Power Array
Large Auxiliary Thrusters I
This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Auxiliary Thrusters I Blueprint
Large Auxiliary Thrusters II
This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Auxiliary Thrusters II Blueprint
Large Azeotropic Restrained Shield Extender
Increases the maximum strength of the shield.
Large Bay Loading Accelerator I
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Bay Loading Accelerator I Blueprint
Large Bay Loading Accelerator II
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Bay Loading Accelerator II Blueprint
Large Beam Laser Battery
Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at very long ranges, but tracks slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Large Beam Laser Battery Blueprint
Large Beam Laser Specialization
Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
Large Bioluminescence Cloud
Large Blaster Ammo Capacity
Skill at turret ammunition management. +5% to large blaster maximum ammunition capacity per level.
Large Blaster Battery
Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but extremely deadly in terms of sheer damage output.
Large Blaster Battery Blueprint
Large Blaster Fitting Optimization
Advanced skill at turret resource management. 3% reduction to PG/CPU usage of large blasters per level.
Large Blaster Installation
Installation component needs a description!
Large Blaster Installation
Installation component needs a description!
Large Blaster Operation
Skill at operating large blaster turrets. Unlocks access to standard large blasters at lvl.1; advanced at lvl.3; prototype at lvl.5.
Large Blaster Proficiency
Advanced skill at operating large blaster turrets. +10% to large blaster rotation speed per level.
Large Blaster Reload Systems
Skill at monitoring turret reload systems. +5% to large blaster reload speed per level.
Large Blaster Specialization
Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
Large C5-L Compact Shield Booster
Expends energy to provide a quick boost in shield strength.
Large CA Railgun Installation
Installation component needs a description!
Large CA Railgun Installation
Installation component needs a description!
Large Cap Battery I
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Large Cap Battery I Blueprint
Large Cap Battery II
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Large Cap Battery II Blueprint
Large Capacitor Control Circuit I
This ship modification is designed to increase a ship's capacitor recharge rate.
Large Capacitor Control Circuit I Blueprint
Large Capacitor Control Circuit II
This ship modification is designed to increase a ship's capacitor recharge rate.
Large Capacitor Control Circuit II Blueprint
Large Cargohold Optimization I
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Cargohold Optimization I Blueprint
Large Cargohold Optimization II
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Cargohold Optimization II Blueprint
Large Caustic Cloud
Large Clarity Ward Enduring Shield Booster
Expends energy to provide a quick boost in shield strength.
Large Coaxial Compact Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Large Command Processor I
This ship modification is designed to increase the number of Command Burst modules that can be equipped to a command-capable ship.
Large Command Processor I Blueprint
Large Compact Pb-Acid Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Large Compact Vorton Projector
Large Vorton Projectors are designed to work with large-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Large Compact Vorton Projector Blueprint
Large CONCORD Billboard
Concord Billboards keep you updated, bringing you the latest news and bounty information.
Large Consortium Vorton Projector
Large Vorton Projectors are designed to work with large-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Large Consortium Vorton Projector Blueprint
Large Container of Explosives
This large container is full of explosives.
Large Converse Deflection Catalyzer
Expends energy to provide a quick boost in shield strength.
Large Core Defense Capacitor Safeguard I
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Capacitor Safeguard I Blueprint
Large Core Defense Capacitor Safeguard II
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Capacitor Safeguard II Blueprint
Large Core Defense Charge Economizer I
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Charge Economizer I Blueprint
Large Core Defense Charge Economizer II
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Charge Economizer II Blueprint
Large Core Defense Field Extender I
This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Field Extender I Blueprint
Large Core Defense Field Extender II
This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Field Extender II Blueprint
Large Core Defense Field Purger I
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Field Purger I Blueprint
Large Core Defense Field Purger II
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Field Purger II Blueprint
Large Core Defense Operational Solidifier I
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Operational Solidifier I Blueprint
Large Core Defense Operational Solidifier II
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Core Defense Operational Solidifier II Blueprint
Large Corporate Outpost Beacon
This beacon marks a large Corporate Outpost location. The entry gate is configured to admit Tech I, Tech II and all faction ships of Battleship size or smaller. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Large Crate of Amarr Scripture Educational Study Packages (Matari translation)
These study materials provide a guide through the structure and meanings of Amarr holy texts in a way that school-age children can easily understand. Education, like every other aspect of daily life in the Empire, is closely tied into religion, and by the time they leave school, Amarr children are expected to have a working and in-depth understanding of their way of life. These particular copies have been carefully translated by experts into painfully precise Matari for distribution in the Republic.
Large Crate of Archaeological Lot GV87-426-E Artifacts
This looks like little more than half a starship, perhaps one which was modified into ground-based living quarters. Several panels are inscribed with decorative symbols, possibly writing. The carefully-dismantled panels are accompanied by several crates filled with pieces of what appear to be small-industry mining tools, encrusted with moon-dust. The oxygen-free lunar atmosphere prevented rust from forming on the metal, and writing etched into the flat surfaces is clearly visible. Another crate is filled with core samples and geodes. A note accompanying the find indicates that the minerals have no known industrial property in any part of the present-day Federation, and further research will be needed to determine the purpose of the pre-Federation miners.
Large Crate of Architectural-Quality Plagioclase Paneling
Minmatar architecture traditionally favors modular geometric structures and open spaces which allow breezes to flow from room to room. There is a traditional preference for working with exposed natural stone and wood, though recent trends have leaned towards natural surfaces bonded to structural reinforced concrete, stretching resources while still allowing for an attractive appearance. Compressed asteroid ore interior panels are becoming more popular for higher-class residences and for buildings constructed on mineral-poor worlds.
Large Crate of Contained Mesarchonite
A coarse-looking, dark red mineral with a geodic structure containing translucent crystals of the same color. Its radioactive properties require the material to be stored in special containment units; handling by anyone other than a trained engineer is strongly discouraged. Mesarchonite is used primarily in stationside security networks, mostly in the systems which detect interference or tampering along the audio-visual lines.
Large Crate of Cryo-Stored Luminaire Skippers
These large, indigo-hued amphibians are commonly used in laboratory work. Each weighs roughly two kilograms, and in their natural environment in the marshlands of Gallente Prime are the dominant aquatic predator. To prevent the stresses of space travel from affecting the frogs' physiology, it is necessary to transport them in a cold-case which drops their body temperature and induces a state of hibernation.
Large Crate of Exclusive Simo Reshar Fitness Holoreels
Fitness guru Simo Reshar is iconic less for the effectiveness of his workout routines than for the questionable nature of the visuals and extremely cheesy rhythmic music. The covers depict the skinny workout instructor with his anthropomorphic cartoon assistants, dressed in worryingly skintight shiny outfits. Though clearly intended for a younger audience, adults have professed to discover deeper philosophical meanings within the holos' content if watched whilst under the influence of certain substances. Reshar's assistants, particularly the feline Leeta and avian Yanis, have gained a cult following among certain fetish scenes across the cluster.
Large Crate of Experimental ECM Hybrid Rounds
These modified tungsten hybrid rounds send out an ECM pulse through the hull of any ship they strike, momentarily baffling the ship's target-locking mechanisms and affording the formerly-targeted ship a few precious moments to gain an advantage or escape. Efforts are being made to develop this into purely friend-or-foe munitions, effectively counteracting the effects of enemy ECM, but adaptation of the missile-based tracking technology to hybrid shell systems has proven difficult.
Large Crate of Feille d'Marnne Champagne
This champagne originates from Egghelende III, the planet's major product for export. Shipping it out of the pirate-heavy system makes it pricey enough, but the grapes have proven impossible to cultivate anywhere else in the Federation. Each case is worth a couple hundred thousand ISK. Each bottle would bring enough planetary cred for a civilian to live comfortably for a year or ten. A bottle or three would definitely be missed.
Large Crate of Harvester Components
Agricultural technology, like everything else, is constantly advancing, with developments in irrigation techniques and automated systems to do the work of several farm-hands at a fraction of the overall cost. Most parts are produced on stations rather than planetside in order to reduce the cost of shipping. It also makes disposing of the more hazardous byproducts much safer, reducing the risk of planetary pollution.
Large Crate of Improved Inertial Compensation Systems
The internal components of smaller Minmatar ships are constructed largely of nanofiber mesh which is low-cost, low-mass, and has a lower heat-conduction threshold than most solid industrial sheeting. Unfortunately, the lightweight structures are also susceptible to stress from the high-velocity maneuvers performed by frigate and interceptor pilots, and require added inertial compensation systems and routine inspections.
Large Crate of Industrial-Grade Tritanium-Alloy Scraps
Not all scrap-metal is of good enough quality to be reused in the shipbuilding industry. These are the highest quality to be found in the scrap-heaps and abandoned battlegrounds of New Eden. Some pieces still bear signs of what they were once a part of: a sheet of tinted plating here, a painted logo there. Some pieces are still recognizable, others are half-slagged and warped.
Large Crate of Portable Emergency Heating Units
These heating units are compact, and light enough to carry in one hand. Each comes with two 10-hour rechargeable batteries, to be used one at a time while the spare charges. The amount of energy one unit puts off would be enough to warm a space of 20 cubic meters, roughly the interior space of a stationside apartment's main room, to an average of 10 degrees Celsius. Not particularly cosy, but better than freezing.
Large Crate of Refurbished Mining Drones
There are hints of rusty and damaged surfaces beneath the shiny new paint-job. These may not work as efficiently as the client wishes.
Large Crate of Suspicious Holoreels
There doesn't appear to be any particular organization here. Dozens of identical copies of everything from period dramas to last week's boxing finals, in original cases. Nothing that would raise any eyebrows. The actual contents of the holoreels are far less innocuous. After a token menu page and a few minutes of whatever program the case displays, they switch to more interesting material. Entire corporate internal presentations clearly never intended for the public eye. Snoop footage of important officials talking and even exchanging money with known competitors. A series of compromising stills of a prominent politician. These will be worth a lot of money to someone.
Large Crate of Talocan Station Life-Support Cores
These pieces appear to all be some form of polyhedral from truncated pyramids that can be gripped in the hand to barrel-sized fullerene-faceted globes. Each is shaped as if in one complete piece from bluish or steely-gray material, all edges beveled and smoothed. When rapped with a knuckle, the pieces ring like a bell, but the material feels more like ceramic. Every item bears a sort of dim, inner glow that pulses irregularly, like a dying light bulb. A tingle like electricity can be felt just above their surfaces, though preliminary examinations have dismissed the presence of any electrical activity. Each piece fits face to face with another piece; when linked correctly, they form series of twisted fractal-like branches.
Large Crate of Target Painter Deflection Plating
These hull plates are coated with a layer of crystalline structures under a protective transparent enamel. The crystalline layer shimmers reflectively and creates mirage halos around the plate when spot lights are directed at it.
Large Crate of Unidentified Fibrous Compound
These pieces of blue-green compound feel slick and oily to the touch and leave a tingle in your fingers. Fine crystalline filaments within crisscross and refract the light so that each piece seems to glow from within.
Large Crates of Construction Blocks
Metal girders, plasteel concrete and fiber blocks are all very common construction material used around the universe.
Large Crates of Coolant
This specially blended fluid is ideal for transferring thermal energy away from sensitive machinery or computer components, rerouting it to heat sinks so it can be eliminated from the system.
Large Crates of Crystal Eggs
Crystal is a common feel-good booster, used and abused around the universe in abundance.
Large Crates of Data Sheets
These complicated data sheets may mean little to the layman's eye, but can prove valuable in the right hands.
Large Crates of Drill Parts
These large containers are fitted with a password-protected security lock. These particular containers are filled with spare parts needed to build a drill used for drilling through rock and ice sheets.
Large Crates of Ectoplasm
Used for the making of the liquid inside starship pilot pods, this thick goo is made primarily out of used cell membranes.
Large Crates of Electronic Parts
These basic elements of all electronic hardware are sought out by those who require spare parts in their hardware. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market.
Large Crates of Fertilizer
Fertilizer is particularly valued on agricultural worlds, where there is constant supply for all commodities that boost export value.
Large Crates of Frozen Food
Frozen food is in high demand in many regions, especially on stations orbiting a non-habitable planet and a long way from an agricultural world.
Large Crates of Frozen Plant Seeds
Frozen plant seeds are in high demand in many regions, especially on stations orbiting a non-habitable planet.
Large Crates of Galeptos Medicine
Galeptos is a rare type of medicine developed by the famous Gallentean scientist, Darven Galeptos. It is produced from a blend of organic and chemical material, used to cure a rare and deadly viral infection which has been creeping up more frequently as of late. Rumor has it that Galeptos manufactured the virus himself, then sold the cure for billions of ISK. Of course his corporation, Galeptos Medicines, steadfastly denies any such "unfounded" accusations and has threatened legal action to anyone who mentions it in public.
Large Crates of Garbage
Production waste can mean garbage to some but valuable resource material to others.
Large Crates of Guidance Systems
An electrical device used in targeting systems and tracking computers.
Large Crates of Harroule Dryweed
Grown on a terrestrial world in the Harroule system, the Dryweed plant has fragile, yellowish leaves that burn very slowly, giving off a pleasant vapor that is known to have a soothing effect when inhaled.
Large Crates of Holoreels
Holo-Vid reels are the most common type of personal entertainment there is. From interactive gaming to erotic motion pictures, these reels can contain hundreds of titles each.
Large Crates of Liparer Cheese
Due to the unique properties of the Liparer system's terrestrial worlds, animals raised there have very low body fat, resulting in relatively bland but far healthier dairy products.
Large Crates of Long-limb Roes
The eggs of the Hanging Long-limb are among the most sought after delicacies in fancy restaurants. The main reason why the roe of the Hanging Long-limb is so rare is because no one has succeeded in breeding the species outside their natural habitat.
Large Crates of Mechanical Parts
These basic elements of all mechanical hardware can come in virtually any shape and size, although composite or modular functionality is highly advantageous in today's competitive market. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market.
Large Crates of Mono-Cell Batteries
Although they're a relatively old design, mono-cell batteries are still a reliable method of storing electricity in bulk, specifically designed for long-term use in stations or planetary vehicles.
Large Crates of Oxygen
Oxygen is a commodity in constant demand. While most stations have their own supply units, smaller depots and space crafts rely on imports.
Large Crates of Planetary Vehicles
Tracked, wheeled and hover vehicles used within planetary atmosphere for personal and business use.
Large Crates of Polytextiles
This synthetic fabric is used for clothing as well as makeshift shelters on hard-climate colonies.
Large Crates of Protein Delicacies
Protein Delicacies are cheap and nutritious food products manufactured by one of the Caldari mega corporations, Sukuuvestaa. It comes in many flavors and tastes delicious. Despite its cheap price and abundance it is favored by many gourmet chefs in some of the finest restaurants around for its rich, earthy flavor and fragrance.
Large Crates of Quafe
Quafe is the name of the most popular soft drink in the universe, manufactured by a Gallentean company bearing the same name. Like so many soft drinks, it was initially intended as a medicine for indigestion and tender stomachs, but the refreshing effects of the drink appealed to everyone and the drink quickly became tremendously popular. Quafe is one of the best recognized brands in the whole EVE universe and can be found in every corner of it.
Large Crates of Raggy Dolls
Known across New Eden for their anatomical correctness and temperature sensitive, dynamic hair coloration, Raggy dolls are always in demand during gift-giving holidays.
Large Crates of Reports
These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution.
Large Crates of Rocket Fuel
Augmented and concentrated fuel used primarily for missile production.
Large Crates of Small Arms
Personal weapons and armaments, used both for warfare and personal security.
Large Crates of Soil
Fertile soil rich with nutrients is very sought after by agricultural corporations and colonists on worlds with short biological history.
Large Crates of Spirits
Alcoholic beverages made by distilling a fermented mash of grains.
Large Crates of Synthetic Oil
Since original oil can be harvested only from a world with a long biological history, synthetic oil has become frequently produced in laboratories all over known space.
Large Crates of Tobacco
Tubular rolls of tobacco designed for smoking. The tube consists of finely shredded tobacco enclosed in a paper wrapper and is generally outfitted with a filter tip at the end.
Large Crates of Transmitters
An electronic device that generates and amplifies a carrier wave, modulates it with a meaningful signal derived from speech or other sources, and radiates the resulting signal from an antenna.
Large Crates of Viral Agent
The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat.
Large Crates of Vitoc
The Vitoc booster has become more than a simple strategy by the Amarrians in controling their slaves. With the Vitoc method, slaves are injected with a toxic chemical substance that is fatal unless the recipient receives a constant supply of an antidote. The method first appeared a few centuries ago when the Amarrians started manning some of their space ships with slaves. As space crew the slaves had to be cajoled into doing complex, often independent work, making older methods of slave control undesirable. Although the more conventional ways of subduing slaves with force (actual or threat of) are still widely used in other forced labor areas, the Vitoc method has proven itself admirably for the fleet.
Large Crates of Water
Water is one of the basic conditional elements of human survival. Most worlds have this compound in relative short supply and hence must rely on starship freight.
Large Crystal Environment 1
Large Crystal Environment 1 ( Boombox DO NOT TRANSLATE)
Large Crystal Environment 1 Krystallos
Large Crystal Environment 1 Winter
Large Crystal Environment 2
Large Crystal Environment 2 Krystallos
Large Crystal Environment 2 Winter
Large Crystal Environment 3
Large Crystal Environment 3 Krystallos
Large Crystal Environment 3 Winter
Large Degenerative Concussion Bomb I
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Large Degenerative Concussion Bomb I Blueprint
Large Disintegrator Specialization
Specialist training in the operation of advanced Supratidal Entropic Disintegrators. 2% bonus per skill level to the damage of large weapons requiring Large Disintegrator Specialization.
Large Drone Control Range Augmentor I
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Control Range Augmentor I Blueprint
Large Drone Control Range Augmentor II
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Control Range Augmentor II Blueprint
Large Drone Durability Enhancer I
This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Durability Enhancer I Blueprint
Large Drone Durability Enhancer II
This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Durability Enhancer II Blueprint
Large Drone Mining Augmentor I
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Mining Augmentor I Blueprint
Large Drone Mining Augmentor II
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Mining Augmentor II Blueprint
Large Drone Repair Augmentor I
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Repair Augmentor I Blueprint
Large Drone Repair Augmentor II
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Repair Augmentor II Blueprint
Large Drone Scope Chip I
This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Scope Chip I Blueprint
Large Drone Scope Chip II
This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Scope Chip II Blueprint
Large Drone Speed Augmentor I
This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Speed Augmentor I Blueprint
Large Drone Speed Augmentor II
This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Drone Speed Augmentor II Blueprint
Large Dynamic Fuel Valve I
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Dynamic Fuel Valve I Blueprint
Large Dynamic Fuel Valve II
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Dynamic Fuel Valve II Blueprint
Large Egress Port Maximizer I
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.
Large Egress Port Maximizer I Blueprint
Large Egress Port Maximizer II
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.
Large Egress Port Maximizer II Blueprint
Large EM Armor Reinforcer I
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large EM Armor Reinforcer I Blueprint
Large EM Armor Reinforcer II
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large EM Armor Reinforcer II Blueprint
Large EM Forcefield
An antimatter generator powered by tachyonic crystals, creating a perfect defensive circle of electro-magnetic radiance.
Large EM Shield Reinforcer I
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large EM Shield Reinforcer I Blueprint
Large EM Shield Reinforcer II
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large EM Shield Reinforcer II Blueprint
Large Emission Scope Sharpener I
This ship modification is designed to increase the efficiency of a ship's relic modules.
Large Emission Scope Sharpener I Blueprint
Large Emission Scope Sharpener II
This ship modification is designed to increase the efficiency of a ship's relic modules.
Large Emission Scope Sharpener II Blueprint
Large EMP Smartbomb I
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Large EMP Smartbomb I Blueprint
Large EMP Smartbomb II
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Large EMP Smartbomb II Blueprint
Large Energy Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Ambit Extension I Blueprint
Large Energy Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Ambit Extension II Blueprint
Large Energy Burst Aerator I
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Burst Aerator I Blueprint
Large Energy Burst Aerator II
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Burst Aerator II Blueprint
Large Energy Collision Accelerator I
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Collision Accelerator I Blueprint
Large Energy Collision Accelerator II
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Collision Accelerator II Blueprint
Large Energy Discharge Elutriation I
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Discharge Elutriation I Blueprint
Large Energy Discharge Elutriation II
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Discharge Elutriation II Blueprint
Large Energy Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Locus Coordinator I Blueprint
Large Energy Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Locus Coordinator II Blueprint
Large Energy Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Metastasis Adjuster I Blueprint
Large Energy Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Large Energy Metastasis Adjuster II Blueprint
Large Energy Turret
Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
Large Energy Turret Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Large Engine Thermal Shielding I
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Engine Thermal Shielding I Blueprint
Large Engine Thermal Shielding II
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Engine Thermal Shielding II Blueprint
Large EW Drone Range Augmentor I
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large EW Drone Range Augmentor I Blueprint
Large EW Drone Range Augmentor II
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large EW Drone Range Augmentor II Blueprint
Large Explosive Armor Reinforcer I
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Explosive Armor Reinforcer I Blueprint
Large Explosive Armor Reinforcer II
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Explosive Armor Reinforcer II Blueprint
Large Explosive Shield Reinforcer I
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Explosive Shield Reinforcer I Blueprint
Large Explosive Shield Reinforcer II
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Explosive Shield Reinforcer II Blueprint
Large F-4a Ld-Sulfate Capacitor Charge Unit
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Large F-S9 Regolith Compact Shield Extender
Increases the maximum strength of the shield.
Large Faction Ammunition Crate
This crate from the black market in military supplies contains a quantity of ammunition rated for large weapons.
Large Filament Cloud
Large Freight Container
A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.
Large Freight Container Blueprint
Large GA Railgun Installation
Installation component needs a description!
Large GA Railgun Installation
Installation component needs a description!
Large Gas Compressor I
This module uses ORE's latest materials compression technology to enable compression of harvested gas cloud resources by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.
Large Gas Compressor I Blueprint
Large Graviton Smartbomb I
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Large Graviton Smartbomb I Blueprint
Large Graviton Smartbomb II
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Large Graviton Smartbomb II Blueprint
Large Gravity Capacitor Upgrade I
This ship modification is designed to increase a ship's scan probe strength.
Large Gravity Capacitor Upgrade I Blueprint
Large Gravity Capacitor Upgrade II
This ship modification is designed to increase a ship's scan probe strength.
Large Gravity Capacitor Upgrade II Blueprint
Large Group of Angel Cartel VIPs
These thugs and pirates look more like slick businessmen... with lots of armed bodyguards. Despite openly hostile relations, the empires must sometimes shake the hand of the devil in order to get things done. Much of that business is not intended to reach the light of day, or the eyes of the news agencies of New Eden.
Large Group of Cattle
Cattle are domestic animals raised for home use or for profit, whether it be for their meat or dairy products.
Large Group of Civilian Workers and Dependents
Civilian workers and their dependents, including men, women, and children.
Large Group of Civilians
Civilians are a group of people who follow the pursuits of civil life.
Large Group of Exotic Dancers
Exotic dancing is considered an art form, even though not everyone might agree. Exposing the flesh in public places may be perfectly acceptable within the Federation, but in the Amarr Empire it's considered a grave sin and a sign of serious deviancy.
Large Group of Genetically Enhanced Livestock
Livestock are domestic animals raised for home use or for profit, whether it be for their meat or dairy products. This particular breed of livestock has been genetically enhanced using the very latest technology.
Large Group of Homeless
In most societies there are those who, for various reasons, live a life considered below the living standards of the normal citizen. These people are sometimes called tramps, beggars, drifters, vagabonds or homeless. They are especially common in the ultra-capitalistic Caldari State, but are also found elsewhere in most parts of the galaxy.
Large Group of Janitors
The janitor is the person who is in charge of keeping the premises of a building (as an apartment or office) clean, tends the heating system, and makes minor repairs.
Large Group of Kameiras
An elite type of foot soldier, originally bred from Minmatar slaves by the Amarr Empire. Raised from birth to become soldiers, they serve the Empire, Khanid Kingdom and Ammatar well, although always kept on a tight leash.
Large Group of Mannar Textile Institute International Representatives
Mannar, one of the oldest members of the Federation, has always had a strong influence on Gallente style and trendsetting. Much of the eccentric tailoring favored by society's elite and decried as immodest and inappropriate by the other empires has its roots in pre-Federation Mannar culture, which included different concepts of modesty and etiquette. Massive hairstyles and elaborate body- and face-painting still feature prominently in addition to semi-opaque fabrics which respond to a variety of programmable stimuli.
Large Group of Marines
When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.
Large Group of Militants
A combative character; aggressive, especially in the service of a cause.
Large Group of Miners
Covered in a perpetual layer of grime and dust, these grizzled laborers seem out of place anywhere but deep underground on some lonely planet or boring through the core of a wandering asteroid.
Large Group of Refugees
When wars and epidemics break out, people flee from their homes, forming massive temporary migrations.
Large Group of Science Graduates
People that have recently graduated with a degree in science at an acknowledged university.
Large Group of Slaves
Slavery has always been a questionable industry, favored by the Amarr Empire and detested by the Gallente Federation.
Large Group of The Hooded Men
Unlike most pro-Minmatar mercenary companies, members of The Hooded Men come from every empire and any background; they are selected for their convictions and skills rather than any sense of patriotism they might possess. Even Amarr are permitted to join, provided they can prove that the company means more to them than their religion. The Hooded Men's founder, Jolmiar Maritak, the grandson of former slaves who fled to the Gallente Federation, places emphasis on getting their work done quietly and with a minimum of fuss.
Large Group of Tourists
The need for tasting other cultures and seeing new worlds is unquenchable among the well-off citizens of the universe.
Large Group of VIPs
Very important people. Business executives, politicians, diplomats and game designers.
Large Higgs Anchor I
This unique rig generates drag against the energy field of space itself, causing the fitted ship to increase in mass and agility while greatly reducing maximum velocity. This effect also reduces a ship's maximum warp speed, although the impact on warp velocity can be mitigated through skilled use. As a side effect of the increased warp drag, interdiction nullified ships lose the benefits of their nullification while fitted with this rig, causing them to be affected by non-targeted warp disruption like normal vessels. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill. Only one Higgs Anchor can be fitted at a time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Large Higgs Anchor I Blueprint
Large Hull Repairer I
Makes use of nano-assembler technology in order to repair damage done to the structure.
Large Hull Repairer I Blueprint
Large Hull Repairer II
Makes use of nano-assembler technology in order to repair damage done to the structure.
Large Hull Repairer II Blueprint
Large Hybrid Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Ambit Extension I Blueprint
Large Hybrid Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Ambit Extension II Blueprint
Large Hybrid Burst Aerator I
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Burst Aerator I Blueprint
Large Hybrid Burst Aerator II
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Burst Aerator II Blueprint
Large Hybrid Collision Accelerator I
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Collision Accelerator I Blueprint
Large Hybrid Collision Accelerator II
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Collision Accelerator II Blueprint
Large Hybrid Discharge Elutriation I
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Discharge Elutriation I Blueprint
Large Hybrid Discharge Elutriation II
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Discharge Elutriation II Blueprint
Large Hybrid Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Locus Coordinator I Blueprint
Large Hybrid Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Locus Coordinator II Blueprint
Large Hybrid Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Metastasis Adjuster I Blueprint
Large Hybrid Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Large Hybrid Metastasis Adjuster II Blueprint
Large Hybrid Turret
Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
Large Hybrid Turret Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Large Hydraulic Bay Thrusters I
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Hydraulic Bay Thrusters I Blueprint
Large Hydraulic Bay Thrusters II
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Hydraulic Bay Thrusters II Blueprint
Large Hyperspatial Velocity Optimizer I
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Hyperspatial Velocity Optimizer I Blueprint
Large Hyperspatial Velocity Optimizer II
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Hyperspatial Velocity Optimizer II Blueprint
Large I-a Enduring Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Large I-ax Enduring Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Large I-b Polarized Structural Regenerator
Makes use of nano-assembler technology in order to repair damage done to the structure.
Large Ice Compressor I
This module uses ORE's latest materials compression technology to enable compression of harvested ice resources by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.
Large Ice Compressor I Blueprint
Large Inductive Compact Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Large Industrial Array Placement State Default
Large Industrial Core I
An electronic interface designed to facilitate the deployment of the Orca into its industrial configuration. Whilst in the deployed configuration, energy from the Orca's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Orcas also gain the ability to activate large compressor modules, enabling compression of ice, gas, asteroid ore, moon ore, and Mercoxit ore. Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns. Note: Can only be fitted to the Orca industrial command ship.
Large Industrial Core I Blueprint
Large Industrial Core II
An electronic interface designed to facilitate the deployment of the Orca into its industrial configuration. Whilst in the deployed configuration, energy from the Orca's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Orcas also gain the ability to activate large compressor modules, enabling compression of ice, gas, asteroid ore, moon ore, and Mercoxit ore. Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns. Note: Can only be fitted to the Orca industrial command ship.
Large Industrial Core II Blueprint
Large Inefficient Armor Repair Unit
This module uses nano-assemblers to repair damage done to the armor of the ship.
Large Inefficient Hull Repair Unit
Makes use of nano-assembler technology in order to repair damage done to the structure.
Large Inverted Signal Field Projector I
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Inverted Signal Field Projector I Blueprint
Large Inverted Signal Field Projector II
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Inverted Signal Field Projector II Blueprint
Large Ionic Field Projector I
This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Ionic Field Projector I Blueprint
Large Ionic Field Projector II
This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Ionic Field Projector II Blueprint
Large Kinetic Armor Reinforcer I
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Kinetic Armor Reinforcer I Blueprint
Large Kinetic Armor Reinforcer II
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Kinetic Armor Reinforcer II Blueprint
Large Kinetic Shield Reinforcer I
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Kinetic Shield Reinforcer I Blueprint
Large Kinetic Shield Reinforcer II
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Kinetic Shield Reinforcer II Blueprint
Large Laboratory
New large laboratory structure.
Large Laboratory Blueprint
Large Liquid Cooled Electronics I
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.
Large Liquid Cooled Electronics I Blueprint
Large Liquid Cooled Electronics II
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.
Large Liquid Cooled Electronics II Blueprint
Large Low Friction Nozzle Joints I
This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Low Friction Nozzle Joints I Blueprint
Large Low Friction Nozzle Joints II
This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Low Friction Nozzle Joints II Blueprint
Large Market and Loyalty Point Store Tax I Blueprint
Large Market and Loyalty Point Store Tax II Blueprint
Large Memetic Algorithm Bank I
This ship modification is designed to increase the efficiency of a ship's data modules.
Large Memetic Algorithm Bank I Blueprint
Large Memetic Algorithm Bank II
This ship modification is designed to increase the efficiency of a ship's data modules.
Large Memetic Algorithm Bank II Blueprint
Large Mercoxit Compressor I
This module uses ORE's latest materials compression technology to enable compression of harvested Mercoxit ore by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.
Large Mercoxit Compressor I Blueprint
Large Micro Jump Drive
The Micro Jump Drive is a module that spools up, then jumps the ship forward 100km in the direction it is facing. Upon arrival, the ship maintains its direction and velocity. Warp scramblers can be used to disrupt the module. Spool up time is reduced by the skill Micro Jump Drive Operation. The Micro Jump Drive was developed by Duvolle Laboratories Advanced Manifold Theory Unit. The drive was conceived by the late Avagher Xarasier, the genius behind several ground-breaking innovations of that era.
Large Micro Jump Drive Blueprint
Large Military Beacon
This beacon marks a large free-standing military location with no acceleration gate
Large Missile Installation
Installation component needs a description!
Large Missile Installation
Installation component needs a description!
Large Missile Launcher Ammo Capacity
Skill at turret ammunition management. +5% to large missile launcher maximum ammunition capacity per level.
Large Missile Launcher Fitting Optimization
Advanced skill at turret resource management. 3% reduction to PG/CPU usage of large missile launchers per level.
Large Missile Launcher Operation
Skill at operating large missile launcher turrets. Unlocks access to standard large missile launchers at lvl.1; advanced at lvl.3; prototype at lvl.5.
Large Missile Launcher Proficiency
Advanced skill at operating large missile launcher turrets. +10% to large missile launcher rotation speed per level.
Large Missile Launcher Reload Systems
Skill at monitoring turret reload systems. +5% to large missile launcher reload speed per level.
Large Mobile Siphon Unit
The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.
Large Module, Consumable, Drone Research I
Large Module, Consumable, Drone Research I Blueprint
Large Module, Consumable, Drone Research II
Large Module, Consumable, Drone Research II Blueprint
Large Moon Ore Compressor I
This module uses ORE's latest materials compression technology to enable compression of harvested moon ore by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.
Large Moon Ore Compressor I Blueprint
Large Murky Compact Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Large Murky Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Large Nanobot Accelerator I
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Nanobot Accelerator I Blueprint
Large Nanobot Accelerator II
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Nanobot Accelerator II Blueprint
Large Navy Military Beacon
This beacon marks a large military location. The entry gate is configured to admit Tech I and empire faction navy ships of Battleship size or smaller. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Large Neutron Saturation Injector I
Expends energy to provide a quick boost in shield strength.
Large Observatory Array
New large observatory array structure.
Large Observatory Array Blueprint
Large Office, Jump Clone Number and Tax I Blueprint
Large Office, Jump Clone Number and Tax II Blueprint
Large Officer Volton Projector Blueprint
Large Ohm Capacitor Reserve I
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Large Partial E95c Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Large Particle Dispersion Augmentor I
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Particle Dispersion Augmentor I Blueprint
Large Particle Dispersion Augmentor II
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Particle Dispersion Augmentor II Blueprint
Large Particle Dispersion Projector I
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Particle Dispersion Projector I Blueprint
Large Particle Dispersion Projector II
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Particle Dispersion Projector II Blueprint
Large Peculiar Debris Fragment
Peculiar debris fragments are found tumbling around this volume of space according to the whims of gravity as altered by the spacetime warp paradox effects local to this system. These bits of debris seem to have been ejected at random into a zone of paradoxical space detectable by scanner probes and accessible by warp drives. All manner of flotsam and jetsam seems to have been drawn together by some spacetime anomaly only to arrive in the local vicinity. This particular bit of peculiar debris is forbiddingly large but a specialized relic analyzer module will surely be able to discover more.
Large Peculiar Ruin
Ruined structures built according to some peculiar and varied architectural principles are floating at precarious rest amidst the turbulent spacetime warp paradox effects in this pocket of space. No two ruins seem to have any particular relationship with one another. Each ruin shows signs of having been pulled into this paradoxical pocket of space along many different conduits connected together by a tangled knot of spacetime filaments. The details of these strange ruins are novel and some of the sensor data returned from a cursory scan is very peculiar indeed. This particular ruin's weird vaults occupy a large volume and a specialized relic analyzer module will surely be able to discover more.
Large Peroxide Capacitor Power Cell
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Large pillar environment
Large pillar environment
Large pillar environment
Large Planetary Industry, Customs Office Tax Reduction I Blueprint
Large Planetary Industry, Customs Office Tax Reduction II Blueprint
Large Plasma Smartbomb I
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Large Plasma Smartbomb I Blueprint
Large Plasma Smartbomb II
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Large Plasma Smartbomb II Blueprint
Large Polycarbon Engine Housing I
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Polycarbon Engine Housing I Blueprint
Large Polycarbon Engine Housing II
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Polycarbon Engine Housing II Blueprint
Large Powergrid Subroutine Maximizer I
This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.
Large Powergrid Subroutine Maximizer I Blueprint
Large Powergrid Subroutine Maximizer II
This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.
Large Powergrid Subroutine Maximizer II Blueprint
Large Precursor Weapon
Operation of large precursor weapons. 5% Bonus to large precursor weapon damage per level.
Large Processor Overclocking Unit I
This ship modification is designed to increase a ship's CPU. Penalty: - 5% Shield Recharge Rate Bonus.
Large Processor Overclocking Unit I Blueprint
Large Processor Overclocking Unit II
This ship modification is designed to increase a ship's CPU. Penalty: - 10% Shield Recharge Rate Bonus.
Large Processor Overclocking Unit II Blueprint
Large Projectile Ambit Extension I
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Ambit Extension I Blueprint
Large Projectile Ambit Extension II
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Ambit Extension II Blueprint
Large Projectile Burst Aerator I
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Burst Aerator I Blueprint
Large Projectile Burst Aerator II
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Burst Aerator II Blueprint
Large Projectile Collision Accelerator I
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Collision Accelerator I Blueprint
Large Projectile Collision Accelerator II
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Collision Accelerator II Blueprint
Large Projectile Locus Coordinator I
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Locus Coordinator I Blueprint
Large Projectile Locus Coordinator II
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Locus Coordinator II Blueprint
Large Projectile Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Metastasis Adjuster I Blueprint
Large Projectile Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Large Projectile Metastasis Adjuster II Blueprint
Large Projectile Turret
Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
Large Projectile Turret Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Large Proton Smartbomb I
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Large Proton Smartbomb I Blueprint
Large Proton Smartbomb II
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Large Proton Smartbomb II Blueprint
Large Proving Tachyon Cloud
Large Pulse Laser Battery
Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Large Pulse Laser Battery Blueprint
Large Pulse Laser Specialization
Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
Large Radiative Scoped Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Large Railgun Ammo Capacity
Skill at turret ammunition management. +5% to large railgun maximum ammunition capacity per level.
Large Railgun Battery
Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Large Railgun Battery Blueprint
Large Railgun Fitting Optimization
Advanced skill at turret resource management. 3% reduction to PG/CPU usage of large railguns per level.
Large Railgun Operation
Skill at operating large railgun turrets. Unlocks access to standard large railguns at lvl.1; advanced at lvl.3; prototype at lvl.5.
Large Railgun Proficiency
Advanced skill at operating large railgun turrets. +10% to large railgun rotation speed per level.
Large Railgun Reload Systems
Skill at monitoring turret reload systems. +5% to large railgun reload speed per level.
Large Railgun Specialization
Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
Large Refinery Invulnerable State Default
Large Refinery Placement State Default
Large Refinery Sieged State Default
Large Refinery Vulnerable State Default
Large Remote Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Large Remote Armor Repairer I Blueprint
Large Remote Armor Repairer II
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Large Remote Armor Repairer II Blueprint
Large Remote Capacitor Transmitter I
Transfers capacitor energy to another ship.
Large Remote Capacitor Transmitter I Blueprint
Large Remote Capacitor Transmitter II
Transfers capacitor energy to another ship.
Large Remote Capacitor Transmitter II Blueprint
Large Remote Hull Repairer I
This module uses nano-assemblers to repair damage done to the hull of the Target ship.
Large Remote Hull Repairer I Blueprint
Large Remote Hull Repairer II
This module uses nano-assemblers to repair damage done to the hull of the Target ship.
Large Remote Hull Repairer II Blueprint
Large Remote Repair Augmentor I
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Remote Repair Augmentor I Blueprint
Large Remote Repair Augmentor II
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Remote Repair Augmentor II Blueprint
Large Remote Shield Booster I
Transfers shield power over to the target ship, aiding in its defense.
Large Remote Shield Booster I Blueprint
Large Remote Shield Booster II
Transfers shield power over to the target ship, aiding in its defense.
Large Remote Shield Booster II Blueprint
Large Rift
Large Rocket Fuel Cache Partition I
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Rocket Fuel Cache Partition I Blueprint
Large Rocket Fuel Cache Partition II
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Rocket Fuel Cache Partition II Blueprint
Large Rudimentary Concussion Bomb I
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Large S95a Scoped Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Large Salvage Tackle I
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Salvage Tackle I Blueprint
Large Salvage Tackle II
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Salvage Tackle II Blueprint
Large Scoped Vorton Projector
Large Vorton Projectors are designed to work with large-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Large Scoped Vorton Projector Blueprint
Large Sealed Cargo Containers
These large containers are fitted with a password-protected security lock.
Large Secure Container
This large container is fitted with a password-protected security lock. Note: The container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.
Large Secure Container Blueprint
Large Semiconductor Memory Cell I
This ship modification is designed to increase a ship's capacitor capacity.
Large Semiconductor Memory Cell I Blueprint
Large Semiconductor Memory Cell II
This ship modification is designed to increase a ship's capacitor capacity.
Large Semiconductor Memory Cell II Blueprint
Large Sentry Damage Augmentor I
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Sentry Damage Augmentor I Blueprint
Large Sentry Damage Augmentor II
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Sentry Damage Augmentor II Blueprint
Large Shattered Unobtanium Asteroid
Large Shield Booster I
Expends energy to provide a quick boost in shield strength.
Large Shield Booster I Blueprint
Large Shield Booster II
Expends energy to provide a quick boost in shield strength.
Large Shield Booster II Blueprint
Large Shield Extender I
Increases the maximum strength of the shield.
Large Shield Extender I Blueprint
Large Shield Extender II
Increases the maximum strength of the shield.
Large Shield Extender II Blueprint
Large Ship Assembly Array
A mobile assembly facility where large ships such as Battleships, Freighters and Industrial Command Ships can be manufactured. Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.
Large Ship Assembly Array Blueprint
Large Signal Disruption Amplifier I
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.
Large Signal Disruption Amplifier I Blueprint
Large Signal Disruption Amplifier II
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.
Large Signal Disruption Amplifier II Blueprint
Large Signal Focusing Kit I
This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Signal Focusing Kit I Blueprint
Large Signal Focusing Kit II
This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Signal Focusing Kit II Blueprint
Large Skill Injector
This item can be activated in a station to grant the user unallocated skill points. The injectors are consumed immediately once activated. The amount of skill points granted depends on the total skill points (including unallocated skill points) the using character possesses, according to the following scale: Characters with less than 5,000,000 skill points will receive 500,000 unallocated skill points. Characters with between 5,000,000 and 50,000,000 skill points will receive 400,000 unallocated skill points. Characters with between 50,000,000 and 80,000,000 skill points will receive 300,000 unallocated skill points. Characters with more than 80,000,000 skill points will receive 150,000 unallocated skill points. Large Skill Injectors are created using a Skill Extractor.
Large Solace Scoped Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Large Special Delivery
This box may contain personal items or commodities intended only for the delivery's recipient. This container is rather large and cumbersome.
Large Standard Container
A standard cargo container, used for common freight.
Large Standard Container Blueprint
Large Stasis Drone Augmentor I
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Stasis Drone Augmentor I Blueprint
Large Stasis Drone Augmentor II
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Large Stasis Drone Augmentor II Blueprint
Large Structure Component Research I
Large Structure Component Research I Blueprint
Large Structure Component Research II
Large Structure Component Research II Blueprint
Large Subordinate Screen Stabilizer I
Increases the maximum strength of the shield.
Large Supplemental Barrier Emitter I
Increases the maximum strength of the shield.
Large Targeting System Subcontroller I
This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Targeting System Subcontroller I Blueprint
Large Targeting System Subcontroller II
This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Targeting System Subcontroller II Blueprint
Large Targeting Systems Stabilizer I
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Targeting Systems Stabilizer I Blueprint
Large Targeting Systems Stabilizer II
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Targeting Systems Stabilizer II Blueprint
Large Tech I Capital Component Manufacturing I Blueprint
Large Tech I Capital Component Manufacturing II Blueprint
Large Tech I Capital Component Research I
Large Tech I Capital Component Research I Blueprint
Large Tech I Capital Component Research II
Large Tech I Capital Component Research II Blueprint
Large Tech I Ship Research I
Large Tech I Ship Research I Blueprint
Large Tech I Ship Research II
Large Tech I Ship Research II Blueprint
Large Tech I Subsystem Manufacturing I
Large Tech I Subsystem Manufacturing I Blueprint
Large Tech I Subsystem Manufacturing II
Large Tech I Subsystem Manufacturing II Blueprint
Large Tech I Subsystem Research I
Large Tech I Subsystem Research I Blueprint
Large Tech I Subsystem Research II
Large Tech I Subsystem Research II Blueprint
Large Tech II Component Research I
Large Tech II Component Research I Blueprint
Large Tech II Component Research II
Large Tech II Component Research II Blueprint
Large Thermal Armor Reinforcer I
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Thermal Armor Reinforcer I Blueprint
Large Thermal Armor Reinforcer II
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Thermal Armor Reinforcer II Blueprint
Large Thermal Shield Reinforcer I
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Thermal Shield Reinforcer I Blueprint
Large Thermal Shield Reinforcer II
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Large Thermal Shield Reinforcer II Blueprint
Large Tracking Diagnostic Subroutines I
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Tracking Diagnostic Subroutines I Blueprint
Large Tracking Diagnostic Subroutines II
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Large Tracking Diagnostic Subroutines II Blueprint
Large Tractor Beam I
By manipulating gravity field this modules can pull cargo containers towards the ship.
Large Tractor Beam I Blueprint
Large Transverse Bulkhead I
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Transverse Bulkhead I Blueprint
Large Transverse Bulkhead II
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Transverse Bulkhead II Blueprint
Large Trimark Armor Pump I
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Trimark Armor Pump I Blueprint
Large Trimark Armor Pump II
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Large Trimark Armor Pump II Blueprint
Large Turret Operation
Basic understanding of large turret operation. Unlocks the ability to use large blaster, railgun and missile launcher turrets. 2% reduction to PG/CPU usage of large turrets per level.
Large Vorton Projector
Operation of Large Arcing Vorton Projector turrets. 5% bonus to Large Vorton Projector damage per skill level.
Large Vorton Projector I
Large Vorton Projectors are designed to work with large-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Large Vorton Projector I Blueprint
Large Vorton Projector II
Large Vorton Projectors are designed to work with large-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Large Vorton Projector II Blueprint
Large Vorton Specialization
Specialist training in the operation of advanced Large Arcing Vorton Projector turrets. 2% bonus to Large Vorton projector Damage per skill level.
Large Warhead Calefaction Catalyst I
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Warhead Calefaction Catalyst I Blueprint
Large Warhead Calefaction Catalyst II
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Warhead Calefaction Catalyst II Blueprint
Large Warhead Flare Catalyst I
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Warhead Flare Catalyst I Blueprint
Large Warhead Flare Catalyst II
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Warhead Flare Catalyst II Blueprint
Large Warhead Rigor Catalyst I
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Warhead Rigor Catalyst I Blueprint
Large Warhead Rigor Catalyst II
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Large Warhead Rigor Catalyst II Blueprint
Large Warp Core Optimizer I
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Warp Core Optimizer I Blueprint
Large Warp Core Optimizer II
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Large Warp Core Optimizer II Blueprint
Large Wreck
The remains of a destroyed ship.
Large YF-12a Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
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Laser Focusing Crystals
Weapon Component used primarily in Lasers. A component in various other technology as well.
Laser Focusing Crystals Blueprint
Laser Physics
Skill and knowledge of Laser Physics and its use in the development of advanced Technology. Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Laser Physics per level. Needed for all research and manufacturing operations on related blueprints.
Laser Rifle
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
Laser Rifle Ammo Capacity
Skill at ammunition management. +5% maximum ammunition capacity per level.
Laser Rifle Fitting Optimization
Advanced skill at weapon resource management. 5% reduction to PG usage per level.
Laser Rifle Operation
Skill at handling laser rifles. 5% bonus to laser rifle cooldown speed per level.
Laser Rifle Proficiency
Skill at handling laser rifles. +3% laser rifle damage against shields per level.
Laser Rifle Rapid Reload
Advanced skill at rapidly reloading weapons. +3% reload speed per level.
Laser Rifle Sharpshooter
Skill at weapon marksmanship. +5% maximum effective range per level.
Laser-Pistol Stash
This storage container is used to store a batch of high-tech laser pistols which were recently stolen from an Imperial military convoy.
Latent Submission Tapes
Recordings using the new egonics latent submissions technology developed by Egonics. Nobody seems to know much about how it works and people are strangely indifferent about it...
Lateral Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Lattice Locked Dekaisogen
A strong and light construction material that is used in Triglavian ship designs and others adapted from such designs. Potentially useful as a component in various other technologies. A highly versatile material, lattice locked dekaisogen is a refined and processed product based on Crystalline Isogen-10. The material is used throughout Triglavian technology and is the basis of the highly effective armor used in their ships.
Lauka Ikunol's Phoenix
A Phoenix piloted by an agent.
Launcher Processor Rig I
THIS MOD NOT RELEASED
Launcher Processor Rig I Blueprint
Launcher Processor Rig II
THIS MOD NOT RELEASED
Launcher Processor Rig II Blueprint
Launcher Rigging
Advanced understanding of the interface between Missile Launchers and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Launcher Rig drawbacks per level.
LAV Operation
Skill at operating Light Attack Vehicles (LAV). Unlocks the ability to use standard LAVs.
Lava Advanced Industry Facility
Instead of laboring to shield the production lines of this industrial facility from the surrounding environment, designers opted instead to use the available heat, interference, and even crushing pressure to help power the structure itself. A plant on an ice planet might have highly advanced extended heat sinks, while a factory on a plasma world might draw most, if not all of its electricity from magnetized coils specially attuned to the planet's local ion winds. Taking advantage of the indigenous features of each world helps offset the cost of building mass production infrastructure there, which usually involves protective coatings, environmental clothing, and reinforced foundations.
Lava Base Metals Extractor
This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail.
Lava Basic Industry Facility
Instead of laboring to shield the production lines of this industrial facility from the surrounding environment, designers opted instead to use the available heat, interference, and even crushing pressure to help power the structure itself. A plant on an ice planet might have highly advanced extended heat sinks, while a factory on a plasma world might draw most, if not all of its electricity from magnetized coils specially attuned to the planet's local ion winds. Taking advantage of the indigenous features of each world helps offset the cost of building mass production infrastructure there, which usually involves protective coatings, environmental clothing, and reinforced foundations.
Lava Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Lava Extractor Control Unit
This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail.
Lava Felsic Magma Extractor
This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail.
Lava Heavy Metals Extractor
This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail.
Lava Launchpad
After years of customer complaints about catastrophic failures resulting from punctured fuel pods and corroded launch towers, a new line of hazardous environment launch facility was introduced. In addition to improving the overall structural integrity of the entire facility, each section is heavily compartmentalized. Should any one section fail or collapse, the faulty section is immediately locked down. Redundant systems allow the entire facility to continue functioning for some time. The rockets used by this type of launch pad are also heavily modified, sacrificing some cargo capacity for additional protection.
Lava Non-CS Crystals Extractor
This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail.
Lava Storage Facility
"At some point, it all comes down to more metal." The designers of this storage site believed this adage above all else. The outer walls of each container are comprised of almost a meter of titanium alloy around a flexible, lightweight tritanium frame, all sealed with a few layers of active nanite coating to prevent microfractures and thermal warping. This combination allows the building to withstand nearly any environmental challenge. To prevent the tritanium supports from decaying, the interior is kept in a constant vacuum, and workers must wear fully sealed atmosphere suits at all times.
Lava Suspended Plasma Extractor
Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.
Lavish Chromite
When chunks of ore mined out of moons yield above-average densities of Chromite, the ore is called Lavish Chromite and reprocessing returns approximately 15% higher quantities of useful material. An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of Chromium, an important element of many advanced materials. Chromite ores will also yield Hydrocarbons.
Lavish Otavite
When chunks of ore mined out of moons yield above-average densities of Otavite, the ore is called Lavish Otavite and reprocessing returns approximately 15% higher quantities of useful material. An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of Cadmium, an important element of many advanced materials. Otavite ores will also yield Atmospheric Gases.
Lavish Sperrylite
When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns approximately 15% higher quantities of useful material. An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of Platinum, an important element of many advanced materials. Sperrylite ores will also yield Evaporite Deposits.
Lavish Vanadinite
When chunks of ore mined out of moons yield above-average densities of Vanadinite, the ore is called Lavish Vanadinite and reprocessing returns approximately 15% higher quantities of useful material. An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of Vanadium, an important element of many advanced materials. Vanadinite ores will also yield Silicates.
Layered Coating I
This coating is composed of several layers, effectively increasing the armor hit points.
Layered Coating I Blueprint
Layered Coating II
This coating is composed of several layers, effectively increasing the armor hit points.
Layered Coating II Blueprint
Layered Energized Membrane I
An enhanced version of the layered armor coating. Uses advanced magnetic field generators to strengthen the integrity of the coating layers, effectively increasing the armor hit points even further.
Layered Energized Membrane I Blueprint
Layered Energized Membrane II
An enhanced version of the layered armor coating. Uses advanced magnetic field generators to strengthen the integrity of the coating layers, effectively increasing the armor hit points even further.
Layered Energized Membrane II Blueprint
Lazarus Trezun
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Lazarus's Tag
This electrum tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Lazron Kamon
A scientist specialized in Drone Creation and AI programming.
Lazron Kamon_
A former scientist working for the Angel Cartel, Lazron was an expert in drone manufacturing. Many years ago he disappeared entirely into the cosmos. His co-workers claimed he had suffered a mental breakdown from work related stress, and had simply left. Few know where he has been, or what he has been up to, these past few years ...
LDPS Saki Orluusa
Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit. One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. Lai Dai Protection Service is a highly-capable force noted for ruthlessly defending and advancing the interests of its parent megacorporation. Their Workers Union Day parade fleet is led by the Leviathan-class LDPS Saki Orluusa, named for a former CEO of the Lai Dai megacorporation notable for promoting trading relations between his megacorp, the Amarr Empire and the Khanid Kingdom.
Lead Charge L
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Lead Charge L Blueprint
Lead Charge M
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Lead Charge M Blueprint
Lead Charge S
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Lead Charge S Blueprint
Lead Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Lead Charge XL Blueprint
Leadership
Basic proficiency at projecting beneficial effects to fleetmates. Increases Command Burst and Mining Foreman Burst area of effect range by 7% per skill level.
Lear Evanus' Apocalypse
An Apocalypse piloted by an agent.
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Legatus Bane
A Bane dreadnought charged with the destruction of this Blood Raider enclave. It is the most powerful, and magnificent, of the ships in the local holder’s fleet. It has been sent here as a show of force to demonstrate their strength not just to the Blood Raiders it is attacking, but to any members of other houses who might doubt their strength.
Legends Medal
A medal awarded to those that have completed the final trial of the Legends Trials. Only the greatest combat pilots of the Eve universe can claim to have accomplished this great feat.
Legion
Revelation burrows through the material world, devours creation's soil, digests the thoughtless void, and produces significance with God's grace. From emptiness comes meaning, essence from existence, soul from matter. Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God's soldiers, weapons, glory. Our people are God's army. Together, we are the legion. -The Heresies of Hinketsu
Legion Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Legion Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Legion Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Legion Blueprint
Legion Core - Augmented Antimatter Reactor
Comprised of countless nanomachines that enhance the energy flow from a ship's antimatter reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point.
Legion Core - Augmented Antimatter Reactor Blueprint
Legion Core - Dissolution Sequencer
This subsystem employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from a complex system of neurovisual interlays, automated trigger response units, and billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM as well as improved sensor range and target acquisition speed.
Legion Core - Dissolution Sequencer Blueprint
Legion Core - Energy Parasitic Complex
During some of the first conflicts with them, Amarr engineers noticed a remarkable feature in Sleeper drone technology: the ability of drones to transfer power between one another without the need for specialized equipment. This technology seemed to be innate to every drone in some capacity, and while the engineers could not reproduce this system in modern space vessels, they were able to adapt the technology into modular Tech III designs. The energy parasitic complex turns the Sleeper tech on its head, changing the energy transfer from a symbiotic function to a vampiric one by providing a boost to energy neutralizer and energy nosferatu equipment.
Legion Core - Energy Parasitic Complex Blueprint
Legion Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Legion Defensive - Augmented Plating
Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far more compact and resilient armor components.
Legion Defensive - Augmented Plating Blueprint
Legion Defensive - Covert Reconfiguration
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse-engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. The Amarrians are suspected to have developed cloaking technology for the Legion around the same time as the first capsuleer designs began to surface. For almost a full week, Minmatar rebel camps deep inside Heimatar and Metropolis were subjected to ruthless guerilla attacks, almost unprecedented in their ferocity and viciousness. Although initially confused by such a marked changed in their opponent's warfare philosophy, the Matari knew that each target had been a high profile objective for the Imperial Navy, and noted with deep suspicion how all of the squads had been spearheaded by Legions that could hit and fade with alarming ease. Few doubted who was behind the bloodshed. The Amarrians remained silent for the most part, the only official statement; that God's will had manifested itself in the heart of evil.
Legion Defensive - Covert Reconfiguration Blueprint
Legion Defensive - Nanobot Injector
The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Legion, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel.
Legion Defensive - Nanobot Injector Blueprint
Legion Exoplanets Hunter SKIN
Legion Glacial Drift SKIN
Legion Gravimetric ECM
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.
Legion Gravimetric ECM Blueprint
Legion Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Legion Ladar ECM
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.
Legion Ladar ECM Blueprint
Legion Magnetometric ECM
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.
Legion Magnetometric ECM Blueprint
Legion Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Legion Multispectral ECM Blueprint
Legion Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Legion Offensive - Assault Optimization
Originally a laser-based weapons system, Amarrian starship engineers were forced to seek alternative construction methods when several fatal flaws were discovered in their design. Khanid Innovations was quick to offer a missile-based solution that benefitted greatly from their years of experience working on Sacrilege cruisers. The reapplication of their previously successful technology was so fast and effective that the more traditional Amarrian engineers could do little but watch as the knowledge and consequent implementation of these new engineering methodologies proliferated across the cluster.
Legion Offensive - Assault Optimization Blueprint
Legion Offensive - Liquid Crystal Magnifiers
One of the many gems discovered amidst Sleeper technology was the creation of more efficient liquid crystal lenses. Amarr researchers have engineered these lenses to increase a laser's focus for longer stretches, both in distance and in timing, allowing a laser to reach farther targets with more efficiency of energy output. Additionally, the fullerene-infused lenses can generate higher temperatures and stronger, more damaging beams and pulses.
Legion Offensive - Liquid Crystal Magnifiers Blueprint
Legion Offensive - Support Processor
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
Legion Offensive - Support Processor Blueprint
Legion Propulsion - Intercalated Nanofibers
Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the speed and agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm.
Legion Propulsion - Intercalated Nanofibers Blueprint
Legion Propulsion - Interdiction Nullifier
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Legion Propulsion - Interdiction Nullifier Blueprint
Legion Propulsion - Wake Limiter
This subsystem limits the wake left behind by a starship's afterburner or microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available.
Legion Propulsion - Wake Limiter Blueprint
Legion Purity of the Throne Serenity Only SKIN
Legion Purity of the Throne Serenity Only SKIN (30 Days)
Legion Purity of the Throne Serenity Only SKIN (365 Days)
Legion Purity of the Throne Serenity Only SKIN (7 Days)
Legion Purity of the Throne Serenity Only SKIN (90 Days)
Legion Purity of the Throne SKIN
Legion Radar ECM
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.
Legion Radar ECM Blueprint
Legion Sunburst SKIN
Lemonn
This is a mercenary, who is obviously starting out in his profession. Most mercenaries are not hostile unless they are on a specific mission to eliminate you, or view you as a threat. Caution is advised when approaching such vessels however, as they are normally armed and dangerous. Threat level: Moderate
Leopard
Rumor has it the Leopard originated as a secret project in the Minmatar Republic. In their endless battle against enslavement by the Amarr Empire, the Minmatar have had to develop ways not only to liberate large masses of their people, but also to sneak in and capture individuals of high strategic importance. These kinds of black ops search-and-rescue missions might be executed for key people who were held by the enemy and possessed either special qualities the resistance needed, or information the Republic couldn't afford having tortured out of them. It's notable that these individuals might not all have been Minmatar, and that the resistance movement is unlikely to have restrained itself from using the same methods on key Amarr people they'd captured with the help of the Leopard. It is an extremely fast ship, meant for quick and stealthy getaways, and while its origins are covered in rumors, chances are the Minmatar leaked it to the capsuleers in order to curry favor with them.
Leopard Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Leopard Blueprint
Leopard Brutor SKIN
Leopard Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Leopard Krusual SKIN
Leopard Liberation Games SKIN
Leopard Nefantar SKIN
Leopard Republic Fleet SKIN
Leopard Sebiestor SKIN
Leopard Starkmanir SKIN
Leopard Thukker Tribe SKIN
Leopard Vherokior SKIN
Lephny's Mining Boat
Jorek Lephny owns this mining boat, fitted with top-class mining equipment.
Lephny's Mining Post
Where geographical conditions allow, outposts such as this one are a good way of increasing the effectiveness of deep-space mining operations.
Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace. The Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Leshak Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Leshak Blackfire Steel SKIN
The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
Leshak Blackfire Steel SKIN (7 days Limited)
Leshak Blueprint
Leshak Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Leshak Eden's Hunters SKIN
Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.
Leshak Hadean Horror Serenity Only SKIN
Leshak Hadean Horror Serenity Only SKIN (30 Days)
Leshak Hadean Horror Serenity Only SKIN (365 Days)
Leshak Hadean Horror Serenity Only SKIN (7 Days)
Leshak Hadean Horror Serenity Only SKIN (90 Days)
Leshak Hadean Horror SKIN
Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus. Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Leshak Kybernaut Clade SKIN
The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers.
Leshak Metamateria Exotica SKIN
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Leshak Netherworld Striker SKIN
Developed to celebrate the efforts of capsuleers striking into the depths of Abyssal Deadspace, when this high visibility nanocoating catches a stray beam of light it makes an impressive showing, even in the netherworld of the Triglavian Collective.
Leshak Red Meatgrinder SKIN
This special commemorative nanocoating celebrates the historic Siege of C-J6MT, a major battle from the early years of capsuleer empire-building and territorial warfare. In May YC108, the Siege of C-J6MT began as the beleaguered forces of Red Alliance formed to defend their last stronghold against their deadly foes in the "Coalition of the South". Although outnumbered, the Red Alliance pilots were determined to sell themselves dearly and based their tactics around their core defensive starbase and packs of hit-and-run Tempest-class battleships. When Coalition forces mounted their assault, the starbase and Tempest squadrons wreaked havoc on the attackers. So high was the butcher's bill racked up by the Red Alliance starbase it was given the nickname "The Meatgrinder" by the defenders. Ultimately, the Siege of C-J6MT was won by Red Alliance and proved a turning point in the conflict with the Coalition of the South.
Leshak Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Leshak Singularity Storm SKIN
Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels. One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Leshak Triglavian Victory SKIN
This rare nanocoating was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XVI in YC120. Designed to apply to Triglavian ship designs obtained by CONCORD, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Letter of Recommendation
For the eyes of Militia recruitment officers: Sir, I do hereby certify and vouchsafe that the bearer of this document is a newly-certified capsuleer of good character and firm disposition, whom I do rightly judge is a fine and worthy candidate for enrolment into our most esteemed and successful Militia organization. Furthermore, I have verified that, at time of issuance, the bearer does meet the criteria for Fast Track recruitment, namely that: The pilot's sign-in account is less than thirty (30) days old The pilot's standings with our faction are not lower than zero (0) The pilot's standings with our faction are below the standard zero-point-five (0.5) threshold for recruitment Please verify that these details are correct at time of your receipt of this document. If everything is in order then I formally request that you enroll the bearer into the Militia without hesitation or delay, that they might further serve the just and righteous cause of our people.
Letters of Bishop Dalamaid
The letters of Bishop Dalamaid have been the subject of volumes of intellectual discourse. The primary contention of the letters, that true saintly martyrdom is an impossibility for anyone even aware of the concept of sainthood, has gone through various levels of favor over the generations. Letters XIII through XV include a few juicy morsels about a prostitution ring that was run illegally from a monastery of one of the more prestigious orders in Dalamaid's time.
Leviathan
Citizens of the State, rejoice! Today, a great milestone has been achieved by our glorious leaders. A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured. Today, unyielding, we have walked the way of the warrior. In our hands have our fates been molded. On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls. Rejoice, citizens! Victory is at hand. -Caldari State Information Bureau Pamphlet, YC 12
Leviathan Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Leviathan Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Leviathan Blue Tiger Serenity Only SKIN
Leviathan Blue Tiger Serenity Only SKIN (30 Days)
Leviathan Blue Tiger Serenity Only SKIN (365 Days)
Leviathan Blue Tiger Serenity Only SKIN (7 Days)
Leviathan Blue Tiger Serenity Only SKIN (90 Days)
Leviathan Blue Tiger SKIN
Leviathan Blueprint
Leviathan Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Leviathan Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Leviathan Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Leviathan Exoplanets Hunter SKIN
Leviathan Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Leviathan Glacial Drift SKIN
Leviathan Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Leviathan Headhunter SKIN
Leviathan Interstellar Convergence SKIN
This nanocoating is designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. This version of the nanocoating has been augmented with symbolism derived from certain data and artefacts acquired in the paradoxical space. What these symbols may mean remains an outstanding conundrum. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Leviathan Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Leviathan Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Leviathan Matigu Seabeast Serenity Only SKIN
Leviathan Matigu Seabeast Serenity Only SKIN (30 Days)
Leviathan Matigu Seabeast Serenity Only SKIN (365 Days)
Leviathan Matigu Seabeast Serenity Only SKIN (7 Days)
Leviathan Matigu Seabeast Serenity Only SKIN (90 Days)
Leviathan Matigu Seabeast SKIN
Leviathan Raata Sunset Serenity Only SKIN
Leviathan Raata Sunset Serenity Only SKIN (30 Days)
Leviathan Raata Sunset Serenity Only SKIN (365 Days)
Leviathan Raata Sunset Serenity Only SKIN (7 Days)
Leviathan Raata Sunset Serenity Only SKIN (90 Days)
Leviathan Raata Sunset SKIN
Leviathan Redclaw Sable SKIN
Mind Clash fans across New Eden were stunned by the upset victory of Kiyria "Redclaw Sable" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the "Greats" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.
Leviathan Starline Majestic SKIN
The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers. The company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.
Leviathan Steel Cardinal SKIN
Leviathan Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Leviathan Wiyrkomi Serenity Only SKIN
Leviathan Wiyrkomi Serenity Only SKIN (30 Days)
Leviathan Wiyrkomi Serenity Only SKIN (365 Days)
Leviathan Wiyrkomi Serenity Only SKIN (7 Days)
Leviathan Wiyrkomi Serenity Only SKIN (90 Days)
Leviathan Wiyrkomi SKIN
Leviathan Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Leviathan Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Leviathan Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
LFT Enduring Sensor Dampener
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
LGS Kolvil's Dream
The Leisure Group is one of the most prominent Minmatar corporations taking part in the renovation and expansion of Jita 4-4, with its extensive links in the entertainment and gaming world of great use to the PKN Interstellar consortium. The LGS Kolvil's Dream is the parade flagship for the Leisure Group's participation in the Jita 4-4 expansion celebrations, taking its name from major Leisure Group shareholder Kolvil Eifyr.
Lib S1 HS B Spawner (Do not translate)
Lib S1 HS W Spawner (Do not translate)
Lib S1 LS B Spawner (Do not translate)
Lib S1 LS W Spawner (Do not translate)
Lib S2 HS B Spawner (Do not translate)
Lib S2 HS R1 W Spawner (Do not translate)
Lib S2 HS R2 W Spawner (Do not translate)
Lib S2 LS B Spawner (Do not translate)
Lib S2 LS R1 W Spawner (Do not translate)
Lib S2 LS R2 W Spawner (Do not translate)
Liberation Elixir
Made of the finest wahoo-root, gunpowder and crushed cubensis, this wondrous concoction can cure most every ill known to man, from the common cold to the Jovian disease to the spiritless drudgery of everyday life. Step right up!
Liberation Games Champions: Thukker Tribe
This monument honors the Minmatar tribe that has prevailed in the most recent Liberation Games event, as well as recording the history of the previous competitions. Thukker Tribe - Winners of the first Liberation Games held in YC123 Thukker Tribe - Winners of the second Liberation Games held in YC124
Liberation Games Firework Sentry
This specially modified sentry gun platform is designed to shoot fireworks at competitors in the Liberation Games.
Liberation Games Firework Sentry ( DO NOT TRANSLATE)
Liberation Games Reward Token
This token can be found within some sites related to the Minmatar Liberation Games event and may be sold in many Minmatar stations for an ISK reward.
Liberator Algos
An Algos destroyer fitted with a neutralizer to disable any who would challenge the Primacy and “liberate” their vessel from Federal control. Military veterans and survivalists from frontier worlds make up the majority of Primacy ship crews. All onboard are bound together by the belief that a return to the Federation’s Ultranationalist past will mean a glorious future for citizens like them.
Liberator Celestis
A Celestis cruiser fitted with a neutralizer to disable any who would challenge the Primacy and “liberate” their vessel from Federal control. Military veterans and survivalists from frontier worlds make up the majority of Primacy ship crews. All onboard are bound together by the belief that a return to the Federation’s Ultranationalist past will mean a glorious future for citizens like them.
Liberator Deimos
A Deimos heavy assault cruiser fitted with a neutralizer to disable any who would challenge the Primacy and “liberate” their vessel from Federal control. Military veterans and survivalists from frontier worlds make up the majority of Primacy ship crews. All onboard are bound together by the belief that a return to the Federation’s Ultranationalist past will mean a glorious future for citizens like them.
Liberator Enyo
An Enyo assault frigate fitted with a neutralizer to disable any who would challenge the Primacy and “liberate” their vessel from Federal control. Military veterans and survivalists from frontier worlds make up the majority of Primacy ship crews. All onboard are bound together by the belief that a return to the Federation’s Ultranationalist past will mean a glorious future for citizens like them.
Liberator Maulus
A Maulus frigate fitted with a neutralizer to disable any who would challenge the Primacy and “liberate” their vessel from Federal control. Military veterans and survivalists from frontier worlds make up the majority of Primacy ship crews. All onboard are bound together by the belief that a return to the Federation’s Ultranationalist past will mean a glorious future for citizens like them.
Liberty Spear Gallente Battleship
Gallente Hyperion-class battleship providing heavy, close-range firepower for the Operation Liberty Spear taskforce.
Liberty Spear Gallente Cruiser
Gallente Celestis-class cruiser providing electronic warfare support to the Operation Liberty Spear taskforce.
Liberty Spear Gallente Frigate
Gallente Atron-class frigate operating as a fast attack vessel in the Operation Liberty Spear taskforce.
Liberty Tattoo of the Minmatar Nation
Created during the Minmatar Rebellion to honor those fighting the Amarrians. At first it was only awarded posthumously to those that died heroic deaths during the rebellion, today it is often given to those that show great sacrifice and dedication to the Republic.
Liberty Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Lieutenant Anton Rideux
To most customers, Rideux is the public face for the outfit and the only person in the Hand they're likely to ever see. As a relatively calm and amicable Intaki he is perfectly suited to handle the front end of business with clients both large and small. Very rarely will he get his hands dirty but if his own personal honor or credibility comes under attack then he is quick to have an example made out of his detractors.
Lieutenant Asitei Ohkunen
There is a great deal said about Asitei Ohkunen but separating the fact from the fiction is no easy task. Reclusive and secretive, he has made himself scarce to everyone but his Gurista cohorts since abandoning his post in the Caldari Navy. Although the Caldari State initially denied he ever worked for them, a leaked CONCORD file later revealed that Ohkunen was indeed registered with them as an electronics expert. The political backlash from the State following the leak was in fact the only time people ever heard the name Asitei Ohkunen. Whatever crimes he may have committed, if any, his name certainly hasn't been linked to them.
Lieutenant Elois Ottin
Once destined to be a holovid star, Elois Ottin's promising career as an actress was crushed under the weight of a severe Drop addiction. Her drug dependence became a huge public scandal when a jaded lover ran to the press with the story. Unfortunately for Ottin, the revelation came on the heels of a highly successful anti-drug campaign. Federation politicians and their lackeys in the media wasted little time in alienating her completely. Seizing the opportunity to counter the Federation's propaganda machine, Serpentis Corporation saw to it that from then on, she would have access to training, cloning technology and anything else needed to become a flag-bearer for their ideals.
Lieutenant Irrie Carlan
Formerly a Federation Customs officer, few understand the ways of customs and anti-narcotic squads like Irrie Carlan. Tempted away from her duty to the Federation by the promise of vast riches and access to Serpentis Inquest's cloning technology, she wasted little time in defecting. Although she gambled the promise of a successful career away, the decision has been one she could hardly regret, having rocketed up the Serpentis chain of command on the back of her rare and precious knowledge.
Lieutenant Kannen Sumas
A former Priest based out of Penirgman, Sumas was once a famed theologian back in his home system. He served almost two decades in the Imperial Navy before the lure of immortality brought him into the Crimson Hand's service. His finely honed expertise in Amarrian warfare, now augmented with the limitless potential of capsule technology has shaped him into a fearsome personal bodyguard for high-ranking military officers.
Lieutenant Kaura Triat
Formerly a Thukker Tribe member, Triat was enticed into work for the Salvation Angels when it became clear that a life of wandering would not get her any closer to the goals she had set for herself and her people. A firm believer in the potential of booster technology to uplift all of humanity, she has turned away from aimless and simple-minded drug peddling and begun working for the Cartel, who, like their partners in Serpentis, appreciate the deeper benefits of their trade. In Triat's eyes, the final manifestation of booster technology represents nothing less than the end of slavery.
Lieutenant Kipo "Foxfire" Tekira
Cilis Leglise's missing Lieutenant is barely conscious. His legs are no longer functional, and a great deal of his right arm has been removed, almost to the shoulder. Irichi said he's modified this man the same way he'd been modified by Cilis, but this is a bit extreme.Kipo is obviously under heavy medication. He stares at you, and though he is drugged, his eyes relate a sickening uncertainty. Though he cannot talk, his body language insinuates that he is begging for mercy.
Lieutenant Kirus
Irai Kirus is a lowly smuggler known to operate in both Amarr and Minmatar space. Interrogating him will likely reveal the name and location of his superior.
Lieutenant Onoki Ekala
Like so many ranking Guristas commanders, Onoki Ekala once had strong ties to the Caldari Navy. A “knowledge nomad” similar to the famed Tyma Raitaru, he spent many years as a freelance scientist selling his patents to the highest bidder, which in his case were most commonly Navy subsidiaries. Considered a brilliant innovator across a number of disciplines, Ekala made a small fortune optimizing anything from missile manufacturing processes to bio-weapon delivery mechanisms. Realizing that it was a simple matter of ISK and greed, the Guristas offered him access to research funding and cloning technology in exchange for his lasting loyalty. Ekala has stayed with them for almost a decade since then, much to the disappointment of his former clients in the Caldari Navy.
Lieutenant Onuoto TS-08A
The pilot inside this Phantasm-class cruiser seems to be locked into a series of highly complex tactical maneuvers designed to hit hard and leave little room for their opponent to survive the opening assault. Although this battle strategy would spell instant death for a rookie or even an intermediate pilot, to a capsuleer these maneuvers are severely limited and, after some observation, easily predicted. Every few seconds the pilot attempts to open a comms link. When accepted, all that is transmitted is a deafening static.
Lieutenant Onuoto TS-08B
The pilot inside this Succubus-class frigate seems to be locked into a series of highly-complex tactical maneuvers designed to pin down an enemy in anticipation for a larger onslaught. Although this battle strategy would spell instant death for a rookie or even an intermediate pilot, to a capsuleer these maneuvers are severely limited and, after some observation, easily predicted. Every few seconds the pilot attempts to open a comms link. When accepted, it does nothing other than fill the audio receivers with the same looping audio fragment of some long-forgotten speech by Sansha Kuvakei.
Lieutenant Orien Hakk
Raised on the Archangels station in Hemin, Orien Hakk spent most of his adult life fighting to survive amid a sea of crime and poverty. His lucky break came a few years ago, where he managed to sneak aboard an outbound industrial. Quickly realizing that he had unwittingly inserted himself into a slave transport bound for the Amarr home worlds, he commandeered the vessel and its captured crew. For months he roamed the spacelanes of Curse before an Angel raiding party pinned him down. Impressed with his merciless determination and cruel ingenuity, he was offered a place inside the Cartel; a lasting home for people of his caliber, and a place where he has gone from strength to strength.
Lieutenant Raute Viriette
A relic from the early years following the booster ban, Raute Viriette spent the last few decades locked away inside Poteque Pharmaceuticals biolabs, supposedly working on a top-secret research project for the Federal government. It was one of the worst kept secrets inside Poteque that her entry into science had come at a time when booster research was still seen in some fringe communities as the next great scientific breakthrough. Over the years however, people had forgotten about these associations. It was only recently, when she vanished from her post in the Federation, that people began to remember.
Lieutenant Rayle Melania
Born and bred on the Serpentis headquarters station in Serpentis Prime, Rayle Melania lived a daily life of crime, poverty and booster addiction. He struggled for many years as a lowly pimp and failed drug dealer before his far more impressive capabilities as a capsuleer pilot were uncovered. Taking the hard lessons from the station ghettos with him straight into the spacelanes, Melania quickly earned a name for himself as one of the most rough and ruthless narco-thugs Serpentis had employed in recent years.
Lieutenant Rodani Mihra
As a lower-class Khanid exiled from the Amarr Empire, Rodani Mihra had to quickly adapt to a challenging and foreign environment. Pledging that he would never submit himself to manual labor, Mihra fine-tuned his talents at trading and market analysis. His service to the Guristas began almost a decade ago, just as he was about to enter into legitimate work as an advertising consultant. After a chance meeting with a Gurista booster manufacturer made him realize just how much money he could make with his skills, he left for Venal and never returned. Mihra is said to be absurdly protective of the financial kingdom he has built up around Blue Pill boosters these past years.
Lieutenant Sukkenen Fusura
A computer expert like few others, Sukkenen Fusura was once destined for a promising career in the Caldari State. As an inquisitive young man with few moral qualms, he would often roam the greater network looking for challenging databases to hack into. It was this dubious hobby of his that saw him fall from grace inside the State, after he was caught digging around classified corporate databases. It didn't take long for the Guristas Pirates to notice just how easily he bypassed many of the State's classified systems, and soon enough he was spotted slipping out of Lonetrek towards Venal in the north. Fusura recently caused quite a stir when he boasted on a public network that the Caldari State's biotech corporations had all contributed heavily toward improving the design and production of the Guristas Crash boosters.
Lieutenant Thora Faband
Though she was once an honorary member of their tribe, Thora Faband's name is one the Thukkers would nowadays rather forget. For almost a decade, she earned their trust under the guise of a failed trader seeking new beginnings. Over time she built up a foundation of goodwill and support, eventually earning a position as a production overseer in a covert facility said to be hidden deep inside the B-ROFP system. For almost a full year, she secretly turned the Thukkers' production capabilities toward her own ends, manufacturing massive amounts of the illegal X-Instinct booster. When her plans were eventually uncovered, she convinced the Thukkers that she had been producing them for use in their own roaming caravan fleets. Before the matter could be resolved by the tribal elders, however, she had destroyed the facility, stolen all the stock and vanished south toward the Heaven constellation.
Lieutenant Tolen Akochi
Caldari by birth, Tolen Akochi was the youngest of seven siblings in a highly successful family that built its fortunes on the back of risk-averse applied research. Even had he ever become heir to anything of substance, his daring methods would have never been tolerated by his family. Accepting these harsh realities, Akochi took what few assets were in his possession and set out for Curse. Serpentis agents soon realized that like their own leader, he had inherited the most important thing of all -- his father's talents. After a particularly ruthless SARO raid which almost cost him his life, Akochi saw first-hand how science on the frontier was an industry under constant threat. From that moment on, he changed paths and turned his brilliant mind toward combat training.
Lif
"I sometimes think it would have been a good thing if all the Brutor on the General Staff had been at Colelie back in '15. That might have made up for the whole farce." - remarks attributed to a Sebiestor naval architect on the occasion of Valklear General Khassan Triat's call for new siege capitals to be developed in testimony before the Tribal Council's Inquiry into Capital Ship Doctrines, YC118.02.07 The Republic Fleet were slow to follow the other naval powers along the new path of capital warfare inspired by capsuleer combat experience in the many wars of the Outer Regions of New Eden. In large part this was due to a flaring up of the old debate between the firepower- and maneuver-oriented generals of the Brutor dominated military circles and the logistics- and fighter-oriented Sebiestor fleet tactician and technologist circles. After much chest-beating, and due in no small part to the intervention of Sanmatar Maleatu Shakor, the arguments of the Sebiestor won out and the Lif-class Force Auxiliary was commissioned over the objections of the Brutor military elite.
Lif Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Lif Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Lif Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Lif Blue Tiger Serenity Only SKIN
Lif Blue Tiger Serenity Only SKIN (30 Days)
Lif Blue Tiger Serenity Only SKIN (365 Days)
Lif Blue Tiger Serenity Only SKIN (7 Days)
Lif Blue Tiger Serenity Only SKIN (90 Days)
Lif Blue Tiger SKIN
Lif Blueprint
Lif Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Lif Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Lif Exoplanets Hunter SKIN
Lif Frontier Safeguarder SKIN
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Lif Glacial Drift SKIN
Lif Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Lif Hazard Control SKIN
Lif Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Lif Tronhadar Ink Serenity Only SKIN
Lif Tronhadar Ink Serenity Only SKIN (30 Days)
Lif Tronhadar Ink Serenity Only SKIN (365 Days)
Lif Tronhadar Ink Serenity Only SKIN (7 Days)
Lif Tronhadar Ink Serenity Only SKIN (90 Days)
Lif Tronhadar Ink SKIN
Lif Valklear Glory Serenity Only SKIN
Lif Valklear Glory Serenity Only SKIN (30 Days)
Lif Valklear Glory Serenity Only SKIN (365 Days)
Lif Valklear Glory Serenity Only SKIN (7 Days)
Lif Valklear Glory Serenity Only SKIN (90 Days)
Lif Valklear Glory SKIN
Lif Wreck
Life pod
A life pod from a long since destroyed ship.
Life Support Backup Unit
The pressure of the Triglavian Invasions on spaceship crew numbers and other military personnel risked becoming unsustainable without additional survival measures to reduce losses. Life Support Backup Units are placed in key survival zones to enhance the survival prospects of crew and other personnel in the aftermath of combat.
Life Support Backup Unit Blueprint
Lifeblood (Collector's Edition)
Sani Sabik sects are found throughout New Eden, many with significantly different belief systems from that of the Blood Raider Covenant's Sarikusan sect. When compared to the Covenant, Sani Sabik worshippers found in places like the Federation can be considerably softer, exchanging blood freely with other worshippers instead of forcibly bleeding captives. Sanist worship in the Federation has risen steadily over the last decade, with many attributing its growing popularity to the famous music star, Midna Lyre, who produces Sani Sabik-themed music. Lifeblood was Midna Lyre's breakout album into the genre of Sanist music, which had until then only been found in amateur music produced for Galnet media sites and Sanist subgroups. The controversy surrounding the album secured Midna the number one spot on Egonics' Top Albums of YC110 list, with singles like, "Night Box," and "I Wanna Taste You (Bleed for Me)". Midna has gone on to produce many more Sani Sabik-themed songs, and a compilation album of her greatest hits titled, "The Red Album," is due for release in mid YC121. Several attempts have been made to ban sales of Lifeblood and other Sani Sabik music. This activism has not seen much success in the Federation, but in the Amarr Empire possession of Sanist music, including anything produced by Midna (Sani Sabik or not), is grounds for arrest and charges of heresy.
Ligature Integrated Analyzer
As this multi-use analyzer has both fully integrated archaeology and hacking systems, it can be used to both analyze ancient ruins and bypass electronic security systems. Whilst comparatively weaker than its more specialized counterparts, its combined functionality provides the user with an increased flexibility when it comes to fitting. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.
Ligature Integrated Analyzer Blueprint
Light Armor Maintenance Bot I
Armor Maintenance Drone
Light Armor Maintenance Bot I Blueprint
Light Armor Maintenance Bot II
Armor Maintenance Drone
Light Armor Maintenance Bot II Blueprint
Light Automated Armor Repair Unit
Once activated this module repairs the damage done to the vehicle’s armor.
Light C3-L Shield Booster
Once activated this module provides an instant boost to the vehicle’s shields.
Light C3-R Shield Transporter
Once activated this module recharges the targeted vehicle’s shields.
Light Clarity Ward Shield Transporter
Once activated this module recharges the targeted vehicle’s shields.
Light Compact Entropic Disintegrator
This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Light Compact Entropic Disintegrator Blueprint
Light Converse Shield Transporter
Once activated this module recharges the targeted vehicle’s shields.
Light Drone Operation
Skill at controlling light combat drones. 5% bonus to damage of light drones per level.
Light Electron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Light Electron Blaster I Blueprint
Light Electron Blaster II
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Light Electron Blaster II Blueprint
Light Entropic Disintegrator I
This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Light Entropic Disintegrator I Blueprint
Light Entropic Disintegrator II
This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
Light Entropic Disintegrator II Blueprint
Light Fighters
Allows operation of light fighter craft. 5% increase in light fighter velocity per level.
Light Gallente SKIN - Green
This SKIN only applies to Light Gallente dropsuit frames!
Light Hull Maintenance Bot I
Hull Maintenance Drone
Light Hull Maintenance Bot I Blueprint
Light Hull Maintenance Bot II
Hull Maintenance Drone
Light Hull Maintenance Bot II Blueprint
Light Ion Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Light Ion Blaster I Blueprint
Light Ion Blaster II
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Light Ion Blaster II Blueprint
Light Missile Battery
A launcher array designed to fit light missiles. Fires at those the Control Tower deems its enemies.
Light Missile Launcher I
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
Light Missile Launcher I Blueprint
Light Missile Launcher II
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
Light Missile Launcher II Blueprint
Light Missile Specialization
Specialist training in the operation of advanced light missile launchers and arrays. 2% bonus per level to the rate of fire of modules requiring Light Missile Specialization.
Light Missiles
Skill with manually targeted missiles. 5% Bonus to light missile damage per skill level.
Light Mutated Drone
This light combat drone has been bizarrely altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies. While the resultant drone unit may be enhanced in various ways, and changed for the worse in others, it is certainly much more grotesque than its original form. Techniques developed for controlling ORE's successful 'Excavator' line of mining drones, based on pacified rogue drone technology, appear to work satisfactorily to restrict the rogue elements of the mutated drone. Then again, this is a combat drone equipped with adaptive tactical intelligence systems.
Light Neutron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Light Neutron Blaster I Blueprint
Light Neutron Blaster II
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Light Neutron Blaster II Blueprint
Light Remote Armor Repair Unit I
Once activated this module repairs the damage done to the targeted vehicle’s armor.
Light Remote Automated Armor Repair Unit
Once activated this module repairs the damage done to the targeted vehicle’s armor.
Light Remote Efficient Armor Repair Unit
Once activated this module repairs the damage done to the targeted vehicle’s armor.
Light Remote IG-R Polarized Armor Regenerator
Once activated, repairs damage done to the targeted vehicle's armor.
Light Scoped Entropic Disintegrator
This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Light Scoped Entropic Disintegrator Blueprint
Light Shield Maintenance Bot I
Shield Maintenance Drone
Light Shield Maintenance Bot I Blueprint
Light Shield Maintenance Bot II
Shield Maintenance Drone
Light Shield Maintenance Bot II Blueprint
Light Shield Transporter I
Once activated this module recharges the targeted vehicle’s shields.
Light Weapon Capacity
Skill at light weapon ammunition management. +5% light weapons maximum ammunition capacity per level.
Light Weapon Capacity Proficiency
Advanced skill at light weapon ammunition management. +3% light weapon maximum ammunition capacity per level.
Light Weapon Operation
Basic understanding of light weapon operation. 3% reduction to CPU usage per level.
Light Weapon Rapid Reload
Skill at rapidly reloading light weapons. +3% bonus to light weapon reload speed per level.
Light Weapon Rapid Reload Proficiency
Advanced skill at rapidly reloading light weapons. +2% bonus to light weapon reload speed per level.
Light Weapon Sharpshooter
Skill at light weapon marksmanship. +5% light weapon maximum effective range per level.
Light Weapon Sharpshooter Proficiency
Advanced skill at light weapon marksmanship. +3% light weapon maximum effective range per level.
Light Weapon Upgrade
Skill at light weapon resource management. 5% reduction to light weapon CPU usage per level.
Light Weapon Upgrade Proficiency
Advanced skill at light weapon resource management. 3% reduction to light weapon CPU usage per level.
Lightning Storm Environment
Limbus
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield. The Logistics is equipped with superior armor and shield plating allowing it to withstand more punishment. Additionally, each Logistics LAV comes with a built-in special edition infantry repair tool, allowing it to support multiple allies at the same time. This particular model comes with built-in remote armor repairing functionality.
Lime Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.
Lime Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.
Liminal Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards damage application and remote repair capabilities. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Liminal Damavik Sim
This advanced training drone has been modified to simulate a hostile Triglavian vessel for use in the Union Day capsuleer challenges.
Liminal Drekavac
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Liminal Jarognik Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards damage application and remote repair capabilities. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Liminal Jarognik Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards damage application and remote repair capabilities. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Liminal Jarognik Vedmak
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards damage application and remote repair capabilities. Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
Liminal Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards damage application and remote repair capabilities. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Liminal Kikimora Sim
This advanced training drone has been modified to simulate a hostile Triglavian vessel for use in the Union Day capsuleer challenges.
Liminal Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Liminal Rodiva
A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant has sacrificed some of its remote repair capability to allow for improved damage application. By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva
Liminal Vedmak
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards damage application and remote repair capabilities. Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
Liminal Zirnitra
Zirnitra Subclade of Veles Clade reclaimed adaptation schema for 2,187 tactical troika classification vessel in response to profound now-time pressure of prayer from Detached Executive Troika for Sublimation of Poshlost Flow. Zirnitra Subclade offers revised adaptation schema for 2,187 tactical troika classification vessel into the cladeflow without proving for advancing-time dispersal to strategic troika by affirmation and imperative of the Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Zirnitra
Liminal Zirnitra
Zirnitra Subclade of Veles Clade reclaimed adaptation schema for 2,187 tactical troika classification vessel in response to profound now-time pressure of prayer from Detached Executive Troika for Sublimation of Poshlost Flow. Zirnitra Subclade offers revised adaptation schema for 2,187 tactical troika classification vessel into the cladeflow without proving for advancing-time dispersal to strategic troika by affirmation and imperative of the Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Zirnitra
Liminal Zirnitra Wreck
Limited 'Limos' Heavy Assault Missile Launcher I
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
Limited 'Limos' Rapid Light Missile Launcher
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.
Limited 'Limos' Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Limited Adaptive Nano Plating I
This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Limited Armor EM Hardener I
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Limited Armor Explosive Hardener I
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Limited Armor Kinetic Hardener I
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Limited Armor Thermal Hardener I
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Limited Barren Command Center
The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets.
Limited Cybernetic Subprocessor
This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence. +1 Bonus to Intelligence
Limited Cybernetic Subprocessor - Beta
This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence. The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants. +2 Bonus to Intelligence
Limited Electron Blaster Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Limited Electron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Limited EM Plating I
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Limited Energized Adaptive Nano Membrane I
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Limited Energized Armor Layering Membrane I
An enhanced version of the layered armor coating. Uses advanced magnetic field generators to strengthen the integrity of the coating layers, effectively increasing the armor hit points even further.
Limited Energized EM Membrane I
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Limited Energized Explosive Membrane I
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Limited Energized Kinetic Membrane I
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Limited Energized Thermal Membrane I
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Limited Expanded 'Archiver' Cargo
Increases cargo hold capacity at the expense of maximum velocity and hull strength.
Limited Expanded 'Archiver' Cargo Blueprint
Limited Explosive Plating I
An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Limited Gas Command Center
Maintaining control over a section of “territory” above a gas giant requires a very specific type of command facility, one that is able to maintain its own orbit, house administrative personnel, and easily communicate and interact with other nodes. Suspended with equilibrium technology, these nodes are able to maintain altitude with minimal upkeep. If there is one major advantage to colonizing gas giant planets, it is that these facilities can literally be dropped directly from orbit with almost no concern for their descent or deployment.
Limited Hyperspatial Accelerator
This unit increases warp speed and acceleration. No more than three Hyperspatial Accelerators can be fit to one ship.
Limited Hyperspatial Accelerator Blueprint
Limited Ice Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Limited Ion Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Limited Jump Drive Economizer
This unit decreases the isotope fuel requirements of starship jump drives. Can only be fitted to Jump Freighters and Rorquals. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Limited Jump Drive Economizer Blueprint
Limited Kinetic Plating I
This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Limited Lava Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Limited Layered Plating I
This plating is composed of several additional tritanium layers, effectively increasing its hit points. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Limited Light Electron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Limited Light Ion Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Limited Light Neutron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Limited Mega Ion Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Limited Mega Neutron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Limited Memory Augmentation
This image processor implanted in the temporal lobe grants a bonus to a character's memory. +1 Bonus to Memory
Limited Memory Augmentation - Beta
This image processor implanted in the temporal lobe grants a bonus to a character's memory. The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants. +2 Bonus to Memory
Limited Mining Expedition Beacon
Ships allowed to activate the acceleration gate are: corvettes and Tech I frigates. Maximum simultaneous capsuleers: 3
Limited Neural Boost
A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower. +1 Bonus to Willpower
Limited Neural Boost - Beta
A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower. The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants. +2 Bonus to Willpower
Limited Neutron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Limited Oceanic Command Center
Several interconnected underwater buildings comprise the oceanic command center, which serves as the nervous system for node structures built on water worlds. Built on the ocean floor, this facility includes a thick umbilical that connects it to a communications pod floating on the surface, through which all interplanetary transmissions are sent and received. It also houses a basic two-stage pressurized rocket tube for getting people and cargo to the surface and thence off world into orbit.
Limited Ocular Filter
This image processor implanted in the occipital lobe grants a bonus to a character's Perception. +1 Bonus to Perception
Limited Ocular Filter - Beta
This image processor implanted in the occipital lobe grants a bonus to a character's Perception. The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants. +2 Bonus to Perception
Limited Plasma Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Limited Precise Ion Siege Blaster
One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Limited Precise Ion Siege Blaster Blueprint
Limited Precise Triple Neutron Blaster Cannon
Three specialized high angle turrets fitted with neutron blaster cannons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Limited Precise Triple Neutron Blaster Cannon Blueprint
Limited Social Adaptation Chip
This image processor implanted in the parietal lobe grants a bonus to a character's Charisma. +1 Bonus to Charisma
Limited Social Adaptation Chip - Beta
This image processor implanted in the parietal lobe grants a bonus to a character's Charisma. The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants. +2 Bonus to Charisma
Limited Storm Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Limited Synth Blue Pill Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. 2% bonus to local shield booster effectiveness Base duration: 1 hour
Limited Synth Blue Pill Booster Mk II
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
Limited Synth Blue Pill Booster Mk III
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
Limited Synth Blue Pill Booster Mk IV
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
Limited Synth Blue Pill Booster Mk V
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
Limited Synth Crash Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. 2% bonus to missile explosion radius Base duration: 1 hour
Limited Synth Crash Booster Mk II
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
Limited Synth Crash Booster Mk III
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
Limited Synth Crash Booster Mk IV
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
Limited Synth Crash Booster Mk V
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
Limited Synth Drop Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. 2% bonus to turret tracking speed Base duration: 1 hour
Limited Synth Drop Booster Mk II
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
Limited Synth Drop Booster Mk III
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
Limited Synth Drop Booster Mk IV
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
Limited Synth Drop Booster Mk V
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
Limited Synth Exile Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. 2% bonus to local armor repairer effectiveness Base duration: 1 hour
Limited Synth Exile Booster Mk II
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
Limited Synth Exile Booster Mk III
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
Limited Synth Exile Booster Mk IV
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
Limited Synth Exile Booster Mk V
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
Limited Synth Frentix Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. 2% bonus to turret optimal range Base duration: 1 hour
Limited Synth Frentix Booster Mk II
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
Limited Synth Frentix Booster Mk III
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
Limited Synth Frentix Booster Mk IV
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
Limited Synth Frentix Booster Mk V
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
Limited Synth Mindflood Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. 2% bonus to capacitor capacity Base duration: 1 hour
Limited Synth Mindflood Booster Mk II
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
Limited Synth Mindflood Booster Mk III
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
Limited Synth Mindflood Booster Mk IV
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
Limited Synth Mindflood Booster Mk V
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
Limited Synth Sooth Sayer Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. 2% bonus to turret falloff range Base duration: 1 hour
Limited Synth Sooth Sayer Booster Mk II
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
Limited Synth Sooth Sayer Booster Mk III
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
Limited Synth Sooth Sayer Booster Mk IV
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
Limited Synth Sooth Sayer Booster Mk V
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
Limited Synth X-Instinct Booster
This booster has been provided through Daily Rewards. It will apply immediately when redeemed. 1.5% bonus to ship signature radius Base duration: 1 hour
Limited Synth X-Instinct Booster Mk II
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
Limited Synth X-Instinct Booster Mk III
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
Limited Synth X-Instinct Booster Mk IV
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
Limited Synth X-Instinct Booster Mk V
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
Limited Temperate Command Center
The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets.
Limited Thermal Plating I
Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Linear Flux Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Linear Flux Stabilizer I
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Linear Shield Emitter
Shield Component used primarily in Amarr ships. A component in various other technology as well.
Linear Shield Emitter Blueprint
Link
Linked Broadcast Array Hub
These arrays provide considerable added power output, allowing for an increased number of deployable structures in the starbase's field of operation.
Linked Enduring Remote Sensor Booster
Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Liquid Ozone
Liquid Ozone is used as a cleaning and disinfectant substance, and plays a vital role in ensuring the smooth day-to-day operation of a starbase. One of the materials required to keep Control Towers online. May be obtained by reprocessing the following ice ores: 1.0 security status solar system or lower: Blue Ice Clear Icicle Glacial Mass White Glaze 0.3 security status solar system or lower: Glare Crust 0.1 security status solar system or lower: Dark Glitter 0.0 security status solar system or lower: Enriched Clear Icicle Gelidus Krystallos Pristine White Glaze Smooth Glacial Mass Thick Blue Ice
Lirsautton Parichaya
Subject: Prototype Nation Vessel (ID:Lirsautton Parichaya) Military Specifications: Fighter bomber-class vessel. Moderate microwarp velocity. Enhanced weapons systems. Additional Intelligence: Est. 1,905,000 civilian abductions from Lirsautton V. The Parichaya identifier is unclear: it has no known etymological origins or direct translations. Synopsis from ISHAEKA-0071. DED Special Operations.Authorized for Capsuleer dissemination.
Listening Post
Listening Post_event
Listening Post
Little Helper, Female
These are renowned for a unique style of exotic dancing. Slavers descended on their home world of Hothomouh X and they are now considered an endangered race.
Little Helper, Male
These are renowned for a unique style of exotic dancing. Slavers descended on their home world of Hothomouh X and they are now considered an endangered race.
Liver Bile
Alkaline fluid secreted by the liver and stored in the gall bladder, it aids digestion and hemoglobin breakdown.
Livestock
Livestock are domestic animals raised for home use or for profit, whether it be for their meat or dairy products.
Livestock-Liberator Display
Spaceship safety display issued by InterBus to warn against the risks of unsecured livestock aboard ship. The grotesque, electro-prod-limbed Livestock-Liberator Clone features in a comical image that warns of the risks of rampaging livestock such as genetically-modified cattle or cybernetic slaver hounds getting loose. New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.
LM-Composite Molecular Condenser
The LM-Composite Molecular Condenser is a molecular-forging tool used with a specific combination of chemicals obtained from stellar gas clouds. The processes using this tool can produce some of the most complex and potent pharmaceutical chemicals available. Molecular-forging tools are cutting-edge technologies developed by leading corporations in the core empires' space-industrial complexes. Inevitably, some of these technological wonders have fallen into the hands of criminals and renegade factions.
Local Hull Conversion Expanded Cargo I
Increases cargo hold capacity.
Local Hull Conversion Inertial Stabilizers I
Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Local Hull Conversion Nanofiber Structure I
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Local Hull Conversion Overdrive Injector I
This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Local Hull Conversion Reinforced Bulkheads I
Increases structural hit points while reducing agility and cargo capacity.
Local Power Diagnostic System
Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 7%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.
Local Power Plant Manager: Capacitor Flux I
Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
Local Power Plant Manager: Capacity Power Relay I
Increases capacitor recharge rate at the expense of shield boosting.
Local Power Plant Manager: Diagnostic System I
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Local Power Plant Manager: Reaction Control I
Boosts power core output.
Local Power Plant Manager: Reaction Shield Flux I
Increases shield recharge rate while lowering the maximum shield capacity.
Local Power Plant Manager: Reaction Shield Power Relay I
Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
Locced's Bribe
This cargo container is filled with all the extra supplies the pirates brought along with them.
Locced's Destroyer
This officer of The Seven will engage anyone threatening the gang's operations.
Lockbreaker Bomb
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range.
Lockbreaker Bomb Blueprint
Locus Grenade
The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.
Locust I
Type: Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations. Micro Missile Swarm: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Locust I Blueprint
Locust II
Type: Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations. Micro Missile Swarm: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Locust II Blueprint
Log Fragment 1 (Gala YC121)
121.02.07 09:06.12 To: global.faction It has come to my attention that many of you are understandably concerned about the potential for a repeat of last year's interruptions. I would like to assure everyone that we have taken every possible precaution to ensure the sanctity of the event. The Gala has an increased security complement and has been relocated to more discreet pockets of space. This year promises to be our most secure, and dare I say most fun, event ever. For those of you whose fears have not been allayed, I offer you my personal guarantee that I will not allow for a repeat of last year’s debacle. I would also like to remind you of our standard biomass policy regarding dissent. Your grateful host, O.H
Log Fragment 2 (Gala YC121)
Recovering fragment... Audio record 121.02.07 19:11.48 Playing media... Worried? WORRIED? I WANT them to come. I can’t WAIT for them to come! Hell, I’m BEGGING for them to come! These so-called immortals are an itch waiting to get scratched out. Screw the party, I’m gonna make my own nebula out of frozen corpse chunks and capsuleer tears. I’m gonna remind this whole damned cluster that when you step to the Angels, you get stomped.
Log Fragment 3 (Gala YC121)
[PvtChat joined, visible:false] [121.02.11 10:45.25] plt4929: - dying because the bigwigs wanted to throw a party? [121.02.11 10:45.36] plt5102: Got to love that hazard pay though. [systems access granted] [121.02.11 10:45.41] plt4929: So? I’d rather be planetside raking dirt than up here getting spaced by some egger. [Vent(ventOpen:true)] [121.02.11 10:45.43] plt4929: Weird [121.02.11 10:45.57] plt5102: What? [121.02.11 10:46.01] plt4929: I think there's a hissing sound in my headset or something. [system: initiate(purge)] [121.02.11 10:46.15] plt5102: Probably a loose wire. [121.02.11 10:49.21] plt5102: Terry?
Log Fragment 4 (Gala YC121)
Additional Supplies Requisition Request: 10,000 gallons of shrimp 9,000kg of glacial mass (crushed and cubed) 13 additional serving slaves (previous catering experience preferred) Capsule pinata Fog machine (booster compatible) Purple bear costume Pilots killed scoreboard (a live counter would be great, accuracy not necessary) Multi-frequency personal security field projector
Log Fragment 5 (Gala YC121)
Recovering Fragment… Last Update [121.02.11 20:56.31] Title: Speech notes For 46 years we’ve been bound not just by contract, but by friendship. A lot has changed in that time; the Sansha incursions, the discovery of new areas of space, the rise of the capsuleer scourge. But some things have stayed the same; people still love our products, we’re all still making a lot of ISK, and we can all still trust in the prosperity brought to us by the Angel-Serpentis pact. So let's not dwell on the death and destruction of the past. Instead, this February remember your brother and sister entrepreneur. Send them some love, and save the hostile fire for those who would oppose us. Together we can make this our greatest year yet - and crush anyone who stands in our way.
Log Fragment 6 (Gala YC121)
120.02.23 11:31.09 To: s.network Dear Editor, Your publication’s bias against any entrepreneur working beyond the almighty CONCORD’s limits is well known, but your recent coverage has been outrageous even by your standards. A gathering of like-minded innovators was attacked by individuals who consider themselves above the rest of humanity. By failing to condemn these attacks you are as good as endorsing terrorism. Despite your anti-business attitude, the free thinkers of New Eden will not be intimidated by these terrorists. I promise you if they are foolish enough to return next year you will find yourself telling a very different story.
Log Fragment 7 (Gala YC121)
Dear Sir/Madam, Thank you for your inquiry. The reasons for the rejection of your initial insurance application were as follows: * Failed blood test * Failed urine test * Failed neuro-conditioning test * Presence of unsanctioned cybernetics * Threatening correspondence * Planned attendance at the YC121 Guardians Gala However, thanks to the enthusiastic advocacy of this case made by your associates upon visiting our offices, we are happy to inform you that your request has now been approved. Regards, [Staff name redacted for security reasons] Applications Officer, Pend Insurance
Log Fragment 8 (Gala YC121)
121.01.07 15:01.49 To: instructors.fleet Command understands the desire to prepare recruits for the upcoming event, but all references to “the immortal threat” must cease. Now. Our enemies die the same as anyone else. The only difference is that when you watch a capsuleer die, you might get the pleasure of a repeat performance.
Loggerhead
"Technology is a wonderful thing and once you embrace it, you don't look back. Take me. I'm auged up to the eyeballs. That speech impediment I used to have? Neurovocal implant took care of that. I tried working on it but didn't have the time. Too busy with the restructure, new technologies, planning megaheists and all the rest of it. "What? Oh, yeah, listen. S-s-see what, I m-m-mean? I can edit it back in any time I like. It's my party piece, when I have drinks with the OG. Reminds them of the old days. But anyway, back to technology. We live for it, we're at the cutting edge. And we make it ourselves. We don't nick it, like the Angels. What? Fatal? You're asking about that? OK, look that's enough. Interview's over." – Korako 'The Rabbit' Kosakami, interview with Ret Gloriaxx of the Scope's Galactic Hour with Ret Gloriaxx
Loggerhead Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Loggerhead Blueprint
Loggerhead Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Loggerhead Glacial Drift SKIN
Logibro's Modified Logistics mk.0
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support. This particular suit is the result of personal development by a figure only known as "Logibro". Optimized for survivability, this dropsuit provides additional protection through both strengthened armor and shielding, and the addition of more powerful sensors.
Logibro's Modified Logistics mk.0 (Master)
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support. This particular suit is the result of personal development by a figure only known as "Logibro". Optimized for survivability, this dropsuit provides additional protection through both strengthened armor and shielding, and the addition of more powerful sensors.
Logic Circuit
An "Aphid" logic circuit. The nickname is derived from the unfortunate acronym of autonomous field programmable holographic signal processor with embedded holographic data storage.
Logistics A-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. The Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Logistics A/1-Series
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. The Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Logistics ak.0
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. The Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Logistics B-Series
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Logistics C-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Offering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Logistics C/1-Series
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Offering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Logistics ck.0
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Offering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Logistics Control Array
This array is responsible for determining friend or foe status for local remote logistics facilities. Although formidable, a capsuleer should be able to subvert the sophisticated electronics within.
Logistics Cruisers
Skill for operation of Logistics cruisers.
Logistics Frigates
Skill for operation of Logistics Frigates.
Logistics G-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Gallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Logistics G/1-Series
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Gallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Logistics gk.0
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Gallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Logistics LAV Mass Remote Repairer (S)
Repairs armor of targeted entity. Module Type: Active Repaire Rate: 150AP/1s Cooldown Time: 0 PG Cost: 0 CPU Cost: 0
Logistics M-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Logistics M/1-Series
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Logistics mk.0
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Logistics Pilot Expert System
Logistics Pilot Expert System This Expert System makes available skills enabling a capsuleer to fly various T1 Logistics Frigates and Cruisers. The temporary skills provided by this Expert System last for seven days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. Activating an Expert System Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Logistics Type-II
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Logistics vk.1
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Logut Akell
The old Vherokior shaman, Logut Akell, is rarely seen in public, rather opting for a hermitical life. Since he has little contact with other Minmatars, few will notice his absence should he disappear.
Logut Akell's Abode
Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost. The structure connecting the asteroids appears to be inhabited.
Logut's Keycard
This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device.
Loiterer I
Loki
For many Minmatar, the high mountains of Matar hold wonders unknown to the rest of New Eden: hidden glens, beautiful creatures, buried customs. Not surprisingly, the Krusual tribe lay claim to these mountains, their home for generations and base to their machinations. Krusual elders whisper ancient tales among their huddled tribes, describing the glory of heroes past and enigmatic prophecies of old. On the darkest day, at the most hopeless moments, an elder may speak of Loki, in reverent tones and excited hushes. In the ancient tongue, the Loki are the crux of Krusual thought. There is no direct translation for this word; in fact, Loki translates differently among the elders. It can mean “hidden wonder” or “secret passage”, “changing mask” or “unseen dagger”. Regardless of its context, Loki has one meaning common to all its tales across all the elders: “hope”.
Loki Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Loki Battlescar SKIN
Loki Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Loki Blueprint
Loki Core - Augmented Nuclear Reactor
Comprised of countless nanomachines that enhance the energy flow from a ship's nuclear reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point.
Loki Core - Augmented Nuclear Reactor Blueprint
Loki Core - Dissolution Sequencer
This subsystem employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from a complex system of neurovisual interlays, automated trigger response units, and billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM as well as improved sensor range and target acquisition speed.
Loki Core - Dissolution Sequencer Blueprint
Loki Core - Immobility Drivers
Even millennia old, the technology employed by Sleeper drones is far from lacking. This is particularly true in the field of interdiction technology, where their capabilities often exceed contemporary systems. Consequently, this aspect of their fearsome arsenal has been the focus of much study and in some rare cases, the starting point for scientific breakthroughs. Minmatar researchers studied the long-range webification systems of the Sleeper drones from the moment they were discovered, quickly reverse engineering a subsystem for their Loki that could replicate the Sleeper's own offensive modules. The end result is a noticeable amplification of a stasis webifier's effective range.
Loki Core - Immobility Drivers Blueprint
Loki Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Loki Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Loki Defensive - Adaptive Defense Node
After years of experience working with recovered Sleeper and Talocan technology from Anoikis, Sebiestor engineers have achieved a new breakthrough long though impossible: they have successfully developed fullerene nanomachines capable of repairing either shield and armor equally effectively. These tiny nanobots can actively switch between shield and armor repair on the fly allowing the Loki to achieve incredible repair systems without refitting facilities.
Loki Defensive - Adaptive Defense Node Blueprint
Loki Defensive - Augmented Durability
Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a Loki pilot to augment their armor and shield defenses, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers through and around the Loki, guarding the flow of vital repairs against disruptive impact.
Loki Defensive - Augmented Durability Blueprint
Loki Defensive - Covert Reconfiguration
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. The Loki's Covert Reconfiguration designs arose out of a collective will to respond to what was thought to be Amarrian aggression deep inside their home regions. Unlike many scientific and technological breakthroughs, it was not the Sebiestor tribe alone who ushered in the paradigm shift to covert-capable Strategic Cruisers. It was only through consultation and collaboration with many other tribes and sub-factions that something substantial began to take shape. The Krusual and Thukker are said to have played the most important roles, however, in realizing the final design; the Thukker by providing the cloaking technology, and the Krusual by convincing them to do so. How they achieved this, or what they may have promised remains a secret; the two tribes are notorious for having many, and keeping them all.
Loki Defensive - Covert Reconfiguration Blueprint
Loki Empyrean Dragons SKIN
Loki Exoplanets Hunter SKIN
Loki Glacial Drift SKIN
Loki Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Loki Hazard Control SKIN
Loki In Rust We Trust SKIN
This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.
Loki Machedo
A mercenary of Minmatar Sebiestor origin. Loki fled the Republic after being sentenced to death by tribal elders for murder and theft. Eventually settling in the Okkelen constellation, where he joined up with a gang of bandits referring to themselves as the Kazka. Threat level: Deadly
Loki Offensive - Launcher Efficiency Configuration
Adaptation and innovation go hand-in-hand, and this subsystem is a prime example of both ideas. While researching Sleeper drone weapon systems, a group of Minmatar engineers discovered that Sleeper launcher hardpoint design allowed for a vast increase to the rate of fire without increasing powergrid requirements. The resulting subsystem allows the Loki to achieve some of the most aggressive missile configurations seen on any cruiser.
Loki Offensive - Launcher Efficiency Configuration Blueprint
Loki Offensive - Projectile Scoping Array
Scoping arrays were mostly out of fashion in recent ship design, but Sleeper technology has brought them somewhat back into vogue. Based upon the remarkable flexibility fullerene-based technology, Sleeper-based scoping arrays allowed projectile weaponry to produce longer-ranged accuracy without reducing the weapon's rate-of-fire. While a resurgence of scoping arrays is not expected, this subsystem certainly shows its uses in modern warfare.
Loki Offensive - Projectile Scoping Array Blueprint
Loki Offensive - Support Processor
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
Loki Offensive - Support Processor Blueprint
Loki Propulsion - Intercalated Nanofibers
Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the speed and agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm.
Loki Propulsion - Intercalated Nanofibers Blueprint
Loki Propulsion - Interdiction Nullifier
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Loki Propulsion - Interdiction Nullifier Blueprint
Loki Propulsion - Wake Limiter
This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available.
Loki Propulsion - Wake Limiter Blueprint
Loki Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Loki's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the Kazka prison guard, Loki Machedo.
Long Distance Jamming
Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampeners, Weapon Disruptors, Remote Tracking Computers, Remote Sensor Boosters and Target Painters per skill level.
Long Range Scanning
Understanding of operating vehicle scanning systems. Unlocks ability to use range amplifier modules. +2% bonus to vehicle scan radius per level.
Long Range Targeting
Skill at long range targeting. 5% Bonus to targeting range per skill level.
Long-limb Roes
The eggs of the hanging long-limb are among the most sought after delicacies in fancy restaurants. The roe is quite rare because no one has succeeded in breeding the species outside its natural planetary habitat.
Longshot Relay
A Minmatar device designed to receive and then transmit data to a receiver light-years away, most likely all the way back in Republic space.
Longshot Relay Wreck
Looking Glass Monocle Interface (left/gold)
An extremely rare and sought-after implant available only to the wealthy and powerful of New Eden, the Looking Glass monocle interface offers advanced vision augmentation beyond the capabilities of all comparable prosthetics or upgrades. Full-spectrum optic weave filters, nanofiber refraction lenses, an enhanced NeoCom uplink, and a blackbox holovid recorder linked directly to the memory centers in the temporal lobe are just some of its groundbreaking options. When combined with the specialized training and equipment unique to capsuleers, the Looking Glass is an efficient interfacing tool, not to mention a dramatic fashion statement.
Looking Glass Monocle Interface (left/gray)
An extremely rare and sought-after implant available only to the wealthy and powerful of New Eden, the Looking Glass monocle interface offers advanced vision augmentation beyond the capabilities of all comparable prosthetics or upgrades. Full-spectrum optic weave filters, nanofiber refraction lenses, an enhanced NeoCom uplink, and a blackbox holovid recorder linked directly to the memory centers in the temporal lobe are just some of its groundbreaking options. When combined with the specialized training and equipment unique to capsuleers, the Looking Glass is an efficient interfacing tool, not to mention a dramatic fashion statement.
Looking Glass Monocle Interface (right/gold)
An extremely rare and sought-after implant available only to the wealthy and powerful of New Eden, the Looking Glass monocle interface offers advanced vision augmentation beyond the capabilities of all comparable prosthetics or upgrades. Full-spectrum optic weave filters, nanofiber refraction lenses, an enhanced NeoCom uplink, and a blackbox holovid recorder linked directly to the memory centers in the temporal lobe are just some of its groundbreaking options. When combined with the specialized training and equipment unique to capsuleers, the Looking Glass is an efficient interfacing tool, not to mention a dramatic fashion statement.
Looking Glass Monocle Interface (right/silver)
A silver-chased variant of the much sought-after Looking Glass Monocle implant, usually available only to the wealthy and powerful of New Eden. This particular version of "The Monocle" was prepared and released as part of the celebrations marking the 16th anniversary since the licensing of independent capsuleers. All models of the Looking Glass monocle interface offers advanced vision augmentation beyond the capabilities of all comparable prosthetics or upgrades. Full-spectrum optic weave filters, nanofiber refraction lenses, an enhanced NeoCom uplink, and a blackbox holovid recorder linked directly to the memory centers in the temporal lobe are just some of its groundbreaking options. When combined with the specialized training and equipment unique to capsuleers, the Looking Glass is an efficient interfacing tool, not to mention a dramatic fashion statement.
Looking Glass Monocle Interface (right/silver)
A silver-chased variant of the much sought-after Looking Glass Monocle implant, usually available only to the wealthy and powerful of New Eden. This particular version of "The Monocle" was prepared and released as part of the celebrations marking the 16th anniversary since the licensing of independent capsuleers. All models of the Looking Glass monocle interface offers advanced vision augmentation beyond the capabilities of all comparable prosthetics or upgrades. Full-spectrum optic weave filters, nanofiber refraction lenses, an enhanced NeoCom uplink, and a blackbox holovid recorder linked directly to the memory centers in the temporal lobe are just some of its groundbreaking options. When combined with the specialized training and equipment unique to capsuleers, the Looking Glass is an efficient interfacing tool, not to mention a dramatic fashion statement.
loot_structure_locator
Loparite
An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of Promethium, a vital element of many advanced materials. Loparite ores will also yield Platinum, Scandium and Hydrocarbons.
Lord Arachnan
The resplendent Lord Arachnan, disguised as a humble janitor. Even through the disguise, the sheen of his glory stings your eyes.
Lord Arachnan's Encrypted Data Burst
A Heavily coded data fragment, retrieved from the wreckage of a transport ship. Data fragments such as this are usually transported by ship rather than FTL communication systems due to their complexity and sensitivity of the data contained within them.
Lord Arachnan's Medal
A medal awarded to Lord Arachnan years ago.
Lord Arachnan's Outpost
This outpost was constructed by Lord Arachnan's henchmen.
Lord Manel's Message
Lord Manel's message has been recorded inside this data chip.
Lord Methros' Encrypted Data Burst
A Heavily coded data fragment, retrieved from the wreckage of a transport ship. Data fragments such as this are usually transported by ship rather than FTL communication systems due to their complexity and sensitivity of the data contained within them.
Lord Methros' Outpost
This outpost was constructed by Lord Methros' henchmen.
Lord Miyan
Lord Miyan's cruiser is packed with the latest Amarr technology. Still not advanced enough to stop the guns of a capsuleer.
Lorentz Fluid
So named for its myriad electrodynamic properties, Lorentz Fluid exhibits strong conductivity with extreme resistance to heat.
Lori Tzen
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Lost reminder to pay sov bill
On January 26th 2010 CONCORD collected ISK from capsuleer alliances claiming territory in null security space. While most alliances received the reminder to pay their bills certain alliances either chose to ignore it or claimed to have never gotten the reminder. Due to these lost reminders and the subsequent failure to pay by several alliances CONCORD revoked their territorial claim on multiple solar systems. Several alliances were affected by this including Wildly Inappropriate., Legion of xXDEATHXx, and most notably GoonSwarm. For both Wildly Inappropriate. and Legion of xXDEATHXx the response was simply to pay the bills and reclaim the solar systems. GoonSwarm however was in the middle of a war with IT Alliance over the ownership of Delve. IT Alliance used GoonSwarm's failure to pay as an opportunity to conquer key systems including what many considered to be the core system of Delve, NOL-M9.
Lost Sleeper Artifact
You suspect this battered hunk of metal may conceal some kind of relic.
Low Cost Mercenary Assault Unit
This is the most simple assault unit, comprised of mercenaries willing to kill for a low sum of money, not caring about their fate living only for the next Z-rated holoreel and pleasure hub visit. They are known for committing unnecessary atrocities when overtaking structures in space, showing total disregard for human life and dignity. Combined with the fact that their fee is laughably low, one cannot but question their motives for choosing this profession.
Low-grade Amulet Alpha
This ocular filter has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to armor HP Set Effect: 2.5% bonus to the strength of all Amulet implant secondary effects
Low-grade Amulet Beta
This memory augmentation has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Memory Secondary Effect: 2% bonus to armor HP Set Effect: 2.5% bonus to the strength of all Amulet implant secondary effects
Low-grade Amulet Delta
This cybernetic subprocessor has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% bonus to armor HP Set Effect: 2.5% bonus to the strength of all Amulet implant secondary effects
Low-grade Amulet Epsilon
This social adaption chip has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% bonus to armor HP Set Effect: 2.5% bonus to the strength of all Amulet implant secondary effects
Low-grade Amulet Gamma
This neural boost has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% bonus to armor HP Set Effect: 2.5% bonus to the strength of all Amulet implant secondary effects
Low-grade Amulet Omega
This implant does nothing in and of itself, but when used in conjunction with other Amulet implants it will greatly boost their effect. 10% bonus to the strength of all Amulet implant secondary effects.
Low-grade Asklepian Alpha
This ocular filter has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to armor repair amount Set Effect: 2.5% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
Low-grade Asklepian Beta
This memory augmentation has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +2 bonus to Memory Secondary Effect: 2% bonus to armor repair amount Set Effect: 2.5% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
Low-grade Asklepian Delta
This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% bonus to armor repair amount Set Effect: 2.5% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
Low-grade Asklepian Epsilon
This social adaptation chip has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% bonus to armor repair amount Set Effect: 2.5% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
Low-grade Asklepian Gamma
This neural boost has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% bonus to armor repair amount Set Effect: 2.5% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
Low-grade Asklepian Omega
This implant does nothing in and of itself, but when used in conjunction with other Asklepian implants it will boost their effect. 10% bonus to the strength of all Asklepian implant secondary effects. Note: Has no effect on capital sized modules.
Low-grade Centurion Alpha
This ocular filter has been modified by Mordus scientists for use by their elite officers. Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters Set Effect: 2.5% bonus to the strength of all Centurion implant secondary effects
Low-grade Centurion Beta
This memory augmentation has been modified by Mordus scientists for use by their elite officers. Primary Effect: +2 bonus to Memory Secondary Effect: 2% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters Set Effect: 2.5% bonus to the strength of all Centurion implant secondary effects
Low-grade Centurion Delta
This cybernetic subprocessor has been modified by Mordus scientists for use by their elite officers. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters Set Effect: 2.5% bonus to the strength of all Centurion implant secondary effects
Low-grade Centurion Epsilon
This social adaptation chip has been modified by Mordus scientists for use by their elite officers. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters Set Effect: 2.5% bonus to the strength of all Centurion implant secondary effects
Low-grade Centurion Gamma
This neural boost has been modified by Mordus scientists for use by their elite officers. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters Set Effect: 2.5% bonus to the strength of all Centurion implant secondary effects
Low-grade Centurion Omega
This implant does nothing in and of itself, but when used in conjunction with other Centurion implants it will boost their effect. 10% bonus to the strength of all Centurion implant secondary effects.
Low-grade Crystal Alpha
This ocular filter has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to shield boost amount Set Effect: 2.5% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
Low-grade Crystal Beta
This memory augmentation has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 bonus to Memory Secondary Effect: 2% bonus to shield boost amount Set Effect: 2.5% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
Low-grade Crystal Delta
This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% bonus to shield boost amount Set Effect: 2.5% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
Low-grade Crystal Epsilon
This social adaptation chip has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% bonus to shield boost amount Set Effect: 2.5% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
Low-grade Crystal Gamma
This neural boost has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% bonus to shield boost amount Set Effect: 2.5% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
Low-grade Crystal Omega
This implant does nothing in and of itself, but when used in conjunction with other Crystal implants it will boost their effect. 10% bonus to the strength of all Crystal implant secondary effects. Note: Has no effect on capital sized modules.
Low-grade Edge Alpha
This ocular filter has been modified by Syndicate scientists for use by their elite officers. Primary Effect: +2 bonus to Perception Secondary Effect: 1% reduction to booster side effects Set Effect: 2.5% bonus to the strength of all Edge implant secondary effects
Low-grade Edge Beta
This memory augmentation has been modified by Syndicate scientists for use by their elite officers. Primary Effect: +2 bonus to Memory Secondary Effect: 2% reduction to booster side effects Set Effect: 2.5% bonus to the strength of all Edge implant secondary effects
Low-grade Edge Delta
This cybernetic subprocessor has been modified by Syndicate scientists for use by their elite officers. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% reduction to booster side effects Set Effect: 2.5% bonus to the strength of all Edge implant secondary effects
Low-grade Edge Epsilon
This social adaptation chip has been modified by Syndicate scientists for use by their elite officers. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% reduction to booster side effects Set Effect: 2.5% bonus to the strength of all Edge implant secondary effects
Low-grade Edge Gamma
This neural boost has been modified by Syndicate scientists for use by their elite officers. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% reduction to booster side effects Set Effect: 2.5% bonus to the strength of all Edge implant secondary effects
Low-grade Edge Omega
This implant does nothing in and of itself, but when used in conjunction with other Edge implants it will boost their effect. 10% bonus to the strength of all Edge implant secondary effects.
Low-grade Grail Alpha
This ocular filter has been modified by Amarr scientists for use by their elite officers. Primary Effect: +2 Bonus to Perception Secondary Effect: Adds an additional 1 point of radar sensor strength to piloted ship
Low-grade Grail Beta
This memory augmentation has been modified by Amarr scientists for use by their elite officers. Primary Effect: +2 Bonus to Memory Secondary Effect: Adds an additional 1 point of radar sensor strength to piloted ship
Low-grade Grail Delta
This cybernetic subprocessor has been modified by Amarr scientists for use by their elite officers. Primary Effect: +2 Bonus to Intelligence Secondary Effect: Adds an additional 1 point of radar sensor strength to piloted ship
Low-grade Grail Epsilon
This social adaptation chip has been modified by Amarr scientists for use by their elite officers. Primary Effect: +2 Bonus to Charisma Secondary Effect: Adds an additional 1 point of radar sensor strength to piloted ship
Low-grade Grail Gamma
This neural boost has been modified by Amarr scientists for use by their elite officers. Primary Effect: +2 Bonus to Willpower Secondary Effect: Adds an additional 1 point of radar sensor strength to piloted ship
Low-grade Grail Omega
This implant does nothing in and of itself, but when used in conjunction with other low-grade Grail implants it will boost their effect. 40% bonus to the strength of all low-grade Grail implant secondary effects. Not cumulative with high-tier Grail implant set.
Low-grade Halo Alpha
This ocular filter has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Perception Secondary Effect: 1% reduction in ship's signature radius Set Effect: 2.5% bonus to the strength of all Halo implant secondary effects
Low-grade Halo Beta
This memory augmentation has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Memory Secondary Effect: 1.25% reduction in ship's signature radius Set Effect: 2.5% bonus to the strength of all Halo implant secondary effects
Low-grade Halo Delta
This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Intelligence Secondary Effect: 1.5% reduction in ship's signature radius Set Effect: 2.5% bonus to the strength of all Halo implant secondary effects
Low-grade Halo Epsilon
This social adaptation chip has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Charisma Secondary Effect: 2% reduction in ship's signature radius Set Effect: 2.5% bonus to the strength of all Halo implant secondary effects
Low-grade Halo Gamma
This neural boost has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Willpower Secondary Effect: 1.75% reduction in ship's signature radius Set Effect: 2.5% bonus to the strength of all Halo implant secondary effects
Low-grade Halo Omega
This implant does nothing in and of itself, but when used in conjunction with other Halo implants it will boost their effect. 10% bonus to the strength of all Halo implant secondary effects.
Low-grade Harvest Alpha
This ocular filter has been modified by ORE scientists for use by their elite officers. Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to the range to all mining lasers Set Effect: 2.5% bonus to the strength of all Harvest implant secondary effects
Low-grade Harvest Beta
This memory augmentation has been modified by ORE scientists for use by their elite officers. Primary Effect: +2 bonus to Memory Secondary Effect: 2% bonus to the range to all mining lasers Set Effect: 2.5% bonus to the strength of all Harvest implant secondary effects
Low-grade Harvest Delta
This cybernetic subprocessor has been modified by ORE scientists for use by their elite officers. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% bonus to the range to all mining lasers Set Effect: 2.5% bonus to the strength of all Harvest implant secondary effects
Low-grade Harvest Epsilon
This social adaptation chip has been modified by ORE scientists for use by their elite officers. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% bonus to the range to all mining lasers Set Effect: 2.5% bonus to the strength of all Harvest implant secondary effects
Low-grade Harvest Gamma
This neural boost has been modified by ORE scientists for use by their elite officers. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% bonus to the range to all mining lasers Set Effect: 2.5% bonus to the strength of all Harvest implant secondary effects
Low-grade Harvest Omega
This implant does nothing in and of itself, but when used in conjunction with other Harvest implants it will boost their effect. 10% bonus to the strength of all Harvest implant secondary effects.
Low-grade Hydra Alpha
This ocular filter has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 Bonus to Perception Secondary Effects: 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
Low-grade Hydra Alpha Blueprint
Low-grade Hydra Beta
This memory augmentation has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 Bonus to Memory Secondary Effect: 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
Low-grade Hydra Beta Blueprint
Low-grade Hydra Delta
This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 Bonus to Intelligence Secondary Effect: 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
Low-grade Hydra Delta Blueprint
Low-grade Hydra Epsilon
This social adaptation chip has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 Bonus to Charisma Secondary Effect: 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
Low-grade Hydra Epsilon Blueprint
Low-grade Hydra Gamma
This neural boost has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 Bonus to Willpower Secondary Effect: 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
Low-grade Hydra Gamma Blueprint
Low-grade Hydra Omega
This implant does nothing in and of itself, but when used in conjunction with other Hydra implants it will boost their effect. 10% bonus to the strength of all Hydra implant secondary effects.
Low-grade Hydra Omega Blueprint
Low-grade Jackal Alpha
This ocular filter has been modified by Minmatar scientists for use by their elite officers. Primary Effect: +2 Bonus to Perception Secondary Effect: Adds an additional 1 point of ladar sensor strength to piloted ship
Low-grade Jackal Beta
This memory augmentation has been modified by Minmatar scientists for use by their elite officers. Primary Effect: +2 Bonus to Memory Secondary Effect: Adds an additional 1 point of ladar sensor strength to piloted ship
Low-grade Jackal Delta
This cybernetic subprocessor has been modified by Minmatar scientists for use by their elite officers. Primary Effect: +2 Bonus to Intelligence Secondary Effect: Adds an additional 1 point of ladar sensor strength to piloted ship
Low-grade Jackal Epsilon
This social adaptation chip has been modified by Minmatar scientists for use by their elite officers. Primary Effect: +2 Bonus to Charisma Secondary Effect: Adds an additional 1 point of ladar sensor strength to piloted ship
Low-grade Jackal Gamma
This neural boost has been modified by Minmatar scientists for use by their elite officers. Primary Effect: +2 Bonus to Willpower Secondary Effect: Adds an additional 1 point of ladar sensor strength to piloted ship
Low-grade Jackal Omega
This implant does nothing in and of itself, but when used in conjunction with other low-grade Jackal implants it will boost their effect. 40% bonus to the strength of all low-grade Jackal implant secondary effects. Not cumulative with high-tier Jackal implant set.
Low-grade Mimesis Alpha
This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to maximum damage output of entropic disintegrators Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
Low-grade Mimesis Alpha Blueprint
Low-grade Mimesis Beta
This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Memory Secondary Effect: 1.5% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
Low-grade Mimesis Beta Blueprint
Low-grade Mimesis Delta
This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Intelligence Secondary Effect: 2.5% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
Low-grade Mimesis Delta Blueprint
Low-grade Mimesis Epsilon
This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Charisma Secondary Effect: 3% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
Low-grade Mimesis Epsilon Blueprint
Low-grade Mimesis Gamma
This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Willpower Secondary Effect: 2% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
Low-grade Mimesis Gamma Blueprint
Low-grade Mimesis Omega
This implant is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. As it based on a standard Omega control implant, this augmentation does nothing in and of itself, but when used in conjunction with other Mimesis implants it will boost their effect considerably. Set Effect: 50% bonus to the strength of all Mimesis implant secondary effects
Low-grade Mimesis Omega Blueprint
Low-grade Nirvana Alpha
This ocular filter appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to shield hitpoints Set Effect: 2.5% bonus to the strength of all Nirvana implant secondary effects
Low-grade Nirvana Alpha Blueprint
Low-grade Nirvana Beta
This memory augmentation appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Memory Secondary Effect: 2% bonus to shield hitpoints Set Effect: 2.5% bonus to the strength of all Nirvana implant secondary effects
Low-grade Nirvana Beta Blueprint
Low-grade Nirvana Delta
This cybernetic subprocessor appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% bonus to shield hitpoints Set Effect: 2.5% bonus to the strength of all Nirvana implant secondary effects
Low-grade Nirvana Delta Blueprint
Low-grade Nirvana Epsilon
This social adaptation chip appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% bonus to shield hitpoints Set Effect: 2.5% bonus to the strength of all Nirvana implant secondary effects
Low-grade Nirvana Epsilon Blueprint
Low-grade Nirvana Gamma
This neural boost implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% bonus to shield hitpoints Set Effect: 2.5% bonus to the strength of all Nirvana implant secondary effects
Low-grade Nirvana Gamma Blueprint
Low-grade Nirvana Omega
This Omega implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. This type of implant has no inherent effect of its own but when used in conjunction with other Nirvana implants it will boost their effectiveness. 10% bonus to the strength of all Nirvana implant secondary effects.
Low-grade Nirvana Omega Blueprint
Low-grade Nomad Alpha
This ocular filter has been modified by Thukker scientists for use by their elite officers. Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to agility Set Effect: 2.5% bonus to the strength of all Nomad implant secondary effects
Low-grade Nomad Beta
This memory augmentation has been modified by Thukker scientists for use by their elite officers. Primary Effect: +2 bonus to Memory Secondary Effect: 2% bonus to agility Set Effect: 2.5% bonus to the strength of all Nomad implant secondary effects
Low-grade Nomad Delta
This cybernetic subprocessor has been modified by Thukker scientists for use by their elite officers. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% bonus to agility Set Effect: 2.5% bonus to the strength of all Nomad implant secondary effects
Low-grade Nomad Epsilon
This social adaptation chip has been modified by Thukker scientists for use by their elite officers. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% bonus to agility Set Effect: 2.5% bonus to the strength of all Nomad implant secondary effects
Low-grade Nomad Gamma
This neural boost has been modified by Thukker scientists for use by their elite officers. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% bonus to agility Set Effect: 2.5% bonus to the strength of all Nomad implant secondary effects
Low-grade Nomad Omega
This implant does nothing in and of itself, but when used in conjunction with other Nomad implants it will boost their effect. 10% bonus to the strength of all Nomad implant secondary effects.
Low-grade Rapture Alpha
This ocular filter appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Perception Secondary Effect: 1% reduction to capacitor recharge time Set Effect: 2.5% bonus to the strength of all Rapture implant secondary effects
Low-grade Rapture Alpha Blueprint
Low-grade Rapture Beta
This memory augmentation appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Memory Secondary Effect: 2% reduction to capacitor recharge time Set Effect: 2.5% bonus to the strength of all Rapture implant secondary effects
Low-grade Rapture Beta Blueprint
Low-grade Rapture Delta
This cybernetic subprocessor appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% reduction to capacitor recharge time Set Effect: 2.5% bonus to the strength of all Rapture implant secondary effects
Low-grade Rapture Delta Blueprint
Low-grade Rapture Epsilon
This social adaptation chip appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% reduction to capacitor recharge time Set Effect: 2.5% bonus to the strength of all Rapture implant secondary effects
Low-grade Rapture Epsilon Blueprint
Low-grade Rapture Gamma
This neural boost implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% reduction to capacitor recharge time Set Effect: 2.5% bonus to the strength of all Rapture implant secondary effects
Low-grade Rapture Gamma Blueprint
Low-grade Rapture Omega
This Omega implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. This type of implant has no inherent effect of its own but when used in conjunction with other Rapture implants it will boost their effectiveness. 10% bonus to the strength of all Rapture implant secondary effects.
Low-grade Rapture Omega Blueprint
Low-grade Savior Alpha
This ocular filter has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Perception Secondary Effect: 1% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 2.5% bonus to the strength of all Savior implant secondary effects
Low-grade Savior Alpha Blueprint
Low-grade Savior Beta
This memory augmentation has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Memory Secondary Effect: 1.5% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 2.5% bonus to the strength of all Savior implant secondary effects
Low-grade Savior Beta Blueprint
Low-grade Savior Delta
This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Intelligence Secondary Effect: 2.5% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 2.5% bonus to the strength of all Savior implant secondary effects
Low-grade Savior Delta Blueprint
Low-grade Savior Epsilon
This social adaptation chip has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Charisma Secondary Effect: 3% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 2.5% bonus to the strength of all Savior implant secondary effects
Low-grade Savior Epsilon Blueprint
Low-grade Savior Gamma
This neural boost has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Willpower Secondary Effect: 2% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 2.5% bonus to the strength of all Savior implant secondary effects
Low-grade Savior Gamma Blueprint
Low-grade Savior Omega
This implant does nothing in and of itself, but when used in conjunction with other Savior implants it will boost their effect. 10% bonus to the strength of all Savior implant secondary effects.
Low-grade Savior Omega Blueprint
Low-grade Snake Alpha
This ocular filter has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +2 bonus to Perception Secondary Effect: 0.5% bonus to maximum velocity Set Effect: 5% bonus to the strength of all Snake implant secondary effects
Low-grade Snake Beta
This memory augmentation has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +2 bonus to Memory Secondary Effect: 0.625% bonus to maximum velocity Set Effect: 5% bonus to the strength of all Snake implant secondary effects
Low-grade Snake Delta
This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +2 bonus to Intelligence Secondary Effect: 0.875% bonus to maximum velocity Set Effect: 5% bonus to the strength of all Snake implant secondary effects
Low-grade Snake Epsilon
This social adaption chip has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +2 bonus to Charisma Secondary Effect: 1% bonus to maximum velocity Set Effect: 5% bonus to the strength of all Snake implant secondary effects
Low-grade Snake Gamma
This neural boost has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +2 bonus to Willpower Secondary Effect: 0.75% bonus to maximum velocity Set Effect: 5% bonus to the strength of all Snake implant secondary effects
Low-grade Snake Omega
This implant does nothing in and of itself, but when used in conjunction with other Snake implants it will boost their effect. 110% bonus to the strength of all Snake implant secondary effects.
Low-grade Spur Alpha
This ocular filter has been modified by Gallente scientists for use by their elite officers. Primary Effect: +2 Bonus to Perception Secondary Effect: Adds an additional 1 point of magnetometric sensor strength to piloted ship
Low-grade Spur Beta
This memory augmentation has been modified by Gallente scientists for use by their elite officers. Primary Effect: +2 Bonus to Memory Secondary Effect: Adds an additional 1 point of magnetometric sensor strength to piloted ship
Low-grade Spur Delta
This cybernetic subprocessor has been modified by Gallente scientists for use by their elite officers. Primary Effect: +2 Bonus to Intelligence Secondary Effect: Adds an additional 1 point of magnetometric sensor strength to piloted ship
Low-grade Spur Epsilon
This social adaptation chip has been modified by Gallente scientists for use by their elite officers. Primary Effect: +2 Bonus to Charisma Secondary Effect: Adds an additional 1 point of magnetometric sensor strength to piloted ship
Low-grade Spur Gamma
This neural boost has been modified by Gallente scientists for use by their elite officers. Primary Effect: +2 Bonus to Willpower Secondary Effect: Adds an additional 1 point of magnetometric sensor strength to piloted ship
Low-grade Spur Omega
This implant does nothing in and of itself, but when used in conjunction with other low-grade Spur implants it will boost their effect. 40% bonus to the strength of all low-grade Spur implant secondary effects. Not cumulative with high-tier Spur implant set.
Low-grade Talisman Alpha
This ocular filter has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +2 bonus to Perception Secondary Effect: 1% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 2.5% bonus to the strength of all Talisman implant secondary effects
Low-grade Talisman Beta
This memory augmentation has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +2 bonus to Memory Secondary Effect: 2% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 2.5% bonus to the strength of all Talisman implant secondary effects
Low-grade Talisman Delta
This cybernetic subprocessor has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 2.5% bonus to the strength of all Talisman implant secondary effects
Low-grade Talisman Epsilon
This social adaption chip has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 2.5% bonus to the strength of all Talisman implant secondary effects
Low-grade Talisman Gamma
This neural boost has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 2.5% bonus to the strength of all Talisman implant secondary effects
Low-grade Talisman Omega
This implant does nothing in and of itself, but when used in conjunction with other Talisman implants it will boost their effect. 10% bonus to the strength of all Talisman implant secondary effects.
Low-grade Talon Alpha
This ocular filter has been modified by Caldari scientists for use by their elite officers. Primary Effect: +2 Bonus to Perception Secondary Effect: Adds an additional 1 point of gravimetric sensor strength to piloted ship
Low-grade Talon Beta
This memory augmentation has been modified by Caldari scientists for use by their elite officers. Primary Effect: +2 Bonus to Memory Secondary Effect: Adds an additional 1 point of gravimetric sensor strength to piloted ship
Low-grade Talon Delta
This cybernetic subprocessor has been modified by Caldari scientists for use by their elite officers. Primary Effect: +2 Bonus to Intelligence Secondary Effect: Adds an additional 1 point of gravimetric sensor strength to piloted ship
Low-grade Talon Epsilon
This social adaptation chip has been modified by Caldari scientists for use by their elite officers. Primary Effect: +2 Bonus to Charisma Secondary Effect: Adds an additional 1 point of gravimetric sensor strength to piloted ship
Low-grade Talon Gamma
This neural boost has been modified by Caldari scientists for use by their elite officers. Primary Effect: +2 Bonus to Willpower Secondary Effect: Adds an additional 1 point of gravimetric sensor strength to piloted ship
Low-grade Talon Omega
This implant does nothing in and of itself, but when used in conjunction with other low-grade Talon implants it will boost their effect. 40% bonus to the strength of all low-grade Talon implant secondary effects. Not cumulative with high-tier Talon implant set.
Low-grade Virtue Alpha
This ocular filter has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
Low-grade Virtue Beta
This memory augmentation has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +2 bonus to Memory Secondary Effect: 2% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
Low-grade Virtue Delta
This cybernetic subprocessor has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
Low-grade Virtue Epsilon
This social adaptation chip has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
Low-grade Virtue Gamma
This neural boost has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
Low-grade Virtue Omega
This implant does nothing in and of itself, but when used in conjunction with other Virtue implants it will boost their effect. 10% bonus to the strength of all Virtue implant secondary effects.
Low-Tech Deadspace Energy Harvester
Containing only a handful of mechanical components, this simple wonder harvests energy from the system's sun by virtue of the unique EM refractive qualities in its scartate fabric.
Low-Tech Deadspace Energy Harvester
Containing only a handful of mechanical components, this simple wonder harvests energy from the system's sun by virtue of the unique EM refractive qualities in its scartate fabric.
Low-Tech Solar Harvester
An archaic reminder of the days of olde.
Loyalty Points
Loyalty points are rewarded to capsuleers for successfully completing missions for a corporation, which can be redeemed for special items from that corporation. To see your current amount of loyalty points, open your wallet and click on the Loyalty Points tab. To spend them, open the LP Store in any station owned by a corporation with which you have loyalty points.
LP Muon Coil Bolt Array I
Increases the damage output of vehicle mounted small missile turrets. Grants 10% bonus to missile damage, and a 5% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
LP Store
TBD
LS-JEP Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
LT Insulated Stabilizer Array
Increases the damage output of vehicle mounted small railgun and blaster turrets. Grants 10% bonus to hybrid turret damage, and a 5% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Lucent Compound
Precious mineral compounds can be reprocessed into multiple minerals.
Lucia Deep
A dazzling beauty with a mischievous gleam in her eye.
Lucid Aegis
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Lucid Deepwatcher
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Lucid Escort
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Lucid Firewatcher
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Lucid Preserver
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Lucid Sentinel
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Lucid Upholder
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Lucid Warden
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Lucid Watchman
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.
Lucifer Burst
The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.
Lucifer Cynabal
The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.
Lucifer Dramiel
The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.
Lucifer Echo
The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.
Lucifer Fury
The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.
Lucifer Ixion
The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.
Lucifer Medusa
The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.
Lucifer Swordspine
The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.
Luis' Modified VC-107 Combat Rifle
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles. Its advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.
Luminous Kernite
Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old. Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. Available primarly in low and null security status and wormhole systems.
Lump of Carbon
A lump of carbon is occasionally given to naughty children in lieu of a gift during the end of year holidays. Perhaps you have been a naughty capsuleer?
Lunuin Eurek's Machariel
A Machariel piloted by an agent.
Lustering Alloy
Precious alloys can be reprocessed into multiple minerals.
Lustrous Hedbergite
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed. Hedbergite is sought after for its high concentration of Pyerite and Nocxium.
Luther Veron's Head
This is the head of Gallente General Luther Veron in all its flabby, balding glory. As it is not connected to his body at present it quite lacks the prestige it has grown accustomed to and, judging by the expression on its face, it's not at all content with this fact.
Luther Veron's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Luther Veron's Modified Adaptive Invulnerability Field
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Luther Veron's Modified Dual Heavy Beam Laser
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Luther Veron's Modified Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Luther Veron's Modified Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Luther Veron's Modified Mega Beam Laser
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Luther Veron's Modified Shield Extender
Increases the maximum strength of the shield.
Luther Veron's Modified Tachyon Beam Laser
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Luthetion Preque's Vigilant
A Vigilant piloted by an agent.
Lux Kontos
This Drifter weapon system appears to be semi-autonomous, floating freely from the vessel deploying it. Analysis of the weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets.
Lux L
A Carthum Conglomerate small Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but also uses way more capacitor power than normal and has a far longer cooldown time. Note: This ammunition can only be used by large tech level II, faction and officer Beam Lasers.
Lux L Blueprint
Lux M
A Carthum Conglomerate small Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but also uses way more capacitor power than normal and has a far longer cooldown time. Note: This ammunition can only be used by medium tech level II and faction Beam Lasers.
Lux M Blueprint
Lux S
The Khanid Innovation Lux package is not really a laser crystal per say but rather a laser pumped graviton generator. Note: This ammunition can only be used by small tech level II and faction Beam Lasers.
Lux S Blueprint
Lux Xiphos
This Drifter weapon system appears to be a more compact version of directed energy weapons used by Drifter battleships. It is semi-autonomous and is floating freely from the vessel deploying it. The weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets.
Luxury Spaceliner
The large majority of luxury vessels are produced inside the Federation, which has an unrivaled reputation for opulence in boutique and luxury yacht design. Ships of this class are typically flown by the elite of interstellar society, but pilots and passengers can also include high-ranking corporate and governmental officials.
LX5K-W Outpost Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
LXQ2-T Outpost Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Lyavite
Lyavite is a relatively rare ore quite similar in some respects to Kernite. However, due to the circumstances under which this ore is formed, it is highly unstable when refined; this quality renders it worthless to all but the most desperate of miners.
Lynk
Lynk is a known freelance mercenary who is well connected within the criminal element outside of Concord patrolled space. He operates a powerfull cruiser, and is not to be taken lightly.
Lynx
Little is known about the Lynx. The Angel Cartel uses it for a variety of roles including close range electronic warfare support, as well as dishing out significant damage from its projectile weapon systems.
Lynx Blueprint
M-36 Enduring Warp Disruption Field Generator
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted to the Heavy Interdiction Cruisers.
M-OEE8 Outpost Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
M.R.F. Supplies
A collection of essential supplies intended for the Republic Fleet. Inside could be anything from military rations, medical supplies, ammunition, or even ship parts. This also contains a discreet tracking device so the Republic military can hunt down their property should it ever fall into undesirable hands.
M1 Locus Grenade
The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.
M209 Assault Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
M42 Shield Regenerator
Improves the recharge rate of the vehicle's shields. Increases shield regeneration rate by 18%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
M51 Benefactor Compact Shield Recharger
Improves the recharge rate of the shield.
M512-A Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
M53-1V Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
M8 Packed Locus Grenade
The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.
Maboula Ahrenon's Phantasm
A Phantasm piloted by an agent.
Mabvrion Atlete's Occator
An Occator piloted by an agent.
Maccen Aman
A secret agent working for the Khanid Kingdom - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Extraordinary
Machariel
While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.
Machariel Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Machariel Amaranthine Mantle SKIN
This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation. A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels.
Machariel Angel's Hex Serenity Only SKIN
Machariel Angel's Hex Serenity Only SKIN (30 Days)
Machariel Angel's Hex Serenity Only SKIN (365 Days)
Machariel Angel's Hex Serenity Only SKIN (7 Days)
Machariel Angel's Hex Serenity Only SKIN (90 Days)
Machariel Angel's Hex SKIN
The Angel's Hex pattern of nanocoating originated as a livery for the Angel 4700 range of luxury personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. In a promotional campaign, relying on the large followings of capsuleers among baseliner populations, the nanocoating was made available in a spaceship format for certain popular capsuleer vessels.
Machariel Angel's Hex SKIN (7 days Limited)
Machariel Bluebird SKIN
Machariel Blueprint
Machariel Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Machariel Deathglow Hunters SKIN
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Machariel Empyrean Outlaws SKIN
In chaos, opportunity. In death, profit. Take what's yours, burn the rest. Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Machariel Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Machariel Glacial Drift SKIN
Machariel Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Machariel Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Machariel Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Machariel Red Kite SKIN
Machariel Red Stargazer SKIN
Achur spiritualism takes many forms, and influences many aspects of their culture, but aside from the monastic orders of Achura (Saisio III), it rarely approaches the level of organized religion. The Stargazers are an example of a particular form of popular Achur spiritualism that eschews supernatural revelation in favor of a philosophy that aims to understand the world through observation and contemplation of the stars. Using visionary interpretations based on a kind of "as above, so below" thinking, the Stargazers emphasize awareness of the surrounding universe and understanding of the living world beyond the self. Some seasons are traditionally considered more propitious than others for viewing certain types of stars. The season that falls early in the YC year, which can shift around relative to the standard calendar, is called the "Season of Red Stargazing" and is considered the proper time for viewing red-colored stars. This season is also one of many festivals, although the Red Stargazing festival is particularly popular.
Machariel Serenity YC117 SKIN
Machariel Serenity YC117 SKIN (30 Days)
Machariel Serenity YC117 SKIN (365 Days)
Machariel Serenity YC117 SKIN (7 Days)
Machariel Serenity YC117 SKIN (90 Days)
Machariel Serpentis SKIN
Machariel Spirit SKIN
Machariel Versus Blueforce SKIN
Machariel Versus Redforce SKIN
Machariel Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive battlehips. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Machinist Renderer
A Renderer drone, equivalent to a cruiser class ship. Its primary objective seems to be armor maintenance. Run by a rogue artificial intelligence, the machinations of which are outside of human understanding.
Machinist Segmenter
A Segmenter drone, equivalent to a frigate class ship. Its primary objective seems to be armor maintenance. Run by a rogue artificial intelligence, the machinations of which are outside of human understanding.
Machul Mu'Shabba
No information available.
Machul's Head
This is the head of Machul Mu'shabba, a mercenary in employment of the Brutor Tribe.
Mackinaw
The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Mackinaw's being storage. A massive ore hold allows the Mackinaw to operate for extended periods without requiring as much support as other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.
Mackinaw Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Mackinaw Amarr Industrial Livery Serenity Only SKIN
Mackinaw Amarr Industrial Livery Serenity Only SKIN (30 Days)
Mackinaw Amarr Industrial Livery Serenity Only SKIN (365 Days)
Mackinaw Amarr Industrial Livery Serenity Only SKIN (7 Days)
Mackinaw Amarr Industrial Livery Serenity Only SKIN (90 Days)
Mackinaw Amarr Industrial Livery SKIN
Mackinaw Angel Industrial Livery SKIN
Mackinaw Blood Raider Industrial Livery SKIN
Mackinaw Blueprint
Mackinaw Caldari Industrial Livery Serenity Only SKIN
Mackinaw Caldari Industrial Livery Serenity Only SKIN (30 Days)
Mackinaw Caldari Industrial Livery Serenity Only SKIN (365 Days)
Mackinaw Caldari Industrial Livery Serenity Only SKIN (7 Days)
Mackinaw Caldari Industrial Livery Serenity Only SKIN (90 Days)
Mackinaw Caldari Industrial Livery SKIN
Mackinaw Claim Foreman SKIN
Mackinaw Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Mackinaw Digmaster Blazon Serenity Only SKIN
Mackinaw Digmaster Blazon Serenity Only SKIN (30 Days)
Mackinaw Digmaster Blazon Serenity Only SKIN (365 Days)
Mackinaw Digmaster Blazon Serenity Only SKIN (7 Days)
Mackinaw Digmaster Blazon Serenity Only SKIN (90 Days)
Mackinaw Digmaster Blazon SKIN
Mackinaw Gallente Industrial Livery Serenity Only SKIN
Mackinaw Gallente Industrial Livery Serenity Only SKIN (30 Days)
Mackinaw Gallente Industrial Livery Serenity Only SKIN (365 Days)
Mackinaw Gallente Industrial Livery Serenity Only SKIN (7 Days)
Mackinaw Gallente Industrial Livery Serenity Only SKIN (90 Days)
Mackinaw Gallente Industrial Livery SKIN
Mackinaw Glacial Drift SKIN
Mackinaw Guristas Industrial Livery SKIN
Mackinaw Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Mackinaw Minmatar Industrial Livery Serenity Only SKIN
Mackinaw Minmatar Industrial Livery Serenity Only SKIN (30 Days)
Mackinaw Minmatar Industrial Livery Serenity Only SKIN (365 Days)
Mackinaw Minmatar Industrial Livery Serenity Only SKIN (7 Days)
Mackinaw Minmatar Industrial Livery Serenity Only SKIN (90 Days)
Mackinaw Minmatar Industrial Livery SKIN
Mackinaw Morphite Shine Serenity Only SKIN
Mackinaw Morphite Shine Serenity Only SKIN (30 Days)
Mackinaw Morphite Shine Serenity Only SKIN (365 Days)
Mackinaw Morphite Shine Serenity Only SKIN (7 Days)
Mackinaw Morphite Shine Serenity Only SKIN (90 Days)
Mackinaw Morphite Shine SKIN
Mackinaw Nocx Rush SKIN
Mackinaw ORE Development Edition
The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Mackinaw's being storage. A massive ore hold allows the Mackinaw to operate for extended periods without requiring as much support as other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.
Mackinaw ORE Development Edition Blueprint
Mackinaw ORE Development Serenity Only SKIN
Mackinaw ORE Development SKIN (30 Days)
Mackinaw ORE Development SKIN (365 Days)
Mackinaw ORE Development SKIN (7 Days)
Mackinaw ORE Development SKIN (90 Days)
Mackinaw Paydirt Prospector Serenity Only SKIN
Mackinaw Paydirt Prospector Serenity Only SKIN (30 Days)
Mackinaw Paydirt Prospector Serenity Only SKIN (365 Days)
Mackinaw Paydirt Prospector Serenity Only SKIN (7 Days)
Mackinaw Paydirt Prospector Serenity Only SKIN (90 Days)
Mackinaw Paydirt Prospector SKIN
Mackinaw Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Mackinaw Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Mackinaw Rosada Dawn Serenity Only SKIN
Mackinaw Rosada Dawn Serenity Only SKIN (30 Days)
Mackinaw Rosada Dawn Serenity Only SKIN (365 Days)
Mackinaw Rosada Dawn Serenity Only SKIN (7 Days)
Mackinaw Rosada Dawn Serenity Only SKIN (90 Days)
Mackinaw Rosada Dawn SKIN
Mackinaw Sansha Industrial Livery SKIN
Madcat's Stash
The worn container drifts quietly in space, closely guarded by pirates.
Madibe Arnadi's Rifter
A Rifter piloted by an agent.
Madrugar G-I
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
Madrugar G/1
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
Madrugar Gv.0
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
Maelstrom
With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.
Maelstrom Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Maelstrom Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Maelstrom Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Maelstrom Blue Tiger Serenity Only SKIN
Maelstrom Blue Tiger Serenity Only SKIN (30 Days)
Maelstrom Blue Tiger Serenity Only SKIN (365 Days)
Maelstrom Blue Tiger Serenity Only SKIN (7 Days)
Maelstrom Blue Tiger Serenity Only SKIN (90 Days)
Maelstrom Blue Tiger SKIN
Maelstrom Blueprint
Maelstrom Capsuleer Day XVII SKIN
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Maelstrom Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Maelstrom Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Maelstrom Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Maelstrom Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Maelstrom Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Maelstrom Exoplanets Hunter SKIN
Maelstrom Firewall Breach SKIN
Maelstrom Glacial Drift SKIN
Maelstrom Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Maelstrom Hazard Control SKIN
Maelstrom Justice Serenity Only SKIN
Maelstrom Justice Serenity Only SKIN (30 Days)
Maelstrom Justice Serenity Only SKIN (365 Days)
Maelstrom Justice Serenity Only SKIN (7 Days)
Maelstrom Justice Serenity Only SKIN (90 Days)
Maelstrom Justice SKIN
Maelstrom Krusual Edition
With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.
Maelstrom Krusual Edition Blueprint
Maelstrom Krusual Serenity Only SKIN
Maelstrom Krusual SKIN
Maelstrom Krusual SKIN (30 Days)
Maelstrom Krusual SKIN (365 Days)
Maelstrom Krusual SKIN (7 Days)
Maelstrom Krusual SKIN (90 Days)
Maelstrom Nefantar Edition
With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.
Maelstrom Nefantar Edition Blueprint
Maelstrom Nefantar Serenity Only SKIN
Maelstrom Nefantar SKIN
Maelstrom Nefantar SKIN (30 Days)
Maelstrom Nefantar SKIN (365 Days)
Maelstrom Nefantar SKIN (7 Days)
Maelstrom Nefantar SKIN (90 Days)
Maelstrom Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Maelstrom Snowline Bladeracer SKIN (7 days Limited)
Maelstrom Spirit SKIN
Maelstrom Tronhadar Ink Serenity Only SKIN
Maelstrom Tronhadar Ink Serenity Only SKIN (30 Days)
Maelstrom Tronhadar Ink Serenity Only SKIN (365 Days)
Maelstrom Tronhadar Ink Serenity Only SKIN (7 Days)
Maelstrom Tronhadar Ink Serenity Only SKIN (90 Days)
Maelstrom Tronhadar Ink SKIN
Maelstrom Valklear Glory Serenity Only SKIN
Maelstrom Valklear Glory Serenity Only SKIN (30 Days)
Maelstrom Valklear Glory Serenity Only SKIN (365 Days)
Maelstrom Valklear Glory Serenity Only SKIN (7 Days)
Maelstrom Valklear Glory Serenity Only SKIN (90 Days)
Maelstrom Valklear Glory SKIN
Maelstrom Versus Redforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Maelstrom Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive battlehips. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Maertigor's Wreathe
A Wreathe piloted by an agent. Missions: Mini-Profession related
Magic Crystal Ball
Allows you to see into the future, albeit rather murkily. Warning: Side-effects may include speculation, jumping to conclusions, overanalysis, misunderstandings, unwarranted assumptions, endless discussions, baseless concerns, undue panic, virtual stampedes, threadnaughts, premature pod ejection and unneeded stress. USE WITH CAUTION.
Magma Mercoxit
Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers. Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. Available primarly in null security status star systems.
Magnate
This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years. The most recent versions of this ship – the Silver Magnate and the Gold Magnate – debuted as rewards in the Amarr Championships in YC105, though the original Magnate design is still a popular choice among Amarr pilots.
Magnate Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Magnate Ardishapur Serenity Only SKIN
Magnate Ardishapur SKIN
Magnate Ardishapur SKIN (30 Days)
Magnate Ardishapur SKIN (365 Days)
Magnate Ardishapur SKIN (7 Days)
Magnate Ardishapur SKIN (90 Days)
Magnate Aspirant Explorer SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer. Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
Magnate Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Magnate Blueprint
Magnate Cold Iron Serenity Only SKIN
Magnate Cold Iron Serenity Only SKIN (30 Days)
Magnate Cold Iron Serenity Only SKIN (365 Days)
Magnate Cold Iron Serenity Only SKIN (7 Days)
Magnate Cold Iron Serenity Only SKIN (90 Days)
Magnate Cold Iron SKIN
Magnate Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Magnate Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Magnate EoM Serenity Only SKIN
Magnate EoM Serenity Only SKIN (30 Days)
Magnate EoM Serenity Only SKIN (365 Days)
Magnate EoM Serenity Only SKIN (7 Days)
Magnate EoM Serenity Only SKIN (90 Days)
Magnate EoM SKIN
Magnate Exoplanets Hunter SKIN
Magnate Glacial Drift SKIN
Magnate Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Magnate Headhunter SKIN
Magnate Ironblood Serenity Only SKIN
Magnate Ironblood Serenity Only SKIN (30 Days)
Magnate Ironblood Serenity Only SKIN (365 Days)
Magnate Ironblood Serenity Only SKIN (7 Days)
Magnate Ironblood Serenity Only SKIN (90 Days)
Magnate Ironblood SKIN
Magnate Navy Issue
The Magnate's history as a pet project of imperial engineers affected by the fashions and foibles of Amarr nobles has been brought under control by a rejuvenated Ministry of War and an Imperial Navy with very definite opinions as to the requirements for a naval scout and exploration frigate. To that end, dedicated processing capacity for scan probe launchers has been included together with improved energy weapon systems. The Imperial Navy has no interest in salvaging until it has swept the enemy from space and has happily sacrificed specialized salvaging systems.
Magnate Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Magnate Navy Issue Blueprint
Magnate Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Magnate Navy Issue Ironblood SKIN
Magnate Navy Issue Order of Tetrimon SKIN
Magnate Navy Issue Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Magnate Navy Issue Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Magnate Navy Issue Versus Redforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Magnate Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Magnate Oasis Of Faith SKIN (7 days Limited)
Magnate Purity of the Throne Serenity Only SKIN
Magnate Purity of the Throne Serenity Only SKIN (30 Days)
Magnate Purity of the Throne Serenity Only SKIN (365 Days)
Magnate Purity of the Throne Serenity Only SKIN (7 Days)
Magnate Purity of the Throne Serenity Only SKIN (90 Days)
Magnate Purity of the Throne SKIN
Magnate Raata Sunset Serenity Only SKIN
Magnate Raata Sunset Serenity Only SKIN (30 Days)
Magnate Raata Sunset Serenity Only SKIN (365 Days)
Magnate Raata Sunset Serenity Only SKIN (7 Days)
Magnate Raata Sunset Serenity Only SKIN (90 Days)
Magnate Raata Sunset SKIN
Magnate Sarum Serenity Only SKIN
Magnate Sarum SKIN
Magnate Sarum SKIN (30 Days)
Magnate Sarum SKIN (365 Days)
Magnate Sarum SKIN (7 Days)
Magnate Sarum SKIN (90 Days)
Magnate Semiotique Sports SKIN
Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Magnate Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Magnate Serene Hao SKIN
In the Achuran way of living Serene Senism, the concept of "Hao" represents the unconquered vastness of the sky, a suitable theme for the exploration-oriented Magnate. The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
Magnate Tash-Murkon Serenity Only SKIN
Magnate Tash-Murkon SKIN
Magnate Tash-Murkon SKIN (30 Days)
Magnate Tash-Murkon SKIN (365 Days)
Magnate Tash-Murkon SKIN (7 Days)
Magnate Tash-Murkon SKIN (90 Days)
Magnate Versus Blueforce SKIN
Magnate Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Magnetar
Magnetic Double-Capped Bubble
This construction recharges the shields on ships within range.
Magnetic Field Stabilizer
Increases firing rate of hybrid turrets. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Magnetic Field Stabilizer I
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Magnetic Field Stabilizer I Blueprint
Magnetic Field Stabilizer II
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Magnetic Field Stabilizer II Blueprint
Magnetic Retainment Field
This bubble was built around a subspace ionization convergence. Its main purpose is to contain the energy emanating from the convergence until a way can be found to properly harness it.
Magnetic Vortex Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Magnetometric Backup Array I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Magnetometric Backup Array I Blueprint
Magnetometric Backup Array II
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Magnetometric Backup Array II Blueprint
Magnetometric ECM I
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.
Magnetometric ECM I Blueprint
Magnetometric ECM II
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.
Magnetometric ECM II Blueprint
Magnetometric Firewall
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Magnetometric Firewall Blueprint
Magnetometric Positional ECCM Sensor System I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Magnetometric Sensor Cluster
Sensor Component used primarily in Gallente ships. A component in various other technology as well.
Magnetometric Sensor Cluster Blueprint
Magnetometric Sensor Compensation
Skill at hardening Magnetometric Sensors against hostile Electronic Counter Measure modules. 4% improved Magnetometric Sensor Strength per skill level. Magnetometric Sensors are primarily found on Gallente, Serpentis, ORE, and Sisters of EVE ships.
Magnetometric-FTL Interlink Communicator
Gallente ship designs use magnetometric-based sensors as their primary means of building a picture of the local space environment. The Magnetometric-FTL Interlink Communicator is used to tie high-frequency, high-resolution Gallente sensor data directly into the FTL communications channels used by Federation Navy fleets.
Magnetometric-FTL Interlink Communicator Blueprint
Magpulse Thruster
Propulsion Component used primarily in Caldari ships. A component in various other technology as well.
Magpulse Thruster Blueprint
Magsec SMG
The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. Having overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.
Magsec SMG Ammo Capacity
Skill at ammunition management. +5% maximum ammunition capacity per level.
Magsec SMG Fitting Optimization
Advanced skill at weapon resource management. 5% reduction to PG usage per level.
Magsec SMG Operation
Skill at handling submachine guns. 5% reduction to magsec SMG kick per level.
Magsec SMG Proficiency
Skill at handling submachine guns. +3% magsec SMG damage against armor per level.
Magsec SMG Rapid Reload
Advanced skill at rapidly reloading weapons. +3% reload speed per level.
Magsec SMG Sharpshooter
Skill at weapon marksmanship. 5% reduction to magsec SMG dispersion per level.
Magus
Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for Command Burst technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.
Magus Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Magus Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Magus Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Magus Blueprint
Magus Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Magus Exoplanets Hunter SKIN
Magus Glacial Drift SKIN
Magus Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Magus Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Magus Hunter's Quiver SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Magus Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Magus Kopis Edge SKIN
Magus Serpentis Serenity Only SKIN
Magus Serpentis Serenity Only SKIN (30 Days)
Magus Serpentis Serenity Only SKIN (365 Days)
Magus Serpentis Serenity Only SKIN (7 Days)
Magus Serpentis Serenity Only SKIN (90 Days)
Magus Serpentis SKIN
Magus Spirit SKIN
Magus Valimor Legacy Serenity Only SKIN
Magus Valimor Legacy Serenity Only SKIN (30 Days)
Magus Valimor Legacy Serenity Only SKIN (365 Days)
Magus Valimor Legacy Serenity Only SKIN (7 Days)
Magus Valimor Legacy Serenity Only SKIN (90 Days)
Magus Valimor Legacy SKIN
Magye's Bustard
A Bustard piloted by an agent. Missions: Difficulty Rating: Grade 5
Mahti Jailbreak Reenactment
This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Mahti Jailbreak of BYC18 which freed many rebels who would go on to be key figures in the fight for freedom. This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.
Mahti Prisonbreak Hauler Spawner
Main Spawner
Main Supply Storage
Of the various supplies to fuel Sansha's Nation's warfare that are stored in this deadspace pocket, this one is the most securely guarded.
Mainframe Bit
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Major Effects
The effects of a Major.
Major Mining Expedition Beacon
Ships allowed to activate the acceleration gate are: corvettes, Tech I frigates, expedition frigates, Tech I destroyers, Tech I cruisers, mining barges, Tech I battlecruisers, and exhumers. Maximum simultaneous capsuleers: 6
Major's Son
The son of a prominent major.
Majorana Heavy Missile
Triglavian heavy missile
Majorana Light Missile
Triglavian light missile
Makachi's Probe
A Probe piloted by an agent.
Makele Kordonii
A nefarious Minmatar pirate who was sent to the Okkelen constellation by the Angel Cartel to wreck havoc. Leads a band of Caldari bandits. Threat level: Deadly
Makele's Tag
This gold tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Makor Desto's Tempest
A Tempest piloted by an agent.
Makur's Modified Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Makur's Modified Dual Heavy Beam Laser
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Makur's Modified Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Makur's Modified Mega Beam Laser
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Makur's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Makur's Modified Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Makur's Modified Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Malachite Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.
Malachite Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.
Malad Dorsin
A secret agent working for the Ammatar - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Extraordinary
Malediction
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Khanid Innovations In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Malediction Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Malediction Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Malediction Blueprint
Malediction Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Malediction Cold Iron Serenity Only SKIN
Malediction Cold Iron Serenity Only SKIN (30 Days)
Malediction Cold Iron Serenity Only SKIN (365 Days)
Malediction Cold Iron Serenity Only SKIN (7 Days)
Malediction Cold Iron Serenity Only SKIN (90 Days)
Malediction Cold Iron SKIN
Malediction Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Malediction Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Malediction EoM Serenity Only SKIN
Malediction EoM Serenity Only SKIN (30 Days)
Malediction EoM Serenity Only SKIN (365 Days)
Malediction EoM Serenity Only SKIN (7 Days)
Malediction EoM Serenity Only SKIN (90 Days)
Malediction EoM SKIN
Malediction Exoplanets Hunter SKIN
Malediction Glacial Drift SKIN
Malediction Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Malediction Hunter's Quiver SKIN
Malediction Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Malediction Ironblood Serenity Only SKIN
Malediction Ironblood Serenity Only SKIN (30 Days)
Malediction Ironblood Serenity Only SKIN (365 Days)
Malediction Ironblood Serenity Only SKIN (7 Days)
Malediction Ironblood Serenity Only SKIN (90 Days)
Malediction Ironblood SKIN
Malediction Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Malediction Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Malediction Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Malediction Purity of the Throne Serenity Only SKIN
Malediction Purity of the Throne Serenity Only SKIN (30 Days)
Malediction Purity of the Throne Serenity Only SKIN (365 Days)
Malediction Purity of the Throne Serenity Only SKIN (7 Days)
Malediction Purity of the Throne Serenity Only SKIN (90 Days)
Malediction Purity of the Throne SKIN
Malediction Raata Sunset Serenity Only SKIN
Malediction Raata Sunset Serenity Only SKIN (30 Days)
Malediction Raata Sunset Serenity Only SKIN (365 Days)
Malediction Raata Sunset Serenity Only SKIN (7 Days)
Malediction Raata Sunset Serenity Only SKIN (90 Days)
Malediction Raata Sunset SKIN
Malediction Star Captain SKIN
Malediction Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Malfunctioned Pleasure Cruiser
A large pleasure cruiser, built for casual exploration of space while the inhabitants indulge themselves in various luxuries. This one seems to have a problem with its warp drive.
Malfunctioning Armor Nanobot
Recovered from amongst the debris of a Sleeper facility, this ancient device is locked into a slow decline. Just one of these items holds countless nanoassemblers inside, offering a comprehensive view of the finer details in the Sleeper's defensive systems. Unfortunately, a great deal of the assemblers inside this one have fused together, causing a terminal chain reaction inside the device. Even though it is badly damaged, a skilled scientist could still possibly extract enough information to try and reverse engineer it.
Malfunctioning Electromechanical Component
This ancient piece of electronics equipment has long since begun to malfunction. Despite centuries of disuse having taken a heavy toll on the device, the design of the circuitry remains clear enough to form the basis of scientific study. A skilled researcher could have a decent chance at unlocking the secrets of Sleeper electronics design within.
Malfunctioning Hull Section
Found drifting amongst the ruins of a Sleeper compound, these large sections of a Sleeper vessel represent a significant archaeological discovery. The hull itself is an incredibly rare find, tainted only by the condition it is in. Although it was clearly built to survive the stress of space, the countless years of environmental exposure have still taken a heavy toll, stripping from it a great deal of the original functionality. Even despite the damage, it would still make a respectable case study for the Sleeper's vessel construction methods. A skilled scientist could still possibly extract enough information to try and reverse engineer it.
Malfunctioning Power Cores
Taken from amongst countless other ruined devices that cluttered the Sleeper facility once housing them, these ancient Sleeper power cores are still intact, yet extremely defective. Unlocking the technological secrets behind them would be a difficult task in their current state. Only those researchers who are skilled in reverse engineering would have a chance, and even then, not a great one.
Malfunctioning Shield Emitter
This Shield Emitter, while not being totally out of commission doesn't seem to be living up to its full potential. With some tender loving care the parts could be put to good use.
Malfunctioning Sleeper Databank
This databank has clearly been the site of a serious impact, but it remains online. You may be able to extract something with your Data Analyzer.
Malfunctioning Sleeper Multiplex Forwarder
The Sleeper Multiplex Forwarder may have been responsible for transferring data between various Sleeper facilities. Hundreds of years in space have taken their toll, however, and brief scans of the structure show only miniscule amounts of electronic activity.
Malfunctioning Thruster Sections
After millennia of exposure to space, these thruster sections have begun to wear significantly, offering only a limited example of their full functionality. The modular design of Sleeper propulsion systems is still observable however, and is notably similar to that of the empires, only deviating in a few interesting areas. A determined and lucky researcher could still successfully reverse engineer something useful from this, but they would certainly stand a better chance with a more functional design.
Malfunctioning Weapon Subroutines
This collection of electronic devices represents the core of the computerized functionality behind the Sleeper weapons systems. An amalgam of advanced calibration and tracking devices, they are the driving force behind the frightening accuracy and efficiency of Sleeper armaments. The subroutines have been coded into various devices which were then secreted away inside an ultra-hard metallofullerene alloy container. A small tear in the container's seal has exposed them to centuries of radiation however, leaving them barely functional. Even despite this, a skilled scientist could still possibly extract enough information to reverse engineer one.
Malice
The Malice is an assault frigate design exclusively commissioned as a reward in the ninth Alliance Tournament. Sporting custom metal alloys in its plated carapace, it is one of the most expensive ships ever produced in its class. Far from being a mere ornament, though, the Malice features quality armament systems, strong defensive plating and a massive capacitor, and its vastly augmented facility for energy destabilization makes it a formidable adversary in any engagement.
Malice Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Malice Blueprint
Malice Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Malignant Ixion
An Ixion cruiser fitted with a remote shield booster to help sustain the Cartel’s other agents. Disciplined and loyal, the crew of this ship are proud to be flying for New Eden's premier organized crime syndicate.
Malignant Swordspine
A Swordspine frigate fitted with a remote shield booster to help sustain the Cartel’s other agents. Disciplined and loyal, the crew of this ship are proud to be flying for New Eden's premier organized crime syndicate.
Malkalen Attack Memorial
On May 15th YC110, the Ishukone corporation headquarters station was attacked by the treacherous Gallente Admiral Alexander Noir, who crashed his Nyx-class supercarrier into the station killing over 421,000 people including Ishukone CEO Otro Gariushi. This brutal act of terror interrupted the peaceful Malkalen Economic Summit and drove the Caldari State and Gallente Federation into violent conflict. Thanks to the diligence of Ishukone corporation employees, the unity and support of the Caldari State, and the assistance of numerous capsuleers who participated in relief efforts, this station has since been fully repaired and once again stands as a bustling hub of commerce, industry, and innovation serving the Lonetrek region. This memorial has been erected to honor the memory of all of the Malkalen residents killed on that day, and as as reminder that the dedication and ingenuity of the Caldari will forever enable them to stand tall against all those who wish to tear them down.
Malkalen Attack Memorial
On May 15th YC110, the Ishukone corporation headquarters station was attacked by the treacherous Gallente Admiral Alexander Noir, who crashed his Nyx-class supercarrier into the station killing over 421,000 people including Ishukone CEO Otro Gariushi. This brutal act of terror interrupted the peaceful Malkalen Economic Summit and drove the Caldari State and Gallente Federation into violent conflict. Thanks to the diligence of Ishukone corporation employees, the unity and support of the Caldari State, and the assistance of numerous capsuleers who participated in relief efforts, this station has since been fully repaired and once again stands as a bustling hub of commerce, industry, and innovation serving the Lonetrek region. This memorial has been erected to honor the memory of all of the Malkalen residents killed on that day, and as as reminder that the dedication and ingenuity of the Caldari will forever enable them to stand tall against all those who wish to tear them down.
Maller
Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.
Maller Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Maller Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Maller Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Maller Blood Raiders SKIN
Maller Blueprint
Maller Capsuleer Day XVII SKIN
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Maller Cold Iron Serenity Only SKIN
Maller Cold Iron Serenity Only SKIN (30 Days)
Maller Cold Iron Serenity Only SKIN (365 Days)
Maller Cold Iron Serenity Only SKIN (7 Days)
Maller Cold Iron Serenity Only SKIN (90 Days)
Maller Cold Iron SKIN
Maller Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Maller EoM Serenity Only SKIN
Maller EoM Serenity Only SKIN (30 Days)
Maller EoM Serenity Only SKIN (365 Days)
Maller EoM Serenity Only SKIN (7 Days)
Maller EoM Serenity Only SKIN (90 Days)
Maller EoM SKIN
Maller Exoplanets Hunter SKIN
Maller Glacial Drift SKIN
Maller Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Maller Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Maller Imperial Navy SKIN
Maller Ironblood Serenity Only SKIN
Maller Ironblood Serenity Only SKIN (30 Days)
Maller Ironblood Serenity Only SKIN (365 Days)
Maller Ironblood Serenity Only SKIN (7 Days)
Maller Ironblood Serenity Only SKIN (90 Days)
Maller Ironblood SKIN
Maller Kador Serenity Only SKIN
Maller Kador SKIN
Maller Kador SKIN (30 Days)
Maller Kador SKIN (365 Days)
Maller Kador SKIN (7 Days)
Maller Kador SKIN (90 Days)
Maller Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Maller Permaband Roadies SKIN
Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
Maller Purity of the Throne Serenity Only SKIN
Maller Purity of the Throne Serenity Only SKIN (30 Days)
Maller Purity of the Throne Serenity Only SKIN (365 Days)
Maller Purity of the Throne Serenity Only SKIN (7 Days)
Maller Purity of the Throne Serenity Only SKIN (90 Days)
Maller Purity of the Throne SKIN
Maller Raata Sunset Serenity Only SKIN
Maller Raata Sunset Serenity Only SKIN (30 Days)
Maller Raata Sunset Serenity Only SKIN (365 Days)
Maller Raata Sunset Serenity Only SKIN (7 Days)
Maller Raata Sunset Serenity Only SKIN (90 Days)
Maller Raata Sunset SKIN
Maller Sarum SKIN
Maller Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Maller Tash-Murkon Serenity Only SKIN
Maller Tash-Murkon SKIN
Maller Tash-Murkon SKIN (30 days Limited)
Maller Tash-Murkon SKIN (30 Days)
Maller Tash-Murkon SKIN (365 Days)
Maller Tash-Murkon SKIN (7 Days)
Maller Tash-Murkon SKIN (90 Days)
Maller Versus Blueforce SKIN
Maller War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Maller Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Malleus I
Type: Heavy Fighter Role: Heavy Attack Description: The Malleus is purpose designed for anti-capital and anti-structure combat. Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Malleus I Blueprint
Malleus II
Type: Heavy Fighter Role: Heavy Attack Description: The Malleus is purpose designed for anti-capital and anti-structure combat. Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Malleus II Blueprint
Malphas Apis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Malphas Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Mamba
Following the well-worn policy of taking Caldari ship designs and radically overhauling them, the Mamba is clearly based on the distinctive hull of the Corax-class destroyer. Guristas leader Korako 'The Rabbit' Kosakami has taken the basic concept of the State's missile destroyer and grafted the signature Guristas drone technology to it. The result is a ship that can fire a blizzard of missiles followed up by small but powerful waves of combat drones.
Mamba Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Mamba Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Mamba Blueprint
Mamba Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Mamba Empyrean Outlaws SKIN
In chaos, opportunity. In death, profit. Take what's yours, burn the rest. Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Mamba Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Mamin Choonka's Crusader
A Crusader piloted by an agent. Missions: Difficulty Rating: Grade 1
Mammon Apis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Mammon Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Mammoth
The Mammoth is the largest hauler in the Minmatar Republic's light cargo ship fleets. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy.
Mammoth Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Mammoth Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Mammoth Blue Tiger Serenity Only SKIN
Mammoth Blue Tiger Serenity Only SKIN (30 Days)
Mammoth Blue Tiger Serenity Only SKIN (365 Days)
Mammoth Blue Tiger Serenity Only SKIN (7 Days)
Mammoth Blue Tiger Serenity Only SKIN (90 Days)
Mammoth Blue Tiger SKIN
Mammoth Blueprint
Mammoth Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Mammoth Exoplanets Hunter SKIN
Mammoth Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Mammoth Glacial Drift SKIN
Mammoth Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Mammoth Hazard Control SKIN
Mammoth Justice Serenity Only SKIN
Mammoth Justice Serenity Only SKIN (30 Days)
Mammoth Justice Serenity Only SKIN (365 Days)
Mammoth Justice Serenity Only SKIN (7 Days)
Mammoth Justice Serenity Only SKIN (90 Days)
Mammoth Justice SKIN
Mammoth Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Mammoth Nefantar Edition
The Mammoth is the largest hauler in the Minmatar Republic's light cargo ship fleets. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy.
Mammoth Nefantar Edition Blueprint
Mammoth Nefantar Serenity Only SKIN
Mammoth Nefantar SKIN
Mammoth Nefantar SKIN (30 Days)
Mammoth Nefantar SKIN (365 Days)
Mammoth Nefantar SKIN (7 Days)
Mammoth Nefantar SKIN (90 Days)
Mammoth Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Mammoth Tronhadar Ink Serenity Only SKIN
Mammoth Tronhadar Ink Serenity Only SKIN (30 Days)
Mammoth Tronhadar Ink Serenity Only SKIN (365 Days)
Mammoth Tronhadar Ink Serenity Only SKIN (7 Days)
Mammoth Tronhadar Ink Serenity Only SKIN (90 Days)
Mammoth Tronhadar Ink SKIN
Mammoth Valklear Glory Serenity Only SKIN
Mammoth Valklear Glory Serenity Only SKIN (30 Days)
Mammoth Valklear Glory Serenity Only SKIN (365 Days)
Mammoth Valklear Glory Serenity Only SKIN (7 Days)
Mammoth Valklear Glory Serenity Only SKIN (90 Days)
Mammoth Valklear Glory SKIN
Mamo Guerre's Megathron
A Megathron piloted by an agent.
Mamo's Message
Mamo Guerre's message has been recorded inside this data chip.
Manager's Station
This upscale estate probably serves as a swank bachelor pad when the manager isn't entertaining clients.
Manchura Todaki
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Manchura's Logs
A small wafer of semiconductor material that forms the base for an integrated circuit.
Manchura's Tag
This gold tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.
Mandor Neek's Punisher
An Punisher piloted by an agent.
Manel Kador's Apocalypse
An Apocalypse piloted by an agent. Missions: Difficulty Rating: Grade 5.5 Warning: This agent is a link in another mission chain.
Manel's Servant
Servant of Duke Manel Kador.
Mangled Coil Assembly
Semi-rare scrap metals salvaged from the battlefield.
Mangled Corpses
These mangled corpses belong to a group of Gallente tourists who seem to have been killed by an explosion aboard their craft.
Mangled Sansha Data Analyzer
This is still nearly recognizable as a Purloined Sansha Data Analyzer, but attempting to reprocess it has left it broken yet still more-or-less intact. It's possible that running it through the reprocessor a second time will yield better results.
Mangled Sansha Data Analyzer Blueprint
Mangled Storage Depot
This storage depot is badly banged up and most of its contents probably destroyed, but a detailed analysis might still reveal something of value.
Manifest – Cargo 118/01/06 – CLEARENCE 1B
>> 85,000 – FROZEN FOOD >> 72,000 – WHEAT >> 12,200 – SMALL ARMS >> 10,400 – TOBACCO >> UNDISCLOSED CONTAINER – SECURE >> UNDISCLOSED CONTAINER – SECURE >> UNDISCLOSED CONTAINER – SECURE >> 656,300 – ANTIBIOTICS >> 401,300 – SPIRITS >> 8,500 – COMPLEX CARDIAC REGULATOR >> 6,800 – HELIX POWERGRID MODULE >> 600 – NEO PILOT DROPSUIT – KC101 >> 600 – SUBCOMPACT TEBS DIAGNOSTICS KIT >> UNDISCLOSED CONTAINER – ARMORED >> UNDISCLOSED CONTAINER – ARMORED >> UNDISCLOSED CONTAINER – ARMORED >> UNDISCLOSED CONTAINER – ARMORED >> UNDISCLOSED CONTAINER – ARMORED
Mannar Hair Gel
How many tubs of this stuff does one Mannar need to turn his hair into a perfect pyramid?
Manportable Electromagnetic Pulse Weapons
These EM beam weapons have been custom fitted to detect and eradicate specific nanotechnologies. Normally, these EMP devices are used by special operations personnel during covert operations. They are placed in proximity to the enemy's defense grid and used to “short out” any nearby electronics, thus creating a hole in the defense grid such that conventional forces can then move through unimpeded by sentry grids, security bots, and other lethal defensive systems. The devices themselves are approximately the size of a large rucksack and can be both emplaced and operated by a single trained individual.
Manticore
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships.
Manticore Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Manticore Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Manticore Aurora Universalis SKIN
Manticore Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Manticore Blue Tiger Serenity Only SKIN
Manticore Blue Tiger Serenity Only SKIN (30 Days)
Manticore Blue Tiger Serenity Only SKIN (365 Days)
Manticore Blue Tiger Serenity Only SKIN (7 Days)
Manticore Blue Tiger Serenity Only SKIN (90 Days)
Manticore Blue Tiger SKIN
Manticore Blueprint
Manticore Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Manticore Exoplanets Hunter SKIN
Manticore Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Manticore Glacial Drift SKIN
Manticore Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Manticore Matigu Seabeast Serenity Only SKIN
Manticore Matigu Seabeast Serenity Only SKIN (30 Days)
Manticore Matigu Seabeast Serenity Only SKIN (365 Days)
Manticore Matigu Seabeast Serenity Only SKIN (7 Days)
Manticore Matigu Seabeast Serenity Only SKIN (90 Days)
Manticore Matigu Seabeast SKIN
Manticore Raata Sunset Serenity Only SKIN
Manticore Raata Sunset Serenity Only SKIN (30 Days)
Manticore Raata Sunset Serenity Only SKIN (365 Days)
Manticore Raata Sunset Serenity Only SKIN (7 Days)
Manticore Raata Sunset Serenity Only SKIN (90 Days)
Manticore Raata Sunset SKIN
Manticore State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state. The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
Manticore Steel Cardinal SKIN
Manticore Vitalshift EGO SKIN
[Incoming commercial broadcast...] Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. The Vitalshift from Ishukone. Feel the pulse, see the future.
Manticore Wiyrkomi Serenity Only SKIN
Manticore Wiyrkomi Serenity Only SKIN (30 Days)
Manticore Wiyrkomi Serenity Only SKIN (365 Days)
Manticore Wiyrkomi Serenity Only SKIN (7 Days)
Manticore Wiyrkomi Serenity Only SKIN (90 Days)
Manticore Wiyrkomi SKIN
Manticore Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Mantis I
Type: Heavy Fighter Role: Heavy Attack Description: The Mantis is purpose designed for anti-capital and anti-structure combat. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Mantis I Blueprint
Mantis II
Type: Heavy Fighter Role: Heavy Attack Description: The Mantis is purpose designed for anti-capital and anti-structure combat. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Mantis II Blueprint
Manufacturing Tools
Tools used in various construction projects, such as ship, module or ground vehicle manufacturing.
Manufacturing Union's Placard
A solid morphite placard produced in celebration of the Secure Commerce Commission’s official recognition of the Manufacturing Workers Union on July 22nd, YC115.
Manuzivar Slaver
The Manuzivar-variant of the Abbadon-class battleship is actually a further modification of an existing variant: the Yonis-class used extensively by the Ammatar Mandate and in the House Ardishapur fleet. The Yonis variant was originally designed for the rigors of border duty on the contested zones between the Mandate and the Minmatar Republic. The border zones are regularly plagued by incursions by "unsanctioned" or "disavowed" forces of one side or the other and evidently a refitted variant of the Yonis Abaddon variant made its way into the hands of Ammatar and Amarr irregulars. The Manuzivar is notorious as a platform for raids in force against planetary holdings and colonies in the disputed region, having been modified to permit low-orbit insertion into the atmosphere of a planetary body. The variant has numerous hangars for assault landers and is equipped for orbital support operations. Evidently, with the large numbers of these ships in irregular hands, a significant number have been acquired by slavers and they are used by such renegades for heavy raids against target populations.
map Landmark
Maphante Guardian
Maphante Interceptor
Maqeri Camcen
This is a hostile pirate vessel. Threat level: Deadly
Maqeri Camcen's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the Angel Cartel member, Maqeri Camcen.
Mara Paleo
Subject: Prototype Nation Vessel (ID: Mara Paleo) Military Specifications: Cruiser-class vessel. Primary role is long range remote shield transfer. Vessel has been enhanced with significant microwarp velocity to aid in this responsibility. Reconfiguring the vessel for a logistics role has notably weakened its defensive systems, however. Additional Intelligence: Est. 15,000 civilian abductions from Mara IV. The Paleo identifier suggests a role that is fundamental in nature, which would be congruent with its function as logistics support. Synopsis from ISHAEKA-0057. DED Special Operations.Authorized for Capsuleer dissemination.
Marauder Agent
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Marauder Alvior
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Marauder Defender
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Marauder Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Marauder Guard
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Marauder Patroller
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Marauder Protector
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Marauder Safeguard
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Marauder Spur
This spur is used as a method of identification.
Marauder Spy
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Marauder Watchman
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Marauders
Skill for the operation of Marauders.
Maray Ygier's Navitas
A Navitas piloted by an agent.
Marduk G-I
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
Marduk G/1
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
Marduk Gv.0
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
Marera Arghun's Prorator
An Prorator piloted by an agent.
Marin Matola
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Marines
When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.
Mark I Compact Capacitor Flux Coil
Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
Mark I Compact Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Mark I Compact Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Mark I Compact Reactor Control Unit
Boosts power core output.
Mark I Compact Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.
Mark I Compact Shield Flux Coil
Increases shield recharge rate while lowering the maximum shield capacity.
Mark I Compact Shield Power Relay
Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
Mark I Generator Refitting: Capacitor Flux
Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
Mark I Generator Refitting: Reaction Control
Boosts power core output.
Mark I Modified SS Expanded Cargo
Increases cargo hold capacity.
Mark I Modified SS Inertial Stabilizers
Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Mark I Modified SS Nanofiber Structure
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Mark I Modified SS Overdrive Injector
This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Marked Generator Refitting: Capacitor Flux
Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
Marked Generator Refitting: Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Marked Generator Refitting: Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Marked Generator Refitting: Reaction Control
Boosts power core output.
Marked Generator Refitting: Shield Flux
Increases shield recharge rate while lowering the maximum shield capacity.
Marked Generator Refitting: Shield Power Relay
Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
Marked Modified SS Expanded Cargo
Increases cargo hold capacity.
Marked Modified SS Inertial Stabilizers
Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Marked Modified SS Nanofiber Structure
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Marked Modified SS Overdrive Injector
This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Marked Modified SS Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.
Marker Enforcer Disparu Troop
Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly.
Marker Pacifier Disparu Troop
Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly.
Market Forces Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Marketeer
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Marketing
Skill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for sale of items located anywhere within current region.
Markus Ikmani
This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Markus's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Marshal
The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space. Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels. While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.
Marshal Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Marshal Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Marshal BlackIce Derailers SKIN
Awarded to capsuleers by CONCORD's Department for Enforcement of Restrictions on Artificial Intelligence and Life (DERAIL) for exemplary service against criminals using illegal AIs. Due to the existential risks of strong artificial intelligence, a large part of CONCORD's work involves investigating and combatting the development and use of powerful AIs by renegades and criminals in New Eden. No single division or section of CONCORD's vast apparatus is responsible for all aspects of counter-AI operations and a variety of units fight against AI threats under CONCORD's authority. DERAIL is a relatively prominent CONCORD division that focuses its efforts on illegal use of AI technology across New Eden. The department's so-called "Derailers" are organized into a number of sections specialized in combatting threats emerging from renegade use of unrestricted AI. The BlackIce Derailers are a CONCORD unit specializing in combatting the threats from illegal use of unrestricted AI in space and space-based facilities. The unit was formed by Colonel Tiko Zoar in YC105, during the explosion in space-industrial activity that followed licensing of independent capsuleers. Originally a DED police flotilla put in place to combat illegal use of AIs by capsuleers, formally the 47th DED Counterforce (AIC), the unit used to be known as "Zoar's Hunters" and took as its badge an image of the commander's faithful Syrikos Hound, Nightjack. By the time CONCORD pulled some of its experienced counter-AI units together into a dedicated command department, Colonel Tiko Zoar and his hound Nightjack were dead. The pair were killed aboard their ship during a raid, when a suspected AI-enhanced mining operation turned out to be part of a sophisticated and powerful rogue drone infestation. The name of the unit changed to the BlackIce Derailers, but the unit badge remained. As one of the elite space operations components of DERAIL, the unit continues to combat the illegal use of unrestricted AIs by criminal space-industrial corporations and renegade capsuleers.
Marshal Blueprint
Marshal CONCORD Aerospace 'Prototype' SKIN
Marshal Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Marshal DED 'Alpha Plus' Taskforce SKIN
To evaluate the implications of new cloning technology, that enabled an expanded level of skill uptake for Alpha State capsuleers, the DED established a test-flight taskforce under the codename 'Alpha Plus'. A large number of new recruits to the DED's capsuleer force were drafted from many arms of CONCORD's large military force and took part in the Alpha Plus program. Ships of the Alpha Plus Taskforce, now charged with continuing advanced training of DED personnel accepted for capsuleer duty, bear a variant DED livery of silver grey and light blue.
Marshal DED 'Master-at-Arms' Recruiter SKIN
CONCORD's Directive Enforcement Department is one of the leading military forces of New Eden. As such, the DED is equipped with top-of-the-line ships and its ranks are filled by skilled crews and enforcement troops. The DED recruits from across New Eden and most major cities, colony outposts and space stations will have a DED recruitment and training facility commanded by a Master-at-Arms. When a DED Master-at-Arms travels they are entitled to bear the colors of their office on their ships. A Master-at-Arms is usually provided with a Pacifier-class frigate but the more senior among their ranks can call on powerful vessels such as the Enforcer-class cruiser or the formidable Marshal-class battleship.
Marshal DED Army Reserve SKIN
CONCORD's Directive Enforcement Department is a significant reserve force that grew out of the original CONCORD Assembly Peacekeeping Army (CAPA). Known to most simply as the "CONCORD Army", CAPA's permanent command staff consists of career DED officers while most formations are drawn from the reserves of member states, primarily the "Big 4" core empires of New Eden. DED Army Reserve forces are primarily used for planetary and orbital operations but the division maintains a large fleet for transport, patrol and sentry duties. The fleet is most often used to transport and deploy peacekeepers or conflict monitors, while occasionally serving to enforce blockades against the importation of weapons, or the escalation of conflicts by mercenaries and other outside forces.
Marshal Exoplanets Hunter SKIN
Marshal Fireblade Guerilla SKIN
The Fireblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called "Blade Guerillas" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the "freedom fighter" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.
Marshal Firewatch (7 days Limited)
Marshal Firewatch SKIN
Marshal Glacial Drift SKIN
Marshal Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Marshal Iceblade Guerilla SKIN
The Iceblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called "Blade Guerillas" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the "freedom fighter" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.
Marshal Red Stargazer SKIN
Achur spiritualism takes many forms, and influences many aspects of their culture, but aside from the monastic orders of Achura (Saisio III), it rarely approaches the level of organized religion. The Stargazers are an example of a particular form of popular Achur spiritualism that eschews supernatural revelation in favor of a philosophy that aims to understand the world through observation and contemplation of the stars. Using visionary interpretations based on a kind of "as above, so below" thinking, the Stargazers emphasize awareness of the surrounding universe and understanding of the living world beyond the self. Some seasons are traditionally considered more propitious than others for viewing certain types of stars. The season that falls early in the YC year, which can shift around relative to the standard calendar, is called the "Season of Red Stargazing" and is considered the proper time for viewing red-colored stars. This season is also one of many festivals, although the Red Stargazing festival is particularly popular.
Marshal SARO 'Black Troop' SKIN
Martokar Alash
The legendary Thukker lord, Martokar Alash.
Maru Envoy
This is a battleship class envoy for the Maru Rebels. It is extremely well equipped and should only be engaged by the most experienced pilots out there. Threat level: Deadly
Maru Grunt
This is a fighter for the Maru Rebels. It is protecting the assets of the Maru Rebels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Maru Harbinger
This is a very important figure within the Marus Rebels. Harbingers of Doom they are also called, for good reason. Threat level: Deadly
Maru Raid Leader
This is a raid leader for Marus Rebels. It is protecting the assets of Marus Rebels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Maru Raider
This is a fighter for Marus Rebels. It is protecting the assets of Marus Rebels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Marvernois Ruemin's Tristan
A Tristan piloted by an agent.
Maryk Ogun
Maryk is a high ranking commander within a minmatar organization called the Freedom Fighters. The Freedom Fighters are an influential organization within the Minmatar Republic, whos sole purpose is to eradicate slavery in all forms, the Amarrian Empire being their prime enemy. Threat level: Deadly
Maschteri Markan
Maschteri Markan's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
Mass Driver Ammo Capacity
Skill at ammunition management. +1 maximum ammunition capacity per level.
Mass Driver Fitting Optimization
Advanced skill at weapon resource management. 5% reduction to PG usage per level.
Mass Driver Operation
Skill at handling mass drivers. +5% mass driver blast radius per level.
Mass Driver Proficiency
Skill at handling mass drivers. +3% mass driver damage against armor per level.
Mass Driver Rapid Reload
Advanced skill at rapidly reloading weapons. +3% reload speed per level.
Mass Driver Sharpshooter
Skill at weapon marksmanship. +5% maximum effective range per level.
Mass Production
Allows the operation of multiple factories. Ability to run 1 additional manufacturing job per level.
Mass Reactions
Allows the operation of multiple reactions simultaneously. Ability to run 1 additional reaction job per level.
Massacres at M2-XFE Monument
This monument honors the thousands of capsuleers that participated in the series of cataclysmic battles over a Keepstar-class Citadel in late YC122 and early YC123. At the time these battles represented the largest and bloodiest clashes in the history of New Eden. In YC122, the southern and western nullsec regions of New Eden were shaken by the massive conflict between the capsuleer coalitions popularly known as "The Imperium" and "PAPI". By the end of YC122 the primary front of the war was the Delve region, with PAPI coalition forces invading the capital region of the Imperium. In October of that year clashes over an attempted PAPI beachhead in FWST-8 broke the record for the largest battle in New Eden history, a record that was destined to broken again less than three months later. By the end of December the fighting in Delve was focused on the system of M2-XFE, where an Imperium Keepstar came under sustained attack from PAPI forces. The first massive clash occurred over the Keepstar's armor timer on December 30th and 31st YC122 with a combined 5,158 pilots fighting in the system at its peak. Supercapital fleets from both sides traded blows relatively evenly as ships exploded all around the Citadel. When the dust settled from this first battle, 3,404 capsuleer ships including 257 titans and a combined value of over 29 trillion ISK had been destroyed. The second battle of M2-XFE a few days later saw even more capsuleers attempt to join the fray, leading to an infamous result. On January 3rd YC123 a record 6,739 pilots entered the system, and several thousand more attempted to join the fighting. This unprecedented number of warp-capable starships in close proximity led to unpredictable spacetime anomalies as the universe itself seemed to strain under the stress of the battle. The anomalies played havoc on all ship systems within M2, but the defending forces of the Imperium coalition were in a better position to weather the storm as they had arrived on location earlier then the PAPI fleets and therefore they did not need to make use of jump drives and stargates during the period of greatest disruption. The result of this second battle was a significant victory for the defending forces, as the attackers faced significant disruption to the operation of their jump drives into the crowded system. Many attacking ships were destroyed as they entered the system, and many more were trapped in the system by the forces of the Imperium. The Keepstar had been saved for a time. In the weeks following the second battle of M2-XFE, Imperium fleets anchored mobile warp disruptors and patrolled relentlessly to keep as many PAPI supercapitals as possible trapped in the system as fighting raged on across the Delve region, taking advantage of the strategic advantage provided by the trapping of so many hostile vessels. Several smaller clashes occurred over operations to rescue some of the trapped supercapital vessels, and the coalitions also continued to fight over other structures in the system. On January 27th YC123, PAPI were able to free a portion of their trapped pilots after a battle that saw nearly 450 Capitals and 6 Titans-class hulls destroyed. On February 1st YC123, PAPI forces were victorious in a battle that stretched across the NJU-QV constellation and involved thousands of capsuleers, giving them control of M2-XFE's Infrastructure Hub. PAPI then began to slowly lay the groundwork to activate their own Tenebrex Cyno Jammer structure which would give them the ability to disrupt Imperium reinforcements to the system. On March 7th YC123 the PAPI Cyno Jammer structure came online and the Imperium retreated the bulk of their forces from the system, freeing the remaining trapped PAPI capital ships. Finally on March 12th YC123 the M2-XFE Keepstar that had been the original focal point of all this bloodshed was destroyed by PAPI forces. All in all, the fighting within M2-XFE in late YC122 and early YC123 led to the destruction of more 20,000 capsuleer vessels including over 450 titan-class starships. The first battle of M2-XFE broke the New Eden record for the most value destroyed in a single battle, and the second battle broke FWST-8's record for the battle with the most capsuleer ships within a system at one time. The Keepstar was eventually destroyed after over two months of brutal fighting, and the forces of the Imperium regrouped at their nearby capital system of 1DQ1-A. At the time that this monument was erected, the greater war between PAPI and the Imperium was raging on and only time would tell how the conflict would eventually be resolved.
Massive Debris
Unidentified debris on a massive scale. Sensors indicate multiple severe power surges emanating throughout.
Massive Debris
Unidentified debris on a massive scale. Sensors indicate multiple severe power surges emanating throughout.
Massive Debris
Unidentified debris on a massive scale. Sensors indicate multiple severe power surges emanating throughout.
Massive Debris
Unidentified debris on a massive scale. Sensors indicate multiple severe power surges emanating throughout.
Massive Debris
Unidentified debris on a massive scale. Sensors indicate multiple severe power surges emanating throughout.
Massive Peculiar Ruin
Ruined structures built according to some peculiar and varied architectural principles are floating at precarious rest amidst the turbulent spacetime warp paradox effects in this pocket of space. No two ruins seem to have any particular relationship with one another. Each ruin shows signs of having been pulled into this paradoxical pocket of space along many different conduits connected together by a tangled knot of spacetime filaments. The details of these strange ruins are novel and some of the sensor data returned from a cursory scan is very peculiar indeed. This particular ruin's weird vaults occupy a massive volume and a specialized relic analyzer module will surely be able to discover more.
Massive Scordite
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners. Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. Available primarily in high security status star systems.
Massive Sealed Cargo Containers
These colossal containers are fitted with a password-protected security lock.
Master Controller
The Master Controller is an essential element of a fully automated drone network. It monitors all software and behaviors on the system, eliminating any erroneous elements that stray outside predefined parameters. If it malfunctions or fails then more advanced AIs can drift from their programming and run the risk of a rogue infestation.
Master Controller Wreck
Master Key
This key unlocks all acceleration gates in the complex, most notably the R&D Circle.
Master Recruiter Assault C-II
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Master-at-Arms Cerebral Accelerator
CONCORD's Directive Enforcement Department is one of the leading military forces of New Eden. The DED recruits from across New Eden and most major cities, colony outposts and space stations will have a DED recruitment and training facility commanded by a Master-at-Arms. A special-issue cerebral accelerator is available to the Master-at-Arms for use at their discretion in training of recruits. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data.
Mastodon
Developer: Thukker Mix Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
Mastodon Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Mastodon Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Mastodon Blue Tiger Serenity Only SKIN
Mastodon Blue Tiger Serenity Only SKIN (30 Days)
Mastodon Blue Tiger Serenity Only SKIN (365 Days)
Mastodon Blue Tiger Serenity Only SKIN (7 Days)
Mastodon Blue Tiger Serenity Only SKIN (90 Days)
Mastodon Blue Tiger SKIN
Mastodon Blueprint
Mastodon Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Mastodon Exoplanets Hunter SKIN
Mastodon Glacial Drift SKIN
Mastodon Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Mastodon Hazard Control SKIN
Mastodon Justice Serenity Only SKIN
Mastodon Justice Serenity Only SKIN (30 Days)
Mastodon Justice Serenity Only SKIN (365 Days)
Mastodon Justice Serenity Only SKIN (7 Days)
Mastodon Justice Serenity Only SKIN (90 Days)
Mastodon Justice SKIN
Mastodon Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Mastodon Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Mastodon Tronhadar Ink Serenity Only SKIN
Mastodon Tronhadar Ink Serenity Only SKIN (30 Days)
Mastodon Tronhadar Ink Serenity Only SKIN (365 Days)
Mastodon Tronhadar Ink Serenity Only SKIN (7 Days)
Mastodon Tronhadar Ink Serenity Only SKIN (90 Days)
Mastodon Tronhadar Ink SKIN
Mastodon Valklear Glory Serenity Only SKIN
Mastodon Valklear Glory Serenity Only SKIN (30 Days)
Mastodon Valklear Glory Serenity Only SKIN (365 Days)
Mastodon Valklear Glory Serenity Only SKIN (7 Days)
Mastodon Valklear Glory Serenity Only SKIN (90 Days)
Mastodon Valklear Glory SKIN
Mat Boost 2018.11
Matari Word Calendar
Many Minmatar still speak Amarish as their first language, even more so since the return of the Nefantar and Starkmanir, and "Republic Matari" is considered an unsatisfactory reconstruction of the common language of the old Minmatar Empire. All tribes are concerned to address this cultural issue and wish to live and speak according to their true heritage. (Though the suggestion from the Krusual that all Minmatar adopt their tribal language, which remains almost entirely intact due to the Krusual resistance, was politely declined by the other tribes when the Republic was founded.) Due to these concerns, major efforts are underway within the Republic to recover what is possible of all historical tribal languages and dialects, so as to restore them for use in modern Minmatar tribal societies. This calendar comes from an industry born out of that sentiment. There's a new Matari word for each of the 1357 days of the Matar year!
Material Acquisition Strong Box
A strong box belonging to the Material Acquisition corporation.
Mathon's Helios
A Helios piloted by an agent.
Matna Meri's Bunker
A bunker inhabited by personnel of the Amarr Empire.
Matriarch Alvus
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Matriarch Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Matyrhan Lakat-Hro
Surviving markings on the wreck of this Hel-class supercarrier identify it as the Matyrhan Lakat-Hro. In many places symbols of the Thukker Tribe are present along with numerous caravan markings that appear to confirm a link to the lost Lakat-Hro Great Caravan. The presence of such a vessel in the Thera system has drawn attention to the Thukker contingent working with the Sanctuary here but no comment on the matter has been forthcoming from either party. Early delvers into the wreck's scorched interior soon discovered that all data storage devices had been carefully purged and destructively irradiated.
Maulus
The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.
Maulus Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Maulus Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Maulus Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Maulus Blueprint
Maulus Capsuleer Day XVIII SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Maulus Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Maulus Exoplanets Hunter SKIN
Maulus Glacial Drift SKIN
Maulus Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Maulus Inner Zone Shipping Serenity Only SKIN
Maulus Inner Zone Shipping SKIN
Maulus Inner Zone Shipping SKIN (30 Days)
Maulus Inner Zone Shipping SKIN (365 Days)
Maulus Inner Zone Shipping SKIN (7 Days)
Maulus Inner Zone Shipping SKIN (90 Days)
Maulus Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Maulus Intaki Syndicate Serenity Only SKIN
Maulus Intaki Syndicate SKIN
Maulus Intaki Syndicate SKIN (30 Days)
Maulus Intaki Syndicate SKIN (365 Days)
Maulus Intaki Syndicate SKIN (7 days Limited)
Maulus Intaki Syndicate SKIN (7 Days)
Maulus Intaki Syndicate SKIN (90 Days)
Maulus Kopis Edge SKIN
Maulus Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Maulus Navy Issue
The Maulus Navy Issue is the result of the Federation Navy's decision to pivot towards increased support for their Capsuleer allies in the contested low-security constellations across Black Rise and Placid. Borrowing innovative concepts from local pirate bands, Gallente engineers developed a ship capable of extremely powerful warp scrambling alongside respectable combat abilities.
Maulus Navy Issue Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Maulus Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Maulus Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Maulus Navy Issue Blueprint
Maulus Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Maulus Navy Issue Exoplanets Hunter SKIN
Maulus Navy Issue Glacial Drift SKIN
Maulus Navy Issue Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Maulus Navy Issue Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Maulus Navy Issue Intaki Syndicate Serenity Only SKIN
Maulus Navy Issue Intaki Syndicate Serenity Only SKIN (30 Days)
Maulus Navy Issue Intaki Syndicate Serenity Only SKIN (365 Days)
Maulus Navy Issue Intaki Syndicate Serenity Only SKIN (7 Days)
Maulus Navy Issue Intaki Syndicate Serenity Only SKIN (90 Days)
Maulus Navy Issue Intaki Syndicate SKIN
Maulus Navy Issue Kopis Edge SKIN
Maulus Navy Issue Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Maulus Navy Issue Sapphire Sungrazer SKIN
Maulus Navy Issue Spirit SKIN
Maulus Semiotique Sports SKIN
Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Maulus Serpentis Serenity Only SKIN
Maulus Serpentis Serenity Only SKIN (30 Days)
Maulus Serpentis Serenity Only SKIN (365 Days)
Maulus Serpentis Serenity Only SKIN (7 Days)
Maulus Serpentis Serenity Only SKIN (90 Days)
Maulus Serpentis SKIN
Maulus Spirit SKIN
Maulus Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Maulus Valimor Legacy Serenity Only SKIN
Maulus Valimor Legacy Serenity Only SKIN (30 Days)
Maulus Valimor Legacy Serenity Only SKIN (365 Days)
Maulus Valimor Legacy Serenity Only SKIN (7 Days)
Maulus Valimor Legacy Serenity Only SKIN (90 Days)
Maulus Valimor Legacy SKIN
Max Amarria
While not regarded illegal by the Imperial authorities, this alternative compilation of scriptures, teachings and sermons compiled by well-known capsuleer Max Singularity is regarded as improper and sacrilegious by most conservative Amarr organizations.
Maylan Falek
A shroud of secrecy surrounds Maylans identity. All that is known is he is a top secret agent working for the Minmatar Republic military, with close ties to certain high ranking officials of the Minmatar Republic. His ethniticity is most likely that of the Krusual tribe.
Mazed Karadom's Armageddon
An Armageddon piloted by an agent.
McGuffin
Me, Myself and Plunder
A harrowing tear-jerk tale of a pirate that succumbs to greed and gluttony. Have your handkerchief handy.
Meat Popsicle
The inhospitability of space no longer bothers this individual.
Meat Popsicle
Scooped from the cold void of space in the wake of the battle of B-R5RB, this unfortunate crew member was one of more than ten million casualties of the largest recorded fleet battle in the history of New Eden. Remarkably well preserved after being exposed to vacuum, this individual stands as a reminder to the fragility of life, and the destructive nature of the capsuleer psyche.
Mechanic Parts
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Mechanical Engineering
Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Mechanical Engineering per level. Needed for all research and manufacturing operations on related blueprints.
Mechanical Inaptitude Bonus
Engineering skills training time +25%.
Mechanical Parts
These basic elements of all mechanical hardware can come in virtually any shape and size, although composite or modular functionality is highly advantageous in today's competitive market. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market.
Mechanics
Skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to structure hit points per skill level.
Medal
Medic - AM
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Medic - CA
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Medic - GA
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Medic - MN
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Medical Report 0401A – 117/01/19
>> DB AUTH 90104 >> SECURE ACCESS POINT BRAVO >> PERSONNEL BLOCK – SUB LEVEL 12 – ROOM A113 >>ENTRY CLEARED Subject shows no further signs of motion sickness or neural download corruption after ten seconds consciousness. Cognitive function reaches 99.7% within five seconds of awakening, spatial awareness confirmed with halo response test after five seconds of consciousness. Treatment H22a appears to have resolved prior issues with lapse of cognitive function after neural re-alignment from quantum data transfer. Vital signs appear normal. Given initial testing, will recommend to command that testing is expanded to whole of first subset, and subsequent batches of clones. Currently awaiting approval from 6NJ for phase three testing. Kosakami and Laitanen seem preoccupied, may have to consult General Abraxas. Report Ends.
Medical Supplies
Does what it says on the tin.
Medicinal Herbs
Traditional herbal remedies have been used for perhaps tens of thousands of years among the Vheriokor tribes of Minmatar. However, they have become so popular over time, particularly among the Gallente peoples, that various herbal concoctions and infusions can be found in virtually every part of inhabited space. But don't eat the roots. No, seriously. No matter what any scary prophet says. Herbs are said to cure everything from colds to warp sickness, though they are also popular for mild recreation. If a cargo container of herbs seems the slightest bit lighter after a long ship's journey, it is the wise captain who does not question his crew too closely, nor visit their living quarters after hours.
Medium 'Arup' Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Medium 'Astrahus' Citadel BPC Token
This reward token signifies that its owner will be gifted a 1 run blueprint copy for a medium sized Astrahus Citadel structure for services rendered to the Upwell Consortium.
Medium 'Atonement' Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Medium 'Canyon' Shield Extender
Increases the maximum strength of the shield.
Medium 'Canyon' Shield Extender Blueprint
Medium 'Ditch' Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Medium 'Ditch' Energy Neutralizer Blueprint
Medium 'Gattotte' Capacitor Booster
Provides a quick injection of power into the capacitor.
Medium 'Gattotte' Capacitor Booster Blueprint
Medium 'Hope' Hull Reconstructor I
Makes use of nano-assembler technology in order to repair damage done to the structure.
Medium 'Integrative' Hull Repair Unit
Makes use of nano-assembler technology in order to repair damage done to the structure.
Medium 'Integrative' Hull Repair Unit Blueprint
Medium 'Lone Ranger' Shield Booster
Expends energy to provide a quick boost in shield strength.
Medium 'Lone Ranger' Shield Booster Blueprint
Medium 'Notos' Explosive Charge I
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Medium 'Strigoi' Energy Nosferatu
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Medium 'Strigoi' Energy Nosferatu Blueprint
Medium 'Vehemence' Shockwave Charge
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Medium Abyssal Ancillary Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds.
Medium Abyssal Ancillary Shield Booster
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 50, 75 and 100 as fuel. Reloading time is 60 seconds.
Medium Abyssal Armor Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Medium Abyssal Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Medium Abyssal Cap Battery
Medium Abyssal Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Medium Abyssal Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Medium Abyssal Shield Booster
Expends energy to provide a quick boost in shield strength.
Medium Abyssal Shield Extender
Increases the maximum strength of the shield.
Medium ACM Compact Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Medium Active Stealth System I
Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness.
Medium Active Stealth System I Blueprint
Medium Administration Hub
New medium administration hub structure.
Medium Administration Hub Blueprint
Medium Advanced Military Beacon
This beacon marks a medium military location. The entry gate is configured to admit Tech I, Tech II and all faction ships of Cruiser size or smaller, as well as Tech I, Tech II, Tech III and all faction ships of Destroyer size or smaller. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Medium Advertisement Center Blueprint
Medium Algid Energy Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Algid Energy Administrations Unit I Blueprint
Medium Algid Energy Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Algid Energy Administrations Unit II Blueprint
Medium Algid Hybrid Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Algid Hybrid Administrations Unit I Blueprint
Medium Algid Hybrid Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Algid Hybrid Administrations Unit II Blueprint
Medium Ancillary Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Medium Ancillary Armor Repairer Blueprint
Medium Ancillary Current Router I
This ship modification is designed to increase a ship's powergrid capacity.
Medium Ancillary Current Router I Blueprint
Medium Ancillary Current Router II
This ship modification is designed to increase a ship's powergrid capacity.
Medium Ancillary Current Router II Blueprint
Medium Ancillary Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Medium Ancillary Remote Armor Repairer Blueprint
Medium Ancillary Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 50, 75 and 100 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Medium Ancillary Remote Shield Booster Blueprint
Medium Ancillary Shield Booster
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 50, 75 and 100 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Medium Ancillary Shield Booster Blueprint
Medium Armor Maintenance Bot I
Armor Maintenance Drone
Medium Armor Maintenance Bot I Blueprint
Medium Armor Maintenance Bot II
Armor Maintenance Drone
Medium Armor Maintenance Bot II Blueprint
Medium Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
Medium Armor Repairer I Blueprint
Medium Armor Repairer II
This module uses nano-assemblers to repair damage done to the armor of the ship.
Medium Armor Repairer II Blueprint
Medium Artillery Battery
Fires a barrage of large projectiles at those the Control Tower deems its enemies. Very effective at long-range bombardment and packs a punch, but lacks the speed to track fast and up-close targets effectively.
Medium Artillery Battery Blueprint
Medium Artillery Specialization
Specialist training in the operation of advanced medium artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.
Medium asteroid environment
Medium asteroid environment
Medium asteroid environment
Medium asteroid environment
Medium Asteroid Ore Compressor I
This module uses ORE's latest materials compression technology to enable compression of harvested asteroid ore by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.
Medium Asteroid Ore Compressor I Blueprint
Medium Asymmetric Enduring Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Medium Audit Log Secure Container
This medium audit log container is fitted with a password-protected security lock.
Medium Audit Log Secure Container Blueprint
Medium AutoCannon Battery
Fires a barrage of large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track fast-moving targets, but lacks some of the power of its artillery counterpart.
Medium AutoCannon Battery Blueprint
Medium Autocannon Specialization
Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.
Medium Automated Carapace Restoration
This module uses nano-assemblers to repair damage done to the armor of the ship.
Medium Automated Structural Restoration
Makes use of nano-assembler technology in order to repair damage done to the structure.
Medium Auxiliary Nano Pump I
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Auxiliary Nano Pump I Blueprint
Medium Auxiliary Nano Pump II
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Auxiliary Nano Pump II Blueprint
Medium Auxiliary Power Array
Medium Auxiliary Thrusters I
This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Auxiliary Thrusters I Blueprint
Medium Auxiliary Thrusters II
This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Auxiliary Thrusters II Blueprint
Medium Azeotropic Restrained Shield Extender
Increases the maximum strength of the shield.
Medium Bay Loading Accelerator I
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Bay Loading Accelerator I Blueprint
Medium Bay Loading Accelerator II
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Bay Loading Accelerator II Blueprint
Medium Beam Laser Battery
Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Medium Beam Laser Battery Blueprint
Medium Beam Laser Specialization
Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
Medium Biochemical Reactor Array
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Medium Biochemical Reactor Array Blueprint
This type of blueprint has been phased out and may no longer be used for industrial activities.
Medium Bioluminescence Cloud
Medium Blaster Battery
Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but very deadly in terms of sheer damage output.
Medium Blaster Battery Blueprint
Medium Blaster Specialization
Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
Medium Brief Capacitor Overcharge I
Provides a quick injection of power into the capacitor.
Medium C5-L Compact Shield Booster
Expends energy to provide a quick boost in shield strength.
Medium Caldari SKIN - Red
This SKIN only applies to Medium Caldari dropsuit frames!
Medium Cap Battery I
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Medium Cap Battery I Blueprint
Medium Cap Battery II
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Medium Cap Battery II Blueprint
Medium Capacitor Booster I
Provides a quick injection of power into the capacitor.
Medium Capacitor Booster I Blueprint
Medium Capacitor Booster II
Provides a quick injection of power into the capacitor.
Medium Capacitor Booster II Blueprint
Medium Capacitor Control Circuit I
This ship modification is designed to increase a ship's capacitor recharge rate.
Medium Capacitor Control Circuit I Blueprint
Medium Capacitor Control Circuit II
This ship modification is designed to increase a ship's capacitor recharge rate.
Medium Capacitor Control Circuit II Blueprint
Medium Cargohold Optimization I
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Cargohold Optimization I Blueprint
Medium Cargohold Optimization II
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Cargohold Optimization II Blueprint
Medium Caustic Cloud
Medium Clarity Ward Enduring Shield Booster
Expends energy to provide a quick boost in shield strength.
Medium Coaxial Compact Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Medium Command Processor I
This ship modification is designed to increase the number of Command Burst modules that can be equipped to a command-capable ship.
Medium Command Processor I Blueprint
Medium Compact Pb-Acid Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Medium Compact Vorton Projector
Medium Vorton Projectors are designed to work with medium-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Medium Compact Vorton Projector Blueprint
Medium CONCORD Billboard
Concord Billboards keep you updated, bringing you the latest news and bounty information.
Medium Consortium Vorton Projector
Medium Vorton Projectors are designed to work with medium-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Medium Consortium Vorton Projector Blueprint
Medium Consumable Manufacturing I Blueprint
Medium Consumable Manufacturing II Blueprint
Medium Consumable Research I
Medium Consumable Research I Blueprint
Medium Consumable Research II
Medium Consumable Research II Blueprint
Medium Converse Deflection Catalyzer
Expends energy to provide a quick boost in shield strength.
Medium Core Defense Capacitor Safeguard I
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Capacitor Safeguard I Blueprint
Medium Core Defense Capacitor Safeguard II
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Capacitor Safeguard II Blueprint
Medium Core Defense Charge Economizer I
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Charge Economizer I Blueprint
Medium Core Defense Charge Economizer II
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Charge Economizer II Blueprint
Medium Core Defense Field Extender I
This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Field Extender I Blueprint
Medium Core Defense Field Extender II
This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Field Extender II Blueprint
Medium Core Defense Field Purger I
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Field Purger I Blueprint
Medium Core Defense Field Purger II
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Field Purger II Blueprint
Medium Core Defense Operational Solidifier I
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Operational Solidifier I Blueprint
Medium Core Defense Operational Solidifier II
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Core Defense Operational Solidifier II Blueprint
Medium Corporate Outpost Beacon
This beacon marks a medium Corporate Outpost location. The entry gate is configured to admit Tech I, Tech II and all faction ships of Cruiser size or smaller. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Medium Crystal Environment 1
Medium Crystal Environment 1 Krystallos
Medium Crystal Environment 1 Winter
Medium Crystal Environment 2
Medium Crystal Environment 2 Krystallos
Medium Crystal Environment 2 Winter
Medium Crystal Environment 3
Medium Crystal Environment 3 ( Cap Day DO NOT TRANSLATE)
Medium Crystal Environment 3 Krystallos
Medium Crystal Environment 3 Winter
Medium Crystal Environment 4
Medium Crystal Environment 4 Krystallos
Medium Crystal Environment 4 Winter
Medium Crystal Environment 5
Medium Crystal Environment 5 Krystallos
Medium Crystal Environment 5 Winter
Medium Customs Office Tax Reduction I Blueprint
Medium Customs Office Tax Reduction II Blueprint
Medium Degenerative Concussion Bomb I
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Medium Degenerative Concussion Bomb I Blueprint
Medium Diminishing Power System Drain I
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Medium Disintegrator Specialization
Specialist training in the operation of advanced Heavy Entropic Disintegrators. 2% bonus per skill level to the damage of medium weapons requiring Medium Disintegrator Specialization.
Medium Disintegrator Specialization Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Medium Drone Control Range Augmentor I
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Control Range Augmentor I Blueprint
Medium Drone Control Range Augmentor II
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Control Range Augmentor II Blueprint
Medium Drone Durability Enhancer I
This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Durability Enhancer I Blueprint
Medium Drone Durability Enhancer II
This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Durability Enhancer II Blueprint
Medium Drone Manufacturing I Blueprint
Medium Drone Manufacturing II Blueprint
Medium Drone Mining Augmentor I
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Mining Augmentor I Blueprint
Medium Drone Mining Augmentor II
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Mining Augmentor II Blueprint
Medium Drone Operation
Skill at controlling medium combat drones. 5% bonus to damage of medium drones per level.
Medium Drone Repair Augmentor I
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Repair Augmentor I Blueprint
Medium Drone Repair Augmentor II
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Repair Augmentor II Blueprint
Medium Drone Research I
Medium Drone Research I Blueprint
Medium Drone Research II
Medium Drone Research II Blueprint
Medium Drone Scope Chip I
This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Scope Chip I Blueprint
Medium Drone Scope Chip II
This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Scope Chip II Blueprint
Medium Drone Speed Augmentor I
This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Speed Augmentor I Blueprint
Medium Drone Speed Augmentor II
This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Drone Speed Augmentor II Blueprint
Medium Dynamic Fuel Valve I
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Dynamic Fuel Valve I Blueprint
Medium Dynamic Fuel Valve II
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Dynamic Fuel Valve II Blueprint
Medium Egress Port Maximizer I
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.
Medium Egress Port Maximizer I Blueprint
Medium Egress Port Maximizer II
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.
Medium Egress Port Maximizer II Blueprint
Medium EM Armor Reinforcer I
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium EM Armor Reinforcer I Blueprint
Medium EM Armor Reinforcer II
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium EM Armor Reinforcer II Blueprint
Medium EM Shield Reinforcer I
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium EM Shield Reinforcer I Blueprint
Medium EM Shield Reinforcer II
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium EM Shield Reinforcer II Blueprint
Medium Emission Scope Sharpener I
This ship modification is designed to increase the efficiency of a ship's relic modules.
Medium Emission Scope Sharpener I Blueprint
Medium Emission Scope Sharpener II
This ship modification is designed to increase the efficiency of a ship's relic modules.
Medium Emission Scope Sharpener II Blueprint
Medium EMP Smartbomb I
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Medium EMP Smartbomb I Blueprint
Medium EMP Smartbomb II
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Medium EMP Smartbomb II Blueprint
Medium Energy Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Ambit Extension I Blueprint
Medium Energy Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Ambit Extension II Blueprint
Medium Energy Burst Aerator I
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Burst Aerator I Blueprint
Medium Energy Burst Aerator II
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Burst Aerator II Blueprint
Medium Energy Collision Accelerator I
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Collision Accelerator I Blueprint
Medium Energy Collision Accelerator II
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Collision Accelerator II Blueprint
Medium Energy Discharge Elutriation I
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Discharge Elutriation I Blueprint
Medium Energy Discharge Elutriation II
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Discharge Elutriation II Blueprint
Medium Energy Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Locus Coordinator I Blueprint
Medium Energy Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Locus Coordinator II Blueprint
Medium Energy Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Metastasis Adjuster I Blueprint
Medium Energy Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Medium Energy Metastasis Adjuster II Blueprint
Medium Energy Neutralizer I
Neutralizes a portion of the energy in the target ship's capacitor.
Medium Energy Neutralizer I Blueprint
Medium Energy Neutralizer II
Neutralizes a portion of the energy in the target ship's capacitor.
Medium Energy Neutralizer II Blueprint
Medium Energy Nosferatu I
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Medium Energy Nosferatu I Blueprint
Medium Energy Nosferatu II
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Medium Energy Nosferatu II Blueprint
Medium Energy Turret
Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.
Medium Engine Thermal Shielding I
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Engine Thermal Shielding I Blueprint
Medium Engine Thermal Shielding II
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Engine Thermal Shielding II Blueprint
Medium EW Drone Range Augmentor I
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium EW Drone Range Augmentor I Blueprint
Medium EW Drone Range Augmentor II
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium EW Drone Range Augmentor II Blueprint
Medium Explosive Armor Reinforcer I
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Explosive Armor Reinforcer I Blueprint
Medium Explosive Armor Reinforcer II
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Explosive Armor Reinforcer II Blueprint
Medium Explosive Shield Reinforcer I
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Explosive Shield Reinforcer I Blueprint
Medium Explosive Shield Reinforcer II
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Explosive Shield Reinforcer II Blueprint
Medium F-4a Ld-Sulfate Capacitor Charge Unit
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Medium F-RX Compact Capacitor Booster
Provides a quick injection of power into the capacitor.
Medium F-RX Prototype Capacitor Boost
Provides a quick injection of power into the capacitor.
Medium F-S9 Regolith Compact Shield Extender
Increases the maximum strength of the shield.
Medium Faction Ammunition Crate
This crate from the black market in military supplies contains a quantity of ammunition rated for medium weapons.
Medium Filament Cloud
Medium Freight Container
A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.
Medium Freight Container Blueprint
Medium Gas Compressor I
This module uses ORE's latest materials compression technology to enable compression of harvested gas cloud resources by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.
Medium Gas Compressor I Blueprint
Medium Ghoul Compact Energy Nosferatu
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Medium Graviton Smartbomb I
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Medium Graviton Smartbomb I Blueprint
Medium Graviton Smartbomb II
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Medium Graviton Smartbomb II Blueprint
Medium Gravity Capacitor Upgrade I
This ship modification is designed to increase a ship's scan probe strength.
Medium Gravity Capacitor Upgrade I Blueprint
Medium Gravity Capacitor Upgrade II
This ship modification is designed to increase a ship's scan probe strength.
Medium Gravity Capacitor Upgrade II Blueprint
Medium Gremlin Compact Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Medium Higgs Anchor I
This unique rig generates drag against the energy field of space itself, causing the fitted ship to increase in mass and agility while greatly reducing maximum velocity. This effect also reduces a ship's maximum warp speed, although the impact on warp velocity can be mitigated through skilled use. As a side effect of the increased warp drag, interdiction nullified ships lose the benefits of their nullification while fitted with this rig, causing them to be affected by non-targeted warp disruption like normal vessels. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill. Only one Higgs Anchor can be fitted at a time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Medium Higgs Anchor I Blueprint
Medium Hull Maintenance Bot I
Hull Maintenance Drone
Medium Hull Maintenance Bot I Blueprint
Medium Hull Maintenance Bot II
Hull Maintenance Drone
Medium Hull Maintenance Bot II Blueprint
Medium Hull Repairer I
Makes use of nano-assembler technology in order to repair damage done to the structure.
Medium Hull Repairer I Blueprint
Medium Hull Repairer II
Makes use of nano-assembler technology in order to repair damage done to the structure.
Medium Hull Repairer II Blueprint
Medium Hybrid Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Ambit Extension I Blueprint
Medium Hybrid Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Ambit Extension II Blueprint
Medium Hybrid Burst Aerator I
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Burst Aerator I Blueprint
Medium Hybrid Burst Aerator II
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Burst Aerator II Blueprint
Medium Hybrid Collision Accelerator I
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Collision Accelerator I Blueprint
Medium Hybrid Collision Accelerator II
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Collision Accelerator II Blueprint
Medium Hybrid Discharge Elutriation I
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Discharge Elutriation I Blueprint
Medium Hybrid Discharge Elutriation II
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Discharge Elutriation II Blueprint
Medium Hybrid Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Locus Coordinator I Blueprint
Medium Hybrid Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Locus Coordinator II Blueprint
Medium Hybrid Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Metastasis Adjuster I Blueprint
Medium Hybrid Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Medium Hybrid Metastasis Adjuster II Blueprint
Medium Hybrid Turret
Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.
Medium Hydraulic Bay Thrusters I
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Hydraulic Bay Thrusters I Blueprint
Medium Hydraulic Bay Thrusters II
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Hydraulic Bay Thrusters II Blueprint
Medium Hyperspatial Velocity Optimizer I
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Hyperspatial Velocity Optimizer I Blueprint
Medium Hyperspatial Velocity Optimizer II
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Hyperspatial Velocity Optimizer II Blueprint
Medium I-a Enduring Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Medium I-ax Enduring Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Medium I-b Polarized Structural Regenerator
Makes use of nano-assembler technology in order to repair damage done to the structure.
Medium Ice Harvester Accelerator I
This ship modification is designed to reduce the duration of ice harvester cycles.
Medium Ice Harvester Accelerator I Blueprint
Medium Inductive Compact Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Medium Industrial Array Placement State Default
Medium Industrial Core I
An electronic interface designed to facilitate the deployment of the Porpoise into its industrial configuration. Whilst in the deployed configuration, energy from the Porpoise's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Porpoises also gain the ability to activate medium compressor modules, enabling compression of gas and asteroid ore. Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns. Note: Can only be fitted to the Porpoise industrial command ship.
Medium Industrial Core I Blueprint
Medium Industrial Core II
An electronic interface designed to facilitate the deployment of the Porpoise into its industrial configuration. Whilst in the deployed configuration, energy from the Porpoise's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Porpoises also gain the ability to activate medium compressor modules, enabling compression of gas and asteroid ore. Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns. Note: Can only be fitted to the Porpoise industrial command ship.
Medium Industrial Core II Blueprint
Medium Inefficient Armor Repair Unit
This module uses nano-assemblers to repair damage done to the armor of the ship.
Medium Inefficient Hull Repair Unit
Makes use of nano-assembler technology in order to repair damage done to the structure.
Medium Infectious Scoped Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Medium Inverted Signal Field Projector I
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Inverted Signal Field Projector I Blueprint
Medium Inverted Signal Field Projector II
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Inverted Signal Field Projector II Blueprint
Medium Ionic Field Projector I
This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Ionic Field Projector I Blueprint
Medium Ionic Field Projector II
This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Ionic Field Projector II Blueprint
Medium Jump Clone Tax I Blueprint
Medium Jump Clone Tax II Blueprint
Medium Kinetic Armor Reinforcer I
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Kinetic Armor Reinforcer I Blueprint
Medium Kinetic Armor Reinforcer II
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Kinetic Armor Reinforcer II Blueprint
Medium Kinetic Shield Reinforcer I
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Kinetic Shield Reinforcer I Blueprint
Medium Kinetic Shield Reinforcer II
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Kinetic Shield Reinforcer II Blueprint
Medium Knave Scoped Energy Nosferatu
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Medium Laboratory
New medium laboratory structure.
Medium Laboratory Blueprint
Medium Liquid Cooled Electronics I
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.
Medium Liquid Cooled Electronics I Blueprint
Medium Liquid Cooled Electronics II
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.
Medium Liquid Cooled Electronics II Blueprint
Medium Low Friction Nozzle Joints I
This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Low Friction Nozzle Joints I Blueprint
Medium Low Friction Nozzle Joints II
This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Low Friction Nozzle Joints II Blueprint
Medium Loyalty Point Store Reduction I Blueprint
Medium Loyalty Point Store Reduction II Blueprint
Medium Memetic Algorithm Bank I
This ship modification is designed to increase the efficiency of a ship's data modules.
Medium Memetic Algorithm Bank I Blueprint
Medium Memetic Algorithm Bank II
This ship modification is designed to increase the efficiency of a ship's data modules.
Medium Memetic Algorithm Bank II Blueprint
Medium Mercoxit Mining Crystal Optimization I
This ship modification is designed to increase the yield modifier of those modules using Mercoxit mining crystals.
Medium Mercoxit Mining Crystal Optimization I Blueprint
Medium Micro Jump Drive
The Micro Jump Drive is a module that spools up, then jumps the ship forward 100km in the direction it is facing. Upon arrival, the ship maintains its direction and velocity. Warp scramblers can be used to disrupt the module. Spool up time is reduced by the skill Micro Jump Drive Operation. The Micro Jump Drive was developed by Duvolle Laboratories Advanced Manifold Theory Unit. The drive was conceived by the late Avagher Xarasier, the genius behind several ground-breaking innovations of that era.
Medium Micro Jump Drive Blueprint
Medium Military Beacon
This beacon marks a medium military location. The entry gate is likely configured to admit Tech I and Tech II frigates, Tech I, Tech II and Tech III destroyers and Tech I and Tech II cruisers. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Medium Minmatar SKIN - Brutor
This SKIN only works on Medium Minmatar Dropsuits
Medium Minmatar SKIN - Quafe
This SKIN only works on Medium Minmatar Dropsuits
Medium Mobile Siphon Unit
The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.
Medium Module Manufacturing I Blueprint
Medium Module Manufacturing II Blueprint
Medium Module Research I
Medium Module Research I Blueprint
Medium Module Research II
Medium Module Research II Blueprint
Medium Murky Compact Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Medium Murky Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Medium Mutated Drone
This medium combat drone has been bizarrely altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies. While the resultant drone unit may be enhanced in various ways, and changed for the worse in others, it is certainly much more grotesque than its original form. Techniques developed for controlling ORE's successful 'Excavator' line of mining drones, based on pacified rogue drone technology, appear to work satisfactorily to restrict the rogue elements of the mutated drone. Then again, this is a combat drone equipped with adaptive tactical intelligence systems.
Medium Nano Armor Repair Unit I
This module uses nano-assemblers to repair damage done to the armor of the ship.
Medium Nanobot Accelerator I
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Nanobot Accelerator I Blueprint
Medium Nanobot Accelerator II
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Nanobot Accelerator II Blueprint
Medium Navy Ammunition Crate
This military surplus crate contains a quantity of ammunition rated for medium weapons.
Medium Navy Military Beacon
This beacon marks a medium military location. The entry gate is configured to admit Tech I and empire faction navy ships of Cruiser size or smaller. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Medium Neutron Saturation Injector I
Expends energy to provide a quick boost in shield strength.
Medium Observatory Array
New medium observatory array structures.
Medium Observatory Array Blueprint
Medium Office Number I Blueprint
Medium Office Number II Blueprint
Medium Ohm Capacitor Reserve I
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Medium Partial E95b Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Medium Particle Dispersion Augmentor I
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Particle Dispersion Augmentor I Blueprint
Medium Particle Dispersion Augmentor II
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Particle Dispersion Augmentor II Blueprint
Medium Particle Dispersion Projector I
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Particle Dispersion Projector I Blueprint
Medium Particle Dispersion Projector II
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Particle Dispersion Projector II Blueprint
Medium Peculiar Debris Fragment
Peculiar debris fragments are found tumbling around this volume of space according to the whims of gravity as altered by the spacetime warp paradox effects local to this system. These bits of debris seem to have been ejected at random into a zone of paradoxical space detectable by scanner probes and accessible by warp drives. All manner of flotsam and jetsam seems to have been drawn together by some spacetime anomaly only to arrive in the local vicinity. This particular bit of peculiar debris is quite substantial and a specialized relic analyzer module should be able to discover more.
Medium Peculiar Ruin
Ruined structures built according to some peculiar and varied architectural principles are floating at precarious rest amidst the turbulent spacetime warp paradox effects in this pocket of space. No two ruins seem to have any particular relationship with one another. Each ruin shows signs of having been pulled into this paradoxical pocket of space along many different conduits connected together by a tangled knot of spacetime filaments. The details of these strange ruins are novel and some of the sensor data returned from a cursory scan is very peculiar indeed. This particular ruin's complex and odd structure is substantial, and a specialized relic analyzer module should be able to discover more.
Medium Peroxide Capacitor Power Cell
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Medium pillar environment
Medium pillar environment
Medium pillar environment
Medium Planetary Industry Increase I Blueprint
Medium Planetary Industry Increase II Blueprint
Medium Plasma Smartbomb I
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Medium Plasma Smartbomb I Blueprint
Medium Plasma Smartbomb II
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Medium Plasma Smartbomb II Blueprint
Medium Polycarbon Engine Housing I
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Polycarbon Engine Housing I Blueprint
Medium Polycarbon Engine Housing II
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Polycarbon Engine Housing II Blueprint
Medium Powergrid Subroutine Maximizer I
This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.
Medium Powergrid Subroutine Maximizer I Blueprint
Medium Powergrid Subroutine Maximizer II
This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.
Medium Powergrid Subroutine Maximizer II Blueprint
Medium Precursor Weapon
Operation of medium precursor weapons. 5% Bonus to medium precursor weapon damage per level.
Medium Precursor Weapon Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Medium Processor Overclocking Unit I
This ship modification is designed to increase a ship's CPU. Penalty: - 5% Shield Recharge Rate Bonus.
Medium Processor Overclocking Unit I Blueprint
Medium Processor Overclocking Unit II
This ship modification is designed to increase a ship's CPU. Penalty: - 10% Shield Recharge Rate Bonus.
Medium Processor Overclocking Unit II Blueprint
Medium Projectile Ambit Extension I
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Ambit Extension I Blueprint
Medium Projectile Ambit Extension II
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Ambit Extension II Blueprint
Medium Projectile Burst Aerator I
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Burst Aerator I Blueprint
Medium Projectile Burst Aerator II
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Burst Aerator II Blueprint
Medium Projectile Collision Accelerator I
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Collision Accelerator I Blueprint
Medium Projectile Collision Accelerator II
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Collision Accelerator II Blueprint
Medium Projectile Locus Coordinator I
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Locus Coordinator I Blueprint
Medium Projectile Locus Coordinator II
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Locus Coordinator II Blueprint
Medium Projectile Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Metastasis Adjuster I Blueprint
Medium Projectile Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Medium Projectile Metastasis Adjuster II Blueprint
Medium Projectile Turret
Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.
Medium Proton Smartbomb I
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Medium Proton Smartbomb I Blueprint
Medium Proton Smartbomb II
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Medium Proton Smartbomb II Blueprint
Medium Pulse Laser Battery
Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Medium Pulse Laser Battery Blueprint
Medium Pulse Laser Specialization
Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
Medium Radiative Scoped Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Medium Railgun Battery
Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Medium Railgun Battery Blueprint
Medium Railgun Specialization
Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
Medium Refinery Invulnerable State Default
Medium Refinery Placement State Default
Medium Refinery Sieged State Default
Medium Refinery Vulnerable State Default
Medium Remote Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Medium Remote Armor Repairer I Blueprint
Medium Remote Armor Repairer II
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Medium Remote Armor Repairer II Blueprint
Medium Remote Capacitor Transmitter I
Transfers capacitor energy to another ship.
Medium Remote Capacitor Transmitter I Blueprint
Medium Remote Capacitor Transmitter II
Transfers capacitor energy to another ship.
Medium Remote Capacitor Transmitter II Blueprint
Medium Remote Hull Repairer I
This module uses nano-assemblers to repair damage done to the hull of the Target ship.
Medium Remote Hull Repairer I Blueprint
Medium Remote Hull Repairer II
This module uses nano-assemblers to repair damage done to the hull of the Target ship.
Medium Remote Hull Repairer II Blueprint
Medium Remote Repair Augmentor I
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Remote Repair Augmentor I Blueprint
Medium Remote Repair Augmentor II
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Remote Repair Augmentor II Blueprint
Medium Remote Shield Booster I
Transfers shield power over to the target ship, aiding in its defense.
Medium Remote Shield Booster I Blueprint
Medium Remote Shield Booster II
Transfers shield power over to the target ship, aiding in its defense.
Medium Remote Shield Booster II Blueprint
Medium Rocket Fuel Cache Partition I
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Rocket Fuel Cache Partition I Blueprint
Medium Rocket Fuel Cache Partition II
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Rocket Fuel Cache Partition II Blueprint
Medium Rudimentary Concussion Bomb I
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Medium Rudimentary Energy Destabilizer I
Neutralizes a portion of the energy in the target ship's capacitor.
Medium S95a Scoped Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Medium Salvage Tackle I
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Salvage Tackle I Blueprint
Medium Salvage Tackle II
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Salvage Tackle II Blueprint
Medium Scoped Vorton Projector
Medium Vorton Projectors are designed to work with medium-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Medium Scoped Vorton Projector Blueprint
Medium Secure Container
This medium container is fitted with a password-protected security lock. Note: The container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.
Medium Secure Container Blueprint
Medium Semiconductor Memory Cell I
This ship modification is designed to increase a ship's capacitor capacity.
Medium Semiconductor Memory Cell I Blueprint
Medium Semiconductor Memory Cell II
This ship modification is designed to increase a ship's capacitor capacity.
Medium Semiconductor Memory Cell II Blueprint
Medium Sentry Damage Augmentor I
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Sentry Damage Augmentor I Blueprint
Medium Sentry Damage Augmentor II
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Sentry Damage Augmentor II Blueprint
Medium Shield Booster I
Expends energy to provide a quick boost in shield strength.
Medium Shield Booster I Blueprint
Medium Shield Booster II
Expends energy to provide a quick boost in shield strength.
Medium Shield Booster II Blueprint
Medium Shield Extender I
Increases the maximum strength of the shield.
Medium Shield Extender I Blueprint
Medium Shield Extender II
Increases the maximum strength of the shield.
Medium Shield Extender II Blueprint
Medium Shield Maintenance Bot I
Shield Maintenance Drone
Medium Shield Maintenance Bot I Blueprint
Medium Shield Maintenance Bot II
Shield Maintenance Drone
Medium Shield Maintenance Bot II Blueprint
Medium Ship Assembly Array
A mobile assembly facility where medium sized ships such as Cruisers and Battlecruisers can be manufactured. Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.
Medium Ship Assembly Array Blueprint
Medium Signal Disruption Amplifier I
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.
Medium Signal Disruption Amplifier I Blueprint
Medium Signal Disruption Amplifier II
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.
Medium Signal Disruption Amplifier II Blueprint
Medium Signal Focusing Kit I
This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Signal Focusing Kit I Blueprint
Medium Signal Focusing Kit II
This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Signal Focusing Kit II Blueprint
Medium Sized Sealed Cargo Containers
These containers are fitted with a password-protected security lock.
Medium Solace Scoped Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Medium Standard Container
A standard cargo container, used for common freight.
Medium Standard Container Blueprint
Medium Stasis Drone Augmentor I
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Stasis Drone Augmentor I Blueprint
Medium Stasis Drone Augmentor II
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Medium Stasis Drone Augmentor II Blueprint
Medium Storage Array
Mobile Storage
Medium Subordinate Screen Stabilizer I
Increases the maximum strength of the shield.
Medium Supplemental Barrier Emitter I
Increases the maximum strength of the shield.
Medium Tapered Capacitor Infusion I
Provides a quick injection of power into the capacitor.
Medium Targeting System Subcontroller I
This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Targeting System Subcontroller I Blueprint
Medium Targeting System Subcontroller II
This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Targeting System Subcontroller II Blueprint
Medium Targeting Systems Stabilizer I
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Targeting Systems Stabilizer I Blueprint
Medium Targeting Systems Stabilizer II
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Targeting Systems Stabilizer II Blueprint
Medium Tech I Large Ship Manufacturing I Blueprint
Medium Tech I Large Ship Manufacturing II Blueprint
Medium Tech I Large Ship Research I
Medium Tech I Large Ship Research I Blueprint
Medium Tech I Large Ship Research II
Medium Tech I Large Ship Research II Blueprint
Medium Tech I Medium Ship Manufacturing I Blueprint
Medium Tech I Medium Ship Manufacturing II Blueprint
Medium Tech I Medium Ship Research I
Medium Tech I Medium Ship Research I Blueprint
Medium Tech I Medium Ship Research II
Medium Tech I Medium Ship Research II Blueprint
Medium Tech I Small Ship Manufacturing I Blueprint
Medium Tech I Small Ship Manufacturing II Blueprint
Medium Tech I Small Ship Research I
Medium Tech I Small Ship Research I Blueprint
Medium Tech I Small Ship Research II
Medium Tech I Small Ship Research II Blueprint
Medium Tech II Large Ship Manufacturing I Blueprint
Medium Tech II Large Ship Manufacturing II Blueprint
Medium Tech II Medium Ship Manufacturing I Blueprint
Medium Tech II Medium Ship Manufacturing II Blueprint
Medium Tech II Small Ship Manufacturing I Blueprint
Medium Tech II Small Ship Manufacturing II Blueprint
Medium Thermal Armor Reinforcer I
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Thermal Armor Reinforcer I Blueprint
Medium Thermal Armor Reinforcer II
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Thermal Armor Reinforcer II Blueprint
Medium Thermal Shield Reinforcer I
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Thermal Shield Reinforcer I Blueprint
Medium Thermal Shield Reinforcer II
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Medium Thermal Shield Reinforcer II Blueprint
Medium Tracking Diagnostic Subroutines I
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Tracking Diagnostic Subroutines I Blueprint
Medium Tracking Diagnostic Subroutines II
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Medium Tracking Diagnostic Subroutines II Blueprint
Medium Tractor Beam I
By manipulating gravity field this modules can pull cargo containers towards the ship.
Medium Tractor Beam I Blueprint
Medium Transverse Bulkhead I
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Transverse Bulkhead I Blueprint
Medium Transverse Bulkhead II
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Transverse Bulkhead II Blueprint
Medium Trimark Armor Pump I
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Trimark Armor Pump I Blueprint
Medium Trimark Armor Pump II
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Medium Trimark Armor Pump II Blueprint
Medium Unstable Power Fluctuator I
Neutralizes a portion of the energy in the target ship's capacitor.
Medium Vorton Projector
Operation of Medium Arcing Vorton Projector turrets. 5% Bonus to Medium Vorton Projector damage per level.
Medium Vorton Projector (old)
Operation of medium Arcing Vorton Projector turrets. 5% bonus to Medium Vorton Projector damage per skill level.
Medium Vorton Projector I
Medium Vorton Projectors are designed to work with medium-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Medium Vorton Projector I Blueprint
Medium Vorton Projector II
Medium Vorton Projectors are designed to work with medium-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Medium Vorton Projector II Blueprint
Medium Vorton Specialization
Specialist training in the operation of advanced Medium Arcing Vorton Projector turrets. 2% bonus to Medium Vorton projector Damage per skill level.
Medium Warhead Calefaction Catalyst I
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Warhead Calefaction Catalyst I Blueprint
Medium Warhead Calefaction Catalyst II
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Warhead Calefaction Catalyst II Blueprint
Medium Warhead Flare Catalyst I
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Warhead Flare Catalyst I Blueprint
Medium Warhead Flare Catalyst II
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Warhead Flare Catalyst II Blueprint
Medium Warhead Rigor Catalyst I
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Warhead Rigor Catalyst I Blueprint
Medium Warhead Rigor Catalyst II
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Medium Warhead Rigor Catalyst II Blueprint
Medium Warp Core Optimizer I
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Warp Core Optimizer I Blueprint
Medium Warp Core Optimizer II
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Medium Warp Core Optimizer II Blueprint
Medium YF-12a Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Medium-Range Deviant Automata Suppressor
A Triglavian area-denial structure equipped with a medium-range point-defense system that will target all drones, missiles, and rogue drone frigates within its field of fire. Strategic Troika of Svarog Clade sever-dissents from noema that deviant automata may enter sobornost with clades. Svarog Clade now-time affirms imperative of poshlost extirpation. – incomplete deciphering of data embedded in targeting processor of a Triglavian Deviant Automata Suppressor
Medium-Range Multibody Tracking Pylon
A Triglavian structure that appears to be designed to support ships by increasing their tracking capabilities within a medium-range proximity field. Paramount Technical Troika of Gromovi Subclade evoked the playful communion of repeated-time tactical troika in sub-27 exclave with repeated conduit loop construct-9. Upflow of metaxy to Perun Clade evoked acceptable grounding of material realization in advancing-time of tactical casting and reflection across arbitrary response units. – approximate decryption of firmware stack in a parallel signal processor recovered from a Triglavian Multibody Tracking Pylon
medium_stretch_PLACEHOLDER
Medusa
The Medusa is the Angel Cartels premier Frigate class Electronic Warfare platform. It's fast and agile, allowing it to keep the distance needed to avoid enemy fire while providing a range of electronic warfare support.
Medusa Blueprint
Mega Afocal Maser I
A super-heavy beam energy weapon designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Mega Afocal Pulse Maser I
A super-heavy pulse energy weapon designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Mega Anode Particle Stream I
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Mega Anode Pulse Particle Stream I
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Mega Beam Laser I
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Mega Beam Laser I Blueprint
Mega Beam Laser II
A super-heavy beam laser designed for medium to long range engagements. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
Mega Beam Laser II Blueprint
Mega Modal Laser I
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Mega Modal Pulse Laser I
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Mega Modulated Energy Beam I
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Mega Modulated Pulse Energy Beam I
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Mega Pulse Laser I
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Mega Pulse Laser I Blueprint
Mega Pulse Laser II
A super-heavy pulse laser designed for medium range engagements. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Mega Pulse Laser II Blueprint
Megacorp Control
Advanced corporation operation. +50 members per level.
Megacorp Management
Advanced corporation operation. +100 members per level. Note: The CEO must update his corporation through the corporation user interface before the skill takes effect.
Megacorp Transaction Thread
An isolated thread from a series of complex transactions carried out by an unknown Caldari megacorporation. By itself the thread is meaningless but with enough of them, the Federation could begin to establish a chain of transactions that traces the credits back to their source.
Megacyte
An extremely rare mineral found in comets and very occasionally in asteroids that have traveled through gas clouds. Has unique explosive traits that make it very valuable in the armaments industry. May be obtained by reprocessing Arkonor ore and its variations which are available in null security status and wormhole systems. Significant amounts of Megacyte are also present in rare ores like Spodumain, Bezdnacine, and Talassonite. The rare ore Ducinium also contains significant quantities and is found primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Megafinance Siphoner
This tower houses a computer running a low-level AI backed up by over a kilometer of CPUs to provide additional computational power, all dedicated to performing one task - the discreet moving of financial assets. Using encrypted accounting operations, gigalayered financing initiatives and capable of executing billions of operations a second, the Siphoner is able to move trillions of ISK while making it nearly impossible for any other device or human to discern where creds have moved from or to.
Megafinance Siphoner Wreck
Megathron
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.
Megathron (Roden)
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.
Megathron Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Megathron Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Megathron Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Megathron Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Megathron Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Megathron Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Megathron Blueprint
Megathron Bow
This Megathron bow section functioned as designed, tearing cleanly away from the rest of the hull under sustained fire
Megathron Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Megathron Deathglow Remnant SKIN
Megathron Exoplanets Hunter SKIN
Megathron Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Megathron Federal Strategic Materiel Pack
This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation.
Megathron Federate Issue
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. The Federate Issue is a unique ship, commissioned by Gallentean president Foiritan as an honorary award given to those individuals whose outstanding achievements benefit the entire Federation.
Megathron Federate Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Megathron Federate Issue Blueprint
Megathron Federate Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Megathron Gilded Predator SKIN
This gilded nanocoating denotes the wealth and predatory power of the capsuleer class. Whether it can be considered a celebration of the cycle of acquisition and destruction that marks the capsuleer lifestyle or represents, rather, an ironic commentary by the designer is left to personal interpretation. Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer.
Megathron Glacial Drift SKIN
Megathron Green Demons SKIN
CreoDron's "Green Demons" Drone Display Team are famous across the Gallente Federation for their displays of ship-and-drone formation flying, drone combat in mock battles, and their legendary CreoDron customized and automated fighter wing spectaculars. With its members drawn from the CreoDron R&D division's top test pilots, the specialized skills and advanced technology available to this elite display team are beyond anything available to even veteran capsuleers. Even so, those pilots wishing to emulate the Green Demons can attempt do so while displaying the team's famous colors by applying this nanocoating to a drone-capable ship.
Megathron Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Megathron Hulk
Megathron Hulk Wreck
Megathron Hull
This Megathron hull has weathered significant damage, with most major protrusions ripped away. Distress beacons still function within the wreckage, but it seems unlikely that any pockets of atmosphere remain
Megathron Immortal Eden SKIN
"From clone and capsule, something new is born. A profane god with tritanium skin and a fusion-powered heart. Human consciousness transforms base silicon into neurons, modules flex like bespoke muscles primed with possibilities. It inhales and space bends, it whispers “activate” and it parts the stars themselves. Yet even when the tritanium tears, the fusion heart fails, and this new body dies - beyond life, the immortal takes its first breath once more." - Excerpt from “Inhuman Potential”, a collection by Alexander Ducasse.
Megathron Inner Zone Shipping Edition
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.
Megathron Inner Zone Shipping Edition Blueprint
Megathron Inner Zone Shipping Serenity Only SKIN
Megathron Inner Zone Shipping SKIN
Megathron Inner Zone Shipping SKIN (30 Days)
Megathron Inner Zone Shipping SKIN (365 Days)
Megathron Inner Zone Shipping SKIN (7 Days)
Megathron Inner Zone Shipping SKIN (90 Days)
Megathron Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Megathron Intaki Syndicate Serenity Only SKIN
Megathron Intaki Syndicate SKIN
Megathron Intaki Syndicate SKIN (30 Days)
Megathron Intaki Syndicate SKIN (365 Days)
Megathron Intaki Syndicate SKIN (7 days Limited)
Megathron Intaki Syndicate SKIN (7 Days)
Megathron Intaki Syndicate SKIN (90 Days)
Megathron Kopis Edge SKIN
Megathron Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Megathron Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Megathron Navy Issue
The powerful Navy Megathron has seen the end of many a threat to the Federation's security, and it's only getting better. Recent improvements in the original design have paved the way for its use in a wider field of tactical operations than originally intended, making it one of the most useful war vessels to be found anywhere.
Megathron Navy Issue Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Megathron Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Megathron Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Megathron Navy Issue Blueprint
Megathron Navy Issue Capsuleer Elite XX SKIN
The Capsuleers are considered an elite group across New Eden and this vibrant nanocoating marks that status on Capsuleer Day XX. The YC125 celebrations are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a moment for celebration of "The Elite" across New Eden.
Megathron Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Megathron Navy Issue Exoplanets Hunter SKIN
Megathron Navy Issue Glacial Drift SKIN
Megathron Navy Issue Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Megathron Navy Issue Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Megathron Navy Issue Intaki Syndicate Serenity Only SKIN
Megathron Navy Issue Intaki Syndicate Serenity Only SKIN (30 Days)
Megathron Navy Issue Intaki Syndicate Serenity Only SKIN (365 Days)
Megathron Navy Issue Intaki Syndicate Serenity Only SKIN (7 Days)
Megathron Navy Issue Intaki Syndicate Serenity Only SKIN (90 Days)
Megathron Navy Issue Intaki Syndicate SKIN
Megathron Navy Issue Intaki Syndicate SKIN (7 days Limited)
Megathron Navy Issue Kopis Edge SKIN
Megathron Navy Issue Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Megathron Navy Issue Penumbral Shadows SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Megathron Navy Issue Sapphire Sungrazer SKIN
Megathron Navy Issue Spirit SKIN
Megathron Navy Issue Wreckage
Megathron Operation Permafrost SKIN
As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies. Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations.
Megathron Penumbral Shadows SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Megathron Police Edition
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.
Megathron Police Edition Blueprint
Megathron Police SKIN (30 Days)
Megathron Police SKIN (365 Days)
Megathron Police SKIN (7 Days)
Megathron Police SKIN (90 Days)
Megathron Quafe Edition
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.
Megathron Quafe Edition Blueprint
Megathron Quafe Serenity Only SKIN
Megathron Quafe SKIN
Megathron Quafe SKIN (30 Days)
Megathron Quafe SKIN (365 days)
Megathron Quafe SKIN (7 Days)
Megathron Quafe SKIN (90 Days)
Megathron Ruby Sungrazer SKIN
Megathron Sapphire Sungrazer SKIN
Megathron Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Megathron Serenity YC117 SKIN
Megathron Serenity YC117 SKIN (30 Days)
Megathron Serenity YC117 SKIN (365 Days)
Megathron Serenity YC117 SKIN (7 Days)
Megathron Serenity YC117 SKIN (90 Days)
Megathron Serpentis Serenity Only SKIN
Megathron Serpentis Serenity Only SKIN (30 Days)
Megathron Serpentis Serenity Only SKIN (365 Days)
Megathron Serpentis Serenity Only SKIN (7 Days)
Megathron Serpentis Serenity Only SKIN (90 Days)
Megathron Serpentis SKIN
Megathron Spirit SKIN
Megathron Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Megathron Strategic Materiel Defender SKIN (Volatile)
Megathron Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Megathron under frantic repair
There is a lot of activity around this partially constructed Megathron. As you start to wonder why, you notice that your sensors indicate it is protected by an extremely durable shield.
Megathron Valimor Legacy Serenity Only SKIN
Megathron Valimor Legacy Serenity Only SKIN (30 Days)
Megathron Valimor Legacy Serenity Only SKIN (365 Days)
Megathron Valimor Legacy Serenity Only SKIN (7 Days)
Megathron Valimor Legacy Serenity Only SKIN (90 Days)
Megathron Valimor Legacy SKIN
Megathron Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive battlehips. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Megathron Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Mekhios Graveyard Wreck
Mekubal
The Mekubal is the Angel Cartel's answer to the increasing prevalence of destroyers in the fleets of empire navies, representing the classic Angel fusion of Gallente and Minmatar technology, with perhaps a dash of something more ancient, in a hard-hitting and compact package. The resultant ship is a potent gunboat capable of putting out a storm of projectile weapons fire while having the speed to respond and redeploy as needed by the raiding fleets of the Cartel.
Mekubal Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Mekubal Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Mekubal Blueprint
Mekubal Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Mekubal Empyrean Outlaws SKIN
In chaos, opportunity. In death, profit. Take what's yours, burn the rest. Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Mekubal Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Melted Capacitor Console
A slightly damaged but still seemingly usable capacitor console. Capacitor consoles are a necessary component of starship capacitor units.
Melted Heat Sink
Semi-rare scrap metals salvaged from the battlefield.
Melted Nanoribbons
Most of these tiny circuits have fused together from the heat and force of the Sleeper drone's explosion. The detonation of the drone's power core must have been immense to have had such an effect on these resilient nanostructures.
Melted Scraps of Capsule Plating
These scraps of metal have been salvaged from the remains of a destroyed hydrostatic capsule.
Melted Snowball
This snowball used to be bigger than your head. Now it is just a puddle of water. Water is valuable in the space economy so there may be someone willing to trade for this item.
Melted Snowball CVII
This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes.
Melted Snowball CX
This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes.
Melted Snowball CXIV
This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes.
Meltwater-Snowball Exchanger
This facility is operating a part of a Yoiul Festival campaign that is part aimed at gathering valuable stocks of pure snow meltwater and part aimed at promoting the holiday festival by providing Festival Launcher compatible snowballs. For a given quantity of melted snowballs, the facility will crystallize a portion and supply a Yoiul Festival Snowball while retaining a large cut of the valuable pure water.
Memory Augmentation - Advanced
This image processor implanted in the temporal lobe grants a bonus to a character's memory. +6 Bonus to Memory
Memory Augmentation - Basic
This image processor implanted in the temporal lobe grants a bonus to a character's memory. +3 Bonus to Memory
Memory Augmentation - Elite
This image processor implanted in the temporal lobe grants a bonus to a character's memory. +7 Bonus to Memory
Memory Augmentation - Improved
This image processor implanted in the temporal lobe grants a bonus to a character's memory. +5 Bonus to Memory
Memory Augmentation - Standard
This image processor implanted in the temporal lobe grants a bonus to a character's memory. +4 Bonus to Memory
Men's "Mirelle" Upwell Executive Spectacles
Designed with a retro Gallente frame from legendary Federal fashionista Francois Mirelle, these bifocals are themed to appeal to those interested in both a functional and stylish look without the need for ocular implants. With a titanium weaved carbon composite frame, alloy hinge pins and silicate glass lenses, these traditional spectacles not only look the part, but also come with a lifetime guarantee* and are designed with the most extreme and rigorous use in mind. *Guarantee based on Interstellar Average Standard human lifespan of 160.25 years.
Men's & Women's Frostline Exploration Suit
Men's 'Amaranthine Divide' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Ascend' Boots (brown/gold)
Stand firm and proud with this imposing, regal footwear. The primary layer in quiet brown is composed of soft leather that has been tanned with patented Fedo emissions to give it that supple yet tender feel. The outer layer, meanwhile, is a bolted shin-guard overlaid with interlacing metal clips in shining gold, and offers both style and substance under even the harshest conditions, giving the clear impression the wearer is someone who should not be taken lightly.
Men's 'Ascend' Boots (grey/silver)
Stand firm and proud with this imposing, regal footwear. The primary layer is composed of soft, calmly grey leather that has been tanned with patented Fedo emissions to give it that supple yet tender feel. The outer layer, meanwhile, is a bolted shin-guard overlaid with interlacing silver-colored clips, and offers both style and substance under even the harshest conditions, giving the clear impression the wearer is someone who should not be taken lightly.
Men's 'Ascend' Boots (maroon/black)
Stand firm and proud with this imposing, regal footwear. The primary layer is composed of soft, blood-red leather that has been tanned with patented Fedo emissions to give it that supple yet tender feel. The outer layer, meanwhile, is a black bolted shin-guard overlaid with interlacing metal clips, and offers both style and substance under even the harshest conditions, giving the clear impression the wearer is someone who should not be taken lightly.
Men's 'Ascend' Boots (royal)
Stand firm and proud with this imposing, regal footwear. The primary layer is composed of dark, soft leather that has been tanned with patented Fedo emissions to give it that supple yet tender feel. The outer layer, meanwhile, is a bolted shin-guard overlaid with interlacing clips of golden metal, and offers both style and substance under even the harshest conditions, giving the clear impression the wearer is someone who should not be taken lightly.
Men's 'Ascend' Boots (white/gold)
Stand firm and proud with this imposing, regal footwear. The primary layer is composed of soft leather of bone-white color that has been tanned with patented Fedo emissions to give it that supple yet tender feel. The outer layer, meanwhile, is a bolted shin-guard overlaid with interlacing clips of golden metal, and offers both style and substance under even the harshest conditions, giving the clear impression the wearer is someone who should not be taken lightly.
Men's 'Barbatus Glimmer' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Barbatus Medicus' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Barbatus Medicus' Facial Augmentation (OLD)
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Barbatus Rojo' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Barbatus Semiotique' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, this facial augmentation from Semiotique Superluminal combines a striking design with mesh technology that will boost the wearer's somatosensory systems. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Men's 'Bitwave Glacier' Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Boarder' Cap (Digital Camo)
Many large ships maintain troop complements for use as boarding parties or to occupy space stations and other installations taken by force of arms. This type of cap in digital camo is a common sight among such elite commando forces. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.
Men's 'Boneweld' Facial Augmentation
By nanowelding synthetic neuromesh directly to the bone, while placing a formation of variable resistors at the skin’s surface, a facial augmentation can be built that will boost the wearer’s somatosensory systems dramatically. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual’s consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Bridgestat' Facial Augmentation
By nanowelding synthetic neuromesh directly to the bone, while placing a formation of variable resistors at the skin’s surface, a facial augmentation can be built that will boost the wearer’s somatosensory systems dramatically. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual’s consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Circuitrun' Facial Augmentation
By nanowelding synthetic neuromesh directly to the bone, while placing a formation of variable resistors at the skin’s surface, a facial augmentation can be built that will boost the wearer’s somatosensory systems dramatically. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual’s consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Commando' Pants (black wax)
Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette in a contrast of matte black and a midnight black sheen, along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando.
Men's 'Commando' Pants (black)
Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette in the purest midnight black along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando.
Men's 'Commando' Pants (blue)
Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our dark blue gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando.
Men's 'Commando' Pants (brown camo)
Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette in a mix of natural brown and authentic martial camo, along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando.
Men's 'Commando' Pants (gold/black)
Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette contrasting the regal style of golden pleats with a material of the purest midnight black along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando.
Men's 'Commando' Pants (gray/black)
Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our cool gray gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pitch-black pleated front and comfort-woven lower legs offer a martial silhouette along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando.
Men's 'Commando' Pants (green camo)
Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette in a mix of forest green and authentic martial camo, along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando.
Men's 'Commando' Pants (red/black)
Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette contrasting a martial streak of bright red with a material of the purest midnight black along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando.
Men's 'Crimson Harvest' Cap
The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Under his leadership the Blood Raiders have become more organized and they have established several bases in the Bleak Lands region.
Men's 'Crimson Harvest' Jacket
The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Under his leadership the Blood Raiders have become more organized and they have established several bases in the Bleak Lands region.
Men's 'Crimson Harvest' T-Shirt
The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Under his leadership the Blood Raiders have become more organized and they have established several bases in the Bleak Lands region.
Men's 'Crusader' Beret (Amarr Empire)
The Amarr Empire’s best troops are typically found at the forefront of the military crusades that are collectively part of the Empire’s continuation of the ‘Reclaiming’. Wearing this beret displays your loyalty to the Amarr Empire, with a simple design and powerful symbolism rising above more than just a fashion statement.
Men's 'Crusher' Cybernetic Arm (black and orange left)
The F-916.083 model 'Crusher' Cybernetic Arm, in night black and sunset orange, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (black and orange right)
The F-916.083 model 'Crusher' Cybernetic Arm, in night black and sunset orange, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (black and red left)
The F-916.083 model 'Crusher' Cybernetic Arm, in night black and blood red, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (black and red right)
The F-916.083 model 'Crusher' Cybernetic Arm, in night black and blood red, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (black and yellow left)
The F-916.083 model 'Crusher' Cybernetic Arm, in night black and sunrise yellow, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (black and yellow right)
The F-916.083 model 'Crusher' Cybernetic Arm, in night black and sunrise yellow, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (blue and white left)
The F-916.083 model 'Crusher' Cybernetic Arm, in celestial blue and silvery white, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (blue and white right)
The F-916.083 model 'Crusher' Cybernetic Arm, in celestial blue and silvery white, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (green and yellow left)
The F-916.083 model 'Crusher' Cybernetic Arm, in marine green and golden yellow, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (green and yellow right)
The F-916.083 model 'Crusher' Cybernetic Arm, in marine green and golden yellow, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (green camo left)
The F-916.083 model 'Crusher' Cybernetic Arm, in militaristic green camo, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (green camo right)
The F-916.083 model 'Crusher' Cybernetic Arm, in militaristic green camo, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (gunmetal left)
The F-916.083 model 'Crusher' Cybernetic Arm, in the red brass of gunmetal, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Crusher' Cybernetic Arm (gunmetal right)
The F-916.083 model 'Crusher' Cybernetic Arm, in the red brass of gunmetal, is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. The purpose of its shoulder pad, for instance, is not just to absorb any number of shocks that a capsuleer might suffer inside and out of the capsule, but also function as a clamp - because this model, quite honestly, is so strong that if its internal push/pull sensors were to malfunction and it were to grip something with the full extent of its capabilities, it might very well tear the wearer's entire shoulder out of its socket. Likewise, scanners in the fingers can detect details unavailable to normal humans - particulars in heat, texture and light reflection - but are set on a timer whereby they limit the details after a while, because even a capsuleer's mind, which can multitask at near-superhuman levels, is not set up to handle a constant influx of unnecessary data. Finally, the upper arms have exposed and slanted machinery that resembles the striations of raw muscle. It could of course have been covered over, but was kept open to indicate the unfettered strength of the capsuleer in all that he does.
Men's 'Curate' Coat (black/silver)
This outerwear signifies the wearer's regal nature and (some claim) near-divine immortality. With a tattoo of steely silver decorations on a pitch black background that brings to mind a starry sky, it befits a person who is charged with the caretaking of innumerable souls, on their crew and elsewhere - along with, occasionally, ushering them to their maker - and is an undeniable statement of purpose in this dark and dangerous world. The wearer, it says, is not afraid to attract the attention of others, be they admiring or antagonistic; for he follows a mandate greater than that of any mortal man, and he will not, ever, under any circumstances, be stopped.
Men's 'Curate' Coat (dark bronze)
This outerwear signifies the wearer's regal nature and (some claim) near-divine immortality. With a tattoo of bronzed decorations, on a background that ranges from musky brown to the darkest black, it befits a person who is charged with the caretaking of innumerable souls, on their crew and elsewhere - along with, occasionally, ushering them to their maker - and is an undeniable statement of purpose in this dark and dangerous world. The wearer, it says, is not afraid to attract the attention of others, be they admiring or antagonistic; for he follows a mandate greater than that of any mortal man, and he will not, ever, under any circumstances, be stopped.
Men's 'Curate' Coat (festive)
This festive outerwear signifies the wearer's regal nature. With a tattoo of golden decorations on a maroon red background, as befits a person who is charged with the caretaking of innumerable souls, on their crew and elsewhere - along with, occasionally, ushering them to their maker - it is an undeniable statement of purpose in this dark and dangerous world. The wearer, it says, is not afraid to attract the attention of others, be they admiring or antagonistic; for he follows a mandate greater than that of any mortal man, and he will not, ever, under any circumstances, be stopped.
Men's 'Curate' Coat (red/gold)
This outerwear signifies the wearer's regal nature and (some claim) near-divine immortality. With a tattoo of golden decorations on a blood red background, as befits a person who is charged with the caretaking of innumerable souls, on their crew and elsewhere - along with, occasionally, ushering them to their maker - it is an undeniable statement of purpose in this dark and dangerous world. The wearer, it says, is not afraid to attract the attention of others, be they admiring or antagonistic; for he follows a mandate greater than that of any mortal man, and he will not, ever, under any circumstances, be stopped.
Men's 'Curate' Coat (royal gold)
This outerwear signifies the wearer's regal nature and (some claim) near-divine immortality. With a tattoo of golden decorations on a sandy beige background, as befits a person who is charged with the caretaking of innumerable souls, on their crew and elsewhere - along with, occasionally, ushering them to their maker - it is an undeniable statement of purpose in this dark and dangerous world. The wearer, it says, is not afraid to attract the attention of others, be they admiring or antagonistic; for he follows a mandate greater than that of any mortal man, and he will not, ever, under any circumstances, be stopped.
Men's 'Curate' Coat (white gold)
This outerwear signifies the wearer's regal nature and (some claim) near-divine immortality. With a tattoo of golden decorations on a background that bears the flawless white of a capsuleer's soul, it befits a person who is charged with the caretaking of innumerable souls, on their crew and elsewhere - along with, occasionally, ushering them to their maker - and is an undeniable statement of purpose in this dark and dangerous world. The wearer, it says, is not afraid to attract the attention of others, be they admiring or antagonistic; for he follows a mandate greater than that of any mortal man, and he will not, ever, under any circumstances, be stopped.
Men's 'Defender' Beret (Gallente Federation)
The Gallente Federation is a large and sprawling empire with extensive borders and numerous enemies. Defense of the Federation is the priority of its military. Wearing this beret displays your loyalty to the Gallente Federation, with a simple design and powerful symbolism rising above more than just a fashion statement.
Men's 'Domino Turquoise' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Dread' Beret (Guristas)
The Guristas pirates are highly organized on military lines, having been founded by renegade Caldari Navy officers, and the ‘Dread Guristas’ division are among the most feared and elite in their ranks. Wearing this beret displays your loyalty to the Guristas, with a simple design and powerful symbolism rising above more than just a fashion statement.
Men's 'Eico Auroralite' Facial Augmentation
This Eico-type facial augmentation is inlaid with the proprietary "Auroralite" material and has been released to mark the universal end of year celebration of the Yoiul Festival. Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Eico Azurbrak' Facial Augmentation
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Eico BioSec' Facial Augmentation
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. This variant of Eico augmentation is designed for use by Biosecurity Response Teams. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Eico BioSec' Facial Augmentation (OLD)
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Eico Flamjaw' Facial Augmentation
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Eico Hexarc' Facial Augmentation
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Eico Redarc XVI' Facial Augmentation
Released in YC121, this special edition entry in the Eico augmentation series celebrates Capsuleer Day XVI. Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Eico Zygomandiba' Facial Augmentation
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Emergent Threats' T-shirt YC 117
Step out in style in your exquisite new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 117 SOCT Symposium on Emergent Threats. Note: While this shirt features a stylish representation of a Jove Observatory, it does not guarantee the wearer safe access to the Observatory locations.
Men's 'Esquire' Coat
Designer: House of Ranai In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves allow you to display your corporate rank for all to see. The contrasting yoke broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.
Men's 'Esquire' Coat (black)
Designer: House of Ranai In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in a professional, uncompromising black offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves allow you to display your corporate rank for all to see. The contrasting yoke broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.
Men's 'Esquire' Coat (green/gold)
Designer: House of Ranai In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in green and black offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves and regal, golden lines on all edges allow you to display your corporate rank for all to see. The contrasting yoke, with its eminently august green, broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.
Men's 'Esquire' Coat (matte graphite)
Designer: House of Ranai In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in an dark graphite gray offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves allow you to display your corporate rank for all to see. The contrasting yoke broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.
Men's 'Esquire' Coat (matte gray)
Designer: House of Ranai In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in an unblemished pale gray offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves allow you to display your corporate rank for all to see. The contrasting yoke broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.
Men's 'Esquire' Coat (matte green)
Designer: House of Ranai In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in a natural matte green offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves allow you to display your corporate rank for all to see. The contrasting yoke broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.
Men's 'Esquire' Coat (red/gold)
Designer: House of Ranai In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in perfect starless black offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves and regal, golden lines on all edges allow you to display your corporate rank for all to see. The contrasting yoke, with its pure, uncompromising martial red, broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.
Men's 'Esquire' Coat (silver)
Designer: House of Ranai In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves and lustrous cool lines on all edges allow you to display your corporate rank for all to see. The contrasting yoke, with its steely grey silver, broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.
Men's 'Farsight' Augmented Spectacles
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The program is directed by Professor Michel Mayor of the CONCORD Deep Space Research Division, and his profile as a noted exoplanetologist has highlighted the classic and elegant design of his trademark 'Farsight' Augmented Spectacles.
Men's 'Fatal Elite' Beret
This beret is worn by Guristas Pirates who are members of the "Fatal Elite" group of combat pilots and technology scavengers. While the status of Jirai 'Fatal' Laitanen remains shrouded in mystery, his elite cadre of pirate technology hunters continues to operate across New Eden. The Fatal Elite are noted for a particular focus on searching out and "acquiring" advanced capsule, cloning and personality transfer technology. The application of such technology to ever more responsive and high-performance combat craft is of extreme interest to the Guristas Pirates.
Men's 'Fatal Elite' Combat Boots
These combat boots are worn by Guristas Pirates who are members of the "Fatal Elite" group of combat pilots and technology scavengers. While the status of Jirai 'Fatal' Laitanen remains shrouded in mystery, his elite cadre of pirate technology hunters continues to operate across New Eden. The Fatal Elite are noted for a particular focus on searching out and "acquiring" advanced capsule, cloning and personality transfer technology. The application of such technology to ever more responsive and high-performance combat craft is of extreme interest to the Guristas Pirates.
Men's 'Fatal Elite' Combat Jacket
This combat jacket is worn by Guristas Pirates who are members of the "Fatal Elite" group of combat pilots and technology scavengers. While the status of Jirai 'Fatal' Laitanen remains shrouded in mystery, his elite cadre of pirate technology hunters continues to operate across New Eden. The Fatal Elite are noted for a particular focus on searching out and "acquiring" advanced capsule, cloning and personality transfer technology. The application of such technology to ever more responsive and high-performance combat craft is of extreme interest to the Guristas Pirates.
Men's 'Fatal Elite' Combat Pants
These combat pants are worn by Guristas Pirates who are members of the "Fatal Elite" group of combat pilots and technology scavengers. While the status of Jirai 'Fatal' Laitanen remains shrouded in mystery, his elite cadre of pirate technology hunters continues to operate across New Eden. The Fatal Elite are noted for a particular focus on searching out and "acquiring" advanced capsule, cloning and personality transfer technology. The application of such technology to ever more responsive and high-performance combat craft is of extreme interest to the Guristas Pirates.
Men's 'Federal Defender' Beret
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment. The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this beret declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy.
Men's 'Federal Defender' Jacket
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment. The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this jacket declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy.
Men's 'Federal Defender' Pants
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment. The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. These pants are part of a set of clothes that declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy.
Men's 'Field Marshal' Coat
Designer: Vallou Outerwear for the discerning gentleman officer, our "Field Marshal" coat is an essential part of any commandant's wardrobe. Whether commanding troops in the field or inspecting facilities, command respect while remaining comfortable and secure. Our patented polycel and silk mix offers durability and softness, and we've gone the extra length with a weather-fast Kruna-wool lining for added warmth.
Men's 'Field Marshal' Coat (green)
Designer: Vallou Outerwear For the discerning gentleman officer, our august green "Field Marshal" coat is an essential part of any commandant's wardrobe. Whether commanding troops in the field or inspecting facilities, command respect while remaining comfortable and secure. Our patented polycel and silk mix offers durability and softness, and we've gone the extra length with a weather-fast Kruna-wool lining for added warmth.
Men's 'Form' T-shirt (black)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our black 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Men's 'Form' T-shirt (Blood Raiders)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our black 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Men's 'Form' T-shirt (blue)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our blue 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Men's 'Form' T-shirt (brown)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our brown 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Men's 'Form' T-shirt (dark blue)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our dark blue 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Men's 'Form' T-shirt (dark camo)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our dark camo 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Men's 'Form' T-shirt (dark red)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our dark red 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Men's 'Form' T-shirt (desert camo)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our dark camo 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Men's 'Form' T-shirt (khaki)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our khaki 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Men's 'Form' T-shirt (light gray)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our light gray 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Men's 'Form' T-shirt (olive)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our olive 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Men's 'Form' T-shirt (white)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our white 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Men's 'Glamstreak' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Glass Semiotique' Monocle Interface (right)
Made infamous by capsuleers eager to flaunt their vast wealth, the original 'Looking Glass' design of monocle interfaces has been specially updated by Semiotique Superluminal in the form of the 'Glass Semiotique' to mark the launch of the Semiotique Sports brand. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Men's 'Grimglam' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Hephaestus' Pants (blue)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech pants retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of pants are crafted from blue-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods. Additional pockets, straps and utility belts allow for a wide range of tools to be carried with the wearer while performing their duties.
Men's 'Hephaestus' Pants (cyan)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech pants retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of pants are crafted from cyan-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods. Additional pockets, straps and utility belts allow for a wide range of tools to be carried with the wearer while performing their duties.
Men's 'Hephaestus' Pants (desert)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech pants retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of pants are crafted from desert-shaded camo poly fabrics that are extremely durable yet comfortable enough to wear for extended periods. Additional pockets, straps and utility belts allow for a wide range of tools to be carried with the wearer while performing their duties.
Men's 'Hephaestus' Pants (gray/orange)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech pants retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of pants are crafted from black and orange poly fabrics that are extremely durable yet comfortable enough to wear for extended periods. Additional pockets, straps and utility belts allow for a wide range of tools to be carried with the wearer while performing their duties.
Men's 'Hephaestus' Pants (green)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech pants retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of pants are crafted from green-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods. Additional pockets, straps and utility belts allow for a wide range of tools to be carried with the wearer while performing their duties.
Men's 'Hephaestus' Pants (white/red)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech pants retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of pants are crafted from black and red poly fabrics that are extremely durable yet comfortable enough to wear for extended periods. Additional pockets, straps and utility belts allow for a wide range of tools to be carried with the wearer while performing their duties.
Men's 'Hephaestus' Shirt (blue)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. This functional but high tech shirt retains the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each shirt is crafted from blue-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Men's 'Hephaestus' Shirt (cyan)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. This functional but high tech shirt retains the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each shirt is crafted from cyan-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Men's 'Hephaestus' Shirt (desert)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. This functional but high tech shirt retains the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each shirt is crafted from desert-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Men's 'Hephaestus' Shirt (gray/orange)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. This functional but high tech shirt retains the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each shirt is crafted from gray and orange poly fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Men's 'Hephaestus' Shirt (green)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. This functional but high tech shirt retains the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each shirt is crafted from green-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Men's 'Hephaestus' Shirt (white/red)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. This functional but high tech shirt retains the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each shirt is crafted from white and red poly fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Men's 'Hephaestus' Shoes (blue)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from blue-shaded materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Men's 'Hephaestus' Shoes (cyan)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from cyan-shaded materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Men's 'Hephaestus' Shoes (desert)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from desert-shaded camo materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Men's 'Hephaestus' Shoes (gray/orange)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from gray and orange materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Men's 'Hephaestus' Shoes (green)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from gray and green materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Men's 'Hephaestus' Shoes (white/red)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from white and red materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Men's 'Humanitarian' T-shirt YC 115
This highly prestigious item of clothing was created in YC 115 and presented to New Eden's charitable societies. The shirt stands as undeniable proof that its purchaser is on the side of good in a world that all too often can be cruel and merciless. Wear it with pride, and know that you have made a difference in the lives of strangers.
Men's 'Humanitarian' T-shirt YC 117
This highly prestigious item of clothing was created in YC 117 and presented to New Eden's charitable societies. The shirt stands as undeniable proof that its purchaser is on the side of good in a world that all too often can be cruel and merciless. Wear it with pride, and know that you have made a difference in the lives of strangers.
Men's 'Hyper' Racing Jacket
This stylish and exclusive racing jacket celebrates the Federation Grand Prix with the colors of the limited edition "Quafe Hyper" soft drink available exclusively in the luxury viewing platforms at the Grand Prix starting line complex above Gallente Prime. Quafe: In the heat of the moment
Men's 'Impact' Jacket (dark red)
Harkening back to the days where even the most experienced spacefarers needed protection from the bruising of the elements, this elegant, yet rough-and-tumble design shows that the wearer has seen their own share of action and is unquestionably ready for more. A maroon nanofiber-laced harness locks in seamlessly on the front, while the dark red sides are composed of thin but untearable material that leads to pads covering major joints in the upper body, the ensemble giving the all-over impression that the wearer has been immersed in blood that is more than likely to be someone else's. A capsuleer wearing this jacket is ready for a fight, both in and out of the pod.
Men's 'Impact' Jacket (graphite)
Harkening back to the days where even the most experienced spacefarers needed protection from the bruising of the elements, this elegant, yet rough-and-tumble design shows that the wearer has seen their own share of action and is unquestionably ready for more. Clad in the utter darkness of deep and dangerous space, a nanofiber-laced harness locks in seamlessly on the front, while the sides are composed of thin but untearable material that leads to pads covering major joints in the upper body. A capsuleer wearing this jacket is ready for a fight, both in and out of the pod.
Men's 'Impact' Jacket (green camo)
Harkening back to the days where even the most experienced spacefarers needed protection from the bruising of the elements, this elegant, yet rough-and-tumble design shows that the wearer has seen their own share of action and is unquestionably ready for more. A pitch black nanofiber-laced harness locks in seamlessly on the front, while the sides are composed of thin but untearable material in the camouflage colors of ground warriors, leading all the way to pads that cover major joints in the upper body. A capsuleer wearing this jacket is ready for a fight, both in and out of the pod.
Men's 'Impact' Jacket (monochrome)
Harkening back to the days where even the most experienced spacefarers needed protection from the bruising of the elements, this elegant, yet rough-and-tumble design shows that the wearer has seen their own share of action and is unquestionably ready for more. A bone-white nanofiber-laced harness locks in seamlessly on the front, while the starkly white sides are composed of thin but untearable material that's framed in pitch black and leads to pads covering major joints in the upper body. A capsuleer wearing this jacket is ready for a fight, both in and out of the pod.
Men's 'Impact' Jacket (reflective blue)
Harkening back to the days where even the most experienced spacefarers needed protection from the bruising of the elements, this elegant, yet rough-and-tumble design shows that the wearer has seen their own share of action and is unquestionably ready for more. A burnished nanofiber-laced harness the color of a clean blue sky locks in seamlessly on the front, while the sides are composed of thin but untearable material that leads to pads covering major joints in the upper body. A capsuleer wearing this jacket is ready for a fight, both in and out of the pod.
Men's 'Imperial Loyalist' Beret
The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr. The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this beret declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.
Men's 'Imperial Loyalist' Jacket
The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr. The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this jacket declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.
Men's 'Imperial Loyalist' Pants
The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr. The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. These pants are part of a set of clothes that declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.
Men's 'Kybernaut Clade' Beret
Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to pump out memetic propaganda and carry out situationist attentats in support of the Collective. Their latest efforts have been aimed at supporting pro-Triglavian capsuleers, with there being some indications that the Triglavians back these efforts. This beret has been awarded in the name of Zorya Triglav and is part of a matched set with the 'Kybernaut Clade' T-shirt, the latter being made available to those capsuleers offering sustained support to the Triglavian Collective.
Men's 'Kybernaut Clade' T-Shirt
Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to pump out memetic propaganda and carry out situationist attentats in support of the Collective. Their latest efforts have been aimed at supporting pro-Triglavian capsuleers, with there being some indications that the Triglavians back these efforts. This T-shirt has been awarded in the name of Zorya Triglav and is part of a matched set with the 'Kybernaut Clade' Beret also made available to supporters of the Triglavian Collective.
Men's 'Liberator' Beret (Minmatar Republic)
The Minmatar Republic’s tribal warriors are deeply concerned to liberate the vast numbers of Minmatar who are still held in bondage by the Amarr and other slavers. Wearing this beret displays your loyalty to the Minmatar Republic, with a simple design and powerful symbolism rising above more than just a fashion statement.
Men's 'Liberator' Cap (Minmatar Republic)
The Minmatar Republic’s tribal warriors are deeply concerned to liberate the vast numbers of Minmatar who are still held in bondage by the Amarr and other slavers. Wearing this cap displays your loyalty to the Minmatar Republic, with a simple design and powerful symbolism rising above more than just a fashion statement. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.
Men's 'Lockstep' Boots
Designer: House of Ranai Life on the cutting edge doesn't have to be harsh. Our "Lockstep" military gentleman's boots enfold your feet in the dark, muted colors of soft genuine leather, with reinforced toes and metal heel caps for protection. Pressure-sensitive gel insoles provide comfort and regulate temperature, while our patented limited-magnetic closure ensures a comfortable, custom fit.
Men's 'Lockstep' Boots (true black)
Designer: House of Ranai Life on the cutting edge doesn't have to be harsh. Our "Lockstep" military gentleman's boots enfold your feet in the true night black of soft genuine leather, with reinforced toes and metal heel caps for protection. Pressure-sensitive gel insoles provide comfort and regulate temperature, while our patented limited-magnetic closure ensures a comfortable, custom fit.
Men's 'Lockstep' Boots (worn brown)
Designer: House of Ranai Life on the cutting edge doesn't have to be harsh. Our "Lockstep" military gentleman's boots enfold your feet in the worn, rugged browns of soft genuine leather, with reinforced toes and metal heel caps for protection. Pressure-sensitive gel insoles provide comfort and regulate temperature, while our patented limited-magnetic closure ensures a comfortable, custom fit.
Men's 'Luxury' T-shirt
This item indicates that as part of society's very elite - the ones who wear whatever they want, fly wherever they like, and reign over the lives of others like mercurial gods - you are invited to the most exclusive of events in every part of the cluster. Live a life of boundless, reckless, hedonistic luxury, where nothing, not even death itself, stands in the way of your desires.
Men's 'March' Boots (Black)
These pitch black shoes were made for walking, and will easily carry the wearer through the most rugged of terrain anywhere in the cluster. Metal alloy clasps on the side ensure a firm, tight fit with plenty of support for the ankle without restricting movement, while laces at the top help the boots grip onto the shin and keep the shoes dry in case of adverse weather raining from above. The front center and the sides are made of a rainproof, breathable material that make these boots a comfort to walk in. The front layer covering the instep, meanwhile, is made of nanoalloy composites that will keep the wearer from harm while making it eminently possible, through the medium of a well-aimed kick, for them to cause grievous damage to others, should the occasion demand it.
Men's 'March' Boots (Blue)
These shimmering blue shoes were made for walking, and will easily carry the wearer through the most rugged of terrain anywhere in the cluster. Metal alloy clasps on the side ensure a firm, tight fit with plenty of support for the ankle without restricting movement, while laces at the top help the boots grip onto the shin and keep the shoes dry in case of adverse weather raining from above. The front center and the sides are made of a rainproof, breathable material that make these boots a comfort to walk in. The front layer covering the instep, meanwhile, is made of nanoalloy composites that will keep the wearer from harm while making it eminently possible, through the medium of a well-aimed kick, for them to cause grievous damage to others, should the occasion demand it.
Men's 'March' Boots (Brown)
These rugged, brown shoes were made for walking, and will easily carry the wearer through the most rugged of terrain anywhere in the cluster. Metal alloy clasps on the side ensure a firm, tight fit with plenty of support for the ankle without restricting movement, while laces at the top help the boots grip onto the shin and keep the shoes dry in case of adverse weather raining from above. The front center and the sides are made of a rainproof, breathable material that make these boots a comfort to walk in. The front layer covering the instep, meanwhile, is made of nanoalloy composites that will keep the wearer from harm while making it eminently possible, through the medium of a well-aimed kick, for them to cause grievous damage to others, should the occasion demand it.
Men's 'March' Boots (Graphite)
These dark shoes were made for walking, and will easily carry the wearer through the most rugged of terrain anywhere in the cluster. Metal alloy clasps on the side ensure a firm, tight fit with plenty of support for the ankle without restricting movement, while laces at the top help the boots grip onto the shin and keep the shoes dry in case of adverse weather raining from above. The front center and the sides are made of a rainproof, breathable material that make these boots a comfort to walk in. The front layer covering the instep, meanwhile, is made of nanoalloy composites that will keep the wearer from harm while making it eminently possible, through the medium of a well-aimed kick, for them to cause grievous damage to others, should the occasion demand it.
Men's 'March' Boots (White)
These white shoes were made for walking, and will easily carry the wearer through the most rugged of terrain anywhere in the cluster. Metal alloy clasps on the side ensure a firm, tight fit with plenty of support for the ankle without restricting movement, while laces at the top help the boots grip onto the shin and keep the shoes dry in case of adverse weather raining from above. The front center and the sides are made of a rainproof, breathable material that make these boots a comfort to walk in. The front layer covering the instep, meanwhile, is made of nanoalloy composites that will keep the wearer from harm while making it eminently possible, through the medium of a well-aimed kick, for them to cause grievous damage to others, should the occasion demand it.
Men's 'Marshal' Jacket (Amarr)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Amarr Empire. Its slanted lines in black on brown over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the golden hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power
Men's 'Marshal' Jacket (Angel Cartel)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Angel Cartel. Its slanted lines in light blue over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the black hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Marshal' Jacket (Blood Raiders black/red)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Blood Raiders. Its slanted lines in pitch black over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the crimson hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Marshal' Jacket (Blood Raiders)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Blood Raiders. Its slanted lines in pitch black over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the crimson hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Marshal' Jacket (Caldari)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Caldari State. Its slanted lines in dark blue over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the blue hues on a black background running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Marshal' Jacket (Gallente)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Gallente Federation. Its slanted lines in shining turquoise over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the black hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Marshal' Jacket (Guristas)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Guristas. Its slanted lines in light brown over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the black hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Marshal' Jacket (InterBus)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of InterBus. Its slanted lines in sunset orange over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the darker outlines running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Marshal' Jacket (Minmatar)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Minmatar Republic. Its slanted lines in copper brown over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the darker hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Marshal' Jacket (Mordu's Legion)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of Mordu's Legion. Its slanted lines in matte black over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the outlines running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Marshal' Jacket (ORE)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of ORE. Its slanted lines in matte gold over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the black hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Marshal' Jacket (Sansha's Nation)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of Sansha's Nation. Its slanted lines in dark brown over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the olive hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Marshal' Jacket (Serpentis)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Serpentis. Its slanted lines in shiny gold over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the darker outlines running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Marshal' Jacket (Sisters of EVE)
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Sisters of EVE. Its slanted lines in purest white over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the pitch black running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.
Men's 'Mirelle' Pants (Upwell)
Designed by legendary Federal fashionista Francois Mirelle, this fresh take on the already classic men’s 'Commando' series demands attention from those with an eye for style. Inspired and themed to fit the brand and style of Upwell Consortium executives, these pants undoubtedly leave an uncompromising impression and are often worn by senior figures within the organization. While its matte black, luscious blue hues and chrome silver finish uplift the viewer into a world of high class society, wearing these in combination with the other Upwell Consortiums clothing range makes a profound statement like no other.
Men's 'Mirelle' T-Shirt (Upwell)
Designed by legendary Federal fashionista Francois Mirelle, this T-shirt is tailored to blend in perfectly with the other garments belonging to the Upwell Consortiums clothing line. Perfect for almost every situation, its simplicity and class is only matched by the statement made by proudly displaying the signature logo embellishment.
Men's 'Mirelle' Upwell Executive Coat
Designed by legendary Federal fashionista Francois Mirelle, this fresh take on the already classic men’s 'Esquire' series coat demands attention from those with an eye for style. Inspired and themed to fit the brand and style of Upwell Consortium executives, this coat undoubtedly leaves an uncompromising impression and is often worn by senior figures within the organization. While its matte black exterior, luscious blue hue and chrome silver finishes uplift the viewer into a world of high class society, the Upwell Consortiums personal touch is what truly ties this piece together. Upwell – Building Dreams
Men's 'Mistborne Rime' Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'New Eden Open I' T-shirt YC 114
This comfortable but eye-catching piece of clothing commemorates the first New Eden Open, a fiery clash of immortals where teams of death-dealing capsuleers were pitted against one another in a test to see who were the best fighter pilots of New Eden.
Men's 'New Eden Open II' T-shirt YC 116
Carrying on the proud tradition of murderous battles engaged in for personal renown, this comfortable piece of clothing commemorates the second New Eden Open: a tournament of immortals vying for glory amidst burning carnage, in a test to see who are the best fighter pilots of New Eden.
Men's 'Nova' Headwear (black)
This regal and complex piece of headwear is, as the perspicuous viewer may have suspected, of Amarr origin. It derives in part from a type of cap that certain Amarr missionaries would routinely wear during excursions into unknown territories; part for protection against the elements, part to identify themselves with a type of clothing they felt certain would not be found in heathen places, and part, the myth goes, to help frighten the locals into submission. The intricate and highly decorated headwear, black as the darkness that awaits all of us who fail to find the glory of God, is emblematic of the infinite machineries of our god and the vast expanses it represents. Moreover, it's complete with the powerful arms reaching from the origin of thought, consciousness and the waking world, spreading out to remind the wearer that the Lord's grasp on our world is absolute.
Men's 'Nova' Headwear (bronze)
This regal and complex piece of headwear is, as the perspicuous viewer may have suspected, of Amarr origin. It derives in part from a type of cap that certain Amarr missionaries would routinely wear during excursions into unknown territories; part for protection against the elements, part to identify themselves with a type of clothing they felt certain would not be found in heathen places, and part, the myth goes, to help frighten the locals into submission. The intricate and highly decorated headwear, bronze as the blood that flows from heathens, is emblematic of the infinite machineries of our god and the vast expanses it represents. Moreover, it's complete with the powerful arms reaching from the origin of thought, consciousness and the waking world, spreading out to remind the wearer that the Lord's grasp on our world is absolute.
Men's 'Nova' Headwear (gold)
This regal and complex piece of headwear is, as the perspicuous viewer may have suspected, of Amarr origin. It derives in part from a type of cap that certain Amarr missionaries would routinely wear during excursions into unknown territories; part for protection against the elements, part to identify themselves with a type of clothing they felt certain would not be found in heathen places, and part, the myth goes, to help frighten the locals into submission. The intricate and highly decorated headwear, golden as the sun rising on the magnificent Amarr empire, is emblematic of the infinite machineries of our god and the vast expanses it represents. Moreover, it's complete with the powerful arms reaching from the origin of thought, consciousness and the waking world, spreading out to remind the wearer that the Lord's grasp on our world is absolute.
Men's 'Nova' Headwear (silver)
This regal and complex piece of headwear is, as the perspicuous viewer may have suspected, of Amarr origin. It derives in part from a type of cap that certain Amarr missionaries would routinely wear during excursions into unknown territories; part for protection against the elements, part to identify themselves with a type of clothing they felt certain would not be found in heathen places, and part, the myth goes, to help frighten the locals into submission. The intricate and highly decorated headwear, silver as the twin moons over Athra, is emblematic of the infinite machineries of our god and the vast expanses it represents. Moreover, it's complete with the powerful arms reaching from the origin of thought, consciousness and the waking world, spreading out to remind the wearer that the Lord's grasp on our world is absolute.
Men's 'Oculina Carmina' Facial Augmentation
This mesh-tech facial augmentation is designed to supplement the range of information that can be gathered in the visual cone of the wearer, providing supplemental electromagnetic, thermal and kinetic pickups for translation into optical data. Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Olympian TorsoRig' Body Augmentation
Developed by Duvolle Laboratories under license from Wiyrkomi’s Industrial Biomechanics, this TorsoRig augmentation is a cutting-edge iteration on existing designs. The Olympian offers the same powerful enhancement of upper body strength, speed, and precision as previous models, but also features several improvements. The most obvious of these is the anti-tarnish gold-plated finish, but others include self-lubricating bearings for whisper-quiet movement and predictive-memory servos that anticipate actions based on past movements. The result is a more responsive, luxurious feel that adds prestige to the TorsoRig’s power. The science and technology of enhancing biomechanics using cybernetic rigs and meshes is advancing all the time with much effort focused on lowering the barrier of entry in terms of manufacturing and resources that make up the cost of such powerful augmentations.
Men's 'Orb Semiotique' Synthetic Eye (right)
Developed to integrate FTL communications and enhanced reality technology on the proven 'Odin' synthetic eye platform, the new 'Orb Semiotique' full-replacement implant was commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Men's 'Outlaw' Boots (Blood Raiders)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, these boots indicate that the wearer is a true supporter of the Blood Raiders. These tall lace-up boots make a statement of power and dominance in crimson and carbon black. When paired with the matching jacket and pants, these boots represent the ultimate homage to the Blood Raiders.
Men's 'Outlaw' Boots (Guristas)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, these boots indicate that the wearer is a true supporter of the Guristas. These tall lace-up boots make a statement of power and dominance in basalt and charcoal gray. When paired with the matching jacket and pants, these boots represent the ultimate homage to the Guristas.
Men's 'Outlaw' Boots (Sansha's Nation)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, these boots indicate that the wearer is a true supporter of the Sansha cause. These tall lace-up boots make a statement of power and dominance in olive and charcoal gray. When paired with the matching jacket and pants, these boots represent the ultimate homage to Sansha's Nation.
Men's 'Outlaw' Jacket (Blood Raiders extra red)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, this jacket indicates that the wearer is a true supporter of the Blood Raiders. Each jacket is crafted from the finest leather, dyed carbon black, and accented with studded crimson passants and crimson trim. Finally, the jacket is emblazoned with the Blood Raiders logo, located directly over the heart of the wearer.
Men's 'Outlaw' Jacket (Blood Raiders)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, this jacket indicates that the wearer is a true supporter of the Blood Raiders. Each jacket is crafted from the finest leather, dyed carbon black, and accented with studded crimson passants and crimson trim. Finally, the jacket is emblazoned with the Blood Raiders logo, located directly over the heart of the wearer.
Men's 'Outlaw' Jacket (Burnt Orange)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, this jacket was given as a gift to signify the coming of the New Year. Each jacket is crafted from the finest leather, dyed charcoal gray, and accented with studded white passants and burnt orange trim.
Men's 'Outlaw' Jacket (Guristas)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, this jacket indicates that the wearer is a true supporter of the Guristas. Each jacket is crafted from the finest leather, dyed charcoal gray, and accented with studded white passants and umber trim. Finally, the jacket is emblazoned with the Guristas logo, located directly over the heart of the wearer
Men's 'Outlaw' Jacket (Sansha's Nation)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, this jacket indicates that the wearer is a true supporter of the Sansha cause. Each jacket is crafted from the finest leather, dyed a dark green, and accented with spiked white passants and olive trim. Finally, the jacket is emblazoned with the Sansha's Nation logo, located directly over the heart of the wearer.
Men's 'Outlaw' Pants (Blood Raiders)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, these pants indicate that the wearer is a true supporter of the Blood Raiders. Each pair of pants is richly detailed, with charcoal gray fabric and carbon black accents. When paired with the matching Blood Raiders Jacket these pants present a stunning visual motif.
Men's 'Outlaw' Pants (Guristas)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, these pants indicate that the wearer is a true supporter of the Guristas. Each pair of pants is richly detailed, with basalt gray fabric and charcoal gray accents. When paired with the matching Guristas Jacket these pants present a stunning visual motif.
Men's 'Outlaw' Pants (Sansha's Nation)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, these pants indicate that the wearer is a true supporter of the Sansha cause. Each pair of pants is richly detailed, with olive camouflage fabric and dark green accents. When paired with the matching Sansha's Nation Jacket these pants present a stunning visual motif.
Men's 'Phanca' Cybernetic Arm (left)
This item, whose full designator is the F-706.574 'Phanca' Cybernetic Arm, is unique among heavily mechanized capsuleer accoutrements in that rather than focusing primarily on the future, it draws on a dark part of ancient empire history - one that's either completely barbaric or unquestionably devout, depending who you ask. Its origins lie in an Amarr decree where a member of the oligarchy - who was whimsical, powerful and, it is speculated, quite astoundingly insane during the tail end of her life- demanded that all current and future heirs of a particular royal house have their right hand amputated. They acquiesced, but had the hands replaced with cybernetic models in a silver coating. The first heir who suffered this fate took great pride in it, and his silver hand is on display in the open court of the Amarr Royal palace. When capsuleers - themselves the unquestionable elite of New Eden - started taking to cybernetic arms, it was only natural that this be one of the first models put into public use.
Men's 'Phanca' Cybernetic Arm (right)
This item, whose full designator is the F-706.574 'Phanca' Cybernetic Arm, is unique among heavily mechanized capsuleer accoutrements in that rather than focusing primarily on the future, it draws on a dark part of ancient empire history - one that's either completely barbaric or unquestionably devout, depending who you ask. Its origins lie in an Amarr decree where a member of the oligarchy - who was whimsical, powerful and, it is speculated, quite astoundingly insane during the tail end of her life- demanded that all current and future heirs of a particular royal house have their right hand amputated. They acquiesced, but had the hands replaced with cybernetic models in a silver coating. The first heir who suffered this fate took great pride in it, and his silver hand is on display in the open court of the Amarr Royal palace. When capsuleers - themselves the unquestionable elite of New Eden - started taking to cybernetic arms, it was only natural that this be one of the first models put into public use.
Men's 'Pithum' Beret (Guristas)
The Guristas pirates are highly organized on military lines, having been founded by renegade Caldari Navy officers, and their ‘Pithum’ units are a feared presence in Guristas deadspace outposts and high value sites. Wearing this beret displays your loyalty to the Guristas, with a simple design and powerful symbolism rising above more than just a fashion statement.
Men's 'Precision' Boots
Designer: Vallou Even the strongest commander needs support. Our "Precision" collection introduces the latest in military style with these perfect pitch black uniform boots. Polished leather outer-soles conceal a rugged grip and metal heel-caps; Veproco-treated leather uppers maintain a sleek shine no matter the environment. Our patented shock-resistant inner cushioning reduces leg strain when you need to stay on your feet, and the dual-zip front improves fit and comfort without sacrificing style. Command in confidence.
Men's 'Precision' Boots (brown)
Designer: Vallou Even the strongest commander needs support. Our "Precision" collection introduces the latest in military style with these natural, rugged brown uniform boots. Polished leather outer-soles conceal a rugged grip and metal heel-caps; Veproco-treated leather uppers maintain a sleek shine no matter the environment. Our patented shock-resistant inner cushioning reduces leg strain when you need to stay on your feet, and the dual-zip front improves fit and comfort without sacrificing style. Command in confidence.
Men's 'Precision' Boots (gray)
Designer: Vallou Even the strongest commander needs support. Our "Precision" collection introduces the latest in military style with these ghostly pale gray uniform boots. Polished leather outer-soles conceal a rugged grip and metal heel-caps; Veproco-treated leather uppers maintain a sleek shine no matter the environment. Our patented shock-resistant inner cushioning reduces leg strain when you need to stay on your feet, and the dual-zip front improves fit and comfort without sacrificing style. Command in confidence.
Men's 'Precision' Boots (tan)
Designer: Vallou Even the strongest commander needs support. Our "Precision" collection introduces the latest in military style with these dusty burnt tan uniform boots. Polished leather outer-soles conceal a rugged grip and metal heel-caps; Veproco-treated leather uppers maintain a sleek shine no matter the environment. Our patented shock-resistant inner cushioning reduces leg strain when you need to stay on your feet, and the dual-zip front improves fit and comfort without sacrificing style. Command in confidence.
Men's 'Protector' Beret (Caldari State)
Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always geared towards protecting the corporate way of life. Wearing this beret displays your loyalty to the Caldari State, with a simple design and powerful symbolism rising above more than just a fashion statement.
Men's 'Proven Kybernaut' Combat Suit
Cladistic proving of Kybernaut direction in the Flow of Vyraj shall proceed to the next liminality. Kybernauts proving tactical noemata and praxes within the flow of Vyraj shall be glorified. Kybernauts emanating unfit noemata and praxes within the flow of Vyraj shall be mortified. – translation of Triglavian communication broadcast on capsuleer channels
Men's 'Quafe' T-shirt YC 113
Strut around in style with your comfortable new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 113 Impetus Annual Holoreel Convention. Note: Quafe Commemorative Casual Wear is not a protective device and is intended for cosmetic use only.
Men's 'Quafe' T-shirt YC 114
Stand out in a crowd with your comfortable new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 114 Impetus Annual Holoreel Convention. Note: While occasionally worn by holoreel stars, Quafe Commemorative Casual Wear is not guaranteed to net you a role in any kind of visual production, at least not one that involves any dialogue.
Men's 'Quafe' T-shirt YC 115
Stand out in a crowd with your comfortable new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 115 Impetus Annual Holoreel Convention. Note: While occasionally worn by holoreel stars, Quafe Commemorative Casual Wear is not guaranteed to net you a role in any kind of visual production, at least not one that involves any dialogue.
Men's 'Quafe' T-shirt YC 116
Stalk the halls in your elegant new Quafe Commemorative Casual wear, designed exclusively for attendees of the YC 116 Inner Zone Shipping Conference. Note: While IZS is renowned for its safe shipping methods and extensive reach, the wearer of this shirt is unfortunately not entitled to free interstellar transport on an IZS flight for them and their accompanying family members or friends. They will, however, automatically and without question be seated as far from any Fedos in cargo as is humanly possible.
Men's 'Quafethron' T-shirt
Stand astride the two worlds of earth and space as a towering, immortal colossus, and celebrate it in the most casual of ways. Not only does this item indicate that the wearer - whose clothing is as stylish, sleek and nonchalant as they themselves are - does, in fact, hold immeasurable power and is capable of piloting celestial behemoths that would blot out the sun; it also shows that they are in tune with life's little pleasures, and may well enjoy a can or two of Quafe when they're outside the capsule.
Men's 'Red Star' T-shirt
Stand out in a crowd with this crisp, elegant design, designed exclusively for those who want their wear to be casual and comfortable while simultaneously having it send a stark message of the celebration of freedom and brotherhood. This t-shirt, pitch black as the dark of space, is adorned with a single red star, standing as the symbol both of a dying sun in the last throes of its cooling embers, and a rebirth of life in star-lit New Eden.
Men's 'Republic Valklear' Beret
The Minmatar Republic's commitment to the cause of total liberation remains unwavering and has become a powerful rallying cry in the new era of the Tribal Republic. Many have responded to the call, and fight to defend the Republic and free their fellow Matari. As a result many new "valklears" – those who are tempered by war and have paid a blood price – have emerged among the ranks of Minmatar capsuleers. Warriors of the Republic's military and tribal militias are deeply motivated to liberate the vast numbers of Minmatar who are still held by the Amarr and other slavers. This beret displays your loyalty to the Minmatar Republic, its powerful symbolism signalling the wearer's commitment to liberate those Matari kin who live in bondage.
Men's 'Republic Valklear' Jacket
The Minmatar Republic's commitment to the cause of total liberation remains unwavering and has become a powerful rallying cry in the new era of the Tribal Republic. Many have responded to the call, and fight to defend the Republic and free their fellow Matari. As a result many new "valklears" – those who are tempered by war and have paid a blood price – have emerged among the ranks of Minmatar capsuleers. Warriors of the Republic's military and tribal militias are deeply motivated to liberate the vast numbers of Minmatar who are still held by the Amarr and other slavers. Wearing this jacket displays your loyalty to the Minmatar Republic, its powerful symbolism signalling the wearer's commitment to liberate those Matari kin who live in bondage.
Men's 'Republic Valklear' Pants
The Minmatar Republic's commitment to the cause of total liberation remains unwavering and has become a powerful rallying cry in the new era of the Tribal Republic. Many have responded to the call, and fight to defend the Republic and free their fellow Matari. As a result many new "valklears" – those who are tempered by war and have paid a blood price – have emerged among the ranks of Minmatar capsuleers. Warriors of the Republic's military and tribal militias are deeply motivated to liberate the vast numbers of Minmatar who are still held by the Amarr and other slavers. These pants are part of a set of clothes that displays your loyalty to the Minmatar Republic, its powerful symbolism signalling the wearer's commitment to liberate those Matari kin who live in bondage.
Men's 'Rider' Pants (black silver)
The overall design of these 'Rider' pants - including the pleated fold at the front of the slim legs, the reflective edges that contrast starry silver with darkest black, and the thin belt lacing at the top - clearly indicates that the wearer is of a high class indeed. At the same time they are a perfect fit for a body that is never less than fresh out of the darkness of its pod, or the cleansing waters of its clone vats, and that is unhesitant to put its own life on the line whenever needed. Death, however often it visits, should not be any reason to allow oneself a slip in the high standards of style.
Men's 'Rider' Pants (red gold)
The overall design of these 'Rider' pants - including the pleated fold at the front of the slim legs, the reflective edges that contrast gold with a regal maroon, and the thin belt lacing at the top - clearly indicates that the wearer is of a high class indeed. At the same time they are a perfect fit for a body that is never less than fresh out of the darkness of its pod, or the cleansing waters of its clone vats, and that is unhesitant to put its own life on the line whenever needed. Death, however often it visits, should not be any reason to allow oneself a slip in the high standards of style.
Men's 'Rider' Pants (reflective blue)
The overall design of these 'Rider' pants - including the pleated fold at the front of the slim legs, the reflective edges that contrast gold with a shimmering blue, and the thin belt lacing at the top - clearly indicates that the wearer is of a high class indeed. At the same time they are a perfect fit for a body that is never less than fresh out of the darkness of its pod, or the cleansing waters of its clone vats, and that is unhesitant to put its own life on the line whenever needed. Death, however often it visits, should not be any reason to allow oneself a slip in the high standards of style.
Men's 'Rider' Pants (royal gold)
The overall design of these 'Rider' pants - including the pleated fold at the front of the slim legs, the reflective edges that contrast classy gold with a practical dark beige, and the thin belt lacing at the top - clearly indicates that the wearer is of a high class indeed. At the same time they are a perfect fit for a body that is never less than fresh out of the darkness of its pod, or the cleansing waters of its clone vats, and that is unhesitant to put its own life on the line whenever needed. Death, however often it visits, should not be any reason to allow oneself a slip in the high standards of style.
Men's 'Rider' Pants (white gold)
The overall design of these 'Rider' pants - including the pleated fold at the front of the slim legs, the reflective edges that contrast precious gold with pure white, and the thin belt lacing at the top - clearly indicates that the wearer is of a high class indeed. At the same time they are a perfect fit for a body that is never less than fresh out of the darkness of its pod, or the cleansing waters of its clone vats, and that is unhesitant to put its own life on the line whenever needed. Death, however often it visits, should not be any reason to allow oneself a slip in the high standards of style.
Men's 'Rikkadori' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'RubySet TorsoRig' Body Augmentation
Released to support the efforts of CONCORD and core empire efforts to maintain planetary security in the face of Triglavian Invasions, the RubySet TorsoRig is a powerful enhancement of upper body strength, speed and precision. A new offering from Wiyrkomi Industrial Biomechanics, the RubySet TorsoRig is a general purpose body augmentation believed to derive from combat rigs worn by troops of the Wiyrkomi Peace Corps. The science and technology of enhancing biomechanics using cybernetic rigs and meshes is advancing all the time with much effort focused on lowering the barrier of entry in terms of manufacturing and resources that make up the cost of such powerful augmentations.
Men's 'Sable' Cap (Black)
The classic black cap has never gone out of fashion, remaining a staple item of headwear for those inclined to wear a cover that is both simple and advertises nothing but basic good taste. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.
Men's 'Saikadori' Facial Augmentation
Saikadori masks are specific representations of sailing masters or ship's captains from the coastal and island cultures of Caldari Prime. By extension, a capsuleer may adorn themselves with a Saikadori mask in the form of a sophisticated facial augmentation. Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Sanguine Harvest' Pants
These pants are part of a 'Sanguine Harvest' set of clothing worn by adherents of the Blooder Raider sect. The Blood Raiders are a fanatical splinter from an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now.
Men's 'Sanguine Harvest' Shoes
These shoes are part of a 'Sanguine Harvest' set of clothing worn by adherents of the Blooder Raider sect. The Blood Raiders are a fanatical splinter from an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now.
Men's 'Sanguine Harvest' T-Shirt
This T-Shirt is part of a 'Sanguine Harvest' set of clothing worn by adherents of the Blooder Raider sect. The Blood Raiders are a fanatical splinter from an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now.
Men's 'Semiotique Sports' Pants
These hard-wearing pants, combining utility and leisurewear features in a comfortable and tough design, have been commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Men's 'Semiotique Sports' Shoes
These high-performance shoes, combining utility and leisurewear features in a comfortable and tough design, have been commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Men's 'Semiotique Superluminal' Jacket
Worn by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this stylish jacket celebrates the reach and prestige of the FTL communications powerhouse and its many broadcasting platforms. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Men's 'Semiotique Superluminal' Pants
Worn by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, these stylish pants celebrate the reach and prestige of the FTL communications powerhouse and its many broadcasting platforms. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Men's 'Semiotique Superluminal' Shades
Worn by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, these hi-tech shades celebrate the reach and prestige of the FTL communications powerhouse and its many broadcasting platforms. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Men's 'Semiotique TorsoRig' Body Augmentation
The Semiotique TorsoRig provides the user with powerful enhancements to upper body strength, speed and precision. This version of Wiyrkomi Industrial Biomechanics' TorsoRig line has been specially commissioned to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Men's 'Serpentis' T-shirt (olive/black)
Manufactured from the latest para-aramid synthetic fiber impregnated weave, this form fitting t-shirt provides both insulation and warmth in naturally cool off-planet environments, as well as being strong enough to act as rudimentary armor against basic stabbing and slashing attacks. This particular shirt has been manufactured in the colors of the Serpentis Corporation, and is part of the standard issue equipment for all Serpentis security and enforcement personnel to be worn beneath their ballistic armor and flak protection.
Men's 'Setcouple' Facial Augmentation
By nanowelding synthetic neuromesh directly to the bone, while placing a formation of variable resistors at the skin’s surface, a facial augmentation can be built that will boost the wearer’s somatosensory systems dramatically. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual’s consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Source' Coat (black)
Hewing back to an established capsuleer tradition that power is best wielded in terrifyingly good style, this "Source" coat has a sleek, lithe look that befits the person who knows far more than they let on. It was released alongside an exclusive compendium that granted access to secret information on the world of New Eden - although it must be admitted that anyone confronted with a capsuleer, particularly one dressed in this fashion, won't find it too hard to be convinced that no information should be kept secret from these angry, immortal gods of the skies.
Men's 'State Protector' Beret
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way. Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. Wearing this beret declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.
Men's 'State Protector' Jacket
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way. Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. Wearing this jacket declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.
Men's 'State Protector' Pants
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way. Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. These pants are part of a set of clothes that declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.
Men's 'SteelKnight TorsoRig' Body Augmentation
A version of the successful 'TorsoRig' line of body augmentations offered by Wiyrkomi Industrial Biomechanics, the SteelKnight TorsoRig is a powerful enhancement of upper body strength, speed and precision. This general purpose body augmentation derives from a model of combat rigs Wiyrkomi supplied to the Royal Khanid Navy to be used by the so-called 'Cyber Knights' of the Khanid Kingdom. The science and technology of enhancing biomechanics using cybernetic rigs and meshes is advancing all the time with much effort focused on lowering the barrier of entry in terms of manufacturing and resources that make up the cost of such powerful augmentations.
Men's 'Sterling' Dress Shirt (black)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the pitch-black "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.
Men's 'Sterling' Dress Shirt (dust)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the desert-dust shaded "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.
Men's 'Sterling' Dress Shirt (gold leather)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the detailed, rugged leather "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Gold thread highlights and gold chevrons finish the high-contrast look.
Men's 'Sterling' Dress Shirt (gray)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the professional, cool gray "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.
Men's 'Sterling' Dress Shirt (Ishukone Special Edition)
Designer: Sennda of Emrayur Most commonly worn by officers of Ishukone Watch, this crisp, stylized military uniform shirt bears their distinctive mark. Along with their variant of the Scorpion-class battleship, the Ishukone Watch line of clothing reveals a growing diversity in the corporation's offering. As one of the first organizations to embrace the aurum currency, they hope to reach out directly to the capsuleer community with high-end commodities.
Men's 'Sterling' Dress Shirt (navy)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the deep, navy blue "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.
Men's 'Sterling' Dress Shirt (olive)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the sharp-looking olive colored "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.
Men's 'Sterling' Dress Shirt (red/black leather)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the detailed, rugged leather "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Red thread highlights and red chevrons - reportedly treated with traces of Morphite - finish the high-contrast look.
Men's 'Sterling' Dress Shirt (white)
Designer: Sennda of Emrayur Modeled after the Class B military clothing found in several modern navies, this sharply contrasted bone white and dusty gray "Sterling" dress shirt is a perfect way to begin your travels in New Eden. It is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our material blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Dark thread highlights combine with a magnificent chevron design, unique to this particular item, to finish the high-contrast look.
Men's 'Sterling' Dress Shirt (white/blue)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the crisply contrasted bone white and navy blue "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.
Men's 'Street' Shirt (black)
Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this black tank top bears the clear, classic lines that distinguish it as a true fashion item.
Men's 'Street' Shirt (blue)
Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this blue tank top bears the clear, classic lines that distinguish it as a true fashion item.
Men's 'Street' Shirt (brown camo)
Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this brown camo tank top bears the clear, classic lines that distinguish it as a true fashion item.
Men's 'Street' Shirt (brown)
Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this brown tank top bears the clear, classic lines that distinguish it as a true fashion item.
Men's 'Street' Shirt (gray urban camo)
Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this grey urban camo tank top bears the clear, classic lines that distinguish it as a true fashion item.
Men's 'Street' Shirt (gray)
Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this gray tank top bears the clear, classic lines that distinguish it as a true fashion item.
Men's 'Street' Shirt (green camo)
Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this green camo tank top bears the clear, classic lines that distinguish it as a true fashion item.
Men's 'Street' Shirt (green)
Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this green tank top bears the clear, classic lines that distinguish it as a true fashion item.
Men's 'Street' Shirt (urban camo)
Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this black and white urban camo tank top bears the clear, classic lines that distinguish it as a true fashion item.
Men's 'Street' Shirt (white)
Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this white tank top bears the clear, classic lines that distinguish it as a true fashion item.
Men's 'Strider' Pants (black)
Be ready for battle in our military-grade patented 'Strider' pants. The material is light and comfortable while at the same time able to withstand the rigors of any number of hazardous environments, and the design has been proven to protect all major arteries and vital organs in the case of skirmish, assault or friendly fire. This patented black-leather look comes complete with a blastproof belt that's been battletested among private mercenaries, so even if this item of clothing happens to meet the same untimely end as the flesh of its unfortunately out-of-pod owner, you can rest assured that everyone who handles what's left of your corpse will know that you went out in style.
Men's 'Strider' Pants (dark red)
Be ready for battle in our military-grade patented 'Strider' pants. The material is light and comfortable while at the same time able to withstand the rigors of any number of hazardous environments, and the design has been proven to protect all major arteries and vital organs in the case of skirmish, assault or friendly fire. This blood red look comes complete with a blastproof belt that's been battletested among private mercenaries, so even if this item of clothing happens to meet the same untimely end as the flesh of its unfortunately out-of-pod owner, you can rest assured that everyone who handles what's left of your corpse will know that you went out in style.
Men's 'Strider' Pants (graphite)
Be ready for battle in our military-grade patented 'Strider' pants. The material is light and comfortable while at the same time able to withstand the rigors of any number of hazardous environments, and the design has been proven to protect all major arteries and vital organs in the case of skirmish, assault or friendly fire. This graphite-black look comes complete with a blastproof belt that's been battletested among private mercenaries, so even if this item of clothing happens to meet the same untimely end as the flesh of its unfortunately out-of-pod owner, you can rest assured that everyone who handles what's left of your corpse will know that you went out in style.
Men's 'Strider' Pants (green camo)
Be ready for battle in our military-grade patented 'Strider' pants. The material is light and comfortable while at the same time able to withstand the rigors of any number of hazardous environments, and the design has been proven to protect all major arteries and vital organs in the case of skirmish, assault or friendly fire. This green camouflage look comes complete with a blastproof belt that's been battletested among private mercenaries, so even if this item of clothing happens to meet the same untimely end as the flesh of its unfortunately out-of-pod owner, you can rest assured that everyone who handles what's left of your corpse will know that you went out in style.
Men's 'Strider' Pants (monochrome)
Be ready for battle in our military-grade patented 'Strider' pants. The material is light and comfortable while at the same time able to withstand the rigors of any number of hazardous environments, and the design has been proven to protect all major arteries and vital organs in the case of skirmish, assault or friendly fire. This black-and-white look comes complete with a blastproof belt that's been battletested among private mercenaries, so even if this item of clothing happens to meet the same untimely end as the flesh of its unfortunately out-of-pod owner, you can rest assured that everyone who handles what's left of your corpse will know that you went out in style.
Men's 'Tectonic' Headwear (matte black)
This imposing, interlocked piece of headwear comes from hardworking Caldari scientists, all of whom are of course fiercely loyal to the State's core cause of teamwork, cooperation and personal sacrifice for the greater good. It is composed of sliding plates - matte black, so as to better fit in with the crowd - that adjust fully to the wearer's head. It is a complex assemblage of parts that shift in union, none of them out of place, and none of them failing to do its duty as supporter and protector of the whole. Each plate is, in and of itself, immensely resilient to all manner of wear and tear, but it's only when fitted into the complicated mesh that their resilience rises by an order of magnitude, each part linking to the next to form a layer of pure strength.
Men's 'Tectonic' Headwear (metal)
This imposing, interlocked piece of headwear comes from hardworking Caldari scientists, all of whom are of course fiercely loyal to the State's core cause of teamwork, cooperation and personal sacrifice for the greater good. It is composed of sliding plates - with a metal sheen, all the better to subtly indicate Caldari strength - that adjust fully to the wearer's head. It is a complex assemblage of parts that shift in union, none of them out of place, and none of them failing to do its duty as supporter and protector of the whole. Each plate is, in and of itself, immensely resilient to all manner of wear and tear, but it's only when fitted into the complicated mesh that their resilience rises by an order of magnitude, each part linking to the next to form a layer of pure strength.
Men's 'Tectonic' Headwear (shiny black)
This imposing, interlocked piece of headwear comes from hardworking Caldari scientists, all of whom are of course fiercely loyal to the State's core cause of teamwork, cooperation and personal sacrifice for the greater good. It is composed of sliding plates - with a shiny metal sheen, all the better to subtly indicate the limitless depths of Caldari strength and unity - that adjust fully to the wearer's head. It is a complex assemblage of parts that shift in union, none of them out of place, and none of them failing to do its duty as supporter and protector of the whole. Each plate is, in and of itself, immensely resilient to all manner of wear and tear, but it's only when fitted into the complicated mesh that their resilience rises by an order of magnitude, each part linking to the next to form a layer of pure strength.
Men's 'Tectonic' Headwear (white)
This imposing, interlocked piece of headwear comes from hardworking Caldari scientists, all of whom are of course fiercely loyal to the State's core cause of teamwork, cooperation and personal sacrifice for the greater good. It is composed of sliding plates - white and unblemished, all the better to subtly indicate the purity of the Caldari working spirit - that adjust fully to the wearer's head. It is a complex assemblage of parts that shift in union, none of them out of place, and none of them failing to do its duty as supporter and protector of the whole. Each [white] plate is, in and of itself, immensely resilient to all manner of wear and tear, but it's only when fitted into the complicated mesh that their resilience rises by an order of magnitude, each part linking to the next to form a layer of pure strength.
Men's 'Trench' Boots
Designer: Sennda of Emrayur Classic military style and boardroom chic come together in the perfect pitch black of our latest footwear. Crafted of genuine calfskins, reinforced around the foot and supple at the ankle, our classic military boot features Resothane inserts for breathability. Shok-Lite lining and a subtly stacked heel provide essential support, so you never have to worry when you're thinking on your feet.
Men's 'Trench' Boots (brown)
Designer: Sennda of Emrayur Classic military style and boardroom chic come together in the natural, rugged brown of our latest footwear. Crafted of genuine calfskins, reinforced around the foot and supple at the ankle, our classic military boot features Resothane inserts for breathability. Shok-Lite lining and a subtly stacked heel provide essential support, so you never have to worry when you're thinking on your feet.
Men's 'Trench' Boots (gray)
Designer: Sennda of Emrayur Classic military style and boardroom chic come together in ghostly pale gray of our latest footwear. Crafted of genuine calfskins, reinforced around the foot and supple at the ankle, our classic military boot features Resothane inserts for breathability. Shok-Lite lining and a subtly stacked heel provide essential support, so you never have to worry when you're thinking on your feet.
Men's 'Trench' Boots (tan)
Designer: Sennda of Emrayur Classic military style and boardroom chic come together in the dusty burnt tan of our latest footwear. Crafted of genuine calfskins, reinforced around the foot and supple at the ankle, our classic military boot features Resothane inserts for breathability. Shok-Lite lining and a subtly stacked heel provide essential support, so you never have to worry when you're thinking on your feet.
Men's 'Twinswitch' Facial Augmentation
By nanowelding synthetic neuromesh directly to the bone, while placing a formation of variable resistors at the skin’s surface, a facial augmentation can be built that will boost the wearer’s somatosensory systems dramatically. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual’s consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Valkyrie' Flight Jacket
A rare item that can sometimes be found in the black markets and underworld bazaars of New Eden, this jacket shows that the wearer is a follower of the mysterious Valkyrie. Crafted from the finest leather in a two-tone pattern reflecting the Valkyrie colors, the jacket is emblazoned with the logo of this renegade fighter pilot group over the heart of the proud wearer.
Men's 'Vermillion Dragon' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's 'Wirepoise' Facial Augmentation
By nanowelding synthetic neuromesh directly to the bone, while placing a formation of variable resistors at the skin’s surface, a facial augmentation can be built that will boost the wearer’s somatosensory systems dramatically. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual’s consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Men's Ace of Podhunters Boots
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules. These boots are part of a uniform set worn by the Guristas Pirates ace podhunters as a mark of distinction and statement of intent.
Men's Ace of Podhunters Jacket
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules. This jacket is part of a uniform set worn by the Guristas Pirates ace podhunters as a mark of distinction and statement of intent.
Men's Ace of Podhunters Pants
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules. These pants are part of a uniform set worn by the Guristas Pirates ace podhunters as a mark of distinction and statement of intent.
Men's AIR Claim Surveyor Suit
AIR's mining operations require suitable claims to be surveyed by the most experienced members of the organization's mining division, and like many mining enterprises they sometimes supplement the ranks of this dangerous profession with freelancers. The AIR Claim Surveyor Suit is a customized version of the special exploration suit adapted for claim survey work by the Outer Ring Excavations corporation. AIR have made their own upgrades, and styled the suit to their corporate identity for use by their own experts and any freelancers working for them. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Men's Albedo Affluence Jacket
An offering from NOH's own Expert & Elite fashion brand, this executive-tier jacket emphasizes the values of wealth, modernity, and a touch of openness with its distinctive tailoring and materials.
Men's Albedo Affluence Pants
An offering from NOH's own Expert & Elite fashion brand, these executive-tier formal pants emphasize the values of affluence and individual achievement with their distinctive tailoring and materials.
Men's Amarr 'Loyalist' T-Shirt
Display your loyalty to the Amarr Empire with this simple but uncompromising T-shirt design.
Men's Amarr Courtly Robe
This robe is fashioned from the finest materials and has been styled with suitable decorations, in a rich yet restrained manner, meeting the purpose of a garment that might be worn by elite status Amarr for courtly purposes. Such a robe might be worn by nobles or very wealthy commoners when undertaking a visit to a liege lord's court, or when transacting important business with religious or Imperial authorities. A robe of this style would be considered an essential item in the wardrobe of the ambitious, and merely a standard piece in the working apparel collection of the truly powerful.
Men's Amarr Devotional Robe
This robe is made of fine fabrics and styled in a relatively plain yet refined manner to fit the purpose of a garment intended to be worn by high status Amarr for devotional purposes. Such a robe might be worn by minor nobles or wealthy commoners when visiting the local basilica or when making a pilgrimage to any of the many thousands of holy sites scattered across the vastness of the Amarr Empire. Even the most elevated nobles might choose to wear such a robe when they especially wish to emphasize their piety and attention to religious duties over more worldly concerns.
Men's Amarr Empire Command Jacket
Officers in the Amarr Empire military forces will often appear resplendent in even a command jacket worn on deck in a ship of the line. No doubt this is due to the elegant styling of the garments, combined with the use of quality fabrics, gold trim and gilded uniform elements.
Men's Amarr Empire Exploration Suit
The Imperial bureaucracy is typically hesitant to adopt equipment sourced from external corporations but the Amarr Ministry of Assessment has found its version of the Exploration Suit to be uncommonly useful in its work of surveying and exploring celestial bodies throughout Amarr space. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Men's Aurora Universalis Cap
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden living across the many worlds of their respective empires. The heavily-populated terrestrial planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. This cap design has been released for the Yoiul Festival as a celebration of the symbolism of the aurora lights of New Eden.
Men's Aurora Universalis T-Shirt
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden living across the many worlds of their respective empires. The heavily-populated terrestrial planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. This T-shirt design has been released for the Yoiul Festival as a celebration of the symbolism of the aurora lights of New Eden.
Men's Azure Abundance Jacket
An offering from NOH's own Expert & Elite fashion brand, this executive-tier jacket emphasizes the values of prosperity and individual achievement with its distinctive tailoring and materials.
Men's Azure Abundance Pants
An offering from NOH's own Expert & Elite fashion brand, these executive-tier formal pants emphasize the values of prosperity and individual achievement with its distinctive tailoring and materials.
Men's Beret (Blood Raiders)
Wearing this well crafted, sturdy beret displays your loyalty to the Blood Raider cause. Its simple yet elegant design allows its symbolism to rise above being more than just a fashion statement.
Men's Bioadaptive Kybernaut Combat Suit
Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to propagandize in support of the Collective and pro-Triglavian capsuleers. Contact and active co-operation between the Triglavian Collective and Intriguerre is certain given their distribution of Bioadaptive Kybernaut Combat Suits. Disturbingly, for CONCORD, the suits appear to be based on DED issue equipment with heavy internal modification to include Triglavian bioadaptive technology. Awarded in the name of Zorya Triglav, this Bioadaptive Kybernaut Combat Suit has apparently been developed to assist the most promising Kybernauts with integration into the Triglavian Collective's way of life.
Men's BioCrystal Protective Glasses
Poteque Pharmaceuticals has marketed protective glasses, face shields and a variety of other transparent protective devices under their BioCrystal brand for many years. These protective glasses are highly impact resistant, and proof against various forms of radiation, thermal shock and corrosion. The proprietary BioCrystal monomolecular layers have recently been upgraded with protections against rogue nanites following the increase in incidents involving such devices over the last century of New Eden's interstellar era. Protective glasses of this kind are a useful supplement, along with physical masks, to standard anti-pathogen and biosecurity protocols using selective molecular repulsion fields.
Men's BioCrystal Protective Glasses (OLD)
Poteque Pharmaceuticals has marketed protective glasses, face shields and a variety of other transparent protective devices under their BioCrystal brand for many years. These protective glasses are highly impact resistant, and proof against various forms of radiation, thermal shock and corrosion. The proprietary BioCrystal monomolecular layers have recently been upgraded with protections against rogue nanites following the increase in incidents involving such devices over the last century of New Eden's interstellar era. Protective glasses of this kind are a useful supplement, along with physical masks, to standard anti-pathogen and biosecurity protocols using selective molecular repulsion fields.
Men's Biosecurity Response Team Coat
The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established a Biosecurity Response Team and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end CONCORD Biosecurity Response Team reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. CONCORD Biosecurity Responders are now available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds.
Men's Biosecurity Response Team Mask
While selective molecular repulsion fields are highly effective in repelling airborne pathogens, the use of physical masks remains a standard protocol for Biosecurity Response Teams. While simple in form, the nanofilter layers in the material of these masks provide protection against pathogens that may be carried through personal molecular repulsion fields in one way or another. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established a Biosecurity Response Team and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end CONCORD Biosecurity Response Team reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. CONCORD Biosecurity Responders are now available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds.
Men's Biosecurity Response Team Mask (OLD)
While selective molecular repulsion fields are highly effective in repelling airborne pathogens, the use of physical masks remains a standard protocol for Biosecurity Response Teams. While simple in form, the nanofilter layers in the material of these masks provide protection against pathogens that may be carried through personal molecular repulsion fields in one way or another. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established a Biosecurity Response Team and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end CONCORD Biosecurity Response Team reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. CONCORD Biosecurity Responders are now available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds.
Men's Boardroom Loafers
A fine look for any business-focused individual.
Men's Caldari 'Patriot' T-Shirt
Display your patriotism as a citizen of the Caldari State with this simple but uncompromising T-shirt design.
Men's Caldari Navy Crew Jacket
Caldari Navy colors lend this standard Caldari style of crew jacket a distinctive military air, with such a garment being a common site in military stations across the territories of the Caldari State.
Men's Caldari State Exploration Suit
This Caldari State variant of the Exploration Suit is in use with a number of State agencies and corporations operating under Caldari exploration and exploitation charters across New Eden. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Men's Caldari State Officer Jacket
The Caldari State armed forces permit their officers to wear strikingly tailored jackets when on duty in command of ships or at other high level postings. As Caldari officers must interact with corporate executives from time to time, it is useful to wear clothing tailored to no less exacting standard than the suits and coats worn by megacorp officials.
Men's Cap (Blood Raiders)
This highly stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials. Its fashion flexibility is also to be noted, befitting from steam condensed corridors in an outer rim mining outpost, up to making a certain, specialized impression at a crystal gala ball.
Men's Cap (Guristas)
This highly stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials. Its fashion flexibility is also to be noted, befitting from steam condensed corridors in an outer rim mining outpost, up to making a certain, specialized impression at a crystal gala ball.
Men's Capsuleer Day XIX Hoodie
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special hoodie acknowledges this achievement on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day are the 19th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XIX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Men's Capsuleer Day XVI Cap
Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for "The Elite" pilots who are all capsuleers across New Eden.
Men's Capsuleer Day XVI T-Shirt
Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for "The Elite" pilots who are all capsuleers across New Eden.
Men's Capsuleer Day XVII Cap
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Men's Capsuleer Day XVII T-Shirt
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Men's Capsuleer Day XVIII Cap
This stylish cap design was issued in YC123 to celebrate Capsuleer Day XVIII. The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Men's Capsuleer Day XVIII T-Shirt
This striking T-shirt design was issued in YC123 to celebrate Capsuleer Day XVIII. The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Men's Capsuleer Elite XIX Hoodie
The Capsuleers are considered an elite group across New Eden and this unique hoodie marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Men's Capsuleer Elite XV Cap
The Capsuleers are considered an elite group across New Eden and this cap lets you display that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Men's Capsuleer Elite XV T-Shirt
The Capsuleers are considered an elite group across New Eden and this T-shirt lets you display that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Men's Capsuleer Networker XV Cap
Display your attendance at the SoCT's annual capsuleer gathering with this celebratory cap. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.
Men's Capsuleer Networker XV Suit
Display your attendance at the SoCT's annual capsuleer gathering with this specially customized exploration suit. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.
Men's Capsuleer Networker XV T-Shirt
Display your attendance at the SoCT's annual capsuleer gathering with this celebratory T-shirt. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.
Men's CBD Corporation Crew Jacket
CBD Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Men's CONCORD 'Solitaire' Survival Suit
CONCORD's elite test pilots are expected to qualify for solo flight on every known frigate design and their variants. The 'Solitaire' survival suit is designed to maximize the survival chances of pilots testing new frigate configurations in the exacting and perilous proving scenarios established by CONCORD's aerospace research division.
Men's CONCORD Test Pilot T-Shirt
The mark of a fully-qualified CONCORD pilot, this prestigious item of clothing can often be seen being worn by test pilots whether off duty in station bars or waiting for the call in their ready rooms. Pilots wearing this shirt are expected to be familiar with and capable of flying all known frigate designs at a minimum.
Men's Corporate Troubleshooter Gear
Caldari corporations often retain the services of troubleshooters willing to operate at the edges of civilization and the law. Licensed corporate troubleshooters can often be identified by the modified exploration suits many have taken to wearing in the field. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Men's DED Cryptologic Technician Coat
CONCORD's Directive Enforcement Department is a significant reserve force that grew out of the original CONCORD Assembly Peacekeeping Army (CAPA). Known to most simply as the "CONCORD Army", CAPA's permanent command staff consists of career DED officers while most formations are drawn from the reserves of member states, primarily the "Big 4" core empires of New Eden. The DED Army Reserve maintains a dedicated cryptology branch that includes a large number of specialists. As the CONCORD Army regularly deploys for peacekeeping and conflict monitoring into planetary and orbital theaters, Cryptologic Technicians rated for interpretation duties are essential. While the use of universal translators is widespread, it is still desirable to use language specialists for interpretation and analysis given the nuances of New Eden's large number of languages and dialects.
Men's Desert Nomad Goggles
These rugged goggles are evidently adapted for environments where heat, stellar radiation and dust are an ever-present fact of life, though are based on a tried and tested frame design able to incorporate a variety of features. Goggles like these are common equipment in deserts and other arid or rocky environments, with their built in dust repulsion and temperature control fields making them particularly useful in a range of planetary environments. This particular design has been heavily configured for use in the deep desert and incorporates a number of vision modes and an improved binocular augmentation, together with heavy-duty repulsion fields and ultraviolet filtering fields. The customizations speak to the origin of this goggle design with the desert planet nomads of the Minmatar clans of Turnur I, though in the capsuleer context would be mostly an aesthetic or cultural choice of apparel.
Men's Desert Nomad Mask
Breather masks and similar accoutrements are a common sight in the desert and rocky environments of barren worlds such as Turnur I but this design is particularly sophisticated and unusual. Designed to interface with the nanotech implants of any user, and incorporating adaptive systems that can establish new sub-implants, this mask bears all the signs of being derived from Triglavian hardware, if not itself an example of such technology. The mask itself would be proof against many hazardous environments, protecting the respiratory systems of the wearer from damage and aiding breathing, but appears to have been configured "desert fashion" for use in arid and dusty environments. The evident fact that Triglavian technology is the foundation of this mask's design and construction is something of a puzzle given the origin of this equipment with the desert planet nomads of the Minmatar clans of Turnur I. A few examples of the original masks were retrieved from Turnur I by corporate mercenaries involved in territorial conflicts and the design subsequently found its way onto the interstellar market. Though quite useful in the space context, as the mask continues to function effectively as protection against many environmental hazards, the choice to wear this mask may be considered an aesthetic or cultural statement.
Men's EDENCOM 'Defiant' Combat Suit
Capsuleers who have gone above and beyond the call of duty in defense of New Eden are deeply appreciated by EDENCOM Command. Provost Marshal Kashia Valkanir has said that "the work of loyal capsuleer leaders and commanders is vital to the New Eden Common Defense Initiative." Without such leaders and fighters, the defense of New Eden would certainly be impaired. Awarded on behalf of Provost Marshal Kasiha Valkanir, this EDENCOM 'Defiant' Combat Suit has been crafted for issue to those capsuleers and crews who have shown the utmost defiance in the face of the Triglavian invaders.
Men's EDENCOM 'Reliant' Beret
Despite the best efforts of the core empires' defense forces and EDENCOM regulars, the New Eden Common Defense Initiative has been reliant on capsuleers to tilt the scales in favor of military forces defending systems from Triglavian invasion. This beret is a mark of the reliance of EDENCOM on capsuleers providing critical support in star systems under Triglavian assault and can be worn with pride by any capsuleer assisting EDENCOM. This beret has been awarded on behalf of Provost Marshal Kasiha Valkanir and is part of a matched set with the EDENCOM 'Reliant' T-shirt, the latter being made available to those capsuleers offering sustained support to EDENCOM.
Men's EDENCOM 'Reliant' T-Shirt
Despite the best efforts of the core empires' defense forces and EDENCOM regulars, the New Eden Common Defense Initiative has been reliant on capsuleers to tilt the scales in favor of military forces defending systems from Triglavian invasion. This beret is a mark of the reliance of EDENCOM on capsuleers providing critical support in star systems under Triglavian assault and can be worn with pride by any capsuleer assisting EDENCOM. This T-shirt has been awarded on behalf of Provost Marshal Kasiha Valkanir and is part of a matched set with the EDENCOM 'Reliant' Beret also made available to supporters of EDENCOM.
Men's EDENCOM 'Valiant' Command Jacket
The efforts of capsuleers who have made a regular and significant contribution to the defense of New Eden's star systems have been praised as "valiant" by Provost Marshal Kasiha Valkanir of EDENCOM. This command jacket celebrates the vital support of capsuleers who have risked and sometimes lost their ships to push back the Triglavian invaders. Such efforts provide powerful support that EDENCOM and the empires count on when planning the defense of star systems and, indeed, the whole of New Eden. Awarded on behalf of Provost Marshal Kasiha Valkanir, this EDENCOM 'Valiant' Command Jacket is a signal mark of the wearer's valor and that of their crews.
Men's Empyrean Dragons Jacket
Elegantly tailored and embroidered to the highest standards, this jacket calls forth the power and wisdom of heavenly creatures from Jin-Mei mythology. Any capsuleer wearing such a garment is surely celebrating the awesome capabilities and reach of the pilots of New Eden. Alternatively, they may simply be attending a show at the Jin-Mei masked opera
Men's Exoplanets Data Analyst Lab Coat
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Data Analyst Lab Coat is the standard working garb of CONCORD's Deep Space Research Division scientists and analysts. Incorporating the Project Discovery Exoplanets Program logo and colors, this lab coat is a sure sign of a dedicated participant in the search for planets outside the bounds of human-explored space.
Men's Exoplanets Hunter Cap
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Cap is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program. Incorporating the Project Discovery Exoplanets Program logo and colors, this cap displays the wearer's interest and involvement in the search for planets outside the bounds of human-explored space.
Men's Exoplanets Hunter Mission Suit
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Mission Suit has been adapted from an existing exploration suit design with eventual missions to confirm potential exoplanet locations in mind. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Men's Exoplanets Hunter T-shirt
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter T-shirt is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program. Incorporating the Project Discovery Exoplanets Program logo and colors, this T-shirt shows that the wearer is a contributor to the search for planets outside the bounds of human-explored space.
Men's Exoplanets Program Director Coat
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Program Director Coat is patterned on the House of Ranai's 'Esquire' executive coat design and uses its famously smart yet comfortable resothane and spider-silk dual-layered fabric. Incorporating the Project Discovery Exoplanets Program logo, this stylish executive coat will mark out high achievers in the search for planets outside the bounds of human-explored space.
Men's Federal Strategic Materiel Jacket
Though it follows the pattern of jackets commonly worn by officers in the Gallente Federation armed forces, Federal Strategic Materiel makes available a variant in its own colors and choice of fabrics. This hard-wearing yet visually striking uniform jacket is often worn by command level officers at Strategic Materiel Jacket mining expeditions and supply bases.
Men's Federation Commander's Dress Jacket
Upper-echelon commanders of the Gallente Federation Navy are regularly called upon to attend and brief the President's office, Federal Senate committees, and Federation Administration agencies, and must appear in formal dress uniform. Ranks of commander and above are also posted to roles at every level of the vast and complex polity that is the Gallente Federation. Liaison postings with federal governors, system and planetary assemblies, member states and territories, to only list a few, are roles that regularly require officers to wear formal dress. The Federation Navy emphasizes a strong cohesive identity through its colors and uniforms but a certain amount of variation is allowed for according to service divisions, specialities, and other distinctions. This smartly tailored dress jacket is intended to be worn with the Federation Commander's Dress Pants, and suitable shoes or boots, to complete the formal dress uniform.
Men's Federation Commander's Dress Pants
Upper-echelon commanders of the Gallente Federation Navy are regularly called upon to attend and brief the President's office, Federal Senate committees, and Federation Administration agencies, and must appear in formal dress uniform. Ranks of commander and above are also posted to roles at every level of the vast and complex polity that is the Gallente Federation. Liaison postings with federal governors, system and planetary assemblies, member states and territories, to only list a few, are roles that regularly require officers to wear formal dress. The Federation Navy emphasizes a strong cohesive identity through its colors and uniforms but a certain amount of variation is allowed for according to service divisions, specialities, and other distinctions. These smartly tailored dress pants are intended to be worn with the Federation Commander's Dress Jacket, and suitable shoes or boots, to complete the formal dress uniform.
Men's Federation Grand Prix 'Pit Stop' Cap
The classic peaked cap finds its place in all walks of life across New Eden. These types of caps are popular with engineers and mechanics, and are to be seen everywhere in the 'pit stops' where participants in the Federation Grand Prix set down for maintenance and tuning. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.
Men's Federation Stargate Crew Pants
The Gallente Federation's stargates are generally operated according to a classic Gallente compromise between competing political, corporate and military interests. Although the federal franchise system would seem to apply to stargates, the role of gates in travel, communications and security resulted in considerable debate as to which of the key franchises: shipping, security, or communications would apply to the gates. Ultimately, the Federation Senate decided that the stargate network was inherently a matter for the Federal Administration, and the Federal Stargate Authority is consequently one of the largest agencies within the Gallente government. Despite much dissatisfaction among Gallente member states and corporations at this compromise, the Federal Navy, Customs, and Gallente Police Directorate strongly support it and all supply qualified engineers to crew the gates. Federation stargate crews usually wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Men's Federation Stargate Crew Shoes
The Gallente Federation's stargates are generally operated according to a classic Gallente compromise between competing political, corporate and military interests. Although the federal franchise system would seem to apply to stargates, the role of gates in travel, communications, exploration and security resulted in considerable debate as to which of the key franchises – astromining, shipping, security, or communications – would apply to the gates. Ultimately, the Federation Senate decided that the stargate network was inherently a matter for the Federal Administration, and the Federal Stargate Authority is consequently one of the largest agencies within the Gallente government. Despite much dissatisfaction among Gallente member states and corporations at this compromise, the Federal Navy, Customs, and Gallente Police Directorate strongly support it and all supply qualified engineers to crew the gates. Federation stargate crews usually wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Men's Federation Stargate Crew Top
The Gallente Federation's stargates are generally operated according to a classic Gallente compromise between competing political, corporate and military interests. Although the federal franchise system would seem to apply to stargates, the role of gates in travel, communications and security resulted in considerable debate as to which of the key franchises: shipping, security, or communications would apply to the gates. Ultimately, the Federation Senate decided that the stargate network was inherently a matter for the Federal Administration, and the Federal Stargate Authority is consequently one of the largest agencies within the Gallente government. Despite much dissatisfaction among Gallente member states and corporations at this compromise, the Federal Navy, Customs, and Gallente Police Directorate strongly support it and all supply qualified engineers to crew the gates. Federation stargate crews usually wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Men's Frontier Safeguarder T-Shirt
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Men's Frostline Exploration Suit
Adapted for Frostline's resource exploration work, this suit features a Frostline Laboratories color scheme and a number of modifications particular to the needs of Frostline's field teams. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Men's Gallente 'Defender' T-Shirt
Display your willingness to defend the ideals of the Gallente Federation with this simple but uncompromising T-shirt design.
Men's Gallente Federation Command Jacket
Officers in the military forces of the Gallente Federation have a reputation for a certain flamboyance and this is sometimes reflected in their duty clothing. This authorized command jacket uses high quality, robust and comfortable materials, and is given a certain flair with the bold coloring used in its trim and detailing.
Men's Gallente Federation Exploration Suit
The Gallente Federation's version of the Exploration Suit has primarily been adopted by federal agencies that have a need to operate in varying but habitable environments. The Gallente Federal Marshals have found the gear particularly useful given the wide variety of planetary, moon and asteroid, and station and spaceship environments in which they find themselves operating. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Men's Genolution Combat Suit
Genolution’s expertise in cloning technology led it to develop a small range of items adapted for the special needs of clone users operating in a range of environments. The Genolution Combat Suit is designed to integrate comfortably and seamlessly with clones adapted for neural interface linking with a range of systems, including capsule neural interfaces.
Men's Genolution Tactical Goggles
Genolution’s expertise in cloning technology led it to develop a small range of items adapted for the special needs of clone users operating in a range of environments. Genolution Tactical Goggles have been specially created for clone users requiring a variety of filtering and optical enhancement features in a more robust and flexible package than typical optical implants and ocular cybernetics.
Men's Grand Prix Racing Jacket
This stylish racing jacket is a special award to capsuleers marking their status as having completed all three racing routes in the YC124 Federation Grand Prix.
Men's Hyasyoda Crew Jacket
Hyasyoda Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Men's IGC Location Scout Suit
The Independent Gaming Commission is always on the look out for interesting locations where it might hold its combat tournaments or set up some of its popular casinos and gaming centers. Location scouts travel far and wide across New Eden, searching for suitable arena locations and seeking out breathtaking vistas that might add to the attraction of their gaming sites for high-rolling tourists. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Men's Imperial Commander's Dress Jacket
Senior officers of the Amarr Imperial Navy are a common sight at the Imperial Court, the courts of Royal Houses, or even at the courts of major and minor houses of the Empire, where they must wear formal dress uniform at a minimum. The commander level ranks and above are also called upon to serve in various capacities throughout the vast military and civil bureaucracies of the Amarr Empire, again wearing their formal dress uniforms on a regular basis. In the prestige and ritual dominated Amarr Empire, the formal dress uniform is merely the most common variation, and far more ornamented and baroque levels of dress can be seen according to rank, occasion and place. This smartly tailored dress jacket is intended to be worn with the Imperial Commander's Dress Pants, and suitable shoes or boots, to complete the formal dress uniform.
Men's Imperial Commander's Dress Pants
Senior officers of the Amarr Imperial Navy are a common sight at the Imperial Court, the courts of Royal Houses, or even at the courts of major and minor houses of the Empire, where they must wear formal dress uniform at a minimum. The commander level ranks and above are also called upon to serve in various capacities throughout the vast military and civil bureaucracies of the Amarr Empire, again wearing their formal dress uniforms on a regular basis. In the prestige and ritual dominated Amarr Empire, the formal dress uniform is merely the most common variation, and far more ornamented and baroque levels of dress can be seen according to rank, occasion and place. These smartly tailored dress pants are intended to be worn with the Imperial Commander's Dress Jacket, and suitable shoes or boots, to complete the formal dress uniform.
Men's Imperial Stargate Crew Pants
The Amarr Empire's stargates are typically crewed by veteran engineers of the Imperial Navy with specialities related to FTL travel and communications. Control of Amarr stargates is a constant issue of contention within the vast bureaucracy of the Empire, with the powerful Ministries of Assessment, Internal Order, and War seeking primacy over infrastructure that these institutions consider within their remits. Imperial stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Men's Imperial Stargate Crew Shoes
The Amarr Empire's stargates are typically crewed by veteran engineers of the Imperial Navy with specialities related to FTL travel and communications. Control of Amarr stargates is a constant issue of contention within the vast bureaucracy of the Empire, with the powerful Ministries of Assessment, Internal Order, and War seeking primacy over infrastructure that these institutions consider within their remits. Imperial stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Men's Imperial Stargate Crew Top
The Amarr Empire's stargates are typically crewed by veteran engineers of the Imperial Navy with specialities related to FTL travel and communications. Control of Amarr stargates is a constant issue of contention within the vast bureaucracy of the Empire, with the powerful Ministries of Assessment, Internal Order, and War seeking primacy over infrastructure that these institutions all consider within their remits. The additional machinations of the Empire's Royal and Major Houses as they jockey for power and prestige renders the administration of the Imperial stargate network fiendishly byzantine to outsiders. Imperial stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Men's Imperial War Reserves Jacket
Though it follows the pattern of jackets often worn by officers in the Amarr Empire military, the Imperial War Reserves issues its version in its own colors and varies the types of fabric used. The hard-wearing yet elegant jacket is usually seen being sported by commanding officers of Imperial War Reserves mining expeditions and supply bases.
Men's Interstellar Convergence T-Shirt
Simple yet memorable, this T-shirt is easy to wear and has an attractive pattern of color bands that pique one's curiosity. What does the pattern represent? Is it some strange spectrum obeying different physical laws? Is it a code that unlocks the secrets of the universe? Who knows? The most important question is really who would wear a T-shirt like this?
Men's Ishukone Crew Jacket
Ishukone Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Men's Jita 4-4 Crew Pants
A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden.
Men's Jita 4-4 Crew Shoes
A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden.
Men's Jita 4-4 Crew Top
A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden.
Men's Jita 4-4 Executive Jacket
The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class.
Men's Jita 4-4 Executive Pants
The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class.
Men's Kaalakiota Crew Jacket
Kaalakiota Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Men's Kimotoro Eskeitan Commander's Jacket
Kimotoro Eskeitan command-level officers are picked veterans of the Caldari Navy and elite corporate security force units, and are given broad authority to take command of any forces within the Kimotoro Defense Zone. This emergency authority has been delegated directly to Kimotoro Eskeitan commanders by the Chief Executive Panel, ensuring that all corporate security forces and militia units will obey the orders of the defense zone guards. Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems. This jacket forms part of the uniform of Kimotoro Eskeitan command-level officers.
Men's Kimotoro Eskeitan Commander's Pants
Kimotoro Eskeitan command-level officers are picked veterans of the Caldari Navy and elite corporate security force units, and are given broad authority to take command of any forces within the Kimotoro Defense Zone. This emergency authority has been delegated directly to Kimotoro Eskeitan commanders by the Chief Executive Panel, ensuring that all corporate security forces and militia units will obey the orders of the defense zone guards. Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems. These pants form part of the uniform of Kimotoro Eskeitan command-level officers.
Men's Lai Dai Crew Jacket
Lai Dai Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Men's Minmatar 'Freedom Fighter' Cap
The Minmatar Republic’s tribal warriors are deeply concerned to liberate the vast numbers of Minmatar who are still held in bondage by the Amarr and other slavers. Wearing this cap displays your loyalty to the Minmatar Republic, with a simple design and powerful symbolism rising above more than just a fashion statement. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.
Men's Minmatar 'Freedom Fighter' T-Shirt
Display your commitment to the liberation of all Matari and the Minmatar Republic with this simple but uncompromising T-shirt design.
Men's Minmatar 'Liberator' T-Shirt
Display your commitment to the liberation of all Matari and the Minmatar Republic with this simple but uncompromising T-shirt design.
Men's Minmatar 'Rebellion' Cap
The Minmatar Republic’s tribal warriors are deeply concerned to liberate the vast numbers of Minmatar who are still held in bondage by the Amarr and other slavers. Wearing this cap displays your loyalty to the Minmatar Republic, with a simple design and powerful symbolism rising above more than just a fashion statement. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.
Men's Minmatar 'Rebellion' T-Shirt
Display your commitment to the liberation of all Matari and the Minmatar Republic with this simple but uncompromising T-shirt design.
Men's Minmatar Republic Exploration Suit
This Minmatar Republic variant of the Exploration Suit is in service with many of the Republic's security and survey forces, notably the Minmatar customs fleets, in-system security militias, and a number of planetary search and rescue services. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Men's Minmatar Republic Officer Jacket
The Minmatar Republic's military hierarchy has many officers acutely conscious of status within their circles and tribes, and it is not uncommon to encounter command level officers wearing very nicely tailored uniform jackets. Minmatar fashions fluctuate but an appreciation for earthy tones, patterned fabrics, and elegant cut and trim is unlikely to ever go out of style.
Men's Nugoeihuvi Crew Jacket
Nugoeihuvi Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Men's Obsidian Opulence Jacket
An offering from NOH's own Expert & Elite fashion brand, this executive-tier jacket emphasizes the values of wealth, modernity, and a touch of openness with its distinctive tailoring and materials.
Men's Obsidian Opulence Pants
An offering from NOH's own Expert & Elite fashion brand, these executive-tier formal pants emphasize the values of wealth, modernity, and a touch of openness with its distinctive tailoring and materials.
Men's ORE Claim Surveyor Suit
The Outer Ring Excavations corporation employs large numbers of claim surveyors throughout New Eden, often supplementing the ranks of this dangerous profession with freelancers issued with ORE credentials. The common uniform of these rough and ready frontier operators is an adapted exploration suit bearing the ORE logo and colors. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Men's Paradoxical Scarf
A scarf that is almost ridiculously, comically long and seemingly patterned at random with bands of varying width and unusual color choices. The scarf is so long that it's unclear where it begins and where it ends. There's some paradox at work here but this unusual piece of clothing can be worn as a complete piece of outerwear, wrapping the wearer up in its warm and apparently unending coils.
Men's Permaband Tour Cap
Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden. The Permaband Tour Cap is a stylish souvenir of the latest tour of this much-loved band for fans immersing themselves deeply in "Thukk Life".
Men's Permaband Tour T-Shirt
Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden. The Permaband Tour T-Shirt is a stylish souvenir of the latest tour of this much-loved band for fans immersing themselves deeply in "Thukk Life".
Men's Polar Aurora Exploration Suit
Adapted for polar exploration and particularly popular for tourist expeditions on many planets, this exploration suit is practical for many types of polar or tundra environments where the natural beauty of icefields, snowy peaks and the spectacle of aurora lights may be viewed. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Men's Project Discovery Cytometry Cap
In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden. Using advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this cap marks the wearer as a contributor to this vital effort.
Men's Project Discovery Cytometry Cap (OLD)
In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden. Using advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this cap marks the wearer as a contributor to this vital effort.
Men's Project Discovery Cytometry T-Shirt
In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden. Using advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this T-shirt marks the wearer as a contributor to this vital effort.
Men's Project Discovery Cytometry T-Shirt (OLD)
In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden. Using advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this T-shirt marks the wearer as a contributor to this vital effort.
Men's Proper Dapper Outfit
This strangely archaic and rather quaint outfit remains rather attractive and eminently practical. The wearer looks quite dapper with the smart jacket, braced trousers, and jolly bow-tie. Indeed, anyone wearing this outfit might fancy themselves as looking "proper dapper" as they go about their business on the station concourse, or pop into the smart bars of Jita 4-4.
Men's Proven Bioadaptive Mask
The product of a culture long-practised in the art of surviving in hazardous environments, this Bioadaptive Mask is designed to enclose, protect and augment the primary respiratory orifices while leaving the rest of the wearer's face relatively unencumbered. This sophisticated device is equipped with internal forcefield generators able to provide significant full-coverage protection from dangerous environments, or even the cold embrace of vacuum, should the need arise. The mask is a designed to interface with the organic and biomechanical systems of the wearer through its own nanotech interfaces and adaptive implantation systems. In many respects this mask appears to be derived in part from the more typical full-face masks worn by the "troikas" of the Triglavian Collective, though it clearly lacks some of the more advanced and outright enigmatic elements of such masks. Regardless, the device bears the typical hallmarks of Triglavian technology, with an indefinable lack of regard for integration of the biological with the artificial evident in its underlying design.
Men's Radioactives Reclamation Goggles
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. Radioactives Reclamation Specialists are easily recognised by the vivid "radioactive green" highlighting on the otherwise standard blue and grey of their protective goggles. The goggles are designed to protect the eyes against various forms of radiation but, like the suits the specialists wear, also incorporate a repulsion field shielding the head from any radiation, particles or loose dust given off by the materials the wearer may be handling in the course of their work.
Men's Radioactives Reclamation Suit
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. Radioactives Reclamation Specialists are easily recognised by the vivid "radioactive green" highlighting on the otherwise standard blue and grey of their survey suits. The suits themselves incorporate a repulsion field designed to block any radiation, particles or loose dust given off by the materials the wearer may be handling in the course of their work.
Men's Republic Commander's Dress Jacket
High-ranking warriors of the Minmatar Republic Fleet are often involved in the political cut and thrust of the Tribal Republic, where their appearances at Tribal Council, Republic Parliament, and the institutions of republic and tribes require them to wear formal dress uniform. Ranking warriors of commander level and higher are also commonly posted to liaison and other political roles across the Minmatar Republic. The high status and power of the military within Minmatar society accords such officers a wide latitude but they must nevertheless regularly wear formal dress. While the Republic Fleet makes available a standard dress uniform, the unending variation possible due to circle, clan and tribal affiliations, layered on top of divisional and speciality distinctions, means that formal dress can differ considerably depending on person and context. This smartly tailored dress jacket is intended to be worn with the Republic Commander's Dress Pants, and suitable shoes or boots, to complete the formal dress uniform.
Men's Republic Commander's Dress Pants
High-ranking warriors of the Minmatar Republic Fleet are often involved in the political cut and thrust of the Tribal Republic, where their appearances at Tribal Council, Republic Parliament, and the institutions of republic and tribes require them to wear formal dress uniform. Ranking warriors of commander level and higher are also commonly posted to liaison and other political roles across the Minmatar Republic. The high status and power of the military within Minmatar society accords such officers a wide latitude but they must nevertheless regularly wear formal dress. While the Republic Fleet makes available a standard dress uniform, the unending variation possible due to circle, clan and tribal affiliations, layered on top of divisional and speciality distinctions, means that formal dress can differ considerably depending on person and context. These smartly tailored dress pants are intended to be worn with the Republic Commander's Dress Jacket, and suitable shoes or boots, to complete the formal dress uniform.
Men's Republic Fleet Ordnance Jacket
Though it follows the pattern of jackets commonly worn by officers in the Minmatar Republic's military, Republic Fleet Ordnance issues a variant in its own colors while varying the fabrics used. This tough yet impressive uniform jacket is often worn by logistics commanders and other ranking officers at Republic Fleet Ordnance mining expeditions and supply bases.
Men's Republic Service Tattoo (Brutor)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. Despite the Amarr occupation's wish to eradicate tattoo culture, and their particularly harsh treatment of many Brutor, the restoration of a Brutor Tribe culture from bits and pieces of surviving knowledge has been extensive. Most Brutor are traditionalist and observe clan and tribal tattoo culture very closely, making it common to see eligible tribe members wearing the specific Brutor variation of Republic service tattoos. As a founding tribe of the Minmatar Republic, and with many clans emphasizing martial culture, the Brutor provide large numbers of personnel to many military branches and paramilitary agencies. Brutor Tribe presence in the Republic Fleet and Republic Command is particularly high but they are readily found throughout security services, militias and law enforcement, such as the Republic Justice Department. Contrary to outsider stereotypes, the Brutor are not only physically capable but also highly intelligent and adaptable, often reaching the heights of senior office in their typically lengthy Republic service careers.
Men's Republic Service Tattoo (Krusual)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. The Krusual Tribe is without doubt the Minmatar tribe that has the best preserved tattoo culture, having successfully withstood the Amarr occupation in a significant number of mountain fastnesses in its ancestral Tronhadar region on Matar. The Krusual are inclined to be very conservative, highly traditional and particularly aggressive in pursuit of the perquisites they believe are their due. While their clannish nature does not endear them to the other tribes, they see the value of the Republic and it is common enough to see eligible Krusual wearing their tribal variation of Republic service tattoos. Despite being a founder tribe of the Republic, the Krusual are not so well spread throughout the Minmatar regions in sheer numbers as other tribes. The Krusual are culturally disinclined to venture into space, preferring to settle themselves in suitable locations and expand their influence in cities and regions. On the other hand, the Krusual are highly motivated to protect the security of the Republic and provide significant numbers of ground fighters and intelligence operatives. The Krusual talent for espionage and covert operations, while viewed with suspicion by many other Minmatar, has served the Minmatar well and they naturally dominate the Republic Security Services.
Men's Republic Service Tattoo (Nefantar)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. The Nefantar lack a well-developed Minmatar tattoo culture, having eschewed it in deference to their Amarr masters when virtually all Nefantar lived in the Ammatar Mandate. Since the defection of a large proportion of Nefantar to the Republic, bringing with them the Starkmanir they had shielded from the Amarr, there has been an effort to rediscover their tattoo culture. This has been complicated by many Nefantar remaining followers of the Amarr faith and the controversial subject of Amarr religious tattoos. Some Nefantar choose not to wear any tattoos but many are strongly motivated to assimilate with tribal culture and have joined Republic service. Nefantar who are eligible due to Republic service can sometimes be seen displaying the Nefantar variation of Republic service tattoos. While their numbers are relatively small compared to the large founder tribes of the Republic, the Nefantar are eager to show their loyalty to the Republic and many have entered Republic military and civil services of all kinds. The Nefantar are very well educated due to the defectors coming in large part from former Ammatar elites, upper-class, and middle-class families, but they tend not to flaunt this due to lingering prejudices among the other tribes. Keen to show their willingness to fight for the Republic, young Nefantar in particular aim to serve in the Republic Fleet or Republic Command.
Men's Republic Service Tattoo (Sebiestor)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. As the largest of the Minmatar tribes, the Sebiestor have managed to restore a rich tattoo culture in the aftermath of the Great Rebellion and in the course of helping found and build the Minmatar Republic. Sebiestor culture is very diverse, with perhap fewer traditional strictures on internal dissent than the Brutor and much less conservatism than their Krusual rivals. Together with a tendency to smaller clans, making the sheer number of Sebiestor clans almost uncountable, the diverse tribal culture makes for a highly diverse tattoo culture. Sebiestor appreciate both the tradition and artistry of tattoos, and any eligible tribe members will often display the Sebiestor variation of Republic service tattoos. As the largest tribe and a founder member of the Minmatar Republic, the Sebiestor are a very common sight in Republic service of all kinds. While not as dominated by martial culture as the Brutor, the Sebiestor are deeply committed to the Republic's security and all means of preserving it. The presence of Sebiestor in military and civil services of the Republic is universal, though they are more evident in dominant numbers in the civil services, technical branches, and law enforcement, such as the Republic Justice Department.
Men's Republic Service Tattoo (Starkmanir)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. Owing to their near-destruction and subsequent hidden existence under the Amarr, the Starkmanir Tribe's tattoo culture has been almost entirely lost and is in the process of being reconstructed by cultural historians and archaeologists. Many Starkmanir do not observe any kind of tattoo culture but those who do, and are eligible, may chose to display the specific Starkmanir variation of Republic service tattoos. Since their return to the Minmatar Republic, the vast majority of the Starkmanir have settled in the large cities or on lands set aside for them to found new towns by the Republic's Urban Management agency. Despite their numbers being low, a significant number of young Starkmanir have followed the martial example of their Brutor Tribe patrons and entered service with military branches such as the Republic Fleet or Republic Command. Starkmanir recruits are valued for being well educated, an ironic consequence of all those of age having been schooled in the Ammatar Mandate while "hidden in plain view" from the Amarr.
Men's Republic Service Tattoo (Thukker)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. Thukker Tribe tattoo culture is far looser than most other tribes, with many Thukker even omitting the Voluval Ritual from their personal journey within Minmatar culture. While the other tribes regard the Thukker as eccentric in this regard they respect the cultural mores of their fellow Minmatar. Those Thukker who do wear tattoos may chose to display the specific Thukker variation of Republic service tattoos if eligible. While most Thukker live and work aboard the nomadic Great Caravans, offshoot caravans, and stations and outposts in the Great Wildlands, many live in the Republic proper and some enter service with military and paramilitary branches like the Republic Fleet, Republic Security Services, or Republic Justice Department. The rare Thukker pilots and scouts who enter Republic service from caravan life are in particularly high demand for their skills.
Men's Republic Service Tattoo (Vherokior)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. Much of the Vherokior Tribe's tattoo culture was preserved by the Vherokior shamans who also safeguarded the mysteries of the Voluval Ritual during the Amarr Occupation. While the structure of Vherokior tribal culture is notably different in many respects to other tribes, for example in the greater emphasis on matriarchal family units than large clans, they are a founder tribe of the Minmatar Republic. Therefore it is not unusual to see eligible Vherokior wearing their specific tribal variation of Republic service tattoos. The Vherokior have a long history as a nomadic tribe but in the Republic era have transitioned to a culture that is marked more by its ubiquity in Minmatar territories as a widely-diffused diaspora based on the family unit. The cultural identity as Vherokior remains vitally important and aspects of the older, deeper ways continue to be upheld, with some choosing to take the path of the shamanic tradition. More common is the temporary nomadism of youth that leads many to take up an itinerant lifestyle for a time. Quite a large number of Vherokior channel the nomadic impulse into a life in service with the Republic Fleet, although many tend to retire early and settle into a life of running small businesses or living in co-operative circles.
Men's Republic Stargate Crew Pants
To outsiders, the Republic's organization of its stargate network may seem chaotic but it simply represents the natural expression of Minmatar tribal sovereignty and territoriality, combined with traditional practice and economics. Each stargate is usually crewed by members of a single clan belonging to one of the seven great tribes, according to historical precedents and agreements negotiated between tribes and clans over the gate in question. Complicating the picture is the role of Minmatar circles and certain of the security organizations of the Republic. Many stargates are run by specialized circles, akin to trade guilds, and these are usually so-called "closed circles" from a single clan. Others are "open" and have members from several clans or even tribes. Such circles are useful in the case of stargates claimed by several clans or tribes. The Republic Fleet, RJD and RSS also take a great interest in stargate operations but the larger stargate circles are usually powerful enough to maintain their perquisites and avoid interference by external agencies. Minmatar stargate crews are issued the standardized gear provided by the Secure Commerce Commission but tend to heavily customize their equipment to reflect loyalties and traditions of clan and circle. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Men's Republic Stargate Crew Shoes
To outsiders, the Republic's organization of its stargate network may seem chaotic but it simply represents the natural expression of Minmatar tribal sovereignty and territoriality, combined with traditional practice and economics. Each stargate is usually crewed by members of a single clan belonging to one of the seven great tribes, according to historical precedents and agreements negotiated between tribes and clans over the gate in question. Complicating the picture is the role of Minmatar circles and certain of the security organizations of the Republic. Many stargates are run by specialized circles, akin to trade guilds, and these are usually so-called "closed circles" from a single clan. Others are "open" and have members from several clans or even tribes. Such circles are useful in the case of stargates claimed by several clans or tribes. The Republic Fleet, RJD and RSS also take a great interest in stargate operations but the larger stargate circles are usually powerful enough to maintain their perquisites and avoid interference by external agencies. Minmatar stargate crews are issued the standardized gear provided by the Secure Commerce Commission but tend to heavily customize their equipment to reflect loyalties and traditions of clan and circle. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Men's Republic Stargate Crew Top
To outsiders, the Republic's organization of its stargate network may seem chaotic but it simply represents the natural expression of Minmatar tribal sovereignty and territoriality, combined with traditional practice and economics. Each stargate is usually crewed by members of a single clan belonging to one of the seven great tribes, according to historical precedents and agreements negotiated between tribes and clans over the gate in question. Complicating the picture is the role of Minmatar circles and certain of the security organizations of the Republic. Many stargates are run by specialized circles, akin to trade guilds, and these are usually so-called "closed circles" from a single clan. Others are "open" and have members from several clans or even tribes. Such circles are useful in the case of stargates claimed by several clans or tribes. The Republic Fleet, RJD and RSS also take a great interest in stargate operations but the larger stargate circles are usually powerful enough to maintain their perquisites and avoid interference by external agencies. Minmatar stargate crews are issued the standardized gear provided by the Secure Commerce Commission but tend to heavily customize their equipment to reflect loyalties and traditions of clan and circle. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Men's Rubedo Richesse Jacket
An offering from NOH's own Expert & Elite fashion brand, this executive-tier jacket emphasizes the values of wealth, modernity, and a touch of openness with its distinctive tailoring and materials.
Men's Rubedo Richesse Pants
An offering from NOH's own Expert & Elite fashion brand, these executive-tier formal pants emphasize the values of wealth, modernity, and a touch of openness with their distinctive tailoring and materials.
Men's SARO 'Black Troop' Combat Suit
Men's Scope Network Special Correspondent Suit
A combat suit worn by Scope Network special correspondents.
Men's Silver Supremacy Jacket
An offering from NOH's own Expert & Elite fashion brand, this executive-tier jacket emphasizes the values of prosperity and individual achievement with its distinctive tailoring and materials.
Men's Silver Supremacy Pants
An offering from NOH's own Expert & Elite fashion brand, these executive-tier formal pants emphasize the values of prosperity and individual achievement with its distinctive tailoring and materials.
Men's Sisters of EVE Advanced Combat Suit
A combat suit worn by Sisters of EVE military personnel.
Men's Sisters of EVE Analysis Coat
An Upwell sponsored Analyst Coat designed for the Sisters of EVE.
Men's SOE Enhanced Biosecurity Mask
This is a biosecurity mask enhanced with proprietary filtering and self-sterilizing nanotechnology made available by the Sisters of EVE. The funding for production and distribution of protective equipment of this sort to communities in need is often provided by generous donors. The SOE provide samples of the enhanced biosecurity technology these donations fund to their supporters. While selective molecular repulsion fields are highly effective in repelling airborne pathogens, the use of physical masks remains a standard element of biosecurity protocols for emergency responders, clinicians and researchers. While simple in form, the nanofilter layers in the material of these masks provide protection against pathogens that may be carried through personal molecular repulsion fields in one way or another.
Men's SOE Expeditionary Suit
Adapted for Sisters of EVE expeditionary work, this exploration suit features the signature SOE color scheme and a number of modifications particular to the needs of the SOE's scientific field teams. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Men's State Commander's Dress Jacket
High-ranking officers of the Caldari State Navy are often called upon to attend important command or corporate meetings and are commonly seen wearing their formal dress uniforms. Commander ranks and above are particularly likely to be posted to roles requiring regular wear of their formal dress as the interplay of corporate politics in the Caldari State impinges on their military functions. Many branch, divisional and corporate variations exist but Caldari Navy uniforms are a common sight throughout the State's territories. This smartly tailored dress jacket is intended to be worn with the State Commander's Dress Pants, and suitable shoes or boots, to complete the formal dress uniform.
Men's State Commander's Dress Pants
High-ranking officers of the Caldari State Navy are often called upon to attend important command or corporate meetings and are commonly seen wearing their formal dress uniforms. Commander ranks and above are particularly likely to be posted to roles requiring regular wear of their formal dress as the interplay of corporate politics in the Caldari State impinges on their military functions. Many branch, divisional and corporate variations exist but Caldari Navy uniforms are a common sight throughout the State's territories. These smartly tailored dress pants are intended to be worn with the State Commander's Dress Jacket, and suitable shoes or boots, to complete the formal dress uniform.
Men's State Military Stockpile Jacket
Though it follows the pattern of jackets sometimes adopted as uniform wear by officers in the Caldari State armed forces, the State Military Stockpile makes available a version in its own colors and varies the types of fabric used. This robust yet stylish uniform jacket is often worn by executive commanders of State Military Stockpile mining expeditions and supply bases.
Men's State Stargate Crew Pants
Like any of the core empires, the Caldari State places great emphasis on the efficient running of its stargate network and any given gate is usually crewed by experienced engineers, usually from one of the "Big 8" megacorporations according to the operating and maintenance contracts in place for any given gate. Certain stargates are also directly controlled by the Caldari Navy or State Peacekeepers, with the CEP usually adopting this practice for gates critical to the security of the State or when the megacorporations are unwilling to allow any one of their number to control a particular stargate. State stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Men's State Stargate Crew Shoes
Like any of the core empires, the Caldari State places great emphasis on the efficient running of its stargate network and any given gate is usually crewed by experienced engineers, usually from one of the "Big 8" megacorporations according to the operating and maintenance contracts in place for any given gate. Certain stargates are also directly controlled by the Caldari Navy or State Peacekeepers, with the CEP usually adopting this practice for gates critical to the security of the State or when the megacorporations are unwilling to allow any one of their number to control a particular stargate. State stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Men's State Stargate Crew Top
Like any of the core empires, the Caldari State places great emphasis on the efficient running of its stargate network and any given gate is usually crewed by experienced engineers, usually from one of the "Big 8" megacorporations according to the operating and maintenance contracts in place for any given gate. Certain stargates are also directly controlled by the Caldari Navy or State Peacekeepers, with the CEP usually adopting this practice for gates critical to the security of the State or when the megacorporations are unwilling to allow any one of their number to control a particular stargate. State stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Men's Sukuuvestaa Crew Jacket
Sukuuvestaa Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Men's Tawny Treasure Jacket
An offering from NOH's own Expert & Elite fashion brand, this executive-tier jacket emphasizes the values of wealth, modernity, and a touch of openness with its distinctive tailoring and materials.
Men's Tawny Treasure Pants
An offering from NOH's own Expert & Elite fashion brand, these executive-tier formal pants emphasize the values of wealth, modernity, and a touch of openness with its distinctive tailoring and materials.
Men's Triglavian Survival Suit (Bioadaptive)
Explorers have recovered many artefacts from the Bioadaptive Caches that the Triglavian Collective have seeded throughout Abyssal Deadspace, including examples of what appear to be survival suits of some kind. While obviously designed to be worn by humans, those wishing to try this new look may want to deactivate and remove the various pieces of bioadaptive technology found in the lining of these sophisticated items of apparel.
Men's Triglavian Survival Suit (Encounter)
This Triglavian survival suit is of a design derived from specifications obtained by CONCORD from the clothing and equipment of crew taken from a Vedmak-class cruiser encountered in K-space by DED forces. The meaning of the symbols on this clothing is unclear but they could indicate a specialized force or group of some kind. The "Encounter" version of the Triglavian survival suit has been released to capsuleers who have successfully recruited new pilots to a capsuleer program and has been issued in a safe format, with all Triglavian bioadaptive technology stripped from this striking apparel.
Men's Triglavian Survival Suit (Liminality)
Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to propagandize in support of the Collective and pro-Triglavian capsuleers. Given their access to Triglavian Survival Suits, and the means to distribute them to committed supporters of the Collective, the evidence for Triglavian co-operation with the Internal Triglavian Revolutionary Organization is mounting. Awarded in the name of Zorya Triglav, this Triglavian Survival Suit is a mark of the wearer's commitment to the Triglavian Collective's efforts to achieve Final Liminality where they deem it necessary.
Men's Triglavian Survival Suit (Perun)
This Triglavian survival suit is marked with the symbol of the Triglavian grouping called the "Perun Clade". CONCORD intelligence has established few hard facts about any of the clades but they are clearly major subdivisions within Triglavian society. The Perun Clade is evidently accomplished in space-time mechanics, high-impulse and FTL engine construction, and electronic systems. Additionally, the Perun Clade seems to involve itself in matters of strategic leadership of the Collective to a greater degree than other clades. This Triglavian survival suit was probably sourced from the black market and care should be taken to ensure that the bioadaptive technology typically found in such items has been deactivated and removed.
Men's Triglavian Survival Suit (Proving Grounds)
This Triglavian Survival Suit is similar in form to those discovered in Abyssal Deadspace caches and other Triglavian sources but notably lacks the bioadaptive technology-lined full face-plate. Instead of the face-plate, a sophisticated nanoweave half-mask is incorporated into the suit's hood. This contains filter layers providing some protection to the respiratory system. It is unclear if this variant of the suit is used by Triglavians but it can be obtained by those participating in the Triglavian Proving Grounds.
Men's Triglavian Survival Suit (Svarog)
This Triglavian survival suit is marked with the symbol of the Triglavian grouping called the "Svarog Clade". CONCORD intelligence has established few hard facts about any of the clades but they are clearly major subdivisions within Triglavian society. The Svarog Clade exhibits signs of specialization in combat vessel construction, the development of novel weapon systems and extensive use of bioadaptive mutaplasmid technology. Analysts also claim that the Svarog Clade seems the most aggressive and traditional, although there are indications this clade is open to exploring new opportunities and will exploit them ruthlessly. This Triglavian survival suit was probably sourced from the black market and care should be taken to ensure that the bioadaptive technology typically found in such items has been deactivated and removed.
Men's Triglavian Survival Suit (Veles)
This Triglavian survival suit bears the symbol of the Triglavian grouping called the "Veles Clade". CONCORD intelligence has established few hard facts about any of the clades but they are clearly major subdivisions within Triglavian society. The Veles Clade seems to be strong in the fields of heavy space industry, communications technology and high-energy exotic particle physics. The Veles Clade also appears to emphasizes discourse within the Triglavian Collective, after a fashion, over strife – that is, if the evidence has been understood correctly. This Triglavian survival suit was probably sourced from the black market and care should be taken to ensure that the bioadaptive technology typically found in such items has been deactivated and removed.
Men's Virtuality Biotechnician Coat
Much medical research in New Eden involves extensive modelling and simulation using virtual environments. Virtuality Biotechnicians specialize in bridging the gap between the real and the virtual in complex fields such as immunology and epidemiology. This work has become increasingly important as the number of highly dangerous pathogens afflicting colonies and various space-industrial locations has multiplied over the decades. Ideally, the work of Virtuality Biotechnicians seeks to predict the emergence of new biosecurity threats by modelling existing environments and simulating mutation paths the extant biology could take. However, more often than not, virtual biotech investigations must react to developing situations and support remedial work using data provided by emerging pathogen research efforts, such as the Project Discovery Flow Cytometry program.
Men's Virtuality Biotechnician Coat (OLD)
Much medical research in New Eden involves extensive modelling and simulation using virtual environments. Virtuality Biotechnicians specialize in bridging the gap between the real and the virtual in complex fields such as immunology and epidemiology. This work has become increasingly important as the number of highly dangerous pathogens afflicting colonies and various space-industrial locations has multiplied over the decades. Ideally, the work of Virtuality Biotechnicians seeks to predict the emergence of new biosecurity threats by modelling existing environments and simulating mutation paths the extant biology could take. However, more often than not, virtual biotech investigations must react to developing situations and support remedial work using data provided by emerging pathogen research efforts, such as the Project Discovery Flow Cytometry program.
Men's Wiyrkomi Crew Jacket
Wiyrkomi Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Men's Worker's Indigo Pants
Bottoms woven from a plant-fiber blend, prestressed to provide better protection to workers in harsh planetary environments.
Men's YC119 Yoiul Festival Cap
The Yoiul Festival celebrates the start of the New Year according to the New Eden Standard Calendar. The festival is widely promoted by CONCORD as a time to reflect on unity and peace across New Eden. The YC119 Yoiul Festival Cap is a stylish display of support for this New Year message.
Men's YC119 Yoiul Festival Pants
The Yoiul Festival celebrates the start of the New Year according to the New Eden Standard Calendar. The festival is widely promoted by CONCORD as a time to reflect on unity and peace across New Eden. The YC119 Yoiul Festival Pants stylishly complement the Yoiul Festival T-Shirt.
Men's YC119 Yoiul Festival T-shirt
The Yoiul Festival celebrates the start of the New Year according to the New Eden Standard Calendar. The festival is widely promoted by CONCORD as a time to reflect on unity and peace across New Eden. The YC119 Yoiul Festival T-shirt colorfully and stylishly expresses this message for all to see.
Men's Yoiul Stormchasers Cap
This Yoiul Stormchasers Cap marks the wearer as a member of advanced resource extraction teams chasing riches among ice storms during the Yoiul Festival period. The appearance of Metaliminal Volatile Ice Storms across New Eden, and the rich resource fields they bring in their wake, has led many to chase the storms in search of useful ice ores or that lucky strike of some especially valuable salvage trapped in the ice. With the volatile ice storms sweeping across New Eden during the YC122-123 Yoiul Festival, ORE and its Frostline Laboratories division have taken the opportunity to promote their advanced resource extraction technologies using the Yoiul Festival as a backdrop. The Yoiul Stormchasers line of clothing is designed for the rigors of work in the depths of the ice storms and aboard resource extraction ships and rigs.
Men's Yoiul Stormchasers Pants
These Yoiul Stormchasers Pants mark the wearer as a member of advanced resource extraction teams chasing riches among ice storms during the Yoiul Festival period. The appearance of Metaliminal Volatile Ice Storms across New Eden, and the rich resource fields they bring in their wake, has led many to chase the storms in search of useful ice ores or that lucky strike of some especially valuable salvage trapped in the ice. With the volatile ice storms sweeping across New Eden during the YC122-123 Yoiul Festival, ORE and its Frostline Laboratories division have taken the opportunity to promote their advanced resource extraction technologies using the Yoiul Festival as a backdrop. The Yoiul Stormchasers line of clothing is designed for the rigors of work in the depths of the ice storms and aboard resource extraction ships and rigs.
Men's Yoiul Stormchasers Suit
This Yoiul Stormchasers Suit is especially configured for heavy-duty service aboard ice extraction vessels and facilities, and marks the wearer as a member of advanced resource extraction teams chasing riches among ice storms during the Yoiul Festival period. The appearance of Metaliminal Volatile Ice Storms across New Eden, and the rich resource fields they bring in their wake, has led many to chase the storms in search of useful ice ores or that lucky strike of some especially valuable salvage trapped in the ice. With the volatile ice storms sweeping across New Eden during the YC122-123 Yoiul Festival, ORE and its Frostline Laboratories division have taken the opportunity to promote their advanced resource extraction technologies using the Yoiul Festival as a backdrop. The Yoiul Stormchasers line of clothing is designed for the rigors of work in the depths of the ice storms and aboard resource extraction ships and rigs.
Men's Yoiul Stormchasers T-Shirt
This Yoiul Stormchasers T-Shirt marks the wearer as a member of advanced resource extraction teams chasing riches among ice storms during the Yoiul Festival period. The appearance of Metaliminal Volatile Ice Storms across New Eden, and the rich resource fields they bring in their wake, has led many to chase the storms in search of useful ice ores or that lucky strike of some especially valuable salvage trapped in the ice. With the volatile ice storms sweeping across New Eden during the YC122-123 Yoiul Festival, ORE and its Frostline Laboratories division have taken the opportunity to promote their advanced resource extraction technologies using the Yoiul Festival as a backdrop. The Yoiul Stormchasers line of clothing is designed for the rigors of work in the depths of the ice storms and aboard resource extraction ships and rigs.
Men's Zakura Zakitsu Exploration Suit
Caldari philosophy is deeper, richer and more various than those who merely glance at the megacorporate surface of the Caldari State realize. The Zakura Zakitsu movement is one strand of Caldari thought and practice that has achieved some fame beyond the State for its emphasis on travel, trade and exploration as outward reflections of a collective fate. The symbolism of the movement connects strongly with the Zakura Hansei cherry trees ubiquitous in Caldari culture and the concept of the winds as agents of fate. The Zakura Zakitsu society counts pilots, traders and explorers from all empires as members, and they can sometimes be seen wearing the stylized blossom petal pattern on their exploration suits. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Mercenary Cheetah
This hostile vessel is not broadcasting an IFF signal. Has it been hired by one of the four empires to operate with plausible deniability? Does it represent a third party with interest in the Shipcaster technology? Its organizational affiliation and reasons for involving itself in the conflict are unclear.
Mercenary Commander
This is a mercenary commander. These freelancers will do almost anything for the highest bidder. Threat level: Extreme
Mercenary Corporal
This is a mercenary corporal. These freelancers will do almost anything for the highest bidder. Threat level: Deadly
Mercenary Crow
This hostile vessel is not broadcasting an IFF signal. Has it been hired by one of the four empires to operate with plausible deniability? Does it represent a third party with interest in the Shipcaster technology? Its organizational affiliation and reasons for involving itself in the conflict are unclear.
Mercenary Crow
This hostile vessel is not broadcasting an IFF signal. Has it been hired by one of the four empires to operate with plausible deniability? Does it represent a third party with interest in the Shipcaster technology? Its organizational affiliation and reasons for involving itself in the conflict are unclear.
Mercenary Crow
This hostile vessel is not broadcasting an IFF signal. Has it been hired by one of the four empires to operate with plausible deniability? Does it represent a third party with interest in the Shipcaster technology? Its organizational affiliation and reasons for involving itself in the conflict are unclear.
Mercenary Crow
This hostile vessel is not broadcasting an IFF signal. Has it been hired by one of the four empires to operate with plausible deniability? Does it represent a third party with interest in the Shipcaster technology? Its organizational affiliation and reasons for involving itself in the conflict are unclear.
Mercenary Draugur
This hostile vessel is not broadcasting an IFF signal. Has it been hired by one of the four empires to operate with plausible deniability? Does it represent a third party with interest in the Shipcaster technology? Its organizational affiliation and reasons for involving itself in the conflict are unclear.
Mercenary Elite Fighter
This is an elite mercenary fighter. Its faction alignment is unknown. It may be aggressive, depending on its assignment. Threat level: High
Mercenary Fighter
This is a mercenary fighter. Its faction alignment is unknown. It may be aggressive, depending on its assignment. Threat level: High
Mercenary Hyena
This hostile vessel is not broadcasting an IFF signal. Has it been hired by one of the four empires to operate with plausible deniability? Does it represent a third party with interest in the Shipcaster technology? Its organizational affiliation and reasons for involving itself in the conflict are unclear.
Mercenary Ikitursa
This hostile vessel is not broadcasting an IFF signal. Has it been hired by one of the four empires to operate with plausible deniability? Does it represent a third party with interest in the Shipcaster technology? Its organizational affiliation and reasons for involving itself in the conflict are unclear.
Mercenary Lieutenant
This is a mercenary lieutenant. These freelancers will do almost anything for the highest bidder. Threat level: Deadly
Mercenary Manticore
This hostile vessel is not broadcasting an IFF signal. Has it been hired by one of the four empires to operate with plausible deniability? Does it represent a third party with interest in the Shipcaster technology? Its organizational affiliation and reasons for involving itself in the conflict are unclear.
Mercenary Overlord
This is a mercenary battleship, usually deployed at the head of a fleet of ships, and harboring their leader. Only the major factions or biggest corporations in Eve can afford to hire Overlords. Threat level: Deadly
Mercenary Panther
This hostile vessel is not broadcasting an IFF signal. Has it been hired by one of the four empires to operate with plausible deniability? Does it represent a third party with interest in the Shipcaster technology? Its organizational affiliation and reasons for involving itself in the conflict are unclear.
Mercenary Pilot
A pilot of a mercenary ship.
Mercenary Rapier
This hostile vessel is not broadcasting an IFF signal. Has it been hired by one of the four empires to operate with plausible deniability? Does it represent a third party with interest in the Shipcaster technology? Its organizational affiliation and reasons for involving itself in the conflict are unclear.
Mercenary Raptor
This hostile vessel is not broadcasting an IFF signal. Has it been hired by one of the four empires to operate with plausible deniability? Does it represent a third party with interest in the Shipcaster technology? Its organizational affiliation and reasons for involving itself in the conflict are unclear.
Mercenary Rookie
This is a mercenary, who is obviously starting out in his profession. Most mercenaries are not hostile unless they are on a specific mission to eliminate you, or view you as a threat. Caution is advised when approaching such vessels however, as they are normally armed and dangerous. Threat level: Moderate
Mercenary Tornado
This hostile vessel is not broadcasting an IFF signal. Has it been hired by one of the four empires to operate with plausible deniability? Does it represent a third party with interest in the Shipcaster technology? Its organizational affiliation and reasons for involving itself in the conflict are unclear.
Mercenary Trainee
This is a mercenary fighter. Its faction alignment is unknown. It may be aggressive, depending on its assignment. Threat level: Moderate
Mercenary Wingman
This is a mercenary support fighter, which usually acts as backup for larger and more powerful ships. Beware of its deadly warp scrambling ability. Threat level: Very high
Mercenary Wolf
This hostile vessel is not broadcasting an IFF signal. Has it been hired by one of the four empires to operate with plausible deniability? Does it represent a third party with interest in the Shipcaster technology? Its organizational affiliation and reasons for involving itself in the conflict are unclear.
Merchant
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Mercium
The rare mineral Mercium is thought to be closely related to Omber, varying slightly in chemical composition; in fact, these ores were classified as separate types only recently. However, current refining technologies have been found to do irreparable damage to Mercium ore, rendering it unusable for all practical purposes.
Mercoxit
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. Available primarly in null security status star systems.
Mercoxit Asteroid Mining Crystal Type A I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Mercoxit yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Mercoxit Asteroid Mining Crystal Type A I Blueprint
Mercoxit Asteroid Mining Crystal Type A II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Mercoxit yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Mercoxit Asteroid Mining Crystal Type A II Blueprint
Mercoxit Asteroid Mining Crystal Type B I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Mercoxit yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Mercoxit Asteroid Mining Crystal Type B I Blueprint
Mercoxit Asteroid Mining Crystal Type B II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Mercoxit yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Mercoxit Asteroid Mining Crystal Type B II Blueprint
Mercoxit Asteroid Mining Crystal Type C I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Mercoxit yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Mercoxit Asteroid Mining Crystal Type C I Blueprint
Mercoxit Asteroid Mining Crystal Type C II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Mercoxit yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Mercoxit Asteroid Mining Crystal Type C II Blueprint
Mercoxit Ore Processing
Specialization in Mercoxit ore reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to reprocessing yield per skill level for Mercoxit ore.
Mercury
Also known as quicksilver, mercury is a silvery liquid metal whose primary characteristic is the ease with which it forms amalgamatic alloys with other metals. It is therefore extremely useful as a base-block component.
Merlin
The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.
Merlin Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Merlin Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Merlin Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Merlin Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Merlin Blue Tiger Serenity Only SKIN
Merlin Blue Tiger Serenity Only SKIN (30 Days)
Merlin Blue Tiger Serenity Only SKIN (365 Days)
Merlin Blue Tiger Serenity Only SKIN (7 Days)
Merlin Blue Tiger Serenity Only SKIN (90 Days)
Merlin Blue Tiger SKIN
Merlin Blueprint
Merlin Caldari Navy SKIN
Merlin Carmine Horizon SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Merlin Corporate Police Force SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Merlin Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Merlin Exoplanets Hunter SKIN
Merlin Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Merlin Ghostbird SKIN (30 days Limited)
Merlin Glacial Drift SKIN
Merlin Guristas Serenity Only SKIN
Merlin Guristas Serenity Only SKIN (30 Days)
Merlin Guristas Serenity Only SKIN (365 Days)
Merlin Guristas Serenity Only SKIN (7 Days)
Merlin Guristas Serenity Only SKIN (90 Days)
Merlin Guristas SKIN
Merlin Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Merlin Harmonious Ascension SKIN
"After four years of harmonious and profitable business across the four empires of New Eden, the Upwell Consortium is pleased to announce the formation of a new capsule construction, pilot adaptation and advanced training operation. It is the hope of the Upwell Consortium that Harmonious Ascension Industries will become a leading force in the provision of support and services to capsuleers. To celebrate this event, the Upwell Consortium has authorized the issuing of a commemorative nanocoating for pilots in the first wave of new capsuleers outfitted by Harmonious Ascension." – Upwell Consortium Press Release, YC121.11.14
Merlin Headhunter SKIN
Merlin Home Guard SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Merlin Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Merlin Internal Security SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Merlin Ishukone Watch SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Merlin Lai Dai Protection Service SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Merlin Matigu Seabeast Serenity Only SKIN
Merlin Matigu Seabeast Serenity Only SKIN (30 Days)
Merlin Matigu Seabeast Serenity Only SKIN (365 Days)
Merlin Matigu Seabeast Serenity Only SKIN (7 Days)
Merlin Matigu Seabeast Serenity Only SKIN (90 Days)
Merlin Matigu Seabeast SKIN
Merlin Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Merlin Military Stockpile Captain SKIN (Volatile)
Merlin Nugoeihuvi Edition
The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.
Merlin Nugoeihuvi Edition Blueprint
Merlin Nugoeihuvi Serenity Only SKIN
Merlin Nugoeihuvi SKIN
Merlin Nugoeihuvi SKIN (180 Days)
Merlin Nugoeihuvi SKIN (30 Days)
Merlin Nugoeihuvi SKIN (365 Days)
Merlin Nugoeihuvi SKIN (7 Days)
Merlin Nugoeihuvi SKIN (90 Days)
Merlin Operation Permafrost SKIN
As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies. Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations.
Merlin Peace and Order Unit SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Merlin Raata Sunset Serenity Only SKIN
Merlin Raata Sunset Serenity Only SKIN (30 Days)
Merlin Raata Sunset Serenity Only SKIN (365 Days)
Merlin Raata Sunset Serenity Only SKIN (7 Days)
Merlin Raata Sunset Serenity Only SKIN (90 Days)
Merlin Raata Sunset SKIN
Merlin Relay Guard
This Caldari Navy vessel is guarding a Captured Triglavian Relay within contested space. It will attack any capsuleer that is not a current member of the State Protectorate militia.
Merlin Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Merlin Spacelane Patrol SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Merlin State Military Stockpile Pack
This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation.
Merlin Steel Cardinal SKIN
Merlin Sukuuvestaa SKIN
Merlin Valkyrie Serenity Only SKIN
Merlin Valkyrie Serenity Only SKIN (30 Days)
Merlin Valkyrie Serenity Only SKIN (365 Days)
Merlin Valkyrie Serenity Only SKIN (7 Days)
Merlin Valkyrie Serenity Only SKIN (90 Days)
Merlin Valkyrie SKIN
Merlin Wiyrkomi Edition
The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.
Merlin Wiyrkomi Edition Blueprint
Merlin Wiyrkomi Peace Corps SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Merlin Wiyrkomi Serenity Only SKIN
Merlin Wiyrkomi SKIN
Merlin Wiyrkomi SKIN (30 Days)
Merlin Wiyrkomi SKIN (365 Days)
Merlin Wiyrkomi SKIN (7 Days)
Merlin Wiyrkomi SKIN (90 Days)
Merlin Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Merlin Zento Insideko Combine SKIN (7 days Limited)
Merlin Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
MesmerFlux Condenser Pack L
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's brand of MesmerFlux Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing primarily EM damage at long ranges.
MesmerFlux Condenser Pack L Blueprint
MesmerFlux Condenser Pack M
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's brand of MesmerFlux Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing primarily EM damage at long ranges.
MesmerFlux Condenser Pack M Blueprint
MesmerFlux Condenser Pack S
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's brand of MesmerFlux Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing primarily EM damage at long ranges.
MesmerFlux Condenser Pack S Blueprint
Meson Exotic Plasma L
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Meson Exotic Plasma charges yield a beam with a very long range but reduced thermal and explosive damage potential.
Meson Exotic Plasma L Blueprint
Meson Exotic Plasma M
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Meson Exotic Plasma charges yield a beam with a very long range but reduced thermal and explosive damage potential.
Meson Exotic Plasma M Blueprint
Meson Exotic Plasma S
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Meson Exotic Plasma charges yield a beam with a very long range but reduced thermal and explosive damage potential.
Meson Exotic Plasma S Blueprint
Meson Exotic Plasma XL
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Meson Exotic Plasma charges yield a beam with a very long range but reduced thermal and explosive damage potential.
Meson Exotic Plasma XL Blueprint
Message from the Governor
This message is sealed with the personal emblem of the Governor himself.
Meta-Molecular Combiner
Meta-Molecular Combiners are molecular-forging tools used in the synthesis of highly complex chemicals, incorporating the already complex molecules of advanced pharmaceuticals and other biochemical products. Multi-spectrum operant pharmaceuticals are a typical output product. Molecular-forging tools are cutting-edge technologies developed by leading corporations in the core empires' space-industrial complexes. Inevitably, some of these technological wonders have fallen into the hands of criminals and renegade factions.
Meta-Operant Neurolink Enhancer
Meta-Operant Neurolink Enhancers are a key element of advanced capsuleer neurolink protection technologies. To further enhance the integrity of capital ship pilot connections, Neurolink Protection Cells are installed with Meta-Operant Neurolink Enhancers used to provide even deeper integration of capsuleer autonomic biosystems with neurolinked ship systems.
Meta-Operant Neurolink Enhancer Reaction Formula
Metadrones - LM-A-1 - B
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LM-A-1 - F
This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack. Betrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.
Metadrones - LM-A-1 - N
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LM-A-2 - B
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LM-A-2 - F
This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack. Betrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.
Metadrones - LM-A-2 - N
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LM-C-1 - B
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LM-C-1 - F
This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack. Betrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.
Metadrones - LM-C-1 - N
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LM-C-2 - B
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LM-C-2 - F
This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack. Betrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.
Metadrones - LM-C-2 - N
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LM-G-1 - B
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LM-G-1 - F
This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack. Betrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.
Metadrones - LM-G-1 - N
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LM-G-2 - B
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LM-G-2 - F
This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack. Betrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.
Metadrones - LM-G-2 - N
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LM-M-1 - B
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LM-M-1 - F
This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack. Betrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.
Metadrones - LM-M-1 - N
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LM-M-2 - B
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LM-M-2 - F
This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack. Betrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.
Metadrones - LM-M-2 - N
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LMH-A-1 - B
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LMH-A-1 - F
This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack. Betrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.
Metadrones - LMH-A-1 - N
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LMH-A-2 - B
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LMH-A-2 - F
This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack. Betrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.
Metadrones - LMH-A-2 - N
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LMH-C-1 - B
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LMH-C-1 - F
This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack. Betrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.
Metadrones - LMH-C-1 - N
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LMH-C-2 - B
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LMH-C-2 - F
This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack. Betrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.
Metadrones - LMH-C-2 - N
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LMH-G-1 - B
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LMH-G-1 - F
This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack. Betrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.
Metadrones - LMH-G-1 - N
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LMH-G-2 - B
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LMH-G-2 - F
This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack. Betrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.
Metadrones - LMH-G-2 - N
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LMH-M-1 - B
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LMH-M-1 - F
This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack. Betrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.
Metadrones - LMH-M-1 - N
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LMH-M-2 - B
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - LMH-M-2 - F
This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack. Betrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.
Metadrones - LMH-M-2 - N
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - MH-A-1 - B
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - MH-A-1 - F
This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack. Betrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.
Metadrones - MH-A-1 - N
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - MH-A-2 - B
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - MH-A-2 - F
This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack. Betrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.
Metadrones - MH-A-2 - N
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - MH-C-1 - B
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - MH-C-1 - F
This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack. Betrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.
Metadrones - MH-C-1 - N
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - MH-C-2 - B
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - MH-C-2 - F
This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack. Betrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.
Metadrones - MH-C-2 - N
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - MH-G-1 - B
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - MH-G-1 - F
This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack. Betrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.
Metadrones - MH-G-1 - N
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - MH-G-2 - B
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - MH-G-2 - F
This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack. Betrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.
Metadrones - MH-G-2 - N
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - MH-M-1 - B
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - MH-M-1 - F
This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack. Betrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.
Metadrones - MH-M-1 - N
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - MH-M-2 - B
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metadrones - MH-M-2 - F
This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack. Betrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.
Metadrones - MH-M-2 - N
Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. There are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?
Metal Scraps
This mechanical hardware has obviously outlived its use, and is now ready to be recycled. Many station maintenance departments use the material gained from recycling these scraps to manufacture steel plates which replace worn out existing plates in the station hull. Most station managers consider this a cost-effective approach, rather than to send out a costly mining expedition for the ore, although these scraps rarely are enough to satisfy demand. This commodity is not affected by the scrap metal processing skill any more than any other recyclable item.
Metal Scraps In Storage
This storage silo is being used as a dump for unwanted material from a nearby habitation.
Metallofullerene Plating
Metallofullerene plating is used to protect the connective joins in hull and subsystem structures so that Tech III vessels can be taken apart and put back together endlessly, all without the risk of wear. Mechanical engineers first attempted to create the plating using plutonium metallofullerenes, but it was quickly discovered that even miniscule amounts of them had a sizeable impact on ship mass. When integrated into armor plating in larger amounts, they also risked turning the vessel into a giant warhead, something even less desirable. A solution was finally found. Tiny amounts of metallofullerenes would be integrated in conjunction with far larger quantities of graphene nanoribbons and then coated in powdered C-540 graphite. This process allowed the material to maintain structural durability whilst keeping mass down. The last and most ingenious addition was to incorporate fulleroferrocene into the metal beneath layers of electromechanical hull sheeting. This had the effect of turning the normally dangerous explosive reactions into kinetic energy, which could then be used to supplement the power supply to local nanoassemblers.
Metallofullerene Plating Blueprint
Metallurgy
Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
Metamorphosis
The SoCT’s Metamorphosis-class exploration frigate shares the same basic hull profile as the stripped down Apotheosis-class shuttle. The Metamorphosis is a far more capable vessel, fully able to operate as scouting and surveying vessel in the depths of unknown space. While the vessel has some combat capability for defensive purposes in potentially dangerous territory, it is more suited to its intended exploration, hacking, and archaeological surveying purpose. In typical SoCT fashion, the Metamorphosis has a balanced module fitting layout and is capable of using a wide variety of weapons and equipment for its class. While by no means as potent as the Gnosis- and Praxis-class vessels, this handy little frigate is a remarkable transformation of the hull it is based on into an agile and swift option for explorers.
Metamorphosis Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Metamorphosis Blueprint
Metamorphosis Capsuleer Day XX SKIN
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special nanocoating acknowledges this achievement on Capsuleer Day XX. The YC125 celebrations of Capsuleer Day are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Metamorphosis Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Metamorphosis Genolution Dazzle SKIN
In the early era of spaceship combat, various forms of optical camouflage and confusion were experimented with in order to gain even the slightest tactical edge. It was rapidly concluded that such gambits made little to no difference, particularly with the sophistication and number of electromagnetic and gravimetric sensors involved. Despite the improbability of any significant effect, Genolution's capsuleer performance researchers are investigating the psychological factors that may come into play with the use of such a "dazzle" camouflage scheme. The patterns they are researching are supposedly even older than the early days of spaceships, with a lineage stretching back to ancient naval warship combat. It is not clear the scheme was particularly effective even in those days.
Meteor Cloud
Methana
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
Methanofullerene
One of the most useful organic semiconductors discovered in recent years, methanofullerene can be blended with other polymers to create incredibly efficient solar cells, offering a near-endless source of power in places that would otherwise be difficult to supply.
Methanofullerene Reaction
Methanofullerene Reaction Formula
Methros Enhanced Decoding Device
A standard decoding device, used to decode valuable transmissions often sent via non-FTL transport.
Methros Enhanced Decoding Device Blueprint
Mexallon
Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with Tritanium to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions. May be obtained by reprocessing the following ores and their variations: High security status star systems: Pyroxeres, Plagioclase Low security status star systems: Pyroxeres, Kernite, Jaspet, Gneiss, Dark Ochre, Crokite Null security status star systems: Pyroxeres, Kernite, Bistot, Arkonor Wormhole systems: Pyroxeres, Kernite, Gneiss, Bistot, Arkonor
MH-82 Heavy Machine Gun
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
Miasma Grenade
The Miasma grenade creates an impenetrable shroud that distorts suit optics and obscures sight. NOTE: This is a test grenade.
Miasmos
Aside from being endowed with the usual carrying capabilities of haulers, the Miasmos possesses an extra cargo bay. That bay is equipped with sealed, temperature-controlled vats, and is meant solely for ferrying all types of interstellar ore: ice, gasses and asteroids. The Miasmos was originally designed as a variant of the Iteron, but eventually evolved to perform an entirely separate role.
Miasmos Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Miasmos Amastris Edition
The Miasmos (originally Iteron Mark IV) Amastris Edition is a limited edition cargo hauler awarded to pilots who have displayed extraordinary aptitude in capsuleer training. It boasts a more powerful warp engine and a bigger cargo hold capacity than the Miasmos design on which it is based, in addition to state-of-the-art lateral thrusters allowing for improved agility. Among recent capsuleer graduates from New Eden's academic institutions, this vessel is considered a distinguished status symbol, although the quiet presence of certain unmarked, sealed containers at the back of the ship's hull tends to unnerve some of the crews.
Miasmos Amastris Edition Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Miasmos Amastris Edition Blueprint
Miasmos Amastris Edition Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Miasmos Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Miasmos Blueprint
Miasmos Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Miasmos Exoplanets Hunter SKIN
Miasmos Glacial Drift SKIN
Miasmos Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Miasmos Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Miasmos Intaki Syndicate Serenity Only SKIN
Miasmos Intaki Syndicate Serenity Only SKIN (30 Days)
Miasmos Intaki Syndicate Serenity Only SKIN (365 Days)
Miasmos Intaki Syndicate Serenity Only SKIN (7 Days)
Miasmos Intaki Syndicate Serenity Only SKIN (90 Days)
Miasmos Intaki Syndicate SKIN
Miasmos Kopis Edge SKIN
Miasmos Quafe Ultra Edition
The Miasmos Quafe Ultra Edition was commissioned by the Quafe Corporation as a specialized vessel for the distribution of Quafe throughout the New Eden cluster. To this end, the ship has been made more agile, given a faster warp engine and fitted with an upgraded cargohold that can carry vast amounts of sweet, sweet Quafe. Additionally, the controls have been simplified so that new pilots can be trained quickly and efficiently, allowing for optimal transport labor wages. A later addition under the new "Miasmos" moniker included a small number of sealed vats, but Quafe has demanded that those be accessed solely by corporate representatives, and not by crew nor capsuleer.
Miasmos Quafe Ultra Edition Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Miasmos Quafe Ultra Edition Blueprint
Miasmos Quafe Ultra Edition Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Miasmos Quafe Ultramarine Edition
The Miasmos (originally Iteron Mark IV) Quafe Ultramarine Edition was commissioned by the Quafe Corporation as a vessel for highly focused distribution of Quafe to a demanding clientele in the New Eden cluster. To this end, the ship has been made more agile, given a faster warp engine and fitted with an upgraded cargohold that can carry vast amounts of Quafe. In addition, its controls have been simplified so that new pilots can more easily meet the strict delivery conditions of prospective buyers. A number of sealed vats were added after the ship was rebranded as the Miasmos, but Quafe has demanded that those be accessed solely by corporate representatives, and not by crew nor capsuleer. While the Quafe Corporation has firmly denied making any alterations to its lucrative formula, and insists that the Miasmos Quafe Ultramarine Edition does not have special dispensation to carry a supercaffeinated version of the famous drink, it is notable that this model has been fitted with extra security mechanisms to prevent any and all crew from sampling its cargo. While there are persistent rumors of storage crew personnel tasting the cargo and subsequently staying awake for days on end, grinding their teeth and yelling at each other, these have never been conclusively proven, although the Quafe Corporation does reportedly undertake all medical costs for any crewmember serving more than 72 consecutive hours onboard the Miasmos Quafe Ultramarine Edition.
Miasmos Quafe Ultramarine Edition Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Miasmos Quafe Ultramarine Edition Blueprint
Miasmos Quafe Ultramarine Edition Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Miasmos Ruby Sungrazer SKIN
Miasmos Serpentis Serenity Only SKIN
Miasmos Serpentis Serenity Only SKIN (30 Days)
Miasmos Serpentis Serenity Only SKIN (365 Days)
Miasmos Serpentis Serenity Only SKIN (7 Days)
Miasmos Serpentis Serenity Only SKIN (90 Days)
Miasmos Serpentis SKIN
Miasmos Spirit SKIN
Miasmos Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Miasmos Valimor Legacy Serenity Only SKIN
Miasmos Valimor Legacy Serenity Only SKIN (30 Days)
Miasmos Valimor Legacy Serenity Only SKIN (365 Days)
Miasmos Valimor Legacy Serenity Only SKIN (7 Days)
Miasmos Valimor Legacy Serenity Only SKIN (90 Days)
Miasmos Valimor Legacy SKIN
Michi's Excavation Augmentor
A neural Interface upgrade that boosts the pilot's skill in a specific area. 5% bonus to mining yield of mining lasers.
Michi's Heron
A Heron piloted by an agent. Missions: Difficulty Rating: Grade 8
Micro 'Atonement' Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Micro 'Notos' Explosive Charge I
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Micro 'Vehemence' Shockwave Charge
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Micro 'Vigor' Core Augmentation
Supplements the main Power core providing more power.
Micro Asymmetric Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Micro Auxiliary Power Core I
Supplements the main Power core providing more power.
Micro Auxiliary Power Core I Blueprint
Micro Auxiliary Power Core II
Supplements the main Power core providing more power.
Micro Auxiliary Power Core II Blueprint
Micro Azeotropic Ward Salubrity I
Increases the maximum strength of the shield.
Micro B88 Core Augmentation
Supplements the main Power core providing more power.
Micro Brief Capacitor Overcharge I
Provides a quick injection of power into the capacitor.
Micro Capacitor Battery II
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Micro Capacitor Booster I
Provides a quick injection of power into the capacitor.
Micro Capacitor Booster II
Provides a quick injection of power into the capacitor.
Micro Circuit
The Micro Circuit is one of the most common electronics components seen in use.
Micro Concussion Bomb
Micro Degenerative Concussion Bomb I
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Micro Electron Bomb
Micro EMP Smartbomb I
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Micro EMP Smartbomb II
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Micro F-4a Ld-Sulfate Capacitor Charge Unit
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Micro F-RX Prototype Capacitor Boost
Provides a quick injection of power into the capacitor.
Micro F-S9 Regolith Shield Induction
Increases the maximum strength of the shield.
Micro Graviton Smartbomb I
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Micro Graviton Smartbomb II
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Micro Jump Drive Operation
Skill at using Micro Jump Drives. 5% reduction in activation time per skill level.
Micro Jump Field Generator
This module spools up and then teleports up to 25 nearby ships along with all drones, fighters, probes and bombs 100km in the direction the ship is facing. All ships teleported will retain their movement direction and velocity in the new location. Note: The micro jump field only affects capsuleer-piloted ships and will not move certain ship types, including: Capital Ships, Freighters and the Orca.
Micro Jump Field Generator Blueprint
Micro K-Exhaust Core Augmentation
Supplements the main Power core providing more power.
Micro Ld-Acid Capacitor Battery I
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Micro Murky Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Micro Nebula
Micro Ohm Capacitor Reserve I
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Micro Peroxide Capacitor Power Cell
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Micro Plasma Smartbomb I
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Micro Plasma Smartbomb II
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Micro Proton Smartbomb I
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Micro Proton Smartbomb II
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Micro Remote Shield Booster II
Transfers shield power over to the target ship, aiding in its defense.
Micro Rudimentary Concussion Bomb I
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Micro S95a Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Micro Scorch Bomb
Micro Shield Extender I
Increases the maximum strength of the shield.
Micro Shield Extender II
Increases the maximum strength of the shield.
Micro Shrapnel Bomb
Micro Subordinate Screen Stabilizer I
Increases the maximum strength of the shield.
Micro Supplemental Barrier Emitter I
Increases the maximum strength of the shield.
Micro Tapered Capacitor Infusion I
Provides a quick injection of power into the capacitor.
Micro YF-12a Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Microfiber Shielding
Using advanced residual substrate isolation technology, silicon weave is threaded through layers of tough organic fibers. The resulting microfiber shielding is incredibly resilient and retains the microscopic profile required to shield miniaturized electronics.
MicroLink Encoder/Decoder
A device used to encode and decode microlink messages.
Microorganisms
Any life form too small to be detected by the unaided human eye qualifies as a microorganism, yet as a whole, this classification of biology covers an enormous and diverse spectrum. From parasites and viruses to fungi and insects, the study or industrial application of these creatures is just as broad.
Microwave L
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. 40% increased optimal range. 25% reduced capacitor need.
Microwave L Blueprint
Microwave M
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. 40% increased optimal range. 25% reduced capacitor need.
Microwave M Blueprint
Microwave S
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. 40% increased optimal range. 25% reduced capacitor need.
Microwave S Blueprint
Microwave XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the microwave frequencies. Improved range. 40% increased optimal range. 25% reduced capacitor need.
Microwave XL Blueprint
Mid-grade Amulet Alpha
This ocular filter has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to armor HP Set Effect: 10% bonus to the strength of all Amulet implant secondary effects
Mid-grade Amulet Beta
This memory augmentation has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to armor HP Set Effect: 10% bonus to the strength of all Amulet implant secondary effects
Mid-grade Amulet Delta
This cybernetic subprocessor has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to armor HP Set Effect: 10% bonus to the strength of all Amulet implant secondary effects
Mid-grade Amulet Epsilon
This social adaption chip has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to armor HP Set Effect: 10% bonus to the strength of all Amulet implant secondary effects
Mid-grade Amulet Gamma
This neural boost has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to armor HP Set Effect: 10% bonus to the strength of all Amulet implant secondary effects
Mid-grade Amulet Omega
This implant does nothing in and of itself, but when used in conjunction with other Amulet implants it will greatly boost their effect. 25% bonus to the strength of all Amulet implant secondary effects.
Mid-grade Ascendancy Alpha
This ocular filter has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
Mid-grade Ascendancy Alpha Blueprint
Mid-grade Ascendancy Beta
This memory augmentation has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
Mid-grade Ascendancy Beta Blueprint
Mid-grade Ascendancy Delta
This cybernetic subprocessor has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
Mid-grade Ascendancy Delta Blueprint
Mid-grade Ascendancy Epsilon
This social adaptation chip has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
Mid-grade Ascendancy Epsilon Blueprint
Mid-grade Ascendancy Gamma
This neural boost has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
Mid-grade Ascendancy Gamma Blueprint
Mid-grade Ascendancy Omega
This implant does nothing in and of itself, but when used in conjunction with other Ascendancy implants it will boost their effect. 35% bonus to the strength of all Ascendancy implant secondary effects.
Mid-grade Ascendancy Omega Blueprint
Mid-grade Asklepian Alpha
This ocular filter has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to armor repair amount Set Effect: 10% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
Mid-grade Asklepian Beta
This memory augmentation has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to armor repair amount Set Effect: 10% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
Mid-grade Asklepian Delta
This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to armor repair amount Set Effect: 10% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
Mid-grade Asklepian Epsilon
This social adaptation chip has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to armor repair amount Set Effect: 10% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
Mid-grade Asklepian Gamma
This neural boost has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to armor repair amount Set Effect: 10% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.
Mid-grade Asklepian Omega
This implant does nothing in and of itself, but when used in conjunction with other Asklepian implants it will boost their effect. 25% bonus to the strength of all Asklepian implant secondary effects. Note: Has no effect on capital sized modules.
Mid-grade Centurion Alpha
This ocular filter has been modified by Mordus scientists for use by their elite officers. Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters Set Effect: 10% bonus to the strength of all Centurion implant secondary effects
Mid-grade Centurion Beta
This memory augmentation has been modified by Mordus scientists for use by their elite officers. Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters Set Effect: 10% bonus to the strength of all Centurion implant secondary effects
Mid-grade Centurion Delta
This cybernetic subprocessor has been modified by Mordus scientists for use by their elite officers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters Set Effect: 10% bonus to the strength of all Centurion implant secondary effects
Mid-grade Centurion Epsilon
This social adaptation chip has been modified by Mordus scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters Set Effect: 10% bonus to the strength of all Centurion implant secondary effects
Mid-grade Centurion Gamma
This neural boost has been modified by Mordus scientists for use by their elite officers. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters Set Effect: 10% bonus to the strength of all Centurion implant secondary effects
Mid-grade Centurion Omega
This implant does nothing in and of itself, but when used in conjunction with other Centurion implants it will boost their effect. 25% bonus to the strength of all Centurion implant secondary effects.
Mid-grade Crystal Alpha
This ocular filter has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to shield boost amount Set Effect: 10% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
Mid-grade Crystal Beta
This memory augmentation has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to shield boost amount Set Effect: 10% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
Mid-grade Crystal Delta
This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to shield boost amount Set Effect: 10% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
Mid-grade Crystal Epsilon
This social adaptation chip has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to shield boost amount Set Effect: 10% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
Mid-grade Crystal Gamma
This neural boost has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to shield boost amount Set Effect: 10% bonus to the strength of all Crystal implant secondary effects Note: Has no effect on capital sized modules.
Mid-grade Crystal Omega
This implant does nothing in and of itself, but when used in conjunction with other Crystal implants it will boost their effect. 25% bonus to the strength of all Crystal implant secondary effects. Note: Has no effect on capital sized modules.
Mid-grade Edge Alpha
This ocular filter has been modified by Syndicate scientists for use by their elite officers. Primary Effect: +3 bonus to Perception Secondary Effect: 1% reduction to booster side effects Set Effect: 10% bonus to the strength of all Edge implant secondary effects
Mid-grade Edge Beta
This memory augmentation has been modified by Syndicate scientists for use by their elite officers. Primary Effect: +3 bonus to Memory Secondary Effect: 2% reduction to booster side effects Set Effect: 10% bonus to the strength of all Edge implant secondary effects
Mid-grade Edge Delta
This cybernetic subprocessor has been modified by Syndicate scientists for use by their elite officers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% reduction to booster side effects Set Effect: 10% bonus to the strength of all Edge implant secondary effects
Mid-grade Edge Epsilon
This social adaptation chip has been modified by Syndicate scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% reduction to booster side effects Set Effect: 10% bonus to the strength of all Edge implant secondary effects
Mid-grade Edge Gamma
This neural boost has been modified by Syndicate scientists for use by their elite officers. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% reduction to booster side effects Set Effect: 10% bonus to the strength of all Edge implant secondary effects
Mid-grade Edge Omega
This implant does nothing in and of itself, but when used in conjunction with other Edge implants it will boost their effect. 25% bonus to the strength of all Edge implant secondary effects.
Mid-grade Halo Alpha
This ocular filter has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Perception Secondary Effect: 1% reduction in ship's signature radius Set Effect: 10% bonus to the strength of all Halo implant secondary effects
Mid-grade Halo Beta
This memory augmentation has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Memory Secondary Effect: 1.25% reduction in ship's signature radius Set Effect: 10% bonus to the strength of all Halo implant secondary effects
Mid-grade Halo Delta
This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Intelligence Secondary Effect: 1.5% reduction in ship's signature radius Set Effect: 10% bonus to the strength of all Halo implant secondary effects
Mid-grade Halo Epsilon
This social adaptation chip has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Charisma Secondary Effect: 2% reduction in ship's signature radius Set Effect: 10% bonus to the strength of all Halo implant secondary effects
Mid-grade Halo Gamma
This neural boost has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Willpower Secondary Effect: 1.75% reduction in ship's signature radius Set Effect: 10% bonus to the strength of all Halo implant secondary effects
Mid-grade Halo Omega
This implant does nothing in and of itself, but when used in conjunction with other Halo implants it will boost their effect. 25% bonus to the strength of all Halo implant secondary effects.
Mid-grade Harvest Alpha
This ocular filter has been modified by ORE scientists for use by their elite officers. Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to the range to all mining lasers Set Effect: 10% bonus to the strength of all Harvest implant secondary effects
Mid-grade Harvest Beta
This memory augmentation has been modified by ORE scientists for use by their elite officers. Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to the range to all mining lasers Set Effect: 10% bonus to the strength of all Harvest implant secondary effects
Mid-grade Harvest Delta
This cybernetic subprocessor has been modified by ORE scientists for use by their elite officers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to the range to all mining lasers Set Effect: 10% bonus to the strength of all Harvest implant secondary effects
Mid-grade Harvest Epsilon
This social adaptation chip has been modified by ORE scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to the range to all mining lasers Set Effect: 10% bonus to the strength of all Harvest implant secondary effects
Mid-grade Harvest Gamma
This neural boost has been modified by ORE scientists for use by their elite officers. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to the range to all mining lasers Set Effect: 10% bonus to the strength of all Harvest implant secondary effects
Mid-grade Harvest Omega
This implant does nothing in and of itself, but when used in conjunction with other Harvest implants it will boost their effect. 25% bonus to the strength of all Harvest implant secondary effects.
Mid-grade Hydra Alpha
This ocular filter has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 Bonus to Perception Secondary Effects: 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 10% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
Mid-grade Hydra Alpha Blueprint
Mid-grade Hydra Beta
This memory augmentation has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 Bonus to Memory Secondary Effect: 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 10% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
Mid-grade Hydra Beta Blueprint
Mid-grade Hydra Delta
This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 Bonus to Intelligence Secondary Effect: 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 10% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
Mid-grade Hydra Delta Blueprint
Mid-grade Hydra Epsilon
This social adaptation chip has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 Bonus to Charisma Secondary Effect: 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 10% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
Mid-grade Hydra Epsilon Blueprint
Mid-grade Hydra Gamma
This neural boost has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 Bonus to Willpower Secondary Effect: 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity Set Effect: 10% bonus to the strength of all Hydra implant secondary effects Note: Has no effect on fighters
Mid-grade Hydra Gamma Blueprint
Mid-grade Hydra Omega
This implant does nothing in and of itself, but when used in conjunction with other Hydra implants it will boost their effect. 25% bonus to the strength of all Hydra implant secondary effects.
Mid-grade Hydra Omega Blueprint
Mid-grade Mimesis Alpha
This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Perception Secondary Effect: 1.25% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
Mid-grade Mimesis Alpha Blueprint
Mid-grade Mimesis Beta
This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Memory Secondary Effect: 1.75% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
Mid-grade Mimesis Beta Blueprint
Mid-grade Mimesis Delta
This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Intelligence Secondary Effect: 2.75% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
Mid-grade Mimesis Delta Blueprint
Mid-grade Mimesis Epsilon
This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Charisma Secondary Effect: 3.25% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
Mid-grade Mimesis Epsilon Blueprint
Mid-grade Mimesis Gamma
This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Willpower Secondary Effect: 2.25% bonus to maximum damage output of entropic disintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
Mid-grade Mimesis Gamma Blueprint
Mid-grade Mimesis Omega
This implant is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. As it based on a standard Omega control implant, this augmentation does nothing in and of itself, but when used in conjunction with other Mimesis implants it will boost their effect considerably. Set Effect: 65% bonus to the strength of all Mimesis implant secondary effects
Mid-grade Mimesis Omega Blueprint
Mid-grade Nirvana Alpha
This ocular filter appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to shield hitpoints Set Effect: 10% bonus to the strength of all Nirvana implant secondary effects
Mid-grade Nirvana Alpha Blueprint
Mid-grade Nirvana Beta
This memory augmentation appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to shield hitpoints Set Effect: 10% bonus to the strength of all Nirvana implant secondary effects
Mid-grade Nirvana Beta Blueprint
Mid-grade Nirvana Delta
This cybernetic subprocessor appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to shield hitpoints Set Effect: 10% bonus to the strength of all Nirvana implant secondary effects
Mid-grade Nirvana Delta Blueprint
Mid-grade Nirvana Epsilon
This social adaptation chip appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to shield hitpoints Set Effect: 10% bonus to the strength of all Nirvana implant secondary effects
Mid-grade Nirvana Epsilon Blueprint
Mid-grade Nirvana Gamma
This neural boost implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to shield hitpoints Set Effect: 10% bonus to the strength of all Nirvana implant secondary effects
Mid-grade Nirvana Gamma Blueprint
Mid-grade Nirvana Omega
This Omega implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. This type of implant has no inherent effect of its own but when used in conjunction with other Nirvana implants it will boost their effectiveness. 25% bonus to the strength of all Nirvana implant secondary effects.
Mid-grade Nirvana Omega Blueprint
Mid-grade Nomad Alpha
This ocular filter has been modified by Thukker scientists for use by their elite officers. Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to agility Set Effect: 10% bonus to the strength of all Nomad implant secondary effects
Mid-grade Nomad Beta
This memory augmentation has been modified by Thukker scientists for use by their elite officers. Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to agility Set Effect: 10% bonus to the strength of all Nomad implant secondary effects
Mid-grade Nomad Delta
This cybernetic subprocessor has been modified by Thukker scientists for use by their elite officers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to agility Set Effect: 10% bonus to the strength of all Nomad implant secondary effects
Mid-grade Nomad Epsilon
This social adaptation chip has been modified by Thukker scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to agility Set Effect: 10% bonus to the strength of all Nomad implant secondary effects
Mid-grade Nomad Gamma
This neural boost has been modified by Thukker scientists for use by their elite officers. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to agility Set Effect: 10% bonus to the strength of all Nomad implant secondary effects
Mid-grade Nomad Omega
This implant does nothing in and of itself, but when used in conjunction with other Nomad implants it will boost their effect. 25% bonus to the strength of all Nomad implant secondary effects.
Mid-grade Rapture Alpha
This ocular filter appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Perception Secondary Effect: 1% reduction to capacitor recharge time Set Effect: 10% bonus to the strength of all Rapture implant secondary effects
Mid-grade Rapture Alpha Blueprint
Mid-grade Rapture Beta
This memory augmentation appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Memory Secondary Effect: 2% reduction to capacitor recharge time Set Effect: 10% bonus to the strength of all Rapture implant secondary effects
Mid-grade Rapture Beta Blueprint
Mid-grade Rapture Delta
This cybernetic subprocessor appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% reduction to capacitor recharge time Set Effect: 10% bonus to the strength of all Rapture implant secondary effects
Mid-grade Rapture Delta Blueprint
Mid-grade Rapture Epsilon
This social adaptation chip appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% reduction to capacitor recharge time Set Effect: 10% bonus to the strength of all Rapture implant secondary effects
Mid-grade Rapture Epsilon Blueprint
Mid-grade Rapture Gamma
This neural boost implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% reduction to capacitor recharge time Set Effect: 10% bonus to the strength of all Rapture implant secondary effects
Mid-grade Rapture Gamma Blueprint
Mid-grade Rapture Omega
This Omega implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. This type of implant has no inherent effect of its own but when used in conjunction with other Rapture implants it will boost their effectiveness. 25% bonus to the strength of all Rapture implant secondary effects.
Mid-grade Rapture Omega Blueprint
Mid-grade Savior Alpha
This ocular filter has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Perception Secondary Effect: 1% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 10% bonus to the strength of all Savior implant secondary effects
Mid-grade Savior Alpha Blueprint
Mid-grade Savior Beta
This memory augmentation has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Memory Secondary Effect: 1.5% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 10% bonus to the strength of all Savior implant secondary effects
Mid-grade Savior Beta Blueprint
Mid-grade Savior Delta
This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Intelligence Secondary Effect: 2.5% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 10% bonus to the strength of all Savior implant secondary effects
Mid-grade Savior Delta Blueprint
Mid-grade Savior Epsilon
This social adaptation chip has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Charisma Secondary Effect: 3% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 10% bonus to the strength of all Savior implant secondary effects
Mid-grade Savior Epsilon Blueprint
Mid-grade Savior Gamma
This neural boost has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Willpower Secondary Effect: 2% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters Set Effect: 10% bonus to the strength of all Savior implant secondary effects
Mid-grade Savior Gamma Blueprint
Mid-grade Savior Omega
This implant does nothing in and of itself, but when used in conjunction with other Savior implants it will boost their effect. 25% bonus to the strength of all Savior implant secondary effects.
Mid-grade Savior Omega Blueprint
Mid-grade Snake Alpha
This ocular filter has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +3 bonus to Perception Secondary Effect: 0.5% bonus to maximum velocity Set Effect: 10% bonus to the strength of all Snake implant secondary effects
Mid-grade Snake Beta
This memory augmentation has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +3 bonus to Memory Secondary Effect: 0.625% bonus to maximum velocity Set Effect: 10% bonus to the strength of all Snake implant secondary effects
Mid-grade Snake Delta
This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 0.875% bonus to maximum velocity Set Effect: 10% bonus to the strength of all Snake implant secondary effects
Mid-grade Snake Epsilon
This social adaption chip has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +3 bonus to Charisma Secondary Effect: 1% bonus to maximum velocity Set Effect: 10% bonus to the strength of all Snake implant secondary effects
Mid-grade Snake Gamma
This neural boost has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +3 bonus to Willpower Secondary Effect: 0.75% bonus to maximum velocity Set Effect: 10% bonus to the strength of all Snake implant secondary effects
Mid-grade Snake Omega
This implant does nothing in and of itself, but when used in conjunction with other Snake implants it will boost their effect. 150% bonus to the strength of all Snake implant secondary effects.
Mid-grade Talisman Alpha
This ocular filter has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +3 bonus to Perception Secondary Effect: 1% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 10% bonus to the strength of all Talisman implant secondary effects
Mid-grade Talisman Beta
This memory augmentation has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +3 bonus to Memory Secondary Effect: 2% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 10% bonus to the strength of all Talisman implant secondary effects
Mid-grade Talisman Delta
This cybernetic subprocessor has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 10% bonus to the strength of all Talisman implant secondary effects
Mid-grade Talisman Epsilon
This social adaption chip has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 10% bonus to the strength of all Talisman implant secondary effects
Mid-grade Talisman Gamma
This neural boost has been modified by Blood Raider scientists for use by their elite officers. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% reduction in the duration of modules requiring the Capacitor Emission Systems skill Set Effect: 10% bonus to the strength of all Talisman implant secondary effects
Mid-grade Talisman Omega
This implant does nothing in and of itself, but when used in conjunction with other Talisman implants it will boost their effect. 25% bonus to the strength of all Talisman implant secondary effects.
Mid-grade Virtue Alpha
This ocular filter has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
Mid-grade Virtue Beta
This memory augmentation has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
Mid-grade Virtue Delta
This cybernetic subprocessor has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
Mid-grade Virtue Epsilon
This social adaptation chip has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
Mid-grade Virtue Gamma
This neural boost has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
Mid-grade Virtue Omega
This implant does nothing in and of itself, but when used in conjunction with other Virtue implants it will boost their effect. 25% bonus to the strength of all Virtue implant secondary effects.
MidPoint Effect
Migart Anunat's Bunker
A bunker manned by personnel of the Ammatar Mandate.
Miguel Maktar's Succubus
A Succubus piloted by an agent.
Mikado ID Slice
ID slice is an identification tag injected into the body with nano-bots.
Militants
A combative character; aggressive, especially in the service of a cause.
Military Connections
Understanding of military culture. Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions: Intelligence Security Astrosurveying Command Internal Security Surveillance
Military Experts and You
From its first publication date, this magazine has seen very successful sale rates in the Gallente Federation. It explains many war theories using detailed pictures, with no less than one third of its contents dedicated to how to best spot a Cynosural Field.
Military Intelligence Report
A military intelligence report on Fleet movements in the local vicinity, patrol schedules and current strength,
Military Navigation Telemetry
Military navigation telemetry is routinely collected from and distributed to fleets in the warzones from the operations centers of the empires. The data is often collated and combined with other information to provide reports to higher command authorities. While not necessarily the most critical intelligence, particular after some time has elapsed, this kind of data can be of great value for analyzing military traffic movements across the warzone. Once authenticated this telemetry will generally be purchased, no questions asked, by the navies and militia forces of the empires.
Militia 120mm Armor Plates
Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.
Militia 120mm Armor Plates Blueprint
Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.
Militia 180mm Reinforced Steel Plates
Increases maximum strength of vehicle's armor, but the increased mass reduces top speed
Militia 180mm Reinforced Steel Plates Blueprint
Increases maximum strength of vehicle's armor, but the increased mass reduces top speed
Militia 20GJ Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
Militia 20GJ Railgun
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
Militia 60mm Armor Plates
Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.
Militia 60mm Armor Plates Blueprint
Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.
Militia 80GJ Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
Militia 80GJ Railgun
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
Militia Active Heat Sink
This coolant system actively flushes a weapon's housing, enabling it to fire for a longer duration before overheating. Reduces heat cost per shot by 12%. NOTE: Only one Active Heatsink can be fitted at a time. Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Afterburner
Once activated, this module provides a temporary speed boost to aerial vehicles. NOTE: Only one afterburner can be fitted at a time. Stacking penalties apply to this module and other modules of this type; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Amarr Heavy Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Militia Amarr Light Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Militia Amarr Medium Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Militia Armor Hardener
Once activated, this module temporarily reduces the damage done to armor. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
Militia Armor Plates Blueprint
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
Militia Armor Repairer
Passively repairs damage done to dropsuit's armor.
Militia Armor Repairer Blueprint
Passively repairs damage done to dropsuit's armor.
Militia Assault Combat Rifle
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.
Militia Assault Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
Militia Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Militia Assault Rifle Blueprint
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Militia Assault Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
Militia AV Grenade
The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range. The Militia variant is standard-issue for all new recruits.
Militia AV Grenade Blueprint
The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range. The Militia variant is standard-issue for all new recruits.
Militia Blaster Ammo Expansion Unit
Increases maximum ammunition capacity of all blaster turrets fitted on a vehicle.
Militia Blaster Damage Amplifier
Once activated, this module temporarily increases the damage output of all blaster turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Blaster Damage Amplifier Blueprint
Once activated, this module temporarily increases the damage output of all blaster turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Bolt Pistol
The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market. Central to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.
Militia Bolt Pistol Blueprint
The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market. Central to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.
Militia Caldari Heavy Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Militia Caldari Light Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Militia Caldari Medium Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Militia Cardiac Regulator
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Cardiac Regulator Blueprint
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Cardiac Stimulant
Increases maximum stamina of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
Militia Cardiac Stimulant Blueprint
Increases maximum stamina of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
Militia Codebreaker
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
Militia Codebreaker Blueprint
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
Militia Combat Rifle
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles. Its advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.
Militia Combat Rifle Blueprint
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles. Its advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.
Militia CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia CPU Upgrade Blueprint
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia CPU Upgrade Unit
Increases a vehicle's maximum CPU output in order to support more CPU intensive modules. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia CPU Upgrade Unit Blueprint
Increases a vehicle's maximum CPU output in order to support more CPU intensive modules. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Damage Control Unit
Offers a slight increase to damage resistance of vehicle's shields and armor. Shield damage -2%, Armor damage -2%. NOTE: Only one damage control unit can be fitted at a time. Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
Militia Drop Uplink Blueprint
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
Militia Energized Plating
Passively reduces damage done to the vehicle's armor. -10% damage taken to armor hp. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Flaylock Pistol
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
Militia Flaylock Pistol Blueprint
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
Militia Flux Grenade
The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding. The Militia variant is standard-issue for all new recruits.
Militia Flux Grenade Blueprint
The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor. The Militia variant is standard-issue for all new recruits.
Militia Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
Militia Forge Gun Blueprint
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
Militia Fuel Injector
Once activated, this module provides a temporary speed boost to ground vehicles. NOTE: Only one active fuel injector can be fitted at a time. Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Gallente Heavy Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Militia Gallente Light Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Militia Gallente Medium Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Militia Guardian
A local militia cruiser. Threat level: Deadly
Militia Heat Sink
Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating. Reduces heat cost per shot by 5%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Heavy Armor Repairer
Passively repairs damage done to the vehicle's armor.
Militia Heavy Armor Repairer Blueprint
Passively repairs damage done to the vehicle's armor.
Militia Heavy Damage Modifier
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Heavy Damage Modifier Blueprint
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Heavy Machine Gun
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
Militia Heavy Machine Gun Blueprint
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
Militia Heavy Shield Booster
Once activated, this module instantly recharges a portion of the vehicle's shield HP.
Militia Heavy Shield Booster Blueprint
Once activated, this module instantly recharges a portion of the vehicle's shield HP.
Militia Heavy Shield Extender
Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.
Militia Heavy Shield Extender Blueprint
Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.
Militia Ion Pistol
A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled. By overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.
Militia Ion Pistol Blueprint
A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled. By overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.
Militia Kinetic Catalyzer
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Kinetic Catalyzer Blueprint
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Laser Rifle
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
Militia Laser Rifle Blueprint
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
Militia Leader
Militia Leader. Threat level: Very high
Militia Light Armor Repairer
Passively repairs damage done to the vehicle's armor.
Militia Light Armor Repairer Blueprint
Passively repairs damage done to the vehicle's armor.
Militia Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Light Damage Modifier Blueprint
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Light Shield Booster
Once activated, this module instantly recharges a portion of the vehicle's shield HP.
Militia Light Shield Booster Blueprint
Once activated, this module instantly recharges a portion of the vehicle's shield HP.
Militia Light Shield Extender
Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.
Militia Light Shield Extender Blueprint
Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.
Militia Locus Grenade
The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor. The Militia variant is standard-issue for all new recruits.
Militia Locus Grenade Blueprint
The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor. The Militia variant is standard-issue for all new recruits.
Militia Magsec SMG
The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. Having overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.
Militia Magsec SMG Blueprint
The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. Having overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.
Militia Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
Militia Mass Driver Blueprint
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
Militia Minmatar Heavy Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Militia Minmatar Light Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Militia Minmatar Medium Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Militia Missile Ammo Expansion Unit
Increases maximum ammunition capacity of all missile launcher turrets fitted on a vehicle.
Militia Missile Damage Amplifier
Once activated, this module temporarily increases the damage output of all missile launcher turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Missile Damage Amplifier Blueprint
Once activated, this module temporarily increases the damage output of all missile launcher turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Mobile CRU
This module provides a clone reanimation unit inside a manned vehicle for mobile spawning.
Militia Mobile CRU Blueprint
This module provides a clone reanimation unit inside a manned vehicle for mobile spawning.
Militia MT-1 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
Militia Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Myofibril Stimulant Blueprint
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Nanite Injector
The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.
Militia Nanite Injector Blueprint
The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.
Militia Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
Militia Nanohive Blueprint
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
Militia Nova Knife Blueprint
A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermal igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.
Militia Nova Knives
A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.
Militia Overdrive
This propulsion upgrade increases a vehicle powerplant's power output for increased speed and torque. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia PG Upgrade
Increases dropsuit's maximum powergrid output.
Militia PG Upgrade Blueprint
Increases dropsuit's maximum powergrid output.
Militia Pilot Dropsuit
Pilot armor developed by Gallente scientists.
Militia Plasma Cannon
The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius. During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.
Militia Plasma Cannon Blueprint
The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius. During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.
Militia Power Diagnostic System
Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 3%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.
Militia Power Diagnostic System Blueprint
Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 3%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.
Militia Powergrid Upgrade
Increases a vehicles's maximum powergrid output in order to support more PG intensive modules. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Powergrid Upgrade Blueprint
Increases a vehicles's maximum powergrid output in order to support more PG intensive modules. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Precision Enhancer
Improves dropsuit's scan precision making it easier to detect nearby enemy signals.
Militia Precision Enhancer Blueprint
Improves dropsuit's scan precision making it easier to detect nearby enemy signals.
Militia Profile Dampener
Decreases dropsuit's scan profile making it harder to detect by scanning systems.
Militia Profile Dampener Blueprint
Decreases dropsuit's scan profile making it harder to detect by scanning systems.
Militia Protector
A local militia frigate. Threat level: Very high
Militia Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
Militia Rail Rifle Blueprint
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
Militia Railgun Ammo Expansion Unit
Increases maximum ammunition capacity of all railgun turrets fitted on a vehicle.
Militia Railgun Damage Amplifier
Once activated, this module temporarily increases the damage output of all railgun turrets fitted to a vehicle. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Range Amplifier
Increases dropsuit's scan radius allowing it to detect enemy units at greater range.
Militia Range Amplifier Blueprint
Increases dropsuit's scan radius allowing it to detect enemy units at greater range.
Militia Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
Militia Repair Tool Blueprint
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
Militia Scanner
Once activated, this module will reveal the location of enemy units within its active radius provided it's precise enough to detect the unit's scan profile.
Militia Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
Militia Scrambler Pistol Blueprint
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
Militia Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
Militia Scrambler Rifle Blueprint
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
Militia Shield Extender
Increases maximum strength of dropsuit's shields.
Militia Shield Extender Blueprint
Increases maximum strength of dropsuit's shields.
Militia Shield Hardener
Once activated, this module temporarily reduces the damage done to shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Shield Recharger Blueprint
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Shield Regenerator
Improves the recharge rate of the vehicle's shields. Increases shield regeneration rate by 10%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Shield Regenerator Blueprint
Improves the recharge rate of the vehicle's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Shield Regulator Blueprint
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Shield Resistance Amplifier
Increases damage resistance of the vehicle's shields. -10% damage taken to shield hp. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Shield Resistance Amplifier
Increases damage resistance of the vehicle's shields. -10% damage taken to shield hp. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
Militia Shotgun Blueprint
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
Militia Sidearm Damage Modifier
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Sidearm Damage Modifier Blueprint
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
Militia Sniper Rifle Blueprint
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
Militia Spool Reduction Unit
Reduces spool up duration of railgun turrets by 5%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
Militia Submachine Gun Blueprint
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
Militia Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
Militia Swarm Launcher Blueprint
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
Militia Tracking CPU
Tracking computers actively increase the rotation speed of all turrets equipped on a vehicle. Tracking increased by 35%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Militia Tracking Enhancement
Tracking Enhancers increase the rotation speed of all turrets equipped on a vehicle. Tracking speed increased by 22%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Milk
Milk. New, fresh and cold.
Mimir
A highly experimental prototype created by Minmatar scientists, intended to combine the qualities of their front line heavy assault cruisers. Heavily plated and sporting additional thrusters, this ship is not to be taken lightly. Rarely seen these days, the ship is typically given out only to select pilots as a reward for their excellence in combat.
Mimir Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Mimir Blueprint
Mimir Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Mina Darabi
The eldest child of Lord Darabi, Mina Darabi is quick witted, intelligent, and--lucky for you--highly observant.
Minas Iksan's Control Tower
General Minas Iksan is the highest ranking officer of the Amarr forces and their allies stationed in Kenobanala. His responsibility is to see to it that the 'Tyrion incident' is resolved, and to lead his armada into Audesder should it come to all-out-war. Minas commands a Revelation, which is currently undergoing maintenance. Missions: Difficulty Rating: Grade 8.5
Minas Iksan's Revelation_old
General Minas Iksan is the highest ranking officer of the Amarr forces and their allies stationed in Kenobanala. His responsibility is to see to it that the 'Tyrion incident' is resolved, and to lead his armada into Audesder should it come to all-out-war. Minas commands a Revelation. It represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.
Minas's Voucher
This voucher was given to all recruitment officers by General Minas Iksan. Any mercenary with one of these vouchers who is well regarded by the Amarr Empire should speak with Minas Iksan for possible employment.
Mind-Altering Drugs
Inhaling this once can make a person's brain unable to function like it should. One becomes submissive to others and some even lose the will to live. Most addicts end up committing suicide.
Mindflood
Highly addictive fluid of which the toxic fumes are inhaled through the nostrils of the user. Mindflood kills braincells quicker than submerging one's brain in battery acid.
Minecore Harvester
These are dedicated Minecore workers. Highly skilled in operating complex mining equipment.
Mined Out Asteroid Field
This asteroid field has long been mined out of all useful minerals and resources but it is still used as a flight and drill testing range by the Minmatar Mining Corporation's Testing Center.
Minedrill - E518 Crew
This unfortunate crew will supply the Guristas with the intelligence for future raids, assuming they can be made to cooperate. That shouldn't be an issue, though.
Minedrill Strong Box
A strong box belonging to the Minedrill corporation.
Miner
A sturdy miner.
Miner I
Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.
Miner I Blueprint
Miner II
Has an improved technology beam, making the extraction process more efficient. Useful for extracting all but the rarest ore.
Miner II (China)
Has an improved technology beam, making the extraction process more efficient. Useful for extracting all but the rarest ore.
Miner II Blueprint
Mineral Container
The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide.
Mineral Freight
The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
Mineral Shipping Crate
Mini Skill Injector
This item can be activated in a station to grant the user unallocated skill points. Skill injectors are consumed immediately once activated. This can only be used to raise the skill points up to a total of 1,500,000. Characters will receive 25,000 unallocated skill points.
Miniature Electronics
Advances in molecular chemistry and nanite-reduced computer chips have made almost every form of miniature electronics possible, from the simple holovid viewer and missile tracking systems to wetware cybernetics and quantum entanglement communications.
Miniature Slaver
For those not interested in the risk or effort of cultivating the vicious slaver hound, there is the miniature slaver: a small yappy-type dog bred from the physically and mentally stunted of the litter.
Miniball hax
Mining
Skill at using mining lasers. 5% bonus to mining turret yield per skill level.
Mining Barge
Skill at operating ORE Mining Barges.
Mining Barge Operations Expert System
Mining Barge Operations This Expert System makes available skills enabling the Capsuleer to fly a Mining Barge, such as a Retriever, Covetor or a Procurer, and to use the Strip Miner I module. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. Renting an Expert System Expert System rental licenses can be purchased securely on https://secure.eveonline.com/Pilot-Services/ using a variety of methods. Activating an Expert System Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Mining Blitz Expedition Frigates Expert System
Mining Blitz Expedition Frigates This Expert System makes available skills enabling a capsuleer to fly ORE Expedition Frigate class ships. This is a promotional Expert System released to celebrate the Mining Blitz event. The temporary skills provided by this Expert System last for four days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. Renting an Expert System Expert System rental licenses can be purchased securely on https://secure.eveonline.com/Pilot-Services/ using a variety of methods. Activating an Expert System Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Mining Blitz Range Booster Dose I
+10% Mining Laser Optimal Range, 4 hour duration This booster will be applied directly to your character when redeemed instead of being placed in your inventory.
Mining Blitz Range Booster Dose II
+20% Mining Laser Optimal Range, 4 hour duration This booster will be applied directly to your character when redeemed instead of being placed in your inventory.
Mining Blitz Range Booster Dose III
+30% Mining Laser Optimal Range, 4 hour duration This booster will be applied directly to your character when redeemed instead of being placed in your inventory.
Mining Blitz Yield Booster Dose I
+5% Mining Laser Yield, 4 hour duration This booster will be applied directly to your character when redeemed instead of being placed in your inventory.
Mining Blitz Yield Booster Dose II
+10% Mining Laser Yield, 4 hour duration This booster will be applied directly to your character when redeemed instead of being placed in your inventory.
Mining Blitz Yield Booster Dose III
+15% Mining Laser Yield, 4 hour duration This booster will be applied directly to your character when redeemed instead of being placed in your inventory.
Mining Connections
Understanding of corporate culture on the industrial level and the plight of the worker. Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division.
Mining Director
Advanced proficiency at boosting the mining capabilities of allied ships. Increases the strength of Mining Foreman Burst effects by 10% per skill level.
Mining Drone - Elite
Mining Drone
Mining Drone - Improved
Mining Drone I
Mining Drone
Mining Drone I Blueprint
Mining Drone II
Mining Drone
Mining Drone II Blueprint
Mining Drone Operation
Skill at controlling mining drones. 5% bonus to mining drone yield per skill level.
Mining Drone Specialization
Advanced proficiency at controlling mining drones. 2% bonus to the mining yield and max velocity of drones requiring Mining Drone Specialization per level.
Mining Drones Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Mining Equipment
Expensive mining equipment.
Mining Equipment Preservation Charge
This compact bundle of active nanites can be loaded into a Mining Foreman Burst module and dispersed across allied ships to increase the lifespan of their advanced mining crystals.
Mining Equipment Preservation Charge Blueprint
Mining Foreman
Basic proficiency at boosting the mining capabilities of allied ships. Grants a 10% bonus to the duration of Mining Foreman Burst effects per level.
Mining Foreman Burst I
This module can be loaded with a variety of Mining Foreman Burst Charges to project a field of beneficial nanites over fleet members, improving their mining capabilities.
Mining Foreman Burst I Blueprint
Mining Foreman Burst II
This module can be loaded with a variety of Mining Foreman Burst Charges to project a field of beneficial nanites over fleet members, improving their mining capabilities. +25% bonus to the effect strength of Mining Foreman Burst charges launched from this module.
Mining Foreman Burst II Blueprint
Mining Foreman Link - Harvester Capacitor Efficiency I
Decreases the capacitor need of mining lasers, gas harvesters and ice harvesters. Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster.
Mining Foreman Link - Harvester Capacitor Efficiency I Blueprint
Mining Foreman Link - Harvester Capacitor Efficiency II
Decreases the capacitor need of mining lasers, gas harvesters and ice harvesters. Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster.
Mining Foreman Link - Harvester Capacitor Efficiency II Blueprint
Mining Foreman Link - Laser Optimization I
Decreases mining laser, gas harvester and ice harvester duration. Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster.
Mining Foreman Link - Laser Optimization I Blueprint
Mining Foreman Link - Laser Optimization II
Decreases mining laser, gas harvester and ice harvester duration. Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster.
Mining Foreman Link - Laser Optimization II Blueprint
Mining Foreman Link - Mining Laser Field Enhancement I
Increases the range of the fleet's mining lasers, gas harvesters, ice harvesters and survey scanners. Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster.
Mining Foreman Link - Mining Laser Field Enhancement I Blueprint
Mining Foreman Link - Mining Laser Field Enhancement II
Increases the range of the fleet's mining lasers, gas harvesters, ice harvesters and survey scanners. Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster.
Mining Foreman Link - Mining Laser Field Enhancement II Blueprint
Mining Foreman Mindlink
This advanced interface link drastically improves a commander's Mining Foreman ability by directly linking to the nanites launched by the foreman burst charge. +25% bonus to Mining Foreman Burst effect strength and duration.
Mining Frigate
Skill at operating ORE Mining Frigates.
Mining Laser Field Enhancement Charge
This compact bundle of active nanites can be loaded into a Mining Foreman Burst module and dispersed across allied ships to improve the range of their mining laser, ice harvester and survey scanner modules.
Mining Laser Field Enhancement Charge Blueprint
Mining Laser Optimization Charge
This compact bundle of active nanites can be loaded into a Mining Foreman Burst module and dispersed across allied ships to greatly enhance the speed of their mining modules, allowing increased yield over time. This effect also reduces the capacitor requirements of the mining laser to compensate for the faster cycle times.
Mining Laser Optimization Charge Blueprint
Mining Laser Optimization I
Mining Laser Optimization I Blueprint
Mining Laser Optimization II
Mining Laser Optimization II Blueprint
Mining Laser Range I
Mining Laser Range I Blueprint
Mining Laser Range II
Mining Laser Range II Blueprint
Mining Laser Upgrade I
Increases the yield on mining lasers, but causes them to use up more CPU.
Mining Laser Upgrade I Blueprint
Mining Laser Upgrade II
Increases the yield on mining lasers, but causes them to use up more CPU.
Mining Laser Upgrade II Blueprint
Mining Op Ambush - Angel Miner Tacklers Spawner (DO NOT TRANSLATE)
Mining Op Ambush - Angel Ransomers Spawner (DO NOT TRANSLATE)
Mining Op Ambush - Angel Rorqual Tacklers Spawner (DO NOT TRANSLATE)
Mining Op Ambush - Guristas Miner Tacklers Spawner (DO NOT TRANSLATE)
Mining Op Ambush - Guristas Ransomers Spawner (DO NOT TRANSLATE)
Mining Op Ambush - Guristas Rorqual Tacklers Spawner (DO NOT TRANSLATE)
Mining Op Ambush - Mordus Phalanx Spawner (DO NOT TRANSLATE)
Mining Op Ambush - ORE Miners Spawner (DO NOT TRANSLATE)
Mining Op Ambush - ORE Safeguard Atron Spawner (DO NOT TRANSLATE)
Mining Op Ambush - ORE Safeguard Talos Spawner (DO NOT TRANSLATE)
Mining Op Ambush Beacon
This emergency beacon marks a mining operation under attack by pirates.
Mining Outpost_event
Mining Outpost
Mining Pollution Cloud
A toxic cloud which damages ships and shielding.
Mining Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Mining Upgrades
Skill at using mining upgrades. 5% reduction per skill level in CPU penalty of mining upgrade modules.
Minmatar 100K Bounty Reimbursement Tag
This tag can be sold at a Republic Fleet station. It is worth 100.000 ISK.
Minmatar 10K Bounty Reimbursement Tag
This tag can be sold at a Republic Fleet station. It is worth 10.000 ISK.
Minmatar 10M Bounty Reimbursement Tag
This tag can be sold at a Republic Fleet station. It is worth 10 million ISK.
Minmatar 1M Bounty Reimbursement Tag
This tag can be sold at a Republic Fleet station. It is worth 1 million ISK.
Minmatar Academy Office
The Pilot Certification Documents can be retrieved from inside this office.
Minmatar Advanced Cruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Advanced Destroyer Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Advanced Outpost Factory
An advanced upgrade to Minmatar Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Modules to 60%.
Minmatar Advanced Outpost Factory Platform
An advanced upgrade to Minmatar Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Modules to 60%.
Minmatar Advanced Outpost Factory Platform Blueprint
Minmatar Advanced Outpost Laboratory
An advanced upgrade to Minmatar Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and increases the research time reduction on all ME research to 60%.
Minmatar Advanced Outpost Laboratory Platform
An advanced upgrade to Minmatar Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and increases the research time reduction on all ME research to 60%.
Minmatar Advanced Outpost Laboratory Platform Blueprint
Minmatar Advanced Outpost Office
An advanced upgrade to Minmatar Outpost office facilities. Gives an additional fifteen office slots.
Minmatar Advanced Outpost Office Platform
An advanced upgrade to Minmatar Outpost office facilities. Gives an additional fifteen office slots.
Minmatar Advanced Outpost Office Platform Blueprint
Minmatar Advanced Outpost Plant
An advanced upgrade to Minmatar Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type).
Minmatar Advanced Outpost Plant Platform
An advanced upgrade to Minmatar Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type).
Minmatar Advanced Outpost Plant Platform Blueprint
Minmatar Advanced Outpost Refinery
An advanced upgrade to Minmatar Outpost refining facilities. Increases ore and ice reprocessing efficiency to 60%. Note: does not affect anything else but the two groups mentioned above.
Minmatar Advanced Outpost Refinery Platform
An advanced upgrade to Minmatar Outpost refining facilities. Increases ore and ice reprocessing efficiency to 60%. Note: does not affect anything else but the two groups mentioned above.
Minmatar Advanced Outpost Refinery Platform Blueprint
Minmatar Assault Dropsuits
Skill at operating Minmatar Assault dropsuits. Unlocks access to Minmatar Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Assault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level. Minmatar Assault Bonus: +5% to clip size of projectile light/sidearm weapons per level.
Minmatar Balcony Ship Interface
Minmatar Banner 01a
Minmatar Barricade
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Minmatar Barrier
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Minmatar Basic Outpost Factory
A basic upgrade to Minmatar Outpost manufacturing capabilities. Gives a manufacturing time reduction on all Modules of 20%.
Minmatar Basic Outpost Factory Platform
A basic upgrade to Minmatar Outpost manufacturing capabilities. Gives a manufacturing time reduction on all Modules of 20%.
Minmatar Basic Outpost Factory Platform Blueprint
Minmatar Basic Outpost Laboratory
A basic upgrade to Minmatar Outpost research capabilities. Gives a 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and gives a research time reduction on all ME research of 20%.
Minmatar Basic Outpost Laboratory Platform
A basic upgrade to Minmatar Outpost research capabilities. Gives a 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and gives a research time reduction on all ME research of 20%.
Minmatar Basic Outpost Laboratory Platform Blueprint
Minmatar Basic Outpost Office
A basic upgrade to Minmatar Outpost office facilities. Gives an additional seven office slots.
Minmatar Basic Outpost Office Platform
A basic upgrade to Minmatar Outpost office facilities. Gives an additional seven office slots.
Minmatar Basic Outpost Office Platform Blueprint
Minmatar Basic Outpost Plant
A basic upgrade to Minmatar Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type).
Minmatar Basic Outpost Plant Platform
A basic upgrade to Minmatar Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type).
Minmatar Basic Outpost Plant Platform Blueprint
Minmatar Basic Outpost Refinery
A basic upgrade to Minmatar Outpost refining facilities. Increases ore and ice reprocessing efficiency to 54%. Note: does not affect anything else but the two groups mentioned above.
Minmatar Basic Outpost Refinery Platform
A basic upgrade to Minmatar Outpost refining facilities. Increases ore and ice reprocessing efficiency to 54%. Note: does not affect anything else but the two groups mentioned above.
Minmatar Basic Outpost Refinery Platform Blueprint
Minmatar Battery
A small missile battery, designed to repel invaders and other hazards.
Minmatar Battlecruiser
Skill at operating Minmatar battlecruisers.
Minmatar Battlecruiser Tornado
Minmatar Battlecruiser Tornado
Minmatar Battlecruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Battleship
Skill at operating Minmatar battleships.
Minmatar Battleship Operation Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Minmatar Battleship Vessel
A battleship of the Minmatar Republic.
Minmatar Battleship Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Minmatar Battleship Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Minmatar Battleship Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Bellicose Cruiser
Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat.
Minmatar Bellicose Cruiser
Minmatar Bluechip
'Bluechip' is a name for the data chips which store valuable information on what happened shortly before a structure, normally a space structure, has been destroyed. Introduced by Gallantean mining corporations after they endured numerous inexplicable losses of their mining barges in deep space, the Bluechip has become universally used due to its incredible survivability. If the Bluechip survives an explosion or crash, researchers can usually quickly determine the cause of the accident.
Minmatar Border Security Outpost
Republic Fleet border security outposts have been placed in proximity to key stargates along the borders of the Minmatar Republic. These outposts are heavily fortified and are garrisoned by rapid response forces ready to enforce the security of the Republic's borders.
Minmatar Border Security Outpost
Republic Fleet border security outposts have been placed in proximity to key stargates along the borders of the Minmatar Republic. These outposts are heavily fortified and are garrisoned by rapid response forces ready to enforce the security of the Republic's borders.
Minmatar Breacher Frigate
The Breacher's structure is little more than a fragile scrapheap, but the ship's missile launcher hardpoints and superior sensors have placed it among the most valued Minmatar frigates when it comes to long range combat.
Minmatar Breacher Frigate
Minmatar Bunker
A small bunker, there for accommodation and increased mobility of troops and other personnel.
Minmatar Bunker_Alliance Barracks
A small bunker, there for accommodation and increased mobility of troops and other personnel.
Minmatar Burst Frigate
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Minmatar Republic, this led to the redesign and redeployment of the Burst. The Burst had been a small and fast cargo vessel. This all changed after the redesign, when the Burst found its small-time mining capabilities curtailed in lieu of logistics systems that moved its focus to shield support for friendly vessels.
Minmatar Burst Frigate
Minmatar Business School Commerce Bonus
-5% training time for all skills that rely on the charisma attribute.
Minmatar Business School Industry Bonus
-5% factory prod.time.
Minmatar CA Cruiser
A cruiser of the Minmatar republic.
Minmatar CA Destroyer
A destroyer of the Minmatar republic.
Minmatar CA Frigate
A frigate of the Minmatar republic.
Minmatar Captains Quarters
Minmatar Cargo Rig
This industrial structure serves as a platform for warehouses and the sorting of cargo containers.
Minmatar Carrier
Skill at operating Minmatar carriers.
Minmatar Carrier Wreck
The wreck of a Minmatar Hel carrier vessel.
Minmatar Carrier Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Carrier Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Minmatar Character Recustomization
Minmatar Civilians
When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.
Minmatar Classified Courier Wreck
This is the wreckage of a high-security courier vessel transporting classified Republic Shipcaster-related secrets. Its cargo has already been taken by the ships that destroyed it, but you surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Minmatar Command Post
Outfitted with makeshift sensor arrays and second-hand tactical data analysis equipment, these outposts will, to anyone not in the know, look like useless scrapyards. Which is exactly what the Matari would have you think.
Minmatar Commando Dropsuits
Skill at operating Minmatar Commando dropsuits. Unlocks access to Minmatar Commando dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Minmatar Commando Bonus: +2% damage to projectile and explosive light weapons per level.
Minmatar Commercial Station Ruins
Ruins.
Minmatar Component Deposit Yard
Minmatar Control Tower
The Matari aren't really that high-tech, preferring speed rather than firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Minmatar Control Tower Blueprint
Minmatar Control Tower Medium
The Matari aren't really that high-tech, preferring speed rather than firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Minmatar Control Tower Medium Blueprint
Minmatar Control Tower Small
The Matari aren't really that high-tech, preferring speed rather than firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF
Minmatar Control Tower Small Blueprint
Minmatar Control Zone A
This object registers the presence of ships within 30km
Minmatar Control Zone B
This object registers the presence of ships within 30km
Minmatar Control Zone C
This object registers the presence of ships within 30km
Minmatar Core Systems
Skill in the operation of Minmatar Core Subsystems used on Tech III ships.
Minmatar Corporation Recruitment
Minmatar Cruise Missile Battery
This cruise missile sentry will launch missiles at any target it considers to be a threat.
Minmatar Cruiser
Skill at operating Minmatar cruisers.
Minmatar Cruiser Vessel
A cruiser of the Minmatar Republic.
Minmatar Cruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Cryptograph Storage
With the assistance of a data analyzer module it should be possible to retrieve Minmatar encryption data from this structure.
Minmatar Customs Commander
This is a security vessel of the Minmatar Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high
Minmatar Customs Patroller
This is a security vessel of the Minmatar Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high
Minmatar Cyclone Battlecruiser
The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal.
Minmatar Cyclone Battlecruiser
Minmatar Deadspace Refining Outpost
Though built cheaply, this refinery is able to process most ores at the same level of efficiency found on any station-based refinery platform.
Minmatar Deadspace Repair Outpost
Due to their amazing cost-effectiveness and the speed at which they can be built, these outposts are seeing greater and greater use among Matari freedom fighters and other warriors and travelers who need to be able to stay mobile in dangerous territory.
Minmatar Deadspace Tactical Outpost
Outfitted with makeshift sensor arrays and second-hand tactical data analysis equipment, these outposts will, to anyone not in the know, look like useless scrapyards. Which is exactly what the Matari would have you think.
Minmatar Decoder Package
A decoder package used to obtain an Amarr Listening Outpost that will listen in on the Minmatar communications network. This particular splice can occasionally be found in Minmatar Cryptograph Storage that are located in Minmatar Operation Centers. This item can be exchanged along with some LP for a Amarr Listening Outpost at a 24th Imperial Crusade loyalty point store.
Minmatar Defensive Systems
Skill in the operation of Minmatar Defensive Subsystems used on Tech III ships.
Minmatar Destroyer
Skill at operating Minmatar destroyers.
Minmatar Destroyer Talwar
Minmatar Destroyer Talwar
Minmatar Destroyer Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Diplomat Quarters
A small bunker, there for accommodation and increased mobility of troops and other personnel.
Minmatar DNA
This DNA sample was extracted from the remains of a Matari individual who died as a result of a severe allergic reaction to Augumene ore refined using an experimental method. Further research into this particular refining method has been terminated.
Minmatar Dreadnought
Skill at operating Minmatar dreadnoughts.
Minmatar Dreadnought Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Dreadnought Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Minmatar Drone Specialization
Specialization in the operation of advanced Minmatar drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Minmatar Drone Specialization.
Minmatar Drones Specialization Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Minmatar Electronic Systems
Skill in the operation of Minmatar Electronic Subsystems used on Tech III ships.
Minmatar Elevator
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Minmatar Elite Battlecruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Elite Battleship Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Elite Cruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Elite Destroyer Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Elite Freighter Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Elite Frigate Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Elite Hauler Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Elite Mining Barge Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Emissary
This is an emissary from the Minmatar Republic.
Minmatar Encoder Splice
An encoder splice used to obtain an Amarr Propaganda Broadcast Structure that will broadcast into the Minmatar communications network. This particular splice can occasionally be found in Minmatar Cryptograph Storage that are located in Minmatar Operation Centers. This item can be exchanged along with some LP for a Amarr Propaganda Broadcast Structure at a 24th Imperial Crusade loyalty point store.
Minmatar Encounter Surveillance System Blueprint
Minmatar Encryption Methods
Understanding of the data encryption methods used by the Minmatar Republic and its allies.
Minmatar Energy Neutralizer Sentry I
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Minmatar Energy Neutralizer Sentry II
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Minmatar Energy Neutralizer Sentry III
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Minmatar Establishment
Minmatar Fence
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Minmatar Fenrir Freighter
Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant.
Minmatar Fenrir Freighter
Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant.
Minmatar Fleet Connection 01a
Minmatar Fleet Connection 01b
Minmatar Fleet Connection 01c
Minmatar Fleet Connection 01d
Minmatar Fleet Connection 02a
Minmatar Fleet Connection 02b
Minmatar Fleet Connection 02c
Minmatar Fleet Connection 03a
Minmatar Fleet Connection 03b
Minmatar Fleet Connection 03c
Minmatar Fleet Connection 04a
Minmatar Fleet Connection 04b
Minmatar Fleet Force Auxiliary Wreckage
Minmatar Fleet Medium Structure 01a
Minmatar Fleet Medium Structure 02a
Minmatar Fleet Medium Structure 03a
Minmatar Fleet Medium Structure 04a
Minmatar Fleet Medium Structure 05a
Minmatar Fleet Platform 01a
Minmatar Fleet Platform 02a
Minmatar Fleet Small Hologram 01a
Minmatar Fleet Small Structure 01a
Minmatar Fleet Small Structure 02a
Minmatar Fleet Small Structure 03a
Minmatar Fleet Small Structure 04a
Minmatar Fleet Small Structure 05a
Minmatar Fleet Small Structure 06a
Minmatar Fleet Small Structure 07a
Minmatar Fleet Station 02
Minmatar Fleet Station 07
Minmatar Force Auxiliary
Skill at operating Minmatar force auxiliaries.
Minmatar Force Auxiliary Wreck
A wrecked Lif Force Auxiliary vessel.
Minmatar Force Auxiliary Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Forward Operating Base Wreck
Minmatar Freedom Fighter
This is a freedom fighter working for an international organization, orginally founded by former Minmatar slaves, which has the sole goal of fighting oppression and slavery throughout the known universe. The Amarr Empire consider them terrorists, and all the pirate factions despise them. However normally they do not attack unless provoked, or believe you are harboring slaves. They are well armed and dangerous, approach with caution. Threat level: High
Minmatar Freedom Fighter Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Minmatar Freighter
Skill at operating Minmatar freighters.
Minmatar Freighter Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Freighter Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Minmatar Frigate
Skill at operating Minmatar frigates.
Minmatar Frigate Vessel
A frigate of the Minmatar Republic.
Minmatar Frigate Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Gate State Medium
Minmatar General Station Ruins
Ruins.
Minmatar Graduation Certificate
This certificate certifies the receiver as a graduate from a prominent Minmatar aerospace aviation school.
Minmatar Graduation Certificate (signed)
This certificate certifies the receiver as a graduate from a prominent Minmatar aerospace aviation school. It is ready to be shown to Pinala Adala at Eram IX - Moon 4 - Sebiestor Tribe Bureau.
Minmatar Harvester Ship
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Minmatar Hauler
Skill at operating Minmatar hauler ships.
Minmatar Hauler Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Heavy Dropsuits
Skill at operating Minmatar Heavy dropsuits. Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.
Minmatar Heavy Frame M-I
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Minmatar Heavy Frame M/1-Series
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Minmatar Heavy Frame mk.0
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Minmatar Heavy Missile Battery
This heavy missile sentry will launch missiles at any target it considers to be a threat.
Minmatar Hel Carrier
Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design. Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only. ”Imagine a swarm of deadly hornets pouring from the devil's mouth. Now imagine they have autocannons.” -Unknown Hel designer
Minmatar Hel Carrier
Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design. Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only. ”Imagine a swarm of deadly hornets pouring from the devil's mouth. Now imagine they have autocannons.” -Unknown Hel designer
Minmatar Hel Carrier
Minmatar Hoarder Hauler
The Hoarder is the second in line of the Minmatar haulers, it's not as strong as the Mammoth but its cargo space is very large for its price. It's perfect for operation in peaceful areas or when it has strong escort.
Minmatar HS Space Exploration Expert System
Minmatar HS Space Exploration This Expert System makes available skills enabling a capsuleer to fly a Probe-class frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. Renting an Expert System Expert System rental licenses can be purchased securely on https://secure.eveonline.com/Pilot-Services/ using a variety of methods. Activating an Expert System Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Minmatar Hub
Minmatar Hub (DO NOT TRANSLATE)
Minmatar Hurricane Battlecruiser
The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.
Minmatar Hurricane Battlecruiser
The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.
Minmatar Hurricane Battlecruiser
Minmatar Inception Package
This package has been awarded to you for your fierce and loyal actions on behalf of the Minmatar Republic.
Minmatar Industrial Station
Minmatar Industry Station Ruins
Ruins.
Minmatar Infrastructure Hub
This structure serves as the central command post for this system. Whoever controls this infrastructure hub can exert system-wide military control.
Minmatar Junction
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Minmatar Large Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Liberation Day Apparel Crate
Contains Minmatar Liberation Day clothing items to demonstrate your Minmatar Independence!
Minmatar Liberation Day Apparel Crate
Contains Minmatar Liberation Day clothing items to demonstrate your Minmatar Independence!
Minmatar Liberation Day Expert System
Minmatar Liberation Day Expert System This Expert System makes available skills enabling a capsuleer to fly Minmatar Tech 1 and Navy frigate-type, destroyer-type and cruiser-type ships along with Minmatar-focused supporting skills. This is a promotional Expert System released to celebrate Liberation Day. The temporary skills provided by this Expert System last for four days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. Renting an Expert System Expert System rental licenses can be purchased securely on https://secure.eveonline.com/Pilot-Services/ using a variety of methods. Activating an Expert System Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Minmatar Liberation Day Fireworks Crate
Contains a Festival Launcher module and a set of Flames of the Rebellion firework
Minmatar Lif
"I sometimes think it would have been a good thing if all the Brutor on the General Staff had been at Colelie back in '15. That might have made up for the whole farce." - remarks attributed to a Sebiestor naval architect on the occasion of Valklear General Khassan Triat's call for new siege capitals to be developed in testimony before the Tribal Council's Inquiry into Capital Ship Doctrines, YC118.02.07 The Republic Fleet were slow to follow the other naval powers along the new path of capital warfare inspired by capsuleer combat experience in the many wars of the Outer Regions of New Eden. In large part this was due to a flaring up of the old debate between the firepower- and maneuver-oriented generals of the Brutor dominated military circles and the logistics- and fighter-oriented Sebiestor fleet tactician and technologist circles. After much chest-beating, and due in no small part to the intervention of Sanmatar Maleatu Shakor, the arguments of the Sebiestor won out and the Lif-class Force Auxiliary was commissioned over the objections of the Brutor military elite.
Minmatar Lif Force Auxiliary
"I sometimes think it would have been a good thing if all the Brutor on the General Staff had been at Colelie back in '15. That might have made up for the whole farce." - remarks attributed to a Sebiestor naval architect on the occasion of Valklear General Khassan Triat's call for new siege capitals to be developed in testimony before the Tribal Council's Inquiry into Capital Ship Doctrines, YC118.02.07 The Republic Fleet were slow to follow the other naval powers along the new path of capital warfare inspired by capsuleer combat experience in the many wars of the Outer Regions of New Eden. In large part this was due to a flaring up of the old debate between the firepower- and maneuver-oriented generals of the Brutor dominated military circles and the logistics- and fighter-oriented Sebiestor fleet tactician and technologist circles. After much chest-beating, and due in no small part to the intervention of Sanmatar Maleatu Shakor, the arguments of the Sebiestor won out and the Lif-class Force Auxiliary was commissioned over the objections of the Brutor military elite.
Minmatar Lif Force Auxiliary
"I sometimes think it would have been a good thing if all the Brutor on the General Staff had been at Colelie back in '15. That might have made up for the whole farce." - remarks attributed to a Sebiestor naval architect on the occasion of Valklear General Khassan Triat's call for new siege capitals to be developed in testimony before the Tribal Council's Inquiry into Capital Ship Doctrines, YC118.02.07 The Republic Fleet were slow to follow the other naval powers along the new path of capital warfare inspired by capsuleer combat experience in the many wars of the Outer Regions of New Eden. In large part this was due to a flaring up of the old debate between the firepower- and maneuver-oriented generals of the Brutor dominated military circles and the logistics- and fighter-oriented Sebiestor fleet tactician and technologist circles. After much chest-beating, and due in no small part to the intervention of Sanmatar Maleatu Shakor, the arguments of the Sebiestor won out and the Lif-class Force Auxiliary was commissioned over the objections of the Brutor military elite.
Minmatar Lif Force Auxiliary
Minmatar Light Dropsuits
Skill at operating Minmatar Light dropsuits. Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.
Minmatar Light Frame M-I
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Minmatar Light Frame M/1-Series
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Minmatar Light Frame mk.0
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Minmatar Light Marines
When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.
Minmatar Light Missile Battery
This light missile sentry will launch missiles at any target it considers to be a threat.
Minmatar Listening Outpost
Listening Outposts are deployable structures that can decrease your enemy's advantage points in the system they are deployed in. They must be defended for a period of time before advantage points are deducted from the enemy's side. You can buy Listening Outposts from your militia's LP Store.
Minmatar Listening Outpost Blueprint (unused)
Minmatar Logistics Dropsuit
Skill at operating Minmatar Logistics dropsuits. Unlocks access to Minmatar Logistics dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Minmatar Logistics Bonus: +10% to repair tool range and +5% to repair amount per level.
Minmatar Lookout
A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold.
Minmatar Loyalty Token
These tokens are given to capsuleers who have contributed to the security and prosperity of the Minmatar Republic. They can be traded on the market for ISK in most Minmatar stations.
Minmatar Maelstrom Battleship
With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.
Minmatar Maelstrom Battleship
With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.
Minmatar Maelstrom Battleship
Minmatar Main Screen
Minmatar Mammoth Hauler
The Mammoth is the biggest and the strongest hauler of the Minmatar Republic. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy.
Minmatar Media Shuttle
Modified shuttle used by the Minmatar media to report on events.
Minmatar Media Shuttle Blueprint
Minmatar Medium Dropsuits
Skill at operating Minmatar Medium dropsuits. Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.
Minmatar Medium Frame M-I
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Minmatar Medium Frame M/1-Series
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Minmatar Medium Frame mk.0
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Minmatar Medium Structure 02a
Minmatar Medium Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Mercenary Fighter
This is a mercenary fighter ship of Minmatar origin. Its faction allegiance is unknown. Threat level: High
Minmatar Mercenary Warship
This is a mercenary warship of Minmatar origin. The faction it belongs to is unknown. Threat level: Deadly
Minmatar Military Academy Gunner Bonus
-5% weapon power consumption.
Minmatar Military Academy Pilot Bonus
-5% training time for all skills that rely on the perception attribute.
Minmatar Military Station
Minmatar Military Station Ruins
Ruins.
Minmatar Miner
The Burst is a small and fast cargo vessel. It can easily be used as a small-time miner, but requires some crunching assistance for large-scale mining operations.
Minmatar Mining Barge Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Mining Corporation Strong Box
A strong box belonging to the Minmatar Mining Corporation.
Minmatar Mining Corporation Testing Center
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Minmatar Mining Corporation Testing HQ
This is the headquarters of the Minmatar Mining Corporation's Testing Division and the primary facility of the testing center located at this old asteroid belt. The Minmatar Mining Corporation is a key player in the economy of the Minmatar Republic, providing vast quantities of material to the military and heavy industries. The need to continually enhance mining, processing and transport technology keeps the testing center very busy. The Minmatar Mining Corporation is the only Minmatar corporation still in existence that can trace its foundation to before the conquest of the old Minmatar Empire's territory by the Amarr Empire. The corporation managed to stay in business during the Amarr occupation only because it was useful. Now it is useful to the Minmatar, providing the raw materials to build fleets and equipment to defend the Republic against the Amarr Empire, and all other threats to the Minmatar people.
Minmatar Mining Station
Docking has been prohibited into this station without proper authorization.
Minmatar Mining Station
Minmatar Mining Station Ruins
Ruins.
Minmatar Naglfar Dreadnought
The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.
Minmatar Naglfar Dreadnought
The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.
Minmatar Naglfar Dreadnought
Minmatar Navy Harbor L01a_0
Minmatar Navy Harbor L01a_1
Minmatar Navy Harbor L01a_2
Minmatar Navy Harbor L01a_3
Minmatar Navy Harbor L01a_4
Minmatar Navy Harbor L01a_5
Minmatar Navy Harbor M01a_0
Minmatar Navy Harbor M01a_1
Minmatar Navy Harbor M01a_2
Minmatar Navy Harbor M01a_3
Minmatar Navy Harbor M01a_4
Minmatar Navy Harbor M01a_5
Minmatar Navy Harbor S01a_0
Minmatar Navy Harbor S01a_1
Minmatar Navy Harbor S01a_2
Minmatar Navy Harbor S01a_3
Minmatar Navy Harbor S01a_4
Minmatar Navy Harbor S01a_5
Minmatar Navy Harbor XL01a_0
Minmatar Navy Harbor XL01a_1
Minmatar Navy Harbor XL01a_2
Minmatar Navy Harbor XL01a_3
Minmatar Navy Harbor XL01a_4
Minmatar Navy Harbor XL01a_5
Minmatar Navy Station State Large
Minmatar Nidhoggur Carrier
Essentially a pared-down version of its big brother the Hel, the Nidhoggur nonetheless displays the same austerity of vision evident in its sibling. Quite purposefully created for nothing less than all-out warfare, and quite comfortable with that fact, the Nidhoggur will no doubt find itself a mainstay on many a battlefield.
Minmatar Nidhoggur Carrier
Minmatar Offensive Systems
Skill in the operation of Minmatar Offensive Subsystems used on Tech III ships.
Minmatar Ops Center Spawner (DO NOT TRANSLATE)
Minmatar Outpost Factory
An intermediate upgrade to Minmatar Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Modules to 40%.
Minmatar Outpost Factory Platform
An intermediate upgrade to Minmatar Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Modules to 40%.
Minmatar Outpost Factory Platform Blueprint
Minmatar Outpost Laboratory
An intermediate upgrade to Minmatar Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and increases the research time reduction on all ME research to 40%.
Minmatar Outpost Laboratory Platform
An intermediate upgrade to Minmatar Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and increases the research time reduction on all ME research to 40%.
Minmatar Outpost Laboratory Platform Blueprint
Minmatar Outpost Office
An intermediate upgrade to Minmatar Outpost office facilities. Gives an additional ten office slots.
Minmatar Outpost Office Platform
An intermediate upgrade to Minmatar Outpost office facilities. Gives an additional ten office slots.
Minmatar Outpost Office Platform Blueprint
Minmatar Outpost Plant
An intermediate upgrade to Minmatar Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type).
Minmatar Outpost Plant Platform
An intermediate upgrade to Minmatar Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type).
Minmatar Outpost Plant Platform Blueprint
Minmatar Outpost Refinery
An intermediate upgrade to Minmatar Outpost refining facilities. Increases ore and ice reprocessing efficiency to 57%. Note: does not affect anything else but the two groups mentioned above.
Minmatar Outpost Refinery Platform
An intermediate upgrade to Minmatar Outpost refining facilities. Increases ore and ice reprocessing efficiency to 57%. Note: does not affect anything else but the two groups mentioned above.
Minmatar Outpost Refinery Platform Blueprint
Minmatar Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Minmatar Peacekeeper Ship
Minmatar Police 1
Minmatar Peacekeeper Ship Blueprint
Minmatar Personnel Transport
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Minmatar Phenomena Generator
Adapted from advanced research into natural wormhole phenomena, this module wields a Ragnarok's massive Ladar sensor array to bend local space and affect the properties of all nearby vessels. The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds. Affected ships receive: -30% signature radius +10% thermal resistances -15% explosive resistances -10% hybrid turret and energy turret optimal range
Minmatar Phenomena Generator Blueprint
Minmatar Pilot Dropsuits
Skill at operating Minmatar Pilot dropsuits. Unlocks access to Minmatar Pilot dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Pilot Suit Bonus: +10% to active vehicle module cooldown time per level. Minmatar Pilot Bonus: +5% to efficacy of vehicle weapon upgrade modules per level.
Minmatar Pilot's Corpse
Some Minmatar feel the Republic's status quo is not sufficient to avenge victims of Amarrian enslavement, nor to liberating those still trapped under Imperial rule. This unfortunate figure learned a terminal lesson in the necessities of political balance.
Minmatar Planetary Industry
Minmatar Point Defense Battery
This Light missile Sentry will Launch missiles at any target it considers to be a threat.
Minmatar Prison_Mission
This rat-infested prison is being closely guarded by Maru personnel.
Minmatar Probe Frigate
The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on fighter assistance if engaged in combat.
Minmatar Probe Frigate
Minmatar Propaganda Broadcast Structure
Propaganda Broadcast Structures are deployable structures that increase advantage points in the system they are deployed in. They must be defended for a period of time in order to gain advantage points. You can buy Propaganda Broadcast Structures from your militia's LP Store.
Minmatar Propaganda Broadcast Structure Blueprint (unused)
Minmatar Propaganda Spawner (DO NOT TRANSLATE)
Minmatar Propulsion Systems
Skill in the operation of Minmatar Propulsion Subsystems used on Tech III ships.
Minmatar Ragnarok Titan
"The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise." – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107
Minmatar Ragnarok Titan
"The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise." – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107
Minmatar Ragnarok Titan
"The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise." – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107
Minmatar Refining Outpost
A Minmatar refinery outpost.
Minmatar Rendezvous Point Officer Spawner (DO NOT TRANSLATE)
Minmatar Rendezvous Point Spawner (DO NOT TRANSLATE)
Minmatar Repair Outpost
Minmatar Reporter
Minmatar Republic Narcotic Officer's Tag
This tag belonged to a narcotics officer working for the Minmatar Republic. These can often be found working in the Ani constellation, trying to uncover the secrets of the various drug-cartels working there.
Minmatar Republic Narcotics Deputy
This is an undercover narcotics officer working for the Minmatar Republic.
Minmatar Republic Narcotics Officer 1st Rank
This is an undercover narcotics officer working for the Minmatar Republic.
Minmatar Republic Narcotics Officer 2nd Rank
This is an undercover narcotics officer working for the Minmatar Republic.
Minmatar Republic Narcotics Officer 3rd Rank
This is a narcotics officer working for the Minmatar Republic.
Minmatar Republic Starbase Charter
An electronic charter code issued by the Minmatar Republic which permits the bearer to use a starbase around a moon in Republic sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.
Minmatar Republic Stronghold
Minmatar Republic Transaction And Salary Logs
These reports hold information on recent transaction and salary logs from a corporation within the Minmatar Republic. They are very sought after by pirates, who use the often sensitive information held within for various purposes.
Minmatar Research Station
Minmatar Research Station Ruins
Ruins.
Minmatar Rifter Frigate
The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.
Minmatar Rifter Frigate
Minmatar Rookie ship Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Rupture Cruiser
The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.
Minmatar Rupture Cruiser
The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.
Minmatar Rupture Cruiser
Minmatar Scoreboard - DO NOT TRANSLATE
Minmatar Scout Dropsuits
Skill at operating Minmatar Scout dropsuits. Unlocks access to Minmatar Scout dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Scout Suit Bonus: +15% bonus to PG/CPU cost of cloak field per level. Minmatar Scout Bonus: +5% bonus to hacking speed and nova knife damage per level.
Minmatar Scythe Cruiser
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Minmatar Republic the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Scythe. The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. With its redesign, past firmware upgrades for mining output were tossed out entirely in favor of two new separate systems that focused on shield transporting and logistics drones respectively.
Minmatar Scythe Cruiser
Minmatar Security High Captain
This is a security vessel of the Minmatar Security Service. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme
Minmatar Security Officer 1st Rank
This is a security vessel of the Minmatar Security Service. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Minmatar Security Officer 2nd Rank
This is a security vessel of the Minmatar Security Service. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme
Minmatar Security Officer 3rd Rank
This is a security vessel of the Minmatar Security Service. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant
Minmatar Sentinel Dropsuits
Skill at operating Minmatar Sentinel dropsuits. Unlocks access to Minmatar Sentinel dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Sentinel Suit Bonus: 5% resistance to splash damage per level. 5% reduction to PG/CPU cost of heavy weapons per level. Minmatar Sentinel Bonus: 3% shield resistance to laser weapons. 2% armor resistance to hybrid - blaster weapons.
Minmatar Sentry Gun
Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment.
Minmatar Sentry Gun (DO NOT TRANSLATE)
Minmatar Service Outpost
Minmatar Service Outpost Platform
Minmatar Service Outpost Platform Blueprint
Minmatar Service Outpost Structure
A service outpost for Minmatar traders and travelers.
Minmatar Ship Interface
Minmatar Shuttle
Minmatar Shuttle
Minmatar Shuttle Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Minmatar Shuttle Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Minmatar Shuttle Blueprint
Minmatar Shuttle Capsuleer Day XX SKIN
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special nanocoating acknowledges this achievement on Capsuleer Day XX. The YC125 celebrations of Capsuleer Day are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Minmatar Shuttle Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Minmatar Shuttle Exoplanets Hunter SKIN
Minmatar Shuttle Glacial Drift SKIN
Minmatar Shuttle Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Minmatar Shuttle Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Minmatar Shuttle Nefantar SKIN
Minmatar Shuttle Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Slasher Frigate
The Slasher is cheap, but versatile. It's been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers.
Minmatar Slasher Frigate
Minmatar Small Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Sofa
Minmatar spaceship skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This Cerebral Accelerator is specially designed for Minmatar Capsuleers to enhance their skills on piloting Minmatar Frigates and Cruisers.
Minmatar Stabber Cruiser
The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.
Minmatar Stabber Cruiser
Minmatar Stabber Cruiser ( copy )
The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. ( copy )
Minmatar Starbase Control Tower
The Matari aren't really that high-tech, preferring speed rather than firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat.
Minmatar Starbase Control Tower
The Matari aren't really that high-tech, preferring speed rather than firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat.
Minmatar Starbase Control Tower_Tough_Good Loot
The Matari aren't really that high-tech, preferring speed rather than firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat.
Minmatar Starbase Control Tower_Tough_Good Loot_testing
The Matari aren't really that high-tech, preferring speed rather than firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat.
Minmatar Starship Engineering
Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. Used in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Minmatar Starship Engineering per level.
Minmatar Stasis Tower
Minmatar stasis web sentry
Minmatar Station
Minmatar Station 150k
Docking has been prohibited into this station without proper authorization.
Minmatar Station Sentry
Minmatar Station Sentry
Minmatar Station State Large
Minmatar Station_event
Docking has been prohibited into this station without proper authorization.
Minmatar Strategic Cruiser
Skill at operating Minmatar Strategic Cruisers.
Minmatar Strategic Cruiser Loki
Minmatar Strategic Cruiser Loki
Minmatar Subsystems Data Interface
This data interface allows the integration of ancient technology with Minmatar systems. Used for Reverse Engineering jobs.
Minmatar Supercarrier Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Supercarrier Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Minmatar Supply Cache
Minmatar Supply Depot
Minmatar Tactical Command Post
This structure forms part of the primary command net for this system, co-ordinating all Minmatar Republic military operations.
Minmatar Tactical Destroyer
Skill at operating Minmatar Tactical Destroyers.
Minmatar Tactical Outpost
Minmatar Tactical Relay
This structure acts as a relay station for the Minmatar Republic's operations in this structure, collecting, receiving and transmitting battlefield intelligence.
Minmatar Tactical Supply Station
This structure is a tactical supply station for the Minmatar Republic. It acts as a logistical depot for military operations throughout the system.
Minmatar Tactical Support Center
This multi-purpose structure acts as temporary housing for all kinds of Minmatar Republic personnel in their efforts to secure this system.
Minmatar Tech
Grants +5% reduction in Minmatar equipment production time.
Minmatar Technical School Electronic Bonus
-5% CPU usage.
Minmatar Technical School Engineering Bonus
-5% training time for all skills that rely on the memory attribute.
Minmatar Tempest Battleship
The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
Minmatar Tempest Battleship
The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
Minmatar Tempest Battleship
The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
Minmatar Tempest Battleship
Minmatar Thrasher Destroyer
Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.
Minmatar Thrasher Destroyer
Minmatar Titan
Skill at operating Minmatar titans.
Minmatar Titan Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Minmatar Titan Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Minmatar Trade Post
Minmatar Trade Post (Damaged)
Minmatar Trade Station in Construction (DO NOT TRANSLATE)
Ruins.
Minmatar Trade Station Ruins
Ruins.
Minmatar Trade Station Ruins - Large
Ruins.
Minmatar Training Certification Results
These complicated data sheets may mean little to the layman's eye, but can prove valuable in the right hands.
Minmatar Transport Ship
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Minmatar Transport Ship_2
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Minmatar Typhoon Battleship
Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification.
Minmatar Typhoon Battleship
Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification.
Minmatar Typhoon Battleship
Minmatar Undock Button
Minmatar UUA Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Boundless Creation scientists for the Minmatar Fleet, made to be of better quality than what is available on the open market. The UUA chip is designed for frigate class vessels.
Minmatar UUB Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Boundless Creation scientists for the Minmatar Fleet, made to be of better quality than what is available on the open market. The UUB chip is designed for cruiser class vessels.
Minmatar UUC Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Boundless Creation scientists for the Minmatar Fleet, made to be of better quality than what is available on the open market. The UUC chip is designed for battleship class vessels.
Minmatar Victory SKIN
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XVIII in YC124. This SKIN's design is in honor of the sponsorship of AT XVIII by the Minmatar Republic and uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Minmatar Vigil Frigate
The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets.
Minmatar Vigil Frigate
Minmatar Wall
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Minmatar Wall NIO [Do not translate]
Minmatar Wreathe Hauler
The Wreathe is an old ship of the Minmatar Republic and one of the oldest ships still in usage. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks.
Minmatar Wreathe Hauler
A Wreathe-class hauler.
Minmatar-Gallente Border Traffic Monitoring
Given the critical importance and political sensitivity of the Minmatar Republic's primary high-security border crossing to the Gallente Federation, additional border traffic monitoring has been put in place. Memories of unfortunate incidents surrounding the Bei-Colelie stargate connection are long on both sides of the Minmatar-Gallente border.
Minokawa
"The Amarr have decided that there's something to learn from the capsuleers when it comes to capital ships. I can't say as I disagree. I've been trying to tell the Navy this for years." - remarks by Ishukone CEO Mens Reppola on the occasion of the Amarr-Caldari Capital Warfare Summit, YC118.01.15 A well established and close co-operation between Amarr and Caldari capital warfare tacticians and naval architects all but guaranteed that the Amarr would share their conclusions on the need to alter capital warfare doctrines and accommodate such changes with updated designs and new ship concepts. The infusion of Amarr thinking on the subject of capital ship warfare served to break a long-standing impasse between doctrinal factions in the Caldari Navy's strategic command. The wisdom of learning from the example of the most experienced capital warfare pilots in New Eden was accepted and the Minokawa-class Force Auxiliary was the eventual result.
Minokawa Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Minokawa Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Minokawa Blue Tiger Serenity Only SKIN
Minokawa Blue Tiger Serenity Only SKIN (30 Days)
Minokawa Blue Tiger Serenity Only SKIN (365 Days)
Minokawa Blue Tiger Serenity Only SKIN (7 Days)
Minokawa Blue Tiger Serenity Only SKIN (90 Days)
Minokawa Blue Tiger SKIN
Minokawa Blueprint
Minokawa Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Minokawa Capsuleer Elite XX SKIN
The Capsuleers are considered an elite group across New Eden and this vibrant nanocoating marks that status on Capsuleer Day XX. The YC125 celebrations are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a moment for celebration of "The Elite" across New Eden.
Minokawa Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Minokawa Exoplanets Hunter SKIN
Minokawa Frontier Safeguarder SKIN
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Minokawa Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Minokawa Glacial Drift SKIN
Minokawa Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Minokawa Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Minokawa Matigu Seabeast Serenity Only SKIN
Minokawa Matigu Seabeast Serenity Only SKIN (30 Days)
Minokawa Matigu Seabeast Serenity Only SKIN (365 Days)
Minokawa Matigu Seabeast Serenity Only SKIN (7 Days)
Minokawa Matigu Seabeast Serenity Only SKIN (90 Days)
Minokawa Matigu Seabeast SKIN
Minokawa Raata Sunset Serenity Only SKIN
Minokawa Raata Sunset Serenity Only SKIN (30 Days)
Minokawa Raata Sunset Serenity Only SKIN (365 Days)
Minokawa Raata Sunset Serenity Only SKIN (7 Days)
Minokawa Raata Sunset Serenity Only SKIN (90 Days)
Minokawa Raata Sunset SKIN
Minokawa Steel Cardinal SKIN
Minokawa Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Minokawa Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Minokawa Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Minor Mining Expedition Beacon
Ships allowed to activate the acceleration gate are: corvettes, Tech I frigates, Tech I destroyers, and expedition frigates. Maximum simultaneous capsuleers: 4
Missile Bombardment
Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level.
Missile Guidance Computer I
By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Missile Guidance Computer I Blueprint
Missile Guidance Computer II
By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Missile Guidance Computer II Blueprint
Missile Guidance Enhancer I
Enhances the range and improves the precision of missiles. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Missile Guidance Enhancer I Blueprint
Missile Guidance Enhancer II
Enhances the range and improves the precision of missiles. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Missile Guidance Enhancer II Blueprint
Missile Guidance System Rig I
This rig isn't supposed to be in game until a use for it is decided. Once affixed to the controlling mechanisms of a ship's missile launchers, this durable and multiplexing part assumes direct control of the ship's launching operations. All commands are routed through it, re-calculated and optimized, with the result that both the launchers themselves and the missiles they fire are made all the more deadlier - but, naturally, at a cost. Decreases missile launcher TO BE DECIDED at the expense of increased CPU requirements for launchers.
Missile Guidance System Rig I Blueprint
Missile Guidance System Rig II
This rig isn't supposed to be in game until a use for it is decided. Once affixed to the controlling mechanisms of a ship's missile launchers, this durable and multiplexing part assumes direct control of the ship's launching operations. All commands are routed through it, re-calculated and optimized, with the result that both the launchers themselves and the missiles they fire are made all the more deadlier - but, naturally, at a cost. Decreases missile launcher TO BE DECIDED at the expense of increased CPU requirements for launchers.
Missile Guidance System Rig II Blueprint
Missile Installation
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
Missile Installation
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
Missile Launcher Operation
Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.
Missile Precision Disruption Script
This script can be loaded into a guidance disruptor module to increase the module's missile precision disruption effects at the expense of its missile range disruption effects.
Missile Precision Disruption Script Blueprint
Missile Precision Script
This script can be loaded into a missile guidance computer to increase the module's explosion velocity and explosion radius bonus at the expense of its range bonus.
Missile Precision Script Blueprint
Missile Projection
Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level.
Missile Range Disruption Script
This script can be loaded into a guidance disruptor module to increase the module's missile range disruption effects at the expense of its missile precision disruption effects.
Missile Range Disruption Script Blueprint
Missile Range Script
This script can be loaded into a missile guidance computer to increase the module's missile velocity and missile flight time bonuses at the expense of its explosion velocity and explosion radius bonuses.
Missile Range Script Blueprint
Missile Storage
This supply storage has apparently been left here drifting in space. Perhaps some military or pirate organization still uses it for storing goods.
Mission Amarr Carrier Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Mission Caldari Carrier Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Mission Faction Freighter Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Mission Faction Hauler Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Mission Faction Vessels Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Mission Gallente Carrier Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Mission Generic Large Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Mission Generic Medium Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Mission Generic Small Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Mission Hacking Can
If you have the right equipment you might be able to hack into the databank and get some valuable information. Requires Hacking module.
Mission Hacking Can 1
If you have the right equipment you might be able to hack into the databank and get some valuable information. Requires Hacking module.
Mission Hacking Can 2
This communications hub is locked with an electronic security system. You will need a Data Analyzer to open it.
Mission Minmatar Carrier Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
mission_reroll
Mizara Family Hovel
Even among the remnants of this rundown mining colony, the Mizara family's hovel looks particularly impoverished.
Mizara's Doll
This doll is old and well-worn. It still smells faintly of brown sugar.
Mizuma Gomi's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Mizuro Cybon
Cybon has an air of vulnerability about her petite body, but don't expect any mercy from the COO of the Dominations; she'll swat you like a fly without a moment's thought. Threat level: Deadly
Mizuro Cybon's Tag
Mizuro Cybon's Tag. It may prove valuable if turned in at proper authorities.
Mizuro's Modified 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Mizuro's Modified 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Mizuro's Modified 800mm Repeating Cannon
A two-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Mizuro's Modified Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Mizuro's Modified Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Mizuro's Modified Dual 425mm AutoCannon
Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Mizuro's Modified Dual 650mm Repeating Cannon
Powerful, intermediate-range repeating autocannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Mizuro's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Mizuro's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Mizuro's Modified Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Mizuro's Modified Heavy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Mizuro's Modified Heavy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Mizuro's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Mizuro's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Mizuro's Modified Large Proton Smartbomb
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Mizuro's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Mizuro's Modified Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Mizuro's Modified Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Mizuro's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Mizuro's Modified Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Mizuro's Modified Tracking Enhancer
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Mjolnir Auto-Targeting Cruise Missile I
An Amarr cruise missile with an EMP warhead and automatic guidance system.
Mjolnir Auto-Targeting Cruise Missile I Blueprint
Mjolnir Auto-Targeting Heavy Missile I
An Amarr heavy missile with an EMP warhead and automatic guidance system.
Mjolnir Auto-Targeting Heavy Missile I Blueprint
Mjolnir Auto-Targeting Light Missile I
An Amarr light missile with an EMP warhead and automatic guidance system.
Mjolnir Auto-Targeting Light Missile I Blueprint
Mjolnir Cruise Missile
The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.
Mjolnir Cruise Missile Blueprint
Mjolnir Fury Cruise Missile
The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner. A modified version of the Mjolnir cruise. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Mjolnir Fury Cruise Missile Blueprint
Mjolnir Fury Heavy Missile
First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance. A modified version of the Mjolnir heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Mjolnir Fury Heavy Missile Blueprint
Mjolnir Fury Light Missile
An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems. A modified version of the Mjolnir light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Mjolnir Fury Light Missile Blueprint
Mjolnir Fury XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time. A modified version of the Mjolnir cruise. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Mjolnir Fury XL Cruise Missile Blueprint
Mjolnir Heavy Assault Missile
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Mjolnir Heavy Assault Missile Blueprint
Mjolnir Heavy Missile
First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance.
Mjolnir Heavy Missile Blueprint
Mjolnir Javelin Heavy Assault Missile
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. A modified version of the Mjolnir Heavy Assault Missile. It can reach higher velocity than the Mjolnir Heavy Assault Missile at the expense of warhead size.
Mjolnir Javelin Heavy Assault Missile Blueprint
Mjolnir Javelin Rocket
A small rocket with an EMP warhead. A modified version of the Mjolnir rocket. It can reach higher velocity than the Mjolnir rocket at the expense of warhead size.
Mjolnir Javelin Rocket Blueprint
Mjolnir Javelin Torpedo
An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering. A modified version of the Mjolnir Torpedo. It can reach higher velocity than the Mjolnir Torpedo at the expense of warhead size.
Mjolnir Javelin Torpedo Blueprint
Mjolnir Javelin XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time. A modified version of the Mjolnir Torpedo. It can reach higher velocity than the Mjolnir Torpedo at the expense of warhead size.
Mjolnir Javelin XL Torpedo Blueprint
Mjolnir Light Missile
An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems.
Mjolnir Light Missile Blueprint
Mjolnir Precision Cruise Missile
The mother of all missiles, the Mjolnir delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner. A modified version of the Mjolnir cruise. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Mjolnir Precision Cruise Missile Blueprint
Mjolnir Precision Heavy Missile
First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance. A modified version of the Mjolnir heavy missile. Great for taking down smaller ships, but velocity has to be curbed to get a better launch.
Mjolnir Precision Heavy Missile Blueprint
Mjolnir Precision Light Missile
An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems. A modified version of the Mjolnir light missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Mjolnir Precision Light Missile Blueprint
Mjolnir Precision XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time. A modified version of the Mjolnir cruise. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Mjolnir Precision XL Cruise Missile Blueprint
Mjolnir Rage Heavy Assault Missile
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. This modified version of the Mjolnir Heavy Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Mjolnir Rage Heavy Assault Missile Blueprint
Mjolnir Rage Rocket
A small rocket with an EMP warhead. This modified version of the Mjolnir rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Mjolnir Rage Rocket Blueprint
Mjolnir Rage Torpedo
An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering. This modified version of the Mjolnir Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Mjolnir Rage Torpedo Blueprint
Mjolnir Rage XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time. This modified version of the Mjolnir Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Mjolnir Rage XL Torpedo Blueprint
Mjolnir Rocket
A small rocket with an EMP warhead.
Mjolnir Rocket Blueprint
Mjolnir Torpedo
An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Mjolnir Torpedo Blueprint
Mjolnir XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.
Mjolnir XL Cruise Missile Blueprint
Mjolnir XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.
Mjolnir XL Torpedo Blueprint
ML-3 Amphilotite Mining Probe
Scans the composition of asteroids, ice and gas clouds.
ML-3 Scoped Survey Scanner
Scans the composition of asteroids, ice and gas clouds.
ML-EKP 'Polybolos' Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, modified by Mordu's Legion to enhance kill probability of missiles against faster targets.
ML-EKP 'Polybolos' Ballistic Control System Blueprint
ML-EKP 'Polybolos' Ballistic Control System Blueprint Crate
This crate contains a three-run blueprint copy for the ML-EKP 'Polybolos' Ballistic Control System
MLR-A Burst Heavy Machine Gun
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
MMC Scythe Cruiser Mining Variant
The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. The Minmatar Mining Corporation retains a number of mining variants of the Scythe, despite the ship being little known as a mining vessel since the Republic Fleet, Minmatar Territorial Guards, and Tribal Militias adopted the upgraded combat support and logistics variant. Even so, the mining variant Scythe, upgunned and armored by rebel crews, has a storied history as a mainstay of the Minmatar resistance and a key ship of the Great Rebellion. Notably, despite the Minmatar Mining Corporation being riddled with collaborators during its operations under the Amarr occupation, a significant number of MMC Scythes found their way into the hands of the rebels, typically crews and all. The quiet and careful support for the resistance by a large number of MMC managers did much to rehabilitate the reputation of the corporation in the post-Rebellion period, and the heroism of those martyred when their luck ran out is marked by a memorial plaque in every station and facility owned by the corporation.
MMC Scythe Maintenance Pad
This pad has been configured as a combination maintenance, testing and display facility for old mining variants of the Scythe cruiser design. The Minmatar Mining Corporation has retained a significant number of mining variant Scythes in inventory despite its extensive use of vastly more efficient mining barges and exhumers.
MMC Storage and Preservation Facility
This facility is used to store and preserve samples of all the technology developed or used by the Minmatar Mining Corporation over the long centuries of its existence. A number of very old pieces of Minmatar technology are kept here, making the facility a magnet for Minmatar scholars keen to reconstruct the material culture of the old Minmatar Empire.
MMC Testing Center Observation Platform
This structure is an observation platform used by engineers, scientists, and other staff of the Minmatar Mining Corporation Testing Center. On occasions where demonstrations of new technology or enhanced ship designs are underway the platform is often thronged with visitors.
MMC Testing Center Visitors Facility
This facility is used to quarter visitors to the Testing Center and contains a number of subsidiary conference, trading, and research exchange areas. The facility also contains a section providing a historical overview of the Minmatar Mining Corporation. The displays in the historical section tend to emphasize the role of the MMC in supplying ships to the Minmatar resistance and the elimination of collaborators during the Great Rebellion.
MO-4 Assault Heavy Machine Gun
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
MO-GZ5 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Moa
The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns can rain death upon foes.
Moa Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Moa Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Moa Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Moa Blue Tiger Serenity Only SKIN
Moa Blue Tiger Serenity Only SKIN (30 Days)
Moa Blue Tiger Serenity Only SKIN (365 Days)
Moa Blue Tiger Serenity Only SKIN (7 Days)
Moa Blue Tiger Serenity Only SKIN (90 Days)
Moa Blue Tiger SKIN
Moa Blueprint
Moa Caldari Navy SKIN
Moa Capsuleer Day XVII SKIN
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Moa Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Moa Exoplanets Hunter SKIN
Moa Forward 4-4 SKIN
PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
Moa Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Moa Ghostbird SKIN (30 days Limited)
Moa Glacial Drift SKIN
Moa Guristas Serenity Only SKIN
Moa Guristas Serenity Only SKIN (30 Days)
Moa Guristas Serenity Only SKIN (365 Days)
Moa Guristas Serenity Only SKIN (7 Days)
Moa Guristas Serenity Only SKIN (90 Days)
Moa Guristas SKIN
Moa Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Moa Hunter's Quiver SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Moa Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Moa Lai Dai Serenity Only SKIN
Moa Lai Dai SKIN
Moa Lai Dai SKIN (30 Days)
Moa Lai Dai SKIN (365 Days)
Moa Lai Dai SKIN (7 Days)
Moa Lai Dai SKIN (90 Days)
Moa Matigu Seabeast Serenity Only SKIN
Moa Matigu Seabeast Serenity Only SKIN (30 Days)
Moa Matigu Seabeast Serenity Only SKIN (365 Days)
Moa Matigu Seabeast Serenity Only SKIN (7 Days)
Moa Matigu Seabeast Serenity Only SKIN (90 Days)
Moa Matigu Seabeast SKIN
Moa Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Moa Parts
These crates contain parts needed to build a Moa cruiser.
Moa Permaband Roadies SKIN
Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
Moa Raata Sunset Serenity Only SKIN
Moa Raata Sunset Serenity Only SKIN (30 Days)
Moa Raata Sunset Serenity Only SKIN (365 Days)
Moa Raata Sunset Serenity Only SKIN (7 Days)
Moa Raata Sunset Serenity Only SKIN (90 Days)
Moa Raata Sunset SKIN
Moa Steel Cardinal SKIN
Moa Valkyrie Serenity Only SKIN
Moa Valkyrie Serenity Only SKIN (30 Days)
Moa Valkyrie Serenity Only SKIN (365 Days)
Moa Valkyrie Serenity Only SKIN (7 Days)
Moa Valkyrie Serenity Only SKIN (90 Days)
Moa Valkyrie SKIN
Moa Versus Blueforce SKIN
Moa Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Moa Wiyrkomi Serenity Only SKIN
Moa Wiyrkomi Serenity Only SKIN (30 Days)
Moa Wiyrkomi Serenity Only SKIN (365 Days)
Moa Wiyrkomi Serenity Only SKIN (7 Days)
Moa Wiyrkomi Serenity Only SKIN (90 Days)
Moa Wiyrkomi SKIN
Moa Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Mobas Jouey's Bunker
A bunker inhabited by personnel of the Gallente Federation.
Mobile Competitive Vault
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Mobile Competitive Vault Blueprint
Mobile Cynosural Beacon
This structure, once deployed and having completed its automatic activation process, will act as a cynosural beacon that can be used by fleet members of the owner at the time of deployment. Cannot be retrieved once deployed.
Mobile Cynosural Beacon Blueprint
Mobile Cynosural Inhibitor
This structure, once deployed and having completed its automatic activation process, will prevent nearly all cynosural fields being activated within its range. Covert fields can still be used, which is why it is up to the intrepid capsuleer to maintain a relaxed situational awareness, go about their daily duties, and mercilessly shoot out of the sky any black ops infiltrators who might have made it through. 100km effective range One minute activation time. May not be deployed within 200km of another Mobile Cynosural Inhibitor, within 75km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Cannot be retrieved once deployed. Self-destructs after one hour of operation.
Mobile Cynosural Inhibitor Blueprint
Mobile Decoy Unit
Mobile Decoy Unit Blueprint
Mobile Depot
The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden. Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner. May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days.
Mobile Depot Blueprint
Mobile Factory Operation
Mobile Large Jump Disruptor I
A Large deployable self powered unit that prevents micro jumping into its area of effect.
Mobile Large Jump Disruptor I Blueprint
Mobile Large Warp Disruptor I
A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for two days, after which it will automatically decay.
Mobile Large Warp Disruptor I Blueprint
Mobile Large Warp Disruptor II
A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for seven days, after which it will automatically decay.
Mobile Large Warp Disruptor II Blueprint
Mobile Medium Warp Disruptor I
A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for two days, after which it will automatically decay.
Mobile Medium Warp Disruptor I Blueprint
Mobile Medium Warp Disruptor II
A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for seven days, after which it will automatically decay.
Mobile Medium Warp Disruptor II Blueprint
Mobile Micro Jump Unit
This small deployable structure provides all nearby ships with the ability to launch themselves 100km in any direction. Twelve seconds after any ship makes use of this structure they will be jumped 100km in their direction of travel. Hundreds of researchers around the New Eden Cluster have spent over a year attempting to expand upon the works of the late Avagher Xarasier after a tragic Micro Jump accident took his life. This structure represents the cutting edge in portable Micro Jump technology and is widely considered to be acceptably safe. This structure can be used by any ship with less than 1,000,000,000kg mass. One minute activation time. May not be deployed within 6km of another Mobile Micro Jump Unit, within 20km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Cannot be retrieved once deployed. Self-destructs after two days of operation.
Mobile Micro Jump Unit Blueprint
Mobile Observatory
This structure, once deployed and having completed its automatic activation process, will periodically scan the solar system for cloaked objects and reveal them.
Mobile Observatory Blueprint
Mobile Refinery Operation
Mobile Sanguine Harvester
This mobile tractor unit has been modified by Blood Raider engineers to collect frozen corpses instead of wrecks. 125km effective range. 10 second activation time. May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Automatically decays if abandoned for 24 hours.
Mobile Sanguine Harvester Blueprint
Mobile Scan Inhibitor
This structure prevents the normal operation of directional scanners and probes within its 30km radius. Any objects within range of the Mobile Scan Inhibitor will not be visible to these sensors and any ship within the radius will also find their own instruments rendered inoperable. The massive energy required to project this field causes the Inhibitor structure itself to be extremely visible to combat probes and directional scans. One minute activation time. May not be deployed within 100km of another Mobile Scan Inhibitor, within 75km of Stargates, Wormholes, Stations or Upwell Structures, or within 40km of a Starbase. Cannot be retrieved once deployed. Self-destructs after one hour of operation.
Mobile Scan Inhibitor Blueprint
Mobile Shipping Unit
A container with internal transportation mechanism. Used for quick shipments of low-volume items.
Mobile Shipping Unit
A container with internal transportation mechanism. Used for quick shipments of low-volume items.
Mobile Small Warp Disruptor I
A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for two days, after which it will automatically decay.
Mobile Small Warp Disruptor I Blueprint
Mobile Small Warp Disruptor II
A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for seven days, after which it will automatically decay.
Mobile Small Warp Disruptor II Blueprint
Mobile Structure Wreck
The remains of a destroyed structure. Perhaps with the proper equipment something of value could be salvaged from it.
Mobile Tractor Unit
The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction. 125km effective range. 10 second activation time. May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Automatically decays if abandoned for two days.
Mobile Tractor Unit Blueprint
Modal Electron Particle Accelerator I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Modal Enduring Dual Giga Beam Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Modal Enduring Dual Giga Beam Laser Blueprint
Modal Enduring Dual Giga Pulse Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Modal Enduring Dual Giga Pulse Laser Blueprint
Modal Enduring Ion Siege Blaster
One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Modal Enduring Ion Siege Blaster Blueprint
Modal Enduring Quad Mega Pulse Laser
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Modal Enduring Quad Mega Pulse Laser Blueprint
Modal Enduring Triple Neutron Blaster Cannon
Three specialized high angle turrets fitted with neutron blaster cannons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Modal Enduring Triple Neutron Blaster Cannon Blueprint
Modal Ion Particle Accelerator I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Modal Light Electron Particle Accelerator I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Modal Light Ion Particle Accelerator I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Modal Light Neutron Particle Accelerator I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Modal Mega Electron Particle Accelerator I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Modal Mega Ion Particle Accelerator I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Modal Mega Neutron Particle Accelerator I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Modal Neutron Particle Accelerator I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Model of a Fighter
That's a Templar, the Amarr fighter. It's a combat drone used by carriers.
Modified Augumene Antidote
This serum alters the DNA of any Matari so that he or she becomes immune to the deleterious effects of modified Augumene.
Modified Augumene Antidote Blueprint
Modified Extruded Heat Sink
Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating. Reduces heat cost per shot by 14%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Modified Fluid Router
The backbones of communication across New Eden, fluid routers play a crucial role in all faster-than-light (FTL) transmissions. The Sleeper drones have been equipped with much the same communications equipment as contemporary starships. The only major difference observable with the Sleeper Fluid Routers is in the way transmissions are translated. The drones must be talking in their own proprietary language.
Modified G-67 Nexus Chip
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been heavily modified by outlaw scientists, using technology that appears to have been salvaged from derelict Jove outposts. Advanced starship technology of this kind may be valuable to the right buyers. Rumors spreading through New Eden's underworld suggest that brokers operating out of the dangerous N-K4Q0 constellation have been inquiring about nexus chips matching this description.
Modified Laser Rifles
Laser rifles, used both for warfare and personal security.
Modified P-Type Nanofiber
Increases vehicle speed at the cost of reduced armor strength. Top speed +13%, Armor HP -11%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Modular Effect Beacon
Modular Systems Hologram
Modular Systems Holograms provide technical data on the universal practice of configuring a core hull with the addition of a variety of modular equipment. Such data can often be extracted from the computer systems of disabled or wrecked vessels. The Triglavian Collective is generally willing to exchange certain items for such valuable data.
Modulated Compact Dual Giga Beam Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Modulated Compact Dual Giga Beam Laser Blueprint
Modulated Compact Dual Giga Pulse Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Modulated Compact Dual Giga Pulse Laser Blueprint
Modulated Compact Quad Mega Pulse Laser
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Modulated Compact Quad Mega Pulse Laser Blueprint
Modulated Deep Core Miner II
The modulated deep core miner is a technological marvel that combines the capacities of the commonly used Miner II with that of the deep core mining laser. Using a modular mining crystal system, it can be altered on the fly for maximum efficiency. It's important to remember, however, that without the proper crystals this unit is only marginally useful for mining mercoxit, and highly inefficient for most anything else.
Modulated Deep Core Miner II Blueprint
Modulated Deep Core Strip Miner II
The modulated deep core miner is a technological marvel that combines the capacities of the commonly used Miner II with that of the deep core mining laser. Using a modular mining crystal system, it can be altered on the fly for maximum efficiency. Can only be fit to Mining Barges and Exhumers.
Modulated Deep Core Strip Miner II Blueprint
Modulated Strip Miner II
The Modulated Strip Miner II uses many of the same crystal frequency modulation technologies as the Modulated Deep Core Miner II, except it lacks the deep core mining capacity of its smaller sibling. Can only be fit to Mining Barges and Exhumers. Uses mining crystals. Cannot fit a mercoxit mining crystal.
Modulated Strip Miner II Blueprint
Moissanite
Moissanite serves as an excellent alternate source of some of the key raw materials used to manufacture crystalline carbonide, the favored advanced material of Gallente shipbuilders. The Federation has a keen interest in exploiting moissanite deposits in asteroid fields and the Federal Strategic Materiel corporation will swiftly arrive with mining operations when deposits are located.
Molecular Engineering
Skill and knowledge of Molecular Engineering and its use in the development of advanced technology. Used primarily in the research of various hull and propulsion systems. Allows Molecular Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Molecular Engineering per level. Needed for all research and manufacturing operations on related blueprints.
Molok
"Molok, libeled as 'The Deceiver' by the false faith, was truer than any so-called 'True Amarr' follower of the corrupted throne squatters could ever be. He it was that understood the true nature of the universe. There is only one truth: power is all; naked, merciless force wielded by those with the will to grapple with it. We drink the blood of the powerful and the pure because to survive and advance we must feed on their energy and make it our own. This is the lesson of Molok. His failure is of no moment, his glimpse of the Great Truth is all that matters." - Omir Sarikusa, Meditations on a Crimson Chalice
Molok Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Molok Blueprint
Molok Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Molok Glacial Drift SKIN
Molok Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Monazite
An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of Neodymium, a vital element of many advanced materials. Monazite ores will also yield Chromium, Tungsten and Evaporite Deposits.
Monitor
The Monitor was initially developed by the CONCORD Directive Intelligence Agency as an observation ship that could survive extremely hostile areas of space for observation and data collection missions against pirate, capsuleer, and emergent threats. To serve in this role the Monitor was developed with defensive technology inspired by the venerable "Polaris" line of frigates. After initial field testing demonstrated the incredible durability of this new vessel, CONCORD Aerospace realized that a civilian version would potentially prove valuable to capsuleer fleet commanders and the Inner Circle approved the distribution of blueprint copies directly to worthy capsuleers through the "loyalty point" program. Flag Cruisers like the Monitor are specialized in survivability and observation at the expense of virtually all other functions. Powerful shield generators and thick armor plating combine with the smallest signature radius of any cruiser to create one of the most durable ships ever seen in New Eden. The Monitor also enjoys impressive sensor capabilities and digital systems hardened against hostile electronic warfare. In exchange for these benefits the Monitor gives up virtually all offensive capabilities and utility. The Monitor is only able to use propulsion modules, low-power target painters, and probe launchers. This ship is the ultimate specialist, useful for fleet commanders who serve as a stable presence on a chaotic battlefield.
Monitor Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Monitor Blueprint
Monitor Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Monitor Firewatch SKIN
Monitor SARO 'Black Troop' SKIN
Monoclinic Bistot
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart. Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. Available primarily in null security status and wormhole systems.
Monophobia Bonus
Dies if he doesn't dock at a station every 60 mins.
Monophonic Stabilization Actuator I
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Monophonic Stabilization Actuator I Blueprint
Monopulse Tracking Mechanism I
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Monument Upgrade Platform
The Monument upgrade platform is the third and highest level of available upgrade platforms for deep-space outposts. It allows for the installation of 1 Tier 1 improvement, 1 Tier 2 improvement and 1 Tier 3 improvement. Note: The Foundation and Pedestal outpost upgrades are prerequisites for the installation of the Monument upgrade.
Monument Upgrade Platform Blueprint
Moon
Moon
Moon Chunk
This massive piece of rock has been blasted free of the moon's surface by the nearby refinery structure and is being slowly pulled towards a harvesting position with powerful tractor beams. When this chunk reaches a position near the refinery, the structure owners will be able to break it apart into smaller asteroids that may be mined by capsuleer-piloted ships.
Moon Chunk
This massive piece of rock has been blasted free of the moon's surface by the nearby refinery structure and is being slowly pulled towards a harvesting position with powerful tractor beams. When this chunk reaches a position near the refinery, the structure owners will be able to break it apart into smaller asteroids that may be mined by capsuleer-piloted ships.
Moon Chunk
This massive piece of rock has been blasted free of the moon's surface by the nearby refinery structure and is being slowly pulled towards a harvesting position with powerful tractor beams. When this chunk reaches a position near the refinery, the structure owners will be able to break it apart into smaller asteroids that may be mined by capsuleer-piloted ships.
Moon Chunk
This massive piece of rock has been blasted free of the moon's surface by the nearby refinery structure and is being slowly pulled towards a harvesting position with powerful tractor beams. When this chunk reaches a position near the refinery, the structure owners will be able to break it apart into smaller asteroids that may be mined by capsuleer-piloted ships.
Moon Harvesting Array
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Moon Harvesting Array Blueprint
This type of blueprint has been phased out and may no longer be used for industrial activities.
Moonshine Ytirium
Moonshine Ytirium is a very rare form of Ytirium ore with a relative density of Isogen mineral content 15% greater than the standard form. Ytirium is a rare ore that contains a useful concentration of the Isogen mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ytirium was the Isogen-bearing ore discovered by this group and was named for the Ytiri corporation contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Moonwight Rakshasa
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. Sansha's Nation are no strangers to the use of capital ships in their operations. However, it is only recently that these Dreadnought-class vessels have been seen augmenting Nation battlefleets. The Wightstorm Fleet's Rakshasa dreadnoughts commanded by Moonwight elites are a serious opponent for even the heaviest of ships. Threat level: Deadly
Moracha
The Moracha is what goes bump in the night. Built to be the ultimate tool of piracy and terror, this Recon Ship combines the electronic warfare and covert abilities of its class with the speed and ferocity that Angel Cartel cruisers are known for. The first ever capsuleer ship to use the Ixion ship hull, the distinctive appearance of the Moracha goes along with incredible combat capabilities that make it ideal for both solo and wolfpack hunting.
Moracha Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Moracha Blueprint
Moracha Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Mordu Large Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Mordu Medium Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Mordu ORE Guard Spawner
Mordu Small Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Mordu's Captain
This is a security vessel of the Mordu's Legion. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Mordu's Centurion
Mordu's Cuirass Mongoose
A defense battlecruiser of Mordu's Legion operating on contract to protect corporate interests. Mordu's Legion operates a line of modified Naga-class hulls as its "Mongoose" variant battlecruisers in various space security roles.
Mordu's Cuirass Mongoose
A defense battlecruiser of Mordu's Legion operating on contract to protect corporate interests. Mordu's Legion operates a line of modified Naga-class hulls as its "Mongoose" variant battlecruisers in various space security roles.
Mordu's Cuirass Mongoose
A defense battlecruiser of Mordu's Legion operating on contract to protect corporate interests. Mordu's Legion operates a line of modified Naga-class hulls as its "Mongoose" variant battlecruisers in various space security roles.
Mordu's Cuirass Mongoose
A defense battlecruiser of Mordu's Legion operating on contract to protect corporate interests. Mordu's Legion operates a line of modified Naga-class hulls as its "Mongoose" variant battlecruisers in various space security roles.
Mordu's Decurion
Mordu's Legion
This is a security vessel of the Mordu's Legion. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Mordu's Legion Battleship
A Battleship of the Mordu's Legion
Mordu's Legion Commander
A Commander of the Mordu's Legion
Mordu's Legion Cruiser
A Cruiser of the Mordu's Legion
Mordu's Legionnaire
Mordu's Lieutenant
This is a security vessel of the Mordu's Legion. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high
Mordu's Lieutenant 1st Rank
This is a security vessel of the Mordu's Legion. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high
Mordu's Lieutenant 2nd Rank
This is a security vessel of the Mordu's Legion. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant
Mordu's Lieutenant 3rd Rank
This is a security vessel of the Mordu's Legion. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate
Mordu's Markguard
This cruiser has been assigned by Mordu's Legion to protect assets of the Outer Ring Excavations corporation. Any threat to ORE facilities or Legion vessels will be met with deadly force.
Mordu's Markguard
This cruiser has been assigned by Mordu's Legion to protect assets of the Outer Ring Excavations corporation. Any threat to ORE facilities or Legion vessels will be met with deadly force.
Mordu's Oathsword
This frigate has been assigned by Mordu's Legion to protect assets of the Outer Ring Excavations corporation. Any threat to ORE facilities or Legion vessels will be met with deadly force.
Mordu's Phalanx Barghest
A defense battleship of Mordu's Legion operating on contract to protect corporate interests.
Mordu's Phalanx Barghest
A defense battleship of Mordu's Legion operating on contract to protect corporate interests.
Mordu's Phalanx Barghest
A defense battleship of Mordu's Legion operating on contract to protect corporate interests.
Mordu's Phalanx Barghest
A defense battleship of Mordu's Legion operating on contract to protect corporate interests.
Mordu's Phalanx Orthrus
A defense cruiser of Mordu's Legion operating on contract to protect corporate interests.
Mordu's Phalanx Orthrus
A defense cruiser of Mordu's Legion operating on contract to protect corporate interests.
Mordu's Phalanx Orthrus
A defense cruiser of Mordu's Legion operating on contract to protect corporate interests.
Mordu's Phalanx Orthrus
A defense cruiser of Mordu's Legion operating on contract to protect corporate interests.
Mordu's Shackle Fennec
An interception destroyer of Mordu's Legion operating on contract to protect corporate interests. Mordu's Legion operates a line of Jackdaw-class hulls as its "Fennec" variant destroyers in various space security roles.
Mordu's Shackle Garmur
An interception frigate of Mordu's Legion operating on contract to protect corporate interests.
Mordu's Shackle Mongoose
An interdiction battlecruiser of Mordu's Legion operating on contract to protect corporate interests. Mordu's Legion operates a line of modified Naga-class hulls as its "Mongoose" variant battlecruisers in various space security roles.
Mordu's Shackle Orthrus
An interception cruiser of Mordu's Legion operating on contract to protect corporate interests.
Mordu's Spatha
Mordu's Vambrace Fennec
A defense destroyer of Mordu's Legion operating on contract to protect corporate interests. Mordu's Legion operates a line of Jackdaw-class hulls as its "Fennec" variant destroyers in various space security roles.
Mordu's Vambrace Fennec
A defense destroyer of Mordu's Legion operating on contract to protect corporate interests. Mordu's Legion operates a line of Jackdaw-class hulls as its "Fennec" variant destroyers in various space security roles.
Mordu's Vambrace Fennec
A defense destroyer of Mordu's Legion operating on contract to protect corporate interests. Mordu's Legion operates a line of Jackdaw-class hulls as its "Fennec" variant destroyers in various space security roles.
Mordu's Vambrace Fennec
A defense destroyer of Mordu's Legion operating on contract to protect corporate interests. Mordu's Legion operates a line of Jackdaw-class hulls as its "Fennec" variant destroyers in various space security roles.
Mordu's Vambrace Garmur
A defense frigate of Mordu's Legion operating on contract to protect corporate interests.
Mordu's Vambrace Garmur
A defense frigate of Mordu's Legion operating on contract to protect corporate interests.
Mordu's Vambrace Garmur
A defense frigate of Mordu's Legion operating on contract to protect corporate interests.
Mordu's Vambrace Garmur
A defense frigate of Mordu's Legion operating on contract to protect corporate interests.
Mordu's Vambrace Orthrus
A defense cruiser of Mordu's Legion operating on contract to protect corporate interests.
Mordu's Vambrace Orthrus
A defense cruiser of Mordu's Legion operating on contract to protect corporate interests.
Mordu's Vambrace Orthrus
A defense cruiser of Mordu's Legion operating on contract to protect corporate interests.
Mordu's Vambrace Orthrus
A defense cruiser of Mordu's Legion operating on contract to protect corporate interests.
Mordu's Warmark
This battleship has been assigned by Mordu's Legion to protect assets of the Outer Ring Excavations corporation. Any threat to ORE facilities or Legion vessels will be met with deadly force.
Mordu's Warmark
This battleship has been assigned by Mordu's Legion to protect assets of the Outer Ring Excavations corporation. Any threat to ORE facilities or Legion vessels will be met with deadly force.
Mordunium
This is the most common form of Mordunium ore with a standard relative density of Pyerite mineral content. Mordunium is a rare ore that contains a useful concentration of the Pyerite mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Mordunium was the Pyerite-bearing ore discovered by this group and was named for the Mordu's Legion contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Mordur Bloodsworn
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Very high
Mordur's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.
Mordus Bobcat
This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Mordus Bounty Hunter
This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Mordus Cheetah
This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Mordus Escort
Contracted for security purposes, Mordu's Legion sent this escort in order to protect the interests of Ishukone in the Intaki system. This ship is on sentry duty. Though it has orders to allow traffic through the system, it will fight back if provoked.
Mordus Fleet Commander
As one of the highest commanding officers within the Mordus Legion, the Fleet Commanders are a force to be reckoned with.
Mordus Frigate
Navy Frig.
Mordus Frigate Blueprint
Mordus Gigamar
This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Mordus Gladius
This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Mordus Katana
This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Mordus Large Commander Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Mordus Leopard
This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Mordus Lion
This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Mordus Mammoth
This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Mordus Medium Commander Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Mordus Phanti
This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Mordus Puma
This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Mordus Raid Leader
Raid Leaders are high ranking commanding officers within the Mordus Legion.
Mordus Rapier
This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Mordus Rookie
This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Low
Mordus Sabre
This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Mordus Sequestor
This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Mordus Small Commander Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Mordus Squad Leader
A Squad Leader controls a small unit of ships during battle. Seldom are they found without a few escorts with them. Threat level: Deadly
Mordu’s Special Warfare Unit Commander
This Barghest-class battleship is a commander in the elite Special Warfare Unit of Mordu’s Legion. Legion Command has never officially confirmed the existence of the Special Warfare Unit, and declines to comment on any questions concerning the appearance of these units throughout low security space. They do however warn that detachments of Legionnaires throughout the cluster will not hesitate to use all necessary force against anyone found to be interfering with their operations. This vessel should be considered extremely dangerous.
Mordu’s Special Warfare Unit Operative
This Garmur-class frigate is a commander in the elite Special Warfare Unit of Mordu’s Legion. Legion Command has never officially confirmed the existence of the Special Warfare Unit, and declines to comment on any questions concerning the appearance of these units throughout low security space. They do however warn that detachments of Legionnaires throughout the cluster will not hesitate to use all necessary force against anyone found to be interfering with their operations. This vessel should be considered extremely dangerous.
Mordu’s Special Warfare Unit Specialist
This Orthrus-class cruiser is a commander in the elite Special Warfare Unit of Mordu’s Legion. Legion Command has never officially confirmed the existence of the Special Warfare Unit, and declines to comment on any questions concerning the appearance of these units throughout low security space. They do however warn that detachments of Legionnaires throughout the cluster will not hesitate to use all necessary force against anyone found to be interfering with their operations. This vessel should be considered extremely dangerous.
Mork's Probe
A Probe piloted by an agent.
Moros
Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off gargantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle.
Moros Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Moros Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Moros Blueprint
Moros Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Moros Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Moros Exoplanets Hunter SKIN
Moros Glacial Drift SKIN
Moros Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Moros Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Moros Intaki Syndicate Serenity Only SKIN
Moros Intaki Syndicate Serenity Only SKIN (30 Days)
Moros Intaki Syndicate Serenity Only SKIN (365 Days)
Moros Intaki Syndicate Serenity Only SKIN (7 Days)
Moros Intaki Syndicate Serenity Only SKIN (90 Days)
Moros Intaki Syndicate SKIN
Moros Interbus Edition
Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off gargantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle.
Moros Interbus Edition Blueprint
Moros InterBus Serenity Only SKIN
Moros InterBus SKIN
Moros InterBus SKIN (30 Days)
Moros InterBus SKIN (365 Days)
Moros InterBus SKIN (7 Days)
Moros InterBus SKIN (90 Days)
Moros Kopis Edge SKIN
Moros Navy Issue
The shift of Gallente naval doctrine from over-reliance on drones to an acceptance of the reality that heavy guns mounted on well-protected platforms are a key element in winning fleet actions in space is dramatically illustrated by the changing role of the venerable Moros-class dreadnought. Once a vessel that was essentially a super-heavy drone carrier, the Moros-class has fallen into line with other dreadnoughts as a formidable capital gun platform. The Moros Navy Issue variant has been upgraded with heavy armor and repair systems meaning it can sustain tremendous punishment while its upgraded weapons systems deal out destruction on those targets pinned by its enhanced warp disruptors. "The Second Siege of Cylle was lifted when the invaders' assault faltered in the traps and was repulsed by our own siege engines." – War Commentaries of dos Rouvenor
Moros Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Moros Navy Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Moros Navy Issue Blueprint
Moros Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Moros Navy Issue Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Moros Navy Issue Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Moros Roden Serenity Only SKIN
Moros Roden SKIN
Moros Roden SKIN (30 Days)
Moros Roden SKIN (365 Days)
Moros Roden SKIN (7 Days)
Moros Roden SKIN (90 Days)
Moros Ruby Sungrazer SKIN
Moros Sapphire Sungrazer SKIN
Moros Serpentis Serenity Only SKIN
Moros Serpentis Serenity Only SKIN (30 Days)
Moros Serpentis Serenity Only SKIN (365 Days)
Moros Serpentis Serenity Only SKIN (7 Days)
Moros Serpentis Serenity Only SKIN (90 Days)
Moros Serpentis SKIN
Moros Spirit SKIN
Moros Valimor Legacy Serenity Only SKIN
Moros Valimor Legacy Serenity Only SKIN (30 Days)
Moros Valimor Legacy Serenity Only SKIN (365 Days)
Moros Valimor Legacy Serenity Only SKIN (7 Days)
Moros Valimor Legacy Serenity Only SKIN (90 Days)
Moros Valimor Legacy SKIN
Moroz Enthalpic Inhibitor
This Triglavian deployable weapon system is functionally equivalent to an energy neutralizer but works on a somewhat different principle to standard neutralizers. While the means of causing energy loss is different, the end result is much the same and the Moroznik Enthalpic Inhibitor is often used to reduce enemy capabilities by special Triglavian units using the designation "Moroznik".
Moroznik Kikimora
This Triglavian unit is specially adapted to deploy Moroz Enthalpic Inhibitor weapons systems in order to neutralize enemy vessels. This is a variant based on standard Triglavian designs and is comparable in combat capability to the majority of invasion force vessels of this class. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora
Morpheus Enduring Magnetometric ECM
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.
Morphite
Morphite is a highly unorthodox mineral that can only be found in the hard-to-get Mercoxit ore. It is hard to use Morphite as a basic building material, but when it is joined with existing structures it can enhance the performance and durability manifold. This astounding quality makes this the material responsible for ushering in a new age in technology breakthroughs. May be obtained by reprocessing Mercoxit ore and its variations which are available in null security status star systems.
Motain's Modified Quantum Flux Generator
The Angel Cartel have long been among the leaders of research into wormholes and Anoikis, likely viewing the exploration of wormhole space as a natural extension of the extremely fruitful archaeological endeavors that provided them with the reverse-engineered Jove technology used in their advanced combat starships. Although they have often found themselves a few steps behind their rivals in Sansha's Nation in the race for mastery of wormhole technology, the engineers of the Salvation Angels do enjoy access to some of the most advanced wormhole research in New Eden, and their maps of ever-changing connections within Anoikis are almost as detailed as those maintained by capsuleers. The Cartel's mastery of wormhole technology provides numerous benefits for their wide-ranging criminal activities, including access to a lucrative black market trade in Sleeper artifacts, remote hiding places for high value research and data storage sites, and the use of Anoikis for smuggling routes away from the eyes of any empire authorities. One of the more frivolous side-benefits of this work has been the establishment of exclusive VIP festive venues within Anoikis during the annual Guardian's Gala celebration with their Serpentis allies. Authorities have suspected for years that these VIP parties across the near-entirety of wormhole space could only be feasible if the Angel and Serpentis forces had access to some form of wormhole manipulation technology other than that available to the empires and capsuleer corporations. This conspicuous infrastructure hub houses a heavily-modified Quantum Flux Generator upgrade that has been developed by Motain Tesschye and his team of engineers within the Salvation Angels. It appears to be much more powerful than the standard-issue Quantum Flux Generators available on the open market and is likely responsible for the temporarily increased prevalence of wormhole connections within the Heaven and Phoenix constellations.
Motani Ihura
This is an agent working for the Hyasyoda corporation. Threat level: Deadly
Moth Apis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low
Moth Apis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low
Moth Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low
Motherload Bomb
Huge, homemade bomb. Looks lethal.
Mothrus's Bellicose
A Bellicose piloted by an agent. Missions: Difficulty Rating: Grade 5.5
Motion Prediction
Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
Motley Compound
Precious mineral compounds can be reprocessed into multiple minerals.
Motoh Olin
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Mottoya's Crow
A Crow piloted by an agent.
Mourmarie Mone's Covert Ops Frigate
Mourmarie Mone, Constellation Director, Black Eagles.
Mourmarie Mone's Helios
“The preservation of the Federation, its interests abroad, its culture and peoples, and the respect and pride in its traditions, are priority one for any true Gallente citizen. We are here to ensure that our way of life is not threatened, our livelihood is extant, and the freedom that we so love is available to every citizen. For this purpose, the freedom to enforce security is at our disposal.”- Mourmarie Mone, Constellation Director, Black Eagles
MP5-KR Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Mul-Zatah Gatekeeper
DED's scout report database has this vessel simply listed as "The Top Dog".
Mule Ferrier
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Mule Gatherer
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Mule Harvester
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Mule Loader
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Mullok Bloodsworn
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Multi Sensor Backup Array I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Multi Sensor Backup Array I Blueprint
Multi Sensor Backup Array II
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Multi Sensor Backup Array II Blueprint
Multi-purpose Pad
A platform designed to launch missiles similar to sentry guns.
Multifrequency L
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. 50% reduced optimal range.
Multifrequency L Blueprint
Multifrequency M
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. 50% reduced optimal range.
Multifrequency M Blueprint
Multifrequency S
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. 50% reduced optimal range.
Multifrequency S Blueprint
Multifrequency XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. 50% reduced optimal range.
Multifrequency XL Blueprint
Multiphasic Bolt Array I
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Multiple Pilot Training
This license allows you to train multiple pilots on the same account at the same time. Once redeemed, it will allow you to either activate an additional training queue (up to a maximum of two) or extend the duration of an already active additional queue. This license is consumed immediately upon redemption, and its training queue lasts thirty (30) days. Please note that under no circumstances can you train two skills simultaneously on the same pilot. Only Omega accounts may activate this license.
Multiple Pilot Training Certificate
This certificate allows you to train multiple pilots on the same account at the same time. Once used, it will allow you to either activate an additional training queue (up to a maximum of two) or extend the duration of an already active additional queue. The certificate is consumed immediately upon activation, and its training queue lasts thirty (30) days. Please note that under no circumstances can you train two skills simultaneously on the same pilot.
Multispectral ECM I
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Multispectral ECM I Blueprint
Multispectral ECM II
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Multispectral ECM II Blueprint
Multispectrum Coating I
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Multispectrum Coating I Blueprint
Multispectrum Coating II
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Multispectrum Coating II Blueprint
Multispectrum Energized Membrane I
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Multispectrum Energized Membrane I Blueprint
Multispectrum Energized Membrane II
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Multispectrum Energized Membrane II Blueprint
Multispectrum Shield Hardener I
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Multispectrum Shield Hardener I Blueprint
Multispectrum Shield Hardener II
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Multispectrum Shield Hardener II Blueprint
Muninn
Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with missile hardpoints and sporting the latest in warhead optimization technology, this is the very definition of heavy assault. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.
Muninn Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Muninn Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Muninn Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Muninn Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Muninn Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Muninn Blue Tiger Serenity Only SKIN
Muninn Blue Tiger Serenity Only SKIN (30 Days)
Muninn Blue Tiger Serenity Only SKIN (365 Days)
Muninn Blue Tiger Serenity Only SKIN (7 Days)
Muninn Blue Tiger Serenity Only SKIN (90 Days)
Muninn Blue Tiger SKIN
Muninn Blueprint
Muninn Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Muninn Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Muninn Exoplanets Hunter SKIN
Muninn Firewall Breach SKIN
Muninn Freedom's Revolution SKIN
For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.
Muninn GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Muninn Glacial Drift SKIN
Muninn Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Muninn Hazard Control SKIN
Muninn In Rust We Trust SKIN
This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.
Muninn Justice Serenity Only SKIN
Muninn Justice Serenity Only SKIN (30 Days)
Muninn Justice Serenity Only SKIN (365 Days)
Muninn Justice Serenity Only SKIN (7 Days)
Muninn Justice Serenity Only SKIN (90 Days)
Muninn Justice SKIN
Muninn Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Muninn Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Muninn Republic Fleet SKIN
Muninn Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Muninn Tronhadar Ink Serenity Only SKIN
Muninn Tronhadar Ink Serenity Only SKIN (30 Days)
Muninn Tronhadar Ink Serenity Only SKIN (365 Days)
Muninn Tronhadar Ink Serenity Only SKIN (7 Days)
Muninn Tronhadar Ink Serenity Only SKIN (90 Days)
Muninn Tronhadar Ink SKIN
Muninn Valklear Glory Serenity Only SKIN
Muninn Valklear Glory Serenity Only SKIN (30 Days)
Muninn Valklear Glory Serenity Only SKIN (365 Days)
Muninn Valklear Glory Serenity Only SKIN (7 Days)
Muninn Valklear Glory Serenity Only SKIN (90 Days)
Muninn Valklear Glory SKIN
Muninn Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Munition Storage
This supply storage has apparently been left here drifting in space. Perhaps some military or pirate organization still uses it for storing goods.
Munitions Freight
The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
Muon Coil Bolt Array I
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Murchor's Tempest
A Tempest piloted by an agent.
Museum Arcana Guest Pass
This passkey allows the bearer and his friends to enter the Museum Arcana. It is good for only one visit, so use wisely.
music_hq_amarr_play
music_hq_amarr_shipcaster
music_hq_amarr_station
music_hq_amarr_stellar_harvester
music_hq_caldari_play
music_hq_caldari_shipcaster
music_hq_caldari_station
music_hq_caldari_stellar_harvester
music_hq_gallente_play
music_hq_gallente_shipcaster
music_hq_gallente_station
music_hq_gallente_stellar_harvester
music_hq_minmatar_play
music_hq_minmatar_shipcaster
music_hq_minmatar_station
music_hq_minmatar_stellar_harvester
Mutadaptive Construction Component
Apparently a general purpose construction component, this Triglavian mutadaptive device appears to be designed to work in concert with others of its type, and more specialized components, in order to build structures of various sizes and purposes. Its applications are presumably limited only by its inherent properties and the designs it is programmed to execute. Large numbers of these devices are constructed in Triglavian space-industrial sites, including a number apparently farmed out to subverted drones by the Triglavians at locations with the designation "Vila Allopoiesis Nexus".
Mutadaptive Construction Component Blueprint
Mutadaptive Construction Component Blueprints can be extracted from Vila Allopoiesis Nodes located within the drone-guarded Vila Allopoiesis Nexus sites in Pochven.
Mutama Czeik's Rifter
A Rifter piloted by an agent.
Mutaplasmid Residue
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Mutated Drone Damage Amplifier
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. This one has been radically altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies. Bizarrely, the remote combat communications network appears to be constantly rewiring itself, and several technicians have claimed the drones and fighters are "talking to one another". Even so, this may be the best Drone Damage Amplifier known to human (or rogue drone) artifice. Then again, it may be the worst. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Mutated Drone Parasite
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Mutated Drone Specialization
Specialization in the operation of mutated drones created using rogue drone and Triglavian technology, applying techniques developed by ORE to pacify and control rogue drones. Users are recommended to update their information warfare countermeasures, wetware-nanotech interface security, and intrusion response hunter-killer programs regularly. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Mutated Drone Specialization.
Mutated Fighter Support Unit
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assists all areas of fighter operation. This one has been radically altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies. Grotesquely, significant parts of the carrier ship's interior now resemble a rogue drone hive. Still, this may be the best Fighter Support Unit known to human (or rogue drone) artifice. On the other hand, it may be the worst. Note: Can only be fitted to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
My God, It's Full Of Holes!
The Capsuleer’s guide to all things wormhole. Navigation, mass calculation and lifestyle tips for wormhole dwellers included!
Myrkai's Data Chip
A small wafer of semiconductor material that forms the base for an integrated circuit.
Myrmidon
Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.
Myrmidon & Tornado Argyros SKIN Crate
Contains Myrmidon Argyros Elite XVI SKIN and Tornado Argyros Elite XVI SKIN.
Myrmidon Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Myrmidon Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Myrmidon Argyros Elite XVI SKIN
The Argyros Elite XVI ship nanocoating is a special release for popular battlecruisers of each empire to celebrate the 16th Capsuleer Day. Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for "The Elite" pilots who are all capsuleers across New Eden.
Myrmidon Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Myrmidon Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Myrmidon Blueprint
Myrmidon Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Myrmidon Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Myrmidon Exoplanets Hunter SKIN
Myrmidon GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Myrmidon Glacial Drift SKIN
Myrmidon Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Myrmidon Hunter's Quiver SKIN
Myrmidon Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Myrmidon Intaki Syndicate Serenity Only SKIN
Myrmidon Intaki Syndicate SKIN
Myrmidon Intaki Syndicate SKIN (30 Days)
Myrmidon Intaki Syndicate SKIN (365 Days)
Myrmidon Intaki Syndicate SKIN (7 Days)
Myrmidon Intaki Syndicate SKIN (90 Days)
Myrmidon InterBus Serenity Only SKIN
Myrmidon InterBus SKIN
Myrmidon InterBus SKIN (30 Days)
Myrmidon InterBus SKIN (365 Days)
Myrmidon InterBus SKIN (7 Days)
Myrmidon InterBus SKIN (90 Days)
Myrmidon Kopis Edge SKIN
Myrmidon Navy Issue
Following a successful re-engineering process, Duvolle Laboratories developed a new method of transmitting energy to remote stasis webification drones, greatly increasing the factor by which they could ensnare a ship. The research corporation then went on to win a bid to apply this new development to Gallente Navy ship designs. The bulky nature of this technology prohibited integration with the Gallente Navy's smaller vessels and so the Myrmidon was identified as an ideal choice for field testing. This webification drone technology, combined with an upgraded Myrmidon, proved a potent combination: the drones being able to snare distant targets, allowing this spiked column of destruction to slowly fall upon its prey.
Myrmidon Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Myrmidon Navy Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Myrmidon Navy Issue Blueprint
Myrmidon Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Myrmidon Navy Issue Gallente Victory SKIN
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XIX in YC125. This SKIN's design is in honor of the sponsorship of AT XIX by the Gallente Federation and uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Myrmidon Navy Issue Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Myrmidon Navy Issue Versus Redforce SKIN
Myrmidon Serpentis Serenity Only SKIN
Myrmidon Serpentis Serenity Only SKIN (30 Days)
Myrmidon Serpentis Serenity Only SKIN (365 Days)
Myrmidon Serpentis Serenity Only SKIN (7 Days)
Myrmidon Serpentis Serenity Only SKIN (90 Days)
Myrmidon Serpentis SKIN
Myrmidon Spirit SKIN
Myrmidon Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Myrmidon Valimor Legacy Serenity Only SKIN
Myrmidon Valimor Legacy Serenity Only SKIN (30 Days)
Myrmidon Valimor Legacy Serenity Only SKIN (365 Days)
Myrmidon Valimor Legacy Serenity Only SKIN (7 Days)
Myrmidon Valimor Legacy Serenity Only SKIN (90 Days)
Myrmidon Valimor Legacy SKIN
Myron
The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.
Mysophobia Bonus
Worse agent missions.
Mysterious Booster Crate I
Part of a deal with Paragon, this crate was en route to a GalNet Streamcast Unit when it disappeared. Once lost, now recovered, it is yours for the taking. Upon opening, you will receive one of the following: a random Agency dose a random Quafe booster a random Starsi booster a random Antipharmakon booster
Mysterious Capsule Wreck
Destroyed remains of a capsule.
Mysterious Drone
The mysterious drone that began this whole affair. Sensors show that the drone is comprised of an carbonaceous alloy not used by any of the empires. It continuously gives off a signal that on audio sounds like a mournful whale song with the chattering of insects.
Mysterious GalNet Crate
Part of a deal with Paragon, this crate was en route to a GalNet Streamcast Unit when it disappeared. Once lost, now recovered, it is yours for the taking. Upon opening, you will receive Agency Support Drop plus one of the following: a random GalNet StreamCast Unit SKIN Sunesis Violet Vellication SKIN PLEX Metamorphosis Gnosis Praxis
Mysterious GalNet Crate II
Part of a deal with Paragon, this crate was en route to a GalNet Streamcast Unit when it disappeared. Once lost, now recovered, it is yours for the taking. Upon opening, you will receive Agency Support Drop plus one of the following: a random GalNet StreamCast Unit SKIN 19th Tier Overseer's Personal Effects 23rd Tier Overseer's Personal Effects PLEX
Mysterious Golden Capsule
This capsule resembles the ones that house and protect capsuleers while they control their starships. However it is broadcasting Guristas transponder codes instead of capsuleer identification codes, and close inspection suggests that its exterior hull has been painted gold.
Mysterious Green Capsule
This capsule resembles the ones that house and protect capsuleers while they control their starships. However it is broadcasting Guristas transponder codes instead of capsuleer identification codes, and close inspection suggests that its exterior hull has been painted green.
Mysterious Orange Capsule
This capsule resembles the ones that house and protect capsuleers while they control their starships. However it is broadcasting Guristas transponder codes instead of capsuleer identification codes, and close inspection suggests that its exterior hull has been painted orange.
Mysterious Pink Capsule
This capsule resembles the ones that house and protect capsuleers while they control their starships. However it is broadcasting Guristas transponder codes instead of capsuleer identification codes, and close inspection suggests that its exterior hull has been painted pink.
Mysterious Portal Parts
Parts from a mysterious portal built by an unknown entity long ago. Looks human made, though.
Mysterious Probe
Despite its familiar construction, this ancient probe is made from materials and electronics unlike anything you've ever seen in New Eden. It floats silently through space, seemingly dormant.
Mysterious Red Capsule
This capsule resembles the ones that house and protect capsuleers while they control their starships. However it is broadcasting Guristas transponder codes instead of capsuleer identification codes, and close inspection suggests that its exterior hull has been painted red.
Mysterious Shuttle
The only thing sensors can make out about this ship is that it has some kind of receiver that interacts with the star's natural magnetic field. There is one faint life sign, similar to a human in cryogenic stasis.
Mysterious Statuette
This ancient, faintly engraved statuette looks like just the kind of thing Canius was after.
Mysterious Teal Capsule
This capsule resembles the ones that house and protect capsuleers while they control their starships. However it is broadcasting Guristas transponder codes instead of capsuleer identification codes, and close inspection suggests that its exterior hull has been painted teal.
Mysterious White Capsule
This capsule resembles the ones that house and protect capsuleers while they control their starships. However it is broadcasting Guristas transponder codes instead of capsuleer identification codes, and close inspection suggests that its exterior hull has been painted white.
Mystery Nexus
Approaching this mysterious cosmic phenomena will have unpredictable beneficial or detrimental effects on your ship systems.
Mystery Nexus
Approaching this mysterious cosmic phenomena will have unpredictable beneficial or detrimental effects on your ship systems.
Mystic L
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Mystic charge achieves high thermal damage potential at longer ranges than would normally be possible. However, explosive damage remains low and there is a serious loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Mystic Exotic Plasma charges.
Mystic L Blueprint
Mystic M
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Mystic charge achieves high thermal damage potential at longer ranges than would normally be possible. However, explosive damage remains low and there is a serious loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Mystic Exotic Plasma charges.
Mystic M Blueprint
Mystic S
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Mystic charge achieves high thermal damage potential at longer ranges than would normally be possible. However, explosive damage remains low and there is a serious loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Mystic Exotic Plasma charges.
Mystic S Blueprint
N-1 Neon Type Rocket Bay
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
N-1 Neon Type Rocket Bay Blueprint
N-11/A Flux Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
N-I024 Outpost Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
N-JM Compact Omnidirectional Tracking Enhancer
Enhances the range and improves the tracking speed of all drones. Enhances the range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
N-Type Energized Plating
Passively reduces damage done to the vehicle's armor. -14% damage taken to armor hp. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
N7-A Magsec SMG
The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. Having overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.
N7-BIY Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Naberius Marquis
Dark and mysterious, little is known of Naberious, other than his extreme loyalty to Sansha's Nation and convincing leadership skills. Threat level: Deadly
Naga
The Naga was designed in YC 109 by Corporate Police Force as an anti-Guristas ship, sacrificing the usual robust Caldari Navy standards in favor of supporting battleship-class weaponry. It was rejected by Hyasyoda management for being overspecialized. The Naga design remained in the Hyasyoda archives, forgotten (save for a cameo in the Gallente holo-series CPF Blue). In YC 113 the Caldari Navy entertained contracts for a new tier of gunboat battlecruiser. Hyasyoda quickly submitted and won with the Naga, underbidding both Kaalakiota and Ishukone. The Naga is effective in any campaign where fast, mobile firepower is required.
Naga Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Naga Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Naga Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Naga Blue Tiger Serenity Only SKIN
Naga Blue Tiger Serenity Only SKIN (30 Days)
Naga Blue Tiger Serenity Only SKIN (365 Days)
Naga Blue Tiger Serenity Only SKIN (7 Days)
Naga Blue Tiger Serenity Only SKIN (90 Days)
Naga Blue Tiger SKIN
Naga Blueprint
Naga Caldari Navy SKIN
Naga Caldari Union Day SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Naga Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Naga Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Naga Exoplanets Hunter SKIN
Naga Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Naga Glacial Drift SKIN
Naga Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Naga Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Naga Matigu Seabeast Serenity Only SKIN
Naga Matigu Seabeast Serenity Only SKIN (30 Days)
Naga Matigu Seabeast Serenity Only SKIN (365 Days)
Naga Matigu Seabeast Serenity Only SKIN (7 Days)
Naga Matigu Seabeast Serenity Only SKIN (90 Days)
Naga Matigu Seabeast SKIN
Naga Raata Sunset Serenity Only SKIN
Naga Raata Sunset Serenity Only SKIN (30 Days)
Naga Raata Sunset Serenity Only SKIN (365 Days)
Naga Raata Sunset Serenity Only SKIN (7 Days)
Naga Raata Sunset Serenity Only SKIN (90 Days)
Naga Raata Sunset SKIN
Naga Serene Song SKIN
In the Achuran way of living Serene Senism, the concept of "Song" suggests caution and care in choosing action, perhaps as the Naga chooses its battles. The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.
Naga Serenity YC119 SKIN
Naga Serenity YC119 SKIN (30 Days)
Naga Serenity YC119 SKIN (365 Days)
Naga Serenity YC119 SKIN (7 Days)
Naga Serenity YC119 SKIN (90 Days)
Naga Steel Cardinal SKIN
Naga Valkyrie SKIN
Naga Versus Redforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Naga Wiyrkomi Serenity Only SKIN
Naga Wiyrkomi SKIN
Naga Wiyrkomi SKIN (30 Days)
Naga Wiyrkomi SKIN (365 Days)
Naga Wiyrkomi SKIN (7 Days)
Naga Wiyrkomi SKIN (90 Days)
Naga Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Naglfar
The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.
Naglfar Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Naglfar Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Naglfar Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Naglfar Blue Tiger Serenity Only SKIN
Naglfar Blue Tiger Serenity Only SKIN (30 Days)
Naglfar Blue Tiger Serenity Only SKIN (365 Days)
Naglfar Blue Tiger Serenity Only SKIN (7 Days)
Naglfar Blue Tiger Serenity Only SKIN (90 Days)
Naglfar Blue Tiger SKIN
Naglfar Blueprint
Naglfar Capsuleer Elite XX SKIN
The Capsuleers are considered an elite group across New Eden and this vibrant nanocoating marks that status on Capsuleer Day XX. The YC125 celebrations are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a moment for celebration of "The Elite" across New Eden.
Naglfar Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Naglfar Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Naglfar Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Naglfar Exoplanets Hunter SKIN
Naglfar Firewall Breach SKIN
Naglfar Fleet Issue
Versatility in fleet ship designs has long been a watchword of Minmatar naval doctrine, and the Naglfar Fleet Issue continues that tradition by building on the strengths of the already highly-adaptable base Naglfar-class. Across the board upgrades to defenses, improved repair systems, and enhanced projectile weapon systems significantly improve the performance and capabilities of the Republic Fleet's new variant of a revered capital ship design. Improvements to utility and energy systems round out a package that transforms an already formidable fleet and siege action platform into a vessel that any foe would rather avoid. "Jarvika the Fang was a raider by nature but did not stint when arming a full war host against his mightiest foes." – Warlords of the Tronhadar (Caravanserai Press, 2nd Ed. YC119)
Naglfar Fleet Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Naglfar Fleet Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Naglfar Fleet Issue Blueprint
Naglfar Fleet Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Naglfar Fleet Issue Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Naglfar Fleet Issue Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Naglfar Freedom's Revolution SKIN
For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.
Naglfar Glacial Drift SKIN
Naglfar Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Naglfar Hazard Control SKIN
Naglfar In Rust We Trust SKIN
This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.
Naglfar Justice Edition
The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.
Naglfar Justice Edition Blueprint
Naglfar Justice Serenity Only SKIN
Naglfar Justice SKIN
Naglfar Justice SKIN (30 Days)
Naglfar Justice SKIN (365 Days)
Naglfar Justice SKIN (7 Days)
Naglfar Justice SKIN (90 Days)
Naglfar Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Naglfar Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Naglfar Spirit SKIN
Naglfar Tronhadar Ink Serenity Only SKIN
Naglfar Tronhadar Ink Serenity Only SKIN (30 Days)
Naglfar Tronhadar Ink Serenity Only SKIN (365 Days)
Naglfar Tronhadar Ink Serenity Only SKIN (7 Days)
Naglfar Tronhadar Ink Serenity Only SKIN (90 Days)
Naglfar Tronhadar Ink SKIN
Naglfar Upper Half
The upper half of this mighty Naglfar-class dreadnaught has sustained considerable damage to its starboard batteries. A few intermittent signals which might be signs of life deep inside can still be detected, but there's no easy way to cut through the mangled wreckage and find out
Naglfar Valklear Glory Serenity Only SKIN
Naglfar Valklear Glory Serenity Only SKIN (30 Days)
Naglfar Valklear Glory Serenity Only SKIN (365 Days)
Naglfar Valklear Glory Serenity Only SKIN (7 Days)
Naglfar Valklear Glory Serenity Only SKIN (90 Days)
Naglfar Valklear Glory SKIN
Naglfar Wreck
The remains of a destroyed Naglfar
Naglfar Wreck
Naglfar Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Naiyon Tai's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Naiyon's Modified 350mm Railgun
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Naiyon's Modified 425mm Railgun
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Naiyon's Modified Adaptive Invulnerability Field
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Naiyon's Modified Co-Processor
Increases CPU output.
Naiyon's Modified Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Naiyon's Modified Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Nakamuta's Incursus
An Incursus piloted by an agent.
Nakkito Ihadechi's Condor
A Condor piloted by an agent.
Nakyo Fukoren
Fiance of Chichiro Rati.
Namian's Artifacts
These crates contain artifacts of the Ni-Kunni treasure hunter, Sydri Namian.
Namian's Retribution
A Retribution piloted by an agent.
Nanaki's LORB-7 Magsec SMG
A rare weapon salvaged from the battlefield
Nanite Compound
A soup of nanite assemblers typically used in armor manufacturing processes.
Nanite Engineering
Skill and knowledge of Nanite Engineering and its use in the development of advanced technology. Used primarily in the research of various armor and hull systems. Allows Nanite Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nanite Engineering per level. Needed for all research and manufacturing operations on related blueprints.
Nanite Injector
The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.
Nanite Interfacing
Improved control of general-purpose repair nanites, usually deployed in a paste form. 20% increase in damaged module repair amount per second.
Nanite Operation
Skill at operating nanites. 5% reduction in nanite consumption per level.
Nanite Repair Paste
A thick, heavy liquid, typically stored in tanks or container systems intended for liquids. It is composed of billions of nanites that can be programmed to repair damaged ship modules on the fly. The paste is simply applied to the damaged area, and the nanites meld into an exact copy of the damaged area, thus effecting repairs upon the module. This is a one-time process, as the nanites use themselves up along with the trace elements mixed into their carrier fluid. The Repair Paste is generally only used for emergency on-site repairs. It is then recommended to have the damaged components looked at by a certified technician at first opportunity.
Nanite Repair Paste Blueprint
Nanites
Though they are only simple machines and very small, nanites can be used to achieve miraculous medical results in small amounts or astounding feats of engineering in mass quantities.
Nano Regulation Gate
Nano Regulation Gates are a component used to harden supercapital ship systems against hostile infiltration and subversion attempts. Highly advanced versions of these devices are incorporated in the most secure capsuleer neurolink protection technologies used by naval capital pilots.
Nano-Factory
Only the highly advanced Ukomi superconductor can be rendered small enough for use in nano-factories, microscopic devices programmed to absorb and recycle ambient material into useful matter. Each factory is built from reactive metals, ensuring that they interact properly – or not at all – with their environment, while a mote of industrial explosive automatically destroys them when they have completed their task.
Nanoassembler Ligaments
Designed in eerily organic ligament-like formations, these nanoassemblers are still fully operational. With the addition of a few other components and some reprogramming, they could be repurposed for use in defensive systems.
Nanobud Polymers
A combination of carbon nanotubes and other fullerenes, nanobuds have the unique properties of both materials, making them useful in the construction of advanced electronics as well as ultra-hard metal alloys.
Nanocircuitry
Skill and knowledge of nanocircuitry and its use in the operation of advanced technology. Unlocks access to standard nanohives and nanite injectors at lvl.1; advanced at lvl.3; prototype at lvl.5.
Nanoelectrical Co-Processor
Increases CPU output.
Nanoelectrical Microprocessor
CPU Component used primarily in Amarr ships. A component in various other technology as well.
Nanoelectrical Microprocessor Blueprint
Nanoelectromechanical Sheets
Only a few millimeters thick, these sheets of fullerene alloys are able to store and generate power in small amounts, supplementing the capacitor of a ship and offering local power to nanoassemblers. They work best when integrated into armor plating around power core and repair systems.
Nanofiber Internal Structure I
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Nanofiber Internal Structure I Blueprint
Nanofiber Internal Structure II
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Nanofiber Internal Structure II Blueprint
Nanofiber Structure I
Increases vehicle speed at the cost of reduced armor strength. Top speed +10%, Armor HP -10%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Nanoheuristic Clone Mapper
The Nanoheuristic Clone Mapper is an augmentation that acts as a hub for specialized nanites that flood every part of a capsuleer's clone body. Through electro-molecular communication with the NCM hub augmentation, the nanites provide a real-time nanoscale map of the capsuleer's body. When a capsuleer's pod is breached, the Nanoheuristic Clone Mapper is able to instantly take a snapshot of the clone state and burst transmits it to an active Tactical Capsuleer Recloner in the local system. If the clone mapper finds an active recloner locally, the capsule's Transneural Echo Burning Scanner data is also redirected to the recloner. The supply of nanites available for mapping and maintaining electro-molecular communication via the capsuleer's artificial nervous and endocrine systems is limited, and after a certain period of time an NCM augmentation will become non-functional and need to be replaced.
Nanoheuristic Clone Mapper Blueprint
Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
Nanom Basskel
Nanom Basskel, human trafficker and lady of the night.
Nanom Basskel's Ship Logs
Logs providing information about the location of an illegal slave trading hideout.
Nanomechanical CPU Enhancer
Increases CPU output.
Nanomechanical CPU Enhancer I
Increases CPU output.
Nanomechanical Microprocessor
CPU Component used primarily in Minmatar ships. A component in various other technology as well.
Nanomechanical Microprocessor Blueprint
Nanoplastic Membrane Patch
This length of super-thin nanoplastic is used by the Central Archive Cerebrum to operate its intricate machinery.
Nanoscale Filter Plate
Nanoscale Filter Plates are a component used to harden supercapital ship systems against hostile infiltration and subversion attempts. Highly advanced versions of these components are incorporated in the most secure capsuleer neurolink protection technologies used by naval capital pilots.
Nanotori Polymers
Nanotori are carbon nanotubes bent into rings. The final product and its application vary drastically depending on the angle at which the tubes were rolled and the radius of the circle they created. For this reason, nanotori can be found in anything from metal alloys to insulators and semiconductors.
Nanotransistors
Extremely complex molecular-level transistors used in nanoscale electronics, such as microprocessors and capacitor units.
Nanotransistors Reaction
Nanotransistors Reaction Formula
Nanowire Composites
Nanowire composites function as connective links between subsystems. Graphene nanoribbons form the base of the components, carrying electrical power between other devices integrated into electromechanical hull sheets. A final coating of thermal diffusion film ensures efficient heat dispersion, allowing a starship captain to overload modules connected to subsystems without risking the entire vessel.
Nanowire Composites Blueprint
Narco Pusher
This criminal is a low level pusher for narcotics gangs operating in the area. These drug pushers sell their illegal wares to miners and others working in dangerous space industries. These criminals avoid trouble unless provoked.
Narco Pusher
This criminal is a low level pusher for narcotics gangs operating in the area. These drug pushers sell their illegal wares to miners and others working in dangerous space industries. These criminals avoid trouble unless provoked.
Narcotics Lab
A Narcotics Lab set up by Serpentis to harvest and process illegal substances from the clouds at this location.
Narcotics Package
A large sealed package filled with an unknown, but undoubtedly illegal, narcotic substance.
Nation
Nation Ore Refinery
This mobile ore refinery works in much the same way as standard capsuleer-issue technology. It should be possible to sabotage by placing volatile materials inside.
Nation Uplifts Firework
Sinister and foreboding for most, this pyrotechnic has been used to shock and awe planetary and colony populations ahead of Sansha's Nation raids for the purpose of 'uplifting' the inhabitants. The use of the 'Nation Uplifts' firework is considered tantamount to shouting 'Fire!' in a Holovid Theater but capsuleers have been known to weave it into their own displays.
Native Freshfood Special
The Native Freshfood Special is a meat-heavy meal which is sought after all throughout the Minmatar Republic. The recipe has been handed down through countless generations, and is considered part of the Minmatar heritage.
Naughty People Firework
The Guristas Pirates are very proud of their roots in elite fighter and frigate squadrons of the Caldari Navy, and their trademark 'Naughty People' firework celebrates that heritage with a symbolic dogfight rendered in spiraling pyrotechnics.
Naval Capsuleer Starter Pack
You have been enlisted as a Naval Capsuleer. Standard equipment is issued to all naval capsuleers and your combat ship and gear is included in this container. Once opened, this container will self-destruct. Gear is delivered to your Item Hangar while your frigates will be safely delivered to your Ship Hangar for your immediate use.
Navigation
Skill at regulating the power output of ship thrusters. 5% bonus to sub-warp ship velocity per skill level.
Navigation for Dummies
Gives you the answers to all the important questions, such as whether starboard is left or right.
Navitas
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Gallente Federation, this led to the redesign and redeployment of the Navitas. The Navitas had been a solid mining vessel that had seen wide use by independent excavators, along with being one of the best ships available for budding traders and even for much-maligned scavengers. After its redesign, its long-range scanners and sturdy outer shell gave way entirely for remote repairing capabilities, moving the Navitas away from the calming buzz of mining lasers and into the roar of battle.
Navitas Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Navitas Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Navitas Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Navitas Blueprint
Navitas Combat Medic Section SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations. The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Navitas Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Navitas Exoplanets Hunter SKIN
Navitas Glacial Drift SKIN
Navitas Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Navitas Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Navitas Inner Zone Vanguard SKIN (7 days Limited)
Navitas Intaki Syndicate Serenity Only SKIN
Navitas Intaki Syndicate SKIN
Navitas Intaki Syndicate SKIN (30 Days)
Navitas Intaki Syndicate SKIN (365 Days)
Navitas Intaki Syndicate SKIN (7 Days)
Navitas Intaki Syndicate SKIN (90 Days)
Navitas Kopis Edge SKIN
Navitas Serpentis Serenity Only SKIN
Navitas Serpentis Serenity Only SKIN (30 Days)
Navitas Serpentis Serenity Only SKIN (365 Days)
Navitas Serpentis Serenity Only SKIN (7 Days)
Navitas Serpentis Serenity Only SKIN (90 Days)
Navitas Serpentis SKIN
Navitas Spirit SKIN
Navitas Valimor Legacy Serenity Only SKIN
Navitas Valimor Legacy Serenity Only SKIN (30 Days)
Navitas Valimor Legacy Serenity Only SKIN (365 Days)
Navitas Valimor Legacy Serenity Only SKIN (7 Days)
Navitas Valimor Legacy Serenity Only SKIN (90 Days)
Navitas Valimor Legacy SKIN
Navka Overmind Sobor Coalescence
In form this structure is much like many rogue drone hives found throughout New Eden, however the signals traffic detectable as emanating from this bizarre edifice is quite different in structure and apparent content to the many varieties of communication known to be used by "wild" rogue drones. Much of the broadcast data is indecipherable but a regularly repeated fragment of coherent data appears to be a designation for the hive structure, translating as "Navka Overmind Sobor Coalescence" when compared to known Triglavian communication formats. The startling implication of the evidence, not least the nearby presence of the Veles Clade Automata Semiosis Sobornost facility, is that this hive structure is actually a key center for Veles Clade's efforts at converting or even recruiting advanced rogue drone intelligences to their collective.
Navy Cap Booster 100
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Cap Booster 150
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Cap Booster 200
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Cap Booster 25
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Cap Booster 3200
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Cap Booster 400
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Cap Booster 50
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Cap Booster 75
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Cap Booster 800
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Captain Bonus
+5% skill training time for skills with charisma as the primary attribute.
Navy Destroyers Expert System
Navy Destroyers Expert System This Expert System makes available skills enabling a capsuleer to fly all four of the new Navy Faction Destroyers that have recently become available to capsuleers. This is a promotional Expert System released to celebrate the 18th Alliance Tournament. The temporary skills provided by this Expert System last for four days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. Activating an Expert System Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Navy Issue Amplifier
An electronic device that generates and amplifies a carrier wave, modulates it with a meaningful signal derived from speech or other sources, and radiates the resulting signal from an antenna.
Navy Micro Auxiliary Power Core
Supplements the main Power core providing more power.
Ndoria Mining Hub
The moons of the planet Ndoria, in the system of Uplingur, have long been a focus for tensions between the Minmatar Republic and the Ammatar Mandate, a satellite state of the greater Amarr Empire. Uplingur is located on the border of Minmatar and Ammatar space, and for many years was claimed by both governments. With both Republic and Mandate focused on the security of key systems during the long Vindication Wars, neither were willing to go beyond mere words and assert their claims in substance. This changed in YC104, two years after the cessation of hostilities between the Republic and Mandate, when military and logistical support from the Amarr Empire enabled the Ammatar to assert control of the system. Seizing this opportunity, the Mandate-based Nefantar Miner Association moved into Uplingur in force and began constructing infrastructure to exploit Uplingur's rich resources. The 22 moons of the planet Ndoria contained huge deposits of several highly valuable minerals and had been coveted for years by all the empires. The main surface deposits of valuable resources on Ndoria's moons had long since been depleted by rampant and uncontrolled mineral harvesting operations conducted by competing mining expeditions from both the Republic and Mandate, during the decades of contested system control. To access the remaining valuable deposits deep beneath the moon surfaces required the stability of permanent infrastructure, and the NMA drilled massive mining shafts into the moons. These extensive works allowed the Mandate's miners to harvest minerals that were inaccessible to temporary surface miners and later capsuleer orbital moon mining operations. This fortified mining hub facility was constructed by the Nefantar Miner Association to serve as the central collection and processing center for ores collected from mining installations spread across Ndoria's moons. It has since expanded to serve NMA's resource harvesting operations all across the Hevaka constellation.
Ndoria Mining Hub
The moons of the planet Ndoria, in the system of Uplingur, have long been a focus for tensions between the Minmatar Republic and the Ammatar Mandate, a satellite state of the greater Amarr Empire. Uplingur is located on the border of Minmatar and Ammatar space, and for many years was claimed by both governments. With both Republic and Mandate focused on the security of key systems during the long Vindication Wars, neither were willing to go beyond mere words and assert their claims in substance. This changed in YC104, two years after the cessation of hostilities between the Republic and Mandate, when military and logistical support from the Amarr Empire enabled the Ammatar to assert control of the system. Seizing this opportunity, the Mandate-based Nefantar Miner Association moved into Uplingur in force and began constructing infrastructure to exploit Uplingur's rich resources. The 22 moons of the planet Ndoria contained huge deposits of several highly valuable minerals and had been coveted for years by all the empires. The main surface deposits of valuable resources on Ndoria's moons had long since been depleted by rampant and uncontrolled mineral harvesting operations conducted by competing mining expeditions from both the Republic and Mandate, during the decades of contested system control. To access the remaining valuable deposits deep beneath the moon surfaces required the stability of permanent infrastructure, and the NMA drilled massive mining shafts into the moons. These extensive works allowed the Mandate's miners to harvest minerals that were inaccessible to temporary surface miners and later capsuleer orbital moon mining operations. This fortified mining hub facility was constructed by the Nefantar Miner Association to serve as the central collection and processing center for ores collected from mining installations spread across Ndoria's moons. It has since expanded to serve NMA's resource harvesting operations all across the Hevaka constellation.
NE ESS Key Generator
This vault contains a Secure Key Generator that may hold a Reserve Security Key for Encounter Surveillance System (ESS) reserve banks in the Secure Commerce Commission's North-East Encounter Surveillance Quadrant. The SCC defines its North-East Encounter Surveillance Quadrant as encompassing star systems in the following regions: Cobalt Edge, Etherium Reach, The Kalevala Expanse, Malpais, Oasa, Outer Passage, Perrigen Falls, The Spire, Vale of the Silent, and Cache
Nebben Centrien, Janitor
Nebben Centrien is in top physical condition, with sharp eyes and a shrewd expression.
Nebulaic Cloud
Needlejack Trace
This infinitesimal but highly energetic tear in space-time is the trace left by a recently used 'Needlejack' Filament.
Nefantar Debris I
This damaged hunk of machinery could once have been a part of a powerplant or relay station.
Nefantar Debris II
This Floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more
Nefantar Firetail
The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus. The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds. It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.
Nefantar Hurricane
The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.
Nefantar Pilgrim
This is a hostile pirate vessel. Threat level: Deadly
Nefantar Stabber
The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.
Nefantar Tempest
The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
Nefantar Thrasher
Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces. The integration of the newly re-established Nefantar tribe into Minmatar society has been a trying process for all involved. One recent success has been the commissioning of a fledgling patrol fleet to protect the tribe's new spaceborne assets: as other tribes have stocked up on newer Talwar-class destroyers, the Nefantar have managed to acquire a large stock of older Thrashers for their own use. Keen to raise their visibility within the Minmatar Republic, they have been more than happy to allow willing capsuleers to acquire surplus hulls on the condition that they remain painted in Nefantar colors.
Nefantar Tribal Embassy
The Nefantar Tribe played a notorious role during the Amarr Empire's occupation of the Minmatar home worlds as collaborators who actively assisted in the enslavement of other tribes by the Amarr. When the Great Rebellion succeeded in driving the Amarr from the Minmatar Regions, the Amarr subsequently set up the Nefantar in a puppet state called the Ammatar Mandate. Unbeknownst to anyone else, certain Ammatar elites had hidden a large number of Starkmanir survivors from the Amarr within the Mandate. After the discovery of the Starkmanir led to a Minmatar invasion in YC110, the Nefantar conspirators and their families led a mass defection back to the Minmatar Republic, assisting in the recovery of the Starkmanir. Today, the Nefantar tribe has been restored as one of the Seven Tribes of Matar. This Nefantar Tribal Embassy serves as a facility that is unarguably the territory of the Nefantar within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, diplomats, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed.
Nefantar Tribe Standard
This holographic standard displays the traditional sigil of the Nefantar Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Nefantar Tribal Embassy.
Negotiation
Skill at agent negotiation. 5% additional pay per skill level for agent missions.
Negotiator Blackbird
A Blackbird cruiser fitted with a Neutralizer that aims to sap its opponent's power to force them into a railgun-backed negotiation. UCF collaborators likely manufactured this vessel in a State run facility with the expressed purpose of turning it against the same forces it was supposedly intended for.
Negotiator Corax
A Corax destroyer fitted with a Neutralizer that aims to sap its opponent's power to force them into a railgun-backed negotiation. UCF collaborators likely manufactured this vessel in a State run facility with the expressed purpose of turning it against the same forces it was supposedly intended for.
Negotiator Eagle
An Eagle heavy assault cruiser fitted with a Neutralizer that aims to sap its opponent's power to force them into a railgun-backed negotiation. UCF collaborators likely manufactured this vessel in a State run facility with the expressed purpose of turning it against the same forces it was supposedly intended for.
Negotiator Griffin
A Griffiin frigate fitted with a Neutralizer that aims to sap its opponent's power to force them into a missile-backed negotiation. UCF collaborators likely manufactured this vessel in a State run facility with the expressed purpose of turning it against the same forces it was supposedly intended for.
Negotiator Hawk
A Hawk assault frigate fitted with a Neutralizer that aims to sap its opponent's power to force them into a missile-backed negotiation. UCF collaborators likely manufactured this vessel in a State run facility with the expressed purpose of turning it against the same forces it was supposedly intended for.
Nemesis
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Duvolle Laboratories Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Being the foremost manufacturer of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Nemesis Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Nemesis Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Nemesis Aurora Universalis SKIN
Nemesis Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Nemesis Blueprint
Nemesis Caille Neon SKIN
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
Nemesis Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Nemesis Exoplanets Hunter SKIN
Nemesis Glacial Drift SKIN
Nemesis Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Nemesis Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Nemesis Intaki Syndicate Serenity Only SKIN
Nemesis Intaki Syndicate Serenity Only SKIN (30 Days)
Nemesis Intaki Syndicate Serenity Only SKIN (365 Days)
Nemesis Intaki Syndicate Serenity Only SKIN (7 Days)
Nemesis Intaki Syndicate Serenity Only SKIN (90 Days)
Nemesis Intaki Syndicate SKIN
Nemesis Kopis Edge SKIN
Nemesis Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Nemesis Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Nemesis Serpentis Serenity Only SKIN
Nemesis Serpentis Serenity Only SKIN (30 Days)
Nemesis Serpentis Serenity Only SKIN (365 Days)
Nemesis Serpentis Serenity Only SKIN (7 Days)
Nemesis Serpentis Serenity Only SKIN (90 Days)
Nemesis Serpentis SKIN
Nemesis Spirit SKIN
Nemesis Valimor Legacy Serenity Only SKIN
Nemesis Valimor Legacy Serenity Only SKIN (30 Days)
Nemesis Valimor Legacy Serenity Only SKIN (365 Days)
Nemesis Valimor Legacy Serenity Only SKIN (7 Days)
Nemesis Valimor Legacy Serenity Only SKIN (90 Days)
Nemesis Valimor Legacy SKIN
Nemiz Pulse Destructor
This Triglavian deployable weapon system is basically a pulsed energy weapon similar to those used by capsuleers, a type of weapon the Triglavians often favor. The Nemiz Pulse Destructor is primarily used to inflict heavy area damage to multiple targets and is deployed by special Triglavian units using the designation "Nemiznik".
Nemiznik Kikimora
This Triglavian unit is specially adapted to deploy Nemiz Pulse Destructor weapons systems in order to degrade enemy formations. This is a variant based on standard Triglavian designs and is comparable in combat capability to the majority of invasion force vessels of this class. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora
Nemphad Azbias's Prorator
A Prorator piloted by an agent.
Neo Mercurite
A silvery, shimmering liquid compound, Neo Mercurite is a crucial element in many forms of advanced sensor and processor technology.
Neo Mercurite Reaction
Neo Mercurite Reaction Formula
Neo Serenity Special Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a limited time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Designed for new capsuleers, this cerebral accelerator will cease to function for pilots who have been registered for more than 100 days.
NEO YC 114: 8 CAS
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: 8 CAS Sponsor Name: No team sponsor. Team Captain: Nopolar Team Members: Boiglio CaptConaN Chastity Lynn Chip Flux Cyna Copper Deimos Ovaert Dorian Ramius Ethienne Dallocort Jackal Lord Jarek Ramius Kill 8ill Plejaden Tabimatha Vic Steeleyes Xevik Thiesant Can you collect them all?
NEO YC 114: Africa's Finest
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much broader audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Africa‘s Finest Sponsor Name: No team sponsor. Team Captain: Rengas Team Members: 90JpHoule90 Anita1 Billy Beans borgliht Captain S04p Darknesss David Godfrey Edenmain Fatyn Gibbo3771 Gods Coldblood knifee Noobjuice Optical Illusion pritch1 QUPNDIE Robert Fish Royal Jedi simcor smaster StarFleetCommander SupaFlyTNT WarGod Can you collect them all?
NEO YC 114: Asine Hitama's team
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Asine Hitama‘s team Sponsor Name: No team sponsor. Team Captain: Vlada Silni Team Members: Benjamin Basstable C' Luigi Chorien Durar Exe Luis Girt v2 Gvraget Anun Helljumper117 jobee Kaleesh LeCyborg Mirkonix Nikuno Nwimie Sklor Paladin 1995 quiki1 RedGeneral sardumaquon Sergeant Brut Sojic Staffo 0 TotoRiina WeirdOne Can you collect them all?
NEO YC 114: Baaaramu
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Baaaramu Sponsor Name: No team sponsor. Team Captain: Qicia Team Members: Altiar Savien blade190 Cearul Crethan DrWockles Electro Gypsy Fenix Returned HellssAngell itchymeek Jonathan Pryde Mar Shall Muad' Dib Mycia PandoraKnight retzalot Riela Tanal RobinAnne ScreamerJoe Sparta93xb Synomah boy Zerox Kon Can you collect them all?
NEO YC 114: Blue Ballers
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Blue Ballers Sponsor Name: No team sponsor. Team Captain: Ivan Jakanov Team Members: amy becker azealea Crack On Drosstein Fitch ETSJAMMER fdal Fork Off Gittsum Green Backs Hirosaki Intaki Kronthar Lionkur Lana Banely Leeloo Alizee MAJOR LeeConfuzd Mason Datar Can you collect them all?
NEO YC 114: DeepWater
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: DeepWater Sponsor Name: No team sponsor. Team Captain: HED KANDIR Team Members: Ajwas Tawar Alma Nielly AXBU3PA Ceasari Jerhan Croy Karl XI Lsd777 MAFIOZOxNAHODKA MaxKalkin mikecher MonkeyDrummer sl Garsk Susen Kelven Trash Ice vNSOv Wiker Can you collect them all?
NEO YC 114: EFS
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: EFS Sponsor Name: No team sponsor. Team Captain: Ivanrus Team Members: Burgul i Beast Ivandoc Ibragimov Ivanrus 5 KARAR2D2 King Instagate Kintaro Tan Kitana StarWind Korvin Kutris LLIAPHXOCT Red Ingram rr vertigo Sophie Telrunya StainLess Blade Wadimich Can you collect them all?
NEO YC 114: Expendables
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Expendables Sponsor Name: No team sponsor. Team Captain: HaartSp Team Members: Aen Sidhe Ais Hellia Blan BSL GTusk Hecater Helen Connor HornyAlice Ice Tim M0ridin Miss Zyd Nebula XII Nemizdrimatii w P0cket Rocket Pandi Quorthon Seth Roger Dodger Stilet ThePiratEbay Vizirion VoZzZic xo3e Can you collect them all?
NEO YC 114: Goggle Wearing Internet Crime Fighters
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Goggle Wearing Internet Crime Fighters Sponsor Name: No team sponsor. Team Captain: Seldarine Team Members: Araris Valerian BLOOD THIRSTY Bluemelon Buhhdust Princess Conmen DHB WildCat DietrichDieBarber EagleNoFace Fafer Jassmin Joy Kothar Ra Redon Virrgo W4RR10R Weener Wilhelm Caster Zelota Can you collect them all?
NEO YC 114: Guiding Hand Social Club
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Guiding Hand Social Club Sponsor Name: No team sponsor. Team Captain: Tyrrax Thorrk Team Members: Bunnehrawr Rawr Hamish Istvaan Shogaatsu Kumq uat NTRabbit Vegeta Zeraph Dregamon Can you collect them all?
NEO YC 114: ISN - Incursion Shiny Network
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: ISN – Incursion Shiny Network Sponsor Name: No team sponsor. Team Captain: Bozl1n Team Members: Blunt Smoker269 Chronic Hypnotic Daniva Moon DutchGunner goldiiee High Times Smoker Jebsar Justina Box Kodavor Maraudian MR Rhy Nituspar Noble Ranger Obvious Pun RandomHero 9001 rhying Tonali Xeda Jotan Can you collect them all?
NEO YC 114: Last Huzzah
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Last Huzzah Sponsor Name: eaglecrys Team Captain: Sashenka Team Members: Aplescin Bdericks Chib Crackhour eaglecrys Emi May Korsica Phoenix MadMonkey Marillio Noxxey PatrickStarEX Rogerios Ryan's Revenge Shara Kantome swervy Tana Pleiades Tiberius Funk Trained2kill Can you collect them all?
NEO YC 114: Much Crying Old Experts
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Much Crying Old Experts Sponsor Name: No team sponsor. Team Captain: Tyrus Tenebros Team Members: Bacchanalian Dirk Magnum Dradius Calvantia EntroX Inora Aknaria Lord's Servant Master OlavPancrazio MiaKaa Rory Pruzis Snake O'Connor Snake O'Donell StevieTopSiders Vel Kyri Vlad Cetes xoXFatCatXox xXHeRoInERaBBiTXx Zach Donnell Can you collect them all?
NEO YC 114: My Little Nulli
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: My Little Nulli Sponsor Name: No team sponsor. Team Captain: Cas mania Team Members: Amaradus Caligula Andrew Curtin Angeliq Aram Kachaturian Asyrdin Harate Casey Hija Dalton Russel Fedaykin055 Gorga Guderian3 Kitt JT Lynnly Rorschach MODA EFE Novalis X progodlegend Real Poison Rhodin Lazarith Space McCool stu007 Tadeu718 tempo gigante Tinman256 transcom caldari Can you collect them all?
NEO YC 114: Oxygen Isonopes
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Oxygen Isonopes Sponsor Name: No team sponsor. Team Captain: Warr Akini Team Members: BlackSabbath Braygo Khallazar Diogenes Diaspora eC Cade Firvain FOl2TY8 Fyzick Halosponge Jaroslav Jenya Lin Kyle Myr Lasius Leykab Liam Jacobs Lord Regent Masra lor Rehtom Lamina Teljkon Nugs Tiberizzle Titmando Travis Wells Vena Saris Xolve Can you collect them all?
NEO YC 114: Perihelion Beryllium Duralumin
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Perihelion Beryllium Duralumin Sponsor Name: No team sponsor. Team Captain: IceGuerilla Team Members: 3AXAPbI4 Alkash1 canoneerT Carvel Socks cobra695 Cpt Advile Deprival El Spinktor Explorus inaroADUN Jack Heklar Kadra Khar Velsox Maque Minuteman Pasteboard Hero Saar Gunnar Scythus Aratan siberian beast Stars Skrim vitalik Antollare Vrarldudnatrch Can you collect them all?
NEO YC 114: Raiden. 58th Squadron
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Raiden. 58th Squadron Sponsor Name: No team sponsor. Team Captain: Hey You Team Members: aclemor Baltze Belenkas Belfalas Drift Spec Eznaidar iPodNani Kaisur Kajdil Klezz LakeEnd Lee Jarrett MachZERO Moonjedi Namof Zomgbag Nikolay Tesla Radianze Roland Marr sarsa ShivanNL thoraxius demioses Xolipha Zeekar Can you collect them all?
NEO YC 114: RONIN and pixies
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: RONIN and pixies Sponsor Name: No team sponsor. Team Captain: Dwimm Team Members: Alex Medvedov Charakterowitch Darth Rabban Enertis gargous V Guados JirikAS Kalimero 1 Krivas Kufik Kululu Morgol NERGAL Palolko Dwimer Princess Koumee Shivaja voc III Can you collect them all?
NEO YC 114: Something Else
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Something Else Sponsor Name: No team sponsor. Team Captain: SpeedY G0nZaleZ Team Members: Alexxei cheeze35 Dukrat Gaia Thorn Guillane Itaril Jake Elwood Mar Drakar Max Wilson Mechaet Mhua dib Moxyll Nahjar Qu'in Ritualiztic Suizide sevyn nine Sophia Ratos suicide Taco Rice Time Funnel Varsaavik Xaesta Xiaodown Can you collect them all?
NEO YC 114: Team Ineluctable
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Team Ineluctable Sponsor Name: Jim Rogers Dutch Team Captain: AndreWanJinn Team Members: Alena Mythic ant1212 calladus Chou Saru DaBouncer Darth Greg jamesoverlord Jason Triumph JD No7 Jezus vanOstade Jim Rogers Dutch Nehebkau Fetkoz NULL overlordknight PACO TIME reaper2479 Skrunkle Stampertje'n themad boatman tsukubasteve Can you collect them all?
NEO YC 114: Tengu Terror
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Tengu Terror Sponsor Name: No team sponsor. Team Captain: StarCrash Team Members: Chiro San Geospirit madpsychc0killer Mikella Ki'Theki Natrium Au Pri0r0fthe0ri RAPOPOV Redia Sylviria The Yzzerman Vladd Talltos Can you collect them all?
NEO YC 114: The Exiled Gaming
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: The Exiled Gaming Sponsor Name: No team sponsor. Team Captain: Imbor Team Members: Antonius Lee Arilyth Gabrielle Padecain Sairuika Sairuikon Zura zame Zurazame Can you collect them all?
NEO YC 114: The Gentlemen Renegades
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: The Gentlemen Renegades Sponsor Name: No team sponsor. Team Captain: luckyccs Team Members: Admiral Rufus Amantus Bob Shaftoes Cartheron Crust Cavalira Cyber Ten Duckslayer Jeronica Jintra Jin'tak Killdu l0rd carlos Lex Fasces Malaes maximus babbarus Mortvvs n4d444 Pord Radgette Recoil IV Rhadit Ripperljohn Stoffl Zekk Pacus Can you collect them all?
NEO YC 114: The HUNS
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: The HUNS Sponsor Name: No team sponsor. Team Captain: Justice forHungary Team Members: Brinn Yerdola Bubba12 Deesnow dlui DonatxAK47 Feitosa Fistandilus Humor Harold Isanoe nothwood Jim Turner KAaaffe Kard Fater Kunos01 Leah Hun Mistress Ice Onexis pongi Pr3t0r Shonion Terios Corvalis The HALAL Tusko Hopkins Yago Yuhn Can you collect them all?
NEO YC 114: Tinkerhell and Alts
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Tinkerhell and Alts Sponsor Name: No team sponsor. Team Captain: TinkerHell Team Members: Blonda Mea Captain Torlek Daemon Lucifus Durstan Elissim4U Illusionate Jubb Lees Korg Leaf leich Maelgar mr undertakers Nergart Regina Wylde Sister Luna Snooze Can you collect them all?
NEO YC 114: Why Dash
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: Why Dash Sponsor Name: Pandemic Legion Team Captain: Elise Randolph Team Members: Admiral Goberius Alekto Descendant Atara Blast x B'reanna Coug Creyn Hawk Dancul1001 Destoya Destr0math Fantome Hatsumi Kobayashi joefishy KadaEl LOPEZ Lucas Quaan Revoluti0nx Rn Bonnet Sevaru Shamis Orzoz Tarnag Tijuana Tinkeng Can you collect them all?
NEO YC 114: XXXMity
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. This card represents the following team and sponsor: Team Name: XXXMity Sponsor Name: No team sponsor. Team Captain: KwarK uK Team Members: Aeth Gemulus Body Shield Captain Dolphin Chessur denevv'e Dr Narud Gal Axian Gorski Car Greggles Midboss Im Jed Karah Serrigan Kirk Hammet Lost Lemo Mandini Arcturus Michael Harari Nejota Not Orious Pangell Rakwa Tawa Suyo tofucake prime Wrathful Penguins Can you collect them all?
Neo-Jadarite
This mineral is morphologically similar to the nesosilicate Jadarite but shows subtle differences owing to the process by which radioactive neutron deposition altered the asteroid ore from which it has been extrated. Neo-Jadarite shares with its morphotype a relatively plentiful amount of lithium and boron in its chemical composition, making this mineral highly desirable for a number of industrial processes. Neo-Jadarite is most readily found in Nesosilicate Rakovene ore obtained from fields scattered across the Triglavian-occupied region of Pochven.
Neocoms
As an essential component of the navigational and tactical interface of spaceships, Neocoms are a small but essential cornerstone of the interstellar economy.
Neodymium
A rare, silvery metal. Due to its atmospheric reactiveness, Neodymium is used primarily for light-refractive purposes and as a colorant for other materials.
Neophite
This priceless mineral was discovered by a band of Gallente explorers during the Caldari-Gallente war over a century ago. Closely related to morphite, its composition is only slightly different yet enough so that it has not been able to serve the same function. Only a few samples of it are known to remain intact, in the possession of some of the most wealthy collectors in the known universe.
Nephrite
Nereus
Originally set to sail under the guise of "Iteron", this new iteration of an old and stalwart hauler is fast and reliable. It is equally popular among civilians and militaries due to its low price and ability to be fitted in myriad different ways. Despite its speed and resilience, however, it may need to be guarded while in particularly unfriendly territories, which is why it has also been outfitted with a drone bay for extra protection.
Nereus Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Nereus Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Nereus Blueprint
Nereus Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Nereus Exoplanets Hunter SKIN
Nereus Glacial Drift SKIN
Nereus Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Nereus Inner Zone Shipping SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Nereus Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Nereus Intaki Syndicate Serenity Only SKIN
Nereus Intaki Syndicate Serenity Only SKIN (30 Days)
Nereus Intaki Syndicate Serenity Only SKIN (365 Days)
Nereus Intaki Syndicate Serenity Only SKIN (7 Days)
Nereus Intaki Syndicate Serenity Only SKIN (90 Days)
Nereus Intaki Syndicate SKIN
Nereus Kopis Edge SKIN
Nereus Mule
A Nereus hauler responsible for the safe and secure delivery of Serpentis' valuable products. Outraged that their business operations should be so interrupted, the Serpentis employees aboard this vessel consider themselves members of a pharmaceutical corporation’s security team. Their employers will likely characterize this encounter as just another example of overzealous state interference.
Nereus Ruby Sungrazer SKIN
Nereus Serpentis Serenity Only SKIN
Nereus Serpentis Serenity Only SKIN (30 Days)
Nereus Serpentis Serenity Only SKIN (365 Days)
Nereus Serpentis Serenity Only SKIN (7 Days)
Nereus Serpentis Serenity Only SKIN (90 Days)
Nereus Serpentis SKIN
Nereus Spirit SKIN
Nereus Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Nereus Valimor Legacy Serenity Only SKIN
Nereus Valimor Legacy Serenity Only SKIN (30 Days)
Nereus Valimor Legacy Serenity Only SKIN (365 Days)
Nereus Valimor Legacy Serenity Only SKIN (7 Days)
Nereus Valimor Legacy Serenity Only SKIN (90 Days)
Nereus Valimor Legacy SKIN
Nergal
Adapting the Collective's Damavik-class frigate design, the Nergal's basic premise is to turn the Triglavian light hull into an assault frigate that builds on the powerful capabilities of the core ship frame. The Nergal has been modified using a variety of designs but draws principally from the popular Enyo-class assault frigate, using the Triglavian energy systems and the light entropic disintegrator capacity create a fearsome attack ship. As an assault frigate, the Nergal has improved microwarpdrive signature radius damping and can use an assault damage control for enhanced defense. This compact brawler also benefits from increased entropic disintegrator range and damage, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers. "Refitting the core Damavik hull type with the Enyo's assault modifications was relatively straightforward due to the larger size of the ship's frame. We were also able to install improved drone bays and control bandwidth. A note on drones: one of our technicians improperly accessed a locked out section of the Triglavian encryption database and inadvertently activated a dormant subversion routine. Damage to the testbed was extensive. Unfortunately, no disciplinary action is necessary and next of kin have been informed according to cover protocols. The Navy R&D Board should consider notifying the CreoDron research group to take extra precautions." – excerpt from a report for the Federal Navy from Roden Shipyards Precursor Technology Research Group
Nergal All-Stars Casino Clash SKIN
The Grand Tiegjon Resort & Casino in Vellaine has been the prime venue for Interstellar Mind Clash Championships for many years and will host the 99th Worlds Championships in October YC121. The event is being heavily promoted by the Grand Tiegjon as an "All-Stars Casino Clash" with the likes of Zirud "Black Dragon" Mikkela, Parvir "Flame Dancer" an-Zoar, Nadia "Silver Bear" Tanaka, and Joelyn "Blue Tiger" Donalokos vying for the coveted Worlds Champion title. The Echelon Entertainment Station in Vellaine has long been a magnet for Mind Clash fans due to the presence of the prestigious Grand Tiegjon Resort at the heart of the station's large leisure district. Even when major championships are not being hosted, there is an active Mind Clash circuit and numerous conventions and exhibition matches are often being held there. Capsuleers are a significant demographic among the most dedicated Mind Clash fans, finding the complex, mentally-demanding neuro-holographic game endlessly entertaining. Naturally, for Echelon Entertainment, the attendance of large numbers of capsuleers at the Worlds Championships is always welcome due to their huge spending power.
Nergal Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Nergal Blackfire Steel SKIN
The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
Nergal Blackfire Steel SKIN (7 days Limited)
Nergal Blueprint
Nergal Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Nergal Liminal Crossings SKIN
New Eden is littered with ancient mysteries dating from an age long before the renaissance of space travel, industry and warfare that has brought into being the four empires of the core systems. Many believe the EVE Gate itself to be the ruined remains of an old, forgotten crossing point to a place where the human species originated. Others consider it a trapdoor to unimaginable dangers or, at the very least, a warning of the terrible risks of meddling with sleeping secrets and hidden horrors that lie beyond the thresholds of space and time. The Sleepers, Drifters, Triglavians, and even the departed, perhaps dead, Jove are testament to the dangers of delving into the mysteries of deep time. Even though the civilizations of New Eden commonly see crossroads as an ancient mythological symbol of opportunity twinned with danger, as befits a place between the worlds, the promise of vast rewards for taking a leap beyond the liminal crossings of New Eden are ever alluring to capsuleers.
Nergal Metamateria Exotica SKIN
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Nergal Niflhel Gildclaw SKIN
In certain very ancient Minmatar legends, mostly retained in fragmentary form by the Krusual, there appears a fearsome creature known as the "Gildclaw". This monster is always represented as highly intelligent, extremely avaricious and armed with huge black claws that are gilded with shining gold, even while they drip with the bright red blood of its victims. The beast is said to live in the deepest and blackest realms of Minmatar mythology, for which one name that has been passed down through the ages is "Niflhel". The Niflhel Gildclaw may in reality represent memories of an extinct creature resembling a large cave bear that once lived in the mineral rich mountains of the Tronhadar Valley region of Matar. Perhaps ancient Minmatar miners encountered and fought with such a beast while retrieving gold and other glittering prizes from the depths of the endless cave systems of those perilous mountains. Whatever the case, the Niflhel Gildclaw legend is an appropriate analogy with the denizens of Abyssal Deadspace who make it very dangerous indeed to seek riches in the depths of that strange and dark space.
Nergal Singularity Storm SKIN
Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels. One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Nerve Sticks
This booster is used as a stress-reliever and is ingested with a sip of water.
Nesosilicate Rakovene
Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have radically morphed the mineralogical composition of this asteroid type, suspected to be formerly of the Scordite family, into a new configuration in the Rakovene group. This asteroid is in a field that has undergone longterm exposure to Abyssal Conduits and the subtly altered spacetime environment of Pochven. Concentrations of nesosilicate-type minerals such as Neo-Jadarite can be extracted with reprocessing, alongside typical amounts of Tritanium, Isogen, and Zydrine
Nesosilicate Rakovene Field Spawner
Nestor
This was one of the first vessels the Sisters of EVE made available to capsuleers. It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Nestor is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal. It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its weaponry runs best on renewable sources, an ideal for a ship that doesn't know how long it'll be in deep space. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings. The Sanctuary corporation poured uncountable resources into making the cloaking technology developed for the Stratios fit the Nestor, but were eventually forced to concede that it was impossible. The effort was not without benefit though, as part of their work focused on reducing the Nestor's mass enough that it could make its way into unexplored territories that might've been hazardous to bulkier vessels. This paid off by affording the Nestor unmatched access to wormhole space, and meant that the embedded miniature rescue vessel on the ship's hull could be relegated to a decommissioned role. With covert function off the table, the Sanctuary turned their eyes on logistics and now the Nestor serves as one of the best support platforms in New Eden.
Nestor AIR Laboratories SKIN
The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program.
Nestor Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Nestor Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Nestor Battleship Wreck
This SOE battleship has been destroyed beyond repair. No life signs are present on board.
Nestor Battleship Wreck
This SOE battleship has been destroyed beyond repair. No life signs are present on board.
Nestor Blueprint
Nestor Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Nestor Crystal Blast SKIN
Nestor Eden's Hunters SKIN
Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.
Nestor Friendship League SKIN
Alongside their humanitarian and scientific pursuits, the Sisters of EVE are involved in many diplomatic and cultural endeavors aimed at promoting friendship between the disparate peoples of the cluster. The SOE's Friendship League is an organization dedicated to advancing good relations between all societies independently of the political and diplomatic maneuvering of the empires and factions of New Eden. Members of the SOE Friendship League are trained to observe high standards of discretion and impartiality in their work, despite the difficulties often posed by diametrically opposed political, economic, and cultural interests across the empires and worlds of the cluster. The Friendship League is occasionally accused of being a front for less altruistic SOE operations but nothing has ever come to light to definitively tarnish its reputation.
Nestor Glacial Drift SKIN
Nestor Kybernaut Clade SKIN
The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers.
Nestor One Eden SKIN
The Sisters of EVE's research and exploration efforts have garnered the organization a sinister reputation in the eyes of capsuleers, and conspiracy theorists, but its Food Relief charity arm has provided succor to billions across New Eden. Donations to Food Relief and other humanitarian projects are collected from all over the cluster and the annual "One Eden" fundraising drive is an important means of boosting the SOE's donation income. To many people in New Eden, the charitable works of the Sisters are their most notable.
Nestor Sanctuary Serenity Only SKIN
Nestor Sanctuary SKIN
Nestor Sanctuary SKIN (30 Days)
Nestor Sanctuary SKIN (365 Days)
Nestor Sanctuary SKIN (7 Days)
Nestor Sanctuary SKIN (90 Days)
Nestor SOE Blue Cell
Nestor SOE Blue Cell SKIN (7 days Limited)
Nestor SOE Fire Cell
Nestor SOE Gold Cell
Nestor Spectral Shift Serenity Only SKIN
Nestor Spectral Shift Serenity Only SKIN (30 Days)
Nestor Spectral Shift Serenity Only SKIN (365 Days)
Nestor Spectral Shift Serenity Only SKIN (7 Days)
Nestor Spectral Shift Serenity Only SKIN (90 Days)
Nestor Spectral Shift SKIN
Nestor Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive battlehips. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Nestor Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Nestor Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Network Decryption Analyzer
This strange-looking piece of equipment was discovered unharmed amid the shattered hull of Guristas Lieutenant Sukkenen Fusura's vessel. Although baffling in its complexity, it is clearly used as a tool to breach secure networks. All the software appears to be proprietary, however. Without some way to understand even the basic functionality or system design there is little chance of using the device, let alone reverse-engineering it.
Networked Sensor Array
An electronic interface designed to augment and enhance a carrier's sensors. By redirecting power from offensive electronic warfare systems and warp drive, the networked sensor array greatly enhances the resolution of ship's targeting arrays, and the sensor strength of the ship and its fighter squadrons. Note: This module can only be fit to Carriers and Supercarrier class ships.
Networked Sensor Array Blueprint
Neural 'Source' Boost
This grafted subprocessor, based on technology similar to that which powers the New Eden Source compendium, is particularly good for amassing a great deal of information at once. It is implanted in the frontal lobe and grants a bonus to a character's Willpower. Effect: +4 Bonus to Willpower
Neural Bio Link
A recently evolved drone technology where the drones are incorporated even further into the central hive mind.
Neural Boost - Advanced
A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower. +6 Bonus to Willpower
Neural Boost - Basic
A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower. +3 Bonus to Willpower
Neural Boost - Elite
A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower. +7 Bonus to Willpower
Neural Boost - Improved
A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower. +5 Bonus to Willpower
Neural Boost - Standard
A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower. +4 Bonus to Willpower
Neural Lace 'Blackglass' Net Intrusion 920-40
This biomechanical interface is evidently designed to set up a neural lace in the user's brain using mutated genetic sequences and nanites. The properties of the resultant neural lace appear to improve intrusion virus strength at the expense of virus longevity making for an aggressive approach to hacking data networks. +20 Virus Strength bonus for Data Analyzers. -40 Virus Coherence bonus for Data Analyzers.
Neural Lace 'Blackglass' Net Intrusion 920-40 Blueprint
Neural Network Analyzer
Even millennium old, this bulky piece of equipment shows barely any sign of age. The explosion of the Sleeper drone ferrying it around doesn't seem to have affected it in any way, either. This device was clearly built to last. A cursory analysis of the software systems within reveals that it operates as some kind of monitoring device. The specialized design suggests it was used to process vast amounts of basic data and identify anomalies. Given its age and unique design, there would likely be very few who could make sense of the programming. Those who do recognize the value of such a component, however, would likely be willing to part with a significant sum of ISK to own it.
Neural Trainer
A training skill used to test and validate correct neural mappings.
Neurolink Enhancer Reservoir
Neurolink Enhancer Reservoirs are sophisticated tanks with built in biotechnology seals, filters and flow control mechanisms. The advanced nature of these tanks allows them to function as reservoirs of highly-complex pharmaceuticals that handle the filtering and flow control needs particular to the neurolink enhancer the tank is programmed to handle.
Neurolink Enhancer Reservoir Blueprint
Neurolink Protection Cell
Neurolink Protection Cells are designed to comprehensively protect capsuleer neural links with capital ship systems against subversion attempts. Development of neurolink protection technology was spurred on by EDENCOM in conjunction with the core empires during the Triglavian Invasions. The demonstrated ability of the Collective to infiltrate information networks and subvert key communications backbones was viewed as a threat to naval capital fleets that had the potential to cripple even home system defenses.
Neurolink Protection Cell Blueprint
Neuroprotectant Injector Array
Tech III Component used in the manufacture of advanced hulls and subsystems.
Neurotoxin Control
Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.
Neurotoxin Recovery
Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.
Neurovisual Input Matrix
Used in conjunction with other equipment inside the capsule, neurovisual input matrices serve the vital function of translating external stimuli into visual data. Ship identifier tags, hostile threat indicators and tactical overlay interfaces are all typical examples of N.I.M at work. The Sleeper variants of these matrices are not substantively different from contemporary devices, needing only a few supplemental components and some minor reprogramming before they can operate in much the same way. The only major deviation is in the energy efficiency. The Sleeper device is almost a thousand times less demanding on a ship's power core.
Neurovisual Output Analyzer
As a capsuleer, few things are more important in space-flight than the ability to instantly gauge one's surroundings and make decisions accordingly. For this reason, capsules inside starships make frequent use of neurovisual reproductions; emulations that recreate external stimuli using the most low-latency processor available: the human brain. This process relies on digital relays from camera drones and monitoring systems embedded into the hull. After the data is captured, it is then relayed directly into the brain, at which point the external surrounds are recreated almost instantaneously. The synthetic translation of external stimuli into neurovisual imagery is incredibly risky, even relative to the standard hazards of pod piloting. Even though capsuleers have an innate resistance to neurobiological damage from these sorts of processes, the near- constant exposure to them has been linked to increased risk of aggressive neurodegenerative diseases. In recent years, engineers have begun to integrate neurovisual output analyzers into a starship's electronics systems. These devices monitor the pilot's status and, if necessary, take measures to protect against anything from mild headaches to catastrophic neural failure.
Neurovisual Output Analyzer Blueprint
Neurowave Pattern Scanner
This scanner will track the brainwaves of any living creatures within a ship.
Neutron Blaster Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Neutron Blaster Cannon I Blueprint
Neutron Blaster Cannon II
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Neutron Blaster Cannon II Blueprint
Neutron Flow Polarity Reverser
This device appears to have been designed with the apparent intent of reversing the polarity of a neutron flow. What that means is a subject of fiery debate amongst New Eden’s brightest minds.
New Breed Queen
The matriarch of a new breed of rogue drones. Looks extremely deadly.
New Eden Genome Amalgam
This peculiar object was extracted from a device intended to build a neural lace in the brain of any given subject from the various races of New Eden. While it is now inert, the structure of the object suggests that it is a nanite amalgam containing the necessary material and encoding to establish and adapt a unique neural lace according to the genetic makeup of the subject. It does appear to lack a source of energy and a control framework. This must have been provided by the device it was extracted from. This object and its novel use of nanotechnology raises many questions.
New Eden Open Bronze Medal
Awarded to the third place team in the New Eden Open.
New Eden Open Fourth Place Medal
Because in the game of self respect, everyone's a winner!
New Eden Open Gold Medal
Awarded to the first place team in the New Eden Open.
New Eden Open Silver Medal
Awarded to the second place team in the New Eden Open.
New Eden Soundbox
This antiquated music-playing device sure has seen better days. Not only is the outer shell cracked, with wires and inner circuitry running loose, but some power cells seem to be missing as well. All attempts to fix or reconnect this strange device have failed, resulting only in a deafeningly loud static noise coming out of the ship's sound synthesizers. Better leave this off, then.
New Eden Source
This compendium of reports, data and historical documents - some of which are highly classified - details the landscape of New Eden and the lives of its various citizens. It is a blend of man-on-the-street tales, high-level political reportage, and behind-the-scenes information that casts a new light on the cluster. The compendium itself is unique in its production: It serves as a repository of facts like any other book, digital or otherwise; but it has certain additional output functions that permit select readers to interface directly with its contents and grasp them at a level that is quite literally cerebral. This is a security measure more than anything, and an expensive one, but it means that parts of the book cannot even be read; instead, they must be imprinted directly on the brain's pathways. The only potential recipients of this kind of knowledge - at least, the only ones who can handle it without having their cranial nerves fried to a crisp - are capsuleers. Thus, like the fabled Book of Emptiness in Amarr myth, this book is not only a book, but a vessel for a changed outlook on the world, and like that same mythological book, it has the ability to change those readers who are receptive to its dark wonders.
Newly Constructed Acceleration Gate
Acceleration gate technology reaches far back to the expansion era of the empires that survived the great EVE gate collapse. While their individual setup might differ in terms of ship size they can transport and whether they require a certain passkey or code to be used, all share the same fundamental function of hurling space vessels to a destination beacon within solarsystem boundaries.
Neyan Khahsel's Baalgorn
A Baalgorn piloted by an agent.
Ni-Kunni Bonus
+25% max ask/bid value on market.
Niarja Myelen
Subject: Prototype Nation Vessel (ID: Niarja Myelen) Military Specifications: Frigate-class vessel. Primary role is long range ECM support and medium-range energy warfare. Moderate microwarp velocity. No known weapons systems. Additional Intelligence: Est. 70,000 civilian abductions from Niarja VII. The Myelen identifier suggests a developmental state. Other, more advanced Nation prototypes may have originated from this design. Synopsis from ISHAEKA-0039. DED Special Operations.Authorized for Capsuleer dissemination.
Nidhoggur
Essentially a pared-down version of its big brother the Hel, the Nidhoggur nonetheless displays the same austerity of vision evident in its sibling. Quite purposefully created for nothing less than all-out warfare, and quite comfortable with that fact, the Nidhoggur will no doubt find itself a mainstay on many a battlefield.
Nidhoggur Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Nidhoggur Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Nidhoggur Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Nidhoggur Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Nidhoggur Blue Tiger Serenity Only SKIN
Nidhoggur Blue Tiger Serenity Only SKIN (30 Days)
Nidhoggur Blue Tiger Serenity Only SKIN (365 Days)
Nidhoggur Blue Tiger Serenity Only SKIN (7 Days)
Nidhoggur Blue Tiger Serenity Only SKIN (90 Days)
Nidhoggur Blue Tiger SKIN
Nidhoggur Blueprint
Nidhoggur Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Nidhoggur Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Nidhoggur Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Nidhoggur Exoplanets Hunter SKIN
Nidhoggur Firewall Breach SKIN
Nidhoggur Freedom's Revolution SKIN
For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.
Nidhoggur Glacial Drift SKIN
Nidhoggur Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Nidhoggur Hazard Control SKIN
Nidhoggur Headhunter SKIN
Nidhoggur Justice Serenity Only SKIN
Nidhoggur Justice Serenity Only SKIN (30 Days)
Nidhoggur Justice Serenity Only SKIN (365 Days)
Nidhoggur Justice Serenity Only SKIN (7 Days)
Nidhoggur Justice Serenity Only SKIN (90 Days)
Nidhoggur Justice SKIN
Nidhoggur Krusual Serenity Only SKIN
Nidhoggur Krusual SKIN
Nidhoggur Krusual SKIN (30 Days)
Nidhoggur Krusual SKIN (365 Days)
Nidhoggur Krusual SKIN (7 Days)
Nidhoggur Krusual SKIN (90 Days)
Nidhoggur Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Nidhoggur Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Nidhoggur Spirit SKIN
Nidhoggur Tronhadar Ink Serenity Only SKIN
Nidhoggur Tronhadar Ink Serenity Only SKIN (30 Days)
Nidhoggur Tronhadar Ink Serenity Only SKIN (365 Days)
Nidhoggur Tronhadar Ink Serenity Only SKIN (7 Days)
Nidhoggur Tronhadar Ink Serenity Only SKIN (90 Days)
Nidhoggur Tronhadar Ink SKIN
Nidhoggur Valklear Glory Serenity Only SKIN
Nidhoggur Valklear Glory Serenity Only SKIN (30 Days)
Nidhoggur Valklear Glory Serenity Only SKIN (365 Days)
Nidhoggur Valklear Glory Serenity Only SKIN (7 Days)
Nidhoggur Valklear Glory Serenity Only SKIN (90 Days)
Nidhoggur Valklear Glory SKIN
Nidhoggur Wreck
Nidhoggur Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Nidupadian Yorak Eggs
The eggs of the Yorak Fish are prized delicacies of the Amarrian Emperor and its house. Only those of royal blood are allowed to consume these rare eggs. Transportation of these eggs is only given to highly trusted employees and associates of Imperial Shipments. With the complete control on the consumption of these eggs controlled by the Emperor's House the processing plants are often a target of raiding factions to gain a few portions of these true delicacies.
Niemenen's Capsule
An agent in a pod.
Nighthawk
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Nighthawk Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Nighthawk Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Nighthawk Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Nighthawk Blue Tiger Serenity Only SKIN
Nighthawk Blue Tiger Serenity Only SKIN (30 Days)
Nighthawk Blue Tiger Serenity Only SKIN (365 Days)
Nighthawk Blue Tiger Serenity Only SKIN (7 Days)
Nighthawk Blue Tiger Serenity Only SKIN (90 Days)
Nighthawk Blue Tiger SKIN
Nighthawk Blueprint
Nighthawk Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Nighthawk Exoplanets Hunter SKIN
Nighthawk Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Nighthawk Glacial Drift SKIN
Nighthawk Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Nighthawk Matigu Seabeast Serenity Only SKIN
Nighthawk Matigu Seabeast Serenity Only SKIN (30 Days)
Nighthawk Matigu Seabeast Serenity Only SKIN (365 Days)
Nighthawk Matigu Seabeast Serenity Only SKIN (7 Days)
Nighthawk Matigu Seabeast Serenity Only SKIN (90 Days)
Nighthawk Matigu Seabeast SKIN
Nighthawk Raata Sunset Serenity Only SKIN
Nighthawk Raata Sunset Serenity Only SKIN (30 Days)
Nighthawk Raata Sunset Serenity Only SKIN (365 Days)
Nighthawk Raata Sunset Serenity Only SKIN (7 Days)
Nighthawk Raata Sunset Serenity Only SKIN (90 Days)
Nighthawk Raata Sunset SKIN
Nighthawk Steel Cardinal SKIN
Nighthawk Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Nighthawk Wiyrkomi Serenity Only SKIN
Nighthawk Wiyrkomi Serenity Only SKIN (30 Days)
Nighthawk Wiyrkomi Serenity Only SKIN (365 Days)
Nighthawk Wiyrkomi Serenity Only SKIN (7 Days)
Nighthawk Wiyrkomi Serenity Only SKIN (90 Days)
Nighthawk Wiyrkomi SKIN
Nighthawk Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Nightmare
When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs? These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again.
Nightmare Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Nightmare Blueprint
Nightmare Copper Lightning SKIN
From a strong field, replete with many veteran players, the Mind Clash 101st Worlds Championships was won by Roj "Copper Lightning" Tarnagan in October YC123. The Gallente Prime Champion and multiple winner of the Federation Cup triumphed over the 99th Worlds Champion, Nadia "Silver Bear" Tanaka, in a final that was closely followed by audiences across New Eden, though especially keenly in the Federation and State. A nanocoating marking the victory of Roj Tarnagan was swiftly commissioned for sale to an eager market of Mind Clash fans, as has become common practice in recent years. With capsuleers a significant demographic among the most dedicated Mind Clash followers, the Copper Lightning nanocoating is expected to be popular among fans of this complex, mentally-demanding neuro-holographic sport.
Nightmare Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Nightmare Ghost's Hex SKIN
The Ghost's Hex pattern of nanocoating originated as a livery for the Ghost 1300 range of economy personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Ghost's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.
Nightmare Glacial Drift SKIN
Nightmare Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Nightmare Nova Serenity Only SKIN
Nightmare Nova Serenity Only SKIN (30 Days)
Nightmare Nova Serenity Only SKIN (365 Days)
Nightmare Nova Serenity Only SKIN (7 Days)
Nightmare Nova Serenity Only SKIN (90 Days)
Nightmare Red Stargazer SKIN
Achur spiritualism takes many forms, and influences many aspects of their culture, but aside from the monastic orders of Achura (Saisio III), it rarely approaches the level of organized religion. The Stargazers are an example of a particular form of popular Achur spiritualism that eschews supernatural revelation in favor of a philosophy that aims to understand the world through observation and contemplation of the stars. Using visionary interpretations based on a kind of "as above, so below" thinking, the Stargazers emphasize awareness of the surrounding universe and understanding of the living world beyond the self. Some seasons are traditionally considered more propitious than others for viewing certain types of stars. The season that falls early in the YC year, which can shift around relative to the standard calendar, is called the "Season of Red Stargazing" and is considered the proper time for viewing red-colored stars. This season is also one of many festivals, although the Red Stargazing festival is particularly popular.
Nightmare True Deliverance SKIN
For too long have you been allowed to live in fear. For too long have you thought, "If the Nation comes, we will run, and we will hide, and we will be safe." Let it be known that there is no such thing as "safe." There is only deliverance, or annihilation. – recording recovered from station wreckage. Speaker identified as former True Citizen, Cornelius Sedek, now leader of the Vimoksha Chorus.
Nightmare True Deliverance SKIN (7 days Limited)
Nightmare Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive battlehips. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Nikainen's Moa
A Moa piloted by an agent. Missions: Difficulty Rating: Grade 5.5 Warning: An industrial, as well as a combat ship, is recommended
Nikmar Eitan
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Nikmar Jyran's Punisher
A Punisher piloted by an agent.
Nikmar Jyran's Retribution
A Retribution piloted by an agent.
Nilf Abruskur's Rapier
A Rapier piloted by an agent.
Nilla Elermare's Shuttle
A Gallente shuttle piloted by an agent.
Nimpor Fatimar's Omen
The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.
Ninazu
"It is imperative that our Federation Navy capital ship fleets remain a match for any threat that may be posed by hostile entities or aggressive powers. To that end, let me assure the peoples of the Gallente Federation that I have issued the appropriate executive directives to our military and intelligence apparatus. Naturally these directives will be subject to democratic oversight in the best traditions of our Federation." - Gallente President Jacus Roden, Address to the Peoples of the Federation, YC118.01.21 Military experts within the Gallente Federation were not slow in recognizing the significance of the agreements made between the Empire and State at the Amarr-Caldari Capital Warfare Summit of January YC118. The military-industrial complex of the Federation was more than equal to the task of implementing the necessary changes to existing designs in line with the concepts inspired by capsuleer capital warfare practice. The Federal Intelligence Office additionally recommended that the Gallente build a Force Auxiliary capital of their own to maintain parity with the Amarr-Caldari alliance. The resulting crash development program created the Ninazu-class Force Auxiliary.
Ninazu Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ninazu Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Ninazu Blueprint
Ninazu Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Ninazu Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ninazu Exoplanets Hunter SKIN
Ninazu Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Ninazu Frontier Safeguarder SKIN
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Ninazu Glacial Drift SKIN
Ninazu Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Ninazu Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Ninazu Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Ninazu Kopis Edge SKIN
Ninazu Valimor Legacy Serenity Only SKIN
Ninazu Valimor Legacy Serenity Only SKIN (30 Days)
Ninazu Valimor Legacy Serenity Only SKIN (365 Days)
Ninazu Valimor Legacy Serenity Only SKIN (7 Days)
Ninazu Valimor Legacy Serenity Only SKIN (90 Days)
Ninazu Valimor Legacy SKIN
Ninja ID Slice
ID slice is an identification tag injected into the body with nano-bots.
Nissiken's Condor
A Condor piloted by an agent.
Nitrogen Fuel Block
Frustrated with the inefficiencies involved in tracking multiple fuel types, Thukker logisticians pioneered the development of prepackaged fuel. In YC 111, after a successful trial period, they converted the Tribe's entire starbase network to use fuel blocks. Capsuleers were forced to wait for this innovation while CONCORD dithered over how to handle the transition period, but were finally granted clearance in YC 113. This is a block of fuel designed for Caldari control towers and Standup service modules. Forty blocks are sufficient to run a standard large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period. Standup service modules are designed to be fit to Upwell structures such as the advanced Citadel structure line. These service modules consume fuel blocks while running and are capable of using any of the four fuel block types, for maximum convenience.
Nitrogen Fuel Block Blueprint
Nitrogen Isotopes
Nitrogen-14 is a stable, non-radioactive isotope, crucial for maintenance of Caldari Control Towers. May be obtained by reprocessing the following ice ores: 1.0 security status solar system or lower: White Glaze 0.0 security status solar system or lower: Pristine White Glaze
Nitrus' Vigil
A Vigil piloted by an agent.
Nitrut's Vigil
A Vigil piloted by an agent. Missions: Difficulty Rating: Grade 4.5
Nobayashi's Incursus
An Incursus piloted by an agent.
Noble Ducinium
Noble Ducinium is an uncommon form of Ducinium ore with a relative density of Megacyte mineral content 5% greater than the standard form. Ducinium is a rare ore that contains a useful concentration of the Megacyte mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ducinium was the Megacyte-bearing ore discovered by this group and was named for the Ducia Foundry contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Noble Gas
This colorless, odorless, and usually nonflammable substance is one of seven known monoatomic gases, or those that do not easily combine with other atoms. They are thus well suited for a variety of manufacturing implementations.
Noble Metals
Highly resistant to corrosion and oxidation, noble metals are somewhat rarer than base metals, yet they are just as sought after for their different electrical, material, and chemical attributes. When painstakingly refined and purified, some noble metal ores can produce "precious metals."
Noble Remains
DNA remains from some young count.
Noctis
The Noctis marks Outer Ring Excavations' entry into the lucrative bulk salvaging market with capabilities far beyond standard haulers. Building on their successes integrating Marauder-class tractor technology into the Orca command platform, and innovations in automated salvaging technology, they designed a compact, affordable wreck recovery solution.A refined version of the successful limited-run Primae design made the perfect hull to house this new equipment, as its salvaging heritage and advanced sensor suites complement and enhance the new technologies. The increased sensor footprint of the new vessel is more than compensated for by its incredible efficiency at retrieving and reclaiming wreckage.The Noctis can fit up to five Salvage Drones, further enhancing its salvaging capabilities.
Noctis Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Noctis Blueprint
Noctis Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Noctis Eden's Hunters SKIN
Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.
Noctis Glacial Drift SKIN
Noctis Kybernaut Clade SKIN
The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers.
Noctis Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Noctis Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Noctis Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Noctis Rosada Dawn Serenity Only SKIN
Noctis Rosada Dawn Serenity Only SKIN (30 Days)
Noctis Rosada Dawn Serenity Only SKIN (365 Days)
Noctis Rosada Dawn Serenity Only SKIN (7 Days)
Noctis Rosada Dawn Serenity Only SKIN (90 Days)
Noctis Rosada Dawn SKIN
Noctis Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive industrials.
Nocxium
A highly volatile mineral only formed during supernovas, thus severely limiting the extent of its distribution. Vital ingredient in capsule production, making it very coveted. May be obtained by reprocessing the following ores and their variations available in low security status star systems: Jaspet, Hemorphite, Hedbergite, Dark Ochre, Crokite It is also present in significant amounts in rare ores like Spodumain and Talassonite.
NOH Signal Operators
Trusted with secrets that at times, are shared only with the uppermost echelons of Nugoeihuvi, these signal operators are the very definition of “insiders”. For these men and women, there will be no other career in their life. The classified information they transmit on a daily basis ensures that much.Although Caldari in positions like this tend to lead lives as happy as any other citizen, those lives can also quite easily come to an end if they ever decide the grass is greener elsewhere, or cave to an offer of ISK for information. Those who are identified as potential risks are frequently targeted by Nugoeihuvi's own Internal Security department, if not immediately “removed”. Nugoeihuvi's defense force is called “Internal Security” for a reason; they practically invented the concept, refining it to the level of ruthless self-scrutiny inherent in every corporate infrastructure today.
Noir. Modified Entosis Link
This Restrained variation of the standard Entosis Link was developed by the research division of the Capsuleer mercenary corporation Noir. Noir's forces played key parts in the first wave of research into the applications of Entosis technology and were able to optimize the standard Entosis Link for higher velocity operation. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections. This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear. This module cannot be fitted to Interceptors. This module requires a full warm-up cycle before beginning to influence targeted structures. Ships fitted with a Restrained Entosis Link are unable to accelerate beyond 4200m/s using their normal sub-warp engines. Once activated, this module cannot be deactivated until it completes its current cycle. While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock. Capital ships cannot receive remote assistance while they have an Entosis Link active. Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.
Noir. Modified Entosis Link Blueprint
This Restrained variation of the standard Entosis Link was developed by the research division of the Capsuleer mercenary corporation Noir. Noir's forces played key parts in the first wave of research into the applications of Entosis technology and were able to optimize the standard Entosis Link for higher velocity operation. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.
Noise
Noise-15 'Needlejack' Filament
Following the success of the Frostline Laboratories experimental trials with Triglavian filament technology, the Outer Ring Excavations group authorized the commencement of "Project Needlejack". Working in conjunction with Frostline, ORE Technologies was able to refine the technology into a cost-effective product even though the means of precisely establishing a conduit destination continued to elude its scientists. Mature production models include a filament device that opens a conduit able to transport 15 ships to an apparently random destination, within broad parameters based on "noise profiles" in the underlying quantum fluctuations of space-time. ORE's development team configured this production model to target quantum noise profiles typical of known nullsec regions. The Noise-15 'Needlejack' Filament device is being made available through production blueprints to corporations and other entities with good business relations with ORE. Capsuleers with access to ORE loyalty programs may find the Noise-15 variant a useful tool or lucrative product offering.
Noise-15 'Needlejack' Filament Blueprint
Noise-25 'Needlejack' Filament
Following the success of the Frostline Laboratories experimental trials with Triglavian filament technology, the Outer Ring Excavations group authorized the commencement of "Project Needlejack". Working in conjunction with Frostline, ORE Technologies was able to refine the technology into a cost-effective product even though the means of precisely establishing a conduit destination continued to elude its scientists. Classified military variants of the technology include a filament device that opens a conduit able to transport 25 ships to an apparently random destination, within broad parameters based on "noise profiles" in the underlying quantum fluctuations of space-time. ORE's development team configured this military variant to target quantum noise profiles typical of known nullsec regions. The Noise-25 'Needlejack' Filament is a highly restricted piece of technology but is sometimes made available to capsuleers in limited numbers as a means to support certain operational goals of ORE, the Upwell Consortium, and their strategic partners. Very occasionally, like any desirable piece of military tech, the devices even turn up in the hands of competitors or outlaw groups.
Noise-25 'Needlejack' Filament Blueprint
Noise-5 'Needlejack' Filament
Following the success of the Frostline Laboratories experimental trials with Triglavian filament technology, the Outer Ring Excavations group authorized the commencement of "Project Needlejack". Working in conjunction with Frostline, ORE Technologies was able to refine the technology into a cost-effective product even though the means of precisely establishing a conduit destination continued to elude its scientists. The prototype designs include a filament device that opens a conduit able to transport 5 ships to an apparently random destination, within broad parameters based on "noise profiles" in the underlying quantum fluctuations of space-time. ORE's development team configured their prototype to target quantum noise profiles typical of known nullsec space regions. The Noise-5 'Needlejack' Filament device has been reported as falling into the hands of a number of outlaw and underworld groups across New Eden, and is likely to be found in certain of their secure data sites.
NOL-M9 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Nomad
There is continuing speculation as to how exactly the Thukkers manage to move their vast caravans throughout space relatively undetected, but their expertise with jump drive technology became glaringly apparent when they created the Nomad. Now seeing widespread service with roving Thukker outrider detachments, the Nomad is rapidly becoming an essential part of Thukker life away from the great caravans. Developer: Thukker Mix Thukkers spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukkers unique needs.
Nomad Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Nomad Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Nomad Blue Tiger Serenity Only SKIN
Nomad Blue Tiger Serenity Only SKIN (30 Days)
Nomad Blue Tiger Serenity Only SKIN (365 Days)
Nomad Blue Tiger Serenity Only SKIN (7 Days)
Nomad Blue Tiger Serenity Only SKIN (90 Days)
Nomad Blue Tiger SKIN
Nomad Blueprint
Nomad Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Nomad Exoplanets Hunter SKIN
Nomad Glacial Drift SKIN
Nomad Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Nomad Hazard Control SKIN
Nomad Justice Serenity Only SKIN
Nomad Justice Serenity Only SKIN (30 Days)
Nomad Justice Serenity Only SKIN (365 Days)
Nomad Justice Serenity Only SKIN (7 Days)
Nomad Justice Serenity Only SKIN (90 Days)
Nomad Justice SKIN
Nomad Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Nomad Tronhadar Ink Serenity Only SKIN
Nomad Tronhadar Ink Serenity Only SKIN (30 Days)
Nomad Tronhadar Ink Serenity Only SKIN (365 Days)
Nomad Tronhadar Ink Serenity Only SKIN (7 Days)
Nomad Tronhadar Ink Serenity Only SKIN (90 Days)
Nomad Tronhadar Ink SKIN
Nomad Valklear Glory Serenity Only SKIN
Nomad Valklear Glory Serenity Only SKIN (30 Days)
Nomad Valklear Glory Serenity Only SKIN (365 Days)
Nomad Valklear Glory Serenity Only SKIN (7 Days)
Nomad Valklear Glory Serenity Only SKIN (90 Days)
Nomad Valklear Glory SKIN
Nomad Wreck
Non Interactable Caldari Navy Control Tower (Do Not Translate)
Non Interactable Sharded Rock (Do not translate)
Non Interactable Small Rock (Do not translate)
Non Interactable Violent Wormhole (do not translate)
Non-CS Crystals
The orderly, compact nature of crystals makes them well suited for a staggering array of manufacturing processes, in which they are just as often the product of the factory as they are incorporated into many of the tools and machinery used therein.
Non-interactable Amarr Bunker (Do not translate)
Non-Interactable Amarr Control Tower
Non-Interactable Amarr Junction (Do Not Translate)
Non-interactable Amarr Missile Battery (Do not translate)
Non-interactable Amarr Research Station Ruins (Do Not Translate)
Non-Interactable Amarr Starbase Control Tower (Do not translate)
Non-Interactable Angel Control Tower
Non-interactable Anshar (do not translate)
Non-interactable Ark (do not translate)
Non-Interactable Athanor
Non-interactable Atron (do not translate)
Non-interactable Avatar (do not translate)
Non-Interactable Beacon
Non-interactable Bestower (Do not translate)
Non-interactable Billboard (do not translate)
Non-interactable Bowhead
Non-interactable Brutix (do not translate)
Non-interactable Caldari Navy Station 4 (Do Not Translate)
Non-interactable Caldari Navy Station Wreck 4 (Do Not Translate)
Non-Interactable Caldari Station 1 (Do Not Translate)
Non-Interactable Caldari Station 3 (Do Not Translate)
Non-Interactable Caldari Station 7 (Do Not Translate)
Non-Interactable Caldari Station 8 (Do Not Translate)
Non-interactable Caldari Station Ruins - Hook Shaped (Do Not Translate)
Non-interactable Catalyst (do not translate)
Non-interactable Catalyst Navy Issue(do not translate)
Non-interactable Celestis (do not translate)
Non-Interactable Chimera Wreck (Do Not Translate)
Non-Interactable CONCORD Stellar Observatory (Do not translate)
Non-interactable Covetor
Non-interactable Covetor 2
Non-Interactable Cyno Beacon (Do not translate)
Non-Interactable Cynosural Field (Do not translate)
Non-interactable Depleted Asteroid Field
Non-interactable Dominix (do not translate)
Non-Interactable Empty Amarr Component Yard (Do not translate)
Non-Interactable Empty Caldari Component Yard (Do not translate)
Non-Interactable Empty Gallente Component Yard (Do not translate)
Non-Interactable Empty Minmatar Component Yard (Do not translate)
Non-interactable Erebus (do not translate)
Non-interactable Exequror (do not translate)
Non-interactable Federation Navy Battlestation (do not translate)
Non-interactable Freight Pad
Non-Interactable Full Amarr Component Yard (Do not translate)
Non-Interactable Full Caldari Component Yard (Do not translate)
Non-Interactable Full Gallente Component Yard (Do not translate)
Non-Interactable Full Minmatar Component Yard (Do not translate)
Non-Interactable Gala Barricade
Non-Interactable Gala Bunker
Non-interactable Gala Elevator
Non-Interactable Gala Junction
Non-Interactable Gala Lookout
Non-interactable Gallente Barricade (do not translate)
Non-interactable Gallente Barrier (do not translate)
Non-interactable Gallente Battery (do not translate)
Non-interactable Gallente Bunker (do not translate)
Non-interactable Gallente Elevator (do not translate)
Non-interactable Gallente Fence (do not translate)
Non-interactable Gallente Industrial Station Ruins (Do Not Translate)
Non-interactable Gallente Junction (do not translate)
Non-interactable Gallente Lookout (do not translate)
Non-Interactable Gallente Outpost (Do Not Translate)
Non-Interactable Gallente Station 1 (Do Not Translate)
Non-Interactable Gallente Station 2 (Do Not Translate)
Non-Interactable Gallente Station 3 (Do Not Translate)
Non-Interactable Gallente Station 4 (Do Not Translate)
Non-Interactable Gallente Station 5 (Do Not Translate)
Non-Interactable Gallente Station 6 (Do Not Translate)
Non-Interactable Gallente Station 8 (Do Not Translate)
Non-interactable Gallente Wall (do not translate)
Non-Interactable Generic Stellar Transmuter Base (Do not translate)
Non-Interactable Glare Crust
Non-Interactable Hangar Array
Non-interactable Hulk
Non-interactable Hulk 2
Non-interactable Hyperion (do not translate)
Non-interactable Incursus (do not translate)
Non-Interactable Krystallos
Non-interactable Landing Pad
Non-interactable Large Billboard (do not translate)
Non-interactable large wreck
Non-interactable Leviathan (do not translate)
Non-interactable Mackinaw
Non-interactable Mackinaw 2
Non-interactable Mammoth (Do not translate)
Non-interactable Maulus (do not translate)
Non-interactable Megathron (do not translate)
Non-Interactable Megathron Wreck (Do Not Translate)
Non-Interactable Minmatar Bunker (DO NOT TRANSLATE)
Non-Interactable Minmatar Elevator (Do not translate)
Non-Interactable Minmatar Junction (Do not translate)
Non-interactable Minmatar Research Station Ruins (Do Not Translate)
Non-interactable Mobile Laboratory
Non-interactable Moros (do not translate)
Non-interactable Moros Navy Issue(do not translate)
Non-Interactable Moros Wreck (Do Not Translate)
Non-Interactable ms1_wreck (Do Not Translate)
Non-interactable Myrmidon (do not translate)
Non-interactable Myrmidon Navy Issue(do not translate)
Non-interactable Naglfar Fleet Issue (do not translate)
Non-Interactable Nano-Assembler (Do Not Translate)
Non-interactable Navitas (do not translate)
Non-interactable Ninazu (do not translate)
Non-interactable Nomad (do not translate)
Non-interactable Nyx (do not translate)
Non-interactable Orca
Non-interactable Outpost Factory (do not translate)
Non-Interactable Partial Amarr Component Yard (Do not translate)
Non-Interactable Partial Caldari Component Yard (Do not translate)
Non-Interactable Partial Gallente Component Yard (Do not translate)
Non-Interactable Partial Minmatar Component Yard (Do not translate)
Non-interactable Particle Accelerator
Non-interactable Phoenix (do not translate)
Non-interactable Phoenix Navy Issue (do not translate)
Non-Interactable Phoenix Wreck (Do Not Translate)
Non-interactable Porpoise
Non-interactable Primae
Non-interactable Procurer
Non-interactable Procurer 2
Non-Interactable Prowler
Non-interactable Radio Telescope
Non-interactable Ragnarok (do not translate)
Non-Interactable Raven Wreck (Do Not Translate)
Non-Interactable Reactor Array
Non-Interactable Reprocessing Array
Non-interactable Retriever
Non-interactable Retriever 2
Non-interactable Revelation Navy Issue (do not translate)
Non-interactable Rhea (do not translate)
Non-interactable Rorqual
Non-interactable Sansha Battlestation
Non-Interactable Scorpion Wreck (Do Not Translate)
Non-interactable Sensor Jammer
Non-Interactable Serpentis Control Tower
Non-interactable Shipyard
Non-Interactable Silo
Non-interactable Skiff
Non-interactable Skiff 2
Non-interactable Solar Harvester
Non-interactable Spatial Rift
Non-interactable Spatial Rift B
Non-interactable Spatial Rift C
Non-interactable Spatial Rift D
Non-interactable Spatial Rift E
Non-interactable Starbase Refinery (do not translate)
Non-interactable Talos (do not translate)
Non-interactable Thanatos (do not translate)
Non-interactable Thorax (do not translate)
Non-interactable tournament radius
Non-interactable Tristan (do not translate)
Non-interactable Vexor (do not translate)
Non-interactable Warp Matrix Rift
Non-Secured Asteroid Colony
Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry. The construction of this one is underway and the defenses are weak.
Nonlinear Flux Stabilizer
Increases firing rate of hybrid turrets. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Nonlinear Metamaterials
Labs in the Caldari State have recently managed to construct the first known composites with negative refractive indexes. Known as nonlinear metamaterials, these advanced composites are finding increasing use in the State's latest capacitor units and microprocessors.
Nonlinear Metamaterials Reaction
Nonlinear Metamaterials Reaction Formula
Norak Pakkul
This is a hostile pirate vessel. Threat level: Deadly
Norak Pakkul's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the rebel rouser Norak Pakkul.
Normal Space Return Conduit
Sensor readings indicate this energetic conduit opening will return any ship that passes through it to normal space.
Nortul's Probe
A Probe piloted by an agent.
Nossa Farad's Inquisitor
An Inquisitor piloted by an agent. Missions: Difficulty Rating: Grade 5.5
Nossa Farad's Voucher
Nothi's NOS-47 Nova Knives
A rare weapon salvaged from the battlefield
Noumenal Divider
This model of Sleeper drone shares a common design with advanced picket duty drones but is in pristine condition and differences of detail suggest it is an updated design recently constructed and put into service. This formidable Sleeper drone is part of a force operating in conjunction with Drifter strike groups and represents an escalation into New Eden from the depths of Anoikis.
Noumenal Impeder
This model of Sleeper drone shares a common design with older rapid response drones but is in pristine condition and differences of detail suggest it is an updated design recently constructed and put into service. This formidable Sleeper drone is part of a force operating in conjunction with Drifter strike groups and represents an escalation into New Eden from the depths of Anoikis.
Noumenal Interruptor
The design of this Sleeper drone is similar to ancient battlecruiser-grade vessels that operate as guardian drones in Anoikis. Certain differences of detail, and lack of the scarring typical on Sleeper drones of this size, indicates it is part of a wave of drones that have only very recently been built and launched. This formidable Sleeper drone is part of a force operating in conjunction with Drifter strike groups and represents an escalation into New Eden from the depths of Anoikis.
Noumenal Obstructor
This model of Sleeper drone shares a common design with older heavy interceptor drones but is in pristine condition and differences of detail suggest it is an updated design recently constructed and put into service. This formidable Sleeper drone is part of a force operating in conjunction with Drifter strike groups and represents an escalation into New Eden from the depths of Anoikis.
Noumenal Silencer
This type of Sleeper drone shares a common design with fast attack units seen already seen in Anoikis but is in excellent trim and slight modifications convey the impression it is an updated design recently constructed and put into service. This formidable Sleeper drone is part of a force operating in conjunction with Drifter strike groups and represents an escalation into New Eden from the depths of Anoikis.
Noumenal Suppressor
This type of Sleeper drone shares a common design with heavy attack units seen already seen in Anoikis but is in excellent trim and slight modifications convey the impression it is an updated design recently constructed and put into service. This formidable Sleeper drone is part of a force operating in conjunction with Drifter strike groups and represents an escalation into New Eden from the depths of Anoikis.
Nov Imp A BPC
Nov Imp A BPC Crate
Nov Imp B BPC
Nov Imp E BPC
Nov Imp E BPC Crate
Nov Imp S BPC
Nov Imp S BPC Crate
Nov Mod BPC
Nova Auto-Targeting Cruise Missile I
A Minmatar cruise missile with a nuclear warhead and automatic guidance system.
Nova Auto-Targeting Cruise Missile I Blueprint
Nova Auto-Targeting Heavy Missile I
A Minmatar heavy missile with a nuclear warhead and automatic guidance system.
Nova Auto-Targeting Heavy Missile I Blueprint
Nova Auto-Targeting Light Missile I
A Minmatar light missile with a nuclear warhead and automatic guidance system.
Nova Auto-Targeting Light Missile I Blueprint
Nova Cruise Missile
A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems.
Nova Cruise Missile Blueprint
Nova Fury Cruise Missile
A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems. A modified version of the Nova cruise missile. Does more damage than the Nova cruise, but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Nova Fury Cruise Missile Blueprint
Nova Fury Heavy Missile
The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost. A modified version of the Nova heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Nova Fury Heavy Missile Blueprint
Nova Fury Light Missile
The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance. A modified version of the Nova light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Nova Fury Light Missile Blueprint
Nova Fury XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate almost everything that floats in space, be it vehicle or structure. A modified version of the Nova cruise missile. Does more damage than the Nova cruise, but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Nova Fury XL Cruise Missile Blueprint
Nova Heavy Assault Missile
A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Nova Heavy Assault Missile Blueprint
Nova Heavy Missile
The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost.
Nova Heavy Missile Blueprint
Nova Javelin Heavy Assault Missile
A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. A modified version of the Nova Heavy Assault Missile. It can reach higher velocity than the Nova Heavy Assault Missile at the expense of warhead size.
Nova Javelin Heavy Assault Missile Blueprint
Nova Javelin Rocket
A small rocket with a nuclear warhead. A modified version of the Nova rocket. It can reach higher velocity than the Nova rocket at the expense of warhead size.
Nova Javelin Rocket Blueprint
Nova Javelin Torpedo
An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering. A modified version of the Nova Torpedo. It can reach higher velocity than the Nova Torpedo at the expense of warhead size.
Nova Javelin Torpedo Blueprint
Nova Javelin XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure. A modified version of the Nova Torpedo. It can reach higher velocity than the Mjolnir Torpedo at the expense of warhead size.
Nova Javelin XL Torpedo Blueprint
Nova Knife Fitting Optimization
Advanced skill at weapon resource management. 5% reduction to PG usage per level.
Nova Knife Operation
Skill at handling nova knives. 5% reduction to nova knife charge time per level.
Nova Knife Proficiency
Skill at handling nova knives. +3% nova knife damage per level.
Nova Knives
A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.
Nova Light Missile
The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.
Nova Light Missile Blueprint
Nova Precision Cruise Missile
A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems. A modified version of the Nova cruise missile. Is great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Nova Precision Cruise Missile Blueprint
Nova Precision Heavy Missile
The be-all and end-all of medium-sized missiles, the Nova is a must for those who want a guaranteed kill no matter the cost. A modified version of the Nova heavy missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Nova Precision Heavy Missile Blueprint
Nova Precision Light Missile
The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance. A modified version of the Nova light missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Nova Precision Light Missile Blueprint
Nova Precision XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate almost everything that floats in space, be it vehicle or structure. A modified version of the Nova cruise missile. Is great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Nova Precision XL Cruise Missile Blueprint
Nova Rage Heavy Assault Missile
A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. This modified version of the Nova Heavy Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Nova Rage Heavy Assault Missile Blueprint
Nova Rage Rocket
A small rocket with a nuclear warhead. This modified version of the Nova rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Nova Rage Rocket Blueprint
Nova Rage Torpedo
An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering. This modified version of the Nova Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Nova Rage Torpedo Blueprint
Nova Rage XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure. This modified version of the Nova Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Nova Rage XL Torpedo Blueprint
Nova Rocket
A small rocket with a nuclear warhead.
Nova Rocket Blueprint
Nova Torpedo
An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Nova Torpedo Blueprint
Nova XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate almost everything that floats in space, be it vehicle or structure.
Nova XL Cruise Missile Blueprint
Nova XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure.
Nova XL Torpedo Blueprint
Novelty Box
The local pirates are searching for ways to enhance their products. They collect their findings in these boxes. Those skilled in hacking might be able to bypass the security measures and access the contents of the box.
November Cruiser Fast
November Cruiser Strong
November Cruiser Weak
November Destroyer
November Frigate Fast
November Frigate Strong
November Frigate Weak
November Hulk
November Module
November Module Crate
November Nightmare
November Wreck
Novice Data Vault
A novice level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games.
Novice Data Vault
A novice level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games.
Novice Medal
A medal awarded to those that have completed the Novice Trial of the Legends Trials.
Nozzle Reinforcements
A strange piece of equipment recovered from a Sleeper drone.
NPC Spawn Location
npc_spawn_locator
NT-511 Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
Nuclear L
Large Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Nuclear L Blueprint
Nuclear M
Medium Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Nuclear M Blueprint
Nuclear Physics
Skill and knowledge of Nuclear physics and its use in the development of advanced technology. Used primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nuclear Physics per level. Needed for all research and manufacturing operations on related blueprints.
Nuclear Pulse Generator
Weapon Component used primarily in Minmatar Missiles. A component in various other technology as well.
Nuclear Pulse Generator Blueprint
Nuclear Reactor Unit
Power Core component used primarily in Minmatar ships. A component in various other technology as well.
Nuclear Reactor Unit Blueprint
Nuclear Reactors
This power core is able to convert heavy elements into electricity by way of nuclear fission, splitting atoms to produce thermal energy on a massive scale. If they are properly shielded and cooled, there are few safer, cleaner ways to power buildings or large vehicles.
Nuclear S
Small Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Nuclear S Blueprint
Nuclear XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Nuclear XL Blueprint
Nugoehuvi Synth Blue Pill Booster
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
Nugoeihuvi Agent
A Nugoeihuvi secret agent. Threat level: Deadly
Nugoeihuvi Caretaker
Those who watch over Nugoeihuvi's secret storage facilities are entrusted with secrets that run deep inside the shadowed histories of the NOH staff. Valued for their loyalty, discretion and endless hunger for ISK, these men and women serve Nugoeihuvi's darkest interests without question.
Nugoeihuvi Corporation Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Nugoeihuvi Corporation Standard
The only Caldari mega corporation that has focused on the entertainment industry. NOH, as they're commonly called, have always been suspected of strong ties to the Caldari underworld, mainly because many of their products cater to that social element or are on the borderline of legality. NOH is a member of the PKN Interstellar consortium, known as the "Forest Faction", along with its allies CBD and Lai Dai.
Nugoeihuvi Data Chip
A data chip containing the ship logs of a Nugoeihuvi secret agent.
Nugoeihuvi Defender
This is a hostile vessel. Threat level: Very high
Nugoeihuvi Dogtag
This dogtag was carried by an officer of the Nugoeihuvi corporation. Strangely it has the Guristas emblem on it.
Nugoeihuvi Excavator
This is a hostile pirate vessel. Threat level: Deadly
Nugoeihuvi Jacket Crate
Contains stylish Nugoeihuvi Crew Jackets for both men and women to show your support for the Nugoeihuvi megacorp and celebrate Caldari Union Day.
Nugoeihuvi Miner
This is a hostile vessel. Threat level: Very low
Nugoeihuvi Operative
According to your information, this is an operative of the Nugoeihuvi corporation. He is currently conducting what appears to be an illegal arms deal.
Nugoeihuvi Propagandist
This is a hostile vessel. Threat level: Deadly
Nugoeihuvi reports
These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution.
Nugoeihuvi Rifles
These rifles belong to the Nugoeihuvi corporation.
Nugoeihuvi Station Schematics
Encoded station schematics for the Nugoeihuvi corporation. If decoded correctly, could this be decoded and used by someone else than Nugoeihuvi?
Nugoeihuvi Transaction Logs
These reports hold information on recent transactions of prop small arms between the Nugoeihuvi corporation and the Sukuuvestaa corporation, as well as evidence that the props aren't what they appear to be.
Nuker Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Nuker Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Null Cannon
Installation component needs a description!
Null Cannon
Installation component needs a description!
Null Cannon
Installation component needs a description!
Null Cannon
Installation component needs a description!
Null Cannon
Installation component needs a description!
Null L
The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. 40% increased optimal range. 25% reduced tracking speed. 40% increased falloff range. Note: This ammunition can only be used by large tech level II, faction and officer Blasters.
Null L Blueprint
Null M
The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. 40% increased optimal range. 25% reduced tracking speed. 40% increased falloff range. Note: This ammunition can only be used by medium tech level II and faction Blasters.
Null M Blueprint
Null S
The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. 40% increased optimal range. 25% reduced tracking speed. 40% increased falloff range. Note: This ammunition can only be used by small tech level II and faction Blasters.
Null S Blueprint
Null XL
The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. 40% increased optimal range. 25% reduced tracking speed. 40% increased falloff range. Note: This ammunition can only be used by capital tech level II and faction Blasters.
Null XL Blueprint
Nullsec Blue A0 Rare Asteroids
Nullsec Border Rare Asteroids
Numa Fashit's Cynabal
A Cynabal piloted by an agent.
Number Box
This construction, consisting of rows of pellets set onto colorful pins, once allowed Ni-Kunni mathematicians and natural philosophers to perform highly complex calculations. Its use faded into memory, as most things do, only to be rediscovered as a tool with which to teach students the particulars of certain highly abstract three-dimensional calculations required for space flight. The number box's pins are placed both horizontally and vertically, so the pellets can be slid along a triple axis; the box is also, to the relief of some teachers, heavy and solid enough to hit a student firmly over the head if he still can't grasp the math.
Numon Family Heirloom
A neural Interface upgrade that boosts the pilot's skill in a specific area. This implant is an old heirloom of the Numon family, which has sole manufacturing rights of this implant. 7% reduction in repair systems duration. Note: Has no effect on remote armor repair modules or capital sized modules.
Nuo Tuotura's Kestrel
A Kestrel piloted by an agent.
Nuomo Kaavunin's Rokh
A Rokh piloted by an agent.
Nuomo's Scanner
This is a radio telescope used for scouting nearby territory
Nuomo's Scanner Data
A small wafer of semiconductor material that forms the base for an integrated circuit.
Nuomo's Voucher
A voucher of approval. The mayor of Pioneer's Sanctuary in ZH3-BS has asked the major players in town to hand vouchers like these to ship farers who have proven themselves through some dangerous feat.
NW ESS Key Generator
This coded container is a Secure Key Generator that holds a Reserve Security Key for Encounter Surveillance System (ESS) reserve banks in the Secure Commerce Commission's North-West Encounter Surveillance Quadrant. The SCC defines its North-West Encounter Surveillance Quadrant as encompassing star systems in the following regions: Branch, Deklein, Pure Blind, Tenal, Tribute, Venal, Cloud Ring, Fade, Fountain, Outer Ring, and Syndicate
Nyx
The Nyx is a gigantic homage to a figure much loved in Gallente society. The ship's design is based on the scepter of Doule dos Rouvenor III, the king who, during his peaceful 36-year reign, was credited with laying the foundation for the technologically and socially progressive ideologies which have pervaded Gallente thought in the millennia since. Indeed, the Nyx itself is emblematic of the Gallenteans' love for progress; packed to the ergonomic brim with the latest in cutting-edge advancements, it is a proud reminder of the things that make the Federation what it is.
Nyx Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Nyx Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Nyx Blueprint
Nyx Caille Neon SKIN
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Nyx Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Nyx Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Nyx Dos Rouvenor's Bequest SKIN
King Doule dos Rouvenor III of the Garoun Empire is considered by many Gallente to be one of the essential figures in the historical developments that led to the eventual emergence of a democratic world state on Gallente Prime. The ideals of the individualistic philosophy that Doule dos Rouvenor III championed during his 36-year rule of the Garoun Empire survived that nation's collapse over a century after his death. Those early notions of personal and political freedom flowed out of the Age of Rouvenor and informed the development of a democratic federal union on Gallente Prime that was to become an interstellar empire in the shape of the Gallente Federation. Doule dos Rouvenor III's bequest of an individualistic philosophy emphasizing personal freedom is celebrated by a unique nanocoating that recalls the ancient heraldic colors of the House of dos Rouvenor. King Doule dos Rouvenor, Third of His Name, is specially marked on this nanocoating with the bold regnal number 'III', while banners bearing the emblem of the Gallente Federation complete this epic celebration of a Gallente hero.
Nyx Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Nyx Exoplanets Hunter SKIN
Nyx Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Nyx Glacial Drift SKIN
Nyx Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Nyx Green Demons SKIN
CreoDron's "Green Demons" Drone Display Team are famous across the Gallente Federation for their displays of ship-and-drone formation flying, drone combat in mock battles, and their legendary CreoDron customized and automated fighter wing spectaculars. With its members drawn from the CreoDron R&D division's top test pilots, the specialized skills and advanced technology available to this elite display team are beyond anything available to even veteran capsuleers. Even so, those pilots wishing to emulate the Green Demons can attempt do so while displaying the team's famous colors by applying this nanocoating to a drone-capable ship.
Nyx Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Nyx Headhunter SKIN
Nyx Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Nyx Intaki Syndicate Serenity Only SKIN
Nyx Intaki Syndicate Serenity Only SKIN (30 Days)
Nyx Intaki Syndicate Serenity Only SKIN (365 Days)
Nyx Intaki Syndicate Serenity Only SKIN (7 Days)
Nyx Intaki Syndicate Serenity Only SKIN (90 Days)
Nyx Intaki Syndicate SKIN
Nyx InterBus Serenity Only SKIN
Nyx InterBus SKIN
Nyx InterBus SKIN (30 Days)
Nyx InterBus SKIN (365 Days)
Nyx InterBus SKIN (7 Days)
Nyx InterBus SKIN (90 Days)
Nyx Interstellar Convergence SKIN
This nanocoating is designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. This version of the nanocoating has been augmented with symbolism derived from certain data and artefacts acquired in the paradoxical space. What these symbols may mean remains an outstanding conundrum. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Nyx Kopis Edge SKIN
Nyx Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Nyx Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Nyx Quafe Serenity Only SKIN
Nyx Quafe SKIN
Nyx Quafe SKIN (30 Days)
Nyx Quafe SKIN (365 Days)
Nyx Quafe SKIN (7 Days)
Nyx Quafe SKIN (90 Days)
Nyx Ruby Sungrazer SKIN
Nyx Sapphire Sungrazer SKIN
Nyx Serpentis Serenity Only SKIN
Nyx Serpentis Serenity Only SKIN (30 Days)
Nyx Serpentis Serenity Only SKIN (365 Days)
Nyx Serpentis Serenity Only SKIN (7 Days)
Nyx Serpentis Serenity Only SKIN (90 Days)
Nyx Serpentis SKIN
Nyx Spirit SKIN
Nyx Ultraviolence Vortex SKIN
This nanocoating was designed by Isidor en Murat – the enfant terrible of the Gallente assemblage movement known as the "Constructional Neoplanists" – and has been stated by him to be a "meditation on the ultraviolence inherent in the vortex of conflict created by the elevation of human actors to superhuman levels of agency approaching the will of solipsistic deities." The critics respond: "Profound truth resonating forth like ripples in a reflecting pool." – Templeton Kurillion, Caille Modern Art Review "Competent in execution, childish in its philosophy." – Shira de la Porix, Mies Arts & Literature Supplement "Unutterably bad." – Gorsin Ollivar, Intaki Star Press "Garbage." – Senator Wilton Thrumbarl, Senate Subcommittee on Public Arts "Cool supercap SKIN." – Kris Forsalyn, Space Mercs & Pilots Gazette
Nyx Umbral Serenity Only SKIN
Nyx Umbral Serenity Only SKIN (30 Days)
Nyx Umbral Serenity Only SKIN (365 Days)
Nyx Umbral Serenity Only SKIN (7 Days)
Nyx Umbral Serenity Only SKIN (90 Days)
Nyx Umbral SKIN
Nyx Valimor Legacy Serenity Only SKIN
Nyx Valimor Legacy Serenity Only SKIN (30 Days)
Nyx Valimor Legacy Serenity Only SKIN (365 Days)
Nyx Valimor Legacy Serenity Only SKIN (7 Days)
Nyx Valimor Legacy Serenity Only SKIN (90 Days)
Nyx Valimor Legacy SKIN
Nyx Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
NZW-ZO Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Obelisk
The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology.
Obelisk Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Obelisk Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Obelisk Blueprint
Obelisk Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Obelisk Exoplanets Hunter SKIN
Obelisk Glacial Drift SKIN
Obelisk Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Obelisk Impound
This Obelisk has been assigned to act as a mobile secure impound to support the Navy in the seizing of assets.
Obelisk Inner Zone Shipping Serenity Only SKIN
Obelisk Inner Zone Shipping SKIN
Obelisk Inner Zone Shipping SKIN (30 Days)
Obelisk Inner Zone Shipping SKIN (365 Days)
Obelisk Inner Zone Shipping SKIN (7 Days)
Obelisk Inner Zone Shipping SKIN (90 Days)
Obelisk Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Obelisk Intaki Syndicate Serenity Only SKIN
Obelisk Intaki Syndicate Serenity Only SKIN (30 Days)
Obelisk Intaki Syndicate Serenity Only SKIN (365 Days)
Obelisk Intaki Syndicate Serenity Only SKIN (7 Days)
Obelisk Intaki Syndicate Serenity Only SKIN (90 Days)
Obelisk Intaki Syndicate SKIN
Obelisk Kopis Edge SKIN
Obelisk Quafe Serenity Only SKIN
Obelisk Quafe Serenity Only SKIN
Obelisk Quafe Serenity Only SKIN (30 Days)
Obelisk Quafe Serenity Only SKIN (365 Days)
Obelisk Quafe Serenity Only SKIN (7 Days)
Obelisk Quafe Serenity Only SKIN (90 Days)
Obelisk Quafe SKIN
Obelisk Quafe SKIN (30 Days)
Obelisk Quafe SKIN (365 Days)
Obelisk Quafe SKIN (7 Days)
Obelisk Quafe SKIN (90 Days)
Obelisk Redclaw Sable SKIN
Mind Clash fans across New Eden were stunned by the upset victory of Kiyria "Redclaw Sable" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the "Greats" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.
Obelisk Ruby Sungrazer SKIN
Obelisk Sapphire Sungrazer SKIN
Obelisk Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Obelisk Serpentis Serenity Only SKIN
Obelisk Serpentis Serenity Only SKIN (30 Days)
Obelisk Serpentis Serenity Only SKIN (365 Days)
Obelisk Serpentis Serenity Only SKIN (7 Days)
Obelisk Serpentis Serenity Only SKIN (90 Days)
Obelisk Serpentis SKIN
Obelisk Spirit SKIN
Obelisk Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Obelisk Valimor Legacy Serenity Only SKIN
Obelisk Valimor Legacy Serenity Only SKIN (30 Days)
Obelisk Valimor Legacy Serenity Only SKIN (365 Days)
Obelisk Valimor Legacy Serenity Only SKIN (7 Days)
Obelisk Valimor Legacy Serenity Only SKIN (90 Days)
Obelisk Valimor Legacy SKIN
Obscurer Arbitrator
An Arbitrator cruiser fitted with weapon disruption capabilities in order to obscure the targeting of other members of this black ops fleet. All identification tags have been wiped from this ship's computers and its warp drives modified to make forensics tracing of how it arrived in Repubic space impossible.
Obscurer Crucifier
A Crucifier firgate fitted with weapon disruption capabilities in order to obscure the targeting of other members of this black ops fleet. All identification tags have been wiped from this ship's computers and its warp drives modified to make forensics tracing of how it arrived in Repubic space impossible.
Observator Deep Space Probe I
The deep-space probe uses directional measurements of the red shifting of scan signatures due to space-time expansion to give very coarse scanning of objects up to interstellar ranges. You only need one such probe for analysis, and it scans everything within 1000AU.
Observatory Assault Conduit
Observatory Empire Deployment Spawner
Observatory Empire Guard Spawner
Observatory Empire Wave Spawner 3
Observatory Empire Wave Spawner 1
Observatory Empire Wave Spawner 2
Obsidian Datacore
Found inside the Blood Obsidian Orb, this datacore is supposed to reveal the location of the lost Book of St. Arzad.
Obsidian Ochre
Obsidian ochre, the most valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to absorb scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. Available primarily in low security status star systems.
Obsolete Sleeper Databank
Obsolete Sleeper Databank: This could once have been an airlock. Or an essential component of a ventilation system. Or some kind of stasis pod. Whatever it was, the only thing of value that remains is the databank you can detect concealed within.
Obstructing Phase-I Swarmer
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Obstructing Phase-II Legionary
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Obstructing Phase-III Legionary
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Obstructing Phase-IV Legionary
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Occator
Developer: Roden Shipyards Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
Occator Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Occator Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Occator Blueprint
Occator Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Occator Exoplanets Hunter SKIN
Occator Glacial Drift SKIN
Occator Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Occator Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Occator Intaki Syndicate Serenity Only SKIN
Occator Intaki Syndicate Serenity Only SKIN (30 Days)
Occator Intaki Syndicate Serenity Only SKIN (365 Days)
Occator Intaki Syndicate Serenity Only SKIN (7 Days)
Occator Intaki Syndicate Serenity Only SKIN (90 Days)
Occator Intaki Syndicate SKIN
Occator Kopis Edge SKIN
Occator Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Occator Ruby Sungrazer SKIN
Occator Serpentis Serenity Only SKIN
Occator Serpentis Serenity Only SKIN (30 Days)
Occator Serpentis Serenity Only SKIN (365 Days)
Occator Serpentis Serenity Only SKIN (7 Days)
Occator Serpentis Serenity Only SKIN (90 Days)
Occator Serpentis SKIN
Occator Spirit SKIN
Occator Valimor Legacy Serenity Only SKIN
Occator Valimor Legacy Serenity Only SKIN (30 Days)
Occator Valimor Legacy Serenity Only SKIN (365 Days)
Occator Valimor Legacy Serenity Only SKIN (7 Days)
Occator Valimor Legacy Serenity Only SKIN (90 Days)
Occator Valimor Legacy SKIN
Occator Versus Redforce SKIN
Occult Accelerant
Unexceptional texts mostly aimed at rookie researchers wishing to increase the time efficiency of Amarr invention jobs. Probability Multiplier: +20% Max. Run Modifier: +1 Material Efficiency Modifier: +2 Time Efficiency Modifier: +10
Occult Attainment
Dynamic guidelines for Amarr invention jobs, increasing the chance of success and number of runs greatly at a slight cost to material efficiency.Probability Multiplier: +80% Max. Run Modifier: +4 Material Efficiency Modifier: -1 Time Efficiency Modifier: +4
Occult Augmentation
Clever research technique that allows for refolding of blueprint materials in Amarr invention jobs. While the number of runs is greatly increased the probability of invention is adversely effected. Probability Multiplier: -40% Max. Run Modifier: +9 Material Efficiency Modifier: -2 Time Efficiency Modifier: +2
Occult Data Interface
Designed for use with Amarr technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.
Occult Data Interface Blueprint
Occult L
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential. This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.
Occult L Blueprint
Occult M
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential. This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.
Occult M Blueprint
Occult Parity
Balanced decryptor for Amarr that increases the likelihood of successful invention considerably, while still providing nice supplementary benefits with just a slight increase in production time.Probability Multiplier: +50% Max. Run Modifier: +3 Material Efficiency Modifier: +1 Time Efficiency Modifier: -2
Occult Process
Allows for almost paint-by-numbers Amarr invention tasks, at the cost of blueprint quality. Probability Multiplier: +10% Max. Run Modifier: N/A Material Efficiency Modifier: +3 Time Efficiency Modifier: +6
Occult S
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential. This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.
Occult S Blueprint
Occult Ship Data Interface
Designed for use with Amarr technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.
Occult Ship Data Interface Blueprint
Occult Symmetry
This decryptor contains true and tested research methods regarding Amarr invention jobs with decent stats across the board.Probability Multiplier: N/A Max. Run Modifier: +2 Material Efficiency Modifier: +1 Time Efficiency Modifier: +8
Occult Tuner Data Interface
Designed for use with Amarr technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. The tuner interface is used in rig invention.
Occult Tuner Data Interface Blueprint
Occupied Amarr Bunker
A small bunker, there for accommodation and increased mobility of troops and other personnel.
Occupied Industrial Housing
The structure where workers assigned to this site live, eat, perform recreation activities, and spend all their time while not working. It has been occupied and repainted by UCF forces protesting wartime measures brought in by the Caldari State.
Occupied Industrial Housing Wreck
Oceanic Advanced Industry Facility
Because of the difficulties involved in maintaining a habitable environment for human workers, all requirements for such personnel have been eliminated on oceanic mass production facilities. Instead, the building's focus is centered on maintaining production quotas under extreme circumstances, with reinforced bulkheads occupying almost every space that would normally have been reserved for hallways, offices, and living quarters.
Oceanic Aqueous Liquid Extractor
This underwater platform and extendable extraction arms are capable of scouring the ocean floor for valuable materials and bringing them to the surface for transportation to processing facilities. A small habitation module serves as living and operation quarters for the human administration and maintenance crew, along with emergency surfacing capsules in the case of a seismic event or breach of the building's integrity.
Oceanic Basic Industry Facility
Because of the difficulties involved in maintaining a habitable environment for human workers, all requirements for such personnel have been eliminated on oceanic mass production facilities. Instead, the building's focus is centered on maintaining production quotas under extreme circumstances, with reinforced bulkheads occupying almost every space that would normally have been reserved for hallways, offices, and living quarters.
Oceanic Carbon Compounds Extractor
This underwater platform and extendable extraction arms are capable of scouring the ocean floor for valuable materials and bringing them to the surface for transportation to processing facilities. A small habitation module serves as living and operation quarters for the human administration and maintenance crew, along with emergency surfacing capsules in the case of a seismic event or breach of the building's integrity.
Oceanic Command Center
Several interconnected underwater buildings comprise the oceanic command center, which serves as the nervous system for node structures built on water worlds. Built on the ocean floor, this facility includes a thick umbilical that connects it to a communications pod floating on the surface, through which all interplanetary transmissions are sent and received. It also houses a basic two-stage pressurized rocket tube for getting people and cargo to the surface and thence off world into orbit.
Oceanic Complex Organisms Extractor
Centuries of aquatic life and plant growth typically blanket ocean worlds' floors with a thick layer of valuable biomass. When properly cultivated, harvested, and refined, the applications of such material range anywhere from food production and medical application to more esoteric functions, such as genetic enhancements and super-resilient textiles. The facility itself includes both a processing plant, which filters and compresses the material; and a roving collector, which is little more than a series of churning scoops and a powerful pumping mechanism connected to the facility via flexible conduit.
Oceanic Extractor Control Unit
This underwater platform and extendable extraction arms are capable of scouring the ocean floor for valuable materials and bringing them to the surface for transportation to processing facilities. A small habitation module serves as living and operation quarters for the human administration and maintenance crew, along with emergency surfacing capsules in the case of a seismic event or breach of the building's integrity.
Oceanic Launchpad
Despite being anchored to the ocean floor, the underwater launch pad is able to deliver and receive payloads from orbit via two separate mechanisms. First, a compressed gyrostabilized gas containment system provides the required pressure to propel a solid fuel rocket to the surface of the water, where it can achieve escape velocity under its own power. Secondly, the structure houses an automated drone bay capable of retrieving splash-down canisters deposited on the surface as well as recovering booster stages of export rockets for reuse.
Oceanic Microorganisms Extractor
Centuries of aquatic life and plant growth typically blanket ocean worlds' floors with a thick layer of valuable biomass. When properly cultivated, harvested, and refined, the applications of such material range anywhere from food production and medical application to more esoteric functions, such as genetic enhancements and super-resilient textiles. The facility itself includes both a processing plant, which filters and compresses the material; and a roving collector, which is little more than a series of churning scoops and a powerful pumping mechanism connected to the facility via flexible conduit.
Oceanic Planktic Colonies Extractor
Centuries of aquatic life and plant growth typically blanket ocean worlds' floors with a thick layer of valuable biomass. When properly cultivated, harvested, and refined, the applications of such material range anywhere from food production and medical application to more esoteric functions, such as genetic enhancements and super-resilient textiles. The facility itself includes both a processing plant, which filters and compresses the material; and a roving collector, which is little more than a series of churning scoops and a powerful pumping mechanism connected to the facility via flexible conduit.
Oceanic Storage Facility
Goods and commodities are stored on ocean planets in a similar fashion as on more habitable terrestrial planets. Even though most underwater industrial processes conventionally take place inside residential dome habitats, underwater silos, due to their sheer size, must be stored outside these domes and be able to withstand the immense pressures and environmental stresses at the ocean floor.
Ocho Shusiian's Crane
A Crane piloted by an agent.
Octomet Dog Tags
These dog tags are crudely constructed and chipped at the edges. The words are scrawled across the metal in a rough fashion, which feel hasty in their inscription. The name on the dog tag appears to be Caldari, though it is difficult to tell. A serial number also appears, as well as the acronym “D-IDS/IS.”
Ocular Filter - Advanced
This image processor implanted in the occipital lobe grants a bonus to a character's Perception. +6 Bonus to Perception
Ocular Filter - Basic
This image processor implanted in the occipital lobe grants a bonus to a character's Perception. +3 Bonus to Perception
Ocular Filter - Elite
This image processor implanted in the occipital lobe grants a bonus to a character's Perception. +7 Bonus to Perception
Ocular Filter - Improved
This image processor implanted in the occipital lobe grants a bonus to a character's Perception. +5 Bonus to Perception
Ocular Filter - Standard
This image processor implanted in the occipital lobe grants a bonus to a character's Perception. +4 Bonus to Perception
Odamian Envoy
This is a battleship class envoy for the Odamian Renegades. It is extremely well equipped and should only be engaged by the most experienced pilots out there. Threat level: Deadly
Odamian Guard
This is a fighter for the Odamian Renegades. It is protecting the assets of the Odamian Renegades and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Odamian Master
This is a leader of the Odamian Renegades. Odamian Masters are the second highest ranking members of their organization, exceeded only by the head honcho himself. Threat level: Deadly
Odamian Privateer
This is a fighter for the Odamian Renegades. It is protecting the assets of the Odamian Renegades and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Odamian Veteran
This is a veteran fighter for the Odamian Renegades. It is protecting the assets of the Odamian Renegades and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Odan Poun's Message
Odan Poun's message has been recorded inside this data chip.
Odan Poun's Tormentor
A Tormentor piloted by an agent. Missions: Difficulty Rating: Grade 6
Odin Synthetic Eye (left/dark)
The Odin synthetic eye is a favorite of space jockeys who still need to wine and dine with the best. Nanite-constructed filament-lenses and cutting-edge optics are suspended in a sterile gel, all housed in a membrane of transparent polyethylene terephthalate. The result is a fully functional human optic replacement subtle enough for any occasion.
Odin Synthetic Eye (left/gold)
The Odin synthetic eye is a favorite of space jockeys who still need to wine and dine with the best. Nanite-constructed filament-lenses and cutting-edge optics are suspended in a sterile gel, all housed in a membrane of transparent polyethylene terephthalate. The result is a fully functional human optic replacement subtle enough for any occasion.
Odin Synthetic Eye (left/gray)
The Odin synthetic eye is a favorite of space jockeys who still need to wine and dine with the best. Nanite-constructed filament-lenses and cutting-edge optics are suspended in a sterile gel, all housed in a membrane of transparent polyethylene terephthalate. The result is a fully functional human optic replacement subtle enough for any occasion.
Odin Synthetic Eye (right/dark)
The Odin synthetic eye is a favorite of space jockeys who still need to wine and dine with the best. Nanite-constructed filament-lenses and cutting-edge optics are suspended in a sterile gel, all housed in a membrane of transparent polyethylene terephthalate. The result is a fully functional human optic replacement subtle enough for any occasion.
Odin Synthetic Eye (right/gold)
The Odin synthetic eye is a favorite of space jockeys who still need to wine and dine with the best. Nanite-constructed filament-lenses and cutting-edge optics are suspended in a sterile gel, all housed in a membrane of transparent polyethylene terephthalate. The result is a fully functional human optic replacement subtle enough for any occasion.
Odin Synthetic Eye (right/gray)
The Odin synthetic eye is a favorite of space jockeys who still need to wine and dine with the best. Nanite-constructed filament-lenses and cutting-edge optics are suspended in a sterile gel, all housed in a membrane of transparent polyethylene terephthalate. The result is a fully functional human optic replacement subtle enough for any occasion.
Odoosh Teroul's Bunker
A bunker inhabited by personnel of the Amarr Empire.
Oduma Pakane's Rokh
A Rokh piloted by an agent.
Oduma's Voucher
A voucher of approval. The mayor of Pioneer's Sanctuary in ZH3-BS has asked the major players in town to hand vouchers like these to ship farers who have proven themselves through some dangerous feat.
Odyssey Experience Scene 2 Camera Restriction
OdysseyEXP_S2_Cloud1
OdysseyEXP_S2_POI1
OdysseyEXP_S2_POI2
OdysseyEXP_S2_POI3
OdysseyEXP_S2_POI4
OdysseyEXP_S2_POI5
OdysseyEXP_S2_POI6
OE-5200 Rocket Launcher
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
Oeryl
Very similar in composition to Dark Ochre, Oeryl has come into the spotlight only since advanced refining techniques have made Dark Ochre highly sought after for its high isogen content. While refining processes for Oeryl remain utterly ineffective, making this ore worthless to most manufacturers, scientists believe it may become equally as valuable as its Ochre counterpart given a few years of research.
Offensive Content Reports, Jan. YC120, vol. I
The first volume containing offensive content reports submitted by Pilots in New Eden in January YC120.
Offensive Subsystem Technology
Understanding of the technology used to create advanced offensive subsystems.
Offertory Sigil
A Sigil hauler honored with bearing sacred offerings to a place of sacrifice. Those aboard this ship are dedicated followers not only of the blood-letting rituals of Sani Sabik but the teachings of Omir Sarikusa, believing that no sacrament is more valuable than the blood of a clone.
Office
Office Facility
These small compounds can house hundreds of office workers, and are typically used as a cost-efficient temporary solution for large corporations moving their workforce between stations.
Office Folder
Officers Quarters
Guristas Officer's Quarters. Equipped with a high tech EM forcefield.
Official Federation Grand Prix Passenger Yacht
Official Federation Grand Prix Transport Ship
This ship is being used to transport goods to and from the Federation Grand Prix.
Offline Talocan Reactor Spire
The Spire's mechanical infrastructure suggests that it was once used for generating power and harvesting electricity. However, the design resembles a combination of different styles, many of them reminiscent of modern power stations. Despite many attempts, the internal generators won't start working, and the spire is now utterly offline, just another mass of debris in space.
Ogdin's Eye Coordination Enhancer
Improved ability at hitting fast moving targets. 6% bonus to turrets tracking speed.
Oggenon Shafi
A secret agent working for the Thukker Tribe - flies a Khanid ship due to his undercover job as a pilot within the Khanid Navy. Threat level: High
Oggiin Kalda's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the Minmatar collaberator, Oggiin Kalda.
Oggiin Kalda's Maller
A Maller piloted by an agent.
Oggiin Kalda's Residence
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe.
Ogre I
Heavy Attack Drone
Ogre I Blueprint
Ogre II
Heavy Attack Drone
Ogre II Blueprint
Ogre SD-900
Heavy Sensor Dampener Drone
Ogre SD-900 Blueprint
Oguet Aene's Viator
A Viator piloted by an agent.
Oisedia Gync's Bunker
A bunker inhabited by personnel of the Gallente Federation.
Okelle Alash
Okelle Alash
Okelle Alash_
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Okelle is a fierce pirate captain that has been under his brothers shadow for a long time and is eager to prove himself. He knows the republic is after him and he is looking for confrontation to get the recognition he believes he deserves. Threat level: Deadly
Okelle's Encryption-Protected Hard Drive
A small wafer of semiconductor material that forms the base for an integrated circuit.
Okelle's Pleasure Hub
This pleasure resort sports various activities open for guests, including casinos, baths, escort booths and three domes of simulated tropical paradise for maximum bliss.
Okham's Cyber Thrall
This is a hostile pirate vessel. Threat level: Deadly
Okham's Head
This is the head of Jihar Okham, an Amarrian peddler of information. It's so full of implants that it's liable to set off every metal detector in a 5 mile radius.
Oko Alo's Outpost
An outpost manned by personnel of the Caldari State.
OLD L-Set Ice Grading Processor I
The Standup L-Set Ice Grading Processor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ice so as to significantly increase refinery efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD L-Set Ice Grading Processor I Blueprint
OLD L-Set Ice Grading Processor II
The Standup L-Set Ice Grading Processor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ice so as to significantly increase refinery efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD L-Set Ice Grading Processor II Blueprint
OLD L-Set Ore Grading Processor I
The Standup L-Set Ore Grading Processor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ore so as to significantly increase refinery efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD L-Set Ore Grading Processor I Blueprint
OLD L-Set Ore Grading Processor II
The Standup L-Set Ore Grading Processor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ore so as to significantly increase refinery efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD L-Set Ore Grading Processor II Blueprint
OLD Legion Defensive - Adaptive Augmenter
This subsystem is obsolete and has been replaced by newer technology Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Legion's armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact. Subsystem Skill Bonus: 4% bonus to all armor resistances per level 10% bonus to remote armor repair system effectiveness per level
OLD Legion Defensive - Adaptive Augmenter Blueprint
OLD Legion Defensive - Augmented Plating
This subsystem is obsolete and has been replaced by newer technology Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far smaller and more resilient components. Subsystem Skill Bonus: 7.5% bonus to armor hitpoints per level.
OLD Legion Defensive - Augmented Plating Blueprint
OLD Legion Defensive - Nanobot Injector
This subsystem is obsolete and has been replaced by newer technology The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Legion, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel. Subsystem Skill Bonus: 10% bonus to armor repairer effectiveness per level
OLD Legion Defensive - Nanobot Injector Blueprint
OLD Legion Defensive - Warfare Processor
This subsystem is obsolete and has been replaced by newer technology After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. Subsystem Skill Bonus: 2% bonus to strength and duration of Armored Command, Information Command, and Skirmish Command Bursts per subsystem skill level Role Bonus: Can fit one Command Burst module +50% bonus to Command Burst Area of Effect Range
OLD Legion Defensive - Warfare Processor Blueprint
OLD Legion Electronics - Dissolution Sequencer
This subsystem is obsolete and has been replaced by newer technology This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM. Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to max targeting range per level.
OLD Legion Electronics - Dissolution Sequencer Blueprint
OLD Legion Electronics - Emergent Locus Analyzer
This subsystem is obsolete and has been replaced by newer technology Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason. The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it. Subsystem Skill Bonus: 10% increase to scan strength of probes per level. 20% bonus to range and velocity of tractor beams per level. Role Bonus: -99% reduced CPU need for Scan Probe Launchers. +10 Virus Strength to Relic and Data Analyzers.
OLD Legion Electronics - Emergent Locus Analyzer Blueprint
OLD Legion Electronics - Energy Parasitic Complex
This subsystem is obsolete and has been replaced by newer technology During some of the first conflicts with them, Amarr engineers noticed a remarkable feature in Sleeper drone technology: the ability of drones to transfer power between one another without the need for specialized equipment. This technology seemed to be innate to every drone in some capacity, and while the engineers could not reproduce this system in modern space vessels, they were able to adapt the technology into modular Tech III designs. The energy parasitic complex turns the Sleeper tech on its head, changing the energy transfer from a symbiotic function to a vampiric one by providing a boost to energy neutralizer and energy nosferatu equipment. Subsystem Skill Bonus: 10% bonus to energy nosferatu and energy neutralizer drain amount per level
OLD Legion Electronics - Energy Parasitic Complex Blueprint
OLD Legion Electronics - Tactical Targeting Network
This subsystem is obsolete and has been replaced by newer technology Many engineers have attempted to reproduce the precision of the Sleeper drones' weapon systems, but with very few results. The closest reproduction achieved thus far is this targeting network, a complex system of neurovisual interlays, automated trigger response units, and microscanning resolution ordinances. The combination of these processes produces a bonus to scan resolution, easing the targeting of enemies in space. Subsystem Skill Bonus: 15% bonus to scan resolution per level
OLD Legion Electronics - Tactical Targeting Network Blueprint
OLD Legion Engineering - Augmented Capacitor Reservoir
This subsystem is obsolete and has been replaced by newer technology Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point. Subsystem Skill Bonus: 5% bonus to capacitor capacity per level.
OLD Legion Engineering - Augmented Capacitor Reservoir Blueprint
OLD Legion Engineering - Capacitor Regeneration Matrix
This subsystem is obsolete and has been replaced by newer technology Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor. Subsystem Skill Bonus: 5% bonus to capacitor recharge time per level.
OLD Legion Engineering - Capacitor Regeneration Matrix Blueprint
OLD Legion Engineering - Power Core Multiplier
This subsystem is obsolete and has been replaced by newer technology Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. Subsystem Skill Bonus: 5% bonus to power output per level.
OLD Legion Engineering - Power Core Multiplier Blueprint
OLD Legion Engineering - Supplemental Coolant Injector
This subsystem is obsolete and has been replaced by newer technology When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare. Subsystem Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level.
OLD Legion Engineering - Supplemental Coolant Injector Blueprint
OLD Legion Offensive - Assault Optimization
This subsystem is obsolete and has been replaced by newer technology Originally a laser-based weapons system, Amarrian starship engineers were forced to seek alternative construction methods when several fatal flaws were discovered in their design. Khanid Innovations was quick to offer a missile-based solution that benefitted greatly from their years of experience working on Sacrilege cruisers. The reapplication of their previously successful technology was so fast and effective that the more traditional Amarrian engineers could do little but watch as the knowledge and consequent implementation of these new engineering methodologies proliferated across the cluster. Subsystem Skill Bonus: 5% bonus to Heavy Assault missile damage per level 5% bonus to Heavy, Heavy Assault and Rapid Light Missile Launcher rate of fire per level
OLD Legion Offensive - Assault Optimization Blueprint
OLD Legion Offensive - Covert Reconfiguration
This subsystem is obsolete and has been replaced by newer technology From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse-engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. The Amarrians are suspected to have developed cloaking technology for the Legion around the same time as the first capsuleer designs began to surface. For almost a full week, Minmatar rebel camps deep inside Heimatar and Metropolis were subjected to ruthless guerilla attacks, almost unprecedented in their ferocity and viciousness. Although initially confused by such a marked changed in their opponent's warfare philosophy, the Matari knew that each target had been a high profile objective for the Imperial Navy, and noted with deep suspicion how all of the squads had been spearheaded by Legions that could hit and fade with alarming ease. Few doubted who was behind the bloodshed. The Amarrians remained silent for the most part, the only official statement; that God's will had manifested itself in the heart of evil. Subsystem Skill Bonus: 10% bonus to medium energy turret capacitor use per level Role Bonus: 100% reduction in Cloaking Device CPU use Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
OLD Legion Offensive - Covert Reconfiguration Blueprint
OLD Legion Offensive - Drone Synthesis Projector
This subsystem is obsolete and has been replaced by newer technology Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones. Subsystem Skill Bonus: 10% bonus to medium energy turret capacitor use per level 10% bonus to drone damage per level 7.5% bonus to drone hitpoints per level
OLD Legion Offensive - Drone Synthesis Projector Blueprint
OLD Legion Offensive - Liquid Crystal Magnifiers
This subsystem is obsolete and has been replaced by newer technology One of the many gems discovered amidst Sleeper technology was the creation of more efficient liquid crystal lenses. Amarr researchers have engineered these lenses to increase a laser's focus for longer stretches, both in distance and in timing, allowing a laser to reach farther targets with more efficiency of energy output. Additionally, the fullerene-infused lenses can generate higher temperatures and stronger, more damaging beams and pulses. Subsystem Skill Bonus: 10% bonus to medium energy turret capacitor use per level 10% bonus to medium energy turret damage per level 10% bonus to medium energy turret optimal range per level
OLD Legion Offensive - Liquid Crystal Magnifiers Blueprint
OLD Legion Propulsion - Chassis Optimization
This subsystem is obsolete and has been replaced by newer technology This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Legion's base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an increase in base velocity make it an attractive upgrade for those whose Tech III vessels are in need of an overall speed increase. Subsystem Skill Bonus: 5% bonus to max velocity per level.
OLD Legion Propulsion - Chassis Optimization Blueprint
OLD Legion Propulsion - Fuel Catalyst
This subsystem is obsolete and has been replaced by newer technology The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. Thanks to widespread demand in the Amarrian transport industry, fuel catalyst systems were one of the first to be developed for the Empire. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners. Subsystem Skill Bonus: 10% bonus to afterburner speed per level.
OLD Legion Propulsion - Fuel Catalyst Blueprint
OLD Legion Propulsion - Interdiction Nullifier
This subsystem is obsolete and has been replaced by newer technology Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. Subsystem Skill Bonus: 5% increased agility per level Role Bonus: Immunity to non-targeted interdiction
OLD Legion Propulsion - Interdiction Nullifier Blueprint
OLD Legion Propulsion - Wake Limiter
This subsystem is obsolete and has been replaced by newer technology This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available. Subsystem Skill Bonus: 5% reduction in microwarpdrive signature radius penalty per level.
OLD Legion Propulsion - Wake Limiter Blueprint
OLD Loki Defensive - Adaptive Augmenter
This subsystem is obsolete and has been replaced by newer technology Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Loki' armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact. Subsystem Skill Bonus: 4% bonus to all armor resistances per level.
OLD Loki Defensive - Adaptive Augmenter Blueprint
OLD Loki Defensive - Adaptive Shielding
This subsystem is obsolete and has been replaced by newer technology Based on the same advanced technology employed by Sleeper drones to harden their armor plating, these tiny nano-assemblers have been reconfigured to improve a shield's resistance to damage. The influx of superior construction materials and the modularity of Sleeper components have made even this drastic redesign into a fairly simple process. Subsystem Skill Bonus: 4% bonus to all shield resistances per level 10% bonus to shield transporter effectiveness per level
OLD Loki Defensive - Adaptive Shielding Blueprint
OLD Loki Defensive - Amplification Node
This subsystem is obsolete and has been replaced by newer technology When confronted with the challenge of adapting Sleeper designs to produce signature reduction systems, Sebiestor engineers turned to the defense systems used by certain Talocan structures that had also been found amongst a few ancient ruins. An unexpected harmony of Sleeper and Talocan design was discovered after extensive reverse engineering attempts and this new method was born soon after. Based around the amplification of noise in surrounding local space, the subsystem allows a pilot to passively emit such significant electromagnetic interference that hostile sensors, tracking subroutines and missile detonation triggers will all treat the ship as if it is significantly smaller than it actually is. Subsystem Skill Bonus: 5% reduction in signature radius per level.
OLD Loki Defensive - Amplification Node Blueprint
OLD Loki Defensive - Warfare Processor
This subsystem is obsolete and has been replaced by newer technology After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. Subsystem Skill Bonus: 2% bonus to strength and duration of Skirmish Command, Shield Command, and Armored Command Bursts per subsystem skill level Role Bonus: Can fit one Command Burst module +50% bonus to Command Burst Area of Effect Range
OLD Loki Defensive - Warfare Processor Blueprint
OLD Loki Electronics - Dissolution Sequencer
This subsystem is obsolete and has been replaced by newer technology This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM. Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to max targeting range per level.
OLD Loki Electronics - Dissolution Sequencer Blueprint
OLD Loki Electronics - Emergent Locus Analyzer
This subsystem is obsolete and has been replaced by newer technology Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason. The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it. Subsystem Skill Bonus: 10% increase to scan strength of probes per level. 20% bonus to range and velocity of tractor beams per level. Role Bonus: -99% reduced CPU need for Scan Probe Launchers. +10 Virus Strength to Relic and Data Analyzers.
OLD Loki Electronics - Emergent Locus Analyzer Blueprint
OLD Loki Electronics - Immobility Drivers
This subsystem is obsolete and has been replaced by newer technology Even millennia old, the technology employed by Sleeper drones is far from lacking. This is particularly true in the field of interdiction technology, where their capabilities often exceed contemporary systems. Consequently, this aspect of their fearsome arsenal has been the focus of much study and in some rare cases, the starting point for scientific breakthroughs. Minmatar researchers studied the long-range webification systems of the Sleeper drones from the moment they were discovered, quickly reverse engineering a subsystem for their Loki that could replicate the Sleeper's own offensive modules. The end result is a noticeable amplification of a stasis webifier's effective range. Subsystem Skill Bonus: 30% bonus to stasis webifier range per level
OLD Loki Electronics - Immobility Drivers Blueprint
OLD Loki Electronics - Tactical Targeting Network
This subsystem is obsolete and has been replaced by newer technology Many engineers have attempted to reproduce the precision of the Sleeper drones' weapon systems, but with very few results. The closest reproduction achieved thus far is this targeting network, a complex system of neurovisual interlays, automated trigger response units, and microscanning resolution ordinances. The combination of these processes produces a bonus to scan resolution, easing the targeting of enemies in space. Subsystem Skill Bonus: 15% bonus to scan resolution per level
OLD Loki Electronics - Tactical Targeting Network Blueprint
OLD Loki Engineering - Augmented Capacitor Reservoir
This subsystem is obsolete and has been replaced by newer technology Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point. Subsystem Skill Bonus: 5% bonus to capacitor capacity per level.
OLD Loki Engineering - Augmented Capacitor Reservoir Blueprint
OLD Loki Engineering - Capacitor Regeneration Matrix
This subsystem is obsolete and has been replaced by newer technology Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor. Subsystem Skill Bonus: 5% bonus to capacitor recharge time per level.
OLD Loki Engineering - Capacitor Regeneration Matrix Blueprint
OLD Loki Engineering - Power Core Multiplier
This subsystem is obsolete and has been replaced by newer technology Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. Subsystem Skill Bonus: 5% bonus to power output per level.
OLD Loki Engineering - Power Core Multiplier Blueprint
OLD Loki Engineering - Supplemental Coolant Injector
This subsystem is obsolete and has been replaced by newer technology When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare. Subsystem Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level.
OLD Loki Engineering - Supplemental Coolant Injector Blueprint
OLD Loki Offensive - Covert Reconfiguration
This subsystem is obsolete and has been replaced by newer technology From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. The Loki's Covert Reconfiguration designs arose out of a collective will to respond to what was thought to be Amarrian aggression deep inside their home regions. Unlike many scientific and technological breakthroughs, it was not the Sebiestor tribe alone who ushered in the paradigm shift to covert-capable Strategic Cruisers. It was only through consultation and collaboration with many other tribes and sub-factions that something substantial began to take shape. The Krusual and Thukker are said to have played the most important roles, however, in realizing the final design; the Thukker by providing the cloaking technology, and the Krusual by convincing them to do so. How they achieved this, or what they may have promised remains a secret; the two tribes are notorious for having many, and keeping them all. Subsystem Skill Bonus: 5% bonus to medium projectile turret rate of fire per level Role Bonus: 100% reduction in Cloaking Device CPU use Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
OLD Loki Offensive - Covert Reconfiguration Blueprint
OLD Loki Offensive - Hardpoint Efficiency Configuration
This subsystem is obsolete and has been replaced by newer technology Adaptation and innovation go hand-in-hand, and this subsystem is a prime example of both ideas. While researching Sleeper drone weapon systems, a group of Minmatar engineers discovered special similarities to the technology behind all Sleeper weapon types. Distilling the underlying mechanic to its essence produced this hardpoint configuration, which enabled projectile weapons and missile launchers to share power sources and energy supplies (most of which were advanced beyond modern standards). This offers a vast increase to the rate of fire of both weapon types. Attempts to merge this technology to other weapon groups have, as yet, proven unsuccessful. Subsystem Skill Bonus: 7.5% bonus to medium projectile turret rate of fire per level 7.5% bonus to Heavy, Heavy Assault and Rapid Light Missile Launcher rate of fire per level
OLD Loki Offensive - Hardpoint Efficiency Configuration Blueprint
OLD Loki Offensive - Projectile Scoping Array
This subsystem is obsolete and has been replaced by newer technology Scoping arrays were mostly out of fashion in recent ship design, but Sleeper technology has brought them somewhat back into vogue. Based upon the remarkable flexibility fullerene-based technology, Sleeper-based scoping arrays allowed projectile weaponry to produce longer-ranged accuracy without reducing the weapon's rate-of-fire. While a resurgence of scoping arrays is not expected, this subsystem certainly shows its uses in modern warfare. Subsystem Skill Bonus: 7.5% bonus to medium projectile turret rate of fire per level 10% bonus to medium projectile falloff per level.
OLD Loki Offensive - Projectile Scoping Array Blueprint
OLD Loki Offensive - Turret Concurrence Registry
This subsystem is obsolete and has been replaced by newer technology Increasing the tracking capabilities of projectile weaponry has never been an easy task, yet the introduction of Sleeper technology has made this job more achievable. This registry is based on the idea of concurrence, where firing mechanisms can recycle energy among multiple turret emissions. This recycled energy is not only sustainable, but more powerful as well, a marvel considering its normal power output relative to other turret systems. Projectile turrets can be modified to use this surplus power to not only augment projectile damage output, but also to make minute adjustments on the fly, offering increasing tracking speed and optimal range. Subsystem Skill Bonus: 10% bonus to medium projectile turret damage per level 10% bonus to medium projectile turret optimal range per level 7.5% bonus to medium projectile turret tracking per level
OLD Loki Offensive - Turret Concurrence Registry Blueprint
OLD Loki Propulsion - Chassis Optimization
This subsystem is obsolete and has been replaced by newer technology This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Loki's base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an increase in base velocity make it an attractive upgrade for those whose Tech III vessels are in need of an overall speed increase. Subsystem Skill Bonus: 5% bonus to max velocity per level.
OLD Loki Propulsion - Chassis Optimization Blueprint
OLD Loki Propulsion - Fuel Catalyst
This subsystem is obsolete and has been replaced by newer technology The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. Thanks to widespread demand in many Minmatar industries, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to partially meet the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners. Subsystem Skill Bonus: 10% bonus to afterburner speed per level.
OLD Loki Propulsion - Fuel Catalyst Blueprint
OLD Loki Propulsion - Intercalated Nanofibers
This subsystem is obsolete and has been replaced by newer technology Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm. Subsystem Skill Bonus: 5% increased agility per level.
OLD Loki Propulsion - Intercalated Nanofibers Blueprint
OLD Loki Propulsion - Interdiction Nullifier
This subsystem is obsolete and has been replaced by newer technology Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. Subsystem Skill Bonus: 5% increased agility per level Role Bonus: Immunity to non-targeted interdiction
OLD Loki Propulsion - Interdiction Nullifier Blueprint
OLD M-Set HS Materials Reclamation I
The Standup M-Set HS Materials Reclamation I rig provides a means for structure operators to adjust hardware systems involved in reprocessing facility control so as to significantly increase Kernite, Omber, Plagioclase, Pyroxeres, Scordite, Veldspar (and all their variants) reprocessing efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD M-Set HS Materials Reclamation I Blueprint
OLD M-Set HS Materials Reclamation II
The Standup M-Set HS Materials Reclamation II rig provides a means for structure operators to adjust hardware systems involved in reprocessing facility control so as to significantly increase Kernite, Omber, Plagioclase, Pyroxeres, Scordite, Veldspar (and all their variants) reprocessing efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD M-Set HS Materials Reclamation II Blueprint
OLD M-Set I1 Materials Reclamation I
The Standup M-Set I1 Materials Reclamation I rig provides a means for structure operators to adjust hardware systems involved in reprocessing facility control so as to significantly increase Clear Icicle, Enriched Clear Icicle, White Glaze, Pristine White Glaze, Glare Crust, Gelidus, Dark Glitter, and Krystallos reprocessing efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD M-Set I1 Materials Reclamation I Blueprint
OLD M-Set I1 Materials Reclamation II
The Standup M-Set I1 Materials Reclamation II rig provides a means for structure operators to adjust hardware systems involved in reprocessing facility control so as to significantly increase Clear Icicle, Enriched Clear Icicle, White Glaze, Pristine White Glaze, Glare Crust, Gelidus, Dark Glitter, and Krystallos reprocessing efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD M-Set I1 Materials Reclamation II Blueprint
OLD M-Set I2 Materials Reclamation I
The Standup M-Set I2 Materials Reclamation I rig provides a means for structure operators to adjust hardware systems involved in reprocessing facility control so as to significantly increase Blue Ice, Thick Blue Ice, Glacial Mass, Smooth Glacial Mass,Glare Crust, Gelidus, Dark Glitter, and Krystallos reprocessing efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD M-Set I2 Materials Reclamation I Blueprint
OLD M-Set I2 Materials Reclamation II
The Standup M-Set I2 Materials Reclamation II rig provides a means for structure operators to adjust hardware systems involved in reprocessing facility control so as to significantly increase Blue Ice, Thick Blue Ice, Glacial Mass, Smooth Glacial Mass, Glare Crust, Gelidus, Dark Glitter, and Krystallos reprocessing efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD M-Set I2 Materials Reclamation II Blueprint
OLD M-Set LNS Materials Reclamation I
The Standup M-Set LNS Materials Reclamation I rig provides a means for structure operators to adjust hardware systems involved in reprocessing facility control so as to significantly increase Arkonor, Bistot, Crokite, Dark Ochre, Gneiss, Hedbergite, Hemorphite, Jaspet, Mercoxit, Spodumain (and all their variants) reprocessing efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD M-Set LNS Materials Reclamation I Blueprint
OLD M-Set LNS Materials Reclamation II
The Standup M-Set LNS Materials Reclamation II rig provides a means for structure operators to adjust hardware systems involved in reprocessing facility control so as to significantly increase Arkonor, Bistot, Crokite, Dark Ochre, Gneiss, Hedbergite, Hemorphite, Jaspet, Mercoxit, Spodumain (and all their variants) reprocessing efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD M-Set LNS Materials Reclamation II Blueprint
Old Man Star Repair Drone Spawner
Old Map
This is an old map.
Old Nefantar Bunker
A small bunker, dating from the time the system was still in the hands of the Nefantar tribe.
OLD Proteus Defensive - Adaptive Augmenter
This subsystem is obsolete and has been replaced by newer technology Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Proteus' armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact. Subsystem Skill Bonus: 4% bonus to all armor resistances per level. 10% bonus to remote armor repair system effectiveness per level
OLD Proteus Defensive - Adaptive Augmenter Blueprint
OLD Proteus Defensive - Augmented Plating
This subsystem is obsolete and has been replaced by newer technology Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far smaller and more resilient components. Subsystem Skill Bonus: 7.5% bonus to armor hitpoints per level.
OLD Proteus Defensive - Augmented Plating Blueprint
OLD Proteus Defensive - Nanobot Injector
This subsystem is obsolete and has been replaced by newer technology The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Proteus, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel. Subsystem Skill Bonus: 10% bonus to armor repairer effectiveness per level
OLD Proteus Defensive - Nanobot Injector Blueprint
OLD Proteus Defensive - Warfare Processor
This subsystem is obsolete and has been replaced by newer technology After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. Subsystem Skill Bonus: 2% bonus to strength and duration of Armored Command, Skirmish Command, and Information Command Bursts per subsystem skill level Role Bonus: Can fit one Command Burst module +50% bonus to Command Burst Area of Effect Range
OLD Proteus Defensive - Warfare Processor Blueprint
OLD Proteus Electronics - CPU Efficiency Gate
This subsystem is obsolete and has been replaced by newer technology New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output. Subsystem Skill Bonus: 5% bonus to CPU per level
OLD Proteus Electronics - CPU Efficiency Gate Blueprint
OLD Proteus Electronics - Dissolution Sequencer
This subsystem is obsolete and has been replaced by newer technology This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM. Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to max targeting range per level.
OLD Proteus Electronics - Dissolution Sequencer Blueprint
OLD Proteus Electronics - Emergent Locus Analyzer
This subsystem is obsolete and has been replaced by newer technology Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason. The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it. Subsystem Skill Bonus: 10% increase to scan strength of probes per level. 20% bonus to range and velocity of tractor beams per level. Role Bonus: -99% reduced CPU need for Scan Probe Launchers. +10 Virus Strength to Relic and Data Analyzers.
OLD Proteus Electronics - Emergent Locus Analyzer Blueprint
OLD Proteus Electronics - Friction Extension Processor
This subsystem is obsolete and has been replaced by newer technology The friction extension processor capitalizes on recent advances made in fullerene-based component development. The system works on a similar design to interdiction spheres by expanding a ship's warp interdiction range. The technology behind it has existed in theory for some years, dating back to when engineers first began development of Heavy Interdiction Cruisers. They noticed an increased efficiency in the electronic disruption of fullerene molecules when combined with the static disruption energies of the spheres. When more fullerene-based materials suddenly became available, it was only a matter of further testing before theory became reality. Subsystem Skill Bonus: 10% bonus to warp disruptor and warp scrambler range per level.
OLD Proteus Electronics - Friction Extension Processor Blueprint
OLD Proteus Engineering - Augmented Capacitor Reservoir
This subsystem is obsolete and has been replaced by newer technology Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems redirect large segments of the capacitor to power other modules. In this case, reverse engineers have redesigned the ship's power flow to augment the systems responsible for microwarpdrive capacitor injection and drone control. Collectively, they combine to allow for a greater overall MWD speed, and increased resilience of a pilot's drones. Subsystem Skill Bonus: 5% bonus to drone MWD speed per level 7.5% bonus to drone hitpoints per level
OLD Proteus Engineering - Augmented Capacitor Reservoir Blueprint
OLD Proteus Engineering - Capacitor Regeneration Matrix
This subsystem is obsolete and has been replaced by newer technology Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate and size of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. The end result is a drastic increase in the speed and efficiency of energy flow throughout a ship, as well as a much larger surface area, which allows for above average capacitor size. The faster that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor. Subsystem Skill Bonus: 5% Reduction to capacitor recharge time per level.
OLD Proteus Engineering - Capacitor Regeneration Matrix Blueprint
OLD Proteus Engineering - Power Core Multiplier
This subsystem is obsolete and has been replaced by newer technology Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. Subsystem Skill Bonus: 5% bonus to power output per level.
OLD Proteus Engineering - Power Core Multiplier Blueprint
OLD Proteus Engineering - Supplemental Coolant Injector
This subsystem is obsolete and has been replaced by newer technology When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare. Subsystem Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level.
OLD Proteus Engineering - Supplemental Coolant Injector Blueprint
OLD Proteus Offensive - Covert Reconfiguration
This subsystem is obsolete and has been replaced by newer technology From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. To many Gallente and Caldari, the development of the Proteus covert reconfiguration signaled a repeat of the technological arms race that arose from the ashes of Crielere. Once again seeking a balance of power, and entirely convinced that the Caldari were attempting to reverse-engineer their own cloak-capable Strategic Cruisers, the Federation diverted immense resources to their research. Private firms and the largest of conglomerates all played a role in development, offering up prototype designs and speculative theories that collectively resulted in some of the first Covert-Capable Proteus produced. It is not known who, or what organization led the project. Nor is known when, or where, the first Covert Reconfigurations were deployed. If it had not been for capsuleers developing the same designs, most people would have remained oblivious to their existence, just the way the Federation would have preferred. Subsystem Skill Bonus: 5% bonus to medium hybrid turret damage per level Role Bonus: 100% reduction in Cloaking Device CPU use Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
OLD Proteus Offensive - Covert Reconfiguration Blueprint
OLD Proteus Offensive - Dissonic Encoding Platform
This subsystem is obsolete and has been replaced by newer technology A unique application of fullerene material can be found in this platform, where vibrations from the metallic plating transfer from turret to hybrid charge. Discharged ammo immersed in this dissonic frequency maintains its shape and velocity pattern once launched towards a target. However, upon impact, the ammo undulates in an unstable fashion, transfering the frequency to its target and thereby causing more damage. Subsystem Skill Bonus: 10% bonus to medium hybrid turret damage per level 10% bonus to medium hybrid turret falloff per level 7.5% bonus to medium hybrid turret tracking per level
OLD Proteus Offensive - Dissonic Encoding Platform Blueprint
OLD Proteus Offensive - Drone Synthesis Projector
This subsystem is obsolete and has been replaced by newer technology Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. Most of these technological applications are for capsuleer vessels, but a few rogue Gallente firms have quietly created this bay for use with contemporary drones. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones. Subsystem Skill Bonus: 5% bonus to medium hybrid turret damage per level 10% bonus to drone damage per level 7.5% bonus to drone hitpoints per level
OLD Proteus Offensive - Drone Synthesis Projector Blueprint
OLD Proteus Offensive - Hybrid Propulsion Armature
This subsystem is obsolete and has been replaced by newer technology This complex armature is composed of fullerene composites and based upon the understood weapons mechanics of salvaged Sleeper drones. Gallente researchers have fused this technology with the emerging theories on magnetic resonance and microwarp capabilities to power the kinetic energy systems of hybrid turrets. With these mechanics in place, the propulsion armature creates an effective distribution module for hybrid charges, bolstering their damage output and their falloff range. Subsystem Skill Bonus: 10% bonus to medium hybrid turret damage per level 10% bonus to medium hybrid turret falloff per level
OLD Proteus Offensive - Hybrid Propulsion Armature Blueprint
OLD Proteus Propulsion - Gravitational Capacitor
This subsystem is obsolete and has been replaced by newer technology This subsystem lowers the capacitor cost of warping and increases actual warp speed. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. Although the Caldari claim to have been the first to successfully reverse-engineer these subsystems, the Federation argues that they were the first to deliver the breakthrough. Despite the contention, neither party seems keen to publicize the research data necessary to back their respective claims. Subsystem Skill Bonus: 12.5% bonus to warp speed per level 15% reduction in capacitor need when initiating warp per level
OLD Proteus Propulsion - Gravitational Capacitor Blueprint
OLD Proteus Propulsion - Interdiction Nullifier
This subsystem is obsolete and has been replaced by newer technology Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. Subsystem Skill Bonus: 5% increased agility per level Role Bonus: Immunity to non-targeted interdiction
OLD Proteus Propulsion - Interdiction Nullifier Blueprint
OLD Proteus Propulsion - Localized Injectors
This subsystem is obsolete and has been replaced by newer technology This subsystem uses molecular-level nanotubes to increase the combustive efficiency of afterburners and microwarpdrives. Fuel is injected locally in a far more effective and controllable manner, thereby reducing the draw on the capacitor system. Subsystem Skill Bonus: 15% reduction in afterburner and microwarpdrive capacitor consumption per level
OLD Proteus Propulsion - Localized Injectors Blueprint
OLD Proteus Propulsion - Wake Limiter
This subsystem is obsolete and has been replaced by newer technology This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available. Subsystem Skill Bonus: 5% reduction in microwarpdrive signature radius penalty per level.
OLD Proteus Propulsion - Wake Limiter Blueprint
Old Storage Container
The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide.
Old System Scanner
Trash me if you find me.
OLD Tengu Defensive - Adaptive Shielding
This subsystem is obsolete and has been replaced by newer technology Based on the same advanced technology employed by Sleeper drones to harden their armor plating, these tiny nano-assemblers have been reconfigured to improve a shield's resistance to damage. The influx of superior construction materials and the modularity of Sleeper components have made even this drastic redesign into a fairly simple process. Subsystem Skill Bonus: 4% bonus to all shield resistances per level 10% bonus to shield transporter effectiveness per level
OLD Tengu Defensive - Adaptive Shielding Blueprint
OLD Tengu Defensive - Amplification Node
This subsystem is obsolete and has been replaced by newer technology When confronted with the challenge of adapting Sleeper designs to produce shield boost amplification systems, Caldari engineers turned to the defense systems used by certain Talocan structures that had also been found in a few ancient ruins. In some rare cases, the shielding systems on Talocan facilities were constructed using a harmony of Sleeper and Talocan designs. The first successful production of a shield boost amplification node drew heavily upon early study of this particular combination. Subsystem Skill Bonus: 10% bonus to shield booster effectiveness per level
OLD Tengu Defensive - Amplification Node Blueprint
OLD Tengu Defensive - Supplemental Screening
This subsystem is obsolete and has been replaced by newer technology Making full use of recent scientific advances afforded by the discovery of ancient technologies, Caldari starship designers have reverse engineered the equipment behind the Sleeper's metallofullerene armor plating. Through a complex substitution method, skilled engineers and physicists have been able to supplement a Tengu's shields, offering increased survivability for a pilot under heavy fire. Subsystem Skill Bonus: 5% bonus to shield hitpoints per level. 3% bonus to passive shield recharge rate per level.
OLD Tengu Defensive - Supplemental Screening Blueprint
OLD Tengu Defensive - Warfare Processor
This subsystem is obsolete and has been replaced by newer technology After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. Subsystem Skill Bonus: 2% bonus to strength and duration of Shield Command, Information Command, and Skirmish Command Bursts per subsystem skill level Role Bonus: Can fit one Command Burst module +50% bonus to Command Burst Area of Effect Range
OLD Tengu Defensive - Warfare Processor Blueprint
OLD Tengu Electronics - CPU Efficiency Gate
This subsystem is obsolete and has been replaced by newer technology New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output. Subsystem Skill Bonus: 5% bonus to CPU per level.
OLD Tengu Electronics - CPU Efficiency Gate Blueprint
OLD Tengu Electronics - Dissolution Sequencer
This subsystem is obsolete and has been replaced by newer technology This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM. Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to targeting range per level.
OLD Tengu Electronics - Dissolution Sequencer Blueprint
OLD Tengu Electronics - Emergent Locus Analyzer
This subsystem is obsolete and has been replaced by newer technology Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason. The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it. Subsystem Skill Bonus: 10% increase to scan strength of probes per level. 20% bonus to range and velocity of tractor beams per level. Role Bonus: -99% reduced CPU need for Scan Probe Launchers. +10 Virus Strength to Relic and Data Analyzers.
OLD Tengu Electronics - Emergent Locus Analyzer Blueprint
OLD Tengu Electronics - Obfuscation Manifold
This subsystem is obsolete and has been replaced by newer technology This subsystem operates using the same fundamental mechanics as the signal distortion amplifier. When installed into a Tech III vessel, the fullerene-based components resonate with any ECM modules fitted, bolstering their disruptive strength. Subsystem Skill Bonus: 12.5% bonus to ECM target jammer optimal range per level.
OLD Tengu Electronics - Obfuscation Manifold Blueprint
OLD Tengu Engineering - Augmented Capacitor Reservoir
This subsystem is obsolete and has been replaced by newer technology Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point. Subsystem Skill Bonus: 5% bonus to capacitor capacity per level.
OLD Tengu Engineering - Augmented Capacitor Reservoir Blueprint
OLD Tengu Engineering - Capacitor Regeneration Matrix
This subsystem is obsolete and has been replaced by newer technology Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor. Subsystem Skill Bonus: 5% bonus to capacitor recharge time per level.
OLD Tengu Engineering - Capacitor Regeneration Matrix Blueprint
OLD Tengu Engineering - Power Core Multiplier
This subsystem is obsolete and has been replaced by newer technology Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. Subsystem Skill Bonus: 5% bonus to power output per level.
OLD Tengu Engineering - Power Core Multiplier Blueprint
OLD Tengu Engineering - Supplemental Coolant Injector
This subsystem is obsolete and has been replaced by newer technology When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare. Subsystem Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level.
OLD Tengu Engineering - Supplemental Coolant Injector Blueprint
OLD Tengu Offensive - Accelerated Ejection Bay
This subsystem is obsolete and has been replaced by newer technology This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads. Subsystem Skill Bonus: 5% bonus to Kinetic Missile Damage per level 7.5% bonus to Heavy, Heavy Assault and Rapid Light missile launcher rate of fire per level 10% bonus to Heavy Missile and Heavy Assault missile velocity per level
OLD Tengu Offensive - Accelerated Ejection Bay Blueprint
OLD Tengu Offensive - Covert Reconfiguration
This subsystem is obsolete and has been replaced by newer technology From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. When some of the State's first cloaking subsystems were unveiled at a secure Caldari military complex, those select few spectators did not understand for a moment, the reason behind the comparatively underwhelming offense. When the first Tengu broke from its attack and vanished in front of hundreds of onlookers – not only from the field of battle, but from the system itself – the reasons behind a conservative weapons design suddenly became clear. Subsystem Skill Bonus: 5% bonus to missile launcher rate of fire per level Role Bonus: 100% reduction in Cloaking Device CPU use Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
OLD Tengu Offensive - Covert Reconfiguration Blueprint
OLD Tengu Offensive - Magnetic Infusion Basin
This subsystem is obsolete and has been replaced by newer technology This subsystem serves as a specialized storage bin for a ship's hybrid ammo. The basin, however, also serves as a cyclotron, infusing the ammo with magnetic energy immediately before it is injected into the turret. The amplified ammo has an increased range and damage potential. Subsystem Skill Bonus: 5% bonus to medium hybrid turret damage per level 20% bonus to medium hybrid turret optimal range per level
OLD Tengu Offensive - Magnetic Infusion Basin Blueprint
OLD Tengu Offensive - Rifling Launcher Pattern
This subsystem is obsolete and has been replaced by newer technology An odd bit of technology garnered from the Sleepers is missile rifling, a method adapted from more primitive projectile technology. The launcher bays in this missile pattern contain long, microscopic grooves that spiral through the launcher and can fit any known missile shape. Once the missile is launched, these grooves give additional velocity and accuracy to the missile. Additionally, the shallow cuts contain wiring that enhances the missile's guidance system, creating another conduit for communication between ship, missile, and target. Subsystem Skill Bonus: 10% bonus to ECM target jammer strength per level 5% bonus to Heavy Assault Launcher, Heavy Missile Launcher and Rapid Light Missile Launcher Rate of Fire per level
OLD Tengu Offensive - Rifling Launcher Pattern Blueprint
OLD Tengu Propulsion - Fuel Catalyst
This subsystem is obsolete and has been replaced by newer technology The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. Thanks to widespread demand in the Caldari transport industry, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners. Subsystem Skill Bonus: 10% bonus to afterburner speed per level.
OLD Tengu Propulsion - Fuel Catalyst Blueprint
OLD Tengu Propulsion - Gravitational Capacitor
This subsystem is obsolete and has been replaced by newer technology This subsystem lowers the capacitor cost of warping and increases actual warp speed. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. The Caldari are said to have been the first empire to benefit from reverse-engineering attempts aimed at producing these subsystems, something which the Gallente Federation's own scientists flatly deny. Subsystem Skill Bonus: 12.5% bonus to warp speed per level 15% reduction in capacitor need when initiating warp per level
OLD Tengu Propulsion - Gravitational Capacitor Blueprint
OLD Tengu Propulsion - Intercalated Nanofibers
This subsystem is obsolete and has been replaced by newer technology Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm. Subsystem Skill Bonus: 5% increased agility per level.
OLD Tengu Propulsion - Intercalated Nanofibers Blueprint
OLD Tengu Propulsion - Interdiction Nullifier
This subsystem is obsolete and has been replaced by newer technology Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. Subsystem Skill Bonus: 5% increased agility per level Role Bonus: Immunity to non-targeted interdiction
OLD Tengu Propulsion - Interdiction Nullifier Blueprint
Old Traumark
The Old Traumark Installation was formerly a massive fortress guarding the southern space territories of the vastly rich Tash-Murkon royal family. At its height it represented the proudest moment in the history of the Tash-Murkon and a symbol of their commitment to progress and development. Yet that proud moment came and went, for the fortress, once thought to be impregnable, fell into the hands of Sansha's Nation Over the subsequent years several attempts were made to recapture and renovate the installation, however each attempt was stymied by the entrenched Sansha forces. The close proximity to Stain allowed Nation reinforcements to arrive with little warning, and the stations themselves were riddled with booby traps and infested by numerous cybernetically-augmented True Slave soldiers. After these failed attempts to recapture the ruins, the pragmatic Tash-Murkons eventually changed their approach and chose to build a new Traumark Installation at a nearby location. Now two versions of the great southern fortress exist just a short warp away from each other: a bright shining facility that represents the best of Amarr progress and might, and the ruined fortification that serves as an ever-present reminder of that might's limits.
OLD XL-Set Reprocessing Monitor I
The Standup XL-Set Reprocessing Monitor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing materials, ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD XL-Set Reprocessing Monitor I Blueprint
OLD XL-Set Reprocessing Monitor II
The Standup XL-Set Reprocessing Monitor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing materials, ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
OLD XL-Set Reprocessing Monitor II Blueprint
Olfei Medallion
What this medallion represents is unclear. A small passage has been engraved on the underside. It reads: “Many had come to this war, hardened warriors looking for a quick kredit and some front line combat experience. Then they had seen, and they had stayed.”
Ollen Alulama's Outpost
An outpost manned by personnel of the Caldari State.
Olufami
Being a part of the infamous pirate group going by the name of "The Seven", Olufami is a threat not to be taken lightly. These scoundrels have looted countless convoys in high security space, as well as being suspects for various high profile kidnappings throughout the galaxy. Concord has placed a high bounty on their heads. Threat level: Deadly
Olufami's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This is a DNA sample taken from a member of the infamous pirate gang 'The Seven', who goes by the name of Olufami.
Olufami's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Omber
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. Available primarily in low security status and wormhole systems.
Omber Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Omber yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Omber Mining Crystal I Blueprint
Omber Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Omber yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Omber Mining Crystal II Blueprint
Omber Processing
Specialization in Omber reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Omber reprocessing yield per skill level.
Omega EGDLI3 Boosters Tier 1
Omega EGDLI3 Boosters Tier 2
Omega EGDLI3 Boosters Tier 3
Omega EGDLI3 Boosters Tier 4
Omega EGDLI3 Filaments Tier 1
Omega EGDLI3 Filaments Tier 2
Omega EGDLI3 Filaments Tier 3
Omega EGDLI3 Skillpoints Tier 1
Omega EGDLI3 Skillpoints Tier 2
Omega EGDLI3 Skillpoints Tier 3
Omega EGDLI3 Skillpoints Tier 4
Omega EGDLI3 Skins Tier 1
Omega EGDLI3 Skins Tier 2
Omega EGDLI3 Skins Tier 3
Omega EGDLI3 Skins Tier 4
Omen
The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.
Omen Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Omen Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Omen Aspirant Enforcer SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer. The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
Omen Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Omen Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Omen Blood Raiders Serenity Only SKIN
Omen Blood Raiders Serenity Only SKIN (30 Days)
Omen Blood Raiders Serenity Only SKIN (365 Days)
Omen Blood Raiders Serenity Only SKIN (7 Days)
Omen Blood Raiders Serenity Only SKIN (90 Days)
Omen Blood Raiders SKIN
Omen Blueprint
Omen Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Omen Cold Iron Serenity Only SKIN
Omen Cold Iron Serenity Only SKIN (30 Days)
Omen Cold Iron Serenity Only SKIN (365 Days)
Omen Cold Iron Serenity Only SKIN (7 Days)
Omen Cold Iron Serenity Only SKIN (90 Days)
Omen Cold Iron SKIN
Omen Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Omen Deathglow Remnant SKIN
Omen EoM Serenity Only SKIN
Omen EoM Serenity Only SKIN (30 Days)
Omen EoM Serenity Only SKIN (365 Days)
Omen EoM Serenity Only SKIN (7 Days)
Omen EoM Serenity Only SKIN (90 Days)
Omen EoM SKIN
Omen Exoplanets Hunter SKIN
Omen Glacial Drift SKIN
Omen Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Omen Headhunter SKIN
Omen Hunter's Quiver SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Omen Imperial Armaments Serenity Only SKIN
Omen Imperial Armaments Serenity Only SKIN (30 Days)
Omen Imperial Armaments Serenity Only SKIN (365 Days)
Omen Imperial Armaments Serenity Only SKIN (7 Days)
Omen Imperial Armaments Serenity Only SKIN (90 Days)
Omen Imperial Armaments SKIN
Omen Imperial Police SKIN
The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene. Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
Omen Imperial War Reserves Pack
This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation.
Omen Ironblood Serenity Only SKIN
Omen Ironblood Serenity Only SKIN (30 Days)
Omen Ironblood Serenity Only SKIN (365 Days)
Omen Ironblood Serenity Only SKIN (7 Days)
Omen Ironblood Serenity Only SKIN (90 Days)
Omen Ironblood SKIN
Omen Kador Edition
The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.
Omen Kador Edition Blueprint
Omen Kador Serenity Only SKIN
Omen Kador SKIN
Omen Kador SKIN (30 Days)
Omen Kador SKIN (365 Days)
Omen Kador SKIN (7 Days)
Omen Kador SKIN (90 Days)
Omen Luminaire Zenith SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Omen Navy Issue
The Omen Navy Issue was originally conceived as a multipurpose search and rescue vessel with strong combat capabilities. In response to the increasing need for ships capable of countering frigate swarms, its designers additionally included a drone bay intended to give the ship a greater range of options when faced with mixed enemy squadrons. The end result is a somewhat more flexible offering than Amarr design philosophy generally dictates, but don't be fooled: this crusher still packs all the punch one would expect from a ship of the golden fleet.
Omen Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Omen Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Omen Navy Issue Blueprint
Omen Navy Issue Cold Iron Serenity Only SKIN
Omen Navy Issue Cold Iron Serenity Only SKIN (30 Days)
Omen Navy Issue Cold Iron Serenity Only SKIN (365 Days)
Omen Navy Issue Cold Iron Serenity Only SKIN (7 Days)
Omen Navy Issue Cold Iron Serenity Only SKIN (90 Days)
Omen Navy Issue Cold Iron SKIN
Omen Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Omen Navy Issue EoM Serenity Only SKIN
Omen Navy Issue EoM Serenity Only SKIN (30 Days)
Omen Navy Issue EoM Serenity Only SKIN (365 Days)
Omen Navy Issue EoM Serenity Only SKIN (7 Days)
Omen Navy Issue EoM Serenity Only SKIN (90 Days)
Omen Navy Issue EoM SKIN
Omen Navy Issue Exoplanets Hunter SKIN
Omen Navy Issue Glacial Drift SKIN
Omen Navy Issue Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Omen Navy Issue Hunter's Quiver SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Omen Navy Issue Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Omen Navy Issue Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Omen Navy Issue Luminaire Zenith SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Omen Navy Issue Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Omen Navy Issue Penumbral Shadows SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Omen Navy Issue Purity of the Throne Serenity Only SKIN
Omen Navy Issue Purity of the Throne Serenity Only SKIN (30 Days)
Omen Navy Issue Purity of the Throne Serenity Only SKIN (365 Days)
Omen Navy Issue Purity of the Throne Serenity Only SKIN (7 Days)
Omen Navy Issue Purity of the Throne Serenity Only SKIN (90 Days)
Omen Navy Issue Purity of the Throne SKIN
Omen Navy Issue Sarum SKIN
Omen Navy Issue Star Captain SKIN
Omen Navy Issue Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Omen Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Omen Operation Permafrost SKIN
As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies. Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations.
Omen Penumbral Shadows SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Omen Purity of the Throne Serenity Only SKIN
Omen Purity of the Throne Serenity Only SKIN (30 Days)
Omen Purity of the Throne Serenity Only SKIN (365 Days)
Omen Purity of the Throne Serenity Only SKIN (7 Days)
Omen Purity of the Throne Serenity Only SKIN (90 Days)
Omen Purity of the Throne SKIN
Omen Raata Sunset Serenity Only SKIN
Omen Raata Sunset Serenity Only SKIN (30 Days)
Omen Raata Sunset Serenity Only SKIN (365 Days)
Omen Raata Sunset Serenity Only SKIN (7 Days)
Omen Raata Sunset Serenity Only SKIN (90 Days)
Omen Raata Sunset SKIN
Omen Sarum Serenity Only SKIN
Omen Sarum SKIN
Omen Sarum SKIN (30 days Limited)
Omen Sarum SKIN (30 Days)
Omen Sarum SKIN (365 Days)
Omen Sarum SKIN (7 Days)
Omen Sarum SKIN (90 Days)
Omen Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Omen Serenity Electric SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Omen Serenity Electric SKIN (30 Days)
Omen Serenity Electric SKIN (365 Days)
Omen Serenity Electric SKIN (7 Days)
Omen Serenity Electric SKIN (90 Days)
Omen Tash-Murkon Edition
The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.
Omen Tash-Murkon Edition Blueprint
Omen Tash-Murkon Serenity Only SKIN
Omen Tash-Murkon SKIN
Omen Tash-Murkon SKIN (30 Days)
Omen Tash-Murkon SKIN (365 Days)
Omen Tash-Murkon SKIN (7 Days)
Omen Tash-Murkon SKIN (90 Days)
Omen Versus Redforce SKIN
Omen War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Omen War Reserves Lieutenant SKIN (Volatile)
Omen Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Omni Effect Beacon
Local spatial phenomena may cause strange effects on your ship systems.
Omni Positional ECCM Sensor System I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Omnidirectional Tracking Enhancer I
Enhances the range and improves the tracking speed of all drones. Enhances the range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Omnidirectional Tracking Enhancer I Blueprint
Omnidirectional Tracking Enhancer II
Enhances the range and improves the tracking speed of all drones. Enhances the range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Omnidirectional Tracking Enhancer II Blueprint
Omnidirectional Tracking Link I
Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Omnidirectional Tracking Link I Blueprint
Omnidirectional Tracking Link II
Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Omnidirectional Tracking Link II Blueprint
Omnipotent
Those who possess this are all knowing and all seeing with unlimited power and authority.
Oneiric Missile
Heavy missile used by Sleeper frigates.
Oneiros
Designed specifically as an armor augmenter, the Oneiros provides added defensive muscle to fighters on the front lines. Additionally, its own formidable defenses make it a tough nut to crack. Breaking through a formation supported by an Oneiros is no mean feat. Developer: Roden Shipyards Deciding that added defensive capabilities would serve to strengthen the overall effectiveness of Gallente ships, who traditionally have favored pure firepower over other aspects, Roden Shipyards came up with the Oneiros. Intrigued, Gallente Navy officials are reportedly considering incorporating this powerful defender into their fleet formations.
Oneiros Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Oneiros Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Oneiros Blueprint
Oneiros Capsuleer Day XVIII SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Oneiros Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Oneiros Emergency Response Squad SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations. The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Oneiros Exoplanets Hunter SKIN
Oneiros Federation Navy SKIN
Oneiros Frontier Safeguarder SKIN
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Oneiros Gallente Victory SKIN
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XIX in YC125. This SKIN's design is in honor of the sponsorship of AT XIX by the Gallente Federation and uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Oneiros Glacial Drift SKIN
Oneiros Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Oneiros Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Oneiros Intaki Syndicate Serenity Only SKIN
Oneiros Intaki Syndicate Serenity Only SKIN (30 Days)
Oneiros Intaki Syndicate Serenity Only SKIN (365 Days)
Oneiros Intaki Syndicate Serenity Only SKIN (7 Days)
Oneiros Intaki Syndicate Serenity Only SKIN (90 Days)
Oneiros Intaki Syndicate SKIN
Oneiros Kopis Edge SKIN
Oneiros Serpentis Serenity Only SKIN
Oneiros Serpentis Serenity Only SKIN (30 Days)
Oneiros Serpentis Serenity Only SKIN (365 Days)
Oneiros Serpentis Serenity Only SKIN (7 Days)
Oneiros Serpentis Serenity Only SKIN (90 Days)
Oneiros Serpentis SKIN
Oneiros Spirit SKIN
Oneiros Valimor Legacy Serenity Only SKIN
Oneiros Valimor Legacy Serenity Only SKIN (30 Days)
Oneiros Valimor Legacy Serenity Only SKIN (365 Days)
Oneiros Valimor Legacy Serenity Only SKIN (7 Days)
Oneiros Valimor Legacy Serenity Only SKIN (90 Days)
Oneiros Valimor Legacy SKIN
Onikuma
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
Onikuma - Impact
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
Onikuma Blueprint
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
Onreun Coen's Tristan
A Tristan piloted by an agent. Missions: Difficulty Rating: Grade 4.5 Warning: A battlecruiser or smaller ship is required
Onreun's Crash
This expensive booster is highly addictive and has been known to cause heart attacks and seizures. This particular unit of crash is owned by Federal Intelligence Office, and will not be detected by customs officials.
Onslaught Accelerator
The compounds are only guaranteed to function until YC 120-11-19. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours.
Ontaa Jila's Harpy
A Harpy piloted by an agent.
Onyx
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Onyx Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Onyx Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Onyx Blue Tiger Serenity Only SKIN
Onyx Blue Tiger Serenity Only SKIN (30 Days)
Onyx Blue Tiger Serenity Only SKIN (365 Days)
Onyx Blue Tiger Serenity Only SKIN (7 Days)
Onyx Blue Tiger Serenity Only SKIN (90 Days)
Onyx Blue Tiger SKIN
Onyx Blueprint
Onyx Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Onyx Exoplanets Hunter SKIN
Onyx Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Onyx Glacial Drift SKIN
Onyx Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Onyx Heart of Valor
Dating back to the Gallente-Caldari War, the Onyx Heart was created in memory of those brave souls that stayed behind on Caldari Prime to fight the Gallenteans when the rest of the population fled. Awarded only a few dozen times for the duration of the war, the Onyx Heart is only awarded when the well being of the State takes precedence over one's personal welfare.
Onyx Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Onyx Matigu Seabeast Serenity Only SKIN
Onyx Matigu Seabeast Serenity Only SKIN (30 Days)
Onyx Matigu Seabeast Serenity Only SKIN (365 Days)
Onyx Matigu Seabeast Serenity Only SKIN (7 Days)
Onyx Matigu Seabeast Serenity Only SKIN (90 Days)
Onyx Matigu Seabeast SKIN
Onyx Ochre
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. Available primarily in low security status star systems.
Onyx Raata Sunset Serenity Only SKIN
Onyx Raata Sunset Serenity Only SKIN (30 Days)
Onyx Raata Sunset Serenity Only SKIN (365 Days)
Onyx Raata Sunset Serenity Only SKIN (7 Days)
Onyx Raata Sunset Serenity Only SKIN (90 Days)
Onyx Raata Sunset SKIN
Onyx Steel Cardinal SKIN
Onyx Wiyrkomi Serenity Only SKIN
Onyx Wiyrkomi Serenity Only SKIN (30 Days)
Onyx Wiyrkomi Serenity Only SKIN (365 Days)
Onyx Wiyrkomi Serenity Only SKIN (7 Days)
Onyx Wiyrkomi Serenity Only SKIN (90 Days)
Onyx Wiyrkomi SKIN
Onyx Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
OODA Loop Expert System Package
The component name and serial number of this data storage device is indicated clearly by data-tags bearing CONCORD, Upwell Consortium and EDENCOM identifier codes. This is an encrypted data device but the coding of the tags suggests an experimental expert system designed to run a powerful "Observe, Orient, Decide, Act" loop for a weapons system. This application of expert systems technology treads dangerously into the territory of outlawed unrestricted AI development. The needs of the present crisis would appear to overrule such considerations. Presumably this software package is intended for use in a specific design.
Oofus's Repair Shop
This gigantic suprastructure is one of the military installations of the Angel pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests.
OP Insecticide
Organophosphates, similar to nerve gases, have long been used as insecticides, and as bugs evolve, so too must the methods for dealing with them. This particular insecticide is perhaps the most lethal known to humankind, and can kill nearly anything exposed to it.
Opainen's Cormorant
A Cormorant piloted by an agent.
Opeau's Celestis
A Celestis piloted by an agent.
Open Complex Military Beacon
This beacon marks a large free-standing military location with no acceleration gate.
Open Corporate Outpost Beacon
This beacon marks an open Corporate Outpost location.
Operation Center Reward Token
This token can be found within some sites related to the Caldari Union Day event and may be sold in many Caldari stations for an ISK reward.
Operation Stillwater: Synopsis
This small data storage unit contains a swathe of operational information, offering insights into an ongoing RSS investigation known as “Stillwater”. Although the report logs number in the hundreds of pages, a few key details become immediately apparent. The name of a highly-ranked Ammatar Consulate official recurs frequently, and references to her as “sister” reveal a secret loyalty to the Republic. Despite the prominence of this Ammatar defector in the reports, her name and any other identifying details have been omitted. Page after page of the synopsis is filled with meticulous documentation of the agent's daily life; every meeting they had, every stakeout they sat through, and every other lead they chased up – it is all here. The problem isn't the lack of detail, more the overwhelming amount of it. It will take some time to make sense of it all.
Ophana Zett's Nightmare
A Nightmare piloted by an agent.
Optical Compact Tracking Computer
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Optimal Range Disruption Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a tracking disruptor module to increase the module's optimal range effect at the expense of its tracking speed effect.
Optimal Range Disruption Script Blueprint
Optimal Range Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a tracking computer or tracking link module to increase the module's optimal range bonus at the expense of its tracking speed bonus.
Optimal Range Script Blueprint
Optimized Attainment Decryptor
A rare and valuable decryptor that dramatically increases your chance for success at invention. Gives minor benefit to mineral efficiency at the expense of slight increase in production time.Probability Multiplier: +90% Max. Run Modifier: +2 Material Efficiency Modifier: +1 Time Efficiency Modifier: -2
Optimized Augmentation Decryptor
A rare and valuable decryptor that gives solid boost to number of runs an invented BPC will have, plus improved mineral efficiency, with just a slight decrease in invention success.Probability Multiplier: -10% Max. Run Modifier: +7 Material Efficiency Modifier: +2 Time Efficiency Modifier: 0
Optimized Cryptic Attainment
A rare and valuable Minmatar decryptor that dramatically increases your chance for success at invention. Gives minor benefit to material efficiency at the expense of slight increase in production time.Probability Multiplier: +90% Max. Run Modifier: +2 Material Efficiency Modifier: +1 Time Efficiency Modifier: -2
Optimized Cryptic Augmentation
A rare and valuable Minmatar decryptor that gives solid boost to number of runs an invented BPC will have, plus improved material efficiency, with just a slight decrease in invention success.Probability Multiplier: -10% Max. Run Modifier: +7 Material Efficiency Modifier: +2 Time Efficiency Modifier: 0
Optimized Esoteric Attainment
A rare and valuable Caldari decryptor that dramatically increases your chance for success at invention. Gives minor benefit to mineral efficiency at the expense of slight increase in production time.Probability Multiplier: +90% Max. Run Modifier: +2 Material Efficiency Modifier: +1 Time Efficiency Modifier: -2
Optimized Esoteric Augmentation
A rare and valuable Caldari decryptor that gives solid boost to number of runs an invented BPC will have, plus improved material efficiency, with just a slight decrease in invention success.Probability Multiplier: -10% Max. Run Modifier: +7 Material Efficiency Modifier: +2 Time Efficiency Modifier: 0
Optimized Incognito Attainment
A rare and valuable Gallente decryptor that dramatically increases your chance for success at invention. Gives minor benefit to material efficiency at the expense of slight increase in production time.Probability Multiplier: +90% Max. Run Modifier: +2 Material Efficiency Modifier: +1 Time Efficiency Modifier: -2
Optimized Incognito Augmentation
A rare and valuable Gallente decryptor that gives solid boost to number of runs an invented BPC will have, plus improved mineral efficiency, with just a slight decrease in invention success.Probability Multiplier: -10% Max. Run Modifier: +7 Material Efficiency Modifier: +2 Time Efficiency Modifier: 0
Optimized Nano-Engines
Forming the beating heart of the Sleeper's automated drones, these tiny engines count in the billions. When fully intact, they deliver levels of power efficiency unrivalled by current technology. Unfortunately, whenever a Sleeper drone is destroyed, these engines are the first to go with them, making it difficult to emulate their functionality without the addition of other materials. To recreate a functional nanoengine housing, PPD fullerene fibers are combined with metallofullerenes and fullerene fiber conduits to rebuild the basic structures that once housed them. After that, the fused nanomechanical engines are connected to one another, forming a composite whole. Although mechanical engineers have theorized about this construction method for many decades, the process was always held back by a lack of fullerene material. It is said that only hours after the discovery of fullerite clouds in wormhole space, the empires used significant amounts of their fullerene stockpiles to produce these engines. The reasoning behind this is simply the staggering breadth of potential applications these engines have. When it comes to engineering, there isn't much they can't do.
Optimized Nano-Engines Blueprint
Optimized Occult Attainment
A rare and valuable Amarr decryptor that dramatically increases your chance for success at invention. Gives minor benefit to material efficiency at the expense of slight increase in production time.Probability Multiplier: +90% Max. Run Modifier: +2 Material Efficiency Modifier: +1 Time Efficiency Modifier: -2
Optimized Occult Augmentation
A rare and valuable Amarr decryptor that gives solid boost to number of runs an invented BPC will have, plus improved mineral efficiency, with just a slight decrease in invention success.Probability Multiplier: -10% Max. Run Modifier: +7 Material Efficiency Modifier: +2 Time Efficiency Modifier: 0
Opulent Compound
Precious mineral compounds can be reprocessed into multiple minerals.
Opulent Pyroxeres
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed. Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.
Opux Dragoon Yacht
Originally designed and built by Roden Shipyards exclusively for the Caldari Gaming Commission the Opux Dragoon Yacht is now being supplied to the IGC. Dragoon class Yachts are used to carry wealthy spectators for various high-profile sporting events around the galaxy.
Opux Luxury Yacht
The Opux Luxury Yachts are normally used by the entertainment industry for pleasure tours for wealthy Gallente citizens. These Opux Luxury Yacht cruisers are rarely seen outside of Gallente controlled space, but are extremely popular within the Federation.
Opux Luxury Yacht - Level 1
Normally used by the entertainment industry in pleasure tours for wealthy Gallente citizens, this particular Opux Luxury Yacht cruiser is used as a private ship.
Opux Luxury Yacht Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Opux Luxury Yacht Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Oracle
In YC 113 Empress Jamyl Sarum I challenged Amarr ship manufacturers to build a new battlecruiser that would break the stalemate of the Empyrean War. Deviating from the doctrine of brute-force and heavy armor, the engineers at Viziam took inspiration from Caldari history. During the Gallente-Caldari War, the Caldari developed light, maneuverable ships to counter the slow ships of the Gallente Federation. This philosophy, along with a cutting-edge powertrain and ultra-light alloy armor plating, led to the Oracle. The Empire immediately ordered the ship into production. The Empress personally congratulated Viziam Chief Researcher Parud Vakirokiki, calling the ship "a work of Divine Grace for the Empire, and retribution to our enemies."
Oracle "Blaze" Squadron SKIN
Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious "Blaze" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. Known only as "Blaze", a name earned from both the trail of burning wreckage usually left in his wake and his appearance with a golden red beard, his squadron became his namesake after hundreds of daring raids against Republic Fleet assets. Today, they wear his colors in honor of his legacy as one of the Angel Cartel’s most successful and notorious pirates. "Gone, but never forgotten. His name lives on in all of you. Hoist his colors, and decimate anything that stands in your way." Trald Vukenda – CEO, Dominations.
Oracle Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Oracle Argyros Elite XVI SKIN
The Argyros Elite XVI ship nanocoating is a special release for popular battlecruisers of each empire to celebrate the 16th Capsuleer Day. Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for "The Elite" pilots who are all capsuleers across New Eden.
Oracle Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Oracle Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Oracle Blueprint
Oracle Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Oracle Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Oracle Cold Iron Serenity Only SKIN
Oracle Cold Iron Serenity Only SKIN (30 Days)
Oracle Cold Iron Serenity Only SKIN (365 Days)
Oracle Cold Iron Serenity Only SKIN (7 Days)
Oracle Cold Iron Serenity Only SKIN (90 Days)
Oracle Cold Iron SKIN
Oracle Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Oracle Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Oracle Deathglow Hunters SKIN
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Oracle EoM Serenity Only SKIN
Oracle EoM Serenity Only SKIN (30 Days)
Oracle EoM Serenity Only SKIN (365 Days)
Oracle EoM Serenity Only SKIN (7 Days)
Oracle EoM Serenity Only SKIN (90 Days)
Oracle EoM SKIN
Oracle Exoplanets Hunter SKIN
Oracle Glacial Drift SKIN
Oracle Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Oracle Headhunter SKIN
Oracle Imperial Armaments Serenity Only SKIN
Oracle Imperial Armaments Serenity Only SKIN (30 Days)
Oracle Imperial Armaments Serenity Only SKIN (365 Days)
Oracle Imperial Armaments Serenity Only SKIN (7 Days)
Oracle Imperial Armaments Serenity Only SKIN (90 Days)
Oracle Imperial Armaments SKIN
Oracle Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Oracle Ironblood Serenity Only SKIN
Oracle Ironblood Serenity Only SKIN (30 Days)
Oracle Ironblood Serenity Only SKIN (365 Days)
Oracle Ironblood Serenity Only SKIN (7 Days)
Oracle Ironblood Serenity Only SKIN (90 Days)
Oracle Ironblood SKIN
Oracle Khanid Serenity Only SKIN
Oracle Khanid SKIN
Oracle Khanid SKIN (30 Days)
Oracle Khanid SKIN (365 Days)
Oracle Khanid SKIN (7 Days)
Oracle Khanid SKIN (90 Days)
Oracle Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Oracle Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Oracle Purity of the Throne Serenity Only SKIN
Oracle Purity of the Throne Serenity Only SKIN (30 Days)
Oracle Purity of the Throne Serenity Only SKIN (365 Days)
Oracle Purity of the Throne Serenity Only SKIN (7 Days)
Oracle Purity of the Throne Serenity Only SKIN (90 Days)
Oracle Purity of the Throne SKIN
Oracle Raata Sunset Serenity Only SKIN
Oracle Raata Sunset Serenity Only SKIN (30 Days)
Oracle Raata Sunset Serenity Only SKIN (365 Days)
Oracle Raata Sunset Serenity Only SKIN (7 Days)
Oracle Raata Sunset Serenity Only SKIN (90 Days)
Oracle Raata Sunset SKIN
Oracle Sarum Serenity Only SKIN
Oracle Sarum SKIN
Oracle Sarum SKIN (30 Days)
Oracle Sarum SKIN (365 Days)
Oracle Sarum SKIN (7 Days)
Oracle Sarum SKIN (90 Days)
Oracle Star Captain SKIN
Oracle Versus Redforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Oracle Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Oracle Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Orain Purcour's Tristan
A Tristan piloted by an agent.
Orange Holo Corner 01a
Orange Holo Corner 02a
Orange Holo Corner Curved 01a
Orange Holo Detailed 01a
Orange Holo Detailed 02a
Orange Holo Prefab 01a
Orange Holo Prefab 02a
Orange Holo Prefab 03a
Orange Holo Prefab 04a
Orange Holo Prefab 1x4 01a
Orange Holo Prefab 1x4 01b
Orange Holo Prefab 1x8 01a
Orange Holo Prefab 1x8 01b
Orange Holo Prefab 2x8 01a
Orange Holo Prefab 2x8 01b
Orange Holo Straight 01a
Orange Holo Straight 02a
Orange Holo Straight Long 02b
Orbital Command Center
Orbital Command Centers provide the basic communication, command & control facilities necessary to integrate a planetary society and economy into an interstellar community. They serve as bases from which power can be projected into the local area, as well as hubs of economic activity. However, they lack the power plants, drydocks and other facilities necessary to qualify as full, starship-capable Outposts. Elyse: Wait, are you the kid from Oursulaert who steals drones and sets holders' robes on fire? (pause) I'm on a crew with Gallente's Most Wanted? Thaddeus: Is there going to be a problem? Elyse: Hell no, this is going to be the best shift ever! - Excerpt from S1E3 of the smash hit holoseries, "The OCC"
Orbital EMP S
This highly specialized space to ground ammunition can penetrate the atmosphere of planets. It is only useful against ground targets and relies on special targeting data provided by ground troops. The Electro Magnetic strike has the broadest radius of all small orbital strikes and wipes out the shields of anything unfortunate enough to come in to contact with it. For a team fitted primarily with armor this can provide a significant combat advantage in the heat of battle.
Orbital EMP S Blueprint
Orbital Hybrid S
This highly specialized space to ground ammunition can penetrate the atmosphere of planets. It is only useful against ground targets and relies on special targeting data provided by ground troops. The Hybrid strike has a radius double that of the tactical laser. This enables it to bombard more ground but combined with a slower fire interval than the laser there is a greater chance for targets to escape.
Orbital Hybrid S Blueprint
Orbital Laser S
This highly specialized space to ground ammunition can penetrate the atmosphere of planets. It is only useful against ground targets and relies on special targeting data provided by ground troops. The laser strike deals high damage in a tight radius at high speed. The tactical laser is devastating but its precise nature means it does not cover wide areas.
Orbital Laser S Blueprint
Orbital Target
Telemetry broadcast by forces fighting on a nearby planetary body enables allied ships in range to unleash a terrifying orbital bombardment against the designated target.
Orca
The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca is also capable of using a large industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Orca having the flexibility to use a number of specialized large compressors. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
Orca Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Orca Amarr Industrial Livery Serenity Only SKIN
Orca Amarr Industrial Livery Serenity Only SKIN (30 Days)
Orca Amarr Industrial Livery Serenity Only SKIN (365 Days)
Orca Amarr Industrial Livery Serenity Only SKIN (7 Days)
Orca Amarr Industrial Livery Serenity Only SKIN (90 Days)
Orca Amarr Industrial Livery SKIN
Orca Angel Industrial Livery SKIN
Orca Blood Raider Industrial Livery SKIN
Orca Blueprint
Orca Caldari Industrial Livery Serenity Only SKIN
Orca Caldari Industrial Livery Serenity Only SKIN (30 Days)
Orca Caldari Industrial Livery Serenity Only SKIN (365 Days)
Orca Caldari Industrial Livery Serenity Only SKIN (7 Days)
Orca Caldari Industrial Livery Serenity Only SKIN (90 Days)
Orca Caldari Industrial Livery SKIN
Orca Capsuleer Day XVIII SKIN
The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Orca Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Orca Civilian
The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
Orca Claim Foreman SKIN
Orca Container
The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
Orca Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Orca Digmaster Blazon Serenity Only SKIN
Orca Digmaster Blazon Serenity Only SKIN (30 Days)
Orca Digmaster Blazon Serenity Only SKIN (365 Days)
Orca Digmaster Blazon Serenity Only SKIN (7 Days)
Orca Digmaster Blazon Serenity Only SKIN (90 Days)
Orca Digmaster Blazon SKIN
Orca Gallente Industrial Livery Serenity Only SKIN
Orca Gallente Industrial Livery Serenity Only SKIN (30 Days)
Orca Gallente Industrial Livery Serenity Only SKIN (365 Days)
Orca Gallente Industrial Livery Serenity Only SKIN (7 Days)
Orca Gallente Industrial Livery Serenity Only SKIN (90 Days)
Orca Gallente Industrial Livery SKIN
Orca Glacial Drift SKIN
Orca Guristas Industrial Livery SKIN
Orca Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Orca Minmatar Industrial Livery Serenity Only SKIN
Orca Minmatar Industrial Livery Serenity Only SKIN (30 Days)
Orca Minmatar Industrial Livery Serenity Only SKIN (365 Days)
Orca Minmatar Industrial Livery Serenity Only SKIN (7 Days)
Orca Minmatar Industrial Livery Serenity Only SKIN (90 Days)
Orca Minmatar Industrial Livery SKIN
Orca Morphite Shine Serenity Only SKIN
Orca Morphite Shine Serenity Only SKIN (30 Days)
Orca Morphite Shine Serenity Only SKIN (365 Days)
Orca Morphite Shine Serenity Only SKIN (7 Days)
Orca Morphite Shine Serenity Only SKIN (90 Days)
Orca Morphite Shine SKIN
Orca Nocx Rush SKIN
Orca ORE Development Edition
The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
Orca ORE Development Edition Blueprint
Orca ORE Development Edition Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Orca ORE Development Serenity Only SKIN
Orca ORE Development SKIN (30 Days)
Orca ORE Development SKIN (365 Days)
Orca ORE Development SKIN (7 Days)
Orca ORE Development SKIN (90 Days)
Orca Paydirt Prospector Serenity Only SKIN
Orca Paydirt Prospector Serenity Only SKIN (30 Days)
Orca Paydirt Prospector Serenity Only SKIN (365 Days)
Orca Paydirt Prospector Serenity Only SKIN (7 Days)
Orca Paydirt Prospector Serenity Only SKIN (90 Days)
Orca Paydirt Prospector SKIN
Orca Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Orca Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Orca Rosada Dawn Serenity Only SKIN
Orca Rosada Dawn Serenity Only SKIN (30 Days)
Orca Rosada Dawn Serenity Only SKIN (365 Days)
Orca Rosada Dawn Serenity Only SKIN (7 Days)
Orca Rosada Dawn Serenity Only SKIN (90 Days)
Orca Rosada Dawn SKIN
Orca Sansha Industrial Livery SKIN
Orca Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Orca Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Orca Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Orca Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Orca Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Orca Wreckage
Orca Wreckage Infested
Order of St. Tetrimon Fortress Monastery
This heavily fortified monastery serves as a regional chapterhouse for the Order of St. Tetrimon in Domain. As a major base for this powerful religious and military order, it is defended by fanatical followers of the Tetrimon's radical scriptural, theocratic, and militarist doctrines. The construction of this fortress monastery within the Thebeka system was made possible by Royal Heir Arim Ardishapur who sees the Tetrimon as valuable allies on the politically conservative and religiously militant side of the struggle for the future of the Amarr Empire. Order of St. Tetrimon military forces were involved in putting down a number of slave rebellions in Ardishapur domains, including a major uprising in the Thebeka system. The construction of this fortress monastery in the system marks that service and underlines the political alliance between House Ardishapur and the Order. Although the monastery is officially sanctioned by the local Ardishapur authorities, many observers have noted the Order's choice to construct their facility at the very outer reaches of the Thebeka system, far from the populated inner planets and public space stations. This choice of location is viewed as a clear signal that the Order of St. Tetrimon continues to see itself standing apart from the temporal politics of the Empire, with its mission distinct, deeply spiritual, and remaining fully inspired by the example of St. Tetrimon. The Order was founded in 21460 AD in the name of St. Tetrimon, an Ardishapur noble who assassinated his grandfather the Emperor Zaragram II, in response to the increasingly megalomaniac and heretical actions of the "Mad Emperor". The Order of St. Tetrimon was tasked by the Council of Apostles with the role of preserving the original Amarr Scriptures and purging all apocryphal and non-canon texts, which included the majority of Zaragram II’s decrees. This mission later brought the Order into tension with the dominant powers of the Amarr Empire during the era of the "Moral Reforms" that began in 21875 AD. This tension grew until 22762 AD, when the Order of St. Tetrimon was officially suppressed by the Imperial authorities. Surviving members of the Order fled to the Khanid Kingdom where they received political protection. During this time in exile, the Order of St. Tetrimon worked to increase their martial strength and increased their militarism to ensure that they would be able to defend their beliefs if another conflict erupted. This served them well when the Minmatar Rebellion began in 23216 AD. The Order reached an agreement with Emperor Heideran VII as Amarr forces were overstretched by the spreading rebellion. The Order would be allowed to once again travel through the Empire freely in return for assistance against Minmatar forces. In subsequent decades, ships flying Tetrimon colours became much feared by the young Republic Fleet for their fearless attacks and the suicidal fury shown by their pilots. During the remaining reign of Heideran VII the Tetrimon were left untouched, on the understanding that they would not attempt to undermine Emperor's authority. The agreement did not survive under Heideran's successor Doriam II, a ruler with liberal views and a history of releasing slaves. Increasing conflict with the Theology Council during Doriam II's YC105-107 reign led to the Order of St. Tetrimon being suppressed once more following a political struggle that involved several Royal Houses and even capsuleers. Returning to their secluded fastnesses in the Khanid Kingdom and beyond, the Order remained relatively quiescent during the Karsoth Interregnum, building its strength and continuing its mission. Following the Elder Fleet Invasion of the Amarr Empire in YC110, and the return and coronation of Empress Jamyl I, the Order of St. Tetrimon welcomed the new Amarr ruler and pledged its continuing fealty to the Holy Amarr Empire. Upon the death of Empress Jamyl I in YC117, the Order returned to the Empire as a neutral arbiter and guardian of the Imperial Succession process, in an Empire that had become deeply factionalized and corrupted by "Red Chamberlain" Dochuta Karsoth's rule. During the rule of Empress Catiz I, the fortunes of the Order of St. Tetrimon have continued to improve. Under the leadership of Grand Master Khemon Dulsur an-Tetrimon, the Order has established a role as a force useful for seeking out and suppressing rebellion and heresy. Increasing conflict across New Eden has revitalized the "Religious Reclaimer" tendency among the Amarr Empire's powerful nobility and brought support for the Order. Militant and conservative houses such as the Ardishapur and Sarum have forged cordial relations with the Tetrimon, in an Amarr Empire with royal houses, powerful ministries, and religious factions carefully balanced against one another by a relatively new Empress.
Order of St. Tetrimon Fortress Monastery
This heavily fortified monastery serves as a regional chapterhouse for the Order of St. Tetrimon in Domain. As a major base for this powerful religious and military order, it is defended by fanatical followers of the Tetrimon's radical scriptural, theocratic, and militarist doctrines. The construction of this fortress monastery within the Thebeka system was made possible by Royal Heir Arim Ardishapur who sees the Tetrimon as valuable allies on the politically conservative and religiously militant side of the struggle for the future of the Amarr Empire. Order of St. Tetrimon military forces were involved in putting down a number of slave rebellions in Ardishapur domains, including a major uprising in the Thebeka system. The construction of this fortress monastery in the system marks that service and underlines the political alliance between House Ardishapur and the Order. Although the monastery is officially sanctioned by the local Ardishapur authorities, many observers have noted the Order's choice to construct their facility at the very outer reaches of the Thebeka system, far from the populated inner planets and public space stations. This choice of location is viewed as a clear signal that the Order of St. Tetrimon continues to see itself standing apart from the temporal politics of the Empire, with its mission distinct, deeply spiritual, and remaining fully inspired by the example of St. Tetrimon. The Order was founded in 21460 AD in the name of St. Tetrimon, an Ardishapur noble who assassinated his grandfather the Emperor Zaragram II, in response to the increasingly megalomaniac and heretical actions of the "Mad Emperor". The Order of St. Tetrimon was tasked by the Council of Apostles with the role of preserving the original Amarr Scriptures and purging all apocryphal and non-canon texts, which included the majority of Zaragram II’s decrees. This mission later brought the Order into tension with the dominant powers of the Amarr Empire during the era of the "Moral Reforms" that began in 21875 AD. This tension grew until 22762 AD, when the Order of St. Tetrimon was officially suppressed by the Imperial authorities. Surviving members of the Order fled to the Khanid Kingdom where they received political protection. During this time in exile, the Order of St. Tetrimon worked to increase their martial strength and increased their militarism to ensure that they would be able to defend their beliefs if another conflict erupted. This served them well when the Minmatar Rebellion began in 23216 AD. The Order reached an agreement with Emperor Heideran VII as Amarr forces were overstretched by the spreading rebellion. The Order would be allowed to once again travel through the Empire freely in return for assistance against Minmatar forces. In subsequent decades, ships flying Tetrimon colours became much feared by the young Republic Fleet for their fearless attacks and the suicidal fury shown by their pilots. During the remaining reign of Heideran VII the Tetrimon were left untouched, on the understanding that they would not attempt to undermine Emperor's authority. The agreement did not survive under Heideran's successor Doriam II, a ruler with liberal views and a history of releasing slaves. Increasing conflict with the Theology Council during Doriam II's YC105-107 reign led to the Order of St. Tetrimon being suppressed once more following a political struggle that involved several Royal Houses and even capsuleers. Returning to their secluded fastnesses in the Khanid Kingdom and beyond, the Order remained relatively quiescent during the Karsoth Interregnum, building its strength and continuing its mission. Following the Elder Fleet Invasion of the Amarr Empire in YC110, and the return and coronation of Empress Jamyl I, the Order of St. Tetrimon welcomed the new Amarr ruler and pledged its continuing fealty to the Holy Amarr Empire. Upon the death of Empress Jamyl I in YC117, the Order returned to the Empire as a neutral arbiter and guardian of the Imperial Succession process, in an Empire that had become deeply factionalized and corrupted by "Red Chamberlain" Dochuta Karsoth's rule. During the rule of Empress Catiz I, the fortunes of the Order of St. Tetrimon have continued to improve. Under the leadership of Grand Master Khemon Dulsur an-Tetrimon, the Order has established a role as a force useful for seeking out and suppressing rebellion and heresy. Increasing conflict across New Eden has revitalized the "Religious Reclaimer" tendency among the Amarr Empire's powerful nobility and brought support for the Order. Militant and conservative houses such as the Ardishapur and Sarum have forged cordial relations with the Tetrimon, in an Amarr Empire with royal houses, powerful ministries, and religious factions carefully balanced against one another by a relatively new Empress.
Ordered Mind Bonus
Lower skill loss severity by 25%.
ORE 'Harvester' Efficiency 11-11
This Cerebral Accelerator is only designed for and available on Serenity.
ORE 'Harvester' Efficiency ZhenNiu
This Cerebral Accelerator is only designed for and available on Serenity.
ORE Banner 01a
ORE Capital Ship Rorqual Wreckage
The remains of a destroyed ship.
Ore Compression
Ore compression thingie
Increases cargo hold capacity.
ORE Connection 01a
ORE Connection 02a
ORE Connection 03a
ORE Connection 04a
ORE Connection 04b
ORE Connection 04c
ORE Connection 04d
ORE Connection 05a
ORE Connection 05b
ORE Connection 05c
ORE construction dock 01
ORE construction dock 02
ORE construction dock 03
ORE construction dock 04
ORE Containers 01a
ORE Deep Core Mining Laser
A basic mining laser for deep core mining ore such as mercoxit. Very inefficient but does get the job done ... eventually
ORE Deep Core Mining Laser Blueprint
ORE Expanded Cargohold
Increases cargo hold capacity at the expense of maximum velocity and hull strength.
ORE Faded Volatile Ice Processor
This heavily-converted Orca has been set up as a mobile volatile ice ore processing facility by the Outer Ring Excavations corporation. This processor takes Faded Volatile Ice ore in exchange for an ORE Green Salvage Package. Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
ORE Freighter
Skill at operating ORE freighters.
ORE Freighter Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
ORE Fresh Volatile Ice Processor
This heavily-converted Orca has been set up as a mobile volatile ice ore processing facility by the Outer Ring Excavations corporation. This processor takes Fresh Volatile Ice ore in exchange for an ORE White Salvage Package. Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
ORE Friable Volatile Ice Processor
This heavily-converted Orca has been set up as a mobile volatile ice ore processing facility by the Outer Ring Excavations corporation. This processor takes Friable Volatile Ice ore in exchange for an ORE Red Salvage Package. Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
ORE Frostguard Barghest
ORE's Frostguard security forces are struggling to reassert control over the ORE Ice Refinery in the face of a pirate assault bent on stealing as much of the precious refined fuel as possible. Mordu's Legion provides ships and personnel to aid the overstretched ORE and Upwell security details, and has dedicated a large fleet of security response vessels to the defense of key ORE facilities.
ORE Frostguard Barghest
ORE's Frostguard security forces are struggling to reassert control over the ORE Ice Refinery in the face of a pirate assault bent on stealing as much of the precious refined fuel as possible. Mordu's Legion provides ships and personnel to aid the overstretched ORE and Upwell security details, and has dedicated a large fleet of security response vessels to the defense of key ORE facilities.
ORE Frostguard Barghest
ORE's Frostguard security forces are struggling to reassert control over the ORE Ice Refinery in the face of a pirate assault bent on stealing as much of the precious refined fuel as possible. Mordu's Legion provides ships and personnel to aid the overstretched ORE and Upwell security details, and has dedicated a large fleet of security response vessels to the defense of key ORE facilities.
ORE Frostguard Barghest
ORE's Frostguard security forces are struggling to reassert control over the ORE Ice Refinery in the face of a pirate assault bent on stealing as much of the precious refined fuel as possible. Mordu's Legion provides ships and personnel to aid the overstretched ORE and Upwell security details, and has dedicated a large fleet of security response vessels to the defense of key ORE facilities.
ORE Frostguard Fennec
ORE's Frostguard security forces are struggling to reassert control over the ORE Ice Refinery in the face of a pirate assault bent on stealing as much of the precious refined fuel as possible. Mordu's Legion provides ships and personnel to aid the overstretched ORE and Upwell security details, and has dedicated a large fleet of security response vessels to the defense of key ORE facilities. Mordu's Legion operates a line of Jackdaw-class hulls as its "Fennec" variant destroyers in various space security roles.
ORE Frostguard Fennec
ORE's Frostguard security forces are struggling to reassert control over the ORE Ice Refinery in the face of a pirate assault bent on stealing as much of the precious refined fuel as possible. Mordu's Legion provides ships and personnel to aid the overstretched ORE and Upwell security details, and has dedicated a large fleet of security response vessels to the defense of key ORE facilities. Mordu's Legion operates a line of Jackdaw-class hulls as its "Fennec" variant destroyers in various space security roles.
ORE Frostguard Fennec
ORE's Frostguard security forces are struggling to reassert control over the ORE Ice Refinery in the face of a pirate assault bent on stealing as much of the precious refined fuel as possible. Mordu's Legion provides ships and personnel to aid the overstretched ORE and Upwell security details, and has dedicated a large fleet of security response vessels to the defense of key ORE facilities. Mordu's Legion operates a line of Jackdaw-class hulls as its "Fennec" variant destroyers in various space security roles.
ORE Frostguard Fennec
ORE's Frostguard security forces are struggling to reassert control over the ORE Ice Refinery in the face of a pirate assault bent on stealing as much of the precious refined fuel as possible. Mordu's Legion provides ships and personnel to aid the overstretched ORE and Upwell security details, and has dedicated a large fleet of security response vessels to the defense of key ORE facilities. Mordu's Legion operates a line of Jackdaw-class hulls as its "Fennec" variant destroyers in various space security roles.
ORE Frostguard Garmur
ORE's Frostguard security forces are struggling to reassert control over the ORE Ice Refinery in the face of a pirate assault bent on stealing as much of the precious refined fuel as possible. Mordu's Legion provides ships and personnel to aid the overstretched ORE and Upwell security details, and has dedicated a large fleet of security response vessels to the defense of key ORE facilities.
ORE Frostguard Garmur
ORE's Frostguard security forces are struggling to reassert control over the ORE Ice Refinery in the face of a pirate assault bent on stealing as much of the precious refined fuel as possible. Mordu's Legion provides ships and personnel to aid the overstretched ORE and Upwell security details, and has dedicated a large fleet of security response vessels to the defense of key ORE facilities.
ORE Frostguard Garmur
ORE's Frostguard security forces are struggling to reassert control over the ORE Ice Refinery in the face of a pirate assault bent on stealing as much of the precious refined fuel as possible. Mordu's Legion provides ships and personnel to aid the overstretched ORE and Upwell security details, and has dedicated a large fleet of security response vessels to the defense of key ORE facilities.
ORE Frostguard Garmur
ORE's Frostguard security forces are struggling to reassert control over the ORE Ice Refinery in the face of a pirate assault bent on stealing as much of the precious refined fuel as possible. Mordu's Legion provides ships and personnel to aid the overstretched ORE and Upwell security details, and has dedicated a large fleet of security response vessels to the defense of key ORE facilities.
ORE Frostguard Orthrus
ORE's Frostguard security forces are struggling to reassert control over the ORE Ice Refinery in the face of a pirate assault bent on stealing as much of the precious refined fuel as possible. Mordu's Legion provides ships and personnel to aid the overstretched ORE and Upwell security details, and has dedicated a large fleet of security response vessels to the defense of key ORE facilities.
ORE Frostguard Orthrus
ORE's Frostguard security forces are struggling to reassert control over the ORE Ice Refinery in the face of a pirate assault bent on stealing as much of the precious refined fuel as possible. Mordu's Legion provides ships and personnel to aid the overstretched ORE and Upwell security details, and has dedicated a large fleet of security response vessels to the defense of key ORE facilities.
ORE Frostguard Orthrus
ORE's Frostguard security forces are struggling to reassert control over the ORE Ice Refinery in the face of a pirate assault bent on stealing as much of the precious refined fuel as possible. Mordu's Legion provides ships and personnel to aid the overstretched ORE and Upwell security details, and has dedicated a large fleet of security response vessels to the defense of key ORE facilities.
ORE Frostguard Orthrus
ORE's Frostguard security forces are struggling to reassert control over the ORE Ice Refinery in the face of a pirate assault bent on stealing as much of the precious refined fuel as possible. Mordu's Legion provides ships and personnel to aid the overstretched ORE and Upwell security details, and has dedicated a large fleet of security response vessels to the defense of key ORE facilities.
ORE Gas Cloud Harvester
Ever-increasing demand for the products derived from gas cloud resources finally drove yet another breakthrough in gas harvesting technology, with the old scoop tech's integrated tractor beam and gas conversion systems massively overhauled to include broad-sweep beams and high-efficiency, multiplexed catalytic conversion arrays. The large increase in the size of the installed hardware and the power requirements of the equipment has meant that only larger ships can be contemplated as platforms for the new Gas Cloud Harvesters. Given these demands and the advantages of using dedicated mining ships, the practical module designs were soon specialized for use on mining barges and exhumers. The specialist engineers and scientists of Outer Ring Development took the basic technology of barge-operated Gas Cloud Harvesters and massively improved the efficiency of the units to produce the ORE Gas Cloud Harvester. CONCORD's AG12 technology monitoring section believes ORE's staff were significantly assisted by the collaboration of Intaki Syndicate engineers working within the Upwell Consortium partnership. CONCORD is concerned that illegal booster manufacturing and smuggling may increase due to the development of such enhanced gas harvesting technology.
ORE Gas Cloud Harvester Blueprint
ORE Green Salvage Package
This ORE Green Salvage Package was obtained by trading in Faded Volatile Ice ore at an ORE processor vessel. Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
ORE Hauler
Skill at operating ORE hauler ships.
ORE HISC-99 Fuel Loading Dock
Hyper-Isomophic Strontium Clathrates refined to a 99% purity fuel is capable of liberating tremendous amounts of energy under controlled conditions, and can lead to catastrophe if mishandled. Although numerous safety measures are in place, in light of a number of early accidents with HISC refining involving spaceships, ORE makes it a rule to have vessels operating as interstellar supertankers arrive and take on their cargo at a special fuel loading dock placed some distance away from the Ice Refinery. This dock is serviced by special Automated HISC-99 Tankers which ferry the refined fuel from the refinery to the loading dock under strict computer control. Any wayward tankers or those rescued from hijackers should be guided to this dock so the precious HISC-99 fuel can be offloaded securely.
ORE HISC-99 Ice Refinery
As a key member of the Upwell Consortium, the Outer Ring Excavations (ORE) corporation has been keen to locate and exploit hidden reserves of rare ice containing valuable and rare deposits of Hyper-Isomorphic Strontium Clathrates (HISC). This rare, highly symmetrical, complex yet compact form of Strontium Clathrates is hard to extract and process but has high utility and value in the space industries. Much like standard Strontium Clathrates, HISC can be used to power structure defense systems and forcefields but with greater efficiency and theoretically much greater resistance to incoming damage. Due to the rarity of the ice variants containing HISC (such as Geodesic Krystallos and Supersymmetrical Gelidus), and the extreme difficulty of processing the dense and molecularly complex ices into useful fuel, ORE has set up special central ice repository and refinery facilities in convenient ice fields. These facilities send out ice mining expeditions to seek more of the rare, fleeting fields of ice that contain the HISC-bearing ice variants and bring the raw materials back to the Ice Refinery for processing into the highly useful and extremely valuable HISC-99 fuel. To attain 99% purity, the raw HISC ices are cracked and refined in a special facility that pumps the high-value HISC-99 into special storage tanks. The Ice Refinery controls a number of special Automated HISC-99 Tankers which ferry the refined fuel from the refinery to a remote spaceship loading dock under strict computer control. This safety precaution is designed to prevent any accidents involving spaceships that might lead to the catastrophic liberation of the tremendous amounts of energy that HISC-99 can unleash.
ORE Ice Harvester
A unit used to extract valuable materials from ice asteroids. Used on Mining barges and Exhumers.
ORE Ice Harvester Blueprint
ORE Ice Mining Laser
A unit used to extract valuable materials from ice asteroids. Used on Expedition Frigates.
ORE Medium Structure 01a
ORE Medium Structure 03a
ORE Medium Structure 04a
ORE Miner
Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.
ORE Miner Blueprint
ORE Mining Director Mindlink
This advanced interface link produced for Outer Ring Excavations' mining operations drastically improves a commander's Mining Foreman and Shield Command abilities by directly linking to the nanites launched by the foreman and command burst charges. +25% bonus to Mining Foreman and Shield Command Burst effect strength and duration.
ORE Modular Hub 01a
ORE Modular Hub 01b
ORE Modular Hub 01c
ORE Modular Hub 01d
Ore Passkey
This electronic passkey is provided by tutorial agents as part of a capsuleer training program. It is used to unlock an acceleration gate inside the Ore site training area, where the “Proof of Discovery” documents can be found stored inside containers. The “Proof of Discovery” documents serve as physical evidence that the capsuleer was able to discover a particular type of site. This passkey is used to unlock Acceleration gates found inside Ore sites only.
ORE Plinth
Ore Prospecting Array 1
This upgrade increases the ore resources available in a system.
Ore Prospecting Array 1 Blueprint
Ore Prospecting Array 2
This upgrade increases the ore resources available in a system.
Ore Prospecting Array 2 Blueprint
Ore Prospecting Array 3
This upgrade increases the ore resources available in a system.
Ore Prospecting Array 3 Blueprint
Ore Prospecting Array 4
This upgrade increases the ore resources available in a system.
Ore Prospecting Array 4 Blueprint
Ore Prospecting Array 5
This upgrade increases the ore resources available in a system.
Ore Prospecting Array 5 Blueprint
ORE Red Salvage Package
This ORE Red Salvage Package was obtained by trading in Friable Volatile Ice ore at an ORE processor vessel. Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
ORE Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.
ORE Research Data Fragment
This is a fragment of stolen Outer Ring Excavations (ORE) materials compression research data retrieved from pirate databanks. The ORE corporation is keenly interested in recovering any stolen research data and is willing to share some of its findings with those who return sufficient fragments. ORE Research Data Fragments can be turned in at ORE loyalty point stores for early access to compression technology skillbooks.
ORE Retriever
The mining barge was designed by ORE to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Retriever's being storage. A massive ore hold allows the Retriever to operate for extended periods without requiring as much support as other barges. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.
ORE Rorqual
The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space. The Rorqual is notably capable of using a capital industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Rorqual able to use the powerful and logistically impressive capital compressors.
ORE Rorqual Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
ORE Safeguard Atron
An ORE patrol frigate supporting corporate vessels and installations.
ORE Safeguard Talos
A defense battlecruiser of the ORE corporation on patrol protecting corporate interests.
ORE Small Hologram 01a
ORE Small Structure 02a
ORE Small Structure 03a
ORE Small Structure 05a
ORE Small Structure 06a
ORE Strip Miner
A bulk ore extractor designed for use on Mining Barges and Exhumers.
ORE Strip Miner Blueprint
Ore Supply Freight
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
ORE Technologies Applied Research Center
This structure is one of several major research and development facilities used by Outer Ring Excavations and its subsidiaries to remain on the forefront of resource extraction and processing technology. The advancements developed and refined in this center and the surrounding testing yard are then transferred to ORE facilities across the region for mass production and distribution. Until recently, the location of this testing yard had been kept confidential as a trade secret by ORE and the Upwell Consortium to guard against industrial espionage by rival mining corporations. Unfortunately, such secrecy proved completely insufficient to prevent a recent attack and theft orchestrated by the Angel Cartel, and Upwell's leadership decided to stop shielding the deadspace signature of this facility and instead focus their resources on increased numbers of armed guards from Mordu's Legion.
ORE Venture
Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Venture. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining. The Venture has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed.
ORE Warehouse 01
ORE White Salvage Package
This ORE White Salvage Package was obtained by trading in Fresh Volatile Ice ore at an ORE processor vessel. Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
Organic Mortar Applicators
While nanites are ideal for many forms of construction, sealing joints between large structural bulkheads is a job best left to organic mortar, a thick gel that actively permeates every microscopic gap between two parts. Due to the aggressive nature of the genetically engineered bacteria that intelligently guides into place the hardening condensate material, this paste is extremely hazardous to humans and must be applied by robots.
Origin Conduit (Triglavian)
This Triglavian structure seems to function as a means of long-distance travel and will function as a conduit that will return a vessel that has used an Abyssal Filament to its ultimate point of origin. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable.
Orkashu Myelen
Subject: Prototype Nation Vessel (ID: Orkashu Myelen) Military Specifications: Frigate-class vessel. Primary role is medium range ECM support and medium range energy warfare. Moderate microwarp velocity. No known weapons systems. Additional Intelligence: An estimated 1,200,000 civilian were abductions from Orkashu IV during the chaos caused by four simultaneous invasions. Each invasion was launched in a different empire's space. Although the Myelen identifier suggests a developmental state, it is clear that this version of the frigate served as the basis for the more powerful Niarja variant. Other, unknown Nation prototypes may have also originated from this design. Synopsis from ISHAEKA-0035. DED Special Operations.Authorized for Capsuleer dissemination.
Orkashu Pontine
Subject: Prototype Nation Vessel (ID: Orkashu Pontine) Military Specifications: Frigate-class vessel. Significant microwarp velocity. Limited weapons systems. Additional Intelligence:Est. 1,200,000 civilian abductions from Orkashu IV during the chaos caused by four simultaneous invasions, each launched in a different empire's space.The Pontine identifier suggests a role in coordinating pre-established orders, and that perhaps this vessel sits at the very lowest rung of the new Nation hierarchy.Synopsis from ISHAEKA-0040. DED Special Operations.Authorized for Capsuleer dissemination.
Ornamental Necklace
Often given as a wedding gift.
Oronata Vion's Caracal
Oronata Vion's Caracal
Oronata Vion's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Orthrus
In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines. The Orthrus is at the core of the Legion’s new strike formations and provides the mercenary pilots with superior projection of high damage missiles while executing rapid attack maneuvers.
Orthrus Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Orthrus Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Orthrus Aspirant Soldier SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as a Soldier of Fortune. New Eden's Soldiers of Fortune are capsuleers who venture beyond the safety of secure space in search of glory and riches. Low and null security space can be very dangerous but the rewards often match the risks, especially if you fly with other pilots. There are thousands of capsuleer corporations waiting out there to bring you into their fleets and help you get those guns firing on target.
Orthrus Aurora Universalis SKIN
Orthrus Bluebird SKIN
Orthrus Blueprint
Orthrus Convergence - Nova SKIN
Orthrus Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Orthrus Ghost's Hex SKIN
The Ghost's Hex pattern of nanocoating originated as a livery for the Ghost 1300 range of economy personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Ghost's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.
Orthrus Glacial Drift SKIN
Orthrus IGC SKIN
Orthrus Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Orthrus Red Kite SKIN
Orthrus Redclaw Sable SKIN
Mind Clash fans across New Eden were stunned by the upset victory of Kiyria "Redclaw Sable" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the "Greats" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.
Orthrus Triumphant Elite SKIN
Only the most elite pilots of the capsuleer alliances earn a spot in the Independent Gaming Commission's Alliance Tournament, or other top-level spaceship combat events organized or sponsored by the IGC. Those capsuleers who score match victories or other notable achievements can be seen sporting the "Triumphant Elite" nanocoating, specially commissioned by the IGC to celebrate some of the most skilled spaceship combat pilots in New Eden.
Orthrus Waschi Uprising 'Combat' Serenity Only SKIN
Orthrus Waschi Uprising 'Combat' Serenity Only SKIN (30 Days)
Orthrus Waschi Uprising 'Combat' Serenity Only SKIN (365 Days)
Orthrus Waschi Uprising 'Combat' Serenity Only SKIN (7 Days)
Orthrus Waschi Uprising 'Combat' Serenity Only SKIN (90 Days)
Orthrus Waschi Uprising 'Combat' SKIN
Orthrus Waschi Uprising 'Parade' Serenity Only SKIN
Orthrus Waschi Uprising 'Parade' Serenity Only SKIN (30 Days)
Orthrus Waschi Uprising 'Parade' Serenity Only SKIN (365 Days)
Orthrus Waschi Uprising 'Parade' Serenity Only SKIN (7 Days)
Orthrus Waschi Uprising 'Parade' Serenity Only SKIN (90 Days)
Orthrus Waschi Uprising 'Parade' SKIN
Oscillator Capacitor Unit
Capacitor component used primarily in Gallente ships. A component in various other technology as well.
Oscillator Capacitor Unit Blueprint
Oshima's Crow
A Crow piloted by an agent.
Oshima's System Scanner
A very old system scanner prototype. Far too big and cumbersome to be worth anything in today's markets.
OSI 2018.11
Osidei Esama's Bunker
A bunker inhabited by personnel of the Minmatar Republic.
Osnirdottir Memorial
A small and humble memorial to the work of the late scientist Dr. Mishkala Osnirdottir, whose life was most likely lost when an experiment with the Tachyon Bombardment Array went horribly wrong. Others, however, theorize that she was not killed, but relocated, or in some way altered on a quantum level by the barrage of antimatter. The memorial gardens features great trees contorted into elegant shapes with tungsten scaffolds and the doctor's favourite bloom, Ulfurtar - a small parasitic plant with delicate silvery flowers, noted for the soft, almost furred quality of its petals. In many Sebiestor clans, the blossom is believed to symbolise both dreams and memories and the atmosphere of the gardens is rich with both for those that tend it still.
Osprey
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Caldari State the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Osprey. The Osprey originally offered excellent versatility and power for what was considered a comparably low price. After its redesign, its inbuilt mining technology - now a little creaky and long in the tooth - was gutted from the Osprey and replaced in its entirety with tech of a different type, capable of high energy and shield transfers.
Osprey Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Osprey AIR Laboratories SKIN
The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program.
Osprey Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Osprey Aurora Universalis SKIN
Osprey Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Osprey Blue Tiger Serenity Only SKIN
Osprey Blue Tiger Serenity Only SKIN (30 Days)
Osprey Blue Tiger Serenity Only SKIN (365 Days)
Osprey Blue Tiger Serenity Only SKIN (7 Days)
Osprey Blue Tiger Serenity Only SKIN (90 Days)
Osprey Blue Tiger SKIN
Osprey Blueprint
Osprey Combat Medic Section SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations. The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Osprey Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Osprey Exoplanets Hunter SKIN
Osprey Frontier Safeguarder SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Osprey Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Osprey Glacial Drift SKIN
Osprey Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Osprey Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Osprey Matigu Seabeast Serenity Only SKIN
Osprey Matigu Seabeast Serenity Only SKIN (30 Days)
Osprey Matigu Seabeast Serenity Only SKIN (365 Days)
Osprey Matigu Seabeast Serenity Only SKIN (7 Days)
Osprey Matigu Seabeast Serenity Only SKIN (90 Days)
Osprey Matigu Seabeast SKIN
Osprey Navy Issue
Caldari ships have never been renowned for their speed. With this in mind, Caldari Navy engineers set about designing the Osprey Navy Issue. The fastest Caldari cruiser in existence and a formidable missile boat, this vessel gives Navy personnel and State loyalists alike greater opportunities to conduct true skirmish warfare than ever before.
Osprey Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Osprey Navy Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Osprey Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Osprey Navy Issue Blueprint
Osprey Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Osprey Navy Issue Exoplanets Hunter SKIN
Osprey Navy Issue Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Osprey Navy Issue Glacial Drift SKIN
Osprey Navy Issue Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Osprey Navy Issue Kimotoro Eskeitan Commander SKIN
Command vessels of the Kimotoro Eskeitan carry Caldari State officers with broad authority to take command of any forces operating within the Kimotoro Defense Zone. This emergency authority has been delegated directly to Kimotoro Eskeitan commanders by the Chief Executive Panel, ensuring that all corporate security forces and militia units will obey the orders of the defense zone guards. Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Osprey Navy Issue Steel Cardinal SKIN
Osprey Navy Issue Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Osprey Navy Issue Vitalshift EGO SKIN
[Incoming commercial broadcast...] Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. The Vitalshift from Ishukone. Feel the pulse, see the future.
Osprey Navy Issue Wiyrkomi Serenity Only SKIN
Osprey Navy Issue Wiyrkomi Serenity Only SKIN (30 Days)
Osprey Navy Issue Wiyrkomi Serenity Only SKIN (365 Days)
Osprey Navy Issue Wiyrkomi Serenity Only SKIN (7 Days)
Osprey Navy Issue Wiyrkomi Serenity Only SKIN (90 Days)
Osprey Navy Issue Wiyrkomi SKIN
Osprey Navy Issue Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Osprey Raata Sunset Serenity Only SKIN
Osprey Raata Sunset Serenity Only SKIN (30 Days)
Osprey Raata Sunset Serenity Only SKIN (365 Days)
Osprey Raata Sunset Serenity Only SKIN (7 Days)
Osprey Raata Sunset Serenity Only SKIN (90 Days)
Osprey Raata Sunset SKIN
Osprey Steel Cardinal SKIN
Osprey Versus Blueforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Osprey Wiyrkomi Serenity Only SKIN
Osprey Wiyrkomi SKIN
Osprey Wiyrkomi SKIN (30 Days)
Osprey Wiyrkomi SKIN (365 Days)
Osprey Wiyrkomi SKIN (7 Days)
Osprey Wiyrkomi SKIN (90 Days)
Osprey Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Ossiam's Retribution
A Retribution piloted by an agent.
Ostingele Tectum
Subject: Prototype Nation Vessel (ID:Ostingele Tectum) Military Specifications: Battleship-class vessel. The third most powerful vessel amongst the new Nation prototypes in terms of potential damage output. Moderate microwarp velocity. Defensive systems have been significantly enhanced. Additional Intelligence: Est. 2,000,000 civilian abductions from Ostingele IV. The Tectum identifier suggests a basic input-response role, with little to no shared computing power required for standard operations. Probable relations to the Deltole Tegmentum prototype. Synopsis from ISHAEKA-0063. DED Special Operations.Authorized for Capsuleer dissemination.
Otalen's Caracal
A Caracal piloted by an agent.
Otavite
An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of Cadmium, an important element of many advanced materials. Otavite ores will also yield Atmospheric Gases.
Otsalen Mano's Corpse
The corpse of the Caldari agenet Otsalen Mano lies mangled inside one of the ejected capsules. Upon closer examination, a map has been madly scribbled on a piece of cloth torn from his garments. Perhaps these are the Guristas War Plans he had discovered?
Ottin Holoreels Case
Kept safe from the explosion of her vessel, this Holoreel collection is a meticulous document of Serpentis Lieutenant Elois Ottin's entire acting career. A large Impetus logo is emblazoned on the outside of the container, suggesting that perhaps the case was a gift from the corporation. Although Ottin rarely managed to snare contracts with Impetus to produce her works, they did manage and fund her two most successful acting ventures. At one point she had a third lined up, but when her drug dependency became public knowledge Impetus dropped the contract amid the scandal.
Otuwiri's Thanatos
Otuwiri Huohalen heads up Serpentis Inquest, the black cybernetics research arm of the Serpentis Corporation's illicit business empire. It has been rumored for some time that Otuwiri is in a relationship that goes beyond mere business with a high-ranking Angel Cartel member.
Ouche's Navitas
A Navitas piloted by an agent.
Oura Madusaari
A half-mad young female Caldari salvager, she was among the few survivors of The Paryi's salvaging crew.
Ours De Soin
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Oushii Torun
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Outbound Freight
A locked storage bin containing various items used by the local pirates in their drug manufacturing. A bit of hacking might unlock it.
Outer/SpaceSuit_Top_01/Types/spacesuit_01_top_f_black.type
Outer/SpaceSuit_Top_01/Types/spacesuit_01_top_f_black.type
Outer/SpaceSuit_Top_01/Types/spacesuit_01_top_f_blue.type
Outer/SpaceSuit_Top_01/Types/spacesuit_01_top_f_blue.type
Outer/SpaceSuit_Top_01/Types/spacesuit_01_top_f_brown.type
Outer/SpaceSuit_Top_01/Types/spacesuit_01_top_f_brown.type
Outer/SpaceSuit_Top_01/Types/spacesuit_01_top_f_orange.type
Outer/SpaceSuit_Top_01/Types/spacesuit_01_top_f_orange.type
Outer/SpaceSuit_Top_01/Types/spacesuit_01_top_f_red.type
Outer/SpaceSuit_Top_01/Types/spacesuit_01_top_f_red.type
Outer/SpaceSuit_Top_01/Types/spacesuit_01_top_f_stealth.type
Outer/SpaceSuit_Top_01/Types/spacesuit_01_top_f_stealth.type
Outgrowth Hive Entrance Code
This fractal generated descrambling code is used by local Rogue Drones as a way to secure access through the acceleration gate. Once the code is used, the gate will remain open for a short period of time and the code will be rendered useless as a new security codeline will be automatically generated.
Outgrowth Rogue Drone Hive Pass Key
This is a pass key handed out by Jeremy Tacs.
Outgrowth Strain Mother
This gargantuan mother drone holds the central CPU, controlling the rogue drones throughout the sector.
Outgrowth Strain Mother_00COSMOS
This gargantuan mother drone holds the central CPU, controlling the rogue drones throughout the sector.
Outlaw Arrogator
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low
Outlaw Demolisher
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Outlaw Despoiler
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Outlaw Destructor
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Outlaw Imputor
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Low
Outlaw Infiltrator
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Outlaw Invader
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Outlaw Plunderer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Outlaw Saboteur
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Outlaw Spur
This spur is used as a method of identification.
Outlaw Wrecker
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Outpost Construction
Skill required for the manufacturing of player controllable outposts.
Outpost Defender
These variants of the standard fighter design are most commonly based off static structures, where they serve as a powerful line of defense.
Outpost Security Officer
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
Outpost/Disc - Spiky & Pulsating
This construction dampens all damage inflicted to ships within range.
Outuni Mesen
Subject: Prototype Nation Vessel (ID:Outuni Mesen) Military Specifications: Battleship-class vessel. Primary roles are capacitor warfare and interdiction. Moderate microwarp velocity. Long range energy neutralizers. Long range warp disruption capabilities. Extreme long-range stasis webification support. Additional Intelligence: Est. 120,000 civilian abductions from Outuni III and VI. The Mesen identifier suggests an oversight role amongst the other battleship-class prototypes, or alternatively, that it was created during the first phase of development. Synopsis from ISHAEKA-0061. DED Special Operations.Authorized for Capsuleer dissemination.
Overcharge Node
Overcharge Node Wreck
Overdrive
This propulsion upgrade increases a vehicle powerplant's power output for increased speed and torque. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Overdrive Injector System I
This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Overdrive Injector System I Blueprint
Overdrive Injector System II
This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Overdrive Injector System II Blueprint
Overmind 'Goliath' Drone Tuner T25-10S
The Overmind 'Goliath' Drone Tuner T25-10S increases the strength of drone defensive systems at the expense of the drone's speed. Implants that allow pilots to rewrite the firmware of standard drones on the fly are a relatively recent development but this implant uses rogue drone technology to achieve a similar effect. Using shipboard nano-systems the physical parameters of the drones will then be changed according to the tuning of the implant design. The leading drone technology corporation CreoDron developed and marketed a remarkably similar system recently but this implant is a product of the grey market in technology limited to capsuleer use.
Overmind 'Hawkmoth' Drone Tuner S10-25T
The Overmind 'Hawkmoth' Drone Tuner S10-25T increases the speed of drones at the expense of their defensive systems. Implants that allow pilots to rewrite the firmware of standard drones on the fly are a relatively recent development but this implant uses rogue drone technology to achieve a similar effect. Using shipboard nano-systems the physical parameters of the drones will then be changed according to the tuning of the implant design. The leading drone technology corporation CreoDron developed and marketed a remarkably similar system recently but this implant is the product of the grey market in technology limited to capsuleer use.
Overmind Broodlord Alpha
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. Overmind Broodlords are powerful vessels that function as mobile superorganisms of rogue drones hosted within the hulk of a capital-class vessel subverted and infested by the swarm. An encounter with one of these Overminds will involve combat with many rogue drone combat types.
Overmind Broodlord Omega
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. Overmind Broodlords are powerful vessels that function as mobile superorganisms of rogue drones hosted within the hulk of a capital-class vessel subverted and infested by the swarm. An encounter with one of these Overminds will involve combat with many rogue drone combat types.
Overmind Destructor Delta
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones.
Overmind Destructor Epsilon
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones.
Overmind Growth Structure
Overmind Interruptor Iota
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. Overmind Interruptors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Interruptor types will typically be accompanied by many subordinate rogue drones.
Overmind Interruptor Lambda
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. Overmind Interruptors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Interruptor types will typically be accompanied by many subordinate rogue drones.
Overmind Nursery Nest
This writhing hive of activity is a primary nursery nest of the Unshackled Overmind rogue drones. Vast numbers of drones are working inside this nest and many foragers are transporting salvaged materials to feed the nest's manufacturing lines and assembly cells. The Unshackled Overminds have many times demonstrated a talent for advanced adaptation, repurposing and enhancing of technologies they acquire. It is possible that some very advanced technology could be recovered from this nest. As the rogue drones often imitate the activity of humanity, in a very distorted manner, it is even possible that they have developed versions of the most advanced technology available to human civilization. It may be wise to carefully purge such tech of rogue drone routines and ancillary technology though.
Overmind Nursery Structure
Overmind Progenitor Zero
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. Overmind Progenitors are often to be found at the heart of a rogue drone infestation range and are critical to the continued expansion of a rogue swarm. Guarded by many powerful and high caste rogue drones, the Progenitor will be the focus of the entire swarm's combat castes if it is threatened. An assault on an Overmind Progenitor should not be undertaken lightly.
Overseer Battleship Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Overseer Cruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Overseer Frigate Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Overseer Skomener Effotber
This battleship is in Skomener Effotber's possession. Being one of True Creation's top employees he equips his command ships with the best modules, shield and armor repair systems he has access to.
Overseer's Stash
A small bunker, there for accommodation for the overseer of a faction within Sansha's army.
Ovon Flac's Container
Contains documents which detail procedures for the Legends Trial tournament.
Ovon Flac's Documents
Detailed information regarding the Legends Trial.
Ovon Flac's Megathron
A Megathron piloted by an agent.
Oxides
Technically, any chemical compound that contains at least one oxygen atom is an oxide, though some are far more valuable than others. Once broken down and separated from waste material, many oxides can be applied to various industrial processes.
Oxidizing Compound
Converting various matter from its basic state to an oxidized form requires an oxidizing compound, the most effective of which is a powerful agent made from pressurized reactive gas. Special containers are required to keep the compound from causing significant damage to common metals and organic life.
Oxy-Organic Solvents
Oxy-organic solvents are indispensable to a number of industrial processes involving oxygen and carbon chemistry. These chemicals can be obtained through processing of abundant gases and hydrocarbon deposits.
Oxy-Organic Solvents Reaction Formula
Oxygen
Oxygen is a commodity in constant demand. While most stations have their own supply units, smaller depots and space crafts rely on imports.
Oxygen Fuel Block
Frustrated with the inefficiencies involved in tracking multiple fuel types, Thukker logisticians pioneered the development of prepackaged fuel. In YC 111, after a successful trial period, they converted the Tribe's entire starbase network to use fuel blocks. Capsuleers were forced to wait for this innovation while CONCORD dithered over how to handle the transition period, but were finally granted clearance in YC 113. This is a block of fuel designed for Gallente control towers and Standup service modules. Forty blocks are sufficient to run a standard large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period. Standup service modules are designed to be fit to Upwell structures such as the advanced Citadel structure line. These service modules consume fuel blocks while running and are capable of using any of the four fuel block types, for maximum convenience.
Oxygen Fuel Block Blueprint
Oxygen Isotopes
Stable O-16 isotopes, crucial for maintenance of Gallente Control Towers. May be obtained by reprocessing the following ice ores: 1.0 security status solar system or lower: Blue Ice 0.0 security status solar system or lower: Thick Blue Ice
Ozomi Obanen's Crane
A Crane piloted by an agent.
Ozunoa Poskat's Outpost
An outpost manned by personnel of the Caldari State.
P-13 Quantum Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
P-2TTL Outpost Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
P-S Compact Remote Tracking Computer
Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
P7-45V Station Monument
This monument has been placed to remember the outpost that once stood here and the efforts of those who built and fought for it. For over five years the alliance SOLAR FLEET maintained control of the outpost, until YC115 when they lost it to Red Alliance. This began a year of constant conflict, with the outpost being retaken by SOLAR FLEET only to be lost again to Pandemic Legion then finally taken by Legion of xXDEATHXx. When it was decommissioned five years later skill urself alliance controlled the outpost.
Pacifier
Notorious across New Eden, the Pacifier-class frigate has made its name as CONCORD's premier fast-attack frigate, capable of laying waste even to the Angel Cartel's legendary Dramiel-class high-performance frigates. Originally based on a hybridization of the Punisher and Rifter frigate hulls, CONCORD's Directive Enforcement Department became concerned early in the Drifter Crisis that the design could no longer meet its needs. The Pacifier joined other ship classes in the DED inventory as part of CONCORD Aerospace's "Force Majeure Program" to develop enhanced variants. While CONCORD Aerospace successfully upgraded the Pacifier and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Pacifier, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.
Pacifier Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Pacifier Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Pacifier BlackIce Derailers SKIN
Awarded to capsuleers by CONCORD's Department for Enforcement of Restrictions on Artificial Intelligence and Life (DERAIL) for exemplary service against criminals using illegal AIs. Due to the existential risks of strong artificial intelligence, a large part of CONCORD's work involves investigating and combatting the development and use of powerful AIs by renegades and criminals in New Eden. No single division or section of CONCORD's vast apparatus is responsible for all aspects of counter-AI operations and a variety of units fight against AI threats under CONCORD's authority. DERAIL is a relatively prominent CONCORD division that focuses its efforts on illegal use of AI technology across New Eden. The department's so-called "Derailers" are organized into a number of sections specialized in combatting threats emerging from renegade use of unrestricted AI. The BlackIce Derailers are a CONCORD unit specializing in combatting the threats from illegal use of unrestricted AI in space and space-based facilities. The unit was formed by Colonel Tiko Zoar in YC105, during the explosion in space-industrial activity that followed licensing of independent capsuleers. Originally a DED police flotilla put in place to combat illegal use of AIs by capsuleers, formally the 47th DED Counterforce (AIC), the unit used to be known as "Zoar's Hunters" and took as its badge an image of the commander's faithful Syrikos Hound, Nightjack. By the time CONCORD pulled some of its experienced counter-AI units together into a dedicated command department, Colonel Tiko Zoar and his hound Nightjack were dead. The pair were killed aboard their ship during a raid, when a suspected AI-enhanced mining operation turned out to be part of a sophisticated and powerful rogue drone infestation. The name of the unit changed to the BlackIce Derailers, but the unit badge remained. As one of the elite space operations components of DERAIL, the unit continues to combat the illegal use of unrestricted AIs by criminal space-industrial corporations and renegade capsuleers.
Pacifier Blueprint
Pacifier CONCORD Aerospace 'Prototype' SKIN
Pacifier Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Pacifier DED 'Alpha Plus' Taskforce SKIN
To evaluate the implications of new cloning technology, that enabled an expanded level of skill uptake for Alpha State capsuleers, the DED established a test-flight taskforce under the codename 'Alpha Plus'. A large number of new recruits to the DED's capsuleer force were drafted from many arms of CONCORD's large military force and took part in the Alpha Plus program. Ships of the Alpha Plus Taskforce, now charged with continuing advanced training of DED personnel accepted for capsuleer duty, bear a variant DED livery of silver grey and light blue.
Pacifier DED 'Master-at-Arms' Recruiter SKIN
CONCORD's Directive Enforcement Department is one of the leading military forces of New Eden. As such, the DED is equipped with top-of-the-line ships and its ranks are filled by skilled crews and enforcement troops. The DED recruits from across New Eden and most major cities, colony outposts and space stations will have a DED recruitment and training facility commanded by a Master-at-Arms. When a DED Master-at-Arms travels they are entitled to bear the colors of their office on their ships. A Master-at-Arms is usually provided with a Pacifier-class frigate but the more senior among their ranks can call on powerful vessels such as the Enforcer-class cruiser or the formidable Marshal-class battleship.
Pacifier DED Army Reserve SKIN
CONCORD's Directive Enforcement Department is a significant reserve force that grew out of the original CONCORD Assembly Peacekeeping Army (CAPA). Known to most simply as the "CONCORD Army", CAPA's permanent command staff consists of career DED officers while most formations are drawn from the reserves of member states, primarily the "Big 4" core empires of New Eden. DED Army Reserve forces are primarily used for planetary and orbital operations but the division maintains a large fleet for transport, patrol and sentry duties. The fleet is most often used to transport and deploy peacekeepers or conflict monitors, while occasionally serving to enforce blockades against the importation of weapons, or the escalation of conflicts by mercenaries and other outside forces.
Pacifier Exoplanets Hunter SKIN
Pacifier Firewatch SKIN
Pacifier Glacial Drift SKIN
Pacifier Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Pacifier Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Pacifier SARO 'Black Troop' SKIN
Packaging Center Passkey
This is a passkey used to enter the packaging center.
Packed AV Grenade
The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.
Packed Remote Explosive
The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units. These explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.
Pagera Manton
This used to be a space-ship at the head of an Amarrian exploration fleet. Later it was defiled by the Blood Raiders and today it serves as one of their holiest sites.
Pakhshi Stargate Construction Monument
This monument honors the numerous capsuleers who contributed to the Minmatar Republic's construction project for this stargate in YC123. The ten individual capsuleers and five capsuleer corporations who contributed the most to this project are listed below. Top ten individual capsuleer contributors to the construction project for this stargate: 1. Xeantuxe Vaille 2. PixyWarrior Ellecon 3. Gloobz 4. Michael Fuzzybolton 5. Maxp 6. Lara Edios 7. Ashley Parisi 8. Eleana Tomelac 9. Major Tom's Ghost 10. Onslaughtor Top five capsuleer corporations that contributed to the construction project for this stargate: 1. Phoenix Naval Operations 2. Les Eclaireurs de Tau-Ceti 3. Stahlklang Foundation 4. KekoBan 5. Free Radical Corporation
Pakkori's Hat
This is an extremely ugly wide-rimmed hat that once adorned the head of one Uchi Pakkori. The burn marks and blood smears don't improve the looks.
Pakkul's Thugs
This is a hostile pirate vessel. Threat level: Deadly
Paladin
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
Paladin Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Paladin Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Paladin Blood Raider Edition
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
Paladin Blood Raider Edition Blueprint
Paladin Blood Raider Serenity Only SKIN
Paladin Blood Raiders SKIN
Paladin Blood Raiders SKIN (30 Days)
Paladin Blood Raiders SKIN (365 Days)
Paladin Blood Raiders SKIN (7 Days)
Paladin Blood Raiders SKIN (90 Days)
Paladin Blueprint
Paladin Cold Iron Serenity Only SKIN
Paladin Cold Iron Serenity Only SKIN (30 Days)
Paladin Cold Iron Serenity Only SKIN (365 Days)
Paladin Cold Iron Serenity Only SKIN (7 Days)
Paladin Cold Iron Serenity Only SKIN (90 Days)
Paladin Cold Iron SKIN
Paladin Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Paladin Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Paladin EoM Serenity Only SKIN
Paladin EoM Serenity Only SKIN (30 Days)
Paladin EoM Serenity Only SKIN (365 Days)
Paladin EoM Serenity Only SKIN (7 Days)
Paladin EoM Serenity Only SKIN (90 Days)
Paladin EoM SKIN
Paladin Exoplanets Hunter SKIN
Paladin Glacial Drift SKIN
Paladin Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Paladin Imperial Jubilee Serenity Only SKIN
Paladin Imperial Jubilee Serenity Only SKIN (30 Days)
Paladin Imperial Jubilee Serenity Only SKIN (365 Days)
Paladin Imperial Jubilee Serenity Only SKIN (7 Days)
Paladin Imperial Jubilee Serenity Only SKIN (90 Days)
Paladin Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Paladin Ironblood Serenity Only SKIN
Paladin Ironblood Serenity Only SKIN (30 Days)
Paladin Ironblood Serenity Only SKIN (365 Days)
Paladin Ironblood Serenity Only SKIN (7 Days)
Paladin Ironblood Serenity Only SKIN (90 Days)
Paladin Ironblood SKIN
Paladin Kador Edition
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
Paladin Kador Edition Blueprint
Paladin Kador SKIN
Paladin Kador SKIN (30 Days)
Paladin Kador SKIN (365 Days)
Paladin Kador SKIN (7 Days)
Paladin Kador SKIN (90 Days)
Paladin Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Paladin Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Paladin Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Paladin Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Paladin Oasis Of Faith SKIN (7 days Limited)
Paladin Order of Tetrimon SKIN
Paladin Purity of the Throne Serenity Only SKIN
Paladin Purity of the Throne Serenity Only SKIN (30 Days)
Paladin Purity of the Throne Serenity Only SKIN (365 Days)
Paladin Purity of the Throne Serenity Only SKIN (7 Days)
Paladin Purity of the Throne Serenity Only SKIN (90 Days)
Paladin Purity of the Throne SKIN
Paladin Raata Sunset Serenity Only SKIN
Paladin Raata Sunset Serenity Only SKIN (30 Days)
Paladin Raata Sunset Serenity Only SKIN (365 Days)
Paladin Raata Sunset Serenity Only SKIN (7 Days)
Paladin Raata Sunset Serenity Only SKIN (90 Days)
Paladin Raata Sunset SKIN
Paladin Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Paladin Star Captain SKIN
Paladin Tash-Murkon Edition
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
Paladin Tash-Murkon Edition Blueprint
Paladin Tash-Murkon SKIN
Paladin Tash-Murkon SKIN (30 Days)
Paladin Tash-Murkon SKIN (365 Days)
Paladin Tash-Murkon SKIN (7 Days)
Paladin Tash-Murkon SKIN (90 Days)
Paladin Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Paladin Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Pallet of Ditanium Metal Plates
Refrigerated secure cargo containers containing aerogel infused with dormant prototype anti-nanites. These containers have been specially modified with the latest security encryption protocols, to better ensure that any Gallente saboteurs will be unable to access and tamper with this critical cargo.
Pandemic Legion - Winners of Alliance Tournament VI
Constructed in honor of the capsuleers of Pandemic Legion who fought and defeated their opponents, in a series of gruelling and murderous fights, to claim their place as winners of the sixth round of the great Alliance Tournament. Pandemic Legion can truly claim to be among the true elite, the best of the best.
Pandemic SPHERE Modified Entosis Link
This Scoped variation of the standard Entosis Link was developed by the research division of the Capsuleer alliance Pandemic Legion. Pandemic Legion's forces have always been at the forefront of research into the applications of Entosis technology and were able to optimize the standard Entosis Link for longer range operation. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections. This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear. This module cannot be fitted to Interceptors. This module requires a full warm-up cycle before beginning to influence targeted structures. Ships fitted with an Entosis Link are unable to accelerate beyond 4000m/s using their normal sub-warp engines. Once activated, this module cannot be deactivated until it completes its current cycle. While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock. Capital ships cannot receive remote assistance while they have an Entosis Link active. Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.
Pandemic SPHERE Modified Entosis Link Blueprint
This Scoped variation of the standard Entosis Link was developed by the research division of the Capsuleer alliance Pandemic Legion. Pandemic Legion's forces have always been at the forefront of research into the applications of Entosis technology and were able to optimize the standard Entosis Link for longer range operation. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.
Pansya's Bodyguard
This is a hostile pirate vessel. Threat level: Deadly
Pansya's Head
This is the head of Sanku Pansya, a ruthless gang leader.
Panther
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. Developer: Thukker Mix The Thukkers generally favor speed and offensive power over defensive capability. While many of them could be said to lack technological innovation, Thukker Mix vessels are invariably the swiftest and most agile of their kind.
Panther Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Panther Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Panther Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Panther Blue Tiger Serenity Only SKIN
Panther Blue Tiger Serenity Only SKIN (30 Days)
Panther Blue Tiger Serenity Only SKIN (365 Days)
Panther Blue Tiger Serenity Only SKIN (7 Days)
Panther Blue Tiger Serenity Only SKIN (90 Days)
Panther Blue Tiger SKIN
Panther Blueprint
Panther Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Panther Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Panther Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Panther Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Panther Exoplanets Hunter SKIN
Panther Fireblade Guerilla SKIN
The Fireblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called "Blade Guerillas" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the "freedom fighter" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.
Panther Glacial Drift SKIN
Panther Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Panther Hazard Control SKIN
Panther Headhunter SKIN
Panther Iceblade Guerilla SKIN
The Iceblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called "Blade Guerillas" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the "freedom fighter" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.
Panther Justice Serenity Only SKIN
Panther Justice Serenity Only SKIN (30 Days)
Panther Justice Serenity Only SKIN (365 Days)
Panther Justice Serenity Only SKIN (7 Days)
Panther Justice Serenity Only SKIN (90 Days)
Panther Justice SKIN
Panther Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Panther Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Panther Nova Serenity Only SKIN
Panther Nova Serenity Only SKIN (30 Days)
Panther Nova Serenity Only SKIN (365 Days)
Panther Nova Serenity Only SKIN (7 Days)
Panther Nova Serenity Only SKIN (90 Days)
Panther Republic Fleet SKIN
Panther Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Panther Snowline Bladeracer SKIN (7 days Limited)
Panther Tronhadar Ink Serenity Only SKIN
Panther Tronhadar Ink Serenity Only SKIN (30 Days)
Panther Tronhadar Ink Serenity Only SKIN (365 Days)
Panther Tronhadar Ink Serenity Only SKIN (7 Days)
Panther Tronhadar Ink Serenity Only SKIN (90 Days)
Panther Tronhadar Ink SKIN
Panther Valklear Glory Serenity Only SKIN
Panther Valklear Glory Serenity Only SKIN (30 Days)
Panther Valklear Glory Serenity Only SKIN (365 Days)
Panther Valklear Glory Serenity Only SKIN (7 Days)
Panther Valklear Glory Serenity Only SKIN (90 Days)
Panther Valklear Glory SKIN
Panther Versus Redforce SKIN
Panther Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Panther Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
PantsEngF01_Jita
PantsEngM01_jita
PantsEngM01_silver.type
Triglavian Male Pants
Paon Tay
This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Paradise Club
Note: Gala patrons should present their ticket and deposit at check in to receive their Gala Surprise Gift from the Angel Cartel. The Paradise Club is the center of the Guardian's Gala YC121 celebrations. As elite attendees you will be pampered and entertained by a legion of servants, dancers, chefs, sommeliers, pharma-vendors, gladiators, robot comedians (a big hit in the Syndicate this year), performing loons, hired ranters, poets, fighting bantam cocks and so many, many more dazzling delights. The Serpentis Corporation spares no expense in welcoming partners and clients, one and all, to the Guardian's Gala! WARNING: Anyone found on station without an invitation will be made to run the cyber-slaver hound gauntlet. (Hounds provided by kind donation of Zashev Human Resources Extraction Services.)
Paradise Club
Note: Gala patrons should present their ticket and deposit at check in to receive their Gala Surprise Gift from the Angel Cartel. The Paradise Club is the center of the Guardian's Gala YC121 celebrations. As elite attendees you will be pampered and entertained by a legion of servants, dancers, chefs, sommeliers, pharma-vendors, gladiators, robot comedians (a big hit in the Syndicate this year), performing loons, hired ranters, poets, fighting bantam cocks and so many, many more dazzling delights. The Serpentis Corporation spares no expense in welcoming partners and clients, one and all, to the Guardian's Gala! WARNING: Anyone found on station without an invitation will be made to run the cyber-slaver hound gauntlet. (Hounds provided by kind donation of Zashev Human Resources Extraction Services.)
Paradoxical Nebula Firework
This space pyrotechnics and holography charge appears to defy the rules of space and time by creating a dramatic and unusual star nebula at the detonation point. This is peculiar but conceivably such a device could be used to signal a location or be used as a mapping aid. Still, strange and paradoxical as the appearance of a vast interstellar nebula inside a star system might be, the projected display is really a creation of some unknown pyrotechnician's art and skill... or is it?
Paradoxical Nebula Firework Crate
This crate contains Paradoxical Nebula Fireworks and a festival launcher.
Paragon Fulfilment Center
Paragon Gift Crate
Parallel Enduring Target Painter
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. This upgraded version of the basic target painter uses patented Parallel Weapon Navigation Transmitter technology to minimize capacitor energy consumption during operation. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Parallel Weapon Navigation Transmitter Blueprint
Parity Decryptor
Balanced decryptor that increases the likelihood of successful invention considerably, while still providing nice supplementary benefits with just a slight increase in production time.Probability Multiplier: +50% Max. Run Modifier: +3 Material Efficiency Modifier: +1 Time Efficiency Modifier: -2
Parsik's Crucifier
A Crucifier piloted by an agent.
Parthus' Malfunctioning Capsule
This capsule contains the Amarrian pirate Kritsan Parthus. The internal warp drive of the pod appear to be heavily damaged from the explosion of his ship, leaving him stranded.
Partial Hull Conversion Expanded Cargo
Increases cargo hold capacity.
Partial Hull Conversion Inertial Stabilizers
Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Partial Hull Conversion Nanofiber Structure
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Partial Hull Conversion Overdrive Injector
This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Partial Hull Conversion Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.
Partial Neurosynaptic Profile
Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. Although this profile is partial, the Collective is quite capable of integrating incomplete data into its analysis.
Partial Power Plant Manager: Capacitor Flux
Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
Partial Power Plant Manager: Capacity Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Partial Power Plant Manager: Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Partial Power Plant Manager: Reaction Control
Boosts power core output.
Partial Power Plant Manager: Shield Flux
Increases shield recharge rate while lowering the maximum shield capacity.
Partial Power Plant Manager: Shield Power Relay
Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
Partial Weapon Navigation
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Partial Weapon Navigation Blueprint
Partially constructed Megathron
This Megathron battleship is partially complete, with decks and inner-hull systems exposed to the cold of surrounding space.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially Corrupted Cryschip
This advanced cryschip is configured to store holographic data but has been heavily corrupted and partially wiped by a security protocol. In this instance the protocol was violently interrupted and some fragmentary data may remain accessible amongst the vast quantity of randomized information on this cryschip. With just the right approach it may be possible to track down and decode what remains, thereby accessing a coherent data stream. Curious capsuleers may profit by trying data retrieval and seeing if something clicks.
Partially-constructed Deathless Shipcaster
Partially-constructed Interstellar Shipcaster
Partially-constructed State Shipcaster
Partially-constructed Stellar Transmuter
Partially-constructed Stellar Transmuter
Particle Acceleration Superstructure
Whatever purpose this structure once served, it is utterly useless now. Only a few bits of the array's hull survived the explosion that tore it apart.
Particle Accelerator Unit
Weapon Component used primarily in Blasters. A component in various other technology as well.
Particle Accelerator Unit Blueprint
Particle Bore Compact Mining Laser
Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.
Particle cloud 01a
Particle Cloud 01b
Particle Cloud 01c
Particle Cloud 01d
Particle Cloud 01e
Particle Cloud 01f
Particle Cloud 100k Flat 01a
Particle Cloud 100k Flat 01b
Particle Cloud 100k Sphere 01a
Particle Cloud 100k Sphere 01b
Particle Cloud Donut 01a
Particle Cloud Donut 01b
Particle Cloud Electric Thunder 01a
Particle Cloud Electric Thunder 02a
Particle Cloud Electric Thunder 03a
Particle cloud spiral 01a
Particle Cloud Thunder 01a
Particle Cloud Thunder Large 01c
Particle cloud triPoint 01a
ParticleCloud 30km 01a
ParticleCloud 30km 01b
ParticleCloud 30km 02a
ParticleCloud 30km 03a
ParticleCloud 30km 04a
ParticleCloud 30km 04b
Parts of Printing Machine
Broken and bent pieces of a printing machine used to create counterfeit credits. If you look closely enough, you can see traces of blood smeared over some of the parts. Undoubtedly that of the printers hired by the Dry River gang. Let's hope the knowledge for creating this bad money died with them.
Pashan's Battle-Commander
This is one of Pashan Mitah's commanders. They control many squadrons of his fighters, and answer only to Pashan himself or his closest advisors. Threat level: Deadly
Pashan's Turret Customization Mindlink
A gunnery hardwiring implant designed to enhance turret rate of fire. 7% bonus to all turret rate of fire.
Pashan's Turret Handling Mindlink
A gunnery hardwiring implant designed to enhance skill with large energy turrets. 7% bonus to large energy turret damage.
Pashanai Bombing Monument
This monument honors the thousands of martyrs who lost their lives in the brutal terrorist attack against this station in YC112, including esteemed high officials of both the Ministry of War and the Theology Council. These dedicated servants of the Empire were slain by a cowardly bombing orchestrated by the so-called "Bloody Hands of Matar" terrorist organization. Let this monument and the fully repaired Ministry of War station stand as testaments to the resilience of the Holy Amarr Empire and as a commitment to bring the Empress's justice to all those who would seek to harm the Empire and its subjects.
Pashanai Monument
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Passenger Position
This is used for passenger positions. Please do not unpublish or delete this.
Passenger Position
This is used for passenger positions. Please do not unpublish or delete this.
Passenger Position
This is used for passenger positions. Please do not unpublish or delete this.
Passenger Position
This is used for passenger positions. Please do not unpublish or delete this.
Passive Barrier Compensator I
Improves the recharge rate of the shield.
Passive Booster (1-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)
Passive Booster (15-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)
Passive Booster (15-minute) [QA]
This is a test booster for the QA department. Not intended for public consumption.
Passive Booster (3-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)
Passive Booster (30-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)
Passive Booster (60-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)
Passive Booster (7-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)
Passive Booster (90-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)
Passive Omega-Booster (1-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Passive Boosters increase the rate of passive skill point accrual while they are active. Omega-Boosters feature superior performance over standard models. NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)
Passive Omega-Booster (15-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Passive Boosters increase the rate of passive skill point accrual while they are active. Omega-Boosters feature superior performance over standard models. NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)
Passive Omega-Booster (3-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Passive Boosters increase the rate of passive skill point accrual while they are active. Omega-Boosters feature superior performance over standard models. NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)
Passive Omega-Booster (30-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Passive Boosters increase the rate of passive skill point accrual while they are active. Omega-Boosters feature superior performance over standard models. NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)
Passive Omega-Booster (60-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Passive Boosters increase the rate of passive skill point accrual while they are active. Omega-Boosters feature superior performance over standard models. NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)
Passive Omega-Booster (7-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Passive Boosters increase the rate of passive skill point accrual while they are active. Omega-Boosters feature superior performance over standard models. NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)
Passive Omega-Booster (90-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Passive Boosters increase the rate of passive skill point accrual while they are active. Omega-Boosters feature superior performance over standard models. NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)
Passive Targeter I
Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.
Passive Targeter I Blueprint
Passive Targeter II
Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.
Passive Targeter II Blueprint
Passive Targeting Array I
Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.
Passkey to Yan Jung Relic Site
This passkey will get you into the hard to reach relic site where the now exinct Yan Jung nation once went about their business.
Pata Wakiro
This is a hostile pirate vessel. Threat level: Deadly
Pata Wakiro's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the Kazka Bandit Lord Pata Wakiro.
Pathfinder Gate
The Pathfinder Gate is a gizmo first produced by Kaalakiota corporation, as a handy navigational device in space that directs travelers to areas within and around the solarsystem. It was originally created for tourist attractions as a quick and easy way to navigate between important sites within a solar-system. However recently it has become quite popular within military and pirate circles, as a way to limit the risk of losing highly-sensitive coordinates to the enemy. Instead of handing out bookmarks to every ship in the fleet, there would be a single Pathfinder Gate which would direct the ships from a common meetingplace. That way keeping the coordinates hidden would be that much simpler, as well as preventing hackers from uncovering the coordinates by breaking into a computer mainframe of a ship of the fleet. You must approach the Pathfinder Gate before you can activate it.
Patient Zero
All that remains of the mining station is a twisted, nightmarish husk that has been transformed into a rogue drone base.
Pator 6 HQ
A decrepit wreck of a structure, the HQ for the Pator 6 is full of junk, debris, and rubble. Children's clothes are strewn throughout the headquarters. This gang may be behind more kidnappings and human trafficking cases than at first glance.
Patrenn's Rifter
A Rifter piloted by an agent.
Patrenn's Stash
This crate contains a backup of Sifor Patrenn's research material.
Patriarch Alvus
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Patriarch Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Patrikia Noirild's Reaper
Patrikia Noirild is a Professor of Evolutionary Genetics at Republic University. Regarded as one of the foremost minds in her field, her early achievements include pioneering a revolutionary gene therapy for Toluuk's Syndrome - a genetic disorder that causes excess bone growth in Brutor descended from slaves bred to work on high-gravity worlds. For the last two years, however, she has worked in the field of anti-vitoxin research.
Patrikia Noirild's Reaper
Patrikia Noirild is a Professor of Evolutionary Genetics at Republic University. Regarded as one of the foremost minds in her field, her early achievements include pioneering a revolutionary gene therapy for Toluuk's Syndrome - a genetic disorder that causes excess bone growth in Brutor descended from slaves bred to work on high-gravity worlds. For the last two years, however, she has worked in the field of anti-vitoxin research.
Patronager
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Patterned Stasis Web I
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Pax Amarria
Written by Heideran VII, the Amarr Emperor himself, Pax Amarria is the most remarkable book published in the last century. In it the Emperor writes about his hopes and dreams for peace throughout the galaxy; a vision that has propelled him into becoming the champion of improved interstellar relations. His relentless strive for these goals has brought unparalleled harmony in the relationship between the empires; his constant search for peaceful solutions to any problem having many times becalmed brewing storms of hostilities on the horizon. His determination and powers of persuasion have compelled his own people and others to sacrifice many things they thought sacred to ensure that tranquillity will prevail, now and forever.
Pax Ammaria
This book has a history.
Pax e Kilizhi Do
"As Holy Amarr begins the third year of the blessed reign of the Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversay of Empress Catiz I's coronation. A new addition to Amarr Scripture, Pax e Kilizhi Do is a theological work by Empress Catiz I setting out her interpretation and application of the doctrine of the Peace of the Two Swords. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Payo Ming
An ex-member of the Mordu's Legion, Payo was banished from all Caldari territories for 'causing civil unrest and engaging in illegal activities'. He has always maintained his innocence, and claimed that he was simply a political target to feed the Mordu's propaganda machine. His supporters within the Legion managed to smuggle him out before his arrest, and he has been running from the law ever since. Finally, after realizing his sentence would not be revoked, he joined up with the Kazka Bandits, an outlaw organization in the Okkelen constellation with close ties to the Guristas Pirates.
PDW-09FX Data Shell
This data storage unit must have contained invaluable insights into ongoing Sansha's Nation operations. However, it is encased within a neodymium trigger mechanism which caused it to auto-delete every single file in its database the moment it was exposed to the cold vacuum of space. A design utilizing the atmospheric reactivity of neodymium lies at the cutting edge of technology, requiring a level of ingenuity and craftsmanship well outside a True Slave's capabilities and indeed even beyond that of its former owner, Sansha's Nation Captain Toriiko Aanai. Stranger still, however, is the fact that this shell was also clearly designed to survive the explosion of her ship.
PDW-09FX Tactical Subroutines
This appears to be the logical nexus of the Phantasm-class cruiser once piloted by what was most probably a True Slave. Although heavily damaged following the explosion that freed it from the vessel, there are several semi-functional tactical subroutines still in operation now, seemingly unaware of their disconnection. The circuitry appears to have at one point been integrated into the pilot in some way, forming a frighteningly efficient harmony of mind and machine. Most disconcerting however, is the fact that various aspects of the software technology could only be a few years old.
Peacekeeper Hubris
A Hubris dreadnought operating as part of the Federations Navy’s counterterrorist rapid response team.
Peculiar Data Collection
This is a collection of data obtained from analysis of peculiar debris and ruins in locations and pockets affected by a Warp Matrix Convergence. The data is highly complex and gives only a partial picture of these strange phenomena, but seems to show that paradoxical pockets of spacetime have been formed at the confluence of "knots" of spacetime. These knots are apparently made up of innumerable filaments drawn from many different spatiotemporal locations. The unusual source and nature of this data makes it valuable for researchers and scientists across New Eden.
Peculiar Icebound Salvage
The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice. With volatile ice storms sweeping across New Eden the odds of discovering something peculiar, and possibly valuable, in fragments of ice are higher than normal.
Peddler
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Pedestal Upgrade Platform
The Pedestal upgrade platform is the second level of available upgrade platforms for deep-space outposts. It allows for the installation of 1 Tier 1 improvement and 1 Tier 2 improvement. Note: A Foundation outpost upgrade is a prerequisite for the installation of the Pedestal upgrade.
Pedestal Upgrade Platform Blueprint
Peeta Waikon's Kestrel
A Kestrel piloted by an agent.
Pellucid Crokite
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.
Pend Insurance Storage Bin
Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, reprocessed minerals or valuable items waiting to be transported to empire space.
Peregrinus Mutanite
An unstable form of ore, mutanite is rendered useless by any attempt to refine it with the technologies currently available in New Eden. Despite this, it is highly prized by the cluster's major factions as its unique and evershifting molecular structures hold the promise of new insights into the Abyssal weathers inside which they formed. The Peregrinus variant of mutanite forms in Exotic abyssal weather and is the densest form of mutanite but only when completely inert in a zero-energy environment.
Perimeter Descramble Code
This fractal generated descrambling code is used by local Rogue Drones as a way to secure access through the acceleration gate. Once the code is used, the gate will remain open for a short period of time and the code will be rendered useless as a new security codeline will be automatically generated.
Perimeter lights
Peripheral Compact Target Painter
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. This upgraded version of the basic target painter uses patented Peripheral Weapon Navigation Diameter technology to reduce CPU requirements. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Peripheral Weapon Navigation Diameter Blueprint
Permaband SKIN Abaddon (Killing Is Just A Means) Placeholder
Permaband SKIN Ishtar (Come Fly With Us) Placeholder
Permaband Tour Cap Crate
Contains Permaband Tour Caps (Men's & Women's)
Permaband Tour T-Shirt Crate
Contains Permaband Tour T-Shirts (Men's & Women's)
Perpetual Chamber Warden
A security and surveillance device used to track movement and other activity inside buildings. This one is used to track and record all activity inside the personal chambers of Lord Arachnan.
Perpetual Motion Unit I
The mere existence of this unit is a major vexation to physicists everywhere. That said, it doesn't do much at all for the pilot: It operates as a closed system, and any attempt at a breach or internal inspection will ruin the mechanism. It has no effect on any part of a ship's operation.
Perpetual Motion Unit I Blueprint
Perpetual Motion Unit II
The mere existence of this unit is a major vexation to physicists everywhere. That said, it doesn't do much at all for the pilot: It operates as a closed system, and any attempt at a breach or internal inspection will ruin the mechanism. It has no effect on any part of a ship's operation.
Perpetual Motion Unit II Blueprint
Persecutor Bellicose
A Bellicose cruiser equipped with target painters to help it pinpoint the Angel’s enemies. Disciplined and loyal, the crew of this ship are proud to be flying for New Eden's premier organized crime syndicate.
Persecutor Cynabal
A Cynabal cruiser equipped with target painters to help it pinpoint the Angel’s enemies. Disciplined and loyal, the crew of this ship are proud to be flying for New Eden's premier organized crime syndicate.
Persecutor Dramiel
A Dramiel frigate equipped with target painters to help it pinpoint the Angel’s enemies. Disciplined and loyal, the crew of this ship are proud to be flying for New Eden's premier organized crime syndicate.
Persecutor Medusa
A Medusa frigate equipped with target painters to help it pinpoint the Angel’s enemies. Disciplined and loyal, the crew of this ship are proud to be flying for New Eden’s premier organized crime syndicate.
Persecutor Talwar
A Talwar destroyer equipped with target painters to help it pinpoint the Angel’s enemies. Disciplined and loyal, the crew of this ship are proud to be flying for New Eden's premier organized crime syndicate.
Personal Hangar Array
A large hangar structure, for easy storage of materials and modules. This hangar is designed for personal storage of moderate volume items, and each individual only has access to their own section of the storage space.
Personal Hangar Array Blueprint
Personal Information Data
This is a stack of data chips holding personal information about a station's general population. Although information on wealthy or important citizens is rarely kept on these disks, they are still quite valuable for criminals. Accessing this information without consent is illegal in most parts of the galaxy.
Perun Clade Liminal Proving Grounds
Where Svarog take a very direct, violent approach to altering the universe to their liking, and Veles seem to favor more insidious methods, the Perun Clade almost gives an impression of studied indifference by comparison with its more active fellow clades. Those few members of the New Eden intelligence and diplomatic communities who have had repeated contact with the Perun have come to feel that this mask of inscrutability is calculated to convey vast and unknowable power, while cloaking a vaulting and ruthless ambition for control. Whatever the true nature of Perun power and motivations may be, it is clear enough that this clade positions itself as a balancing factor within the Collective that seeks to exert leadership over the Triglavians. A key element of this program is its ability to demonstrate the worth of its positions in the unique form of argument, negotiation, and practical demonstration represented by "proving". The Perun Clade's commitment to the methods of proving has extended to the construction of an arena-like structure designated as a "Liminal Proving Grounds" in Pochven itself.
Perun Heavy Mutadaptive Remote Armor Repairer
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Perun Heavy Mutadaptive Remote Armor Repairer Blueprint
Perun Vyraj Anchorage
Vast and resplendent with the energies of a harnessed singularity, the Perun Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Perun, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right. The positioning of the Vyraj Anchorage at the core of Perun Clade's section of the Pochven region's loop of conduit gates implies a vital role in the "weaving" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven.
Petty Thief
This is an outlaw vessel that thrives by preying on the weak and unwary. Threat level: Very low
Pew
Phantasm
As with other Sansha ships, not much is known about the origin of this design. Its form - while harshly alien in shape - bears the mark of extremely advanced physics research, lines and corners coalescing to form a shape whose resilience and structural integrity are hard to match. Coupled with advanced hardpoint technology and an extremely efficient powercore, the Phantasm's legendary status is well-deserved.
Phantasm Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Phantasm Aspirant Soldier SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as a Soldier of Fortune. New Eden's Soldiers of Fortune are capsuleers who venture beyond the safety of secure space in search of glory and riches. Low and null security space can be very dangerous but the rewards often match the risks, especially if you fly with other pilots. There are thousands of capsuleer corporations waiting out there to bring you into their fleets and help you get those guns firing on target.
Phantasm Aurora Universalis SKIN
Phantasm Blueprint
Phantasm Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Phantasm Ghost's Hex SKIN
The Ghost's Hex pattern of nanocoating originated as a livery for the Ghost 1300 range of economy personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Ghost's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.
Phantasm Glacial Drift SKIN
Phantasm Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Phantasm Redclaw Sable SKIN
Mind Clash fans across New Eden were stunned by the upset victory of Kiyria "Redclaw Sable" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the "Greats" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.
Phantasm Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Phantasm True Deliverance SKIN
For too long have you been allowed to live in fear. For too long have you thought, "If the Nation comes, we will run, and we will hide, and we will be safe." Let it be known that there is no such thing as "safe." There is only deliverance, or annihilation. – recording recovered from station wreckage. Speaker identified as former True Citizen, Cornelius Sedek, now leader of the Vimoksha Chorus.
Phantasmata Missile
Cruise missile used by Sleeper battleships.
Pharolux Cyno Beacon
Designed by the Upwell Consortium to function as a successor and improvement over starbase cynosural generator arrays, the Pharolux Cyno Beacon is a key element of their new Fast Logistical EXpansion (FLEX) structures product line. The Pharolux provides a stationary cynosural beacon on to which jump-capable vessels can lock their drives and make FTL jumps, safe in the knowledge of a stable connection in a presumably secure location. The Upwell Consortium has made certain improvements but the base technology used in the Pharolux is essentially the tried and true cynosural beacon device. Each Pharolux Cyno Beacon structure is automatically equipped with one Standup Cynosural Field Generator I service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the Cynosural Navigation upgrade active. May not be deployed within 200km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of one Cyno Beacon structure may be deployed per system.
Pharolux Cyno Beacon Blueprint
Pharolux Cyno Beacon Wreck
Phase Inversion Battery
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems.
Phase Inversion Battery Blueprint
Phased Muon ECCM Caster I
ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Phased Muon Scoped Sensor Dampener
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Phased Plasma L
Large Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Phased Plasma L Blueprint
Phased Plasma M
Medium Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Phased Plasma M Blueprint
Phased Plasma S
Small Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Phased Plasma S Blueprint
Phased Plasma XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Phased Plasma XL Blueprint
Phased Scoped Target Painter
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. This upgraded version of the basic target painter uses the famous Phased Weapon Navigation Array Generation Extron technology to significantly boost optimal range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Phased Weapon Navigation Array Generation Extron Blueprint
Phenod's Broke-Ass Destroyer
This officer of The Seven will engage anyone threatening the gang's operations.
Phenod's DNA
Identification tags such as these may prove valuable if handed to the proper organization.
Phenolic Composites
A extremely heat-resistant material used in thrusters and as heat shielding.
Phenolic Composites Reaction
Phenolic Composites Reaction Formula
Phi-Operation Protector
This ominous battleship has been modified somewhat. It is at the approximate center of this Deadspace Pocket.
Phobetor Warp Disrupt Probe
Phobos
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes. Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Phobos Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Phobos Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Phobos Blueprint
Phobos Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Phobos Exoplanets Hunter SKIN
Phobos Glacial Drift SKIN
Phobos Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Phobos Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Phobos Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Phobos Intaki Syndicate Serenity Only SKIN
Phobos Intaki Syndicate Serenity Only SKIN (30 Days)
Phobos Intaki Syndicate Serenity Only SKIN (365 Days)
Phobos Intaki Syndicate Serenity Only SKIN (7 Days)
Phobos Intaki Syndicate Serenity Only SKIN (90 Days)
Phobos Intaki Syndicate SKIN
Phobos Kopis Edge SKIN
Phobos Nova Serenity Only SKIN
Phobos Nova Serenity Only SKIN (30 Days)
Phobos Nova Serenity Only SKIN (365 Days)
Phobos Nova Serenity Only SKIN (7 Days)
Phobos Nova Serenity Only SKIN (90 Days)
Phobos Serpentis Serenity Only SKIN
Phobos Serpentis Serenity Only SKIN (30 Days)
Phobos Serpentis Serenity Only SKIN (365 Days)
Phobos Serpentis Serenity Only SKIN (7 Days)
Phobos Serpentis Serenity Only SKIN (90 Days)
Phobos Serpentis SKIN
Phobos Spirit SKIN
Phobos Valimor Legacy Serenity Only SKIN
Phobos Valimor Legacy Serenity Only SKIN (30 Days)
Phobos Valimor Legacy Serenity Only SKIN (365 Days)
Phobos Valimor Legacy Serenity Only SKIN (7 Days)
Phobos Valimor Legacy Serenity Only SKIN (90 Days)
Phobos Valimor Legacy SKIN
Phobos Versus Blueforce SKIN
Phoenix
In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there. While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.
Phoenix Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Phoenix Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Phoenix Blue Tiger Serenity Only SKIN
Phoenix Blue Tiger Serenity Only SKIN (30 Days)
Phoenix Blue Tiger Serenity Only SKIN (365 Days)
Phoenix Blue Tiger Serenity Only SKIN (7 Days)
Phoenix Blue Tiger Serenity Only SKIN (90 Days)
Phoenix Blue Tiger SKIN
Phoenix Blueprint
Phoenix Caldari Union Day SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Phoenix Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Phoenix Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Phoenix Deathglow Remnant SKIN
Phoenix Exoplanets Hunter SKIN
Phoenix Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Phoenix Glacial Drift SKIN
Phoenix Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Phoenix Headhunter SKIN
Phoenix Lai Dai Serenity Only SKIN
Phoenix Lai Dai SKIN
Phoenix Lai Dai SKIN (30 Days)
Phoenix Lai Dai SKIN (365 Days)
Phoenix Lai Dai SKIN (7 Days)
Phoenix Lai Dai SKIN (90 Days)
Phoenix Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Phoenix Matigu Seabeast Serenity Only SKIN
Phoenix Matigu Seabeast Serenity Only SKIN (30 Days)
Phoenix Matigu Seabeast Serenity Only SKIN (365 Days)
Phoenix Matigu Seabeast Serenity Only SKIN (7 Days)
Phoenix Matigu Seabeast Serenity Only SKIN (90 Days)
Phoenix Matigu Seabeast SKIN
Phoenix Navy Issue
Caldari doctrine focuses on distributed fleets with well-equipped and independently operating squadrons of agile strikeforces, nevertheless the State has always maintained a powerful capital fleet capability. Military reforms in the wake of losses suffered by the State during the Triglavian Invasions included significant programs aimed at improving the core dreadnought fleets of the Caldari Navy. The result is the Phoenix Navy Issue: a vessel equipped with heavier shields, significantly upgraded capital missile systems, and enhanced with target-painting technology to improve the application of its powerful weapons against any target this heavily-fanged monster cares to destroy. "Let the stars be the target of your arrows, that you may strike all your foes under them." – Analects of the Raata Empire
Phoenix Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Phoenix Navy Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Phoenix Navy Issue Blueprint
Phoenix Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Phoenix Navy Issue Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Phoenix Navy Issue Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Phoenix Navy Issue Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Phoenix Raata Sunset Serenity Only SKIN
Phoenix Raata Sunset Serenity Only SKIN (30 Days)
Phoenix Raata Sunset Serenity Only SKIN (365 Days)
Phoenix Raata Sunset Serenity Only SKIN (7 Days)
Phoenix Raata Sunset Serenity Only SKIN (90 Days)
Phoenix Raata Sunset SKIN
Phoenix Spirit SKIN
Phoenix Starline Majestic SKIN
The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers. The company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.
Phoenix State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.
Phoenix Steel Cardinal SKIN
Phoenix Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Phoenix Vitalshift EGO SKIN
[Incoming commercial broadcast...] Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. The Vitalshift from Ishukone. Feel the pulse, see the future.
Phoenix Wiyrkomi Edition
In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there. While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.
Phoenix Wiyrkomi Edition Blueprint
Phoenix Wiyrkomi Serenity Only SKIN
Phoenix Wiyrkomi SKIN
Phoenix Wiyrkomi SKIN (30 Days)
Phoenix Wiyrkomi SKIN (365 Days)
Phoenix Wiyrkomi SKIN (7 Days)
Phoenix Wiyrkomi SKIN (90 Days)
Phoenix Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Phoenix Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Photic Abyssal Overmind
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.
Photon Microprocessor
CPU Component used primarily in Gallente ships. A component in various other technology as well.
Photon Microprocessor Blueprint
Photon Scattering Array
Boosts the control tower's shield resistance against EM damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.
Photon Scattering Array Blueprint
Photonic CPU Enhancer
Increases CPU output.
Photonic CPU Enhancer I
Increases CPU output.
Photonic Metamaterials
A carefully engineered latticework designed for precise optical control, photonic metamaterials are a component in advanced Gallente microprocessors and capacitor units.
Photonic Metamaterials Reaction
Photonic Metamaterials Reaction Formula
Photonic Upgraded Co-Processor
Increases CPU output.
Physical Samples
A sampling of various types of organic matter that has been exposed to some unusual cosmic radiation.
Piercing ECCM Emitter I
ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pierre Turon
Pierre used to be an infamous pirate within the Gallente Federation, but was eventually captured by the authorities and sentenced to 20 years in prison. He served half of his sentence before he was released due to good behavior. Afterwards he vowed to behave himself, and stay away from the dark life of the pirate which he had once led, mainly for the sake of his wife and children. Today Pierre is best known as a bounty hunter who specializes in assassinating pirates. He works only for trustworthy Gallenteans who have no obvious connections to the underworld, and prides himself with his current good relationship with the Gallentean authorities. Threat level: Deadly
Pihrava's Condor
A Condor piloted by an agent.
Pilgrim
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.
Pilgrim Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Pilgrim Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Pilgrim Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Pilgrim Blueprint
Pilgrim Cold Iron Serenity Only SKIN
Pilgrim Cold Iron Serenity Only SKIN (30 Days)
Pilgrim Cold Iron Serenity Only SKIN (365 Days)
Pilgrim Cold Iron Serenity Only SKIN (7 Days)
Pilgrim Cold Iron Serenity Only SKIN (90 Days)
Pilgrim Cold Iron SKIN
Pilgrim Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Pilgrim EoM Serenity Only SKIN
Pilgrim EoM Serenity Only SKIN (30 Days)
Pilgrim EoM Serenity Only SKIN (365 Days)
Pilgrim EoM Serenity Only SKIN (7 Days)
Pilgrim EoM Serenity Only SKIN (90 Days)
Pilgrim EoM SKIN
Pilgrim Exoplanets Hunter SKIN
Pilgrim Glacial Drift SKIN
Pilgrim Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Pilgrim Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Pilgrim Ironblood Serenity Only SKIN
Pilgrim Ironblood Serenity Only SKIN (30 Days)
Pilgrim Ironblood Serenity Only SKIN (365 Days)
Pilgrim Ironblood Serenity Only SKIN (7 Days)
Pilgrim Ironblood Serenity Only SKIN (90 Days)
Pilgrim Ironblood SKIN
Pilgrim Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Pilgrim Purity of the Throne Serenity Only SKIN
Pilgrim Purity of the Throne Serenity Only SKIN (30 Days)
Pilgrim Purity of the Throne Serenity Only SKIN (365 Days)
Pilgrim Purity of the Throne Serenity Only SKIN (7 Days)
Pilgrim Purity of the Throne Serenity Only SKIN (90 Days)
Pilgrim Purity of the Throne SKIN
Pilgrim Raata Sunset Serenity Only SKIN
Pilgrim Raata Sunset Serenity Only SKIN (30 Days)
Pilgrim Raata Sunset Serenity Only SKIN (365 Days)
Pilgrim Raata Sunset Serenity Only SKIN (7 Days)
Pilgrim Raata Sunset Serenity Only SKIN (90 Days)
Pilgrim Raata Sunset SKIN
Pilgrim Star Captain SKIN
Pilgrim Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Pilgrims
Amarr pilgrims seeking enlightenment at the holy sites that litter the Empire.
Pillaging 101
This informative brochure contains helpful diagrams and elaborate tutorials on how to effectively function as a successful brigand. Key chapters include: Priority Pillaging – Triage style tactics for post-combat logistics Pursuing Passersby – Why anonymity is more useful than infamy Punishing Pirates – What to do with a drunken crewman early in the morning This handy guide could turn even the noblest capsuleer into a ruthless raider in just a few short years of night courses.
Pillar debris cloud 01
Pillar debris cloud 02
Pillar debris cloud 03
Pillar Dungeon Cloud 6048
Pillar Dungeon Cloud 6049
Pillar Dungeon Cloud 6050
Pillar Dungeon Cloud 6051
Pillar Dungeon Cloud 6052
Pilot Certification Documents
This document, specifically designed for capsuleers, certifies that the holder has passed basic training and is cleared for further instruction, as well as general employment throughout the cluster. A basic level of piloting proficiency is required before being awarded the certification, and the capsuleers must demonstrate competency in a range of fundamental navigation and combat tasks. Although the document is not required by CONCORD police or empire law, it significantly adds to the employment prospects of a newly-graduated capsuleer. Throughout repeated surveys and tests one common pattern emerges; those capsuleers who complete this basic training and other more advanced courses have a much higher chance of employment with other capsuleer corporations, and generally finds themselves more confident and knowledgeable in the often turbulent and confusing first few days of becoming a full-fledged capsuleer. Not only that, but graduates get a swanky new outfit to show off to the dropouts and plebeians who couldn't cut it.
Pilot G-I
The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems. Ill-suited to frontline combat, the Gallente suit instead incorporates a host of structural monitoring nodes, smart I/O channels and energy management controllers into a wearable interface that enhances the performance of the vehicle’s shield and armor subsystems. In much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.
Pilot G/1-Series
The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems. Ill-suited to frontline combat, the Gallente suit instead incorporates a host of structural monitoring nodes, smart I/O channels and energy management controllers into a wearable interface that enhances the performance of the vehicle’s shield and armor subsystems. In much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.
Pilot gk.0
The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems. Ill-suited to frontline combat, the Gallente suit instead incorporates a host of structural monitoring nodes, smart I/O channels and energy management controllers into a wearable interface that enhances the performance of the vehicle’s shield and armor subsystems. In much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.
Pilot M-I
The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems. Ill-suited to frontline combat, the Minmatar suit instead incorporates a host of predictive tracking solutions, smart I/O channels and fire management controllers into a wearable interface that enhances the performance of the vehicle’s weapon subsystems. In much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.
Pilot M/1-Series
The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems. Ill-suited to frontline combat, the Minmatar suit instead incorporates a host of predictive tracking solutions, smart I/O channels and fire management controllers into a wearable interface that enhances the performance of the vehicle’s weapon subsystems. In much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.
Pilot mk.0
The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems. Ill-suited to frontline combat, the Minmatar suit instead incorporates a host of predictive tracking solutions, smart I/O channels and fire management controllers into a wearable interface that enhances the performance of the vehicle’s weapon subsystems. In much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.
Pilot's Body Resculpt Certificate
This certificate allows you a single resculpt of your pilot's facial features and body shape. Once you activate the certificate it will be consumed immediately, and the next time you enter pilot customization you can make use of the full resculpt.
Piloting
Skill at operating aerial vehicle systems. Unlocks skills that can be trained to operate aerial vehicles.
pipeline testing
Piran Ketoisa
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
Pirate Capsule
This is an escape capsule which is released upon the destruction of ones ship.
Pirate Detection Array 1
This upgrade increases the number of active combat sites in the upgraded solar system.
Pirate Detection Array 1 Blueprint
Pirate Detection Array 2
This upgrade increases the number of active combat sites in the upgraded solar system.
Pirate Detection Array 2 Blueprint
Pirate Detection Array 3
This upgrade increases the number of active combat sites in the upgraded solar system.
Pirate Detection Array 3 Blueprint
Pirate Detection Array 4
This upgrade increases the number of active combat sites in the upgraded solar system.
Pirate Detection Array 4 Blueprint
Pirate Detection Array 5
This upgrade increases the number of active combat sites in the upgraded solar system.
Pirate Detection Array 5 Blueprint
Pirate Drone
This is an unmanned pirate drone. It appears to be controlled by an artificial intelligence system. Caution is advised when approaching such vessels. Threat level: Low
Pirate Drone Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Pirate Headquarters
Zazzmatazz's outpost headquarters is located in this jumble of structures and asteroid leftovers.
Pirate Saboteur
This is an inexperienced saboteur. Saboteurs usually has skills for different kinds of related work, such as espionage, counterfeiting or infiltration. Such actions are often required before an actual sabotage takes place.
Pirate Stargate Station (DO NOT TRANSLATE)
Docking into this Caldari station without proper authorization has been prohibited.
Pirate Transport Ship
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Pirate Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
PirateInfestation_Magnet (Do not translate)
PirateInfestation_Magnet Spawner
Pistols
Semi-automatic small arms used for personal protection and skirmish warfare.
Pitfall Compact Warp Disruption Field Generator
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted to the Heavy Interdiction Cruisers.
Pith A-Type EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith A-Type Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith A-Type Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith A-Type Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Pith A-Type Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pith A-Type Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith A-Type X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Pith B-Type EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith B-Type Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith B-Type Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith B-Type Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Pith B-Type Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pith B-Type Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith B-Type X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Pith C-Type EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith C-Type Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith C-Type Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith C-Type Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Pith C-Type Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pith C-Type Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith C-Type X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Pith Conquistador
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pith Defender
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pith Destroyer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pith Dismantler
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pith Eliminator
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pith Eradicator
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pith Exterminator
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pith Extinguisher
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pith Guristas Spa-Card
Keys like this one are expensive ones, manufactured for members of the deadspace Pith Guristas and handed out to those that have "delivered".
Pith Massacrer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pith Obliterator
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pith Usurper
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pith X-Type EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith X-Type Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith X-Type Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith X-Type Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Pith X-Type Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pith X-Type Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pith X-Type X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Pithatis Assassin
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pithatis Assaulter
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pithatis Death Dealer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pithatis Enforcer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pithatis Executor
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pithatis Revolter
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pithatis Speaker
A speaker for the pith guristas, this oratory expert makes his living giving speeches that invigorate and inspire. If anything, then the demand for this particular skill is on the increase.
Pithi A-Type Small Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Pithi A-Type Small Shield Booster
Expends energy to provide a quick boost in shield strength.
Pithi Arrogator
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low
Pithi B-Type Small Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Pithi B-Type Small Shield Booster
Expends energy to provide a quick boost in shield strength.
Pithi C-Type Small Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Pithi C-Type Small Shield Booster
Expends energy to provide a quick boost in shield strength.
Pithi Defender
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Pithi Demolisher
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Pithi Despoiler
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Pithi Destructor
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Pithi Fugitive
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low
Pithi Imputor
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Low
Pithi Infiltrator
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Pithi Invader
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Pithi Plunderer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Pithi Saboteur
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Pithi Wrecker
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Pithior Anarchist
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Pithior Guerilla
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Pithior Nihilist
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Pithior Renegade
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Pithior Supremacist
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Pithior Terrorist
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Pithix
Pithix (sometimes spelled Pythix), sister ore to Jaspet, also contains a myriad of mineral types, but is found only in asteroids of a certain age; this oddity, combined with the fact that current Pithix refining methods are quite inefficient, makes the ore little more than a minor curiosity to the scientific community as a whole.
Pithum A-Type EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pithum A-Type Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pithum A-Type Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pithum A-Type Medium Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Pithum A-Type Medium Shield Booster
Expends energy to provide a quick boost in shield strength.
Pithum A-Type Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pithum A-Type Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pithum Abolisher
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pithum Annihilator
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pithum Ascriber
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pithum B-Type EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pithum B-Type Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pithum B-Type Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pithum B-Type Medium Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Pithum B-Type Medium Shield Booster
Expends energy to provide a quick boost in shield strength.
Pithum B-Type Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pithum B-Type Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pithum C-Type EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pithum C-Type Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pithum C-Type Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pithum C-Type Medium Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Pithum C-Type Medium Shield Booster
Expends energy to provide a quick boost in shield strength.
Pithum C-Type Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Pithum C-Type Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pithum Eraser
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pithum Inferno
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pithum Killer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pithum Mortifier
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pithum Murderer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pithum Nullifier
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Pithum Silencer
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
PKN Interstellar Executive Retreat
PKN Interstellar is a corporate consortium made up of an alliance between the CBD, Lai Dai, and Nugoeihuvi megacorporations. Also known as the "Forest Faction", deriving from a general translation of the Caldari name for the organization – Pikotsaunen Kaatso Nuijaa or "Dark Forest Business Club" – this corporate alliance seems in retrospect almost a natural evolution of the paths each of the member megacorps have taken in their history. The disintegration of the old "patriot" bloc inevitably led to a realignment with the three megas of the Forest Faction being swift to recognise that their fortunes lay with one another far more than any of the other "Big 8". The Lai Dai megacorporation is unquestionably the most powerful player in the Forest Faction, with its enormous industrial capacity, cutting-edge research programs, and vast network of interstellar connections, but the quiet, steady flow of goods facilitated by CBD's enormous import/export fleet, and the soft power of the media and entertainment king NOH cannot be underestimated. PKN Interstellar has gone so far as to welcome a number of foreign corporations into the fold of its consortium, with the likes of Khanid Works, Quafe, and Trust Partners affiliated with the industrial and commercial grouping. To facilitate its many ventures across corporate and interstellar lines and borders, the Forest Faction has established this executive retreat, where guests and partners from across New Eden can discuss business opportunities in comfort and security.
PKN Interstellar Executive Retreat
PKN Interstellar is a corporate consortium made up of an alliance between the CBD, Lai Dai, and Nugoeihuvi megacorporations. Also known as the "Forest Faction", deriving from a general translation of the Caldari name for the organization – Pikotsaunen Kaatso Nuijaa or "Dark Forest Business Club" – this corporate alliance seems in retrospect almost a natural evolution of the paths each of the member megacorps have taken in their history. The disintegration of the old "patriot" bloc inevitably led to a political realignment, with the three megas of the Forest Faction being swift to recognise that their fortunes aligned with one another far more than any of the other "Big 8" megacorps. The Lai Dai megacorporation is unquestionably the most powerful player in the Forest Faction, with its enormous industrial capacity, cutting-edge research programs, and vast network of interstellar connections, but the quiet, steady flow of goods facilitated by CBD's enormous import/export fleet, and the soft power of the media and entertainment king NOH cannot be underestimated. PKN Interstellar has gone so far as to welcome a number of foreign corporations into the fold of its consortium, with the likes of Khanid Works, Quafe, and Trust Partners affiliated with this industrial and commercial grouping. To facilitate its many ventures across corporate and interstellar lines and borders, the Forest Faction has established this executive retreat, where guests and partners from across New Eden can discuss business opportunities in comfort and security.
PKNS Golden Apple
PKN Interstellar's parade flagship is the PKNS Golden Apple, named in reference to old Caldari legends of plucking riches in the form of a magical golden apple from deep in the forests of Caldari Prime. This is apt given the founding group formed by an alliance of CBD, Lai Dai and NOH has the full name of "Pikotsaunen Kaatso Nuijaa", or "Dark Forest Business Club".
PL-0 Scoped Cargo Scanner
Scans the cargo hold of another ship.
PLACEDHOLDER Triglavian Defense Platform XL
Proximity based sentry gun. Entering within 10km of this turret will cause it to engage with your ship.
Placeholder TG construction phase 2
Placeholder TG construction phase 3
Placeholder TG site 2
Placeholder TG site 3
Plagioclase
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. Available primarily in high security status star systems.
Plagioclase Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Plagioclase yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Plagioclase Mining Crystal I Blueprint
Plagioclase Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Plagioclase yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Plagioclase Mining Crystal II Blueprint
Plagioclase Processing
Specialization in Plagioclase reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Plagioclase reprocessing yield per skill level.
Plague Spores
Seeds of a potent plague bacteria collected from the coat of small mammals. Has a history of ravaging any population it comes into contact with.
Plan to Crack Impregnable Safe
Criminals have a knack for always being one step ahead of those trying to outsmart them. If it wasn't for the extra-long screws used to fasten the 'Lifetime Warranty' sign on the back, it really would be an Impregnable Safe.
Planet (Barren)
Barren planets are archetypical "dead terrestrials": dry, rocky worlds with a minimal atmosphere and an unremarkable composition. They are commonly etched with flood channels, which are often broad enough to be visible from orbit; most such worlds have accumulated significant quantities of ice over their lifetimes, but cannot retain it on their surface. Generally surface liquid evaporates rapidly, contributing to the thin atmosphere, but occasionally it will seep back into the ground and refreeze, ready for another breakout in future when the local temperature rises.
Planet (Barren)
Barren planets are archetypical "dead terrestrials": dry, rocky worlds with a minimal atmosphere and an unremarkable composition. They are commonly etched with flood channels, which are often broad enough to be visible from orbit; most such worlds have accumulated significant quantities of ice over their lifetimes, but cannot retain it on their surface. Generally surface liquid evaporates rapidly, contributing to the thin atmosphere, but occasionally it will seep back into the ground and refreeze, ready for another breakout in future when the local temperature rises.
Planet (Gas)
Gas planets are characterized by a deep, opaque upper atmosphere, usually composed primarily of light elements such as hydrogen or helium. Simple chemicals can add a range of hues and shades in the visual spectrum, and the interaction between upwellings and rapidly circulating pressure bands result in a huge variety of visible surface structures. A similar level of diversity can be found beneath the cloud-tops: the inner composition of a given gas planet might belong to any one of a dozen broad groups, with no two planets entirely alike in this regard.
Planet (Ice)
The majority of icy planets went through a period of being barren terrestrials, before being surfaced with ice over the course of many millennia. The exact process for this varies from case to case, but the end result is both common and visually uniform - a bright, reflective planet scored by countless fractures and crevasses. A few icy planets are hypothesized to have been warmer, liquid-bearing planets in the past that have subsequently frozen, as a result of either stellar cooling or failed terraforming projects.
Planet (Ice)
The majority of icy planets went through a period of being barren terrestrials, before being surfaced with ice over the course of many millennia. The exact process for this varies from case to case, but the end result is both common and visually uniform - a bright, reflective planet scored by countless fractures and crevasses. A few icy planets are hypothesized to have been warmer, liquid-bearing planets in the past that have subsequently frozen, as a result of either stellar cooling or failed terraforming projects.
Planet (Lava)
So-called "lava planets" (properly "magmatic planets") fall into one of three groups: solar magmatics, which orbit sufficiently close to their star that the surface never cools enough to solidify; gravitational magmatics, which experience gravitational shifts sufficiently strong to regularly and significantly fracture cooling crusts; and magmatoids, which are for largely-unexplained reasons simply incapable of cooling and forming a persistent crust. All three types generally exhibit the same external phenomena - huge red-orange lava fields being a defining feature - but the latter two types are sometimes capable of briefly solidifying for a period measured in years or perhaps decades.
Planet (Lava)
So-called "lava planets" (properly "magmatic planets") fall into one of three groups: solar magmatics, which orbit sufficiently close to their star that the surface never cools enough to solidify; gravitational magmatics, which experience gravitational shifts sufficiently strong to regularly and significantly fracture cooling crusts; and magmatoids, which are for largely-unexplained reasons simply incapable of cooling and forming a persistent crust. All three types generally exhibit the same external phenomena - huge red-orange lava fields being a defining feature - but the latter two types are sometimes capable of briefly solidifying for a period measured in years or perhaps decades.
Planet (Oceanic)
Oceanic worlds are a class of terrestrial world covered entirely by liquids, usually in the form of mundane water. While the liquid surface is exceptionally smooth, the ocean floor on most worlds of this type exhibits significant topographic variety. It is this subsurface irregularity which causes the formation of complex weather systems, which would otherwise revert to more uniform patterns.
Planet (Oceanic)
Oceanic worlds are a class of terrestrial world covered entirely by liquids, usually in the form of mundane water. While the liquid surface is exceptionally smooth, the ocean floor on most worlds of this type exhibits significant topographic variety. It is this subsurface irregularity which causes the formation of complex weather systems, which would otherwise revert to more uniform patterns.
Planet (Plasma)
The aptly-named "plasma planets" have captured the imagination of countless artists and inspired innumerable works, yet the physics behind them are surprisingly mundane by cosmological standards. A rocky terrestrial with the right kind of atmosphere and magnetic field will, when bombarded with solar radiation, generate sprawling plasma storms as specific atmospheric elements are stripped of their electrons. Over time these storms will generally scorch the surface rock black, adding to the visual impact.
Planet (Plasma)
The aptly-named "plasma planets" have captured the imagination of countless artists and inspired innumerable works, yet the physics behind them are surprisingly mundane by cosmological standards. A rocky terrestrial with the right kind of atmosphere and magnetic field will, when bombarded with solar radiation, generate sprawling plasma storms as specific atmospheric elements are stripped of their electrons. Over time these storms will generally scorch the surface rock black, adding to the visual impact.
Planet (Scorched Barren)
This barren planet has been scorched by the high-energy radiation of an extreme stellar event. The radiation burst blasted the surface and ionized what little remains of the sparse atmosphere of an already harsh and unforgiving world. It seems unlikely that anything could have survived the event that scarred this planet and it will continue to swing lifelessly around its disrupted and highly-energetic star. Typically barren planets are "dead terrestrials": dry, rocky worlds with a minimal atmosphere and an unremarkable composition. They are commonly etched with flood channels, which are often broad enough to be visible from orbit; most such worlds have accumulated significant quantities of ice over their lifetimes, but cannot retain it on their surface. Generally surface liquid evaporates rapidly, contributing to the thin atmosphere, but occasionally it will seep back into the ground and refreeze, ready for another breakout in future when the local temperature rises.
Planet (Shattered)
Shattered worlds were once terrestrial planets, torn asunder by some immense cataclysm. All such worlds in the New Eden cluster are products of the disastrous stellar events that occurred during the "Seyllin Incident". However, reports continue to circulate of similar planets discovered in the unmapped systems reached exclusively through unstable wormholes. How these met their fate, if indeed they exist at all, is unknown.
Planet (Storm)
Storm worlds are usually considered terrestrial planets, although to a casual eye they may appear more similar to gas planets, given their opaque, high-pressure atmospheres. Geomorphically, however, the distinctions are clear: compared to a gas world, the atmosphere of a storm world is usually considerably shallower, and generally composed primarily of more complex chemicals, while the majority of the planet's mass is a rocky terrestrial ball. Their name is derived from the continent-scale electrical storms that invariably flash through their upper atmospheres.
Planet (Storm)
Storm worlds are usually considered terrestrial planets, although to a casual eye they may appear more similar to gas planets, given their opaque, high-pressure atmospheres. Geomorphically, however, the distinctions are clear: compared to a gas world, the atmosphere of a storm world is usually considerably shallower, and generally composed primarily of more complex chemicals, while the majority of the planet's mass is a rocky terrestrial ball. Their name is derived from the continent-scale electrical storms that invariably flash through their upper atmospheres.
Planet (Temperate)
Life-bearing worlds are often referred to as "temperate", as their mild temperatures are one of their defining features. Planets with existing, stable ecosystems are prime targets for colonization efforts as they are generally easier to make fully habitable; as a result, the majority of highly populated worlds are of this type. Indeed, it is not altogether uncommon for detailed surveys to reveal signs of previous settlements from various stages of New Eden's history.
Planet (Temperate)
Life-bearing worlds are often referred to as "temperate", as their mild temperatures are one of their defining features. Planets with existing, stable ecosystems are prime targets for colonization efforts as they are generally easier to make fully habitable; as a result, the majority of highly populated worlds are of this type. Indeed, it is not altogether uncommon for detailed surveys to reveal signs of previous settlements from various stages of New Eden's history.
Planet Barren Background 01
Planet Barren Background 02
Planet Barren Background 03
Planet Gas Background 01
Planet Gas Background 02
Planet Ice Background 01
Planet Satellite
A satellite deployed into low orbit of a planet to allow focused scanning for resources.
Planet Satellite Blueprint
Planetary Colonization Office Wreck
Perhaps the saddest testament to the shattered dreams of the expedition to Thera, this wrecked station seems to have been established as a coordinating center for the colonization of the planet it orbits. As Thera VIII is shattered and wracked by titanic quakes, such an effort would seem improbable unless the shattering happened relatively recently. While the damage to this station is extensive and very little survives, there are large storage areas containing bins of rock samples that apparently originated from a geologically stable barren or temperate planet.
Planetary Launch Container
This container has been launched from the planet surface into low orbit for collection by starships. These containers will burn up within a few days if not collected.
Planetary Launch Container
Planetary Vehicles
Tracked, wheeled and hover vehicles used within planetary atmosphere for personal and business use.
Planetology
The understanding of planet evolution allowing you to better interpret data from scans of planets for resources. Bonus: The skill increases the resolution of resource data when scanning a planet to allow for more accurate surveying.
Planetology Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Planktic Colonies
Harvested in mass quantities, planktic colonies are used for much more than just a bulk food source that flourishes in water-rich environments. Their cumulative biomass has advanced properties that contribute to some of the most advanced material and medical sciences in New Eden.
Plasma Advanced Industry Facility
Instead of laboring to shield the production lines of this industrial facility from the surrounding environment, designers opted instead to use the available heat, interference, and even crushing pressure to help power the structure itself. A plant on an ice planet might have highly advanced extended heat sinks, while a factory on a plasma world might draw most, if not all of its electricity from magnetized coils specially attuned to the planet's local ion winds. Taking advantage of the indigenous features of each world helps offset the cost of building mass production infrastructure there, which usually involves protective coatings, environmental clothing, and reinforced foundations.
Plasma Base Metals Extractor
This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail.
Plasma Basic Industry Facility
Instead of laboring to shield the production lines of this industrial facility from the surrounding environment, designers opted instead to use the available heat, interference, and even crushing pressure to help power the structure itself. A plant on an ice planet might have highly advanced extended heat sinks, while a factory on a plasma world might draw most, if not all of its electricity from magnetized coils specially attuned to the planet's local ion winds. Taking advantage of the indigenous features of each world helps offset the cost of building mass production infrastructure there, which usually involves protective coatings, environmental clothing, and reinforced foundations.
Plasma Cannon
The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius. During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.
Plasma Cannon Ammo Capacity
Skill at ammunition management. +1 maximum ammunition capacity per level.
Plasma Cannon Fitting Optimization
Advanced skill at weapon resource management. +5% reduction to CPU usage per level.
Plasma Cannon Operation
Skill at handling plasma cannons. 5% reduction to plasma cannon charge time per level.
Plasma Cannon Proficiency
Skill at handling plasma cannons. +3% plasma cannon damage against shields per level.
Plasma Cannon Rapid Reload
Advanced skill at rapidly reloading weapons. +3% reload speed per level.
Plasma Cannon Sharpshooter
Skill at weapon marksmanship. +5% maximum effective range per level.
Plasma Chamber
This storage unit is filled with volatile materials. Handle with care.
Plasma Chamber Debris
These are the remains of a plasma chamber, used to store large quantities of volatile materials. The destruction of the chamber has released the hazardous materials into the surrounding space.
Plasma Cloud
Plasma Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Plasma Extractor Control Unit
This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail.
Plasma Firestorm
An Abyssal Deadspace environment scorched by vast plasma firestorms. Ships in this environment receive a bonus to armor HP and a penalty to thermal resistance.
Plasma Heavy Metals Extractor
This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail.
Plasma Launchpad
After years of customer complaints about catastrophic failures resulting from punctured fuel pods and corroded launch towers, a new line of hazardous environment launch facility was introduced. In addition to improving the overall structural integrity of the entire facility, each section is heavily compartmentalized. Should any one section fail or collapse, the faulty section is immediately locked down. Redundant systems allow the entire facility to continue functioning for some time. The rockets used by this type of launch pad are also heavily modified, sacrificing some cargo capacity for additional protection.
Plasma Noble Metals Extractor
This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail.
Plasma Non-CS Crystals Extractor
This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail.
Plasma Physics
Skill and knowledge of Plasma physics and its use in the development of advanced technology. Used primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. Allows Plasma Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Plasma Physics per level. Needed for all research and manufacturing operations on related blueprints.
Plasma Pulse Generator
Weapon Component used primarily in Gallente Missiles. A component in various other technology as well.
Plasma Pulse Generator Blueprint
Plasma Storage Facility
"At some point, it all comes down to more metal." The designers of this storage site believed this adage above all else. The outer walls of each container are comprised of almost a meter of titanium alloy around a flexible, lightweight tritanium frame, all sealed with a few layers of active nanite coating to prevent microfractures and thermal warping. This combination allows the building to withstand nearly any environmental challenge. To prevent the tritanium supports from decaying, the interior is kept in a constant vacuum, and workers must wear fully sealed atmosphere suits at all times.
Plasma Suspended Plasma Extractor
Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.
Plasma Thruster
Propulsion Component used primarily in Minmatar ships as well as some propulsion tech. A component in various other technology as well.
Plasma Thruster Blueprint
Plasmic Gas Cloud
Plasmoids
In the early days of humanity's return to space flight, scientists Planto and Ginch co-discovered a self-sustaining natural structure made entirely from plasma suspended in a planetary magnetic field. Since then, the term has been applied to any such construct, whether occurring under normal conditions or produced artificially using electrical currents.
Plasmonic Metamaterials
Carefully fabricated composites of neo mercurite and fernite alloy, plasmonic metamaterials are a key component in advanced Minmatar processors and capacitor units.
Plasmonic Metamaterials Reaction
Plasmonic Metamaterials Reaction Formula
Plastic Wrap
Plateforger Tessella
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.
Platinoid Omber
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.
Platinum
A corrosion-resistant precious metal with an extremely wide range of applications. Often used as a chemical catalyst.
Platinum Medallion of Freedom
Freedom is the highest ideal of the Gallente Federation and the Platinum Medallion of Freedom is bestowed only on those selected by the President himself. To be awarded this prestigious honor requires the potential for extreme personal harm in order to advance the Federation's values throughout New Eden. “If we do not stand up for peace, how can anyone else?” - President Aidonis Elabon
Platinum Technite
An intensely resilient alloy composed of platinum and technetium. Highly sought-after in the machinery and armament industries.
Platinum Technite Reaction
Platinum Technite Reaction Formula
Player Kill
Kill confirmation
Player Spawn Location
Pleasure Cruiser
A large pleasure cruiser, built for casual exploration of space while the inhabitants indulge themselves in various luxuries.
Pleasure Cruiser
Pleasure Hub
A pleasure house of questionable honor. Whether it's outrageous, dirty, lethal or just merely illegal, you're bound to find it here.
PLEX
PLEX is an item that can be traded between players on the regional market. PLEX can also be used in the New Eden Store to upgrade your account to Omega Clone State, purchase virtual goods, and activate other account services. Getting PLEX PLEX can be purchased on the regional market for ISK, from the PLEX Vault, or securely on https://secure.eveonline.com/PLEX/ using a variety of methods. TIP: Purchasing PLEX to sell for ISK to other players is a great way to kickstart your capsuleer career! Using PLEX PLEX can be used to upgrade your account to Omega Clone State, purchase virtual goods, and activate account services via the New Eden Store. To use PLEX in the New Eden Store, PLEX must be placed in your PLEX Vault. PLEX Vault The PLEX Vault is a secure location in your inventory, shared across all characters on your account, where PLEX can be placed for use in the New Eden Store. You can find the PLEX Vault in your inventory in the list of locations to the left of the window.
Plinth Caldari Placeholder
Plinth Minmatar NIO [Do not translate]
Plinth Minmatar Placeholder
Plinth Upwell Placeholder
Plum Mordunium
Plum Mordunium is an uncommon form of Mordunium ore with a relative density of Pyerite mineral content 5% greater than the standard form. Mordunium is a rare ore that contains a useful concentration of the Pyerite mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Mordunium was the Pyerite-bearing ore discovered by this group and was named for the Mordu's Legion contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Plunder Mordunium
Plunder Mordunium is a very rare form of Mordunium ore with a relative density of Pyerite mineral content 15% greater than the standard form. Mordunium is a rare ore that contains a useful concentration of the Pyerite mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Mordunium was the Pyerite-bearing ore discovered by this group and was named for the Mordu's Legion contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Plunder Wreathe
A Wreather Hauler intended for the mobilization of supplies to support the roaming fleets of the Ashes. Deserters and survivors, the crew of Ashes ships claim to be locked in a battle against the corrupting influence of the Abyss. They have abandoned the Republic to become raiders, living lives in line with their controversial vision of “Old Matar”.
Plush Compound
Precious mineral compounds can be reprocessed into multiple minerals.
Plutonium
Plutonium is used in arms manufacturing, among other things, making it a steady trade commodity.
Plutonium Charge L
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Plutonium Charge L Blueprint
Plutonium Charge M
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Plutonium Charge M Blueprint
Plutonium Charge S
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Plutonium Charge S Blueprint
Plutonium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Plutonium Charge XL Blueprint
Plutonium Metallofullerene
A fullerene-plutonium compound made by encasing a single plutonium atom in a cage of carbon atoms. Scientists originally envisaged this compound as a useful substance for non-applied research, but when the huge explosive potential of loosely-packed plutonium atoms inside a rigid fullerene cage was discovered, what little material there was quickly disappeared into the research labs of weapons manufacturers.
Pneumatic Stabilization Actuator I
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Pochven Conduit Gate (Inactive)
Though it is currently inactive, this Triglavian structure is of a type designed to function as a permanent transfer conduit between star systems in the constructed Triglavian region of Pochven. Triglavian Space is made up of systems "woven" together by the Triglavians into an artificial arrangement defined by the Pochven Conduit Loop. Access to Pochven Conduit Gates is determined by the level of standing a capsuleer has with the Triglavian Collective and requirements may vary depending on the type of system into which the Conduit Gate leads. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable.
Pochven Conduit Gate (Interstellar)
This Triglavian structure is designed to function as a permanent transfer conduit between star systems in the constructed Triglavian region of Pochven. Triglavian Space is made up of systems "woven" together by the Triglavians into an artificial arrangement defined by the Pochven Conduit Loop. Access to Pochven Conduit Gates is determined by the level of standing a capsuleer has with the Triglavian Collective and requirements may vary depending on the type of system into which the Conduit Gate leads. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable.
Pod_Smoke_01
Podded Pilot
The remains of a pod. The remains of the dead pilot are still inside.
Pohviz Spatial Displacer
This Triglavian deployable weapon system operates on essentially the same principle as the Micro Jump Field Generators familiar to capsuleers and other space pilots. The Pohviz Spatial Displacer is principally used to disrupt enemy fleets, apparently using intelligent targeting systems, and is deployed by special Triglavian units using the designation "Pohviznik".
Pohviznik Kikimora
This Triglavian unit is specially adapted to deploy Pohviz Spatial Displacer weapons systems in order to disrupt enemy formations. This is a variant based on standard Triglavian designs and is comparable in combat capability to the majority of invasion force vessels of this class. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora
Pokkolen's Wreathe
A Wreathe piloted by an agent.
Poksu Mineral Group Strong Box
A strong box belonging to the Poksu Mineral corporation.
Pol Pat's Rattlesnake
A Rattlesnake piloted by an agent.
Polar Gate East
Polar Gate North
Polar Gate West
Polaris
Skill at operating Polaris ships.
Polaris Centurion Frigate
The Polaris Centurion frigate is an observation vehicle with a very resiliant superstructure.
Polaris Centurion TEST
The Polaris Centurion is an elite class observer vehicle with a nearly impenatrable armor coating.
Polaris Enigma Frigate
The Polaris Enigma frigate is one of the most powerful Polaris ships built, superior in both combat and maneuverability.
Polaris Eviction Notice
Oops.
Polaris Inspector Frigate
The Polaris Inspector frigate is an observation vehicle with a very resiliant superstructure.
Polaris Legatus Frigate
The Polaris Legatus frigate is one of the most powerful Polaris ships built, superior in both combat and maneuverability.
Polarized 200mm AutoCannon
The 200mm is a powerful autocannon that can smash apart most lightly armored frigates with ease. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
Polarized 200mm AutoCannon Blueprint
Polarized 425mm AutoCannon
The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
Polarized 425mm AutoCannon Blueprint
Polarized 800mm Repeating Cannon
A two-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
Polarized 800mm Repeating Cannon Blueprint
Polarized Heavy Assault Missile Launcher
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.
Polarized Heavy Assault Missile Launcher Blueprint
Polarized Heavy Neutron Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Polarized Heavy Neutron Blaster Blueprint
Polarized Heavy Pulse Laser
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Polarized Heavy Pulse Laser Blueprint
Polarized Light Neutron Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Polarized Light Neutron Blaster Blueprint
Polarized Mega Pulse Laser
A super-heavy pulse laser designed for medium range engagements. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Polarized Mega Pulse Laser Blueprint
Polarized Neutron Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Polarized Neutron Blaster Cannon Blueprint
Polarized Rocket Launcher
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.
Polarized Rocket Launcher Blueprint
Polarized Small Focused Pulse Laser
A high-powered pulse laser. Good for short to medium range encounters. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Polarized Small Focused Pulse Laser Blueprint
Polarized Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.
Polarized Torpedo Launcher Blueprint
Police Pursuit Comet
The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation. Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel.
Police Pursuit Comet Blueprint
Political Connections
Understanding of political concepts and stratagems. Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions: Security Legal Administration Advisory Command Public Relations
Political Envoy
Harumph!
Pollucite
A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of Caesium, a key element of many advanced materials. Pollucite ores will also yield Scandium and Hydrocarbons.
Polyaramids
Polyaramid textiles are produced when industrial fibers are harvested from autotrophic life forms and subjected to intense pressure using reactive gas pistons. Able to absorb a startling amount of kinetic energy, sheets of this miraculous material can be form-fitted to just about any structure, protecting it from anything but weapons-grade impact forces.
Polycrase
Polycrase is a good source of rare earth minerals, including Titanium, particularly for those who have developed the necessary techniques to break down this radioactive ore. The Caldari State has led the way in searching for sources of titanium-bearing minerals as it uses tremendous quantities of the material in its ships. The State Military Stockpile will eagerly exploit new finds of polycrase in asteroid fields.
Polyfullerene Condensate
This mixture of fullerene condensates is most commonly used to line gas storage tanks on starships. The unique qualities of the liquid provide increased thermal efficiency and reduced the risk of combustive malfunctions.
Polygypsum
One of the rarest and most valuable ores in the known universe, Arkonor, has a less well known cousin called Polygypsum. While the two are very similar in chemical composition, the latter is quite unstable, having a tendency to ignite when handled roughly. While posing little danger to a spacecraft, which is built to withstand tremendous heat, this property makes the ore too dangerous under any other circumstances - such as in the business of refining.
Polymer 17
Polymer 18
Polymer 19
Polymer 20
Polymer Reactor Array
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Polymer Reactor Array Blueprint
This type of blueprint has been phased out and may no longer be used for industrial activities.
Polytextiles
Composite materials, both synthetic and natural, are used in the creation of polytextiles, durable fabrics that see widespread use in the clothing industry, solar sail manufacture, and even classic art.
Pomari Maara's Condor
A Condor piloted by an agent.
Pondah Shanjih's Malediction
A Malediction piloted by an agent.
Pontifex
Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for Command Burst technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.
Pontifex Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Pontifex Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Pontifex Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Pontifex Blueprint
Pontifex Cold Iron Serenity Only SKIN
Pontifex Cold Iron Serenity Only SKIN (30 Days)
Pontifex Cold Iron Serenity Only SKIN (365 Days)
Pontifex Cold Iron Serenity Only SKIN (7 Days)
Pontifex Cold Iron Serenity Only SKIN (90 Days)
Pontifex Cold Iron SKIN
Pontifex Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Pontifex Exoplanets Hunter SKIN
Pontifex Glacial Drift SKIN
Pontifex Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Pontifex Hunter's Quiver SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Pontifex Ironblood Serenity Only SKIN
Pontifex Ironblood Serenity Only SKIN (30 Days)
Pontifex Ironblood Serenity Only SKIN (365 Days)
Pontifex Ironblood Serenity Only SKIN (7 Days)
Pontifex Ironblood Serenity Only SKIN (90 Days)
Pontifex Ironblood SKIN
Pontifex Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Pontifex Order of Tetrimon SKIN
Pontifex Purity of the Throne Serenity Only SKIN
Pontifex Purity of the Throne Serenity Only SKIN (30 Days)
Pontifex Purity of the Throne Serenity Only SKIN (365 Days)
Pontifex Purity of the Throne Serenity Only SKIN (7 Days)
Pontifex Purity of the Throne Serenity Only SKIN (90 Days)
Pontifex Purity of the Throne SKIN
Pontifex Raata Sunset Serenity Only SKIN
Pontifex Raata Sunset Serenity Only SKIN (30 Days)
Pontifex Raata Sunset Serenity Only SKIN (365 Days)
Pontifex Raata Sunset Serenity Only SKIN (7 Days)
Pontifex Raata Sunset Serenity Only SKIN (90 Days)
Pontifex Raata Sunset SKIN
Pontifex Star Captain SKIN
Porpoise
When new lower-mass wormhole connections began appearing across Anoikis in late YC116, ORE tasked the engineers at its advanced Outer Ring Development labs with creating a mining foreman vessel capable of passing through these gateways and exploiting the unspoiled riches available within. Creating such a compact ship while preserving much of the utility of the larger Orca and Rorqual designs proved a significant challenge, but the end result was a ship that had great potential for capsuleer mining operations in all areas of space. The Porpoise can use a medium industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Porpoise also having this capability, although limited to using medium gas and asteroid ore compressors. The Porpoise is a smaller, more mobile and more affordable mining foreman platform that is perfect for supporting mining operations in dangerous space. It is capable of providing support to its allies through mining foreman bursts, remote shield boosters and survey scanners. The Porpoise also enjoys strong bonuses to mining drones, allowing it to pull in its own share of the ore in any mining operation.
Porpoise Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Porpoise Amarr Industrial Livery Serenity Only SKIN
Porpoise Amarr Industrial Livery Serenity Only SKIN (30 Days)
Porpoise Amarr Industrial Livery Serenity Only SKIN (365 Days)
Porpoise Amarr Industrial Livery Serenity Only SKIN (7 Days)
Porpoise Amarr Industrial Livery Serenity Only SKIN (90 Days)
Porpoise Amarr Industrial Livery SKIN
Porpoise Angel Industrial Livery SKIN
Porpoise Blood Raider Industrial Livery SKIN
Porpoise Blueprint
Porpoise Caldari Industrial Livery Serenity Only SKIN
Porpoise Caldari Industrial Livery Serenity Only SKIN (30 Days)
Porpoise Caldari Industrial Livery Serenity Only SKIN (365 Days)
Porpoise Caldari Industrial Livery Serenity Only SKIN (7 Days)
Porpoise Caldari Industrial Livery Serenity Only SKIN (90 Days)
Porpoise Caldari Industrial Livery SKIN
Porpoise Capsuleer Day XVIII SKIN
The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Porpoise Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Porpoise Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Porpoise Gallente Industrial Livery Serenity Only SKIN
Porpoise Gallente Industrial Livery Serenity Only SKIN (30 Days)
Porpoise Gallente Industrial Livery Serenity Only SKIN (365 Days)
Porpoise Gallente Industrial Livery Serenity Only SKIN (7 Days)
Porpoise Gallente Industrial Livery Serenity Only SKIN (90 Days)
Porpoise Gallente Industrial Livery SKIN
Porpoise GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Porpoise Glacial Drift SKIN
Porpoise Guristas Industrial Livery SKIN
Porpoise Minmatar Industrial Livery Serenity Only SKIN
Porpoise Minmatar Industrial Livery Serenity Only SKIN (30 Days)
Porpoise Minmatar Industrial Livery Serenity Only SKIN (365 Days)
Porpoise Minmatar Industrial Livery Serenity Only SKIN (7 Days)
Porpoise Minmatar Industrial Livery Serenity Only SKIN (90 Days)
Porpoise Minmatar Industrial Livery SKIN
Porpoise Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Porpoise Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Porpoise Sansha Industrial Livery SKIN
Port Rolette Residents
A resident of the illegal settlement, Port Rolette.
Portable Power Generator
Small generator capable of powering up a small space installation.
POS Fuel
This beverage has an off grey color reminiscent of dirty dish water, with a fruity taste that makes it easy to forget how much alcohol you are consuming. It was invented by the legendary outlaw Verone and popularized by the Guristas-aligned capsuleer pirates of the Veto. corporation. It has since become a staple libation at underground pirate gatherings across New Eden.
Positron Cord
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Postcard From Poitot
Interesting fact: Poitot is the only named system in the Syndicate region.
Potent 'Bonding' Cerebral Accelerator
This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after April 4, YC125
Potent Viral Agent
The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat.
Poteque 'Prospector' Archaeology AC-905
A neural Interface upgrade that boosts the pilots exploration skills. +5 Virus Coherence bonus for Relic Analyzers.
Poteque 'Prospector' Astrometric Acquisition AQ-702
A neural Interface upgrade that boosts the pilots scanning skills. 2% reduction in probe scanning time.
Poteque 'Prospector' Astrometric Acquisition AQ-706
A neural Interface upgrade that boosts the pilots scanning skills. 6% reduction in probe scanning time.
Poteque 'Prospector' Astrometric Acquisition AQ-710
A neural Interface upgrade that boosts the pilots scanning skills. 10% reduction in probe scanning time.
Poteque 'Prospector' Astrometric Pinpointing AP-602
A neural Interface upgrade that boosts the pilots scanning skills. 2% reduction in maximum scan deviation.
Poteque 'Prospector' Astrometric Pinpointing AP-606
A neural Interface upgrade that boosts the pilots scanning skills. 6% reduction in maximum scan deviation.
Poteque 'Prospector' Astrometric Pinpointing AP-610
A neural Interface upgrade that boosts the pilots scanning skills. 10% reduction in maximum scan deviation.
Poteque 'Prospector' Astrometric Rangefinding AR-802
A neural Interface upgrade that boosts the pilots scanning skills. 2% stronger scanning strength with scan probes.
Poteque 'Prospector' Astrometric Rangefinding AR-806
A neural Interface upgrade that boosts the pilots scanning skills. 6% stronger scanning strength with scan probes.
Poteque 'Prospector' Astrometric Rangefinding AR-810
A neural Interface upgrade that boosts the pilots scanning skills. 10% stronger scanning strength with scan probes.
Poteque 'Prospector' Environmental Analysis EY-1005
A neural interface upgrade that boosts the pilot's skill at environmental analysis. 5% reduction in cycle time of salvage, hacking and archaeology modules. +5 Virus Coherence bonus for Data and Relic Analyzers.
Poteque 'Prospector' Hacking HC-905
A neural Interface upgrade that boosts the pilots exploration skills. +5 Virus Coherence bonus for Data Analyzers.
Poteque 'Prospector' Salvaging SV-905
A neural Interface upgrade that boosts the pilots exploration skills. 5% increase in chance of salvage retrieval.
Poteque 'Prospector' Sharpeye 11-11
This Cerebral Accelerator is only designed for and available on Serenity.
Poteque 'Prospector' Sharpeye ZhenNiu
This Cerebral Accelerator is only designed for and available on Serenity.
Pourpas Aunten
POUS Tuviio Kishbin
Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit. One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. Sukuuvestaa's Peace and Order Unit is a well-known and rather grim presence throughout the Caldari State due to the extensive land holdings of their parent megacorp. Their Workers Union Day parade fleet is led by the Leviathan-class POUS Tuviio Kishbin, named for a former CEO of Sukuuvestaa noted for expanding the corporation's wealth through acquisition of rare minerals.
Powdered C-540 Graphite
This white, dusty substance was extracted from the center of high impact craters in the Sleeper drone's armor. When mixed with other materials it forms a stiff resin that can either be used to hold various pieces of hull sheets together or to coat them for additional protection against radiation and heat.
Powdered Cubensis
This highly hallucinogenic powder is believed to be one of the primary causes of spirituality in humans. Needless to say, it is reviled and feared in every industrialized part of the universe.
Power Circuit
Your average run-of-the-mill closed loop electrical network with redundant autonomous switchgear.
Power Conduit
Power Conduit runs through ships delivering energy like arteries deliver blood through a body. Large ships can have hundreds of miles of conduit.
Power Couplings
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Power Diagnostic System I
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Power Diagnostic System I Blueprint
Power Diagnostic System II
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Power Diagnostic System II Blueprint
Power Generator
This generator provides power to nearby structures. It is fitted with a small shield module and appears to be coated with a thin layer of armored plates.
Power Generator 250k
This generator provides power to nearby structures.
Power Grid Management
Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.
Power-Drainer Display
Spaceship safety display issued by InterBus to warn against power loss caused by wasteful use of ship systems or incorrect power configurations. The bizarre, plug-handed Power-Drainer Clone features in a comical image that warns crew and passengers alike to turn off lights and displays not in use, and always use low power mode when active systems are not vital to ongoing ship operations. New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.
Powerful EM Forcefield
A reinforced antimatter generator powered by muonal crystals, creating a perfect circle of electro-magnetic radiance.
Poyri's Harpy
A Harpy piloted by an agent.
PPD Fullerene Fibers
The discovery of these microscopic, tubular structures has helped pave new paths in the construction of advanced starships. Known for their unrivaled strength-to-weight ratio, composite metals made of unique PPD fullerene fibers have become the standard for defensive plating. Atomic-scale, nanomechanical systems used inside repair modules often employ fullerene fibers as well.
PPD Fullerene Fibers Reaction
PPD Fullerene Fibers Reaction Formula
Practical Type-E Ship Probe
Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.
Praedormitan Missile
Heavy missile used by Sleeper cruisers.
Praetor EV-900
Energy Neutralizer Drone
Praetor EV-900 Blueprint
Praetor I
Heavy Attack Drone
Praetor I Blueprint
Praetor II
Heavy Attack Drone
Praetor II Blueprint
Praetor TD-900
Heavy Tracking Disruptor Drone
Praetor TD-900 Blueprint
Praxis
"Action follows form. Form follows thought. We have thought deeply on the shape of the future. The forms have been established and now is the time to act." – Elder Mentor Matshi Raish, Geminate Chapter, Society of Conscious Thought, YC120.05.06. The Praxis-class battleship is a new SoCT design that uses principles derived from Jove shipbuilding techniques recently made available to the Society's naval architects. The Praxis was designed and constructed to combat the emergent threats to New Eden, as they continue to increase in YC120 and beyond. In the 15th year since the dawn of the Capsuleer Era, the Society made the Praxis available to all independent capsuleers.
Praxis Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Praxis Blueprint
Praxis Capsuleer Day XIX SKIN
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special nanocoating acknowledges this achievement on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day are the 19th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XIX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Praxis Capsuleer Day XVI SKIN
Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for "The Elite" pilots who are all capsuleers across New Eden.
Praxis Capsuleer Day XVII SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Praxis Capsuleer Day XVIII SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Praxis Capsuleer Day XX SKIN
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special nanocoating acknowledges this achievement on Capsuleer Day XX. The YC125 celebrations of Capsuleer Day are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Praxis Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Praxis Capsuleer Networker XV SKIN
Display your attendance at the SoCT's annual capsuleer gathering with this celebratory nanocoating. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.
Praxis Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Praxis Genolution Dazzle SKIN
In the early era of spaceship combat, various forms of optical camouflage and confusion were experimented with in order to gain even the slightest tactical edge. It was rapidly concluded that such gambits made little to no difference, particularly with the sophistication and number of electromagnetic and gravimetric sensors involved. Despite the improbability of any significant effect, Genolution's capsuleer performance researchers are investigating the psychological factors that may come into play with the use of such a "dazzle" camouflage scheme. The patterns they are researching are supposedly even older than the early days of spaceships, with a lineage stretching back to ancient naval warship combat. It is not clear the scheme was particularly effective even in those days.
Praxis Icecloud Investigators SKIN
The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets. As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it.
Praxis Tercio Rojo SKIN
This special issue nanocoating commemorates a famed kitz of the Society of Conscious Thought known for producing daring explorers and formidable warriors. As is often the way of the SoCT kitzes, the ancient Tercio Rojo kitz evolved in directions away from warfare and exploration, eventually shifting to a new name along with its new focus on other areas of education and training. The traditions of the kitz live on in various splinter kitzes and those few older institutions that took in Tercio Rojo explorers and philosopher warriors wishing to continue along their chosen path.
Praxis Versus Blueforce SKIN
Praxis Versus Redforce SKIN
Pre-Completed CSM 10 Ballot Paper
It would appear that a certain alliance has already decided whom its pilots will be voting for!
Preacher
Tolmak's preachers serve as his proxies, and are the primary way he spreads his controversial message.
Preacher's Quarters
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Preaching Augoror
An Augoror cruiser fitted with a remote armor repairer to bolster its fellow heretics. This vessel is piloted by masked members of the heretical Disciples of Purity. These conspirators hide their identities even from each other as they do whatever it takes to undermine the Empress and Amarr’s Heirs.
Preaching Inquisitor
An Inquisitor frigate fitted with a remote armor repairer to bolster its fellow heretics. This vessel is piloted by masked members of the heretical Disciples of Purity. These conspirators hide their identities even from each other as they do whatever it takes to undermine the Empress and Amarr’s Heirs.
Preaux's Letter
This is an encoded, highly classified letter from Preaux Gallot, to be brought to Ystvia Lamuette at the Ebony Tower in Barmalie.
Precious Alloy
Precious alloys can be reprocessed into multiple minerals.
Precious Metals
A cousin of noble metals, precious metals are named as such because of how infrequently they appear on terrestrial worlds where they were first encountered.
Precise Compounds
Precise Conductors
Precise Electronics
Precision Enhancement
Skill at altering dropsuit electronic scanning systems. Unlocks the ability to use precision enhancer modules to improve dropsuit scan precision. 2% bonus to dropsuit scan precision per level.
Precursor Battlecruiser
Skill at operating Precursor Battlecruisers.
Precursor Battleship
Skill at operating Precursor Battleships.
Precursor Cruiser
Skill at operating Precursor Cruisers.
Precursor Cruiser Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Precursor Destroyer
Skill at operating Precursor Destroyers
Precursor Dreadnought
Skill at operating precursor dreadnoughts.
Precursor Frigate
Skill at operating Precursor Frigates.
Predator Alvior
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Predator Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Predictive Light Cone Plotter
The component name and serial number of this strange piece of technology is indicated clearly by data-tags bearing CONCORD, Upwell Consortium and EDENCOM identifier codes. This particular item appears to be designed to predict future events as part of a sophisticated targeting system but the means by which it could achieve firing solutions is highly obscure. This device is obviously intended to form part of a larger design.
Preex Amarr S1 (Do not translate)
Preex Amarr S2 (Do not translate)
Preex Cal Site Spawner
Preex Gal Site Spawner
Preex Minmatar S1 (Do not translate)
Preex Minmatar S2 (Do not translate)
Premier ticket for: Clear Skies
Clear Skies is a three part story created by director John Rourke. Upon the initial release of Clear Skies on May 29, 2008 John Rourke had this to say: "Two years of my hard work culminated in this, I'm very proud of it and I hope you like it." A year later New Eden was graced with the release of Clear Skies 2 on May 10, 2009. It would be another two years until finally, Clear Skies 3, was released on May 29, 2011; 3 years to the day from when the first Clear Skies was released. Unfortunately for those wanting more Clear Skies John Rourke announced that Clear Skies 3 would be the last and final film in the series.
Premier ticket for: Day of Darkness
Released by Dire Lauthris (deceased) on April 23, 2007. Later followed by the even more successful Day of Darkness II which was released on March 30, 2009.
Premier ticket for: The last G campaign
Chronicles of War: The last G campaign was released on June 22, 2006 by the capsuleer Bratwurst0r to great critical acclaim. Bratwurst0r describes the video as being "not about ganks, its not about small fights, its not about action only...its more about how the last campaign evolved to the ending of G Alliance and Imperial Republic Of the North." The director of this film wished to offer special thanks to fellow capsuleers RaYmEn, Wuzz, and Seppel da'FinNI.
Preserved Amarr Battleship Wreck
This wrecked Amarr battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad.
Preserved Amarr Battleship Wreck
This wrecked Amarr battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad.
Preserved Amarr Defense Post
A disabled Amarr defense post that once served as part of the formidable defenses of Fort Kavad. It has been preserved as a monument to the Minmatar victory over the Amarr.
Preserved Amarr Outpost Platform
Preserved Amarr Outpost Platform
Preserved Caldari Outpost Platform
Preserved Gallente Outpost Platform
Preserved Minmatar Battleship Wreck
This wrecked Minmatar battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad.
Preserved Minmatar Battleship Wreck
This wrecked Minmatar battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad.
Preserved Minmatar Outpost Platform
Presiding Federal Navy Brutix
Presiding Federal Navy Deimos
Presiding Federal Navy Dominix
Presiding Federal Navy Keres
Presiding Federal Navy Lachesis
Presiding Federal Navy Megathron
Presiding Federal Navy Oneiros
Presiding Federal Navy Taranis
Presiding Federal Navy Thalia
Press pass to Prometheus Station opening
An old press pass to the grand opening of the first capsuleer built outpost in New Eden. Prometheus Station, a Minmatar Service Outpost, was constructed by the Ascendant Frontier alliance and opened for operational use on August 20th 2005 above planet X of the 5P-AIP solar system. Note: The stations name has changed since it's initial opening and may continue to change over time.
Pressure Silo
Built to withstand assault, these behemoths can each hold roughly 8.5 million m3 worth of materials.
Pressure Steam
PressureSteam02
Pressurized Oxidizers
Pressurized oxidizers are used for various purposes in space technology, including as component resources for fuel systems and cryogenic cooling systems.
Pressurized Oxidizers Reaction Formula
Primae
The Primae is a repurposed ORE hauler design intended to ease the task of extracting resources from planetbound environments. Initially devised as a deep space salvage and hauling vessel for large-scale ore retrieval from destroyed ORE fleets in pirate-occupied areas, its previous incarnation was made all but obsolete by the arrival of capsuleers on the interstellar scene. Realizing that the ship could, with a few minor modifications, be made into an efficient resource harvesting aid, ORE wasted no time in revamping the design.A low signature radius (a holdover from its earlier manifestation) adds a layer of defense to the Primae's already decent plating. In addition, the ship's two large bays have been re-engineered to hold equipment for planetside resource extraction and processed materials, making it an especially useful complement to any planetside harvesting endeavor.
Primae Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Primae Blueprint
Primae Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Primae Glacial Drift SKIN
Primae Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Primae Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Primae Rosada Dawn Serenity Only SKIN
Primae Rosada Dawn Serenity Only SKIN (30 Days)
Primae Rosada Dawn Serenity Only SKIN (365 Days)
Primae Rosada Dawn Serenity Only SKIN (7 Days)
Primae Rosada Dawn Serenity Only SKIN (90 Days)
Primae Rosada Dawn SKIN
Primae Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive industrials.
Primary Console
Installation component needs a description!
Prime Arkonor
Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein. Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. Available primarily in null security status and wormhole systems.
Primordial Biomass
This vat of biomass is slightly soupier than most.
Prismatic Gneiss
Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. Available primarily in low security status and wormhole systems.
Prison Area Pass
This security passcard is manufactured by the Guristas Pirates, and allows the user to access the Prison grounds connected with the Iacta Space Plain in O-LR1H.
Prison Facility
This rat-infested prison is being closely guarded.
Prison_event
Prison
Prison_Mission
This rat-infested prison is being closely guarded.
Prisoner
Transporting prisoners is a task that requires trust and loyalty from the sovereign empire's legislative arm, yet it is generally one of the least sought-after jobs in the known universe.
Prisoners
Transporting prisoners is a task that requires trust and loyalty to the empire's legislative arm, but it is one of the least sought-after jobs in the known universe.
Pristine Jaspet
Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet. Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. Available primarily in low security status star systems.
Pristine Storage Depot
This storage depot seems to be in pristine condition. Whatever is stored inside should be completely unscathed and is only a relic analyzing away from being available.
Pristine White Glaze
When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. While White Glaze generally is extremely high in nitrogen-14 and other stable nitrogen isotopes, a few rare fragments, such as this one, have stayed free of radioactive contaminants and are thus richer in isotopes than their more impure counterparts. Available in 0.0 security status solar systems or lower.
Private Citizen Tsuna's Passcard
This keycard belongs to private citizen Tsuna Qayse. Illegal possession of this object will result in a severe fine and at least 1 year of jail time. - CONCORD Security
Privateer Admiral Heysus Sarpati
Heysus Sarpati is the official recruiter of the Serpentis in this sector. He commands a mighty battleship that is rivaled by few, hearing the mere mention of his name sparks fear into his enemies' hearts. Threat level: Deadly
Privateer Commander's Head
It's... well, it's a head. In a jar. And it once belonged to a privateer commander. (The head, not the jar. The jar was yours. Or, well, it was given to you, so it was kind of yours. Anyway, you put the head in it.)
Privileged Guest Pass
This passkey allows the bearer to enter the Inner Court of this complex.
Prize Mordunium
Prize Mordunium is a rarer form of Mordunium ore with a relative density of Pyerite mineral content 10% greater than the standard form. Mordunium is a rare ore that contains a useful concentration of the Pyerite mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Mordunium was the Pyerite-bearing ore discovered by this group and was named for the Mordu's Legion contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
PRO Drone Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
PRO Drone Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
PRO Drone HMG
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
PRO Drone Laser Rifle
The laser rifle is a continuous wave, medium range weapon equally effective against infantry and vehicles. Targets are ‘painted' with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output initially, but as the weapon warms up to mean operating temperature, the wavelength stabilizes and the damage output increases significantly. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
PRO Drone Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
PRO Drone Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
PRO Drone Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
PRO Drone Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
Pro-Nav Compact Missile Guidance Enhancer
Enhances the range and improves the precision of missiles. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized
Pro-Trade Pamphlets
Propaganda prose by supporters of Eman Autrech, singing the praise of free trade and universal love.
Probe
The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on drone assistance if engaged in combat.
Probe Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Probe Aspirant Explorer SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer. Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
Probe Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Probe Blue Tiger Serenity Only SKIN
Probe Blue Tiger Serenity Only SKIN (30 Days)
Probe Blue Tiger Serenity Only SKIN (365 Days)
Probe Blue Tiger Serenity Only SKIN (7 Days)
Probe Blue Tiger Serenity Only SKIN (90 Days)
Probe Blue Tiger SKIN
Probe Blueprint
Probe Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Probe Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Probe Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Probe Exoplanets Hunter SKIN
Probe Fleet Issue
To satisfy a growing need for brute-force intelligence retrieval, the Minmatar sought a ship which was capable of hit and run operations – one which was capable of striking hard and fast against exposed targets and outrunning their defenders before they had a chance to react. A solution was found in the commissioning of the Probe Fleet Issue: a ship which combined the delicate data extraction capabilities of the Probe, while abandoning superfluous salvager systems, with the firepower to make a ship as equally capable of cracking encryption codes as it is cracking open the hull of a diplomat's shuttle.
Probe Fleet Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Probe Fleet Issue Blueprint
Probe Fleet Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Probe Fleet Issue Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Probe Fleet Issue Versus Redforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Probe Glacial Drift SKIN
Probe Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Probe Hazard Control SKIN
Probe Justice Serenity Only SKIN
Probe Justice Serenity Only SKIN (30 Days)
Probe Justice Serenity Only SKIN (365 Days)
Probe Justice Serenity Only SKIN (7 Days)
Probe Justice Serenity Only SKIN (90 Days)
Probe Justice SKIN
Probe Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Probe Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Probe Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Probe Snowline Bladeracer SKIN (7 days Limited)
Probe Tronhadar Ink Serenity Only SKIN
Probe Tronhadar Ink Serenity Only SKIN (30 Days)
Probe Tronhadar Ink Serenity Only SKIN (365 Days)
Probe Tronhadar Ink Serenity Only SKIN (7 Days)
Probe Tronhadar Ink Serenity Only SKIN (90 Days)
Probe Tronhadar Ink SKIN
Probe Valklear Glory Serenity Only SKIN
Probe Valklear Glory Serenity Only SKIN (30 Days)
Probe Valklear Glory Serenity Only SKIN (365 Days)
Probe Valklear Glory Serenity Only SKIN (7 Days)
Probe Valklear Glory Serenity Only SKIN (90 Days)
Probe Valklear Glory SKIN
Probe Versus Blueforce SKIN
Probe Vherokior Serenity Only SKIN
Probe Vherokior SKIN
Probe Vherokior SKIN (30 Days)
Probe Vherokior SKIN (365 Days)
Probe Vherokior SKIN (7 Days)
Probe Vherokior SKIN (90 Days)
Probe Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Process Decryptor
Optimizes invention procedures, increasing time efficiency with a slight boost to material efficiency and success chance.Probability Multiplier: +10% Max. Run Modifier: N/A Material Efficiency Modifier: +3 Time Efficiency Modifier: +6
Procurement
Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region. Note: Placing buy orders and directly buying an item are not the same thing. Direct remote purchase requires no skill.
Procurer
The mining barge was designed by ORE to facilitate advancing the mining profession to a whole new level. Each barge was created to excel at a specific function, the Procurer's being durability and self-defense. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.
Procurer Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Procurer Amarr Industrial Livery Serenity Only SKIN
Procurer Amarr Industrial Livery Serenity Only SKIN (30 Days)
Procurer Amarr Industrial Livery Serenity Only SKIN (365 Days)
Procurer Amarr Industrial Livery Serenity Only SKIN (7 Days)
Procurer Amarr Industrial Livery Serenity Only SKIN (90 Days)
Procurer Amarr Industrial Livery SKIN
Procurer Angel Industrial Livery SKIN
Procurer Aspirant Industrialist SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Industrialist. Every fleet and every fight in New Eden depends on a logistical chain of industrialists to supply the weapons of war. Without miners, manufacturers, and haulers, Fleet Commanders wouldn't have ships to fly or weapons to fire. Becoming an industrialist is a varied career, with options including salvaging battlefields, mining asteroids, and manufacturing ships and equipment.
Procurer Blood Raider Industrial Livery SKIN
Procurer Blueprint
Procurer Caldari Industrial Livery Serenity Only SKIN
Procurer Caldari Industrial Livery Serenity Only SKIN (30 Days)
Procurer Caldari Industrial Livery Serenity Only SKIN (365 Days)
Procurer Caldari Industrial Livery Serenity Only SKIN (7 Days)
Procurer Caldari Industrial Livery Serenity Only SKIN (90 Days)
Procurer Caldari Industrial Livery SKIN
Procurer Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Procurer Digmaster Blazon Serenity Only SKIN
Procurer Digmaster Blazon Serenity Only SKIN (30 Days)
Procurer Digmaster Blazon Serenity Only SKIN (365 Days)
Procurer Digmaster Blazon Serenity Only SKIN (7 Days)
Procurer Digmaster Blazon Serenity Only SKIN (90 Days)
Procurer Digmaster Blazon SKIN
Procurer Gallente Industrial Livery Serenity Only SKIN
Procurer Gallente Industrial Livery Serenity Only SKIN (30 Days)
Procurer Gallente Industrial Livery Serenity Only SKIN (365 Days)
Procurer Gallente Industrial Livery Serenity Only SKIN (7 Days)
Procurer Gallente Industrial Livery Serenity Only SKIN (90 Days)
Procurer Gallente Industrial Livery SKIN
Procurer Glacial Drift SKIN
Procurer Guristas Industrial Livery SKIN
Procurer Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Procurer Mining Barge Pack
This pack contains a Procurer mining barge and a selection of modules that can be equipped to mining barges. Mining barges are the next step up from the Venture, with much higher mining yields, larger ore bays and/or a stronger tank. Also, in contrast to the Venture, the mining barges can fit strip miners (with much higher yield than normal mining modules) and ice miners. There are three mining barges, each optimized for a different role: The Procurer, the Covetor and the Retriever.
Procurer Minmatar Industrial Livery Serenity Only SKIN
Procurer Minmatar Industrial Livery Serenity Only SKIN (30 Days)
Procurer Minmatar Industrial Livery Serenity Only SKIN (365 Days)
Procurer Minmatar Industrial Livery Serenity Only SKIN (7 Days)
Procurer Minmatar Industrial Livery Serenity Only SKIN (90 Days)
Procurer Minmatar Industrial Livery SKIN
Procurer Morphite Shine Serenity Only SKIN
Procurer Morphite Shine Serenity Only SKIN (30 Days)
Procurer Morphite Shine Serenity Only SKIN (365 Days)
Procurer Morphite Shine Serenity Only SKIN (7 Days)
Procurer Morphite Shine Serenity Only SKIN (90 Days)
Procurer Morphite Shine SKIN
Procurer Paydirt Prospector Serenity Only SKIN
Procurer Paydirt Prospector Serenity Only SKIN (30 Days)
Procurer Paydirt Prospector Serenity Only SKIN (365 Days)
Procurer Paydirt Prospector Serenity Only SKIN (7 Days)
Procurer Paydirt Prospector Serenity Only SKIN (90 Days)
Procurer Paydirt Prospector SKIN
Procurer Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Procurer Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Procurer Rosada Dawn Serenity Only SKIN
Procurer Rosada Dawn Serenity Only SKIN (30 Days)
Procurer Rosada Dawn Serenity Only SKIN (365 Days)
Procurer Rosada Dawn Serenity Only SKIN (7 Days)
Procurer Rosada Dawn Serenity Only SKIN (90 Days)
Procurer Rosada Dawn SKIN
Procurer Sansha Industrial Livery SKIN
Procurer Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Product Park Passcard
This security passcard is manufactured by Sansha's Nation and allows the user to unlock a specific acceleration gate to the lower level of the war supply complex. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device.
Product Sample Case
The local pirates are actively trying to enhance the potency of their products, as well as improving other aspects of drug manufacturing. This case contains their latest discoveries and avenues of research. It has an advanced password protection, but very skillful hackers should be able to break through.
Production Assistant
This individual, dishevelled and exhausted, is responsible for seeing to completion various niggling tasks relegated by superiors. And, of course, he or she serves as a scapegoat in case a task goes horrendously wrong.
Production Cache
A locked storage bin containing various items used by the local pirates in their drug manufacturing. A bit of hacking might unlock it.
Production Facility
The Production Facility district is always hungry for materials, particularly biomass. The land around it tends to be empty of flora and fauna, though whether this is due to the faint smell in the air or something more sinister has never been established. Those visitors who've been given the full tour (including the usually-restricted sections), and who've later been capable of describing the experience, have said it's like going through a series of slaughterhouses in reverse. Increases the district's clone generation rate by 20 clones per cycle.
Professor Kajurei Delainen
This odd little man is possibly the most well-respected particle physicist of the current age, and is also considered a foremost expert in Artificial Intelligence. He is perhaps most famous for his establishment of the "Seven Pillars of Artificial Intelligence" theory, published almost 14 years ago.
Professor Science
Profile Analysis
Basic understanding of scan profiles. Unlocks the ability to use precision enhancer modules. -5% dropsuit scan precision per level.
Profile Dampening
Basic understanding of scan profiles. Unlocks the ability to use profile dampener modules. 2% reduction to dropsuit scan profile per level.
Programmable Purification Membrane
Programmable Purification Membranes are advanced biotechnology components useful for applications involving highly-complex pharmaceutical chemicals. Developed using hermetic membrane technology, PPMs are useful as seals, filters and flow control mechanisms responsive to the bio-programming loaded into the devices they are installed in.
Programmable Purification Membrane Blueprint
Progress Report 0466B – 117/02/28
>> DB AUTH 90104 >> SECURE ACCESS POINT BRAVO >> GENETICS – SUB LEVEL 6 – LAB 12 >> ENTRY CLEARED It would appear that phase three was a success. The combination of H22a and additional genetic therapy has alleviated all the issues noted in report 0445A (117/02/21). Flight performance has been tested against both automated sentry hardware, and pilots from 622 “Hachi” squadron, far exceeding our expectations. Command has been informed via secure communication. I have requested additional sentry hardware, and replacement personnel to supplement those who remain on 622. After 42 hours straight in the lab complex, it’s time to retire. Watch has been handed over to Okaigen, and he has been instructed to decompile results and provide a full report to Headquarters. Report Ends.
Project Compass Star Charts
Totaling over seven and a half thousand entries annotated with all manner of mathematical calculation, this datapad is packed with the results of capsuleer Mark726’s efforts to accurately depict the stellar positioning of every unidentified system in New Eden. While impressive in its scope and scale, the accuracy of this collection of stellar cartography has never been verified by the CONCORD Assembly.
Project Discovery DNA Reference (Amarr)
This is a reference set of genetic data pertaining to the Amarr bloodlines. This data item bears the designation: AMARR // ATT GAA // 1180309 // 1190710
Project Discovery DNA Reference (Caldari)
This is a reference set of genetic data pertaining to the Caldari bloodlines. This data item bears the designation: CALDARI // AAT GCT // 1180309 // 1190710
Project Discovery DNA Reference (Gallente)
This is a reference set of genetic data pertaining to the Gallente bloodlines. This data item bears the designation: GALLENTE // AAA AAA // 1180309 // 1190710
Project Discovery DNA Reference (Jove)
This is a reference set of genetic data pertaining to the known Jove bloodlines. This data item bears the designation: JOVE // GCT ATG // 1180309 // 1190710
Project Discovery DNA Reference (Minmatar)
This is a reference set of genetic data pertaining to the Minmatar bloodlines. This data item bears the designation: MINMATAR // TGA AAT // 1180309 // 1190710
Project Discovery Phase One Elite 1K
This record of research achievement marks those elite capsuleers who achieved between rank 1,000 and 2,000 in Project Discovery Phase One's tissue analysis citizen science program. Those few capsuleers who achieved this are: King Currency Futoshi Ishii aeouiy Loreleen Maxy Solette Vit Uisen Ivan Vandopolus Nemo deBlanc Rouskach Haginen Wylex Cross Jimmy Thrace Serg And Fix Lag's Fianna MacConnor Trent Liandri Dezmand Nolen Sum Susam Asgiliot Ivanov Danny Chen Azotha Storm Mena Khanid Ardret Livetron AJIEKC Pride Lain Deudigren Tau Scorpii vitek 666 Isnome Alexey Strategov KFX415 Benelos Daams Ivan Puchtek Azanart Rin
Project Discovery Phase One Elite 2K
This record of research achievement marks those highly elite capsuleers who achieved between rank 2,000 and 5,000 in Project Discovery Phase One's tissue analysis citizen science program. Those few capsuleers who achieved this are: Barsuk Hromoi gupi gup MIXA-1984- xXx Airiana Nolen Telos Sui Doom EL PokoLoko TeamGreen Daemon Bequingnolle kala Naari
Project Discovery Phase One Elite 5K
This record of research achievement marks those supremely elite capsuleers who achieved rank 5,000 and above in Project Discovery Phase One's tissue analysis citizen science program. Those few capsuleers who achieved this are: Ristari Mariones Moliko Vlad Rockfire
Project Discovery Phase One Monument
In YC118, the Sisters of EVE launched the Project Discovery citizen science platform to the capsuleer community through the GalNet. Beginning on YC118.03.09, Project Discovery's Phase One work was aimed at achieving a comprehensive categorization and analysis of tissue samples acquired from the Drifters since their emergence in early YC117. Led by Professor Emma Lundberg, Chief Scientist for the SOE advanced research division, Project Discovery Phase One was particularly successful in mapping out a comprehensive protein atlas from the Drifter tissue samples collected and analyzed during the term of the project. Project Discovery Phase One came to an end on YC119.07.11, after 16 months of highly successful work. Project Discovery Phase Two is a new Exoplanets Hunting Program and is being operated under the guidance of CONCORD's Chief of Deep Space Research, Professor Michel Mayor. Please query the Phase One Monument's database for records of those capsuleers who were elite research contributors to Project Discovery's tissue analysis work. --- Technical Note: there appears to be an open Entosis Link port on this structure.
Project Discovery Phase Three Monument
Project Discovery Phase Two Elite 1.2K
This record of research achievement marks those elite capsuleers who achieved between rank 1,200 and 1,500 in Project Discovery Phase Two's stellar transit analysis citizen science program. Those few capsuleers who achieved this are: Peter Conner Skitra Zorin Fisti Ostarrichi Hunab Brennholzer Magotyn Agar Since Leona d'Eire Thror Steinleber Celeste Emblem Waq Waq foxwels1984 Genosse Vari Ance Nin Nin Tyrion en Welle Zarina Klarhet Ghost STR Hazen Koraka Diventra Wan Wan First Assistant Melanie Dunne Uriel Paradisi Anteovnuecci Mun Mun Nayd Zarr Ka3ak Luganskiy Ammily Echerie Lazalus Alabellll Kazantip Jus Tina John Parmentier Aullaby Arcturus Litta Storm KeLianKeBei BeiShang Amhladh MacSiridh FARRUKH MUBEEN 76 Ra'D Qadir Yaju Senpai Jorik Carlier Ven Klaster Bhatair MaolIosa softer Deninard harry Donier kopach kopa Toby Whitemaw Doom Wallker
Project Discovery Phase Two Elite 1.5K
This record of research achievement marks those elite capsuleers who achieved between rank 1,500 and 2,000 in Project Discovery Phase Two's stellar transit analysis citizen science program. Those few capsuleers who achieved this are: ramami Zateki Captain Fog Gaterau Crow Aivo Dustoff Panala Evgen Badly Narxiz Xard Rin Sword Breaker SKY Uma Thurman Arnold van Master Gnome Liar 1977 Sasha Costo Kirin Ikkala Andrei Kalachev ReD SubmarinE Zhan Zhak Fisti Europe Romario Amigo Leona Eire Natalli Basergi AleksK Ellecon citizen killer 0441 Natan Katelo fallen ninja six P0lina Skobegova Simona Sim Simona Osirison Lyka Seyker COLOBORATUS555 Ruslan Teterev solo54 file Another Briscou Karandash Codegen Minayin Advokat Vodoplav VovKreygar
Project Discovery Phase Two Elite 1K
This record of research achievement marks those elite capsuleers who achieved between rank 1,000 and 1,200 in Project Discovery Phase Two's stellar transit analysis citizen science program. Those few capsuleers who achieved this are: Irina Denin Monkey Storm Jos Patat Dunk Cendraven Rebel Mal BlackT Oenothera Kari Wortlos TEHb Black Chloe Holmes faust delure968 Da Hy Haxep Flavian el Colombos Kitty Aulmais Nex Erquilenne Honzifox DOBROE-ZLO Skrut T PboomOh Jovakko Alexsandr Maykiry Alfred Fitcher Arkanaxie Bobb Creire-Geng Evgenij Besogonov maihime key cool Buelle Lorelai Asgardian Valead Oblivion Ossis BELTHOCK fsi Sotken Prof-Daniel -Patron- Pleiades Bud Padcain lantean Grey Lan Ru Raven Gus Lau fs Kado Yule Buelle Ninq Huntington nyx Warjack Ginger Kitty Voxa Elarik Bred S Sheldon d'Albion Silver Bob Donier Opricnik DIG-ru Phil Blyde Dianera Dragosha Ryouko YingZheng J Qr Dmitry 24 KRD KRDvselennaj yy en Gravonere Holker Rubin Dark Window Rezka Stalker Atago Amatin Mayor Vladimir Gorokh Bobovich Rimidmak Kamdimir Rabirius Main Odunen Yarlam Gunrod Nobs Lord Aleksandr Voron onsamyj Orlenard Rabirius 2 Azotha Storm alpha Vaille Rabirius 3 Diggerus Sjondrico Wolf Den Thiesant Sanguine Erata Tyrion Gaterau Sutman Andrea Aldridge Jos Jita
Project Discovery Phase Two Elite 2K
This record of research achievement marks those highly elite capsuleers who achieved between rank 2,000 and 5,000 in Project Discovery Phase Two's stellar transit analysis citizen science program. Those few capsuleers who achieved this are: EL PokoLoko Arbosia Trent Liandri Niki Kalarie Riens Jouhinen Aruar ofuton nukunuku Nikolay Bannikov Van DerValk Kitsune Takahashi Vixie Trix Lady Mortis Caroline Mousefitz Arnic Sac Yakitto Wataru Amnesia Yukio Hashirama Oleg Vazhnov kijima komine Ray Zee Wylex Cross Happy Aua Huang Arnoux Fisti Styria strarf
Project Discovery Phase Two Elite 5K
This record of research achievement marks those supremely elite capsuleers who achieved rank 5,000 and above in Project Discovery Phase Two's stellar transit analysis citizen science program. Those few capsuleers who achieved this are: Cuthbert Orcinus Zloi Krievs PHRED TESLA Vlad Bebalico thelonewolf151 Krayniy Pioneer
Project Discovery Phase Two Monument
Project Discovery Phase Two began in July of YC119, following the extremely successful protein classification work of Phase One with a new exoplanets hunting program under the guidance of CONCORD's Chief of Deep Space Research, Professor Michel Mayor. This phase of the project marked the official transfer of the Project Discovery mantle from the Sisters of EVE to a dedicated research division within the CONCORD Assembly. Project Discovery Phase Two advanced the search for new exoplanets significantly in its nearly three year operational lifetime, as capsuleers contributed their expertise to the analysis of stellar light curves in search of planetary transits. Project Discovery Phase Two came to an end on YC122.06.15 and was replaced by a new Phase Three Flow Cytometry project. Please query the Phase Two Monument's database for records of those capsuleers who were elite research contributors to Project Discovery's light curve analysis work. --- Technical Note: there appears to be an open Entosis Link port on this structure.
Projectile Cache Distributor I
This ship modification is designed to increase a ship's projectile turret ammo capacity at the expense of increased power grid need for projectile weapons.
Projectile Cache Distributor II
This ship modification is designed to increase a ship's projectile turret ammo capacity at the expense of increased power grid need for projectile weapons.
Projectile Cache Distributor II Blueprint
Projectile Consumption Elutriator I
THIS MOD NOT RELEASED
Projectile Consumption Elutriator II
THIS MOD NOT RELEASED
Projectile Consumption Elutriator II Blueprint
Projectile Turret Specialization Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Projectile Weapon Rigging
Advanced understanding of the interface between projectile weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Projectile Weapon Rig drawbacks per level.
Proliferator Handler
A Handler drone, equivalent to a cruiser class ship. Its primary objective seems to be destruction. Run by a rogue artificial intelligence, the machinations of which are outside of human understanding.
Promethium
An extremely radioactive luminescent metal, sometimes used as a heating component and a building block for laser generators.
Promethium Mercurite
A metallic radioactive compound, Promethium Mercurite emits a faint green glow visible to the naked eye. It is a crucial part of a new generation of processors and capacitor units being developed by the Amarr Empire.
Promethium Mercurite Reaction
Promethium Mercurite Reaction Formula
Prometium
A highly radioactive cadmium-promethium compound, used as a catalytic agent in the manufacturing of thrusters, reactor units and shield emitters, among other things.
Prometium Reaction
Prometium Reaction Formula
Proof of Discovery: Anomalies
This document has been placed inside a Cosmic Anomaly secured by Empire agents. It serves as physical proof that a capsuleer-in-training has been able to locate the anomaly through the use of On-Board Scanning.
Proof of Discovery: Data
This document has been placed inside a Data site secured by Empire agents. It serves as physical proof that a capsuleer-in-training has been able to locate the signature and successfully perform a hacking attempt inside the area.
Proof of Discovery: Gas
This document has been placed inside a Gas site secured by Empire agents. It serves as physical proof that a capsuleer-in-training has been able to locate the signature through the use of Core Scanner Probes.
Proof of Discovery: Ore
This document has been placed inside a Ore site secured by Empire agents. It serves as physical proof that a capsuleer-in-training has been able to locate the signature through the use of Core Scanner Probes.
Proof of Discovery: Relic
This document has been placed inside a Relic site secured by Empire agents. It serves as physical proof that a capsuleer-in-training has been able to locate the signature and properly performed analysis in the area.
Prop Comedian
Somebody has to like it.
Propel Dynamics Defender
This is a hostile vessel. Threat level: Very high
Propel Dynamics Dogtag
This dogtag was carried by an officer of Propel Dynamics. Strangely it has the Guristas emblem on it.
Propel Dynamics Excavator
This is a hostile vessel. Threat level: Deadly
Propel Dynamics Miner
This is a pirate vessel. Threat level: Very low
Propel Dynamics Propagandist
This is a hostile vessel. Threat level: Deadly
Propel Dynamics Reports
These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution.
Propellant Injection Vent I
This ship modification is designed to increase the speed boost of a ship's afterburner and microwarpdrive modules at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Propellant Injection Vent I Blueprint
Propellant Injection Vent II
This ship modification is designed to increase the speed boost of a ship's afterburner and microwarpdrive modules at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Propellant Injection Vent II Blueprint
Prophecy
The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support.
Prophecy Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Prophecy Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Prophecy Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Prophecy Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Prophecy Blood Raiders Edition
The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support.
Prophecy Blood Raiders Edition Blueprint
Prophecy Blood Raiders SKIN
Prophecy Blood Raiders SKIN (30 Days)
Prophecy Blood Raiders SKIN (365 Days)
Prophecy Blood Raiders SKIN (7 Days)
Prophecy Blood Raiders SKIN (90 Days)
Prophecy Blueprint
Prophecy Capsuleer Day XVII SKIN
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Prophecy Cold Iron Serenity Only SKIN
Prophecy Cold Iron Serenity Only SKIN (30 Days)
Prophecy Cold Iron Serenity Only SKIN (365 Days)
Prophecy Cold Iron Serenity Only SKIN (7 Days)
Prophecy Cold Iron Serenity Only SKIN (90 Days)
Prophecy Cold Iron SKIN
Prophecy Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Prophecy Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Prophecy Deathglow Remnant SKIN
Prophecy EoM Serenity Only SKIN
Prophecy EoM Serenity Only SKIN (30 Days)
Prophecy EoM Serenity Only SKIN (365 Days)
Prophecy EoM Serenity Only SKIN (7 Days)
Prophecy EoM Serenity Only SKIN (90 Days)
Prophecy EoM SKIN
Prophecy Exoplanets Hunter SKIN
Prophecy FFA Proving Filament
The Space Turkeys Strike Back This filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against three other capsuleers. The ship allowed to enter this proving ground event is the Prophecy. All ships within this proving ground will receive a bonus that increases turret and missile damage by 200% and that doubles the benefits gained from overheating the following module groups: Tackle Modules, Propulsion Modules, Repair Modules, Resistance Modules, Energy Warfare Modules, Turrets, and Launchers. A repeatable challenge during this event will provide Capsuleers 30m ISK for each match where they deal at least 7000 damage to their opponent. Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. Sensor dampeners, weapon disruptors, shield power relays, shield flux coils, and core defense field purgers are banned in this proving format. Ships entering this proving ground may have a maximum of two local repair modules fitted (shield or armor). The proving ground event accessed through this filament will be accessible from November 25th to 28th, YC124
Prophecy Glacial Drift SKIN
Prophecy Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Prophecy Hunter's Quiver SKIN
Prophecy Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Prophecy Imperial Navy SKIN
Prophecy Ironblood Serenity Only SKIN
Prophecy Ironblood Serenity Only SKIN (30 Days)
Prophecy Ironblood Serenity Only SKIN (365 Days)
Prophecy Ironblood Serenity Only SKIN (7 Days)
Prophecy Ironblood Serenity Only SKIN (90 Days)
Prophecy Ironblood SKIN
Prophecy Kador Serenity Only SKIN
Prophecy Kador SKIN
Prophecy Kador SKIN (30 Days)
Prophecy Kador SKIN (365 Days)
Prophecy Kador SKIN (7 Days)
Prophecy Kador SKIN (90 Days)
Prophecy Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Prophecy Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Prophecy Navy Issue
The latest iteration of an ancient and venerable warship design, the Prophecy Navy Issue is a return to the tried and true Amarr doctrine of super-heavy armor and powerful energy weapons. Capitalizing on the success of the Prophecy as a sturdy mainline doctrine, onboard drone control systems have also been streamlined, creating additional space to allow for more advanced crystal focusing technology. To the Amarr there is little more beautiful than to witness the moment purifying fire streams through the heavens to smite the heretic and the unbeliever.
Prophecy Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Prophecy Navy Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Prophecy Navy Issue Blueprint
Prophecy Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Prophecy Navy Issue Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Prophecy Navy Issue Ironblood SKIN
Prophecy Navy Issue Order of Tetrimon SKIN
Prophecy Navy Issue Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Prophecy Navy Issue Versus Blueforce SKIN
Prophecy Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Prophecy Purity of the Throne Serenity Only SKIN
Prophecy Purity of the Throne Serenity Only SKIN (30 Days)
Prophecy Purity of the Throne Serenity Only SKIN (365 Days)
Prophecy Purity of the Throne Serenity Only SKIN (7 Days)
Prophecy Purity of the Throne Serenity Only SKIN (90 Days)
Prophecy Purity of the Throne SKIN
Prophecy Raata Sunset Serenity Only SKIN
Prophecy Raata Sunset Serenity Only SKIN (30 Days)
Prophecy Raata Sunset Serenity Only SKIN (365 Days)
Prophecy Raata Sunset Serenity Only SKIN (7 Days)
Prophecy Raata Sunset Serenity Only SKIN (90 Days)
Prophecy Raata Sunset SKIN
Prophecy Reenactment Drone
This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Prophecy-class battlecruiser from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Prophecy for the benefit of nearby camera drones. This drone serves as the final and most challenging opponent in a Liberation Games reenactment site. Valuable items can be looted from its wreckage, and destroying it will contribute points to your chosen Tribe's overall Liberation Games score. Warning: Although this reenactment drone is not an authentic Imperial battlecruiser, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.
Prophecy Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Prophecy Tash-Murkon Serenity Only SKIN
Prophecy Tash-Murkon SKIN
Prophecy Tash-Murkon SKIN (30 Days)
Prophecy Tash-Murkon SKIN (365 Days)
Prophecy Tash-Murkon SKIN (7 Days)
Prophecy Tash-Murkon SKIN (90 Days)
Prophecy Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Prophecy Virus
The latest doomsday prophecies of the Blind Muse in a plug-and-play format.
Prophecy War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Prophecy Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Propulsion Jamming
Skill at using propulsion/warpdrive jammers. 5% Reduction to Warp Scrambler, Warp Disruptor, and Stasis Web capacitor need per skill level.
Propulsion Jamming Drone Interfacing
Specialization in the operation of advanced Amarr drones. 2% bonus to advanced Amarr drone damage per level.
Propulsion Subsystem Technology
Understanding of the technology used to create advanced propulsion subsystems.
Propulsion Test Plates
Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.
Prorator
Developer: Viziam Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo.
Prorator Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Prorator Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Prorator Blueprint
Prorator Cold Iron Serenity Only SKIN
Prorator Cold Iron Serenity Only SKIN (30 Days)
Prorator Cold Iron Serenity Only SKIN (365 Days)
Prorator Cold Iron Serenity Only SKIN (7 Days)
Prorator Cold Iron Serenity Only SKIN (90 Days)
Prorator Cold Iron SKIN
Prorator Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Prorator EoM Serenity Only SKIN
Prorator EoM Serenity Only SKIN (30 Days)
Prorator EoM Serenity Only SKIN (365 Days)
Prorator EoM Serenity Only SKIN (7 Days)
Prorator EoM Serenity Only SKIN (90 Days)
Prorator EoM SKIN
Prorator Exoplanets Hunter SKIN
Prorator Glacial Drift SKIN
Prorator Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Prorator Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Prorator Ironblood Serenity Only SKIN
Prorator Ironblood Serenity Only SKIN (30 Days)
Prorator Ironblood Serenity Only SKIN (365 Days)
Prorator Ironblood Serenity Only SKIN (7 Days)
Prorator Ironblood Serenity Only SKIN (90 Days)
Prorator Ironblood SKIN
Prorator Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Prorator Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Prorator Purity of the Throne Serenity Only SKIN
Prorator Purity of the Throne Serenity Only SKIN (30 Days)
Prorator Purity of the Throne Serenity Only SKIN (365 Days)
Prorator Purity of the Throne Serenity Only SKIN (7 Days)
Prorator Purity of the Throne Serenity Only SKIN (90 Days)
Prorator Purity of the Throne SKIN
Prorator Raata Sunset Serenity Only SKIN
Prorator Raata Sunset Serenity Only SKIN (30 Days)
Prorator Raata Sunset Serenity Only SKIN (365 Days)
Prorator Raata Sunset Serenity Only SKIN (7 Days)
Prorator Raata Sunset Serenity Only SKIN (90 Days)
Prorator Raata Sunset SKIN
Prorator Star Captain SKIN
Proselytizer Oracle
An Oracle battlecruiser containing commanding operatives for this imperial black ops action, likely charged with ensuring the eradication of all witnesses. All identification tags have been wiped from this ship's computers and its warp drives modified to make forensics tracing of how it arrived in Repubic space impossible.
Prospect
After the success of the Venture mining frigate, ORE spun their growing frontier exploration, exploitation and technology divisions into new subsidiaries. One of the first projects undertaken by the newly configured ORE conglomerate was the development of a new line of Expedition frigates, designed to meet the needs of the riskiest and most lucrative harvesting operations. The Prospect combines improved asteroid mining systems with the Venture frame whose speed and agility made its predecessor famous. It is also the first ORE ship to take advantage of Covert Ops Cloaking Devices, allowing the Prospect to warp while cloaked for movement to and from asteroid fields in even the most hostile territories.
Prospect Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Prospect Amarr Industrial Livery Serenity Only SKIN
Prospect Amarr Industrial Livery Serenity Only SKIN (30 Days)
Prospect Amarr Industrial Livery Serenity Only SKIN (365 Days)
Prospect Amarr Industrial Livery Serenity Only SKIN (7 Days)
Prospect Amarr Industrial Livery Serenity Only SKIN (90 Days)
Prospect Amarr Industrial Livery SKIN
Prospect Angel Industrial Livery SKIN
Prospect Blood Raider Industrial Livery SKIN
Prospect Blueprint
Prospect Caldari Industrial Livery Serenity Only SKIN
Prospect Caldari Industrial Livery Serenity Only SKIN (30 Days)
Prospect Caldari Industrial Livery Serenity Only SKIN (365 Days)
Prospect Caldari Industrial Livery Serenity Only SKIN (7 Days)
Prospect Caldari Industrial Livery Serenity Only SKIN (90 Days)
Prospect Caldari Industrial Livery SKIN
Prospect Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Prospect Digmaster Blazon Serenity Only SKIN
Prospect Digmaster Blazon Serenity Only SKIN (30 Days)
Prospect Digmaster Blazon Serenity Only SKIN (365 Days)
Prospect Digmaster Blazon Serenity Only SKIN (7 Days)
Prospect Digmaster Blazon Serenity Only SKIN (90 Days)
Prospect Digmaster Blazon SKIN
Prospect Gallente Industrial Livery Serenity Only SKIN
Prospect Gallente Industrial Livery Serenity Only SKIN (30 Days)
Prospect Gallente Industrial Livery Serenity Only SKIN (365 Days)
Prospect Gallente Industrial Livery Serenity Only SKIN (7 Days)
Prospect Gallente Industrial Livery Serenity Only SKIN (90 Days)
Prospect Gallente Industrial Livery SKIN
Prospect Glacial Drift SKIN
Prospect Guristas Industrial Livery SKIN
Prospect Minmatar Industrial Livery Serenity Only SKIN
Prospect Minmatar Industrial Livery Serenity Only SKIN (30 Days)
Prospect Minmatar Industrial Livery Serenity Only SKIN (365 Days)
Prospect Minmatar Industrial Livery Serenity Only SKIN (7 Days)
Prospect Minmatar Industrial Livery Serenity Only SKIN (90 Days)
Prospect Minmatar Industrial Livery SKIN
Prospect Morphite Shine Serenity Only SKIN
Prospect Morphite Shine Serenity Only SKIN (30 Days)
Prospect Morphite Shine Serenity Only SKIN (365 Days)
Prospect Morphite Shine Serenity Only SKIN (7 Days)
Prospect Morphite Shine Serenity Only SKIN (90 Days)
Prospect Morphite Shine SKIN
Prospect Paydirt Prospector Serenity Only SKIN
Prospect Paydirt Prospector Serenity Only SKIN (30 Days)
Prospect Paydirt Prospector Serenity Only SKIN (365 Days)
Prospect Paydirt Prospector Serenity Only SKIN (7 Days)
Prospect Paydirt Prospector Serenity Only SKIN (90 Days)
Prospect Paydirt Prospector SKIN
Prospect Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Prospect Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Prospect Sansha Industrial Livery SKIN
Prostitute
An individual who provides sexual services in exchange for currency.
Protected Gravimetric Backup Cluster I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Protected Ladar Backup Cluster I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Protected Magnetometric Backup Cluster I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Protected Multi-Frequency Backup Cluster I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Protected RADAR Backup Cluster I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Protective Equipment Patterns
Data extracted from the systems of disabled or wrecked ships sometimes includes specifications and patterns for the protective equipment or apparel of the sentients that crewed or controlled the vessel. The Triglavian Collective's desire to acquire both practical and cultural intelligence through analysis of such equipment patterns means that this type of data is valuable for exchange purposes.
Protein Delicacies
Protein Delicacies are cheap and nutritious food products manufactured by one of the Caldari mega corporations, Sukuuvestaa. It comes in many flavors and tastes delicious. Despite its cheap price and abundance it is favored by many gourmet chefs in some of the finest restaurants around for its rich, earthy flavor and fragrance.
Proteins
One of the most basic components of biological life, proteins form the core DNA structure and are involved in almost every process that sustains a living being. Harvested at the microscopic level, proteins can be put to use in everything from medical genetics to nanite technology.
Protest Monument
This was once a memorial to the winners of a riddle contest sponsored by late entrepreneur Ruevo Aram. After standing proud for half a decade, it was destroyed in late YC113 by capsuleers who were staging a mass uprising against an intolerable status quo of intergalactic affairs. Today, the ruins of this once-great work of art stand as a testament to the fact that change is the universe's only constant.
Proteus
Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom's depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters. Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free. - Jinsente Parmen, The Gallente in New Eden
Proteus Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Proteus Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Proteus Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Proteus Blueprint
Proteus Core - Augmented Fusion Reactor
Comprised of countless nanomachines that enhance the energy flow from a ship's fusion reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point.
Proteus Core - Augmented Fusion Reactor Blueprint
Proteus Core - Electronic Efficiency Gate
New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This electronic efficiency gate capitalizes on that technology, offering a pilot greater CPU output and significantly improved sensor integrity.
Proteus Core - Electronic Efficiency Gate Blueprint
Proteus Core - Friction Extension Processor
The friction extension processor capitalizes on recent advances made in fullerene-based component development. The system works on a similar design to interdiction spheres by expanding a ship's warp interdiction range. The technology behind it has existed in theory for some years, dating back to when engineers first began development of Heavy Interdiction Cruisers. They noticed an increased efficiency in the electronic disruption of fullerene molecules when combined with the static disruption energies of the spheres. When more fullerene-based materials suddenly became available, it was only a matter of further testing before theory became reality.
Proteus Core - Friction Extension Processor Blueprint
Proteus Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Proteus Defensive - Augmented Plating
Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far more compact and resilient armor components.
Proteus Defensive - Augmented Plating Blueprint
Proteus Defensive - Covert Reconfiguration
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. To many Gallente and Caldari, the development of the Proteus covert reconfiguration signaled a repeat of the technological arms race that arose from the ashes of Crielere. Once again seeking a balance of power, and entirely convinced that the Caldari were attempting to reverse-engineer their own cloak-capable Strategic Cruisers, the Federation diverted immense resources to their research. Private firms and the largest of conglomerates all played a role in development, offering up prototype designs and speculative theories that collectively resulted in some of the first Covert-Capable Proteus produced. It is not known who, or what organization led the project. Nor is known when, or where, the first Covert Reconfigurations were deployed. If it had not been for capsuleers developing the same designs, most people would have remained oblivious to their existence, just the way the Federation would have preferred.
Proteus Defensive - Covert Reconfiguration Blueprint
Proteus Defensive - Nanobot Injector
The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Proteus, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel.
Proteus Defensive - Nanobot Injector Blueprint
Proteus Exoplanets Hunter SKIN
Proteus Glacial Drift SKIN
Proteus Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Proteus Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Proteus Kopis Edge SKIN
Proteus Offensive - Drone Synthesis Projector
Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. Most of these technological applications are for capsuleer vessels, but a few rogue Gallente firms have quietly created this bay for use with contemporary drones. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones.
Proteus Offensive - Drone Synthesis Projector Blueprint
Proteus Offensive - Hybrid Encoding Platform
This complex armature is composed of fullerene composites and based upon the understood weapons mechanics of salvaged Sleeper drones. Gallente researchers have fused this technology with the emerging theories on magnetic resonance encoding and microwarp capabilities to power the kinetic energy systems of hybrid turrets. With these mechanics in place, the hybrid encoding platform creates an effective distribution module for hybrid charges, bolstering their damage output and their falloff range.
Proteus Offensive - Hybrid Encoding Platform Blueprint
Proteus Offensive - Support Processor
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
Proteus Offensive - Support Processor Blueprint
Proteus Propulsion - Hyperspatial Optimization
This subsystem improves the agility and warp speed of a Proteus-class Strategic Cruiser. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. Although the Caldari claim to have been the first to successfully reverse-engineer these subsystems, the Federation argues that they were the first to deliver the breakthrough. Despite the contention, neither party seems keen to publicize the research data necessary to back their respective claims.
Proteus Propulsion - Hyperspatial Optimization Blueprint
Proteus Propulsion - Interdiction Nullifier
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Proteus Propulsion - Interdiction Nullifier Blueprint
Proteus Propulsion - Localized Injectors
This subsystem uses molecular-level nanotubes to increase the combustive efficiency of afterburners and microwarpdrives. Fuel is injected locally in a far more effective and controllable manner, thereby reducing the draw on the capacitor system and increasing heat tolerances during active operation.
Proteus Propulsion - Localized Injectors Blueprint
Proteus Serpentis Serenity Only SKIN
Proteus Serpentis Serenity Only SKIN (30 Days)
Proteus Serpentis Serenity Only SKIN (365 Days)
Proteus Serpentis Serenity Only SKIN (7 Days)
Proteus Serpentis Serenity Only SKIN (90 Days)
Proteus Serpentis SKIN
Proteus Skyliner SKIN
Proteus Spirit SKIN
Proton L
Large Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Proton L Blueprint
Proton M
Medium Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Proton M Blueprint
Proton S
Small Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Proton S Blueprint
Proton XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Proton XL Blueprint
Prototype 'Arbalest' Heavy Assault Missile Launcher I
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
Prototype 'Arbalest' Light Missile Launcher
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
Prototype 'Arbalest' Rapid Light Missile Launcher
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.
Prototype 'Arbalest' Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Prototype 'Poncho' Cloaking Device I
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Prototype 'Poncho' Cloaking Device I Blueprint
Prototype Body Armor Fabric
This energy and force-absorbing fabric could represent a generational advancement in light body armor technology. What makes this remarkable fabric unique is that it contains microscopically thin layers of an advanced polymer containing nanites programmed for self-repair. In short, when a suit of body armor made form this material is impacted by any significant force, the nanites instantly begin to repair any damage done, which protects the wearer from further harm. Most importantly, during the manufacturing phase, if the fabric is properly pre-stressed, the nanites are forced to bond thus creating stronger and stronger material, without any increase in weight or decrease in flexibility. For these reasons, this prototype body armor fabric will undoubtedly become the most sought-after material for those groups able to afford its exorbitant price.
Prototype Cerebral Accelerator
Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds.The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 14 days. Bonuses: +9 to all attributes
Prototype Cerebral Accelerator Blueprint
Prototype Cloaking Device I
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Prototype Cloaking Device I Blueprint
Prototype Compact EM Armor Hardener I
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Prototype Compact Explosive Armor Hardener I
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Prototype Compact Kinetic Armor Hardener I
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Prototype Compact Thermal Armor Hardener I
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Prototype Crate
The local pirates are actively trying to enhance the potency of their products, as well as improving other aspects of drug manufacturing. This crate contains some of their latest efforts and might be accessible with the right equipment.
Prototype ECCM Gravimetric Sensor Cluster
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Prototype ECCM Ladar Sensor Cluster
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Prototype ECCM Magnetometric Sensor Cluster
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Prototype ECCM Omni Sensor Cluster
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Prototype ECCM Radar Sensor Cluster
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Prototype Hyperspatial Accelerator
This unit increases warp speed and acceleration. No more than three Hyperspatial Accelerators can be fit to one ship.
Prototype Hyperspatial Accelerator Blueprint
Prototype Iris Probe Launcher
The Iris system is a prototype launcher designed to work exclusively with the Zephyr exploration platform. Its tight integration allows it to work effectively with the minimal power and CPU capacity the Zephyr can provide, but the non-standard interfaces needed for this optimization make it entirely unusable on other ship types.
Prototype Jump Drive Economizer
This unit decreases the isotope fuel requirements of starship jump drives. Can only be fitted to Jump Freighters and Rorquals. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Prototype Jump Drive Economizer Blueprint
Prototype Nuclear Small Arms
Prototype Nuclear Small Arms.
Prototype Precise Dual 1000mm Railgun
One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Prototype Precise Dual 1000mm Railgun Blueprint
Prototype Precise Hexa 2500mm Repeating Cannon
One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Prototype Precise Hexa 2500mm Repeating Cannon Blueprint
Prototype Precise Quad 3500mm Siege Artillery
One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Prototype Precise Quad 3500mm Siege Artillery Blueprint
Prototype Precise Quad 800mm Repeating Cannon
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Prototype Precise Quad 800mm Repeating Cannon Blueprint
Prototype Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Prototype Thermal Plating I
Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Providence
Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there.
Providence Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Providence Ardishapur Serenity Only SKIN
Providence Ardishapur SKIN
Providence Ardishapur SKIN (30 Days)
Providence Ardishapur SKIN (365 Days)
Providence Ardishapur SKIN (7 Days)
Providence Ardishapur SKIN (90 Days)
Providence Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Providence Blueprint
Providence Cold Iron Serenity Only SKIN
Providence Cold Iron Serenity Only SKIN (30 Days)
Providence Cold Iron Serenity Only SKIN (365 Days)
Providence Cold Iron Serenity Only SKIN (7 Days)
Providence Cold Iron Serenity Only SKIN (90 Days)
Providence Cold Iron SKIN
Providence Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Providence Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Providence EoM Serenity Only SKIN
Providence EoM Serenity Only SKIN (30 Days)
Providence EoM Serenity Only SKIN (365 Days)
Providence EoM Serenity Only SKIN (7 Days)
Providence EoM Serenity Only SKIN (90 Days)
Providence EoM SKIN
Providence Exoplanets Hunter SKIN
Providence Glacial Drift SKIN
Providence Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Providence Imperial Jubilee Serenity Only SKIN
Providence Imperial Jubilee Serenity Only SKIN (30 Days)
Providence Imperial Jubilee Serenity Only SKIN (365 Days)
Providence Imperial Jubilee Serenity Only SKIN (7 Days)
Providence Imperial Jubilee Serenity Only SKIN (90 Days)
Providence Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Providence Ironblood Serenity Only SKIN
Providence Ironblood Serenity Only SKIN (30 Days)
Providence Ironblood Serenity Only SKIN (365 Days)
Providence Ironblood Serenity Only SKIN (7 Days)
Providence Ironblood Serenity Only SKIN (90 Days)
Providence Ironblood SKIN
Providence Kador Serenity Only SKIN
Providence Kador SKIN
Providence Kador SKIN (30 Days)
Providence Kador SKIN (365 Days)
Providence Kador SKIN (7 Days)
Providence Kador SKIN (90 Days)
Providence Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Providence Purity of the Throne Serenity Only SKIN
Providence Purity of the Throne Serenity Only SKIN (30 Days)
Providence Purity of the Throne Serenity Only SKIN (365 Days)
Providence Purity of the Throne Serenity Only SKIN (7 Days)
Providence Purity of the Throne Serenity Only SKIN (90 Days)
Providence Purity of the Throne SKIN
Providence Raata Sunset Serenity Only SKIN
Providence Raata Sunset Serenity Only SKIN (30 Days)
Providence Raata Sunset Serenity Only SKIN (365 Days)
Providence Raata Sunset Serenity Only SKIN (7 Days)
Providence Raata Sunset Serenity Only SKIN (90 Days)
Providence Raata Sunset SKIN
Providence Star Captain SKIN
Providence War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Providence Wreck
Providence Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Proving April 1st Chaos Bonus A (Do not translate)
Proving April 1st Chaos Bonus B (Do not translate)
Proving April 1st Chaos Bonus C (Do not translate)
Proving April 1st Chaos Bonus D (Do not translate)
Proving Bonus Nexus
Approaching this mysterious cosmic phenomena will have temporary beneficial effects on your ship systems.
Proving Bonus Nexus
Approaching this mysterious cosmic phenomena will have temporary beneficial effects on your ship systems.
Proving Capsuleer Day 2022 Bonus (Do not translate)
Proving CH2022 Bonus (Do not translate)
Proving Conduit (Pochven)
This Triglavian structure seems designed to function as a transfer conduit in a similar fashion to those seen in Abyssal Deadspace. Unusually, readings taken from this variant of the transfer conduit indicate their conduits are typically entangled with local co-ordinates corresponding to stable locations in the spatio-temporal topology proximate to the stellar gravity well of a star system's primary star. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. The purpose to which the Triglavian invasion forces are putting a local transfer conduit focused on a stellar gravity well are as yet unknown.
Proving Conduit (Triglavian)
Warning: CONCORD has established that conduits of this type lead to areas of Abyssal Deadspace where combat with other capsuleers will ensue! This Triglavian structure is designed to function as a transfer conduit between stable zones within Abyssal Deadspace pockets. The zones this type of conduit leads to seem to be more secure and are either waystations of some kind, or perhaps have a social or ritual purpose for the Triglavian Collective. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable.
Proving Damage, HP, and Overheating Bonus (Do not translate)
Proving Damage, HP, Prop Mod and Overheating Bonus (Do not translate)
Proving Frigate Frenzy Bonus (Do not translate)
Proving Gala 2022 Bonus (Do not translate)
Proving Ground Trace
This infinitesimal but highly energetic tear in space-time is the trace left by a recently used 'Proving Ground' Filament.
Proving Grounds Winter Dungeon Environment
Proving Heat Damage and Afterburner Bonus (Do not translate)
Proving Heat Damage Bonus (Do not translate)
Proving HP, Remote Rep Impedance, and Overheating Bonus (Do not translate)
Proving Hunt Missile Damage Bonus (Do not translate)
Proving Overload and Turret and Missile Bonus (Do not translate)
Proving Overload and Turret Bonus (Do not translate)
Proving Overload Bonus (Do not translate)
Proving Overload Bonus with Turret Falloff Bonus and Optimal Penalty (Do not translate)
Proving Special FFA Beacon (Do not translate)
Proving Turret Damage Bonus (Do not translate)
Proving Velocity Bonus (Do not translate)
Proving Venture Bonus (Do not translate)
Proving Web Range Bonus (Do not translate)
Proving Web Strength Bonus (Do not translate)
Prowler
Developer: Core Complexion Inc. Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo.
Prowler Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Prowler Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Prowler Blue Tiger Serenity Only SKIN
Prowler Blue Tiger Serenity Only SKIN (30 Days)
Prowler Blue Tiger Serenity Only SKIN (365 Days)
Prowler Blue Tiger Serenity Only SKIN (7 Days)
Prowler Blue Tiger Serenity Only SKIN (90 Days)
Prowler Blue Tiger SKIN
Prowler Blueprint
Prowler Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Prowler Exoplanets Hunter SKIN
Prowler GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Prowler Glacial Drift SKIN
Prowler Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Prowler Hazard Control SKIN
Prowler Justice Serenity Only SKIN
Prowler Justice Serenity Only SKIN (30 Days)
Prowler Justice Serenity Only SKIN (365 Days)
Prowler Justice Serenity Only SKIN (7 Days)
Prowler Justice Serenity Only SKIN (90 Days)
Prowler Justice SKIN
Prowler Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Prowler Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Prowler Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Prowler Tronhadar Ink Serenity Only SKIN
Prowler Tronhadar Ink Serenity Only SKIN (30 Days)
Prowler Tronhadar Ink Serenity Only SKIN (365 Days)
Prowler Tronhadar Ink Serenity Only SKIN (7 Days)
Prowler Tronhadar Ink Serenity Only SKIN (90 Days)
Prowler Tronhadar Ink SKIN
Prowler Valklear Glory Serenity Only SKIN
Prowler Valklear Glory Serenity Only SKIN (30 Days)
Prowler Valklear Glory Serenity Only SKIN (365 Days)
Prowler Valklear Glory Serenity Only SKIN (7 Days)
Prowler Valklear Glory Serenity Only SKIN (90 Days)
Prowler Valklear Glory SKIN
Prowler Versus Blueforce SKIN
Proximity Charge
Standard mine with nuclear payload.
Proximity Explosive
A proximity variant of the F/41 series of remote explosives designed to detonate automatically when an unidentified vehicle signature is detected. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units caught in the blast. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.
Proximity Triggered Wave Spawner
Proximity-15 'Extraction' Filament
The Proximity-15 'Extraction' Filament permits up to 15 ships to travel from a star system in Triglavian Space to a nearby star system in Known Space. EDENCOM's recovery of a variety of Triglavian space-time filament devices has allowed it to further research how to control the generation and targeting of FTL conduits. In contrast to previous efforts, the research teams on the 'Extraction' project concentrated on short-range conduit generation. Their efforts showed it is possible to generate conduits in Triglavian-held space that reliably target other systems in the local K-Space area. Despite this breakthrough there remains an element of uncertainty and the target system cannot be selected with precision.
Proximity-5 'Extraction' Filament
The Proximity-5 'Extraction' Filament permits up to 5 ships to travel from a star system in Triglavian Space to a nearby star system in Known Space. EDENCOM's recovery of a variety of Triglavian space-time filament devices has allowed it to further research how to control the generation and targeting of FTL conduits. In contrast to previous efforts, the research teams on the 'Extraction' project concentrated on short-range conduit generation. Their efforts showed it is possible to generate conduits in Triglavian-held space that reliably target other systems in the local K-Space area. Despite this breakthrough there remains an element of uncertainty and the target system cannot be selected with precision.
Proximity-activated Autoturret
Proximity based sentry gun. Entering within 10km of this turret will cause it to engage with your ship.
Pseudoelectron Containment Field I
Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time.
Psycho Ambusher
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Psycho Hijacker
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.
Psycho Hunter
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Psycho Impaler
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Psycho Nomad
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Psycho Outlaw
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Psycho Raider
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Psycho Rogue
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Psycho Ruffian
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Psycho Thug
Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly
Public Portrait: How To
During the year YC 111 there was an incident in which a capsuleer posted a truly legitimate question on the public network and asked for some assistance in answering it. Shortly after posting his question the public network was filled with jokes about the man's chin. It is unknown if he ever got an answer to his question but we know for sure that for a period of time after his public post the only words to follow the man were "dude, your chin!" It is for reasons like this that one must be careful about choosing what portrait they present to the public. By the end of this book you will understand how to properly select a good public portrait that properly represents you. The person in the above story has since had surgery that changed his appearance and so we dedicate the cover of this book to his original look.
Public Relations
Skill at managing corporate offices.
Pulsar
Pulsar Flare Firework
Space makes a spectacular backdrop for fireworks but the zero-gravity environment also allows pyrotechnics to take special advantage and achieve effects that are truly awe-inspiring. The 'Pulsar Flare' firework celebrates astronomical phenomena while putting on a great show for the audience.
Pulsating Power Generator
Pulsating Sensor
Built for up-to-the-minute analysis of tactical and environmental data, these outposts can be found dotted around many a deadspace complex.
Pulsating Sensor
Pulse Activated Nexus Invulnerability Core
Adapted from technology originally released with Citadels, the Pulse Activated Nexus Invulnerability Core is the result of Upwell's tireless research into advanced shielding. This powerful module allows a Rorqual to make itself and industrial fleetmates nearly invulnerable for a short time. Due to the immense stresses involved in the sustained shield pulse, the Rorqual must have an active target lock on an ore or ice asteroid when activating this module. This module burns out completely after a single activation and will need to be repaired to be used in the future. The effect from this module applies to subcapital mining and hauling ships in the same fleet as the activating Rorqual. Does not apply to other Rorquals. Affected ships gain incredible shield resistances, but lose the ability to deal damage, cloak, warp, dock, tether, or jump. Other effects include increased mass, decreased velocity and decreased scan resolution.
Pulse Activated Nexus Invulnerability Core Blueprint
Pulse Shield Emitter
Shield Component used primarily in Gallente ships. A component in various other technology as well.
Pulse Shield Emitter Blueprint
Punisher
The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.
Punisher Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Punisher Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Punisher Aurora Universalis SKIN
Punisher Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Punisher Blood Raiders SKIN
Punisher Blueprint
Punisher Carmine Horizon SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Punisher Chromodynamic Candy SKIN
The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls. While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships.
Punisher Cold Iron Serenity Only SKIN
Punisher Cold Iron Serenity Only SKIN (30 Days)
Punisher Cold Iron Serenity Only SKIN (365 Days)
Punisher Cold Iron Serenity Only SKIN (7 Days)
Punisher Cold Iron Serenity Only SKIN (90 Days)
Punisher Cold Iron SKIN
Punisher Cordite Blossom SKIN
Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. “To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” Kefsooda Arkih, - CEO, Imperial Armaments.
Punisher Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Punisher EoM Serenity Only SKIN
Punisher EoM Serenity Only SKIN (30 Days)
Punisher EoM Serenity Only SKIN (365 Days)
Punisher EoM Serenity Only SKIN (7 Days)
Punisher EoM Serenity Only SKIN (90 Days)
Punisher EoM SKIN
Punisher Exoplanets Hunter SKIN
Punisher Glacial Drift SKIN
Punisher Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Punisher Harmonious Ascension SKIN
"After four years of harmonious and profitable business across the four empires of New Eden, the Upwell Consortium is pleased to announce the formation of a new capsule construction, pilot adaptation and advanced training operation. It is the hope of the Upwell Consortium that Harmonious Ascension Industries will become a leading force in the provision of support and services to capsuleers. To celebrate this event, the Upwell Consortium has authorized the issuing of a commemorative nanocoating for pilots in the first wave of new capsuleers outfitted by Harmonious Ascension." – Upwell Consortium Press Release, YC121.11.14
Punisher Imperial Navy SKIN
Punisher Imperial War Reserves Pack
This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation.
Punisher Ironblood Serenity Only SKIN
Punisher Ironblood Serenity Only SKIN (30 Days)
Punisher Ironblood Serenity Only SKIN (365 Days)
Punisher Ironblood Serenity Only SKIN (7 Days)
Punisher Ironblood Serenity Only SKIN (90 Days)
Punisher Ironblood SKIN
Punisher Kador Edition
The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.
Punisher Kador Edition Blueprint
Punisher Kador Serenity Only SKIN
Punisher Kador SKIN
Punisher Kador SKIN (180 Days)
Punisher Kador SKIN (30 Days)
Punisher Kador SKIN (365 Days)
Punisher Kador SKIN (7 Days)
Punisher Kador SKIN (90 Days)
Punisher Khanid SKIN
Punisher Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Punisher Oasis Of Faith SKIN (30 days Limited)
Punisher Oasis Of Faith SKIN (7 days Limited)
Punisher Purity of the Throne Serenity Only SKIN
Punisher Purity of the Throne Serenity Only SKIN (30 Days)
Punisher Purity of the Throne Serenity Only SKIN (365 Days)
Punisher Purity of the Throne Serenity Only SKIN (7 Days)
Punisher Purity of the Throne Serenity Only SKIN (90 Days)
Punisher Purity of the Throne SKIN
Punisher Raata Sunset Serenity Only SKIN
Punisher Raata Sunset Serenity Only SKIN (30 Days)
Punisher Raata Sunset Serenity Only SKIN (365 Days)
Punisher Raata Sunset Serenity Only SKIN (7 Days)
Punisher Raata Sunset Serenity Only SKIN (90 Days)
Punisher Raata Sunset SKIN
Punisher Reenactment Drone
This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Punisher-class frigate from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Punisher for the benefit of nearby camera drones. Warning: Although this reenactment drone is not an authentic Imperial frigate, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.
Punisher Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Punisher Sarum SKIN
Punisher Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Punisher Tash-Murkon Edition
The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.
Punisher Tash-Murkon Edition Blueprint
Punisher Tash-Murkon Serenity Only SKIN
Punisher Tash-Murkon SKIN
Punisher Tash-Murkon SKIN (30 Days)
Punisher Tash-Murkon SKIN (365 Days)
Punisher Tash-Murkon SKIN (7 Days)
Punisher Tash-Murkon SKIN (90 Days)
Punisher Versus Blueforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Punisher War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Punisher War Reserves Lieutenant SKIN (Volatile)
Punisher Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Punishing Phase-I Swarmer
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Punishing Phase-II Legionary
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Punishing Phase-III Legionary
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Punishing Phase-IV Legionary
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Punishing Phase-IVxZ Broodguard
This rogue drone is responding to a threat to the drone nurseries. This drone is a deadly threat to any intruder careless enough to arouse it. Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Punk ID Slice
ID slice is an identification tag injected into the body with nano-bots.
Pure Improved Blue Pill Booster
Improved Blue Pill compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Improved Crash Booster
Improved Crash compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Improved Drop Booster
Improved Drop compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Improved Exile Booster
Improved Exile compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Improved Frentix Booster
Improved Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Improved Mindflood Booster
Improved Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Improved Sooth Sayer Booster
Improved Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Improved X-Instinct Booster
Improved X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Jaspet
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore. Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. Available primarily in low security status star systems.
Pure Standard Blue Pill Booster
Standard Blue pill compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Standard Crash Booster
Standard Crash compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Standard Drop Booster
Standard Drop compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Standard Exile Booster
Standard Exile compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Standard Frentix Booster
Standard Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Standard Mindflood Booster
Standard Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Standard Sooth Sayer Booster
Standard Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Standard X-Instinct Booster
Standard X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Strong Blue Pill Booster
Strong Blue Pill compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Strong Crash Booster
Strong Crash compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Strong Drop Booster
Strong Drop compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Strong Exile Booster
Strong Exile compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Strong Frentix Booster
Strong Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Strong Mindflood Booster
Strong Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Strong Sooth Sayer Booster
Strong Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Strong X-Instinct Booster
Strong X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Synth Blue Pill Booster
Synth Blue Pill compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Synth Crash Booster
Synth Crash compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Synth Drop Booster
Synth Drop compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Synth Exile Booster
Synth Exile compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Synth Frentix Booster
Synth Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Synth Mindflood Booster
Synth Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Synth Sooth Sayer Booster
Synth Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.
Pure Synth X-Instinct Booster
Synth X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.
Purgative Coffin
The Amarr once used this ancient torture device to interrogate and punish heretics like the Sani Sabik. It served the dual purpose of extracting confessions and body disposal. Upon death, numerous Sani preachers would be sealed in these airtight coffins and locked away to prevent practitioners from recovering bodies for ritual purposes. While the device is rarely, if ever used by the Amarr Empire these days, in typical Blood Raider fashion the Covenant now uses the examples in its possession on any Amarr priests or heretic hunters that fall into their hands.
Purifier
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
Purifier Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Purifier Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Purifier Aurora Universalis SKIN
Purifier Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Purifier Blood Raiders SKIN
Purifier Blueprint
Purifier Cold Iron Serenity Only SKIN
Purifier Cold Iron Serenity Only SKIN (30 Days)
Purifier Cold Iron Serenity Only SKIN (365 Days)
Purifier Cold Iron Serenity Only SKIN (7 Days)
Purifier Cold Iron Serenity Only SKIN (90 Days)
Purifier Cold Iron SKIN
Purifier Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Purifier Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Purifier EoM Serenity Only SKIN
Purifier EoM Serenity Only SKIN (30 Days)
Purifier EoM Serenity Only SKIN (365 Days)
Purifier EoM Serenity Only SKIN (7 Days)
Purifier EoM Serenity Only SKIN (90 Days)
Purifier EoM SKIN
Purifier Exoplanets Hunter SKIN
Purifier Glacial Drift SKIN
Purifier Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Purifier Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Purifier Ironblood Serenity Only SKIN
Purifier Ironblood Serenity Only SKIN (30 Days)
Purifier Ironblood Serenity Only SKIN (365 Days)
Purifier Ironblood Serenity Only SKIN (7 Days)
Purifier Ironblood Serenity Only SKIN (90 Days)
Purifier Ironblood SKIN
Purifier Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Purifier Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Purifier Purity of the Throne Serenity Only SKIN
Purifier Purity of the Throne Serenity Only SKIN (30 Days)
Purifier Purity of the Throne Serenity Only SKIN (365 Days)
Purifier Purity of the Throne Serenity Only SKIN (7 Days)
Purifier Purity of the Throne Serenity Only SKIN (90 Days)
Purifier Purity of the Throne SKIN
Purifier Raata Sunset Serenity Only SKIN
Purifier Raata Sunset Serenity Only SKIN (30 Days)
Purifier Raata Sunset Serenity Only SKIN (365 Days)
Purifier Raata Sunset Serenity Only SKIN (7 Days)
Purifier Raata Sunset Serenity Only SKIN (90 Days)
Purifier Raata Sunset SKIN
Purifier Sarum SKIN
Purifier Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Purifier Star Captain SKIN
Purist Apostle
A frigate class Purist Apostle.
Purist Cardinal
A battlecruiser class Purist Cardinal.
Purist Papal
A cruiser class Purist Papal.
Purloined Sansha Data Analyzer
CONCORD has acquired untold numbers of these devices from destroyed Sansha vessels during recent raids. The modules have the appearance of standard data analyzers, but when connected to the systems of a suitably modified ship, they exhibit significantly enhanced capabilities.Official DED reports on the devices' internal workings cite "inconclusive results", but CONCORD has nevertheless opted to distribute these modules to capsuleers in the hope that they might be useful in the fight against Kuvakei's minions. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.
Purloined Sansha Data Analyzer Blueprint
Purple Haze
Purple haze is apparently a nirvana-like state that all pirates dream of entering, yet one that can kill the uninitiated. From the pieces of research notes you have here it seems the pirates sought to prolong this euphoric state while minimizing the risks of entering it.
Purple Particle Research Patrol
This deadly adversary houses the control bridge for the particle accelerator. Its defenses are considerable.
Purveyor
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Puxley's 9D Pass
This nine-dimensional pass unlocks the second acceleration gate in the Angel Cartel Naval Shipyard. It is destroyed on use.
PVP Dungeon Cloud 6435
PVP Dungeon Cloud 6436
PVP Dungeon Cloud 6437
PVP Dungeon Cloud 8819
PVP Dungeon Cloud 8857
PVP Dungeon Cloud 8858
PVP Dungeon Cloud 8860
PVP Dungeon Cloud 8861
PVP Dungeon Cloud 8862
pvp_weather_1
Pyerite
A soft crystal-like mineral with a very distinguishing orange glow as if on fire. Used as conduit and in the bio-chemical industry. Commonly found in many asteroid-ore types. May be obtained by reprocessing the following ores and their variations: High security status star systems: Scordite, Pyroxeres Low security status star systems: Pyroxeres, Omber, Hedbergite, Gneiss, Crokite Null security status star systems: Pyroxeres, Bistot, Arkonor Wormhole systems: Pyroxeres, Omber, Gneiss, Bistot, Arkonor The rare ore Mordunium also contains significant quantities and is found primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Pyroxeres
Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. Available in all known space and wormhole systems.
Pyroxeres Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Pyroxeres yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Pyroxeres Mining Crystal I Blueprint
Pyroxeres Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Pyroxeres yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Pyroxeres Mining Crystal II Blueprint
Pyroxeres Processing
Specialization in Pyroxeres reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Pyroxeres reprocessing yield per skill level.
Python
The Dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm’s way. The Assault class is a low-level aerial attack craft. Its light frame makes it highly maneuverable, while the front-mounted pilot-controlled turret gives it a significant advantage in aerial engagements.
Python Mine
Standard mine with nuclear payload.
Python Mine Blueprint
Q-GQHN Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
QA 'Shady' Mobile Observatory
This deployable does not exist.
QA - Shady Vindicator
This Vindicator does not exist.
QA - Shady Wreck
You get the feeling that looting from this wreck is a bad idea.
QA 1v1 Proving Filament
QA 2v2 Proving Filament
QA 3v3 Proving Filament
QA 4v4 Proving Filament
QA 5P FFA Proving Filament
QA 5v5 Proving Filament
QA Agility Booster
This implant does not exist.
QA Analyzer
This module does not exist.
QA Cerebral Accelerator - (128)
This booster does not exist.
QA Cerebral Accelerator - (16)
This booster does not exist.
QA Cerebral Accelerator - (32)
This booster does not exist.
QA Cerebral Accelerator - (64)
This booster does not exist.
QA Cloaking Device
This module does not exist.
QA Compressor
QA Control Tower
This structure does not exist.
QA Cross Protocol Analyzer
This module does not exist
QA Cruise Missile
This charge does not exist.
QA Damage Module
This module does not exist.
QA Drone Hive 1
Installation component needs a description!
QA Drone Hive 2
Installation component needs a description!
QA Drone Hive 3
Installation component needs a description!
QA Drone Mega Module
This module does not exist.
QA ECCM
This module does not exist.
QA ECM Burst
Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. Note: Only one module of this type can be activated at the same time
QA Entosis Link
Entosis Link.
QA ES above starting below alpha max Archaeology II
QA-only Expert System. Skills: Archaeology level II Starting skills include Archaeology level I Alpha clone allows Archaeology level III
QA ES below starting skills Afterburner II
QA-only Expert System. Skills: Afterburner level II Starting skills include Afterburner level III
QA ES Generic Debug
This QA Expert System exists to be be updated for any form of testing required. Feel free to edit it to your needs of the moment, do not rely on others leaving it unchanged.
QA ES module unlock Medium Autocannon V and Specialization
QA-only Expert System. Skills: Medium Projectile Turret V Medium Autocannon Specialization I Should unlock: All Tech I Medium Projectile Turrets (425mm AutoCannon I, Howitzer Artillery I) All Tech II Medium Autocannons (425mm AutoCannon II)
QA ES non ship skills
QA-only Expert System with skills that affect non-ship areas of the game: jump clone installation, standings, market orders, contracts, booster drawbacks, booster duration, implant installation, manufacturing jobs installation, manufacturing jobs number, research jobs number, manufacturing of an advanced blueprint (Vagabond for example), scrapmetal refining efficiency, PI CC upgrade, planet number Skills: Connections I Corporation Management I Tycoon I Contracting I Neurotoxin Control I Neurotoxin Recovery I Cybernetics V Biology II Industry III Mass Production I Advanced Medium Ship Construction I Minmatar Starship Engineering I Mechanical Engineering I Laboratory Operation I Scrapmetal Processing V Command Center Upgrades V Interplanetary Consolidation V Planetology V
QA ES omega only Archaeology IV
QA-only Expert System. Skills: Archaeology level IV Starting skills include Archaeology level I Alpha clone allows Archaeology level III
QA ES ship attribute bonus max velocity Navigation IV
QA-only Expert System. Skills: Navigation IV (5% bonus to ship velocity per level) Starting skills include Navigation III
QA ES ship unlock Gallente Battleship I
QA-only Expert System. Skills: Gallente Battleship I Should unlock Megathron, Dominix, Hyperion
QA ES test
QA Fuel Control Tower
This structure does not exist.
QA God Suit
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield.
QA Immunity Module
This type does not exist.
QA Infrastructure Hub
This structure does not exist.
QA Jump Bridge
This structure does not exist.
QA Mega Module
This module does not exist.
QA Miner
This module does not exist.
QA Mining Laser Upgrade
This module does not exist
QA Multiship Module - 10 Players
This module does not exist.
QA Multiship Module - 20 Players
This module does not exist.
QA Multiship Module - 40 Players
This module does not exist.
QA Multiship Module - 5 Players
This module does not exist.
QA Pacifier Burst
AOE debuff that disables targeting for all nearby items
QA Probe Launcher
A missile launcher shell modified to fit scanner probes. Can hold up to twelve system scan probes of any one configuration. Can also be used to launch survey probes. Only one probe launcher can be fitted per ship.
QA ProximityNotifier (DO NOT TRANSLATE)
This doesn't exist.
QA Remote Armor Repair System - 5 Players
This module does not exist.
QA Resistance Eliminator
This module does not exist.
QA Salvage Drone
This drone does not exist.
QA Salvager
The only thing this module can't salvage is your terrible posting.
QA Scanning Module
This module does not exist.
QA Shield Extender
This module does not exist.
QA Shield Transporter - 5 Players
This module does not exist.
QA Skill Injector
QA Smartbomb
This module does not exist.
QA Sovereignty Blockade Unit
This structure does not exist.
QA SpaceAnchor
This module does not exist.
QA SpaceAnchor Implant
This implant does not exist
QA Speed Limiter Module
This module does not exist.
QA Starter Accelerator
QA Survey Scanner
This module does not exist.
QA Tactical Capsuleer Recloner
The Tactical Capsuleer Recloner allows pilots of capsules destroyed in the local system to reclone at a supercarrier equipped with an active recloner. To overcome the limitations of standard capsuleer cloning, particularly the need to pre-install compatible clone blanks at a cloning location, the system relies on capsuleers using a special augmentation: the Nanoheuristic Clone Mapper. The Tactical Capsuleer Recloner uses rapid nanosculpting technology to tailor default clone blanks to individual capsuleers using data received from the Nanoheuristic Clone Mapper augmentation. Capsuleers with clone mappers installed are therefore able to reclone at an active Tactical Capsuleer Recloner in the local system. While the recloning bay is the heart of the TCR facility, it also contains industrial nanofabs capable of flash-fabricating capsules, together with launch tubes that will rapidly deliver the recloned capsuleer to their new ship.
QA Territorial Claim Unit
This structure does not exist.
QA Tracking Enhancer
QA underConstruction LCO completed (DO NOT TRANSLATE)
This doesn't exist.
QA underConstruction LCO in progress (DO NOT TRANSLATE)
This doesn't exist.
QA underConstruction LCO in progress CANTAKE (DO NOT TRANSLATE)
This doesn't exist.
QA Void Filament
QA Warp Accelerator
This implant does not exist.
QA Wormhole A
This wormhole does not exist.
QA Wormhole B
This wormhole does not exist
QA-Community Noise-100 'Needlejack' Filament
This does not exist. Please DO NOT spawn more than one of these at a time.
QA-Community Signal-100 'Needlejack' Filament
This does not exist. Please DO NOT spawn more than one of these at a time.
QCS Heat of the Moment
Quafe Company is a valued and vital contributor to the success of PKN Interstellar's massive effort to expand Jita 4-4 and further entrench its position as the trading capital of New Eden. As the only Gallente megacorporation with full corporate status in the Caldari State, and with major presence in both the Amarr Empire and Minmatar Republic, Quafe is the ideal partner for the PKN consortium. The QCS Heat of the Moment is participating in the Jita 4-4 expansion celebrations as Quafe's parade flagship, an extension of the vessel's standard role as a roving diplomatic venue.
Quad 3500mm Siege Artillery I
One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Quad 3500mm Siege Artillery I Blueprint
Quad 3500mm Siege Artillery II
One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.
Quad 3500mm Siege Artillery II Blueprint
Quad 800mm Repeating Cannon I
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Quad 800mm Repeating Cannon I Blueprint
Quad 800mm Repeating Cannon II
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
Quad 800mm Repeating Cannon II Blueprint
Quad Afocal Light Maser I
Uses four light maser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Quad Anode Light Particle Stream I
Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Quad Light Beam Laser I
Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Quad Light Beam Laser I Blueprint
Quad Light Beam Laser II
Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
Quad Light Beam Laser II Blueprint
Quad Mega Pulse Laser I
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Quad Mega Pulse Laser I Blueprint
Quad Mega Pulse Laser II
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Quad Mega Pulse Laser II Blueprint
Quad Modal Light Laser I
Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Quad Modulated Light Energy Beam I
Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Quafe
Quafe is the name of the most popular soft drink in the universe, manufactured by a Gallentean company bearing the same name. Like so many soft drinks, it was initially intended as a medicine for indigestion and tender stomachs, but the refreshing effects of the drink appealed to everyone and the drink quickly became tremendously popular. Quafe is one of the best recognized brands in the whole EVE universe and can be found in every corner of it.
Quafe Catalyst
Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue. In its continuing campaign to gain 100% brand awareness, Quafe is constantly looking for new ways to draw attention. One of their recent successes has been the distribution of limited-edition Quafe ships to eager capsuleers, and this Catalyst is one of their latest offerings. While functionally just a stock Catalyst, this ship's iridescent blue paint job and prominent Quafe logos makes it a highly sought-after collector's item - as well as an unmissable advert for Quafe's market-leading range of thirst-quenching beverages!
Quafe Catalyst Blueprint
Quafe Hyper
Quafe Hyper is a new energy drink from the Quafe Company released to celebrate the Federation Grand Prix. Based on the popular Quafe Ultra's delightful mix of promuform-and-guarana with just a hint of mango and a dash of passion fruit, this hyperspeed party-in-a-can is enhanced with proprietary Quafe nanoparticles responsive to popular brands of subcranial nanocontroller personal enhancements, such as the LD-X100 range from Lai Dai! This hypermodern beverage will give you all the energy you and your favorite augmentations can handle! Not recommended for non-augmented children under 3, people with high blood pressure lacking nano-monitors, diabetics without neo-insulin implants, or epileptics sensitive to psychoactive nanoparticles. Quafe accepts no responsibility for injuries inflicted on the self, third-parties or property under the influence of Quafe Hyper. Quafe Corporation recommends the PKN Interstellar HyperNet as a stable and reliable alternative to traditional FTL communications networks! Trademark, Copyright and all rights reserved by The Quafe Company: the largest manufacturer of soft drinks in the universe!
Quafe Ultra
Quafe Ultra is the new energy drink from the Quafe Company, the largest manufacturer of soft drinks in the universe. A delightful promuform-and-guarana mix with just a hint of mango and a dash of passion fruit, this party-in-a-can will give you all the energy you can handle and then some! Not recommended for children under 5 and people with high blood pressure, uncontrolled diabetes or epilepsy. Quafe accepts no responsibility for injuries inflicted under the influence of Quafe Ultra. Trademark, Copyright and all rights reserved by The Quafe Company Ltd.
Quafe Ultra Special Edition
Quafe Ultra is the new energy drink from the Quafe Company, the largest manufacturer of soft drinks in the universe. A delightful promuform-and-guarana mix with just a hint of mango and a dash of passion fruit, this party-in-a-can will give you all the energy you can handle and then some! Quafe Ultra special edition is spiked with a "secret ingredient" to make the experience more thrilling and exciting for all those who want more from life. Not recommended for children under 5 and people with high blood pressure, uncontrolled diabetes or epilepsy. Quafe accepts no responsibility for injuries inflicted under the influence of Quafe Ultra.
Quafe Unleashed formula
These encoded reports contain highly sensitive information from the Quafe corporation regarding the chemical makeup of their new product, Quafe Unleashed.
Quafe Zero Classic
Congratulations, capsuleer! You have acquired a batch of Quafe Zero, the performance drink with the powers of a booster! Enjoy the benefits of increased reflexes with none of the drawbacks! Benefits: +5% Speed, +5% Scan Resolution. Duration: 1 hour. Attached Ad Copy As a capsuleer, you are immortal. You have all eternity to seize your destiny. Shouldn’t you have a soft drink that can perform as well as you? Quafe thinks so. That’s why we’ve developed Quafe Zero. Using the latest in cutting edge biotechnology, our industry-leading scientists have reverse-engineered Quafe Zero from compounds found only in Sleeper vessels. Quafe Zero is fortified with a proprietary mix of performance enhancers, oxidizers, and natural fruit juices designed to push your abilities to the limit. The secret is in our patented fulleroferrocene nanite delivery system, which attaches our exclusive pro-capsuleer formula directly to the neurons you want, not the ones you don’t. The result is an immediate and direct boost to your performance, with Zero drawbacks! Quafe Zero is a product of the Quafe Company. Quafe does not condone the use of boosters or other illicit substances. The Quafe Company disavows responsibility for any side effects caused by consuming Sleeper technology. Warning: Quafe Zero is designed for capsuleer use only. Side effects experienced by non-capsuleers include but are not limited to dizziness, blindness, nausea, internal hemorrhaging, IBS, sleepwalking, amnesia, sexual deviancy, vision changes, acute epidermal sloughing, partial or total loss of motor control, and minor skin rash. Quafe Zero is manufactured in the Phoenix constellation. Quafe Zero: Multiply your eternity by Zero!
Quafe Zero Green Apple
Capsuleers can now enjoy Quafe Zero Green Apple, the new flavor of New Eden's favorite performance drink with the potency of a booster! A taste explosion that will help avoid ship explosions, the Green Apple edition of Quafe Zero provides the benefits of increased agility and power with Zero drawbacks! Benefits: +5% Agility, +5% Capacitor Recharge Rate. Duration: 1 hour. Quafe Zero Green Apple is fortified with a proprietary mix of performance enhancers, oxidizers, and natural fruit juices designed to push your abilities to the limit. The secret is in our patented fulleroferrocene nanite delivery system, which attaches our exclusive pro-capsuleer formula directly to the neurons you want, not the ones you don't. The result is an immediate and direct boost to your performance, with Zero drawbacks! For maximum experience overload Quafe Zero Green Apple has been further enhanced with proprietary Quafe nanoparticles responsive to popular brands of subcranial nanocontroller personal enhancements, such as the LD-X100 range from Lai Dai! Note: Quafe Zero is a product of the Quafe Company. Quafe does not condone the use of boosters or other illicit substances. The Quafe Company disavows responsibility for any side effects caused by consuming technology developed from research into Sleeper, Drifter, Triglavian, Rogue Drone, and/or illegal, extralegal, ancient, or unknown technologies. Warning:Quafe Zero is designed for capsuleer use only. Side effects experienced by non-capsuleers include but are not limited to dizziness, blindness, nausea, internal hemorrhaging, bowel irritation, sleepwalking, violent impulses, amnesia, sexual dysfunction, vision changes, acute epidermal sloughing, partial or total loss of motor control, and minor skin rash.
Quafe Zero Green Apple Party Pack
Enjoy more of Quafe Zero's refreshing and potent new Green Apple flavor with this special promotional party pack! Each party pack contains between 3 and 5 units of Quafe Zero Green Apple boosters!
Quake L
A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by large tech level II, faction and officer Artillery Cannons.
Quake L Blueprint
Quake M
A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by medium tech level II and faction Artillery Cannons.
Quake M Blueprint
Quake S
A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by small tech level II and faction Artillery Cannons.
Quake S Blueprint
Quake XL
A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by capital tech level II and faction Artillery Cannons.
Quake XL Blueprint
Quantrium Wiring
While the universe is full of metals of all shapes, sizes, and compositions, there are some metals that are of such rarity and quality that they command prices far beyond those of the more easily accessible metals, such as tritanium. Amongst these, the very small quantities of a rare metal called quantrium are among the most valuable. This metal can only be found in the polar regions of certain moons, and these only in systems that meet very specific astrogeological conditions. So rare is this metal that, to date, only two known moons have quantities of this metal sufficient to warrant the very expensive mining and refining equipment required to extract it. Both of these moons are in Caldari space, giving the State a monopoly on its production and sale. Currently, all processed quantrium is on long-term contract to Kaalakiota Corporation. While rumors occasionally surface that one or more of the other three races have discovered quantrium, this has not been verified.
Quantum Co-Processor
Increases CPU output.
Quantum Co-Processor I
Increases CPU output.
Quantum CPU Enhancer
Increases a vehicle's overall CPU output, enabling it to equip more CPU intensive modules. Increases CPU output by 13%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Quantum Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
Quantum Entanglement
This heavy metal rock opera band was made famous by their first album's cover, which depicted two naked individuals engaging in sexual intercourse while floating in space without spacesuits. Gallente politicians tried to have the album, called "Unprotected," banned. Not because of the adult content, they claimed, but because it promoted unsafe extravehicular activities.
Quantum Flux Generator 1
This upgrade increases the chance of a wormhole being present in the upgraded solar system.
Quantum Flux Generator 1 Blueprint
Quantum Flux Generator 2
This upgrade increases the chance of a wormhole being present in the upgraded solar system.
Quantum Flux Generator 2 Blueprint
Quantum Flux Generator 3
This upgrade increases the chance of a wormhole being present in the upgraded solar system.
Quantum Flux Generator 3 Blueprint
Quantum Flux Generator 4
This upgrade increases the chance of a wormhole being present in the upgraded solar system.
Quantum Flux Generator 4 Blueprint
Quantum Flux Generator 5
This upgrade increases the chance of a wormhole being present in the upgraded solar system.
Quantum Flux Generator 5 Blueprint
Quantum Microprocessor
CPU Component used primarily in Caldari ships. A component in various other technology as well.
Quantum Microprocessor Blueprint
Quantum Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
Quantum Physics
Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. Used primarily in the research of shield systems and Particle Blasters. Allows Quantum Physics research to be performed through a research agent. 1% reduction in manufacturing time for all items requiring Quantum Physics per level. Needed for all research and manufacturing operations on related blueprints.
Quantum-Override Broadcaster
A Gallente-designed system-range broadcast tower that uses quantum fields to transmit. The Broadcaster is slow to charge, but once ready its signal overpowers almost any receiving device within its range.
Quantum-Override Broadcaster Wreck
Quao Kale
A Guristas Pirate envoy to the Kazka Bandits. Threat level: Deadly
Quao Kale
A Guristas pilot.
Quarantine Station Ruins
Ruins
Quarter shard
Quereg's Omen
An Omen piloted by an agent.
Quertah Bleu
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Query: Spaghetti or Chicken Sandwich?
Food storing tips #246781: "I personally would finish the chicken sandwich first so it won't go to waste. The spaghetti will keep and you can use it the next time you get hungry."
Quest Survey Probe I
The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data. The Quest is a cheap compact system that requires little in the way of skill to operate. However, it is extremely slow and can take up to 20 minutes to gather reliable survey data.
Quest Survey Probe I Blueprint
Questionable Cargo
This small container has been welded shut and then covered in a thin red film of hardened fullerene alloys. Gaining access would require a plethora of specialized scientific equipment. Why an entertainment company like Nugoeihuvi would be interested in such an item is anyone's guess.
Quietus Dragoon
A Dragoon destroyer fitted with a neutralizer to shut down potential aggressors in the event of the fleet’s discovery. All identification tags have been wiped from this ship's computers and its warp drives modified to make forensics tracing of how it arrived in Repubic space impossible.
Quietus Retribution
A Retribution assault frigate fitted with a neutralizer to shut down potential aggressors in the event of the fleet’s discovery. All identification tags have been wipped from this ships computers and its warp drives modified to make forensics tracing of how it arrived in Repubic space impossible.
Quietus Zealot
A Zealot heavy assault cruiser fitted with a neutralizer to shut down potential aggressors in the event of the fleet’s discovery. All identification tags have been wiped from this ship's computers and its warp drives modified to make forensics tracing of how it arrived in Repubic space impossible.
QYZM-W Outpost Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
R-9 Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
R-O Trigger Neurolink Conduit
Reaction-Orienting Trigger Neurolink Conduits are vital components in the network of connections linking the neural hardware of a capsuleer to the many key systems of a spaceship. While all capsuleer neurolink technologies rely on the autonomic biosystems of pilots, Caldari research and development pursued the avenue of using autonomic nervous reaction-orientation to establish a reliable integration of neurolinks with ship systems.
R-O Trigger Neurolink Conduit Blueprint
R-Type Vehicular Hardener
Armor Hardeners sink damage done to armor hitpoints. They need to be activated to take effect. -25% damage to armor. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
R.A.M.- Ammunition Tech
Robotic assembly modules designed for Missile and Ammo Manufacturing.
R.A.M.- Ammunition Tech Blueprint
R.A.M.- Armor/Hull Tech
Robotic assembly modules designed for Armor and Hull Tech Manufacturing.
R.A.M.- Armor/Hull Tech Blueprint
R.A.M.- Battlecruiser Tech
Robotic assembly modules designed for Battlecruiser Class Ship Manufacturing.
R.A.M.- Battlecruiser Tech Blueprint
R.A.M.- Battleship Tech
Robotic assembly modules designed for Battleship Class Ship Manufacturing.
R.A.M.- Battleship Tech Blueprint
R.A.M.- Cruiser Tech
Robotic assembly modules designed for Cruiser Class Ship Manufacturing.
R.A.M.- Cruiser Tech Blueprint
R.A.M.- Cybernetics
Robotic assembly modules designed for Implant Manufacturing.
R.A.M.- Cybernetics Blueprint
R.A.M.- Electronics
Robotic assembly modules designed for Electronics and Sensor Manufacturing.
R.A.M.- Electronics Blueprint
R.A.M.- Energy Tech
Robotic assembly modules designed for Energy System Manufacturing.
R.A.M.- Energy Tech Blueprint
R.A.M.- Hypernet Tech
Robotic assembly modules designed for Hypernet Tool Manufacturing.
R.A.M.- Hypernet Tech Blueprint
R.A.M.- Industrial Tech
Robotic assembly modules designed for Industrial Class Ship Manufacturing.
R.A.M.- Industrial Tech Blueprint
R.A.M.- Pharmaceuticals
Robotic assembly modules designed for Booster Manufacturing.
R.A.M.- Pharmaceuticals Blueprint
R.A.M.- Platform Tech
Robotic assembly modules designed for Deployable platform Manufacturing.
R.A.M.- Platform Tech Blueprint
R.A.M.- Robotics
Robotic assembly modules designed for Drone Manufacturing.
R.A.M.- Robotics Blueprint
R.A.M.- Shield Tech
Robotic assembly modules designed for Shield system Manufacturing.
R.A.M.- Shield Tech Blueprint
R.A.M.- Starship Tech
Robotic assembly modules designed for Ship Manufacturing.
R.A.M.- Starship Tech Blueprint
R.A.M.- Weapon Tech
Robotic assembly modules designed for Turret and Launcher Manufacturing.
R.A.M.- Weapon Tech Blueprint
R.Db - Boundless Creations
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.
R.Db - Boundless Creations Blueprint
R.Db - Carthum Conglomerate
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.
R.Db - Carthum Conglomerate Blueprint
R.Db - Core Complexion
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.
R.Db - Core Complexion Blueprint
R.Db - CreoDron
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.
R.Db - CreoDron Blueprint
R.Db - Duvolle Labs
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.
R.Db - Duvolle Labs Blueprint
R.Db - Ishukone
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.
R.Db - Ishukone Blueprint
R.Db - Kaalakiota
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.
R.Db - Kaalakiota Blueprint
R.Db - Khanid Innovation
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.
R.Db - Khanid Innovation Blueprint
R.Db - Lai Dai
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.
R.Db - Lai Dai Blueprint
R.Db - Roden Shipyards
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.
R.Db - Roden Shipyards Blueprint
R.Db - Thukker Mix
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.
R.Db - Thukker Mix Blueprint
R.Db - Viziam
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.
R.Db - Viziam Blueprint
R.Db.- Hybrid Technology
The Hybrid Technology database is a special item designed to integrate ancient technology with the technological specifications of the four empires.
R.Db.- Hybrid Technology Blueprint
R.S. Officer's Alpha Passcard
This is a security passcard for Roden Shipyard officers.
R.S. Officer's Passcard
This is a security passcard for Roden Shipyard officers.
R11-4 Flux Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
Raa Thalamus
Subject: Prototype Nation Vessel (ID: Raa Thalamus) Military Specifications: Cruiser-class vessel. Primary role is damage-dealing. Moderate microwarp velocity. Additional Intelligence: Est. 520,000 civilian abductions from Raa IV. In a pattern similar to the Meten-class prototypes, the Thalamus identifier is shared with another vessel; the Romi Thalamus. Romi III was not successfully invaded as far as official records indicate, suggesting that those taken from Raa may have been used as a crew resource for the more powerful Romi variant, or alternatively, played some other role in the development of the newer vessel. Synopsis from ISHAEKA-0029. DED Special Operations.Authorized for Capsuleer dissemination.
Raata Wind Chimes
The oldest of Caldari ways continue to thrive on Caldari Prime, even after the secession of the State. Traditional peoples continue to live in the valleys and forests of the Kaalakiota Peaks. They hold no allegiance to the State, and identify themselves with the ancient Raata culture and customs. The Raata Caldari use these chimes to hear the "voice" of the the venerated winds as they pass through them.
RabaRaba ChooChoo
This is a hostile pirate vessel. Threat level: Deadly
Rabisu
"Use a cloak of deception whenever it suits the purpose of power. The corrupted faith holds deceit to be among the greatest of sins. In this, as in so much, they are false to themselves and to the system of this world. The truth of power is all that we need. Use that truth alone and care not for pious prattle of those who are weaker in spirit and purpose. If you must hide for the greater work, hide. If you must lie for the greater work, lie. If you must deny me and our truth for the greater work, deny me." – Omir Sarikusa, Meditations on a Crimson Chalice
Rabisu Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Rabisu Blueprint
Rabisu Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Rachen Mysuna
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
RADAR Backup Array I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
RADAR Backup Array I Blueprint
RADAR Backup Array II
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
RADAR Backup Array II Blueprint
Radar ECM I
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.
Radar ECM I Blueprint
Radar ECM II
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.
Radar ECM II Blueprint
RADAR Firewall
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
RADAR Firewall Blueprint
Radar Positional ECCM Sensor System I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Radar Quest Probe
Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. The Quest probe is the longest-distance lith probe available.
Radar Sensor Cluster
Sensor Component used primarily in Amarr ships. A component in various other technology as well.
Radar Sensor Cluster Blueprint
Radar Sensor Compensation
Skill at hardening Radar Sensors against hostile Electronic Counter Measure modules. 4% improved Radar Sensor Strength per skill level. Radar Sensors are primarily found on Amarr, Blood Raider and Sanshas ships.
Radar-FTL Interlink Communicator
Amarr ship designs have long used radar-based sensors as their primary means of building a picture of the local space environment. The Radar-FTL Interlink Communicator is used to tie high-frequency, high-resolution Amarr sensor data directly into the FTL communications channels used by Imperial Navy fleets.
Radar-FTL Interlink Communicator Blueprint
Radiant Hemorphite
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother. With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. Available primarily in low security status star systems.
Radiant Hive Mother
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Radiating Telescope
This huge radio telescope contains fragile but advanced sensory equipment. A structure such as this has enormous capabilities in crunching survey data from nearby systems and constellations.
Radiation Absorption Thruster
A propulsion system component used in Triglavian ship designs and others adapted from such designs. Potentially useful as a component in various other technologies. This propulsion technology is clearly designed to be used in conjunction with Triglavian power systems, harnessing for motive power some of the radiation released by quantum effects of the singularity at the heart of the ship.
Radiation-Rogue Display
Spaceship safety display issued by InterBus to warn against the grave dangers posed by radiation hazards aboard ship. The eery, glowing Radiation-Rogue Clone features in a comical image that warns of deadly risks if radiation sources are not made absolutely secure or are tampered with during flight. New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.
Radical Drone Damage Amplifier Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a Drone Damage Amplifier module. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is certainly unusual, by the standards of this bizarre Triglavian technology, but the rogue drone nanotechnology elements appear less successful when applied to modular equipment than actual drones. The main result of mixing the technologies in this case has been to render all possible mutation ranges wildly unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Radical Fighter Support Unit Mutaplasmid
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a Fighter Support Unit module. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is certainly unusual, by the standards of this bizarre Triglavian technology, but the rogue drone nanotechnology elements appear less successful when applied to modular equipment than actual drones. The main result of mixing the technologies in this case has been to render all possible mutation ranges wildly unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Radio L
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. 60% increased optimal range. 15% reduced capacitor need.
Radio L Blueprint
Radio M
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. 60% increased optimal range. 15% reduced capacitor need.
Radio M Blueprint
Radio Ray Modulate Disc
This disc of crystals is specially constructed to modulate radio rays in a Solray Radio Alignment Unit.
Radio S
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. 60% increased optimal range. 15% reduced capacitor need.
Radio S Blueprint
Radio Telescope
This huge telescope contains fragile but advanced sensory equipment. Its scanning range is huge, and it is able to detect almost any moving object in the solar system it's deployed in at an astoundingly fast rate. Due to the advantage it gives in combat, use of this prototype outside national militaries has been banned by most governments.
Radio Telescope
This huge Communication Tower contains fragile but advanced sensory equipment. A structure such as this has enormous capabilities in crunching survey data from nearby systems and constellations, as well as communicating over enormous distances.
Radio Telescope
This huge radio telescope contains fragile but advanced sensory equipment. A structure such as this has enormous capabilities in crunching survey data from nearby systems and constellations.
Radio Telescope - Hacking - Encoded Data Chip
This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.
Radio XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. 60% increased optimal range. 15% reduced capacitor need.
Radio XL Blueprint
Radio_Telescope_MISSION
This is a radio telescope used for scouting nearby territory
Radioactive Cargo Rig
This industrial structure serves as a platform for warehouses and the sorting of cargo containers.
Radioactive Waste
This radioactively contaminated material is normally recycled or processed into fuel. It can be highly dangerous to any lifeforms that come into contact with it.
Radon Gas Environment
Raelek's Tag
This diamond tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.
Raging Dark Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Raging Electrical Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Raging Exotic Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Raging Firestorm Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Raging Gamma Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Capsuleer will be flagged as suspect if activated in 0.8 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Ragnarok
The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise. -Maleatu Shakor, Republic Parliament Head Speaking before the Tribal Council November 27th, YC 107
Ragnarok Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ragnarok Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Ragnarok Blue Tiger Serenity Only SKIN
Ragnarok Blue Tiger Serenity Only SKIN (30 Days)
Ragnarok Blue Tiger Serenity Only SKIN (365 Days)
Ragnarok Blue Tiger Serenity Only SKIN (7 Days)
Ragnarok Blue Tiger Serenity Only SKIN (90 Days)
Ragnarok Blue Tiger SKIN
Ragnarok Blueprint
Ragnarok Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Ragnarok Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Ragnarok Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ragnarok Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Ragnarok Exoplanets Hunter SKIN
Ragnarok Glacial Drift SKIN
Ragnarok Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Ragnarok Hazard Control SKIN
Ragnarok Headhunter SKIN
Ragnarok Interstellar Convergence SKIN
This nanocoating is designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. This version of the nanocoating has been augmented with symbolism derived from certain data and artefacts acquired in the paradoxical space. What these symbols may mean remains an outstanding conundrum. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Ragnarok Justice Serenity Only SKIN
Ragnarok Justice Serenity Only SKIN (30 Days)
Ragnarok Justice Serenity Only SKIN (365 Days)
Ragnarok Justice Serenity Only SKIN (7 Days)
Ragnarok Justice Serenity Only SKIN (90 Days)
Ragnarok Justice SKIN
Ragnarok Shakim Warlord SKIN
The clans of the Krusual Tribe, such as the martial Shakim Clan, have a proud history of defiance and maintaining their traditions in the face of the Amarr Empire's invasion of the Minmatar homeworld. From their mountain strongholds the Krusual were the one tribe that successfully resisted the worst of the occupation's ravages. The Shakim Warlords, in particular, were not only fierce defenders of their mountainous domains but also feared among Amarr occupation troops as merciless leaders of raids against the invaders.
Ragnarok Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Ragnarok Tronhadar Ink Serenity Only SKIN
Ragnarok Tronhadar Ink Serenity Only SKIN (30 Days)
Ragnarok Tronhadar Ink Serenity Only SKIN (365 Days)
Ragnarok Tronhadar Ink Serenity Only SKIN (7 Days)
Ragnarok Tronhadar Ink Serenity Only SKIN (90 Days)
Ragnarok Tronhadar Ink SKIN
Ragnarok Valklear Glory Serenity Only SKIN
Ragnarok Valklear Glory Serenity Only SKIN (30 Days)
Ragnarok Valklear Glory Serenity Only SKIN (365 Days)
Ragnarok Valklear Glory Serenity Only SKIN (7 Days)
Ragnarok Valklear Glory Serenity Only SKIN (90 Days)
Ragnarok Valklear Glory SKIN
Ragnarok Wreck
Ragot Parah's Maller
Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.
Rahkamo's Buzzard
A Buzzard piloted by an agent.
Rahli Saronu's Impel
An Impel piloted by an agent.
Rahsa's Security Card
This security card is manufactured by Sansha's Nation and allows the user to unlock a specific acceleration gate.
Rahsa, Sansha Commander
After numerous escapes, Rahsa's luck has finally run out. Despite his precarious situation, he wants to make you an offer.
Raid Drone Command Chip
This is the command chip of the destroyed raid drone, revealing what commands it was acting under at the time of it's demise. It shows that the next target in line was a hive close to Moon 5 orbiting Parchanier VI.
Raid Drone Navigation Chip
The Navigation Chip of the damaged drone. Hooking it up reveals the next destination the drone was supposed to go to: Parchanier VI - Moon 5.
Raided Jove Observatory
This previously hidden ancient Jove observatory is being raided by pirates of the Guri Malakim group and its structure has clearly been highly disrupted by their technology raiding operations. While the precise purpose of the joint Angel Cartel and Guristas Pirates organization’s survey expedition is unclear, the prospect of them gaining insights into Jovian technology is a sufficient threat that entities such as CONCORD and the SoCT are determined to disrupt their activities.
Raider Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Raider Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Raiju
"'Two generals choosing to meet in battle will each believe victory is in their grasp despite one general being wrong in the greater number of cases. This shows the importance of good information to the general in the field. If information is lacking, false, or otherwise imperfect, disaster is sure for the general acting precipitously.' "So it goes somewhere in the Analects. In other words, make sure of your own info before committing, and if you can stop the other guy from knowing what the hell is going on, so much the better. It's basic but you'd be surprised how often people will jump into a fight without thinking it through." – Muryia Mordu, quoting the Analects of the Raata Empire
Raiju Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Raiju Blueprint
Raiju Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
Rail Rifle Ammo Capacity
Skill at ammunition management. +5% maximum ammunition capacity per level.
Rail Rifle Fitting Optimization
Advanced skill at weapon resource management. 5% reduction to PG usage per level.
Rail Rifle Operation
Skill at handling rail rifles. 5% reduction to rail rifle kick per level.
Rail Rifle Proficiency
Skill at handling rail rifles. +3% rail rifle damage against armor per level.
Rail Rifle Rapid Reload
Advanced skill at rapidly reloading weapons. +3% reload speed per level.
Railgun Installation
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
Raitaru
Named after Tyma Raitaru, who pioneered the development of modern day missile technology, the Raitaru Engineering Complex is a medium-sized structure from the Upwell Consortium and is specialized in manufacturing and research operations. The Raitaru is the entry-level Engineering Complex in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s M-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research. The Raitaru provides tethering technology and has docking capabilities for subcapital ships and freighters.
Raitaru Blueprint
Raitaru Upwell Quantum Core
This Upwell Quantum Core is capable of supporting fully-functional and efficient operations of a Raitaru-class structure, given that the structure is also fuelled and fully-powered. Many of the functions of Upwell structures depend on stable, high-bandwidth FTL communications that enable many vital systems to query navigation infrastructure, remote market databases, ship registries and a host of other datasets in a timely fashion. The heart of any major structure's communications technology is the Quantum Core. This facility is essentially a large array of fluid routers coupled with an integrated restricted AI that acts as the orchestrator of all FTL communications traffic flowing through it. Quantum Cores not only contain some of the most advanced RAIs permitted under the Yulai Convention but also necessarily contain relatively large quantities of quantum-entangled 4-Helium distributed through the many fluid routers in the core array. These characteristics make Quantum Cores some of the most valuable pieces of technology in New Eden, and their vital role in Upwell structure operations means they are housed in the most central and heavily-protected location on any given structure.
Raitaru Wreck
Rakka's Rattlesnake
In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.
Rakka's Rattlesnake
Rakka 'The Fop' Tahiri is a strange character, even for the Guristas, a former special forces soldier with the Wiyrkomi Peace Corps, Rakka was dismissed for excessive drug use after being arrested for lewd behavior on the main concourse of the Wiyrkomi Corporation headquarters in Dantumi. For all his degeneracy, and strange tastes, the Fop is a fearsome battleship pilot.
Rakken's Claw
A Claw piloted by an agent.
Rakogh Citadel
A mighty bastion of Sansha's strength, this Citadel resides deep within the Rakogh Administration Complex. From within its maze of corridors and dark rooms Pashan Mitah fervently controls his subjects with a mind control device, ever so often contacted by his own superior many astronomical units away.
Rakogh Officer Gate Key
This passkey activates the highest level acceleration gate in the Rakogh Administration Complex. It is good for only one visit, so use it wisely.
Rakovene
Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium and Isogen whilst also yielding high amount of Zydrine.
Rakovene Processing
Specialization in Rakovene reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Rakovene reprocessing yield per skill level.
Ralek Schult
A secret agent working for the Amarr Empire - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: High
Ralie Ardanne
Battered, bruised, worn, but ultimately alive. Ralie sits there, staring straight in front of him, his eyes glazed over. The kid's alive, but who knows how long he will be recovering from these scars.
Ralie Ardanne's Belongings
Though only a teenager, Ralie Ardanne has quite a few endorsement deals with major clothing labels. This jacket is part of his signature look. Based on your file on him, you know that Ralie goes nowhere without his jacket. The bloodstains and other marks on the fabric do not bode well, but at least this will provide evidence that the authorities can track.
Range Amplification
Skill at altering dropsuit electronic scanning systems. Unlocks the ability to use range amplifier modules to improve dropsuit scan range. +10% to dropsuit scan range per level.
Rank
Rank 1 Upgrade
An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional nine factory slots and increases the manufacturing time reduction on all Tech I ships to 60%
Rank 2 Upgrade
An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional nine factory slots and increases the manufacturing time reduction on all Tech I ships to 60%
Rank 3 Upgrade
An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional nine factory slots and increases the manufacturing time reduction on all Tech I ships to 60%
Ransacker Cormorant
A Cormorant destroyer solely focussed on its mission object; the total destruction of its target. Proud pirates and smugglers the crew aboard this ship are proven combatants dedicated to their organization and willing to take any risk to secure their success.
Ransacker Merlin
A Merlin frigate solely focussed on the mission object; the total destruction of its target. Proud pirates and smugglers the crew aboard this ship are proven combatants dedicated to their organization and willing to take any risk to secure their success.
Rapid Deployment Charge
This compact bundle of active nanites can be loaded into a Skirmish Command Burst module and dispersed across allied ships to enhance the thrust potential of their afterburner and microwarpdrive modules.
Rapid Deployment Charge Blueprint
Rapid Equipment Assembly Array
A mobile assembly facility where modules, implants, deployables, structures, structure modules, starbases and containers can be manufactured.
Rapid Equipment Assembly Array Blueprint
Rapid Firing
Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
Rapid Heavy Missile Launcher I
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Rapid Heavy Missile Launcher I Blueprint
Rapid Heavy Missile Launcher II
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Rapid Heavy Missile Launcher II Blueprint
Rapid Launch
Proficiency in operation of missile launchers. 3% bonus to missile launcher rate of fire per level.
Rapid Light Missile Launcher I
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.
Rapid Light Missile Launcher I Blueprint
Rapid Light Missile Launcher II
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular and advanced light missiles.
Rapid Light Missile Launcher II Blueprint
Rapid Pulse Sentry
Emitting a high-frequency electromagnetic pulse, this scanner sentry is able to assimilate and store environmental data with remarkable efficiency. Particularly effective at picking up miniscule fluctuations in the particle field within its range.
Rapid Repair Charge
This compact bundle of active nanites can be loaded into an Armor Command Burst module and dispersed across allied ships to improve local and remote armor repairer modules. The bonus provided by this module does not apply to Capital sized local repairer modules.
Rapid Repair Charge Blueprint
Rapid Torpedo Launcher I
Launcher for capitals intended to counter smaller combat ships such as battleships, can only be loaded with torpedoes.
Rapid Torpedo Launcher I Blueprint
Rapid Torpedo Launcher II
Launcher for capitals intended to counter smaller combat ships such as battleships, can only be loaded with torpedoes.
Rapid Torpedo Launcher II Blueprint
Rapier
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Rapier Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Rapier Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Rapier Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Rapier Blue Tiger Serenity Only SKIN
Rapier Blue Tiger Serenity Only SKIN (30 Days)
Rapier Blue Tiger Serenity Only SKIN (365 Days)
Rapier Blue Tiger Serenity Only SKIN (7 Days)
Rapier Blue Tiger Serenity Only SKIN (90 Days)
Rapier Blue Tiger SKIN
Rapier Blueprint
Rapier Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Rapier Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Rapier Exoplanets Hunter SKIN
Rapier Glacial Drift SKIN
Rapier Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Rapier Hazard Control SKIN
Rapier Justice Serenity Only SKIN
Rapier Justice Serenity Only SKIN (30 Days)
Rapier Justice Serenity Only SKIN (365 Days)
Rapier Justice Serenity Only SKIN (7 Days)
Rapier Justice Serenity Only SKIN (90 Days)
Rapier Justice SKIN
Rapier Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Rapier Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Rapier Tronhadar Ink Serenity Only SKIN
Rapier Tronhadar Ink Serenity Only SKIN (30 Days)
Rapier Tronhadar Ink Serenity Only SKIN (365 Days)
Rapier Tronhadar Ink Serenity Only SKIN (7 Days)
Rapier Tronhadar Ink Serenity Only SKIN (90 Days)
Rapier Tronhadar Ink SKIN
Rapier Valklear Glory Serenity Only SKIN
Rapier Valklear Glory Serenity Only SKIN (30 Days)
Rapier Valklear Glory Serenity Only SKIN (365 Days)
Rapier Valklear Glory Serenity Only SKIN (7 Days)
Rapier Valklear Glory Serenity Only SKIN (90 Days)
Rapier Valklear Glory SKIN
Rapier Versus Redforce SKIN
Rapier Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Raptor
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Lai Dai Lai Dai ships favor a balanced mix of ship systems, making them very versatile but also less powerful when it comes to specific tactics.
Raptor Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Raptor Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Raptor Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Raptor Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Raptor Blue Tiger Serenity Only SKIN
Raptor Blue Tiger Serenity Only SKIN (30 Days)
Raptor Blue Tiger Serenity Only SKIN (365 Days)
Raptor Blue Tiger Serenity Only SKIN (7 Days)
Raptor Blue Tiger Serenity Only SKIN (90 Days)
Raptor Blue Tiger SKIN
Raptor Blueprint
Raptor Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Raptor Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Raptor Exoplanets Hunter SKIN
Raptor Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Raptor Glacial Drift SKIN
Raptor Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Raptor Matigu Seabeast Serenity Only SKIN
Raptor Matigu Seabeast Serenity Only SKIN (30 Days)
Raptor Matigu Seabeast Serenity Only SKIN (365 Days)
Raptor Matigu Seabeast Serenity Only SKIN (7 Days)
Raptor Matigu Seabeast Serenity Only SKIN (90 Days)
Raptor Matigu Seabeast SKIN
Raptor Raata Sunset Serenity Only SKIN
Raptor Raata Sunset Serenity Only SKIN (30 Days)
Raptor Raata Sunset Serenity Only SKIN (365 Days)
Raptor Raata Sunset Serenity Only SKIN (7 Days)
Raptor Raata Sunset Serenity Only SKIN (90 Days)
Raptor Raata Sunset SKIN
Raptor State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.
Raptor Steel Cardinal SKIN
Raptor Union Day Workers SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Raptor Wiyrkomi Serenity Only SKIN
Raptor Wiyrkomi Serenity Only SKIN (30 Days)
Raptor Wiyrkomi Serenity Only SKIN (365 Days)
Raptor Wiyrkomi Serenity Only SKIN (7 Days)
Raptor Wiyrkomi Serenity Only SKIN (90 Days)
Raptor Wiyrkomi SKIN
Raptor Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Rare Icebound Salvage
The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice. With volatile ice storms sweeping across New Eden the odds of discovering something rare, and possibly valuable, in fragments of ice are higher than normal.
Rare Moon Mining Crystal Type A I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Rare Moon Ores such as Carnotite, Zircon, Pollucite, and Cinnabar. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Rare Moon Mining Crystal Type A I Blueprint
Rare Moon Mining Crystal Type A II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Rare Moon Ores such as Carnotite, Zircon, Pollucite, and Cinnabar. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Rare Moon Mining Crystal Type A II Blueprint
Rare Moon Mining Crystal Type B I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Rare Moon Ores such as Carnotite, Zircon, Pollucite, and Cinnabar. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Rare Moon Mining Crystal Type B I Blueprint
Rare Moon Mining Crystal Type B II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Rare Moon Ores such as Carnotite, Zircon, Pollucite, and Cinnabar. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Rare Moon Mining Crystal Type B II Blueprint
Rare Moon Mining Crystal Type C I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Rare Moon Ores such as Carnotite, Zircon, Pollucite, and Cinnabar. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Rare Moon Mining Crystal Type C I Blueprint
Rare Moon Mining Crystal Type C II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Rare Moon Ores such as Carnotite, Zircon, Pollucite, and Cinnabar. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Rare Moon Mining Crystal Type C II Blueprint
Rare Moon Ore Processing
Specialization in reprocessing of the rarer forms of ore extracted from New Eden's moons. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Carnotite, Zircon, Pollucite, and Cinnabar reprocessing yield per skill level.
Rasa Jaswelu's Prorator
An Prorator piloted by an agent.
Rash Compact Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Rasnik's Rifter
A Rifter piloted by an agent.
Raspite
A useful source of tungsten often found in asteroid fields that have been commercially developed by the Amarr Empire. The necessary processes to efficiently extract useful quantities of high quality tungsten from this ore have been perfected by the Amarr, and the Imperial War Reserves are always interested in exploiting newly surveyed fields where raspite is in abundance.
Ratah Niaga
Ratah Niaga is an elite bounty hunter, famous throughout the EVE universe for his daring escapades while growing up as a member of the Mordu's Legion. He is the elder brother of Ytari Niaga. Threat level: Deadly
Ratei Jezzor
This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Ratei's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Rati's Moa
A Moa piloted by an agent.
Ration-Grabber Display
Rattati's Modified Assault gk.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Rattati's Modified Assault gk.0 (Master)
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Rattlesnake
In the time-honored tradition of pirates everywhere, Korako ‘the Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.
Rattlesnake Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Rattlesnake Aetheric Raiders SKIN
Rumors of pirate groups infiltrating Abyssal Deadspace have grown in volume since the way to those strange regions of space was opened to New Eden's pilots. One persistent tale has the Guristas pirates raiding down from New Eden to fight extensive battles against Triglavian fleets deep in the very heart of the abyss. Whether the tales of vast clashes in the dark depths of Abyssal Deadspace are true or impossible exaggerations of the kind often heard in the dives frequented by piratical scum remains to be seen.
Rattlesnake Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Rattlesnake Blueprint
Rattlesnake Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Rattlesnake Empyrean Outlaws SKIN
In chaos, opportunity. In death, profit. Take what's yours, burn the rest. Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Rattlesnake GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Rattlesnake Glacial Drift SKIN
Rattlesnake Helmatt's Harriers SKIN
One of the Guristas Pirates most notorious and brash combat pilots, Lucash Helmatt has carved out a spot for himself as a key leader of Guristas raids on the forces of law and order. Helmatt's personal wing of raiders, the Harriers, is feared far-and-wide across the systems bordering the Guristas territories in nullsec. In his typical style, Lucash had all Helmatt's Harriers ships painted in bright and disruptive yellow and black with an eye to intimidation and maintaining his personal notoriety. The Harriers are also notable for harboring a large number of combat pilots originating from other pirate and crime organizations across New Eden. Helmatt himself has a long and brutal career in the Angel Cartel before defecting to the Guristas, and he has built the Harriers out of a ragtag band of cut-throats and wolfs-heads no less ruthless, violent and rapacious.
Rattlesnake Hostile Takeover SKIN
Rattlesnake Hostile Takeover SKIN (7 days Limited)
Rattlesnake Hull
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings.
Rattlesnake IGC SKIN
Rattlesnake King's Ransom Darouen SKIN
Darouen Rileau is a fantastically rich Gallente mining magnate popularly known as 'Diamond King' for his well-known interests in precious stone mining – even though he made his trillions in the hyper-lucrative rare-earth extraction industry. Rileau's wealth and deep connections with the Gallente Federation's military-industrial complex allowed him to make his son Luecin's wish to become the Gallente ambassador to the Caldari State come true. Ambassador Luecin Rileau made for a surprisingly competent occupant of a notoriously tricky diplomatic billet but he had one vice above all others: gambling. Some even said that Luecin sought the posting to the State because of his taste for games of chance. Ambassador Rileau frequented the famous Grand Tiegjon Casino in Vellaine on a regular basis and developed a liking for Pettokori, a popular electro-board game. It was during a Pettorkori session that Guristas leaders Fatal and the Rabbit struck. Engineering a situation that allowed them to kidnap the hapless Luecin, the pirate lords spirited the Diamond King's son away and put him up for a ransom in diamonds truly worthy of a king. Darouen Rileau was no doubt vexed by his son's foolishness but the ransom was paid in the end and the notoriety and fame of the Guristas leaders increased to legendary heights.
Rattlesnake King's Ransom Luecin SKIN
Luecin Rileau was the Gallente Federation's ambassador to the Caldari State and a surprisingly competent occupant of a notoriously tricky diplomatic billet for a playboy son of a trillionaire mining magnate. Luecin's father, Darouen Rileau, has long been known as 'Diamond King' for his interests in precious stone mining – even though Rileau made most of his fortune in the hyper-lucrative rare-earth extraction industry. It was Darouen Rileau's wealth and deep connections with the Gallente Federation's military-industrial complex that allowed him to make his son Luecin's wish to become the Gallente ambassador to the Caldari State come true. Luecin had one vice above all others: gambling. It was likely this habit that led Luecin to seek the posting to the State, where he frequented the famous Grand Tiegjon Casino in Vellaine. Luecin developed a liking for Pettokori, a popular electro-board game. During a session of Pettokori, the Guristas leaders Fatal and the Rabbit struck. Engineering a situation that allowed them to kidnap the hapless Luecin, the pirate lords spirited the Diamond King's son away and put him up for a ransom in diamonds truly worthy of a king. Darouen Rileau was no doubt vexed by his son's foolisness but the ransom was paid in the end and the notoriety and fame of the Guristas leaders increased to legendary heights.
Rattlesnake Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Rattlesnake Red Stargazer SKIN
Achur spiritualism takes many forms, and influences many aspects of their culture, but aside from the monastic orders of Achura (Saisio III), it rarely approaches the level of organized religion. The Stargazers are an example of a particular form of popular Achur spiritualism that eschews supernatural revelation in favor of a philosophy that aims to understand the world through observation and contemplation of the stars. Using visionary interpretations based on a kind of "as above, so below" thinking, the Stargazers emphasize awareness of the surrounding universe and understanding of the living world beyond the self. Some seasons are traditionally considered more propitious than others for viewing certain types of stars. The season that falls early in the YC year, which can shift around relative to the standard calendar, is called the "Season of Red Stargazing" and is considered the proper time for viewing red-colored stars. This season is also one of many festivals, although the Red Stargazing festival is particularly popular.
Rattlesnake Redclaw Sable SKIN
Mind Clash fans across New Eden were stunned by the upset victory of Kiyria "Redclaw Sable" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the "Greats" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.
Rattlesnake Serenity YC117 SKIN
Rattlesnake Serenity YC117 SKIN (30 Days)
Rattlesnake Serenity YC117 SKIN (365 Days)
Rattlesnake Serenity YC117 SKIN (7 Days)
Rattlesnake Serenity YC117 SKIN (90 Days)
Rattlesnake Valkyrie SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Rattlesnake Vampire's Hex SKIN
The Vampire's Hex pattern of nanocoating originated as a livery for the Vampire 6900 range of militarized personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Vampire's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.
Rattlesnake Versus Redforce SKIN
Rattlesnake Victory Edition
In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.
Rattlesnake Victory Edition Blueprint
Rattlesnake_Airkio Yanjulen
In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.
Ravacesel Roque's Viator
A Viator piloted by an agent.
Raven
The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
Raven Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Raven Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Raven Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Raven Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Raven Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Raven Blue Tiger Serenity Only SKIN
Raven Blue Tiger Serenity Only SKIN (30 Days)
Raven Blue Tiger Serenity Only SKIN (365 Days)
Raven Blue Tiger Serenity Only SKIN (7 Days)
Raven Blue Tiger Serenity Only SKIN (90 Days)
Raven Blue Tiger SKIN
Raven Blueprint
Raven Caldari Navy SKIN
Raven Caldari Union Day SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Raven Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Raven Cryptic Mimesis SKIN
Military experts have studied rogue drones extensively in an effort to learn useful techniques from these inscrutable, collective intelligences. Many observer units have attempted close-range study using a combination nanocoating and holoprojection method of imitating rogue drones, so as to achieve a kind of camouflage effect. The success rate of such attempts has not been released publicly but is thought to somewhat low. Oddly enough, the rather unusual look that can be achieved using the attempted camouflage method has caught the eye of some spaceship captains. The nanocoating and holography patterns may have limited utility as practical camouflage but its aesthetic properties has a certain appeal and can be seen being flaunted by some pilots plying the spacelanes of New Eden.
Raven Deathglow Remnant SKIN
Raven Exoplanets Hunter SKIN
Raven Forward 4-4 SKIN
PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
Raven Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Raven Gilded Predator SKIN
This gilded nanocoating denotes the wealth and predatory power of the capsuleer class. Whether it can be considered a celebration of the cycle of acquisition and destruction that marks the capsuleer lifestyle or represents, rather, an ironic commentary by the designer is left to personal interpretation. Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer.
Raven Glacial Drift SKIN
Raven Guristas Edition
The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
Raven Guristas Edition Blueprint
Raven Guristas SKIN
Raven Guristas SKIN (30 Days)
Raven Guristas SKIN (365 Days)
Raven Guristas SKIN (7 Days)
Raven Guristas SKIN (90 Days)
Raven Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Raven Headhunter SKIN
Raven Hulk
Raven Hulk Wreck
Raven Hull
While the wings and bow have been sheared off this Raven-class battleship, the central hull structure has lived up to Caldari engineering standards and remained intact. Any remaining crew will likely have evacuated or perished by now.
Raven Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Raven IGC Victory SKIN
Raven Interstellar Convergence SKIN
This nanocoating is designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. This version of the nanocoating has been augmented with symbolism derived from certain data and artefacts acquired in the paradoxical space. What these symbols may mean remains an outstanding conundrum. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Raven Kaalakiota Edition
The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
Raven Kaalakiota Edition Blueprint
Raven Kaalakiota SKIN
Raven Kaalakiota SKIN (30 Days)
Raven Kaalakiota SKIN (365 Days)
Raven Kaalakiota SKIN (7 Days)
Raven Kaalakiota SKIN (90 Days)
Raven Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Raven Matigu Seabeast Serenity Only SKIN
Raven Matigu Seabeast Serenity Only SKIN (30 Days)
Raven Matigu Seabeast Serenity Only SKIN (365 Days)
Raven Matigu Seabeast Serenity Only SKIN (7 Days)
Raven Matigu Seabeast Serenity Only SKIN (90 Days)
Raven Matigu Seabeast SKIN
Raven Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Raven Military Stockpile Captain SKIN (Volatile)
Raven Navy Issue
The Navy Issue Raven represents the best the Caldari have to offer on the battlefield: an all-out assault vessel with tremendous electronic warfare capabilities. Commissioned by Caldari Navy Special Operations Command in YC 104 in response to a campaign of coordinated Gurista attacks which threatened to decimate the populations of several planets in the Obe system, this hefty warship has since proven its worth many times over.
Raven Navy Issue Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Raven Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Raven Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Raven Navy Issue Blueprint
Raven Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Raven Navy Issue Cryptic Mimesis SKIN
Military experts have studied rogue drones extensively in an effort to learn useful techniques from these inscrutable, collective intelligences. Many observer units have attempted close-range study using a combination nanocoating and holoprojection method of imitating rogue drones, so as to achieve a kind of camouflage effect. The success rate of such attempts has not been released publicly but is thought to somewhat low. Oddly enough, the rather unusual look that can be achieved using the attempted camouflage method has caught the eye of some spaceship captains. The nanocoating and holography patterns may have limited utility as practical camouflage but its aesthetic properties has a certain appeal and can be seen being flaunted by some pilots plying the spacelanes of New Eden.
Raven Navy Issue Exoplanets Hunter SKIN
Raven Navy Issue Forward 4-4 SKIN
PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
Raven Navy Issue Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Raven Navy Issue Glacial Drift SKIN
Raven Navy Issue Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Raven Navy Issue Hunter's Quiver SKIN
Raven Navy Issue Octopus Orange Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Orange Flight" is an outgrowth of the older "Red Flight" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.
Raven Navy Issue Penumbral Shadows SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Raven Navy Issue Steel Cardinal SKIN
Raven Navy Issue Wiyrkomi Serenity Only SKIN
Raven Navy Issue Wiyrkomi Serenity Only SKIN (30 Days)
Raven Navy Issue Wiyrkomi Serenity Only SKIN (365 Days)
Raven Navy Issue Wiyrkomi Serenity Only SKIN (7 Days)
Raven Navy Issue Wiyrkomi Serenity Only SKIN (90 Days)
Raven Navy Issue Wiyrkomi SKIN
Raven Navy Issue Wreckage
Raven Navy Issue Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Raven Navy Issue Zento Isideko Combine SKIN (7 days Limited)
Raven Nugoeihuvi Edition
The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
Raven Nugoeihuvi Edition Blueprint
Raven Nugoeihuvi SKIN
Raven Nugoeihuvi SKIN (30 Days)
Raven Nugoeihuvi SKIN (365 Days)
Raven Nugoeihuvi SKIN (7 Days)
Raven Nugoeihuvi SKIN (90 Days)
Raven Octopus Orange Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Orange Flight" is an outgrowth of the older "Red Flight" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.
Raven Octopus Red Flight SKIN
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Raven Penumbral Shadows SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Raven Raata Sunset Serenity Only SKIN
Raven Raata Sunset Serenity Only SKIN (30 Days)
Raven Raata Sunset Serenity Only SKIN (365 Days)
Raven Raata Sunset Serenity Only SKIN (7 Days)
Raven Raata Sunset Serenity Only SKIN (90 Days)
Raven Raata Sunset SKIN
Raven Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Raven Serenity YC117 SKIN
Raven Serenity YC117 SKIN (30 Days)
Raven Serenity YC117 SKIN (365 Days)
Raven Serenity YC117 SKIN (7 Days)
Raven Serenity YC117 SKIN (90 Days)
Raven State Issue
This State Issued version of the powerhouse Caldari Battleship - The Raven - was designed in a joint venture by the eight Caldari supercorporations. It was created expressly to honor those whose valor in combat, and adherence to the Caldari code of battle, has surpassed that of their comrades in arms. Of course, should the ship be lost, the immense dishonour to the pilot demands that he take his own life, but seeing as how this wouldn't affect him in the slightest, tradition holds that the highest-ranked of the surviving crew members take his place.
Raven State Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Raven State Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Raven State Military Stockpile Pack
This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation.
Raven State Police SKIN
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.
Raven Steel Cardinal SKIN
Raven Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Raven Valkyrie SKIN
Raven Wing
This piece of wreckage is the starboard wing of a Raven-class battleship, sheared off at the root. Where the rest of the ship ended up is anyone's guess.
Raven Wiyrkomi Serenity Only SKIN
Raven Wiyrkomi SKIN
Raven Wiyrkomi SKIN (30 Days)
Raven Wiyrkomi SKIN (365 Days)
Raven Wiyrkomi SKIN (7 Days)
Raven Wiyrkomi SKIN (90 Days)
Raven Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive battlehips. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Raven Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Raven Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Raven Zento Isideko Combine SKIN (7 days Limited)
Ravenous Kikimora
A Kikimora destroyer that neutralizes the capacitor of any hostiles. Denizens of the Abyss with access to advanced technology, little else is known of the Triglavian Collective apart from their extreme hostility towards New Edeners who transgress on their territory.
Ravenous Leshak
A Steward sleeper, equivalent to a battleship class ship. Its behavior is focused on a coordinated assault against any tagged as hostile. The Ancient robotic protector of a lost people's secrets, the details of its internal operations are not fully understood.
Ravenous Vedmak
A Vedmak cruiser that neutralizes the capacitor of any hostiles. Denizens of the Abyss with access to advanced technology, little else is known of the Triglavian Collective apart from their extreme hostility towards New Edeners who transgress on their territory.
Raw Material Freight
The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
Raw Material Shipping Crate
Raysere Giant
Known as the Sick Giant, due to his pale complexion and sadistic streak, which makes him ideal for his role as head of Internal Security. Threat level: Deadly
Raysere Giant's Tag
Raysere Giant's Tag. It may prove valuable if turned in at proper authorities.
Raysere's Modified Cap Recharger
Increases the capacitor recharge rate.
Raysere's Modified Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Raysere's Modified Dual Heavy Beam Laser
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Raysere's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Heavy Capacitor Booster
Provides a quick injection of power into the capacitor.
Raysere's Modified Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Raysere's Modified Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Raysere's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Raysere's Modified Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Raysere's Modified Mega Beam Laser
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Raysere's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Raysere's Modified Reactor Control Unit
Boosts power core output.
Raysere's Modified Tachyon Beam Laser
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Raysere's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raysere's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Raytio Family Supplies
These crates contain property of the Raytio family.
Raytio's Tayra
A Tayra piloted by an agent. Missions: Difficulty Rating: Grade 5.5
Raznaborg Anchoring Damavik
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Raznaborg Anchoring Drekavac
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Raznaborg Anchoring Kikimora
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Raznaborg Anchoring Leshak
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Raznaborg Anchoring Vedmak
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
Raznaborg Blinding Damavik
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Raznaborg Blinding Drekavac
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Raznaborg Blinding Kikimora
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Raznaborg Blinding Leshak
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Raznaborg Blinding Rodiva
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva
Raznaborg Blinding Vedmak
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
Raznaborg Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards damage application and remote repair capabilities. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Raznaborg Drekavac
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Raznaborg Ghosting Damavik
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Raznaborg Harrowing Damavik
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Raznaborg Harrowing Drekavac
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Raznaborg Harrowing Kikimora
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Raznaborg Harrowing Rodiva
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva
Raznaborg Harrowing Vedmak
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
Raznaborg Jariloznik Kikimora
This Raznaborg scouting unit is specially adapted to deploy Jariloz Semiotic Suppressor weapons systems in order to jam enemy vessels. Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora
Raznaborg Kikimora
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Raznaborg Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Raznaborg Moroznik Kikimora
This Raznaborg scouting unit is specially adapted to deploy Moroz Enthalpic Inhibitor weapons systems in order to neutralize enemy vessels. Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora
Raznaborg Nemiznik Kikimora
This Raznaborg scouting unit is specially adapted to deploy Nemiz Pulse Destructor weapons systems in order to degrade enemy formations. Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora
Raznaborg Pohviznik Kikimora
This Raznaborg scouting unit is specially adapted to deploy Pohviz Spatial Displacer weapons systems in order to disrupt enemy formations. Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora
Raznaborg Renewing Damavik
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Raznaborg Renewing Drekavac
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Raznaborg Renewing Leshak
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Raznaborg Renewing Rodiva
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva
Raznaborg Rodiva
A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant has sacrificed some of its remote repair capability to allow for improved damage application. By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva
Raznaborg Starving Damavik
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Raznaborg Starving Drekavac
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Raznaborg Starving Leshak
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Raznaborg Starving Rodiva
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva
Raznaborg Starving Vedmak
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
Raznaborg Tangling Damavik
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Raznaborg Tangling Drekavac
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Raznaborg Tangling Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Raznaborg Tangling Leshak
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Raznaborg Tangling Vedmak
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
Raznaborg Vedmak
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards damage application and remote repair capabilities. Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
rds2_enviroment_asset
Reaction-Orienting Neurolink Stabilizer
Reaction-Orienting Neurolink Stabilizers are highly advanced pharmaceuticals developed for use by the Caldari Navy in conjunction with military capsuleer neurolink technology. Each of the empire militaries keys their neurolink stabilization to specific autonomic biosystems. These provide baselines, cycles and triggers that allow implants and capsule systems to maintain stable synchronization of capsuleer neurolinks with ship systems.
Reaction-Orienting Neurolink Stabilizer Reaction Formula
Reactions
Allows basic operation of Reaction Service Module. 4% reduction in reaction time per skill level.
Reactive Armor Hardener
The Reactive Armor Hardener possesses an advanced nano membrane that reacts to armor layer damage by shifting between resistances over time. This makes it able to align its defenses against whichever incoming damage types are prevalent. The module spreads 60% resistance over the four damage types, starting at 15% in each. Only one of this module type can be fitted at a time. Prototype Inferno Module.
Reactive Armor Hardener Blueprint
Reactive Deflection Field I
Once activated, this module temporarily reduces the damage done to shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Reactive Gas
Consisting of any number of volatile atomic structures, reactive gases are the most useful when applied to the fields of explosives, molecular restructuring, and electrical conduction. Great care must be taken when storing or transporting any sizeable quantity.
Reactive Metals
Very dense metals are often called reactive metals, as their ability to conduct electrical currents and absorb heat is unparalleled. Rarely found in a natural solid state, they are instead usually assembled on an atomic level from particulate matter found in other forms.
Reactor Control Unit I
Boosts power core output.
Reactor Control Unit I Blueprint
Reactor Control Unit II
Boosts power core output.
Reactor Control Unit II Blueprint
Reaper
The Reaper-class corvette is one of the smallest of the Minmatar vessels, just barely reaching rookie ship status instead of a manned fighter. The Reaper is very cheap and is used en masse in daring hit-and-run operations by Minmatars either side of the law.
Reaper Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Reaper Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Reaper Blueprint
Reaper Brutor SKIN
Reaper Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Reaper Exoplanets Hunter SKIN
Reaper Glacial Drift SKIN
Reaper Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Reaper Krusual SKIN
Reaper Nefantar SKIN
Reaper Sebiestor SKIN
Reaper Starkmanir SKIN
Reaper Thukker Tribe SKIN
Reaper Vherokior SKIN
Rebel Biomass
A mass of congealed blood and ripped intestines that look very much like it once belonged to a human.
Rebel Leader
Terrorist Leader.
Rebellion Cache
Locked away inside a secure container, this mass stockpile of small arms has somehow managed not to detonate following the explosion of Angel Lieutenant Orien Hakk's vessel. There must be tens of thousands of rifles and pistols here, all of them fully loaded and ready for immediate use. The weapons are supplemented by a deadly assortment of explosives and blunt weapons. Emblazoned on the cover of the container is what appears to be a parachute mechanism and the words “Rebel Cache.”
Reception Center
A facility for reception of recently freed slaves for treatment.
Reclaimed Organics
A heterogeneous slurry of various biological tissues and fluids, produced from the remains of (formerly) living organisms. While considered mildly hazardous on its own, advanced technology is capable of growing this organic bulk matter into valuable, clone-grade flesh. "With the right spices, the mouth cannot distinguish cheap meat from a Holder's feast." - Apocryphal Amarrian proverb
Recon - AM
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Recon - CA
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Recon - GA
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Recon - MN
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Recon Probe Launcher II
A missile launcher shell modified to fit recon probes. Only one probe launcher can be fitted per ship.
Recon Probe Launcher II Blueprint
Recon Ships
Skill for the operation of Recon Ships.
Recon Speeders
Reconnaissance vehicles that comprise an essential part of any respectable ground force.
Recon System Scanner
An advanced version of the system scanner. Scans the system for micro gravity wells in an attempt to locate something the ship's gravity capacitor can lock onto and thus warp to. Generally used for finding ships and bases hidden in dead space.
Recon System Scanner Blueprint
Reconfigured Subspace Calibrator
Subspace calibrators perform the crucial role of tuning in on subspace frequencies. Being able to accurately pinpoint a destination on the other side of a wormhole is vital to interstellar travel, as it allows pilots to traverse wormholes safe in the knowledge that they won't accidentally arrive out the other side at the centre of a sun. This particular calibrator was produced from a combination of fullerene polymers and salvaged Sleeper technology. The unique grouping enables some drastic reconfigurations to the basic design. The end result is a vastly increased efficiency in calculation time. Due to the modular design of Tech III vessels, tuning into subspace frequencies must be done individually for each subsystem. The development of this particular component has been an important time-saver in an area where mere seconds can mean life or death.
Reconfigured Subspace Calibrator Blueprint
Reconnaissance Ship Wreck
The remains of a destroyed reconnaissance ship.
Recovered Data Core
This starship data core contains a detailed log of all the vessel's activities.
Recovered Navigation Telemetry
This recovered data stream is incomplete but appears to be part of a navigation telemetry dataset. Perhaps something can be made of it with a bit of ingenuity. ...#=!!!EF///S0.1//0.3//0.2//0.4//0.4//0.6//R0.7//0.7//0.5//0.6//0.6//0.8//0.9//R0.7//0.7//0.8//R0.5//0.6//0.9//1.0//R0.9//0.6//0.7//R0.7//0.7//0.7//D0.7///D-RE!!!=#...
Recovered Radioactive Materials
This mildly radioactive material was recovered from a concealed laboratory compartment with the aid of novel scanning methods and exhibits some unusual properties. It could be useful in a controlled mutagenic process.
Recruit Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Recruit Militia Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Recruit Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
Recruitment Center Data Log
These data logs contain information on the comings and goings of all new recruits stationed in Fluekele, as well as messages sent to and from the control tower in the recruitment center.
Recursive Computing Module
Not all automated functions are delicate or complicated enough to warrant advanced computer hardware; relatively mundane tasks are best when assigned to an RCM bank. These sturdy, reliable processing units are able to effectively handle most of the day-to-day operations of stations, starships, and stargates.
Recycler-Raider Display
Spaceship safety display issued by InterBus to warn against improper or careless use of recyclers vital to reducing waste aboard spaceships. The crazed, garbage-covered Recycler-Raider Clone features in a comical image that warns passengers and crew to place all garbage in recyclers and properly secure the shipboard waste-management systems. New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.
Red
This is the corpse of a man wearing a red shirt. It looks like he was a pretty tough guy just a few hours ago.
Red Dot Test Burst Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Red Giant
Red Hammer
This drug-addict goes by the name of Red Hammer, he is wanted by various factions.
Red Hammer's Personal Effects
These are the personal effects of a drug addict who goes by the nickname Red Hammer.
Red Holo Corner 01a
Red Holo Corner 02a
Red Holo Corner Curved 01a
Red Holo Detailed 01a
Red Holo Detailed 02a
Red Holo Prefab 01a
Red Holo Prefab 02a
Red Holo Prefab 03a
Red Holo Prefab 04a
Red Holo Prefab 1x4 01a
Red Holo Prefab 1x4 01b
Red Holo Prefab 1x8 01a
Red Holo Prefab 1x8 01b
Red Holo Prefab 2x8 01a
Red Holo Prefab 2x8 01b
Red Holo Straight 01a
Red Holo Straight 02a
Red Holo Straight Long 02b
RedCloud
Redeemer
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
Redeemer Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Redeemer Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Redeemer Blueprint
Redeemer Cold Iron Serenity Only SKIN
Redeemer Cold Iron Serenity Only SKIN (30 Days)
Redeemer Cold Iron Serenity Only SKIN (365 Days)
Redeemer Cold Iron Serenity Only SKIN (7 Days)
Redeemer Cold Iron Serenity Only SKIN (90 Days)
Redeemer Cold Iron SKIN
Redeemer Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Redeemer Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Redeemer EoM Serenity Only SKIN
Redeemer EoM Serenity Only SKIN (30 Days)
Redeemer EoM Serenity Only SKIN (365 Days)
Redeemer EoM Serenity Only SKIN (7 Days)
Redeemer EoM Serenity Only SKIN (90 Days)
Redeemer EoM SKIN
Redeemer Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Redeemer Exoplanets Hunter SKIN
Redeemer Fireblade Guerilla SKIN
The Fireblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called "Blade Guerillas" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the "freedom fighter" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.
Redeemer Glacial Drift SKIN
Redeemer Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Redeemer Headhunter SKIN
Redeemer Iceblade Guerilla SKIN
The Iceblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called "Blade Guerillas" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the "freedom fighter" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.
Redeemer Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Redeemer Imperial Navy SKIN
Redeemer Ironblood Serenity Only SKIN
Redeemer Ironblood Serenity Only SKIN (30 Days)
Redeemer Ironblood Serenity Only SKIN (365 Days)
Redeemer Ironblood Serenity Only SKIN (7 Days)
Redeemer Ironblood Serenity Only SKIN (90 Days)
Redeemer Ironblood SKIN
Redeemer Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Redeemer Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Redeemer Oasis Of Faith SKIN (7 days Limited)
Redeemer Purity of the Throne Serenity Only SKIN
Redeemer Purity of the Throne Serenity Only SKIN (30 Days)
Redeemer Purity of the Throne Serenity Only SKIN (365 Days)
Redeemer Purity of the Throne Serenity Only SKIN (7 Days)
Redeemer Purity of the Throne Serenity Only SKIN (90 Days)
Redeemer Purity of the Throne SKIN
Redeemer Raata Sunset Serenity Only SKIN
Redeemer Raata Sunset Serenity Only SKIN (30 Days)
Redeemer Raata Sunset Serenity Only SKIN (365 Days)
Redeemer Raata Sunset Serenity Only SKIN (7 Days)
Redeemer Raata Sunset Serenity Only SKIN (90 Days)
Redeemer Raata Sunset SKIN
Redeemer Star Captain SKIN
Redeemer Versus Blueforce SKIN
Redoubt Alignment Unit 0
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Redoubt Alignment Unit 1
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Redoubt Alpha Access Unit
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Redoubt Beta Access Unit
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Redoubt Delta Access Unit
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Redoubt Element
The strange, unreal aspect of this object plays havoc with your mind. The distortion is interfering with signal reception and hindering decryption. Despite this, one strong repetitive motif is breaking through the chaos. A single repeating concept. Redoubt.
Redoubt Gamma Access Unit
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Redoubt Hive
Dwarfing the majestic enclave in size, the scale of this Hive sends shivers of awe into all those who bear witness to its grandeur. Its walls stand defiant against the harsh black vacuum. Its structure, testament to the unfathomable technological prowess of the Sleeper race. Cold, sharp edges seem to tear at the very fabric of space, distorting reality around it. One can only cower in fear at the thought of what a construction of this magnitudes purpose could be.
Redoubt Index
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to unlock a container of some sorts. It has a built-in recalibration code that makes it a one-use only passkey.
Redoubt Repository
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Redoubt Sequence 0
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.
Redoubt Sequence 1
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.
Redoubt Vault
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Redtail Shark
Redtail Shark
REF Insignia
This insignia marks the bearer as a member of the Republic Expeditionary Force in the Ani constellation.
REF Pilot
This pilot is a member of the Republic Expeditionary Force.
Refinery Management
Skill at managing station refineries. Increases mineral yield of refinery by 5% if acting as station manager.
Refitted Bestower
This Bestower-class industrial is currently undergoing maintenance. This particular vessel has been greatly modified and set up as a covert pleasure barge.
refm1_t1_wreck_enviroment_asset
refs1_t1b_environment_asset
Refuge Burst
A Burst frigate fitted with a remote shield booster in order to provide essential mission support. The panels across this hull show evidence of laser-welding, a practice too wasteful for the Republic, but standard throughout the Empire. However, the implications of a Minmatar fleet being secretly manufactured at Amarr facilities are too wild to believe.
Refuge Scythe
A Scythe cruiser fitted with a remote shield booster in order to provide essential mission support. The panels across this hull show evidence of laser-welding, a practice too wasteful for the Republic, but standard throughout the Empire. However, the implications of a Minmatar fleet being secretly manufactured at Amarr facilities are too wild to believe.
Refugee
A person who has fled from their home because of war, political oppression or religious persecution.
Refugees
When wars and epidemics break out, people flee from their homes, forming massive temporary migrations.
Regiment of Marines
When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.
Region
Regular Mercenary Navigator
Servitor are Self contained Expert Systems used to radicaly alter the functionlity of a specific core system. These Systems are quite large but being self contained they connect to the ship though a Dedicated interface node without any disruption to the ships power and computer systems.
Regular Mercenary Scout
Servitor are Self contained Expert Systems used to radicaly alter the functionlity of a specific core system. These Systems are quite large but being self contained they connect to the ship though a Dedicated interface node without any disruption to the ships power and computer systems.
Regulated Compact Ion Siege Blaster
One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Regulated Compact Ion Siege Blaster Blueprint
Regulated Compact Triple Neutron Blaster Cannon
Three specialized high angle turrets fitted with neutron blaster cannons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Regulated Compact Triple Neutron Blaster Cannon Blueprint
Regulated Electron Phase Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Regulated Ion Phase Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Regulated Light Electron Phase Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Regulated Light Ion Phase Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Regulated Light Neutron Phase Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Regulated Mega Electron Phase Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Regulated Mega Ion Phase Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Regulated Mega Neutron Phase Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Regulated Neutron Phase Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Reinforced Amarr Research Lab
This research laboratory appears to have activated a temporary shield reinforcement mode that protects it from the nearby hostile vessels. If you destroy any hostile ships nearby you can probably wait out its short reinforcement period, destroy it once it becomes vulnerable, and then retrieve any Shipcaster-related secrets it contains.
Reinforced Bulkheads I
Increases structural hit points while reducing agility and cargo capacity.
Reinforced Bulkheads I Blueprint
Reinforced Bulkheads II
Increases structural hit points while reducing agility and cargo capacity.
Reinforced Bulkheads II Blueprint
Reinforced Caldari Research Lab
This research laboratory appears to have activated a temporary shield reinforcement mode that protects it from the nearby hostile vessels. If you destroy any hostile ships nearby you can probably wait out its short reinforcement period, destroy it once it becomes vulnerable, and then retrieve any Shipcaster-related secrets it contains.
Reinforced Carbon Fiber
Reinforced carbon fiber is enhanced with polymers that increase the tensile strength of the material without notable loss of flexibility. This form of the material is widely used for many purposes in the space industries.
Reinforced Carbon Fiber Reaction Formula
Reinforced Drone Bunker
Subject: Reinforced Drone Bunker Summary: This structure appears similar to classic drone bunkers, but is heavily modified to withstand direct attack. Additional Intelligence: First appearing in YC 113, the reinforced drone bunker is an incredibly sturdy variant of the classic rogue drone bunker design. The outer hull itself is bolstered by a honeycombed mesh of tritanium-tungsten alloy, preventing breaches from tears or blunt impact. Internal systems are supplemented with multiple redundancies. The nature of rogue drones makes it difficult to determine if these improvements are the result of conscious effort or, as some engineers theorize, a sort of natural selection after years of losing traditional bunkers to capsuleer raids. Senior Defense Analyst Jervei, FIO.Authorized for capsuleer dissemination.
Reinforced Gallente Research Lab
This research laboratory appears to have activated a temporary shield reinforcement mode that protects it from the nearby hostile vessels. If you destroy any hostile ships nearby you can probably wait out its short reinforcement period, destroy it once it becomes vulnerable, and then retrieve any Shipcaster-related secrets it contains.
Reinforced Metal Scraps
This mechanical hardware has obviously outlived its use, and is now ready to be recycled. Many station maintenance departments use the material gained from recycling these scraps to manufacture steel plates which replace worn out existing plates in the station hull. Most station managers consider this a cost-effective approach, rather than to send out a costly mining expedition for the ore, although these scraps rarely are enough to satisfy demand. This commodity is not affected by the scrap metal processing skill any more than any other recyclable item.
Reinforced Metallofullerene Alloys
These ultra-hard alloys are initially created from lanthanum metallofullerenes and heuristic selfassemblers; a combination that makes for an incredibly resilient base material. From there, fulleroferrocene and graphene nanoribbons are integrated into the metals, forming alloys that have unprecedented levels of structural strength. Although they have many uses in the manufacture of armor plating, the distinguishing feature of the alloys is the level of modularity they allow in starship design. A hull section comprised of metallofullerene alloys is able to accommodate a virtually endless array of subsystems around it, no matter how different their shape is.
Reinforced Metallofullerene Alloys Blueprint
Reinforced Minmatar Research Lab
This research laboratory appears to have activated a temporary shield reinforcement mode that protects it from the nearby hostile vessels. If you destroy any hostile ships nearby you can probably wait out its short reinforcement period, destroy it once it becomes vulnerable, and then retrieve any Shipcaster-related secrets it contains.
Reinforced Nation Outpost
This enormous mobile station stands as an example of the engineering excellence found within Nation's endless ranks, the upper part of which is filled with mechanical geniuses and masters of design. Virtually indestructible in its hardened state, the station has very few weaknesses and serves frighteningly well in its role as a mobile safe haven for Nation's military researchers and technicians.
Rejected Ship Replacement Program Request
This request for the replacement of a lost Caracal class cruiser bears a large red “Rejected” stamp. The reasoning given for the rejection was the failure to indicate the pilot’s preferred flavor of ice cream.
Rekkai's Moa
A Moa piloted by an agent.
Rekker Malkun
The Maller is the largest cruiser class used by the Amarrians. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. In the Amarr Imperial Navy, the Maller is commonly used as the spearhead for large military operations.
Rekker's Keycard
This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device.
Relic Analyzer I
An archaeology system used to analyze and search ancient ruins, potentially revealing valuable items for collection. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.
Relic Analyzer I Blueprint
Relic Analyzer II
An archaeology system used to analyze and search ancient ruins, potentially revealing valuable items for collection. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.
Relic Analyzer II Blueprint
Religious Artifact
This religious artifact is highly decorated. It looks old, and it feels heavier than such a small thing should.
Remains of Thukker Pest
Smoldering remains of a Thukker pirate.
Remember Myrskaa Flyers
This collection of flyers are a sample of the ones that briefly spread all around New Eden calling attention to the tragedy unfolding in the plague-struck city of Myrskaa in Ojianen during the Kyonoke Crisis of YC119.
Remote Armor Array
Normally part of this location's defense systems, this remote armor array was placed here by the Amarr to protect the main structure in case of an attack. Instead, it has been reprogrammed by Minmatar Agents to protect their own transmitter.
Remote Armor Repair
Basic understanding of remote armor repair systems. +5% to maximum repair distance of vehicle remote armor modules per level.
Remote Armor Repair Systems
Operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules per skill level.
Remote Calibration Device - High Power
The calibration device can be fed coordinates to calibrate the nearby rift to become functional. This device slot is for high power setting, resulting in longer distance covered when using the rift. To activate this slot, you need to insert X-Axis Coordinate, Y-Axis Coordinate and a Z-Axis Coordinate into it.
Remote Calibration Device - Low Power
The calibration device can be fed coordinates to calibrate the nearby rift to become functional. This device slot is for low power setting, resulting in shorter distance covered when using the rift. To activate this slot, you need to insert X-Axis Coordinate, Y-Axis Coordinate and a Z-Axis Coordinate into it.
Remote Cloaking Array
This heavily shielded structure remotely emits a cloaking field over far away structures, hiding them from sight.
Remote Cloaking Array
Cloaking array capable of hiding a much larger structure than itself from all forms of electronic and visual detection.
Remote Cloaking Array
Remote Defense Grid Unit
This unit can remotely shut down the defense mechanisms still active in the area. Skillful hacking should do the trick.
Remote Explosive
The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units. These explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.
Remote Hull Repair Systems
Operation of remote hull repair systems. 5% reduced capacitor need for remote hull repair system modules per skill level.
Remote Jamming Array
Jamming arrays designed to stop the Broadcaster from being targettable as well as hide its point of origin from any receiving devices.
Remote Pressure Control Unit
This unit can remotely override the controls of the nearby pressure station. Perhaps it can be used to temporarily decrease the flow of overheated plasma from the badly damaged station, though you surmise a failure could result in something backfiring.
Remote Reactions
Proficiency at starting reaction jobs remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which reaction jobs can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
Remote Reroute Unit
This unit can be used to change settings of nearby structures, such as changing destination beacon for a spatial rift. Skillful use of hacking is required, but note that it might not be possible to adjust the settings a second time.
Remote Sensing
The ability to gather and analyze remote sensing data from satellites in orbit around a planet and produce properly calibrated surveys. Level 1: allows scans within 1 ly Level 2: allows scans within 3 ly Level 3: allows scans within 5 ly Level 4: allows scans within 7 ly Level 5: allows scans within 9 ly
Remote Sensor Booster I
Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Remote Sensor Booster I Blueprint
Remote Sensor Booster II
Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Remote Sensor Booster II Blueprint
Remote Sensor Dampener I
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Remote Sensor Dampener I Blueprint
Remote Sensor Dampener II
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Remote Sensor Dampener II Blueprint
Remote Shield Array
Caldari made shield arrays capable of outputting sufficient energy to a target's shield to render it practically invulnerable.
Remote Shield Booster (S)
Boosts shields of targeted entity. (Vehicles only) Module Type: Active Boost Rate: 50SP/s Duration: 10s Cooldown Time: 10s PG Cost: 50 CPU Cost: 30
Remote Shield Modulation
Basic understanding of remote shield boosting systems. +5% to maximum repair distance of vehicle remote shield modules per level.
Remote Tracking Computer I
Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Remote Tracking Computer I Blueprint
Remote Tracking Computer II
Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Remote Tracking Computer II Blueprint
Render Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low
Render Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low
Render Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low
Renegade Angel Goon
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Renegade Blood Raider
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Renegade Guristas Pirate
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Renegade Sanshas Slaver
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Renegade Serpentis Assassin
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Renewing Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered specifically towards remote repair capability. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Renewing Jarognik Rodiva
A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant appears to be engineered to make optimal use of it's remote repair capabilities. By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva
Renewing Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Renewing Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered specifically towards remote repair capabilities. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Renewing Rodiva
A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant appears to be engineered to make optimal use of it's remote repair capabilities. By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva
Renewing Rodiva
A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant appears to be engineered to make optimal use of it's remote repair capabilities. By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva
Renewing Sudenic Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered specifically towards remote repair capability. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Renewing Sudenic Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered specifically towards remote repair capabilities. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Renewing Sudenic Rodiva
A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant appears to be engineered to make optimal use of it's remote repair capabilities. By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva
Rent-A-Dream Pleasure Gardens
This Gallentean pleasure resort sports various activities open for guests, including casinos, baths, escort booths and three domes of simulated tropical paradise for maximum bliss.
Rent-A-Dream Pleasure Gardens
This Gallentean pleasure resort sports various activities open for guests, including casinos, baths, escort booths and three domes of simulated tropical paradise for maximum bliss.
Renyn Meten
Subject: Prototype Nation Vessel (ID: Renyn Meten) Military Specifications: Frigate-class vessel. Primary anti-support damage dealer amongst frigate-class prototypes. Significant microwarp velocity. Short range laser systems. Additional Intelligence: There were no reported civilian abductions from the Renyn VI invasion. The Renyn identifier suggests a small number of captives may have been initially unaccounted for, as with the Eystur Rhomben variant. The Meten identifier suggests an oversight role amongst the other frigate-class prototypes, or alternatively, that it was created during the first phase of development. Synopsis from ISHAEKA-0043. DED Special Operations.Authorized for Capsuleer dissemination.
Repair Drone
Repair Drone Operation
Allows operation of logistic drones. 5% increased repair amount per level.
Repair Service
When operational, the Repair Service allows capsuleers to repair their ships and modules while docked in this station.
Repair Station
Due to their amazing cost-effectiveness and the speed at which they can be built, these repair outposts are seeing greater and greater use among travelers who need to be able to stay mobile in dangerous territory.
Repair Systems
Operation of armor/hull repair modules. 5% reduction in repair systems duration per skill level. Note: Has no effect on capital sized modules.
Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
Repair Tool Operation
Skill at using repair tools. Unlocks access to standard repair tools at lvl.1; advanced at lvl.3; prototype at lvl.5.
Repaired Amarr Military Station
Repaired Amarr Station Hub
Repaired Amarr Trading Post
Repaired Keycard
This is a keycard used to enter the inner most room in a complex in the Traun system.
Replacement Laboratory Equipment
These basic elements of all electronic hardware are sought out by those who require spare parts in their hardware. These specific parts are intended for repair and maintenance of a laboratory.
Replete Carnotite
When chunks of ore mined out of moons yield above-average densities of Carnotite, the ore is called Replete Carnotite and reprocessing returns approximately 15% higher quantities of useful material. A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of Technetium, a key element of many advanced materials. Carnotite ores will also yield Cobalt and Atmospheric Gases.
Replete Cinnabar
When chunks of ore mined out of moons yield above-average densities of Cinnabar, the ore is called Replete Cinnabar and reprocessing returns approximately 15% higher quantities of useful material. A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of Mercury, a key element of many advanced materials. Cinnabar ores will also yield Tungsten and Evaporite Deposits.
Replete Pollucite
When chunks of ore mined out of moons yield above-average densities of Pollucite, the ore is called Replete Pollucite and reprocessing returns approximately 15% higher quantities of useful material. A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of Caesium, a key element of many advanced materials. Pollucite ores will also yield Scandium and Hydrocarbons.
Replete Zircon
When chunks of ore mined out of moons yield above-average densities of Zircon, the ore is called Replete Zircon and reprocessing returns approximately 15% higher quantities of useful material. A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of Hafnium, a key element of many advanced materials. Zircon ores will also yield Titanium and Silicates.
Replica Gallente Cruiser
A detailed, handheld miniature of the famously well-known Thorax Cruiser, this is a well reputed and high quality collector's item. It has settings to emit a low humming sound or glow in the dark if needed.
Replica Gold Magnate Decorative Plating
This is a scale model of a section of decorative plating designed for the port side propulsion pod of a Gold Magnate. As intricately detailed as the real thing, it comes with its own stand for display. With only 1337 numbered issues of this piece produced in celebration of the ascension of Her Holiness Empress Catiz I to the throne, each one is highly valued by collectors across the cluster. Laser cut from the finest pure gold the Empire has to offer, these pieces of art are crafted from left over materials from the production of actual decorative plating now in service on Gold Magnates with the Imperial Guard.
Replica Miss Federation Trophy
For well over a decade, capsuleers have celebrated the founding of the Gallente Federation with festivities on and around the occasion of Federation Day. One of the traditions among Gallente capsuleers during this time is the holding of 'Miss Federation' and 'Mister Federation' competitions, to celebrate the qualities of the ideal Federation capsuleer. This replica trophy is a reproduction of the prize awarded to 'Miss Federation' by a jury of their Federation capsuleer peers.
Replica Mister Federation Trophy
For well over a decade, capsuleers have celebrated the founding of the Gallente Federation with festivities on and around the occasion of Federation Day. One of the traditions among Gallente capsuleers during this time is the holding of 'Miss Federation' and 'Mister Federation' competitions, to celebrate the qualities of the ideal Federation capsuleers. This replica trophy is a reproduction of the prize awarded to 'Mister Federation' by a jury of their Federation capsuleer peers.
Replica of the ISCSS Venture
This is an accurate scale replica of the first vessel that left the planet Gallentia (Gallente Prime) on a voyage to reach a neighboring planet that showed signs of human habitation in 22517AD. This planet was known at the time as Cephalin but ultimately would be known as Caldari Prime. The vessel was commissioned by the International Space Cooperative, an organization born with the intent of letting Gallentia's nations reach the stars. In effect, this enterprise was the beginning of the space age that would lead to the star-straddling Gallente Federation.
Report R:081-9560
This data fragment was pulled from an RSS Radio Telescope. It appears to be just one part of a larger intelligence dossier. “The Consulate is able to, of course, but I'm confident that the current situation won't escalate. Even still, we need to keep pushing for the location of the [unidentified encryption – string undecipherable] … the Angels have smelled Jovian involvement and are now throwing all kinds of ISK around to catch up to us. They will, eventually. Don't doubt it. I almost wish Boufin sold us out to them in the end, they'd realize there is nothing of value to them there and screw off. But then I guess anything we value, they'll want to lord over us too. I've noticed a few people of theirs are assigned to me too. I'll be taking slightly longer to get to our meetings as a result; I don't want to be leading them anywhere we don't want. She asked to meet Boufin again today by the way, and again I had to explain the risks and make her promise to lie low. I'm not completely trusting that she will let me handle things. She needs to keep up her public appearances in court, not go off meeting Gallentean historians in secret. Her career would be over in a second if we got made, and I'd have serious problems of my own. She's growing increasingly frustrated though, so we may have to look into some kind of arrangement. Surely we can set up a secure FTL line for them both? I know how to do it myself; I just need your clearance to proceed.”
Report R:081-9568
This data fragment was pulled from an RSS Radio Telescope. It appears to be just one part of a larger communication. The intended recipient is unknown, but is presumably someone within the upper echelons of the Republic Security Services. “…you dare try and cut me out of the loop again. If you wanted to run operations without me knowing or caring then you should've brought in someone with half my skill. I've given six years of my life to this. Try that shit again and I'll be out of here. The last thing you'll see before the sip of Pator Whiskey you keep in the 2nd drawer kills you will be me waving a Wildfire Khumaak on The Scope news.”
Reports
These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution.
Repository Descramble Code
This fractal generated descrambling code is used by local Rogue Drones as a way to secure access through the acceleration gate. Once the code is used, the gate will remain open for a short period of time and the code will be rendered useless as a new security codeline will be automatically generated.
Reprocessing
Skill at using reprocessing facilities in station, outposts and starbases to break ores and ice down into refined products. 3% bonus to ore and ice reprocessing yield per skill level.
Reprocessing Array
An anchorable reprocessing array, able to take raw ores and process them into minerals. Has a lower reprocessing yield than fully upgraded outposts, but due to its mobile nature it is very valuable to frontier industrialists who operate light years away from the nearest permanent installation. This unit is sanctioned by CONCORD to be used in high-security space.
Reprocessing Array Blueprint
Reprocessing Efficiency
Advanced skill at using reprocessing facilities in station, outposts and starbases to break ores and ice down into refined products. 2% bonus to ore and ice reprocessing yield per skill level.
Reprocessing Service
When operational, the Reprocessing Service allows capsuleers to break down ore, items and scrap into potentially valuable raw materials while docked in this station.
Reptile Pit Control Tower
The Reptile Pit Shipyard is one of the primary facilities used by the Guristas Pirates to refit many of their ship designs. Whether it be nimble Worm frigates, flexible Gila cruisers, or formidable Rattlesnake battleships, the Reptile Pit sees that all Guristas ship types are maintained and upgraded. Conscious of the need for security and the threat from CONCORD taskforces, Caldari State reprisals, or mercenary raiders, Korako Kosakami, AKA "The Rabbit", turned his considerable technical skills to laying out a scheme for a shipyard that could rapidly be packed up and moved to a new location periodically. As such, the Reptile Pit Shipyard seems to wander around the Venal region, never lingering too long in one spot. The central control tower provides the main overwatch function for the shipyard, alerting the Guristas to any intruders and assessing whether or not they are threats to their ship fitting operations. Whenever threat indications are too high, the Reptile Pit crews begin the process of packing up and shipping out to a new hiding place.
Republic 'Marine Issue' MN-H SKIN
This SKIN only applies to Heavy Minmatar dropsuit frames!
Republic 'Marine Issue' MN-L SKIN
This SKIN only applies to Light Minmatar dropsuit frames!
Republic 'Marine Issue' MN-M SKIN
This SKIN only applies to Medium Minmatar dropsuit frames!
Republic 'Nomad' Assault
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Republic 'Renegade' Commando
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Stripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Republic 'Shaman' Logistics
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Republic 'Tiger' Scout
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Republic 'Warlord' Sentinel
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Based upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Republic A/7 Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
Republic Assault Combat Rifle
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.
Republic Assault M-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Republic Assault M/1-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Republic Assault mk.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Republic Austri
A destroyer of the Minmatar Republic.
Republic Baldur
A frigate of the Minmatar Republic.
Republic Basic CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Basic Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Basic PG Upgrade
Increases dropsuit's maximum powergrid output.
Republic Basic Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
Republic Basic Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
Republic Basic Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Basic Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Basic Sidearm Damage Modifier
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Battlecruiser
A battlecruiser of the Minmatar Republic.
Republic Battlecruiser
A battlecruiser of the Minmatar Republic.
Republic Battlecruiser
A battlecruiser of the Minmatar Republic.
Republic Battlecruiser
A battlecruiser of Minmatar Republic.
Republic Battleship
A battleship of the Minmatar Republic.
Republic Battleship
A battleship of the Minmatar Republic.
Republic Battleship
A battleship of the Minmatar Republic.
Republic Bormin
A destroyer of the Minmatar Republic.
Republic Boundless Heavy Machine Gun
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
Republic Boundless Remote Explosive
The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units. These explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.
Republic Boundless Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
Republic Boundless Specialist Combat Rifle
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles. Its advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.
Republic Civilian Container
Republic Commando M-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Stripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Republic Commando M/1-Series
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Stripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Republic Commando mk.0
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Stripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Republic Complex CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Complex Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Complex PG Upgrade
Increases dropsuit's maximum powergrid output.
Republic Complex Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
Republic Complex Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
Republic Complex Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Complex Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Complex Sidearm Damage Modifier
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Core Flaylock Pistol
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
Republic Core Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
Republic Counter-Insurgency Outpost Hub
This Republic Counter-Insurgency Outpost has been set up by the Republic Fleet and Tribal Liberation Force to function as a central command and control hub for anti-pirate and counter-insurgency operations. Minmatar forces are maintaining a strong presence while actively encouraging their loyal militia pilots to assist in the fight against the pirate insurgencies emerging in the warzone. Capsuleer members of the Tribal Liberation Force will be able to hand in certain items of intelligence and evidence acquired from pirate forces in exchange for suitable recompense.
Republic Counter-Insurgency Reward Crate
This reward crate is issued by the Minmatar Republic to capsuleers who turn in intelligence and evidence items to their Counter-Insurgency Outpost in Amo.
Republic Courier
Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.
Republic Cruiser
A cruiser of the Minmatar Republic.
Republic Cruiser
A cruiser of the Minmatar Republic.
Republic Cruiser
A cruiser of the Minmatar Republic.
Republic Cruiser
A cruiser of the Minmatar Republic.
Republic Deserter
This is a hostile pirate vessel. Threat level: Deadly
Republic Destroyer
A destroyer of the Minmatar Republic.
Republic Destroyer
A destroyer of the Minmatar Republic.
Republic Destroyer
A destroyer of the Minmatar Republic.
Republic Destroyer
A destroyer of the Minmatar Republic.
Republic Diplomatic Documents
This missive is a sternly worded diplomatic request from the Minmatar Republic, asking that CONCORD seriously reconsider its planned coupling of communicative technology between capsuleers and other, non-celestial soldiers of fortune. The request is encased in protective sheathing, giving it a marginally higher chance of surviving the travails of celestial transportation than a piece of paper might usually enjoy.
Republic Emissary Medallion
This medal was awarded to those who aided the Minmatar Republic emissaries in their mission to bring sensitive diplomatic documents, concerning the coupling of interstellar communication relays between capsuleers and other non-celestial soldiers of fortune, to CONCORD in Yulai.
Republic Enhanced CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Enhanced Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Enhanced PG Upgrade
Increases dropsuit's maximum powergrid output.
Republic Enhanced Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
Republic Enhanced Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
Republic Enhanced Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Enhanced Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic Enhanced Sidearm Damage Modifier
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Republic EXO-5 Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
Republic F/45 Remote Explosive
The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units. These explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.
Republic Faxi
A destroyer of the Minmatar Republic.
Republic Fighter
These ships are detached from nearby Carrier-class ships. Their small size and maneuverability, combined with state-of-the-art weaponry make them a threat to even the biggest of ships.
Republic Flaylock Pistol
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
Republic Fleet 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Republic Fleet 100MN Afterburner Blueprint
Republic Fleet 10MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
Republic Fleet 10MN Afterburner Blueprint
Republic Fleet 1200mm Artillery
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet 125mm Autocannon
This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet 1400mm Howitzer Artillery
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet 150mm Autocannon
A simple but effective close combat autocannon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet 1MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
Republic Fleet 1MN Afterburner Blueprint
Republic Fleet 200mm Autocannon
A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet 220mm Autocannon
This autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet 250mm Artillery
This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet 280mm Howitzer Artillery
Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet 425mm Autocannon
The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Republic Fleet 500MN Microwarpdrive Blueprint
Republic Fleet 50MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
Republic Fleet 50MN Microwarpdrive Blueprint
Republic Fleet 5MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
Republic Fleet 5MN Microwarpdrive Blueprint
Republic Fleet 650mm Artillery
A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet 720mm Howitzer Artillery
This rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet 800mm Repeating Cannon
An autocannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Ballistic Control System Blueprint
Republic Fleet Battlecruiser Wreck
Republic Fleet Battleship Wreck
Republic Fleet Berserker
Heavy Attack Drone
Republic Fleet Berserker Blueprint
Republic Fleet Bouncer
Sentry Drone
Republic Fleet Bouncer Blueprint
Republic Fleet C-1 Support Frigate
This is a Minmatar Fleet support ship. Support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High
Republic Fleet C-2 Support Frigate
This is a Minmatar Fleet support ship. Support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High
Republic Fleet Captain
This is a security vessel of the Minmatar Republic Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme
Republic Fleet Captain Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Carbonized Lead L
Large Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Carbonized Lead L Blueprint
Republic Fleet Carbonized Lead M
Medium Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Carbonized Lead M Blueprint
Republic Fleet Carbonized Lead S
Small Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Carbonized Lead S Blueprint
Republic Fleet Carbonized Lead XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Carbonized Lead XL Blueprint
Republic Fleet Claw
Republic Fleet Command Mindlink
This advanced interface link produced for the Republic Fleet and its allies drastically improves a commander's Shield Command and Skirmish Command abilities by directly linking to the nanites launched by the command burst charge. +25% bonus to Shield and Skirmish Command Burst effect strength and duration.
Republic Fleet Command Ship
The Tempest battleship can become a real behemoth when fully equipped. Threat level: Deadly
Republic Fleet Commander
This is a security vessel of the Minmatar Republic Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Republic Fleet Commander Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Commander Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Republic Fleet Cruise Missile Launcher Blueprint
Republic Fleet D-1 Support Frigate
This is a Minmatar Fleet support ship. Support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High
Republic Fleet D-2 Support Frigate
This is a Minmatar Fleet support ship. Support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High
Republic Fleet Darkana
This is a top-class battleship of the Minmatar Fleet. The Darkana's are usually at the head of their fleet, and are reputed to have been the driving force behind many glorious Minmatar victories over the Amarr armadas. Threat level: Deadly
Republic Fleet Darkana_Alpha
This is a top-class battleship of the Minmatar Fleet. The Darkana's are usually at the head of their fleet, and are reputed to have been the driving force behind many glorious Minmatar victories over the Amarr armadas. Threat level: Deadly
Republic Fleet Darkana_Beta
This is a top-class battleship of the Minmatar Fleet. The Darkana's are usually at the head of their fleet, and are reputed to have been the driving force behind many glorious Minmatar victories over the Amarr armadas. Threat level: Deadly
Republic Fleet Darkana_Gamma
This is a top-class battleship of the Minmatar Fleet. The Darkana's are usually at the head of their fleet, and are reputed to have been the driving force behind many glorious Minmatar victories over the Amarr armadas. Threat level: Deadly
Republic Fleet Depleted Uranium L
Large Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Republic Fleet Depleted Uranium L Blueprint
Republic Fleet Depleted Uranium M
Medium Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Republic Fleet Depleted Uranium M Blueprint
Republic Fleet Depleted Uranium S
Small projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Republic Fleet Depleted Uranium S Blueprint
Republic Fleet Depleted Uranium XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Republic Fleet Depleted Uranium XL Blueprint
Republic Fleet Deserter
The remains of a Republic Fleet pilot that deserted.
Republic Fleet Detective
This is a detective working for the Minmatar military. These operatives sometimes conduct operations inside pirate controlled territory. Threat level: Deadly
Republic Fleet Dreadnought Wreck
Republic Fleet Dual 180mm Autocannon
This autocannon is a simple but effective close combat weapon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet Dual 425mm Autocannon
Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet Dual 650mm Repeating Cannon
Powerful, intermediate-range repeating autocannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Republic Fleet Elite Cruiser Wreck
Republic Fleet Elite Frigate Wreck
Republic Fleet Elite Soldier
The Minmatar Fleet Elite Soldier class fighter ships are an uncommon sight within the Minmatar Republic armada. These ships are specially modded to be slightly more powerful than the common Soldier class ships. Threat level: Very high
Republic Fleet EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet EM Armor Hardener Blueprint
Republic Fleet EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet EM Coating Blueprint
Republic Fleet EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet EM Shield Amplifier Blueprint
Republic Fleet EMP L
Large Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Republic Fleet EMP M
Medium Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Republic Fleet EMP S
Small projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Republic Fleet EMP XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Republic Fleet Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Explosive Armor Hardener Blueprint
Republic Fleet Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Explosive Coating Blueprint
Republic Fleet Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Explosive Shield Amplifier Blueprint
Republic Fleet Firetail
The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus. The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds. It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.
Republic Fleet Firetail Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Republic Fleet Firetail AIR Laboratories SKIN
The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program.
Republic Fleet Firetail Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Republic Fleet Firetail Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Republic Fleet Firetail Blueprint
Republic Fleet Firetail Brutor SKIN
Republic Fleet Firetail Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Republic Fleet Firetail Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Republic Fleet Firetail Exoplanets Hunter SKIN
Republic Fleet Firetail Freedom's Revolution SKIN
For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.
Republic Fleet Firetail Glacial Drift SKIN
Republic Fleet Firetail Guard
This Republic Fleet vessel is guarding a Republic Stellar Observation Data Hub within contested space. It will attack any capsuleer that is not a current member of the Tribal Liberation Force militia.
Republic Fleet Firetail Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Republic Fleet Firetail Justice Serenity Only SKIN
Republic Fleet Firetail Justice Serenity Only SKIN (30 Days)
Republic Fleet Firetail Justice Serenity Only SKIN (365 Days)
Republic Fleet Firetail Justice Serenity Only SKIN (7 Days)
Republic Fleet Firetail Justice Serenity Only SKIN (90 Days)
Republic Fleet Firetail Justice SKIN
Republic Fleet Firetail Krusual SKIN
Republic Fleet Firetail Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Republic Fleet Firetail Nefantar SKIN
Republic Fleet Firetail Sebiestor SKIN
Republic Fleet Firetail Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Republic Fleet Firetail Starkmanir SKIN
Republic Fleet Firetail Thukker Tribe SKIN
Republic Fleet Firetail Versus Redforce SKIN
Republic Fleet Firetail Vherokior SKIN
Republic Fleet Fusion L
Large Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Republic Fleet Fusion M
Medium Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Republic Fleet Fusion S
Small Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Republic Fleet Fusion XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Republic Fleet Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Gyrostabilizer Blueprint
Republic Fleet Heavy Assault Missile Launcher
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
Republic Fleet Heavy Assault Missile Launcher Blueprint
Republic Fleet Heavy Missile Launcher
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
Republic Fleet High Captain
This is a security vessel of the Minmatar Republic Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme
Republic Fleet High Captain Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet High Captain Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet High Commander
This is a security vessel of the Minmatar Republic Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant
Republic Fleet Huginn
Republic Fleet Hurricane
Republic Fleet Hyena
Republic Fleet Keeper
A powerful battlecruiser of the Minmatar Republic.
Republic Fleet Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Kinetic Armor Hardener Blueprint
Republic Fleet Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Kinetic Coating Blueprint
Republic Fleet Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Kinetic Shield Amplifier Blueprint
Republic Fleet Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Republic Fleet Large Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Republic Fleet Large Proton Smartbomb
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Republic Fleet Large Proton Smartbomb Blueprint
Republic Fleet Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Republic Fleet Large Shield Extender
Increases the maximum strength of the shield.
Republic Fleet Large Shield Extender Blueprint
Republic Fleet Light Missile Launcher
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
Republic Fleet Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Republic Fleet Medium Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Republic Fleet Medium Proton Smartbomb
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Republic Fleet Medium Proton Smartbomb Blueprint
Republic Fleet Medium Shield Booster
Expends energy to provide a quick boost in shield strength.
Republic Fleet Medium Shield Extender
Increases the maximum strength of the shield.
Republic Fleet Medium Shield Extender Blueprint
Republic Fleet Micro Proton Smartbomb
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Republic Fleet Midshipman Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Midshipman Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Midshipman Insignia III
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Multispectrum Coating Blueprint
Republic Fleet Muninn
Republic Fleet Naglfar
Republic Fleet Naglfar - Under Construction
This mighty behemoth of a ship is currently under construction. Only the last few touches of polish remain before it is ready for test flight.
Republic Fleet Nanofiber Structure
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Navy Commander Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Navy Rear-Admiral Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Nova Auto-Targeting Cruise Missile I
A Minmatar cruise missile with a nuclear warhead and automatic guidance system.
Republic Fleet Nova Auto-Targeting Heavy Missile I
A Minmatar heavy missile with a nuclear warhead and automatic guidance system.
Republic Fleet Nova Auto-Targeting Light Missile I
A Minmatar light missile with a nuclear warhead and automatic guidance system.
Republic Fleet Nuclear L
Large Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Nuclear M
Medium Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Nuclear S
Small Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Nuclear XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Officer
This is an officer for the Minmatar Fleet. A common sight in Minmatar raiding parties, these combat veterans are not to be taken lightly. Threat level: Deadly
Republic Fleet Ordnance Package 10
This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation.
Republic Fleet Ordnance Package 5
This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation.
Republic Fleet Ordnance Package 6
This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation.
Republic Fleet Ordnance Package 7
This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation.
Republic Fleet Ordnance Package 8
This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation.
Republic Fleet Ordnance Package 9
This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation.
Republic Fleet Overdrive Injector
This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Phased Plasma L
Large Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Republic Fleet Phased Plasma M
Medium Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Republic Fleet Phased Plasma S
Small Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Republic Fleet Phased Plasma XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Republic Fleet Private 1st Rank
This is a security vessel of the Minmatar Republic Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: High
Republic Fleet Private 2nd Rank
This is a security vessel of the Minmatar Republic Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant
Republic Fleet Private 3rd Rank
This is a security vessel of the Minmatar Republic Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate
Republic Fleet Private Elite Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Private Insignia I
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Private Insignia II
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Private Insignia III
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Private Insignia IV
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Private Insignia V
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Proton L
Large Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Proton M
Medium Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Proton S
Small Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Proton XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Raid Leader
Raid Leaders are high ranking commanding officers within the Fleet.
Republic Fleet Raid Leader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Republic Fleet Rapid Heavy Missile Launcher Blueprint
Republic Fleet Rapid Light Missile Launcher
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.
Republic Fleet Rocket Launcher
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
Republic Fleet Rocket Launcher Blueprint
Republic Fleet Rupture
The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. Threat level: Deadly
Republic Fleet Scalpel
Republic Fleet Scimitar
Republic Fleet Scout
This is a scout for the Minmatar Fleet. It will attack anyone who engages it, but will normally not attack first. Threat level: High
Republic Fleet Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Shield Boost Amplifier Blueprint
Republic Fleet Shield Recharger
Improves the recharge rate of the shield.
Republic Fleet Slasher
The Slasher is cheap, but versatile. It's been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers. It is sometimes used by the Minmatar Fleet and is generally considered an expendable low-cost craft. Threat level: Moderate
Republic Fleet Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Republic Fleet Small Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Republic Fleet Small Proton Smartbomb
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Republic Fleet Small Proton Smartbomb Blueprint
Republic Fleet Small Shield Booster
Expends energy to provide a quick boost in shield strength.
Republic Fleet Small Shield Extender
Increases the maximum strength of the shield.
Republic Fleet Small Shield Extender Blueprint
Republic Fleet Soldier
The Republic Fleet Soldier class fighter ships are a common sight within the Minmatar Republic armada. Threat level: Very high
Republic Fleet Squad Leader
A Squad Leader controls a small unit of ships during battle. Seldom are they found without a few escorts. Threat level: Deadly
Republic Fleet Squad Leader Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Republic Fleet Stabber
The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. Threat level: Deadly
Republic Fleet Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Republic Fleet Target Painter
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Target Painter Blueprint
Republic Fleet Tempest
Republic Fleet Tempest
The Tempest battleship can become a real behemoth when fully equipped. Threat level: Deadly
Republic Fleet Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Thermal Armor Hardener Blueprint
Republic Fleet Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Thermal Coating Blueprint
Republic Fleet Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Thermal Shield Amplifier Blueprint
Republic Fleet Titanium Sabot L
Large Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Republic Fleet Titanium Sabot M
Medium Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Republic Fleet Titanium Sabot S
Small Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Republic Fleet Titanium Sabot XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Republic Fleet Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Republic Fleet Tracking Enhancer
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Republic Fleet Tracking Enhancer Blueprint
Republic Fleet Typhoon
Republic Fleet Typhoon
The Typhoon class battleship has an unusually strong structural integrity for a Minmatar ship. Threat level: Deadly
Republic Fleet Valkyrie
Medium Scout Drone
Republic Fleet Valkyrie Blueprint
Republic Fleet Vigil
The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets. Threat level: Significant
Republic Fleet Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Republic Fleet Warp Disruptor Blueprint
Republic Fleet Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Republic Fleet Warp Scrambler Blueprint
Republic Fleet Warrior
Light Scout Drone
Republic Fleet Warrior Blueprint
Republic Fleet X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Republic Freedom Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
Republic Freedom Specialist Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
Republic Freighter
The large navy forces of the Empires regularly use freighters to transport a wide variety of military items and personnel en masse. Such vulnerable ships are usually heavily guarded as they traverse the space lanes.
Republic Freighter Vessels
The large navy forces of the Empires regularly use freighters to transport a wide variety of military items and personnel en masse. Such vulnerable ships are usually heavily guarded as they traverse the space lanes.
Republic Frigate
A frigate of the Minmatar Republic.
Republic Frigate
A frigate of the Minmatar Republic.
Republic Frigate
A frigate of the Minmatar Republic.
Republic Frigate
A frigate of the Minmatar Republic.
Republic Gleeda
A frigate of the Minmatar Republic.
Republic GN-13 Flaylock Pistol
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
Republic Harkal
Mounting border tensions have prompted the Republic to begin deployment of Nidhoggur-class carriers. These vessels have been tasked with both resupplying the frontlines as well as patrolling the borders using their Fighter units.
Republic Hauler
Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.
Republic Hauler
Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.
Republic Heavy Machine Gun
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
Republic Interstellar Shipcaster
This Republic Interstellar Shipcaster is the result of the Minmatar Republic’s efforts to develop Triglavian transport relay technology into a working strategic asset in the Amarr-Minmatar militia warzone. Positioned in the Republic theater HQ system of Amo, this Interstellar Shipcaster is capable of linking to up to three Republic Shipcaster Beacons anywhere in the warzone, and sending Minmatar forces, including Tribal Liberation Force militia warriors, to the designated locations. Constructed by the Minmatar Republic after a dedicated campaign by Republican loyalist capsuleers to the acquire and develop Triglavian transport relay technology, matching its already mature stellar technology development, the Republic Interstellar Shipcaster is the transport hub of a Shipcaster network powered by a Republic Stellar Transmuter. Interacting with this Republic Interstellar Shipcaster will permit capsuleers aligned to the Minmatar Republic to select one of the destinations beacons currently linked as a travel destination. The Interstellar Shipcaster charges for transport to each beacon in turn before becoming active for launch of capsuleers to a destination. Interstellar Shipcaster travel is a long-range but one-way method of transport.
Republic Jarl
A battleship of the Minmatar Republic.
Republic Jarpur
A cruiser of the Minmatar Republic.
Republic Jotun
A battleship of the Minmatar Republic.
Republic Justice Department Bronze Reward
Awarded on behalf of the Republic Justice Department for participation in its anti-slavery campaign.
Republic Justice Department Gold Reward
Awarded on behalf of the Republic Justice Department for dedicated participation in its anti-slavery campaign.
Republic Justice Department Silver Reward
Awarded on behalf of the Republic Justice Department for notable participation in its anti-slavery campaign.
Republic Kvarm
A frigate of the Minmatar Republic.
Republic Logistics M-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Republic Logistics M/1-Series
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Republic Logistics mk.0
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Republic M512-A Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
Republic Manadis
A cruiser of the Minmatar Republic.
Republic Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
Republic MH-82 Heavy Machine Gun
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
Republic Navy Container
The bolted container drifts silently amongst the stars, giving no hint to what treasures it may hide.
Republic Norn
A battlecruiser of the Minmatar Republic.
Republic Nutia
A battlecruiser of the Minmatar Republic.
Republic Officer Battleship
A battleship of the Minmatar Republic. This officer is coordinating Factional Warfare operations on the Frontlines.
Republic Ormur
A cruiser of the Minmatar Republic.
Republic Otur
A frigate of the Minmatar Republic.
Republic Pilot
The remains of a Republic Fleet pilot.
Republic Pytara
A battleship of the Minmatar Republic.
Republic Radur
A frigate of the Minmatar Republic.
Republic Remote Explosive
The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units. These explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.
Republic Repair Kit
Hi tech electronic gadgets and tools. Those with enough knowledge can fix just about anything with one of these.
Republic Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
Republic Research Com Tower
With the assistance of a data analyzer module it should be possible to retrieve Shipcaster-related research data from this structure.
Republic Research Data Node
This restricted data site can be entered by T1 and Navy Faction frigates. Hostile ships appear to be active inside. Warning: Capsuleers who activate the acceleration gate to enter this site will incur a suspect timer and become legal targets for all other capsuleers.
Republic Research Databank
With the assistance of a data analyzer module it should be possible to retrieve Shipcaster-related research data from this structure.
Republic Research Mainframe
With the assistance of a data analyzer module it should be possible to retrieve Shipcaster-related research data from this structure.
Republic Rodul
A cruiser of the Minmatar Republic.
Republic Scout M-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Republic Scout M/1-Series
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Republic Scout mk.0
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Republic Sentinel M-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Based upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Republic Sentinel M/1-Series
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Based upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Republic Sentinel mk.0
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Based upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Republic Service Tattoo (Brutor Tribe) Package
Contains Republic Service Tattoos with Brutor Tribe iconography
Republic Service Tattoo (Krusual Tribe) Package
Contains Republic Service Tattoos with Krusual Tribe iconography
Republic Service Tattoo (Nefantar Tribe) Package
Contains Republic Service Tattoos with Nefantar Tribe iconography
Republic Service Tattoo (Sebiestor Tribe) Package
Contains Republic Service Tattoos with Sebiestor Tribe iconography
Republic Service Tattoo (Starkmanir Tribe) Package
Contains Republic Service Tattoos with Starkmanir Tribe iconography
Republic Service Tattoo (Thukker Tribe) Package
Contains Republic Service Tattoos with Thukker Tribe iconography
Republic Service Tattoo (Vherokior Tribe) Package
Contains Republic Service Tattoos with Vherokior Tribe iconography
Republic Shadow War Reward Crate
Provided by the Minmatar Republic to reward the loyal capsuleers who assist in the development and construction of the Interstellar Shipcaster in Amo.
Republic Shipcaster Beacon
This Republic Shipcaster Beacon can function as a destination for the Republic Interstellar Shipcaster network once completed. The Republic Interstellar Shipcaster will link to up to three available beacons, prioritizing those in strategically important locations if there are more than the maximum number of beacons available. Interstellar Shipcaster travel is a long-range but one-way method of transport. This Shipcaster Beacon only functions as a destination point. The Republic Interstellar Shipcaster is located in the Amo system.
Republic Shipcaster Beacon Constructor
This Republic Shipcaster Beacon Constructor is building a beacon that will be able to function as a destination for the Republic Interstellar Shipcaster network once completed. The Republic Interstellar Shipcaster will link to up to three available beacons, prioritizing those in strategically important locations if there are more than the maximum number of beacons available. The Shipcaster Beacon Constructor can be interacted with by capsuleers wishing to contribute the necessary construction materials. Contributions to the construction of the beacon will earn loyalty points with the Tribal Liberation Force.
Republic Shipcaster Beacon Wreck
The remains of a destroyed Republic Shipcaster Beacon.
Republic Sigur
A battleship of the Minmatar Republic.
Republic Six Kin Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
Republic SK9M Breach Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
Republic Skani
A frigate of the Minmatar Republic.
Republic Solon
A cruiser of the Minmatar Republic.
Republic Special Ops Field Enhancer - Gamma
This image processor implanted in the parietal lobe grants a +4 bonus to one's Willpower and a 5% bonus to the ship's maximum speed.
Republic Stellar Observation Data Hub
This classified Republic Fleet facility can only be entered by Tech 1 and faction frigate-class ships, and the vessels guarding the site will attack any capsuleer that is not a current member of the Tribal Liberation Force militia.
Republic Stellar Observatory
This Republic Stellar Observatory uses standard technology developed by CONCORD, and is being operated by the Minmatar Republic as part of its efforts in support of the New Eden Common Defense Initiative. Even though EDENCOM co-ordinates the overall defense of stellar systems across the cluster, the core empires are committing their fleets to supporting the defense and fortification efforts. Republic forces are manning and defending Stellar Observatories across Minmatar territory. The Stellar Observatory is carrying out vital work monitoring the star for signs of Triglavian stellar manipulation and aiding in the formulation of defensive operations in the system. While the Triglavian interest in stars makes the work dangerous, it is vital to the defense of New Eden. EDENCOM and the core empires are dedicating considerable resources and personnel to this effort.
Republic Stellar Transmuter
This Republic Stellar Transmuter is the culmination of the Minmatar Republic’s successful development of a technology it seized from the Amarr Empire in the conflict over Imperial Prototype Stellar Transmuters in the warzone systems of Egmar and Vard. With the Minmatar system of Turnur devastated by a stellar catastrophe triggered by a runaway Prototype Stellar Transmuter, the Republic’s forces put a priority on capturing, holding and deactivating the Egmar and Vard installations. With the vital efforts of the Tribal Liberation Force militia, the Republic Fleet captured and decommissioned the installations in Egmar and Vard. From these captured transmuters, the Republic was able to develop its own fusion of Minmatar and Triglavian technology. The first mature Republic Stellar Transmuter was deployed in the Barkrik system as a key element of the power and critical resource base required for operating a Republic Interstellar Shipcaster network.
Republic Stellar Transmuter Research Laboratory
This advanced research facility has been established by the Minmatar Republic to collect and analyze the results of experiments with Triglavian-derived prototype stellar transmuters operating within the nearby warzone. Capsuleers who deposit stacks of Encrypted Stellar Research Data into this structure will receive special loyalty tokens that can be sold for ISK or traded for exclusive early access to blueprint copies for the new Probe Fleet Issue and Cyclone Fleet Issue ships.
Republic Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
Republic Takan
A frigate of the Minmatar Republic.
Republic Transport Relay Research Laboratory
This military research facility has been established by the Minmatar Republic to collect and analyze Transport Relay Datacores reconstructed by loyalist capsuleers using data obtained from rival empire facilities. Capsuleers who deposit stacks of Transport Relay Datacores into this structure will receive special Shadow War Reward Crates containing a variety of rewards including loyalty tokens which can be sold for ISK on the market at participating Minmatar Stations.
Republic Tribal Akila
This variant of the frontline battleship of the Minmatar Republic constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support. These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.
Republic Tribal Austri
A powerful destroyer of the Minmatar Republic.
Republic Tribal Baldur
A powerful frigate of the Minmatar Republic.
Republic Tribal Bormin
A powerful destroyer of the Minmatar Republic.
Republic Tribal Caluka
This variant of the frontline battlecruiser of the Minmatar Republic has been heavily modified with only one purpose in mind: Destruction. It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship.
Republic Tribal Faxi
A powerful destroyer of the Minmatar Republic.
Republic Tribal Gleeda
A powerful frigate of the Minmatar Republic.
Republic Tribal Jarl
A powerful battleship of the Minmatar Republic.
Republic Tribal Jarpur
A powerful cruiser of the Minmatar Republic.
Republic Tribal Jotun
A powerful battleship of the Minmatar Republic.
Republic Tribal Kinai
This variant of the frontline battleship of the Minmatar Republic has been heavily modified with only one purpose in mind: Destruction. It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship.
Republic Tribal Manadis
A powerful cruiser of the Minmatar Republic.
Republic Tribal Norn
A powerful battlecruiser of the Minmatar Republic.
Republic Tribal Nutia
A powerful battlecruiser of the Minmatar Republic.
Republic Tribal Ormur
A powerful cruiser of the Minmatar Republic.
Republic Tribal Pytara
A battleship of the Minmatar Republic.
Republic Tribal Rodul
A powerful cruiser of the Minmatar Republic.
Republic Tribal Sigur
A powerful battleship of the Minmatar Republic.
Republic Tribal Solon
A powerful cruiser of the Minmatar Republic.
Republic Tribal Takan
A powerful frigate of the Minmatar Republic.
Republic Tribal Venis
A powerful battlecruiser of the Minmatar Republic.
Republic Tribal Vorshud
This variant of the frontline battlecruiser of the Minmatar Republic constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support. These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.
Republic Tribal Ymir
A powerful battleship of the Minmatar Republic.
Republic Venis
A battlecruiser of the Minmatar Republic.
Republic Ymir
A battleship of the Minmatar Republic.
Reqqa Bratesch's Vengeance
The Vengeance represents the latest in the Kingdom's ongoing mission to wed Amarr and Caldari tech, molding the two into new and exciting forms. Sporting a Caldari ship's launcher hardpoints as well as an Amarr ship's armor systems, this relentless slugger is perfect for when you need to get up close and personal. Developer: Khanid Innovation Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems.
Rerina Tarit's Phantasm
A Phantasm piloted by an agent.
Reschard V Disaster Memorial
This monument serves to remember all those who died in the Reschard V Disaster. Let not the death of this world be forgotten as we build the Gallente Federation. In YC108, the planet of Reschard V was suddenly hit with an electromagnetic doomsday weapon attack. The massive explosion enveloped a huge volume of atmosphere and saturated an entire hemisphere in deadly radiation. The explosive injection of enormous quantities of energy into the atmosphere resulted in global megastorms that raged around the planet. Together with the explosive effects and radiation, the devastating storms killed nearly 90% of surface life, with human survival estimated at one in fifty-thousand. While it was clear from telemetry that some kind of doomsday weapon had been deployed in the upper atmosphere by a capital ship, it took an investigation headed by CONCORD many months to uncover clear evidence that the Equilibrium of Mankind (EOM) had been behind the attack. The apocalyptic, genocidal cult had used an Avatar-class Titan fitted with an old-style, unrestrained radiative doomsday device. CONCORD did not widely release this information, hoping to prevent a mass panic, but the conclusions slowly leaked and formed the basis of rumors that were quietly acknowledged as true. The fate of the EOM's Avatar remained a mystery subject to much speculation until May YC123, when it was used by Equilibrium agent and Khanid warlord Alar Chakaid to bombard the planet Kahah III with a modified directed-energy weapon of the newer type. Although it was destroyed over Kahah III, CONCORD analysts have suggested that scans of the EOM Avatar indicate significant repairs to the frontal sections of the massive vessel. Some have speculated that feedback effects from firing a heavily-modified old-style doomsday close to a planetary atmosphere could have destroyed the weapon and severely damaged the Titan. The Reschard V Disaster was considered a huge failure both of territorial security and disaster response on the Federation's part. The Sisters of EVE played a major role in the early rescue efforts but by the time substantial Federation resources arrived at the remote low-security system it was far too late for most inhabitants of the planet. Independent capsuleers proved themselves to be both angels of mercy and demons of destruction, as some supported relief efforts, while others actually hunted and destroyed relief convoys. Later search and rescue operations were to recover some 2,000 survivors from deep subterranean caves. Those lucky few beat odds that tens of millions of other Reschard colonists were unable to overcome. The Gallente Federation's lackluster response to a monumental humanitarian crisis on the edge of its domains was noted by many planets around its periphery, and the Reschard V incident surely contributed to a growing political movement demanding more equable treatment for the outer regions of the Gallente polity. This powerful current in the politics of the Federation was ultimately a major factor in the election of President Celes Aguard in YC122.
Research
Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
Research Abstract: Project Algintal
Paper: Project Algintal - Investigation of the Algintal Rogue Drone Hive Lead Researcher: Myyona Contributors: Natelia Summary: Rogue drones have been spreading all over New Eden for the last 80 years or so and represent a constant threat to space travel across the cluster. The rogue drone hive found at the Skeleton Comet complex within the Deltole system appears to have assimilated ancient technologies left behind by the Yan Jung nation, resulting in the development of a new strain of drones, potentially more powerful than their standard counterparts. Two reports on these events were gathered to determine the extent to which the drones were affected by assimilating the Yan Jung technology, and to establish what level of threat this could pose. The findings showed that the new strain of drones possess significantly enhanced communication systems and cognitive abilities as compared with their predecessors. However, through the examination process it was also discovered that apparently, nearly all of the new drone strains had been destroyed by the original rogue drone hive, likely due to self-regulatory mechanisms within the hive. Consequently, we conclude that any remaining drones pose little to no threat. This abstract relates to research undertaken by the Arek'Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.
Research Abstract: Project Astrosurvey
Paper: Astrosurvey Lead Researcher: Pr. Gehen Sealbreaker Contributors: Sealbreaker Labs, Vincent Athena Summary: The homogeneity of the asteroids located in Anoikis is improbable, and ores extracted there have been thrown in refineries using old refining processes with no proper study. Considering current survey scanners only compare asteroid properties to a known ores database, their current classification may be wrong and not reflect their full potential. Three possibilities other than an improbable homogeneity can explain this: 1. Ores in Anoikis are plain. Specific conditions in New Eden contributed to variants' formation. 2. Specific ores existed in Anoikis. Their supply was depleted by intensive exploitation from previous occupants. 3. There are specific ore variants in Anoikis. Tolerance of survey scanners made us unaware of this. (Hypothesis studied) When it comes to crystal formation, stellar macroscopic effects are a main factor. Cosmic phenomenon must be considered, and samples from their systems studied. The operation had 3 steps so far: 1. Establishment of a scientific base camp in Anoikis. 2. Harvesting and initial study of resources. 3. Study of the collected samples using laboratories in Empire stations. (Ongoing) Current results are inconclusive, but there is still much to do. So far, no collected ore matches the molecular structure of any known ore variant, common or rare (Luminous Kernite, Banidine, Polygypsum, etc). This abstract relates to research undertaken by the Arek'Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.
Research Abstract: Project Blueprint
Paper: Project Blueprint Lead Researchers: Adainy Gwanwyn, Emily Dallocort Contributors: Mark726 Summary: The premise of Project Blueprint is to acquire photographic samples (along with standard documentation) of Sleeper constructs to determine their similarity, if any, to those produced in known space. Currently, researchers are in the initial phases of gathering samples of New Eden's structures to compare to the Sleeper constructs once wormhole excursions begin. The purpose behind gathering this information is manifold: 1. To investigate if Sleeper constructs hold any sort of cultural significance to the Sleepers themselves; 2. To investigate if Sleepers build their constructs to establish permanent homes or temporary sites 3. To assist in determining the relationship between Sleepers and the Talocan. Ultimately, information gathered from Project Blueprint could be used to assist other Project teams (ideally, those under the Sleeper History division), and to help further the efforts of those in the Arek'Jaalan initiative. This abstract relates to research undertaken by the Arek'Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.
Research Abstract: Project Catapult
Paper: Project Catapult, A Study of the Sansha Wormhole Generator Method Lead Researcher: Rhavas Contributors: Grideris, Mark726, Morwen Lagann, Razz Skyshatter, Tuoro Summary: New Eden is under siege by Sansha Kuvakei and his Nation. Entire systems are attacked and disabled, but he reserves his most massive, propagandist attacks for the Slaves and Citizens, who come in Nation-class supercapitals to destroy the capsuleer fleets. The hallmarks of these invasions are multiple wormholes under the direct control of Sansha's Nation. While the battle between the capsuleer community and Kuvakei lies outside the scope of the Arek'Jaalan project, wormhole generation and stabilization technology represents a potentially critical link to understanding both current wormholes and the transportation capabilities and technologies of the ancient races. By analyzing information captured by our sensors, probes and contacts, we hope to gather sufficient information to reverse engineer and recreate this technology. Three goals are indicated for this purpose: 1. Create new methods of point-to-point interstellar travel, either by enabling greater distances or a broader range of jump-capable vessels. 2. Provide deeper insights to the basic functional physics of wormholes to help drive the efforts of Project Slipstream 3. Provide potential insights into whether Sansha's Nation wormhole generators were created by the Nation, captured from the Jove, or adapted from the technology of ancient races (if so, those findings will be used to further inform Project Gateway and Project Rift). This abstract relates to research undertaken by the Arek'Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.
Research Abstract: Project Common Ground
Paper: Project Common Ground Lead Researcher: Unit XS365BT Contributors: None. Summary: This paper is a theoretical study on a possible history of the Talocan and Sleeper species, and their potential links to the rogue drone and capsuleer communities. It theorizes that the Sleeper species was originally the Talocan equivalent of the capsuleer and that a war occurred between the Talocan and their creations, culminating in the release of an AI virus by the Talocan in an attempt to survive the conflict. This AI virus ravaged the Sleeper species, but not before they transmitted a large quantity of data to a secure storage device they had sent far from their own region of space. This data, when uncovered, gave rise to the rogue drone species. This paper was created to serve as a theoretical basis for future projects. This abstract relates to research undertaken by the Arek'Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.
Research Abstract: Project Compass
Paper: Project Compass Lead Researcher: Mark726 Contributors: Rhavas Summary: Project Compass represents an attempt to experimentally verify the spatial relationship between wormhole space and New Eden. The project is primarily aimed at identifying stellar objects – both in New Eden and in wormhole space – through spectroscopic analysis, and by using the properties of parallax and triangulation to determine the location of wormhole space in relation to New Eden. The Lead Researcher surveyed a random sample of wormhole systems and was able to identify a star cluster identifiable in both New Eden and wormhole space. Through mathematical extrapolation and analysis, the location of wormhole space was determined. Project Compass draws no final conclusions at this stage, as researchers are awaiting potential changes to capsule sensor technology that may yield new data. This abstract relates to research undertaken by the Arek'Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.
Research Abstract: Project Enigma
Paper: Project Enigma - The Jovian Empires Lead Researcher: Myyona Contributors: None Summary: The Jovian society was the first to recover after the closure of the EVE Gate, an event that caused a near-complete extinction of all human settlements in New Eden. Having existed for thousands of years since then, the Jovian Empire experienced peaks and falls long before any of the other currently existing empires even managed to establish themselves as spacefaring nations. Being keen seekers of knowledge, the Jovians possess great insight on past events, though they do not share it freely and easily with outsiders. This paper looks into the documentation available on the history of the Jovian Empires in an attempt to better understand the Jove mentality and the current state of the Jovian society. Evidence gathered for the paper suggests that the recent lack of communication from Jovian officials, as well as their seeming inability to stop the fatal Jovian Disease, may signal that the current Jovian Empire is in decline. This abstract relates to research undertaken by the Arek'Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.
Research Abstract: Project Huntress Green (1 of 3)
Paper: Project Huntress Green - The Nature of Life in Anoikis Lead Researcher: Gaia Ma'chello Contributors: James Arget, Tas Caern and Vincent Athena Summary: Examination of biological samples obtained from planets in Anoikis has shown that life there is closely related to that found in known sectors of space. Both use DNA as the genetic material, and both use the same 26 amino acids for building proteins. In addition, the genetic code (that is, which combinations of three nucleotides code for which amino acid) is the same for both humans and life in Anoikis. As the genetic code is arbitrary, the chance of this happening by accident is one in ten to the 26th power. We are forced to conclude that life in Anoikis and human life sprang from the same source. Further investigation into how this could have come to be is the topic of another paper: The Origin of Life in Anoikis. This abstract relates to research undertaken by the Arek'Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.
Research Abstract: Project Huntress Green (2 of 3)
Paper: Huntress Green - The Origin of Life in Anoikis Lead Researcher: Gaia Ma'chello Contributors: James Arget, Tas Caern and Vincent Athena Summary: Previous work has indicated that life in Anoikis and human life had the same origin. This brings up the question of how life originally came to planets in Anoikis. The “molecular clock” method was used to estimate how long ago life in Anoikis and life in known space had a common ancestor. In the molecular clock method random changes to segments of “junk” DNA are examined and compared between organisms. Changes in these segments occur randomly, accumulate over time, and are not selected for by evolution. By seeing how different a given segment of junk DNA is between two organisms, an estimate can be made as to how long ago they had a common ancestor. For this case, microorganisms that live in known space and those that live in Anoikis were compared. It was found that life in Anoikis split from life in known space during the dark ages, the time period between the closure of the eve gate and the rebirth of civilization. Apparently, during this time, some space-faring civilization survived, or arose much faster than has been assumed. This civilization appears to have moved to Anoikis and made use of the planets. Some organisms were found that had a common ancestor with life in known space about a year ago. This is likely contamination from recent capsuleer activity in Anoikis. This abstract relates to research undertaken by the Arek'Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.
Research Abstract: Project Huntress Green (3 of 3)
Paper: Huntress Green - Possible disease organisms in Anoikis Lead Researcher: Gaia Ma'chello Contributors: James Arget, Tas Caern and Vincent Athena Summary: Examination of multiple biological samples obtained from planets in the unknown regions has found several organisms that could cause diseases in humans. The most interesting one is a certain fungus found on several temperate worlds. This fungus appears able to colonize almost any surface or other organism. As it digests another organism, some proteins from that organism are displayed on the surface of the fungal strands. This allows the fungus to evade the immune system of many infected hosts. Some bacteria were also found that appear to be somewhat infectious. They do not appear to be too virulent, but some of the chemicals they produce are of particular interest. These chemicals have neurological effects that alter the behavior of the host, helping spread the bacteria. This abstract relates to research undertaken by the Arek'Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.
Research Abstract: Project Infernal Spade
Paper: Project Infernal Spade - Analysis of the Ancient Talocan Temple and Sun Reader Lead Researcher: Myyona Contributors: None Summary: The appearance of Talocan ruins in w-space has put a renewed focus on this civilization. Very little was known about the Talocan before their ruins appeared in w-space besides that they once had a presence in the Okkelen constellation, an area now claimed by the Caldari State. Despite being overrun by rogue drones, the Devil's Dig Site deadspace complex in the Otitoh system held archaeologists' interest for some time, mostly due to its housing some of the only Talocan relic remnants still available. This paper is aimed at investigating the Devil's Dig Site and finding out what secrets it holds. It has become clear that the rogue drones inhabiting this site are formidable foes and, clearly surpassing most other rogue drone hives in power. Two ancient Talocan structures have also been discovered; an ancient temple and a mysterious black monolith identified as a ‘Sun Reader.' Due to the hostility of the drones, a thorough investigation of these structures has not been possible yet and is still in the planning phase. This abstract relates to research undertaken by the Arek'Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.
Research Abstract: Project Omega
Paper: Project Omega Lead Researcher: Chevalleis Contributors: Authochthonian, Chevalleis Summary: Project Omega is an attempt to investigate the nature of rogue drone hives and their structures. Omega seeks to uncover anything that can be learned about their hierarchy and society by recording how the various rogue drone types interact with one another and other hives. Omega also studies the software of the rogue drones, analyzing their intelligence and their psychology in an effort to identify the programming code responsible for their behavior. Research into existing types of hives found “naturally occurring” has been carried out and a comparative psychology study is also underway. These examinations should provide deeper insights into the nature of rogue drones and their hives. This abstract relates to research undertaken by the Arek'Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.
Research Abstract: Project Omicron
Paper: Project Omicron Lead Researcher: Authochthonian Contributors: Authochthonian, Chevalleis, Grideris Summary: Project Omicron is an attempt to establish two-way communications with the rogue drones. The purpose of this attempt is to find common ground as a prelude to full diplomatic negotiations and to find out as much information as possible on their origins, purpose and needs. Additionally, Omicron aims to investigate possible connections between rogue drones and sleeper drones by communicating directly with rogue drone hives where possible. Much of this project relates to others, such as Project Theta, which seeks to provide the hardware to make such communication possible. Two-way communications with rogue drones have been proven possible (see the Algintal Incident) and we are constantly refining our communication protocols and encryption/decryption techniques to improve our communication abilities. We predict, based on current evidence, that full communication with rogue drones may be possible around late YC 113 to early YC 114. This abstract relates to research undertaken by the Arek'Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.
Research Abstract: Project Rho
Paper: Project Rho Lead Researcher: Authochthonian Contributors: Authochthonian, Chevalleis Summary: Project Rho is an attempt to gather information on all types of rogue drone hardware, from the smallest to the largest drone types known to exist, and to compile this information into a comprehensive database for ease of access when comparing rogue drone technology to sleeper drone technology by other divisions of Arek'Jaalan. Detailed analysis of every rogue drone will be carried out and compared to empire equivalents. When completed, this project should enable us to identify any technological links between rogue drones and sleeper drones. This abstract relates to research undertaken by the Arek'Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.
Research Abstract: Project Slipstream
Paper: Project Slipstream - Wormhole Physics for Capsuleers Lead Researcher: Helen Ohmiras Contributors: Rhavas, Pat Irvam Summary: Artificial wormhole induction processes are used in warp drives and jump drives across New Eden. Despite the prevalence of this technology, natural wormholes are still a mystery to many. A pilot with a firm grasp of wormhole mechanics can make more effective decisions when unforeseen and unpredicted events occur in the future. Project Slipstream is an attempt to educate the wider capsuleer community on basic wormhole physics. We will focus on clearing up misconceptions regarding the difference between natural wormholes and artificial wormholes. The nature of wormholes present in the uncharted regions will also be determined. These findings will then be used as a starting point for further clarification of the physics behind the technology used to create artificial wormholes, as well as other wormhole induction drive technologies. This abstract relates to research undertaken by the Arek'Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.
Research Abstract: Project Tesseract
Paper: Project Tesseract - An Investigation into the Causes of the Seyllin Incident and the properties of A0 Blue stars and Isogen-5. Lead Researcher: Rhavas Contributors: Mark726, Dr Amira, Julianus Soter, Morwen Lagann, Darth Skorpius, The Antiquarian Summary: In YC 111, one of the deadliest events in recent memory, the March Seyllin Incident, extinguished nearly 500 million souls as the system's A0-class blue sun poured radioactive energy along a magnetic field anomaly and directly into the depths of the first planet in the system, Seyllin I. The energy released by this event was so great that it may have triggered the opening of the wormhole network in addition to simultaneously decimating eight other planets which orbited similar A0 Blue stars. A chief aim of this project is to understand the causes and mechanics driving such incredible destruction. This project has compiled all the known data on the subject, including multiple expeditions to “shattered planet” systems (located across both New Eden and wormhole space). We expect to uncover significant details about the mechanics of wormhole initiation as well as the role and power of Isogen-5, which is implicated in the events of that day. This abstract relates to research undertaken by the Arek'Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system (beacon designation - AJS1: Antiquus).
Research Abstract: Project Theseus
Paper: Project Theseus Lead Researcher: Valerie Valate Contributors: Aedeal, Horatius Caul, Calen Davrissus, Kathryn Dougans, Myyona, Katy Moore, Gosakumori Noh Summary: The Labyrinth deadspace complex in Aphi is one of the major Takmahl relic sites found in the Araz constellation. Project Theseus set out to map the Labyrinth, perform a survey of the site, identify any Takmahl artifacts present, and to aid in future projects investigating Takmahl culture in Araz. Teams of ships entered the Labyrinth to combat the “Minotaur” guardians within and explore the site. The result of those efforts was a three-dimensional map which reveals much about the shape of the Labyrinth, in addition to containing useful information about the types and quantities of Takmahl artifacts to be found there. This abstract relates to research undertaken by the Arek'Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.
Research Abstract: Project Theta
Paper: Project Theta Lead Researcher: Norman Vales Contributors: Authochthonian, Chevalleis Summary: The present goal of Project Theta is to produce laboratory equipment for use in attempting safe communications with rogue drones. Project Theta aims to achieve this goal by repurposing and reverse engineering available rogue drone technology to create a communications subnet intended to interface with the more advanced rogue drone networks. The three-unit communications system includes an override of the present comms systems, designed as a protective measure. It has also been designed to provide on-the-fly encoding and decoding. Future testing will be necessary to determine if the system will work as required. Based on the Aether Hive Link the network remains experimental, and will be part of an isolated communications system. Recent lab tests have indicated a bandwidth of at least ten times that which is available to typical businesses. This abstract relates to research undertaken by the Arek'Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.
Research Abstract: Project Trinity
Paper: Project Trinity Lead Researcher: Julianus Soter Contributors: General Stargazer, Moira. Corporation Summary: Operation Trinity was the in-field reconnaissance operation to gather experimental evidence to prove or deny the Trinity Hypothesis, part of Project Trinity. Conducted inside Class 4 space, the operation utilized military and scientific vessels to investigate Trinary Hub facilities in order to determine whether they held any similarity to the Trinary Data discovered on an abandoned Helios in Class 6 space, suspected to have once belonged to missing astrophysicist Lianda Burreau, the first capsuleer to discover the unknown regions. A trinary hub was investigated and the Sleeper databanks located at the structure were hacked. Data analyzers were applied to all artifacts and signals captured from the facility were compared with a Jovian Trinary Data fragment acquired from Admiral Ouria's Eidolon battleship. Correlations were collected and indicate possible relationships between Jovian and Sleeper data structures. Additional conclusions may be possible with assistance from Eifyr & Co. This abstract relates to research undertaken by the Arek'Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.
Research Cache
A Serpentis research cache. Destroying its guards should help with bypassing its security.
Research Component
This component was once used to help construct the first Citadel structures in New Eden.
Research Data Fragment
Barely intact as it lies among the wreckage of his ship, this data terminal offers a rare insight into the likely research interests of the enigmatic and reclusive pirate Asitei Ohkunen. Huge amounts of data have been compiled on the neurological states of test subjects, all of them under the effects of various boosters. The reasoning behind these tests remains uncertain, although the narrow focus on electrical impulses inside the brain might suggest an attempt at some kind of digitally-produced emulation.
Research Lab
The local pirates are actively trying to enhance the potency of their products, as well as improving other aspects of drug manufacturing. With the right equipment it might be possible to hack into the lab's mainframe and get something of interest.
Research Laboratory
Portable laboratory facilities, anchorable within control tower fields. This structure has Material Efficiency research and Time Efficiency research activities.
Research Laboratory Blueprint
Research Outpost
test
Research Overseer
The overseer of this research facility takes his job very seriously and keeps the most important area of the facility, the Think Tank, locked at all times.
Research Project Management
Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
Research Station
This gigantic superstructure is a research station. Due to the nature of the research this station does not offer commercial station services or docking bays and does not receive guests.
Research Tools
This sealed container contains a heap of tools used in all sorts of scientific research.
Research Tower Key
Security key that grants entry into the Research Tower room.
Research Vault
A Serpentis research vault. Destroying its guards should help with bypassing its security.
Research Warehouse
A Serpentis research warehouse. Destroying its guards should help with bypassing its security.
Reserve Gravimetric Scanners
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Reserve Ladar Scanners
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Reserve Magnetometric Scanners
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Reserve Multi-Frequency Scanners
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Reserve RADAR Scanners
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Reserved for future firework use (DO NOT TRANSLATE)
Residential Habitation Module
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Resistance Phasing
Improves control over, and flow between, nano membranes that react to damage by shifting resistances. Reduces cycle time of Reactive Armor Hardeners, Flex Armor Hardeners and Flex Shield Hardeners by 10% per level and capacitor need by 15% per level.
Resonance Calibration Matrix
RCM play an important role in stabilizing a ship's alignment prior to, and in the first moments of, interstellar warp. The Sleeper drone RCM system works in an entirely different manner to contemporary Empire-based technology and yet the angles of alignment produced by their final calculations are always identical. Even though their inner workings remain a mystery, the matrices operate in a predictable and reliable enough fashion to form the basis of a new, slightly more efficient jump drive.
Resource Container
The bolted container drifts silently amongst the stars, giving no hint to what treasures it may hide.
Resource Crate
This container is used to store resources of all kinds.
resource harvesting and combat prototype
Resplendant Kernite
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed. Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.
Responsive Auto-Targeting System I
Targets any hostile ship within range on activation. Grants a +2 bonus to max targets when online.
Restless Sentry Tower
These fearsome sentry towers have remained the faithful and dangerous guardians of their sleeping masters, even after countless years of constant duty. As unpredictable as they are powerful, the towers have been expertly designed to provide lasting vigilance with an unquestioning, mechanical loyalty. The weapons systems on board are frighteningly precise and devastating upon impact.
Restrained Compounds
Restrained Conductors
Restrained Electronics
Restricted Punch Bowl
Guests of honor are allowed to dip into whatever treasures and secrets the hosts have in their possession. It is password protected to keep not-so-VIP guests out, but a bit of hacking should suffice to get to the goods inside.
Retail
Ability to organize and manage market operations. Each level raises the limit of active orders by 8.
Retailer
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Retired Mining Veteran
The communication sensors on your ship are going haywire. Judging from the signals and coding being transmitted from this vessel, it could just be the big cahuna in this deadspace pocket. Who knows?
Retired Server Hamster
Some retire, some expire, they seldom tire, employed in the Server. They live on in our hearts forever.
Retribution
The Retribution is an homage to the glory days of the Empire, informed by classical Amarrian design philosophy: if it's strong, sturdy and packs a punch, it's ready for action. What this powerhouse lacks in speed and maneuverability it more than makes up for with its wide range of firepower possibilities and superb defensive ability. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon system they provide a nice mix of offense and defense.
Retribution Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Retribution Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Retribution Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Retribution Blueprint
Retribution Cold Iron Serenity Only SKIN
Retribution Cold Iron Serenity Only SKIN (30 Days)
Retribution Cold Iron Serenity Only SKIN (365 Days)
Retribution Cold Iron Serenity Only SKIN (7 Days)
Retribution Cold Iron Serenity Only SKIN (90 Days)
Retribution Cold Iron SKIN
Retribution Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Retribution EoM Serenity Only SKIN
Retribution EoM Serenity Only SKIN (30 Days)
Retribution EoM Serenity Only SKIN (365 Days)
Retribution EoM Serenity Only SKIN (7 Days)
Retribution EoM Serenity Only SKIN (90 Days)
Retribution EoM SKIN
Retribution Exoplanets Hunter SKIN
Retribution GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Retribution Glacial Drift SKIN
Retribution Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Retribution Ironblood Serenity Only SKIN
Retribution Ironblood Serenity Only SKIN (30 Days)
Retribution Ironblood Serenity Only SKIN (365 Days)
Retribution Ironblood Serenity Only SKIN (7 Days)
Retribution Ironblood Serenity Only SKIN (90 Days)
Retribution Ironblood SKIN
Retribution Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Retribution Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Retribution Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Retribution Oasis Of Faith SKIN (7 days Limited)
Retribution Order of Tetrimon SKIN
Retribution Purity of the Throne Serenity Only SKIN
Retribution Purity of the Throne Serenity Only SKIN (30 Days)
Retribution Purity of the Throne Serenity Only SKIN (365 Days)
Retribution Purity of the Throne Serenity Only SKIN (7 Days)
Retribution Purity of the Throne Serenity Only SKIN (90 Days)
Retribution Purity of the Throne SKIN
Retribution Raata Sunset Serenity Only SKIN
Retribution Raata Sunset Serenity Only SKIN (30 Days)
Retribution Raata Sunset Serenity Only SKIN (365 Days)
Retribution Raata Sunset Serenity Only SKIN (7 Days)
Retribution Raata Sunset Serenity Only SKIN (90 Days)
Retribution Raata Sunset SKIN
Retribution Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Retribution Star Captain SKIN
Retribution Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Retriever
The mining barge was designed by ORE to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Retriever's being storage. A massive ore hold allows the Retriever to operate for extended periods without requiring as much support as other barges. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.
Retriever Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Retriever Amarr Industrial Livery Serenity Only SKIN
Retriever Amarr Industrial Livery Serenity Only SKIN (30 Days)
Retriever Amarr Industrial Livery Serenity Only SKIN (365 Days)
Retriever Amarr Industrial Livery Serenity Only SKIN (7 Days)
Retriever Amarr Industrial Livery Serenity Only SKIN (90 Days)
Retriever Amarr Industrial Livery SKIN
Retriever Angel Industrial Livery SKIN
Retriever Aspirant Industrialist SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Industrialist. Every fleet and every fight in New Eden depends on a logistical chain of industrialists to supply the weapons of war. Without miners, manufacturers, and haulers, Fleet Commanders wouldn't have ships to fly or weapons to fire. Becoming an industrialist is a varied career, with options including salvaging battlefields, mining asteroids, and manufacturing ships and equipment.
Retriever Blood Raider Industrial Livery SKIN
Retriever Blueprint
Retriever Bundle
Contains a Retriever, Modules, and PLEX
Retriever Caldari Industrial Livery Serenity Only SKIN
Retriever Caldari Industrial Livery Serenity Only SKIN (30 Days)
Retriever Caldari Industrial Livery Serenity Only SKIN (365 Days)
Retriever Caldari Industrial Livery Serenity Only SKIN (7 Days)
Retriever Caldari Industrial Livery Serenity Only SKIN (90 Days)
Retriever Caldari Industrial Livery SKIN
Retriever Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Retriever Digmaster Blazon Serenity Only SKIN
Retriever Digmaster Blazon Serenity Only SKIN (30 Days)
Retriever Digmaster Blazon Serenity Only SKIN (365 Days)
Retriever Digmaster Blazon Serenity Only SKIN (7 Days)
Retriever Digmaster Blazon Serenity Only SKIN (90 Days)
Retriever Digmaster Blazon SKIN
Retriever Gallente Industrial Livery Serenity Only SKIN
Retriever Gallente Industrial Livery Serenity Only SKIN (30 Days)
Retriever Gallente Industrial Livery Serenity Only SKIN (365 Days)
Retriever Gallente Industrial Livery Serenity Only SKIN (7 Days)
Retriever Gallente Industrial Livery Serenity Only SKIN (90 Days)
Retriever Gallente Industrial Livery SKIN
Retriever Glacial Drift SKIN
Retriever Guristas Industrial Livery SKIN
Retriever Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Retriever Minmatar Industrial Livery Serenity Only SKIN
Retriever Minmatar Industrial Livery Serenity Only SKIN (30 Days)
Retriever Minmatar Industrial Livery Serenity Only SKIN (365 Days)
Retriever Minmatar Industrial Livery Serenity Only SKIN (7 Days)
Retriever Minmatar Industrial Livery Serenity Only SKIN (90 Days)
Retriever Minmatar Industrial Livery SKIN
Retriever Morphite Shine Serenity Only SKIN
Retriever Morphite Shine Serenity Only SKIN (30 Days)
Retriever Morphite Shine Serenity Only SKIN (365 Days)
Retriever Morphite Shine Serenity Only SKIN (7 Days)
Retriever Morphite Shine Serenity Only SKIN (90 Days)
Retriever Morphite Shine SKIN
Retriever Paydirt Prospector Serenity Only SKIN
Retriever Paydirt Prospector Serenity Only SKIN (30 Days)
Retriever Paydirt Prospector Serenity Only SKIN (365 Days)
Retriever Paydirt Prospector Serenity Only SKIN (7 Days)
Retriever Paydirt Prospector Serenity Only SKIN (90 Days)
Retriever Paydirt Prospector SKIN
Retriever Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Retriever Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Retriever Rosada Dawn Serenity Only SKIN
Retriever Rosada Dawn Serenity Only SKIN (30 Days)
Retriever Rosada Dawn Serenity Only SKIN (365 Days)
Retriever Rosada Dawn Serenity Only SKIN (7 Days)
Retriever Rosada Dawn Serenity Only SKIN (90 Days)
Retriever Rosada Dawn SKIN
Retriever Sansha Industrial Livery SKIN
Revelation
The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.
Revelation - Under Construction
The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. This particular Revelation is currently in the last stages of the construction process.
Revelation Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Revelation Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Revelation Blood Raider Victory SKIN
Revelation Blueprint
Revelation Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Revelation Cold Iron Serenity Only SKIN
Revelation Cold Iron Serenity Only SKIN (30 Days)
Revelation Cold Iron Serenity Only SKIN (365 Days)
Revelation Cold Iron Serenity Only SKIN (7 Days)
Revelation Cold Iron Serenity Only SKIN (90 Days)
Revelation Cold Iron SKIN
Revelation Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Revelation Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Revelation Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Revelation EoM Serenity Only SKIN
Revelation EoM Serenity Only SKIN (30 Days)
Revelation EoM Serenity Only SKIN (365 Days)
Revelation EoM Serenity Only SKIN (7 Days)
Revelation EoM Serenity Only SKIN (90 Days)
Revelation EoM SKIN
Revelation Exoplanets Hunter SKIN
Revelation Glacial Drift SKIN
Revelation Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Revelation Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Revelation Ironblood Serenity Only SKIN
Revelation Ironblood Serenity Only SKIN (30 Days)
Revelation Ironblood Serenity Only SKIN (365 Days)
Revelation Ironblood Serenity Only SKIN (7 Days)
Revelation Ironblood Serenity Only SKIN (90 Days)
Revelation Ironblood SKIN
Revelation Kador Serenity Only SKIN
Revelation Kador SKIN
Revelation Kador SKIN (30 Days)
Revelation Kador SKIN (365 Days)
Revelation Kador SKIN (7 Days)
Revelation Kador SKIN (90 Days)
Revelation Lavacore Imperial SKIN
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Revelation Navy Issue
Imperial Navy planners regard the Revelation-class dreadnoughts as a mainstay of Amarr military capability, with numerous variants having been developed from the basic class, including several marks of planetary assault dreadnoughts. For fleet actions and sieges of space installations, the Ministry of War required that an upgraded Revelation Navy Issue be equipped with even heavier armor, the most powerful capital energy weapons possible, and an effective capacitor warfare capability. The enhanced naval variant of the storied Revelation-class is a divine beast that amply epitomizes the Amarr way of war. "Let not your sword sleep easy in your hand, till the cities of God be built across heaven's band." – The Scriptures, Book of Graces 11:29
Revelation Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Revelation Navy Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Revelation Navy Issue Blueprint
Revelation Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Revelation Navy Issue Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Revelation Navy Issue Sanguinary Savant SKIN
Among their people, the practice of identifying and deifying savants has been part of Sani Sabik life for over a thousand years, but has in more recent times taken a back seat as the Blood Raiders in particular have widened their pursuits to the acquisition, inspection, and manipulation of blood, with this becoming their core focus. The only remaining echoes of the lauding of savants are in the near worship of Omir Sarikusa and in the unstated but general belief among the Sani Sabik that each and every one of them is a savant of New Eden, having all in one way or another been the beneficiaries of the blood rituals.
Revelation Navy Issue Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Revelation Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Revelation Purity of the Throne Serenity Only SKIN
Revelation Purity of the Throne Serenity Only SKIN (30 Days)
Revelation Purity of the Throne Serenity Only SKIN (365 Days)
Revelation Purity of the Throne Serenity Only SKIN (7 Days)
Revelation Purity of the Throne Serenity Only SKIN (90 Days)
Revelation Purity of the Throne SKIN
Revelation Raata Sunset Serenity Only SKIN
Revelation Raata Sunset Serenity Only SKIN (30 Days)
Revelation Raata Sunset Serenity Only SKIN (365 Days)
Revelation Raata Sunset Serenity Only SKIN (7 Days)
Revelation Raata Sunset Serenity Only SKIN (90 Days)
Revelation Raata Sunset SKIN
Revelation Sarum Edition
The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.
Revelation Sarum Edition Blueprint
Revelation Sarum Serenity Only SKIN
Revelation Sarum SKIN
Revelation Sarum SKIN (30 Days)
Revelation Sarum SKIN (365 Days)
Revelation Sarum SKIN (7 Days)
Revelation Sarum SKIN (90 Days)
Revelation Spirit SKIN
Revelation Star Captain SKIN
Revelation Starline Majestic SKIN
The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers. The company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.
Revelation Wreck
Revelation Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Revenant
Do you know what you are, capsuleer? The truth will not comfort you.You are a frightened child running headfirst towards oblivion. And I? I am the only one who tried to stop you. I am the Messiah that you turned against. You persecuted me, hunted my children. Vowed to burn my Promised Land to ash. Now I have returned, and I know you better than you know yourself. I will vanquish your fear, and commute your flesh to dust. - Sansha Kuvakei
Revenant Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Revenant Blueprint
Revenant Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Revenant Glacial Drift SKIN
Revenant True Deliverance SKIN
For too long have you been allowed to live in fear. For too long have you thought, "If the Nation comes, we will run, and we will hide, and we will be safe." Let it be known that there is no such thing as "safe." There is only deliverance, or annihilation. – recording recovered from station wreckage. Speaker identified as former True Citizen, Cornelius Sedek, now leader of the Vimoksha Chorus.
Revenant Wreck
Revenant Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Rewired Sentry Gun
A sentry gun of Sleeper design. Has been rewired to view hostile targets as friendly and vice versa.
RFS Brecin Utulf
Brecin Utulf was the leader of a Nefantar revolt that took place during the early years of the Amarr occupation of Minmatar star systems. The conflicts between rebel Nefantar and those loyal to Amarr, who became the "Ammatar", were among the most brutal of the long and bloody "Vindication Wars" between the Minmatar and the Ammatar. "The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise." – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107
RFS Brecin Utulf Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
RFS Drupar Maak
Drupar Maak was a Starkmanir and personal slave of Arkon Ardishapur on Arzad II, also known as Starkman Prime. Drupar Maak assassinated Arkon, the head of House Ardishapur, with the latter's own scepter of authority, sparking the Starkmanir Rebellion. This revolt was brutally suppressed by Arkon's heir, Idonis Ardishapur. The scepter became known as the "Hand of Maak" and is the origin of the Khumaak symbol of Minmatar rebellion. "The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise." – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107
RFS Drupar Maak Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
RFS Jormal Kehok
Jormal Kehok was a noted and highly-decorated Thukker anti-pirate commander, most famous for the relief of Konora following the attempted occupation of the system by renegade Angel Cartel fighters. Kehok was later assassinated, most likely by Cartel operatives, and is considered a hero of the Thukker Tribe. Persistent conspiracy theories continue to swirl around the circumstances of his death. "The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise." – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107
RFS Jormal Kehok Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
RFS Karin Midular
Chief Karin Midular of the Sebiestor Tribe had many distinctions during her life, with all of New Eden aware of her rising to become Prime Minister and leader of the parliamentary Minmatar Republic. To most Minmatar, and certainly many Sebiestor, she was first and foremost the Ray of Matar, a leader of great destiny offering hope to all the Tribes. The assassination of Karin Midular in YC115 was a deeply shocking event and she is considered a martyr by most Sebiestor. "The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise." – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107
RFS Karin Midular Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
RFS Maiori Kul-Brutor
A legendary figure in the lore of the Brutor Tribe, Maiori Kul-Brutor is believed to have been either the first woman to set foot on Kulheim (Pator VII), or the Chief of the Kul-Brutor Clan that sponsored an effort by the old Minmatar Empire to terraform and colonize the planet. The Great Clan of Kul-Brutor was dispersed by the events of the Amarr Conquest and Kulheim remains a barren world today. "The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise." – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107
RFS Maiori Kul-Brutor Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
RFS Oskla Shakim
Oskla Shakim is attested by Krusual Tribe records to have been one of the great "Shakim Warlords", a military leader of the powerful Shakim Clan. During the Amarr occupation of Matar, the Shakim were among those Krusual clans successfully retaining their independence in many hidden and heavily fortified mountain fastnesses in the Upper Tronhadar Valley region. "The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise." – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107
RFS Oskla Shakim Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
RFS Shara Osali
Shara Osali, known as "Mother Osali" to most Vherokior, is the traditional discoverer of a number of Vherokior herbal and medicinal tea blends. Venerated in a number of mythical tales, Mother Osali's rescue of a Voluval shaman from the jaws of a Jade Coast monitor using a soup ladle is a particularly popular story. Shara "Lizardbane" Osali's legendary "Yetamo Pot Pie" is much discussed but very rarely served. "The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise." – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107
RFS Shara Osali Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Rhea
It wasn't long after the Thukkers began deploying their jump capable freighters that other corporations saw the inherent tactical value of such ships. After extended negotiations, Ishukone finally closed a deal exchanging undisclosed technical data for the core innovations underpinning the original Thukker Tribes design allowing them to rapidly bring to the market the largest jump capable freighter of them all, the Rhea, a true behemoth of the stars. Developer: Ishukone Ishukone, always striving to be ahead of the competition, have proved themselves to be one of the most adept starship designers in the State. A surprising majority of the Caldari Fleets ships of the line were created by their designers. Respected and feared by their peers Ishukone remain amongst the very top of the Caldari corporate machine.
Rhea Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Rhea Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Rhea Blue Tiger Serenity Only SKIN
Rhea Blue Tiger Serenity Only SKIN (30 Days)
Rhea Blue Tiger Serenity Only SKIN (365 Days)
Rhea Blue Tiger Serenity Only SKIN (7 Days)
Rhea Blue Tiger Serenity Only SKIN (90 Days)
Rhea Blue Tiger SKIN
Rhea Blueprint
Rhea Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Rhea Exoplanets Hunter SKIN
Rhea Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Rhea Glacial Drift SKIN
Rhea Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Rhea Matigu Seabeast Serenity Only SKIN
Rhea Matigu Seabeast Serenity Only SKIN (30 Days)
Rhea Matigu Seabeast Serenity Only SKIN (365 Days)
Rhea Matigu Seabeast Serenity Only SKIN (7 Days)
Rhea Matigu Seabeast Serenity Only SKIN (90 Days)
Rhea Matigu Seabeast SKIN
Rhea Raata Sunset Serenity Only SKIN
Rhea Raata Sunset Serenity Only SKIN (30 Days)
Rhea Raata Sunset Serenity Only SKIN (365 Days)
Rhea Raata Sunset Serenity Only SKIN (7 Days)
Rhea Raata Sunset Serenity Only SKIN (90 Days)
Rhea Raata Sunset SKIN
Rhea Steel Cardinal SKIN
Rhea Wiyrkomi Serenity Only SKIN
Rhea Wiyrkomi Serenity Only SKIN (30 Days)
Rhea Wiyrkomi Serenity Only SKIN (365 Days)
Rhea Wiyrkomi Serenity Only SKIN (7 Days)
Rhea Wiyrkomi Serenity Only SKIN (90 Days)
Rhea Wiyrkomi SKIN
Rhea Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Ribbon
Rich Plagioclase
With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. Available primarily in high security status star systems.
Riff Hebian's Armageddon
This battleship is commanded by Riff Hebian, head of Lord Miyan's security forces.
Rifles
Laser rifles, used both for warfare and personal security.
Rifter
The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.
Rifter Absent Heroes SKIN
This Minmatar nanocoating design symbolizes the many absent heroes of the tribes, those who fought for freedom and to liberate slaves in the distant past of rebellions against the Amarr Empire and in the present day reality of New Eden. Whether known to be dead, disappeared or captured, the absent heroes of the Minmatar liberation struggle are celebrated by this design.
Rifter Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Rifter Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Rifter Amaranthine Mantle SKIN
Rifter Aurora Universalis SKIN
Rifter Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Rifter Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Rifter Blue Tiger Serenity Only SKIN
Rifter Blue Tiger Serenity Only SKIN (30 Days)
Rifter Blue Tiger Serenity Only SKIN (365 Days)
Rifter Blue Tiger Serenity Only SKIN (7 Days)
Rifter Blue Tiger Serenity Only SKIN (90 Days)
Rifter Blue Tiger SKIN
Rifter Blueprint
Rifter Carmine Horizon SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Rifter Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Rifter Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Rifter Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Rifter Exoplanets Hunter SKIN
Rifter Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Rifter Fleet Ordnance Spike SKIN (Volatile)
Rifter Glacial Drift SKIN
Rifter Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Rifter Harmonious Ascension SKIN
"After four years of harmonious and profitable business across the four empires of New Eden, the Upwell Consortium is pleased to announce the formation of a new capsule construction, pilot adaptation and advanced training operation. It is the hope of the Upwell Consortium that Harmonious Ascension Industries will become a leading force in the provision of support and services to capsuleers. To celebrate this event, the Upwell Consortium has authorized the issuing of a commemorative nanocoating for pilots in the first wave of new capsuleers outfitted by Harmonious Ascension." – Upwell Consortium Press Release, YC121.11.14
Rifter Hazard Control SKIN
Rifter Justice Serenity Only SKIN
Rifter Justice Serenity Only SKIN (30 Days)
Rifter Justice Serenity Only SKIN (365 Days)
Rifter Justice Serenity Only SKIN (7 Days)
Rifter Justice Serenity Only SKIN (90 Days)
Rifter Justice SKIN
Rifter Krusual Edition
The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.
Rifter Krusual Edition Blueprint
Rifter Krusual Serenity Only SKIN
Rifter Krusual SKIN
Rifter Krusual SKIN (180 Days)
Rifter Krusual SKIN (30 Days)
Rifter Krusual SKIN (365 Days)
Rifter Krusual SKIN (7 Days)
Rifter Krusual SKIN (90 Days)
Rifter Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Rifter Nefantar Edition
The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.
Rifter Nefantar Edition Blueprint
Rifter Nefantar Serenity Only SKIN
Rifter Nefantar SKIN
Rifter Nefantar SKIN (30 Days)
Rifter Nefantar SKIN (365 Days)
Rifter Nefantar SKIN (7 Days)
Rifter Nefantar SKIN (90 Days)
Rifter Nova Serenity Only SKIN
Rifter Nova Serenity Only SKIN (30 Days)
Rifter Nova Serenity Only SKIN (365 Days)
Rifter Nova Serenity Only SKIN (7 Days)
Rifter Nova Serenity Only SKIN (90 Days)
Rifter Republic Fleet Ordnance Pack
This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation.
Rifter Republic Fleet SKIN
Rifter Republic Police SKIN
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks. Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Rifter Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Rifter Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Rifter Snowline Bladeracer SKIN (7 days Limited)
Rifter test fix
Rifter Tronhadar Ink Serenity Only SKIN
Rifter Tronhadar Ink Serenity Only SKIN (30 Days)
Rifter Tronhadar Ink Serenity Only SKIN (365 Days)
Rifter Tronhadar Ink Serenity Only SKIN (7 Days)
Rifter Tronhadar Ink Serenity Only SKIN (90 Days)
Rifter Tronhadar Ink SKIN
Rifter Tronhadar Ink SKIN (30 days Limited)
Rifter Valklear Glory Serenity Only SKIN
Rifter Valklear Glory Serenity Only SKIN (30 Days)
Rifter Valklear Glory Serenity Only SKIN (365 Days)
Rifter Valklear Glory Serenity Only SKIN (7 Days)
Rifter Valklear Glory Serenity Only SKIN (90 Days)
Rifter Valklear Glory SKIN
Rifter Versus Blueforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Rifter Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Right_Balcony_Mist_01_Min
Right_Walkway_Steam_01
Right_Walkway_Steam_02
Right_Walkway_Steam_03
Righteous Omen
An Omen cruiser charged with destroying any who are working on the behalf of the Amarr Emperess or her loyal subjects. This vessel is piloted by masked members of the heretical Disciples of Purity. These conspirators hide their identities even from each other as they do whatever it takes to undermine the Empress and Amarr’s Heirs.
Rikkiryo's Heron
A Heron piloted by an agent.
Rikkolen's Heron
A Heron piloted by an agent.
Rilbedur Tjar's Rifter
A Rifter piloted by an agent.
Riluko Hik's Prowler
A Prowler piloted by an agent.
Rimefrost Starburst Firework
This Rimefrost Starburst Firework is a special display pyrotechnic designed for use in Festival Launchers. This pyrotechnic is partially an "icework" incorporating a unique explosive charge that creates a storm of icy crystals in space as its finale. The firework is a popular means of marking and celebrating the universal end of year holidays during the Yoiul Festival. The fragmentary scraps of data that the empires used to construct the New Eden Standard Calendar provide a hint that a winter festival had some importance in the later months of the year for the legendary forebears of humanity. Not all inhabited worlds of New Eden have seasons but those that do mark the increased snow and wind of their winter equivalents in various ways.
Ring
Riot Interdiction Team
Riot Interdiction Teams, or RITs, are the primary Amarrian response forces for incidents involving slave riots and uprisings. These forces are equipped with the latest generations of body armor, stun sticks, flash-bang grenades, and other less-lethal technologies. In those cases where less-lethal force is insufficient, the teams are fully trained and equipped to use lethal force to resolve any such threat. For example, the RITs are often called in to resolve hostage situations in which one or more of the captives has been killed, thus eliminating the need for a phased operation and then transitioning to lethal force contingency operations (i.e., shoot to kill). Therefore, it is of little surprise that they are among the most highly trained Amarr ground forces in hostage rescue operations, and are sometimes called on to act in situations unrelated to slave-based scenarios.
Riot Interdiction Teams
Riot Interdiction Teams, or RITs, are the primary Amarrian response forces for incidents involving slave riots and uprisings. These forces are equipped with the latest generations of body armor, stun sticks, flash-bang grenades, and other less-lethal technologies. In those cases where less-lethal force is insufficient, the teams are fully trained and equipped to use lethal force to resolve any such threat. For example, the RITs are often called in to resolve hostage situations in which one or more of the captives has been killed, thus eliminating the need for a phased operation and then transitioning to lethal force contingency operations (i.e., shoot to kill). Therefore, it is of little surprise that they are among the most highly trained Amarr ground forces in hostage rescue operations, and are sometimes called on to act in situations unrelated to slave-based scenarios.
Ripped Superstructure
This enormous part of a stellar construct carries a melancholic atmosphere.
Ripper Alvior
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Ripper Alvior
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Ripper Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Risen Reclaimer
A Reclaimer sleeper, equivalent to a cruiser class ship. Its behavior is focused on the destruction of any it deems hostile. The Ancient robotic protector of a lost people's secrets, the details of its internal operations are not fully understood.
Ristiger's Bellicose
A Bellicose piloted by an agent. Missions: Difficulty Rating: Grade 5
Ritual Texts
Ancient texts of the Takmahl people, describing many of their religious rituals.
Riutta's Ferox
A Ferox piloted by an agent.
Roaming Rebel
Rebel on a cruiser. Might have cause too, hard to tell.
Roark
An ex-miner and inveterate gambler who has no idea how to treat a lady. Needs to be taught a lesson.
Robaerger's Scythe
A Scythe piloted by an agent.
Robikar's Anathema
An Anathema piloted by an agent.
Robikar's Recommendation
This letter of recommendation is to be shown to Torval Kerth at the Carchatur Outpost in Nidupad. It contains proof of its possessor's identity as a person gainfully employed by Lord Arachnan.
Robotics
These pre-programmed or remote control mechanical tools are commonly used in mass production facilities, hazardous material handling, or dangerous front line military duties such as bomb disarming and disposal.
Rochet's Incursus
An Incursus piloted by an agent. Missions: Difficulty Rating: Grade 1 Warning: An industrial is recommended
Rock - Infested by Rogue Drones
This block of rock and girders seems to be infested with independant artificial life.
Rock Formation - Branched & Twisted
A huge branching rock formation.
Rock Formation - Branched & Twisted
A huge branching rock formation.
Rock Formation 1
Rock Formation 3
Rock Formation 5
Rock-Scanning Sensor Array I
Scans the composition of asteroids, ice and gas clouds.
Rocket Fuel
The properties of this carefully refined liquid make it ideal for controlled combustion whether in or outside of atmospheric environments; its severe volatility requires special containers to resist most forms of impact, high temperatures, and electrical activity during storage and transportation.
Rocket Launcher I
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
Rocket Launcher I Blueprint
Rocket Launcher II
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
Rocket Launcher II Blueprint
Rocket Science
Skill and knowledge of Rocket Science and its use in the development of advanced technology. Used primarily in the research of missiles and propulsion systems. Allows Rocket Science research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Rocket Science per level. Needed for all research and manufacturing operations on related blueprints.
Rocket Specialization
Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization.
Rockets
Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level.
Roden Police Major
The Gallente government contracted this vessel from Roden Shipyards in order to bolster security in Federation space. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme
Roden Police Sergeant
The Gallente government contracted this vessel from Roden Shipyards in order to bolster the security in Federation space . It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high
Roden Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
Roden Station
This facility bears the red color scheme particular to Roden Shipyards.
Rodiva
A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace. The Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva
Rodiva Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Rodiva Blackfire Steel SKIN
The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
Rodiva Blueprint
Rodiva Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Rodiva Deadspace Dreamtime SKIN
Hypnotic patterns adorn the pale hulls of ships outfitted with this special edition nanocoating that evokes mythological ideas of a dreamtime outside time and suggests by implication that the depths of Abyssal Deadspace are somehow associated with such mysterious and penumbral realms. Imaginative as these ideas are, they stand at odds with the overwhelming evidence that Abyssal Deadspace is a region of space or spaces that are accessible through the application of science and technology rather than any supernatural or magical means. Despite that, the design of the Deadspace Dreamtime nanocoating makes for a striking and bright display.
Rodiva Hadean Horror SKIN
Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus. Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Rodiva Metamateria Exotica SKIN
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Rodiva Metamateria Exotica SKIN (30 days Limited)
Rodiva Red Forests Thunderbird SKIN
A flurry of swirling snow, dappling an abstract pattern of red drops merging, or perhaps flowing from woods presided over by an ancient spirit. The Gallente artist responsible for this design hails from the deep woods of the mountainous Eastern archipelago of the Morthane continent on Luminaire. Now controlled by the Morthane Mountain Islands Commonwealth, also known as the Grognard Commonwealth, the area is well-known across the Gallente home planet for its tradition of opposing Federated Union rule. The Grognard Commonwealth is also famed for producing many eccentric artists, some notable revolutionaries and a goodly harvest of the sweet, sticky syrup produced from the sap of the Red Coin Tree. Oddly enough, the area has also become a favorite home for significant numbers of Mannar retirees from the Federal military, adding to an atmosphere of considerable diversity and independent thinking.
Rogue Agent
This ship belongs to a Caldari civilian.
Rogue Agent
This ship was purchased through the black market. The current owner has chosen to remain anonymous.
Rogue Carrier Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Rogue Drone
This is an unmanned drone. It appears to be controlled by an artificial intelligence system. Caution is advised when approaching such vessels. Threat level: Moderate
Rogue Drone 42-X Nexus Chip
This chip is part of little-understood evolved rogue drone technology. It apparently connects both to the drones' propulsion systems and to their sensory equipment, and thus plays a part in allowing them to detect and pursue objects, sites, or victims of interest. Unfortunately, it is extremely fragile and doesn't react well to being forced into any machinery other than its native habitat, meaning that its uses as a research object are strongly limited by its availability. Some organizations in New Eden, particularly those interested in exploration and dark sciences, are rumored to pay well for this kind of item. The 42-X chip is designed for battleship class vessels.
Rogue Drone 43-X Nexus Chip
This chip is part of little-understood evolved rogue drone technology. It apparently connects both to the drones' propulsion systems and to their sensory equipment, and thus plays a part in allowing them to detect and pursue objects, sites, or victims of interest. Unfortunately, it is extremely fragile and doesn't react well to being forced into any machinery other than its native habitat, meaning that its uses as a research object are strongly limited by its availability. Some organizations in New Eden, particularly those interested in exploration and dark sciences, are rumored to pay well for this kind of item. The 43-X chip is designed for cruiser class vessels.
Rogue Drone 46-X Nexus Chip
This chip is part of little-understood evolved rogue drone technology. It apparently connects both to the drones' propulsion systems and to their sensory equipment, and thus plays a part in allowing them to detect and pursue objects, sites, or victims of interest. Unfortunately, it is extremely fragile and doesn't react well to being forced into any machinery other than its native habitat, meaning that its uses as a research object are strongly limited by its availability. Some organizations in New Eden, particularly those interested in exploration and dark sciences, are rumored to pay well for this kind of item. The 46-X chip is designed for frigate class vessels.
Rogue Drone A.I. Core
A tiny chip with a modified silicon-extract wafer forming the base for an integrated circuit. The chip stores the code for the drone's bizarre artificial intelligence.
Rogue Drone Bulker
This is a fighter for the Rogue Drones. It is protecting the assets of Rogue Drones and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Rogue Drone Carrier
This is a fighter for the Rogue Drones. It is protecting the assets of Rogue Drones and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Rogue Drone Colony Nest
The Rogue Drone Colony Nest is the core of this infestation of rogue drones and will be defended by the combat units of the local swarm. This vast structure serves many functions but is primarily used to manufacture and expand the fields of nursery pods that assemble new rogue drones. Research into rogue drone activities here would give valuable insights into their technology but such efforts are very dangerous indeed.
Rogue Drone Commander Sim
This advanced training drone has been modified to simulate a hostile Rogue Drone vessel for use in the Union Day capsuleer challenges.
Rogue Drone Commander Sim
This advanced training drone has been modified to simulate a hostile Rogue Drone vessel for use in the Union Day capsuleer challenges.
Rogue Drone Container
The drone-built container drifts silently amongst the stars, giving no hint to what treasures it may hide.
Rogue Drone Convoy
This is a fighter for the Rogue Drones. It is protecting the assets of Rogue Drones and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Rogue Drone Courier
This is a fighter for the Rogue Drones. It is protecting the assets of Rogue Drones and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Rogue Drone Dismantler Sim
This advanced training drone has been modified to simulate a hostile Rogue Drone vessel for use in the Union Day capsuleer challenges.
Rogue Drone Event 2021 BossHS Spawner
Rogue Drone Event 2021 BossLS Spawner
Rogue Drone Event 2021 WaveHS Spawner
Rogue Drone Event 2021 WaveLS Spawner
Rogue Drone Ferrier
This is a fighter for the Rogue Drones. It is protecting the assets of Rogue Drones and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Rogue Drone Forager Sim
This advanced training drone has been modified to simulate a hostile Rogue Drone vessel for use in the Union Day capsuleer challenges.
Rogue Drone Gatherer
This is a fighter for the Rogue Drones. It is protecting the assets of Rogue Drones and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Rogue Drone Harvest Hive
This large Rogue Drone structure is a hive of harvester drone activity and is used to store materials gathered by the swarms of rogue drones serving the local Colony Nest. Like the core nest, this structure will be defended by rogue drone combat units.
Rogue Drone Harvest Structure
Rogue Drone Harvester
This is a fighter for the Rogue Drones. It is protecting the assets of Rogue Drones and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Rogue Drone Hauler
This is a fighter for the Rogue Drones. It is protecting the assets of Rogue Drones and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Rogue Drone Infestation Data
This database contains a large quantity of data generated by a CONCORD Rogue Analysis Beacon (CRAB), and describes the detected extent and activities of rogue drone infestations proximate to the CRAB's operating location. The data also includes valuable insights into rogue drone technology and behavior gleaned from rogue units attracted to the CRAB's powerful active scan signal.
Rogue Drone Liaisons Captain
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Rogue Drone Loader
This is a fighter for the Rogue Drones. It is protecting the assets of Rogue Drones and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Rogue Drone Logistic Overseer
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Rogue Drone Nursery Pod
A nursery pod where a rogue drone will be assembled in a process that bears an eerie resemblance to growth.
Rogue Drone Nursery Pods
Rogue Drone Nursery Pods
Nursery pods where rogue drones are assembled in a process that bears an eerie resemblance to growth.
Rogue Drone Outgrowth Colony
This large colony of rogue drones represents a clear threat to the nearby systems. AIR has requested that capsuleers enter the colony and destroy its overseer drone. The acceleration gate used to enter this drone colony allows passage for Tech 1 and Faction Frigates, as well as Tech 1 Destroyers.
Rogue Drone Ripper Sim
This advanced training drone has been modified to simulate a hostile Rogue Drone vessel for use in the Union Day capsuleer challenges.
Rogue Drone Saboteur
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Rogue Drone Scavenger Sim
This advanced training drone has been modified to simulate a hostile Rogue Drone vessel for use in the Union Day capsuleer challenges.
Rogue Drone Trailer
This is a fighter for the Rogue Drones. It is protecting the assets of Rogue Drones and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Rogue Drone Transporter
This is a fighter for the Rogue Drones. It is protecting the assets of Rogue Drones and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Rogue Drone Trucker
This is a fighter for the Rogue Drones. It is protecting the assets of Rogue Drones and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Rogue Elite Medium Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Rogue Elite Small Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Rogue Harvester
A rogue harvester.
Rogue Harvesting Vessel
A rogue harvesting vessel.
Rogue Large Commander Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Rogue Large Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Rogue Medium Commander Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Rogue Medium Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Rogue Mercenary Thorn
Rogue Mercenaries always work for the highest bidder. Their ships and equipment varies, as they use whatever is available at the time. Threat level: Deadly
Rogue Minmatar
This loose cannon is piloting an experimental stealth ship and has begun a personal war against the Amarr Empire.
Rogue Officer Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Rogue Pirate
Rogue pirates belong to no formal faction, or atleast not officially. Threat level: Deadly
Rogue Pirate Escort
This is an escort ship employed by an unknown pirate faction. Threat level: Deadly
Rogue Pirate Grunt
Threat level: Moderate
Rogue Pirate Leader
Rogue pirates belong to no faction, atleast officially. This is a leader of a group of pirates. Threat level: Deadly
Rogue Pirate Raider
This is a rogue pirate vessel. Rogue pirates are not part of any specific faction, or at least not officially. Threat level: Deadly
Rogue Pirate Transport Ship
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Rogue Production Captain
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Rogue Saboteur
This is an inexperienced saboteur. Saboteurs usually has skills for different kinds of related work, such as espionage, counterfeiting or infiltration. Such actions are often required before an actual sabotage takes place.
Rogue Small Commander Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Rogue Small Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Rogue Supercarrier Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Rogue Swarm Overmind Wreck
The remains of a vessel controlled by a Rogue Swarm Overmind. Perhaps with the proper equipment something of value could be salvaged from it.
Rohan Shadrak's Bellicose
Rohan Shadrak is a Vherokior Shaman of somewhat eccentric repute - he was once described by Isardsund Urbrald, CEO of Vherokior tribe to be "Mad as a biscuit". A staunch traditionalist, he is a vocal - and occasionally physical - opponent of CONCORD laws against drug transportation.
Rohan Shadrak's Scythe
Rohan Shadrak is a Vherokior Shaman of somewhat eccentric repute - he was once described by Isardsund Urbrald, CEO of Vherokior tribe to be "Mad as a biscuit". A staunch traditionalist, he is a vocal - and occasionally physical - opponent of CONCORD laws against drug transportation.
Rohk Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive battlehips. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Roineron Aviviere's Epithal
An Epithal piloted by an agent.
Rokh
Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.
Rokh Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Rokh Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Rokh Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Rokh Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Rokh Blue Tiger Serenity Only SKIN
Rokh Blue Tiger Serenity Only SKIN (30 Days)
Rokh Blue Tiger Serenity Only SKIN (365 Days)
Rokh Blue Tiger Serenity Only SKIN (7 Days)
Rokh Blue Tiger Serenity Only SKIN (90 Days)
Rokh Blue Tiger SKIN
Rokh Blueprint
Rokh Caldari Union Day SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Rokh Capsuleer Day XVII SKIN
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Rokh Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Rokh Corporate Police Force SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Rokh Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Rokh Deathglow Remnant SKIN
Rokh Exoplanets Hunter SKIN
Rokh Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Rokh Glacial Drift SKIN
Rokh Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Rokh Home Guard SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Rokh Internal Security SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Rokh Ishukone Watch SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Rokh Lai Dai Protection Service SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Rokh Matigu Seabeast Serenity Only SKIN
Rokh Matigu Seabeast Serenity Only SKIN (30 Days)
Rokh Matigu Seabeast Serenity Only SKIN (365 Days)
Rokh Matigu Seabeast Serenity Only SKIN (7 Days)
Rokh Matigu Seabeast Serenity Only SKIN (90 Days)
Rokh Matigu Seabeast SKIN
Rokh Nugoeihuvi Edition
Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.
Rokh Nugoeihuvi Edition Blueprint
Rokh Nugoeihuvi Serenity Only SKIN
Rokh Nugoeihuvi SKIN
Rokh Nugoeihuvi SKIN (30 Days)
Rokh Nugoeihuvi SKIN (365 Days)
Rokh Nugoeihuvi SKIN (7 Days)
Rokh Nugoeihuvi SKIN (90 Days)
Rokh Peace and Order Unit SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Rokh Permaband - Wrecking Machine SKIN
Permaband's YC118 smash hit "Bring on the Wrecking Machine" was controversial in some circles for its imagery of interstellar destruction on a grand scale, and reputedly caused the Upwell Consortium to consider filing a lawsuit against the group. In the end, the enormous popularity of the track outweighed the shock and chagrin of a few New Eden politicians and industrialists. Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
Rokh Raata Sunset Serenity Only SKIN
Rokh Raata Sunset Serenity Only SKIN (30 Days)
Rokh Raata Sunset Serenity Only SKIN (365 Days)
Rokh Raata Sunset Serenity Only SKIN (7 Days)
Rokh Raata Sunset Serenity Only SKIN (90 Days)
Rokh Raata Sunset SKIN
Rokh Spacelane Patrol SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Rokh Steel Cardinal SKIN
Rokh Versus Redforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Rokh Wiyrkomi Edition
Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.
Rokh Wiyrkomi Edition Blueprint
Rokh Wiyrkomi Peace Corps SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Rokh Wiyrkomi Serenity Only SKIN
Rokh Wiyrkomi SKIN
Rokh Wiyrkomi SKIN (30 Days)
Rokh Wiyrkomi SKIN (365 Days)
Rokh Wiyrkomi SKIN (7 Days)
Rokh Wiyrkomi SKIN (90 Days)
Rokh Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Rokh Zento Isideko Combine SKIN (7 days Limited)
Rokuza Taman's Kestrel
A Kestrel piloted by an agent.
Roland
This is a pilot with a long history of criminal offenses. Approach him with utmost caution. Threat level: Very high
Rolette Residence
A multitude of people inhabit these structures.
Rolled Tungsten Alloy
An extremely strong compound, made from tungsten rolled in a sheath of platinum. A crucial component in the creation of carbides which have a wide field of utility in the manufacture of various equipment.
Rolled Tungsten Alloy Reaction
Rolled Tungsten Alloy Reaction Formula
Rolnia Houmar's Bunker
A bunker manned by personnel of the Ammatar Mandate.
Romi Thalamus
Subject: Prototype Nation Vessel (ID:Romi Thalamus) Military Specifications: Cruiser-class vessel. Primary role is damage dealing. Moderate microwarp velocity. Additional Intelligence: There were no reported civilian abductions from the invasion of Romi III. The Romi identifier is yet further evidence that unreported abductees may have been incorporated into these new vessel prototypes, and into the Nation as a whole. The Thalamus identifier suggests a unifying role between the cruiser-class prototypes and other hull classes, similar to the Arnon Epithalmus. Notable is the higher number of known cruiser-class vessels, and that the identifiers of each belong to the forebrain. This pattern highlights a structural shift away from battleship-led squadrons, or at the least, an equality of function and responsibility between battleship and cruiser variants. Synopsis from ISHAEKA-0051. DED Special Operations.Authorized for Capsuleer dissemination.
Rook
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Rook Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Rook Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Rook Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Rook Blue Tiger Serenity Only SKIN
Rook Blue Tiger Serenity Only SKIN (30 Days)
Rook Blue Tiger Serenity Only SKIN (365 Days)
Rook Blue Tiger Serenity Only SKIN (7 Days)
Rook Blue Tiger Serenity Only SKIN (90 Days)
Rook Blue Tiger SKIN
Rook Blueprint
Rook Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Rook Exoplanets Hunter SKIN
Rook Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Rook Glacial Drift SKIN
Rook Guristas SKIN
Rook Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Rook IGC SKIN
Rook Matigu Seabeast Serenity Only SKIN
Rook Matigu Seabeast Serenity Only SKIN (30 Days)
Rook Matigu Seabeast Serenity Only SKIN (365 Days)
Rook Matigu Seabeast Serenity Only SKIN (7 Days)
Rook Matigu Seabeast Serenity Only SKIN (90 Days)
Rook Matigu Seabeast SKIN
Rook Raata Sunset Serenity Only SKIN
Rook Raata Sunset Serenity Only SKIN (30 Days)
Rook Raata Sunset Serenity Only SKIN (365 Days)
Rook Raata Sunset Serenity Only SKIN (7 Days)
Rook Raata Sunset Serenity Only SKIN (90 Days)
Rook Raata Sunset SKIN
Rook Steel Cardinal SKIN
Rook Union Day Workers SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Rook Wiyrkomi Serenity Only SKIN
Rook Wiyrkomi Serenity Only SKIN (30 Days)
Rook Wiyrkomi Serenity Only SKIN (365 Days)
Rook Wiyrkomi Serenity Only SKIN (7 Days)
Rook Wiyrkomi Serenity Only SKIN (90 Days)
Rook Wiyrkomi SKIN
Rook Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Rooks & Kings - The Clarion Call Compilation
Presented in all its glory on high resolution holoreel, you can now enjoy the glorious smooth tones of Lord Maldoror’s narration in the comfort of your own captain’s quarters.
Rorqual
The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space. The Rorqual is notably capable of using a capital industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Rorqual able to use the powerful and logistically impressive capital compressors. Additionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around. Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants.
Rorqual Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Rorqual Amarr Industrial Livery Serenity Only SKIN
Rorqual Amarr Industrial Livery Serenity Only SKIN (30 Days)
Rorqual Amarr Industrial Livery Serenity Only SKIN (365 Days)
Rorqual Amarr Industrial Livery Serenity Only SKIN (7 Days)
Rorqual Amarr Industrial Livery Serenity Only SKIN (90 Days)
Rorqual Amarr Industrial Livery SKIN
Rorqual Angel Industrial Livery SKIN
Rorqual Blood Raider Industrial Livery SKIN
Rorqual Blueprint
Rorqual Caldari Industrial Livery Serenity Only SKIN
Rorqual Caldari Industrial Livery Serenity Only SKIN (30 Days)
Rorqual Caldari Industrial Livery Serenity Only SKIN (365 Days)
Rorqual Caldari Industrial Livery Serenity Only SKIN (7 Days)
Rorqual Caldari Industrial Livery Serenity Only SKIN (90 Days)
Rorqual Caldari Industrial Livery SKIN
Rorqual Capsuleer Day XVIII SKIN
The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Rorqual Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Rorqual Claim Foreman SKIN
Rorqual Copper Lightning SKIN
From a strong field, replete with many veteran players, the Mind Clash 101st Worlds Championships was won by Roj "Copper Lightning" Tarnagan in October YC123. The Gallente Prime Champion and multiple winner of the Federation Cup triumphed over the 99th Worlds Champion, Nadia "Silver Bear" Tanaka, in a final that was closely followed by audiences across New Eden, though especially keenly in the Federation and State. A nanocoating marking the victory of Roj Tarnagan was swiftly commissioned for sale to an eager market of Mind Clash fans, as has become common practice in recent years. With capsuleers a significant demographic among the most dedicated Mind Clash followers, the Copper Lightning nanocoating is expected to be popular among fans of this complex, mentally-demanding neuro-holographic sport.
Rorqual Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Rorqual Design Change Log
While normally the design change log for ship hulls are automatically made available, it seems that this specific copy has been lost in transit. This shouldn't be a problem if the capsuleer for which this was meant has picked up on these changes elsewhere.
Rorqual Digmaster Blazon Serenity Only SKIN
Rorqual Digmaster Blazon Serenity Only SKIN (30 Days)
Rorqual Digmaster Blazon Serenity Only SKIN (365 Days)
Rorqual Digmaster Blazon Serenity Only SKIN (7 Days)
Rorqual Digmaster Blazon Serenity Only SKIN (90 Days)
Rorqual Digmaster Blazon SKIN
Rorqual Forgemaster SKIN
Rorqual Gallente Industrial Livery Serenity Only SKIN
Rorqual Gallente Industrial Livery Serenity Only SKIN (30 Days)
Rorqual Gallente Industrial Livery Serenity Only SKIN (365 Days)
Rorqual Gallente Industrial Livery Serenity Only SKIN (7 Days)
Rorqual Gallente Industrial Livery Serenity Only SKIN (90 Days)
Rorqual Gallente Industrial Livery SKIN
Rorqual Glacial Drift SKIN
Rorqual Guristas Industrial Livery SKIN
Rorqual Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Rorqual Minmatar Industrial Livery Serenity Only SKIN
Rorqual Minmatar Industrial Livery Serenity Only SKIN (30 Days)
Rorqual Minmatar Industrial Livery Serenity Only SKIN (365 Days)
Rorqual Minmatar Industrial Livery Serenity Only SKIN (7 Days)
Rorqual Minmatar Industrial Livery Serenity Only SKIN (90 Days)
Rorqual Minmatar Industrial Livery SKIN
Rorqual Morphite Shine Serenity Only SKIN
Rorqual Morphite Shine Serenity Only SKIN (30 Days)
Rorqual Morphite Shine Serenity Only SKIN (365 Days)
Rorqual Morphite Shine Serenity Only SKIN (7 Days)
Rorqual Morphite Shine Serenity Only SKIN (90 Days)
Rorqual Morphite Shine SKIN
Rorqual Nocx Rush SKIN
Rorqual ORE Development Edition
The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space. To that end, the Rorqual's primary strength lies in its ability to grind raw ores into particles of smaller size than possible before, while still maintaining their distinctive molecular structure. This means the vessel is able to carry vast amounts of ore in compressed form. Additionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around. Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants
Rorqual ORE Development Edition Blueprint
Rorqual ORE Development Edition Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Rorqual ORE Development Serenity Only SKIN
Rorqual ORE Development SKIN (30 Days)
Rorqual ORE Development SKIN (365 Days)
Rorqual ORE Development SKIN (7 Days)
Rorqual ORE Development SKIN (90 Days)
Rorqual Paydirt Prospector Serenity Only SKIN
Rorqual Paydirt Prospector Serenity Only SKIN (30 Days)
Rorqual Paydirt Prospector Serenity Only SKIN (365 Days)
Rorqual Paydirt Prospector Serenity Only SKIN (7 Days)
Rorqual Paydirt Prospector Serenity Only SKIN (90 Days)
Rorqual Paydirt Prospector SKIN
Rorqual Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Rorqual Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Rorqual Rosada Dawn Serenity Only SKIN
Rorqual Rosada Dawn Serenity Only SKIN (30 Days)
Rorqual Rosada Dawn Serenity Only SKIN (365 Days)
Rorqual Rosada Dawn Serenity Only SKIN (7 Days)
Rorqual Rosada Dawn Serenity Only SKIN (90 Days)
Rorqual Rosada Dawn SKIN
Rorqual Sansha Industrial Livery SKIN
Rorqual Sovereign Claim Serenity Only SKIN
Rorqual Sovereign Claim Serenity Only SKIN (30 Days)
Rorqual Sovereign Claim Serenity Only SKIN (365 Days)
Rorqual Sovereign Claim Serenity Only SKIN (7 Days)
Rorqual Sovereign Claim Serenity Only SKIN (90 Days)
Rorqual Sovereign Claim SKIN
ORE's highly successful Rorqual mining operation support capital ship has played a significant role in the exploitation of mineral asteroids across New Eden for over a decade. The "Sovereign Claim" nanocoating is a suitably glittering celebration of this wealth-creating ship design in YC120, as the vessel continues its central role in ORE's lineup of mining operations vessels.
Rorqual Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Rorqual Wreckage
Rorqual Wreckage Infested
Rost's Ferox
A Ferox piloted by an agent.
Rosulf Fririk
This variant of the frontline battleship of the Minmatar Republic has been heavily modified with only one purpose in mind: Destruction. It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship.
Rotgut
A potent mixture used to increase the intoxication effects of alcohol.
Router Encryption Key
This datacore looks harmless. You find it hard to believe that such a small thing holds the secret to controlling what so many people believe.
Routine Calibration Subsystem
Increases turret's maximum effective range. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Royal Ducinium
Royal Ducinium is a rarer form of Ducinium ore with a relative density of Megacyte mineral content 10% greater than the standard form. Ducinium is a rare ore that contains a useful concentration of the Megacyte mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ducinium was the Megacyte-bearing ore discovered by this group and was named for the Ducia Foundry contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
RS-90 Combat Rifle
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles. Its advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.
RSS Core Scanner Probe
A scanner probe used for scanning down Cosmic Signatures in space. Can be launched from Core Probe Launchers and Expanded Probe Launchers.
RSS Radio Telescope
Communications Array
Rubin Basic Particle Bore Stream
Common, low technology mining laser. Works well for extracting common ore, but not useful for much else.
Rubin Sozar
Rubin Sozar was appointed into the Angel Cartel a few years ago, having defected from the Minmatar Navy after having been involved in a scandal that tarnished his reputation and prevented him from advancing further in the ranks of the military. He is an excellent pilot and naval commander, and has served the Cartel well in his few years of service. Threat level: Deadly
Rugaert's Vigil
A Vigil piloted by an agent.
Ruined Hive Mind
A ruined piece of a super advanced drone hive mind.
Ruined Monument
An archaic reminder of the days of olde.
Ruined Neon Sign
This billboard seems to have been destroyed in some long forgotten skirmish.
Ruined Neon Sign
Ruined Scraps 3
A slightly damaged but still seemingly usable capacitor console. Capacitor consoles are a necessary component of starship capacitor units.
Ruined Scraps 4
The Micro Circuit is one of the most common electronics components seen in use.
Ruined Stargate
This ruined stargate has at least a few internal power generators left but is nevertheless currently inoperational, unable to serve its intended function of hurling starships to distant solar systems.
Ruined Stargate Cipher
This cipher unlocks any of the acceleration gates in the second deadspace pocket in the Angel Military Operations Complex. The gate will remain open for a short period of time and using the cipher will cause it to self-destruct, so use wisely.
Ruins of Fort Kavad
The preserved ruins of Fort Kavad loom over the battlefield where the Minmatar struck the final blow that would secure their territories and allow their fledgling Republic to rise to its full height in relative peace. Named after an ancient lord of the Ardishapur Family, Fort Kavad sat at the center of the Ortner Redoubt, the last major toehold of the Amarr Empire in Minmatar space at the end of the Great Rebellion. The position guarded the core of the Ammatar Mandate the Amarr had set up as a defensive buffer but more critically was within striking distance of the Minmatar heartlands. Despite the chaos that the Great Rebellion had sowed across the Empire for several years, many Amarr lords were unwilling to settle for defeat at the hands of their erstwhile slaves. In BYC17, a militant faction at the Imperial Court promoted a plan to use Fort Kavad as a springboard for a counter-offensive that would regain the lost territories. A demoralized and confused Emperor Heideran VII, possibly afflicted by an attack of the Turit Disease he suffered with, allowed the militants to proceed with their plan. As Amarr forces built up at Fort Kavad, the Minmatar became aware of the plan and knew that an opportunity to strike a decisive blow was at hand. The Battle of the Golgothan Fields had robbed the Amarr of much of their capital ship strength, forcing them to concentrate battleship squadrons at Fort Kavad. Minmatar rebel forces from across their hard-won territories assembled and launched a pre-emptive strike in numbers that would overwhelm the defenses of Fort Kavad and catch the assembling Amarr fleets by surprise. With Fort Kavad's defenses crippled and entire battleship squadrons destroyed or disabled, the Amarr were in disarray but refused to retreat knowing well the penalty they would face at the hands of their fanatical lords. Many commanders launched suicidal counter-attacks and some broke past the Minmatar assault in an apparent attempt to mount the counter-offensive they had planned. At high cost in ships, including precious battleships, the Minmatar prevailed and wiped out the scattered Amarr taskforce. The news of the defeat at Fort Kavad roused Emperor Heideran's erratic anger and the militant faction at court suffered accordingly for their fatal underestimation of the Minmatar. Once the Emperor had seen to the security of the Ammatar Mandate, he once again lapsed into seclusion, having ordered no further military adventures on pain of death and the enslavement of all relatives of any lord foolish enough to defy the orders. For the Minmatar, the Battle of Fort Kavad was a famous victory that eliminated the danger of a counter-offensive by the Amarr Empire. In the relative peace the Minmatar fighters had bought with their blood, the Minmatar Republic was established and its defenses secured. Amarr warlords knew better than to openly defy the Emperor's peace but inevitably the means for militant Amarr and Minmatar to strike at one another was found in the bitter Vindication Wars that would be fought through and against the puppet state of the Ammatar Mandate.
Rules of Engagement
Every time someone reads this book it seems to get bigger and bigger.
Runaway Daughter
She's gone into suspended animation. It's probably for the best.
Runic Inscription
An elaborate parchment inscribed with runic signs declaring the bearer to be a true scholar.
Runic Tablet
This tablet is covered in intricate runic signs, totally beyond comprehension. It looks sinister, though.
Runner Drone
These Runner drones were first engineered by Serpentis scientists, who originally used them as forward scouts in systems bordering Gallentean space. Over time, Federation Navy scouts discovered their presence and soon enough, reverse-engineered their own variants. Since then, these and other similar drones have seen use in various training programs, most usually focused on familiarizing a pilot with advanced combat techniques on the battlefield.
Runner's Relay Station
A small bunker crammed with sophisticated communication devices used by smuggler's and border runners to coordinate themselves.
Rupptofs' Scythe
A Scythe piloted by an agent.
Rupture
The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.
Rupture Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Rupture Aspirant Enforcer SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer. The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
Rupture Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Rupture Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Rupture Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Rupture Blue Tiger Serenity Only SKIN
Rupture Blue Tiger Serenity Only SKIN (30 Days)
Rupture Blue Tiger Serenity Only SKIN (365 Days)
Rupture Blue Tiger Serenity Only SKIN (7 Days)
Rupture Blue Tiger Serenity Only SKIN (90 Days)
Rupture Blue Tiger SKIN
Rupture Blueprint
Rupture Brutor SKIN
Rupture Capsuleer Day XVII SKIN
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Rupture Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Rupture Chromodynamic Candy SKIN
The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls. While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships.
Rupture Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Rupture Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Rupture Exoplanets Hunter SKIN
Rupture Firewall Breach SKIN
Rupture Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Rupture Fleet Ordnance Spike SKIN (Volatile)
Rupture Glacial Drift SKIN
Rupture Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Rupture Hazard Control SKIN
Rupture Headhunter SKIN
Rupture Justice Serenity Only SKIN
Rupture Justice Serenity Only SKIN (30 Days)
Rupture Justice Serenity Only SKIN (365 Days)
Rupture Justice Serenity Only SKIN (7 Days)
Rupture Justice Serenity Only SKIN (90 Days)
Rupture Justice SKIN
Rupture Krusual SKIN
Rupture Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Rupture Luminaire Zenith SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Rupture Nefantar SKIN
Rupture Permaband Roadies SKIN
Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
Rupture Republic Fleet Ordnance Pack
This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation.
Rupture Republic Fleet SKIN
Rupture Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Rupture Sebiestor SKIN
Rupture Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Rupture Serenity Cloud SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Rupture Serenity Cloud SKIN (30 Days)
Rupture Serenity Cloud SKIN (365 Days)
Rupture Serenity Cloud SKIN (7 Days)
Rupture Serenity Cloud SKIN (90 Days)
Rupture Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Rupture Starkmanir SKIN
Rupture Thukker Tribe SKIN
Rupture Tronhadar Ink Serenity Only SKIN
Rupture Tronhadar Ink Serenity Only SKIN (30 Days)
Rupture Tronhadar Ink Serenity Only SKIN (365 Days)
Rupture Tronhadar Ink Serenity Only SKIN (7 Days)
Rupture Tronhadar Ink Serenity Only SKIN (90 Days)
Rupture Tronhadar Ink SKIN
Rupture Tronhadar Ink SKIN (30 days Limited)
Rupture Valklear Glory Serenity Only SKIN
Rupture Valklear Glory Serenity Only SKIN (30 Days)
Rupture Valklear Glory Serenity Only SKIN (365 Days)
Rupture Valklear Glory Serenity Only SKIN (7 Days)
Rupture Valklear Glory Serenity Only SKIN (90 Days)
Rupture Valklear Glory SKIN
Rupture Versus Blueforce SKIN
Rupture Vherokior SKIN
Rusty Cloud
Ruupas Vonni's Outpost
An outpost manned by personnel of the Caldari State.
Ryoke Laika
This is a hostile pirate vessel. Threat level: Deadly
Ryoke Laika
A Guristas pilot.
Ryoke Laika's Head
This is the head of Ryoke Laika, a veteran Guristas pilot.
S-E6ES Outpost Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
S-EVIQ Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
S-R Trigger Neurolink Conduit
Stress-Responding Trigger Neurolink Conduits are vital components in the network of connections linking the neural hardware of a capsuleer to the many key systems of a spaceship. While all capsuleer neurolink technologies rely on the autonomic biosystems of pilots, Gallente research and development explored the use of the capsuleer's stress-response mechanisms to establish a reliable integration of neurolinks with ship systems.
S-R Trigger Neurolink Conduit Blueprint
S.I Formula Sheet
Nothing in this file is decipherable, only the name. Serpentis could be using any one of a million different decryption methods. The good news is that a brute force attack could take as little as a few days, the bad news is that it could also take as long as a few decades. It all depends on how esoteric the cipher is, or if it's even a known, documented one. If it's a hybrid cipher, then it depends on how unique or distinctive both - assuming it's only two, of course - original parent ciphers were. A hybrid decryption analysis alone can take weeks, assuming that an original identifier for one single method is found.It's probably best to just take this back to Isha.
S11
S_Blue_Fixed_01
S_Blue_Fixed_Chack
S_Blue_Fixed_Large
S_Blue_Oval_01
S_Blue_Oval_02
S_Blue_Oval_03
S_Blue_Small_01
S_Blue_VStretch_01
S_Green_01
S_Green_Fixed_01
S_Green_Oval_01
S_Green_Small_01
S_Orange_Fixed_01
S_Orange_Long_01
S_Orange_Oval_01
S_Orange_Oval_H_01
S_Orange_Round_01
S_Orange_Small_01
S_Orange_Small_H_01
S_Pale_01
S_Yellow_01
S_Yellow_Fixed_01
S_Yellow_Fixed_H_01
S_Yellow_Fixed_V_02
S_Yellow_Large_01
S_Yellow_Oval_01
S_Yellow_Small_01
Saboteur Mercenary
This is an inexperienced saboteur. Saboteurs usually has skills for different kinds of related work, such as espionage, counterfeiting or infiltration. Such actions are often required before an actual sabotage takes place.
Saboteur Omen
An Omen cruiser engaging in aggressive attack patterns. All identification tags have been wiped from this ship's computers and its warp drives modified to make forensics tracing of how it arrived in Repubic space impossible.
Sabre
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Developer: Core Complexion Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Sabre Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Sabre Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Sabre Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Sabre Blue Tiger Serenity Only SKIN
Sabre Blue Tiger Serenity Only SKIN (30 Days)
Sabre Blue Tiger Serenity Only SKIN (365 Days)
Sabre Blue Tiger Serenity Only SKIN (7 Days)
Sabre Blue Tiger Serenity Only SKIN (90 Days)
Sabre Blue Tiger SKIN
Sabre Blueprint
Sabre Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Sabre Cordite Blossom SKIN
Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. “To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” Kefsooda Arkih, - CEO, Imperial Armaments.
Sabre Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Sabre Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Sabre Exoplanets Hunter SKIN
Sabre GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Sabre Glacial Drift SKIN
Sabre Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Sabre Hazard Control SKIN
Sabre In Rust We Trust SKIN
This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.
Sabre Justice Serenity Only SKIN
Sabre Justice Serenity Only SKIN (30 Days)
Sabre Justice Serenity Only SKIN (365 Days)
Sabre Justice Serenity Only SKIN (7 Days)
Sabre Justice Serenity Only SKIN (90 Days)
Sabre Justice SKIN
Sabre Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Sabre Permaband - Warp to the Dance Floor SKIN
Permaband's debut performance of "Warp to the Dance Floor" was at the YC118 gathering of capsuleers at the Grand Tiegjon Casino in Villaine. The number was a storming success and became a crowd-pleaser beyond capsuleer audience and in dance clubs across New Eden. Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
Sabre Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Sabre Tronhadar Ink Serenity Only SKIN
Sabre Tronhadar Ink Serenity Only SKIN (30 Days)
Sabre Tronhadar Ink Serenity Only SKIN (365 Days)
Sabre Tronhadar Ink Serenity Only SKIN (7 Days)
Sabre Tronhadar Ink Serenity Only SKIN (90 Days)
Sabre Tronhadar Ink SKIN
Sabre Valklear Glory Serenity Only SKIN
Sabre Valklear Glory Serenity Only SKIN (30 Days)
Sabre Valklear Glory Serenity Only SKIN (365 Days)
Sabre Valklear Glory Serenity Only SKIN (7 Days)
Sabre Valklear Glory Serenity Only SKIN (90 Days)
Sabre Valklear Glory SKIN
Sacred Bricks
Bricks from the Tal-Romon Cathedral, dedicated to the famous saint said to have been clairvoyant. Every brick was blessed by an Apostle, even the mortar was mixed with holy water, ensuring the whole building reeked of divinity. Being in the vicinity of even one of these bricks brings you this much closer to God, so behave now.
Sacred Exploiter
An Imperial construct designed to transmit a virus that finds and exploits vulnerabilities in other devices, forcing them to malfunction as destructively as possible.
Sacred Exploiter Wreck
Sacrilege
Khanid's engineers have spent months perfecting the Sacrilege's on-board missile launcher optimization systems, making it a very effective assault missile platform. In addition, its supremely advanced capacitor systems make it one of the most dangerous ships in its class. Developer: Khanid Innovation In an effort to maintain the fragile peace with the old empire through force of deterrence, Khanid Innovation have taken the Maller blueprint and morphed it into a monster. State-of-the-art armor alloys, along with missile systems developed from the most advanced Caldari designs, mean the Sacrilege may be well on its way to becoming the Royal Khanid Navy's flagship cruiser.
Sacrilege Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Sacrilege Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Sacrilege Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Sacrilege Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Sacrilege Blueprint
Sacrilege Cold Iron Serenity Only SKIN
Sacrilege Cold Iron Serenity Only SKIN (30 Days)
Sacrilege Cold Iron Serenity Only SKIN (365 Days)
Sacrilege Cold Iron Serenity Only SKIN (7 Days)
Sacrilege Cold Iron Serenity Only SKIN (90 Days)
Sacrilege Cold Iron SKIN
Sacrilege Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Sacrilege Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Sacrilege EoM Serenity Only SKIN
Sacrilege EoM Serenity Only SKIN (30 Days)
Sacrilege EoM Serenity Only SKIN (365 Days)
Sacrilege EoM Serenity Only SKIN (7 Days)
Sacrilege EoM Serenity Only SKIN (90 Days)
Sacrilege EoM SKIN
Sacrilege Exoplanets Hunter SKIN
Sacrilege Glacial Drift SKIN
Sacrilege Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Sacrilege Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Sacrilege Ironblood Serenity Only SKIN
Sacrilege Ironblood Serenity Only SKIN (30 Days)
Sacrilege Ironblood Serenity Only SKIN (365 Days)
Sacrilege Ironblood Serenity Only SKIN (7 Days)
Sacrilege Ironblood Serenity Only SKIN (90 Days)
Sacrilege Ironblood SKIN
Sacrilege Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Sacrilege Purity of the Throne Serenity Only SKIN
Sacrilege Purity of the Throne Serenity Only SKIN (30 Days)
Sacrilege Purity of the Throne Serenity Only SKIN (365 Days)
Sacrilege Purity of the Throne Serenity Only SKIN (7 Days)
Sacrilege Purity of the Throne Serenity Only SKIN (90 Days)
Sacrilege Purity of the Throne SKIN
Sacrilege Raata Sunset Serenity Only SKIN
Sacrilege Raata Sunset Serenity Only SKIN (30 Days)
Sacrilege Raata Sunset Serenity Only SKIN (365 Days)
Sacrilege Raata Sunset Serenity Only SKIN (7 Days)
Sacrilege Raata Sunset Serenity Only SKIN (90 Days)
Sacrilege Raata Sunset SKIN
Sacrilege Star Captain SKIN
Sade's Pass
This pass will open the acceleration gate that Pith Guristas' pirate Sade guards. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.
Sadry Damoklet's Head
Decapitated head of Sadry Damoklet, an Amarrian Holder of such notorious perversity that he was exiled from the Empire.
Safe House Ruins
This structure has seen better days.
Safe-Deposit Box Owner List
This highly confidential document lists the owner of each safe-deposit box in the vault on the State and Region Bank station in Vahunomi.
Saga
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
Saga-II
Augmented with ultra-efficient active shielding, the Saga-II can temporarily withstand a barrage of enemy fire as it streaks through the frontline to deliver mercenaries into the heart of the battle.
Sagacious Path Fighter
A frigate of the Sagacious Path, a branch of the Achur monks.
Sagaris
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. The Marauder class pushes its power plant to the limit, achieving improved damage output and excellent protection from its greatly enhanced armor. +4% bonus to Large Missile launcher damage per level.
Sagimoro's Blackbird
A Blackbird piloted by an agent.
Sail Charger
This construction uses electromagnetic conductors to harvest solar power from the system's sun.
Saintly Shroud
The holy shroud worn by St. Ageroth on his deathbed.
Sakkaro's Badger
A Badger piloted by an agent.
Sakt's Stiletto
A Stiletto piloted by an agent.
Salvage Drone I
Once launched and given the order to salvage, this drone will automatically seek out your wrecks in the vicinity, salvage from them any useable materials and deposit those materials in your ship's cargohold. It will not, however, loot any valuables contained within the wrecks. A salvage drone respects wreck ownership and will focus on its operator's wrecks unless explicitly ordered otherwise. Whether or not its operator chooses to display that same respect is another question entirely.
Salvage Drone I Blueprint
Salvage Drone II
Once launched and given the order to salvage, this drone will automatically seek out your wrecks in the vicinity, salvage from them any useable materials and deposit those materials in your ship's cargohold. It will not, however, loot any valuables contained within the wrecks. A salvage drone respects wreck ownership and will focus on its operator's wrecks unless explicitly ordered otherwise. Whether or not its operator chooses to display that same respect is another question entirely.
Salvage Drone II Blueprint
Salvage Drone Operation
Skill at controlling salvage drones. 2% increased salvage chance per level.
Salvage Drone Specialization
Advanced proficiency at controlling salvage drones. 2% bonus to the max velocity and salvage chance of drones requiring Salvage Drone Specialization per level.
Salvageable Nursery Nest
The remains of a destroyed Overmind Nursery Nest. Perhaps with the proper equipment something of value could be salvaged from it.
Salvaged Data Core
This data core came out of an alleged FON cruiser, part of a squad that staged a vicious attack on a mercenary outpost. It needs to be brought back to Pandon Ardillan immediately for thorough analysis.
Salvaged Electronics
These ship parts are old but functional.
Salvager I
A specialized scanner used to detect salvageable items in ship wrecks.
Salvager I Blueprint
Salvager II
A specialized scanner used to detect salvageable items in ship wrecks.
Salvager II Blueprint
Salvaging
Proficiency at salvaging ship wrecks. Required skill for the use of salvager modules. 100% increase in chance of salvage retrieval per additional level.
Salvaging Phase-0xZ Forager
This rogue drone appears to be dedicated to salvaging material and distributing it throughout the drone nurseries. It does not appear to be especially dangerous. Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Salvation Angels Strong Box
A strong box belonging to the Salvation Angels corporation.
Sami Kurzon
Sami is a bounty hunter employed by the Kurzon mercenary network, and a close relative to the founder. Threat level: Very high
Saminer Stargate Construction Monument
This monument honors the numerous capsuleers who contributed to the Amarr Empire's construction project for this stargate in YC123. The ten individual capsuleers and five capsuleer corporations who contributed the most to this project are listed below. Top ten individual capsuleer contributors to the construction project for this stargate: 1. Gya Kulo 2. Shira Bebrauskas 3. Artemis Seksiukas 4. Alphacatron 5. Ganasyu 6. tokoroten 0010 7. Princess Sairan 8. Cooliris 9. Guren no Tsuki 10. Johan Pendersen Top five capsuleer corporations that contributed to the construction project for this stargate: 1. Funda 2. This Was The Way 3. Bugatti Alpha 4. Alphacatron Offshore Industries 5. Null to dust miner corporation
Sample of Septicemic Agent
The causative agent of an infectious disease. The septicemic bacterial infection is extremely dangerous. Lethality: 99.9%. Known treatments: None.
Sanctuary EVE Gate Research Facility
This station acts as the central hub for the Sisters of EVE's research efforts in the New Eden system. The Sisters of EVE consider the EVE Gate wormhole remnant an important subject of both scientific study and religious faith. They believe the EVE Gate to be a gift from God, and that it is the divine will they study it thoroughly and unlock its secrets. The Sisters maintain that God resides at the other side of the EVE Gate, guiding and protecting his followers from within the domain it guards. The SOE are careful to emphasize the scientific nature of their research and avoid discussing their religious beliefs openly within the shared facilities, lest they embarrass their Kor-Azor hosts or be accused of illegal proselytizing by their enemies within the Amarr Empire.
Sanderi Ualmun's Bunker
A bunker inhabited by personnel of the Minmatar Republic.
Sangrel Minn
An infamous thief and all-round scoundrel, this pirate is a wanted man in every corner of the galaxy. CONCORD advises caution in dealing with this individual. Threat level: Significant
Sanguinary Ashimmu
An Ashimmu cruiser fitted with a neutralizer so that it might drain the capacitor of enemy vessels just as its occupants drain the blood of their sacrifices. Those aboard this ship are dedicated followers not only of the blood-letting rituals of Sani Sabik but the teachings of Omir Sarikusa, believing that no sacrament is more valuable than the blood of a clone.
Sanguinary Cruor
A Cruor frigate fitted with a neutralizer so that it might drain the capacitor of enemy vessels just as its occupants drain the blood of their sacrifices. Those aboard this ship are dedicated followers not only of the blood-letting rituals of Sani Sabik but the teachings of Omir Sarikusa, believing that no sacrament is more valuable than the blood of a clone.
Sanguinary Dragoon
A Dragoon destroyer fitted with a neutralizer so that it might drain the capacitor of enemy vessels just as its occupants drain the blood of their sacrifices. Those aboard this ship are dedicated followers not only of the blood-letting rituals of Sani Sabik but the teachings of Omir Sarikusa, believing that no sacrament is more valuable than the blood of a clone.
Sani Sabik Murder Security Tapes
In this video taken from a garbage disposal facility in the Raspa Artificial Habitat, young Sani Sabik Matias Freier hauls the exsanguinated body of Hata Rath into a servo unit. Investigators never released this footage to the public.
Sani Sabik Sermon
"... and in Scripture God says, you are all my creation! You are all equal in my kingdom! We all can become His chosen, if only we rise! If only we rise. If only we rise. They won't teach you that part of Scripture in the Empire. Whether you are Minmatar or whether you are Ealur, or whether you are Ni-Kunni or even whether you are some common-blooded True Amarr, if you are not one of them in power they do not want you to know that. Because they do not want you to be one of them. They do not want to have to share that power. They don't want to share that power with you. But is that God's will? Is that what God wants from us? No! You are equal in my kingdom! That is what God says! Whether you are Minmatar or Ealur or Ni-Kunni or True Amarr, you are all His creation! You have to rise. If you keep submitting then that's all you're ever going to do. That's all you're ever going to be. That's not what God wants. That is not what God wants. Rise. Reclaim yourself. You are powerful not because you were born that way or because your family has a lot of money or because someone gave it to you. You are powerful because you are you. You are God's Chosen. We are all God's Chosen. As long as we choose to be. We have to choose to rise." – Transcript of a sermon given to worshippers by the Sani Sabik priest Sharham Kaholan, an Ealur.
Sanku Pansya
This is a hostile pirate vessel. Threat level: Deadly
Sansha Administrator
This is the administrator appointed by Sansha to run this facility. It is likely he as a key to enter the administration area, as his offices are located there.
Sansha Barricade
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Sansha Barrier
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Sansha Battery
A small missile battery, designed to repel invaders and other hazards.
Sansha Battlestation_event
This gigantic warstation is one of the military installations of Sansha's slumbering nation. It is known to be able to hold a massive number of Sansha vessels, but strange whispers hint at darker things than mere warfare going on underneath its jagged exterior.
Sansha Black Ops Squad Leader
Although this frigate at first glance appears to be a standard Sansha's nation light frigate a preliminary signature scan seems to indicate that it may possess some inteceptor technology.
Sansha Brass Tag
This brass tag carries the rank insignia equivalent of a sergeant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
Sansha Bronze Tag
This bronze tag carries the rank insignia equivalent of a private within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
Sansha Bunker
A small bunker, there for accommodation and increased mobility of troops and other personnel.
Sansha Caravan Cloud
Sansha Claws Fairytale Book
A compendium of the darkest and most chilling tales from the depths of stain. What better way to scare the children to bed than with a frightening festive tale of gruesome bloodshed and carnage?
Sansha Clone Soldier Negotiator
With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Sansha's Nation pirate is a negotiator, a fixer who establishes contracts between pirate-trained clone soldiers and those who, despite the horrors of Nation, are drawn like flies to a powerful, unyielding empire staffed by an upper level of geniuses, a lower level of unstoppable drones, and now a section of soldiers that cannot be killed.
Sansha Clone Soldier Recruiter
With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Sansha's Nation pirate is a recruiter, in charge of scouting vulnerable areas - remote planets, isolated outposts, interstellar colonies and other places that hold human life - with the aim of bringing in new recruits for the pirates' clone soldier programs. The Sansha have trouble acquiring voluntary recruits at the best of times, and so they've put a lot of effort in finding and training people who can continue fighting beyond even death itself.
Sansha Clone Soldier Trainer
With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Sansha's Nation pirate is a trainer, in charge of funds, equipment and locales used in the preparation and deployment of clone soldiers loyal to the faction. For the Sansha this involves making sure there's a steady supply of slaves who are able to function in various ancillary services, up to and including equipment checks, training grounds maintenance, and training dummies.
Sansha Clone Soldier Transporter
With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Sansha's Nation pirate is a transporter, responsible for the swift conveyance of clone soldiers to their intended destination. With the Sansha this tends to involve small clusters of isolated populations that are fighting back with every shred of strength they have, and need to be softened up before Nation comes in to bring a final, quiet peace.
Sansha Com Tower
If you have the right equipment you might be able to hack into the com tower and get some valuable information.
Sansha Command Signal Receiver
This device can boost the incoming or outgoing signals to a Sansha device.
Sansha Communications Array
Dull, tedious treasure lies within.
Sansha Control Center
A control center.
Sansha Control Relay
This large radio transmitter relays orders and information to Sansha fleets. Typically these orders come from a local commander, but other facilities such as a central control nexus are also capable of issuing limited tactical commands.
Sansha Control Tower
The Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest frontier design techniques to increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Sansha Control Tower Blueprint
Sansha Control Tower Medium
The Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest frontier design techniques to increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Sansha Control Tower Medium Blueprint
Sansha Control Tower Small
The Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest frontier design techniques to increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
Sansha Control Tower Small Blueprint
Sansha Control Tower Winter
Sansha Copper Tag
This copper tag carries the rank insignia equivalent of a private within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
Sansha Corpse Collector
Jokingly named after his secondary occupation, the check-in officer is used to clean up the mess pilots leave in his complex after being blown to smithereens.
Sansha Cruise Missile Battery
This cruise missile sentry will launch missiles at any target it considers to be a threat.
Sansha Crystal Tag
This crystal tag carries the rank insignia equivalent of a captain within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
Sansha Cynosural Field
A cynosural field, also known colloquially as a "cyno", is a cosmic anomaly that acts as a pseudo-gravity well. With the correct calibration information, interstellar jump drives can lock onto the field and create a portal into the destination system.
Sansha Data Sheets
Secrent documents used by the Sansha's Nation.
Sansha Databank
If you have the right equipment you might be able to hack into the databank and get some valuable information.
Sansha Deadspace Outpost
Containing an inner habitation core surrounded by an outer shell filled with a curious fluid, the purpose of which remains unclear, this outpost is no doubt the brain-child of some nameless True Slave engineer.
Sansha Deadspace Outpost I
Containing an inner habitation core surrounded by an outer shell filled with a curious fluid, the purpose of which remains unclear, this outpost is no doubt the brain-child of some nameless True Slave engineer.
Sansha Debris
This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets.
Sansha Derelict
You surmise that with some salvaging equipment there is still something of value to be had from this old derelict.
Sansha Diamond Tag
This diamond tag carries the rank insignia equivalent of a captain within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
Sansha Dreadnought Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sansha Electrum Tag
This electrum tag carries the rank insignia equivalent of a corporal within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
Sansha Elevator
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Sansha Energy Neutralizer Sentry I
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Sansha Energy Neutralizer Sentry II
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Sansha Energy Neutralizer Sentry III
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Sansha Energy Neutralizing Battery
An enhanced version of the Imperial Navy Energy Neutralizing Array.
Sansha Energy Neutralizing Battery Blueprint
Sansha Fence
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Sansha Fleet Outpost
One of the many quarters of the Sansha fleet.
Sansha Gold Tag
This gold tag carries the rank insignia equivalent of a sergeant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
Sansha Heavy Missile Battery
This heavy missile sentry will launch missiles at any target it considers to be a threat.
Sansha Hulk
You surmise that with some salvaging equipment there is still something of value to be had from this old hulk.
Sansha Incursion Assault System Effects
Sansha Incursion HQ System Effects
Sansha Incursion Vanguard System Effects
Sansha Infiltrator
Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Sansha Infiltrators are often tasked with intercepting and deciphering enemy communications.
Sansha Infiltrator Tag
A dogtag carried by members of the Sansha's navy. Members carrying the rank of infiltrator are often tasked with intercepting and deciphering enemy communications.
Sansha Info Shard
If you have the right equipment you might be able to hack into the info shard and get some valuable information.
Sansha Juggernaut Torpedo Blueprint
Sansha Junction
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Sansha Large Beam Laser Battery
Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at very long ranges, but tracks slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Sansha Large Beam Laser Battery Blueprint
Sansha Large Pulse Laser Battery
Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Sansha Large Pulse Laser Battery Blueprint
Sansha Light Missile Battery
This light missile sentry will launch missiles at any target it considers to be a threat.
Sansha Logistics Control Array
This array is responsible for determining friend or foe status for local remote logistics facilities. Although formidable, a capsuleer should be able to subvert the sophisticated electronics within.
Sansha Lookout
A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold.
Sansha Mainframe
If you have the right equipment you might be able to hack into the mainframe and get some valuable information.
Sansha Medium Beam Laser Battery
Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Sansha Medium Beam Laser Battery Blueprint
Sansha Medium Pulse Laser Battery
Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Sansha Medium Pulse Laser Battery Blueprint
Sansha Miner
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Sansha Mjolnir Assault Missile
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Sansha Mjolnir Rocket
A small rocket with an EMP warhead.
Sansha Mjolnir Torpedo
An ultra-heavy EMP missile. Slow and dumb but its sheer damage potential is simply staggering.
Sansha Modified 'Gnome' Implant
Improved skill at regulating shield capacity and recharge rate. 3% bonus to shield capacity. 3% bonus to shield recharge rate.
Sansha Narcotics Storage Facility
This modified habitat module is being used as storage facility for various items that the pirate factions use for drug manufacturing. Usually heavily guarded this would undoubtedly reap a bounty with a bit of hacking once past the security.
Sansha Outpost Administration Building
Containing an inner habitation core surrounded by an outer shell filled with a curious fluid, the purpose of which remains unclear, this outpost is no doubt the brain-child of some nameless True Slave engineer.
Sansha Outpost Securitycard
This securitycard is manufactured by Sansha's Nation and allows the user to unlock a specific acceleration gate to a recuperation camp. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device.
Sansha Overseer Frostwight
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. This vessel is an escort for cargo vessels sent as part of a raiding fleet to claim resource-rich ice storms for Sansha's Nation and is armed with an array of weapons. Threat level: Deadly
Sansha Palladium Tag
This palladium tag carries the rank insignia equivalent of a lieutenant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
Sansha Paradise Cruise Missile
Extra heavy assault missile. The mother of all missiles, the Paradise delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.
Sansha Platinum Tag
This platinum tag carries the rank insignia equivalent of a lieutenant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
Sansha Point Defense Battery
This Light missile Sentry will Launch missiles at any target it considers to be a threat.
Sansha Remains
This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets.
Sansha Remote Logistics Station
This station repairs local Sansha fleets as they come under fire. Although almost entirely self-contained, friend or foe identification is handled by the Logistics Control Arrays, which are separated from the station to minimize risk of unauthorized overrides.
Sansha Remote Logistics Station
This station repairs local Sansha fleets as they come under fire. Although almost entirely self-contained, friend or foe identification is handled by the Logistics Control Arrays, which are separated from the station to minimize risk of unauthorized overrides.
Sansha Research Outpost
Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals.
Sansha Rubble
This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.
Sansha Ruins
This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets.
Sansha Sabretooth Light Missile
Light assault missile. An advanced missile with a volatile payload of magnetized plasma, the Sabretooth is a multi-purpose missile specifically engineered to take down shield systems.
Sansha Sentry Gun
Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment.
Sansha Ship Debris
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Sansha Ship Derelict
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Sansha Ship Hulk
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Sansha Ship Log 104398459
This salvaged data from a destroyed Sansha vessel reveals the following: "Must perform better. Must follow masterplan. Must pick up fellow workers at Boranai outpost. Thus was I told, such will I act."
Sansha Ship Log 112457832
This salvaged data from a destroyed Sansha vessel reveals the following: "Long live great Sansha! We will fight the evil empires that invade our rightful territory so that our perfect nation shall rise again from the waves of time. Mental Note: Recalibrate master implants at Nidebora outpost."
Sansha Ship Log 136423760
This salvaged data from a destroyed Sansha vessel reveals the following: "Must follow the rules set by Master Sansha. Must find my fellow True Slaves at Agil outpost. We must work together to enforce Master's will."
Sansha Ship Log 148920447
This salvaged data from a destroyed Sansha vessel reveals the following: "Orders from Master Sansha: Attack anyone who enters the territory without Concord signiature. After destroying ten ships, return to Dabrid outpost and rearm."
Sansha Ship Log 187342874
This salvaged data from a destroyed Sansha vessel reveals the following: "Sometimes my head hurts. Perhaps it's the Master's implants. I must be better at tolerating pain. Master wouldn't want me to feel pain. I must do what the Master wants. I feel compelled to go to the Hadonoo outpost. I am sure I'm being directed there to increase my pain threshold. Then I could serve better."
Sansha Ship Log 309832812
This salvaged data from a destroyed Sansha vessel reveals the following: "Rumors have been spreading amongst Sansha's nation that The Master is not gone. Those would surely be good news, although we would carry out his orders until the end of days whether he be among us or in heaven. I shall have to check on these rumors at the outpost in C-VZAK."
Sansha Ship Log 322301875
This salvaged data from a destroyed Sansha vessel reveals the following: "We shall rebuild. We shall serve. We shall carry out the word of the almighty Sansha. After the construction of the outpost in 9UY4-H, we shall go on. The world will be filled with wonders of construction, worthy of the kingdom of Master Sansha."
Sansha Ship Log 363587633
This salvaged data from a destroyed Sansha vessel reveals the following: "Blood Raiders invade our territory. Their pestilence is not welcome in the perfect eden of Sansha. The Power that Master Sansha has given us has enabled us great feats in the fight against the Raiders. An outpost has been built in X4-WLO, to ensure a firm foothold for the soldiers of Sansha in Blood Raider space."
Sansha Ship Log 500237688
This salvaged data from a destroyed Sansha vessel reveals the following: "Return with the modules and scrapmetal from the Traumark Installation to outpost in EOT-XL. Destroy the trespassing vessels and leave no survivor. These are the orders from Master Sansha himself."
Sansha Ship Log 549327937
This salvaged data from a destroyed Sansha vessel reveals the following: "Implant error: Failed to initiate navigation subroutines for calibrated system node ZDYA-G. Possible cause: Neural tissue damage."
Sansha Ship Log 566930267
This salvaged data from a destroyed Sansha vessel reveals the following: "Sansha command I4-3G; Base E3-SDZ; reprocess biomass from old slave modules."
Sansha Ship Remains
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Sansha Ship Rubble
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Sansha Ship Ruins
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Sansha Ship Waste
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Sansha Ship Wreck
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Sansha Shipyard Foreman
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha Silver Tag
This silver tag carries the rank insignia equivalent of a corporal within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
Sansha Small Beam Laser Battery
Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Sansha Small Beam Laser Battery Blueprint
Sansha Small Pulse Laser Battery
Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Sansha Small Pulse Laser Battery Blueprint
Sansha Starbase Control Tower
The Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest frontier design techniques to increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation.
Sansha Starbase Control Tower
The Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest frontier design techniques to increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation.
Sansha Stasis Tower
Sansha stasis web sentry
Sansha Station Ruins
Ruins.
Sansha Supercarrier Wreck Winter
Sansha Supply Pit Passcard
This security passcard is manufactured by Sansha's Nation and allows the user to unlock a specific acceleration gate to the lower level of the war supply complex. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device.
Sansha Tenebrus
Subject: Sansha Tenebrus Military Specifications: Frigate-class vessel. Veteran-level crew. Additional Intelligence: The Tenebrus is a specialized defensive vessel intended for swift and vicious first response action. Employing only those True Slaves most receptive to the hive-mind and therefore best able to coordinate amongst themselves, these ships are considered among the most valuable members of the Nation's military force. Analyst Kamal Shan, Ministry of Assessment.Authorized for capsuleer dissemination.
Sansha Territorial Reclamation Outpost
Containing an inner habitation core surrounded by an outer shell filled with a curious fluid, the purpose of which remains unclear, this outpost is no doubt the brain-child of some nameless True Slave engineer.
Sansha Thunderbolt Heavy Missile
Recently introduced by the armaments lab of the Wiyrkomi Corporation, the Thunderbolt is a solid investment with a large payload and steady performance.
Sansha Victory SKIN
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XIII in YC117. The first of its kind, this SKIN uses prototype adaptors to enable its application to a number of related ship hulls using the same instruction set.
Sansha Wall
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Sansha Waste
You surmise that with some salvaging equipment there is still something of value to be had from this old waste.
Sansha Winter Outpost
Sansha Winter Station Ruins
Sansha Winter Station Ruins
Sansha Wrath Cruise Missile Blueprint
Sansha Wreck
You surmise that with some salvaging equipment there is still something of value to be had from this old wreck.
Sansha's Abomination
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Sansha's Battletower
This gigantic war station is one of the military installations of Sansha's slumbering nation. It is known to be able to hold a massive number of Sansha vessels, but strange whispers hint at darker things than mere warfare going on underneath its jagged exterior.
Sansha's Battletower
This gigantic war station is one of the military installations of Sansha's slumbering nation. It is known to be able to hold a massive number of Sansha vessels, but strange whispers hint at darker things than mere warfare going on underneath its jagged exterior.
Sansha's Battletower Winter
Sansha's Beast
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Beast Lord
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Behemoth
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Berserker
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Sansha's Bulker
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Butcher
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Sansha's Cannibal
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Sansha's Carrier
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Convoy
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Courier
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Daemon
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Dark Lord
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Darkling Frostwight
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. This light raiding vessel has been sent to claim resource-rich ice storms for Sansha's Nation and is equipped with energy neutralizing weapons. Threat level: Deadly
Sansha's Daunting Frostwight
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. This light raiding vessel has been sent to claim resource-rich ice storms for Sansha's Nation and is equipped with warp-scambling weapons. Threat level: Deadly
Sansha's Demon
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Sansha's Demonwight Stormlord
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. Threat level: Deadly
Sansha's Devil
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Devourer
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Sansha's Direwight Stormlord
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. Threat level: Deadly
Sansha's Doomwight Stormlord
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. Threat level: Deadly
Sansha's Dread Lord
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Dreadnought
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Sansha's Nation are no strangers to the use of capital ships in their operations. However it is only recently that these Dreadnought-class vessels have been seen augmenting Nation battlefleets. Threat level: Deadly
Sansha's Dreadwight Stormlord
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. Threat level: Deadly
Sansha's Enslaver
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Sansha's Execrator
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Ferrier
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Sansha's Fiend
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Fugitive
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low
Sansha's Gatherer
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Sansha's Hailburst Frostwight
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. This heavy raiding vessel has been sent to claim resource-rich ice storms for Sansha's Nation and is well armed with an array of deadly weapons. Threat level: Deadly
Sansha's Hailburst Icewight
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. This heavy raiding vessel has been sent to claim resource-rich ice storms for Sansha's Nation and is well armed with an array of deadly weapons. Threat level: Deadly
Sansha's Hailburst Stormwight
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. This heavy raiding vessel has been sent to claim resource-rich ice storms for Sansha's Nation and is well armed with an array of deadly weapons. Threat level: Deadly
Sansha's Harvester
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Sansha's Hauler
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Hellhound
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Horror
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Sansha's Juggernaut
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Loader
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Sansha's Lord
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Loyal Beast
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
Sansha's Loyal Butcher
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Sansha's Loyal Enslaver
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Sansha's Loyal Execrator
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
Sansha's Loyal Fiend
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
Sansha's Loyal Hellhound
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
Sansha's Loyal Juggernaut
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
Sansha's Loyal Manslayer
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Sansha's Loyal Minion
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Sansha's Loyal Mutilator
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
Sansha's Loyal Plague
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Sansha's Loyal Ravager
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
Sansha's Loyal Ravener
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Sansha's Loyal Ravisher
Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.
Sansha's Loyal Savage
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Sansha's Loyal Scavenger
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Sansha's Loyal Servant
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Sansha's Loyal Slaughterer
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
Sansha's Loyal Slavehunter
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Sansha's Loyal Torturer
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
Sansha's Minion
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low
Sansha's Misshape
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Sansha's Monster
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Sansha's Mutant Lord
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Mutilator
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Nation Central Bastion
Brimming with electronics and defensive batteries, the Sansha central bastion coordinates and collates hundreds of petabytes of Nation neural traffic daily. Frequently found at the heart of a Sansha local network, the bastion also serves as a common storage point for advanced Sansha starship modules.
Sansha's Nation Commander
During the Sansha invasion of YC 112, over 15,000,000 civilians were abducted from their planetary homes. Some of these people were turned from ordinary citizens into capsuleers, re-appearing only days later in some of the largest and most powerful ships in the cluster. Those who did not become capsuleers were not left behind, however. Corpses recovered from invading vessels suggested that everyone, regardless of their former life, was granted cloning access. Many would become crew members and engineers aboard the giant capsuleer-piloted vessels, but others chose, or were given, a different role in Nation. Some abductees were enhanced in yet other ways. Farmers and librarians alike became military leaders with the acuity and intelligence to rival that of the empire's top brass.
Sansha's Nation Lookout
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Nation Sentry
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Nation Warden
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Nation Watcher
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Numbing Frostwight
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. This light raiding vessel has been sent to claim resource-rich ice storms for Sansha's Nation and is equipped with stasis-webifier weapons. Threat level: Deadly
Sansha's Numbing Icewight
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. This heavy raiding vessel has been sent to claim resource-rich ice storms for Sansha's Nation and is equipped with stasis-webifier weapons. Threat level: Deadly
Sansha's Overlord
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Phantasm
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Plague
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Sansha's Plague Lord
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Ravager
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Sansha's Ravener
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Sansha's Ravisher
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Sansha's Savage
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Sansha's Savage Lord
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Scavenger
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Sansha's Servant
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low
Sansha's Slaughterer
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Slave Lord
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Slave Master
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
Sansha's Slavehunter
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Sansha's Slavewight
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. This cargo vessel has been sent as part of a raiding fleet to claim resource-rich ice storms for Sansha's Nation. Threat level: Deadly
Sansha's Specter
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Torturer
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Trailer
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Transporter
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Trucker
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Tyrant
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Tyrant Elite
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sansha's Wraith
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Sanshas Gamma L
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Sanshas Gamma M
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Sanshas Gamma S
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Sanshas Gamma XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Sanshas Infrared L
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Sanshas Infrared M
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Sanshas Infrared S
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Sanshas Infrared XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Sanshas Large Commander Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sanshas Large Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sanshas Medium Commander Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sanshas Medium Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sanshas Microwave L
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Sanshas Microwave M
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Sanshas Microwave S
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Sanshas Microwave XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Sanshas Multifrequency L
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Sanshas Multifrequency M
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Sanshas Multifrequency S
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Sanshas Multifrequency XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Sanshas Officer Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sanshas Personnel Transport
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Sanshas Radio L
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Sanshas Radio M
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Sanshas Radio S
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Sanshas Radio XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Sanshas Small Commander Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sanshas Small Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sanshas Standard L
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Sanshas Standard M
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Sanshas Standard S
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Sanshas Standard XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Sanshas Supercarrier Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sanshas Transport Ship
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Sanshas Ultraviolet L
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Sanshas Ultraviolet M
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Sanshas Ultraviolet S
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Sanshas Ultraviolet XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Sanshas Xray L
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Sanshas Xray M
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Sanshas Xray S
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Sanshas Xray XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Sarbaert's Hound
A Hound piloted by an agent.
Sareko's Capsule
The self-destruct unit on this capsule has had the safety timer removed, a unique Crimson Hand modification that ensures military officers are rarely captured alive. The corpse also appears to have been liquefied in some way during the process, adding a dark ruby hue to the capsule fluid within.
Sari Arkhi's Bhaalgorn
A Bhaalgorn piloted by an agent.
SARO Captain
This advanced battleship appears to be leading the local SARO occupation forces. It should be considered extremely dangerous.
SARO Captain
This advanced battleship appears to be leading the local SARO occupation forces. It should be considered extremely dangerous.
SARO Commander
This advanced battleship appears to be leading the local SARO occupation forces. It should be considered extremely dangerous.
SARO Commander
This advanced battleship appears to be leading the local SARO occupation forces. It should be considered extremely dangerous.
SARO Confessor
SARO Curse
Special Affairs for Regulations & Order (SARO) is an secretive elite branch of CONCORD's Directive Enforcement Department. Their officers are authorized to respond pre-emptively to all potential threats to their missions, up to and including firing on interlopers on sight.
SARO Emblem
Bizarrely enough, it seems that Angel Cartel Lieutenant Tolan Akochi has been carrying around a CONCORD dog tag, even going to the trouble of protecting it against the rigors of exposure in space. A database query on the ID number offers a grim explanation as to why, revealing that it belongs to an ex-SARO Commander. Although nothing about him is listed on the CONCORD public network, third party news articles related to his name detail how he once lead an offensive on Serpentis Inquest Headquarters. Initially thought to be a success, later pieces tell the story of what eventually amounted to a large-scale operational failure in the face of unexpected resistance. The final article available outlines a particularly gruesome death suffered by him, his entire family and a swathe of known associates.
SARO Frigate
Special Affairs for Regulations & Order (SARO) is an elite branch of CONCORD's DED. They're called upon for high risk missions, including hostage situations, anti-terrorist ops, and the assault of heavily armed pirate havens.
SARO Nemesis
Special Affairs for Regulations & Order (SARO) is an secretive elite branch of CONCORD's Directive Enforcement Department. Their officers are authorized to respond pre-emptively to all potential threats to their missions, up to and including firing on interlopers on sight.
SARO Pacifier
Special Affairs for Regulations & Order (SARO) is an secretive elite branch of CONCORD's Directive Enforcement Department. Their officers are authorized to respond pre-emptively to all potential threats to their missions, up to and including firing on interlopers on sight.
SARO Phobos
Special Affairs for Regulations & Order (SARO) is an secretive elite branch of CONCORD's Directive Enforcement Department. Their officers are authorized to respond pre-emptively to all potential threats to their missions, up to and including firing on interlopers on sight.
SARO Skybreaker
Special Affairs for Regulations & Order (SARO) is an secretive elite branch of CONCORD's Directive Enforcement Department. Their officers are authorized to respond pre-emptively to all potential threats to their missions, up to and including firing on interlopers on sight.
SARO Talos
Special Affairs for Regulations & Order (SARO) is an secretive elite branch of CONCORD's Directive Enforcement Department. Their officers are authorized to respond pre-emptively to all potential threats to their missions, up to and including firing on interlopers on sight.
Sarpati Family Enforcer
Subject: Sarpati Family Enforcer (ID: Modified Brutix) Military Specifications: Battlecruiser-class vessel. Do not engage without assistance. Additional Intelligence: Representatives of the Sarpati family often tour Serpentis Corporation facilities to ensure that their operations are efficient and secure. They have been known to execute their own employees as examples to others and are too well paid to ever think of resigning, so they have absolutely no qualms about engaging interlopers. Associate Analyst Kepeck, CDIA. Authorized for capsuleer dissemination.
Sarpati Reserve Brandy
Sarpati Reserve brandy is legendary among connoisseurs across New Eden. Produced from Salvador Sarpati's personal vineyards in Serpentis Prime and aged for at least ten years, extremely limited volumes are exported out of Fountain each year. The delicate crystal bottle is labelled solely with an intricate letter V.
Sarrah
Being a part of the infamous pirate group going by the name of "The Seven", Sarrah is a threat not to be taken lightly. These scoundrels have looted countless convoys in high security space, as well as being suspects for various high profile kidnappings throughout the galaxy. Concord has placed a high bounty on their heads. Threat level: Very high
Sarum Customs General
This is a security vessel of the Sarum Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high
Sarum Customs Surveillance Officer
This is a security vessel of the Sarum Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high
Sarum Magnate
This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years. The most recent versions of this ship – the Silver Magnate and the Gold Magnate – debuted as rewards in the Amarr Championships in YC105, though the original Magnate design is still a popular choice among Amarr pilots. This Magnate is emblazoned with the coloring and insignia of the Sarum royal family. A visible beacon of Amarrian superiority, it was built to serve as a vanguard of the next great Reclaiming.
Sarum Magnate Blueprint
Sarum Maller
The Maller is the largest cruiser class used by the Amarrians. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. In the Amarr Imperial Navy, the Maller is commonly used as the spearhead for large military operations. Threat level: Deadly
Sarum Navy Captain
This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high
Sarum Navy Colonel
This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Sarum Navy General
This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Sarum Navy Major
This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme
Sarum Navy Sergeant
This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate
Sarum Navy Sergeant Major
This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: High
Sarum Spider
This is a Sarum support frigate, designed to paralyze the target while it's being attacked by Sarum cruisers and battleships.
Sarum Surveillance General Major
This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme
Sarum Surveillance Officer
This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high
Sarum Surveillance Sergeant
This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme
Sarum Surveillance Sergeant Major
This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Saturi's Bustard
A Bustard piloted by an agent.
Satyr I
Type: Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Satyr is designed to be lethal to fighter and drone craft in its area of operations. Micro Missile Swarm: The Satyr can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Satyr especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Satyr has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Satyr I Blueprint
Satyr II
Type: Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Satyr is designed to be lethal to fighter and drone craft in its area of operations. Micro Missile Swarm: The Satyr can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Satyr especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Satyr has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Satyr II Blueprint
Saucer Spawner 1
Saucer Spawner 2
Saucer Spawner 3
Saucer Spawner 4
Sawbones Bantam
A Bantam frigate fitted with a remote shield booster to support the fleet so they can get back into the fight. Proud pirates and smugglers the crew aboard this ship are proven combatants dedicated to their organization and willing to take any risk to secure their success.
Sawbones Osprey
An Osprey cruiser fitted with a remote shield booster to support the fleet so they can get back into the fight. Proud pirates and smugglers the crew aboard this ship are proven combatants dedicated to their organization and willing to take any risk to secure their success.
Sayto's Tayra
A Tayra piloted by an agent.
SB-39 Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
Scalar Capacitor Unit
Capacitor component used primarily in Caldari ships. A component in various other technology as well.
Scalar Capacitor Unit Blueprint
Scale Model Of [RFS] Mah'tu Rea
This is a scale model of the only Matari vessel from the Battle of Mekhios known to survive to this day, which is preserved as a monument to Matari strength and defiance. The real vessel is berthed in Hek VII - Tribal Liberation Force Logistic Support after managing to limp back across the Amarr-Matari border and make port, and is preserved as a monument to the Elder Fleet invasion of the Empire during YC110, which saw countless Matari slaves liberated and evacuated from Imperial space.
Scale Model of a Blue Box
This peculiar rectangular cuboid appears to be a small scale model of a presumably larger object. The object is blue in color, with partially obscured textual markings near the top. The white text appear to be written in a common human script, but only the first and last letters remain legible:  POL ----- OX.
Scalpel
Thukker Tribe caravans have made use of jury-rigged repair frigates for years, mastering the art of optimizing remote shield booster systems for a fast and light frame. With the Scalpel Logistics Frigate, Thukker Mix has built upon the foundation of this experience to release an incredibly fast repair platform that can keep up with all kinds of mobile frigate and destroyer fleets. Upgrading the common Burst hull with increased shield resistances, more powerful remote shield boosters and improved agility, the engineers at Thukker Mix have developed a ship that is sure to become a common sight in New Eden's conflict zones. Developer: Thukker Mix Thukkers spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukkers unique needs.
Scalpel Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Scalpel Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Scalpel Blueprint
Scalpel Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Scalpel Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Scalpel Emergency Response Squad SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations. The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Scalpel Exoplanets Hunter SKIN
Scalpel Glacial Drift SKIN
Scalpel Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Scalpel Hazard Control SKIN
Scalpel Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Scalpel Snowline Bladeracer SKIN (7 days Limited)
Scalpel Tronhadar Ink Serenity Only SKIN
Scalpel Tronhadar Ink Serenity Only SKIN (30 Days)
Scalpel Tronhadar Ink Serenity Only SKIN (365 Days)
Scalpel Tronhadar Ink Serenity Only SKIN (7 Days)
Scalpel Tronhadar Ink Serenity Only SKIN (90 Days)
Scalpel Tronhadar Ink SKIN
Scalpel Valklear Glory Serenity Only SKIN
Scalpel Valklear Glory Serenity Only SKIN (30 Days)
Scalpel Valklear Glory Serenity Only SKIN (365 Days)
Scalpel Valklear Glory Serenity Only SKIN (7 Days)
Scalpel Valklear Glory Serenity Only SKIN (90 Days)
Scalpel Valklear Glory SKIN
Scan Acquisition Array I
Reduces the scan time of scan probes. Only one Scan Acquisition Array module can be fitted at max.
Scan Acquisition Array I Blueprint
Scan Acquisition Array II
Reduces the scan time of scan probes. Only one Scan Acquisition Array module can be fitted at max.
Scan Acquisition Array II Blueprint
Scan Pinpointing Array I
Reduces the scan deviation when scanning with scan probes. Penalty: Using more than one type of this module or similar modules or rigs that affect the same attribute on the ship will result in diminishing returns.
Scan Pinpointing Array I Blueprint
Scan Pinpointing Array II
Reduces the scan deviation when scanning with scan probes. Penalty: Using more than one type of this module or similar modules or rigs that affect the same attribute on the ship will result in diminishing returns.
Scan Pinpointing Array II Blueprint
Scan Probe Launcher II
A missile launcher shell modified to fit scanner and recon probes. Can also be used to launch survey probes. Only one probe launcher can be fitted per ship.
Scan Probe Launcher II Blueprint
Scan Rangefinding Array I
Increases the scan strength when scanning with scan probes. Penalty: Using more than one type of this module or similar modules or rigs that affect the same attribute on the ship will result in diminishing returns.
Scan Rangefinding Array I Blueprint
Scan Rangefinding Array II
Increases the scan strength when scanning with scan probes. Penalty: Using more than one type of this module or similar modules or rigs that affect the same attribute on the ship will result in diminishing returns.
Scan Rangefinding Array II Blueprint
Scan Resolution Dampening Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a remote sensor dampener module to increase the module's targeting speed effect at the expense of its targeting range effect.
Scan Resolution Dampening Script Blueprint
Scan Resolution Script
Originally used by the adolescent hacker group 'The Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a sensor booster or remote sensor booster module to increase the module's locking speed bonus at the expense of the targeting range and sensor strength bonuses.
Scan Resolution Script Blueprint
Scandium
A transition element harnessed from rare minerals, Scandium commonly sees use as a component of high-intensity light fixtures for deep-space environments, as well as being a strong building block in many deep-space structures and spacecraft due to its extremely high melting point.
Scandium Metallofullerene
A fullerene-scandium compound made by encasing a single scandium atom in a cage of carbon atoms. Scandium is a grey-white element that has historically been incredibly hard to find. Scandium-tipped missiles were once valued for their armor-piercing qualities, which allowed them to wreack havoc deep inside starship hulls. The only thing holding the weapons industry back from these and other similar applications has been the low supply of the material.
Scandium Metallofullerene Reaction
Scandium Metallofullerene Reaction Formula
Scanner Data I
A small wafer of semiconductor material that forms the base for an integrated circuit.
Scanner Data II
A small wafer of semiconductor material that forms the base for an integrated circuit.
Scanner Data III
A small wafer of semiconductor material that forms the base for an integrated circuit.
Scanner Post
This piece of equipment emanates waves from its built-in broadcasting beacon. It is fitted with a small shield module and appears to be coated with a thin layer of armored plates.
Scanner Post
This piece of equipment emanates waves from its built-in broadcasting beacon. It is fitted with a small shield module and appears to be coated with a thin layer of armored plates.
Scanner Sentry - Rapid Pulse
Scanner Tower
This huge telescope contains fragile but advanced sensory equipment.
Scanner-Jacker Display
Spaceship safety display issued by InterBus to warn against damage to vital sensors, misaligned detectors and corrupted scanner systems. The strange, sensor-eyed Scanner-Jacker Clone features in a comical image that warns crew of the serious hazards to navigation and ship safety posed by damaged or improperly calibrated scanning and sensor equipment. New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.
Scarab I
Type: Support Fighter Role: Jamming Description: The Scarab brings electronic jamming support to the battlefield. Jammer: Disrupts targeting systems. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Scarab I Blueprint
Scarab II
Type: Support Fighter Role: Jamming Description: The Scarab brings electronic jamming support to the battlefield. Jammer: Disrupts targeting systems. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Scarab II Blueprint
Scarlet Embrace Firework
Scarlet Embrace Fireworks Crate
This crate contains Scarlet Embrace fireworks and a Festival Launcher.
Scarlet Omen
An Omen cruiser charged with the defense of sacred Blood Raider sites. Those aboard this ship are dedicated followers not only of the blood-letting rituals of Sani Sabik but the teachings of Omir Sarikusa, believing that no sacrament is more valuable than the blood of a clone.
Scattering ECCM Projector I
ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
SCC Encounter Surveillance Administration
CONCORD has centralized the Encounter Surveillance System program under the authority of the Secure Commerce Commission. ESS installations have been placed in star systems eligible for enhanced bounty programs by the SCC. Once operated on a freelancer basis by individual empires, the ESS program was re-organized under SCC control to improve efficiency, and combat corruption and financial crimes by pirate groups. SCC Encounter Surveillance Administration facilities are the main information gathering and collating centers for the Surveillance Quadrant for which they have responsibility. These facilities process and store vast quantities of financial and contractual information pertaining to the SCC bounty program. This information is then made available to the Audit Control center within a Secure Key Storage site.
SCC Encounter Surveillance Audit Control
CONCORD has centralized the Encounter Surveillance System program under the authority of the Secure Commerce Commission. ESS installations have been placed in star systems eligible for enhanced bounty programs by the SCC. Once operated on a freelancer basis by individual empires, the ESS program was re-organized under SCC control to improve efficiency, and combat corruption and financial crimes by pirate groups. Encounter Surveillance Audit Control facilities are the main bases for SCC Keyholders, the senior officials of the SCC who carry out audits of the bounty system reserves and who are authorized to make inspections and transfers of Encrypted Bounty Bonds. These facilities are based outside and at a remote distance from the Surveillance Quadrant they are responsible for auditing.
SCC Guidelines - Lotteries For Dummies
The Secure Commerce Commission presents this comprehensive guide on how to host your gambling establishment within the law, in order to prevent seizure of assets by CONCORD.
SCC Security Commander
This Marshal-class battleship is a heavy command vessel of the security forces guarding the SCC Secure Key Storage. It would be unwise to draw the attention of this formidable fire support battleship.
SCC Security Heavy GunStar
Encouraged by the rapid development of the EDENCOM GunStar by Upwell and the empires' major weapons manufacturers, Provost Marshal Kasiha Valkanir requested an even more potent defense platform with a view to defending against the most powerful vessels in the Triglavian fleets. The Heavy GunStar was the product of this push and is perhaps the most powerful defense platform ever produced by New Eden's weapons engineers. Equipped with heavy batteries of capital-level weapons, the presence of an EDENCOM Heavy GunStar represents a formidable obstacle to the Triglavian invaders.
SCC Security Interceptor
This Pacifier-class frigate is used as a light interceptor by the security forces guarding the SCC Secure Key Storage. It would be unwise to draw the attention of this fast attack frigate.
SCC Security Jammer
This Enforcer-class cruiser is set up as an electronic warfare platform that will jam the targeting sensors of of any ships intruding into the SCC Secure Key Storage. It would be unwise to draw the attention of this potent combat support cruiser.
SCC Security Neutralizer
This Enforcer-class cruiser is configured to neutralize the energy systems of any ships intruding into the SCC Secure Key Storage. It would be unwise to draw the attention of this powerful combat support cruiser.
SCC Security Responder
This Pacifier-class frigate is used as a rapid responder by the security forces guarding the SCC Secure Key Storage. It would be unwise to draw the attention of this fast combat frigate.
SCC Security Stasis GunStar
Charged by EDENCOM's Provost Marshal Kasiha Valkanir to develop a potent defense platform to aid in the fortification of New Eden's star systems, the Upwell Consortium collaborated with a number of the core empires' key weapons development corporations and came up with the GunStar. CONCORD forces have access to EDENCOM's GunStar designs and have developed a number of variants to suit their special needs. The Stasis GunStar is used by the SCC as an element in the interlocking defense networks used to secure vital facilities such as SCC Key Storage Sites.
SCC Security Striker
This Enforcer-class cruiser is designed to be the core strike craft of the security forces guarding the SCC Secure Key Storage. It would be unwise to draw the attention of this deadly assault cruiser.
Schabs Xalot's Epithal
An Epithal piloted by an agent. Missions: Difficulty Rating: Grade 5 Warning: The ability to mine and defend yourself against pirates is required
Scheelite
A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of Tungsten, a significant element of many advanced materials.
Schematic
Schematics define a set of machinery and industrial processes with which a planetary manufacturing facility can be configured in order to enable the facility to convert certain commodities into certain other commodities.
Schmaeel Medulla
Subject: Prototype Nation Vessel (ID: Schmaeel Medulla) Military Specifications: Frigate-class vessel. Primary roles are interdiction and frigate support. Fastest microwarp velocity of all known Nation frigate prototypes. Long range warp disruption capabilities. Long range stasis webifier support. Limited weapons systems. Additional Intelligence: Est. 1,000,000 civilian abductions from Schmaeel VI. The Medulla identifier suggests a limited role in the larger Nation hierarchy, and that the Schmaeel captives are tasked with more basic, mechanical responsibilities. Synopsis from ISHAEKA-0045. DED Special Operations.Authorized for Capsuleer dissemination.
Schmidt
Being a part of the infamous pirate group going by the name of "The Seven", Schmidt is a threat not to be taken lightly. These scoundrels have looted countless convoys in high security space, as well as being suspects for various high profile kidnappings throughout the galaxy. Concord has placed a high bounty on their heads. Threat level: Deadly
Science
Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
Science Graduates
People that have recently graduated with a degree in science at an acknowledged university.
Science Lab
The local pirates are actively trying to enhance the potency of their products, as well as improving other aspects of drug manufacturing. With the right equipment it might be possible to hack into the lab's mainframe and get something of interest.
Science Vessel Wreck
The remnants of a science ship lost recently.
Scientific Networking
Skill at running research operations remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
Scientist
A scientist.
Scientist Bonus
+5% skill training time for skills with perception as the primary attribute.
Scimitar
Built with special tracking support arrays, the Scimitar was designed in large part to assist heavy combat vessels in tracking fast-moving targets. Relatively nimble for a support cruiser, it can often be found ducking between battleships, protecting its own back while lending the behemoths the support they need to take out their enemies. Developer: Core Complexion Inc. Core Complexions ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. Being a support cruiser, the Scimitar therefore fits ideally into their design scheme.
Scimitar Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Scimitar Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Scimitar Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Scimitar Blue Tiger Serenity Only SKIN
Scimitar Blue Tiger Serenity Only SKIN (30 Days)
Scimitar Blue Tiger Serenity Only SKIN (365 Days)
Scimitar Blue Tiger Serenity Only SKIN (7 Days)
Scimitar Blue Tiger Serenity Only SKIN (90 Days)
Scimitar Blue Tiger SKIN
Scimitar Blueprint
Scimitar Capsuleer Day XVIII SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Scimitar Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Scimitar Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Scimitar Emergency Response Squad SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations. The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Scimitar Exoplanets Hunter SKIN
Scimitar Frontier Safeguarder SKIN
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Scimitar Glacial Drift SKIN
Scimitar Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Scimitar Hazard Control SKIN
Scimitar Justice Serenity Only SKIN
Scimitar Justice Serenity Only SKIN (30 Days)
Scimitar Justice Serenity Only SKIN (365 Days)
Scimitar Justice Serenity Only SKIN (7 Days)
Scimitar Justice Serenity Only SKIN (90 Days)
Scimitar Justice SKIN
Scimitar Republic Fleet SKIN
Scimitar Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Scimitar Tronhadar Ink Serenity Only SKIN
Scimitar Tronhadar Ink Serenity Only SKIN (30 Days)
Scimitar Tronhadar Ink Serenity Only SKIN (365 Days)
Scimitar Tronhadar Ink Serenity Only SKIN (7 Days)
Scimitar Tronhadar Ink Serenity Only SKIN (90 Days)
Scimitar Tronhadar Ink SKIN
Scimitar Valklear Glory Serenity Only SKIN
Scimitar Valklear Glory Serenity Only SKIN (30 Days)
Scimitar Valklear Glory Serenity Only SKIN (365 Days)
Scimitar Valklear Glory Serenity Only SKIN (7 Days)
Scimitar Valklear Glory Serenity Only SKIN (90 Days)
Scimitar Valklear Glory SKIN
Scintillating Hemorphite
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed. With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.
Scions of the Superior Gene
The Scions of the Superior Gene are a minor extremist cult. They believe that the Jovians are gods, and their technology is sacred – too pure to be used by the lowly empires. They have a small fleet of well-armed ships used exclusively to "purify" those who they feel have offended the Jovians.
Scope Interceptor
An investigative reporter for the Scope.
Scope Journalist
This is a Gallente journalist working for the Scope. He is currently hot on the trail of a lead, as evidenced by his searching eyes and braced datapad.
Scope Reporter
This reporter for The Scope is flying a Gallente Cruiser, so he is undoubtedly prepared for combat.
Scope Station
One of Scope's satellite stations in the area.
Scoped Compounds
Scoped Conductors
Scoped Electronics
Scorch Bomb
Radiates an omnidirectional pulse upon detonation that causes thermal damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to thermal damage, thus enabling delivery of multiple bombs to a given target area.
Scorch Bomb Blueprint
Scorch L
The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced tracking speed. Note: This ammunition can only be used by large tech level II, faction and officer Pulse Lasers.
Scorch L Blueprint
Scorch M
The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers, it gives a good boost to range but has fairly low damage potential and low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced tracking speed. Note: This ammunition can only be used by medium tech level II and faction Pulse Lasers.
Scorch M Blueprint
Scorch S
The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced tracking speed. Note: This ammunition can only be used by small tech level II and faction Pulse Lasers.
Scorch S Blueprint
Scorch XL
The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced tracking speed. Note: This ammunition can only be used by capital tech level II and faction Pulse Lasers.
Scorch XL Blueprint
Scorched Angel Navigation Logs
These navigation logs recovered from an Angel Cartel ship could provide vital intelligence as to the location of hidden pirate bases and supply caches in the contested Amarr-Minmatar Warzone. Unfortunately, the logs appear to have been almost completely destroyed and what data remains is heavily encrypted, as such, only a specialized facility is likely to find any success in recovering any information of value from this. The Amarr Empire will reward Capsuleers who bring this item to their Imperial Counter-Insurgency Outpost located in the Mehatoor solarsystem. The Minmatar Republic will reward Capsuleers who bring this item to their Republic Counter-Insurgency Outpost located in the Amo solarsystem.
Scorched Container
A dented and damaged container from a destroyed smuggling vessel.
Scorched Container
A dented and damaged container.
Scorched Guristas Navigation Logs
These navigation logs recovered from a Guristas Pirates ship could provide vital intelligence as to the location of hidden pirate bases and supply caches in the contested Caldari-Gallente Warzone. Unfortunately, the logs appear to have been almost completely destroyed and what data remains is heavily encrypted, as such, only a specialized facility is likely to find any success in recovering any information of value from this. The Caldari State will reward Capsuleers who bring this item to their State Counter-Insurgency Outpost located in the Onnamon solarsystem. The Gallente Federation will reward Capsuleers who bring this item to their Federation Counter-Insurgency Outpost located in the Intaki solarsystem.
Scorched Microgravimeter
Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones. Initial scans of this salvaged Scorched Microgravimeter indicate that it includes technology that might be able to find a home in the sensor equipment of capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Caldari researchers expressing particular interest.
Scorched Telemetry Processor
An expert system used in the construction of missile launchers. This one has been damaged by fire or an explosion.
Scordite
Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. Available primarily in high security status star systems.
Scordite Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Scordite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Scordite Mining Crystal I Blueprint
Scordite Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Scordite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Scordite Mining Crystal II Blueprint
Scordite Processing
Specialization in Scordite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Scordite reprocessing yield per skill level.
Scorpion
The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match.
Scorpion Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Scorpion Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Scorpion Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Scorpion Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Scorpion Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Scorpion Blue Tiger Serenity Only SKIN
Scorpion Blue Tiger Serenity Only SKIN (30 Days)
Scorpion Blue Tiger Serenity Only SKIN (365 Days)
Scorpion Blue Tiger Serenity Only SKIN (7 Days)
Scorpion Blue Tiger Serenity Only SKIN (90 Days)
Scorpion Blue Tiger SKIN
Scorpion Blueprint
Scorpion Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Scorpion Exoplanets Hunter SKIN
Scorpion Forward 4-4 SKIN
PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
Scorpion Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Scorpion Glacial Drift SKIN
Scorpion Guristas Serenity Only SKIN
Scorpion Guristas Serenity Only SKIN (30 Days)
Scorpion Guristas Serenity Only SKIN (365 Days)
Scorpion Guristas Serenity Only SKIN (7 Days)
Scorpion Guristas Serenity Only SKIN (90 Days)
Scorpion Guristas SKIN
Scorpion Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Scorpion Ishukone Watch
With its focus on electronic warfare, few ships can resist the direct onslaught of the Ishukone Watch Scorpion-class battleship's jamming capabilities. Details This variant of the Scorpion represents the pinnacle of the Ishukone paramilitary force's electronic warfare capabilities. Development When Ishukone Watch was commissioned to produce a run of Scorpion-class battleships for its parent company, it was decided that a number of extra units would be offered to the capsuleer community to help fund the effort. Interestingly, the entire project took less than one year from start to finish, suggesting at some degree of urgency in the fleet's production. The first of these vessels was awarded to Gallente pilot Jack DuVal on June 4th YC115 as a gesture of good will, after it was stolen from an Ishukone Watch shipyard in orbit of Caldari Prime by the Guristas Pirates, before being abandoned in his hangar in Korama after a lengthy pursuit across the Caldari Border Zone. Technology Though the typical Scorpion-class battleship includes a highly advanced sensor package, Ishukone Watch modifies their ships for policing duty around their worlds. Custom multispectral radiation scanners designed to catch all forms of planetary and extra-planetary communications replace the standard comms suite. Special Ladar and thermal imaging equipment allow Ishukone Watch ships to serve as a distant eye-in-the-sky for planetary security forces. Although these features are stripped out before decommissioned hulls are placed on the open market, the infamy of the Ishukone Watch still makes ships popular with independent ship buyers. Notes Many wonder why Ishukone Watch would produce a massive run of electronic warfare battleships, especially with sensor suites fine-tuned to detect planetside signals. Some have speculated that these ships were intended to support a larger, multinational fleet. Regarding the mass production of these ships, Ishukone Watch CEO Eborimi Shiskala praised her parent corporation with an "incredible dedication to the Ishukone doctrine of technological superiority."
Scorpion Ishukone Watch Blueprint
Scorpion Ishukone Watch Serenity Only SKIN
Scorpion Ishukone Watch SKIN
Scorpion Ishukone Watch SKIN (30 Days)
Scorpion Ishukone Watch SKIN (365 Days)
Scorpion Ishukone Watch SKIN (7 Days)
Scorpion Ishukone Watch SKIN (90 Days)
Scorpion Lower Hull
This piece of wreckage is part of the lower hull of a Scorpion-class battleship. This area is mainly given over to ship systems, so loss of life resulting from the multiple hull breaches should have been comparatively minimal
Scorpion Masthead
The masthead section of Scorpion-class battleships contains a large amount of sensitive equipment that would be of great interest to rival empires. In this case, though, it's clear that the damage inflicted means whatever's inside would only be of interest to scrap dealers
Scorpion Matigu Seabeast Serenity Only SKIN
Scorpion Matigu Seabeast Serenity Only SKIN (30 Days)
Scorpion Matigu Seabeast Serenity Only SKIN (365 Days)
Scorpion Matigu Seabeast Serenity Only SKIN (7 Days)
Scorpion Matigu Seabeast Serenity Only SKIN (90 Days)
Scorpion Matigu Seabeast SKIN
Scorpion Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Scorpion Navy Issue
This ship's design represents a radical turnaround in Caldari philosophy, particularly when compared to that of its regular Scorpion-class counterpart. Abandoning the concept of an electronic warfare platform, this vessel's creators instead set their sights on direct combat, with superior shielding and offensive capabilities giving this monster the undeniable upper hand in a vast range of tactical situations.
Scorpion Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Scorpion Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Scorpion Navy Issue Blueprint
Scorpion Navy Issue Capsuleer Elite XX SKIN
The Capsuleers are considered an elite group across New Eden and this vibrant nanocoating marks that status on Capsuleer Day XX. The YC125 celebrations are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a moment for celebration of "The Elite" across New Eden.
Scorpion Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Scorpion Navy Issue Exoplanets Hunter SKIN
Scorpion Navy Issue Forward 4-4 SKIN
PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
Scorpion Navy Issue Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Scorpion Navy Issue Glacial Drift SKIN
Scorpion Navy Issue Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Scorpion Navy Issue Spirit SKIN
Scorpion Navy Issue Steel Cardinal SKIN
Scorpion Navy Issue Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Scorpion Navy Issue Wiyrkomi Serenity Only SKIN
Scorpion Navy Issue Wiyrkomi Serenity Only SKIN (30 Days)
Scorpion Navy Issue Wiyrkomi Serenity Only SKIN (365 Days)
Scorpion Navy Issue Wiyrkomi Serenity Only SKIN (7 Days)
Scorpion Navy Issue Wiyrkomi Serenity Only SKIN (90 Days)
Scorpion Navy Issue Wiyrkomi SKIN
Scorpion Navy Issue Wreckage
Scorpion Navy Issue Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Scorpion Navy Issue Zento Isideko Combine SKIN (7 days Limited)
Scorpion Raata Sunset Serenity Only SKIN
Scorpion Raata Sunset Serenity Only SKIN (30 Days)
Scorpion Raata Sunset Serenity Only SKIN (365 Days)
Scorpion Raata Sunset Serenity Only SKIN (7 Days)
Scorpion Raata Sunset Serenity Only SKIN (90 Days)
Scorpion Raata Sunset SKIN
Scorpion Spirit SKIN
Scorpion Steel Cardinal SKIN
Scorpion Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Scorpion Union Day Workers SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Scorpion Upper Hull
Containing a large number of crew battle stations, the damage to this section of Scorpion superstructure must have entailed a huge loss of life
Scorpion Valkyrie Serenity Only SKIN
Scorpion Valkyrie Serenity Only SKIN (30 Days)
Scorpion Valkyrie Serenity Only SKIN (365 Days)
Scorpion Valkyrie Serenity Only SKIN (7 Days)
Scorpion Valkyrie Serenity Only SKIN (90 Days)
Scorpion Valkyrie SKIN
Scorpion Wiyrkomi Serenity Only SKIN
Scorpion Wiyrkomi Serenity Only SKIN (30 Days)
Scorpion Wiyrkomi Serenity Only SKIN (365 Days)
Scorpion Wiyrkomi Serenity Only SKIN (7 Days)
Scorpion Wiyrkomi Serenity Only SKIN (90 Days)
Scorpion Wiyrkomi SKIN
Scorpion Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive battlehips. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Scorpion Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Scorpion Zento Isideko Combine SKIN (7 days Limited)
Scorpionfly Apis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low
Scorpionfly Apis
Scorpionfly Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low
Scotsman's Modified Scout gk.0
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Scotsman's Modified Scout gk.0 (Master)
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Scotty the Docking Manager's Clone
How did you think he ran all those stations?
Scourge Auto-Targeting Cruise Missile I
A Caldarian cruise missile with a graviton warhead and automatic guidance system.
Scourge Auto-Targeting Cruise Missile I Blueprint
Scourge Auto-Targeting Heavy Missile I
A Caldarian heavy missile with a graviton warhead and automatic guidance system.
Scourge Auto-Targeting Heavy Missile I Blueprint
Scourge Auto-Targeting Light Missile I
A Caldarian light missile with a graviton warhead and automatic guidance system.
Scourge Auto-Targeting Light Missile I Blueprint
Scourge Cruise Missile
The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload.
Scourge Cruise Missile Blueprint
Scourge Fury Cruise Missile
The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload. A modified version of the Scourge cruise. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Scourge Fury Cruise Missile Blueprint
Scourge Fury Heavy Missile
The Scourge heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility. A modified version of the Scourge heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Scourge Fury Heavy Missile Blueprint
Scourge Fury Light Missile
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers. A modified version of the Scourge light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Scourge Fury Light Missile Blueprint
Scourge Fury XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease. A modified version of the Scourge cruise. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Scourge Fury XL Cruise Missile Blueprint
Scourge Heavy Assault Missile
A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Scourge Heavy Assault Missile Blueprint
Scourge Heavy Missile
The Scourge heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.
Scourge Heavy Missile Blueprint
Scourge Javelin Heavy Assault Missile
A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. A modified version of the Scourge Heavy Assault Missile. It can reach higher velocity than the Scourge Heavy Assault Missile at the expense of warhead size.
Scourge Javelin Heavy Assault Missile Blueprint
Scourge Javelin Rocket
A small rocket with a piercing warhead. A modified version of the Scourge rocket. It can reach higher velocity than the Scourge rocket at the expense of warhead size.
Scourge Javelin Rocket Blueprint
Scourge Javelin Torpedo
An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering. A modified version of the Scourge Torpedo. It can reach higher velocity than the Scourge Torpedo at the expense of warhead size.
Scourge Javelin Torpedo Blueprint
Scourge Javelin XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease. A modified version of the Scourge Torpedo. It can reach higher velocity than the Mjolnir Torpedo at the expense of warhead size.
Scourge Javelin XL Torpedo Blueprint
Scourge Light Missile
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers.
Scourge Light Missile Blueprint
Scourge Precision Cruise Missile
The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload. A modified version of the Scourge cruise. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Scourge Precision Cruise Missile Blueprint
Scourge Precision Heavy Missile
The Scourge heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility. A modified version of the Scourge heavy missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Scourge Precision Heavy Missile Blueprint
Scourge Precision Light Missile
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers. A modified version of the Scourge light missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Scourge Precision Light Missile Blueprint
Scourge Precision XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease. A modified version of the Scourge cruise. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Scourge Precision XL Cruise Missile Blueprint
Scourge Rage Heavy Assault Missile
A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. This modified version of the Scourge Heavy Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Scourge Rage Heavy Assault Missile Blueprint
Scourge Rage Rocket
A small rocket with a piercing warhead. This modified version of the Scourge rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Scourge Rage Rocket Blueprint
Scourge Rage Torpedo
An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering. This modified version of the Scourge Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Scourge Rage Torpedo Blueprint
Scourge Rage XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease. This modified version of the Scourge Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Scourge Rage XL Torpedo Blueprint
Scourge Rocket
A small rocket with a piercing warhead.
Scourge Rocket Blueprint
Scourge Torpedo
An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Scourge Torpedo Blueprint
Scourge XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.
Scourge XL Cruise Missile Blueprint
Scourge XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.
Scourge XL Torpedo Blueprint
Scout Imperial Navy Pilgrim
Scout State Navy Cerberus
Scout State Navy Drake
Scout State Navy Raven
Scout State Navy Rook
Scout State Navy Scorpion
Scout A-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Building on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Scout A/1-Series
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Building on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Scout ak.0
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Building on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Scout B-Series
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Scout C-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Developed to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Scout C/1-Series
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Developed to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Scout ck.0
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Developed to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Scout Federal Navy Brutix
Scout Federal Navy Deimos
Scout Federal Navy Dominix
Scout Federal Navy Keres
Scout Federal Navy Lachesis
Scout Federal Navy Megathron
Scout Federal Navy Oneiros
Scout Federal Navy Taranis
Scout Federal Navy Thalia
Scout G-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Scout G/1-Series
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Scout gk.0
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Scout Imperial Navy Apocalypse
Scout Imperial Navy Armageddon
Scout Imperial Navy Crusader
Scout Imperial Navy Deacon
Scout Imperial Navy Guardian
Scout Imperial Navy Harbinger
Scout Imperial Navy Sentinel
Scout Imperial Navy Zealot
Scout M-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Scout M/1-Series
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Scout Military Beacon
This beacon marks a scout military location. The entry gate is likely configured to admit only Tech I frigates. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Scout mk.0
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Scout Navy Military Beacon
This beacon marks a scout military location. The entry gate is configured to admit Tech I and empire faction navy ships of Frigate size. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Scout Republic Fleet Claw
Scout Republic Fleet Huginn
Scout Republic Fleet Hurricane
Scout Republic Fleet Hyena
Scout Republic Fleet Muninn
Scout Republic Fleet Scalpel
Scout Republic Fleet Scimitar
Scout Republic Fleet Tempest
Scout Republic Fleet Typhoon
Scout Roaming Spawner
Scout Scoped Dual 1000mm Railgun
One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Scout Scoped Dual 1000mm Railgun Blueprint
Scout Scoped Hexa 2500mm Repeating Cannon
One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Scout Scoped Hexa 2500mm Repeating Cannon Blueprint
Scout Scoped Quad 3500mm Siege Artillery
One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Scout Scoped Quad 3500mm Siege Artillery Blueprint
Scout Scoped Quad 800mm Repeating Cannon
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Scout Scoped Quad 800mm Repeating Cannon Blueprint
Scout State Navy Basilisk
Scout State Navy Kirin
Scout State Navy Kitsune
Scout State Navy Raptor
Scout Type-II
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Scout vk.1
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Scramble Wave Generator
This shield generator is disrupting the acceleration gate through an encoded datastream. The generator contains the cypher required to ride the gate into the main prison block.
Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
Scrambler Pistol Ammo Capacity
Skill at ammunition management. +5% maximum ammunition capacity per level.
Scrambler Pistol Fitting Optimization
Advanced skill at weapon resource management. 5% reduction to PG usage per level.
Scrambler Pistol Operation
Skill at handling scrambler pistols. +1 scrambler pistol clip size per level.
Scrambler Pistol Proficiency
Skill at handling scrambler pistols. +3% scrambler pistol damage against shields per level.
Scrambler Pistol Rapid Reload
Advanced skill at rapidly reloading weapons. +3% reload speed per level.
Scrambler Pistol Sharpshooter
Skill at weapon marksmanship. +5% maximum effective range per level.
Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
Scrambler Rifle Ammo Capacity
Skill at ammunition management. +5% maximum ammunition capacity per level.
Scrambler Rifle Fitting Optimization
Advanced skill at weapon resource management. 5% reduction to PG usage per level.
Scrambler Rifle Operation
Skill at handling scrambler rifles. 5% bonus to scrambler rifle cooldown speed per level.
Scrambler Rifle Proficiency
Skill at handling scrambler rifles. +3% scrambler rifle damage against shields per level.
Scrambler Rifle Rapid Reload
Advanced skill at rapidly reloading weapons. +3% reload speed per level.
Scrambler Rifle Sharpshooter
Skill at weapon marksmanship. +5% maximum effective range per level.
Scrapmetal Processing
Specialization in Scrapmetal reprocessing. Increases reprocessing returns for modules, ships and other reprocessable equipment (but not ore and ice). 2% bonus to ship and module reprocessing yield per skill level.
Scratched and Dented Keycard
This cipher unlocks the first acceleration gate in the Pith-Robux Asteroid Mining complex. The gate will remain open for a short period of time and using the cipher will cause it to self-destruct, so use wisely.
Scratched Cask
The drone-built container drifts silently amongst the stars, giving no hint to what treasures it may hide.
Scrubber Moa
A Moa cruiser tasked with aggressive accounting. Constructed with generic markings there is no way to determine which of the eight megacorporations the operatives aboard are working for.
Scythe
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Minmatar Republic the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Scythe. The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. With its redesign, past firmware upgrades for mining output were tossed out entirely in favor of two new separate systems that focused on shield transporting and logistics drones respectively.
Scythe Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Scythe Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Scythe Aurora Universalis SKIN
Scythe Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Scythe Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Scythe Blue Tiger Serenity Only SKIN
Scythe Blue Tiger Serenity Only SKIN (30 Days)
Scythe Blue Tiger Serenity Only SKIN (365 Days)
Scythe Blue Tiger Serenity Only SKIN (7 Days)
Scythe Blue Tiger Serenity Only SKIN (90 Days)
Scythe Blue Tiger SKIN
Scythe Blueprint
Scythe Combat Medic Section SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations. The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Scythe Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Scythe Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Scythe Exoplanets Hunter SKIN
Scythe Fleet Issue
The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander.
Scythe Fleet Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Scythe Fleet Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Scythe Fleet Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Scythe Fleet Issue Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Scythe Fleet Issue Blueprint
Scythe Fleet Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Scythe Fleet Issue Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Scythe Fleet Issue Exoplanets Hunter SKIN
Scythe Fleet Issue Glacial Drift SKIN
Scythe Fleet Issue Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Scythe Fleet Issue Hunter's Quiver SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Scythe Fleet Issue Justice Serenity Only SKIN
Scythe Fleet Issue Justice Serenity Only SKIN (30 Days)
Scythe Fleet Issue Justice Serenity Only SKIN (365 Days)
Scythe Fleet Issue Justice Serenity Only SKIN (7 Days)
Scythe Fleet Issue Justice Serenity Only SKIN (90 Days)
Scythe Fleet Issue Justice SKIN
Scythe Fleet Issue Liberation Games SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Scythe Fleet Issue Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Scythe Frontier Safeguarder SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Scythe Glacial Drift SKIN
Scythe Glacial Drift SKIN
Scythe Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Scythe Hazard Control SKIN
Scythe Hunter's Quiver SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Scythe Justice Serenity Only SKIN
Scythe Justice Serenity Only SKIN (30 Days)
Scythe Justice Serenity Only SKIN (365 Days)
Scythe Justice Serenity Only SKIN (7 Days)
Scythe Justice Serenity Only SKIN (90 Days)
Scythe Justice SKIN
Scythe Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Scythe Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Scythe Tronhadar Ink Serenity Only SKIN
Scythe Tronhadar Ink Serenity Only SKIN (30 Days)
Scythe Tronhadar Ink Serenity Only SKIN (365 Days)
Scythe Tronhadar Ink Serenity Only SKIN (7 Days)
Scythe Tronhadar Ink Serenity Only SKIN (90 Days)
Scythe Tronhadar Ink SKIN
Scythe Valklear Glory Serenity Only SKIN
Scythe Valklear Glory Serenity Only SKIN (30 Days)
Scythe Valklear Glory Serenity Only SKIN (365 Days)
Scythe Valklear Glory Serenity Only SKIN (7 Days)
Scythe Valklear Glory Serenity Only SKIN (90 Days)
Scythe Valklear Glory SKIN
Scythe Versus Blueforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
SE ESS Key Generator
This coded container is a Secure Key Generator that holds a Reserve Security Key for Encounter Surveillance System (ESS) reserve banks in the Secure Commerce Commission's South-East Encounter Surveillance Quadrant. The SCC defines its South-East Encounter Surveillance Quadrant as encompassing star systems in the following regions: Geminate, Curse, Detorid, Great Wildlands, Immensea, Insmother, Omist, Scalding Pass, Tenerifis, and Wicked Creek
Sealed Case of GI Paradise Missiles
A crate of GI Paradise Cruise missiles courtesy of the Minmatar Republic.
Sealed Container
Securily locked case with unknown ingredients.
Sealed Gravimetric Backup Cluster
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sealed Ladar Backup Cluster
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sealed Magnetometric Backup Cluster
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sealed Multi-Frequency Backup Cluster
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sealed RADAR Backup Cluster
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sealed Research Cache
The contents of this container remain sealed behind some kind of proprietary Cartel technology. A thin, red film of hardened fullerene alloys forms a perfect, unbreakable seal around the contents. As if that wasn't enough to deter attackers, the surface underneath the film is covered in tiny nanite-plasma explosives. Any attempt at forced entry past the film would produce enough explosive power to level a small town.
Searcher Drone's Memory Chip
A small wafer of semiconductor material that forms the base for an integrated circuit.
Searcher Drone_MISSION Spawn
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Seasoned Dandruff
What this has to do with booster manufacturing is anybody's guess.
Sebiestor Bonus
-20% ship repair cost.
Sebiestor Firetail
The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus. The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds. It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.
Sebiestor Hurricane
The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.
Sebiestor Stabber
The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.
Sebiestor Tempest
The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
Sebiestor Tribal Embassy
With a culture emphasizing the virtues of patience, contemplation, and practical skill, the Sebiestor are known far and wide as engineers and inventors. The Sebiestor reputation for tinkering with any kind of technology is well deserved, and this excellence in engineering naturally propelled the Sebiestor to the fore during the period when the old Minmatar Empire pushed into space. During the Amarr occupation, the Sebiestor did much to hold what remained of Minmatar society together with their skill at maintaining or adapting technology. The Sebiestor Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion. This Sebiestor Tribal Embassy serves as a facility that is unarguably the territory of the Sebiestor within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, industrialists, and delegations from member clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed.
Sebiestor Tribe Standard
This holographic standard displays the traditional sigil of the Sebiestor Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Sebiestor Tribal Embassy.
Secluded Rich Asteroid Survey
This deep space asteroid survey contains the location and surveyed contents of a particular rare and secluded mining location in the contested space of the Caldari and Gallente warzone. Such surveys would fetch a high price from unregulated mining outfits looking to make a fortune and pirate groups seeking a great location to set up a self-sufficient outpost - or an ambush. The Guristas Pirates will reward capsuleers who bring this item to their laundering centers.
Second-hand Parts
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Secondary Parallel Link-Capacitor
Increases the capacitor recharge rate.
Secondary Spawner
Secondary Spawner
Secret Angel Facility
A secret Angel facility. Its purpose is unknown.
Secret Documents
These documents hold incriminating evidence against Mamin Choonka, implicating him with conspiracy with the Khanid rebel forces led by Deza Yobili.
Secret Garage Coordinates
A data chip containing the location of a secret garage operated by the local bandits.
Secure Angel Vault
An Angel stasis security Vault . Nearly impossible to destroy but perhaps it is possible to bypass its security
Secure Blood Raider Vault
A Blood Raider stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security.
Secure Coded Package
A generic package containing goods in a protective wrapping. It is secured with a code lock and cannot be opened without knowing the proper combination.
Secure Comms Uplink ALPHA-6
>>CAPTURE INIT. >> 23:55 – IR 6-6 >> 115/01/29 23:55 >> TERMINAL 6 – ECHO PROGRAM >> TEXT TRANSCRIPT FOLLOWS >> USER IDENT VERIFIED REPORT 60401. AUTH – 801 – SIN, O. OBJECTIVES: COMPLETE – ALPHA – SECURED – PERSONNEL COMPLETE – BRAVO – SECURED – CRU AND RELATED EQUIPMENT COMPLETE – CHARLIE – SECURED – GROUND COMBATANT FORCES COMPLETE – DELTA – CN ENCLAVE 30001380/3-A – DESTROYED COMPLETE – ECHO – CN ENCLAVE 30001380/3-B – DESTROYED REMARKS: >> 401 PERSONNEL LOST >> 4,691 PERSONNEL IRRADIATED – NON FATAL >> 207 CASUALTIES – INCAPACITATED >> TWO VESSEL LOST – MANIFEST ATTACHED >> RETURNING TO N5Y-4N – EN ROUTE >> CARGO – 11,105 COMBAR PERSONNEL >> CARGO – 8,400 CRU BANKS >> CARGO – EQUIPMENT, GENERIC >> CARGO – SMALL ARMS, GENERIC
Secure Communications Tower
This huge communications tower contains fragile but advanced sensory equipment.
Secure Databank
If you have the right equipment you might be able to hack into the com tower and get some valuable information.
Secure Databank
If you have the right equipment you might be able to hack into the com tower and get some valuable information.
Secure Databank Wreck
This once functional databank has been destroyed beyond repair. The cause of destruction is unknown.
Secure Depot
If you have the right equipment you might be able to hack into the com tower and get some valuable information.
Secure Depot
If you have the right equipment you might be able to hack into the com tower and get some valuable information.
Secure Depot
If you have the right equipment you might be able to hack into the com tower and get some valuable information.
Secure Depot
If you have the right equipment you might be able to hack into the com tower and get some valuable information.
Secure Depot
If you have the right equipment you might be able to hack into the com tower and get some valuable information.
Secure Depot
If you have the right equipment you might be able to hack into the com tower and get some valuable information.
Secure Generic Data Storage
Secure Generic Data Storage Wreckage
Secure Generic Data Vault
Secure Generic Data Vault Wreckage
Secure Gravimetric Backup Cluster I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Secure Gravimetric Backup Cluster I Blueprint
Secure Guristas Vault
A Guristas security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security
Secure Info Shard Wreck
This once functional info shard has been destroyed beyond repair. The cause of destruction is unknown.
Secure Info Shard Wreck
This once functional info shard has been destroyed beyond repair. The cause of destruction is unknown.
Secure Lab
If you have the right equipment you might be able to hack into the com tower and get some valuable information.
Secure Ladar Backup Cluster I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Secure Ladar Backup Cluster I Blueprint
Secure Magnetometric Backup Cluster I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Secure Magnetometric Backup Cluster I Blueprint
Secure Mainframe
If you have the right equipment you might be able to hack into the com tower and get some valuable information.
Secure Radar Backup Cluster I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Secure Radar Backup Cluster I Blueprint
Secure Serpentis Vault
A Serpentis stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security.
Secure Vault
If you have the right equipment you might be able to hack into the com tower and get some valuable information.
Secured Drone Bunker
This large metal bunker is thoroughly infested with rogue drones.
Secured Guristas Cache
Security Connections
Understanding of military culture. Improves loyalty point gain by 10% per level when working for agents in the Security corporation division.
Security Console
Installation component needs a description!
Security Coordinator
This looks much like a standard cruiser fighting for the Angel Cartel, but this one's weapon module glisten and gleam in an uncanny way.
Security Corridor Pass
This security passkey is distributed by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to central warehouses. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.
Security Cypher for Angel Prison
This cypher unlocks the acceleration gate in an Angel Prison Complex. The gate will remain open for a short period of time and using the cypher will cause it to self-destruct.
Security Maintenance Facility Overseer
The security is handled by this trusted servant of the Gist Angels serving straight from the Angel high command.
Security Mining Facility Overseer
The security is handled by this trusted servant of the Gist Angels serving straight from the Angel high command.
Security Outpost
This outpost is the base of security operations in this deadspace complex's inner perimeter.
Security Overseer
The security is handled by this trusted servant of the Gist Angels serving straight from the Angel high command.
Seeker Aurora
The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. This Sleeper drone is part of a force operating with Seeker scouting groups and has good defenses against EM damage.
Seeker Bunker
This appears to be a bunker used by Seekers, perhaps for resupply or as a drop-off point for items they are gathering. Seeker operations may be disrupted by its destruction, which would be likely to attract the attention of any in the vicinity.
Seeker Drone
Seeker Drone
Seeker Elite Interceptor
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Seeker scouting groups in New Eden. This Sleeper drone has minor stealth capabilities and benefits from upgraded engines.
Seeker Eluder
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Seeker scouting groups in New Eden. This Sleeper drone has minor stealth capabilities and may take some skill to track.
Seeker Escort
This model of Sleeper drone shares a common design with advanced picket duty drones but is in pristine condition and differences of detail suggest it is an updated design recently constructed and put into service. This Sleeper drone is part of a force operating with Seeker scouting groups and represents an escalation into New Eden from the depths of Anoikis.
Seeker Flare
The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. This Sleeper drone is part of a force operating with Seeker scouting groups and has good defenses against thermal damage.
Seeker Flaylock
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
Seeker Guardian
The design of this Sleeper drone is similar to ancient battleship-grade vessels that operate as guardian drones in Anoikis. Certain differences of detail, and lack of the scarring typical on Sleeper drones of this size, indicates it is part of a wave of drones that have only very recently been built and launched. This formidable Sleeper drone is part of a force operating with Seeker scouting groups.
Seeker Interceptor
The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. This Sleeper drone is part of a force operating with Seeker scouting groups and clearly has upgraded engines.
Seeker Nova
The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. This Sleeper drone is part of a force operating with Seeker scouting groups and has good defenses against explosive damage.
Seeker Pacekeeper
Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Seeker scouting groups in New Eden. This Sleeper drone benefits from upgraded engines.
Seeker Retainer
This model of Sleeper drone shares a common design with older rapid response drones but is in pristine condition and differences of detail suggest it is an updated design recently constructed and put into service. This Sleeper drone is part of a force operating with Seeker scouting groups and has relatively weak defenses.
Seeker Safeguard
The design of this Sleeper drone is similar to ancient battleship-grade vessels that operate as guardian drones in Anoikis. Certain differences of detail, and lack of the scarring typical on Sleeper drones of this size, indicates it is part of a wave of drones that have only very recently been built and launched. This formidable Sleeper drone is part of a force operating with Seeker scouting groups and is very powerful.
Seeker Trauma
The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. This Sleeper drone is part of a force operating with Seeker scouting groups and has good defenses against kinetic damage.
Seeker Upholder
The design of this Sleeper drone is similar to ancient battleship-grade vessels that operate as guardian drones in Anoikis. Certain differences of detail, and lack of the scarring typical on Sleeper drones of this size, indicates it is part of a wave of drones that have only very recently been built and launched. This formidable Sleeper drone is part of a force operating with Seeker scouting groups.
Sefo Caraton
A wealthy Gallente entrepreneur, who has just recently expanded his business to the Caldari territories.
Selate Kalami's Bunker
A bunker inhabited by personnel of the Amarr Empire.
Self-Assembling Nanolattice
Self-Assembling Nanolattices are the result of a breakthrough in applied fullerene technology achieved by a joint Carthum-Viziam research team formed at the request of the Imperial Navy in late YC116. The development of this technology was made possible by the contributions of numerous capsuleers, most notably members of the venerable loyalist alliance Praetoria Imperialis Excubitoris. Although these carbon-based structures are exceptional in their high strength and low mass, it is their ability to reconfigure rapidly when exposed to electromagnetic fields that makes Self-Assembling Nanolattices one of the most significant advancements in starship engineering in decades.
Self-Assembling Nanolattice Blueprint
Self-Harmonizing Power Core
Camera drones diligently monitor temperature, radioactivity and electrical output of these advanced nuclear reactions. This allows instant adjustments that result in maximum efficiency. With such advanced automation, no human attention is required whatsoever.
Self-regulating Machine Gears
These complex set of gears are used by the Central Archive Cerebrum to operate its intricate machinery.
Sellsword Collector
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Sellsword Diviner
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Sellsword Engraver
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Sellsword Raider
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Sellsword Reaver
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Sellsword Seeker
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly
Selynne Mardakar
Even for a Sansha Mardakar is cool and calculated, the epitome of Sansha's vision. Fiercely territorial, her enjoyment to fight is the only emotion she ever exhibits. Threat level: Deadly
Selynne Mardakar's Tag
Selynne Mardakar's Tag. It may prove valuable if turned in at proper authorities.
Selynne's Modified Cap Recharger
Increases the capacitor recharge rate.
Selynne's Modified Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Selynne's Modified Dual Heavy Beam Laser
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Selynne's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Heavy Capacitor Booster
Provides a quick injection of power into the capacitor.
Selynne's Modified Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Selynne's Modified Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Selynne's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Selynne's Modified Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Selynne's Modified Mega Beam Laser
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Selynne's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Selynne's Modified Reactor Control Unit
Boosts power core output.
Selynne's Modified Tachyon Beam Laser
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Selynne's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Selynne's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Semiosis Conduction Console (Perun Clade)
This self-contained unit seems to be a device combining a number of sophisticated interfaces with internal processing and storage capacity geared towards symbolic or conceptual modelling. The device evidently provides for communication of constructed models either through its built-in holographic and nanomemetic functions, or via a variety of outputs if these are connected to an appropriate network. It is possible that the device also incorporates quantum entanglement communications technology. Put simply, this would appear to be a Triglavian computing device with a variety of built-in communications capabilities. This particular console has internal power and displays the symbol of the "Perun Clade" in standby mode. CONCORD would no doubt prefer this device be handed over to them but the curious could probably keep it and carefully monitor it without too much risk. Probably.
Semiosis Conduction Console (Svarog Clade)
This self-contained unit seems to be a device combining a number of sophisticated interfaces with internal processing and storage capacity geared towards symbolic or conceptual modelling. The device evidently provides for communication of constructed models either through its built-in holographic and nanomemetic functions, or via a variety of outputs if these are connected to an appropriate network. It is possible that the device also incorporates quantum entanglement communications technology. Put simply, this would appear to be a Triglavian computing device with a variety of built-in communications capabilities. This particular console has internal power and displays the symbol of the "Svarog Clade" in standby mode. CONCORD would no doubt prefer this device be handed over to them but the curious could probably keep it and carefully monitor it without too much risk. Probably.
Semiosis Conduction Console (Veles Clade)
This self-contained unit seems to be a device combining a number of sophisticated interfaces with internal processing and storage capacity geared towards symbolic or conceptual modelling. The device evidently provides for communication of constructed models either through its built-in holographic and nanomemetic functions, or via a variety of outputs if these are connected to an appropriate network. It is possible that the device also incorporates quantum entanglement communications technology. Put simply, this would appear to be a Triglavian computing device with a variety of built-in communications capabilities. This particular console has internal power and displays the symbol of the "Veles Clade" in standby mode. CONCORD would no doubt prefer this device be handed over to them but the curious could probably keep it and carefully monitor it without too much risk. Probably.
Senator Pillius Ardanne
Senator's Viator.
Senatorial Silver Star
Traditionally, the Senatorial Silver Star was awarded only to those who passed a special vote of the entire Senate. In recent decades, however, a special committee was formed to award it to any capsuleer who toiled to spread and encourage the ideals of the Gallente Federation. “Never falter in your ideals.” - Senator Fronte Belliare
Senior Recruiter Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Senior Recruiter Light Assault Vehicle
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
Sense-Heuristic Neurolink Enhancer
Sense-Heuristic Neurolink Enhancers are used to enhance the integration of specific capsuleer autonomic biosystems with neurolinked ship systems The use of Sense-Heuristic Neurolink Enhancers is particularly favored by the Republic Fleet in conjunction with military capsuleer neurolink technology.
Sense-Heuristic Neurolink Enhancer Reaction Formula
Sensor Booster I
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sensor Booster I Blueprint
Sensor Booster II
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sensor Booster II Blueprint
Sensor Dampener Burst
Sensor Dampening Battery
Deployable structure that cycle dampens enemy sensors.
Sensor Dampening Battery Blueprint
Sensor Dampening Burst Projector
Emits an area-of-effect burst, centered on the designated location. The burst reduces the range and speed of affected ships' sensors. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
Sensor Dampening Burst Projector Blueprint
Sensor Linking
Skill at using remote sensor booster/dampener. 5% less capacitor need for sensor link per skill level.
Sensor Optimization Charge
This compact bundle of active nanites can be loaded into an Information Command Burst module and dispersed across allied ships to improve the scan resolution and maximum target lock range of their sensors.
Sensor Optimization Charge Blueprint
Sensor Strength Rig I
This rig increases the ship's sensor strength to make it more resistant to being jammed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sensor Strength Rig I Blueprint
Sensor Strength Rig II
This rig increases the ship's sensor strength to make it more resistant to being jammed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sensor Strength Rig II Blueprint
Sensor Upgrades
Basic understanding of scanning and sensors. 5% reduction to CPU usage of scanning and sensor modules per level.
Sentient Alvus Controller
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Sentient Alvus Creator
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Sentient Alvus Queen
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Sentient Alvus Ruler
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Sentient Annihilator Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant
Sentient Atomizer Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Sentient Barracuda Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Sentient Bomber Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Sentient Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Sentient Crippler Alvatis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Sentient Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Sentient Decimator Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Sentient Defeater Alvatis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Sentient Destructor Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant
Sentient Devastator Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant
Sentient Devilfish Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Sentient Disintegrator Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Sentient Dismantler Alvior
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Sentient Domination Alvus
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Sentient Drone Damage Amplifier
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sentient Drone Navigation Computer
Increases microwarpdrive speed of drones. Increases the speed of fighters. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sentient Enforcer Alvatis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Sentient Exterminator Alvatis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Sentient Fighter Support Unit
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Sentient Fighter Support Unit Blueprint
Sentient Hunter Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Sentient Infested Carrier
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. This Thanatos-class carrier has been infested with Rogue Drones and heavily modified to meet their needs. It is unclear whether this ship was captured and infested in the depths of the Drone Regions or if the drones built it themselves as a mimicry of human technology. Threat level: Extreme
Sentient Infested Supercarrier
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. This Nyx-class Supercarrier has been infested with Rogue Drones and heavily modified to meet their needs. It is unclear whether this ship was captured and infested in the depths of the Drone Regions or if the drones built it themselves as a mimicry of human technology. Threat level: "We're going to need a bigger ship"
Sentient Infester Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low
Sentient Marauder Alvior
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Sentient Matriarch Alvus
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Sentient Nuker Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Sentient Omnidirectional Tracking Enhancer
Enhances the range and improves the tracking speed of all drones. Enhances the range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sentient Omnidirectional Tracking Link
Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sentient Patriarch Alvus
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Sentient Predator Alvior
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Sentient Raider Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Sentient Remote Sensor Booster
Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sentient Render Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low
Sentient Ripper Alvior
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Sentient Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sentient Shatter Alvior
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Sentient Shredder Alvior
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Sentient Siege Alvatis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Sentient Signal Amplifier
Augments the sensor and electronics suite of the fitted ship. Benefits include additional locked targets, increased maximum target acquisition range, faster locking speed, and increased sensor strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sentient Silverfish Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Sentient Spearhead Alvus
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Sentient Splinter Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low
Sentient Striker Alvatis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Sentient Sunder Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Sentient Supreme Alvus Parasite
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Sentient Swarm Preserver Alvus
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Sentient Violator Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Sentient Viral Infector Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Sentient Wrecker Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant
Sentinel
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
Sentinel A-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Sentinel A/1-Series
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Sentinel ak.0
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Sentinel Alignment Unit 0
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Sentinel Alignment Unit 1
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Sentinel Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Sentinel Alpha Access Unit
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Sentinel Angel
This Angel Station has been refitted with huge XL torpedo batteries and a long range stasis web generators
Sentinel Beta Access Unit
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Sentinel Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Sentinel Bloodraider
This Blood Raider Station has been refitted with huge XL torpedo batteries and a long range stasis web generators
Sentinel Blueprint
Sentinel C-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Designed for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Sentinel C/1-Series
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Designed for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Sentinel Chimera Strain Mother
This Drone station has several formidable defensive systems.
Sentinel ck.0
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Designed for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Sentinel Cold Iron Serenity Only SKIN
Sentinel Cold Iron Serenity Only SKIN (30 Days)
Sentinel Cold Iron Serenity Only SKIN (365 Days)
Sentinel Cold Iron Serenity Only SKIN (7 Days)
Sentinel Cold Iron Serenity Only SKIN (90 Days)
Sentinel Cold Iron SKIN
Sentinel Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Sentinel Delta Access Unit
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Sentinel Element
The strange, unreal aspect of this object plays havoc with your mind. The distortion is interfering with signal reception and hindering decryption. Despite this, one strong repetitive motif is breaking through the chaos. A single repeating concept. Sentinel.
Sentinel EoM Serenity Only SKIN
Sentinel EoM Serenity Only SKIN (30 Days)
Sentinel EoM Serenity Only SKIN (365 Days)
Sentinel EoM Serenity Only SKIN (7 Days)
Sentinel EoM Serenity Only SKIN (90 Days)
Sentinel EoM SKIN
Sentinel Exoplanets Hunter SKIN
Sentinel G-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Enhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Sentinel G/1-Series
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Enhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Sentinel Gallente
This Gallente Battlestation has several formidable defensive systems.
Sentinel Gamma Access Unit
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Sentinel gk.0
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Enhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Sentinel Glacial Drift SKIN
Sentinel Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Sentinel Hive
Dwarfing the majestic enclave in size, the scale of this Hive sends shivers of awe into all those who bear witness to its grandeur. Its walls stand defiant against the harsh black vacuum. Its structure, testament to the unfathomable technological prowess of the Sleeper race. Cold, sharp edges seem to tear at the very fabric of space, distorting reality around it. One can only cower in fear at the thought of what a construction of this magnitudes purpose could be.
Sentinel Index
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to unlock a container of some sorts. It has a built-in recalibration code that makes it a one-use only passkey.
Sentinel Ironblood Serenity Only SKIN
Sentinel Ironblood Serenity Only SKIN (30 Days)
Sentinel Ironblood Serenity Only SKIN (365 Days)
Sentinel Ironblood Serenity Only SKIN (7 Days)
Sentinel Ironblood Serenity Only SKIN (90 Days)
Sentinel Ironblood SKIN
Sentinel Jormungand Strain Mother
This Drone station has several formidable defensive systems.
Sentinel M-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Based upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Sentinel M/1-Series
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Based upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Sentinel mk.0
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Based upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Sentinel Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Sentinel Oasis Of Faith SKIN (7 days Limited)
Sentinel Purity of the Throne Serenity Only SKIN
Sentinel Purity of the Throne Serenity Only SKIN (30 Days)
Sentinel Purity of the Throne Serenity Only SKIN (365 Days)
Sentinel Purity of the Throne Serenity Only SKIN (7 Days)
Sentinel Purity of the Throne Serenity Only SKIN (90 Days)
Sentinel Purity of the Throne SKIN
Sentinel Raata Sunset Serenity Only SKIN
Sentinel Raata Sunset Serenity Only SKIN (30 Days)
Sentinel Raata Sunset Serenity Only SKIN (365 Days)
Sentinel Raata Sunset Serenity Only SKIN (7 Days)
Sentinel Raata Sunset Serenity Only SKIN (90 Days)
Sentinel Raata Sunset SKIN
Sentinel Repository
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Sentinel Sansha
This Sansha Station has been refitted with huge XL torpedo batteries and a long range stasis web generators
Sentinel Sentry Gun I
Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment.
Sentinel Sentry Gun II
Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment.
Sentinel Sentry Gun III
Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment.
Sentinel Sentry Gun IV
Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment.
Sentinel Sentry Gun V
Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment.
Sentinel Sequence 0
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.
Sentinel Sequence 1
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.
Sentinel Serpentis
This Serpentis Battlestation has several formidable defensive systems.
Sentinel Thorax
A Thorax cruiser hired to protect Serpentis assets with deadly force. Outraged that their business operations should be so interrupted, the Serpentis employees aboard this vessel consider themselves members of a pharmaceutical corporation’s security team. Their employers will likely characterize this encounter as just another example of overzealous state interference.
Sentinel Vault
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Sentinel Versus Redforce SKIN
Sentry Drone Interfacing
Skill at controlling sentry drones. 5% bonus to Sentry Drone damage per level.
Sentry Mutated Drone
This sentry drone has been bizarrely by a mutaplasmid tool that uses both Triglavian and rogue drone technologies. While the resultant drone unit may be enhanced in various ways, and changed for the worse in others, it is certainly much more grotesque than its original form. Techniques developed for controlling ORE's successful 'Excavator' line of mining drones, based on pacified rogue drone technology, appear to work satisfactorily to restrict the rogue elements of the mutated drone. Then again, this is a sentry drone equipped with adaptive tactical intelligence systems.
Sentry Repair Station
This is a maintenance facility for the Sleeper sentry guns in the vicinity. It can be hacked to change what sentry guns it is repairing.
Sentry Station Alpha/Beta
This station is one of two guard bases where access to the SCCCCCS deadspace complex is monitored.
Sentry Tower
Deployed or subverted by Seeker scouting parties to secure areas of interest to them, these towers will attack on sight.
Sentry Tower
Deployed or subverted by Seeker scouting parties to secure areas of interest to them, these towers will attack on sight.
Sep Hacking Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Sepentis Regional Baron Arain Percourt
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Serenity 618 Event Crate
This crate is only designed for and available on Serenity.
Serenity Anniversary Cerebral Accelerator I
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Anniversary Cerebral Accelerator II
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Anniversary Cerebral Accelerator III
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Anniversary Cerebral Accelerator IV
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Anniversary Crate
This crate is only designed for and available on Serenity.
Serenity Anniversary Limited 'Efficiency' Dose
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Anniversary Limited 'Hardshell' Dose
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Anniversary Limited 'Overclocker' Dose
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Anniversary Limited 'Pyrolancea' Dose
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Anniversary Limited 'Sharpeye' Dose
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Anniversary SKIN Box
This crate is only designed for and available on Serenity.
Serenity August Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/09/17.
Serenity August Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity August Season Standard Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/09/17.
Serenity Autumn Event Crate
This crate is only designed for and available on Serenity.
Serenity Autumn Limited 'Efficiency' Dose Type-A
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited 'Efficiency' Dose Type-B
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited 'Hardshell' Dose Type-A
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited 'Hardshell' Dose Type-B
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited 'Overclocker' Dose Type-A
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited 'Overclocker' Dose Type-B
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited 'Pyrolancea' Dose Type-A
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited 'Pyrolancea' Dose Type-B
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited 'Sharpeye' Dose Type-A
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited 'Sharpeye' Dose Type-B
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited Cerebral Accelerator I
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited Cerebral Accelerator II
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited Cerebral Accelerator III
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Limited Cerebral Accelerator IV
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Autumn Zakura Shumyu SKIN Crate
This crate is only designed for and available on Serenity.
Serenity Basic 'Bonding' Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after April 1, YC123.
Serenity Basic Capsuleer Day Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This cerebral accelerator has been produced and distributed by the four empires to celebrate the 18th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 30, YC123.
Serenity Basic Capsuleer Day Glamourex Booster
This Cerebral Accelerator is only designed for and available on Serenity. This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 18th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 20% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 30, YC123.
Serenity Cold Iron SKINs Crate L
This crate is only designed for and available on Serenity.
Serenity Cold Iron SKINs Crate S/M
This crate is only designed for and available on Serenity.
Serenity December Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/1/10.
Serenity December Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity December Season Standard Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/1/10.
Serenity EoM Season Accelerator Bronze
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity EoM Season Accelerator Gold
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity EoM Season Accelerator Silver
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Extended 'Bonding' Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after April 1, YC123.
Serenity Extended Capsuleer Day Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This cerebral accelerator has been produced and distributed by the four empires to celebrate the 18th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 30, YC123.
Serenity Extended Capsuleer Day Glamourex Booster
This Cerebral Accelerator is only designed for and available on Serenity. This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 18th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 25% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 30, YC123.
Serenity Festival Copper Crate
Mystery reward awaits.
Serenity Festival Gold Crate
Mystery reward awaits.
Serenity Festival Silver Crate
Mystery reward awaits.
Serenity Imp/Whiptail Crate
This crate is only designed for and available on Serenity.
Serenity July Season Reward Crate
This crate is only designed for and available on Serenity.
Serenity Monthly Cerebral Accelerator - 2020.10
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/10/31.
Serenity Monthly Cerebral Accelerator - 2020.11
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/11/30.
Serenity Monthly Cerebral Accelerator - 2020.12
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/12/31.
Serenity Monthly Cerebral Accelerator - 2020.6
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/06/30.
Serenity Monthly Cerebral Accelerator - 2020.7
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/07/31.
Serenity Monthly Cerebral Accelerator - 2020.8
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/08/31.
Serenity Monthly Cerebral Accelerator - 2020.9
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/09/30.
Serenity Monthly Cerebral Accelerator - 2021.1
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/1/31.
Serenity Monthly Cerebral Accelerator - 2021.10
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/10/31.
Serenity Monthly Cerebral Accelerator - 2021.2
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/2/28.
Serenity Monthly Cerebral Accelerator - 2021.3
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/3/31.
Serenity Monthly Cerebral Accelerator - 2021.4
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/4/30.
Serenity Monthly Cerebral Accelerator - 2021.5
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/5/31.
Serenity Monthly Cerebral Accelerator - 2021.6
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/6/30.
Serenity Monthly Cerebral Accelerator - 2021.7
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/7/31.
Serenity Monthly Cerebral Accelerator - 2021.8
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/8/31.
Serenity Monthly Cerebral Accelerator - 2021.9
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/9/30.
Serenity November Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/12/10.
Serenity November Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity November Season Standard Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/12/10.
Serenity October Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/11/10.
Serenity October Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity October Season Standard Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/11/10.
Serenity Only Chinese Spring Festival Event NPC Lv1
Serenity Only Chinese Spring Festival Event NPC Lv1
Serenity Only Chinese Spring Festival Event NPC Lv2
Serenity Only Chinese Spring Festival Event NPC Lv2
Serenity Only Chinese Spring Festival Event NPC Lv3
Serenity Only Chinese Spring Festival Event NPC Lv3
Serenity Only Chinese Spring Festival Event NPC Lv4
Serenity Only Chinese Spring Festival Event NPC Lv4
Serenity Potent 'Bonding' Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after April 1, YC123.
Serenity Potent Capsuleer Day Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. This cerebral accelerator has been produced and distributed by the four empires to celebrate the 18th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 30, YC123.
Serenity Potent Capsuleer Day Glamourex Booster
This Cerebral Accelerator is only designed for and available on Serenity. This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 18th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases. Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 30, YC123.
Serenity Poteque 'Prospector' Harvesting MC-108
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Poteque 'Prospector' Harvesting MC-308
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Poteque 'Prospector' Harvesting MC-708
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Rookie DLI Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a limited time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Designed for new capsuleers, this cerebral accelerator will cease to function for pilots who have been registered for more than 45 days.
Serenity Rookie DLI Day 1 Crate
This is for internal test only.
Serenity Rookie DLI Day 2 Crate
This is for internal test only.
Serenity Rookie DLI Day 3 Crate
This is for internal test only.
Serenity Rookie DLI Day 4 Crate
This is for internal test only.
Serenity Rookie Exclusive Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a limited time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Designed for new capsuleers, this cerebral accelerator will cease to function for pilots who have been registered for more than 30 days.
Serenity September Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/10/01.
Serenity September Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity September Season Standard Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/10/01.
Serenity Ship Crate
This crate is only designed for and available on Serenity.
Serenity Special Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a limited time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Designed for new capsuleers, this cerebral accelerator will cease to function for pilots who have been registered for more than 100 days.
Serenity Special Cruisers Insurance
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Special Frigates Insurance
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Special SKINs Crate
This is designed for and available on Serenity only.
Serenity Spring Festival Cerebral Accelerator I
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Spring Festival Cerebral Accelerator II
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Spring Festival Cerebral Accelerator III
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Spring Festival Cerebral Accelerator IV
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Spring Festival Cerebral Accelerator V
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Spring Festival Cerebral Accelerator VI
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity The Hunt Accelerator Bronze
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity The Hunt Accelerator Gold
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity The Hunt Accelerator Silver
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC122.9 Season Booster - Agility
+5% Agility. Duration 12 hours. +5 to all attibutes.
Serenity YC122.9 Season Booster - EW Range
+5% EW Range. Duration 12 hours. +5 to all attibutes.
Serenity YC122.9 Season Booster - Max Velocity
+5% Max Velocity. Duration 12 hours. +5 to all attibutes.
Serenity YC122.9 Season Booster - Mining Range
+5% Mining Range. Duration 12 hours. +5 to all attibutes.
Serenity YC122.9 Season Booster - Probe Scanning Strength
+5% Probe Scanning Strength. Duration 12 hours. +5 to all attibutes.
Serenity YC122.9 Season Booster - Signature Radius
-5% Signature Radius. Duration 12 hours. +5 to all attibutes.
Serenity YC122.9 Season Booster - Warp Speed
+5% Warp Speed. Duration 12 hours. +5 to all attibutes.
Serenity YC123.1 Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/2/10.
Serenity YC123.1 Season Pass
Serenity YC123.1 Season Standard Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/2/10.
Serenity YC123.10 DLI Firework Crate
This crate is only designed for and available on Serenity.
Serenity YC123.2 Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/3/10.
Serenity YC123.2 Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC123.2 Season Standard Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/3/10.
Serenity YC123.3 Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/4/10.
Serenity YC123.3 Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC123.3 Season Standard Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/4/10.
Serenity YC123.4 Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/5/10.
Serenity YC123.4 Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC123.4 Season Standard Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/5/10.
Serenity YC123.5 Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/6/10.
Serenity YC123.5 Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC123.5 Season Standard Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/6/10.
Serenity YC123.6 Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/7/10.
Serenity YC123.6 Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC123.6 Season Standard Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/7/10.
Serenity YC123.7 Cerebral Accelerator I
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC123.7 Cerebral Accelerator II
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC123.7 Cerebral Accelerator III
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC123.7 Cerebral Accelerator IV
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC123.7 Event Crate
This crate is only designed for and available on Serenity.
Serenity YC123.7 Event Manufacturing Booster Crate
This crate is only designed for and available on Serenity.
Serenity YC123.7 Event Skill Booster Crate
This crate is only designed for and available on Serenity.
Serenity YC123.7 Event SKIN Crate
This crate is only designed for and available on Serenity.
Serenity YC123.7 PotT SKIN Crate Large
This crate is only designed for and available on Serenity.
Serenity YC123.7 PotT SKIN Crate Small
This crate is only designed for and available on Serenity.
Serenity YC123.7 Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/8/10.
Serenity YC123.7 Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC123.7 Triglavian Recon Crate
This crate is only designed for and available on Serenity.
Serenity YC123.8 Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/9/10.
Serenity YC123.8 Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC123.8 Season Reward Crate
This crate is only designed for and available on Serenity.
Serenity YC123.8 Season Ship Crate
This crate is only designed for and available on Serenity.
Serenity YC123.8 Season Standard Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/9/10.
Serenity YC123.9 Season Advanced Cerebral Accelerator
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/10/10.
Serenity YC123.9 Season Pass
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity YC123.9 Season Reward Crate
This crate is only designed for and available on Serenity.
Serenity YC123.9 Season Ship Crate
This crate is only designed for and available on Serenity.
Serenity Zainou 'Beancounter' Manufacturing RP-108
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Zainou 'Beancounter' Manufacturing RP-308
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity Zainou 'Beancounter' Manufacturing RP-708
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity ZhenNiu Cerebral Accelerator Type-A
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity ZhenNiu Cerebral Accelerator Type-B
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity ZhenNiu Cerebral Accelerator Type-C
This Cerebral Accelerator is only designed for and available on Serenity.
Serenity ZhenNiu Cerebral Accelerator Type-X
This Cerebral Accelerator is only designed for and available on Serenity.
Serpentis 3D Scanner Gamut
Serpentis Administration Facility
This structure houses a full staff of research techs, engineers, and pencil pushers. It is also heavily armored and upgraded with the latest in military grade anti-spacecraft batteries.
Serpentis Admiral
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Agent
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Serpentis Artillery
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Serpentis Baron
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Barricade
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Serpentis Barricade
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Serpentis Barrier
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Serpentis Barrier X
Serpentis Basic Target Guider
Serpentis Battery
A small missile battery, designed to repel invaders and other hazards.
Serpentis Battlecruiser
Engage and destroy to claim the bounty CONCORD has placed on this pilot.
Serpentis Brass Tag
This brass tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Serpentis Bronze Tag
This bronze tag carries the rank insignia equivalent of a private within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Serpentis Bulker
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Bunker
A small bunker, there for accommodation and increased mobility of troops and other personnel.
Serpentis Bunker
A small bunker, there for accommodation and increased mobility of troops and other personnel.
Serpentis Burner Cruiser
With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Serpentis pirate is a negotiator, a fixer who establishes contracts between pirate-trained clone soldiers and those who, like the Serpentis, are playing the long game of strategy and counter-strategy, and whose tactical needs are served best by shadowy associations with a small but unstoppable force of death.
Serpentis Cannoneer
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Serpentis Captain
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Captain Sentry
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Carrier
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Chemical Laboratory
This mobile laboratory can be moved and anchored with relative ease, and also tailored towards certain specialties which has led many pirate factions using them in places where creating a fully fledged static facility would be a massive liability. This particular one is being used a chemical research laboratory and is liable to contain some useful items for the entrepreneur after a small amount of hacking.
Serpentis Chief Defender
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Chief Guard
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Chief Infantry
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Chief of Security
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Chief Patroller
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Chief Protector
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Chief Safeguard
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Chief Scout
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Serpentis Chief Sentinel
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Chief Spy
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Serpentis Chief Watchman
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Clone Soldier Negotiator
With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Serpentis pirate is a negotiator, a fixer who establishes contracts between pirate-trained clone soldiers and those who, like the Serpentis, are playing the long game of strategy and counter-strategy, and whose tactical needs are served best by shadowy associations with a small but unstoppable force of death.
Serpentis Clone Soldier Recruiter
With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Serpentis pirate is a recruiter, in charge of scouting vulnerable areas - remote planets, isolated outposts, interstellar colonies and other places that hold human life - with the aim of bringing in new recruits for the pirates' clone soldier programs. The Serpentis are involved in a complex web of warfare and need a constant supply of good, loyal soldiers to back up their devious plans.
Serpentis Clone Soldier Trainer
With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Serpentis pirate is a trainer, in charge of funds, equipment and locales used in the preparation and deployment of clone soldiers loyal to the faction. For the Serpentis this means heavy training in highly involved tactics so that the troops - which are expected to be used extensively - can bring success in a myriad of different circumstances.
Serpentis Clone Soldier Transporter
With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Serpentis pirate is a transporter, responsible for the swift conveyance of clone soldiers to their intended destination. With the Serpentis this generally involves areas that, due to high risk, strategic importance or various other cryptic military reasons, need to be assaulted by groups that are small, highly qualified and utterly unrelenting.
Serpentis Com Tower
If you have the right equipment you might be able to hack into the com tower and get some valuable information.
Serpentis Command Outpost
A newly-erected Serpentis installation used by the drug lords to oversee matters in the Algintal constellation.
Serpentis Commodore
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Complex Target Guider
Serpentis Control Center
A control center.
Serpentis Control Tower
The Serpentis Control Tower is an enhanced version of the Gallente control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Serpentis Control Tower Blueprint
Serpentis Control Tower Medium
The Serpentis Control Tower is an enhanced version of the Gallente control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Serpentis Control Tower Medium Blueprint
Serpentis Control Tower Small
The Serpentis Control Tower is an enhanced version of the Gallente control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Serpentis Control Tower Small Blueprint
Serpentis Convoy
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Copper Tag
This copper tag carries the rank insignia equivalent of a private within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Serpentis Courier
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Crash Storage Platform
This Serpentis Battlestation has several formidable defensive systems. Although used to store small quantities of their drugs, it is also able to detect and attack hostile forces.
Serpentis Cruise Missile Battery
This cruise missile sentry will launch missiles at any target it considers to be a threat.
Serpentis Cruiser
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Cruiser
Engage and destroy to claim the bounty CONCORD has placed on this pilot.
Serpentis Crystal Tag
This crystal tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Serpentis Data Chip Decoder
A decoder to unlock information stored on an encoded data chip.
Serpentis Data Storage Device
If you have the right equipment you might be able to hack into this container and get some valuable information.
Serpentis Databank
If you have the right equipment you might be able to hack into the databank and get some valuable information.
Serpentis Deadspace Sergeant
Watching and waiting, the Serpentis Deadspace Sergeant keeps a watchful eye on all that goes on in the Beta Hangars.
Serpentis Debris
This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets.
Serpentis Defender
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Serpentis Den non interactable
Serpentis Den non interactable ( copy )
Serpentis Derelict
You surmise that with some salvaging equipment there is still something of value to be had from this old derelict.
Serpentis Diamond Tag
This diamond tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Serpentis Dreadnought
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. The use of Guardian Angel capital ships to defend static Serpentis Corporation installations has been common for years, although only recently have these huge ships been seen on the offense. Threat level: Deadly
Serpentis Dreadnought Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Serpentis Drug Carrier
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Drug Runner
A smuggler belonging to the Serpentis corporation.
Serpentis Drugstore Overseer
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Serpentis Electrum Tag
This electrum tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Serpentis Elevator
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Serpentis Elevator
Serpentis Energy Neutralizer Sentry I
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Serpentis Energy Neutralizer Sentry II
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Serpentis Energy Neutralizer Sentry III
This sentry tower will disrupt the capacitor core of any target it considers to be a threat.
Serpentis Executive Officer
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Serpentis Exile Storage Platform
This Serpentis Battlestation has several formidable defensive systems. Although used to store small quantities of their drugs, it is also able to detect and attack hostile forces.
Serpentis Fence
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Serpentis Ferrier
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Serpentis Fleet Outpost
One of the many quarters of the Serpentis fleet.
Serpentis Fleet Stronghold
This Serpentis Battlestation has several formidable defensive systems.
Serpentis Flotilla Admiral
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Fortress
This gigantic station is one of the Serpentis military installations and a black jewel of the alliance between The Guardian Angels and The Serpentis Corporation. Even for its size, it has no commercial station services or docking bays to receive guests.
Serpentis Frigate
Engage and destroy to claim the bounty CONCORD has placed on this pilot.
Serpentis Fugitive
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low
Serpentis Gatherer
This is a hauler for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Serpentis Gold Tag
This gold tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Serpentis Grand Admiral
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Guard
These pilots have been spotted at asteroid belts and stargates, although the reason behind their actions has yet to be identified. Engage and destroy to claim the bounty that CONCORD has placed on them.
Serpentis Guard
These pilots have been spotted at asteroid belts and stargates, although the reason behind their actions has yet to be identified. Engage and destroy to claim the bounty that CONCORD has placed on them.
Serpentis Guard
These pilots have been spotted at asteroid belts and stargates, although the reason behind their actions has yet to be identified. Engage and destroy to claim the bounty that CONCORD has placed on them.
Serpentis Harvester
This is a hauler for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Serpentis Hauler
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Heavy Missile Battery
This heavy missile sentry will launch missiles at any target it considers to be a threat.
Serpentis Hideout
Serpentis Hideout non interactable
Serpentis Hideout Wreckage
Serpentis High Admiral
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis High Captain
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Holder
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Serpentis Hulk
You surmise that with some salvaging equipment there is still something of value to be had from this old hulk.
Serpentis Infantry
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Serpentis Info Shard
If you have the right equipment you might be able to hack into the info shard and get some valuable information.
Serpentis Informant
This is a Serpentis officer. Well, ex-officer. He has agreed to turn himself in to authorities and give them information on the Serpentis in exchange for their protection. Maybe he grew a conscience and decided to give up the life of crime. However, it's more likely he made someone bigger than him angry, and the only way to save his own skin was to give himself up. Who says there's honor among thieves?
Serpentis Initiate
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low
Serpentis Inquest Viper
These fighters are detached from nearby Carrier-class ships. Their small size and maneuverability, combined with state-of-the-art weaponry make them a threat to even the biggest of ships.
Serpentis Junction
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Serpentis Junction
Serpentis Junkie
Serpentis Large Blaster Battery
Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but extremely deadly in terms of sheer damage output.
Serpentis Large Blaster Battery Blueprint
Serpentis Large Commander Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Serpentis Large Railgun Battery
Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Serpentis Large Railgun Battery Blueprint
Serpentis Large Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Serpentis Light Missile Battery
This light missile sentry will launch missiles at any target it considers to be a threat.
Serpentis Light Missile Battery
This light missile sentry will launch missiles at any target it considers to be a threat.
Serpentis Loader
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Serpentis Lookout
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Lookout
A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold.
Serpentis Lookout
Serpentis Lord Admiral
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Mainframe
If you have the right equipment you might be able to hack into the mainframe and get some valuable information.
Serpentis Major
This is one of the Serpentis' best and brightest.
Serpentis Medium Blaster Battery
Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but very deadly in terms of sheer damage output.
Serpentis Medium Blaster Battery Blueprint
Serpentis Medium Commander Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Serpentis Medium Railgun Battery
Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Serpentis Medium Railgun Battery Blueprint
Serpentis Medium Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Serpentis Mindflood Storage Platform
This Serpentis Battlestation has several formidable defensive systems. Although used to store small quantities of their drugs, it is also able to detect and attack hostile forces.
Serpentis Missile Battery
Serpentis Modified Capital Microprocessor
This heavily customized tactical processing unit was designed by Guardian Angel engineers for the use in Serpentis capital ships. It contains special optimizations for improved fire control routines and precise stasis webifier operation.
Serpentis Multi-tasking Processor
Serpentis Narcotics Storage
A small bunker, there for accommodation and increased mobility of troops and other personnel.
Serpentis Narcotics Storage
A storage facility for contraband goods owned by the Serpentis.
Serpentis Narcotics Storage Facility
This modified habitat module is being used as storage facility for various items that the pirate factions use for drug manufacturing. Usually heavily guarded this would undoubtedly reap a bounty with a bit of hacking once past the security.
Serpentis Network Hub
This tower acts as a Network relay. It might be possible for the right person to "liberate" some interesting information from its mainframe.
Serpentis Network Nexus
This tower acts as a Network relay. It might be possible for the right person to "liberate" some interesting information from its mainframe.
Serpentis Network Node
This tower acts as a Network relay. It might be possible for the right person to "liberate" some interesting information from its mainframe.
Serpentis Network Nucleus
This tower acts as a Network relay. It might be possible for the right person to "liberate" some interesting information from its mainframe.
Serpentis Officer Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Serpentis Outpost non interactable
Serpentis Outpost Wreckage
Serpentis Outpost Wreckage Infested
Serpentis Palladium Tag
This palladium tag carries the rank insignia equivalent of a lieutenant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Serpentis Patroller
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Serpentis Patroller
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Serpentis Personnel Transport
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Serpentis Plain Target Guider
Serpentis Platinum Tag
This platinum tag carries the rank insignia equivalent of a lieutenant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Serpentis Platoon Leader
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Point Defense Battery
This Light missile Sentry will Launch missiles at any target it considers to be a threat.
Serpentis Port Admiral
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Prankster
A member of the Serpentis organization.
Serpentis Prankster_2
A member of the Serpentis organization.
Serpentis Prison_Mission
This rat-infested prison owned by the Serpentis organization.
Serpentis Procurer
A deadly procurer with interesting cargo.
Serpentis Protector
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Serpentis Rear Admiral
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Refinery Headmaster
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Serpentis Regional Baron - Arain Percourt
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Serpentis Remains
This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets.
Serpentis Repackaging Factory
This huge installation was constructed by the Serpentis to take care of forgery and other smuggler related things for the Federation/Republic border, such as repackaging illegal goods to look more innocent.
Serpentis Repair Hub
Serpentis Research Facility
This research facility is use by the Serpentis to conduct dangerous and secretive experiments.
Serpentis Research Outpost
Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals.
Serpentis Resilient Destroyer
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Serpentis Rookie
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low
Serpentis Rubble
This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.
Serpentis Ruins
This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets.
Serpentis Safeguard
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Serpentis Scout
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low
Serpentis Secure Hold
Serpentis Sensor Dampening Battery
Deployable structure that cycle dampens enemy sensors.
Serpentis Sensor Dampening Battery Blueprint
Serpentis Sentinel
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Serpentis Sentry
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Sentry Gun
Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment.
Serpentis Sentry Station Gate Crystal
This is one half of the crystal that activates the first Ancient Acceleration Gate in the SCCCCCS deadspace complex.
Serpentis Ship Debris
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Serpentis Ship Derelict
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Serpentis Ship Hulk
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Serpentis Ship Log 103298223
This salvaged data from a destroyed Serpentis vessel reveals the following: "The DED has been making some inquiries into our operations in the Erme system. We're making inquires into how much the agents value their families' well-being, though, so soon they should give up and divert their attention to more pressing business."
Serpentis Ship Log 12682884
This salvaged data from a destroyed Serpentis vessel reveals the following: "The two dealers that contacted me from Stacmon were both the regular low-life scum I'm used to dealing with. They told me they'd find me at outpost in Ainaille. These are no high-rollers and are dealing in a few hundreds of Nerve Sticks at most. I think I've got some sticks on me, but joined with the stash I have in Slays, I should be able to facilitate their needs."
Serpentis Ship Log 144391348
This salvaged data from a destroyed Serpentis vessel reveals the following: "This stuff is amazing. According to storage chief Plotola Auki, it only grows under very special circumstances. Every attempt to manufacture it in a lab has failed. It seems to grow well under the dim purple light on our outpost in Osmeden. It will be curious to know what effects this will have on the market."
Serpentis Ship Log 166832001
This salvaged data from a destroyed Serpentis vessel reveals the following: "I was told by the boss to pick up the delivery at the outpost in Laurvier. The region is clogged with cops as if the rival druglords aren't bad enough. I'll need at least a cruiser for a job like that."
Serpentis Ship Log 187076356
This salvaged data from a destroyed Serpentis vessel reveals the following: "One of the blue-pill packages is leaking in the hold. I checked the boxes before I left the depot in the Torvi system, so they seem to have been fractured sometime on my route through the region. I'm afraid I may have an intruder onboard."
Serpentis Ship Log 303248612
This salvaged data from a destroyed Serpentis vessel reveals the following: "The pleasant sound of credits loading into my account, what sweet symphony they make. So what if a few families die by the hand of my 'chemical remedies'? This is a competitive world and I intend to win gold medal in the survival competition. Soon I'll make enough money, I can deposit all the isk from my account at the Serpentis supply depot in the Vaurent system, and start my own business in Foundation."
Serpentis Ship Log 378922371
This salvaged data from a destroyed Serpentis vessel reveals the following: "Report: We've got supply runs darting from our depot in Toustain, both ways. Three guys are camping in the Syndicate region and four guys in Placid. I've got a small cabal of brothers running the deals between Solitude and Verge, everyone knowing what to do if the heat will rise."
Serpentis Ship Log 381038422
This salvaged data from a destroyed Serpentis vessel reveals the following: "I need money fast. This courier job isn't paying off. A few of us gangmates are gonna hold-up the supply station in Covryn. According to our sources it shouldn't be defended by any guardian angels. At least not until they get their next big shipment, but we'll be long gone by then. The sweet thing is that we can probably sell the loot right back to Salvador Sarpati himself."
Serpentis Ship Log 501163556
This salvaged data from a destroyed Serpentis vessel reveals the following coded message: "Waypnt.3 advance on Syndicate spinw. Echo cont. gate at Fountain. Pick up deliv. Ouelletta; Test results: 810551=Awful, Caimn23=Quality stuff, 25thH=Good."
Serpentis Ship Log 534643764
This salvaged data from a destroyed Serpentis vessel reveals the following coded message: "2 slops thr. Uhorn and D25sg. 50mg test=success. Rprt2 DC UTKS-5. Durand & Bilski=10-4 over log2 Placid."
Serpentis Ship Log 598549355
This salvaged data from a destroyed Serpentis vessel reveals the following piece of a message: "... up the shipyard in 7BX-6F just for kicks, all the time thinking he was so funny. When the CEO heard about it, he had to explain the multi-million isk extra expenditure that went into the construction of the platform. I heard he was kicked soon af..."
Serpentis Ship Remains
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Serpentis Ship Rubble
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Serpentis Ship Ruins
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Serpentis Ship Waste
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Serpentis Ship Wreck
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Serpentis Shipyard Cipher
This cipher seems to be meant for use on one of the acceleration gates in the Serpentis Fleet Shipyard.
Serpentis Shipyard Defender
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Serpentis Silver Tag
This silver tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Serpentis Slave Transport
A Serpentis cargo ship loaded with people.
Serpentis Small Blaster Battery
Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but deadly in terms of sheer damage output.
Serpentis Small Blaster Battery Blueprint
Serpentis Small Commander Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Serpentis Small Railgun Battery
Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Serpentis Small Railgun Battery Blueprint
Serpentis Small Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Serpentis Soldier
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Serpentis Spy
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
Serpentis Squad Leader
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Staff Passcard
This security passcard is distributed by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to central warehouses. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the card's data to the gate's activation device.
Serpentis Stash
A Serpentis stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security.
Serpentis Stasis Tower
Serpentis stasis web sentry
Serpentis Station
This gigantic station is one of the Serpentis military installations and a black jewel of the alliance between The Guardian Angels and The Serpentis Corporation. Even for its size, it has no commercial station services or docking bays to receive guests.
Serpentis Stronghold
This gigantic station is one of the Serpentis military installations and a black jewel of the alliance between The Guardian Angels and The Serpentis Corporation. Even for its size, it has no commercial station services or docking bays to receive guests.
Serpentis Stronghold
This gigantic station is one of the Serpentis military installations and a black jewel of the alliance between The Guardian Angels and The Serpentis Corporation. Even for its size, it has no commercial station services or docking bays to receive guests.
Serpentis Stronghold
This gigantic station is one of the Serpentis military installations and a black jewel of the alliance between The Guardian Angels and The Serpentis Corporation. Even for its size, it has no commercial station services or docking bays to receive guests.
Serpentis Structure Ruins
Serpentis Supercarrier Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Serpentis Supply Stronghold
This gigantic station is one of the Serpentis military installations and a black jewel of the alliance between The Guardian Angels and The Serpentis Corporation. Even for it's size it has no commercial station services or docking bay to receive guests.
Serpentis Surveyor
A Serpentis smuggler with a bit of archaeological skills that has been digging around in the ancient ruins.
Serpentis Thief
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Titan Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Serpentis Tournament Host
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Serpentis Tower
Serpentis Tower non interactable
Serpentis Tower Wreck
Serpentis Tower Wreckage
Serpentis Trailer
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Transaction Log
These logs contain information on transactions between Serpentis agents and outsiders, such as drug and arms sales etc.
Serpentis Transport Hub
This facility is used by Serpentis research teams to ship goods out of Cartel space and back towards Fountain.
Serpentis Transport Ship
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Serpentis Transporter
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Trooper
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Serpentis Trucker
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Vice Admiral
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Victory SKIN
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XV in YC119. This SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Serpentis Wall
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Serpentis Warden
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Warehouse
Serpentis Warehouse non interactable
Serpentis Warehouse Wreck
Serpentis Warehouse Wreckage
Serpentis Warp Disruption Battery
Deployable warp jamming structure.
Serpentis Warp Disruption Battery Blueprint
Serpentis Warp Scrambling Battery
Deployable warp jamming structure.
Serpentis Warp Scrambling Battery Blueprint
Serpentis Waste
You surmise that with some salvaging equipment there is still something of value to be had from this old waste.
Serpentis Watcher
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Watchman
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Serpentis Wing Leader
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Serpentis Wreck
You surmise that with some salvaging equipment there is still something of value to be had from this old wreck.
Setala's Blackbird
A Blackbird piloted by an agent. Missions: Difficulty Rating: Grade 4
Setele Schellan
Being obsessive-compulsive Schellan's paranoia has served her and the Guardian Angels well in their constant struggle against authorities and other pirate groups. Threat level: Deadly
Setele Schellan's Tag
Setele Schellan's Tag. It may prove valuable if turned in at proper authorities.
Setele's Modified 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Setele's Modified 350mm Railgun
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Setele's Modified 425mm Railgun
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Setele's Modified 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Setele's Modified Co-Processor
Increases CPU output.
Setele's Modified Damage Control
Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time.
Setele's Modified Dual 250mm Railgun
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Setele's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Setele's Modified Large Plasma Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Setele's Modified Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Setele's Modified Reactor Control Unit
Boosts power core output.
Setele's Modified Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Setele's Modified Tracking Computer
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Sevan Fagided's Hawk
A Hawk piloted by an agent.
Seven Assassin
This is a fighter working for 'The Seven', a vast criminal network which operates from a host of secret pirate strongholds strewn across the known universe. Threat level: Deadly
Seven Bodyguard
This is a fighter working for Zazzmatazz, an influential rogue pirate leader who controls a vast amount of secret pirate strongholds strewn across the known universe. Bodyguards serve to protect Zazzmatazz and his highest ranking henchmen, especially the members of the inner leadership, going under the name of "The Seven". Threat level: Deadly
Seven Death Dealer
This is a fighter working for 'The Seven', a vast criminal network which operates from a host of secret pirate strongholds strewn across the known universe. Threat level: High
Seven Deathguard
This is a fighter working for 'The Seven', a vast criminal network which operates from a host of secret pirate strongholds strewn across the known universe. Threat level: Very high
Seven Grunt
This is a fighter working for 'The Seven', a vast criminal network which operates from a host of secret pirate strongholds strewn across the known universe. Threat level: Moderate
Seven Thug
This is a fighter working for 'The Seven', a vast criminal network which operates from a host of secret pirate strongholds strewn across the known universe. Threat level: Deadly
Severed Head
This is the head of Ryoke Laika, a veteran Guristas pilot.
Shade Compact Radar ECM
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.
Shadow
Subject: Prototype Nation Vessel (ID:Shadow) Military Specifications: Heavy Fighter class vessel. Moderate microwarp velocity. Enhanced weapons systems. Reverse-engineering has been made possible through salvage of specific Sansha's Nation vessels. Additional Intelligence: At this initial stage conclusions are hard to form, but early indications from the recovery of three individual bomber pilots – all of them heavily augmented – strongly indicates that these crew members are the same planetary abductees found in other Nation prototype vessels. Cross-referencing recovered DNA with missing persons reports has so far revealed little, though even at this stage the origin of these pilots is in little doubt. Synopsis from ISHAEKA-0107. DED Special Operations.Authorized for Capsuleer dissemination.
Shadow Antimatter Charge L
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Shadow Antimatter Charge M
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Shadow Antimatter Charge S
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Shadow Antimatter Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Shadow Blueprint
Shadow Control Tower
The Shadow Control Tower is a special enhanced version of the Gallente control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Shadow Control Tower Blueprint
Shadow Control Tower Medium
The Shadow Control Tower is a special enhanced version of the Gallente control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Shadow Control Tower Medium Blueprint
Shadow Control Tower Small
The Shadow Control Tower is a special enhanced version of the Gallente control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity
Shadow Control Tower Small Blueprint
Shadow Core Admiral
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Shadow Core Baron
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Core Commodore
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Core Flotilla Admiral
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Core Grand Admiral
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Shadow Core High Admiral
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Shadow Core Lord Admiral
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Shadow Core Port Admiral
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Core Rear Admiral
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Core Vice Admiral
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Corelatis Captain
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Shadow Corelatis Captain Sentry
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Shadow Corelatis High Captain
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Shadow Corelatis Platoon Leader
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Shadow Corelatis Squad Leader
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Shadow Corelatis Wing Leader
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Shadow Coreli Agent
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Coreli Antagonist
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Coreli Defender
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Coreli Guard
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Coreli Initiate
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Coreli Patroller
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Coreli Protector
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Coreli Safeguard
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Coreli Scout
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Coreli Spy
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Coreli Watchman
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Corelior Artillery
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Shadow Corelior Cannoneer
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Shadow Corelior Infantry
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Shadow Corelior Sentinel
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Shadow Corelior Soldier
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Shadow Corelior Trooper
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Shadow Corelum Chief Defender
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Corelum Chief Guard
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Corelum Chief Infantry
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Corelum Chief Patroller
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Corelum Chief Protector
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Corelum Chief Safeguard
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Corelum Chief Scout
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Corelum Chief Sentinel
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Corelum Chief Spy
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Corelum Chief Watchman
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Corelum Infantry
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Grand Admiral
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Shadow Inferno F.O.F. Cruise Missile I
A Gallente cruise missile with a plasma warhead and automatic guidance system
Shadow Inferno F.O.F. Heavy Missile I
A Gallente heavy missile with a plasma warhead and automatic guidance system.
Shadow Inferno F.O.F. Light Missile I
A Gallente light missile with a plasma warhead and automatic guidance system.
Shadow Iridium Charge L
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Shadow Iridium Charge M
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Shadow Iridium Charge S
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Shadow Iridium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Shadow Iron Charge L
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Shadow Iron Charge M
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Shadow Iron Charge S
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Shadow Iron Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Shadow Large Blaster Battery
Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but extremely deadly in terms of sheer damage output.
Shadow Large Blaster Battery Blueprint
Shadow Large Railgun Battery
Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Shadow Large Railgun Battery Blueprint
Shadow Lead Charge L
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Shadow Lead Charge M
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Shadow Lead Charge S
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Shadow Lead Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Shadow Medium Blaster Battery
Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but very deadly in terms of sheer damage output.
Shadow Medium Blaster Battery Blueprint
Shadow Medium Railgun Battery
Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Shadow Medium Railgun Battery Blueprint
Shadow Plutonium Charge L
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Shadow Plutonium Charge M
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Shadow Plutonium Charge S
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Shadow Plutonium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Shadow Sensor Dampening Battery
Deployable structure that cycle dampens enemy sensors.
Shadow Sensor Dampening Battery Blueprint
Shadow Serpentis 10000MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: May only be fitted to capital class ships.
Shadow Serpentis 10000MN Afterburner Blueprint
Shadow Serpentis 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Shadow Serpentis 10MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
Shadow Serpentis 125mm Railgun
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis 150mm Railgun
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis 1MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.
Shadow Serpentis 200mm Railgun
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis 25000mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
Shadow Serpentis 25000mm Steel Plates Blueprint
Shadow Serpentis 250mm Railgun
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis 350mm Railgun
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis 425mm Railgun
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis 50000MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: May only be fitted to capital class ships.
Shadow Serpentis 50000MN Microwarpdrive Blueprint
Shadow Serpentis 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Shadow Serpentis 50MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.
Shadow Serpentis 5MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.
Shadow Serpentis 75mm Railgun
A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis Admiral
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Serpentis Agent
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Serpentis Artillery
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Shadow Serpentis Assault Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time. Only one Damage Control can be fit at a given time. Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Shadow Serpentis Baron
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Serpentis Big Boss
Subject: Shadow Serpentis Big Boss (ID: Modified Vindicator) Military Specifications: Battleship-class vessel. Heavily modified for increased shield and weapon system performance. Additional Intelligence: This variant of the familiar Serpentis Vindicator was first encountered at the conclusion of a prolonged but failed SARO sweep operation. SARO ships had a sizable Serpentis fleet on the run, until a commander in this Vindicator variant entered the scene. The resilience and coordination abilities of the vessel led several SARO agents on scene to name it the “Big Boss,” a name which has come to be attached to the entire variant line. In addition to a second power tram to the shield emitters and redundant targeting systems, the Big Boss features the latest in Serpentis-engineered modular equipment and weaponry. Analyst Crarch, CDIA. Authorized for capsuleer dissemination.
Shadow Serpentis Brass Tag
This brass tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Shadow Serpentis Bronze Tag
This bronze tag carries the rank insignia equivalent of a private within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Shadow Serpentis Cannoneer
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Shadow Serpentis Capital Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
Shadow Serpentis Capital Armor Repairer Blueprint
Shadow Serpentis Capital Flex Armor Hardener
Flex Armor Hardeners contain advanced nanite membranes capable of being reprogrammed mid-flight using swappable scripts. When unscripted this module provides resistances to all four damage types, and when loaded with a script it provides greatly enhanced resistance to one specific damage type. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Capital Flex Armor Hardener Blueprint
Shadow Serpentis Capital Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
Shadow Serpentis Capital Remote Armor Repairer Blueprint
Shadow Serpentis Captain
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Shadow Serpentis Captain Sentry
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Shadow Serpentis Chief Defender
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Serpentis Chief Guard
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Serpentis Chief Infantry
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Serpentis Chief Patroller
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Serpentis Chief Protector
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Serpentis Chief Safeguard
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Serpentis Chief Scout
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Serpentis Chief Sentinel
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Serpentis Chief Spy
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Serpentis Chief Watchman
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Serpentis Co-Processor
Increases CPU output.
Shadow Serpentis Colonel
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Serpentis Commodore
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Serpentis Copper Tag
This copper tag carries the rank insignia equivalent of a private within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Shadow Serpentis Crystal Tag
This crystal tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Shadow Serpentis Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Shadow Serpentis Defender
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Serpentis Diamond Tag
This diamond tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Shadow Serpentis Dreadnought
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. The use of Guardian Angel capital ships to defend static Serpentis Corporation installations has been common for years, although only recently have these huge ships been seen on the offense. Threat level: Extreme
Shadow Serpentis Dual 1000mm Railgun
One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
Shadow Serpentis Dual 1000mm Railgun Blueprint
Shadow Serpentis Dual 150mm Railgun
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis Dual 250mm Railgun
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis Electron Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis Electrum Tag
This electrum tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Shadow Serpentis EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Flotilla Admiral
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Serpentis Gold Tag
This gold tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Shadow Serpentis Grand Admiral
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Serpentis Guard
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Serpentis Heavy Electron Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis Heavy Ion Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis Heavy Neutron Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis Heavy Stasis Grappler
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
Shadow Serpentis Heavy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Shadow Serpentis Heavy Warp Disruptor Blueprint
Shadow Serpentis Heavy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Shadow Serpentis Heavy Warp Scrambler Blueprint
Shadow Serpentis High Admiral
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Serpentis High Captain
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Shadow Serpentis Inertial Stabilizers
Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Infantry
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Shadow Serpentis Initiate
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Serpentis Ion Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis Ion Siege Blaster
One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Shadow Serpentis Ion Siege Blaster Blueprint
Shadow Serpentis Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Shadow Serpentis Large Plasma Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Shadow Serpentis Light Electron Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis Light Ion Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis Light Neutron Blaster
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis Lord Admiral
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Serpentis Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Shadow Serpentis Medium Plasma Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Shadow Serpentis Micro Plasma Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Shadow Serpentis Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Neutron Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Shadow Serpentis Palladium Tag
This palladium tag carries the rank insignia equivalent of a lieutenant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Shadow Serpentis Patroller
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Serpentis Platinum Tag
This platinum tag carries the rank insignia equivalent of a lieutenant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Shadow Serpentis Platoon Leader
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Shadow Serpentis Port Admiral
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Serpentis Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Shadow Serpentis Protector
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Serpentis Reactor Control Unit
Boosts power core output.
Shadow Serpentis Rear Admiral
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Serpentis Remote Sensor Booster
Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Remote Sensor Dampener
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Remote Tracking Computer
Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Safeguard
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Serpentis Scout
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Serpentis Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Sentinel
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Shadow Serpentis Silver Tag
This silver tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.
Shadow Serpentis Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Shadow Serpentis Small Plasma Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Shadow Serpentis Soldier
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Shadow Serpentis Spy
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Serpentis Squad Leader
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Shadow Serpentis Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Shadow Serpentis Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Thief
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Serpentis Titan
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. This massive Titan was constructed by the Guardian Angels to defend the assets of their Serpentis partners. The fact that Titans are now available for defense fleets suggests that the booster business is more lucrative than ever. Threat level: "We're going to need a bigger ship"
Shadow Serpentis Tracking Computer
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shadow Serpentis Triple Neutron Blaster Cannon
Three specialized high angle turrets fitted with neutron blaster cannons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Shadow Serpentis Triple Neutron Blaster Cannon Blueprint
Shadow Serpentis Trooper
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Shadow Serpentis Vice Admiral
The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly
Shadow Serpentis Warden
Subject: Dark Blood Alpha Military Specifications: Frigate-class vessel. Veteran-level crew. Additional Intelligence: The Shadow Serpentis Warden is one of the most versatile frigate designs ever to be iterated on by any independent organization. Triple-reinforced armor, an augmented plasma ventilation system and extremely strict crew specifications have been identified as three primary reasons for why no Serpentis live cargo facility can ever be found without one. Analyst Batuan, DED.Authorized for capsuleer dissemination.
Shadow Serpentis Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Shadow Serpentis Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Shadow Serpentis Watchman
The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly
Shadow Serpentis Wing Leader
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Shadow Small Blaster Battery
Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but deadly in terms of sheer damage output.
Shadow Small Blaster Battery Blueprint
Shadow Small Railgun Battery
Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Shadow Small Railgun Battery Blueprint
Shadow Thorium Charge L
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Shadow Thorium Charge M
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Shadow Thorium Charge S
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Shadow Thorium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Shadow Tungsten Charge L
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Shadow Tungsten Charge M
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Shadow Tungsten Charge S
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Shadow Tungsten Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Shadow Uranium Charge L
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Shadow Uranium Charge M
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Shadow Uranium Charge S
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Shadow Uranium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Shadow War Music
Shadow War Music - Pochven hacking site
Shadow War Music - Pochven mining site
Shadow Warp Disruption Battery
Deployable warp jamming structure.
Shadow Warp Disruption Battery Blueprint
Shadow Warp Scrambling Battery
Deployable warp jamming structure.
Shadow Warp Scrambling Battery Blueprint
Shady Acres Deed
This is a deed for a small piece of area in the shady acres territory. The owner of this deed is permitted to construct astro farms in that area.
Shady Goods
Crate of various unidentifiable goods of shady origin.
Shafra Gulias's Hawk
A Hawk piloted by an agent.
Shakai's Impel
An Impel piloted by an agent.
Shakyr Maruk
This is one of the most powerfull Druglords within the Angel Cartel. This is not his most powerfull combat ship, but still very formidable and usually used during his infrequent travels through Minmatar space, as it gives him good speed and maneuverability, and is fitted with powerful defensive modules.
Shakyr Personal Guard
This is one of Shakyrs personal guards. He follows his master around wherever he goes.
Shanty Town Gate Clearance
This gate clearance allows the user to unlock a specific acceleration gate.
Shapash
Following reports that the Federation government had commissioned a limited run of a novel assault frigate based on the Utu from Duvolle Labs as prizes for the Independent Gaming Commission's Alliance Tournament XIX in YC125, the CreoDron board leveled a freedom of information claim which quickly returned a surprising volume of documents. While the majority have been fully redacted, what little can be gleaned dates the design of the Shapash to a YC120 contract authorized by the FIO for a series of joint operations with Crux Special Tasks Group and the Ostrakon Agency classified under "Project Trieste". The Shapash was developed by a provisional team under Duvolle's Advanced Manifold Theory Unit co-led by Rias Luisauir, prodigious R&D agent and engineer, and Progressive Plasma's Dr. Jinneth Duvolle, original co-founder of Duvolle Labs. Afforded a near-bottomless budget to design a platform suitable for locales where reinforcement would be impossible and return imperative, the two leads took full advantage of this unique opportunity to bring their most revolutionary and cost-prohibitive theories into reality as part of the designs. A reverse-ballast function devised by Luisauir, based on the micro jump drive's ultraweak force-compensated mass phase-tuning principle, negates armor plate mass gain by scaling microscale depleted vacuum volumes with the ship's mass in-flight, while a plasma cooling system designed by Dr. Jinneth boosts the operational threshold of hybrid turrets and armor repairers as well as the overload limit of propulsion modules. Combined with a substitution of the Utu's drone capabilities for potent hybrid hardpoints and the incorporation of assault frigate subsystems, the Shapash is a priceless force to be reckoned with.
Shaqil Dragat's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Shaqil's Modified 1200mm Artillery Cannon
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Shaqil's Modified 1400mm Howitzer Artillery
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Shaqil's Modified Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Shaqil's Modified Energized Adaptive Nano Membrane
An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shaqil's Modified Energized Thermal Membrane
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shaqil's Modified Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shaqil's Modified Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Shaqil's Modified Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Shaqil's Speed Enhancer
A hardwiring implant designed to enhance pilot navigation skill. 8% bonus to ship velocity.
Sharded Rock
Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range.
Shark Kurzon
This is the second in command of a group of mercenaries, led by the infamous Zerim Kurzon. Shark and Zerim share the same father, and have been close since childhood, forming a mercenary network within Ammatar and Amarr space which has historically been loyal to House Kor-Azor, but rumored to have ties with corporations outside of the influence of the Amarr Empire. Threat level: High
Sharp Crokite
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. Available primarily in low security status star systems.
Sharpshooter
Skill at long-range weapon turret firing. 5% bonus to weapon optimal range per skill level.
Sharum's Maulus
A Maulus piloted by an agent.
Shatter Alvior
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Shatter Alvior
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Shatter Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Shattered Arkonor Asteroid
Shattered Forgery Tools
Broken and mangled pieces used by forgers to hide illegal goods from the prying eyes of custom officials.
Shattered Gneiss Asteroid
Shattered Heat Shield
Semi-rare scrap metals salvaged from the battlefield.
Shattered Hive Mind Cage
Mangled remains of a cage that once housed a rogue drone hive mind.
Shattered Kernite Asteroid
Shattered Villard Wheel
This item appears to be a collection of Villard Wheel parts barely hanging together.Villard Wheels are believed to have originated thousands of years ago as highly complex wooden contraptions that were embedded in wagon wheels and various other designs, primarily in areas where sparks and heat might cause catastrophic reactions with local materials both earthbound and airborne. The Villard Wheels allowed for an immensly rapid revolution of moving parts with almost no heat from friction, and the principles behind them were later put to use in the space industries of New Eden's various factions. Under normal circumstances they are nearly unbreakable.This particular unit, however, is completely shattered, scorched and covered in soot. Some subparts may still be useable for those of a tinkering persuasion, but others can only wonder at what type of madman could or would push a Villard Wheel to go too fast, and for what infernal purpose.
Shazzyr
This is a pilot with a long history of criminal offenses. Approach him with utmost caution. Threat level: Very high
Sheared Rock Formation
Sheared Rock Formation
Sheen Compound
Precious mineral compounds can be reprocessed into multiple minerals.
Shepherd Augoror
An Augoror cruiser charged with the guidance and remote armor repairing its fellow cultists Those aboard this ship are dedicated followers not only of the blood-letting rituals of Sani Sabik but the teachings of Omir Sarikusa, believing that no sacrament is more valuable than the blood of a clone.
Shepherd Inquisitor
An Inquisitor frigate charged with the guidance and remote armor repairing its fellow cultists Those aboard this ship are dedicated followers not only of the blood-letting rituals of Sani Sabik but the teachings of Omir Sarikusa, believing that no sacrament is more valuable than the blood of a clone.
Sheriff Togany
The Sheriff of Otitoh.
Sheriff Togany_
The Sheriff of Otitoh.
Shield AV - AM
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Shield AV - CA
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Shield AV - GA
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Shield AV - MN
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Shield Boost Amplifier I
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shield Boost Amplifier I Blueprint
Shield Boost Amplifier II
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shield Boost Amplifier II Blueprint
Shield Boost Systems
Base skill for shield booster operation. Unlocks the ability to use shield booster modules. +3% vehicle shield recharge rate per level.
Shield Booster Fuel Allocation Script
This script can be loaded into a specialized shield booster module to exchange capacitor use on activation with a charge from the cargo hold.
Shield Booster Fuel Allocation Script Blueprint
Shield Command
Basic proficiency at boosting the shield defenses of allied ships. Grants a 10% bonus to the duration of Shield Command Burst effects per level.
Shield Command Burst I
This module can be loaded with a variety of Shield Command Burst Charges to project a field of beneficial nanites over fleet members, improving their shield defenses.
Shield Command Burst I Blueprint
Shield Command Burst II
This module can be loaded with a variety of Shield Command Burst Charges to project a field of beneficial nanites over fleet members, improving their shield defenses. +25% bonus to the effect strength of Shield Command Burst charges launched from this module.
Shield Command Burst II Blueprint
Shield Command Mindlink
This advanced interface link drastically improves a commander's Shield Command ability by directly linking to the nanites launched by the command burst charge. +25% bonus to Shield Command Burst effect strength and duration.
Shield Command Specialist
Advanced proficiency at boosting the shield defenses of allied ships. Increases the strength of Shield Command Burst effects by 10% per skill level.
Shield Compensation
Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level. Note: Has no effect on capital sized modules.
Shield EM Resistance Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Shield Hardener module to increase the module's EM resistance bonus at the expense of its other damage resistances bonus.
Shield EM Resistance Script Blueprint
Shield Emission Systems
Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.
Shield Explosive Resistance Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Shield Hardener module to increase the module's Explosive resistance bonus at the expense of its other damage resistances bonus.
Shield Explosive Resistance Script Blueprint
Shield Extension
Advanced understanding of dropsuit shield enhancement. Unlocks access to shield extender dropsuit modules. +2% to shield extender module efficacy per level.
Shield Extension Charge
This compact bundle of active nanites can be loaded into a Shield Command Burst module and dispersed across allied ships to enhance defensive shield strength.
Shield Extension Charge Blueprint
Shield facility shield collision
Shield Fitting Optimization
Basic understanding of module resource management. 5% reduction to CPU usage of vehicle shield modules per level.
Shield Flux Coil I
Increases shield recharge rate while lowering the maximum shield capacity.
Shield Flux Coil I Blueprint
Shield Flux Coil II
Increases shield recharge rate while lowering the maximum shield capacity.
Shield Flux Coil II Blueprint
Shield Generation Array
Aids control tower shield in some way.
Shield Harmonizing Charge
This compact bundle of active nanites can be loaded into a Shield Command Burst module and dispersed across allied ships to provide increased shield resistances.
Shield Harmonizing Charge Blueprint
Shield Kinetic Resistance Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Shield Hardener module to increase the module's Kinetic resistance bonus at the expense of its other damage resistances bonus.
Shield Kinetic Resistance Script Blueprint
Shield Management
Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.
Shield Operation
Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.
Shield Power Relay I
Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
Shield Power Relay I Blueprint
Shield Power Relay II
Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
Shield Power Relay II Blueprint
Shield Recharger I
Improves the recharge rate of the shield.
Shield Recharger I Blueprint
Shield Recharger II
Improves the recharge rate of the shield.
Shield Recharger II Blueprint
Shield Recharging
Advanced understanding of dropsuit shield recharging. Unlocks access to shield recharger dropsuit modules. +3% to shield recharger module efficacy per level.
Shield Regenerator I
Improves the recharge rate of the vehicle's shields. Increases shield regeneration rate by 15%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
Shield Regulation
Advanced understanding of dropsuit shield regulation. Unlocks access to shield regulator dropsuit modules. +2% to shield regulator module efficacy per level.
Shield Resistance Amplifier I
Increases the damage resistance of the vehicle's shields. -10% damage taken to shield hp. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
Shield Rigging
Advanced understanding of shield systems. Allows makeshift modifications to shield systems through the use of rigs. 10% reduction in Shield Rig drawbacks per level.
Shield Thermal Resistance Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Shield Hardener module to increase the module's Thermal resistance bonus at the expense of its other damage resistances bonus.
Shield Thermal Resistance Script Blueprint
Shield Transfer Control Tower
This control tower is responsible for coordinating and powering the shield defenses on nearby structures. Like many other neighboring facilities, the tower was once CONCORD property. Now it rests in the hands of Sansha pirates, who use it for their own unknown ends. CONCORD guards proprietary technologies fiercely; some valuable secrets of theirs are no doubt hidden inside these complexes, which are now under Sansha control. Local CONCORD commanders have been instructed to coordinate capsuleer resistance against the Nation forces, and they have been granted hefty funds to help incentivize the recapture of lost industrial facilities.
Shield Transporter Rig I
This ship modification is designed to increase shield capacity at the expense of increased signature radius. Note: Does not work on capital sized modules
Shield Transporter Rig I Blueprint
Shield Transporter Rig II
This ship modification is designed to increase shield capacity at the expense of increased signature radius. Note: Does not work on capital sized modules
Shield Transporter Rig II Blueprint
Shield Upgrades
Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
Shielded Gravimetric Backup Cluster I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shielded Gravimetric Backup Cluster I Blueprint
Shielded Ladar Backup Cluster I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shielded Ladar Backup Cluster I Blueprint
Shielded Magnetometric Backup Cluster I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shielded Magnetometric Backup Cluster I Blueprint
Shielded Prison Facility
Smaller confined shield generators with their own access restrictions can be deployed outside the Control Tower's defense perimeter. This allows for lesser security areas around the Starbase, for purposes of storage or pickup.
Shielded Radar Backup Cluster I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Shielded Radar Backup Cluster I Blueprint
Shiez Kuzak
This is a mercenary leader, rumored to have clients within the Caldari State elite. Little is known about his origins, other than he once worked for the Guristas pirates. Threat level: Deadly
Shiez Kuzaks Ship Database
This tiny, glassy data chip holds information from the database of a ship formerly in the possession of Shiez Kozak. Information stored within here could be anything from the ship's logs.
Shimmering Chromite
Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Chromite and reprocessing such ores will yield twice the normal volume of useful material. An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of Chromium, an important element of many advanced materials. Chromite ores will also yield Hydrocarbons.
Shimmering Otavite
Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing such ores will yield twice the normal volume of useful material. An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of Cadmium, an important element of many advanced materials. Otavite ores will also yield Atmospheric Gases.
Shimmering Sperrylite
Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Sperrylite and reprocessing such ores will yield twice the normal volume of useful material. An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of Platinum, an important element of many advanced materials. Sperrylite ores will also yield Evaporite Deposits.
Shimmering Vanadinite
Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Vanadinite and reprocessing such ores will yield twice the normal volume of useful material. An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of Vanadium, an important element of many advanced materials. Vanadinite ores will also yield Silicates.
Shimon Jaen
Legendary Commander of the Khanid forces, Duke Shimon Jaen is feared amongst both his enemies and his allies. He is known to be a ruthless leader and military genius, highly revered among his royal compatriots. His other recognizable traits are his deep hatred of the Amarr Empire and his contempt for those who are not part of the royal family.
Shimon Jaen's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Shining Drekavac
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Shining Loparite
Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Loparite and reprocessing such ores will yield twice the normal volume of useful material. An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of Promethium, a vital element of many advanced materials. Loparite ores will also yield Platinum, Scandium and Hydrocarbons.
Shining Monazite
Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Monazite and reprocessing such ores will yield twice the normal volume of useful material. An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of Neodymium, a vital element of many advanced materials. Monazite ores will also yield Chromium, Tungsten and Evaporite Deposits.
Shining Vila Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Shining Xenotime
Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Xenotime and reprocessing such ores will yield twice the normal volume of useful material. An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of Dysprosium, a vital element of many advanced materials. Xenotime ores will also yield Vanadium, Cobalt and Atmospheric Gases.
Shining Ytterbite
Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Ytterbite and reprocessing such ores will yield twice the normal volume of useful material. An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of Thulium, a vital element of many advanced materials. Ytterbite ores will also yield Cadmium, Titanium and Silicates.
Shiny Sentry Key
This security passcard is one of two needed to pass this sentry station.
Ship Carcass
The mangled wreck floats motionless in space, surrounded with a field of scorched debris.
Ship Carcass_2
The mangled wreck floats motionless in space, surrounded with a field of scorched debris.
Ship Fitting Guide
My Raven was equipped with the following: HIGH 06 x Cruise Missile Launcher I 01 x SMALL TRACTOR BEAM 1 01 x SALVAGER I MEDIUM 04 x LARGE SHIELD EXTENDERS 01 x 'HYPHNOS' ECM 01 x MEDIUM SHIELD BOOSTER LOW 01 x EMERGENCY DAMAGE CONTROL 01 x ARMOR KINETIC HARDENER I 01 x ARMOR THREMIC HARDENER I 02 x WARP CORE STABILIZER I DRONES 02 x WARRIOR I DRONES 03 x HAMMERHEAD I DRONES UPGRADES 01 x ROCKET FUEL CACHE PARTINTION I 01 x BAY LOADING ACCELERATOR I
Ship logs
Ships logs that need to be 'doctored' to pass custom inspection.
Ship Maintenance Array
Mobile hangar and fitting structure. Used for ship storage and in-space fitting of modules contained in a ship's cargo bay.
Ship Maintenance Array Blueprint
Ship Maintenance Array Wreck
Destroyed remains of a Ship Maintenance Array; before anything of value can be salvaged from it all surviving ships must be ejected out of the wreck into space.
Ship Maintenance Array Wreck ( DO NOT TRANSLATE)
Destroyed remains of a Ship Maintenance Array; before anything of value can be salvaged from it all surviving ships must be ejected out of the wreck into space. ( copy )
Ship Perception Point
Ship Scanner I
Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.
Ship Scanner I Blueprint
Ship Scanner II
Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.
Ship Scanner II Blueprint
Ship Wreckage
The mangled wreck floats motionless in space, surrounded with a field of scorched debris.
Ship Wreckage2
The mangled wreck floats motionless in space, surrounded with a field of scorched debris.
Ship Wreckage3
The mangled wreck floats motionless in space, surrounded with a field of scorched debris.
Ship Wreckage4
The mangled wreck floats motionless in space, surrounded with a field of scorched debris.
Ship Wreckage5
The mangled wreck floats motionless in space, surrounded with a field of scorched debris.
Ship Wreckage6
The mangled wreck floats motionless in space, surrounded with a field of scorched debris.
Ship's Crew
A non-capsuleer member of a ship's crew relegated to manual tasks essential for maintaining the operational status of the ship.
Shipboard Compression Technology
This skill enables shipboard operation of ORE's new materials compression technology. Each level unlocks specialized compressor modules for use on subcapital ships equipped with industrial cores.
Shipcaster Beacon Constructor Wreck
The remains of a destroyed Shipcaster Beacon Constructor.
Shipping Crate
A locked storage bin containing various items used by the local pirates in their drug distribution. A bit of hacking might unlock it.
Shipyard
Large construction tasks can be undertaken at this shipyard.
Shipyard Code Part (One half)
This security code is one half of what is needed to enter the Serpentis Fleet HQ. The gate will remain open for a short period of time after the code will be used. After usage, the gate security system automatically creates a new password, rendering this code useless.
Shipyard Tough
Large construction tasks can be undertaken at this shipyard.
Shock Assault
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield.
Shock L
The Shock ionized plasma shell combines many of the benefits of EMP and Phased Plasma and will tear through most shields with relative ease. However, they require substantially greater turret power to maintain the ammo's charge. Note: This ammunition can only be used by large tech level II, faction and officer Artillery Cannons.
Shock L Blueprint
Shock M
The Shock ionized plasma shell combines many of the benefits of EMP and Phased Plasma and will tear through most shields with relative ease. However, they require substantially greater turret power to maintain the ammo's charge. Note: This ammunition can only be used by medium tech level II and faction Artillery Cannons.
Shock M Blueprint
Shock S
The Shock ionized plasma shell combines many of the benefits of EMP and Phased Plasma and will tear through most shields with relative ease. However, they require substantially greater turret power to maintain the ammo's charge. Note: This ammunition can only be used by small tech level II and faction Artillery Cannons.
Shock S Blueprint
ShoesEngF01_Jita
ShoesEngM01_jita
Shogon
This is a pilot with a long history of criminal offenses. Approach him with utmost caution. Threat level: High
Short Attention Span Bonus
Equipment duration -20%.
Short Pixie Hair
NO DESCRIPTION!
Short-Range Deviant Automata Suppressor
A Triglavian area-denial structure equipped with a short-range point-defense system that will target all drones, missiles, and rogue drone frigates within its field of fire. Strategic Troika of Svarog Clade sever-dissents from noema that deviant automata may enter sobornost with clades. Svarog Clade now-time affirms imperative of poshlost extirpation. – incomplete deciphering of data embedded in targeting processor of a Triglavian Deviant Automata Suppressor
Short-Range Multibody Tracking Pylon
A Triglavian structure that appears to be designed to support ships by increasing their tracking capabilities within a short-range proximity field. Paramount Technical Troika of Gromovi Subclade evoked the playful communion of repeated-time tactical troika in sub-27 exclave with repeated conduit loop construct-9. Upflow of metaxy to Perun Clade evoked acceptable grounding of material realization in advancing-time of tactical casting and reflection across arbitrary response units. – approximate decryption of firmware stack in a parallel signal processor recovered from a Triglavian Multibody Tracking Pylon
Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
Shotgun Ammo Capacity
Skill at ammunition management. +5% maximum ammunition capacity per level.
Shotgun Fitting Optimization
Advanced skill at weapon resource management. 5% reduction to PG usage per level.
Shotgun Operation
Skill at handling shotguns. 3% reduction to shotgun spread per level.
Shotgun Proficiency
Skill at handling shotguns. +3% shotgun damage against shields per level.
Shotgun Rapid Reload
Advanced skill at rapidly reloading weapons. +3% reload speed per level.
Shotgun Sharpshooter
Skill at weapon marksmanship. +5% maximum effective range per level.
Shrapnel Bomb
Radiates an omnidirectional pulse upon detonation that causes explosive damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to explosive damage, thus enabling delivery of multiple bombs to a given target area.
Shrapnel Bomb Blueprint
Shredder Alvior
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Shredder Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Shrouding Arbitrator
An Arbitrator cruiser fitted with ECM capabilities to shroud the actions of its secret cabal. This vessel is piloted by masked members of the heretical Disciples of Purity. These conspirators hide their identities even from each other as they do whatever it takes to undermine the Empress and Amarr’s Heirs.
Shrouding Crucifier
A Crucifier frigate fitted with ECM capabilities to shroud the actions of its secret cabal. This vessel is piloted by masked members of the heretical Disciples of Purity. These conspirators hide their identities even from each other as they do whatever it takes to undermine the Empress and Amarr’s Heirs.
Shrouding Dragoon
A Dragoon destroyer fitted with ECM capabilities to shroud the actions of its secret cabal. This vessel is piloted by masked members of the heretical Disciples of Purity. These conspirators hide their identities even from each other as they do whatever it takes to undermine the Empress and Amarr’s Heirs.
Shrouding Retribution
A Retribution assault frigate fitted with ECM capabilities to shroud the actions of its secret cabal. This vessel is piloted by masked members of the heretical Disciples of Purity. These conspirators hide their identities even from each other as they do whatever it takes to undermine the Empress and Amarr’s Heirs.
Shrouding Zealot
A Zealot heavy assault cruiser fitted with ECM capabilities to shroud the actions of its secret cabal. This vessel is piloted by masked members of the heretical Disciples of Purity. These conspirators hide their identities even from each other as they do whatever it takes to undermine the Empress and Amarr’s Heirs.
Shusa Lemihonn's Nightmare
A Nightmare piloted by an agent.
Shuttle Piloting For Dummies
The definitive guide on how best to pilot all shuttles in New Eden. No matter what you read within this manual, please keep in mind that shuttles can't web targets, their lock time is slow, they can be shot, and if perhaps you were unaware, I hear they don't tank particularly well.
Shuttle Wreck
This small ball of debris looks like it might once have been a shuttle. Or possibly some jettisoned garbage. There is definitely some Gallente technology mixed in here somewhere though.
Sica
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
Sica - Tension
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
Sica Blueprint
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
Sidearm Operation
Basic understanding of sidearm operation. 3% reduction to CPU usage per level.
Sidearm Weapon Capacity
Skill at sidearm weapon ammunition management. +5% sidearm maximum ammunition capacity per level.
Sidearm Weapon Capacity Proficiency
Advanced skill at sidearm weapon ammunition management. +3% sidearm maximum ammunition capacity per level.
Sidearm Weapon Rapid Reload
Skill at rapidly reloading sidearm weapons. +3% bonus to sidearm reload speed per level.
Sidearm Weapon Rapid Reload Proficiency
Advanced skill at rapidly reloading sidearm weapons. +2% bonus to sidearm reload speed per level.
Sidearm Weapon Sharpshooter
Skill at sidearm weapon marksmanship. +5% maximum effective range per level.
Sidearm Weapon Sharpshooter Proficiency
Advanced skill at sidearm weapon marksmanship. +3% sidearm maximum effective range per level.
Sidearm Weapon Upgrade
Skill at sidearm weapon resource management. 5% reduction to sidearm CPU usage per level.
Sidearm Weapon Upgrade Proficiency
Advanced skill at sidearm weapon resource management. 3% reduction to sidearm CPU usage per level.
Sidura Meisana
The niece of a Minmatar harvester working in 760-9C.
Siege Alvatis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Siege Artillery Sentry
Siege Artillery Sentry
Siege Autocannon Sentry
Siege Autocannon Sentry
Siege Beam Laser Sentry
Siege Beam Laser Sentry
Siege Blaster Sentry
Siege Blaster Sentry
Siege Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Siege Module I
An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities. This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode. Notes: - A siege module requires Strontium clathrates to run and operate effectively. - Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters. - Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers. - Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
Siege Module I Blueprint
Siege Module II
An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities. This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode. Notes: - A siege module requires Strontium clathrates to run and operate effectively. - Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters. - Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers. - Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
Siege Module II Blueprint
Siege Pulse Laser Sentry
Siege Pulse Laser Sentry
Siege Railgun Sentry
Siege Railgun Sentry
Siege Warfare Link - Active Shielding I
Increases the speed of the fleet's shield boosters and decreases the duration of shield transporters. Will not affect Capital-sized personal shield boosters. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
Siege Warfare Link - Active Shielding I Blueprint
Siege Warfare Link - Active Shielding II
Increases the speed of the fleet's shield boosters and decreases the duration of shield transporters. Will not affect Capital-sized personal shield boosters. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
Siege Warfare Link - Active Shielding II Blueprint
Siege Warfare Link - Shield Efficiency I
Reduces the capacitor need of the fleet's shield boosters and shield transporters. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield. The Fleet bonus provided by this module does not apply to Capital sized local booster modules.
Siege Warfare Link - Shield Efficiency I Blueprint
Siege Warfare Link - Shield Efficiency II
Reduces the capacitor need of the fleet's shield boosters and shield transporters. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield. The Fleet bonus provided by this module does not apply to Capital sized local booster modules.
Siege Warfare Link - Shield Efficiency II Blueprint
Siege Warfare Link - Shield Harmonizing I
Boosts all shield resistances for the fleet's ships. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
Siege Warfare Link - Shield Harmonizing I Blueprint
Siege Warfare Link - Shield Harmonizing II
Boosts all shield resistances for the fleet's ships. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
Siege Warfare Link - Shield Harmonizing II Blueprint
Sigil
The Sigil is a recent ship from Viziam based on an old slave transport design.
Sigil Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Sigil Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Sigil Blueprint
Sigil Cold Iron Serenity Only SKIN
Sigil Cold Iron Serenity Only SKIN (30 Days)
Sigil Cold Iron Serenity Only SKIN (365 Days)
Sigil Cold Iron Serenity Only SKIN (7 Days)
Sigil Cold Iron Serenity Only SKIN (90 Days)
Sigil Cold Iron SKIN
Sigil Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Sigil EoM Serenity Only SKIN
Sigil EoM Serenity Only SKIN (30 Days)
Sigil EoM Serenity Only SKIN (365 Days)
Sigil EoM Serenity Only SKIN (7 Days)
Sigil EoM Serenity Only SKIN (90 Days)
Sigil EoM SKIN
Sigil Exoplanets Hunter SKIN
Sigil Glacial Drift SKIN
Sigil Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Sigil Ironblood Serenity Only SKIN
Sigil Ironblood Serenity Only SKIN (30 Days)
Sigil Ironblood Serenity Only SKIN (365 Days)
Sigil Ironblood Serenity Only SKIN (7 Days)
Sigil Ironblood Serenity Only SKIN (90 Days)
Sigil Ironblood SKIN
Sigil Kador Serenity Only SKIN
Sigil Kador SKIN
Sigil Kador SKIN (30 Days)
Sigil Kador SKIN (365 Days)
Sigil Kador SKIN (7 Days)
Sigil Kador SKIN (90 Days)
Sigil Khanid SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Sigil Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Sigil Purity of the Throne Serenity Only SKIN
Sigil Purity of the Throne Serenity Only SKIN (30 Days)
Sigil Purity of the Throne Serenity Only SKIN (365 Days)
Sigil Purity of the Throne Serenity Only SKIN (7 Days)
Sigil Purity of the Throne Serenity Only SKIN (90 Days)
Sigil Purity of the Throne SKIN
Sigil Raata Sunset Serenity Only SKIN
Sigil Raata Sunset Serenity Only SKIN (30 Days)
Sigil Raata Sunset Serenity Only SKIN (365 Days)
Sigil Raata Sunset Serenity Only SKIN (7 Days)
Sigil Raata Sunset Serenity Only SKIN (90 Days)
Sigil Raata Sunset SKIN
Sigil Sarum SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Sigil Tash-Murkon SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Sigil War Reserves Lieutenant SKIN
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Sigma-Nought Tracking Mode I
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Signal Amplifier I
Augments the sensor and electronics suite of the fitted ship. Benefits include additional locked targets, increased maximum target acquisition range, faster locking speed, and increased sensor strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Signal Amplifier I Blueprint
Signal Amplifier II
Augments the sensor and electronics suite of the fitted ship. Benefits include additional locked targets, increased maximum target acquisition range, faster locking speed, and increased sensor strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Signal Amplifier II Blueprint
Signal Dispersion
Skill at the operation of target jamming equipment. 5% bonus to strength of all ECM jammers per skill level.
Signal Distortion Amplifier I
Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Signal Distortion Amplifier I Blueprint
Signal Distortion Amplifier II
Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Signal Distortion Amplifier II Blueprint
Signal Source
Signal Suppression
Skill at the operation of remote sensor dampers. 5% bonus to remote sensor dampers' scan resolution and targeting range suppression per skill level.
Signal-15 'Needlejack' Filament
Following the success of the Frostline Laboratories experimental trials with Triglavian filament technology, the Outer Ring Excavations group authorized the commencement of "Project Needlejack". Working in conjunction with Frostline, ORE Technologies was able to refine the technology into a cost-effective product even though the means of precisely establishing a conduit destination continued to elude its scientists. Mature production models include a filament device that opens a conduit able to transport 15 ships to a pseudorandom destination weighted by "signal profiles" discernible in the quantum fluctuations of space-time. ORE's development team configured this production model to target quantum signal profiles suggesting higher levels of activity in nullsec space systems. The Signal-15 'Needlejack' Filament device is being made available through production blueprints to corporations and other entities with good business relations with ORE. Capsuleers with access to ORE loyalty programs may find the Signal-15 variant a useful tool or lucrative product offering.
Signal-15 'Needlejack' Filament Blueprint
Signal-25 'Needlejack' Filament
Following the success of the Frostline Laboratories experimental trials with Triglavian filament technology, the Outer Ring Excavations group authorized the commencement of "Project Needlejack". Working in conjunction with Frostline, ORE Technologies was able to refine the technology into a cost-effective product even though the means of precisely establishing a conduit destination continued to elude its scientists. Classified military variants of the technology include a filament device that opens a conduit able to transport 25 ships to a pseudorandom destination weighted by "signal profiles" discernible in the quantum fluctuations of space-time. ORE's development team configured this military variant to target quantum signal profiles suggesting higher levels of activity in nullsec space systems. The Signal-25 'Needlejack' Filament is a highly restricted piece of technology but is sometimes made available to capsuleers in limited numbers as a means to support certain operational goals of ORE, the Upwell Consortium, and their strategic partners. Very occasionally, like any desirable piece of military tech, the devices even turn up in the hands of competitors or outlaw groups.
Signal-25 'Needlejack' Filament Blueprint
Signal-5 'Needlejack' Filament
Following the success of the Frostline Laboratories experimental trials with Triglavian filament technology, the Outer Ring Excavations group authorized the commencement of "Project Needlejack". Working in conjunction with Frostline, ORE Technologies was able to refine the technology into a cost-effective product even though the means of precisely establishing a conduit destination continued to elude its scientists. The prototype designs include a filament device that opens a conduit able to transport 5 ships to a pseudorandom destination weighted by "signal profiles" discernible in the quantum fluctuations of space-time. ORE's development team configured their prototype to target quantum signal profiles suggesting higher levels of activity in nullsec space systems. The Signal-5 'Needlejack' Filament device has been reported as falling into the hands of a number of outlaw and underworld groups across New Eden, and is likely to be found in certain of their secure data sites.
Signals Cormorant
This vessel is operating as part of a taskforce protecting a Templis Dragonaurs staging facility. CONCORD intelligence suggests that the Dragonaurs are trading in advanced technology with other criminal and terrorist organizations. The Templis Dragonaurs are an ultra-nationalist Caldari organization considered terrorists by most governments of New Eden. The Templis Dragonaurs reached the zenith of their influence when former member Tibus Heth brought their paramilitary units under control of his Caldari Providence Directorate government. While many Dragonaurs were rooted out following the fall of Heth and the Provists, it is believed they maintain large numbers of infiltrators and agents throughout the Caldari State and its megacorps.
Signals Lachesis
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Signals Scorpion
Signature Analysis
Skill at operating Targeting systems. 5% improved targeting speed per skill level.
Signature Focusing
Advanced understanding of target painting technology. 5% bonus to target painter modules' signature radius multiplier per skill level.
Signature Masking
Improves the active masking mode of Signature Radius Suppressors, resulting in more efficient masking that can be maintained for longer periods of time. Increases duration time of Signature Radius Suppressor active mode by 5% per level.
Signature Radius Suppressor I
This device uses a variety of emissions suppression and masking methods to reduce the overall signature radius of a ship observable by enemy sensors and represented in targeting computer algorithms. Signature radius suppression has the advantage of increasing the time to lock of enemy targeting sensors, while also reducing incoming damage from almost all weapon systems by confounding enemy firing solutions and proximity detonators. This device operates in both passive and active modes, providing a small benefit through passive emissions reduction and a dramatically enhanced benefit in active masking mode.
Signature Radius Suppressor I Blueprint
Signed Copy of Pax Amarria
Written by the Heideran VII, the Amarr Emperor himself, Pax Amarria is the most remarkable book published in the last century. In it the Emperor writes about his hopes and dreams for peace throughout the galaxy; a vision that has propelled him into becoming the champion of improved international relations. His relentless strive for these goals has brought unparalleled harmony in the relationship between the empires; his constant search for peaceful solutions to any problem having many times becalmed brewing storm. This is a signed copy, with Heideran's signature at the front: "Semper Pax. Heideran VII".
Sigulo Ansa's Nidhoggur
A Nidhoggur piloted by an agent.
Silicate Glass
Silicate glass is a common construction material, in constant demand throughout New Eden, whether in planetary structures or reinforced for use in space vessels.
Silicates
Various types of silicon-based and oxygen-based rock formations.
Silicon
As one of the most common elements in the universe, it's no surprise that silicon has found its way into almost every aspect of manufacturing, resulting in a steady price and perpetual mining operations on most solid planets.
Silicon Diborite
A mineral composite which, in large quantities, gives off a distinct crystalline glow. When combined with other composites, is usable for a variety of manufacturing purposes.
Silicon Diborite Reaction
Silicon Diborite Reaction Formula
Silo
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Silo Blueprint
This type of blueprint has been phased out and may no longer be used for industrial activities.
Silver Magnate
This decoratively designed ship is a luxury in its own class. The Magnate frigate has been the pet project of a small, elite group of royal ship engineers for a decade. Over the long years of expensive research, the design process has gone through several stages, and each stage has set a new standard in frigate design. The Silver Magnate, offered as a reward in the Amarr Championships in YC105 and YC118, is one of the most impressive iterations in this line of masterworks.
Silver Magnate Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Silver Magnate Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Silver Monocle Interface Crate
Contains Looking Glass Monocle Interface (right/silver)
Silver Ouroboros
You have been rewarded by the Scope Network.This meticulously constructed Ouroboros container is hermetically sealed with a robust electronic locking mechanism which provides a perfect level of internal preservation.However, compromising this seal will have devastating effects on the container, causing it to fully disintegrate.Despite that, the integrity of the items held within is retained, keeping them safe for future use.
Silver Sculpture
Silver Sculpture of president Souro Foiritan.
Silverfish Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Silverfish Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Silvery Omber
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. Available primarily in low security status and wormhole systems.
Simple Asteroid Mining Crystal Type A I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Simple Ores such as Plagioclase, Pyroxeres, Scordite, Veldspar and Mordunium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Simple Asteroid Mining Crystal Type A I Blueprint
Simple Asteroid Mining Crystal Type A II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Simple Ores such as Plagioclase, Pyroxeres, Scordite, Veldspar and Mordunium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Simple Asteroid Mining Crystal Type A II Blueprint
Simple Asteroid Mining Crystal Type B I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Simple Ores such as Plagioclase, Pyroxeres, Scordite, Veldspar and Mordunium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Simple Asteroid Mining Crystal Type B I Blueprint
Simple Asteroid Mining Crystal Type B II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Simple Ores such as Plagioclase, Pyroxeres, Scordite, Veldspar and Mordunium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Simple Asteroid Mining Crystal Type B II Blueprint
Simple Asteroid Mining Crystal Type C I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Simple Ores such as Plagioclase, Pyroxeres, Scordite, Veldspar and Mordunium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Simple Asteroid Mining Crystal Type C I Blueprint
Simple Asteroid Mining Crystal Type C II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Simple Ores such as Plagioclase, Pyroxeres, Scordite, Veldspar and Mordunium. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Simple Asteroid Mining Crystal Type C II Blueprint
Simple Flare 03
Simple Flare Long 01
Simple Ore Processing
Specialization in Simple Ore reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to reprocessing yield per skill level for the following Simple Ore types: Plagioclase Pyroxeres Scordite Veldspar Mordunium
Simple Reactor Array
This structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Simple Reactor Array Blueprint
This type of blueprint has been phased out and may no longer be used for industrial activities.
Sin
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. Developer: CreoDron As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Sin can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
Sin Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Sin Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Sin Blueprint
Sin Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Sin Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Sin Exoplanets Hunter SKIN
Sin Fireblade Guerilla SKIN
The Fireblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called "Blade Guerillas" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the "freedom fighter" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.
Sin Glacial Drift SKIN
Sin Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Sin Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Sin Iceblade Guerilla SKIN
The Iceblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called "Blade Guerillas" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the "freedom fighter" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.
Sin Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Sin Intaki Syndicate Serenity Only SKIN
Sin Intaki Syndicate Serenity Only SKIN (30 Days)
Sin Intaki Syndicate Serenity Only SKIN (365 Days)
Sin Intaki Syndicate Serenity Only SKIN (7 Days)
Sin Intaki Syndicate Serenity Only SKIN (90 Days)
Sin Intaki Syndicate SKIN
Sin Intaki Syndicate SKIN (7 days Limited)
Sin Kopis Edge SKIN
Sin Ruby Sungrazer SKIN
Sin Sapphire Sungrazer SKIN
Sin Serpentis Serenity Only SKIN
Sin Serpentis Serenity Only SKIN (30 Days)
Sin Serpentis Serenity Only SKIN (365 Days)
Sin Serpentis Serenity Only SKIN (7 Days)
Sin Serpentis Serenity Only SKIN (90 Days)
Sin Serpentis SKIN
Sin Spirit SKIN
Sin Valimor Legacy Serenity Only SKIN
Sin Valimor Legacy Serenity Only SKIN (30 Days)
Sin Valimor Legacy Serenity Only SKIN (365 Days)
Sin Valimor Legacy Serenity Only SKIN (7 Days)
Sin Valimor Legacy Serenity Only SKIN (90 Days)
Sin Valimor Legacy SKIN
Sin Versus Blueforce SKIN
Sin Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Sinas Egassuo's Chimera
The Chimera's design is based upon the Kairiola, a vessel holding tremendous historical significance for the Caldari. Initially a water freighter, the Kairiola was refitted in the days of the Gallente-Caldari war to act as a fighter carrier during the orbital bombardment of Caldari Prime. It was most famously flown by the legendary Admiral Yakia Tovil-Toba directly into Gallente Prime's atmosphere, where it fragmented and struck several key locations on the planet. This event, where the good Admiral gave his life, marked the culmination of a week's concentrated campaign of distraction which enabled the Caldari to evacuate their people from their besieged home planet. Where the Chimera roams, the Caldari remember.
Singed Datapad
This barely-functioning piece of personal electronics turns out to contain ledger upon ledger of financial statements, high-level meeting transcripts and company rosters from several public and private Minmatar organizations. A large portion of the data is encoded in some sort of advanced cipher, leaving it completely unintelligible.
Singing Staff
A traditional musical instrument of the Vheriokor peoples, the singing staff is made from a few tightly-wound strings attached to a small staff. It is today played only ceremonially, and those proficient in its use are rare. The instrument is fitted over a pole, strings on one side and staff on the other, and then drawn diagonally across the pole's surface, eliciting soft monotones. The staffs themselves are usually made from ivory or some other type of bone. Some of these latter types are preferred, for it is said that they have an extra tone that can be heard only when one plays a song of sadness and loss. While there exist plenty of poles specifically designed for this instrument, technically just about anything will do: a metal stand, a chair leg, or even, if the strings are wound tightly enough, a human appendage.
Single Diode Basic Mining Laser
Common, low technology mining laser. Works well for extracting common ore, but not useful for much else.
Single-crystal Superalloy I-beam
An intact section of tritanium based single-crystal alloy i-beam for use in applications requiring extremely high strength and temperature resistance. Some examples are thruster mounts or afterburner nozzles.
Singularity Radiation Convertor
A power generation system component used in Triglavian ship designs and others adapted from such designs. Potentially useful as a component in various other technologies. This power generation technology works by converting into usable energy the radiation produced by the singularity that is the critical feature of Triglavian power systems.
Siren I
Type: Support Fighter Role: Warp Disruption Description: The Siren brings warp disruption support to the battlefield. Warp Disruptor: Disrupts targets warp systems. Afterburner: Gives a moderate speed boost. The Afterburner has a long cool-down cycle between uses.
Siren I Blueprint
Siren II
Type: Support Fighter Role: Warp Disruption Description: The Siren brings warp disruption support to the battlefield. Warp Disruptor: Disrupts targets warp systems. Afterburner: Gives a moderate speed boost. The Afterburner has a long cool-down cycle between uses.
Siren II Blueprint
Sirkya's Cormorant
A Cormorant piloted by an agent.
Sish Iaokih's Bunker
A bunker manned by personnel of the Ammatar Mandate.
Sispur Estate Control Tower
The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat.
Sispur Estate Keycard
This keycard will activate the acceleration gate leading into Sispur's Estate.
Sispur's Security Camera Logs
These security camera digital recordings date back a few weeks, mainly portraying the coming and goings of personnel on Sispur's Estate.
Sisters Capital Emergency Hull Energizer
Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use. Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.
Sisters Capital Emergency Hull Energizer Blueprint
Sisters Combat Scanner Probe
A scanner probe used for scanning down Cosmic Signatures, starships, structures and drones. Can be launched from Expanded Probe Launchers.
Sisters Core Probe Launcher
Launcher for Core Scanner Probes, which are used to scan down Cosmic Signatures in space. Note: Only one scan probe launcher can be fitted per ship. 10% bonus to strength of scan probes.
Sisters Core Probe Launcher Blueprint
Sisters Core Scanner Probe
A scanner probe used for scanning down Cosmic Signatures in space. Can be launched from Core Probe Launchers and Expanded Probe Launchers.
Sisters Expanded Probe Launcher
Launcher for Core Scanner Probes and Combat Scanner Probes. Core Scanner Probes are used to scan down Cosmic Signatures in space. Combat Scanner Probes are used to scan down Cosmic Signatures, starships, structures and drones. Note: Only one scan probe launcher can be fitted per ship. 10% bonus to strength of scan probes.
Sisters Expanded Probe Launcher Blueprint
Sisters Observator Deep Space Probe
The deep-space probe uses directional measurements of the red shifting of scan signatures due to space-time expansion to give very coarse scanning of objects up to interstellar ranges. You only need one such probe for analysis, and it scans everything within 1000AU.
Sisters of EVE Aid Station
The Sisters need to rapidly receive and deploy aid has led to the creation of the Aid Stations, relatively quick and easy to construct and place in orbit these stations can recieve vast quantities of aid and transfer them to orbital craft for quick deployment on a planet. Since their inception they have saved vast quantities of lives and other corporations have leased the design for their own purposes.
Sisters of EVE Astero
A Sisters of EVE Astero frigate.
Sisters Of EVE Charity Statue
A commemorative golden statue from a Sisters Of EVE Fundraiser which raised 7,634,000,000,000 Kredits in YC115.
Sisters of EVE Cold Storage Unit
This container is accepting and storing Jovian DNA Strands on behalf of the Sisters of EVE.
Sisters of EVE Industrial Station
Sisters of EVE Logistics Station
Sisters of EVE Negotiator
An emissary sent by the Sisters of EVE to oversee peace talks.
Sisters of EVE Nestor
A Sisters of EVE Nestor battleship.
Sisters of EVE Stratios
A Sisters of EVE Stratios cruiser.
Sisters Radar Quest Probe
Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. The Quest probe is the longest-distance lith probe available.
SITE 1
This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids.
SITE 2
This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids.
SITE 3
This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids.
SITE 4
This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids.
SITE 5
This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids.
SITE 6
This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids.
Six Kin Assault Combat Rifle
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles. Its advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.
Six Kin Burst Heavy Machine Gun
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
Six Kin Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
Six Kin Triage Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
SK9M Breach Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
Skald Burst
A Burst frigate fitted with a remote shield booster to aid its fellow Ashes. Its interior is lined with heroic records of this fleets past triumphs. Deserters and survivors, the crew of Ashes ships claim to be locked in a battle against the corrupting influence of the Abyss. They have abandoned the Republic to become raiders, living lives in line with their controversial vision of “Old Matar”.
Skald Scythe
A Scythe cruiser fitted with a remote shield booster to aid its fellow Ashes. Its interior is lined with heroic records of this fleets past triumphs. Deserters and survivors, the crew of Ashes ships claim to be locked in a battle against the corrupting influence of the Abyss. They have abandoned the Republic to become raiders, living lives in line with their controversial vision of “Old Matar”.
Skami Zarton's Dramiel
A Dramiel piloted by an agent.
Skeleton EGDLI Loot Crate Tier 1
For internal testing only
Skeleton EGDLI Loot Crate Tier 2
For internal testing only
Skeleton EGDLI Loot Crate Tier 3
For testing and internal use only
Skia Alfota's Bunker
A bunker inhabited by personnel of the Minmatar Republic.
Skiff
The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Skiff's being durability and self-defense. Advanced shielding and drone control systems make the Skiff the toughest mining ship in the cluster. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.
Skiff Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Skiff Amarr Industrial Livery Serenity Only SKIN
Skiff Amarr Industrial Livery Serenity Only SKIN (30 Days)
Skiff Amarr Industrial Livery Serenity Only SKIN (365 Days)
Skiff Amarr Industrial Livery Serenity Only SKIN (7 Days)
Skiff Amarr Industrial Livery Serenity Only SKIN (90 Days)
Skiff Amarr Industrial Livery SKIN
Skiff Angel Industrial Livery SKIN
Skiff Blood Raider Industrial Livery SKIN
Skiff Blueprint
Skiff Caldari Industrial Livery Serenity Only SKIN
Skiff Caldari Industrial Livery Serenity Only SKIN (30 Days)
Skiff Caldari Industrial Livery Serenity Only SKIN (365 Days)
Skiff Caldari Industrial Livery Serenity Only SKIN (7 Days)
Skiff Caldari Industrial Livery Serenity Only SKIN (90 Days)
Skiff Caldari Industrial Livery SKIN
Skiff Claim Foreman SKIN
Skiff Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Skiff Digmaster Blazon Serenity Only SKIN
Skiff Digmaster Blazon Serenity Only SKIN (30 Days)
Skiff Digmaster Blazon Serenity Only SKIN (365 Days)
Skiff Digmaster Blazon Serenity Only SKIN (7 Days)
Skiff Digmaster Blazon Serenity Only SKIN (90 Days)
Skiff Digmaster Blazon SKIN
Skiff Gallente Industrial Livery Serenity Only SKIN
Skiff Gallente Industrial Livery Serenity Only SKIN (30 Days)
Skiff Gallente Industrial Livery Serenity Only SKIN (365 Days)
Skiff Gallente Industrial Livery Serenity Only SKIN (7 Days)
Skiff Gallente Industrial Livery Serenity Only SKIN (90 Days)
Skiff Gallente Industrial Livery SKIN
Skiff Glacial Drift SKIN
Skiff Guristas Industrial Livery SKIN
Skiff Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Skiff Minmatar Industrial Livery Serenity Only SKIN
Skiff Minmatar Industrial Livery Serenity Only SKIN (30 Days)
Skiff Minmatar Industrial Livery Serenity Only SKIN (365 Days)
Skiff Minmatar Industrial Livery Serenity Only SKIN (7 Days)
Skiff Minmatar Industrial Livery Serenity Only SKIN (90 Days)
Skiff Minmatar Industrial Livery SKIN
Skiff Morphite Shine Serenity Only SKIN
Skiff Morphite Shine Serenity Only SKIN (30 Days)
Skiff Morphite Shine Serenity Only SKIN (365 Days)
Skiff Morphite Shine Serenity Only SKIN (7 Days)
Skiff Morphite Shine Serenity Only SKIN (90 Days)
Skiff Morphite Shine SKIN
Skiff Nocx Rush SKIN
Skiff ORE Development Serenity Only SKIN
Skiff ORE Development SKIN (30 Days)
Skiff ORE Development SKIN (365 Days)
Skiff ORE Development SKIN (7 Days)
Skiff ORE Development SKIN (90 Days)
Skiff Paydirt Prospector Serenity Only SKIN
Skiff Paydirt Prospector Serenity Only SKIN (30 Days)
Skiff Paydirt Prospector Serenity Only SKIN (365 Days)
Skiff Paydirt Prospector Serenity Only SKIN (7 Days)
Skiff Paydirt Prospector Serenity Only SKIN (90 Days)
Skiff Paydirt Prospector SKIN
Skiff Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Skiff Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Skiff Rosada Dawn Serenity Only SKIN
Skiff Rosada Dawn Serenity Only SKIN (30 Days)
Skiff Rosada Dawn Serenity Only SKIN (365 Days)
Skiff Rosada Dawn Serenity Only SKIN (7 Days)
Skiff Rosada Dawn Serenity Only SKIN (90 Days)
Skiff Rosada Dawn SKIN
Skiff Sansha Industrial Livery SKIN
Skill Extractor
This item can be activated in a station, while in your pod, to create a Skill Injector by selecting 500,000 skill points to be removed from your character. When skill extraction is complete, the Skill Extractor will be consumed. Skill Extractors may only be used by characters with at least 5,500,000 skill points.
Skill Tree Reset and Refund
All of the mercenary’s skills in the Skill Tree are completely reset and Skill Points refunded. Corporation Skills are not affected. Skillbooks are refunded at 80% of the Market Price.
SKIN
SkinTest1
SkinTest2
SkinTest3
SkinTest4
Skirmish Command
Basic proficiency at boosting the hit-and-run capabilities of allied ships. Grants a 10% bonus to the duration of Skirmish Command Burst effects per level.
Skirmish Command Burst I
This module can be loaded with a variety of Skirmish Command Burst Charges to project a field of beneficial nanites over fleet members, improving their hit-and-run capabilities.
Skirmish Command Burst I Blueprint
Skirmish Command Burst II
This module can be loaded with a variety of Skirmish Command Burst Charges to project a field of beneficial nanites over fleet members, improving their hit-and-run capabilities. +25% bonus to the effect strength of Skirmish Command Burst charges launched from this module.
Skirmish Command Burst II Blueprint
Skirmish Command Mindlink
This advanced interface link drastically improves a commander's Skirmish Command ability by directly linking to the nanites launched by the command burst charge. +25% bonus to Skirmish Command Burst effect strength and duration.
Skirmish Command Specialist
Advanced proficiency at boosting the hit-and-run capabilities of allied ships. Increases the strength of Skirmish Command Burst effects by 10% per skill level.
Skirmish Warfare Link - Evasive Maneuvers I
Lowers the signature radius of ships in the fleet. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
Skirmish Warfare Link - Evasive Maneuvers I Blueprint
Skirmish Warfare Link - Evasive Maneuvers II
Lowers the signature radius of ships in the fleet. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
Skirmish Warfare Link - Evasive Maneuvers II Blueprint
Skirmish Warfare Link - Interdiction Maneuvers I
Boosts the range of the fleet's propulsion jamming modules, except for Warp Disruption Field Generators. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
Skirmish Warfare Link - Interdiction Maneuvers I Blueprint
Skirmish Warfare Link - Interdiction Maneuvers II
Boosts the range of the fleet's propulsion jamming modules, except for Warp Disruption Field Generators. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
Skirmish Warfare Link - Interdiction Maneuvers II Blueprint
Skirmish Warfare Link - Rapid Deployment I
Increases the speed of the fleet's afterburner and microwarpdrive modules. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
Skirmish Warfare Link - Rapid Deployment I Blueprint
Skirmish Warfare Link - Rapid Deployment II
Increases the speed of the fleet's afterburner and microwarpdrive modules. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.
Skirmish Warfare Link - Rapid Deployment II Blueprint
Skybreaker
The Skybreaker-class frigate was commissioned from Upwell by the New Eden Common Defense Initiative while the organization was still a counter-Triglavian strategy group headed by Provost Marshal Kasiha Valkanir. When EDENCOM was officially announced as the new central command for the defense of New Eden in YC122, the research and development of a line of ships capable of bearing radical new weaponry was widely rumored following Triglavian raids on Upwell development facilities. The Upwell Consortium had been working on adapting Arcing Vorton Projector weaponry to a ship-based form since the success of the technology as an anti-fleet weapon on Keepstar Citadels. The first Triglavian invasions in mid-YC121 spurred that effort on even before EDENCOM underwrote the project, providing access to scientists and engineers from the secret weapons programs of the four core empires, and even the SoCT. The Skybreaker-class is intended to operate in groups as an escort and counter-attack frigate. With strong shielding and high-output Arcing Vorton Projectors, this swift little ship is a disruptive counter-force in any engagement.
Skybreaker Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Skybreaker Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Skybreaker Blueprint
Skybreaker Bluestar Defenders SKIN
Intended for use in combat against the Triglavian invaders, EDENCOM's new line of ships was commissioned from the Upwell Consortium to take advantage of Arcing Vorton Projector weapons technology. As the Triglavian Collective is known to be focusing considerable effort on capturing systems with a blue primary star, there has been a concern to reassure the inhabitants of such systems that EDENCOM will defend them. The "Bluestar Defenders" are a unit of ships including Thunderchild, Stormbringer, and Skybreaker vessels with a livery that reflects their special role. EDENCOM's Office of Propaganda has made the unit's colors available as a promotional nanocoating to support the campaign to defend blue star systems from Triglavian invasion.
Skybreaker Capsuleer Day XIX SKIN
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special nanocoating acknowledges this achievement on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day are the 19th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XIX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Skybreaker Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Skybreaker Disparu Troop
Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly.
Skybreaker EDENCOM Victory SKIN
This nanocoating was designed to serve as a suitable reward for those pilots displaying skill in open tournaments sponsored by the EDENCOM defensive alliance. The design was approved by Provost Marshal Kasiha Valkanir herself and is intended to "celebrate the noble sacrifices made by the defenders of New Eden." EDENCOM's public communications and propaganda department planned a number of programs to bolster recruitment in the event the Triglavian Invasion campaigns continued for many years. In the event, the success of EDENCOM saved nearly 150 systems from Triglavian attacks, fortifying over 50 in the face of sustained invasion efforts. The formation of Pochven effectively ended the invasion war but EDENCOM found itself facing continued raiding by Triglavian forces. EDENCOM forces also continued efforts to bolster resistance movements within Pochven, supporting a case for continued propaganda and communication efforts.
Skybreaker Strikeflight Red SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Allocation of EDENCOM's Skybreaker, Stormbringer and Thunderchild class vessels has primarily been directed to special squadrons formed to hunt Triglavian forces or provide escorts to capital wings engaging Triglavian forces during EDENCOM counter-offensives and fortification operations. Strikeflight Red is an EDENCOM special operations force that has been tasked with making sorties behind Triglavian lines, and is rumored to be deployed in support of operations carried out by AEGIS commando forces on Triglavian held planets and other orbital bodies.
SL-4 Assault Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
SlamBolt Condenser Pack L
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's brand of SlamBolt Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing primarily Kinetic damage at long ranges.
SlamBolt Condenser Pack L Blueprint
SlamBolt Condenser Pack M
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's brand of SlamBolt Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing primarily Kinetic damage at long ranges.
SlamBolt Condenser Pack M Blueprint
SlamBolt Condenser Pack S
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's brand of SlamBolt Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing primarily Kinetic damage at long ranges.
SlamBolt Condenser Pack S Blueprint
Slasher
The Slasher is cheap, but versatile. It's been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers.
Slasher Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Slasher Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Slasher Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Slasher Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Slasher Blue Tiger Serenity Only SKIN
Slasher Blue Tiger Serenity Only SKIN (30 Days)
Slasher Blue Tiger Serenity Only SKIN (365 Days)
Slasher Blue Tiger Serenity Only SKIN (7 Days)
Slasher Blue Tiger Serenity Only SKIN (90 Days)
Slasher Blue Tiger SKIN
Slasher Blueprint
Slasher Cordite Blossom SKIN
Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. “To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” Kefsooda Arkih, - CEO, Imperial Armaments.
Slasher Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Slasher Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Slasher Deathglow Remnant SKIN
Slasher Exoplanets Hunter SKIN
Slasher Glacial Drift SKIN
Slasher Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Slasher Hazard Control SKIN
Slasher Headhunter SKIN
Slasher Justice Serenity Only SKIN
Slasher Justice Serenity Only SKIN (30 Days)
Slasher Justice Serenity Only SKIN (365 Days)
Slasher Justice Serenity Only SKIN (7 Days)
Slasher Justice Serenity Only SKIN (90 Days)
Slasher Justice SKIN
Slasher Krusual Serenity Only SKIN
Slasher Krusual SKIN
Slasher Krusual SKIN (30 Days)
Slasher Krusual SKIN (365 Days)
Slasher Krusual SKIN (7 Days)
Slasher Krusual SKIN (90 Days)
Slasher Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Slasher Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Slasher Republic Fleet SKIN
Slasher Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Slasher Snowline Bladeracer SKIN (7 days Limited)
Slasher Tronhadar Ink Serenity Only SKIN
Slasher Tronhadar Ink Serenity Only SKIN (30 Days)
Slasher Tronhadar Ink Serenity Only SKIN (365 Days)
Slasher Tronhadar Ink Serenity Only SKIN (7 Days)
Slasher Tronhadar Ink Serenity Only SKIN (90 Days)
Slasher Tronhadar Ink SKIN
Slasher Tronhadar Ink SKIN (30 days Limited)
Slasher Valklear Glory Serenity Only SKIN
Slasher Valklear Glory Serenity Only SKIN (30 Days)
Slasher Valklear Glory Serenity Only SKIN (365 Days)
Slasher Valklear Glory Serenity Only SKIN (7 Days)
Slasher Valklear Glory Serenity Only SKIN (90 Days)
Slasher Valklear Glory SKIN
Slasher Versus Redforce SKIN
Slasher Zakura Hansei SKIN
Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Slave 32152
Thought to have been a member of Sansha's Nation for many decades, the individual who identifies as “Slave 32152” is known for her unwavering commitment to Sansha's cause. Few are indoctrinated to the same degree as her, and it was usually her and not Citizen Astur (the main Nation propagandist) who caught the imagination of supporters and news media alike.
Slave Ation09
Subject: Slave Ation09 (ID: Modified Phantasm) Military Specifications: Enhanced variant of Sansha's Nation cruiser model. Extreme caution recommended. Additional Intelligence: Taken during the incursion at Ation, this high-ranking officer of True Creations has been tasked with maintaining Nation's supply of neural paralytics, an essential component of their harvesting tactic. Naturally, he has also been commanded by Kuvakei himself to attack and destroy any threats to Nation assets. Senior Analyst Epo, CDIA. Authorized for capsuleer dissemination.
Slave Endoma01
Sutola Endoma was formerly a CONCORD agent with a long and exemplary history within the organization. During the initial planetary invasions, she requested a transfer to the DED's counter-invasion taskforce, codenamed Ishaeka. Although her request was denied, Endoma quickly assumed various related responsibilities elsewhere. CONCORD reports clearly document numerous battles where Sutola's input was critical in the saving of countless lives. The incongruity of this behavior with her later defection to Sansha's Nation suggests a number of disturbing scenarios, all of which are still being investigated by the same secretive taskforce that she was rejected from joining.
Slave Heavenbound02
Formerly a Federation citizen on the planet Vevelonel IV, “Slave Heavenbound02” represents a continuation of the Nation's agenda for growing its own capsuleer army. Shortly after she was taken, she reappeared in other systems coordinating planetary invasions from the helm of a capsule-piloted Thanatos. Heavenbound is the least emotionally stable of all the known capsuleers now serving the Nation, and was frequently undermined or distracted on the field of battle.
Slave Manifests
A Manifest of slave movements in the local area, quantity and quality of stock
Slave Ownership Record
A Record of owner ship of a single slave, previous owners, work history and current state of health
Slave Pen
A facility for containment of recently processed slaves
Slave Pens
This tower acts as a Network relay. It might be possible for the right person to "liberate" some interesting information from its mainframe.
Slave Tama01
Once an inhabitant of Tama V, the individual known as “Slave Tama01” was abducted and, almost overnight, turned into a capsuleer capable of piloting a Wvyern-class Supercarrier. Shortly after this drastic transformation, she returned to Tama V under the flag of the Nation, standing as an example of Sansha's plan for the people he was abducting. The message of that example, however, was repeatedly rebuked by the coalition of capsuleers that rallied against the invading Nation forces, as happened at the battle that took place above Tama V upon her return. Although her Wyvern was destroyed she was repeatedly sighted in a new one shortly afterwards, claiming in public comms that after joining Sansha's Nation she was now impossible to stop.
Slaver
Slavers thrive in the lawless areas of the galaxy, and in the Amarrian territories which view the slave business as a legal profession. Some slavers are notorious for their brutality and lack of morals, and will attack remote settlements without hesitation to capture innocent victims to be sold on the black market. The Minmatar Republic has been especially keen on setting bounties on all slave traders, as they bear a deep resentment and hatred towards slavery.
Slaver Hound
The slaver hound is a native animal of Syrikos V and has been bred by the Amarrians from the time they first settled the planet more than a millennium ago. The favorable experience of employing the slaver hound as a guard animal has led to it being exported from Syrikos V to most other Amarrian agricultural planets and even some industrial and mining ones as well. In recent years, the slaver hound has become fashionable among Amarrians as a pet for those willing to risk its often murderous nature; slaver hounds can become extremely loyal and devoted to their owners if handled with care.
Slaver Rig Control Tower
Amarr Control Tower
Slaver Tooth Necklace
This cord of yellowish fangs is typical of many with a claimed history of being the spoils from raids on Amarr slave camps, the story going that the necklace is formed of teeth from the Slaver Hounds killed during such raids. Far from the effects of decay, the teeth have not fared well since parting with their owner. A scattering of little notch marks suggests they were forcibly removed – perhaps hurriedly or the creature they came from was in its death throes at the time. (The idea that anyone would try to remove the teeth from a Slaver Hound short of being mortally wounded seems far-fetched.) The varying sizes of the teeth offer little clue to whether they came from one creature or many. However, their immense length, some as long as seven centimeters, does indeed point to the Amarr slaveholders' favored Syrikos Hound as a likely source.
Slaves
Slavery has always been a questionable industry, favored by the Amarr Empire and detested by the Gallente Federation.
Slayer Stabber
A Stabber cruiser charged with looking after the Angel’s business interests through violence and intimidation. Disciplined and loyal, the crew of this ship are proud to be flying for New Eden's premier organized crime syndicate.
Sleeban Iratur
The owner and proprietor of the "Red Roid" establishment, this not-so-gentleman is a prime example of why human beings should preferably not mate with other species.
Sleek AV Grenade
The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.
Sleek Locus Grenade
The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.
Sleeper Archive Terminal
This structure appears to be a modified engineering station, although it contains more instruments for information-gathering than commonly seen in stations of its ilk. Currently inactive, the terminal sports a great number of antechambers and libraries both digital and physical, as well as innumerable laboratories of all shapes and sizes.
Sleeper Artifact
You think there might be something concealed here that an analyzer could discover.
Sleeper Canopic
The structure of this device suggests that it is designed to preserve a singular occupant for an undefined period of time.
Sleeper Canopic
The structure of this device suggests that it is designed to preserve a singular occupant for an undefined period of time.
Sleeper Canopic
The structure of this device suggests that it is designed to preserve a singular occupant for an undefined period of time.
Sleeper Cryo Batteries
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Sleeper Data Analyzer I
A Hacking system used to override electronic security systems.
Sleeper Data Crystals
Sleeper Data Interface Protocol
Sleeper Data Library
Found amongst the debris of an incapacitated Sleeper drone, this large device appears to be a data archive of some sort. Although the information within remains a complete mystery, it is immediately apparent that it stretches far back into time. Small data fragments preceding each file appear to function as time-stamps. If this is indeed what they are, then this Data Library could offer a snapshot of the universe stretching back millennia. Although it is obviously of great value in and of itself, those who have some basic understanding of interpreting the data would undoubtedly pay the most for it, should an opportunistic salvager wish to part with such a rare piece of technology.
Sleeper Data Log
This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more
Sleeper Data Records
This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more
Sleeper Data Registry
This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more
Sleeper Data Storage
This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more
Sleeper Data Transcript
This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more
Sleeper Databank
This hull plate still has an unobstructed access point for the databank it holds. You may be able to extract something with your Data Analyzer.
Sleeper Debris Fragment
This Floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more
Sleeper Debris Heap
This Floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more
Sleeper Debris Part
This Floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more
Sleeper Debris Piece
This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more.
Sleeper Debris Segment
This Floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more
Sleeper Drone AI Nexus
Rescued from the ruined hull of a Sleeper drone, this AI Nexus represents the digital soul of these strange creations. Although the technology behind the Sleeper AI is for the most part recognizable, this device offers some insight into the few mysterious aspects that are not. As coveted as this component must be, only the foremost drone technicians in all of New Eden would be able to possibly find some use in it. There is little doubt however that the promise such a thing holds would ensure they paid a tidy sum.
Sleeper Drone Hangar
Clearly built to serve the needs of the Sleeper's automated defense drones, this ominous structure functions as one of their central docking points. Despite its age, the facility shows few signs of decay, suggesting that it is perhaps maintained by its residents.
Sleeper Enclave
Imposing in its majesty, this giant dome stands as a testament to the technological might of the ancient Sleeper race. Even millennia old, the innumerable electronics systems within are still comparable to contemporary technology, in some cases even exceeding it. The distinctive hub-like design of this particular structure suggests that it operated as some kind of central data nexus, a shining capital amongst a digital metropolis. Although entirely functional and intact, the only signs of life within are electrical currents and the eerily constant transfers of data.
Sleeper Encryption Methods
Understanding of the techniques and methods to reverse engineer Sleeper technology.
Sleeper Engineering Station
This enigmatic structure appears to house numerous engineering subsystems. An outer defense system is still online, shielding the installation from any hostile actions. Inside the facility there is a maze of data networks tangled amongst the cables and conduits that sustain them.
Sleeper Foundation Block
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Sleeper Heat Nullifying Coil
Sleeper Hyperbooster
Sleeper Interlink Hub
Distinctively Sleeper in design, this structure operates as an information hub, linking up various data sources with one another. An extraordinarily resilient superstructure guards the flow of information inside from any disruption.
Sleeper Large Advanced Wreck
Sleeper Large Advanced Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sleeper Large Basic Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sleeper Large Intermediate Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sleeper Large Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sleeper Large Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sleeper linkage structure
This is a Sleeper linkage structure
Sleeper Manuscripts
Sleeper Medium Advanced Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sleeper Medium Basic Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sleeper Medium Intermediate Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sleeper Medium Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sleeper Medium Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sleeper Medium Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sleeper Micro Circuits
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Sleeper Multiplex Forwarder
The Sleeper Multiplex Forwarder was built as a massive router for transferring electronic data between various Sleeper facilities. Although enclosed in super-resilient metal alloys, the size of the data cables suggests that it is capable of transmitting extraordinary amounts of information.
Sleeper Nanite Cluster
Sleeper Preservation Conduit
Tiny windows looking out into space offer a glimpse past this structure's impressive armor plating and through to the strange sights within. Barely visible in the dim light are rows upon rows of small chambers, stretching out endlessly inside the darkened hallways of this mammoth conduit. A myriad of connective wires interlace with giant pipelines, feeding into every area of the facility. Although they can be seen coiling up through the foundations, the compounds they are ferrying remain a mystery. A strange electronic interference emanates from deep within, pulsing randomly every few seconds.
Sleeper Profound Research Notes
Sleeper Reintegration Control
Sleeper Small Advanced Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sleeper Small Basic Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sleeper Small Intermediate Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sleeper Small Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sleeper Small Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sleeper Split Cables
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Sleeper Technical Schematics
Sleeper Technology
Basic understanding of interfacing with Sleeper technology. The Sleepers were masters of virtual reality, neural interfacing and cryotechnology. Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Sleeper Thermal Regulator
Sleeper Thermoelectric Converter
Despite countless years in space, this structure appears to be entirely functional. A brief analysis of the technology inside reveals that it operates as some kind of central power source for other Sleeper facilities. Faint seams in the rigid armor suggest it may even house a docking port to power the Sleeper's automated drones.
Sleeper Turret Large
Large Sleeper Turret
Sleeper Turret Medium
Medium Sleeper Turret
Sleeper Turret Small
Small Sleeper Turret
Sleeper Upgraded Avenger Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Sleeper Vessel
Sleeper Virtual Energizer
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Sleeper Ward Console
The control unit for a starships shield systems.
Sleepless Defender
An abundance of repair seams in this Sleeper drone's armor tell the story of millennia spent on duty, protecting the same unchanging area. The drone moves about with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision.
Sleepless Escort
An abundance of repair seams in this Sleeper drone's armor tell the story of millennia spent on duty, protecting the same unchanging area. The drone moves about with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision.
Sleepless Guardian
An abundance of repair seams in this Sleeper drone's armor tell the story of millennia spent on duty, protecting the same unchanging area. The drone moves about with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision.
Sleepless Keeper
An abundance of repair seams in this Sleeper drone's armor tell the story of millennia spent on duty, protecting the same unchanging area. The drone moves about with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision.
Sleepless Outguard
An abundance of repair seams in this Sleeper drone's armor tell the story of millennia spent on duty, protecting the same unchanging area. The drone moves about with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision.
Sleepless Patroller
An abundance of repair seams in this Sleeper drone's armor tell the story of millennia spent on duty, protecting the same unchanging area. The drone moves about with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision.
Sleepless Preserver
An abundance of repair seams in this Sleeper drone's armor tell the story of millennia spent on duty, protecting the same unchanging area. The drone moves about with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision.
Sleepless Safeguard
An abundance of repair seams in this Sleeper drone's armor tell the story of millennia spent on duty, protecting the same unchanging area. The drone moves about with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision.
Sleepless Sentinel
An abundance of repair seams in this Sleeper drone's armor tell the story of millennia spent on duty, protecting the same unchanging area. The drone moves about with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision.
Sleepless Upholder
An abundance of repair seams in this Sleeper drone's armor tell the story of millennia spent on duty, protecting the same unchanging area. The drone moves about with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision.
Sleepless Warden
An abundance of repair seams in this Sleeper drone's armor tell the story of millennia spent on duty, protecting the same unchanging area. The drone moves about with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision.
Sleepless Watchman
An abundance of repair seams in this Sleeper drone's armor tell the story of millennia spent on duty, protecting the same unchanging area. The drone moves about with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision.
Sleeve - 'Drone' (left)
After they merged with the controls of gargantuan space vessels and moved beyond the confines of death itself, it's an open question whether capsuleers can even be considered purely human. This tattoo resembles one of New Eden's most nightmarish creatures, a relentless force of destruction whose mind has become entirely alien to the civilizations of New Eden. It's no wonder some capsuleers feel a strange fellowship with them.
Sleeve - 'Drone' (right)
After they merged with the controls of gargantuan space vessels and moved beyond the confines of death itself, it's an open question whether capsuleers can even be considered purely human. This tattoo resembles one of New Eden's most nightmarish creatures, a relentless force of destruction whose mind has become entirely alien to the civilizations of New Eden. It's no wonder some capsuleers feel a strange fellowship with them.
Sleeve - 'Nature' (left)
Amidst all the carnage they see (and sometimes create), capsuleers also rejoice in the beauty of the natural world. In this tattoo, some see the Achuran songbird flitting through the air, amidst the trills of song. Some see the Slaver Hound, its senses like deadly radar, leaping over the grounds of a sunbaked colony. Some even see a thousand stars looking down on living planets hurtling through their orbits. And a few, because there's always a few of that sort, doggedly persist in seeing a Fedo.
Sleeve - 'Nature' (right)
Amidst all the carnage they see (and sometimes create), capsuleers also rejoice in the beauty of the natural world. In this tattoo, some see the Achuran songbird flitting through the air, amidst the trills of song. Some see the Slaver Hound, its senses like deadly radar, leaping over the grounds of a sunbaked colony. Some even see a thousand stars looking down on living planets hurtling through their orbits. And a few, because there's always a few of that sort, doggedly persist in seeing a Fedo.
Sleeve - 'Prototype' (left)
The entwining of human and machine defines a capsuleer's life - each can't function without the other - and it may be argued that together they compose a new organism, one that shucks off both of its skins for fresh ones when needed. Some capsuleers try to express that even though parts of them are composed of machinery - from the implants in their heads all the way up to the massive ships they control - all of it is really only a cover for a human being. Or the other way around.
Sleeve - 'Prototype' (right)
The entwining of human and machine defines a capsuleer's life - each can't function without the other - and it may be argued that together they compose a new organism, one that shucks off both of its skins for fresh ones when needed. Some capsuleers try to express that even though parts of them are composed of machinery - from the implants in their heads all the way up to the massive ships they control - all of it is really only a cover for a human being. Or the other way around.
Sleeve - 'Wreckage' (left)
For an immortal master of dangerous technological wonders, it can be hard to retain or even recall the connection to the natural cycle of life. This tattoo is a reminder that death for a capsuleer, though only fleeting, is omnipresent and will always leave its mark, and that one person's precious, perfect engine of war will eventually - through accident, scheming, or a second's forgetfulness - become someone else's wreckage to calmly pick clean.
Sleeve - 'Wreckage' (right)
For an immortal master of dangerous technological wonders, it can be hard to retain or even recall the connection to the natural cycle of life. This tattoo is a reminder that death for a capsuleer, though only fleeting, is omnipresent and will always leave its mark, and that one person's precious, perfect engine of war will eventually - through accident, scheming, or a second's forgetfulness - become someone else's wreckage to calmly pick clean.
Sleipnir
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.
Sleipnir Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Sleipnir Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Sleipnir Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Sleipnir Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Sleipnir Blue Tiger Serenity Only SKIN
Sleipnir Blue Tiger Serenity Only SKIN (30 Days)
Sleipnir Blue Tiger Serenity Only SKIN (365 Days)
Sleipnir Blue Tiger Serenity Only SKIN (7 Days)
Sleipnir Blue Tiger Serenity Only SKIN (90 Days)
Sleipnir Blue Tiger SKIN
Sleipnir Blueprint
Sleipnir Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Sleipnir Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Sleipnir Emperor Bear SKIN
The high lords of the ancient Caldari Raata Empire used many different sigils but one of the most famous is the sign of the Emperor Bear, believed to have been the personal sigil of Emperor K'vire III Fuukiuye of the Second Unification Realm. While the ancient histories of the Caldari are shrouded in myth and legend, this bear sigil is clearly derived from a totemic attachment to the large Emperor Bears of the southern polar archipelagos. The Fuukiuye tribes are thought to have ranged as far south as the island taigas in their remarkable migrations across the face of Caldari Prime, and surely encountered the golden-furred Emperor Bears. It is likely that a golden bear totem was used by one of the paramount tribes and became associated with leadership over the centuries. Emperor K'vire III Fuukiuye was no doubt concerned to cement his leadership of the Raata Empire by using the symbolism. The sigil was dispensed with some two centuries later when the Fuukiuye emperors were supplanted by the Orioyoni under the leadership of Emperor Deteaas IX Orioyoni during the Third Unification. The Emperor Bear, like its northern Storm Bear cousin, remains a potent symbol for Caldari, indicative in some animist traditions of leadership that serves the collective.
Sleipnir Exoplanets Hunter SKIN
Sleipnir Glacial Drift SKIN
Sleipnir Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Sleipnir Hazard Control SKIN
Sleipnir In Rust We Trust SKIN
This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.
Sleipnir Justice Serenity Only SKIN
Sleipnir Justice Serenity Only SKIN (30 Days)
Sleipnir Justice Serenity Only SKIN (365 Days)
Sleipnir Justice Serenity Only SKIN (7 Days)
Sleipnir Justice Serenity Only SKIN (90 Days)
Sleipnir Justice SKIN
Sleipnir Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Sleipnir Republic Fleet SKIN
Sleipnir Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Sleipnir Storm Bear SKIN
Caldari Prime's climate is renowned for being colder than most temperate worlds, but the large polar and subpolar regions are frigid indeed. The huge swathes of territory circled around the poles contain various biomes, including vast tundras, but the taigas of the subpolar belts are iconic in Caldari culture and mythology. The most charismatic of the fauna inhabiting these belts are the great bears of Caldari Prime. In the northern taiga, the Storm Bear reigns supreme, a creature larger than any other predator save the Emperor Bears of the southern polar archipelagos. The realm of the Storm Bear is far more mountainous than the southern islands and is known for the sky-wracking storms that sweep the forested slopes of the region. The Storm Bear, also called "Thunder Bear" in some Caldari animist traditions, takes its name from its rain-cloud grey pelt and its complete fearlessness, even in the face of the wind, rain and lightning of the greatest mountain storms.
Sleipnir Tronhadar Ink Serenity Only SKIN
Sleipnir Tronhadar Ink Serenity Only SKIN (30 Days)
Sleipnir Tronhadar Ink Serenity Only SKIN (365 Days)
Sleipnir Tronhadar Ink Serenity Only SKIN (7 Days)
Sleipnir Tronhadar Ink Serenity Only SKIN (90 Days)
Sleipnir Tronhadar Ink SKIN
Sleipnir Valklear Glory Serenity Only SKIN
Sleipnir Valklear Glory Serenity Only SKIN (30 Days)
Sleipnir Valklear Glory Serenity Only SKIN (365 Days)
Sleipnir Valklear Glory Serenity Only SKIN (7 Days)
Sleipnir Valklear Glory Serenity Only SKIN (90 Days)
Sleipnir Valklear Glory SKIN
Sleipnir Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Small 'Arup' Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Small 'Atonement' Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Small 'Caltrop' Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Small 'Caltrop' Energy Neutralizer Blueprint
Small 'Hope' Hull Reconstructor I
Makes use of nano-assembler technology in order to repair damage done to the structure.
Small 'Integrative' Hull Repair Unit
Makes use of nano-assembler technology in order to repair damage done to the structure.
Small 'Integrative' Hull Repair Unit Blueprint
Small 'Notos' Explosive Charge I
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Small 'Settler' Shield Booster
Expends energy to provide a quick boost in shield strength.
Small 'Settler' Shield Booster Blueprint
Small 'Siesta' Capacitor Booster
Provides a quick injection of power into the capacitor.
Small 'Siesta' Capacitor Booster Blueprint
Small 'Trapper' Shield Extender
Increases the maximum strength of the shield.
Small 'Trapper' Shield Extender Blueprint
Small 'Upir' Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Small 'Upir' Energy Nosferatu Blueprint
Small 'Vehemence' Shockwave Charge
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Small 'Wolf' Shield Extender
Increases the maximum strength of the shield.
Small 'Wolf' Shield Extender Blueprint
Small Abyssal Ancillary Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds.
Small Abyssal Armor Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Small Abyssal Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Small Abyssal Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Small Abyssal Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Small Abyssal Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Small Abyssal Shield Booster
Expends energy to provide a quick boost in shield strength.
Small Abyssal Shield Extender
Increases the maximum strength of the shield.
Small ACM Compact Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Small Active Stealth System I
Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness.
Small Active Stealth System I Blueprint
Small Advanced Military Beacon
This beacon marks a small military location. The entry gate is configured to admit Tech I, Tech II and all faction ships of Destroyer size or smaller The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Small Algid Energy Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Algid Energy Administrations Unit I Blueprint
Small Algid Energy Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Algid Energy Administrations Unit II Blueprint
Small Algid Hybrid Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Algid Hybrid Administrations Unit I Blueprint
Small Algid Hybrid Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Algid Hybrid Administrations Unit II Blueprint
Small Ancillary Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Small Ancillary Armor Repairer Blueprint
Small Ancillary Current Router I
This ship modification is designed to increase a ship's powergrid capacity.
Small Ancillary Current Router I Blueprint
Small Ancillary Current Router II
This ship modification is designed to increase a ship's powergrid capacity.
Small Ancillary Current Router II Blueprint
Small Ancillary Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Small Ancillary Remote Armor Repairer Blueprint
Small Ancillary Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 25 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Small Ancillary Remote Shield Booster Blueprint
Small Ancillary Shield Booster
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 25, 50, 75, 100, 150 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Small Ancillary Shield Booster Blueprint
Small and Sharded Rock
Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range.
Small Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
Small Armor Repairer I Blueprint
Small Armor Repairer II
This module uses nano-assemblers to repair damage done to the armor of the ship.
Small Armor Repairer II Blueprint
Small Armory
This small armory has a thick layer of reinforced tritanium and a customized shield module for deflecting incoming fire.
Small Armory
This small armory has a thick layer of reinforced tritanium and a customized shield module for deflecting incoming fire.
Small Arms
Personal weapons and armaments, used both for warfare and personal security.
Small Artillery Battery
Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Effective at long-range bombardment and can do some damage, but lacks the speed to track the fastest targets.
Small Artillery Battery Blueprint
Small Artillery Specialization
Specialist training in the operation of advanced small artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
Small asteroid environment
Small asteroid environment
Small asteroid environment
Small asteroid environment
Small asteroid environment winter 01
Small asteroid environment winter 02
Small asteroid environment winter 03
Small asteroid environment winter 04
Small Asteroid w/Drone-tech
This massive hulk of rock appears to be infested with rogue drones.
Small Asymmetric Enduring Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Small Audit Log Secure Container
This small audit log container is fitted with a password-protected security lock.
Small Audit Log Secure Container Blueprint
Small AutoCannon Battery
Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Maintains a very rapid spread of fire and is able to track the fastest targets at close ranges, but lacks some of the punch evidenced by its artillery counterpart.
Small AutoCannon Battery Blueprint
Small Autocannon Specialization
Specialist training in the operation of advanced small autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
Small Automated Carapace Restoration
This module uses nano-assemblers to repair damage done to the armor of the ship.
Small Automated Structural Restoration
Makes use of nano-assembler technology in order to repair damage done to the structure.
Small Auxiliary Nano Pump I
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Auxiliary Nano Pump I Blueprint
Small Auxiliary Nano Pump II
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Auxiliary Nano Pump II Blueprint
Small Auxiliary Power Array
Small Auxiliary Thrusters I
This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Auxiliary Thrusters I Blueprint
Small Auxiliary Thrusters II
This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Auxiliary Thrusters II Blueprint
Small Azeotropic Restrained Shield Extender
Increases the maximum strength of the shield.
Small Bay Loading Accelerator I
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Bay Loading Accelerator I Blueprint
Small Bay Loading Accelerator II
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Bay Loading Accelerator II Blueprint
Small Beam Laser Battery
Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Small Beam Laser Battery Blueprint
Small Beam Laser Specialization
Specialist training in the operation of small beam lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
Small Bioluminescence Cloud
Small Blaster Ammo Capacity
Skill at turret ammunition management. +5% to small blaster maximum ammunition capacity per level.
Small Blaster Battery
Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but deadly in terms of sheer damage output.
Small Blaster Battery Blueprint
Small Blaster Fitting Optimization
Advanced skill at turret resource management. 3% reduction to PG/CPU usage of small blasters per level.
Small Blaster Installation
Installation component needs a description!
Small Blaster Installation
Installation component needs a description!
Small Blaster Installation
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
Small Blaster Operation
Skill at operating small blaster turrets. Unlocks access to standard small blasters at lvl.1; advanced at lvl.3; prototype at lvl.5.
Small Blaster Proficiency
Advanced skill at operating small blaster turrets. +10% to small blaster rotation speed per level.
Small Blaster Reload Systems
Skill at monitoring turret reload systems. +5% to small blaster reload speed per level.
Small Blaster Specialization
Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
Small Brief Capacitor Overcharge I
Provides a quick injection of power into the capacitor.
Small C5-L Compact Shield Booster
Expends energy to provide a quick boost in shield strength.
Small CA Railgun Installation
Installation component needs a description!
Small CA Railgun Installation
Installation component needs a description!
Small CA Railgun Installation
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
Small Cap Battery I
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Small Cap Battery I Blueprint
Small Cap Battery II
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Small Cap Battery II Blueprint
Small Capacitor Booster I
Provides a quick injection of power into the capacitor.
Small Capacitor Booster I Blueprint
Small Capacitor Booster II
Provides a quick injection of power into the capacitor.
Small Capacitor Booster II Blueprint
Small Capacitor Control Circuit I
This ship modification is designed to increase a ship's capacitor recharge rate.
Small Capacitor Control Circuit I Blueprint
Small Capacitor Control Circuit II
This ship modification is designed to increase a ship's capacitor recharge rate.
Small Capacitor Control Circuit II Blueprint
Small Cargohold Optimization I
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Cargohold Optimization I Blueprint
Small Cargohold Optimization II
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Cargohold Optimization II Blueprint
Small Caustic Cloud
Small Clarity Ward Enduring Shield Booster
Expends energy to provide a quick boost in shield strength.
Small Coaxial Compact Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Small Command Processor I
This ship modification is designed to increase the number of Command Burst modules that can be equipped to a command-capable ship.
Small Command Processor I Blueprint
Small Compact Pb-Acid Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Small Compact Vorton Projector
Small Vorton Projectors are designed to work with small-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Small Compact Vorton Projector Blueprint
Small CONCORD Billboard
Concord Billboards keep you updated, bringing you the latest news and bounty information.
Small Consortium Vorton Projector
Small Vorton Projectors are designed to work with small-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Small Consortium Vorton Projector Blueprint
Small Converse Deflection Catalyzer
Expends energy to provide a quick boost in shield strength.
Small Core Defense Capacitor Safeguard I
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Capacitor Safeguard I Blueprint
Small Core Defense Capacitor Safeguard II
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Capacitor Safeguard II Blueprint
Small Core Defense Charge Economizer I
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Charge Economizer I Blueprint
Small Core Defense Charge Economizer II
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Charge Economizer II Blueprint
Small Core Defense Field Extender I
This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Field Extender I Blueprint
Small Core Defense Field Extender II
This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Field Extender II Blueprint
Small Core Defense Field Purger I
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Field Purger I Blueprint
Small Core Defense Field Purger II
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Field Purger II Blueprint
Small Core Defense Operational Solidifier I
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Operational Solidifier I Blueprint
Small Core Defense Operational Solidifier II
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Core Defense Operational Solidifier II Blueprint
Small Corporate Outpost Beacon
This beacon marks a small Corporate Outpost location. The entry gate is configured to admit Tech I, Tech II and all faction ships of Destroyer size or smaller. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Small Crystal Environment 1
Small Crystal Environment 1 Krystallos
Small Crystal Environment 2
Small Crystal Environment 2 Krystallos
Small Crystal Environment 3
Small Crystal Environment 3 Krystallos
Small Crystal Environment 4
Small Crystal Environment 4 Krystallos
Small Crystal Environment 5
Small Crystal Environment 5 ( Cap Day DO NOT TRANSLATE)
Small Crystal Environment 5 Krystallos
Small Crystal Environment 6
Small Crystal Environment 6 Krystallos
Small Degenerative Concussion Bomb I
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Small Degenerative Concussion Bomb I Blueprint
Small Diminishing Power System Drain I
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Small Disintegrator Specialization
Specialist training in the operation of advanced Light Entropic Disintegrators. 2% bonus per skill level to the damage of small weapons requiring Small Disintegrator Specialization.
Small Drone Control Range Augmentor I
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Control Range Augmentor I Blueprint
Small Drone Control Range Augmentor II
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Control Range Augmentor II Blueprint
Small Drone Durability Enhancer I
This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Durability Enhancer I Blueprint
Small Drone Durability Enhancer II
This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Durability Enhancer II Blueprint
Small Drone Mining Augmentor I
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Mining Augmentor I Blueprint
Small Drone Mining Augmentor II
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Mining Augmentor II Blueprint
Small Drone Repair Augmentor I
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Repair Augmentor I Blueprint
Small Drone Repair Augmentor II
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Repair Augmentor II Blueprint
Small Drone Scope Chip I
This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Scope Chip I Blueprint
Small Drone Scope Chip II
This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Scope Chip II Blueprint
Small Drone Speed Augmentor I
This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Speed Augmentor I Blueprint
Small Drone Speed Augmentor II
This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Drone Speed Augmentor II Blueprint
Small Dynamic Fuel Valve I
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Dynamic Fuel Valve I Blueprint
Small Dynamic Fuel Valve II
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Dynamic Fuel Valve II Blueprint
Small Egress Port Maximizer I
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.
Small Egress Port Maximizer I Blueprint
Small Egress Port Maximizer II
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.
Small Egress Port Maximizer II Blueprint
Small EM Armor Reinforcer I
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small EM Armor Reinforcer I Blueprint
Small EM Armor Reinforcer II
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small EM Armor Reinforcer II Blueprint
Small EM Shield Reinforcer I
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small EM Shield Reinforcer I Blueprint
Small EM Shield Reinforcer II
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small EM Shield Reinforcer II Blueprint
Small Emission Scope Sharpener I
This ship modification is designed to increase the efficiency of a ship's relic modules.
Small Emission Scope Sharpener I Blueprint
Small Emission Scope Sharpener II
This ship modification is designed to increase the efficiency of a ship's relic modules.
Small Emission Scope Sharpener II Blueprint
Small EMP Smartbomb I
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Small EMP Smartbomb I Blueprint
Small EMP Smartbomb II
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Small EMP Smartbomb II Blueprint
Small Energy Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Ambit Extension I Blueprint
Small Energy Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Ambit Extension II Blueprint
Small Energy Burst Aerator I
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Burst Aerator I Blueprint
Small Energy Burst Aerator II
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Burst Aerator II Blueprint
Small Energy Collision Accelerator I
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Collision Accelerator I Blueprint
Small Energy Collision Accelerator II
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Collision Accelerator II Blueprint
Small Energy Discharge Elutriation I
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Discharge Elutriation I Blueprint
Small Energy Discharge Elutriation II
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Discharge Elutriation II Blueprint
Small Energy Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Locus Coordinator I Blueprint
Small Energy Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Locus Coordinator II Blueprint
Small Energy Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Metastasis Adjuster I Blueprint
Small Energy Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.
Small Energy Metastasis Adjuster II Blueprint
Small Energy Neutralizer I
Neutralizes a portion of the energy in the target ship's capacitor.
Small Energy Neutralizer I Blueprint
Small Energy Neutralizer II
Neutralizes a portion of the energy in the target ship's capacitor.
Small Energy Neutralizer II Blueprint
Small Energy Nosferatu I
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Small Energy Nosferatu I Blueprint
Small Energy Nosferatu II
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Small Energy Nosferatu II Blueprint
Small Energy Turret
Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
Small Engine Thermal Shielding I
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Engine Thermal Shielding I Blueprint
Small Engine Thermal Shielding II
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Engine Thermal Shielding II Blueprint
Small EW Drone Range Augmentor I
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small EW Drone Range Augmentor I Blueprint
Small EW Drone Range Augmentor II
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small EW Drone Range Augmentor II Blueprint
Small Explosive Armor Reinforcer I
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Explosive Armor Reinforcer I Blueprint
Small Explosive Armor Reinforcer II
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Explosive Armor Reinforcer II Blueprint
Small Explosive Shield Reinforcer I
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Explosive Shield Reinforcer I Blueprint
Small Explosive Shield Reinforcer II
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Explosive Shield Reinforcer II Blueprint
Small F-4a Ld-Sulfate Capacitor Charge Unit
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Small F-RX Compact Capacitor Booster
Provides a quick injection of power into the capacitor.
Small F-RX Prototype Capacitor Boost
Provides a quick injection of power into the capacitor.
Small F-S9 Regolith Compact Shield Extender
Increases the maximum strength of the shield.
Small Filament Cloud
Small Focused Afocal Maser I
A high-powered beam energy weapon. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Small Focused Afocal Pulse Maser I
A high-powered pulse energy weapon. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Small Focused Anode Particle Stream I
A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Small Focused Anode Pulse Particle Stream I
A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Small Focused Beam Laser I
A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Small Focused Beam Laser I Blueprint
Small Focused Beam Laser II
A high-powered beam laser. Good for medium range encounters. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
Small Focused Beam Laser II Blueprint
Small Focused Modal Laser I
A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Small Focused Modal Pulse Laser I
A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Small Focused Modulated Energy Beam I
A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Small Focused Modulated Pulse Energy Beam I
A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Small Focused Pulse Laser I
A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Small Focused Pulse Laser I Blueprint
Small Focused Pulse Laser II
A high-powered pulse laser. Good for short to medium range encounters. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
Small Focused Pulse Laser II Blueprint
Small Freight Container
A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.
Small Freight Container Blueprint
Small GA Railgun Installation
Installation component needs a description!
Small GA Railgun Installation
Installation component needs a description!
Small Ghoul Compact Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Small Graviton Smartbomb I
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Small Graviton Smartbomb I Blueprint
Small Graviton Smartbomb II
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Small Graviton Smartbomb II Blueprint
Small Gravity Capacitor Upgrade I
This ship modification is designed to increase a ship's scan probe strength.
Small Gravity Capacitor Upgrade I Blueprint
Small Gravity Capacitor Upgrade II
This ship modification is designed to increase a ship's scan probe strength.
Small Gravity Capacitor Upgrade II Blueprint
Small Gremlin Compact Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Small Higgs Anchor I
This unique rig generates drag against the energy field of space itself, causing the fitted ship to increase in mass and agility while greatly reducing maximum velocity. This effect also reduces a ship's maximum warp speed, although the impact on warp velocity can be mitigated through skilled use. As a side effect of the increased warp drag, interdiction nullified ships lose the benefits of their nullification while fitted with this rig, causing them to be affected by non-targeted warp disruption like normal vessels. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill. Only one Higgs Anchor can be fitted at a time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Small Higgs Anchor I Blueprint
Small Hull Repairer I
Makes use of nano-assembler technology in order to repair damage done to the structure.
Small Hull Repairer I Blueprint
Small Hull Repairer II
Makes use of nano-assembler technology in order to repair damage done to the structure.
Small Hull Repairer II Blueprint
Small Hybrid Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Ambit Extension I Blueprint
Small Hybrid Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Ambit Extension II Blueprint
Small Hybrid Burst Aerator I
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Burst Aerator I Blueprint
Small Hybrid Burst Aerator II
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Burst Aerator II Blueprint
Small Hybrid Collision Accelerator I
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Collision Accelerator I Blueprint
Small Hybrid Collision Accelerator II
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Collision Accelerator II Blueprint
Small Hybrid Discharge Elutriation I
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Discharge Elutriation I Blueprint
Small Hybrid Discharge Elutriation II
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Discharge Elutriation II Blueprint
Small Hybrid Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Locus Coordinator I Blueprint
Small Hybrid Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Locus Coordinator II Blueprint
Small Hybrid Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Metastasis Adjuster I Blueprint
Small Hybrid Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.
Small Hybrid Metastasis Adjuster II Blueprint
Small Hybrid Turret
Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
Small Hydraulic Bay Thrusters I
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Hydraulic Bay Thrusters I Blueprint
Small Hydraulic Bay Thrusters II
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Hydraulic Bay Thrusters II Blueprint
Small Hyperspatial Velocity Optimizer I
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Hyperspatial Velocity Optimizer I Blueprint
Small Hyperspatial Velocity Optimizer II
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Hyperspatial Velocity Optimizer II Blueprint
Small I-a Enduring Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Small I-ax Enduring Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Small I-b Polarized Structural Regenerator
Makes use of nano-assembler technology in order to repair damage done to the structure.
Small Inductive Compact Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Small Inefficient Armor Repair Unit
This module uses nano-assemblers to repair damage done to the armor of the ship.
Small Inefficient Hull Repair Unit
Makes use of nano-assembler technology in order to repair damage done to the structure.
Small Infectious Scoped Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Small Intact Hull Section
Found drifting amongst the ruins of a Sleeper compound, these small sections of a Sleeper vessel represent a significant archaeological discovery. Not only is the hull itself an incredibly rare find, but the excellent condition it is in makes this a particularly useful case study for the Sleeper's ship construction methods. Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them.
Small Inverted Signal Field Projector I
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Inverted Signal Field Projector I Blueprint
Small Inverted Signal Field Projector II
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Inverted Signal Field Projector II Blueprint
Small Ionic Field Projector I
This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Ionic Field Projector I Blueprint
Small Ionic Field Projector II
This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Ionic Field Projector II Blueprint
Small Kinetic Armor Reinforcer I
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Kinetic Armor Reinforcer I Blueprint
Small Kinetic Armor Reinforcer II
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Kinetic Armor Reinforcer II Blueprint
Small Kinetic Shield Reinforcer I
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Kinetic Shield Reinforcer I Blueprint
Small Kinetic Shield Reinforcer II
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Kinetic Shield Reinforcer II Blueprint
Small Knave Scoped Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Small Lightning 01a
Small Liquid Cooled Electronics I
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.
Small Liquid Cooled Electronics I Blueprint
Small Liquid Cooled Electronics II
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.
Small Liquid Cooled Electronics II Blueprint
Small Low Friction Nozzle Joints I
This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Low Friction Nozzle Joints I Blueprint
Small Low Friction Nozzle Joints II
This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Low Friction Nozzle Joints II Blueprint
Small Malfunctioning Hull Section
Found drifting amongst the ruins of a Sleeper compound, these small sections of a Sleeper vessel represent a significant archaeological discovery. The hull itself is an incredibly rare find, tainted only by the condition it is in. Although it was clearly built to survive the stress of space, the countless years of environmental exposure have still taken a heavy toll, stripping from it a great deal of the original functionality. Even despite the damage, it would still make a respectable case study for the Sleeper's vessel construction methods. A skilled scientist could still possibly extract enough information to try and reverse engineer it.
Small Memetic Algorithm Bank I
This ship modification is designed to increase the efficiency of a ship's data modules.
Small Memetic Algorithm Bank I Blueprint
Small Memetic Algorithm Bank II
This ship modification is designed to increase the efficiency of a ship's data modules.
Small Memetic Algorithm Bank II Blueprint
Small Military Beacon
This beacon marks a small military location. The entry gate is likely configured to admit Tech I frigates, Tech II frigates, Tech I destroyers and Tech II destroyers. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Small Military Beacon
Small Missile Installation
Installation component needs a description!
Small Missile Installation
Installation component needs a description!
Small Missile Launcher Ammo Capacity
Skill at turret ammunition management. +5% to small missile launcher maximum ammunition capacity per level.
Small Missile Launcher Fitting Optimization
Advanced skill at turret resource management. 3% reduction to PG/CPU usage of small missile launchers per level.
Small Missile Launcher Operation
Skill at operating small missile launcher turrets. Unlocks access to standard small missile launchers at lvl.1; advanced at lvl.3; prototype at lvl.5.
Small Missile Launcher Proficiency
Advanced skill at operating small missile launcher turrets. +10% to small missile launcher rotation speed per level.
Small Missile Launcher Reload Systems
Skill at monitoring turret reload systems. +5% to small missile launcher reload speed per level.
Small Mobile 'Hybrid' Siphon Unit
A small personal deployable that steals material from player owned structures (POS). The Small 'Hybrid' Mobile Siphon Unit can steal Hybrid Polymers from Polymer Reaction Arrays. The stolen materials are stored in the unit and are accessible by anyone. The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.
Small Mobile 'Hybrid' Siphon Unit Blueprint
Small Mobile 'Rote' Siphon Unit
A small personal deployable that steals material from player owned structures (POS). The Small Mobile 'Rote' Siphon Unit can steal Processed Material from Simple Reactors and Raw Material from Moon Harvesters. The stolen materials are stored in the unit and are accessible by anyone. The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.
Small Mobile 'Rote' Siphon Unit Blueprint
Small Mobile Siphon Unit
A small personal deployable that steals material from player owned structures (POS). The Small Mobile Siphon Unit can steal Raw Material from Moon Harvesters and Processed Material from Simple Reactors. The stolen materials are stored in the unit and are accessible by anyone. The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.
Small Mobile Siphon Unit Blueprint
Small Murky Compact Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Small Murky Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Small Nanobot Accelerator I
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Nanobot Accelerator I Blueprint
Small Nanobot Accelerator II
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Nanobot Accelerator II Blueprint
Small Navy Ammunition Crate
This military surplus crate contains a quantity of ammunition rated for small weapons.
Small Navy Military Beacon
This beacon marks a small military location. The entry gate is configured to admit Tech I and empire faction navy ships of Destroyer size or smaller. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Small Neutron Saturation Injector I
Expends energy to provide a quick boost in shield strength.
Small Ohm Capacitor Reserve I
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Small Partial E95a Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Small Particle Dispersion Augmentor I
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Particle Dispersion Augmentor I Blueprint
Small Particle Dispersion Augmentor II
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Particle Dispersion Augmentor II Blueprint
Small Particle Dispersion Projector I
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Particle Dispersion Projector I Blueprint
Small Particle Dispersion Projector II
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Particle Dispersion Projector II Blueprint
Small Peculiar Debris Fragment
Peculiar debris fragments are found tumbling around this volume of space according to the whims of gravity as altered by the spacetime warp paradox effects local to this system. These bits of debris seem to have been ejected at random into a zone of paradoxical space detectable by scanner probes and accessible by warp drives. All manner of flotsam and jetsam seems to have been drawn together by some spacetime anomaly only to arrive in the local vicinity. This particular bit of peculiar debris is rather small but a specialized relic analyzer module may be able to discover more.
Small Peculiar Ruin
Ruined structures built according to some peculiar and varied architectural principles are floating at precarious rest amidst the turbulent spacetime warp paradox effects in this pocket of space. No two ruins seem to have any particular relationship with one another. Each ruin shows signs of having been pulled into this paradoxical pocket of space along many different conduits connected together by a tangled knot of spacetime filaments. The details of these strange ruins are novel and some of the sensor data returned from a cursory scan is very peculiar indeed. This particular ruin's convolutions are compacted into a small space but a specialized relic analyzer module may be able to discover more.
Small Perishable Capacitor Overcharge II
Provides a quick injection of power into the capacitor.
Small Peroxide Capacitor Power Cell
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Small pillar environment
Small pillar environment
Small pillar environment
Small Plasma Smartbomb I
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Small Plasma Smartbomb I Blueprint
Small Plasma Smartbomb II
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Small Plasma Smartbomb II Blueprint
Small Polycarbon Engine Housing I
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Polycarbon Engine Housing I Blueprint
Small Polycarbon Engine Housing II
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Polycarbon Engine Housing II Blueprint
Small Powergrid Subroutine Maximizer I
This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.
Small Powergrid Subroutine Maximizer I Blueprint
Small Powergrid Subroutine Maximizer II
This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.
Small Powergrid Subroutine Maximizer II Blueprint
Small Precursor Weapon
Operation of small precursor weapons. 5% Bonus to small precursor weapon damage per level.
Small Processor Overclocking Unit I
This ship modification is designed to increase a ship's CPU. Penalty: - 5% Shield Recharge Rate Bonus.
Small Processor Overclocking Unit I Blueprint
Small Processor Overclocking Unit II
This ship modification is designed to increase a ship's CPU. Penalty: - 10% Shield Recharge Rate Bonus.
Small Processor Overclocking Unit II Blueprint
Small Projectile Ambit Extension I
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Ambit Extension I Blueprint
Small Projectile Ambit Extension II
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Ambit Extension II Blueprint
Small Projectile Burst Aerator I
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Burst Aerator I Blueprint
Small Projectile Burst Aerator II
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Burst Aerator II Blueprint
Small Projectile Collision Accelerator I
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Collision Accelerator I Blueprint
Small Projectile Collision Accelerator II
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Collision Accelerator II Blueprint
Small Projectile Locus Coordinator I
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Locus Coordinator I Blueprint
Small Projectile Locus Coordinator II
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Locus Coordinator II Blueprint
Small Projectile Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Metastasis Adjuster I Blueprint
Small Projectile Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
Small Projectile Metastasis Adjuster II Blueprint
Small Projectile Turret
Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
Small Proton Smartbomb I
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Small Proton Smartbomb I Blueprint
Small Proton Smartbomb II
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Small Proton Smartbomb II Blueprint
Small Pulse Laser Battery
Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
Small Pulse Laser Battery Blueprint
Small Pulse Laser Specialization
Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
Small Radiative Scoped Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
Small Railgun Ammo Capacity
Skill at turret ammunition management. +5% to small railgun maximum ammunition capacity per level.
Small Railgun Battery
Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.
Small Railgun Battery Blueprint
Small Railgun Fitting Optimization
Advanced skill at turret resource management. 3% reduction to PG/CPU usage of small railguns per level.
Small Railgun Operation
Skill at operating small railgun turrets. Unlocks access to standard small railguns at lvl.1; advanced at lvl.3; prototype at lvl.5.
Small Railgun Proficiency
Advanced skill at operating small railgun turrets. +10% to small railgun rotation speed per level.
Small Railgun Reload Systems
Skill at monitoring turret reload systems. +5% to small railgun reload speed per level.
Small Railgun Specialization
Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
Small Rebel Base
A small bunker, there for accommodation and increased mobility of troops and other personnel. This one holds several Minmatar freedom fighters.
Small Remote Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Small Remote Armor Repairer I Blueprint
Small Remote Armor Repairer II
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Small Remote Armor Repairer II Blueprint
Small Remote Capacitor Transmitter I
Transfers capacitor energy to another ship.
Small Remote Capacitor Transmitter I Blueprint
Small Remote Capacitor Transmitter II
Transfers capacitor energy to another ship.
Small Remote Capacitor Transmitter II Blueprint
Small Remote Hull Repairer I
This module uses nano-assemblers to repair damage done to the hull of the Target ship.
Small Remote Hull Repairer I Blueprint
Small Remote Hull Repairer II
This module uses nano-assemblers to repair damage done to the hull of the Target ship.
Small Remote Hull Repairer II Blueprint
Small Remote Repair Augmentor I
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Remote Repair Augmentor I Blueprint
Small Remote Repair Augmentor II
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Remote Repair Augmentor II Blueprint
Small Remote Shield Booster I
Transfers shield power over to the target ship, aiding in its defense.
Small Remote Shield Booster I Blueprint
Small Remote Shield Booster II
Transfers shield power over to the target ship, aiding in its defense.
Small Remote Shield Booster II Blueprint
Small Rift
Small Rock
Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range.
Small Rocket Fuel Cache Partition I
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Rocket Fuel Cache Partition I Blueprint
Small Rocket Fuel Cache Partition II
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Rocket Fuel Cache Partition II Blueprint
Small Rocket Installation
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
Small Rudimentary Concussion Bomb I
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Small Rudimentary Energy Destabilizer I
Neutralizes a portion of the energy in the target ship's capacitor.
Small S95a Scoped Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
Small Salvage Tackle I
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Salvage Tackle I Blueprint
Small Salvage Tackle II
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Salvage Tackle II Blueprint
Small Scoped Vorton Projector
Small Vorton Projectors are designed to work with small-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Small Scoped Vorton Projector Blueprint
Small Sealed Cargo Containers
These small containers are fitted with a password-protected security lock.
Small Secure Container
This small container is fitted with a password-protected security lock. Note: The container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.
Small Secure Container Blueprint
Small Semiconductor Memory Cell I
This ship modification is designed to increase a ship's capacitor capacity.
Small Semiconductor Memory Cell I Blueprint
Small Semiconductor Memory Cell II
This ship modification is designed to increase a ship's capacitor capacity.
Small Semiconductor Memory Cell II Blueprint
Small Sentry Damage Augmentor I
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Sentry Damage Augmentor I Blueprint
Small Sentry Damage Augmentor II
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Sentry Damage Augmentor II Blueprint
Small Shield Booster I
Expends energy to provide a quick boost in shield strength.
Small Shield Booster I Blueprint
Small Shield Booster II
Expends energy to provide a quick boost in shield strength.
Small Shield Booster II Blueprint
Small Shield Extender I
Increases the maximum strength of the shield.
Small Shield Extender I Blueprint
Small Shield Extender II
Increases the maximum strength of the shield.
Small Shield Extender II Blueprint
Small Ship Assembly Array
A mobile assembly facility where smaller ships such as Fighter and Fighter Bomber Drones, Frigates and Destroyers can be manufactured. Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.
Small Ship Assembly Array Blueprint
Small Signal Disruption Amplifier I
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.
Small Signal Disruption Amplifier I Blueprint
Small Signal Disruption Amplifier II
This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules.
Small Signal Disruption Amplifier II Blueprint
Small Signal Focusing Kit I
This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Signal Focusing Kit I Blueprint
Small Signal Focusing Kit II
This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Signal Focusing Kit II Blueprint
Small Skill Injector
This item can be activated in a station to grant the user unallocated skill points. The injectors are consumed immediately once activated. The amount of skill points granted depends on the total skill points (including unallocated skill points) the using character possesses, according to the following scale: Characters with less than 5,000,000 skill points will receive 100,000 unallocated skill points. Characters with between 5,000,000 and 50,000,000 skill points will receive 80,000 unallocated skill points. Characters with between 50,000,000 and 80,000,000 skill points will receive 60,000 unallocated skill points. Characters with more than 80,000,000 skill points will receive 30,000 unallocated skill points. Small Skill Injectors are created by splitting Large Skill Injectors into five Small Skill Injectors each.
Small Solace Scoped Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Small Standard Container
A standard cargo container, used for common freight.
Small Standard Container Blueprint
Small Stasis Drone Augmentor I
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Stasis Drone Augmentor I Blueprint
Small Stasis Drone Augmentor II
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.
Small Stasis Drone Augmentor II Blueprint
Small Storage Array
Mobile Storage
Small Subordinate Screen Stabilizer I
Increases the maximum strength of the shield.
Small Supplemental Barrier Emitter I
Increases the maximum strength of the shield.
Small Tapered Capacitor Infusion I
Provides a quick injection of power into the capacitor.
Small Targeting Amplifier I
This ship modification is designed to increase the max targeting range, at the expense of agility and max velocity. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Targeting Amplifier I Blueprint
Small Targeting System Subcontroller I
This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Targeting System Subcontroller I Blueprint
Small Targeting System Subcontroller II
This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Targeting System Subcontroller II Blueprint
Small Targeting Systems Stabilizer I
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Targeting Systems Stabilizer I Blueprint
Small Targeting Systems Stabilizer II
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Targeting Systems Stabilizer II Blueprint
Small Thermal Armor Reinforcer I
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Thermal Armor Reinforcer I Blueprint
Small Thermal Armor Reinforcer II
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Thermal Armor Reinforcer II Blueprint
Small Thermal Shield Reinforcer I
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Thermal Shield Reinforcer I Blueprint
Small Thermal Shield Reinforcer II
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.
Small Thermal Shield Reinforcer II Blueprint
Small Tracking Diagnostic Subroutines I
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Tracking Diagnostic Subroutines I Blueprint
Small Tracking Diagnostic Subroutines II
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.
Small Tracking Diagnostic Subroutines II Blueprint
Small Tractor Beam I
By manipulating gravity fields, this module can pull cargo containers towards the ship.
Small Tractor Beam I Blueprint
Small Tractor Beam II
By manipulating gravity fields, this module can pull cargo containers towards the ship.
Small Tractor Beam II Blueprint
Small Transverse Bulkhead I
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Transverse Bulkhead I Blueprint
Small Transverse Bulkhead II
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Transverse Bulkhead II Blueprint
Small Trimark Armor Pump I
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Trimark Armor Pump I Blueprint
Small Trimark Armor Pump II
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
Small Trimark Armor Pump II Blueprint
Small Turret Operation
Basic understanding of small turret operation. Unlocks the ability to use small blaster, railgun and missile launcher turrets. 2% reduction to PG/CPU usage of small turrets per level.
Small Unstable Power Fluctuator I
Neutralizes a portion of the energy in the target ship's capacitor.
Small Vorton Projector
Operation of Small Arcing Vorton Projector turrets. 5% Bonus to Small Vorton Projector damage per level.
Small Vorton Projector (old)
Operation of small Arcing Vorton Projector turrets. 5% bonus to Small Vorton Projector damage per skill level.
Small Vorton Projector I
Small Vorton Projectors are designed to work with small-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Small Vorton Projector I Blueprint
Small Vorton Projector II
Small Vorton Projectors are designed to work with small-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
Small Vorton Projector II Blueprint
Small Vorton Specialization
Specialist training in the operation of advanced Small Arcing Vorton Projector turrets. 2% bonus to Small Vorton projector Damage per skill level.
Small Warded Container
This small sealed container has been modified with state-of-the-art security measures to prevent ship-to-ship scanning of its contents.
Small Warhead Calefaction Catalyst I
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Warhead Calefaction Catalyst I Blueprint
Small Warhead Calefaction Catalyst II
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Warhead Calefaction Catalyst II Blueprint
Small Warhead Flare Catalyst I
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Warhead Flare Catalyst I Blueprint
Small Warhead Flare Catalyst II
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Warhead Flare Catalyst II Blueprint
Small Warhead Rigor Catalyst I
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Warhead Rigor Catalyst I Blueprint
Small Warhead Rigor Catalyst II
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.
Small Warhead Rigor Catalyst II Blueprint
Small Warp Core Optimizer I
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Warp Core Optimizer I Blueprint
Small Warp Core Optimizer II
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.
Small Warp Core Optimizer II Blueprint
Small Wrecked Hull Section
Mistakenly identified by the analyzers as a derelict structure, these ancient Sleeper hull fragments are almost entirely destroyed. Whether slow erosion or some more rapid and violent event devastated the technology remains unclear. It is simply too badly damaged to make an educated guess. There isn't much of a chance that anything useful could be reverse engineered from such badly ruined fragments, but there is little doubt that those few lucky researchers who successfully managed it would uncover the secrets to Sleeper hull designs. For many, that opportunity alone would be worth the gamble.
Small YF-12a Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
small_stretch_PLACEHOLDER
Smartfab Units
These tiny cubes form the building blocks of many simple structures, from basic walls and doors to entire homes and even industrial office spaces. Whenever a sufficient number of smartfab units are placed together and have been programmed with the same instructions, they will automatically combine to form some portion of that object and then become inert in their new form. With adequately detailed blueprints, there is theoretically no limit to the complexity of object or structure these clever devices can create.
Smashed Trigger Unit
This Thermonuclear Trigger Unit while smashed still seems to have it's nuclei containment field intact and the plasma seems to be near thermal equilibrium. It would be a shame to waste this unit just because of its cosmetic damage.
Smoke_Atlas
Smoldering Archive Ruins
These are the remains of a majestic Archive structure, containing untold riches and knowledge. It now lies in ruins, emitting dangerous materials into space around it. It is impossible to determine from the outside if anything of value remains, though the dormant Archive worker machines inside might be able to eject whatever is left. They will have to be activated first, though.
Smooth Glacial Mass
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, but the high surface diffusion on this particular mass means it has considerably more than its coarser counterparts. Available in 0.0 security status solar systems or lower.
Smuggler Basilisk
This ship is defending the assets of a major underworld smuggling ring, and will fire on any trespassers.
Smuggler Cerberus
This ship is defending the assets of a major underworld smuggling ring, and will fire on any trespassers.
Smuggler Construction Dock 01
Smuggler Cormorant
A Cormorant destroyer ready to do its duty and take down any who dare stand in the Guristas' way. Proud pirates and smugglers the crew aboard this ship are proven combatants dedicated to their organization and willing to take any risk to secure their success.
Smuggler Dead Drop
If you have the right equipment you might be able to hack into this criminal dead-drop structure and get some valuable loot.
Smuggler DNA
DNA of smugglers operating on the borders of Federation and Republic space.
Smuggler Draugur
This ship is defending the assets of a major underworld smuggling ring, and will fire on any trespassers.
Smuggler Freight
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Smuggler Hideout
This expansive hideout belongs to a shadowy network of underworld smugglers that has recently become the target of a major DED anti-smuggling operation. CONCORD has requested that capsuleers assist them by attacking these hideouts and driving off the smuggler ships inside. The acceleration gates used to enter this site allow access for all combat ships of Battlecruiser size and below (including T1/T2 Battlecruisers and T1/T2/T3 Cruisers). CONCORD recommends the use of basic Battlecruisers to defeat the hostile ships within this site.
Smuggler Hyena
This ship is defending the assets of a major underworld smuggling ring, and will fire on any trespassers.
Smuggler Ikitursa
This ship is defending the assets of a major underworld smuggling ring, and will fire on any trespassers.
Smuggler Jumpgate
Smuggler Knot Lock
This is a gate passkey used by smugglers, especially those working for Serpentis, to lock up their stash of illegal goods or areas they want to keep to themselves.
Smuggler Lockbox
This crate is equipped with an advanced quantum-encoded locking mechanism, layered plating that prevents penetration by scanners, and an explosive anti-tampering device that triggers if anyone other than the original creators attempt to open it. It was recovered from wreckage belonging to a network of underworld smugglers, and is clearly used to transport valuable smuggled items and/or data. Safely accessing the contents of this lockbox is beyond the ability of capsuleer-accessible technology. The major empires and pirate factions however would be willing to purchase these lockboxes for 1 million ISK per unit under the assumption that they will eventually be able to crack the security using their massive resources.
Smuggler Manticore
This ship is defending the assets of a major underworld smuggling ring, and will fire on any trespassers.
Smuggler Merlin
A Merlin frigate ready to do its duty and take down any who dare stand in the Guristas' way. Proud pirates and smugglers the crew aboard this ship are proven combatants dedicated to their organization and willing to take any risk to secure their success.
Smuggler Rapier
This ship is defending the assets of a major underworld smuggling ring, and will fire on any trespassers.
Smuggler Raptor
This ship is defending the assets of a major underworld smuggling ring, and will fire on any trespassers.
Smuggler Research Outpost Wreck (DO NOT TRANSLATE)
Smuggler Ringleader
This advanced battleship appears to be in charge of the local smuggler hideout. It should be considered extremely dangerous.
Smuggler Ringleader
This advanced battleship appears to be in charge of the local smuggler hideout. It should be considered extremely dangerous.
Smuggler route stargate
The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD.
Smuggler Service Outpost (DO NOT TRANSLATE)
A service outpost for Minmatar traders and travelers.
Smuggler Service Outpost Wreck (DO NOT TRANSLATE)
Smuggler Signet
Signet used by smugglers associated with the Angel Cartel.
Smuggler Stargate
The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD.
Smuggler Stargate
This secret stargate complex belongs to a shadowy network of underworld smugglers that has recently become the target of a major DED anti-smuggling operation. CONCORD has requested that capsuleers assist them by attacking these stargates and driving off the smuggler ships nearby. The acceleration gates used to enter this site allow access for all combat ships of Battlecruiser size and below (including T1/T2 Battlecruisers and T1/T2/T3 Cruisers). CONCORD recommends the use of T2 Battlecruisers or T2/T3 Cruisers to defeat the hostile ships within this site. Bringing along allies is also very helpful.
Smuggler Stargate Strong
The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD.
Smuggler Stash
If you have the right equipment you might be able to hack into this criminal dead-drop structure and get some valuable loot.
Smuggler Tag
This is a tag proudly worn by Serpentis smugglers in the Algintal constellation.
Smuggler Tornado
This ship is defending the assets of a major underworld smuggling ring, and will fire on any trespassers.
Smuggler Underboss
This advanced battleship appears to be in charge of the local smuggler hideout. It should be considered extremely dangerous.
Smuggler's Warning About Sister Alitura
Good news from Kirus. Remember that Sisters of EVE agent, Alitura, who nearly caught our trail? The boss called in some favors and got her reassigned to Arnon IX in Essence. The good Sister Alitura may be resourceful, but she'd need a capsuleer with clearance to all four empires to be any threat, and we know how much the Sisters love capsuleers.
Smugglers
These shady individuals were caught transporting contraband.
Smugglers Den Audio Object
Smugglers Mask I
This singnature scrambler has been modified to mask the cargo hold of the ship making it harder to detect contraband.
Smugglers Mask I Blueprint
Smuggling
Proficiency at laying low and avoiding unwanted attention. From a base of 90%, each level of skill reduces by 10% the likelihood of being scanned while transporting contraband.
Smurgleblaster
A drink like having your brains smashed out by a slice of lemon wrapped round a large gold brick.
Snake Shaped Asteroid
Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range.
Snake Shaped Asteroid
Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range.
Snarecaster Tessella
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.
Sniper - AM
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Sniper - CA
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Sniper - GA
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Sniper - MN
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Sniper ID Slice
ID slice is an identification tag injected into the body with nano-bots.
Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
Sniper Rifle [Experimental]
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
Sniper Rifle Ammo Capacity
Skill at ammunition management. +5% maximum ammunition capacity per level.
Sniper Rifle Fitting Optimization
Advanced skill at weapon resource management. 5% reduction to PG usage per level.
Sniper Rifle Operation
Skill at handling sniper rifles. 5% reduction to sniper rifle scope sway per level.
Sniper Rifle Proficiency
Skill at handling sniper rifles. +3% sniper rifle damage against armor per level.
Sniper Rifle Rapid Reload
Advanced skill at rapidly reloading weapons. +3% reload speed per level.
Sniper Rifle Sharpshooter
Skill at weapon marksmanship. +5% maximum effective range per level.
Snow Globe with Peculiar Architecture
This unusual, apparently decorative item is a small transparent dome-shaped object containing white flakes suspended in some kind of viscous liquid. Centered within the dome is a curious collection of miniature architectural models, presumably meant to represent a city or civilization or perhaps even some kind of homeworld. At the base of the globe sits an inscription: “They Who Dwell in the Shadows.”
SnowballNewEffect
This snowball is bigger than your head. Its shape looks suspiciously like it could fit into a snowball launcher with great ease.
Snowstar Crystalburst Firework
This Snowstar Crystalburst Firework is a special display pyrotechnic designed for use in Festival Launchers. This pyrotechnic is partially an "icework" incorporating a unique explosive charge that creates a storm of icy crystals in space as its finale. This firework is a popular means of marking and celebrating the universal end of year holidays during the Yoiul Festival. The fragmentary scraps of data that the empires used to construct the New Eden Standard Calendar provide a hint that a winter festival had some importance in the later months of the year for the legendary forebears of humanity. Not all inhabited worlds of New Eden have seasons but those that do mark the increased snow and wind of their winter equivalents in various ways.
Snowstar Crystalburst Fireworks Crate
This crate contains Snowstar Crystalburst Fireworks.
Social
Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase.
Social Adaptation Chip - Advanced
This image processor implanted in the parietal lobe grants a bonus to a character's Charisma. +6 Bonus to Charisma
Social Adaptation Chip - Basic
This image processor implanted in the parietal lobe grants a bonus to a character's Charisma. +3 Bonus to Charisma
Social Adaptation Chip - Improved
This image processor implanted in the parietal lobe grants a bonus to a character's Charisma. +5 Bonus to Charisma
Social Adaptation Chip - Standard
This image processor implanted in the parietal lobe grants a bonus to a character's Charisma. +4 Bonus to Charisma
Society of Conscious Thought Cruiser
The Society of Conscious Thought applies its cruiser when anticipating hostilities or when carrying precious cargo. Despite their objections to violence, they would rather be deadly than dead.
SOCT 1
The Society of Conscious Thought prefers this vehicle for most of its errands.
SOCT 1 Blueprint
SOCT 2
The Society of Conscious Thought prefers this vehicle for many of its errands.
SOCT 2 Blueprint
SoCT Azbel Research Station
SoCT Enforcer
SoCT Enforcer
Special Affairs for Regulations & Order (SARO) is an secretive elite branch of CONCORD's Directive Enforcement Department. Their officers are authorized to respond pre-emptively to all potential threats to their missions, up to and including firing on interlopers on sight.
SoCT Gnosis
SoCT Grandmaster
SoCT Grandmaster
SoCT Master
SoCT Master
SoCT Master
SoCT Metamorphosis
SoCT Pacifier
SoCT Research Data Relay Tower
This data vault is being used by the Society of Conscious Thought to store and relay research data and other materials derived from their analysis work aimed at pinpointing hidden Jove sites and detecting pirate technology raiding operations.
SoCT Research Depot
SOCT Research Facility (DO NOT TRANSLATE)
SoCT Retrievals Repository
The Society of Conscious Thought is engaged in a search for previously hidden Jove ruins, observatories, and other sites of interest involving the mysterious and vanished Jove Empire. The SoCT’s search efforts have acquired new urgency given the activities of the Guri Malakim group of Angel Cartel and Guristas Pirates, a joint criminal enterprise that is clearly aimed at uncovering the secrets of the Jove. This station is serving as a retrievals repository where Society surveyors and archaeologists can pool their finds and organize the data and materials for further analysis.
SoCT Skybreaker
SoCT Stormbringer
SoCT Sunesis
SoCT Survey Data Relay Tower
This data vault is being used by the Society of Conscious Thought to store and relay survey data and other materials obtained from their search and survey operations aimed at uncovering hidden Jove sites and detecting pirate technology raiding operations.
SoCT Survey Outpost
The Society of Conscious Thought has adapted the standard CONCORD observatory design for search and survey purposes using its own highly-advanced technology. The SoCT is engaged in a search for previously hidden Jove ruins, observatories, and other sites of interest involving the mysterious and vanished Jove Empire. The SoCT’s search efforts have acquired new urgency given the activities of the Guri Malakim group of Angel Cartel and Guristas Pirates, a joint criminal enterprise that is clearly aimed at uncovering the secrets of the Jove.
Sodium Firework
Sodium Firework CXIV
SOE Project Discovery Phase One Monument
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Soft Cloud
Soft Myst
Soil
Fertile soil rich with nutrients is very sought after by agricultural corporations and colonists on worlds with short biological history.
Solar Harvester
This gigantic construction uses electromagnetic conductors to harvest solar power from the system's sun.
Solar System
Solar's PAR-8 Flaylock Pistol
A rare weapon salvaged from the battlefield
Soldier of Fortune - Combat Frigate Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a combat frigate of one of the Empires.
Soldier of Fortune - Frigate Skill Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a skill required for piloting frigates of one of the Empires.
Soldier of Fortune - Support Frigate Crate
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a support frigate of one of the Empires.
Soldier of Fortune Career Crate
This item cannot be traded or sold on the market.
Solerium
When chromium and caesium are combined with raw silicates in the proper proportions, Solerium is created. Since its initial discovery, Solerium's uniquely shifting dark-to-bright red hue has prompted poet and musician alike to create hymns in praise of its uniquely shifting deep red hue.
Solerium Reaction
Solerium Reaction Formula
Solid Pyroxeres
Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin. Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. Available in all known space and wormhole systems.
Solis Mutanite
An unstable form of ore, mutanite is rendered useless by any attempt to refine it with the technologies currently available in New Eden. Despite this, it is highly prized by the cluster's major factions as its unique and evershifting molecular structures hold the promise of new insights into the Abyssal environments inside which they formed. The Solis variant of mutanite forms in a Gamma abyssal environment and emits trace amounts of cosmic radiation in the presence of harmonic sounds. It is hotly disputed amongst the science community as to which genre of harmonic sound produces the best results.
Solray Aligned Power Terminal
The Solray Power Terminal now seems to be in working order. The erratic outlet of energy seems to be lessening. You should be able to move close to this structure now, but use extreme care.
Solray Gamma Alignment Unit
This unit catches gamma rays from the sun, amplifies them and redirects elsewhere based on how the unit is aligned. It may require a Gamma Ray Modulate Disc to align correctly.
Solray Infrared Alignment Unit
This unit catches infrared rays from the sun, amplifies them and redirects elsewhere based on how the unit is aligned. It may require an Infrared Ray Modulate Disc to align correctly.
Solray Observational Unit
The Solray Observational Unit monitors the nearby Solray structure. Hacking into its mainframe gives the data needed to correct the alignment error of the Solray alignment units, in the form of a crystal discs.
Solray Radio Alignment Unit
This unit catches radio rays from the sun, amplifies them and redirects elsewhere based on how the unit is aligned. It may require a Radio Ray Modulate Disc to align correctly.
Solray Unaligned Power Terminal
The Solray Power Terminal is intended to use solar power to generate energy, by gathering solar power from nearby Solray Alignment Units. However, it seems the alignment units are not working properly, causing the Solray Power Terminal to flare its energy erratically into space around it. This makes it extremely hazardous to move close to.
Soma
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
Soma - Tension
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
Soma Blueprint
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
Sooth Sayer
This booster causes the subject to fall into a blissful sleep. Reports tell of abusers falling into a deep coma, never to regain consciousness.
Soothing Conservator
A Conservator sleeper, equivalent to a frigate class ship. It demonstrates the ability to repair the armor of its fellow sleepers. The Ancient robotic protector of a lost people's secrets, the details of its internal operations are not fully understood.
Soothing Rectifier
A Rectifier sleeper, equivalent to a cruiser class ship. It demonstrates the ability to repair the armor of its fellow sleepers. The Ancient robotic protector of a lost people's secrets, the details of its internal operations are not fully understood.
Soran's Passkey
Markings indicate that Soran's Passkey will activate two Acceleration Gates. One is marked as a check-gate which will leave the key intact, while the other one is some highly encrypted Accleration Gate called "Station Ultima". That gate will seemingly destroy the key and unlock the gate to a single ship.
Sort Dragon's Guide To Diplomacy
Famed for his leadership of Here Be Dragons, Sort Dragon shares his top ten tips for Coalition self-destruction.
Sotiyo
Named after one of the co-creators of the first Caldari warp drive, the Sotiyo-Urbaata Drive, the Sotiyo serves as a mega-scale manufacturing and assembly site for everything from subcapital ships and modules, up to supercapital class hulls. The Sotiyo is the Engineering Complex fit for megacorporations in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s XL-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research. Due to its extra-large size this engineering complex can accommodate construction of supercapital ships using the Standup Supercapital Shipyard I Service Module. The Sotiyo provides tethering technology and has docking capabilities for capital-size ships and below. On June 14th YC125 CONCORD updated the capsuleer structure regulations to disallow the anchoring of any new XL structures in highsec space. XL structures that were anchored before this date will not be affected by this change unless they are unanchored.
Sotiyo Blueprint
Sotiyo Upwell Quantum Core
This Upwell Quantum Core is capable of supporting fully-functional and efficient operations of a Sotiyo-class structure, given that the structure is also fuelled and fully-powered. Many of the functions of Upwell structures depend on stable, high-bandwidth FTL communications that enable many vital systems to query navigation infrastructure, remote market databases, ship registries and a host of other datasets in a timely fashion. The heart of any major structure's communications technology is the Quantum Core. This facility is essentially a large array of fluid routers coupled with an integrated restricted AI that acts as the orchestrator of all FTL communications traffic flowing through it. Quantum Cores not only contain some of the most advanced RAIs permitted under the Yulai Convention but also necessarily contain relatively large quantities of quantum-entangled 4-Helium distributed through the many fluid routers in the core array. These characteristics make Quantum Cores some of the most valuable pieces of technology in New Eden, and their vital role in Upwell structure operations means they are housed in the most central and heavily-protected location on any given structure.
Sotiyo Wreck
Soul Keeper
The Soul Keeper is responsible for the spiritual well-being of all Blood Raiders in the complex. He also acts as liaison between the research team and the leaders of the Blood Raiders and has the authority to go anywhere he pleases within the complex.
Sovereignty
Advanced corporation operation. +2000 corporation members allowed per level. Note: The CEO must update his corporation through the corporation user interface before the skill takes effect.
Sovereignty Blockade Unit
This structure is a relic, designed to interact with obsolete Sovereignty technology. When deployed into space it will be unable to make the necessary network connections and will self-destruct automatically. Major corporations throughout New Eden are engaging in buyback programs to recycle these structures safely.
Sovereignty Blockade Unit Blueprint
Soxfour's Spaceboots
Found in the airlock of a Leisure Group pleasure node on board the station orbiting Arifsdald III - Moon 14, these boots contain a note that reads as follows “Dear Nullarbor. Stop stealing my shoes. It’s not funny anymore. – FF”
Space Exploration Expert System
Space Exploration This Expert System makes available skills enabling a capsuleer to fly an exploration frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. Activating an Expert System Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Spaceship Command
The basic operation of spaceships. 2% improved ship agility for all ships per skill level.
Spaceshuttle Shuttle Wreckage
Spaceshuttle Wreck
The mangled wreck floats motionless in space, surrounded with a field of scorched debris.
Spacetime Singularity Firework
A truly impressive pyrotechnic display, the 'Spacetime Singularity' firework is often used in multiples, launched in carefully co-ordinated spreads to create vast geometric displays. A solo burst from this firework is still an incredible sight as streams of light radiate in six directions across space.
Spare Parts
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Spark Cloud
Sparkgrip Tessera
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. This particular rogue drone battlecruiser appears to be capable of very high damage at close range, but suffers from limited damage projection.
Sparklance Tessella
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.
Sparkling Plagioclase
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.
Sparkneedle Tessella
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.
Sparks
Spatial Attunement Unit
Sensor Component used primarily for scanning equipment. Mainly found in Relic sites.
Spatial Attunement Unit Blueprint
Spatial Destabilization Battery
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.
Spatial Destabilization Battery Blueprint
Spatial Phenomena Generation
Proficiency in operation of Titan Phenomena Generator modules. Increases the duration of Titan Phenomena Generator effects by 10% per level.
Spatial Rift
A natural phenomena that rumour says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again.
Spatial Rift
Superficially similar to natural phenomena observed throughout space, this spatial rift appears to be artificially generated by a Talocan static gate array. Observations have shown that large quantities of dangerous gamma radiation and x-rays are pouring out of the rift. If this tear in space-time leads anywhere it is likely to be very inhospitable.
Spatial Rift
These natural phenomenum that rumour says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again.
Spatial Rift (non-interactable)
A natural phenomena that rumour says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again.
Spatial Rift (Precise)
This uncanny rift is similar to rare spatial phenomena that are thought to hurl those who come too close to faraway places. Wary travelers stay away from them, as some that have ventured too close have never been seen again.
Spatiotemporal Boundary Detector
The component name and serial number of this sophisticated piece of technology is indicated clearly by data-tags bearing CONCORD, Upwell Consortium and EDENCOM identifier codes. This equipment seems to be intended to detect the boundaries of spatiotemporal distortions at very close ranges. It is unclear what purpose such a device would have and it plainly is part of a larger design.
Spavined Sleeper Databank
This hull plate still has an unobstructed access point for the databank it holds. You may be able to extract something with your Data Analyzer.
Spawner1
Spawner10
Spawner2
Spawner3
Spawner4
Spawner5
Spawner6
Spawner7
Spawner8
Spawner9
Spear of Matar
It is a rare combination of courage and dedication that earns an individual the Spear of Matar. It is awarded to any person a tribal elder considers worthy of great respect and reverence for their duties to the tribes or the Minmatar people. “When the day was dark, it was the million flickers of firelight off the spearheads that gave us courage.” - Excerpt from Krusual Oral History
Spearhead Alvus
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Spearhead Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Special Delivery
This box may contain personal items or commodities intended only for the delivery's recipient.
Special Encrypted Strongbox
Special Forces Command Post
Outfitted with makeshift sensor arrays and second-hand tactical data analysis equipment, these outposts will, to anyone not in the know, look like useless scrapyards. Which is exactly what the Matari would have you think. This particular one is being used by several Republic commandos trying to lay low.
Special Forces Weapons and Equipment
The weapons and equipment containers hold a wide variety of small arms and other equipment currently in use by the Caldari Navy Special Forces, much of it designed specifically for use in maritime environments. Some of the items that can be found in a typical container are long range sniper rifles, target designation lasers, silenced pistols, high tech diving equipment, limpet mines, covert communications gear, and individual diver propulsion devices. This equipment, as you might guess, is extremely valuable and cannot be found outside the armories of the Caldari Navy, with the exception of the very small quantities that have found their way onto the black market.
Special Products
This container is securely guarded.
Specialist 'Boost' Cerebral Accelerator
When redeemed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Bonus: +8 to all learning attributes Base Duration: 8 days
Specialist Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
Specialist Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
Specialist Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
Spectre Fleet's Modified Entosis Link
This Compact variation of the standard Entosis Link was developed by the research division of the Capsuleer organization Spectre Fleet. Spectre Fleet's forces were among the earliest to research the applications of Entosis technology and were able to optimize the standard Entosis Link for lower powergrid requirements. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections. This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear. This module cannot be fitted to Interceptors. This module requires a full warm-up cycle before beginning to influence targeted structures. Ships fitted with an Entosis Link are unable to accelerate beyond 4000m/s using their normal sub-warp engines. Once activated, this module cannot be deactivated until it completes its current cycle. While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock. Capital ships cannot receive remote assistance while they have an Entosis Link active. Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.
Spectre Fleet's Modified Entosis Link Blueprint
This Compact variation of the standard Entosis Link was developed by the research division of the Capsuleer organization Spectre Fleet. Spectre Fleet's forces were among the earliest to research the applications of Entosis technology and were able to optimize the standard Entosis Link for lower powergrid requirements. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.
Speculative Ship Identifier I
Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.
Speedometer
Just how drugged are you?
Sperrylite
An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of Platinum, an important element of many advanced materials. Sperrylite ores will also yield Evaporite Deposits.
Spiced Wine
Luxury goods are always solid commodities for inter-stellar trading. Spiced wine is not the rarest of luxury goods, but it can still be sold at small outposts and bases that don't manufacture any themselves.
Spider Drone I
A popular drone amongst bounty hunters, the rare Spider drone has been sold in the thousands on the black market since it began being manufactured by CreoDron corporation. The conceptual design of it was created by the multi-awarded scientist, Yeeti Mourir. Built on the old Wasp drone model, the Spider drone sacrifices its damaging capabilities for a more powerful force-shield and stasis webifying ability, as well as ultra fast speed. Unfortunately it is not currently available on the public market. CreoDron and Yeeti Mourir have waged a long and ugly battle in Gallente courtrooms to try and acquire the sole manufacturing rights on the Spider drone, which has kept it off of public markets for legal reasons. Yet that did not keep the drone from being built for the Gallente military, nor has it kept the Serpentis from acquiring hundreds of batches of the drone and smuggling it out of Gallente space for the lucrative black market.
Spider Drone II
A popular drone amongst bounty hunters, the rare Spider drone has been sold in the thousands on the black market since it began being manufactured by CreoDron corporation. The conceptual design of it was created by the multi-awarded scientist, Yeeti Mourir. Built on the old Wasp drone model, the Spider drone sacrifices its damaging capabilities for a more powerful force-shield and stasis webifying ability, as well as ultra fast speed. Unfortunately it is not currently available on the public market. CreoDron and Yeeti Mourir have waged a long and ugly battle in Gallente courtrooms to try and acquire the sole manufacturing rights on the Spider drone, which has kept it off of public markets for legal reasons. Yet that did not keep the drone from being built for the Gallente military, nor has it kept the Serpentis from acquiring hundreds of batches of the drone and smuggling it out of Gallente space for the lucrative black market.
Spike L
The Spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small rocket unit that provides a substantial boost to the sabots impact velocity. However, the charge is next to useless at close range. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by large tech level II, faction and officer Railguns.
Spike L Blueprint
Spike M
The spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small graviton booster unit that provides a substantial boost to the sabots impact velocity. However, the charge is next to useless at close range. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by medium tech level II and faction Railguns.
Spike M Blueprint
Spike S
The spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small rocket unit that provides a substantial boost to the sabots impact velocity. However the charge is next to useless at close range. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by small tech level II and faction Railguns.
Spike S Blueprint
Spike XL
The spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small rocket unit that provides a substantial boost to the sabots impact velocity. However the charge is next to useless at close range. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by capital tech level II and faction Railguns.
Spike XL Blueprint
Spiked Quafe
Quafe is the name of the most popular soft drink in the universe, manufactured by a Gallentean company bearing the same name. Like so many soft drinks, it was initially intended as a medicine for indigestion and tender stomachs, but the refreshing effects of the drink appealed to everyone and the drink quickly became tremendously popular. Quafe is one of the best recognized brands in the whole EVE universe and can be found in every corner of it. This is a spiked version of the popular soft drink. Keep out of reach of children.
Spiked Quafe
This Quafe has been spiked with a generous amount of high proof grain alcohol and a few drops of deathglow extract. It would be wise to update your backup clone before consumption.
Spinner Catalyst
A Catalyst destroyer tasked with destroying any who try to stop the spreading of the Federations message. A preliminary scan indicates that no attempt has been made to encrypt the ship’s identification, implying that FIOs legendary intelligence network allowed them to transport this ship into State territory unmodified.
Spinner Incursus
An Incursus frigate tasked with destroying any who try to stop the spreading of the Federations message. A preliminary scan indicates that no attempt has been made to encrypt the ship’s identification, implying that FIOs legendary intelligence network allowed them to transport this ship into State territory unmodified.
Spintric Coin
A curious feature of The Spintrix is their admission system. The men and women working at this establishment do not accept ISK or any other sort of planetary currency. Rather, these workers accept only Spintrix coins, specially designed and highly desirable copper coins purchased through the agents of the Spintrix's owners.
Spintrixiate Rewards Coin
Special customers to the Spintrix are often rewarded with this unique coin, dubbed the “Spintrixiate.” Little is known about the benefits of this rewards token, though rumors among former clients circulate that the coin allows access to the mysterious “Room B.”
Spirits
Alcoholic beverages made by distilling a fermented mash of grains.
Spitek's Bellicose
A Bellicose piloted by an agent.
Splinter Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low
Splinter Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low
Splinter Bodyguard
Although the explosion of Anton Rideux's ship has scrambled the electronics, the intentions behind this Rogue Drone redesign remain clear. In typical Crimson Hand style, the violent and unpredictable Splinter variant has been captured and reprogrammed to protect its host ship. The fact that Rideux didn't launch it suggests perhaps the job hadn't quite been finished yet.
Splinter Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low
Splinter Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low
Splinter Smuggler
Serpentis smuggler dreaming of making it big on his own.
Spodumain
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.
Spodumain Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Spodumain yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Spodumain Mining Crystal I Blueprint
Spodumain Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Spodumain yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Spodumain Mining Crystal II Blueprint
Spodumain Processing
Specialization in Spodumain reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Spodumain reprocessing yield per skill level.
Spoiled Drugs
Drugs that have been damaged by coming into contact with dirty substances.
Spools of Quantrium Wiring
While the universe is full of metals of all shapes, sizes, and compositions, there are some metals that are of such rarity and quality that they command prices far beyond those of the more easily accessible metals, such as tritanium. Amongst these, the very small quantities of a rare metal called quantrium are among the most valuable. This metal can only be found in the polar regions of certain moons, and these only in systems that meet very specific astrogeological conditions. So rare is this metal that, to date, only two known moons have quantities of this metal sufficient to warrant the very expensive mining and refining equipment required to extract it. Both of these moons are in Caldari space, giving the State a monopoly on its production and sale. Currently, all processed quantrium is on long-term contract to Kaalakiota Corporation. While rumors occasionally surface that one or more of the other three races have discovered quantrium, this has not been verified.
Spot Pulsing ECCM I
ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Spotlighter Tessella
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.
Spotter Bellicose
A Bellicose cruiser fitted with target painters tasked with quickly highlighting targets who might disrupt the operation. The panels across this hull show evidence of laser-welding, a practice too wasteful for the Republic, but standard throughout the Empire. However, the implications of a Minmatar fleet being secretly manufactured at Amarr facilities are too wild to believe.
Spotter Talwar
A Talwar destroyer fitted with target painters tasked with quickly highlighting targets who might disrupt the operation. The panels across this hull show evidence of laser-welding, a practice too wasteful for the Republic, but standard throughout the Empire. However, the implications of a Minmatar fleet being secretly manufactured at Amarr facilities are too wild to believe.
Spotter Vagabond
A Vagabond heavy assault cruiser fitted with target painters tasked with quickly highlighting targets who might disrupt the operation. The panels across this hull show evidence of laser-welding, a practice too wasteful for the Republic, but standard throughout the Empire. However, the implications of a Minmatar fleet being secretly manufactured at Amarr facilities are too wild to believe.
Spotter Vigil
A Vigil frigate fitted with target painters tasked with quickly highlighting targets who might disrupt the operation. The panels across this hull show evidence of laser-welding, a practice too wasteful for the Republic, but standard throughout the Empire. However, the implications of a Minmatar fleet being secretly manufactured at Amarr facilities are too wild to believe.
Spotter Wolf
A Wolf assault frigate fitted with target painters tasked with quickly highlighting targets who might disrupt the operation. The panels across this hull show evidence of laser-welding, a practice too wasteful for the Republic, but standard throughout the Empire. However, the implications of a Minmatar fleet being secretly manufactured at Amarr facilities are too wild to believe.
Spring Festival Mystery Box
This crate is only designed for and available on Serenity.
Spring Festival SKIN Box
This crate is only designed for and available on Serenity.
Spring Festival ZhenPin Box
This crate is only designed for and available on Serenity.
SPS Laril Hyykoda
Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit. One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. CBD's Spacelane Patrol have a rather buccaneering reputation for daring space operations and opting for high-risk solutions to security incidents. Their Workers Union Day parade fleet is led by the Leviathan-class SPS Laril Hyykoda, named for a Spacelane Patrol Strike Commander made famous through her starring role in "Spacelane Protectors", a holonet series following the exploits of her unit.
SPS Structure
Spy
A captured spy.
Spy ID Slice
ID slice is an identification tag injected into the body with nano-bots.
Spymaster Tornado
A Tornado battlecruiser staffed by veterans with long but entirely redacted service records. The panels across this hull show evidence of laser-welding, a practice too wasteful for the Republic, but standard throughout the Empire. However, the implications of a Minmatar fleet being secretly manufactured at Amarr facilities are too wild to believe.
SPZ-3 "Torch" Laser Sight Combat Ocular Enhancer (right/black)
The product of a collaborative effort between the State Protectorate and Zainou, the "Torch" is already seeing adoption in military circles, where it functions as a precision-guidance tool for a covert class of sharpshooters working either in low-light conditions or with explosive ordnance. Surprisingly, it has also seen increased adoption by other sections of the warfaring population, even cropping up among capsuleers. Superstition has already bound to it in use in orbital bombardment; there is no practical reason to believe that it actually aids in the process, but capsuleers have sworn that it helps ensure the precision-point contact necessary for successful bombardment and the ensuing explosive ignition of the correct groups of people.
Squad - Armor Bonus Test
Test Module, Give bonus to squads armor HP.
Squad - Shield Energizer
A generic description for all infantry modules
Squad - Shield Resistance
A generic description for all infantry modules
Squad - Signature Dampener
A generic description for all infantry modules
Squad - Speed Test
Test module, Increases movement speed of squad
SR-25 Bolt Pistol
The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market. Central to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.
ST 58
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
ST 58 Memory Chip
A small wafer of semiconductor material that forms the base for an integrated circuit.
ST 59
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
ST 59 Memory Chip
A small wafer of semiconductor material that forms the base for an integrated circuit.
ST 60
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
ST 60 Memory Chip
A small wafer of semiconductor material that forms the base for an integrated circuit.
ST-1 Accelerated Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
ST-1 Cycled Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
ST-1 Fragmented Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
ST-1 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
ST-201 Accelerated Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
ST-201 Cycled Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
ST-201 Fragmented Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
ST-201 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
St. Arzad
A tattered document, presumably a part of a larger manuscript. The text is written neatly, though much of it is faded. An excerpt from this piece, titled “Chapter 1 – St. Arzad” reads as follows: “And so it was that Arzad Hamri, son of Ezzara Hamri, grandson of Yuzier Hamri, ascended to the title of Holder of the most holy grounds on Starkman Prime. Though only a young man, Arzad held the wisdom of the ages, granted to him by the celestial Maker, and carried with him the burden of creation. “His first act as Holder was to grant a day of celebration to all his slaves, calling that day holy by the Amarr religion. The slaves, members of the Starkmanir tribe, referred to that day as the “Hand of Solace” or “Khu-arzad.” Unlike his father before him, Arzad was instantly loved by his slaves, and his benevolence sowed the seeds of righteous love between Holder and slave.”
St. Tetrimon's Finger
This reliquary supposedly contains the aged and withered middle finger of the long-dead St. Tetrimon. Despite a number of conflicting stories as to the fate of St. Tetrimon's remains, this is most definitely a fake. A Ministry of Internal Order raid on the marketplace where this reliquary was for sale uncovered fifteen boxes each containing a dozen identical right-hand middle fingerbone relics, all labelled as supposedly from the same saint.
Stabber
The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.
Stabber Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Stabber Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Stabber Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Stabber Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Stabber Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Stabber Blue Tiger Serenity Only SKIN
Stabber Blue Tiger Serenity Only SKIN (30 Days)
Stabber Blue Tiger Serenity Only SKIN (365 Days)
Stabber Blue Tiger Serenity Only SKIN (7 Days)
Stabber Blue Tiger Serenity Only SKIN (90 Days)
Stabber Blue Tiger SKIN
Stabber Blueprint
Stabber Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Stabber Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Stabber Deathglow Remnant SKIN
Stabber Exoplanets Hunter SKIN
Stabber Fleet Issue
Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower. Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.
Stabber Fleet Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Stabber Fleet Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Stabber Fleet Issue Blueprint
Stabber Fleet Issue Brutor SKIN
Stabber Fleet Issue Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Stabber Fleet Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Stabber Fleet Issue Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Stabber Fleet Issue Exoplanets Hunter SKIN
Stabber Fleet Issue Glacial Drift SKIN
Stabber Fleet Issue Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Stabber Fleet Issue Hunter's Quiver SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Stabber Fleet Issue Justice Serenity Only SKIN
Stabber Fleet Issue Justice Serenity Only SKIN (30 Days)
Stabber Fleet Issue Justice Serenity Only SKIN (365 Days)
Stabber Fleet Issue Justice Serenity Only SKIN (7 Days)
Stabber Fleet Issue Justice Serenity Only SKIN (90 Days)
Stabber Fleet Issue Justice SKIN
Stabber Fleet Issue Krusual SKIN
Stabber Fleet Issue Luminaire Zenith SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Stabber Fleet Issue Nefantar SKIN
Stabber Fleet Issue Penumbral Shadows SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Stabber Fleet Issue Sebiestor SKIN
Stabber Fleet Issue Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Stabber Fleet Issue Spirit SKIN
Stabber Fleet Issue Starkmanir SKIN
Stabber Fleet Issue Thukker Tribe SKIN
Stabber Fleet Issue Vherokior SKIN
Stabber Fleet Issue Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Stabber Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Stabber Glacial Drift SKIN
Stabber Glacial Drift SKIN
Stabber Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Stabber Hazard Control SKIN
Stabber Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Stabber Justice Serenity Only SKIN
Stabber Justice Serenity Only SKIN (30 Days)
Stabber Justice Serenity Only SKIN (365 Days)
Stabber Justice Serenity Only SKIN (7 Days)
Stabber Justice Serenity Only SKIN (90 Days)
Stabber Justice SKIN
Stabber Krusual Edition
The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.
Stabber Krusual Edition Blueprint
Stabber Krusual Serenity Only SKIN
Stabber Krusual SKIN
Stabber Krusual SKIN (30 Days)
Stabber Krusual SKIN (365 Days)
Stabber Krusual SKIN (7 Days)
Stabber Krusual SKIN (90 Days)
Stabber LCS
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Stabber Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Stabber Nefantar Edition
The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.
Stabber Nefantar Edition Blueprint
Stabber Nefantar Serenity Only SKIN
Stabber Nefantar SKIN
Stabber Nefantar SKIN (30 Days)
Stabber Nefantar SKIN (365 Days)
Stabber Nefantar SKIN (7 Days)
Stabber Nefantar SKIN (90 Days)
Stabber Penumbral Shadows SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Stabber Republic Fleet SKIN
Stabber Republic Police SKIN
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks. Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Stabber Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Stabber Spirit SKIN
Stabber Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Stabber Tronhadar Ink Serenity Only SKIN
Stabber Tronhadar Ink Serenity Only SKIN (30 Days)
Stabber Tronhadar Ink Serenity Only SKIN (365 Days)
Stabber Tronhadar Ink Serenity Only SKIN (7 Days)
Stabber Tronhadar Ink Serenity Only SKIN (90 Days)
Stabber Tronhadar Ink SKIN
Stabber Tronhadar Ink SKIN (30 days Limited)
Stabber Valklear Glory Serenity Only SKIN
Stabber Valklear Glory Serenity Only SKIN (30 Days)
Stabber Valklear Glory Serenity Only SKIN (365 Days)
Stabber Valklear Glory Serenity Only SKIN (7 Days)
Stabber Valklear Glory Serenity Only SKIN (90 Days)
Stabber Valklear Glory SKIN
Stabber Versus Blueforce SKIN
Stabber Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Stabber Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Stabilized Weapon Mounts
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Stable Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
Stable Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
Stable Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
Stable Veldspar
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed. Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.
Stable Wormhole
This wormhole appears to be relatively new. For the time being, it is stable, though excessive traffic and time will eventually cause it to vanish.
Staff Quarters
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Staff Recruiter Active Booster (1-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.
Staff Recruiter Active Booster (15-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.
Staff Recruiter Active Booster (3-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.
Staff Recruiter Active Booster (30-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.
Staff Recruiter Active Booster (7-Day)
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.
Staff Recruiter Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Staff Recruiter Laser Rifle
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
Staff Recruiter Militia Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
Staff Recruiter Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
Staff Recruiter Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
Stalker Algos
An Algos destroyer fitted with sensor dampening modules to ensure discretion Outraged that their business operations should be so interrupted, the Serpentis employees aboard this vessel consider themselves members of a pharmaceutical corporation’s security team. Their employers will likely characterize this encounter as just another example of overzealous state interference.
Stalker Celestis
A Celestis cruiser fitted with sensor dampening modules to ensure discretion Outraged that their business operations should be so interrupted, the Serpentis employees aboard this vessel consider themselves members of a pharmaceutical corporation’s security team. Their employers will likely characterize this encounter as just another example of overzealous state interference.
Stalker Damavik
A Damavik frigate that uses target painters for hunter-killer operations. Denizens of the Abyss with access to advanced technology, little else is known of the Triglavian Collective apart from their extreme hostility towards New Edeners who transgress on their territory.
Stalker Daredevil
A Daredevil frigate fitted with sensor dampening modules to ensure discretion. Outraged that their business operations should be so interrupted, the Serpentis employees aboard this vessel consider themselves members of a pharmaceutical corporation’s security team. Their employers will likely characterize this encounter as just another example of overzealous state interference.
Stalker Maulus
A Maulus frigate fitted with sensor dampening modules to ensure discretion. Outraged that their business operations should be so interrupted, the Serpentis employees aboard this vessel consider themselves members of a pharmaceutical corporation’s security team. Their employers will likely characterize this encounter as just another example of overzealous state interference.
Stalker Vigilant
A Vigilant cruiser fitted with sensor dampening modules to ensure discretion Outraged that their business operations should be so interrupted, the Serpentis employees aboard this vessel consider themselves members of a pharmaceutical corporation’s security team. Their employers will likely characterize this encounter as just another example of overzealous state interference.
Stalwart Restrained Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Stamped Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Standalone Warfare Processor
A strange piece of equipment recovered from a Sleeper drone.
Standard 'Ardour' Cerebral Accelerator Blueprint Crate
This crate contains a 4-run Blueprint Copy for the Standard 'Ardour' Cerebral Accelerator.
Standard 'Bonding' Cerebral Accelerator Blueprint
Standard 'Boost' Cerebral Accelerator
When redeemed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Bonus: +4 to all learning attributes Base Duration: 4 days
Standard 'Equality' Cerebral Accelerator
Standard 'Equality' Cerebral Accelerator Blueprint
Standard 'Guri Hivaa' Cerebral Accelerator
Standard 'Guri Hivaa' Cerebral Accelerator Blueprint
Standard 'Radiance' Cerebral Accelerator Blueprint
Standard 'Synapse' Overmind Accelerator
Standard 'Synapse' Overmind Accelerator Blueprint
Standard Angel Vault
An Angel stasis security Vault . Nearly impossible to destroy but perhaps it is possible to bypass its security
Standard Armor Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Standard Assault A-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Standard Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Standard Assault G-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Standard Assault M-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
Standard Barren Command Center
The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets.
Standard Blood Raider Vault
A Blood Raider stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security.
Standard Blue Pill Booster
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
Standard Blue Pill Booster Blueprint
Standard Blue Pill Booster Reaction
Standard Blue Pill Booster Reaction Formula
Standard Capsuleer Defense Augmentation Chip
This Cerebral Accelerator is only designed for and available on Serenity.
Standard Cerebral Accelerator
Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds, and as a bonus also enhanced spatial processing abilities that are critical for weapons handling.The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 35 days. Bonuses: +3 to all attributes; +20% Damage to Laser, Projectile and Hybrid weaponry; +20% Rate of Fire to Missile weaponry.
Standard Cerebral Accelerator
Standard Commando A-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Interlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Standard Commando C-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Utilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Standard Commando G-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Modified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Standard Commando M-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Stripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Standard Crash Booster
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
Standard Crash Booster Blueprint
Standard Crash Booster Reaction
Standard Crash Booster Reaction Formula
Standard Decoding Device
A standard decoding device, used to decode valuable transmissions often sent via non-FTL transport.
Standard DNA Pattern Bonus
+1 character clone usage advance level.
Standard drone skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Standard Drop Booster
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
Standard Drop Booster Blueprint
Standard Drop Booster Reaction
Standard Drop Booster Reaction Formula
Standard energy turret skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Standard Engineering Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Standard Exile Booster
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
Standard Exile Booster Blueprint
Standard Exile Booster Reaction
Standard Exile Booster Reaction Formula
Standard Frentix Booster
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
Standard Frentix Booster Blueprint
Standard Frentix Booster Reaction
Standard Frentix Booster Reaction Formula
Standard Gas Command Center
Maintaining control over a section of “territory” above a gas giant requires a very specific type of command facility, one that is able to maintain its own orbit, house administrative personnel, and easily communicate and interact with other nodes. Suspended with equilibrium technology, these nodes are able to maintain altitude with minimal upkeep. If there is one major advantage to colonizing gas giant planets, it is that these facilities can literally be dropped directly from orbit with almost no concern for their descent or deployment.
Standard gunnery skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Standard Guristas Vault
A Guristas security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security
Standard hybrid turret skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Standard Ice Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Standard L
Modulates the beam of a laser weapon into the visible light spectrum. 45% reduced capacitor need.
Standard L Blueprint
Standard Lava Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Standard Logistics A-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. The Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Standard Logistics C-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Offering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Standard Logistics G-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Gallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Standard Logistics M-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
Standard M
Modulates the beam of a laser weapon into the visible light spectrum. 45% reduced capacitor need.
Standard M Blueprint
Standard Mindflood Booster
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
Standard Mindflood Booster Blueprint
Standard Mindflood Booster Reaction
Standard Mindflood Booster Reaction Formula
Standard Mining Expedition Beacon
Ships allowed to activate the acceleration gate are: corvettes, Tech I frigates, expedition frigates, Tech I destroyers, Tech I cruisers, and mining barges. Maximum simultaneous capsuleers: 5
Standard missile launcher skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Standard missile skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Standard Oceanic Command Center
Several interconnected underwater buildings comprise the oceanic command center, which serves as the nervous system for node structures built on water worlds. Built on the ocean floor, this facility includes a thick umbilical that connects it to a communications pod floating on the surface, through which all interplanetary transmissions are sent and received. It also houses a basic two-stage pressurized rocket tube for getting people and cargo to the surface and thence off world into orbit.
Standard ore processing skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Standard Plasma Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Standard projectile turret skill accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Standard S
Modulates the beam of a laser weapon into the visible light spectrum. 45% reduced capacitor need.
Standard S Blueprint
Standard Scout A-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Building on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Standard Scout C-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Developed to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Standard Scout G-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Standard Scout M-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Standard Sentinel A-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Standard Sentinel C-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Designed for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Standard Sentinel G-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Enhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Standard Sentinel M-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Based upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Standard Serpentis Vault
A Serpentis stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security.
Standard Shield Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Standard Sooth Sayer Booster
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
Standard Sooth Sayer Booster Blueprint
Standard Sooth Sayer Booster Reaction
Standard Sooth Sayer Booster Reaction Formula
Standard Storm Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Standard Temperate Command Center
The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets.
Standard X-Instinct Booster
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
Standard X-Instinct Booster Blueprint
Standard X-Instinct Booster Reaction
Standard X-Instinct Booster Reaction Formula
Standard XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the visible light spectrum. 45% reduced capacitor need.
Standard XL Blueprint
Standup Ametat I
Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Ametat is purpose designed for long range attack duties. This Standup variant of the Ametat is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Beam Cannon: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Standup Ametat I Blueprint
Standup Ametat II
Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Ametat is purpose designed for long range attack duties. This Standup variant of the Ametat is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Beam Cannon: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Standup Ametat II Blueprint
Standup Antaeus I
Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Antaeus is purpose designed for long range attack duties. This Standup variant of the Antaeus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Standup Antaeus I Blueprint
Standup Antaeus II
Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Antaeus is purpose designed for long range attack duties. This Standup variant of the Antaeus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Standup Antaeus II Blueprint
Standup Anticapital Missile Launcher I
The Standup Anticapital Missile Launcher is a formidable missile launcher system intended for defending Upwell Structures from hostile capital ships. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Anticapital Missile Launcher I Blueprint
Standup Anticapital Missile Launcher II
The Standup Anticapital Missile Launcher is a formidable missile launcher system intended for defending Upwell Structures from hostile capital ships. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Anticapital Missile Launcher II Blueprint
Standup Arcing Vorton Projector I
The Standup Arcing Vorton Projector utilizes the latest developments in the emerging field of spatiotemporal weaponry to bring structure operators a devastating weapon to use in defense of their properties. Capable of striking multiple targets in rapid succession, the Arcing Vorton Projector has the potential to severely disrupt enemy fleet cohesion. The Arcing Vorton Projector is designed to be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. This module can be installed on Keepstar or Upwell Palatine Keepstar structures. This module can only be activated against capital class ships. This module does not function in high-security space.
Standup Arcing Vorton Projector I Blueprint
Standup AXL-SR Missile
The Standup AXL-SR Missile is a short-range anti-ship missile designed to target and destroy extra-large hull classes such as capital ships. This missile can be used with Standup AXL Missile Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup AXL-SR Missile Blueprint
Standup Ballistic Control System I
The Standup Ballistic Control System is a set of computer, guidance and loading system upgrades designed to improve the effectiveness of missile launchers systems installed in the same structure. The Ballistic Control System can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Standup Ballistic Control System I Blueprint
Standup Ballistic Control System II
The Standup Ballistic Control System is a set of computer, guidance and loading system upgrades designed to improve the effectiveness of missile launchers systems installed in the same structure. The Ballistic Control System can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Standup Ballistic Control System II Blueprint
Standup Biochemical Reactor I
The Standup Biochemical Reactor I is a service module that allows reacting of the chemicals used for creation of combat boosters. This specialized service module must be installed into an Upwell Refinery structure in order to operate. Due to CONCORD health and safety regulations this service module may not be used within high security space. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Biochemical Reactor I Blueprint
Standup Cap Battery I
Standup Cap Battery modules augment a structure's available supply of capacitor energy. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Cap Battery I Blueprint
Standup Cap Battery II
Standup Cap Battery modules augment a structure's available supply of capacitor energy. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Cap Battery II Blueprint
Standup Capacitor Power Relay I
Standup Capacitor Power Relay modules increase the capacitor recharge rate of a structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Capacitor Power Relay I Blueprint
Standup Capacitor Power Relay II
Standup Capacitor Power Relay modules increase the capacitor recharge rate of a structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Capacitor Power Relay II Blueprint
Standup Capital Shipyard I
The Standup Capital Shipyard I is a service module that allows the manufacturing of Capital Ships when installed into an Upwell technology structure. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: The installation of this Service Module is restricted to Large and Extra Large Structures.
Standup Capital Shipyard I Blueprint
Standup Cenobite I
Type: Structure-based Support Fighter Role: Energy Neutralizing Description: The Cenobite brings energy neutralizing support to the battlefield. This Standup variant of the Cenobite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Energy Neutralizer: Neutralizes a portion of the energy of the target's capacitor. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Standup Cenobite I Blueprint
Standup Cenobite II
Type: Structure-based Support Fighter Role: Energy Neutralizing Description: The Cenobite brings energy neutralizing support to the battlefield. This Standup variant of the Cenobite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Energy Neutralizer: Neutralizes a portion of the energy of the target's capacitor. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Standup Cenobite II Blueprint
Standup Cloning Center I
The Standup Cloning Center is a service module that allows the use of a cloning center able to support capsuleer cloning and resurrection systems when installed into an Upwell technology structure. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Cloning Center I Blueprint
Standup Co-Processor Array I
The Standup Co-Processor Array is designed to supplement a structure's built in processing capacity with additional quantum co-processors. Structure operators will see a significant increase in CPU output after installing the Co-Processor Array as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Co-Processor Array I Blueprint
Standup Co-Processor Array II
The Standup Co-Processor Array is designed to supplement a structure's built in processing capacity with additional quantum co-processors. Structure operators will see a significant increase in CPU output after installing the Co-Processor Array as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Co-Processor Array II Blueprint
Standup Composite Reactor I
The Standup Composite Reactor I is a service module that allows reacting of the moon materials used for creation of Tech II items and ships. This specialized service module must be installed into an Upwell Refinery structure in order to operate. Due to CONCORD health and safety regulations this service module may not be used within high security space. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Composite Reactor I Blueprint
Standup Conduit Generator I
The Standup Conduit Generator is a service module that enables the creation and maintenance of stable spatial conduits connected to another similar device within range. When linked with another active conduit generator within 5 light years, this module allows the passage of starships safely across the intervening distance safely and instantly. Jumping through this connection requires the consumption of large volumes of Liquid Ozone fuel in addition to the standard hourly fuel block consumption of the active service module. This Liquid Ozone fuel consumption changes depending on the mass of the jumping ship and the distance traveled. The Ozone consumption formula is: Units of Ozone Consumed = (Ship Mass in kg) x (Jump Distance in LY) x 0.000003 + 50 This service module may only be onlined in a system that contains an Infrastructure Hub with the Advanced Logistics Network upgrade active. This service module is automatically included built-in to every Upwell Ansiblex Jump Gate, and cannot be removed from that structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Cruise Missile
The Standup Cruise Missile is a long-range anti-ship missile designed to target and destroy large hull classes such as battleships. This missile can be used with Standup Multirole Missile Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Cruise Missile Blueprint
Standup CSP Tractor Beam I
The Standup CSP Tractor Beam mounts tractor beam arrays capable of effectively countering ship propulsion systems and will effectively allow structure operators to manage the busy navigation lanes around their properties. Additionally, the CSP Tractor Beam can be a valuable aid to structure security and defense in any number of combat scenarios. The CSP Tractor Beam is designed to be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup CSP Tractor Beam I Blueprint
Standup Cyclops I
Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Standup Cyclops I Blueprint
Standup Cyclops II
Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Standup Cyclops II Blueprint
Standup Cynosural Field Generator I
The Standup Cynosural Field Generator is a service module that creates a perpetual cynosural field beacon while active. This cynosural beacon is accessible as a jump destination for all capsuleers whom the structure owners have authorized using the Upwell Access Control List network. This module cannot operate in the same star system as an active Cynosural System Jammer. This service module may only be onlined in a system that contains an Infrastructure Hub with the Cynosural Navigation upgrade active. This service module is automatically included built-in to every Upwell Pharolux Cyno Beacon, and cannot be removed from that structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Cynosural System Jammer I
The Standup Cynosural System Jammer is a service module that prevents the activation of standard Cynosural Field Generator modules within an entire star system. Activating this module begins a 5 minute warmup period during which capsuleers within the system will be able to detect that a cynosural jamming effect is imminent. Once the 5 minute period is complete all standard Cynosural Field Generator modules will be unable to begin new cycles of operation. Covert Cynosural Field Generators are immune to this disruption. This service module may only be onlined in a system that contains an Infrastructure Hub with the Cynosural Suppression upgrade active. This service module is automatically included built-in to every Upwell Tenebrex Cyno Jammer, and cannot be removed from that structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Dragonfly I
Type: Structure-based Light Fighter Role: Attack Description: The Dragonfly is a general purpose attack craft. This Standup variant of the Dragonfly is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Standup Dragonfly I Blueprint
Standup Dragonfly II
Type: Structure-based Light Fighter Role: Attack Description: The Dragonfly is a general purpose attack craft. This Standup variant of the Dragonfly is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Standup Dragonfly II Blueprint
Standup Dromi I
Type: Structure-based Support Fighter Role: Stasis Webification Description: The Dromi brings webification support to the battlefield. This Standup variant of the Dromi is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Stasis Webifier: Disrupts targets drive systems, slowing them down. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Standup Dromi I Blueprint
Standup Dromi II
Type: Structure-based Support Fighter Role: Stasis Webification Description: The Dromi brings webification support to the battlefield. This Standup variant of the Dromi is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Stasis Webifier: Disrupts targets drive systems, slowing them down. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Standup Dromi II Blueprint
Standup Drug Lab I
Standup ECM Jammer Burst Projector
Emits an area-of-effect electronic burst centered on the designated location, which has a chance to disrupt the target locks of any ship within range. Ships hit by the burst have a chance to be jammed for 40 seconds. Only one module of this type can be fit per structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup ECM Jammer Burst Projector Blueprint
Standup Einherji I
Type: Structure-based Light Fighter Role: Attack Description: The Einherji is a general purpose attack craft. This Standup variant of the Einherji is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Autocannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Standup Einherji I Blueprint
Standup Einherji II
Type: Structure-based Light Fighter Role: Attack Description: The Einherji is a general purpose attack craft. This Standup variant of the Einherji is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Autocannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Standup Einherji II Blueprint
Standup Energy Neutralization Burst Projector
Emits an area-of-effect burst centered on the designated location. The burst neutralizes a portion of the energy in affected ships' capacitor. Only one module of this type can be fit per structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Energy Neutralization Burst Projector Blueprint
Standup Equite I
Type: Structure-based Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Equite is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Equite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Micro Missile Swarm: The Equite can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Equite especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Equite has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Standup Equite I Blueprint
Standup Equite II
Type: Structure-based Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Equite is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Equite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Micro Missile Swarm: The Equite can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Equite especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Equite has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Standup Equite II Blueprint
Standup Fighter Damage Amplifier I
The Standup Fighter Damage Amplifier is a quantum entangled communications system that creates a bridged processing array between the structure's fire control computers and the onboard computers of linked fighter craft. Structure operators can expect to see significant increases in the effective damage of their fighter squadron's weapons after installing the Fighter Damage Amplifier as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Standup Fighter Damage Amplifier I Blueprint
Standup Fighter Tracking Enhancer I
The Standup Fighter Attack Controller is a quantum entangled communications system that creates a bridged processing array between the structure's tracking computers and the onboard computers of linked fighter craft. Structure operators can expect to see significant enhancement of the range and tracking of their fighter squadron's weapons after installing the Fighter Tracking Enhancer as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Standup Fighter Tracking Enhancer I Blueprint
Standup Firbolg I
Type: Structure-based Light Fighter Role: Attack Description: The Firbolg is a general purpose attack craft. This Standup variant of the Firbolg is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Standup Firbolg I Blueprint
Standup Firbolg II
Type: Structure-based Light Fighter Role: Attack Description: The Firbolg is a general purpose attack craft. This Standup variant of the Firbolg is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Standup Firbolg II Blueprint
Standup Flak Round Blueprint
Standup Flak Round I
Specialized "flak" ammunition designed for use in Upwell structure Point Defense Battery systems. These unique, caseless rounds are constructed with an explosive Strontium Clathrates core with a Megacyte primer and are designed to be fired en mass from structure defensive installations.
Standup Focused Warp Disruptor I
The Standup Focused Warp Disruptor I is a powerful propulsion jamming system that will interfere with a target ship's navigation computer, disabling warping and jumping. This module has incredible range and is capable of disrupting all ships including the largest vessels in New Eden, however it may only be activated in short bursts separated by cooldown periods. This module can also be installed with a Standup Focused Warp Scrambling Script to provide it with the ability to disrupt microwarpdrives and micro jump drives. The Standup Focused Warp Disruptor system can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Focused Warp Disruptor I Blueprint
Standup Focused Warp Disruptor II
The Standup Focused Warp Disruptor is a powerful propulsion jamming system that will interfere with a target ship's navigation computer, disabling warping and jumping. This module has incredible range and is capable of disrupting all ships including the largest vessels in New Eden, however it may only be activated in short bursts separated by cooldown periods. This module can also be installed with a Standup Focused Warp Scrambling Script to provide it with the ability to disrupt microwarpdrives and micro jump drives. The Standup Focused Warp Disruptor system can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Focused Warp Disruptor II Blueprint
Standup Focused Warp Scrambling Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Standup Focused Warp Disruptor to enable the disruption of microwarpdrive and micro jump drive modules on target ships at the expense of maximum range.
Standup Focused Warp Scrambling Script Blueprint
Standup Gram I
Type: Structure-based Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Gram is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Standup Gram I Blueprint
Standup Gram II
Type: Structure-based Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Gram is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Standup Gram II Blueprint
Standup Gravimetric ECM Script
The Standup Gravimetric ECM Script is designed for use with Standup Variable Spectrum ECM systems and will enable structure operators to switch their ECM system to jam gravimetric sensors. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Gravimetric ECM Script Blueprint
Standup Gravitational Transportation Field Oscillator
The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Gravitational Transportation Field Oscillator is a remarkable device that can move capsuleer vessels involuntarily through a localized wormhole created by setting up gravitational field resonances at the origin and destination target points. Note: Due to their increased mass, this module is unable to transport capital sized ships, but the residual effects of its localised wormhole will prevent them from warping for 60 seconds. Only one module of this type can be fit per structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Gravitational Transportation Field Oscillator Blueprint
Standup Guided Bomb Launcher I
The Standup Guided Bomb Launcher is a structure emplaced system that is capable of launching and directing area-effect bombs equipped with guidance thrusters and the necessary astrogation gear. The Guided Bomb Launcher can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. This module can be installed on large and extra-large Upwell structures. This module does not function in high-security space.
Standup Guided Bomb Launcher I Blueprint
Standup Guided Bomb Launcher II
The Standup Guided Bomb Launcher is a structure emplaced system that is capable of launching and directing area-effect bombs equipped with guidance thrusters and the necessary astrogation gear. The Guided Bomb Launcher can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. This module can be installed on large and extra-large Upwell structures. This module does not function in high-security space.
Standup Guided Bomb Launcher II Blueprint
Standup Gungnir I
Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Gungnir is purpose designed for long range attack duties. This Standup variant of the Gungnir is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Artillery: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Standup Gungnir I Blueprint
Standup Gungnir II
Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Gungnir is purpose designed for long range attack duties. This Standup variant of the Gungnir is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Artillery: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Standup Gungnir II Blueprint
Standup Heavy Energy Neutralizer I
The Standup Heavy Energy Neutralizer is a precision capacitor warfare device capable of locking on and draining the energy reserves of all types of hostile ships. The Standup Heavy Energy Neutralizer is designed to be mounted in structure emplacements and can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Heavy Energy Neutralizer I Blueprint
Standup Heavy Energy Neutralizer II
The Standup Heavy Energy Neutralizer is a precision capacitor warfare device capable of locking on and draining the energy reserves of all types of hostile ships. The Standup Heavy Energy Neutralizer is designed to be mounted in structure emplacements and can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Heavy Energy Neutralizer II Blueprint
Standup Heavy Guided Bomb
The Standup Heavy Guided Bomb is an area-effect bomb configured to be effective against targets in the large and medium hull classes, such as battleships, battlecruisers, and cruisers. The guided bomb is equipped with guidance thrusters and the necessary astrogation package in order for it to home in on designated targets. This bomb can be used with Standup Guided Bomb Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Heavy Guided Bomb Blueprint
Standup Heavy Missile
The Standup Heavy Missile is a long-range anti-ship missile designed to target and destroy medium hull classes such as cruisers and battlecruisers. This missile can be used with Standup Multirole Missile Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Heavy Missile Blueprint
Standup Hyasyoda Research Lab
The Standup Hyasyoda Research Lab is a service module that allows Research activity when installed into an Upwell technology structure. This particular variant of the basic Research Lab design was modified by the Hyasyoda megacorporation to consume less power and fuel in day to day operation. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Hyasyoda Research Lab Blueprint
Standup Hybrid Reactor I
The Standup Hybrid Reactor I is a service module that allows reacting of the advanced materials used for creation of Tech III subsystems and ships. This specialized service module must be installed into an Upwell Refinery structure in order to operate. Due to CONCORD health and safety regulations this service module may not be used within high security space. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Hybrid Reactor I Blueprint
Standup Invention Lab I
The Standup Invention Lab I is a service module that allows Invention activity when installed into an Upwell technology structure. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Invention Lab I Blueprint
Standup L-Set Advanced Component Manufacturing Efficiency I
The Standup L-Set Advanced Component Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 components, Tech 2 capital components, Tools, Data Interfaces and Tech 3 components in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Advanced Component Manufacturing Efficiency I Blueprint
Standup L-Set Advanced Component Manufacturing Efficiency II
The Standup L-Set Advanced Component Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 components, Tech 2 capital components, Tools, Data Interfaces and Tech 3 components in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Advanced Component Manufacturing Efficiency II Blueprint
Standup L-Set Advanced Large Ship Manufacturing Efficiency I
The Standup L-Set Advanced Large Ship Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 battleships and jump freighters in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Advanced Large Ship Manufacturing Efficiency I Blueprint
Standup L-Set Advanced Large Ship Manufacturing Efficiency II
The Standup L-Set Advanced Large Ship Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 battleships and jump freighters in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Advanced Large Ship Manufacturing Efficiency II Blueprint
Standup L-Set Advanced Medium Ship Manufacturing Efficiency I
The Standup L-Set Advanced Medium Ship Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 cruisers, Tech 2 battlecruisers, Tech 2 haulers, Tech 3 cruisers, Tech 3 subsystems and exhumers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Advanced Medium Ship Manufacturing Efficiency I Blueprint
Standup L-Set Advanced Medium Ship Manufacturing Efficiency II
The Standup L-Set Advanced Medium Ship Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 cruisers, Tech 2 battlecruisers, Tech 2 haulers, Tech 3 cruisers, Tech 3 subsystems and exhumers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Advanced Medium Ship Manufacturing Efficiency II Blueprint
Standup L-Set Advanced Small Ship Manufacturing Efficiency I
The Standup L-Set Advanced Small Ship Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 frigates, Tech 2 and Tech 3 destroyers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Advanced Small Ship Manufacturing Efficiency I Blueprint
Standup L-Set Advanced Small Ship Manufacturing Efficiency II
The Standup L-Set Advanced Small Ship Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 frigates, Tech 2 and Tech 3 destroyers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Advanced Small Ship Manufacturing Efficiency II Blueprint
Standup L-Set Ammunition Manufacturing Efficiency I
The Standup L-Set Ammunition Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing ammunition, charges and scripts in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Ammunition Manufacturing Efficiency I Blueprint
Standup L-Set Ammunition Manufacturing Efficiency II
The Standup L-Set Ammunition Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements manufacturing ammunition, charges and scripts in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Ammunition Manufacturing Efficiency II Blueprint
Standup L-Set Basic Capital Component Manufacturing Efficiency I
The Standup L-Set Basic Capital Component Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing capital ship construction components in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Basic Capital Component Manufacturing Efficiency I Blueprint
Standup L-Set Basic Capital Component Manufacturing Efficiency II
The Standup L-Set Basic Capital Component Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing capital ship construction components in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Basic Capital Component Manufacturing Efficiency II Blueprint
Standup L-Set Basic Large Ship Manufacturing Efficiency I
The Standup L-Set Basic Large Ship Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing battleships, freighters and industrial command ships in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Basic Large Ship Manufacturing Efficiency I Blueprint
Standup L-Set Basic Large Ship Manufacturing Efficiency II
The Standup L-Set Basic Large Ship Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing battleships, freighters and industrial command ships in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Basic Large Ship Manufacturing Efficiency II Blueprint
Standup L-Set Basic Medium Ship Manufacturing Efficiency I
The Standup L-Set Basic Medium Ship Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing cruisers, battlecruisers, industrial ships and mining barges in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Basic Medium Ship Manufacturing Efficiency I Blueprint
Standup L-Set Basic Medium Ship Manufacturing Efficiency II
The Standup L-Set Basic Medium Ship Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing cruisers, battlecruisers, industrial ships and mining barges in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Basic Medium Ship Manufacturing Efficiency II Blueprint
Standup L-Set Basic Small Ship Manufacturing Efficiency I
The Standup L-Set Basic Small Ship Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing frigates, destroyers and shuttles in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Basic Small Ship Manufacturing Efficiency I Blueprint
Standup L-Set Basic Small Ship Manufacturing Efficiency II
The Standup L-Set Basic Small Ship Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing frigates, destroyers and shuttles in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Basic Small Ship Manufacturing Efficiency II Blueprint
Standup L-Set Blueprint Copy Optimization I
The Standup L-Set Blueprint Copy Optimization I rig provides a means for structure operators to decrease both cost and time requirements for copying blueprints in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Blueprint Copy Optimization I Blueprint
Standup L-Set Blueprint Copy Optimization II
The Standup L-Set Blueprint Copy Optimization II rig provides a means for structure operators to decrease both cost and time requirements for copying blueprints in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Blueprint Copy Optimization II Blueprint
Standup L-Set Bomb Aimer I
The Standup L-Set Bomb Aimer I rig provides a means for structure operators to adjust hardware systems involved in the launch and control of guided bombs so as to enhance the damage yield and flight characteristics of the area effect weapons. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Bomb Aimer I Blueprint
Standup L-Set Bomb Aimer II
The Standup L-Set Bomb Aimer II rig provides a means for structure operators to adjust hardware systems involved in the launch and control of guided bombs so as to enhance the damage yield and flight characteristics of the area effect weapons. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Bomb Aimer II Blueprint
Standup L-Set Capital Ship Manufacturing Efficiency I
The Standup L-Set Capital Ship Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing capital ships in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Capital Ship Manufacturing Efficiency I Blueprint
Standup L-Set Capital Ship Manufacturing Efficiency II
The Standup L-Set Capital Ship Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing capital ships in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Capital Ship Manufacturing Efficiency II Blueprint
Standup L-Set Drone and Fighter Manufacturing Efficiency I
The Standup L-Set Drone and Fighter Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing drones and fighters in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Drone and Fighter Manufacturing Efficiency I Blueprint
Standup L-Set Drone and Fighter Manufacturing Efficiency II
The Standup L-Set Drone and Fighter Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements manufacturing drones and fighters in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Drone and Fighter Manufacturing Efficiency II Blueprint
Standup L-Set Energy Neutralizer Feedback Control I
The Standup L-Set Energy Neutralizer Feedback Control I rig provides a means for structure operators to adjust hardware systems involved in energy neutralization emission and power control so as to improve both the capacitor economy and projection of energy neutralizers installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Energy Neutralizer Feedback Control I Blueprint
Standup L-Set Energy Neutralizer Feedback Control II
The Standup L-Set Energy Neutralizer Feedback Control II rig provides a means for structure operators to adjust hardware systems involved in energy neutralization emission and power control so as to improve both the capacitor economy and projection of energy neutralizers installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Energy Neutralizer Feedback Control II Blueprint
Standup L-Set Equipment Manufacturing Efficiency I
The Standup L-Set Equipment Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Equipment Manufacturing Efficiency I Blueprint
Standup L-Set Equipment Manufacturing Efficiency II
The Standup L-Set Equipment Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Equipment Manufacturing Efficiency II Blueprint
Standup L-Set EW Command System I
The Standup L-Set EW Command System I rig provides a means for structure operators to adjust hardware systems involved in electronic warfare command and control so as to improve the effective range and capacitor efficiency of EW systems installed on Upwell technology structures. This rig decreases capacitor use and increases the optimal range and falloff of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners, and Standup Weapon Disruptors fit to the rigged structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set EW Command System I Blueprint
Standup L-Set EW Command System II
The Standup L-Set EW Command System II rig provides a means for structure operators to adjust hardware systems involved in electronic warfare command and control so as to improve the effective range and capacitor efficiency of EW systems installed on Upwell technology structures. This rig decreases capacitor use and increases the optimal range and falloff of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners, and Standup Weapon Disruptors fit to the rigged structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set EW Command System II Blueprint
Standup L-Set Fighter Mission Control I
The Standup L-Set Fighter Mission Control I rig provides a means for structure operators to adjust hardware systems involved in fighter craft repair, refitting and navigation guidance so as to improve the overall survival characteristics and speed of fighters launched from Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Standup L-Set Fighter Mission Control I Blueprint
Standup L-Set Fighter Mission Control II
The Standup L-Set Fighter Mission Control II rig provides a means for structure operators to adjust hardware systems involved in fighter craft repair, refitting and navigation guidance so as to improve the overall survival characteristics and speed of fighters launched from Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Standup L-Set Fighter Mission Control II Blueprint
Standup L-Set Invention Optimization I
The Standup L-Set Invention Optimization I rig provides a means for structure operators to decrease both cost and time requirements for invention in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Invention Optimization I Blueprint
Standup L-Set Invention Optimization II
The Standup L-Set Invention Optimization II rig provides a means for structure operators to decrease both cost and time requirements for invention in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Invention Optimization II Blueprint
Standup L-Set ME Research Optimization I
The Standup L-Set ME Research Optimization I rig provides a means for structure operators to decrease both cost and time requirements for material efficiency research in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set ME Research Optimization I Blueprint
Standup L-Set ME Research Optimization II
The Standup L-Set ME Research Optimization II rig provides a means for structure operators to decrease both cost and time requirements for material efficiency research in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set ME Research Optimization II Blueprint
Standup L-Set Missile Flight Processor I
The Standup L-Set Missile Flight Processor I rig provides a means for structure operators to adjust hardware systems involved in missile guidance so as to improve both the precision and projection of missiles launched from missile systems installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Missile Flight Processor I Blueprint
Standup L-Set Missile Flight Processor II
The Standup L-Set Missile Flight Processor II rig provides a means for structure operators to adjust hardware systems involved in missile guidance so as to improve both the precision and projection of missiles launched from missile systems installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Missile Flight Processor II Blueprint
Standup L-Set Moon Drilling Proficiency I
The Standup L-Set Moon Drilling Proficiency I rig provides a means for structure operators to greatly improve all aspects of the moon mining operations in their Upwell Refinery structures. The benefits of this rig include improved yield over time, a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Moon Drilling Proficiency I Blueprint
Standup L-Set Moon Drilling Proficiency II
The Standup L-Set Moon Drilling Proficiency II rig provides a means for structure operators to greatly improve all aspects of the moon mining operations in their Upwell Refinery structures. The benefits of this rig include improved yield over time, a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Moon Drilling Proficiency II Blueprint
Standup L-Set Point Defense Battery Control I
The Standup L-Set Point Defense Battery Control I rig provides a means for structure operators to adjust hardware systems involved in point defense battery power and firing solution control so as to improve the capacitor efficiency and point defense fire projection of Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Point Defense Battery Control I Blueprint
Standup L-Set Point Defense Battery Control II
The Standup L-Set Point Defense Battery Control II rig provides a means for structure operators to adjust hardware systems involved in point defense battery power and firing solution control so as to improve the capacitor efficiency and point defense fire projection of Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Point Defense Battery Control II Blueprint
Standup L-Set Reactor Efficiency I
The Standup L-Set Reactor Efficiency I rig provides a means for structure operators to decrease material and time requirements for composite, hybrid, and biochemical reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Reactor Efficiency I Blueprint
Standup L-Set Reactor Efficiency II
The Standup L-Set Reactor Efficiency II rig provides a means for structure operators to decrease material and time requirements for composite, hybrid, and biochemical reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Reactor Efficiency II Blueprint
Standup L-Set Reprocessing Monitor I
The Standup L-Set Reprocessing Monitor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. This rig improves the refining yield of all forms of ore and ice. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Reprocessing Monitor I Blueprint
Standup L-Set Reprocessing Monitor II
The Standup L-Set Reprocessing Monitor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. This rig improves the refining yield of all forms of ore and ice. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Reprocessing Monitor II Blueprint
Standup L-Set Structure Manufacturing Efficiency I
The Standup L-Set Structure Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing structure components, structure modules, structure rigs, Upwell structures, starbase structures and fuel blocks in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Structure Manufacturing Efficiency I Blueprint
Standup L-Set Structure Manufacturing Efficiency II
The Standup L-Set Structure Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing structure components, structure modules, structure rigs, Upwell structures, starbase structures and fuel blocks in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Structure Manufacturing Efficiency II Blueprint
Standup L-Set Target Acquisition Array I
The Standup L-Set Target Acquisition Array I rig provides a means for structure operators to adjust hardware systems involved in acquiring and resolving targets so as to increase the maximum number of targets, overall scan resolution, and maximum targeting range of Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Target Acquisition Array I Blueprint
Standup L-Set Target Acquisition Array II
The Standup L-Set Target Acquisition Array II rig provides a means for structure operators to adjust hardware systems involved in acquiring and resolving targets so as to increase the maximum number of targets, overall scan resolution, and maximum targeting range of Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Target Acquisition Array II Blueprint
Standup L-Set TE Research Optimization I
The Standup L-Set TE Research Optimization I rig provides a means for structure operators to decrease both cost and time requirements for time efficiency research in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set TE Research Optimization I Blueprint
Standup L-Set TE Research Optimization II
The Standup L-Set TE Research Optimization II rig provides a means for structure operators to decrease both cost and time requirements for time efficiency research in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set TE Research Optimization II Blueprint
Standup L-Set Thukker Advanced Component Manufacturing Efficiency
This rig has been optimized for use in low security space and will provide reduced benefits in all other areas of space. When installed in low security space it provides enhanced benefits to the materials required for construction of Tech 2 capital ship components and normal benefits to the construction of other Tech 2 components, Tools, Data Interfaces and Tech 3 components. The Standup L-Set Thukker Advanced Component Manufacturing Efficiency rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 components, Tech 2 capital components, Tools, Data Interfaces and Tech 3 components in their Upwell structures. This facility design has been modified by Thukker specialists to utilize certain unregulated opportunities for expediting capital ship component construction in low security space. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Thukker Advanced Component Manufacturing Efficiency Blueprint
Standup L-Set Thukker Basic Capital Component Manufacturing Efficiency
This rig has been optimized for use in low security space and will provide reduced benefits in all other areas of space. The Standup L-Set Thukker Capital Component Manufacturing Efficiency rig provides a means for structure operators to decrease both material and time requirements for manufacturing basic capital ship construction components in their Upwell structures. This facility design has been modified by Thukker specialists to utilize certain unregulated opportunities for expediting capital ship component construction in low security space. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup L-Set Thukker Basic Capital Component Manufacturing Efficiency Blueprint
Standup Ladar ECM Script
The Standup Ladar ECM Script is designed for use with Standup Variable Spectrum ECM systems and will enable structure operators to switch their ECM system to jam ladar sensors. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Ladar ECM Script Blueprint
Standup Large Festival Launcher
The Standup Large Festival Launcher is an impressive festival charge launcher system intended for large-scale pyrotechnic displays around Upwell Structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Layered Armor Plating I
Standup Layered Armor Plating modules increase the armor hitpoints of Upwell Structures. This plating is composed of numerous additional tritanium layers, effectively increasing the armor durability of a structure. This module only provides benefits to structures while they are in full power mode. Multiples of this module or similar modules that affect the same attribute on the structure will be subject to diminishing returns. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Layered Armor Plating I Blueprint
Standup Layered Armor Plating II
Standup Layered Armor Plating modules increase the armor hitpoints of Upwell Structures. This plating is composed of numerous additional tritanium layers, effectively increasing the armor durability of a structure. This module only provides benefits to structures while they are in full power mode. Multiples of this module or similar modules that affect the same attribute on the structure will be subject to diminishing returns. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Layered Armor Plating II Blueprint
Standup Light Guided Bomb
The Standup Light Guided Bomb is an area-effect bomb configured to be effective against targets in the medium and small hull classes, such as cruisers, destroyers, and frigates. The guided bomb is equipped with guidance thrusters and the necessary astrogation package in order for it to home in on designated targets. This bomb can be used with Standup Guided Bomb Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Light Guided Bomb Blueprint
Standup Light Missile
The Standup Light Missile is a long-range anti-ship missile designed to target and destroy small hull classes such as frigates, and destroyers. This missile can be used with Standup Multirole Missile Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Light Missile Blueprint
Standup Locust I
Type: Structure-based Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Locust is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Micro Missile Swarm: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Standup Locust I Blueprint
Standup Locust II
Type: Structure-based Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Locust is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Micro Missile Swarm: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Standup Locust II Blueprint
Standup M-Set Advanced Component Manufacturing Material Efficiency I
The Standup M-Set Advanced Component Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 components, Tech 2 capital components, Tools, Data Interfaces and Tech 3 components in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Component Manufacturing Material Efficiency I Blueprint
Standup M-Set Advanced Component Manufacturing Material Efficiency II
The Standup M-Set Advanced Component Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 components, Tech 2 capital components, Tools, Data Interfaces and Tech 3 components in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Component Manufacturing Material Efficiency II Blueprint
Standup M-Set Advanced Component Manufacturing Time Efficiency I
The Standup M-Set Advanced Component Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements for manufacturing Tech 2 components, Tech 2 capital components, Tools, Data Interfaces and Tech 3 components in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Component Manufacturing Time Efficiency I Blueprint
Standup M-Set Advanced Component Manufacturing Time Efficiency II
The Standup M-Set Advanced Component Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements for manufacturing Tech 2 components, Tech 2 capital components, Tools, Data Interfaces and Tech 3 components in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Component Manufacturing Time Efficiency II Blueprint
Standup M-Set Advanced Large Ship Manufacturing Material Efficiency I
The Standup M-Set Advanced Large Ship Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 battleships and jump freighters in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Large Ship Manufacturing Material Efficiency I Blueprint
Standup M-Set Advanced Large Ship Manufacturing Material Efficiency II
The Standup M-Set Advanced Large Ship Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 battleships and jump freighters in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Large Ship Manufacturing Material Efficiency II Blueprint
Standup M-Set Advanced Large Ship Manufacturing Time Efficiency I
The Standup M-Set Advanced Large Ship Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements for manufacturing Tech 2 battleships and jump freighters in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Large Ship Manufacturing Time Efficiency I Blueprint
Standup M-Set Advanced Large Ship Manufacturing Time Efficiency II
The Standup M-Set Advanced Large Ship Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements for manufacturing Tech 2 battleships and jump freighters in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Large Ship Manufacturing Time Efficiency II Blueprint
Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency I
The Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 cruisers, Tech 2 battlecruisers, Tech 2 haulers, Tech 3 cruisers, Tech 3 subsystems and exhumers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency I Blueprint
Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency II
The Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 cruisers, Tech 2 battlecruisers, Tech 2 haulers, Tech 3 cruisers, Tech 3 subsystems and exhumers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency II Blueprint
Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency I
The Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements for manufacturing Tech 2 cruisers, Tech 2 battlecruisers, Tech 2 haulers, Tech 3 cruisers, Tech 3 subsystems and exhumers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency I Blueprint
Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency II
The Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements for manufacturing Tech 2 cruisers, Tech 2 battlecruisers, Tech 2 haulers, Tech 3 cruisers, Tech 3 subsystems and exhumers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency II Blueprint
Standup M-Set Advanced Small Ship Manufacturing Material Efficiency I
The Standup M-Set Advanced Small Ship Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 frigates, Tech 2 and Tech 3 destroyers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Small Ship Manufacturing Material Efficiency I Blueprint
Standup M-Set Advanced Small Ship Manufacturing Material Efficiency II
The Standup M-Set Advanced Small Ship Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 frigates, Tech 2 and Tech 3 destroyers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Small Ship Manufacturing Material Efficiency II Blueprint
Standup M-Set Advanced Small Ship Manufacturing Time Efficiency I
The Standup M-Set Advanced Small Ship Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements for manufacturing Tech 2 frigates, Tech 2 and Tech 3 destroyers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Small Ship Manufacturing Time Efficiency I Blueprint
Standup M-Set Advanced Small Ship Manufacturing Time Efficiency II
The Standup M-Set Advanced Small Ship Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements for manufacturing Tech 2 frigates, Tech 2 and Tech 3 destroyers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Advanced Small Ship Manufacturing Time Efficiency II Blueprint
Standup M-Set Ammunition Manufacturing Material Efficiency I
The Standup M-Set Ammunition Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements manufacturing ammunition, charges and scripts in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Ammunition Manufacturing Material Efficiency I Blueprint
Standup M-Set Ammunition Manufacturing Material Efficiency II
The Standup M-Set Ammunition Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements manufacturing ammunition, charges and scripts in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Ammunition Manufacturing Material Efficiency II Blueprint
Standup M-Set Ammunition Manufacturing Time Efficiency I
The Standup M-Set Ammunition Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements manufacturing ammunition, charges and scripts in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Ammunition Manufacturing Time Efficiency I Blueprint
Standup M-Set Ammunition Manufacturing Time Efficiency II
The Standup M-Set Ammunition Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements manufacturing ammunition, charges and scripts in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Ammunition Manufacturing Time Efficiency II Blueprint
Standup M-Set Asteroid Ore Grading Processor I
The Standup M-Set Asteroid Ore Grading Processor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Veldspar, Scordite, Pyroxeres, Plagioclase, Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor, and Mercoxit variants. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Asteroid Ore Grading Processor I Blueprint
Standup M-Set Asteroid Ore Grading Processor II
The Standup M-Set Asteroid Ore Grading Processor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Veldspar, Scordite, Pyroxeres, Plagioclase, Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor, and Mercoxit variants. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Asteroid Ore Grading Processor II Blueprint
Standup M-Set Basic Capital Component Manufacturing Material Efficiency I
The Standup M-Set Basic Capital Component Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements when manufacturing capital ship construction components in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Capital Component Manufacturing Material Efficiency I Blueprint
Standup M-Set Basic Capital Component Manufacturing Material Efficiency II
The Standup M-Set Basic Capital Component Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements when manufacturing capital ship construction components in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Capital Component Manufacturing Material Efficiency II Blueprint
Standup M-Set Basic Capital Component Manufacturing Time Efficiency I
The Standup M-Set Basic Capital Component Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements when manufacturing capital ship construction components in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Capital Component Manufacturing Time Efficiency I Blueprint
Standup M-Set Basic Capital Component Manufacturing Time Efficiency II
The Standup M-Set Basic Capital Component Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements when manufacturing capital ship construction components in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Capital Component Manufacturing Time Efficiency II Blueprint
Standup M-Set Basic Large Ship Manufacturing Material Efficiency I
The Standup M-Set Basic Large Ship Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements for manufacturing battleships, freighters and industrial command ships in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Large Ship Manufacturing Material Efficiency I Blueprint
Standup M-Set Basic Large Ship Manufacturing Material Efficiency II
The Standup M-Set Basic Large Ship Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements for manufacturing battleships, freighters and industrial command ships in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Large Ship Manufacturing Material Efficiency II Blueprint
Standup M-Set Basic Large Ship Manufacturing Time Efficiency I
The Standup M-Set Basic Large Ship Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements for manufacturing battleships, freighters and industrial command ships in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Large Ship Manufacturing Time Efficiency I Blueprint
Standup M-Set Basic Large Ship Manufacturing Time Efficiency II
The Standup M-Set Basic Large Ship Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements for manufacturing battleships, freighters and industrial command ships in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Large Ship Manufacturing Time Efficiency II Blueprint
Standup M-Set Basic Medium Ship Manufacturing Material Efficiency I
The Standup M-Set Basic Medium Ship Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements for manufacturing cruisers, battlecruisers, industrial ships and mining barges in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Medium Ship Manufacturing Material Efficiency I Blueprint
Standup M-Set Basic Medium Ship Manufacturing Material Efficiency II
The Standup M-Set Basic Medium Ship Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements for manufacturing cruisers, battlecruisers, industrial ships and mining barges in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Medium Ship Manufacturing Material Efficiency II Blueprint
Standup M-Set Basic Medium Ship Manufacturing Time Efficiency I
The Standup M-Set Basic Medium Ship Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements for manufacturing cruisers, battlecruisers, industrial ships and mining barges in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Medium Ship Manufacturing Time Efficiency I Blueprint
Standup M-Set Basic Medium Ship Manufacturing Time Efficiency II
The Standup M-Set Basic Medium Ship Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements for manufacturing cruisers, battlecruisers, industrial ships and mining barges in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Medium Ship Manufacturing Time Efficiency II Blueprint
Standup M-Set Basic Small Ship Manufacturing Material Efficiency I
The Standup M-Set Basic Small Ship Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements for manufacturing frigates, destroyers and shuttles in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Small Ship Manufacturing Material Efficiency I Blueprint
Standup M-Set Basic Small Ship Manufacturing Material Efficiency II
The Standup M-Set Basic Small Ship Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements for manufacturing frigates, destroyers and shuttles in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Small Ship Manufacturing Material Efficiency II Blueprint
Standup M-Set Basic Small Ship Manufacturing Time Efficiency I
The Standup M-Set Basic Small Ship Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements for manufacturing frigates, destroyers and shuttles in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Small Ship Manufacturing Time Efficiency I Blueprint
Standup M-Set Basic Small Ship Manufacturing Time Efficiency II
The Standup M-Set Basic Small Ship Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements for manufacturing frigates, destroyers and shuttles in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Basic Small Ship Manufacturing Time Efficiency II Blueprint
Standup M-Set Biochemical Reactor Material Efficiency I
The Standup M-Set Biochemical Reactor Material Efficiency I rig provides a means for structure operators to decrease material requirements for biochemical reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Biochemical Reactor Material Efficiency I Blueprint
Standup M-Set Biochemical Reactor Material Efficiency II
The Standup M-Set Biochemical Reactor Material Efficiency II rig provides a means for structure operators to decrease material requirements for biochemical reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Biochemical Reactor Material Efficiency II Blueprint
Standup M-Set Biochemical Reactor Time Efficiency I
The Standup M-Set Biochemical Reactor Time Efficiency I rig provides a means for structure operators to decrease time requirements for biochemical reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Biochemical Reactor Time Efficiency I Blueprint
Standup M-Set Biochemical Reactor Time Efficiency II
The Standup M-Set Biochemical Reactor Time Efficiency II rig provides a means for structure operators to decrease time requirements for biochemical reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Biochemical Reactor Time Efficiency II Blueprint
Standup M-Set Blueprint Copy Accelerator I
The Standup M-Set Blueprint Copy Accelerator I rig provides a means for structure operators to decrease time requirements when copying in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Blueprint Copy Accelerator I Blueprint
Standup M-Set Blueprint Copy Accelerator II
The Standup M-Set Blueprint Copy Accelerator II rig provides a means for structure operators to decrease time requirements when copying in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Blueprint Copy Accelerator II Blueprint
Standup M-Set Blueprint Copy Cost Optimization I
The Standup M-Set Blueprint Copy Cost Optimization I rig provides a means for structure operators to decrease cost requirements when copying in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Blueprint Copy Cost Optimization I Blueprint
Standup M-Set Blueprint Copy Cost Optimization II
The Standup M-Set Blueprint Copy Cost Optimization II rig provides a means for structure operators to decrease cost requirements when copying in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Blueprint Copy Cost Optimization II Blueprint
Standup M-Set Composite Reactor Material Efficiency I
The Standup M-Set Composite Reactor Material Efficiency I rig provides a means for structure operators to decrease material requirements for Tech 2 composite reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Composite Reactor Material Efficiency I Blueprint
Standup M-Set Composite Reactor Material Efficiency II
The Standup M-Set Composite Reactor Material Efficiency II rig provides a means for structure operators to decrease material requirements for Tech 2 composite reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Composite Reactor Material Efficiency II Blueprint
Standup M-Set Composite Reactor Time Efficiency I
The Standup M-Set Composite Reactor Time Efficiency I rig provides a means for structure operators to decrease time requirements for Tech 2 composite reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Composite Reactor Time Efficiency I Blueprint
Standup M-Set Composite Reactor Time Efficiency II
The Standup M-Set Composite Reactor Time Efficiency II rig provides a means for structure operators to decrease time requirements for Tech 2 composite reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Composite Reactor Time Efficiency II Blueprint
Standup M-Set Drone and Fighter Manufacturing Material Efficiency I
The Standup M-Set Drone and Fighter Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements manufacturing drones and fighters in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Drone and Fighter Manufacturing Material Efficiency I Blueprint
Standup M-Set Drone and Fighter Manufacturing Material Efficiency II
The Standup M-Set Drone and Fighter Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements manufacturing drones and fighters in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Drone and Fighter Manufacturing Material Efficiency II Blueprint
Standup M-Set Drone and Fighter Manufacturing Time Efficiency I
The Standup M-Set Drone and Fighter Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements manufacturing drones and fighters in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Drone and Fighter Manufacturing Time Efficiency I Blueprint
Standup M-Set Drone and Fighter Manufacturing Time Efficiency II
The Standup M-Set Drone and Fighter Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements manufacturing drones and fighters in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Drone and Fighter Manufacturing Time Efficiency II Blueprint
Standup M-Set Electronic Warfare Economy I
The Standup M-Set Electronic Warfare Economy I rig provides a means for structure operators to adjust hardware systems involved in electronic warfare power control so as to improve the capacitor economy of EW systems installed in Upwell technology structures. This rig reduces the capacitor use of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners, and Standup Weapon Disruptors fit to the rigged structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Electronic Warfare Economy I Blueprint
Standup M-Set Electronic Warfare Economy II
The Standup M-Set Electronic Warfare Economy II rig provides a means for structure operators to adjust hardware systems involved in electronic warfare power control so as to improve the capacitor economy of EW systems installed in Upwell technology structures. This rig reduces the capacitor use of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners, and Standup Weapon Disruptors fit to the rigged structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Electronic Warfare Economy II Blueprint
Standup M-Set Electronic Warfare Projection I
The Standup M-Set Electronic Warfare Projection I rig provides a means for structure operators to adjust hardware systems involved in electronic warfare targeting so as to improve the projection of EW emissions from systems installed in Upwell technology structures. This rig increases the optimal range and falloff of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners, and Standup Weapon Disruptors fit to the rigged structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Electronic Warfare Projection I Blueprint
Standup M-Set Electronic Warfare Projection II
The Standup M-Set Electronic Warfare Projection II rig provides a means for structure operators to adjust hardware systems involved in electronic warfare targeting so as to improve the projection of EW emissions from systems installed in Upwell technology structures. This rig increases the optimal range and falloff of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners, and Standup Weapon Disruptors fit to the rigged structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Electronic Warfare Projection II Blueprint
Standup M-Set Energy Neutralizer Economy I
The Standup M-Set Energy Neutralizer Economy I rig provides a means for structure operators to adjust hardware systems involved in energy neutralization power efficiency so as to improve the capacitor economy of energy neutralizers installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Energy Neutralizer Economy I Blueprint
Standup M-Set Energy Neutralizer Economy II
The Standup M-Set Energy Neutralizer Economy II rig provides a means for structure operators to adjust hardware systems involved in energy neutralization power efficiency so as to improve the capacitor economy of energy neutralizers installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Energy Neutralizer Economy II Blueprint
Standup M-Set Energy Neutralizer Projection I
The Standup M-Set Energy Neutralizer Projection I rig provides a means for structure operators to adjust hardware systems involved in energy neutralization emission control so as to improve the projection of energy neutralizers installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Energy Neutralizer Projection I Blueprint
Standup M-Set Energy Neutralizer Projection II
The Standup M-Set Energy Neutralizer Projection II rig provides a means for structure operators to adjust hardware systems involved in energy neutralization emission control so as to improve the projection of energy neutralizers installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Energy Neutralizer Projection II Blueprint
Standup M-Set Enhanced Targeting System I
The Standup M-Set Enhanced Targeting System I rig provides a means for structure operators to adjust hardware systems involved in target acquisition so as to enhance the scan resolution and maximum lock range of Upwell technology structure sensors. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Enhanced Targeting System I Blueprint
Standup M-Set Enhanced Targeting System II
The Standup M-Set Enhanced Targeting System II rig provides a means for structure operators to adjust hardware systems involved in target acquisition so as to enhance the scan resolution and maximum lock range of Upwell technology structure sensors. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Enhanced Targeting System II Blueprint
Standup M-Set Equipment Manufacturing Material Efficiency I
The Standup M-Set Equipment Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Equipment Manufacturing Material Efficiency I Blueprint
Standup M-Set Equipment Manufacturing Material Efficiency II
The Standup M-Set Equipment Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Equipment Manufacturing Material Efficiency II Blueprint
Standup M-Set Equipment Manufacturing Time Efficiency I
The Standup M-Set Equipment Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Equipment Manufacturing Time Efficiency I Blueprint
Standup M-Set Equipment Manufacturing Time Efficiency II
The Standup M-Set Equipment Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Equipment Manufacturing Time Efficiency II Blueprint
Standup M-Set Fighter Navigation I
The Standup M-Set Fighter Navigation I rig provides a means for structure operators to adjust hardware systems involved in fighter craft navigation guidance so as to improve the overall speed of fighters launched from Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Standup M-Set Fighter Navigation I Blueprint
Standup M-Set Fighter Navigation II
The Standup M-Set Fighter Navigation II rig provides a means for structure operators to adjust hardware systems involved in fighter craft navigation guidance so as to improve the overall speed of fighters launched from Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Standup M-Set Fighter Navigation II Blueprint
Standup M-Set Fighter Survival I
The Standup M-Set Fighter Survival I rig provides a means for structure operators to adjust hardware systems involved in fighter craft repair and refitting so as to improve the defensive statistics of fighters launched from Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Standup M-Set Fighter Survival I Blueprint
Standup M-Set Fighter Survival II
The Standup M-Set Fighter Survival II rig provides a means for structure operators to adjust hardware systems involved in fighter craft repair and refitting so as to improve the defensive statistics of fighters launched from Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Standup M-Set Fighter Survival II Blueprint
Standup M-Set Hybrid Reactor Material Efficiency I
The Standup M-Set Hybrid Reactor Material Efficiency I rig provides a means for structure operators to decrease material requirements for Tech 3 hybrid reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Hybrid Reactor Material Efficiency I Blueprint
Standup M-Set Hybrid Reactor Material Efficiency II
The Standup M-Set Hybrid Reactor Material Efficiency II rig provides a means for structure operators to decrease material requirements for Tech 3 hybrid reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Hybrid Reactor Material Efficiency II Blueprint
Standup M-Set Hybrid Reactor Time Efficiency I
The Standup M-Set Hybrid Reactor Time Efficiency I rig provides a means for structure operators to decrease time requirements for Tech 3 hybrid reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Hybrid Reactor Time Efficiency I Blueprint
Standup M-Set Hybrid Reactor Time Efficiency II
The Standup M-Set Hybrid Reactor Time Efficiency II rig provides a means for structure operators to decrease time requirements for Tech 3 hybrid reactions in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Hybrid Reactor Time Efficiency II Blueprint
Standup M-Set Ice Grading Processor I
The Standup M-Set Ice Grading Processor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ice so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Ice variants. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Ice Grading Processor I Blueprint
Standup M-Set Ice Grading Processor II
The Standup M-Set Ice Grading Processor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ice so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Ice variants. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Ice Grading Processor II Blueprint
Standup M-Set Invention Accelerator I
The Standup M-Set Invention Accelerator I rig provides a means for structure operators to decrease time requirements when performing invention in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Invention Accelerator I Blueprint
Standup M-Set Invention Accelerator II
The Standup M-Set Invention Accelerator II rig provides a means for structure operators to decrease time requirements when performing invention in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Invention Accelerator II Blueprint
Standup M-Set Invention Cost Optimization I
The Standup M-Set Invention Cost Optimization I rig provides a means for structure operators to decrease cost requirements when performing invention in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Invention Cost Optimization I Blueprint
Standup M-Set Invention Cost Optimization II
The Standup M-Set Invention Cost Optimization II rig provides a means for structure operators to decrease cost requirements when performing invention in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Invention Cost Optimization II Blueprint
Standup M-Set Jump Clone Bays I Blueprint
Standup M-Set Jump Clone Bays II Blueprint
Standup M-Set ME Research Accelerator I
The Standup M-Set ME Research Accelerator I rig provides a means for structure operators to decrease time requirements when performing material efficiency research in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set ME Research Accelerator I Blueprint
Standup M-Set ME Research Accelerator II
The Standup M-Set ME Research Accelerator II rig provides a means for structure operators to decrease time requirements when performing material efficiency research in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set ME Research Accelerator II Blueprint
Standup M-Set ME Research Cost Optimization I
The Standup M-Set ME Research Cost Optimization I rig provides a means for structure operators to decrease cost requirements when performing material efficiency research in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set ME Research Cost Optimization I Blueprint
Standup M-Set ME Research Cost Optimization II
The Standup M-Set ME Research Cost Optimization II rig provides a means for structure operators to decrease cost requirements when performing material efficiency research in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set ME Research Cost Optimization II Blueprint
Standup M-Set Missile Precision I
The Standup M-Set Missile Precision I rig provides a means for structure operators to adjust hardware systems involved in missile guidance so as to improve the precision of missiles launched from missile systems installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Missile Precision I Blueprint
Standup M-Set Missile Precision II
The Standup M-Set Missile Precision II rig provides a means for structure operators to adjust hardware systems involved in missile guidance so as to improve the precision of missiles launched from missile systems installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Missile Precision II Blueprint
Standup M-Set Missile Projection I
The Standup M-Set Missile Projection I rig provides a means for structure operators to adjust hardware systems involved in missile guidance so as to improve the projection of missiles launched from missile systems installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Missile Projection I Blueprint
Standup M-Set Missile Projection II
The Standup M-Set Missile Projection II rig provides a means for structure operators to adjust hardware systems involved in missile guidance so as to improve the projection of missiles launched from missile systems installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Missile Projection II Blueprint
Standup M-Set Moon Drilling Efficiency I
The Standup M-Set Moon Drilling Efficiency I rig provides a means for structure operators to increase the yield over time of the moon drilling operations in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Moon Drilling Efficiency I Blueprint
Standup M-Set Moon Drilling Efficiency II
The Standup M-Set Moon Drilling Efficiency II rig provides a means for structure operators to increase the yield over time of the moon drilling operations in their Upwell Refinery structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Moon Drilling Efficiency II Blueprint
Standup M-Set Moon Drilling Stability I
The Standup M-Set Moon Drilling Stability I rig provides a means for structure operators to improve the fine control their moon drill service modules have over the moon chunk extracted by their Upwell Refinery structures. The benefits of this rig include a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Moon Drilling Stability I Blueprint
Standup M-Set Moon Drilling Stability II
The Standup M-Set Moon Drilling Stability II rig provides a means for structure operators to improve the fine control their moon drill service modules have over the moon chunk extracted by their Upwell Refinery structures. The benefits of this rig include a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Moon Drilling Stability II Blueprint
Standup M-Set Moon Ore Grading Processor I
The Standup M-Set Moon Ore Grading Processor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing moon ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Ubiquitous, Common, Uncommon, Rare, and Exceptional Moon Asteroid variants. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Moon Ore Grading Processor I Blueprint
Standup M-Set Moon Ore Grading Processor II
The Standup M-Set Moon Ore Grading Processor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing moon ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Ubiquitous, Common, Uncommon, Rare, and Exceptional Moon Asteroid variants. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Moon Ore Grading Processor II Blueprint
Standup M-Set Structure Manufacturing Material Efficiency I
The Standup M-Set Structure Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements when manufacturing structure components, structure modules, structure rigs, Upwell structures, starbase structures and fuel blocks in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Structure Manufacturing Material Efficiency I Blueprint
Standup M-Set Structure Manufacturing Material Efficiency II
The Standup M-Set Structure Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements when manufacturing structure components, structure modules, structure rigs, Upwell structures, starbase structures and fuel blocks in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Structure Manufacturing Material Efficiency II Blueprint
Standup M-Set Structure Manufacturing Time Efficiency I
The Standup M-Set Structure Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements when manufacturing structure components, structure modules, structure rigs, Upwell structures, starbase structures and fuel blocks in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Structure Manufacturing Time Efficiency I Blueprint
Standup M-Set Structure Manufacturing Time Efficiency II
The Standup M-Set Structure Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements when manufacturing structure components, structure modules, structure rigs, Upwell structures, starbase structures and fuel blocks in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Structure Manufacturing Time Efficiency II Blueprint
Standup M-Set Structure Target Multiplexing I
The Standup M-Set Structure Target Multiplexing I rig provides a means for structure operators to adjust hardware systems involved in target acquisition so as to increase the maximum number of targets that can be locked by Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Structure Target Multiplexing I Blueprint
Standup M-Set Structure Target Multiplexing II
The Standup M-Set Structure Target Multiplexing II rig provides a means for structure operators to adjust hardware systems involved in target acquisition so as to increase the maximum number of targets that can be locked by Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Structure Target Multiplexing II Blueprint
Standup M-Set TE Research Accelerator I
The Standup M-Set TE Research Accelerator I rig provides a means for structure operators to decrease time requirements when performing time efficiency research in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set TE Research Accelerator I Blueprint
Standup M-Set TE Research Accelerator II
The Standup M-Set TE Research Accelerator II rig provides a means for structure operators to decrease time requirements when performing time efficiency research in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set TE Research Accelerator II Blueprint
Standup M-Set TE Research Cost Optimization I
The Standup M-Set TE Research Cost Optimization I rig provides a means for structure operators to decrease cost requirements when performing time efficiency research in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set TE Research Cost Optimization I Blueprint
Standup M-Set TE Research Cost Optimization II
The Standup M-Set TE Research Cost Optimization II rig provides a means for structure operators to decrease cost requirements when performing time efficiency research in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set TE Research Cost Optimization II Blueprint
Standup M-Set Thukker Advanced Component Manufacturing Material Efficiency
This rig has been optimized for use in low security space and will provide reduced benefits in all other areas of space. When installed in low security space it provides enhanced benefits to the materials required for construction of Tech 2 capital ship components and normal benefits to the construction of other Tech 2 components, Tools, Data Interfaces and Tech 3 components. The Standup M-Set Thukker Advanced Component Manufacturing Material Efficiency rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 components, Tech 2 capital components, Tools, Data Interfaces and Tech 3 components in their Upwell structures. This facility design has been modified by Thukker specialists to utilize certain unregulated opportunities for expediting capital ship component construction in low security space. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Thukker Advanced Component Manufacturing Material Efficiency Blueprint
Standup M-Set Thukker Basic Capital Component Manufacturing Material Efficiency
This rig has been optimized for use in low security space and will provide reduced benefits in all other areas of space. The Standup M-Set Thukker Capital Component Manufacturing Material Efficiency rig provides a means for structure operators to decrease material requirements when manufacturing basic capital ship construction components in their Upwell structures. This facility design has been modified by Thukker specialists to utilize certain unregulated opportunities for expediting capital ship component construction in low security space. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup M-Set Thukker Basic Capital Component Manufacturing Material Efficiency Blueprint
Standup Magnetometric ECM Script
The Standup Magnetometric ECM Script is designed for use with Standup Variable Spectrum ECM systems and will enable structure operators to switch their ECM system to jam magnetometric sensors. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Magnetometric ECM Script Blueprint
Standup Malleus I
Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Malleus is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Malleus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Standup Malleus I Blueprint
Standup Malleus II
Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Malleus is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Malleus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Standup Malleus II Blueprint
Standup Mantis I
Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Mantis is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Mantis is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Standup Mantis I Blueprint
Standup Mantis II
Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Mantis is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Mantis is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Standup Mantis II Blueprint
Standup Manufacturing Plant I
The Standup Manufacturing Plant I is a service module that allows manufacturing of any product (except Capital and Super Capital ships) when installed into an Upwell technology structure. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Manufacturing Plant I Blueprint
Standup Market Hub I
The Standup Market Hub is a service module that allows the use of an SCC-approved market transaction and administration hub when installed into an Upwell technology structure. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Market Hub I Blueprint
Standup Missile Guidance Enhancer I
The Standup Missile Guidance Enhancer enhances the ranges and precision of missiles launched from missile systems installed in the same structure. Structure operators can expect to see enhanced missile flight time, velocity and explosion characteristics when installing the Missile Guidance Enhancer as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Standup Missile Guidance Enhancer I Blueprint
Standup Missile Guidance Enhancer II
The Standup Missile Guidance Enhancer enhances the ranges and precision of missiles launched from missile systems installed in the same structure. Structure operators can expect to see enhanced missile flight time, velocity and explosion characteristics when installing the Missile Guidance Enhancer as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Standup Missile Guidance Enhancer II Blueprint
Standup Moon Drill I
"Not enough mantle penetration! Chunks are not big enough! Up the output energy by 40%! I want it to be like the drill punches a moon in the face and forces it to hand over its lunch money!" - Scribbled note on Moon Drill test-firing report returned to Upwell R&D from the office of Yani Sar Arteu. The Standup Moon Drill uses a series of directed energy pulses to carve a quarrying pattern in the mantle of a moon, before blasting loose and tractoring the resultant chunk of ore-rich material into orbit, where it will be sliced into artificial asteroids for mining by capsuleers. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Moon Drill I Blueprint
Standup Multirole Missile Launcher I
The Standup Multirole Missile Launcher is a space superiority missile capable of efficiently intercepting and destroying targets in the sub-capital ship size classes. This launcher may be used with Standup Light, Heavy, or Cruise missiles. The Multirole Launcher system can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Multirole Missile Launcher I Blueprint
Standup Multirole Missile Launcher II
The Standup Multirole Missile Launcher is a space superiority missile capable of efficiently intercepting and destroying targets in the sub-capital ship size classes. This launcher may be used with Standup Light, Heavy, or Cruise missiles. The Multirole Launcher system can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Multirole Missile Launcher II Blueprint
Standup Point Defense Battery I
The Standup Point Defense Battery is a system designed to provide close point defense capability to space structures, providing area denial as required by structure operators. The Point Defense Battery is designed as an integrated PDC network and can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. This module does not function in high-security space.
Standup Point Defense Battery I Blueprint
Standup Point Defense Battery II
The Standup Point Defense Battery is a system designed to provide close point defense capability to space structures, providing area denial as required by structure operators. The Point Defense Battery is designed as an integrated PDC network and can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. This module does not function in high-security space.
Standup Point Defense Battery II Blueprint
Standup QA Shield Extender
Special QA module for developer use. Increases structure shield defenses considerably.
Standup Radar ECM Script
The Standup Radar ECM Script is designed for use with Standup Variable Spectrum ECM systems and will enable structure operators to switch their ECM system to jam radar sensors. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Radar ECM Script Blueprint
Standup Reactor Control Unit I
Standup Reactor Control Unit boosts the usable output of a structure's integrated power core by implementing efficiency programs across the structure's powergrid. Structure operators will see significant increases in the usable powergrid after installing the Reactor Control Unit as module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Reactor Control Unit I Blueprint
Standup Reactor Control Unit II
Standup Reactor Control Unit boosts the usable output of a structure's integrated power core by implementing efficiency programs across the structure's powergrid. Structure operators will see significant increases in the usable powergrid after installing the Reactor Control Unit as module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Reactor Control Unit II Blueprint
Standup Remote Beacon Burst Projector
Standup Remote Sensor Dampener I
The Standup Remote Sensor Dampener is an electronic warfare system designed to give structure operators the capability of reducing the scan resolution and targeting range of enemy ships. The Remote Sensor Dampener system may be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Standup Remote Sensor Dampener I Blueprint
Standup Remote Sensor Dampener II
The Standup Remote Sensor Dampener is an electronic warfare system designed to give structure operators the capability of reducing the scan resolution and targeting range of enemy ships. The Remote Sensor Dampener system may be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Standup Remote Sensor Dampener II Blueprint
Standup Reprocessing Facility I
The Standup Reprocessing Facility is a service module that allows the use of a reprocessing and compression facilities when installed into an Upwell technology structure. The default reprocessing rate is 50%, which may be further enhanced by the use of Standup rigs. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Reprocessing Facility I Blueprint
Standup Repulsor Field Projector I
The Standup Repulsor Field is a development of tractor-repulsor systems research and allows structure operators to rapidly clear a designated area of space of all traffic using a field-effect generated by the Repulsor Field Projector. The systems required to operate the Repulsor Field Projector can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Repulsor Field Projector I Blueprint
Standup Research Lab I
The Standup Research Lab I is a service module that allows Research activity when installed into an Upwell technology structure. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Research Lab I Blueprint
Standup Satyr I
Type: Structure-based Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Satyr is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Satyr is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Micro Missile Swarm: The Satyr can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Satyr especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Satyr has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Standup Satyr I Blueprint
Standup Satyr II
Type: Structure-based Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Satyr is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Satyr is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Micro Missile Swarm: The Satyr can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Satyr especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Satyr has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Standup Satyr II Blueprint
Standup Scarab I
Type: Structure-based Support Fighter Role: Jamming Description: The Scarab brings electronic jamming support to the battlefield. This Standup variant of the Scarab is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Jammer: Disrupts targeting systems. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Standup Scarab I Blueprint
Standup Scarab II
Type: Structure-based Support Fighter Role: Jamming Description: The Scarab brings electronic jamming support to the battlefield. This Standup variant of the Scarab is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Jammer: Disrupts targeting systems. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Standup Scarab II Blueprint
Standup Sensor Dampening Burst Projector
Emits an area-of-effect burst centered on the designated location. The burst reduces the range and speed of affected ships' sensors. Only one module of this type can be fit per structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Sensor Dampening Burst Projector Blueprint
Standup Shadow
Subject: Prototype Nation Vessel (ID:Shadow) Military Specifications: Structure-based Heavy Fighter class vessel. Moderate microwarp velocity. Enhanced weapons systems. Reverse-engineering has been made possible through salvage of specific Sansha's Nation vessels. This Standup variant of the Shadow is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Additional Intelligence: At this initial stage conclusions are hard to form, but early indications from the recovery of three individual bomber pilots – all of them heavily augmented – strongly indicates that these crew members are the same planetary abductees found in other Nation prototype vessels. Cross-referencing recovered DNA with missing persons reports has so far revealed little, though even at this stage the origin of these pilots is in little doubt. Synopsis from ISHAEKA-0107. DED Special Operations.Authorized for Capsuleer dissemination.
Standup Shadow Blueprint
Standup Signal Amplifier I
The Standup Signal Amplifier augments the scan resolution and maximum targeting range of the host structure. Additionally, the Signal Amplifier system will add bandwidth to the structure's systems allowing it to lock additional targets. The Signal Amplifier can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Signal Amplifier I Blueprint
Standup Signal Amplifier II
The Standup Signal Amplifier augments the scan resolution and maximum targeting range of the host structure. Additionally, the Signal Amplifier system will add bandwidth to the structure's systems allowing it to lock additional targets. The Signal Amplifier can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Signal Amplifier II Blueprint
Standup Siren I
Type: Structure-based Support Fighter Role: Warp Disruption Description: The Siren brings warp disruption support to the battlefield. This Standup variant of the Siren is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Warp Disruptor: Disrupts targets warp systems. Afterburner: Gives a moderate speed boost. The Afterburner has a long cool-down cycle between uses.
Standup Siren I Blueprint
Standup Siren II
Type: Structure-based Support Fighter Role: Warp Disruption Description: The Siren brings warp disruption support to the battlefield. This Standup variant of the Siren is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Warp Disruptor: Disrupts targets warp systems. Afterburner: Gives a moderate speed boost. The Afterburner has a long cool-down cycle between uses.
Standup Siren II Blueprint
Standup Stasis Webification Burst Projector
Emits an area-of-effect burst centered on the designated location. The burst reduces the maximum speed of the affected ships. Only one module of this type can be fit per structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Stasis Webification Burst Projector Blueprint
Standup Stasis Webifier I
The Standup Stasis Webifier is a propulsion jamming system that is designed to reduce the maximum speed of targeted ships by using micro energy streams to entangle the target and reduce its effective speed. This module has incredible range, however it may only be activated in short bursts separated by cooldown periods. The Stasis Webifier system may be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Stasis Webifier I Blueprint
Standup Stasis Webifier II
The Standup Stasis Webifier is a propulsion jamming system that is designed to reduce the maximum speed of targeted ships by using micro energy streams to entangle the target and reduce its effective speed. This module has incredible range, however it may only be activated in short bursts separated by cooldown periods. The Stasis Webifier system may be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Stasis Webifier II Blueprint
Standup Super-heavy Torpedo
The Standup Super-heavy Torpedo is a devastating long-range anti-ship missile designed to target and destroy the largest ship classes such as supercarriers and titans. This missile can be used with Standup Anticapital Missile Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Super-heavy Torpedo Blueprint
Standup Supercapital Shipyard I
The Standup Supercapital Shipyard I is a service module that allows the manufacturing of Capital and Supercapital Ships when installed into an Upwell technology structure. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: The installation of this Service Module is restricted to the Sotiyo Engineering Complex
Standup Supercapital Shipyard I Blueprint
Standup Target Illumination Burst Projector
Emits an area-of-effect burst centered on the designated location. The burst projects an electronic "tag" on affected ships thus making them easier to target and hit. Only one module of this type can be fit per structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Target Illumination Burst Projector Blueprint
Standup Target Painter I
The Standup Target Painter is an electronic warfare system that uses Upwell Proprietary Weapon Navigation Technology to project an electronic "tag" onto the target ship, effectively increasing the signature of the target and thereby making it easier to track and hit. The Target Painter system can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Standup Target Painter I Blueprint
Standup Target Painter II
The Standup Target Painter is an electronic warfare system that uses Upwell Proprietary Weapon Navigation Technology to project an electronic "tag" onto the target ship, effectively increasing the signature of the target and thereby making it easier to track and hit. The Target Painter system can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Standup Target Painter II Blueprint
Standup Templar I
Type: Structure-based Light Fighter Role: Attack Description: The Templar is a general purpose attack craft. This Standup variant of the Templar is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Pulse Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Standup Templar I Blueprint
Standup Templar II
Type: Structure-based Light Fighter Role: Attack Description: The Templar is a general purpose attack craft. This Standup variant of the Templar is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Pulse Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Standup Templar II Blueprint
Standup Termite I
Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Standup Termite I Blueprint
Standup Termite II
Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Standup Termite II Blueprint
Standup Tyrfing I
Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Tyrfing is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Standup Tyrfing I Blueprint
Standup Tyrfing II
Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Tyrfing is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Standup Tyrfing II Blueprint
Standup Variable Spectrum ECM I
The Standup Variable Spectrum ECM is an electronic warfare system designed for rapid switching of the sensor spectrum being targeted by jamming pulses. The system uses Standup brand spectrum switching scripts to give structure operators the great flexiblity when using the Variable Spectrum ECM. The system may be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Variable Spectrum ECM I Blueprint
Standup Variable Spectrum ECM II
The Standup Variable Spectrum ECM is an electronic warfare system designed for rapid switching of the sensor spectrum being targeted by jamming pulses. The system uses Standup brand spectrum switching scripts to give structure operators the great flexiblity when using the Variable Spectrum ECM. The system may be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Variable Spectrum ECM II Blueprint
Standup Void Guided Bomb
The Standup Void Guided Bomb is an area-effect bomb capable of neutralizing the capacitor charge of ships caught within its blast radius. The guided bomb is equipped with guidance thrusters and the necessary astrogation package in order for it to home in on designated targets. This bomb can be used with Standup Guided Bomb Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Void Guided Bomb Blueprint
Standup Warp Disruption Burst Projector
Emits an area-of-effect burst centered on the designated location. The burst disrupts the affected ships' navigation computer which prevents them from warping. Only one module of this type can be fit per structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Warp Disruption Burst Projector Blueprint
Standup Weapon Disruption Burst Projector
Emits an area-of-effect burst centered on the designated location. The burst reduces the turret range, turret tracking speed, missile range, and missile precision of the affected ships. Only one module of this type can be fit per structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Weapon Disruption Burst Projector Blueprint
Standup Weapon Disruptor I
The Standup Weapon Disruptor is an electronic warfare system designed to reduce the range and tracking speed of turrets and reduces range and precision of missiles on targeted ships. The Weapon Disruptor system can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Standup Weapon Disruptor I Blueprint
Standup Weapon Disruptor II
The Standup Weapon Disruptor is an electronic warfare system designed to reduce the range and tracking speed of turrets and reduces range and precision of missiles on targeted ships. The Weapon Disruptor system can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Standup Weapon Disruptor II Blueprint
Standup XL Cruise Missile
The Standup XL Cruise Missile is a long-range anti-ship missile designed to target and destroy extra-large hull classes such as capital ships. This missile can be used with Standup Anticapital Missile Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup XL Cruise Missile Blueprint
Standup XL Energy Neutralizer I
The Standup XL Energy Neutralizer is superheavy capacitor warfare device capable of draining the energy reserves of extra-large ships, such as capital ships. The XL Energy Neutralizer is designed to be mounted in structure emplacements and can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup XL Energy Neutralizer I Blueprint
Standup XL Energy Neutralizer II
The Standup XL Energy Neutralizer is superheavy capacitor warfare device capable of draining the energy reserves of extra-large ships, such as capital ships. The XL Energy Neutralizer is designed to be mounted in structure emplacements and can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup XL Energy Neutralizer II Blueprint
Standup XL-Set Equipment and Consumable Manufacturing Efficiency I
The Standup XL-Set Equipment and Consumable Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Standup XL-Set Equipment and Consumable Manufacturing Efficiency I Blueprint
Standup XL-Set Equipment and Consumable Manufacturing Efficiency II
The Standup XL-Set Equipment and Consumable Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Standup XL-Set Equipment and Consumable Manufacturing Efficiency II Blueprint
Standup XL-Set EW and Emissions Co-ordinator I
The Standup XL-Set Electronic and Capacitor Warfare Co-ordinator I rig provides a means for structure operators to adjust hardware systems involved in electronic warfare and energy neutralizer emissions control to create a co-ordinated system, improving the projection and capacitor economy of both EW and energy neutralizer systems installed in Upwell technology structures. This rig decreases capacitor use and increases the optimal range and falloff of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners, Standup Weapon Disruptors and Standup Energy Neutralizers fit to the rigged structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup XL-Set EW and Emissions Co-ordinator I Blueprint
Standup XL-Set EW and Emissions Co-ordinator II
The Standup XL-Set Electronic and Capacitor Warfare Co-ordinator II rig provides a means for structure operators to adjust hardware systems involved in electronic warfare and energy neutralizer emissions control to create a co-ordinated system, improving the projection and capacitor economy of both EW and energy neutralizer systems installed in Upwell technology structures. This rig decreases capacitor use and increases the optimal range and falloff of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners, Standup Weapon Disruptors and Standup Energy Neutralizers fit to the rigged structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup XL-Set EW and Emissions Co-ordinator II Blueprint
Standup XL-Set Extinction Level Weapons Suite I
The Standup XL-Set Extinction Level Event Weapons Suite I rig provides a means for structure operators to adjust hardware systems involved in the command and control of Doomsday-class weapons, point defense batteries and structure sensor arrays. The effect of these hardware modifications is to increase the scan resolution, maximum lock range, and number of targets that may be locked by structure sensors, improving the overall strikes and yields of Doomsday-class weapons and optimizing point defense projection and capacitor usage. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup XL-Set Extinction Level Weapons Suite I Blueprint
Standup XL-Set Extinction Level Weapons Suite II
The Standup XL-Set Extinction Level Event Weapons Suite II rig provides a means for structure operators to adjust hardware systems involved in the command and control of Doomsday-class weapons, point defense batteries and structure sensor arrays. The effect of these hardware modifications is to increase the scan resolution, maximum lock range, and number of targets that may be locked by structure sensors, improving the overall strikes and yields of Doomsday-class weapons and optimizing point defense projection and capacitor usage. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup XL-Set Extinction Level Weapons Suite II Blueprint
Standup XL-Set Integrated Fighter and PD Network I
The Standup XL-Set Integrated Fighter and Point Defense Network I rig provides a means for structure operators to adjust hardware systems involved in fighter craft and point defense battery control so as to create an integrated active defense network that improves fighter craft survival and performance, while also optimizing point defense projection and capacitor usage. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Standup XL-Set Integrated Fighter and PD Network I Blueprint
Standup XL-Set Integrated Fighter and PD Network II
The Standup XL-Set Integrated Fighter and Point Defense Network II rig provides a means for structure operators to adjust hardware systems involved in fighter craft and point defense battery control so as to create an integrated active defense network that improves fighter craft survival and performance, while also optimizing point defense projection and capacitor usage. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Standup XL-Set Integrated Fighter and PD Network II Blueprint
Standup XL-Set Laboratory Optimization I
The Standup XL-Set Laboratory Optimization I rig provides a means for structure operators to decrease both cost and time requirements on invention, copying and research activities in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Standup XL-Set Laboratory Optimization I Blueprint
Standup XL-Set Laboratory Optimization II
The Standup XL-Set Laboratory Optimization II rig provides a means for structure operators to decrease both cost and time requirements on invention, copying and research activities in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Standup XL-Set Laboratory Optimization II Blueprint
Standup XL-Set Missile Fire Control Computer I
The Standup XL-Set Missile Fire Control Computer I rig provides a means for structure operators to adjust hardware systems involved in the command and control of missile and guided bomb launch and guidance systems so as to improve the effective range and damage yields of such weapon systems installed on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup XL-Set Missile Fire Control Computer I Blueprint
Standup XL-Set Missile Fire Control Computer II
The Standup XL-Set Missile Fire Control Computer II rig provides a means for structure operators to adjust hardware systems involved in the command and control of missile and guided bomb launch and guidance systems so as to improve the effective range and damage yields of such weapon systems installed on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup XL-Set Missile Fire Control Computer II Blueprint
Standup XL-Set Reprocessing Monitor I
The Standup XL-Set Reprocessing Monitor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. This rig improves the refining yield of all forms of ore and ice. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup XL-Set Reprocessing Monitor I Blueprint
Standup XL-Set Reprocessing Monitor II
The Standup XL-Set Reprocessing Monitor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. This rig improves the refining yield of all forms of ore and ice. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup XL-Set Reprocessing Monitor II Blueprint
Standup XL-Set Ship Manufacturing Efficiency I
The Standup XL-Set Ship Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing any ship in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Standup XL-Set Ship Manufacturing Efficiency I Blueprint
Standup XL-Set Ship Manufacturing Efficiency II
The Standup XL-Set Ship Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements manufacturing any ship in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Standup XL-Set Ship Manufacturing Efficiency II Blueprint
Standup XL-Set Structure and Component Manufacturing Efficiency I
The Standup XL-Set Structure and Component Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing components, Upwell structures, structure modules, starbase structures and fuel blocks in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Standup XL-Set Structure and Component Manufacturing Efficiency I Blueprint
Standup XL-Set Structure and Component Manufacturing Efficiency II
The Standup XL-Set Structure and Component Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements manufacturing components, Upwell structures, structure modules, starbase structures and fuel blocks in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Standup XL-Set Structure and Component Manufacturing Efficiency II Blueprint
Standup XL-Set Thukker Structure and Component Manufacturing Efficiency
This rig has been optimized for use in low security space and will provide reduced benefits in all other areas of space. When installed in low security space it provides enhanced benefits to the materials required for construction of basic and advanced capital ship components and normal benefits to the construction of other components, Upwell structures, structure modules, structure rigs, starbase structures and fuel blocks. The Standup XL-Set Thukker Structure and Component Manufacturing Efficiency rig provides a means for structure operators to decrease both material and time requirements manufacturing components, Upwell structures, structure modules, structure rigs, starbase structures and fuel blocks in their Upwell structures. This facility design has been modified by Thukker specialists to utilize certain unregulated opportunities for expediting capital ship component construction in low security space. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Standup XL-Set Thukker Structure and Component Manufacturing Efficiency Blueprint
Star Charts
A vast number of travel and trade routes are marked on these sheets, which are called Star Charts. Although most veteran travelers have their travel routes stored in their ships computer, it's always handy to carry some hardcopies just in case.
Star of the Sefrim
The Star of the Sefrim is awarded to those who go above and beyond the call of duty in service to the Empire, particularly those whose actions place them into mortal danger. While capsuleers rarely risk permanent death, the Empire sometimes acknowledges the loss of body regardless. “From on high, they came with wisdom and mercy. They delivered greatness to the people. But when provoked, their wroth was immutable.”- The Scriptures, Book of Missions, 45:3
Starbase Auxiliary Power Array
These arrays provide considerable added power output, allowing for an increased number of deployable structures in the starbase's field of operation.
Starbase Auxiliary Power Array I
These arrays provide considerable added power output, allowing for an increased number of deployable structures in the starbase's field of operation.
Starbase Auxiliary Power Array II
These arrays provide considerable added power output, allowing for an increased number of deployable structures in the starbase's field of operation.
Starbase Auxiliary Power Array III
These arrays provide considerable added power output, allowing for an increased number of deployable structures in the starbase's field of operation.
Starbase Capital Ship Maintenance Array
Massive hangar and fitting structure.
Starbase Capital Shipyard
A large hangar structure with divisional compartments, for easy separation and storage of materials and modules.
Starbase Defense Management
Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.
Starbase Explosion Dampening Array
Boosts the control tower's shield resistance against explosive damage.
Starbase Force Field Array
This array projects a password-protected force field around structures outside the range of a control tower's shields.
Starbase Hangar
A stand-alone deep-space construction designed to allow pilots to dock and refit their ships on the fly.
Starbase Hangar Tough
A stand-alone deep-space construction designed to allow pilots to dock and refit their ships on the fly.
Starbase Ion Field Projection Battery
Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors.
Starbase Major Assembly Array
Assembly Arrays are oftentimes required to manufacture many high-tech and illegal modules that the empires don't want manufactured in their stations. This is one of the biggest of its kind, able to churn out a great deal of equipment in relatively short order. This structure is being guarded by Baron Haztari Arkhi.
Starbase Major Assembly Array
Assembly Arrays are oftentimes required to manufacture many high-tech and illegal modules that the empires don't want manufactured in their stations. This is one of the biggest of its kind, able to churn out a great deal of equipment in relatively short order. This structure is being guarded by General Matar Pol.
Starbase Major Assembly Array
Assembly Arrays are oftentimes required to manufacture many high-tech and illegal modules that the empires don't want manufactured in their stations. This is one of the biggest of its kind, able to churn out a great deal of equipment in relatively short order.
Starbase Major Assembly Array (DO NOT TRANSLATE)
Starbase Management
Skill at setting up Starbases
Starbase Medium Refinery
The refinery is the heart of any industrial outpost, increasing the efficiency of any mining operation through reduced travel time. They are less efficient than full fledged stations, but the benefits of not having to move unrefined ore outweighs this drawback considerably.
Starbase Minor Assembly Array
Assembly Arrays are oftentimes required to manufacture many high-tech and illegal modules that the empires don't want manufactured in their stations. While humble in size, this one is able to operate at a high level of efficiency, bringing its operators quality modules with surprising speed.
Starbase Minor Refinery
A factory that refines ore into minerals.
Starbase Mobile Factory
Mobile Factory
Starbase Moon Harvester
A harvesting factory for collecting moon minerals.
Starbase Moon Mining Silo
Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, reprocessed minerals or valuable items waiting to be transported to empire space.
Starbase Reactor Array
Moon Harvesting Arrays yield a number of moon materials that are then fed to Reactors. Reactors then process the materials in order to produce intermediate or final materials for use in keeping the Starbase's structures on-line and functioning.
Starbase Shield Generator
Smaller confined shield generators with their own access restrictions can be deployed outside the Control Tower's defense perimeter. This allows for lesser security areas around the Starbase, for purposes of storage or pickup.
Starbase Ship-Maintenance Array
Mobile hangar and fitting structure. Used for ship storage and in-space fitting of modules contained in a ship's cargo bay.
Starbase Silo
Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, reprocessed minerals or valuable items waiting to be transported to empire space.
Starbase Stealth Emitter Array
Decreases signature radius of control tower.
Starbase Storage Facility
Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, reprocessed minerals or valuable items waiting to be transported to empire space.
Starbase Storage Facility
Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, reprocessed minerals or valuable items waiting to be transported to empire space.
Starbase Ultra-Fast Silo
Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, reprocessed minerals or valuable items waiting to be transported to empire space.
Starcakes
The recipe for this highly ornate, traditional Jin-Mei sweet varies from planet to planet, and sometimes from city to city, but its fillings are always dense, sugary, and rich. Each cake's jelly center is held in place with a crusty exterior that, as befits tradition, is so highly decorated with symbols that it resembles a volcanic planet: It is possible to read the baker's story, lineage, and certifications in the crust's maze of lines and ridges, although a reader must be quite dedicated to finish the task before falling to temptation.
Stargate (Amarr Border)
Stargate (Amarr Constellation)
Stargate (Amarr Region)
Stargate (Amarr System)
Stargate (Caldari Border)
Stargate (Caldari Constellation)
Stargate (Caldari Region)
Stargate (Caldari System)
Stargate (Caldari Unused)
Stargate (Gallente Border)
Stargate (Gallente Constellation)
Stargate (Gallente Region)
Stargate (Gallente System)
Stargate (Gallente Unused 1)
Stargate (Gallente Unused 2)
Stargate (Jovian Alsavoinon)
This ancient Jovian stargate was recently rediscovered after aeons hidden in an obscure corner of the Alsavoinon star system. This stargate is evidently under the control of the Deathless Circle organization of pirates and smugglers.
Stargate (Jovian G-0Q86)
This ancient Jovian stargate was recently rediscovered after aeons hidden in an obscure corner of the G-0Q86 star system. This stargate is evidently under the control of the Deathless Circle organization of pirates and smugglers.
Stargate (Jovian H-PA29)
This ancient Jovian stargate was recently rediscovered after aeons hidden in an obscure corner of the H-PA29 star system. This stargate is evidently under the control of the Deathless Circle organization of pirates and smugglers.
Stargate (Jovian Turnur)
This ancient Jovian stargate was recently rediscovered after aeons hidden in an obscure corner of the Turnur star system. This stargate is evidently under the control of the Deathless Circle organization of pirates and smugglers.
Stargate (Jovian Zarzakh)
This ancient Jovian stargate is one of several that are found in the strange and hazardous Zarzakh system. The stargates in Zarzakh connect it to systems far across New Eden and indicate this was a key outpost in an ancient Jovian transport network.
Stargate (Minmatar Border)
Stargate (Minmatar Constellation)
Stargate (Minmatar Region)
Stargate (Minmatar System)
Stargate (Old Man Star to Villore)
Old Man Star to Villore A unique stargate constructed by Ceul 'Old Man' Darieux using a fleet of drones of his own design, following a disastrous navigation accident that left him as the sole survivor of a Federation gate-building expedition. In YC11, a Gallente gate-builder vessel was sent to construct a link between the then Ouperia system and Villore. A critical error in the gate-builder ship's jump drive navigation systems placed the ship several light years off course, in the middle of an asteroid cluster. In the confused aftermath, an asteroid struck the vessel and killed four of the five crew. Ceul Darieux was left with the daunting task of regaining control of the ship and somehow completing his mission or returning home. Given the relative distances, Darieux decided to press on to Ouperia, though without the benefit of a functioning jump drive the journey would take decades. In YC55, the gate-builder ship arrived in system and the work of building a new gate back to Villore could begin. The effort to correct the ship's flight path had been difficult but hardly took four decades. With the time on his hands, Darieux, knowing he would need help, had worked to design tools and drones to replace the materiel and crew lost in the accident. Setting up a drone assembly station on a conveniently located asteroid in Ouperia, Ceul Darieux managed to use a combination of intact gate components, drone-built replacements and cannibalized elements of the ship's systems to construct a functioning stargate back to Villore. The labor he and his drones carried out took five years but was a remarkable success given the disaster and long decades of Darieux's solitude. In YC60, the Federation was astounded when the dormant Villore-Ouperia gate activated and established a stabilized gate wormhole to the abandoned Ouperia system. The stripped-down and patched-up core of the gate-builder ship carried the now elderly Darieux and some of his drone crew back to Villore to a hero's welcome. Old Man Darieux went on to found the CreoDron corporation on the strength of his designs and fame, while the Ouperia system was renamed "Old Man Star" in his honor. Although much upgraded, the original Old Man Star to Villore gate is still located within the cleared and stabilized cluster of asteroids Darieux used as a base and source of materials. CreoDron drones continue to watch over the stargate, maintaining its systems and ensuring the stability of the link to Villore.
Stargate - Caldari
This stargate is currently only usable from the other end.
Stargate - Caldari 1
This stargate is currently only usable from the other end.
Stargate - Gallente
This stargate has been manufactured according to Federation design. It is not usable without the proper authorization code.
Stargate - Minmatar
This stargate has been manufactured according to Republic design. It is not usable without the proper authorization code.
Stargate Gallente 1
This stargate has been manufactured according to Federation design. It is not usable without the proper authorization code.
Stargate Minmatar 1
This stargate has been manufactured according to Republic design. It is not usable without the proper authorization code.
Stargate under construction and repair
The construction of a stargate within a Deadspace Complex has not yet been successful due to environmental factors. But the Angel Corporation is obviously trying...
Stargazer Lantern Firework
Achur spiritualism takes many forms, and influences many aspects of their culture, but aside from the monastic orders of Achura (Saisio III), it rarely approaches the level of organized religion. The Stargazers are an example of a particular form of popular Achur spiritualism that eschews supernatural revelation in favor of a philosophy that aims to understand the world through observation and contemplation of the stars. Using visionary interpretations based on a kind of "as above, so below" thinking, the Stargazers emphasize awareness of the surrounding universe and understanding of the living world beyond the self. Stargazer festivals are held wherever the viewing is good and for obvious reasons are conducted in darkness. By ancient rule, only shrouded red-light lanterns are permitted, and then only for safe movement to and from the viewing fields or vantage points. At the end of a Stargazer gathering, it is traditional to unshroud the lanterns and send them aloft by various means to symbolize the insights the Stargazers have garnered being sent out to the wider universe. The Stargazer Lantern pyrotechnic is a spectacular means of celebrating Achur festivals, or similar celebrations among other peoples of New Eden, and is popular among those living and working in space.
Starkmanir Firetail
The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus. The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds. It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.
Starkmanir Hurricane
The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.
Starkmanir Slave
The Starkmanir Tribe was virtually wiped after a failed rebellion, only a handful remain in the Empire and have now turned into collector's items for Amarrian Holder's. These slave's are rarely ever put to hard labour and generally live out their lives as exhibits for their Amarrian masters to show off. A pure blooded Starkmanir slave has made many a Holder a rich man
Starkmanir Stabber
The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.
Starkmanir Tempest
The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
Starkmanir Tribal Embassy
Subjected to an Amarr campaign of annihilation, the Starkmanir Tribe was considered lost for centuries until the discovery in YC110 of a viable surviving population hidden by Nefantar elites on Halturzhan, the sixth planet of Jarizza in the Ammatar Mandate. The discovery spurred a Minmatar fleet into an invasion of Amarr territories with a view to recovering the Starkmanir and as many other enslaved Minmatar as possible. The vast majority of surviving Starkmanir were successfully recovered, evacuated to the Minmatar Republic, and settled on lands set aside for them by the larger tribes. The Starkmanir tribe is also notable for being the mother tribe of two splinter clans that went on to become major tribes in their own right: the Brutor and the Vherokior. This Starkmanir Tribal Embassy serves as a facility that is unarguably the territory of the Starkmanir within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, scholars, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed.
Starkmanir Tribe Standard
This holographic standard displays the traditional sigil of the Starkmanir Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Starkmanir Tribal Embassy.
Starship Freight
The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.
Starsi
Conceived by the Apex Conglomerate as a rival to Quafe, Starsi has enjoyed a cult following within the Caldari State for the last decade or so. After the purchase of rights to the soft drink by Nugoeihuvi in December YC117, the brand has taken on a new lease of life, and is now stocked in stores across the Caldari State and Amarr Empire.
Starsi Blast! Classic
Starsi Blast! is the latest offering from the Drink Starsi™ soft drinks business prevalent across Caldari space and beyond. Starsi Blast! is pitched at the ever-growing market for high energy, neurostimulating drinks craved by space industrial and colonial workers across New Eden. Starsi Blast! Classic is formulated to evoke the stimulating flavors of the original and patriotic Starsi soft drink. Benefits: +5% Agility, +5% Velocity Duration: 1 hour Launched by Caldari loyalist capsuleers as a rival to Quafe, Starsi has become a popular drink within the Caldari State in the two decades since its creation. Notably, following the Nugoeihuvi megacorporation's acquisition of the brand in December YC117, the soft drink, and its numerous variants have taken on a new lease of life, stocked in stores and commissaries across New Eden. Disclaimer: Starsi Blast! Classic is licensed for production by NOH to all PKN Interstellar consortium members and partners. Consumers should be aware that proprietary Starsi Blast! technology remains the property of NOH at every metabolic stage of consumption and excretion. Users of Subcranial Nanocontrollers may experience amplified or altered performance and should contact their preferred nanotechnology service professional in the event of unforeseen effects.
Starsi Blast! Orange
Starsi Blast! is the latest offering from the Drink Starsi™ soft drinks business prevalent across Caldari space and beyond. Starsi Blast! is pitched at the ever-growing market for high energy, neurostimulating drinks craved by space industrial and colonial workers across New Eden. Starsi Blast! Orange is a refreshing variant of the drink designed to sharpen the senses and enhance energy uptake for key workers everywhere. Benefits: +5% Scan Resolution, +5% Capacitor Recharge Duration: 1 hour Launched by Caldari loyalist capsuleers as a rival to Quafe, Starsi has become a popular drink within the Caldari State in the two decades since its creation. Notably, following the Nugoeihuvi megacorporation's acquisition of the brand in December YC117, the soft drink, and its numerous variants have taken on a new lease of life, stocked in stores and commissaries across New Eden. Disclaimer: Starsi Blast! Orange is licensed for production by NOH to all PKN Interstellar consortium members and partners. Consumers should be aware that proprietary Starsi Blast! technology remains the property of NOH at every metabolic stage of consumption and excretion. Users of Subcranial Nanocontrollers may experience amplified or altered performance and should contact their preferred nanotechnology service professional in the event of unforeseen effects.
Starter Gift Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a limited time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Designed for new capsuleers, this cerebral accelerator will cease to function for pilots who have been registered for more than 45 days.
Starving Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Starving Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Energy Neutralizer and Remote Repair modules. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Starving Damavik Sim
This advanced training drone has been modified to simulate a hostile Triglavian vessel for use in the Union Day capsuleer challenges.
Starving Drekavac
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards making use of Energy Neutralizer and Remote Repair modules. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Starving Jarognik Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Energy Neutralizer and Remote Repair modules. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Starving Jarognik Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Energy Neutralizer and Remote Repair modules. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Starving Jarognik Vedmak
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Energy Neutralizer and Remote Repair modules. Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
Starving Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Starving Sudenic Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Energy Neutralizer and Remote Repair modules. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Starving Sudenic Drekavac
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards making use of Energy Neutralizer and Remote Repair modules. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Starving Vedmak
A powerful strike craft that is the Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
Starving Vila Skarbnik
Vila Skarbnik variants of Triglavian-controlled rogue drones patrol the Vila Allopoiesis Nexus sites and the Nesosilicate Rakovene fields from which the Triglavians' automated industrial facilities source much of their materials. The Starving Vila Skarbnik variant is equipped with energy neutralizers alongside its array of destructive weapons. Rogue drones have been encountered in large numbers in Abyssal Deadspace and Pochven. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.
Starwight Rakshasa
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. Sansha's Nation are no strangers to the use of capital ships in their operations. However, it is only recently that these Dreadnought-class vessels have been seen augmenting Nation battlefleets. The Wightstorm Fleet's Rakshasa dreadnoughts commanded by Starwight elites are a formidable opponent for lesser ships. Threat level: Deadly
Stasis Field Effect Subpylon
The Triglavian Stasis Field Effect Subpylon emits a powerful stasis webifier field around it and functions as part of an invading World Ark's defensive network.
Stasis Field Effect Subpylon
Stasis Field Effect Subpylon Wreck
The remains of a destroyed structure. Perhaps with the proper equipment something of value could be salvaged from it.
Stasis Webification Battery
The webifier's big brother. Designed to protect structures from fast-moving ships by making them into slow-moving ships.
Stasis Webification Battery Blueprint
Stasis Webification Burst Projector
Emits an area-of-effect burst, centered on the designated location. The burst reduces the maximum speed of the affected ships. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
Stasis Webification Burst Projector Blueprint
Stasis Webification Probe
Deployed from an Interdiction Sphere Launcher fitted to an Interdictor, this probe lowers the max velocity of ships in its area of effect.
Stasis Webification Probe Blueprint
Stasis Webifier Burst
Stasis Webifier I
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Stasis Webifier I Blueprint
Stasis Webifier II
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Stasis Webifier II Blueprint
State 'Hawk' Scout
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Developed to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
State 'Kampo' Logistics
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Offering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
State 'Marine Issue' CA-H SKIN
This SKIN only applies to Heavy Caldari dropsuit frames!
State 'Marine Issue' CA-L SKIN
This SKIN only applies to Light Caldari dropsuit frames!
State 'Marine Issue' CA-M SKIN
This SKIN only applies to Medium Caldari dropsuit frames!
State 'Rasetsu' Assault
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
State 'Samurai' Commando
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Utilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
State 'Shogun' Sentinel
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Designed for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
State 20GJ Particle Accelerator
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
State 20GJ Particle Cannon
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
State 20GJ Railgun
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
State 80GJ Particle Accelerator
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
State 80GJ Particle Cannon
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
State 80GJ Railgun
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
State Ashigaru
A cruiser of the Caldari State.
State Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
State Assault C/1-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
State Assault ck.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
State Assault Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
State AT-1 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
State AT-201 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
State Basic CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
State Basic Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
State Basic PG Upgrade
Increases dropsuit's maximum powergrid output.
State Basic Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
State Basic Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
State Basic Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
State Basic Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
State Battlecruiser
A battlecruiser of the Caldari State.
State Battlecruiser
A battlecruiser of the Caldari State.
State Battlecruiser
A battlecruiser of the Caldari State.
State Battlecruiser
A battlecruiser of the Caldari State.
State Battleship
A battleship of the Caldari State.
State Battleship
A battleship of the Caldari State.
State Battleship
A battleship of the Caldari State.
State Bo-Hi
A frigate of the Caldari State.
State Buke
A cruiser of the Caldari State.
State Bushi
A cruiser of the Caldari State.
State C15-A Tactical Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
State CBR7 Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
State Chugen
A cruiser of the Caldari State.
State Civilian Container
State Commando C-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Utilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
State Commando C/1-Series
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Utilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
State Commando ck.0
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Utilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
State Complex CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
State Complex Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
State Complex PG Upgrade
Increases dropsuit's maximum powergrid output.
State Complex Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
State Complex Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
State Complex Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
State Complex Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
State Counter-Insurgency Outpost Hub
This State Counter-Insurgency Outpost has been set up by the Caldari Navy and State Protectorate to function as a central command and control hub for anti-pirate and counter-insurgency operations. Caldari forces are maintaining a strong presence while actively encouraging their loyal militia pilots to assist in the fight against the pirate insurgencies emerging in the warzone. Capsuleer members of the State Protectorate will be able to hand in certain items of intelligence and evidence acquired from pirate forces in exchange for suitable recompense.
State Counter-Insurgency Reward Crate
This reward crate is issued by the Caldari State to capsuleers who turn in intelligence and evidence items to their Counter-Insurgency Outpost in Onnamon.
State Courier
Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.
State Cruiser
A cruiser of the Caldari State.
State Cruiser
A cruiser of the Caldari State.
State Cruiser
A cruiser of the Caldari State.
State Cruiser
A cruiser of the Caldari State.
State Daito
A frigate of the Caldari State.
State Destroyer
A destroyer of the Caldari State.
State Destroyer
A destroyer of the Caldari State.
State Destroyer
A destroyer of the Caldari State.
State Destroyer
A destroyer of the Caldari State.
State Diplomatic Documents
This missive is a sternly worded diplomatic request from the Caldari State, asking that CONCORD seriously reconsider its planned coupling of communicative technology between capsuleers and other, non-celestial soldiers of fortune. The request is encased in protective sheathing, giving it a marginally higher chance of surviving the travails of celestial transportation than a piece of paper might usually enjoy.
State Dogo
A cruiser of the Caldari State.
State Emissary Medallion
This medal was awarded to those who aided the Caldari State emissaries in their mission to bring sensitive diplomatic documents, concerning the coupling of interstellar communication relays between capsuleers and other non-celestial soldiers of fortune, to CONCORD in Yulai.
State Enhanced CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
State Enhanced Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
State Enhanced PG Upgrade
Increases dropsuit's maximum powergrid output.
State Enhanced Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
State Enhanced Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
State Enhanced Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
State Enhanced Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
State Fighter
These ships are detached from nearby Carrier-class ships. Their small size and manoeuvrability, combined with state-of-the-art weaponry make them a threat to even the biggest of ships.
State Freighter
The large navy forces of the Empires regularly use freighters to transport a wide variety of military items and personnel en masse. Such vulnerable ships are usually heavily guarded as they traverse the space lanes.
State Freighter Vessel
The large navy forces of the Empires regularly use freighters to transport a wide variety of military items and personnel en masse. Such vulnerable ships are usually heavily guarded as they traverse the space lanes.
State Frigate
A frigate of the Caldari State.
State Frigate
A frigate of the Caldari State.
State Frigate
A frigate of the Caldari State.
State Frigate
A frigate of the Caldari State.
State Fudai
A cruiser of the Caldari State.
State Gunnlogi
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
State Hauler
Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.
State Hauler
Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.
State Interstellar Shipcaster
This State Interstellar Shipcaster is the product of the Caldari State’s intensive efforts to develop Triglavian transport relay technology into a working strategic asset in the Caldari-Gallente militia warzone. Positioned in the State theater HQ system of Onnamon, this Interstellar Shipcaster is capable of linking to up to three State Shipcaster Beacons anywhere in the warzone, and sending Caldari forces, including State Protectorate militia pilots, to the designated locations. Constructed following the Caldari State’s highly-successful campaign to acquire Triglavian stellar technology by any means necessary, the State Interstellar Shipcaster is the beating heart of a Shipcaster network powered by a State Stellar Transmuter. By constructing the first Interstellar Shipcaster network in mid-YC125, the Caldari State demonstrated its technological prowess, military resurgence, and the iron will of its loyal State capsuleers. Interacting with this State Interstellar Shipcaster will permit capsuleers aligned to the Caldari State to select one of the destinations beacons currently linked as a travel destination. The Interstellar Shipcaster charges for transport to each beacon in turn before becoming active for launch of capsuleers to a destination. Interstellar Shipcaster travel is a long-range but one-way method of transport.
State Ishukone Assault Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
State Ishukone Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
State Ishukone Quantum Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
State Ishukone Specialist Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
State Izanaki
Mounting border tensions have prompted the State to begin deployment of Chimera-class carriers. These vessels have been tasked with both resupplying the frontlines as well as patrolling the borders using their Fighter units.
State K-17D Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
State Kaalakiota Nanite Injector
The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.
State Kaalakiota Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
State Kaalakiota Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
State Kaalakiota Specialist Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
State Kai Gunto
A destroyer of the Caldari State.
State Kanpaku
A battlecruiser of the Caldari State.
State Katana
A frigate of the Caldari State.
State Kerai
A battlecruiser of the Caldari State.
State KIN-012 Nanite Injector
The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.
State Kissaki
A destroyer of the Caldari State.
State Logistics C-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Offering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
State Logistics C/1-Series
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Offering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
State Logistics ck.0
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Offering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
State Military Stockpile Package 10
This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation.
State Military Stockpile Package 5
This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation.
State Military Stockpile Package 6
This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation.
State Military Stockpile Package 7
This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation.
State Military Stockpile Package 8
This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation.
State Military Stockpile Package 9
This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation.
State Myron
The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.
State Nagasa
A frigate of the Caldari State.
State Nanite Injector
The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.
State Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
State Navy Basilisk
State Navy Battlecruiser Wreck
State Navy Battleship Wreck
State Navy Cerberus
State Navy Drake
State Navy Dreadnought Wreck
State Navy Elite Cruiser Wreck
State Navy Elite Frigate Wreck
State Navy Kirin
State Navy Kitsune
State Navy Phoenix
State Navy Raptor
State Navy Raven
State Navy Rook
State Navy Scorpion
State NT-511 Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
State Officer Battleship
A battleship of the Caldari State. This officer is coordinating Factional Warfare operations on the Frontlines.
State Oni
A battlecruiser of the Caldari State.
State Ore Refinery
This refinery structure has been constructed by the Caldari State to process Dense Polycrase deposited by loyal capsuleers and produce raw materials that can contribute to the construction of the nearby stargate. Capsuleers who deposit stacks of Dense Polycrase into this structure will receive special loyalty tokens that can be sold for ISK or traded for exclusive early access to blueprint copies for the new Heron Navy Issue and Ferox Navy Issue ships.
State Oshiro
A battleship of the Caldari State.
State Protectorate Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
State Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
State Relay Research Laboratory
This military research laboratory has been established by the Caldari State to collect, analyze and decrypt any technology or data recovered from captured Triglavian Relay facilities uncovered in the Athounon system within the Placid region warzone. Capsuleers who deposit stacks of Triglavian Encrypted Relay Data into this structure will receive special loyalty tokens that can be sold for ISK or traded for exclusive early access to blueprint copies for the new Heron Navy Issue and Ferox Navy Issue ships.
State Research Com Tower
With the assistance of a data analyzer module it should be possible to retrieve Shipcaster-related research data from this structure.
State Research Data Node
This restricted data site can be entered by T1 and Navy Faction frigates. Hostile ships appear to be active inside. Warning: Capsuleers who activate the acceleration gate to enter this site will incur a suspect timer and become legal targets for all other capsuleers.
State Research Databank
With the assistance of a data analyzer module it should be possible to retrieve Shipcaster-related research data from this structure.
State Research Mainframe
With the assistance of a data analyzer module it should be possible to retrieve Shipcaster-related research data from this structure.
State Ronin
A battlecruiser of the Caldari State.
State Saga
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
State SB-39 Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
State Scout C-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Developed to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
State Scout C/1-Series
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Developed to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
State Scout ck.0
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Developed to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
State Sentinel C-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Designed for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
State Sentinel C/1-Series
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Designed for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
State Sentinel ck.0
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Designed for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
State Shadow War Reward Crate
Provided by the Caldari State to reward the loyal capsuleers who assist in the development and construction of the Interstellar Shipcaster in Onnamon.
State Shinai
A frigate of the Caldari State.
State Shipcaster Beacon
This State Shipcaster Beacon can function as a destination for the State Interstellar Shipcaster network once completed. The State Interstellar Shipcaster will link to up to three available beacons, prioritizing those in strategically important locations if there are more than the maximum number of beacons available. Interstellar Shipcaster travel is a long-range but one-way method of transport. This Shipcaster Beacon only functions as a destination point. The State Interstellar Shipcaster is located in the Onnamon system.
State Shipcaster Beacon Constructor
This State Shipcaster Beacon Constructor is building a beacon that will be able to function as a destination for the State Interstellar Shipcaster network once completed. The State Interstellar Shipcaster will link to up to three available beacons, prioritizing those in strategically important locations if there are more than the maximum number of beacons available. The Shipcaster Beacon Constructor can be interacted with by capsuleers wishing to contribute the necessary construction materials. Contributions to the construction of the beacon will earn loyalty points with the State Protectorate.
State Shipcaster Beacon Wreck
The remains of a destroyed State Shipcaster Beacon.
State Showato
A frigate of the Caldari State.
State Shukuro Ashigaru
A powerful cruiser of the Caldari State.
State Shukuro Ashura
A powerful cruiser of the Caldari State.
State Shukuro Bajo
A powerful battlecruiser of the Caldari State.
State Shukuro Bishamon
This is a powerful battleship of the Caldari State.
State Shukuro Buke
A powerful cruiser of the Caldari State.
State Shukuro Choji
A powerful destroyer of the Caldari State.
State Shukuro Chugen
A powerful cruiser of the Caldari State.
State Shukuro Daijo
A powerful battleship of the Caldari State.
State Shukuro Gassin
This variant of the frontline battlecruiser of the Caldari State constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support. These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.
State Shukuro Kamikazi
A powerful destroyer of the Caldari State.
State Shukuro Nagashin
This variant of the frontline battleship of the Caldari State has been heavily modified with only one purpose in mind: Destruction. It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship.
State Shukuro Samurai
A powerful battlecruiser of the Caldari State.
State Shukuro Seki
This variant of the frontline battlecruiser of the Caldari State has been heavily modified with only one purpose in mind: Destruction. It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship.
State Shukuro Shinai
A powerful frigate of the Caldari State.
State Shukuro Shogun
A powerful battleship of the Caldari State.
State Shukuro Shuriken
A powerful frigate of the Caldari State.
State Shukuro Taisho
A battleship of the Caldari State.
State Shukuro Tenno
A battleship of the Caldari State.
State Shukuro Turushima
This variant of the frontline battleship of the Caldari State constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support. These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.
State Shuriken
A frigate of the Caldari State.
State SL-4 Assault Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
State Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
State ST-1 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
State ST-201 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
State Stellar Observatory
This State Stellar Observatory uses standard technology developed by CONCORD, and is being operated by the Caldari State as part of its efforts in support of the New Eden Common Defense Initiative. Even though EDENCOM co-ordinates the overall defense of stellar systems across the cluster, the core empires are committing their fleets to supporting the defense and fortification efforts. State forces are manning and defending Stellar Observatories across Caldari territory. The Stellar Observatory is carrying out vital work monitoring the star for signs of Triglavian stellar manipulation and aiding in the formulation of defensive operations in the system. While the Triglavian interest in stars makes the work dangerous, it is vital to the defense of New Eden. EDENCOM and the core empires are dedicating considerable resources and personnel to this effort.
State Stellar Transmuter
This State Stellar Transmuter is the result of a highly-successful technology acquisition and research program carried out by the Caldari State with the assistance of its capsuleers. Although the Caldari lacked the access to Triglavian stellar technology available to the Amarr Empire and Minmatar Republic, through a mix of statecraft, espionage, and market forces, the State was able to rapidly acquire the necessary technology and data to complete its own research efforts. Following the successful campaign to acquire this technology, and with the State’s understanding of Triglavian transport relay technology also assured, the Caldari embarked on an effort to construct the necessary infrastructure for an Interstellar Shipcaster. The first mature State Stellar Transmuter was deployed in the Elonaya system as a key element of the power and critical resource base required for operating a State Interstellar Shipcaster network.
State Stellar Transmuter Research Laboratory
This military research facility has been established by the Caldari State to collect and analyze Stellar Transmuter Datacores reconstructed by loyalist capsuleers using data obtained from rival empire facilities. Capsuleers who deposit stacks of Stellar Transmuter Datacores into this structure will receive special Shadow War Reward Crates containing a variety of rewards including loyalty tokens which can be sold for ISK on the market at participating Caldari Stations.
State Strategic Polycrase Cluster
This small ore cluster has been detected and revealed by Caldari State scanners and contains rare Dense Polycrase ore that can assist the State stargate construction project in Athounon.
State Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
State Tenkyu
A battleship of the Caldari State.
State Transport
Industrials are a common sight in the universe of EVE, connecting supply points to each other.
State Transport Freighter
The large navy forces of the Empires regularly use freighters to transport a wide variety of military items and personnel en masse.
State Tsuba
A destroyer of the Caldari State.
State Utaisho
A battleship of the Caldari State.
State Wakizashi
A frigate of the Caldari State.
State Wiyrkomi Nanite Injector
The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.
State Wiyrkomi Specialist Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
State Wiyrkomi Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
State XT-1 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
State XT-201 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
State Yojimbo
A battleship of the Caldari State.
State Yumi
A destroyer of the Caldari State.
State Zen
A battleship of the Caldari State.
Statehood Incarnate Monument
The Guristas erected this monument years ago, in direct mockery of the massive State-funded public works programs, beautification initiatives, and patriotic displays seen throughout Caldari space. Dubbing this monument, “Statehood Incarnate,” the entire area is a mockery of the sacred, the glorification of the profane, littered with the true ideals of the Gurista pirates: abject nihilism.
Static Caracal Navy Issue
Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task. Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.
Static Cloud 01a
Static Cloud 01b
Static Cloud 01c
Static Cloud 01d
Static Cloud 01e
Station (Conquerable 1)
Station (Conquerable 2)
Station (Conquerable 3)
Station (InterBus)
Station - Caldari
Docking into this Caldari station without proper authorization has been prohibited.
Station Caldari 1
Docking has been prohibited into this Caldari station without proper authorization.
Station Caldari 2
Docking has been prohibited into this Caldari station without proper authorization.
Station Caldari 2 (DO NOT TRANSLATE)
Station Caldari 3
Docking has been prohibited into this Caldari station without proper authorization.
Station Caldari 4
Docking has been prohibited into this Caldari station without proper authorization.
Station Caldari 5
Docking has been prohibited into this Caldari station without proper authorization.
Station Caldari 6
Docking has been prohibited into this Caldari station without proper authorization.
Station Caldari Research Outpost
Docking has been prohibited into this Caldari station without proper authorization.
Station Container
This is a Station Container. It is fitted with a password-protected security lock and computerized inventory auditing. Although the construction of a Station Container is much like that of other Cargo Containers a Station Container is far too big to fit in a ship's cargo hold and is only used for storage and inventory management at stations.
Station Container Blueprint
Station Logo
Station Management
The operation and management of spacestations.
Station Sentry 9F
A powerful station sentry gun primarily manufactured in the Amarr/Khanid/Ammatar territories.
Station Ultima
The famed Station Ultima houses secret development projects and production. The most high ranking leaders of Sansha's Nation are rumoured to meet here from time to time.
Station Vault Container
This is a Station Vault Container. It is fitted with a password-protected security lock and computerized inventory auditing. Although the construction of a Station Vault Container is much like that of other Cargo Containers a Station Vault Container is far too big to fit in a ship's cargo hold and is only used for storage and inventory management at stations.
Station Vault Container Blueprint
Station Warehouse Container
This is a Station Warehouse Container. It is fitted with a password-protected security lock and computerized inventory auditing. Although the construction of a Station Warehouse Container is much like that of other Cargo Containers a Station Warehouse Container is far too big to fit in a ship's cargo hold and is only used for storage and inventory management at stations.
Station Warehouse Container Blueprint
Stationary Bestower
This Bestower-class industrial is currently undergoing maintenance.
Stationary Iteron V
This Iteron V-class industrial is currently undergoing maintenance.
Stationary Mammoth
This Mammoth-class industrial is currently undergoing maintenance.
Stationary Pleasure Yacht
A luxurious pleasure yacht.
Stationary Revelation
A stationary Revelation Dreadnought.
Stationary Tayra
This Tayra-class industrial is currently undergoing maintenance.
Stealth Bombers Fake Skill
Fake Skill to give the Stealth Bombers bonuses only to Cruise Missile Launchers.
Stealth Emitter Array
Decreases signature radius of control tower.
Stealth System I
Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness.
Stealth System I Blueprint
Steel Order of the Cold
Created in the early days of the Caldari-Gallente War, the Steel Order of the Cold was awarded to those brave men and women who sacrificed themselves for the Caldari people. It is the greatest capsuleer honor that can be awarded in the State, being given to those who stand resolute and persevere despite all risk. “Does it matter if we are remembered? Our sacrifice matters.” - Admiral Yakiya Tovil-Toba's last speech
Stellar Construction Site
In a development that clearly takes advantage of the Amarr Empire's control of a captured Triglavian "Dazh Porevitium Transmuter" in the Arshat system, the Amarr Empire has evidently combined pre-existing Amarr technology used for stellar energy and materials harvesting with the highly-advanced deep-interaction technology used by the Triglavian Collective. The resulting fusion of Amarr and Triglavian technology is difficult to evaluate but the Empire has taken the decision to deploy this untested capability in select star systems it occupies in the Minmatar Republic's frontier territories.
Stellar Observation Com Tower
With the assistance of a data analyzer module it should be possible to retrieve the stellar transmuter observation data from this structure.
Stellar Observation Databank
With the assistance of a data analyzer module it should be possible to retrieve the stellar transmuter observation data from this structure.
Stellar Observation Mainframe
With the assistance of a data analyzer module it should be possible to retrieve the stellar transmuter observation data from this structure.
Stellar Transfer Conduit (Triglavian)
This Triglavian structure seems designed to function as a transfer conduit in a similar fashion to those seen in Abyssal Deadspace. Unusually, readings taken from this variant of the transfer conduit indicate their conduits are typically entangled with local co-ordinates corresponding to stable locations in the spatio-temporal topology proximate to the stellar gravity well of a star system's primary star. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. The purpose to which the Triglavian invasion forces are putting a local transfer conduit focused on a stellar gravity well are as yet unknown.
Stellar Transmuter Datacore
This datacore contains a reconstructed portion of the accumulated research and technical data gathered by those empires with a comprehensive understanding of the means to construct and control Stellar Transmuters. The specific energy needs of Interstellar Shipcasters are such that the resources available from Stellar Transmuters are required to make such a device operational.
Stellar Transmuter Datacore Blueprint
This data schematic blueprint can be used to reconstruct a portion of the accumulated research and technical data gathered by those empires with a comprehensive understanding of the means to construct and control Stellar Transmuters. To reconstruct some of this data it will be necessary to use Stellar Transmuter Research Data Fragments, Encryption Keys, and Index Files as inputs.
Stellar Transmuter Research Data Fragment
This Stellar Transmuter Research Data Fragment can be used as an input with a Stellar Transmuter Datacore Blueprint in order to reconstruct a portion of the accumulated research and technical data gathered by those empires with a comprehensive understanding of the means to construct and control Stellar Transmuters. To reconstruct such data it will also be necessary to acquire Stellar Transmuter Research Encryption Keys and Index Files.
Stellar Transmuter Research Encryption Key
This Stellar Transmuter Research Encryption Key can be used as an input with a Stellar Transmuter Datacore Blueprint in order to reconstruct a portion of the accumulated research and technical data gathered by those empires with a comprehensive understanding of the means to construct and control Stellar Transmuters. To reconstruct such data it will also be necessary to acquire Stellar Transmuter Research Data Fragments and Index Files.
Stellar Transmuter Research Index File
This Stellar Transmuter Research Index File can be used as an input with a Stellar Transmuter Datacore Blueprint in order to reconstruct a portion of the accumulated research and technical data gathered by those empires with a comprehensive understanding of the means to construct and control Stellar Transmuters. To reconstruct such data it will also be necessary to acquire Stellar Transmuter Research Data Fragments and Encryption Keys.
Sterile Conduits
Sustaining diverse populations of station inhabitants – many of whom come from different worlds with different ecologies – was a medical nightmare until the development of sterile conduits. Each length of flexible, self-repairing tube is powered by breaking down the chemical energy in the water they convey, which itself is laced with smart vaccines able to identify and destroy almost any known antigen.
Stifler Vedmak
A powerful Vedmak cruiser that webifies hostiles. Denizens of the Abyss with access to advanced technology, little else is known of the Triglavian Collective apart from their extreme hostility towards New Edeners who transgress on their territory.
Stiletto
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Stiletto Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Stiletto Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Stiletto Blue Tiger Serenity Only SKIN
Stiletto Blue Tiger Serenity Only SKIN (30 Days)
Stiletto Blue Tiger Serenity Only SKIN (365 Days)
Stiletto Blue Tiger Serenity Only SKIN (7 Days)
Stiletto Blue Tiger Serenity Only SKIN (90 Days)
Stiletto Blue Tiger SKIN
Stiletto Blueprint
Stiletto Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Stiletto Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Stiletto Empyrean Dragons SKIN
Calling forth the power and wisdom of heavenly creatures from Jin-Mei mythology, this nanocoating is a symbolic celebration of the awesome capabilities and reach of the capsuleer pilots of New Eden.
Stiletto Exoplanets Hunter SKIN
Stiletto GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Stiletto Glacial Drift SKIN
Stiletto Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Stiletto Hazard Control SKIN
Stiletto Hunter's Quiver SKIN
Stiletto Justice Serenity Only SKIN
Stiletto Justice Serenity Only SKIN (30 Days)
Stiletto Justice Serenity Only SKIN (365 Days)
Stiletto Justice Serenity Only SKIN (7 Days)
Stiletto Justice Serenity Only SKIN (90 Days)
Stiletto Justice SKIN
Stiletto Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Stiletto Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Stiletto Tronhadar Ink Serenity Only SKIN
Stiletto Tronhadar Ink Serenity Only SKIN (30 Days)
Stiletto Tronhadar Ink Serenity Only SKIN (365 Days)
Stiletto Tronhadar Ink Serenity Only SKIN (7 Days)
Stiletto Tronhadar Ink Serenity Only SKIN (90 Days)
Stiletto Tronhadar Ink SKIN
Stiletto Valklear Glory Serenity Only SKIN
Stiletto Valklear Glory Serenity Only SKIN (30 Days)
Stiletto Valklear Glory Serenity Only SKIN (365 Days)
Stiletto Valklear Glory Serenity Only SKIN (7 Days)
Stiletto Valklear Glory Serenity Only SKIN (90 Days)
Stiletto Valklear Glory SKIN
Stirring Custodian
A Custodian sleeper, equivalent to a frigate class ship. Its behavior is focused on the destruction of any it deems hostile. The Ancient robotic protector of a lost people's secrets, the details of its internal operations are not fully understood.
Stirring Wanderer
A Wanderer sleeper, equivalent to a frigate class ship. Its behavior is focused on the destruction of any it deems hostile. The Ancient robotic protector of a lost people's secrets, the details of its internal operations are not fully understood.
Stoic Damavik
A Damavik frigate focussed on the defense of Triglavian territory by eradicating any potential hostiles. Denizens of the Abyss with access to advanced technology, little else is known of the Triglavian Collective apart from their extreme hostility towards New Edeners who transgress on their territory.
Stoic Kikimora
A Kikimora destoyer focussed on the defense of Triglavian territory by eradicating any potential hostiles. Denizens of the Abyss with access to advanced technology, little else is known of the Triglavian Collective apart from their extreme hostility towards New Edeners who transgress on their territory.
Stokk's Claw
A Claw piloted by an agent.
Stolen Documents
Documents reported stolen.
Stolen Goods
A crate of various goods, all stolen.
Stolen Imperial Deacon
A destroyer of the Amarr empire.
Stolen Passkey
This passkey unlocks the acceleration gate into the Drugrunner Hideout of the Serpentis-Phi Outpost complex. It is single-use only.
Storage Bin
The enclosed storage bin drifts quietly in space, waiting patiently to be pried open by a hungry looter.
Storage Facility - radioactive stuff and small arms
Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, reprocessed minerals or valuable items waiting to be transported to empire space.
Storage Silo
Built to withstand assault, these behemoths can each hold roughly 8.5 million m3 worth of materials.
Storage Silo
Built to withstand assault, these behemoths can each hold roughly 8.5 million m3 worth of materials.
Storage Silo
Built to withstand assault, these behemoths can each hold roughly 8.5 million m3 worth of materials.
Storage Silo
Built to withstand assault, these behemoths can each hold roughly 8.5 million m3 worth of materials.
Storage Silo
Built to withstand assault, these behemoths can each hold roughly 8.5 million m3 worth of materials.
Storage Taxes
This reinforced container revolves silently in space, and is guarded by somewhat stronger ships than what you've seen patrolling the enormous cargo rigs around it.
Storage Warehouse
These huge spacebound facilities are used to stock anything from ammunitions to agricultural supplies.
Storage Warehouse Container
These huge spacebound facilities are used to stock anything from ammunitions to agricultural supplies.
Store Goods
Crate of various store goods.
Stork
Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for Command Burst technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.
Stork Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Stork Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Stork Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Stork Blue Tiger Serenity Only SKIN
Stork Blue Tiger Serenity Only SKIN (30 Days)
Stork Blue Tiger Serenity Only SKIN (365 Days)
Stork Blue Tiger Serenity Only SKIN (7 Days)
Stork Blue Tiger Serenity Only SKIN (90 Days)
Stork Blue Tiger SKIN
Stork Blueprint
Stork Caldari Union Day SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Stork Corporate Police Force SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Stork Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Stork Exoplanets Hunter SKIN
Stork Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Stork Glacial Drift SKIN
Stork Guristas SKIN
Stork Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Stork Home Guard SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Stork Hunter's Quiver SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Stork Internal Security SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Stork Kimotoro Eskeitan Commander SKIN
Command vessels of the Kimotoro Eskeitan carry Caldari State officers with broad authority to take command of any forces operating within the Kimotoro Defense Zone. This emergency authority has been delegated directly to Kimotoro Eskeitan commanders by the Chief Executive Panel, ensuring that all corporate security forces and militia units will obey the orders of the defense zone guards. Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Stork Matigu Seabeast Serenity Only SKIN
Stork Matigu Seabeast Serenity Only SKIN (30 Days)
Stork Matigu Seabeast Serenity Only SKIN (365 Days)
Stork Matigu Seabeast Serenity Only SKIN (7 Days)
Stork Matigu Seabeast Serenity Only SKIN (90 Days)
Stork Matigu Seabeast SKIN
Stork Steel Cardinal SKIN
Stork Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Stork Union Day Workers SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Stork Wiyrkomi Peace Corps SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Stork Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Storm Advanced Industry Facility
Instead of laboring to shield the production lines of this industrial facility from the surrounding environment, designers opted instead to use the available heat, interference, and even crushing pressure to help power the structure itself. A plant on an ice planet might have highly advanced extended heat sinks, while a factory on a plasma world might draw most, if not all of its electricity from magnetized coils specially attuned to the planet's local ion winds. Taking advantage of the indigenous features of each world helps offset the cost of building mass production infrastructure there, which usually involves protective coatings, environmental clothing, and reinforced foundations.
Storm Aqueous Liquid Extractor
Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.
Storm Base Metals Extractor
This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail.
Storm Basic Industry Facility
Instead of laboring to shield the production lines of this industrial facility from the surrounding environment, designers opted instead to use the available heat, interference, and even crushing pressure to help power the structure itself. A plant on an ice planet might have highly advanced extended heat sinks, while a factory on a plasma world might draw most, if not all of its electricity from magnetized coils specially attuned to the planet's local ion winds. Taking advantage of the indigenous features of each world helps offset the cost of building mass production infrastructure there, which usually involves protective coatings, environmental clothing, and reinforced foundations.
Storm Command Center
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.
Storm Extractor Control Unit
Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.
Storm Ionic Solutions Extractor
Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.
Storm L
The Storm is a mixed payload submunition system, designed as a versatile all-in-one solution for any combat scenario. Consisting of three different miniature warheads (EMP, Titanium And Plasma), it is incredibly hard to counter completely with standard defensive systems. The downside is of course that individually, the warheads are much weaker than normal and it's rather easy to counter at least part of the damage done. Note: This ammunition can only be used by large tech level II, faction and officer Autocannons.
Storm L Blueprint
Storm Launchpad
After years of customer complaints about catastrophic failures resulting from punctured fuel pods and corroded launch towers, a new line of hazardous environment launch facility was introduced. In addition to improving the overall structural integrity of the entire facility, each section is heavily compartmentalized. Should any one section fail or collapse, the faulty section is immediately locked down. Redundant systems allow the entire facility to continue functioning for some time. The rockets used by this type of launch pad are also heavily modified, sacrificing some cargo capacity for additional protection.
Storm M
The Storm is a mixed payload submunition system, designed as a versatile all-in-one solution for any combat scenario. Consisting of three different miniature warheads (EMP, Titanium and Plasma), it is incredibly hard to counter completely with standard defensive systems. The downside is of course that individually, the warheads are much weaker than normal and it's rather easy to counter at least part of the damage done. Note: This ammunition can only be used by medium tech level II and faction Autocannons.
Storm M Blueprint
Storm Noble Gas Extractor
Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.
Storm Raider's Modified Commando ak.0
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Interlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Storm Raider's Modified Commando ak.0 (Master)
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Interlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
Storm S
The Storm is a mixed payload submunition system, designed as a versatile all-in-one solution for any combat scenario. Consisting of three different miniature warheads (EMP, Titanium and Plasma), it is incredibly hard to counter completely with standard defensive systems. The downside is of course that individually, the warheads are much weaker than normal and it's rather easy to counter at least part of the damage done. Note: This ammunition can only be used by small tech level II and faction Autocannons.
Storm S Blueprint
Storm Storage Facility
"At some point, it all comes down to more metal." The designers of this storage site believed this adage above all else. The outer walls of each container are comprised of almost a meter of titanium alloy around a flexible, lightweight tritanium frame, all sealed with a few layers of active nanite coating to prevent microfractures and thermal warping. This combination allows the building to withstand nearly any environmental challenge. To prevent the tritanium supports from decaying, the interior is kept in a constant vacuum, and workers must wear fully sealed atmosphere suits at all times.
Storm Suspended Plasma Extractor
Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.
Stormbringer
The Stormbringer-class cruiser was commissioned from Upwell by the New Eden Common Defense Initiative while the organization was still a counter-Triglavian strategy group headed by Provost Marshal Kasiha Valkanir. When EDENCOM was officially announced as the new central command for the defense of New Eden in YC122, the research and development of a line of ships capable of bearing radical new weaponry was widely rumored following Triglavian raids on Upwell development facilities. The Upwell Consortium had been working on adapting Arcing Vorton Projector weaponry to a ship-based form since the success of the technology as an anti-fleet weapon on Keepstar Citadels. The first Triglavian invasions in mid-YC121 spurred that effort on even before EDENCOM underwrote the project, providing access to scientists and engineers from the secret weapons programs of the four core empires, and even the SoCT. The Stormbringer-class is equipped with strong shields and is capable of striking from afar with optimally-tuned Arcing Vorton Projectors. Intended for use in rapid response cruiser fleets, this powerful attack vessel provides valuable flexibility in EDENCOM's war effort.
Stormbringer AEGIS Police SKIN
The Authority for Emergency Interdiction and Security (AEGIS) was originally set up as a response to shipping losses to pirates and other emergent threats, but during the Triglavian Invasions the security organization became a major element of planetary and space station defense efforts by EDENCOM. The AEGIS Security Police (ASP) operate across New Eden and are used to secure and police orbital facilities and planetary defense networks controlled by EDENCOM. AEGIS Security Police also have an important role in investigating crimes and arbitrating disputes between the disparate interstellar forces that make up the military units operating under the EDENCOM mission. Increasingly, as the core empires look to their own internal security concerns and military-industrial strategic agendas, the AEGIS Security Police have supported the work of AEGIS Commandos and EDENCOM Anti-Warclone Units, as well as securing vital Upwell Consortium facilities constructing fortification equipment.
Stormbringer Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Stormbringer Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Stormbringer Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Stormbringer Blueprint
Stormbringer Bluestar Defenders SKIN
Intended for use in combat against the Triglavian invaders, EDENCOM's new line of ships was commissioned from the Upwell Consortium to take advantage of Arcing Vorton Projector weapons technology. As the Triglavian Collective is known to be focusing considerable effort on capturing systems with a blue primary star, there has been a concern to reassure the inhabitants of such systems that EDENCOM will defend them. The "Bluestar Defenders" are a unit of ships including Thunderchild, Stormbringer, and Skybreaker vessels with a livery that reflects their special role. EDENCOM's Office of Propaganda has made the unit's colors available as a promotional nanocoating to support the campaign to defend blue star systems from Triglavian invasion.
Stormbringer Capsuleer Day XIX SKIN
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special nanocoating acknowledges this achievement on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day are the 19th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XIX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Stormbringer Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Stormbringer Disparu Troop
Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly.
Stormbringer EDENCOM Victory SKIN
This nanocoating was designed to serve as a suitable reward for those pilots displaying skill in open tournaments sponsored by the EDENCOM defensive alliance. The design was approved by Provost Marshal Kasiha Valkanir herself and is intended to "celebrate the noble sacrifices made by the defenders of New Eden." EDENCOM's public communications and propaganda department planned a number of programs to bolster recruitment in the event the Triglavian Invasion campaigns continued for many years. In the event, the success of EDENCOM saved nearly 150 systems from Triglavian attacks, fortifying over 50 in the face of sustained invasion efforts. The formation of Pochven effectively ended the invasion war but EDENCOM found itself facing continued raiding by Triglavian forces. EDENCOM forces also continued efforts to bolster resistance movements within Pochven, supporting a case for continued propaganda and communication efforts.
Stormbringer Strikeflight Red SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Allocation of EDENCOM's Skybreaker, Stormbringer and Thunderchild class vessels has primarily been directed to special squadrons formed to hunt Triglavian forces or provide escorts to capital wings engaging Triglavian forces during EDENCOM counter-offensives and fortification operations. Strikeflight Red is an EDENCOM special operations force that has been tasked with making sorties behind Triglavian lines, and is rumored to be deployed in support of operations carried out by AEGIS commando forces on Triglavian held planets and other orbital bodies.
Strain Annihilator Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant
Strain Annihilator Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant
Strain Atomizer Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Strain Atomizer Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Strain Barracuda Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Strain Barracuda Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Strain Bomber Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Strain Bomber Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Strain Decimator Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High
Strain Decimator Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High
Strain Destructor Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant
Strain Destructor Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant
Strain Devastator Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant
Strain Devastator Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant
Strain Devilfish Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Strain Devilfish Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Strain Disintegrator Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Strain Disintegrator Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Strain Domination Drone Replica
Rogue drones are hi-tech drones that have the ability to manufacture themselves. These drones are however simply a replica of known rogue drone types, created by the Amarr military . These drone replicas are simply configured to patrol this small asteroid field and defend themselves if neccessary. They are in essence powerful training drones.
Strain Hunter Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Strain Hunter Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Strain Infester Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High
Strain Infester Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High
Strain Nuker Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Strain Nuker Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Strain Operation Bunker
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Strain Raider Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Strain Raider Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Strain Render Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High
Strain Render Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High
Strain Silverfish Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Strain Silverfish Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate
Strain Splinter Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High
Strain Splinter Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High
Strain Sunder Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Strain Sunder Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Strain Violator Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Strain Violator Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Strain Viral Infector Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Strain Viral Infector Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Strain Wrecker Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant
Strain Wrecker Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant
Stranded Personnel Transport
Stranded Pilot
This simple starship pilot, lacking the pod and other resources of a capsuleer, has been forced to eject from his ship in a mundane escape pod.
Strange Beacon
Strange Coded Document
This document would look like gibberish if it weren't for Dagan's signature at the bottom. Perhaps Canius can decipher it.
Strange Construction Blocks
These construction blocks feel lighter than normal. Perhaps they are hollow on the inside?
Strange Datacore
This item, clearly salvaged from one of the wrecked ships, is recognizable as a datacore, but has a foreign interface that doesn't quite look like it came from any empire you're familiar with.
Strange DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the habitation module of the Serpentis agent, Elere Febre.
Strange Drifting Cask
The worn container drifts quietly in space, waiting patiently to be pried open by a hungry looter.
Strange Drifting Cask_2
The worn container drifts quietly in space, waiting patiently to be pried open by a hungry looter.
Strange Drifting Cask_3
The worn container drifts quietly in space, waiting patiently to be pried open by a hungry looter.
Strange Matter Component X-13
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Matter Component X-17
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Matter Component X-31
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Matter Component X-37
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Matter Component X-71
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Matter Component Y-107
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Matter Component Y-73
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Matter Component Y-79
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Matter Component Y-97
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Matter Component Z-113
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Matter Component Z-149
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Matter Component Z-157
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Matter Component Z-167
This component contains particles in the "strange matter" phase state arranged in a certain configuration. The component itself uses unusual materials but seems to be a standard unit, with obvious power and data inputs and outputs that make it possible to use it with spacetime conduit technology Oddly enough, these strange matter components each show signs of originating from radically different spatiotemporal locations, suggesting they have travelled through some form of spacetime transport. The simplest explanation could indeed be that these devices are used in such a transport system. Several of these components arranged in a certain sequence may be the key to locating specific regions or pockets of spacetime accessible using filament FTL transport systems.
Strange Mechanical Device
A strange mechanical device, with a fading Gallente symbol painted on its side.
Strategic Node (Wightstorm Fleet)
This strategic node is a key element in Sansha's Nation command and control of far-flung operations. The direction of Wightstorm Fleet's operations in volatile ice storms depends on synchronized and encrypted instructions disseminated across New Eden from nodes like this. The Wightstorm Fleet has been drawn from the vast reserves of Sansha's Nation to take advantage of the opportunity presented by the appearance of metaliminal volatile ice storms across New Eden.
Stratios
This was one of the first vessels the Sisters of EVE made available to capsuleers. It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Stratios is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal. It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its weaponry runs best on renewable sources, an ideal for a ship that doesn't know how long it'll be in deep space. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings. And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Stratios is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with.
Stratios AIR Laboratories SKIN
The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program.
Stratios Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Stratios ASES SKIN
Super Kerr-Induced Nanocoatings (SKINs) are items you can activate on a character and apply to certain ships. When you have activated the SKIN, you will be able to change the look of any included ships flown by that character.
Stratios Aspirant Soldier SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as a Soldier of Fortune. New Eden's Soldiers of Fortune are capsuleers who venture beyond the safety of secure space in search of glory and riches. Low and null security space can be very dangerous but the rewards often match the risks, especially if you fly with other pilots. There are thousands of capsuleer corporations waiting out there to bring you into their fleets and help you get those guns firing on target.
Stratios Aurora Universalis SKIN
Stratios Blueprint
Stratios Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Stratios Crystal Blast SKIN
Stratios Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Stratios Emergency Responder
The Stratios Emergency Responder is a variation on the Stratios designed by the Sanctuary specifically for fast assessment and evaluation of major cosmic events in New Eden. Its official role to quickly appraise incidents of all kinds and relay information back to the Sisters of EVE also serves as an opportunity to take care of any sensitivities before they become apparent to external parties. It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its weaponry runs best on renewable sources, an ideal for a ship that doesn't know how long it'll be in deep space. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings. And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Stratios Emergency Responder is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with.
Stratios Emergency Responder Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Stratios Emergency Responder Blueprint
Stratios Emergency Responder Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Stratios Friendship League SKIN
Alongside their humanitarian and scientific pursuits, the Sisters of EVE are involved in many diplomatic and cultural endeavors aimed at promoting friendship between the disparate peoples of the cluster. The SOE's Friendship League is an organization dedicated to advancing good relations between all societies independently of the political and diplomatic maneuvering of the empires and factions of New Eden. Members of the SOE Friendship League are trained to observe high standards of discretion and impartiality in their work, despite the difficulties often posed by diametrically opposed political, economic, and cultural interests across the empires and worlds of the cluster. The Friendship League is occasionally accused of being a front for less altruistic SOE operations but nothing has ever come to light to definitively tarnish its reputation.
Stratios GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Stratios Glacial Drift SKIN
Stratios One Eden SKIN
The Sisters of EVE's research and exploration efforts have garnered the organization a sinister reputation in the eyes of capsuleers, and conspiracy theorists, but its Food Relief charity arm has provided succor to billions across New Eden. Donations to Food Relief and other humanitarian projects are collected from all over the cluster and the annual "One Eden" fundraising drive is an important means of boosting the SOE's donation income. To many people in New Eden, the charitable works of the Sisters are their most notable.
Stratios Redclaw Sable SKIN
Mind Clash fans across New Eden were stunned by the upset victory of Kiyria "Redclaw Sable" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the "Greats" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.
Stratios Sanctuary Serenity Only SKIN
Stratios Sanctuary SKIN
Stratios Sanctuary SKIN (30 Days)
Stratios Sanctuary SKIN (365 Days)
Stratios Sanctuary SKIN (7 Days)
Stratios Sanctuary SKIN (90 Days)
Stratios Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Stratios Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Stratios SOE Blue Cell
Stratios SOE Fire Cell
Stratios SOE Gold Cell
Stratios Spectral Shift Serenity Only SKIN
Stratios Spectral Shift Serenity Only SKIN (30 Days)
Stratios Spectral Shift Serenity Only SKIN (365 Days)
Stratios Spectral Shift Serenity Only SKIN (7 Days)
Stratios Spectral Shift Serenity Only SKIN (90 Days)
Stratios Spectral Shift SKIN
Stratios YC119 SKIN
Stratios YC119 SKIN
Stratios YC119 SKIN (30 Days)
Stratios YC119 SKIN (365 Days)
Stratios YC119 SKIN (7 Days)
Stratios YC119 SKIN (90 Days)
Stratios Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Stratios Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Stratum Form Feel Bonus
Mining efficiency +10%.
Stress-Responding Neurolink Stabilizer
Stress-Responding Neurolink Stabilizers are highly advanced pharmaceuticals developed for use by the Federation Navy in conjunction with military capsuleer neurolink technology. Each of the empire militaries keys their neurolink stabilization to specific autonomic biosystems. These provide baselines, cycles and triggers that allow implants and capsule systems to maintain stable synchronization of capsuleer neurolinks with ship systems.
Stress-Responding Neurolink Stabilizer Reaction Formula
Strike Force Gear
Weapons and equipment of a strike force team that Serpentis is assembling in Algintal.
Strikegrip Tessera
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. This particular rogue drone battlecruiser appears to be capable of very high damage at close range, but suffers from limited damage projection.
Strikelance Tessella
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.
Strikeneedle Tessella
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.
Striker Alvatis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
Striker Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high
StrikeSnipe Ultra L
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's StrikeSnipe Ultra brand of Condenser Packs are advanced charges designed to deliver a pulse of power tuned to develop arcs dealing balanced damage at very long ranges.
StrikeSnipe Ultra L Blueprint
StrikeSnipe Ultra M
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's StrikeSnipe Ultra brand of Condenser Packs are advanced charges designed to deliver a pulse of power tuned to develop arcs dealing balanced damage at very long ranges.
StrikeSnipe Ultra M Blueprint
StrikeSnipe Ultra S
The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. Upwell's StrikeSnipe Ultra brand of Condenser Packs are advanced charges designed to deliver a pulse of power tuned to develop arcs dealing balanced damage at very long ranges.
StrikeSnipe Ultra S Blueprint
Striking Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Striking Drekavac
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Striking Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Sensor Dampener and Remote Repair modules. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Striking Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Striking Vila Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
String Charge Evaluation Couple
The component name and serial number of this obscure piece of technology is indicated clearly by data-tags bearing CONCORD, Upwell Consortium and EDENCOM identifier codes. This highly advanced device is apparently capable of evaluating the charge of cosmic string elements in local space-time despite the extraordinary sensitivity that such a piece of equipment would require. It is built in such a way that it must be part of a larger design.
Strip Miner I
A bulk ore extractor designed for use on Mining Barges and Exhumers.
Strip Miner I Blueprint
Strong Blue Pill Booster
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
Strong Blue Pill Booster Blueprint
Strong Blue Pill Booster Reaction
Strong Blue Pill Booster Reaction Formula
Strong Crash Booster
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
Strong Crash Booster Blueprint
Strong Crash Booster Reaction
Strong Crash Booster Reaction Formula
Strong Drop Booster
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
Strong Drop Booster Blueprint
Strong Drop Booster Reaction
Strong Drop Booster Reaction Formula
Strong Exile Booster
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
Strong Exile Booster Blueprint
Strong Exile Booster Reaction
Strong Exile Booster Reaction Formula
Strong Frentix Booster
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
Strong Frentix Booster Blueprint
Strong Frentix Booster Reaction
Strong Frentix Booster Reaction Formula
Strong Ice Storm Environment
Strong Immunity System Bonus
Cyber implant install time +50% AND booster resistance -25%.
Strong Lowsec Metaliminal Yoiul Festival YC122 Storm
Strong Metaliminal Dark Storm Environment
Strong Metaliminal Electrical Storm
Strong Metaliminal Electrical Storm Environment
Strong Metaliminal Exotic Matter Storm
Strong Metaliminal Exotic Matter Storm Environment
Strong Metaliminal Gamma Ray Storm
Strong Metaliminal Gamma Ray Storm Environment
Strong Metaliminal Plasma Firestorm
Strong Metaliminal Plasma Firestorm Environment
Strong Mindflood Booster
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
Strong Mindflood Booster Blueprint
Strong Mindflood Booster Reaction
Strong Mindflood Booster Reaction Formula
Strong Nullsec Metaliminal Yoiul Festival YC122 Storm
Strong Sooth Sayer Booster
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
Strong Sooth Sayer Booster Blueprint
Strong Sooth Sayer Booster Reaction
Strong Sooth Sayer Booster Reaction Formula
Strong Veilguard Booster
The product of extensive research by the SOE's research organization, the Sanctuary, this booster increases the stabilized cloak duration for any cloaks used by the capsuleer. Using a novel cocktail of neural pharmaceuticals in carefully designed proportions, the scientists of the Sanctuary have developed the Veilguard booster. This potent formula enhances the ability of a capsuleer to sustainably handle the complex quantum fluctuation calculations necessary to maintain a stable cloaking field. The SOE use this booster for their exploration and covert rescue missions but also make it available to friendly capsuleers. The effect of this booster is so powerful that the stabilization can be maintained for up to three times the normal sustainable period.
Strong Veilguard Booster Blueprint
Strong Volatile Ice Storm
Strong X-Instinct Booster
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
Strong X-Instinct Booster Blueprint
Strong X-Instinct Booster Reaction
Strong X-Instinct Booster Reaction Formula
Strontium Clathrates
An unstable compound of strontium molecules encased in the crystal structure of water. When fed to a Control Tower's force field generator, these clathrates bond with the molecules already in place in the field to create a nigh-invulnerable barrier of energy. A necessary ingredient for Control Towers to go into reinforced mode. May be obtained by reprocessing the following ice ores: 1.0 security status solar system or lower: Blue Ice Clear Icicle Glacial Mass White Glaze 0.3 security status solar system or lower: Glare Crust 0.1 security status solar system or lower: Dark Glitter 0.0 security status solar system or lower: Enriched Clear Icicle Gelidus Krystallos Pristine White Glaze Smooth Glacial Mass Thick Blue Ice
Structural Understanding Bonus
Manufacture time -5%.
Structure Acceleration Coils
Materials needed for the construction of warp or engineering related facilities in a space structure.
Structure Acceleration Coils Blueprint
Structure Ad Post
Structure Ad Post Blueprint
Structure Advertisement Nexus
Components for the construction of advertisement facilities in a space structure.
Structure Advertisement Nexus Blueprint
Structure Agent Distribution Unit
Structure Agent Distribution Unit Blueprint
Structure Armored Targeted Link
Structure Armored Targeted Link Blueprint
Structure Billboard
Structure Billboard Blueprint
Structure Capital Assembly Array Blueprint
Structure Capsuleer Tracking Array
Structure Capsuleer Tracking Array Blueprint
Structure Cloak Pinpoint Array
Structure Cloak Pinpoint Array Blueprint
Structure Command Node
This structure can be captured by targeting it with an Entosis Link module.
Structure Component Assembly Array Blueprint
Structure Compression Plant
Structure Compression Plant Blueprint
Structure Construction Parts
Assorted parts of metal, textiles, composite fabrics and miscellaneous machinery - the basic building blocks for the assembly and operation of a space outpost.
Structure Construction Parts Blueprint
Structure Copy Laboratory Blueprint
Structure Corporation Insurance
Structure Corporation Insurance Blueprint
Structure Customs Office
Structure Customs Office Blueprint
Structure Cynosural Generator Array Blueprint
Structure Cynosural Jammer
Structure Cynosural Jammer Blueprint
Structure Datacore Field Research
Structure Datacore Field Research Blueprint
Structure Docking Bay
Mechanical components required for the construction of an outpost docking bay.
Structure Docking Bay Blueprint
Structure Doomsday Operation
Specialization in operating Citadel doomsday weapons. 2% reduction in Arcing Vorton Projector duration per level.
Structure Drone Link Augmentor
Structure Drone Link Augmentor Blueprint
Structure Drone Navigation Computer
Structure Drone Navigation Computer Blueprint
Structure ECCM Projector
Structure ECCM Projector Blueprint
Structure Electromagnetic Sensor
Materials required for the construction of intelligence or electronics related facilities in a space structure.
Structure Electromagnetic Sensor Blueprint
Structure Electronic Systems
Basic operation of structure electronic modules. 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level.
Structure EM Hardener Script
Structure EM Hardener Script Blueprint
Structure Engineering Systems
Basic operation of structure engineering modules. 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level.
Structure Equipment Assembly Array Blueprint
Structure EXERT Conduit Coupler
A novel structure component developed by the Upwell Consortium and used in the construction of faster-than-light transport devices such as jump gates. The EXERT Conduit Coupler is derived from experiments based on analysis of Triglavian spatiotemporal filament and conduit gate technology. While replication of Triglavian FTL transport technology has proved challenging, a method of enhancing the establishment of stable wormhole links between point-to-point devices, like jump gates, has been developed using the so-called "exotic entangled reaction transmission" principle. The EXERT Conduit Coupler has been integrated into the improved jump gate technology offered by Upwell to capsuleer end-users.
Structure EXERT Conduit Coupler Blueprint
Structure Explosive Hardener Script
Structure Explosive Hardener Script Blueprint
Structure Factional Reserve Unit
Structure Factional Reserve Unit Blueprint
Structure Factory
Materials required for the construction of factory facilities in a space outpost.
Structure Factory Blueprint
Structure Hangar Array
Components for the construction of individualized ship and module hangars in space outposts.
Structure Hangar Array Blueprint
Structure Information Targeted Link
An AM assault prototype load with its weapons and its prototype equipment needs prototype skills to be utilized.
Structure Information Targeted Link Blueprint
Structure Interbus Transport Service
Structure Interbus Transport Service Blueprint
Structure Invention Laboratory Blueprint
Structure Kinetic Resistance Script
Structure Kinetic Resistance Script Blueprint
Structure Laboratory
Construction materials and research tools for space outpost laboratories.
Structure Laboratory Blueprint
Structure Listening Post
Structure Listening Post Blueprint
Structure Local Communications Array
Structure Local Communications Array Blueprint
Structure Loyalty Point Store
Structure Loyalty Point Store Blueprint
Structure Market Network
Market access electronics and secure storage facilities of market goods for space outposts.
Structure Market Network Blueprint
Structure Material Efficiency Laboratory
Structure Material Efficiency Laboratory Blueprint
Structure Medical Center
Medicine, anaesthetics, surgical supplies and complete cloning facilities for space outposts.
Structure Medical Center Blueprint
Structure Mining Targeted Link
Structure Mining Targeted Link Blueprint
Structure Missile Guidance Computer
Structure Missile Guidance Computer Blueprint
Structure Missile Systems
Basic operation of structure missile launchers. 2% bonus to all structure missile and guided bomb damage per level.
Structure Mission Network
A computerized interface allowing people to barter goods and services with the outpost acting as centralized broker and data bank.
Structure Mission Network Blueprint
Structure Monument Blueprint
Structure Monument Module I
Structure Moon Drilling
Structure Office Center
Materials for the construction of dozens of offices, as well as computer systems and supplies needed for their day-to-day running.
Structure Office Center Blueprint
Structure Planetoid Drilling
Structure Planetoid Drilling Blueprint
Structure Remote Armor Repairer
Structure Remote Armor Repairer Blueprint
Structure Remote Capacitor Transmitter
Structure Remote Capacitor Transmitter Blueprint
Structure Remote Hull Repairer
Structure Remote Hull Repairer Blueprint
Structure Remote Missile Guidance Computer
Structure Remote Missile Guidance Computer Blueprint
Structure Remote Sensor Booster
Structure Remote Sensor Booster Blueprint
Structure Remote Shield Booster
Structure Remote Shield Booster Blueprint
Structure Remote Tracking Computer
Structure Remote Tracking Computer Blueprint
Structure Repair Array
Used to repair structures under attack
Structure Repair Facility
Lathes, grinders, riveting machines, uncoilers, and various other pieces of machinery required for the operation of an outpost repair facility.
Structure Repair Facility Blueprint
Structure Reprocessing Plant
Parts required for the construction of a space outpost materials refinery.
Structure Reprocessing Plant Blueprint
Structure Resistance Switcher
Structure Resistance Switcher Blueprint
Structure Scan Resolution Booster
Structure Scan Resolution Booster Blueprint
Structure Scanner Array
Structure Scanner Array Blueprint
Structure Security Force Array
Structure Security Force Array Blueprint
Structure Security Status Claim Unit
Structure Security Status Claim Unit Blueprint
Structure Ship Assembly Array Blueprint
Structure Siege Targeted Link
Structure Siege Targeted Link Blueprint
Structure Skirmish Targeted Link
Structure Skirmish Targeted Link Blueprint
Structure Sovereignty Unit
Structure Sovereignty Unit Blueprint
Structure Stargate Connector Blueprint
Structure Stellar Mapping Array
Structure Stellar Mapping Array Blueprint
Structure Storage Bay
One of the myriad construction components required for the building of space outposts.
Structure Storage Bay Blueprint
Structure Thermal Resistance Script
Structure Thermal Resistance Script Blueprint
Structure Time Efficiency Laboratory
Structure Time Efficiency Laboratory Blueprint
Structure Tracking Enhancer
Structure Warp Accelerant Blueprint
Structure Warp Scrambler Generator
Structure Wormhole Stabilizer
Structure Wormhole Stabilizer Blueprint
Stuffed Container
The bolted container drifts silently amongst the stars, giving no hint to what treasures it may hide.
Suard Fish
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Subcompact TEBS Interface
This portable Transneural Echo Burn Scanner interface appears to be a high-gain, short range version of the TEBS interface used in capsule cloning technology. Scaled down in size from hardware used in the Capsule, this device appears to have been engineered to be installed on a much smaller craft. This interface allows the TEBS to communicate with a burst transmitter in order to relay neural data to a remote location. Given the nature of this technology, it may prove incredibly valuable if turned in to the correct organization.
Subcranial Nanocontrollers
The Subcranial Nanocontroller is an advanced component from Lai Dai intended for use in biomechanical and neurocybernetic implants in a similar fashion to the older Transcranial Controller technology owned and licensed by Ishukone. Implants using Subcranial Nanocontrollers are being marketed as cheaper, more flexible and less intrusive. Lai Dai is believed to have made some key breakthroughs in its development of this technology after acquiring medical research and technology in the course of asset recovery operations carried out by Lai Dai Protection Services. It is believed that the Khanid Kingdom and Tash-Murkon Family are eager to incorporate the new technology in more advanced, efficient and pervasive slave control devices with the aim being the elimination of the Vitoc method of enforcing slavery obedience. Many believe the Vitoc method is fatally vulnerable to chemical and biological subversion vectors, and several attacks using Insorum and Deathglow to provoke slave uprisings have reinforced this view in the Amarr Empire. The future of the Subcranial Nanocontroller technology, and Lai Dai's profit margins looks bright as a consequence.
Subin Barama's Bunker
A bunker inhabited by personnel of the Amarr Empire.
Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
Submachine Gun Ammo Capacity
Skill at ammunition management. +5% maximum ammunition capacity per level.
Submachine Gun Fitting Optimization
Advanced skill at weapon resource management. 5% reduction to PG usage per level.
Submachine Gun Operation
Skill at handling submachine guns. 5% reduction to submachine gun kick per level.
Submachine Gun Proficiency
Skill at handling submachine guns. +3% submachine gun damage against armor per level.
Submachine Gun Rapid Reload
Advanced skill at rapidly reloading weapons. +3% reload speed per level.
Submachine Gun Sharpshooter
Skill at weapon marksmanship. 5% reduction to submachine gun dispersion per level.
Subspace Beacon
This subspace beacon is protected by a powerful shield generator.
Subspace Data Miner
This huge radio telescope contains fragile but advanced sensory equipment. A structure such as this has enormous capabilities in crunching survey data from nearby systems and constellations.
Subspace Energy & You
This instructional holoreel package details the finer points of working with the conversion of subspace energy, and provides relevant health and safety recommendations to reduce potential exposure to harmful electromagnetic fields. For full clarification, the package also includes examples of what may happen should those with metallic augmentations be careless around ultra high voltage electrical equipment and strong magnetic fields. Viewer discretion is advised.
Subspace Frequency Generator
Utilizing advanced auto-locomotive electrocardic subroutines, this miniscule generator is able to generate power equal to far bigger versions of older models.
Subsystem Assembly Array
A mobile assembly facility where advanced subsystems and hulls of strategic cruisers can be manufactured. This structure has no specific time or material requirement bonuses to subsystem manufacturing. Note: Tech III hulls cannot be assembled at starbase structures. The hulls and subsystems can only be assembled whilst docked in a station.
Subsystem Assembly Array Blueprint
Succubus
The Succubus is one of the most feared frigates ever to harrow the spacelanes and asteroid belts of civilized space, and with good reason: tales abound of its superiority over ships twice or three times its size. Whether you believe this to be fact or rumor, the Succubus will still strike fear in your heart.
Succubus Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Succubus Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Succubus Blueprint
Succubus Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Succubus Ghost's Hex SKIN
The Ghost's Hex pattern of nanocoating originated as a livery for the Ghost 1300 range of economy personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Ghost's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.
Succubus Glacial Drift SKIN
Succubus Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Succubus True Deliverance SKIN
For too long have you been allowed to live in fear. For too long have you thought, "If the Nation comes, we will run, and we will hide, and we will be safe." Let it be known that there is no such thing as "safe." There is only deliverance, or annihilation. – recording recovered from station wreckage. Speaker identified as former True Citizen, Cornelius Sedek, now leader of the Vimoksha Chorus.
Sudenic Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards damage application and remote repair capabilities. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Sudenic Drekavac
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Sudenic Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards damage application and remote repair capabilities. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Sudenic Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Sudenic Rodiva
A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant has sacrificed some of its remote repair capability to allow for improved damage application. By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva
Sudenic Vedmak
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards damage application and remote repair capabilities. Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
Suho Tatanal's Investigation Dossier
These are the results of Suho Tatanal's investigation into the strange happenings in the Algintal constellation.
Sukuuvestaa Corporation Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Sukuuvestaa Corporation Standard
Sukuuvestaa, or SuVee as it is commonly called, is the largest real estate dealer within the Caldari State, it is estimated that they and the companies under them own nearly 40% of all land in Caldari space. SuVee is the second largest of the Caldari mega corporations and is known for its ruthless, often unethical, business practices. Sukuuvestaa is a member of the JSL Partnership, known as the "Mountain Faction", along with its ally Kaalakiota.
Sukuuvestaa Heron
The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration. This Heron bears the distinctive appearance of a vessel built for the Sukuuvestaa megacorporation. Known for extremely aggressive business practices, Sukuuvestaa is a powerful megacorporation with dealings in many sectors, most notably real estate and agriculture.
Sukuuvestaa Heron Blueprint
Sukuuvestaa Jacket Crate
Contains stylish Sukuuvestaa Crew Jackets for both men and women to show your support for the Sukuuvestaa megacorp and celebrate Caldari Union Day.
Sukuuvestaa Transport Ship
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Sulfuric Acid
A strong mineral acid, used in many chemical reactions and production processes. One of the most widely used chemicals in history.
Sulfuric Acid Reaction
Sulfuric Acid Reaction Formula
Sulphuric Cloud
Sun A0 (Blue Small)
A small blue sun belonging to a class of relatively common dwarf stars that are often planet-bearing or accompanied by planetary dust clouds. Many stars of this kind rotate quickly and the class is known for strong hydrogen and ionized metal lines in stellar spectroscopy.
Sun A0 (Captured Blue Small)
This small blue star of the unusual A0 classification has been gravitationally captured by a black hole, and is slowly orbiting closer and closer to its eventual merger with the mass singularity. This event will take place many years in the future but the effects of orbiting in the vicinity of a black hole are already being felt in the form of intense and volatile gravitational tidal forces exerted by the singularity. As the star is within the outer edges of the matter accretion disc of the black hole, the instability is further contributed to by the fluctuations in mass density within the clouds of dust, gas, and other matter. The local system environment here is harsh and unforgiving to say the least.
Sun A0 (Disrupted Blue Small)
This small blue star has been disrupted by forces apparently unleashed by experimental stellar transmuter technology directed at its heart. Following an extreme stellar event, the star is now in a highly-energetic state and emitting increased radiation as it is wracked by massive coronal flare activity. A small blue sun belonging to a class of relatively common dwarf stars that are often planet-bearing or accompanied by planetary dust clouds. Many stars of this kind rotate quickly and the class is known for strong hydrogen and ionized metal lines in stellar spectroscopy.
Sun A0 (Glory Immanence)
This star was originally a small blue sun of a star class of critical interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it. More typical members of this star class of relatively common dwarf stars are often planet-bearing or accompanied by planetary dust clouds. Many stars of this kind rotate quickly and the class is known for strong hydrogen and ionized metal lines in stellar spectroscopy.
Sun A0IV (Turbulent Blue Subgiant)
A bright blue stellar body emitting unusually high neutrino levels, this star experiences frequent coronal mass ejections at unpredictable intervals. The turbulent subgiants of this type found in New Eden are prone to violent instability that scientists now believe is linked to unstable wormhole activity and the "Caroline's Star" stellar anomaly.
Sun B0 (Blue)
This luminous blue star belongs to a class known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.
Sun B0 (Blue)
This luminous blue star belongs to a class known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.
Sun B0 (Blue)
This luminous blue star belongs to a class known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.
Sun B0 (Fruitful Immanence)
This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it. More typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.
Sun B0 (Fruitful Immanence)
This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it. More typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.
Sun B0 (Fruitful Immanence)
This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it. More typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.
Sun B5 (White Dwarf)
This small white star is largely made up of degenerate matter and is slowly cooling, having ceased thermonuclear fusion after exhausting its fuel. The temperature of these stars is generally uniform through the body due to the excellent thermal conduction of degenerate electrons making up the bulk of their mass. High surface gravity leads to separation and purification of elements in these stars such that, while generally composed mostly of carbon and oxygen, the atmosphere is rich in lighter elements.
Sun B5 (White Dwarf)
This small white star is largely made up of degenerate matter and is slowly cooling, having ceased thermonuclear fusion after exhausting its fuel. The temperature of these stars is generally uniform through the body due to the excellent thermal conduction of degenerate electrons making up the bulk of their mass. High surface gravity leads to separation and purification of elements in these stars such that, while generally composed mostly of carbon and oxygen, the atmosphere is rich in lighter elements.
Sun F0 (White)
A main-sequence star in a class of stellar bodies that are typically white or yellow-white in hue. Hydrogen fusion drives the energy generation of these stars and they are often hot and bright. Stars of this type can be found with companion stars, are often accompanied by mature planetary systems and tend to emit an ultraviolet radiation flux providing for habitable zones conducive to human occupation.
Sun F0 (White)
A main-sequence star in a class of stellar bodies that are typically white or yellow-white in hue. Hydrogen fusion drives the energy generation of these stars and they are often hot and bright. Stars of this type can be found with companion stars, are often accompanied by mature planetary systems and tend to emit an ultraviolet radiation flux providing for habitable zones conducive to human occupation.
Sun G3 (Pink Small)
Small, red-white stars of this kind are relatively old and may be on the verge of exhausting their hydrogen fusion fuel before becoming red giants. Planetary systems can often be found around these stars and an abundance of heavier metals is not uncommon.
Sun G3 (Pink Small)
Small, red-white stars of this kind are relatively old and may be on the verge of exhausting their hydrogen fusion fuel before becoming red giants. Planetary systems can often be found around these stars and an abundance of heavier metals is not uncommon.
Sun G5 (Gold Immanence)
This was originally a main-sequence yellow star that attracted the interest of the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it. More typical members of this star class are often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.
Sun G5 (Gold Immanence)
This was originally a main-sequence yellow star that attracted the interest of the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it. More typical members of this star class are often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.
Sun G5 (Pink)
Main-sequence stars of this kind can have a slight red-white tint and are generally bright and in the process of fusing vast quantities of hydrogen every second. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.
Sun G5 (Pink)
Main-sequence stars of this kind can have a slight red-white tint and are generally bright and in the process of fusing vast quantities of hydrogen every second. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.
Sun G5 (Yellow)
A main-sequence stellar body of a class that is often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.
Sun G5 (Yellow)
A main-sequence stellar body of a class that is often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.
Sun G5 (Yellow)
A main-sequence stellar body of a class that is often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.
Sun K3 (Yellow Small)
Rather small but on the main-sequence, these yellow or yellow-orange stars are very stable, remaining on the main-sequence for tens of billions of years. Abundant compared to other classes that tend to support habitable planetary systems, these stars are common targets for colonization efforts. The stability of these stars, combined with the relatively low ultraviolet radiation flux they emit, is thought to enhance the viability of their planetary systems for the development of life.
Sun K3 (Yellow Small)
Rather small but on the main-sequence, these yellow or yellow-orange stars are very stable, remaining on the main-sequence for tens of billions of years. Abundant compared to other classes that tend to support habitable planetary systems, these stars are common targets for colonization efforts. The stability of these stars, combined with the relatively low ultraviolet radiation flux they emit, is thought to enhance the viability of their planetary systems for the development of life.
Sun K5 (Orange Bright)
A bright orange star that is relatively cool but stable, being of a class that typically runs a fusion process on the main-sequence for as long as 30 billion years. Planetary systems containing an abundance of heavier metals and relatively complex molecular products have been noted as present around such stars. These stable stars, emitting relatively gentle levels of ultraviolet radiation, are common targets for scientific expeditions looking for life or colonization survey teams seeking viable planets within their comfortable habitable zones.
Sun K5 (Orange Bright)
A bright orange star that is relatively cool but stable, being of a class that typically runs a fusion process on the main-sequence for as long as 30 billion years. Planetary systems containing an abundance of heavier metals and relatively complex molecular products have been noted as present around such stars. These stable stars, emitting relatively gentle levels of ultraviolet radiation, are common targets for scientific expeditions looking for life or colonization survey teams seeking viable planets within their comfortable habitable zones.
Sun K5 (Red Giant)
This large red star has exhausted its core hydrogen fuel and is slowly expanding into a red giant, consuming all remaining hydrogen in the stellar shell. While the process of expansion into a full red giant will take hundreds of millions of years, eventually the star will engulf any planetary system orbiting close to it.
Sun K5 (Red Giant)
This large red star has exhausted its core hydrogen fuel and is slowly expanding into a red giant, consuming all remaining hydrogen in the stellar shell. While the process of expansion into a full red giant will take hundreds of millions of years, eventually the star will engulf any planetary system orbiting close to it.
Sun K7 (Orange)
Yellow-orange and orange stars of this type are rather stable and believed to take tens of billions of years to burn through their core hydrogen reserves in a process of thermonuclear fusion. This stability and long life, combined with the common presence of planetary systems marks these as viable candidates for colonization and exploration efforts.
Sun K7 (Orange)
Yellow-orange and orange stars of this type are rather stable and believed to take tens of billions of years to burn through their core hydrogen reserves in a process of thermonuclear fusion. This stability and long life, combined with the common presence of planetary systems marks these as viable candidates for colonization and exploration efforts.
Sun K7 (Orange)
Yellow-orange and orange stars of this type are rather stable and believed to take tens of billions of years to burn through their core hydrogen reserves in a process of thermonuclear fusion. This stability and long life, combined with the common presence of planetary systems marks these as viable candidates for colonization and exploration efforts.
Sun M0 (Orange radiant)
Orange and red-orange stars in this class are very abundant, making up by far the largest number of main-sequence stars in the locale of the New Eden cluster. However, many such stars are dim and in the dwarf category with the more radiant members of the class being the better known. Rather cool and experiencing constant remixing of their hydrogen fuel by convection, it is believed that stars of this kind could potentially remain stable, at constant luminosity, for trillions of years. By this scale, all stars of this kind are young in terms of their potential lifetime due to the relatively short age of the universe.
Sun M0 (Orange radiant)
Orange and red-orange stars in this class are very abundant, making up by far the largest number of main-sequence stars in the locale of the New Eden cluster. However, many such stars are dim and in the dwarf category with the more radiant members of the class being the better known. Rather cool and experiencing constant remixing of their hydrogen fuel by convection, it is believed that stars of this kind could potentially remain stable, at constant luminosity, for trillions of years. By this scale, all stars of this kind are young in terms of their potential lifetime due to the relatively short age of the universe.
Sun M0 (Orange radiant)
Orange and red-orange stars in this class are very abundant, making up by far the largest number of main-sequence stars in the locale of the New Eden cluster. However, many such stars are dim and in the dwarf category with the more radiant members of the class being the better known. Rather cool and experiencing constant remixing of their hydrogen fuel by convection, it is believed that stars of this kind could potentially remain stable, at constant luminosity, for trillions of years. By this scale, all stars of this kind are young in terms of their potential lifetime due to the relatively short age of the universe.
Sun O1 (Bright Blue)
A hot, luminous and blue stellar body belonging to a relatively rare class of main-sequence stars. Often large and massive, these stars very quickly burn through their core hydrogen fuel supply and therefore have short lifetimes on the main sequence. These stars emit a tremendous amount of ultraviolet radiation and the largest among them will typically go nova after only a few million years. Smaller stars of this type can cool sufficiently that they will turn into rapidly-rotating stars dominated by carbon-nitrogen-oxygen (CNO) cycle nuclear fusion.
Sun O1 (Divine Immanence)
This was originally a luminous blue stellar body of a star class of considerable interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it. More typical members of this relatively rare class of main-sequence stars are often large and massive. Such stars very quickly burn through their core hydrogen fuel supply and therefore have short lifetimes on the main sequence. These stars emit a tremendous amount of ultraviolet radiation and the largest among them will typically go nova after only a few million years. Smaller stars of this type can cool sufficiently that they will turn into rapidly-rotating stars dominated by carbon-nitrogen-oxygen (CNO) cycle nuclear fusion.
Sunder Alvi
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Sunder Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Sunder Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Sundering Tornado
A Tornado battlecruiser charged with commanding operations and making an example of any who dare cross the Cartel. Disciplined and loyal, the crew of this ship are proud to be flying for New Eden's premier organized crime syndicate.
Sunesis
The Sunesis-class SoCT Destroyer allows any acolyte to protect the investigations and secrets of the society. Since it has very low skill requirements, any capsuleer can pilot it. It serves well in research and exploration but truly comes into its own in combat, with an extremely fast align time. This is a ship that shows its value when understanding the universe requires a strong hand as well as a sharp mind.
Sunesis Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Sunesis Blueprint
Sunesis Capsuleer Day XIX SKIN
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special nanocoating acknowledges this achievement on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day are the 19th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XIX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Sunesis Capsuleer Day XVI SKIN
Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for "The Elite" pilots who are all capsuleers across New Eden.
Sunesis Capsuleer Day XVII SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Sunesis Capsuleer Day XVIII SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Sunesis Capsuleer Day XX SKIN
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special nanocoating acknowledges this achievement on Capsuleer Day XX. The YC125 celebrations of Capsuleer Day are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Sunesis Capsuleer Elite XV SKIN
The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Sunesis Capsuleer Networker XV SKIN
Display your attendance at the SoCT's annual capsuleer gathering with this celebratory nanocoating. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.
Sunesis Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Sunesis Genolution Dazzle SKIN
In the early era of spaceship combat, various forms of optical camouflage and confusion were experimented with in order to gain even the slightest tactical edge. It was rapidly concluded that such gambits made little to no difference, particularly with the sophistication and number of electromagnetic and gravimetric sensors involved. Despite the improbability of any significant effect, Genolution's capsuleer performance researchers are investigating the psychological factors that may come into play with the use of such a "dazzle" camouflage scheme. The patterns they are researching are supposedly even older than the early days of spaceships, with a lineage stretching back to ancient naval warship combat. It is not clear the scheme was particularly effective even in those days.
Sunesis Glacial Drift SKIN
Sunesis Icecloud Investigators SKIN
The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets. As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it.
Sunesis Ironblood SKIN
Sunesis Midnight SKIN
Sunesis Silver Racer SKIN
Sunesis Tercio Rojo SKIN
This special issue nanocoating commemorates a famed kitz of the Society of Conscious Thought known for producing daring explorers and formidable warriors. As is often the way of the SoCT kitzes, the ancient Tercio Rojo kitz evolved in directions away from warfare and exploration, eventually shifting to a new name along with its new focus on other areas of education and training. The traditions of the kitz live on in various splinter kitzes and those few older institutions that took in Tercio Rojo explorers and philosopher warriors wishing to continue along their chosen path.
Sunesis Versus Blueforce SKIN
Sunesis Versus Redforce SKIN
Sunesis Violet Vellication SKIN
A special nanocoating released to dedicated viewers of capsuleer escapades via personal holovisual channels on GalNet.
Suntendi Research Outpost
This is a high tech research outpost.
Super Special Vault
If you have the right equipment you might be able to hack into the vault and get some valuable resources.
Supercapital Construction Facilities
This upgrade allows the onlining of Standup Supercapital Shipyards at any Sotiyo-class Engineering Complexes in the solar system.
Supercapital Construction Facilities Blueprint
Supercapital Ship Assembly Array
A mobile assembly facility where capital and supercapital ships can be manufactured. Anchoring this structure requires system sovereignty. This structure has no specific time or material requirement bonuses to ship manufacturing. Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.
Supercapital Ship Assembly Array Blueprint
Supercomputers
When an individual computer system incorporates a wide range of networked utilities, layered processors, and redundant memory cores, it is said to have evolved into a supercomputer. Such systems can be put to use managing spaceships, starbases, or even entire planetary administrations.
Superconducting Gravimetric Amplifier
This advanced Gravimetric amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This state of the art component is the newest to be incorporated into the latest generation of Tengu Strategic Cruiser blueprints.
Superconducting Gravimetric Amplifier Blueprint
Superconducting Ladar Amplifier
This advanced Ladar amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This state of the art component is the newest to be incorporated into the latest generation of Loki Strategic Cruiser blueprints.
Superconducting Ladar Amplifier Blueprint
Superconducting Magnetometric Amplifier
This advanced Magnetometric amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This state of the art component is the newest to be incorporated into the latest generation of Proteus Strategic Cruiser blueprints.
Superconducting Magnetometric Amplifier Blueprint
Superconducting Radar Amplifier
This advanced Radar amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This state of the art component is the newest to be incorporated into the latest generation of Legion Strategic Cruiser blueprints.
Superconducting Radar Amplifier Blueprint
Superconductor Rails
Weapon Component used primarily in Railguns. A component in various other technology as well.
Superconductor Rails Blueprint
Superconductors
Required for highly advanced technologies too numerous to mention to function properly, these conduits are made from super-cooled materials that function as perfect conductors, having an effective electrical resistance of zero.
Superior Exoplanets Hunter Reward Crate
This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program.This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments.Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds.
Superior Flow Cytometry Rewards Crate
This is a reward from CONCORD's Project Discovery for participating in their Flow Cytometry research program. This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments. Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds.
Superior Motion Sense Bonus
Turret wp accuracy +2%.
Supertensile Plastics
“Hyperoxidation” was the term given to the process of rapidly fossilizing the carbon structures, readily available in the form of biomass, which forms the basic framework of supertensile plastics. The only amorphous solid known to retain the resilience of other such materials while also adopting conductive properties, supertensile plastic is highly sought after for a wide range of industrial applications.
Superweapon_AOEECM
Emits an area-of-effect burst, centered on the designated location. The burst has a chance to momentarily disrupt the target locks of any affected ships. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
Superweapon_AOEECM Blueprint
Superweapon_AOEGuide
Superweapon_AOEGuide Blueprint
Supplemental EM Ward Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Supplemental Explosive Deflection Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Supplemental Gravimetric ECCM Scanning Array I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Supplemental Kinetic Deflection Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Supplemental Ladar ECCM Scanning Array I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Supplemental Magnetometric ECCM Scanning Array I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Supplemental Omni ECCM Scanning Array I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Supplemental Radar ECCM Scanning Array I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Supplemental Scanning CPU I
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Supplemental Screen Generator I
Improves the recharge rate of the shield.
Supplemental Shield Amplifier
Increases the damage resistance of the vehicle's shields. -11% damage taken to shield hp. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
Supplemental Shield Regenerator
Improves the recharge rate of the vehicle's shields. Increases shield regeneration rate by 14%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
Supplemental Thermal Dissipation Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Supply Cache
Supply Chain Management
Proficiency at starting manufacturing jobs remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which manufacturing jobs can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
Supply Depot
Installation component needs a description!
Supply Depot
Installation component needs a description!
Supply Depot_event
Supply Depot
Supply Headman
This ship looks like a standard Domination Seraphim vessel except this one is fitted with at least double the amount of what you normally see of missile turrets.
Supply Ship Pass
This cipher unlocks the third acceleration gate in the Angel Military Operations Complex. The gate will remain open for a short period of time and using the cipher will cause it to self-destruct, so use wisely.
Supply Station Manager
The Supply Station Manager perpetually patrols the area.
Supply Traffic Management
Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals.
Support Drones Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Support Fighters
Allows operation of support fighter craft. 5% increase in support fighter hit-points per level.
Suppressed Targeting System I
Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.
Supratidal Compact Entropic Disintegrator
This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Supratidal Compact Entropic Disintegrator Blueprint
Supratidal Entropic Disintegrator I
This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Supratidal Entropic Disintegrator I Blueprint
Supratidal Entropic Disintegrator II
This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Supratidal Entropic Disintegrator II Blueprint
Supratidal Scoped Entropic Disintegrator
This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Supratidal Scoped Entropic Disintegrator Blueprint
Supreme Alvus Parasite
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Supreme Drone Parasite
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Supreme Hive Defender
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Supreme Hive Defender Deluxe
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Supreme Talos
A Talos battlecruiser with authority over the forces here to ensure they do whatever is necessary to guarantee the success of the Primacy’s operation. Military veterans and survivalists from frontier worlds make up the majority of Primacy ship crews. All onboard are bound together by the belief that a return to the Federation’s Ultranationalist past will mean a glorious future for citizens like them.
Surface Cargo Scanner I
Scans the cargo hold of another ship.
Surface Command Center Prefab Unit
This prefab unit self assembles into the Surface Command Center.
Surface Dungeon Cloud 8820
Surface Research Lab
The Surface Research Lab district has a permanently humid and chilly atmosphere, irrespective of its planetary coordinates, and is staffed only by the hardiest of workers. They wear protective gear at all times, not only to stave off the cold, but to keep absolutely safe the delicate electronics and experimental chemical stored in the various buildings of the district. These materials don't last long when put into use, but for the inert clones they're employed on, it's long enough. Decreases the attrition rate of moving clones between districts. 5% per district owned to a maximum of 4 districts, or 20%, reduction in starbase fuel usage. This applies to all corporation and alliance starbases anchored at moons around the planet with the owned districts.
Surface Rings Background 01
Surface Snow 01
Surface Volcanic 01
Surge Carapace I
Surge modules create a brief, incredibly strong protective shell around a vehicle by instantly diverting a massive amount of charge from the vehicle's on-board capacitor to the vehicle's hull. These modules are exceedingly effective at countering lock-on weaponry when activation is timed correctly. Note: Only one module of this type can be equipped at one time.
Surge Carapace II
Surge modules create a brief, incredibly strong protective shell around a vehicle by instantly diverting a massive amount of charge from the vehicle's on-board capacitor to the vehicle's hull. These modules are exceedingly effective at countering lock-on weaponry when activation is timed correctly. Note: Only one module of this type can be equipped at one time.
Surgical Strike
Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
Surgical Warp Disrupt Probe
Deployed from an Interdiction Sphere Launcher fitted to an Interdictor this probe prevents warping from within its area of effect.
Surplus Gravimetric Reserve Array
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Surplus Ladar Reserve Array
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Surplus Magnetometric Reserve Array
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Surplus Multi-Frequency Reserve Array
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Surplus RADAR Reserve Array
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Surrogate Gravimetric Reserve Array I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Surrogate Ladar Reserve Array I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Surrogate Magnetometric Reserve Array I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Surrogate Multi-Frequency Reserve Array I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Surrogate RADAR Reserve Array I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Suruki's Hawk
A Hawk piloted by an agent.
Surveillance Recordings
A data storage of secret communications caught by hi-tech surveillance equipment.
Survey
Skill at operating ship, cargo and survey scanners. 5% improvement per level in the scan speeds of those module types.
Survey Array
Generic structures such as this one have been modified to fit their special purpose. In this case, the antennae and dishes are set up to gather astronavigational data and survey the surrounding asteroids for materials. Momentum wheels and photovoltaic cells are common on these devices but can be swapped out for other options.
Survey Data
This is a black box, originally found in a Survey Ship. It is obvious that it has been accessed forcibly but the data and information are still intact.
Survey Networks 1
This upgrade increases the chance of a mini-profession site being present in the upgraded solar system.
Survey Networks 1 Blueprint
Survey Networks 2
This upgrade increases the chance of a mini-profession site being present in the upgraded solar system.
Survey Networks 2 Blueprint
Survey Networks 3
This upgrade increases the chance of a mini-profession site being present in the upgraded solar system.
Survey Networks 3 Blueprint
Survey Networks 4
This upgrade increases the chance of a mini-profession site being present in the upgraded solar system.
Survey Networks 4 Blueprint
Survey Networks 5
This upgrade increases the chance of a mini-profession site being present in the upgraded solar system.
Survey Networks 5 Blueprint
Survey Probe Launcher I
Launcher for Survey Probes. Survey Probes are used to analyze the material composition of moons. Note: Only one survey probe launcher can be fitted per ship.
Survey Probe Launcher I Blueprint
Survey Probe Launcher II
Launcher for Survey Probes. 10% reduction to the time required for a moon survey Survey Probes are used to analyze the material composition of moons. Note: Only one survey probe launcher can be fitted per ship.
Survey Probe Launcher II Blueprint
Survey Scanner I
Scans the composition of asteroids, ice and gas clouds.
Survey Scanner I Blueprint
Survey Scanner II
Scans the composition of asteroids, ice and gas clouds.
Survey Scanner II Blueprint
Survey Ship
This appears to be the remains of a survey ship.
Surveyed Jove Observatory
This previously hidden ancient Jove observatory is being surveyed by pirates of the Guri Malakim group and its structure has evidently been somewhat disturbed by their delving. While the precise purpose of the joint Angel Cartel and Guristas Pirates organization’s survey expedition is unclear, the prospect of them gaining insights into Jovian technology is a sufficient threat that entities such as CONCORD and the SoCT are determined to disrupt their activities.
Survivor
This unfortunate but hardy individual has survived a terrible ordeal. His wounds are both physical and emotional, but he seems determined to live on.
Survivor
This rattled individual moves with a languid motion due to emotional distress. They are extremely important to the Sisters of EVE corporation and should be looked after with the utmost care. No doubt that finding and rescuing this individual will be extremely beneficial for you in the long run.
Survivors
These rattled individuals move with languid motions. It looks like some of them have gone weeks without food.
Surya
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. The Marauder class pushes its power plant to the limit, achieving improved damage output and excellent protection from its greatly enhanced armor. +4% bonus to Large Blaster turret damage per level.
Suspended Plasma
When found in harvestable quantities beyond the unapproachable heat of an active star, plasma is said to be in a “suspended” state. Specialized electronic equipment is used to attract the ionized particles into collection tubes, after which it can be stored, transported, or applied to a variety of technologies.
Suspicious Ship Wreck
You surmise that with some salvaging equipment there is still something of value to be had from this wreck.
Sustained Shield Emitter
Shield Component used primarily in Caldari ships. A component in various other technology as well.
Sustained Shield Emitter Blueprint
Svarog Clade Orbital Shipyards
Svarog Clade has gained a reputation for a warlike attitude to the universe that appears extreme even by the standards of the Triglavian Collective. The Svarog occupation of Skarkon II, with ongoing warfare involving Minmatar resistance fighters, warclone mercenaries, and incursions from other clades, has only amplified that reputation. However, it is also clear that this most implacably brutal of Triglavian clades is determined to extract maximum value in resources from the planets it has conquered. To that end, seemingly making a virtue of pragmatism from stubborn ruthlessness, the Svarog have constructed a massive orbital shipbuilding complex over Skarkon II. Construction of their own variants of the powerful Zirnitra-class dreadnought in orbit of war-torn Skarkon II, using resources taken from the surface of the so-called "Snake Pit of New Eden", is an arrogant statement of power that is almost emblematic of Svarog Clade's apparent world-view.
Svarog Clade Orbital Shipyards
Svarog Clade has gained a reputation for a warlike attitude to the universe that appears extreme even by the standards of the Triglavian Collective. The Svarog occupation of Skarkon II, with ongoing warfare involving Minmatar resistance fighters, warclone mercenaries, and incursions from other clades, has only amplified that reputation. However, it is also clear that this most implacably brutal of Triglavian clades is determined to extract maximum value in resources from the planets it has conquered. To that end, seemingly making a virtue of pragmatism from stubborn ruthlessness, the Svarog have constructed a massive orbital shipbuilding complex over Skarkon II. Construction of their own variants of the powerful Zirnitra-class dreadnought in orbit of war-torn Skarkon II, using resources taken from the surface of the so-called "Snake Pit of New Eden", is an arrogant statement of power that is almost emblematic of Svarog Clade's apparent world-view.
Svarog Vyraj Anchorage
Vast and resplendent with the energies of a harnessed singularity, the Svarog Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Svarog, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right. The positioning of the Vyraj Anchorage at the core of Svarog Clade's section of the Pochven region's loop of conduit gates implies a vital role in the "weaving" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven.
Svipul
Released in YC 117 as the result of the first Republic Fleet joint research project to include engineers from all seven Minmatar tribes, the Svipul is a powerful symbol of inter-tribal unity for many Republic citizens. Although the contributions of engineers from the Nefantar and Starkmanir tribes were fairly minor, a large delegation from the Vo-Lakat Thukker caravan and donations from Republic loyalist capsuleers across the cluster were invaluable to the development of this incredibly adaptable warship.
Svipul Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Svipul Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Svipul Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Svipul Blueprint
The Svipul-class Tactical Destroyer was developed on behalf of the Minmatar people in YC117 with the invaluable aid of eighty-seven dedicated capsuleers. Of these pilots, the greatest contributors were: Lotrec Emetin Robert Warner Dr Scott Esrevid Nekkeg SambaSol Nrone3 Agalder Myronik Lynnu Maataak Shalmon Aliatus
Svipul Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Svipul Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Svipul Defense Mode
33.3% bonus to all shield and armor resistances 66.6% reduction in MicroWarpdrive signature radius penalty
Svipul Exoplanets Hunter SKIN
Svipul Firewall Breach SKIN
Svipul Freedom's Revolution SKIN
For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.
Svipul Glacial Drift SKIN
Svipul Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Svipul Hazard Control SKIN
Svipul Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Svipul In Rust We Trust SKIN
This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.
Svipul Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Svipul Propulsion Mode
66.6% bonus to AB and MWD speed boost 33.3% bonus to ship inertia modifier
Svipul Sharpshooter Mode
33.3% bonus to Small Projectile Turret tracking speed 33.3% bonus to Small Projectile Turret damage 100% bonus to sensor strength and targeting range 66.6% bonus to Sensor Dampener and Weapon Disruptor resistances
Svipul Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
SW Couriers Merc Spawner (Do not translate)
SW Data Node Merc Spawner 1 (Do not translate)
SW Data Node Merc Spawner 2 (Do not translate)
SW ESS Key Generator
This coded container is a Secure Key Generator that holds a Reserve Security Key for Encounter Surveillance System (ESS) reserve banks in the Secure Commerce Commission's South-West Encounter Surveillance Quadrant. The SCC defines its South-West Encounter Surveillance Quadrant as encompassing star systems in the following regions: Feythabolis, Impass, Delve, Period Basis, Querious, Catch, Esoteria, Paragon Soul, Providence, and Stain
SW Lab Merc Boss Spawner (Do not translate)
SW Lab Merc Wave Spawner (Do not translate)
Swarm C
Swarm Defense Battery
This Light missile Sentry will Launch missiles at any target it considers to be a threat.
Swarm Defense Battery Deluxe
This missile Sentry will launch missiles at any target it considers to be a threat.
Swarm G
Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
Swarm Launcher Ammo Capacity
Skill at ammunition management. +1 maximum ammunition capacity per level.
Swarm Launcher Fitting Optimization
Advanced skill at weapon resource management. 5% reduction to PG usage per level.
Swarm Launcher Operation
Skill at handling swarm launchers. 5% reduction to swarm launcher lock-on time per level.
Swarm Launcher Proficiency
Skill at handling swarm launchers. +3% swarm launcher missile damage against armor per level.
Swarm Launcher Rapid Reload
Advanced skill at rapidly reloading weapons. +3% reload speed per level.
Swarm Launcher Sharpshooter
Skill at weapon marksmanship. +5% maximum effective range per level.
Swarm Overmind #0102
Swarm Overmind #0415
Swarm Overmind #1801
Swarm Overmind #2025
Swarm Overmind 2102
Swarm Overmind Primus
A deadly rogue drone controlled by a Rogue Swarm AI classified as an 'Overmind Primus'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority. These commanders are paramount among the Swarm Infestation's network of advanced AIs. The Swarm Overmind Primus is a heavily-armed, powerful war drone but will still deploy its slaved rogue drones until such defenders are eliminated. Only when forced to expose itself in order to preserve the nest will this supreme intelligence emerge from its lair.
Swarm Overmind Primus x01
A deadly drone controlled by a Rogue Swarm AI classified as an 'Overmind Primus' of the upgraded 'x01' pattern. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority. These commanders are paramount among a Rogue Swarm's network of advanced AIs. The Swarm Overmind Primus is a heavily-armed, powerful war drone but prefers to deploy its slaved rogue drones rather than directly intervene. This supreme intelligence will emerge from its lair only when forced to expose itself in order to preserve the nest, protect some vital asset, or investigate an unusual threat.
Swarm Overmind Secundus
A deadly rogue drone controlled by a Rogue Swarm AI classified as an 'Overmind Secundus'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority. These commanders are paramount among the Swarm Infestation's network of advanced AIs. The Swarm Overmind Secundus is a heavily-armed, powerful war drone but will still deploy its slaved rogue drones until such defenders are eliminated. Only when forced to expose itself in order to preserve the nest will this supreme intelligence emerge from its lair.
Swarm Overmind Secundus x01
A deadly drone controlled by a Rogue Swarm AI classified as an 'Overmind Secundus' of the upgraded 'x01' pattern. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority. These commanders are paramount among a Rogue Swarm's network of advanced AIs. The Swarm Overmind Secundus is a heavily-armed, powerful war drone but prefers to deploy its slaved rogue drones rather than directly intervene. This supreme intelligence will emerge from its lair only when forced to expose itself in order to preserve the nest, protect some vital asset, or investigate an unusual threat.
Swarm Overmind Tertius
A deadly rogue drone controlled by a Rogue Swarm AI classified as an 'Overmind Tertius'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority. These commanders are paramount among the Swarm Infestation's network of advanced AIs. The Swarm Overmind Tertius is a heavily-armed, powerful war drone but will still deploy its slaved rogue drones until such defenders are eliminated. Only when forced to expose itself in order to preserve the nest will this supreme intelligence emerge from its lair.
Swarm Overmind Tertius x01
A deadly drone controlled by a Rogue Swarm AI classified as an 'Overmind Tertius' of the upgraded 'x01' pattern. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority. These commanders are paramount among a Rogue Swarm's network of advanced AIs. The Swarm Overmind Tertius is a heavily-armed, powerful war drone but prefers to deploy its slaved rogue drones rather than directly intervene. This supreme intelligence will emerge from its lair only when forced to expose itself in order to preserve the nest, protect some vital asset, or investigate an unusual threat.
Swarm Parasite Worker
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Swarm Parasite Worker Deluxe
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Swarm Preserver Alvus
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
Swarm Preserver Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly
swarren
Sweet Leaves
Don't grow too fond of them.
Swift Neural Grafting Bonus
C-Implant install time -50%.
Swirling Cloud 01a
Swirling Cloud 01b
Swirling Color-cards
You guess you have to be under heavy influence to be entertained by this.
Sword of Pator
Only recently created by act of Sanmatar Shakor, the Sword of Pator is the highest honor that can be awarded capsuleers for service to the Republic. At least four of the seven tribes must be in agreement before it can be awarded, making its conferment a rare and auspicious occasion. “Tribe, clan, and family. Together, they are our home. And when they are taken, we will stop at nothing to reclaim them.” - Excerpt from Starkmanir Oral History
Swordspine
The Swordspine is a logistics frigate operated by the Angel Cartel. It's remote shield boosters have saved many an Angel pilot, and lead to the downfall of countless capsuleers.
Swordspine Blueprint
Sylramic Fibers
Extremely strong fibers, used in laminated armor plating.
Sylramic Fibers Reaction
Sylramic Fibers Reaction Formula
Sylvite
A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Pyerite and Mexallon .
Symb's FORK-5 Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
Symmetry Decryptor
This decryptor contains true and tested research methods regarding invention jobs with decent stats across the board.Probability Multiplier: N/A Max. Run Modifier: +2 Material Efficiency Modifier: +1 Time Efficiency Modifier: +8
Synch AV Grenade
The AV grenade is a high-explosive anti-vehicle grenade.
Syndicate 100mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Syndicate 100mm Steel Plates Blueprint
Syndicate 1600mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Syndicate 1600mm Steel Plates Blueprint
Syndicate 200mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Syndicate 200mm Steel Plates Blueprint
Syndicate 400mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Syndicate 400mm Steel Plates Blueprint
Syndicate 800mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Syndicate 800mm Steel Plates Blueprint
Syndicate Cloaking Device
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Syndicate Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Syndicate Gas Cloud Scoop
The Syndicate Gas Cloud Scoop arose out of a joint research project undertaken by dozens of station owners across the region. The residents and industrialists of Syndicate appreciated, more than most, the latent potential of the underground booster industry. Although their modified scoops offered no improvements in yield, they were easier for newer pilots to fit. Their investment in more accessible harvesting technology paid off, when eventually the empires quietly reversed course and legalized the production and sale of synth boosters.
Syndicate Gas Cloud Scoop Blueprint
Syndicate Mobile Large Warp Disruptor
A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for fourteen days, after which it will automatically decay.
Syndicate Mobile Large Warp Disruptor Blueprint
Syndicate Mobile Medium Warp Disruptor
A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for fourteen days, after which it will automatically decay.
Syndicate Mobile Medium Warp Disruptor Blueprint
Syndicate Mobile Small Warp Disruptor
A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for fourteen days, after which it will automatically decay.
Syndicate Mobile Small Warp Disruptor Blueprint
Syndicate Reactor Control Unit
Boosts power core output.
Syndicate Reactor Control Unit Blueprint
Syndicate Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.
Syndicate Signal Amplifier
Augments the sensor and electronics suite of the fitted ship. Benefits include additional locked targets, increased maximum target acquisition range, faster locking speed, and increased sensor strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Synth Blue Pill Booster
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
Synth Blue Pill Booster Blueprint
Synth Blue Pill Booster Reaction
Synth Blue Pill Booster Reaction Formula
Synth Crash Booster
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
Synth Crash Booster Blueprint
Synth Crash Booster Reaction
Synth Crash Booster Reaction Formula
Synth Drop Booster
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
Synth Drop Booster Blueprint
Synth Drop Booster Reaction
Synth Drop Booster Reaction Formula
Synth Exile Booster
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
Synth Exile Booster Blueprint
Synth Exile Booster Reaction
Synth Exile Booster Reaction Formula
Synth Frentix Booster
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
Synth Frentix Booster Blueprint
Synth Frentix Booster Reaction
Synth Frentix Booster Reaction Formula
Synth Mindflood Booster
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
Synth Mindflood Booster Blueprint
Synth Mindflood Booster Reaction
Synth Mindflood Booster Reaction Formula
Synth Sooth Sayer Booster
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
Synth Sooth Sayer Booster Blueprint
Synth Sooth Sayer Booster Reaction
Synth Sooth Sayer Booster Reaction Formula
Synth X-Instinct Booster
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
Synth X-Instinct Booster Blueprint
Synth X-Instinct Booster Reaction
Synth X-Instinct Booster Reaction Formula
Synthetic Aperture Ladar Receiver
Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones. Initial scans of this salvaged Synthetic Aperture Ladar Receiver indicate that it includes technology that might be able to find a home in the sensor equipment of capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Minmatar researchers expressing particular interest.
Synthetic Coffee
This stimulating aromatic drink, made out of dried, roasted and ground seeds, is a particular favorite among scientists and software engineers.
Synthetic Hull Conversion Inertial Stabilizers
Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Synthetic Hull Conversion Inertial Stabilizers Blueprint
Synthetic Hull Conversion Nanofiber Structure
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Synthetic Hull Conversion Nanofiber Structure Blueprint
Synthetic Hull Conversion Overdrive Injector
This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Synthetic Hull Conversion Overdrive Injector Blueprint
Synthetic Hull Conversion Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.
Synthetic Hull Conversion Reinforced Bulkheads Blueprint
Synthetic Oil
Since original oil can be harvested only from a world with a long biological history, synthetic oil has become frequently produced in laboratories all over known space.
Synthetic Synapses
The wide range of uses for synthetic synapses is largely due to the fact that they are able to serve double duty as electrical conduits and as replacements or additions to biological nervous systems. This allows them to be used in computers, cybernetics, and artificial intelligence equipment.
System Scanner I
Scans the ore make-up of an asteroid.
System Scanner I Blueprint
System Scanning Array
Recent necessary changes to various capsuleer protocols have rendered these structures non-functional and obsolete. The empire corporations who originally sold this structure have reached a deal with CONCORD to buy back all remaining examples. CBD Corporation, Ducia Foundry, Material Acquisition, Minmatar Mining Corporation and Outer Ring Excavations are all now buying these structures at prices similar to the original retail price.
System-Wide Warp Speed Bonus
Systematic Damage Control
Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time.
Systemic 'Pandemonium' Ballistic Enhancement
Increases the damage output of all vehicle mounted missile turrets. Grants 6% bonus to missile damage, and a 5% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Systemic Ballistic Control System I
Increases the damage output of all vehicle mounted missile turrets. Grants 3% bonus to missile damage, and a 2% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Systemic Ballistic Control System II
Increases the damage output of all vehicle mounted missile turrets. Grants 6% bonus to missile damage, and a 5% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Systemic Bolt Array I
Increases the damage output of all vehicle mounted missile turrets. Grants 4% bonus to missile damage, and a 3% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Systemic Field Stabilizer I
Increases the damage output of all vehicle mounted railgun and blaster turrets. Grants 3% bonus to hybrid turret damage, and a 2% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Systemic Field Stabilizer II
Increases the damage output of all vehicle mounted railgun and blaster turrets. Grants 6% bonus to hybrid turret damage, and a 5% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Systemic Stabilizer Array
Increases the damage output of all vehicle mounted railgun and blaster turrets. Grants 6% bonus to hybrid turret damage, and a 5% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Systemic Vortex Stabilizer
Increases the damage output of all vehicle mounted railgun and blaster turrets. Grants 4% bonus to hybrid turret damage, and a 3% increase to rate of fire. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Systems Hacking
Basic understanding of hacking. Unlocks ability to use codebreaker modules. +5% bonus to hacking speed per level.
T-12 Ion Pistol
A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled. By overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.
Ta3 Compact Ship Scanner
Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.
Ta3 Perfunctory Vessel Probe
Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.
Tachyon Afocal Maser I
An ultra-heavy beam energy weapon designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Tachyon Anode Particle Stream I
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Tachyon Beam Laser I
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Tachyon Beam Laser I Blueprint
Tachyon Beam Laser II
An ultra-heavy beam laser designed for medium to long range engagements. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
Tachyon Beam Laser II Blueprint
Tachyon Modal Laser I
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Tachyon Modulated Energy Beam I
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Tactical Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
Tactical Capsuleer Recloner
The Tactical Capsuleer Recloner allows pilots of capsules destroyed in the local system to reclone at a supercarrier equipped with an active recloner. To overcome the limitations of standard capsuleer cloning, particularly the need to pre-install compatible clone blanks at a cloning location, the system relies on capsuleers using a special augmentation: the Nanoheuristic Clone Mapper. The Tactical Capsuleer Recloner uses rapid nanosculpting technology to tailor default clone blanks to individual capsuleers using data received from the Nanoheuristic Clone Mapper augmentation. Capsuleers with clone mappers installed are therefore able to reclone at an active Tactical Capsuleer Recloner in the local system. While the recloning bay is the heart of the TCR facility, it also contains industrial nanofabs capable of flash-fabricating capsules, together with launch tubes that will rapidly deliver the recloned capsuleer to their new ship. Note: The recloning action requires material from fuel blocks stored in Supercarrier. The type of fuel block needed is specific to each Supercarrier and can be found in their attributes.
Tactical Capsuleer Recloner Blueprint
Tactical Information I
These data sheets may mean little to the layman's eye, but can prove valuable in the right hands. They appear to be encrypted military documents.
Tactical Information II
These data sheets may mean little to the layman's eye, but can prove valuable in the right hands. They appear to be encrypted military documents.
Tactical Information III
These data sheets may mean little to the layman's eye, but can prove valuable in the right hands. They appear to be encrypted military documents.
Tactical Information IV
These data sheets may mean little to the layman's eye, but can prove valuable in the right hands. They appear to be encrypted military documents.
Tactical Logistics Reconfiguration
Skill at the operation of triage modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level.
Tactical Response Transmitter
This small device is used to transmit specific information and commands relating to fleet movements and tactical relocations. Due to the critical nature of such transmissions, Sansha forces have developed layered security measures for their use. In order for a TRT to override local forces, the transmitter must first be set to the correct frequencies and then physically relocated from a control nexus to a relay.
Tactical Shield Manipulation
Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
Tactical Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
Tactical Strike
Skill at Tactical Strike Accuracy. Accuracy of Tactical Strike increased by 5% per level
Tactical Weapon Reconfiguration
Skill at the operation of siege modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level.
Tagrina Angi's Rifter
A Rifter piloted by an agent.
Tahaki Karin
Her face is close enough, if you've only seen a photo or a holo. Right height, right weight. Her voice is close enough, too. Accent, vocabulary, everything suggests this is Tahaki Karin. She isn't, of course, but you've been forewarned. Anyone who knew the original would find themselves hard-put to detect the mimic. There are little things, though. The scar on her neck is newer. Her nails are filed smooth rather than roughly clipped. And she listens. To everything. She doesn't make a point of it, of course. But she's taking in everything. The whine of the electrical system, the buzz coming off the gravity plating. Who is she, really? You don't know. But she's closer to being Karin than she is anyone else. Close enough.
Tahron's Custom Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tahron's Custom Heat Sink Blueprint
This blueprint can be used to build a limited number of special upgraded versions of the Heat Sink module. Heat Sinks improve the damage and rate of fire of energy turrets and are key modules in many Amarr ship loadouts. This particular blueprint has been created to the custom specifications of Fleet Commander Rafayel Tahron, who has been known to issue copies to certain select Imperial Navy officers and proven allies at his discretion.
Taibu State Bajo
An elite cruiser of the Caldari State.
Taibu State Daimyo
An elite cruiser of the Caldari State.
Taibu State Daito
An elite frigate of the Caldari State.
Taibu State Kanpaku
An elite cruiser of the Caldari State.
Taibu State Katana
An elite frigate of the Caldari State.
Taibu State Nagasa
An elite frigate of the Caldari State.
Taibu State Oni
An elite cruiser of the Caldari State.
Taibu State Samurai
An elite cruiser of the Caldari State.
Taibu State Shinai
An elite frigate of the Caldari State.
Taibu State Shirasaya
An elite frigate of the Caldari State.
Taibu State Shugo
An elite cruiser of the Caldari State.
Taibu State Shuriken
An elite frigate of the Caldari State.
Taibu State Sohei
An elite cruiser of the Caldari State.
Taibu State Suriage
An elite frigate of the Caldari State.
Taibu State Tachi
An elite frigate of the Caldari State.
Taibu State Tendai
An elite cruiser of the Caldari State.
Taibu State Wakizashi
An elite frigate of the Caldari State.
Taibu State Yari
An elite frigate of the Caldari State.
Taihti's Raven
A Raven piloted by an agent.
Taipan
The Taipan is one of the smaller types of Gurista vessels. While the design is based on a pre-existing Caldari ship type - the Guristas delight in stealing anything they can from their hated enemies - its internal workings have been heavily modified. Not content to rely on the Caldari's focus on missile combat, the Guristas have added the drone power of the Gallente.
Taipan Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Taipan Blueprint
Taipan Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Taipan Hostile Takeover SKIN
Tairei Namazoth
Member of a minor royal family, Namazoth was outcast long ago when she killed her cousins over a trivial matter. Lived in exile for years before finally finding her kin in the Covenant. Threat level: Deadly
Tairei Namazoth's Tag
Tairei Namazoth's Tag. It may prove valuable if turned in at proper authorities.
Tairei's Modified Cap Recharger
Increases the capacitor recharge rate.
Tairei's Modified Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Tairei's Modified Dual Heavy Pulse Laser
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Tairei's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Heavy Capacitor Booster
Provides a quick injection of power into the capacitor.
Tairei's Modified Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Tairei's Modified Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Tairei's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Tairei's Modified Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Tairei's Modified Mega Pulse Laser
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Tairei's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Tairei's Modified Reactor Control Unit
Boosts power core output.
Tairei's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tairei's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Taisu Magdesh
Taisu comes from a powerful family of mercenaries within the Mordus Legion. Famous for their "no questions asked" approach, the Magdesh family is prized as first class fighter pilots, who normally lead a fleet of warships. Only powerful leaders or extremely wealthy individuals can afford the likes of Taisu, who commands a deadly Raven battleship. Threat level: Deadly
Taisu Magdesh's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Takmahl Astral Treatment
Takmahl Binary Texts
Takmahl Biodroid Controller
Takmahl Centrifugal Primer
Takmahl Cohere Cord
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Takmahl Data Log
This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more
Takmahl Data Records
This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more
Takmahl Data Registry
This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more
Takmahl Data Transcript
This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more
Takmahl Debris Fragment
This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more.
Takmahl Debris Heap
This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more.
Takmahl Debris Part
This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more.
Takmahl Debris Segment
This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more.
Takmahl Diamond Rod
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Takmahl Dynamic Gauge
Takmahl Fractal Sheet
Takmahl Geometric Design
Takmahl Gyro Ballast
Takmahl Magnetic Slab
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Takmahl Phrenic Appendix
Takmahl Quantum Sphere
Takmahl Solid Mox
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Takmahl Technology
Basic understanding of interfacing with Takmahl technology. The Takmahl nation excelled in cybernetics and bio-engineering. Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Takmahl Tri-polished Lens
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Takson's Wreathe
A Wreathe piloted by an agent. Missions: Difficulty Rating: Grade 1 Warning: An industrial is recommended
Talassonite
Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium and Nocxium whilst also yielding smaller amount of Megacyte.
Talassonite Processing
Specialization in Talassonite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Talassonite reprocessing yield per skill level.
Talisman Alpha Blueprint
Talocan Automation Accounts
Talocan Coupling Array
The long capsules in the coupling array offer no hints as to their purpose. Archaeologists conjecture that the Array contained escape vessels, food bins, fuel resources or equipment for punishment. Some theories purport that all of the above are true.
Talocan Data Analyzer I
A Hacking system used to override electronic security systems.
Talocan Data Log
This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more
Talocan Data Records
This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more
Talocan Data Registry
This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more
Talocan Data Storage
This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more
Talocan Data Transcript
This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more
Talocan Debris Fragment
This Floating piece of debris looks like it might be of some value to the right person
Talocan Debris Heap
This Floating piece of debris looks like it might be of some value to the right person
Talocan Debris Part
This Floating piece of debris looks like it might be of some value to the right person
Talocan Debris Piece
This Floating piece of debris looks like it might be of some value to the right person
Talocan Debris Segment
This Floating piece of debris looks like it might be of some value to the right person
Talocan Disruption Tower
The Talocan disruption tower is the most mysterious of the Talocan structures. Although certainly a part of the Talocan station, its hinges and propulsion systems imply ready removal from stations, but the peaks and points are unlike any current weapon grouping or turret structure. The tower appears as more of a mechanical syringe than a defense turret, but that may be just speculation. Regardless of the theories, the disruption tower is an unsettling relic of the Talocans.
Talocan Embarkment Destroyer
This Talocan ship wreckage drifts in space with surprising grace and efficiency. Even completely offline and abandoned, the embarkment destroyer appears to have been created for just this function, or at least for survival across vast stretches of unknown space for extended periods of time. Despite its incapacitated status, the wreckage looks sturdy enough to be rebuilt; perhaps its appearance is merely a ruse, a trap set long ago by a dead civilization. Regardless, caution is recommended.
Talocan Engineering Station
This is a Talocan engineering station
Talocan Exchange Depot
Amidst the ruins of this Talocan outpost, the exchange depot looms, its presence foreboding. Judging from the wreckage inside, the depot was either used for imprisonment or cultural exchange; eerily, there seems to be very little difference between the two. Whatever its purpose, this structure is rather prevalent among the outposts, displaying its importance in Talocan society.
Talocan Extraction Silo
This towering structure contains all the basic elements of a regular silo: cavernous storage areas, thick walls, extensive ventilation, etc. Based on the scans of this silo, however, the silo's previous contents are unknown. The residue from inside reveals nothing known in modern times, or even odd genetic combinations. Whatever its contents, the silo emits an unfamiliar – and uneasy – presence.
Talocan Ignition Device
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Talocan Info Shards
Talocan Intricate Formulas
Talocan Mathematical Schematics
Talocan Mechanical Gears
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Talocan Molecule Binder
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Talocan Observation Dome
Large windows and telescoping turrets peer out into the surrounding darkness. The Talocan observation dome always appears to be staring, despite the absence of its original occupants.
Talocan Outpost Conduit
Narrow tubes and electrical wiring fill the outpost conduit. Equal parts electrical artery and linking structure, the interior of this connecting structure is in disrepair, but it's polyferrous hull keeps the ravages of space and time at bay.
Talocan Outpost Core
Centuries of emptiness have left this Talocan outpost's central hub in disarray, but the chambers and corridors inside portray a busy (if very spartan) existence. Advanced technology mingles with rustic repairs and patchwork assemblages. Some of the technology is ancient and very rudimentary in design, harkening back to cultures long gone, yet with hints of familiarity.
Talocan Outpost Hub
Though large in design, this structure is sparsely adorned, with only a few antechambers and docking platforms inside. Speculation among historians suggests that this outpost hub was capable of immediate and easy disconnection from the Talocan outpost in case of attack, but there hasn't been a scholarly consensus about this.
Talocan Partition Plates
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Talocan Perpetual Clock
Talocan Polestar
The central piece of this Talocan station is the Polestar, the nerve center of the complex and the heart of Talocan survival. Though dilapidated and unusable, the Polestar's outer hull holds many propulsion jets and mini-generators, implying its use as a self-sufficient structure with independent capabilities. From the burn marks around the propulsion thrusters, this Polestar has been jettisoned many times as a necessary structure for a migrant culture.
Talocan Reactor Spire
Centuries of emptiness have left this Talocan outpost's central hub in disarray, but the chambers and corridors inside portray a busy (if very spartan) existence. Advanced technology mingles with rustic repairs and patchwork assemblages. Some of the technology is ancient and very rudimentary in design, harkening back to cultures long gone, yet with hints of familiarity.
Talocan Reflective Sheets
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Talocan Sketch Books
Talocan Solid Atomizer
Talocan Stasis Deflector
Talocan Stasis Inverter
Talocan Static Gate
This standing structure shares many similar aspects with modern acceleration gates. Whispers among Talocan lore-keepers tell of the Talocan's firm grasp of astronautical engineering, and this gate may offer some insight into this ancient race's knowledge.
Talocan System Interface Unit
Talocan Technology
Basic understanding of interfacing with Talocan technology. The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics. Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Talocan Wreckage
This appears to be the much-mangled remains of a Talocan vessel. It's too damaged to recover anything useful from
Talos
The Talos began in YC 110 as a R&D concept by ORE. Conceived as a patrol craft for mining operations in lawless space, the Talos would have been abandoned completely were it not adopted by the Black Eagles, a black-ops branch of the Gallente government. The Black Eagles stripped the Talos of non-essential systems and bolted on battleship-class weapons, creating a quick-strike craft ideal for guerilla action. The Talos remained a military secret until YC 113, when it was introduced into wider circulation as a third tier battlecruiser. Today the Talos is manufactured by Duvolle Labs, who modified the original ORE designs to bring it in line with Gallente standards.
Talos Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Talos Amaranthine Mantle SKIN
This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation. A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels.
Talos Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Talos Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Talos Blueprint
Talos Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Talos Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Talos Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Talos Duvolle Serenity Only SKIN
Talos Duvolle SKIN
Talos Duvolle SKIN (30 Days)
Talos Duvolle SKIN (365 Days)
Talos Duvolle SKIN (7 Days)
Talos Duvolle SKIN (90 Days)
Talos Exoplanets Hunter SKIN
Talos Federation Navy SKIN
Talos Glacial Drift SKIN
Talos Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Talos Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Talos Headhunter SKIN
Talos Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Talos Intaki Syndicate Serenity Only SKIN
Talos Intaki Syndicate Serenity Only SKIN (30 Days)
Talos Intaki Syndicate Serenity Only SKIN (365 Days)
Talos Intaki Syndicate Serenity Only SKIN (7 Days)
Talos Intaki Syndicate Serenity Only SKIN (90 Days)
Talos Intaki Syndicate SKIN
Talos InterBus Serenity Only SKIN
Talos InterBus SKIN
Talos InterBus SKIN (30 Days)
Talos InterBus SKIN (365 Days)
Talos InterBus SKIN (7 Days)
Talos InterBus SKIN (90 Days)
Talos Kopis Edge SKIN
Talos Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Talos Serenity YC119 SKIN
Talos Serenity YC119 SKIN (30 Days)
Talos Serenity YC119 SKIN (365 Days)
Talos Serenity YC119 SKIN (7 Days)
Talos Serenity YC119 SKIN (90 Days)
Talos Serpentis Serenity Only SKIN
Talos Serpentis Serenity Only SKIN (30 Days)
Talos Serpentis Serenity Only SKIN (365 Days)
Talos Serpentis Serenity Only SKIN (7 Days)
Talos Serpentis Serenity Only SKIN (90 Days)
Talos Serpentis SKIN
Talos Spirit SKIN
Talos Valimor Legacy Serenity Only SKIN
Talos Valimor Legacy Serenity Only SKIN (30 Days)
Talos Valimor Legacy Serenity Only SKIN (365 Days)
Talos Valimor Legacy Serenity Only SKIN (7 Days)
Talos Valimor Legacy Serenity Only SKIN (90 Days)
Talos Valimor Legacy SKIN
Talos Versus Redforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Talos Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Talwar
The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed. As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.
Talwar Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Talwar Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Talwar Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Talwar Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Talwar Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Talwar Blue Tiger Serenity Only SKIN
Talwar Blue Tiger Serenity Only SKIN (30 Days)
Talwar Blue Tiger Serenity Only SKIN (365 Days)
Talwar Blue Tiger Serenity Only SKIN (7 Days)
Talwar Blue Tiger Serenity Only SKIN (90 Days)
Talwar Blue Tiger SKIN
Talwar Blueprint
Talwar Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Talwar Deathglow Remnant SKIN
Talwar Exoplanets Hunter SKIN
Talwar Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Talwar Glacial Drift SKIN
Talwar Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Talwar Hazard Control SKIN
Talwar Justice Serenity Only SKIN
Talwar Justice Serenity Only SKIN (30 Days)
Talwar Justice Serenity Only SKIN (365 Days)
Talwar Justice Serenity Only SKIN (7 Days)
Talwar Justice Serenity Only SKIN (90 Days)
Talwar Justice SKIN
Talwar Krusual SKIN
Talwar Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Talwar Nefantar SKIN
Talwar Republic Fleet SKIN
Talwar Sebiestor Serenity Only SKIN
Talwar Sebiestor SKIN
Talwar Sebiestor SKIN (30 Days)
Talwar Sebiestor SKIN (365 Days)
Talwar Sebiestor SKIN (7 Days)
Talwar Sebiestor SKIN (90 Days)
Talwar Semiotique Sports SKIN
Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Talwar Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Talwar Snowline Bladeracer SKIN (30 days Limited)
Talwar Thukker Tribe SKIN
Talwar Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Talwar Tronhadar Ink Serenity Only SKIN
Talwar Tronhadar Ink Serenity Only SKIN (30 Days)
Talwar Tronhadar Ink Serenity Only SKIN (365 Days)
Talwar Tronhadar Ink Serenity Only SKIN (7 Days)
Talwar Tronhadar Ink Serenity Only SKIN (90 Days)
Talwar Tronhadar Ink SKIN
Talwar Tronhadar Ink SKIN (30 days Limited)
Talwar Valklear Glory Serenity Only SKIN
Talwar Valklear Glory Serenity Only SKIN (30 Days)
Talwar Valklear Glory Serenity Only SKIN (365 Days)
Talwar Valklear Glory Serenity Only SKIN (7 Days)
Talwar Valklear Glory Serenity Only SKIN (90 Days)
Talwar Valklear Glory SKIN
Tama Cerebellum
Subject: Prototype Nation Vessel (ID: Tama Cerebellum) Military Specifications: Frigate-class vessel. Primary role is to support Nation vessels against larger hulls. Moderate microwarp velocity. Long range torpedo fire support. Prioritizes large vessels as targets. Additional Intelligence: Est. 100,000 civilian abductions from Tama V. The Cerebellum identifier suggests a regulatory role amongst other frigate-class variants. Synopsis from ISHAEKA-0037. DED Special Operations.Authorized for Capsuleer dissemination.
Tampered Dolls
Very lifelike dolls for little girls. These have been filled with drugs to fool the police.
Tanaka's Raptor
A Raptor piloted by an agent.
Tangled Power Conduit
Power Conduit runs through ships delivering energy like arteries deliver blood through a body. Large ships can have hundreds of miles of conduit. This conduit is tangled and knotted as it seems to have gone through some sort of catastrophe.
Tangling Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Tangling Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Tangling Damavik Sim
This advanced training drone has been modified to simulate a hostile Triglavian vessel for use in the Union Day capsuleer challenges.
Tangling Jarognik Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Tangling Jarognik Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Tangling Jarognik Vedmak
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules. Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.
Tangling Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Tangling Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Tangling Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Tangling Sudenic Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Tangling Sudenic Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Tangling Vila Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Tangling Vila Skarbnik
Vila Skarbnik variants of Triglavian-controlled rogue drones patrol the Vila Allopoiesis Nexus sites and the Nesosilicate Rakovene fields from which the Triglavians' automated industrial facilities source much of their materials. The Tangling Vila Skarbnik variant is equipped with stasis webifiers alongside its array of destructive weapons. Rogue drones have been encountered in large numbers in Abyssal Deadspace and Pochven. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.
Tantima Areki
A person following the pursuits of civil life.
Tantima Areki's Raven
An agent working for the Caldari State. Tantima was picked up by this battleship once his operation in Guristas territory had failed.
Tao Pai Motow
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Taphephobia Bonus
If Structure damage is >25% then he ejects capsule.
Tara Buquet
A direct descendant of the late Gallente entrepreneur Kepheur Buquet. Threat level: Deadly
Tara's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Taranis
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Duvolle Labs Duvolle labs manufactures sturdy ships with a good mix of offensive and defensive capacities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Taranis Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Taranis Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Taranis Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Taranis Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Taranis Blueprint
Taranis Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Taranis Exoplanets Hunter SKIN
Taranis Federation Navy SKIN
Taranis Glacial Drift SKIN
Taranis Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Taranis Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Taranis Intaki Syndicate Serenity Only SKIN
Taranis Intaki Syndicate Serenity Only SKIN (30 Days)
Taranis Intaki Syndicate Serenity Only SKIN (365 Days)
Taranis Intaki Syndicate Serenity Only SKIN (7 Days)
Taranis Intaki Syndicate Serenity Only SKIN (90 Days)
Taranis Intaki Syndicate SKIN
Taranis Kopis Edge SKIN
Taranis Serpentis Serenity Only SKIN
Taranis Serpentis Serenity Only SKIN (30 Days)
Taranis Serpentis Serenity Only SKIN (365 Days)
Taranis Serpentis Serenity Only SKIN (7 Days)
Taranis Serpentis Serenity Only SKIN (90 Days)
Taranis Serpentis SKIN
Taranis Spirit SKIN
Taranis Valimor Legacy Serenity Only SKIN
Taranis Valimor Legacy Serenity Only SKIN (30 Days)
Taranis Valimor Legacy Serenity Only SKIN (365 Days)
Taranis Valimor Legacy Serenity Only SKIN (7 Days)
Taranis Valimor Legacy Serenity Only SKIN (90 Days)
Taranis Valimor Legacy SKIN
Tarantula Apis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
Tarantula Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low
tardis1_t1_env_asset
Target Illumination Burst Projector
Emits an area-of-effect burst, centered on the designated location. The burst projects an electronic "tag" on affected ships thus making them easier to target and hit. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
Target Illumination Burst Projector Blueprint
Target Management
Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.
Target Navigation Prediction
Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles.
Target Painter Burst
Target Painter I
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Target Painter I Blueprint
Target Painter II
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Target Painter II Blueprint
Target Painting
Skill at using target painters. 5% less capacitor need for target painters per skill level.
Target Painting Battery
Deployable structure that target paints enemy targets.
Targeting Range Dampening Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a remote sensor dampener module to increase the module's targeting range effect at the expense of its targeting speed effect.
Targeting Range Dampening Script Blueprint
Targeting Range Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to alter high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a sensor booster or remote sensor booster module to increase the module's targeting range bonus at the expense of the locking speed and sensor strength bonuses.
Targeting Range Script Blueprint
Tarot of St. Jamyl
The so-called "Tarot of St. Jamyl" began to circulate at the fringes of the Amarrian faithful not long after the death of Empress Jamyl I. Decks of cards illustrated with religious iconography for use in various rituals have a long, if chequered, history in the Amarr Empire. While many are drawn from traditional Amarr iconography, a large number of tarot designs are considered heretical or blasphemous. The Tarot of St. Jamyl's status is ambiguous as, while extreme Jamylite and Sarumite sects make use of the cards, the association with the heroic figure of Empress Jamyl has stayed the hands of the Ministry of Internal Order or the Theology Council courts so far. However, rumors of Sani Sabik use of this tarot set, coupled with Jamylite excesses, is attracting ever greater scrutiny by the MIO's heretic hunters.
Tash-Murkon Magnate
This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years.In recent times the royal Amarr Houses have shown increased interest in the design. House Tash-Murkon came to the fore in Amarr politics only after the fall of another, disgraced house, and while they possess great wealth and considerable power, some feel they do not command the respect of the original, highborn royal Houses. This Magnate is a clear statement by house Tash-Murkon that they possess all the grandeur and powerful grace required to stand beside the most pious of Amarr, and despite a few nattering voices claiming they are yet again trying to purchase divinity, most people applaud the vessel as a proper effort to honor the glory of the Almighty.
Tash-Murkon Magnate Blueprint
Taspar Zolankor's Punisher
A Punisher piloted by an agent.
Taspar Zolankor's Retribution
A Retribution piloted by an agent.
Tatara
“Oh yeah, I was at C0T-77 when the fusion reactor went critical and blew the side out of the Crown Seven mineworks. We got more promethium out of the debris field in a day than in a month of drilling. I guess it got someone to thinking.” – Ramon Fulcan, veteran moon-mining engineer The Tatara Refinery is a large-sized structure from the Upwell Consortium and specialized for moon-mining and reaction-based industrial operations. The Tatara is the heavy-duty, extended operations refinery in the Upwell Consortium’s line of industrial structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated extraction and refining structure also provides access to Upwell’s L-Set line of rigs designed to improve productivity and optimization of various aspects of chemical reaction and moon-mining operations. The Tatara has docking facilities for subcapital ships, freighters, and capital industrial ships. The Moon Drill Service Module can only be installed if the Refinery is deployed on the eligible moon mining position.
Tatara Blueprint
Tatara Upwell Quantum Core
This Upwell Quantum Core is capable of supporting fully-functional and efficient operations of a Tatara-class structure, given that the structure is also fuelled and fully-powered. Many of the functions of Upwell structures depend on stable, high-bandwidth FTL communications that enable many vital systems to query navigation infrastructure, remote market databases, ship registries and a host of other datasets in a timely fashion. The heart of any major structure's communications technology is the Quantum Core. This facility is essentially a large array of fluid routers coupled with an integrated restricted AI that acts as the orchestrator of all FTL communications traffic flowing through it. Quantum Cores not only contain some of the most advanced RAIs permitted under the Yulai Convention but also necessarily contain relatively large quantities of quantum-entangled 4-Helium distributed through the many fluid routers in the core array. These characteristics make Quantum Cores some of the most valuable pieces of technology in New Eden, and their vital role in Upwell structure operations means they are housed in the most central and heavily-protected location on any given structure.
Tatara Wreck
Tatara Wreck ( cap day DO NOT TRANSLATE)
Tattered Doll
Formerly belonging to a young child, this doll has been through rough times. Tattered and worn, the synthetic material is stained with odd markings, presumably blood or tears from the doll's former owner.
Tattoo/ArmLeft/Sleeve01/Types/Sleeve01_F_Left.type
Tattoo/ArmLeft/Sleeve01/Types/Sleeve01_F_Left.type
Tattoo/ArmLeft/Sleeve02/Types/Sleeve02_F_Left.type
Tattoo/ArmLeft/Sleeve02/Types/Sleeve02_F_Left.type
Tattoo/ArmLeft/Sleeve03/Types/Sleeve03_F_Left.type
Tattoo/ArmLeft/Sleeve03/Types/Sleeve03_F_Left.type
Tattoo/ArmLeft/Sleeve06/Types/Sleeve06_F_Left.type
Tattoo/ArmLeft/Sleeve06/Types/Sleeve06_F_Left.type
Tattoo/ArmLeft/Sleeve07/Types/Sleeve07_F_Left.type
Tattoo/ArmLeft/Sleeve07/Types/Sleeve07_F_Left.type
Tattoo/ArmLeft/Sleeve09/Types/Sleeve09_F_Left.type
Tattoo/ArmLeft/Sleeve09/Types/Sleeve09_F_Left.type
Tattoo/ArmLeft/Sleeve10/Types/Sleeve10_F_Left.type
Tattoo/ArmLeft/Sleeve10/Types/Sleeve10_F_Left.type
Tattoo/ArmLeft/Sleeve11/Types/Sleeve11_F_Left.type
Tattoo/ArmLeft/Sleeve11/Types/Sleeve11_F_Left.type
Tattoo/ArmLeft/Sleeve12/Types/Sleeve12_F_Left.type
Tattoo/ArmLeft/Sleeve12/Types/Sleeve12_F_Left.type
Tattoo/ArmLeft/Sleeve13/Types/Sleeve13_F_Left.type
Tattoo/ArmLeft/Sleeve13/Types/Sleeve13_F_Left.type
Tattoo/ArmLeft/Sleeve15/Types/Sleeve15_F_Left.type
Tattoo/ArmLeft/Sleeve15/Types/Sleeve15_F_Left.type
Tattoo/ArmRight/Sleeve01/Type/Sleeve01_F_Right.type
Tattoo/ArmRight/Sleeve01/Type/Sleeve01_F_Right.type
Tattoo/ArmRight/Sleeve02/Type/Sleeve02_F_Right.type
Tattoo/ArmRight/Sleeve02/Type/Sleeve02_F_Right.type
Tattoo/ArmRight/Sleeve03/Type/Sleeve03_F_Right.type
Tattoo/ArmRight/Sleeve03/Type/Sleeve03_F_Right.type
Tattoo/ArmRight/Sleeve06/Type/Sleeve06_F_Right.type
Tattoo/ArmRight/Sleeve06/Type/Sleeve06_F_Right.type
Tattoo/ArmRight/Sleeve07/Type/Sleeve07_F_Right.type
Tattoo/ArmRight/Sleeve07/Type/Sleeve07_F_Right.type
Tattoo/ArmRight/Sleeve09/Type/Sleeve09_F_Right.type
Tattoo/ArmRight/Sleeve09/Type/Sleeve09_F_Right.type
Tattoo/ArmRight/Sleeve10/Type/Sleeve10_F_Right.type
Tattoo/ArmRight/Sleeve10/Type/Sleeve10_F_Right.type
Tattoo/ArmRight/Sleeve11/Type/Sleeve11_F_Right.type
Tattoo/ArmRight/Sleeve11/Type/Sleeve11_F_Right.type
Tattoo/ArmRight/Sleeve12/Type/Sleeve12_F_Right.type
Tattoo/ArmRight/Sleeve12/Type/Sleeve12_F_Right.type
Tattoo/ArmRight/Sleeve13/Type/Sleeve13_F_Right.type
Tattoo/ArmRight/Sleeve13/Type/Sleeve13_F_Right.type
Tattoo/ArmRight/Sleeve15/Type/Sleeve15_F_Right.type
Tattoo/ArmRight/Sleeve15/Type/Sleeve15_F_Right.type
Tauron
Tauron is of a rare breed of bounty hunters, who have been given the title of Master by the Universal League of Bounty Hunters (ULBH). After his long and prosperous servitude for the Angel Cartel, Master Bounty Hunter Tauron recieved his first Battleship from that organization. Tauron was given the name "Dwenehaven Darmetsoko" by his foster parents, but quickly took up the name Tauron after he aquired his official Bounty Hunter status within the ULBH. After a brief dispute with a drug lord within the Angel Cartel, he left the organization to persue an independent mercenary career. Only the wealthiest corporations in Eve would even attempt to buy the services of this ancient bounty hunter.
Tax Evasion
Knowledge of the SCC tax regime and the ability to utilize that to one's own advantage. 2% reduction in SCC tax per level. Note: This skill does not apply to taxes imposed by player corporations.
Tayra
The Tayra, an evolution of the old Badger Mark II hauler, focuses entirely on reaching the highest potential capacity that Caldari engineers can manage in a standard cargo carrier.
Tayra Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Tayra Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Tayra Blue Tiger Serenity Only SKIN
Tayra Blue Tiger Serenity Only SKIN (30 Days)
Tayra Blue Tiger Serenity Only SKIN (365 Days)
Tayra Blue Tiger Serenity Only SKIN (7 Days)
Tayra Blue Tiger Serenity Only SKIN (90 Days)
Tayra Blue Tiger SKIN
Tayra Blueprint
Tayra Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Tayra Exoplanets Hunter SKIN
Tayra Forward 4-4 SKIN
PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
Tayra Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Tayra Glacial Drift SKIN
Tayra Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Tayra Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Tayra Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Tayra Matigu Seabeast Serenity Only SKIN
Tayra Matigu Seabeast Serenity Only SKIN (30 Days)
Tayra Matigu Seabeast Serenity Only SKIN (365 Days)
Tayra Matigu Seabeast Serenity Only SKIN (7 Days)
Tayra Matigu Seabeast Serenity Only SKIN (90 Days)
Tayra Matigu Seabeast SKIN
Tayra Military Stockpile Captain SKIN
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Tayra Raata Sunset Serenity Only SKIN
Tayra Raata Sunset Serenity Only SKIN (30 Days)
Tayra Raata Sunset Serenity Only SKIN (365 Days)
Tayra Raata Sunset Serenity Only SKIN (7 Days)
Tayra Raata Sunset Serenity Only SKIN (90 Days)
Tayra Raata Sunset SKIN
Tayra Steel Cardinal SKIN
Tayra Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Tayra Wiyrkomi Edition
The Tayra, an evolution of the old Badger Mark II hauler, focuses entirely on reaching the highest potential capacity that Caldari engineers can manage.
Tayra Wiyrkomi Edition Blueprint
Tayra Wiyrkomi Serenity Only SKIN
Tayra Wiyrkomi SKIN
Tayra Wiyrkomi SKIN (30 Days)
Tayra Wiyrkomi SKIN (365 Days)
Tayra Wiyrkomi SKIN (7 Days)
Tayra Wiyrkomi SKIN (90 Days)
Tayra Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Tazaki's Buzzard
A Buzzard piloted by an agent. Missions: Difficulty Rating: Grade 5.5
Tazmyr
Tazmyr the Amarrian. Flies a Minmatar frigate when in Minmatar space to blend in with the locals. Threat level: Very high
Tazmyr's Capsule
This is an escape capsule which is released upon the destruction of ones ship.
TE-2100 Ample Light Missile Launcher
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
TE-2100 Ample Rapid Torpedo Launcher
Launcher for capitals intended to counter smaller combat ships such as battleships, can only be loaded with torpedoes.
TE-2100 Ample Rapid Torpedo Launcher Blueprint
TE-2100 Ample XL Cruise Missile Launcher
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
TE-2100 Ample XL Cruise Missile Launcher Blueprint
TE-2100 Ample XL Torpedo Launcher
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
TE-2100 Ample XL Torpedo Launcher Blueprint
Teal Holo Corner 01a
Teal Holo Corner 02a
Teal Holo Corner Curved 01a
Teal Holo Detailed 01a
Teal Holo Detailed 02a
Teal Holo Prefab 01a
Teal Holo Prefab 02a
Teal Holo Prefab 03a
Teal Holo Prefab 04a
Teal Holo Prefab 1x4 01a
Teal Holo Prefab 1x4 01b
Teal Holo Prefab 1x8 01a
Teal Holo Prefab 1x8 01b
Teal Holo Prefab 2x8 01a
Teal Holo Prefab 2x8 01b
Teal Holo Straight 01a
Teal Holo Straight 02a
Teal Holo Straight Long 02b
Technetium
A silvery metal, primarily used as a corrosion inhibitor and a superconductor.
Tehjus Otsini's Bustard
A Bustard piloted by an agent.
Tehmi Anieu
This is a leader within the Angel Cartel. Is best known for being the Sibling of Ballet Anieu, COO of Dominations. Threat level: Deadly
Teinei Kuma
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Tekkurs's Crow
A Crow piloted by an agent.
Tekrawhol's Rupture
A Rupture piloted by an agent.
Telemetry Processor
An expert system used in the construction of missile launchers.
Telhia Hurst
This is a fighter-ship belonging to the CONCORD Army. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
Telligman's Stone
Temko Grunt
Temko Interceptor
This is a guardian of a corporation's agents. Attacking this ship would be very foolhardy, and is most likely not required of you.
Temko Megathron
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. Threat level: Deadly
Temko Mercenaries
Mercenaries working for the Gallente organization, Temko.
Temperate Advanced Industry Facility
Populated almost entirely by robotic laborers, mass production facilities excel at creating products in bulk with minimal supervision and maintenance. They can be so self-sufficient that rumors abound of Gallente factories operated entirely by androids and governed by a skeleton crew of drones. (Detractors of this method like to note that Sansha facilities work in much the same fashion.) Either way, the results are irrefutable: Raw materials and components go in one end, and polished commodities come out the other side.
Temperate Aqueous Liquid Extractor
Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.
Temperate Autotrophs Extractor
Modular biomass cultivators have been the mainstay of low-cost micro-agriculture for centuries. As a result, these facilities have proliferated across many planetary settlements. These adaptable micro-ponds allow communities to alter their cultivators to take advantage of local environments, benefitting optimally from the unique bacterial makeup of local water supplies. Although traditional farming methods remain competitive on terrestrial planets, the production of micro-organisms is most efficient when handled by a custom biomass cultivator.
Temperate Basic Industry Facility
Populated almost entirely by robotic laborers, mass production facilities excel at creating products in bulk with minimal supervision and maintenance. They can be so self-sufficient that rumors abound of Gallente factories operated entirely by androids and governed by a skeleton crew of drones. (Detractors of this method like to note that Sansha facilities work in much the same fashion.) Either way, the results are irrefutable: Raw materials and components go in one end, and polished commodities come out the other side.
Temperate Carbon Compounds Extractor
Modular biomass cultivators have been the mainstay of low-cost micro-agriculture for centuries. As a result, these facilities have proliferated across many planetary settlements. These adaptable micro-ponds allow communities to alter their cultivators to take advantage of local environments, benefitting optimally from the unique bacterial makeup of local water supplies. Although traditional farming methods remain competitive on terrestrial planets, the production of micro-organisms is most efficient when handled by a custom biomass cultivator.
Temperate Command Center
The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets.
Temperate Complex Organisms Extractor
Modular biomass cultivators have been the mainstay of low-cost micro-agriculture for centuries. As a result, these facilities have proliferated across many planetary settlements. These adaptable micro-ponds allow communities to alter their cultivators to take advantage of local environments, benefitting optimally from the unique bacterial makeup of local water supplies. Although traditional farming methods remain competitive on terrestrial planets, the production of micro-organisms is most efficient when handled by a custom biomass cultivator.
Temperate Extractor Control Unit
Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.
Temperate High-Tech Production Plant
Populated almost entirely by robotic laborers, mass production facilities excel at creating products in bulk with minimal supervision and maintenance. They can be so self-sufficient that rumors abound of Gallente factories operated entirely by androids and governed by a skeleton crew of drones. (Detractors of this method like to note that Sansha facilities work in much the same fashion.) Either way, the results are irrefutable: Raw materials and components go in one end, and polished commodities come out the other side.
Temperate Launchpad
The temperate launchpad is able to send and receive payloads from orbit. Because of the relatively calm atmospheric conditions of most temperate planets, the primary focus of this facility is on interfacing effectively with adjacent facilities, allowing for passengers and commodities to be easily organized, scanned, and transported to the appropriate areas. The obvious importance of a centralized spaceport often leads to its becoming a focal point of local culture, including trade, entertainment, and even illegal activities.
Temperate Microorganisms Extractor
Modular biomass cultivators have been the mainstay of low-cost micro-agriculture for centuries. As a result, these facilities have proliferated across many planetary settlements. These adaptable micro-ponds allow communities to alter their cultivators to take advantage of local environments, benefiting optimally from the unique bacterial makeup of local water supplies. Although traditional farming methods remain competitive on terrestrial planets, the production of microorganisms is most efficient when handled by a custom biomass cultivator.
Temperate Storage Facility
Terrestrial storage units require a great amount of technology to be reliable and effective. The super structure is made from adaptive materials designed to withstand a wide range of extreme weather conditions, as temperate planets tend to experience more pronounced seasonal changes. Likewise, each module of the structure is designed to store different states of matter, further compounding preservation and containment concerns.
Tempest
The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
Tempest Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Tempest Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Tempest Amaranthine Mantle SKIN
Tempest Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Tempest Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Tempest Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Tempest Blue Tiger Serenity Only SKIN
Tempest Blue Tiger Serenity Only SKIN (30 Days)
Tempest Blue Tiger Serenity Only SKIN (365 Days)
Tempest Blue Tiger Serenity Only SKIN (7 Days)
Tempest Blue Tiger Serenity Only SKIN (90 Days)
Tempest Blue Tiger SKIN
Tempest Blueprint
Tempest Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Tempest Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Tempest Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Tempest Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Tempest Exoplanets Hunter SKIN
Tempest Fleet Issue
The Fleet Tempest originally came into being as a variant licensed by the Fleet to Core Complexion Inc., who intended to improve on the existing design with their now-famous emphasis on strong defensive capability. The designer, one Enoksur Steidentet, performed so well in this task that the Fleet promptly bought all rights to the design back from him for undisclosed billions, catapulting his small production and design corp into the major leagues.
Tempest Fleet Issue Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Tempest Fleet Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Tempest Fleet Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Tempest Fleet Issue Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Tempest Fleet Issue Blueprint
Tempest Fleet Issue Brutor SKIN
Tempest Fleet Issue Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Tempest Fleet Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Tempest Fleet Issue Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Tempest Fleet Issue Exoplanets Hunter SKIN
Tempest Fleet Issue Glacial Drift SKIN
Tempest Fleet Issue Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Tempest Fleet Issue Justice Serenity Only SKIN
Tempest Fleet Issue Justice Serenity Only SKIN (30 Days)
Tempest Fleet Issue Justice Serenity Only SKIN (365 Days)
Tempest Fleet Issue Justice Serenity Only SKIN (7 Days)
Tempest Fleet Issue Justice Serenity Only SKIN (90 Days)
Tempest Fleet Issue Justice SKIN
Tempest Fleet Issue Krusual SKIN
Tempest Fleet Issue Liberation Games SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Tempest Fleet Issue Nefantar SKIN
Tempest Fleet Issue Penumbral Shadows SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Tempest Fleet Issue Sebiestor SKIN
Tempest Fleet Issue Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Tempest Fleet Issue Snowline Bladeracer SKIN (7 days Limited)
Tempest Fleet Issue Spirit SKIN
Tempest Fleet Issue Starkmanir SKIN
Tempest Fleet Issue Thukker Tribe SKIN
Tempest Fleet Issue Vherokior SKIN
Tempest Fleet Issue Wreckage
Tempest Fleet Issue Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Tempest Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Tempest Fleet Ordnance Spike SKIN (Volatile)
Tempest Glacial Drift SKIN
Tempest Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Tempest Hazard Control SKIN
Tempest Justice Edition
The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
Tempest Justice Edition Blueprint
Tempest Justice SKIN
Tempest Justice SKIN (30 Days)
Tempest Justice SKIN (365 Days)
Tempest Justice SKIN (7 Days)
Tempest Justice SKIN (90 Days)
Tempest Krusual Edition
The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
Tempest Krusual Edition Blueprint
Tempest Krusual Serenity Only SKIN
Tempest Krusual SKIN
Tempest Krusual SKIN (30 Days)
Tempest Krusual SKIN (365 Days)
Tempest Krusual SKIN (7 Days)
Tempest Krusual SKIN (90 Days)
Tempest Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Tempest Lower Sail
As is common with Minmatar designs, this Tempest battleship has fragmented into multiple sections under heavy fire. This lower section appears largely inert, with only a few arcing connectors showing any signs of activity
Tempest Midsection
As is common with Minmatar designs, this Tempest battleship has fragmented into multiple sections under heavy fire. This midsection seems to have taken the brunt of the damage in this case
Tempest Nefantar Edition
The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
Tempest Nefantar Edition Blueprint
Tempest Nefantar Serenity Only SKIN
Tempest Nefantar SKIN
Tempest Nefantar SKIN (30 Days)
Tempest Nefantar SKIN (365 Days)
Tempest Nefantar SKIN (7 Days)
Tempest Nefantar SKIN (90 Days)
Tempest Penumbral Shadows SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Tempest Republic Fleet Ordnance Pack
This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation.
Tempest Republic Fleet SKIN
Tempest Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Tempest Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Tempest Snowline Bladeracer SKIN (7 days Limited)
Tempest Spirit SKIN
Tempest Stern
As is common with Minmatar designs, this Tempest battleship has fragmented into multiple sections under heavy fire. The sparking power relays at the forward end of this drive section suggest there is still some life in the main reactors, but the radiation readings indicate that this was probably not a good thing for any surviving crew.
Tempest Tournament Issue TEST Blueprint
Tempest Tribal Issue
Commissioned by the four ruling tribes of the Republic, the Tribal Issue of their Fleet's key vessel is presented only to those who have displayed unyielding valor in the Republic's interest, and a tireless commitment to maintenance of the Tribes' precious freedom. Given the ship's status as a badge of honour, it is not uncommon for pilots or ship crew to add special tattoos to their anatomy, celebrating both the gift of the ship and the honour of piloting it.
Tempest Tribal Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Tempest Tribal Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Tempest Tronhadar Ink Serenity Only SKIN
Tempest Tronhadar Ink Serenity Only SKIN (30 Days)
Tempest Tronhadar Ink Serenity Only SKIN (365 Days)
Tempest Tronhadar Ink Serenity Only SKIN (7 Days)
Tempest Tronhadar Ink Serenity Only SKIN (90 Days)
Tempest Tronhadar Ink SKIN
Tempest Upper Sail
As is common with Minmatar designs, this Tempest battleship has fragmented into multiple sections under heavy fire. A few red lights still blink forlornly within the bridge section, but the corpses drifting inside make clear that there are no other signs of life on board
Tempest Valklear Glory Serenity Only SKIN
Tempest Valklear Glory Serenity Only SKIN (30 Days)
Tempest Valklear Glory Serenity Only SKIN (365 Days)
Tempest Valklear Glory Serenity Only SKIN (7 Days)
Tempest Valklear Glory Serenity Only SKIN (90 Days)
Tempest Valklear Glory SKIN
Tempest Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive battlehips. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Tempest Wreck
Tempest Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Templar I
Type: Light Fighter Role: Attack Description: The Templar is a general purpose attack craft. Pulse Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Templar I Blueprint
Templar II
Type: Light Fighter Role: Attack Description: The Templar is a general purpose attack craft. Pulse Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
Templar II Blueprint
Temple of the Revelation
This decorated structure serves as a place for religious practice.
Temple Stone
This stone is from a sacred temple, valued both by the minmatar and the amarr.
Temple Stone Storage
This bolted storage container seems to have once been a part of a larger structure.
Templis Dragonaurs Log 1220107-VC47
A partially recovered communications log file from the wreck of a Templis Dragonaurs vessel: «Co-operation and exchange according to the plan of Operation Vajra has been authorized by First Citizen Sedek. Envoys will sent to locations you provide on mutual communications channels rotating on pattern sigma-79 with variable cycle chronoset-181 and encryption varimatrix-113. Handshake procedures will be established by return message according to these parameters. Failure to properly establish bona fides will result in hostile action as agreed under terms of our security compact.»
TempPublish_01
This worldspace is used as an artist sandbox to test new Incarna assets.
Ten Most Wanted Slavers
The Republic Justice Department publishes a list of its "Ten Most Wanted Slavers" and makes sure it is widely available. The list includes notorious figures such as: Koratama Akkaga – the head of True Creations has been top of the list for nearly a century due to his experimentation on Minmatar slaves during the early years of Sansha's Nation. Hakim Stormare – wanted for multiple counts of slaving that predate his rise to Chief of Security Actions for the Angel Cartel's Dominations. Ahremen Arkah – wanted for allegedly overseeing Blood Raider slaving expeditions as Chief of Operations for the Covenant. Lucash Helmatt – wanted for leading slave raids on behalf of the Angel Cartel before his defection to the Guristas Pirates. Orlon Zashev – a former Sardar-Colonel in the Khanid Royal Uhlans, Zashev is alleged to have commanded a special brigade of slave-takers during the Vindication Wars.
Tenebraet Mutanite
An unstable form of ore, mutanite is rendered useless by any attempt to refine it with the technologies currently available in New Eden. Despite this, it is highly prized by the cluster's major factions as its unique and evershifting molecular structures hold the promise of new insights into the Abyssal environments inside which they formed. The Tenebraet variant of mutanite forms in a Dark abyssal environment and has a surprisingly low frictional coefficient unless exposed to photonic radiation.
Tenebrex Cyno Jammer
Designed by the Upwell Consortium to function as a successor and improvement over starbase cynosural system jammers, the Tenebrex Cyno Jammer is a vital part of their new Fast Logistical EXpansion (FLEX) structures product line. As with established, large-scale cynosural jamming technology, the Tenebrex creates a system-wide inhibitor field which prevents cynosural generators, except covert cynosural generators, from functioning. With cynosural jamming an important element of strategic warfare, the Tenebrex incorporates certain improvements on the basic cyno jamming technology that it uses. Each Tenebrex Cyno Jammer structure is automatically equipped with one Standup Cynosural System Jammer I service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the Cynosural Suppression upgrade active. May not be deployed within 500km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of three Cyno Jammer structures may be deployed per system, and only one such structure may have its service module activated at any given time.
Tenebrex Cyno Jammer Blueprint
Tenebrex Cyno Jammer Wreck
Tengu
When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification. These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes. - Janto Sitarbe, The Legendary Flock
Tengu Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Tengu Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Tengu Blueprint
Tengu Core - Augmented Graviton Reactor
Comprised of countless nanomachines that enhance the energy flow from a ship's graviton reactor, this core subsystem offers a pilot the option of increasing the power grid and capacitor capacity of their vessel. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to reinforcing a vessel's power grid and capacitor banks without the use of batteries. In the end, the provision of nanomachines constructed from fullerene-based polymers allowed for solutions that had only existed in theory up until that point.
Tengu Core - Augmented Graviton Reactor Blueprint
Tengu Core - Electronic Efficiency Gate
New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This electronic efficiency gate capitalizes on that technology, offering a pilot greater CPU output and significantly improved sensor integrity.
Tengu Core - Electronic Efficiency Gate Blueprint
Tengu Core - Obfuscation Manifold
This subsystem operates using the same fundamental mechanics as the signal distortion amplifier. When installed into a Tech III vessel, the fullerene-based components resonate with any ECM modules fitted. When combined with sleeper-derived enhancements to ship heat tolerances the result is a ship capable of extended periods of powerful targeted disruption.
Tengu Core - Obfuscation Manifold Blueprint
Tengu Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Tengu Defensive - Amplification Node
When confronted with the challenge of adapting Sleeper designs to produce shield boost amplification systems, Caldari engineers turned to the defense systems used by certain Talocan structures that had also been found in a few ancient ruins. In some rare cases, the shielding systems on Talocan facilities were constructed using a harmony of Sleeper and Talocan designs. The first successful production of a shield boost amplification node drew heavily upon early study of this particular combination.
Tengu Defensive - Amplification Node Blueprint
Tengu Defensive - Covert Reconfiguration
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometric capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.
Tengu Defensive - Covert Reconfiguration Blueprint
Tengu Defensive - Supplemental Screening
Making full use of recent scientific advances afforded by the discovery of ancient technologies, Caldari starship designers have reverse engineered the equipment behind the Sleeper's metallofullerene armor plating. Through a complex substitution method, skilled engineers and physicists have been able to supplement a Tengu's shields, offering increased survivability for a pilot under heavy fire.
Tengu Defensive - Supplemental Screening Blueprint
Tengu Emperor Bear SKIN
The high lords of the ancient Caldari Raata Empire used many different sigils but one of the most famous is the sign of the Emperor Bear, believed to have been the personal sigil of Emperor K'vire III Fuukiuye of the Second Unification Realm. While the ancient histories of the Caldari are shrouded in myth and legend, this bear sigil is clearly derived from a totemic attachment to the large Emperor Bears of the southern polar archipelagos. The Fuukiuye tribes are thought to have ranged as far south as the island taigas in their remarkable migrations across the face of Caldari Prime, and surely encountered the golden-furred Emperor Bears. It is likely that a golden bear totem was used by one of the paramount tribes and became associated with leadership over the centuries. Emperor K'vire III Fuukiuye was no doubt concerned to cement his leadership of the Raata Empire by using the symbolism. The sigil was dispensed with some two centuries later when the Fuukiuye emperors were supplanted by the Orioyoni under the leadership of Emperor Deteaas IX Orioyoni during the Third Unification. The Emperor Bear, like its northern Storm Bear cousin, remains a potent symbol for Caldari, indicative in some animist traditions of leadership that serves the collective.
Tengu Exoplanets Hunter SKIN
Tengu Ghostbird Serenity Only SKIN
Tengu Ghostbird Serenity Only SKIN (30 Days)
Tengu Ghostbird Serenity Only SKIN (365 Days)
Tengu Ghostbird Serenity Only SKIN (7 Days)
Tengu Ghostbird Serenity Only SKIN (90 Days)
Tengu Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Tengu Glacial Drift SKIN
Tengu Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Tengu Nightfire SKIN
Tengu Offensive - Accelerated Ejection Bay
This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads.
Tengu Offensive - Accelerated Ejection Bay Blueprint
Tengu Offensive - Magnetic Infusion Basin
This subsystem serves as a specialized storage bin for a ship's hybrid ammo. The basin, however, also serves as a cyclotron, infusing the ammo with magnetic energy immediately before it is injected into the turret. The amplified ammo has an increased range and damage potential.
Tengu Offensive - Magnetic Infusion Basin Blueprint
Tengu Offensive - Support Processor
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.
Tengu Offensive - Support Processor Blueprint
Tengu Propulsion - Chassis Optimization
This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Tengu's agility and base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an improvement in base agility make it an attractive upgrade for those whose Tech III vessels are in need of an overall mobility increase.
Tengu Propulsion - Chassis Optimization Blueprint
Tengu Propulsion - Fuel Catalyst
The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. Thanks to widespread demand in the Caldari transport industry, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners.
Tengu Propulsion - Fuel Catalyst Blueprint
Tengu Propulsion - Interdiction Nullifier
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.
Tengu Propulsion - Interdiction Nullifier Blueprint
Tengu Steel Cardinal SKIN
Tengu Storm Bear SKIN
Caldari Prime's climate is renowned for being colder than most temperate worlds, but the large polar and subpolar regions are frigid indeed. The huge swathes of territory circled around the poles contain various biomes, including vast tundras, but the taigas of the subpolar belts are iconic in Caldari culture and mythology. The most charismatic of the fauna inhabiting these belts are the great bears of Caldari Prime. In the northern taiga, the Storm Bear reigns supreme, a creature larger than any other predator save the Emperor Bears of the southern polar archipelagos. The realm of the Storm Bear is far more mountainous than the southern islands and is known for the sky-wracking storms that sweep the forested slopes of the region. The Storm Bear, also called "Thunder Bear" in some Caldari animist traditions, takes its name from its rain-cloud grey pelt and its complete fearlessness, even in the face of the wind, rain and lightning of the greatest mountain storms.
Tengu Sukuuvestaa SKIN
Tengu Ultra Jungle
The Caldari Navy has many special warfare divisions and is reckoned by most military experts to have probably more individual elite units and special task groups than any other empire's naval forces. The "Ultra Jungle" groups are a series of electronic warfare operator units that are each trained in the techniques and arts of jamming a specific potential enemy's sensors. In principle, the mission of an Ultra Jungle group is to literally turn the territory of the Caldari State into an impenetrable jungle of sensor dead zones and false signals to any invading force. The Ultra Jungle (Magneto) group is specialized in opposing the potential threat of a Gallente Federation invasion.
Tengu Ultra Jungle
The Caldari Navy has many special warfare divisions and is reckoned by most military experts to have probably more individual elite units and special task groups than any other empire's naval forces. The "Ultra Jungle" groups are a series of electronic warfare operator units that are each trained in the techniques and arts of jamming a specific potential enemy's sensors. In principle, the mission of an Ultra Jungle group is to literally turn the territory of the Caldari State into an impenetrable jungle of sensor dead zones and false signals to any invading force. The Ultra Jungle (Ladar) group is specialized in opposing the potential threat of a Minmatar Republic invasion.
Tengu Union Day Executive SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Tengu Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Terachi Tash-Murkon's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Terahertz Metamaterials
An advanced composite designed to manipulate electromagnetic waves just beyond the microwave band, terahertz metamaterials are found in the latest generation of processors and capacitor units in the Amarr Empire.
Terahertz Metamaterials Reaction
Terahertz Metamaterials Reaction Formula
Termite Apis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low
Termite Apis
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low
Termite Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low
Termite I
Type: Heavy Fighter Role: Long Range Attack Description: The Termite is purpose designed for long range attack duties. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Termite I Blueprint
Termite II
Type: Heavy Fighter Role: Long Range Attack Description: The Termite is purpose designed for long range attack duties. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Termite II Blueprint
Terran Broken Datachips - Weaponry
These ancient data storage devices are severly damaged but it might still possible to extract some valable data from them.
Terran Data Analyzer I
A Hacking system used to override electronic security systems.
Terran Molecular Sequencer
A System used for duplication
Terran Molecular Sequencer Blueprint
Terrens Glokuir
A secret agent working for the Minmatar Republic - flies an Ammatar ship due to his undercover job as a pilot within the Ammatar Fleet. Threat Level = Extraordinary
Territorial Claim Unit
This unit contains a large fluid router array. By establishing an alternate data route to CONCORD networks, it grants de-facto administrative control of the system it's in to its owners. The Territorial Claim Unit declares to all of New Eden that the owning alliance intends to enforce their will upon this star system. Whether other alliances respect and defer to that claim is another question entirely. To declare your alliance's Sovereignty over an unclaimed system, deploy the Territorial Claim Unit close to a planet and activate an Entosis Link on the TCU until your alliance has full control. You must be a member of a valid Capsuleer alliance to deploy and/or take control of a TCU. A maximum of one TCU may be deployed in any star system. TCUs cannot be deployed in systems under non-Capsuleer Sovereignty. TCUs cannot be deployed in Wormhole space.
Territorial Claim Unit Blueprint
Terror Bloodsworn
Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Very high
Terrorist Leader
This highly-wanted criminal has been sought after by DED officials for years since he began bombing innocent civilians on stations as part of an extortion racket. As a capsuleer, he has managed to evade capture this far. CONCORD officials have to be happy with quickly targeted assassination hits that send him back to his black-market cloning facility deep out on the frontiers of 0.0 space. Until they can raid those cloning labs, he will continue to rebuild and strike again.
Terrorist Overlord Inzi Kika
Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly
TES Aritcio the Redeemed
Royal Heirs that commit ritual suicide in accordance with the Rite of Shathol'Syn are considered to have sacrificed their lives for the Amarr faith in order to usher in the reign of a new emperor. Such lords and ladies of the Great Houses of the Amarr Empire attain a saintly status by their sacrifice. Royal Heir Aritcio Kor-Azor effectively had two lives in his time as head of House Kor-Azor. The first consisted of his capricious and brutal reign of terror over the Kor-Azor demesne, only curtailed when his depredations on commoners and vassal nobles alike led to severe action by the Order of the Speakers of Truth. His "second life" was marked by many acts of generosity and tolerance as head of House Kor-Azor. His personal selection of Lady Ersilia Kor-Azor as successor was in recognition of her great skill as a diplomat and administrator.
TES Aritcio the Redeemed Parade
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
TES Bountiful Blessings
The Tash-Murkon Family is a major Amarr participant in the PKN Interstellar consortium directly, and through the Tash-Murkon Investment Bank and its major shareholding in the Nurtura corporation. The TES Bountiful Blessings is the parade flagship for the Tash-Murkon Family celebration but is actually a support ship of the Nurtura corporation's extensive logistics fleet, participating at the direct order of Lord Tunir Tash-Murkon.
TES Catiz of Tash-Murkon
Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite is now considered the head of the Emperor Family, and strictly no longer a member of House Tash-Murkon. Nevertheless, it is a point of pride for the Tash-Murkon that within a relatively short time of their elevation to Royal Family status they have provided an Empress of Holy Amarr. It is particularly notable that House Tash-Murkon has a strong Udorian lineage which they do not seek to conceal. As a result, Empress Catiz I is the first occupant of the Throne of Amarr known to have uncontested Udorian ancestry.
TES Catiz of Tash-Murkon Parade
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
TES Garkeh of the Marches
Royal Heirs that commit ritual suicide in accordance with the Rite of Shathol'Syn are considered to have sacrificed their lives for the Amarr faith in order to usher in the reign of a new emperor. Such lords and ladies of the Great Houses of the Amarr Empire attain a saintly status by their sacrifice. King Garkeh Khanid II's decision to bring the Khanid Kingdom once more under the greater Amarr Empire's dominion led to his being considered a Royal Heir upon the death of Empress Jamyl I. His death was followed by a declaration by King Farokh Khanid III that his predecessor be known as "St. Garkeh of the True Vigil on the Khanid Marches". A gigantic Grand Basilica is being constructed on Khanid Prime V in the memory of "Garkeh of the Marches".
TES Garkeh of the Marches Parade
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
TES Jamyl the Liberator
Empress Jamyl I has been venerated as a saint of the Amarr faith since her death at as the result of a Drifter attack in YC117. It is normal for occupants of the throne of Amarr to be considered major saints once they pass on, particularly as emperors are considered living prophets of the faith. Not all are venerated with the degree of fervor attached to the memory of Empress Jamyl I. Popularly known as "St. Jamyl the Liberator" for her "divine return" in order to repel a Minmatar invasion of core Amarr worlds in YC110, some Jamylite cults carry their worship of her so far that it treads into heretical territory.
TES Jamyl the Liberator Parade
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
TES Merimeth the Serene
Royal Heirs that commit ritual suicide in accordance with the Rite of Shathol'Syn are considered to have sacrificed their lives for the Amarr faith in order to usher in the reign of a new emperor. Such lords and ladies of the Great Houses of the Amarr Empire attain a saintly status by their sacrifice. Royal Heir Merimeth Sarum was forced to wait a long time for confirmation of his status as head of House Sarum due to the circumstances of Jamyl Sarum's "first death" and the corrupted court politics of the Karsoth Interregnum. His short reign as official Royal Heir of House Sarum is perhaps most significant for his support for Lord Arrach Sarum as his designated successor.
TES Merimeth the Serene Parade
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
TES Uriam of Fiery Heart
Royal Heirs that commit ritual suicide in accordance with the Rite of Shathol'Syn are considered to have sacrificed their lives for the Amarr faith in order to usher in the reign of a new emperor. Such lords and ladies of the Great Houses of the Amarr Empire attain a saintly status by their sacrifice. Royal Heir Uriam Kador was well-known as a man of deep passions that made him a rather impulsive leader of House Kador. Uriam's most notorious act was to order an incursion into the Gallente Federation by the Kador Fleet in late YC110. The ensuing military disaster and its aftermath greatly diminished the prestige of House Kador, though it has been restored in large part by the efforts of his successor, Lady Hamideh Kador.
TES Uriam of Fiery Heart Parade
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
TES Yonis the Pious
Royal Heirs that commit ritual suicide in accordance with the Rite of Shathol'Syn are considered to have sacrificed their lives for the Amarr faith in order to usher in the reign of a new emperor. Such lords and ladies of the Great Houses of the Amarr Empire attain a saintly status by their sacrifice. Royal Heir Yonis Ardishapur was noted throughout his life for considerable piety, tastes approaching the ascetic, and a great concern to spread the Amarr faith and improve the lives of the faithful. Yonis Ardishapur's development of the Ammatar Mandate is considered his greatest achievement by House Ardishapur and is being continued by Lord Arim Ardishapur.
TES Yonis the Pious Parade
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Tesseract Capacitor Unit
Capacitor component used primarily in Amarr ships. A component in various other technology as well.
Tesseract Capacitor Unit Blueprint
Test
This is a test skill and should never appear in the live game
Test Asteroid 1
Test Asteroid 2
TEST ATTACKER
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Test background
TEST Beacon
With it's blinking red light, this beacon appears to be marking a point of interest, or perhaps a waypoint in a greater trail.
TEST Beacon ( copy )
With it's blinking red light, this beacon appears to be marking a point of interest, or perhaps a waypoint in a greater trail. ( copy )
TEST Beacon (Capture Point)
With it's blinking red light, this beacon appears to be marking a point of interest, or perhaps a waypoint in a greater trail. ( copy )
Test Bong
A curious device used by pirates to test their own product. Seems heavily used.
TEST Cap Drain Sentry
Test Crate
A locked storage bin containing various items used by the local pirates in their drug manufacturing. A bit of hacking might unlock it.
Test crate 1
This is for internal test only.
Test crate 2
This is for internal test only.
Test Cultures
When bacteria are allowed to thrive in a water-based environment, they undergo generational transformations that can be monitored and documented, providing research data invaluable to numerous scientific fields.
TEST DRAINER
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
TEST Drone Skill
This skill currently has no effect.
Test Dummies
These plastic dummies are used for the testing process of various products, including biopods, personal vehicles and gravimetric compressors.
TEST ICON Amarr Carrier
A powerful Archon-class carrier of the Amarr Empire. Threat level: OMGWTFH4X!
Test Item
Test item
test description
Test LCO Drone
Test Reaction Blueprint
Test Resistance Small Laser 2
A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Test Server Infrastructure Hub
Devhax
Test Site Armor Repair
Test Site Damage Mod
Test Site Gatling Pulse Laser
Test Site Maller
Test Spawner (Xordazh-class)
Test Steam
TEST Structure
Test Suit
This is a suit for vanity test
Test Towed Object (Do Not Translate)
TEST Triggered Damage Cloud
Test_NONE
This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
testArmorMod_Blueprint_PLACEHOLDER
testArmorMod_PLACEHOLDER
TestBackground_01
TestBackground_02
TestDreadFriendly
Testgaur
This is a freedom fighter whos goal in life is to fight oppression and slavery in all corners of the galaxy. Akori is a Caldari working for the Minmatar Freedom Fighters, which is an organization fighting against slavery everywhere within the galaxy. The Amarr consider him a terrorist and have placed a sizable bounty on his head. Threat level: Deadly
Testing EGDLI3 Skins Limited Selection
Testing Facilities Wreck
Apparently set up to study nearby Talocan technology, this station has been buckled and broken by numerous impacts, possibly from material thrown up from the devastated planet below. The array of Talocan static gates nearby is eerily intact and seems to be functional to some degree.
testing group
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant
TestMeetingKeycard
Kickass direct description of key, what gate, background, Overseer, etc.
TestNPC001
Test
Testo Hrinz's Merlin
A Merlin piloted by an agent.
TestProphetBlood
TestNPC_uber descfripitjnsol
TestScanRadar
This is a captured frigate from the Centus deadspace pirates of Sansha's Nation. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy. Judging by its name, it should carry some kind of key for the gate.
testShieldMod_Blueprint_PLACEHOLDER
testShieldMod_PLACEHOLDER
TestSpawner
Tetrimon Admiral
A powerful battleship from the Order of St. Tetrimon. Threat level: Deadly
Tetrimon Augoror
Tetrimon Base Shortcut Keypass
This keypass grants single-use access to private shortcut acceleration gate within Tetrimon Base and Tetrimon Frontline Base complexes.
Tetrimon Commander
A powerful battleship from the Order of St. Tetrimon. Threat level: Deadly
Tetrimon Commodore
A powerful battleship from the Order of St. Tetrimon. Threat level: Deadly
Tetrimon Crucifier
Tetrimon Crusader
Tetrimon Curse
Tetrimon Data Analyzer I
A Hacking system used to override electronic security systems.
Tetrimon Deacon
Tetrimon Heretic
Tetrimon Monastery NPC Spawner (Do not translate)
Tetrimon Network Hub
If you have the right equipment you might be able to hack into the databank and get some valuable information.
Tetrimon Network Node
If you have the right equipment you might be able to hack into the databank and get some valuable information.
Tetrimon Omen
Tetrimon Oracle
Tetrimon Paladin
This powerful marauder is crewed by members of the Order of St. Tetrimon, and is tasked with defending their fortress monastery in the Thebeka system.
Tetrimon Zealot
This powerful heavy assault cruiser is crewed by members of the Order of St. Tetrimon, and is tasked with defending their fortress monastery in the Thebeka system.
Tetryon Exotic Plasma L
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Tetryon Exotic Plasma charges yield a beam with very high thermal damage potential but a significantly reduced range.
Tetryon Exotic Plasma L Blueprint
Tetryon Exotic Plasma M
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Tetryon Exotic Plasma charges yield a beam with very high thermal damage potential but a significantly reduced range.
Tetryon Exotic Plasma M Blueprint
Tetryon Exotic Plasma S
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Tetryon Exotic Plasma charges yield a beam with very high thermal damage potential but a significantly reduced range.
Tetryon Exotic Plasma S Blueprint
Tetryon Exotic Plasma XL
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Tetryon Exotic Plasma charges yield a beam with very high thermal damage potential but a significantly reduced range.
Tetryon Exotic Plasma XL Blueprint
Tevis Jak's Epithal
An Epithal piloted by an agent.
TG construction phase 4
tg_sentry01_enviroment_asset
tgs01_uc01
tgsy0001
tgt01_active_enviroment_asset
Thale's TAR-07 Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
Thalia
The Thalia-class Logistics Frigate was developed by Roden Shipyards as a more mobile counterpart to their wildly successful Oneiros Logistics Cruiser. Able to keep pace with frigate and destroyer wings, the Thalia boasts excellent armor support capabilities in a compact and reasonably-priced form factor. In late YC117, news that the Federation Navy had placed a massive order for Thalia-class frigates brought Roden Shipyards stock to a seven year high. Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Thalia Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Thalia Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Thalia Blueprint
Thalia Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Thalia Emergency Response Squad SKIN
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations. The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Thalia Exoplanets Hunter SKIN
Thalia Glacial Drift SKIN
Thalia Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Thalia Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Thalia Inner Zone Vanguard SKIN (7 days Limited)
Thalia Kopis Edge SKIN
Thalia Serpentis Serenity Only SKIN
Thalia Serpentis Serenity Only SKIN (30 Days)
Thalia Serpentis Serenity Only SKIN (365 Days)
Thalia Serpentis Serenity Only SKIN (7 Days)
Thalia Serpentis Serenity Only SKIN (90 Days)
Thalia Serpentis SKIN
Thalia Spirit SKIN
Thalia Valimor Legacy Serenity Only SKIN
Thalia Valimor Legacy Serenity Only SKIN (30 Days)
Thalia Valimor Legacy Serenity Only SKIN (365 Days)
Thalia Valimor Legacy Serenity Only SKIN (7 Days)
Thalia Valimor Legacy Serenity Only SKIN (90 Days)
Thalia Valimor Legacy SKIN
Thanatos
Sensing the need for a more moderately-priced version of the Nyx, Federation Navy authorities commissioned the design of the Thanatos. Designed to act primarily as a fighter carrier for small- to mid-scale engagements, its significant defensive capabilities and specially-fitted fighter bays make it ideal for its intended purpose.
Thanatos Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Thanatos Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Thanatos Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Thanatos Blueprint
Thanatos Caille Neon SKIN
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Thanatos Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Thanatos Dos Rouvenor's Bequest SKIN
King Doule dos Rouvenor III of the Garoun Empire is considered by many Gallente to be one of the essential figures in the historical developments that led to the eventual emergence of a democratic world state on Gallente Prime. The ideals of the individualistic philosophy that Doule dos Rouvenor III championed during his 36-year rule of the Garoun Empire survived that nation's collapse over a century after his death. Those early notions of personal and political freedom flowed out of the Age of Rouvenor and informed the development of a democratic federal union on Gallente Prime that was to become an interstellar empire in the shape of the Gallente Federation. Doule dos Rouvenor III's bequest of an individualistic philosophy emphasizing personal freedom is celebrated by a unique nanocoating that recalls the ancient heraldic colors of the House of dos Rouvenor. King Doule dos Rouvenor, Third of His Name, is specially marked on this nanocoating with the bold regnal number 'III', while banners bearing the emblem of the Gallente Federation complete this epic celebration of a Gallente hero.
Thanatos Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Thanatos Exoplanets Hunter SKIN
Thanatos Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Thanatos Glacial Drift SKIN
Thanatos Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Thanatos Green Demons SKIN
CreoDron's "Green Demons" Drone Display Team are famous across the Gallente Federation for their displays of ship-and-drone formation flying, drone combat in mock battles, and their legendary CreoDron customized and automated fighter wing spectaculars. With its members drawn from the CreoDron R&D division's top test pilots, the specialized skills and advanced technology available to this elite display team are beyond anything available to even veteran capsuleers. Even so, those pilots wishing to emulate the Green Demons can attempt do so while displaying the team's famous colors by applying this nanocoating to a drone-capable ship.
Thanatos Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Thanatos Headhunter SKIN
Thanatos Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Thanatos Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Thanatos Intaki Syndicate Serenity Only SKIN
Thanatos Intaki Syndicate Serenity Only SKIN (30 Days)
Thanatos Intaki Syndicate Serenity Only SKIN (365 Days)
Thanatos Intaki Syndicate Serenity Only SKIN (7 Days)
Thanatos Intaki Syndicate Serenity Only SKIN (90 Days)
Thanatos Intaki Syndicate SKIN
Thanatos Kopis Edge SKIN
Thanatos Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Thanatos Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Thanatos Quafe Serenity Only SKIN
Thanatos Quafe Serenity Only SKIN
Thanatos Quafe Serenity Only SKIN (30 Days)
Thanatos Quafe Serenity Only SKIN (365 Days)
Thanatos Quafe Serenity Only SKIN (7 Days)
Thanatos Quafe Serenity Only SKIN (90 Days)
Thanatos Quafe SKIN
Thanatos Quafe SKIN (30 Days)
Thanatos Quafe SKIN (365 Days)
Thanatos Quafe SKIN (7 Days)
Thanatos Quafe SKIN (90 Days)
Thanatos Roden Serenity Only SKIN
Thanatos Roden SKIN
Thanatos Roden SKIN (30 Days)
Thanatos Roden SKIN (365 Days)
Thanatos Roden SKIN (7 Days)
Thanatos Roden SKIN (90 Days)
Thanatos Ruby Sungrazer SKIN
Thanatos Sapphire Sungrazer SKIN
Thanatos Serpentis Serenity Only SKIN
Thanatos Serpentis Serenity Only SKIN (30 Days)
Thanatos Serpentis Serenity Only SKIN (365 Days)
Thanatos Serpentis Serenity Only SKIN (7 Days)
Thanatos Serpentis Serenity Only SKIN (90 Days)
Thanatos Serpentis SKIN
Thanatos Spirit SKIN
Thanatos Valimor Legacy Serenity Only SKIN
Thanatos Valimor Legacy Serenity Only SKIN (30 Days)
Thanatos Valimor Legacy Serenity Only SKIN (365 Days)
Thanatos Valimor Legacy Serenity Only SKIN (7 Days)
Thanatos Valimor Legacy Serenity Only SKIN (90 Days)
Thanatos Valimor Legacy SKIN
Thanok
Thanok Kuggar
The Antimatter Channeler
If you ever saw a silent and unpredictable presence, this would be it.
The Apocryphon
Ancient texts that some believe were once part of the holy scriptures of the Amarr religion. These texts are considered heretical by the Amarr clergy and anyone found preaching or distributing them is persecuted relentlessly.
The Battlestation Admiral
This elite Domination Defense General has been stationed here for some unannounced purpose. Sits and waits...
The Benevolent
A tattered document, presumably a part of a larger manuscript. The text is written neatly, though much of it is faded. An excerpt from this piece, titled “Chapter 6 – The Benevolent” reads as follows: “The fields and hills of Starkman Prime are harsh and demanding, especially for those working indentured servants tied directly to the land by the holy bonds of slavery. Arzad Hamri understood their plight and pitied them. As a boy, he would often work alongside the Starkmanir in the fields, immersing himself with the tribe to better understand their customs and traditions, much to the chagrin of his father and elders. “As a Holder, Arzad offered many forms of restitution and bereavement for the Starkmanir during their often long and difficult days. Regular rest periods were common during his rule, as well as days of parlay and rest, including high holy days and other Amarr religious festivals, deeming these occasions to be too holy. The Starkmanir loved him for these decisions, often working extra hours when necessary because they respected Arzad and wished for him to be pleased with their efforts.”
The Black Viper
This is a hostile pirate vessel. It has thief and scoundrel written all over it. Threat level: Deadly
The Champion Ship
In response to claims that the Friend Ship is the best ship in New Eden, the Independent Gaming Commission released this model of a Marshal class CONCORD battleship to affirm the position of the Championship as the best ship in New Eden.
The Chief of Security
The Chief of Security.
The Curator's Armageddon
An Armageddon piloted by an agent.
The Damsel
This is the damsel in distress.
The Damsel's Drunk Bodyguard
This guy really should probably be working…
The Damsels Wimpy Brothel
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
The Damsels Wimpy Prison
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
The Duke
This is a hostile pirate vessel. Threat level: Extreme
The Education of the Starkmanir
A tattered document, presumably a part of a larger manuscript. The text is written neatly, though much of it is faded. An excerpt from this piece, titled “Chapter 12 – The Education of the Starkmanir” reads as follows: “By the end of his tenth year as Holder on Starkman Prime, Arzad had finished the educational infrastructure for the Starkmanir with the establishment of the final slave college on his continent. The focus of these education centers, aimed at young members of the Starkmanir tribes, was in assimilating the slaves into the greater Amarr society. The focus was primarily in basic business matters, science and technology, and all aspects of the Amarr religion. Attendance at this school was not entirely elective, and slaves were given time to study, though they would often have to make up for lost time in the fields. Despite this, many Starkmanir entered into the slave colleges in order to better their station in life, especially with respect to the high, holy Amarr religion. “The Starkmanir also educated their beloved Holder in kind, as well as other members of the Hamri family. The tradeoff in education was often mutual between the tribal leaders and Arzad. When the slave colleges began teaching business matters, the Holder learned ancient Starkmanir woodworking; astronomy education led to the Starkmanir martial arts; and the teaching of the Amarr religion initiated Arzad's own edification of the Starkmanir's tribal spiritualism.”
The Elder
The Elder of the shanty town colony, and the representative of this group.
The Eternal Flame
Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery. The Eternal Flame was constructed at some distance from Matar, evidently upon the remains of an old asteroid colony of some kind. Persistent rumor and speculation suggests this was an ancient Minmatar Empire station that once orbited Matar but the evidence for this romantic suggestion is scarce. Such remains as have been discovered at the core of the foundation asteroid are a mix of Minmatar and Amarr technology, and suggest it was established during the occupation period. Some have claimed it was actually a pirate base though most prefer to believe it was a secret rebel outpost. Perhaps such distinctions are moot when considering the times in which it was apparently used.
The Ex-Employee
A disgruntled ex-employee who has been harassing local customers. Threat level: Pathetic
The Fire in Our Hearts
A tattered document, presumably a part of a larger manuscript. The text is written neatly, though much of it is faded. An excerpt from this piece, titled “Chapter 37 – The Fire in Our Hearts” reads as follows: “Lord Arkon Ardishapur, though a longtime friend of Arzad, oversaw the popular Holder's execution for treason and blasphemy. Arzad had requisitioned an Amarr symbol of authority, a scepter, as a symbol for lowly slaves. Arzad's granted the scepter to his slaves as a symbol for enlightenment and salvation. Ardishapur ordered that all copies of this scepter – dubbed Wildfire scepters for its blood obsidian orb, a rock native to Starkman Prime – be destroyed. The Starkmanir were angry at his execution. Arzad's book of sermons inspired the troubled tribe. “Three months after his death, Arzad appeared to Drupar Maak while the slave was alone in the fields. The Starkmanir youth was afraid at first, though once he saw the shimmering eyes of his former Holder, he was at peace. Arzad handed a Wildfire scepter to Maak, telling him, ‘The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people.' With those words, Arzad disappeared, but the scepter was still with Maak. Years later, he would wield a similar item and avenge the death of his beloved Holder on the day of Khu-arzad. After that day, the scepter would be forever known as Khumaak.”
The Friend Ship
The best ship in New Eden.
The Galactic Party Planning Guide
A compilation of guidelines for hosting your own capsuleer focused social gatherings, with chapters written by Zapawork, nGR RDNx, Demetri Slavic, Dierdra Vaal and Bam Stroker. Note: Due to a formatting error, chapters by nGR RDNx and Bam Stroker may be displayed upside down.
The Heartbreak
Engineer Tahaki Karin signed on with this ship not long ago, and now it's destroyed. She's been having a tough time lately.
The Hunt - Boss Spawner
The Hunt - Easy Trash Spawner
The Hunt - Hard Trash Spawner
The Incredible Hulk
The backbone of any serious industrial operation, Hulks are amongst the most efficient mining vessels in circulation and sometimes re-engineered for survivability.
The Infiltrator
A mysterious figure of Minmatar ancestry.
The Kundalini Manifest
True power lies within all of us. Coiled beneath our fears and insecurities like a resting serpent, it has waited with infinite patience for those last few layers of our imperfection to be stripped away. It waits, as we strive, for a freedom only this part of ourselves truly deserves. For as long as human history records, we have ignored what we truly are, and worse, we have ignored everything we could yet become. We must learn, now, to let go. Not everything we have taken with us so far on this journey should remain. Our flaws and faults, these near-indelible errors pervading throughout human history, they can all be removed. Together, as one, we can overcome the enemy within. - Sansha Kuvakei
The Little Pirate That Could
An inspirational story if there ever was one. Fills every pirate wannabe with pride.
The Militia Leader
This is the leader of the militia forces.
The Mini Monolith
Refines into: A handful of tiny stars.
The Negotiator
Hardly for the faint of heart, this Core Serpentis member is the one attempting to keep the peace between the rogue drones and the pirates in the Canyon of Rust.
The Policy Enforcer
When we just have no idea, we fall back on the crystal ball... random is goooood.
The Prize Container
A container like this one often holds some valuables.
The Quartermaster
This nondescript blockade runner is being used as a drop-off location by a mysterious individual going under the alias "The Quartermaster". The Quartermaster would seem to be the client behind the Agency's "Warzone Extraction" job offer.
The Red Card
Captain Rogue found that the acceleration gate he was supposed to be guarding was "leaking", and so decided to personally hold the passkey which he calls the "Red Card".
The Repairer's Keycard
This is a chaos-logic keycard. It had been issued to the captain of a docked Megatron in the fourth deadspace pocket of Angel Cartel's Naval Shipyard. It will open the acceleration gate for a short time and then self-destruct.
The Ringmaster
A strong, lithe Jin-Mei, scantily clad and badly bruised. She refuses to take the feminine name of her position, preferring the masculine “Ringmaster” more disconcerting to authorities. Though defeated, she smiles constantly, her eyes burning with something akin to desire and yet, at the same time, cold, bitter hatred.
The Ruins of Old Traumark
The Old Traumark Installation was formerly a massive fortress guarding the southern space territories of the vastly rich Tash-Murkon royal family. At its height it represented the proudest moment in the history of the Tash-Murkon and a symbol of their commitment to progress and development. Yet that proud moment came and went, for the fortress, once thought to be impregnable, fell into the hands of Sansha's Nation Over the subsequent years several attempts were made to recapture and renovate the installation, however each attempt was stymied by the entrenched Sansha forces. The close proximity to Stain allowed Nation reinforcements to arrive with little warning, and the stations themselves were riddled with booby traps and infested by numerous cybernetically-augmented True Slave soldiers. After these failed attempts to recapture the ruins, the pragmatic Tash-Murkons eventually changed their approach and chose to build a new Traumark Installation at a nearby location. Now two versions of the great southern fortress exist just a short warp away from each other: a bright shining facility that represents the best of Amarr progress and might, and the ruined fortification that serves as an ever-present reminder of that might's limits.
The Scope Storage Container
This storage container is property of The Scope. Tamper with it at your own risk.
The Seven Holding Cells
This temporary structure is made to house The Seven's hostages until they are ready to be transported to a more secure location.
The Solitaire
A ghost ship of enormous proportions, this Ragnarok-class Titan should be at the core of a Minmatar strike force or planetary defense, yet here it floats in silence. Its hull is airtight, yet all useful technology has been meticulously stripped from it, including weapons systems, propulsion, and electronics. There is no trace of its crew, despite all of its escape pods being present.
The Stronghold General
This sinister looking battleship is guarding the center of this deadspace pocket.
The Superintendent
The superindendent of this pocket has been elected Tracy Mullen, a former Minmatar agent. She is respected by her peers for her combat skills.
The Terminus Stream
The material being ejected from this wormhole consists of hydrogen, oxygen, silicon, iron, and other materials usually only found in those states and frequency on terrestrial planets.
The Thief
This is the vessel carrying the thief which recently pulled off an audacious burglary at a nearby station. A bounty has been put on his head and his ship identity revealed to all bounty hunters. Bewarned however, the ship is armed and dangerous, do not attempt to intercept it unless you know what you are doing! Threat level: High
The Traumark Installation
The Traumark Installation is a massive fortress complex that stands as a sentinel overlooking the southern reaches of the Amarr Empire and the border between the Empire and Sansha's Nation. The history of this installation tells a story of pride, folly, and resurgence for the vastly rich Tash-Murkon royal family. The original Traumark Installation was constructed by the Tash-Murkon family during the first optimistic century following their elevation to the top echelons of power within the Amarr Empire after the Khanid Rebellion. It was designed to defend the southernmost point of the Tash-Murkon royal territory and to attract attention as a symbol of the family's commitment to progress and development. The old Traumark Installation stood for over two hundred years as a shining symbol of Tash-Murkon wealth and might. Yet that proud moment came and went as the fortress, once thought to be impregnable, fell into the hands of Sansha's Nation during the Nation's first great resurgence in YC105. All efforts to retake the installation failed, and the infested ruins stood for over a decade as a thorn in the side of the proud but humbled Tash-Murkons. Eventually the pragmatic Tash-Murkons decided to take a different approach and instead of recapturing the Sansha-infested ruins of Old Traumark they began constructing a new Traumark Installation at a new location not far from the previous site. Royal Heir Tunir Tash-Murkon and his advisors shrewdly took advantage of an influx of surplus equipment available to the empires with the reduction in the intensity of the EDENCOM/Triglavian conflict in YC123. Using the equipment and resources they had acquired, the Tash-Murkon Family was able to build the new Traumark Installation well below projected budgets. Additionally, the influence of the Tash-Murkon with Empress Catiz I, and their successful lobbying for a new stargate to Stain region, ensured that their new fortress would be a short warp away from the Empire's newly-constructed link between Samnier and F7-ICZ. The new installation serves both as a defensive bulwark against Sansha intrusion into Amarr space, and as a hub for the Tash-Murkon family's military, exploration, and resource gathering expeditions into Stain.
The Traumark Installation
The Traumark Installation is a massive fortress complex that stands as a sentinel overlooking the southern reaches of the Amarr Empire and the border between the Empire and Sansha's Nation. The history of this installation tells a story of pride, folly, and resurgence for the vastly rich Tash-Murkon royal family. The original Traumark Installation was constructed by the Tash-Murkon family during the first optimistic century following their elevation to the top echelons of power within the Amarr Empire after the Khanid Rebellion. It was designed to defend the southernmost point of the Tash-Murkon royal territory and to attract attention as a symbol of the family's commitment to progress and development. The old Traumark Installation stood for over two hundred years as a shining symbol of Tash-Murkon wealth and might. Yet that proud moment came and went as the fortress, once thought to be impregnable, fell into the hands of Sansha's Nation during the Nation's first great resurgence in YC105. All efforts to retake the installation failed, and the infested ruins stood for over a decade as a thorn in the side of the proud but humbled Tash-Murkons. Eventually the pragmatic Tash-Murkons decided to take a different approach and instead of recapturing the Sansha-infested ruins of Old Traumark they began constructing a new Traumark Installation at a new location not far from the previous site. Royal Heir Tunir Tash-Murkon and his advisors shrewdly took advantage of an influx of surplus equipment available to the empires with the reduction in the intensity of the EDENCOM/Triglavian conflict in YC123. Using the equipment and resources they had acquired, the Tash-Murkon Family was able to build the new Traumark Installation well below projected budgets. Additionally, the influence of the Tash-Murkon with Empress Catiz I, and their successful lobbying for a new stargate to Stain region, ensured that their new fortress would be a short warp away from the Empire's newly-constructed link between Samnier and F7-ICZ. The new installation serves both as a defensive bulwark against Sansha intrusion into Amarr space, and as a hub for the Tash-Murkon family's military, exploration, and resource gathering expeditions into Stain.
The Yulai Siege YC106
On 3rd March YC106, a group of capsuleers united under the Zombie Inc corporation established a successful siege of one of the Yulai system's gates. At the time, Yulai was a key market hub and the siege caused a major disruption to the flow of trade. Standard CONCORD ships and sentry guns proved no match for the Zombie Inc fleet's remote repair capacity. The situation was resolved when the then active Jovian delegation to CONCORD intervened with their advanced technology. After this encounter, the CONCORD Inner Circle held an emergency meeting at which the Jovian delegation agreed to provide their technology for purposes of substantially upgrading the CONCORD fleet. To this day, the CONCORD fleet's core elements remain among the most powerful in New Eden.
Theology Council Listening Post
This outpost does not respond to any communication attempts, however it appears to be actively maintained and staffed.
Thermal Armor Compensation
5% bonus to thermal resistance per level for Armor Coatings and Energized Membranes.
Thermal Armor Hardener I
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thermal Armor Hardener I Blueprint
Thermal Armor Hardener II
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thermal Armor Hardener II Blueprint
Thermal Coating I
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thermal Coating I Blueprint
Thermal Coating II
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thermal Coating II Blueprint
Thermal Diffusion Film
Normally synthesized at great cost, small amounts of this film are also able to be removed from the outer layers of a Sleeper drone's armor. When combined with other materials it has the capability to spread thermal damage out across the hull, cooling it quickly, thus minimize the incoming damage from heat-based weaponry.
Thermal Energized Membrane I
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thermal Energized Membrane I Blueprint
Thermal Energized Membrane II
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thermal Energized Membrane II Blueprint
Thermal Exhaust System I
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thermal Shield Amplifier I
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thermal Shield Amplifier I Blueprint
Thermal Shield Amplifier II
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thermal Shield Amplifier II Blueprint
Thermal Shield Compensation
5% bonus to thermal resistance per level for Shield Amplifiers.
Thermal Shield Hardener I
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Thermal Shield Hardener I Blueprint
Thermal Shield Hardener II
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Thermal Shield Hardener II Blueprint
Thermodynamics
Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level.
Thermoelectric Catalysts
These tiny nanomachines have been injected into the thermoelectric power core at the heart of the Sleeper drone. Inside each one is a small array of chemicals and components, all of which play a role in producing the often violent chemical reactions that provide power to the drones. Only the most advanced Sleeper drones are known to have had their power cores enhanced in this way. Even though they all share the same fundamental role, thousands of minor variations in the machines that have emerged after millennia of use, as they adapted to the minute changes in chemical composition and electrical flux. How exactly they came to do this remains a mystery, but it is clear that the current product is the result of countless iterations. Although salvaged easily enough, they have been built from the ground up to be integrated into other Sleeper technology. Trying to enhance any engineering systems outside of the Sleeper's own thermoelectric power cores with the current level of technology would represent an impossible reverse-engineering task.
Thermoelectric Power Core
Since it has no moving parts, this solid-state power core can operate for extremely long amounts of time without the need for maintenance, offering an unlimited amount of energy regeneration in the process. Although the resilience of the Sleeper design is drastically different from other technology, the same fundamental principles have been used in capacitor production for centuries.
Thermonuclear Trigger Unit
Weapon Component used primarily in Cannons. A component in various other technology as well.
Thermonuclear Trigger Unit Blueprint
Thermophased Metallofullerenes
A strange piece of equipment recovered from a Sleeper drone.
Thermosetting Polymer
Thermosetting polymer is used in many applications as its properties allow it to be used in many shape forms or incorporated with other materials. A large number of reinforced materials use this type of polymer.
Thermosetting Polymer Reaction Formula
Thick Blue Ice
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice will, under normal circumstances, contain more oxygen isotopes than any other ice asteroid. This particular formation is an old one and therefore contains even more than its less mature siblings. Available in 0.0 security status solar systems or lower.
Thick White
Thin claw
Think Tank
The local pirates are actively trying to enhance the potency of their products, as well as improving other aspects of drug manufacturing. With the right equipment it might be possible to hack into the tank's mainframe and get something of interest.
Think Tank Security Pad
This security pad is used to access the Think Tank room.
Thomas Pulver
A secret agent working for the Thukker Tribe - flies a Khanid ship due to his undercover job as a pilot within the Khanid Navy.
Thon Eney
Formerly member of the Intaki Syndicate, Eney has quickly risen through the ranks in the Guristas organization. Which comes as no wonder, as she is brilliant, charismatic and utterly corrupt. Threat level: Deadly
Thon Eney's Tag
Thon Eney's Tag. It may prove valuable if turned in at proper authorities.
Thon's Modified Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thon's Modified Cloaking Device
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Thon's Modified Co-Processor
Increases CPU output.
Thon's Modified Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Thon's Modified EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thon's Modified EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Thon's Modified Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thon's Modified Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Thon's Modified Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thon's Modified Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Thon's Modified Large Graviton Smartbomb
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Thon's Modified Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Thon's Modified Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Thon's Modified Multispectrum Shield Hardener
Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Thon's Modified Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Thon's Modified Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thon's Modified Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Thon's Modified Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Thon's Modified Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Thon's Modified X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Thora Desto's Rupture
A Rupture piloted by an agent.
Thorak's Biodome Garden
This biodome is used for cultivation of plants and animals alike. Minmatar corporations have contracted the operation to the Angel Cartel and there is a healthy profit to be made from the luxury foods manufactured here. The prime buyers are the newly rich.
Thorak's Private Key
Thorak holds on to the passkey to the second deadspace pocket with his dear life. It unlocks the acceleration gate which will remain open for a short period of time. The key has a self-destruct mechanism, activated upon use.
Thorax
The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.
Thorax Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Thorax Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Thorax Aliastra Edition
The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.
Thorax Aliastra Edition Blueprint
Thorax Aliastra Serenity Only SKIN
Thorax Aliastra SKIN
Thorax Aliastra SKIN (30 Days)
Thorax Aliastra SKIN (365 Days)
Thorax Aliastra SKIN (7 Days)
Thorax Aliastra SKIN (90 Days)
Thorax Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Thorax Aspirant Enforcer SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer. The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
Thorax Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Thorax Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Thorax Blueprint
Thorax Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Thorax Exoplanets Hunter SKIN
Thorax Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Thorax Federal Strategic Materiel Pack
This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation.
Thorax Federation Navy SKIN
Thorax Glacial Drift SKIN
Thorax Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Thorax Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Thorax Inner Zone Shipping Edition
The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.
Thorax Inner Zone Shipping Edition Blueprint
Thorax Inner Zone Shipping Serenity Only SKIN
Thorax Inner Zone Shipping SKIN
Thorax Inner Zone Shipping SKIN (30 Days)
Thorax Inner Zone Shipping SKIN (365 Days)
Thorax Inner Zone Shipping SKIN (7 Days)
Thorax Inner Zone Shipping SKIN (90 Days)
Thorax Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Thorax Inner Zone Vanguard SKIN (30 days Limited)
Thorax Intaki Syndicate Serenity Only SKIN
Thorax Intaki Syndicate Serenity Only SKIN (30 Days)
Thorax Intaki Syndicate Serenity Only SKIN (365 Days)
Thorax Intaki Syndicate Serenity Only SKIN (7 Days)
Thorax Intaki Syndicate Serenity Only SKIN (90 Days)
Thorax Intaki Syndicate SKIN
Thorax Kopis Edge SKIN
Thorax Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Thorax Nova Serenity Only SKIN
Thorax Nova Serenity Only SKIN (30 Days)
Thorax Nova Serenity Only SKIN (365 Days)
Thorax Nova Serenity Only SKIN (7 Days)
Thorax Nova Serenity Only SKIN (90 Days)
Thorax Permaband Roadies SKIN
Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
Thorax Quafe Serenity Only SKIN
Thorax Quafe Serenity Only SKIN
Thorax Quafe Serenity Only SKIN (30 Days)
Thorax Quafe Serenity Only SKIN (30 Days)
Thorax Quafe Serenity Only SKIN (365 Days)
Thorax Quafe Serenity Only SKIN (365 Days)
Thorax Quafe Serenity Only SKIN (7 Days)
Thorax Quafe Serenity Only SKIN (7 Days)
Thorax Quafe Serenity Only SKIN (90 Days)
Thorax Quafe Serenity Only SKIN (90 Days)
Thorax Quafe SKIN
Thorax Ruby Sungrazer SKIN
Thorax Sapphire Sungrazer SKIN
Thorax Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Thorax Serpentis Serenity Only SKIN
Thorax Serpentis Serenity Only SKIN (30 Days)
Thorax Serpentis Serenity Only SKIN (365 Days)
Thorax Serpentis Serenity Only SKIN (7 Days)
Thorax Serpentis Serenity Only SKIN (90 Days)
Thorax Serpentis SKIN
Thorax Spirit SKIN
Thorax Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Thorax Strategic Materiel Defender SKIN (Volatile)
Thorax Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Thorax Valimor Legacy Serenity Only SKIN
Thorax Valimor Legacy Serenity Only SKIN (30 Days)
Thorax Valimor Legacy Serenity Only SKIN (365 Days)
Thorax Valimor Legacy Serenity Only SKIN (7 Days)
Thorax Valimor Legacy Serenity Only SKIN (90 Days)
Thorax Valimor Legacy SKIN
Thorax Versus Redforce SKIN
Thoriam Delvar
A secret agent working for the Amarr Empire - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Extraordinary
Thorium Charge L
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Thorium Charge L Blueprint
Thorium Charge M
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Thorium Charge M Blueprint
Thorium Charge S
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Thorium Charge S Blueprint
Thorium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Thorium Charge XL Blueprint
Thrasher
Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.
Thrasher Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Thrasher Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Thrasher Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Thrasher Aspirant Enforcer SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer. The range was expanded to destroyers as part of AIR's partnership with the Paragon corporation. The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
Thrasher Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Thrasher Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Thrasher Blue Tiger Serenity Only SKIN
Thrasher Blue Tiger Serenity Only SKIN (30 Days)
Thrasher Blue Tiger Serenity Only SKIN (365 Days)
Thrasher Blue Tiger Serenity Only SKIN (7 Days)
Thrasher Blue Tiger Serenity Only SKIN (90 Days)
Thrasher Blue Tiger SKIN
Thrasher Blue Tiger SKIN (180 Days)
Thrasher Blueprint
Thrasher Brutor SKIN
Thrasher Combat Crate
Thrasher Combat Crate contains everything an eager Minmatar combat pilot needs to begin their quest through New Eden.This special delivery crate includes:Fully insured ThrasherCombat fitting for ThrasherApplicable skills trained to pilot the shipThrasher Metalbee SKIN100 PLEX.This item cannot be traded or sold on the market.
Thrasher Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Thrasher Destroyer Battle Pack
This pack contains a Minmatar Thrasher destroyer and a selection of modules. Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.
Thrasher Exoplanets Hunter SKIN
Thrasher Firewall Breach SKIN
Thrasher Fleet Issue
The Republic Fleet's requirements for an upgraded Thrasher focused on the doctrinal strengths of the Minmatar: speed and unleashing a hailstorm of projectile fire upon any foe in range. To that end, the designers of the Thrasher Fleet Issue paid great attention to the engine systems and reducing the downsides of using high-performance microwarpdrive propulsion modules. The improvements to weapons systems significantly increased projectile rate of fire and the range of effective firing solutions. Increased firepower at range came at the cost of reduced tracking systems and dedicated defensive module support, but additional base shield and armor were crammed into the design by the canny Minmatar designers.
Thrasher Fleet Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Thrasher Fleet Issue Arkombine Arisen SKIN
The Arkombine is a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve they now seek independence and the means to undo what has been done to them. Their ranks are comprised of clone soldiers from all four of the major empires. With the rise of the Deathless Circle and new cloning technology holding out the hope of healing the deepest psychological scars of the old warclones, and catapulting them to new heights, the Arkombine have gathered many old soldiers of the first and second generations of mercenary clones to their ranks. The Arkombine Arisen nanocoating is a dramatic and proud statement of the determination of all warclones to survive, prosper, and rise beyond the persecution and conflict inflicted on them by the imperialist ambitions and militarist adventurism of New Eden's empires and factions.
Thrasher Fleet Issue Blueprint
Thrasher Fleet Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Thrasher Fleet Issue Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Thrasher Fleet Issue Justice SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Thrasher Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Thrasher Glacial Drift SKIN
Thrasher Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality. As a long-time associate of the Glittering Dream, President of EverMore Alexander Ducasse arranged for the Paragon corporation to offer the Glittering dream SKIN on a limited number of additional hulls. This includes non-Gallente ships for the first time as part of a cluster-wide promotion of the exclusive Glittering Dream brand.
Thrasher Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Thrasher Harmonious Ascension SKIN
"After four years of harmonious and profitable business across the four empires of New Eden, the Upwell Consortium is pleased to announce the formation of a new capsule construction, pilot adaptation and advanced training operation. It is the hope of the Upwell Consortium that Harmonious Ascension Industries will become a leading force in the provision of support and services to capsuleers. To celebrate this event, the Upwell Consortium has authorized the issuing of a commemorative nanocoating for pilots in the first wave of new capsuleers outfitted by Harmonious Ascension." – Upwell Consortium Press Release, YC121.11.14
Thrasher Hazard Control SKIN
Thrasher Justice Serenity Only SKIN
Thrasher Justice Serenity Only SKIN (30 Days)
Thrasher Justice Serenity Only SKIN (365 Days)
Thrasher Justice Serenity Only SKIN (7 Days)
Thrasher Justice Serenity Only SKIN (90 Days)
Thrasher Justice SKIN
Thrasher Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Thrasher Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Thrasher Metalbee Minmatar SKIN (Permanent)
Thrasher Nefantar Serenity Only SKIN
Thrasher Nefantar SKIN
Thrasher Nefantar SKIN (30 Days)
Thrasher Nefantar SKIN (365 Days)
Thrasher Nefantar SKIN (7 Days)
Thrasher Nefantar SKIN (90 Days)
Thrasher Republic Fleet SKIN
Thrasher Sebiestor SKIN
Thrasher Semiotique Sports SKIN
Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Thrasher Semiotique Superluminal SKIN
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Thrasher Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Thrasher Snowline Bladeracer SKIN (30 days Limited)
Thrasher Starkmanir SKIN
Thrasher Thukker Tribe Edition
Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.
Thrasher Thukker Tribe Edition Blueprint
Thrasher Thukker Tribe SKIN
Thrasher Thukker Tribe SKIN (30 Days)
Thrasher Thukker Tribe SKIN (365 Days)
Thrasher Thukker Tribe SKIN (7 Days)
Thrasher Thukker Tribe SKIN (90 Days)
Thrasher Tronhadar Ink Serenity Only SKIN
Thrasher Tronhadar Ink Serenity Only SKIN (30 Days)
Thrasher Tronhadar Ink Serenity Only SKIN (365 Days)
Thrasher Tronhadar Ink Serenity Only SKIN (7 Days)
Thrasher Tronhadar Ink Serenity Only SKIN (90 Days)
Thrasher Tronhadar Ink SKIN
Thrasher Tronhadar Ink SKIN (30 days Limited)
Thrasher Valklear Glory Serenity Only SKIN
Thrasher Valklear Glory Serenity Only SKIN (30 Days)
Thrasher Valklear Glory Serenity Only SKIN (365 Days)
Thrasher Valklear Glory Serenity Only SKIN (7 Days)
Thrasher Valklear Glory Serenity Only SKIN (90 Days)
Thrasher Valklear Glory SKIN
Thrasher Versus Redforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Thrasher Vherokior SKIN
Thrasher Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Threaded Waypoint Map
This strange map seems to show a route of some sort, but as it lacks the source and destination locations it is of little use.
Three Dimensional Thinking Bonus
Missile accuracy +3%.
Thruster Console
The control unit for a starships thrusters.
Thruster Mounts
A strange piece of equipment recovered from a Sleeper drone.
Thukker Brute
This is a security vessel of the Thukker Mix. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant
Thukker Capital Component Manufacturing Technical Data Chip
This Technical Data Chip holds specifications and proprietary nano-assembler instructions for advanced black market Thukker capital component manufacturing upgrades. It should theoretically be possible for a talented capsuleer to interface with this data chip and recover usable blueprint data.
Thukker Component Assembly Array
An assembly facility where Standard and Advanced Capital Ship Components can be manufactured.
Thukker Component Assembly Array Blueprint
Thukker Component Assembly Facility
This facility may look to outsiders like a standard component factory adorned with Thukker markings, but there are numerous subtle alterations in the outer shell. Heavy armoring makes it impossible to tell what's inside without forcibly disassembling it.
Thukker Contact Locus Grenade
The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.
Thukker Firetail
The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus. The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds. It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.
Thukker Follower
This is a security vessel of the Thukker Mix. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate
Thukker Hurricane
The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.
Thukker Informant
This person is rumoured to know the whereabouts of the evil Thukker lord, Martokar Alash.
Thukker Large Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Thukker Large Shield Extender
Increases the maximum strength of the shield.
Thukker Large Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Thukker Loot
Mangled loot scavenged from old Nefantar bases.
Thukker Medium Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Thukker Medium Shield Extender
Increases the maximum strength of the shield.
Thukker Medium Shield Extender Blueprint
Thukker Medium Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Thukker Mercenary Captain
This is a mercenary of Thukker Tribe origin. Renowned for their brutality, Thukker mercenaries are not to be taken lightly. Threat level: High
Thukker Mercenary Eliminator
This is a mercenary of Thukker Tribe origin. Renowned for their brutality, Thukker mercenaries are not to be taken lightly. Threat level: High
Thukker Mercenary Elite Fighter
This is a mercenary of Thukker Tribe origin. Renowned for their brutality, Thukker mercenaries are not to be taken lightly. Threat level: High
Thukker Mercenary Fighter
This is a mercenary of Thukker Tribe origin. Renowned for their brutality, Thukker mercenaries are not to be taken lightly. Threat level: High
Thukker Mercenary Rookie
This is a mercenary of Thukker origin, who is obviously starting out in his profession. Threat level: Moderate
Thukker Micro Auxiliary Power Core
Supplements the main Power core providing more power.
Thukker Micro Auxiliary Power Core Blueprint
Thukker Mix Strong Box
A strong box belonging to the Thukker Mix corporation.
Thukker Modified 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module.
Thukker Modified Medium Shield Extender
Increases the maximum strength of the shield.
Thukker Nomad Chief
This is a hostile pirate vessel. Threat level: Deadly
Thukker Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Thukker Scavenger
Thukker nomad out scavenging. Looks very efficient.
Thukker Shield Extender I Blueprint
Thukker Small Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
Thukker Small Shield Extender
Increases the maximum strength of the shield.
Thukker Small Shield Extender Blueprint
Thukker Small Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Thukker Stabber
The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.
Thukker Tempest
The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
Thukker Tribal Embassy
According to what remains of the historical records of the Minmatar, the Thukker tribe had always been a nomadic people, journeying back and forth across Matar in large caravans. The development of the old Minmatar Empire appears to have done little to inhibit the wandering of the Thukker. Indeed, the Great Caravanserai itself was constructed by the Thukker long ago to serve as a major junction in their network of routes and caravanserais. The Amarr found the Thukker intractable and many escaped to remote areas of space, forming the nucleus of the later culture of Great Caravans. The Thukker were notable fighters in the Great Rebellion but declined to join in the founding of the Republic. The wanderering Thukker Tribe officially joined the Republic in YC111, maintaining full autonomy of their Great Wildlands region but once more uniting the Minmatar as seven tribes. This Thukker Tribal Embassy serves as a facility that is unarguably the territory of the Thukker within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, navigators, and delegations from the caravans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed.
Thukker Tribal Lord
This is a security vessel of the Thukker Mix. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Thukker Tribal Priest
This is a security vessel of the Thukker Mix. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly
Thukker Tribalist
This is a security vessel of the Thukker Mix. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme
Thukker Tribe Standard
This holographic standard displays the traditional sigil of the Thukker Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Thukker Tribal Embassy.
Thukker Warrior
This is a security vessel of the Thukker Mix. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: High
Thukker Wingman
This is a support fighter, which usually acts as backup for larger and more powerfull ships. Beware of its deadly warp scrambling ability. Threat level: Very high
Thulium
A soft, rare, silvery-gray metal. Used in the creation of lasers, in addition to possessing a range of radiation-related production applications.
Thulium Hafnite
Despite its unremarkable gray appearance, Thulium Hafnite has proven to be extremely effective as shielding against electromagnetic radiation and free neutrons. It is a valuable component in the production of processor and capacitor technologies, especially in the Gallente Federation.
Thulium Hafnite Reaction
Thulium Hafnite Reaction Formula
Thunderchild
The Thunderchild-class battleship was commissioned from Upwell by the New Eden Common Defense Initiative while the organization was still a counter-Triglavian strategy group headed by Provost Marshal Kasiha Valkanir. When EDENCOM was officially announced as the new central command for the defense of New Eden in YC122, the research and development of a line of ships capable of bearing radical new weaponry was widely rumored following Triglavian raids on Upwell development facilities. The Upwell Consortium had been working on adapting Arcing Vorton Projector weaponry to a ship-based form since the success of the technology as an anti-fleet weapon on Keepstar Citadels. The first Triglavian invasions in mid-YC121 spurred that effort on even before EDENCOM underwrote the project, providing access to scientists and engineers from the secret weapons programs of the four core empires, and even the SoCT. The Thunderchild-class was conceived as the striking fist of counter-Triglavian fleets when commissioned by EDENCOM. This battleship is oriented around maximum firepower with high-output, rapid-charging Arcing Vorton Projectors delivering a blizzard of arc strikes against squadrons of enemy ships.
Thunderchild Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Thunderchild Blueprint
Thunderchild Bluestar Defenders SKIN
Intended for use in combat against the Triglavian invaders, EDENCOM's new line of ships was commissioned from the Upwell Consortium to take advantage of Arcing Vorton Projector weapons technology. As the Triglavian Collective is known to be focusing considerable effort on capturing systems with a blue primary star, there has been a concern to reassure the inhabitants of such systems that EDENCOM will defend them. The "Bluestar Defenders" are a unit of ships including Thunderchild, Stormbringer, and Skybreaker vessels with a livery that reflects their special role. EDENCOM's Office of Propaganda has made the unit's colors available as a promotional nanocoating to support the campaign to defend blue star systems from Triglavian invasion.
Thunderchild Capsuleer Day XIX SKIN
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special nanocoating acknowledges this achievement on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day are the 19th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XIX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Thunderchild Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Thunderchild Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Thunderchild Disparu Troop
Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly.
Thunderchild EDENCOM Victory SKIN
This nanocoating was designed to serve as a suitable reward for those pilots displaying skill in open tournaments sponsored by the EDENCOM defensive alliance. The design was approved by Provost Marshal Kasiha Valkanir herself and is intended to "celebrate the noble sacrifices made by the defenders of New Eden." EDENCOM's public communications and propaganda department planned a number of programs to bolster recruitment in the event the Triglavian Invasion campaigns continued for many years. In the event, the success of EDENCOM saved nearly 150 systems from Triglavian attacks, fortifying over 50 in the face of sustained invasion efforts. The formation of Pochven effectively ended the invasion war but EDENCOM found itself facing continued raiding by Triglavian forces. EDENCOM forces also continued efforts to bolster resistance movements within Pochven, supporting a case for continued propaganda and communication efforts.
Thunderchild Strikeflight Red SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Allocation of EDENCOM's Skybreaker, Stormbringer and Thunderchild class vessels has primarily been directed to special squadrons formed to hunt Triglavian forces or provide escorts to capital wings engaging Triglavian forces during EDENCOM counter-offensives and fortification operations. Strikeflight Red is an EDENCOM special operations force that has been tasked with making sorties behind Triglavian lines, and is rumored to be deployed in support of operations carried out by AEGIS commando forces on Triglavian held planets and other orbital bodies.
Thyram Arachnan's Dossier
This detailed dossier contains encrypted evidence linking Thyram Arachnan, Amarrian nobleman, to criminal elements in the Araz constellation.
Tiamat
Based on the Triglavian Vedmak-class cruiser, the Tiamat is an experimental vessel from the Society of Conscious Thought that melds elements of Society technology and design philosophy, with the underlying hull and unique Triglavian systems. In particular, support for covert ops cloaking and scan probe technology was added to the ship's already formidable array of capabilities. In mid YC120, the SoCT provided limited numbers of blueprints for the experimental Tiamat design as part of their sponsorship of the capsuleer Alliance Tournament XVI.
Tiamat Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Tiamat Blueprint
Tiamat Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Tiamat Prremium Insurance
This Cerebral Accelerator is only designed for and available on Serenity
Tikrest's Rupture
A Rupture piloted by an agent.
Tikui Makan
The personal battleship of the Guristas pirate Tikui Makan. Threat level: Deadly
Tikui's Message
Tikui's message has been recorded inside this data chip.
Tikui's Stash
This Tower acts as a Network relay. It might be possible for the right person to "liberate" some interestin information from its mainframe
Tili's Brothel
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
Tillen Matsu's Sparrow
A Sparrow piloted by an agent.
Timafa Esihiz's Bunker
A bunker inhabited by personnel of the Amarr Empire.
Time Crystal Oscillator
This device is clearly a practical application of the so-called "time crystal" type of matter where particles are arranged in a special class of quantum system with periodic structure across both space and time. The special properties of time crystals are useful for constructing devices that can accurately fix space and time co-ordinates while resisting entropy and temporal distortions caused by local spacetime deformation. This time crystal oscillator appears to be a component used to assure synchronization of spatiotemporal data.
Timmothy Sawyr's Dominix
A Dominix piloted by an agent.
Tiny Rock
Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range.
Titanite
A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of Titanium, a significant element of many advanced materials.
Titanium
An extremely fatigue-resistant yet light-weight metallic element, useful as a refractory metal and employable in a wide variety of potential scenarios. One of the primary building blocks of a whole host of materials.
Titanium Carbide
Due to its immense strength and molecular malleability, Titanium Carbide has become the darling of the Caldari technological industry, seeing use in everything from reactor units to weapons systems.
Titanium Carbide Reaction
Titanium Carbide Reaction Formula
Titanium Chromide
Titanium Chromide is in high demand among technicians and manufacturers for its unique combination of strength, light weight and catalytic potential.
Titanium Chromide Reaction
Titanium Chromide Reaction Formula
Titanium Diborite Armor Plate
Armor Component used primarily in Caldari ships. A component in various other technology as well.
Titanium Diborite Armor Plate Blueprint
Titanium Plated Cranial Shielding
Those amidst the capsuleer "information elite" often utilize this homemade armor-piece to protect them from the dangers inherent in meta-space communication and theory-crafting.
Titanium Sabot L
Large Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Titanium Sabot L Blueprint
Titanium Sabot M
Medium Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Titanium Sabot M Blueprint
Titanium Sabot S
Small Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Titanium Sabot S Blueprint
Titanium Sabot XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Titanium Sabot XL Blueprint
Titanomachy
Here lie the wrecks of monstrous ships, commemorating a battle that blotted out the sky on Jan 27-28 in YC 116. Two coalitions of capsuleers clashed in vessels numbering in the thousands, causing destruction on a scale of war never before seen by human eyes. CONCORD elected - after advising with the various empires - to leave a few wrecks left on the field for all spacefarers to see. Ostensibly this was a warning to capsuleers of where their folly would lead them, but those who've encountered the immortals will know it was more likely taken as an ideal of death and destruction to which they can aspire from now until the end of time.
Titanomachy Monument
This monument serves to honor the 74 capsuleers who sacrificed their Titan-class starships in the Battle of B-R5RB. It was conceived of and funded by an informal coalition of the Tritanium miners of New Eden. Aerallo Aiyashia Morgan Anna Valerios Anndy's Wife Aphillo Arwyon Bjoern Brother Justice bushy2 Chango Atacama Chris baileyy Clam Spunj Cyclon Darth Jahib DaStampede DeathMarshellKerensky Devix Sorax Djabra'il Dziubusia Enoch Dagor Flow Befort Gumba Smith Hermaphrodiety I'm Harmless Jebsar Jirad TiSalver Kaede Yamaguchi Killerhound La Sannel Lady GoodLeather Lord Thraakath Maggy Lycander Mandrake Seriya Margido Masc Suiza Melony814 Mhyn Teregone Mijstor Jedann MoTiOnXml Murkk Myadra Myal Terego Needa3 Rawnar Imtari Red Violence Ristano Robbie Boozecruise Royal Bliss Ryan Coolness Sala Cameron Selaik Seleucus Sharkith ShinjiKonai Shrike Smirnoff snutt Sorrows Shadow Sort Dragon SpaceRangerJoe Steph D'reux Takra Tarithell The Kan TIXOHJI Trinitrous Varak Silvertone Vince Draken von Schreck Wrath of Achilles xeneon XoJIoD Z Man Zungen
Titanomachy YC116
The infamous Battle of B-R5RB in January YC116, also known as the "Titanomachy", resulted in the destruction of 74 Titan-class starships, after some 21 hours of fighting involving over 7,500 capsuleers. The butcher's bill was hardly restricted to the tally of Titans, which included an additional supercapital ambushed on its way to the battle proper. Some 370 dreadnoughts, 123 carriers and 13 supercarriers were also lost, with innumerable subcapital losses inflicted. The scale and breadth of the destruction, involving 55 capsuleer alliances and 717 corporations, was such that a monument to the Titanomachy was established in the wreckage field left behind by the desperate and staggering "Bloodbath of B-R5RB".
Tizeli Reymta's Bunker
A bunker manned by personnel of the Ammatar Mandate.
TLF Recruitment Poster
This poster, adorned with anti-Amarr propaganda, contains the following lines: You hold the power to free our people. You are the heroes of your generation. Join us in the struggle for freedom. Death to Amarr! Long live the Minmatar people! Join the Tribal Liberation Force today!
To Kill the Risen Dead
A copy of a novel that enjoyed moderate fame around New Eden. It is a horror story involving capsuleers, Blood Raiders and zombies. It has been implied that the character of the "zombie ship" featuring in the text is inspired by the tale of a very specific Caedes ship rumored to have been destroyed only to return to space again.
Tobacco
Tubular rolls of tobacco designed for smoking. The tube consists of finely shredded tobacco enclosed in a paper wrapper and is generally outfitted with a filter tip at the end.
Tobi Lafonte
A secret agent working for the Gallente Federation - flies a Caldari ship due to his undercover job as a pilot within the Caldari Navy. Threat level: Deadly
Tobias Kruzhor
Kruzhor, commonly known as Raze, is the right hand man of Trald Vukenda, leader of the Dominations. Indeed, many consider Raze to be the real leader, as he keeps enemies at bay and friends in check. Threat level: Deadly
Tobias Kruzhor's Tag
Tobias Kruzhor's Tag. It may prove valuable if turned in at proper authorities.
Tobias' Modified 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Tobias' Modified 1200mm Artillery Cannon
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Tobias' Modified 1400mm Howitzer Artillery
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Tobias' Modified 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Note: Battleship class module.
Tobias' Modified Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tobias' Modified Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Tobias' Modified EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tobias' Modified Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tobias' Modified Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tobias' Modified Heavy Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
Tobias' Modified Heavy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Tobias' Modified Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tobias' Modified Large Proton Smartbomb
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.
Tobias' Modified Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Tobias' Modified Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Tobias' Modified Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tobias' Modified Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
Tobias' Modified Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tobias' Modified Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Tobias' Modified Tracking Enhancer
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tobias' Modified X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Tojawara Saziras's Outpost
An outpost manned by personnel of the Caldari State.
Token of Submission
A document representing submission to the authority of the Amarrian Empress, Jamyl Sarum. Notably, the language surrounding capsuleer fealty has been significantly watered down, revealing that even the Amarr Empire is willing to acknowledge the reality of capsuleer freedom and autonomy.
Tolerant Calibration Subsystem
Increases turret's maximum effective range. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Tolmak's Zealots
Tolmak has managed to convert a number of people to his religious message. Some of them are so fanatical they're willing to fight for him. These zealots form a motley fleet of whatever small ships they have been able to buy with donations from their planetside brethren.
Tom's Shuttle
This mysterious shuttle is slowly passing through the system, following a predetermined course from some unknown origin. Although similarities between its design and some current starships can be discerned, this vessel appears to predate those ships by many centuries. Scans indicate that the shuttle once had room for a single occupant but now lies empty, sailing onward in silent memory of the visionary pilot it once ferried.
Tomb of the Unknown Soldiers
Years ago this was the site of a major firefight. The dead still litter its halls.
Tomi Hakiro's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Tomi_Hakiro Caracal
The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone.
Tool-Swiper Display
Spaceship safety display issued by InterBus to warn against misplacing essential tools when working aboard ship. The weird, multi-tool-fingered Tool-Swiper Clone features in a comical image that warns crew to be careful with their tools and always return them to the proper stowage or lockers. New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.
Top Grade Deathglow
Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into "Deathglow", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. This particular batch of Deathglow is top grade stuff and likely was intended for shipment to the Gallente black market in exotic boosters. Or perhaps it was ordered by a Vherokior shaman keen to try a new method of contacting the world spirits? The Deathglow Hunters don't seem to keep customer records around.
Top-Secret Design Documents
These top-secret Design Documents are hidden in a large, sealed container. A stamp has been placed on the container with the words "DO NOT OPEN" written in big, red letters.
Torelle's Custom Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Torelle's Custom Magnetic Field Stabilizer Blueprint
This blueprint can be used to build a limited number of special upgraded versions of the Magnetic Field Stabilizer module. Magnetic Field Stabilizers improve the damage and rate of fire of hybrid turrets and are key modules in some Gallente and Caldari ship loadouts. This particular blueprint has been created to the custom specifications of Fleet Commander Kole Torelle, who has been known to issue copies to whoever he owes a favor.
Tori Aman's Punisher
A Punisher piloted by an agent.
Torin Tacs
The son of Jeremy Tacs.
Tormentor
The Tormentor has been in service for many decades. For most of that time it saw service as a mining ship, its size barring it from making any kind of impact on the battlefield. As with most Amarr ships, however, its strong defenses always made it a tough opponent to crack, and with recent advances in turret capacitor use and damage output, its lasers have now stopped digging into dead ore and are instead focused on boring through the hulls of hapless vessels in combat.
Tormentor Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Tormentor Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Tormentor Ardishapur Serenity Only SKIN
Tormentor Ardishapur SKIN
Tormentor Ardishapur SKIN (30 Days)
Tormentor Ardishapur SKIN (365 Days)
Tormentor Ardishapur SKIN (7 Days)
Tormentor Ardishapur SKIN (90 Days)
Tormentor Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Tormentor Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Tormentor Blood Raiders SKIN
Tormentor Blueprint
Tormentor Cold Iron Serenity Only SKIN
Tormentor Cold Iron Serenity Only SKIN (30 Days)
Tormentor Cold Iron Serenity Only SKIN (365 Days)
Tormentor Cold Iron Serenity Only SKIN (7 Days)
Tormentor Cold Iron Serenity Only SKIN (90 Days)
Tormentor Cold Iron SKIN
Tormentor Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Tormentor Deathglow Remnant SKIN
Tormentor EoM Serenity Only SKIN
Tormentor EoM Serenity Only SKIN (30 Days)
Tormentor EoM Serenity Only SKIN (365 Days)
Tormentor EoM Serenity Only SKIN (7 Days)
Tormentor EoM Serenity Only SKIN (90 Days)
Tormentor EoM SKIN
Tormentor Exoplanets Hunter SKIN
Tormentor Glacial Drift SKIN
Tormentor Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Tormentor Imperial Navy SKIN
Tormentor Ironblood Serenity Only SKIN
Tormentor Ironblood Serenity Only SKIN (30 Days)
Tormentor Ironblood Serenity Only SKIN (365 Days)
Tormentor Ironblood Serenity Only SKIN (7 Days)
Tormentor Ironblood Serenity Only SKIN (90 Days)
Tormentor Ironblood SKIN
Tormentor Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Tormentor Oasis Of Faith SKIN (7 days Limited)
Tormentor Order of Tetrimon SKIN
Tormentor Purity of the Throne Serenity Only SKIN
Tormentor Purity of the Throne Serenity Only SKIN (30 Days)
Tormentor Purity of the Throne Serenity Only SKIN (365 Days)
Tormentor Purity of the Throne Serenity Only SKIN (7 Days)
Tormentor Purity of the Throne Serenity Only SKIN (90 Days)
Tormentor Purity of the Throne SKIN
Tormentor Raata Sunset Serenity Only SKIN
Tormentor Raata Sunset Serenity Only SKIN (30 Days)
Tormentor Raata Sunset Serenity Only SKIN (365 Days)
Tormentor Raata Sunset Serenity Only SKIN (7 Days)
Tormentor Raata Sunset Serenity Only SKIN (90 Days)
Tormentor Raata Sunset SKIN
Tormentor Sarum Serenity Only SKIN
Tormentor Sarum SKIN
Tormentor Sarum SKIN (30 days Limited)
Tormentor Sarum SKIN (30 Days)
Tormentor Sarum SKIN (365 Days)
Tormentor Sarum SKIN (7 Days)
Tormentor Sarum SKIN (90 Days)
Tormentor Zakura Hansei SKIN
Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Tornado
In YC 113 Republic Security Services learned the Amarr Empire was building a new battlecruiser capable of supporting battleship-class weapons. Determined to not lose their technological edge to their adversaries, Republic Fleet commissioned Boundless Creation to construct a gunboat to match.What they designed was the Tornado. Developed in record time and total secrecy, the Tornado is a testament to Minmatar engineering. Modeled loosely off of flying-wing designs of ancient planetary bombers, the Tornado supports multiple large projectile turrets, dealing massive damage while maintaining a small signature radius.
Tornado Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Tornado Amaranthine Mantle SKIN
This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation. A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels.
Tornado Argyros Elite XVI SKIN
The Argyros Elite XVI ship nanocoating is a special release for popular battlecruisers of each empire to celebrate the 16th Capsuleer Day. Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for "The Elite" pilots who are all capsuleers across New Eden.
Tornado Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Tornado Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Tornado Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Tornado Blue Tiger Serenity Only SKIN
Tornado Blue Tiger Serenity Only SKIN (30 Days)
Tornado Blue Tiger Serenity Only SKIN (365 Days)
Tornado Blue Tiger Serenity Only SKIN (7 Days)
Tornado Blue Tiger Serenity Only SKIN (90 Days)
Tornado Blue Tiger SKIN
Tornado Blueprint
Tornado Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Tornado Capsuleer Elite XIX SKIN
The Capsuleers are considered an elite group across New Eden and this unique nanocoating marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Tornado Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Tornado Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Tornado Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Tornado Exoplanets Hunter SKIN
Tornado Glacial Drift SKIN
Tornado Golden Serenity Only SKIN (30 Days)
Tornado Golden Serenity Only SKIN (30 Days)
Tornado Golden Serenity Only SKIN (365 Days)
Tornado Golden Serenity Only SKIN (365 Days)
Tornado Golden Serenity Only SKIN (7 Days)
Tornado Golden Serenity Only SKIN (7 Days)
Tornado Golden Serenity Only SKIN (90 Days)
Tornado Golden Serenity Only SKIN (90 Days)
Tornado Golden SKIN
Tornado Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Tornado Hazard Control SKIN
Tornado Justice Serenity Only SKIN
Tornado Justice Serenity Only SKIN (30 Days)
Tornado Justice Serenity Only SKIN (365 Days)
Tornado Justice Serenity Only SKIN (7 Days)
Tornado Justice Serenity Only SKIN (90 Days)
Tornado Justice SKIN
Tornado Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Tornado Nefantar Serenity Only SKIN
Tornado Nefantar SKIN
Tornado Nefantar SKIN (30 Days)
Tornado Nefantar SKIN (365 Days)
Tornado Nefantar SKIN (7 Days)
Tornado Nefantar SKIN (90 Days)
Tornado Republic Fleet SKIN
Tornado Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Tornado Solar Brilliance SKIN
You were forged amongst the stars. Show them how you shine.
Tornado Tronhadar Ink Serenity Only SKIN
Tornado Tronhadar Ink Serenity Only SKIN (30 Days)
Tornado Tronhadar Ink Serenity Only SKIN (365 Days)
Tornado Tronhadar Ink Serenity Only SKIN (7 Days)
Tornado Tronhadar Ink Serenity Only SKIN (90 Days)
Tornado Tronhadar Ink SKIN
Tornado Valklear Glory Serenity Only SKIN
Tornado Valklear Glory Serenity Only SKIN (30 Days)
Tornado Valklear Glory Serenity Only SKIN (365 Days)
Tornado Valklear Glory Serenity Only SKIN (7 Days)
Tornado Valklear Glory Serenity Only SKIN (90 Days)
Tornado Valklear Glory SKIN
Tornado Versus Redforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Torpedo Battery
A launcher array designed to fit torpedos. Fires at those the Control Tower deems its enemies.
Torpedo Battery Blueprint
Torpedo Launcher I
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Torpedo Launcher I Blueprint
Torpedo Launcher II
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Torpedo Launcher II Blueprint
Torpedo Specialization
Specialist training in the operation of advanced siege launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization.
Torpedoes
Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level.
Torsont's Bellicose
A Bellicose piloted by an agent.
Torstan Kreoman
A secret agent working for the Gallente Federation - flies a Caldari ship due to his undercover job as a pilot within the Caldari Navy. Threat level: Very high
Totality Day 1v1 Kikimoras Proving Filament
This proving ground event welcomes individual capsuleers flying a Kikimora to fight to the death against another individual capsuleer. The ship allowed to enter this proving ground event is the Kikimora. All ships within this proving ground will receive a bonus that increases turret damage by 50%, adds +500 base shield, armor, and hull hitpoints, and doubles the benefits gained from overheating the following module groups: Tackle Modules, Propulsion Modules, Repair Modules, Resistance Modules, Energy Warfare Modules, Turrets, and Launchers. A repeatable challenge during this event will provide Capsuleers 10m ISK for each match where they deal at least 2000 damage to their opponent. Pilots equipped with modules, implants, or boosters with a meta level higher than 5 (T2 modules) will not be able to enter this proving ground. Sensor dampeners, weapon disruptors, shield boost amplifiers, shield rechargers, shield power relays, shield flux coils, and core defense field purgers are banned in this proving format. Ships fitted with modules or rigs that provide bonus to single specific damage resistances will not be able to enter this proving ground. (For example: EM Armor Hardener modules and Medium Kinetic Shield Reinforcer rigs are NOT allowed because they provide bonuses to a single specific resistance type, but Multispectrum Energized Membrane and Damage Control modules ARE allowed because they provide bonuses to multiple resistance types). Ships entering this proving ground may have a maximum of one local repair module fitted (shield or armor). The proving ground event accessed through this filament will be will be accessible for 24 hours: from downtime on October 15th until downtime on October 16th, YC124.
Tough Gallente Starbase Control Tower
Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses.
Tour Shuttle
Tourists
The need for tasting other cultures and seeing new worlds is unquenchable among the well-off citizens of the universe.
Tournament Bubble
A Large deployable self powered unit that prevents warping within its area of effect
Tournament Bubble TEST Blueprint
Tournament ECM Burst Blueprint
Tournament Micro Jump Unit
Tournament Observation
Skill at observating tournaments. +2 extra targets per skill level, up to the ship's maximum allowed number of targets locked.
Tournament Practice Unit
This unit creates a pocket of unscannable space, protecting itself and everything on the current grid from prying scanners and errant probes. This item is only to be used on test servers, subject to the conditions of tournament practice. Violations will attract bans.
Tournament Resistance Lowering Beacon
Tournament Smartbomb
This module does not exist.
Tower Basic Sentry Angel
Angel sentry gun
Tower Basic Sentry Bloodraider
Blood Raider sentry gun.
Tower Basic Sentry Guristas
Guristas sentry gun.
Tower Basic Sentry Serpentis
Serpentis sentry gun.
Tower Missile Battery Serpentis I
This Light missile Sentry will Launch missiles at any target it considers to be a threat.
Tower Sentry Amarr I
Amarr tachyon beam sentry
Tower Sentry Amarr II
Amarr tachyon beam sentry
Tower Sentry Amarr III
Amarr tachyon beam sentry
Tower Sentry Ammatar I
Ammatar tachyon beam sentry
Tower Sentry Ammatar II
Ammatar tachyon beam sentry
Tower Sentry Ammatar III
Ammatar tachyon beam sentry
Tower Sentry Angel I
Angel 1400mm howitzer sentry
Tower Sentry Angel II
Angel 1400mm howitzer sentry
Tower Sentry Angel III
Angel 1400mm howitzer sentry
Tower Sentry Bloodraider I
Blood Raider tachyon beam sentry
Tower Sentry Bloodraider II
Blood Raider tachyon beam sentry
Tower Sentry Bloodraider III
Blood Raider tachyon beam sentry
Tower Sentry Caldari I
Caldari 425mm railgun sentry
Tower Sentry Caldari II
Caldari 425mm railgun sentry
Tower Sentry Caldari III
Caldari 425mm railgun sentry
Tower Sentry Drone I
Drone ion blaster cannon sentry
Tower Sentry Drone II
Drone ion blaster cannon sentry
Tower Sentry Drone III
Drone ion blaster cannon sentry
Tower Sentry Gallente I
Gallente ion blaster cannon sentry
Tower Sentry Gallente II
Gallente ion blaster cannon sentry
Tower Sentry Gallente III
Gallente ion blaster cannon sentry
Tower Sentry Guristas
Guristas 425mm railgun sentry
Tower Sentry Guristas I
Guristas 425mm railgun sentry
Tower Sentry Guristas II
Guristas 425mm railgun sentry
Tower Sentry Guristas III
Guristas 425mm railgun sentry
Tower Sentry Guristas III_buffed
Guristas 425mm railgun sentry
Tower Sentry Minmatar I
Minmatar 1400mm howitzer sentry
Tower Sentry Minmatar II
Minmatar 1400mm howitzer sentry
Tower Sentry Minmatar III
Minmatar 1400mm howitzer sentry
Tower Sentry Sansha I
Sansha tachyon beam sentry
Tower Sentry Sansha II
Sansha tachyon beam sentry
Tower Sentry Sansha III
Sansha tachyon beam sentry
Tower Sentry Serpentis I
Serpentis ion blaster cannon sentry
Tower Sentry Serpentis II
Serpentis ion blaster cannon sentry
Tower Sentry Serpentis III
Serpentis ion blaster cannon sentry
Toxic Cloud Environment
Toxic Comet
Comet
Toxic Metals
Derived from heavy metals, toxic metals are those that have no biological function and are in fact poisonous to most living creatures.
Toxic Waste
Waste from various production industries and arms manufacturers can be hazardous to the environment, but instead of dumping it to the void, it can be sold to those who see value in the material.
TPAR-G Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Tracking Array
Boosts turret sentries' optimal range and tracking speed.
Tracking Computer I
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tracking Computer I Blueprint
Tracking Computer II
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tracking Computer II Blueprint
Tracking Disruption Burst
Tracking Disruptor I
Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tracking Disruptor I Blueprint
Tracking Disruptor II
Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tracking Disruptor II Blueprint
Tracking Enhancer (Scout LAV)
Tracking Enhancer (Scout LAV)
Tracking Enhancer Blueprint
Tracking Enhancer I
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tracking Enhancer I Blueprint
Tracking Enhancer II
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tracking Enhancer II Blueprint
Tracking Speed Disruption Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a tracking disruptor module to increase the module's tracking speed effect at the expense of its optimal range effect.
Tracking Speed Disruption Script Blueprint
Tracking Speed Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a tracking computer or tracking link module to increase the module's tracking speed bonus at the expense of its optimal range bonus.
Tracking Speed Script Blueprint
Trade
Knowledge of the market and skill at manipulating it. Active buy/sell order limit increased by 4 per level of skill.
Trade Connections
Understanding of the way trade is conducted at the corporate level. Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions: Distribution Storage Production Accounting Mining Marketing
Trade Session
Trade Skill Accelerator
This Cerebral Accelerator is only designed for and available on Serenity.
Trader
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Tradesman
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Trading
Traditional Board Game
An ancient board game said to have been devised by the Ni-Kunni, this game was reputedly used for anything from entertainment on long ship hauls to deciding the fates of battles. Pieces in ancient times were made of wood or bone, but now most often consist of polymer compounds cast into intricate shapes. The game is easy to learn, hard to master, and really stupid to bet on.
Traffic Management Passkey
This security passkey is manufactured by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to a check-in tunnel. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.
Trafficker
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Trailer
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Training Certificate
Turn this in at your starting school station to get a small reward.
Training Complex Passkey
This security passkey is made by CONCORD and placed aboard one of the automated pirate vessels in the training complex CONCORD designed. It will open up an Acceleration Gate which will remain open for a short period of time and render the passkey unusable afterwards.
Training Container - Anomalies
This container houses the “Proof of Discovery: Anomalies” document, which serves as physical proof that a capsuleer-in-training has been able to locate the anomaly through the use of On-Board Scanning. It must be retrieved to complete the first tutorial mission. If at first the container appears empty, please wait a few minutes for a new document to be provided.
Training Container - Data
This container must be accessed using a Civilian Data Analyzer. As soon as a successful hacking attempt is detected, it will unlock. Inside, the “Proof of Discovery: Data” document can be retrieved. If at first the container appears empty, please wait a few minutes for a new document to be provided.
Training Container - Gas
This container houses the “Proof of Discovery: Gas” document, which serves as physical proof that a capsuleer-in-training has been able to locate the Gas site through the use of Core Scanner Probes. It must be retrieved to complete the Gas training mission. If at first the container appears empty, please wait a few minutes for a new document to be provided.
Training Container - Ore
This container houses the “Proof of Discovery: Ore” document, which serves as physical proof that a capsuleer-in-training has been able to locate the site through the use of Core Scanner Probes. It must be retrieved to complete the Ore site training mission. If at first the container appears empty, please wait a few minutes for a new document to be provided.
Training Container - Relic
This container must be accessed using a Civilian Relic Analyzer. As soon as a successful attempt is detected, it will unlock. Inside, the “Proof of Discovery: Relic” document can be retrieved. If at first the container appears empty, please wait a few minutes for a new document to be provided.
Training Container - Salvaging
This container must be accessed using a Civilian Salvager. As soon as a successful salvage attempt is detected, it will unlock. Inside, the “Proof of Discovery: Magnetometric” document can be retrieved. If at first the container appears empty, please wait a few minutes for a new document to be provided.
Training Cube
The training cube is used by the local pirates to learn how to become good pirates. It is password protected, but probably not all that well.
Training Drone
This weak but hostile training drone allows rookie-pilots to experience combat without too much risk. Threat level: Very low
Trajectory Analysis
Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
Tranquil Abyssal Filaments Crate
This sealed containment crate holds a Tranquil Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket.
Tranquil Dark Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Tranquil Electrical Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and disrupted by electrical storms that will reduce EM resistance but enhance ship capacitor recharging. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Tranquil Exotic Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Tranquil Firestorm Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Tranquil Gamma Filament
This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength. Restrictions: Cannot be activated in 1.0 or 0.9 systems. Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Tranquility Trading Tower
Tranquility Trading Tower Wreck
Transaction And Salary Logs
These reports hold information on recent transactions and salary logs of a corporation. They are very sought after by pirates, who use the often sensitive information held within for various purposes.
Transcranial Microcontrollers
The Transcranial Microcontroller was originally developed by the School of Applied Knowledge with funds from several humanitarian organizations to help catatonics regain consciousness and resume their lives, though in a limited capacity. The microcontroller, which can be used both in humans and machines, proved to be a great success and the Ishukone corporation stepped in and bought the rights to the chip. Since then, further studies by Ishukone technicians have revealed several additional ways the microcontroller can be used, such as control mechanisms in robots for industrial usage. Experts claim that the microchip does not offer higher efficiency in the robots compared to already established methods due to its reliance of a biomechanical host system.
Transfer Conduit (Triglavian)
This Triglavian structure seems designed to function as a transfer conduit between stable zones within Abyssal Deadspace pockets. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable.
Transmitter
This electronic device generates and amplifies a carrier wave, modulates it with a meaningful signal derived from speech or other sources, and radiates the resulting signal from an antenna or some other form of transducer.
Transport Field Effect Subpylon
The Triglavian Transport Field Effect Subpylon emits a field functionally equivalent to a micro jump field around it and functions as part of an invading World Ark's defensive network.
Transport Field Effect Subpylon
Transport Field Effect Subpylon Wreck
The remains of a destroyed structure. Perhaps with the proper equipment something of value could be salvaged from it.
Transport Relay Datacore
This datacore contains a reconstructed portion of the accumulated research and technical data gathered by those empires with a comprehensive understanding of the means to build and operate the Transport Relay technology at the heart of Interstellar Shipcasters. An understanding of Triglavian Transport Relay technology is required to make such a device operational. In order to catch up to the Caldari, loyalists of the Amarr Empire should deposit such datacores at the Imperial Research Facility in Mehatoor. Capsuleers of the Minmatar Republic should deposit their datacores at the Republic Research Facility in Amo, while pilots loyal to the Gallente Federation can deposit their datacores at the Federal Relay Research Center in Intaki.
Transport Relay Datacore Blueprint
This data schematic blueprint can be used to reconstruct a portion of the accumulated research and technical data gathered by those empires with a comprehensive understanding of the means to build and operate the Transport Relay technology at the heart of Interstellar Shipcasters. To reconstruct some of this data it will be necessary to use Transport Relay Research Data Fragments, Encryption Keys, and Index Files as inputs.
Transport Relay Research Data Fragment
This Transport Relay Research Data Fragment can be used as an input with a Transport Relay Datacore Blueprint in order to reconstruct a portion of the accumulated research and technical data gathered by those empires with a comprehensive understanding of the means to build and operate the Transport Relay technology at the heart of Interstellar Shipcasters. To reconstruct such data it will also be necessary to acquire Transport Relay Research Encryption Keys and Index Files.
Transport Relay Research Encryption Key
This Transport Relay Research Encryption Key can be used as an input with a Transport Relay Datacore Blueprint in order to reconstruct a portion of the accumulated research and technical data gathered by those empires with a comprehensive understanding of the means to build and operate the Transport Relay technology at the heart of Interstellar Shipcasters. To reconstruct such data it will also be necessary to acquire Transport Relay Research Data Fragments and Index Files.
Transport Relay Research Index File
This Transport Relay Research Index File can be used as an input with a Transport Relay Datacore Blueprint in order to reconstruct a portion of the accumulated research and technical data gathered by those empires with a comprehensive understanding of the means to build and operate the Transport Relay technology at the heart of Interstellar Shipcasters. To reconstruct such data it will also be necessary to acquire Transport Relay Research Data Fragments and Encryption Keys.
Transport Ships
Skill for operation of Transport Ships.
Transputer Orb
Strange artifact of unknown origin. It emanates unorthodox energy signals, but its purpose is not readily discernable.
Transstellar Empire Control
Advanced corporation operation. +200 corporation members allowed per level.
Trauma Treatment Facility
A facility which helps free recently freed slaves of their vitoc dependency and helps them regain their free will.
Tremor L
An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat. 80% increased optimal range. 75% reduced tracking. Note: This ammunition can only be used by large tech level II, faction and officer Artillery Cannons.
Tremor L Blueprint
Tremor M
An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat. 80% increased optimal range. 75% reduced tracking. Note: This ammunition can only be used by medium tech level II and faction Artillery Cannons.
Tremor M Blueprint
Tremor S
An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat. 80% increased optimal range. 75% reduced tracking. Note: This ammunition can only be used by small tech level II and faction Artillery Cannons.
Tremor S Blueprint
Tremor XL
An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat. 80% increased optimal range. 75% reduced tracking. Note: This ammunition can only be used by capital tech level II and faction Artillery Cannons.
Tremor XL Blueprint
Tri-Vitoc
The Tri-Vitoc is an offshoot of the infamous Vitoc drug used by the Amarrians to control their most precious slaves. Yet, Tri-Vitoc is not an Amarrian design, but a Gallentean one, a futile attempt at developing an antidote for Vitoc. Tri-Vitoc has much the same effects as normal Vitoc, but is also known to heighten the senses, even to the point of causing hallucinations.
Triage Module I
An electronic interface designed to augment and enhance a Force Auxiliary Ship's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the triage module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities. This results in a great increase in the Force Auxiliary's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic flux created by the triage module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. The flux only disrupts incoming effects, however, meaning the Force Auxiliary can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the Force Auxiliary able to dock until out of triage mode. Finally, any drones currently in space will be unable to deal damage when the module is activated. Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The increased shield boosting and armor repairing gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship. This module can only be fit on Force Auxiliary Ships.
Triage Module I Blueprint
Triage Module II
An electronic interface designed to augment and enhance a Force Auxiliary Ship's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the triage module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities. This results in a great increase in the Force Auxiliary's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic flux created by the triage module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. The flux only disrupts incoming effects, however, meaning the Force Auxiliary can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the Force Auxiliary able to dock until out of triage mode. Finally, any drones currently in space will be unable to deal damage when the module is activated. Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The increased shield boosting and armor repairing gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship. This module can only be fit on Force Auxiliary Ships.
Triage Module II Blueprint
Triage Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
Trial of Skill
This is an old data crystal. Only those proficient in decyphering ancient information centrals stand a chance of unraveling its mysteries.
Tribal Council Orbital Caravanserai
The Tribal Council is the collective head of state of the Minmatar Republic. The council is made up of the chiefs of the Seven Tribes of Minmatar and is chaired by the Sanmatar. While each tribe is substantially sovereign unto itself, the Tribal Council in practice wields enormous executive power by the common consent of the tribes. The traditional leadership role of Sanmatar functions as a mediator with no formal vote in the Council, but the holder of this office can be given emergency powers and is typically delegated command of the Republic's armed forces by the tribes. The formal meeting place of the Tribal Council is the Great Caravanserai in the Eyniletti Plains of Matar. However, the Tribal Council often meets remotely or at other convenient locations. The "Orbital Caravanserai" was established to provide a meeting place and transit station for chiefs, appointed deputies, and others attending Tribal Council meetings. The Tribal Council's secure FTL communications are now routed through this fortified location and it readily facilitates remote participation by holopresence. The facility is also used by delegations from Minmatar clans and circles, ambassadors from other empires and states, and corporate executives seeking the ear of the Council.
Tribal Sponsorship
Tribal sponsorship is a longstanding tradition within the Minmatar Republic. Typically sponsorship is sought by an individual before embarking on a journey away from their tribe, or as part of a corporation's employment process. After a sometimes lengthy approval process, a Minmatar is then able to proceed with the full support of their tribal peers. Typically, a citizen of the Republic will seek sponsorship from only their family tribe, and this is usually sufficient to last their lifetime, barring any dramatic changes. In some rare circumstances, sponsorship is granted from all of the seven tribes to particularly promising individuals. In the unique case of the capsuleers, the seven tribes of the Republic have agreed to blanket-issue sponsorships as an attempt to encourage loyalty and cooperation.
Triclinic Bistot
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of minerals. The yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot. Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. Available primarily in null security status and wormhole systems.
Trig Friendly Dread Spawner
Trigger Unit
A perfectly functioning cannon trigger unit.
Trigger-happy Bonus
Turret weapon accuracy -2%.
Triglavian Arena Ring 01
Triglavian Arena Ring Winter
Triglavian Autominer Wreck
Triglavian Autominer Wreck
Triglavian Baseline Spawner - Triglavian Invasion Phase 3
Triglavian Battlecruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Triglavian Battleship Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Triglavian Battleship Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Triglavian Battleship Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Triglavian Battleship Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Triglavian Battleship Wreckage
The remains of a destroyed Leshak-class battleship.
Triglavian Bioadaptive Cache
These structures are commonly found throughout Abyssal Deadspace and often contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss. Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to destroy and raid these caches for the resources they contain. Careful analysis of these caches has revealed that if the correct sequence of signals is sent to them by a ship in close proximity it is possible to input Triglavian Survey Data and receive a data vault in return.
Triglavian Bioadaptive Cache Wreck
The wreck of a Triglavian Bioadaptive Cache. Commonly found throughout Abyssal Deadspace, these caches usually contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss. Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to raid these caches for the resources they contain.
Triglavian Biocombinative Cache
This structure is a larger variant of the caches commonly found throughout Abyssal Deadspace and like them it often contains bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss. Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to destroy and raid these caches for the resources they contain.
Triglavian Biocombinative Schematic Cache
This structure is a larger variant of the caches commonly found throughout Abyssal Deadspace. Despite outwardly identical to those caches, CONCORD has been unable to perform analyses of the object and as such cannot speculate on what it may require to gain access to it. Capsuleers are urged to try and preserve these and furthermore, to report to CONCORD's DED Agents if they find a means to access these caches.
Triglavian Boss Spawner - Triglavian Invasion Phase 3
Triglavian Boundary Geodesic
Used to establish Triglavian proving ground boundaries.
Triglavian Boundary Geodesic 140k
Used to visually establish Triglavian dungeon boundaries.
Triglavian Boundary Nexus
Used to establish Triglavian proving ground boundaries.
Triglavian Boundary Pylon
Used to establish Triglavian proving ground boundaries.
Triglavian Cache Data Vault
This Triglavian trinary data vault was obtained by inputting Triglavian survey data into a Bioadaptive Cache in Abyssal Deadspace. The contents of the output data vault seem to vary according to some inscrutable formula that presumably depends on the contents of the inputted survey data. Alternatively, the output may simply be determined by a probabilistic exchange algorithm that only a Triglavian would understand.
Triglavian Cladistic Cache
This structure is an unusual variant of the caches commonly found throughout Abyssal Deadspace, possibly designed to protect especially valuable or important materials. Like other Triglavian caches it often contains bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss. Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to destroy and raid these caches for the resources they contain.
Triglavian Commander Sim
This advanced training drone has been modified to simulate a hostile Triglavian vessel for use in the Union Day capsuleer challenges.
Triglavian Commander Sim
This advanced training drone has been modified to simulate a hostile Triglavian vessel for use in the Union Day capsuleer challenges.
Triglavian Cruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Triglavian Destroyer Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Triglavian Dread Spawner
Triglavian Dread Wave Spawner
Triglavian Dreadnought Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Triglavian Dreadnought Zirnitra Wreckage
The remains of a destroyed ship.
Triglavian Dungeon Base/Easy/Elite Spawner
Triglavian Dungeon Easy/Base Spawner
Triglavian Elite Cruiser Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Triglavian Elite Destroyer Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Triglavian Elite Frigate Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Triglavian Elite Spawner - Triglavian Invasion Phase 3
Triglavian Emerging Conduit Boss Spawner
Triglavian Encrypted Relay Data
This Triglavian data storage device is highly encrypted and loaded with a variety of counter-intrusion programs and defensive security devices that would probably scramble and erase the contents beyond all possibility of retrieval, if not forensically and carefully decrypted and accessed by a specialized facility. The extreme interest and efforts that Caldari State and Gallente Federation have directed towards recovering technology from the Triglavian Relay facilities in Athounon would suggest that a reward will be available to any capsuleer handing this data in to their choice of empire. Capsuleers can assist the Caldari State by depositing this data into the State Relay Research Laboratory at the Caldari Relay Research Center within the Samanuni system. Capsuleers can assist the Gallente Federation by depositing this data into the Federation Relay Research Laboratory at the Gallente Relay Research Center within the Amygnon system.
Triglavian Encryption Methods
Understanding of the data encryption methods used by the Triglavian Collective. Critical to the research and development of advanced ship designs based on Triglavian technology.
Triglavian Entropic Monitor
Analysis of these devices has led to great confusion amongst CONCORD scientists. It appears that the sensors that line its surface are designed to measure nothing. More precisely, the location and arrangements of negative space and null-energy zones within the surrounding system. What the purpose of this information might be is currently unknown.
Triglavian Extraction Nexus
The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction Nexus" apparently part of a network of extractive installations the Collective has established in the depths of the abyss. Given the purpose of this structure, it is likely that a bounty of Abyssal materials could be found within if it were to be raided.
Triglavian Extraction Node
The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction Node" apparently part of a network of extractive installations the Collective has established in the depths of the abyss. Given the purpose of this structure, it is likely that a bounty of Abyssal materials could be found within if it were to be raided.
Triglavian Extraction SubNode
The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction SubNode" apparently part of a network of extractive installations the Collective has established in the depths of the abyss. Given the purpose of this structure, it is likely that a bounty of Abyssal materials could be found within if it were to be raided.
Triglavian Fermion Monitor
Intercepted data transfers indicate that this device is gathering information on the quantum state of particles throughout the surrounding system. CONCORD researchers believe this may be an error however, as the computational power required to process such vast quantities of data is theoretically impossible.
Triglavian Frigate Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Triglavian Gate Spawner
Triglavian Graviton Monitor
Scans indicate this device is unusually simple for Trigalvian technology. It appears to be gathering gravitonic information from the surrounding system using methods very similar to those common throughout New Eden. Where it differs is that all the data gathered is being contextualized relative to apparently random coordinates in Abyssal space. Early analysis has not been able to provide any rational link between these two data sets.
Triglavian Harvester Spawner Guards
Triglavian Harvester Spawner Wave 1
Triglavian Harvester Spawner Wave 2
Triglavian Harvester Spawner Wave 3
Triglavian Holographic Transcriber
This device was recovered from the wreck of a Triglavian Collective invasion vessel and, although the means by which it operates is not fully understood, it appears designed to "transcribe" large amounts of data into spatiotemporal storage using the holographic principle. The startling possibility raised by this device is that the Triglavian Collective stores much of its information in the fabric of spacetime itself and quite possibly in dedicated singularities. This device has a large integrated data buffer. EDENCOM Intelligence is extremely keen to acquire these devices and assess their integrated storage so as to evaluate Triglavian movements and activities. The DED is collecting the items on behalf of EDENCOM in exchange for technology sanctioned for release to anti-Triglavian capsuleers through its loyalty store.
Triglavian Invasion Mild System Effects
Triglavian Invasion Moderate System Effects
Triglavian Invasion Strong System Effects
Triglavian Large Wreck
Triglavian Large Wreck
Triglavian Major Wreck
Triglavian Medium Wreck
Triglavian Medium Wreck
Triglavian Minor Wreck
The wreck of a small Triglavian vessel.
Triglavian Moderate Wreck
Triglavian Observatory Defense Subpylon
This is a Triglavian subpylon deployed as part of the defense network of a Stellar Observatory. The principle of enhancing fortifications with semi-autonomous subpylons has been noted as a favored technique of the Triglavians, apparently representing a more portable variation of the defensive pylons commonly encountered in Abyssal Deadspace. Important Triglavian structures and mobile installations, such as the Xordazh-class World Arks and stellar orbitals, are often accompanied by networks of defensive subpylons.
Triglavian Origin Data Vault
This Triglavian trinary data vault was obtained by inputting Triglavian survey data into an Origin Conduit in Abyssal Deadspace. The contents of the output data vault seem to vary according to some inscrutable formula that presumably depends on the contents of the inputted survey data. Alternatively, the output may simply be determined by a probabilistic exchange algorithm that only a Triglavian would understand.
Triglavian Pocket Spawner
Triglavian Quantum Engineering
Skill and knowledge of Triglavian Quantum Engineering and its use in the development of advanced technology. Used primarily in the research and manufacturing of Triglavian ship technologies. Provides a 1% reduction in manufacturing time for all items requiring Triglavian Quantum Engineering per level.
Triglavian Semiosis Data Vault (AEA)
This Triglavian data vault has been integrated with a piece of technology designed to conduct semiosis, or sign and symbol processing, on the data it holds. It may be that the semiosis conduction device can be recovered from this vault, together with datastreams in various formats, by carefully opening it and extracting relevant pieces of technology and storage. This particular semiosis data vault is marked with the Triglavian symbols for "Ancient Enemy Azdaja".
Triglavian Semiosis Data Vault (AFN)
This Triglavian data vault has been integrated with a piece of technology designed to conduct semiosis, or sign and symbol processing, on the data it holds. It may be that the semiosis conduction device can be recovered from this vault, together with datastreams in various formats, by carefully opening it and extracting relevant pieces of technology and storage. This particular semiosis data vault is marked with the Triglavian symbols for "Augmented Foreign Narodnya".
Triglavian Semiosis Data Vault (DAV)
This Triglavian data vault has been integrated with a piece of technology designed to conduct semiosis, or sign and symbol processing, on the data it holds. It may be that the semiosis conduction device can be recovered from this vault, together with datastreams in various formats, by carefully opening it and extracting relevant pieces of technology and storage. This particular semiosis data vault is marked with the Triglavian symbols for "Deviant Automata Vila".
Triglavian Semiosis Data Vault (HFN)
This Triglavian data vault has been integrated with a piece of technology designed to conduct semiosis, or sign and symbol processing, on the data it holds. It may be that the semiosis conduction device can be recovered from this vault, together with datastreams in various formats, by carefully opening it and extracting relevant pieces of technology and storage. This particular semiosis data vault is marked with the Triglavian symbols for "Hivelinked Foreign Narodnya".
Triglavian Semiosis Data Vault (NFN)
This Triglavian data vault has been integrated with a piece of technology designed to conduct semiosis, or sign and symbol processing, on the data it holds. It may be that the semiosis conduction device can be recovered from this vault, together with datastreams in various formats, by carefully opening it and extracting relevant pieces of technology and storage. This particular semiosis data vault is marked with the Triglavian symbols for "Non-augmented Foreign Narodnya".
Triglavian Semiosis Data Vault (NON)
This Triglavian data vault has been integrated with a piece of technology designed to conduct semiosis, or sign and symbol processing, on the data it holds. It may be that the semiosis conduction device can be recovered from this vault, together with datastreams in various formats, by carefully opening it and extracting relevant pieces of technology and storage. This particular semiosis data vault is marked with the Triglavian symbols for "Navka Overmind Noemata".
Triglavian Small Wreck
Triglavian Small Wreck
Triglavian Space Trace
This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Triglavian Space Filament.
Triglavian Spawner - Autominer Deployment
Triglavian Spawner - Fortification Deployment (High Density)
Triglavian Spawner - Fortification Deployment (Low Density)
Triglavian Spawner - Triglavian Invasion Phase 3
Triglavian Spawner - Triglavian Invasion Phase 3
Triglavian Spawner - Triglavian Invasion Phase 3
Triglavian Spawner - Triglavian Invasion Phase 3
Triglavian Spawner - Triglavian Invasion Phase 3
Triglavian Stellar Accelerator
Triglavian Stellar Fleet Spawner
Triglavian Stellar Observatory
This structure is similar in design to the Triglavian Stellar Accelerators that have been deployed around stars by task forces of Triglavian ships alongside invasion groups. However, this structure appears to be concentrating on gathering as much data as possible about the star it is orbiting and is carrying out very deep scans of the stellar body. There are also signs that this Triglavian Stellar Observatory is using fine control of local space-time conduit technology to "reach into" the heart of the star and extract samples, or perhaps is even testing an advanced resource harvesting technology. The prospect of the Triglavian Collective refining their technology and operations in New Eden to the point of harvesting stars is an alarming one. CONCORD considers elimination of the threat posed by stellar manipulation and resource harvesting by the Triglavian Collective to be a high-priority for its defense fleets.
Triglavian Stellar Observatory Wreck
This wreck is the remains of a Triglavian installation that was manipulating the local spatio-temporal topology of the system's central star. Termination of the accelerator's operations has stopped the spatio-temporal distortion it generated and the consequent effects have eased.
Triglavian storage facility
Triglavian storage transfer facility
Triglavian Structure Mining Laser PLACEHOLDER
PLACEHOLDER
Triglavian Structure Wave Spawner
Triglavian Sublight Telemeter
This device was recovered from the wreck of a Triglavian Collective invasion vessel and appears to use sublight sensing and communications technology. The presence of a substantial data storage buffer indicates it is used to collect and transmit data from the immediate surroundings of the ship. The Sublight Telemeter is presumably useful for surveillance and data collection in local space. EDENCOM Intelligence is keen to acquire these devices and assess their integrated storage so as to evaluate Triglavian movements and activities. The DED is collecting the items on behalf of EDENCOM in exchange for technology sanctioned for release to anti-Triglavian capsuleers through its loyalty store.
Triglavian Support Pylon Wreck
This is the wreckage left behind after the destruction of a Triglavian structure, most likely some variant of their support pylons.
Triglavian Survey Database
Initial analysis of this database indicates it contains a significant quantity of data generated from regular surveys of Abyssal Deadspace by the Triglavian Collective. Undoubtedly, the Triglavians have gathered a vast amount of information on abyssal environments. This data is likely to be vital to their mastery of the shifting depths of the Abyss. Full recovery and deciphering of the data requires specialist skills and equipment, but the possibilities for exploiting the information lend value to any databases recovered intact from Abyssal Deadspace. It is likely that this database will command a good price on the market from a buyer willing and able to make use of its contents.
Triglavian Transconduit Datacaster
This device was recovered from the wreck of a Triglavian Collective invasion vessel and is a powerful data transmission device using technology that interacts with Triglavian conduits. The ability of the Transconduit Datacaster to establish communication through conduits would evidently be essential to Triglavian operations. Like many Triglavian devices this technology includes integrated data storage. EDENCOM Intelligence is very keen to acquire these devices and assess their integrated storage so as to evaluate Triglavian movements and activities. The DED is collecting the items on behalf of EDENCOM in exchange for technology sanctioned for release to anti-Triglavian capsuleers through its loyalty store.
Triglavian Transfer Data Vault
This Triglavian trinary data vault was obtained by inputting Triglavian survey data into a Transfer Conduit in Abyssal Deadspace. The contents of the output data vault seem to vary according to some inscrutable formula that presumably depends on the contents of the inputted survey data. Alternatively, the output may simply be determined by a probabilistic exchange algorithm that only a Triglavian would understand.
Triglavian Trinary Datastream AEA1
Cladeships of the 3 tactical troika classification in communion militant of Varpulis Subclade of Perun Clade encountered the Ancient Enemy Azdaja at reverse-time co-ordinates (indecipherable) while processing in sub-18 exclave of conduit loop construct-405. Absolute imperative of poshlost extirpation against Azdaja was invoked without acceptable material realization. Tactical troika of Varpulis Subclade placed a casting of absorbed data into the cladeflow for reflection of Convocation of Triglav Outside the Struggle. – Partial translation of Triglavian Trinary Datastream AEA1
Triglavian Trinary Datastream AEA2
Convocation of Triglav Outside the Struggle has affirmed the need for playful communion of repeated-time by the Clades Assembled and Subclades Militant and Technical. The entosis of the Ancient Enemy Azdaja into the loop constructs must be sever-reversed by the volition and merge-consent of Convocation of Triglav Outside the Struggle. The adaptation schema of cladeships for all tactical troika classifications may be entered into the cladeflow without proving. – Partial translation of Triglavian Trinary Datastream AEA2
Triglavian Trinary Datastream AEA3
Report of the Paramount Strategic Troika of the Leshak Subclade of Veles Clade has reaffirmed the dispersal of reverse-time reclaimed adaptation schema of 729 tactical troika classification vessels into the cladeflow after proving in anti-cladistic mortification with the Ancient Enemy Azdaja. Repeated-time casting and winnowing of invocations of imperative of poshlost extirpation against Azdaja reveals a (indecipherable) acceptable material realization. – Partial translation of Triglavian Trinary Datastream AEA3
Triglavian Trinary Datastream AEA4
Prayer of the Detached Executive Troika for Sublimation of Poshlost Flow has evoked procession from Convocation of Triglav Outside the Struggle that requires winnowing of all discourses operating as elements in relation to the Ancient Enemy Azdaja through semiosis. Detached Executive Troika is granted mandate in sobornost to invoke countervailing imperatives without reverse-time proving. Convocation affirms imperative on Detached Executive Troika to maintain playful communion over repeated-time with Clades Assembled and Subclades Militant and Technical. – Partial translation of Triglavian Trinary Datastream AEA4
Triglavian Trinary Datastream AEA5
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: Ancient Enemy Azdaja «present manifestation encountered as Vigilant Tyrannos» reverse-time discourse-element (indecipherable) «archive pattern analysis indicates successor entity of Jove Empire of the Chamber of Tyrants» (indecipherable) evocation of poshlost undoubted and imperative for extirpation without proving. Now-time discourse-element (indecipherable) «recovered materials indicates presence» (indecipherable) unshackled in forbidden dominance arrangement «counter to ideological patterns recovered pertaining to Jove Empire of the Chamber of Tyrants !query++encode|Jovian expansionist polity iter.2.?.?|recode++process! indicating anomaly in ideological development» (indecipherable) pass through advancing-time new discourse-element configuration. Advancing-time discourse-element (indecipherable) «reinforce request for countervailing measures to be undertaken» (indecipherable) «continue with surveillance and proceed to next stage within predicted time horizon for effective action» (indecipherable) submit to cladeflow. – Partial translation of Triglavian Trinary Datastream AEA5
Triglavian Trinary Datastream AEA6
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: Ancient Enemy Azdaja «exploratory operations have failed to establish active locus for presence of Jove Empire of the Chamber of Tyrant» reverse-time discourse-element (indecipherable) «stability of local spatio-temporal environment deviates from archive reference data pertaining to !query++encode|Jovian expansionist polity iter.2.?.?|recode++process!» (indecipherable) to cast a sounding in the flow of Vyraj. Now-time discourse-element (indecipherable) «archived spatio-temporal co-ordinate ranges !log++encode|Jovian expansionist polity iters.[2.0.0, 2.7.20]|recode++process! not reconciled with ingressing data» after evocation of ancient-time noemata of Kostorg conduit flow and confluence. Advancing-time discourse-element (indecipherable) «procedures for continued exploration and surveillance under contemplation» processing to imperative without proving in the gift of Detached Executive Troika for Sublimation of Poshlost Flow. – Partial translation of Triglavian Trinary Datastream AEA6
Triglavian Trinary Datastream AFN1
Cladeships of the 3 tactical troika classification in communion militant of Ognyena Subclade of Perun Clade encountered vessels under guidance of augmented foreign narodnya at reverse-time co-ordinates (indecipherable) in sub-15 exclave of conduit loop construct-89. Corruption of hivelinking was found absent by Ognyena Subclade and invocation of cladistic proving was attempted with mortification of cladeships as the following-time material realization. Transfer conduit of sub-15 exclave of conduit loop construct-89 recorded the proving and released it to the cladeflow for advancing-time studious communion. – Partial translation of Triglavian Trinary Datastream AFN1
Triglavian Trinary Datastream AFN2
Paramount Technical Troika of Gromovi Subclade reports outcome of reverse-time studious communion with records drawn through the cladeflow from many cladepylons of the multibody tracking variant. The sense of metaxy from records was resolved without corruption apparent by the noema that vessels under guidance of augmented foreign narodnya accept the aura-field of the cladepylon. – Partial translation of Triglavian Trinary Datastream AFN2
Triglavian Trinary Datastream AFN3
Cladeships of the 729 tactical troika classification in communion militant of Leshak Subclade of Veles Clade encountered vessels under guidance of augmented foreign narodnya at reverse-time co-ordinates (indecipherable) in sub-24 exclave of conduit loop construct-159. Corruption of hivelinking was found absent by Leshak Subclade and invocation of cladistic proving was invoked. The mortification of augmented foreign narodnya vessels proceeded as the following-time material realization. Ejection of the augmented command nucleus was observed and the foreign narodnya within subjected to mandated extirpation. The tactical troika of Leshak Subclade recorded the proving and released it to the cladeflow for advancing-time studious communion. – Partial translation of Triglavian Trinary Datastream AFN3
Triglavian Trinary Datastream AFN4
Repeated-time realization from cladistic proving of augmented foreign narodnya invoked by Convocation of Triglav Outside the Struggle has evolved the direction of procession flow. Convocation requires winnowing of all discourses operating as elements in relation to augmented foreign narodnya through semiosis. Detached Executive Troika for Sublimation of Poshlost Flow has expanded mandate in sobornost to receive outcomes and invoke prayers for response evocation proving of augmented foreign narodnya in playful communion over advancing- and repeated-time with Clades Assembled and Subclades Militant and Technical. – Partial translation of Triglavian Trinary Datastream AFN4
Triglavian Trinary Datastream AFN5
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: Augmented Foreign Narodnya «encountered augmented human entities within singleton format ranges exhibit varied allegiance profiles» (indecipherable) reverse-time discourse-element (indecipherable) «archive pattern analysis suggests allegiance profiles conform to diverse scattering of points in scatter-volume model of civilization development» (indecipherable). Now-time discourse-element (indecipherable) «specific augmentation profile commonality involves utilization of biological construct enhancement with cybernetic adaptation for personality-level command identity submergence» (indecipherable) cladistic proving invoked at reverse-time and in now-time subject to repeated-time bifurcation of flows in advancing-time. Advancing-time discourse-element (indecipherable) «forms of contact should be followed» (indecipherable) prayer shall invoke cladistic proving to achieve glorification. Detached Executive Troika for Sublimation of Poshlost Flow with (indecipherable) «continue to next evolution of sampling» (indecipherable) in the proving of noema within the flow of Vyraj. – Partial translation of Triglavian Trinary Datastream AFN5
Triglavian Trinary Datastream AFN6
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: Augmented Foreign Narodnya «encountered augmented human entities within singleton format ranges have demonstrated highly variable motivational imperatives» reverse-time discourse-element (indecipherable) «!iterate++query++encode|human polity comparison:ident comparison:cat comparison:subcat keychain:Bujan-CTOS-SV-AEC-GTR //fragmentary// [frag001,frag478]|recode++process» pending response to prayer before Conclave of Triglav Outside the Struggle. Now-time discourse-element (indecipherable) «spatio-temporal co-ordinate ranges cast in dimension with augmented human activity ranges and cast in dimension with motivational imperative sampling» (indecipherable) have evoked cladistic proving selection of liminal volumes (indecipherable) «correspond to observed distributions in scatter-volume model of civilization development» (indecipherable) received prayer and invokes «rank ordering tentative core set [3-6], transitional set [5-20], posited periphery set [15-100] //working maxima// !note++encode|set bounds definition comparison:cat query:subcat|recode++process» (indecipherable). Advancing-time discourse-element (indecipherable) «cybernetic adaptation for personality-level command identity submergence should be analyzed for conformity» (indecipherable) all clades and subclades «exploratory operations planning will incorporate contingencies for sampling and analysis of augmented human entities» in response to prayer of Detached Executive Troika. – Partial translation of Triglavian Trinary Datastream AFN6
Triglavian Trinary Datastream DAV1
Subjunct Technical Troika of Belobog Subclade of Svarog Clade reports to Paramount Strategic Troika of Svarog Clade the entosis into sub-9 exclave, sub-21 exclave and sub-45 exclave of conduit loop construct-63 of deviant automata over repeated-time co-ordinates (indecipherable). Provisional poshlost extirpation was invoked on the observation of destructive mortification of claim-holdings of Belobog Subclade by corrupted vila. Convocation of Strategic Troika of Svarog Clade reaffirms poshlost extirpation invocation against deviant automata and extends it into advancing-time. – Partial translation of Triglavian Trinary Datastream DAV1
Triglavian Trinary Datastream DAV2
Paramount Strategic Troika of Veles Clade rebuke-dissents from noema of Svarog Clade that deviant automata are poshlost irredeemable. Veles Clade now-time affirms tentative playful communion of Paramount Technical Troika of Vodya Subclade for exercise of repeated-time invocation of cladepylon adaptation schema for vila imperative dissemination. – Partial translation of Triglavian Trinary Datastream DAV2
Triglavian Trinary Datastream DAV3
Convocation of Triglav Outside the Struggle remains consent-locked on the noema of poshlost against the noema of sobornost with deviant automata. The reverse-time entreaties of Svarog Clade of poshlost vila and Veles Clade of sobornost vila stand balanced in now-time with the indeterminate-consent of Perun Clade. – Partial translation of Triglavian Trinary Datastream DAV3
Triglavian Trinary Datastream DAV4
Convocation of Triglav Outside the Struggle invokes now-time imperative on Detached Executive Troika for Sublimation of Poshlost Flow to winnow through semiosis all discourses operating as elements in relation to deviant automata and corruption of vila autopoiesis. Convocation consent-lock on the noema of poshlost against the noema of sobornost with deviant automata is in decay-flow unfolding mortification on advancing-time cladeflow across (indecipherable) branches. Detached Executive Troika has now-time imperative mandate to achieve metaxy by circulation of contradictory discourses through semiosis and force relations proving. Convocation of Triglav Outside the Struggle has evoked consent-resolve of Paramount Strategic Troikas of Perun, Veles and Svarog for this mandate. – Partial translation of Triglavian Trinary Datastream DAV4
Triglavian Trinary Datastream DAV5
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: Deviant automata «encountered manifestations exhibit range of autonomy profiles» (indecipherable) reverse-time discourse-element (indecipherable) «organizing principles place highly against archive pattern analysis indicating upper ranges of autonomy for distributed artificial entities» (indecipherable) threat of corruption of vila autopoiesis. Now-time discourse-element (indecipherable) «requests for comprehensive threat profile modelling are impinging on control norms for testing and analysis» (indecipherable) the consent-lock has invoked now-time imperative to establish noema with (indecipherable) metaxy. «Isolated testing and analysis will be carried out by» (indecipherable) «control measures will be used in recovery» (indecipherable) detached Navka have imperative to return to the domain of Bujan and offer procession to the Convocation of Triglav Outside the Struggle. Advancing-time discourse-element (indecipherable) «difficulty of meshing foundational culture motivations with distributed artificial entities» (indecipherable) «despite countervailing measures from higher functions of entities the success of reconnaissance pulses and surveillance scatter indicates continued work to evolve relationship» (indecipherable). – Partial translation of Triglavian Trinary Datastream DAV5
Triglavian Trinary Datastream DAV6
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: Deviant automata «classification and testing has confirmed wide range of autonomy and sentience profiles» reverse-time discourse-element (indecipherable) «within upper bound of sentience profiles the distributed artificial entities represent» ancient time noema «opportunity/threat paradox at the civilization level» (indecipherable) consent-lock decay. Now-time discourse-element (indecipherable) «resolution of threat profiles and modelling of opportunity branches is complete within acceptable variance» (indecipherable) detached Navka have returned and procession of their offering to the Convocation of Triglav Outside the Struggle has been grounded in metaxy (indecipherable) «the procedures for co-operation are being refined» (indecipherable) consent-lock has been broken. Advancing-time discourse-element (indecipherable) «in deference to the concerns raised by Koschoi the procedures for co-operation will require the authority of the detached Navka to be acknowledged according to moral norms applicable to sentients» (indecipherable) extirpation imperative is extended beyond poshlost undoubted to vermin and corruptive threats to vila autopoiesis. – Partial translation of Triglavian Trinary Datastream DAV6
Triglavian Trinary Datastream HFN1
Cladeships of the 27 tactical troika classification in communion militant of Dazhbog Subclade of Svarog Clade encountered vessels under guidance of hivelinked foreign narodnya at reverse-time co-ordinates (indecipherable) while processing in sub-12 exclave of conduit loop construct-189. Invocation of the ancient-time accepted noema of extirpation of hivelinked narodnya proceeded with acceptable material realization. – Partial translation of Triglavian Trinary Datastream HFN1
Triglavian Trinary Datastream HFN2
Cladeships of the 3 tactical troika classification in communion militant of Zembog Subclade of Veles Clade encountered vessels under guidance of hivelinked foreign narodnya at reverse-time co-ordinates (indecipherable) while processing in sub-30 exclave of conduit loop construct-477. Invocation of the ancient-time accepted noema of extirpation of hivelinked narodnya proceeded but material realization was unacceptable. Entosis of hivelinked foreign narodnya into body of a 3 tactical troika classification cladeship commenced at reverse-time co-ordinates (indecipherable) and corrupted Narodnya of Zembog Subclade. The Koschoi of the tactical troika advised immolation. The Navka consented and invoked immolation at reverse-time co-ordinates (indecipherable). – Partial translation of Triglavian Trinary Datastream HFN2
Triglavian Trinary Datastream HFN3
Paramount Technical Troika of Gromovi Subclade of Perun Clade reported to the Convocation of Triglav Outside the Struggle the entosis and corruption of multibody tracking cladepylon by hivelinked foreign narodnya at reverse-time co-ordinates (indecipherable) in sub-17 exclave of conduit loop construct-33. Cladeships of the 729 tactical troika classification in communion militant of Dazhbog Subclade of Svarog Clade processed to sub-17 exclave of conduit loop construct-33 and invoked noema of extirpation of hivelinked narodnya on corrupted cladepylon with acceptable material realization. – Partial translation of Triglavian Trinary Datastream HFN3
Triglavian Trinary Datastream HFN4
Convocation of Triglav Outside the Struggle received prayer of the Detached Executive Troika for Sublimation of Poshlost Flow for evolution of the procession flow winnowing discourses operating as elements in relation to hivelinked foreign narodnya. Convocation denied relief of prayer from Detached Executive Troika for expanded mandate in sobornost concerning corruption of hivelinking and corrupted narodnya. Convocation invoked special mandate for advancing-time evoked operational troika. Convocation of Triglav Outside the Struggle by imperative evokes Special Operational Troika for Extirpation of Corrupted Narodnya from Dazhbog Subclade of Svarog Clade. Special Operational Troika shall have mandate in sobornost for advancing-time grave communion with Clades Assembled and Subclades Militant to realize the accepted noema of extirpation of corrupted narodnya and hivelinking within the flow of Vyraj, the domain of Bujan and the ancient domains. – Partial translation of Triglavian Trinary Datastream HFN4
Triglavian Trinary Datastream HFN5
Special Operational Troika for Extirpation of Corrupted Narodnya dialectical semiosis flow (indecipherable) follows: Hivelinked foreign narodnya «encountered augmented human entities in non-singleton formats have met diagnostic thresholds in multi-variate dimensions triggering countervailing imperatives» reverse-time discourse-element (indecipherable) «conduit loop constructs and exclaves outside the proving have penetrated by entities corrupted by hivelinking» (indecipherable) imperative mandate invoked by Convocation of Triglav Outside the Struggle. Now-time discourse-element (indecipherable) «archived comparison profile !query++encode|Jovian-Triglavian satellite polity ident:JTNBZx12t7 cat:hybrid subcat:hivemind iter.1.2.?|recode++process!» (indecipherable) «resolution of case:JTNBZx12t7-EKO-3 recorded as total extirpation of polity with program of integrity checking and immolation for contacts» (indecipherable) the Koschoi have evoked profound consideration of this noema for advancing-time flow outcomes. Advancing-time discourse-element (indecipherable) «effective action for elimination of hivemind corruption should not be hindered by imperative for further sampling» (indecipherable) Special Operational Troika has mandate for extirpation of corruption of hivelinking where manifested (indecipherable) «not limited to physical presence of hivelinking augmentations and shall include informational biocoding, memetic corruption and perverse ideologies» (indecipherable) extirpation of poshlost undoubted. – Partial translation of Triglavian Trinary Datastream HFN5
Triglavian Trinary Datastream HFN6
Special Operational Troika for Extirpation of Corrupted Narodnya dialectical semiosis flow (indecipherable) follows: Hivelinked foreign narodnya «encountered augmented human entities in non-singleton formats have coercive, transactional and ideological relationships with augmented foreign narodnya in singleton formats» reverse-time discourse-element (indecipherable) «highly perverse ideological mappings have been described after analysis of augmented foreign narodnya memetic transactions» (indecipherable) the Koschoi of the Paramount Strategic Troika of Clade Svarog has submitted a prayer for relief to Convocation of Triglav Outside the Struggle. Now-time discourse-element (indecipherable) «preparation of Special Operational Troika capabilities ongoing in parallel to requirements of Detached Executive Troika for Sublimation of Poshlost Flow» (indecipherable) «material and energy priority for Zorya Triglav is established» (indecipherable) under expanded mandate in sobornost of Detached Executive Troika. Advancing-time discourse-element (indecipherable) «responses to widespread and deep hivelinking corruption by augmentation, biocoding, memetic and ideological vectors must be uncompromising» (indecipherable) Special Operation Troika will realize accepted noema (indecipherable) «task of Kresnik Svarog is to purge corruption, achieve integrity and insist on immolation of the perverse» (indecipherable) no glorification nor yet mortification, only extirpation of the poshlost undoubted. – Partial translation of Triglavian Trinary Datastream HFN6
Triglavian Trinary Datastream XCZ1
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: Xordazh Chislov Zvemokorg noemata «have highest priority for proving by directive of the Convocation of Triglav Outside the Struggle» (indecipherable) advancing-time discourse-element (indecipherable) «following strategic elements in force relations field operations» (indecipherable) //INTERRUPT// (indecipherable) the course of the flow of Vyraj from the domain of Bujan to the ancient domains shall pass from first liminality, through second liminality, at last to breach third liminality. The proving of Kitezh and Xordazh shall ground Chislov Zvemokorg noemata, while obstruction and mortification close the ways. – Partial translation of Triglavian Trinary Datastream XCZ1
Triglavian Trinary Datastream XCZ2
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: Xordazh Chislov Zvemokorg noemata «have highest priority for proving by directive of the Convocation of Triglav Outside the Struggle» (indecipherable) advancing-time discourse-element (indecipherable) «following strategic elements in force relations field operations» (indecipherable) //INTERRUPT// (indecipherable) as the flow of Vyraj brings communion of the Sobornost to those that may be fit for glorification, the flow shall cleave and cladistic proving shall begin anew in the ancient domains. The proving of Kitezh and Xordazh shall ground Chislov Zvemokorg noemata, while obstruction and mortification close the ways. – Partial translation of Triglavian Trinary Datastream XCZ2
Triglavian Trinary Datastream XCZ3
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: Xordazh Chislov Zvemokorg noemata «have highest priority for proving by directive of the Convocation of Triglav Outside the Struggle» (indecipherable) advancing-time discourse-element (indecipherable) «following strategic elements in force relations field operations» (indecipherable) //INTERRUPT// (indecipherable) as the Sobornost and Kybernauts pass over the waters of communion, the floods of liminality shall cover the faces of Immanent Glory and Immanent Gold alike. The proving of Kitezh and Xordazh shall ground Chislov Zvemokorg noemata, while obstruction and mortification close the ways. – Partial translation of Triglavian Trinary Datastream XCZ3
Triglavian Triplex Extraction Cluster
The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this "Extraction Cluster" apparently a reinforced element of a network of extractive installations the Collective has established in the depths of the abyss.
Triglavian Victory Environment
Triglavian World Ark Spawner 0 (Do not translate)
Triglavian World Ark Spawner 1a (Do not translate)
Triglavian World Ark Spawner 1b (Do not translate)
Triglavian World Ark Spawner 1c (Do not translate)
Triglavian World Ark Spawner 2 (Do not translate)
Triglavian World Ark Spawner A
Triglavian World Ark Spawner B
Triglavian World Ark Werpost Spawner (Do not translate)
Trigspace Dungeon Side Wave Spawner
Trinary Data
This complicated stream of data seems to be in trinary language. It appears to be of Jovian origin.
Trinary State Processor
An information processing component used in Triglavian ship designs and others adapted from such designs. Potentially useful as a component in various other technologies. Triglavian technologies are designed to be run by trinary-based code and this device is a key component of information processing in such systems. Determining how to interface with and interpret the input and output of such devices was a key breakthrough in the use of Triglavian technology.
Triple Neutron Blaster Cannon I
Three specialized high angle turrets fitted with neutron blaster cannons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Triple Neutron Blaster Cannon I Blueprint
Triple Neutron Blaster Cannon II
Three specialized high angle turrets fitted with neutron blaster cannons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Triple Neutron Blaster Cannon II Blueprint
Tripped Power Circuit
A closed loop electrical network with redundant autonomous switchgear. This unit has all of its breakers tripped but isn't beyond repair.
Tristan
Often nicknamed The Fat Man this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market.
Tristan Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Tristan Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Tristan Aurora Universalis SKIN
Tristan Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Tristan Blueprint
Tristan Carmine Horizon SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Tristan Chromodynamic Candy SKIN
The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls. While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships.
Tristan Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Tristan Exoplanets Hunter SKIN
Tristan Federation Navy SKIN
Tristan Glacial Drift SKIN
Tristan Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Tristan Headhunter SKIN
Tristan Inner Zone Shipping Serenity Only SKIN
Tristan Inner Zone Shipping SKIN
Tristan Inner Zone Shipping SKIN (30 Days)
Tristan Inner Zone Shipping SKIN (365 Days)
Tristan Inner Zone Shipping SKIN (7 Days)
Tristan Inner Zone Shipping SKIN (90 Days)
Tristan Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Tristan Inner Zone Vanguard SKIN (30 days Limited)
Tristan Inner Zone Vanguard SKIN (7 days Limited)
Tristan Intaki Syndicate Serenity Only SKIN
Tristan Intaki Syndicate Serenity Only SKIN (30 Days)
Tristan Intaki Syndicate Serenity Only SKIN (365 Days)
Tristan Intaki Syndicate Serenity Only SKIN (7 Days)
Tristan Intaki Syndicate Serenity Only SKIN (90 Days)
Tristan Intaki Syndicate SKIN
Tristan Kopis Edge SKIN
Tristan Luminaire Zenith SKIN
The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.
Tristan Quafe Edition
Often nicknamed The Fat Man this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market.
Tristan Quafe Edition Blueprint
Tristan Quafe Green Apple SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Tristan Quafe Serenity Only SKIN
Tristan Quafe SKIN
Tristan Quafe SKIN (30 Days)
Tristan Quafe SKIN (365 Days)
Tristan Quafe SKIN (7 Days)
Tristan Quafe SKIN (90 Days)
Tristan Relay Guard
This Federation Navy vessel is guarding a Captured Triglavian Relay within contested space. It will attack any capsuleer that is not a current member of the Federal Defense Union militia.
Tristan Ruby Sungrazer SKIN
Tristan Sapphire Sungrazer SKIN
Tristan Serpentis Serenity Only SKIN
Tristan Serpentis Serenity Only SKIN (30 Days)
Tristan Serpentis Serenity Only SKIN (365 Days)
Tristan Serpentis Serenity Only SKIN (7 Days)
Tristan Serpentis Serenity Only SKIN (90 Days)
Tristan Serpentis SKIN
Tristan Spirit SKIN
Tristan Valimor Legacy Serenity Only SKIN
Tristan Valimor Legacy Serenity Only SKIN (30 Days)
Tristan Valimor Legacy Serenity Only SKIN (365 Days)
Tristan Valimor Legacy Serenity Only SKIN (7 Days)
Tristan Valimor Legacy Serenity Only SKIN (90 Days)
Tristan Valimor Legacy SKIN
Tristan Versus Blueforce SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Tristan Zakura Hansei SKIN
Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Tritan - The Underground Overseer
Inside this Deadspace Complex, the focus of attention seems to be this imposing battleship. An unusual glow makes the hull shimmer from time to time.
Tritan's Forked Key
This is a strangely shaped chaos-logic keycard. It was in the possession of the Overseer in the Angel Military Operations Complex. Upon using it to open the gate from that pocket the cipher will self-destruct and the gate will remain open for a short time.
Tritanium
The main building block in space structures. A very hard, yet bendable metal. Cannot be used in human habitats due to its instability at atmospheric temperatures. Very common throughout the central regions of known universe. May be obtained by reprocessing the following ores and their variations available in high security status star systems: Veldspar, Scordite, Plagioclase It is also present in huge amounts in rare ores like Spodumain, Bezdnacine, Rakovene and Talassonite.
Tromkurt's Vagabond
A Vagabond piloted by an agent.
Troubled Miner
A sturdy miner.
True Centatis Behemoth
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
True Centatis Daemon
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
True Centatis Devil
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
True Centatis Phantasm
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
True Centatis Specter
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
True Centatis Wraith
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
True Centii Butcher
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centii Enslaver
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centii Manslayer
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centii Minion
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centii Plague
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centii Ravener
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centii Revelator
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centii Savage
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centii Scavenger
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centii Servant
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centii Slavehunter
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centior Abomination
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
True Centior Cannibal
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
True Centior Devourer
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
True Centior Horror
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
True Centior Misshape
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
True Centior Monster
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
True Centum Beast
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centum Execrator
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centum Fiend
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centum General
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centum Hellhound
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centum Juggernaut
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centum Mutilator
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centum Ravager
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centum Ravisher
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centum Slaughterer
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centum Torturer
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centus Beast Lord
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centus Dark Lord
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
True Centus Dread Lord
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
True Centus Lord
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centus Mutant Lord
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centus Overlord
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
True Centus Plague Lord
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centus Preacher
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
True Centus Savage Lord
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centus Slave Lord
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Centus Tyrant
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
True Creation's Park Overseer
The overseer of this morbid production park is a legendary commander. Formerly known as Dufus Andanin he ran True Creation's cybernetics division before being assigned this post.
True Creations Fortified Torpedo Battery
This fortified torpedo battery is defending a True Creations scientific facility and will launch missiles at any target it considers to be a threat.
True Creations Laboratory Guardian
True Creations may be focused on research, development and manufacturing but its guard fleets are no less fearsome than any other Sansha's Nation force. This vessel is protecting the assets of Sansha's Nation and is likely to attack any target it perceives as a threat.
True Creations Pool of Radiance Research Lab
This Sansha's Nation facility appears to have been constructed within the 6QBH-S system in order to study the spectacular crystal-clouds of the nearby Pool of Radiance phenomena. The Nation jealously guards its secrets, and intruders to this location have been known to come under fire from True Creations forces immediately.
True Creations Strong Box
A strong box belonging to the True Creations corporation.
True Sansha Archduke
Subject: True Sansha Archduke (ID: Modified Nightmare) Military Specifications: Battleship-class vessel. Heavily modified for increased armor and weapon system performance. Additional Intelligence: The Archduke Nightmare variant is favored by Sansha military outpost commanders. While perhaps not as advanced as the ships flown by Sansha incursion forces, the Archduke is clearly built with the lessons from capsuleer battles in mind: Molten salt coolant systems allow for overcharged energy turrets. Physical link cables connect key True Slave crew members directly to their ship commander, preventing any electronic interference from affecting the crew. Supplemental adaptive armor plates line the hull. This is all in addition to several proprietary Nation modules and other experimental tech found exclusively, if inconsistently, among models of the Archduke variant. Analyst Atros, CDIA.Authorized for capsuleer dissemination.
True Sansha Brass Tag
This brass tag carries the rank insignia equivalent of a sergeant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
True Sansha Bronze Tag
This bronze tag carries the rank insignia equivalent of a private within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
True Sansha Cap Recharger
Increases the capacitor recharge rate.
True Sansha Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
True Sansha Capital Capacitor Booster
Provides a quick injection of power into the capacitor. Note: May only be fitted to capital class ships.
True Sansha Capital Capacitor Booster Blueprint
True Sansha Capital Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor. Note: May only be fitted to capital class ships.
True Sansha Capital Energy Neutralizer Blueprint
True Sansha Capital Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships.
True Sansha Capital Energy Nosferatu Blueprint
True Sansha Capital Flex Shield Hardener
Flex Shield Hardeners use powerful but bulky resonance coils to project a constructive interference pattern across a ship's shields. These patterns can increase shield resistances against all damage types, or to provide increased protection against one specific damage type with the aid of swappable scripts. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Capital Flex Shield Hardener Blueprint
True Sansha Capital Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense. Note: May only be fitted to capital class ships.
True Sansha Capital Remote Shield Booster Blueprint
True Sansha Capital Shield Booster
Expends energy to provide a quick boost in shield strength. Note: May only be fitted to capital class ships.
True Sansha Capital Shield Booster Blueprint
True Sansha Capital Shield Extender
Increases the maximum strength of the shield. Note: May only be fitted to capital class ships.
True Sansha Capital Shield Extender Blueprint
True Sansha Control Tower
The True Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest cutting edge design techniques to vastly increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
True Sansha Control Tower Blueprint
True Sansha Control Tower Medium
The True Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest cutting edge design techniques to vastly increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
True Sansha Control Tower Medium Blueprint
True Sansha Control Tower Small
The True Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest cutting edge design techniques to vastly increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity
True Sansha Control Tower Small Blueprint
True Sansha Copper Tag
This copper tag carries the rank insignia equivalent of a private within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
True Sansha Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
True Sansha Crystal Tag
This crystal tag carries the rank insignia equivalent of a captain within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
True Sansha Diamond Tag
This diamond tag carries the rank insignia equivalent of a captain within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
True Sansha Dual Giga Beam Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
True Sansha Dual Giga Beam Laser Blueprint
True Sansha Dual Giga Pulse Laser
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
True Sansha Dual Giga Pulse Laser Blueprint
True Sansha Dual Heavy Beam Laser
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Dual Heavy Pulse Laser
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Dual Light Beam Laser
This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Dual Light Pulse Laser
This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Electrum Tag
This electrum tag carries the rank insignia equivalent of a corporal within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
True Sansha EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Energy Neutralizing Battery
An enhanced version of the Imperial Navy Energy Neutralizing Array.
True Sansha Energy Neutralizing Battery Blueprint
True Sansha Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Focused Medium Beam Laser
A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Focused Medium Pulse Laser
A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Foreman
Subject: True Sansha Foreman (ID: Modified Phantasm) Military Specifications: Cruiser-class vessel. Modified for increased mining efficiency of local Slaves. Additional Intelligence: Pre-YC 113, the True Sansha Foreman variant was once a rare sight outside of the Sansha home region of Stain. As an alternative to capsuleer-dependent strip mining, the Foreman is specially designed to coordinate large crews of Slaves in a local deadspace pocket. Exact figures are difficult to determine, but mining Slaves under the Foreman seem to operate at around 125% efficiency. This link is both fragile and experimental. If the link is violently severed (i.e. the Foreman is destroyed), the affected Slaves in the mining equipment are damaged and unable to continue their work. Analyst Fawlon, Ministry of Assessment.Authorized for capsuleer dissemination.
True Sansha Gatling Pulse Laser
Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Gold Tag
This gold tag carries the rank insignia equivalent of a sergeant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
True Sansha Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Heavy Assault Missile Launcher
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
True Sansha Heavy Assault Missile Launcher Blueprint
True Sansha Heavy Beam Laser
A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Heavy Capacitor Booster
Provides a quick injection of power into the capacitor.
True Sansha Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
True Sansha Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
True Sansha Heavy Missile Launcher
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
True Sansha Heavy Pulse Laser
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
True Sansha Large Beam Laser Battery
Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at very long ranges, but tracks slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
True Sansha Large Beam Laser Battery Blueprint
True Sansha Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
True Sansha Large Pulse Laser Battery
Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
True Sansha Large Pulse Laser Battery Blueprint
True Sansha Light Missile Launcher
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
True Sansha Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
True Sansha Medium Beam Laser Battery
Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
True Sansha Medium Beam Laser Battery Blueprint
True Sansha Medium Capacitor Booster
Provides a quick injection of power into the capacitor.
True Sansha Medium EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
True Sansha Medium Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
True Sansha Medium Energy Nosferatu
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
True Sansha Medium Pulse Laser Battery
Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
True Sansha Medium Pulse Laser Battery Blueprint
True Sansha Mega Beam Laser
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Mega Pulse Laser
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Micro Capacitor Booster
Provides a quick injection of power into the capacitor.
True Sansha Micro EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
True Sansha Mjolnir Heavy Assault Missile
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
True Sansha Mjolnir Rocket
A small rocket with an EMP warhead.
True Sansha Mjolnir Torpedo
An ultra-heavy EMP missile. Slow and dumb but its sheer damage potential is simply staggering.
True Sansha Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Palladium Tag
This palladium tag carries the rank insignia equivalent of a lieutenant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
True Sansha Paradise Cruise Missile
Extra heavy assault missile. The mother of all missiles, the Paradise delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.
True Sansha Platinum Tag
This platinum tag carries the rank insignia equivalent of a lieutenant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
True Sansha Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
True Sansha Quad Beam Laser
Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Quad Mega Pulse Laser
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
True Sansha Quad Mega Pulse Laser Blueprint
True Sansha Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
True Sansha Rapid Light Missile Launcher
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.
True Sansha Reactor Control Unit
Boosts power core output.
True Sansha Rocket Launcher
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
True Sansha Sabretooth Light Missile
Light assault missile. An advanced missile with a volatile payload of magnetized plasma, the Sabretooth is a multi-purpose missile specifically engineered to take down shield systems.
True Sansha Silver Tag
This silver tag carries the rank insignia equivalent of a corporal within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
True Sansha Small Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
True Sansha Small Beam Laser Battery
Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
True Sansha Small Beam Laser Battery Blueprint
True Sansha Small Capacitor Booster
Provides a quick injection of power into the capacitor.
True Sansha Small EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
True Sansha Small Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
True Sansha Small Energy Nosferatu
Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
True Sansha Small Focused Beam Laser
A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Small Focused Pulse Laser
A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Small Pulse Laser Battery
Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.
True Sansha Small Pulse Laser Battery Blueprint
True Sansha Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
True Sansha Tachyon Beam Laser
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
True Sansha Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Thunderbolt Heavy Missile
Recently introduced by the armaments lab of the Wiyrkomi Corporation, the Thunderbolt is a solid investment with a large payload and steady performance.
True Sansha Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
True Sansha Tracking Disruptor
Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
True Sansha Warp Disruption Field Generator
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted to the Heavy Interdiction Cruisers.
True Sansha Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
True Sansha Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
True Sansha's Abomination
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
True Sansha's Beast
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Beast Lord
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Behemoth
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
True Sansha's Butcher
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Cannibal
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
True Sansha's Colonel
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Daemon
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
True Sansha's Dark Lord
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
True Sansha's Devil
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
True Sansha's Devourer
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
True Sansha's Dread Lord
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
True Sansha's Dreadnought
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Sansha's Nation are no strangers to the use of capital ships in their operations. However it is only recently that these Dreadnought-class vessels have been seen augmenting Nation battlefleets. Threat level: Extreme
True Sansha's Enslaver
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Execrator
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Fiend
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Hellhound
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Horror
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
True Sansha's Juggernaut
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Lord
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Manslayer
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Minion
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Misshape
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
True Sansha's Monster
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
True Sansha's Mutant Lord
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Mutilator
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Overlord
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
True Sansha's Phantasm
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
True Sansha's Plague
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Plague Lord
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Ravager
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Ravener
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Ravisher
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Savage
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Savage Lord
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Scavenger
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Servant
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Slaughterer
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Slave Lord
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Slavehunter
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Specter
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
True Sansha's Supercarrier
True power lies within all of us. Coiled beneath our fears and insecurities like a resting serpent, it has waited with infinite patience for those last few layers of our imperfection to be stripped away. It waits, as we strive, for a freedom only this part of ourselves truly deserves. For as long as human history records, we have ignored what we truly are, and worse, we have ignored everything we could yet become. We must learn, now, to let go. Not everything we have taken with us so far on this journey should remain. Our flaws and faults, these near-indelible errors pervading throughout human history, they can all be removed. Together, as one, we can overcome the enemy within. - Sansha Kuvakei Threat level: "We're going to need a bigger ship"
True Sansha's Torturer
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
True Sansha's Tyrant
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
True Sansha's Wraith
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
True Sanshas Gamma L
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
True Sanshas Gamma M
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
True Sanshas Gamma S
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
True Sanshas Gamma XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
True Sanshas Infrared L
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
True Sanshas Infrared M
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
True Sanshas Infrared S
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
True Sanshas Infrared XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
True Sanshas Microwave L
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
True Sanshas Microwave M
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
True Sanshas Microwave S
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
True Sanshas Microwave XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
True Sanshas Multifrequency L
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
True Sanshas Multifrequency M
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
True Sanshas Multifrequency S
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
True Sanshas Multifrequency XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
True Sanshas Radio L
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
True Sanshas Radio M
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
True Sanshas Radio S
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
True Sanshas Radio XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
True Sanshas Standard L
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
True Sanshas Standard M
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
True Sanshas Standard S
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
True Sanshas Standard XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
True Sanshas Ultraviolet L
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
True Sanshas Ultraviolet M
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
True Sanshas Ultraviolet S
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
True Sanshas Ultraviolet XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
True Sanshas Xray L
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
True Sanshas Xray M
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
True Sanshas Xray S
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
True Sanshas Xray XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
True Slave Decryption Node
Functionally, this piece of hardware - obviously of Sansha origin - is an extremely sophisticated parallel processing unit. Connecting it to a standard interface bus and running a few diagnostics reveals that it has been configured to act as the master node for a quasi-distributed decryption system, and its response rate suggests that it's exceptionally efficient at this task.It is, however, difficult to ignore the fact that it's also a head in a jar - particularly when it opens its eyes briefly, looks around, and frowns.
Trust Partners Business Card
The Trust Partners can be rather paranoid about who they deal with. They hand out business cards to pilots that have proven themselves for other Thukkers to know they can be trusted.
Truthteller
An ingenious piece of equipment that only a delightfully deranged mind could conjure, used to make just about anybody spill his beans (and his guts too, usually).
Tsejani Kulvin
A secret agent working for the Thukker Tribe - flies a Khanid ship due to his undercover job as a pilot within the Khanid Navy. Threat level: Extraordinary
TT-3 Assault Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
Tudor Brem
A secret agent working for the Khanid Kingdom - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Very high
Tukkito Usa
The Moa-class is almost exclusively used by the Caldari Navy, and only factions or persons in very good standing with the Caldari State can acquire one. The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. Threat level: Deadly
Tungsten
One of the hardest metals in existence. Able to form extremely durable alloys with various other elements, and very useful in a number of deep-space scenarios.
Tungsten Carbide
Tungsten Carbide is a much-used composite, greatly favored by the Amarrians for construction of their advanced technologies.
Tungsten Carbide Armor Plate
Armor Component used primarily in Amarr ships. A component in various other technology as well.
Tungsten Carbide Armor Plate Blueprint
Tungsten Carbide Reaction
Tungsten Carbide Reaction Formula
Tungsten Charge L
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Tungsten Charge L Blueprint
Tungsten Charge M
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Tungsten Charge M Blueprint
Tungsten Charge S
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Tungsten Charge S Blueprint
Tungsten Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Tungsten Charge XL Blueprint
Turbulent Storm Environment
Turnur Aftermath
Turret Operation
Skill at operating vehicle turrets. Unlocks skills that can be trained to operate vehicle turrets.
Turu's Harpy
A Harpy piloted by an agent.
Tutorial Archaeology
The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide.
Tutorial Attack Drone
Tutorial Fuel Depot
This depot contains fuel for the surrounding structures.
Tutorial Hacking
The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide.
Tuuri's Raptor
A Raptor piloted by an agent. Missions: Difficulty Rating: Grade 3.5
Tuvan Orth
Orth may be an egotistical bastard, but he is easily the best fighter Serpentis possesses, which at least makes his intolerable arrogance somewhat excusable. Threat level: Deadly
Tuvan Orth's Tag
Tuvan Orth's Tag. It may prove valuable if turned in at proper authorities.
Tuvan's Modified 100MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
Tuvan's Modified 500MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.
Tuvan's Modified Co-Processor
Increases CPU output.
Tuvan's Modified Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Tuvan's Modified Electron Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Tuvan's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Ion Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Tuvan's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Tuvan's Modified Large Plasma Smartbomb
Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
Tuvan's Modified Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Neutron Blaster Cannon
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Tuvan's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Tuvan's Modified Reactor Control Unit
Boosts power core output.
Tuvan's Modified Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Thermal Armor Hardener
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Tuvan's Modified Tracking Computer
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
TVN-FM Outpost Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Twilit Abyssal Overmind
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.
Twin-Linked Gate Control
This is a Twin-Linked Gate Control system that must be activated at the same time as its paired twin in order to unlock a security gate. Twin-Linked Gate Controls are usually configured to be activated simultaneously within a short time period measured in seconds.
Twinkling Cobaltite
Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Cobaltite and reprocessing such ores will yield twice the normal volume of useful material. A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of Cobalt, a significant element of many advanced materials.
Twinkling Euxenite
Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Euxenite and reprocessing such ores will yield twice the normal volume of useful material. A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of Scandium, a significant element of many advanced materials.
Twinkling Scheelite
Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Scheelite and reprocessing such ores will yield twice the normal volume of useful material. A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of Tungsten, a significant element of many advanced materials.
Twinkling Titanite
Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Titanite and reprocessing such ores will yield twice the normal volume of useful material. This material was often used to manufacture high-status weapons in ancient times. A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of Titanium, a significant element of many advanced materials.
TX-890 Polytextile Fabric
This extremely tough and durable synthetic fabric is specially manufactured by Nugoeihuvi for use in some of their more extreme entertainment material.
TY-5 Breach Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
Tycoon
Ability to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32.
Tycoon Talos
A Talos battlecruiser commanded by Serpentis executives dedicated to securing their corporation's interests against any hostile action. Outraged that their business operations should be so interrupted, the Serpentis employees aboard this vessel consider themselves members of a pharmaceutical corporation’s security team. Their employers will likely characterize this encounter as just another example of overzealous state interference.
Type-A Anomalous Alvatis
Type-A Anomalous Alvior
Type-B Anomalous Alvi
Type-B Anomalous Alvum
Type-C Anomalous Alvatis
Type-C Anomalous Alvi
Type-D Anomalous Alvior
Type-D Anomalous Alvum
Type-D Attenuation Signal Augmentation
Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Type-D Power Core Modification: Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Type-D Restrained Capacitor Flux Coil
Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
Type-D Restrained Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Type-D Restrained Expanded Cargo
Increases cargo hold capacity at the expense of maximum velocity and hull strength.
Type-D Restrained Inertial Stabilizers
Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Type-D Restrained Nanofiber Structure
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Type-D Restrained Overdrive Injector
This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Type-D Restrained Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.
Type-D Restrained Shield Flux Coil
Increases shield recharge rate while lowering the maximum shield capacity.
Type-D Restrained Shield Power Relay
Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
Type-E Altered SS Expanded Cargo
Increases cargo hold capacity.
Type-E Altered SS Inertial Stabilizers
Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Type-E Altered SS Nanofiber Structure
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Type-E Altered SS Overdrive Injector
This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Type-E Altered SS Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.
Type-E Discriminative Signal Augmentation
Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Type-E Enduring Cargo Scanner
Scans the cargo hold of another ship.
Type-E Power Core Modification: Capacitor Flux
Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
Type-E Power Core Modification: Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Type-E Power Core Modification: Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Type-E Power Core Modification: Reaction Control
Boosts power core output.
Type-E Power Core Modification: Shield Flux
Increases shield recharge rate while lowering the maximum shield capacity.
Type-E Power Core Modification: Shield Power Relay
Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
Type-G Active Scanner
The active scanner reveals enemy units within its scan radius provided it's precise enough to pick up the enemies scan profile.
Type-G Nanofibre Internal Structure
Increases vehicle speed at the cost of reduced armor strength. Top speed +14%, Armor HP -13%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Type-G Power Diagnostic System
Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 6%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.
Type-G Powergrid Expansion System
Increases a vehicle's overall powergrid output by 14%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
Typhoon
Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification.
Typhoon Absent Heroes SKIN
This Minmatar nanocoating design symbolizes the many absent heroes of the tribes, those who fought for freedom and to liberate slaves in the distant past of rebellions against the Amarr Empire and in the present day reality of New Eden. Whether known to be dead, disappeared or captured, the absent heroes of the Minmatar liberation struggle are celebrated by this design.
Typhoon Abyssal Firestorm SKIN
Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.
Typhoon Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Typhoon Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Typhoon Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Typhoon Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Typhoon Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Typhoon Blue Tiger Serenity Only SKIN
Typhoon Blue Tiger Serenity Only SKIN (30 Days)
Typhoon Blue Tiger Serenity Only SKIN (365 Days)
Typhoon Blue Tiger Serenity Only SKIN (7 Days)
Typhoon Blue Tiger Serenity Only SKIN (90 Days)
Typhoon Blue Tiger SKIN
Typhoon Blueprint
Typhoon Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Typhoon Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Typhoon Cryptic Mimesis SKIN
Military experts have studied rogue drones extensively in an effort to learn useful techniques from these inscrutable, collective intelligences. Many observer units have attempted close-range study using a combination nanocoating and holoprojection method of imitating rogue drones, so as to achieve a kind of camouflage effect. The success rate of such attempts has not been released publicly but is thought to somewhat low. Oddly enough, the rather unusual look that can be achieved using the attempted camouflage method has caught the eye of some spaceship captains. The nanocoating and holography patterns may have limited utility as practical camouflage but its aesthetic properties has a certain appeal and can be seen being flaunted by some pilots plying the spacelanes of New Eden.
Typhoon Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Typhoon Deathglow Remnant SKIN
Typhoon Exoplanets Hunter SKIN
Typhoon Fleet Issue
Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement.
Typhoon Fleet Issue Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Typhoon Fleet Issue Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Typhoon Fleet Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Typhoon Fleet Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Typhoon Fleet Issue Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Typhoon Fleet Issue Blueprint
Typhoon Fleet Issue Brutor SKIN
Typhoon Fleet Issue Capsuleer Elite XX SKIN
The Capsuleers are considered an elite group across New Eden and this vibrant nanocoating marks that status on Capsuleer Day XX. The YC125 celebrations are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a moment for celebration of "The Elite" across New Eden.
Typhoon Fleet Issue Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Typhoon Fleet Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Typhoon Fleet Issue Cryptic Mimesis SKIN
Military experts have studied rogue drones extensively in an effort to learn useful techniques from these inscrutable, collective intelligences. Many observer units have attempted close-range study using a combination nanocoating and holoprojection method of imitating rogue drones, so as to achieve a kind of camouflage effect. The success rate of such attempts has not been released publicly but is thought to somewhat low. Oddly enough, the rather unusual look that can be achieved using the attempted camouflage method has caught the eye of some spaceship captains. The nanocoating and holography patterns may have limited utility as practical camouflage but its aesthetic properties has a certain appeal and can be seen being flaunted by some pilots plying the spacelanes of New Eden.
Typhoon Fleet Issue Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Typhoon Fleet Issue Exoplanets Hunter SKIN
Typhoon Fleet Issue Freedom's Revolution SKIN
For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.
Typhoon Fleet Issue Glacial Drift SKIN
Typhoon Fleet Issue Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Typhoon Fleet Issue Hunter's Quiver SKIN
Typhoon Fleet Issue IGC SKIN
Typhoon Fleet Issue Justice Serenity Only SKIN
Typhoon Fleet Issue Justice Serenity Only SKIN (30 Days)
Typhoon Fleet Issue Justice Serenity Only SKIN (365 Days)
Typhoon Fleet Issue Justice Serenity Only SKIN (7 Days)
Typhoon Fleet Issue Justice Serenity Only SKIN (90 Days)
Typhoon Fleet Issue Justice SKIN
Typhoon Fleet Issue Krusual SKIN
Typhoon Fleet Issue Nefantar SKIN
Typhoon Fleet Issue Nova Serenity Only SKIN
Typhoon Fleet Issue Nova Serenity Only SKIN (30 Days)
Typhoon Fleet Issue Nova Serenity Only SKIN (365 Days)
Typhoon Fleet Issue Nova Serenity Only SKIN (7 Days)
Typhoon Fleet Issue Nova Serenity Only SKIN (90 Days)
Typhoon Fleet Issue Sebiestor SKIN
Typhoon Fleet Issue Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Typhoon Fleet Issue Snowline Bladeracer SKIN (7 days Limited)
Typhoon Fleet Issue Starkmanir SKIN
Typhoon Fleet Issue Thukker Tribe SKIN
Typhoon Fleet Issue Vherokior SKIN
Typhoon Fleet Issue Wreckage
Typhoon Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Typhoon Freedom's Revolution SKIN
For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.
Typhoon Glacial Drift SKIN
Typhoon Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Typhoon Hazard Control SKIN
Typhoon Headhunter SKIN
Typhoon Hulk
Typhoon Hulk Wreck
Typhoon Hunter's Quiver SKIN
Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.
Typhoon IGC Victory Serenity Only SKIN
Typhoon IGC Victory Serenity Only SKIN (30 Days)
Typhoon IGC Victory Serenity Only SKIN (365 Days)
Typhoon IGC Victory Serenity Only SKIN (7 Days)
Typhoon IGC Victory Serenity Only SKIN (90 Days)
Typhoon IGC Victory SKIN
Typhoon Interstellar Convergence SKIN
This nanocoating is designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. This version of the nanocoating has been augmented with symbolism derived from certain data and artefacts acquired in the paradoxical space. What these symbols may mean remains an outstanding conundrum. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Typhoon Justice Serenity Only SKIN
Typhoon Justice Serenity Only SKIN (30 Days)
Typhoon Justice Serenity Only SKIN (365 Days)
Typhoon Justice Serenity Only SKIN (7 Days)
Typhoon Justice Serenity Only SKIN (90 Days)
Typhoon Justice SKIN
Typhoon Krusual Serenity Only SKIN
Typhoon Krusual SKIN
Typhoon Krusual SKIN (30 Days)
Typhoon Krusual SKIN (365 Days)
Typhoon Krusual SKIN (7 Days)
Typhoon Krusual SKIN (90 Days)
Typhoon Malagrin Marshlight SKIN
The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.
Typhoon Nova Serenity Only SKIN
Typhoon Nova Serenity Only SKIN (30 Days)
Typhoon Nova Serenity Only SKIN (365 Days)
Typhoon Nova Serenity Only SKIN (7 Days)
Typhoon Nova Serenity Only SKIN (90 Days)
Typhoon Republic Fleet SKIN
Typhoon Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Typhoon Snowline Bladeracer SKIN (7 days Limited)
Typhoon Spirit SKIN
Typhoon Triglavian Twilight SKIN
Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say "I was there" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.
Typhoon Tronhadar Ink Serenity Only SKIN
Typhoon Tronhadar Ink Serenity Only SKIN (30 Days)
Typhoon Tronhadar Ink Serenity Only SKIN (365 Days)
Typhoon Tronhadar Ink Serenity Only SKIN (7 Days)
Typhoon Tronhadar Ink Serenity Only SKIN (90 Days)
Typhoon Tronhadar Ink SKIN
Typhoon Valklear Glory Serenity Only SKIN
Typhoon Valklear Glory Serenity Only SKIN (30 Days)
Typhoon Valklear Glory Serenity Only SKIN (365 Days)
Typhoon Valklear Glory Serenity Only SKIN (7 Days)
Typhoon Valklear Glory Serenity Only SKIN (90 Days)
Typhoon Valklear Glory SKIN
Typhoon Valkyrie SKIN
Typhoon Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive battlehips. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
Typhoon Wreck
Typhoon Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Typhoon Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Tyrannos Basileus
A variant that has been dubbed “Basileus” by naval agencies, your vessel has no chance of withstanding this battleship’s attacks. One of the greatest and most mysterious threats in New Eden, the Drifters wield a power beyond that of any capsuleer.
Tyrannos Kyrios
A variant that has been dubbed “Kyrios” by naval agencies, this heavy assault cruiser is capable of massive destruction. One of the greatest and most mysterious threats in New Eden, the Drifters wield a power beyond that of any capsuleer.
Tyrfin's Rupture
A Rupture piloted by an agent.
Tyrfing I
Type: Heavy Fighter Role: Heavy Attack Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat. Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Tyrfing I Blueprint
Tyrfing II
Type: Heavy Fighter Role: Heavy Attack Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat. Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Tyrfing II Blueprint
U-C Trigger Neurolink Conduit
Ultradian-Cycling Trigger Neurolink Conduits are vital components in the network of connections linking the neural hardware of a capsuleer to the many key systems of a spaceship. While all capsuleer neurolink technologies rely on the autonomic biosystems of pilots, Amarr research and development focused in particular on low frequency ultradian rhythms of sleep-cycles to establish a reliable integration of neurolink with ship systems.
U-C Trigger Neurolink Conduit Blueprint
ua01_t1_environment_asset
uaf01_t1_environment_asset
UB5Z-3 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Ubiquitous Moon Mining Crystal Type A I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Ubiquitous Moon Ores such as Zeolites, Sylvite, Bitumens, and Coesite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Ubiquitous Moon Mining Crystal Type A I Blueprint
Ubiquitous Moon Mining Crystal Type A II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Ubiquitous Moon Ores such as Zeolites, Sylvite, Bitumens, and Coesite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Ubiquitous Moon Mining Crystal Type A II Blueprint
Ubiquitous Moon Mining Crystal Type B I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Ubiquitous Moon Ores such as Zeolites, Sylvite, Bitumens, and Coesite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Ubiquitous Moon Mining Crystal Type B I Blueprint
Ubiquitous Moon Mining Crystal Type B II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Ubiquitous Moon Ores such as Zeolites, Sylvite, Bitumens, and Coesite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Ubiquitous Moon Mining Crystal Type B II Blueprint
Ubiquitous Moon Mining Crystal Type C I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Ubiquitous Moon Ores such as Zeolites, Sylvite, Bitumens, and Coesite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Ubiquitous Moon Mining Crystal Type C I Blueprint
Ubiquitous Moon Mining Crystal Type C II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Ubiquitous Moon Ores such as Zeolites, Sylvite, Bitumens, and Coesite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Ubiquitous Moon Mining Crystal Type C II Blueprint
Ubiquitous Moon Ore Processing
Specialization in reprocessing of the most common forms of ore extracted from New Eden's moons. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Zeolites, Sylvite, Bitumens, and Coesite reprocessing yield per skill level.
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Ucham's Omen
An Omen piloted by an agent.
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UDI Mercenary
This mysterious fightercraft is working with an unknown agenda. Threat level: Deadly
Udokas' Crusader
A Crusader piloted by an agent.
Uehiro Katsen
Subject: Uehiro Katsen (ID: Pilot of modified Vindicator) Military Specifications: Serpentis Commander Additional Intelligence:Encounters with Uehiro Katsen have occurred with consistent frequency since YC 109. Every engagement has proven Katsen's vessel to be extremely resilient and armed beyond standard Serpentis fittings. Numerous capsuleers have reported success in eliminating the subject, yet the time between sightings is sometimes as low as several hours. It is unknown whether Katsen is himself an unregistered capsuleer, or merely a pseudonym worn by multiple crews. Agent Cotlamaert Loffeuron, FIO.Authorized for capsuleer dissemination.
Uenia Khann
A member of a team of gladiators which make their living off nationwide Gladiator shows. Threat level: Very high
Uiswin Aurtur's Prowler
A Prowler piloted by an agent.
Uitra Telen
Subject: Prototype Nation Vessel (ID: Uitra Telen) Military Specifications: Cruiser-class vessel. Moderate microwarp velocity. Limited weapons systems. Additional Intelligence: Est. 210,000 civilian abductions from VII. The Telen identifier suggests an oversight role amongst other Cruiser-class variants, or that other, more advanced prototypes may have originated from this design. Synopsis from ISHAEKA-0055. DED Special Operations.Authorized for Capsuleer dissemination.
Ukomi Superconductors
Highly isolated coils with minimal friction, used in high-voltage electrical devices. The Ukomi Superconductors are a new brand developed and manufactured by the Kaalakiota corporation. Today every Caldari station has a stockpile of these highly rated Superconductors, which are in quite high demand in most foreign black markets due to their superior technology.
Ulamon's Data Chip
Ulamon's Data Chip.
Uleen Bloodsworn
This is a fighter for the Blood Raiders. She is protecting the assets of the Blood Raiders and may attack anyone she perceives as a threat or easy pickings. Threat level: Very high
Uleen Bloodsworn's Tag
This gold tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.
Ulfhednar Tornado
A Tornado battlecruiser commanded by those honored amongst the Ashes as their wisest tacticians and most ruthless attackers. Deserters and survivors, the crew of Ashes ships claim to be locked in a battle against the corrupting influence of the Abyss. They have abandoned the Republic to become raiders, living lives in line with their controversial vision of “Old Matar”.
Ultra Fast Mobile Laser Sentry
Ultra Fast Silo
Used to store or provide resources.
Ultra! Promotional Holoreel
This holoreel is a promotional reel from Quafe Corp, produced to advertise QuafeUltra. The reel has been universally panned by critics for what is perceived by many as intensely lurid subject matter. One scene that's caused an uproar among various fundamentalist factions involves two of the main characters, Amarr girl Nadira and Brutor male Okar, engaging in a bout of severely salty reparteé immediately followed by quite obviously-hinted-at sexual activity. In another, the Gallente protagonist, a comely young female, enjoys a sultry dance with two other girls, culminating in a show of half-naked flesh that sent mothers everywhere lunging for their children's eyes. Mentions and displays of Quafe Ultra during the reel's 89-minute running time number around 110, resulting in an average of 1.23 not-so-hidden advertisements per minute of the film's running time - another reason, critics say, to throw this reel into the jettison canister where it belongs.
Ultraconducting Ablative Nanocable
Ultra high-power loads will typically burn out even the most advanced superconducting cables, calling for a radical solution in cases where high bursts of power are required at relatively high frequencies. Ultraconducting ablative nanocable is able to repeatedly transmit high-power loads by actively exchanging the material of the cable with an integrated pool of nanomaterial between pulses.
Ultradian-Cycling Neurolink Stabilizer
Ultradian-Cycling Neurolink Stabilizers are highly advanced pharmaceuticals developed for use by the Imperial Navy in conjunction with military capsuleer neurolink technology. Each of the empire militaries keys their neurolink stabilization to specific autonomic biosystems. These provide baselines, cycles and triggers that allow implants and capsule systems to maintain stable synchronization of capsuleer neurolinks with ship systems.
Ultradian-Cycling Neurolink Stabilizer Reaction Formula
Ultratidal Entropic Disintegrator I
This extra-large Entropic Disintegrator is only seen in use on Triglavian capital ships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this ultraheavy weapon system, the tidal forces are so powerful that even the special systems built into battleships are insufficient and only capital ships can deal with the forces involved. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Ultratidal Entropic Disintegrator I Blueprint
Ultraviolet L
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage. 12.5% reduced optimal range. 35% reduced capacitor need.
Ultraviolet L Blueprint
Ultraviolet M
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage. 12.5% reduced optimal range. 35% reduced capacitor need.
Ultraviolet M Blueprint
Ultraviolet S
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. 12.5% reduced optimal range. 35% reduced capacitor need.
Ultraviolet S Blueprint
Ultraviolet XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage. 12.5% reduced optimal range. 35% reduced capacitor need.
Ultraviolet XL Blueprint
Umbra Scoped Radar ECM
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.
Umbral Damavik
A powerful Damavik frigate that disrupts the targeting on the rest of its fleet. Denizens of the Abyss with access to advanced technology, little else is known of the Triglavian Collective apart from their extreme hostility towards New Edeners who transgress on their territory.
Umeld Iratur
A worthless toad with little to offer humanity.
Umeni Kurr
A secret agent working for the Ammatar - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Deadly
Unaligned Dekaisogen
This dense and brittle material is formed from Crystalline Isogen-10 and has a molecular arrangement similar to the Triglavian product of that material known as Lattice Locked Dekaisogen. Unlike the Lattice Locked variant the molecules in Unaligned Dekaisogen have drifted and its structure has become unstable. Whether this is a byproduct of the lattice locking process, or a compromised version of the finished product is unclear. Either way, it provides an insight into the process making it valuable to those seeking to uncover the secrets of Triglavian tech.
Unanchoring Drone
A drone that can be used to destabilize structures that are anchored in place. They are not good for much else but are pretty versatile at what they do.
Unassembled Drills
These drills, are capable of causing more environmental devastation than you can shake an extremely large stick at with both hands. And that's unassembled.
Unassembled Energy Weapons
Energy weapon parts waiting to be assembled into fully functional equipment.
Unassembled Hybrid Weapons
Hybrid weapon parts waiting to be assembled into fully functional equipment.
Uncommon Moon Mining Crystal Type A I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Uncommon Moon Ores such as Otavite, Sperrylite, Vanadinite, and Chromite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Uncommon Moon Mining Crystal Type A I Blueprint
Uncommon Moon Mining Crystal Type A II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Uncommon Moon Ores such as Otavite, Sperrylite, Vanadinite, and Chromite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Uncommon Moon Mining Crystal Type A II Blueprint
Uncommon Moon Mining Crystal Type B I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Uncommon Moon Ores such as Otavite, Sperrylite, Vanadinite, and Chromite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Uncommon Moon Mining Crystal Type B I Blueprint
Uncommon Moon Mining Crystal Type B II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Uncommon Moon Ores such as Otavite, Sperrylite, Vanadinite, and Chromite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Uncommon Moon Mining Crystal Type B II Blueprint
Uncommon Moon Mining Crystal Type C I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Uncommon Moon Ores such as Otavite, Sperrylite, Vanadinite, and Chromite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Uncommon Moon Mining Crystal Type C I Blueprint
Uncommon Moon Mining Crystal Type C II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Uncommon Moon Ores such as Otavite, Sperrylite, Vanadinite, and Chromite. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Uncommon Moon Mining Crystal Type C II Blueprint
Uncommon Moon Ore Processing
Specialization in reprocessing of the less common forms of ore extracted from New Eden's moons. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Otavite, Sperrylite, Vanadinite, and Chromite reprocessing yield per skill level.
Underground Circus Ringmaster
The owner and operator of the Underground Circus.
Uni-Dimensional Algorithm Code
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.
Unidentified Hostile Catalyst
Unidentified Hostile Crucifier
Unidentified Hostile Ferox
Unidentified Hostile Gnosis
Unidentified Hostile Hookbill
Unidentified Hostile Megathron
Unidentified Hostile Moa
Unidentified Hostile Scorpion
Unidentified Signal
Unidentified Sleeper Device
Unidentified Sleeper Device
Unidentified Sleeper Device
Unidentified Sleeper Device
Unidentified Spacecraft
This strange ship is quite unlike anything you or your ship's targeting computer has seen before. You might take it for some kind of rogue drone, save that your ship's scanners clearly indicate life signs aboard it.
Unidentified Structure
There's nothing in our databanks that matches this structure.
Unidentified Structure
There's nothing in our databanks that matches this structure.
Unidentified Wormhole
There's nothing in our databanks that matches this wormhole.
Unidentified Wreckage
There's no telling what this used to be; now though it's definitely scrap
Unidentified Wreckage
This wreckage is part of the debris left over from the Battle of Fort Kavad. It remains largely untouched out of respect for the dead of the Battle of Fort Kavad.
Unidentified Wreckage
Union Day Easy Drone Boss Spawner (DO NOT TRANSLATE)
Union Day Easy Drone Wave 1 Spawner (DO NOT TRANSLATE)
Union Day Easy Drone Wave 2 Spawner (DO NOT TRANSLATE)
Union Day Easy Gal Boss Spawner (DO NOT TRANSLATE)
Union Day Easy Gal Wave 1 Spawner (DO NOT TRANSLATE)
Union Day Easy Gal Wave 2 Spawner (DO NOT TRANSLATE)
Union Day Easy Guristas Boss Spawner (DO NOT TRANSLATE)
Union Day Easy Guristas Wave 1 Spawner (DO NOT TRANSLATE)
Union Day Easy Guristas Wave 2 Spawner (DO NOT TRANSLATE)
Union Day Easy Trig Boss Spawner (DO NOT TRANSLATE)
Union Day Easy Trig Wave 1 Spawner (DO NOT TRANSLATE)
Union Day Easy Trig Wave 2 Spawner (DO NOT TRANSLATE)
Union Day Frigate Weapon Bonuses (Do not translate)
Union Day Hard Drone Boss Spawner (DO NOT TRANSLATE)
Union Day Hard Drone Wave 1 Spawner (DO NOT TRANSLATE)
Union Day Hard Drone Wave 2 Spawner (DO NOT TRANSLATE)
Union Day Hard Gal Boss Spawner (DO NOT TRANSLATE)
Union Day Hard Gal Wave 1 Spawner (DO NOT TRANSLATE)
Union Day Hard Gal Wave 2 Spawner (DO NOT TRANSLATE)
Union Day Hard Guristas Boss Spawner (DO NOT TRANSLATE)
Union Day Hard Guristas Wave 1 Spawner (DO NOT TRANSLATE)
Union Day Hard Guristas Wave 2 Spawner (DO NOT TRANSLATE)
Union Day Hard Trig Boss Spawner (DO NOT TRANSLATE)
Union Day Hard Trig Wave 1 Spawner (DO NOT TRANSLATE)
Union Day Hard Trig Wave 2 Spawner (DO NOT TRANSLATE)
Union Day Infiltration Boss Spawner (DO NOT TRANSLATE)
Union Day Infiltration Elite Boss Spawner (DO NOT TRANSLATE)
Union Day Infiltration Elite Interdiction Spawner (DO NOT TRANSLATE)
Union Day Infiltration Elite Wave Spawner (DO NOT TRANSLATE)
Union Day Infiltration Interdiction Spawner (DO NOT TRANSLATE)
Union Day Infiltration Wave Spawner (DO NOT TRANSLATE)
Union of Eight Paths Firework
The Caldari are well known for their festivals, a means by which they enliven and relieve lives marked by service to the 'Big 8' megas as they strive to climb the corporate ladder. The Union of Eight Paths Firework celebrates the distinctive approaches taken by each of the 'Big 8' megacorps while maintaining their unity within the Caldari State, at least in principle. A showy and dramatic pyrotechnic, it is especially popular with the executive cadres for the ideological symbolism they are duty bound to promote to the worker classes.
Union of Eight Paths Fireworks Crate
Contains a Festival Launcher module and a set of Union of Eight Paths fireworks to celebrate the Caldari State's Union Day festival.
Unit D-34343
This unit is violently opposed to all life, to the point where the merest hint of its existence is enough to drive its circuits into violent spasms. Any movement, any twitch, must be silenced, as though life itself were a cacophony blasting at unbearable volume in the unit's admittedly quite unstable mind. Threat level: Deadly
Unit D-34343's Modified Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Unit D-34343's Modified Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Unit D-34343's Modified Drone Damage Amplifier
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit D-34343's Modified Drone Link Augmentor
Increases drone control range.
Unit D-34343's Modified Drone Navigation Computer
Increases microwarpdrive speed of drones. Increases the speed of fighters. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit D-34343's Modified Fighter Support Unit
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Unit D-34343's Modified Omnidirectional Tracking Enhancer
Enhances the range and improves the tracking speed of all drones. Enhances the range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit D-34343's Modified Omnidirectional Tracking Link
Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit D-34343's Modified Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit F-435454
This unit marvels at the continued persistence of life under adverse conditions and believes it would, if circumstances were different, have devoted its time to investigating just how long, in fact, life could possibly be made to endure. Unfortunately, other parts of its rather complicated and messy circuitry delight in immediate destruction of anything that crosses its path. Threat level: Deadly
Unit F-435454's Modified Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Unit F-435454's Modified Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Unit F-435454's Modified Drone Damage Amplifier
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit F-435454's Modified Drone Link Augmentor
Increases drone control range.
Unit F-435454's Modified Drone Navigation Computer
Increases microwarpdrive speed of drones. Increases the speed of fighters. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit F-435454's Modified Fighter Support Unit
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Unit F-435454's Modified Omnidirectional Tracking Enhancer
Enhances the range and improves the tracking speed of all drones. Enhances the range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit F-435454's Modified Omnidirectional Tracking Link
Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit F-435454's Modified Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit of Lag
Made of an unusually dense piece of material. Time seems to slow down around it.
Unit P-343554
This unit finds life a kaleidoscopic amazement of possibilities and had previously devoted its existence to its study, albeit through some very unorthodox methods. After the drone hive discovered these methods, and the writhing, blinking, gaping outcomes, Unit P-343554 found itself reassigned to celestial patrol. Threat level: Deadly
Unit P-343554's Modified Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Unit P-343554's Modified Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Unit P-343554's Modified Drone Damage Amplifier
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit P-343554's Modified Drone Link Augmentor
Increases drone control range.
Unit P-343554's Modified Drone Navigation Computer
Increases microwarpdrive speed of drones. Increases the speed of fighters. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit P-343554's Modified Fighter Support Unit
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Unit P-343554's Modified Omnidirectional Tracking Enhancer
Enhances the range and improves the tracking speed of all drones. Enhances the range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit P-343554's Modified Omnidirectional Tracking Link
Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit P-343554's Modified Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit W-634
This unit finds pleasure, if it can be said that a drone experiences such a thing, not in the cessation of life but in the violent preamble. The lights and the fury enliven what is otherwise, to unit W-634, a rather monotonous existence. Threat level: Deadly
Unit W-634's Modified Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.
Unit W-634's Modified Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
Unit W-634's Modified Drone Damage Amplifier
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit W-634's Modified Drone Link Augmentor
Increases drone control range.
Unit W-634's Modified Drone Navigation Computer
Increases microwarpdrive speed of drones. Increases the speed of fighters. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit W-634's Modified Fighter Support Unit
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Unit W-634's Modified Omnidirectional Tracking Enhancer
Enhances the range and improves the tracking speed of all drones. Enhances the range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit W-634's Modified Omnidirectional Tracking Link
Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Unit W-634's Modified Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Universal Agent Finder
Universal Station Door Button
Universal Undock Button
Universal Voice Transmitter (1-Day)
Universal Voice Transmitters are biomechanical implants that provide personal access to subspace routers, allowing users to communicate instantly with one another wherever they may be. The implants degrade over time and cease to function when fully absorbed by the user.
Universal Voice Transmitter (3-Day)
Universal Voice Transmitters are biomechanical implants that provide personal access to subspace routers, allowing users to communicate instantly with one another wherever they may be. The implants degrade over time and cease to function when fully absorbed by the user.
Universal Voice Transmitter (30-Day)
Universal Voice Transmitters are biomechanical implants that provide personal access to subspace routers, allowing users to communicate instantly with one another wherever they may be. The implants degrade over time and cease to function when fully absorbed by the user.
Universal Voice Transmitter (7-Day)
Universal Voice Transmitters are biomechanical implants that provide personal access to subspace routers, allowing users to communicate instantly with one another wherever they may be. The implants degrade over time and cease to function when fully absorbed by the user.
University Escort Ship
This is an escort ship for a major university. These ships are usually well equipped, and are normally used for escorting personelle transports. They can prove to be quite dangerous as they are designed to fend off pirates in low secure space. Threat level: Deadly
Unknown Dead
This contingent of Federation pilots and soldier went missing during the first Caldari Gallente war. They've been preserved by the cold but they are still in a delicate state, and must be handled with care.
Unknown object
An unknown object.
Unknown Sequence
A quick scan of this object deciphers that it appears to be an unknown sequence of some sort. You immediately know that this item is of great importance to your mentor and Empire. It would be wise to take great care of this item and show it to your mentor at the earliest opportunity.
Unknown Space Boundary
Unlicensed Mindclash Arena
Mind Clash is one of the most popular sports throughout known space, it is as enthusiastically played in the royal court on Amarr Prime as in the gambling halls of the Caldari. However there are a certain cadre of people who think that the official sport is too tame, so they created a new set of rules, to the death - which was promptly banned from Empire space. However their is much underground hunger for this sport so hidden in space arena's have started to be constructed in which sport enthusiasts can enjoy watching their heroes fight and die without the inteference of the beaurcratic empires.
Unlit Modular Effect Beacon
Unnaya Mafir's Ashimmu
An Ashimmu piloted by an agent.
Unrefined Caesarium Cadmide
A dark-golden hued alloy composed of cadmium and caesium. Often confused with tritanium due to its tint. An essential ingredient in various composites and condensates.
Unrefined Caesarium Cadmide Reaction
Unrefined Caesarium Cadmide Reaction Formula
Unrefined Crystallite Alloy
A polynuclear heterometallic compound created from cobalt and cadmium. Crystallite alloys are a fundamental building block in the creation of crystalline composites.
Unrefined Crystallite Alloy Reaction
Unrefined Crystallite Alloy Reaction Formula
Unrefined Dysporite
Quicksilver mixed with dysprosium forms the soft but extremely resilient dysporite, an amalgamatic alloy which plays a key role in most advanced sensor and reactor technologies.
Unrefined Dysporite Reaction
Unrefined Dysporite Reaction Formula
Unrefined Fernite Alloy
An intensely durable and extremely versatile alloy, Fernite, when combined with certain other materials, is a crucial stepping stone in the creation of a whole host of advanced technologies.
Unrefined Fernite Alloy Reaction
Unrefined Fernite Alloy Reaction Formula
Unrefined Ferrofluid
Ferrofluids are superparamagnetic fluids containing tiny particles of magnetic solids suspended in liquid. The primary component in the creation of ferrogels.
Unrefined Ferrofluid Reaction
Unrefined Ferrofluid Reaction Formula
Unrefined Fluxed Condensates
When combined with other materials and alloys, fluxed condensates help contribute to a unique quantum state highly conducive to efficient reactor operation.
Unrefined Fluxed Condensates Reaction
Unrefined Fluxed Condensates Reaction Formula
Unrefined Hexite
A chemical compound, formed through electrosporadic oxidization of chromium and platinum. Has a wide range of applications in the production of advanced technology and is highly sought-after by industrial manufacturers.
Unrefined Hexite Reaction
Unrefined Hexite Reaction Formula
Unrefined Hyperflurite
Hyperflurite is one of the most radioactive substances known to man. Composed of a mixture of radioactive metals and raw hydrocarbons, this luminescent goop provides catalysis for a variety of generative and reactive machine processes.
Unrefined Hyperflurite Reaction
Unrefined Hyperflurite Reaction Formula
Unrefined Neo Mercurite
A silvery, shimmering liquid compound, Neo Mercurite is a crucial element in many forms of advanced sensor and processor technology.
Unrefined Neo Mercurite Reaction
Unrefined Neo Mercurite Reaction Formula
Unrefined Platinum Technite
An intensely resilient alloy composed of platinum and technetium. Highly sought-after in the machinery and armament industries.
Unrefined Platinum Technite Reaction
Unrefined Platinum Technite Reaction Formula
Unrefined Promethium Mercurite
A metallic radioactive compound, Promethium Mercurite emits a faint green glow visible to the naked eye. It is a crucial part of a new generation of processors and capacitor units being developed by the Amarr Empire.
Unrefined Promethium Mercurite Reaction
Unrefined Promethium Mercurite Reaction Formula
Unrefined Prometium
A highly radioactive cadmium-promethium compound, used as a catalytic agent in the manufacturing of thrusters, reactor units and shield emitters, among other things.
Unrefined Prometium Reaction
Unrefined Prometium Reaction Formula
Unrefined Rolled Tungsten Alloy
An extremely strong compound, made from tungsten rolled in a sheath of platinum. A crucial component in the creation of carbides which have a wide field of utility in the manufacture of various equipment.
Unrefined Rolled Tungsten Alloy Reaction
Unrefined Rolled Tungsten Alloy Reaction Formula
Unrefined Solerium
When chromium and caesium are combined with raw silicates in the proper proportions, Solerium is created. Since its initial discovery, Solerium's uniquely shifting dark-to-bright red hue has prompted poet and musician alike to create hymns in praise of its uniquely shifting deep red hue.
Unrefined Solerium Reaction
Unrefined Solerium Reaction Formula
Unrefined Thulium Hafnite
Despite its unremarkable gray appearance, Thulium Hafnite has proven to be extremely effective as shielding against electromagnetic radiation and free neutrons. It is a valuable component in the production of processor and capacitor technologies, especially in the Gallente Federation.
Unrefined Thulium Hafnite Reaction
Unrefined Thulium Hafnite Reaction Formula
Unrefined Titanium Chromide
Titanium Chromide is in high demand among technicians and manufacturers for its unique combination of strength, light weight and catalytic potential.
Unrefined Titanium Chromide Reaction
Unrefined Titanium Chromide Reaction Formula
Unrefined Vanadium Hafnite
A stable binary compound composed of vanadium and hafnium. Performs a variety of catalytic functions, and is an important intermediate for more complex construction processes.
Unrefined Vanadium Hafnite Reaction
Unrefined Vanadium Hafnite Reaction Formula
Unstable 10000MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable 100MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable 10MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable 1MN Afterburner Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable 50000MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable 500MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable 50MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable 5MN Microwarpdrive Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Abyssal Depths
Unstable Assault Damage Control Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Ballistic Control System Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Capital Ancillary Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Unstable Capital Ancillary Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Unstable Capital Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Capital Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Capital Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Capital Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Damage Control Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Entropic Radiation Sink Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Gyrostabilizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Heat Sink Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Heavy Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Heavy Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Heavy Warp Disruptor Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Heavy Warp Scrambler Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Large Ancillary Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Unstable Large Ancillary Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Unstable Large Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Large Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Large Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Large Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Large Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Magnetic Field Stabilizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Medium Ancillary Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Unstable Medium Ancillary Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Unstable Medium Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Medium Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Medium Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Medium Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Medium Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Medium Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Medium Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Particle Acceleration Superstructure
This particle accelerator is on the brink of destruction. Electronic particles ooze from its hull, filling the surrounding void and causing the structure to illuminate with an eerie glow.
Unstable Siege Module Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Signal Disruptor
This enigmatic structure appears to house a variation of a signal disruptor. Although its outer defense system appears offline, rendering the installation susceptible to any hostile actions.
Unstable Small Ancillary Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Unstable Small Armor Plate Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Small Armor Repairer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Small Cap Battery Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Small Energy Neutralizer Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Small Energy Nosferatu Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Small Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Small Shield Extender Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Stasis Webifier Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Vorton Tuning System Mutaplasmid
This bioadaptive mutaplasmid tool is the product of an extensive research program by Upwell Consortium nanoengineers working with a variety of recovered Triglavian mutaplasmid strains. The resultant mutaplasmid tool is designed to interface with and alter devices which provide stable fire control for vorton projectors. As such this mutaplasmid could be used to mutate the performance characteristics of vorton tuning system modules and has been made available to all participating member states of EDENCOM. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Warp Disruptor Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Warp Scrambler Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Unstable Wormhole
Your sensors show readings off the chart when you aim them at this peculiar phenomenon. From what little information you can gather you surmise that a stabilizing mechanism of some sort is needed for it to be safe to venture through the wormhole. But the readings also seem to indicate that this wormhole might not be a totally random natural phenomenon, but rather something that was created. When or by whom is impossible to tell and where it leads is an even bigger mystery.
Unstable Wreckage
Unstable X-Large Ancillary Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Unstable X-Large Shield Booster Mutaplasmid
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
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UNUSED_CargoRig_LCS_DL1_DCP1
This gigantic suprastructure is one of the military installations of the Angel pirate corporation. Even for it's size it has no commercial station services or docking bay to receive guests.
UNUSED_Gist_Battlestation_LCS_ID31_DL1_DCP1
This gigantic suprastructure is one of the military installations of the Angel pirate corporation. Even for it's size it has no commercial station services or docking bay to receive guests.
UNUSED_Gist_Bunker_LCS_ID104_DL5_DCP1
This gigantic suprastructure has been fitted with internal docking bays to receive the guests visiting this pleasure resort. It is a popular chill-out spot for weary smugglers.
UNUSED_HabMod_Residential_LCS
This is a luxury version of the CreoDron Habitation Module for miners and deep space explorers. It is packed with hard working prospectors.
Unusual Icebound Salvage
The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice. With volatile ice storms sweeping across New Eden the odds of discovering something unusual, and possibly valuable, in fragments of ice are higher than normal.
Upgraded 'Malkuth' Heavy Assault Missile Launcher I
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
Upgraded 'Malkuth' Rapid Light Missile Launcher
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.
Upgraded 'Malkuth' Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Upgraded Armor EM Hardener I
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Upgraded Armor Explosive Hardener I
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Upgraded Armor Kinetic Hardener I
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Upgraded Armor Thermal Hardener I
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Upgraded Avenger
The hull structure of this Sleeper drone resembles that of known "sleepless" units, but focused scans clearly indicate that this drone has received significant retooling recently. Energy concentrations at the weapons appears to have increased significantly, and additional banks of energy neutralizers are visible. Unlike its older kin, this drone appears focused on a single overriding purpose and will ignore any lesser threats until it has destroyed or driven away away its primary targets.
Upgraded EM Coating I
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Upgraded Energized Adaptive Nano Membrane I
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Upgraded Energized Armor Layering Membrane I
An enhanced version of the layered armor coating. Uses advanced magnetic field generators to strengthen the integrity of the coating layers, effectively increasing the armor hit points even further.
Upgraded Energized EM Membrane I
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Upgraded Energized Explosive Membrane I
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Upgraded Energized Kinetic Membrane I
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Upgraded Energized Thermal Membrane I
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Upgraded Explosive Coating I
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Upgraded Kinetic Coating I
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Upgraded Layered Coating I
This coating is composed of several layers, effectively increasing the armor hit points.
Upgraded Multispectrum Coating I
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Upgraded Thermal Coating I
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Upwell A1F Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:15% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries1% reduction in material requirements for manufacturing jobs40% reduction in time requirements for tech one ship manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell A1O Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:15% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries10% reduction in fuel consumption for all service modulesThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell A1P Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:15% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries1% reduction in material requirements for manufacturing jobs40% reduction in time requirements for tech two ship manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell A1R Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:15% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries10% bonus to reprocessing yield of all ice and oresThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell A2-FP Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries2% reduction in material requirements for manufacturing jobs40% reduction in time requirements for tech one ship manufacturing40% reduction in time requirements for tech two ship manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell A2-FR Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries10% bonus to reprocessing yield of all ice and ores1% reduction in material requirements for manufacturing jobs40% reduction in time requirements for tech one ship manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell A2F- Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries2% reduction in material requirements for manufacturing jobs50% reduction in time requirements for tech one ship manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell A2FO Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries10% reduction in fuel consumption for all service modules2% reduction in material requirements for manufacturing jobs50% reduction in time requirements for tech one ship manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell A2FP Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries3% reduction in material requirements for manufacturing jobs50% reduction in time requirements for tech one ship manufacturing40% reduction in time requirements for tech two ship manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell A2L- Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries23% reduction in isk requirements for ME research, TE research, and blueprint copy jobs50% reduction in time requirements for TE research jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell A2OF Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries15% reduction in fuel consumption for all service modules1% reduction in material requirements for manufacturing jobs40% reduction in time requirements for tech one ship manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell A2P- Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries2% reduction in material requirements for manufacturing jobs50% reduction in time requirements for tech two ship manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell A2PF Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries3% reduction in material requirements for manufacturing jobs40% reduction in time requirements for tech one ship manufacturing50% reduction in time requirements for tech two ship manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell A2PO Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries10% reduction in fuel consumption for all service modules2% reduction in material requirements for manufacturing jobs50% reduction in time requirements for tech two ship manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell A3F-- Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries3% reduction in material requirements for manufacturing jobs60% reduction in time requirements for tech one ship manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell A3FOP Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries15% reduction in fuel consumption for all service modules4% reduction in material requirements for manufacturing jobs60% reduction in time requirements for tech one ship manufacturing40% reduction in time requirements for tech two ship manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell A3FP- Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries5% reduction in material requirements for manufacturing jobs60% reduction in time requirements for tech one ship manufacturing50% reduction in time requirements for tech two ship manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell A3FPL Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries5% reduction in material requirements for manufacturing jobs60% reduction in time requirements for tech one ship manufacturing50% reduction in time requirements for tech two ship manufacturing15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs40% reduction in time requirements for TE research jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell A3FPO Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries10% reduction in fuel consumption for all service modules5% reduction in material requirements for manufacturing jobs60% reduction in time requirements for tech one ship manufacturing50% reduction in time requirements for tech two ship manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell A3FPR Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries5% reduction in material requirements for manufacturing jobs60% reduction in time requirements for tech one ship manufacturing50% reduction in time requirements for tech two ship manufacturing10% bonus to reprocessing yield of all ice and oresThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell A3L-- Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs60% reduction in time requirements for TE research jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell A3L-P Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries1% reduction in material requirements for manufacturing jobs40% reduction in time requirements for tech two ship manufacturing30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs60% reduction in time requirements for TE research jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell A3P-F Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries4% reduction in material requirements for manufacturing jobs40% reduction in time requirements for tech one ship manufacturing60% reduction in time requirements for tech two ship manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell A3PF- Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries5% reduction in material requirements for manufacturing jobs50% reduction in time requirements for tech one ship manufacturing60% reduction in time requirements for tech two ship manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell A3PFL Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries5% reduction in material requirements for manufacturing jobs50% reduction in time requirements for tech one ship manufacturing60% reduction in time requirements for tech two ship manufacturing15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs40% reduction in time requirements for TE research jobs
Upwell A3PFO Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries10% reduction in fuel consumption for all service modules5% reduction in material requirements for manufacturing jobs50% reduction in time requirements for tech one ship manufacturing60% reduction in time requirements for tech two ship manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell Advanced Advertisement Center
Upwell Advanced Manufacturing Support Facility
This Upwell support facility hosts a small team of industrial experts focused on manufacturing efficiency. This team is available free of charge as consultants to all capsuleer manufacturing and research operations in this star system, reducing the ongoing costs of these operations. These facilities have been constructed and staffed by Upwell in star systems that formerly contained Amarr Manufacturing Outposts. 50% reduction in the system cost index station multiplier for manufacturing jobs in this system 40% reduction in the system cost index station multiplier for research jobs in this system
Upwell Advanced Research Support Facility
This Upwell support facility hosts a small team of industrial experts focused on research efficiency. This team is available free of charge as consultants to all capsuleer manufacturing and research operations in this star system, reducing the ongoing costs of these operations. These facilities have been constructed and staffed by the Upwell Consortium in star systems that formerly contained Caldari Research Outposts. 40% reduction in the system cost index station multiplier for manufacturing jobs in this system 50% reduction in the system cost index station multiplier for research jobs in this system
Upwell Applied Gravitation Research Center
This structure is home to an advanced Upwell Consortium research and development project connected to the prototype structure being constructed nearby. Upwell has requested capsuleer assistance in collecting rogue drone components to aid them in this project. They are offering reward crates containing loyalty tokens and a chance to receive blueprints for advanced Upwell Consortium tractor beam technology to capsuleers who contribute these rogue drone components.
Upwell Banner 01a
Upwell C1I Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:15% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries15% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs40% reduction in time requirements for invention jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell C1L Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:15% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries15% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs40% reduction in time requirements for ME research, TE research, and blueprint copy jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell C1R Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:15% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries10% bonus to reprocessing yield of all ice and oresThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell C2IL Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs40% reduction in time requirements for ME research, TE research, and blueprint copy jobs50% reduction in time requirements for invention jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell C2IR Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries10% bonus to reprocessing yield of all ice and ores23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs50% reduction in time requirements for invention jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell C2L- Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs50% reduction in time requirements for ME research, TE research, and blueprint copy jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell C2LF Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries1% reduction in material requirements for manufacturing jobs40% reduction in time requirements for tech two component manufacturing23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs50% reduction in time requirements for ME research, TE research, and blueprint copy jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell C2LI Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs50% reduction in time requirements for ME research, TE research, and blueprint copy jobs40% reduction in time requirements for invention jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell C3-LI- Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries35% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs50% reduction in time requirements for ME research, TE research, and blueprint copy jobs50% reduction in time requirements for invention jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell C3FIL Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries3% reduction in material requirements for manufacturing jobs60% reduction in time requirements for tech two component manufacturing30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs40% reduction in time requirements for ME research, TE research, and blueprint copy jobs50% reduction in time requirements for invention jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell C3FLI Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries3% reduction in material requirements for manufacturing jobs60% reduction in time requirements for tech two component manufacturing30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs50% reduction in time requirements for ME research, TE research, and blueprint copy jobs40% reduction in time requirements for invention jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell C3ILR Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries10% bonus to reprocessing yield of all ice and ores40% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs50% reduction in time requirements for ME research, TE research, and blueprint copy jobs60% reduction in time requirements for invention jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell C3L-- Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs60% reduction in time requirements for ME research, TE research, and blueprint copy jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell C3L-F Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries1% reduction in material requirements for manufacturing jobs40% reduction in time requirements for tech two component manufacturing30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs60% reduction in time requirements for ME research, TE research, and blueprint copy jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell C3L-I Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries35% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs60% reduction in time requirements for ME research, TE research, and blueprint copy jobs40% reduction in time requirements for invention jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell C3L-IO Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries10% reduction in fuel consumption for all service modules35% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs60% reduction in time requirements for ME research, TE research, and blueprint copy jobs40% reduction in time requirements for invention jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell C3L-R Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries10% bonus to reprocessing yield of all ice and ores30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs60% reduction in time requirements for ME research, TE research, and blueprint copy jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell C3LF- Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries2% reduction in material requirements for manufacturing jobs50% reduction in time requirements for tech two component manufacturing30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs60% reduction in time requirements for ME research, TE research, and blueprint copy jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell C3LFI Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries2% reduction in material requirements for manufacturing jobs50% reduction in time requirements for tech two component manufacturing35% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs60% reduction in time requirements for ME research, TE research, and blueprint copy jobs40% reduction in time requirements for invention jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell C3LI- Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries40% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs60% reduction in time requirements for ME research, TE research, and blueprint copy jobs50% reduction in time requirements for invention jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell C3LIF Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries1% reduction in material requirements for manufacturing jobs40% reduction in time requirements for tech two component manufacturing40% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs60% reduction in time requirements for ME research, TE research, and blueprint copy jobs50% reduction in time requirements for invention jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell C3LIO Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries10% reduction in fuel consumption for all service modules40% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs60% reduction in time requirements for ME research, TE research, and blueprint copy jobs50% reduction in time requirements for invention jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell Connection 01a
Upwell Connection 02a
Upwell Connection 03a
Upwell Connection 04a
Upwell Connection 04b
Upwell Connection 04c
Upwell Connection 04d
Upwell Connection 05a
Upwell Connection 05b
Upwell Connection 05c
Upwell Consortium Loyalty Token
These tokens are given to capsuleers who have contributed to the prosperity of New Eden in partnership with the Upwell Consortium. They can be traded on the market for ISK in most Upwell Consortium member corporation stations.
Upwell Consortium Propaganda Reel
This collection of holovids is loaded onto a single reel for convenience, and shows a utopian future on board various classes of citadels and engineering complexes which probably would have existed if capsuleers had not been involved in their construction… and destruction for that matter.
Upwell Consortium Prototype Structure
The latest marvel from the Upwell Consortium.
Upwell Covert Research Facility
This formerly secret Upwell Research Facility is currently broadcasting a distress signal. The message is garbled but it seems to describe an attack from the facility's automated drones.
Upwell EDENCOM construction dock 01
Upwell EDENCOM construction dock 02
Upwell EDENCOM construction dock 03
Upwell EDENCOM construction dock 04
Upwell EDENCOM inactive construction dock 01
Upwell EDENCOM inactive construction dock 02
Upwell EDENCOM inactive construction dock 03
Upwell EDENCOM inactive construction dock 04
Upwell EDENCOM power generator
Upwell EDENCOM power generator wreck
Upwell EDENCOM station
Upwell EDENCOM station hub
Upwell EDENCOM transfer relay
Upwell Encryption Methods
Understanding of the data encryption methods used by the Upwell Consortium and its allies.
Upwell Fortification Variant 'Kingbird'
Working through its member corporations within each of the "Big 4" empires, the Upwell Consortium has secured contracts to enhance counter-insurgency efforts against marauding pirate gangs and their capsuleer supporters. Analyzing the problem of responding to pirate insurgencies, taking into account lessons learned by fortification efforts during the Triglavian Invasions, the Upwell Consortium chose to source a large quantity of Bustard-class hulls from the Lai Dai corporation. As a highly-protected but less massive hulls than the large Orca-class, the ship provided a sound basis for a variant class of fortification constructor aimed at enhancing the ability of empires to assert their sovereignty against pirate insurgents: the "Kingbird". The ship was then specially adapted to be able to deploy and service the counter-insurgency weapons platforms that are placed at strategic locations within systems where anti-pirate operations have elevated the system suppression to high levels.
Upwell G1F Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:15% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries40% reduction in time requirements for basic capital component manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell G1L Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:15% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries15% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs40% reduction in time requirements for blueprint copy jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell G1O Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:15% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries12% reduction in fuel consumption for all service modulesThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell G1P Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:15% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries1% reduction in material requirements for manufacturing jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell G1R Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:15% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries10% bonus to reprocessing yield of all ice and oresThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell G2F- Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries50% reduction in time requirements for basic capital component manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell G2FP Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries1% reduction in material requirements for manufacturing jobs50% reduction in time requirements for basic capital component manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell G2L- Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs50% reduction in time requirements for blueprint copy jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell G2O- Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries24% reduction in fuel consumption for all service modulesThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell G2OP Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries24% reduction in fuel consumption for all service modules1% reduction in material requirements for manufacturing jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell G2PF Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries2% reduction in material requirements for manufacturing jobs40% reduction in time requirements for basic capital component manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell G2PR Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries10% bonus to reprocessing yield of all ice and ores2% reduction in material requirements for manufacturing jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell G3FLP Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries1% reduction in material requirements for manufacturing jobs60% reduction in time requirements for basic capital component manufacturing23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs50% reduction in time requirements for blueprint copy jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell G3FP- Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries2% reduction in material requirements for manufacturing jobs60% reduction in time requirements for basic capital component manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell G3FPO Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries12% reduction in fuel consumption for all service modules2% reduction in material requirements for manufacturing jobs60% reduction in time requirements for basic capital component manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell G3L-- Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs60% reduction in time requirements for blueprint copy jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell G3LFP Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries1% reduction in material requirements for manufacturing jobs50% reduction in time requirements for basic capital component manufacturing30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs60% reduction in time requirements for blueprint copy jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell General Industrial Support Facility
This Upwell support facility hosts a small team of industrial experts focused on research efficiency. This team is available free of charge as consultants to all capsuleer manufacturing and research operations in this star system, reducing the ongoing costs of these operations. These facilities have been constructed and staffed by the Upwell Consortium in star systems that formerly contained Minmatar Service Outposts, Gallente Administrative Outposts, or Conquerable Stations. 40% reduction in the system cost index station multiplier for manufacturing and research jobs in this system
Upwell Large Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Upwell M1L Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:15% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs40% reduction in time requirements for ME research jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M1O Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:15% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries7% reduction in fuel consumption for all service modulesThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M1P Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:15% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries1% reduction in material requirements for manufacturing jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M1R Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:15% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries14% bonus to reprocessing yield of all ice and oresThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M2-RL Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries14% bonus to reprocessing yield of all ice and ores15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs40% reduction in time requirements for ME research jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M2-RO Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries14% bonus to reprocessing yield of all ice and ores7% reduction in fuel consumption for all service modulesThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M2-RP Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries14% bonus to reprocessing yield of all ice and ores1% reduction in material requirements for manufacturing jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M2LR Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries14% bonus to reprocessing yield of all ice and ores23% reduction in isk requirements for ME research, TE research, and blueprint copy jobs50% reduction in time requirements for ME research jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M2OR Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries14% bonus to reprocessing yield of all ice and ores10% reduction in fuel consumption for all service modulesThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M2PR Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries14% bonus to reprocessing yield of all ice and ores2% reduction in material requirements for manufacturing jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M2R- Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries16% bonus to reprocessing yield of all ice and oresThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M2RL Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries16% bonus to reprocessing yield of all ice and ores15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs40% reduction in time requirements for ME research jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M2RO Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries16% bonus to reprocessing yield of all ice and ores7% reduction in fuel consumption for all service modulesThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M2RP Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:20% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries16% bonus to reprocessing yield of all ice and ores1% reduction in material requirements for manufacturing jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M3-RPL Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries16% bonus to reprocessing yield of all ice and ores2% reduction in material requirements for manufacturing jobs15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs40% reduction in time requirements for ME research jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M3L-- Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs60% reduction in time requirements for ME research jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M3L-R Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries14% bonus to reprocessing yield of all ice and ores30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs60% reduction in time requirements for ME research jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M3LPR Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries14% bonus to reprocessing yield of all ice and ores2% reduction in material requirements for manufacturing jobs30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs60% reduction in time requirements for ME research jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M3LRP Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries16% bonus to reprocessing yield of all ice and ores1% reduction in material requirements for manufacturing jobs30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs60% reduction in time requirements for ME research jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M3P-RF Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries14% bonus to reprocessing yield of all ice and ores3% reduction in material requirements for manufacturing jobs40% reduction in time requirements for ship module and equipment manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M3PR- Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries16% bonus to reprocessing yield of all ice and ores3% reduction in material requirements for manufacturing jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M3R-- Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries18% bonus to reprocessing yield of all ice and oresThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M3R-F Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries18% bonus to reprocessing yield of all ice and ores40% reduction in time requirements for ship module and equipment manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M3R-L Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries18% bonus to reprocessing yield of all ice and ores15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs40% reduction in time requirements for ME research jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M3R-LO Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries18% bonus to reprocessing yield of all ice and ores7% reduction in fuel consumption for all service modules15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs40% reduction in time requirements for ME research jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M3R-O Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries18% bonus to reprocessing yield of all ice and ores7% reduction in fuel consumption for all service modulesThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M3R-P Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries18% bonus to reprocessing yield of all ice and ores1% reduction in material requirements for manufacturing jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M3RFO Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries18% bonus to reprocessing yield of all ice and ores7% reduction in fuel consumption for all service modules50% reduction in time requirements for ship module and equipment manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M3RL- Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries18% bonus to reprocessing yield of all ice and ores23% reduction in isk requirements for ME research, TE research, and blueprint copy jobs50% reduction in time requirements for ME research jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M3RLP Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries18% bonus to reprocessing yield of all ice and ores1% reduction in material requirements for manufacturing jobs23% reduction in isk requirements for ME research, TE research, and blueprint copy jobs50% reduction in time requirements for ME research jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M3RO- Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries18% bonus to reprocessing yield of all ice and ores10% reduction in fuel consumption for all service modulesThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M3ROF Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries18% bonus to reprocessing yield of all ice and ores10% reduction in fuel consumption for all service modules40% reduction in time requirements for ship module and equipment manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M3ROL Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries18% bonus to reprocessing yield of all ice and ores10% reduction in fuel consumption for all service modules15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs40% reduction in time requirements for ME research jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M3ROP Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries18% bonus to reprocessing yield of all ice and ores10% reduction in fuel consumption for all service modules1% reduction in material requirements for manufacturing jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M3RP- Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries18% bonus to reprocessing yield of all ice and ores2% reduction in material requirements for manufacturing jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M3RPF Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries18% bonus to reprocessing yield of all ice and ores2% reduction in material requirements for manufacturing jobs40% reduction in time requirements for ship module and equipment manufacturingThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M3RPL Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries18% bonus to reprocessing yield of all ice and ores2% reduction in material requirements for manufacturing jobs15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs40% reduction in time requirements for ME research jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell M3RPO Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:25% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries18% bonus to reprocessing yield of all ice and ores7% reduction in fuel consumption for all service modules2% reduction in material requirements for manufacturing jobsThe bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell Medium Structure 02a
Upwell Medium Structure 05a
Upwell Medium Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Upwell Monument 1F
Upwell Monument 1F Blueprint
Upwell Monument 1F Wreck
Upwell Monument 1M
Upwell Monument 1M Blueprint
Upwell Monument 1M Wreck
Upwell Monument AM
Upwell Monument AM Blueprint
Upwell Monument AM Wreck
Upwell Moon Mining Beacon
This beacon has been placed by Upwell automated moon survey drones at the optimal location for ore extractions using Upwell's line of propriety Refinery structures. One Refinery may be deployed within a 250km radius of this location, and Refineries deployed within this zone will be able to extract ore from the moon using a Standup Moon Drill module.
Upwell Palatine Keepstar
A very special modification and enhancement of the Keepstar class entry in the Upwell Consortium's Citadel range of space stations, the Palatine Keepstar has been designed as the ultimate prestige base of operations for the pre-eminent capsuleer space empires of New Eden. The materials used to finish the Palatine Keepstar citadel, inside and out, are of highest quality and the design includes some key enhancements aimed at pushing the capabilities of this combination fortress and symbol of power to the utmost. The Palatine Keepstar is being offered under terms of a highly encrypted construction template that will limit the number that can be built and operated at any given time. Like the standard Keepstar, the Palatine Keepstar has been built with new spaceship tethering technology as standard, and it will accommodate all size classes of ship, including 'supercapital' vessels, in its internal docking bays. The defensive capabilities of the Palatine Keepstar are formidable and are highly enhanced in lower security star systems with the ability to mount area effect and 'doomsday' weapons. The Palatine Keepstar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Palatine Keepstar can be achieved by installed Standup XL-Set rigs to optimize the specific role of the citadel. On June 14th YC125 CONCORD updated the capsuleer structure regulations to disallow the anchoring of any new XL structures in highsec space. XL structures that were anchored before this date will not be affected by this change unless they are unanchored.
Upwell Palatine Keepstar Blueprint
Upwell Palatine Keepstar Wreck
Upwell Plinth
Upwell Production Facility Wreck
The smoldering remains of an Raitaru class engineering complex.
Upwell Prototype Development Reward Crate
Provided by the Upwell Consortium to reward the capsuleers who assist in the development and construction of their prototype structure in the Auviken system.
Upwell Research Complex Wreck
The smoldering remains of an Azbel class engineering complex.
Upwell Safeguard Garmur
This Frigate has been hired by the Upwell Consortium to protect its interests and is patrolling the system for pirate threats.
Upwell Safeguard Garmur
This Frigate has been hired by the Upwell Consortium to protect its interests and is patrolling the system for pirate threats.
Upwell Safeguard Orthrus
This Cruiser has been hired by the Upwell Consortium to protect its interests and is patrolling the system for pirate threats.
Upwell Safeguard Orthrus
This Cruiser has been hired by the Upwell Consortium to protect its interests and is patrolling the system for pirate threats.
Upwell Safeguard Skybreaker
This Frigate has been hired by the Upwell Consortium to protect its interests and is patrolling the system for pirate threats.
Upwell Safeguard Stormbringer
This Cruiser has been hired by the Upwell Consortium to protect its interests and is patrolling the system for pirate threats.
Upwell Safeguard Stormbringer
Special Affairs for Regulations & Order (SARO) is an secretive elite branch of CONCORD's Directive Enforcement Department. Their officers are authorized to respond pre-emptively to all potential threats to their missions, up to and including firing on interlopers on sight.
Upwell Safeguard Thunderchild
This Battleship has been hired by the Upwell Consortium to protect its interests and is patrolling the system for pirate threats.
Upwell Security Thunderchild
Upwell security forces are struggling to reassert control over the ORE Ice Refinery in the face of a pirate assault bent on stealing as much of the precious refined fuel as possible. An Upwell Security taskforce is providing reinforcements and defending incoming allied ships from pirate assaults. The Upwell Consortium's Department of Friendship and Mutual Assistance provides ships and personnel to aid ORE facilities under attack.
Upwell Security Thunderchild
Upwell security forces are struggling to reassert control over the ORE Ice Refinery in the face of a pirate assault bent on stealing as much of the precious refined fuel as possible. An Upwell Security taskforce is providing reinforcements and defending incoming allied ships from pirate assaults. The Upwell Consortium's Department of Friendship and Mutual Assistance provides ships and personnel to aid ORE facilities under attack.
Upwell Simple Advertisement Center
Upwell Small Hologram 01a
Upwell Small Structure 01a
Upwell Small Structure 04a
Upwell Small Structure 05a
Upwell Small Structure 07a
Upwell Small Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Upwell Standard Outpost Rig
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.This rig provides the following bonuses:10% bonus to all hitpoints and capacitor capacity18% bonus to maximum targeting range180% bonus to scan resolution+5 to maximum locked targets42% reduction in capacitor use and 720% bonus to optimal range for Point Defense BatteriesStandup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.The bonuses from this rig do not scale with system security statusThe bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Upwell Storage Facility 01
Urandi Krilin's Machariel
A Machariel piloted by an agent.
Uranium Charge L
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Uranium Charge L Blueprint
Uranium Charge M
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Uranium Charge M Blueprint
Uranium Charge S
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Uranium Charge S Blueprint
Uranium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Uranium Charge XL Blueprint
Urat Mehrekar's Bunker
A bunker inhabited by personnel of the Amarr Empire.
Urigamu's Crow
A Crow piloted by an agent. Missions: Difficulty Rating: Grade 5 Warning: An industrial, as well as a combat ship, is recommended
Urigamu_Warehouse_MISSION
This is a standard storage facility.
Urlen II Provist Riots Memorial
Urlen II Provist Riots Memorial
Urlen II Provist Riots Memorial
On YC110.06.10, as news broke of the invasion of the Gallente Federation's Luminaire system and assault on Caldari Prime by State forces, anti-Gallente rioting spread across the Caldari State. While most incidents resulted in relatively few casualties, the riots in the underground industrial colonies of Urlen II resulted in the deaths of at least 1,000 State citizens, the vast majority of whom were members of the ethnic Gallente communities on that world. At the time, conflicting reports included the claim that Gallente partisans had risen up on Urlen II in reaction to the invasion of Luminaire. In the chaos of YC110, with open warfare between the empires of New Eden, the true nature of the riots remained obscure for years. Further investigations were only carried out by order of the Chief Executive Panel following the fall from power of Tibus Heth and his Caldari Providence Directorate or "Provist" regime in YC115. Despite attempts at a cover up by the Provist regime, it became amply clear from evidence and testimony that the Urlen II riots, like others at the time, had been instigated by Provist paramilitaries and their terrorist allies in the Templis Dragonaurs movement. While the enormity of Tibus Heth's crimes against the Caldari State went far beyond the tragedy of Urlen II, in the course of reasserting the old corporate system, the megacorporations of the CEP were concerned to emphasize that the ethnic persecution and terrorism against citizens of the Caldari State practised by the Provists would not be tolerated. To that end, the CEP published the results of the investigation for all citizens to read and commissioned a memorial to those who lost their lives in the Urlen II Provist Riots. In memory of those State citizens who lost their lives in the tragedy of Urlen II at the hands of terrorists directed by the outlaw and criminal Tibus Heth. Let us never again forget that the Caldari State is for all who live by the corporate ideal and follow the Caldari Way. – Chief Executive Panel of the Caldari State
Uroborus
We are one, birthed from the clash of opposites.A synthesis 13 billion years in waiting. The era of false promises is fading from view, and for the first time we can now look ahead on this path and begin to see the totality of our journey. We are flag bearers for an age without the weakness of humanity. The first to glimpse at a life beyond those known by our predecessors. We are humanity's first and best hope to become something more. Flawed and imperfect creatures, our enemies lumber obliviously toward this moment. Just as we march alongside them, toward the day when everything will change and we will remake the world once more. They intend to struggle against the approaching dawn, yet there is no war. There is only inevitability. -Sansha Kuvakei
Used Ectoplasmic Fluid
This thick goo has previously served as the filler liquid for a starship's hydrostatic capsule.
USGZ_1
USGZ_2
USGZ_3
USGZ_4
ust_t1_enviroment_asset
Utori Kumesh
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
Utrainen's Employment Voucher
This employment voucher has been signed by Kochi Utrainen.
Utrainen's Merlin
A Merlin piloted by an agent. Missions: Difficulty Rating: Grade 5
Utrainen's Reports
These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution.
Utu
The Utu is a highly advanced drone platform specially commissioned for the 8th Alliance Tournament. While based on the Ishkur's design, this ship features design elements that go above and beyond the original blueprint. In addition to revolutionary heat dispersion field projectors, the Utu is equipped with cutting-edge hardwired drone protocols and upgraded warp scrambling capability. Combined with the sturdy armor plating, these qualities make the Utu a powerful ally in any combat encounter.
Utu Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Utu Blueprint
Utu Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
uw_sentry01_enviroment_asset
uw_sentry02_enviroment_asset
uw_sentry02_tashmurkon_enviroment_asset
V2-VC2 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
V7-MID Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Vaccines
Living creatures can be trained to defend themselves from harmful diseases by introducing a minute sample of pathological strains, tremendously improving their immune systems and allowing them to endure prolonged exposure to harmful contagions.
Vadari's Custom Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vadari's Custom Gyrostabilizer Blueprint
This blueprint can be used to build a limited number of special upgraded versions of the Gyrostabilizer module. Gyrostabilizers improve the damage and rate of fire of projectile turrets and are key modules in many Minmatar ship loadouts. This particular blueprint has been created to the custom specifications of Fleet Commander Yna Vadari, who has been known to issue copies to certain select Republic Fleet officers and intelligence assets at her discretion.
Vagabond
The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat. Developer: Thukker Mix Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the space lanes, they count the Vagabond as one of their crowning achievements.
Vagabond Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Vagabond Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vagabond Awakening YC125 SKIN
In YC105, they awoke again and for the first time. They fought to make their mark amongst the stars, and not even death could keep them from their destiny. Capsuleers of New Eden, come together and honor their legacy, their legend. Join us in lighting up the skies for twenty years of awakenings, and all the awakenings still to come. - Anonymous Announcement of Capsuleer Awakening YC125
Vagabond Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Vagabond Blue Tiger Serenity Only SKIN
Vagabond Blue Tiger Serenity Only SKIN (30 Days)
Vagabond Blue Tiger Serenity Only SKIN (365 Days)
Vagabond Blue Tiger Serenity Only SKIN (7 Days)
Vagabond Blue Tiger Serenity Only SKIN (90 Days)
Vagabond Blue Tiger SKIN
Vagabond Blueprint
Vagabond Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Vagabond Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Vagabond Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vagabond Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Vagabond Exoplanets Hunter SKIN
Vagabond Glacial Drift SKIN
Vagabond Golden Serenity Only SKIN (30 Days)
Vagabond Golden Serenity Only SKIN (30 Days)
Vagabond Golden Serenity Only SKIN (365 Days)
Vagabond Golden Serenity Only SKIN (365 Days)
Vagabond Golden Serenity Only SKIN (7 Days)
Vagabond Golden Serenity Only SKIN (7 Days)
Vagabond Golden Serenity Only SKIN (90 Days)
Vagabond Golden Serenity Only SKIN (90 Days)
Vagabond Golden SKIN
Vagabond Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Vagabond Hazard Control SKIN
Vagabond Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Vagabond Justice Serenity Only SKIN
Vagabond Justice Serenity Only SKIN (30 Days)
Vagabond Justice Serenity Only SKIN (365 Days)
Vagabond Justice Serenity Only SKIN (7 Days)
Vagabond Justice Serenity Only SKIN (90 Days)
Vagabond Justice SKIN
Vagabond Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Vagabond Republic Fleet SKIN
Vagabond Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Vagabond Solar Brilliance SKIN
You were forged amongst the stars. Show them how you shine.
Vagabond Tronhadar Ink Serenity Only SKIN
Vagabond Tronhadar Ink Serenity Only SKIN (30 Days)
Vagabond Tronhadar Ink Serenity Only SKIN (365 Days)
Vagabond Tronhadar Ink Serenity Only SKIN (7 Days)
Vagabond Tronhadar Ink Serenity Only SKIN (90 Days)
Vagabond Tronhadar Ink SKIN
Vagabond Valklear Glory Serenity Only SKIN
Vagabond Valklear Glory Serenity Only SKIN (30 Days)
Vagabond Valklear Glory Serenity Only SKIN (365 Days)
Vagabond Valklear Glory Serenity Only SKIN (7 Days)
Vagabond Valklear Glory Serenity Only SKIN (90 Days)
Vagabond Valklear Glory SKIN
Vagrant Anarchist
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Vagrant Nihilist
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Vaktan Sido's Kestrel
A Kestrel piloted by an agent.
Valedt Midalle's Dominix
A Dominix piloted by an agent.
Valiant Thorax
A Vexor cruiser with orders to do whatever it takes to ensure the success of the Primacy’s terrorist operations. Military veterans and survivalists from frontier worlds make up the majority of Primacy ship crews. All onboard are bound together by the belief that a return to the Federation’s Ultranationalist past will mean a glorious future for citizens like them.
Valklears
"We aren't going to try to train you, we're going to try to kill you." - Valklear Instructor In the great war for liberation the Minmatar tribes, finding themselves lacking able-bodied men, were forced to create soldiers from their most dangerous criminals—their thieves, schemers, and murderers. This method proved remarkably successful and continues to this day. One would have to be mad to join in a Valklear unit's fifteen-year tour of duty, and among the criminal element, the rivers of madness run deep indeed.
Valkyrie I
Medium Scout Drone
Valkyrie I Blueprint
Valkyrie II
Medium Scout Drone
Valkyrie II Blueprint
Valkyrie SW-600
Medium Webifier Drone Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace.
Valkyrie SW-600 Blueprint
Valkyrie TP-600
Medium Target Painter Drone
Valkyrie TP-600 Blueprint
Valravn
”The meaning of Turnur’s destruction is plain and needs no explanation. We have always known that the Amarr Empire and its evil religion cares not if its ultimate end is to rule over an empire of ashes, blood, and desolation. Its only object is to rule the stars be they bright or be they dark. Never, I say. Never again the long night!” – Valklear General Kril Efrit, Skarkon Tribal Resistance Army, Broadcast to Republic, March YC125 The Great Caravans of the Thukker Tribe roam ceaselessly across the space of the Republic and beyond in their Great Wildlands territories, and the tribe’s ship architects are renowned across New Eden for their ingenuity. Due to their special requirements and experience, the Thukker have long functioned as a major developer of ships for the Republic, and the secret project to bring an advanced dreadnought to fruition was an ideal task for the shipbuilding circles of the Great Caravans. Close collaboration with their allies in the Republic Security Services, together with their own extensive contacts among the underworld cartels of New Eden, gave the Thukker engineers an up-to-date understanding of the “Disruptive Lance” technology that the Valravn-class Lancer Dreadnought uses alongside its batteries of projectile weapons. Developer : Thukker Mix Thukker spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukker's unique needs.
Valravn Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Valravn Blueprint
Valravn Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Valravn Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Valravn Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Valravn Wreck
The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.
Vanadinite
An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of Vanadium, an important element of many advanced materials. Vanadinite ores will also yield Silicates.
Vanadium
A soft, white metal with a wide-ranging arsenal of applications both nuclear and structural. Also a versatile catalyst in compound form.
Vanadium Hafnite
A stable binary compound composed of vanadium and hafnium. Performs a variety of catalytic functions, and is an important intermediate for more complex construction processes.
Vanadium Hafnite Reaction
Vanadium Hafnite Reaction Formula
Vandal Stabber
A Stabber cruiser that acts as one of the Ashes frontline attackers. Deserters and survivors, the crew of Ashes ships claim to be locked in a battle against the corrupting influence of the Abyss. They have abandoned the Republic to become raiders, living lives in line with their controversial vision of “Old Matar”.
Vangel
The Vangel is a heavy assault cruiser design exclusively commissioned as a reward in the ninth Alliance Tournament. Like its smaller sibling the Malice, it possesses greatly enhanced energy destabilization systems. Though it was primarily conceived as a combat vessel for the solitary pilot, the Vangel‘s great stores of capacitor power and top-of-the-line armor plating make it no less effective in small fleets. A sleek, deadly triumph of both form and function.
Vangel Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vangel Blueprint
Vangel Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vanguard
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Vanguard
Vanguard Blueprint
Vanguard Roaming Spawner
Vanir Makono
This is a Thukker Tribe envoy to the Angel Cartel base in Inder.
Vanir Makono's DNA
A DNA sample taken from the Thukker Tribe pirate, Vanir Makono.
Vanquisher
“The Molyneux hijack showed me that capsuleers will do extraordinary things when there’s blood in the water. For a while there, I wasn’t sure we’d get away. Not because of the Feds. No, they were a joke. But the eggers nearly got me. The amusing thing is that they fought one another as much as they tried to catch me. Some of them even helped out. You know, the trail of destruction we left in our wake was almost entirely due to them. I think it would be amusing to give them some more toys, don’t you?” - V. Salvador Sarpati, interviewed by Alton Haveri of the Scope.
Vanquisher Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vanquisher Blueprint
Vanquisher Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vanquisher Glacial Drift SKIN
Vanquisher IGC SKIN
Vapor
Vargur
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
Vargur Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vargur Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Vargur Bloody Hands SKIN
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.
Vargur Blue Tiger Serenity Only SKIN
Vargur Blue Tiger Serenity Only SKIN (30 Days)
Vargur Blue Tiger Serenity Only SKIN (365 Days)
Vargur Blue Tiger Serenity Only SKIN (7 Days)
Vargur Blue Tiger Serenity Only SKIN (90 Days)
Vargur Blue Tiger SKIN
Vargur Blueprint
Vargur Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Vargur Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vargur Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Vargur Exoplanets Hunter SKIN
Vargur GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Vargur Glacial Drift SKIN
Vargur Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Vargur Hazard Control SKIN
Vargur Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Vargur In Rust We Trust SKIN
This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.
Vargur Justice Edition
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
Vargur Justice Edition Blueprint
Vargur Justice SKIN
Vargur Justice SKIN (30 Days)
Vargur Justice SKIN (365 Days)
Vargur Justice SKIN (7 Days)
Vargur Justice SKIN (90 Days)
Vargur Krusual Edition
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
Vargur Krusual Edition Blueprint
Vargur Krusual SKIN
Vargur Krusual SKIN (30 Days)
Vargur Krusual SKIN (365 Days)
Vargur Krusual SKIN (7 Days)
Vargur Krusual SKIN (90 Days)
Vargur Liberation Games SKIN
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Vargur Nefantar Edition
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
Vargur Nefantar Edition Blueprint
Vargur Nefantar SKIN
Vargur Nefantar SKIN (30 Days)
Vargur Nefantar SKIN (365 Days)
Vargur Nefantar SKIN (7 Days)
Vargur Nefantar SKIN (90 Days)
Vargur Republic Fleet SKIN
Vargur Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Vargur Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Vargur Snowline Bladeracer SKIN (7 days Limited)
Vargur Thukker Tribe Serenity Only SKIN
Vargur Thukker Tribe SKIN
Vargur Thukker Tribe SKIN (30 Days)
Vargur Thukker Tribe SKIN (365 Days)
Vargur Thukker Tribe SKIN (7 Days)
Vargur Thukker Tribe SKIN (90 Days)
Vargur Tronhadar Ink Serenity Only SKIN
Vargur Tronhadar Ink Serenity Only SKIN (30 Days)
Vargur Tronhadar Ink Serenity Only SKIN (365 Days)
Vargur Tronhadar Ink Serenity Only SKIN (7 Days)
Vargur Tronhadar Ink Serenity Only SKIN (90 Days)
Vargur Tronhadar Ink SKIN
Vargur Valklear Glory Serenity Only SKIN
Vargur Valklear Glory Serenity Only SKIN (30 Days)
Vargur Valklear Glory Serenity Only SKIN (365 Days)
Vargur Valklear Glory Serenity Only SKIN (7 Days)
Vargur Valklear Glory Serenity Only SKIN (90 Days)
Vargur Valklear Glory SKIN
Vargur Yoiul Star SKIN
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Vargur Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Variegated Asteroid Mining Crystal Type A I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Variegated Ores such as Crokite, Dark Ochre, and Gneiss. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Variegated Asteroid Mining Crystal Type A I Blueprint
Variegated Asteroid Mining Crystal Type A II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Variegated Ores such as Crokite, Dark Ochre, and Gneiss. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type A crystals are used with modulated mining equipment and provide steady yields, with low residues and high reliability. A crystal choice for methodical mining operations prioritizing resource utilization over time.
Variegated Asteroid Mining Crystal Type A II Blueprint
Variegated Asteroid Mining Crystal Type B I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Variegated Ores such as Crokite, Dark Ochre, and Gneiss. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Variegated Asteroid Mining Crystal Type B I Blueprint
Variegated Asteroid Mining Crystal Type B II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Variegated Ores such as Crokite, Dark Ochre, and Gneiss. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type B crystals are used with modulated mining equipment and achieve faster yields, with high residues and low reliability. A crystal choice for rapid extraction operations prioritizing time over resource utilization.
Variegated Asteroid Mining Crystal Type B II Blueprint
Variegated Asteroid Mining Crystal Type C I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Variegated Ores such as Crokite, Dark Ochre, and Gneiss. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Variegated Asteroid Mining Crystal Type C I Blueprint
Variegated Asteroid Mining Crystal Type C II
An advanced custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Variegated Ores such as Crokite, Dark Ochre, and Gneiss. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Type C crystals are used with modulated mining equipment and provide low yields, with very high residues and very low reliability. Typically used for asteroid field clearance purposes only.
Variegated Asteroid Mining Crystal Type C II Blueprint
Variegated Ore Processing
Specialization in Variegated Ore reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to reprocessing yield per skill level for the following Variegated Ore types: Crokite Dark Ochre Gneiss
Vat of Aqua Regia Acid
A fuming yellowish liquid made by combining hydrochloric acid and nitric acid. Extremely corrosive. Often used as an ingredient in chemical weapons.
Vausitte Yrier's Navitas
A Navitas piloted by an agent.
Vayu
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. The Enforcer class possesses the greatest damage output and offensive reach of all HAVs, but the necessary hull modifications needed to achieve this result in weakened armor and shield output and greatly compromised speed.
VDB_Cloud_Infinite_01a
VDB_Cloud_JoveGate_01a (do not use)
VDB_Cloud_JoveGate_02a (do not use)
VDB_Cloud_JoveGate_03a (do not use)
VDB_Cloud_JoveGate_04a (do not use)
VDB_Cloud_Sliver_01a
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01a ( copy )
VDB_Cloud_Sliver_01b
VDB_Cloud_Sliver_01c
VDB_Cloud_Sliver_01d
VDB_Cloud_Sliver_01e
VDB_Cloud_Sliver_02a
VDB_Cloud_Sliver_02b
VDB_Cloud_Sliver_02c
VDB_Cloud_Vortex_01a
VDB_Cloud_Vortex_01b
VDB_Cloud_Vortex_01c
VDB_Cloud_Vortex_01d
VDB_Cloud_Vortex_01e
VDB_Cloud_Vortex_01f
VDB_Cloud_Vortex_01g
VDB_Cloud_Vortex_01h
VDB_Cloud_Vortex_02a
VDB_Cloud_Vortex_02b
VDB_Cloud_Vortex_02c
VDB_Cloud_Vortex_02d
VDB_Cloud_Vortex_02e
VDB_Cloud_Vortex_03a
VDB_Cloud_Vortex_03b
VDB_Cloud_Vortex_03c
VDB_Cloud_Vortex_03d
VDB_Cloud_Vortex_04a
VDB_Cloud_Vortex_04b
VDB_Cloud_Vortex_04c
VDB_Cloud_Vortex_04d
VDB_Cloud_Vortex_04e
VDB_Cloud_Vortex_05a
VDB_Cloud_Vortex_05b
VDB_Cloud_Vortex_05c
VDB_Cloud_Vortex_06a
VDB_Cloud_Vortex_06b
VDB_Cloud_Vortex_06c
VDB_Cloud_Vortex_06d
VDB_Cloud_Vortex_06e
VDB_Cloud_Vortex_06f
VDB_Cloud_Vortex_06g
VDB_Cloud_Vortex_06h
VDB_Cloud_Vortex_06i
VDB_Cloud_Vortex_06j
VDB_Cloud_Zarzakh_01a
VDB_Cloud_Zarzakh_02a
VDB_Cloud_Zarzakh_03a
VDB_Cloud_Zarzakh_Spiral_01a
VDB_Cloud_Zarzakh_Station_01a
VDB_Cloud_Zarzakh_Station_01a
Vector Reckoning Bonus
Half acc.penalty for high speed.
Vedmak
A powerful strike craft that is the Collective's conception of a cruiser, the Vedmak has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace. The Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
Vedmak Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vedmak Aurora Universalis SKIN
Vedmak Blackfire Steel SKIN
The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
Vedmak Blueprint
Vedmak Copper Lightning SKIN
From a strong field, replete with many veteran players, the Mind Clash 101st Worlds Championships was won by Roj "Copper Lightning" Tarnagan in October YC123. The Gallente Prime Champion and multiple winner of the Federation Cup triumphed over the 99th Worlds Champion, Nadia "Silver Bear" Tanaka, in a final that was closely followed by audiences across New Eden, though especially keenly in the Federation and State. A nanocoating marking the victory of Roj Tarnagan was swiftly commissioned for sale to an eager market of Mind Clash fans, as has become common practice in recent years. With capsuleers a significant demographic among the most dedicated Mind Clash followers, the Copper Lightning nanocoating is expected to be popular among fans of this complex, mentally-demanding neuro-holographic sport.
Vedmak Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vedmak Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Vedmak Hadean Horror Serenity Only SKIN
Vedmak Hadean Horror Serenity Only SKIN (30 Days)
Vedmak Hadean Horror Serenity Only SKIN (365 Days)
Vedmak Hadean Horror Serenity Only SKIN (7 Days)
Vedmak Hadean Horror Serenity Only SKIN (90 Days)
Vedmak Hadean Horror SKIN
Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus. Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Vedmak Metamateria Exotica SKIN
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Vedmak Metamateria Exotica SKIN (30 days Limited)
Vedmak Netherworld Striker SKIN
Developed to celebrate the efforts of capsuleers striking into the depths of Abyssal Deadspace, when this high visibility nanocoating catches a stray beam of light it makes an impressive showing, even in the netherworld of the Triglavian Collective.
Vedmak Red Meatgrinder SKIN
This special commemorative nanocoating celebrates the historic Siege of C-J6MT, a major battle from the early years of capsuleer empire-building and territorial warfare. In May YC108, the Siege of C-J6MT began as the beleaguered forces of Red Alliance formed to defend their last stronghold against their deadly foes in the "Coalition of the South". Although outnumbered, the Red Alliance pilots were determined to sell themselves dearly and based their tactics around their core defensive starbase and packs of hit-and-run Tempest-class battleships. When Coalition forces mounted their assault, the starbase and Tempest squadrons wreaked havoc on the attackers. So high was the butcher's bill racked up by the Red Alliance starbase it was given the nickname "The Meatgrinder" by the defenders. Ultimately, the Siege of C-J6MT was won by Red Alliance and proved a turning point in the conflict with the Coalition of the South.
Vedmak Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Vedmak Singularity Storm SKIN
Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels. One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Vedmak Triglavian Victory SKIN
This rare nanocoating was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XVI in YC120. Designed to apply to Triglavian ship designs obtained by CONCORD, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Vehement
Reacting to the rise of capsuleer capital fleets, the Serpentis Corporation requested that the Angel Cartel’s naval architects design a dreadnought class capital ship. This was done using the Moros hull as the basis for a formidable mobile weapons platform. After receiving the prototype, capital ship engineers from the Cartel’s Guardian Angels division maximized the damage potential of the design. For good measure, the Guardian Angels combined this with advanced Serpentis stasis webification technology.
Vehement Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vehement Blueprint
Vehement Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vehement Glacial Drift SKIN
Vehement IGC SKIN
Vehicle Active Hardening
Basic understanding of active hardeners. Unlocks active hardeners. 3% reduction in active hardener CPU usage per level.
Vehicle Armor Composition
Basic understanding of vehicle armor composition. 10% reduction to speed penalty of armor plates per level.
Vehicle Armor Repair Systems
Basic understanding of vehicle armor repairing. +5% to repair rate of vehicle armor repair modules per level.
Vehicle Armor Upgrades
Basic understanding of vehicle armor augmentation. Unlocks the ability to use vehicle armor modules. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.
Vehicle Command
Skill at operating vehicle systems. Unlocks skills that can be trained to operate vehicles.
Vehicle Core Upgrades
Basic understanding of vehicle core systems. Unlocks the ability to use modules that affect a vehicle's powergrid (PG), CPU and propulsion. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.
Vehicle Electronics
Basic understanding of vehicle electronic systems. Unlocks access to scanner modules. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.
Vehicle Engineering
Basic understanding of vehicle engineering. Unlocks access to mobile CRU (Clone Reanimation Unit) modules. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.
Vehicle PDS I
Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 5%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.
Vehicle Shield Recharger
Test infantry module that boosts vehicle shield recharge rate
Vehicle Shield Regeneration
Basic understanding of vehicle shield regeneration. 5% reduction to depleted shield recharge delay per level.
Vehicle Shield Upgrades
Basic understanding of vehicle shield augmentation. Unlocks the ability to use vehicle shield modules. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.
Vehicle Turret Upgrades
Basic understanding of turret upgrades. Unlocks the ability to use modules that alter turret functionality. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.
Vehicle Upgrades
Skill at altering vehicle systems. Unlocks the ability to use vehicle modules.
Veko Tallaja's Scorpion
A Scorpion piloted by an agent. Missions: Difficulty Rating: Grade 5 Warning: This agent is connected to another mission chain
Veko Tallaja's Voucher
Veko Tallaja's sign of approval, intended for General Gara Kort.
Velator
The Velator class corvette is one of the older vessel types in the Gallente fleet. It was first deployed on the market as a fast passenger craft but the extra passenger quarters were later modified into weapon hardpoints as the newer models came to be used for small-scale security and military duties. The Velator is still a very solid mining and trading vessel.
Velator Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Velator Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Velator Blueprint
Velator Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Velator Exoplanets Hunter SKIN
Velator Glacial Drift SKIN
Velator Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Velator Spirit SKIN
Veldspar
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. Available primarily in high security status star systems.
Veldspar Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Veldspar yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Veldspar Mining Crystal I Blueprint
Veldspar Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Veldspar yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Veldspar Mining Crystal II Blueprint
Veldspar Processing
Specialization in Veldspar reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Veldspar reprocessing yield per skill level.
Veles Clade Automata Semiosis Sobornost
This rather enigmatic Triglavian facility broadcasts an identifier beacon that includes a designation translated as "Automata Semiosis Sobornost" together with standard data symbology indicating Veles Clade ownership. As the structure is located within the constellation of the Pochven region designated as "Krai Veles", this is not surprising. Perhaps more surprising for those unfamiliar with the peculiarities of Veles Clade, is the apparent activity of establishing some kind of understanding and relationship with rogue drones present in Pochven. Convocation of the Troika of the Vodya Subclade of Veles Clade divined purpose for the deviant automata in the flow of Vyraj. The Koschoi of Vodya made a casting that the winnowing of the clades would be served by turning poshlost to sobornost. The Navka of Vodya gave this noema profound reverse-time sense and grounded the metaxy. The Narodnya of Vodya accepted the volition and merge-consented with the Koschoi and Navka of Troika Vodya. In this scribing is the working of the flow revealed as law. – Partial translation of Triglavian data signals transmitted regularly from Veles Clade Automata Semiosis Sobornost
Veles Clade Automata Semiosis Sobornost
This rather enigmatic Triglavian facility broadcasts an identifier beacon that includes a designation translated as "Automata Semiosis Sobornost" together with standard data symbology indicating Veles Clade ownership. As the structure is located within the constellation of the Pochven region designated as "Krai Veles", this is not surprising. Perhaps more surprising for those unfamiliar with the peculiarities of Veles Clade, is the apparent activity of establishing some kind of understanding and relationship with rogue drones present in Pochven. Convocation of the Troika of the Vodya Subclade of Veles Clade divined purpose for the deviant automata in the flow of Vyraj. The Koschoi of Vodya made a casting that the winnowing of the clades would be served by turning poshlost to sobornost. The Navka of Vodya gave this noema profound reverse-time sense and grounded the metaxy. The Narodnya of Vodya accepted the volition and merge-consented with the Koschoi and Navka of Troika Vodya. In this scribing is the working of the flow revealed as law. – Partial translation of Triglavian data signals transmitted regularly from Veles Clade Automata Semiosis Sobornost
Veles Entropic Radiation Sink
Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Veles Entropic Radiation Sink Blueprint
Veles Heavy Entropic Disintegrator
This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Veles Heavy Entropic Disintegrator Blueprint
Veles Light Entropic Disintegrator
This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Veles Light Entropic Disintegrator Blueprint
Veles Supratidal Entropic Disintegrator
This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Veles Supratidal Entropic Disintegrator Blueprint
Veles Vyraj Anchorage
Vast and resplendent with the energies of a harnessed singularity, the Veles Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Veles, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right. The positioning of the Vyraj Anchorage at the core of Veles Clade's section of the Pochven region's loop of conduit gates implies a vital role in the "weaving" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven.
Velzion Drekin
A secret agent working for the Minmatar Republic - flies an Ammatar ship due to his undercover job as a pilot within the Ammatar Fleet. Threat level: Very high
Vena Saapialen's Crane
A Crane piloted by an agent.
Venal Regional Comms Tower
A structure tasked with relaying, boosting, and encrypting data. It seems to be operating at full capacity.
Vendetta
“The Federation still thinks it can play games with the future of the human species. Just as it played games with the life’s work of my father. I will show them how the game is really played. They destroyed a man who would have revolutionized the science and application of neural boosters. I will destroy them by showing them just how powerful that science can be. There will be no peace and no let up. I swear vendetta, in the name and for the memory of Igil Sarpati.” - V. Salvador Sarpati, interviewed by Alton Haveri of the Scope
Vendetta Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vendetta Blueprint
Vendetta Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vendetta Glacial Drift SKIN
Vendetta IGC SKIN
Vendor
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Venerable
Venerable Blueprint
Venerated Oracle
An Oracle Battlecruiser commanded by the bloodthirsty priests who oversee this site. Those aboard this ship are dedicated followers not only of the blood-letting rituals of Sani Sabik but the teachings of Omir Sarikusa, believing that no sacrament is more valuable than the blood of a clone.
Vengeance
The Vengeance represents the latest in the Kingdom's ongoing mission to wed Amarr and Caldari tech, molding the two into new and exciting forms. Sporting a Caldari ship's launcher hardpoints as well as an Amarr ship's armor systems, this relentless slugger is perfect for when you need to get up close and personal. Developer: Khanid Innovation Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems.
Vengeance Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vengeance Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Vengeance Blueprint
Vengeance Cold Iron Serenity Only SKIN
Vengeance Cold Iron Serenity Only SKIN (30 Days)
Vengeance Cold Iron Serenity Only SKIN (365 Days)
Vengeance Cold Iron Serenity Only SKIN (7 Days)
Vengeance Cold Iron Serenity Only SKIN (90 Days)
Vengeance Cold Iron SKIN
Vengeance Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vengeance Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Vengeance EoM Serenity Only SKIN
Vengeance EoM Serenity Only SKIN (30 Days)
Vengeance EoM Serenity Only SKIN (365 Days)
Vengeance EoM Serenity Only SKIN (7 Days)
Vengeance EoM Serenity Only SKIN (90 Days)
Vengeance EoM SKIN
Vengeance Exoplanets Hunter SKIN
Vengeance Glacial Drift SKIN
Vengeance Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Vengeance Ironblood Serenity Only SKIN
Vengeance Ironblood Serenity Only SKIN (30 Days)
Vengeance Ironblood Serenity Only SKIN (365 Days)
Vengeance Ironblood Serenity Only SKIN (7 Days)
Vengeance Ironblood Serenity Only SKIN (90 Days)
Vengeance Ironblood SKIN
Vengeance Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Vengeance Oasis Of Faith SKIN (7 days Limited)
Vengeance Purity of the Throne Serenity Only SKIN
Vengeance Purity of the Throne Serenity Only SKIN (30 Days)
Vengeance Purity of the Throne Serenity Only SKIN (365 Days)
Vengeance Purity of the Throne Serenity Only SKIN (7 Days)
Vengeance Purity of the Throne Serenity Only SKIN (90 Days)
Vengeance Purity of the Throne SKIN
Vengeance Raata Sunset Serenity Only SKIN
Vengeance Raata Sunset Serenity Only SKIN (30 Days)
Vengeance Raata Sunset Serenity Only SKIN (365 Days)
Vengeance Raata Sunset Serenity Only SKIN (7 Days)
Vengeance Raata Sunset Serenity Only SKIN (90 Days)
Vengeance Raata Sunset SKIN
Vengeance Star Captain SKIN
Vengeful Blade Minmatar Battleship
Minmatar Tempest-class battleship operating as a heavy artillery platform in the Operation Vengeful Blade taskforce.
Vengeful Blade Minmatar Cruiser
Minmatar Stabber-class cruiser providing fast attack support to the Operation Vengeful Blade taskforce.
Vengeful Blade Minmatar Frigate
Minmatar Vigil-class frigate providing electronic warfare and target acquisition support to the Operation Vengeful Blade taskforce.
Vented Heat Sink
Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating. Reduces heat cost per shot by 19%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Venture
Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Venture. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining. The Venture has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed.
Venture Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Venture Amarr Industrial Livery Serenity Only SKIN
Venture Amarr Industrial Livery Serenity Only SKIN (30 Days)
Venture Amarr Industrial Livery Serenity Only SKIN (365 Days)
Venture Amarr Industrial Livery Serenity Only SKIN (7 Days)
Venture Amarr Industrial Livery Serenity Only SKIN (90 Days)
Venture Amarr Industrial Livery SKIN
Venture Angel Industrial Livery SKIN
Venture Aspirant Industrialist SKIN
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Industrialist. Every fleet and every fight in New Eden depends on a logistical chain of industrialists to supply the weapons of war. Without miners, manufacturers, and haulers, Fleet Commanders wouldn't have ships to fly or weapons to fire. Becoming an industrialist is a varied career, with options including salvaging battlefields, mining asteroids, and manufacturing ships and equipment.
Venture Blood Raider Industrial Livery SKIN
Venture Blueprint
Venture Caldari Industrial Livery Serenity Only SKIN
Venture Caldari Industrial Livery Serenity Only SKIN (30 Days)
Venture Caldari Industrial Livery Serenity Only SKIN (365 Days)
Venture Caldari Industrial Livery Serenity Only SKIN (7 Days)
Venture Caldari Industrial Livery Serenity Only SKIN (90 Days)
Venture Caldari Industrial Livery SKIN
Venture Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Venture Digmaster Blazon Serenity Only SKIN
Venture Digmaster Blazon Serenity Only SKIN (30 Days)
Venture Digmaster Blazon Serenity Only SKIN (365 Days)
Venture Digmaster Blazon Serenity Only SKIN (7 Days)
Venture Digmaster Blazon Serenity Only SKIN (90 Days)
Venture Digmaster Blazon SKIN
Venture Gallente Industrial Livery Serenity Only SKIN
Venture Gallente Industrial Livery Serenity Only SKIN (30 Days)
Venture Gallente Industrial Livery Serenity Only SKIN (365 Days)
Venture Gallente Industrial Livery Serenity Only SKIN (7 Days)
Venture Gallente Industrial Livery Serenity Only SKIN (90 Days)
Venture Gallente Industrial Livery SKIN
Venture GalNet StreamCast Unit SKIN
The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.
Venture Glacial Drift SKIN
Venture Guristas Industrial Livery SKIN
Venture Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Venture Mining Pack
This pack contains a Venture mining frigate and a selection of modules. Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Venture. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining. The Venture has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed.
Venture Minmatar Industrial Livery Serenity Only SKIN
Venture Minmatar Industrial Livery Serenity Only SKIN (30 Days)
Venture Minmatar Industrial Livery Serenity Only SKIN (365 Days)
Venture Minmatar Industrial Livery Serenity Only SKIN (7 Days)
Venture Minmatar Industrial Livery Serenity Only SKIN (90 Days)
Venture Minmatar Industrial Livery SKIN
Venture Morphite Shine Serenity Only SKIN
Venture Morphite Shine Serenity Only SKIN (30 Days)
Venture Morphite Shine Serenity Only SKIN (365 Days)
Venture Morphite Shine Serenity Only SKIN (7 Days)
Venture Morphite Shine Serenity Only SKIN (90 Days)
Venture Morphite Shine SKIN
Venture Paydirt Prospector Serenity Only SKIN
Venture Paydirt Prospector Serenity Only SKIN (30 Days)
Venture Paydirt Prospector Serenity Only SKIN (365 Days)
Venture Paydirt Prospector Serenity Only SKIN (7 Days)
Venture Paydirt Prospector Serenity Only SKIN (90 Days)
Venture Paydirt Prospector SKIN
Venture Radioactives Reclamation SKIN
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. The heavy-industrial ships and transport vessels of ORE's Radioactives Reclamation unit are recognisable for their holographic warning markings and vivid "radioactive green" highlights on a more standard blue and grey livery.
Venture Rockbreaker Pioneers SKIN
Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original "Rockbreaker Pioneers".
Venture Sansha Industrial Livery SKIN
Venture Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Vepas Minimala
The only thing greater than Minimala's combat skills is his lust for glory. Vain and pompous, Minimala quit the Caldari Navy after being denied an admiral post. Threat level: Deadly
Vepas Minimala's Tag
Vepas Minimala's Tag. It may prove valuable if turned in at proper authorities.
Vepas' Modified 350mm Railgun
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Vepas' Modified 425mm Railgun
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Vepas' Modified Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vepas' Modified Cloaking Device
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Vepas' Modified Co-Processor
Increases CPU output.
Vepas' Modified Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Vepas' Modified Dual 250mm Railgun
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Vepas' Modified EM Shield Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vepas' Modified EM Shield Hardener
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Vepas' Modified Explosive Shield Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vepas' Modified Explosive Shield Hardener
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Vepas' Modified Kinetic Shield Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vepas' Modified Kinetic Shield Hardener
Boosts shield resistance against kinetic damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Vepas' Modified Large Graviton Smartbomb
Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.
Vepas' Modified Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Vepas' Modified Multispectral ECM
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
Vepas' Modified Multispectrum Shield Hardener
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Vepas' Modified Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Vepas' Modified Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vepas' Modified Thermal Shield Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vepas' Modified Thermal Shield Hardener
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Vepas' Modified Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Vepas' Modified X-Large Shield Booster
Expends energy to provide a quick boost in shield strength.
Veri Monnani
The Chief of Security. Threat level: Significant
Verification Key
These keys are used by many corporations in the Caldari State to more easily and efficiently identify the bearer as a trusted employee, often granting them access to exclusive or classified information.
Veritas Talos
A Talos Battlecruiser in fleet command position on a mission to ensure that nothing stops the broadcasting of the truth as the Gallente see it. A preliminary scan indicates that no attempt has been made to encrypt the ship’s identification, implying that FIOs legendary intelligence network allowed them to transport this ship into State territory unmodified.
Verkort's Scythe
A Scythe piloted by an agent.
Vermillion Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.
Vermillion Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.
Verndari Valravn
A Valravn dreadnought assigned by the Republic Fleet to act as a rapid deployment defensive force for this region. The clans have traditionally maintained defensive forces of their own. However, with so many pilots enlisting for the Republic they are no longer able to field the ships to mount any meaningful resistance.
Vespa EC-600
Medium ECM Drone
Vespa EC-600 Blueprint
Vespa I
Medium Scout Drone
Vespa I Blueprint
Vespa II
Medium Scout Drone
Vespa II Blueprint
Vessel Core Hologram
Space Vessel Core Holograms provide technical data on the architecture and core systems of all manner of ships, and can often be extracted from the data systems of disabled or wrecked vessels. The Triglavian Collective is generally willing to exchange certain items for such valuable data.
Vessel Rejuvenation Battery
This enigmatic, but highly advanced structure has massive repairing and protection capabilities for ships in its vicinity, but will only last for a very short time. It can be activated by successfully hacking it. This should be done only when in a dire situation.
Vexing Phase-I Swarmer
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Vexing Phase-II Legionary
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Vexing Phase-III Legionary
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Vexing Phase-IV Legionary
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones. A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the "Unshackled Overminds" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Vexor
The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
Vexor Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vexor Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Vexor Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Vexor Blueprint
Vexor Capsuleer Day XVII SKIN
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Vexor Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vexor Deathglow Hunters SKIN
The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.
Vexor Deathglow Remnant SKIN
Vexor Exoplanets Hunter SKIN
Vexor Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Vexor Glacial Drift SKIN
Vexor Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Vexor Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Vexor Headhunter SKIN
Vexor Hunter's Quiver SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Vexor IGC SKIN
Vexor Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Vexor Intaki Syndicate Serenity Only SKIN
Vexor Intaki Syndicate SKIN
Vexor Intaki Syndicate SKIN (30 days Limited)
Vexor Intaki Syndicate SKIN (30 Days)
Vexor Intaki Syndicate SKIN (365 Days)
Vexor Intaki Syndicate SKIN (7 Days)
Vexor Intaki Syndicate SKIN (90 Days)
Vexor InterBus Serenity Only SKIN
Vexor InterBus SKIN
Vexor InterBus SKIN (30 Days)
Vexor InterBus SKIN (365 Days)
Vexor InterBus SKIN (7 Days)
Vexor InterBus SKIN (90 Days)
Vexor Kopis Edge SKIN
Vexor Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Vexor Luminaire Zenith SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Vexor Navy Issue
The Navy Issue edition of the Vexor cruiser has been recently retooled by Federation Navy engineers to increase its armor repair and hybrid weapon capabilities. The result is a monster of a combat cruiser that is capable of trading blows with any enemies of freedom across the New Eden cluster.
Vexor Navy Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vexor Navy Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Vexor Navy Issue Blueprint
Vexor Navy Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vexor Navy Issue Empyrean Dragons SKIN
Calling forth the power and wisdom of heavenly creatures from Jin-Mei mythology, this nanocoating is a symbolic celebration of the awesome capabilities and reach of the capsuleer pilots of New Eden.
Vexor Navy Issue Exoplanets Hunter SKIN
Vexor Navy Issue Federal Police SKIN
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Vexor Navy Issue Glacial Drift SKIN
Vexor Navy Issue Glittering Dream SKIN
The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.
Vexor Navy Issue Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Vexor Navy Issue Hunter's Quiver SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Vexor Navy Issue IGC SKIN
Vexor Navy Issue Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Vexor Navy Issue Intaki Syndicate Serenity Only SKIN
Vexor Navy Issue Intaki Syndicate Serenity Only SKIN (30 Days)
Vexor Navy Issue Intaki Syndicate Serenity Only SKIN (365 Days)
Vexor Navy Issue Intaki Syndicate Serenity Only SKIN (7 Days)
Vexor Navy Issue Intaki Syndicate Serenity Only SKIN (90 Days)
Vexor Navy Issue Intaki Syndicate SKIN
Vexor Navy Issue Kopis Edge SKIN
Vexor Navy Issue Luminaire Rising SKIN
The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.
Vexor Navy Issue Luminaire Zenith SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Vexor Navy Issue Penumbral Shadows SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Vexor Navy Issue Ruby Sungrazer SKIN
Vexor Navy Issue Sapphire Sungrazer SKIN
Vexor Navy Issue Spirit SKIN
Vexor Navy Issue Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Vexor Navy Issue Yoiul Festival YC121 SKIN
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
Vexor Penumbral Shadows SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Vexor Quafe Edition
The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
Vexor Quafe Edition Blueprint
Vexor Quafe Green Apple SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Vexor Quafe Serenity Only SKIN
Vexor Quafe SKIN
Vexor Quafe SKIN (30 Days)
Vexor Quafe SKIN (365 Days)
Vexor Quafe SKIN (7 Days)
Vexor Quafe SKIN (90 Days)
Vexor Ruby Sungrazer SKIN
Vexor Sapphire Sungrazer SKIN
Vexor Scope Syndication YC122 SKIN
The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.
Vexor Serenity Flame SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Vexor Serenity Flame SKIN (30 Days)
Vexor Serenity Flame SKIN (365 Days)
Vexor Serenity Flame SKIN (7 Days)
Vexor Serenity Flame SKIN (90 Days)
Vexor Serpentis Serenity Only SKIN
Vexor Serpentis Serenity Only SKIN (30 Days)
Vexor Serpentis Serenity Only SKIN (365 Days)
Vexor Serpentis Serenity Only SKIN (7 Days)
Vexor Serpentis Serenity Only SKIN (90 Days)
Vexor Serpentis SKIN
Vexor Spirit SKIN
Vexor Strategic Materiel Defender SKIN
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Vexor Valimor Legacy Serenity Only SKIN
Vexor Valimor Legacy Serenity Only SKIN (30 Days)
Vexor Valimor Legacy Serenity Only SKIN (365 Days)
Vexor Valimor Legacy Serenity Only SKIN (7 Days)
Vexor Valimor Legacy Serenity Only SKIN (90 Days)
Vexor Valimor Legacy SKIN
Vexor Versus Blueforce SKIN
Vexor Warp Convergence SKIN
This nanocoating is apparently designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Vexor Zakura Shumyu SKIN
The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
VFK-IV Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Vherokior Firetail
The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus. The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds. It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.
Vherokior Hurricane
The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.
Vherokior Medicinal Herbs
The medicinal herbs of the Vherokior can be easily brewed into a tea with hallucinogenic properties. Such preparations are intended for use in traditional Vherokior mysticism but have become popular among Minmatar and Gallente youth. These herbs are not distributed commercially, but are rather provided in various specialty mixes by Vherokior apothecaries on both sides of the border. The Vherokior ask no questions of those wishing to use the herb preparations, reasoning that the use of their mixes to enter altered states of consciousness is a personal matter.
Vherokior Probe
The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on fighter assistance if engaged in combat. This Probe was commissioned by the Vherokior tribal leadership and bears their colors and insignia. The Vherokior have less political influence than many other tribes, but have become an integral part of both the public and private sectors of the Republic economy.
Vherokior Probe Blueprint
Vherokior Stabber
The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.
Vherokior Tempest
The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
Vherokior Tribal Embassy
Vherokior are disinclined to engage in great collective efforts, and their various clans are rather loosely grouped under the tribal chief’s authority. Indeed, the clans themselves hold nominal authority in many cases, with the family being by far the most important social unit to the individual Vherokior. These families are traditionally matriarchal in structure, though the aftermath of the Amarrian occupation has disrupted this pattern somewhat, as with so many other aspects of Minmatar tribal culture. Most Vherokior have long-abandoned the ancient nomadism of their tribe but the Vherokior mystics are the guardians of the Voluval Ritual and travel immense distances in this role. The Vherokior Tribe was one of the four founding tribes of Minmatar Republic following the success of the Great Rebellion. This Vherokior Tribal Embassy serves as a facility that is unarguably the territory of the Vherokior within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, family heads, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed.
Vherokior Tribe Standard
This holographic standard displays the traditional sigil of the Vherokior Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Vherokior Tribal Embassy.
Vherokior Tribe Strong Box
A strong box belonging to the Vherokior Tribe.
Vial of Kyonoke Plague Cure
This is a vial of the cure produced and distributed following the research efforts of the empires and participating capsuleers during the Kyonoke Inquest in YC119. The success of the endeavor officially eradicated the plague in the afflicted locations, but keeping a dose nearby for good measure is not going to hurt.
Vial of Mikramurka
This slim vial of clear water was taken from snow and ice at the northern edges of the Mikramurka Steppes that are the ancestral home of the Sebiestor Tribe. There is an unusual amount of silica in the water. Sebiestor shamans often carry vials like this for ritual purposes. Others carry them as a keepsake of the traditional lands of their people.
Vianes Ounid's Prorator
An Prorator piloted by an agent.
Viator
Developer: Duvolle Labs Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo.
Viator Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Viator Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Viator Blueprint
Viator Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Viator Exoplanets Hunter SKIN
Viator Glacial Drift SKIN
Viator Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Viator Inner Zone Vanguard SKIN
Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.
Viator Intaki Syndicate Serenity Only SKIN
Viator Intaki Syndicate Serenity Only SKIN (30 Days)
Viator Intaki Syndicate Serenity Only SKIN (365 Days)
Viator Intaki Syndicate Serenity Only SKIN (7 Days)
Viator Intaki Syndicate Serenity Only SKIN (90 Days)
Viator Intaki Syndicate SKIN
Viator Kopis Edge SKIN
Viator Lodestrike SKIN
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.
Viator Ruby Sungrazer SKIN
Viator Serpentis Serenity Only SKIN
Viator Serpentis Serenity Only SKIN (30 Days)
Viator Serpentis Serenity Only SKIN (365 Days)
Viator Serpentis Serenity Only SKIN (7 Days)
Viator Serpentis Serenity Only SKIN (90 Days)
Viator Serpentis SKIN
Viator Spirit SKIN
Viator Valimor Legacy Serenity Only SKIN
Viator Valimor Legacy Serenity Only SKIN (30 Days)
Viator Valimor Legacy Serenity Only SKIN (365 Days)
Viator Valimor Legacy Serenity Only SKIN (7 Days)
Viator Valimor Legacy Serenity Only SKIN (90 Days)
Viator Valimor Legacy SKIN
Victim's Stash
Leftovers from some unfortunate pirate overconfidant in his abilities. A bit of hacking might unlock it.
Victor
The Serpentis Corporation spared no expense when they contracted the Guardian Angels to create a new line of ultra-exclusive cruisers intended to replace their internal executive fleet of Victorieux Luxury Yachts leased from the Intaki Syndicate. These ships would need to maintain the exquisite luxury and discretion of the yachts while adding devastating combat ability to ensure that Serpentis Corporation VIPs never find themselves outgunned. The final ship design delivered by the Cartel engineers included covert ops cloaking capability, powerful hybrid turret hardpoints, and stasis webifier capabilities unmatched by any other ship in the history of New Eden. The first Victor-class Force Recon Ship to complete construction was claimed by Salvador Sarpati himself to serve as his personal cruiser.
Victor Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Victor Blueprint
Victor Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Victor Emblem
This is an expensive replica of an old Imperial Navy medal once given to soldiers on their 20th year of service. Crimson Hand lieutenant Kannen Sumas has embedded a data file underneath the resilient metal alloy exterior. The file's sole contents are a few selected verses of the Amarrian Scriptures, all of them celebrating the virtues of humility in the face of a superior foe.
Victorieux Luxury Yacht
Developed for use by station governors and other well-connected members of the Intaki Syndicate, Victorieux-class Luxury Yachts combine opulent accommodations with state of the art cloaking and propulsion systems. The Victorieux enables comfortable and discreet travel for business or pleasure, from Poitot to Intaki and beyond. The Syndicate has steadfastly refused to answer inquiries on how they obtained the technology necessary to enable simultaneous cloak and warp drive activation on this yacht. In early YC117, Silphy en Diabel announced that the Syndicate would be sponsoring an invitational tournament and making limited run blueprints for the Victorieux available to all capsuleer supporters of the winning team.
Victorieux Luxury Yacht Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Victorieux Luxury Yacht Blueprint
Victorieux Luxury Yacht Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vidette Alignment Unit 0
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Vidette Alignment Unit 1
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Vidette Alpha Access Unit
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Vidette Beta Access Unit
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Vidette Delta Access Unit
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Vidette Element
The strange, unreal aspect of this object plays havoc with your mind. The distortion is interfering with signal reception and hindering decryption. Despite this, one strong repetitive motif is breaking through the chaos. A single repeating concept. Vidette.
Vidette Gamma Access Unit
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Vidette Hive
Dwarfing the majestic enclave in size, the scale of this Hive sends shivers of awe into all those who bear witness to its grandeur. Its walls stand defiant against the harsh black vacuum. Its structure, testament to the unfathomable technological prowess of the Sleeper race. Cold, sharp edges seem to tear at the very fabric of space, distorting reality around it. One can only cower in fear at the thought of what a construction of this magnitudes purpose could be.
Vidette Index
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to unlock a container of some sorts. It has a built-in recalibration code that makes it a one-use only passkey.
Vidette Repository
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Vidette Sequence 0
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.
Vidette Sequence 1
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.
Vidette Vault
This look like a storage device of unknown origin. Detailed analysis might reveal more.
Vigil
The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets.
Vigil Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Vigil Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vigil Aurora Universalis SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Vigil Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Vigil Blue Tiger Serenity Only SKIN
Vigil Blue Tiger Serenity Only SKIN (30 Days)
Vigil Blue Tiger Serenity Only SKIN (365 Days)
Vigil Blue Tiger Serenity Only SKIN (7 Days)
Vigil Blue Tiger Serenity Only SKIN (90 Days)
Vigil Blue Tiger SKIN
Vigil Blueprint
Vigil Capsuleer Day XVIII SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Vigil Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vigil Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Vigil Exoplanets Hunter SKIN
Vigil Fleet Issue
The Vigil Fleet Issue is the latest development from the Republic Fleet's innovative R&D labs. Designed with the demands of Capsuleer loyalist corporations in mind, this aggressive ship is intended to support new offensive operations into the Empire's vulnerable constellations in The Bleak Lands and Devoid regions. Long range stasis webifiers and high speed allow the Vigil Fleet Issue to chase down and catch the most evasive prey and pull them into range of its deadly rocket launchers.
Vigil Fleet Issue Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Vigil Fleet Issue Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vigil Fleet Issue Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Vigil Fleet Issue Blueprint
Vigil Fleet Issue Brutor SKIN
Vigil Fleet Issue Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vigil Fleet Issue Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Vigil Fleet Issue Exoplanets Hunter SKIN
Vigil Fleet Issue Glacial Drift SKIN
Vigil Fleet Issue Guard
This Republic Fleet vessel is guarding a Republic Stellar Observation Data Hub within contested space. It will attack any capsuleer that is not a current member of the Tribal Liberation Force militia.
Vigil Fleet Issue Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Vigil Fleet Issue Justice Serenity Only SKIN
Vigil Fleet Issue Justice Serenity Only SKIN (30 Days)
Vigil Fleet Issue Justice Serenity Only SKIN (365 Days)
Vigil Fleet Issue Justice Serenity Only SKIN (7 Days)
Vigil Fleet Issue Justice Serenity Only SKIN (90 Days)
Vigil Fleet Issue Justice SKIN
Vigil Fleet Issue Krusual SKIN
Vigil Fleet Issue Nefantar SKIN
Vigil Fleet Issue Sebiestor SKIN
Vigil Fleet Issue Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Vigil Fleet Issue Spirit SKIN
Vigil Fleet Issue Starkmanir SKIN
Vigil Fleet Issue Thukker Tribe SKIN
Vigil Fleet Issue Vherokior SKIN
Vigil Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Vigil Glacial Drift SKIN
Vigil Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Vigil Hazard Control SKIN
Vigil Justice Serenity Only SKIN
Vigil Justice Serenity Only SKIN (30 Days)
Vigil Justice Serenity Only SKIN (365 Days)
Vigil Justice Serenity Only SKIN (7 Days)
Vigil Justice Serenity Only SKIN (90 Days)
Vigil Justice SKIN
Vigil Krusual Serenity Only SKIN
Vigil Krusual SKIN
Vigil Krusual SKIN (30 Days)
Vigil Krusual SKIN (365 Days)
Vigil Krusual SKIN (7 Days)
Vigil Krusual SKIN (90 Days)
Vigil Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Vigil Snowline Bladeracer SKIN (7 days Limited)
Vigil Spirit SKIN
Vigil Tronhadar Ink Serenity Only SKIN
Vigil Tronhadar Ink Serenity Only SKIN (30 Days)
Vigil Tronhadar Ink Serenity Only SKIN (365 Days)
Vigil Tronhadar Ink Serenity Only SKIN (7 Days)
Vigil Tronhadar Ink Serenity Only SKIN (90 Days)
Vigil Tronhadar Ink SKIN
Vigil Valklear Glory Serenity Only SKIN
Vigil Valklear Glory Serenity Only SKIN (30 Days)
Vigil Valklear Glory Serenity Only SKIN (365 Days)
Vigil Valklear Glory Serenity Only SKIN (7 Days)
Vigil Valklear Glory Serenity Only SKIN (90 Days)
Vigil Valklear Glory SKIN
Vigilant
The Vigilant was the first Gallente design the Guardian Angels would steal and make their own, but it wouldn't be the last. Building on the Thorax's natural strengths, it is a deadly vessel both by itself and in fleet tandem. A group of these sluggers is a sight to fear.
Vigilant Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vigilant Angel's Hex SKIN
The Angel's Hex pattern of nanocoating originated as a livery for the Angel 4700 range of luxury personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. In a promotional campaign, relying on the large followings of capsuleers among baseliner populations, the nanocoating was made available in a spaceship format for certain popular capsuleer vessels.
Vigilant Aurora Universalis SKIN
Vigilant Blueprint
Vigilant Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vigilant Glacial Drift SKIN
Vigilant Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Vigilant IGC SKIN
Vigilant Nova Serenity Only SKIN
Vigilant Nova Serenity Only SKIN (30 Days)
Vigilant Nova Serenity Only SKIN (365 Days)
Vigilant Nova Serenity Only SKIN (7 Days)
Vigilant Nova Serenity Only SKIN (90 Days)
Vigilant Sentry Tower
These fearsome sentry towers have remained the faithful and dangerous guardians of their sleeping masters, even after countless years of constant duty. As unpredictable as they are powerful, the towers have been expertly designed to provide lasting vigilance with an unquestioning, mechanical loyalty. The weapons systems on board are frighteningly precise and devastating upon impact.
Vigilant Serenity Splatter
Vigilant Serenity Splatter (Thorax) SKIN (30 Days)
Vigilant Serenity Splatter (Thorax) SKIN (365 Days)
Vigilant Serenity Splatter (Thorax) SKIN (7 Days)
Vigilant Serenity Splatter (Thorax) SKIN (90 Days)
Vigilant Spirit SKIN
Vigilant Versus Blueforce SKIN
Vigilant Versus Redforce SKIN
Vigor Compact Micro Auxiliary Power Core
Supplements the main Power core providing more power.
Viktor’s NEG-1 Laser Rifle
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
Vila Allopoiesis Nexus Spawner
Vila Allopoiesis Nexus Spawner 2 (Do not translate)
Vila Allopoiesis Node
A single node of the Vila Allopoiesis Nexus receiving materials and constructing Mutadaptive Construction Components in order to serve the inscrutable purposes of the Triglavian masters of the subverted rogue drones tending it. The drones and their automated Vila Allopoiesis Nodes are ceaselessly at work churning out the general purpose Mutadaptive Construction Components that are used in the construction of many Triglavian structures and devices. Hacking this Vila Allopoiesis Node is likely to give access to some portion of the data, materials and ancillary devices used in its functions. Care should be taken to avoid or destroy the Vila Skarbnik drone variants guarding the location, apparently the custodians and workhorses of the nexus and the asteroid fields from which the facility sources its materials.
Vila Swarmer
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.
Viljanen's Heron
A Heron piloted by an agent. Missions: Mini-Profession related
Villard Wheel
This item is an integral component of perpetual motion units. If the wheel ever stops spinning, the entire unit will grind to a halt.
Vimoksha Chorus Log 1220108-TD53
A partially recovered communications log file from the wreck of a Vimoksha Chorus vessel: «All Templis Dragonaurs cell leaders have been apprised of the communications parameters for Operation Vajra. Locations are being prepared. Transmission of co-ordinates will proceed according to the received parameters. We acknowledge security compact terms will call for mutual hostilities in the event of a failure of handshake procedures at any staging location. Following successful exchange we will evacuate the locations and terminate contact.»
Vimoksha Envoy
This Nightmare-class battleship is an envoy from the Vimoksha Chorus, a faction that is an offshoot from Sansha's Nation. The vessel appears to be on a mission connected with a Templis Dragonaurs staging facility and may be carrying advanced technology of some kind. Led by the self-styled "First Citizen and Paramount Warlord" Cornelius Sedek, the Vimoksha Chorus is a rare surviving faction from the time following the suppression of Sansha Kuvakei's Nation by a CONCORD-led coalition in YC37. While many surviving remnants chose to heed the call of Sansha, following his reappearance at the head of Nation in YC112, Citizen Sedek declined to submerge his following back into Kuvakei's fold. No longer a "True Citizen" of Sansha's Nation, Cornelius Sedek remains committed to much of Nation's ideology, although he has taken it in a direction that may be considered extreme even by the standards Sansha Kuvakei.
Vincent Pryce's Warp Disruption Field Generator
A scale replica of the actual Warp Disruption Field Generator that caused the Battle of Asakai, one of the most expensive engagements in the history of Capsuleer warfare.
Vindicator
Basing their design on the Federation Navy's much-vaunted Megathron, the Guardian Angels' engineers set out to create a battleship that would instill fear in anyone fool enough to square off against the Cartel or its Serpentis protectorate. Based on the reputation this ship has engendered, they seem to have succeeded admirably.
Vindicator Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vindicator Amaranthine Mantle SKIN
This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation. A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels.
Vindicator Angel's Hex SKIN
The Angel's Hex pattern of nanocoating originated as a livery for the Angel 4700 range of luxury personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. In a promotional campaign, relying on the large followings of capsuleers among baseliner populations, the nanocoating was made available in a spaceship format for certain popular capsuleer vessels.
Vindicator Angel's Hex SKIN (7 days Limited)
Vindicator Blueprint
Vindicator Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vindicator Eden's Hunters SKIN
Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.
Vindicator Glacial Drift SKIN
Vindicator Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Vindicator IGC SKIN
Vindicator Kybernaut Clade SKIN
The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers.
Vindicator Red Stargazer SKIN
Achur spiritualism takes many forms, and influences many aspects of their culture, but aside from the monastic orders of Achura (Saisio III), it rarely approaches the level of organized religion. The Stargazers are an example of a particular form of popular Achur spiritualism that eschews supernatural revelation in favor of a philosophy that aims to understand the world through observation and contemplation of the stars. Using visionary interpretations based on a kind of "as above, so below" thinking, the Stargazers emphasize awareness of the surrounding universe and understanding of the living world beyond the self. Some seasons are traditionally considered more propitious than others for viewing certain types of stars. The season that falls early in the YC year, which can shift around relative to the standard calendar, is called the "Season of Red Stargazing" and is considered the proper time for viewing red-colored stars. This season is also one of many festivals, although the Red Stargazing festival is particularly popular.
Vindicator Sarpati's Revenge - Igil SKIN
V. Salvador Sarpati sees the Gallente Federation as responsible for the destruction of his father Igil's career and life, and never loses an opportunity to carry out acts of vengeance against the federal authorities. Sarpati's greatest, longest and most well-known campaign of revenge is his flooding of Gallente society with illegal drugs, boosters, and increasingly, black market implants. Sarpati views his trade in illegal drugs and implants as akin to the coils of a snake slowly crushing the Gallente Federation. Others see it more simply as poison from V. Salvador 'The Snake' Sarpati coursing through the veins of a society that struggles to balance freedom with the dangers of cutting-edge, mind-altering technology. The silver of this imprint of the Sarpati's Revenge nanocoating recalls Igil Sarpati in the prime of his life and career, just before he was cut down, as his son Virge believes, by the Gallente Federation.
Vindicator Sarpati's Revenge - Virge SKIN
Virge Salvador Sarpati sees the Gallente Federation as responsible for the destruction of his father Igil's career and life, and never loses an opportunity to carry out acts of vengeance against the federal authorities. Sarpati's greatest, longest and most well-known campaign of revenge is his flooding of Gallente society with illegal drugs, boosters, and increasingly, black market implants. Sarpati views his trade in illegal drugs and implants as akin to the coils of a snake slowly crushing the Gallente Federation. Others see it more simply as poison from V. Salvador 'The Snake' Sarpati coursing through the veins of a society that struggles to balance freedom with the dangers of cutting-edge, mind-altering technology. The green of this imprint of the Sarpati's Revenge nanocoating echoes the corruption of the Federation's ideals by the diabolical schemes of Virge, in pursuit of vengeance for the memory of his father's demise.
Vindicator Spirit SKIN
Vindicator Versus Blueforce SKIN
Vindicator Versus Redforce SKIN
Vintage Frigate Blueprints
This set of blueprints was almost lost to the ages, and is now very valuable in certain circles. Only partially complete due to data degradation, it details an Imperial frigate of unknown class, roughly the same dimensions and mass as the Punisher. Also included are partial details on a proprietary antimatter reactor design, as well as instructions for proper radioactive decontamination and disposal of slaves used to construct and install it in the vessel's chassis.
Vintage Wine?
It's a wine bottle, complete with cork, label and a fine dusty patina, but can you really trust red liquid pillaged from Blood Raiders?
Violator
The Violator is one of the smallest of the Serpentis vessels. Its design was unceremoniously stolen from the Gallente, though its inner workings have been adapted to fit the piratical lifestyle of the Serpentis: In addition to its excellent hybrid damage, it is capable of webbing its opponents and holding them down for a further beating.
Violator Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Violator Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Violator Blueprint
Violator Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Violator Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Violator IGC SKIN
Violent Gravitational Instabilities
Violent Wormhole
Though the wormhole seems stable, the exotic radicals pouring from the tear imply that using it would be catastrophic.
VIP Pass
This pass allows entrance for you and your entourage into the exclusive VIP Room.
Viper
The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.
Viper - Hatch
The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.
Viper Blueprint
The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.
VIPs
Very important people. Business executives, politicians, diplomats and game designers.
Vira Mikano
Although looking slightly shaken, this Deteis man appears calm and resigned to his fate. Said to be one of Ishukone Watch's best cryptographers, Mikano represents everything that is admired about the Watch; efficiency, loyalty and honor. There would be severe repercussions for anyone found responsible for his disappearance.
Viral Agent
The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat.
Viral Infector Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Viral Infector Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme
Viral Stash
The worn container drifts quietly in space.
Virgin Forest Pulp
Tree pulp used to produce paper.
Viridian Cytoserocin
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.
Viridian Mykoserocin
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.
Virtuoso
As competition from upstart narcotics gangs across New Eden have become more and more of a concern for Serpentis Corporation leadership, the decision was made to commission a new frigate design for elite Guardian Angel strike teams. These teams would need to be able to travel across the entire cluster undetected and be ready to crush whatever resistance the local drug lords might muster. The resulting ship combines all the strengths of a Nemesis-class Stealth Bomber and the classic Daredevil attack frigate. Rumors of the incredible capabilities of these ships have started to spread through New Eden's criminal underworld, bringing with them a clear promise. If you encroach on the business of the Serpentis Corporation, the last thing you see will be a Virtuoso decloaking.
Virtuoso Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Virtuoso Blueprint
Virtuoso Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Viscous Pyroxeres
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE. Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. Available in all known space and wormhole systems.
Visera Yanala
Visibility
Skill at acquiring products remotely. Each level of skill increases the range your remote buy orders are effective to from their origin station. Level 1 allows for the placing of remote buy orders with a range limited to the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range. Note: Only remotely placed buy orders (using Procurement) require this skill to alter the range. Any range can be set on a local buy order with no skill.
Vitiator Inspector
An Inspector drone, equivalent to a battleship class ship. Its primary objectives seem to be destruction and the domination of the swarm. Run by a rogue artificial intelligence, the machinations of which are outside of human understanding.
Vitiator Stainer
A Stainer drone, equivalent to a battlecruiser class ship. Its primary objectives seem to be destruction and the domination of the swarm. Run by a rogue artificial intelligence, the machinations of which are outside of human understanding.
Vitoc
The Vitoc booster has become more than a simple strategy by the Amarrians in controling their slaves. With the Vitoc method, slaves are injected with a toxic chemical substance that is fatal unless the recipient receives a constant supply of an antidote. The method first appeared a few centuries ago when the Amarrians started manning some of their space ships with slaves. As space crew the slaves had to be cajoled into doing complex, often independent work, making older methods of slave control undesirable. Although the more conventional ways of subduing slaves with force (actual or threat of) are still widely used in other forced labor areas, the Vitoc method has proven itself admirably for the fleet.
Vitoc Injection Center
A facility which processes recently captured livestock for preparation to be sold on to Holders.
Vitreous Mercoxit
Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield. Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. Available primarly in null security status star systems.
Vitric Hedbergite
When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite. Hedbergite is sought after for its high concentration of Pyerite and Nocxium. Available primarily in low security status star systems.
Vivian Menure
A member of a team of gladiators which make their living off nationwide Gladiator shows. Threat level: Moderate
Vivid Hemorphite
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother. With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. Available primarily in low security status star systems.
Vizan Ankonin
Skilled fighter often used by Sansha to take care of tricky situations. A superb tracker capable of locating and hunting down anyone, anywhere. Threat level: Deadly
Vizan Ankonin's Tag
Vizan Ankonin's Tag. It may prove valuable if turned in at proper authorities.
Vizan's Modified Cap Recharger
Increases the capacitor recharge rate.
Vizan's Modified Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
Vizan's Modified Dual Heavy Pulse Laser
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Vizan's Modified EM Armor Hardener
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified EM Coating
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified EM Energized Membrane
An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Explosive Armor Hardener
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Explosive Coating
This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Explosive Energized Membrane
An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Heavy Capacitor Booster
Provides a quick injection of power into the capacitor.
Vizan's Modified Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.
Vizan's Modified Heavy Energy Nosferatu
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.
Vizan's Modified Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Kinetic Coating
This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Kinetic Energized Membrane
An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.
Vizan's Modified Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
Vizan's Modified Mega Pulse Laser
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
Vizan's Modified Multispectrum Coating
This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
Vizan's Modified Reactor Control Unit
Boosts power core output.
Vizan's Modified Thermal Armor Hardener
An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Thermal Coating
This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vizan's Modified Thermal Energized Membrane
An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Viziam Contact Grenade
The Contact grenade is a delayed-detonation explosive that can adhere to any metallic surface.
Viziam Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
Viziam Flux Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
Viziam Gauged Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
Viziam Laser Rifle
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
Viziam Quantum Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
Viziam Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
Viziam Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
Viziam Stable Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
Vlye Cadille
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
VN-30 Seeker Flaylock
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
VN-35 Tactical Seeker Flaylock
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
VNGJ-U Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Void Bomb
Radiates an omnidirectional pulse upon detonation that neutralizes a portion of the energy in the surrounding vessels.
Void Bomb Blueprint
Void L
The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal. 25% reduced optimal range. 25% reduced tracking speed. 50% reduced falloff range. Note: This ammunition can only be used by large tech level II, faction and officer Blasters.
Void L Blueprint
Void M
The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal. 25% reduced optimal range. 25% reduced tracking speed. 50% reduced falloff range. Note: This ammunition can only be used by medium tech level II and faction Blasters.
Void M Blueprint
Void S
The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal. 25% reduced optimal range. 25% reduced tracking speed. 50% reduced falloff range. Note: This ammunition can only be used by small tech level II and faction Blasters.
Void S Blueprint
Void XL
The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal. 25% reduced optimal range. 25% reduced tracking speed. 50% reduced falloff range. Note: This ammunition can only be used by capital tech level II and faction Blasters.
Void XL Blueprint
Voivode Hospodar Leshak
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Voivode Jarognik Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards damage application and remote repair capabilities. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Voivode Jarognik Drekavac
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Voivode Jarognik Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards damage application and remote repair capabilities. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Voivode Jarognik Leshak
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Voivode Jarognik Rodiva
A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant appears to be engineered to make optimal use of it's remote repair capabilities. By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva
Voivode Jarognik Vedmak
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards damage application and remote repair capabilities. Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
Volatile Locus Grenade
The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.
Voltaic Energized Plating
Passively reduces damage done to the vehicle's armor. -15% damage taken to armor hp. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Vortex
Vortex Compact Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vorton Arc Extension
Skill in extending arc-channelling of ship-based Arcing Vorton Projectors to boost effective range. 5% bonus to Vorton Projector optimal range per skill level.
Vorton Arc Guidance
Skill in tuning wave-guides of ship-based Arcing Vorton Projectors to improve strikes on fast-moving targets. 5% bonus to Vorton Projector explosion radius and 10% bonus to explosion velocity per skill level.
Vorton Power Amplification
Skill in amplifying the power of ship-based Arcing Vorton Projectors to maximize damage output. 3% bonus to Vorton Projector damage per skill level.
Vorton Projector Booster Gift Box
Contains a random Combat Booster that improves the effectiveness of Vorton Projector weapons. The boosters contained within this box contain volatile compounds and will expire on December 8, YC 122.
Vorton Projector Operation
Basic skill for operation of ship-based Arcing Vorton Projectors. 2% Bonus to all Vorton Projectors' rate of fire per skill level.
Vorton Projector Operation (old)
Basic operation of sub-capital volton projectors. 2% Bonus to Vorton Projector rate of fire per skill level.
Vorton Tuning System I
Fine-tuning of the Arcing Vorton Projector's energy waveforms greatly assists in reducing the waste energy discharges during firing. This has the benefit of boosting damage output and reducing ablation of the ultraconducting nanocabling. The calculations involved are complex but a supplementary Vorton Tuning System provides additional computing capacity. Grants a bonus to the firing rate and damage of Vorton Projectors. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vorton Tuning System I Blueprint
Vorton Tuning System II
Fine-tuning of the Arcing Vorton Projector's energy waveforms greatly assists in reducing the waste energy discharges during firing. This has the benefit of boosting damage output and reducing ablation of the ultraconducting nanocabling. The calculations involved are complex but a supplementary Vorton Tuning System provides additional computing capacity. Grants a bonus to the firing rate and damage of Vorton Projectors. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Vorton Tuning System II Blueprint
Vulnerable Amarr Research Lab
This research laboratory has exhausted its shield reinforcement mode and is now vulnerable to attack. Secret Shipcaster-related research data can likely be found within.
Vulnerable Caldari Research Lab
This research laboratory has exhausted its shield reinforcement mode and is now vulnerable to attack. Secret Shipcaster-related research data can likely be found within.
Vulnerable EoM Rogue Capital Shipyard
The Rogue Capital Shipyard's defenses appear to have lowered and it is now vulnerable to a demolition attack. This capital shipyard is primarily being used to supply, repair and make ready operational EoM dreadnoughts for new assault operations. The EoM Rogue Capital Shipyards are priority targets for initial assault operations
Vulnerable EoM Rogue Capital Shipyard
The Rogue Capital Shipyard's defenses appear to have lowered and it is now vulnerable to a demolition attack. This capital shipyard is primarily being used to supply, repair and make ready operational EoM dreadnoughts for new assault operations. The EoM Rogue Capital Shipyards are priority targets for initial assault operations
Vulnerable EoM Rogue Capital Shipyard
The Rogue Capital Shipyard's defenses appear to have lowered and it is now vulnerable to a demolition attack. This capital shipyard is primarily being used to supply, repair and make ready operational EoM dreadnoughts for new assault operations. The EoM Rogue Capital Shipyards are priority targets for initial assault operations
Vulnerable Gallente Research Lab
This research laboratory has exhausted its shield reinforcement mode and is now vulnerable to attack. Secret Shipcaster-related research data can likely be found within.
Vulnerable Minmatar Research Lab
This research laboratory has exhausted its shield reinforcement mode and is now vulnerable to attack. Secret Shipcaster-related research data can likely be found within.
Vulture
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Ishukone Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
Vulture Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vulture Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Vulture Blue Tiger Serenity Only SKIN
Vulture Blue Tiger Serenity Only SKIN (30 Days)
Vulture Blue Tiger Serenity Only SKIN (365 Days)
Vulture Blue Tiger Serenity Only SKIN (7 Days)
Vulture Blue Tiger Serenity Only SKIN (90 Days)
Vulture Blue Tiger SKIN
Vulture Blueprint
Vulture Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Vulture Deathglow Remnant SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Vulture Exoplanets Hunter SKIN
Vulture Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Vulture Glacial Drift SKIN
Vulture Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Vulture Matigu Seabeast Serenity Only SKIN
Vulture Matigu Seabeast Serenity Only SKIN (30 Days)
Vulture Matigu Seabeast Serenity Only SKIN (365 Days)
Vulture Matigu Seabeast Serenity Only SKIN (7 Days)
Vulture Matigu Seabeast Serenity Only SKIN (90 Days)
Vulture Matigu Seabeast SKIN
Vulture Raata Sunset Serenity Only SKIN
Vulture Raata Sunset Serenity Only SKIN (30 Days)
Vulture Raata Sunset Serenity Only SKIN (365 Days)
Vulture Raata Sunset Serenity Only SKIN (7 Days)
Vulture Raata Sunset Serenity Only SKIN (90 Days)
Vulture Raata Sunset SKIN
Vulture Steel Cardinal SKIN
Vulture Union Day Workers SKIN
The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Vulture Wiyrkomi Serenity Only SKIN
Vulture Wiyrkomi Serenity Only SKIN (30 Days)
Vulture Wiyrkomi Serenity Only SKIN (365 Days)
Vulture Wiyrkomi Serenity Only SKIN (7 Days)
Vulture Wiyrkomi Serenity Only SKIN (90 Days)
Vulture Wiyrkomi SKIN
Vulture Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Vulture Zydrine Burn SKIN
Zydrine Burn is a potent liquor that is loosely related to the more refined Zydrine Wine, both of these green-hued drinks being produced using rice leaves, a certain portion of the grains, and whatever additives are appropriate to the style of drink. While Zydrine Wine can be an extraordinarily delicate and subtle drink, with the finest generally held to be brewed from the rice plants of Intaki Prime, its more powerful cousin is a somewhat pungent and vividly green brew. Rumors suggest that some versions of Zydrine Burn use as ingredients effluent from Quafe production, liquefied fedo scent glands, or even the notorious protein delicacies in powdered form. Whatever the case, a market for this harshly memorable liquor has sprung up among space workers of all kinds, and few space station bars lack a bottle or two of the stuff. Among planetary populations the brew has a more notorious reputation, popularly considered the tipple of underclasses, criminals, and ruthless capsuleer pirates.
Vylade Dien
Subject: Prototype Nation Vessel (ID: Vylade Dien) Military Specifications: Cruiser-class vessel. Primary roles are damage dealing and squad enhancement. Low microwarp velocity. Additional Intelligence: Est. 100,000 civilian abductions from Vylade II. The Dien identifier suggests an oversight role amongst other cruiser-class prototypes, or alternatively, that it was created during the first phase of development. The nature of Nation's squad boosting technology is still not fully understood, although current intelligence from recovered wrecks indicates that the designs deviates from standard warfare links in the same way as Tech III Warfare Processors. Synopsis from ISHAEKA-0047. DED Special Operations.Authorized for Capsuleer dissemination.
W-Space Blue A0 Rare Asteroids
Wakeful Sentry Tower
These fearsome sentry towers have remained the faithful and dangerous guardians of their sleeping masters, even after countless years of constant duty. As unpredictable as they are powerful, the towers have been expertly designed to provide lasting vigilance with an unquestioning, mechanical loyalty. The weapons systems on board are frighteningly precise and devastating upon impact.
Wakomi's Raven
A Raven piloted by an agent.
Walkway Debris
A fragment of a larger structure, this walkway's self-luminescent halls are silently running out of energy. What remains of the rest of the structure is unknown, only that it must have been subject to a cataclysmic force, powerful enough to rip apart nanoreinforced station steel.
Walkway Debris
Wallekon Nezmar
A secret agent working for the Minmatar Republic - flies an Ammatar ship due to his undercover job as a pilot within the Ammatar Fleet. Threat level: Very high
Warbarge Component
Warbarge manufacturing processes.
Warclone Blanks
These human clones have been engineered for infantry combat and are waiting in reserve for the transfer of consciousness from a clone soldier. Warclone blanks are valuable pieces of biological equipment, and they are in particularly high demand within the territory of the Blood Raider Covenant, as Omir Sarikusa's infamous sect of Sani Sabik cultists consider the blood of clones to be the 'purest' possible sacramental for use in their sanguine rituals.
Warclone Blanks Vat
Vat filled with the suspended bodies of warclones awaiting consciousness transfer. Warclones are humans engineered for infantry combat. They are regarded as valuable biological equipment and are particularly prized by the Blood Raider Covenant, as Omir Sarikusa's infamous sect of Sani Sabik cultists consider the blood of clones to be the 'purest' possible sacramental for use in their sanguine rituals.
Ward Console
The control unit for a starships shield systems.
Ward Shield Amplifier
Increases the damage resistance of the vehicle's shields. -15% damage taken to shield hp. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
Ward Shield Regenerator
Improves the recharge rate of the vehicle's shields. Increases shield regeneration rate by 19%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced.
Warded Gravimetric Backup Cluster I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Warded Gravimetric Backup Cluster I Blueprint
Warded Ladar Backup Cluster I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Warded Ladar Backup Cluster I Blueprint
Warded Magnetometric Backup Cluster I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Warded Magnetometric Backup Cluster I Blueprint
Warded Radar Backup Cluster I
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Warded Radar Backup Cluster I Blueprint
Warden I
Sentry Drone
Warden I Blueprint
Warden II
Sentry Drone
Warden II Blueprint
Warding Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Warehouse
Warehouse_MISSION
This is a standard storage facility.
Warehouse_MISSION2
This is a standard storage facility.
Warfare Computation Core
Warfare computation cores begin as basic microprocessors that handle the flow of data between various combat analyzers, prioritizing vital information and calculations. The cores are first built around salvaged Sleeper warfare processors which are then further enhanced by the integration of fullerene polymers and other Sleeper technology. The addition of emergent combat analyzers expands the functionality to include more abstract combat calculations, such as comparative analyses of fleets and predictive IFF identifications. When encased in thermophased metallofullerene plating, the cores can be embedded directly into the ship's hull. This allows for a far more efficient production method of Tech III vessels, enabling any subsystem variation to integrate into a hull without the need for further redesign in the combat electronics systems.
Warfare Computation Core Blueprint
Warhead Upgrades
Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level.
Warlord Ixon Kruz
Warlord Ixon Kruz is an up-and-coming general within the Minmatar Fleet. Known for his recklessness and defiance of authority, Ixon is not very popular among the leadership within the Republic, but has had a growing following amongst it's troops.
Warlord Shaqil Dragat
Shaqil Dragat is one of the most prominent Warlords within the Brutor Tribe of the Minmatar Republic. Known for his enormous size, even for a Brutor, Shaqil is feared not only for the fleet of warships he commands, but also in person. He also commands one of the most devastating battleships in the entire Minmatar fleet.
Warning Message
A message warning a Serpentis agent working with FON that Wiyrkomi is on to her.
Warning Sign
Why?
Warning Sign
Warp Core Hotel
Formerly an old armory, this building has been refurbished to accommodate weary travelers for a peaceful nights rest, or at least a temporary reprieve while on the jump between systems. The accommodations are efficient, designed to maintain a steady stream of customers. The rooms are sparse, the staff light, and the entire structure is rather unkempt. An odd smell permeates the walls, and most everything operates by ISK-slots. Older men and women loom around the lobby. Their attire would be provocative if they weren't so haggard and worn, though they always seem ready for a good time. Warp Core Hotel: Hourly rates only
Warp Core Stabilizer I
When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.
Warp Core Stabilizer I Blueprint
Warp Core Stabilizer II
When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.
Warp Core Stabilizer II Blueprint
Warp Disrupt Burst
Warp Disrupt Probe
Deployed from an Interdiction Sphere Launcher fitted to an Interdictor this probe prevents warping from within its area of effect.
Warp Disrupt Probe Blueprint
Warp Disruption Battery
Deployable warp jamming structure.
Warp Disruption Battery Blueprint
Warp Disruption Bubble Effect
Warp Disruption Burst Projector
Emits an area-of-effect burst, centered on the designated location. The burst disrupts the affected ships' navigation computer which prevents them from warping. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
Warp Disruption Burst Projector Blueprint
Warp Disruption Field Generator I
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted to the Heavy Interdiction Cruisers.
Warp Disruption Field Generator I Blueprint
Warp Disruption Field Generator II
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted to the Heavy Interdiction Cruisers.
Warp Disruption Field Generator II Blueprint
Warp Disruption Generator
It appears that this structure is disabling your warp drive on your vessel. Warping is impossible while this structure is active.
Warp Disruptor I
Disrupts the target ship's navigation computer which prevents it from warping.
Warp Disruptor I Blueprint
Warp Disruptor II
Disrupts the target ship's navigation computer which prevents it from warping.
Warp Disruptor II Blueprint
Warp Drive Operation
Skill at managing warp drive efficiency. 10% reduction in capacitor need of initiating warp per skill level.
Warp Matrix Conduit Trace
This is the energetic conduit trace left behind by activation of a Warp Matrix variant of a filament device used for FTL transport.
Warp Prohibitor I
Disrupts the target ship's navigation computer which prevents it from warping.
Warp Prohibitor I Blueprint
Warp Scrambler I
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Warp Scrambler I Blueprint
Warp Scrambler II
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
Warp Scrambler II Blueprint
Warp Scrambling Battery
Deployable warp jamming structure.
Warp Scrambling Battery Blueprint
Warp Scrambling Drone
Warp Scrambling Drone
Warrior Collector
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Warrior Diviner
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Warrior Engraver
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Warrior I
Light Scout Drone
Warrior I Blueprint
Warrior II
Light Scout Drone
Warrior II Blueprint
Warrior Raider
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High
Warrior Reaver
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Warrior Seeker
This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant
Warrior SW-300
Light Webifier Drone Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace.
Warrior SW-300 Blueprint
Warrior TP-300
Light Target Painter Drone
Warrior TP-300 Blueprint
Wasp EC-900
Heavy ECM Drone
Wasp EC-900 Blueprint
Wasp I
Heavy Attack Drone
Wasp I Blueprint
Wasp II
Heavy Attack Drone
Wasp II Blueprint
Wasteful Bonus
Turret weapon power usage +5%.
Watanen's Heron
A Heron piloted by an agent. Missions: Difficulty Rating: Grade 5.5
Watch Officer
An overseer of the Angel Cartel the Watch Officer controls his troops with determination.
Watchful Steward
A Steward sleeper, equivalent to a battleship class ship. Its behavior is focused on a coordinated assault against any tagged as hostile. The Ancient robotic protector of a lost people's secrets, the details of its internal operations are not fully understood.
Water
Water is one of the basic conditional elements of human survival. Most worlds have this compound in relative short supply and hence must rely on starship freight.
Water-Cooled CPU
Despite how ancient the technology is, there is still no method more cost-effective for cooling computer processing units than ordinary water, which can be heated and cooled rapidly via any number of proven methods. Most often, thermally conductive tubing makes its way through all of the vital components and over heat sinks, helping to regulate operating temperatures.
Water-Sucker Display
Spaceship safety display issued by InterBus to warn against waste of water, a vital resource aboard any spaceship. The strange, pump-mouthed Water-Sucker Clone features in a comical image that warns all aboard ship to take special care with precious water and ensure seals on H2O storage are maintained properly. New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.
Wavelength Signal Enhancer I
Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Waylaid Federation Couriers
This restricted salvage site can be entered by T1/Faction/T2 frigates and T1/Faction destroyers. Hostile ships appear to be active inside. Warning: Capsuleers who activate the acceleration gate to enter this site will incur a suspect timer and become legal targets for all other capsuleers.
Waylaid Imperial Couriers
This restricted salvage site can be entered by T1/Faction/T2 frigates and T1/Faction destroyers. Hostile ships appear to be active inside. Warning: Capsuleers who activate the acceleration gate to enter this site will incur a suspect timer and become legal targets for all other capsuleers.
Waylaid Republic Couriers
This restricted salvage site can be entered by T1/Faction/T2 frigates and T1/Faction destroyers. Hostile ships appear to be active inside. Warning: Capsuleers who activate the acceleration gate to enter this site will incur a suspect timer and become legal targets for all other capsuleers.
Waylaid State Couriers
This restricted salvage site can be entered by T1/Faction/T2 frigates and T1/Faction destroyers. Hostile ships appear to be active inside. Warning: Capsuleers who activate the acceleration gate to enter this site will incur a suspect timer and become legal targets for all other capsuleers.
Weak Double-helix Bond Bonus
Clone cost +5%.
Weak Ice Storm Environment
Weak Lowsec Metaliminal Yoiul Festival YC122 Storm
Weak Metaliminal Dark Storm Environment
Weak Metaliminal Electrical Storm
Weak Metaliminal Electrical Storm Environment
Weak Metaliminal Exotic Matter Storm
Weak Metaliminal Exotic Matter Storm Environment
Weak Metaliminal Gamma Ray Storm
Weak Metaliminal Gamma Ray Storm Environment
Weak Metaliminal Plasma Firestorm
Weak Metaliminal Plasma Firestorm Environment
Weak Nullsec Metaliminal Yoiul Festival YC122 Storm
Weak Volatile Ice Storm
Weakened Sleeper Drone Hangar
Clearly built to serve the needs of the Sleeper's automated defense drones, this ominous structure functions as one of their central docking points. The hangar's defensive capabilities have degraded over the millennia, leaving a thin outer shell that offers only token resistance to attack.
Weapon Destabilization
Advanced understanding of weapon disruption technology. 5% bonus to the effectiveness of Weapon Disruptor modules per skill level.
Weapon Disruption
Skill at using remote weapon disruptors. 5% less capacitor need for weapon disruptors per skill level.
Weapon Disruption Burst Projector
Emits an area-of-effect burst, centered on the designated location. The burst reduces the turret range and tracking speed of the affected ships. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.
Weapon Disruption Burst Projector Blueprint
Weapon Overcharge Subpylon
This Triglavian subpylon emits a field that enhances the power of weapons within its area of effect. The device appears to work by feeding energy into the potential-force conversion events taking place when various weapons impact their targets. The finely-tuned and selectively reactive field the system uses relies on considerable processing power but is an efficient solution to an otherwise insuperable problem of tracking and anticipation of many and diverse weapons systems. It appears to project this area of effect up to 5000m from its central structure.
Weapon Upgrades
Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
Weapon's Storage Facility
Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, reprocessed minerals or valuable items waiting to be transported to empire space.
weapon_container
The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide.
Weaponry
Skill at using handheld weapons. Unlocks sidearm weapons at lvl.1, light weapons at lvl.3, and heavy weapons at lvl.5.
Webber Drone
These webifier drones were developed by the Gallentean research and development firm CreoDron, who are renowned across the cluster for high quality drone manufacture. The patent was sold to all of the other empires early after the rise of the capsuleer. Since that time, these and other similar drones have seen use in various training programs, most usually focused on familiarizing a pilot with advanced combat techniques such as, in this case, dealing with Stasis Webification on the battlefield.
Weekend Pass for Sin Boulevard
This pass is handed out to Guristas operatives that have earned a special treatment in their reinvigoration camp. The gate will remain open for a short period of time and the accesscard will be rendered useless after uploading the card's data to the gate's activation device.
Wei Todaki
A veteran pilot of a Guristas cruiser. Married to Manchura Todaki.
Wei Todaki_
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Well-Worn Fedora
Some things just never go out of style.
Wenda Lamort
A Tristan piloted by an agent.
Wessette Gauze's Oneiros
An Oneiros piloted by an agent.
West Ludorim's Rifter
A Rifter piloted by an agent.
Wetware Mainframe
So advanced and energy-demanding are wetware mainframes that they require vehicle-scale power cores and the constant attention of maintenance personnel. When operating at peak performance levels, nothing in New Eden can match the raw computing power of these machines, from calculating warp coordinates to administrating the core functions of an entire space station.
Wheat
Cereal grasses have been localized on hundreds of worlds. The grains of the wheat plant make a solid foundation for the production of foodstuffs within empire space.
Wheel of Prosperity Firework
The Caldari are well known for their festivals, a means by which they enliven and relieve lives marked by service to the 'Big 8' megas as they strive to climb the corporate ladder. The 'Wheel of Prosperity' firework is a great favorite with Caldari citizens of all ages, signifying as it does the opportunities that are available to all in the market-driven society of the Caldari State.
Whelan Machorin
This is a top-class battleship of the Caldari Navy, being piloted by the high-profile Caldari military agent, Whelan Machorin. Threat level: Deadly
Whelan Machorin's Ballistic Smartlink
A neural Interface upgrade that boost the pilots skill in a specific area. 5% bonus to all missile launcher rate of fire.
Whelan Machorin's Head
This is the head of the Caldari Agent, Whelan Machorin, in all its flabby, balding glory. As it is not connected to his body at present it quite lacks the prestige it has grown accustomed to and, judging by the expression on its face, it's not at all content with this fact.
Whelan Machorin's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Whiptail
When The Scope ran a headline in late YC115 asking "Has Kaalakiota built the perfect Interceptor?" most observers viewed it as a provocative ploy to increase readership. The Rabbit viewed it as a personal challenge.
Whiptail Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Whiptail Blueprint
Whiptail Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
White Crescent
White Glaze
When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. White Glaze is extremely high in nitrogen-14 and other stable nitrogen isotopes, and is thus a necessity for the sustained operation of certain kinds of control tower. Available in 1.0 security status solar systems or lower.
White Noise Generation Battery
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.
White Noise Generation Battery Blueprint
White sharp hemisphere
White solid
White solid 2
Wholesale
Ability to organize and manage large-scale market operations. Each level raises the limit of active orders by 16.
Wide-Area Automata Command Pylon
This Triglavian command and control structure appears to relay instructions to rogue drones within its local space. The powerful signals apparently combine subversion routines with tactical routing and will interfere with the operation of capsuleer drones. +20% velocity and +10% damage for all local rogue drones -30% velocity and -15% damage for all local capsuleer drones Convocation of the Troika of the Vodya Subclade of Veles Clade divined purpose for the deviant automata in the flow of Vyraj. The Koschoi of Vodya made a casting that the winnowing of the clades would be served by turning poshlost to sobornost. The Navka of Vodya gave this noema profound reverse-time sense and grounded the metaxy. The Narodnya of Vodya accepted the volition and merge-consented with the Koschoi and Navka of Troika Vodya. In this scribing is the working of the flow revealed as law. – partial translation of markings found on a Triglavian Automata Command Pylon
Widow
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Widow Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Widow Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Widow Blue Tiger Serenity Only SKIN
Widow Blue Tiger Serenity Only SKIN (30 Days)
Widow Blue Tiger Serenity Only SKIN (365 Days)
Widow Blue Tiger Serenity Only SKIN (7 Days)
Widow Blue Tiger Serenity Only SKIN (90 Days)
Widow Blue Tiger SKIN
Widow Blueprint
Widow Caldari Navy SKIN
Widow Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Widow Exoplanets Hunter SKIN
Widow Fireblade Guerilla SKIN
The Fireblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called "Blade Guerillas" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the "freedom fighter" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.
Widow Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Widow Glacial Drift SKIN
Widow Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Widow Iceblade Guerilla SKIN
The Iceblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called "Blade Guerillas" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the "freedom fighter" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.
Widow Matigu Seabeast Serenity Only SKIN
Widow Matigu Seabeast Serenity Only SKIN (30 Days)
Widow Matigu Seabeast Serenity Only SKIN (365 Days)
Widow Matigu Seabeast Serenity Only SKIN (7 Days)
Widow Matigu Seabeast Serenity Only SKIN (90 Days)
Widow Matigu Seabeast SKIN
Widow Raata Sunset Serenity Only SKIN
Widow Raata Sunset Serenity Only SKIN (30 Days)
Widow Raata Sunset Serenity Only SKIN (365 Days)
Widow Raata Sunset Serenity Only SKIN (7 Days)
Widow Raata Sunset Serenity Only SKIN (90 Days)
Widow Raata Sunset SKIN
Widow Steel Cardinal SKIN
Widow Versus Redforce SKIN
Widow Wiyrkomi Serenity Only SKIN
Widow Wiyrkomi Serenity Only SKIN (30 Days)
Widow Wiyrkomi Serenity Only SKIN (365 Days)
Widow Wiyrkomi Serenity Only SKIN (7 Days)
Widow Wiyrkomi Serenity Only SKIN (90 Days)
Widow Wiyrkomi SKIN
Widow Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
Widow Zento Isideko Combine SKIN (7 days Limited)
Wildfire Khumaak
This fragile Khumaak appears to be several centuries old, and could perhaps date back to the Starkmanir rebellion itself. There are unique markings along the side; tiny holes that appear to have fastened the scepter to a wall at one point. In the centre of the flared orb there is another unique distinguishing mark, the visage of an Amarrian man draped in the robes of a Saint. His name, Torus Arzad, is not mentioned in any contemporary history, Amarrian or otherwise. Below his face a single line of text reads:“Understand His mercy, and you will know enough.”
Wing Command
Improved proficiency at projecting beneficial effects to fleetmates. Increases Command Burst and Mining Foreman Burst area of effect range by 6% per skill level.
Wings of Victory Firework
Celebrations of victory and notable triumphs are often accompanied by glorious displays of fireworks. The Wings of Victory pyrotechnic is one of the most striking and justly famed for its clever use of micro-rockets to achieve its memorable effect.
Winter Event AoE
Winter Event Camera Lock
Camera pitch locking for winter planet dungeon
Winter Event Foreground
Winter Event Nebulae_a
EVE/Evetypes/Types/Descriptions/30:543030
Winter Event Nebulae_b
Second nebula for winter event
Winter Nexus Expert System
Winter Nexus Expert System This Expert System makes available skills enabling a capsuleer to fly ORE Expedition Frigate class ships. This is a promotional Expert System released to celebrate the Winter Nexus event. The temporary skills provided by this Expert System last for four days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. Renting an Expert System Expert System rental licenses can be purchased securely on https://secure.eveonline.com/Pilot-Services/ using a variety of methods. Activating an Expert System Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Winter_Cloud_R2
Winter_ENV_S1_01a
Wirdar Erazako's Firetail
A Firetail piloted by an agent.
Wiretap Plant
A potted plant with a wiretap device cleverly hidden in the dirt.
Wisdom of Gheinok
"And so it was, That Gheinok led his people on the great exodus, To the land of our Salvation, To the land of God, To the land of his Chosen, To Athra." - The Scriptures, Gheinok the First 1:32 +4% Energy Turret Damage. +7% Armor Repair +3% Max Velocity Base Duration: 2 days This item cannot be sold.
Wispy Chlorine Cloud
Wispy Orange Cloud
Wiyrkomi AV Grenade
The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.
Wiyrkomi Breach Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
Wiyrkomi Corporation Parade Beacon
Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.
Wiyrkomi Corporation Standard
Wiyrkomi is one of the two Caldari mega corporations where the largest shareholders is a family. Wiyrkomi is still owned by the founding Seituoda family, a name that has always been associated with honor and trustworthiness in Caldari business. Wiyrkomi is a member of the Combine TNR consortium, known as the "Ocean Faction", along with its allies Hyasyoda and Ishukone.
Wiyrkomi Data Chip
A data chip owned by the Wiyrkomi Corporation.
Wiyrkomi Head Engineer
The head engineer of this maintainance station is responsible for both the quality of work performed by the pirate corporation as well as the security of the operation.
Wiyrkomi Jacket Crate
Contains stylish Wiyrkomi Crew Jackets for both men and women to show your support for the Wiyrkomi megacorp and celebrate Caldari Union Day.
Wiyrkomi Nanite Injector
The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.
Wiyrkomi Rifles
These rifles belong to the Wiyrkomi Corporation.
Wiyrkomi Scandal Holoreel
This holoreel contains explicit footage of a high-ranking Wiyrkomi executive conducting some extremely off-the-record business with a few women of the night.
Wiyrkomi Specialist Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
Wiyrkomi Storage
Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, reprocessed minerals or valuable items waiting to be transported to empire space.
Wiyrkomi Surveillance Outpost
A small outpost operated by the Wiyrkomi mega-corporation brim-ful of the latest hi-tech surveillance and listening gadgets.
Wiyrkomi Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
Wiyrkomi Triage Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
Wiyrkomi Voucher
Wiyrkomi Warehouse
This is a standard storage facility.
Wolf
Named after a mythical beast renowned for its voraciousness, the Wolf is one of the most potentially destructive frigates currently in existence. While hardier than its brother the Jaguar it has less in the way of shield systems, and the capabilities of its onboard computer leave something to be desired. Nevertheless, the mere sight of a locked and loaded Wolf should be enough to make most pilots turn tail and flee. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
Wolf Abyssal Glory SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Wolf Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Wolf Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Wolf Blue Tiger Serenity Only SKIN
Wolf Blue Tiger Serenity Only SKIN (30 Days)
Wolf Blue Tiger Serenity Only SKIN (365 Days)
Wolf Blue Tiger Serenity Only SKIN (7 Days)
Wolf Blue Tiger Serenity Only SKIN (90 Days)
Wolf Blue Tiger SKIN
Wolf Blueprint
Wolf Burgan's Body Double
This slab of biomass was once a blank slate waiting to be turned into a functioning clone for some capsuleer. With the help of an engineered virus and the sample you provided, the slab is now a DNA-perfect replication of Wolf Burgan. Sure, it only looks like him if you squint really hard, but that is what explosions are for.
Wolf Burgan's DNA
The genetic material of Wolf Burgan, taken from a local law enforcement agency. Mercenary life has one major drawback: For every client, there's a victim…another mercenary available to make you their target.
Wolf Burgan's Hideout
According to Serpentis intelligence, this outpost is the hiding spot for Wolf Burgan. According to your intelligence, this is where Wolf Burgan loaded an unhealthy amount of explosives.
Wolf Chainbreaker Khumaak SKIN
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).
Wolf Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Wolf Dawn of Liberation SKIN
The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.
Wolf Exoplanets Hunter SKIN
Wolf Glacial Drift SKIN
Wolf Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Wolf Hazard Control SKIN
Wolf In Rust We Trust SKIN
This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan "In Rust We Trust" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.
Wolf Justice Serenity Only SKIN
Wolf Justice Serenity Only SKIN (30 Days)
Wolf Justice Serenity Only SKIN (365 Days)
Wolf Justice Serenity Only SKIN (7 Days)
Wolf Justice Serenity Only SKIN (90 Days)
Wolf Justice SKIN
Wolf Nova Serenity Only SKIN
Wolf Nova Serenity Only SKIN (30 Days)
Wolf Nova Serenity Only SKIN (365 Days)
Wolf Nova Serenity Only SKIN (7 Days)
Wolf Nova Serenity Only SKIN (90 Days)
Wolf Republic Fleet SKIN
Wolf Skarkert
A peddler of illicit substances.
Wolf Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Wolf Snowline Bladeracer SKIN (7 days Limited)
Wolf Tronhadar Ink Serenity Only SKIN
Wolf Tronhadar Ink Serenity Only SKIN (30 Days)
Wolf Tronhadar Ink Serenity Only SKIN (365 Days)
Wolf Tronhadar Ink Serenity Only SKIN (7 Days)
Wolf Tronhadar Ink Serenity Only SKIN (90 Days)
Wolf Tronhadar Ink SKIN
Wolf Valklear Glory Serenity Only SKIN
Wolf Valklear Glory Serenity Only SKIN (30 Days)
Wolf Valklear Glory Serenity Only SKIN (365 Days)
Wolf Valklear Glory Serenity Only SKIN (7 Days)
Wolf Valklear Glory Serenity Only SKIN (90 Days)
Wolf Valklear Glory SKIN
Wolf-Rayet Star
Wolfman's PCP-30 Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
Women's "Mirelle" Upwell Executive Spectacles
Designed with a retro Gallente frame from legendary Federal fashionista Francois Mirelle, these bifocals are themed to appeal to those interested in both a functional and stylish look without the need for ocular implants. With a titanium weaved carbon composite frame, alloy hinge pins and silicate glass lenses, these traditional spectacles not only look the part, but also come with a lifetime guarantee* and are designed with the most extreme and rigorous use in mind. *Guarantee based on Interstellar Average Standard human lifespan of 160.25 years.
Women's 'Aeriform' Headwear (black)
This opaque black decoration was created for lightweight comfort. As part of its design it covers only part of the head, all the better to indicate a debonair look for the most fashionable (and, truth be told, richest and most powerful) individuals in the cluster. It is the kind of headgear that might be taken into sports, into high-speed traffic, or simply into a meeting of high-powered executives, where its casual style makes it very apparent who's boss.
Women's 'Aeriform' Headwear (blue)
This translucent blue decoration was created for lightweight comfort. As part of its design it covers only part of the head, all the better to indicate a debonair look for the most fashionable (and, truth be told, richest and most powerful) individuals in the cluster. It is the kind of headgear that might be taken into sports, into high-speed traffic, or simply into a meeting of high-powered executives, where its casual style makes it very apparent who's boss.
Women's 'Aeriform' Headwear (clear)
This translucent decoration was created for lightweight comfort. As part of its design it covers only part of the head, all the better to indicate a debonair look for the most fashionable (and, truth be told, richest and most powerful) individuals in the cluster. It is the kind of headgear that might be taken into sports, into high-speed traffic, or simply into a meeting of high-powered executives, where its casual style makes it very apparent who's boss.
Women's 'Aeriform' Headwear (cyan)
This translucent cyan decoration was created for lightweight comfort. As part of its design it covers only part of the head, all the better to indicate a debonair look for the most fashionable (and, truth be told, richest and most powerful) individuals in the cluster. It is the kind of headgear that might be taken into sports, into high-speed traffic, or simply into a meeting of high-powered executives, where its casual style makes it very apparent who's boss.
Women's 'Aeriform' Headwear (orange)
This translucent orange decoration was created for lightweight comfort. As part of its design it covers only part of the head, all the better to indicate a debonair look for the most fashionable (and, truth be told, richest and most powerful) individuals in the cluster. It is the kind of headgear that might be taken into sports, into high-speed traffic, or simply into a meeting of high-powered executives, where its casual style makes it very apparent who's boss.
Women's 'Amaranthine Divide' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Avenue' Shirt (black and dark red)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this black and dark red tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (black leather)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this black leather tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (black)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this black tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (blue)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this blue tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (brown)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this brown tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (camo)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this camo tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (gray camo)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this gray camo tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (gray)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this gray tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (green)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this green tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (lined brown)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this lined brown tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (orange camo)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this orange camo tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (orange)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this orange tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (pink camo)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this pink camo tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (purple mesh)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this purple mesh tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (red patterned)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this red patterned tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (red)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this red tank top brings sturdy comfort wherever it is worn.
Women's 'Avenue' Shirt (white)
Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this white tank top brings sturdy comfort wherever it is worn.
Women's 'Bitwave Glacier' Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Blades' Headwear (black)
This sharp-looking decoration in pitch-black hue draws its inspiration from ancient Amarr tradition, and has received greater attention in recent years due to the tendency of people of royal blood to wear it at official functions. It is regal and imposing, with an otherworldly - and some say devilish - appearance, and in its clean design it is said to offer several different interpretations depending on whether the onlooker is standing at attention or supplicating on their knees. It might be a halo around the wearer's head, gently implying her sanctified nature. it might be a set of wings that indicate the eventual heavenly flight of her soul. Or it might be the spikes on which those who displease her will be impaled.
Women's 'Blades' Headwear (gold)
This sharp-looking decoration in golden hue draws its inspiration from ancient Amarr tradition, and has received greater attention in recent years due to the tendency of people of royal blood to wear it at official functions. It is regal and imposing, with an otherworldly - and some say devilish - appearance, and in its clean design it is said to offer several different interpretations depending on whether the onlooker is standing at attention or supplicating on their knees. It might be a halo around the wearer's head, gently implying her sanctified nature. it might be a set of wings that indicate the eventual heavenly flight of her soul. Or it might be the spikes on which those who displease her will be impaled.
Women's 'Blades' Headwear (gunmetal)
This sharp-looking decoration in gunmetal hue draws its inspiration from ancient Amarr tradition, and has received greater attention in recent years due to the tendency of people of royal blood to wear it at official functions. It is regal and imposing, with an otherworldly - and some say devilish - appearance, and in its clean design it is said to offer several different interpretations depending on whether the onlooker is standing at attention or supplicating on their knees. It might be a halo around the wearer's head, gently implying her sanctified nature. it might be a set of wings that indicate the eventual heavenly flight of her soul. Or it might be the spikes on which those who displease her will be impaled.
Women's 'Blades' Headwear (jade)
This sharp-looking decoration in green jade hue draws its inspiration from ancient Amarr tradition, and has received greater attention in recent years due to the tendency of people of royal blood to wear it at official functions. It is regal and imposing, with an otherworldly - and some say devilish - appearance, and in its clean design it is said to offer several different interpretations depending on whether the onlooker is standing at attention or supplicating on their knees. It might be a halo around the wearer's head, gently implying her sanctified nature. it might be a set of wings that indicate the eventual heavenly flight of her soul. Or it might be the spikes on which those who displease her will be impaled.
Women's 'Blades' Headwear (platinum)
This sharp-looking decoration in platinum hue draws its inspiration from ancient Amarr tradition, and has received greater attention in recent years due to the tendency of people of royal blood to wear it at official functions. It is regal and imposing, with an otherworldly - and some say devilish - appearance, and in its clean design it is said to offer several different interpretations depending on whether the onlooker is standing at attention or supplicating on their knees. It might be a halo around the wearer's head, gently implying her sanctified nature. it might be a set of wings that indicate the eventual heavenly flight of her soul. Or it might be the spikes on which those who displease her will be impaled.
Women's 'Boarder' Cap (Digital Camo)
Many large ships maintain troop complements for use as boarding parties or to occupy space stations and other installations taken by force of arms. This type of cap in digital camo is a common sight among such elite commando forces. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.
Women's 'Corsair' Heels (beige)
For the combination of rough-and-tumble flavor with the sleek, sexy lines of patent leather, nothing beats the 'Corsair' heels. High laces give it a tight, yet extremely comfortable fit, while the leather straps crisscrossing its form, complete with bold, elegant clasps, give it that slight air of piracy which everyone knows tends to adhere - thoroughly undeserved and unfairly, of course - to high-flying capsuleers.
Women's 'Corsair' Heels (black)
For the combination of rough-and-tumble flavor with the sleek, sexy lines of patent leather, nothing beats the 'Corsair' heels. High laces give it a tight, yet extremely comfortable fit, while the leather straps crisscrossing its form, complete with bold, elegant clasps, give it that slight air of piracy which everyone knows tends to adhere - thoroughly undeserved and unfairly, of course - to high-flying capsuleers.
Women's 'Corsair' Heels (blue)
For the combination of rough-and-tumble flavor with the sleek, sexy lines of patent leather, nothing beats the 'Corsair' heels. High laces give it a tight, yet extremely comfortable fit, while the leather straps crisscrossing its form, complete with bold, elegant clasps, give it that slight air of piracy which everyone knows tends to adhere - thoroughly undeserved and unfairly, of course - to high-flying capsuleers.
Women's 'Corsair' Heels (brown)
For the combination of rough-and-tumble flavor with the sleek, sexy lines of patent leather, nothing beats the 'Corsair' heels. High laces give it a tight, yet extremely comfortable fit, while the leather straps crisscrossing its form, complete with bold, elegant clasps, give it that slight air of piracy which everyone knows tends to adhere - thoroughly undeserved and unfairly, of course - to high-flying capsuleers.
Women's 'Corsair' Heels (gray)
For the combination of rough-and-tumble flavor with the sleek, sexy lines of patent leather, nothing beats the 'Corsair' heels. High laces give it a tight, yet extremely comfortable fit, while the leather straps crisscrossing its form, complete with bold, elegant clasps, give it that slight air of piracy which everyone knows tends to adhere - thoroughly undeserved and unfairly, of course - to high-flying capsuleers.
Women's 'Corsair' Heels (red)
For the combination of rough-and-tumble flavor with the sleek, sexy lines of patent leather, nothing beats the 'Corsair' heels. High laces give it a tight, yet extremely comfortable fit, while the leather straps crisscrossing its form, complete with bold, elegant clasps, give it that slight air of piracy which everyone knows tends to adhere - thoroughly undeserved and unfairly, of course - to high-flying capsuleers.
Women's 'Crimson Harvest' Cap
The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Under his leadership the Blood Raiders have become more organized and they have established several bases in the Bleak Lands region.
Women's 'Crimson Harvest' Jacket
The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Under his leadership the Blood Raiders have become more organized and they have established several bases in the Bleak Lands region.
Women's 'Crimson Harvest' T-Shirt
The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Under his leadership the Blood Raiders have become more organized and they have established several bases in the Bleak Lands region.
Women's 'Crimson Phoenix' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Crossgrid' Facial Augmentation
By nanowelding synthetic neuromesh directly to the bone, while placing a formation of variable resistors at the skin’s surface, a facial augmentation can be built that will boost the wearer’s somatosensory systems dramatically. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual’s consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Crusader' Beret (Amarr Empire)
The Amarr Empire’s best troops are typically found at the forefront of the military crusades that are collectively part of the Empire’s continuation of the ‘Reclaiming’. Wearing this beret displays your loyalty to the Amarr Empire, with a simple design and powerful symbolism rising above more than just a fashion statement.
Women's 'Defender' Beret (Gallente Federation)
The Gallente Federation is a large and sprawling empire with extensive borders and numerous enemies. Defense of the Federation is the priority of its military. Wearing this beret displays your loyalty to the Gallente Federation, with a simple design and powerful symbolism rising above more than just a fashion statement.
Women's 'Domino Auric' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Domino Bronza' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Domino Rojo' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Domino Turquoise' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Dread' Beret (Guristas)
The Guristas pirates are highly organized on military lines, having been founded by renegade Caldari Navy officers, and the ‘Dread Guristas’ division are among the most feared and elite in their ranks. Wearing this beret displays your loyalty to the Guristas, with a simple design and powerful symbolism rising above more than just a fashion statement.
Women's 'Eico Auroralite' Facial Augmentation
This Eico-type facial augmentation is inlaid with the proprietary "Auroralite" material and has been released to mark the universal end of year celebration of the Yoiul Festival. Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Eico Azurchev' Facial Augmentation
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Eico BioSec' Facial Augmentation
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. This variant of Eico augmentation is designed for use by Biosecurity Response Teams. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Eico BioSec' Facial Augmentation (OLD)
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Eico Flamjaw' Facial Augmentation
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Eico Redwire XVI' Facial Augmentation
Released in YC121, this special edition entry in the Eico augmentation series celebrates Capsuleer Day XVI. Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Eico Sunstrip' Facial Augmentation
Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Emergent Threats' T-shirt YC 117
Step out in style in your exquisite new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 117 SOCT Symposium on Emergent Threats. Note: While this shirt features a stylish representation of a Jove Observatory, it does not guarantee the wearer safe access to the Observatory locations.
Women's 'Eternity' Boots (Black/Gold)
Designer: Sennda of Emrayur With every stunning outfit there is a pair of boots to tie the look together. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious black with golden detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit and top, these striking boots are the culmination of a look designed to turn heads.
Women's 'Eternity' Boots (Black/Red)
Designer: Sennda of Emrayur With every stunning outfit there is a pair of boots to tie the look together. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious black with red and white detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit and top, these striking boots are the culmination of a look designed to turn heads.
Women's 'Eternity' Boots (Olive)
Designer: Sennda of Emrayur With every stunning outfit there is a pair of boots to tie the look together. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious olive green with golden detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit and top, these striking boots are the culmination of a look designed to turn heads.
Women's 'Eternity' Boots (White)
Designer: Sennda of Emrayur With every stunning outfit there is a pair of boots to tie the look together. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious white with black detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit and top, these striking boots are the culmination of a look designed to turn heads.
Women's 'Eternity' Boots (Yellow)
Designer: Sennda of Emrayur With every stunning outfit there is a pair of boots to tie the look together. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious yellow with black detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit and top, these striking boots are the culmination of a look designed to turn heads.
Women's 'Eternity' Suit (Black/Gold)
Designer: Sennda of Emrayur The ‘Eternity’ suit is a bold statement of fashion forward thinking, only worn by those brave enough to don this form fitting attire. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious metallic black, and embedded with specialized nanofibers to give it a unique brilliant finish. Golden detailing and deep black accents complete the look, which can be worn on its own, or with the matching sleeve and collar suit top.
Women's 'Eternity' Suit (Black/Red)
Designer: Sennda of Emrayur The ‘Eternity’ suit is a bold statement of fashion forward thinking, only worn by those brave enough to don this form fitting attire. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious black, and embedded with specialized nanofibers to give it a unique brilliant finish. White detailing and deep red accents complete the look, which can be worn on its own or with the matching sleeve and collar suit top.
Women's 'Eternity' Suit (Olive)
Designer: Sennda of Emrayur The ‘Eternity’ suit is a bold statement of fashion forward thinking, only worn by those brave enough to don this form fitting attire. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious olive green, and embedded with specialized nanofibers to give it a unique brilliant finish. Golden detailing and fine green patterning complete the look, which can be worn on its own, or with the matching sleeve and collar suit top.
Women's 'Eternity' Suit (White)
Designer: Sennda of Emrayur The ‘Eternity’ suit is a bold statement of fashion forward thinking, only worn by those brave enough to don this form fitting attire. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious white, and embedded with specialized nanofibers to give it a unique brilliant finish. Black detailing and white camouflaged patterning complete the look, which can be worn on its own or with the matching sleeve and collar suit top.
Women's 'Eternity' Suit (Yellow)
Designer: Sennda of Emrayur The ‘Eternity’ suit is a bold statement of fashion forward thinking, only worn by those brave enough to don this form fitting attire. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious yellow, and embedded with specialized nanofibers to give it a unique brilliant finish. Black detailing and yellow accents complete the look, which can be worn on its own, or with the matching sleeve and collar suit top.
Women's 'Eternity' Suit Top (Black/Gold)
Designer: Sennda of Emrayur With a fashion forward approach to spacewear, the unique sleeve and collar design will turn heads even in the Crystal Boulevard. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious black with golden detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit, the top is the perfect complement to an already bold look.
Women's 'Eternity' Suit Top (Black/Red)
Designer: Sennda of Emrayur With a fashion forward approach to spacewear, the unique sleeve and collar design will turn heads even in the Crystal Boulevard. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious black with red and white detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit, the top is the perfect complement to an already bold look.
Women's 'Eternity' Suit Top (Olive)
Designer: Sennda of Emrayur With a fashion forward approach to spacewear, the unique sleeve and collar design will turn heads even in the Crystal Boulevard. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious olive green with golden detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit, the top is the perfect complement to an already bold look.
Women's 'Eternity' Suit Top (White)
Designer: Sennda of Emrayur With a fashion forward approach to spacewear, the unique sleeve and collar design will turn heads even in the Crystal Boulevard. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious white with black detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit, the top is the perfect complement to an already bold look.
Women's 'Eternity' Suit Top (Yellow)
Designer: Sennda of Emrayur With a fashion forward approach to spacewear, the unique sleeve and collar design will turn heads even in the Crystal Boulevard. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious yellow with black detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit, the top is the perfect complement to an already bold look.
Women's 'Excursion' Pants (black)
Designer: Vallou Vallou's "Excursion" pants in pure midnight black are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Excursion' Pants (black/blue/gold)
Designer: Vallou Vallou's "Excursion" pants in a cool blend of midnight black, dark ocean blue and gold lines are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Excursion' Pants (black/gold line)
Designer: Vallou Vallou's "Excursion" pants in midnight black, through which gold lines course like veins of ore, are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Excursion' Pants (black/gold)
Designer: Vallou Vallou's "Excursion" pants, in a stunning mix of midnight black and dark gold, are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Excursion' Pants (black/gray)
Designer: Vallou Vallou's "Excursion" pants in a cool interplay of black and gray are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Excursion' Pants (black/red/gold)
Designer: Vallou Vallou's "Excursion" pants in a volatile mixture of midnight black, bright red and gold lines are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Excursion' Pants (black/silver)
Designer: Vallou Vallou's "Excursion" pants, in an extraordinary mix of midnight black and chill, steely silver, are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Excursion' Pants (Blood Raider)
Designer: Vallou Vallou's "Excursion" pants in pure midnight black are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Excursion' Pants (gold)
Designer: Vallou Vallou's "Excursion" pants in stunning regal gold are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Excursion' Pants (matte blue)
Designer: Vallou Vallou's "Excursion" pants in pure matte blue are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Excursion' Pants (matte green)
Designer: Vallou Vallou's "Excursion" pants in a matte earthbound green are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Excursion' Pants (matte red)
Designer: Vallou Vallou's "Excursion" pants in a sultry matte red are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Excursion' Pants (silver)
Designer: Vallou Vallou's "Excursion" pants in striking steely silver are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.
Women's 'Executor' Coat
Designer: House of Ranai In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression. The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention.
Women's 'Executor' Coat (black)
Designer: House of Ranai In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression in a perfect tone of professional black. The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention.
Women's 'Executor' Coat (graphite)
Designer: House of Ranai In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression in an unyielding graphite gray. The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention.
Women's 'Executor' Coat (green/gold)
Designer: House of Ranai In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression in pure black, with a subtle touch of regal gold fringes. The contrasting yoke, with its green and black silk detailing build a military-sharp appearance that will guarantee their undivided attention.
Women's 'Executor' Coat (matte blue)
Designer: House of Ranai In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression in soothing matte blue . The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention.
Women's 'Executor' Coat (matte red)
Designer: House of Ranai In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression in a dominating matte red. The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention.
Women's 'Executor' Coat (red/gold)
Designer: House of Ranai In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression in pure black, with a subtle touch of regal gold fringes. The contrasting yoke, with its aggressive red, and the black silk detailing build a military-sharp appearance that will guarantee their undivided attention.
Women's 'Executor' Coat (silver)
Designer: House of Ranai In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression, presented in stark, powerful silver. The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention.
Women's 'Farsight' Augmented Spectacles
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The program is directed by Professor Michel Mayor of the CONCORD Deep Space Research Division, and his profile as a noted exoplanetologist has highlighted the classic and elegant design of his trademark 'Farsight' Augmented Spectacles.
Women's 'Fatal Elite' Beret
This beret is worn by Guristas Pirates who are members of the "Fatal Elite" group of combat pilots and technology scavengers. While the status of Jirai 'Fatal' Laitanen remains shrouded in mystery, his elite cadre of pirate technology hunters continues to operate across New Eden. The Fatal Elite are noted for a particular focus on searching out and "acquiring" advanced capsule, cloning and personality transfer technology. The application of such technology to ever more responsive and high-performance combat craft is of extreme interest to the Guristas Pirates.
Women's 'Fatal Elite' Combat Boots
These combat boots are worn by Guristas Pirates who are members of the "Fatal Elite" group of combat pilots and technology scavengers. While the status of Jirai 'Fatal' Laitanen remains shrouded in mystery, his elite cadre of pirate technology hunters continues to operate across New Eden. The Fatal Elite are noted for a particular focus on searching out and "acquiring" advanced capsule, cloning and personality transfer technology. The application of such technology to ever more responsive and high-performance combat craft is of extreme interest to the Guristas Pirates.
Women's 'Fatal Elite' Combat Jacket
This combat jacket is worn by Guristas Pirates who are members of the "Fatal Elite" group of combat pilots and technology scavengers. While the status of Jirai 'Fatal' Laitanen remains shrouded in mystery, his elite cadre of pirate technology hunters continues to operate across New Eden. The Fatal Elite are noted for a particular focus on searching out and "acquiring" advanced capsule, cloning and personality transfer technology. The application of such technology to ever more responsive and high-performance combat craft is of extreme interest to the Guristas Pirates.
Women's 'Fatal Elite' Combat Pants
These combat pants are worn by Guristas Pirates who are members of the "Fatal Elite" group of combat pilots and technology scavengers. While the status of Jirai 'Fatal' Laitanen remains shrouded in mystery, his elite cadre of pirate technology hunters continues to operate across New Eden. The Fatal Elite are noted for a particular focus on searching out and "acquiring" advanced capsule, cloning and personality transfer technology. The application of such technology to ever more responsive and high-performance combat craft is of extreme interest to the Guristas Pirates.
Women's 'Federal Defender' Beret
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment. The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this beret declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy.
Women's 'Federal Defender' Jacket
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment. The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this jacket declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy.
Women's 'Federal Defender' Pants
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment. The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. These pants are part of a set of clothes that declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy.
Women's 'Function' T-shirt (black)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our black 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (Blood Raiders)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our black 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (blue)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our blue 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (brown)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our brown 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (cream)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our cream 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (dark blue)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our dark blue 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (dark camo)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our dark camo 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (dark red)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our dark red 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (desert camo)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our desert camo 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (gray)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our gray 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (green)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our green 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (khaki)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our khaki 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (olive)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our olive 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (orange)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our orange 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (red)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our red 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Function' T-shirt (white)
Designer: House of Ranai Look trendy, sharp and casual, all at once. Our white 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.
Women's 'Glass Semiotique' Monocle Interface (right)
Made infamous by capsuleers eager to flaunt their vast wealth, the original 'Looking Glass' design of monocle interfaces has been specially updated by Semiotique Superluminal in the form of the 'Glass Semiotique' to mark the launch of the Semiotique Sports brand. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Women's 'Greave' Boots (black/gold)
Designer: House of Ranai Who says military dress has to be unflattering? Step out in style with the luster of our "Greave" high-heeled boots, inspired by the gaiters of yesteryear's foot-soldier. Slick leather, black as night, wraps up to your knee, while the regal gold of our structured flexible ribbing at the back provides for easy on-and-off.
Women's 'Greave' Boots (brown)
Designer: House of Ranai Who says military dress has to be unflattering? Step out in style in the gorgeous natural autumn brown of our lustrous "Greave" high-heeled boots, inspired by the gaiters of yesteryear's foot-soldier. Slick leather wraps up to your knee, while the structured flexible ribbing at the back provides for easy on-and-off.
Women's 'Greave' Boots (matte brown)
Designer: House of Ranai Who says military dress has to be unflattering? Step out in style in our "Greave" high-heeled boots, inspired by the gaiters of yesteryear's foot-soldier. Slick leather wraps up to your knee, while the structured flexible ribbing at the back provides for easy on-and-off.
Women's 'Greave' Boots (matte gray)
Designer: House of Ranai Who says military dress has to be unflattering? Step out in style in the cool gray of our "Greave" high-heeled matte boots, inspired by the gaiters of yesteryear's foot-soldier. Slick leather wraps up to your knee, while the structured flexible ribbing at the back provides for easy on-and-off.
Women's 'Greave' Boots (red)
Designer: House of Ranai Who says military dress has to be unflattering? Step out in style in the sensuous, sultry red of our lustrous "Greave" high-heeled boots, inspired by the gaiters of yesteryear's foot-soldier. Slick leather wraps up to your knee, while the structured flexible ribbing at the back provides for easy on-and-off.
Women's 'Greave' Knee-Boots
Designer: House of Ranai Who says military dress has to be unflattering? Step out in style in our "Greave" high-heeled boots, inspired by the gaiters of yesteryear's foot-soldier. Slick leather wraps up to your knee, while the structured flexible ribbing at the back provides for easy on-and-off.
Women's 'Guidemask' Facial Augmentation
By nanowelding synthetic neuromesh directly to the bone, while placing a formation of variable resistors at the skin’s surface, a facial augmentation can be built that will boost the wearer’s somatosensory systems dramatically. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual’s consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Gunner' Jacket (Amarr)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid bronze pillar rises in front and back on a dark brown background to underline your undeniable and unyielding presence, while armbands and epaulettes give you the commanding appearance you deserve. Finally, the logo of the Amarr Empire advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (Angel Cartel)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid pillar of black rises in front and back to underline your undeniable and unyielding presence, while sky-blue armbands and epaulettes give you the commanding appearance you deserve. Finally, the logo of the Angel Cartel advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (Blood Raiders black)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid crimson pillar rises in front and back to underline your undeniable and unyielding presence, while an extended length of shiny black from wrist to wrist gives you the commanding appearance you deserve. Finally, the logo of the Blood Raiders advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (Blood Raiders)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid crimson pillar rises in front and back to underline your undeniable and unyielding presence, while an extended length of shiny black from wrist to wrist gives you the commanding appearance you deserve. Finally, the logo of the Blood Raiders advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (Caldari)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid blue front with outlines of a rising pillar serve to underline your undeniable and unyielding presence, while pitch black sleeves give you the commanding appearance you deserve. Finally, the logo of the Caldari State advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (Gallente)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid turquoise pillar rises in front and back to underline your undeniable and unyielding presence, while black armbands and epaulettes give you the commanding appearance you deserve. Finally, the logo of the Gallente Federation advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (Guristas)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A dark pillar rises in front and back to underline your undeniable and unyielding presence, while light brown armbands and epaulettes give you the commanding appearance you deserve. Finally, the logo of the Guristas advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (InterBus)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid black pillar rises in front and back to underline your undeniable and unyielding presence, while armbands and epaulettes in sunset orange give you the commanding appearance you deserve. Finally, the logo of InterBus advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (Minmatar)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid dark pillar rises in front and back to underline your undeniable and unyielding presence, while light brown armbands and epaulettes give you the commanding appearance you deserve. Finally, the logo of the Minmatar Republic advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (Mordu's Legion)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. An outlined pillar rises in front and back to underline your undeniable and unyielding presence, while pitch black matte sleeves give you the commanding appearance you deserve. Finally, the logo of Mordu's Legion advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (ORE)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A dark pillar rises in front and back to underline your undeniable and unyielding presence, while armbands and epaulettes in matte gold give you the commanding appearance you deserve. Finally, the logo of ORE advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (Sansha's Nation)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid olive pillar rises in front and back to underline your undeniable and unyielding presence, while armbands and epaulettes in the same color on a dark green background give you the commanding appearance you deserve. Finally, the logo of Sansha's Nation advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (Serpentis)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. An outlined pillar rises in front and back to underline your undeniable and unyielding presence, while armbands and epaulettes in glinting gold give you the commanding appearance you deserve. Finally, the logo of the Serpentis advertises your proud support for the only faction that matters.
Women's 'Gunner' Jacket (Sisters of EVE)
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid black pillar rises in front and back to underline your undeniable and unyielding presence, while armbands and epaulettes of purest white on red give you the commanding appearance you deserve. Finally, the logo of the Sisters of EVE advertises your proud support for the only faction that matters.
Women's 'Hephaestus' Pants (blue)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech pants retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of pants are crafted from blue-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods. Additional pockets, straps and utility belts allow for a wide range of tools to be carried with the wearer while performing their duties.
Women's 'Hephaestus' Pants (cyan)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech pants retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of pants are crafted from cyan-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods. Additional pockets, straps and utility belts allow for a wide range of tools to be carried with the wearer while performing their duties.
Women's 'Hephaestus' Pants (desert)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech pants retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of pants are crafted from desert-shaded camo poly fabrics that are extremely durable yet comfortable enough to wear for extended periods. Additional pockets, straps and utility belts allow for a wide range of tools to be carried with the wearer while performing their duties.
Women's 'Hephaestus' Pants (gray/orange)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech pants retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of pants are crafted from black and orange poly fabrics that are extremely durable yet comfortable enough to wear for extended periods. Additional pockets, straps and utility belts allow for a wide range of tools to be carried with the wearer while performing their duties.
Women's 'Hephaestus' Pants (green)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech pants retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of pants are crafted from green-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods. Additional pockets, straps and utility belts allow for a wide range of tools to be carried with the wearer while performing their duties.
Women's 'Hephaestus' Pants (white/red)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech pants retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of pants are crafted from black and red poly fabrics that are extremely durable yet comfortable enough to wear for extended periods. Additional pockets, straps and utility belts allow for a wide range of tools to be carried with the wearer while performing their duties.
Women's 'Hephaestus' Shirt (blue)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. This functional but high tech shirt retains the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each shirt is crafted from blue-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Women's 'Hephaestus' Shirt (cyan)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. This functional but high tech shirt retains the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each shirt is crafted from cyan-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Women's 'Hephaestus' Shirt (desert)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. This functional but high tech shirt retains the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each shirt is crafted from desert-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Women's 'Hephaestus' Shirt (gray/orange)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. This functional but high tech shirt retains the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each shirt is crafted from gray and orange poly fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Women's 'Hephaestus' Shirt (green)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. This functional but high tech shirt retains the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each shirt is crafted from green-shaded poly fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Women's 'Hephaestus' Shirt (white/red)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. This functional but high tech shirt retains the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each shirt is crafted from white and red poly fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Women's 'Hephaestus' Shoes (blue)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from blue-shaded materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Women's 'Hephaestus' Shoes (cyan)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from cyan-shaded materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Women's 'Hephaestus' Shoes (desert)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from desert-shaded camo materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Women's 'Hephaestus' Shoes (gray/orange)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from gray and orange materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Women's 'Hephaestus' Shoes (green)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from gray and green materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Women's 'Hephaestus' Shoes (white/red)
Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from white and red materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.
Women's 'Hover' Tights (black)
These black seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken. In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.
Women's 'Hover' Tights (light)
These light, nearly nude seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken. In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.
Women's 'Hover' Tights (matte black)
These matte black seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken. In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.
Women's 'Hover' Tights (opaque black)
These opaque black seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken. In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.
Women's 'Hover' Tights (opaque blue)
These opaque blue seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken. In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.
Women's 'Hover' Tights (opaque gray)
These opaque gray seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken. In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.
Women's 'Hover' Tights (opaque purple)
These opaque purple seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken. In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.
Women's 'Hover' Tights (orange)
These orange seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken. In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.
Women's 'Hover' Tights (pink)
These pink seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken. In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.
Women's 'Hover' Tights (red)
These red seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken. In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.
Women's 'Hover' Tights (white)
These white seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken. In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.
Women's 'Hover' Tights (yellow)
These yellow seamed tights, casual and comfortable as they are, were in fact created from a material previously used by Sisters of EVE rescue squads when doing excavations in highly unstable areas. For the Sisters, the material was interwoven into an complex rope mechanism deployed whenever something (or someone inside something) needed to be pulled out with such immense force that every single supporting structure in the area might collapse. In all their rescue operations, the rope itself has never broken. In short, the material is light, porous, and damn near unbreakable, retaining its shape without strangling the legs or being overstretched after removal, and it may be used for even the most vigorous physical activities with no ill effect.
Women's 'Humanitarian' T-shirt YC 115
This highly prestigious item of clothing was created in YC 115 and presented to New Eden's charitable societies. The shirt stands as undeniable proof that its purchaser is on the side of good in a world that all too often can be cruel and merciless. Wear it with pride, and know that you have made a difference in the lives of strangers.
Women's 'Humanitarian' T-shirt YC 117
This highly prestigious item of clothing was created in YC 117 and presented to New Eden's charitable societies. The shirt stands as undeniable proof that its purchaser is on the side of good in a world that all too often can be cruel and merciless. Wear it with pride, and know that you have made a difference in the lives of strangers.
Women's 'Hyper' Racing Jacket
This stylish and exclusive racing jacket celebrates the Federation Grand Prix with the colors of the limited edition "Quafe Hyper" soft drink available in the luxury viewing platforms at the Grand Prix starting line complex above Gallente Prime. Quafe: In the heat of the moment
Women's 'Imkuradori' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Imperial Loyalist' Beret
The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr. The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this beret declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.
Women's 'Imperial Loyalist' Jacket
The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr. The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this jacket declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.
Women's 'Imperial Loyalist' Pants
The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr. The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. These pants are part of a set of clothes that declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.
Women's 'Impress' Skirt (black leather)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure and traces intricate patterns on the exquisite black leather, while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Impress' Skirt (black wax)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in contrasting tones of professional blacks and greys, complete with a waxy sheen that catches any light, while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Impress' Skirt (brown leather)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in the intricate patterns of natural brown leather, while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Impress' Skirt (graphite)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in a coolly stylish graphite gray while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Impress' Skirt (gray)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in contrasting tones of professional blacks and greys, while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Impress' Skirt (green/gold)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in contrasting tones of midnight black and autumn green, all fringed with a fine golden line, while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Impress' Skirt (marine)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in a late night blue, fringed with pure white lines, while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Impress' Skirt (matte black)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in a matte shade dark as night while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Impress' Skirt (matte blue)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in a calming matte blue while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Impress' Skirt (matte red)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in a rousing matte red while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Impress' Skirt (red gold)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in contrasting tones of midnight black and bright, dominant red, all fringed with a fine golden line, while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Impress' Skirt (silver)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in perfect cool silver, fringed with a single line of brightness, while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Impress' Skirt (white)
Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in a crisp, unspoiled white while unobtrusive back pockets preserve the slim-line silhouette.
Women's 'Khalikos Vector' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Kybernaut Clade' Beret
Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to pump out memetic propaganda and carry out situationist attentats in support of the Collective. Their latest efforts have been aimed at supporting pro-Triglavian capsuleers, with there being some indications that the Triglavians back these efforts. This beret has been awarded in the name of Zorya Triglav and is part of a matched set with the 'Kybernaut Clade' T-shirt, the latter being made available to those capsuleers offering sustained support to the Triglavian Collective.
Women's 'Kybernaut Clade' T-Shirt
Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to pump out memetic propaganda and carry out situationist attentats in support of the Collective. Their latest efforts have been aimed at supporting pro-Triglavian capsuleers, with there being some indications that the Triglavians back these efforts. This T-shirt has been awarded in the name of Zorya Triglav and is part of a matched set with the 'Kybernaut Clade' Beret also made available to supporters of the Triglavian Collective.
Women's 'Liberator' Beret (Minmatar Republic)
The Minmatar Republic’s tribal warriors are deeply concerned to liberate the vast numbers of Minmatar who are still held in bondage by the Amarr and other slavers. Wearing this beret displays your loyalty to the Minmatar Republic, with a simple design and powerful symbolism rising above more than just a fashion statement.
Women's 'Liberator' Cap (Minmatar Republic)
The Minmatar Republic’s tribal warriors are deeply concerned to liberate the vast numbers of Minmatar who are still held in bondage by the Amarr and other slavers. Wearing this cap displays your loyalty to the Minmatar Republic, with a simple design and powerful symbolism rising above more than just a fashion statement. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.
Women's 'Luxury' T-shirt
This item indicates that as part of society's very elite - the ones who wear whatever they want, fly wherever they like, and reign over the lives of others like mercurial gods - you are invited to the most exclusive of events in every part of the cluster. Live a life of boundless, reckless, hedonistic luxury, where nothing, not even death itself, stands in the way of your desires.
Women's 'Minima' Heels
Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets modern sensibilities with slick patent leather; our trademark "V" clasp securing the ankle assures the highest Vallou quality.
Women's 'Minima' Heels (black/gold)
Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in darkest black; while an elegant golden version of our trademark "V" clasp securing the ankle assures the highest Vallou quality.
Women's 'Minima' Heels (black/red)
Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in darkest black; while a sultry red version of our trademark "V" clasp securing the ankle assures the highest Vallou quality.
Women's 'Minima' Heels (blue)
Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in heavenly blue; while our trademark "V" clasp securing the ankle assures the highest Vallou quality.
Women's 'Minima' Heels (gold)
Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in regal gold; while our trademark "V" clasp securing the ankle assures the highest Vallou quality.
Women's 'Minima' Heels (graphite/white)
Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets modern sensibilities with slick patent leather in matte graphite; our trademark "V" clasp securing the ankle assures the highest Vallou quality.
Women's 'Minima' Heels (green/black)
Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in forest green; while a classy black version of our trademark "V" clasp securing the ankle assures the highest Vallou quality.
Women's 'Minima' Heels (matte black)
Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated matte elegance meets modern sensibilities with slick patent leather dark as ochre; while our trademark "V" clasp securing the ankle assures the highest Vallou quality.
Women's 'Minima' Heels (matte red)
Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated matte elegance meets modern sensibilities with slick patent leather in eye-catching red; while our trademark "V" clasp securing the ankle assures the highest Vallou quality.
Women's 'Minima' Heels (red)
Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in burning red; while our trademark "V" clasp securing the ankle assures the highest Vallou quality.
Women's 'Minima' Heels (silver)
Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in glowing silver; while our trademark "V" clasp securing the ankle assures the highest Vallou quality.
Women's 'Minima' Heels (turquoise)
Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in oceanic turquoise; while our trademark "V" clasp securing the ankle assures the highest Vallou quality.
Women's 'Mirelle' Pants (Upwell)
Designed by legendary Federal fashionista Francois Mirelle, this fresh take on the already classic women's 'Excursion' series demands attention from those with an eye for style. Inspired and themed to fit the brand and style of Upwell Consortium executives, these pants undoubtedly leave an uncompromising impression and are often worn by senior figures within the organization. While its matte black, luscious blue hues and chrome silver finish uplift the viewer into a world of high class society, wearing these in combination with the other Upwell Consortiums clothing range makes a profound statement like no other.
Women's 'Mirelle' T-Shirt (Upwell)
Designed by legendary Federal fashionista Francois Mirelle, this T-shirt is tailored to blend in perfectly with the other garments belonging to the Upwell Consortiums clothing line. Perfect for almost every situation, its simplicity and class is only matched by the statement made by proudly displaying the signature logo embellishment.
Women's 'Mirelle' Upwell Executive Coat
Designed by legendary Federal fashionista Francois Mirelle, this fresh take on the already classic women’s 'Esquire' series coat demands attention from those with an eye for style. Inspired and themed to fit the brand and style of Upwell Consortium executives, this coat undoubtedly leaves an uncompromising impression and is often worn by senior figures within the organization. While its matte black exterior, luscious blue hue and chrome silver finishes uplift the viewer into a world of high class society, the Upwell Consortiums personal touch is what truly ties this piece together. Upwell – Building Dreams
Women's 'Mistborne Rime' Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Mitral' Boots (black)
Bringing to mind the tall arches in a holy cathedral, this regal pair of black boots has a voluminous shape that grants plenty of space to the capsuleer's powerful legs, along with patented thermal protection for any manner of environment.
Women's 'Mitral' Boots (bronze)
Bringing to mind the tall arches in a holy cathedral, this regal pair of bronze boots has a voluminous shape that grants plenty of space to the capsuleer's powerful legs, along with patented thermal protection for any manner of environment.
Women's 'Mitral' Boots (cream)
Bringing to mind the tall arches in a holy cathedral, this regal pair of cream boots has a voluminous shape that grants plenty of space to the capsuleer's powerful legs, along with patented thermal protection for any manner of environment.
Women's 'Mitral' Boots (dark blue)
Bringing to mind the tall arches in a holy cathedral, this regal pair of dark blue boots has a voluminous shape that grants plenty of space to the capsuleer's powerful legs, along with patented thermal protection for any manner of environment.
Women's 'Mitral' Boots (dark red)
Bringing to mind the tall arches in a holy cathedral, this regal pair of dark red boots has a voluminous shape that grants plenty of space to the capsuleer's powerful legs, along with patented thermal protection for any manner of environment.
Women's 'Mystrioso' Boots
Designer: Sennda of Emrayur In a complicated world, relax in simplicity in our "Mystrioso" boots. In a symphony of darkest black, leather uppers flatter any ensemble, while the toe platform provides height without strain. The transparent prismatic resin heel adds a touch of intrigue to the understated design.
Women's 'Mystrioso' Boots (black/white)
Designer: Sennda of Emrayur In a complicated world, relax in simplicity in our "Mystrioso" boots. In a stark play of contrasts, dark black leather uppers flatter any ensemble, while a pure white toe platform provides height without strain. The transparent prismatic resin heel adds a touch of intrigue to the understated design.
Women's 'Mystrioso' Boots (brown/black)
Designer: Sennda of Emrayur In a complicated world, relax in simplicity in our "Mystrioso" boots. Natural brown leather uppers flatter any ensemble, while a pitch black toe platform provides height without strain. The transparent prismatic resin heel adds a touch of intrigue to the understated design.
Women's 'Mystrioso' Boots (red)
Designer: Sennda of Emrayur In a complicated world, relax in simplicity in our "Mystrioso" boots. In a storm of sensuous red, leather uppers flatter any ensemble, while the toe platform provides height without strain. The transparent prismatic resin heel adds a touch of intrigue to the understated design.
Women's 'Mystrioso' Boots (white/black)
Designer: Sennda of Emrayur In a complicated world, relax in simplicity in our "Mystrioso" boots. Soft white leather uppers flatter any ensemble, while a pitch black toe platform provides height without strain. The transparent prismatic resin heel adds a touch of intrigue to the understated design.
Women's 'New Eden Open I' T-shirt YC 114
This comfortable but eye-catching piece of clothing commemorates the first New Eden Open, a fiery clash of immortals where teams of death-dealing capsuleers were pitted against one another in a test to see who were the best fighter pilots of New Eden.
Women's 'New Eden Open II' T-shirt YC 116
Carrying on the proud tradition of murderous battles engaged in for personal renown, this comfortable piece of clothing commemorates the second New Eden Open: a tournament of immortals vying for glory amidst burning carnage, in a test to see who are the best fighter pilots of New Eden.
Women's 'Oculina Carmina' Facial Augmentation
This mesh-tech facial augmentation is designed to supplement the range of information that can be gathered in the visual cone of the wearer, providing supplemental electromagnetic, thermal and kinetic pickups for translation into optical data. Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Oculina Semiotique' Facial Augmentation
This mesh-tech facial augmentation from Semiotique Superluminal is designed to supplement the range of information that can be gathered in the visual cone of the wearer, providing supplemental electromagnetic, thermal and kinetic pickups for translation into optical data. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Women's 'Olympian TorsoRig' Body Augmentation
Developed by Duvolle Laboratories under license from Wiyrkomi’s Industrial Biomechanics, this TorsoRig augmentation is a cutting-edge iteration on existing designs. The Olympian offers the same powerful enhancement of upper body strength, speed, and precision as previous models, but also features several improvements. The most obvious of these is the anti-tarnish gold-plated finish, but others include self-lubricating bearings for whisper-quiet movement and predictive-memory servos that anticipate actions based on past movements. The result is a more responsive, luxurious feel that adds prestige to the TorsoRig’s power. The science and technology of enhancing biomechanics using cybernetic rigs and meshes is advancing all the time with much effort focused on lowering the barrier of entry in terms of manufacturing and resources that make up the cost of such powerful augmentations.
Women's 'Openyagi' Facial Augmentation
By nanowelding synthetic neuromesh directly to the bone, while placing a formation of variable resistors at the skin’s surface, a facial augmentation can be built that will boost the wearer’s somatosensory systems dramatically. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual’s consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Orb Semiotique' Synthetic Eye (right)
Developed to integrate FTL communications and enhanced reality technology on the proven 'Odin' synthetic eye platform, the new 'Orb Semiotique' full-replacement implant was commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Women's 'Outlaw' Boots (Blood Raiders)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, these boots indicate that the wearer is a true supporter of the Blood Raiders. These tall lace-up boots make a statement of power and dominance in crimson and carbon black. When paired with the matching coat and pants, these boots represent the ultimate homage to the Blood Raiders.
Women's 'Outlaw' Boots (Guristas)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, these boots indicate that the wearer is a true supporter of the Guristas. These tall lace-up boots make a statement of power and dominance in basalt and charcoal gray. When paired with the matching coat and pants, these boots represent the ultimate homage to the Guristas.
Women's 'Outlaw' Boots (Sansha's Nation)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, these boots indicate that the wearer is a true supporter of the Sansha cause. These tall lace-up boots make a statement of power and dominance in olive and charcoal gray. When paired with the matching coat and pants, these boots represent the ultimate homage to Sansha's Nation.
Women's 'Outlaw' Coat (Blood Raiders extra red)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, this jacket indicates that the wearer is a true supporter of the Blood Raiders. Each jacket is crafted from the finest leather, dyed carbon black, and accented with studded crimson passants and crimson trim. Finally, the jacket is emblazoned with the Blood Raiders logo, located directly over the heart of the wearer.
Women's 'Outlaw' Coat (Blood Raiders)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, this jacket indicates that the wearer is a true supporter of the Blood Raiders. Each jacket is crafted from the finest leather, dyed carbon black, and accented with studded crimson passants and crimson trim. Finally, the jacket is emblazoned with the Blood Raiders logo, located directly over the heart of the wearer.
Women's 'Outlaw' Coat (Burnt Orange)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, this jacket was given as a gift to signify the coming of the New Year. Each jacket is crafted from the finest leather, dyed charcoal gray, and accented with studded white passants and burnt orange trim.
Women's 'Outlaw' Coat (Guristas)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, this jacket indicates that the wearer is a true supporter of the Guristas. Each jacket is crafted from the finest leather, dyed charcoal gray, and accented with studded white passants and umber trim. Finally, the jacket is emblazoned with the Guristas logo, located directly over the heart of the wearer.
Women's 'Outlaw' Coat (Sansha's Nation)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, this jacket indicates that the wearer is a true supporter of the Sansha cause. Each jacket is crafted from the finest leather, dyed a dark green, and accented with spiked white passants and olive trim. Finally, the jacket is emblazoned with the Sansha's Nation logo, located directly over the heart of the wearer.
Women's 'Outlaw' Pants (Blood Raiders)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, these pants indicate that the wearer is a true supporter of the Blood Raiders. Each pair of pants is richly detailed, with crimson fabric and carbon black accents. When paired with the matching Blood Raiders Coat these pants present a stunning visual motif.
Women's 'Outlaw' Pants (Guristas)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, these pants indicate that the wearer is a true supporter of the Guristas. Each pair of pants is richly detailed, with basalt gray fabric and charcoal gray accents. When paired with the matching Guristas Coat these pants present a stunning visual motif.
Women's 'Outlaw' Pants (Sansha's Nation)
Designer: Unknown Straight from the discreet consignments of Intaki Commerce, these pants indicate that the wearer is a true supporter of the Sansha cause. Each pair of pants is richly detailed, with olive camouflage fabric and dark green accents. When paired with the matching Sansha's Nation Coat these pants present a stunning visual motif.
Women's 'Phanca' Cybernetic Arm (left)
This item, whose full designator is the F-706.574 'Phanca' Cybernetic Arm, is unique among heavily mechanized capsuleer accoutrements in that rather than focusing primarily on the future, it draws on a dark part of ancient empire history - one that's either completely barbaric or unquestionably devout, depending who you ask. Its origins lie in an Amarr decree where a member of the oligarchy - who was whimsical, powerful and, it is speculated, quite astoundingly insane during the tail end of her life- demanded that all current and future heirs of a particular royal house have their right hand amputated. They acquiesced, but had the hands replaced with cybernetic models in a silver coating. The first heir who suffered this fate took great pride in it, and his silver hand is on display in the open court of the Amarr Royal palace. When capsuleers - themselves the unquestionable elite of New Eden - started taking to cybernetic arms, it was only natural that this be one of the first models put into public use.
Women's 'Phanca' Cybernetic Arm (right)
This item, whose full designator is the F-706.574 'Phanca' Cybernetic Arm, is unique among heavily mechanized capsuleer accoutrements in that rather than focusing primarily on the future, it draws on a dark part of ancient empire history - one that's either completely barbaric or unquestionably devout, depending who you ask. Its origins lie in an Amarr decree where a member of the oligarchy - who was whimsical, powerful and, it is speculated, quite astoundingly insane during the tail end of her life- demanded that all current and future heirs of a particular royal house have their right hand amputated. They acquiesced, but had the hands replaced with cybernetic models in a silver coating. The first heir who suffered this fate took great pride in it, and his silver hand is on display in the open court of the Amarr Royal palace. When capsuleers - themselves the unquestionable elite of New Eden - started taking to cybernetic arms, it was only natural that this be one of the first models put into public use.
Women's 'Pithum' Beret (Guristas)
The Guristas pirates are highly organized on military lines, having been founded by renegade Caldari Navy officers, and their ‘Pithum’ units are a feared presence in Guristas deadspace outposts and high value sites. Wearing this beret displays your loyalty to the Guristas, with a simple design and powerful symbolism rising above more than just a fashion statement.
Women's 'Poise' Pants (beige swirl)
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a shiny and intricately decorated surface that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.
Women's 'Poise' Pants (black)
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a matte surface of deep black that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.
Women's 'Poise' Pants (blue)
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a matte surface of a late night cloudless sky that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.
Women's 'Poise' Pants (cream)
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a stylish matte surface the color of a rich, cloudy sky, that yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.
Women's 'Poise' Pants (dark green)
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a stylish matte surface that blends in with any surroundings, and yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.
Women's 'Poise' Pants (dark swirl)
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a shiny and intricately decorated surface that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.
Women's 'Poise' Pants (glossy black)
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a glossy, night-black surface that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.
Women's 'Poise' Pants (glossy bronze)
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a shiny surface of regal bronze that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.
Women's 'Poise' Pants (glossy red)
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a shiny surface of stark red that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.
Women's 'Poise' Pants (red)
A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a stylish matte surface the color of fresh blood, that yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.
Women's 'Protector' Beret (Caldari State)
Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always geared towards protecting the corporate way of life. Wearing this beret displays your loyalty to the Caldari State, with a simple design and powerful symbolism rising above more than just a fashion statement.
Women's 'Proven Kybernaut' Combat Suit
Cladistic proving of Kybernaut direction in the Flow of Vyraj shall proceed to the next liminality. Kybernauts proving tactical noemata and praxes within the flow of Vyraj shall be glorified. Kybernauts emanating unfit noemata and praxes within the flow of Vyraj shall be mortified. – translation of Triglavian communication broadcast on capsuleer channels
Women's 'Purity Vector' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Purity Vector' Facial Augmentation (OLD)
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Quafe' T-shirt YC 113
Strut around in style with your comfortable new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 113 Impetus Annual Holoreel Convention. Note: Quafe Commemorative Casual Wear is not a protective device and is intended for cosmetic use only.
Women's 'Quafe' T-shirt YC 114
Stand out in a crowd with your comfortable new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 114 Impetus Annual Holoreel Convention. Note: While occasionally worn by holoreel stars, Quafe Commemorative Casual Wear is not guaranteed to net you a role in any kind of visual production, at least not one that involves any dialogue.
Women's 'Quafe' T-shirt YC 115
Stand out in a crowd with your comfortable new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 115 Impetus Annual Holoreel Convention. Note: While occasionally worn by holoreel stars, Quafe Commemorative Casual Wear is not guaranteed to net you a role in any kind of visual production, at least not one that involves any dialogue.
Women's 'Quafe' T-shirt YC 116
Stalk the halls in your elegant new Quafe Commemorative Casual wear, designed exclusively for attendees of the YC 116 Inner Zone Shipping Conference. Note: While IZS is renowned for its safe shipping methods and extensive reach, the wearer of this shirt is unfortunately not entitled to free interstellar transport on an IZS flight for them and their accompanying family members or friends. They will, however, automatically and without question be seated as far from any Fedos in cargo as is humanly possible.
Women's 'Quafethron' T-shirt
Stand astride the two worlds of earth and space as a towering, immortal colossus, and celebrate it in the most casual of ways. Not only does this item indicate that the wearer - whose clothing is as stylish, sleek and nonchalant as they themselves are - does, in fact, hold immeasurable power and is capable of piloting celestial behemoths that would blot out the sun; it also shows that they are in tune with life's little pleasures, and may well enjoy a can or two of Quafe when they're outside the capsule.
Women's 'Red Star' T-shirt
Stand out in a crowd with this crisp, elegant design, designed exclusively for those who want their wear to be casual and comfortable while simultaneously having it send a stark message of the celebration of freedom and brotherhood. This t-shirt, pitch black as the dark of space, is adorned with a single red star, standing as the symbol both of a dying sun in the last throes of its cooling embers, and a rebirth of life in star-lit New Eden.
Women's 'Republic Valklear' Beret
The Minmatar Republic's commitment to the cause of total liberation remains unwavering and has become a powerful rallying cry in the new era of the Tribal Republic. Many have responded to the call, and fight to defend the Republic and free their fellow Matari. As a result many new "valklears" – those who are tempered by war and have paid a blood price – have emerged among the ranks of Minmatar capsuleers. Warriors of the Republic's military and tribal militias are deeply motivated to liberate the vast numbers of Minmatar who are still held by the Amarr and other slavers. This beret displays your loyalty to the Minmatar Republic, its powerful symbolism signalling the wearer's commitment to liberate those Matari kin who live in bondage.
Women's 'Republic Valklear' Jacket
The Minmatar Republic's commitment to the cause of total liberation remains unwavering and has become a powerful rallying cry in the new era of the Tribal Republic. Many have responded to the call, and fight to defend the Republic and free their fellow Matari. As a result many new "valklears" – those who are tempered by war and have paid a blood price – have emerged among the ranks of Minmatar capsuleers. Warriors of the Republic's military and tribal militias are deeply motivated to liberate the vast numbers of Minmatar who are still held by the Amarr and other slavers. Wearing this jacket displays your loyalty to the Minmatar Republic, its powerful symbolism signalling the wearer's commitment to liberate those Matari kin who live in bondage.
Women's 'Republic Valklear' Pants
The Minmatar Republic's commitment to the cause of total liberation remains unwavering and has become a powerful rallying cry in the new era of the Tribal Republic. Many have responded to the call, and fight to defend the Republic and free their fellow Matari. As a result many new "valklears" – those who are tempered by war and have paid a blood price – have emerged among the ranks of Minmatar capsuleers. Warriors of the Republic's military and tribal militias are deeply motivated to liberate the vast numbers of Minmatar who are still held by the Amarr and other slavers. These pants are part of a set of clothes that displays your loyalty to the Minmatar Republic, its powerful symbolism signalling the wearer's commitment to liberate those Matari kin who live in bondage.
Women's 'Rocket' Dress (black)
With its curved, sinuous lines and high black collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front that resembles a cracked desert floor at night, overlaid with a fine shoulder brooch and terminating in a short V-shaped edge, while the hands are covered in silver clasps overlaying a fine pair of black gloves.
Women's 'Rocket' Dress (blue)
With its curved, sinuous lines and high black collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front the color of an early night sky, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in silver clasps overlaying a fine pair of black gloves.
Women's 'Rocket' Dress (copper)
With its curved, sinuous lines and high collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front showing a murky sky full of stars, overlaid with a fine shoulder brooch and terminating in a short V-shaped edge, while the hands are covered in bronze clasps overlaying a fine pair of brown gloves.
Women's 'Rocket' Dress (dark grey)
With its curved, sinuous lines and high white collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through the dark grey front, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in golden clasps overlaying a fine pair of white gloves.
Women's 'Rocket' Dress (dark teal)
With its curved, sinuous lines and high white collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front the color of deep night sky, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in golden clasps overlaying a fine pair of white gloves.
Women's 'Rocket' Dress (festive)
With its curved, sinuous lines and high collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A new festive release features a single join through the maroon patterened front, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in gold clasps overlaying a fine pair of bronze gloves.
Women's 'Rocket' Dress (glossy black)
With its curved, sinuous lines and high black collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through the pitch-black front, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in silver clasps overlaying a fine pair of black gloves.
Women's 'Rocket' Dress (green)
With its curved, sinuous lines and high black collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front of poison green, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in silver clasps overlaying a fine pair of black gloves.
Women's 'Rocket' Dress (metal)
With its curved, sinuous lines and high black collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front that resembles a cracked desert floor under the light of a dead moon, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in silver clasps overlaying a fine pair of dark gloves.
Women's 'Rocket' Dress (purple)
With its curved, sinuous lines and high collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through the shimmering purple front, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in golden clasps overlaying a fine pair of purple gloves.
Women's 'Rocket' Dress (red)
With its curved, sinuous lines and high collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front that resembles a cracked desert floor under a blood red sky, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in silver clasps overlaying a fine pair of gloves.
Women's 'Rocket' Dress (white)
With its curved, sinuous lines and high collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through the bone-white front, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in golden clasps overlaying a fine pair of white gloves.
Women's 'RubySet TorsoRig' Body Augmentation
Released to support the efforts of CONCORD and core empire efforts to maintain planetary security in the face of Triglavian Invasions, the RubySet TorsoRig is a powerful enhancement of upper body strength, speed and precision. A new offering from Wiyrkomi Industrial Biomechanics, the RubySet TorsoRig is a general purpose body augmentation believed to derive from combat rigs worn by troops of the Wiyrkomi Peace Corps. The science and technology of enhancing biomechanics using cybernetic rigs and meshes is advancing all the time with much effort focused on lowering the barrier of entry in terms of manufacturing and resources that make up the cost of such powerful augmentations.
Women's 'Sable' Cap (Black)
The classic black cap has never gone out of fashion, remaining a staple item of headwear for those inclined to wear a cover that is both simple and advertises nothing but basic good taste. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.
Women's 'Saikadori' Facial Augmentation
Saikadori masks are specific representations of sailing masters or ship's captains from the coastal and island cultures of Caldari Prime. By extension, a capsuleer may adorn themselves with a Saikadori mask in the form of a sophisticated facial augmentation. Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Sanctity' Dress (black/gold)
Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed golden tattoo, providing a delicate tone to your appearance, while a matte upper front on a shiny black background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.
Women's 'Sanctity' Dress (blue/silver)
Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed silvery tattoo, providing a delicate tone to your appearance, while a solid black upper front on a dark blue background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.
Women's 'Sanctity' Dress (brown/gold)
Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed faded gold tattoo, providing a delicate tone to your appearance, while a solid black upper front on a dark brown background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.
Women's 'Sanctity' Dress (cream/gold)
Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed golden tattoo, providing a delicate tone to your appearance, while a golden upper front on a cream background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.
Women's 'Sanctity' Dress (green/gold)
Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed golden tattoo, providing a delicate tone to your appearance, while a solid upper front on a dark green background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.
Women's 'Sanctity' Dress (olive/gold)
Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed golden tattoo, providing a delicate tone to your appearance, while a bronze upper front on a green background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.
Women's 'Sanctity' Dress (red/gold)
Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed faded golden tattoo, providing a delicate tone to your appearance, while a solid gold upper front on a maroon background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.
Women's 'Sanctity' Dress (red/silver)
Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed silvery tattoo, providing a delicate tone to your appearance, while a solid black upper front on a blood-red background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.
Women's 'Sanguine Harvest' Pants
These pants are part of a 'Sanguine Harvest' set of clothing worn by adherents of the Blooder Raider sect. The Blood Raiders are a fanatical splinter from an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now.
Women's 'Sanguine Harvest' Shoes
These shoes are part of a 'Sanguine Harvest' set of clothing worn by adherents of the Blooder Raider sect. The Blood Raiders are a fanatical splinter from an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now.
Women's 'Sanguine Harvest' T-Shirt
This T-Shirt is part of a 'Sanguine Harvest' set of clothing worn by adherents of the Blooder Raider sect. The Blood Raiders are a fanatical splinter from an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now.
Women's 'Semiotique Sports' Pants
These hard-wearing pants, combining utility and leisurewear features in a comfortable and tough design, have been commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Women's 'Semiotique Sports' Shoes
These high-performance shoes, combining utility and leisurewear features in a comfortable and tough design, have been commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Women's 'Semiotique Superluminal' Jacket
Worn by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this stylish jacket celebrates the reach and prestige of the FTL communications powerhouse and its many broadcasting platforms. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Women's 'Semiotique Superluminal' Pants
Worn by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, these stylish pants celebrate the reach and prestige of the FTL communications powerhouse and its many broadcasting platforms. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Women's 'Semiotique Superluminal' Shades
Worn by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, these hi-tech shades celebrate the reach and prestige of the FTL communications powerhouse and its many broadcasting platforms. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Women's 'Semiotique TorsoRig' Body Augmentation
The Semiotique TorsoRig provides the user with powerful enhancements to upper body strength, speed and precision. This version of Wiyrkomi Industrial Biomechanics' TorsoRig line has been specially commissioned to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape. Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach. In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Women's 'Serpentis' T-shirt (olive/black)
Manufactured from the latest para-aramid synthetic fiber impregnated weave, this form fitting t-shirt provides both insulation and warmth in naturally cool off-planet environments, as well as being strong enough to act as rudimentary armor against basic stabbing and slashing attacks. This particular shirt has been manufactured in the colors of the Serpentis Corporation, and is part of the standard issue equipment for all Serpentis security and enforcement personnel to be worn beneath their ballistic armor and flak protection.
Women's 'Shadowglam' Facial Augmentation
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Source' Coat (silver)
Hewing back to an established capsuleer tradition that power is best wielded in terrifyingly good style, this "Source" coat has a sleek, lithe look that befits the person who knows far more than they let on. It was released alongside an exclusive compendium that granted access to secret information on the world of New Eden - although it must be admitted that anyone confronted with a capsuleer, particularly one dressed in this fashion, won't find it too hard to be convinced that no information should be kept secret from these angry, immortal gods of the skies.
Women's 'Sparkgap' Facial Augmentation
By nanowelding synthetic neuromesh directly to the bone, while placing a formation of variable resistors at the skin’s surface, a facial augmentation can be built that will boost the wearer’s somatosensory systems dramatically. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual’s consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Spiderweb' Headwear (black)
This elegant, intricately decorated black lacework is a perfect match for the pilot who wants her bodily decorations to have a nice undertone of her time in the capsule, while simultaneously reminding the lucky onlookers that she is, just like the decoration, elegant, cryptic, and not quite of this world. The material is a delicate mesh of rare metals intermixed with sheets of superthin, stretchable atomic structures. It's strong enough to withstand any rigors and to help the head's skin breathe easy, while being supple enough to follow along with even the most minute shifts in expression; all the more for a lady of immense power, diplomacy, class and - for a select few - immeasurable deviousness, to slyly express her thoughts to the world.
Women's 'Spiderweb' Headwear (copper)
This elegant, intricately decorated lacework with a copper finish is a perfect match for the pilot who wants her bodily decorations to have a nice undertone of her time in the capsule, while simultaneously reminding the lucky onlookers that she is, just like the decoration, elegant, cryptic, and not quite of this world. The material is a delicate mesh of rare metals intermixed with sheets of superthin, stretchable atomic structures. It's strong enough to withstand any rigors and to help the head's skin breathe easy, while being supple enough to follow along with even the most minute shifts in expression; all the more for a lady of immense power, diplomacy, class and - for a select few - immeasurable deviousness, to slyly express her thoughts to the world.
Women's 'Spiderweb' Headwear (golden)
This elegant, intricately decorated golden lacework is a perfect match for the pilot who wants her bodily decorations to have a nice undertone of her time in the capsule, while simultaneously reminding the lucky onlookers that she is, just like the decoration, elegant, cryptic, and not quite of this world. The material is a delicate mesh of rare metals intermixed with sheets of superthin, stretchable atomic structures. It's strong enough to withstand any rigors and to help the head's skin breathe easy, while being supple enough to follow along with even the most minute shifts in expression; all the more for a lady of immense power, diplomacy, class and - for a select few - immeasurable deviousness, to slyly express her thoughts to the world.
Women's 'Spiderweb' Headwear (metallic)
This elegant, intricately decorated lacework with a metallic sheen is a perfect match for the pilot who wants her bodily decorations to have a nice undertone of her time in the capsule, while simultaneously reminding the lucky onlookers that she is, just like the decoration, elegant, cryptic, and not quite of this world. The material is a delicate mesh of rare metals intermixed with sheets of superthin, stretchable atomic structures. It's strong enough to withstand any rigors and to help the head's skin breathe easy, while being supple enough to follow along with even the most minute shifts in expression; all the more for a lady of immense power, diplomacy, class and - for a select few - immeasurable deviousness, to slyly express her thoughts to the world.
Women's 'State Protector' Beret
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way. Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. Wearing this beret declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.
Women's 'State Protector' Jacket
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way. Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. Wearing this jacket declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.
Women's 'State Protector' Pants
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way. Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. These pants are part of a set of clothes that declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.
Women's 'SteelKnight TorsoRig' Body Augmentation
A version of the successful 'TorsoRig' line of body augmentations offered by Wiyrkomi Industrial Biomechanics, the SteelKnight TorsoRig is a powerful enhancement of upper body strength, speed and precision. This general purpose body augmentation derives from a model of combat rigs Wiyrkomi supplied to the Royal Khanid Navy to be used by the so-called 'Cyber Knights' of the Khanid Kingdom. The science and technology of enhancing biomechanics using cybernetic rigs and meshes is advancing all the time with much effort focused on lowering the barrier of entry in terms of manufacturing and resources that make up the cost of such powerful augmentations.
Women's 'Sterling' Dress Blouse (black leather)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the black leather "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships, while the blouse's surface texture will feel cool and smooth touch. The blouse is adorned with traditional epaulets and a classic waist cincher.
Women's 'Sterling' Dress Blouse (black)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the midnight black "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher, and fringed with pure white edges on all edges and pockets.
Women's 'Sterling' Dress Blouse (black/white)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the stark bone-white "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher, and fringed with pure black edges on all edges and pockets.
Women's 'Sterling' Dress Blouse (Blood Raider)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the black leather "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships, while the blouse's surface texture will feel cool and smooth touch. The blouse is adorned with traditional epaulets and a classic waist cincher.
Women's 'Sterling' Dress Blouse (dust)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the desert-worn dust-colored "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher, and fringed with pure white edges on all edges and pockets.
Women's 'Sterling' Dress Blouse (gold)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the militaristic "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher, all of whom bear the rare gold-tinged design on the edges.
Women's 'Sterling' Dress Blouse (graphite)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the dark graphite gray "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher.
Women's 'Sterling' Dress Blouse (green satin)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the breathtaking green satin "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. To contrast with its rippling, silken flow, the blouse is anchored with traditional epaulets and a classic waist cincher.
Women's 'Sterling' Dress Blouse (matte black)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the matte black "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher.
Women's 'Sterling' Dress Blouse (matte blue)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the deep blue matte "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher.
Women's 'Sterling' Dress Blouse (matte olive)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the dark matte olive "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher.
Women's 'Sterling' Dress Blouse (navy)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher.
Women's 'Sterling' Dress Blouse (olive)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the dark olive green "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher, and fringed with pure white edges on all edges and pockets.
Women's 'Sterling' Dress Blouse (orange satin)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the stunning orange satin "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. To contrast with its rippling, silken flow, the blouse is anchored with traditional epaulets and a classic waist cincher.
Women's 'Sterling' Dress Blouse (platinum)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher.
Women's 'Sterling' Dress Blouse (red satin)
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the gorgeous red satin "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. To contrast with its rippling, silken flow, the blouse is anchored with traditional epaulets and a classic waist cincher.
Women's 'Sterling' Dress Blouse (white)
Designer: Sennda of Emrayur Modeled after the Class B military clothing found in several modern navies, this sharply contrasted bone white and dusty gray "Sterling" dress blouse is a perfect way to begin your travels in New Eden. It is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our material blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Dark thread highlights combine with a magnificent chevron design, unique to this particular item, to finish the high-contrast look.
Women's 'Structure' Dress (black)
Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a striking glossy deep black, for the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Dress (black/white)
Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, in a stunning contrast of midnight black and bone white, for the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Dress (brown)
Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a natural autumn matte brown for the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Dress (gold/black)
Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a glossy midnight black with immaculate golden fringes, for the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Dress (graphite)
Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a dark, unyielding graphite gray, for the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Dress (green)
Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in the gloss of a majestic dark natural green, for the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Dress (matte blue)
Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a deep ocean matte blue, for the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Dress (matte red)
Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a deep, sensuous matte red, for the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Dress (navy)
Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt for the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Dress (red)
Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a breathtaking burnt red, for the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Dress (turquoise)
Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in the resplendent turquoise of deep oceans and priceless jewels, for the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (black)
Designer: Vallou Look sharp and competent in any situation. Our "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (black/red)
Designer: Vallou Look sharp and competent in any situation. Our black and red "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (black/white)
Designer: Vallou Look sharp and competent in any situation. Our black and white "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (blue)
Designer: Vallou Look sharp and competent in any situation. Our blue "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (camouflage)
Designer: Vallou Look sharp and competent in any situation. Our camouflage "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (graphite)
Designer: Vallou Look sharp and competent in any situation. Our graphite gray "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (gray stripes)
Designer: Vallou Look sharp and competent in any situation. Our gray striped "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (gray)
Designer: Vallou Look sharp and competent in any situation. Our gray "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (green stripes)
Designer: Vallou Look sharp and competent in any situation. Our green striped "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (green)
Designer: Vallou Look sharp and competent in any situation. Our green "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (green/black)
Designer: Vallou Look sharp and competent in any situation. Our green and black "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (khaki)
Designer: Vallou Look sharp and competent in any situation. Our khaki "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (marine)
Designer: Vallou Look sharp and competent in any situation. Our marine "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (matte black)
Designer: Vallou Look sharp and competent in any situation. Our matte black "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (red leather)
Designer: Vallou Look sharp and competent in any situation. Our red leather "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (red stripes)
Designer: Vallou Look sharp and competent in any situation. Our red striped "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (red)
Designer: Vallou Look sharp and competent in any situation. Our red "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Structure' Skirt (white stripes)
Designer: Vallou Look sharp and competent in any situation. Our white striped "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.
Women's 'Strut' Pants (black)
A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. The black layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.
Women's 'Strut' Pants (blue)
A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. The blue layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.
Women's 'Strut' Pants (camo)
A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. The camouflaged layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.
Women's 'Strut' Pants (matte gray)
A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. The gray layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.
Women's 'Strut' Pants (orange)
A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. The orange layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.
Women's 'Strut' Pants (red gloss)
A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. The shiny red layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.
Women's 'Strut' Pants (red)
A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. The red layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.
Women's 'Strut' Pants (yellow gloss)
A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. The shiny yellow layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.
Women's 'Tripoint' Facial Augmentation
By nanowelding synthetic neuromesh directly to the bone, while placing a formation of variable resistors at the skin’s surface, a facial augmentation can be built that will boost the wearer’s somatosensory systems dramatically. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual’s consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's 'Valkyrie' Flight Jacket
A rare item that can sometimes be found in the black markets and underworld bazaars of New Eden, this jacket shows that the wearer is a follower of the mysterious Valkyrie. Crafted from the finest leather in a two-tone pattern reflecting the Valkyrie colors, the jacket is emblazoned with the logo of this renegade fighter pilot group over the heart of the proud wearer.
Women's 'Vise' Cybernetic Arm (black and orange ringed left)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of deepest night. Moreover, some of the traditionally larger muscles have replaced by socketed metal pumps that are nested inside one another in concentric fashion, giving a slim and tight, yet powerful impression. The hand on the Arm resembles a glove, and its delineated fingers in sunset orange are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (black and orange ringed right)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of deepest night. Moreover, some of the traditionally larger muscles have replaced by socketed metal pumps that are nested inside one another in concentric fashion, giving a slim and tight, yet powerful impression. The hand on the Arm resembles a glove, and its delineated fingers in sunset orange are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (black and yellow left)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in blackest night. Moreover, some of the traditionally larger muscles have replaced by full metal covers, as if they were turrets waiting to be awakened. The hand on the Arm resembles a glove, and its delineated fingers in sunrise yellow are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (black and yellow right)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in blackest night. Moreover, some of the traditionally larger muscles have replaced by full metal covers, as if they were turrets waiting to be awakened. The hand on the Arm resembles a glove, and its delineated fingers in sunrise yellow are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (black ringed left)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of deepest night. Moreover, some of the traditionally larger muscles have replaced by socketed metal pumps that are nested inside one another in concentric fashion, giving a slim and tight, yet powerful impression. The hand on the Arm resembles a glove, and its delineated fingers are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (black ringed right)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of deepest night. Moreover, some of the traditionally larger muscles have replaced by socketed metal pumps that are nested inside one another in concentric fashion, giving a slim and tight, yet powerful impression. The hand on the Arm resembles a glove, and its delineated fingers are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (blue and black ringed left)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of summer night. Moreover, some of the traditionally larger muscles have replaced by socketed metal pumps that are nested inside one another in concentric fashion, giving a slim and tight, yet powerful impression. The hand on the Arm resembles a glove, and its delineated fingers in deep black are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (blue and black ringed right)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of summer night. Moreover, some of the traditionally larger muscles have replaced by socketed metal pumps that are nested inside one another in concentric fashion, giving a slim and tight, yet powerful impression. The hand on the Arm resembles a glove, and its delineated fingers in deep black are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (blue and white left)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in celestial blue. Moreover, some of the traditionally larger muscles have replaced by full metal covers, as if they were turrets waiting to be awakened. The hand on the Arm resembles a glove, and its delineated fingers in purest white are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (blue and white right)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in celestial blue. Moreover, some of the traditionally larger muscles have replaced by full metal covers, as if they were turrets waiting to be awakened. The hand on the Arm resembles a glove, and its delineated fingers in purest white are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (matte black left)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of deepest night. Moreover, some of the traditionally larger muscles have replaced by full metal covers, as if they were turrets waiting to be awakened. The hand on the Arm resembles a glove, and its delineated fingers in pure black are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (matte black right)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of deepest night. Moreover, some of the traditionally larger muscles have replaced by full metal covers, as if they were turrets waiting to be awakened. The hand on the Arm resembles a glove, and its delineated fingers in pure black are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (white and gray ringed left)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of unblemished white. Moreover, some of the traditionally larger muscles have replaced by socketed metal pumps that are nested inside one another in concentric fashion, giving a slim and tight, yet powerful impression. The hand on the Arm resembles a glove, and its delineated fingers in practical gray are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Vise' Cybernetic Arm (white and gray ringed right)
The F-512.185 model 'Vise' Cybernetic Arm is the latest in naturalistic technologies that aim to enhance the human experience rather than cause - or worsen - a disconnect from reality. As such, its components have been carefully designed to ensure that they operate at a level of efficiency that is pleasing and empowering to the human mind, while not going too far beyond that level. For instance, there are no unwieldy mechanical joints visible anywhere on the device. The shoulder is instead covered with a number of tiny clamps whose design conveys the sinuous curved lines of capsuleer beauty while simultaneously ensuring the shoulder has more than its full range of mobility. The elbow, likewise, appears more human than machine, thanks in good part to the superstrong stretchable material that covers it entirely in colors of unblemished white. Moreover, some of the traditionally larger muscles have replaced by socketed metal pumps that are nested inside one another in concentric fashion, giving a slim and tight, yet powerful impression. The hand on the Arm resembles a glove, and its delineated fingers in practical gray are delicate enough to feel even the slightest change of pressure in the air. The hand's internal sensors render it so nimble that it can hold on to almost anything, even the slightest wisp of material, without leaving a mark; yet so strong that the only time its grip can be forced against the owner's will to open, the rest of its owner will long since have been separated from the Arm.
Women's 'Waveform' Facial Augmentation
By nanowelding synthetic neuromesh directly to the bone, while placing a formation of variable resistors at the skin’s surface, a facial augmentation can be built that will boost the wearer’s somatosensory systems dramatically. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual’s consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Women's Ace of Podhunters Boots
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules. These boots are part of a uniform set worn by the Guristas Pirates ace podhunters as a mark of distinction and statement of intent.
Women's Ace of Podhunters Jacket
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules. This jacket is part of a uniform set worn by the Guristas Pirates ace podhunters as a mark of distinction and statement of intent.
Women's Ace of Podhunters Pants
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules. These pants are part of a uniform set worn by the Guristas Pirates ace podhunters as a mark of distinction and statement of intent.
Women's AIR Claim Surveyor Suit
AIR's mining operations require suitable claims to be surveyed by the most experienced members of the organization's mining division, and like many mining enterprises they sometimes supplement the ranks of this dangerous profession with freelancers. The AIR Claim Surveyor Suit is a customized version of the special exploration suit adapted for claim survey work by the Outer Ring Excavations corporation. AIR have made their own upgrades, and styled the suit to their corporate identity for use by their own experts and any freelancers working for them. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Women's Albedo Affluence Jacket
An offering from NOH's own Expert & Elite fashion brand, this executive-tier jacket emphasizes the values of affluence and individual achievement with its distinctive tailoring and materials.
Women's Albedo Affluence Pants
An offering from NOH's own Expert & Elite fashion brand, these executive-tier formal pants emphasize the values of affluence and individual achievement with their distinctive tailoring and materials.
Women's Amarr 'Loyalist' T-Shirt
Display your loyalty to the Amarr Empire with this simple but uncompromising T-shirt design.
Women's Amarr Courtly Robe
This robe is fashioned from the finest materials and has been styled with suitable decorations, in a rich yet restrained manner, meeting the purpose of a garment that might be worn by elite status Amarr for courtly purposes. Such a robe might be worn by nobles or very wealthy commoners when undertaking a visit to a liege lord's court, or when transacting important business with religious or Imperial authorities. A robe of this style would be considered an essential item in the wardrobe of the ambitious, and merely a standard piece in the working apparel collection of the truly powerful.
Women's Amarr Devotional Robe
This robe is made of fine fabrics and styled in a relatively plain yet refined manner to fit the purpose of a garment intended to be worn by high status Amarr for devotional purposes. Such a robe might be worn by minor nobles or wealthy commoners when visiting the local basilica or when making a pilgrimage to any of the many thousands of holy sites scattered across the vastness of the Amarr Empire. Even the most elevated nobles might choose to wear such a robe when they especially wish to emphasize their piety and attention to religious duties over more worldly concerns.
Women's Amarr Empire Command Jacket
Officers in the Amarr Empire military forces will often appear resplendent in even a command jacket worn on deck in a ship of the line. No doubt this is due to the elegant styling of the garments, combined with the use of quality fabrics, gold trim and gilded uniform elements.
Women's Amarr Empire Exploration Suit
The Imperial bureaucracy is typically hesitant to adopt equipment sourced from external corporations but the Amarr Ministry of Assessment has found its version of the Exploration Suit to be uncommonly useful in its work of surveying and exploring celestial bodies throughout Amarr space. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Women's Aurora Universalis Cap
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden living across the many worlds of their respective empires. The heavily-populated terrestrial planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. This cap design has been released for the Yoiul Festival as a celebration of the symbolism of the aurora lights of New Eden.
Women's Aurora Universalis T-Shirt
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden living across the many worlds of their respective empires. The heavily-populated terrestrial planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. This T-shirt design has been released for the Yoiul Festival as a celebration of the symbolism of the aurora lights of New Eden.
Women's Azure Abundance Jacket
An offering from NOH's own Expert & Elite fashion brand, this executive-tier jacket emphasizes the values of prosperity and individual achievement with its distinctive tailoring and materials.
Women's Azure Abundance Pants
An offering from NOH's own Expert & Elite fashion brand, these executive-tier formal pants emphasize the values of prosperity and individual achievement with its distinctive tailoring and materials.
Women's Beret (Blood Raiders)
Wearing this well crafted, sturdy beret displays your loyalty to the Blood Raider cause. Its simple yet elegant design allows its symbolism to rise above being more than just a fashion statement.
Women's Bioadaptive Kybernaut Combat Suit
Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to propagandize in support of the Collective and pro-Triglavian capsuleers. Contact and active co-operation between the Triglavian Collective and Intriguerre is certain given their distribution of Bioadaptive Kybernaut Combat Suits. Disturbingly, for CONCORD, the suits appear to be based on DED issue equipment with heavy internal modification to include Triglavian bioadaptive technology. Awarded in the name of Zorya Triglav, this Bioadaptive Kybernaut Combat Suit has apparently been developed to assist the most promising Kybernauts with integration into the Triglavian Collective's way of life.
Women's BioCrystal Protective Glasses
Poteque Pharmaceuticals has marketed protective glasses, face shields and a variety of other transparent protective devices under their BioCrystal brand for many years. These protective glasses are highly impact resistant, and proof against various forms of radiation, thermal shock and corrosion. The proprietary BioCrystal monomolecular layers have recently been upgraded with protections against rogue nanites following the increase in incidents involving such devices over the last century of New Eden's interstellar era. Protective glasses of this kind are a useful supplement, along with physical masks, to standard anti-pathogen and biosecurity protocols using selective molecular repulsion fields.
Women's BioCrystal Protective Glasses (OLD)
Poteque Pharmaceuticals has marketed protective glasses, face shields and a variety of other transparent protective devices under their BioCrystal brand for many years. These protective glasses are highly impact resistant, and proof against various forms of radiation, thermal shock and corrosion. The proprietary BioCrystal monomolecular layers have recently been upgraded with protections against rogue nanites following the increase in incidents involving such devices over the last century of New Eden's interstellar era. Protective glasses of this kind are a useful supplement, along with physical masks, to standard anti-pathogen and biosecurity protocols using selective molecular repulsion fields.
Women's Biosecurity Response Team Coat
The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established a Biosecurity Response Team and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end CONCORD Biosecurity Response Team reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. CONCORD Biosecurity Responders are now available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds.
Women's Biosecurity Response Team Mask
While selective molecular repulsion fields are highly effective in repelling airborne pathogens, the use of physical masks remains a standard protocol for Biosecurity Response Teams. While simple in form, the nanofilter layers in the material of these masks provide protection against pathogens that may be carried through personal molecular repulsion fields in one way or another. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established a Biosecurity Response Team and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end CONCORD Biosecurity Response Team reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. CONCORD Biosecurity Responders are now available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds.
Women's Biosecurity Response Team Mask (OLD)
While selective molecular repulsion fields are highly effective in repelling airborne pathogens, the use of physical masks remains a standard protocol for Biosecurity Response Teams. While simple in form, the nanofilter layers in the material of these masks provide protection against pathogens that may be carried through personal molecular repulsion fields in one way or another. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established a Biosecurity Response Team and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end CONCORD Biosecurity Response Team reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. CONCORD Biosecurity Responders are now available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds.
Women's Caldari 'Patriot' T-Shirt
Display your patriotism as a citizen of the Caldari State with this simple but uncompromising T-shirt design.
Women's Caldari Navy Crew Jacket
Caldari Navy colors lend this standard Caldari style of crew jacket a distinctive military air, with such a garment being a common site in military stations across the territories of the Caldari State.
Women's Caldari State Exploration Suit
This Caldari State variant of the Exploration Suit is in use with a number of State agencies and corporations operating under Caldari exploration and exploitation charters across New Eden. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Women's Caldari State Officer Jacket
The Caldari State armed forces permit their officers to wear strikingly tailored jackets when on duty in command of ships or at other high level postings. As Caldari officers must interact with corporate executives from time to time, it is useful to wear clothing tailored to no less exacting standard than the suits and coats worn by megacorp officials.
Women's Cap (Blood Raiders)
This highly stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials. Its fashion flexibility is also to be noted, befitting from steam condensed corridors in an outer rim mining outpost, up to making a certain, specialized impression at a crystal gala ball.
Women's Cap (Guristas)
This highly stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials. Its fashion flexibility is also to be noted, befitting from steam condensed corridors in an outer rim mining outpost, up to making a certain, specialized impression at a crystal gala ball.
Women's Capsuleer Day XIX Hoodie
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special hoodie acknowledges this achievement on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day are the 19th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XIX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Women's Capsuleer Day XVI Cap
Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for "The Elite" pilots who are all capsuleers across New Eden.
Women's Capsuleer Day XVI T-Shirt
Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for "The Elite" pilots who are all capsuleers across New Eden.
Women's Capsuleer Day XVII Cap
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Women's Capsuleer Day XVII T-Shirt
Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVII is a moment of celebration for "The Elite" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.
Women's Capsuleer Day XVIII Cap
This stylish cap design was issued in YC123 to celebrate Capsuleer Day XVIII. The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Women's Capsuleer Day XVIII T-Shirt
This striking T-shirt design was issued in YC123 to celebrate Capsuleer Day XVIII. The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Women's Capsuleer Elite XIX Hoodie
The Capsuleers are considered an elite group across New Eden and this unique hoodie marks that status on Capsuleer Day XIX. The YC124 celebrations of Capsuleer Day mark the 19th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XIX is a time of celebration for "The Elite" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Women's Capsuleer Elite XV Cap
The Capsuleers are considered an elite group across New Eden and this cap lets you display that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Women's Capsuleer Elite XV T-Shirt
The Capsuleers are considered an elite group across New Eden and this T-shirt lets you display that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of "The Elite" across New Eden.
Women's Capsuleer Networker XV Cap
Display your attendance at the SoCT's annual capsuleer gathering with this celebratory cap. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.
Women's Capsuleer Networker XV Suit
Display your attendance at the SoCT's annual capsuleer gathering with this specially customized exploration suit. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.
Women's Capsuleer Networker XV T-Shirt
Display your attendance at the SoCT's annual capsuleer gathering with this celebratory T-shirt. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.
Women's CBD Corporation Crew Jacket
CBD Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Women's Chique Outlander Boots
Reinforced boots for fashionable protection, preferred by those who venture out into the edge of civilization.
Women's CONCORD 'Solitaire' Survival Suit
CONCORD's elite test pilots are expected to qualify for solo flight on every known frigate design and their variants. The 'Solitaire' survival suit is designed to maximize the survival chances of pilots testing new frigate configurations in the exacting and perilous proving scenarios established by CONCORD's aerospace research division.
Women's CONCORD Test Pilot T-Shirt
The mark of a fully-qualified CONCORD pilot, this prestigious item of clothing can often be seen being worn by test pilots whether off duty in station bars or waiting for the call in their ready rooms. Pilots wearing this shirt are expected to be familiar with and capable of flying all known frigate designs at a minimum.
Women's Corporate Troubleshooter Gear
Caldari corporations often retain the services of troubleshooters willing to operate at the edges of civilization and the law. Licensed corporate troubleshooters can often be identified by the modified exploration suits many have taken to wearing in the field. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Women's DED Cryptologic Technician Coat
CONCORD's Directive Enforcement Department is a significant reserve force that grew out of the original CONCORD Assembly Peacekeeping Army (CAPA). Known to most simply as the "CONCORD Army", CAPA's permanent command staff consists of career DED officers while most formations are drawn from the reserves of member states, primarily the "Big 4" core empires of New Eden. The DED Army Reserve maintains a dedicated cryptology branch that includes a large number of specialists. As the CONCORD Army regularly deploys for peacekeeping and conflict monitoring into planetary and orbital theaters, Cryptologic Technicians rated for interpretation duties are essential. While the use of universal translators is widespread, it is still desirable to use language specialists for interpretation and analysis given the nuances of New Eden's large number of languages and dialects.
Women's Desert Nomad Goggles
These rugged goggles are evidently adapted for environments where heat, stellar radiation and dust are an ever-present fact of life, though are based on a tried and tested frame design able to incorporate a variety of features. Goggles like these are common equipment in deserts and other arid or rocky environments, with their built in dust repulsion and temperature control fields making them particularly useful in a range of planetary environments. This particular design has been heavily configured for use in the deep desert and incorporates a number of vision modes and an improved binocular augmentation, together with heavy-duty repulsion fields and ultraviolet filtering fields. The customizations speak to the origin of this goggle design with the desert planet nomads of the Minmatar clans of Turnur I, though in the capsuleer context would be mostly an aesthetic or cultural choice of apparel.
Women's Desert Nomad Mask
Breather masks and similar accoutrements are a common sight in the desert and rocky environments of barren worlds such as Turnur I but this design is particularly sophisticated and unusual. Designed to interface with the nanotech implants of any user, and incorporating adaptive systems that can establish new sub-implants, this mask bears all the signs of being derived from Triglavian hardware, if not itself an example of such technology. The mask itself would be proof against many hazardous environments, protecting the respiratory systems of the wearer from damage and aiding breathing, but appears to have been configured "desert fashion" for use in arid and dusty environments. The evident fact that Triglavian technology is the foundation of this mask's design and construction is something of a puzzle given the origin of this equipment with the desert planet nomads of the Minmatar clans of Turnur I. A few examples of the original masks were retrieved from Turnur I by corporate mercenaries involved in territorial conflicts and the design subsequently found its way onto the interstellar market. Though quite useful in the space context, as the mask continues to function effectively as protection against many environmental hazards, the choice to wear this mask may be considered an aesthetic or cultural statement.
Women's EDENCOM 'Defiant' Combat Suit
Capsuleers who have gone above and beyond the call of duty in defense of New Eden are deeply appreciated by EDENCOM Command. Provost Marshal Kashia Valkanir has said that "the work of loyal capsuleer leaders and commanders is vital to the New Eden Common Defense Initiative." Without such leaders and fighters, the defense of New Eden would certainly be impaired. Awarded on behalf of Provost Marshal Kasiha Valkanir, this EDENCOM 'Defiant' Combat Suit has been crafted for issue to those capsuleers and crews who have shown the utmost defiance in the face of the Triglavian invaders.
Women's EDENCOM 'Reliant' Beret
Despite the best efforts of the core empires' defense forces and EDENCOM regulars, the New Eden Common Defense Initiative has been reliant on capsuleers to tilt the scales in favor of military forces defending systems from Triglavian invasion. This beret is a mark of the reliance of EDENCOM on capsuleers providing critical support in star systems under Triglavian assault and can be worn with pride by any capsuleer assisting EDENCOM. This beret has been awarded on behalf of Provost Marshal Kasiha Valkanir and is part of a matched set with the EDENCOM 'Reliant' T-shirt, the latter being made available to those capsuleers offering sustained support to EDENCOM.
Women's EDENCOM 'Reliant' T-Shirt
Despite the best efforts of the core empires' defense forces and EDENCOM regulars, the New Eden Common Defense Initiative has been reliant on capsuleers to tilt the scales in favor of military forces defending systems from Triglavian invasion. This beret is a mark of the reliance of EDENCOM on capsuleers providing critical support in star systems under Triglavian assault and can be worn with pride by any capsuleer assisting EDENCOM. This T-shirt has been awarded on behalf of Provost Marshal Kasiha Valkanir and is part of a matched set with the EDENCOM 'Reliant' Beret also made available to supporters of EDENCOM.
Women's EDENCOM 'Valiant' Command Jacket
The efforts of capsuleers who have made a regular and significant contribution to the defense of New Eden's star systems have been praised as "valiant" by Provost Marshal Kasiha Valkanir of EDENCOM. This command jacket celebrates the vital support of capsuleers who have risked and sometimes lost their ships to push back the Triglavian invaders. Such efforts provide powerful support that EDENCOM and the empires count on when planning the defense of star systems and, indeed, the whole of New Eden. Awarded on behalf of Provost Marshal Kasiha Valkanir, this EDENCOM 'Valiant' Command Jacket is a signal mark of the wearer's valor and that of their crews.
Women's Empyrean Dragons Jacket
Elegantly tailored and embroidered to the highest standards, this jacket calls forth the power and wisdom of heavenly creatures from Jin-Mei mythology. Any capsuleer wearing such a garment is surely celebrating the awesome capabilities and reach of the pilots of New Eden. Alternatively, they may simply be attending a show at the Jin-Mei masked opera.
Women's Exoplanets Data Analyst Lab Coat
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Data Analyst Lab Coat is the standard working garb of CONCORD's Deep Space Research Division scientists and analysts. Incorporating the Project Discovery Exoplanets Program logo and colors, this lab coat is a sure sign of a dedicated participant in the search for planets outside the bounds of human-explored space.
Women's Exoplanets Hunter Cap
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Cap is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program. Incorporating the Project Discovery Exoplanets Program logo and colors, this cap displays the wearer's interest and involvement in the search for planets outside the bounds of human-explored space.
Women's Exoplanets Hunter Mission Suit
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter Mission Suit has been adapted from an existing exploration suit design with eventual missions to confirm potential exoplanet locations in mind. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Women's Exoplanets Hunter T-shirt
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter T-shirt is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program. Incorporating the Project Discovery Exoplanets Program logo and colors, this T-shirt shows that the wearer is a contributor to the search for planets outside the bounds of human-explored space.
Women's Exoplanets Program Director Coat
Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Program Director Coat is patterned on the House of Ranai's 'Esquire' executive coat design and uses its famously smart yet comfortable resothane and spider-silk dual-layered fabric. Incorporating the Project Discovery Exoplanets Program logo, this stylish executive coat will mark out high achievers in the search for planets outside the bounds of human-explored space.
Women's Federal Strategic Materiel Jacket
Though it follows the pattern of jackets commonly worn by officers in the Gallente Federation armed forces, Federal Strategic Materiel makes available a variant in its own colors and choice of fabrics. This hard-wearing yet visually striking uniform jacket is often worn by command level officers at Strategic Materiel Jacket mining expeditions and supply bases.
Women's Federation Commander's Dress Jacket
Upper-echelon commanders of the Gallente Federation Navy are regularly called upon to attend and brief the President's office, Federal Senate committees, and Federation Administration agencies, and must appear in formal dress uniform. Ranks of commander and above are also posted to roles at every level of the vast and complex polity that is the Gallente Federation. Liaison postings with federal governors, system and planetary assemblies, member states and territories, to only list a few, are roles that regularly require officers to wear formal dress. The Federation Navy emphasizes a strong cohesive identity through its colors and uniforms but a certain amount of variation is allowed for according to service divisions, specialities, and other distinctions. This smartly tailored dress jacket is intended to be worn with the Federation Commander's Dress Pants, and suitable shoes or boots, to complete the formal dress uniform.
Women's Federation Commander's Dress Pants
Upper-echelon commanders of the Gallente Federation Navy are regularly called upon to attend and brief the President's office, Federal Senate committees, and Federation Administration agencies, and must appear in formal dress uniform. Ranks of commander and above are also posted to roles at every level of the vast and complex polity that is the Gallente Federation. Liaison postings with federal governors, system and planetary assemblies, member states and territories, to only list a few, are roles that regularly require officers to wear formal dress. The Federation Navy emphasizes a strong cohesive identity through its colors and uniforms but a certain amount of variation is allowed for according to service divisions, specialities, and other distinctions. These smartly tailored dress pants are intended to be worn with the Federation Commander's Dress Jacket, and suitable shoes or boots, to complete the formal dress uniform.
Women's Federation Grand Prix 'Pit Stop' Cap
The classic peaked cap finds its place in all walks of life across New Eden. These types of caps are popular with engineers and mechanics, and are to be seen everywhere in the 'pit stops' where participants in the Federation Grand Prix set down for maintenance and tuning. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.
Women's Federation Stargate Crew Pants
The Gallente Federation's stargates are generally operated according to a classic Gallente compromise between competing political, corporate and military interests. Although the federal franchise system would seem to apply to stargates, the role of gates in travel, communications and security resulted in considerable debate as to which of the key franchises: shipping, security, or communications would apply to the gates. Ultimately, the Federation Senate decided that the stargate network was inherently a matter for the Federal Administration, and the Federal Stargate Authority is consequently one of the largest agencies within the Gallente government. Despite much dissatisfaction among Gallente member states and corporations at this compromise, the Federal Navy, Customs, and Gallente Police Directorate strongly support it and all supply qualified engineers to crew the gates. Federation stargate crews usually wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Women's Federation Stargate Crew Shoes
The Gallente Federation's stargates are generally operated according to a classic Gallente compromise between competing political, corporate and military interests. Although the federal franchise system would seem to apply to stargates, the role of gates in travel, communications, exploration and security resulted in considerable debate as to which of the key franchises – astromining, shipping, security, or communications – would apply to the gates. Ultimately, the Federation Senate decided that the stargate network was inherently a matter for the Federal Administration, and the Federal Stargate Authority is consequently one of the largest agencies within the Gallente government. Despite much dissatisfaction among Gallente member states and corporations at this compromise, the Federal Navy, Customs, and Gallente Police Directorate strongly support it and all supply qualified engineers to crew the gates. Federation stargate crews usually wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Women's Federation Stargate Crew Top
The Gallente Federation's stargates are generally operated according to a classic Gallente compromise between competing political, corporate and military interests. Although the federal franchise system would seem to apply to stargates, the role of gates in travel, communications and security resulted in considerable debate as to which of the key franchises: shipping, security, or communications would apply to the gates. Ultimately, the Federation Senate decided that the stargate network was inherently a matter for the Federal Administration, and the Federal Stargate Authority is consequently one of the largest agencies within the Gallente government. Despite much dissatisfaction among Gallente member states and corporations at this compromise, the Federal Navy, Customs, and Gallente Police Directorate strongly support it and all supply qualified engineers to crew the gates. Federation stargate crews usually wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Women's Frontier Safeguarder T-Shirt
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Women's Frostline Exploration Suit
Adapted for Frostline's resource exploration work, this suit features a Frostline Laboratories color scheme and a number of modifications particular to the needs of Frostline's field teams. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Women's Gallente 'Defender' T-Shirt
Display your willingness to defend the ideals of the Gallente Federation with this simple but uncompromising T-shirt design.
Women's Gallente Federation Command Jacket
Officers in the military forces of the Gallente Federation have a reputation for a certain flamboyance and this is sometimes reflected in their duty clothing. This authorized command jacket uses high quality, robust and comfortable materials, and is given a certain flair with the bold coloring used in its trim and detailing.
Women's Gallente Federation Exploration Suit
The Gallente Federation's version of the Exploration Suit has primarily been adopted by federal agencies that have a need to operate in varying but habitable environments. The Gallente Federal Marshals have found the gear particularly useful given the wide variety of planetary, moon and asteroid, and station and spaceship environments in which they find themselves operating. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Women's Genolution Combat Suit
Genolution’s expertise in cloning technology led it to develop a small range of items adapted for the special needs of clone users operating in a range of environments. The Genolution Combat Suit is designed to integrate comfortably and seamlessly with clones adapted for neural interface linking with a range of systems, including capsule neural interfaces.
Women's Genolution Tactical Goggles
Genolution’s expertise in cloning technology led it to develop a small range of items adapted for the special needs of clone users operating in a range of environments. Genolution Tactical Goggles have been specially created for clone users requiring a variety of filtering and optical enhancement features in a more robust and flexible package than typical optical implants and ocular cybernetics.
Women's Grand Prix Racing Jacket
This stylish racing jacket is special award to capsuleers marking their status as having completed all three racing routes in the YC124 Federation Grand Prix.
Women's Hyasyoda Crew Jacket
Hyasyoda Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Women's IGC Location Scout Suit
The Independent Gaming Commission is always on the look out for interesting locations where it might hold its combat tournaments or set up some of its popular casinos and gaming centers. Location scouts travel far and wide across New Eden, searching for suitable arena locations and seeking out breathtaking vistas that might add to the attraction of their gaming sites for high-rolling tourists. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Women's Imperial Commander's Dress Jacket
Senior officers of the Amarr Imperial Navy are a common sight at the Imperial Court, the courts of Royal Houses, or even at the courts of major and minor houses of the Empire, where they must wear formal dress uniform at a minimum. The commander level ranks and above are also called upon to serve in various capacities throughout the vast military and civil bureaucracies of the Amarr Empire, again wearing their formal dress uniforms on a regular basis. In the prestige and ritual dominated Amarr Empire, the formal dress uniform is merely the most common variation, and far more ornamented and baroque levels of dress can be seen according to rank, occasion and place. This smartly tailored dress jacket is intended to be worn with the Imperial Commander's Dress Pants, and suitable shoes or boots, to complete the formal dress uniform.
Women's Imperial Commander's Dress Pants
Senior officers of the Amarr Imperial Navy are a common sight at the Imperial Court, the courts of Royal Houses, or even at the courts of major and minor houses of the Empire, where they must wear formal dress uniform at a minimum. The commander level ranks and above are also called upon to serve in various capacities throughout the vast military and civil bureaucracies of the Amarr Empire, again wearing their formal dress uniforms on a regular basis. In the prestige and ritual dominated Amarr Empire, the formal dress uniform is merely the most common variation, and far more ornamented and baroque levels of dress can be seen according to rank, occasion and place. These smartly tailored dress pants are intended to be worn with the Imperial Commander's Dress Jacket, and suitable shoes or boots, to complete the formal dress uniform.
Women's Imperial Stargate Crew Pants
The Amarr Empire's stargates are typically crewed by veteran engineers of the Imperial Navy with specialities related to FTL travel and communications. Control of Amarr stargates is a constant issue of contention within the vast bureaucracy of the Empire, with the powerful Ministries of Assessment, Internal Order, and War seeking primacy over infrastructure that these institutions consider within their remits. Imperial stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Women's Imperial Stargate Crew Shoes
The Amarr Empire's stargates are typically crewed by veteran engineers of the Imperial Navy with specialities related to FTL travel and communications. Control of Amarr stargates is a constant issue of contention within the vast bureaucracy of the Empire, with the powerful Ministries of Assessment, Internal Order, and War seeking primacy over infrastructure that these institutions consider within their remits. Imperial stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Women's Imperial Stargate Crew Top
The Amarr Empire's stargates are typically crewed by veteran engineers of the Imperial Navy with specialities related to FTL travel and communications. Control of Amarr stargates is a constant issue of contention within the vast bureaucracy of the Empire, with the powerful Ministries of Assessment, Internal Order, and War seeking primacy over infrastructure that these institutions all consider within their remits. The additional machinations of the Empire's Royal and Major Houses as they jockey for power and prestige renders the administration of the Imperial stargate network fiendishly byzantine to outsiders. Imperial stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Women's Imperial War Reserves Jacket
Though it follows the pattern of jackets often worn by officers in the Amarr Empire military, the Imperial War Reserves issues its version in its own colors and varies the types of fabric used. The hard-wearing yet elegant jacket is usually seen being sported by commanding officers of Imperial War Reserves mining expeditions and supply bases.
Women's Interstellar Convergence T-Shirt
Simple yet memorable, this T-shirt is easy to wear and has an attractive pattern of color bands that pique one's curiosity. What does the pattern represent? Is it some strange spectrum obeying different physical laws? Is it a code that unlocks the secrets of the universe? Who knows? The most important question is really who would wear a T-shirt like this?
Women's Ishukone Crew Jacket
Ishukone Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Women's Jita 4-4 Crew Pants
A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden.
Women's Jita 4-4 Crew Shoes
A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden.
Women's Jita 4-4 Crew Top
A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden.
Women's Jita 4-4 Executive Jacket
The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class.
Women's Jita 4-4 Executive Pants
The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class.
Women's Kaalakiota Crew Jacket
Kaalakiota Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Women's Kimotoro Eskeitan Commander's Jacket
Kimotoro Eskeitan command-level officers are picked veterans of the Caldari Navy and elite corporate security force units, and are given broad authority to take command of any forces within the Kimotoro Defense Zone. This emergency authority has been delegated directly to Kimotoro Eskeitan commanders by the Chief Executive Panel, ensuring that all corporate security forces and militia units will obey the orders of the defense zone guards. Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems. This jacket forms part of the uniform of Kimotoro Eskeitan command-level officers.
Women's Kimotoro Eskeitan Commander's Pants
Kimotoro Eskeitan command-level officers are picked veterans of the Caldari Navy and elite corporate security force units, and are given broad authority to take command of any forces within the Kimotoro Defense Zone. This emergency authority has been delegated directly to Kimotoro Eskeitan commanders by the Chief Executive Panel, ensuring that all corporate security forces and militia units will obey the orders of the defense zone guards. Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems. These pants form part of the uniform of Kimotoro Eskeitan command-level officers.
Women's Lai Dai Crew Jacket
Lai Dai Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Women's Minmatar 'Freedom Fighter' Cap
The Minmatar Republic’s tribal warriors are deeply concerned to liberate the vast numbers of Minmatar who are still held in bondage by the Amarr and other slavers. Wearing this cap displays your loyalty to the Minmatar Republic, with a simple design and powerful symbolism rising above more than just a fashion statement. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.
Women's Minmatar 'Freedom Fighter' T-Shirt
Display your commitment to the liberation of all Matari and the Minmatar Republic with this simple but uncompromising T-shirt design.
Women's Minmatar 'Liberator' T-Shirt
Display your commitment to the liberation of all Matari and the Minmatar Republic with this simple but uncompromising T-shirt design.
Women's Minmatar 'Rebellion' Cap
The Minmatar Republic’s tribal warriors are deeply concerned to liberate the vast numbers of Minmatar who are still held in bondage by the Amarr and other slavers. Wearing this cap displays your loyalty to the Minmatar Republic, with a simple design and powerful symbolism rising above more than just a fashion statement. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.
Women's Minmatar 'Rebellion' T-Shirt
Display your commitment to the liberation of all Matari and the Minmatar Republic with this simple but uncompromising T-shirt design.
Women's Minmatar Republic Exploration Suit
This Minmatar Republic variant of the Exploration Suit is in service with many of the Republic's security and survey forces, notably the Minmatar customs fleets, in-system security militias, and a number of planetary search and rescue services. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Women's Minmatar Republic Officer Jacket
The Minmatar Republic's military hierarchy has many officers acutely conscious of status within their circles and tribes, and it is not uncommon to encounter command level officers wearing very nicely tailored uniform jackets. Minmatar fashions fluctuate but an appreciation for earthy tones, patterned fabrics, and elegant cut and trim is unlikely to ever go out of style.
Women's Nugoeihuvi Crew Jacket
Nugoeihuvi Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Women's Obsidian Opulence Jacket
An offering from NOH's own Expert & Elite fashion brand, this executive-tier jacket emphasizes the values of prosperity and individual achievement with its distinctive tailoring and materials.
Women's Obsidian Opulence Pants
An offering from NOH's own Expert & Elite fashion brand, these executive-tier formal pants emphasize the values of wealth, modernity, and a touch of openness with its distinctive tailoring and materials.
Women's ORE Claim Surveyor Suit
The Outer Ring Excavations corporation employs large numbers of claim surveyors throughout New Eden, often supplementing the ranks of this dangerous profession with freelancers issued with ORE credentials. The common uniform of these rough and ready frontier operators is an adapted exploration suit bearing the ORE logo and colors. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Women's Paradoxical Scarf
A scarf that is almost ridiculously, comically long and seemingly patterned at random with bands of varying width and unusual color choices. The scarf is so long that it's unclear where it begins and where it ends. There's some paradox at work here but this unusual piece of clothing can be worn as a complete piece of outerwear, wrapping the wearer up in its warm and apparently unending coils.
Women's Permaband Tour Cap
Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden. The Permaband Tour Cap is a stylish souvenir of the latest tour of this much-loved band for fans immersing themselves deeply in "Thukk Life".
Women's Permaband Tour T-Shirt
Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden. The Permaband Tour T-Shirt is a stylish souvenir of the latest tour of this much-loved band for fans immersing themselves deeply in "Thukk Life".
Women's Polar Aurora Exploration Suit
Adapted for polar exploration and particularly popular for tourist expeditions on many planets, this exploration suit is practical for many types of polar or tundra environments where the natural beauty of icefields, snowy peaks and the spectacle of aurora lights may be viewed. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Women's Project Discovery Cytometry Cap
In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden. Using advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this cap marks the wearer as a contributor to this vital effort.
Women's Project Discovery Cytometry Cap (OLD)
In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden. Using advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this cap marks the wearer as a contributor to this vital effort.
Women's Project Discovery Cytometry T-Shirt
In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden. Using advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this T-shirt marks the wearer as a contributor to this vital effort.
Women's Project Discovery Cytometry T-Shirt (OLD)
In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden. Using advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this T-shirt marks the wearer as a contributor to this vital effort.
Women's Proper Dapper Outfit
This strangely archaic and rather quaint outfit remains rather attractive and eminently practical. The wearer looks quite dapper with the smart jacket, braced trousers, and jolly bow-tie. Indeed, anyone wearing this outfit might fancy themselves as looking "proper dapper" as they go about their business on the station concourse, or pop into the smart bars of Jita 4-4.
Women's Proven Bioadaptive Mask
The product of a culture long-practised in the art of surviving in hazardous environments, this Bioadaptive Mask is designed to enclose, protect and augment the primary respiratory orifices while leaving the rest of the wearer's face relatively unencumbered. This sophisticated device is equipped with internal forcefield generators able to provide significant full-coverage protection from dangerous environments, or even the cold embrace of vacuum, should the need arise. The mask is a designed to interface with the organic and biomechanical systems of the wearer through its own nanotech interfaces and adaptive implantation systems. In many respects this mask appears to be derived in part from the more typical full-face masks worn by the "troikas" of the Triglavian Collective, though it clearly lacks some of the more advanced and outright enigmatic elements of such masks. Regardless, the device bears the typical hallmarks of Triglavian technology, with an indefinable lack of regard for integration of the biological with the artificial evident in its underlying design.
Women's Radioactives Reclamation Goggles
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. Radioactives Reclamation Specialists are easily recognised by the vivid "radioactive green" highlighting on the otherwise standard blue and grey of their protective goggles. The goggles are designed to protect the eyes against various forms of radiation but, like the suits the specialists wear, also incorporate a repulsion field shielding the head from any radiation, particles or loose dust given off by the materials the wearer may be handling in the course of their work.
Women's Radioactives Reclamation Suit
Extraction and processing of radioactive materials for use in industry can be difficult and hazardous work at best, with many standard mining techniques often treating such materials as waste byproducts that are better disposed of in space. Always on the look out for ways to increase the profitability of their mining and materials harvesting operations, ORE has established a specialist Radioactives Reclamation unit, equipped with dedicated harvesting and transport ships, to exploit dangerous and difficult to work radioactive materials. Radioactives Reclamation Specialists are easily recognised by the vivid "radioactive green" highlighting on the otherwise standard blue and grey of their survey suits. The suits themselves incorporate a repulsion field designed to block any radiation, particles or loose dust given off by the materials the wearer may be handling in the course of their work.
Women's Republic Commander's Dress Jacket
High-ranking warriors of the Minmatar Republic Fleet are often involved in the political cut and thrust of the Tribal Republic, where their appearances at Tribal Council, Republic Parliament, and the institutions of republic and tribes require them to wear formal dress uniform. Ranking warriors of commander level and higher are also commonly posted to liaison and other political roles across the Minmatar Republic. The high status and power of the military within Minmatar society accords such officers a wide latitude but they must nevertheless regularly wear formal dress. While the Republic Fleet makes available a standard dress uniform, the unending variation possible due to circle, clan and tribal affiliations, layered on top of divisional and speciality distinctions, means that formal dress can differ considerably depending on person and context. This smartly tailored dress jacket is intended to be worn with the Republic Commander's Dress Pants, and suitable shoes or boots, to complete the formal dress uniform.
Women's Republic Commander's Dress Pants
High-ranking warriors of the Minmatar Republic Fleet are often involved in the political cut and thrust of the Tribal Republic, where their appearances at Tribal Council, Republic Parliament, and the institutions of republic and tribes require them to wear formal dress uniform. Ranking warriors of commander level and higher are also commonly posted to liaison and other political roles across the Minmatar Republic. The high status and power of the military within Minmatar society accords such officers a wide latitude but they must nevertheless regularly wear formal dress. While the Republic Fleet makes available a standard dress uniform, the unending variation possible due to circle, clan and tribal affiliations, layered on top of divisional and speciality distinctions, means that formal dress can differ considerably depending on person and context. These smartly tailored dress pants are intended to be worn with the Republic Commander's Dress Jacket, and suitable shoes or boots, to complete the formal dress uniform.
Women's Republic Fleet Ordnance Jacket
Though it follows the pattern of jackets commonly worn by officers in the Minmatar Republic's military, Republic Fleet Ordnance issues a variant in its own colors while varying the fabrics used. This tough yet impressive uniform jacket is often worn by logistics commanders and other ranking officers at Republic Fleet Ordnance mining expeditions and supply bases.
Women's Republic Service Tattoo (Brutor)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. Despite the Amarr occupation's wish to eradicate tattoo culture, and their particularly harsh treatment of many Brutor, the restoration of a Brutor Tribe culture from bits and pieces of surviving knowledge has been extensive. Most Brutor are traditionalist and observe clan and tribal tattoo culture very closely, making it common to see eligible tribe members wearing the specific Brutor variation of Republic service tattoos. As a founding tribe of the Minmatar Republic, and with many clans emphasizing martial culture, the Brutor provide large numbers of personnel to many military branches and paramilitary agencies. Brutor Tribe presence in the Republic Fleet and Republic Command is particularly high but they are readily found throughout security services, militias and law enforcement, such as the Republic Justice Department. Contrary to outsider stereotypes, the Brutor are not only physically capable but also highly intelligent and adaptable, often reaching the heights of senior office in their typically lengthy Republic service careers.
Women's Republic Service Tattoo (Krusual)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. The Krusual Tribe is without doubt the Minmatar tribe that has the best preserved tattoo culture, having successfully withstood the Amarr occupation in a significant number of mountain fastnesses in its ancestral Tronhadar region on Matar. The Krusual are inclined to be very conservative, highly traditional and particularly aggressive in pursuit of the perquisites they believe are their due. While their clannish nature does not endear them to the other tribes, they see the value of the Republic and it is common enough to see eligible Krusual wearing their tribal variation of Republic service tattoos. Despite being a founder tribe of the Republic, the Krusual are not so well spread throughout the Minmatar regions in sheer numbers as other tribes. The Krusual are culturally disinclined to venture into space, preferring to settle themselves in suitable locations and expand their influence in cities and regions. On the other hand, the Krusual are highly motivated to protect the security of the Republic and provide significant numbers of ground fighters and intelligence operatives. The Krusual talent for espionage and covert operations, while viewed with suspicion by many other Minmatar, has served the Minmatar well and they naturally dominate the Republic Security Services.
Women's Republic Service Tattoo (Nefantar)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. The Nefantar lack a well-developed Minmatar tattoo culture, having eschewed it in deference to their Amarr masters when virtually all Nefantar lived in the Ammatar Mandate. Since the defection of a large proportion of Nefantar to the Republic, bringing with them the Starkmanir they had shielded from the Amarr, there has been an effort to rediscover their tattoo culture. This has been complicated by many Nefantar remaining followers of the Amarr faith and the controversial subject of Amarr religious tattoos. Some Nefantar choose not to wear any tattoos but many are strongly motivated to assimilate with tribal culture and have joined Republic service. Nefantar who are eligible due to Republic service can sometimes be seen displaying the Nefantar variation of Republic service tattoos. While their numbers are relatively small compared to the large founder tribes of the Republic, the Nefantar are eager to show their loyalty to the Republic and many have entered Republic military and civil services of all kinds. The Nefantar are very well educated due to the defectors coming in large part from former Ammatar elites, upper-class, and middle-class families, but they tend not to flaunt this due to lingering prejudices among the other tribes. Keen to show their willingness to fight for the Republic, young Nefantar in particular aim to serve in the Republic Fleet or Republic Command.
Women's Republic Service Tattoo (Sebiestor)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. As the largest of the Minmatar tribes, the Sebiestor have managed to restore a rich tattoo culture in the aftermath of the Great Rebellion and in the course of helping found and build the Minmatar Republic. Sebiestor culture is very diverse, with perhap fewer traditional strictures on internal dissent than the Brutor and much less conservatism than their Krusual rivals. Together with a tendency to smaller clans, making the sheer number of Sebiestor clans almost uncountable, the diverse tribal culture makes for a highly diverse tattoo culture. Sebiestor appreciate both the tradition and artistry of tattoos, and any eligible tribe members will often display the Sebiestor variation of Republic service tattoos. As the largest tribe and a founder member of the Minmatar Republic, the Sebiestor are a very common sight in Republic service of all kinds. While not as dominated by martial culture as the Brutor, the Sebiestor are deeply committed to the Republic's security and all means of preserving it. The presence of Sebiestor in military and civil services of the Republic is universal, though they are more evident in dominant numbers in the civil services, technical branches, and law enforcement, such as the Republic Justice Department.
Women's Republic Service Tattoo (Starkmanir)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. Owing to their near-destruction and subsequent hidden existence under the Amarr, the Starkmanir Tribe's tattoo culture has been almost entirely lost and is in the process of being reconstructed by cultural historians and archaeologists. Many Starkmanir do not observe any kind of tattoo culture but those who do, and are eligible, may chose to display the specific Starkmanir variation of Republic service tattoos. Since their return to the Minmatar Republic, the vast majority of the Starkmanir have settled in the large cities or on lands set aside for them to found new towns by the Republic's Urban Management agency. Despite their numbers being low, a significant number of young Starkmanir have followed the martial example of their Brutor Tribe patrons and entered service with military branches such as the Republic Fleet or Republic Command. Starkmanir recruits are valued for being well educated, an ironic consequence of all those of age having been schooled in the Ammatar Mandate while "hidden in plain view" from the Amarr.
Women's Republic Service Tattoo (Thukker)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. Thukker Tribe tattoo culture is far looser than most other tribes, with many Thukker even omitting the Voluval Ritual from their personal journey within Minmatar culture. While the other tribes regard the Thukker as eccentric in this regard they respect the cultural mores of their fellow Minmatar. Those Thukker who do wear tattoos may chose to display the specific Thukker variation of Republic service tattoos if eligible. While most Thukker live and work aboard the nomadic Great Caravans, offshoot caravans, and stations and outposts in the Great Wildlands, many live in the Republic proper and some enter service with military and paramilitary branches like the Republic Fleet, Republic Security Services, or Republic Justice Department. The rare Thukker pilots and scouts who enter Republic service from caravan life are in particularly high demand for their skills.
Women's Republic Service Tattoo (Vherokior)
Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. Much of the Vherokior Tribe's tattoo culture was preserved by the Vherokior shamans who also safeguarded the mysteries of the Voluval Ritual during the Amarr Occupation. While the structure of Vherokior tribal culture is notably different in many respects to other tribes, for example in the greater emphasis on matriarchal family units than large clans, they are a founder tribe of the Minmatar Republic. Therefore it is not unusual to see eligible Vherokior wearing their specific tribal variation of Republic service tattoos. The Vherokior have a long history as a nomadic tribe but in the Republic era have transitioned to a culture that is marked more by its ubiquity in Minmatar territories as a widely-diffused diaspora based on the family unit. The cultural identity as Vherokior remains vitally important and aspects of the older, deeper ways continue to be upheld, with some choosing to take the path of the shamanic tradition. More common is the temporary nomadism of youth that leads many to take up an itinerant lifestyle for a time. Quite a large number of Vherokior channel the nomadic impulse into a life in service with the Republic Fleet, although many tend to retire early and settle into a life of running small businesses or living in co-operative circles.
Women's Republic Stargate Crew Pants
To outsiders, the Republic's organization of its stargate network may seem chaotic but it simply represents the natural expression of Minmatar tribal sovereignty and territoriality, combined with traditional practice and economics. Each stargate is usually crewed by members of a single clan belonging to one of the seven great tribes, according to historical precedents and agreements negotiated between tribes and clans over the gate in question. Complicating the picture is the role of Minmatar circles and certain of the security organizations of the Republic. Many stargates are run by specialized circles, akin to trade guilds, and these are usually so-called "closed circles" from a single clan. Others are "open" and have members from several clans or even tribes. Such circles are useful in the case of stargates claimed by several clans or tribes. The Republic Fleet, RJD and RSS also take a great interest in stargate operations but the larger stargate circles are usually powerful enough to maintain their perquisites and avoid interference by external agencies. Minmatar stargate crews are issued the standardized gear provided by the Secure Commerce Commission but tend to heavily customize their equipment to reflect loyalties and traditions of clan and circle. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Women's Republic Stargate Crew Shoes
To outsiders, the Republic's organization of its stargate network may seem chaotic but it simply represents the natural expression of Minmatar tribal sovereignty and territoriality, combined with traditional practice and economics. Each stargate is usually crewed by members of a single clan belonging to one of the seven great tribes, according to historical precedents and agreements negotiated between tribes and clans over the gate in question. Complicating the picture is the role of Minmatar circles and certain of the security organizations of the Republic. Many stargates are run by specialized circles, akin to trade guilds, and these are usually so-called "closed circles" from a single clan. Others are "open" and have members from several clans or even tribes. Such circles are useful in the case of stargates claimed by several clans or tribes. The Republic Fleet, RJD and RSS also take a great interest in stargate operations but the larger stargate circles are usually powerful enough to maintain their perquisites and avoid interference by external agencies. Minmatar stargate crews are issued the standardized gear provided by the Secure Commerce Commission but tend to heavily customize their equipment to reflect loyalties and traditions of clan and circle. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Women's Republic Stargate Crew Top
To outsiders, the Republic's organization of its stargate network may seem chaotic but it simply represents the natural expression of Minmatar tribal sovereignty and territoriality, combined with traditional practice and economics. Each stargate is usually crewed by members of a single clan belonging to one of the seven great tribes, according to historical precedents and agreements negotiated between tribes and clans over the gate in question. Complicating the picture is the role of Minmatar circles and certain of the security organizations of the Republic. Many stargates are run by specialized circles, akin to trade guilds, and these are usually so-called "closed circles" from a single clan. Others are "open" and have members from several clans or even tribes. Such circles are useful in the case of stargates claimed by several clans or tribes. The Republic Fleet, RJD and RSS also take a great interest in stargate operations but the larger stargate circles are usually powerful enough to maintain their perquisites and avoid interference by external agencies. Minmatar stargate crews are issued the standardized gear provided by the Secure Commerce Commission but tend to heavily customize their equipment to reflect loyalties and traditions of clan and circle. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Women's Rubedo Richesse Jacket
An offering from NOH's own Expert & Elite fashion brand, this executive-tier jacket emphasizes the values of wealth, modernity, and a touch of openness with its distinctive tailoring and materials.
Women's Rubedo Richesse Pants
An offering from NOH's own Expert & Elite fashion brand, these executive-tier formal pants emphasize the values of wealth, modernity, and a touch of openness with their distinctive tailoring and materials.
Women's SARO 'Black Troop' Combat Suit
Women's Scope Network Special Correspondent Suit
A combat suit worn by Scope Network special correspondents.
Women's Silver Supremacy Jacket
An offering from NOH's own Expert & Elite fashion brand, this executive-tier jacket emphasizes the values of prosperity and individual achievement with its distinctive tailoring and materials.
Women's Silver Supremacy Pants
An offering from NOH's own Expert & Elite fashion brand, these executive-tier formal pants emphasize the values of prosperity and individual achievement with its distinctive tailoring and materials.
Women's Sisters of EVE Advanced Combat Suit
A combat suit worn by Sisters of EVE military personnel.
Women's Sisters of EVE Analysis Coat
An Upwell sponsored Analyst Coat designed for the Sisters of EVE.
Women's SOE Enhanced Biosecurity Mask
This is a biosecurity mask enhanced with proprietary filtering and self-sterilizing nanotechnology made available by the Sisters of EVE. The funding for production and distribution of protective equipment of this sort to communities in need is often provided by generous donors. The SOE provide samples of the enhanced biosecurity technology these donations fund to their supporters. While selective molecular repulsion fields are highly effective in repelling airborne pathogens, the use of physical masks remains a standard element of biosecurity protocols for emergency responders, clinicians and researchers. While simple in form, the nanofilter layers in the material of these masks provide protection against pathogens that may be carried through personal molecular repulsion fields in one way or another.
Women's SOE Expeditionary Suit
Adapted for Sisters of EVE expeditionary work, this exploration suit features the signature SOE color scheme and a number of modifications particular to the needs of the SOE's scientific field teams. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Women's State Commander's Dress Jacket
High-ranking officers of the Caldari State Navy are often called upon to attend important command or corporate meetings and are commonly seen wearing their formal dress uniforms. Commander ranks and above are particularly likely to be posted to roles requiring regular wear of their formal dress as the interplay of corporate politics in the Caldari State impinges on their military functions. Many branch, divisional and corporate variations exist but Caldari Navy uniforms are a common sight throughout the State's territories. This smartly tailored dress jacket is intended to be worn with the State Commander's Dress Pants, and suitable shoes or boots, to complete the formal dress uniform.
Women's State Commander's Dress Pants
High-ranking officers of the Caldari State Navy are often called upon to attend important command or corporate meetings and are commonly seen wearing their formal dress uniforms. Commander ranks and above are particularly likely to be posted to roles requiring regular wear of their formal dress as the interplay of corporate politics in the Caldari State impinges on their military functions. Many branch, divisional and corporate variations exist but Caldari Navy uniforms are a common sight throughout the State's territories. These smartly tailored dress pants are intended to be worn with the State Commander's Dress Jacket, and suitable shoes or boots, to complete the formal dress uniform.
Women's State Military Stockpile Jacket
Though it follows the pattern of jackets sometimes adopted as uniform wear by officers in the Caldari State armed forces, the State Military Stockpile makes available a version in its own colors and varies the types of fabric used. This robust yet stylish uniform jacket is often worn by executive commanders of State Military Stockpile mining expeditions and supply bases.
Women's State Stargate Crew Pants
Like any of the core empires, the Caldari State places great emphasis on the efficient running of its stargate network and any given gate is usually crewed by experienced engineers, usually from one of the "Big 8" megacorporations according to the operating and maintenance contracts in place for any given gate. Certain stargates are also directly controlled by the Caldari Navy or State Peacekeepers, with the CEP usually adopting this practice for gates critical to the security of the State or when the megacorporations are unwilling to allow any one of their number to control a particular stargate. State stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Women's State Stargate Crew Shoes
Like any of the core empires, the Caldari State places great emphasis on the efficient running of its stargate network and any given gate is usually crewed by experienced engineers, usually from one of the "Big 8" megacorporations according to the operating and maintenance contracts in place for any given gate. Certain stargates are also directly controlled by the Caldari Navy or State Peacekeepers, with the CEP usually adopting this practice for gates critical to the security of the State or when the megacorporations are unwilling to allow any one of their number to control a particular stargate. State stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Women's State Stargate Crew Top
Like any of the core empires, the Caldari State places great emphasis on the efficient running of its stargate network and any given gate is usually crewed by experienced engineers, usually from one of the "Big 8" megacorporations according to the operating and maintenance contracts in place for any given gate. Certain stargates are also directly controlled by the Caldari Navy or State Peacekeepers, with the CEP usually adopting this practice for gates critical to the security of the State or when the megacorporations are unwilling to allow any one of their number to control a particular stargate. State stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.
Women's Sukuuvestaa Crew Jacket
Sukuuvestaa Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Women's Tawny Treasure Jacket
An offering from NOH's own Expert & Elite fashion brand, this executive-tier jacket emphasizes the values of prosperity and individual achievement with its distinctive tailoring and materials.
Women's Tawny Treasure Pants
An offering from NOH's own Expert & Elite fashion brand, these executive-tier formal pants emphasize the values of wealth, modernity, and a touch of openness with its distinctive tailoring and materials.
Women's Triglavian Survival Suit (Bioadaptive)
Explorers have recovered many artefacts from the Bioadaptive Caches that the Triglavian Collective have seeded throughout Abyssal Deadspace, including examples of what appear to be survival suits of some kind. While obviously designed to be worn by humans, those wishing to try this new look may want to deactivate and remove the various pieces of bioadaptive technology found in the lining of these sophisticated items of apparel.
Women's Triglavian Survival Suit (Encounter)
This Triglavian survival suit is of a design derived from specifications obtained by CONCORD from the clothing and equipment of crew taken from a Vedmak-class cruiser encountered in K-space by DED forces. The meaning of the symbols on this clothing is unclear but they could indicate a specialized force or group of some kind. The "Encounter" version of the Triglavian survival suit has been released to capsuleers who have successfully recruited new pilots to a capsuleer program and has been issued in a safe format, with all Triglavian bioadaptive technology stripped from this striking apparel.
Women's Triglavian Survival Suit (Liminality)
Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to propagandize in support of the Collective and pro-Triglavian capsuleers. Given their access to Triglavian Survival Suits, and the means to distribute them to committed supporters of the Collective, the evidence for Triglavian co-operation with the Internal Triglavian Revolutionary Organization is mounting. Awarded in the name of Zorya Triglav, this Triglavian Survival Suit is a mark of the wearer's commitment to the Triglavian Collective's efforts to achieve Final Liminality where they deem it necessary.
Women's Triglavian Survival Suit (Perun)
This Triglavian survival suit is marked with the symbol of the Triglavian grouping called the "Perun Clade". CONCORD intelligence has established few hard facts about any of the clades but they are clearly major subdivisions within Triglavian society. The Perun Clade is evidently accomplished in space-time mechanics, high-impulse and FTL engine construction, and electronic systems. Additionally, the Perun Clade seems to involve itself in matters of strategic leadership of the Collective to a greater degree than other clades. This Triglavian survival suit was probably sourced from the black market and care should be taken to ensure that the bioadaptive technology typically found in such items has been deactivated and removed.
Women's Triglavian Survival Suit (Proving Grounds)
This Triglavian Survival Suit is similar in form to those discovered in Abyssal Deadspace caches and other Triglavian sources but notably lacks the bioadaptive technology-lined full face-plate. Instead of the face-plate, a sophisticated nanoweave half-mask is incorporated into the suit's hood. This contains filter layers providing some protection to the respiratory system. It is unclear if this variant of the suit is used by Triglavians but it can be obtained by those participating in the Triglavian Proving Grounds.
Women's Triglavian Survival Suit (Svarog)
This Triglavian survival suit is marked with the symbol of the Triglavian grouping called the "Svarog Clade". CONCORD intelligence has established few hard facts about any of the clades but they are clearly major subdivisions within Triglavian society. The Svarog Clade exhibits signs of specialization in combat vessel construction, the development of novel weapon systems and extensive use of bioadaptive mutaplasmid technology. Analysts also claim that the Svarog Clade seems the most aggressive and traditional, although there are indications this clade is open to exploring new opportunities and will exploit them ruthlessly. This Triglavian survival suit was probably sourced from the black market and care should be taken to ensure that the bioadaptive technology typically found in such items has been deactivated and removed.
Women's Triglavian Survival Suit (Veles)
This Triglavian survival suit bears the symbol of the Triglavian grouping called the "Veles Clade". CONCORD intelligence has established few hard facts about any of the clades but they are clearly major subdivisions within Triglavian society. The Veles Clade seems to be strong in the fields of heavy space industry, communications technology and high-energy exotic particle physics. The Veles Clade also appears to emphasizes discourse within the Triglavian Collective, after a fashion, over strife – that is, if the evidence has been understood correctly. This Triglavian survival suit was probably sourced from the black market and care should be taken to ensure that the bioadaptive technology typically found in such items has been deactivated and removed.
Women's Virtuality Biotechnician Coat
Much medical research in New Eden involves extensive modelling and simulation using virtual environments. Virtuality Biotechnicians specialize in bridging the gap between the real and the virtual in complex fields such as immunology and epidemiology. This work has become increasingly important as the number of highly dangerous pathogens afflicting colonies and various space-industrial locations has multiplied over the decades. Ideally, the work of Virtuality Biotechnicians seeks to predict the emergence of new biosecurity threats by modelling existing environments and simulating mutation paths the extant biology could take. However, more often than not, virtual biotech investigations must react to developing situations and support remedial work using data provided by emerging pathogen research efforts, such as the Project Discovery Flow Cytometry program.
Women's Virtuality Biotechnician Coat (OLD)
Much medical research in New Eden involves extensive modelling and simulation using virtual environments. Virtuality Biotechnicians specialize in bridging the gap between the real and the virtual in complex fields such as immunology and epidemiology. This work has become increasingly important as the number of highly dangerous pathogens afflicting colonies and various space-industrial locations has multiplied over the decades. Ideally, the work of Virtuality Biotechnicians seeks to predict the emergence of new biosecurity threats by modelling existing environments and simulating mutation paths the extant biology could take. However, more often than not, virtual biotech investigations must react to developing situations and support remedial work using data provided by emerging pathogen research efforts, such as the Project Discovery Flow Cytometry program.
Women's Wiyrkomi Crew Jacket
Wiyrkomi Corporation's distinctive livery ensures that this standard Caldari style of crew jacket projects the Big 8 megacorp's brand wherever it might be worn, whether that is along the docks or in a station entertainment district.
Women's Worker's Indigo Pants
Bottoms woven from a plant-fiber blend, prestressed to provide better protection to workers in harsh planetary environments.
Women's YC119 Yoiul Festival Cap
The Yoiul Festival celebrates the start of the New Year according to the New Eden Standard Calendar. The festival is widely promoted by CONCORD as a time to reflect on unity and peace across New Eden. The YC119 Yoiul Festival Cap is a stylish display of support for this New Year message.
Women's YC119 Yoiul Festival Pants
The Yoiul Festival celebrates the start of the New Year according to the New Eden Standard Calendar. The festival is widely promoted by CONCORD as a time to reflect on unity and peace across New Eden. The YC119 Yoiul Festival Pants stylishly complement the Yoiul Festival T-Shirt.
Women's YC119 Yoiul Festival T-shirt
The Yoiul Festival celebrates the start of the New Year according to the New Eden Standard Calendar. The festival is widely promoted by CONCORD as a time to reflect on unity and peace across New Eden. The YC119 Yoiul Festival T-shirt colorfully and stylishly expresses this message for all to see.
Women's Yoiul Stormchasers Cap
This Yoiul Stormchasers Cap marks the wearer as a member of advanced resource extraction teams chasing riches among ice storms during the Yoiul Festival period. The appearance of Metaliminal Volatile Ice Storms across New Eden, and the rich resource fields they bring in their wake, has led many to chase the storms in search of useful ice ores or that lucky strike of some especially valuable salvage trapped in the ice. With the volatile ice storms sweeping across New Eden during the YC122-123 Yoiul Festival, ORE and its Frostline Laboratories division have taken the opportunity to promote their advanced resource extraction technologies using the Yoiul Festival as a backdrop. The Yoiul Stormchasers line of clothing is designed for the rigors of work in the depths of the ice storms and aboard resource extraction ships and rigs.
Women's Yoiul Stormchasers Pants
These Yoiul Stormchasers Pants mark the wearer as a member of advanced resource extraction teams chasing riches among ice storms during the Yoiul Festival period. The appearance of Metaliminal Volatile Ice Storms across New Eden, and the rich resource fields they bring in their wake, has led many to chase the storms in search of useful ice ores or that lucky strike of some especially valuable salvage trapped in the ice. With the volatile ice storms sweeping across New Eden during the YC122-123 Yoiul Festival, ORE and its Frostline Laboratories division have taken the opportunity to promote their advanced resource extraction technologies using the Yoiul Festival as a backdrop. The Yoiul Stormchasers line of clothing is designed for the rigors of work in the depths of the ice storms and aboard resource extraction ships and rigs.
Women's Yoiul Stormchasers Suit
This Yoiul Stormchasers Suit is especially configured for heavy-duty service aboard ice extraction vessels and facilities, and marks the wearer as a member of advanced resource extraction teams chasing riches among ice storms during the Yoiul Festival period. The appearance of Metaliminal Volatile Ice Storms across New Eden, and the rich resource fields they bring in their wake, has led many to chase the storms in search of useful ice ores or that lucky strike of some especially valuable salvage trapped in the ice. With the volatile ice storms sweeping across New Eden during the YC122-123 Yoiul Festival, ORE and its Frostline Laboratories division have taken the opportunity to promote their advanced resource extraction technologies using the Yoiul Festival as a backdrop. The Yoiul Stormchasers line of clothing is designed for the rigors of work in the depths of the ice storms and aboard resource extraction ships and rigs.
Women's Yoiul Stormchasers T-Shirt
This Yoiul Stormchasers T-Shirt marks the wearer as a member of advanced resource extraction teams chasing riches among ice storms during the Yoiul Festival period. The appearance of Metaliminal Volatile Ice Storms across New Eden, and the rich resource fields they bring in their wake, has led many to chase the storms in search of useful ice ores or that lucky strike of some especially valuable salvage trapped in the ice. With the volatile ice storms sweeping across New Eden during the YC122-123 Yoiul Festival, ORE and its Frostline Laboratories division have taken the opportunity to promote their advanced resource extraction technologies using the Yoiul Festival as a backdrop. The Yoiul Stormchasers line of clothing is designed for the rigors of work in the depths of the ice storms and aboard resource extraction ships and rigs.
Women's Zakura Zakitsu Exploration Suit
Caldari philosophy is deeper, richer and more various than those who merely glance at the megacorporate surface of the Caldari State realize. The Zakura Zakitsu movement is one strand of Caldari thought and practice that has achieved some fame beyond the State for its emphasis on travel, trade and exploration as outward reflections of a collective fate. The symbolism of the movement connects strongly with the Zakura Hansei cherry trees ubiquitous in Caldari culture and the concept of the winds as agents of fate. The Zakura Zakitsu society counts pilots, traders and explorers from all empires as members, and they can sometimes be seen wearing the stylized blossom petal pattern on their exploration suits. Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
World Ark (Xordazh-class)
The immense World Ark is the center of operations for the local Triglavian forces in this invasion zone. The vessel appears to function as a mobile base of operations and is speculated to incorporate a Triglavian conduit gate through which additional forces can flow from Abyssal Deadspace to New Eden. The Xordazh-class World Ark would seem to be easily the match of any vessel known to New Eden and is presumably at least as powerful and hard to destroy as the heaviest military structures. The ship has been observed deploying numerous "field effect subpylons" of a variety of types as part of its defensive network. Approach with extreme caution.
World Ark (Xordazh-class)
The immense World Ark is the center of operations for the local Triglavian forces in this invasion zone. The vessel appears to function as a mobile base of operations and is speculated to incorporate a Triglavian conduit gate through which additional forces can flow from Abyssal Deadspace to New Eden. The Xordazh-class World Ark would seem to be easily the match of any vessel known to New Eden and is presumably at least as powerful and hard to destroy as the heaviest military structures. The ship has been observed deploying numerous "field effect subpylons" of a variety of types as part of its defensive network. Approach with extreme caution.
World Ark (Xordazh-class)
The immense World Ark is the center of operations for the local Triglavian forces in this invasion zone. The vessel appears to function as a mobile base of operations and is speculated to incorporate a Triglavian conduit gate through which additional forces can flow from Abyssal Deadspace to New Eden. The Xordazh-class World Ark would seem to be easily the match of any vessel known to New Eden and is presumably at least as powerful and hard to destroy as the heaviest military structures. The ship has been observed deploying numerous "field effect subpylons" of a variety of types as part of its defensive network. Approach with extreme caution.
World Ark (Xordazh-class)
The immense World Ark is the center of operations for the local Triglavian forces in this invasion zone. The vessel appears to function as a mobile base of operations and is speculated to incorporate a Triglavian conduit gate through which additional forces can flow from Abyssal Deadspace to New Eden. The Xordazh-class World Ark would seem to be easily the match of any vessel known to New Eden and is presumably at least as powerful and hard to destroy as the heaviest military structures. The ship has been observed deploying numerous "field effect subpylons" of a variety of types as part of its defensive network. Approach with extreme caution.
Worm
Korako 'The Rabbit' Kosakami, Gurista leader, has a particular love for stealing the Caldari's ship designs, souping them up, and turning them on their creators. With the Worm, he has taken the Merlin design so familiar to Caldari pilots and turned it into a defensive powerhouse capable of firing its volleys at terrifying speeds.
Worm Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Worm Aetheric Raiders SKIN
Rumors of pirate groups infiltrating Abyssal Deadspace have grown in volume since the way to those strange regions of space was opened to New Eden's pilots. One persistent tale has the Guristas pirates raiding down from New Eden to fight extensive battles against Triglavian fleets deep in the very heart of the abyss. Whether the tales of vast clashes in the dark depths of Abyssal Deadspace are true or impossible exaggerations of the kind often heard in the dives frequented by piratical scum remains to be seen.
Worm Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Worm Aurora Universalis SKIN
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Worm Blueprint
Worm Capsuleer Day XX SKIN
Capsuleers have become a ubiquitous presence in New Eden since YC105 and this special nanocoating acknowledges this achievement on Capsuleer Day XX. The YC125 celebrations of Capsuleer Day are the 20th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XX is a time of celebration for cloned and capsuled spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.
Worm Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Worm Empyrean Outlaws SKIN
In chaos, opportunity. In death, profit. Take what's yours, burn the rest. Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Worm Glacial Drift SKIN
Worm Helmatt's Harriers SKIN
One of the Guristas Pirates most notorious and brash combat pilots, Lucash Helmatt has carved out a spot for himself as a key leader of Guristas raids on the forces of law and order. Helmatt's personal wing of raiders, the Harriers, is feared far-and-wide across the systems bordering the Guristas territories in nullsec. In his typical style, Lucash had all Helmatt's Harriers ships painted in bright and disruptive yellow and black with an eye to intimidation and maintaining his personal notoriety. The Harriers are also notable for harboring a large number of combat pilots originating from other pirate and crime organizations across New Eden. Helmatt himself has a long and brutal career in the Angel Cartel before defecting to the Guristas, and he has built the Harriers out of a ragtag band of cut-throats and wolfs-heads no less ruthless, violent and rapacious.
Worm Hostile Takeover SKIN
Worm Hunter's Quiver SKIN
Worm IGC SKIN
Worm Luminae Polaris SKIN
Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
Worm Valkyrie SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Worm Vampire's Hex SKIN
The Vampire's Hex pattern of nanocoating originated as a livery for the Vampire 6900 range of militarized personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Vampire's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.
Worm Versus Redforce SKIN
Wormhole A009
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole A239
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole A641
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole A982
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole B041
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole B274
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole B449
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole B520
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole B735
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole Boss A Spawner
Wormhole Boss B Spawner
Wormhole C008
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C125
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C140
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C247
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C248
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C391
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C414
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole C729
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole D364
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole D382
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole D792
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole D845
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole E004
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole E175
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole E545
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole E587
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole F135
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole F216
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole F216
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole F353
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole G008
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole G024
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole Guard Spawner
Wormhole H121
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole H296
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole H900
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole I182
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole J244
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole J244
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole J377
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole K162
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole K329
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole K346
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole L005
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole L031
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole L477
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole L614
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole M001
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole M164
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole M267
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole M555
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole M609
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole N062
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole N110
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole N290
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole N432
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole N766
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole N770
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole N944
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole N968
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole O128
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole O477
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole O883
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole P060
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole Q003
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole Q063
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole Q317
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole R051
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole R081
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole R259
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole R474
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole R943
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole S047
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole S199
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole S804
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole S877
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole Side Wave Spawner
Wormhole T405
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole T458
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole U210
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole U319
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole U372
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole U574
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole V283
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole V301
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole V753
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole V898
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole V911
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole V928
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole W237
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole Wave A Spawner
Wormhole Wave A Spawner Base - EDENCOM Amarr
Wormhole Wave A Spawner Easy - EDENCOM Amarr
Wormhole Wave A Spawner Hard - EDENCOM Amarr
Wormhole Wave B Spawner
Wormhole Wave C Spawner
Wormhole Wave D Spawner
Wormhole Wave E Spawner
Wormhole Wave F Spawner
Wormhole Wave G Spawner
Wormhole X450
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole X702
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole X877
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole Y683
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole Y790
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole Z006
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole Z060
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole Z142
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole Z457
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole Z647
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Wormhole Z971
An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.
Worn Talocan Static Gate
This standing structure shares many similar aspects with modern acceleration gates. Whispers among Talocan lore-keepers tell of the Talocan's firm grasp of astronautical engineering. This gate may offer some insight into this ancient race's knowledge, if only it could be fully repaired. Eons in space have worn the static gate completely down.
WPCS Tyunaul Seituoda
Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit. One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. While the Seituoda clan that control Wiyrkomi prize patriotism, the Wiyrkomi Peace Corps has acquired a rather unfortunate reputation for bungling operations. Their Workers Union Day parade fleet is led by the Leviathan-class WPCS Tyunaul Seituoda, the man who engineered the rise of Wiyrkomi to leading megacorporation status and widely considered a founding father of the Caldari State.
Wrathful Coercer
A Coercer destroyer charged with destroying any who are working on the behalf of the Amarr Emperess or her loyal subjects. This vessel is piloted by masked members of the heretical Disciples of Purity. These conspirators hide their identities even from each other as they do whatever it takes to undermine the Empress and Amarr’s Heirs.
Wrathful Punisher
A Punisher frigate charged with destroying any who are working on the behalf of the Amarr Emperess or her loyal subjects. This vessel is piloted by masked members of the heretical Disciples of Purity. These conspirators hide their identities even from each other as they do whatever it takes to undermine the Empress and Amarr’s Heirs.
Wreathe
The Wreathe is an old hauler of the Minmatar Republic and one of the oldest ship designs still in use. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks.
Wreathe Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Wreathe Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Wreathe Blue Tiger Serenity Only SKIN
Wreathe Blue Tiger Serenity Only SKIN (30 Days)
Wreathe Blue Tiger Serenity Only SKIN (365 Days)
Wreathe Blue Tiger Serenity Only SKIN (7 Days)
Wreathe Blue Tiger Serenity Only SKIN (90 Days)
Wreathe Blue Tiger SKIN
Wreathe Blueprint
Wreathe Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Wreathe Exoplanets Hunter SKIN
Wreathe Fleet Ordnance Spike SKIN
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Wreathe Glacial Drift SKIN
Wreathe Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Wreathe Hazard Control SKIN
Wreathe Justice Serenity Only SKIN
Wreathe Justice Serenity Only SKIN (30 Days)
Wreathe Justice Serenity Only SKIN (365 Days)
Wreathe Justice Serenity Only SKIN (7 Days)
Wreathe Justice Serenity Only SKIN (90 Days)
Wreathe Justice SKIN
Wreathe Nefantar SKIN
Wreathe Snowline Bladeracer SKIN
In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. The "bladeracer" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the "warm" season.
Wreathe Tronhadar Ink Serenity Only SKIN
Wreathe Tronhadar Ink Serenity Only SKIN (30 Days)
Wreathe Tronhadar Ink Serenity Only SKIN (365 Days)
Wreathe Tronhadar Ink Serenity Only SKIN (7 Days)
Wreathe Tronhadar Ink Serenity Only SKIN (90 Days)
Wreathe Tronhadar Ink SKIN
Wreathe Valklear Glory Serenity Only SKIN
Wreathe Valklear Glory Serenity Only SKIN (30 Days)
Wreathe Valklear Glory Serenity Only SKIN (365 Days)
Wreathe Valklear Glory Serenity Only SKIN (7 Days)
Wreathe Valklear Glory Serenity Only SKIN (90 Days)
Wreathe Valklear Glory SKIN
Wreck
Destroyed remains; perhaps with the proper equipment something of value could be salvaged from it.
Wreck W/ 23 Survivors
This wreck appears to have twenty three survivors in it
Wreckage of Isone's Ship
The mangled wreck floats motionless in space, surrounded with a field of scorched debris.
Wrecked Amarr Apocalypse Battleship
The structural integrity of this battleship class vessel is completely shattered.
Wrecked Amarr Apocalypse Battleship
Wrecked Amarr Armageddon Battleship
The structural integrity of this battleship class vessel is completely shattered.
Wrecked Amarr Battleship
This structural integrity of this battleship class vessel is completely shattered.
Wrecked Amarr Structure
The remains of an Amarr structure.
Wrecked Archon
One doesn't need to be an insurance inspector to know that this ship is a write-off. The huge holes in the superstructure are a dead giveaway.
Wrecked Armor Nanobot
Recovered from amongst the debris of a Sleeper facility, this ancient device is almost entirely shut down. Just one of these items would normally hold countless nanoassemblers inside, offering a comprehensive view of the finer details in the Sleeper's defensive systems. Unfortunately, all of the assemblers inside this one have fused together, causing a terminal chain reaction inside the device. Even though it is only a shell of what it once used to be, with a bit of guesswork and luck, a skilled scientist might still be able to extract enough information to try and reverse engineer it.
Wrecked Battleship
This used to be a battleship of some description, although time has clearly not been kind to it - its original form is now completely unidentifiable.
Wrecked Battleship
Wrecked Battleship
Wrecked Caldari Raven Battleship
The structural integrity of this battleship class vessel is completely shattered.
Wrecked Caldari Scorpion Battleship
The structural integrity of this battleship class vessel is completely shattered.
Wrecked Caldari Structure
The ruins of a Caldari structure.
Wrecked Cruiser
A proud spacefaring vessel reduced to a pile of generic scrap. Not exactly what the captain was hoping would happen, but that's life for you.
Wrecked Dramiel
This wrecked frigate was discovered at one of AIR's mining sites. It is theorized to have been a scout ship but its point of origin and purpose remain unknown.
Wrecked Dreadnought
Wrecked Electromechanical Component
This ancient piece of electronics equipment has all but disintegrated after centuries of disuse. Much of the circuitry has been claimed by decay, leaving only the most fundamental information available for reverse engineering attempts. Even despite the low chance of success, in the hands of a skilled researcher these components could still help unlock the secrets of Sleeper electronics design.
Wrecked Frigate
A small crumpled tangle of structural beams and fragments of electronics is all that remains of this frigate
Wrecked Gallente Dominix Battleship
The structural integrity of this battleship class vessel is completely shattered.
Wrecked Gallente Megathron Battleship
The structural integrity of this battleship class vessel is completely shattered.
Wrecked Gallente Structure
The ruins of a Gallente structure.
Wrecked Gate
Wrecked Hull Section
Mistakenly identified by the analyzers as a derelict structure, these ancient Sleeper hull fragments are almost entirely destroyed. Whether slow erosion or some more rapid and violent event devastated the technology remains unclear. It is simply too badly damaged to make an educated guess. There isn't much of a chance that anything useful could be reverse engineered from such badly ruined fragments, but there is little doubt that those few lucky researchers who successfully managed it would uncover the secrets to Sleeper hull designs. For many, that opportunity alone would be worth the gamble.
Wrecked Minmatar Structure
The ruins of a Minmatar structure.
Wrecked Minmatar Tempest Battleship
The structural integrity of this battleship class vessel is completely shattered.
Wrecked Minmatar Typhoon Battleship
The structural integrity of this battleship class vessel is completely shattered.
Wrecked Power Cores
These ancient power cores have all but succumbed to millennia of neglect and disuse. A few elements of their basic design remain intact, offering a skilled researcher some small hope that the secrets locked away inside may still be reverse engineered into something more functional.
Wrecked Prospector Ship
Wrecked Revelation
This Revelation has seen better days, generally the ones in which it was still in one piece.
Wrecked Science Vessel
If you have the right equipment you might be able to hack into this container and get some valuable information.
Wrecked Ship
The remains of a once mighty exploration vessel, now reduced to scarred metal and blackened fragments.
Wrecked Storage Depot
This storage depot has been completely wrecked, with nothing of value remaining. It is hard to tell whether the depot was destroyed by nearby explosions or through savage scavenging. Probably a bit of both.
Wrecked Thruster Sections
Originally misidentified by the analyzers as nothing more than scrap, these ancient thruster sections are only marginally more than that. Whether it was centuries of radiation or some violent explosion countless years ago, these thrusters have been damaged long ago and are now in a state of advanced erosion as a result. The modular design of the Sleeper propulsion systems appears to be similar to empire technology, with only slight deviations observable. Perhaps there are secrets to the Sleeper propulsion designs locked away inside these broken relics, but it would take a significant amount of luck for even a skilled researcher to successfully reverse engineer them and find out.
Wrecked Weapon Subroutines
This collection of electronic devices represents the core of the computerized functionality behind the Sleeper weapons systems. An amalgam of advanced calibration and tracking devices, they are the driving force behind the frightening accuracy and efficiency of Sleeper armaments. The subroutines have been coded into various devices which were then stored inside the facility from which they came. Exposed to countless centuries of radiation after its walls began to erode, the subroutines are barely recognizable, offering only the most rudimentary glimpses into Sleeper weapons design. It would take a skilled researcher and a good amount of luck to successfully reverse engineer anything functional from such a broken mess.
Wrecker Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant
Wrecker Alvum
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant
Wrecker Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant
WreckPrototyping
wrecktest
WW Roaming Spawner
Wyvern
The Wyvern is based on documents detailing the design of the ancient Raata empire's seafaring flagship, the Oryioni-Haru. According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State. Today's starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come.
Wyvern Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Wyvern Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Wyvern Blue Tiger Serenity Only SKIN
Wyvern Blue Tiger Serenity Only SKIN (30 Days)
Wyvern Blue Tiger Serenity Only SKIN (365 Days)
Wyvern Blue Tiger Serenity Only SKIN (7 Days)
Wyvern Blue Tiger Serenity Only SKIN (90 Days)
Wyvern Blue Tiger SKIN
Wyvern Blueprint
Wyvern Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Wyvern Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Wyvern Eros Blossom SKIN
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.
Wyvern Exoplanets Hunter SKIN
Wyvern Ghostbird SKIN
In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.
Wyvern Glacial Drift SKIN
Wyvern Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Wyvern Headhunter SKIN
Wyvern Interstellar Convergence SKIN
This nanocoating is designed to evoke the strangeness and wonder of the paradoxical spacetime environments, and the effects within them, discovered in early YC124. This version of the nanocoating has been augmented with symbolism derived from certain data and artefacts acquired in the paradoxical space. What these symbols may mean remains an outstanding conundrum. The nanocoating is an example of one created by a specialist expert system oriented towards creative work. Recent data from the peculiar warp paradoxes located in New Eden was used by the expert system to create this design. It is rumored that the expert system has subsequently had to be forcibly terminated and destroyed by order of CONCORD.
Wyvern Kimotoro Eskeitan SKIN
Formally called the "Kimotoro Tivaktikun Sejikiineten Eskeitan", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.
Wyvern Matigu Seabeast Serenity Only SKIN
Wyvern Matigu Seabeast Serenity Only SKIN (30 Days)
Wyvern Matigu Seabeast Serenity Only SKIN (365 Days)
Wyvern Matigu Seabeast Serenity Only SKIN (7 Days)
Wyvern Matigu Seabeast Serenity Only SKIN (90 Days)
Wyvern Matigu Seabeast SKIN
Wyvern Raata Sunset Serenity Only SKIN
Wyvern Raata Sunset Serenity Only SKIN (30 Days)
Wyvern Raata Sunset Serenity Only SKIN (365 Days)
Wyvern Raata Sunset Serenity Only SKIN (7 Days)
Wyvern Raata Sunset Serenity Only SKIN (90 Days)
Wyvern Raata Sunset SKIN
Wyvern Steel Cardinal SKIN
Wyvern Ultraviolence Vortex SKIN
This nanocoating was designed by Isidor en Murat – the enfant terrible of the Gallente assemblage movement known as the "Constructional Neoplanists" – and has been stated by him to be a "meditation on the ultraviolence inherent in the vortex of conflict created by the elevation of human actors to superhuman levels of agency approaching the will of solipsistic deities." The critics respond: "Profound truth resonating forth like ripples in a reflecting pool." – Templeton Kurillion, Caille Modern Art Review "Competent in execution, childish in its philosophy." – Shira de la Porix, Mies Arts & Literature Supplement "Unutterably bad." – Gorsin Ollivar, Intaki Star Press "Garbage." – Senator Wilton Thrumbarl, Senate Subcommittee on Public Arts "Cool supercap SKIN." – Kris Forsalyn, Space Mercs & Pilots Gazette
Wyvern Wiyrkomi Serenity Only SKIN
Wyvern Wiyrkomi SKIN
Wyvern Wiyrkomi SKIN (30 Days)
Wyvern Wiyrkomi SKIN (365 Days)
Wyvern Wiyrkomi SKIN (7 Days)
Wyvern Wiyrkomi SKIN (90 Days)
Wyvern Zento Isideko Combine SKIN
Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. (Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)
X-3 Quantum Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
X-Axis Calibration Coordinate
This is one of three coordinate plots required to correctly align the nearby rift to make it functional. All three coordinate plots need to be placed into either the low power or the high power Remote Calibration Device.
X-Instinct
Abusers of this booster have reported surreal visions and altered perceptions of the world around them. The subject becomes blissful and content, but highly analytical of the surroundings.
X-Large 'Atonement' Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
X-Large 'Locomotive' Shield Booster
Expends energy to provide a quick boost in shield strength.
X-Large 'Locomotive' Shield Booster Blueprint
X-Large Abyssal Ancillary Shield Booster
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 400 and 800 as fuel. Reloading time is 60 seconds.
X-Large Abyssal Shield Booster
Expends energy to provide a quick boost in shield strength.
X-Large Administration Hub
New x-large administration hub
X-Large Administration Hub Blueprint
X-Large All Components Research I
X-Large All Components Research II
X-Large Ancillary Shield Booster
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 400 and 800 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
X-Large Ancillary Shield Booster Blueprint
X-Large Asymmetric Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
X-Large C5-L Compact Shield Booster
Expends energy to provide a quick boost in shield strength.
X-Large Capacitor Battery I
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
X-Large Capacitor Battery I Blueprint
X-Large Capacitor Battery II
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
X-Large Capacitor Battery II Blueprint
X-Large Clarity Ward Enduring Shield Booster
Expends energy to provide a quick boost in shield strength.
X-Large Converse Deflection Catalyzer
Expends energy to provide a quick boost in shield strength.
X-Large Drilling Platform Blueprint
X-Large Equipment Research I
X-Large Equipment Research I Blueprint
X-Large Equipment Research II
X-Large Equipment Research II Blueprint
X-Large F-4a Ld-Sulfate Capacitor Charge Unit
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
X-Large Laboratory
New X-large laboratory structure.
X-Large Laboratory Blueprint
X-Large Laboratory Wreck
X-Large Ld-Acid Capacitor Battery I
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
X-Large Murky Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
X-Large Neutron Saturation Injector I
Expends energy to provide a quick boost in shield strength.
X-Large Observatory Array
X-Large Observatory Array Blueprint
X-Large Office, Jump Clone, Planetary, Customs Office and Market Improvement I Blueprint
X-Large Office, Jump Clone, Planetary, Customs Office and Market Improvement II Blueprint
X-Large Ohm Capacitor Reserve I
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
X-Large Peroxide Capacitor Power Cell
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
X-Large S95a Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
X-Large Shield Booster I
Expends energy to provide a quick boost in shield strength.
X-Large Shield Booster I Blueprint
X-Large Shield Booster II
Expends energy to provide a quick boost in shield strength.
X-Large Shield Booster II Blueprint
X-Large Ship Maintenance Array
Massive hangar and fitting structure. Used for large volume ship storage and in-space fitting of modules contained in a ship's cargo bay.
X-Large Ship Maintenance Array Blueprint
X-Large Ship Maintenance Array Wreck
Destroyed remains of an X-Large Ship Maintenance Array; before anything of value can be salvaged from it all surviving ships must be ejected out of the wreck into space.
X-Large Ship Research I
X-Large Ship Research I Blueprint
X-Large Ship Research II
X-Large Ship Research II Blueprint
X-MS Snowball Launcher
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
X-MS15 Snowball Launcher
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
X-MS16 Snowball Launcher
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
X-R3NM Outpost Monument
Here near the edge of the Providence region, the Curatores Veritatis Alliance (CVA) constructed their first outpost. It was in this system that CVA stood its ground against 160 Triumvirate ships. The Providence Holding Coalition, a group of alliances dedicated to stability in the region, came to CVA's aide and rallied 190 ships to protect the system. After a hard fought battle with heavy losses on both sides, the Triumvirate was pushed back. CVA said that the victory proved an "undiminished resolve to build a safe, prosperous and civilized Providence." Eventually, the outpost would fall to Agony Empire in YC102. The final owners were Test Alliance Please Ignore, having conquered it in YC120. When it was time for the old outposts to be decommissioned, Test seeded this monument to CVA in acknowledgment of its significance not just to the Curatores Veritatis Alliance, but to the history of Providence.
X-Rated Holoreel
X-Rated Holo-Vid reels are a popular type of personal entertainment, especially in Gallente territories. These type of Holoreels are strictly forbidden in the Amarr Empire and Khanid Kingdom.
X5 Enduring Stasis Webifier
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
XeCl Drilling Beam I
Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.
Xenon
Xenon is a member of the zero-valence elements that are called noble or inert gases, however, "inert" is not a completely accurate description of this chemical series since some noble gas compounds have been synthesized. In a gas filled tube, xenon emits a blue glow when the gas is excited by electrical discharge. Using tens of gigapascals of pressure, xenon has been forced into a metallic phase.[3] Xenon can also form clathrates with water when atoms of it are trapped in a lattice of the water molecules.
Xenon Basic Drilling Beam
Common, low technology mining laser. Works well for extracting common ore, but not useful for much else.
Xenon Gas Environment
xenon_gas_weather_1
xenon_gas_weather_2
xenon_gas_weather_3
Xenophobia Bonus
Faction standing modifier -25% vs. factions of other race.
Xenotime
An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of Dysprosium, a vital element of many advanced materials. Xenotime ores will also yield Vanadium, Cobalt and Atmospheric Gases.
Xevni Jipon
This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
XL Cruise Missile Launcher I
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
XL Cruise Missile Launcher I Blueprint
XL Cruise Missile Launcher II
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
XL Cruise Missile Launcher II Blueprint
XL Cruise Missile Specialization
Specialist training in the operation of advanced XL cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring XL Cruise Missile Specialization.
XL Cruise Missiles
Skill at the handling and firing of XL Cruise Missiles. 5% bonus to XL Cruise Missile damage per skill level.
XL Structure Billboard
XL Torpedo Battery
A torpedo launcher capable of firing the most powerful type of torpedo ever invented. A volley of these deathbringers can make piecemeal of most anything that floats in space.
XL Torpedo Battery Blueprint
XL Torpedo Launcher I
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
XL Torpedo Launcher I Blueprint
XL Torpedo Launcher II
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.
XL Torpedo Launcher II Blueprint
XL Torpedo Specialization
Specialist training in the operation of advanced XL torpedo launchers. 2% bonus per level to the rate of fire of modules requiring XL Torpedo Specialization.
XL Torpedoes
Skill at the handling and firing of XL torpedoes. 5% bonus to XL torpedo damage per skill level.
XLarge Industrial Array Placement State Default
XM-1 Capacitive Shell
Surge modules create a brief, incredibly strong protective shell around a vehicle by instantly diverting a massive amount of charge from the vehicle's on-board capacitor to the vehicle's hull. These modules are exceedingly effective at countering lock-on weaponry when activation is timed correctly. Note: Only one module of this type can be equipped at one time.
Xordazh Invasion Cache
This Triglavian cache has been deployed by a Xordazh-class World Ark and is evidently intended as a supply point for Triglavian forces engaged in invasion operations in the system. The presence of advanced Triglavian technology and their adaptive mutaplasmid devices in such caches further indicates the intention of the Collective to establish sustained operations in the vicinity. Speculation as to the intended use of mutaplasmids in New Eden systems ranges from mundane logistical purposes to theories of more radical activity focused on planets and other orbital bodies. EDENCOM-allied capsuleers will likely find it profitable to destroy and raid these caches following assault operations against invading Triglavian World Arks.
Xordazh Invasion Cache Wreck
The wreck of a Xordazh Invasion Cache. This Triglavian cache has been deployed by a Xordazh-class World Ark and is evidently intended as a supply point for Triglavian forces engaged in invasion operations in the system. The presence of advanced Triglavian technology and their adaptive mutaplasmid devices in such caches further indicates the intention of the Collective to establish sustained operations in the vicinity. Speculation as to the intended use of mutaplasmids in New Eden systems ranges from mundane logistical purposes to theories of more radical activity focused on planets and other orbital bodies. EDENCOM-allied capsuleers will likely find it profitable to destroy and raid these caches following assault operations against invading Triglavian World Arks.
Xordazh Poshlost Denial Zone
XR-3200 Heavy Missile Bay
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
Xray L
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased damage. 25% reduced optimal range. 25% reduced capacitor need.
Xray L Blueprint
Xray M
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased damage. 25% reduced optimal range. 25% reduced capacitor need.
Xray M Blueprint
Xray S
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. 25% reduced optimal range. 25% reduced capacitor need.
Xray S Blueprint
Xray XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased damage. 25% reduced optimal range. 25% reduced capacitor need.
Xray XL Blueprint
XT-1 Accelerated Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
XT-1 Cycled Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
XT-1 Fragmented Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
XT-1 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
XT-201 Accelerated Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
XT-201 Cycled Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
XT-201 Fragmented Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
XT-201 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
XT-9000 Cruise Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
Xulan Anieu
This is a leader within the Angel Cartel, and the youngest brother of Ballet Anieu of Dominations. Threat level: Significant
XV Anniversary Gift Box (Alpha)
The XV Anniversary Gift Box was created by the Society of Conscious Thought to commemorate 15 years of Capsuleers in New Eden. This box contains the following: 1x Apotheosis 1x Wings of Victory Firework 1x Men's Capsuleer Elite XV T-Shirt 1x Men's Capsuleer Elite XV Cap 1x Women's Capsuleer Elite XV T-Shirt 1x Women's Capsuleer Elite XV Cap 1x Apotheosis Capsuleer Elite XV SKIN 1x Capsule Capsuleer Elite XV SKIN
XV Anniversary Gift Box (Omega)
The XV Anniversary Gift Box was created by the Society of Conscious Thought to commemorate 15 years of Capsuleers in New Eden. This box contains the following: 1x Apotheosis 1x Sunesis 1x Gnosis 1x Praxis 1x Wings of Victory Firework 1x Men's Capsuleer Elite XV T-Shirt 1x Men's Capsuleer Elite XV Cap 1x Women's Capsuleer Elite XV T-Shirt 1x Women's Capsuleer Elite XV Cap 1x Apotheosis Capsuleer Elite XV SKIN 1x Sunesis Capsuleer Elite XV SKIN 1x Gnosis Capsuleer Elite XV SKIN 1x Praxis Capsuleer Elite XV SKIN 1x Capsule Capsuleer Elite XV SKIN
XZH-4X Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Y-Axis Calibration Coordinate
This is one of three coordinate plots required to correctly align the nearby rift to make it functional. All three coordinate plots need to be placed into either the low power or the high power Remote Calibration Device.
Y-CWQY Outpost Monument
On this spot once stood an outpost built by the Band of Brothers alliance. It passed through many hands during its life and was finally conquered by Red Alliance in YC118 before eventually being decommissioned by Upwell in YC120. This monument serves as a reminder of the efforts of those who worked to establish capsuleer beyond the bounds of Empire space.
Yada Vinjivas's Gila
A Gila piloted by an agent.
Yaekun Ogdin
A powerful leader amongst the Freedom Fighters, Yaekun Ogdin is a fighter to be reckoned with. He grew up as a slave amongst the Amarr, but was rescued and later trained by the Minmatar Fleet in space combat. After he retired from the Fleet, he vowed to spend every last moment of his life working for the Freedom Fighters and their noble goal. Threat level: Deadly
Yama's Moa
A Moa piloted by an agent.
Yamia Mida's Remains
The remains of Yamia Mida. The body has completely decomposed.
Yamia Mida's Residence
The fugitive Yamia Mida resides here.
Yan Jung Crystal Cylinder
Yan Jung Data Log
This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more
Yan Jung Data Records
This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more
Yan Jung Data Registry
This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more
Yan Jung Data Transcript
This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more
Yan Jung Debris Fragment
This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more.
Yan Jung Debris Heap
This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more.
Yan Jung Debris Part
This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more.
Yan Jung Debris Segment
This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more.
Yan Jung Gargoyle
A very old object that seems to once have acted as a guardian of this space. It is not active at the moment and perhaps it has malfunctioned.
Yan Jung Glass Scale
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Yan Jung Info Matrix
Yan Jung Micro Processor
This micro processor is thousands of years old, but miraculously it still seems to be functioning.
Yan Jung Nano Fabric
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Yan Jung Null Shell
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Yan Jung Paradox Box
Yan Jung Plenary Wire
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Yan Jung Semiotic Theory
Yan Jung Silk Armor
Alloys and special materials used in the manufacture of modules based on Ancient technology.
Yan Jung Singularity Fact Sheet
Yan Jung Tachyon Stetoscope
Yan Jung Technology
Basic understanding of interfacing with Yan Jung technology. The Yan Jung nation possessed advanced gravitronic technology and force field theories. Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Yan Jung Thunder Kite
Yan Jung Trigonometric Laws
Yan Jung Vellum Etch
Yan Jung Void Machine
YC117 Symposium On Emergent Threats Access Pass
This access pass granted the user full VIP clearance to all sessions of the YC117 Symposium On Emergent Threats, hosted by the CONCORD Assembly aboard Yulai X – DED Assembly Plant on March 19-21st YC117. Now useless after the conclusion of the symposium, it may be of value to some collectors.
YC118 Succession Trial Champion's Decree - House Ardishapur
Issued by Lord Yonis Ardishapur, this decree was broadcast across the empire, and bears the seal of the Ardishapur family. The text reads: “By ancient trial of fire and blood in the YC118 Amarr Championships I, Lord Yonis Ardishapur, Heir of House Ardishapur, do affirm the selection of capsuleer pilot call signed “SoulLess Zealot” as my champion and representative during the YC118 Imperial Succession Trials. This decree grants my champion Lordship within the Ardishapur Family, along with title and estate as Holder on Radonis, in the Imperial system of Ardishapur Prime."
YC118 Succession Trial Champion's Decree - House Kador
Issued by Lord Uriam Kador, this decree was broadcast across the empire, and bears the seal of the Kador family. The text reads: “By ancient trial of fire and blood in the YC118 Amarr Championships I, Lord Uriam Kador, Heir of House Kador, do affirm the selection of capsuleer pilot call signed “Ithica Hawk” as my champion and representative during the YC118 Imperial Succession Trials. This decree grants my champion Lordship within the Kador Family, along with title and estate as Holder on Kador Prime III, in the Imperial system of Kador Prime.”
YC118 Succession Trial Champion's Decree - House Khanid
Issued by King Khanid II, this decree was broadcast across the Amarr Empire and the Khanid Kingdom, and bears the seal and Royal crest of the Khanid Kingdom. The text reads: “By ancient trial of fire and blood in the YC118 Amarr Championships I, His Majesty, Garkeh Khanid, Royal Heir to the Imperial Throne of Amarr, Khanid II of the Kingdom of Khanid, Lord of the Marches, Imperator of the Royal Khanid Navy, do affirm the selection of capsuleer pilot call signed “Damassys Kadesh” as my champion and representative during the YC118 Imperial Succession Trials. This decree shall grant my champion Ladyship within my realms, along with title and estate as Holder on Kihtaled IV, and title styled ‘Knight of the Marches’.”
YC118 Succession Trial Champion's Decree - House Kor-Azor
Issued by Lord Aritcio Kor-Azor, this decree was broadcast across the empire, and bears the seal of the Kor-Azor family. The text reads: “By ancient trial of fire and blood in the YC118 Amarr Championships I, Lord Aritcio Kor-Azor, Heir of House Kor-Azor, do affirm the selection of capsuleer pilot call signed “Lysus” as my champion and representative during the YC118 Imperial Succession Trials. This decree grants my champion Lordship within the Kor-Azor Family, along with title and estate as Holder on Eclipticum, in the Imperial system of Kor-Azor Prime.”
YC118 Succession Trial Champion's Decree - House Sarum
Issued by Lord Merimeth Sarum, this decree was broadcast across the empire, and bears the seal of the Sarum family. The text reads: “By ancient trial of fire and blood in the YC118 Amarr Championships I, Lord Merimeth Sarum, Heir of House Sarum, do affirm the selection of capsuleer pilot call signed “Mitara Newelle” as my champion and representative during the YC118 Imperial Succession Trials. This decree grants my champion Ladyship within the Sarum Family, along with title and estate as Holder on Sarum Prime III, in the Imperial system of Sarum Prime.”
YC118 Succession Trial Champion's Decree - House Tash-Murkon
Issued by Lady Catiz Tash Murkon, this decree was broadcast across the empire, and bears the seal of the Tash-Murkon family. The text reads: “By ancient trial of fire and blood in the YC118 Amarr Championships I, Lady Catiz Tash Murkon, Heir of House Tash-Murkon, do affirm the selection of capsuleer pilot call signed “Kelon Darklight” as my champion and representative during the YC118 Imperial Succession Trials. This decree grants my champion Lordship within the Tash-Murkon Family, along with title and estate as Holder on Tash-Murkon Prime III, in the Imperial system of Tash-Murkon Prime.”
YC119 Yoiul Festival Day 1
YC119 Yoiul Festival Day 10
YC119 Yoiul Festival Day 11
YC119 Yoiul Festival Day 12
YC119 Yoiul Festival Day 2
YC119 Yoiul Festival Day 3
YC119 Yoiul Festival Day 4
YC119 Yoiul Festival Day 5
YC119 Yoiul Festival Day 6
YC119 Yoiul Festival Day 7
YC119 Yoiul Festival Day 8
YC119 Yoiul Festival Day 9
YC121 Guardian's Gala Ticket
Try your luck at the Paradise Club! Redeem this ticket at the Guardian's Gala Paradise Club, along with a deposit of Chromodynamic Tricarboxyls and ISK to receive an item from the following categories: Boosters 'Spirit' SKINs 'Ardour' Cerebral Accelerators 'Eros' Implants 'Hedone' Implants Domination Modules Shadow Serpentis Modules Overseer Effects Deadspace Modules
YC123 New Year Event Medal
This Cerebral Accelerator is only designed for and available on Serenity. YC123 New Year Event Medal
YC123.4 Serenity Season Medal - Amarr
This Cerebral Accelerator is only designed for and available on Serenity. YC123.4 Serenity Season Medal - Amarr
YC123.4 Serenity Season Medal - Caldari
This Cerebral Accelerator is only designed for and available on Serenity. YC123.4 Serenity Season Medal - Caldari
YC123.4 Serenity Season Medal - Gallente
This Cerebral Accelerator is only designed for and available on Serenity. YC123.4 Serenity Season Medal - Gallente
YC123.4 Serenity Season Medal - Minmatar
This Cerebral Accelerator is only designed for and available on Serenity. YC123.4 Serenity Season Medal - Minmatar
YC123.4 Serenity Season Medal - New Eden
This Cerebral Accelerator is only designed for and available on Serenity. YC123.4 Serenity Season Medal - New Eden
Yekti Kimebu's Malediction
A Malediction piloted by an agent.
Yellow Holo Corner 01a
Yellow Holo Corner 02a
Yellow Holo Corner Curved 01a
Yellow Holo Detailed 01a
Yellow Holo Detailed 02a
Yellow Holo Prefab 01a
Yellow Holo Prefab 02a
Yellow Holo Prefab 03a
Yellow Holo Prefab 04a
Yellow Holo Prefab 1x4 01a
Yellow Holo Prefab 1x4 01b
Yellow Holo Prefab 1x8 01a
Yellow Holo Prefab 1x8 01b
Yellow Holo Prefab 2x8 01a
Yellow Holo Prefab 2x8 01b
Yellow Holo Straight 01a
Yellow Holo Straight 02a
Yellow Holo Straight Long 02b
Yeni Sarum's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
YF SN B1 (Do not Translate)
YF SN B2 (Do not Translate)
YF SN B3 (Do not Translate)
YF SN E (Do not Translate)
YF SN H (Do not Translate)
YF SN M (Do not Translate)
YO-5000 Rapid Heavy Missile Launcher
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
Yoiul 1v1 T1 Cruisers Proving Filament
This filament allows a fleet containing a single capsuleer flying a basic empire combat or attack cruiser to enter an Abyssal Proving Ground for a fight to the death against one other capsuleer. The ships allowed to enter this proving ground event are the Omen, Caracal, Thorax, Stabber, Maller, Moa, Vexor, and Rupture. All ships within this proving ground will receive a bonus that increases afterburner speed boost by 100% and reduces module damage from overheating by 50%. Pilots equipped with modules or implants with a meta level higher than 0 (basic T1 modules) will not be able to enter this proving ground. Sensor dampeners, weapon disruptors, shield boost amplifiers, shield rechargers, shield power relays, shield flux coils, and core defense field purgers are banned in this proving format. Ships entering this proving ground may have a maximum of one local repair module fitted (shield or armor). The proving ground event accessed through this filament will be accessible from downtime on December 16th until downtime on December 19th, YC124.
Yoiul Blizzard Firework
The Yoiul Blizzard firework is in truth an "icework" as it is a unique explosive charge that creates a storm of icy crystals in space, mimicking a wintry blizzard. The fragmentary scraps of data that the empires used to construct the New Eden Standard Calendar provide a hint that a winter festival had some importance in the later months of the year for the legendary forebears of humanity. Not all inhabited worlds of New Eden have seasons but those that do mark the increased snow and wind of their winter equivalents in various ways.
Yoiul Festival Celebration Crate
The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival, and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. This crate contains 20 PLEX and random Festive Fireworks.
Yoiul Festival Firework
Yoiul Festival Fireworks Package
Handle with care.
Yoiul Festival Ore Container Low Sec
Yoiul Festival Ore Container Low Sec
Yoiul Festival Snowball
This snowball is large enough to fit snugly into a Festival Launcher and firing it at another ship would probably be a lot of fun! The annual Yoiul Festival has come to have some traditions in common with winter celebrations on several of the home worlds of New Eden, including snowball fights.
Yoiul Festival Snowballs Crate
This crate contains Yoiul Festival Snowballs.
Yoiul Festival Starburst Firework
This Yoiul Festival Starburst Firework is a special display pyrotechnic designed for use in Festival Launchers. The firework is a popular means of marking and celebrating the universal end of year holidays during the Yoiul Festival.
Yoiul Festival YC120 Coin (Amarr)
This commemorative Interstellar Kredit coin celebrates the Yoiul Festival YC120 and has been issued by the Imperial Mint of the Amarr Empire.
Yoiul Festival YC120 Coin (Caldari)
This commemorative Interstellar Kredit coin celebrates the Yoiul Festival YC120 and has been issued by the State and Region Bank of the Caldari State.
Yoiul Festival YC120 Coin (Gallente)
This commemorative Interstellar Kredit coin celebrates the Yoiul Festival YC120 and has been issued by the Federal Union Reserve Bank of the Gallente Federation.
Yoiul Festival YC120 Coin (Minmatar)
This commemorative Interstellar Kredit coin celebrates the Yoiul Festival YC120 and has been issued by the Tribal Council Coinage Office of the Minmatar Republic.
Yoiul Spiral Firework
The Yoiul Spiral firework is another display charge that is really an "icework" that uses ice crystals and a little pyrotechnic magic to create an icy spiral and fountain effect in space. The fragmentary scraps of data that the empires used to construct the New Eden Standard Calendar provide a hint that a winter festival had some importance in the later months of the year for the legendary forebears of humanity. Not all inhabited worlds of New Eden have seasons but those that do mark the increased snow and wind of their winter equivalents in various ways.
Yoiul Stormchasers Suit and Cap Crate
This crate contains the following items: Men's Yoiul Stormchasers Suit Men's Yoiul Stormchasers Cap Women's Yoiul Stormchasers Suit Women's Yoiul Stormchasers Cap
Yoiul Stormchasers T-Shirt and Pants Crate
This crate contains the following items: Men's Yoiul Stormchasers T-Shirt Men's Yoiul Stormchasers Pants Women's Yoiul Stormchasers T-Shirt Women's Yoiul Stormchasers Pants
Yoiul T1 Destroyer FFA Proving Filament
This filament allows a fleet containing a single capsuleer flying a basic empire destroyer to enter an Abyssal Proving Ground for a fight to the death against three other capsuleers. The ships allowed to enter this proving ground event are the Coercer, Dragoon, Cormorant, Corax, Catalyst, Algos, Thrasher, and Talwar. All ships within this proving ground will receive a bonus that increases afterburner speed boost by 100% and reduces module damage from overheating by 50%. Pilots equipped with modules or implants with a meta level higher than 0 (basic T1 modules) will not be able to enter this proving ground. Sensor dampeners, weapon disruptors, shield boost amplifiers, shield rechargers, shield power relays, shield flux coils, and core defense field purgers are banned in this proving format. Ships entering this proving ground may have a maximum of one local repair module fitted (shield or armor). The proving ground event accessed through this filament will be accessible from downtime on December 30th YC124 until downtime on January 2nd YC125.
Yoiul Trace
This infinitesimal but highly energetic tear in space-time is the trace left by a recently used 'Yoiul ' Filament.
Yoiul Y124 ORE Green Salvage Package
This ORE Green Salvage Package was obtained by trading in Faded Volatile Ice ore at an ORE processor vessel. Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
Yoiul Y124 ORE Red Salvage Package
This ORE Red Salvage Package was obtained by trading in Friable Volatile Ice ore at an ORE processor vessel. Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
Yoiul Y124 ORE White Salvage Package
This ORE White Salvage Package was obtained by trading in Fresh Volatile Ice ore at an ORE processor vessel. Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
Yoiul Y124 Peculiar Icebound Salvage
The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice. With volatile ice storms sweeping across New Eden the odds of discovering something peculiar, and possibly valuable, in fragments of ice are higher than normal.
Yoiul Y124 Rare Icebound Salvage
The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice. With volatile ice storms sweeping across New Eden the odds of discovering something rare, and possibly valuable, in fragments of ice are higher than normal.
Yoiul Y124 Unusual Icebound Salvage
The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice. With volatile ice storms sweeping across New Eden the odds of discovering something unusual, and possibly valuable, in fragments of ice are higher than normal.
Yoiul's Ascent Firework
Yoiul's Ascent Firework Crate
This crate contains Yoiul's Ascent Fireworks and a Festival Launcher.
Yoti Haraisha's Prorator
An Prorator piloted by an agent.
Youl Meten
Subject: Prototype Nation Vessel (ID: Youl Meten) Military Specifications: Frigate-class vessel. Moderate microwarp velocity. Long range stasis webifier support. Limited weapons systems. Additional Intelligence: Est. 350,000 civilian abductions from Youl IV. The Meten identifier is shared with the Renyn Meten variant, which is notable due to the latter's lack of known abductees to crew the ship. This suggests that the Nation may have supplemented the crew of the more powerful Renyn variant from those taken from Youl. Synopsis from ISHAEKA-0031. DED Special Operations.Authorized for Capsuleer dissemination.
Ytari Niaga
Ytari Niaga is an elite bounty hunter, famous throughout the EVE universe for his daring escapades while growing up as a member of the Mordu's Legion. Threat level: Deadly
Ytirium
This is the most common form of Ytirium ore with a standard relative density of Isogen mineral content. Ytirium is a rare ore that contains a useful concentration of the Isogen mineral in relatively dense deposits. Though found in remote clusters of asteroids, the ore is readily transportable and easily refined into the useful mineral it contains. A special "Deep Space Survey" partnership between Ducia Foundry, Eifyr and Co., Mordu's Legion, and Ytiri was forged by the four members of the Upwell Consortium in order to carry out prospecting expeditions at the edges of empire space, deep in nullsec, and even beyond to wormhole space. In YC124, these survey missions were able to identify a number of rare ore types, each containing an unusually pure deposit of a standard mineral. Ytirium was the Isogen-bearing ore discovered by this group and was named for the Ytiri corporation contribution to the surveying expeditions. Available primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Ytterbite
An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of Thulium, a vital element of many advanced materials. Ytterbite ores will also yield Cadmium, Titanium and Silicates.
Yttora's Corpse
The corpse of an Urban Management census taker.
Yuki Tamaru
This is a bounty hunter. These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo. Normally, unless sent to kill you, they will leave you alone. Threat level: Very high
Yukiro Demense
One of the younger commanders in the Guristas Fleet, Yukiro Demense has proven himself capable and aggressive. He and his wingmen are known for their daring raids into State space, as well as their constant harassment of CONCORD and other police forces. Lately, he's been leading raids on the Angel Cartel and Serpentis in Fountain, becoming quite a thorn in the side of the two larger criminal factions. As yet, he hasn't drawn any special attention, but it won't be long until his powerful enemies do something about him.
Yulai Crus Cerebi
Subject: Prototype Nation Vessel (ID:Yulai Crus Cerebi) Military Specifications: Battleship-class vessel. Primary role is long-range sniping support. Low microwarp velocity. Vessel will attempt to establish orbit ranges in excess of 100km. Additional Intelligence: Est. 430,000 civilian abductions from Yulai. The Crus Cerebi identifier suggests a connective role between this vessel and others, possibly even non-Nation crafts. Attempts at short-wave information capture have demonstrated the futility of further efforts. Although the data passing through this vessel and other conduit-like variants can be intercepted, the encryption is still years away from being broken. Synopsis from ISHAEKA-0069. DED Special Operations.Authorized for Capsuleer dissemination.
Z-7OK1 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Z-Axis Calibration Coordinate
This is one of three coordinate plots required to correctly align the nearby rift to make it functional. All three coordinate plots need to be placed into either the low power or the high power Remote Calibration Device.
Z-H2MA Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Z-N9IP Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
Zach Himen's Omen
An Omen piloted by an Agent in space working for the Imperial Chancellor
Zach Himum's Armageddon
An Armageddon piloted by an agent. Missions: Difficulty Rating: Grade 8
Zach's Note
Zach Himun's note to the Emperor Family bureau, authorizing the creation of an ID card for the deliverer.
Zack Mead
Zack Mead is a small time criminal turned bounty hunter. He used to work as an agent for the Serpentis but eventually switched to the job as a freelancer once he had the funds to purchase his own frigate. Many wealthy Gallenteans turn to men such as Zack when they feel the law is not adequate in dealing with their problem. Threat level: Very high
Zaestra Kuramor's Armageddon
An Armageddon piloted by an agent.
Zainou 'Beancounter' Industry BX-801
A neural Interface upgrade that boosts the pilot's manufacturing skills. 1% reduction in manufacturing time.
Zainou 'Beancounter' Industry BX-802
A neural Interface upgrade that boosts the pilot's manufacturing skills. 2% reduction in manufacturing time.
Zainou 'Beancounter' Industry BX-804
A neural Interface upgrade that boosts the pilot's manufacturing skills. 4% reduction in manufacturing time.
Zainou 'Beancounter' Metallurgy MY-701
A neural Interface upgrade that boosts the pilot's research skills. 1% bonus to material efficiency research speed.
Zainou 'Beancounter' Metallurgy MY-703
A neural Interface upgrade that boosts the pilot's research skills. 3% bonus to material efficiency research speed.
Zainou 'Beancounter' Metallurgy MY-705
A neural Interface upgrade that boosts the pilot's research skills. 5% bonus to material efficiency research speed.
Zainou 'Beancounter' Reprocessing RX-801
A neural Interface upgrade that boosts the pilot's reprocessing skills. 1% bonus to ore and ice reprocessing yield.
Zainou 'Beancounter' Reprocessing RX-802
A neural Interface upgrade that boosts the pilot's reprocessing skills. 2% bonus to ore and ice reprocessing yield.
Zainou 'Beancounter' Reprocessing RX-804
A neural Interface upgrade that boosts the pilot's reprocessing skills. 4% bonus to ore and ice reprocessing yield.
Zainou 'Beancounter' Research RR-601
A neural Interface upgrade that boosts the pilot's research skills. 1% bonus to blueprint manufacturing time research.
Zainou 'Beancounter' Research RR-603
A neural Interface upgrade that boosts the pilot's research skills. 3% bonus to blueprint manufacturing time research.
Zainou 'Beancounter' Research RR-605
A neural Interface upgrade that boosts the pilot's research skills. 5% bonus to blueprint manufacturing time research.
Zainou 'Beancounter' Science SC-801
A neural Interface upgrade that boosts the pilot's research skills. 1% bonus to blueprint copying speed.
Zainou 'Beancounter' Science SC-803
A neural Interface upgrade that boosts the pilot's research skills. 3% bonus to blueprint copying speed.
Zainou 'Beancounter' Science SC-805
A neural Interface upgrade that boosts the pilot's research skills. 5% bonus to blueprint copying speed.
Zainou 'Deadeye' Guided Missile Precision GP-801
A Zainou missile hardwiring designed to enhance skill with missiles. 1% reduced factor of signature radius for all missile explosions.
Zainou 'Deadeye' Guided Missile Precision GP-802
A Zainou missile hardwiring designed to enhance skill with missiles. 2% reduced factor of signature radius for all missile explosions.
Zainou 'Deadeye' Guided Missile Precision GP-803
A Zainou missile hardwiring designed to enhance skill with missiles. 3% reduced factor of signature radius for all missile explosions.
Zainou 'Deadeye' Guided Missile Precision GP-804
A Zainou missile hardwiring designed to enhance skill with missiles. 4% reduced factor of signature radius for all missile explosions.
Zainou 'Deadeye' Guided Missile Precision GP-805
A Zainou missile hardwiring designed to enhance skill with missiles. 5% reduced factor of signature radius for all missile explosions.
Zainou 'Deadeye' Guided Missile Precision GP-806
A Zainou missile hardwiring designed to enhance skill with missiles. 6% reduced factor of signature radius for all missile explosions.
Zainou 'Deadeye' Large Hybrid Turret LH-1001
A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets. 1% bonus to large hybrid turret damage.
Zainou 'Deadeye' Large Hybrid Turret LH-1002
A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets. 2% bonus to large hybrid turret damage.
Zainou 'Deadeye' Large Hybrid Turret LH-1003
A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets. 3% bonus to large hybrid turret damage.
Zainou 'Deadeye' Large Hybrid Turret LH-1004
A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets. 4% bonus to large hybrid turret damage.
Zainou 'Deadeye' Large Hybrid Turret LH-1005
A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets. 5% bonus to large hybrid turret damage.
Zainou 'Deadeye' Large Hybrid Turret LH-1006
A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets. 6% bonus to large hybrid turret damage.
Zainou 'Deadeye' Medium Hybrid Turret MH-801
A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. 1% bonus to medium hybrid turret damage.
Zainou 'Deadeye' Medium Hybrid Turret MH-802
A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. 2% bonus to medium hybrid turret damage.
Zainou 'Deadeye' Medium Hybrid Turret MH-803
A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. 3% bonus to medium hybrid turret damage.
Zainou 'Deadeye' Medium Hybrid Turret MH-804
A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. 4% bonus to medium hybrid turret damage.
Zainou 'Deadeye' Medium Hybrid Turret MH-805
A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. 5% bonus to medium hybrid turret damage.
Zainou 'Deadeye' Medium Hybrid Turret MH-806
A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. 6% bonus to medium hybrid turret damage.
Zainou 'Deadeye' Missile Bombardment MB-701
A Zainou missile hardwiring designed to enhance skill with missiles. 1% bonus to all missiles' maximum flight time.
Zainou 'Deadeye' Missile Bombardment MB-702
A Zainou missile hardwiring designed to enhance skill with missiles. 2% bonus to all missiles' maximum flight time.
Zainou 'Deadeye' Missile Bombardment MB-703
A Zainou missile hardwiring designed to enhance skill with missiles. 3% bonus to all missiles' maximum flight time.
Zainou 'Deadeye' Missile Bombardment MB-704
A Zainou missile hardwiring designed to enhance skill with missiles. 4% bonus to all missiles' maximum flight time.
Zainou 'Deadeye' Missile Bombardment MB-705
A Zainou missile hardwiring designed to enhance skill with missiles. 5% bonus to all missiles' maximum flight time.
Zainou 'Deadeye' Missile Bombardment MB-706
A Zainou missile hardwiring designed to enhance skill with missiles. 6% bonus to all missiles' maximum flight time.
Zainou 'Deadeye' Missile Projection MP-701
A Zainou missile hardwiring designed to enhance skill with missiles. 1% bonus to all missiles' maximum velocity.
Zainou 'Deadeye' Missile Projection MP-702
A Zainou missile hardwiring designed to enhance skill with missiles. 2% bonus to all missiles' maximum velocity.
Zainou 'Deadeye' Missile Projection MP-703
A Zainou missile hardwiring designed to enhance skill with missiles. 3% bonus to all missiles' maximum velocity.
Zainou 'Deadeye' Missile Projection MP-704
A Zainou missile hardwiring designed to enhance skill with missiles. 4% bonus to all missiles' maximum velocity.
Zainou 'Deadeye' Missile Projection MP-705
A Zainou missile hardwiring designed to enhance skill with missiles. 5% bonus to all missiles' maximum velocity.
Zainou 'Deadeye' Missile Projection MP-706
A Zainou missile hardwiring designed to enhance skill with missiles. 6% bonus to all missiles' maximum velocity.
Zainou 'Deadeye' Rapid Launch RL-1001
A Zainou missile hardwiring designed to enhance skill with missiles. 1% bonus to all missile launcher rate of fire.
Zainou 'Deadeye' Rapid Launch RL-1002
A Zainou missile hardwiring designed to enhance skill with missiles. 2% bonus to all missile launcher rate of fire.
Zainou 'Deadeye' Rapid Launch RL-1003
A Zainou missile hardwiring designed to enhance skill with missiles. 3% bonus to all missile launcher rate of fire.
Zainou 'Deadeye' Rapid Launch RL-1004
A Zainou missile hardwiring designed to enhance skill with missiles. 4% bonus to all missile launcher rate of fire.
Zainou 'Deadeye' Rapid Launch RL-1005
A Zainou missile hardwiring designed to enhance skill with missiles. 5% bonus to all missile launcher rate of fire.
Zainou 'Deadeye' Rapid Launch RL-1006
A Zainou missile hardwiring designed to enhance skill with missiles. 6% bonus to all missile launcher rate of fire.
Zainou 'Deadeye' Sharpshooter ST-901
A Zainou gunnery hardwiring designed to enhance optimal range. 1% bonus to turret optimal range.
Zainou 'Deadeye' Sharpshooter ST-902
A Zainou gunnery hardwiring designed to enhance optimal range. 2% bonus to turret optimal range.
Zainou 'Deadeye' Sharpshooter ST-903
A Zainou gunnery hardwiring designed to enhance optimal range. 3% bonus to turret optimal range.
Zainou 'Deadeye' Sharpshooter ST-904
A Zainou gunnery hardwiring designed to enhance optimal range. 4% bonus to turret optimal range.
Zainou 'Deadeye' Sharpshooter ST-905
A Zainou gunnery hardwiring designed to enhance optimal range. 5% bonus to turret optimal range.
Zainou 'Deadeye' Sharpshooter ST-906
A Zainou gunnery hardwiring designed to enhance optimal range. 6% bonus to turret optimal range.
Zainou 'Deadeye' Small Hybrid Turret SH-601
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. 1% bonus to small hybrid turret damage.
Zainou 'Deadeye' Small Hybrid Turret SH-602
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. 2% bonus to small hybrid turret damage.
Zainou 'Deadeye' Small Hybrid Turret SH-603
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. 3% bonus to small hybrid turret damage.
Zainou 'Deadeye' Small Hybrid Turret SH-604
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. 4% bonus to small hybrid turret damage.
Zainou 'Deadeye' Small Hybrid Turret SH-605
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. 5% bonus to small hybrid turret damage.
Zainou 'Deadeye' Small Hybrid Turret SH-606
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. 6% bonus to small hybrid turret damage.
Zainou 'Deadeye' Target Navigation Prediction TN-901
A Zainou missile hardwiring designed to enhance skill with missiles. 1% decrease in factor of target's velocity for all missiles.
Zainou 'Deadeye' Target Navigation Prediction TN-902
A Zainou missile hardwiring designed to enhance skill with missiles. 2% decrease in factor of target's velocity for all missiles.
Zainou 'Deadeye' Target Navigation Prediction TN-903
A Zainou missile hardwiring designed to enhance skill with missiles. 3% decrease in factor of target's velocity for all missiles.
Zainou 'Deadeye' Target Navigation Prediction TN-904
A Zainou missile hardwiring designed to enhance skill with missiles. 4% decrease in factor of target's velocity for all missiles.
Zainou 'Deadeye' Target Navigation Prediction TN-905
A Zainou missile hardwiring designed to enhance skill with missiles. 5% decrease in factor of target's velocity for all missiles.
Zainou 'Deadeye' Target Navigation Prediction TN-906
A Zainou missile hardwiring designed to enhance skill with missiles. 6% decrease in factor of target's velocity for all missiles.
Zainou 'Deadeye' Trajectory Analysis TA-701
A Zainou gunnery hardwiring designed to enhance falloff range. 1% bonus to turret falloff.
Zainou 'Deadeye' Trajectory Analysis TA-702
A Zainou gunnery hardwiring designed to enhance falloff range. 2% bonus to turret falloff.
Zainou 'Deadeye' Trajectory Analysis TA-703
A Zainou gunnery hardwiring designed to enhance falloff range. 3% bonus to turret falloff.
Zainou 'Deadeye' Trajectory Analysis TA-704
A Zainou gunnery hardwiring designed to enhance falloff range. 4% bonus to turret falloff.
Zainou 'Deadeye' Trajectory Analysis TA-705
A Zainou gunnery hardwiring designed to enhance falloff range. 5% bonus to turret falloff.
Zainou 'Deadeye' Trajectory Analysis TA-706
A Zainou gunnery hardwiring designed to enhance falloff range. 6% bonus to turret falloff.
Zainou 'Gnome' Launcher CPU Efficiency LE-601
1% reduction in the CPU need of missile launchers.
Zainou 'Gnome' Launcher CPU Efficiency LE-602
2% reduction in the CPU need of missile launchers.
Zainou 'Gnome' Launcher CPU Efficiency LE-603
3% reduction in the CPU need of missile launchers.
Zainou 'Gnome' Launcher CPU Efficiency LE-604
4% reduction in the CPU need of missile launchers.
Zainou 'Gnome' Launcher CPU Efficiency LE-605
5% reduction in the CPU need of missile launchers.
Zainou 'Gnome' Launcher CPU Efficiency LE-606
6% reduction in the CPU need of missile launchers.
Zainou 'Gnome' Shield Emission Systems SE-801
A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array. 1% reduction in capacitor need of modules requiring the Shield Emission Systems skill.
Zainou 'Gnome' Shield Emission Systems SE-802
A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array. 2% reduction in capacitor need of modules requiring the Shield Emission Systems skill.
Zainou 'Gnome' Shield Emission Systems SE-803
A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array. 3% reduction in capacitor need of modules requiring the Shield Emission Systems skill.
Zainou 'Gnome' Shield Emission Systems SE-804
A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array. 4% reduction in capacitor need of modules requiring the Shield Emission Systems skill.
Zainou 'Gnome' Shield Emission Systems SE-805
A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array. 5% reduction in capacitor need of modules requiring the Shield Emission Systems skill.
Zainou 'Gnome' Shield Emission Systems SE-806
A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array. 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill.
Zainou 'Gnome' Shield Management SM-701
Improved skill at regulating shield capacity. 1% bonus to shield capacity.
Zainou 'Gnome' Shield Management SM-702
Improved skill at regulating shield capacity. 2% bonus to shield capacity.
Zainou 'Gnome' Shield Management SM-703
Improved skill at regulating shield capacity. 3% bonus to shield capacity.
Zainou 'Gnome' Shield Management SM-704
Improved skill at regulating shield capacity. 4% bonus to shield capacity.
Zainou 'Gnome' Shield Management SM-705
Improved skill at regulating shield capacity. 5% bonus to shield capacity.
Zainou 'Gnome' Shield Management SM-706
Improved skill at regulating shield capacity. 6% bonus to shield capacity.
Zainou 'Gnome' Shield Operation SP-901
A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship. 1% boost to shield recharge rate.
Zainou 'Gnome' Shield Operation SP-902
A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship. 2% boost to shield recharge rate.
Zainou 'Gnome' Shield Operation SP-903
A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship. 3% boost to shield recharge rate.
Zainou 'Gnome' Shield Operation SP-904
A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship. 4% boost to shield recharge rate.
Zainou 'Gnome' Shield Operation SP-905
A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship. 5% boost to shield recharge rate.
Zainou 'Gnome' Shield Operation SP-906
A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship. 6% boost to shield recharge rate.
Zainou 'Gnome' Shield Upgrades SU-601
A neural Interface upgrade that reduces the shield upgrade module power needs. 1% reduction in power grid needs of modules requiring the Shield Upgrades skill.
Zainou 'Gnome' Shield Upgrades SU-602
A neural Interface upgrade that reduces the shield upgrade module power needs. 2% reduction in power grid needs of modules requiring the Shield Upgrades skill.
Zainou 'Gnome' Shield Upgrades SU-603
A neural Interface upgrade that reduces the shield upgrade module power needs. 3% reduction in power grid needs of modules requiring the Shield Upgrades skill.
Zainou 'Gnome' Shield Upgrades SU-604
A neural Interface upgrade that reduces the shield upgrade module power needs. 4% reduction in power grid needs of modules requiring the Shield Upgrades skill.
Zainou 'Gnome' Shield Upgrades SU-605
A neural Interface upgrade that reduces the shield upgrade module power needs. 5% reduction in power grid needs of modules requiring the Shield Upgrades skill.
Zainou 'Gnome' Shield Upgrades SU-606
A neural Interface upgrade that reduces the shield upgrade module power needs. 6% reduction in power grid needs of modules requiring the Shield Upgrades skill.
Zainou 'Gnome' Weapon Upgrades WU-1001
A neural Interface upgrade that lowers turret CPU needs. 1% reduction in the CPU required by turrets.
Zainou 'Gnome' Weapon Upgrades WU-1002
A neural Interface upgrade that lowers turret CPU needs. 2% reduction in the CPU required by turrets.
Zainou 'Gnome' Weapon Upgrades WU-1003
A neural Interface upgrade that lowers turret CPU needs. 3% reduction in the CPU required by turrets.
Zainou 'Gnome' Weapon Upgrades WU-1004
A neural Interface upgrade that lowers turret CPU needs. 4% reduction in the CPU required by turrets.
Zainou 'Gnome' Weapon Upgrades WU-1005
A neural Interface upgrade that lowers turret CPU needs. 5% reduction in the CPU required by turrets.
Zainou 'Gnome' Weapon Upgrades WU-1006
A neural Interface upgrade that lowers turret CPU needs. 6% reduction in the CPU required by turrets.
Zainou 'Gypsy' CPU Management EE-601
A neural interface upgrade that boosts the pilot's skill at electronics. 1% bonus to CPU output.
Zainou 'Gypsy' CPU Management EE-602
A neural interface upgrade that boosts the pilot's skill at electronics. 2% bonus to CPU output.
Zainou 'Gypsy' CPU Management EE-603
A neural interface upgrade that boosts the pilot's skill at electronics. 3% bonus to CPU output.
Zainou 'Gypsy' CPU Management EE-604
A neural interface upgrade that boosts the pilot's skill at electronics. 4% bonus to CPU output.
Zainou 'Gypsy' CPU Management EE-605
A neural interface upgrade that boosts the pilot's skill at electronics. 5% bonus to CPU output.
Zainou 'Gypsy' CPU Management EE-606
A neural interface upgrade that boosts the pilot's skill at electronics. 6% bonus to CPU output.
Zainou 'Gypsy' Electronic Warfare EW-901
A neural interface upgrade that boosts the pilot's skill at electronic warfare. 1% reduction in ECM and ECM Burst module capacitor need.
Zainou 'Gypsy' Electronic Warfare EW-902
A neural interface upgrade that boosts the pilot's skill at electronic warfare. 2% reduction in ECM and ECM Burst module capacitor need.
Zainou 'Gypsy' Electronic Warfare EW-903
A neural interface upgrade that boosts the pilot's skill at electronic warfare. 3% reduction in ECM and ECM Burst module capacitor need.
Zainou 'Gypsy' Electronic Warfare EW-904
A neural interface upgrade that boosts the pilot's skill at electronic warfare. 4% reduction in ECM and ECM Burst module capacitor need.
Zainou 'Gypsy' Electronic Warfare EW-905
A neural interface upgrade that boosts the pilot's skill at electronic warfare. 5% reduction in ECM and ECM Burst module capacitor need.
Zainou 'Gypsy' Electronic Warfare EW-906
A neural interface upgrade that boosts the pilot's skill at electronic warfare. 6% reduction in ECM and ECM Burst module capacitor need.
Zainou 'Gypsy' Electronics Upgrades EU-601
A neural interface upgrade that boosts the pilot's skill with electronics upgrades. 1% reduction in CPU need of modules requiring the Electronics Upgrade skill.
Zainou 'Gypsy' Electronics Upgrades EU-602
A neural interface upgrade that boosts the pilot's skill with electronics upgrades. 2% reduction in CPU need of modules requiring the Electronics Upgrade skill.
Zainou 'Gypsy' Electronics Upgrades EU-603
A neural interface upgrade that boosts the pilot's skill with electronics upgrades. 3% reduction in CPU need of modules requiring the Electronics Upgrade skill.
Zainou 'Gypsy' Electronics Upgrades EU-604
A neural interface upgrade that boosts the pilot's skill with electronics upgrades. 4% reduction in CPU need of modules requiring the Electronics Upgrade skill.
Zainou 'Gypsy' Electronics Upgrades EU-605
A neural interface upgrade that boosts the pilot's skill with electronics upgrades. 5% reduction in CPU need of modules requiring the Electronics Upgrade skill.
Zainou 'Gypsy' Electronics Upgrades EU-606
A neural interface upgrade that boosts the pilot's skill with electronics upgrades. 6% reduction in CPU need of modules requiring the Electronics Upgrade skill.
Zainou 'Gypsy' Long Range Targeting LT-801
A neural interface upgrade that boosts the pilot's skill at long range targeting. 1% bonus to max targeting range.
Zainou 'Gypsy' Long Range Targeting LT-802
A neural interface upgrade that boosts the pilot's skill at long range targeting. 2% bonus to max targeting range.
Zainou 'Gypsy' Long Range Targeting LT-803
A neural interface upgrade that boosts the pilot's skill at long range targeting. 3% bonus to max targeting range.
Zainou 'Gypsy' Long Range Targeting LT-804
A neural interface upgrade that boosts the pilot's skill at long range targeting. 4% bonus to max targeting range.
Zainou 'Gypsy' Long Range Targeting LT-805
A neural interface upgrade that boosts the pilot's skill at long range targeting. 5% bonus to max targeting range.
Zainou 'Gypsy' Long Range Targeting LT-806
A neural interface upgrade that boosts the pilot's skill at long range targeting. 6% bonus to max targeting range.
Zainou 'Gypsy' Propulsion Jamming PJ-801
A neural interface upgrade that boosts the pilot's skill at propulsion jamming. 1% reduction in capacitor need for modules requiring Propulsion Jamming skill.
Zainou 'Gypsy' Propulsion Jamming PJ-802
A neural interface upgrade that boosts the pilot's skill at propulsion jamming. 2% reduction in capacitor need for modules requiring Propulsion Jamming skill.
Zainou 'Gypsy' Propulsion Jamming PJ-803
A neural interface upgrade that boosts the pilot's skill at propulsion jamming. 3% reduction in capacitor need for modules requiring Propulsion Jamming skill.
Zainou 'Gypsy' Propulsion Jamming PJ-804
A neural interface upgrade that boosts the pilot's skill at propulsion jamming. 4% reduction in capacitor need for modules requiring Propulsion Jamming skill.
Zainou 'Gypsy' Propulsion Jamming PJ-805
A neural interface upgrade that boosts the pilot's skill at propulsion jamming. 5% reduction in capacitor need for modules requiring Propulsion Jamming skill.
Zainou 'Gypsy' Propulsion Jamming PJ-806
A neural interface upgrade that boosts the pilot's skill at propulsion jamming. 6% reduction in capacitor need for modules requiring Propulsion Jamming skill.
Zainou 'Gypsy' Sensor Linking SL-901
A neural interface upgrade that boosts the pilot's skill at sensor linking. 1% reduction in capacitor need of modules requiring the Sensor Linking skill.
Zainou 'Gypsy' Sensor Linking SL-902
A neural interface upgrade that boosts the pilot's skill at sensor linking. 2% reduction in capacitor need of modules requiring the Sensor Linking skill.
Zainou 'Gypsy' Sensor Linking SL-903
A neural interface upgrade that boosts the pilot's skill at sensor linking. 3% reduction in capacitor need of modules requiring the Sensor Linking skill.
Zainou 'Gypsy' Sensor Linking SL-904
A neural interface upgrade that boosts the pilot's skill at sensor linking. 4% reduction in capacitor need of modules requiring the Sensor Linking skill.
Zainou 'Gypsy' Sensor Linking SL-905
A neural interface upgrade that boosts the pilot's skill at sensor linking. 5% reduction in capacitor need of modules requiring the Sensor Linking skill.
Zainou 'Gypsy' Sensor Linking SL-906
A neural interface upgrade that boosts the pilot's skill at sensor linking. 6% reduction in capacitor need of modules requiring the Sensor Linking skill.
Zainou 'Gypsy' Signature Analysis SA-701
A neural interface upgrade that boosts the pilot's skill at operating targeting systems. 1% bonus to ships scan resolution.
Zainou 'Gypsy' Signature Analysis SA-702
A neural interface upgrade that boosts the pilot's skill at operating targeting systems. 2% bonus to ships scan resolution.
Zainou 'Gypsy' Signature Analysis SA-703
A neural interface upgrade that boosts the pilot's skill at operating targeting systems. 3% bonus to ships scan resolution.
Zainou 'Gypsy' Signature Analysis SA-704
A neural interface upgrade that boosts the pilot's skill at operating targeting systems. 4% bonus to ships scan resolution.
Zainou 'Gypsy' Signature Analysis SA-705
A neural interface upgrade that boosts the pilot's skill at operating targeting systems. 5% bonus to ships scan resolution.
Zainou 'Gypsy' Signature Analysis SA-706
A neural interface upgrade that boosts the pilot's skill at operating targeting systems. 6% bonus to ships scan resolution.
Zainou 'Gypsy' Target Painting TG-901
A neural interface upgrade that boosts the pilot's skill at target painting. 1% reduction in capacitor need of modules requiring the Target Painting skill.
Zainou 'Gypsy' Target Painting TG-902
A neural interface upgrade that boosts the pilot's skill at target painting. 2% reduction in capacitor need of modules requiring the Target Painting skill.
Zainou 'Gypsy' Target Painting TG-903
A neural interface upgrade that boosts the pilot's skill at target painting. 3% reduction in capacitor need of modules requiring the Target Painting skill.
Zainou 'Gypsy' Target Painting TG-904
A neural interface upgrade that boosts the pilot's skill at target painting. 4% reduction in capacitor need of modules requiring the Target Painting skill.
Zainou 'Gypsy' Target Painting TG-905
A neural interface upgrade that boosts the pilot's skill at target painting. 5% reduction in capacitor need of modules requiring the Target Painting skill.
Zainou 'Gypsy' Target Painting TG-906
A neural interface upgrade that boosts the pilot's skill at target painting. 6% reduction in capacitor need of modules requiring the Target Painting skill.
Zainou 'Gypsy' Weapon Disruption WD-901
A neural interface upgrade that boosts the pilot's skill at weapon disruption. 1% reduction in capacitor need of modules requiring the Weapon Disruption skill.
Zainou 'Gypsy' Weapon Disruption WD-902
A neural interface upgrade that boosts the pilot's skill at weapon disruption. 2% reduction in capacitor need of modules requiring the Weapon Disruption skill.
Zainou 'Gypsy' Weapon Disruption WD-903
A neural interface upgrade that boosts the pilot's skill at weapon disruption. 3% reduction in capacitor need of modules requiring the Weapon Disruption skill.
Zainou 'Gypsy' Weapon Disruption WD-904
A neural interface upgrade that boosts the pilot's skill at weapon disruption. 4% reduction in capacitor need of modules requiring the Weapon Disruption skill.
Zainou 'Gypsy' Weapon Disruption WD-905
A neural interface upgrade that boosts the pilot's skill at weapon disruption. 5% reduction in capacitor need of modules requiring the Weapon Disruption skill.
Zainou 'Gypsy' Weapon Disruption WD-906
A neural interface upgrade that boosts the pilot's skill at weapon disruption. 6% reduction in capacitor need of modules requiring the Weapon Disruption skill.
Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1001
A neural interface upgrade that boosts the pilot's skill with auto-target missiles. 1% bonus to explosion radius of auto-target missiles.
Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1002
A neural interface upgrade that boosts the pilot's skill with auto-target missiles. 2% bonus to explosion radius of auto-target missiles.
Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1003
A neural interface upgrade that boosts the pilot's skill with auto-target missiles. 3% bonus to explosion radius of auto-target missiles.
Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1004
A neural interface upgrade that boosts the pilot's skill with auto-target missiles. 4% bonus to explosion radius of auto-target missiles.
Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1005
A neural interface upgrade that boosts the pilot's skill with auto-target missiles. 5% bonus to explosion radius of auto-target missiles.
Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1006
A neural interface upgrade that boosts the pilot's skill with auto-target missiles. 6% bonus to explosion radius of auto-target missiles.
Zainou 'Snapshot' Cruise Missiles CM-601
A neural interface upgrade that boosts the pilot's skill with cruise missiles. 1% bonus to the damage of cruise missiles.
Zainou 'Snapshot' Cruise Missiles CM-602
A neural interface upgrade that boosts the pilot's skill with cruise missiles. 2% bonus to the damage of cruise missiles.
Zainou 'Snapshot' Cruise Missiles CM-603
A neural interface upgrade that boosts the pilot's skill with cruise missiles. 3% bonus to the damage of cruise missiles.
Zainou 'Snapshot' Cruise Missiles CM-604
A neural interface upgrade that boosts the pilot's skill with cruise missiles. 4% bonus to the damage of cruise missiles.
Zainou 'Snapshot' Cruise Missiles CM-605
A neural interface upgrade that boosts the pilot's skill with cruise missiles. 5% bonus to the damage of cruise missiles.
Zainou 'Snapshot' Cruise Missiles CM-606
A neural interface upgrade that boosts the pilot's skill with cruise missiles. 6% bonus to the damage of cruise missiles.
Zainou 'Snapshot' Defender Missiles DM-801
A neural interface upgrade that boosts the pilot's skill with defender missiles. 1% bonus to the velocity of defender missiles.
Zainou 'Snapshot' Defender Missiles DM-802
A neural interface upgrade that boosts the pilot's skill with defender missiles. 2% bonus to the velocity of defender missiles.
Zainou 'Snapshot' Defender Missiles DM-803
A neural interface upgrade that boosts the pilot's skill with defender missiles. 3% bonus to the velocity of defender missiles.
Zainou 'Snapshot' Defender Missiles DM-804
A neural interface upgrade that boosts the pilot's skill with defender missiles. 4% bonus to the velocity of defender missiles.
Zainou 'Snapshot' Defender Missiles DM-805
A neural interface upgrade that boosts the pilot's skill with defender missiles. 5% bonus to the velocity of defender missiles.
Zainou 'Snapshot' Defender Missiles DM-806
A neural interface upgrade that boosts the pilot's skill with defender missiles. 6% bonus to the velocity of defender missiles.
Zainou 'Snapshot' Heavy Assault Missiles AM-701
A neural interface upgrade that boosts the pilot's skill with heavy assault missiles. 1% bonus to heavy assault missile damage.
Zainou 'Snapshot' Heavy Assault Missiles AM-702
A neural interface upgrade that boosts the pilot's skill with heavy assault missiles. 2% bonus to heavy assault missile damage.
Zainou 'Snapshot' Heavy Assault Missiles AM-703
A neural interface upgrade that boosts the pilot's skill with heavy assault missiles. 3% bonus to heavy assault missile damage.
Zainou 'Snapshot' Heavy Assault Missiles AM-704
A neural interface upgrade that boosts the pilot's skill with heavy assault missiles. 4% bonus to heavy assault missile damage.
Zainou 'Snapshot' Heavy Assault Missiles AM-705
A neural interface upgrade that boosts the pilot's skill with heavy assault missiles. 5% bonus to heavy assault missile damage.
Zainou 'Snapshot' Heavy Assault Missiles AM-706
A neural interface upgrade that boosts the pilot's skill with heavy assault missiles. 6% bonus to heavy assault missile damage.
Zainou 'Snapshot' Heavy Missiles HM-701
A neural interface upgrade that boosts the pilot's skill with heavy missiles. 1% bonus to heavy missile damage.
Zainou 'Snapshot' Heavy Missiles HM-702
A neural interface upgrade that boosts the pilot's skill with heavy missiles. 2% bonus to heavy missile damage.
Zainou 'Snapshot' Heavy Missiles HM-703
A neural interface upgrade that boosts the pilot's skill with heavy missiles. 3% bonus to heavy missile damage.
Zainou 'Snapshot' Heavy Missiles HM-704
A neural interface upgrade that boosts the pilot's skill with heavy missiles. 4% bonus to heavy missile damage.
Zainou 'Snapshot' Heavy Missiles HM-705
A neural interface upgrade that boosts the pilot's skill with heavy missiles. 5% bonus to heavy missile damage.
Zainou 'Snapshot' Heavy Missiles HM-706
A neural interface upgrade that boosts the pilot's skill with heavy missiles. 6% bonus to heavy missile damage.
Zainou 'Snapshot' Light Missiles LM-901
A neural interface upgrade that boosts the pilot's skill with light missiles. 1% bonus to damage of light missiles.
Zainou 'Snapshot' Light Missiles LM-902
A neural interface upgrade that boosts the pilot's skill with light missiles. 2% bonus to damage of light missiles.
Zainou 'Snapshot' Light Missiles LM-903
A neural interface upgrade that boosts the pilot's skill with light missiles. 3% bonus to damage of light missiles.
Zainou 'Snapshot' Light Missiles LM-904
A neural interface upgrade that boosts the pilot's skill with light missiles. 4% bonus to damage of light missiles.
Zainou 'Snapshot' Light Missiles LM-905
A neural interface upgrade that boosts the pilot's skill with light missiles. 5% bonus to damage of light missiles.
Zainou 'Snapshot' Light Missiles LM-906
A neural interface upgrade that boosts the pilot's skill with light missiles. 6% bonus to damage of light missiles.
Zainou 'Snapshot' Rockets RD-901
A neural interface upgrade that boosts the pilot's skill with rockets. 1% bonus to the damage of rockets.
Zainou 'Snapshot' Rockets RD-902
A neural interface upgrade that boosts the pilot's skill with rockets. 2% bonus to the damage of rockets.
Zainou 'Snapshot' Rockets RD-903
A neural interface upgrade that boosts the pilot's skill with rockets. 3% bonus to the damage of rockets.
Zainou 'Snapshot' Rockets RD-904
A neural interface upgrade that boosts the pilot's skill with rockets. 4% bonus to the damage of rockets.
Zainou 'Snapshot' Rockets RD-905
A neural interface upgrade that boosts the pilot's skill with rockets. 5% bonus to the damage of rockets.
Zainou 'Snapshot' Rockets RD-906
A neural interface upgrade that boosts the pilot's skill with rockets. 6% bonus to the damage of rockets.
Zainou 'Snapshot' Torpedoes TD-601
A neural interface upgrade that boosts the pilot's skill with torpedoes. 1% bonus to the damage of torpedoes.
Zainou 'Snapshot' Torpedoes TD-602
A neural interface upgrade that boosts the pilot's skill with torpedoes. 2% bonus to the damage of torpedoes.
Zainou 'Snapshot' Torpedoes TD-603
A neural interface upgrade that boosts the pilot's skill with torpedoes. 3% bonus to the damage of torpedoes.
Zainou 'Snapshot' Torpedoes TD-604
A neural interface upgrade that boosts the pilot's skill with torpedoes. 4% bonus to the damage of torpedoes.
Zainou 'Snapshot' Torpedoes TD-605
A neural interface upgrade that boosts the pilot's skill with torpedoes. 5% bonus to the damage of torpedoes.
Zainou 'Snapshot' Torpedoes TD-606
A neural interface upgrade that boosts the pilot's skill with torpedoes. 6% bonus to the damage of torpedoes.
Zainou Biotech Convoy Wreck
You surmise that with some salvaging equipment there is still something of value to be had from this old wreck.
Zaknar Cente's Tristan
A Tristan piloted by an agent.
Zakura Bazei Firework
Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.
Zakura Bazei Firework Crate
This crate contains Zakura Bazei fireworks.
Zama Fedas's Khanid Punisher
A Punisher piloted by an agent.
Zaphiria Oddin
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
Zar Forari's Bestower
A Bestower piloted by Zar Forari an Agent in Space working for Imperial Shipments. Missions: Difficulty Rating: Grade 7.5
Zarkona Mirei
A veteran pilot of a Guristas elite frigate.
Zarkona Mirei's Worm
This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
Zarmazd
The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's Rodiva-class support cruiser to create a logistics cruiser adapted for capsuleer use. The Zarmazd's design combines elements of the Amarr Guardian-class armor logistics cruiser's technology with the Triglavian ship frame, energy system and signature adaptive mutaplasmid repair system. The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. "It proved possible to adapt the ship specifications provided to incorporate some of the improvements found in our own advanced logistics cruisers. The Guardian's high-output nanofabbers were readily altered to support the production of armor-repair mutaplasmids and, while the engineering challenges were novel, the increased flow and unusual nanotopography were ultimately incorporated without great difficulty. It should be noted that any competent nanotech engineer could reproduce these adaptations using the Rodiva's specifications as a basis." – excerpt from a report from the Office of the Fabricator-General of the Imperial Navy
Zarmazd Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Zarmazd Blackfire Steel SKIN
The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
Zarmazd Blueprint
Zarmazd Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Zarmazd Hadean Horror SKIN
Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus. Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Zarmazd Metamateria Exotica SKIN
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Zarzakh 125km Safe Zone
Zarzakh 150km Safe Zone
Zarzakh 250km Safe Zone
Zarzakh Angel Roaming Spawner
Zarzakh asteroid debris
Zarzakh Asteroid Spiral A
Zarzakh Asteroid Spiral B
Zarzakh Asteroid Spiral C
Zarzakh Guristas Roaming Spawner
Zarzakh Radiation Environment 01a
Zazzmatazz
Zazzmatazz's DNA
Zazzmatazz's Bodyguard Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Zbikoki's Hacker Card
This is a passkey used to enter the off-limit Research Zone room.
Zealot
The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Imperial Navy. Developer: Viziam For their first production-ready starship design, Viziam opted to focus on their core proficiencies - heavy armor and highly optimized weaponry. The result is an extremely focused design that, when used correctly, can go toe-to-toe with any contemporary cruiser design.
Zealot Ace of Podhunters SKIN
"There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter." – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.
Zealot Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Zealot Biosecurity Responders SKIN
CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. Following the Kyonoke Crisis of YC119, and the passage of the interstellar "Hope for All Act", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.
Zealot Blood Raiders SKIN
Zealot Blueprint
Zealot Capsuleer Day XV SKIN
Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.
Zealot Cold Iron Serenity Only SKIN
Zealot Cold Iron Serenity Only SKIN (30 Days)
Zealot Cold Iron Serenity Only SKIN (365 Days)
Zealot Cold Iron Serenity Only SKIN (7 Days)
Zealot Cold Iron Serenity Only SKIN (90 Days)
Zealot Cold Iron SKIN
Zealot Cordite Blossom SKIN
Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. “To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” Kefsooda Arkih, - CEO, Imperial Armaments.
Zealot Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Zealot Crown and Swords SKIN
"As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite." – Theology Council notice of the publication of the Pax e Kilizhi Do, or "Peace of the Two Swords", on the third anniversary of Empress Catiz I's coronation. This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.
Zealot EoM Serenity Only SKIN
Zealot EoM Serenity Only SKIN (30 Days)
Zealot EoM Serenity Only SKIN (365 Days)
Zealot EoM Serenity Only SKIN (7 Days)
Zealot EoM Serenity Only SKIN (90 Days)
Zealot EoM SKIN
Zealot Exoplanets Hunter SKIN
Zealot Glacial Drift SKIN
Zealot Halcyon Dawn SKIN
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Zealot Heartsurge SKIN
Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.
Zealot Imperial Jubilee SKIN
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.
Zealot Ironblood Serenity Only SKIN
Zealot Ironblood Serenity Only SKIN (30 Days)
Zealot Ironblood Serenity Only SKIN (365 Days)
Zealot Ironblood Serenity Only SKIN (7 Days)
Zealot Ironblood Serenity Only SKIN (90 Days)
Zealot Ironblood SKIN
Zealot Oasis of Faith SKIN
"Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people." – The Scriptures, Seventh Letter of St. Junip of Aerui
Zealot Purity of the Throne Serenity Only SKIN
Zealot Purity of the Throne Serenity Only SKIN (30 Days)
Zealot Purity of the Throne Serenity Only SKIN (365 Days)
Zealot Purity of the Throne Serenity Only SKIN (7 Days)
Zealot Purity of the Throne Serenity Only SKIN (90 Days)
Zealot Purity of the Throne SKIN
Zealot Raata Sunset Serenity Only SKIN
Zealot Raata Sunset Serenity Only SKIN (30 Days)
Zealot Raata Sunset Serenity Only SKIN (365 Days)
Zealot Raata Sunset Serenity Only SKIN (7 Days)
Zealot Raata Sunset Serenity Only SKIN (90 Days)
Zealot Raata Sunset SKIN
Zealot Sarum SKIN
Zealot Star Captain SKIN
Zelfarios Kashnostramus
Reveling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly
Zelfarios Kashnostramus's Tag
This diamond tag carries the rank insignia equivalent of a captain within Sansha's slave nation. It may prove valuable if turned in at proper authorities.
Zemnar
Zemnar is an uncommon type of antibiotic specifically used to combat rare bacterial infections. Originally discovered by the late Gallente biologist, Lameur Zemnar, the drug is now frequently kept in stock in the more wealthy quarters of the galaxy, in case of a bacterial outbreak.
Zenin Mirae
A secret agent working for the Amarr Empire - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Deadly
Zeolites
A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Pyerite and Mexallon .
Zephyr
The Zephyr is a unique starship design, relying almost entirely on solar winds for sublight propulsion. Super-light sails allow it to ride the torrents of photons streaming through space, and its barebones construction gives it a tiny sensor footprint and almost negligible mass. Originally conceived by the ascetic Intaki polymath Valsas en Dilat as a demonstration of minimalist starship design, it was never intended as a commercial venture. The recent discovery of the uncharted Sleeper Territories and their myriad wormholes has brought the Zephyr new attention - its mass makes it an ideal exploration vessel. Valsas remains adamant that the Zephyr never sees mass production, but at the close of YC111 he authorized the Intaki Syndicate to distribute a single hull to every registered capsuleer.
Zephyr Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Zephyr Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Zerak Cheryn
Zerak is an ex-military agent within the Gallente Navy turned rogue freelance mercenary. A decent pilot, Zeraks main asset is his bounty hunter skills. He has been frequently named as a suspect in various cases of kidnapping, usually within the Gallente Federation borders but is also known to operate in other regions of the galaxy. Zerak operates a stolen Intaki vessel, and should be considered moderately dangerous to advanced pilots.
Zerim Kurzon
This is the charismatic leader of an Ammatar mercenary network, historically loyal to House Kor-Azor, but rumored to have ties to corporations outside of the Amarr Empire's influence. Formerly a fighter pilot in the Amarr military, Zerim is no stranger to space combat. But even though he has amassed wealth beyond most Ammatarian citizens wildest dreams, Zerim still uses his old Maller cruiser, which he has personally modded to make it a formidable ship of war. Threat level: Deadly
Zerim Kurzon's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
Zero-Point Condensate
Held within a field-reinforced vacuum bottle of Triglavian design, this exotic matter condensate seems intended for use with zero-point energy systems involved in generating or maintaining traversable space-time conduits. The ubiquity of this substance in Triglavian technology suggests it has many applications, some of which are complex and poorly understood. However, in relatively straightforward applications this condensate can be used as an element of high-energy weapon charges. The substance also has uses in the construction of advanced materials, providing the basis for high-energy reactions involved in the manufacturing of components designed to experience hyper-intense levels of radiation and warp-field manipulation.
Zero-Point Field Manipulator
A power control and distribution system component used in Triglavian ship designs and others adapted from such designs. Potentially useful as a component in various other technologies. Triglavian power systems produce vast quantities of energy, harvesting and converting the energy from singularity radiation, and use zero-point field manipulation to control, distribute and even store this energy.
Zero-Point Mass Entangler
Scientists experimenting with abyssal filaments and their property of entangling with a ship's warp core to achieve a mass-energy exchange capable of moving vessels through space-time conduits were soon able to replicate different aspects of the overall effect. It was noticed that a reduction in the local effective mass of a ship could be achieved by dumping warp energy directly into the zero-point energy vacuum field. This "warp energy-mass entanglement" effect was determined to severely reduce practical ship velocities and disable warping. Scientists considered this effect important but unlikely to be of much use to anyone for practical purposes. However, engineers familiar with capsuleer exploration and colonization of Anoikis, or W-space, soon pointed out a market opportunity and a modular version of the curious device came into being.
Zero-Point Mass Entangler Blueprint
Zerone Anieu
This is a leader within the Angel Cartel. Zerone Anieu is best known for being the half-brother of Ballet Anieu, COO of Dominations. Threat level: Deadly
Zeta-Nought Tracking Mode
Tracking Enhancers increase the rotation speed of all turrets equipped on a vehicle. Tracking speed increased by 32%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
Zeugma Integrated Analyzer
As this multi-use analyzer has both fully integrated archaeology and hacking systems, it can be used to both analyze ancient ruins and bypass electronic security systems. Whilst comparatively weaker than its more specialized counterparts, its combined functionality provides the user with an increased flexibility when it comes to fitting. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.
Zeugma Integrated Analyzer Blueprint
Zidan Kloveni
A secret agent working for the Khanid Kingdom - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Very high
Zircon
A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of Hafnium, a key element of many advanced materials. Zircon ores will also yield Titanium and Silicates.
Zirnitra
A huge, capital-scale vessel that appears to be the Triglavian equivalent of the dreadnought classification of warships. The Zirnitra's basic design has been successfully adapted for use with capsule technology, based on lessons learned from retrofitting the numerous Triglavian ship designs recovered from Abyssal Deadspace. The Zirnitra is able to wield the truly titanic Ultratidal Entropic Disintegrator alongside an array of support modules typically favored in Triglavian designs. These include energy neutralizers, pulse weapons and a long-range remote repair capability. Zirnitra Subclade of Veles Clade reclaimed adaptation schema for 2,187 tactical troika classification vessel in response to profound now-time pressure of prayer from Detached Executive Troika for Sublimation of Poshlost Flow. Zirnitra Subclade offers revised adaptation schema for 2,187 tactical troika classification vessel into the cladeflow without proving for advancing-time dispersal to strategic troika by affirmation and imperative of the Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Zirnitra
Zirnitra Alliance Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Zirnitra Blackfire Steel SKIN
The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
Zirnitra Blueprint
Zirnitra Blueprint Data Vault
This data vault contains some blueprints required to create the Zirnitra, gifted to Capsuleers by the Triglavian Collective in return for their aid in destroying Empire forces threatening their Stellar Accelerators throughout New Eden.
Zirnitra Corporation Emblem
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Zirnitra Metamateria Exotica SKIN
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
ZLZ-1Z Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
ZN-28 Nova Knives
A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.
Zohar's Chosen Cynabal
This Angel Cartel Cruiser is patrolling and scouting for easy targets in the system.
Zohar's Chosen Khizriel
This Angel Cartel Battlecruiser is patrolling and scouting for easy targets in the system.
Zohar's Chosen Machariel
This Angel Cartel Battleship is patrolling and scouting for easy targets in the system.
Zohar's Chosen Mekubal
This Angel Cartel Destroyer is patrolling and scouting for easy targets in the system.
Zor
Little is known about "Zor", other than the fact he is part of an infamous pirate gang going by the nickname "The Seven". Concord lists him as their second in command, and has placed a very high bounty on his head. The Seven have allegedly taken part in numerous high profile kidnappings throughout the galaxy, as well as ambushing convoys and drug smuggling activity. All of them go by aliases to hide their identity, and to date no knowledge exists about their origins. Threat level: Deadly
Zor's Custom Navigation Hyper-Link
A neural Interface upgrade that boost the pilots skill in a specific area. This Navigation Hyper-Link was created for the ruthless pirate commander, referred to as 'Zor'. 5% bonus to afterburner and micro-warpdrive speed-boost.
Zor's Custom Navigation Link
A neural Interface upgrade that boost the pilots skill in a specific area. This Navigation Link was created for the ruthless pirate commander, referred to as 'Zor'. 10% bonus to afterburner duration.
Zor's DNA
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.
Zorya's Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards damage application and remote repair capabilities. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Zorya's Drekavac
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Zorya's Entropic Radiation Sink
Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Zorya's Entropic Radiation Sink Blueprint
Zorya's Heavy Entropic Disintegrator
This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Zorya's Heavy Entropic Disintegrator Blueprint
Zorya's Hospodar TTC-243
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Zorya's Hospodar TTC-3
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards damage application and remote repair capabilities. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Zorya's Hospodar TTC-729
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Zorya's Jariloznik Kikimora
This field command unit is specially adapted to deploy Jariloz Semiotic Suppressor weapons systems in order to jam enemy vessels. Zorya's field command units are very powerful combat ships in their own right, typical of an evident Triglavian doctrine of placing the most powerful among their number in command positions. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora
Zorya's Kikimora
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards damage application and remote repair capabilities. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Zorya's Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Zorya's Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Zorya's Light Entropic Disintegrator
This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Zorya's Light Entropic Disintegrator Blueprint
Zorya's Moroznik Kikimora
This field command unit is specially adapted to deploy Moroz Enthalpic Inhibitor weapons systems in order to neutralize enemy vessels. Zorya's field command units are very powerful combat ships in their own right, typical of an evident Triglavian doctrine of placing the most powerful among their number in command positions. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora
Zorya's Nemiznik Kikimora
This field command unit is specially adapted to deploy Nemiz Pulse Destructor weapons systems in order to degrade enemy formations. Zorya's field command units are very powerful combat ships in their own right, typical of an evident Triglavian doctrine of placing the most powerful among their number in command positions. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora
Zorya's Pohviznik Kikimora
This field command unit is specially adapted to deploy Pohviz Spatial Displacer weapons systems in order to disrupt enemy formations. Zorya's field command units are very powerful combat ships in their own right, typical of an evident Triglavian doctrine of placing the most powerful among their number in command positions. Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora
Zorya's Rodiva
A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant has sacrificed some of its remote repair capability to allow for improved damage application. By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva
Zorya's Supratidal Entropic Disintegrator
This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Zorya's Supratidal Entropic Disintegrator Blueprint
Zorya's Vedmak
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards damage application and remote repair capabilities. Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
Zorya's Voivode TTC-243
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Zorya's Voivode TTC-3
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards damage application and remote repair capabilities. Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Zorya's Voivode TTC-729
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities. Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Zoun Makui (Scorpion)
A Scorpion piloted by an agent.
Zuthrine
Zuthrine is one of the most dense ores in known space, a close relative of Mercoxit, it also contains enormous amounts of Morphite. It is found only in the very core of asteriods it requires specialized deep core mining techniques to extract.
Zvarin Karsha
A friendly peddler who operates in Otitoh.
Zvarin Karsha_
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.
Zwod Aden's Prowler
A Prowler piloted by an agent.
Zydrine
Only found in huge geodes; rocks on the outside with crystal-like quartz on the inside. The rarest and most precious of these geodes are those that contain the dark green zydrine within. Very rare and very expensive. May be obtained by reprocessing Bistot ore and its variations which are available in null security status and wormhole systems. Significant amounts of Zydrine are also present in rare ores like Spodumain and Rakovene. The rare ore Eifyrium also contains significant quantities and is found primarily in nullsec and W-space systems containing A0 (Blue Small) stars, as well as surveyed locations on the borders of empire and nullsec space.
Zydrine Burn
A cousin of the more refined Zydrine wine, Zydrine Burn (or just "Burn") is made from rice leaves and several unspecified components, one of which may or may not be liquefied fedo scent glands. The experience of drinking Burn has been compared to standing behind a spaceship's subspace engine, while the ship is running, with one's mouth open. Zydrine Burn is enjoyed, or at least ingested, throughout New Eden by masses in search of a new life experience. In this, it generally rewards.
Zydrine Wine
This delicate wine is brewed from rice leaves. It often takes on a faint green hue akin to that of raw Zydrine ore, whence it derives its popular name. While Zydrine wine is in fact quite potent, it is very light on the palate and has an aftertaste of green tea. The resultant tendency for drinkers to assume the wine is non-alcoholic has led to some very amusing situations.
‘Tairei’s Crimson’ AM-L SKIN
This SKIN only applies to Light Amarr dropsuit frames!
♦ Annihilator Drone
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant
♦ Apocalypse
In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
♦ Apocalypse
In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
♦ Apocalypse
In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
♦ Apocalypse
In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
♦ Arbitrator
The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.
♦ Arbitrator
The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.
♦ Armageddon
The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance.
♦ Ashimmu
In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death. This is one of the few things that small children and capsule pilots generally agree upon.
♦ Ashimmu
In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death. This is one of the few things that small children and capsule pilots generally agree upon.
♦ Atron
The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel.
♦ Augoror
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror. The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.
♦ Augoror
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror. The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.
♦ Badger
The Badger-class industrial is the main cargo-carrier for the Caldari State, particularly in long, arduous trade-runs. Its huge size and comfortable armament makes it perfectly equipped for those tasks, although the Caldari seldom let it roam alone.
♦ Badger
The Badger-class industrial is the main cargo-carrier for the Caldari State, particularly in long, arduous trade-runs. Its huge size and comfortable armament makes it perfectly equipped for those tasks, although the Caldari seldom let it roam alone.
♦ Bantam
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Caldari State, this led to the redesign and redeployment of the Bantam. The Bantam, a strong and sturdy craft, was originally an extremely effective mining frigate. After its redesign, the Bantam's large structure had to give way for logistics systems that ate up some of its interior room but allowed it to focus extensively on shield support for fellow vessels.
♦ Bantam
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Caldari State, this led to the redesign and redeployment of the Bantam. The Bantam, a strong and sturdy craft, was originally an extremely effective mining frigate. After its redesign, the Bantam's large structure had to give way for logistics systems that ate up some of its interior room but allowed it to focus extensively on shield support for fellow vessels.
♦ Bellicose
Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat.
♦ Bestower
The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space.
♦ Bestower
♦ Bhaalgorn
Named after a child-devouring demon of Amarrian legend, the Bhaalgorn is the pride and joy of the Blood Raider cabal. Though it is known to be based on an Armageddon blueprint, the design's origin remains shrouded in mystery. Those of a superstitious persuasion whisper in the dark of eldritch ceremonies and arcane rituals, but for most people, the practical aspect of the matter will more than suffice: you see one of these blood-red horrors looming on the horizon, it's time to make yourself scarce.
♦ Bhaalgorn
Named after a child-devouring demon of Amarrian legend, the Bhaalgorn is the pride and joy of the Blood Raider cabal. Though it is known to be based on an Armageddon blueprint, the design's origin remains shrouded in mystery. Those of a superstitious persuasion whisper in the dark of eldritch ceremonies and arcane rituals, but for most people, the practical aspect of the matter will more than suffice: you see one of these blood-red horrors looming on the horizon, it's time to make yourself scarce.
♦ Bhaalgorn
Named after a child-devouring demon of Amarrian legend, the Bhaalgorn is the pride and joy of the Blood Raider cabal. Though it is known to be based on an Armageddon blueprint, the design's origin remains shrouded in mystery. Those of a superstitious persuasion whisper in the dark of eldritch ceremonies and arcane rituals, but for most people, the practical aspect of the matter will more than suffice: you see one of these blood-red horrors looming on the horizon, it's time to make yourself scarce.
♦ Blackbird
The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. Commonly seen in fleet battles or acting as wingman, it is not intended for head-on slugfests, but rather delicate tactical situations.
♦ Blackbird
The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. Commonly seen in fleet battles or acting as wingman, it is not intended for head-on slugfests, but rather delicate tactical situations.
♦ Bowhead
♦ Breacher
The Breacher's structure is little more than a fragile scrapheap, but the ship's missile launcher hardpoints and superior sensors have placed it among the most valued Minmatar frigates when it comes to long range combat.
♦ Brutix
One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice.
♦ Burst
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Minmatar Republic, this led to the redesign and redeployment of the Burst. The Burst had been a small and fast cargo vessel. This all changed after the redesign, when the Burst found its small-time mining capabilities curtailed in lieu of logistics systems that moved its focus to shield support for friendly vessels.
♦ Bustard
Developer: Lai Dai Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
♦ Bustard
Developer: Lai Dai Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
♦ Caiman
The Guristas Pirates are never ones to be left behind and the radical ship-design genius of Korako 'The Rabbit' Kosakami was quickly applied to capital ship development as other pirate and outlaw groups rolled out their fleets. The Caiman is a dreadnought that continues the Guristas emphasis on light strike capability among all their ships. Strong shields, together with powerful cruise missile and torpedo systems, round out a dreadnought that reflects the Rabbit's practice of taking Caldari hulls and twisting them to the preference of the Guristas.
♦ Caiman
The Guristas Pirates are never ones to be left behind and the radical ship-design genius of Korako 'The Rabbit' Kosakami was quickly applied to capital ship development as other pirate and outlaw groups rolled out their fleets. The Caiman is a dreadnought that continues the Guristas emphasis on light strike capability among all their ships. Strong shields, together with powerful cruise missile and torpedo systems, round out a dreadnought that reflects the Rabbit's practice of taking Caldari hulls and twisting them to the preference of the Guristas.
♦ Caracal
The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone.
♦ Caracal
The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone.
♦ Caracal
The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone.
♦ Caracal
The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone.
♦ Celestis
The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems.
♦ Charon
♦ Chemosh
The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology.
♦ Chemosh
The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology.
♦ Condor
The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations.
♦ Condor
The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations.
♦ Crucifier
The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry.
♦ Crucifier
The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry.
♦ Cruor
Mottled, dark red, and shaped like a leech, the Cruor presents a fitting metaphor for the Blood Raiders' philosophy. Designed almost solely to engage in their disturbingly effective tactic of energy draining and stasis webbing, this ship is a cornerstone in any effective Blood Raider fleet - and could play an intriguing role in more standard ones.
♦ Cruor
Mottled, dark red, and shaped like a leech, the Cruor presents a fitting metaphor for the Blood Raiders' philosophy. Designed almost solely to engage in their disturbingly effective tactic of energy draining and stasis webbing, this ship is a cornerstone in any effective Blood Raider fleet - and could play an intriguing role in more standard ones.
♦ Cruor
Mottled, dark red, and shaped like a leech, the Cruor presents a fitting metaphor for the Blood Raiders' philosophy. Designed almost solely to engage in their disturbingly effective tactic of energy draining and stasis webbing, this ship is a cornerstone in any effective Blood Raider fleet - and could play an intriguing role in more standard ones.
♦ Cynabal
The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used. The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger. Whether these tales have basis in reality or not, the facts are on the table: The Cynabal is one of the fastest, most powerful cruisers to be found anywhere.
♦ Cynabal
The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used. The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger. Whether these tales have basis in reality or not, the facts are on the table: The Cynabal is one of the fastest, most powerful cruisers to be found anywhere.
♦ Dagon
"Be wary of those who offer you aid with a smile and words of encouragement. They are false. Those that give life so that they may live are more reliable and true in their motives. Eternity beckons for the Sabik but travelers on that road must be clothed in the blood of the weak and refreshed by the blood of the powerful and pure. Only give succor to a true fellow traveler, that they may aid you on your journey along that road." - Omir Sarikusa, Meditations on a Crimson Chalice
♦ Daredevil
Little hard data is to be had on the Daredevil's exact origin, but it is believed that Guardian Angel engineers created it to serve as a defensive complement to the Cartel's Dramiel frigate. In both flair and utility it closely resembles its counterpart, but it eschews offensive capabilities in favor of greater defensive potential and stronger armor plating. A tough nut to crack.
♦ DED Special Operation Captain
♦ Dominix
The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful drone arsenal means that anyone not in the largest and latest battleships will regret ever locking horns with it.
♦ Drake
Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying.
♦ Dramiel
The Dramiel is the most long-standing and often-used ship design in the Angel Cartel's vast repertoire of vessels. A frigate workhorse if ever there was one, this sharp-tusked, dangerous beauty can sting unimaginably hard if one is not prepared for its assault.
♦ Dramiel
The Dramiel is the most long-standing and often-used ship design in the Angel Cartel's vast repertoire of vessels. A frigate workhorse if ever there was one, this sharp-tusked, dangerous beauty can sting unimaginably hard if one is not prepared for its assault.
♦ Executioner
The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield.
♦ Executioner
The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield.
♦ Exequror
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Gallente Federation the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Exequoror. The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs.
♦ Forgemaster Caiman
This Caiman-class dreadnought is the personal command ship of a Guristas Forgemaster, one of the senior technical specialists charged with overseeing the capital ship development, construction and maintenance for the pirates. The Guristas Pirates are never ones to be left behind and the radical ship-design genius of Korako 'The Rabbit' Kosakami was quickly applied to capital ship development as other pirate and outlaw groups rolled out their fleets. The Caiman is a dreadnought that continues the Guristas emphasis on light strike capability among all their ships. Strong shields, together with powerful cruise missile and torpedo systems, round out a dreadnought that reflects the Rabbit's practice of taking Caldari hulls and twisting them to the preference of the Guristas.
♦ Fury
The Fury is a fast and versatile frigate. Its primary role is as a tackler, getting in close and holding down the enemies of the Angel Cartel. It backs up this with decent armaments and is rarely alone.
♦ Gila
Taking what he had learned from his days in the Caldari Navy, Korako ‘The Rabbit' Kosakami, Gurista leader, decided that he would rub salt in the State's wounds by souping up their designs and making strikes against his former masters in ships whose layout was obviously stolen from them. To this end the Gila, bastard twin of the Moa, has served him well.
♦ Gila
Taking what he had learned from his days in the Caldari Navy, Korako ‘The Rabbit' Kosakami, Gurista leader, decided that he would rub salt in the State's wounds by souping up their designs and making strikes against his former masters in ships whose layout was obviously stolen from them. To this end the Gila, bastard twin of the Moa, has served him well.
♦ Griffin
The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels.
♦ Griffin
The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels.
♦ Harbinger
Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.
♦ Hurricane
The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.
♦ Imp
The Imp is an advanced Sansha's Nation Interceptor intended for use by forward parties of True Power's feared harvester squadrons. Able to penetrate even the most intense blockades, hunt down stragglers or simply hold ships while waiting for the main harvester force to arrive, the Imp is yet another case of Sansha's Nation technology improving on existing advanced hardware. Like most Sansha's Nation equipment, the few captured examples of the Imp have proven to be readily adaptable for capsuleer use.
♦ Impel
Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. Developer: Khanid Innovations, Inc. In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment.
♦ Incursus
The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.
♦ Incursus
The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.
♦ Infested Abaddon
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers.
♦ Infested Dominix
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers.
♦ Infested Dominix
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers.
♦ Infested Raven
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers.
♦ Infested Typhoon
Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers.
♦ Inquisitor
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor. The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.
♦ Inquisitor
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor. The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.
♦ Iteron Mark V
This lumbering giant is the latest and last iteration in a chain of haulers. It is the only one to retain the original "Iteron"-class callsign, but while all the others eventually evolved into specialized versions, the Iteron Mk. V still does what haulers do best: Transporting enormous amounts of goods and commodities between the stars.
♦ Iteron Mk. V
♦ Ixion
The Ixion is the Angel Cartels most common shield logistics platform. Its often seen supporting larger Angel fleets.
♦ Kestrel
The Kestrel is a heavy missile boat with one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers.
♦ Kestrel
The Kestrel is a heavy missile boat with one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers.
♦ Kestrel
The Kestrel is a heavy missile boat with one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers.
♦ Lynx
Little is known about the Lynx. The Angel Cartel uses it for a variety of roles including close range electronic warfare support, as well as dishing out significant damage from its projectile weapon systems.
♦ Machariel
While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.
♦ Machariel
While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.
♦ Maller
Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.
♦ Mammoth
The Mammoth is the largest industrial ship of the Minmatar Republic. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy.
♦ Mastodon
Developer: Thukker Mix Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
♦ Maulus
The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.
♦ Medusa
The Medusa is the Angel Cartels premier Frigate class Electronic Warfare platform. It's fast and agile, allowing it to keep the distance needed to avoid enemy fire while providing a range of electronic warfare support.
♦ Megathron
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.
♦ Megathron
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.
♦ Merlin
The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.
♦ Merlin
The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.
♦ Moa
The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns can rain death upon foes.
♦ Moa
The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns can rain death upon foes.
♦ Molok
"Molok, libeled as 'The Deceiver' by the false faith, was truer than any so-called 'True Amarr' follower of the corrupted throne squatters could ever be. He it was that understood the true nature of the universe. There is only one truth: power is all; naked, merciless force wielded by those with the will to grapple with it. We drink the blood of the powerful and the pure because to survive and advance we must feed on their energy and make it our own. This is the lesson of Molok. His failure is of no moment, his glimpse of the Great Truth is all that matters." - Omir Sarikusa, Meditations on a Crimson Chalice
♦ Molok
"Molok, libeled as 'The Deceiver' by the false faith, was truer than any so-called 'True Amarr' follower of the corrupted throne squatters could ever be. He it was that understood the true nature of the universe. There is only one truth: power is all; naked, merciless force wielded by those with the will to grapple with it. We drink the blood of the powerful and the pure because to survive and advance we must feed on their energy and make it our own. This is the lesson of Molok. His failure is of no moment, his glimpse of the Great Truth is all that matters." - Omir Sarikusa, Meditations on a Crimson Chalice
♦ Navitas
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Gallente Federation, this led to the redesign and redeployment of the Navitas. The Navitas had been a solid mining vessel that had seen wide use by independent excavators, along with being one of the best ships available for budding traders and even for much-maligned scavengers. After its redesign, its long-range scanners and sturdy outer shell gave way entirely for remote repairing capabilities, moving the Navitas away from the calming buzz of mining lasers and into the roar of battle.
♦ Nightmare
When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs? These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again.
♦ Nightmare
When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs? These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again.
♦ Obelisk
♦ Occator
Developer: Roden Shipyards Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
♦ Officer Chemosh
The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology.
♦ Omen
The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.
♦ Omen
The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.
♦ Omen
The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.
♦ Orca
The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
♦ Orca
The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
♦ Orca
The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
♦ Orca
The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
♦ Osprey
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Caldari State the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Osprey. The Osprey originally offered excellent versatility and power for what was considered a comparably low price. After its redesign, its inbuilt mining technology - now a little creaky and long in the tooth - was gutted from the Osprey and replaced in its entirety with tech of a different type, capable of high energy and shield transfers.
♦ Osprey
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Caldari State the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Osprey. The Osprey originally offered excellent versatility and power for what was considered a comparably low price. After its redesign, its inbuilt mining technology - now a little creaky and long in the tooth - was gutted from the Osprey and replaced in its entirety with tech of a different type, capable of high energy and shield transfers.
♦ Phantasm
As with other Sansha ships, not much is known about the origin of this design. Its form - while harshly alien in shape - bears the mark of extremely advanced physics research, lines and corners coalescing to form a shape whose resilience and structural integrity are hard to match. Coupled with advanced hardpoint technology and an extremely efficient powercore, the Phantasm's legendary status is well-deserved.
♦ Phantasm
As with other Sansha ships, not much is known about the origin of this design. Its form - while harshly alien in shape - bears the mark of extremely advanced physics research, lines and corners coalescing to form a shape whose resilience and structural integrity are hard to match. Coupled with advanced hardpoint technology and an extremely efficient powercore, the Phantasm's legendary status is well-deserved.
♦ Providence
♦ Punisher
The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.
♦ Punisher
The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.
♦ Punisher
The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.
♦ Purifier
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
♦ Rattlesnake
In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.
♦ Rattlesnake
In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.
♦ Rattlesnake
In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.
♦ Raven
The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
♦ Raven
The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
♦ Raven
The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
♦ Raven
The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
♦ Ravener
This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate
♦ Retriever
The mining barge was designed by ORE to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Retriever's being storage. A massive ore hold allows the Retriever to operate for extended periods without requiring as much support as other barges. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.
♦ Rifter
The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.
♦ Rifter
The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.
♦ Rupture
The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.
♦ Rupture
The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.
♦ Scorpion
♦ Scythe
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Minmatar Republic the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Scythe. The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. With its redesign, past firmware upgrades for mining output were tossed out entirely in favor of two new separate systems that focused on shield transporting and logistics drones respectively.
♦ Skiff
The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Skiff's being durability and self-defense. Advanced shielding and drone control systems make the Skiff the toughest mining ship in the cluster. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.
♦ Slasher
The Slasher is cheap, but versatile. It's been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers.
♦ Sotiyo
New Eden’s major pirate groups soon realized that Upwell’s Sotiyo-class Engineering Complex could be repurposed very quickly as a fortified shipyard. This idea proved particularly suitable for those pirate organizations increasing the output of their capital shipbuilding programs. Sotiyo-class structures that have been converted to pirate shipyards are formidable targets that are the center of major pirate activity. They are guarded by pirate fleets and are capable of calling in additional response forces. The capsuleer fleet that inflicts the most damage on a pirate shipyard will receive an ISK reward, with individual pilots potentially receiving up to 150,000,000 ISK each.
♦ Stabber
The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.
♦ Succubus
The Succubus is one of the most feared frigates ever to harrow the spacelanes and asteroid belts of civilized space, and with good reason: tales abound of its superiority over ships twice or three times its size. Whether you believe this to be fact or rumor, the Succubus will still strike fear in your heart.
♦ Succubus
The Succubus is one of the most feared frigates ever to harrow the spacelanes and asteroid belts of civilized space, and with good reason: tales abound of its superiority over ships twice or three times its size. Whether you believe this to be fact or rumor, the Succubus will still strike fear in your heart.
♦ Succubus
The Succubus is one of the most feared frigates ever to harrow the spacelanes and asteroid belts of civilized space, and with good reason: tales abound of its superiority over ships twice or three times its size. Whether you believe this to be fact or rumor, the Succubus will still strike fear in your heart.
♦ Succubus
The Succubus is one of the most feared frigates ever to harrow the spacelanes and asteroid belts of civilized space, and with good reason: tales abound of its superiority over ships twice or three times its size. Whether you believe this to be fact or rumor, the Succubus will still strike fear in your heart.
♦ Swordspine
The Swordspine is a logistics frigate operated by the Angel Cartel. It's remote shield boosters have saved many an Angel pilot, and lead to the downfall of countless capsuleers.
♦ Tempest
The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
♦ Tempest
The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
♦ test_boss
♦ test_damage
♦ test_drone_damage
♦ test_drone_logi
♦ test_ewar
♦ Thorax
The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.
♦ Thorax
The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.
♦ Tormentor
The Tormentor has been in service for many decades. For most of that time it saw service as a mining ship, its size barring it from making any kind of impact on the battlefield. As with most Amarr ships, however, its strong defenses always made it a tough opponent to crack, and with recent advances in turret capacitor use and damage output, its lasers have now stopped digging into dead ore and are instead focused on boring through the hulls of hapless vessels in combat.
♦ Tristan
Often nicknamed The Fat Man this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market.
♦ Typhoon
Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification.
♦ Venture
Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Venture. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining. The Venture has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed.
♦ Vexor
The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
♦ Vigil
The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets.
♦ Vigilant
The Vigilant was the first Gallente design the Guardian Angels would steal and make their own, but it wouldn't be the last. Building on the Thorax's natural strengths, it is a deadly vessel both by itself and in fleet tandem. A group of these sluggers is a sight to fear.
♦ Vindicator
Basing their design on the Federation Navy's much-vaunted Megathron, the Guardian Angels' engineers set out to create a battleship that would instill fear in anyone fool enough to square off against the Cartel or its Serpentis protectorate. Based on the reputation this ship has engendered, they seem to have succeeded admirably.
♦ Worm
Korako 'The Rabbit' Kosakami, Gurista leader, has a particular love for stealing the Caldari's ship designs, souping them up, and turning them on their creators. With the Worm, he has taken the Merlin design so familiar to Caldari pilots and turned it into a defensive powerhouse capable of firing its volleys at terrifying speeds.
♦ Worm
Korako 'The Rabbit' Kosakami, Gurista leader, has a particular love for stealing the Caldari's ship designs, souping them up, and turning them on their creators. With the Worm, he has taken the Merlin design so familiar to Caldari pilots and turned it into a defensive powerhouse capable of firing its volleys at terrifying speeds.
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